Vidders: In Their Own Words
Vidding curator Francesca Coppa interviews vidders Giandujakiss, Flummery (Part Three), Counteragent, and kiki_miserychik (Coming next time). Coppa and Stanford's Julie Levin Russo will also be co-editing Transformative Works and Cultures' special issue on remix video: anyone interested in submitting should check out the call for papers.
An interview with Giandujakiss.
Giandujakiss is a prolific vidder who has worked in many fandoms. . Notable vids include "Origin Stories" (2008; submitted for the 2010 DIY festival), "It Depends On What You Pay," (2009; a vid critiquing rape in Dollhouse), and Hourglass (2008; a vid which looks at the Groundhog's Day trope in multiple media.) Her vid "Origin Stories" was included in the 2010 DIY show.
FC: What was your first vid and why did you make it?
GK: My first vid was a Highlander slash vid pairing the characters of Duncan and Methos. I made it because I couldn't not make it. A friend had introduced me to the concept of vidding maybe several months or a year earlier, and suddenly I had all of these ideas and I couldn't get them out of my head - they were driving me crazy. So I finally broke down and figured out just enough of the technical aspects to be able to make my own, very low-tech vid.
FC: What do you remember about the experience of making "Origin Stories"?
GK: "Origin Stories" was unusual for me because it's the most collaborative vid I've made. The idea wasn't mine - it was Thuvia Ptarth's - and she came up with the song and the theme and part of the basic structure. The biggest challenge from my "perspective was to figure out ways to make Thuvia's ideas work visually and be clear to the viewer. And that was particularly difficult because the whole point was that we were focusing on characters who were underrepresented, and so the amount of available footage was limited. I also tried to stretch myself technically; that vid made a bit more use of effects and certain stylized cutting than I'd done before.
FC: What kind of reception did "Origin Stories" get when it was released?
GK: The reception was really positive and really overwhelming. There were so many downloads when I first posted it that it blew my site bandwidth after just a few hours. And lots of people started posting long analyses and thoughts about the vid, which was just amazing. I hadn't anticipated any of that - I'm a Buffy fan, obviously, but I hadn't been all that active in the Buffy fandom community, so I hadn't realized how much of a hunger there was for this kind of critique.
There was another thing that really struck me, though. A little while after the vid was posted, Thuvia posted a short essay about Spike and Robin Wood and why she'd wanted the vid made. The purpose of the essay was to explain where the idea for the vid had come from and what she'd hoped it would convey. That essay got linked by a couple of blogs that were outside our internet fandom circle - I think they were race blogs, or feminist blogs. Anyway, what was striking to me was how those blogs overlooked the vid itself, like, they barely even seemed to understand that Thuvia wasn't just writing an essay about Buffy, but was writing an essay about a vid. It really brought home how difficult the concept of "vids" or "vidding" is to grasp if you're unfamiliar with the form. It wasn't just that they didn't understand the vid - it was that they didn't understand that the vid was the primary document in which the argument about Buffy was being made; the essay was just a supplement.
And I'm not mentioning this because of my vanity :-). I'm mentioning it because it was a really visceral demonstration of how hard it is for people to understand even the idea of "vids" when they haven't seen them before.
FC: Have you seen any of the other vids in DIY 2010 vidding program?
GK: I've seen all of them! Within my particular corner of the internet vidding world, most of these vids are quite justly "famous." I think they're all brilliant in different ways - some are more of an internal analysis or celebration of the source material ("I'm on a Boat", "Handlebars"), others are more political critique of the source ("Women's Work", "How Much is that Geisha"), and Counteragent's, of course, are explicitly celebrations of fandom that are almost divorced from the source itself. I think "Still Alive" in many ways captures my experience of fandom - the television show is just a jumping off point; what I'm really here for is the artwork by other fans.
FC: What are the best and worst things about vidding?
GK: The best is probably the experience of "vid farr" - which most vidders have felt at one time or another. The term is a play on the Star Trek phrase "pon farr," and in vidding, it means you're essentially "in the zone." The clips are coming together the way you want them to, you can see your vid developing as you'd hoped or better than you'd hoped, and it's like a compulsion - you can't stop for anything, not sleep, food, or work.
