Perhaps a revolution is not what we need

A few weeks ago, Malcolm Gladwell, he of the Tipping Point, set off a fire storm in the blogosphere and twitterverse in response to a pointed critique of the political value of Twitter, Facebook, and other social media. Gladwell's comments drew a sharp comparison between the kinds of activism which fueled the civil rights movement of the 1950s and 1960s and the kinds of activism which emerge through the new digital platforms. From where I sit, Gladwell is comparing apples to oranges or in this case, movements and platforms. The Civil Rights Movement certainly tapped into networks of all kinds -- from the congregations of churches to the sisterhood of sororities, and deployed a broad range of communications technologies available at the time. Twitter is however simply one of many communications platforms through which we forge politics in the 21st century. There's a tendency to look at it and try to read its features as totally embodying a new kind of public, but that is profoundly misleading. We do not live on a platform; we live across platforms. We choose the right tools for the right jobs. We need to look at the full range of tools a movement deploys at any given moment -- including some old fashion ones like door to door canvasing, public oratory, and street corner petitions, to understand the work which goes into campaigns for social change. In any case, I think critiques like Gladwell's does important work -- it stirs the pot; it forces us to articulate what we really mean; the debates which follow clears away old stereotypes and cliches. That's why I am as interested in what people are saying in response to Gladwell as I am interest in Gladwell's original comments. So, for example, my former student, Ramesh Srinivasan, now a faculty member at UCLA and someone who spends lots of time getting new media technologies and practices into the hands of marginalized and disenfranchised groups around the world, has written an excellent post over at his blog. Here's a little of what he had to say:

It's hard for me to think about revolutions without remembering the incredible Battle of Algiers film, which apparently the CIA studied when the government was deciding to take the curious step of invading Afghanistan. The success of the resistance network in Algiers was its horizontal structure. There was no point of centrality that could be attacked to then take down the overall network. Classic studies of effective movements of this sort have been conducted by the Rand Corporation, for example, in their research on Information Wars and Networks. Examples as these show that even if Gladwell is correct in that networks largely lack organization, they certainly are difficult to stifle, as we see throughout history around examples of guerilla, distributed wars.

What is notable in the Algerian example is that this effective movement was not hierarchical, but a coordinated network! And that these networks are actually extremely well organized. Organization and decentralization thus need not be mutually exclusive, though of course in some cases they may be (as did indeed seem to be the case in the iran example as well). Thus, perhaps Gladwell is making the mistake of comparing apples and oranges by contrasting most uses of social media (which are passive, require little commitment and are indeed weak ties) with the committment and organization needed within successful revolutions.

Instead, I would suggest that some elements of social media *can be utilized* to generate and cement ties and coordination between those committed to the revolutionary cause. Moreover, by spreading awareness via weak ties, other social roles can be defined and filled, perhaps by some individuals less strongly committed the cause but important in terms of their positions within the network (hit the 'donate here' button!). This is exactly what my colleague Adam Fish and I uncovered in our analysis of oppositional political bloggers in Kyrgyzstan (Internet Authorship in Kyrgyzstan: Social and Political Implications). We found that while it was not the medium itself that 'tweeted revolution', it did serve a purpose of refining a message and philosophy, and most importantly connecting a small but influential group of activists. It was the strong, not weak ties, associated with social media, that made the difference.

There's more great insights on his blog.

Speaking of blogs, we recently launched a blog to support the ongoing research my team at Annnenberg School of Communications and Journalism have been doing around youth, activism, and participatory politics. Here, too, we've been closely dissecting Gladwell's arguments. Kevin Driscoll, an alum of MIT's Comparative Media Studies Program and now an Annenberg PHD Candidate, offers his perspectives below, including links to a wide array of other reactions and critiques of the original New Yorker piece.

Perhaps a revolution is not what we need

by Kevin Driscoll

Malcolm Gladwell joins a rising chorus of skeptics in his latest piece for the New Yorker, Small change: Why the revolution will not be tweeted. Responding to what he calls an "outsized enthusiasm" for social media technologies as activist tools, he argues that the weak ties enabled by services like Twitter cannot inspire the kind of commitment and bravery required of "high-risk activism" like the civil rights movement.

It's a compelling argument and, to his credit, Gladwell works hard to name the sources of this "enthusiasm". Among his slacktivist hall of shame: oversold "Twitter Revolutions" in Moldova and Iran, massive awareness campaigns on Facebook, and the Legend of the Stolen Cellphone (as told by Clay Shirky).

Despite careful attention to some very real weaknesses of network activism, Gladwell's argument suffers from a lack of detail in two important areas: technology and history.

What is "Twitter"?

Three different Twitter clients

Twitter is the representative social media technology throughout most of Gladwell's article. But as an admitted non-user, Gladwell overlooks features and user scenarios that would add a critical complexity to his argument. Like email or the telephone, Twitter is a non-prescriptive communication platform. Each user experiences "Twitter" differently depending on the time of day and frequency she checks her feed, the other people she follows, and the interface(s) she uses to access the network. Because of this flexibility, norms emerge, mutate, collide, and fade away among Twitter users with a fluidity that may not be easily apprehendable to a non-user like Gladwell.

Twitter may feel like a new phenomenon but listen closely and you will find echoes of older technological paradigms at its borders. A Twitter feed is expressed using the same protocols that syndicate blog content and its famous 140-character limit ensures compatibility with a text messaging standard from 1985. These design decisions afford Twitter data a powerful mobility. You can subscribe to a Twitter feed with an blog reader and send a tweet from any old mobile phone. Technically speaking, there is little "new" about it.

Although Andrew Sullivan and others initially reported that the 2009 protests in Iran were coordinated by Twitter, it turns out that most of the Twitter activity was taking place in Europe and the U.S.. This narrative meets the needs of Gladwell's argument - Twitter use did not contribute to direct action on the streets of Tehran - but misses an opportunity to investigate an odd parallel: thousands of people with internet access spent days fixated on a geographically-remote street protest.

Who was that fixated population? Amin Vafa suggests that young diasporic Iranians like himself ("lucky enough to move to the US back in the late 1980s") may have played a critical role in the flurry of English-language activity on Twitter. He recalls obsessively seeking information to retweet, "I knew at the time it wasn’t much, but it was something." Messages sent among family and friends within and without Iran provided countless small bridges between the primarily SMS-based communication paradigm in Iran and the tweet-based ecology of the US/EU.

Such connections among far-flung members of Iranian families represent strong ties of a type similar to those that Gladwell admires in the civil-rights movement. And Vafa's experience suggests that the specific technological affordances of Twitter enabled people to exercise those ties on a transnational scale. This is not to recommend either Twitter or SMS as effective tools for organizing an uprising (when things get hectic, cell phone service is the first to go) but instead to highlight the critical importance of including technical detail in any discussion of social media activism.

What is "the civil-rights movement"?

Leaves blowing away

Gladwell presents the civil-rights movement as a touchstone for "traditional" activism. In vivid narrative passages, he recounts moments of breathtaking heroism among black activists in the face of hate, discrimination, and brutality. This bravery, he argues, was inspired by strong local ties and enabled by support from hierarchically-structured organizations like the N.A.A.C.P. The movement, as he finds it, was "disciplined", "precise", and "strategic"; systematically mobilizing thousands of participants in the execution of long-term plans toward well-defined goals. "If you're taking on a powerful and organized establishment," he concludes, "you have to be a hierarchy."

Absent from this discussion, however, is consideration for the role of history in our present-day understanding of the civil-rights movement. During a visit to our research group last week, Steven Classen reminded us that our cultural memory of the civil-rights era is built on an incomplete record. Civil-rights activism was, in Gladwell's terms, "high-risk" activism and carried the threat of injury or death. For this reason, activist communication was covert and empheral; the kind that does not leave traces to be collected and preserved in an archive.

Before the civil-rights movement can provide data to support an analysis of hierarchical activist organizations, consideration must be made for the thousands of "silent heroes" whose whose risks and labor were not recorded in any official history. Classen's interviews and archival research revealed an enlarged history of the civil-rights movement in which the highly-visible actions of centralized organizations were accompanied by small acts of resistance among seemingly autonomous groups in rural communities throughout Mississippi. How should researchers account for these gaps and discrepancies? In spite of the sheer quantity of data produced by today's social media use, there will always be aspects of social movements that are lost, forgotten, obscured, and excluded.

The same risk of injury that once obscured many human stories from the dominant history of the civil-rights movement is fundamental to Gladwell's categorization of different types of activism. On one hand, he is right to distinguish "high-risk" activism like the civil-rights movement from comparatively safe acts like joining a Facebook Cause but when he writes that, "activism that challenges the status quo [...] is not for the faint of heart", he seems to imply that violence is a necessary condition for effecting social change. In response, Linda Raftree recalls the nerve-wracking experience of carrying a politically-themed t-shirt through the streets of El Salvador in the early 1990s. The very same act that seems innocuous to a U.S. citizen can be extremely risky within a different political regime. As social media networks and their users increasingly cross national boundaries, the line between "high" and "low" risks will blur. Depending on one's geographic, cultural, and religious position, participation in social media activism may involve considerable risks: social ostracization, joblessness, displacement, or spiritual alienation.

What works?

Screenshot from an It Gets Better video

The most hierarchical organizations in the civil-rights movement focused on (and succeeded in changing) the most hierarchical problems they faced: discriminatory laws and policies. But racism is not a highly-structured problem. In fact, racism is a dispersed, slippery evil that circulates, mutates, and evolves as it moves through groups of people across time and space. The hierarchical civil-rights movement defeated Jim Crow, an instantiation of racism, but could not eradicate racism itself.

Perhaps network problems like racism require non-hierarchical, network solutions. Stetson Kennedy's "Frown Power" campaign of the 1940s and 1950s was an effort to address racism in a network fashion. To combat everyday racism, Kennedy encouraged anti-racist whites to respond to racist remarks simply by frowning. Dan Savage's It Gets Better project is a similar present-day example. Angered and saddened by the persistence of homophobic bullying among high school students, Savage asks queer adults to speak directly to victimized teens using web video. Both campaigns are activism for the "faint of heart". They effect a slow, quiet change rather than large-scale revolution.

And maybe a focus on outcomes is what this conversation needs. Creating a hard distinction between "traditional" activism and "social media" activism is a dead end. Whether the medium is Twitter, pirate radio, a drum, or lanterns hung in a Boston church tower, "real world" activism depends on the tactical selection of social media technologies. Rather than fret about "slacktivism" or dismiss popular new tools because of their hype, we should be looking critically at history for examples of network campaigns like Frown Power that take advantage of their culture and technological circumstances to effect new kinds of social change.

Sites of Convergence: An Interview for Brazillian Academics (Part Three)

Conducted by Vinicius Navarro for Contracampo, a journal from Universidade Federal Fluminense (Brazil).

You have talked about the way media convergence upsets existing hierarchies between producers and consumers of popular culture. Historically, these hierarchies find parallels in the divide between countries that export culture and those that import it, or countries that export knowledge and those that import it. Can we apply some of your insights to the way culture and knowledge circulate across borders? How does the promise of participation manifest itself at a global level?

I am not someone who is going to argue that the world is flat. The economic dominance of Western countries, especially the United States, over the global imaginary continues to be a strong force, one that is difficult to resist. Yet we are also seeing increased fluidity as culture produced in other parts of the world is circulating more freely across national borders.

