Talking Transmedia: An Interview with Starlight Runner's Jeff Gomez (Part Two)

How important do you think hardcore fans are to the success of genre entertainment? How do such fans create value around your properties?

As exemplified by the efforts of many recent genre producers, the cultivation, validation and celebration of fandom are vital to the success of any genre rollout. It's interesting to note that two major genre releases in 2007, The Seeker: The Dark is Rising and The Golden Compass were both released with either limited or no transmedia components designed to immerse a potential fan base into the fantastical worlds of the films--no one was indoctrinated into the fiction--and both failed spectacularly.

Genre fans are passionate. Passion is the least expensive and most powerful driver behind any endeavor. Passion can punch holes through the wall of noise that is media culture, it generates curiosity and leadership, and the passion of a base of fans can help to keep producers and creatives "honest"--forcing them to remain true to the core messages, themes, mythology and characterizations of the story world. Passion generates value, because it draws attention and is often quite infectious.

What do you see as the downsides of generating such passionate consumers?

On the other hand, passion can be blind and judgmental. Fan zeal can threaten to "box in" a property, potentially stunting its growth. It can generate negative "buzz" around a project, which can leak into media coverage and plant seeds of doubt in the general audience base. Despite the attachment of a well known director in George Miller for Warner Bros. upcoming Justice League super hero production, for example, many fans have expressed doubt around casting and story issues that have leaked to the fan media. These have raised concerns in the studio strong enough to postpone the start of production until after the Writers Guild of America strike ended. The delay allowed for the production to take a lower profile and for script and casting choices to be amended. Whether or not this will help the production remains to be seen.

As some of these genres have become more commercially viable, the San Diego Comic Con has emerged as an important media marketplace. Can you speak to the role this gathering plays in the marketing of your properties?

Comic Con International in San Diego plays a more and more pivotal role in heralding, marketing and launching new genre efforts. In the midst of negotiating with executives at The Walt Disney Company for a job working with one of their largest franchises, Starlight Runner took them on a tour of the Comic Con exhibition floor. Many of the "worlds" we helped to develop were on spectacular display: Mattel's Hot Wheels universe, the fantasy realms of Magic: The Gathering, high priced back issues of Valiant Comics, and the announcements for new video games and comic books based on Turok and our own "Team GoRizer" at Disney's own booth! Suffice to say, a deal was quickly sealed!

Each year, Comic Con attracts well over 100,000 "gatekeepers," fans of niche, cult or genre entertainment who make it their business to spread the word about the newest and coolest content to their friends and acquaintances both in their home communities and on the Internet. It used to be that one of these gatekeepers would have a circle of five to ten contacts back home to whom he or she would convey what was best about the convention. Now in the age of social networking and pop culture web portals, that number has multiplied exponentially. Add to this the mass media coverage given to Comic Con and content producers can reach untold millions through it.

The Christian community might be read as another kind of niche public for media properties -- often alienated from mainstream content, deeply interested in providing alternative forms of entertainment for their families. What are the challenges of reaching these consumers, and can their tastes be reconciled by the demands of the mass audience?

Like any niche audience, the Christian community wants to enjoy entertainment that reflects their values and sensibilities. Interestingly, the classic Hollywood ethos reflects Judeo-Christian values: good usually wins out over evil, the hero triumphs after embracing the just and moral path. The problem is actually rooted in how the studios choose to communicate with them.

When Disney and Walden Media reached out to the Christian community to promote The Chronicles of Narnia, what was interesting was that this was a property filled with supernatural beings, witches, magic and violence. However, the studio played up the film's allegory as evocative of the stories and themes of the New Testament.

Quite the opposite happened with The Golden Compass, another children's film that also portrayed supernatural beings, witches, magic and violence. Instead of bravely strategizing a plan and communicating to the Christian community that the film could be used as a tool to discuss vital issues such as faith, false prophets and the abuse of religious power, New Line Cinema chose to downplay those elements of the film and avoid contact with religious leaders. The result was suspicion and distaste for the film among smaller Christian organizations that leaked into the mass media, creating unease with the film among the general population. The film failed in North America.

In short, the entertainment industry is still grappling with how to properly market broad content to the Christian community niche, let alone content specifically designed to appeal to their personal experience.

To extend the religious metaphor of "cult media," do you see cult fans as playing a particularly important role in proselytizing for the content, "evangelizing" the brand?

Fan "apostles" often play an instrumental role in spreading the word and drawing attention to niche content. Many studios and publishers of genre entertainment are currently developing programs to secure relationships with the fan community (or various subsections thereof). While this is not easy to do and often brings on headaches large companies would rather avoid, it is becoming inevitable. After all, without evangelists, how can new religions (or tentpole franchises) spread?

Some have suggested that media producers with strong niche followings might be able to develop alternative distribution models for their entertainment content, marketing their properties directly to the public through subscriptions or downloads, rather than negotiating with networks or film studios. How realistic do you think this scenario is within the current marketplace? What do you think are the obstacles of establishing such a direct relationship between producers and their fans?

There has never been a better time to explore and establish alternative distribution models for niche entertainment content, but these opportunities are still not easy to exploit and may not last forever. It takes a cocktail of money, talent, timing and pure luck to build a major head with direct digital distribution of entertainment content, particularly if your resources are limited compared with those of a Hollywood studio or entertainment firm.

Of course, we've seen recording artists (Coldplay), independent filmmakers (The Blair Witch Project) and amateur content producers (Ask a Ninja) do just that, but it's still a long shot and remarkable resourcefulness is necessary to cut through the noise enough to generate global distribution that generates a reasonable return.

Starlight Runner views alternative distribution models as a means to launch a new property, particularly one with "cult" qualities, in an effort to build buzz, develop a fan base and establish proof of concept. This is a killer combination that can help producers leverage more equity and creative control over their properties after larger partners such as movie studios or media conglomerates move in.

The Nickelodeon smash TV series The Naked Brothers Band, for example, started out as a low-budget indie film making the rounds at small film festivals, before the producers established a web site that offered the film's songs as downloads and sparked a modest but intensely loyal fan following. Nickelodeon took note and granted the production a sweet deal in return for the rights.

Even now, tools and models are being devised that will more readily enable niche content producers to connect directly with their potential audience. Fans want to participate and express themselves, and producers must accommodate them with structures that will allow for guided user-generated content, story material that dovetails with the current storylines set in-canon, and perhaps one day, the opportunity to touch and interact with the canon itself.

"I Like to Sock Myself in the Face": Reconsidering "Vulgar Modernism" (Part Four)

Forms Stretched to Their Limits In this intensified comic atmosphere, it should be no surprise that bodies - whether that of live comic performers or cartoon characters - were reduced to, in a phrase associated with Jack Coles, "forms stretched to their limits." Vaudeville's performer centered mode of production and its emphasis on constant novelty and heterogeniety pushed its stars to develop a range of performance skills and to exploit as many of them in any given performance as possible. This push towards intensification resulting in such specialties as the protean or quick change artist who might transform his identity dozens of times in the course of a performance, trying to play all of the parts in the enactment of a Shakespearean drama or an adaptation of War and Peace. It also resulted in the tradition of the eccentric dancer, whose performance would include back-flipping acrobatics and rubber legged dance moves, which often defy our normal assumptions about human anatomy. One can see remarkable examples of this tradition in the preserved segments from Spike Jone's TV work.

In "I Like to Sock Myself in the Face," Peter James, a regular member of Jone's stock company, sings a rapid patter song which proclaims the masochistic pleasures of self-directed violence. The clown, dressed in an over-sized checkered suit which defies every advice ever given about what to wear on early black and white television, races onto the stage, hurls himself up the curtains, bobs up and down in rhythm to the music, before proceeding to slap and kick himself in the face, run circles around the bandleader, winding up his legs and kicking in all directions, and turning back flips. He flings himself on all fours, bouncing up and down on the floor. All of the above is performed live by the breathlessly enthusiastic entertainer and unveiled for us in a series of long takes which make it clear that there is no trickery involved.

Such a performance might well be called "cartoonish" and that's precisely the point - it offers us the illusion that a live performer's body may be as elastic and protean as that of a cartoon or comic book character. There is little separating Peter James's proclaimed joy in socking himself in the face and the prolonged sequences of Wolfie's equally intense gyrations and contortions in response to Red Hot Riding Hood in Avery's cartoons. Wolfy gets shown going stiff as a board, stretching his arm across the auditorium to pull his beloved off the stage, banging himself in the face with hammers, whistling and pounding on the table, popping his eyes out of his head, and shooting himself in his desperate and uncontrollable expressions of erotic desire. These hyberbolic reactions became the primary source of comedy for extended sequences in the film and such displays are often what people remember most vividly about Avery's cartoons.

Art Spiegelman finds a similar fascination with hyperbolic extensions of the human body in Jack Cole and his most famous creation, Plastic Man:

"Plastic Man had all the crackling intensity of the life force transferred to paper....Plas literally embodied the comic book form: its exuberant energy, its flexibility, its boyishness, and its only partially sublimated sexuality."

The pleasure of reading a Cole comic was watching his protagonist stretch and pull in all directions, changing shape and identity at will, often anchored only by our recognition of the red, black, and yellow coloring of his costume. In yet another analogy to modernist art, Spiegelman argues that the character "personified George Bataille's notion of the body on the brink of dissolving its borders," suggesting a sexual charge to images of Plas's bulbous head at the end of his extending, flaccid or erect neck, or at the suggestion that any body part might take any shape at a moment's notice.

The same might be said of the characters depicted by Basil Wolverton, whom art critic Doug Harvey has linked to a much larger tradition of grotesque caricature, again drawing on references to surrealism, expressionism, and dada:

"Wolverton's obsessively detailed images of impossibly distended organs, alarming proliferations of extra limbs, seething oceans of twisted, sagging,and diseased integument, and traumatic and impractical fusions of man and machine in which man inevitably got the painful end of the stick.... His work has a singularity of focus and vertiginous sense of exhilaration that verges on nausea, and it has continued to be vital and grown increasingly relevant, from the days of vaudeville through to the post-McLuhan mediascape. And if it makes your sister puke, it's done its job."

Spigelman has emphasized the kinetic qualities of Cole's artwork, tracing the ways that Plas moves from left to right, top to bottom, from panel to panel, forcing the reader to scan his eyes rapidly from place to place within the frame: "

Plastic Man's S-curved body ...loops around one pedestrian in the distance and extends between two lovers about to kiss - lipstick traces are on his elongated neck as he passes them - to swoop up between an old man's legs like an enormous penis wearing sunglasses and stare into his startled face."

Wolverton achieves a similarly kinetic quality within single images as mouths, eyelids, hair, wrinkles, all seem on the verge of drooping and sagging, like so much meat ready to fall off the bone or where a man might tied his neck into a knot to avoid the temptations of drink or another might attach a fan to his nose to disperse the stinch of his buddy's garlicky breath. One character may be all mouth, another all nose, another might have four or five chins, each so butt ugly that we stare at the page like rubber neckers at a car accident, unable to take our eyes away even as we feel mounting disgust.

This gagging sensation is suggested by the moment at the end of the above quote where Harvey breaks from the sanctifying language of the art critic to acknowledge a much more adolescent and masculine pleasure in watching his sister's retching. For the most part, the 'vulgar modernists' were misbehaving schoolboys, running amuck, seeking to shock their teachers, mothers, and sisters with their willingness to transgress norms of taste and decorum.

There was an inherent tension between all of this frantic activity and any sense of spatial orientation. Jack Cole's Plas zigzags across the page. Wolverton's Powerhouse Pepper makes expressive use of speed lines which seem to swoop upon us from all sides. Peter James races, leaps and tumbles around every corner of the stage. Olsen and Johnson walk through a series of movie sets with each match on action revealing them wearing a different period costume. A chase scene in Tex Avery's Who Killed Who shows multiple versions of the same characters racing around different parts of the space at the same instant. Another gag shows the detective falling down a trap door in the bottom of the frame and then falling into the same shot from above. Don't expect spatial relations to make sense, don't expect the world to cohere, just sit back and watch as they rip the screen apart and put it back together again.

We can celebrate their formal inventiveness , the giddy excitement created by such unfettered movements, their expressive graphics, yet we also have to acknowledge how much of this humor was directed at women -- literally in the case of Avery's representations of the wolf's pyrotechnic desire or figuratively, in the ways that the works associate all of that ballet, opera, and classical piano music we've described with a feminized realm of high culture. In a world where men display phallic energy through their ability to extend their bodies in all directions, women are often depicted as fixed and static - witness the use of rotoscoping to give Red a much more realistic appearance than Wolfy in the Avery cartoons. There are exceptions, such as Martha Raye's character in Hellzapoppin who shows an ability to freeze frame and reverse the action at one in one particular musical number. Yet, for the most part, male characters enjoy much greater freedom of movement and fluidity of identity. One could argue that such male-centered pleasures are consistent with the analogies to modernism, given how often, say, critics have pointed to the masculine assumptions which shaped artists as diverse as Pablo Picasso and Jackson Pollack.

Indeed, high and popular artists may be complicit in reinforcing this particular set of gendered relations. Consider the case of Lena the Heyena, Wolverton's most famous work. The drawing was produced in response to a contest hosted by Al Capp's Little Abner and judged by a panel that included Frank Sinatra, Boris Karloff, and Salvador Dali. The image won out over those produced by such comic book rivals as Jack Cole and Carl Banks, first appearing in Abner and later recycled for a famous early cover for Mad Magazine. Here, high meets low on equal terms, with Dali recognizing and rewarding the "surrealistic" elements in Wolverton's decisively more lowbrow work.

From Mad to 'Sick'

We should not be surprised, then, that alongside Dali or Hoberman, the most famous patron of the "vulgar modernists" was Hugh Heffner who sought to recruit many of those discussed here, including Jack Cole, Harvey Kurtzman, and Will Elder, to work for Playboy. While the temptation is to talk about the "no holds barred" nature of their postwar work, we can see the kinds on invisible constraints that shaped their work if we look at the much more sexually explicit but formally similar work Elder and Kurtzman did on "Little Annie Fannie" for Playboy a decade or so later. Biographers describe the cartoonists' discomfort with the more explicit imagery and subject matter Hef expected them to produce for his men's magazine, even as he provided them more creative freedom to fill panels with "chicken fat" gags, to introduce intertextual elements, or to shatter the frame borders. (The recent reprinting of Little Annie Fannie includes an extensive set of annotations in the back trying to explain the numerous topical references that ran through the series. ) In the end, we don't know whether the sexuality was sublimated in their postwar works or whether the sexual explicitness of their later work was forced in their efforts to remain relevant to the sensibilities of a different generation.

Basil Wolverton's grotesques informed later underground comicbook artists like R. Crumb. A famous portrait of Crumb, his legs twisted and tangled, bears unmistakable similarities to a Wolverton drawing showing a similar contorted male figure. Crumb would give the grotesque elements of Wolverton's work a political charge: Crumb used images of contorted human figures to push back against what he and others in the counterculture saw as the state's repressive control over their bodies, offering up much more aggressive representations of racial difference as a challenge to a sexist and racist society (in effect, taking the 'innocent' ethnic types found in the earlier work and shoving it back into the shocked faces of a generation which had been too complacent about racial inequalities). Reading the "vulgar modernists" alongside Crumb, one seems just how good natured and complacent they were, how much they observed limits and respected norms, even as they sought to enact their disruption and transgression.

While the comedy rests on our acceptance that they hold nothing sacred, there is, in fact, much that remains sacred and protected within the humor of the 1940s and 1950s. While Kurtzman and Gaines faced rebuke before the Kefauver committee for their role in creating E.C. horror comics, Mad was seen as a safer alternative to which they retreated in the aftermath. If it was not exactly exhaulted, it never faced government scrutiny. None of these clowns or comic artists were blacklisted during the McCarthy era; their formal transgressiveness and sublimated eroticism would have felt much more comfortable in the context of their times while overt ideological critique would have been much less acceptable.

Hoberman was drawn to these artist at a time when politically engaged filmmakers and cultural critics saw reflexivity as a way out of the illusionism of classical Hollywood cinema, seeing shattering textual codes and conventions as the beginning of a different kind of relationship to spectators. When they looked at the films of Tex Avery, say, they could find many examples of this kind of formal transgression. Avery's films sent characters flying outside the frame or showed them straddling a line separating black and white and technocolor. One character in Batty Baseball (1944) stops the picture and demands that they go back and show the lion roar and provide opening credits, while the dog begs for the picture to end after being beaten mercilessly by Screwball Squirrel.

The character at the start of Who Killed Who is reading a book "based on the cartoon of the same title," turns to the audience, and explains that if the cartoon is anything like the book, he's about to be murdered. Screwball Squirrel lifts up the bottom of the frame and takes a peak into the next scene to see what he's supposed to do next. And we could go on and on.

As Dana Polan notes in an essay principally focused on another "vulgar modernist" text, Chuck Jones' Duck Amuck (1953), there is a difference between reflexivity as a formal practice designed to defamiliarize various textual codes and conventions and reflexivity as a political practice designed to critique real world institutions and practices. One takes pleasure in pulling the rug out from Hollywood conventions, while the other teaches us a new way to see the world or offers us new perspectives on the realm beyond the movie house.

Reading Mad magazine taught the coming generation to be skeptical of political authorities or the influence of Madison Avenue, but they would have to push its humor up several notches before they could find a mode of comedy well suited to the politics of the counterculture. These artists paved the way for everything that came yet they might have been the last generation of American humorists who could transgress wildly and yet still hold a place within the consensus culture. They were, in short, marginal but not outside the frame of mainstream culture.

From a critical perspective, then, the question is whether we should allow ideological criteria to always trump aesthetic ones. Modernism, in the high art sense, was certainly divided between artists, or even works within the body of the same artist's careers, which were more focused on formal innovation and ideological critique, and we have found a way to accommodate both strands in the cannon of western art. Cannons often get defined in terms of the lasting impressions and continued influence of an artist's body of work and by that criteria, these artists continue to exert a strong influence on our culture down to the present day. As Doug Harvey writes in regard to Wolverton,

"generations of comic creators, from Will Elder, Gahan Wilson, R. Crumb and Gary Panter to Peter Bagge, Drew Friedman, and Charles Burns, have been influences by his meticulous technique and pictorial audacity. Artists from the world of 'fine' or 'high' art, such as Mike Kelley, Jim Shaw, Kenny Scharf, Peter Saul, Jim Nutt, and many others turned Wolverton's pop-culture monstrosities into museum-worthy artifacts."

Similarly, Tex Avery's influence is explicitly acknowledge through Jim Carrey's performance in The Mask, through the opening sequences of Who Frame Roger Rabbit?, or throughout Tiny Tunes, Ren and Stimpy, and Animaniacs while it is hard to conceive of the world depicted in The Simpsons or South Park in the absence of Will Elder and Harvey Kurtzman. Hoberman's essay ends with the suggestion that "what was once oppositional in vulgar modernism has largely been co-opted by the culture industry" (pointing to the then contemporary examples of Mary Hartman, Mary Hartman or Saturday Night Live.) I have argued the opposite here-- that their containment within commercial culture worked to mute any overt political statements they might have made and that subsequent generations, following their example, have often pushed their transgressiveness much further. Perhaps these later works are consistent with Hoberman's closing call for a "vulgar postmodernism" though I will leave to someone else the always thankless task of policing the borders between modernism and postmodernism. That these works are a living presence in our culture makes the project of revisiting Hoberman's essay and reassessing this body of work that much more urgent.

We have been able to only start the project of a comparative or cross-media analysis of "vulgar modernism" and its place in American culture. Hoberman's intuitive grouping of these artists proves rewarding whether we address the question in terms of biographical details or close textual analysis. These artists were fellow travelers in an artistic project none of them sought to articulate but all of them sought to demonstrate. It was a project whose roots could be traced back to vaudeville but which has been read in relation to a range of modern art movements, caught eternally in a struggle between competing claims of low-brow audacity and high art respectability. Calling them vulgar may oversell their transgressiveness, calling them modernist may overstate their avant garde impulses, yet the reality lies somewhere in the tension between the two. Whatever we want to say about them, they were artists who experimented with the basic building blocks of their respective media and taught a generation a new way to look at the world around them. When Powerhouse Pepper nonchalantly tells us in the final panel of a rather freakish comic story that certain specified pages were a dream sequence, when Startchie explains to a friend that the hearts flying around his paramour's head might mean simply platonic friendship in "cartoon language," they depict a world whose characters (and through extension, their readers) understand themselves as being constructed through recognized artistic conventions. When, in Symphony in Slang, Avery constructs a whole film around literalized metaphors, then we can see him inviting us to reflect on the role of language in shaping how we see the world.

And, yes, they could make your sister puke, your mother blush, and your teacher sputter. Not bad for a day's work.

"I Like to Sock Myself in the Face": Reconsidering "Vulgar Modernism" (Part Three)

Chicken Fat If Avery used the opera singer and the magician as comic stand-ins for the text's struggle between norms and their disruptions, the aesthetics of early Mad Magazine can be read through a more literal conflict, or at least competition, between writer Harvery Kurtzman and artist Will Elder for the attention of the reader. Elder liked to cram his panels with what he called "chicken fat," extraneous gags and signs which pulled our attention from story actions in the foreground to seemingly irrelevant background details. As Elder explained, "chicken fat is the part of the soup that is bad for you, yet gives the soup its delicious pleasure." For the most part, these background gags were Elder's own additions, not dictated by Kurtzman's script, though some have suggested Kurtzman increasingly created opportunities for such elements. At other times, the writer expressed frustration when these gags overwhelmed the basic building blocks of his narrative or upstaged his verbal humor. Readers would linger on a single panel, scanning for more comic elements, rather than following the forward momentum of the plot.

One frequent form of "chicken fat" were advertising signs or graphiiti, texts which often annotated the action or offered conflicting ideological perspectives on the events. Throughout Elder's "Startchy," (Mad, 12) background details hint at a much harsher social milieu than depicted in the Archie Andrews comic books. Yet, Elder can not resist putting a Burma Shave rhyme on the butts of a series of background figures in one panel. A scene from "Shadow!" (Mad, 4), showing a young woman falling down a flight of stairs, places a different advertising slogan on each step, while the natives in "Ping Pong" (Mad, 6) defend themselves with the Blue Shield and Knights of Pythias icons, playing cards, board games, roulette wheel, and surf boards . Such images need not be consistent from frame to frame, as in "Sooperdooperman" (Mad, 4) where a different icon appears on the chest of battling caped crusaders, in each panel, further undermining any conception of a coherent or consistent fictional world.