The worst thing for me are the technical challenges. Figuring out how to get the software to work with the source, and formatting and you're tearing your hair because there's some bug in the program ... it's incredibly frustrating. For some reason, for example, my video editing program has decided to declare war on the .wmv format. I don't know why. It always worked fine before!
An interview with Seah and Margie, aka Flummery.
Seah and Margie have been vidding together as Flummery for ten years. . Among their best-known work is the multimedia vid "Walking On The Ground," which tracks the history of vidding through various times and technologies. "Walking On The Ground" was featured in the 2007 24/7 DIY Show at USC. Their Doctor Who vid "Handlebars" was featured in the 2010 DIY show.
FC: Tell us about your first vid.
Flummery: Our first vid was "Kryptonite", for the tv show Invisible Man. We came up with the idea in 2000, listening to the song and thinking that hey, this would make a great I-Man vid! We did a whole outline on it, complete with complicated POV shifts, and sent it off hopefully to one of our favorite vidders asking if she'd be willing to make it, since neither of us could vid. She said no very kindly and gently, leaving us with no option but to eventually figure out how to do it ourselves. That same vidder flew across the country the next year to help us with some basics, and we plugged away at it for months, finally premiering it at Escapade in February 2002.
FC: What was it like making "Handlebars"?
Flummery: We were vidding this [Doctor Who] live - episodes were still airing right up till our deadline. It made things a little tense, as we had to hope that we could find enough footage to fill in the holes we were leaving along the way. It meant that we redid entire sections a lot more than we were used to, ripping things out to rebuild them from scratch as better footage appeared.
We also weren't at all sure what the reception would be. We'd never done a vid where we so blatantly pointed out the negative aspects of our main character before, and we thought there was a really good chance people would hate it. We spent a lot of time being nervous about how it would play at Vividcon.
FC: How was it received?
Flummery: We were gobsmacked at the reception, which has been almost uniformly positive. This vid has gotten more attention than anything we've ever done. The most interesting part about it is that we get the same reaction from fans who love Ten and fans who hate Ten -- they all think we did a good job of capturing him the way they see him. Which is incredibly cool.
FC: For you, what's the best/worst thing about vidding?
Flummery: The worst thing about vidding is discovering that the perfect clip that you KNOW was somewhere in the source is really only in your head. And clipping in general is just a pain.
The best thing about vidding is having made a vid. And really, the way vidding changes the way you think and see -- it's a real shift, at least if you start out as more verbally oriented, the way both of us did. Learning to think visually, and to tell stories visually, is amazing.
Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.
This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids.
Women's Work, by Luminosity and Sisabet (Supernatural, 3:14)
an online profile by New York Magazine, "Women are sexually assaulted, murdered, and then laid out in artistic tableaux, chopped into pretty, bloody pieces. They usually further the plot, but they're hardly ever a part of the plot. We wanted to point out that in order for us to love a TV show--and we do--we have to set this horrible part of it aside." If it is women's work to be menaced and killed on tv, it is also clearly women's work to make a vid like this. (Note also that despite being cited in several academic articles and featured in New York Magazine, the vid is not available on YouTube; the audio has been disabled.)
Still Alive, by Counteragent (Supernatural, 3:07)
This vid is part of a conversation in fandom started by "Women's Work", above; or as one fan put it, "Women's Work/Still Alive = problem/solution, yes?" This vid speaks in the voice of both Supernatural's female characters and its fans; the vid's thesis, broadly simplified, is that, yes, female fans are angry at the show's sexism, but we'll keep making our female-oriented fanworks ("doing science") for those of us (women) who are "still alive." The vid ends by moving away from the show's violence to a celebration of female fanworks and fan communities.
