Ghouls Just Want to Have Fun: Doug Gordon on the Zombeatles (Part Two)

Is there a connection to be drawn between the return of the Zombeatles and the publishing success of books like Pride and Prejudice and Zombies? Can we expect other "classics" to go Zombie when they are no longer a living part of our culture?

There most certainly is a connection to be drawn between the return of the Zombeatles and the publishing success of books like Pride and Prejudice and Zombies. This is further evidence that the zombies are taking over. Zombies started by eating the stupid people first since they were the easiest to catch. As the stupid human food supply dwindled, zombies were forced to use more brainpower to hunt down the smart people. This "Smart People Diet" allowed the living dead to evolve in a Darwinian manner. Call it "natural selection" or perhaps "unnatural selection" would be more appropriate. Whatever you call it, it's clear that zombies are on the verge of taking over and establishing their own zombie-centric society, complete with their own zombified version of arts, entertainment and popular culture (of which The Zombeatles and books like Pride and Prejudice and Zombies are an integral part).

Yes, as zombies continue to take over, we can expect more classics to go zombie when they are no longer a living part of our culture. For example, it won't be too long before we such zombified classics as John Steinbeck's Of Mice And Men And Zombies; Arthur Miller's Undeath of A Salesman; Norman Mailer's The Naked and the Undead and Samuel Beckett's Waiting for Godot (Maybe He's Been Waylaid by Zombies?).

And, of course, it goes without saying that Angus MacAbre ("Scotland's Funniest Zombie Comedian") is going to try to get his piece of the pie with his Monster Mashups for Zombies. This is the latest addition to Angus' phenomenally successful line of "For Zombies" instructional books. The series launched in the early '90s with three titles - Dummies For Zombies, Geniuses for Zombies, and Idiot Savants for Zombies. These books covered the best ways to eat dummies, geniuses and idiot savants and offered a wealth of information about the nutritional content of their respective brains.

Now Angus is extending the "For Zombies" brand with Monster Mashups for Zombies. It's the perfect study aid for the zombie student. Monster Mashups for Zombies are "CliffsNotes" meet the "For Dummies series," with a modern mashup twist because Angus has condensed not one, but two, classic works of literature into one flimsy book.

The debut title is On the Road to The Road, a literary mashup of Jack Kerouac's slacker bible, On The Road," and Cormac McCarthy's best-selling, critically-acclaimed The Road. It's the story of two young hipsters who hit the open road in search of kicks, only to be confronted by the post-apocalyptic downer of a father and son on a journey, while trying to

avoid cannibals and zombies. Okay, Angus has taken a bit of artistic licence by including zombies but, the way he sees it, it's not that much of a stretch ("Zombies are just basically cannibals with really bad skin"). Angus maintains that his Monster Mashups for Zombies titles will offer an easy and entertaining form of "one-hour smartenizing" that will have students away from the books and back getting blotto with their slackass friends in no time.

The zombie apocalypse will even infect public radio. Before you know it, the airwaves will be filled with the intellectually nutritious sounds of NZR, National Zombie Radio. Popular NZR programs will include: A Scary Home Companion"with Garrison Karloff; This American Unlife with Ira Gass; and the wacky news quiz program, Wait, Wait...Don't Eat My Brain. And, of course, there'll be no avoiding the undeadpan, autobiographical humor of zombie humorist David Zedaris, author of such droll best-sellers as Me Form Coherent Sentence Later

This Afternoon and When You Are Engulfed In Zombies.

Other reporters have learned that the Zombeatles want to develop a transmedia

franchise. Can you share some of your plans for future extensions of the Zombeatles?

I certainly can. The Zombeatles will be part of an exciting entertainment extravaganza called "Zombiepalooza." This postmodern vaudeville show will feature the Fab Gore performing their hits live and undead. It will also feature a screening of the film, The Zombeatles: All You Need Is Brains, and the undeadpan comedy stylings of Angus MacAbre ("Scotland's Funniest Zombie Comedian"), the host of All You Need Is Brains." People will be encouraged to come dressed as zombies and there will be interactive zombie prom and zombie fashion show elements. We've got a "Zombiepalooza" scheduled for Shank Hall in Milwaukee on Friday, July 10th. We're also working on taking the "Zombiepalooza" to Chicago and other locations to be announced.

We've also got plans for a Broadway musical revue called Zombeatlemania ("Not the Zombeatles, But An Incredible Simulation"); Ice Station Zombie: The Zombeatles On Ice; and a zombie-oriented children's TV/web series called Angus MacAbre's House of Angst (It's Dawn of the Dead meets Pee-wee's Playhouse.)

Angus MacAbre is planning on teaming up with Morgan Super Size Me Spurlock to produce a documentary in which Angus will spend an entire month eating nobody but McDonald's employees and customers. The working title is Would You Like Thighs With That?

There are also plans for books (The Consumer's Guide to the Zomniverse by Angus MacAbre" and Angus MacAbre's Zomnibus, among them), comic books and such video games as Rock Band: The Zombeatles and Angus MacAbre's Radioactive Haggis.

We're also planning to tap into the lucrative (and tender) youth market with a TV series called Alaska Nebraska. This show will focus on the wacky misadventures of an average zombie teen girl who lives a double life. By day, she's a mild-mannered student but by night, she's a famous zombie pop singer named Alaska Nebraska. We figure this can't miss.

I hear you are contemplating a Zombie-owned and operated amusement park. Wouldn't this just become a tourist trap?

No, the tourist trap is just a very small part of "Angus MacAbre's MacAbreville." MacAbre

describes MacAbreville as "a dark version of Disneyland, but without the cloying corporate namby-pambiness. MacAbre says that in this age of heightened anxiety and extreme sports, the public needs an extreme theme park, or an "ex-theme park" for short.