That circulation is being shaped, first and foremost, through processes of immigration, in which people use the web to maintain contact to mother countries they have left behind, and immigrants introduce new forms of cultural expression wherever they go. Yet this only partially explains the current moment of cultural circulation. I would also argue that young people around the world are increasingly cosmopolitan in their engagement with popular culture. They are seeking out greater diversity than they can find in their own often parochial local communities. We see this in young people in Iran who grew up trying to smuggle Michael Jackson posters, tapes, and videos past government censors and are now reaching out to a global public through Twitter. We see it in American young people who are seeking out compelling content from Asia (Manga now outsells American comics four to one in the U.S. market; Anime is now one of Japan's leading exports to the world; and there are signs that Korean and Chinese dramas are starting to have a similar impact as people are seeking them out online), from Latin America (a huge rise in interest in telenovelas), and so forth. As they do so, they are connecting with the fans of those media in their country of origin and this has the potential to expand global consciousness.

The public's interest in this international media content often far outstrips the ability or willingness of dominant media to provide it, but the grassroots channels are picking up some of the slack. So, it takes less than 24 hours for an episode of Prison Break to air in America and be translated via amateur subtitlers into a range of Asian languages, and then appear on torrents across the Pacific Rim. And it takes no more time for an animated series to appear on Japanese television and find its way into the home of American teens.

We recently saw a video of the winner of Ukraine's Got Talent get posted on YouTube and get seen more than 2 million times. As people discover interesting content, they pass it along to their friends and family. Most Americans had never seen Ukrainian television before, I dare to say, yet they were willing to give it a chance because it was freely available and widely circulating.

Now, that raises the larger challenge - are we concerned with cultural access (with the flow of ideas and expressions across national borders) or economic viability (the ability of other media producing countries to reap a profit from access to once closed American markets)? Both are likely changing right now, but there's no question that there's much greater fluidity on the level of culture than on the level of commerce. Artists everywhere in the world are losing control over the circulation of their content and, as they do so, they may also be losing the economic base that supports their production. Yet one can argue that, in many cases, this content is circulating into markets that would have been closed to them anyway. And they are more likely to find paying customers once the public has been exposed to and educated about their genres of cultural production.

Last year, you and David Bordwell engaged in a discussion on transmedia storytelling, which was posted on your blog. Narratives that start on a movie screen, for instance, can continue in a videogame and then make their way back to the film medium. The idea of transmedia storytelling, however, makes it hard for us to apply formal criteria to the analysis of a particular cultural experience, which is why Bordwell seems to favor more traditional forms of narrative. What are some of the aesthetic criteria that you use to analyze an experience that involves different media platforms?

I teach a course on transmedia entertainment at USC and the experience of closely examining texts and listening to media producers share their creative processes and their conception of the transmedia audiences has really sharpened my focus on these issues. I now believe that it is possible to map out some cornerstones of the aesthetics of transmedia. The first would be a shift from a focus on individual characters and their stories towards ever more complex forms of world building.

The second would be the expansion of traditional forms of seriality that disperse story information across multiple chunks of entertainment content. Traditional serial unfolded across a single medium, providing a means for orientating and engaging viewers, even as they provided gaps that motivated us to continue to engage with their unfolding story. The new serials will unfold across multiple media platforms, allowing us to connect multiple chunks, with a less linear flow of information, and creating a space where we can share what we've found with others who are equally invested in this shared entertainment experience.

Third, there is a focus on layered or multiple forms of subjectivity where, much as in a soap opera, we engage with the story through the perspective of multiple characters, who often reflect different values or social situations.

Think about what transmedia extensions do. They provide us with more information and a chance to more fully explore the fictional world; they allow us to engage with backstory or play out the long-term impact of story events; or they refocalize the story around the perspective of secondary or peripheral characters and thus return to the "mother ship" with a new frame of reference.

Right now, we are still simply mapping the territory, identifying formal devices and modes of storytelling that work in a transmedia environment, occasionally stumbling onto examples that pack real emotional power or cognitive complexity. Yet there are people out there monitoring the experiments, refining their craft - some of them are the artists who will push transmedia to the next level and some of them are the consumers who will be able to keep pace with those artists and help them to achieve their full potential.

When I read your discussion with David Bordwell, I thought about the repercussions of media convergence to traditional academic disciplines. In a sense, Bordwell's response to the notion of transmedia narrative suggests a concern with the status and autonomy of a particular discipline - film studies. It reveals a desire to look at cinema qua cinema. How do you see the role of traditional academic disciplines in the world of media convergence? What fate might they have apart from responding to the "demands" of new media?

Well, that description is more than a little unfair to David Bordwell, who really does seem engaged with the intellectual issues raised by transmedia stories and, if anything, was arguing that the Hollywood industry was too conservative in using the practices in relatively trivial ways having more to do with marketing than storytelling. He certainly would object to the push to turn all films into "mother ships" for transmedia franchise. So would I.

I think we need to study very closely to know when it is going to be aesthetically rewarding and when it is going to be a dead-end. I don't think we were that far apart in that exchange, and I really enjoyed the chance of sparring with someone at the top of his game. Behind that exchange was an enormous degree of mutual respect. Otherwise, why bother.

That said, your larger question about the impact on the disciplines is a very real one. I don't know that the particular configurations of knowledge that emerged in the late industrial age - our current set of disciplines - can or will necessarily last that long into the information age. We are already seeing a significant reconfiguration of fields of knowledge, we are seeing students coming to universities with intellectual pursuits that simply cannot be contained within individual disciplines, which require them to move across majors in the course of their educations, much as they will move across professions in the course of their working lives.

Our university curriculum tries desperately to "discipline" these learners, forcing them into categories, but I'd argue that it does so to the detriment of both the individuals involved and the society at large. We need to be exploring the interconnectedness of our fields of knowledge if we are going to exploit the full potentials of the new media landscape or combat the challenges of life in the 21st century. We need to free our minds, to absorb as many different methods of inquiry and bodies of knowledge as possible, so we can reconfigure knowledge as we learn to collaborate across professional and disciplinary borders. In short, we need to embrace a converged educational system so that we can navigate through a converged information environment.

Vinicius Navarro is assistant professor of film studies at the Georgia Institute of Technology. He is the co-author (with Louise Spence) of Crafting Truth: Documentary Form and Meaning (Rutgers University Press, 2011). He is currently working on a book on performance, documentary, and new media.

Sites of Convergence: An Interview for Brazillian Academics (Part Two)

Participation in a culture of convergence requires the development of certain cognitive capacities. Multitasking, for example, is a skill that young people, the digital "natives," seem more comfortable with than those of older generations, who lived in less complex media environments and were expected to think linearly. In the current media environment, what do we lose and what do we gain in terms of cognitive skills? And can new ways of learning co-exist with old forms of knowledge?

I am often reminded of Plato, who reacted with horror at the thought that writing would displace oral language at the center of Ancient Greek culture; he feared that we would lose the capacity to remember the core values and traditions of our society as we became overly reliant on the technology of writing. He was right in some ways. We do not command the kind of oral-based memory that dominates in pre-literate societies, but it is hard to argue that we would have been better off as a society in the absence of writing - or later, of print.

Every new technology opens up rich possibilities for human communication and expands in significant ways our cognitive capacities. Yet, at the same time, there is always a loss of some skills, which have been valuable to us in the past. We are in such a moment of transition. It's hard to see with any certainty all of the trade-offs we are going to be asked to make, but it is also clear that what is coming will dramatically expand our capacity to create, to learn, and to organize.

The question is how to balance the new skills with the old, how to embrace the capacity of the young to process multiple channels of information with the values of contemplation and meditation, which were the virtues of older forms of learning. We need students who can learn from computers and from books, rather than forcing a false choice between the two. We need young people who can embrace and deploy a range of different cognitive strategies to confront a range of different sources of information and to express themselves across a range of different discursive contexts.

For me, this is never about displacing traditional literacy with new media literacies, but rather expanding the ways young people learn to encompass what is most valuable about the new and retain what was most effective about the old.

How can humanist traditions of critical thinking survive the overflow of information that comes with new media?

To be honest, I don't know. But we will need critical thinking now more than ever if individually and collectively we will navigate through a much more complex information-scape and be able to make quick, effective decisions about the reliability and value of the sea of documents and videos that pass over our eyeballs in the course of our day. One way forward is to embrace what Pierre Levy calls collective intelligence. Levy argues that, in a networked society, nobody knows everything - get rid of the idea of the Renaissance man and rid education of the concept that every student should learn the same things. Everybody knows something - foster a culture of diverse expertise and multiple ways of knowing. And what any given member knows is available to the group as needed - enhance mechanisms for allowing us to compare notes, to deliberate together, and learn from each other. Individually, we are no match against the tsunami of data that crests over us every day of our lives, but collectively, we have the mental capacity to tackle complex problems that would be far beyond our personal competencies.

For us to achieve that potential we have to embrace collaborative learning at every stage of our educational process and we have to allow individuals to develop their own distinctive expertise rather than push our schools towards greater standardization.

From this perspective, the use of new media can in fact help build communities. The opposite, however, also seems to be true. Some media scholars have insisted, for example, that YouTube undermines this promise of community building and collective action precisely because of the huge amount and wide range of information published by its users. Making information publicly available is not the same thing as organizing community or mobilizing action. How would you respond to those who argue that fragmentation and dispersal, rather than purposeful collective action, are the likely outcomes of information overflow? Does access really translate into agency?

I would argue that YouTube represents the opposite of fragmentation. It is a site where media producers of diverse backgrounds and goals pool their resources and share with each other what they have produced. We are more aware of the diversity of our culture when we look at YouTube in large part because it has brought us into contact with forms of cultural production that were once hidden from our view, drowned out by the amplified voice of mass media, and isolated from us by all the various structures of exclusion that shape our everyday cultural experience. This is the heart of what Yochai Benkler argues in The Wealth of Networks - that many of these new sites represent a meeting ground for diversely motivated groups and individuals.

There is, at least potentially, much greater flow of information across groups at the grassroots level now than ever before. Groups that were once invisible are now gaining greater public impact through bringing their cultural productions into these new common spaces. These materials move much more fluidly through the population because they do not have to rely on traditional gatekeepers.

I don't want to overstate this point. Much recent research on social networks suggests that they reflect other kinds of segregation in our culture: people tend to gather online with people they know in their everyday lives rather than exploit the full capacity of a networked culture; they tend to seek out people like themselves rather than use the technology to build "bridging" relationships. And this tends to blunt the potential of a participatory culture to diversify our experiences and knowledge.

I would agree that access does not necessarily translate into agency: it certainly doesn't in the absence of knowledge and skills to deploy the affordances of these new social networks effectively; it doesn't in the absence of a mindset that places a real value on diversity or respects the dignity of all participants; it doesn't in the absence of new forms of social organization that help us to leverage the potentials of digital media to confront the challenges and problems of the 21st century.

The concepts of authorship and intellectual property are key to current debates on new media. On the one hand, digital culture encourages appropriation and popular uses of mass cultural texts, offering increased public exposure to fan creativity. On the other, the surge in what you call "grassroots creativity" has met with growing efforts on the part of the media industry to control the use and circulation of information. Is the notion of intellectual property on the wrong side of history? And what role - if any - can it play in the world of media convergence?

Intellectual property is the battleground that will determine how participatory our culture becomes. In some ways, the mass media industries are opening up greater space for participation, are accepting more appropriation than I ever anticipated. But they are not likely to give up the fight to own the core stories, images, and sounds of our culture without some pretty serious pushback from the public.

If we look at the history of culture, we can see some broad movements, which argue against the long-term viability of our current models of intellectual property. First, there was a folk culture, which supported broad participation, which drew few lines between amateur and professional creators, which stressed the social rather than the economic value of our creative acts, and which relied on peer-to-peer teaching of skills and practices. Second, there was a mass media culture, where the production of culture was privatized and professionalized, where most of us consumed and a few produced, and where none of us could lay claim to the cultural traditions that had sustained us or to the stories that had captured our imagination.