Elder's contemporary, Basil Wolverton, is similarly known for his use of background details and signs which distract us from the main action. Consider the range of different signs depicted on the cover of a single issue of Powerhouse Pepper: "Fighters: Don't Mope on the Rope," "Seconds don't count. The Referee does!," "Don't Pile in this aisle!," "Tonight: Powerhouse Pepper vs. Doug Slugmug," "Next Week: Rush Crushmush vs. Bopper Sloppermopper," "If you must smoke, light up with genuine boxing matches." A heckler from the crowd asks via a word balloon, "How's to sell you life insurance?" while the protagonist is distracted from punching down his over-sized opponent by a shapely woman walking down the aisle. A semiotician would have a blast interpreting the various functions of such signs (promotional, regulatory, informative) within the fictional world as well as the ways that their language, especially the rhyming slang which was Wolverton's trademark, become a source of pleasure well beyond any meaningful function they might serve within the depicted space.

Wolverton similarly deploys sound effects graphics as a source of pleasure in and of themselves, often using them to distract from rather than reinforce the main action. One illustrated essay. "Acoustics in the Comics," captures the cartoonist's fascinations with sound effects. Wolverton begins the essay describing his uncertainty as he tries to figure out the best way to graphically convey the sound of a horse stepping on someone's head. Responding to critics of his often wild and crazy images, Wolverton embodies such criticisms through the figure of an editor who insists on "realistic" sound effects. Across a series of misadventures, he depicts the cartoonist as trying to identify the precise sounds required to represent a range of unlikely experiences, so that flup represents the sound of "dropping your uppers on a gob of putty," Jworch as the sound of a safe falling on a man, Koyp as the noise a skin pore makes with it snaps shut upon contact with cold air, and soop as the sound of "a octopus tentacle slapping a bald bean" assuming the head is round (though it makes a "spoip" sound If the head is flat. These acoustic gags play upon the ways that Wolverton's art refused to abide by realist or classical expectations, preferring to draw his readers in more zany and improbable directions.

Wolverton was interested in how wacky or improbably sounds might disrupt the norms of a classically constructed text; many of his best graphics engulf his frazzled protagonists with textual representations of their disruptive and distracting sonic surroundings. One representation of artists at work included the sounds of pens scratching on the sketchpad, of someone pulling on his hair, and the astonished response of critics and readers asked to make sense of what the artist is depicting. Another shows an anxious man trying to watch a movie surrounded by other patrons chomping popcorn, popping gum, and rocking in their chairs.

Corny Gag, Isn't It?

Tex Avery's cartoons similarly exploit our fascination with background details, though the linear nature of cinema makes it much harder for us to linger and savor such elements. (One probably has to watch Screwball Squirrel multiple times before you spot the painting of a fire hydrant hanging on the wall of the dog's quarters.) Rather, they unfold in front of the camera, one gag at a time. Consider, a few examples, from his first MGM film, Blitz Wolf (1942).

A Good Humor truck appears alongside a tank brigade. A sign pops out of the top of a flame thrower promising "I don't want to set the world on fire." The Hitler-like Big Bad Wolf steps out of a truck which bears the label, "Der Fewer (Der Better)," and holds up a sign to the camera, "Go on and Hiss! Who cares!" (which gets pelted with tomatos by the picture house audience.) When the Wolf's Der Mechanized Huffer Und Puffer blow the little pigs's house down, it reveals a sign reading "Gone with the Wind" before the camera pans to show a second sign, "Corny Gag, isn't it?" An endless pan up the barrel of an alied weapon pauses long enough to let us read the words on yet another sign, "Long darn thing, isn't it?" and when the weapon fires, it whips out a graphic representing Japan and yet another sign drops down from off-screen space informing us that "Doolittle Dood it!" Again and again, such signs destabilize our relations to the represented actions, sometimes suggesting that the characters are themselves aware that they are appearing within a cartoon which we are currently watching (as in the wolf's direct address to the audience) and to which we may respond (as in hurled fruit) and other times speaking on behalf of an unseen narrator, who feels compelled to comment on the depicted actions (including labeling gags as "corny").

Avery also often based gags on the disjunction between sound and images. Consider three examples from Screwball Squirrel. In the first, Screwball closes the door to a phone booth before letting loose with a prolonged raspberry, a sequence designed to call attention to the act of censorship which represses some of his more bodily humor. (This particular rude noise is specifically prohibited in the Production Code). In the second, the camera pulls back from the canine antagonist rolling down the hill in a barrel to show what we might have first read as non-diegetic musical accompaniment as having a source in the fiction: Screwball is making appropriate sounds using drums, timpani, and bird whistles. At another point, as the dog relentlessly chases the squirrel, we begin to hear repeated noises on the soundtrack and the image gets caught into a loop, which suggests the recycling of stills that go on routinely in animated shorts. The image freezes, the Squirrel steps away, hits the needle of a phonograph, gets the music on track, and then, steps back into his place in the chase. In all three cases, Avery refuses to allow us to take the relations between sound and images for granted. Like Jones and Wolverton, Avery sees noise as the source of comic disruptions of the well constructed texts, finding pleasure in the breakdown of normal codes and conventions.

Jokes On Jokes On Jokes

Terry Gilliam has described what he values most about Will Elder's work: "the way he filled every inch of the thing with, just stuff....jokes on jokes on jokes." Such visual clutter and comic density is especially visible in the expanded panels which open many of Elder's Mad parodies. One such panel for "Is This Your Life?" (Mad, 24) tries to engulf all of 1950s American culture, into a single crammed and cramped image, including fictional characters (the Lone Ranger, Donald Duck), news casters (Edward R. Murrow) and political personalities (Nikita Khrushev, Richard Nixon), television and film stars (Groucho Marx, Bing Crosby, Marilyn Monroe), and brand icons (Aunt Jemima, The Smith Brothers, the Quaker Oats man, Snap, Crackle, and Pop), on and on. The opening of "Starchie," shows Blondie and Little Orphan Annie as another two students attending Riverdale High, while Annie carries a textbook, "Freud is a Fraud by Freed" which pulls us into another discursive field altogether.

Such plays with intertextual references are also common to the work of Tex Avery (see Who Killed Who, 1943, where Santa Clause pops out of a closet and pulverizes the protagonist for failing to respect a sign warning him not to open the door before Xmas) or in Hellzapoppin (where Johnson bumps into a sled marked Rosebud and mumbles that he thought they had burned that thing or where the Frankenstein monster pops out of the audience and hurls Martha Raye back on stage during the disrupted ballet sequence described earlier.) All of this suggests that what Hoberman described as the "encyclopedic" nature of Frank Tashlin's comedy, "an elaborately cross-referenced Bartlett's of mass media quotations"[p.34] or the "collage-like" qualities of Will Elder's comics [p.37] might be extended to describe the tradition as a whole. These artists borrowed freely across media, genres, modalities, and cultural hierarchies.

Moreover, these artists saw visual density as a source of pleasure in and of itself. Often, the specific details are less funny than the sense of their accumulation, of so many unlikely things occurring in the same space at the same time. Consider Hoberman's description of the opening image of "Ping Pong,"(Mad, 6) Elder's parody of King Kong:

"a giant slobbering ape towering above the mass of screaming humanity that flees before it on vehicles ranging from flying carpets to pogo sticks. Although the overall effect is monumentally static, the image yields a dozen miniature emblems of exaggerated panic: one man is running with a bathtub clutched around his middle, another's eyes have just popped from his sockets, someone else appears to have plunged his hand through the back of the head in front of him so that it emerges, flailing, through its mouth. Meanwhile, Ping - brushing off the scaffolding that has suspended itself from his underarm in an attempt to plaster a 'Post No Bills' sign across his torso - is being attacked by a cannon firing puffed rice, a parachutist with a peashooter, a machine-gunner suspended in a diaper that is carried by a stork, and an army helicopter whose rear propeller has unobtrusively pulverized a portion of the frame line."

(p.37) This dense image seems appropriate for a post-war era where critics were commenting on the struggle of Madison Avenue executives to grab our attention in an increasing noisy and distracting visual landscape. We can't take it all in. No two readers see the same thing. And indeed part of the pleasure is the promise of comic effects beyond comprehension.

The Hell sequence at the start of Hellzapoppin is as visually dense as anything Elder ever created with acrobats leaping and flying in every direction, with people walking in between jugglers hurling flying sticks back and forth, with elements thrust into the frame from every possible off-screen space, and with gag elements appearing and then vanishing again with no real explanation. The introduction of Olsen and Johnson gets heralded by a menagerie of chickens, ducks, sheep, goats, and dogs, in a scene which includes everything but the kitchen sink (which, have no fear, gets brought in for comic effect in one of the film's later scenes.) At the risk of a bad pun, this "devil may care" attitude reflects a sense of old vaudeville, burlesque, and joke book gags, being pulled out of moth balls, for one last play, with everyone involved recognizing how tired or hokey these devices may be individually but hoping that if they throw enough things at the screen at once something will produce a laugh or a sense of wonderment. And when the word play gets too bad, one can just step outside of the joke altogether: "corny, isn't it?" These comic artists flag their jokes the way Babe Ruth point out his homeruns: we know where they are going to go but it's still amazing to watch them get there.

"I Like to Sock Myself in the Face": Reconsidering "Vulgar Modernism" (Part Two)

A Comparative Perspective

Hoberman's most important contribution is the way that his essay takes artists who are often discussed as idiosyncratic within their own medium and reads them collectively and comparatively as part of a larger artistic project that took shape across and between media in the post-war period. There is still a lot we do not know about these artists and how they might be related to each other, but it is increasingly clear that Hoberman's intuitive sense of their fit with each other reflects some behind the scenes collaborations. Let's take for example the musician Spike Jones. Jordan R. Young's biography of Jones, The Man Who Murdered Music, traces his migrations across different media (stage, radio, live action and animated cinema, comics, television, and records) as well as his collaborations with a range of other artists often associated with 'vulgar modernism': Jones sought advice from Tex Avery and Frank Tashlin on gags for his various film and television performances, contributed material to Ernie Kovacs' television series, and published pieces in early Mad magazine. All signs are that these artists knew each other socially and professionally, were informed by each other's work, drew on the same aesthetic roots, and in every other sense, constituted what we might describe as a circle. They did not adopt a shared label or issue manifestos to describe their motivations. Basil Wolverton, for example, did speak, tongue in check, of himself as belonging to the "spaghetti and meatball" school of art, a term which reflected his own low-brow aspirations and to the particular way in which he drew flesh and hair, but this term never extended to the others in this circle.

Over the past decade or so, each of the artists associated with "vulgar modernism" have undergone a rediscovery with new books published on Will Elder and Jack Cole, a recent coffee table book reprinting sketches and published works by Basil Wolverton, and the reissue of some long-lost television and radio performances of Spike Jones on dvd. This essay draws heavily on this new material to reconsider the Vulgar Modernists, attempting to offer a more systematic mapping of their shared aesthetic vision. I will define what they had in common and why it is productive to draw comparisons between works produced across such a broad array of different media. For the moment, I am accepting Hoberman's 'vulgar modernism' as an inherited and problematic term, which reflects the ways a generation of critics has talked about these works I write this essay in the hopes of sparking further evaluation rather than making a definitive statement. My focus is going to be on Tex Avery, Spike Jones, Olsen and Johnson, Will Elder, Jack Coles, and Basil Wolverton, but for space considerations, I am not taking on Bob and Ray, Ernie Kovacs, Frank Tashlin, and many others who would also belong in a more thorough discussion of vulgar modernism. My focus here is primarily formal, though there are important ideological questions, having to do with their representations of race, gender, sexuality, wartime propaganda and postwar advertising, censorship and regulation and so forth, which will need to be confronted in any larger discussion. In short, this essay opens a can of worms, hoping more people will pay attention to these artists and their contributions to American culture. But then, comedy is always messy business.

Cartoonus Interruptus

Enough throat-clearing. Let's begin with a consideration of one of the emblematic moments from Tex Avery's oeuvre, the opening sequence from Screwball Squirrel. The streetwise protagonist highjacks "the picture" from his cloying counterpart, Sammy. Sammy's big eyes, fluttering eyelashes, baby talk, coy gestures, and sentimentalized music stands in sharp contrast to Screwball's aggressive manners, broad gestures, nasally voice, slangy language, elastic body, and slapstick gags. Sammy and all of his "cute little furry friends in the forest" are no match for Screwball who takes the more effeminate squirell behind a tree and knocks the crap out of him, turning to the camera to explain "you wouldn't have liked that picture anyway" and promising "funny stuff" as soon as the phone rings.

Animation scholars have correctly identified this moment as a critical confrontation between two schools of American animation, though most of them have incorrectly aligned Sammy with Walt Disney, where-as read in the context of Tex Avery's recent move from Warner Brothers to MGM to take over the animation division, it is more likely that the immediate reference point was to Harmon-Isling his predecessors. We can read the gesture as acknowledging the changing of the guards at Metro, much as Avery began his first MGM cartoon, Blitz Wolf, by offering a syncopated version of the MGM Lion's opening roar. Both moments mark a repudiation of the past and signal that nothing was going to be taken seriously in the Avery era. There were, of course, other works by the Vulgar Modernists which more explicitly took on Disney, such as Will Elder's "Mickey Rodent", which opens with a panel depicting, among other thinks, the Fox walking a naked Pinocchio on a leash and Horace Horszneck being taken away by goons from Walt Dizzy because he went outside without his white gloves. Basil Wolvertoon created two sketches for his own amusement showing Mickey, Minnie, and Pluto confronting the kind of grotesque creatures which were his own stock and trade.

Perhaps more broadly, we can see these artists as taking on what Mark Langer has called the West Coast school of American animation with its middle class ideology, middlebrow taste, and classical aesthetic, in favor of a style which took nothing sacred, including the norms of classical cinema, and which saw itself as more "adult" at a time when American cinema in general was re-inventing itself to reflect the sensibilities of a post-war audience. Langer, himself, contrasts the West Coast school with the New York School, which he associates with the Fleischer Brothers. Many of the defining traits of the New York School carry over to this post-war generation of artists, including a focus on transgression of social norms, an emphasis on the artificiality of the characters and their drawn nature," the use of "exaggerated effects" which call attention to the "artificial" and "manufactured" nature of cartoons, and a "polyphonic and heterogeneous" mixture of elements.

Many of the 'vulgar modernists", however, come from the middle parts of the country, not from the coastal cities, and fell outside both urban sophistication and middle class propriety. Yet, like the Fleischer Brothers, their work was informed through borrowings from the vaudeville tradition where so many of them got their start. Indeed, there is a long tradition of confusing the kinds of transgressions found in vaudeville with devices associated with modernist distanciation, but it's worth remembering that the devices are deployed here to very different effect: to intensify rather than diminish our emotional experience.

We might understand the opening of Screwball Squirrel in relation to a widespread vaudeville trope, the interrupted act. In another essay, which traces this motif across Buster Keaton's film career, I describe the functions this device played in variety entertainment: "

The interrupted performance was a common act structure within the vaudeville tradition, seeming to hold open the prospect of onstage action as spontaneous, unrehearsed, improvisational. Vaudeville sought to maintain the illusion - and it was only partially an illusion - that the audience's response shaped the performance. In a theatrical tradition described by one Chicago critic as 'the field of the expert,' there was a certain pleasure in watching a performance go awry, witnessing events disrupt and threaten the performer's mastery over stagecraft, only to see order restored once again."

Such moments enact the tensions between narrative and spectacle or between normality and transgressions which are central to this school of comedy. We take pleasure in the disruptions and interruptions even as we hope for order to be restored.

In their stage show, Hellzappopin, Olsen and Johnson took this principle of the interrupted performance to the absolute limits, resulting in a show which was able to sustain the longest run of any Broadway production up until that point on the promise of the unexpected and the spontaneous: "

During Hellzapoppin, the audience had bananas, beans, 'pottie-seats,' eggs, and live chickens hurled at them; loud shots exploded; planted hecklers raised a rumpus; a ticket scalper cavorted up and down the aisles with tickets for a rival show; a clown tried to extricate himself from a straightjacket for the show's duration; an elderly woman, outraged that her dress had been lifted by a trick gust of air from under the stage, attacked the entire cast with her umbrella...A woman persisted in bellowing 'Oscar, Oscar'; the audience was bombarded with rubber snakes and spiders; and a whirling madness of cacophonous pandemonium and blatant boorishness engulfed the theater."

Universal brought the production to the screen as one of the last gasps of the 1930s anarchistic comedy tradition, resulting in what Hoberman described as "an alternative universe as might have been scripted by Victor Shklovsky under the influence of mescaline." The opening sequence literally pulls the floor out from under a high class musical number, sending a chorus line dressed in fine evening clothes and singing about heaven, falling gracelessly towards the pits of hell. The film concludes with Olsen and Johnson's elaborate attempts to disrupt the performance of a play within a play, destroying a ballet sequence, for example, through the tactical deployment of sneezing powder, sticky paper, men in bear suits, and thumb tacks, among other things.

While some of the running gags carry over from the stage, Hellzapoppin also finds cinematic equivalents for the play's disruptions of the theatrical experience, introducing, for example, an ongoing battle between the characters in the film and a projectionist (played by Shemp Howard), who grumbles about being forced to become an onscreen actor, mixes up the reels, jolts the projector sending shockwaves through the fictional world and in a gag which confuses the role of cameraman and projectionist, refuses to pan to follow the action but prefers to remain focused on a bathing beauty extra. In discussing the Comedian Comedy tradition, Steve Seidman and Frank Krutnik have argued that both social and formal transgressions get articulated around the figure of the central comedian whose normalization and social integration by the final reel shuts down the possibilities for reflexivity. In Hellzapoppin, this formal transgression can get dispersed across a range of different performers (here, including not just Olsen and Johnson but also Shemp Howard, Martha Raye, Hugh Herbert, and others). A woman crying out for "Oscar" interrupts Olsen and Johnson so many times that they demand someone do something about her, a request accompanied by off-screen sounds of gunshot and then silence. A title asking Stinky Miller to go home is projected over the action of a musical number, which ultimately has to stop dead until the silhouette of an audience member passes out of the theater. Hugh Herbert bombards Olsen, Johnson, and Raye with arrows during one particularly exposition-heavy conversation, with characters nonchalantly dodging or plucking away the projectiles whizzing all around them.

Just as disruption of the stage performance of Hellzapoppin could come from any direction and could exploit any aspect of stagecraft, the film version promises us a world where "anything can happen and probably will." Hellzappopin embodies this tension between the textual and the extratextual in the recurring gag of the distracted and increasingly antagonistic projectionist. In one sequence, a fight in the projection booth jolts the projector, causing the characters to bounce uneasily on the screen; their attempts to restore balance by adjusting the frame line throws the image further off kilter bringing the film itself out of alignment; one character's head gets repeated slammed against the frame bar as they try desperately to right themselves; and then, the characters get thrown into another film altogether, a western spliced in the middle of their reel, where they must battle Indians, before finally arriving back in their proper place in the film. After all, an opening title warns us that Hellzapoppin will bear no resemblance to any actual motion picture.

This interrupted performance structure was the stock and trade of another 'vulgar modernist,' Spike Jones. Literary modernist Thomas Pynchon emphasizes these elements in an essay written in tribute to the man known for his contributions to "music depreciation,"

"Spike's preferred structure was first to state the theme in as respectably mainstream a manner as possible, then subversively descend into restatement by way of sound effects, crude remarks, and hot jazz, the very idiom Spikes Jones and his Five Tacks had begun with back in high school, to the great displeasure of their parents."

Jones and His Cityslickers produced a range of fractured recordings of classical music but could also directed these auditory challenges at middle brow lounge music, as might be suggested by his best-known work, "Cocktails for Two." One widely circulated recording of the song opens with a few bars on the piano and a humming chorus, gradually complimented by strings and a male vocalist who valiantly tries to maintain his decorum as the band adds gunshots, clinking glasses, slide whistles, kettle drums, fire bells, gasps, coughs, hiccups, and belches. It is a classic showdown between music, which defines the high, and noise, which defines the low. Many modern listeners know the audio recording of "Cocktails for Two" which was a favorite on the Doctor Demento radio show but the stage performances relied as much on sight gags as on comic sounds, including the use of drunken midgets, two headed men, acrobats, and a range of other activities which upstage and engulf the soloist (as can be seen on recently reissued kinoscopes of his television series). Members of the Spike Jones troope always emphasize the highly structured nature of these comic disruptions - describing how they had to be taught to burp with the beat, if not in tune with the music. As Dick Webster explains, "The things that seemed so crazy on stage were intensely worked out. It looked like bedlam but it was organized bedlam." The dvds give us access to multiple versions of "Cocktails for Two," each sharing common elements, but each also including novel additions, suggesting a structured but still open space for improvisation within each performance.

From "Cocktails for Two," it is not hard to find our way back to Tex Avery's The Magical Maestro, which depicts the showdown that occurs when a carny magician , knocks out an orchestra conductor and takes his place, waging war on an opera singer who is offering a fairly straight rendition of a classical aria. The maestro does everything he can to distract his high class rival, including magical transformations of his identity, turning him into, among many others, a ballet dancer, a football player, an Indian chief, a convict, a black-faced minstrel, a South Seas Islander, and a Chinaman. These disruptions include both visual gags (proliferating Rabbits) and sound-based gags, including abrupt shifts in musical genre (including Hillbilly, Hawaiian and Minstrel performances). While the film offers a narrative frame for the interrupted act, disruptions, as in Hellzapoppin, also occur from outside the narrative space, such as hair which seems to get caught up in the film's projector and lingers until the opera singer plucks it away. Once again, the interrupted performance structure allows us to pit high culture against low, music against noise, and professional polish against liberating improvisation.

