I wanted to send out two belated announcements: this past term has run away from me and I never seemed to have gotten around to posting these announcements, both of which are relevant of those of you who are fans but especially for those of you, across a range of different disciplines, who are involved in studying fan culture.
The first comes from the Organization for Transformative Works and centers around the launch of a new online journal.
Transformative Works and Cultures (TWC) is an open access, international, peer-reviewed journal published by the Organization for Transformative Works edited by Kristina Busse and Karen Hellekson
TWC publishes articles about popular media, fan communities, and transformative works, broadly conceived. We invite papers on all related topics, including but not limited to fan fiction, fan vids, mashups, machinima, film, TV, anime, comic books, video games, and any and all aspects of the communities of practice that surround them. TWC's aim is twofold: to provide a publishing outlet that welcomes fan-related topics, and to promote dialogue between the academic community and the fan community.
We encourage innovative works that situate these topics within contemporary culture via a variety of critical approaches, including but not limited to feminism, queer theory, critical race studies, political economy, ethnography, reception theory, literary criticism, film studies, and media studies. We also encourage authors to consider writing personal essays integrated with scholarship, hypertext articles, or other forms that embrace the technical possibilities of the Web and test the limits of the genre of academic writing.
Theory accepts blind peer-reviewed essays that are often interdisciplinary, with a conceptual focus and a theoretical frame that offers expansive interventions in the field of fan studies (5,000-8,000 words).
Praxis analyzes the particular, in contrast to Theory's broader vantage. Essays are blind peer reviewed and may apply a specific theory to a formation or artifact; explicate fan practice; perform a detailed reading of a specific text; or otherwise relate transformative phenomena to social, literary, technological, and/or historical frameworks (4,000-7,000 words).
Symposium is a section of editorially reviewed concise, thematically contained short essays that provide insight into current developments and debates surrounding any topic related to fandom or transformative media and cultures (1,500-2,500 words).
Reviews offer critical summaries of items of interest in the fields of fan and media studies, including books, new journals, and Web sites. Reviews incorporate a description of the item's content, an assessment of its likely audience, and an evaluation of its importance in a larger context (1,500-2,500 words). Review submissions undergo editorial review; submit inquiries first to review@transformativeworks.org.
TWC has rolling submissions. Contributors should submit online through the Web site. Inquiries may be sent to the editors (editor@transformativeworks.org).
The editorial board for the journal reads like the roster from our Gender and Fan Cultures conversation here last summer:
Nancy Baym, U of Kansas - Will Brooker, Kingston U - Wendy Chun, Brown U - Melissa Click, U of Missouri - Abigail Derecho, Columbia C Chicago - Catherine Driscoll, U of Sydney - Kathleen Fitzpatrick, Pomona C - Sam Ford, Convergence Culture Consortium - Jonathan Gray, Fordham U - Judith Halberstam, USC - C. Lee Harrington, Miami U - Heather Hendershot, City U of New York - Matt Hills, Cardiff U - Henry Jenkins, MIT - Derek Johnson, U of Wisconsin - Roz Kaveney, Independent - Derek Kompare, Southern Methodist U - Anne Kustritz, U of Michigan - Elana Levine, U of Wisconsin, Milwaukee - Farah Mendlesohn, Middlesex U - Helen Merrick, Curtin U of Technology - Jason Mittell, Middlebury C - Lori Morimoto, Indiana U - Roberta Pearson, U of Nottingham - Sheenagh Pugh, U of Glamorgan - Aswin Punathambekar, U of Michigan - Bob Rehak, Swarthmore C - Robin Anne Reid, Texas A&M-Commerce - Sharon Ross, Columbia C Chicago - Cornel Sandvoss, U of Surrey - Avi Santo, Old Dominion - Louisa Stein, San Diego State U - Catherine Tosenberger, U of Florida
On other fronts, from Robin Anne Reid, a participant in this same Gender and Fan Culture conversation, comes news of the launch of a new scholarly organization focused on the study of fan cultures.
THE INTERNATIONAL ASSOCIATION OF AUDIENCE AND FAN STUDIES
Audience and Fan Studies are fields of scholarship that have developed in a number of traditional academic areas, including but not limited to anthropology, communication, composition/rhetoric, computer science, film studies, folklore studies, information technology studies, law, library science, literary studies, media studies, performance studies, psychology, sociology, television, studies, etc.
This new organization will promote cross-disciplinary communication, activities, and scholarship through traditional academic venues, including:
Creation and management of a web page with forums for announcements and discussions for scholars in a range of fields;
Creation and management of an e-mail listserv to serve the interests of scholars in the field;
Publication of an online newsletter;
Creation and management of interdisciplinary activities such as study days, mini-conferences, and, eventually, an online conference in Second Life;
Creation and management of on-line academic journal;
Other academic projects dictated by the interests of the membership.
Scholarship in any of the following areas can be considered to fall under the association's area of interest (although this list is selective not comprehensive):
Audience Research
Conventions
Convergence Culture
Cosplay/Costuming
Fan Art, Culture, Fiction, Film, Vids
Filking
Folklore/myth/urban legend
Hypertexts
Memorabilia and Collecting
Music
Role-playing Communities
Trading Cards
Video gaming (online, console, PC)
Virtual and face-to-face communities and cultures
Viral Marketing
As new media technologies and the World Wide Web offer more venues for creativity, more new topics for scholarship will develop.
Both of these projects suggest signs of growth in the number of people doing work on fans and participatory culture.
May 16, 2008
Dumbledore for a Day: The Things You Can Do in Second Life
A while back, I shared with my blog readers my experiences in Teen Second Life, thanks to an organization called Global Kids. I've gotten a chance to work more closely with Barry Joseph, Rafi Santos, and others from the Global Kids organization over the past year or so and each encounter has left me even more impressed with their respect for their young participants and their imaginative use of virtual worlds to focus young people on issues impacting the real world.
Some of you may have seen the virtual documentary they produced on the Ugandan child soldiers, for example, or may be aware of their excellent advice on the educational use of Second Life.
Well, they invited me back for a return engagement -- what they billed as the Hogwarts Dance Party of Good and Evil -- this time focused around Harry Potter fandom and what it may tell us about the new media literacies. There's an extensive discussion of Harry Potter in Convergence Culture and ever since, I've found myself speaking to Harry Potter fan conventions -- including the Witching Hour in Salem, Phoenix Rising in New Orleans, and the upcoming Portus in Dallas. I am also featured in the documentary, We Are Wizards, which is currently making its way on the festival circuit.
For this event, a teen designer, Sylver Bu, developed a perfect melding of my own iconic persona and that of Dumbledore, the Wizard. As wizards go, I was not particularly skilled -- in part because I use Second Life so infrequently and because I am clumsy in my off-line persona too, so I muffed my dramatic entrance, but I got much more comfortable as the event went along. Barry Joseph, who conducted the interview, dressed up in a dragon avatar for the festivities.
The interview segment was enhanced by periodic trips to the dance floor -- this time to boogey to Wizard Rock recordings, most of which had some broad social message. The selections were chosen for Global Kids by USC's own Suzanne Scott, who is completing a dissertation which deals in part with Harry Potter fan music production and distribution. Our discussion ranged from the basics of fan culture to the particular ways that groups like the HP Alliance have used J.K. Rowling's world as a starting point for social and political activism, the ways Wizard Rock exploits social network technology,the current legal battles around the Harry Potter Lexicon, and the global nature of contemporary fan culture. For Rafi's account of the event, see this blog post.
Global Kids has posted a full recording of the event for anyone who wants to relive the experience:
And this is an edited highlights video which mostly focuses on the Wizard Rock dance:
May 14, 2008
Still More Toy Stories...
In what can only be perfect timing, I got e-mail this weekend from Damon Wellner of
Probot Productions. Probot was one of the groups of Star Wars DIY filmmakers I discussed in Convergence Culture and continues to be a leader in the space of action figure cinema. Wellner shared their most recent production, Raiders of the Toy Box, which is being released just in time for the new Indiana Jones movie, and it's a great example of what Probot does. This amateur or semi-professional action figure filmmaking anticipated the emergence of commercial series such as Robot Chicken, as I suggested a while back here in the blog. Even more interesting to me was a press release describing some recent developments for the Probot producers:
Probot Productions was founded in 1998 by former Emerson College film students, Damon Wellner and Sebastian O'Brien, as an experimental attempt to create a universe of "living" toys, and to lampoon Hollywood with its own merchandise. Probot's world of Toy-Cinema was hatched out of the elaborate action-figure battles staged by Damon, Sebastian, and their toy collecting friends. Their first project, ALIEN 5, was made with no editing facilities, so the entire movie had to be shot in sequence, and edited in-camera, a painstaking process which took 6 months to complete. The resulting 22 minute video was finished for under $150....
