Hiring a "Virtual Boyfriend": Chinese Cosplayer Construct Authenticity and Romantic Fantasies in Cosplay Commission

Hiring a "Virtual Boyfriend": Chinese Cosplayer Construct Authenticity and Romantic Fantasies in Cosplay Commission

At an event centered on Chinese otome games (dating games aimed at a female audience), I cosplayed as a male game character and was asked several times if I would accept cosplay commissions — getting paid to cosplay as someone’s favourite character and going on a date with them. Cosplay commission is an emerging practice within Chinese fandom, where clients hire cosplayers to perform as characters in animation, manga, and games, simulating romantic or friendly relationships and dating them in real life. It usually happens in shopping malls, on the streets, in art galleries or in restaurants. This post explores the surprising mix of parasocial relationships and authenticity of cosplay commissions, drawing on both participant observation and semi-structured interviews with multiple female cosplayers.

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Captain Nemo: A Swap Story, or Why We Can’t Barter Our Way to a Better World

Captain Nemo: A Swap Story, or Why We Can’t Barter Our Way to a Better World

Ellen Kirkpatrick dives into the character of Captain Nemo, particularly Alan Moore and Kevin O’Neill’s gender-swapped version. She argues that story is the beating heart of social action, helping us to envision a just and equitable world. Yet it’s not enough to simply observe how mainstream stories shape or constrain our imagination of what is possible; we need to dig deeper into how they work. Method doesn’t always marry up with message. As Kristen Warner’s idea of “plastic representation” points out, mainstream media often privileges surface over meaningful substance. Such is often the case with "genderswap" stories like Janni Dakkar's journey into becoming the new Captain Nemo.

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