MacAbreville features several intriguing "lands," such as "Hitchcockland" ("The suspensefulest place on Earth"). As the name indicates, Hitchcockland" features attractions and restaurants based on the films of Alfred Hitchcock. Visitors will line up for hours to experience "The Vertigo Bell Tower of Terror" and "The Birds: Voyage Across Bodega Bay."

Another MacAbreville land is "Tarantinotown," where a bloody, non-linear time is guaranteed for all. Based on the cinematic oeuvre of Quentin Tarantino, Tarantinotown will feature such popular eating spots as the Hawaiian fast-food joint "Big Kahuna Burger" and the 1950's-themed "Jack Rabbit Slim's."

One of the most popular MacAbreville attractions is the rollicking intellectual thrill ride, "Baristas of the Caribbean." What if Starbucks Chairman and Chief Executive Officer Howard Schultz opened several Starbucks coffeehouses on the Caribbean island of Haiti, where legend has it that living people can be turned into zombies through two special powders entering into the bloodstream, usually through a wound? And what if the malevolent Starbucks Haiti District Manager, Tor McAllister, turned his baristas into zombies so that they'd be willing to work extra-long shifts for extra-less money? And what if these zombie baristas started eating their customers? Well, then you'd have one of MacAbreville's most popular attractions, "Baristas of the Caribbean." Enjoy this satirical, splash-filled boat ride! Laugh at the Animatronic-Audio Zombie Baristas as they chow down on their Animatronic-Audio customers ("That pompous businessman yelling into his cell phone really got his just desserts, didn't he, Jessica?" "Actually, Gary, he just ended up as that barista's dessert!"). All this murderous mirth and mayhem takes place to the jaunty strains of the attraction's catchy worldbeat theme song - "Tall, Grande, Venti (A Barista's Life for Me)." In a clever albeit inevitable cross-promotional move, MacAbre has ensured that the Baristas of the Caribbean CD soundtrack can be purchased at your neighborhood Starbucks.

What relationship exists between fans of Zombie music and the "Deadheads"?

As far as I can tell, there's no relationship between fans of zombie music and "Deadheads" (Grateful Dead fans). However, "Undeadheads" (fans of legendary zombie jam band, The Ungrateful Undead) are a huge part of the zombie music scene. Many "Undeadheads" will travel to as many Ungrateful Undead shows as possible in as many different locations as possible (even such farflung locales as Miskatonic University in Arkham, Massachusetts and Transylvania). Many Undeadheads display a fanatical allegiance to the Undead; some go so far as to conduct entire conversations by quoting from such classic Undead songs as "Dire Werewolf" and "A Touch of Grey Matter."

Theodor Adorno and others from the Frankfurt School warned us decades ago that

the repetition of basic formulas in popular music would numb the audience, making them brainless followers of the culture industries. Is this how Zombie music was born? Or might we see Zombie music as simply the latest in a series of resistant subcultural communities who have asserted their own identities only to be coopted by major labels?

As you might imagine, Henry, there's a lot of debate about how zombie music was born.

Some do indeed subscribe to Theodor W. Adorno and the Frankfurt School's theory that the repetition of basic formulas in popular music would numb the audience, making them brainless followers of the culture industries. But there are also those zombie critics such as Greil Carcuss and the so-called Frankenberry School who believe that zombie music is the latest in a series of resistant subcultural communitites that have asserted their own identities, only to be co-opted (or "cannibalized," so to speak) by major labels. Now with the digital revolution in music distribution, the major zombie record labels have lost a lot of their influence and their ability to cannibalize has been dramatically compromised. Zombie musicians are now cannibalizing each other and, in a few extreme cases, themselves.

I was fascinated to learn that Zombies not only have developed their own popular culture but also their own cultural critics. Is there a possibility that we will see undead theorists one of these days and if so, what can you tell us about their thinking about contemporary music?

Yes, I think we're already seeing the emergence of undead cultural critics with the work of Greil Carcass. Carcass has established himself as the thinking zombie's undead cultural critic by placing undead contemporary music in a much broader cultural context, a context that includes film, literature and politics. I'm thinking especially of such seminal works as Mystery Brain in which Carcass draws parallels between zombie rock and the cultural archetypes to be found in such classic zombie literary works as Moby-Dick versus the Zombies and Bartleby, the Scrivener meets Ginger Nut, the Office Zombie.

You've shared with us something of Zombie music and comedy through the film. I

was left wondering about other forms of popular culture among Zombie-Americans.

Do Zombies like horror films and if so, what gives them a fright? What kinds of

reality television are being produced for zombie consumption?

Horror films are not as popular among zombies as you might expect them to be. Much like people, zombies consume movies primarily as a form of escapism, so horror films are a little too realistic and slice-of-life for them. Having said that, zombies are terrified of the big-screen adaptations of Richard Matheson's classic novel, I Am Legend - The Last Man On Earth (1964) and I Am Legend (2007). The idea of such a small human food supply strikes fear in the very hearts of the undead. Such small-cast Ingmar Bergman films as Scenes from A Marriage also scare zombies for the very same reasons.

There's all kinds of reality television being produced for zombie consumption, including Monster Chef (a horrifying version of Iron Chef featuring such ghoulish gourmets as "Zombie Chef," "Vampire Chef," "Werewolf Chef" and "Invisible Chef"); America's Got Zombies; So You Think You Can Shamble; Extreme Makeover: Haunted House Edition; and Is Your Brain Bigger Than A 5th Grader's?)

If any of my readers would like to contribute body parts to support the band, where would they send them?

They can send them to me via dougmgordon@gmail.com or directly to The Fab Gore at

beeftone@gmail.com. Thank you for your time, consideration and interest, Henry. And thank you for the very intelligent and very perceptive questions.

Doug Gordon is a producer for Wisconsin Public Radio's/Public Radio International's Peabody Award-winning program, "To The Best Of Our Knowledge." Originally from Canada, Gordon has a Bachelor of Fine Arts degree (Major: Creative Writing) and a Creative Communications diploma (Major: Journalism). When not trying to make public radio more entertaining, he can be found working on various creative, artsy multimedia projects.

