Digital Youth with Disabilities: An Interview with Meryl Alper (Part Two)

  You hint here that our perceptions of what kinds of media are appropriate for youth with disabilities tends to prioritize educational and assistive technologies over the use of new media for recreational and social purposes. What are some of the implications of these biases?

I get frustrated when talk of children with disabilities and technology drifts into a common trope in which disability is imagined as a problem that needs solving, and technology (in school and therapeutic settings) provides the solution. One implication is that it perpetuates the idea of children with disabilities as “poster children” (Longmore, 2013), defined primarily by their medical needs and deserving of charity. Often—as one of my dissertation committee members, Beth Haller, has written—technology or technologists (usually able-bodied) are emphasized in the popular press for the good they do for people with disabilities. There is far less emphasis on the ways in which individuals with disabilities appropriate and adapt technology, and are active consumers, creators, and circulators of media. For example, Bess Williamson has pointed out ways in which individuals with disabilities were pioneers of maker culture in the post-WWII era.

Another is that digital media researchers are missing opportunities to study and learn from youth with disabilities. For example, there is exciting work being done by a fellow Ph.D. student, Kate Ringland at UC Irvine, on parent and youth participation in a Minecraft server called Autcraft, which is a dedicated space for individuals on the autism spectrum. There is a lot to be learned in Autcraft not just about autism, but also with respect to the methods of digital ethnography and the study of social norms and reciprocity.

Lastly, it is also important to understand the ways in which youth with disabilities figure into what we already know about how kids are “hanging out, messing around, and geeking out” (or the ways in which they are being excluded) so that they too are able to reap the benefits of a more participatory culture. Most high-tech educational and assistive devices are beyond the financial means of many families without additional financial support from school districts or health insurance. Parents express feeling like the professionals that work with their children lack an understanding of their family media habits (Nally, Houlton, & Ralph, 2000). Without understanding the media ecologies of youth with disabilities more fully, and their use of everyday tools like YouTube or Snapchat, the well-intentioned introduction of these technologies across the settings where children learn may not be as effective.

 

You spend a large chunk of the book dissecting and critiquing the concept of “screen time.” Why has this been such a problematic way to formulate policies shaping media use within family life? Why is this concept especially inappropriate for thinking about media consumption/participation by youth with disabilities?

For those unfamiliar, over past 15 years, the phrase “screen time” has come to signify how much time children spend with the growing array of screen-based media and technology. It entered the popular vernacular in 2001, as part of a policy statement issued by American Academy of Pediatrics (AAP), the leading professional group for pediatricians in the U.S. While child development experts (especially psychologists) have weighed in on children’s media use since days of radio, in the 1970s, pediatricians and the AAP began a more concerted effort to make public statements on children and media. In its current incarnation, the AAP’s policy statement on children and media specifically targets “entertainment screen media” (which is still a pretty sweeping category).

The AAP statements make the relationship between media and children seem far more clear and simple than the research actually indicates. In the book chapter, I detail a few ways in which screen time is generally a flawed concept: its oversimplification of the notion of family “time”; its negative characterization of “entertainment screen media” content as something to be avoided; its unproved hypothesis that screen time directly displaces other activities children might otherwise be doing (like homework or playing outside); and its lumping together of all screen-based communication technologies even though they have very different capabilities. I also discuss each of these critiques in relation to children with disabilities.

There also seemed to be an aspect of screen time that was potentially harmful to children with disabilities and their families. I detail in the chapter how screen time presumes a child whose diet and exercise, sleep, and attention would be “normal” were it not for screen media. This standard is implicitly projected as the ideal media-using child and essentially “others” children with disabilities. Thus, screen time is inherently “ableist,” a worldview in which disability is understood as aberrant—something for statisticians to “control for” in their data—and not a natural human difference.

I have an example from my dissertation fieldwork of how screen time can perpetuate ableism in everyday life. I conducted an interview with a mom, Perri, whose preschool-age son, Cory (both pseudonyms), has a developmental disability that impairs his ability to produce embodied oral speech. Cory primarily “talks” using an iPad with an app called Proloquo2Go. The system provides him with text-to-speech features and tools for selecting words, symbols, and images to communicate his thoughts. Perri told me that she was “of course” worried about the negative impact of “screen time,” but “as a special needs parent, you have to block out the rest of the world.” Perri felt guilty for sometimes falling on the wrong side of screen time guidelines; for example, the only thing that helped Cory sit still during difficult 45-minute daily medical treatments was watching a DVD.

She detailed a social situation that required her to shut out dominant cultural messages about screen time. When her and Cory go to the playground, she said, she feels that other parents are judging her. They must be thinking, Perri told me, “‘Look at that parent, giving that child an iPad.’” She assumed that other parents associated letting a child use an iPad on a playground as a poor parenting move. To be fair, from the vantage point of the other parents, they might not know what else Cory could possibly be using the iPad for besides recreation. He does not visibly appear to have a disability from the opposite end of the playground—he is not in a wheelchair, he can walk, and he has a lot of energy. However, the situation for Perri and Cory would be much improved by greater societal awareness about how screen media serves different purposes in the lives of diverse families. Perri should not have to “block out the rest of the world”—those on the opposite ends of the playground should be less quick to judge her and her son. A serious dialogue about screen time and disability is but one starting point to create a more enabling and supportive environment for Perri and her son.

Meryl Alper is a Ph.D. Candidate in Communication at the Annenberg School for Communication and Journalism at the University of Southern California.  She studies the social and cultural implications of networked communication technologies, with a particular focus on disability and digital media, children and families’ technology use, and mobile communication.  Prior to USC, she worked in the children’s media industry as a researcher and strategist with Sesame Workshop, Nickelodeon, and Disney.  She can be found on Twitter @merylalper and online at merylalper.com

 

 

Are Apps a Trap?: An Interview with Howard Gardner and Katie Davis (Part One)

A bit more than a decade ago, I met Howard Gardner for the first time. I had been aware of his work for much longer. My graduate mentor, David Bordwell, had assigned us his book, The Mind’s New Science when I was in graduate school, and the book had such an impact upon me that I had sought out his other works. When our paths crossed in the real world, I was a first intimidated, but also fascinated to find myself part of a conversation with him about the ways digital media was impacting how we thought and lived at the cusp of the 21st century. Gardner is of Harvard; I was then of MIT, and that sums up about as well as I can imagine the intellectual and philosophical differences through which we saw the world. What separates Harvard and MIT for me has always been more than two subway stops on the Red Line. I went to Harvard Square to buy my comics but I usually stopped short of entering its gates. It was a different world -- "the other place" -- and you either understood that or it was impossible to explain.

Yet, for all of his enormous accomplishments and intellectual rigor, Gardner is also an incredibly modest and generous man, someone I love to bounce ideas against, someone with whom I frequently but always productively disagree, someone who is connected in his personal biography to some of the great thinkers who passed through Harvard in the second part of the 20th century, and someone who has the vision to think through what it means to continue that great humanistic tradition into the 21st century. Over the past years, I have had many chances to collaborate with Gardner – first as a contributor to a book he was editing (and a conference he was hosting) with Marcelo Saurez-Orozco, Globalization: Culture and Education in the New Millenium, then as collaborators (along with our entire teams) on the development of OurSpace:Being a Responsible Citizen of the Digital World, a curricular guide designed to help foster serious reflections on ethics in the age of participatory culture, and most recently, as fellow members of the MacArthur Foundation’s Youth and Participatory Politics Network.

I have always resisted trying to put a label on the various points around which we disagree. We wrote about it some in the introduction to OurSpace. But both of our thinking is too complex and layered to be easily described and to much at risk of being caricatured by those who only partially understand where we are each coming from. You will get some suggestions of points of convergence and divergence from the interview which follows, but you will also get a sense of the challenge we each have in putting the other in a bottle, since we are both prone to actively think and rethink our core assumptions on a regular basis, and open to being persuaded by new developments. What I hope you also will see is the tremendous respect and affection we have for each other.

Along the way, I have come to know many of the younger members of Gardner’s research team, including Carrie James and Katie Davis. I knew them as part of the “Good Play” and “Good Participation” projects, funded by the MacArthur Foundation’s Digital Media and Learning Initiative. They were part of the team that worked alongside my research staff and graduate students at MIT as we developed the OurSpace project, an effort led on the MIT side by Erin Reilly. I’ve watched James and Davis emerge as serious thinkers about youth, digital media, and learning in their own right, each carving out an identity for themselves as researchers, and each producing and publishing  significant scholarly works.

Over the next week and a half, I want to showcase some recent works to emerge from this remarkable research team, two books, both relatively new, each speaking to key themes of the Digital Media and Learning movement: first, Howard Gardner and Katie Davis’s The App Generation: How Today’s Youth Navigate Identity, Intimacy, and Imagination in a Digital World, which was released this month in a revised paperback edition, and second, Carrie James’s Disconnected: Youth, New Media, and The Ethics Gap, which came out only a few weeks ago. Gardner, Davis, and James have offered up thoughtful and substantive responses to my sometimes challenging questions, in the process offering us insights into the thinking behind these two books. The books are, as Gardner noted to me in a recent email, very different projects, and yet, each in their own ways shows the legacy of a particular way of thinking through problems  I associated with Project Zero.

The App Generation starts with a deceptively simple consideration: the ways that apps may be pre-determining what we do with computers and mobile devices. But, the focus on apps on the most literal level turns out to be a point of entry for what is a deeper mediation on the current state of education, curiosity, and creativity, in a world where such digital devices are taken for granted and often provide the most compelling models for how our minds work and how we relate to other people around us. Like a good conversation with Gardner and his team, the book shifts layers, sometimes expressing concerns or worries about the state of our world, yet never giving up hope; sometimes asking very pragmatic questions while at other times digging deep into their philosophical implications; all the while writing in simple, straightforward prose that can communicate effectively with a concerned parent, a dedicated teacher, a perplexed policy maker, or an overloaded undergraduate….

WE START OFF BY THANKING YOU, HENRY, FOR POSING THESE THOUGHTFUL QUESTIONS. WE’VE LEARNED FROM PONDERING THEM AND BELIEVE THAT OTHERS WILL ALSO PROFIT FROM THE EXCHANGE HERE.

 

You end the book with a provocative sentence, “For ourselves, and for those who come after us as well, we desire a world where all human beings have a chance to create their own answers, indeed, to raise their own questions, and to approach them in ways that are their own.” How do apps fit -- for better and for worse -- into the world you desire?

We are enthusiastic supporters of a liberal arts education, but we recognize that it is currently under severe pressures in the US for various reasons, including growing costs and competition from online education services. Analogous to our arguments in other parts of our book, we see technologies as having both the potential to be a handmaiden of liberal arts education (as in a well run flipped classroom) and as an obstacle (e.g. students sit in class and pay only partial attention to the instructor and their classmates as they update their Facebook status, browse pictures on Instagram, and scroll through their Twitter feed).

Turning specifically to apps, they can certainly help students do research efficiently, collaborate with fellow students, and frame cogent answers to certain kinds of questions. But, consistent with our discussion of ‘the app mentality,’ apps may also convey the misleading impression that everything has a quick, definite answer and therefore nudge students to avoid issues that are complex and apparently not susceptible to app treatment.

We can also make apps themselves the focus of education. Apps are part of a broader technology landscape that requires a new set of literacies and skills, including computational thinking. An education in our time should help students understand how apps work, what they can and cannot do, how they may nudge you in certain directions and not others, and how to make your own apps or tweak those designed by others.

 

A striking feature of this book is the ways you draw on the life experiences of Howard and Katie, the two authors, and Katie’s sister, Molly, who each came of age during different moments of media evolution. What role do you see such autobiographical reflections playing in relation to the other kinds of research deployed in the book, whether focused interviews from your field work or larger statistical data sets?

As social scientists, we are well aware that anecdotes, no matter how powerful, are no substitute for, and do not add up to data. Most of our book is quite data driven, we have a methodological appendix in which we outline our methods, and we have also published several related papers in peer-reviewed journals or posted them on appropriate websites (e.g. here , here , here).

Except for scholarly monographs, books by scholars are meant to convey ideas and findings to a broader public. We hoped that, in addition to scholars of youth and/or digital media, our book would speak to educators, parents, and to that elusive category “the general educated public.”   For this kind of communication, stories, anecdotes, biographical reflections are often the most effective way to communicate the importance of the questions being raised and the nature of the ideas, frameworks, and explanations at which the authors have arrived.

In the particular case to which you refer, we did not have the idea of a trans-generational conversation until we were close to writing the book. The conversation with Molly, which allowed us to span three generations, elicited many useful points about the ways she and her peers use media; the story about the senior girls ‘marrying’ the freshmen boys on Facebook was an unanticipated bonus, since it offered a comfortable and vivid way of introducing the three Is of Identity, Intimacy, and Imagination.

The conversation with Howard’s grandson Oscar occurred even later, when the book was largely drafted. Again, what Oscar said captured beautifully the strengths and opportunities of digital media, as well as the distinct challenges they pose. And since Oscar represents the future, the conversation provided an opportunity, in the final pages of the book, for us to state—looking ahead-- what we admire, and what causes us serious concern.

There are times in the book where you seem to be using “apps” metaphorically to identify and describe certain dimensions of the current generation’s cultural and social experiences and other places where you seem to be making causal claims, suggesting that the presence of apps have result in certain shifts in social behavior. You also make clear that demonstrating causality here would be difficult if not impossible. So could you say a bit more about what status apps hold in your argument?

We should perhaps have made it clearer when we were talking about apps literally—for example, what it means when a young person has never gotten lost. We should have specified when we were talking about apps metaphorically—what we call an app mentality (expecting everything to be slick, efficient, and branded) or a Super-App (the belief that life can or should consist of ‘one damned—or glorious -- app after another’).

You and we both point out that one can never attribute a certain outcome confidently to the proliferation of apps or, indeed, to the effect of digital technologies more generally. We can’t do the experiment and we can’t eliminate the effects of other factors (e.g. the move toward high stakes, standardized testing in the U.S. and its possible effect on young people’s literary capacities, or the impact that economic uncertainty has on youth’s willingness to take risks in their education and career trajectories).

But an important goal of social science is to create terms, frameworks, and theories that help us to make sense of our time—and, in this particular case, of the minds and behaviors of young people. This is what psychoanalyst Erik Erikson did when he wrote about the identity crisis; it is what sociologists David Riesman, Nathan Glazer, and Reuel Denny did when they were writing about ‘the other-directed generation.” Less grandly, our goal has been to help readers understand what might be distinctive about young people in the early years of the 21st century.

While we do not see ourselves as techno-determinists, we do call attention to the distinct qualities of apps and various other digital media, such as round-the-clock connectivity and the public, searchable nature of networked communication. These qualities do not in themselves cause people to behave in certain ways—the introduction of the first transcontinental railroad did not cause Americans to move Westward in the late nineteenth century, but it did facilitate this trend. When the distinct affordances and constraints of digital media play out in specific social contexts—with their own set of norms, values, and practices—we believe the interaction between technology and society encourages certain forms of behavior, self-expression, and communication at the same time as it discourages others.

 At other places, you seem to imply that we are making choices about what role we allow these apps to play in our lives, distinguishing for example between “app-dependent” and “app-enabled” activities. To what degree are these choices under our control? What factors help to determine what choices individuals make in their relationship to these technologies?

This question gets to the essence of our inquiry and our concerns. Howard is a strong believer in “free will,” but he does not believe that people are in any sense born as free agents. It’s the messages in society—personal but also technological—that determine whether we live in a relatively free society (to which the United States and many other countries aspire) or in a totalitarian society where free will is the enemy (the totalitarian societies of the 20th and earlier centuries, and also the dystopias portrayed by Aldous Huxley, George Orwell, Dave Eggers and other well- known literary figures).

The particular habits and practices that emerge in a society shape our relationship to other people, to ideas, to ourselves. In our research, we observed closely young people’s habits and practices around their use of technology and identified two distinct patterns. The app-enabled individual uses technology as a starting point, an introduction to new experiences, modes of expression, and social connection. App-dependent individuals, by contrast, look to their technologies first instead of looking outside to the non-technological world or examining their own thoughts and imaginative powers for a path forward—for these individuals, technology has become in effect a starting point, midpoint, and endpoint. We have the ability to shape our habits around technology and decide its role in our lives. But we must be deliberate about it, or we run the risk of abdicating our agency by outsourcing more and more of ourselves to our devices.

Howard Gardner is Hobbs Professor of Cognition and Education at the Harvard Graduate School of Education. Best known for his theory of multiple intelligences, he has also written about creativity, leadership, and ethics in the professions. A member of the MacArthur Foundation network on "youth and participatory politics"', he has collaborated with Carrie James and Katie Davis on several studies of the effects of digital media on young people today.

Katie Davis is an Assistant Professor at The University of Washington Information School, where she studies the role of digital media technologies in adolescents' academic, social, and moral lives. She also serves as an Advisory Board Member for MTV's digital abuse campaign, A Thin Line. Katie holds two master’s degrees and a doctorate in Human Development and Education from Harvard Graduate School of Education. Prior to joining the faculty at the UW iSchool, Katie worked with Dr. Howard Gardner and colleagues at Harvard Project Zero, where she was a member of the GoodPlay Project and the Developing Minds and Digital Media Project research teams.

