Wandering Through the Labyrinth: An Interview with USC’s Marsha Kinder (Part Two)

Marsha, you coined the term “transmedia” in your 1991 book, Playing with Power, where you used it to describe an emerging entertainment supersystem. Your phrase has been widely picked up and applied to everything from transmedia storytelling to transmedia learning to transmedia branding to transmedia mobilization. You have chosen to use it as part of the title of this book. To what degree is this an effort to reclaim and redefine the term? Why did you find this an appropriate framework for thinking about the debates in this collection?

Yes, in choosing to use “Transmedia” in the title of our anthology, I was reclaiming the term I had coined in 1991 in Playing with Power. But, in no way do I object to the way the meanings of transmedia have expanded—that’s the way language functions. In fact, Tara and I were also redefining the term “transmedia,” for it creates an opening for those new media that our anthology didn’t cover in depth—including smart phones—and those that haven’t yet been invented.

We were also using it as a substitute for the term “interactive,” whose definition and connotations are no longer hotly contested. Transmedia, on the other hand, evokes the issue of medium specificity (still very much in contention), without supporting one side or the other. Yet, as some of the essays in our anthology suggest, it also evokes the historic transformation we are now experiencing, in which all movies, videos, TV programs, and music are being redefined as software or data, a conversion with seismic financial and cultural consequences.

Playing with Power

In Playing with Power, instead of using the popular buzz-word convergence, I coined the term transmedia because I saw it as a deliberate, dynamic move across media. This definition partly arose from my own transmedia experience—of having completed a doctoral degree in 18th century English literature in 1967 and then publishing my first article two months later, not on Henry Fielding but on Antonioni’s Blow-up. This move from literature to film led one of my literary colleagues to accuse me of having “betrayed the 18th century.” Though flattered by the charge, I realized this move was not always freely chosen.

In Playing with Power, I linked this term “transmedia” to a new kind of postmodernist subjectivity that could be historicized. Priding itself on mobility rather than stability, this new protean subjectivity was embodied in those popular transformer toys and in the myth of Teenage Mutant Ninja Turtles,

Playing TMNT

where all four words in their name emphasize this kind of movement—whether it was natural growth from childhood to adulthood; or a de-novo mutation caused by urban pollution; or a fluid transnational identity linked to Japanese ninjas, California surfers, and Italian Renaissance artists; or an evolutionary move by amphibians from sea to land. Given this hyper-plasticity, the only fixed aspect of their identity was their masculine gender that depended on having the right toys and gear, which meant kids could buy into the system.

The turtles acquired their own cultural capital by becoming (what I called) a “transmedia supersystem,” whose fluid movement across many different media (from comic books, to games, to television, to movies, and to a slew of licensed products, all with substantial financial rewards) made them even more worthy of imitation. In fact, you could find this transformative subjectivity not only in children but also in transnational CEOs of the time—like Akio Morita, the founding chairman of Sony, who said shortly after his company’s 1989 purchase of Columbia Pictures:

Playing Sony

Interestingly, Morita’s statement identified transmedia movement not only with transnational moves but also with play, which led me to explore its connection with a particular kind of developmental psychology. Specifically, I relied on L.S. Vygotsky’s “zone of proximal development,” an area of accelerated learning created through play where a child always behaves beyond his average age and beyond Piaget ‘s fixed developmental model. According to Vygotsky, when play is guided by an adult or more capable peers, the interaction could function as an accelerant. I argued that interaction with popular media (like television, films and computer games) could also fulfill this function, which is a basic premise of Sesame Street. Thus instead of echoing the dire warnings of many psychologists about the harmful effects on youngsters of watching television, I claimed TV could serve as a developmental accelerant that taught youngsters a form of transmedia literacy, which enabled them to bridge the gap between domestic and public space. For, ever since television became pervasive in the American home [a position now challenged by computers, ipads, smart phones and other digital devices], this medium had accelerated children’s acquisition of a fluid postmodernist subjectivity marked by constant change—a subjectivity that helped explain the popularity of transformer toys and transmedia heroes like Teenage Mutant Ninja Turtles.

Another key aspect of the original conference and to some degree this book was to broker a kind of conversation between experimental artists working with digital media and academic theorists seeking to imagine digital presents and futures. What do you see as the value of such interactions between artists and academics?

I have always been convinced that there’s an important interplay between artistic experimentation and theoretical breakthroughs. This is true in older art forms—such as literature, as much as in film and digital media. For example, in the 18th century although Dr. Samuel Johnson realized that Shakespeare’s mixture of comedy and tragedy violated Aristotle’s rules, he concluded there must be something wrong with the rules, and he attributed his own theoretical insight to Shakespeare’s artistic experimentation. We can find this same kind of interplay in those artists (such as, Joyce, Beckett, Borges, Duras, Marker, and Akerman) whose experimentation is so radical that it transforms any theory applied to it or inspires the creation of a new one—the way Marcel Proust’s A la recherché du temps perdu inspired Gerard Genette’s Narrative Discourse: An Essay in Method, or Dziga Vertov’s Man with a Movie Camera and Peter Greenaway’s avant-garde films helped shape Lev Manovich’s The Language of New Media. And we find a similar interplay in those figures who combine theory and artistic practice in their own work—such as, Eisenstein, Vertov, Pasolini, Deren, and Godard.

In the early days of The Labyrinth Project, I purposely sought out collaborators who were already experimenting with non-linear, open-ended narrative and associative structures—artists who (I thought) could bring a new level of sophistication to this new medium. Since we had no track record, I had to begin with artists I already knew and with whom there was mutual trust. Thus I chose my friend John Rechy, the gay, Chicano novelist whose City of Night mapped the gay cruising zones of the nation, whose Numbers focused on compulsive repetition in Griffith Park, and whose Sexual Outlaw was an edgy, non-linear fictional documentary.

I also chose independent filmmaker Pat O’Neill, whose brilliant multi-layered films I had been writing about since the 1970s.

Our first signature genre was the digital city symphony, an update of the modernist city symphony with its avant-garde associations. Focusing on contested urban space through layers of time, it deliberately eroded the line between documentary and fiction. In Tracing the Decay of Fiction: Encounters with a Film by Pat O’Neill, the exploratory space was the Ambassador Hotel on the Miracle Mile in midtown Los Angeles, where the downtown power-brokers and Hollywood moguls first mingled. It was also the site where Robert Kennedy was assassinated in 1968 and where other historical traumas, both personal and cultural, took place.

In Bleeding Through Layers of Los Angeles, 1920-1986, an adaptation of Norman Klein’s cultural history, The History of Forgetting: The Cultural Erasure of Los Angeles, documentary and fiction vied for control over this multi-tiered narrative. The contested space was a three mile radius in downtown Los Angeles, a neighborhood known for both its real-life ethnic diversity and fictional on-screen violence.

Bleeding Through: Layers of Los Angeles, 1920-1986 (2002) from Rosemary Comella on Vimeo.

Another of our early signature genres was the interactive memoir, which preserves the unique web of memories and associations that an individual builds over a lifetime and that inevitably unravels with old age and death. These works encouraged users to interweave this personal material into a broader tapestry of historical narrative. Thus we chose vintage subjects who had complex relations with several different communities. As we’ve seen, Mysteries and Desires: Searching the Worlds of John Rechy features a gay Chicano novelist whose works purposely blur the line between autobiography and fiction.

The Dawn at My Back: Memoir of a Black Texas Upbringing was the interactive version of a print memoir by Carroll Parrott Blue, an African American photographer from an independent black community in Houston.

And we also did one on Albert Einstein, called Three Winters in the Sun: Einstein in California

Presented as DVD-ROMs, websites, and installations, these database narratives from Labyrinth were featured at museums, film and new media festivals, and conferences worldwide. Three of our early works were included in Future Cinema: The Cinematic Imaginary after Film, a major exhibition co-curated by Jeffrey Show and Peter Weibel, which ran from 16 November 2002 – 30 March 2003 at ZKM in Karlsruhe, Germany, and subsequently travelled to Helsinki and Tokyo.

Despite many exhibitions (both on-line and in museums) of such works and those by others over the past twenty years, there are still very few critics, historians, or theorists who are writing about them—partly because the production process is opaque. I remember when Kevin Thomas, who was then Film Critic for the Los Angeles Times, came to our Labyrinth studio and was interested in writing about Mysteries and Desires. He said he was surprised that John Rechy could draw so well and was so good as a visual artist. When I started explaining who did what, he lost interest in writing about the project. Another time we were delighted to find that Bleeding Through Layers of Los Angeles was positively reviewed by David Ulm in the L.A. Times Weekly Book Review Section. Yet we were horrified that he wrongly assumed Klein’s brief fictional pamphlet that accompanied the DVD-ROM was the primary source of our interactive project, which was merely a visual adaptation. Though several of the essays in our anthology address such experimental works, the history of projects like these still needs to be written. The pace of technological innovation and obsolescence is so rapid that it’s difficult for academics and cultural historians to keep up—both with the specific works being produced and the digital futures they project. But we included some attempts in Transmedia Frictions.

 

Marsha Kinder began her career in the 1960s as a scholar of eighteenth century English Literature before moving to the study of transmedial relations among narrative forms. In 1980 she joined USC’s School of Cinematic Arts where she continued to be an academic nomad, with narrative as her through-line. Having published over one hundred essays and ten books (both monographs and anthologies), she is best known for her work on Spanish film, specifically Blood Cinema (1993); children’s media, especially Playing with Power in Movies, Television and Video Games (1991); and digital culture (including her new anthology Transmedia Frictions: The Digital, The Arts and the Humanities (2014), co-edited with Tara McPherson. She was founding editor of innovative journals, such as Dreamworks (1980-87), winner of a Pushcart Award, USC’s Spectator (1982-present) and since 1977 served on the editorial board of Film Quarterly. In 1995 she received the USC Associates Award for Creativity in Scholarship, and in 2001 was named a University Professor for her innovative transdisciplinary research.