Ghouls Just Want To Have Fun: Doug Gordon on The Zombeatles (Part One)

Unless you've been living under a rock for the past few years, you will have noticed that zombies are taking over the entertainment industry. Case in point, the Zombeatles. You can get a taste of their music in this highly popular YouTube video, "A Hard Day's Night of the Living Dead." Some readers may find the band hard on their eyes and ears, but others will quickly fall under their spell.

The Zombeatles first caused a stir in Madison, Wisconsin, where I did my graduate work, so I've been hearing alerts about their appearances for some time, and figured it was time to do a shout out to them here. At first, I was horrified by the prospect of Zombies performing on State Street, but then I realized that this perspective was small-minded of me. Cultural Studies scholars have long been committed to lending their voices to those who are voiceless in our society and to helping our readers to understand phenomenon which may disturb or disrupt the operations of the dominant system. Clearly, learning to appreciate Zombie music (and tracing its roots back to the cultural experiences of Zombie-Americans) requires us to think outside the box. It has required much less flexibility on the part of the media industries who have proven all too eager to cater to the tastes of any significant consumer niche and who are constantly trying to dig up new talent to circulate through the global media marketplace.

A new documentary, All We Need is Brains, recounts the story of the rise of the Zombeatles in all of its gory details, sharing not only some hit songs, such as "I Want to Eat Your Hand," "Hey, Food," and "P.S. I Love Eating You." I had a chance to watch the film over the weekend and while it churned my stomack and made my blood curdle, it also opened my head to some new experiences I wouldn't have had otherwise. This may make me sound like a spinless intellectual but this film helped me to wrap my brain around the Zombeatles. Here's a preview of the documentary which is circulating on the web.

You can order your very own copy here. And if this music makes your heart skip a beat or two, you can also order their new album, Meat the Zombeatles. Neither is going to cost you an arm and a leg and it's safe to say that you won't ever hear anything like their music again.

Doug Gordon, a Wisconsin Public Radio producer, has emerged as the mouth of the Zombeatles and he agreed to share with us what's on his mind. He certainly provided me with a lot of information to sink my teeth into. So let's give him a hand for helping out here.

Can you give us a little background on the Zombeatles and how they impacted contemporary popular music?

Jaw Nlennon and Pall IcKartney met as art students in Pool of Liver, England back in 1957. They were bitten by some skiffle zombies. The skiffle zombies transmitted the "solanum" virus that creates zombies (as discussed in Max Brooks' book, The Zombie Survival Guide: Complete Protection from the Living Dead") to Nlennon and IcKartney. These skiffle zombies were also suffering from "rockin' pneumonia and the boogie-woogie flu" (or, as it's more colloquially known, "a bad case of loving you"); this infectious disease was also passed on to Nlennon and IcKartney when the skiffle zombies bit them.

The combination of these two diseases transformed Nlennon and IcKartney into music-loving zombies. They soon developed a voracious appetite for human brains and for writing and performing original songs about their voracious appetite for human brains. The old adage, "Write what you know," was clearly not lost on these unlively lads. They formed a zombie skiffle group called The Gory Men. Guitarist Gorge Harryson joined the combo a short time later. The band realized that they would probably be able to rock out a bit more if they had a drummer so they tried to recruit Eat Breast to pound the skins for them. Breast was reluctant to join The Gory Men because of their name, as he felt it was a little too "on the nose." So the band changed their name to The Zombeatles and Breast took his place behind the drum kit.

However, The Fab Gore's producer, Gorge Mortem, had reservations about Breast. Mortem thought that Breast couldn't keep up with the other Zombeatles; he couldn't eat enough brains. So Breast was dismissed and replaced by Dingo Scarr, the recently-deceased drummer for the popular zombie rock combo, Rory Sturm und Drang and the Curried Brains.

Angus MacAbre ("Scotland's Funniest Zombie Comedian") and legendary undead rock critic Fester Fangs (of Rolling Tombstone Magazine) first encountered the Zombeatles at The Cadavern Club in Pool of Liver. Fangs was instrumental in bringing The Fab Gore to public attention and MacAbre was instrumental in bringing the public's brains to The Fab Gore.

The Zombeatles' impact on popular music was immense and immeasurable. As Fester Fangs wrote: "The Fab Gore brought a certain frenetic frisson to rock and roll. Their songs about eating brains really dug deep into the heart of the public's collective brain (if you'll excuse the mixed metaphors). With such classic songs as "I Wanna Eat Your Hand" and "Ate Brains A Week," The Zombeatles performed a kind of figurative electroconvulsive therapy on both popular music and popular culture, which left the rest of the music industry looking brain-dead (pun pretty much unavoidable)." (from "Eat 'Em Raw: The Cannibalization of The Zombeatles," as reprinted in Psychopathic Reactions and Cerebral Cortex Guano: The Work of A Legendary Undead Rock Critic, edited by Greil Carcass).

Zombie music has long been an underground phenomenon. Why do you think it is surfacing now?

I think it's surfacing now because the "underground" can only stay under ground so long before the mass media and popular culture "dig it up" (so to speak) and it becomes part of the mainstream. I'm not saying that zombie music is part of the mainstream yet but I think it's well on its way. Take, for example, Angus MacAbre's blatant attempt to cash in on the success of the popular American indie rock band Vampire Weekend by forming his own band called Zombie Workweek. This is the kind of derivative cannibalization that the music industry is famous for.

Zombie music is just riding the zombie zeitgeist. As June Pulliam so eloquently put it in her essay, "The Zombie," which appears in Greenwood Press' Icons of Horror and the Supernatural: An Encyclopedia of Our Worst Nightmares: "The zombie itself is a malleable symbol - representing everything from the horrors of slavery, white xenophobia, Cold War angst, the fear of death, and even apprehensions about consumer culture - and has become an icon of horror perhaps because it is quite literally a memento mori, reminding us that our belief that we can completely control our destiny, and perhaps through the right medical technology, even cheat death, is mere hubris."