Now, the rise of participatory culture represents the reassertion of the practices and logics of folk culture in the face of a hundred years of mass culture. We now have greater capacity to create again and we are forming communities around the practices of cultural production and circulation. We now have the ability to share what we create with a much larger public than was possible under folk culture, and yet our templates for what culture looks like are still largely formed around the contents and practices of mass culture. This is why fan culture thrives in this new environment. Participatory culture cannot grow without the capacity to archive, appropriate, and recirculate media content; it cannot sustain itself long term without an expanded notion of fair use and a reduction on the capacity of corporate media to exert a monopoly control over our culture.

Everyone sees that the future will be more participatory, but we are fighting over the terms of our participation. New business models seek to liberalize the terms, opening up more space to consumer control, much as autocratic regimes are often forced over time to allow some kinds of democratic practices and institutions as they struggle to stay in power. But my bet is that the public demand is going to be greater than their capacity to let go of their control over the mechanisms of cultural production and circulation. They are not going to be capable of moving far enough fast enough. More and more of us will become "pirates" as we seek to pursue our own interests in a media environment that supports greater participation and a legal environment that seeks to channel that participation in ways that serve the interest of major media conglomerates.

Vinicius Navarro is assistant professor of film studies at the Georgia Institute of Technology. He is the co-author (with Louise Spence) of Crafting Truth: Documentary Form and Meaning (Rutgers University Press, 2011). He is currently working on a book on performance, documentary, and new media.

Sites of Convergence: An Interview for Brazillian Academics

Vinicius Navarro has published an extensive interview with me in the current issue of Contracampo, a journal from Universidade Federal Fluminense (Brazil). Navarro and his editors have graciously allowed me to reprint an English version of the interview here on my blog. Done more than a year ago, Navarro covered a broad territory including ideas about convergence, collective intelligence, new media literacies, globalization, copyright, and transmedia storytelling. Sites of Convergence: An Interview with Henry Jenkins

by Vinicius Navarro

Media convergence is not just a technological process; it is primarily a cultural phenomenon that involves new forms of exchange between producers and users of media content. This is one of the underlying arguments in Henry Jenkins's Convergence Culture: Where Old and New Media Collide, a provocative study of how information travels through different media platforms and how we make sense of media content. Convergence, according to Jenkins, takes place "within the brains" of the consumers and "through their social interactions with others." Just as information flows through different media channels, so do our lives, work, fantasies, relationships, and so on. In Convergence Culture, Jenkins explores these ideas in discussions that include the TV shows Survivor and American Idol, The Matrix franchise, fans of Harry Potter and Star Wars, as well as the 2004 American presidential campaign.

Henry Jenkins is one of the most influential contemporary media scholars. In addition to his book on media convergence, he is known for his work on Hollywood comedy, computer games, and fan communities. More broadly, Jenkins is an enthusiast of what he calls participatory culture. Contemporary media users, he argues, challenge the notion that we are passive consumers of media content or mere recipients of messages generated by the communications industry. Instead, these consumers are creative agents who help define how media content is used and, in some cases, help shape the content itself. Media convergence has expanded the possibility of participation because it allows greater access to the production and circulation of culture.

In this interview, Jenkins speaks generously about the promises and challenges of the current media environment and discusses the ways convergence is changing our lives. As usual, he celebrates the potential for consumer participation, but he also notes that our access to technology is uneven. And he calls for a more inclusive and diverse use of new media. One of the places in which these discrepancies are apparent is the classroom. Jenkins believes that we need new educational models that involve "a much more collaborative atmosphere" between teachers and students. He also argues that we must change our academic curricula to fit the interdisciplinary needs of our convergence culture.

These are some of the questions we must confront in the new media environment of the twenty-first century, an environment in which consumer creativity clashes with intellectual property laws, Ukrainian TV shows find their way into American homes via YouTube, and transmedia narratives reshape the way we think about filmmaking.

In Convergence Culture: Where Old and New Media Collide, you oppose "the digital revolution paradigm" - the idea that new media are "going to change everything" - to the notion of media convergence. You also say that "convergence is an old concept taking on new meanings." What exactly is new about the current convergence paradigm? And what changes may we expect from the convergence (or collision) of old and new media?

The idea of the digital revolution was that new media would displace and, in some ways, replace mass media. There were predictions of the withering away of broadcasting, just as earlier generations of revolutionaries liked to imagine the withering away of the state. That's not what has happened. We are seeing greater and greater interactions between old and new media. In certain cases, this has made new media more powerful rather than less. The power of the broadcast networks now co-exists with the power of the social networks. In some ways, this has pushed broadcasters to go where the consumers are, trying to satisfy a widespread demand for the media we want, when we want it, where we want it, demand for the ability to actively participate in shaping the production and circulation of media content. This is the heart of what I mean by convergence culture. The old notion of convergence was primarily technological - having to do with which black box the media would flow through. The new conception is cultural - having to do with the coordination of media content across a range of different media platforms.

We certainly are moving towards technological convergence - and the iPhone can be seen as an example of how far we've come since I wrote the book - but we are already living in an era of cultural convergence. This convergence potentially has an impact on aesthetics (through grassroots expression and transmedia storytelling), knowledge and education (through collective intelligence and new media literacy), politics (through new forms of public participation), and economics (through the web 2.0 business model).

What's new? On the one hand, the flow of media content across media platforms and, on the other, the capacity of the public to deploy social networks to connect to each other in new ways, to actively shape the circulation of media content, to publicly challenge the interests of mass media producers. Convergence culture is both consolidating the power of media producers and consolidating the power of media consumers. But what is really interesting is how they come together - the ways consumers are developing skills at both filtering through and engaging more fully with that dispersed media content and the ways that the media producers are having to bow before the increased autonomy and collective knowledge of their consumers.

The concept of "convergence" brings to mind the related notions of co-existence, connection and, in some ways, community. In this culture of convergence, however, we continue to see a divide - social as well as generational - between those who participate in it and those who don't. What can we do to narrow this gap and expand the promise of participation?

This is a serious problem that is being felt in countries around the world. Our access to the technology is uneven - this is what we mean by the digital divide. But there is also uneven access to the skills and knowledge required to meaningfully participate in this emerging culture - this is what we mean by the participation gap. As more and more functions of our lives move into the online world or get conducted through mobile communications, those who lack access to the technologies and to the social and cultural capital needed to use them meaningfully are being excluded from full participation.

What excites me about what I am calling participatory culture is that it has the potential to diversify the content of our culture and democratize access to the channels of communication. We are certainly seeing examples of oppositional groups in countries around the world start to route around governmental censorship; we are seeing a rise of independent media producers - from indie game designers to web comics producers - who are finding a public for their work and thus expanding the creative potential of our society.

What worries me the most about participatory culture is that we are seeing such uneven opportunities to participate, that some spaces - the comments section on YouTube for example - are incredibly hostile to real diversity, that our educational institutions are locking out the channels of participatory media rather than integrating them fully into their practices, and that companies are often using intellectual property law to shut down the public's desire to more fully engage with the contents of our culture.

One place where the divide manifests itself very clearly is the classroom. In an interview for a recent documentary called Digital Nation (PBS), you said: "Right now, the teachers have one set of skills; the students have a different set of skills. And what they have to do is learn from each other how to develop strategies for processing information, constructing knowledge, sharing insights with each other." What specific strategies do you have in mind? What educational model are you thinking about?

Last year, I had the students in my New Media Literacies class at USC do interviews with young people about their experiences with digital media. Because my students are global, this gave us some interesting snapshots of "normal" teens from many parts of the world - from India to Bulgaria to Lapland. In almost all cases, the young people enjoyed a much richer life online than they did at school; most found schools deadening and many of the brightest students were considering dropping out because they saw the teachers as hopelessly out of touch with the world they were living in.

Yet, on the other side of the coin, there are young people who lack any exposure to the core practices of the digital age, who depend upon schools to give them exposure to the core skills they need to be fully engaged with the new media landscape. And our schools, in countries all over the world, betray them, often by blocking access to social networks, blogging tools, YouTube, Wikipedia, and so many other key spaces where the new participatory culture is forming.

Over the past few years, I've been involved in a large-scale initiative launched by the MacArthur Foundation to explore digital media and learning. I wrote a white paper for the MacArthur Foundation, which identifies core social skills and cultural competencies required for participatory culture and then launched Project New Media Literacies to help translate those insights into resources for educators. The work we are doing through Project New Media Literacies (which was originally launched at MIT but which has traveled with me to USC) is trying to experiment with the ways we can integrate participatory modes of learning, common outside of school, with the core content which we see valuable within our educational institutions.

For us, teaching the new media literacies involves more than simply teaching kids how to use or even to program digital technologies. The new media landscape has as much to do with new social structures and cultural practices as it has to do with new tools and technologies. And as a consequence, we can teach new mindsets, new dispositions, even in the absence of rich technological environments. It is about helping young people to acquire the habits of mind required to fully engage within a networked public, to collaborate in a complex and diverse knowledge community, and to express themselves in a much more participatory culture. This new mode of learning requires teachers to embrace a much more collaborative atmosphere in their classrooms, allowing students to develop and assert distinctive expertise as they pool their knowledge to work through complex problems together.

Vinicius Navarro is assistant professor of film studies at the Georgia Institute of Technology. He is the co-author (with Louise Spence) of Crafting Truth: Documentary Form and Meaning (Rutgers University Press, 2011). He is currently working on a book on performance, documentary, and new media.

Games By Day, Ska by Night: An Interview with Generoso Fierro (Part Two)

Apart from your work at GAMBIT, you have been gaining visibility as a documentary filmmaker who has specialized in exploring the history of Jamaican music. Where does your interest in this topic come from?

I became interested in Jamaican music in the early 1980s during a reggae concert that a friend's older brother took me to in Philadelphia. The show was held in all of all places, a horse racing track that would sometime have the occasional concert back in the day. Setting excluded, I felt instantly connected to the music and shortly thereafter began to obsessively collect original recordings from the era of Jamaican music I adored the most.. Mento releases in the mid 1950s, through ska and rocksteady in the 1960s to the earliest sounds from reggae in the early 1970s.

In the mid-1990s I began to produce/DJ a show at WMBR 88.1FM in Cambridge called Generoso's Bovine Ska and Rocksteady, the title taken from an animal that would best exemplify the physical union of the black and white motif commonly associated with ska from the 1970s. Over the last 14 years I have focused in on the aforementioned era of Jamaican music by not only programming the songs but providing background for all of the tracks provided.

In the early part of the last decade I began producing music for some of the local reggae bands which led to collaboration with Eli Kessler, a musician from New England Conservatory. Eli and I had a great admiration for Trinidadian born reggae guitarist Nearlin "Lynn" Taitt, who besides playing on thousands of essential recordings from 1962-1968 was also responsible for the creation of rocksteady, the precursor to reggae in 1966. Eli with a few other musicians from the area who also respected Taitt wrote and performed pieces with Lynn for what would be my first documentary, Lynn Taitt: Rocksteady. Appearing in the documentary is legendary musician Ran Blake, a senior faculty member of NEC, who donated a piece that he had written which he performs with Taitt in the film. Sadly, Lynn passed away in January of 2010.

Clip from Lynn Taitt: Rocksteady

Part of what emerges from your films is an attention to Jamaica as a crossroads for many different cultural traditions. For example, your current project centers on the historical exchange between Jamaica and China, which is an unexpected cross-current. What have you discovered so far about the cultural interplay between these two traditions?