The Value of Media Literacy Education in the 21st Century: A Conversation with Tessa Jolls (Part Three)

Henry: I really appreciate the work the CML does in translating research into awareness and action, in trying to build a more sustainable and scalable movement for media literacy. As someone who sees themselves first and foremost as a researcher, I am deeply committed to translating our research into language that can be broadly accessible and providing resources which can be deployed within important conversations; I see this blog as part of the work I try to do to broker between different groups of people who should be talking to each other. My team through the years has done a fair amount of applied work with educators, trying to get our materials out in the field. We've come to the same conclusion you have that media literacy is at least as much about rethinking education as it is about rethinking media. We found very early on that developing resources were never enough unless you also helped to train the teachers who would be using those materials. This took us down the path of developing and running teacher training programs in New Hampshire and California, and then publishing a series of white papers which dealt with what we saw as best practices in fostering participatory learning, practices that both dealt with how to integrate the new media literacies into school curriculum but also how to couple them with progressive pedagogies that are very much in line with those that Masterman describes above -- pedagogies that are very much informed by thinkers such as Dewey and Freire. See, for example:

 

http://henryjenkins.org/2012/12/play-participatory-learning-and-you.html

http://henryjenkins.org/2012/12/shall-we-play.html

http://henryjenkins.org/2012/09/designing-with-teachers-participatory-approaches-to-professional-development-in-education.html

 

We are back in the trenches again with the latest phase of our work, this time emerging from extensive research (interviews with more than 200 young activists) about the political and civic lives of American youth: We've now built an archive featuring videos produced by young activists around a range of causes, many of them appropriating and remixing elements from popular culture, many of them using tools and tactics associated with participatory culture. This time, we are testing these materials in collaboration with the National Writing Project, and working with their teachers (as well as the organizations we study) to develop activities and lesson plans which might allow educators to integrate our materials and insights into their teaching. One thing we've learned through the years is that our core strength is ultimately in cultural theory and research and thanks to my move to USC, coupled with media production capacities; we have some understanding of core pedagogical issues; but we do better working hand in hand with classroom teachers to develop the actual activities that make sense in the public schools. And we count on the power of various networks -- including both the Media Literacy Movement and those folks involved with the DML world -- to get word out about what we've created. This is why I place such a high priority in building partnerships which can help us work together to achieve our shared goals.

 

The issue of whether representation remains the core of contemporary media literacy is a complex one, it seems to me. Representation is a powerful principle, one which helps to explain the ways we use media to make sense of ourselves and our lives, and it remains very pertinent in a world where we are encouraging young people to develop a stronger sense of their own public voices, to tell their own stories, to create their own media. Looking critically at existing representations, thinking ethically about the choices they make as they create their own representations as media producers remain core to any understanding of media literacy, but young people are also participating in media which are more focused on social exchanges and personal interactions in which the creation of texts is secondary to the cementing of social bonds.  If we were developing media literacy in response to the telephone rather than television, would we be asking different questions, have different priorities?

 

Representation is itself a process, to be sure, but we also often use it to refer to a product or text: a representation. The disciplines which do much of the heavy lifting on media literacy education -- especially language arts but also arts education -- tend to focus heavily on texts, and so as the term representation gets translated into their vocabulary, it is not surprising that it comes to circle around texts. This focus on texts can lead us to think in terms of readers and writers/producers but not in terms of participants in an ongoing communication process. And this is a key reason why my vocabulary tends to place a greater emphasis on notions of participation than on notions of representation.

 

TESSA:  Ah...and so down the rabbit hole we go. And we are going on a slippery slope because as you said, it’s complicated.  I'm enjoying the ride!

Which universe are we describing? The physical world that surrounds us and that we perceive on a local and physical level -- the world that surrounds us with physical media like logos and traffic signs and billboards and movies and music and candy wrappers -- or the alternative global village or digital media that we access only through the assistance of hardware and software media like the internet in general or Instagram or Facebook or games?  In each case, the media are man-made, which means that men (and oh yes let's be sure to be inclusive and say women too) construct these media messages and devices. Construction always calls for decisions on the part of the creator(s), who sets the initial limits and boundaries through which we may experience his or her creation -- media construction, whether digital or not, is a physical representation of the creator's intention.

So fundamentally, construction and (implicitly) representation must take place before participation is possible.  And participatory culture (whether we participate online or off) is both an input to and an outcome of construction/representation -- and the fusion constantly changes the nature of and the expression of the construction, which always has emotional, social and cultural implications. There is a chicken-or-egg quality to the cultural issues and their intersection with media, but it can also be argued that an individual's mind and group culture itself are also constructions/representations.

But back to media...As an example, let's think about video games.  The games are media constructions and they provide a software "box" in which players operate, and this software box is constrained by the hardware platform.  The creator of the game designed the game intentionally -- to share a worldview and/or to profit from game purchases. Players engage with the game text itself and interact with each other to experience the game in a myriad of ways -- visual, verbal, social, emotional -- and often players invent new ways of experiencing the game through mods or hardware and they amplify their experiences together.  But because the construction itself is constrained, there are inevitably frames and experiences that are included and excluded.

So much depends on how we parse the world we live in!  But at the same time, to take a scientific approach towards media literacy, we need boundaries and concepts that define and describe a specific field of inquiry -- that of media, in this case. While the cementing of social bonds through media use may be a primary goal for youth or adults, media are still the means toward an end, while also acknowledging that digital spaces (constructions) multiply possibilities for and the nature of social engagement exponentially.

I agree with you, Henry, that the focus on the word “texts" -- because of its traditional association with physical media -- generally limits people's perceptions about participating in an ongoing communication process that digital media enable.  In today's context in the global village, the notion of text expands so that "text" may become the entire "box" that encompasses the digital world itself, and the cultural representations within the box and outside it. We now have the physical world and the digital world and their intertwining and as Steve Jobs famously espoused, we need to "think different."

 

Henry: Your phrase above, "construction and (implicitly) representationmust take place before participation is possible," hints at the core hesitation which I am trying to flag here. I absolutely agree on the term construction in this sentence and with your discussion of the many different ways that construction takes place on the level of technological constraints and socio-cultural conventions. I have always been drawn to Lisa Gitelman's definition of media: she argues that a medium is a technology that enables communication and also a set of associated 'protocols' or social and cultural practices that have grown up around the technology. She writes, "Protocols express a huge variety of social, economic, and material relationships. So telephony includes the salutation 'Hello?' (for English speakers, for example) and includes the monthly billing cycle and includes the wires and cables that materially connect our phones...And protocols are far from static." These features change over time, work differently in different cultural contexts, and are influenced by the other media that intersect with them at any given moment. So, our models of different media and of the media ecology have to be very nimble to respond to those transitions. But, all of this can be described in terms of the construction of media messages, audiences, and contexts. I would just expand contexts to include not simply forms of production but also the terms, the social norms, that shape our participation.

 

However, I do have some questions about whether "representation" can stand in for the totality of the communication process. We might start with the distinction art critics might draw between representational and abstract art: surely, an abstract painting is a media text, but does it fall under the category of representation. Sure, in an abstract or "implicit" way, such a painting represents the artist's vision  but at some point, we need to agree either that representation is not the only thing going on here or that the word representation has been stretched so thin that it no longer serves a useful purpose.  So, I would absolutely agree that representation is an important concept to draw into discussions of media literacy, especially given the links between representation (as a mimetic process) and representation (as a political concept) so that we can speak of the struggles of marginalized groups to gain media representation as a struggle that impacts their power in society.

 

But, if we go back to my earlier question about what would have happened if media literacy had taken shape in response to the telephone rather than radio, film or television (depending on which strands we are discussing), we should think about the properties of the telephone (as Gitelman invites us to do here). We do not talk about telephone calls as texts -- unless of course we are talking about transcripts or recordings of them. We might ascribe to phone calls a broader range of motives besides power and profit. We do not talk about telephone calls in terms of authors and readers -- but rather in terms of participants. There are certainly all kinds of representations involved in telephone calls -- from Goffman's performance of self in everyday life to the narratives we are recounting with each other -- but we might well argue that the call allows for communication that operates on other levels and that perhaps the most important thing going on through the call is the establishment of interpersonal relations between the participants. When we say to each other, "I just wanted to hear your voice," we are speaking about the telephone call as something much closer to pure expression -- like the abstract painting -- than representation (in much the same way that Marshall McLuhan argued that the light bulb was a medium of "pure information"). Not quite, of course, which is why this is complicated.Yes, there is interpretation involved in the telephone call and definitely construction. In no sense do I mean to imply that the telephone call is somehow transparent. But the media literacy skills we need to understand the telephone call may focus much more on the social relationships being performed and the ways they are embodied through Gitelman's protocals than they have to do with any notion of texts or audiences which seems to go hand in hand with representation as it is being discussed here.

 

As we turn towards digital media, some of it does generate texts in the classical sense of the term -- a podcast or a YouTube video or a blog post, though it matters that these are forms which we can directly engage and respond through the same medium to the same audience and that these tools enable many-to-many forms of communication. Some forms and uses of digital media are much more important because of the communication processes they enable than they are in terms of the product of that communication -- text messaging, for example, or Twitter, come to mind, as having more in common with the telephone than with television. So, what I would argue for is not the displacement of media literacy's historic focus on representation but an expansion of concepts to be able to more fully capture the roles that these new media platforms and processes play in our lives.

 

I know in doing this I am edging back towards the idea that you are obejecting to, the idea that media literacy has historically been framed in terms of mass media literacies -- and this is somewhat unfair on the conceptual level. Yes, media literacy covers a broad array of different media in theory but the fact remains that if I went to a media literacy conference at the time that our white paper was first published, the over-whelming majority of talks would have centered around various forms of mass media, including film, television, advertising, and print based media, with some noteworthy exceptions. What gave Media Literacy its urgency throughout most of its history was the pervasive role of television in American culture just as the digital is what gives new media literacies their urgency. When I looked at the production projects being proposed, most of them were modeled on the public service announcement, itself a product of the one-way communication practices of broadcast media, rather than the kinds of dialogic production practices we are finding on Youtube or Tumbler. I like Jessica Clarke's term, "public-moblizing media", which stresses a different dynamic between those participating in these media exchanges.  This has changed dramatically over the past decade, we are seeing more work done on the participatory dimensions of media, we are seeing more projects that involve remix practices, though there is still a tendency to think about media in terms of texts rather than process, practices, or to use your word above, relationships that are being mediated through various kinds of communication technologies. Organizations like NAMLA have more than caught up with the changing media environment, but I would argue there needs to be a process of continuous questioning of core assumptions as we work through what if anything is different about the media environment today than at the time some of the founding work in media literacy was first produced.

The Value of Media Literacy Education in the 21st Century: A Conversation with Tessa Jolls (Part One)

Tessa Jolls has been a long-time advocate of media literacy education in the United States and around the world. I was honored to be able to attend an event last year at which she was presented with the Jessie McCanse Award from the National Telemedium Council in recognition of her lifetime commitment to fostering media literacy. Jolls was one of the very first media literacy advocates to welcome me to the field and to rally behind the work of our New Media Literacies initiative. Since 1999, she has been the President and CEO of the Center for Media Literacy, where she has pushed hard to develop some shared principles and core questions that might inform a diverse array of media literacy initiatives, and where has shown consistent flexibility and vision in redefining media literacy for the 21st century. Thus, I was troubled when she told me that she was seeing the Media Literacy movement and the Digital Media and Learning communities talking past each other, often failing to recognize and grab onto moments of potential collaboration. We decided it would be helpful to have a public conversation together which explored some of these issues. Our hope in doing so is that we can expand this discussion to include other media literacy/DML leaders and find ways to be more effective at working together around common concerns.

Across this five part exchange, we talk through core assumptions guiding our work, including dealing with the relationship between research, pedagogy, and practice, the importance of construction and representation as concepts in media literacy work, and how media literacy principles do or do not change as they confront new technologies and new environments. We both throw ourselves -- heart and mind -- into these e-mail exchanges this summer and we both learned plenty in the process.

 

Henry: When I and other researchers from MIT wrote the 2006 white paper, Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, we were very aware of building on the foundations of the Media Literacy movement as it had taken shape in North America over the prior several decades.

 

We made a number of gestures across the paper, which were intended to pay tribute to what had been accomplished, to signal the continuities as well as differences  our vision for the "new media literacies." For example, early in the paper, we emphasized that the newer skills and competencies we were identifying built on the foundation of traditional print-based literacies, core research skills, core technical skills, and media literacies. We wrote, "As media literacy advocates have claimed during the past several decades, students also must acquire a basic understanding of the ways media representations structure our perceptions of the world; the economic and cultural contexts within which mass media is produced and circulated; the motives and goals that shape the media they consume; and alternative practices that operate outside the commercial mainstream....What we are calling here the new media literacies should be taken as an expansion of, rather than a substitution for, the mass media literacies." (20).

 

Later, in the document, we do challenge whether some of the core frameworks of the media literacy movement have been adequately framed to acknowledge and take account of instances where young people are themselves producing and circulating media, rather than consuming media produced by others, but these were intended as fairly local critiques in recognition of the need to continually re-appraise and reframe our tools to reflect new developments and new contexts. This same passage flags what we saw as some of the core virtues of those same conceptual frameworks: "There is much to praise in these questions: they understand media as operating within a social and cultural context; they recognize that what we take from a message is different from what the author intended; they focus on interpretation and context as well as motivation; they are not tied up with a language of victimization....One of the biggest contributions of the media literacy movement has been this focus on inquiry, identifying key questions that can be asked of a broad range of different media forms and experiences." (59)

 

If we flash forward to the current moment, it seems that there remain many mutual misunderstandings between advocates for media literacy (who come from these rich traditions) and newer researchers who have entered the field through the Digital Media and Learning tradition.

 

I am hoping we can use this conversation as a means of clearing the air and clarifying our mutual perspectives around these topics. I had felt at the time and rereading it now, I still feel, that it was very clear in signaling my enormous respect for all who have come before in promoting media literacy and Tessa, you have been an early and key supporter of my efforts. So, it troubles me to hear of some of the misperceptions you've encountered. Can you share with us some of the things that concern you?

 

Tessa:  I remember well the excitement that I felt when you published your white paper in 2006 (Confronting the Challenge of Participative Culture: Media Education for the 21st Century) -- it was (and is!) a profound and significant examination of the new media emerging from the technology advances of our time, and a document that contributed great advances to understanding media literacy skills needed in our society.   Personally, I’ve always embraced your work because I see the added-value to the field and how it builds upon and is compatible with what has come before, and I’ve been puzzled as to why there seem to be rifts when it is far more beneficial to acknowledge our commonality and to leverage it to gain traction in the bigger world of education. Now is an excellent time to reflect and to see “where we are now” and where we might go.

 

I agree with you, that there are mutual misunderstandings between media literacy advocates who have long practiced in the field and newer researchers who have entered the field through the Digital Media and Learning tradition.  Maybe part of the friction comes simply from the words “new media literacies.”  By definition, what is not new is now old — and in our society, being “old” is often considered neither attractive nor cutting edge nor fashionable nor relevant.  But we need to continue to challenge and confront.   When you issued your white paper, It was like you were the town crier shouting, “The British are coming! The British are coming!”  Yes, the internet had arrived, along with (and these were cited in the report) Friendster, Facebook, MySpace, message boards, metagaming or game clans…Twitter was yet to come, as well as Tumblr, Snapchat and Instagram and and and….

 

But in response to your challenge — beyond a small group of media literacy advocates and academic researchers and some concerned parents — most people in the education world particularly were saying “Why should we fight? and  “If it’s so important, where are all the troops?”  Thankfully, the fear surrounding using the internet, the need for tools of discernment — and the genuine opportunities that the internet and social media present to empower people — have helped instill in the public more of a sense of urgency that has propelled renewed interest in media literacy education.

 

BUT because media literacy education has been ignored and neglected in schools through the years, there was no foundation laid for why media literacy is important, for its foundational concepts and for how to deliver the pedagogy (more on the foundation needed later).  There were few if any troops to call on to be able to deliver media literacy education — very few had been taught, and no one could then teach it on the mass scale that is needed.  And efforts to penetrate the education system in the U.S. meet with resistance since the system itself is based on a 20th century approach emphasizing content knowledge over process skills and a factory model that is incompatible with the collaborative networks and new curricular approaches needed today.

 

One response to the frustrations of dealing with the education system was — and is — to put technology in the hands of the youth and have faith that they will figure it all out.   Using the technology approach, the iPhone is the “school” and anyone who uses it adeptly is the master and anyone over 30 is, well, handicapped at best.   New technologies enable this approach because now, hardware and software are available and production has been democratized — everyone is a producer, a collaborator, a distributor and a participant.  While experiential and project-based learning is truly exciting and an important component of media literacy, it is not synonymous because the outcome of the technology approach is often limited to technical proficiency without critical autonomy. Whether using an iPad, a pencil or a videocam, pressing the right buttons is important but not enough!   This is where many media literacy advocates, including myself, feel that the train has left the station because some researchers, educators and parents, too, think that just learning to use the technology is enough (they probably don’t know about or have access to  alternatives) and they pursue technology projects with no credible media literacy components.

 

Henry: What’s in a name? Nothing but headaches, it would seem.

 

MacArthur was pretty committed to the phrase, New Media Literacies, so we worked hard to try to figure out what kind of meaning to attach to it. We grappled with the issue of whether the emphasis should be the New Media Literacies, the New Media Literacies, or the New Media Literacies. I did want to signal continuities with the Media Literacy movement, so it did not seem altogether a problematic term, but I was also worried about the connotations you describe here. This is one reason why I was so explicit that we were not leaving behind traditional literacies, media literacy, research skills, or technical skills, but that what we were describing were an added layer or an extension of each that now needed to be factored into our consideration of what an ideal curriculum looked like. I did not want to imply that these skills were entirely new -- many were things we should have and some of us had been teaching all along -- nor were they exclusively about new media per se. We’ve always insisted that these were not technical skills but rather social skills and cultural competencies, and that these were things that can be taught in low tech or no tech ways (and should be, rather than waiting for low income schools to catch up in terms of their technical infrastructure before introducing these literacies into the curriculum.) Despite having spent much of my career at MIT, I have worked hard to avoid any and all forms of technological determinism.