Are the Zombeatles simply a revival band or do they bring their own fresh material?

The Zombeatles are a revival band only in the most literal sense of the word "revival" - that is to say that The Fab Gore breathed new life into popular music as only the living dead are capable of doing. The Zombeatles gave pop music a metaphorical Heimlich Maneuver; they transmogrified rock and roll from the bloated, maggot-ridden corpse it had become, replacing the figurative rigor mortis that had set in with a revolutionary, new, riboflavin-enhanced approach to rockin' and rollin'.

The Zombeatles influenced countless acts. Can you imagine The Zommonkees' recording their 1966 debut single, "Last Brain in Clarksville," without The Fab Gore paving the way with such classics as "Ate Brains A Week"? Not bloody likely. And who can deny the Fab Gore's influence on The Zomzombies' big hits "Thyme Is The Seasoning," "Smell Her Slow" and "She's Not Rare"? The Zombeatles even inspired a fictional parody band called The Zomrutles.

Your press materials suggest that the Zombeatles "went viral" after they were showcased by Rob Zombie as part of a Halloween promotion on YouTube. What happened next? How many people were infected? Could this viral spread have been prevented through sanitary measures?

It's like that old TV commercial for shampoo... "And they'll tell two friends. And they'll tell two friends. And so on. And so on." Friends kept telling friends about the Rob Zombie-endorsed Zombeatles' music video, "A Hard Day's Night of the Living Dead." These friends told other friends. As of right now, 1,121,999 people (give or take a few) have been infected. This number is based on the fact that there have been 1,121, 999 viewings of the video on YouTube. Of course, some of these viewings could have actually been re-viewings by the same person(s). And there's no telling how many people that would apply to. I'm confident, though, that YouTube founders Steve Chen, Chad Hurley and Jawed Karim are working on the cutting-edge technology that will allow us to determine this in the very near future. When I hear back from them, I'll definitely get back to you, Henry.

As for the question of whether or not this viral spread could have been prevented through sanitary measures, I really can't say for sure. All I know is that it's important to wash your hands immediately before and immediately after using YouTube.

Doug Gordon is a producer for Wisconsin Public Radio's/Public Radio International's Peabody Award-winning program, "To The Best Of Our Knowledge." Originally from Canada, Gordon has a Bachelor of Fine Arts degree (Major: Creative Writing) and a Creative Communications diploma (Major: Journalism). When not trying to make public radio more entertaining, he can be found working on various creative, artsy multimedia projects.

Getting Philosophical about Legend of Zelda: An Interview with Kristina Drzaic and Peter Rauch

Are video games philosophical texts? They certainly encourage players to make choices and explore what their consequences may be and in mapping those consequences, they can help us to see the world through certain moral and ethical lenses. The challenge, of course, is to encourage players to reflect on the logic shaping their actions and the game's responses, to move from playing the game to examining themselves and their decisions. A recent book, Luke Cuddy's The Legend of Zelda and Philosophy, sought to apply a range of philosophical concepts and debates to the long-standing Zelda video game series. A pair of my former students, Peter Rauch and Kristina Drzaic, both from our graduate class of 2007, contributed to the book and agreed to share some of their perspectives on the blog. I've had the pleasure to watch both of them grow as game theorists -- and in Kristina's case, as a designer who now works in the Australian games industry. Both of them did thesis projects for our program which centered around games: Kristina's dealt with game secrets and included a Zelda case study while Peter's dealt with the application of moral philosophy to game design. Their piece for the book, "Slave Morality and Master Swords", showed what happened when they mashed up their two projects -- not unlike combining chocolate and peanut butter to produce a new great taste sensation!

Here's what they had to say about the experience.

Why might Legend of Zelda be singled out for philosophical exploration? Is this book an acknowledgement of its long-standing commercial success or do you think it is a particularly "philosophical" game?

PR: I thought it was a bit strange, honestly. In working with Kristina to develop our ideas, though, I began to get a sense that the Zelda series is more than just the sum total of the individual games that make it up. It's also the Zelda brand, and the fan culture, the connections between the games, and the way they fit together in the minds of players. The fact that it's commercially successful is very important in the sense that commercial success ensures both the production of a large number of source texts and the gathering of a large fanbase that responds emotionally to the idea of a Zelda game. At a purely textual, narrative level, Zelda's built from some pretty standard genre conventions, and while they might not be original, they are pretty easily amenable to this kind of examination. Stories about heroes just seem to help people think about the nature of their world.

KD: That is an odd thing about exploring the Philosophy of Zelda. Peter and I both agree that the game series of Zelda is not, narratively speaking, a morass of intriguing philosophical questions. Every Zelda game has the same plot and In the Zelda world morality is fully black and white, good and evil. While replaying the same plot might sound boring, it isn't. Each game looks different, feels different, and behaves differently. Players keep coming back because the play itself is the attraction.

The act of play is where the philosophical questions become interesting. As you work your way through the game world you can subvert the seriousness, the story, and the philosophy itself through your play. In this way, Zelda is a good case study for how philosophical questions can function within a videogame; our book explores the experience of the player vs. the reality of the game.

The contributions to this book have branched out in many different directions. While Peter and I looked at how players of a game can subvert an intended game design and message, other contributors explored death, identity, time, art, utopia and so on.

In the essay, you describe some of your own pleasures in the game, yet I assume you both have separate and distinct personal histories as Zelda players. What can you tell us about your relationship to this game?

KD: As a kid I had an Apple computer for gaming, not a Nintendo console and so I missed out on the early Zelda games. My sole exposure to Zelda was through the Zelda television show.

If I remember correctly, I thought that if a game warranted its own TV show that game must be absolutely, positively the best game ever. Oh yes, if it is forbidden it must be better.