Origin Stories, by Gianduja Kiss (Buffy/Angel, 3:47)
"Origin Stories" was released with the tag line, "It's Nikki Wood's fucking coat." This vid is about race and appropriation in the Buffyverse, hung on the fact that fan-favorite Spike's trademark leather coat turns out to be a trophy taken from the body of a black Slayer named Nikki Wood, whose son Robin shows up in season seven to avenge her. The vid not only critiques the text but also the fan response to it, both of which tended to privilege Spike's redemption arc over the stories of Buffy's minority characters. This vid circulated widely through fandom in 2008 as part of a larger conversation about race in both source and fannish texts.
In Exchange For Your Tomorrows, by lim (Harry Potter, 4:01)
* Piece of me, by Obsessive24 (Britney Spears, 3:21)
RPF--or real person fandom--has been increasingly popular within traditional media/science fiction fandom in recent years. This vid uses one of Britney Spears' own songs to analyze not only the tabloid version of Spears' story (divorce, custody battles, substance abuse, bad behavior, etc.) but also Spears' counter-narrative of control. The vid also uses visuals from unconventional sources: including YouTube, tabloid photos, etc.
How Much Is That Geisha In The Window? by Lierduoma (Firefly, 2:55)
A critique of race, this time in Firefly, a show which imagines an Asian-influenced world without any Asian protagonists. Lierduoma brings the show's "Oriental" background to the foreground, focusing on the use of Chinese people and artifacts as set dressing and cutting multiple times to a sign that reads, meaningfully, "Good Dogs." This vid was influential at the DMCA hearings on noncommercial remix as an illustration of the ways in which vidders shift visual emphasis to people and objects on the margins. It became a crucial example of why vidders need to work with high-quality DVD footage - where these background items are visible - rather than lower quality digital video, where details of anything not central might be muddied or lost.
* Art Bitch, by Hollywoodgrrl (Battlestar Galactica, 2:19)
This character study of Starbuck reframes her bad girl behavior as Romantic, self-destructive artistic temperament. The vidder - herself an artist, of course - paints extravagantly over BSG's footage and collaborates with fanartist Deej to put Starbuck on the covers of the art magazine's I-D and Visionaire - which of course also both work as puns, considering Starbuck's identity quest and prophetic powers.
Destiny Calling: A Tribute To Vidding, by Counteragent (multi, 4:22)
A jubilant metavid made for "More Joy Day" (a fannish holiday dedicated to spreading joy) which demonstrates the vidding community's ability to articulate its own aesthetics, build its own canon, and celebrate its own talent. (Many of these vids and vidders will be easily recognizable to DIY 24/7 participants!)
Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.
This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids.
Vidding is one of the oldest forms of DIY remix. Invented and still largely practiced by women, vidding is an art form in which mass media texts, primarily television and movies, are remixed into fan music video. In the mid-1970s, women created vids with slides; in the 1980s, they used VHS footage, editing with home equipment and tape-to-tape machines. Today, vids are made with digital footage using computers and sophisticated digital tools, and vidders - who have always been interested in aesthetics as well as argument - have more and more opportunities to bend the both style and content of pop culture to their will and taste.
Many people still don't "get" fan vids, seeing them either as incomprehensible mashups or mere celebratory slideshows. In fact, vidding, like most forms of remix, is about critical selection and the editing eye: deciding what to put in and what to leave out. Vids can make very sophisticated arguments about the source text's plot and characters, and even its ideology. While some vids are edited to broadly emphasize certain themes, images, or characters, and are thus easily understandable to the uninvested spectator, other vids are made specifically for fellow fans who are assumed to be familiar not only with the source text but also with the conventions and established aesthetics of vidding.
At the most basic level, turning film and television into music video represents a fundamental change of genre. While most mass media stories have a forward-moving, plot-driven structure, music video is more like poetry: expressive rather than descriptive, concerned with feelings and rhythm rather than the distanced narration of events. Like poetry, music video is also a highly concentrated form, distilling hours, days, or even weeks of footage into three or so minutes! Consequently, looking away from the screen during a vid is considered to be as offensive as arbitrarily deciding to skip words in a poem, since every moment, every conjunction of image and music, carries meaning.