In 1997 she founded The Labyrinth Project, a USC research initiative on database narrative, producing award-winning database documentaries and new models of digital scholarship. In collaboration with media artists Rosemary Comella, Kristy Kang and Scott Mahoy, and with filmmakers, scientists and cultural institutions, Labyrinth produced 12 multimedia projects (DVD-ROMs, websites, installations and on-line courseware) that were featured at museums, film and new media festivals, and conferences worldwide. Kinder’s latest work, Interacting with Autism, is a video-based website produced in collaboration with Oscar-winning documentary filmmaker Mark Jonathan Harris and Scott Mahoy. Since retiring from teaching in Summer 2013, Kinder is now writing a new book titled Narrative in the Era of Neuroscience: The Discreet Charms of Serial Autobiography.

Wandering through the Labyrinth: An Interview with USC’s Marsha Kinder (Part One)

In 1999, the University of Southern California hosted the Interactive Frictions conference, organized by Steve Anderson, Marsha Kinder and Tara McPherson, with participants including some of the leading digital theorists, artists,  and game designers of the period. Among those featured were: Edward Branigan, Justine Cassell, Anne-Marie Duguet,Katherine Hayles, Vilsoni Hereniko, Henry Jenkins (that’s me!), Isaac Julien, Norman Klein, George Landow, Brenda Laurel, Erik Loyer, Peter Lunenfeld, Lev Manovich, Patricia Mellencamp, Pedro Meyer, Margaret Morse, Erika Muhammad, Janet Murray, Michael Nash, Marcos Novak, Randall Packer, Mark Pesce, Vivian Sobchack, Sandy Stone,  Yuri Tsivian and many others. I speak at many conferences each year, but this remains in my memory a defining event in terms of my own thinking about digital media and a conference where I met a whole bunch of folks who I have ended up working with over the past decade and a half.  For me, the conference brings back memories of the launch of the MIT Comparative Media Studies Program, which I was able to discuss in my remarks at the event, and also represents the first of a series of interactions with the USC faculty that led ultimately to my decision to move here almost six years ago.

Last year, Kinder and McPherson revisited this conference with a new book, Transmedia Frictions: The Digital, The Arts, and the Humanities, which brought together many of the original participants, who shared essays that built upon, but also artfully revisited, their original contributions at the event. The result is a great opportunity to reflect on the evolution of the digital arts and humanities across the intervening years,  allowing us to test our original impressions and to reformulate them in response to so much that has happened since.

A key signal about what has changed is reflected in the title of the book — a movement from a focus on interactivity to an emphasis on transmedial relations. Here, Marsha Kinder is reclaiming a term she introduced in her 1993 book, Playing with Power in Movies, Television and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. Asked to write a blurb for this collection, here’s what I had to say: “As someone who attended and participated in the 1999 Interactive Fictions conference, which in many ways consolidated more than a decade of theorizing about and experimenting with digital media, I was uncertain what to expect from Transmedia Frictions. What I found was a rich collection that looks both backward to reconstruct the paths not taken in digital theory and forward to imagine alternative ways of framing issues of medium specificity, digital identities, embodiment, and space/place. This collection is sure to transform how we theorize—and teach—the next phases of our profound and prolonged moment of media transition.”

Few scholars are better situated to reflect on those shifts than Marsha Kinder, who was among the first in cinema studies to embrace digital tools for presenting her scholarship and who has overseen some remarkable collaborations with leading creative artists over the past decade through the Labyrinth project.  She has been a friend and mentor across these years, someone who was always leading the charge and inspiring younger scholars to think about new ways of doing and presenting scholarship, and someone who has bridged between theory and practice in bold new ways.  Our work has been complexly entangled through the years, given our shared interests in children’s culture, transmedia, games, and digital humanities.  What began as an interview about her new book has turned into an amazing retrospective on her body of work in the digital humanities, which, true to her vision, is presented here in a multimedia fashion.

I will be following up this interview with Marsha with a second interview with her co-editor Tara McPherson, who has also been a friend and collaborator of mine over the past two decades.

Tell us about the 1999 Interactive Fictions conference. What were  its aims? What do you see now, looking backwards, as its historical  importance in the development of digital art and theory? How did it inform your own subsequent works in this area?

InteractiveFrictions:CatalogCover 

In 1997, I was asked by USC’s Annenberg Center to direct a research initiative that would explore the potentially productive relationship (rather than rivalry) between cinema and the then-emerging digital multimedia. I saw this transmedia focus as an opportunity to combine the immersive and emotive power of cinema with the interactive potential and database structure of new digital forms.

KinderFilmReels

Although I had already developed my concept of database narrative, I was just beginning to engage in production myself, making companion works for my two most recent books. For Blood Cinema, my book on Spanish cinema, I collaborated with my doctoral student Charles Tashiro on making the first scholarly interactive CD-ROM in English language film studies, which led to a bilingual series called Cine-Discs.

BloodCinemaDisc

And, for Playing with Power in Movies, Television, and Video Games, I collaborated with another grad student (Walter Morton) on a video documentary showing kids interacting with Teenage Mutant Ninja Turtles.

When I asked one of the kids in the arcade why they couldn’t play as April O’Neil, he said, “That’s the way the game is made!” Of course, he was right. And that made me want to make my own feminist game on gender.

The next step was making a prototype for an experimental electronic game called Runaways…

Runaways Cover

Runaways Interface

which I co-wrote, co-produced and co-directed with documentary filmmaker Mark Jonathan Harris and which you, Henry, kindly featured at your conference on Gender and Computer Games at MIT and in your anthology, From Barbie to Mortal Kombat.

content

Those projects enabled me to become the founding director of The Labyrinth Project, and to decide it would function both as a research initiative generating new theory and as an art collective making works that would advance the creative potential of the new digital media.

Labrinth Project

But to do this, I needed to quickly assess what had already been done and what was still emerging both in theory and practice. I also needed to find the most productive collaborators, and to discover which issues were driving the cultural debate and generating the most “friction.”

InteractiveFrictions:CatalogCover

Being an academic, I decided the best way to perform that quick assessment was to host an international conference. Calling it “Interactive Frictions,” I knew it had to be very inclusive—with filmmakers, photographers, installation artists, animators, game designers, programmers, theorists, critics, cultural historians, curators, media scholars, and entrepreneurs. And because its scope was to be so expansive, I definitely needed innovative collaborators to help run the events. So I asked my colleague Tara McPherson and our graduate student Alison Trope to be my co-hosts at the conference, Holly Willis to co-curate the exhibition, and Steve Anderson to write the program. To emphasize the creative energy emerging from these new combinations as well as from their historical precursors, the conference was intentionally structured like a three-ring circus, featuring not only keynote speeches, live performances, and scads of panels but also a group exhibition in the Fisher Gallery including work from a wide range of artists—some well-known like Bill Viola, George Legrady, Vibeke Sorensen, and Norman Yonemoto, and others–including some of our students—just getting into the game. Amidst this array, we also showed three works-in-progress from The Labyrinth Project—collaborations with gay chicano novelist John Rechy (aka The Sexual Outlaw) and independent filmmakers Nina Menkes and Pat O’Neill. Here’s how I described the exhibition in the opening paragraph of our catalogue:

 “Sparks. Heat. Conflict. This is what friction generates. Using friction as a catalyst, our exhibit features work produced at the pressure point between theory and practice. It brings together artists from different realms, at different stages of their careers, working both individually, and in collaboration in an array of different media: installations and assemblage art, independent film and video; traditional and computer animation; photography and graphic design; literature and music; computer science and interface design; websites, CD-ROMs, and other hybrid forms of multimedia. Coming from different domains, the pieces challenge and contradict each other. What unites them is the focus on interactive narrative.”

IF Exhibition

We received fabulous feedback on the conference, claiming it had energized all those who attended and broadened their conception of what digital multimedia could be. Despite this success, I decided not to make this conference a recurring event. Instead, I wanted to start producing experimental works in collaboration with others—works that could realize some of the possibilities that were discussed at the conference. So I put together a creative team of three media artists—Rosemary Comella, Kristy Kang, and Scott Mahoy– and that’s what we’ve been doing for the past seventeen years.

Labrinth Team

But, now that so much time has passed, that conference represents a valuable snapshot of what the discourse was like in the 90s. For, some of the essays in our anthology are even more revealing now than they were then—especially those that were foundational for the field (like Katherine Hayles’s “Print is Flat, Code Is Deep: The Importance of Media-Specific Analysis”) and those that presented historical precursors (like the pieces by narrative theorist Edward Branigan and early cinema scholar Yuri Tsivian). And it’s important that, not just the artists and editors, but most of the contributors to our volume went on to produce multimedia projects. We hope our “Interactive Frictions” helped make them do it.

Marsha Kinder began her career in the 1960s as a scholar of eighteenth century English Literature before moving to the study of transmedial relations among narrative forms. In 1980 she joined USC’s School of Cinematic Arts where she continued to be an academic nomad, with narrative as her through-line. Having published over one hundred essays and ten books (both monographs and anthologies), she is best known for her work on Spanish film, specifically Blood Cinema (1993); children’s media, especially Playing with Power in Movies, Television and Video Games (1991); and digital culture (including her new anthology Transmedia Frictions: The Digital, The Arts and the Humanities (2014), co-edited with Tara McPherson. She was founding editor of innovative journals, such as Dreamworks (1980-87), winner of a Pushcart Award, USC’s Spectator (1982-present) and since 1977 served on the editorial board of Film Quarterly. In 1995 she received the USC Associates Award for Creativity in Scholarship, and in 2001 was named a University Professor for her innovative transdisciplinary research.

In 1997 she founded The Labyrinth Project, a USC research initiative on database narrative, producing award-winning database documentaries and new models of digital scholarship. In collaboration with media artists Rosemary Comella, Kristy Kang and Scott Mahoy, and with filmmakers, scientists and cultural institutions, Labyrinth produced 12 multimedia projects (DVD-ROMs, websites, installations and on-line courseware) that were featured at museums, film and new media festivals, and conferences worldwide. Kinder’s latest work, Interacting with Autism, is a video-based website produced in collaboration with Oscar-winning documentary filmmaker Mark Jonathan Harris and Scott Mahoy. Since retiring from teaching in Summer 2013, Kinder is now writing a new book titled Narrative in the Era of Neuroscience: The Discreet Charms of Serial Autobiography.

