Immersive Ways of Live Storytelling Through Challenging Transmedia Universes: Rodrigo Terra Interviewed by Renata Frade and Bruno Valente Pimentel

Immersive Ways of Live Storytelling Through Challenging Transmedia Universes: Rodrigo Terra Interviewed by Renata Frade and Bruno Valente Pimentel

Scholar Renata Frade interviews transmedia and AR/VR creator, scholar, and entrepreneur Rodrigo Terra and mobile apps developer and VFX editor Bruno Valente Pimetel. They share insights on the history and future of transmedia and AR/VR work in Brazil as well as internationally, with examples like VR immersive narrative The Line and game universe Pixel Ripped.

Read More

Current Discourses on Online Child Safety: Exacerbating Stranger Danger or Redefining Genuine Responsibility?

Current Discourses on Online Child Safety: Exacerbating Stranger Danger or Redefining Genuine Responsibility?

With younger users becoming one of the fastest growing demographics in platforms that brand themselves “Metaverses,” such as Roblox or VRChat, many companies are asking themselves how to ensure a safe environment for minors. But are platforms positive that their definitions of safety and harm accurately represent what users think? Whom do these definitions really serve, especially when we take into consideration younger users’ rights to expression, play, or privacy? Can platforms instead place trust in minors to take charge in certain safety decisions that affect them?

Read More