(To Be Continued)

"I Like to Sock Myself in the Face": Reconsidering "Vulgar Modernism" (Part One)

The following essay is a work in progress, produced for an anthology of essays on animation and its relations to live action comedy. I see it as a chance to explore cartoons, long a passion of mine, but so far, not a topic I've written about. It also gave me a chance to return to the field of comedy studies, where I began my career. For more of my work on this topic, see What Made Pistachio Nuts?: Early Sound Comedy and the Vaudeville Asesthetic, Classical Hollywood Comedy, and the essay on Lupe Velez in The Wow Climax. It also extends the exploration of the relations between high and popular art which runs as a theme through the essays in The Wow Climax, but especially those dealing with Matthew Barney and with what Gilbert Seldes might have taught us about the aesthetics of video games. This essay is a bit on the academic side compared to much of what I post on this blog but my hope is that readers will bear with it for the insights it offers into postwar animation, comics, and comedy. Published in Artforum in 1982, J. Hoberman's "Vulgar Modernism" represents an important benchmark in critical discussions of "popular art." Hoberman constructs the case for the formal innovation and artistic importance of a range of popular artists who were seemingly locked out of the cannon on the basis of their low cultural status, even as their work continued to influence a broad range of modern and postmodern artists. Hoberman describes 'vulgar modernism' as "the vulgar equivalent of modernism itself. By this I mean a popular, ironic, somewhat dehumanized mode reflexively concerned with specific properties of its medium or the conditions of its making." [p.33] He goes on to suggest that this "sensibility....developed between 1940 and 1960 in such peripheral corners of the 'culture industry' as animated cartoons, comic books, early morning TV, and certain Dean Martin/Jerry Lewis comedies." [p.33] Hoberman devotes the core of his essay to individualized discussions of animator Tex Avery, director Frank Tashlin, cartoonist Will Elder, and television performer Ernie Kovacs, yet his introduction makes clear that the concept extends more broadly, speaking to a particular relationship between popular culture and high art during this post-war period.

Read today, the essay feels more timid than it did a few decades ago - an attempt to negotiate with the sensibilities of a high art readership (and thus preserve entrenched cultural hierarchies) even as it rescues certain key popular artists from the margins of critical consideration. We see this exceptionalism in the speed with which he labels such works "para-art" (by the start of the second paragraph) or the ways in which he sets up his beloved creators through analogies to already acclaimed modern artists, describing Tex Avery, for example, as "the Manet of Vulgar modernism." [p.33] In short, some artists rise above the "muck" that surrounds them, to reference another analogy in Hoberman's essay. To this day, his almost oxymoronic coupling of "vulgar" and "modernism" sparks controversy from those celebrating popular art and those defending high culture alike; we still have a long way to go before we resolve the vague discomfort which comes from applying formalist criticism to what we call popular culture more often than we speak of popular art.

Modernism?

Hoberman's concept of 'vulgar modernism' exists primarily as a frame for his close readings of particular texts and artists, so the passage quoted above is as close as he comes to an wholistic explanation of the concept. Modernism operates in his argument as a very broad and loose signifier of 20th century high art (and has become even more elastic as developed by subsequent generations of critics informed by his interpretations.) What links these popular artists to "modernism" for Hoberman is their interest in foregrounding the materiality of their medium and the conditions of its production and reception, their embrace of reflexivity and intertextuality. See, for example, his description of what Will Elder brought to early Mad Magazine: "His best pieces are collagelike arrangements of advertising trademarks, media icons, banal slogans, visual puns, and assorted non-sequiters....As Mad's leading formalist, Elder allows internal objects to tamper with the boundaries of a panel, breaks continuous vistas into consecutive frames, offers visually identical panels with wildly fluctuating details, and otherwise emphasizes the essential serial nature of his medium."[p.37] In short, Hoberman is interested in these popular artist's refusal to produce a coherent, consistent, or classically constructed world, openly displaying their own interventions as authors into the represented events. Hoberman, in that sense, was inspired by Screen's attempt to generate a Brechtian mode of film theory in the 1970s and by the French rediscovery of Frank Tashlin and Jerry Lewis, both of which rested on arguments that self-reflexivity and intertextuality shattered the codes and conventions of classical cinema.

Hoberman's project has been most vigorously taken up by cartoonist and cultural impresario Art Spiegelman, who has used these artists as a missing link between the gutter art of the Tijuana Bibles of the 1930s and the underground comics of the 1960s and art comics of subsequent decades. Spiegelman has, in the process, broadened the cannon of the vulgar modernists by, for example, reprinting works by Basil Wolverton in his influential Raw anthologies, writing a book focused on the modernist sensibilities of comic book artist Jack Cole (Plastic Man) or for that matter, designing an album cover for a reissue of Spike Jone's music, bringing this once cornball music to the attention of new hipsters.

Let's be clear about the terms of this discussion. Hoberman's vision of "vulgar modernism" is very different from the concept of "cartoon modernism" being promoted in a recent book by Amid Amidi. Amidi is interested in the design aesthetic introduced into American animation in the 1950s by cartoonists such as Ward Kimball, John Hubley, Maurice Noble, and Ernie Pintoff, among others, which was explicitly informed by trends in contemporary art. Here the focus is on simplification, stylization, abstraction, the flattening of depth perception, and the expressive and non-naturalistic use of color, among other properties. If Hoberman is linking the vulgar modernists to Brecht's concepts of distanciation, Amidi defines his cartoon modernists in relation to Picaso, Matisse, Miro, Klee and bebop. Tex Avery would be an interesting figure for closer consideration because he is the one cross-over between these two very different conceptions of the relationship between American animation and modern art, having embraced aspects of this design aesthetic in his final few years of work (see, for example, Symphony in Slang).

Vulgar?

The term, "vulgar," receives even less attention in the original essay with a lot resting on what Hoberman might have meant when he described these works as "the vulgar equivalent of modernism itself." On one level, vulgar might imply untutored or ignorant, suggesting that we might approach such works much as the art world deals with outsider and folk artists. Yet, this argument is less than persuasive when we consider how many of these artists received formal training (and thus were exposed to 20th century art movements), experimented on the side with producing works which more fully met high art criteria, and often directly and explicitly parodied various modern artists and movements throughout their work (witness the recurring theme of "smashing the classics"). Art Spigelman has drawn a compelling representation of Jack Cole's Plastic Man in a modern art museum, looking at the paintings with a mixture of revulsion, confusion, and recognition. These guys studied side by side in art school with people who would go onto careers within the art world; they had the technical skills to do work which would have met the art world's criteria of evaluation, but they opted to pursue their careers in other spaces, creating different kinds of works for different kinds of audiences. They enjoyed their own marginality and often made fun of the pretensions and obscurtism of more exalted forms of artistic expression.

We might use the term, "vulgar," in a descriptive sense to describe the relatively low cultural status granted their work at the time it was being produced; we might deploy the term, "vulgar," to refer to certain intentionally distasteful aspects of their representation of the body and sexuality, their deployment of everyday materials including advertising as the inspiration for their own artistic production, though in that sense, they prefigure where art has gone in the postmodern period. Can we rescue "vulgar" by redefinining it in terms of transgressions committed both against the institutional practices of mainstream media and the world of high art or are the class politics of "vulgar" so deeply entrenched that it resists re-appropriation on this level?

We might also see them as "vulgar" in much the same way that Marian Hansen has spoken of "vernacular modernism" (here, drawing heavily on slapstick comedy as a primary reference point) and its relationship to classical cinema: "the term vernacular combines the dimension of the quotidian, of everyday usage, with the connotations of discourse, idiom and dialect, with circulation, promiscuity and translatability." Like Hoberman, Hansen welcomes the productive tension between popular art and high culture. I am holding onto Hoberman's term, "vulgar modernism," for much the same reasons: it generates discussion precisely of the relations between the two terms which needs to occur if we are not to simply naturalize old assumptions about the relations between high and low.

I want to move us away from Hoberman's use of the concept of "para-art" and the implication that these works are not quite art, worthy of aesthetic consideration but not perhaps the ultimate recognition given to "true artists." I start from the assumption that popular art needs to be evaluated on its own terms, that it needs to be understood in relation to its own aesthetic goals and circumstances, and that no apology need be made for popular artist simply because they work in institutional settings other than the art world.

(To Be Continued)

Dumbledore for a Day: The Things You Can Do in Second Life

dumbledore 1.jpg A while back, I shared with my blog readers my experiences in Teen Second Life, thanks to an organization called Global Kids. I've gotten a chance to work more closely with Barry Joseph, Rafi Santos, and others from the Global Kids organization over the past year or so and each encounter has left me even more impressed with their respect for their young participants and their imaginative use of virtual worlds to focus young people on issues impacting the real world.

Some of you may have seen the virtual documentary they produced on the Ugandan child soldiers, for example, or may be aware of their excellent advice on the educational use of Second Life.

Well, they invited me back for a return engagement -- what they billed as the Hogwarts Dance Party of Good and Evil -- this time focused around Harry Potter fandom and what it may tell us about the new media literacies. There's an extensive discussion of Harry Potter in Convergence Culture and ever since, I've found myself speaking to Harry Potter fan conventions -- including the Witching Hour in Salem, Phoenix Rising in New Orleans, and the upcoming Portus in Dallas. I am also featured in the documentary, We Are Wizards, which is currently making its way on the festival circuit.

dumbledore 2.jpg

For this event, a teen designer, Sylver Bu, developed a perfect melding of my own iconic persona and that of Dumbledore, the Wizard. As wizards go, I was not particularly skilled -- in part because I use Second Life so infrequently and because I am clumsy in my off-line persona too, so I muffed my dramatic entrance, but I got much more comfortable as the event went along. Barry Joseph, who conducted the interview, dressed up in a dragon avatar for the festivities.

The interview segment was enhanced by periodic trips to the dance floor -- this time to boogey to Wizard Rock recordings, most of which had some broad social message. The selections were chosen for Global Kids by USC's own Suzanne Scott, who is completing a dissertation which deals in part with Harry Potter fan music production and distribution. Our discussion ranged from the basics of fan culture to the particular ways that groups like the HP Alliance have used J.K. Rowling's world as a starting point for social and political activism, the ways Wizard Rock exploits social network technology,the current legal battles around the Harry Potter Lexicon, and the global nature of contemporary fan culture. For Rafi's account of the event, see this blog post.

Global Kids has posted a full recording of the event for anyone who wants to relive the experience:

And this is an edited highlights video which mostly focuses on the Wizard Rock dance:

More News for Aca-Fen

I wanted to send out two belated announcements: this past term has run away from me and I never seemed to have gotten around to posting these announcements, both of which are relevant of those of you who are fans but especially for those of you, across a range of different disciplines, who are involved in studying fan culture. The first comes from the Organization for Transformative Works and centers around the launch of a new online journal.

Transformative Works and Cultures (TWC) is an open access, international, peer-reviewed journal published by the Organization for Transformative Works edited by Kristina Busse and Karen Hellekson

TWC publishes articles about popular media, fan communities, and transformative works, broadly conceived. We invite papers on all related topics, including but not limited to fan fiction, fan vids, mashups, machinima, film, TV, anime, comic books, video games, and any and all aspects of the communities of practice that surround them. TWC's aim is twofold: to provide a publishing outlet that welcomes fan-related topics, and to promote dialogue between the academic community and the fan community.

We encourage innovative works that situate these topics within contemporary culture via a variety of critical approaches, including but not limited to feminism, queer theory, critical race studies, political economy, ethnography, reception theory, literary criticism, film studies, and media studies. We also encourage authors to consider writing personal essays integrated with scholarship, hypertext articles, or other forms that embrace the technical possibilities of the Web and test the limits of the genre of academic writing.

Theory accepts blind peer-reviewed essays that are often interdisciplinary, with a conceptual focus and a theoretical frame that offers expansive interventions in the field of fan studies (5,000-8,000 words).

Praxis analyzes the particular, in contrast to Theory's broader vantage. Essays are blind peer reviewed and may apply a specific theory to a formation or artifact; explicate fan practice; perform a detailed reading of a specific text; or otherwise relate transformative phenomena to social, literary, technological, and/or historical frameworks (4,000-7,000 words).

Symposium is a section of editorially reviewed concise, thematically contained short essays that provide insight into current developments and debates surrounding any topic related to fandom or transformative media and cultures (1,500-2,500 words).

Reviews offer critical summaries of items of interest in the fields of fan and media studies, including books, new journals, and Web sites. Reviews incorporate a description of the item's content, an assessment of its likely audience, and an evaluation of its importance in a larger context (1,500-2,500 words). Review submissions undergo editorial review; submit inquiries first to review@transformativeworks.org.

TWC has rolling submissions. Contributors should submit online through the Web site. Inquiries may be sent to the editors (editor@transformativeworks.org).

The editorial board for the journal reads like the roster from our Gender and Fan Cultures conversation here last summer:

Nancy Baym, U of Kansas - Will Brooker, Kingston U - Wendy Chun, Brown U - Melissa Click, U of Missouri - Abigail Derecho, Columbia C Chicago - Catherine Driscoll, U of Sydney - Kathleen Fitzpatrick, Pomona C - Sam Ford, Convergence Culture Consortium - Jonathan Gray, Fordham U - Judith Halberstam, USC - C. Lee Harrington, Miami U - Heather Hendershot, City U of New York - Matt Hills, Cardiff U - Henry Jenkins, MIT - Derek Johnson, U of Wisconsin - Roz Kaveney, Independent - Derek Kompare, Southern Methodist U - Anne Kustritz, U of Michigan - Elana Levine, U of Wisconsin, Milwaukee - Farah Mendlesohn, Middlesex U - Helen Merrick, Curtin U of Technology - Jason Mittell, Middlebury C - Lori Morimoto, Indiana U - Roberta Pearson, U of Nottingham - Sheenagh Pugh, U of Glamorgan - Aswin Punathambekar, U of Michigan - Bob Rehak, Swarthmore C - Robin Anne Reid, Texas A&M-Commerce - Sharon Ross, Columbia C Chicago - Cornel Sandvoss, U of Surrey - Avi Santo, Old Dominion - Louisa Stein, San Diego State U - Catherine Tosenberger, U of Florida

On other fronts, from Robin Anne Reid, a participant in this same Gender and Fan Culture conversation, comes news of the launch of a new scholarly organization focused on the study of fan cultures.

THE INTERNATIONAL ASSOCIATION OF AUDIENCE AND FAN STUDIES

Audience and Fan Studies are fields of scholarship that have developed in a number of traditional academic areas, including but not limited to anthropology, communication, composition/rhetoric, computer science, film studies, folklore studies, information technology studies, law, library science, literary studies, media studies, performance studies, psychology, sociology, television, studies, etc.

This new organization will promote cross-disciplinary communication, activities, and scholarship through traditional academic venues, including:

  • Creation and management of a web page with forums for announcements and discussions for scholars in a range of fields;
  • Creation and management of an e-mail listserv to serve the interests of scholars in the field;
  • Publication of an online newsletter;
  • Creation and management of interdisciplinary activities such as study days, mini-conferences, and, eventually, an online conference in Second Life;
  • Creation and management of on-line academic journal;
  • Other academic projects dictated by the interests of the membership.

Scholarship in any of the following areas can be considered to fall under the association's area of interest (although this list is selective not comprehensive):

  • Audience Research
  • Conventions
  • Convergence Culture
  • Cosplay/Costuming
  • Fan Art, Culture, Fiction, Film, Vids
  • Filking
  • Folklore/myth/urban legend
  • Hypertexts
  • Memorabilia and Collecting
  • Music
  • Role-playing Communities
  • Trading Cards
  • Video gaming (online, console, PC)
  • Virtual and face-to-face communities and cultures
  • Viral Marketing

As new media technologies and the World Wide Web offer more venues for creativity, more new topics for scholarship will develop.

If interested contact: iaafsorg@gmail.com

Yahoo Announcement List

LiveJournal Community

Both of these projects suggest signs of growth in the number of people doing work on fans and participatory culture.

Sometimes My Kids Seem Like a Bunch of Kangaroos!

This past week, I contributed a post to In Media Res, a site which I have mentioned several times before, where academics share clips of contemporary and historic media content with critical commentary. Each week, In Media Res adopts a specific theme and invites in five scholars who come at that theme from different angles. Last week's theme was "Toys," and the result was an interesting series of explorations of how toy branding and advertising connects to issues of gender, practices of childrearing, collector culture, and transmedia entertainment. Raiford Guins, State University of New York, Stony Brook, extends Roland Barthes' analysis of the move from wood to plastic in toys to examine collector culture and the practices which are designed to preserve value by keeping toys in their original packaging. Caryn Murphy, University of Wisconsin, Madison, shares a segment from Good Morning, America on Disney's "Princess" franchise, which she reads through a consideration of media conglomeration (reflected as much by what the piece doesn't say as in what it does). Derek Johnson, University of Wisconsin, Madison, shares some early animated commercials for G.I. Joe, which he describes as a prototype for the subsequent cartoon series; interestingly, these spots were developed for Marvel's G.I. Joe comics in order to skirt regulatory restrictions on the use of animation in toy commercials, representing one of the few times that comics have been directly advertised on television. And Avi Santo, Old Dominion University, shares some examples of cross-universe branding -- advertisements for Underoos and for action figures which mix and match characters from several different media companies, a practice common enough in actual play but far less common in the marketing of franchise related toys. As for my own piece, I've reposted it below since I thought it would be of interest to my regular readers. It is closely related to a series of essays I've been writing off and on for the past decade on post-war children's culture and its relationship to permissive childrearing. If you are interested in this line of investigation, you can find an essay on Benajmin Spock's ideas about child sexuality in The Children's Culture Reader, on Doctor Seuss and debates about the family as a seedbed for democracy in Hop on Pop: The Politics and Pleasures of Popular Culture, on the ways Hank Ketchem's Dennis the Menace retooled the "Bad Boy" tradition in The Revolution Wasn't Televised, and how Lassie got retooled to reflect shifting understandings of childhood and parenting in The Wow Climax. Someday, I hope to pull together a book which deals with the figure of the boy in the striped shirt as an embodiment of a particular conception of boyhood which shaped the baby boom generation. Needless to say, this involves looking closely at media texts, toys, and cultural practice which shaped my own boyhood through a historical and cultural lens.

"Sometimes My Kids Seem Like a Bunch of Kangaroos!"

These three commercials from the 1960's suggest the roles popular culture played in promoting some of the core premises of what I am calling Permissive Child Rearing Doctrine, a set of ideas most closely associated with Dr. Benjamin Spock, but which were shaped by a much broader array of post-war advice literature.

Writing in the 1950's, Martha Wolfenstein saw the shift from a culture of production (with its demands for discipline and regimentation) to a culture of consumption (with its expectations of a "fun morality") as a major force shaping child-rearing practices in the twentieth century. The emergence of permissiveness in the postwar era, she argues, was partially a response to the expansion of the consumer market place and the prospect of suburban affluence, both themes which should be clear from these sample commercials. Permissive conceptions of the child embraced pleasure as a positive motivation for exploration and learning. The home was being redesigned to accommodate children's impulses and urges. The family was being redirected from a Father-Centered to a Child-Centered model. Fathers were being taught to become tolerant and indulging playmates for their children. Mothers were being instructed to deploy pleasure to get children to do what was expected of them.

All of this is wonderfully summed up in this Madison Avenue fable of a mother who sees her pogo-stick-playing children as kangaroos bouncing through her kitchen. A previous generation would certainly have believed that they could, in fact, "change" their family through discipline and regimentation; she's being told, instead, to change her floor wax and otherwise create a space which can tolerate their rambunctiousness.

Similarly, consider the ways that Trik-Trak assumes the children will be able to play "all over the house" and that their father will be happy to have their toys racing under his feet even as he reads the evening newspaper.

The Dick Tracy radio watch commercial extends the children's play environment from the home into the entire suburban neighborhood, reflecting the freedom of movement experienced by the post-war generation. Sociologists in the early 1970's estimated that suburban boys enjoyed a free range of 1,200 yards while their sisters might travel only 760 yards without adult permission.

By the end of the decade, conservative cultural critics, such as Spiro Agnew, will be blaming Spock for the counterculture's anti-authoritarian views, suggesting that anti-war protestors should have been spanked when they were little boys and girls. Later child-rearing experts have rejected "permissiveness" in favor of more "authoritative" models for the relations between children and adults, insisting that adults need to set firmer limits on what happens in their homes. But, in the early 1960's, these commercials were selling permissiveness as much as they were selling particular toys and products.

We can see these assumptions at play from a historical distance. But, how are contemporary models of child-rearing impacting the ways children's toys are designed and marketed?

From Production to Produsage: Interview with Axel Bruns (Part One)

I have long regarded the Creative Industries folks at Queensland University of Technology to be an important sister program to what we are doing in Comparative Media Studies at MIT. Like us, they are pursuing media and cultural studies in the context of a leading technological institution. Like us, they are adopting a cross-disciplinary approach which includes the possibility of productive exchange between the Humanities and the business sector. Like us, they are trying to make sense of the changing media landscape with a particular focus on issues of participatory culture, civic media, media literacy, and collective intelligence. The work which emerges there is distinctive -- reflecting the different cultural and economic context of Australia -- but it complements in many ways what we are producing through our program. I will be traveling to Queensland in June to continue to conversation. Since this blog has launched, I have shared with you the reflections of three people currently or formerly affiliated with the QUT program -- Alan McKee; Jean Burgess

; and Joshua Green, who currently leads our Convergence Culture Consortium team. Today, I want to introduce you to a fourth member of the QUT group -- Axel Bruns.

Thanks to my ties to the QUT community, I got a chance to read an early draft of Bruns's magisterial new book, Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008), and I've wanted for some time to be able to introduce this project to my readers. Bruns tackles so many of the topics which I write about on the blog on a regular basis -- his early work dealt extensively on issues of blogging and citizen journalism and he has important observations, here and in the book, about the future of civic media. He has a strong interest in issues of education and citizenship, discussing what we need to do to prepare people to more fully participate within the evolving cultural economy. As his title suggests, he is offering rich and nuanced case studies of many of the core "web 2.0" sites which are transforming how knowledge gets produced and how culture gets generated at the present moment. He has absorbed, engaged with, built upon, and surpassed, in many cases, much of the existing scholarly writing in this space to produce his own original account for the directions our culture is taking.