 

Still, there’s some power to attaching yourself to the digital revolution rhetoric (as well as many pitfalls) insofar as it provides some urgency to the message, but ultimately I frame these skills in relation to the idea of a participatory culture rather than in terms of digital change. This is also why I have had reservations all along about MacArthur’s phrase, Digital Media and Learning, since it implies that we are interested only or exclusively in digital media, and that has never been my focus. Keep in mind both that I wrote the white paper in the wake of writing Convergence Culture, which was all about “Where old and new media collide,” and that it emerged from the context of the Comparative Media Studies program, which studied the interplay across media. We find that when we do workshops for teachers and students, they often anticipate that technologies are going to be much more central to our work than they are. Our first task is always to achieve that shift from a focus on technologies to a focus on culture.

 

I share your concern that in many cases, we are now bringing technologies into the classroom as if doing so would substitute for a more comprehensive approach to media literacy. As Liz Losh notes in her recent book, the focus on technology turns media education into something that can be sold -- like getting whole school districts to buy iPads -- and can be purchased from the school budget, rather than something which as the white paper suggests, should require a fundamental paradigm shift in the ways we teach all school subjects.

 

That said, I got into some trouble with the original white paper in reducing the rich kinds of conceptual models that surround, say, the Computer Club House movement to purely technical skills comparable to penmanship.  (Sorry Mitch) Most of the work which gets presented at the DML conference is about the fusion of hands-on technical processes, whether tied to hacking, games-based learning, the Maker movement, etc., with rich conceptual frameworks which are intended to allow people to understand at a deeper level how the constraints and affordances of digital media impact the world around us. To me, this is a kind of media literacy, though less tied to notions of representation or messaging than previous kinds of media literacy work has promoted. If one does not displace the other, they certainly can co-exist within a more comprehensive model which considers the nature of platforms and programming alongside the questions about who produces which representations for which audiences with which motives. 

In many ways, what we were trying to do with the white paper was to build a coalition which would include people interested in engaging with new media platforms and practices, people committed to promoting media literacy, and teachers seeking new ways to animate the teaching of their disciplines. Where our work has been successful, we have brought together these interests. Such an approach has tended as you suggest here to pull media literacy advocates into more active engagement with notions of media change and new technologies, but it also has the intent to draw people who want to teach using new technology to confront the participation gap, the transparency issues, and the ethical challenges we identify in the white paper and through doing so, to pull media literacy more actively into their teaching practice.

 

MORE TO COME

Tessa Jolls is President and CEO of the Center for Media Literacy, a position she has held since 1999. She also founded the Consortium for Media Literacy, a nonprofit which provides research and a monthly newsletter publication. During her tenure at CML, she restructured the organization to focus, grow and change, preparing to meet the demand for an expanded vision of literacy for the 21st Century. Her primary focus is working in partnership to demonstrate how media literacy works through school and community-based implementation programs.

Breaking Down the Rhetoric of Educational Reform: An Interview with Elizabeth Losh (Part One)

On paper, Elizabeth Losh and I can sometimes look like polar opposites: she's definitely much more of a skeptic, much more rooted in the Critical Studies side of Rhetoric,  more likely to point to issues of corporate exploitation and government manipulation, than I am. Indeed, when we appeared together a few years back at the Mobility Shifts conference at the New School of Social Research, for what was billed as debate, Losh's partner created two sets of race car jackets for us, demarking Team Critical Studies and Team Cultural Studies, so we could perform the culture wars which sometimes divide these frames of reference.

In practice, where education is concerned, we both end up somewhere much closer to each other, as we've discovered to our delight since I have moved to California and gotten to know her and her work much better. She's someone who works closely with classroom teachers and has a firm belief in the importance of public education, someone who is invested in debunking corporate claims about new tools and platforms in favor of promoting forms of education which allow more expressive freedom and creative participation for students, and someone who is ultimately a pragmatist in terms of trying to figure out how we can change the current system from within rather than engaging in rhetoric about blowing up the schools and starting over.

We've written a piece together about the challenges of bringing participatory culture and learning into the schools, and so I was excited when I saw that she had a new book coming out on education to grab another chance for us to talk together about some of these mutual concerns and interests. Her new book, The War on Learning: Gaining Ground in the Digital University, comes out in just a few more days and deals with the ways that new media is having an impact (real and imagined) on higher education.

Losh draws here on her own classroom experiences as someone who is constantly experimenting with new teaching methods and cutting edge toolkits, but she also looks at a range of national controversies and alternative imaginings (Project Runway!) through which we can think about what the university classroom might become. She examines all of these topics with the critical eye of a trained rhetorician, debunking many myths and false claims, but also articulating some ideals we as pedagogues and mentors should embrace if we are serious about making our classrooms into more participatory environments.

Here's what I say in the blurb I wrote for the book: "Elizabeth Losh's The War on Learning makes an invaluable intervention into current debates about the role of digital media in higher education by adopting an approach that is at once hopeful and skeptical, that rejects technological euphoria and moral panic alike, that challenges the promises made by corporate vendors but also those made by educational reformers, and that insists that core principles of inclusion and mutual respect should govern the relations between faculty and students."

I meant it!

Throughout the book, you challenge some of the rhetorics which are used to describe the introduction of new technologies into the classroom. What would the Rhetorician Liz Losh have to say about the author Elizabeth Losh's use of “war” as the central metaphor in her book’s title?

As a rhetorician, I am always interested in how people use language to characterize different aspects of public policy debates.  Using “war” in the title – along with “gaining ground” in the subtitle – to characterize how social computing is disrupting higher education was a very deliberate choice.  When I started to look at how faculty (and the media) talked about using instructional technology systems like Turnitin.com to monitor plagiarism in student writing, words like “weapons” and “arsenal” began to jump out at me, and I started to notice how much of our discourse about these issues is driven by military metaphors, either because we needed to stage a revolution in the university or because we need to defend our battlements against uncouth invaders. Well, we all know how the “war on poverty” or the “war on drugs” turned out, so I also wanted to make clear that adopting either a strategy of command and control or one of mob rule wouldn’t take us very far.

I also wanted to make learning the focus of my intervention.  So it’s really two titles: it’s about the “war on formal learning” coming from social media and other distributed knowledge dissemination systems and about the “war on informal learning” being waged by campus administrators who don’t want students subverting or gaming the system.

I proposed a book that would be a “scholarly polemic,” and then I found in writing it that my engagement with this subject matter – as an instructor myself – is much less abstract and more personal and more complicated than the binaries of an antagonistic argument, so there are also a lot of my own stories about negotiating conflict in the classroom or the lecture hall or the residence hall.  I claim that far too often people assume that a radical generational division between the “digital generation” and everyone else makes communication between students and faculty impossible when technology is involved.  Certainly the traditional system of disciplining students isn’t well suited for some of these emergent phenomena.  And then there is the weird fact that some of this conflict may even be manufactured by interested parties with an agenda for sowing discord.  Some of the most dramatic scenes of conflict – such as viral videos of professors destroying laptops or cell phones – are actually staged.

 

You begin the book by identifying some common mistakes or misunderstandings that often shape digital learning initiatives. What do you think we most often get wrong when universities seek to bring new media technologies and practices into higher education?

 

As I say in the opening, the material features – as well as the human aspects of technology that involve standards or values or design choices – are frequently underestimated, so that people have very idealized conceptions about technology in which technology exists without the mess that seems to compromise and contaminate everything else in the world.  Technology is presented as something that manifests itself as a liberating force that is characterized by its youth and radical novelty, and it isn’t supposed to be constrained by physical barriers or historical baggage.

Most famously Nicholas Negroponte, of One-Laptop-Per-Child fame, spent significant time in Being Digital differentiating between “bits” and “atoms.”  Of course Matt Kirschenbaum loves to point out that computational media depend on material components and that you can actually see bits on a surface of a hard drive.  (I also like how Paul Dourish points out that digital signals have signatures that are actually a lot less mathematically perfect, because they always depend on technology that is analog at some level.)

So universities tend to assume that digital technologies only involve shiny new gadgets combined with intellectual property – pure code to be licensed from vendors – and not physical property that institutions have to continue to maintain with labor.  Because technologies are always new we also don’t have to think about them aging or dying or about things like the infrastructure needed for support.

I particularly love the assertion that technologies are inevitably labor-saving devices and that teaching online or with a course management system will always reduce labor so that teachers can teach more efficiently.  Part of this is a mistake about misunderstanding the nature of pedagogical labor and the assumption that the affective labor of managing students’ feelings doesn’t matter because teaching is simply a logical process of transferring content from one party to another that process can be divorced from emotions or conceptions about one’s identity.

I say all this as a technophile, as someone who loves experimenting with new technologies in my teaching, as a person actively involved with initiatives like Digital Media and Learning Central, Reclaim Open Learning and FemTechNet.

 

You direct many of the book’s strongest criticisms against the “acceptance of shortsighted commodity solutions from corporate vendors.” Why do you think such “solutions” have gained such a toe-hold in the modern university and what are the consequences of thinking about digital media and learning in terms of products and services? Do such practices further a tendency to think of education in terms of consumption rather than participation?

Well, we live in a commodity culture, and I tend to be a pragmatist about how much the university can really transform our society by reshaping the individuals who participate in higher education.  In education-speak we talk about the “zone of proximal development” that describes the area of activity where intervention is most effective and the process of trying to meet people near to where they are as learners.  I might argue that the same principle holds true when we talk about a politics of public resources and common values.

The tendency to think about students as consumers that we want to keep happy with dazzling media or brand-named stuff is certainly understandable, because unhappy students might become unhappy alumni who won’t be very likely to become generous donors.  Gadget-distribution programs, such as handing out an iPad to every registered student, make for good headlines . . . until things begin to go wrong, as they did rather spectacularly for the Los Angeles Unified School District that will probably never recoup its investment.

I am often astonished at how naïve administrators can be and how susceptible to pseudo-scientific pitches from instructional technology companies with as much research to support them as a typical soda commercial.  I actually think the best strategy is to play the capitalist and to appeal to the logic of consumption by at least arguing for lower cost solutions. The thing that I find most exasperating is that treating the educational enterprise as a marketplace for experiencing high-tech goods and services is that it is really prohibitively expensive.

Elizabeth Losh directs the Culture, Art, and Technology program at the University of California, San Diego.  She is the author of Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes (MIT Press, 2009) and The War on Learning: Gaining Ground in the Digital University (MIT Press, 2014). She is also the co-author of the comic book textbook Understanding Rhetoric: A Graphic Guide to Writing (Bedford/St. Martin's, 2013) with Jonathan Alexander.  She writes about the digital humanities, institutions as digital content-creators, the media literacy of policy makers and authority figures, and the rhetoric surrounding regulatory attempts to limit everyday user practices.

Civic Paths "By Any Media Necessary" Hot Spot

 

Henry Jenkins introducing "By Any Media Necessary," the Spring 2014 Civic Paths Hotspot Vimeo.

Hot Spot Overview: "By Any Media Necessary"

By Liana Gamber-Thompson

How do we foster a civic imagination? That’s the question Professor Henry Jenkins asks us to consider in his video intro. Of course, there is no one answer to that question. That’s why we’ve kept the topic broad for this Hot Spot, our semesterly collection of mini-blog posts organized around themes that cut across the diverse interests of participants in our research group.

We’re calling this collection of posts “By Any Media Necessary” because it gets at the myriad ways that social and political change happen in the age of digital media. Henry explains:

At the heart of the phrase “By Any Media Necessary” we’re building upon Malcolm X’s famous phrase “by any means necessary,” but we’re saying today change will come, not through a single media platform, but by the ability to coordinate your message across many different channels, to reach many different publics with multiple messages, all serving some shared vision of what political change needs to be.

In that spirit, we invite you to explore the multiplicity with us through this collection of posts that touches on many interpretations of what it means to effect change “by any media necessary.”

First, Andrew Schrock draws parallels to previous generations of “ethical engineers” to describe how “civic hackers” attempt to bring about institutional change through community-based work and technological production. He argues that civic hacking serves as a mode of political participation closer to civic engagement than hacker cultures aligned with activism or software production.

Diana Lee looks at the recent “I, Too, Am Harvard” Tumblr campaign to shed light on the ways young people are using online spaces and new media platforms to take a stand against their everyday lived experiences of racism as well as institutionalized structures of inequality.

Kari Storla examines how survivors of rape are using a variety of media forms to talk about their experiences of sexual assault and to communicate about a subject matter that is often rendered invisible in public discourse and cultural representations. She considers how humor is employed to open up conversations about rape and rape culture.

Neta Kligler-Vilenchik provides her account of a recent workshop, “Think Critically, Act Creatively,” at the 2014 Digital Media and Learning conference. She draws on her experiences to think about how tapping into our civic imaginations and engaging in acts of “critical utopianism” can broaden our conceptions of what’s possible for social change.

Raffi Sarkissian shares several case studies of queer activism and shows us how the web is just one arena in which queer-identified and LGBT youth are exerting their voice and garnering visibility. He looks at both on and offline strategies used in contemporary queer activism, urging us to look at the variety of ways LGBT youth are asserting their influence.

Lastly, Yomna Elsayed describes the shifting nature of popular representations of American Muslims, examining their reception both within and without the Muslim community. From the appearance of a veiled Muslim woman in a Super Bowl Coca-Cola ad, to one Muslim woman’s attempt to normalize her experiences as a “Muslim Hipster,” she describes how such representations, however fraught, continue to broaden the national conversation about Muslims in America.

We hope this collection inspires you to think critically about what a kind of activism that relies on “any media necessary” might look like in 2014. As always, we welcome your thoughts and feedback in the comments section because we believe you can’t have a theory of change unless it’s also constantly growing and evolving.

Kids on YouTube: An Interview with Patricia Lange (Part Four)

You describe in the book some of the kinds of “media skirmishes” that take place in the family around conflicting representational ideologies about what should be recorded and what should be shared. How do these conflicts differ from, say, earlier moments when children and youth objected to having their pictures taken? Does the presence of an online audience change these dynamics in a significant way?

It has often been assumed that kids do not think through the publication of their media while responsible parents do. I did not find such neat age-based divisions in my research. Some kids were quite savvy about what it meant to be posting things of themselves online and they did not always wish to do so. Kids did not always agree with their parents’ more public video blogging philosophies.

In addition, I have observed many instances in which parents posted images of their children in unflattering terms, and they often did so when kids were so young they did not have any sense of “choice” or understanding of what was going on. There is a point over time at which kids do become more knowledgeable and it is possible to talk about having a meaningful choice about what goes online.

However, rather than see media responsibility as solely age-driven, my book talks about mediated dispositions, and how different individuals have varying levels of interest in being in videos, for tolerating risk, and for circulating their image widely. Because mediating human images is potentially damaging and permanent, I hope that people will take away a sense of the importance of talking about choices within families.

Hopefully, people will take media skirmishes seriously, not only as a rite of passage as children grow up, but more generally as a form of collaborative media in which people negotiate different representational ideologies over the recording and circulation of human images.

 

You note that being “self taught” is a value strongly embraced by many youth included in your study and link this value back to hacker culture more generally. You write in the book’s conclusion, “scholars in informal learning should investigate why being self-taught is an important value, what is meant by this term, and under which circumstances being self-taught is productive.” What kinds of provisional answers does your book provide for these questions?

 Performing a technical identity in many facets of U.S. culture often includes a fierce allegiance to being self-taught. Reading historical accounts of hackers and talking to today’s engineers reveals a logic behind wanting to have hands-on experience with a technology. Experts want to be able to understand a technology in a fundamental way, to manipulate and achieve mastery over it.

However, interviews that I conducted revealed that being “self-taught” carries with it many connotations, not all of which are helpful for encouraging informal learning or peer-to-peer mentoring. The term tends to vary widely and should be unpacked in particular contexts. For example, for some technologists, being self-taught means it is okay to examine online tutorials and manuals, while for others, such activity is anathema.

The term self-taught cannot be taken for granted, but should be explored more fully whenever it is used, especially in research projects on informal or self-directed learning. Kids who try and maintain what they think are appropriate technical identities by eschewing tutorials may actually complicate their learning. Should their self-actualization be sacrificed on the alter of an assumed tech-savvy identity based on being “self-taught”? In an effort to appear technical, kids may risk self-sabotaging their efforts to improve by rejecting valuable resources.

Moving forward, a key challenge will be to find ways to encourage kids to take advantage of available resources. Otherwise, we might see deepening technical divides that are based not only on traditional identity variables, such as class, but also on nuanced interactions and cultural values, such as technical identity performances. Eschewing resources, perhaps unnecessarily, would be tragic given the digital resources that are available to boost digital literacies and technological skills. Being “self-taught” has many connotations, and not all approaches to being self-taught are equally effective for everyone.

Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Kids on YouTube: An Interview with Patricia Lange (Part Three)

Many adults discourage youth from creating and sharing media online because of what they see of the “risks” involved. How realistic are these risk framings? How have the youth and their parents included in your study thought about these issues?

Concerns about posting materials online are logical, because posting personal material may lead to unfortunate consequences. People have gotten fired or been denied diplomas because of things they themselves posted online. We know that government organizations and businesses such as operators of social network sites are using our data for their own ends, such as for profit or to maintain forms of power. Many families continue to post images of themselves and their loved ones online without necessarily stopping to reflect on the consequences of their acts.