A few years later I tasted the forbidden fruit; My family got an N64 and I finally finally played the Legend of Zelda: Ocarina of Time. The game reached far beyond any imagined expectations, (and happily it was far better than the completely cheesy tv show I loved at age 7.) This game is special: it revolutionized game storytelling and had a sense of world depth that games today still struggle to match. At the time of its release I played the game three times in a row, felt moved to create a Zelda fansite and spread legends about secrets within the game itself. No game before or after has ever been this amazing to me.

Most importantly this game shapes how I play and design games today. When you explore a Zelda world you find the world rewards you for being curious. What could be better than a game that encourages the participant to question and explore the world that surrounds them?

PR: I was five and my brother was seven when the NES launched in the states, so I kinda grew up with the Nintendo brand. We got Zelda for Christmas, and played it to death--I actually discovered the "second quest" cheat before the magazines made it famous, but none of my friends ever believed me. Bastards.

Anyway, Zelda was pretty much the only thing in its genre for years, and each successive game seemed to get better. I fell out of contact with the series when I started undergrad, but I'm getting caught up now. It's a weird feeling revisiting a series that kept improving while you weren't playing it. Somewhere between coming home, and coming home to find that your house has been remodeled.

Your essay begins with a discussion of a gliche in the programming of Ocarina of Time which allows the character to defy the laws of physics in this fictional world. How can we understand the pleasure players take in exploiting this cheat in the system? How do we relate this pleasure to traditional understandings of what it means to identify with a character?

KD: Defying the laws of a game is an illicit pleasure. In the case of flying, the glitch play meant being able to explore the space in a new way and see incomplete construction and the game world's edge. The experience of flying in Zelda was like gaining access to the Disneyland Magic Kingdom underbelly or peeking behind the stage of a play. In flying through the air and playing with glitches you get to see things that are not meant for your eyes. It destroys the fiction but it also gives you, as a player, great freedom and mastery over the space.

Glitches of course, never help players "win" a game. They are deterimental, they might end in a game crash, but it is always intriguing to see a game break and wonder what rule is broken and how it changes the space you inhabit.

PR: Playing with glitches is something I generally don't try to do; my whole approach to games is about "reading" the rules and looking for that one

optimal path they point to. One of the fun things about working with Kristina is that we take such different things from the same games. That's kind of the essay in microcosm, actually.

You evoke Roger Callois's classic distinction between Ludus and Paidia here to explain the experience of playing this video game. Can you explain what you mean by these two terms and describe the different modes of game play experience they evoke for you?

PR: I know videogame studies (or whatever we're calling it this week) is a relatively new field, and I can't make a universal generalization analogous to how lit students feel when they have to read Important Canonical Text X for the first time. Still, in talking about Callois with classmates and friends, it always seems to devolve into a nitpicky discussion about whether or not it makes sense to completely separate improvisation and freedom from rules and restrictions in terms of play. In practice, it's hard to identify any actual case which has only one, and it'd be pretty silly to try to

derive some sort of ludus/paidia ratio from a given text. Gonzalo Frasca helped out by suggesting a cleaner distinction in which ludus games pointed the player toward a desired end condition and paidia games did not, and even though game designers are busily trying to break down that distinction, it's still pretty useful for describing games on a case-by-case basis.

Conveniently, Frasca's distinction also works well for looking at different play styles within a given text, which is pretty much where Kristina and I ended up going.

You close the essay with some speculations about Nietsche's Beyond Good and Evil as a way to understand the different constraints and demands games place on gamers. How do you get from Zelda to the ramblings of "mad anti-semitic Germans"?

PR: First of all, if there are Nietzscheans reading this who are upset by the term "mad anti-semitic Germans"--or mad anti-semitic Germans who resent being lumped in with Nietzsche--I sincerely apologize, and hope you'll still buy the book. That said, two things academic gamers, at least those in my neck of the woods, can't seem to stop talking about are narrative/fiction and vague ideas of "meaningful" play. I've always operated under the assumption that, to the extent a game can deal with meaning, moral or otherwise, it does so primarily at a narrative level. Granted, non-narrative games don't exist, so it might be a bit of a straw man.

Still, while rule systems can be used to refer to or play with ideas about morality, the ideas cannot be spontaneously generated from the rule system. What I found in thinking about Zelda that led me to apply Nietzsche was that when you stripped out all the "musts" and "shoulds" the player faces in trying to play a game "correctly," i.e. to its completion, all you have left is "can." At that point, the player can either put down the controller and do something more meaningful with his or her life -- not something I'd generally recommend -- or start generating their own "shoulds."

The hell with what Link wants to do, I want to throw explosives at chickens for half an hour. In Zelda, it's not possible to do traditionally "good" or "bad" things without interacting with the authorial narrative, because the narrative gives those actions their moral meaning. When that's out, it becomes a game about taking this avatar with an extremely limited set of actions and trying to make him do things the designers didn't want him to do.

How did you come to write this essay together? How does it merge ideas you've been working on separately for your thesis projects in Comparative Media Studies?

KD: Oddly it was not nearly as daunting a task as Peter and I first envisioned. My thesis, Oh No I'm Toast! Mastering Videogame Secrets explored the pleasure of playing a game the wrong way, and this kind of subversion means for a player. I'd even used Zelda as an example.

Peter's thesis, Playing with Good and Evil: Videogames and Moral Philosophy, provided the other half of our analysis; how does the act of player subversion complicate the relationship between player and avatar? We decided to keep things simple: start out explaining how players might play a game in a variety of ways, for the game, against the game, and breaking the game. Then we used Peter's framework to explore what this meant philosophically in terms of a player/avatar relationship. Even though Peter wrote from Boston and I from Australia the essay wove itself together like magic. Google Docs helped.

One might say it all came together as a kind of symbiotic beast.

PR: I think of it as more of a chimera, myself, but I suppose "symbiotic beast" works well. I think I've got a black spider-suit somewhere in the back of my closet.