In this interview, you will get a sense of the scope of his vision. In this first installment, he lays out his core concept of "produsage" and explains why we need to adopt new terms to understand this new model of cultural production. In the second part, he will explore its implications for citizenship and learning.

So, let's start with the obvious question. What do you mean by produsage? What are its defining traits?

Why coin a new and somewhat awkward word to refer to this phenomenon? How does Produsage differ from traditional models of production?

I'd like to answer these in combination if I may - the question "do we really need a new word to describe the shift of users from audiences to content creators?" is one I've heard a few times as people have begun engaging with the book, of course.

There's been some fantastic work in this field already, as we all know - from Yochai Benkler's work on 'commons-based peer production' to Michel Bauwens's 'p2p production', from Alvin Toffler's seminal 'prosumers' (whose exact definition has shifted a few times over the past decades as his ideas have been applied to new cultural phenomena) to Charles Leadbeater and Paul Miller's 'Pro-Ams'. I think it's fair to say that most if not all of us working in this field see these developments as an important paradigm shift - a "leap to authorship" for so many of the people participating in it, as Douglas Rushkoff has memorably put it.

But at the same time, it's no radical break with the past, no complete turning away from the traditional models of (information, knowledge, and creative) production, but a more gradual move out of these models and into something new - a renaissance and resurgence of commons-based approaches rather than a revolution, as Rushkoff describes it; something that may lead to the "casual collapse" of conventional production models and institutions, as Trendwatching.com has foreshadowed it.

I think that ironically, it's this gradual shift which requires us to coin new terms to better describe what's really going on here. A fully-blown revolution simply replaces one thing with another: one mode of governance (monarchy) with another (democracy); one technology (the horse-drawn carriage) with another (the motorcar). In spite of their different features, both alternatives can ultimately be understood as belonging to the same category, and substituting for one another.

A gradual shift, by contrast, is less noticeable until what's there today is markedly different from what was there before - and only then do we realise that we've entered a new era, and that we have to develop new ways of thinking, new ways of conceptualising the world around us if we want to make good sense of it. If we continue to use the old models, the old language to describe the new, we lose a level of definition and clarity which can ultimately lead us to misunderstand our new reality.

Over the past years, many of us have tried very hard to keep track of new developments with the conceptual frameworks we've had - which is why even work as brilliant as Benkler's has had to resort to such unwieldy constructions as 'commons-based peer production' (CBPP), and similar compound terms from 'user-led content creation' to 'consumer-generated media' abound.

Now, though, I think we're at the cusp of this realisation that the emerging user-led environments of today can no longer be described clearly and usefully through the old language only - and produsage is my suggestion for an alternative term. It doesn't matter so much what we call it in the end, but a term like 'produsage' provides a blank slate which we can collectively inscribe with new meanings, new shared understandings of the environments we now find ourselves in.

Why does the old language fail us? Because we've been used to it for too long. When we say 'production' or 'consumer', 'product' or 'audience', most of us take these words as clearly defined and understood, and the definitions can ultimately be traced back to the heyday of the industrial age, to the height of the mass media system. 'Production', for example, is usually understood as something that especially qualified groups do, usually for pay and within the organised environments of industry; it results in 'products' - packaged, complete, inherently usable goods. 'Consumers', on the other hand, are literally 'using up' these goods; historically, as Clay Shirky put it almost ten years ago, they're seen as no more than "a giant maw at the end of the mass media's long conveyor belt".

How do the (sometimes very random) processes of collaborative content creation, for example in something like the Wikipedia, fit into this terminology? Do they? Wikipedia may well be able to substitute for Britannica or another conventionally produced encyclopaedia, but it's much more than that. Centrally, it's an ongoing process, not a finished product - it's a massively distributed process of consensus-building (and sometimes dissent, which may be even more instructive if users invest the time to examine different points of view) in motion, rather than a dead snapshot of the consensual body of knowledge agreed upon by a small group of producers.

Similarly, are Wikipedia contributors 'producers' of the encyclopaedia in any meaningful, commonly accepted sense of the word? Collectively, they may contribute to the continuing extension and improvement of this resource, but how does that classify as production? Many individual participants, making their random acts of contribution to pages they come across or care about, are in the first place simply users - users who, aware of the shared nature of the project, and of the ease with which they can make a contribution, do so by fixing some spelling here, adding some information there, contributing to a discussion on resolving a conflict of views somewhere else. That's a social activity which only secondarily is productive - these people are in a hybrid position where using the site can (and often does) lead to productive engagement. The balance between such mere usage and productive contribution varies - from user to user, and also for each user over time. That's why I suggest that they're neither simply users nor producers (and they're certainly not consumers): they're produsers instead.

So having said all of this, let me get back to your first question: What do you mean by produsage? What are its defining traits?

I define produsage as "the collaborative and continuous building and extending of existing content in pursuit of further improvement", but that's only the starting point. Again, it's important to note that the processes of produsage are often massively distributed, and not all participants are even aware of their contribution to produsage projects; their motivations may be mainly social or individual, and still their acts of participation can be harnessed as contributions to produsage. (In a very real sense, even a commercial service like Google's PageRank is ultimately prodused by all of us as we browse the Web and link to one another, and allow Google to track our activities and infer from this the importance and relevance of the Websites we engage with.)

Produsage depends on a number of preconditions for its operation: its tasks must be optimised for granularity to make it as easy as possible even for random users to contribute (this is something Yochai Benkler also notes in his Wealth of Networks); it must accept that everyone has some kind of useful contribution to make, and allows for this without imposing significant hurdles to participation (Michel Bauwens describes this as equipotentiality); it must build on these elements by pursuing a probabilistic course of improvement which is sometimes temporarily thrown off course by disruptive contributions but trusts in what Eric Raymond calls the power of "eyeballs" (that is, involvement by large and diverse communities) to set things right again; and it must allow for the open sharing of content to enable contributions to build on one another in an iterative, evolutionary, palimpsestic process.

We can translate this into four core principles of produsage, then:

  • Open Participation, Communal Evaluation: the community as a whole, if sufficiently large and varied, can contribute more than a closed team of producers, however qualified;
  • Fluid Heterarchy, Ad Hoc Meritocracy: produsers participate as is appropriate to their personal skills, interests, and knowledges, and their level of involvement changes as the produsage project proceeds;
  • Unfinished Artefacts, Continuing Process: content artefacts in produsage projects are continually under development, and therefore always unfinished - their development follows evolutionary, iterative, palimpsestic paths;
  • Common Property, Individual Rewards: contributors permit (non-commercial) community use and adaptation of their intellectual property, and are rewarded by the status capital gained through this process.

I think that we can see these principles at work in a wide range of produsage environments and projects - from open source to the Wikipedia, from citizen journalism to Second Life -, and I trace their operation and implications in the book. (Indeed, we're now getting to a point where such principles are even being adopted and adapted for projects which traditionally have been situated well outside the realm of collaborative content creation - from the kitesurfing communities that Eric von Hippel writes about in Democratizing Innovation to user-led banking projects like ,Zopa, Prosper, and Nobel Peace Prize winner Muhammad Yunus's Grameen Bank, and beyond.)

Of course such traits are also continuing to shift, both as produsage itself continues to develop, and as it is applied in specific contexts. So, these characteristics as I've described them, and this idea of produsage as something fundamentally different from conventional, industrial, production, should themselves be seen only as stepping stones along the way, as starting points for a wider and deeper investigation of collaborative processes which are productive in the general sense of the term, but which are not production as we've conventionally defined it.

Your analysis emphasizes the value of "unfinished artifacts" and an ongoing production process. Can you point to some examples of where these principles have been consciously applied to the development of cultural goods?

My earlier work (my book Gatewatching: Collaborative Online News Production, and various related publications) has focussed mainly on what we've now come to call 'citizen journalism' - and (perhaps somewhat unusually, given that so much of the philosophy of produsage ultimately traces back its lineage to open source) it's in this context that I first started to think about the need for a new concept of produsage as an alternative to 'production'.

In JD Lasica's famous description, citizen journalism is made up of a large collection of individual, "random acts of journalism", and certainly in its early stages there were few or no citizen journalists who could claim to be producers of complete, finished journalistic news stories. Massive projects such as the comprehensive tech news site Slashdot emerged simply out of communities of interest sharing bits of news they came across on the Web - a process I've described as gatewatching, in contrast to journalistic gatekeeping -, and over the course of hours and days following the publicisation of the initial news item added significant value to these stories through extensive discussion and evaluation (and often, debunking).

In the process, the initial story itself is relatively unimportant; it's the gradual layering of background information and related stories on top of that story - as a modern-day palimpsest - which creates the informational and cultural good. Although for practical reasons, the focus of participants in the process will usually move on to more recent stories after some time, this process is essentially indefinite, so the Slashdot news story as you see it today (including the original news item and subsequent community discussion and evaluation) is always only ever an unfinished artefact of that continuing process. (While Slashdot retains a typical news-focussed organisation of its content in reverse-chronological order, this unfinishedness is even more obvious in the way Wikipedia deals with news stories, by the way - entries on news events such as the 2004 Indian Ocean tsunami and the 2005 London bombings are still evolving, even years after these events.)

This conceptualisation of news stories (not necessarily a conscious choice by Slashdot staff and users, but simply what turned out to make most sense in the context of the site) is common throughout citizen journalism, where community discussion and evaluation usually plays a crucial role - and it's fundamentally different from industrial journalism's conception of stories as discrete units (products, in other words) which are produced according to a publication schedule, and marketed as 'all the news that's fit to print'.

And that's not just a slogan: it's essentially saying to audiences, "here's all that happened today, here's all you need to know - trust us." If some new information comes along, it is turned into an entirely new stand-alone story, rather than added as an update to the earlier piece; indeed, conventional news deals relatively poorly with gradual developments in ongoing stories especially where they stretch out over some time - this is why its approach to the continuing coverage of long-term disasters from climate change to the Iraq war is always to tie new stories to conflict (or to manufacture controversies between apparently opposing views where no useful conflict is forthcoming in its own account). The more genuinely new stories are continually required of the news form, the more desperate these attempts to manufacture new developments tend to become - see the witless flailing of 24-hour news channels in their reporting of the current presidential primaries, for example.

By contrast, the produsage models of citizen journalism better enable it to provide an ongoing, gradually evolving coverage of longer-term news developments. Partly this is also supported by the features of its primary medium, the Web, of course (where links to earlier posts, related stories and discussions, and other resources can be mobilised to create a combined, ongoing, evolving coverage of news as it happens), but I don't want to fall into the techno-determinist trap here: what's happening is more that the conventional, industrial model of news production (for print or broadcast) which required discrete story products for inclusion in the morning paper, evening newscast, or hourly news update is being superceded by an ongoing, indeterminate, but no less effective form of coverage.

If I can put it simply (but hopefully not overly so): industrial news-as-product gets old quickly; it's outdated the moment it is published. Produsage-derived news-as-artefact never gets old, but may need updating and extending from time to time - and it's possible for all of us to have a hand in this.

Dr Axel Bruns (http://produsage.org/) is the author of Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008). He is a Senior Lecturer in the ,a href="http://www.creativeindustries.qut.edu.au/">Creative Industries Faculty at Queensland University of Technology in Brisbane, Australia, and has also authored Gatewatching: Collaborative Online News Production (New York: Peter Lang, 2005) and edited Uses of Blogs with Joanne Jacobs (New York: Peter Lang, 2006). In 1997, Bruns was a co-founder of the online academic publisher M/C - Media and Culture which publishes M/C Journal, M/C Reviews, M/C Dialogue, and the M/Cyclopedia of New Media, and he continues to serve as M/C's General Editor. His general research and commentary blog is located at snurb.info , and he also contributes to a research blog on citizen journalism, Gatewatching.org with Jason Wilson and Barry Saunders.

Remix: A Contested Practice

While we are on the subject of Remix Culture, I wanted to call attention to a contest being run this month by the website, Total Recut, designed to get remix artists of all types reflecting on what remix and fair use means to them. If you don't know Total Recut, you should check it out since it is one stop shopping for a range of diverse and interesting examples of remix video -- examples which run from fan vids to political propaganda and includes both obvious and obscure examples. Here's some of the details of the contest:

Create a short video remix that explains what Remix Culture means to you. Using video footage from any source, including Public Domain and Creative Commons licensed work, we want you to produce a creative, educational and entertaining video remix that communicates a clear message to a wide audience. The video is to be no shorter than 30 seconds and no longer then 3 minutes in duration.

This contest is being run to promote awareness of remix culture in an educational capacity by encouraging the fair use of a wide variety of content and also to create a new pool of work that explains what remix culture is to the general public....

The contest will begin in May '08 and will be open for 1 month. Public Voting will begin in June and will remain open for 2 weeks, after which the best 10 videos will be put forward into the final and the Judging Panel will vote on each one. The winner will be announced in July '08.

Entries should follow the guidelines on Fair Use issued by The Center for Social Media, guidelines we discussed here a while back.

I was proud to be asked to be a judge for this competition, which emerged in part in response to a discussion with Total Recut's Owen Gallagher about the work our Project New Media Literacies has been doing focusing on the ethics and poetics of remix culture as we are supporting the teaching of Appropriation as a cultural competency through our curricular materials. We have, for example, been collaborating with the fine folks at Organization for Transformative Works who are producing videos for our learning library about vidding. And we are developing a whole curriculum around Moby Dick which centers on historic and contemporary examples of remix. So, I am personally very excited at the prospect of this competition leading to the production of new materials which might help students, teachers, parents, and the public learn more about remix, creative commons, fair use, appropriation, and participatory culture.

Total Recut has pulled together a truly diverse and interesting group of judges, including Pat Aufderheide (from the Center for Social Media), legal legend Lawrence Lessig, Darknet author J.D. Lasica, fan vidder Luminosity, Documentary filmmaker Kimbrew McLeod, and Negativeland's Mark Hosler. I hope that this range of judges indicates just how open the competition is to a range of different communities who are finding remix an effective mode of creative expression and social commentary. Even if you are not interested in the contest per se, you should check out this resource page which already includes a number of useful materials for explaining why remix matters in contemporary culture.

What's Behind 'The Glass'?

Over the years, I have often been asked to explain the appeal of slash to people who really don't have a clue what the genre is all about. The topic crops up in class as I am teaching my work on fandom; in conversations with journalists doing the now obligatory fan fiction story; and with strangers who learn what I research and want to know why. I know many other aca-fen face this same question and that a range of different strategies have emerged for talking about it. My approach has been to try to connect them with an iconic moment from the history of fandom, one where the original text clearly expresses issues of desire and affection between two men, and one which historically packs an emotional wallop even for non-fans. I reproduced my basic argument in the essay, "Normal Female Interest in Men Bonking," which was reproduced in Fans, Gamers, and Bloggers:

When I try to explain slash to non-fans, I often reference that moment in Star Trek: The Wrath of Khan where Spock is dying and Kirk stands there, a wall of glass separating the two longtime buddies.

Both of them are reaching out towards each other, their hands pressed hard against the glass, trying to establish physical contact. They both have so much they want to say and so little time to say it. Spock calls Kirk his friend, the fullest expression of their feelings anywhere in the series. Almost everyone who watches the scene feels the passion the two men share, the hunger for something more than what they are allowed. And, I tell my nonfan listeners, slash is what happens when you take away the glass. The glass, for me, is often more social than physical; the glass represents those aspects of traditional masculinity which prevent emotional expressiveness or physical intimacy between men, which block the possibility of true male friendship. Slash is what happens when you take away those barriers and imagine what a new kind of male friendship might look like. One of the most exciting things about slash is that it teaches us how to recognize the signs of emotional caring beneath all the masks by which traditional male culture seeks to repress or hide those feelings.

This past weekend, I was delighted to learn that the passage in question had inspired a fan vidder, thingswithwings to produce an original work based around the iconography of the glass wall.

The Glass does what the best vids do: it not only demonstrates an interpretation of the original work through the manipulation and mobilization of visual evidence; it also makes us "feel" that interpretation from the inside out by tapping the emotional power of that original imagery and upping it a few levels through its juxtaposition through editing and the soundtrack.

We've had several discussions here of vidding in the past for those of you who are not familiar with the form. But this is a particularly vivid example of how an idea might move from theory into artistic practice. In the process, the artist has expanded my original insight about Star Trek to show how persistent this image has become across a range of fannish texts. It seems that fans are not the only ones who find the forced isolation of characters as a situation which produces intense longing and which gives physical expression to the emotional bonds between characters. Just wanted to share this particularly interesting example of the flow of ideas within the aca-fan world.

Thanks to thingswithwings for giving me permission to share her work with you.

Spy Stories

This is the fifth in a series of "intimate critiques" developed by CMS Masters Students as part of my Media Theory and Methods Proseminar. Here, Xiaochang Li interweaves her reflections on the Spy genre, especially Get Smart and Alias, and her own personal and family history. This distinctly cold war genre is deployed in an effort to understand her own identity as a Chinese-American. (Of course, though this will make sense to few outside our circle, but the most fannish gesture in this essay may be, in Xiaochang's case, the opening reference to Marcel Proust!) Spy Stories

by Xiaochang Li

Marcel Proust, working from the sinking grave of his bed, tells us that we are creatures

assembled from faulty memory, the eager sum of our desperate retellings, frantic

optimists. Autobiography is not the province of excavation but construction, and even

the most honest of us are careful architects of repetition and forgetfulness, deliberate

amnesiacs working to amass reasonable explanations for what we have become.

Recollection, I learned, is just another form of secrecy.

In the 60s spy satire, Get Smart, Maxwell Smart is a haphazard agent engaged in a long-term stand-off with an organization called KAOS, an epic battle against the perpetrators of general disarray. He fumbled his way through disarming death rays and and foiling assassination plots, assured in his aptitude even as he walked into the obvious traps and locked himself inside phone booths. This he taught me too: we are not always what we appear, even to ourselves.

****

In November of 1989, I was nearly six years old when my grandmother sewed my

identification documents to the inside of my shirt and took me to the Beijing airport. I

crossed the world with the rubbing itch of hastily tied-off threads against my skin and no

one to talk to for thousands of miles and on the other side, I managed to recognize both

my luggage and my parents. They had left China years before, while their university had

me as a sort of bureaucratic hostage, collateral for their return, though my parents had

no such intentions. Our reunion took over three years and exactly $764 (American),

including tax, a fancy camera secretly gifted to the right friend-turned-governmentfunctionary, a stamp-forger-turned-liberator. My life even now feels so clearly defined by that furtive transplantation one place to another, the bisection into before and after what was at once success and loss, discovery and displacement.

And in the weeks following, as if anticipating my arrival, footage of the Berlin Wall being

pulled apart seemed to play in a loop on every network station, the world coming

together again and again between spikes of static and weather disruption, people

spilling over, reaching out in miraculous recognition of the faces worn away to

unfamiliarity by the passage of years. Raised as I was to see all coincidence through

the lens of destiny and superstition, it seems prophetic to me now that the news footage

showed an endless cycle of reunion and celebration, but not the view after the flush of

victory had faded. What did the world look like when your physical geography no longer

bore the markers of your history?

In those first long rudderless years within an aggressively unfamiliar landscape -- the

squat sprawl of apartment complexes and strip malls and other structures of uniformity

-- I was raised by secret agents. Though finally in the same country, I still saw relatively

little of my parents -- dishwashers and pizza deliverers with graduate degrees,

consistent volunteers for double-shifts. With no one around to enforce bedtimes, the TV

had become confidant and oracle, a late-evening companion during the long, wintery

nights in rural Idaho. Knees clutched underneath my chin, I watched 60s reruns full of

covert operatives on missions to save the world from disorder, comforted by the

repeated inevitability of favorable outcomes. I cared less that these spies were saving

the world than that, however impossible the situation, they could always save

themselves.

Rewatching those episodes now, they are fraught with the almost too-obvious appeals

to racism and misogyny, a boys club of government agents fighting the good fight

against the unarticulated threats of foreign bodies. In one episode, Maxwell saves some

obscure european royalty from the aimless, but nevertheless dastardly, clutches of the

Asian arm of KAOS. America neutralizes the attacked upon the western (monarchial,

colonial) tradition, reified in the form of a swooning blonde princess, preserving the

world against uncanny reversals of power and the spiteful malevolence of the east.

But Maxwell's advantage was not in his ability, his comic incompetence, but the very

nature of his work. Episodes began with briefings, the transfer of information that left

him, however inept, knowing more about his opponents than they knew of him. Spies

appeared to me to live a thrilling carnival of carefully mistaken identity, wherein

information acquired, remembered, withheld, became the central ingredient in the

conversion of secrecy into strength. It seemed a landless utopia of well-pressed

tuxedoes and other uniforms of distinguished anonymity that existed in any place they

went, however alien. Mastery was just a matter of careful observation.

So the logic of my unlikely alliance was simple: my home was something likewise

unruly, threatening in its foreignness, and the fantasy of being a spy had everything to

do with knowing more, knowing better. Everyday I pushed further and further into

neighboring sections of the town, memorizing street patterns and license plates and

faces and behaviors: reconnaissance. Information seemed the best method by which to

wield difference as power.

*****

My great uncle was a spy. Before fleeing to Taipei with the rest of Chiang Kai Shek's

forces, he left my grandfather his military-issue binoculars, a dangerous artifact that, if

discovered, might have meant any number of unimaginable penalties. But even as he

burned all other counter-revolutionary trokens -- books, diaries, photographs -- my

grandfather kept those binoculars carefully hidden through the whole of the Cultural

Revolution and for decades after, until his death just a few years ago.

It's hard to say whether he had meant to leave them hidden for so long, whether he left

them secreted away out of habit, or of shame for compromising the safety of the family

he still had for a tangible relic of the one he lost. Or if he has simply forgotten where he

had left them, so thorough was his secrecy.

As I got older, the pressures of fitting in drew me further and further into narratives of

captivity and subterfuge, political and literal sleights of hand. I had always been resilient,

adaptable, and spies in the popular imagination and within my own history became

kindred spirits and strategic advisors, offering me a way around the oppositional

positioning of assimilated versus resistant, a framework where fitting didn't necessarily

mean selling out. Armed with an metaphor of assimilation as espionage, I found a back

door out of a system in which I was apparently so weak-willed that I wouldn't be able to

tell the difference between my clothes and my history.