Probot's epic Star Wars parody, PREQUEL, caught the attention of Hasbro, Inc. makers of the Star Wars toy line. Impressed, Hasbro commissioned Probot to produce recreations of scenes from the Star Wars Saga for their website. Probot met the challenge of reproducing the cinematography and effects shot-for-shot, using 4" action-figures. To help achieve this, the in-camera effects were enhanced in post-production with CGI elements, resulting in a unique blend of old and new-school styles. The video has had a resurgence as a hit viral-video on YouTube, and as a featured video on MySpaceTV, with over 420,000 views so far.
Since relocating to Hollywood in 2000, the team's production values have soared. Damon has learned more about the professional techniques of visual effects, miniature photography, and pyrotechnics, while working freelance for visual effects companies. Damon assisted the model-makers and pyrotechnics crews for big budget Hollywood features including Hellboy, Resident Evil 2, and The Punisher. Probot's 2004 release, ALIEN 5², a 30 minute sequel to ALIEN 5, was the culmination of all they had learned about storytelling and effects. Until now.
While the company continues to release a steady stream of new Toy-Cinema viral-videos each year, Probot's latest project, a feature film titled, The Gibbon, promises to take the company to the next level. It is a co-production of Cinefile Video, and after 18 months of pre-production, the film is in production now. The screenplay is an entirely original concept and story by Sebastian O'Brien, and is being shot and directed by Damon Wellner. The budget, just under $30,000, while microscopic by Hollywood standards, will be enormous in the microcinematic world of Probot Productions.
The entire cast consists of custom-designed, 7" scale action-figures, sculpted by a corral of talented sculptors and action-figure customizers. The original story combines elements of super-hero comics and classic monster movies. Probot's effects team will be pushing the envelope of Toy-Cinema with a newly developed technique by the director to digitally animate the character's faces. The result will be a truly unique film that will be hard to categorize, but easy to enjoy!
Thanks to my young nephew, Jacob Benson, I wanted to share another delightful example of how childhood play is giving rise to new forms of participatory culture -- in this case, through the use of hand puppets rather than through the animation of action figures.
"The Mysterious Ticking Noise" is my favorite of a series of episodes of an amateur produced Potter Puppet Pals series. It's hard to explain why this one brings a smile to my face but it just does.
May 14, 2008
Sometimes My Kids Seem Like a Bunch of Kangaroos!
This past week, I contributed a post to In Media Res, a site which I have mentioned several times before, where academics share clips of contemporary and historic media content with critical commentary. Each week, In Media Res adopts a specific theme and invites in five scholars who come at that theme from different angles. Last week's theme was "Toys," and the result was an interesting series of explorations of how toy branding and advertising connects to issues of gender, practices of childrearing, collector culture, and transmedia entertainment. Raiford Guins, State University of New York, Stony Brook, extends Roland Barthes' analysis of the move from wood to plastic in toys to examine collector culture and the practices which are designed to preserve value by keeping toys in their original packaging. Caryn Murphy, University of Wisconsin, Madison, shares a segment from Good Morning, America on Disney's "Princess" franchise, which she reads through a consideration of media conglomeration (reflected as much by what the piece doesn't say as in what it does). Derek Johnson, University of Wisconsin, Madison, shares some early animated commercials for G.I. Joe, which he describes as a prototype for the subsequent cartoon series; interestingly, these spots were developed for Marvel's G.I. Joe comics in order to skirt regulatory restrictions on the use of animation in toy commercials, representing one of the few times that comics have been directly advertised on television. And Avi Santo, Old Dominion University, shares some examples of cross-universe branding -- advertisements for Underoos and for action figures which mix and match characters from several different media companies, a practice common enough in actual play but far less common in the marketing of franchise related toys.
As for my own piece, I've reposted it below since I thought it would be of interest to my regular readers. It is closely related to a series of essays I've been writing off and on for the past decade on post-war children's culture and its relationship to permissive childrearing. If you are interested in this line of investigation, you can find an essay on Benajmin Spock's ideas about child sexuality in The Children's Culture Reader, on Doctor Seuss and debates about the family as a seedbed for democracy in Hop on Pop: The Politics and Pleasures of Popular Culture, on the ways Hank Ketchem's Dennis the Menace retooled the "Bad Boy" tradition in The Revolution Wasn't Televised, and how Lassie got retooled to reflect shifting understandings of childhood and parenting in The Wow Climax. Someday, I hope to pull together a book which deals with the figure of the boy in the striped shirt as an embodiment of a particular conception of boyhood which shaped the baby boom generation. Needless to say, this involves looking closely at media texts, toys, and cultural practice which shaped my own boyhood through a historical and cultural lens.
"Sometimes My Kids Seem Like a Bunch of Kangaroos!"
These three commercials from the 1960's suggest the roles popular culture played in promoting some of the core premises of what I am calling Permissive Child Rearing Doctrine, a set of ideas most closely associated with Dr. Benjamin Spock, but which were shaped by a much broader array of post-war advice literature.
Writing in the 1950's, Martha Wolfenstein saw the shift from a culture of production (with its demands for discipline and regimentation) to a culture of consumption (with its expectations of a "fun morality") as a major force shaping child-rearing practices in the twentieth century. The emergence of permissiveness in the postwar era, she argues, was partially a response to the expansion of the consumer market place and the prospect of suburban affluence, both themes which should be clear from these sample commercials. Permissive conceptions of the child embraced pleasure as a positive motivation for exploration and learning. The home was being redesigned to accommodate children's impulses and urges. The family was being redirected from a Father-Centered to a Child-Centered model. Fathers were being taught to become tolerant and indulging playmates for their children. Mothers were being instructed to deploy pleasure to get children to do what was expected of them.
All of this is wonderfully summed up in this Madison Avenue fable of a mother who sees her pogo-stick-playing children as kangaroos bouncing through her kitchen. A previous generation would certainly have believed that they could, in fact, "change" their family through discipline and regimentation; she's being told, instead, to change her floor wax and otherwise create a space which can tolerate their rambunctiousness.
Similarly, consider the ways that Trik-Trak assumes the children will be able to play "all over the house" and that their father will be happy to have their toys racing under his feet even as he reads the evening newspaper.
The Dick Tracy radio watch commercial extends the children's play environment from the home into the entire suburban neighborhood, reflecting the freedom of movement experienced by the post-war generation. Sociologists in the early 1970's estimated that suburban boys enjoyed a free range of 1,200 yards while their sisters might travel only 760 yards without adult permission.
By the end of the decade, conservative cultural critics, such as Spiro Agnew, will be blaming Spock for the counterculture's anti-authoritarian views, suggesting that anti-war protestors should have been spanked when they were little boys and girls. Later child-rearing experts have rejected "permissiveness" in favor of more "authoritative" models for the relations between children and adults, insisting that adults need to set firmer limits on what happens in their homes. But, in the early 1960's, these commercials were selling permissiveness as much as they were selling particular toys and products.
We can see these assumptions at play from a historical distance. But, how are contemporary models of child-rearing impacting the ways children's toys are designed and marketed?
May 12, 2008
From Production to Produsage: Interview with Axel Bruns (Part Two)
Friday, I ran the first installment of this two part interview with Queensland University of Technology's Axel Bruns, who discussed his core thesis about the blurring of the role of consumer and producer in the new cultural economy. Today, he extends this concept of "produsage" to explore its implications for knowledge production, citizenship, and learning, as well as provides us a glimpse into the innovative academic community which has informed his work.
What are the implications of the produsage model for understanding how knowledge gets produced and circulated? You clearly are interested in this book in Wikipedia. What core insights can we take from Wikipedia that might be applied to other collaborative enterprises?
In the first place, perhaps, I think it would be great if Wikipedians themselves could draw some further insights from the way Wikipedia has developed so far, and better understand the drivers of its success. Its very success is a threat to its future survival, if it means that there is a growing disconnect between middle and upper levels of Wikipedia's administration and everyday users and contributors. The project has been remarkably resilient to internal and external threats, of course, but that doesn't mean that it will continue to weather any storm that comes its way. In particular, I would argue that Wikipedia should work to enshrine the prerequisites for produsage as absolutely fundamental, inalienable principles of the project, and protect them even against well-meaning suggestions for change. (That doesn't mean locking down its present modus operandi for all eternity, of course - but whatever changes are made must be made very carefully and with due consultation.)