Kristina Drzaic is a game writer, game designer, a filmmaker and a contributor to The Legend of Zelda and Philosophy: I Link Therefore I Am. Kristina earned her Masters Degree in Comparative Media Studies from MIT where she designed games with the Education Arcade and the Singapore-MIT GAMBIT Game Lab. She also holds a BA from the Unversity of Notre Dame. Kristina currently lives in the Land of Oz designing an secret game with 2K Games Australia. You can follow Kristina on twitter at http://twitter.com/poniesponies

Peter Rauch is a graduate of MIT's Comparative Media Studies program, where he studied the intersection of videogames, narrative, and moral philosophy. "Slave Morality and Master Swords" is his first print publication. He is currently at work on a number of projects in and out of academia.

Reinventing the Television Studies Textbook: An Interview with Jason Mittell (Part Two)

As you wrote the book, you clearly struggled with the issue of how to balance the classic examples in the field, many of which reflect the successive generations of television scholarship, with the need for contemporary examples which are relevant to the current generation of students. How did you resolve that issue?

I hope I resolved it! The book was based on my own course (also entitled "Television and American Culture") which has evolved over the past decade. I initially began teaching the course as a chronological history of broadcasting, starting with radio, moving through network television, and ending up in the convergent present - there are good textbooks to frame such a historical narrative. But I found that students taking the only television-centered course in the curriculum were itching to talk about the contemporary context - while I would highlight how early radio frames our understanding of 1990s internet, or 1950s single-sponsorship helps explain contemporary product placement, I found that the course wasn't working well to either capture the historical or the contemporary, and needed to be restructured.

When I shifted to a topical format that mirrors the structure of the book, I found that historical examples could work well to help explain what students think they know about the present. Thus it's essential to understand All in the Family to grasp South Park or Chappelle's Show, or the 1950s quiz show cycle to contextualize the 2000s reality boom. While the book is not a substitute for a television history text or course, I hope it's complementary to such histories, and lends itself to various teaching contexts. If a curriculum has only one TV-centric course (like at Middlebury), the book can frame the medium while introducing its history; if there are other courses in television history, the references should build on that exposure and knowledge to deepen students' understanding. And the book hopefully stands alone outside the teaching context, serving as an introduction to the academic study of television for readers of all ages with an intellectual interest in media. Or at least that's what I was aiming for.

A current debate in television studies centers around our tendency to focus on hip programs with self-reflective elements or on ensemble cast dramas to the exclusion of other genres and formats which often have much higher viewership. How did you confront this challenge in designing your textbook?

When choosing examples and areas to cover, my first imperative was to pick examples that spoke to students and encouraged them to look deeper into the shows that they know and enjoy. So while using programs like South Park, The Simpsons, Lost, and The Daily Show as examples does cater to my own tastes, it is really motivated by student interest - I have found that students get really excited when I tell them about my research on The Wire and Lost, much more than my work on Dragnet! Contemporary programs that get high ratings, like Two and a Half Men and NCIS, are not on the radar of most undergraduates, and thus fall short as pedagogical examples.

Additionally, I have no doubt that the historical significance of the more groundbreaking and "hip" shows will be more long-lasting than many of today's conventional hits, and thus tackling innovations is a better long-term strategy than looking at today's typical television. For example, John Fiske's examination of Hart to Hart in Television Culture is a great analysis, but virtually incomprehensible to readers today who have never heard of the show. Todd Gitlin's account of Hill Street Blues from the same era is much more readable and relevant because that more innovative show has lingered in consciousness and curricula.

That being said, I made a conscious effort to include sections on reality television, game shows, talk shows, soap operas, the news, and educational television. The world of television programming is so vast and expansive that it's impossible to be comprehensive. I didn't attempt to account for every genre and programming trend, but hopefully readers won't come away with the common misconception that important or interesting television only airs in primetime on networks or premium cable.

I was struck looking at the references in your book by how much television studies has expanded and matured as a field over the past decade. How did the current state of this field impact the decisions you made in creating this book?

The primary job of a textbook is to synthesize the field into an introductory framework; given the growth of television studies in recent years, this was both exciting and daunting. I didn't want to structure the book by methodology or theoretical approach, which is an organization that some other television textbooks use, so I mapped out the key elements of television and looked for scholarship addressing those core aspects. It also feels like the field has moved away from theoretical modeling and more toward an applied mode - take the approaches to the medium developed in previous eras, and provide detailed historical and analytical accounts of a wide range of examples and moments. Thus it was a rich vein of scholarship to mine.

It was interesting to see what facets of television have not gotten much scholarly attention, and frame the book to invite further investigation. One large area that seems to have been underexplored in recent years is advertising - besides a few specific case studies (like your own work on American Idol) and the typical broad jeremiads against commercialism, I found a lack of culturally-oriented accounts of the contemporary advertising environment, which is undergoing such rapid transformation. This is certainly a fertile area for any graduate students looking for a new project!

There were two smaller areas that seem to have been outside the main thrust of television studies, but I strategically included to inspire more research: copyright and media literacy. Both of these realms are inspiring a tremendous amount of activism and scholarship in other fields, but they have not been addressed by American television scholars as much as I would hope (I do think media literacy education is more central to British television scholarship). Again, I hope the brief sections on these areas will encourage further research.

Others have argued that there has been much more work on the ideological and economic dimensions of television, especially in regard to television audiences, than to the aesthetic dimensions. What challenges did you find in writing the chapters that deal with more formal issues?

A good indicator is that Chapter 5, "Making Meanings" (about the formal dimensions of the television text) is the only one without any endnotes! Not to suggest that there is no scholarship in this area, but it certainly has been less explored than issues of industry, reception, and representation. Most of the core scholarship on the formal elements of television is quite dated today, dealing with examples and modes of production that are less central to contemporary television. In some ways, scholars have been reluctant to return to questions of form and aesthetics due to the politicization of the field (which I've written about elsewhere concerning Lost). But I also think it's because there hasn't been a recent tradition to build on, and the comparable scholarship from the 1970s is hard to update. So I hope these chapters help lay things out enough to encourage scholars to build on this foundation.

