Going "Mad": Creating Fan Fiction 140 Characters at a Time

Fan fiction. Brand hijacking. Copyright misuse. Sheer devotion. Call it what you will, but we call it the blurred line between content creators and content consumers, and it's not going away. We're your biggest fans, your die-hard proponents, and when your show gets cancelled we'll be among the first to pass around the petition. Talk to us. Befriend us. Engage us. But please, don't treat us like criminals. -- WeAreSterlingCooper

This is a pretty good statement about the contradictions many fans are experiencing

as they try to interact with media producers in what we've been promised is a

new era of "interactive media". This was written by Bud Caddell, a strategist for

a New York based digital think-tank, Undercurrent, who is also a fan of the AMC

television drama, Mad Men, and "tweets" under the name of Bud Melman, a mailroom clerk at Sterling Cooper advertising. In short, he's an industry insider who is also a fan and someone who consults in advertising who in his spare time enjoys pretending to be a mail clerk at an advertising firm in the 1960s.

Got that? Good. Don't make me repeat myself.

Seriously, the fact that Caddell can be both an industry insider and a fan simply demonstrates the degree to which those lines are blurring from all sides in our contemporary convergence culture; the fact that his fantasies have something to do with his real world identity should also not be a shock to anyone who understands the

psycho-sociology of fandom. Some have argued that Caddell is not a "true

fan" because he's also a "marketer," but that's like saying one can't be both an academic and a fan at the same time. For the record, I'd also call myself a fan of Mad Men! We're all all multitudes within ourselves.

In his 'mundane' guise as Bud Caddell, media consultant, he's posted a fascinating account of how fan fiction emerged around Mad Man through the unlikely channel of Twitter and how this fandom, like so many others, faced legal challenge from the producers of the program they were hoping to help promote.

I am sure that I will lose cool points if I confess that the joys of Twitter have largely escaped me. Anyone who reads this blog knows that brevity is a virtue I do not possess and the idea of blogging at 140 characters at a time is not a hobby I plan to embrace anytime soon. I like to tell people that I am a marathon runner, not a sprinter, but the reality is I just don't know when to stop. But I've been following this story peripherally for a while and was glad to finally get a more detailed and systematic account of what happened. Caddell's account should be required reading for all fans and aca-fen but also for all brand executives and content producers.

As Caddell explains, sometime around the start of the second season of Mad Men, fans began to use the blog platform, Tumblr.com, to post a kind of advice

column, written in the voices of the program's characters, responding to questions from fans, capturing the twisted sexual and interpersonal politics of the early 1960s. Soon, some of these same fans migrated, in character, to Twitter. With a few days after Don Drapper (the ad man protagonist of the series) began tweeting, he had some 3000 subscribers to his update, and his Twitter feed was soon joined by others written by Peggy Olson, Pete Campbell, Betty Draper, Roger Sterling, and a dozen or so other characters -- primary and secondary -- from the series.

We can think of these tweets as fan fiction in its most spared down form -- these tweets

represented attempts to get inside the heads (or inhabit the bodies) of fictional characters and see the represented events from their perspective. Francesca Coppa has made the provocative argument that fan fiction might be understood as much as a kind of theater performance as it is a prose genre. (See her essay in Fan Fiction and Fan Communities in the Age of the Internet). So, lets think of what was going on here as a kind of performance art.

Initially, many assumed that the tweets were a new promotional device launched

by AMC and their digital advertising agency, Deep Focus. Deep Focus CEO

Ian Schaffer, after all, runs a blog which has enlightened things to say about social media and audience engagement around brands.

Caddell says that he himself initially believed the activity was a deft example of what brand guru Faris Yacob calls "transmedia planning" (Check out this blog post

where I account how the concept of "transmedia planning" has emerged in the brand realm in response to Convergence Culture's account of "transmedia storytelling.") Caddell created his own character, Bud Melman, so he could join the fun:

As an employee in the mailroom, he could have the curse and the good fortune of being invisible, which means I could tweet about what happened before or after the scene you saw on television.

Caddell, the industry insider became an unlikely fan advocate, when Twitter suspended the accounts of nine of the primary Mad Men characters, including Draper, Olson, and Joan Holloway, in response to a Digital Millennium Copyright Act "cease and

desist" notice from AMC's lawyers. Caddell created the website, WeAreSterlingCooper.com, (and the manifesto quoted above), in order to call attention

to this conflict between the fans and the network, not to mention to aggregate the various Mad Men feeds.

As an industry insider, Caddell notes, he was deeply confused by the industry's response to these practices. Mad Men's viewership had been declining sharply during the second season and there was every reason to think that these activities, small scale though they might be, were helping to generate fan interest and buzz again. The fans involved had offered to work with the series producers and promoters, seeking to better coordinate their efforts rather than creating brand confusion. As Caddell explains:

One element of entertainment and media that consumed me at the time as a marketer was the idea of what to offer fans to consume between commercial breaks, episodes and seasons. The twitter characters could provide other fans a way to play and interact between Sundays when the show aired. From a practical perspective, each single character by themselves was a novelty, but together they could weave an intricate web of conversations and events to follow.

Some sense of this potential was realized when Melman and some other fans staged a Twitter-based short story arc involving "a meeting at the Tom Tom Club for drinks and

shenanigans" just to show what could happen if they coordinated their efforts.

(Here, they start to sound more like the kinds of Role Play Game/Fan Fiction

writing activities that occurs in LiveJournalLand.)

So far, these overtures have had a chilly reception. Mark Deuze has suggested at

least two reasons why production companies get anxious around such activities:

the creative department's desire for creative control, the legal department's concerns about controlling copyright. Here, we can add a third: the promotional department's fears about losing control over their brand message. Of the three, the last is perhaps the most absurd, since in reality, these companies lost control a long time ago; the fans can do pretty much anything they want with these brands and with a high level of visibility and going after them is a bit like Brier Rabbit pummeling away at the tar baby. Yet, even pretty innovative companies are getting trapped in the internal politics around television production and promotion, incapable of forming meaningful partnerships with their most active and visible fans, and thus almost certain to start acting in ways that are going to leave them, to continue the metaphor, looking "stuck up".

As Caddell writes as a fan in the report's conclusions:

AMC saw most of us as stealing something that was theirs. When in reality, we were expressing our affinity for the characters and the show.

Shifting perspectives and writing as an industry insider, he concludes:

We shouldn't threaten fans with legal notices and we shouldn't isolate them. We should cultivate the relationships we're either lucky or gift to have and help them with their expression of their fandom. Brands should offer as much content in as many types to its audiences with the hopes that they feel to compelled to rearrange them and add novel elements to tell their own stories. We fight to insert ourselves in the conversations of real people, and that is exactly what happened with the Mad Men characters on Twitter. If we cling to this sense that we are the sole owner of creative work, we'll continue to isolate that work from the actual world and the human beings we work to affect.

Fans have consistently raced out ahead of content producers and brand executives in their understanding of the potential of "transmedia entertainment." They are testing new tools, moving into new communities, embracing new forms. Rather than seeking to silence or control them, creative agencies need to observe, document, and where-ever possible, join the game. Caddell's dual status allows him to quickly translate what he's learned as a fan into what his industry needs to learn. I just hope some of them are ready to read and take notes.

Thanks to Joshua Green for calling this report to my attention. Green, a CMS postdoc, and Madeline "Flourish" Klink, a CMS grad student, are listed as consultants on the report.

Capturing Cosplay: The Photographs of Brian Berman (Part Two)

Editor's note: this is my last post for 2008. I will be back after the start of the new year.

Last time, I shared with you a series of photographs of Furry fans taken by Brian Berman and encouraged us to reflect a bit on what they show or fail to show us about this particular subcultural community. To me, these photographs speak to a core issue in fan studies: the question of how we position ourselves vis-a-vis the subjects of our research. Put in its broadest terms, we see different things and say different things if we are writing about a community which we are a member of than when we are dealing with that same community as an outsider.

Brian is very explicit in his artistic statement and in his bio that while he is fascinated by these fan communities, he looks at them as an outsider, a non-participant. This does not mean that his photographs are necessarily hostile to the communities being depicted, but they do, to some degree, hold these fans at a distance. This is the strength of the images in many ways, but it is also what may make them more than a little disturbing to some of us who claim a much closer set of social and emotional ties to fan communities.

By way of contrast, I thought we might look at some of the videos we've been producing about Cosplay for Project New Media Literacies's learning library project. These videos, filmed at an anime convention in Ohio, reflect a perspective much more sympathetic to the fan experience. Indeed, many of the students who worked with us on these videos were themselves anime fans and some of them had a long history of cosplay. Our goal was precisely to escape the outsider perspective of many commercial documentaries about fans, to treat cosplay as a normal and valued mode of cultural expression, and to hopefully introduce these practices to young people who may not have found their way into the cosplay community before.

These photographs were taken by Brian Berman at Onnafest, Newark Gateway Hilton, Newark, NJ 2005.

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Anime Family

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Chris

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Mark and Holly

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Rebekah as Avian Firefly

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Patricia, Callie & Sonya

Brian Berman was born in New York City in 1971 and grew up in the suburbs of New Jersey. After graduating from both the University of Michigan in Ann Arbor and the School of Visual Arts in NYC he started shooting professionally in New York in 1996. He shoots for, and has been featured in, publications such as the New York Times, Esquire, Ojo de Pez, and Capricious Magazine. He has also been featured in shows at the Houston Photo Festival and Wallspace Gallery. The project featured here is part of larger project about how people fulfill a basic human need to fit in by creating their own subcultures. He does not watch anime or own a fursuit.

Letting the Fur Fly: The Photographs of Brian Berman (Part One)

A month or so ago, I got e-mail from Brian Berman, a photographer who often works with fannish subjects. Here's part of what Berman shared with me about the trajectory of his work:

Several years ago I was watching a television report about a group of men who get together once a year, show each other their vacuum cleaners, and then race the vacuums against each other to see who can pick up the most dirt. I was immediately riveted, for obvious reasons, and then rushed to contact the president of the club. I was convinced I had to photograph them. Two months later, while flying back from Los Angeles after having done the shoot, I knew I was on to something. Since then I have been to quite a few conventions/competitions (About fifteen or so). Some of the others include Taxidermy, Furry, Cosplay, Ventriloquism, Dog Disco etc. In the summer of 2007 I photographed at Anthrocon in Pittsburgh, Pennsylvania and the fall prior at Onnafest in Newark, N.J. These events are represented by the photos here. I really enjoyed these events and photographing the people that attend them.

The subculture that the participants created is extremely fascinating and something which I admire. It is as if it's their second family. It is an environment where people can create a new visions of themselves and find a place to fit in. At home they live their normal lives, and maybe they aren't happy with that, but at the furry convention they are a sexy tiger skunk or a vicious wolf. At a Cosplay convention they possess super hero powers. They can see through walls and leap over tall buildings. For the other 362 days of the year they exist anonymously on the periphery of their high school or at their jobs or within society in general. But, on that one weekend a year when the convention happens, they can be something completely different.

These photos act as a simple catalog of these unique events, the people that attend them and the worlds they have created.

Brian was willing to let me share these images with the readers of my blog.

I've struggled a lot with my own reactions to these images, which sometimes strike me as haunting, sometimes comic, sometimes highly sympathetic to the subjects and sometimes coldly distanced. I am very much reminded of the work of Diane Arbus, who similarly adopted an almost clinical gaze upon subjects who are often considered "freaks" or "outcasts." Arbus's work continues to evoke controversy because it is often hard to tell what she feels towards the people she photographs, but the very nature of being photographed by Arbus pushes these people from the fringes of society towards greater visibility. Arbus's photographs invite us to take a second look and in some cases, to see ourselves in people who otherwise would not garner that attention.

My sense is that Berman's photographs will spark debates among aca-fen and I see that debate as potentially very productive. Technically, these photographs are beautifully constructed and each one shows us a distinctive human personality underneath the costumes. Does the objective gaze of the camera necessarily leave us trapped outside or is it possible for us to see some of ourselves in these people? Do these images estrange us from these Furries (featured today) or Cosplayers (featured next time)? Or do they allow us to recognize the creativity and craftsmanship of their work, the ways that they draw together personal mythology to move beyond the more mundane aspects of their everyday lives? What do you see when you look at these images?

Today's images were taken at Anthrocon 2006 in Pittsburgh Convention Center, Pittsburgh, Pennsylvania.

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Dehner and Tank

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Firehopper

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Fisk Black and Shane LaFleur

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Phoenix D

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Smash

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Zig Zag

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Lucy

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Lucky Dog

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Moonshadow Luna

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Silk Paws

Brian Berman was born in New York City in 1971 and grew up in the suburbs of New Jersey. After graduating from both the University of Michigan in Ann Arbor and the School of Visual Arts in NYC he started shooting professionally in New York in 1996. He shoots for, and has been featured in, publications such as the New York Times, Esquire, Ojo de Pez, and Capricious Magazine. He has also been featured in shows at the Houston Photo Festival and Wallspace Gallery. The project featured here is part of larger project about how people fulfill a basic human need to fit in by creating their own subcultures. He does not watch anime or own a fursuit.

From Neil Gaiman to J. Michael Straczynski: News on the Julius Schwartz Lecture Series

Late last spring, we held the first in what we hope will be a continuing series of Julius Schwartz Memorial Lectures at MIT. Schwartz had been a founding figure in science fiction fandom and a influential editor at DC comics who was a key influence on the so-called Silver Age of American comics and on genre entertainment more generally. When he passed away, some of his friends put together seed money for us to start a series of public talks by key figures in the space of comics, science fiction, and genre entertainment. Our first speaker, appropriately enough, was Neil Gaiman, whose work spans comics (The Sandman), fiction (American Gods), cinema (Mirrormask), television (Neverwhere), the blogosphere, and much much more. Gaiman gave a memorable opening lecture on the nature of genre and its influence on the creative process, which is best known for an extended rift on how pornography and musicals follow similar conventions. It was inspired by Linda Williams' Hard Core, but Gaiman took it in his own idiosyncratic directions. As the evening continued, we had a great conversation, which ranged across his career, talked about some of the key themes in his work, and especially dug deep into his ideas about myth, storytelling, and popular entertainment. Anyone whose ever heard Gaiman knows he's a charming and engaging speaker with lots of interesting insights into cultural history and media theory.

In this excerpt from the event, Gaiman talks about his "pulp roots" and his ongoing relationship to genre entertainment

And here, Gaiman talks about the "dark" qualities of his children's fiction:

Gaiman was consistently this witty, engaging, and intelligent for the entire evening!

Too bad you weren't there!

Well, the good news is that CMS and New England Comics are offering you the chance to order a DVD of the Neil Gaiman lecture and discussion with most of the proceeds going to help fund future events in the Julius Schwartz Lecture series. You can order your very own copy here for ONLY $19.99.

We are already making plans for the second lecture in the series to be held on May 22nd at 7pm in Kresge Auditorium. Tickets will go on sale early next year.

This year's speaker is another transmedia creator – J. Michael Straczynski. Straczynski is best known for his role as the creator of the cult science fiction serial Babylon 5 and its various spin-off films and series. Straczynski wrote 92 out of the 110 Babylon 5 episodes, notably including an unbroken 59-episode run through all of the third and fourth seasons, and all but one episode of the fifth season. His television writing career spans from work on He-Man, She-Ra, and Real Ghostbusters through to The New Twilight Zone and Murder She Wrote. He followed up Babylon 5 with anothe really solid science fiction series, Jerimiah. In more recent years, he's enjoyed success as a screenwriter, most recently writing the script for The Changling, Clint Eastwood's period drama, and as a comic book writer, who both works on established superhero franchises, such as Spider-Man, Supreme Powers, Fantastic Four, and Thor, and creates his own original series, such as Rising Stars, Midnight Nation, The Twelve, The Book of Lost Souls, and Dream Police. He was one of the first television producers to actively engage his fan community online and has consistently explored the interface between digital media and other storytelling platforms.

This January, CMS will be hosting a screening series some key episodes from his television work, intended to revive awareness of the extraordinary contributions Straczynski has made to the evolution of American television.

I thought I would share her a passage from my forward to Kurt Lancaster's 2001 book, Interacting with Babylon 5: Fan Performance in a Media Universe, which spells out some of the cultural and historical significance of Straczynski's series:

Midway through Babylon 5's first season, in an episode called "And the Sky Full of Stars," Security Chief Michael Garibaldi picks up a copy of the newspaper Universe Today and the camera quickly pans over the various headlines on the cover. Some of the headlines refer to narrative issues raised on previous episodes; others introduce issues and topics that will surface more directly in subsequent episodes. What initially might seem like a throwaway detail -- a character reading a newspaper -- becomes an important turning point when we return to it for a second viewing. Of course, these headlines are only fully decipherable if you freeze-frame the image for closer scrutiny, and their full importance was made clear only through the ongoing Net and Web discussions of the series.

For me, this moment is emblematic of why Babylon 5 was such a remarkable experiment in television storytelling. First, it reminds us of the elaborate narrative planning that went into the production of the series. J. Michael Straczynski understood television as a long-form storytelling medium, and he planned and developed the basic story arc for all five seasons before the first episode was produced. His careful calculations certainly left him room to respond to shifting conditions (ranging from the loss of cast members to the perpetual threat of premature cancellation) and offered space for one-shot episodes. Such long-range planning also enabled him to build into the series elaborate foreshadowing and references to its history episode by episode. Not many television producers could have built plot details for the second season into a mid-first season episode.

Second, this moment suggests the degree of self-consciousness about media that ran through Babylon 5. The series' characters inhabit a world profoundly shaped by the flow of news and information across various channels of communication. They read about events that affect them in the newspaper or watch them unfold on television. They give interviews to reporters, and we watch as what they say is distorted to serve various agendas. They grumble over attempts to merchandise their identities as part of the ongoing propaganda and public relations warfare that shapes the complex intergalactic politics at the center of the series.

Third, the fact that these details are burried within the text, waiting to be discovered by the tacticla use of the VCR as an analytic tool and the collaborative efforts of Net discussion lists, points to the awareness and exploitation of fan competencies that transformed Babylon 5 into one of the most significant cult television programs since Star Trek. Like Star Trek's Gene Roddenberry, Straczynski understood the fans to be central to the program's success from the outset. Straczynski saw his fans as a group of opinion leaders to be courted through prebroadcast publicity and convention appearances, as a group of niche marketers and activist whose support could keep the program on the air during the rough times, and as students in an ongoing classroom where he could share his views about the production process and the aesthetics of television storytelling. Straczynski's relationship with fans was rocky. He was worshiped for his extraordinary productivity and personal vision and feared for his slashing flames in response to some fan comments. He at once sought to facilitate fan discussion and regulate fan speculations to avoid potential intellectual property issues. Yet whatever that relationship with his audience became, Straczynski sought to use digital media to directly and personally engage them, not just occasionally, but week in and week out.