The crucial question for Wikipedia and other produsage projects concerned with building and growing repositories of community knowledge is that of how to engage with those who are regarded as experts in their field, of course. Both sides of this debate have valid arguments in their favour, of course - people like Wikipedia dissident and Citizendium founder Larry Sanger point to the fact that clearly, different people do have different levels of knowledge about any given topic, while others believe that any a priori elevation of the contributor level of such experts (or ultimately, exclusion of non-experts) is unnecessary: if these people have superior knowledge and the sources to back it up, that knowledge should come through collective evaluation processes unscathed.
Ultimately, I think that a compromise will be needed. Perhaps established expertise in a field should be highlighted to other contributors to produsage processes - this is something which happens over time in longer-term collaborative communities anyway, as through both their collaborative and their social interactions in the community individuals get to know one another a little better. Those who are more than just purely random contributors, dropping in and out of the community, could be encouraged more directly and immediately to create a profile and identify who they are (and the community could sanction more strongly those contributors who falsify their profiles in order to claim expertise that they don't have).
At the same time, however, as both addition and alternative to such external markers of expertise it would also be important to trace more explicitly the quality of contributions made to the produsage project, as an internal marker of demonstrated expertise. Citizen journalism communities like Slashdot and many others already provide a model for this, which could be translated relatively easily to Wikipedia and other more recent projects - while the model isn't completely tamper-proof, there, internal 'karma' scores mark the accumulated social status of contributors as judged by their peers, and post signatures and personal profiles enable contributors to provide some pointers to external information about who they are.
Slashdot's own model isn't ideal, but what its and other models of combining internal karma and external accreditation point towards is essentially an attempt to embed ongoing internal processes of peer-to-peer evaluation in the community within the broader landscape of knowledge and expertise that exists around it. What's crucial in this is to strike a fine balance between admitting and recognising, and even encouraging, the contribution of such external expertise, and allowing for the discovery and ascendance of experts who arise as entirely indigenous to the produsage community. Such latter trends can be observed for example in open source software development, where there are plenty of stories of initially amateur programmers who showcased their growing skills through contribution to software projects and eventually gained paid employment in the software industry (which today no longer means leaving open source produsage behind, incidentally).
Zooming out from Wikipedia or any one produsage project, what this could point to is the potential for a fruitful combination of knowledge produsage (which is obviously based on the logic of Chris Anderson's 'long tail' and aims to harness the distributed knowledge of a large and diverse community) and conventional knowledge production (built around a more industrial closed model centred around the sharp spike from which the long tail extends). From that perspective, experts and their expertise cover no more than the tips of the iceberg of human knowledge, and the hierarchies of expertise which exist in conventional disciplinary frameworks are revealed to be themselves no more than the peaks of the wider heterarchical structures of the knowledge space. Through Leadbeater & Miller's boundary-crossing 'Pro-Ams', we are able to join together these spaces of knowledge regardless of their very different internal logics.
(No judgment of quality is implied in this description - the less visible bulk of this iceberg of knowledge that sits below the waterline of professionalism is no more or less important to the whole than the visible tip above it. At the risk of belabouring the metaphor: it's the bulk of the iceberg that makes the whole thing float and keeps the tip above water.)
What's just as important as a willingness of produsage communities to engage established experts with respect (but without undue deference), though, is a recognition by the other side that this arrangement can only be sustainable if produsage communities, too, are respected - and not simply exploited as cheap labour, or a convenient incubator of new ideas. Especially where knowledge generated through produsage has direct value for industry, there is a clear danger of commercial exploitation - your own work on Fanlib's ham-fisted attempt to commercialise fan fiction makes for a great case in point here.
There's a continuum of potential commercial approaches here, from what JC Herz has called "harnessing the hive" (for example by building legitimate business models around free and open source software) through to harvesting the hive (no longer necessarily so benign in nature), and through to hijacking the hive (where strong produsage communities are lured into commercial spaces, in order to monetise their work - recent controversies around Facebook's approach to user-generated content and data might serve as examples here). This latter strategy may generate good short-term profit, but is likely to poison relationships with the community for the longer term; I think industry still has much to learn about how to engage with produsage communities in a sustainable and respectful fashion, and ignores these questions at its own risk.
Is it appropriate to apply the same concepts to talk about our new roles as consumers/producers of culture and our shifting roles as citizens?
I think so, yes. It's not far to go from active cultural to active political participation, and we're seeing more examples of using the tools of produsage for political effect every day. Building in part on Pierre Lévy's discussion of "molecular politics" in his Collective Intelligence, I've tried to develop a first rough sketch of this produsage politics - or perhaps produsage of politics - in my paper at the MiT5 conference last year, and extended this further for one of the later chapters in the book.
One thing, I think, is certain in this context: a produsage-based approach to politics would look significantly different from the current mass media-driven and ultimately industrial model of politics as it exists in the US, Australia, and many other developed nations. To bear any resemblance to produsage as it exists in other domains, to begin with, it would have to operate on a much more deliberative, open, and inclusive basis than political processes have operated during the height of the mass media age - and groups such as MoveOn in the US and ,a href="http://getup.org.au/">GetUp in Australia may be early indications that such shifts are now being attempted by interested parties, if haltingly and uneasily.
One of the major obstacles to moving further along that road, however, are the mainstream media, who have oversimplified our understanding of politics to an eternal contest between left and right - this is politics as a sport, scored in opinion polls and delegate counts, and analysed from the sidelines by pundits and commentators. This leaves little room for nuance, for broad, constructive, and open-ended deliberation; such deliberation may take place (we hope) in parliamentary committees and party rooms, and (we know) in grassroots political communities from MoveOn to the central hubs of the political blogosphere, but the media play a very effective spoiler role that prevents these two sides from connecting successfully.
Politicians who engage with the diverse voices of the grassroots and are prepared to change their minds in the process are condemned as weak and prone to backflips, while those who listen only to what they want to hear are hailed as strong leaders. Jon Stewart had it right when he said to the hosts of CNN's now-defunct politicotainment show Crossfire"please stop. You're hurting America" - and the situation isn't much better elsewhere.
So, my hopes for a shift to produsage politics remain limited in the short term - though at the same time, I firmly believe that the stranglehold of the mass media over societal processes is waning, and as it decays, more opportunities for direct involvement in political processes by active citizens are becoming available. This doesn't necessarily equate to a shift of politics in favour of what would conventionally be described as a 'progressive' direction, incidentally - produsage politics is likely to represent in the first place simply the views of those who participate, whatever their views may be...
In talking about education, you describe a shift from "literacies" to "capacities." Explain. What kinds of skills are required to become a produser and what steps might schools take to insure access to those skills?
Especially in light of what I've said in the political context, education becomes even more crucial. The more central produsage becomes to our society on a cultural, social, and political level, the more do we need to work to close the "participation gap" that you've highlighted in your own work. I see this as a two-step process, which mirrors the two elements that come together to form produsage itself: on the one hand, there's a need for people to become sophisticated users of the tools and content artefacts provided by produsage - they need to understand how these things have come to be, and what they represent (for example, how trustworthy and reliable they are, whose ideas are reflected in them, how they may be utilised, and with what limitations).
This, I think, is centrally a question of literacy: much as conventional media literacy enables us to receive, understand, decode, and interpret media messages, so should produsage literacy enable us to trace and evaluate the processes of produsage which have led to the resources we have in front of us. Produsage literacy enables us to separate the layers of the palimpsest that is represented by each entry in Wikipedia, by each story in citizen journalism, for example - it gives us the skills to check discussion and edit histories and see whether the choices made along the way were acceptable to us. (In my experience, a remarkable number of otherwise very knowledgeable people are worryingly unaware that this is even possible.)
A second step, then, is the need to provide people with the ability to make active, productive contributions to produsage projects - to move from user to produser. This is the "leap to authorship" that Rushkoff describes; it ensures that people are able not only to benefit from hearing the voices of others, but also to add their own voices to the discussion. To date, this remains a serious problem for produsage: what's represented so far are still only the voices, views, and ideas of a minority; even a project as large as Wikipedia reflects not the diversity of views in society as a whole, for example, but only the different opinions present in its contributor base. (In that sense, as much as it is sometimes accused of elitism, given that studies show stronger participation by relatively affluent and well-educated users Wikipedia is itself elitist!)