Announcing Transforming Hollywood 6: Alternative Realities, World Building and Immersive Entertainment

UCLA School of Theater, Film and Television
and
USC Annenberg School of Communication &
USC School of Cinematic Arts

present

TRANSFORMING HOLLYWOOD 6: Alternative Realities, World Building and Immersive Entertainment

Presented by The Andrew J. Kuehn, Jr. Foundation

May 8th, 2015, James Bridges Theater, UCLA

Here’s where you can go to register for the event.

New digital technologies come and go, but the public’s desire to engage with immersive storytelling worlds is here to stay. In 2014, Facebook and Google each entered the alternative realities game with a vengeance. Facebook spent $2 billion to acquire the latest virtual reality (VR) hardware company, Oculus Rift, invented by Palmer Luckey. Google countered by investing in augmented reality (AR) start-up Magic Leap, a firm that hyped its wares with a twenty-three second video clip of a lifelike elephant held aloft in a human hand. Soon after, Microsoft jumped on board with its own AR offering, HoloLens. Samsung used VR to stimulate sales of its latest Samsung Galaxy Note 4 by making its Gear VR Innovator Edition incompatible with all other smart phones and devices. Not to be outdone, Sony announced Project Morpheus, a VR system to enhance game play on its Playstation 4.

Each of these internet technology (IT) giants claims to have high-minded goals for their new platforms—as a means to enhance human capabilities in the worlds of education, science, medicine, and the fine arts. Most likely, each of these Silicon Valley industries is looking to Hollywood and Madison Avenue partners as part of a long-term monetization scheme. After all, both the content industries and the consumer brand industries are eager to whet millennial audiences’ appetites for the latest form of tech-fueled fun. At present, there’s a glut of VR and AR gadgets and not enough content. Therefore, cutting edge artists are stepping into the void, offering to experiment with these new immersive world-building tools, even if it means they must create an occasional Budweiser Margarita girl that morphs into a 4D hologram in order to pay the bills.

While dial-up modems created a generation that was addicted to email and search in the early days of the internet, once broadband internet infiltrated our homes, a generation of digital natives became addicted to making, streaming, and sharing content in the Web 2.0 era. What else does the future hold? Futurists, who spoke at the Mobile Media Summit in Barcelona in 2014, wondered out loud whether the “gigabit internet” will create a generation hooked on augmented reality, holograms, virtual reality headsets, and other “wearables” by 2025. Indeed, as pundits observed at the 2015 Consumer Electronics Show, brand marketers are placing bets not only on VR and AR, but also on our fascination with the “internet of things” – smart devices (including sensory-driven thermostats, data-driven sleep monitors, and self-driving cars) that communicate with us by means of our mobile phone. But what if “the internet of things” isn’t just another way to seed consumer desire for superfluous gadgets and services?

Some see these new technologies and new experiential worlds moving us closer to that highly anticipated, if dreaded, moment when artificial intelligence outpaces human intelligence. Imagine, if you will, what would happen if iPhone’s Siri or Microsoft’s Cortana, like Spike Jone’s Samantha in Her, outgrow their humans? In 1992, Neal Stephenson’s seminal cyberpunk novel Snow Crash imagined a future-world in which all of us are part of a virtual shared space. Those who chose to stay connected to this Metaverse via portable goggles and other equipment were called “gargoyles” for their outlandish appearance. It looks as if Stephenson’s vision is more prescient than we originally thought. Gargoyles, get ready to step out of the CAVE, strap on your Oculus Rift, HoloLens, Samsung gear, or Morpheus goggles, for the future is now.

The tendency to discuss immersive entertainment in a breathlessly futuristic language, through metaphors of science fiction, masks the larger history of these techniques and practices across the 20th and even 19th century. Thus, a key strand of this year’s event involves bringing together the perspectives of technologists with those of historians who work on earlier moments of media change, a vantage point which can help us to qualify sweeping claims about the impacts of these still emerging (and often precarious) technologies by looking at how earlier generations sought to expand sensory perceptions, to map and explore complex worlds, to immerse themselves into multimedia presentations, or to create intense collective experiences that remove us from the constraints of the everyday. We are not the first generation of entertainers who wanted to create a sense of awe in spectators, of journalists who wanted to convey a more vivid sense of the world, of museums who wanted to bring their visitors into a more immediate relationship to remote corners of human knowledge, or artists who have sought to teach us new ways to see, touch, smell, taste, or hear the world around us.


Schedule 

9:00-9:10 a.m. — Welcome and Opening Remarks: Denise Mann and Henry Jenkins

 

9:10-11:00 a.m. — PANEL ONE
Prototype the Planet: How and Why Expansive and Immersive Worlds Are Taking Over Our Collective Imagination  
Moderated by Henry Jenkins, USC

 

From roots in aesthetic philosophy (Nelson Goodman) and science fiction/fantasy writing (J.R.R. Tolkien), the concept of world-building has become a core concept across many design fields in the 21st century an aesthetic response to the complexities of a multidisciplinary and networked society, a means of creating content that serves the demands of transmedia entertainment. Both the brainstorming process of world-building and the worlds that emerge from that process have become sources of entertainment and education in their own right. In this opening panel, we are bringing together some key thinkers who will share with us their thoughts about:

  • Why world-building has gained such interest at the current moment?
  • What are some of the ways that world-building is being deployed for entertainment and education purposes at the moment?
  • What processes best support the design and development of multimedia worlds?
  • What they see as some of the most powerful examples of media worlds today?
  • What’s new about today’s fascination with world-building and how it relates to older models of speculative fiction?
  • And what connections do they see between world-building and the emergence of immersive and expansive media environments?
  • Michael Saler, author of As If: Modern Enchantment and the Literary Prehistory of Virtual Reality, professor at UC-Davis
  • Brenda Romero,  UC Santa Cruz MS Games & Playable Media, Program Director
  • Ann Pendleton-Jullian, architect, professor, Ohio State University/Georgetown University
  • Brian David Johnson, chief futurist, Intel
  • Alex Rivera, director, Sleep Dealers

 

 

 

11:10 a.m.-1:00 p.m. — PANEL TWO
Brand New Vistas: VR & AR Create New Frontiers in Art and Promotion
Moderated by Denise Mann, UCLA

 

Imagine stepping into a rickety elevator, feeling a bracing, cold wind against your neck as you are whisked 700 feet straight up a steep incline. You walk along the edge, glancing down at the abyss below, only to realize that flaming arrows are whizzing past your face. Welcome to Game of Thrones’ “Ascend the Wall” Oculus Rift experience, created by Relevant, Framestore, and the HBO marketers. A new generation of cutting edge digital artists—Felix & Paul Studios, Kite & Lightning—and innovative marketing firms—Havas and Relevant—are eager to use VR and AR to immerse participants in vivid, arresting, and sometimes nausea-inducing experiential universes. But who is going to pay for these experiments? Notably, advertisers are stepping up in record numbers, eager to give consumers an exciting new way to engage with their often mundane consumer products or services. High-end automobile manufacturers, such as Mercedes Benz, Jaguar, and BMW, invite consumers to test-drive the latest in luxury design using VR gear from the comfort of their home or office. Not sure if you want to go to Melbourne? Why not use social media to order up a virtual tourist guide and enjoy the sights and sounds of Queen Victoria Market, the Art Centre, or a sunny beach? As one pundit writes, “The promise of virtual reality has always been enormous. Put on these goggles, go nowhere, and be transported anywhere. It’s the same escapism peddled by drugs, alcohol, sex, and art — throw off the shackles of the mundane through a metaphysical transportation to an altered state.” But what if the tech, content, and brand industries see these smart technologies, sophisticated algorithms, and immersive fun as yet another means to track consumer preferences from the cradle to the grave?

  • Ian Cleary, VP Ideation & Innovation, Relevent
  • Ikrima Elhassan, Co-founder, Kite & Lightning
  • Jez Jowett, Global Head of Creative Technology, Havas Media
  • Kamal Sinclair, Co-Director, New Frontier (Lab Programs) at Sundance Institute

 

 

1:00-2:00 p.m. — LUNCH BREAK: Lunch options available on campus

 

 

2:00-3:50 p.m. — PANEL THREE
Hip Deep in Knowledge: Virtual Museums, Immersive Journalism, and Scientific Vistas
Moderated by Robert Hernandez, USC

 

Our capacity to imagine — and create — alternative worlds, often in highly immersive detail, is now being harnessed as a means of storytelling and conveying knowledge across a range of different institutions and practices. Journalists can create experiences for their readers that they could not — or perhaps would not want to — experience directly. Museums have been testing new media tools and platforms as they seek to share curated experiences with their patrons. Scientists are using wide-screen projection, among other tech, to take students into the outer limits of space, educators are using simulations to help students think about real world systems, and activists are using augmented reality approaches to get people to see their communities from different perspectives. Panelists will share cutting edge research and experimentation in immersive journalism and virtual learning, inviting us to imagine new potential uses of these technologies to expand how we understand the world around us.