The Chinese came to Jamaica in the mid 1800s as indentured servants to work mostly in the fields. After their contracts were up many of these workers began to fulfill a desperately needed role on the island, that of shopkeeper. In the late 1940s a hardware shop owner, named Tom Wong (later to be known Tom "The Great" Sebastian) had a sound system built for him by a former RAF engineer named Headly Jones. Tom used his new sound system to attract people to his store but soon the sound's popularity grew till eventually this led his spinning records at clubs and thus the sound system culture was born. Soon after, Ivan Chin, a shopkeeper who owned a radio repair service began recording local artists and releasing mento (known as Jamaican calypso) records which were very popular on the island. Leslie Kong, who operated an ice cream shop was the first to record a young Bob Marley, Desmond Dekker and Jimmy Cliff. Kong was one of the most creative and successful producers in the 1960s.

It was this merging of the musical traditions of African Jamaican and the shopkeeper tradition which the Chinese brought from their homeland that helped propel Jamaican music to the international stage. Though they were only a small percentage of the island's total population, they had a huge impact.

Going into the project I was aware of their role in Jamaican music history but many people have also erroneously perceived their motive for participating in the music industry as entirely commercial based on the history as mercantilists. Through the many interviews I conducted along with my Associate Producer, Christina Xu and Editor, Garrett Beazley, we see that the Chinese Jamaicans possess a genuine love for the music they helped create and promote throughout the world. This assertion is quantified but not only the Chinese Jamaicans themselves but also through interviews with many of the prominent African Jamaican artists who have worked with them. The documentary is entitled Always Together and we hope to be submitting it to festivals in early October.

You've worked on portraits of two other leading Jamaica-based performers -- Lynn Taitt and Derrick Morgan. Why did you choose these particular artists and what does each teach us about how music is produced and consumed in Jamaica?

As in the early work with the GAMBIT lab, I am forever interested in the creative process. The final product is fine to watch but its the moments observing the formation of that final product that made me want to make documentaries. In both of the Jamaican documentaries I have previously produced, we do see the final product but most of the time you are given a rare access into the process, the arguments and the successes.

With Lynn Taitt, it was a combination of his sound, which as one of the interviews in the doc states best, " When you hear Lynn, you automatically know it's him and that is one of the best things you can say about a musician you love". The tone of Lynn playing is so absolutely beautiful and I wanted to know what went into his method and instrumentation. Also it was the sheer volume of tracks he arranged and played on which from 1962-1968 was roughly 2,000 songs. Some are of course average cuts but many are amongst the most beloved and repeated rhythms in Jamaican music.

Derrick Morgan was dubbed "The King of Ska" early in his career as he was the first superstar in Jamaica. On one occasion in the early 1960s Derrick occupied the top seven spots on the Jamaican top ten, a feat that has not been repeated since. I have always admired his voice, a voice that is both powerful and at times sentimental. He wrote, sang and produced an epic number of hits through ska, rocksteady and reggae. Always impeccably dressed and possessing a stage persona of that is so rare these days.

After bringing him to Boston for a concert in 2002, I had for years wanted to do a documentary on him and in 2008 I brought him back to Boston to film, Derrick Morgan: I Am The Ruler, the title coming from a track Morgan penned during the rocksteady era. During the island's heyday in the 1960s it is said that between 200-300 singles were produced per month, which is incredible for a country that is roughly the size of Indiana. Though the purchase of music on the island has decreased over the last ten years as it has worldwide, the production of that music remains a constant from that era. As one of the major exports of Jamaica, reggae is an essential part of the island's cultural identity and for many the only chance of rising above the crippling poverty that exists there.

These films are deeply respectful of the integrity of the musical performances, yet it would be wrong to describe them as concert films. They attempt to put the music into a cultural context. Can you tell us something of how you see your work relating to previous attempts to capture musical performances on film?

Thank you Henry. The environment that an artist creates in is crucial in understanding their process. The lyrics are usually reflective of their surroundings and without some cultural context added into the mix you are left with a partial idea of their work. Director Julien Temple did quite a sensational job with the Sex Pistols documentary The Filth and The Fury as far as putting you in that time period by using archival footage of the political climate during the formation and career of the band. That footage combined with the past and present interviews and a significant amount of live music helped the audience fully understand how something like punk would've manifested and why The Sex Pistols were the band the media latched onto at that time.

Amazingly, Temple's next film about Clash frontman, Joe Strummer The Future Is Unwritten failed miserably as Temple chose to showcase meaningless celebrity testimonials (Johnny Depp, John Cusack?) , a meager amount of Strummer's music and the stylistic choice of not titling any of Strummer's acquaintances over adding any content that would've created an accurate picture of that artist. Strummer had passed before the film had been produced but there is a large amount of existing interview and live footage of him that could've been used.

As there isn't much in the way of musical footage from 1960s Jamaica I was left with the situation of having to bring the artists to perform and record so that we can see their unique style when they create. During the course of these interviews I draw heavily from articles from Jamaican publications from the day and rely on the artist themselves to comment on well known events from their lives. In the case of the Derrick Morgan documentary I produced, I relied almost entirely on Morgan to create the narrative of the film and I insisted on having no other talking heads in the film to tell his story, except for one, that of Prince Buster, a rival musician whom Morgan feuded with in the early 1960s. I felt that it would've been unethical to not hear his side of the story. Morgan's interview, coupled with Pathe newsreel footage and Jamaican Gleaner articles and the music, were arranged in the film in chronological order. Understanding the changing face of the island's politics, especially during a key rise in violence after Jamaica's independence in 1962, was key in how Morgan's music changed over time, not just in the rhythm but in lyrical content.

Clip from Derrick Morgan: I Am The Rule

The GAMBIT films are created to be consumed on the web, while your own documentaries are created to be watched on larger screens. What have you learned about the differences in producing work for these two different viewing contexts?

Oddly what I feel is the main difference is in sound. Though a web video needs to be of good audio quality, films for the screen need sound that captivates an audience. On the Morgan and Taitt docs I spent almost as much time and effort on post production sound editing as with the editing of the film as a whole. For that reason I have yet to put those documentaries on the web as most of the dynamics of the sound would be lost due to the rate of compression on the predominance of video hosting sites. The videos I create for GAMBIT are specifically edited for an m4v file that is easily downloadable to smart phones but are actually quite good in keeping color and sound at a high enough level that the information comes through in an entertaining manner.

Generoso Fierro is the Outreach Coordinator for the Singapore-MIT GAMBIT Game Lab, where he organizes press initatives, creates video content for the website such as the recently produced ten part series,Making a GAMBIT Game which chronicles the step by step construction of the GAMBIT 2010 summer game elude. Currently, Generoso is at WMBR radio, 88.1FM in Cambridge, where he is the longtime DJ of a program Generoso's Bovine Ska and Rocksteady. The show concentrates on the music of Jamaica prior to reggae (mento, ska and rocksteady) and has been on the air since 1997. A film maker and avid film fan, "Gene" has directed and produced two feature documentaries, Lynn Taitt: Rocksteady about the Trinidadian born guitarist who invented the rocksteady rhythm and Derrick Morgan: I Am The Rule, featuring the titled legendary "King of Ska" from Jamaica.

Games By Day, Ska By Night: An Interview with Generoso Fierro (Part One)

During a visit back to MIT in August, I had a chance to pay a visit to my old friends at the Singapore-MIT GAMBIT Game Lab and get a sense of the progress of this summer's workshop. Each summer, the group brings about 50 Singaporean students to MIT to work with Cambridge-based students in an intensive process to develop, test, and post games which are designed to stretch the limits of our current understanding of that medium. The Lab has enjoyed remarkable success both as a training program for future game designers, with many of its alums helping to fuel the growth of the Singapore games industry, and as an incubator for new game titles, many of which are becoming competitive in independent games competitions around the world, and some of which have been springboards for professional game development. The project has assembled a great group of highly dedicated researchers who embrace the interesting challenges of training the students, doing core games research, and inspiring creative development. You can sample this summer's games on the GAMBIT website. This was the first summer I had not been able to participate in the design process -- at least on the level of helping critique the student work -- and I was very pleased to see the growing sophistication of the games in terms of the visual design (which looks and feels unlike anything you are apt to see from current commercial games), the sound design (which is always expressive and innovative in its own right), and the play patterns and game mechanics (which often embrace alternative interfaces or explore functions of the medium which fall outside the mandates of most game companies.)

One of the things that pleased me the most was the way the Lab was opening up its design process by sharing webcasts of key research presentations -- part of the larger mandate the Comparative Media Studies Program had accepted to help expand access to its core research and public outreach activities. I learned that Generoso Fierro, a key member of the GAMBIT team, had launched an ambitious project to document the design process behind one of this year's more provocative titles, elude, which is intended to be a game which explores issues of clinical depression and hoped to be a resource for patients and their families. The series is now running in installments through the GAMBIT website and is worth checking out, especially for those who are involved or would like to be involved in the game design process.

If Fierro spends 9-5 focusing on how to document and publicize the work of the GAMBIT lab (not to mention helping to stage key events that emerge from the lab's process), he has on his own time been an important Cambridge-area DJ and documentary producer (who is gaining growing visibility on the film festival circuit) for his fascinating work on the Jamacian music scene. Fierro's films manage to capture the process by which these musicians work, mixing together rehearsals and behind the scenes moments with the finished works in concerts, but they also have deep insights to offer into the cultural and historical contexts within which these artists work.

Fierro is, as this interview suggests, deeply protective of the integrity of his finished films -- especially of their soundtracks -- so it is a real privilege to be able to share some short clips from these productions here on this blog. In the first segment of this interview, I am focusing on his games-related work (his day job) and in the second part, his music-related documentaries (his night work).

The MIT-Singapore GAMBIT games lab has been producing a steady stream of interesting podcasts and webvideos. What has been the driving goal behind these projects?

Whenever it's brought up that I work for the game research lab at MIT, people usually follow that up with "So, does that mean you play games all day?" And although their assumption isn't totally incorrect, it lead me to believe that the general public and even some of those who are involved in the games industry are still a bit unclear as to the nature of game research.

In the fall of 2009, the bulk of GAMBIT's outreach initiatives were in the form of blog posts and events that mostly highlighted the final research, achievements and games of the lab but I felt that there needed to be more focus on the day to day creation of these efforts. In December of 2009 I began filming the weekly research meeting which is organized by our post-doctoral researcher, Clara Fernandez-Vara. These weekly meetings are a chance for the staff of GAMBIT to get feedback on current papers and research initiatives. Individual meetings were condensed on video resulting in the monthly GAMBIT Research Video Podcast Series. So far the subjects have ranged from a discussion of a paper by our Audio Director, Abe Stein (Episode 3) based on the flawed adaption of the game Dante's Inferno (Episode 3) to the original research initiative that became the summer 2010 GAMBIT game, elude (Episode 5). The creation of that game, from its initial research, through the day to day creation of the final prototype over nine weeks during this past summer's program became the ten part weekly series I produced entitled "Making A GAMBIT Game" .

Clip from GAMBIT Research Video Podcast Episode Five

Your most recent series focuses on the development of elude, a game about depression. What drew you to focus on this particular game? What did you discover about the game design process through following this title from conception through completion?

GAMBIT has handled some challenging research ideas over the last four years but the thought of a game which would aid the families and friends of people who suffer from depression was too intriguing for me not to document. My earliest thoughts centered around the team itself who are charged with making the final prototype and the myriad of issues they would encounter along the way. Our games are created every summer by teams made up of Singaporean interns, US interns from Berklee College of Music and Rhode Island School of Design and interns from M.I.T. Every GAMBIT team usually has to overcome the brevity of their time together, the usual cultural and subtle language issues and working within the particular game development system here.