While not all vidders are part of the organized communities, there is a longstanding tradition of vidding within shared groups, partly because in the pre-digital age, vidding was complicated and expensive, and so the mostly all-female vidding collectives shared equipment and skills. (See Henry's 1991 chapter on fanvidding in Textual Poachers.) While today most vids are released straight to the web, fans making vids in the 1980s and 1990s had to take their vids to conventions if they wanted anyone to see them, so even today many vidders debut their vids at conventions like MediaWest, Escapade, Bascon, and Vividcon, which is entirely devoted to vidding.
Moreover, the fans who attend these conventions have developed their own critical vocabulary for talking about vidding, and an institutionalized "vid review" based on art show reviews. Escapade features a 2 hour vid review; Vividcon not only has that, but also an additional "in-depth vid review" focused on only one or two vids. Even more recently, vidder bradcpu has been making a series of vidder profiles: short documentary films historicizing and analyzing the work of particular vidders. Like any advanced art form, vidding has developed its own conferences, critical literature, and theoretical apparatus.
Vidding Programme.
* vids marked with an asterisk appeared in the main programme.
The following represent a selection of notable vids made from 2007 - 2010.
* I'm On A Boat, by kiki miserychik (Star Trek, 2:36)
This vid expresses the widespread fannish joy over the 2009 Star Trek movie; it also captures the reboot's younger, more frat-boyish tone compared to the original series. It's worth noting that this vid, along with a wave of others, was made from a camcorder copy in May 2009. (See also: Too Many Dicks on the Dance Floor by Sloane in the political remix section.)
Handlebars, by Flummery (Doctor Who, 3:27)
Probably the most successful vid of 2008, this meticulously-crafted character study of the Tenth Doctor spread beyond its community and intended audience almost immediately, eventually reaching--and being praised by--the show's creative team. As one fan noted, "Flummery completely called Ten's character development, and well over a year ago at that. The Doc has, indeed, gone completely handlebars on us."
Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.
Some have argued that new media have diminished our attention span, but you are arguing for more nuanced shifts in the ways we pay attention and process information. Do you see these shifts as a product of the technology or of the ways we have learned to inter-relate with those technologies?
Our most resilient selves are able to tap the attention strategy that best matches any given activity or situation. As we create and adopt new technologies, we do a dance with them -- we are figuring out what they offer and the trade offs (how they optimize us and how we optimize the technologies). The shifts are a result of this dance. Over time, as we internalize the costs and benefits of our inter-relationship with technologies (the "what"), and we make choices as to the "how."
When we talk about information overload, it's as if we believe the information is committing the crime. When Nicholas Carr talks about "the web shattering focus and rewiring our brains," we turn the finger of blame toward the worldwide Web. Carr even asks, "What kind of brain is the Web giving us?" Excuse me, the web is giving us a brain? Can we really be so certain about cause and effect?
If we shift our focus to the how, we can find new options. This is a call to action, not a call to a war of technology vs. humans. In our relationship with technology, we are powerful. The HOW is up to us.
There has been a good deal of debate about the value of multitasking. Is it a logical adaptation to the intensified flow of information and demands we face in the current media environment?
There are so many degrees of multi-tasking. There's simple multi-tasking and complex multi-tasking. Most people lump it all together, but there are very different impacts physiologically and mentally. What I call continuous partial attention is complex multi-tasking. I wanted to more clearly differentiate. In any case, this is _not_ black and white. Sometimes it's good to multi-task, sometimes not. Attention strategies need to match intentions and situations.
What are the educational implications of your research on attention? Many educators are opposed to bringing new media tools into they classes because they see them as a potential distraction for their students. Is this a legitimate concern or should they be helping students develop skills at managing their attention which may allow them to more productively engage with such technologies?
Long, long answer possible here. The short story is that, as a former teacher, I think there's room for all kinds of experiences. There are times when NO technology is the best match and times when a thoughtful integration of technology is best.