  • Nonny De La Pena, Immersive Journalist
  • Scott Fisher, Associate Dean of research, Professor &Founding Chair, Interactive Media Division, Director Mobile and Environmental Media Lab, USC Cinema School
  • Alison Griffiths, Professor, Baruch College, author of Shivers Down your Spine: Cinema, Museums, and the Immersive View  
  • Kate McCullum, Vice President of Creative Projects, Vortex Immersive Media
  • BC “Heavy” Biermann, re+public labs

 

 

4:00-6:15 p.m. — PANEL FOURThere’s Art all Around Us: The Aesthetics of Immersive Experiences 
Moderated by Jeff Burke, UCLA

Exploring immersion via the new technologies of an era has long been a part of the avant-garde in theater, film, architecture, and other art forms. The panelists will share their ideas about what contemporary innovations by artists and technologists operating at the boundaries of commercial entertainment may herald for the future of immersive storytelling.Key questions for the participants include:

  • What are new ways to create (fictional) overlays on everyday life (e.g., Project Tango, Hololens).
  • What do these changes mean for world-building based storytelling?
  • What will be the ongoing evolution of the film and television screen as each moves towards a mobile, context-sensitive, and personalized media surface?
  • What will these new screens, contexts, and surfaces mean for storytellers?
  • What are the implications of having the authorship of story and code increasingly paired in the creation of immersive experiences?
  • And, finally, what next directions for immersion are suggested by direct interfaces between technology and the human body?

  • Ana Serrano, Chief Digital Officer of the Canadian Film Centre.
  • Sara Thacher, Walt Disney Imagineering, experience designer for The Jejune Institute.
  • Barry Threw, Head of Software Development, Obscura Digital
  • Fred Turner, author of The Democratic Surround: Multimedia and American Liberalism from World War II to the Psychodelic Sixties; Associate Professor, Communication, Stanford University.

 

 

More pending speakers will be announced soon.

Here’s where you can go to register for the event.

WARNING! Graphic Content: An Interview with Political Cartoonist Mr. Fish (Part Three)

I was struck by your phrase, “the democratizing power of scatology.” In what sense is scatology democratizing? Are there times when scatology gets used in more authoritarian or fascistic ways?

By referencing the “democratizing power of scatology” I’m partly echoing the preeminent manifesto that has done more to unify the planet with its nonpartisan secular worldview than any other book perused by human eyes – of course I’m talking about Taro Gomi’s seminal work, Everybody Poops – and I’m partly acknowledging how an interest in obscene matters, which is universal, reflects our sameness in defiance of those whose airs and megalomania insist that the opposite is true.

I’m not 100% sure what you mean about scatology being used in an authoritarian or fascistic way, unless you’re referring to circumstances when those in power assume that the use of scatology by the proletariat and lower classes is proof that they are unsophisticated vulgarians worthy of ridicule and/or marginalization and/or abuse. If it is, then, yes, you’re right, but I’d argue that that is less a description of the effect of scatology and more an example of how thuggish and delusional imperiousness often is.

You cite Boss Tweed’s discussion of cartoons as gaining their power because they spoke to people who could not read the printed articles in the paper. This idea of comics as a medium for illiterates runs across its history and there remains a sense that comics speak to people who would not understand or be interested in more “legitimate” or “legitimized” forms of expression. And this moves beyond comics to other forms of satire — for example, the contempt I hear among some intellectuals about young people who get much of their news from memes or from the Daily Show. How do you respond to this claim that cartoons may be “dummying down” political discourse?

There are certainly examples of cartoonists who dumb down political discourse, just as there are examples of writers who commit the same violation, just as there are examples of other kinds of artists and public intellectuals who dumb down the entirety of our cultural acumen with the ideas that they advocate. Rather than look to the whole profession of any of those examples, it would be more instructive to look to the individual artist or thinker and the circumstances that produced the commentary being offered to access whether participation in a dialogue is additive or subtractive.

That said, it should not be overlooked that a great deal – some might argue all – of political discourse is the very deliberate “dumbing down” of humanitarian discourse. (Recognizing the need to reverse our negative impact on the environment, for example, is made perverse by the political notion that nothing can be done to save the ecosystem until a solution can be devised that doesn’t impact the business sector.)

And while I might agree that the majority of cartoonists could legitimately be accused of simplifying political conversation, I’d argue that they are not doing it for the purpose of dumbing down discourse, but rather for the purpose of introducing clarity, common sense and sympathy into the national political dialogue.

A cartoonist, when he or she succeeds, makes politics accessible and understandable and, quite frankly, usable to a large portion of the public who, because of race, education level, income inequality, or any number of schlock justifications for marginalization from elite society, would have no easy way to decode and decipher how and why the world functions and dysfunctions as it does.

As we think about the political effects of cartoons, you show us many examples where cartoonists have ridiculed those in power, but also many where those without power, those on the margins, have been depicted in stereotypical and demeaning ways. Do these two functions get achieved through the same kinds of artistic mechanisms? Is there a way to meaningfully distinguish between these two different kinds of political use of comics as a medium?

Indeed, the use of stereotyping in cartooning will always seek to ignore the humanity of both those in power and those dismissed or abused by power for the sake of either making a joke or exaggerating a virtue or a prejudice in service of expressing an opinion of criticism or contempt.

Is the artistic mechanism of ridicule the same for slandering a king as it is for slandering a peasant? Sure it is, particularly when we recognize art as a language, and one that is made up of an alphabet that is just as indifferent to the ideas that it conveys as a pen would be to the words it is writing.

Thus, there can be no consistent or meaningful way to distinguish between good or bad stereotypes any more than there is a consistent or meaningful way to distinguish between good or bad willful misrepresentations of an intrinsic fact that is open to an infinite number of interpretations. Put simply, it is the intention of the cartoonist that must be judged, not the megaphone – the medium! – through which he or she broadcasts his or her message.

I generally share your celebration of the uncensored imagination, but this raises some questions at the same time. Are there images that are so problematic, so hurtful, that they should not be reproduced and circulated? Does a refusal of censorship necessarily imply a lack of criticism? What should be the society’s response be to images that can be very difficult to embrace?

One of my favorite quotes from Lenny Bruce is, “Knowledge of syphilis is not instruction to get it.” So, no, I don’t believe there are images that are so problematic and so hurtful that they should be censored, for the same reasons why I don’t believe in the censoring of the written word.

In fact, I have never found the parameters drawn by the dominant culture to indicate acceptable behavior or appropriate rules of artistic conduct reliable measures of anything but our most finicky and unimaginative natures.

Still, if the images that we’re talking about are truly toxic and corrupting of our better judgment, better to have them scrutinized in the light than allow them to metastasize in the dark. Knowledge of atrocious and pernicious ideas, whether expressed through text or image, tests the integrity of one’s moral center by providing something contrary with which to compare, resist and rail against.

Exposure to idiocy also serves to unmask the deranged logic of those who advertise the questionable ideas as sound so that the mathematics of the argument can be tested in an open forum and fact can be meted out from conjecture.

Additionally, when straight society misinterprets an unfamiliar wisdom and labels it as deranged logic, it is important to have mandates for free expression in place so that the positive effects of innovative thinking can flourish and not be suppressed by priggish bureaucrats blind to pioneering intellectual advancement.

Can you speak a bit about your own priorities as a political cartoonist? How do you decide which images are worth drawing? What causes require your skills?

Anarchy

 

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Dwayne Booth has been a freelance writer and cartoonist for twenty-five years, publishing under both his real name and the pen name of Mr. Fish with many of the nation’s most reputable and prestigious magazines, journals and newspapers. His work has appeared in Harper’s Magazine, the Los Angeles Times, the Village Voice, the LA Weekly, the Atlantic, The Nation, Vanity Fair, Mother Jones, the Advocate, Z Magazine, Slate.com, MSNBC.com and on Truthdig.com. In May 2008 he was presented with a first place award by the Los Angeles Press Club for editorial cartooning. In 2010 and 2011 he was awarded the Sigma Delta Chi Award for Editorial Cartooning from the Society of Professional Journalists. In 2012 he was awarded the Grambs Aronson Award for Cartooning with a Conscience. His most recent books are Go Fish: How to Win Contempt and Influence People, Akashic Books 2011, and WARNING! Graphic Content, Annenberg Press 2014. He is currently teaching at the Annenberg School for Communication at the University of Pennsylvania.

WARNING! Graphic Content: An Interview with Cartoonist Mr. Fish (Part Two)

I was intrigued by your discussion of the classic definition of cartoons as “preparatory renderings.” This is often seen as an archaic or secondary meaning of the concept of the cartoon, but you seem to see it as more closely linked to the kinds of political and culture work cartoons perform. Explain.

Yes, like I said in the book, the purpose of a cartoon, both as a preparatory drawing and as a finished piece of commentary published by a newspaper or a magazine, is never to embody perfection but rather to use imperfection to communicate possibility.

Specifically, a cartoon (both iterations of the word) is the beginning of a conversation on any given subject, not the final word, because it more reflects the deliberation over an emotion or an idea than it signifies a proselytizing conviction. To understand precisely what I’m describing, simply compare a propaganda poster that is designed to vilify an enemy or oversimplify a threat to humanity with a cartoon or a piece of fine art that is designed to challenge over-simplification and add complication to an issue so that it more accurately reflects the messiness and multiplicity of real life.

 

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While your book’s title suggests an exploration of “political cartoons” and “comix”, there is much work here which would not fit a narrow definition of these terms, including photographs, sculptures, performance art, live action and animated video, and traditional paintings. What accounts for such a surprisingly expansive selection of materials?

True, the book was initially conceived as a scholarly examination of the past, present and future of editorial cartooning but very early in the process, when I was forced to define what an editorial cartoon was prior to making any assertions about its history or purpose, I realized that the definition of the word “editorial” was the exposition of a personal opinion and that “cartooning” was merely the rendering of that opinion in a pictorial form, or at least in a form that wasn’t entirely lingual or literary, a definition that encapsulated other forms of artistic expression such as photography, sculpture, performance art, etc.

Can you say a bit about your process in creating this book, especially what you think you gained by creating such a nonlinear and multimedia text, as compared to doing a printed book? What models did you draw upon in imagining what kind of work you wanted to create? There are places here where I found myself thinking about works as diverse as McLuhan’s collaboration with Bucky Fuller, Peter Berger’s Ways of Seeing, or Scott McCloud’s Understanding Comics. But none of these have the affordances of digital media you drew upon.

It was always my intention to create a book that celebrated and examined art, not as a collection of precious historical artifacts or unique objects that require the context of chronology to have meaning or value, but as an actual living language that I would argue is the most precise and authentic form of communication yet devised by human beings.