With the elude project I immediately wondered how the team would deal with the challenge of making a game that had some fairly rigid goals for it to be successful. Specifically, a game that had to maintain a level of gameplay that would be interesting for a ten year old who plays games regularly to an adult who may have never played a game but are hoping to gain deeper insight into a loved ones depression. I was first stunned at the turnaround time of the team and their strong grasp of the task before them by their output of three early prototypes after only 8 days in the lab (two of them fairly involved digital prototypes, one paper). Early on I was impressed with the ease of the interns communication with the product owner Doris Rusch, the game's director, Rik Eberhardt and the research consultant for the project, T. Atilla Ceranoglu, M.D from Mass General Hospital, who were on site to assist and comment on the game's progression. The interns took direction extremely well but were not shy about offering their own opinions on the project. In fact the level of interpretation that the students had on the final prototype was more than I would've ever imagined.

"Making a GAMBIT Game" Episode Five Clip

This is a bit of a cliche as a question, but I am interested in this particular case. How do you think the presence of the camera impacted the design and training process these films depict?

To start off, I must say that the interns were extremely welcoming whenever I came into the lab and the game director and product owner were also key in letting me know when a meeting or milestone was about to happen that was outside of my normal shooting schedule. I found that early on I may have stifled some discussion within the team's meetings where the product owner/game director were not in attendance as they did tense up a bit when I was in the room. For the record, I would always assure them that A) If something was said that you did not want to be included in the final video, I would not include it and B) These videos were to be released long after the team had disbanded so they wouldn't have the episodes airing as a distraction from the creative process.

That said, I was never asked to remove something that was said by the interns during the entire shoot which leads us to episode five (week four of the US lab experience) A very frank discussion where the interns begin to have some serious issues with the progress of the games development. During that particular discussion I wholeheartedly felt as though my presence was not felt in the room and the freedom of what was said completely candid. There was at times a small amount of direct talking to the camera but mostly I felt outside of the games development process.

There are relatively few films to date which document the process of making a game. What do you think game design students might learn from following this series?

Most of the interns had never worked on a game start to finish prior to coming to GAMBIT. I think the series really benefits those who are considering an education in games. Unlike the game industry there is a unique challenge at GAMBIT where the client is also your supervisor and the concerns that arise from that situation. The elude project is a success, but still there are many moments in which the team had issues not understanding certain facets of the game and the supervisors failed in communicating the resolutions back to them in a way team could understand. This is not uncommon in this type of setting and seeing this might help a student who feels the same level of frustration while in a team like this at their game program.

Generoso Fierro is the Outreach Coordinator for the Singapore-MIT GAMBIT Game Lab, where he organizes press initatives, creates video content for the website such as the recently produced ten part series,Making a GAMBIT Game which chronicles the step by step construction of the GAMBIT 2010 summer game elude. Currently, Generoso is at WMBR radio, 88.1FM in Cambridge, where he is the longtime DJ of a program Generoso's Bovine Ska and Rocksteady. The show concentrates on the music of Jamaica prior to reggae (mento, ska and rocksteady) and has been on the air since 1997. A film maker and avid film fan, "Gene" has directed and produced two feature documentaries, Lynn Taitt: Rocksteady about the Trinidadian born guitarist who invented the rocksteady rhythm and Derrick Morgan: I Am The Rule, featuring the titled legendary "King of Ska" from Jamaica.

Avatar Activism and Beyond

A few weeks ago, I published an op-ed piece in Le Monde Diplomatique about what I am calling "Avatar Activism." The ideas in this piece emerged from the conversations I've been having at the University of Southern California with an amazing team of PhD candidates, drawn from both the Annenberg School of Communications and Journalism and the Cinema School and managed by our research director, Sangita Shreshtova (an alum of the MIT Comparative Media Studies Program). Every week, this volunteer army gets together and explores the blurring line between participatory culture (especially as manisfested through fandom) and participatory politics (with a strong focus on youth engagement). Collectively, we've begun to generate conference presentations and publications, including jointly editing a forthcoming issue of Transformative Works and Culture, which is going to deal with fan activism. We've now received funding from the MacArthur and Spencer Foundations to do field work looking at political organizations which are engaging youth with the political process often through unconventional means. Our current focus is on Invisible Children and The Harry Potter Alliance, though other members of our group have been looking at a range of other examples. You can see some of our earliest accounts of this process on the web here.

Those of you who follow my Twitter account will already have seen the Avatar Activism piece in its published form, but I thought I would share here the extended version, including the bits that ended up on the cutting room floor. And after the article, I want to talk about an interesting response to the piece which was recently posted.

Avatar Activism

By Henry Jenkins

In February, five Palestinian, Israeli and International Activists painted themselves blue to resemble the Nav'I from James Cameron's science fiction blockbuster, Avatar, and marched through the occupied village of Bil'n. The Israeli military assaulted the Azure-skinned protestors, whose garb combined traditional Keffiyeh and Hijab scarfs with tails and pointy ears, with tear gas and sound bombs. The camcorder footage of the incident was juxtaposed with borrowed shots from the Hollywood film and circulated on YouTube. We hear the movie characters proclaim, "We will show the Sky People that they can not take whatever they want! This, this is our land!"

By now, most of us have read more than we ever wanted to read about Avatar so rest assured that this essay is not about the film, its use of 3D cinematography and digital effects, or its box office. Rather, my focus is citizens around the world are mobilizing icons and myths from popular culture as resources for political speech. Call it Avatar Activism.

Even relatively apolitical critics for local newspapers recognized that Avatar spoke to contemporary political concerns. Conservative publications, such as The National Review or the Weekly Standard, denounced Avatar as anti-American, Anti-military, and Anti-capitalist. A Vatican film critic argued that it promoted "nature worship," while some environmentalists embraced Avatar as "the most epic piece of environmental advocacy ever captured on celluloid." Many on the left ridiculed the film's contradictory critique of colonialism and embrace of white liberal guilt fantasies, calling it "Dances with Smurfs." One of the most nuanced critiques of the film came from Daniel Heath Justice, an activist from the Cherokee nation, who felt that Avatar was directing attention on the rights of indigeneous people even as Cameron over-simplified the evils of colonialism, creating embodiments of the military-industrial complex which are easy to hate and hard to understand.

Such ideological critiques encourage a healthy skepticism towards the production of popular mythologies and are a step above critics who see popular culture as essentially trivial and meaningless, as offering only distractions from our real world problems. The meaning of a popular film like Avatar lies at the intersection between what the author wants to say and how the audience deploys his creation for their own communicative purposes.

The Bel'in protestors recognized potential parallels between the Nav'I's struggles to defend their Eden against the Sky People and their own attempts to regain lands they feel were unjustly taken from them. (The YouTube video makes clear the contrast between the lush jungles of Pandora and the arid, dusty landscape of the occupied territories.) The film's larger-than-life imagery offered them an empowered image of their own struggles. Thanks to Hollywood's publicity machine, Images from Avatar would be recognized world-wide. The site of a blue-skinned alien writhing in the dust, choking on tear gas, shocked many into paying attention to messages we too often turn off and tune out, much as Iranian protestors used Twitter to grab the interest of the digitally aware outside their country.

As they appropriate Avatar, the actvists rendered some of the most familiar ideological critiques beside the point. Conservative critics worried that Avatar might foster Anti-Americanism, but as the image of the Nav'I has been taken up by protest groups in many parts of the world, the myth has been rewritten to focus on local embodiments of the military-industrial complex: in Bel'in, the focus was on the Israeli army; in China, it was on the struggles of indigeneous people against the Chinese government; In Brazil, it was the Amazon Indians against logging companies. Without painting themselves blue, intellectuals such as Arundhati Roy and Slavoj Zizek have used discussions around Avatar to call attention to the plight of the Dongria Kondh peoples of India, who are struggling with their government over access to traditional territories which are rich in Bauxite. It turns out that America isn't the only "evil empire" left on Planet Earth. Leftist critics worry that the focus on white human protagonists gives an easy point of identification, yet protestors consistently seek to occupy the blue skins of the Nav'I,.

The Avatar activists are tapping into a very old language of popular protest. Cultural historian Natalie Zemon Davis reminds us in her now classic essay "Woman on Top" that protestors in early Modern Europe often masked their identity through various forms of role play, often dressing as peoples, both real (the Moor) and imagined (The Amazons), who were a perceived threat to the civilized order. The good citizens of Boston continued this tradition in the New World when they dressed as native Americans to dump tea in the harbor. And African-Americans in New Orleans formed their own Mardi Gras Indian tribes, taking imagery from Buffalo Bill's Wild West Show, to signify their own struggles for respect and dignity (a cultural practice being reconsidered in HBO's Treme).

In his book, Dream: Reimagining Progressive Politics in the Age of Fantasy, media theorist Stephen Duncombe argues that the American Left has adopted a rationalist language which can seem cold and exclusionary, speaking to the head and not the heart. Duncombe argues that the contemporary cultural context, with its focus on appropriation and remixing, may offer a new model for activism which is spectacular and participatory, rejects the wonkish vocabulary of most policy discourse, and draws emotional power from its engagement with stories that already matter to a mass public. Duncombe cites, for example, a group called Billionaires for Bush, which posed as mega-tycoons straight out of a Monopoly game, in order to call attention to the corporate interests shaping Republican positions. Yet, he might have been writing about protestors painting themselves blue or Twitter users turning their icons green in solidarity with the Iranian opposition party.

Working with a team of researchers at the University of Southern California's Annenberg School of Communications and Journalism, we have been mapping many recent examples of groups repurposing pop culture towards social justice. Our focus is on what we call participatory culture: in contrast to mass media's spectator culture, digital media has allowed many more consumers to take media in their own hands, highjacking culture for their own purposes. Shared narratives provide the foundation for strong social networks, generating spaces where ideas get discussed, knowledge gets produced, and culture gets created. In this process, fans are acquiring skills and building a grassroots infrastructure for sharing their perspectives on the world. Much as young people growing up in a hunting society may play with bows and arrows, young people coming of age in an information society play with information.

The Harry Potter Alliance's Andrew Slack calls this process "cultural acupuncture," suggesting that his organization has identified a vital "pressure point" in the popular imagination and sought to link it to larger social concerns. The Harry Potter Alliance has mobilized more than 100,000 young people world wide to participate in campaigns against genocide in Africa, in support of workers rights and gay marriage, to raise money for disaster relief in Haiti, to call attention to media concentration, and many other causes. Young Harry Potter, Slack argues, realized that the government and the media were lying to the public in order to mask evil in their midst and he organized his classmates to form Dumbledore's Army and went out to change the world. Slack asks his followers what evils Dumbledore's Army would be battling in our world. In Maine, for example, the Alliance organized a competition between fans affiliated with Griffindor, Ravenclaw, and the other Hogwarts houses, to see who could get the most voters to the polls in a referendum on equal marriage rights. The group's playful posture may mobilize young people who have traditionally felt excluded or marginalized from the political process.

Sack acknowledges that journalists are apt to pay much more attention to what's happening at Hogwarts (or at least the opening of the new Harry Potter theme park) than what's happening in Darfer. Such efforts may sound either cynical (giving up on the power of reason to convert the masses) or naïve (believing in myths rather than realities). Actually, these new style activists show a sophisticated understanding of how utopian fantasy often motivates our desires to change the world. In traditional activism, there has been less and less room to imagine what we are fighting for rather than becoming overwhelmed by what we are fighting against. In such movements, there is always a moment when participants push aside the comforting fantasy to deal with the complexities of what's happening on the ground.

This new style of activism doesn't necessarily require us to paint ourselves blue; it does ask that we think in creative ways about the iconography which comes to us through every available media channel. Consider, for example, the ways that Dora the Explorer, the Latina girl at the center of a popular American public television series, has been deployed by both the right and the left to dramatize the likely consequences of Arizona's new "Immigration Reform" law or for that matter, how the American "Tea Parties" have embraced a mash-up of Obama and the Joker from Dark Knight Returns as a recurring image in their battle against health care reform.