To contribute in this way and be a genuine produser rather than just a user, I think, requires a set of specific capacities for participation that goes beyond the level of produsage literacy. Building on work I've done with my QUT colleagues Jude Smith, Stephen Towers, and Rachel Cobcroft, I think there's a set of five core collaborative capacities (I call them the C5C for short): creative, collaborative, critical, combinatory, and communicative capacities. None of these are inherently new, of course, but I would argue that education must aim to increase its effort to build such capacities in learners with a particular view to how they might be applied in communal produsage environments. So, for example, it's no longer enough to nourish a creative drive, or support a critical mindset: instead, the question becomes how we might express our creativity or criticism in the collaborative context of produsage in a way that benefits rather than undermines the shared project.
For educational institutions, this begins quite simply with putting learners in a position where they might experience both the outcomes and the dynamics of produsage processes (and also involves offering help and support where such processes are confronting) - schools and universities which close off access to Wikipedia on a wholesale basis, for example, do their students a significant disservice, and would be better advised to take learners on a guided tour of exploration of that space; such a tour could highlight the pros and cons of community-based produsage processes in comparison to the industrial model of knowledge management which is practiced in other encyclopaedias, for example. It would thereby provide better insight into when and under what circumstances to trust Wikipedia content, how to evaluate it against other sources, and indeed whether to have blind faith in any information source, produced or prodused. Sadly, even such simple steps have proven too far for some schools, which have chosen to bury their heads in the sand and effectively leave their students to explore produsage spaces in their spare time, without supervision and support.
A second step would involve a more active exploration of produsage as a way of collaborative creating content - either within existing online produsage communities themselves, or in a safer internal space that models the processes which occur outside. Only this second step, aiming to develop learners' capacities for active contribution to produsage projects, would also provide direct support for learners' transition to the active forms of citizenship which are required for political produsage models; additionally, of course, possessing such produsage capacities may also be of significant benefit for the individual's personal and professional career as produsage models become more embedded in commercial activities.
Your work has very much been informed by the context in which you work. Can you share with us some sense of the intellectual community which has emerged around the Creative Industries group at Queensland University of Technology? What commonalities do you see across your projects?
Creative Industries, as I see it, is itself a way to look beyond recognised realms of cultural and creative activity, and to highlight the social as well as commercial impact of creativity well beyond traditional "high culture". I've talked in the context of knowledge and expertise about the way in which produsage and expert communities may join together as the below-water bulk and the above-water tip of the iceberg, and it seems to me, for example, that the work being done at QUT to map the impact of creative industries activity on economy and society follows a very similar logic. What happens at the top end - highly visible commercial and taxpayer-funded cultural production - really couldn't exist without the presence of a much larger, much harder to grasp bulk of everyday grassroots and Pro-Am creative practice. The grassroots sector is the incubator and proving ground for new creative talent and ideas, some of which gradually gain enough visibility to be drawn out into the open and into the creative industries proper - at this grassroots level, there's a strong similarity to what I've described as produsage, then.
Recently, some of this work by my colleagues has focussed strongly on applying quantitative models gleaned from other disciplines to tracing and predicting the evolution of cultural trends, and I'm very interested to see what impact these developments may have on my own work. My colleague John Hartley is currently leading the charge towards a blending of elements from cultural studies, evolutionary economics, and anthropology (and a few other bits and pieces) into what he calls 'cultural science'. This resonates with several elements of my work on produsage: for example, what preconditions are necessary for a large-scale collaborative project like the Wikipedia to gradually appreciate rather than deteriorate in quality - in simple terms, is there an ideal community size or structure that enables collective intelligence to emerge and operate most successfully; how diverse or how uniform should a community be in order to maintain some sort of cohesion and shared purpose while also preventing a descent into uncritical groupthink?
To borrow from a scientific discipline not (yet) represented in the cultural science project: astronomers speak of a 'habitable zone' around a sun - a range within which there's just enough energy coming in to keep water liquid and the atmosphere gaseous, neither too cold nor too hot, which enables the evolution of life. Our Earth is just far enough away from the sun to be in that zone; Venus and Mars probably aren't, and Mercury or the outer gas giants certainly aren't. In a similar way, by accident or by design, Linux, Slashdot, Wikipedia, and the other success stories of produsage have managed to find their own habitable zones, and life there is flourishing; can we use cultural science to establish a clearer picture of exactly is required to sustain these lifeforms?
That's one thing which really excites me about produsage, creative industries, and cultural science - there's plenty more work to be done, and it feels as if we're close to many important new discoveries. Wherever that takes us, it will be an exhilarating ride from here...
If you'll permit me a final aside: I've been a little surprised by the opposition from some quarters (even from some new media scholars) to new terms like produsage. Perhaps there's a difference in mindsets here that's comparable to that between engineers and scientists: the engineer's first response is usually "if it ain't broke, don't fix it," and it's true, our language for describing these new produsage phenomena ain't entirely broke: we're just forced to use cumbersome workarounds like 'user-led content creation' to even come close to describing what's going on here. That's a bit like applying the umpteenth service pack to Windows to enable it to interface with a new piece of hardware - it'll work, but not necessarily as well as it could.
The scientific process is (ideally) based on a more risk-taking approach of developing theories and hypotheses and seeing if they can be proven to work, and that's the one I'd like to think I'm following in developing the produsage idea. Its equivalent in software, in turn, is Linus Torvalds's approach in kickstarting the Linux juggernaut: develop it as far as you can, and then throw it out there to see if it takes off. If it does, there's an opportunity for us to collaborative develop a modern alternative to what we've been forced to work with so far - something that does exactly what we want and need it to do.
I'd like to see the concept of produsage in similar terms: I've studied and described its operations in as much detail as I'm able to, for now - and I'll continue to contribute my updates via Produsage.org - but it's over to others now to evaluate, adapt, develop and change the concept on a more collaborative basis. What comes out of this at the end may no longer be exactly what I had in mind, but it's got the potential to provide many more of us with a common ground for developing a shared understanding of what's really going on here - and ultimately, how better to develop the idea of produsage than by taking a produsage-based approach in the first place?
Dr Axel Bruns (http://produsage.org/) is the author of Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008). He is a Senior Lecturer in the Creative Industries Faculty at Queensland University of Technology in Brisbane, Australia, and has also authored Gatewatching: Collaborative Online News Production (New York: Peter Lang, 2005) and edited Uses of Blogs with Joanne Jacobs (New York: Peter Lang, 2006). In 1997, Bruns was a co-founder of the online academic publisher M/C - Media and Culture which publishes M/C Journal, M/C Reviews, M/C Dialogue, and the M/Cyclopedia of New Media, and he continues to serve as M/C's General Editor. His general research and commentary blog is located at snurb.info , and he also contributes to a research blog on citizen journalism, Gatewatching.org with Jason Wilson and Barry Saunders.
May 9, 2008
From Production to Produsage: Interview with Axel Bruns (Part One)
I have long regarded the Creative Industries folks at Queensland University of Technology to be an important sister program to what we are doing in Comparative Media Studies at MIT. Like us, they are pursuing media and cultural studies in the context of a leading technological institution. Like us, they are adopting a cross-disciplinary approach which includes the possibility of productive exchange between the Humanities and the business sector. Like us, they are trying to make sense of the changing media landscape with a particular focus on issues of participatory culture, civic media, media literacy, and collective intelligence. The work which emerges there is distinctive -- reflecting the different cultural and economic context of Australia -- but it complements in many ways what we are producing through our program. I will be traveling to Queensland in June to continue to conversation.
Since this blog has launched, I have shared with you the reflections of three people currently or formerly affiliated with the QUT program -- Alan McKee; Jean Burgess ; and Joshua Green, who currently leads our Convergence Culture Consortium team. Today, I want to introduce you to a fourth member of the QUT group -- Axel Bruns.
Thanks to my ties to the QUT community, I got a chance to read an early draft of Bruns's magisterial new book, Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008), and I've wanted for some time to be able to introduce this project to my readers. Bruns tackles so many of the topics which I write about on the blog on a regular basis -- his early work dealt extensively on issues of blogging and citizen journalism and he has important observations, here and in the book, about the future of civic media. He has a strong interest in issues of education and citizenship, discussing what we need to do to prepare people to more fully participate within the evolving cultural economy. As his title suggests, he is offering rich and nuanced case studies of many of the core "web 2.0" sites which are transforming how knowledge gets produced and how culture gets generated at the present moment. He has absorbed, engaged with, built upon, and surpassed, in many cases, much of the existing scholarly writing in this space to produce his own original account for the directions our culture is taking.