Similarly, it was important for me to be able to present the material in such a way that reflected the diversity and expansiveness of art’s voluminous vocabulary, which meant that I needed it to move beyond the fixed confines of being just text and still images. (Reading sheet music is quite a different thing from listening to the sound of instruments being played.)

I also wanted the narrative of the book to reflect the unrestrained and scattered trajectory of every conversation I’ve ever had or overheard on the subject of both art and the meaning of life. To enter into a debate about Bauhaus design, for example, one should also be ready to talk about fascism, the Industrial Revolution, the Labor Movement, Expressionism, Haiku, the 1913 Armory Show, Phenomenology, Existentialism, Minimalism, IKEA, Marx, Upper Paleolithic stone carvings, 2001: A Space Odyssey and the very real difference between factualism and truth.

Both Marshall McLuhan and Berger’s Ways of Seeing were most definitely on my mind while writing this book, as was Wolfe’s The Painted Word, Mailer’s later collection, The Spooky Art and Donald Hall’s Life Work – so, too, was the work of Nietzsche, Fromm, Stephen Davies, Danto and others. In fact, I probably drew more on social philosophers and cultural critics than cartoonists and visual artists when trying to determine the function and significance of art.

 

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Your book’s title, which warns about its graphic content, seems at first to be ironic but the deeper you get into this work, the clearer it is that you have set out to publish many of the most controversial images ever published — in part as a celebration of the “uncensored artistic mind.” Were there images here which gave you pause or that presented challenges for your editors? How hard was it to produce a work that was as “uncensored” as this one seems to be?

None of the images contained in the book gave me pause, no. In fact, I just finished a unit on offensive art for a course that I’m teaching at the University of Pennsylvania where I assigned a paper that was designed to prove how the concept of obscenity is a socialized construct rather than an innate reaction to an external phenomenon. For the assignment I asked the students to search for a piece of art that was personally offensive to them and then they needed to defend its right to exist.

After the papers were turned in I asked them to tell me about the experience of searching for offensive art and they told me that the task was nearly impossible when they searched alone because nothing was truly offensive to them. Only when they looked for images with other people around did they feel shock or shame. The exercise was analogous to reading or writing or saying a dirty word while alone versus engaging with so-called obscene language while in a public space; the former inspiring no reaction whatsoever and the latter causing real and genuine discomfort, proving that obscenity, like patriotism, typically requires a herd mentality in order to be conjured.

I also explain to my students that it is in that private space, in that state of aloneness, wherein most artists conceive of their work, which is why some artwork can appear vulgar in its honesty or obscene beyond its intention when viewed in public. Bluntly put, you are more likely to pick your nose or scratch your ass without pause if you are alone than if you are in public and it is within that clarity of purpose and egoless satiation of a dilemma wherein an artist enunciates his or her undiluted utility most succinctly. (And that is why art as a language has greater potential to enlighten, because it operates with fewer restrictions and fearlessly accesses deeper troughs of knowledge with the blade of honesty than publically sanctioned methods.)

The only image from the book that presented any challenge to my editors was the photograph by Hans Bellmer of female genitalia titled I Am God. In fact, it was in danger of being removed unless I could somehow contextualize it within the narrative of my chapter about art that is difficult to look at. The solution, of course, was to add an author’s note that draw the parallel with Gustave Courbet’s famous 1866 painting of the same subject, which was titled The Origin of the World, thusly making the Bellmer piece legitimate by association.

Dwayne Booth has been a freelance writer and cartoonist for twenty-five years, publishing under both his real name and the pen name of Mr. Fish with many of the nation’s most reputable and prestigious magazines, journals and newspapers. His work has appeared in Harper’s Magazine, the Los Angeles Times, the Village Voice, the LA Weekly, the Atlantic, The Nation, Vanity Fair, Mother Jones, the Advocate, Z Magazine, Slate.com, MSNBC.com and on Truthdig.com. In May 2008 he was presented with a first place award by the Los Angeles Press Club for editorial cartooning. In 2010 and 2011 he was awarded the Sigma Delta Chi Award for Editorial Cartooning from the Society of Professional Journalists. In 2012 he was awarded the Grambs Aronson Award for Cartooning with a Conscience. His most recent books are Go Fish: How to Win Contempt and Influence People, Akashic Books 2011, and WARNING! Graphic Content, Annenberg Press 2014. He is currently teaching at the Annenberg School for Communication at the University of Pennsylvania.

WARNING! Graphic Content: An Interview with Political Cartoonist Mr. Fish (Part One)

Amongst the many cartoons produced in response to the attacks on the Charlie Hebdo offices in Paris, the one which has stuck most powerfully in my memory is one produced by Joe Sacco, the comics journalist whose book, Palestine, sought to tell another side of the story of the occupied territory, one less often heard in the United States. Sacco saw himself as having certain responsibilities in this incident to challenge the dominant frame, and the result was a searing mediation on the power of images.  Like others, he defended the right of cartoonists to use whatever images they wanted, but he also wanted people to reflect on the impact such images had, depicting “a black man falling out of  a tree with a banana in his hand,” “a Jew counting his money,” and images inspired by Abu Girab, among other controversial icons.  Sacco writes, “When we draw a line, we are often crossing one too. Because lines on paper are a weapon and satire is meant to cut to the bone. But whose bone? What exactly is the target? And why?”

As I encountered Sacco’s cartoon, I was reminded of Warning! Graphic Content, a rich and provocative e-book, published by USC’s Annenberg Press last fall. The author, Dwayne Booth, the cartoonist who publishes his work under the name, Mr. Fish, at such publications as Harper’s Magazine, the Los Angeles Times, the Village Voice, the LA Weekly, the Atlantic, The Nation, Vanity Fair, Mother Jones, the Advocate, Z Magazine, Slate.com, MSNBC.com and on Truthdig.com.

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Fish reflects on the art and craft of political image-making via a long, sprawling, image-rich, multimedia essay.  This book is impossible to describe … or to forget. Every page includes images that are designed to cut to the quick, images that have been some of the most controversial ever produced, images that force us to think about what they have to say, yes, but also about their power (and a right) to say it. There is something here that is sure to disturb you, but what that is, where we draw the line, is going to differ from reader to reader, and that’s the core of the book’s argument.

Mr. Fish is a cartoonist who doesn’t know his place, quickly abandoning a focus on editorial and political cartoons, and taking us through the full range of artistic expression, as he seeks to encourage us to think more deeply about how art can serve as a provocation or challenge to conventional ways of thinking, about how art can disrupt (or reinforce) the power of the status quo. So, here you will find ideas about propaganda, stereotypes, and a range of phobias, but also ideas about transgression and liberation.

 

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If you want to download a copy of this multimedia experience, you can do so here.

The moment I saw this book, I reached out to Mr. Fish to see if we could do an interview for my blog.  So, in what follows, you will be able to learn more about his thinking and his work.

 

You begin the book with a note describing the dramatic decline of the number of editorial cartoonists working in American Journalism today, compared to the way this function thrived at the start of the 20th century. What factors do you think have contributed to this decline and what do you see as its consequences, especially given the many examples you offer across the book who distributed their art through channels other than established publication?

Broadly speaking, I think there are two major factors that have contributed to the demise of the editorial cartoonist as a viable and sought after contributor to the national debate regarding news, politics and culture over the last hundred years. The first and most obvious is the concentration of media ownership and the elimination of independent voices by the formation of publishing and broadcast oligopolies whose power and influence derive from their disdain for creative competition and dissent. Through corporate mergers and outright acquisition of media outlets by companies motivated by the procurement of profit above all else, the very mission of the free press to inform, enlighten, agitate and educate has, over time, become less about serving the public good and more about catering to the demands and expectations of multinational corporations who have an active contempt for a diversity of viewpoints, in particular those that undermine the revenue-centric values of advertisers, shareholders and, by proxy, the consumers who revere and respect the absolute power of the marketplace. As a result, the propagation of any idea deemed inappropriate by the business and political elite for which the publishing industry serves and advocates for is prohibited, hence, the power and purpose of the editorial cartoonist as an agitator and outspoken critic of partisanship and complacency is recognized as a liability rather than an asset when it comes to servicing the ways and means of the revised version of the Fourth Estate.

The second reason why cartoonists can no longer earn a living wage is, of course, due to the total collapse of the print media industry and the inability of online publishers to pay contributors for content, having not yet figured out a financial model that is self-sustaining. And while the aforementioned consequences to the profession of editorial cartooning are certainly devastating, they have no effect whatsoever on the drive and instinct of the visual artist for whom graphic radicalism and pictorial civil disobedience are his or her best weapon against systemic injustice and institutionalized dogmatism made harmless by the status quo.

As it’s always been, the best and most insightful visual art has never appeared in newspapers, nor has it been produced by cartoonists for mainstream publication if only because the very definition of the mainstream insists on pulled punches and language that has been compromised for taste and easy digestion.

 

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Some have seen web comics as an important new space where young artists are expressing their visions without needing to go through traditional gatekeepers. Do you see the web as offering opportunities for the kinds of subversive visions you are seeking across the book?

I tend to see the internet as being roughly equivalent to the old party lines offered by the telephone company through the middle of the last century, where multiple parties had equal access to the same phone line and could speak communally or eavesdrop on conversations without reveling themselves. Of course, where there were merely dozens of voices involved with telephone party lines, there are billions involved with the Internet, although I’d argue that there is likely an identical breakdown of meaningful vs. meaningless conversation associated with both.

That said, I do believe that while there are no more subversive visionaries eager to share their genius with the online world than there were deep thinkers to blow the minds of party line listeners, I do believe that the illusion of privacy inherent with online interactions might be inspiring more contemplative listeners and viewers, which is significant.

Previous to the invention of the Internet, radical art drew very few spectators as it was necessary for the viewer to either travel to the location of the actual painting or drawing, or to be seen purchasing a facsimile of it from a store or checking it out from a library, all of which was as a very public proclamation of interest in the controversial subject matter with which the work was associated, something that was ferociously discouraged by the dominant culture and decent society.