Such analogies no more capture the complexities of these policy debates than we can reduce the distinctions between American political parties to, say, the differences between elephants and donkeys (icons from an earlier decade's political cartoonists). Such tactics work only if we read these images as metaphors, standing in for something bigger than they can fully express. Avatar can't do justice to the century old struggle over the occupied territory and the YouTube video the protestors produced is no substitute for informed discourse about what's at stake there. Yet their spectacular and participatory performance does provide the emotional energy they need to keep on fighting and it may direct attention to other resources.

A growing number of people know how to Photoshop images, sample and remix sound, and deploy digital editing tools to mash up footage from their favorite film or television shows. This public is developing a new kind of media literacy, learning to read such deployments of popular icons for what they express about ourselves and our times. And where Photoshop fails us, protestors are turning to blue body paint in their effort to get the attention of potential supporters on Facebook and YouTube.

So, that's where I left it in the original draft of the essay, but the great thing about the blogosphere is that others add to your ideas in unexpected ways and they do so with much more rapid turnaround than would be possible in the sluggish realm of traditional academic publishing. Over the weekend, a response to my essay appeared on line, written by an expert about the tactics and rhetoric shaping politics in the Occupied Territories, and placing the Avatar video from Bilen into the larger context of the ongoing tactics of the group of protestors who created it. The entire post is must-read for anyone who cares about either the politics of the region or the general theme I am exploring here, how activists can use participatory media practices in order to direct greater attention onto their struggles and engage with new supporters. But I thought I would share a few chunks here in the hopes of enticing more of you to check out what Simon's Teaching Blog has to say.

Thus viewers of a video of the Bil'in demonstration on YouTube, or photographs of the same demonstration on Flickr might turn to text-based forms of communication as a means of informing themselves about why these images were produced. Robert Hariman and John Louis Lucaites have suggested that the Abu Ghraib photographs disseminated internationally in 2004 encouraged people to read documents that were already in the public realm, but which had not gained as much attention as they should. Thus they state: 'Strong images can activate strong reading.' (Robert Harimen and John Louis Lucaites, No Caption Needed: Iconic Photographs, Public Culture, and Liberal Democracy, Chicago, 2007)

The organisers of the Avatar demonstration in Bil'in aimed to produce strong images that would have an impact upon those who saw them and would attract the attention of a much wider audience. The video of this demonstration posted on YouTube by Bil'in based video maker Haitam Al Katib has received 245,440 views, at the time of writing, as opposed to the video of Naomi Klein's visit to Bil'in in August 2009 which has received 9,498 views. Taking the motif of blue aliens from a science fiction film and relocating it within the political reality of the West Bank could not be anything but a strong image, generating an uncanny effect and one hopes encouraging reflection and 'strong reading' that might help explain what was being seen. But the potential effects of strong images are not restricted to media audiences. The strength of these images can also shape how these audiences encounter them in the media. Thus Kevin Michael DeLuca and Jennifer Peeples have argued that the strong images created by acts of symbolic violence performed by anarchists during the protests against the World Trade Organisation conference in Seattle in 1999 focussed the media spotlight on the concerns of the demonstrators, allowing their ideas to be aired and given a greater degree of serious attention (Kevin Michael DeLua and Jennifer Peeples, 'From Public Sphere to Public Screen: Democracy, Activism, and the "Violence" of Seattle', Critical Studies in Media Communication, Volume 19, Number 2, June 2002). With these considerations in mind, it can be suggested that whatever loss of conceptual understanding occurs through the immediate impact of the images of 'Avatar activism' can be made up for in how these images relate to the written word.

Considering Jenkin's fleeting discussion of Bil'in it should be added that the Avatar demonstration was just one instance in which demonstrators in the village appropriated motifs from other contexts, most of which were not related to popular culture. More usual has been imagery related to the broad historical frame of the Israeli-Palestinian conflict and current events related to the occupation. Thus the Bil'in Popular Committee have set up demonstrations themed to reference, for example, the iconography of the Holocaust and the storming of the Free Gaza flotilla. This affirms that the image repertoire of the Bil'in demonstrators is much broader and more historically and politically aware than the appropriation of imagery from a Hollywood blockbuster might suggest.

The key point here is that the people of Bil'in have repeatedly appropriated imagery for their demonstrations that is in some way relevant to their cause and that enables them to not only keep going, but also to break out of their isolation. To do this they have had to constantly innovate themes for their demonstrations and develop new props that can become the focal point for demonstrators and the media alike. What this suggests is that although the imagery used in the demonstrations is often simple and involves the reinforcement of crude binaries between oppression and freedom defined in terms of a contrast between the Israeli state and the Palestinian struggle, this mobilisation of simple imagery is the result of a sophisticated understanding of what resources politically weak agents can mobilise in a long term struggle against the power of a sovereign state. The people of Bil'in have committed themselves to non-violence and consequently have had to turn to other media oriented means of resistance to the classic 'weapons of the weak' utilised in the armed struggles of guerrilla and national liberation movements.

It was fantastic to see someone place the Avatar protest in this larger context of other interventions and tactics deployed by this same group of protesters. As someone who lacks expertise on the Middle East, I didn't know anything more about this situation than I had read in existing news reports, though it spoke to the global context where these appropriations are occuring. When we launched our paper call for the Transformative Works and Culture special issue on "Fan Activism," we were surprised that the overwhelming number of submissions on this issue came from researchers working outside of the United States and recounting very powerful examples of such tactics being deployed all over the world. I look forward to sharing more about these issues in future blog posts.

High Tech? Low Tech? No Tech?

Through the work of the New Media Literacies Project, we make a core distinction between the digital divide (which has to do with access to technologies -- especially networked computers and mobile telephones) and the participation gap (which has to do with access to skills and competencies required to meaningfully engage with networked culture). While there is clearly a relationship between the two, we've seen great value in decoupling them -- recognizing that one can have access to the technology without having the support structure around it which would enable you to meaningfully participate in the online world and suggesting that even schools which have little or no access to the technology might still help to foster core literacies which would allow their students some leg-up when and if they were able to gain access to networked computing. We've taken as a challenge the design of activities for low-tech and even no-tech contexts, trying to reassure teachers that ultimately it is about new conceptual models and cultural relations as much or more than it is about new technologies. That's why I am so excited to share the following story with you. It was written by Laurel Felt, a student in USC's Annenberg School, who took my New Media Literacies class last year and has since joined our core research team. I will let her tell her own story in her own way and won't step on her punchlines here, but I hope that all of those schools and teachers who use lack of access to state of the art technology as an excuse for not changing how they teach and what students learn will read this story and perhaps think about their own situation in different terms.

Along the way, Felt builds on her research in my class to explore potential intersections between the frameworks which have emerged from the Emotional Literacy movement and those we've identified through MacArthur's Digital Media and Learning initiatives.

Take it away, Laurel.

Dakar street.jpg

High Tech? Low Tech? No Tech?

by Laurel Felt

We'd lost electricity... AGAIN.

Power outages ("coupures" en francais) are hardly a novelty in Dakar, Senegal, during the early summer. Despite the fact that Dakar is Senegal's capital city, and despite the fact that Senegal is known as one of the most advanced sub-Saharan countries in terms of access to and use of Information and Communication Technologies (ICTs), the regular but unpredictably-timed blackouts bring digital manipulation to a standstill. Lack of electricity stymies desktop computing and shuts down router-dependent Internet networks.

Those offices/apartment buildings/restaurants/hotels with the means independently purchase backup generators to see them through these periods of electrical deprivation. My workplace, the African Health Education Network (Reseau African d'Education pour la Sante (RAES)), had a backup generator.

It was broken.

After a week or two of persistent outages and incalculable loss of productivity, RAES Director Alexandre Rideau was finally able to wrangle a stop-by from the hotly-in-demand(1) generator repairman. He charged us $400, a small fortune by our non-profit organization's cash-strapped standards, and fixed yet again our mediocre, overtaxed generator. Three days later, due to negligence, the generator was blown. So it was back to the drawing board... only not quite. This time, the generator's shoddy circuitry just couldn't be salvaged. And rather than draw 10,000 non-existent dollars from RAES's red budget to buy a new generator (which was sure to be exhausted in another couple of years, or carelessly destroyed at any moment), Alex ruled that we simply had to manage this season -- powerless.

Oh, did I mention the reason I was in Senegal? To teach teens, among other things, how to harness the New Media Literacies (NMLs).

I can almost hear my fellow educators protesting that teaching NMLs in such a context is impossible. But I can testify, to my colleagues' and my relief and delight, that NMLS are precisely what are needed to survive this challenge. Since NMLs cultivate critical thinking, problem-solving, and collaboration skills, and since we, as a teaching team, had benefited from NML training before unrolling the teen workshop, we were able to construct a series of ingenious solutions. While we were powerless in a technical sense - Electrical flow? That'd be a "No" -, we were quite the opposite of "powerless" in a productive sense. Our NML training had made us powerful.

How?

Well, let me explain a bit about NMLs, and Henry Jenkins's course on New Media Literacies and discussed with Project New Media Literacies Research Director Erin Reilly, NMLs don't require technology -- they're not about technology. They're about enriching learners with useful, versatile capacities that help them think sharper, work better, and appreciate fuller the ethical ramifications of their actions.

Samba reporting.JPG

Who can quibble with that? Who's against supporting kids' intellectual, social, and moral development? Seems like a bipartisan, big tent, "everybody on board" kind of issue to me. But a lot of people doubt the necessity of NML instruction... maybe because they misunderstand it? Maybe it's a name thing, maybe people hear the word "new," and they hear the word "media,"(2) and they think,

"Forget about it! Enough with the bells, enough with the whistles! Enough with time-sucking TECHNOLOGY! Get back to teaching little Johnny and Susie(3) good ol' fundamentals, like reading, writing, and 'rithmetic. How about teaching them how to spell, for goodness sakes?! They don't know how to write anymore!"

Noted. And I basically agree with you. But did I ever mention "technology"? No. NMLs build cultural competencies and social skills -- no technology required.

But fine, let's address technology. I mean, YOU brought it up. It's not like I'm looking to dodge the topic. ;-) Look. You can't deny that technology has entered our lives in a significant way. Personally and professionally, we're accessing digital tools and sifting cybersourced information constantly. In this new context of digital ubiquity, we especially need the critical thinking, problem-solving, and collaboration skills that we've always found handy.

3 kids on computer.jpg

Am I making sense? Here's an example: We've always needed to know how to experiment in order to figure things out. How else could we have mastered free throw shooting, can opener using, or parallel parking? But now we especially need to know how to experiment. Why? Because we're confronted with complex cell phones, tricked-out digital cameras, and bewildering new versions of Microsoft Office. Let's face it, unless you're my dad, you're just *not* gonna read the manual. If we're not comfortable pushing buttons, navigating menus, and noticing what happens, we're gonna find ourselves in a jam and/or seriously undertapping potential.

Here's another example: We've always needed to know how to respect diverse perspectives and flourish in unfamiliar environments. How else could we have moved to new towns, traveled overseas, or made friends on our first day of school? But now we especially need to know how to negotiate. Why? Because we're viewing YouTube clips from abroad, joining global communities such as Second Life and World of Warcraft, and harnessing online tools like Wikis, GoogleDocs, Salesforce and BaseCamp to manage group projects. If we're not proficient in reading and respecting people's ways of functioning, again, we'll be stuck between a rock and a hard place or flagrantly wasting opportunity. And who wants that? I'll tell you who wants that: NOBODY.

But back to Senegal.

I was working for the summer as a consultant to RAES's program Sunukaddu, which means "our voice" in Senegal's indigenous Wolof language.