Straczynski sought to validate the new styles of reading and interpretation that have been facilitated by the shifting media environment. The introduction of the videotape recorder and the Internet has significantly altered the informational economy surrounding American television. It is significant that Stephen Bochco's Hill Street Blues (1981-1987) was the first major success story of the videotape era and that David Lynch's Twin Peaks (1990-1991) was one fo the first new cult television series to develop an important Internet following. These series, with their ever-more-elaborate use of story arcs and program history, rewarded a viewer who carefully scrutinized the images using the freeze-frame function, who watched and rewatched the episodes on video tape, and who used the Internet as a vehicle for discussion with a larger interpretive community and the Web as a means of annotation. The succession of new media technologies since the late 1970s has encouraged the emergence of a culture based around the archiving, annotation, transformation and recirculation of media content.

Straczynski's genius was in recognizing the shape and potential of that new culture and in producing a science fiction series that rewarded these participatory impulses. He trusted his audience to ferret out information craftily hidden within the text, awaiting our discovery; he trusted the audience to make meaningful connections from episode to episode and season to season; he trusted the fans to be invested enough in the series to watch his ambitious story unfold and flexible enough in their understanding to cope with the complex shifts in character allignment. He made demands on the audience almost unprecedented in American television history, and for those of us who stuck with him over the five year run of the series, our patience and commitment were fully rewarded!

For these reasons, it is vitally important that media and cultural scholars look closely at Babylon 5, which seems, in retrospect, as rich an embodiment of what television storytelling can do in an age of media convergence as Star Trek represented the full potential of television storytelling in the network era. If you didn't watch Babylon 5, you missed something important."

Hope to see many of you at the event in May!

Fan Vidding: A Labor Of Love (Part Two)

In many ways, the emergence of these videos represents the culmination of a several year long process through which some in the fan vidding world have decided to come out out of their bedrooms and hotel suites and share what they are producing with the world. I wrote about part of this story in a forthcoming essay for Joshua Green and Jean Burgess's book on Youtube:

When a recent news story traced fan videos back to "the dawn of YouTube," many female fans expressed outrage. For more than two decades, a community, composed mostly of women, had been producing such videos, using two vcrs and patch cords, struggling with roll back and rainbow lines, when it seemed an act of sysiphian patience. Francesca Coppa (2007) traces the history of this form back to 1975 when a woman named Kandy Fong first put together slide show presentations set to popular songs for Star Trek conventions. Over the years, these fan vidders developed more sophisticated techniques as they embraced and mastered digital editing tools, constructed their own distribution channels, and defined and refined multiple aesthetic traditions.

Yet, even as other "remix" communities found a supportive home on YouTube, the community struggled with how public they wanted to make their practices. When I wrote Textual Poachers in 1992, the vidders were reluctant to talk and most asked not to be named. Fans were nervous that their works were vulnerable to prosecution for copyright violation from film studios, networks, and recording studios alike. They were also anxious that their videos would not be understood outside of the interpretive context fandom provided. For example, when a Kirk/Spock vid, set to Nine Inch Nails's "Closer," leaked onto Youtube without its creator's permission, its queer reading of the Star Trek characters as lovers was widely read as comic, even though this particular work was seen as disturbing within the slash fan community because of its vivid depiction of sexual violence.

Some vidders circulated their works through less visible channels, such as IMeem, often friend-locked so that they could only be accessed within their own close-knit community. Debates broke out on LiveJournal and at fan conventions as veteran vidders were torn between a fear of being written out of the history of mashup culture and an anxiety about what would happen if the Powers That Be (producers and networks) learned what they were doing. In Fall 2007, New York magazine (Hill) ran a profile of Luminosity, a leader in the viding movement, while fan vids were showcased, alongside the work of other subcultural communities, at a DIY Media conference hosted by University of Southern California.

As Laura Shapiro (2006), a contributor to the USC event, explained in a Live Journal post:

"However legitimate a vidder's fears may be, the fact is that the vids are already out there. The minute we put our vids online, we expose ourselves to the world...We can't stop people from sharing our vids without our consent or even our knowledge. We can't control the distribution of our own work in a viral medium....We also can't control other people's attitudes. New vidders arrive on the scene every day, without any historical context or legal fears, and plunk their vids onto YouTube without a second thought. They post publicly and promote themselves enthusiastically, and why not? That's what everybody does on the Internet, from the AMV creators to machinima-makers to Brokeback Mountain parodists to political remixers."

Shapiro's post to the Live Journal viding community suggests the complex creative, personal, institutional, ideological, and legal motivations which might draw such a historically sheltered subculture towards greater public outreach:

  • recognition of our history and traditions, academically and socially (new vidders learn, older vidders are venerated).
  • the opportunity to provide context and normalize our fannish work the way traditionally male fannish work is becoming normalized
  • the potential for vidders to connect fannish work with professional work, working professionally in the entertainment industry if they want to
  • more widespread appreciation and recognition of great vids and great vidders
  • the potential to generate widespread support for us in any legal battles we may encounter (joining forces with other DIY video communities, representation of the Electronic Frontiers Foundation, creation of legal defense funds, etc.)
  • the potential for cross-pollination or even unification of disparate vidding communities and the chance to connect isolated vidders with those communities
  • the chance to influence Big Media to create more of the kinds of TV shows and movies we value
  • the potential to influence the wider viewing world with themes and portrayals of sexual and gender equality, homosexuality, etc."

Shapiro's comments help to explain why the fan community has become increasingly public in promoting its agenda in recent years, including the emergence of the Organization for Transformative Works, which has taken on a range of projects, ranging from legal and public advocacy to the development of an online journal and participation in our efforts to promote New Media Literacies. These documentaries on vidding suggest one of the ways that fans can deploy new media platforms to help expand public awareness and understanding of the transformative potentials displaed in their remix practices.

Those of us at Project New Media Literacies were delighted to see what Coppa, Shapiro, and the others working on this project were able to accomplish. The filmmakers manage to represent a broad range of different source material, to showcase fans of different generations, to display a range of techniques, and to convey something of the spirit of the vidding community. It is great to be able to share a fan's eye view of this phenomenon without any of the exoticism that often surrounds dominant representations of fans. I love the way that the films move through many different voices rather than focusing on a small number of individuals. This is very consistent with our own interests in collaboration, collective intelligence, and community.

Teachers often complain that they lack aesthetic criteria for talking about what constitutes good or bad work in regards to new media production practices. In particular, as we've begun to integrate materials from participatory culture into the classroom, we find that teachers and students clash over the relative value of the examples selected and such clashes can often break down opportunities for discussion and learning. As Pierre Bourdieu notes, tastes are most often defended through the expression of distastes. We deflect criticism of our own tastes by launching into an attack on some one else's cultural preferences. Fans have long gotten bogged down in what I've described as the politics of cultural preferences. From without, fans are often isolated by a public which doesn't understand their tastes or how they choose to express them. From within, fans are often isolated from each other through clashes of tastes -- even among people who share a favorite book or television series, they may disagree over "ships" (that is, preferred relationships). For that reason, we were particularly eager to have a segment exploring how fans determine what constitutes a good or bad vid. Here, we get some understanding of the aesthetic judgments shaping vidding and in the process, we may learn to be better viewers and more informed critics of vids.

In the context of the NML Learning Library, these videos will become resources for classroom teachers, after school programs, and home schoolers. They will be explored through the framework provided by our new media literacies skills including in this case, appropriation, collective intelligence, and networking. When the learning library rolls out in the spring, we will include more than 30 challenges (clusters of resources and activities organized around the skills) and more than 80 videos produced either by our NML team or by outside collaborators like the Organization for Transformative Works or American University's Center for Social Media. These materials will provide raw materials for teachers and students alike to develop their own challenges and share them with the larger NML community.

Many of our videos center around fannish topics including vidding, cosplay, and animation. I'm hoping that fan communities may want to take on the responsibility to develop their own challenges which help introduce their innovative production practices to a larger public.

Thanks to Francesca Coppa, Laura Shapiro, and the others on their team for offering such a rich model for the value of this kind of collaboration between fandom and academia.

Fan Vidding: A Labor Of Love (Part One)

Project New Media Literacies has been collaborating with the Organization for Transformative Works to develop a series of short documentaries, designed for inclusion in our Learning Library, which explain the phenomenon of fan vidding. These videos have been produced by Francesca Coppa and Laura Shapiro, both long time contributors to vidding culture. Their stated goal is to introduce vidding to a larger public, whether in support of the classroom and after-school deployment of our resources for promoting the new media literacies or as a tool within fandom for passing along the craft and poetics of vidding to future generations or for that matter, as resources for teaching about participatory culture in undergraduate and graduate classes. We've been delighted by the level of enthusiastic support this project has received from the vidding community -- some of whom shared time with the production team via fan conventions and others sent in footage of themselves working in their homes. Over the next two installments, I am going to be sharing these videos with my readers. The videos are designed to be relatively self-contained, though in the context of our learning library, we hope they will eventually be linked with creative activities designed to encourage participants to try their hand at appropriating and remixing media content.

Here's some of Francesca Coppa's thoughts about the process of producing these videos:

We made these videos--well, like vidders; collaboratively. The OTW put together a project and together we brainstormed what questions to ask. I shot some footage, but we also sent cameras around (vidders are, after all, visually smart people.) Other people used their own cameras and interviewed their friends, and still others used webcams. Laura all did the hard work of editing; she's totally the rock at the center of this project. AbsoluteDestiny is a superhero; he did the audio-postproduction. We got our drafts betaed by our friends who are vidders.

We premiered all six segments in a show at Vividcon, 2008, and everyone seemed to like them. OTW is developing a vidding project page on the OTW site, and we hope to have them streaming there as well in the near future.

While these videos do not explicitly address the issue of gender and fandom, it should be clear from watching them what a high percentage of the people who produce and consume fan vids are female (women of all ages, professional backgrounds, and races), who work individually and collectively to sustain this particular set of remix practices. Francesca Coppa comments::

We were happy to showcase the female-domination of vidding (so rare and different from fan--and regular--filmmaking; still male dominated) and I think we do a pretty good job of showing some of the key ways vidders intervene in popular culture. I will say, too, that more and more, when I think about vidding, I shorthand it as "It's the network, stupid." I think the network of vidders--who are mostly women willing to teach other women the technical ins and outs, to share practical information and expertise--is really inspiring. I think women really need to see other women as filmmakers and artists. I know I would never have dared to think about making these OTW/NML videos if I hadn't had someone sit me down in front of a computer a few years ago and say, "No, really, it's not that hard. I'll show you how."

I hope middle and high school girls will see these videos and think--I want to do that! That looks like fun. *g*

Race in Digital Space (Revisited): An Interview with Sarah N. Gatson (Part Two)

Your work on Buffy Fandom, specifically the Bronze, explores the ways that online communities empower some participants at the expense of others. What lessons might we take from this research which would help us to better understand the ways that racial exclusion operates in fandom?

Last week I was reading the N'Gai Croal commentary on the Resident Evil 5 trailer - I read both his interview with MTV and the online discussion that followed, and I think that the interchange is a good representative of the ways in which a fandom community (or in this particular case, a fandom public sphere or audience) exposes its multiple boundaries The dominant themes therein were 1) that talking about race is racist, 2) that Croal and anyone else that saw anything racist about the trailer were, in addition to racist, unhealthily focused upon race and/or crazy, and 3) that if the trailer did contain disturbing racial imagery, it was not the intent of the designers, and thus those who did see such imagery should either ignore it, or forgive, forget, and move on, since the fault of seeing it was their own problem. While Croal kept making the point that he was talking about the trailer, not the game (which no one had seen or played), and that he was talking about it in its larger cultural context, the general exhortation to "move on" from race was repeated quite a bit.

This audience response contains several classic narrative points in what we might call the post-civil rights or indeed post-racial era, discussed in #1 above, that critical race scholars have identified. 1) Rearticulation of race and racism (Omi & Winant; Feagin; Bonilla-Silva; Moore); 2) Innocence/Intent (Moore) (usually of whites, but in the commentary responding to Croal it is extended to the Japanese game designers, as if Japan has no history of its own racial and ethnic constructions); and 3) Rearticulation of objectivity. Critical race scholars argue that the frame that only racists see race functions to turn the legal notion that race is a suspect class on its head by decontextualizing it from its historical and legal intent.

This whole framework can be seen in this statement from one of the responses to Croal: "Well, how about you flip that around and consider the possibility that you are trying to make something out of nothing. Maybe these gamers don't see the racism because they aren't racist and they don't see it as an issue of color. If you want to know what is keeping racism alive in America, then I suggest you start by looking in the mirror and build from there."

Croal and a few members of the audience/fandom address this framing of the issue several times in the course of the discussion, although the dominant narrative likely remains the take-away message, as the bulk of the comments remain in the post-racial frame. The discussion is itself an example of a great deal of discussions about race in the U.S. - people mostly talking past each other with a distinct lack of empathy - I saw the exact same narratives played out during the recent election, particularly in comments responding to Obama's speech on race that appeared online at the New York Times, with one of the most mind-boggling (to me, a biracial person whose family members don't seem to be all that angst-ridden about having discussions about race and racism) being a comment that Obama was a horrible, horrible person for talking about his grandmother's having told him about her own fears of black men. That outing her in this way was disrespectful.

That this is a framework reflective of available cultural narratives, and not something which naturally resides in people based on their group memberships per se is reflected in that comments in the critical race frame are made by whites, and comments in the dominant racial frame are made by non-whites,

Michelle says:

July 22nd, 2008 at 2:07 am

Hello,

Im black...I've seen the trailer... It is a video game; if you dont like it don't watch it or play it! Maybe you, instead of writing about a video game trailer, you should be discussing something important like the AIDS problem in Africa or anything else of importance in the world. Games are for fun; an escape. Nothing else.

Sucka.

This comment also reflects the frame I noted above that entertainment media, being non-serious, does not matter. Anything goes because it's "for fun," and to "escape" the real world where serious and "important" problems occur. This frame is addressed by some in the discussion, as they argue that media is art, and games involve artistic expression, and thus have cultural meaning, which is as appropriate an arena for serious discussion and deconstruction as anything else.

It is well established at this point that the highest rated television shows among African-Americans are often the lowest rated shows among white Americans and vice-versa. (A notable exception are reality television programs, such as Survivor and American Idol). What are the implications of this data for the future of fandom? Are there things that fan communities might do to become more racially diverse? And is this even the best response to this configuration of tastes and interests?

I'm reminded how integration is defined by whites (10% black) and by blacks (50% black) (see Larry Bobo's work on residential integration). I'm also reminded of Herbert Gans's argument that people are entitled to the culture they want. That we value different media because we have different taste cultures shouldn't be either surprising or problematic per se. I think it becomes a problem when, in part because we're mainly talking about commercial products, taste cultures reflective of smaller and/or less powerful parts of the overall potential audience don't actually get to reach the audiences that are entitled (in Gans's terms) to access those media. The Tyler Perry empire is an interesting phenomenon - his media is extremely popular in the African-American community, and within that market segment, he dominates stage, TV, and film; he's a mogul, and in "mainstream" venues like Entertainment Weekly, his success has come as quite the shock, although his stage work has a deep connection to the historical "chitlin' circuit." Obviously, his success reflects not just an existent market for black multimedia, but a change in the buying power of those who make up that market - this segment can support not just media, but multiple forms of media, and increasingly expensive media. It's one thing to have your market segment and "mainstream" audiences buy your work (see hip hop); it's another to gross $5,000,000 on one play in 5 months in one city when the vast majority - if not all - of the audience comes from one group. These are market concerns that producers are certainly paying attention to. As I suggested above, I don't think audiences are necessarily as segmented as we are when we are talking about things like residence - media flows more freely than does real estate. Perhaps the most a particular fandom community might do in terms of diversity is recognize that freer flow, and not police their boundaries quite so vehemently when it comes to discussions of race, gender, sexuality, class, etc. vis-à-vis their favorite media products.

You've written an essay explaining the ways you draw on your own autobiography to inform your pedagogy about race across a range of academic subjects. How would you mobilize your autobiography to talk about race in a course on fan studies?

Okay, here I guess I should provide an autobiographic brief, so here are some possibly relevant facts about me: I am a 39-year-old, heterosexual, biracial African American woman, nominal Unitarian, sociologist who is 8 1/2 weeks post-partum with my first child, and married to a white man. I was born and raised in Kansas City, MO, attended college in Iowa, and graduate school in Illinois. I now live in Texas. I'm about as Midwestern (and I'd like to deconstruct that identity with you when you have the time) as you can get, although I am also fairly well-traveled and not particularly "small-town," and due to my advanced degrees, part of a statistical elite. I was raised, by both my parents, as a feminist, and self-labeled as such before the age of eight. I'm a geek, and get my original fan cred mostly from Trek and comics. This is what you get when you're raised by Linc and Julie in their real world sci fi/comic fan, history/political science major, social worker incarnations. Or something.

Anyway, this is the answer in which I get more ranty, and less academic. A while ago, I was reading an article about the Sabbath in Israel, and I was struck by the following, "Who talks of 'public culture' anymore? Everybody talks about popular culture, but ours is the era of segmented markets, when hip-hop fans share no common ground with, say, OC addicts. Communitarians talk of civil society, but the voluntarism and community activity they demand is (and ought to be) local, not national; there's no obvious way to bring all those Knights of Columbus councils and bowling teams in contact with each other."

This part in particular is what chapped my hide: when hip-hop fans share no common ground with, say, OC addicts.