Does having access to a larger audience than ever before allow an artist to influence either members of a society or the architects of power any more than previous artists who were known to fewer people in the past? I’ve seen no real evidence of that. If anything, in fact, I’d say that the Internet has neutered political protest and dissent by isolating and individualizing the experience of ‘revolution’ and making the likeminded community of fist-raising comrades virtual and not publically demonstrated.

The same is true for television: there are likely more well-informed critics of the federal government nowadays than there was 20 years ago, given the work of Jon Stewart and Stephen Colbert, yet the likelihood of genuine political revolt or organized protest is no greater than it ever was because the experience of outrage aimed at buffoonish and corrupt leaders is isolated and practiced in private as mere entertainment consumption.

Dwayne Booth has been a freelance writer and cartoonist for twenty-five years, publishing under both his real name and the pen name of Mr. Fish with many of the nation’s most reputable and prestigious magazines, journals and newspapers. His work has appeared in Harper’s Magazine, the Los Angeles Times, the Village Voice, the LA Weekly, the Atlantic, The Nation, Vanity Fair, Mother Jones, the Advocate, Z Magazine, Slate.com, MSNBC.com and on Truthdig.com. In May 2008 he was presented with a first place award by the Los Angeles Press Club for editorial cartooning. In 2010 and 2011 he was awarded the Sigma Delta Chi Award for Editorial Cartooning from the Society of Professional Journalists. In 2012 he was awarded the Grambs Aronson Award for Cartooning with a Conscience. His most recent books are Go Fish: How to Win Contempt and Influence People, Akashic Books 2011, and WARNING! Graphic Content, Annenberg Press 2014. He is currently teaching at the Annenberg School for Communication at the University of Pennsylvania.

Peru’s Digital Futures: An Interview with Anita Say Chan (Part Two)

 

Can you talk a bit about the role which gossip and rumor plays in your book? How might we think about the social networks that get expressed through gossip in relation to the more technologically-based networks that we often think about in discussing new media?

Gossip and rumor here were local means of contesting the dominant narratives around information age reform being pushed from the state and empowered development institutions. I draw here from postcolonial theory and framings of gossip and rumor as means of being able to contend with colonial narratives by subaltern actors. Part of my leveraging of postcolonial theory to frame the workings of rumor and gossip in this particular context of information age production was to offer a distinct framings of gossip and rumor than the version which typically gets focused upon when they are taken up as topics in digital studies.

These conventional framings in digital studies take for granted gossip’s circulation within a Western, advanced consumer society context, where rumor and gossip are typically framed as false news, or commodities manufactured for consumption, or tools to drive online consumer traffic. That rumor and gossip might have other functions, including operating as imagined foils rather than aids to market flows, or that they might function as attempts to add “noise” to the over-amplified narrative and signal of the state, is easily overlooked. There’s clearly plenty to gain, though, from bringing the insights of postcolonial theory into interface with information studies and digital ethnography.

In many ways, your book deals with the comparisons in how two internationalizing discourses collide with the local in Peru — the first has to do with neoiberalism and global markets, the second has to do with Open Software and the development of a kind of global hacker culture. Can you discuss the similarities and differences in these developments and especially in terms of the intersections between global and local concerns?

Part of what I intrigued me about the state’s approach to information society-based initiatives in Peru, was the means by which both urban free software geeks and hackers and rural artisan communities could be targeted as ideal subjects for reform, as well as ideal partners for the Peruvian state in extending and extolling the gains of its new ICT-based plans. In other words, communities that in many ways might look radically distinct from and even opposite to one another – one party representing the height of dynamic information age expertise and future development, and the other representing slow tradition and indigenous craft from the rural provinces – could be simultaneously summoned and targeted as key partners in economic development for the information age Peruvian state.

The key here seemed to turn on the means by which knowledge work and knowledge production could be framed. And while there is a large and significant literature on technology policy in the global south that emphasizes the north as the template from which technology policy and practice get copied, here we see something somewhat more nuanced unfolding within the state logic. Definitions of knowledge work and knowledge production were rather craftily and savvily understood by Peruvian government actors to encompass “traditional and indigenous” knowledge” production as well as high-tech coding and engineering work.

And while this might sound like a rather progressive advancement, I unpack in the book how such heightened investment and targeting by the state brings about rather complicated and not always promising outcomes for traditional artisan communities or networked geek and free software advocacy communities alike.

As you note, out of 40 countries who invested in the One Laptop Per Child initiative, Peru was the only one which came close to meeting the 1 million units that the foundation had demanded as the minimum commitment when the project launched in 2005. This makes Peru an important test site not only for the One Laptop Per Child project but also some of the underlying assumptions about technological change that informed it. Based on your research, what would you tell the folks at MIT who advocated for this project about what did and did not work in Peru?

To take more seriously the experience and wealth of expertise of their local partners, and not to make the conventional and all too oft-repeated mistake of presuming that the knowledge of the world’s most elite engineers is sufficient to conquer any and every global problem or situation. The global spaces where new technological deployments aim to travel today are obviously complex terrains – geographically, culturally, historically and politically – where the knowledge and experience of local partners are not only complementary, but are deeply necessary to successfully sustain any new technological deployment.

These are sites too, where the presumptions of cosmopolitan designers and engineers, no matter how well trained and globally literate, just can’t always be taken for granted. I was surprised to see how lightly deployment engineers and technicians frequently took such considerations, and how little was often invested into gaining an understanding of the layered local histories and cultural complexities of distinct deployment sites.

It was rather common to find OLPC designers, including ones who considered themselves to be invested in deployment sites in Peru, who knew very little of the knowledge and cultural practices of indigenous communities where deployments could be situated; or who knew little of recent political conflicts and uprisings in opposition to contemporary policies of the state that impacted other local deployment zones.

As a simple example of how large such local knowledge gaps were, there were situations in observing the deployment of the One Laptop Per Child Project in Peru, for instance, where highly respected lead engineers on projects entered rural communities expecting to pay for purchases with a credit card, and this was literally several years after OLPC deployments in Peru had already begun.

Gaining mutual understandings around differences in technological uses and literacies, is key and requires hard work. And as important is the work necessary to gain mutual understandings and literacies in the deeply layered cultural, political, and historical contexts that deployments are bringing designers into intimate contact with.

Your analysis of the open software movement in Peru comes to hinge on the transformative potential of play. What are some of the ways that play was conceptualized in Peru and how did playing with technologies open up space for imagining change at an institutional level?

It’s no secret that there’s been quite a lot of hype around the means by which the Internet economy fosters creative work and spaces that accommodate individual freedom, play, and flexibility. The fantastic narratives that surround Google campuses as play spaces – as well as their hyper mediation in the popular press — epitomize such framings, that arguably build towards a kind of “end of labor” narrative. And even while studies show that leading Internet companies like Google and Amazon – actually have among the highest rates of worker turnover and employment instability among all Fortune 500 companies, the notion that the digital economy somehow fosters the most ideal work conditions that can bring about an end to the problems of discontent and exploited labor, persists.

Against these popular framings, there is a growing and much needed scholarly literature on the expansion of playbour and the blurring lines between play and labor in the digital economy. This scholarship critiques, rather than celebrates, the undoing of the binary between the two supposedly polarized poles of play and labor, and has emphasized how play logics can actually operate to enable a more efficient extraction of labor from knowledge workers.

My research on play in Peruvian geek and free software networks revealed some distinct developments around “play” instead – which lead me to draw less from political economic framings of labor, and to instead draw from psychoanalytic, critical theory and anthropological framings of play. These framings emphasize play as a kind of liminal space and condition – one that enables “the real” and the “given” to be tested by actors, to imagine the “world as otherwise” — and that thus understands a certain degree of interpretive work being done, as well as potential for social transformation, that are contained within conditions of play.

You could see the free software community members in Peru grappling with these dynamics of play in some of my chapters. Another clear contemporary example of the means by which digital publics in Peru also engage these dynamics of play are in the massive social movements and street protests that literally overwhelmed the public spaces in Peru in protest of Ley Pulpin (the formerly passed labor law I mentioned earlier).

Just as spectacular as the wave upon wave of massive street protests, were the massive waves of online traffic, social media exchanges, and multiplying hashtags that the law’ critics used to denounce the law – and here, it was primarily online satire, satirical memes, absurd jokes and political humor – that blend the popular aesthetics with the popular accessibility of digital networks to express political critique. See for example.

This was a tactic adopted by AnonOps Peru hackers and average citizens alike. And indeed, after nearly two months of massive unrest that filled the streets (and social media networks) with amplified protesting voices, the new labor law was finally overturned. The same networks are still engaged in political organizing in response to a range of other pressing national issues, ranging from labor rights to media content and censorship. It’s yet another sign, among the others the book highlights, of other technological futures being struggled for by a range of diverse publics at the so-called “periphery” and beyond.

 

Anita Say Chan is an Assistant Research Professor of Communications and an Assistant Professor of Media Studies in the Department of Media and Cinema Studies at the University of Illinois, Urbana-Champaign. Her research and teaching interests include globalization and digital cultures, innovation networks and the “periphery”, science and technology studies in Latin America, and hybrid pedagogies and collaborative research for the digital humanities. Her manuscript on the competing imaginaries of global connection and information technologies in network-age Peru, Networking Peripheries: Technological Futures and the Myth of Digital Universalism was published with MIT Press in 2014. Her research has been awarded support from the Center for the Study of Law & Culture at Columbia University’s School of Law and the National Science Foundation, and she has held postdoctoral fellowships at The CUNY Graduate Center’s Committee on Globalization & Social Change, and at Stanford University’s Introduction to Humanities Program.

Peru’s Digital Futures: An Interview with Anita Say Chan (Part One)

The language we use to talk about the World Wide Web is often universalizing: the web is seen as exhibit one in the argument that the world is flat, thanks to the ability of messages to travel from any point to any other point. For others, the Web is an Americanizing force, one which has made English an even more pervasive language among the world’s youth than ever before, one which is transforming governments and altering cultures without regard to the desires of local residents.