In this interview, you will get a sense of the scope of his vision. In this first installment, he lays out his core concept of "produsage" and explains why we need to adopt new terms to understand this new model of cultural production. In the second part, he will explore its implications for citizenship and learning.
So, let's start with the obvious question. What do you mean by produsage? What are its defining traits?
Why coin a new and somewhat awkward word to refer to this phenomenon? How does Produsage differ from traditional models of production?
I'd like to answer these in combination if I may - the question "do we really need a new word to describe the shift of users from audiences to content creators?" is one I've heard a few times as people have begun engaging with the book, of course.
There's been some fantastic work in this field already, as we all know - from Yochai Benkler's work on 'commons-based peer production' to Michel Bauwens's 'p2p production', from Alvin Toffler's seminal 'prosumers' (whose exact definition has shifted a few times over the past decades as his ideas have been applied to new cultural phenomena) to Charles Leadbeater and Paul Miller's 'Pro-Ams'. I think it's fair to say that most if not all of us working in this field see these developments as an important paradigm shift - a "leap to authorship" for so many of the people participating in it, as Douglas Rushkoff has memorably put it.
But at the same time, it's no radical break with the past, no complete turning away from the traditional models of (information, knowledge, and creative) production, but a more gradual move out of these models and into something new - a renaissance and resurgence of commons-based approaches rather than a revolution, as Rushkoff describes it; something that may lead to the "casual collapse" of conventional production models and institutions, as Trendwatching.com has foreshadowed it.
I think that ironically, it's this gradual shift which requires us to coin new terms to better describe what's really going on here. A fully-blown revolution simply replaces one thing with another: one mode of governance (monarchy) with another (democracy); one technology (the horse-drawn carriage) with another (the motorcar). In spite of their different features, both alternatives can ultimately be understood as belonging to the same category, and substituting for one another.
A gradual shift, by contrast, is less noticeable until what's there today is markedly different from what was there before - and only then do we realise that we've entered a new era, and that we have to develop new ways of thinking, new ways of conceptualising the world around us if we want to make good sense of it. If we continue to use the old models, the old language to describe the new, we lose a level of definition and clarity which can ultimately lead us to misunderstand our new reality.
Over the past years, many of us have tried very hard to keep track of new developments with the conceptual frameworks we've had - which is why even work as brilliant as Benkler's has had to resort to such unwieldy constructions as 'commons-based peer production' (CBPP), and similar compound terms from 'user-led content creation' to 'consumer-generated media' abound.
Now, though, I think we're at the cusp of this realisation that the emerging user-led environments of today can no longer be described clearly and usefully through the old language only - and produsage is my suggestion for an alternative term. It doesn't matter so much what we call it in the end, but a term like 'produsage' provides a blank slate which we can collectively inscribe with new meanings, new shared understandings of the environments we now find ourselves in.
Why does the old language fail us? Because we've been used to it for too long. When we say 'production' or 'consumer', 'product' or 'audience', most of us take these words as clearly defined and understood, and the definitions can ultimately be traced back to the heyday of the industrial age, to the height of the mass media system. 'Production', for example, is usually understood as something that especially qualified groups do, usually for pay and within the organised environments of industry; it results in 'products' - packaged, complete, inherently usable goods. 'Consumers', on the other hand, are literally 'using up' these goods; historically, as Clay Shirky put it almost ten years ago, they're seen as no more than "a giant maw at the end of the mass media's long conveyor belt".
How do the (sometimes very random) processes of collaborative content creation, for example in something like the Wikipedia, fit into this terminology? Do they? Wikipedia may well be able to substitute for Britannica or another conventionally produced encyclopaedia, but it's much more than that. Centrally, it's an ongoing process, not a finished product - it's a massively distributed process of consensus-building (and sometimes dissent, which may be even more instructive if users invest the time to examine different points of view) in motion, rather than a dead snapshot of the consensual body of knowledge agreed upon by a small group of producers.
Similarly, are Wikipedia contributors 'producers' of the encyclopaedia in any meaningful, commonly accepted sense of the word? Collectively, they may contribute to the continuing extension and improvement of this resource, but how does that classify as production? Many individual participants, making their random acts of contribution to pages they come across or care about, are in the first place simply users - users who, aware of the shared nature of the project, and of the ease with which they can make a contribution, do so by fixing some spelling here, adding some information there, contributing to a discussion on resolving a conflict of views somewhere else. That's a social activity which only secondarily is productive - these people are in a hybrid position where using the site can (and often does) lead to productive engagement. The balance between such mere usage and productive contribution varies - from user to user, and also for each user over time. That's why I suggest that they're neither simply users nor producers (and they're certainly not consumers): they're produsers instead.
So having said all of this, let me get back to your first question: What do you mean by produsage? What are its defining traits?
I define produsage as "the collaborative and continuous building and extending of existing content in pursuit of further improvement", but that's only the starting point. Again, it's important to note that the processes of produsage are often massively distributed, and not all participants are even aware of their contribution to produsage projects; their motivations may be mainly social or individual, and still their acts of participation can be harnessed as contributions to produsage. (In a very real sense, even a commercial service like Google's PageRank is ultimately prodused by all of us as we browse the Web and link to one another, and allow Google to track our activities and infer from this the importance and relevance of the Websites we engage with.)
Produsage depends on a number of preconditions for its operation: its tasks must be optimised for granularity to make it as easy as possible even for random users to contribute (this is something Yochai Benkler also notes in his Wealth of Networks); it must accept that everyone has some kind of useful contribution to make, and allows for this without imposing significant hurdles to participation (Michel Bauwens describes this as equipotentiality); it must build on these elements by pursuing a probabilistic course of improvement which is sometimes temporarily thrown off course by disruptive contributions but trusts in what Eric Raymond calls the power of "eyeballs" (that is, involvement by large and diverse communities) to set things right again; and it must allow for the open sharing of content to enable contributions to build on one another in an iterative, evolutionary, palimpsestic process.
Open Participation, Communal Evaluation: the community as a whole, if sufficiently large and varied, can contribute more than a closed team of producers, however qualified;
Fluid Heterarchy, Ad Hoc Meritocracy: produsers participate as is appropriate to their personal skills, interests, and knowledges, and their level of involvement changes as the produsage project proceeds;
Unfinished Artefacts, Continuing Process: content artefacts in produsage projects are continually under development, and therefore always unfinished - their development follows evolutionary, iterative, palimpsestic paths;
Common Property, Individual Rewards: contributors permit (non-commercial) community use and adaptation of their intellectual property, and are rewarded by the status capital gained through this process.
I think that we can see these principles at work in a wide range of produsage environments and projects - from open source to the Wikipedia, from citizen journalism to Second Life -, and I trace their operation and implications in the book. (Indeed, we're now getting to a point where such principles are even being adopted and adapted for projects which traditionally have been situated well outside the realm of collaborative content creation - from the kitesurfing communities that Eric von Hippel writes about in Democratizing Innovation to user-led banking projects like ,Zopa, Prosper, and Nobel Peace Prize winner Muhammad Yunus's Grameen Bank, and beyond.)
Of course such traits are also continuing to shift, both as produsage itself continues to develop, and as it is applied in specific contexts. So, these characteristics as I've described them, and this idea of produsage as something fundamentally different from conventional, industrial, production, should themselves be seen only as stepping stones along the way, as starting points for a wider and deeper investigation of collaborative processes which are productive in the general sense of the term, but which are not production as we've conventionally defined it.
Your analysis emphasizes the value of "unfinished artifacts" and an ongoing production process. Can you point to some examples of where these principles have been consciously applied to the development of cultural goods?
My earlier work (my book Gatewatching: Collaborative Online News Production, and various related publications) has focussed mainly on what we've now come to call 'citizen journalism' - and (perhaps somewhat unusually, given that so much of the philosophy of produsage ultimately traces back its lineage to open source) it's in this context that I first started to think about the need for a new concept of produsage as an alternative to 'production'.