Because. You know. I think that's a creation of marketing and market research which, I think, is like a lot of survey research - people are more likely to be forced into boxes, and those boxes are more likely to be reified into mutually exclusive categories, when you only have boxes to check, and when your analysis is driven by a methodology (e.g. regression analysis) that forces you towards parsimony. It's not that there aren't patterns and segments, but I think a lot of that may be overdrawn... I mean, if I have to read one more article about fanboys that ignores the documented history of the myriad of ways in which women have participated in the fan-culture of the supposedly male bastion of science fiction, I may have to hit someone with my shoe. I think this Slate author is ignorant of fandom in general, and did the thing that many do - looked at the surface of hip-hop and The O.C., and decided he knew who the actual audience is for each, and that never the twain shall meet (and he also ignored the already widely documented potential of the Internet to bring together Knights of Columbus bowlers). That's easy to do when the face of the product is fairly homogeneous, but from this example alone, it seems to me that he never talked at length with any hip-hop or O.C. fan - just on my LJ flist alone I can name five people who like both of these things. I myself have been known to put Missy Elliot, the Dixie Chicks, Bob Marley, and The Clash in the CD player (yeah, I don't have an iPod) while I read back issues of X-men. It's possible that I am just weird, and that I just hang around with weird people, but as a researcher, I prefer to think we should at least investigate audiences before pronouncing who likes what and who doesn't talk to whom...

I suppose, then, I would mobilize my autobiography and the autoethnographic technique - in the same way I already do - to question the clear-cut boxes of market segments and fandom identities. Both of these ways of seeing the audience are focused upon a concern with boundaries - on the one hand, the audience is defined by outsiders (the market researcher) and on the other the audience is being defended from outsiders by those on the inside (the fans), race is ultimately about group boundaries as well. Examining how these three concepts interact and overlap would, I think, be useful in a course on fandom.

I am seeing more and more stories out there discussing Barack Obama's

background as a fan (someone who cites Star Trek in casual conversations, who reads comics, who enjoys Harry Potter, etc.). What kind of role model might Obama represent as we rethink the relationship between race and fandom? How does this geek image connect to historical constructions of black identity in the United States?

Hmmmm. I think the relationship between race, media and fandom, like that between gender, media and fandom, is very interesting - again, media constructions of media geeks tend to be dominated by images of white heterosexual men, and my personal favorite media-geek-media (is that a word???) are those that acknowledge that reality, and comment upon it. Free Enterprise's Eric when he says, "Robert. Dude. Great party but... where are all your friends of color?" The same film's Claire, who takes down Robert in the comic book store for assuming she's buying a comic for her boyfriend. Chasing Amy's Hooper X, the gay black comic artist who must front a particular black identity to be taken seriously. Currently, I'm sort of in love with The Big Bang Theory, as it's peopled with academics who are media geeks, even if it mostly does replicate the fanboy stereotype... I have conversations like those guys do, that start in my professional jargon and end in letting everyone know that Ho-ho's are a vital part of my cognitive process. In a subculture that is into dressing up as our favorite characters, Black geeks usually have Uhura on one end, and Urkel on the other - liking geeky pop culture is different than getting any kind of cred by actually being a geek. But really, Wu-Tang Clan is pretty damn geeky if you ask me, especially The Rza. I mean. Wu-Tang Clan. Let's announce our geekstyle love of subcultual fandom in a more blatant way!

Geek and Black are not normalized co-identities, but really, if geeks' specialized knowledge is more or less impenetrable to outsiders, who's geekier than Samuel R. Delany?

Have we ever had a geek president? The intellectual aspects of geekitude (geekness? geekosity?) have certainly always (okay, mostly) been present in the oval office. But there's a certain aspect of pop culture savvy to being a geek, however much we might be marginalized by the, um, extremity of our fandom love. If Barack Obama's election says something about deconstructing aspects of political power as white, it says just as much about deconstructing elite intellects as bastions of whiteness, and deconstructing the geek as a white's only identity...

Sarah N. Gatson is an Associate Professor of Sociology at Texas A&M University-College Station. She earned her B.A. at Cornell College in 1991, and her M.A. (1992) and Ph.D. at Northwestern Univserity (1999). In addition to her work on Internet community (Interpersonal Culture on the Internet - Television, the Internet, and the Making of a Community, with Amanda Zweerink, The Edwin Mellen Press, 2004), she collaborated on a NIH/NIDA-funded project looking at Computer-Mediated Communication as it intertwines with Rave and Drug-using subcultures, which has just been released as a book: Real Drugs in a Virtual World: Drug Discourse and Community Online, edited by Edward Murguia, Melissa Tackett-Gibson, and Ann Lessem (Lexington Books). Her research interests are centered on how people organize themselves in terms of community and citizenship. Her graduate work focused upon gender and race as they intersect with these processes, their significance as cultural systems, and as ideologies that permeate all our lives. Her work has moved back and forth from a focus on policy and law, and thus the more formal process of citizenship, to a more generalized focus on the micro- to macro-level processes of identity, community, and citizenship, and the connections between these processes. Some of her work has been published in Contemporary Sociology, Law & Social Inquiry, Research in Community Sociology, Qualitative Inquiry, Qualitative Research, and Feminist Media Studies. Currently, she is a collaborator on a project whose focus is the development of scientific learning and professional communities and future scientists, particularly focusing on access to education, mentors, and scientific networks for underserved segments of the population. Innovation in both offline and online methods to increase access are being explored. This project currently has NSF funding as a Research Experiences for Undergraduates site, a Research Experiences for Teachers site, and a Bioengineering and Bioinformatics Summer Institute site, and NIH funding as an R25 site to increase diversity in research personnel, and is housed at the TAMU College of Veterinary Medicine, Department of Physiology & Pharmacology. Her teaching interests include the sociology of law, race and ethnicity, popular culture, qualitative methodology, marriage and family, and the introduction to sociology; all her course are framed with attention to intersections of race, gender, class, & sexuality.

Race in Digital Space (Revisited): An Interview with Sarah N. Gatson (Part One)

"In Cyberspace, nobody knows your race unless you tell them. Do you tell?" Several years ago, I put this slogan on a poster advertising an MIT-hosted public forum about race and digital space. The resulting controversy was an eyeopener.

Like many white liberals, I had viewed the absence of explicit racial markers in cyberspace with some optimism-seeing the emerging "virtual communities" as perhaps our best hope ever of achieving a truly color-blind society.

But many of the forum's minority participants-both panelists and audience members-didn't experience cyberspace as a place where nobody cared about race. Often, they'd found that people simply assumed all participants in an online discussion were white unless they identified themselves otherwise. One Asian American talked of having a white online acquaintance e-mail him a racist joke, which he would never have sent if he had known the recipient's race. Perhaps covering up for his own embarrassment, the white acquaintance had accused the Asian-American man of "trying to pass as white." Even when more than one minority was present in a chat room, the forum participants said, they didn't recognize each other as such, leaving each feeling stranded in a segregated neighborhood. If they sought to correct ignorant misperceptions in online discussions, they were accused of "bringing race into the conversation." Such missteps were usually not the product of overt racism. Rather, they reflected the white participants' obliviousness about operating in a multiracial context.

Perhaps when early white Netizens were arguing that cyberspace was "color-blind," what they really meant was that they desperately wanted a place where they didn't have to think about, look at or talk about racial differences. Unfortunately, none of us knows how to live in a race-free society. As Harvard University law professor Lani Guinier explains, "We don't live next door to each other. We don't go to school together. We don't even watch the same television shows." Computers may break down some of the hold of traditional geography on patterns of communication, but we won't overcome that history of segregation by simply wishing it away.

This passage comes from an essay I published in Technology Review in 2002. (The article still periodically generates whole class sets of angry letters when it gets taught at various universities. Almost no one wants to accept that the taken-as-given "color-blindedness" of cyberspace could be anything other than the realization of Martin Luther King's Dream.) The forum the article describes was held four or five years before that and was intended to foreground the relative lack of research on race and cyberspace.

Yet, I fear that the same conversation could be held today (though I am less likely to make the same mistake in my framing of the event) and despite some ground breaking work on race in digital spaces by writers like Anna Everett and Lisa Nakamura, among many others, there is still far less scholarship about race in digital theory than there is about gender, generation, or sexuality. You should certainly check out Anna Everett's edited collection, Learning Race and Ethnicity, which is part of the MacArthur Digital Media and Learning book series and can be read for free online.

This gap between gender studies and critical race studies looms especially large in research on fan and geek culture, as was suggested again and again in the conversations we held here last year about "Gender and Fan Culture." I've been struggling ever since to try to figure out the most productive way to open this blog to conversations around this topic. All suggestions welcome.

Knowing of this interest, Robin Reid, a participant in those discussions, recently introduced me to a colleague of hers, Sarah Gatson, whose work straddles fan studies, digital theory, and critical race studies, who is currently organizing a conference on race and digital media, and who is co-editing with Reid a forthcoming special issue of the Transformative Works and Culture which tackles this topic.

Here's the call for papers for Gatson's forthcoming conference:

Race, Ethnicity, and (New) Media April 30-May 2, 2009

The Race & Ethnic Studies Institute at Texas A&M University convenes a symposium every other year, and the proposed theme for the 2008-2009 year is Shifting Terrains: Inequalities in the 21st Century, and the symposium itself is to focus on Race, Ethnicity, and (New) Media. The explosion of work on New Media (including the Internet, mobile devices, Web 2.0) and the juxtaposition and overlap between 'old' media (radio, television, film, and mass-print media) and New Media is a rich field of cultural production and scholarly research in which scholars of race and ethnicity have not been particularly well-represented. However, there are cutting edge scholars who do indeed explore various aspects of race/ethnicity and (New) Media (including audience/fan studies, representations of racial and ethnic identities in a variety of media, identity-focused online communities, etc.). We invite such scholars to submit papers with the intention of presenting work that deals with these topics during a 2 1/2 day interdisciplinary symposium, with several keynote speakers, including Dr. Lisa Nakamura and Dr. Henry Bial. We intend that a number of these papers will be compiled into an edited volume intended for publication, and that all papers and participants will have the opportunity to upload their papers on our developing interactive website for scholarly exchange on working papers.

500 word abstracts or full papers of no more than 8000 words (including notes and references) should be submitted to: gatson@tamu.edu and resi@tamu.edu by December 31, 2008. Submissions will be reviewed by an organizing committee, and authors will be notified of acceptance/rejection by March 15, 2009.

In the following interview, Gatson spoke with me about the current state of research on race and new media, about what critical race studies could contribute to our understanding of fan culture, and about how Barack Obama is transforming our understanding of the "black geek."

You are currently organizing a conference on "Race, Ethnicity, and (New) Media." Almost a decade ago, I was part of a group at MIT, UCSB, and USC which organized a series of similar events on "Race in Digital Space." There has been a massive amount of research and reflection on digital media over that decade. Why do you think there has been relatively little reflection on the place of race in the new mediascape?

A recurring myth is that the online world is essentially color-blind. As the classic cartoon explains, "in cyberspace, nobody knows you are a dog." What is wrong with this argument? Why do you think it carries such persistent force?

I think this second question is the beginning of an answer to the first. Since I think that discursive and narrative frames have some influence on how people understand things - especially new things with which they may actually have very little direct experience - the insertion of the color-blind (or post-racial) discourse into the online context is important. On the one hand, color-blind discourse has as one of its often implicit foundations the idea that racial identity in particular is or should be invisible. This idea is obviously rooted in the discourse of the civil rights movement itself, but its use after the last successes of this movement in 1968 has arguably (as pointed out in the now classic work of Michael Omi and Howard Winant, Racial Formation in the United States) been turned on its head (or, rearticulated in Omi and Winant's terms). Instead of focusing on race and what it does (what we make it do, what it does to us) in the real world, we are told not to focus on race because in an ideal world, it does not (should not) matter. Cyberspace, as in some ways it is the ideal "ideal world" (this is arguably one of the two dominant narratives about cyberspace), fits very well with this post-racial/civil rights discourse. I think that sometimes we don't want the problems of the "old world" invading our shiny new cyberspace, especially when so much of what many of us ordinarily do online involves leisure and entertainment.

Most often considerations of race and new media get subsumed into discussions of the digital divide. What do you see as the limitations of this framing of the issues?

Obviously issues of access to media are important, especially when we are talking about access to the creation and dissemination networks involved in the processes of media production. While it is understood generally that new media technology - being both expensive and powerful - is pervasive, its relative lack of penetration into and use by racial minority communities, some of the most prominent research on the digital divide however (e.g. Van Dijk's most recent book) is fundamentally disconnected from the vast literature on race and ethnicity. The digital divide framework in one sense replicates one strand of race/ethnicity theory (I think it tends to be more grounded in assimilation theory), but does not engage with more contemporary theories.

When I hosted the "Gender and Fan Culture" conversations last summer, there was a persistent agreement that the field of fan studies needed to address issues of race, though we could find few examples of scholarship which did so in any systematic way. What do you think critical race studies would contribute to our understanding of fandom? And conversely, what do you think an understanding of fandom would contribute to our understanding of the way racial identities operate in the online world?

I think the starting point for a fruitful discussion between these two research agendas would be first and foremost understanding fandoms as bounded groups (with more or less permeable boundaries). A crucial component of critical race theory (which is influenced by black feminist theory) explicitly examines the interplay between salient identities, how they interact, and how they are prioritized in macro and micro situations, by both those who hold the identities, and everyone else. Like any other group-identity, one's membership in a fandom may have more or less salience given a particular situation. While one might assume that a fandom identity takes the ultimately salient position in a fandom space, what exactly might that fandom identity entail, and who is to say what is the "appropriate" salience a fan's other identities should take in that fan-expressive space? Not talking about race, gender, class, sexuality - or being pressured not to do so - in a fandom space ends up offering a "generic" or "normalized" fan. If that fan is generic, what has typically been the go-to generic fan identity? The fanboy, who also has a presumed race, class, and sexuality, right? We're being disingenuous if we pretend that this isn't so.

Going online, we have to make decisions about self-presentation and identity in more purposeful ways than in offline situations. At least initially, we control a great deal more information about ourselves when we decide to go online - we may even present ourselves in anonymous ways not available to us offline (while letter-writing and graffiti are in many ways analogous to anonymous posting, the opportunities for near-thorough anonymous synchronous discussion are unique to cyberspace). However, those self-presentations still involve our offline identities, both those aspects we have more control over, and those we have less control over. Assuming either that these selves are or should be shed before entering into online space, or fandom space, or indeed online fandom space, is highly problematic.

Sarah N. Gatson is an Associate Professor of Sociology at Texas A&M University-College Station. She earned her B.A. at Cornell College in 1991, and her M.A. (1992) and Ph.D. at Northwestern Univserity (1999). In addition to her work on Internet community (Interpersonal Culture on the Internet - Television, the Internet, and the Making of a Community, with Amanda Zweerink, The Edwin Mellen Press, 2004), she collaborated on a NIH/NIDA-funded project looking at Computer-Mediated Communication as it intertwines with Rave and Drug-using subcultures, which has just been released as a book: Real Drugs in a Virtual World: Drug Discourse and Community Online, edited by Edward Murguia, Melissa Tackett-Gibson, and Ann Lessem (Lexington Books). Her research interests are centered on how people organize themselves in terms of community and citizenship. Her graduate work focused upon gender and race as they intersect with these processes, their significance as cultural systems, and as ideologies that permeate all our lives. Her work has moved back and forth from a focus on policy and law, and thus the more formal process of citizenship, to a more generalized focus on the micro- to macro-level processes of identity, community, and citizenship, and the connections between these processes. Some of her work has been published in Contemporary Sociology, Law & Social Inquiry, Research in Community Sociology, Qualitative Inquiry, Qualitative Research, and Feminist Media Studies. Currently, she is a collaborator on a project whose focus is the development of scientific learning and professional communities and future scientists, particularly focusing on access to education, mentors, and scientific networks for underserved segments of the population. Innovation in both offline and online methods to increase access are being explored. This project currently has NSF funding as a Research Experiences for Undergraduates site, a Research Experiences for Teachers site, and a Bioengineering and Bioinformatics Summer Institute site, and NIH funding as an R25 site to increase diversity in research personnel, and is housed at the TAMU College of Veterinary Medicine, Department of Physiology & Pharmacology. Her teaching interests include the sociology of law, race and ethnicity, popular culture, qualitative methodology, marriage and family, and the introduction to sociology; all her course are framed with attention to intersections of race, gender, class, & sexuality.

Obama: The Candidate For All Platforms

Whew! I am still trying to collect my thoughts after the Obama victory last week, which has come during a particularly hectic period of the term for me. I haven't been able to keep pace with the journalists and professional pundits who have already written much of what I might have had to say, but I did promise you folks a few reflections. I've been traveling around the country in recent weeks, giving talks on the relationships between politics and participatory culture. A key theme of the talks has been that political campaigns, much like wars, pushing existing technologies to their breaking points and often give rise to innovations and experimentations which have a lasting impact on our mediascape. This has certainly been the case this go around where Obama has been the man for all platforms -- a campaign which was as comfortable on YouTube or Second Life as it was on network television (think about that final informercial, for example) and more importantly, understood the political process through a lens of media convergence, seeing old and new media, grassroots and corporate media working hand in hand to shape his public image and the campaign messages. The Obama campaign broke so much new ground (in the use of user-generated content, social networks, mobile technologies, and game-based advertising, in particular) and set new records (in the use of the web to raise money or track supporters). Digital media were absolutely central to his much praised "get out the vote" efforts and critical to his ability to court younger voters. By contrast, the McCain candidacy failed across all platforms -- not exploiting fully the potentials of new media and often, getting hurt by its mismanagement of traditional media (Think about Sarah Palin and Katie Couric).

The New York Time's David Carr and Brian Selter ran an especially strong article about "campaigns in a web 2.0 world" in the final days of the campaign, which perfectly describes the interplay of media platforms which shaped this election cycle. Here's a few highlights:

  • "We should be careful of these zero-sum games where the new media drives out the old," said Andrew Heyward, a former president of CBS News who consults for the Monitor Group. "I think what we see is growing sophistication about making the channels work together effectively."
  • "What is striking here is not the dominance of any one medium, but the integration of various channels," said Lee Rainie, the director of the Pew Internet & American Life Project.
  • "I think that this time around, campaigns got used to the fact that anything that they put out there could be pirated, remixed, mashed-up and recirculated," said Henry Jenkins, a professor at the Massachusetts Institute of Technology. "It is a much more rapid environment."
  • "At a time when almost anyone can check voter turnout in certain neighborhoods in Cuyahoga County, I don't think everyone is going to sit there and wait to be spoon-fed the election results in the order Brian Williams thinks is appropriate," said Joan Walsh, the editor of Salon, referring to a closely watched county in Ohio.
  • This last comment seems especially cogent. I was struck watching the election returns on CNN by how little the networks recognize that they no longer have a monopoly on information. Again and again, they were showing state-wide returns which were relatively meaningless without drilling down to explain what districts were reporting and what their previous voting patterns have been. One consequence of the Democrats having run in all fifty states during the primaries was that the news has already educated many of us about the local specifics of many of these districts and we know to be skeptical if the returns reflect a particularly skewed sample of the state. There was for example a moment when Texas was running something like 51 McCain- 49 Obama and it is clear in hindsight that this must have been heavily skewed towards returns from Austin and San Antonio, yet the newscasters were giving us no way of knowing what we were looking at. Anyone who was watching simultaneously with a wireless laptop in their hands could find very sophisticated data on a precinct by precinct level emerging in real time, making some of the information delivery functions of cable news more or less obsolete.