Anita Say Chan’s Networking Peripheries: Technological Futures and the Myth of Digital Universalism adopts a position somewhere in between in part by starting with a straight forward but surprisingly rare move — she shifts the attention away from the digital cultures of North America and Europe, focusing instead on what the coming of the web has meant in the context of the global south and in particular, in the context of Peru. Her focus shifts chapter by chapter, from the stories of indigenous artisans struggling over what the future of their craft is going to look like to the saga how the One Laptop per Child initiative got taken up in rural classrooms. Her approach is skeptical, but not cynical, about claims of digital advocates that all of these changes are for the best, being attentive to shifts in local autonomy and the impact on who has power within the culture.  She writes about the impact of new media on traditional and emerging forms of intellectual property with an ethnographic perspective, one which is attentive to both universalizing and localizing forces on how people live their everyday lives.  Chan shows us the power that comes from de-centering the study of new media, from understanding media change from the peripheries.

Chan was a classmate of Candis Callison, whose book on climate change I featured on my blog last week. Chan and Callison were contemporaries entering our Comparative Media Studies Masters Program at MIT — the second cohort admitted to the program. I was lucky enough to watch them grow as media scholars and then to be able to turn them over to the faculty at MIT’s PhD Program in History, Anthropology, and Science, Technology, and Society. Both of them have published their first books in recent months, and it’s a great pleasure to be sharing some of Chan’s thoughts via this interview.

 

You begin the book’s preface with this core question: “Why study digital culture and information technology (IT) in Peru?” And you take much of the book to fully address it. Can you provide us a brief overview of your response here?

Briefly, I underscore how that very question originates from a perspective on IT and the digital – one that’s changing, but still dominant – that presumes that there is a single digital future in the making that naturally extends from given centers of innovation and engineering, like Silicon Valley, MIT or Stanford. And according to this perspective, it’s this single digital future in the making that somehow, inevitably awaits the rest of the world.

This kind of imaginary, and the taken-for-grantedness of spaces like Silicon Valley as the center of the digital universe and its universalizing future, operates so powerfully that it’s easy to forget that even with Silicon Valley based companies like Twitter and Facebook, most of their user bases (and thus increasingly, revenue futures) lie well outside of the US; that the number 1 tweeting city in 2012 was nowhere near Silicon Valley, but was in fact Jakarta, Indonesia , and that statistics show that native English speakers online will soon be (and likely already are) outnumbered by Chinese native speakers. Yet despite such clear developments, there still remains a powerful presumption that sites like Silicon Valley are behind the digital future that naturally awaits us all.

In the book, I argue that the kind of thinking expresses a kind of Digital Universalism that disguises the means which elite designers and entrepreneurs of the IT world’s leading corporations work to promote and circulate it – whether in the pages of Wired magazine or across any number of TED conference stages. It also disguises the diverse imaginaries and investments around the digital that are cropping up all over the world, including in Peru, from diverse civil society actors – but that are easy to overlook when we focus our attention only on those coming out of just a handful of innovation centers.

Peru, for instance, was the among the first countries to propose national legislation for the use of free and open source software in public office in 2001. It was the first nation chosen by the United Nations to host its conference on the use of free and open source software in Latin America and the Caribbean in 2003. It became the largest national partner for the MIT-launched One Laptop Per Child educational laptop initiative in the late 2000s, when it pledged to deploy nearly 1 million XOs to classrooms across the rural provinces and cities alike. And AnonOps Peru, the Peruvian branch of the networked collective Anonymous, has been especially active helping to mobilize the massive waves of protests that just managed to overturn a new labor law, Ley Nº30288, known popularly as Ley Pulpin (that targeted youth workers, and that many interpreted to be an erosion of labor rights overall) — after city streets all over the country were filled with protestors in week after week of sustained demonstrations.

Your book’s title includes the evocative phrase, “the myth of digital universalism.” What do you mean by this? Where does this myth come from? And in what ways does your book debunk this myth?

Simply put, there are many digital futures, constantly in the making by a diverse range of actors, including those at the “periphery” of innovation centers, but who are far from simply passive recipients of a digital destiny supposedly being made for them from elsewhere. Digital Universalism distorts our perception of how diverse (and still undetermined) those investments around the digital really are by insisting that we keep our attention focused only and exclusively on future visions being spun out from centers of digital innovation. We shouldn’t forget how powerfully such a message operates when it’s directly promoted and reinforced by some of the tech world’s most powerful and seductive corporate leaders and entrepreneurs, who today, have not only become household names worldwide – but who often take on the roles of global ambassadors or sorts, arranging one on one meetings with government leaders that seemingly overnight, can turn their own visions of the technological future into nationally deployed policy.

My own work has been to disrupt such limited but repeatedly amplified visions of a technological future, by turning a spotlight on the many diverse imaginaries and investments around the digital that we find cropping up at the so-called “periphery,” and from diverse civil society actors. In Peru, this includes some of the parties I highlight in the book: rural artisans recruited as partners for new intellectual property for development programs; urban geeks and hackers working around free software advocacy networks; and collaborations around digital education projects in the Andes that bring the expertise of indigenous language activists, rural teachers, and free software coders into novel interfacings.

You use the example of what happens to ceramics craftspeople in Chulucanas to explore the ways that the neoliberal agendas of nation-states in regard to IP and IT can have unintended consequences on the grounds for the lives of rural and indigenous populations. What can we learn from looking at this particular example? In what sense was the outcome “not brave but brutal”?

The chapter highlights the ways that radical, neoliberal policy reforms and the demands of information age economic transformation can be narrated by their promoters as indeed, heroic, brave, and necessary. What’s striking is how such policy promoters can acknowledge that the kinds of reforms they advance might be deeply disruptive (or even largely destructive) of other social resources, established traditions or institutions, but how they can at once insist that the scale of market optimizations projected – ones that are almost always narrated as promising not only reform, but economic salvation – will ultimately be worth the price of destruction.

In Chulucanas, what we actually saw were family and kinship networks — the kinds of social support networks that artisans traditionally relied upon for ceramics production — devastated, following the state’s initiative to push intellectual property titlings as a means to reform traditional craft production for export in the village. Distrust and pitched competition between artisans grew palpably, and traditional production practices that had been maintained as a regional knowledge practice and tradition since the literally thousand of years when the pre-Colombian Vicus and Tallan civilization settled northern Peru’s coasts, eroded in the interest of newly optimized, export-scaled production. It that sense, such contemporary reform policies were quite literally brutal.

 

Anita Say Chan is an Assistant Research Professor of Communications and an Assistant Professor of Media Studies in the Department of Media and Cinema Studies at the University of Illinois, Urbana-Champaign. Her research and teaching interests include globalization and digital cultures, innovation networks and the “periphery”, science and technology studies in Latin America, and hybrid pedagogies and collaborative research for the digital humanities. Her manuscript on the competing imaginaries of global connection and information technologies in network-age Peru, Networking Peripheries: Technological Futures and the Myth of Digital Universalism was published with MIT Press in 2014. Her research has been awarded support from the Center for the Study of Law & Culture at Columbia University’s School of Law and the National Science Foundation, and she has held postdoctoral fellowships at The CUNY Graduate Center’s Committee on Globalization & Social Change, and at Stanford University’s Introduction to Humanities Program.

How Diverse Publics Understand Climate Change: An Interview with Candis Callison (Part Three)

As you note, there has been a struggle throughout much of the 20th century between fundamentalist Christianity and science, particularly around the topic of evolution, but also around issues of sexuality and reproductive rights. How have some evangelical leaders been able to reconcile a concern for climate change with skepticism about what their members often see as the “ideological” nature of modern science?

One of the groups I interviewed were the leaders behind Creation Care, which was a kind of sub-movement at the time of my research in the mid to late 2000s. These were the same people who had worked on “What would Jesus drive?” a highly successful campaign to turn transportation into “a moral issue” for Christian communities.

What one of these leaders told me explicitly is that who is speaking matters to a great extent in terms of establishing the credibility of climate change as a concern within evangelical communities. He called it “blessing the facts,” and told me that the right “messengers” were required in order for evangelicals to take climate change seriously as an issue of concern that required their involvement and action. Climate change for many evangelicals is caught up in politics, science, and environmentalism, and he argued that such messengers are required in order to steer through all of that and make it about “stewardship” and part of the moral and spiritual obligation of Christians.

In some cases, this means mobilizing evangelical leaders, but in other cases, it means bringing in scientists who are also Christians. For example, the head of Working Group 1 for the 2001 Intergovernmental Panel on Climate Change reports is an active and vocal evangelical and a leading scientist. The history of evangelicals with evolution debates and court cases in the U.S. still matter to many, but it isn’t a central issue in need of resolving for those working on climate change. Rather, those I spoke with sought to rearticulate concern for the environment from and within Biblical frameworks hence the term, Creation Care as an alternative to environmentalism.

This goes back to the earlier point I raised about vernaculars. Those who ‘bless the facts’ aren’t rubber-stamping the science; it’s a much different and more nuanced process based on the moral and ethical contours of climate change. The credibility of messengers, as adjudicators of truth and of what’s meaningful within a Christian context, enable them to articulate climate change as a real and science-based issue that needs to be taken seriously because of what the Bible says about taking care of the poor, caring for Creation, etc. So the scientific facts do matter, but they also come with historical and political baggage, and facts by themselves are not an exclusive route to establishing why climate change should be taken seriously.

Many discussions of the climate change debate posit corporate America primarily as villains, who promote skepticism about climate change claims as a means of protecting their own economic interests or defending their current practices. Yet you also point towards a number of corporate efforts to combat climate change. How effective have these efforts been? When and how do they move beyond what some have called “greenwashing”? How are they able to reconcile support for environmental reform with the profit motives which drive Wall Street?