As I argue in my book, people often hold varying or even conflicting representational ideologies, or ideas about what is ethical to post. In some cases, people may be unaware of how their data is being used. I asked one mother how she felt about advertisements being posted to her videos, and she said she really had not yet formed an opinion. In other cases, people are more than happy to post human images, arguing that the tremendous benefits, social connections, and self-actualization that they have achieved ultimately outweigh the risks involved in being so public with their personally-expressive media.

I would expect to see many more of the type of media skirmishes that I describe in my book as people argue over who has control or ownership of their own images or images that others have taken of them. As some scholars have suggested, we may need new terms that include more collectively-oriented versus personally-generated media making, so that we can understand in a more fundamental way what collective image production entails.

Mechanisms might be developed to reduce risks such as current experiments with short-term media that is automatically deleted after a certain time. Yet, the problem with those mechanisms is that once something is mediated, it always has the potential to continue to be copied, circulated, downloaded, remembered, and viewed in perpetuity. Long ago, Kitzmann (2004) used the example of a diary left on a city bus to show how even the most quiet and personal mediation always holds the potential to become public. Think of how diaries may be used after someone’s death to understand their personality, when in reality it is only one piece of the identity puzzle.

I can envision this explosion in media potentially leading to two trends. On the one hand, the proliferation of private images online may be a kind of equalizer, in that most everyone will have pictures of them posted by their families and friends. The potential for everyone to have at least one embarrassing picture may be too common to cause serious harm to a particular individual.

On the other hand, though, we could see the emergence of a two-tiered image-based society in which those families and people who have been more cautious about circulating public media will have a status-advantage over those who have “gone Kardashian” and posted every moment, even unflattering or unethical ones, of their lives online. Unlike the Karashians however, people without financial resources who post too much of their lives online may find themselves in a digital-image-based lower class, and they may struggle to obtain access to jobs and education because of what they have publicly shared. Knowing what to post is beyond a doubt a crucial digital literacy in today’s self-image-laden media environment.

 Home movies were historically an archival medium, much like amateur photography -- a way of recording the stages of the child’s growth into adulthood or the ongoing life of the family. What has changed about the kinds of media being produced in families today? What new genres of production are emerging and why?

In prior eras in the United States, home movies were, as Chalfen (1987) observed, about preserving memories and charting personal progress. The things that were recorded were often important events or milestones in a person’s life such as weddings, graduations, and the arrival of a new car.

Although those functions have not gone away, we’re seeing more experiential-type videos where people record an experience of even small moments such as going to a coffee shop or going on a walk. Part of the fun of the experience is the recording and posting of the video. The phenomenology of the mediated moment, or how we experience recording and circulating media, includes more instances in which people experience something in a way that is deeply intertwined with the delight and anticipation of sharing the media to potentially wider audiences. In some cases, people post videos for people who cannot attend the event or experience, and so the video helps friends and family go along for the ride. Posting the videos helps self-select an audience (in Warner’s [2002]) sense for those viewers who interpellate themselves as interested parties.

People often wonder why such small moments get recorded and circulated so publicly, and critics tend to see these activities as narcissism on the part of the video makers. But as some pundits have observed, it is often rather the reverse; it is narcissistic of audiences to assume that they are the central viewing target of a video that is quite clearly not at all intended for them. YouTubers and video bloggers have told me that their sense of humor or personality tends to shine through in their videos—both the planned and experiential varieties—and they often attract like minded viewers who may eventually even become friends in the traditional sense (as opposed to the casual social media sense).

Experiential videos are about cementing friendships when people cannot be physically present and attracting new friends who happen to share similar interests or worldviews but who are not physically co-located. As my ethnographic film, Hey Watch This! Sharing the Self Through Media shows, YouTubers have continued a long Internet tradition of making an effort to meet the people with whom one has established interesting or meaningful connections online.

 There’s a tendency to talk about the public circulation of these videos in terms of self-branding or self-promotion. Is this an adequate explanation for what motivates these young people to post their works online?

Although it is certainly part of many people’s online experiences, self-branding is not the only game in town in online spaces. Social media and YouTube offer plenty of fuel for critics to express concern about how rampant self-promotion complicates authentic dialogue.

But at the same time, people share media for many reasons, often related to aspects of friendship and sociality. Sometimes, the point of making a video is to share an experience with people who are there, and with people who cannot be there. The moments may be small and unimportant to most viewers, but they hold meaning to the people who make and post these videos.

Flashy self-promotional videos may attract attention and receive more criticism in mainstream professional media because focusing on this aspect of media making, rather than the myriad other forms of socially-driven media, becomes another way of creating delineations between vernacular video and professionals. However, many kids are quite capable of shining a light on important problems that are difficult to tackle.

It is also important to keep in mind that self-promotion has long been seen as important for cultivating future job opportunities. “Networking” for jobs and opportunities is considered an essential skill, and has long been a necessary part of successful professional life. Judging young people negatively for self-promotion sometimes smuggles in a moral judgment about who should have the permission to break beyond the sometimes closed doors of professional media making, when in fact these skills are broadening across the population.

Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Kids on YouTube: An Interview with Patricia Lange (Part Two)

You place a strong emphasis throughout the book on video-making as a space of learning. What do you see young videomakers learning and how/where are they learning it? Pushing this further, are there things that you and they value which they would not and could not learn through formal schooling? If so, what? Does most of the learning involve the process of producing media or is there something important about the act of posting and circulating this media to a larger public?  

I found that on YouTube, kids learned a lot by messing around with cameras and engaging in projects that were organically interesting to them. Kids learned many different things from participating. By participating with their advanced amateur friends, sometimes less experienced kids learned about the basic technical principles of filmmaking, including the narrative strategies and technical aesthetics that are often used in mainstream films to tell stories.

Teens also reported developing more self-confidence by seeing themselves on video, and finding acceptance with the way others see them. The video gave them a self-recognition that they did not have prior to making the media. On the other end of the spectrum, technically oriented kids also learned things about leadership and teamwork, and what it means to motivate people, even when they are not as motivated to complete a task such as a video.

Several of the kids and teens whom I interviewed were home-schooled, and there seemed to be something beneficial about being able to organize their time in ways that carved out spaces for time-intensive exploration of digital activities such as making videos.

Although much of the discourse around informal learning casts it in opposition to formal schooling, I found that some kids actually got started because their teachers offered video as a possibility for them as an assignment. In some cases they were struggling with more traditional writing assignments, and the video option opened up important opportunities for self-expression.

These examples illustrate that informal learning does not have to be in competition with what happens in schools. But having open spaces of time—which is often difficult to provide in a regular curriculum—did seem to have benefits for learning time-consuming digital skills.

Informal learning is not a panacea. Sometimes kids found that they were the digital experts in their local schools and communities, which made it difficult to improve without connecting to larger audiences. Michelle Obama talks about “food deserts” to describe isolated areas that lack access to healthy food. We might adapt this term to talk  about “digital literacy deserts” where the people around kids who are interested in video are frankly are not going to make good mentors. On the flip side, going online often means risk, and encountering “haters”, cruelty from peers at school, as well as more serious threats.

One solution is a “walled garden” approach in which kids limit circulation of their work to limited audiences, say at school or in a neighborhood only.

Yet, whenever the topic of “walled gardens” comes up, die-hard technologists often cringe. The Internet was supposed to be a place where people could circulate and share ideas to inspire forms of collective intelligence. That idea gets defeated when people who are rightly concerned about bullying feel discouraged about posting their ideas and videos. But the fact is that many kids felt a soaring sense of inspiration when strangers whom they didn’t know offered advice or even just kind words of encouragement. For some kids, this encouragement was profoundly uplifting and even served to drown out the “haters.”

One problem that I see is that much research on online participation is conducted and critiqued from a synchronic perspective. For example, a website may be analyzed for its potential for say, civic engagement. If inane comments outweigh positive feedback, then the website is judged as forever useless, or so goes an extreme form of this argument. But this is a myopic, synchronic approach.

Why not take the approach that people could be trained to make better commentary online, and to handle even harsh criticism? School can supplement informal learning by teaching kids how to provide meaningful commentary in online sites. Classroom exercises could include ways to learn how to comment and present oneself online. Processes of informal learning and formal education should not be considered in opposition but rather should be in dialogue to raise the bar across the board when it comes to online digital media production and participation.

 

Several recent books have stressed the ways that especially for young girls, YouTube’s practices tend to re-enforce traditional gender roles, with even very young women getting assessed in terms of beauty and fashion rather than other aspects of their identity. Yet, your research also considers the ways that they are acquiring a sense of themselves as “tech savvy” through the process of producing and circulating videos. How might we think about the relationship between these two dimensions of what it means for a teenage girl to post a video online?

Projects that investigate how femininity or girlhood is interactively constructed online and through media are very important. Investigating such subjects will no doubt continue to yield important insights. However, moving forward I think it is important to focus more direct attention on how girls develop technical identities and skills. We need to correct a contemporary research imbalance that has been concerned with how femininity  intersects with other identity variables such as race and class.

While these subjects are important, it is vital that we understand the similarities as well as the differences between males’ and females’ sense of technical identity. I found that girls and boys share certain ideas about what it means to be technical. If we want to understand what it means to perform technical affiliation, then we need to acknowledge and understand similarities as well as differences.

Rather than assume that the central issue in developing a technologized identity is how this affects girls’ femininity, we need to analyze how a technologized identity is achieved across different groups. We need to explore how girls come to achieve pride in their technical accomplishments, not because they are girls but because they have mastered important skills as technologists.

Technological identity should be studied as a variable in its own right, rather than examined just in terms of how it interacts with other variables. Interactions between identity variables such as sex, gender, race, class, and technological ability should certainly be studied, especially when there are disparities that are inhibiting technical skill acquisition. It is important to know for example, how class affects acquisition of everyday technical skills as well as mastery of arcane technical knowledge.

But before we assume that class or any other traditional identity will be the most important factor, scholars need to approach technical identity development in a more open ended way; we need to see exactly how it is that technical identities are acquired and how they unfold. For example, many of the people whom I interviewed for my book were not particularly well off, but they nevertheless held very strong ideas about what constitutes appropriate technical skills and identity characteristics.

Although class may well be a barrier in many situations, this does not mean that class or any other identity factor will automatically drive a person’s image of their own technical persona. People across class may share certain values about being technical, such as the importance of being “self-taught.” More attention should be paid to how girls attain and achieve a sense of pride in mastering technical ideas, devices, and systems rather than only analyzing what participation online means for the construction of their “femininity.” Continuing to focus on the femininity angle risks reifying this topic as the only or most important aspect of a girl’s identity, when in fact, technological skills and mastery are also an important part of growing up.

 

We are both very interested in the role which these production practices play in the formation and expression of youth’s identities as citizens and activists. You cite examples of youth who are using these platforms to speak out about issues that concern them on all levels -- from the hyperlocal to the global. What factors shape which youth are drawn towards these kinds of political expression? Are these the “usual suspects,” i.e. the kids who would become political no matter what or are there signs that these practices are increasing social engagement and political awareness for youth who might not otherwise think of themselves as activists or investigators?

The wonderful thing about media and video is that people who enjoy experimenting can try out different genres. Most kids whom I interviewed exhibited mediated dispositions that showed a preference for certain genres over others, and only a few of them engaged in civically-oriented videos. But even these modest examples showed budding signs of interest in participating in civic discourse.

The kids whom I profiled found a way in to this space through their organic interests in making videos for YouTube. It allowed them to test out their voice as part of their everyday interests in being part of a film club or video blogging.

I am currently analyzing rant videos, and I am finding that civic engagement can be found in the smallest of places. When people complain, they are often engaging in discourse about problems of collective interest, and anyone has the potential to do that. People often fault video makers for being narcissistic about complaining about problems; but many of these problems are not unique. Video makers are complaining about things that may even seem intractable, like the high cost of college education. In these kinds of cases, kids are articulating much larger problems that should receive attention.

Moving forward, it is important for educators, policy makers, and scholars to recognize and mine what I would call “civic moments” in which kids provide information about or critique collective issues. These civic moments may be buried in a variety of genres in which kids talk about their lives and discuss issues that appeal to much larger collectives. We need to find ways to nurture these civic moments in video, and peer-to-peer mentorship may or may not always provide the kind of encouragement they need.

If kids are not being encouraged by their age-level peers (some of whom are not pre-disposed to following such “geeky” topics), adults and other mentors can provide the perspective and experience to develop these skills. The key will be to keep kids involved in a sustained and life-long way. It is one thing to experiment with a video blog or a mash-up that has civic appeal, but what happens later?

These civic moments should not be taken lightly. I think the potential for being political or at least civically-minded is latent in everyone. Studies have shown in the past that a big reason for people’s lack of participation has been because no one asked. So we need to ask. We need to build on the kind of organic explorations of civic participation that appear in my book and other studies and find ways to keep kids tuned in to a civic frequency.

 Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Kids on YouTube: An Interview with Patricia Lange (Part One)

Not long after I launched this blog, I featured an interview with Mimi Ito and the graduate students from USC and Berkeley who worked with her on the Digital Youth Project. One of the first projects funded by the MacArthur Digital Media and Learning Initiative, this project did a large scale,multi-site ethnography to try to understand mechanisms of informal learning and the contexts where young people were encountering digital media. From this research came the now classic typography of "Hanging Out, Messing Around, and Geeking Out" to describe different modes of engagement in and through networked technologies, a framework which has now informed everything from the design of public libraries to the development of curriculum. Looking retrospectively, Ito and her co-P.I., the late Peter Lyman, had assembled and shaped a team of some of the top digital scholars of their generation, as becomes clearer as they have begun to publish their solo works. I was lucky enough to have gotten to know many of them through their work on this project and to have maintain contact with them through the years, watching them develop their own distinctive strands of research.

Later this month, Patricia Lange, one member of the Digital Youth team, publishes her first solo book,  Kids on YouTube: Technical Identities and Digital Literacies. I recall having her interview me for her video blog after one of my very first meetings with this group; she later shared with me a rough cut of a documentary she produced about the culture of video-blogging, and more recently, she's shared drafts of the chapters for what has become an outstanding book about how childhood and parenting is playing out differently in an era of video sharing and other forms of participatory culture.

Patricia Lange’s Kids on YouTube raises important issues about the ways that our current participatory media practices intersect contemporary family life and help to shape the ways that young people form their sense of themselves and the world around them. Through vividly drawn accounts of the roles which media-making and sharing plays in the lives of particular families, Lange convincingly demonstrates why these activities matter in terms of fostering new literacies, enabling new social relationships, and sustaining new forms of civic engagement.

Lange has immersed herself into this culture of video production and sharing, asking core questions, and making contributions to central critical debates around participatory culture, connected learning, the risks and rewards of online publishing, the hacker ethos, gender and technology, and the development of young citizens, all of which she speaks to in the course of this extended interview.

 

We first met through your work on the Digital Youth Project. Looking backwards, this project’s report, Hanging Out, Messing Around, and Geeking Out, has proven to be a landmark in the emergence of the Digital Media and Learning movement. Reflecting backwards, what do you see as the legacy of this project and what impact did it have on your own intellectual development?

The Digital Youth Project was a joint effort between teams of researchers at the University of Southern California and the University of California, Berkeley who were interested in studying informal learning in digital environments. Participating in the Digital Youth project was truly an honor. I am deeply grateful to the MacArthur Foundation, and to Mimi Ito and Peter Lyman, whose vision about reformulating education through informal learning inspired the research. I think the Digital Youth Project reinforced the benefits of teamwork in conducting contemporary research in digital environments. The researchers came from many different backgrounds, and that brought advantages and challenges. But it was interesting to compare the findings of numerous projects operating under one research umbrella.

Media ecologies are complex and shifting, and it is instructive to know, are the findings gleaned by studying any particular set of technologies or websites limited to those sites, or are there patterns that reach across different theoretical lenses, methodological approaches, technological platforms, and research populations? This amazing project gave us the opportunity to explore those questions in a way that is more difficult when researchers are conducting separate projects on their own.

It was also quite exciting to see our research applied to the design of educational efforts such as the YOUmedia after school space in the Harold Washington Library Center in downtown Chicago. Drawing on the findings of the Digital Youth report, the YOUmedia space acknowledges the way that youth engage in varied ways with media and technology.

Our report found that kids’ engagements range from casual, socially-motivated encounters to highly-geeked out ways of making media. Recent reports in the media seem unaware of how academics contribute to the design and improvement of everyday spaces and processes. I am proud of this implementation of our research and I am hopeful that these and other spaces that draw on our research may facilitate the kinds of educational change that many of us in the field of informal learning are trying to re-imagine.

The project began by focusing on the rubric of “digital youth.” At that time, it was obvious that kids and youth were growing up with a range of technologies that even the younger members of the team did not have access to in their own childhoods. However, as the project progressed and was completed, it became quite clear that “digital youth” were quite a varied bunch. Not all digital youth were created equally. While operating under this rubric, the research also simultaneously challenged it, which I think is also an important legacy of the project.

My project on YouTube pushed back on conceptions of “digital natives.” It became apparent that kids exhibited vastly different media dispositions with regard to how comfortable they felt sharing videos of themselves to the world. Further, my analysis of how people perform affiliation to technologies showed dramatic variation in terms of family background in technical expertise, kids’ interest in technology, and professional aspirations.