    But it's not clear the anchors really understand how porous the information environment was. At one moment, CNN had just announced the results from Ohio, which produced wild cheers from Grant Park, where the Obama supporters were gathered, and the newscasters were asking whether the people there understood what this meant. (Of course, the newscasters themselves were being coy about the full implications of this moment, since they did not want to declare Obama the victor before voting closed on the west coast, and so they were hinting but not saying that Ohio was the end of any hope for McCain's candidacy.) But, in a year where people have had unprecidented access to state by state, day by day polling, and where there have been countless news stories about every "battleground" state, it's hard to imagine anyone in Grant Park didn't know exactly what the Ohio outcome meant for their guy.

    At another moment, they suggested that the televisions were turned off at McCain's headquarters so no information was getting through. Come on! Has anyone at CNN heard about cell phones, blackberries, and wireless internet connections? The point is that the networks are going to need to start thinking about what their function is in a world where a growing number of people are processing election returns through multiple platforms rather than one where the only information they are receiving is streaming through cables into their televisions.

    Then, there were all of the new devices the networks were using to display their results. Some of them -- like the manipulable maps we've been learning how to use all year -- have started to develop their own rhetoric and serve specific functions. Though much parodied on places like The Daily Show and Saturday Night Live, I love the ways the news has created new ways to visualize contingencies and hypotheticals, running through different game plans. This device was at its strongest when they were trying to show -- but not state directly -- that McCain had lost the election even before returns came in from California and the Pacific Northwest.

    The much publicized use of "holographic technology" by CNN, on the other hand, seemed like a display device with no clear function: what new information value was conveyed by having the ability to look at remote reporters from every possible angle? So far, we don't know. Isn't the point of having the reporter be on the ground that we can see the context where the events is ocurring? So what happens when we send them into a tent, cut them off from the crowd, and "beam" them back to CNN? Isn't the point of the use of holography for distanced communication that it allows participants to feel a stronger sense of telepresence? But then what happens when the anchor and the reporter are both still staring at a monitor and the 3d effect is layered in for the audience only?

    And of course the newscasters couldn't decide which metaphor was operating. Early in the evening, when it was first displayed, I said to my wife, "Obama-Wan, You are Our Only Hope!" and no sooner were the words out of my mouth then the announcers was making her own Princess Leia jokes. And that metaphor really did capture the texture of this new device which was still more than a little patchy. But later, they started cracking jokes about the transporter in Star Trek, which seemed to this fan boy to be particularly bad news. Any time a transporter signal has been this broken up, it's been early warning of an impending red shirt death, their atoms scattered rather than collected by the technology.

    Late in the evening, though, we saw television do what television did best. It was an extraordinarily powerful moment when the news anchors called the election for Obama and we cut to the faces of the people in Grant Park -- including tears streaming down Jesse Jackson's face, Oprah's joy, the wild excitement of his young and minority supporters -- or when we saw Martin Luther King's daughter struggling to be heard over the background noise of the choir at Ebenezer Baptist Church in Atlanta. What television communicated so well was the immediacy of the experience, the social connection we felt with people across the country and around the world, and all of the emotions which surrounded this moment of political transformation. People who only followed the data on line missed the intensity of that experience. In my discussions at the Center for Future Civic Media, we often have debated whether civic engagement is a structure of information or a structure of feeling. CNN seemed to lose the battle to the internet in terms of providing meaningful access to information but it won the war in terms of offering us a shared emotional experience which may be vital to connecting the nation together in the wake of hard-waged campaign.

    Ellen Hume has shared with me a particularly rich site which gathers together the front pages from newspapers from around the country and across the globe the morning after Obama's victory. It's a great resource for teaching, since it allows you to see how the same news gets a different spin depending on the headline and imagery used.

    So what happens next? Will Obama deploy the convergence between old and new media as effectively to govern the country as he did to campaign for office? More and more, we see presidents in continuous campaign mode, trying to build public support behind their policies and preserve their public approval ratings between election cycles. Will we see Obama tap his social network of supporters to organize collectively when Congress balks at his legislative agenda? Will he use the web to gather collective intelligence about public policy issues and to conduct "national conversations" about core challenges confronting the country? Some hints may be seen at the Change.gov site which the Obama transition team put up the day after the election. "The story of the campaign and this historic moment has been your story," the website states. "Share your story and your ideas, and be part of bringing positive lasting change to this country."

    If this is the first step in the process, it already suggests a desire for real input from diverse groups and a commitment to transparency which will be a breath of fresh air after the secrecy culture and executive privilege claimed by the Bush administration.

    Is Obama now America's most powerful fan boy? Early returns suggest that it may just be the case: there are so many stories now about the Obama family voting on American Idol and reading the Harry Potter books together. The President-Elect is rumored to know how to give a Vulcan salute (to Leonard Nimoy no less), to drop casual references to Star Trek and other science fiction and comics texts into conversation. He's even alleged to have attended San Diego Comic Con one year. Of course, some of his street cred as a fan was damaged by a story in Newsweek during which he was qouted as comparing Michelle's belt buckle to "Lithium Crystals." Any Star Trek fan worth their salt monster knows that should be "Dilithium Crystals." We can only hope that the reporter misunderstood what he said but if so, he should demand an apology for the slander it poses to his fannish reputation. Let the fun begin!

    Be sure to check out the new blog and website for the Center for Future Civic Media.

What Would You Say to The Corporations?

One of our CMS grad students, Flourish Klink, has taken the opportunity to speak to some media companies about fan fiction, and she's looking for input. She asks:

What would you say to the people who own the stories you write fanfic for?

I'm going to have a number of opportunities in the future (some of them in the immediate future) to talk to media companies, the people who set policies about how their company views fanfic. To them, I'm a window into the fan community. I'm an expert. I'm a chance for them to learn more about what we all do. But I don't want this to just be about what *I* think. I might forget something that's important.

So what would you like to say to the corporations? What would you tell them about how they can work with fans? What would you explain to them that they don't understand? How would you suggest that they balance their interests and yours? I want to know. And if you tell me, I might be able to pass them on.

You can reply here or at the appropriate post on her weblog.

Aca-Fen Raise Their Banners High: Transformative Works and Culture

This week, the first issue of a new online, open source journal, Transformative Works and Culture, emerged, offering what promises to be an exciting new space for the work of my fellow aca-fen. The journal hopes to be a site for important new discussions around fan studies and cult media from a range of different disciplinary perspectives and represents the next logical step in the evolution of fan studies as a legitimate academic field. Kristina Busse and Karen Hellekson serve as the journal's primary editors. The first issue includes essays, provocations, interviews, and reviews, featuring some of the smartest young writers working in this terrain, with topics ranging from politics (the relationship between the Obama and Clinton campaigns understood in terms of fan politics), horror, soap operas, digital media, fan labor, intellectual property law, and of course, lots about fan fiction, blogging, and vidding practices.

Think you know what academics have to say about fandom -- well, there's probably at least one essay here certain to provoke surprise, shock, even outrage, and that's part of the fun. And while they want to provide an academically respectable place for young scholars to publish their work, they also see the site as a point of contact between academic and non-academic fans, anyone who wants to go "meta" about their favorite shows and their followings.

I was honored to be

interviewed in the first issue. Here's part of what I had to say reflecting back on the "Gender and Fan Culture" conversation we ran on this blog:

What the gender and fan culture debate forced me to think about was that there might be a connection between my new emphasis on the relations between producers and consumers and the more male-heavy, less feminist-focused nature of my new work. I need to be concerned that one group of fans may be gaining visibility and influence while other groups are still being excluded and marginalized. My friend Tara McPherson has noted that in general, gender and race have dropped out of academic discussions of digital media, and we need to find ways to reintegrate them into this work. And so, rising to her challenge, I am working much harder now to try to reengage with issues of gender and sexuality through my work. As I note above, my most recent work is about the exclusions within participatory culture and about the unequal relations between corporations and different kinds of fan communities. I am struggling to reconnect my work on participatory culture with the latest rounds of work in feminist scholarship. Fan scholars should try to acknowledge and address these questions of inequality and exclusion in their work. It's one reason why I speak so much right now about the participation gap and make the point again and again that a participatory culture is not necessarily a diverse or inclusive culture.

Fandom is certainly not exempt from these concerns. For a long time, as a Star Trek fan, I was concerned that we spoke about "Infinite Diversity in Infinite Combinations," yet those attending conventions are overwhelming white. I now worry a lot about the generational segregation of fan communities. When my wife goes to Escapade, she hears lots of talk about the graying of fandom and sees far fewer fans who are not middle-aged; when I speak at a Harry Potter con, I am shocked by how young most of the fans are. What does this suggest about the social structures of fandom?

Might something similar be going on with race, where we define what shows count as "fannish" according to a set of criteria that may marginalize or exclude minority participants at a time when the shows watched by most white Americans are rather different from those watched by most minority Americans? Interestingly, reality television has been the point of overlap racially, so it would be interesting to know more about how race operates in the fandoms around reality television. But in most cases, reality fandom is cut off from the fiction-focused fandoms.

Incidentally, gender seems to operate differently within some of these fandoms: younger men and women are interacting more together through Harry Potter or anime fandom than was the case with the highly female-centered fan cultures I observed a decade ago.

We need to be asking hard questions within the fan community about how we define our own borders and how different groups of fans interact. They are also questions we need to ask as academics about how we bridge between different scholarly communities that are studying related topics through different language and that may be breaking down along the lines of gender or race. I hope that OTW and TWC can extend the conversation we started on my blog and build connections to other such discussions taking place in and around fandom. But we are only going to achieve that goal if we embrace the broadest possible understanding of what constitutes fan culture and what models might motivate fan studies research.

Many of those featured here -- including Louisa Ellen Stein, Anne Kustritz, Francesca Coppa, Catherine Tosenberger, Sam Ford, and Bob Rehak -- were participants in my extended series of dialogues on fan studies last year, but there are many new voices which I had not encountered before as well. Those who read this blog will be pleased to see an interview with

Wu Ming 1 as well as to discover the interesting and provocative collaborative, the Audre Lorde of the Rings.

Here are a few other excerpts from the journal that spoke to some of the topics we've been discussing here in recent months:

Francesca Coppa on how Star Trek influenced the origins of fan vidding:

"All of these vids work to heal wounds created by the marginalization, displacement, and fragmentation of female characters like Star Trek's Number One, restoring female subjectivity and community by editing together what was put asunder. To be a vidder is to work to reunite the disembodied voice and the desiring body, and to embark on this project is to be part of a distinctive and important tradition of female art."

Catherine Tosenberger on Supernatural's cult status:

"Supernatural's pedigree gives some clues to its popularity among slash fans. The format of the show links it to classic male-male buddy series such as Starsky and Hutch and The Professionals, both of which have venerable slash fandoms. Moreover, Supernatural shares not only a thematic resemblance but an actor (Jensen Ackles) with its lead-in show, Smallville....In addition, Supernatural is a direct descendant of The X-Files: in addition to similar themes, structures, moods, and styles, the two shows share many writing and production personnel. Supernatural's most striking inheritance from The X-Files is its focus upon the intense relationship between its two main characters: as critic Whitney Cox (2006) remarks, Supernatural "is fueled past its failings almost entirely by the chemistry between the two principals, the boys who, like Mulder and Scully, generate enough sexual tension to power a small city". The fact that Sam and Dean are brothers in no way detracts from the slashy vibe. In fact, as brothers, they are given a pass for displays of emotion that masculinity in our culture usually forbids, which intensifies the potential for queer readings. Executive story editor Sera Gamble described her conception of the show as "the epic love story of Sam and Dean" (Borsellino 2006); while she quickly avowed that her comment was made in jest to tease creator Eric Kripke, many fan writers consider her statement to be a perfectly accurate description of the show, and they use their own narratives to explore all the implications of the "epic love story." These fan-fictional narratives are known as Wincest."

Rebecca Lucy Busker on how LiveJournal is changing fandom:

LiveJournal ... is made up of many interconnected spaces, most of which are focused on individual people. On any given fan's LiveJournal, she herself is the topic, choosing what to discuss or not discuss. Even LiveJournal communities sometimes serve only as link repositories, taking a reader back to a poster's individual journal. The impact of this shift has been profound, and in many ways it has served to take the focus off the source and put it on the fan, and in turn, on fandom.

One such impact has been an increasing awareness of multiple fandoms. When LiveJournal was just beginning to overtake mailing lists as a dominant medium, one of the purported benefits was customization of the fannish experience. Simply put, each fan could choose which LiveJournals she did or did not read, and thus which other fans she did or did not read. However, this customization extends only to people, not to topics. Although LiveJournal does allow the creation of custom filters, a given journal can only be on the filter or not. No mechanism for filtering posts on a given topic exists. In concrete terms, a person who reads my journal for my posts about Batman must also see my posts about Supernatural (2005-present), at least for however long it takes her to scroll past them. And that assumes I keep my fandoms in discrete posts. Pressure not to spam one's friends list with multiple posts (not to mention just our own pressures on time and attention) encourages the posting of several topics in one post. Thus, if I watch Doctor Who (2005-present) and The Middleman (2008) in one night (something more and more likely the age of TiVo and torrents), I might very well comment on both in one post. The fan who wants to see my reaction to the new Who episode will thus at least run her eyes over names like Wendy Watson and Ida.

As a result, fans have an increased peripheral, and sometimes even very specific, knowledge of other fandoms. Indeed, a popular meme that recurs every so often involves posting "what I know about fandoms I am not in." The results are sometimes humorous, but are also often fairly accurate. There was a time I could perhaps identify one song by *NSync if I heard it on the radio. And yet I knew the names of all the members, I could identify them by sight, and I even knew a few personal details.

If any of this grabs your interest, there's plenty more where this came from. So, check out Transformative Works and Culture.

The Informal Pedagogy of Anime Fandom: An Interview with Rebecca Black (Part Two)

To what degree are the pedagogical advances you saw simply a product of being motivated to spend more time writing? to what degree can they be traced back to Beta-Reading and Reader Responses providing greater feedback to the writer?

Well, I believe that one of the best ways to learn a new language and to improve your literacy skills is to practice using the language in meaningful, communicative tasks. So, I think that a good amount of the progress that the English language learners from my study made can be attributed to their motivation to write and read fan fiction and related texts. I also think that their success within the fan community allowed them to develop confidence and begin seeing themselves as people who write and use English effectively. For Nanako and Cherry-Chan, this was very different than how they were viewed in school--basically, in school they were seen as students who struggled with all literacy-based (as opposed to Math or Science-based) tasks. So, if you're constructed as "bad" at something for long enough, after a while you start to believe it. Fortunately, for Nanako at least, her success in the fan community helped her achieve success and popularity as an online author--which in turn provided her with motivation to continue writing and improving her English. Cherry-Chan, on the other hand, used her participation in the fan community to improve her social connections. Still, she used her language and literacy skills to make her own LiveJournal pages, forums, and web sites, and to post reviews of other people's fictions and to leave comments on other people's web pages.

In terms of the effect that beta-reading and peer-feedback might have had on their language abilities--it's important to note that they were both in English classes at school, so I can't really make any causal statements; however, over the 3 years that I followed her participation, Nanako's readers very clearly pointed out grammatical errors that she consistently made in her texts. And, she would acknowledge their feedback and then go back and correct her errors. In terms of second language acquisition, this is an important aspect of learning-- actually noticing errors and then figuring out how to correct them. For Nanako, sometimes her readers would tell her how to correct the errors, but other times they would simply point out the phrases, sentences, or paragraphs with errors and leave her to figure out how to correct them. In my opinion, I think these activities helped her to improve her English composition skills. Most of the fan fiction authors that I've talked with say that their reviewers and beta-readers were definitely responsible for helping them learn to be better writers.

Some argue that the fan fiction world supports literacy skills precisely because it doesn't operate under the structures and constraints of formal education. These critics would argue that we would destroy what's valuable here if we tried to integrate it back into formal schooling. Do you agree or disagree with this claim? What, if anything, can traditional educators learn from this affinity space?

I tend to agree that assigning fan fiction in classrooms would probably ruin its appeal for many students. However, other students might really appreciate having fan fiction texts or gaming-related texts available as options for their in-school composing. For example, many adolescents might feel more comfortable mastering the compare and contrast genre if they were able to write about subject matter that they have some expertise in, such as comparing and contrasting the merits of certain video game character classes or using Inuyasha or Harry Potter to discuss character development. Educators can create lesson plans that include or even encourage different options for students to incorporate their extracurricular literacy activities and/or interests in popular media texts into their classroom activities. Educators can also help students make the connections between their in and out-of-school practices. However, I think it ultimately should be up to students to decide to what extent their out-of-school activities will inform or work in concert with school-based tasks.

What do you see as the value of studying the process of fan fiction writing as opposed to studying fan fiction as a series of texts?

Well, one of the primary values that I see in studying fan fiction writing as a process is that it provides a mechanism for understanding the role of audience participation in the creation of texts. All of my focal participants' received a great deal of feedback from readers--for example, Grace has received around 9400 reviews, Nanako 7600, and Cherry-chan around 650. I don't know about you, but I've never had that many people respond to anything that I've written, especially not when I was a teenager. Hmmm... on second thought, you probably *have* had that many people respond to things that you've written. Anyway, the fan fiction audience often plays a significant role in determining the direction that a text will go in. As you pointed out in Textual Poachers, the audience has a vested interest in the media series, and they have strong opinions about what should and should not happen with the characters. So, they are happy to provide suggestions for how things should go and complaints about how things should not go in a story. Nanako in particular was very responsive to readers' suggestions about her texts. Sometimes she would incorporate their ideas into the narrative, other times she would go back and revise her chapters based on reader feedback. She would also use her Author's Notes to explicitly request guidance on certain parts of her texts, and the audience would respond to these requests. So, simply studying her fan fictions as a body of texts would be missing a great deal of the reciprocal interaction taking place as she goes through the process of writing, negotiating with readers, revising, and finalizing her texts.