This may sound a little out there, but I've come to believe that it's time for students to learn breathing techniques that help regulate the autonomic nervous system. Autonomically regulated, we have the best command of our attention, of using the strategy we choose that best matches the activity and situation.
honestly, I do believe, the single most important thing educators can do is to teach breathing techniques that regulate the autonomic nervous system and help up regulate parasympathetic response. This is at the heart of attention, social and emotional intelligence, and contributes to cognition. Further, educators can consider how reflection time might be integrated into the school day. Between media, technology and the 24/7 lifestyle, this precious processing and integration time doesn't exist. Art, music, leisure time - these contribute to our humanity, and often are cut in a productivity obsessed society. A post productivity society will value them again. It is not an accident at the TED Conference that art, music, dance and wordless videos are as important a part of the program as the talks. This variety contributes to the "music" of the human body and human learning.... Rests and notes.
Time and environments for self-directed play - also essential. We have replaced self-directed play with homework and guided learning. Both of the latter have value. The former is significant. Self-directed play is where our emergent questions find expression, our passions find us, failure is iteration - there isn't an emotional charge, it's part of a compelling process of discovery.
I am eternally grateful to my mother for having an art/art supply table set up in the family room. When we weren't outside playing, we were often creating books, objects, works of art -- we were given freedom to express. Questions were indulged with trips to the library, opportunities to build, make or create experiments. We were welcomed in the kitchen, one of the greatest labs, ever, for me. When I wanted to start a cookie baking company, selling cookies door to door at age 8, I was encouraged to do so and had to pay cost of goods before I could take profits.
Today, in the name of "safety"/danger, so much is declared dangerous -- so much of what feeds curiosity and wonder. Granted, some of it may be dangerous, but so much of it can be explored -- just ask Geever Tulley.
In the name of "teacher-proofing," everything from schedules (2 minutes of health and safety, 30 minutes science, 70 minutes reading, etc) to content (which book, which page), to measures (least common denominator student learning objectives, uni-dimensional tests that teachers are compelled to teach toward), is prescribed.
This alienates imaginative, passionate teachers and, honestly, it's time to assess the overall (in my opinion) damages caused by this hyper productivity approach to learning. I'm a fan of diane ravitch and highly recommend her latest book on the rise and fall of American schools. She is a wise woman.
It's not the fault of the unions and a war with the unions is not going to improve education. We need re-assess both the what and the how of education and find a way to enlist all parties in re-creation vs destruction.
I would be remiss if I failed to mention school lunches. This program was started after world war II, to support an under-nourished populous. Today, it is one of the cornerstones contributing to childhood obesity and poor health, and potentially, the learning challenges that can stem from poor nutrition.
This program must be a role model for healthy nutrition. It is one of the central ways to infuse information and experience around healthy food choices.
Social critics, such as Walter Benjamin, have long raised questions about distraction, seeing it as a phenomenon of the modern age. Is there a reason to think that contemporary forms of distraction are profoundly different from those encountered in cities at the beginning of the 20th century? If so, in what ways?
Different, but at heart, the same impact. Distraction is like a broken glass. Embracing a spectrum of attention strategies and having the flexibility and skill to match intention and activities to attention strategy is the prize. Understanding and being able to manage breath and emotion contributes this (and it's commutative -- managing attention helps manage breath as much as managing breath helps manage attention).
You noted recently that there are new tools emerging which seek to block some of the distractions we encounter on line. What is motivating these tools and are they a good response to the situations you are observing?
I'm in favor of approaches that tap the wisdom of the body or that enhance the wisdom of the body, the cooperation/integration of mindbody.
I'm not opposed to using technologies to support us in reclaiming our attention. But I prefer passive, ambient, non-invasive technologies over parental ones. Consider the Toyota Prius. The Prius doesn't stop in the middle of a highway and say, "Listen to me, Mr. Irresponsible Driver, you're using too much gas and this car isn't going to move another inch until you commit to fix that." Instead, a display engages us in a playful way and our body implicitly learns to shift to use less gas.
Personal technologies today are prosthetics for our minds.