In JD Lasica's famous description, citizen journalism is made up of a large collection of individual, "random acts of journalism", and certainly in its early stages there were few or no citizen journalists who could claim to be producers of complete, finished journalistic news stories. Massive projects such as the comprehensive tech news site Slashdot emerged simply out of communities of interest sharing bits of news they came across on the Web - a process I've described as gatewatching, in contrast to journalistic gatekeeping -, and over the course of hours and days following the publicisation of the initial news item added significant value to these stories through extensive discussion and evaluation (and often, debunking).
In the process, the initial story itself is relatively unimportant; it's the gradual layering of background information and related stories on top of that story - as a modern-day palimpsest - which creates the informational and cultural good. Although for practical reasons, the focus of participants in the process will usually move on to more recent stories after some time, this process is essentially indefinite, so the Slashdot news story as you see it today (including the original news item and subsequent community discussion and evaluation) is always only ever an unfinished artefact of that continuing process. (While Slashdot retains a typical news-focussed organisation of its content in reverse-chronological order, this unfinishedness is even more obvious in the way Wikipedia deals with news stories, by the way - entries on news events such as the 2004 Indian Ocean tsunami and the 2005 London bombings are still evolving, even years after these events.)
This conceptualisation of news stories (not necessarily a conscious choice by Slashdot staff and users, but simply what turned out to make most sense in the context of the site) is common throughout citizen journalism, where community discussion and evaluation usually plays a crucial role - and it's fundamentally different from industrial journalism's conception of stories as discrete units (products, in other words) which are produced according to a publication schedule, and marketed as 'all the news that's fit to print'.
And that's not just a slogan: it's essentially saying to audiences, "here's all that happened today, here's all you need to know - trust us." If some new information comes along, it is turned into an entirely new stand-alone story, rather than added as an update to the earlier piece; indeed, conventional news deals relatively poorly with gradual developments in ongoing stories especially where they stretch out over some time - this is why its approach to the continuing coverage of long-term disasters from climate change to the Iraq war is always to tie new stories to conflict (or to manufacture controversies between apparently opposing views where no useful conflict is forthcoming in its own account). The more genuinely new stories are continually required of the news form, the more desperate these attempts to manufacture new developments tend to become - see the witless flailing of 24-hour news channels in their reporting of the current presidential primaries, for example.
By contrast, the produsage models of citizen journalism better enable it to provide an ongoing, gradually evolving coverage of longer-term news developments. Partly this is also supported by the features of its primary medium, the Web, of course (where links to earlier posts, related stories and discussions, and other resources can be mobilised to create a combined, ongoing, evolving coverage of news as it happens), but I don't want to fall into the techno-determinist trap here: what's happening is more that the conventional, industrial model of news production (for print or broadcast) which required discrete story products for inclusion in the morning paper, evening newscast, or hourly news update is being superceded by an ongoing, indeterminate, but no less effective form of coverage.
If I can put it simply (but hopefully not overly so): industrial news-as-product gets old quickly; it's outdated the moment it is published. Produsage-derived news-as-artefact never gets old, but may need updating and extending from time to time - and it's possible for all of us to have a hand in this.
Dr Axel Bruns (http://produsage.org/) is the author of Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008). He is a Senior Lecturer in the ,a href="http://www.creativeindustries.qut.edu.au/">Creative Industries Faculty at Queensland University of Technology in Brisbane, Australia, and has also authored Gatewatching: Collaborative Online News Production (New York: Peter Lang, 2005) and edited Uses of Blogs with Joanne Jacobs (New York: Peter Lang, 2006). In 1997, Bruns was a co-founder of the online academic publisher M/C - Media and Culture which publishes M/C Journal, M/C Reviews, M/C Dialogue, and the M/Cyclopedia of New Media, and he continues to serve as M/C's General Editor. His general research and commentary blog is located at snurb.info , and he also contributes to a research blog on citizen journalism, Gatewatching.org with Jason Wilson and Barry Saunders.
May 8, 2008
Remix: A Contested Practice
While we are on the subject of Remix Culture, I wanted to call attention to a contest being run this month by the website, Total Recut, designed to get remix artists of all types reflecting on what remix and fair use means to them. If you don't know Total Recut, you should check it out since it is one stop shopping for a range of diverse and interesting examples of remix video -- examples which run from fan vids to political propaganda and includes both obvious and obscure examples. Here's some of the details of the contest:
Create a short video remix that explains what Remix Culture means to you. Using video footage from any source, including Public Domain and Creative Commons licensed work, we want you to produce a creative, educational and entertaining video remix that communicates a clear message to a wide audience. The video is to be no shorter than 30 seconds and no longer then 3 minutes in duration.
This contest is being run to promote awareness of remix culture in an educational capacity by encouraging the fair use of a wide variety of content and also to create a new pool of work that explains what remix culture is to the general public....
The contest will begin in May '08 and will be open for 1 month. Public Voting will begin in June and will remain open for 2 weeks, after which the best 10 videos will be put forward into the final and the Judging Panel will vote on each one. The winner will be announced in July '08.
Entries should follow the guidelines on Fair Use issued by The Center for Social Media, guidelines we discussed here a while back.
I was proud to be asked to be a judge for this competition, which emerged in part in response to a discussion with Total Recut's Owen Gallagher about the work our Project New Media Literacies has been doing focusing on the ethics and poetics of remix culture as we are supporting the teaching of Appropriation as a cultural competency through our curricular materials. We have, for example, been collaborating with the fine folks at Organization for Transformative Works who are producing videos for our learning library about vidding. And we are developing a whole curriculum around Moby Dick which centers on historic and contemporary examples of remix. So, I am personally very excited at the prospect of this competition leading to the production of new materials which might help students, teachers, parents, and the public learn more about remix, creative commons, fair use, appropriation, and participatory culture.
Total Recut has pulled together a truly diverse and interesting group of judges, including Pat Aufderheide (from the Center for Social Media), legal legend Lawrence Lessig, Darknet author J.D. Lasica, fan vidder Luminosity, Documentary filmmaker Kimbrew McLeod, and Negativeland's Mark Hosler. I hope that this range of judges indicates just how open the competition is to a range of different communities who are finding remix an effective mode of creative expression and social commentary. Even if you are not interested in the contest per se, you should check out this resource page which already includes a number of useful materials for explaining why remix matters in contemporary culture.
May 8, 2008
What's Behind 'The Glass'?
Over the years, I have often been asked to explain the appeal of slash to people who really don't have a clue what the genre is all about. The topic crops up in class as I am teaching my work on fandom; in conversations with journalists doing the now obligatory fan fiction story; and with strangers who learn what I research and want to know why. I know many other aca-fen face this same question and that a range of different strategies have emerged for talking about it. My approach has been to try to connect them with an iconic moment from the history of fandom, one where the original text clearly expresses issues of desire and affection between two men, and one which historically packs an emotional wallop even for non-fans. I reproduced my basic argument in the essay, "Normal Female Interest in Men Bonking," which was reproduced in Fans, Gamers, and Bloggers:
When I try to explain slash to non-fans, I often reference that moment in Star Trek: The Wrath of Khan where Spock is dying and Kirk stands there, a wall of glass separating the two longtime buddies.
Both of them are reaching out towards each other, their hands pressed hard against the glass, trying to establish physical contact. They both have so much they want to say and so little time to say it. Spock calls Kirk his friend, the fullest expression of their feelings anywhere in the series. Almost everyone who watches the scene feels the passion the two men share, the hunger for something more than what they are allowed. And, I tell my nonfan listeners, slash is what happens when you take away the glass. The glass, for me, is often more social than physical; the glass represents those aspects of traditional masculinity which prevent emotional expressiveness or physical intimacy between men, which block the possibility of true male friendship. Slash is what happens when you take away those barriers and imagine what a new kind of male friendship might look like. One of the most exciting things about slash is that it teaches us how to recognize the signs of emotional caring beneath all the masks by which traditional male culture seeks to repress or hide those feelings.
This past weekend, I was delighted to learn that the passage in question had inspired a fan vidder, thingswithwings to produce an original work based around the iconography of the glass wall.
The Glass does what the best vids do: it not only demonstrates an interpretation of the original work through the manipulation and mobilization of visual evidence; it also makes us "feel" that interpretation from the inside out by tapping the emotional power of that original imagery and upping it a few levels through its juxtaposition through editing and the soundtrack.