Traditional notions of literacy have tended to see it in fairly individual and personalized terms. Yet, one could read your book as making a case for social and collaborative notions of literacy. Would you agree?

Absolutely. I think we have this whole focus in classrooms that's based around "keep your eyes on your own paper," and testing for what each individual learner knows, and it really stifles a lot of the potential for collaborative learning. Using language to effectively communicate ideas, negotiate perspectives, and even collaboratively complete projects is important for all students, but it's especially important for English language learners to have these kinds of interactive learning experiences. Through collaborative interaction, they're able to build on and extend the knowledge that each participant brings to the space. And, they're able to further develop their own skills and knowledge by using language for authentic purposes in meaningful contexts.

Appadurai suggests that the contemporary imagination is collaborative in nature--that people are growing accustomed to creating and thinking through things in collaborative contexts. We can see examples of this in how many people will post their projects or ideas on a blog or publish their creative texts online and await feedback. It seems to me that this sort of approach to creation and even thought might be a very effective way to come up with robust representations, perspectives, and solutions to difficult problems. So, it may not just be a matter of social and collaborative forms of literacy, but rather a turn towards all sorts of collaborative activities that are facilitated by new media and technologies.

Tell us about the cover of the book. You mentioned to me that it was designed by a fan artist. How did that come about and how did the press respond to working with a fan artist?

Well, after one of my talks, a professor from the audience told me that his daughter was actively involved in the anime fan community, creating fan art and scanlations (which are fan-created translations of Japanese manga) and suggested that I contact her. We stayed in contact a bit over the years, and when I started the book, she seemed like the perfect person to create the cover. I told her about the main themes of the book, and she came up with this fantastic cover with an original anime character actually drawing herself onto the page with a pencil. I thought this had a nice parallel with one of the points I was making in the book--that many of the focal participants were writing different aspects of their identities into their fictions. They weren't really writing Mary Sue's, but they did integrate different aspects of themselves and their lives into their fan fiction texts. The series editors, Colin Lankshear and Michele Knobel, and the press, Peter Lang, were all very supportive of using this artwork for the cover. I think it speaks to a strong ethos of valuing the communities and the practices that are represented in the text.

Rebecca W. Black is an assistant professor in the Department of Education at the University of California, Irvine. Her research centers on the forms of literacy and social engagement that are emerging in online environments. In particular, Black has focused on the ways that popular culture-inspired environments, such as fan communities, provide adolescent English language learners with opportunities to develop their language skills, establish social connections with global networks of youth, and construct powerful identities as successful authors and knowledgeable fans. Her work has been published in journals such as Reading Research Quarterly, TeacherÂ’s College Record, and the Journal of Adolescent and Adult Literacy. In addition, Prof. Black 's book titled Adolescents and Online Fan Fiction was recently published in the Peter Lang series on Digital Epistemologies.

The Informal Pedagogy of Anime Fandom: An Interview with Rebecca Black (Part One)

One of the central animating idea behind the New Media Literacies movement has been the observation that young people often learn better outside of schools -- through their involvement in informal communities, such as those formed around fandom or gaming -- than they do inside the classrooms. Researchers have sought to better understand these sites of informal learning and the often unconsciously developed pedagogical practices by which they communicate skills and information to newbies. James Paul Gee has used the term, "affinity space," to describe such sites of grassroots creativity and learning. Kurt Squire and Constance Steinkuehler deploy the "affinity space" concept to talk about communities of gamers. I've used the same concept in my discussion of young fan fiction writers. Rebecca W. Black, one of Gee's former students, has recently released an outstanding new book, Adolescents and Online Fan Fiction, which uses the study of anime fan fiction as the focus for a consideration of informal learning. Her central focus are on how fandom helps students for whom English is a second language refine their linguistic abilities and sharpen their expressiveness. She argues fandom has allowed many young people -- especially those from Asia -- to find their voice and gain greater social acceptance because the community is so eager to learn what they know about the cultures where anime is produced and circulated. This book reflects some of the best thinking in the current field of educational research on the value of participating in popular culture and will be of interest to parents, educators, policy makers, and fans.

I had a chance to meet Black some years ago when she was at the beginning of her research; my early conversations with her and with Gee helped to inform my own writing about "Why Heather Can Write" in Technology Review and Convergence Culture. I am proud to share her insights through the following interview.

The central claim of your book is that the practices and processes around the writing and sharing of anime-related fan fiction show many of the signs of a very robust and effective learning community. What aspects of fandom do you think support this kind of learning?

Well, for one I think that the openness and scope of the fan community really fosters learning. And, I should clarify that I don't just mean traditional school-based forms of learning but rather learning in a broad sense. For instance, in terms of openness, you don't have to pass any kind of a test, and there aren't any requirements for gaining access to all the sections of Fanfiction.net. Therefore, youth at all different skill levels have the opportunity to tackle any sort of communication or writing task that they choose. However, in schools the activities that students participate in are often determined by ability level. And while I think it's important to make sure that curricular materials are accessible, I also think that lessons are often oversimplified for certain groups of students, such as English language learners (ELLs) and struggling writers and readers, to the extent that these students aren't offered many opportunities to use language in rich and creative ways or to participate in challenging literacy activities. In contrast, ELL youth participating in the fan community often take on challenging tasks, such as writing stories with multiple chapters or creating their own fan-based websites. In addition, they're able to draw on an array of resources in the community for support. Other fans are available and happy to peer-review their fictions, they visit other websites to receive tips on how to compose their texts or to build their websites, to name just a few examples. Interestingly enough, schools often seem to discourage activities with these distributed forms of knowledge and resources, instead focusing on testing for what students have "inside their heads". However, I think it's just as important to recognize, evaluate, and help develop students' strategies for learning, collaborating, and accessing knowledge that they don't already possess, as this seems to be much more aligned with what we do as adults. I mean, I don't know all sorts of things, but I have pretty good strategies in place for finding them out.

You deploy James Paul Gee's concept of an "affinity space" to talk about FanFiction.net. Can you explain this concept and share some of your thinking about FanFiction.net?

Well, this is related to the previous question. For Gee, there are several defining features of affinity spaces that make them particularly effective sites for informal learning, and many of these features can be seen in fan fiction writing communities. For example, one defining feature is that experts and novices participate in the same areas and activities in affinity spaces. So, as I mentioned previously, novices aren't prevented from engaging in creative activities that they find interesting, even if these activities are challenging for them. And, through working in the same space as experts, novices are able to benefit from this exposure, by asking questions, collaborating, and by observing how experts go about certain tasks.

Another defining feature of affinity spaces is that they are organized around a common interest or goal rather than around age, socio-economic status, ethnicity, gender, or ability. One of the ways that this is really salient in anime fan fiction communities is in how they provide points of contact for individuals from diverse backgrounds. For example, the participants in my study had people from over 20 different countries reading and leaving feedback on their stories. I used to write fan fiction when I was younger, and the only people who read my stories were my closest friends who lived in the same town, went to the same school, and had similar backgrounds. And even they only saw the stories that I wasn't too shy to show them. Publishing on the web wasn't really an option back then. But now, the internet really provides unprecedented options for either anonymously (or somewhat anonymously) sharing content, and for exchanging information and ideas with people from all over the world. As one example, if a fan fiction writer wants to write a story that's based on high school students in Japan, s/he can post questions to a fan fiction forum asking for specifics about what everyday school and home life is like in Japan, and s/he can be pretty sure of getting some accurate responses from audience members who currently are living or have lived in Japan. And, the diverse and networked nature of affinity spaces also opens up a space for youth to discuss different culturally grounded practices and perspectives. For instance, one of my focal participants wrote a story that involved an arranged marriage between cousins. Now, this arranged marriage wasn't even a big part of the story, but it was something that several of the readers reacted pretty strongly to. Her response to this was to write a couple of fan fiction stories that focused on anime characters and their arranged marriages as part of a cultural practice that is grounded in familial duty. This was her way of pushing some of these readers to move beyond their limited scope of knowledge and learn more about a practice that is very common in many parts of the world.

These points of cultural connection also are providing many youth with the incentive to learn different languages and to find out about different cultures. I think this is related to the "pop cosmopolitanism" that you discuss in your book Convergence Culture. Many anime-based fan fiction texts are linguistically hybrid, in that they contain more than one language, and, as I mentioned previously, they're often set in Asian countries. But, it's important to note that this isn't limited to anime communities and Asian elements. Fan fiction authors use many different languages and cultural elements to enhance their stories. Sirpa Leppanen has some interesting insights into these hybrid language practices in the article "Youth language in media contexts: Insights into the functions of English in Finland". I think that reading and trying to write these hybrid texts creates a cosmopolitan sensibility and a culture of interest in learning about new things. For example, online anime translation dictionaries have become very popular; there are forums specifically for fan fiction authors trying to do historical and cultural research to make their narratives more accurate; there are discussions about the historical, cultural, and linguistic accuracy of fan fiction narratives taking place between authors and reviewers on fanfiction.net. And these are just a few examples that come immediately to mind. On a related note, Eva Lam has pointed out that these points of contact in online communities don't necessarily or automatically bring about empathy and acceptance, and the previous example about arrange marriages clearly supports this. Still, I think that the shared interest of the affinity space provides unprecedented exposure to other linguistic and cultural traditions that just wasn't available before, and exposure is the starting point for moving toward understanding.

What led you to an interest in fan fiction as a space for understanding informal learning?

Well, I was actually a fan fiction writer as a child. It started when I read Tolkien's trilogy for the first time. I was pretty upset that Arwen Evenstar had to give up her immortality to be with Aragorn. So, I came up with my own version of how this part of the story might go. I'd rather not go into detail about that particular fic, but I'll at least say that it involved a magic immortality potion and a bird carrying letters back and forth between Middle Earth characters. Unfortunately, I didn't really have any friends who were interested in this sort of writing; they were more interested in television and MTV, so I gradually abandoned these writing activities for others. Almost 20 years later I went to UW Madison to work on my doctorate with Jim Gee, and I started looking at the literacy practices of fans in gaming communities. This led me to online fan fiction, and to be honest, I was pretty excited to find that there were so many people like me, writing their own versions of popular texts. Also, my background is in linguistics and teaching English as a second language, so I became particularly interested in the communities where non-native English speakers were composing and interacting in English. At the time, there was very little discussion of fan fiction in relation to literacy--in fact, I think that only Kelly Chandler-Olcott & Donna Mahar and you had even remotely touched on the literacy aspect. So, I decided that a dissertation based on English language learners and online fan fiction might help us to understand how this literacy phenomenon might be impacting immigrant youth's literacy development and language socialization and providing a significant venue for informal learning.

You offer detailed accounts of how and what several young fans learn through their participation in the world of fan fiction. How was the world of fan fiction able to facilitate and support their different goals and styles as learners?

My focal participants were all in very different situations as English language learners, and they had very different goals for and outcomes from their participation in the site. For example, Grace lived in the Philippines, and she learned English as a third language there. Most of her experience with English had been in writing academic texts in her classrooms. In an interview, she explained that participation in fan sites helped her learn how to "speak American" and that made her feel more comfortable developing the texts for her own websites and interacting with people online. So, for Grace, the value of writing these texts in English was that it provided her with feedback and input on how to "Americanize" her existing English skills. Nanako, on the other hand, didn't learn English until she moved from China to Canada with her family when she was about 11. She used to start many of her fictions with an Author's Note explaining that she was just learning English and really wanted to improve her language and writing skills. And, the audience was pretty receptive to this. They would comment on her grammar and spelling errors, but in supportive or constructive ways. Some readers would give her very specific feedback on grammatical errors that were common in her writing, and she would take note of this and actually go back and correct these errors in her writing. The audience also would give her a lot of positive feedback about her plotlines which helped bolster her confidence enough to continue writing in spite of her early struggles with grammar and spelling. As a very different example, another focal participant, Cherry-chan, found it taxing to write the sort of long, narrative texts that Grace and Nanako would write (for example, Grace has one fan fiction that's 30 chapters long, and Nanako has one that's 14 chapters long). So, she got into Role Play (RP) Writing, which is a type of fan fiction that takes place on a synchronous medium such as instant messenger. RP writers will take on the personas of different characters and then take turns constructing the narrative from each character's point of view. Cherry-chan liked the social aspect of this collaborative kind of writing. RP writing also gave her immediate feedback on how her co-author was responding to her text, and it more or less forced her to continue writing.

Angela Thomas has done some interesting work interrogating adolescents' identity construction in RP writing that helped me think about how this form of composition was a way for Cherry-chan to extend her social relationships and use the anime characters to "ventriloquate" some of her own identity issues and perspectives. I think this is a common element of both RP and traditional fan fiction-- in that the authors use the characters to represent issues that they are struggling with in their own lives. As one example (that might be a little bit off topic), while I was conducting my study, I came across a "suicide fic" in which the teenage author depicted the anime protagonist committing suicide. The author concluded this fiction with an Author's Note stating that this would be his final story. Basically, he was implying that he was considering suicide himself. What was so powerful about this event was the outpouring of support he received from the audience of readers. There were youth and young adults alike offering up supportive advice, encouraging him not to give up, and providing their instant messenger addresses so that he could contact them at any time when he felt like giving up. Now, I've had some people ask me if it was actually harmful to have all these untrained people offering this young man encouragement and wouldn't it be better for him to reach out to a suicide hotline or a counselor where someone trained in such matters could help? This is where I think the affinity space aspect of fan communities comes into play again. Specifically, I think a lot of youth who are in crisis might have a difficult time approaching total strangers with whom they have nothing in common. However, in the anime fan community, they feel at least some point of affiliation and contact with the people that they've been sharing stories and feedback with. This might make it easier for them to reach out within the affinity space where they feel comfortable, when they might otherwise not reach out at all.

Rebecca W. Black is an assistant professor in the Department of Education at the University of California, Irvine. Her research centers on the forms of literacy and social engagement that are emerging in online environments. In particular, Black has focused on the ways that popular culture-inspired environments, such as fan communities, provide adolescent English language learners with opportunities to develop their language skills, establish social connections with global networks of youth, and construct powerful identities as successful authors and knowledgeable fans. Her work has been published in journals such as Reading Research Quarterly, TeacherÂ’s College Record, and the Journal of Adolescent and Adult Literacy. In addition, Prof. Black 's book titled Adolescents and Online Fan Fiction was recently published in the Peter Lang series on Digital Epistemologies.

DJ Le Clown Rocks the Total Recut Contest

A while back, I posted an interview with Total Recut's Owen Gallagher to publicize their video competition around the theme, "What is Remix Culture?" I had been asked to join a panel of judges ranging from intellectual property expert Lawrence Lessig to fan vidder Luminosity in assessing the finalists in the competition. This weekend, Total Recut announced the winners of the contest and I wanted to give a shout out to the finalists here. The First Place prize went to DJ Le Clown for his haunting and hypnotic Xmas in New York City. In his artist's statement, the DJ writes:

I'm a perfect product of the TV generation. I was raised with TV; through it I discovered cinema and music. I think cinema is now old enough to become an international langage - maybe the strongest one, along with music and painting.

Hazards of life led me to be a musician, and each song or piece of music I created brought images into my mind. Then came the computers time, that gave anybody - through the screen again - the opportunity to create whatever they could imagine.

3 years ago I started to work on "Mashups" ; it consists of melting songs from differents horizons together. I must confess that I first considered "Mashups" or "Bootlegs" as the most vulgar form of music possible, before I realized - trying it myself - that it was another way of giving songs a kind of second chance...A second life.

Songs (especially since they're recorded) are like Movies - somewhere a kind of lifes trap, and the good one always survive their creators...so as I decided to make videos for each of my tracks to play them live, it was natural for me to use any image sources I wanted - movies, the artist's images, of course, but also TV series, shows, commercials - well all bits of what I consider like our common cultural backup, and that you can now find easily on the web!

I really think that all of these belong to us - from Popeye the Sailor Man to David Vincent and Dracula or Dr Mabuse; it's now part of our culture ; like a bank of symbols anyone can use to express his own ideas.

His video starts with fairly comforting images of Bing Crosby and Frank Sinatra sharing egg nog and talking about the Yuletime season. Before the video is over, Sinatra's "Santa Clause is Coming" begins to feel more like a warning than a promise. The soundtrack samples and remixes Sinatra with AC/DC, The Rolling Stones, Benzio and the Pogues while the visual track creates complex layers and juxtapositions drawn from music videos, old Christmas specials, and disaster films. There is an unnerving suggestion of dystopian or appocalyptic futures awaiting us as Santa descends on New York City, such that the snowflakes normally associated with Christmas carry hints of nuclear fallout or cataclysmic climate change, depending on what your generation is and what you've been taught to fear. As one of the judges notes, the video may go on a tad too long but it never the less creates its own aesthetic through both sound and images which suggests how we may plow through the image banks and sound files of the past to give them new life through remix culture.

The Second place winner, Jata Haan's Composition, is perhaps even more original and provocative in its approach, but it is not as self contained and depends more heavily on its written statement to achieve its full effect. As she explains:

For my first experiment in remix video I wanted to create a short work entirely from creative commons licensed media, with an aim to simply illustrate the vast amount of this content that is available online, and the potential for using it in creative ways. I was also very interested in demonstrating the opportunities that remix culture combined with the Internet present for collaborative work, which for me reflects exciting new ways of communicating and interacting globally. I chose the Sydney Opera House as the subject of my piece not only for it's connection with my homeland, but also for it's iconic appearance and the amount of material available online. This short video was made possible through the use of creative commons content (with an attribution or attribution share-alike license) from more than 100 individuals, which when remixed together brings to life this beautiful building in a unique composition.

This is a fascinating experiment in collaborative authorship: the filmmaker is able to integrate snap shots produced by a range of photographers to create a continuous flow of images of the Sydney Opera House seen from many different angles. The use of retro sounds of slide and super 8 projectors adds to the effect of a home movie, although in this case, the film is actually a composite of snap shots taken by a range of amateur photographers. It suggests the way remix allows us to bridge between personal and collective memory.

Many of the other videos in the competition are worth visiting as well. Each of the finalists has something to recommend them and taken as a whole, the videos give us a snap shot of the current state of remix culture. When I agreed to judge the competition, I had expected to see documentaries which explicitly addressed the politics and poetics of remix culture -- and some of the finalists do that more or less -- but in the end what impressed me about the top place videos was how they embodied the expressive potential of remix and suggested rather than stated the opportunities for collaborative production embodied in these practices.