In our current relationship with technology, we bring our bodies, but our minds rule. "Don't stop now, you're on a roll. Yes, pick up that phone call, you can still answer these six emails. Follow Twitter while working on PowerPoint, why not?" Our minds push, demand, coax, and cajole. "No break yet, we're not done. No dinner until this draft is done." Our tyrannical minds conspire with enabling technologies and our bodies do their best to hang on for the wild ride.
With technologies like Freedom, we re-assign the role of tyrant to the technology. The technology dictates to the mind. The mind dictates to the body. Meanwhile, the body that senses and feels, that turns out to offer more wisdom than the finest mind could even imagine, is ignored.
Our opportunity is to create personal technologies that are prosthetics for our beings. Conscious Computing. It's post-productivity, post-communication era computing. Personal technologies that enhance our lives.
Thirty years ago, personal computing technologies created a revolution in personal productivity, supporting a value on self-expression, output and efficiency. The personal communications technology era that followed the era of personal productivity amplified accessibility and responsiveness. Personal technologies have served us well as prosthetics for the mind, in service of thinking and doing.
How do we usher in an era of Conscious Computing? What tools, technologies, and techniques will it take for personal technologies to become prosthetics of our full human potential?
Widely recognized as a visionary thinker and thought leader, Linda Stone is a writer, speaker and consultant focused on trends and their strategic and consumer implications. Articles on her work have appeared in the New York Times, Newsweek, The Economist, Boston Globe, Harvard Business Review, and hundreds of blogs.
Previously, she spent close to twenty years as an executive in high technology. In 1986, she was persuaded to join Apple Computer to help "change the world." In her 7 years at Apple, she had the opportunity to do pioneering work in multimedia hardware, software and publishing. In her last year at Apple, Stone worked for Chairman and CEO John Sculley on special projects. In 1993, Stone joined Microsoft Research under Nathan Myhrvold and Rick Rashid. She co-founded and directed the Virtual Worlds Group/Social Computing Group, researching online social life and virtual communities. During this time, she also taught as adjunct faculty in NYU's prestigious Interactive Telecommunications Program. In 2000, CEO Steve Ballmer tapped Stone to take on a VP role, reporting to him, to help improve industry relationships and contribute to a constructive evolution of the corporate culture. She retired from Microsoft in 2002. She is an advisor for the Pew Internet and American Life Project (www.pewinternet.org) and is on the Advisory Board of the RIT Lab for Social Computing.
Many of you know the white paper I and a team of MIT-based researchers wrote for the MacArthur Foundation's Digital Media and Learning initiative identifying some of the core skills which young people need to acquire if they are going to be able to meaningfully participate in the new media landscape. Perhaps the most controversial skill we included on our list was "multitasking." We knew that many regard multitasking as a form of distraction which fragments the attention of young people, but we also felt it needed to be seriously considered as a mechanism which allows us to cope with the intense information flow which constitutes our contemporary environment. Our point was that students need to be able to manage their attention, shifting it as needed between modes which involve scanning their environment for meaningful inputs (like a hunter) and focusing closely on a specific domain (like a farmer). I've since written on this blog discussing patterns of multitasking I've seen from students in my classroom while I was at MIT, further elaborating on my own thinking about multitasking.
Today, I am happy to share with you the thoughts of Linda Stone, who has spent a great deal of time over the past decade reflecting on strategies for managing attention and about the educational consequences of what she has called "continuous partial attention." I met Stone years ago through the PopTech! conference in Camden, Maine, a great event, and we've stayed in touch off and on. In recent times, she's written some provocative pieces for the Huffington Post about what's she's been calling "conscious computing." Stone has been a top level executive at Apple and has led research at Microsoft on Virtual Worlds. She's now spending much of her time trying to understand the impact of new media on attention. As she writes on her blog, "Attention is the most powerful tool of the human spirit. We can enhance or augment our attention with practices like meditation and exercise, diffuse it with technologies like email and Blackberries, or alter it with phamaceuticals. In the end, though, we are fully responsible for how we choose to use this extraordinary tool."
Let's start with a basic statement. You write, "Personal technologies today are prosthetics for our minds." In what sense?