In fourth grade, a classmate explained to me patiently, "You could never be president

because there's no way we can know for sure you aren't really a spy," and I thought,

fiercely, I must be doing something right.

Alias aired when I was in high school, and by then my adaptability had shifted from a desire to emulate and master my surroundings to a refusal of the assumptions that went along with being read as "Asian." Like my grandfather, I had recognized the dangers of letting others define you by what they thought your heritage meant, and understood that keeping your origins to yourself and meant keeping them for yourself, out of the hands of those who would use them against you.

On TV, Sydney Bristow embodied a vision of individual agency, and the pleasure of

watching people underestimate her was a simple, if not necessarily simplistic, feminist

revenge fantasy. She fulfilled the dream that we've all had every we've been not so

accidentally groped in a crowded room or had to walk home with our keys clenched

between our knuckles: that we can overcome the long histories of violence and trauma

and social logics that systematically privilege some people over others through personal

strength, through the fail-proof combination of karate-chop and witty retort.

She was also a double agent.

As such, she became too the fantasy of a preservable sense of self, despite the

demands of duty and survival. Her costumes were usually so flamboyantly unconvincing

that you couldn't help but recognize them for what they were, wigs and sequins and

trappings that somehow only manage to articulate the fact that she was still something

undeniably, essentially Sydney underneath. And even in her ambivalence over her

betrayal of her manipulated SD-6 colleagues, she never lost her brash devotion to a

cause.

Through her, blending in, passing, became not a denial of history but a tactical and

superficial obscuring of difference to meet your desired ends. It was an image in which

Otherness, especially hidden, was not only still meaningful, but a source of incredible

power, a knowledge of the motivating mechanisms of a world in crisis and a glock

strapped to your thigh.

The problem, of course, is this: I am no Sydney Bristow, and I've had more than one

person tell me, delighted, that I am "practically white."

The allegory of racial assimilation as espionage a nice fantasy, a neat justification, but it

falls apart at the realization that unlike Sydney, unlike Maxwell Smart, my battle is not

one for order, but representation. I have neither the conviction nor the comfortable

naïveté to stumble through the treacherous negotiations of racial identity, safe in the

knowledge that the sacrifices will always be justifiable and the outcomes always

favorable. In the struggle for visibility on my own terms, at what point is my "cunning"

disappearance of opposition and difference just another disappearance? At the end of

the day, does it matter if my camouflage is so convincing that it's always read as

assimilation, if "practically" means "strategically" to me, but "nearly" to everyone else?

Even more troubling: the last time I was in China, I spoke with an accent, unable to spit

out the slurring tightness of all my years away. How long before passing becomes

being, before your secrecy becomes so thorough that you forget where you hid your

history for safe keeping?

****

If I am honest with myself, I never quite outgrew the spy fantasies. Sometimes, I still

imagine that I'm a sleeper agent, that any day now I'll wake up knowing 13 languages

and as many ways to kill a man using a hair clip and remember, finally, who I was

supposed to be all along.

Because in the end, all of this conflicted, contested, treacherous allegory of identity

politics as espionage is fundamentally the enactment of wishful thinking: the fantasy that

beneath all of this is something more than the sum of what I've forgotten, that I might

one day be able to reassemble from the relics of memory and history, from the

trajectories of departure and return, seeking and displacement, an understanding of

what I have become. That somewhere in this mess, I have an exit strategy.

Xiaochang Li

New York University, BA 2006

Xiaochang Li completed a BA at New York University in 2006, where she wrote an undergraduate thesis on narrative structure in Proust's In Search of Lost Time while also exploring various aspects of media production through internships in film production, publishing, and web design and advertising. She then spent the interim year in Germany on fellowship through the Congress-Bundestag Youth Exchange, where she spent her time working with independent film production firms in Berlin and Saarbrücken and going 220km per hour on the autobahn.

Her current research interests include the emergence of narrative forms in the digital landscape that shift our understanding of, and interaction with, the structure of texts and the relationships of gender and sexual performativity between Eastern and Western media through the lens of fan-generated content. In the future, she hopes to see Roland Barthes resurrected from the dead to author a book about YouTube that consists entirely of a series of semi-related Cat Macros.

Bitch Ass Darius "Follow The Sound" Mixtape

This is the fourth in a series of "intimate critiques" produced by masters students in my Media Theory and Methods proseminar. Here, Kevin Driscoll walks us through the process by which he learned to hear and appreciate a mix tape which initially challenged him both formally and ideologically. In the process, as a young white male, he confronts some explicit lyrics which force him to re-examine some of his assumptions about race, class and sexuality. This essay may take some readers out of their comfort zone -- and that's part of its point, since he is trying to explain how we renegotiate our senses of ourselves when we encounter forms of expression which do not fit our norms or pre-established tastes. Bitch Ass Darius "Follow The Sound" Mixtape

by Kevin Driscoll

The CD itself is rather unassuming. Sleeveless, its face bears a name and phone number handwritten in Sharpie. Flip the disc over and you might suspect it is blank. The area pock-marked with data stretches from the center hole to just before the outermost edge. Drop it into a CD player and you'll discover that there are eighty tracks, few of which extend beyond sixty seconds.

I met Joe Beuckman in the summer of 2003 when we performed together in a small artspace located inside one of dozens of post-industrial hulks scattered around Allentown, PA. He gave a demonstration about reverse engineering Nintendo cartridges, showed off a vinyl record used to store executable computer instructions, and then scratched that record over Three 6 Mafia's "Sippin' On Some Syrup" while shouting, "I'm scratching data right now!" I introduced myself after the show and he gave me CD-Rs containing the latest mixtapes from two of his DJ alter-egos: Kenny Kingston and Bitch Ass Darius. Kenny Kingston is a lover of early-90s dance music: house, hip-hop, r'n'b, and new jack swing. Bitch Ass Darius plays a mixture of Miami bass, acid house, and pitched-up Detroit techno known occasionally as "ghettotech" or "booty bass". While I found familiarity, comfort, and nostalgia in Kingston's pop-heavy mix, everything about Darius' mix, from the super-fast tempo to the puerile lyrics, felt alien and alienating.

Despite (or perhaps because of) my utter inability to relate, I did not discard Follow The Sound but continued to return to it. As I grew more affectionate of the recording, I became more literate in its governing logics. This change happened with the same slow haze that enshrouds the acquisition of any new language. Meaning and distinction emerge from the undifferentiated whole as the gradual process of Platonic recollection plays out. Details pop into relief along the surface of the text that can be used to uncover further information. A snippet of one lyric is found repeated in the title of song on another mixtape. In time, I began to construct a likely tracklisting, to understand the recording and performance technique, to relate with the lyrics, and to imagine and embody the physical movement booty music is designed to accompany and control.

This passage from confusion and alienation to conversant literacy and familiarity necessarily involved a confrontation with the uncommon lyrical content of most booty music. In 2003, I (somewhat naively) considered myself anti-racist, a feminist, and self-reflective about my own privileged social status. Gripped by a fear of repeating patterns of domination, I avoided all but the most clearly "safe" heterosexual scenarios. As such, most of my intimate encounters took on a tone of conservative sexual diplomacy and made no room for the absurd, titillating application of domination at play in lyrics like "girl, let me nut on your face / and let me know how good it tastes." By struggling to understand this strange music, I was forced to put my own sexual practices in question.

Constructed in the tradition of non-stop DJ mixtapes found in hip-hop, dancehall reggae, house, and techno, Follow The Sound differs significantly from the compilations traded among fans of other musical genres. The mixtapes discussed in this essay are collections of sound recordings gathered from different sources and collaged by an individual DJ using tools for sound manipulation, playback, and recording. While a personal computer can perform all of these tasks, it is common for mixtape DJs to deploy some combination of analog and digital technologies in their production process. Turntables, CD players, analog mixers, samplers, microphones, and tape machines sit alongside personal computers in the mixtape studio.

Listeners construct an image of a traditional recording artist by reading the voices, instrumental performances, and deployment of studio technology on a track. It is not possible to locate the mixtape DJ using these signs, however, as few of the tracks feature newly recorded vocal or instrumental performances. Rather, the DJ reveals or obscures her position in the text through strategic sonic interventions, specifically, the selection, sequencing, remixing, and blending of existing tracks, the inclusion of voice-over and/or sound effects, and the improvised (often atypical) application of studio technologies. Though only a handful of the eighty tracks on Follow The Sound feature original production by Bitch Ass Darius, the DJ is nonetheless embodied in the recombinant whole. Using three turntables connected to a mixer, Darius is able to synchronize and layer multiple existing recordings to create a new continuous piece of music. In addition, rather than smoothly blend one track into the next, he calls attention to the seams between various recordings through deployment of conventional DJ transitions: scratching percussive snippets of an incoming track, suddenly turning off the motor of a spinning platter, or manually rewinding an outgoing track while slowly reducing its volume to create an ascending "zip-zip-zip" effect.

Drawn from over two decades of electronic dance music, many of the tracks on Follow The Sound share certain formal characteristics that unify the mix and enable imperceptible transitions between existing recordings from different sources. Most of the tracks are in 4/4 time and feature a handclap, snap, or snare drum on beats 2 and 4. They are also synchronized to approximately 150 beats per minute and usually aligned such that the first beat of an incoming track matches the downbeat of the track (or tracks) currently playing. To achieve this synchronization, Bitch Ass Darius uses turntables with variable speed motors to adjust tempo. The use of similar synthesizers, drum machines, and samples among dance music producers further facilitates this process of layering, stacking, and blending tracks.

Not all of the songs on Follow The Sound were unfamiliar on my first listen. Track 24 features Michael Jackson's "Rock With You" played atop a sparse acid house track built of a hi-hat, clap, and a synthesized bass line. To match the relatively slow original Jackson recording with the fast tempo established earlier in the mix, the vinyl record designed to be played at 33rpm is "pitched up" by setting the turntable to spin at 45rpm. Although this technique yields the desired tempo, it substantially distorts the pop recording, producing a "chipmunk" vocal effect. Isolated from the rest of Follow The Sound, this disruption would sound uncomfortable to listeners familiar with the original version. In the context of the mix however, this alteration is coherent and consistent with an established logic.

An important distinction between Beuckman's Kingston mix and his Darius mix is the nature of the source materials. In the case of Kenny Kingston, many of the original recordings are songs that follow a traditional pop structure. Their composers anticipate that the recordings will be heard from beginning to end as they would on typical pop radio programming. The tracks on Follow The Sound, however, are primarily composed with a DJ in mind. They often feature long repetitious passages to facilitate blending and synchronization. This shift in imagined audience on the part of the tracks' composers indicates an important distinction between the dance music following in the disco tradition and the rest of Western popular music.

To understand Follow The Sound, I needed to learn how the logics of disco-derived dance musics contrast with the rest of pop music. The clearest distinction is in the division of labor between the producers of recordings and the DJs who present those recordings to the public. In some dance musics, the marketplace mirrors this separation. Vinyl singles are printed in limited qualities and marketed to DJs who then play the tracks in clubs, on the radio, and on mixtapes for the general audience.[1] Whereas the value system at play in many traditional genres of pop music demand that the application of sound recording apparatus be limited to the creation of accurate representations of historical events [2], dance musics necessarily distinguish a musical recording from a musical performance and treat the construction and assembly of an audio recording as a creative end in itself.

Beyond the technical concerns of the recording studio, dance music producers must imagine the audiences and contexts for whom and within which their recordings will be played. While it is not uncommon to hear dance music used as retail ambiance, employed in scoring films, or playing out of car stereos, headphones, and radios, this essay concerns those recordings constructed specifically to be played on a sound system to a group of people in an environment that permits and encourages dancing. To engage with the bodies of an unseen audience is at once a mysterious and an intimate act requiring producers transcend the contrast between a typical music studio and nightclub dancefloor.

I have twice referred to disco as the antecedent for the music found on Follow The Sound. I make this connection because disco's core innovations have been carried through several generations of dance music to find themselves echoed in the essential framework of booty bass. In the 1970s, disco producers brought a straightforward drum pattern to the front of the mix by simplifying some of the swing and syncopation of funk, soul, and r'n'b. (The Black and gay roots of disco complicate the arguments of critics who suggest this "simplifying" was also a "whitening".) Typically organized in 4/4 time, disco established the dominance of "four on the floor" drum patterns in which the bass drum is struck on all four downbeats while the snare is played on the second and fourth. Disco singles were also the first records to be pressed onto 12" vinyl, a size typically reserved for full-length albums. This permitted the production of much longer versions of songs and lead the way for the lengthened intro, break, and outro passages in which a song is stripped down to its barest parts. With the availability of these records and their shared "four on the floor" drum pattern, nightclub DJs soon developed an overlapping style of mixing records that maintained a steady rhythm throughout the evening. Thus opened a transit of inspiration, need, innovation, and fulfillment among the producers of musical recordings, DJs, and dancers.

To attend to the needs of a live mixing DJ and a dancing audience, disco records vary little in their core rhythmic pattern and tempo. In the 1980s, disco was superseded by house, techno, and bass music in the U.S. and the distinctions between dance music and traditional popular music genres became more clear. Producers of dance music, aware of the DJs future interposition, tend to delay (or altogether deny) the visibility of a central melodic figure in their compositions, upsetting one of pop music's cornerstones: the hook. Pop's verse / chorus structure also gives way to highly repetitive compositions that gradually vary in timbre and instrumentation over the course of a track with no identifiable resolution.

These changing production concerns reflect changing expectations and demands on the part of dancing audiences. Whether at a nightclub, a hall, a bar, a gymnasium, or a living room, the dancefloor is a social space that encourages an emphasis on embodiment. Drowned out by loud music, verbal communication gives way on the dancefloor, and the dancer's public performance of identity is centered on the movement of his body. By joining the dancefloor, the dancer has entered into a new trusted relationship with the DJ and the music being played. If the sequence of songs progresses in a sufficiently familiar fashion, he will be able to establish a comfortable sense of himself and his place within the dancing crowd. With subtle shifts, raised tempos, or tonal transitions between each track, the DJ can thus carry this dancer from a familiar sonic space to a fairly alien one without damaging his sense of trust and comfort by causing him to falter or feel otherwise embarrassed.

Tempo and timbre can be shifted subtly on the dancefloor without disrupting the dancer's experience of self. The introduction of lyrics, however, requires its own consideration. In a loud nightclub, lyrics, whether in a familiar language or otherwise, necessarily introduce a power imbalance. Dancers have no voice and are thus spoken for by the voices in the recordings selected by the DJ.

Since disco distinguished club music from pop, dance musics have struggled with their relationships to lyrics. One role of lyrics in dance music can be to affirm, motivate, and direct dancers. The most didactic example of this type being the square dance caller. Various subgenres and producers take different approaches to the deployment of voice and verbal signs. Some focus on vaguely affirmative lyrics about dancing and partying ("Move your body!"), or positive messages ("I'm feeling so free!"), some opt for looping familiar phrases sampled from rap acapellas or film soundtracks, while others still forgo lyrics altogether to produce strictly instrumental music.[3]

Taking its cue from the sex rap found in Miami Bass, booty bass lyrics represent a sophomoric approach to sexuality. They typically feature snippets of schoolyard sex talk repeated ad naseum such as:

"Hit it from the back / Let me bang / Hit it from the back / Let me bang / Hit it from the back / ... " (etc., etc.)

During my first listen to Follow The Sound, I recall laughing out of discomfort and surprise at lyrics like, "Big booty bitches / They talk a lot of smack / Bring your ass here / And ride on this dick". I tried to mitigate this discomfort by exoticizing the lyrics and acting as though they were of an alien culture I could no more understand than judge. Yet as I was drawn deeper into the music, through repeated listens and exposure to other DJs, artists, and - most importantly - dancefloors, I had to challenge this uncritical approach.

By reading the lyrics literally, I was ignoring their role inside the logic of dance music. If the dancefloor is a place where it is safe to move one's body in unusual ways, perhaps it is also a space where the embodiment of the sex act can be exposed, toyed with, and manipulated. Like sampled drum hits and sped-up Michael Jackson songs, the coherency of booty bass lyrics is threatened by decontextualization.

The boundaries are flimsy between the technical and social structures of booty music. For example, the practice of "pitching up" records complicates typical gender performance and sexuality among vocalists. The following lyric is sung in a gender-ambiguous high-pitched voice to a feminized "girl":

"Every freaking day / Every freaking night / I wanna freak you girl / Your body is so freaking tight"

Often, the mention of particular sexual organs or gendered slang is the only way to visualize an orator. In several tracks, a call-and-response takes place between supposed male and female voices. For example, on track 19, we hear the following exchange:

F: Nigga what's your cheddar like?

M: Bitch, you know my cheddar tight.

F: Nigga, what's your ride like?

M: Bitch, you know my ride tight.

F: Nigga, what's your tongue like?

M: Bitch, you know my tongue tight.

F: Nigga, what's your dick like?

M: Bitch, you know my dick tight.

This preposterous conversation overgrounds the most subterranean inner-dialogue of the sexually-charged dancefloor. It amplifies the basest voice of the dancefloor id. The joy I find in booty bass is not simply the naughty thrill at hearing sex chat but is in the liberating potential of a construction of sonic space in which sexual desire, fetish, and perversion are no longer taboo.

The experience of dancing to these tracks in trusted spaces challenged my assumptions about sex and power. By treating sex like a courtroom proceeding and trying to remove all hierarchies from the physical interplay, I was actually maintaining my hegemonic power over the relationship. If there is no space to be be a "freak", to say and do freaky things, then the "safety" I sought has not actually been established. The absurd lyrics by DJ Nasty, DJ Funk, and DJ Assault all revel in these moments of "freakiness" where people willingly submit to themselves and their partners. By exploring these themes and ideas through movement on the dancefloor, I learned to complicate my own understanding of sex and sexual desire.[4]

Footnotes

[1] This model is quickly collapsing as the reduced costs of online distribution and digital DJ tools remove the need for pressing vinyl records.

[2] Consider on-going controversy surrounding authenticity and the use of pitch-correction software in country music. In 2003, singer Allison Moorer put stickers on her CDs that read, "Absolutely no vocal tuning or pitch-correction was used in the making of this record." (www.soundonsound.com/sos/oct03/articles/vocalfixes.htm ) Notably and consistent with a history of creative appropriation, hip-hop producers have recently begun to deploy the maligned "auto-tune" software in unexpected ways.

[3] Although it is beyond the scope of this essay, it is interesting to consider the role of language in the global movement of dance musics. How do verbal samples function differently as they move among communities and changed territories? There is considerable opportunity for an investigation of the materiality of voice, exoticism, and globalization in the ways that various dance musics carry with them vocalizations in Brazilian Portuguese, Puerto Rican Spanish, Jamaican Patois and countless other languages, slanguages, and dialects.

[4] This discussion of Bitch Ass Darius is a first attempt at discussing the thorny topic of sexually and racially charged lyrical content. As such, it fails to address some very important issues that were no doubt raised in the minds of its readers. Chief among them are the racial dynamics at play in the popularity of booty bass and my own use of a racially unfamiliar, geographically remote culture to explore my own (heterosexual, White) discomfort. The vast majority of booty bass is produced by African-Americans living in Chicago and Detroit. The use of African-American music to explore sex and embodiment by White audiences is a well-documented and a recurring pattern of appropriation that debases and essentializes Black Americans. In addition, the "safety" of the dancefloor I describe above is highly variable. In the same group of people, conditions that feel "safe" to one participant can very reasonably be threatening to another.

Kevin Driscoll

Assumption College, BA Visual Art 2002

Kevin Driscoll earned his BA in Visual Art from Assumption College in 2002. He joins CMS after three years teaching Computer Science at Prospect Hill Academy Charter School in Cambridge, MA. There he explored issues of identity management, media production, literacy, hacking, and hip-hop with the consistently brilliant students in grades 6-12. Inspired by a challenging first year in the classroom, Kevin co-founded a non-profit organization called TeachForward (later re-named Developing Curriculum, Inc.) to encourage the sharing and development of high-quality, free learning materials on the web. In addition to his work in education. Kevin is a frequent collaborator with internet-based artist Claire Chanel and a hip-hop dj responsible for Gold Chain and Todo Mundo events. Check out his blog at

http://kevindriscoll.info/todomundo.

My Mary Sue: What Fanfic Noobdom Reveals about Scholarly Methods

This is the third in a series of "intimate critiques" or autobiographical essays produced by graduate students in the Comparative media Studies Program. This essay, in particular, works through some of the methodological issues we've been studying this term, having to do with what one sees as an ethnographer working inside or outside the group they are studying. It also connects to an ongoing conversation we've been having in the program about whether or not the concept of "fandom" can be applied to talk about our relationships to high art or middle brow culture. Here, Lana's essay explores how seeing Les Miz on Broadway made her an active and appropriative fan of a literary character, even if she saw what she was doing as somehow distinct from fan fiction. My Mary Sue:

What Fanfic Noobdom Reveals About Scholarly Methods

by Lana Swartz

When I was in the seventh grade, we went on a class trip to New York City. I attended a public arts magnet school, so our tour filtered the city into an art shrine. We went to all the museums, the concert halls, and of course, to see a Broadway show. It was 1993 or so, so Les Misérables was well into its long run at the Imperial Theater but had lost little of its gusto. I can remember thinking, a year or so later, that my life could be divided into two halves--the time before I saw Les Misérables and the time after. Yes, I actually did think that very phrase. I probably even wrote it down. Even now, as I joke about it, I don't want to describe what it was like to see the play because the doing the work of that describing would be too emotionally intense. Seriously!

And here is list item #1-- Be Respectful. See how terrifying this is? Everyone feels this vulnerable when they talk honestly about their lives. It is absolutely essential that we as qualitative researchers not cut corners, not totalize someone else's life to fit into our academic goals. As hard as it is write about our passions, to be prepared to present them to our peers, it is a lot more difficult to read what someone else has said about them. Joan Didion, that scary lady, once wrote, "Writers are always selling someone out." That may be unavoidable, but we can try. And maybe that's the difference between writers and scholars? And maybe we--and by "we," I mean, "I"-- can remember the paralysis I felt just a few paragraphs up when I tried to write about something very pleasant that happened close to fifteen years ago.