Photoshop for Democracy Revisited: The Sarah Palin File

During the 2004 presidential election season, I ran a column in Technology Review Online which described the way that average citizens were exploiting their expanded capacity to manipulate and circulate images to create the grassroots equivalent of editorial cartoons. These images often got passed along via e-mail or posted on blogs as a way of enlivening political debates. Like classic editorial cartoons, they paint in broad strokes, trying to forge powerful images or complex sets of associations that encapsulate more complex ideas. In many cases, they aim lower than what we would expect from an established publication and so they are a much blunter measure of how popular consciousness is working through shifts in the political landscape. Many of them explore the borderlands between popular culture and American politics. I called this "Photoshop for Democracy" and the ideas got expanded in the final chapters of Convergence Culture. I thought back on my arguments there this past week as I've begun to search out some of the images being generated in response to John McCain's choice of Sarah Palin as his running mate. Given the intense flood of news coverage around this decision, the ways that it has shaken up the terms of the campaign, and the ways that it challenges gender assumptions surrounding the Republican leadership, it is no surprise that it has provoked a range of response. And I thought it might be interesting to dissect some of these images here.

Some of the first images that circulated around the Palin appointment were, in effect, frauds. They sought to tap into the media feeding frenzy and the blogosphere's search for any incriminating evidence. Some of these images were probably already in circulation in Alaska before the announcement, while others may have emerged quickly as the nation started to learn who this woman is. Here are two examples. Both suggest the ways that Palin doesn't fit our expectations about what a female politician looks like. For the first time, we have a vice presidential candidate who is young, feminine, and well as she is one of the first to acknowledge, "hot." She was after all a runner up for the Miss Alaska competition and this couldn't be further removed from our current Vice President or for that matter, the tough matronly style adopted by America's most successful female politicians. Camile Paglia celebrates Palin in a recent Salon article: "In terms of redefining the persona for female authority and leadership, Palin has made the biggest step forward in feminism since Madonna channeled the dominatrix persona of high-glam Marlene Dietrich and rammed pro-sex, pro-beauty feminism down the throats of the prissy, victim-mongering, philistine feminist establishment." Needless to say, Palin's appearance and persona provokes strong reactions, ones which struggle to separate anxieties that she may be a Stepford Wife or a Barbie from a more generalized dismissal of attractive women. This first image plays on the fact that Palin did pose for photographs for Vogue by constructing a mock cover of the magazine.

sarah-palin-vogue2.jpg

This second plays with the contradiction between the sexy mom] and the rough and tumble Alaskan. She's a "babe," in this case, a Bikini-clad "Babe," who also knows how to shoot and skin her own meat. This image was deemed sufficiently plausible that it needed to be discredited at the Urban Legends site.

palin_rifle_bikini.jpg

Those of you who watched the televised convention no doubt caught the disconcerting images of 70 something male delegates bearing buttons bragging about how "hot" Governor Palin is. Given the actual buttons circulated at the convention, this mock button is not as far fetched as it might seem, though now we are moving into the space of political humor rather than anything that was meant to deceive the viewer.

mcsame-milf.jpg

This next one juxtaposes erotic images of Palin with the very real anxieties about mortality raised by McCain's age. One of the most powerful arguments against the Palin appointment has been the concerns about what would happen if McCain were to die in office. And before he announced her pick, pundits had said that he needed to choose someone who would reassure voters that the VP would be prepared to move into the top office and stabilize the country.

mac-picks-palin.jpg

This Photoshop collage also calls attention to the vast age difference between the 70-something McCain and his 30-something running mate -- in this case, by reading the pairing in relation to the Anna Nicole Smith case. This is a classic example of how grassroots political humor maps politics onto popular culture, thus allowing us to mobilize our expertise as fans or simply readers of People magazine to make sense of the complexities of American politics.

mccain-palin-anna-nicole.jpg

Several images in circulation read Palin as a superhero. Indeed, I was struck when I first saw her that she had adopted many of the stylistic choices of female superheroes in their alterego disguises -- her hair up in a bun, big librarian glasses. These "serious" trappings no more mask the beauty queen underneath than Clark Kent's glasses hide Superman and in the real world, they can come across as inauthentic. You add that with the stories of her braving the elements and slaughtering Alaskian wildlife and you can imagine the Amazon underneath the librarian disguise. I have been imagining that moment which would be inevitable if this were a movie where she takes off her glasses, lets out her hair, and gives a sultry look to the American voters.

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This next image pushes the conception of Palin as superhero in an entirely different direction -- this time, she's Batgirl. Here, she fits into an ongoing series of popular images which depict McCain as Bush's "sidekick," one of the ways that the idea that McCain represents a continuation of the Bush administration, a constant refrain at the Democratic convention, is entering the popular imagination. So, she's now the "sidekick" of a "sidekick," who will likewise continue the Bush Administration's policies for "four more years."

mccain-w-sidekick.jpg

Given the ways that Palin's announcement has been intertwined with debates about teen pregnancy, it is no surprise that the poster for Juno has become a basic resource for people wanting to comment on these issues. Many feminists have already critiqued the film for making teen pregnancy and adoption seem like the only viable option for its protagonists. And of course, it doesn't hurt that Juneau is one of the larger cities in Palin's home state.

palin-juneau-sex-ed.jpg

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I couldn't resist throwing in two additional examples surrounding the McCain campaign. This first links McCain himself to Doctor Strangelove as a way of conveying the fear that the candidate may be a war-mongerer.

mccain-strangelove.jpg

The second playfully reworks an Obama poster, one of the most vivid visual icons of the campaign to date, and in the process, sets up the contrast between Obama's politics of "Hope" and McCain's politics of "Nope."

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We can expect to see many more such images produced and circulated as the campaigns intensify even more over the coming two months.

Most of these examples are taken from the Political Humor site which regular collects such Photoshop images. You can find many more examples here.

How Big a Geek Are You?

A few weeks ago, MIT launched a new video through its home page which was intended to prove to the world that MIT folks are not all geeks. (By the way, sorry not to be able to embed the video here but in the name of Youtube, the MIT geeks have decided they need to lock down their content rather than allowing it to spread!) It's an effective video which calls attention to many of the things I love about MIT but it left me frustrated. For one thing, most of the folks they depict still come across looking like geeks, not that there's anything wrong with that! And I thought the video would have been more effective if it broadened our definition of geek to include all of the rest of us at MIT who don't participate in the robotics competition or spend most of our time talking to our shoes. I'm proud to be a geek -- and to be geekish about culture and art. To my mind, saying that MIT isn't all geekish because it teaches the humanities is another way of saying that the humanities are cut off from the things that made MIT famous and I don't accept that core premise.

geeks2.jpg

So, rather than teaching our incoming students to feel proud because they aren't geeks, we hit them with a geek entrance exam, inspired by our colleague Junot Diaz's The Brief, Wondrous Life of Oscar Wao, which won the Pulitzer Prize for Literature. Diaz's writing is full of in joke references to games, comics, animated series, and pop music, all of which form the raw material for the various characters to construct their own personal mythologies.

Make no mistake -- Junot Diaz is a geek; he's also a hep cat. Both sides of his personality were on display during his appearance on The Colbert Report earlier this summer. In writing this book, it is clear that Diaz was struggling to make sense of his own geekish impulses and perhaps, this award winning book is his way of reflecting on how and why he belongs at MIT. It's an amazing book which I recommend to anyone reading this blog.

Every year we select a book to send to our graduate students to read over the summer. The books are carefully chosen to help set the tone and establish some key themes for the coming year. This year, we chose Oscar Wao and our graduate students are lucky enough to be able to sit down for a conversation with the author later this week. To get in the spirit, I put together a little quiz which includes many, though not all, of the geek references in the novel. We used it to break the ice as the graduate students got to show off their geek expertise. I thought you might also enjoy working their way through the quiz. I didn't bother to put together the answers. That's what Wikipedia is for, silly!

To show how geeky my students are, they ended up using ChaCha, the new text-message based research service, to track down answers to some of the hard to identify terms.

How Big a Geek Are You?

The following are geek culture references from Junot Diaz's The Brief Wondrous

Life of Oscar Wao.

How many of them can you identify?

How many other CMS students do you need to talk with to figure out what they all

are?

What digital resources would you use to track down this information?

Muhammad Ali

Akira

Lloyd Alexander

Appleseed

Isaac Asimov

Atari

Jeans Pierre Aumont

Balrogs

Billy Batson

Battle of the Planets

"Beam Me Up"

Big Blue Marble

Biggie Smalls

Blake's 7

Ben Bova

Bon Jovi

Brotherhood of Evil Mutants

Edgar Rice Burroughs

Captain America

Captain Horlock

Chaka

Chakobsa

Champions

Clay's Ark

Daniel Clowes

Dark Knight Returns

DC

D&D

Samuel Delaney

Deathstroke

DM

Doctor Who

Dr. Manhattan

Dr. Zaius

Dorsai

Dune

Eightball

Elvish

Encyclopedia Brown

The Exorcist

The Eyes of Mingus

Fantasy Games Unlimited

Final Fantasy

George Foreman

The Fountainhead

Galactus

Galadriel

Gamma World

Gen. Urko

Ghost

Gondolin

Good People of Sur

Gorilla Grod

Gary Gygax

Green Lantern

Hardware

Hector Lavoe

Robert Heinlein

Frank Herbert

Herculoids

Hernandez Brothers

Tracy Hickman

Harry Houdini

Robert E. Howard

Ill Will

Incredible Journey

Intellivision

Jabba the Hutt

Jack Kirby

Jedi

The Jeffersons

Kaneda

The Great Kazoo

Stephen King

Land of the Lost

Stan Lee

Ursula Le Guin

Lensman

Lothlorien

H.P. Lovecraft

Luba

Magic

Manhunter

Man Without a Face

Marvel

Mary Jane

Master Killer

John Merrick

Frank Miller

Minas Tirith

Miracle Man

Maria Montez

Alan Moore

Mordor

Morlock

My Side of the Mountain

"Nanoo-Nanoo"

Neo Tokyo

New Order

Andre Norton

"Oh Mighty Isis"

Palomar

Phantom of the Opera

Phantom Zone

Planet of the Apes

Roman Polaski

Project A

Rat Pack

Lou Reed

Return of the King

Robotech Macross

Rorshach

The Sandman

Sauron

Doc Savage

Shazam

Sindarin

Slan

"Doc" Smith

Robert Smith

Solomon Grundy

Sound of Music

Space Ghost

Squadron Supreme

Olaf Stapledon

Star Blazers

Star Trek

Street Fighter

Tom Swift

Sycorax

Take Back the Night

Teen Titans

Tetsuo

The Terminator 2

This Island Earth

Three's Company

J.R.R. Tolkien

Tomoko

Tribe

Tripods

Twilight Zone

U2

Ultraman

Adrian Veidt

Veritech Fighter

Virus

The Watcher

Watchman

Watership Down

Margaret Weis

H.G. Wells

What If

What's Happening

Wonder Woman

X-Men

Zardoz

Impressions from Two Comic-Con Newbies

By now, some of you will have seen the spot NBC has been running during the Olympics celebrating the enormous audience response to the screening of the first episode of Heroes' third season at Comic-Con. I was lucky enough to be there in Hall H and if anything, the advertisements underplays the excitement of watching an episode of one of my favorite series with some 6000 other fans. There were so many crowd pleasing moments in the episode and so much evidence that they had gone back to the drawing board and responded to fan reactions to the lackluster second season. It was as if the episode had been designed and produced simply to be shown at Comic-Con!

And indeed, this may be the case, given the growing centrality of this convention to the way cult media operates in America today and given the particular history of Heroes at this convention.

I went to Comic Con for the first time this year. As it happens, a long time friend, Kristin Thompson, was also attending for the first time. Thompson, a noted film scholar, is the co-author of the Observations on film art and Film Art blog. I featured her here last year in an interview ( Part One, Part Two, Part Three) focused on her recent book, The Frodo Franchise, which studies the production of Lord of the Rings and its related media offshoots. She was speaking on a panel focused on the forthcoming Hobbit movie, while I was at San Diego purely in vacation mode with my wife and son along. We got together Sunday night after all of the events were over to record our initial impressions of the event. This transcript is being cross-posted on both of our blogs.

Next time, I am going to share some impressions of the specific previews and panels I attended.

On Different Tracks

We started off by talking about what we had each concentrated on.

HJ: It's very clear that it's like six or seven different conventions I could have gone to in the course of the weekend, and it would be a totally different experience depending on which one you went to.

KT: Yeah, I had that impression that there were probably people here mainly to buy stuff, some people here mainly to see celebrities and get autographs and so on.

HJ: And even on that there was a split between the film and the TV people. And there's a whole comics track. Under other circumstances I would have just been spending my entire time at comics panels, because they're the strongest comics sessions anywhere in the country.

Coming Alone vs. Having Something Specific To Do

KT: I was happy that I had something to anchor myself, though. I don't think I'd like to come here, at least for the first time, alone and not having anything specific to do.

HJ: Luckily Henry and Cynthia were along, but it was overwhelming a bit, trying to negotiate and keep up with three people in a space that congested. So that was its own kind of challenge. Sometimes I was thinking it would be great just to be a single person navigating through the space and not have to have large-scale logistics! The scale of it just blows you away. I've been on the floor at E3, which is supposed to be one of the largest entertainment trade shows. I've done South by Southwest. But neither of them are anywhere near the scale of Comic-Con.

The Scale of the Event

KT: They always say 125,000, because that's the number of tickets they sell, but then you've got all the exhibitors and the people who are presenting on panels. It must be another few tens of thousands packed into that building.

HJ: Yeah, at least.

KT: I was kind of amazed that it worked as well as it did.

HJ: Yeah, they did a remarkable job in just managing crowd control. Getting people in and out of things with some degree of order. Some more bullying guards than others, but it was probably necessary to keep the peace.

KT: Yeah, there were a LOT of guards and guides and so on, but people seemed really to be polite, on the whole. I was taking the shuttle bus from a hotel down the street [from my hotel] every day and then coming back by shuttle bus. This morning the bus was quite late compared to other days. It was supposed to come every ten minutes, and we were there maybe twenty. And people who were arriving made this very neat horse-shoe shaped line on the sidewalk. It was very orderly.

HJ: Almost no signs of anyone breaking in line, despite the intensity of some people's desire to get into things. Someone commented behind me about 'honor among geeks,' and that's probably a good description. There's a strong honor code.

KT: The venue seems to be up to having that many people in it. I hardly had to wait for rest rooms at all.

HJ: No, the facilities are good.

We ended up doing a fair amount of what they call here 'camping,' which is sitting in several panels in a row because there was something we really wanted to see. But you end up trapped in a space with no access to food. Hall H at least has rest-room facilities in the space.

KT: I didn't try camping myself. But I was going to this action-figure panel because it involved Toy Biz, which did the action figures for Lord of the Rings. I heard from people in line that a lot of them were there for the next panel, which was on Sanctuary, which I know nothing about, but they were very devoted and were saying, "They shouldn't have put this in such a small room."

HJ: There is a sense that you vote with your body at Comic-Con. One of my newest fandoms is Middleman, which is a new ABC family show, and it was in a small room, but we packed it. There was a sense of accomplishment. The producer looked out and said, 'This may be the whole audience for the show,' because it hasn't gotten much publicity yet. There was a sense that just being there was show of support for things.

KT: I wonder how many of the companies have people at those panels--in the audience. I hadn't realized it, but there was somebody from New Line--who's probably not from New Line anymore--and then some Warner Bros. people, supposedly, sitting out in the audience for the Hobbit one. That kind of surprised me. Why bother?

HJ: At the larger sessions it seemed they had blocked off four or five rows of space just for the studio people. Rarely were they occupied to anywhere near that extent, so it was maybe overkill. But there were a few sessions where there were a significant number of people. The Battlestar Gallactica, for example. There was a large studio contingent there for that. Suits and friends and family and other writers, because that was a kind of last hurrah for that production. They just wrapped shooting the last episode two weeks ago, so this would have been a major last gathering of a lot of those people. They said they really hadn't had a chance to have a wrap party yet, so in a sense it probably was.

The Hall H Experience

KT: Did you have the Hall H experience at all?

HJ: We went to see Heroes one morning, which was the first time, they said, a TV show had made it into Hall H. We managed to be there for Watchmen and a few of the other movies that followed it.

KT: I avoided it for a while because I kept hearing that there would be incredibly long lines, and I pictured just sitting there for hours and hours and hours reading and possibly not getting into what I wanted to see anyway. So I avoided it until yesterday [Saturday], and I went to the Terminator Salvation one. I wanted really to go to the Pixar one, so I went to get in line very early, and ended up getting in on time for Terminator Salvation.

HJ: Well, for Heroes we waited for about an hour outside and then got in. Then there was a fairly long wait to get started, but then we knew that there were several things after that that we wanted to see as well.

KT: And was it full?

HJ: It was packed. But Heroes has been a kind of success story of Comic-Con. They showed the pilot there before it debuted, and Heroes is pretty desperate at this point to rekindle fan enthusiasm. Last season is largely seen as a bust. Hence their decision not to come back from the strike. They did a partial season and put it off to the fall, because the ratings were plummeting and they were getting bad buzz from fans. So they wanted to come back this year with a killer. They showed the entire opening episode, which was definitely a fan-pleaser. They had figured out what had gone wrong the first season and had put together something that was going to please. So there was lots of extended applause at key moments. It's kind of fascinating to watch an episode of a TV show with 6500 other people.

The Exhibition Hall

KT: I only discovered the comics section today, as I was about ready to leave, because I hadn't really been aware of which sections were devoted to it. I sort of thought it was all random, but obviously they do devote one big section to all the people who are selling old comic books. I suppose you could just stay in one part of the hall and never see the rest of it.

HJ: I felt I barely made a dent in the hall. The first day I didn't quite realize how big it was, so I was just going up every aisle, and the second and third day I was going on targeted missions. But it still was just so immense that there's no way you could see it all.

KT: And it's so congested.

HJ: Especially if you get to the studio side of things.

Autographs and Planning

KT: I could not figure out what was going on at the Warner Bros. exhibit, but they were constantly surrounded by lines and lines and lines of people who were obstructing the aisles around them. I guess they had people from their TV shows signing.