Sunukaddu logo.JPG

Funded over the past two years by the Soros Foundation of West Africa (OSIWA), Sunukaddu had already proven itself an innovative and effective force for social change. Its model was participatory and hands-on, connecting local media experts with motivated teens for training in multimedia health message development. Participants learned reporting and writing techniques, as well as manipulated digital cameras, camcorders, audio recording equipment, editing software, and web interfaces. Their products are online and educate all who come and click on youths' perspectives vis-à-vis HIV/AIDS. Notably, this past February, Sunukaddu ran the first public awareness media campaign by youth for youth in West Africa. Thousands of young people submitted their songs, poems, narrative films, documentaries, audio reports, articles, commentaries, and posters.. and soon this authentic content will be disseminated nationally.

Kids' campaign.jpg

Despite this demonstrable success, visionary RAES wanted to push the envelope. RAES dreamed of scaling up Sunukaddu and distributing its curriculum across West Africa. Doing so would require the construction of an explicit pedagogical method, and perhaps a re-invention of some of the ways that Sunukaddu did business...

That's when I met Alex. In our first meeting last October, Alex explained his desire for Sunukaddu to more intensively focus on storytelling, message development and diffusion. He spoke of harnessing additional, diverse media. What about pottery? What about textiles? What about dance and jewelry and cell phones? Finally, he sought to explore the human dimension of HIV/AIDS, emphasizing the relationships between and among this scourge and stigma, discrimination, community support, and human rights.

And so I began by working backwards. These new lessons and tools were Step Three. Figuring out a way to offer them so that the learning stuck was Step Two. And theorizing what was essential for any learning and growing to occur in the first place, that was Step One. So, drawing on my studies of communication, child development, and social policy, I developed a model that, at its most parsimonious, looks something like this:

New Media Literacies Improved Functioning

+

Social and Emotional Learning →

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Asset Appreciation

Social and Emotional Learning (SEL) pairs perfectly with NMLs. In the words of Forrest Gump, they're like peas and carrots. As with the 12 NML skills, SEL's five core competencies --- self-awareness, self-management, social awareness, relationship skills, and responsible decision-making -- set the stage for meaningful education. In my view, SEL forms the individual, NMLs form the learner.

Back to the cries of skeptics and censurers:

"Our public school system is bankrupt and our students are falling behind. Fourth-graders in Kazkhakstan out-perform our kids in math! Most US students think Beethoven is a dog! So should we really be spending taxpayers' precious dollars on touchy-feely lessons like 'making friends' when kids can (and probably are!) learning these things themselves on the playground?"

Yes, I hear you. And yes, we absolutely should.

What are the prerequisites for learning? And what is the point of school? The first federal Bullying Prevention Summit was convened in Washington, D.C., last week. Director of Healthy School Communities (part of the Whole Child Initiative at educational leadership organization ASCD) Sean Slade summed up associate professor of child development Philip Rodkin's argument:

"Children are there [at school] to learn not only how to read, write, add, and subtract, but also how to work together as a group, a team, a community" (2010, paragraph 4).

Couldn't have said it better myself. This is proponents' rationale for teaching SEL. Sounds awfully similar to our rationale for teaching NMLs, doesn't it? And that is why SEL and NML are like peas and carrots, folks. And why life is like a box of chocolates...

Back to Senegal.

The whole Sunukaddu team agreed, Our workshops should optimize participants' engagement, appropriation, and application of the material. We should also operate as non-hierarchical partners in the learning process, and so create a context in which ideas and knowledge can flow freely in both directions.

Kids' campaign.jpg

So we developed a method that enabled learning via hands-on exploration, game play, improvisation, creation, discussion, and self-reflection. We configured these pedagogical activities such that they cultivated NMLs, SEL, and asset appreciation (a construct that I created that draws on principles from asset-based community development, appreciative inquiry, positive deviance, intrinsic motivation, and resilience). The explicit curriculum was a 12-session workshop supporting teens' efforts to access their voices, make connections, manipulate multiple communication forms and tools, and share their messages with their peers and communities.

Our original curricular outline:

DAY 1: Introduction + Basic Computer Literacy (NML skill of the day: Distributed Cognition)

DAY 2: Basic Computer Literacy + Message Development (NML skill of the day: Multitasking)

DAY 3: Message Development (Classic media literacy; NML skill of the day: Collective Intelligence)

DAY 4: Message Diffusion (Diffusion of Innovation + Stages of Change; NML skill of the day: Networking)

DAY 5: Audio (Hip hop; NML skill of the day: Appropriation)

DAY 6: Non-fiction (Journalism + Positive Deviance; NML skill of the day: Negotiation)

DAY 7: Conflict (NML skill of the day: Performance)

DAY 8: Fiction (Script-writing +Entertainment-education; NML skill of the day: Transmedia Navigation)

DAY 9: Fixed images (Photography + Peer support; NML skill of the day: Play)

DAY 10: Moving images (Cinematography + Human rights; NML skill of the day: Visualization)

DAY 11: Basic Internet Literacy (NML skill of the day: Judgment)

DAY 12: Conclusion (NML skill of the day: Simulation)

Then the power went out.

Oh yeah, remember that? ;-)

The power left the building early in the intervention, Days 1-4.(4) How do you teach basic computer literacy without computers? How do you teach distributed cognition (defined by Jenkins, Purushotma, Clinton, Weigel, and Robinson (2006) as "the ability to interact meaningfully with tools that expand mental capacities" (p. 4)) without the digital tools we'd intended?

Is it too jingoistic to holler, "New Media Literacies to the rescue!"? Probably.

Here's the answer: You harness distributed cognition and tap other tools -- we broke out the battery-powered smartphones.

Smartphones.JPG

You multi-task -- while the participants were filling out their asset inventories, we powwowed and rejiggered the day's schedule. You play -- along with the participants, we tested our way through this challenge, discovering what happened when we did X, Y, and Z, noting successes and setbacks, evaluating, replicating, discarding, and innovating. Like I said, the NMLs returned power to our powerless situation.

And a few days later, when Sunukaddu instructor Idrissa Mbaye hatched the idea of a Competence Clothesline, the NMLs provided an effective solution to our lack of electric fanning. Because our perceptive participants had pulled down competence cards from the line, they had in their hands... handy hand-fans. How about THAT? ;-)

Goree clotheslines.JPG

Competence clothesline.jpg

So what I'm saying is, Who needs electricity when you've got skillz? And these skills don't need digital technology. What they do need are understanding, and they need sharing, with students, colleagues, parents, partners, anyone, everyone.

Now.

(1) literally - no power means no air-conditioning (not that most establishments could afford to buy or run air conditioners) and no standing fans. And this is serious in July, when average daily temperature is 81 degrees Fahrenheit and average relative humidity is 70%.

(2) and the word "literacies" - fuhgeddaboutit. Who even knows what "literacies" means? Seriously - can you define it?

(3) (nowadays, it's more like Aidan and Madison, or Muhammad and Elena)

(4) By Day 5, Alex greenlit the daily rental of a tiny generator.

Laurel Felt is a third-year doctoral student at USC's Annenberg School for Communication & Journalism who only wants to change the world... To do so, she seeks to support youths' development of new media literacies, social and emotional learning, and asset appreciation. Her research also looks at gender, obesity, bullying, and reproductive health.

Games, New Media and Learning in Argentina: An Interview with Ines Dussel (Part Two)

Can you tell us something about the context of this debate in your country? For example, how much access to students have to new media technology outside of school? How much exposure do teachers as a class have to new media in the course of their everyday life?

I would say that most students have access to technology, although the frequency and intensity is heavily dependent on socio-economic backgrounds. The main divide is between urban and rural/semi-rural populations, because even in low-income groups in big cities there is a push towards having multi-functional cell phones that allow most of the operations one can do on the internet. Of course, the problem is the soaring costs of the broadband or the phone service, which are still terribly high in the region. In Portugal, and in some Brazilian cities, there are state policies being effected that subsidize broadband connections to low-income populations (5 euros per month or less). This might be a really democratic move in the near future in most of Latin American countries, but we are not there yet. Anyway, I was surprised to read some recent educational research that shows that almost 50% of the children from low-income families report to have Internet connections at home. This means it is spreading quickly.

But the divide, as many people are arguing, is moving from access to use. In a research we are currently doing at FLACSO on schools and visual culture, we find a clear distinction between the type of uses young people from middle and upper classes are doing, and the ones done by young people who come from low-income families, and especially those in semi-rural areas. The first ones are making sophisticated videos, have large collections of images and music, and produce multimedia reports for schools, while the latter make basic powerpoints and have smaller collections of pictures and music, generally with less reflection on what it is, and what for, they are collecting. As always, there are exceptions, but this seems to be the trend. That is why I believe schools could be very important in providing a wide range of experiences that enrich young people's engagement with the media.

Teachers, on the other hand, do not have a special relationship to new media as a class, that is, because they are teachers. Quite the contrary: pre-service training has started to include it as a curricular content only in the last two years, and it is still a marginal trend, though increasingly important in some groups (who can be considered as "early adaptors," as in the work you are doing in the New Media Literacy project). But most of the times, one can see young teachers in low-income schools who do not have an email account or don't even know about the possibilities that new media offer. I ask myself how it is that nobody in their training, which did not happen in the 1980s but only three or five years ago, told them that having an email account and navigating the internet is important not only for them as professionals who are concerned with knowledge or as citizens of this world, but also for them as teachers in their relationship and their cultural offer to their students.

I think that this has to do with some prejudice on the part of the teacher training institutions that assume that new media is kind of a "sumptuous consumption" for low-income populations who are not getting the basics (decent employment, food, electricity or water) and so that it should not be included as a basic content. What they are overlooking is that today access and use of new media is part of the "basics," of being a member of the local or global community, of getting to be informed and participate in a public culture, even of getting a job.

And children and young people know this better than the training institutions, which are falling behind. In our research, we found multiple examples of young people from low-income families whose relatively-poor use of IT is still pivotal for themselves and their parents in doing budgets for contract works, making a website for home repairs or other informal jobs, or connecting to family in other provinces or neighbouring countries. These uses might not be as sophisticated as others, but are none the less very effective and important in helping them get better material and emotional conditions.

Most teachers do not use new media in these ways, nor do they recognize that their students are doing these kind of things with the computers. The kind of activity they privilege in classrooms, when they do anything, is that of seeking information (all they see in the internet is a gigantic library), and sometimes asking their students to write a report, preferably text-only, or produce a powerpoint with some images, but generally without further reflection on the combination of text, sound, special effects or rhythm that is implied in multimodal texts, as Gunther Kress and many others have emphasized.

So, as research notes in other countries, in Argentina the uses promoted by schools are poor when compared to the actual things young people are doing at homes or with their friends in cybercafés. It is slightly different in middle- and upper-classes, but overall I would say there is still a small proportion of schools that are promoting richer, innovative uses of new media.

How has new media been perceived by the Argentinian public? Is it still read mostly as a threat or is there an awareness of the opportunities it represents?

Well, part of the answer refers to what I said before. For some people, those in the middle classes, new media are a luxury that comes after some basic issues have been guaranteed for the society as a whole. And while this argument is sensible (you cannot think about the internet if you're not eating or have no electricity), it is not true that one thing can be solved without the other. As the examples mentioned above show, low income families use the internet to improve their work opportunities and to enrich their support networks in multiple respects. It is part of having a wider horizon and range of possibilities.

On the other hand, the public debate is still organized around moral terms which are dichotomic, and I would say that they tend to go for the pessimistic side of the dichotomy. Talks of threat, safety, danger, not only for the children but also for the Spanish language (fear of Anglo-influence) or for "the world as we know it," are visible in most of the media coverage on new media. Teachers tend to endorse this view, and complain about the supposed empoverishment of writing and oral skills that new media are causing in young people (with the support of traditional agencies like the National Academy of Letters, who has produced a report on this, with doubtful empirical evidence but with lots of media coverage).