We've had several discussions here of vidding in the past for those of you who are not familiar with the form. But this is a particularly vivid example of how an idea might move from theory into artistic practice. In the process, the artist has expanded my original insight about Star Trek to show how persistent this image has become across a range of fannish texts. It seems that fans are not the only ones who find the forced isolation of characters as a situation which produces intense longing and which gives physical expression to the emotional bonds between characters. Just wanted to share this particularly interesting example of the flow of ideas within the aca-fan world.
Thanks to thingswithwings for giving me permission to share her work with you.
May 5, 2008
Spy Stories
This is the fifth in a series of "intimate critiques" developed by CMS Masters Students as part of my Media Theory and Methods Proseminar. Here, Xiaochang Li interweaves her reflections on the Spy genre, especially Get Smart and Alias, and her own personal and family history. This distinctly cold war genre is deployed in an effort to understand her own identity as a Chinese-American. (Of course, though this will make sense to few outside our circle, but the most fannish gesture in this essay may be, in Xiaochang's case, the opening reference to Marcel Proust!)
Spy Stories
by Xiaochang Li
Marcel Proust, working from the sinking grave of his bed, tells us that we are creatures
assembled from faulty memory, the eager sum of our desperate retellings, frantic
optimists. Autobiography is not the province of excavation but construction, and even
the most honest of us are careful architects of repetition and forgetfulness, deliberate
amnesiacs working to amass reasonable explanations for what we have become.
Recollection, I learned, is just another form of secrecy.
In the 60s spy satire, Get Smart, Maxwell Smart is a haphazard agent engaged in a long-term stand-off with an organization called KAOS, an epic battle against the perpetrators of general disarray. He fumbled his way through disarming death rays and and foiling assassination plots, assured in his aptitude even as he walked into the obvious traps and locked himself inside phone booths. This he taught me too: we are not always what we appear, even to ourselves.
****
In November of 1989, I was nearly six years old when my grandmother sewed my
identification documents to the inside of my shirt and took me to the Beijing airport. I
crossed the world with the rubbing itch of hastily tied-off threads against my skin and no
one to talk to for thousands of miles and on the other side, I managed to recognize both
my luggage and my parents. They had left China years before, while their university had
me as a sort of bureaucratic hostage, collateral for their return, though my parents had
no such intentions. Our reunion took over three years and exactly $764 (American),
including tax, a fancy camera secretly gifted to the right friend-turned-governmentfunctionary, a stamp-forger-turned-liberator. My life even now feels so clearly defined by that furtive transplantation one place to another, the bisection into before and after what was at once success and loss, discovery and displacement.
And in the weeks following, as if anticipating my arrival, footage of the Berlin Wall being
pulled apart seemed to play in a loop on every network station, the world coming
together again and again between spikes of static and weather disruption, people
spilling over, reaching out in miraculous recognition of the faces worn away to
unfamiliarity by the passage of years. Raised as I was to see all coincidence through
the lens of destiny and superstition, it seems prophetic to me now that the news footage
showed an endless cycle of reunion and celebration, but not the view after the flush of
victory had faded. What did the world look like when your physical geography no longer
bore the markers of your history?
In those first long rudderless years within an aggressively unfamiliar landscape -- the
squat sprawl of apartment complexes and strip malls and other structures of uniformity
-- I was raised by secret agents. Though finally in the same country, I still saw relatively
little of my parents -- dishwashers and pizza deliverers with graduate degrees,
consistent volunteers for double-shifts. With no one around to enforce bedtimes, the TV
had become confidant and oracle, a late-evening companion during the long, wintery
nights in rural Idaho. Knees clutched underneath my chin, I watched 60s reruns full of
covert operatives on missions to save the world from disorder, comforted by the
repeated inevitability of favorable outcomes. I cared less that these spies were saving
the world than that, however impossible the situation, they could always save
themselves.
Rewatching those episodes now, they are fraught with the almost too-obvious appeals
to racism and misogyny, a boys club of government agents fighting the good fight
against the unarticulated threats of foreign bodies. In one episode, Maxwell saves some
obscure european royalty from the aimless, but nevertheless dastardly, clutches of the
Asian arm of KAOS. America neutralizes the attacked upon the western (monarchial,
colonial) tradition, reified in the form of a swooning blonde princess, preserving the
world against uncanny reversals of power and the spiteful malevolence of the east.
But Maxwell's advantage was not in his ability, his comic incompetence, but the very
nature of his work. Episodes began with briefings, the transfer of information that left
him, however inept, knowing more about his opponents than they knew of him. Spies
appeared to me to live a thrilling carnival of carefully mistaken identity, wherein
information acquired, remembered, withheld, became the central ingredient in the
conversion of secrecy into strength. It seemed a landless utopia of well-pressed
tuxedoes and other uniforms of distinguished anonymity that existed in any place they
went, however alien. Mastery was just a matter of careful observation.
So the logic of my unlikely alliance was simple: my home was something likewise
unruly, threatening in its foreignness, and the fantasy of being a spy had everything to
do with knowing more, knowing better. Everyday I pushed further and further into
neighboring sections of the town, memorizing street patterns and license plates and
faces and behaviors: reconnaissance. Information seemed the best method by which to
wield difference as power.
*****
My great uncle was a spy. Before fleeing to Taipei with the rest of Chiang Kai Shek's
forces, he left my grandfather his military-issue binoculars, a dangerous artifact that, if
discovered, might have meant any number of unimaginable penalties. But even as he
burned all other counter-revolutionary trokens -- books, diaries, photographs -- my
grandfather kept those binoculars carefully hidden through the whole of the Cultural
Revolution and for decades after, until his death just a few years ago.
It's hard to say whether he had meant to leave them hidden for so long, whether he left
them secreted away out of habit, or of shame for compromising the safety of the family
he still had for a tangible relic of the one he lost. Or if he has simply forgotten where he
had left them, so thorough was his secrecy.
As I got older, the pressures of fitting in drew me further and further into narratives of
captivity and subterfuge, political and literal sleights of hand. I had always been resilient,
adaptable, and spies in the popular imagination and within my own history became
kindred spirits and strategic advisors, offering me a way around the oppositional
positioning of assimilated versus resistant, a framework where fitting didn't necessarily
mean selling out. Armed with an metaphor of assimilation as espionage, I found a back
door out of a system in which I was apparently so weak-willed that I wouldn't be able to
tell the difference between my clothes and my history.
In fourth grade, a classmate explained to me patiently, "You could never be president
because there's no way we can know for sure you aren't really a spy," and I thought,
fiercely, I must be doing something right.
Alias aired when I was in high school, and by then my adaptability had shifted from a desire to emulate and master my surroundings to a refusal of the assumptions that went along with being read as "Asian." Like my grandfather, I had recognized the dangers of letting others define you by what they thought your heritage meant, and understood that keeping your origins to yourself and meant keeping them for yourself, out of the hands of those who would use them against you.
On TV, Sydney Bristow embodied a vision of individual agency, and the pleasure of
watching people underestimate her was a simple, if not necessarily simplistic, feminist
revenge fantasy. She fulfilled the dream that we've all had every we've been not so
accidentally groped in a crowded room or had to walk home with our keys clenched
between our knuckles: that we can overcome the long histories of violence and trauma
and social logics that systematically privilege some people over others through personal
strength, through the fail-proof combination of karate-chop and witty retort.
She was also a double agent.
As such, she became too the fantasy of a preservable sense of self, despite the
demands of duty and survival. Her costumes were usually so flamboyantly unconvincing
that you couldn't help but recognize them for what they were, wigs and sequins and
trappings that somehow only manage to articulate the fact that she was still something
undeniably, essentially Sydney underneath. And even in her ambivalence over her
betrayal of her manipulated SD-6 colleagues, she never lost her brash devotion to a
cause.
Through her, blending in, passing, became not a denial of history but a tactical and
superficial obscuring of difference to meet your desired ends. It was an image in which
Otherness, especially hidden, was not only still meaningful, but a source of incredible
power, a knowledge of the motivating mechanisms of a world in crisis and a glock
strapped to your thigh.
The problem, of course, is this: I am no Sydney Bristow, and I've had more than one
person tell me, delighted, that I am "practically white."
The allegory of racial assimilation as espionage a nice fantasy, a neat justification, but it
falls apart at the realization that unlike Sydney, unlike Maxwell Smart, my battle is not
one for order, but representation. I have neither the conviction nor the comfortable
naïveté to stumble through the treacherous negotiations of racial identity, safe in the
knowledge that the sacrifices will always be justifiable and the outcomes always
favorable. In the struggle for visibility on my own terms, at what point is my "cunning"
disappearance of opposition and difference just another disappearance? At the end of
the day, does it matter if my camouflage is so convincing that it's always read as
assimilation, if "practically" means "strategically" to me, but "nearly" to everyone else?