HJ: They seemed to. I kept stumbling into people. You wander around one corner and there's Peter Mayhew of Chewbacca fame sitting there, and Will Frakes suddenly would pop up at another table. Neither was particularly advertised. Then there were all the advertised autographed stuff. There were a lot of people there that you would know in another context.

KT: I don't know how you would find out about all of those things in advance. I don't think Lynda Barry was listed in the program as doing autographs, but she was at the Drawn and Quarterly booth at certain times. I missed her entirely. I got her autograph because I was sitting in the audience before her presentation and she sat down beside me.

HJ: They seemed to have a certain number of people who were there to do autographs, but then there were all these other people randomly. I guess you had to follow a particular company and maybe they posted on the Web.

KT: Yes, I was doing autographs at certain times for my book, and it was just on TheOneRing.net and The Frodo Franchise. You have to really investigate, go in with a plan.

HJ: It seems to be the case: The more you plan, the more you can get out of the experience.

KT: We were selling copies of my book at this very small booth, and I was there for an hour at different times of day on three days. I think almost everyone, if not everyone, who bought a copy came to the booth specifically to buy it. There were no impulse purchases. I don't think people buy books at Comic-Con.

HJ: I looked at comics while I was there, but I would buy them from my dealer back in Boston or online at Amazon or Mile High Comics. Why I would weigh my suitcase down with comics in the age when it's so easy to buy stuff digitally?

KT: Not new ones.

HJ: Not new ones. Collectibles, sure.

KT: Unless you have them signed.

Fan Culture hangs on at Comic-Con

HJ: Usually the cons I go to are small-scale, very intimate, you know a high number of the people who are coming. It's fan-driven and fan-focused. This was like Creation Con on steroids!

KT: Though technically speaking, it is run by fans; there's a committee.

HJ: There were still places and niches and corners where the fan stuff still ruled. You wouldn't see fanzines there, but then you wouldn't see them at most fan-run cons these days, since everything's moved to the Web.

KT: Well, there's Artists' Alley, which is way over in the corner. That seems to be fans who are aspiring to be pros but haven't really made it yet.

HJ: Well, it was a mix. I mean, you'd see Paul Chadwick there [author of Concrete series, published by Dark Horse Comics] or Kim Deitch [author of graphic novels such as The Boulevard of Broken Dreams and Shadowland], who were independent and weren't necessarily going to be there with a company, but yeah, it's definitely a lot of wannabes in some of that space.

And then fans show themselves through costumes. For all the jokes about women in Princess Leia costumes--and I saw maybe a dozen Princess Leia slave-girl outfits--it was still a way in which fans asserted their presence. There were some quite remarkable pieces of fan performance going on there. There was someone doing Cocteau's Beauty and the Beast, which had quite a spectacular Beast costume--a little more arty than one expects at a fan con.

Genre

KT mentioned having seen Focus Features' Hamlet 2 preview.

HJ: The role of comedy here interests me a lot. I'm always intrigued: What're the borders of what a fan text is and what isn't a fan text? Here comedy seems to creep into fandom in a more definitive way than I've seen elsewhere. So there was the focus on Hamlet 2, there was Harold and Kumar, The Big Bang Theory [TV series, 2007-08], but then just a bunch of panels on writing for sit-coms. So it's probably just the industry's priorities, but it's interesting that it doesn't extend to drama. You can imagine a lot of people there being into The Wire or The Shield or some equivalent, and it didn't cross over in that direction.

KT: I suppose it's what the studios think the fans want. It's true there was a lot of comedies, and martial arts, and war material.

HJ: I think martial arts probably has crept into fandom pretty definitively over time. But it's interesting to see where the boundaries are. We stumbled across one booth that had just a porn star signing her pictures, and it sort of outraged my son. Pornography isn't fandom in his world view, but he thought nothing of going up to get wrestlers to sign autographs. Probably in any other fan con, the strong presence of wrestling performers would be out of keeping with fandom.

The Economics of It

KT: I was struck by how cheap it is, basically. How much was it for a single day pass?

HJ: Twenty-five dollars for a single day pass. It's not bad at all for the scale of what you get. [Four-day passes are $75.]

KT: Some of the smaller tables rented for something like $380 for the full period, which I thought was kind of cheap. But obviously they need both sides of it. They need the exhibitors to attract the people and they need the people to attract the exhibitors, so keeping the cost down makes perfect sense.

HJ: The scale at which companies brought in people was also truly remarkable. I certainly have been to cons where they might have two or three performers from a show, but they brought the entire regulars of Heroes down, as well as the entire writing team. And Heroes is a large, large cast. They scarcely had time for anyone to say anything, but all lined up there on a panel, it was a pretty spectacular display. And Watchmen did pretty much the same thing. All the main characters in Watchmen were there with the director.

KT: That reminds me of the coverage that the film events and I suppose the television events, too, get in the trade press. I'm sure you read some of these articles about how, 'Oh, it's all becoming so much Hollywood. The big media companies are coming in and taking over,' and so on. It struck me that Hall H is really kind of a world unto itself.

HJ: It is.

KT: It's separate. You have to go out of the building and get in this line, and then you have to go out of the building when you exit. It's quite a hike to get there if you're around D or C in the exhibition hall. I think probably they don't see much of the rest of the con.

HJ: It does seem largely cut off. That's the sort of classic place where people camp. And so there's almost an interesting tactical advantage in being one of the filler programs between the main events, if you can really maneuver into that. It's like being right after a hit TV show or between two hit TV shows. You're going to get exposure to people who wouldn't otherwise. Yesterday Chuck was between Battlestar Gallactica and the Fringe panel. I've never seen Chuck, but I wanted to see Battlestar and I wanted to see J. J. Abrams [executive producer of Lost and one episode of Fringe], so we stuck through it. And we'll probably give Chuck a shot come fall as a result of being exposed to it in that way. There's lots of things that get sandwiched in that probably get a boost off of this. Or they could hurt themselves.

KT: Bring the wrong scenes or whatever.

HJ: Wrong scenes or just the people are inarticulate. There's certainly a range of comfort level up there.

In terms of the press coverage, the fact that Entertainment Weekly put Watchmen on its cover this week a year before the film comes out, purely on the basis of it playing at Comic-Con, says something about the publicity value of this thing.

KT: Yes, for the films there's no doubt about its publicity value. I just think that if the big entertainment journalists plant themselves in Hall H and don't pay a lot of attention, then you get coverage that makes it sound as though the movies are just taking over everything.

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strong>HJ: It's odd. It's certainly every bit as spectacular a place to do TV as it is to do film. And comics. I couldn't believe the betrayal I was committing in not seeing the full writers of Mad magazine in the 1960s or seeing Forrest J. Ackerman and his staff--things that were really significant to me as a kid. But they were competing with other things that I valued even more. So there are things that you would have killed to get to in any other context that you pass up because there's so much going on at once. You can't get to it all.

The Gender Composition of the Attendees and the Industry

HJ: One of the things that struck me was the gender composition here was much--well, certainly there were more guys than girls, but compared to, say, E3 or many other cons I've gone to, the gender balance was surprisingly solid. There were an awful lot of women there.

KT: Yeah, they remarked on that on the Harry Potter panel this morning, saying that, unlike those cons, there were probably more women than men in that particular room.

HJ: That makes sense.

KT: When I went to the One Ring Celebration, it was maybe 95% women. I suspect it's partly a factor of whether a con has gaming facilities. Gamers will come, and they're mostly going to be guys, although probably not as much as it used to be.

HJ: Historically, if you go to Creation cons, which are more star-centered, men turn out much more, whereas if you go to a fan-driven con, which is fanzine oriented, women turn out much more. But because this combines everything, you've got just such a spread of people.

I've seen people argue that Comic-Con is becoming powerful and it's exaggerating the power of fan men at the expense of fan women, that the fan-boy mafia is taking over the entertainment industry. Certainly you see it on the producers' side, that an awful lot of the guys onstage would have been in the audience a decade before--and they're mostly guys. But what's interesting is to see the audiences that they're trying to respond to and engage with has a large female component, and that's got to have an impact over time on what plays here and what doesn't.

KT: One of the people on the 'Masters of the Web' panel on Thursday morning was making the point that now the younger studio executives are either people who had their own Websites a few years ago or they were in college when the big Websites were being formed. Now they've grown up into adulthood reading that stuff, and they're now in position of power and will continue to be in the industry.

HJ: It was fascinating just to watch the producers, writers, stars, to see which ones were really comfortable in the space and which ones weren't. Someone like Joss Whedon just grew up in that space. That's his world. He was totally in his element, and he would understand what questions were being asked and how to respond to them and could use in-joke references to the culture, whereas someone like Alan Ball (executive producer), who no doubt in another context would be totally articulate and interesting, seemed to feel uncomfortable. Moving from Six Feet Under to True Blood, he doesn't yet know how to "speak fan." On the other hand, Zack Snyder [director of 300] has got to be the most totally inarticulate person I've seen on a stage in a long time. Watchmen is going to be his second movie, and he totally works with images, but the ability to use words did not seem to be his strong suit. Some of them who have done multiple fan shows seem really comfortable, and others just looked in shellshock up there.

McCain to Obama Supporters: "Get a Life!"

One of the most powerful tools in the Karl Rove arsenal was a form of political Judo: take your opponent's strengths and turn them into vulnerabilities. For example, coming into the 2004 convention, Democrats had seen war hero John Kerry as pretty much unassailable on issues of patriotism and they made it a central theme of their event. Within a week or two, the Swift Boat Campaign made Kerry's service record an uncomfortable topic to discuss, flipping Kerry's advantage (that he had served in Vietnam and neither George W. Bush nor Dick Cheney had done so) on its head. This added the phrase, "Swiftboating," to the language of American politics. Coming into the Primary season, several things stood out about Barack Obama: First, he had developed a reputation as the Democrat who was most comfortable talking about his faith in the public arena; many Democrats felt that he gave them a shot at attracting some more independent-minded evangelical Christians, especially given the emergence of more progressive voices that linked Christianity to serving the poor, combating AIDS, and protecting the environment. (Indeed, we saw signs of that pitch during Obama's appearance at the Saddleback Church Forum last week, when he clearly knew and deployed evangelical language better than McCain). Yet, the circulation of the Rev. Wright videos -- not to mention the whisper campaigns charging that he is secretly Islamic -- blunted his ability to use faith as a primary part of his pitch to voters. Similarly, the Obama campaign showed an early comfort with talking about American traditions in lofty and inspirational values, so he has been confronted with attacks from reactionary talk radio questioning his patriotism.

Over the past three weeks, we've seen the McCain campaign take aim at a third of Obama's strengths -- the so-called "enthusiasm gap." Basically, pundits have been talking a good deal about the lack of enthusiasm for the Republican nominee among his rank and file in comparison with the extraordinary passion Obama has generated, especially among young and minority voters. To confront this "enthusiasm gap," the McCain campaign has clearly decided that it needs to pathologize enthusiasm itself, suggesting that emotional investments in candidates are dangerous, and thus positioning himself as the only "rational" choice. In doing so, he has tapped deeply rooted anxieties about popular culture and its fans.

This is not the old culture war rhetoric where candidates accused each other of being soft on "popular culture," a tactic which Joseph Lieberman has turned into an art form. No, this time, the attack is on politics as popular culture. Both tactics strike me as profoundly anti-democratic. After all, how do you found a democratic society on the assumption that the public is stupid and has bad judgment?

In my concluding chapters of Convergence Culture, I argue that there is an increased blurring of the lines between popular culture and civic discourse and that our experiences within participatory culture may be raising higher expectations for participatory democracy. In a new chapter I wrote for the paperback edition of the book, which is due out in late September, "Why Mitt Romney Wouldn't Debate a Snowman," I extend this argument to examine the Youtube/CNN debates last year to illustrate the many roles which popular culture -- parody video in particular -- played in establishing public perception of Obama and the other candidates.

In some cases, parody was deployed within the campaigns itself -- such as the Clinton campaign's spoof of the final moments of The Sopranos -- and in other cases, parody was deployed by outside groups who were not directly affiliated with the candidate -- as in the Obama Girl spots or the 1984 spoof. Such parodies speak to voters who are turned off by the policy wonk language of conventional politics, offering a new way of connecting with the candidate, and mobilizing their knowledge as consumers to make sense of the political process.

The recent round of McCain commercials, by contrast, uses a language of parody not simply to spoof the candidate but to discourage democratic participation, telling the many first time voters who have been excited by the Obama campaign to "get a life." Consider, for example, this spot, "Obama Fan Club."

In Textual Poachers, I examined some of the core elements of the anti-fan stereotype, one which surfaces in news articles and comedy sketches depicting science fiction conventions. It's striking how many of these same tropes surface in this particular commercial. The Obama supporters might as well be wearing Star Fleet uniforms and rubber Spock ears! Stereotypical fans:

  • Are brainless consumers who will buy anything associated with the program or its cast.
  • Devote their lives to the cultivation of worthless knowledge,
  • Place inappropriate importance on devalued cultural materials.
  • Are social misfits who have become so obsessed with the show that it forecloses other types of social experiences.
  • Are feminized and/or desexualized through their intimate engagement with mass culture.
  • Are infantile, emotionally and intellectually immature.
  • Are unable to separate fantasy from reality.

Such anti-fan depictions are often drawn towards nerdy guys and over-weight women as standing in for fandom as a whole. And metaphors of religion run through this anti-fan discourse. "Fan" is an abbreviated form of the word, "fanatic," which has its roots in the Latin word, "fanaticus." In its most literal sense, "fanaticus" simply meant "of our belonging to the temple, a temple servant, a devotee" but it quickly assumed more negative connotations, "of persons inspired by orgiastic rites and enthusiastic frenzy" (Oxford Latin Dictionary). As it evolved, the term "fanatic" moved from a reference to certain excessive forms of religious belief and worship to any "excessive and mistaken enthusiasm," often evoked in criticism to opposing political beliefs, and then, more generally, to madness "such as might result from possession by a deity or demon" (Oxford English Dictionary). Its abbreviated form, "fan," first appeared in the late 19th century in journalistic accounts depicting followers of professional sports teams (especially in baseball) at a time when the sport moved from a predominantly participant activity to a spectator event, but soon was expanded to incorporate any faithful "devotee" of sports or commercial entertainment. One of its earliest uses was in reference to women theater-goers, "Matinee Girls" who male critics claimed had come to admire the actors rather than the plays. If the term "fan" was originally evoked in somewhat playful fashion, and was often used sympathetically by sports writers, it never fully escaped its earlier connotations of religious and political zealotry, false beliefs, orgiastic excess, possession and madness, connotations that seem to be at the heart of many of the representations of fans in contemporary discourse.

In short, the word, "fan," when deployed negatively, seems to be a rhetorical tool designed to exclude some groups from participation -- in this case, from participation in the political process -- or to describe some works as unworthy of recognition -- in this case, to depict Obama as unprepared for public office.

For the most part, mainstream journalism over the past decade or so has moved away from the most extreme deployment of these anti-fan stereotypes as more and more people are entering fan communities on line and as a growing number of journalists have had first hand experience of fan culture. Yet, given how deep these stereotypes run through our culture, we should not be surprised to see that they can still be effectively deployed to express discomfort with the excitement and enthusiasm which has surrounded the Obama campaign in some sectors.

This connection between fans and "false worship" is especially potent in this spot. Speaking on the Sunday morning news shows, Joseph Leiberman, who was once a Democratic Senator and Vice Presidential candidate, defended these spots as "funny" and "playful," suggesting that you can scarcely call comparing someone to Moses an attack ad. Explicitly the spot targets Obama, who is struggling to overcome the "elitist" charge which Hillary Clinton leveled against him in the spring, and implicitly the ad targets his associations with Oprah, who coined the term, "The One." But just beneath the surface is a barely suppressed contempt for the public that has embraced this candidate with such passion as if such enthusiasm was dangerous and out of control.

The news media was quick to pick up on the analogy between Obama and Paris Hilton in the original "Celebrity" ad, which they have read as part of a longer history of racist discourse which links white women and black men. It might be more accurate to suggest that the ad reflects the reality that for much of the 20th century, African-Americans could enter the public eye primarily by becoming athletes or show business personalities and thus we are more comfortable seeing them as celebrities than as political leaders.

The Obama campaign has sought to reverse the charge, using the metaphor of "celebrity" to suggest that McCain is a Washington Insider and that like many celebrities, he re-invents himself periodically in order to remain in the public spotlight. There's also an undercurrent here suggesting that McCain may simply lack the charisma to become a true celebrity and that this may be why his campaign wants to take aim at Obama's popularity. And we might read this spot as also deploying a bit of that Rove Judo -- transforming McCain's claims to be the more "experienced" candidate into evidence that he is too entangled with the Washington establishment, not to mention linking him with the current president whose negative ratings the GOP candidate hopes to escape.

But so far, the best response has come from Paris Hilton, who seems bemused at being pulled into the political campaign, and has fun with audience expectations that she is an air head who knows nothing of public policy. In fact, this spoof suggests, all of us have a responsibility to become more politically aware, all of us should participate in the political process, and we should be open to a range of different languages through which to speak to our fellow voters.

We can see all of this anti-fan rhetoric as part of the McCain effort to deflate media coverage of Obama's trip to Europe and to anticipate the excitement which will surround his speech next week to the Democratic National Convention. Keep in mind that Obama's speech will fall on the 40th anniversary of Martin Luther King's "I Have a Dream" speech and that Obama had opted to build on his public support by moving the acceptance speech from the convention center to a sports arena so that he could open the event to the general public. Now, for at least some viewers, the huge showing of popular support represented by that event will be tainted by anxieties about this "celebrity" and his "fan club."

Is Obama a Secret Vulcan?

The following is adapted from my opening remarks at the Future of Civic Media conference we hosted at MIT last week. A few weeks ago, I was interviewed by National Public Radio about Star Trek's Mr. Spock for their "In Character" series. Midway through the interview, the reporter asked me a question which in retrospect was an obvious one but which I had never really given much thought before: What contemporary figure has the same qualities as Mr. Spock?

The fan boy in me immediately went searching through contemporary science fiction television. I considered and then discarded Gaius Baltar from Battlestar Galactica as probably too obscure to make sense to an NPR audience. I thought about Syler from Heroes as another prospect, no doubt influenced by the casting of Zachary Quinto to play Spock for the forthcoming Star Trek prequel movie. In both cases, you had characters who are defined through their otherworldly intelligence. Syler, like Spock, is someone who can bitch slap you with his brain. And in both cases, there is a deep distrust of that intelligence and their rationality is seen not as impartial but as self-absorbed and antisocial.