But okay here goes. The most important thing about Les Miz is that there is a character named Enjolras. Enjolras is not a main character. He's the leader of the young would-be revolutionaries who chastises a fellow would-be revolutionary, the dreamy Marius, for falling in love, as love simply distracts from revolution. Enjolras (he was played by Ron Bohmer--an actor whose autograph I currently possess) is tall and blond and uncompromising. He dies heroically, though, sadly, more as more of a symbol than an agent of change, atop the barricade, waving his big red flag. I was would say it was hot because is it ridiculously hot, but that would be a cruel understatement.

The rest of New York was a blur. The next thing I remember (at least in this reconstructed, narrativised memory) was being at home and tearing through Victor Hugo's novel. In the book, Enjolras was even better. Check out what old VH had to say:

Enjolras was a charming young man, who was capable of being terrible. He was angelically handsome. He was a savage Antinous. One would have said, to see the pensive thoughtfulness of his glance, that he had already, in some previous state of existence, traversed the revolutionary apocalypse. He possessed the tradition of it as though he had been a witness. He was acquainted with all the minute details of the great affair. A pontifical and warlike nature, a singular thing in a youth. He was an officiating priest and a man of war; from the immediate point of view, a soldier of the democracy; above the contemporary movement, the priest of the ideal. His eyes were deep, his lids a little red, his lower lip was thick and easily became disdainful, his brow was lofty. A great deal of brow in a face is like a great deal of horizon in a view. Like certain young men at the beginning of this century and the end of the last, who became illustrious at an early age, he was endowed with excessive youth, and was as rosy as a young girl, although subject to hours of pallor. Already a man, he still seemed a child. His two and twenty years appeared to be but seventeen; he was serious, it did not seem as though he were aware there was on earth a thing called woman. He had but one passion--the right; but one thought--to overthrow the obstacle. On Mount Aventine, he would have been Gracchus; in the Convention, he would have been Saint-Just. He hardly saw the roses, he ignored spring, he did not hear the caroling of the birds; the bare throat of Evadne would have moved him no more than it would have moved Aristogeiton; he, like Harmodius, thought flowers good for nothing except to conceal the sword. He was severe in his enjoyments. He chastely dropped his eyes before everything which was not the Republic. He was the marble lover of liberty. His speech was harshly inspired, and had the thrill of a hymn. He was subject to unexpected outbursts of soul. Woe to the love-affair which should have risked itself beside him! If any grisette of the Place Cambrai or the Rue Saint-Jean-de-Beauvais, seeing that face of a youth escaped from college, that page's mien, those long, golden lashes, those blue eyes, that hair billowing in the wind, those rosy cheeks, those fresh lips, those exquisite teeth, had conceived an appetite for that complete aurora, and had tried her beauty on Enjolras, an astounding and terrible glance would have promptly shown her the abyss, and would have taught her not to confound the mighty cherub of Ezekiel with the gallant Cherubino of Beaumarchais.

And then, comparing him to his comrade:

Enjolras was a chief, Combeferre was a guide. One would have liked to fight under the one and to march behind the other. It is not that Combeferre was not capable of fighting, he did not refuse a hand-to-hand combat with the obstacle, and to attack it by main force and explosively; but it suited him better to bring the human race into accord with its destiny gradually, by means of education, the inculcation of axioms, the promulgation of positive laws; and, between two lights, his preference was rather for illumination than for conflagration. A conflagration can create an aurora, no doubt, but why not await the dawn? A volcano illuminates, but daybreak furnishes a still better illumination. Possibly, Combeferre preferred the whiteness of the beautiful to the blaze of the sublime. A light troubled by smoke, progress purchased at the expense of violence, only half satisfied this tender and serious spirit. The headlong precipitation of a people into the truth, a '93, terrified him; nevertheless, stagnation was still more repulsive to him, in it he detected putrefaction and death; on the whole, he preferred scum to miasma, and he preferred the torrent to the cesspool, and the falls of Niagara to the lake of Montfaucon. In short, he desired neither halt nor haste. While his tumultuous friends, captivated by the absolute, adored and invoked splendid revolutionary adventures, Combeferre was inclined to let progress, good progress, take its own course; he may have been cold, but he was pure; methodical, but irreproachable; phlegmatic, but imperturbable. Combeferre would have knelt and clasped his hands to enable the future to arrive in all its candor, and that nothing might disturb the immense and virtuous evolution of the races. The good must be innocent, he repeated incessantly. And in fact, if the grandeur of the Revolution consists in keeping the dazzling ideal fixedly in view, and of soaring thither athwart the lightnings, with fire and blood in its talons, the beauty of progress lies in being spotless; and there exists between Washington, who represents the one, and Danton, who incarnates the other, that difference which separates the swan from the angel with the wings of an eagle.

Yes, I know that Hugo writes in long paragraphs, and I know that I have done little to summarize them, and I know that this is supposed to be a five page paper, but when the opportunity arises to direct a reader--even a solitary one--to the experience of the description of Enjolras, I can't resist.

But back to the story. Basically, I was in love. Certainly more in love than I'd ever been at 11 or 12, but, honestly, the feeling would certainly hold up against a few grown-up boyfriends I'd later claim to love. I felt almost immediately that Enjolras needed a woman. Someone... someone like me! Except better! Someone worthy of him. And this is where it gets embarrassing. I began to write stories that I thought belonged in the book, about a character that I thought, too, belonged in the book. Someone with, uh, long red curly hair and brilliant green eyes. Someone with a firey personality who must overcome her own pampered upbringing to come to understand the true meaning of the revolution. God! This is embarrassing. Knowing what I know now... You see, this person, this character I lovingly created and cared so much about? There's a word for it. It's not a nice word, either. Mary Sue.

Okay this is where I'm going to jump back into my list. #2 Don't be afraid to be stupid or wrong or look silly. All semester, I have been terrified to put things in writing, even on our class's weekly forum postings. When we write things down, they become relatively permanent. That which is posted to the internet should be thought of as never going away. But the fact is, we were all noobs once. Noobs to fanfiction. Noobs to scholarship. But we have to start somewhere and not be afraid to do so. Graduate studentship is nothing if not institutionalized noobdom. Also, fear leads to boring scholarship. What if Clifford Geertz or certainly Erica Rand had been afraid of looking silly? The earliest media thinkers at MIT--Bush, Wiener, and certainly the later Stallman and Negroponte--were objectively "wrong" about many things, but that doesn't mean that their work and the ideas generated around their work, even (and especially) when those ideas pointed out problems, were useless. I know this all sounds simplistic and obvious, but I think that it should be acknowledged that doing academic work is scary. One feels vulnerable even when one is not writing about their own life, their own Mary Sue.

Did I ever get past my fanfic noobdom? Not really. I never wrote a non-Mary Sue fanfic story. I never really even became part of a fan community. I searched AOL profiles, because that was how I accessed the internet, and found someone named Heather. She was about my age and into the same things I was--Les Miz, War and Peace--and we both hated the same things--The Phantom of the Opera, anything having to do with the 1960s. In War and Peace, she liked Pierre and I like Andrei, who I saw as an iteration of the Enjolras archetype (a complex a very different iteration, an Enjolras without a cause). We had long IM conversations where we pretended that Pierre and Andrei had been transported to the future, were married to us, and fought over the Sizzler buffet was a good place to eat (Pierre says yes, Andrei said no).

But back to Angelique. Yes. Angelique. That was her name. Angelique de Cadinet. Did I mention that she was beautiful? And rich? And feisty... it's so obvious now. Heather did not point out that Angelique was a Mary Sue. We didn't really have that vocabulary. Though we didn't know what to call it, and we didn't know how to contextualize it as a larger cultural practice, we brushed up against fandom, but not usually very good fan fiction. Heather and I regarded those we met online who wrote Les Miz fanfic as lame. Of course, most wrote stories centered around Eponine, a character we did not like, and paired her romantically with Marius, a relationship of which we did not approve. Because we regarded this subject matter as immature at best, we looked at our own work as somehow more legitimate. I know now, of course, it's pretty common for fandoms to split off into sub-fandoms in which certain relationships are verboten and that our persnickety preferences made us more like fan than less like them. In fact, we probably would have been able to criticize the Eponine stories as Mary Sue stories. Mine was, too, but maybe if I had been more overtly part of fan discourse, I would have been able to get past that.

Which brings me to lesson #3-- Do your research and be merciless about your limits. Certainly, it is possible to get away with dilettantish knowledge when you are working outside the expertise of your audience. When I told people about my experience, I didn't have the discourse to say fan or fanfic, so I would engage them in my experience on terms I felt were appropriate to the situation. Maybe I wanted to relate that I was a passionate but a quirky literary type person. Or maybe I'd use Enjolras or Prince Andrei to describe the kind of guy I liked, or the kind of guy I didn't ever want to date again. Or maybe I'd frame it with a little hipsterish irony--what strange creatures we all were in our adolescence. Once, I was able to charm the professor of a Russian literature class into a better grade than I probably deserved on a paper by describing my Prince Andrei thing. Anyone cares that much about Tolstoy probably deserves another 5 points added to their grade, right? I even got some scholarship money for an essay I wrote about Angelique as "an influential person" in my life. In most cases, the novelty of my experience was a foregrounded. But at some point, all dilettantes will encounter someone who can see right through their bullshit, even if isn't bullshit so much as lack of due diligence (though sometimes they amount to the same thing).

Years later, as a post-college almost grown-up person, I came in contact with academic writing about fandom and I began to realize that what I had been doing with Les Miz and War and Peace was a lot like fandom. I even began to consider myself a fan, even though my actual experience with fandom was clearly very limited. I even applied to CMS in part because I was excited about the way thinking about fandom liberated other kinds of thinking. The fan (perhaps as a metaphor?) reconciled and clarified a lot of frustrations I had-- about how to acknowledge the emotional stakes we all have in the work, about appropriation and authorship, and about cultural hierarchies. Does this make me an acafan? Right now, I would feel a lot more presumptuous about saying yes than I would have a year ago.

It began to be clarified when I came to visit CMS at MIT5. I was sitting in an Au Bon Pain with some aca-fanboys. We were talking about--of course--fandom. I cutely (I thought) told my Angelique story. Everyone laughed. I caged the whole thing with enough "Ah, youth" to get away with it. And then one of the acafan-boys asked, "So you wrote Mary Sue stories?" Everyone laughed again and I faux-solemnly admitted to it. But the thing was, I had no idea what he was talking about. Dear reader, imagine the fate that would have befallen me if I had dared--DARED--to enter into some sort of research with that kind of hubris? Imagine, even, if it had been aca-fangirls that I was casually talking to? The gender dynamic is another issue entirely, but the question still stands.

Clearly, this lesson (as I hope all in this paper do) applies to entering any kind of community. For me, a Mary Sue in fandom puts the matter under scary fluorescent lights. Perhaps this is why so many writers, before talking about fandom, include a disclaimer or caveat about the extent to which they might be considered fans. We might assume that (and this would follow the logic of Camille Bacon-Smith's work) that it's because they're nervous about associating themselves with a marginalized subculture. But it may be (and this would follow the logic of many fan reactions to Camille Bacon-Smith's work) that the writers are justly nervous about overstating their level of insider status. Fans have the ability to write back. And they're often really good at it. What if all ethnographers worked were required by their "subjects" to be so responsible?

The mention of Bacon-Smith's work brings up another point. #4 The kind of answers you get depend on the kind of questions you ask. A lot of what happened between Angelique and I (if I can put it that way) impacted my adolescent development. Angelique, as is the partial definition of Mary Sue characters, was a stand in for me. And though she was beautiful and rich and French and perfect, she was sort of like me. Or like the me I wanted to be. Particularly, Angelique was sexual. And everyone (yes, everyone) wanted to have sex with her. And she usually went for it. Through her, I was able to imaginatively play with my own emerging sexuality. "Being" her in fiction enabled me to actually get closer to being like her. I was able to play with my identity and reflect upon the way I conducted myself in my everyday life. What Would Angelique Do? This experience resonates with James Paul Gee's idea of "projective identity" in gaming. I was able to, as Gee describes, "project [my] values and desires onto the virtual character" and "see the virtual character as [my] own project in the making." Writing and thinking about Angelique, and her indeed her life after Enjolras's death, allowed me to have an immersive experience in which I questioned and projected my own sexual values and lifestyle as I hoped and expected it would be.

Between Heather and I, it was a way of interacting with texts socially. But it was definitely not for, as Bacon-Smith writes, "mutual healing, for protection from the outside, or to ponder the most pressing questions of our lives." I was learning something about how to be myself, but I wasn't converting the risks I'd have to take as an emerging adolescent into fanfiction. There was pain, yes. I walked around everyday with the pain of Enjolras's death in my heart, and to a lesser extent the pain of not being the same world as him. To be honest, I sometimes thought I was crazy! But the purpose of entering into that world was certainly not to ask, ask Bacon-Smith suggests of the fans she studies, "why does life hurt so much?"

Yes, my narrative might have fit into my understanding of Bacon-Smith's schema--a kinda' nerdy 7th grader uses fanfiction and (a two person, in this case) community to sublimate the fear of my own emerging identity as confident sexual being--but it doesn't really ring true for me. And, more importantly, it doesn't really ask the questions I'm most interested in. As someone who is most interested in the social and cultural process of fandom, my own story looks, at least until I start asking new questions, to be too psychological oriented to be of much interest.

As I interrogate even my own experience, I am compelled to look at things more culturally and less psychologically. Sometimes, as is true in this case, those questions push me beyond my personal experience. And I have to remember that all data points, even mine, are singular and thus may not individually reflect the most interesting aspect about a given phenomenon. #5 Your own experience should not limit the kind of thinking that you do.

In retrospect, it seems possible that, if Heather or I were aware of the word at all, we thought of the Eponine/Marius stories we detested as fan fiction and our own process as something else, something more "original." During that time of my life, I wanted to be a writer, and I wanted to be able to publish my finished work as my own sovereign creation. I know now that I was caught up in notions about authenticity and authorship that I would probably feel a lot more ambivalent, at the very least, about today. I thought that in order to make my work real, to make it count, I would have translate it into something unrecognizable as rooted in Les Miserables. I tried everything--converting it to the American Revolution but keeping the characters essentially the same, which didn't really work because that time period just didn't do it for me. Eventually, I began to get bored. I knew what I was writing would never be publishable, and my interest began to drift. If Heather or I had made the write social connection with the right fan--or perhaps if Les Miserables or War and Peace had a larger fandom--I would have found the community to help me appreciate the value of the appropriative work that I was actually doing, but I didn't. My idiosyncratic experience limited me from extracting--at least not until years later--some of the more intriguing potential meanings I could have made out of it.

Heather and I remained in touch, but we began talking about other things--starting High School, getting involved with new kinds of music and subcultures. Soon I wanted to be Courtney Love or Kim Deal, the amazing female bass players from the Pixies. And soon after that I wanted to be Joan Didion. Funny, now, at 26, I find myself again needing a fictionalized avatar self. Maybe she could give me direction toward one of these careers--and, really, lifestyles--that do not yet exist. Got any suggestions? Another methodological journey never hurt anyone

Deja Elana Swartz

University of Florida, BA English, 2002

Deja Elana Swartz grew up on a houseboat in Miami, Florida. She graduated with a B.A. with Highest Honors in English from the University of Florida in 2002. After graduation, she taught high school English in Houston, Texas as part of Teach For America. She's also worked in nonprofit development and in autism education and research.

Here at CMS, she is a researcher specializing in learning and user insights at Project New Media Literacies and serves as the liaison to the Harvard GoodPlay Project. She is fascinated by taste-making. Her own tastes currently include nail-art, knock-off fashion, fast food breakfast sandwiches, soap opera comic strips, and Tolstoy.

Who Do You Think I Am?: My Life as a Cartoon Character

Shortly after South by Southwest, I got a note from Rafi Santo from Global Kids calling my attention to the fact that my likeness had become a cartoon character, thanks to a new site called Bitstrips, which has used the festival to broaden its public visibility. Bitstrips is a site which supports the production and distribution of user-generated web comics. More recently, reader Jordon Himelfarb, a Canadian journalist wrote to tell me that the Henry Jenkins character had been deployed more than 95 times. I am one of a small selection of icons supposed to represent "famous figures", including Steve Jobs, Moby, and Doogie Howser. (The narrow range of options here suggests how deeply embedded this project has been in geek culture to date.) As someone who is interested in the ways images get appropriate and transformed over time, not to mention a notorious ego-maniac, I was very interested to see what uses were being made of this iconic representation of me. For what it's worth, I think I am funnier in real life than in the comics.

It is clear that the first few uses were from people who attended South by Southwest and were somewhat familiar with who I am and what kinds of things I am apt to say or do.

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Quickly, though, the character begins to take on a life of its own. Certain aspects of the iconography (the bald head, the glasses, the beard) lend themselves to use to represent someone of a certain generation, as in this cartoon which depicts me as a father confronting his daughter's boyfriend for the first time.

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Something in my image conjures up a certain kind of knowledge and expertise. Thus, the character can be cast as a psychiatrist or doctor.

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Or as a talk show host talking about psychology.

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Or as a teacher.

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Or as a mad scientist:

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As a "high brow"

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I'm even cast as the PC in a cartoon which plays with the Mac/PC template.

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In short, the character got deployed many times not because people knew who I was in any specific sense but because my iconography constructs a particular kind of character which fits well within the classic formulas of the comic strip. This helps to explain both why my likeness becomes so spreadable and why it still carries a surprisingly narrow range of meanings, all things considered. I wonder what would have happened if the original "Henry Jenkins" character had shown me in my characteristic suspenders and not in a suit and tie.

This character, the expert, carries with it certain connotations and expectations. He is often a stuffed shirt or kill joy figure, that is, he deploys his authority to put others in their place and can thus in return become the object of ridicule. He is often portrayed as absent minded and befuddled, so that the comic situation can be used to suggest the limits of what can be comprehended. The familarity of this figure makes him a resource especially for professional humor including that involving medicine, computers, or education, themes clearly of interest to Bitstrips's first generation of users. It will be interesting to see what other ways this character gets deployed as the audience for Bitstrips diversifies. Already we can see examples of this figure getting used in other national contexts, though the stereotype seems to speak in languages that I don't personally understand. Even in the non-English language cartoons, though, I am most often depicted in an office setting suggesting that the character is seen as a professional and not as, say, working class.

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I encourage my readers to see what they can do with the tool and send me a link to the results. In the meantime, see you in the funny pages!

I HEART Mutants (Except for That Shameless Mary Sue, Jean Grey)

This is the second in a series of "intimate critiques" produced by masters students in my Comparative Media Studies proseminar on media theory and methods. Each essay tries to blend personal narrative with larger theoretical issues as a way of digging deeper into the place of popular culture in our everyday lives. This year's set can be seen as a series of narratives of "coming out" as fans and how this process relates to other aspects of one's personal identity. I HEART Mutants

(Except for that Shameless Mary Sue, Jean Grey)

Lan Xuan Le

Spring 2008

I met the X-Men for the very first time on Saturday, October 31st, 1992. It was 9 AM, prime time for the grade school demographic, and the Fox Network was debuting its second attempt at an animated cartoon series based on a comic book of the same name. The first episode opened in the midst of the government's Mutant Registration Program, an initiative to find and round up all the human beings who possessed genetically-enhanced superpowers. In a recent, unexplained evolutionary burst, people across the world had begun manifesting unusual abilities at the onset of puberty. Pyrokinesis, telepathy, super-strength, invulnerability - the public had been waging a campaign of repression on these so called "mutants" out of a fear of their superior abilities. The first episode dumped the audience right into the middle of a long-standing conflict between homo sapien and "homo superior." It was in this political climate that Professor Charles Xavier and his band of select mutant followers have been fighting to preserve mutant rights against the human government and other mutants who would enslave humankind.

Running for a total of five seasons, X-Men was Fox Kid's second most successful show after Batman The Animated Series and continued airing reruns for a year after the release of its final episode. X-Men began as a popular serial comic book under the Marvel Publishing arm of Marvel Entertainment in 1963. Created by the legendary duo, Stan Lee and Jack Kirby, Uncanny X-Men told the story of a band of humans who struggled to protect a "world that hated and feared them." Although it was an established, long-standing franchise in American popular culture, the television show was my first point of entry into this universe.

I was not quite 12-years-old, the daughter of Vietnamese-American political immigrants, and a "gifted and talented" student in the mid-Western educational system. It seemed inevitable that the idea of mutant alienation and political struggle would ignite my young imagination. At the heart of the X-Men mythos lies a powerful metaphor of marginalization. Race, gender, sexuality - mutation stood in for and made visible the oppressions suffered by a class of people, of which I was a part. It spoke to the systematically, discursively constructed category of "othering" I suffered as a racial minority, de-naturalizing and exposing them. It spoke to my experience of systemic exclusions as a girl in America and a daughter in a family with Confucian values. X-Men represented my nascent political consciousness, the burgeoning understanding of myself as part of a larger grouping of people and an agent acting within a system of conflicting pressures. The story of X-Men became powerful to me in a way that the individual struggle of a character such as Batman could not.

The idea of mutation, a flexible metaphor, resonated with many of my experiences of exclusion. But race and gender remains, even today, the most powerful level of my experience of the mutation metaphor. Race is often discursively inscribed upon the bodies of racial minorities, like the "oversexed and savage" stereotype of black, male bodies or the sexual, pliant bodies of Asian women. So too is mutation a bodily "othering." This "otherness" of the mutant body often takes physical form, like with Doctor Hank "Beast" McCoy's hairy, animal-like appearance. Similarly, racialized or mutated bodies become the difference against which white or human bodies are visually and discursively normalized.