Terms such as “digital natives” imply that all kids are equally well versed in all technologies, and such was not the case in my study. In the same household, an older brother may be far more technically-oriented than a younger brother, and in some cases, it was technically savvy parents who encouraged kids to develop video blogging skills. Yet, not all kids adopted their parents’ enthusiasm for messing around with computers and creating videos. Some kids' outright rejection of their parents’ video interests severely challenge the concept of kids’ digital autochthony. Not all kids emerge into the world ready to make videos in a seriously geeky way, and making that assumption is problematic for creating strategies to nurture diverse youth’s digital skills and interests.

I also observed bifurcated technological skills. Some kids even saw themselves as being so much more expert than some of their peers that it was difficult to mentor their less tech-savvy friends. They did not even share basic technical vocabulary, which led to a break down in informal learning opportunities. Wide gaps in technical abilities in kids urge us to question and challenge how ageist rubrics obscure the investigation of important nuances that could be instrumental in improving informal learning dynamics, which are not guaranteed to work simply because they occur among peers.

For me, one of legacies of the Digital Youth Project was to show the advantages of challenging and even pushing back on initial research rubrics, and questioning their assumptions. The project reinforced the idea that it is advantageous to ask critical questions about any research paradigm one is operating under at a given time. Rather than wait till the project is over, it is reasonable to keep an open-mind as research is being conducted. I believe the project models how it is possible and desirable to step back, even during the research process, and question a rubric while simultaneously contributing to it in a fundamental way. These kinds of self-reflective questions are challenging but ultimately healthy.

 

In your introduction, you challenge some of the established categories we use to talk about these forms of productions -- including the notion of “amateur”, “grassroots,” and “Home Mode Media.” Instead, you propose a category of “personally expressive media.” What do you see as some of the limits of these more familiar categories? Why do you put such an emphasis on “personal expression”?

Years ago, Robert Stebbins (1980) wrote extensively about how “amateur” and “professional” categories are not as neatly divided as they are often assumed to be. Although he was writing generally about amateurism and professionalism and not media creation, his lessons apply in the video realm as well. We need to dust off our Stebbins and reacquaint ourselves with his ideas! Failure to do so risks aligning researchers with media discourses that seek to minimalize so-called “vernacular” accomplishments.

During my investigation, I saw a kaleidoscopic of media ontologies. In other words, videos came from many different people with a variety of backgrounds and skills. For example, I interviewed a former television producer, Ryanne Hodson, who was a champion of video blogging. She believed that making videos was another type of literacy that people should cultivate in order to spread their message. What status should her video blogs have?

She was quite literate in professional media production, but her personal blog was not operating in a professional context. She had control over her own video blog which was not produced under the auspices of traditional media institutions.

How should we categorize the work of teenagers whose family members had attended film school, or had family members who had a television show on a local cable access station? Are these creators operating in some kind of vernacular innocence? No they are not. I found that the amateur/professional divide became slippery and not particularly helpful for understanding people’s phenomenological experiences of their mediated moments of video creation.

“Home mode” is another category that is often misunderstood in research. When anthropologist Richard Chalfen (1987) initially introduced it, he was attempting to address a gap in the anthropological record on everyday media. Many people tend to wildly over-generalize anything they see on YouTube as “home mode,” because it was made at home or with friends. But home mode referred to a specific type of intimate media that was made for a relatively small group. People who made the media knew who were in the pictures and vice versa, generally speaking.

But examining his work more carefully shows that Chalfen bracketed out anyone who was trying to distribute his or her media to widespread audiences. He specifically stated that he was not interested in media created in camera clubs, or in academic settings, or by anyone else with aspirations to become more knowledgeable about making media. His research had an important theoretical purpose; it made sense to study everyday media makers at home who did not have professional or even advanced amateur aspirations.

But the people studied under the Digital Youth project, and in my study of Kids on YouTube varied tremendously with regard to their goals, skills, and what I refer to as their media dispositions. Some of them loved making videos with a passion, while others found it simply odd to make videos to show to the world. Some people may have captured home gaffes and put them online with the intention of becoming a YouTube partner and trying to make money with their “innocent” videos.

Rather than attempt to adjudicate complex questions of amateur/professional media ontologies using arbitrary criteria, I found it more useful to see this media as a form of personal expression that might shift status within and across attention and money-making economies. A video maker’s status might also depend upon their dispositions and future desires with what they hoped to gain by making media.

My research goal was to find some way of talking about media with complex or ever-shifting ontological statuses in ways that did not pre-judge videos. Such divisions are often used to minimize so-called vernacular abilities and elevate professional statuses, a binary discourse which simply does not theoretically hold when analyzing media made by so many different people, who often have direct experience of or are influenced by knowledgeable mentors in professional media-making contexts. Exploring how and to what degree people were able to develop skills to convey their personal message seemed to be a far more fruitful project.

 

 

Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Storytelling and Digital-Age Civics Webinar Series: Highlights from Sessions 3 and 4 - MAPP Situation Room Edition

Last week we wrapped up the 4-part webinar series on Storytelling and Digital-Age Civics organized by the Media, Activism and Participatory Politics (MAPP) team here at USC. The series was sponsored in partnership with Youth Radio, Connected Learning, and USC’s Media Arts + Practice . The webinars highlighted the practice of storytelling and how it can be used to connect the spheres of culture and politics. An amazing group of participants were convened for the series to discuss their innovative uses of storytelling for civic/political ends, and the result was a collection of fascinating and insightful conversations (see the full list of speakers for webinar 3 and webinar 4).

I recently shared a blog post with highlights from webinars 1 and 2 selected by the behind the scenes team participating in the Livestream discussion and live-tweeting from the MAPP “situation room” during each webinar.*  This post captures some of the team’s favorite moments from webinars 3 and 4. You can also check out the full recordings of those webinars below.

Webinar 3: Spreading Your Story

Watch live streaming video from connectedlearningtv at livestream.com

 

The third webinar examined how participants spread their stories to others and how stories get circulated among a variety of audiences.  Some highlights include:

 

  • Rubi Fregoso, director for KCET Departures’ Youth Voices, and her student Raul describe how they turned a vacant lot into a dog park. Hear them explain at 13 minutes in how, through this experience and other civic projects, they encourage student leadership within their own community.

  • From 29 minutes in, hear the panelists discuss strategies for balancing the risk and the power of sharing personal stories. Nirvan Mullick, director of the Caine’s Arcade short film, makes a powerful statement: the more personal your story is, the more universal it is.

  • Thea Aldrich, community manager of Random Hacks of Kindness, emphasizes the power of the public that activists engage.  She advises others at 37 minutes in to “be comfortable with an idea or narrative taking on a life of its own...because it’s about the community, it’s not up to us to decide where it goes. Trying to control it limits its potential.”

  • Joshua Merchant of the Off/Page Project vividly demonstrates his poetry’s power to speak about his experiences as a black queer youth growing up in East Oakland. Check out his poetry performance at 49 minutes into the video.

  • At 39 minutes in, moderator Derek asks the activists how they measure success. Kat Primeau, from improv comedy outreach non-profit Laughter for a Change, cautions against relying solely on view counts and hits, saying at 54 minutes in that with improv comedy “you see success in the room when you see people having fun,” but that experience may get lost online.

 

Webinar 4: Considering Your Story’s Afterlife

Watch live streaming video from connectedlearningtv at livestream.com

 

The fourth webinar focused on how participants navigate their stories’ “digital afterlife” and lasting impact.

  • At 13 minutes in, hear Wajahat Ali explain how he became an ‘accidental activist’ and created Domestic Crusaders after a domestic violence murder case. He explains how something that starts locally may quickly grow into a national campaign.

  • Joan Donovan shares her experience with Occupy at 20 minutes in.  She explains, "We needed a space where Occupiers could speak to each other. Email was a terrific failure." So participants created the interOcc digital platform to connect a lot of people quickly, allowing them to coordinate action, share ideas, and strategize.

  • Jonathan McIntosh, pop culture hacker and remix artist, points out that the media is often lazy: mainstream news organizations will usually reprint your story in whatever form it takes in the beginning, so he advises taking the time to write and frame it how you want it from the outset. At 29 minutes in, he explains how activists can use the media to give power to their words.

  • Pete Fein talks of his experiences as an internet activist, including being a former activist with Anonymous. At 35 minutes in, hear Pete explain why he never considers himself to be in control of the story.

  • At 41 minutes in, Jasmeen Patheja of Blank Noise responds to a question about the role of the audience in civic stories.  She urges activists not to think of those they reach as an audience, but as a community to engage.

  • Luvvi Ajayi of the Red Pump Project responds to a question about how civic storytelling on social media can encourage people to participate. At 48 minutes in, she advises activists to make sure their story is more about people than the stats so it rises above the noise and people are more likely to act on it.

  • At 53 minutes in, Wajahat responds “Hello, NSA” to a question from the Livestream chat about dealing with the possibility of surveillance.  He suggests looking at surveillance as an educational opportunity that keeps you on your toes and encourages you to be smarter in your activism.

We are thrilled with the depth and breadth of the conversations generated by the webinar series and hope the stories of all the panelists inspire you just as much. We thank our fantastic panelists and facilitators, along with Derek Williams, moderator for all four webinars, and look forward to utilizing their insights in the future. You can continue the conversation about storytelling and digital-age civics on Twitter via #civicpaths and #connectedlearning.

*The support team includes: Samantha Close (@ButNoCigar), Raffi Sarkissian (@rsark), Karl Menjivar-Baumann (@newclearistbau), Liana Gamber-Thompson (@lianathomp), and Neta Kligler-Vilenchik (@Netakv).

A Whale Of A Tale!: Ricardo Pitts-Wiley Brings Mixed Magic to LA

Last February, I announced here the release of Reading in a Participatory Culture, a print book, and Flows of Reading, a d-book extension, both focused around work my teams (first at MIT and then at USC) have done exploring how we might help educators and students learn about literary works through actively remixing them. Our central case study has been the work of playwright-actor-educator Ricardo Pitts-Wiley from the Mixed Magic Theater, who was successful at getting incarcerated youth to read and engage with Herman Melville's Moby-Dick by having them re-imagine and re-write it for the 21st century. You can read more about this project here. And you can check out the Flows of Reading d-book for free here. 
If you live in Los Angeles, you have a chance to learn more about Pitts-Wiley and his work first hand. I've been able to bring Ricardo for a residency at USC this fall, which will start with a public event at the Los Angeles Public Library on September 26. Ricardo is going to be recruiting a mixed race cast of high school and college aged actors from across the Los Angeles area and producing a staged reading of his play, Moby-Dick: Then and Now, which will be performed as part of a USC Visions and Voices event on Oct. 11th. You can get full details of both events below. I hope to see some of you there. We are already hearing from all kinds of artists here in Southern California who have sought creative inspiration from Melville's novel and used it as a springboard for their own work. But you don't have to love the great white whale to benefit from our approach to teaching traditional literary works in a digital culture, and we encourage teachers and educators of all kinds to explore how they might apply our model to thinking about many other cultural texts.
For those who live on the East Coast, our team will also be speaking and doing workshops at the National Writing Project's national conference in Boston on Nov. 21.
Thursday, September 26, 2013 7:15 PM
Mark Taper Auditorium-Central Library
Thu, Sep 26, 7:15 PM [ALOUD]
Remixing Moby Dick: Media Studies Meets the Great White Whale 
Henry Jenkins, Wyn Kelley, and Ricardo Pitts-Wiley

Over a multi-year collaboration, playwright and director Ricardo Pitts-Wiley, Melville scholar Wyn Kelley, and media expert Henry Jenkins have developed a new approach for teaching Moby-Dick in the age of YouTube and hip-hop. They will explore how "learning through remixing" can speak to contemporary youth, why Melville might be understood as the master mash-up artist of the 19th century, and what might have happened if Captain Ahab had been a 21st century gang leader.

* Part of the Library Foundation of Los Angeles and Los Angeles Public Library’s month-long citywide initiative "What Ever Happened to Moby Dick?"

 

Henry Jenkins is Provost's Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. He has written and edited more than fifteen books on media and popular culture, including Spreadable Media: Creating Meaning and Value in a Networked Culture with Sam Ford and Joshua Green. His other published works reflect the wide range of his research interests, touching on democracy and new media, the “wow factor” of popular culture, science-fiction fan communities, and the early history of film comedy. His most recent book, Reading in a Participatory Culture: Remixing Moby-Dick for the Literature Classroom was written with Wyn Kelley, Katie Clinton, Jenna McWilliams, Erin Reilly, and Ricardo Pitts-Wiley.

Wyn Kelley teaches in the Literature Section at the Massachusetts Institute of Technology, and is author of Melville's City: Literary and Urban Form in Nineteenth-Century New York and of Herman Melville: An Introduction. She also co-author Reading in a Participatory Culture: Re-Mixing Moby-Dick in the English Classroom with Henry Jenkins and Ricardo Pitts-Wiley. She is former Associate Editor of the Melville Society journal Leviathan, and editor of the Blackwell Companion to Herman Melville. A founding member of the Melville Society Cultural Project, she has collaborated with the New Bedford Whaling Museum on lecture series, conferences, exhibits, and a scholarly archive. She serves as Associate Director ofMEL (Melville Electronic Library), an NEH-supported interactive digital archive for reading, editing, and visualizing Melville’s texts.

Ricardo Pitts-Wiley is the co-founder of the Mixed Magic Theatre, a non-profit arts organization dedicated to presenting a diversity of cultural and ethnic images and ideas on the stage. While serving as Mixed Magic Theatre’s director, Pitts-Wiley gained national and international acclaim for his page-to-stage adaptation of Moby Dick, titled Moby Dick: Then and Now. This production, which was presented at the Kennedy Center for the Arts in Washington, DC, is the centerpiece of a national teachers study guide and is featured in the book, Reading in A Participatory Culture. In addition to his work as an adapter of classic literature Pitts-Wiley is also the composer of over 150 songs and the author of 12 plays with music including:Waiting for Bessie SmithCelebrations: An African Odyssey, andThe Spirit Warrior’s Dream.

Is School Enough?: Forthcoming PBS Documentary

If you live in the Los Angeles area, I invite you to join me for what promises to be an exciting screening and discussion on Sept. 5 of Is School Enough?,  a new documentary, produced for PBS, which deals with the concept of "connected learning" as it has been articulated by the MacArthur Foundation's Digital Media and Learning Initiative. Details are below. If you do not live in Southern California, I would encourage you to check online here and see when and where this documentary might be airing in your area. Here's a preview of the film.

Many of you will already know New Learners in the 21st Century, which aired a few years back.  You can check out this film online here. For my money, this is probably the best film produced on the new forms of learning that have emerged within a networked culture, one which explains why these approaches matter to educators, researchers, students, and parents, and one which moves far beyond the usual focus on "risks" and "dangers" that have dominated some other PBS documentaries on these topics. I was proud to have been included in the New Learners documentary and even more excited when the filmmaker, Stephen Brown, consulted with me about this new production. I was able to help connect him with the incredible work being done by the Harry Potter Alliance, which becomes a key segment of Is School Enough?, and I ended up being a talking head featured in this film. Indeed, I get the Aaron Sorkin-like final speech summing up the vision as a whole. :-) I've seen the film when an earlier cut was screeened earlier this year at the Digital Media and Learning conference, and I am looking forward to joining this discussion at USC.

 

SCA Events

IS SCHOOL ENOUGH?

Make Reservations »

September 5, 2013, 7:00 P.M.

The Ray Stark Family Theatre, SCA 108, George Lucas Building, USC School of Cinematic Arts Complex, 900 W. 34th Street, Los Angeles, CA 90007

Cinematheque108, The Pearson Foundation, and PBS invite you and a guest to a special screening of

Is School Enough?

Followed by a panel discussion with Stephen Brown, Producer/Director of Is School Enough?; Henry Jenkins, Provost Professor of Communication, Journalism, and Cinematic Arts, USC; Juan Devis, Public Media Producer, KCET; Sujata Bhatt,  Founder and Lead Teacher, the Incubator School, Los Angeles; and Abby Larus, Member, the Harry Potter Alliance and student at Duke University.
7:00 P.M. on Thursday, September 5th, 2013
The Ray Stark Family Theatre, SCA 108 900 W. 34th Street, Los Angeles, CA 90007
FREE ADMISSION. OPEN TO THE PUBLIC.

Released to PBS stations on September 3, 2013.

About Is School Enough?

While policy-makers and educational experts try to determine the best “system” for delivering a world-class education to tens of millions of students across the country, many young people are finding their own ways of expressing themselves, pursuing interests, and participating in communities that are both on and offline. Largely unmediated by school and teachers, these young people, without really being aware of it, are connecting how they learn with what they care most about. Too commonly, young people are asked to solve problems in the classroom that have no relationship to the real world or relevance to their lives. Memorization and the measurement of what we know is the final basis for evaluating a students’ success; moreover, it’s the final evaluation of a teacher’s success as well. But in what ways do we ask our students to apply what they’ve learned in the classroom to something that’s happening in the world outside of it?

In what ways do we reward the authentic learning and work that young people do that is not validated and evaluated by our educational institutions? In this highly connected world that is powered by what we need when we need it, is school really enough?

Designed for parents and educators inside and out of the classroom, Is School Enough? – a one hour documentary - examines how young people are using everyday tools - including today's digital ones - to explore interests, connect with others, solve problems, and change the world around them. It is a call to action that moves the discourse away from how do we fix schools to how can we support, sustain and galvanize learning by helping students solve problems in their everyday lives.

Is School Enough? is a production of tpt National Productions, in association with Mobile Digital Arts. Not rated. Running time: 60 minutes.

Visit the Official Website: http://www.pbs.org/program/school-enough/

About the Guests

Stephen Brown, Producer/Director of Is School Enough?