For most of us, when we sit at the computer or use a cell phone, our mind is engaged and our body is "hanging out." Have you ever noticed someone sitting at a computer, body increasingly slumped and computer increasingly animated? Have you found yourself holding your breath or breathing shallowly while you work at the computer. I call that email apnea, temporary cessation of breath or shallow breathing while doing email (or texting). We use the computer to extend our minds, while often, unintentionally, our bodies are being compromised in some way (posture, breathing, even just waiting to use the bathroom until we get yet another email done or another document completed).
You coined the term, "continuous partial attention," to describe a particular way we interact with each other in a world of mobile technologies. Can you explain this concept? How did your interest in attention emerge from the work you were doing with Microsoft on online communities?
In 1997, I coined the phrase Continuous Partial Attention (Harvard Business Review, January 2007) to describe what I observed in the world around me, at Microsoft where I was a researcher and later a Vice President, with customers, and at NYU where I was adjunct faculty in a graduate program. We all seemed to be paying partial attention - continuously. NYU students had their screens tiled to display multiple instant messaging windows, email, WORD documents, and more. My colleagues in high technology did their best to give the appearance of paying attention to a conversation, all the while, also attending to caller I.D., Tetris and BrickOut on their cell phones, and other people in range. Every stray input was a firefly. And every firefly was examined to determine if it burned more brightly than the one in hand.
As I watched the graduate students at NYU, it occurred to me that they were doing something very different from what I called multi-tasking. These students were hyper alert, ready to respond to any input coming in from any direction. They participated in four I.M. conversations while talking on the phone, responding to email, and noticing who was passing by. In those days, back at the Microsoft campus, many of us worked on two monitors - one monitor displayed email, the other displayed code or a Word document or a spreadsheet. It was no surprise to me when Microsoft's earliest version of Instant Messenger (I.M.) took up a full screen. An assumption had been made that if a user was I.M.'ing, they wouldn't choose to browse the net or answer email or prepare a document simultaneously. Digital immigrant thinking.
Digital immigrants at technology companies founded prior to 1990, were beginning to encounter digital natives. Digital immigrants had embraced technology to enhance productivity and personal creativity - PC's and Macs, word processing and spreadsheets, desktop publishing and paint programs empowered and enabled us. Digital natives took it all a step further. Technology wasn't just about tasks and productivity. New technologies enabled new types of communication, relationships and personal networks.
I mutli-tasked because I believed it made me more productive. I ate a sandwich while I filed papers. I had an eye on email coming in while I prepared a document. To answer email, I turned my attention to the monitor displaying it and set my document aside, momentarily. I moved between tasks, in rapid sequence, or, if I was doing more than one thing, one of those activities was automatic - like eating a sandwich - it didn't take much thinking, and one of those activities required some thinking - like answering an email.
My NYU students were hyper alert. They were asking their brains to do something different - they were asking their brains to attend to four I.M. conversations, a partially completed paper, a news website, a text message coming in on the cell phone and a conversation with the person sitting next to them. This blew me away. I wanted to give it a name that more accurately described it. I called it Continuous Partial Attention (cpa).
These students were ahead of the curve. As anywhere, anytime, any place technologies like cell phones, Blackberries, and wi-fi, proliferated, we came to expect immediate responses to email and phone calls, and all began to use cpa as an attention strategy. It was possible to work 24/7 and we did. We took time management classes and refined our ability to create schedules and lists. Untethered technology gives us the freedom to do anything, anywhere, anytime. It also enslaves us. We feel compelled to use it where ever it is.
At Microsoft, when I moved from Microsoft Research to work for Steve Ballmer, I believed I could do everything - both proactive and reactive, and I just made my days longer to accommodate demands.
My colleagues and I struggled with the workload in an effort to stay on top of everything. Mobile devices in hand, we were now all using cpa as our primary attention strategy. And we had even amped that up - often we were continuously paying Continuous Partial Attention (continuous cpa). There was no break in the pace. 24/7, anywhere, anytime, any place.