Even more troubling: the last time I was in China, I spoke with an accent, unable to spit
out the slurring tightness of all my years away. How long before passing becomes
being, before your secrecy becomes so thorough that you forget where you hid your
history for safe keeping?
****
If I am honest with myself, I never quite outgrew the spy fantasies. Sometimes, I still
imagine that I'm a sleeper agent, that any day now I'll wake up knowing 13 languages
and as many ways to kill a man using a hair clip and remember, finally, who I was
supposed to be all along.
Because in the end, all of this conflicted, contested, treacherous allegory of identity
politics as espionage is fundamentally the enactment of wishful thinking: the fantasy that
beneath all of this is something more than the sum of what I've forgotten, that I might
one day be able to reassemble from the relics of memory and history, from the
trajectories of departure and return, seeking and displacement, an understanding of
what I have become. That somewhere in this mess, I have an exit strategy.
Xiaochang Li
New York University, BA 2006
Xiaochang Li completed a BA at New York University in 2006, where she wrote an undergraduate thesis on narrative structure in Proust's In Search of Lost Time while also exploring various aspects of media production through internships in film production, publishing, and web design and advertising. She then spent the interim year in Germany on fellowship through the Congress-Bundestag Youth Exchange, where she spent her time working with independent film production firms in Berlin and Saarbrücken and going 220km per hour on the autobahn.
Her current research interests include the emergence of narrative forms in the digital landscape that shift our understanding of, and interaction with, the structure of texts and the relationships of gender and sexual performativity between Eastern and Western media through the lens of fan-generated content. In the future, she hopes to see Roland Barthes resurrected from the dead to author a book about YouTube that consists entirely of a series of semi-related Cat Macros.
May 2, 2008
Bitch Ass Darius "Follow The Sound" Mixtape
This is the fourth in a series of "intimate critiques" produced by masters students in my Media Theory and Methods proseminar. Here, Kevin Driscoll walks us through the process by which he learned to hear and appreciate a mix tape which initially challenged him both formally and ideologically. In the process, as a young white male, he confronts some explicit lyrics which force him to re-examine some of his assumptions about race, class and sexuality. This essay may take some readers out of their comfort zone -- and that's part of its point, since he is trying to explain how we renegotiate our senses of ourselves when we encounter forms of expression which do not fit our norms or pre-established tastes.
Bitch Ass Darius "Follow The Sound" Mixtape
by Kevin Driscoll
The CD itself is rather unassuming. Sleeveless, its face bears a name and phone number handwritten in Sharpie. Flip the disc over and you might suspect it is blank. The area pock-marked with data stretches from the center hole to just before the outermost edge. Drop it into a CD player and you'll discover that there are eighty tracks, few of which extend beyond sixty seconds.
I met Joe Beuckman in the summer of 2003 when we performed together in a small artspace located inside one of dozens of post-industrial hulks scattered around Allentown, PA. He gave a demonstration about reverse engineering Nintendo cartridges, showed off a vinyl record used to store executable computer instructions, and then scratched that record over Three 6 Mafia's "Sippin' On Some Syrup" while shouting, "I'm scratching data right now!" I introduced myself after the show and he gave me CD-Rs containing the latest mixtapes from two of his DJ alter-egos: Kenny Kingston and Bitch Ass Darius. Kenny Kingston is a lover of early-90s dance music: house, hip-hop, r'n'b, and new jack swing. Bitch Ass Darius plays a mixture of Miami bass, acid house, and pitched-up Detroit techno known occasionally as "ghettotech" or "booty bass". While I found familiarity, comfort, and nostalgia in Kingston's pop-heavy mix, everything about Darius' mix, from the super-fast tempo to the puerile lyrics, felt alien and alienating.
Despite (or perhaps because of) my utter inability to relate, I did not discard Follow The Sound but continued to return to it. As I grew more affectionate of the recording, I became more literate in its governing logics. This change happened with the same slow haze that enshrouds the acquisition of any new language. Meaning and distinction emerge from the undifferentiated whole as the gradual process of Platonic recollection plays out. Details pop into relief along the surface of the text that can be used to uncover further information. A snippet of one lyric is found repeated in the title of song on another mixtape. In time, I began to construct a likely tracklisting, to understand the recording and performance technique, to relate with the lyrics, and to imagine and embody the physical movement booty music is designed to accompany and control.
This passage from confusion and alienation to conversant literacy and familiarity necessarily involved a confrontation with the uncommon lyrical content of most booty music. In 2003, I (somewhat naively) considered myself anti-racist, a feminist, and self-reflective about my own privileged social status. Gripped by a fear of repeating patterns of domination, I avoided all but the most clearly "safe" heterosexual scenarios. As such, most of my intimate encounters took on a tone of conservative sexual diplomacy and made no room for the absurd, titillating application of domination at play in lyrics like "girl, let me nut on your face / and let me know how good it tastes." By struggling to understand this strange music, I was forced to put my own sexual practices in question.
Constructed in the tradition of non-stop DJ mixtapes found in hip-hop, dancehall reggae, house, and techno, Follow The Sound differs significantly from the compilations traded among fans of other musical genres. The mixtapes discussed in this essay are collections of sound recordings gathered from different sources and collaged by an individual DJ using tools for sound manipulation, playback, and recording. While a personal computer can perform all of these tasks, it is common for mixtape DJs to deploy some combination of analog and digital technologies in their production process. Turntables, CD players, analog mixers, samplers, microphones, and tape machines sit alongside personal computers in the mixtape studio.
Listeners construct an image of a traditional recording artist by reading the voices, instrumental performances, and deployment of studio technology on a track. It is not possible to locate the mixtape DJ using these signs, however, as few of the tracks feature newly recorded vocal or instrumental performances. Rather, the DJ reveals or obscures her position in the text through strategic sonic interventions, specifically, the selection, sequencing, remixing, and blending of existing tracks, the inclusion of voice-over and/or sound effects, and the improvised (often atypical) application of studio technologies. Though only a handful of the eighty tracks on Follow The Sound feature original production by Bitch Ass Darius, the DJ is nonetheless embodied in the recombinant whole. Using three turntables connected to a mixer, Darius is able to synchronize and layer multiple existing recordings to create a new continuous piece of music. In addition, rather than smoothly blend one track into the next, he calls attention to the seams between various recordings through deployment of conventional DJ transitions: scratching percussive snippets of an incoming track, suddenly turning off the motor of a spinning platter, or manually rewinding an outgoing track while slowly reducing its volume to create an ascending "zip-zip-zip" effect.
Drawn from over two decades of electronic dance music, many of the tracks on Follow The Sound share certain formal characteristics that unify the mix and enable imperceptible transitions between existing recordings from different sources. Most of the tracks are in 4/4 time and feature a handclap, snap, or snare drum on beats 2 and 4. They are also synchronized to approximately 150 beats per minute and usually aligned such that the first beat of an incoming track matches the downbeat of the track (or tracks) currently playing. To achieve this synchronization, Bitch Ass Darius uses turntables with variable speed motors to adjust tempo. The use of similar synthesizers, drum machines, and samples among dance music producers further facilitates this process of layering, stacking, and blending tracks.
Not all of the songs on Follow The Sound were unfamiliar on my first listen. Track 24 features Michael Jackson's "Rock With You" played atop a sparse acid house track built of a hi-hat, clap, and a synthesized bass line. To match the relatively slow original Jackson recording with the fast tempo established earlier in the mix, the vinyl record designed to be played at 33rpm is "pitched up" by setting the turntable to spin at 45rpm. Although this technique yields the desired tempo, it substantially distorts the pop recording, producing a "chipmunk" vocal effect. Isolated from the rest of Follow The Sound, this disruption would sound uncomfortable to listeners familiar with the original version. In the context of the mix however, this alteration is coherent and consistent with an established logic.
An important distinction between Beuckman's Kingston mix and his Darius mix is the nature of the source materials. In the case of Kenny Kingston, many of the original recordings are songs that follow a traditional pop structure. Their composers anticipate that the recordings will be heard from beginning to end as they would on typical pop radio programming. The tracks on Follow The Sound, however, are primarily composed with a DJ in mind. They often feature long repetitious passages to facilitate blending and synchronization. This shift in imagined audience on the part of the tracks' comp