Some mutants in the X-Men universe, however, do not wear their differences on their bodies. Their abilities manifest in subtler ways, allowing them to "pass" as human. The conflict that arises between the obviously mutated and the "pretty" mutants erupts periodically in the story. In the X-Men universe, the physically mutated characters gathered into an underground, sewer-based community called the Morlocks after a similar, villainous society in H.G. Wells' The Time Machine. They could not avoid the political experience of mutancy and became angry at those who remained sheltered and apolitical in their appearance of humanity. This, for me, mirrored the way my Asian girlfriends used the increasing invisibility of their race to avoid or even deny themselves as racialized subjects, often as gendered subjects as well. Those were precisely the moments that I understood my decisions through the mutant metaphor. By choosing to be a Morlock, I chose to openly live a fraught political reality that would act upon me whether or not I confronted it.

The metaphor of mutation, especially as applied to bodies, became a very powerful expression of the ways in which my own body had been re-written without my permission. As an Asian woman, my body is all too visible and yet my "color" has receded, being neither white nor black. I too have been inscribed upon, defined into my very DNA. But for mutants, their power lay precisely their differences. The very performance of their differences gave them the power to resist. The heroes of X-Men were those mutants who could come to accept and judiciously use their powers, not those who remained silent. That proved an important idea for me at the age of twelve, the ability to appropriate the performance of difference in some way, to reclaim the language of these performances to empower myself. It gave me a option to act, to vocally resist the silencing and naturalization of my exclusions.

While the characters in X-Men fight against the teleological framing of "mutation" in the same way I do as a woman of color, the metaphor to race and gender is imperfect. What I find most unsettling about the mutation metaphor, and the differences this represents, is the struggle between the biological reality and socially constructed nature of "mutation." Linking differences to the term "mutation" implies a kind of biological determinism. Within the story, however, these genetic changes actually produce an incontrovertible difference in the X-Men. The ability to mentally levitate objects is not comparable to the experience of race, gender, class, and sexuality, which are socially determined. Many groups have struggled to shift the debates of difference from biological determinism to social construction, and I remain ambivalent about how powerful this imperfect metaphor is for me.

I read more than just race into the bodies of these mutant characters. The bodies of women take on another significance in the X-Men television show for me. The idealization and display of female bodies is a standard part of the comic book industry's practice, which is dominated by a male culture of production. But female bodies often become sites of social anxiety. Asian female bodies, for example, were considered dangerous during earlier immigration to the US, because reproduction is the power of a marginal, feminine body to spread and contaminate the normative political body.

One of the most interesting women in the X-Men universe is Rogue, a member of the X-Men. Rogue is lushly beautiful, possessing super-strength, flight, invulnerability, and the ability to steal the life force of anyone she touches skin to skin. I envied Rogue because she represented the impenetrable female body. Rogue has the appearance of a woman who is sexually permissive, but the body which denies penetration. The markers of Rogue's class - her Southern "trash" stylings - are intimately linked to this perceived sexual permissiveness. Rogue's yearning to touch and be touched, especially when expressed in the presence of her on-again-off-again boyfriend Remy, yield to both innocent and lascivious interpretations. But because of her powers, she remains a non-reproducing body, one that is safely neutered, a contagion contained. Whether or not I understood it as a child, Rogue has always represented to me a site where masculine anxieties about women found expression.

Just as I found Rogue and the text's relationship to her body intriguing, I found the character of Jean Grey equally repugnant. In all the ways that Rogue embodies ambivalence, Jean Grey equally and oppositely represents the heteronormative forces within the text. Beautiful and in control, Jean Grey's cerebral powers mirror her middle-class origins, which stands in contrast to Rogue's physical (and blue collar) powers. Jean Grey's empathic social role in the team was to mediate the tensions of class, gender, and sexuality. She invoked her authority as the mother, the sanctioned, reproducing body, to quell insurrection and unify the group under a liberal morality invested in the feminine as a site of cultural reproduction. She became a symbol of the ways in which liberalism's promise of social justice sacrificed so many marginal voices to speak from a unified position. In a story that allowed me discursive reprieve, that provided catharsis in its simple acknowledgment of my exclusions, Jean Grey violated the agreement offered by the text.

I followed the television show until its end in 1997, at which point I sought to find the "original," the comic books, and continue my relationship with the story. I quickly discovered that the series had been running for nearly 40 years, the whole of it beyond my reach both economically and logistically. The serial nature of the comic book defeated my ability to master the canon as thoroughly as did my economic circumstances. The Internet, however, offered a different way into the X-Men history.

In 1998 I discovered fan websites, places where pieces of the X-Men story came together, character by character. But I found these dry, journalistic recitations insufficient to approximate the experience of reading the comic books, of knowing the X-Men first hand. It was during my web surfing that I found fan fiction, the resource that finally opened up X-Men to me. These stories became a snapshot of the fan's ongoing experience of reading, problematizing, and subsequent (re)writing of the X-Men comic books. It seemed a recursive, cyclical process carried through many stories, probably extending to other media properties. Whatever they represented to the fan author, for me as a reader, fan fiction became a constant renewal of the X-Men text. Through these stories, I could read X-Men anew through the lens of another fan's love. I began a two-year journey into the collective imaginary of X-Men, a historiography of myth and memory.

These fan stories explored the tensions of the comic book, perhaps further than the original format would have allowed. Dozens of stories addressed the same events in canon, correcting, changing, darning over the snags and tangles of plot holes. I had access to a collective record of the major shifts in the X-Men franchise and the fan reaction to them. Reading fan fiction was like mining the secondary sources of an historical event. Fan fiction, for me, became a record of what could never be part of the comic book canon, the discourse of an experience. The "truth" of the canon became irrelevant compared to reading the fantasy of the reading.

Fan fiction transformed my experience of the X-Men story, turning it from a monoglossic text into a multiple, unstable, heteroglossic pleasure. Every character, every relationship took on a complexity impossible in a single text, even a serial one. Although the series was multi-vocal, containing a diverse, international cast and expressive of a range of views to begin with, the very nature of fan fiction and individual interpretation allowed me a far broader experience. I adore, for example, not the canonical character of Gambit, but a layered memory of Gambit as can only be possible through people who both love and loath him. And so he is even more fascinating, engaging, and ultimately satisfying a character than any single text could offer.

By early 2000, the tide of fan fiction on the web had begun to ebb, bringing my journey with the fan community to an end. I attended college later that year and moved on to other media properties, but the X-Men would remain an essential part of my cultural imaginary. But my relationship to the franchise continued to change nonetheless. In 2000, Marvel released a full-length, live action film adapted from the comic books followed by two sequels. The same year, the X-Men: Evolution cartoon began on television, aiming to recapture the popularity of the original by re-imagining the X-Men's beginning in the present day. In 2001, the X-Men comic books spun off another alternate universe under the title of Ultimate X-Men that again re-imagined the beginning of the X-Men, but in a completely different universe from the Evolution cartoon.

The increasing number of alternate universes validated my increasing distance from the "canon" that I was originally so keen to obtain. It only added to the multiplicity and richness of the X-men text. While this move inspired fan anger for "selling out" the franchise and violating the integrity of the story, I saw this move as a way for the franchise to preserve its heteroglossic mythology. Each one of these re-imagined beginnings was designed for me, the interested audience that found itself excluded from the long-running history of the comic book. I finally felt courted by a universe that likely was not speaking to me, but from which I had appropriated strategies of resistance. While these alternate universes aimed to renew my relationship to the series, the ties had faded over time. I now possessed academic theories and frameworks through which to parse my experiences and exclusions.

In early spring of 2008, a fan group, in defiance of copyright, scanned and released all the volumes of the X-Men as PDFs online. Through the magic of peer-to-peer downloading, I finally acquired the whole of the X-Men canon. But in the end, I could not come to love them. With the exception of Joss Whedon's short stint at the helm of the Uncanny X-Men, the story was written predominantly by men for an audience that was not me, nor necessarily a group that included me. Fan fiction, on the other hand, was written primarily by women with whom I shared many salient experiences. In the end, I chose not to read the comic books lest they fundamentally change the relationship I had already nurtured with the franchise. The potential loss of that wonderfully unstable text could not ultimately compare to the gain of the comic book itself.

Lan Xuan Le

Swarthmore College, BA Biology and Asian Studies 2004

Boston University, Masters of Public Health 2007

Lan Xuan Le, who has BAs in both Biology and Asian Studies from Swarthmore College (2004) and a Masters in Public Health from Boston University (2007), has been part of the "games for health movement," conducting a qualitative study and co-authoring a white paper for the Robert Wood Johnson Foundation on the use of games to combat childhood obesity. She also has a strong interest in the globalization of media and the construction of alternative understandings of what it means to be Asian and Asian-American through popular culture, an interest which led her to design, research and execute a library exhibition of anime and manga for Swarthmore's McCabe Library. She wrote an undergraduate thesis on problematic gender and sexual representations in Japanese popular culture with a particular focus on Card Captor Sakura, a paper which won the Swarthmore College Asian Studies Program's top writing prize.

The Videocassette or: How I Became a Fanboy and Learned to Love Explosions

Every year, I challenge my Comparative Media Studies Masters Students to tackle a piece of autobiographical prose which describes something of their own relations with media. This may at first glance seem like a pretty cushy assignment, most of us start our writing career on personal essays, but most of the students discover it can be extremely difficult to reconcile the competing modes of autobiographical and theoretical writing. On the one hand, the language of media theory is often highly abstract and for many, alienating. On the other hand, many of us fall into the trap of "overshare" when asked to recount of our own experiences, being so interested in the process of personal revelation that we don't necessarily think through why we are sharing or how autobiography might enable us to make more meaningful generalizations about media. In preparation for this assignment, we read and discuss such essays as Erica Rand's introduction to The Ellis Island Snowglobe, Annette Kuhn's discussion of a family photograph from Family Secrets, Sharon Mazer's discussion of the power relations she encountered in doing an ethnography of professional wrestling, Robert Drew's account of karoaki which draws heavily on his own experiences as a performer, and Geraldine Bloustein's work on "girl-making." (The last three can all be found in Hop on Pop: The Politics and Pleasures of Popular Culture, which I co-edited with Tara McPherson and Jane Shattuc.) Each of these writers make effective use of "intimate critique" as a way into dealing with complex aspects of personal identity and popular culture. As we suggested in the introduction to Hop on Pop, there are questions which we can only address through holding a lens up to our subjective experience of media -- the tendency of academics to hold popular culture at a distance may distort their understanding of the work it does for individuals and the society at large.

This assignment produces some of the most exciting writing I see all year and this year's crop of first year masters students produced work which I felt was especially rich and evocative. Last year, I shared some of the work my students produced for this assignment, including essays on what our lists on Netflix tell about us and about the world of Mexican comics. Over the next few posts, I plan to share some of the highlights from this year's crop. This year, there was a strong focus on cult media, fandom, and personal identity formation. I shouldn't be surprised, I suppose, given my own interests, so what is surprising is how very different each of these narratives about early fan experiences turned out to be.

The Videocassette or: How I Became a Fanboy and Learned to Love Explosions

by Abhimanyu Das

The cultural artifact I have chosen for this paper is the VHS tape. It is an object of resonance on two levels - it possesses enormous personal significance and, on a wider scale, it is the embodiment of a technological development that transformed the film culture of urban India. Given that videocassettes and the material they carried were a "companion for emotion and a provocation to thought" from an early point in my life, they were to me what Sherry Turkle categorizes as 'evocative objects'.

Until the liberalization of the Indian economy in 1991, films made outside India were very difficult to access legally. Urban centers generally contained only a few theaters (multiplexes did not arrive till the 21st century) and these were mostly dedicated to screening Bollywood fare that guaranteed more ticket sales. A tiny number of foreign films were exhibited every year, usually releases that were a year or more past their original theatrical dates. The situation for Indian cinephiles was dire. All this was transformed by the VHS boom of the mid to late 80s. The introduction of videocassette technology to Indian markets did not, however, signal the beginning of the home video release boom that was witnessed by countries like the United States. The heavily protectionist economy did not lend itself well to studios releasing foreign films on a home video market and availability of video recorders was initially too limited for any kind of real profitability from the exercise. This, however, did not preclude the burgeoning of a system of piracy and peer to peer sharing that was working well in Indian cities long before any of us had even heard of the Internet and was to survive till the cable television boom of the mid 1990s.

The first manifestation, according to my father, was the appearance in many neighborhoods of the local 'video parlor'. Some of these were larger establishments with proper storefronts while others were holes in the wall that could only be found via word of mouth. All of them, however, were stocked with pirated VHS copies smuggled in from east Asian countries. Given that the foreign studios had practically no presence or representation in India and that the police did not care the least bit about enforcing copyright laws, these parlors were free to operate. In addition to the regular Blockbuster-style services they provided, they could (at a price) copy your favourite film on to a blank videotape or even 'order' an 'official' copy of the film for you (these being a first or second generation shinier print of the film in a case adorned with color xeroxes of its American packaging as opposed to the generally fuzzy affairs in generic slipcases available for rent). The larger shops presented even more options, offering up 'camera prints' at half the usual rental for fans on a budget (the unwatchable prints of movies recorded in a theater) or 'family' versions of films with the sex scenes dubbed out (profanity and violence remained gloriously intact).

A vibrant popular film culture was to grow in the cities within years. My father tells stories of how Arnold Schwarzenegger and Sylvester Stallone became household names within a year and I can remember passing by, on my way to school, scores of streetside hawkers selling Rambo and Terminator t-shirts when just a year previous, they had been peddling religious iconography. School-children (like myself) started up movie sticker collections that were traded aggressively. The interesting side effect of the viral nature of the VHS phenomenon was the fact that the parlors were simply one of the available options. People would copy tapes that they had rented from these parlors and circulate them amongst friends and family who would, in turn, copy them. The picture and sound would degrade with each degree of separation but this did not dissuade the enterprising cinephiles that felt like they had put one over the Man ('the Man' presumably being the video parlor guy that rented smuggled goods) by watching the movie for free. Neighborhoods would organize community screenings of films where they would set up a television set in a local clubhouse, rent a tape from the nearest video parlor and charge a nominal fee for entry. The transformation, then, was beginning. India had always had a rich history of movie-watching in the Bollywood tradition and the arrival of VHS expanded the film-goers horizons to include the Western market. Cinema clubs popped up across the cities, catering to tastes across the board, from a weekly dose of 80s action drama to one of Bergman or Antonioni (two especial Calcutta favourites). Indian youth culture was impacted as the fashions, music and slang of the Americans they saw on their television sets (which had hitherto exhibited nothing but the two mostly soul-crushing public TV channels) crossed over into the urban lexicon. This intrusion of globalization (for better or for worse) into a relatively closed cultural space was accelerated manifold by the advent of cable television but I would argue that this particular event was primed by the preceding decade of VHS supremacy.

On a personal level, the VHS tape could be said to have shaped my entire life. Some of my earliest memories are of my father bringing home our first VCR from a business trip abroad and the subsequent weekend film-watching ritual. The homework would get done, be checked over and the approving nod would be the cue for the Disney film du jour to begin. Just as Turkle's closet full of memorabilia shapes the way she thinks about her family, my memories of our weekly congregation around the joys of VHS shapes the way I think about mine. In addition, these experiences contained within and associated with the tapes were to have a profound effect on my identity and interests. Pat or even cliched as these conclusions may seem, it was the memories of those early movie sessions that formed the seed for my later affinity for everything cinematic and helped push me toward the academic, personal and professional direction I am taking now. My love of music began with VHS tapes as my parents would record music videos from the half hour Western music show that aired past my bedtime on the aforementioned public television channel. I would then proceed to play these tapes all day, forming a soundtrack to my childhood that originates as much from VHS as it does my father's LP/audiocassette collection. My affection for everything narrative probably sprang from the multiple viewings of the same films (on the same tape) that we would rent repeatedly when nothing new had come in that week, as plot threads started to get embedded into my skull, complete with dialogue and interrupted by video snow where the tape had been damaged. Even my first induction into the enticing world of 'adult language' was thanks to the verbal clashes (in stereo!) between the working class New York accent of John McClane and the cultured delivery of Hans Gruber. Thanks to Bruce Willis and Alan Rickman, I knew how to swear in English before I learned the equivalents in any of the Indian languages.

The actual physical form of the videotape was also important. The tapes from the parlor that we rented from all had a particular smell (that I could never identify) - the first indication of an impending movie experience. Close at its heels was the mystique of the cassette itself, as my brother and I would open the protective tab and stare at the magnetic tape underneath, making wise pronouncements about the quality of the print based on the number of crinkles we could see in it. Despite our carefully performed expertise, however, we were completely in thrall to the inherent mystery of the incomprehensible machine, simultaneously imagining ourselves as a new generation of technopriests through our ability to perform a ritual around these objects and as slaves to our ultimate lack of knowledge about the object itself. The packaging was equally important (when there was any). Familiar faces of actors we were starting to recognize would create patterns in our choices. These packages were generally xeroxes of US or UK poster art and we learned to recognize the MPAA's Restricted logo or the BBFC's '18' and '15' symbols (ironically our parents were too frazzled and rushed to notice such things) and felt the twinge of anticipation for the forbidden darkness that we learned to anticipate within (the films rated such for sexual content were, however, generally pointed out by the 'video parlor man' for the benefit of our parents).

Finally, as the title of this piece indicates, the fanboy in me can actually be traced back to the magic of VHS as well. I still remember with relative clarity, the first defining cinematic moment of my life - my first viewing of Superman II. It was in 1988 and I was six. It was not the first film I had watched on our new VCR but it was the first one to leave an indelible stamp on my still-developing mind. The wonder of Superman's flight to the Eiffel Tower, the foreboding of the criminal Kryptonians' surprisingly brutal assault on the astronauts, the frustration of the beating suffered by humanized Clark Kent at the hands of the diner bully and - above all - the pure adrenaline rush of re-powered Superman's return and climactic clash with the villains in downtown Metropolis are all emotions that I am reasonably sure I remember accurately from that first viewing. This may well be owed to the fact that I replicated this experience countless times over the next few years, goading my hapless parents into renting the same tape to the extent that 'the video parlor man' automatically reached for it when we walked in. The reactions, however, were always echoes of my original visceral responses to what remains, to this day, one of my favourite films and the reason why I instinctively associate villainy of all sorts with General Zod. Superman II was the reason I picked up my first American comic book and marks the beginning of my lifelong fondness for fantastical narratives across media platforms, bringing us to the possibility that my presence at MIT may actually be traced back to the work of Richard Lester (or Donner, according to preference).

It is important to mention that a significant aspect of this anecdote is the fact that I managed to watch Superman II through the eyes of an impressionable young child, thanks to the convenience of VHS. Had it not been for this particular technological marvel, my exposure to pop culture (as embodied by Superman) would have really begun in the mid-90s with the appearance of cable television, by which point I would have been a teenager and - undoubtedly - indoctrinated into the way of the sciences by the ever reliable biases of the Indian educational system as it deals with male students. It was VHS that made the difference between a goggle-eyed child internalizing an epic, life-changing mythology and an engineering-track teenager laughing at a campy movie about an alien in a red cape and underwear fighting two British actors (and an ex boxer from Philadelphia) dressed like dominatrices while Gene Hackman delivered one-liners in the background. And for this, I am thankful.

Abhimanyu Das

Franklin and Marshall College, BA English, 2005

Born and raised in Kolkata, India, Abhimanyu Das graduated in 2005 with a BA in English from Franklin and Marshall College. Gradually, his interests in new kinds of media texts (such as computer games, graphic novels, and serialized fiction) began to push against the outer limits of proscribed curriculum of his English department. His struggles with core questions about transmedia storytelling, the audiovisual elements of texts and social context of genre narratives led him to develop a secondary concentration in Film Studies, during which he did archival research at the British Film Institute and also read a lot of comics. His relevant professional experience includes writing about film and literature as well as a brief stint in publishing.

At MIT, he hopes to pursue a thesis project that studies "the confluence of post-colonial influences and the effect of globalization on two rapidly expanding media movements, the Indian independent film and the Indian comic book." He is currently working at the MIT Center for Future Civic Media as an RA. His long-term goal is to be able to make a living as a cultural journalist with the clout to make a few people do more than just smile indulgently while he talks about movies and comics.

Children as Storytellers: The Making of TikaTok (Part Two)

Last time, I shared with you an interview with CMS alum Neal Grigsby and MIT Media Lab alum Orit Zuckerman, two of the key players in a new startup company, TikaTok, which is working to encourage children to create their own books and share them with other young readers. This time, we get a bit more personal as the two share their sense of how their MIT education contributed to their current projects. Your site also seems to promote opportunities for collaboration between young authors and illustrators. Is this a way of introducing young people to the world of collective intelligence?

Neal: It certainly is, and although it was always on our road map to add this feature, necessity made us move it up the schedule. Our users demanded it. Drawing, and getting an illustration up on the site, can be a creative and technical challenge for many. The team went back and forth for a very long time about the possibility of providing a digital drawing tool before finally coming to the conclusion that it was a bad idea for several reasons. But if you could use the illustrations that other kids had already provided and pledged to the community, if only until a time that your own drawings would be ready, it would really help.

Now we are seeing writing and illustrating as potentially two separate modes of participation, and it is quite exciting. Of course there will always be children who enjoy writing more than illustrating, and vice versa, and this gives both groups the ability to engage deeply on the site and not feel like they're missing a big part of the experience. I also suspect that for many users their first experience with collaboration will be almost accidental: they will use someone's illustration, or someone will use theirs, and the system will automatically attribute the illustration credit. And then once those two kids see the power of this passive collaboration, it may pave the way for a more deliberate collaboration like co-authorship of the text, which the site also supports, or even "massively multiplayer" co-authorship with a large group.

It is certainly possible that we will provide even more modes of participation in the future--one could easily imagine introducing analogs to the traditional roles of editor, copy editor, layout and design artist, and even publicist--but we haven't determined yet which of these would be the most meaningful to our community.

In a "Mother's Welcome," Sharon Kan suggests that this project emerged from the experience of "two mothers who wanted to create a place where children can write, illustrate, publish and print their own books." What specific experiences did you have as mothers which pushed you to start this company?