Chapter 5 was in many ways the most difficult to write because of the vast number of terms and ideas that need to be laid out. I was trying to distill a vast formal vocabulary and framework into a succinct chapter, accounting for the variety of television styles spanning fiction and non-fiction, live and recorded onto various media. This is compounded by the fact that the majority of American high school graduates have not been exposed to any formal media education - while we can assume that a college-bound student has at least been exposed to some basic concepts of literary style, there are no guarantees that anybody has been taught the basics of editing and camerawork. Students do know a lot as savvy media consumers or self-taught producers, but the lack of consistent terminology and conceptual framework means that an introductory media course has to cover a lot of ground. So the sections on form and aesthetics is a large "brain dump" of material, that will hopefully be clear enough to provide a solid foundation for students to engage in their own analyses of television programming.

You provide a good deal of original research and analysis in this book. What do you see as the relationship between this textbook and your other scholarly projects, such as you work on genre theory and television, or your analysis of complexity in contemporary television narrative?

When I started the textbook project, my Genre & Television book had recently been released and I was starting to build my narrative project. I conceived as the two modes of writing as distinct - the textbook would be synthesizing other people's research, and the narrative book would be my own ideas more in line with my first book. But as I got deeper into the textbook, I found that these two modes of writing were far less distinct from one another than I had thought. The textbook does build on others' works more fully, but I'm still framing arguments, selecting examples and evidence, and guiding readers through a narrative. I also became enamored of a more accessible writing style - while I've always tried to write with a minimum of jargon or density, looking back on early publications shows how much my writing style has changed (hopefully for the better!). So I anticipate that even though the ideas will be less synthetic, I hope that the tone and style of my narrative work is more like the textbook than my earlier scholarship.

The other key influence on my writing has been blogging. I'm sure I don't have to tell you how gratifying it is to be able to put up an essay in progress and see the hits accumulate, knowing that people are reading your work, engaging with it, and offering feedback. The textbook has been out in print for a little over a month now, and I feel like it's less public than it was when I was posting chapter sections on my blog - reading a book is so private and detached from the author. I hope the textbook's website becomes a place of more active engagement and community once it is adopted and used in classes, but that's still an unchartered model. In planning my book on narrative, I'm striving to find ways to capture the engagement and immediacy of blogging, even while achieving the more archival mode of book publishing - but that's a topic for another interview.

Jason Mittell is Associate Professor of American Studies and Film & Media

Culture, and Chair of Film & Media Culture, at Middlebury College. He is the

author of Genre & Television: From Cop Shows to Cartoons in American

Culture (Routledge, 2004), Television & American Culture (Oxford UP,

2009), numerous essays in journals and anthologies, and the blog Just TV. He

is currently writing a digital book on narrative complexity in contemporary

American television.

Upcoming Conference -- Learning in a Participatory Culture

I've often written in this blog about the work we have been doing through Project NML developing curricular materials for in school and after school use to support the New Media Literacies. We will be hosting an event to showcase this work coming up next month and I wanted to encourage you to register and attend. At NML's May 2nd conference, we will share our new web-based learning environment, the Learning Library, and host a series of conversations and workshops about the integration and implementation of the new media literacies across disciplines. Workshops include "The Complexities of Copyright: Shepard Fairey v. the AP," "Mapping in Participatory Culture: Boundaries," "Using Wikipedia in the Classroom" and many others. Henry Jenkins' closing remarks will address the future of NML and participatory democracy.

Panelists at this conference will include members of the NML team, educators who have been working with NML materials in the field, and educational researchers. The conference is designed to engage anyone with an interest in the future of education, especially high school teachers and after school coordinators. The format itself will be participatory - we hope that attendees will join the conversation, and leave the conference equipped with new ideas and strategies.

Learning in a Participatory Culture will take place at MIT, Cambridge MA, from 8:30 am to 5:00 pm.

Registration for this one-day conference is $35.00, breakfast and lunch included.

Registration is now open. For more, check out Project NML homepage.

Reinventing the Television Studies Textbook: An Interview with Jason Mittell (Part One)

I can think of very few examples of textbooks that have made original contributions to scholarship in media studies: Bordwell and Thompson's Film Art and Film History books may be the notable exception. I generally prefer not to use textbooks in my classes, exposing my students to cutting edge articles from books and journals, and increasingly to blog posts from key public intellectuals. Most textbooks homogenize and generalize, lacking the particularity and pointedness of other kinds of academic writing. They try to appeal to everyone, try to include everything that matters, and in the process, they mask the criteria which shape their construction of the field. For these reasons, I was more than a little surprised to learn that Jason Mittell, who I consider to be one of the top thinkers in television studies, was tackling the task of writing a textbook for this field. Mittell has been working on late on the issue of complexity in television narrative, having already contributed to our understanding of genre and television. We share a common intellectual background -- both being alums of the University of Wisconsin-Madison Communications Arts Program. Mittell is involved in our Convergence Culture Consortium and recently posted some interesting thoughts on his Just TV blog which compliments my focus on "spreadability" with what he calls "drillability." You can learn more about Television and American Culture here.

I had a chance to read some of this textbook project in draft form and was excited by what I saw, so as soon as I heard Television and American Culture was being released, I contact Mittell to do an interview for this blog.

Let me be clear: Mittell has done what I would not have thought possible, creating a compelling, up-to-date wide-reaching, nuanced, readable, and engaging introduction to television studies, a textbook which does what we want a good textbook to do but doesn't read at all like a textbook. As you will see, I wanted to get the genre theorist Mittell to reflect on textbooks as a genre and on the ways he chose to reinvent that genre through this project. In talking about Television Studies textbooks, Mittell also offers some reflections on why we should study TV and what the current state of the field looks like.

You open the book with a consideration of the Janet Jackson flap at the Super Bowl. What does this incident teach us about the range of different ways television functions in relation to American culture?