Widely recognized as a visionary thinker and thought leader, Linda Stone is a writer, speaker and consultant focused on trends and their strategic and consumer implications. Articles on her work have appeared in the New York Times, Newsweek, The Economist, Boston Globe, Harvard Business Review, and hundreds of blogs.
Previously, she spent close to twenty years as an executive in high technology. In 1986, she was persuaded to join Apple Computer to help "change the world." In her 7 years at Apple, she had the opportunity to do pioneering work in multimedia hardware, software and publishing. In her last year at Apple, Stone worked for Chairman and CEO John Sculley on special projects. In 1993, Stone joined Microsoft Research under Nathan Myhrvold and Rick Rashid. She co-founded and directed the Virtual Worlds Group/Social Computing Group, researching online social life and virtual communities. During this time, she also taught as adjunct faculty in NYU's prestigious Interactive Telecommunications Program. In 2000, CEO Steve Ballmer tapped Stone to take on a VP role, reporting to him, to help improve industry relationships and contribute to a constructive evolution of the corporate culture. She retired from Microsoft in 2002. She is an advisor for the Pew Internet and American Life Project (www.pewinternet.org) and is on the Advisory Board of the RIT Lab for Social Computing.
This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is my interview with Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate." McIntosh was the curator for the Political Remix track of this series.
Your selections here suggest a strong over-lap between fan vidding and political remix. Can you tell us something of the relationship which has emerged between the two DIY video communities?
The overlap in my curated examples is definitely intentional on my part, though I'm not sure how much of a self-conscious relationship there is between the two genres. I can say little about the impact of political remix on vidding but I can detail the impact of vidding on political remix work.
Many of my favorite political remix videos are created by people from a wide range of DIY communities who felt inspired or compelled to make one (or several) remixes addressing a political/social issue. I think many of these people creating remixes with a critical edge would not necessarily describe themselves or their remixes as being part of the political genre.
There are of course, a relatively small group of remixers who primarily do political work, and I am one of them. Unfortunately, within this self-identified group I still find some resistance to include vidding as a legitimate part of the political/critical remix tradition.
From my point of view it seems clear that vidding is not only an integral part of remix history but vidding practice can also can teach political remixers an enormous amount on a wide range of practices and techniques. Through my engagement with vids and vidders I have gained invaluable insights about the fannish use of narratives and pop culture characters in remix videos. When I look at vidding I see as a core element the idea that it is possible to simultaneously enjoy and love a television show while also being critical of aspects of the show's writing, characters, story arc, embedded messages etc.
Most people engage with mass media stories in a subtle and complex way - we both love it and are critical of it. I'm slightly embarrassed to admit this now but I didn't really understand this tension very well before I learned about vidding. I think that part of the resistance to vidding I encounter from other political remixers might be related to this point. They may be uncomfortable with the fannish and or sympathetic relationship that vidders have to their source because self-conscious political remixers often have a relationship of ridicule or animosity to their source.
Political remix video can be a blunt tool that uses ridicule as a way to expose hypocrisy, illuminate tropes, and talk back to power - but it is a little harder to use the form in more subtle ways (especially if you still want to get the lolz).
Learning about vidding really gave me permission to embrace my fannish-side as a political remixer instead of hiding or being ashamed of it. It would have been impossible for me to conceive of making either "Buffy vs Edward" or "Right Wing Radio Duck" without the positive influence of vidding on me and on my work. In both I rely on my fannish (and therefore sympathetic) view of one pop culture icon (The Slayer and Donald Duck) which I use to critique another popular culture character or story (Glenn Beck and Twilight/Edward Cullen).
I would also say that political remix video does not really have a self-conscious or intentional community, at least not in the same way that communities have coalesced around vidding, AMVs or machinima. The love of source material(s) seems to be part of the glue that holds vidding, AMV and machinima communities together. Political remix video as a genre on the other hand does not have a fandom at its core - but rather rallies around a deep shared suspicion of powerful institutions, structures and the media itself. This base of criticism is what, I think, poses challenges to building a larger sustained online community organized specifically around political remix video.