In the book, I look closely at the work undertaken by Ceres, a Boston based corporate social responsibility organization. They aren’t the only group working on climate change and CSR, but they are one of the leading voices, having focused on this issue since the early 2000s.

Ceres was fascinating for me because it took me out of the world of religion, human and indigenous rights, journalism, science, and democratic obligations and into a radically different set of societal institutions where profit, risk, and investment are the key terms. What Ceres has worked to achieve is a transformation of concerns about climate change into investor concerns that may affect future profits and the stability of corporations. Climate change presents a risk to investors that must be accounted for and managed, and Ceres uses a range of mechanisms to help companies articulate these risks related to climate change as well as the actions they are taking to mitigate these risks.

This discursive shift from climate change to climate risk has produced a powerful response within financial frameworks. It’s not without some critique from those who think Ceres could require more from the range of companies they deal with – particularly those whose bottom line is predicated on contributing to carbon emissions. However, mobilizing a business vernacular in order to reframe climate change as a problem that companies must address is an innovative way of moving towards what Ceres hopes will be increasingly progressive corporate action.

There is a tendency to discuss science in terms of rationality and facts, yet throughout your book, you point to the importance of faith, ethics, morality, and other “softer” human values in shaping how and why people embrace or reject such arguments. How might we develop arguments that better bridge between science and faith, rationality and emotion, pragmatism and morality when thinking about these issues?

In considering climate change as only (or primarily) a science-based or science-laden issue, deeper ethical and moral discussions about our relationships to the natural world and to each other often get lost. This doesn’t mean that scientific findings aren’t vital to understanding climate change, but rather: for broad and diverse publics to come to care about the issue and care enough to take actions about it, climate change needs to become much more than a scientific concern.

In the book, I refer to this as the persistent “double bind” related to climate change – where in order for a rationale to act on the issue to emerge, we must maintain fidelity to scientific findings and move beyond them at the same time in order to explore moral and ethical contours related to the issue.

Recognizing the power of social affiliations and networks and accompanying moral and ethical concerns alongside evidence-based analyses and predictions does take us towards a potentially robust and even more rambunctious public discourse. We have yet to develop the kinds of digital and/or other mechanisms that would actively facilitate this discourse. We’re barely past the gate in terms of thinking beyond a broadcast model of news and information, and in terms of contending with differing epistemologies.

I do think there are glimmers of hope here and there as social movements like Occupy and Idle No More (a Canadian indigenous-led movement) demonstrate in various ways both in terms of their use of media and in bringing together varied groups. My hope is that this book contributes to broader thinking about the social and communal life of facts, and to contending with what it means to have shared goals without shared assumptions about how evidence has come to matter.

 

Candis Callison is an Assistant Professor at the University of British Columbia in the Graduate School of Journalism. She holds a Ph.D. in History, Anthropology, and Science, Technology and Society and a Master of Science in Comparative Media Studies — both from MIT. Her research and teaching are currently focused on changes to media practices and platforms, journalism ethics, the role of social movements in public discourse, and understanding how issues related to science and technology become meaningful for diverse publics. Her new book, How Climate Change Comes to Matter: The Communal Life of Facts (Duke University Press, 2014) uses ethnographic methods and a comparative lens to bring together the work of professional and social groups working to engage diverse publics in an American context. Building in part on this research, Candis has recently begun new research looking at Arctic-based journalism in an era of environmental change, digital media, and global audiences. She is also midway through two research projects that investigate how social networking technologies like Facebook and Twitter are being used both by indigenous communities and by the indigenous-led social movement, Idle No More in Canada. Prior to her academic life, Candis worked as a journalist in Canada and the U.S. for television, radio, and early incarnations of the Internet (think dialup and early broadband). She is a member of the Tahltan Nation located in Northwestern British Columbia.

How Diverse Publics Understand Climate Change: An Interview with Candis Callison (Part Two)

You argue that part of the problems is that scientists and journalists have conflicting professional ideologies, which prohibit both groups from being strong advocates for the importance of climate change and the values of any particular plan of action. Explain.

What initially got me interested in thinking about climate change were the debates I had encountered between scientists and journalists about whose fault it was that the public didn’t care (enough) about climate change. Yet, when I began researching this problem, I encountered a lot more common ground between scientists and journalists than might be obvious at first glance, particularly in regards to observing and negotiating with professional expectations of objectivity, distance, and independence.

Encountering the findings of climate change – whether as a scientific researcher or journalists, produces a variety of responses for many that I talked to for this book. For some, there is an absolute obligation as a citizen or as an expert to do something about the predictions related to climate change. For others, there is an obligation to speak about the findings only. Some scientists reach out directly to the public or work through social groups, or even more simply, just endeavor to return the call of reporters.

I came up with the term “near-advocacy” as a way of discussing and acknowledging the wide spectrum of responses that emerge as a result of knowing the facts related to climate change (and often as well, knowing what isn’t known and the long tale of unlikely probabilities that create some of the gravest concerns). Advocacy is a still “a third-rail” for many high level professionals who work in science and journalism. Most don’t want to be associated with or slotted into left or right politics such that their credibility as science experts or journalists is compromised. And yet, these same professionals are often the ones most able to speak about the state of climate change findings and predictions. Navigating what has become a very tricky political and politicized terrain is definitely not for those who lack conviction about the role of science in society.

You note that journalists often struggle with the need to distinguish their role in informing the public with other potential functions such as educating the public about science or advocating for particular policy changes. Why have these functions proven so challenging to work through in relation to climate change? How does the climate change debate bring into sharper profile questions about how journalism functions in the contemporary media landscape?

One of the funniest metaphors I encountered that captures the challenges journalists face was from a journalist who described reporting on climate change as akin to “parking your car under a bunch of starlings.” Whenever I quote this in a talk, I always show a car covered in bird shit and get a good laugh.

It’s poignant on a bunch of different levels because it demonstrates the ways in which journalists enter into rambunctious, concerned, and diverse debates when they report on this issue. I argue that this not only speaks to the kind of issue climate change is, but also to the changing structures, norms, and practices facing journalists as a result of the rise of digital media.

Journalists are now not only expected to report on issues and put information out on a 24/7 basis, but they are increasingly expected to be verifiers and chief discussants. Journalistic methods and approaches as well as the facts they relay have never been more open to public scrutiny. In this sense, climate change is an exemplary issue with much at stake in terms of public engagement, policy, and the circulation of information.

Much of the concern about how climate change is reported on stems from the persistence of climate change denial and mis-information — despite the widespread scientific consensus that climate change is a very real problem with a range of predictions and probabilities. For journalists, the spectre of denial is something they have to contend with constantly whether in response to stories or in the choice of experts. This past year at least one major science publication closed off its comment sections after stories, citing the response to climate change stories in particular.

Recent research has shown that this kind of debate does seem to affect public perception of whether there is scientific consensus, but I also think it’s vital to develop much better digital tools for dealing with these kinds of problems related to public debate and engagement. Shutting off comment sections doesn’t solve the issue, nor does it reflect the robust commitment to democratic discourse that many, including me, argue is required particularly on contentious and far-reaching issues like climate change.

You start your discussion with a consideration of the roles which indigenous peoples, especially those who live in the Arctic region, are playing in informing the climate change debate. What value do you think these forms of indigenous knowledge contribute ? In what ways have their voices been hi-jacked by other players and through what means have they learned to be more effective at speaking for their own interests?

When the Arctic Climate Impact Assessment (ACIA) was released in the early 2000s, it received a lot of attention because of the kinds of predictions it made about how climate change would affect polar regions. It also represented one of the first major and comprehensive attempts to combine indigenous knowledge with scientific knowledge. Indigenous knowledge about the natural world comes out of a different system, tradition, and methodology so this kind of work – bringing scientific and indigenous knowledge together is not an insignificant challenge. In the book, I look at this challenge from varied perspectives, recognizing the diverse ways in which traditional knowledge offers important insights both historically and currently.

What initially got me interested in the Arctic was the human rights claim that was brought by Inuit leaders and elders before the Inter-American Human Rights Commission. The claim was intended not only to put indigenous experiences with climate change in the Arctic before a wide public, but also to confront U.S. policymakers regarding their inaction on the very real and ongoing effects related to climate change. As the ACIA had shown and as much of the testimony offered by Inuit hunters and leaders articulated very powerfully in the claim, their ways of life, their means to support their communities, and their culture were being drastically affected by changes to sea ice, permafrost, and other environmental changes.

I come from an indigenous family, and my father is a longtime hunter and outfitter in my First Nation in northern B.C. so these kinds of stories captured my attention immediately. But, when I began to speak to Inuit leaders, I also began to see that climate change, while being a huge issue, was also the latest in a long line of challenges that have required their communities to deal with scientific researchers, media, geopolitics, resource development, and multiple national interests. The book provides a glimpse into how Inuit leaders were navigating both the needs and conversations going on at the level of villages and regions as well as transnational networks and discourses in order to influence Arctic policies and decision-making.

Candis Callison is an Assistant Professor at the University of British Columbia in the Graduate School of Journalism. She holds a Ph.D. in History, Anthropology, and Science, Technology and Society and a Master of Science in Comparative Media Studies — both from MIT. Her research and teaching are currently focused on changes to media practices and platforms, journalism ethics, the role of social movements in public discourse, and understanding how issues related to science and technology become meaningful for diverse publics. Her new book, How Climate Change Comes to Matter: The Communal Life of Facts (Duke University Press, 2014) uses ethnographic methods and a comparative lens to bring together the work of professional and social groups working to engage diverse publics in an American context. Building in part on this research, Candis has recently begun new research looking at Arctic-based journalism in an era of environmental change, digital media, and global audiences. She is also midway through two research projects that investigate how social networking technologies like Facebook and Twitter are being used both by indigenous communities and by the indigenous-led social movement, Idle No More in Canada. Prior to her academic life, Candis worked as a journalist in Canada and the U.S. for television, radio, and early incarnations of the Internet (think dialup and early broadband). She is a member of the Tahltan Nation located in Northwestern British Columbia.