But, then, my mind went in a very different direction and before I quite knew what I was saying, I found myself talking about Barack Obama. Now, I grant you, I've got Obama on the mind these days but hear me out.

At the time, my main point was that Spock was an explicitly mixed race character on American television at a time when most programs hadn't come to grips with identity politics. Star Trek's Spock was born of a human mother and a Vulcan father. Throughout the course of the series and especially in the feature films, he struggles to make his peace with the conflicting pulls on his identity. And because he is a man literally of two worlds, he is seen as being capable of translating between Terrans and many of the other races they encounter as they "boldly go where no man [one] has gone before."

A similar construction of multiracial identity has taken shape around Obama who has sought to construct himself as not only post-partisan but also post-racial. It's striking what a high percentage of media coverage of Obama describes him as African-American, despite the fact that he has a white mother. Early on, there was a lot of press about whether he would be "black enough" to gain the support of African-American voters, just as the press was quick to remind us that Toni Morrison had once described Bill Clinton as the first Black President (a phrase now totally removed from its context). Now, the press is trying hard to get us worried about whether white voters are ready to support an African-American candidate for president. But, if you look at how Obama has constructed himself, it is as someone at home with both blacks and whites, someone whose mixed racial background has forced him to become a cultural translator, and thus he is someone who can help America work through some of its racial divides. This was very much a subtext in his speech about race in the wake of the Rev. Wright controversy and it is precisely this sense of Obama as a man of two worlds which was called into crisis by those videos.

Listen to the speech which Amanda, Spock's mother, delivers in the NPR broadcast about being beaten up as a child because the others don't think he's Vulcan enough and you will hear echoes there of some of the stories we've heard about Obama's struggle to figure out who he was growing up.

I've been surprised by how quickly the blogosphere picked up on the Spock/Obama comparison. Almost immediately, I started to see people construct graphics around the Spock/Obama theme, which clearly resonated with people other than myself.

Obamawhite1.png

This image predates the interview and was submitted to a contest to depict what would happen if Trekkers ruled the world, so I am certainly not the only one to see a connection.

obama spock 2.jpg

I have to say I would have chosen a picture where Obama wasn't smiling. A smiling Vulcan is just plain creepy!

Take a look at these two photographs and see if you don't start to think that Spock and Obama were separated at birth.

rolling_stone_obama.jpg

spock2.GIF

After all, editorial cartoonists are already starting to play up Obama's over-sized ears as the feature they can get away with caricaturing, because it wasn't part of the minstrel show stereotypes through which racists have historically constructed images of African-Americans. Add to this the long and angular shape of his face and the way he turns his face slightly upward as he speaks and you have someone who looks like he could have been born a Vulcan and had an "ear job."

But from there, we can see more complex analogies: for example, might we see his search for his spiritual identity in an Afro-centric church as a parallel to Spock's return to Vulcan to participate in the purifying ritual of Kolinahr as a way of reclaiming his roots in his father's culture? Is there any question that McCoy sees Spock as an "elitist," because he is frightened by his intelligence and because he is uncomfortable making small talk? And surely we can see Obama as the living embodiment of the Vulcan philosophy of IDIC ("Infinite Diversity in Infinite Combination"?)

Gene Roddenberry, the producer behind the classic Star Trek series, consciously modeled James T. Kirk (JTK) after the qualities that he admired in John F. Kennedy (JFK) and that he saw the series as a way of keeping the ideal of "Camelot" alive during the more cynical LBJ era. Kirk is the youngest captain in the history of Star Trek, much as Kennedy first burst of the national consciousness as a charismatic, courageous, P.T. Boat captain and was at the time the youngest person elected as president. The original Star Fleet was modeled in part on the Peace Corps and was also clearly intended to build on growing public interest in NASA's plans for putting a man on the moon, both aspects of the JFK agenda. And there's some possibility that the "Final Frontier" was a self conscious reworking of JFK's "New Frontier." Much as Kennedy's foreign policy sought to win over unaligned developing nations through "weapons of peace" in a cold war context, Classic Trek sees Star Fleet as doing ideological battle with the Romulan-Klingon Alliance and trying to hold onto the loyalty of unaligned and developing planets. So, in so far as people are reading Obama in relation to our shared myths about the Kennedy era, then it also makes sense to think of his campaign through the lens of Star Trek.

For me, the connection makes sense on a somewhat deeper and more personal level. I am a first generation Star Trek fan and I've long argued that many of my deepest political convictions - especially those surrounding equality and diversity - emerged from my experience of watching the program as a young man growing up in Atlanta during the Civil Rights era. In many ways, my commitments to social justice was shaped in reality by Martin Luther King and in fantasy by Star Trek. Star Trek did this not through the explicit and heavy handed social commentary in episodes like "Let This Be Your Last Battlefield" which featured aliens who were half white and half black (in the most literal sense) but because of the idealized image of a multiracial community depicted on the series. Later generations have looked upon the figure of Uhura as tokenism, pointing out rightly that she never got to do anything more than tell the captain that "hailing frequencies" were open. Yet, Nichols has long told the story of talking with Martin Luther King during a civil rights march and being told that her mere presence on the Bridge was a visual reminder that his dream might come true in the future. Star Trek featured the first inter-racial kiss on American television. My colleague, Shigeru Miyagawa, tells the story of growing up in Alabama and having Sulu be the only Asian-American character he saw on American television. And then there's Chekov, a Russian character on American television, in the midst of the Cold War - a friendly acknowledgement of the Soviet contributions to space exploration.

So, we should read Spock in this context - as one more example of the ability of the Enterprise crew to embrace diversity. The program often fell short of its ideals, then and in subsequent decades, and it is easy to find points to criticize Star Trek's racial politics. For a good discussion of these issues, check out Daniel Bernardi's Star Trek and History: Race-Ing Toward a White Future. But for me and many others of my generation, it held up a set of ideals; it encouraged us to imagine a more utopian society which escaped the limitations which I saw all around me growing up in a South which was actively struggling with the legacy of segregation. And I have found through that years that this idealized image of a multiracial and multicultural, hell, multiplanetary community, was part of what Star Trek meant to a large number of first generation fans of the series. For more discussion of this theme, check out my essay on the Gaylaxians movement, originally in Science Fiction Audiences, later reprinted in Fans, Bloggers, and Gamers.

In its own small way, Star Trek and Spock may have helped to prepare the way for Obama's victory in the Democratic primaries, helping us to imagine a different set of relationships between the races. Nowhere was this social utopian vision more fully expressed than the "great friendship" between Kirk and Spock and so we can see some legacy of this theme of acceptance across racial boundaries emerging through the slash fan fiction which became one of the major legacies of early Star Trek fan culture. The other "non-white" characters may have been more suggestions than fully developed figures - at least on the original series - but Spock was someone we got to know and care about because, not despite, his differences. This is one reason why so many fans of my generation were upset when Kirk praises Spock for being "the most human" person he has ever known during his funeral eulogy in Star Trek: The Wrath of Khan. Can you imagine the uproar if someone praised Obana's "whiteness"?

Of course, Roddenberry's embrace of science fiction as a vehicle for the utopian imagination was itself informed by more than a century of science fiction being deployed as a political tool - going back to the novels of H.G. Wells and Edward Bellamy, taking shape around 1950s novels like Space Merchants and City, and extending into the feminist science fiction of the 1960s, all of which shaped Star Trek in one way or another. Given this tradition, it was scarcely a surprise when I stumbled onto a whole line of SF-themed shirts supporting Obama, including not only one linking him with Spock, but also those connecting him with Buffy the Vampire Slayer, Battlestar Galactica, and The Matrix. And surely, we can see the political uses of science fiction when we see how the Anonymous movement is deploying Guy Fawlkes masks clearly inspired by V for Vendetta. Or, for that matter, is it any accident that Rolling Stone describes Obama as "A New Hope," evoking the title of the original Star Wars film.

I wish I could say all of this flashed in my mind when I started babbling about Spock and Obama. In reality, I was improvising, but the more I've thought about it, the more helpful the analogy has become as a way of thinking about why Obama's candidacy has so sparked my imagination.

And, by the way, check out this video on Youtube from one of Leonard Nimoy's appearances at a science fiction convention in which he describes an encounter with none other than Barack Obama. So, Obama is not a "secret moslem," he's not a "secret vulcan," but he may be a secret Trekker! :-)

MC Lars, "Ahab," and Nerdcore

My major focus this month is on developing a teachers strategy guide for Project nml on "Reading in a Participatory Culture," which uses as its major case studies: Herman Melville's Moby Dick and Ricardo Pitts-Wiley's Moby Dick: Then and Now. I've written about this project here before in essays on "The Whiteness of the Whale" and "Was Herman Melville a Proto-Fan?" A central theme in the project has to do with how we bring contemporary cultural concepts of remix culture into conversation with the study of more traditional literary texts. We want to get teachers to think a bit more about writers as existing in conversation with their cultures rather than as original creators. Teachers have long asked students to write about Biblical Allusions in Moby Dick, say, without fully working through what it means that Melville draws upon, reworks, and ascribes new meaning to the story of Jonah, who surfaces directly through sermons or discussions of whaling lore and implicitly through the fate of Ahab's crew.

As I was speaking on this project recently, a member of the audience shared with me via his iPod a recording of MC Lars's song, "Ahab," which has now become an integral part of my work on the project. I thought I would share with you today some work in progress which looks at MC Lars and the Nerdcore movement as a way into thinking about contemporary remix culture. Hope you Enjoy.

MC Lars, along with Sir Frontalot, mc chris, Optimus Rhyme and Baddd Spellah, is widely considered to be a founder of the so-called "nerdcore" movement. Nerdcore refers to a subgenre of hip hop music whose themes and images are drawn from subject matter generally considered of interest to geeks: games, science and science fiction, computers and digital culture, and cult media in particular. Like other nerdcore performers, MC Lars often incorporates allusions to films, television shows, comics, and novels into his work.

For example, consider his video for "Space Game" which not only celebrates the virtues of early arcade games but also makes references to characters from Star Wars (Darth Maul, Boba Fett, Sith girls, etc.), Lost in Space (Dr. Smith), Classic Star Trek (Captain Kirk, Scotty, Spock) Star Trek: The Next Generation (Q, The Borg) , 2001:A Space Odyssey (Hal), The Matrix (Neo and Morpheus), X-Men (Magnito), Superman (Zod), even Doctor Seuss ("The Obleck"). In the later verses, the song lays claim to being "postmodernist" (under the banner of Robert Ventura and Andy Warhol) and lays smack down on modernists such as T.S. Elliot, Ezra Pound, Virginia Wolfe, Joseph Conrad, Franz Kafka, e.e. cummings, Wallace Stephens, and Frank Lloyd Wright. Watching this video with your students might be a good way to help them understand what an allusion is and how it creates a juncture between old and new stories and in this case, between high art and popular culture.

Several of MC Lars songs, including "iGeneration" and "Download this Song,"constitute manifestos for those who have grown up in a world where music is easy to access and where remix is part of what it means to consume popular culture. As one critic explained, "MC Lars is a member of what he dubs the "iGeneration," a group born and raised in the time of the Ninja Turtles, cassette tapes and new wave music, who now live in the age of Desperate Housewives, Sidekicks and screamo bands. These are the kids who have grown up using the Internet as a part of their every day life. They can conveniently carry 5,000 songs in their pocket, but are faced with the glooming fact that the world's oil supply and Social Security will both run out in their lifetime. MC Lars is the hero of this new generation, addressing their thoughts and every day struggles in his music."

The "iGeneration" has in return deployed all of the resources of participatory culture to do their own mash-ups to MC Lars songs, such as this version of "iGeneration" which combines characters from the Japanese Anime, Naruto, with a visual style associated with iPod advertising, and another fan video which deploys images from advertising, news, The Matrix, and Battleship Potemkin. So, how do the two different image tracks deployed here change the meaning or bring to the surface different aspects of the original song?

"Ahab" should be understood in this larger context, one of several songs which MC Lars, has composed based on cannonical literary works which he reads with the same playful irreverence with which he approaches icons of science fiction culture. "RapBeth" represents his hip hop ode to William Shakespeare, while "Mr. Raven" signals his respect for Edgar Allen Poe.

MC Lars has a degree in English Literature from Oxford University and has said that he would have pursued a career as an English teacher if he hadn't found success as a hip hop performer.

He jokingly told one interviewer, "I read Moby Dick, and I thought it was a great book but it was really long, so I tried to put it into three minutes." "Ahab" does manage to include a high number of reference points in the novel, some of which are expressed through the lyrics (such as the reference to the gold doubloon which Ahab nails to the mast or the shoutouts to Queequeg), some through the visual iconography of the video (for example, the scar on Mc Lars's face or his peg leg). For example, the line, " Hey Ishmael... can I call you annoying?," plays upon "Call Me Ishmael," which is probably the single most famous phrase in Melville's novel. The repeated chorus, " Peg leg, sperm whale, jaw bone, what!," not only refers to some of the recurring icons of the narrative but also hints at the novel's linkage of Ahab's leg with the Ivory of the whale. The conflict between Ahab and Starbuck is hinted at by "You're Never going to find him! He's a big sperm whale. The ocean is enormous!" while other lines hint at Ahab's self absorption and solitude, "excuse me while I go be melancholy in my room!" Another lyric neatly captures a key subplot in the novel: "Pip went insane when he almost drowned, So profound when he shrieks like a little sailor clown." The visual logic of the video, which takes us under water and then into the mouth and through the belly of the whale, may hint at the story of Jonah, who is swallowed by a great fish, which Melville reads as a whale, while the hectoring figure in the turban here may suggest Elijah's warning.

What other references to the novel do you and your students identify here?

Would the song even make sense if the listener did not have at least a broad exposure to the major themes and plot twists of this classic American novel? That's the essence of an allusion: MC Lars is able to shorthand Moby Dick because so many of his listeners will already know the story through other media representations if not through a direct experience of the book. MC Lars simply has to point us in the right direction and our mind fills in all the rest with much of the humor here stemming from the brevity with which he is able to sum up elements of such a vast and intimidating work.

Yet, the song also suggests some of the interpretations of the song which arise in high school literature classes. Ahab described himself as a "monomaniac," draws parallels to Oedipus, talks about "hubris" as his "tragic flaw," defines the book's conflict as "man vs. beast," and sums up the book's message as "revenge is never sweat." All of this is the stuff of Spark Notes and bad high school essays, suggesting a work which isn't simply familiar to us the first time we read it, but also may come predigested, neatly broken down into familiar modes of literary analysis.

The sense that "Ahab" is responding to the rituals of the English classroom is further hinted at through the visuals here, which depict a group of students re-enacting Moby Dick, and ends with a shot from the wings as the performance concludes and the audience applauds. The Nerdcore movement, in general, tends to embrace low tech and amateur looking graphics in many of its videos, hinting at the Do-It-Yourself culture which inspires them and their audiences. Ironically, here, the stagecraft is more elaborate than would be likely to be seen in any school play, making, perhaps, a reference to the spectacular and equally unlikely high school productions of films like Apocalypse Now depicted in the cult classic, Rushmore. Either way, though, the visuals reinforce lyrics which connect Moby Dick back to the classroom, suggesting that the video may be in some sense a thumbing of the nose at the practices of secondary education, even as it is also an affectionate tribute to the novel itself.

Like many examples or remix, the song combines its primary source -- Moby Dick -- with a range of other allusions. "Ahab" evokes a range of contemporary reference points which would have been anachronistic in Melville's novels, such as Steve Wozniak, the Mariana Trench, Titanic, and Finding Nemo (suggested by the clown fish at the end of the video) Is the suggestion here that the novel remains relevant to contemporary concerns or that it is hopelessly out of date?

A tossed off reference to "a Supergrass beat" acknowledges another group whose music MC Lars has sampled for this song. Remix often gets described as "plagiarism," yet in fact, it can be seen as the opposite of plagiarism: plagiarists usually seek to cover their tracks, masking the sources of their material, and taking claim for them. Remix, on the other hand, depends on our recognition of that the material is being borrowed and often depends on our understanding of the specific contexts it is borrowed from. This song would be meaningless if we did not recognize its references to Herman Melville. And it says something about the ethics within this community that the songwriter wanted to acknowledge the beats that he sampled, even if the reference makes little sense within the context of its re-purposing of Moby Dick.

So, the above discussion suggests some questions which you and your students might want to ask about any remix:

What was the context within which the remix was produced?

In this case, we read "Ahab" in relation to Nerdcore as a specific subgenre of hip hop, one which makes extensive use of allusions to forms of culture which are valued by its "nerd" audience, including video games, science fiction, and cult media. In this case, we also saw it as part of a larger strand in MC Lars's work which appropriates themes from works commonly taught in high school and college literature classes, acknowledging his own educational background and professional experiences.

What content is being repurposed here?

In this case, the primary source material is Moby Dick and to beats taken from a song by Supergrass. The song also makes a series of topical references.

What relationship is being posited between the remix and the original work?

"Ahab" is a good natured parody, one which deflates the elevated reputation of the original novel, even as it pays respect to its potential continued relevence to the present day. The song may be harsher towards some of the ways novels get taught through schools. Like several of MC Lars' other songs, "Ahab" blurs between high art and popular culture, suggesting an ongoing criticism of cultural hierarchies.

Are the works of the same or different genre?

Moby Dick is a literary epic with tragic overtones; "Ahab" is a music video with comic overtones.

Are the works of the same or different media?

Moby Dick was a printed novel; "Ahab" was a music video distributed primarily through YouTube.

How does the remix tap or transform the original meaning?

Some of both. The song remains surprisingly faithful to the themes and narrative of the original novel, even as it shifts the tone by which we understand these elements.

What techniques are deployed in reworking the original?

There's a lot going on here. First, the song compresses the complex and lengthy novel into a series of evocative phrases which summarize key themes and plot elements. Second, the song relies on anachronisms to hint at the relationship between past and present. Third, the song incorporates key phrases from literary analysis to suggest a particular set of interpretations of the novel. Fourth, the staging of the music video is intended to evoke a school pageant, again hinting at the relationship of this text and higher education. Fifth, the song's bouncy beat transforms the tone and spirit of the original book, inviting us to have fun with the story rather than taking it totally seriously.

I welcome any feedback from serious nerdcore fans: "Ahab" was really my introduction to the genre and I want to get this right. I'd also love to be in touch with MC Lars, if he's out there reading this.