Stephen Brown is President and Executive Producer at Mobile Digital Arts. Mobile Digital Arts uses film and video production as a way to showcase and advocate for innovative educational practices, digital media programs, and 21st century approaches to learning. Brown produced Reborn, New Orleans Schools, a feature documentary about the school reform movement after Hurricane Katrina; A 21st Century Education, a series of twelve short films about innovation in education; and Digital Media and Learning, eleven short films profiling the work of leading researchers, educators and thinkers on the impact that digital media is having on young learners. Mobile Digital Arts’ production – Digital Media, New Learners of the 21st Century – aired nationally on PBS in February 2011. He is also producing an on-going series of films with the OECD about the world’s best performing educational systems. Brown is currently the General Manager of the New Learning Institute for the Pearson Foundation.

Henry Jenkins, Provost's Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California

Jenkins arrived at USC in Fall 2009 after spending the past decade as the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of twelve books on various aspects of media and popular culture, including Textual Poachers: Television Fans and Participatory Culture, Hop on Pop: The Politics and Pleasures of Popular Culture and From Barbie to Mortal Kombat: Gender and Computer Games. His newest books include Convergence Culture: Where Old and New Media Collide and Fans, Bloggers and Gamers: Exploring Participatory Culture. He is currently co-authoring a book on "spreadable media" with Sam Ford and Joshua Green. He has written for Technology Review, Computer Games, Salon, and The Huffington Post.

Juan Devis, Public Media Producer, KCET

Juan Devis is a Public Media producer, whose work crosses across platforms – video, film, interactive media and gaming. His work, regardless of the medium is often produced collaboratively allowing for a greater exchange of ideas in the production of media. Devis iscurrently the Director of Program Development and Production for the largest independent television station in the United States, KCET. Devis has charted the stations’ new Arts and Culture initiative, Artbound, consisting of a television series, an online networked cultural hub and the creation programmatic partnerships with cultural institutions in Southern California. In addition, Devis has spear headed a new slate of series that are either in production or development, some of these include the Presidential Japan Prize Winner Departures, Live @ the Ford among others. For over a decade, Devis has worked with a number of non-profit organizations and media arts institutions in Los Angeles serving as producer, director, educator and board member. Some of these include: The City Project - Outpost for Contemporary Art - PBS World - LA Freewaves - OnRamp Arts - Center for Innovative Education – Los Feliz Charter SchoolFor the Arts.

Sujata Bhatt,  Founder and Lead Teacher, the Incubator School, Los Angeles

Sujata Bhatt is the founder of the Incubator School, an LAUSD-Future is Now Schools, 6-12 pilot school that opened this August aiming to launch the entrepreneurial teams of tomorrow. Inc. reimagines the traditional school day as a mix of individualized computer-based learning and deep, collaborative engagement via design thinking, real world problem-solving, and game-based learning.  The schooldraws upon Bhatt's 12 years' experience working as a Nationally Board Certified teacher in a Title 1 school in LAUSD as well as her background in education reform, technology, and startups. She has developed 'big picture' educational policy as a Teaching Policy Fellow with Teach Plus and with Our Schools, Our Voice, and Future is Now Schools. She has written on education reform in The Los Angeles Times, The Huffington Post, The Washington Post, Education Week, Eduwonk, and The Impatient Optimist. She also serves on the Joan Ganz Cooney Center @ Sesame Workshop's Games and Learning Publishing Council and is a member of the founding team of Outthink Inc., a startup that produces gamified science iPad apps.

Abby Larus, Member, the Harry Potter Alliance and student at Duke University

Abby Larus is a second-year student at Duke University. She's been involved in the Harry Potter fan community online since middleschool, when she began working with the Harry Potter Alliance, an organization that encourages civic activism by relating real world problems to the issues in the Harry Potter books. Abby started her work with the HPA as a Chapter Organizer, applying the HPA’s campaigns locally in North Carolina. She later became a volunteer on the organization’s communications staff, before taking on the role of Assistant Campaign Director. Abby has since transitioned to a position outside of the HPA, where she is the Associate Director of Logistics for LeakyCon, the largest annual Harry Potter fan convention. But she hasn't forgotten her roots - a portion of LeakyCon's proceeds go towards the HPA every year.

About The Pearson Foundation

The Pearson Foundation is an independent 501(c)(3) nonprofit organization that aims to make a difference by promoting literacy, learning, and great teaching. The Foundation collaborates with leading businesses, nonprofits, and education experts to share good practice; foster innovation; and find workable solutions to the educational disadvantages facing young people and adults across the globe.

More information on the Pearson Foundation can be found at www.pearsonfoundation.org.

About Cinematheque108

Cinematheque108 is an alternative screening series sponsored by the Critical Studies Department at the University of Southern California's School of Cinematic Arts. The series offers a rare selection of events that highlight noteworthy experimental, documentary, and/or foreign films, many of which can not be seen anywhere else. Cinematheque108 is an educational forum that aims to expand understanding of alternative film and media. All screenings are free of charge and open to the pubic.

Check-In & Reservations

This screening is free of charge and open to the public. Please bring a valid ID or print out of your reservation confirmation, which will automatically be sent to your e-mail account upon successfully making an RSVP through this website. Doors will open at 6:30 P.M.

All SCA screenings are OVERBOOKED to ensure seating capacity in the theater, therefore seating is not guaranteed based on RSVPs. The RSVP list will be checked in on a first-come, first-served basis until the theater is full. Once the theater has reached capacity, we will no longer be able to admit guests, regardless of RSVP status.

Parking

The USC School of Cinematic Arts is located at 900 W. 34th St., Los Angeles, CA 90007. Parking passes may be purchased for $8.00 at USC Entrance Gate #5, located at the intersection of W. Jefferson Blvd. & McClintock Avenue. We recommend parking in outdoor Lot M or V, or Parking Structure D, at the far end of 34th Street. Please note that Parking Structure D cannot accommodate tall vehicles such as SUVs. Metered street parking is also available along Jefferson Blvd.

 

"Decreasing World Suck": Fan Communities, Mechanisms of Translation, and Participatory Politics

Hi, guys. I have been taking some much needed down time this summer, putting the blog on hiatus, focusing on other writing projects, and putting in motion plans for new content in the fall. As a result, I am only posting when I have some major news to share. Today, I am releasing a report from the Media, Activism, and Participatory Politics research group in the USC Annenberg School of Communications and Journalism. We are part of the larger Youth and Participatory Politics Network, funded by the MacArthur Foundation, and led by Joseph Kahne (Mills College). Our team is doing interviews with young activists, as well as field observations and media audits, to better understand the practices that have enabled successful networks and organizations to draw youth into greater political and civic participation. Our previous reports have included case studies of the DREAMer movement and Students for Liberty; a report on civic learning within the Harry Potter Alliance and Invisible Children; and a special issue of Transformative Works and Cultures focused on the concept of fan activism.

This week, we are releasing "'Decreasing World Suck': Fan Communities, Mechanisms of Translation, and Participatory Politics," which shares insights about the Harry Potter Alliance, Imagine Better, and the Nerdfighters. The report is written by Neta Kligler-Vilenchik, an Annenberg PhD Candidate, who is doing her dissertation research on this topic.

We've written here about the Harry Potter Alliance before, so let me share a little of what she has to say about the Nerdfighters:

The Nerdfighters are an informal group, revolving around the YouTube channel of the “VlogBrothers,” two brothers in their thirties. John Green is a best-selling young adult author and Hank Green is a musician and entrepreneur, though both now engage in a wide variety of online projects. Inspired by video artist Ze Frank, the Green brothers launched the “Brotherhood 2.0” project in 2007, in which they pledged to cease all text-based communication for a year and keep in touch through publicly accessible vlogs (video blogs). In their vlogs, the brothers adopt the “talking head” format, facing the camera and chatting with the audience (and each other). Over time, they developed an elaborate repertoire of made-up jargon and inside jokes, which encouraged others to join their exchange. In 2007, YouTube featured Hank’s song “Accio Deathly Hallows” (calling for the release of the seventh Harry Potter book) on its front page, greatly increasing their visibility. The main focus for this case study is the community of Nerdfighters—the predominantly young followers of the VlogBrothers.

The name “Nerdfighter” emerged from one of the Greens’ vlogs; John encountered an arcade game called “Aero Fighters” and mistook its name for “Nerdfighters.”. The brothers’ followers adopted the term to describe themselves, and the VlogBrothers address many of their vlogs to Nerdfighters or “Nerdfighteria.” The Greens define a Nerdfighter as “a person who, instead of being made of bones, skin and tissue, is made entirely of awesome.” Over time, the Nerdfighter community reached significant proportions—the average Vlogbrother video has over 250,000 views.  The “barriers of entry” to Nerdfighteria are kept low. As the VlogBrothers quip: “Am I too young / old / fat / skinny / weird / cool / nerdy / handsome / tall / dead to be a Nerdfighter? No!! If you want to be a Nerdfighter, you are a Nerdfighter.”

Based on their sense of agency and their real-world engagement, Nerdfighters go beyond being a mere “audience” to the VlogBrothers, and can instead be conceptualized as a “public.”

The pronounced goal of Nerdfighters is to “decrease world suck.” When interviewed, John Green explained that, to him, this goal is:

Very much at the center of Nerdfighteria and I don’t think that there really is a community without that commitment to decreasing world suck or, as Hank likes to say, “increasing world awesome”. I don’t think there’s a community without its values.

As the VlogBrothers enigmatically define it, “World Suck is kind of exactly what World Suck sounds like. It’s hard to quantify exactly, but, you know, it’s like, the amount of suck in the world.” This broad definition leaves much space for individual Nerdfighters to interpret what “World Suck” (and decreasing it) means to them. Examples cited in interviews have ranged from personal acts, such as being a good person or cheering up a friend, to collective acts that fit within existing definitions of civic engagement. For example, Nerdfighters are very active on Kiva.org, a non-profit organization enabling individuals to make small loans to people without access to traditional banking systems.Kiva.org features communities of lenders, and Nerdfighters are the largest community on the website with 34,773 members, topping “atheists, agnostics and skeptics” (23,795 members) as well as Kiva Christians (10,652 members). For several months, Nerdfighters ranked highly in the amount loaned, with a total of $1,771,025 disbursed. The Nerdfighters also support Project for Awesome (P4A), an annual event in which members are encouraged to create videos about their favorite charity and non-profit organization and simultaneously post those on YouTube. The first year the project was launched, its goal was to take over YouTube’s front page with videos of charities and non-profits for one day. In the 2012 P4A, Nerdfighters uploaded hundreds of videos and donated impressive amounts of money to the “Foundation to Decrease World Suck” (a non-profit created by the VlogBrothers). Nerdfighters could then vote on which charities should receive the donation. Finally, Nerdfighters decrease World Suck by collaborating with the Harry Potter Alliance.

 

In particular, Kligler-Vilenchik is interested in what she describes as "mechanisms of translation" where-by these groups tap into the passions and social ties that bring these networks of fans together and providing means by which they can be connected to debates around social change and public policy. In the course of the report, Kligler-Vilenchik explores the strategies by which these groups deploy elements of their content worlds as analogies for thinking about political issues; the ways they encourage their supporters to actively produce and circulate media content, sometimes in the service of their larger campaigns; and the ways that they provide a social environment that encourages people to reflect on politics and which provide varying degrees of support for diverse perspectives. These kinds of fan groups are only one model of the ways that participatory culture might build the scaffolding needed to help young people enter into their new roles as politically-engaged citizens, and we are eager to see other case studies identify a range of other mechanisms that fulfill these bridging functions.

You can read the full report below.

Raising Children in the Digital Age: An Interview with Lynn Scofield Clark (Part Three)

Your book is full of evocative phrases and concepts. One of my favorite is that of “emotional downsizing.” When and where does “emotional downsizing” occur and what does it tell us about the context in which contemporary parenting occurs?

I used the term "emotional downsizing" to talk about parental expectations regarding family life and how media fit into these expectations. This comes up in a specific example about a mother who talks about how she wishes that her family could do more activities together, but they don't due to the time pressures they face (the parents have demanding jobs and the teen and preteen children have school, activities, and for the younger child, time in child care rather than at home). The mother wished that they could engage in different kinds of activities together - like hiking or playing board games together - that would require them to be "unplugged." Yet sometimes, the pressures of everyday life meant that she needed to lower her expectations about what was realistic and possible. This is how "movie night," while not a preferred activity for this mom (and for many of the parents I interviewed), became nevertheless a positive instance of "family time." Doing something together, even if it's a less parentally approved activity, is still worthwhile and sometimes it's the best we can do in what can be an exhausting schedule of family life. Parents therefore lower their expectations of an "ideal" family activity, or engage in emotional downsizing, coming to see the up side of engaging in mediated activities together.

Incidentally I discovered after writing my book that I use this term in a way that differs from sociologist Arlie Hochschild's use of it, although I refer to her work on family life throughout my book (e.g., I use her term "emotion work" to talk about what parents go through when justifying the decisions they make in relation to emotions rather than rational decision-making). In her book The Time Bind, Hochschild uses the phrase "emotional downsizing" to refer to what happens when parents assume that their children need them less than they do, which is followed by "emotional outsourcing," or leaving children in the supervision of hired caregivers. I observed both of these, but I wanted to highlight how television, movies, YouTube sharing and other mediated leisure activities - often discussed as less desirable than other activities - come to be part of something that family members view positively as "family time."

At a time when many of us are writing about the values of “connected learning,” your book offers a “reality check.” What kinds of obstacles or challenges do you see in trying to create richer educational opportunities for youth through the informal learning sector or for connecting what takes place in the home with school-based learning?

That is a great question. U.S. families across the economic spectrum are so busy these days, whether that's due to work and activities in the best of situations, or due to the chronic health issues, doctor's visits, and inconvenient transportation and work schedules that tend to be part of the most challenging family experiences. I love the ideas involved in connected learning: the interest-powered, peer-supported, and academically oriented learning principles and the production-centered, openly networked, and shared purpose design principles. But I do see two key issues.

First, both parents and young people need to see how connected learning is in the interests of the young people themselves. This is obviously the point of developing case studies that demonstrate the effectiveness of learning in places like Quest2Learn and the Digital Youth Network. These will demonstrate that connected learning helps young people develop skills and literacies they will need to survive in education and beyond.

But secondly, both parents and young people need to see how connected learning is consistent with their goals as a family. How can programs of connected learning give parents opportunities to share their values and life experiences with their children? How can programs of connected learning help young people to feel that their experiences and perspectives are valued by their parents? Of course, connected learning isn't a "program" so much as an approach, but parents may need to see specific programs in order to recognize how it is that their child's school wants them to engage and will value their life experiences and familial goals in the process. I think that embracing a family-centric approach will move "connected learning" out of the headspace of "homework" or "youth after school activities" and into the space that I think the connected learning innovators want to go, which involves strengthening bridges between home and school life.

While the book is primarily descriptive of a range of different models of parenting in the digital age, you end with some normative advice about the ways parents might improve upon the quality of experiences they have with digital and mobile technologies. What philosophical commitments govern this advice for you?

I wanted to avoid giving very specific advice about hours spent in front of screens or with mobile devices. Instead, going back to your first question, I wanted parents to be able to think about the "parent app" that best fit their own situation and needs. For me, I think my primary philosophical commitments are to the inherent worth and dignity of every person and to the interconnectedness of all people and living beings of nature. I believe that we each need relationships of trust, mutuality, and compassion to survive, and we each have responsibilities to act in ways that foster those relationships. Maybe this is especially so in our primary relationships with our families. So I wanted to end the book with some suggestions rooted in the idea that all of us share a desire for meaningful relationships of mutuality and respect. I have a longer list in the conclusion, so here's the edited version:

1. Be clear and fair about expectations regarding digital and mobile media, but be willing to change as children grow older and their needs change 2. Model the behavior you want, which includes prioritizing time together 3. Let children take the lead in teaching you about their media lives

But I also didn't want to lose sight of the fact that for a lot of people, our experiences are related to and limited by not just what we can choose to do, but our cultural and social environment. So, I wanted to propose that collectively parents can work with others to shape an environment that better meets our desires for trust, mutuality, and compassion.

Thus, in relation to the bigger picture: 1. Change the situation for young people 2. Change the media to change the culture

As I write at the end of the book, the digital and mobile media that are so much a part of our lives may seem inevitable, but the particular forms they take and the organizational patterns governing the industries that make and distribute them are not. It is up to us to choose how these media will fit into our collective lives and how they will shape the lives of our children and families in the future.

 

Lynn Schofield Clark is Associate Professor, Director of the Estlow International Center for Journalism and New Media, and Interim Chair of the Media, Film, and Journalism Studies department at the University of Denver.  In addition to co-parenting two teens, she is author of The Parent App: Understanding Families in a Digital Age (Oxford U Press, 2012), From Angels to Aliens: Teenagers, the Media, and the Supernatural (Oxford U Press, 2005), and co-author with Stewart Hoover, Diane Alters, Joe Champ, and Lee Hood of Media, Home, and Family (Routledge, 2004).  She teaches qualitative research methods and journalism courses, and is currently involved in a community engaged youth participatory action study of news and story-sharing among high school aged recent immigrants to the U.S..

Raising Children in the Digital Age: An Interview with Lynn Scofield Clark (Part Two)

Another core theme running through the book has to do with different experiences and expectations about media depending on the economic class background of parents. How would you characterize those differences?