Orit: As mothers you see your children grow and their brains develop. It is one of the most fulfilling experiences to look at the world from a child's view. From very young age children try to express themselves in pictures and in stories. When I sat with my daughter and we created a story together, she knew exactly what she wanted to say and draw; she enjoyed creating a story and was very happy when it was presented to the world by her proud parents. Even though it wasn't storytelling as we see in books that are written by adults, the ideas that come out and the simplicity of the storyline was very interesting. I also noticed that through kindergarten she was always encouraged to draw, but when she went to first grade the emphasis went to reading and writing only, and all that talent of telling stories by pictures was neglected. Then I looked at my daughter's bookshelf. She loves books, yet all of her books were written by adults, edited by adults, and published by adults with adult priorities in mind. Why aren't there books for kids by kids? They clearly tell stories differently but no one publishes it? This is what led us to think that creating a platform where kids can tell their stories, bind them into real books, and be active in a community of book lovers would be a great thing to build.

Neal, you are in the process of becoming a father yourself. How is that impacting your perception of this project? What would you say in a "Father's Welcome" to the site?

Neal: In an interesting coincidence, the day that I learned I was becoming a father was the same day that we launched the private alpha release of the site. So you could say that both baby and website have been gestating for about the same amount of time. As you might expect it has been an incredibly busy and exciting time, and I approach the future with a sense of deep responsibility but also optimism.

Since learning of my impending fatherhood, I have been following blogs like Parent Hacks and GeekDad, and have been inspired by the ways those sites integrate this resurgent DIY culture with parenthood. From the stereotypes, one might expect a geeky parent to be particularly disengaged or self-absorbed, but these blogs almost show geek parents as the best hope for our future; they show passionate and caring parents who involve their children in projects of investigation, exploration, and invention.

If I were to write a "Father's Welcome," then, I would express my hope that the families who use our site embrace the opportunities it provides for parent and child to share a creative experience together. I am fully aware that, especially when he becomes a teenager, computers and the Internet will become tools of autonomy for my son. The old man will be embarrassingly uncool, as it is my destiny to become, and he will forge his online identity largely outside my direct supervision. Many sites for young children already reinforce this model, requiring the parent only for his blanket permission or his credit card. I hope on Tikatok a parent can hone a different facet of his relationship with his children: he can assist, collaborate, and inspire.

Orit, you recently completed a degree at the MIT Media Lab. Can you describe the work you did through the lab and what you learned there which has contributed to the current venture?

Orit: Part of my research in the media lab was creating a unique communication system for kids to involve remote relatives with their daily routines. Communication systems as we know them were designed for business use, later on they were adapted to home use, but without any changes to the basic design. Looking at what children need to communicate led to the development of a very unique video system that created contextual video correspondence between relatives. For example, a grandmother would read a story to her grandchild on the other side of the world; and then the grandson would get that message when he went to bed. The system would know the right time to connect between the relatives and thus create a more meaningful connection between them. Looking at things from the user's point of view creates a different product all together. With Tikatok, I tried looking at storytelling from a childs point of view and create something that would be easy and fun to use.

Neal, you recently completed a Masters through the Comparative Media Studies Program. Can you describe the work you did with us and how it has contributed to the current venture?

Neal: All of my work at CMS was united by the program's commitment to multidisciplinary thinking, and for putting theory into practice. It was really invaluable experience to me as I began work on Tikatok.

The research project I worked most on was the Project for New Media Literacies. As your regular readers well know, it is a project very much created to address the challenges of participatory culture. As a graduate student researcher it was my responsibility to create educational media and associated curricula that would illuminate media production practices for a youth audience. I produced materials around blogging and science fiction authorship (using BoingBoing's Cory Doctorow as an exemplar), public art and graffiti, Wikipedia, and video games. The project forced me to think of creative ways to teach both the practical and ethical dimensions of media production, and that experience has certainly come in handy for designing materials that engage and instruct our users. The project also trained me to see these processes of creation and expression not only as individual processes, but as social process that occur within a context. This perspective has frequently come in handy when, as a team, we discuss new features and priorities for the company. The community illustration database is the perfect example. Do we solve the problem of illustration uploading with a tool that allows individual children to create digital drawings instantly? Or do we provide a more powerful way for kids to work together and take advantage of their unique abilities? My work with NML helped me provide an informed opinion on this decision and others.

I also worked briefly at the Singapore-MIT GAMBIT Game Lab as the design lead for a team of Singaporean and MIT students charged with creating a multiplayer video game for mobile phones. GAMBIT really prepared me for the kind of rapid, iterative product development within a small team that is characteristic of many startups, including our own. My GAMBIT experience also gave me a heightened appreciation for the extreme importance of user interface design and QA. I believe that video games really have some of the best user interfaces of any interactive media. There are design principles common to video games that designers of websites and virtual worlds should ignore at their own peril. The multidisciplinary approach I learned at CMS has allowed me to recognize relevant connections between these different media modes.

Finally, there was my academic work. My thesis explored "Narrative of Adolescence Across Media" and its final chapter, which imagined video games as a platform for a new kind of player co-authored coming-of-age story, articulates many of the same goals that we are trying to meet with Tikatok. For someone whose thesis was inspired by Neal Stephenson's novel The Diamond Age, in which a young girl is aided in her development by, essentially, a digital platform for collaborative storytelling, it has been exciting to bring my research to bear on one of the closest real-world examples of such a platform that I have encountered.

What has been the biggest surprise as you've explored the intersection between these two MIT-based approaches to media?

Neal: The biggest surprise to me, I suppose, is how compatible the two approaches have been. If I were to believe the Media Lab stereotype, it would be that the folks there put too much faith in technological solutions. Certainly there is a huge technological optimism behind projects like the One Laptop Per Child, and it's important to peel away the layers of hyperbole to assess its potential impact. In starting a new company, it puts you in the position of having to promote yourself and your ideas, and it can be tempting to let your high aspirations get the best of you and let the hype flow unchecked. But I have never found myself battling Orit over unrealistic expectations. I think because the project is so grounded in her commitment to making something cool and worthwhile for her children, it makes her a sharp judge of what really works vs. what we want to work. She's not making something for "the children," she's making something for her children.

And while Orit works on a very intuitive level, the CMS approach has allowed me to bring a multitude of theoretical frameworks to the project, and helped me articulate what we are trying to achieve, sometimes to people on the outside, but sometimes even to the team. In that sense it is a nice marriage of a more bottom-up, creative approach with a top-down, analytical approach. But even that is a simplification - I think we both bring creative and analytical skills. As MIT media scholars I think we definitely speak the same language.

Orit Zuckerman - Co-founder and CTO

Orit has designed online communities since 1996, when she worked for Gizmoz Networks. In 1999, Orit co-founded uTOK Inc., a San Francisco-based Internet startup that created a "decentralized blogging community." She designed the community product, and supervised the R&D team. Most recently, Orit earned her Master's Degree from the MIT Media Lab, where she designed and implemented an innovative communication system for children. Orit has also exhibited her interactive portraiture installations in Milan, Monaco, Boston, British Telecom headquarters, and the National Portrait Gallery in London, England.

Neal Grigsby - Director of Online Community

Neal Grigsby worked for seven years at LookSmart.com, where he managed volunteers on a user-generated Web directory, co-managed partnerships and developed content for FindArticles, and designed education-themed search verticals. Neal recently earned his Masters Degree in Comparative Media Studies from MIT, where he produced educational media for the Macarthur-funded Project for New Media Literacies, and

designed video games for the Singapore-MIT GAMBIT Game Lab. Neal also

holds a BA from UC Berkeley.

Ethics and the New Media Literacies

All this week, the collaboration between MIT's Project nml and Harvard's Good Play Project is being spotlighted over at the MacArthur Foundation's Spotlight on Digital Media and Learning. If you don't know Spotlight, you are missing out on some of the best conversations these days about the ways that young people are learning in the context of the new participatory cultures. The two groups made a joint presentation a few weeks ago at the American Educational Researchers Association Conference in New York City. marriage-H&H.jpg

As part of that presentation, Erin Reilly, NML's project manager, used her photoshop skills to put together this vivid representation of the collaboration we've started to build together.

The following text was written jointly by John Francis, Andrea Flores, Sam Gilbert, Lana Schwartz, and Steve Schultze

Meeting of the H's

In 2006, Henry Jenkins (Comparative Media Studies, MIT) and Howard Gardner (Harvard Graduate School of Education), both grantees of the MacArthur Digital Media and Learning initiative, met to discuss their mutual interest in ethical issues around digital media and possible opportunities for collaboration--and why not, being situated only two subway stops apart in Cambridge? More important than geography, though, were emergent complementary themes and research questions of Gardner's and Jenkins' work, which made a collaborative effort seem promising.

How has this meeting of the H's faired, and what has come out of the combined effort of Henry and Howard's teams? This week, we hope to give you an inside look at our collaboration through a series of blog posts highlighting our present accomplishments and future plans. Today, we'll start with a bit of background about our teams and the goals of our collaboration.

Two Projects, One Mission

As youth grow up in an increasingly connected environment, they are presented with a diversity of challenges. Many of these challenges arise in the context of new technologies of communication and creativity. How does digital copying relate to legacy notions of property? What do I need to know in order to collaborate with my online peers? How do I present myself online? What do I do when I encounter new communities with unfamiliar norms or ideas? In many cases, there are helpful analogies in "age old" practices. Nevertheless, the conventional wisdom of the analog world can seem like an ill fit. A more appropriate approach might frame the core skills and ethical issues within already established structures, but recognize the complications and opportunities of the contemporary media environment.

Project New Media Literacies (NML) headed by Jenkins at MIT's Comparative Media Studies program is guided by two questions:

  1. What do young people need to know in order to become full, active, creative, critical, and ethically responsible participants in a media-rich environment?
  2. What steps do we need to take to make sure that these skills are available to all?

NML uses digital media and new network technologies to help young people think about the role of media in their lives as consumers, producers, and participants

Gardner's GoodPlay Project, part of Project Zero at the Harvard Graduate School of Education, is similarly concerned with the roles that youth assume online. More specifically, the GoodPlay Project seeks to understand the ethical issues that youth face in the virtual frontier of new digital media. How models of ethics transfer from the offline to the online world--especially in the five areas of identity, privacy, authorship and ownership, credibility and participation--and how young people understand their roles and responsibilities in digital contexts are key concerns.

Together, it was decided that NML and GoodPlay would produce learning tools that help youth understand the connections between the digital media skills they learn and their roles and responsibilities as "good" cyber citizens. By integrating the GoodPlay ethical framework with the new media skill set defined by NML, the collaboration would develop activities that encourage reflection about ethical issues raised in various forms of media participation. These activities would draw on materials from the NML Exemplar Library and on data collected by the GoodPlay research team.

Let's Collaborate

In the summer of 2007, the NML and GoodPlay project teams set out to explore exactly what form our collaboration would take. We divided ourselves up into four "SuperTeams" to discuss compelling intersections between the two projects. After several weeks and many meetings, the entire group decided on a course of action for the fall: we--the "SuperQuartet" of Andrea Flores, John Francis, Steve Schultze and Lana Swartz--were challenged to generate ten high-level prototypes. After meeting with the full teams from NML-GoodPlay, we selected the best components of those prototypes for further refinement into two full learning modules. During this process, we began by considering the five core ethical issues identified in the GoodPlay white paper.

  • Identity: exploring and 'playing' with different identities
  • Privacy: choosing when and how to share information to whom
  • Ownership/Authorship: understanding issues of control and credit for intellectual work
  • Credibility: being authentic when representing one's competence and motivations
  • Participation: accessing communities, understanding codes of conduct, and engaging proactively

We chose to focus on Ownership/Authorship for this first prototype development and refinement phase. This issue highlights the challenges youth face in navigating questions like "who owns the output of my work?", and "what are the appropriate means of giving credit?" Offline, these issues have a long history of legal and social norms but ethical indiscretions are commonplace. The opportunities for transgressions are compounded online by the absence of clear-cut and well-understood norms, facile technology and a multi-author model of online creation. Within this core issue of Ownership/Authorship, we integrated several skills from the New Media Literacies white paper, such as:

  • Simulation: the ability to interpret and construct dynamic models of real-world processes
  • Appropriation: the ability to meaningfully sample and remix media content
  • Collective Intelligence: the ability to pool knowledge and compare notes with others toward a common goal
  • Networking: the ability to search for, synthesize, and disseminate information
  • Negotiation: the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms

In our activities, simulation helps students set up and understand real-world scenarios of ethical ownership. When facing an opportunity to sample or remix media content, students must decide what makes for acceptable and meaningful appropriation. In several instances, they must pool knowledge and compare notes with others toward a common goal. In so doing, they must exercise the ability to search for, synthesize, and disseminate information. Because ownership/authorship is a complex issue with different expectations in different situations, the activities encourage students to discern and respect multiple perspectives, and to engage alternative norms.

The combination of these issues and skills led us to four themes that we sought to address:

  • Collaboration/Co-Creation/Knowledge Communities: Developing models of how to work together effectively and ethically.
  • Responsibility: Highlighting the ways in which a creator has responsibilities to his/her audience, to the broader community, and to the original content and its creator (if he/she is a remixer).
  • Copyright: Understanding the proper use of materials by the individual and the individual's understanding of his/her rights as a creator of content.
  • "Inspired by " vs. Plagiarism: Identifying the difference between using content as a jumping off point for remixing/ creating new 'inspired by' materials vs. usurping materials as one's own creation.

We are excited with the progress that has been made, and the ways in which insights from both NML and GoodPlay informed the process. In some ways, we experienced the very concepts we were designing for, as we relied on the collective intelligence of all involved, easily negotiated differences and drew from a wide network of knowledge. It is clear that the shared authorship process can generate something greater than the sum of its parts, and that remixing and appropriation helped us iterate toward more effective activities.

But enough about us, we want to show you what we've made!

THE INSPIRED HIGHLIGHTER

When you're doing research or creating a work of art, the line between original work and copying is sometimes blurry. This activity helps "highlight" these distinctions.

In The Inspired Highlighter, students review different media samples in which one work is influenced by a former work. The two samples are presented side-by-side, and students identify the various tools that the latter author draws upon elements of the first work--characters, point-of-view, wording, theme, etc. We provide several options for teachers, such as Emma and Clueless, Gone with the Wind and Wind Done Gone, Moby Dick and a contemporary stage adaptation, Harry Potter fan fiction, and more. Students are also provided with simple summaries of concepts such as plagiarism, inspiration, copyright, public domain, and fair use. Working in groups or individually, students make comparisons across different genres, media forms, and authorial communities. This involves judging what makes for acceptable appropriation and what does not. Students identify the difference between using content as inspiration versus straightforward plagiarism.

The activity uses two conceptual tools to guide students through this process. First, the students themselves place the particular instances that they discover in a simple grid that helps them the tools the author, the nature of the appropriation, and the possible motivations of the second author. The second conceptual tools is a simple graph, featuring "unacceptable copyright" on one axis and "acceptable norms" on the other. Together on the board, the class discusses where on this axis they would place the specific examples they found. Perhaps some examples are acceptable with respect to copyright law but unacceptable when it comes to authoring an original academic work. Perhaps some cases are unacceptable with a strict interpretation of copyright, but seem perfectly acceptable when considered in light of social norms.

By the end of the activity, students should be able to identify norms of ownership, tools of authorship, and instances of clear and not-so-clear plagiarism. Going forward, we hope that students will be able to highlight and consider these dilemmas not only in their school work but also in day-to-day situations.

MAD MEN

The themes of authorial responsibility and copyright are difficult concepts for many young people to grasp. In this activity, we let cows do the teaching.

In Mad Men, students role-play as advertising project managers for the 'Vegetable Growers of America' (VGA) in a campaign promoting vegetarianism. In the activity, students choose photos and music for the campaign, considering both the licensing and original intent of the musical and visual creations. For example, students have to decide whether or not using an "agency" owned photo of a cow statue at the Sri Mariamman Temple in Singapore is appropriate in this context. While the photo can be used appropriately from a copyright perspective, students must weigh the needs of the campaign, the original intent of the photo's creator, and the photo's religious context. Mad Men, then, does not simply ask students to consider copyright violations, but also encourages them to think about the potential consequences of using media for different purposes than the original artist intended.

After creating their advertising campaigns, students engage in a discussion about their decisions. In light of the music and photo choices they made for the ad campaign, they are asked to consider and articulate the likely views of different stakeholders--the VGA, the viewing public, and the original creator. Students are also prompted to consider how their concerns would change were they tasked with creating an anti-vegetarianism campaign using the same images and music. Our hopes in crafting this curriculum were twofold: 1) to expose youth to ownership norms and conventions of authorial responsibility; and 2) to scaffold youth to thoughtfully reflect on the meaning of ethical authorship and ownership decision-making in their everyday experiences.

Mad Men poses issues of responsibility and copyright in a fun and engaging role-play and a substantive experience of making distinct ethical choices. Who knew that cows could do all that?

Privacy and Publicity

Now that we've developed curricular activities that address issues of ownership and authorship, the NML-GoodPlay collaboration is focusing on to another ethical issue salient to digital youth: privacy. The Internet has changed how youth find and share information about themselves and others, challenging existing conceptions of privacy. These changes result in a lot of uncertainty about what constitute good privacy practices. Our hope is to create a curriculum that gives young people thinking tools that help them to 1) understand both the promises and the perils of disclosure online and 2) consciously adopt a set of values around what to share and what not to share online.

To start things off, the NML and GoodPlay teams recently got together for a 'group think' about privacy issues and strategies for encouraging reflection about privacy. Here are a few themes from that brainstorm that we feel will be important to address through the curriculum:

  • Digital media technology has made it possible for individuals to share more about themselves to more people than ever before. It has also made it harder than ever before for individuals to control what personal information gets shared with others. Thus, while young people may have more outlets to share their thoughts, receive support and feedback, and build relationships, it's much easier for them to be taken advantage of online.
  • Many young people use deception as a way of maintaining privacy. One teenager interviewed for the GoodPlay project, for example, changes the hometown listed on his facebook profile every couple of weeks so as to throw off people who might try to locate him.
  • Managing privacy is rarely as simple as knowing "what to say" and "what not to say" online. It involves managing one's information across diverse communities and contexts. Often, sharing an intimate part of oneself to others online can be a positive and rewarding experience; it's when such information is copied and pasted into a new context--or shared with an unintended audience--that problems arise.
  • For young people, many conflicts over privacy revolve around gossiping practices. Information is power, and young people are sometimes imprudent about sharing information so as to lift their standing in the social group.

Our heads are swimming with ideas about privacy, but we'd still love to hear some more. Do you have a great concept for an activity that capitalizes on these ideas? Any thoughts on how privacy issues manifest themselves online? Write something in the comments and continue our brainstorm!

For those of you who can't get enough of talk about new media literacies, you might want to check out this recording of a public conversation between Howard Gardner, James Paul Gee, Nichole Pinkard, Connie Yowell, and myself at AERA. Thanks to Barry Joseph and the fine folks at Global Kids for sharing this link.

Librarians, YouTube, and the New Media Literacies

I recently gave talks to two groups of librarians about their role in promoting the New Media Literacies: first, I did a webcast to more than 500 members of the Association for College and Research Libraries and then, I spoke in person to a meeting of the New England Educational Media Association and the Massachusetts School Library Association. Across both conversations, it was clear that librarians are on the front lines, dealing with those who have been left behind by the participation gap, struggling to deal with those opposed to or frightened by the participatory turn in our culture, helping anxious academics understand the value and limits of wikipedia, and so forth. In the question sessions at both talks, I heard some of the concerns they are facing on their ground as they try to keep pace with the changes in our understanding of literacy and in the ways that information circulates and knowledge is produced.

I was especially struck by some questions from libraries whose school districts require them to block such key sites of participatory culture as Youtube, MySpace, and Second Life -- in part out of fear of the content they will bring into their schools but also out of concern about their liability over what students may post during school hours. I was struck all over again by the tension between the rich pedagogical benefits we see through the effective deployment of such sites and the pressures schools face from those in their community who are anxious about the directions their culture is taking.

I tried to explain to them about the ways that YouTube has become an incredible archive of materials of invaluable use in the classroom. I cited for example the website, realclearpolitics, which everyday not only gathers together key articles about the presidential campaign from newspapers and newsmagazines all over the country but also collects major clips from the campaign trail, mostly posted on Youtube, so you can quickly catch up with everything from Saturday Night Live skits to the latest interviews on Sunday Morning talk shows, from advertisements to internet parodies, which help us to understand what's happening in American civic life. This site does a great job in curating the contents of Youtube yet it would be impossible to generate such a resources without the open ended platform for sharing media content that Youtube represents. As a media scholar, I think we should be teaching students ways to understand what's going on within Youtube and how it is impacting our culture. But I also think that regardless of what subject you teach, we can learn through YouTube. At the same time, producing and sharing media can be a powerful motivator for other kinds of academic research, can be a good way to get students to take greater responsibility over their own learning, and can be a way of introducing students to the rewards and challenges of civic engagement and cultural participation. The response to the risks posed by this new media platform is not to ignore them and let young people face them on their own outside of school but to insure that there are well informed adult mentors to watch their backs rather than snoop over their shoulders. So, I urge librarians and teachers to continue to struggle to insure that they have access to this resource in their schools.

I know that a number of teachers and librarians regularly read this blog so I'd like to invite you to share your stories and perspectives on this issue. Which sites does your local school board block access to? What rationales are they giving? To what degrees is it possible to work around those restrictions? Or conversely, what uses have you made of these sites for your teaching?

As you can probably tell from the reactions to the anonymous post, we now seem to be back on track in terms of processing reader responses: it does require a one time registration process but it allows you to post directly to the site without waiting for me to clear each post. So, let's see if we can put the system to a test.

If you follow these links, you can find a podcast version of the ACRL talk (if you want to cut to the talk itself, it starts about 12 minutes into the podcast) and an interview with with College & Research Libraries News editor-in-chief David Free, which follows up on some of the core ideas in the talk.

Both talks allowed me to share some of the materials we are developing through Project nml, including our Teacher's Strategy Guide on Moby Dick, our Learning Library, and the Ethics Casebook we are developing with Harvard's Good Play Project. You can find out more about all three projects at our Project NML blog. We are still looking for schools and after school programs which might want to test some of our materials next year. I am going to share more on the Ethics casebook project later this week.