But there are some perspectives that are trying to build a more balanced approach, which value the opportunities while they point to the challenges the new media are posing to us. My own concern has been to produce something in that line. I believe that a deeper discussion is needed that addresses the profound changes brought about by new media, part of which I signaled when talking about the 1-to-1 strategy. I particularly like Bernard Stiegler's discussion in The YouTube Reader on the breakdown of the synchronized access to a flux of programmed texts such as the ones provided by broadcast TV, and the emergence of a cardinal access that can be produced and controlled by the user. I think that there are many issues to be debated around the possibility of a common, public culture that goes beyond what each ones of us chooses to look at, consume, produce in our individual screens and in our own time or pace; and that is why I also do not want to give up on the presence of a common screen in the classroom, be it the blackboard, the smart board, or any other common point of attention. In that respect, I also align myself with the comments done by you, Mimi Ito, and many others, on the reports done through the MacArthur Foundation initiative, that posit the discussion of new media in the light of the production of a public culture.

I got a sense from some of the questions I was asked that new media is understood through some of the same paradigms that were applied to broadcast media -- concerns that it exposes Latin Americans to cultural imperialism from Hollywood and elsewhere. How big a concern do you think this is for parents and educators?

I believe that anti-Americanism is more prevalent among progressive intellectuals (including educators) than among the general public, but I do not know of any serious study on this so I will speculate in the next paragraphs. There might be a reemergence of a certain nationalism or LatinAmericanism in the last decade, after the 2001 crisis which put the region in the verge of a collapse, and also backed by the center-left governments in the region that have stressed a rhetoric of autonomy and self-determination for Latin Americans. And of course Bush's government has done lots to increase the anti-imperialist rhetoric. I know that the rates of disapproval of Bush in Argentina were among the highest in Latin America, and that people welcomed Obama's election as a hope of a new external policy in the US.

But these are the only data I recall to make a statement about the public's relation to the US, and I don't think this translates into a relationship to broadcast media or anti-Hollywood: blockbusters are the same ones than in the US, with the exception of some Argentinean films. But even speaking of "Argentinean films" is ambivalent: the best Argentinean filmmaker today is Juan José Campanella, whose movie El secreto de sus ojos(The Secret in Their Eyes) won the Oscar for foreign films in 2010. Campanella works in LA and has directed some episodes of House, M.D. and other major TV series in the US. So whether his narrative style and aesthetics is anti-Hollywood remains quite debatable... I don't think he even considers that a problem or a question that deserves attention.

Anyway, in some respects, your perception is right in terms that anti-imperialism is a significant force in terms of how educators react to new media (I'm less sure about parents). Many teachers feel that they have to defend the nation and the Spanish language against any kind of imperialism, and that they have to do it in the schools, through their teaching. I would say that, as a general rule, teachers in Latin America are more politicized than in the US, and think of themselves as constructors of the nation, as producers of a new type of citizen.

I did my Ph.D. in the US, at UW-Madison, and I was surprised when teachers said that their primary task was to develop the full potential of the individual child and spoke almost exclusively in psychological terms. You don't see that kind of talk in Argentina or in most Latin American countries. Even the less politicized teachers make reference to the nation, to the society, to social functions and ideals. They might do it in a conservative way, but they still feel part of a social mission, of a political project.

But the question you raised takes me in another direction, that is how the global and the local are negotiating in and through new media. Being an otaku in New York or in a small village of Salta, Argentina, is similar and different, in ways that we need to analyze much more carefully than simply celebrating cosmopolitanism and global culture, or rejecting it by refuging ourselves in an anti-Hollywood or anti-US culture position. Watching a TV series like 24 in the US might reaffirm a certain power narrative about geopolitics and the imperial domination, but when seen in Latin America it might say quite the opposite.

I like very much the work done by Carlos Monsiváis, a wonderful Mexican cultural critic who just passed away, on the dispositions and sensitivities of the audience in our region -which is extremely diverse, of course. He said that, contrary to Hollywood's happy ending movies where the cowboy saves the girl, it is very likely that in Latin American melodramas the girl dies right before her hero comes to her rescue. For him, melodrama was a "structure of understanding," a "unifying device for experience" that was built into politics, religion, and social bonds. This structure (which he thought of as something loose, not rigid) comes from the verbal blocks of 19th century novels, the filmic melodrama, or TV's telenovelas.

So, following his lead, I would say that for most Latin American viewers there is not an epic of triumph when seeing these TV series, but we put them along or inside a narrative that is sadder, more nostalgic, definitely not victorious (may be it derives in identifications with the bad guys, which is extremely dangerous). Images and audiovisual texts might be the same, but the locality of the viewing makes a great difference in understanding the narratives in which they are inscribed, and the meaning which we produce. So yes, going back to your question, I would say that locality plays a role in new media, and the structures of understanding still seem more local than global.

Inés Dussel graduated from the University of Buenos Aires in Educational Sciences and got her Ph.D. at the Dept of Curriculum and Instruction, University of Wisconsin-Madison. She is a Principal Researcher at Flacso/Argentina, a centre for research and graduate teaching in the social sciences, and Educational Director of Sangari Argentina. She's currently interested in the intersections between schooling, new media, and visual culture, and is doing research and producing materials for classroom teaching.

How New Media is Transforming Storytelling: A New Video Series

Kurt Reinhard from the Institut für Theorie, Zurich University of Applied Sciences and Arts, recently posted on Vimeo a fascinating series of short videos on the future of storytelling. The videos juxtapose the perspectives of some key thinkers in this space, including Clay Shirkey (NYU), Joshua Green (UCSB), Ian Condry and Nick Montfort (MIT), Dean Jansen from the Participatory Culture Foundation, Joe Lambert from the Center for Digital Storytelling, and, hmm, Henry Jenkins (USC), among others. Each video is between five and ten minutes long and tackles some of the ways that shifts in the media environment are changing the nature of stories and storytelling. This opening installment sets the stage with a broad overview of the nature of media change.

Storytelling Part 1: Change of Storytelling from ith storytelling on Vimeo.

Here's a segment that deals specifically with the issues around transmedia storytelling and entertainment.

Storytelling Part 3: Transmedia from ith storytelling on Vimeo.

This one deals with storytelling in relation to social networks.

Storytelling Part 4: Potential of Social Media from ith storytelling on Vimeo.

Another explores collaborative production of stories through processes like crowdsourcing.

Storytelling Part 5: Collective Storytelling from ith storytelling on Vimeo.

And this one explores issues of motivation within participatory culture.

Storytelling Part 8: Motivation to Participate from ith storytelling on Vimeo.

I certainly intend to use these videos in my own teaching. Indeed, I am using segment one to launch my Medium Specificity course later today. There's a real power in hearing the voices of people who are so passionate and thoughtful about the nature of media change and its impact on the kinds of experiences we are able to share with each other.

The video series is intended to call attention to the launch of a new collaboration between European institutions to explore the processes, practices, and literacies surrounding stories and storytelling. Beyond Reinhard's own people at Zurich, he says that the following other researchers are going to be contributing to this project:

* Goethe-University Frankfurt am Main, Verena Kuni

* European Institute for Participatory Media Berlin, Jasminko Novak

* Lucerne University of Applied Sciences and Arts, Axel Vogelsang

* University of Zurich, Chair of Marketing and Market Research, Wolfgang Kotowski

* Zurich University of Applied Sciences and Arts, Jörg Huber

* coUNDco Online Marketing Agency Zurich, Florian Wieser

When Dora the Explorer Met INS: Playing with Popular Icons

As part of my lecture at the Fiske Matters conference, I shared many images of contemporary activist groups which drew upon images and icons from popular culture as "resources" which help them to capture the imagination and motivate the engagement of broader publics. As Fiske wrote,

"These popular forces transform the cultural commodity into a cultural resource, pluralize the meanings and pleasures it offers, evade or resist its disciplinary efforts, fracture its homogenity or coherence, raid or poach upon its terrain."

Fiske saw such struggles over the meaning of cultural texts and commodities as part of the larger process of political transformation. If the power of the status qou was often exercised through the construction of political fictions and the regulation of our access to particular narratives, meanings, and identities, then the ability of grassroots communities to highjack such images and processes towards their own ends was part of the struggle for social change. The mechanisms of the culture industry work to spread them across different subcultures and across national borders. That recognition makes them effective for expressing alternative conceptions in ways which carry an affective force and are immediately accessible to diverse publics.

For example, we've seen Dora the Explorer get mobilized in multiple ways on both sides of the debate about the Arizona immigration bill. Dora is one of the best known Latina characters in contemporary American popular culture so it is no surprise that people would use this sympathetic figure to represent what might happen under the new law. In these images, she is abused for no other reason than her color - and here, the innocence of her original context speaks to the sense of outrage many feel about the potential consequences of a law which allows police to stop any person thought to be an illegal alien and demanding her papers, a practice which is apt to rely heavily on racial profiling.

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These are another powerful set of images which have emerged around the debate about immigration. Dulce Pinzon has taken photographs which depict superheroes doing jobs which are often assigned to illegal immigrants in our society to suggest the hard work, the strength, the endurance, the speed and agility, that immigrants have to possess in order to do work that often nobody else wants to do. These images work in part because so many of the superheroes are themselves visitors from other worlds, outsiders who have had to adopt secret identities in order to function within contemporary American society. The superhero story is often an immigrant story in the United States. There's also a connection to be drawn between these images and the ways that masked wrestlers in the Lucha Libre tradition function as champions of the oppressed in Mexico. Here, also, the supernatural or spectacular aspects of popular culture get deployed as vehicles for making sense of structures of inequality and for inspiring struggles for social justice.

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One of the examples which I explored in depth in the lecture was the phenomenon of Avatar activism. Here's a remarkable video of Palestinian protestors who both enact the plight of the Na'vi and remix footage from James Cameron's film as a way of getting into the global media flow. I wrote a much longer piece on this example for Le Monde diplomatique which will appear later this summer and I will share an English translation at that time. For the moment, I want to suggest two key points: first, the ways that this protest fits within a longer tradition of conducting protests through adopting the identity of racial others (the Moors and Amazons in Early Modern Europe, the Native Americans at the Boston Tea Party, etc.) and second, the ways that re-enacting Avatar created content which could spread more immediately across national and cultural borders, offering a set of metaphors which might make sense to people who knew and cared little about the specifics of the occupied territories.

Finally, we might see some examples of how popular culture can become a semiotic resource for political struggle when we look at some of the images which have been created around the BP Oil Spill off our Gulf Coast. These images combine dark humor with witty appropriations from Mario Brothers, from superhero comics, and a range of other sources, to help us think about the environmental devastation caused by the environmental disaster. There have been concerted efforts to make it harder to circulate images of the actual damage of the leaks on wildlife, so these highjacked and transformed images stand in for the images we are not seeing. This rhetorical process is effective because these popular culture figures have personal, cultural, even mythological significance for so many of us.

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bp aquaman.jpg

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Fiske's work had described a world where struggles over cultural meanings could pave the way for political struggles. These illustrations are among countless examples of how politics, on the right and the left, is now being conducted in and through the language of popular culture. We can connect this to earlier examples I've already discussed on this blog, such as the Obama/Joker trope which has been taken up by the Tea Party movement, the Harry Potter Alliance's effort to use J.K. Rowling's characters to model human rights activism, and the ways that concern over the construction of race in the film version of The Last Avatar has lead to new political consciousness. I still believe that Fiske's work offers us the best language to describe what's going on at such moments.