I describe two different ethics that guide family approaches to digital and mobile media: an ethic of respectful connectedness, and an ethic of expressive empowerment. I'm really building on a lot of work in sociology of the family in this area (see, e.g., Annette Lareau and Allison Pugh as well as Roger Silverstone, each of whom looks at how family economics shape everyday experiences). The term "ethic" is meant to signal that there are guiding principles that help parents and young people determine a course of action in relation to communication practices. I use the phrase "Ethic of expressive empowerment" to refer to those families that seek to use the media for education and self-development, and the phrase "Ethic of respectful connectedness" to refer to those families that want to use media in ways that honor parents and reinforce family and cultural ties.

The differences are most stark at the extremes. The ethic of expressive empowerment can lead parents to think of their children as in need of constant guidance and oversight. When parents assume that they need to ensure the most empowering activities and the most appropriate forms of expression for their children at all times, they can rather easily slip into using technologies for covert helicopter parenting.

On the other hand, parents who are very concerned about the ways that technology use might undermine respect for parents can be drawn to a sort of "tough love" approach, using their children's social networking accounts to engage in publicly humiliating their children as a means of demanding respect, or being quite restrictive and "strict" about technology use.

Most parents fall between these two extremes, but each approach seems in some ways related to class-based ways of thinking about risk and technology. Upper income families in my study worried that their child might miss some opportunity that would secure their ability to compete in the increasingly merciless economic environment, and this drives the desire to oversee appropriate uses of time spent with technologies (and hence also supports covert helicopter parenting). Lower income families worry about their children's futures as well, but because many in my study had experienced the failures of society's institutions, they place more trust in close relations - which is why undermining respect for one's closest family members can be so threatening (and why engaging in a "tough love" response of public humiliation or strong restrictions on technology seems appropriate).

I wanted to outline these different approaches not so much to tie one or another specifically to class, but to highlight the idea that not all families have the same concerns about how technologies are playing a role in the lives of their young people. I think that many of us in education tend to embrace an ethic of expressive empowerment and so we see the positive potential in technologies. But I wanted offer some clues as to how counselors, educators, and parent advocates might discuss technology and its risks in family life in relation to differing ethics that frame a family's course of action.

You try to challenge and complicate prevailing myths about cyber-bullying. What advice do you have for parents who are concerned that their children may be being bullied?

First of all, parents need to resist the urge to jump in and "save" the child. Ultimately, our goal as parents is to raise children who have resilience. We parents need to see ourselves as resources who can help our children solve their own problems. We do this when we talk with them about different strategies of response and tell our own stories of how we respond when we feel bullied or harassed.

Of course, some incidents escalate beyond what a young person might be able to address on his or her own.

I've been doing another study specifically on cyberbullying among teens, and one of the things I've found is that teens don't like the term "cyberbullying." "That's what happens to younger kids," as several high school students told me. They prefer the term cyberharrassment, which suggests the seriousness of the issue.

And so I also really like Common Sense Media's approach to cyberbullying and in my book I echo what they suggest. It's important for parents to encourage their children to stand up, not just stand by when they witness such harassment, and it's equally important for those who are victimized to seek sources of support so that they are standing with others in response to the perpetrator.

You acknowledge throughout the book that some of your findings push against your own values as a parent. What would be some examples where you were forced to question your own assumptions about good parenting?

Even though I think of myself as someone who loves to spend time with my children, writing this book made me realize that this often comes into conflict with my sense that part of being a good parent is balancing work and home life appropriately. When it comes to children, there's really no balancing or multitasking, there's just the attention you can focus on one thing or another at any given time. In other words, if I really want to spend time with my children, I've got to put away my laptop and phone. And I've also decided to be much more intentional about spending time doing media-related things with them. Fortunately, we all like the Just Dance 2 DVD we received from a grandparent over the holidays!

In your discussion of teen’s online play with identity, you introduce the concept of “interpretive reproduction.” Can you explain this concept and discuss what it helps us to see about teen’s strategies for using social media?

Sociologist William Corsaro introduces the term "interpretive reproduction" as a way of challenging our tendency as adults to think about children in terms of "socialization," or in terms of what they will become in the future rather than in relation to what they are doing presently. The term "interpretive reproduction" describes the process that young people go through as they interpret and then innovate as participants in society. They're not just internalizing and absorbing culture; they're actively contributing to how it is changing, even as they're doing so in relation to existing social processes. I used this term as I was trying to sort out what was "new" about the context of digital and mobile media in teen identity work, and what was pretty consistent with the way teens had been engaging in identity work for a long time.

I think the term helps to remind parents that parenting is a process that involves not only parental intentions but also the creativities of young people as they respond to their environments. As parents it's easy to feel nervous about the fact that we can't control a lot of what happens in new media environments. I think it's helpful for parents to look for patterns that relate to what came before, so that we can see that young people are using these new media to address needs that have remained remarkably similar from their generation to ours. At the same time, for sociologists interested in the role of media in social change, it's important to see that the innovations of young people do matter. They are contributors to culture, which is why it's important to look at their practices not just in relation to parental intentions but also in relation to how the collective uses of technologies among all generations are changing our social lives.

 Lynn Schofield Clark is Associate Professor, Director of the Estlow International Center for Journalism and New Media, and Interim Chair of the Media, Film, and Journalism Studies department at the University of Denver.  In addition to co-parenting two teens, she is author of The Parent App: Understanding Families in a Digital Age (Oxford U Press, 2012), From Angels to Aliens: Teenagers, the Media, and the Supernatural (Oxford U Press, 2005), and co-author with Stewart Hoover, Diane Alters, Joe Champ, and Lee Hood of Media, Home, and Family (Routledge, 2004).  She teaches qualitative research methods and journalism courses, and is currently involved in a community engaged youth participatory action study of news and story-sharing among high school aged recent immigrants to the U.S..

Raising Children in the Digital Age: An Interview with Lynn Schofield Clark (Part One)

A few posts back, I shared with you my interview with art historian Amy F. Ogata, author of Designing the Creative Child: Playthings and Places in Midcentury America. Ogata was nice enough to discuss with me her thoughts on the ways contemporary ideas about the digital child might have been informed by the thinking of the postwar era. Today, I want to push us to think even further about the nature of childhood and parenting in the digital age. My interviewee is Lynn Scofield Clark, author of the 2013 book, The Parent App: Understanding Families in the Digital Age. The Parent App builds upon a rich tradition of work on the intersection of media and the family, going back to early work in this space by writers such as James Lull, Roger Silverstone, and Ellen Seiter, as well as more recent work by scholars such as Sonia Livingstone in the UK or the Digital Youth Project in the United States. Clark is clearly familiar with this literature,  but she also pushes well beyond it -- not simply because of her central focus on digital and mobile technologies, but also because she is so attentive to the shifting conditions -- economic, social, technological -- which impact the lives of American families today. There is an admirable balance here between the broad view -- an account of significant shifts in the relations between work and family -- and a more focused attention to the specific narratives of the individual families she describes.

She has a particularly nuanced concern for notions of class, as they operate on much more ambiguous terms in Amercan culture than in the British tradition that informs her work. She helps us to understand how the choices which parents make about their children's access and use of new media technologies are strongly shaped by class -- in the literal sense, in terms of access to technologies, time, space, and cultural capital  and in the more figurative sense, in terms of very different ideologies of parenting that determine what value families attach to different kinds of activities within and beyond the home.

She is a gifted ethnographic storyteller: each segment offers a vivid portrait of the people involved, the choices they are making, the impact of the those choices on their lives, and the contexts within which these choices get made.  She does an admirable job here at moving between descriptive and normative agendas, being clear about her own stakes as a mother in researching and understanding how decisions get made about media in the context of family lives.  She makes it clear that some of the choices parents make clash with her own norms and expectations as a mother, but she looks at each of her subjects with sufficient sympathy and empathy that she can explain why these choices make sense to them, and she also observes that stricter regulation does not always result in estrangement between parents and children.

All told, this is important work, especially at a time when a growing number of scholars in the Digital Media and Learning field are seeking to understand the learning ecology -- the ways that informal and participatory learning opportunities outside of school may become part of a "connected learning" system that supports children's educational growth. She clearly understands the stakes behind this work, but she also brings a healthy dose of realism to the conversation, noting that even middle class parents who may buy into the ideology of participatory learning often do not devote much time to enhancing or contributing to these kinds of opportunities for their off-spring. She also offers us some insights into why lower income families suffer from diminished opportunities -- not simply because of constraints on resources, but also due to hostility from others in their immediate environment towards certain goals or norms  they might associate with social striving and upward mobility. Clark finds that even professional, college education, upper middle class parents often lack the skills and knowledge to meaningfully mentor their sons and daughters about their online lives; she finds that even in close families youth often involve themselves in activities behind their parent's backs, circumventing rules designed to protect them from exposure to risks. She suggests that parents still look upon their relationship to new media primarily in terms of regulating exposure, limiting time, and managing risks, much more than creating and sustaining opportunities.

What do you mean here by “parent app?” How does the title speak to parents' expectations about the ways that digital and mobile media devices are impacting their relationship with their children?

I used the phrase "the parent app" in a tongue-in-cheek way, as in, "wouldn't it be wonderful if there were an app that could provide parents with an answer to every possible dilemma that emerges in relation to parenting and technology?!"

The title also plays with the film title, "The Parent Trap," in that I found that parents do often feel trapped, or at least overwhelmed, by the fact that they think that their children are growing up in a digital culture that they may not fully understand and to which they think they have limited access. This parental anxiety drives us as parents to want some neat-and-tidy way to address technologies in family life. So, I used the title to signal that mine *wasn't* going to be a straightforward "advice" book, because I really believe that every parenting situation is unique and therefore I think it would be impossible to create such a book, let alone an app, that would address what is a constantly changing situation.

What I wanted to create was a book that was more like the kinds of conversations I participate in with parents and, less officially, with research friends, when we share stories and try to make sense of what they mean for our unique situations and dilemmas. So, the book itself is very story-driven in terms of its approach. My hope is that the stories help parents consider their own situations and to then build our own "apps."

Throughout the book, you are attentive not only to what teens and adults say about their relations to and through these media, but also the contexts in which your interviews were conducted. In what ways did both teens and parents use the interview process to deliver messages to other family members?

We all live in such busy times that in U.S. families, it's pretty easy to focus on the immediacies in our conversations with one another. The interviews for this book gave parents and young people a chance to sit together and discuss something important, and that in itself often made for a positive experience. The interview experience allowed parents to reinforce the message of how important it is to value the time we can spend listening to one another. Of course, this means that the parents who feel "too busy" to talk with their children didn't participate in the interviews, and I believe that this skewed the sample somewhat. But it also gave the study a chance to explore what happens when those families that do prioritize being together actually focus attention on the sometimes-contentious issues that arise in relation to digital and mobile media.

Risk is a central theme running through the book. How do parents and youth understand the “risks” of networked communications in different ways? Why are we as a culture so often pre-occupied by these risks and so often disinterested in the potential value of teens online lives?

In the U.S. we live in a culture of fear, as sociologist Barry Glassner has argued. In my book I discuss the role that the news media have played in relation to appealing to this fear, which in turn contributes to our sense of risk. TV news in particular highlights unusual yet poignant occurrences that their viewers will find troubling - they have to do this because they need to appeal to the lucrative audience of young parents in the 25 - 40 age category in order to stay on the air. So stories about children and Internet-related concerns, while important, receive attention that tends to magnify the sense of risk in a manner that's disproportionate to the actual risk.

I found that even though parents and teens voiced many of the same fears about potential risks that you see in the news, young people in their teens and preteens tended to recognize and know how to avoid the most-publicized risks, such as predators and encounters with strangers. The preteens and teens in my study were concerned about risks that they related to identity: what you might call dissing, drama, and disregard (or being ignored). This is consistent with a lot of research that's been done by Pew Internet & Microsoft's danah boyd (who spoke of "drama" as a word teens prefer to describe what adults might call cyberbullying).

I think you're right, Henry, that many parents are pre-occupied with potential risks and less interested than they might be in the value of their teens' online experiences. Parents tend to see safety as their first order of business, so I guess that orientation isn't surprising. Yet as digital and mobile media become more integrated into family life, parents are coming to see the benefits of such media, particularly in relation to parental goals of enhancing family connection in a time that's characterized by our sense that we're busier than ever.

Lynn Schofield Clark is Associate Professor, Director of the Estlow International Center for Journalism and New Media, and Interim Chair of the Media, Film, and Journalism Studies department at the University of Denver.  In addition to co-parenting two teens, she is author of The Parent App: Understanding Families in a Digital Age (Oxford U Press, 2012), From Angels to Aliens: Teenagers, the Media, and the Supernatural (Oxford U Press, 2005), and co-author with Stewart Hoover, Diane Alters, Joe Champ, and Lee Hood of Media, Home, and Family (Routledge, 2004).  She teaches qualitative research methods and journalism courses, and is currently involved in a community engaged youth participatory action study of news and story-sharing among high school aged recent immigrants to the U.S..

The "Creative Child" Meets The "Digital Native": An Interview with Amy F. Ogata (Part Two)

You write extensively in the book about the design of playrooms, suggesting that there is a shift in terms of children’s access to physical space within the home during this period. What factors led to the shift and what were the prevailing ideas about the design of play spaces for children? 4538061203_6093781c4a_z

Yes, I spent a lot of time thinking not only about playrooms and playhouses of the domestic sphere, but also public schools and museums. In the single-family dwelling, the shift I am trying to trace is the growing belief that children, whose numbers exploded in the U.S. after World War II, needed their own spaces and that these were not just utilitarian leftover spaces but rather specially designed to promote their imaginations. In architect-designed houses, there were often playrooms on the plans. Even in builder houses, there were special places indicated for children's activities. One of the main ideas was that children should have "correctly" outfitted spaces. The American Toy Institute commissioned a series of model playrooms to house numerous toys and make playing indoors attractive. Others, such as the anthropologist Margaret Mead argued that children should be left alone in their bedrooms to think and develop their own ideas. Isolation is one of the themes but proximity to the rest of the family, especially the mother, is also written into some of these houses. And the making of a "creative" home environment was stated in magazines and guidebooks as an expectation of postwar parents.

As you note, there was a dramatic increase in the number of children’s museums across this period, as well as a changing philosophy about what forms of creative engagement such museums should support. What has been the lasting impact of these ideas on current museum practices?

The form children's museums take today is, in part, a result of the enduring notion that the sensory encounter of objects will enhance learning and stimulate new thoughts. Children's museums as a type were not new, but they did increase very quickly during the Baby Boom. And while early museums emphasized nature study, their postwar versions were more likely to ask the child to experience something, whether it was being under a city street or climbing through a giant molecule. In the case of the Exploratorium, which was never specifically a children's museum but engaged lots of children, visitors were encouraged to experiment with perception. Several museums I discuss look very different today--the Exploratorium, for example, has just moved to a new facility--they now attract a much younger child than museums in the 60s and 70s, and many of the exhibits are less open-ended or they go straight for entertainment, emphasizing dramatic play over, say, studying waves in a ripple tank. I think the most long-lasting aspect is the general belief that children should be active in the museum space.

It seems to me that some contemporary efforts to develop alternative kinds of spaces for children and youth still owe a great deal to the design approaches of this era. I was hoping I might get you to comment on what someone from the 1960s would recognize or find strange about two contemporary educational spaces for children? The first is the YouMedia Center at the Chicago Public Library

Sounds like a great space and in some ways it resembles the kinds of open school ideas of the late 60s and 70s. In that age, the push for large open spaces and team teaching was promoted as an answer to a teacher shortage, and to enable use of "teaching machines" and media (in that day it was film, television and sound recording), and a way of engaging children in hands-on projects, like producing TV shows for their schools. While architects thought that the spaces they created would ensure that teachers and students behaved in certain ways--smaller classrooms would encourage small group instruction, larger spaces might promote collaborative projects, moveable furniture would lead to flexible spaces--however, that didn't necessarily happen. YouMedia is obviously not a space where core subjects are taught on a daily basis, but instead is an auxiliary space for exploration after school, perhaps more like the Exploratorium or the Brooklyn Children's Museum as it was a long time ago. There, children and teens could operate machines, mix soils in a greenhouse, graffiti a concrete wall, or retreat to read in a library housed in a leftover gas tank.

The second is the Los Feliz Charter School for the Arts. Again, what commonalities and differences do you see between the ideal creative spaces of the 1960s and this school? images

This is another great example of the ways that progressive educational ideas are resurgent, however, this is a charter school with access to the kind of private funding that is not available to regular public schools that depend on tax revenue. The schools I discuss were all publically funded (some were in extremely wealthy neighborhoods and others in poor rural areas) and aimed to accomplish some (but certainly not all) of these same learning objectives. Many of them were small and have been changed over the years. It seems that the Los Feliz school has tried to use space to encourage curricular outcomes. Like some schools in the postwar era they have given over far more teaching space to projects like art, music and drama. Increasingly these are the subjects that are getting squeezed out of the public school day by constant budget cuts, emphasis on standardized testing, and in places like New York City, by demands on limited space. The sentiment that one teacher in this video conveys--that they are not trying to turn out artists but rather confident, well-balanced people--echoes exactly the discourse on creativity in the postwar years. The notion that creativity is a lifelong benefit that will eventually help children become competitive in the workplace has also found its way to college campuses. I don't mean to sound skeptical of creativity itself (I am an art historian!), but I think that the schemes we adopt to instrumentalize it reveal that we lionize creativity as a cultural myth at moments when we feel insecure.

Amy F. Ogata is associate professor at the Bard Graduate Center: Decorative Arts, Design History, Material Culture in New York City. She is the author of Art Nouveau and the Social Vision of Living. Her new book, Designing the Creative Child: Playthings and Places in Midcentury America was recently published by the University of Minnesota Press.

The "Creative Child" Meets the "Digital Native": An Interview with Amy Ogata (Part One)

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The Post-War American family turns out to have been a much more complex phenomenon than our stereotypical images of Leave It To Beaver might suggest. The Baby Boom generation, invested in critiquing the values of their parents, left us with an image of the era which is highly conservative, ideologically repressive, emotionally sterile, and materialistic -- there's some truth to these cliches, of course, but there was much more going on. In particular, there was an attempt, coming out of the Second World War, to embrace a conscious project of designing and developing a new generation which would be free of the prejudices of the old, which would be capable of confronting global problems and making intelligent decisions about the Bomb, which would be democratic to its core and thus resistant to future Hitlers, and above all, which would be free of inhibitions which might block their most creative and expressive instincts.

I've long been fascinated by this period but rarely have I seen it written about with the depth and insights that Amy F. Ogata brings to her new book, Designing the Creative Child: Playthings and Places in Midcentury America. Ogata brings a design/art history perspective to bear on the period, telling us more about the ways that ideas about children as expressive beings helped to inform the design of toys, playspaces, schools, libraries, museums, and other public institutions, and beyond that, she offers some glimpses in how these ideas about creativity helped to shape children's books, television, and other popular culture texts. I came to the book for the insights that it might give us into the children's media of the 1950s and 1960s, but I left with a much more immediate sense of how a deeper understanding of how ideas about childhood during that period might speak to our present concerns. As I wrote as a blurb for the book:

At a time when the news media is again concerned about a crisis in American creativity, schools are cutting funding for arts education, major foundations are modeling ways that students and teachers might 'play' with new media, and museums worry about declining youth attendance, Designing the Creative Child makes an important intervention, reminding us that these debates build on a much longer history of efforts to support and enhance the creative development of American youth. I admire this fascinating, multidisciplinary account, which couples close attention to the design of everyday cultural materials with an awareness of the debates in educational theory, public policy, children's literature, and abstract art that informed them.

So, the following interview is designed to explore those points of intersection between the "creative child" as imagined in the post-war period and the "digital native" as conceived in the early 21st century. As a careful historian, Ogata was careful to make some nuanced distinctions between the two, yet she was open to exploring the ways that these older concepts about childhood might still be informing some of our current discussions about digital media and learning.

You open the book with a quote from Arnold Gesell who writes that “by nature” the child was “a creative artist of sorts....We may well be amazed at his resourcefulness, his extraordinary capacity for original activity, inventions and discovery.” This formulation reminds me of contemporary formulations of children as “digital natives” who "naturally" know how to navigate the online world. What do you see as some cornerstones of this belief in the “creative” child? Is the goal for adults to facilitate and support this creativity or to get out of the way and avoid stiffling it?

This is an interesting analogy and one I had not considered. Gesell is articulating a sense of surprise and admiration, and it resembles how we speak about children navigating digital devices. What the concepts of the "creative child" and the "digital native" share is an essentialist belief that children are somehow "naturally" inclined toward certain expressions or activities, and it is very hard to support these kinds of overwhelming generalities. Moreover, while we might praise the "naive" and untutored, behind these sentiments I also detect both a patronizing quality and a sense of loss or regret on the part of the adult. The idea of the creative child is one invented by adults and, as I argue, it serves many different interests, from toy manufacturers to art museums, Cold War ideologues to serious scientists.

The cornerstone of the idea of the creative child is that he or she possesses "natural" insight that comes out in play. Another related belief is that childhood creativity is a fleeting quality that has the potential to provide future gains for the child, her parents, and the nation. Because the idea of nurturing creativity in children was so widespread (and such a big business) after World War II, we tend to understand children's creativity in limited, usually positive terms and we expect it to take certain forms. This, perhaps, is where the creative child and digital native part ways, given the lingering popular suspicion around children and the digital environment (the belief that kids might get themselves or others in trouble). In the historical case I outline, it is a parent's responsibility to facilitate a child's creativity by providing toys, amusements, and spaces for play. But the public was also invested in some of these notions, evident in new public schools, spaces for exploration such as museums, and in art education programs.

What connection existed between the ideal of the creative, expressive child and the growing consumer culture of the post-war period? What kinds of products were able to attach themselves to this particular construction of childhood?

The consumer dimension was a powerful one and has become even more so today. It's hard to escape the rhetoric of creativity if you're shopping for toys or games, or other things like clothing and schools. The child's block, the cardboard box, and crayons were some of the most romanticized and widely prescribed amusements of the postwar age. In addition there were some objects, created by architects and designers, which were deliberately arty and were sold specifically as creativity toys.

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Magnet Master was a magnetic building toy designed by Arthur Carrara and developed as a product of the Walker Art Center. There were no instructions or diagrams because, the museum reasoned, children didn't need them and would do better on their own. The Philadelphia architect Anne Tyng developed a building toy she attempted to market under the idea of stimulating children to build and explore. Charles and Ray Eames's 1950s paper toys were similar but used different materials and were more widely available and for a longer time. But other products, once so ubiquitous, have now completely disappeared. The simple indoor fabric playhouse that draped over a card table is gone, in part because people no longer have those standard-sized card tables.

To what degree was the ideal of the creative child bound up with particular experiences of class, race, and gender? This is, was the expressive child more likely to be middle class, white and male, or did these writers offer a more multicultural understanding of what constituted creativity?

CPlaythings1The figure of the creative child in this historical era is extremely middle class, but not exclusively male and not exclusively white. In the early 1950s, white children are implied in the toy ads and housing schemes, by the early 60s, this is still dominant but less so. Creative Playthings placed ads in Ebony, for example, and the Brooklyn Children's Museum's 1970 renovation was very much designed with the local Crown Heights neighborhood in mind. The creative child is a construction that aims to overlook difference while simultaneously selling exclusivity. This is one of the paradoxes of the idea. Creativity is described as something that all children are supposed to possess "naturally," but at the same time parents and teachers are told that it needs careful tending and stimulation, usually through specific kinds of toys and materials.

What role did television play in promoting and supporting this concept of childhood creativity?

 

 

Television was of course a central force for the representation of childhood in postwar America and had a role to play in helping to create the specific figure of the creative child. I spend most of my book describing material and spatial forms that do this work, but there are several programs that also had an important role in the making of the idea. Winky Dink, which asked the child to "finish" the story by drawing on a special screen affixed to the TV itself, is an obvious example for harnessing the child's agency, but the character who, I think, best represents the image of the postwar creative child is Gumby.

Gumby's energy and imagination are represented in the many physical forms he takes, and the way he and his sidekick Pokey move in and out of stories, eras, and places. His exuberant inquisitiveness sometimes brings havoc upon himself and his family, but this is of course resolved before the end of the program. The way creativity is constructed on television and in children's books emphasizes the positive and tends toward happy endings.

Often, across the book, it seems that children’s imaginations are linked to various forms of abstraction. What was the relationship between childhood and the modern art world during this period?

You are right about this. Abstraction is one of the recurring motifs of the designed objects and spaces I discuss. Frank Caplan, who was one of the founders of Creative Playthings, believed that undefined shapes and unpainted forms would help to stimulate a child's imagination. The company sought out artists to design toys and playgrounds to enhance their business and for cognitive developmental reasons, but also because they were genuinely interested in the links between modern art and design and objects for children; they collaborated several times with the Museum of Modern Art. This occurred at a time when abstract painting and sculpture was gaining prestige in both the U.S. and Europe, and had a propagandistic role in the Cold War. However, the twinning of abstraction and a child's imagination (evident in forms like children's drawings) is an older idea. Early twentieth-century European modernists deeply admired the representational strategies of children's art. This notion comes back with new vigor in the "Creative Art" education curriculum that asked pupils to express their experiences rather than copy models. There was, then, a demand placed on children to be creative, and often abstract.

 Amy F. Ogata is associate professor at the Bard Graduate Center: Decorative Arts, Design History, Material Culture in New York City. She is the author of Art Nouveau and the Social Vision of Living. Her new book, Designing the Creative Child: Playthings and Places in Midcentury America was recently published by the University of Minnesota Press.

There She Blows! Reading in a Participatory Culture and Flows of Reading Launch Today

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Today marks the release of not one but two closely related New Media Literacies publications. The first is a new print book, Reading in a Participatory Culture: Remixing Moby-Dick for the Literature Classroom, which is being published by Teacher's College Press in collaboration with the National Writing Project. I have not seen the completed book yet myself, but we are told that they will starting shipping copies as of Feb. 22.

The second is Flows of Reading, a digital book, which I have developed with Erin Reilly,the Creative Director of the Annenberg Innovation Lab, and Ritesh Mehta, a PhD candidate in the Annenberg School of Journalism and Communication here at USC. Flows of Reading is online and freely accessible, so check it out here.

This project started back when I was at MIT and these two release represent the culmination of more than six years of work. We tell part of the story in the opening chapter of the book, which you can read here. Here's an excerpt:

 

At first glance, playwright, youth organizer, and community activist Ricardo Pitts-Wiley might seem like a peculiar inspiration for a book about digital media and participatory culture. Although Pitts-Wiley is enthusiastic about the potential of new media, much of his work is distinctly low-tech.  He writes and produces remixed versions of such classics as Herman Melville’s Moby-Dick and Mary Shelley’s Frankenstein for a traditional venue: the community stage.

 

But something magical—something participatory—happens on that stage. First, his plays’ universal themes are seasoned with immediacy, with issues that resonate with his community. His play Moby-Dick: Then and Now, for example, intermingles the themes of Captain Ahab’s obsessions, his fatalism, his willingness to place his crew in peril, with contemporary urban gang culture. In Pitts-Wiley’s retelling, Ahab becomes Alba, a teenaged girl whose brother has been killed by a “WhiteThing” a mysterious figure for the international cocaine cartel; she devotes her life to finding, and killing, those responsible for her brother’s death.

In Moby-Dick: Then and Now, Pitts-Wiley chose not simply to revise the story, but to incorporate aspects of Melville’s version in counterpoint with Alba’s quest for vengeance. As the young actors pace the stage, telling their story in contemporary garb, lingo, and swagger, a literal scaffold above their heads holds a second set of actors who give life to Melville’s original tale. The “then” half of the cast are generally older and whiter than the adolescent, mixed-race “now” actors. The play’s meaning lies in the juxtaposition between these two very different worlds, a juxtaposition sometimes showing commonalities, sometimes contrasts.

Reading in a Participatory Culture reflects an equally dramatic meeting between worlds. Project New Media Literacies emerged from the MacArthur Foundation’s ground-breaking commitment to create a field around digital media and learning. The Foundation sought researchers who would investigate how young people learned outside of the formal educational setting–through their game play, their fannish participation, “hanging out, messing around, and geeking out” (Ito et al. 2010). The goal was to bring insights drawn from these sites of informal learning to the institutions—schools, museums, and libraries–that impact young people’s lives. Right now, many young people are deprived of those most effective learning tools and practices as they step inside the technology-free zone characterizing many schools, while other young people, who lack access to these experiences outside of school, are doubly deprived because schools are not helping them to catch up to their more highly connected peers.

Project New Media Literacies—first at MIT and now at USC–has brought together a multidisciplinary team of media researchers, designers, and educators to develop new curricular and pedagogical models that could contribute to this larger project.  Our work has been informed by Henry Jenkins’ background as a media scholar focused on fan communities and popular culture and by the applied expertise of Erin Reilly, who had previously helped to create Zoey’s Room, a widely acclaimed on-line learning community that employs participatory practices to get young women more engaged with science and technology. Our team brought together educational researchers, such as Katie Clinton, who studied under James Paul Gee, and Jenna McWilliams,  who had an MFA in creative writing and teaching experience in rhetoric and composition, with people like Anna Van Someren, who had done community-based media education through the YWCA and who had worked as a professional videomaker. Flourish Klink, who had helped to organize the influential Fan Fiction Alley website, which provides beta reading for amateur writers to hone their skills, and Lana Swartz who had been a classroom teacher working with special need children, also joined the research group.  And our development and field testing of curricular resources involved us in collaborating both with other academic researchers, such as Howard Gardner’s Good Play Project at Harvard, with whom we developed a casebook on ethics and new media, and Dan Hickey, an expert on participatory assessment at Indiana University. We also worked with youth-focused organizations such as Global Kids, with classroom teachers such as Judith Nierenberg and Lynn Sykes in Massachusetts, and Becky Rupert in Indiana, who were rethinking and reworking our materials for their instructional purposes, and with scholars such as Wyn Kelley who had long sought new ways to make Melville’s works come alive in classrooms around the country.

Reading in a Participatory Culture is targeted primarily at educators (inside and outside formal schooling structures) who want to share with their students a love for reading and for the creative process and who recognize the value of adopting a more participatory model of pedagogy. Our approach starts with a reconsideration of what it means to read, recognizing that we read in different ways for different goals and with different outcomes depending on what motivates us to engage with a given text.  Literary scholar Wyn Kelley, Theater director/playwrite Ricardo Pitts-Wiley, actor Rudy Cabrera, and myself, writing as a fan and media scholar, each describe our complex and evolving relations with Moby-Dick, and encourage teachers and students to reflect more about their own experiences as readers. We use the idea of remix as a central concept running through the book, exploring how Pitts-Wiley remixed Moby-Dick, how Herman Melville remixed many elements of 19th century whaling culture, how other artists have remixed Melville's work through the years, and what it might mean for students and fans to engage creatively rather than simply critically with literary and media texts. Along the way, we provide a fuller explanation and assessment of what worked as we moved towards a more participatory culture oriented approach to teaching classic literary texts in the high school classroom.

Here's a few early responses to the book:

"In Reading in a Participatory Culture, Media Studies meets the Great White Whale in the English Classroom. This book is one of the most exciting and breathtaking works on English education ever written. At the same time it is must reading for anyone interested in digital media, digital culture, and learning in the 21st Century." — James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University, and author of The Anti-Education Era

 ''An inspirational approach to democratizing the cultural canon and restoring classrooms to expansive educational purposes grounded in a participatory ethos. It explains in clear, accessible, and practically informative terms the New Media Literacies philosophy of reading and writing to prepare today's students for the world they must build -- together, collaboratively -- tomorrow. Reading in a Participatory Culture provides rich descriptions of experiences and perspectives of readers and writers, teachers, and learners who understand Moby-Dick as itself an instance of cultural remix and, in turn, a living creation to be remixed by all who take delight in it -- especially those who can come to take delight in it by being introduced to it as part of their education.'' -- Colin Lankshear, Adjunct Professor, James Cook University, Australia

 

Flows of Reading takes this process to the next level. We have created a rich environment designed to encourage close critical engagement not only with Moby-Dick but a range of other texts, including the children's picture book, Flotsam; Harry Potter; Hunger Games; and Lord of the Rings. We want to demonstrate that the book's approach can be applied to many different kinds of texts and may revitalize how we teach a diversity of forms of human expression.  We look at many different adaptions and remixes of Moby-Dick from the films featuring Gregory Peck and Patrick Stewart as Ahab to MC Lar's music video, "Ahab" and Pitts-Wiley's Moby-Dick: Then and Now stage production to works that evoke Moby-Dick less directly, including Star Trek: The Wrath of Khan and Battlestar Galacitca's "Scar."

We share videos produced by the Project New Media Literacies team dealing not only with Moby-Dick but a range of cultural practices, including cosplay, animation, graffiti, and remix in music, but we also share many other clips, including a great series of videos on fan bidding produced by the Organization for Transformative Works and others produced by the Harry Potter Alliance. Altogether, there are more than 200 media elements incorporated into Flows of Reading.

 

We share classroom activities which were part of the original curriculum and we share "challenges" produced using our new PLAYground platform.  The PLAYground platform is designed to allow teachers and students alike to produce and share multimedia "challenges" and to remix each other's work for new purposes and contexts. Think of it as Scratch for culture rather than code. In this case, it allows us to take the participatory pedagogy approach to the next level: this is not simply a book or a multimedia experience teacher's consume; it is a community of readers within which they can participate and we are creating a space where they can make their own contributions to this project.

This digital book was built using Scaler, a project of the Alliance for Networking Visual Culture at USC, and we are sharing the clips through Critical Commons, another USC initiative, which is intend to promote fair use of our shared culture for academic and creative purposes. We see this project as one which fuses traditional approaches to literature instruction with ideas drawn from Cultural Studies and Media Literacy, and we hope that the project provokes others to think about what can be learned at the intersection between high and popular culture.

And we also are using this project to explore how a classic work by a "dead white male writer" can contribute to multicultural education. Pitts-Wiley argues that Moby-Dick is already a multicultural work: as he explains, "everyone was already on that boat!" but we also show many different strategies for bringing alternative perspectives to bear on the book -- from a discussion of how artists and critics have responded to the absence of well-developed female characters in Moby-Dick to an exploration of contemporary Maori culture inspired by what Melville tells us about Quequeg's background. Along the way, we consider everything from the history of white appropriation of black music to the ways that Japanese and American subcultures build community and identity through cross-cultural borrowings.

Finally, we have some sections which deal directly with the representation of violence in literary and popular culture texts, recognizing that anxieties about media violence are concerns that teachers regularly must confront in their classrooms.  We hope that you will check out Flows of Reading and even more so, we hope that it offers practical models and resources that educators may use to remodel how they teach Moby-Dick and other texts in their curriculum.

This project remains a work in progress. There are still some elements we hope to add or fix in the coming weeks, but it is now open to business, thanks to the hard work of Erin Reilly, Ritesh Mehta, and the other members of their team. (See the acknowledgements section in the digital book itself.)

Check it out. Participate. Spread the word. Share your insights with us.