This was the first section I wrote during the book proposal process. I knew that the book's core model would be to show how television, like all media, can be understood as spanning a number of facets that are often treated separately - this was based on the "circuit of culture" model emerging out of British cultural studies in the 1990s. For television, the six facets that I identified are commercial industry, democratic institution, textual form, site of cultural representation, part of everyday life, and technological medium - the first draft of the book actually had only six (very long!) chapters, each covering one of these facets.

In drafting the book's introduction, I needed to come up with an example that would literally sell the book - to publishers looking at the proposal, to faculty reviewing the book for adoption, and to students on the core concepts and engaging tone to keep them reading. This was in late 2004, so the Janet Jackson "wardrobe malfunction" was still a current event, with ongoing legislative and judicial processes. It struck me as a perfect example to demonstrate this circuit of television in action, comprising the full scope of issues within an example that was very easy to write about - you don't need to see the clip to understand the case study, while many other examples that I could have used required more familiarity with a program, channel, genre, etc. The only problem is that the writing process took long enough that what started as a hot-button contemporary example reads a bit dated for today's students - and in a few years, it will be old news. So I'm keeping an eye out for a newer example to plug-in for the book's revised edition.

Many textbooks strive for a "neutral" voice which balances out competing perspectives in the field. You do lay out competing arguments here, but as you note in your introduction, you also take sides, constructing your own arguments about key contemporary trends and programs. How do you see your book relating to the genre expectations surrounding the "textbook"?

When I decided to tackle a textbook, I spent some time reading through a number of textbooks on the market, both within media studies and other fields. What struck me most was how disengaging and dull the majority of them were. Even when they were written by authors who can be lively and compelling writers in their other scholarship, the genre of the textbook seemed to follow the edict of a lot of network television: provide least objectionable content. They present material in a seemingly objective, overly-simplified manner, and write without passion or personality.

I had no interest in writing such a book. And my experiences as a teacher suggests that forcing neutrality, oversimplification, and disengagement results in bad pedagogy and bored students. While I want students to grasp material such as the differences between broadcast networks and cable channels, that's not the core of education to me - instead, they should be thinking about the significance of these systems more than simply recalling them. So I made it clear to interested publishers that I wanted to write a textbook with a more engaging voice and distinct argumentation - to quote my proposal, "By explicitly offering arguments and challenging assumptions, the book will be designed to engage students and force them to question their own positions, rather than the more typical textbook goal of recalling factual information." Oxford University Press fully embraced this approach, encouraging me to write the book for a sophisticated and engaged reader, not the typical textbook model.

This approach is certainly forged by my experiences teaching at a top-flight liberal arts college like Middlebury. I work with students who are taking my course as part of a broader liberal arts curriculum, not a pre-professional track that typifies a lot of Communications departments. To fit into an institution like Middlebury College, I need to make the study of television an intellectually-engaging and interdisciplinary endeavor - I wrote this book in many ways to spread that approach of "television studies as a liberal art" more broadly to other types of institutions. I'm optimistic that a lot of faculty will find my book more engaging to teach because it "talks up" to students, rather than assumes that they need to be distracted by glossy photos and random sidebars. We'll have to see how it's received by both faculty and students, but I wrote the book that I want to teach from (or would have wanted to read as an undergraduate 20 years ago).

The cover of your book shows contemporary television projected across a range of different screens, some of which look like the boxes we've used for years, and

some represent mobile phones, computers, and other emerging platforms. Does the cover of the book signal the obsolescence of its content? At what point as we

explode the range of distribution options, does television cease to be television as a specific medium and begin to blur over into all of the other media around it?

When I started working on this book in 2004, YouTube didn't exist, iPods had no video capabilities, and networks had only just begun to experiment with putting their programs online. By the time the book came out in 2009, the idea of television as defined by the box in your living room had lost its centrality. And there's no doubt that the last five years are not the end of this core technological shift - honestly, I don't know what "television" will mean in another five years. But I'm certain that the history of the medium and its industrial and regulatory systems will still matter - whatever technological ecosystem we'll be living in during the 2010s and beyond, some remnant of television will matter, just as the lingering presence and influence of print, theater, cinema, and radio still matter today.

The cover was designed to signal the book's engagement with technologies and programming of the past, present, and future. I suggested the idea of "lots of different shows on a variety of devices" to Oxford, and they came up with a design that I really love. But I'm sure in another decade, it will look like a dinosaur! Of course, the very idea of publishing a "textbook" might be arcane by then as well, so clearly I've embarked on a project with a potentially short half-life for both content and form.

You could argue that many of the topics you deal with here - convergence, digitalization, globalization, branding, shifts in audience measurement - are impacting all media. What do you see as the relationship between television studies and a more generalized media studies? Can we read the title of your blog, "JustTV," as a statement of sorts about how you position yourself in the space between television and media studies?

I see television studies as both on the forefront of media studies, and in danger of being forgotten. In many ways, television studies has led the charge for a humanistic model of media studies, and it has really set the model for a mode of scholarship that is both theoretically sophisticated and accessibly written, socially engaged yet historically grounded. This is probably in large part due to the luck of the draw in its intellectual history, as the field came of age after the peak of high theory in film & literary studies, and was in the right place at the right time to introduce the British cultural studies model to America, in large part through the work of our mutual mentor John Fiske. When I look at the best of media scholarship today, whether it's about videogames, popular music, or transmedia narrative, I see the influence of television studies of the past two decades and the model it helped establish.

But the danger of convergence is an assumption that all media are the same. This is certainly a lesson that the industry has faced repeatedly, as with ill-fated devices like WebTV, and I've seen similar scholarly missteps when academics trained in literature or film try to study a different medium as if it were simply another textual form (I won't name names here...). Specific aspects of television, from regulation to ratings, help shape the medium to an extent that you can't simply disregard the industrial systems and viewer practices that are unique to television. So my fear is that as television becomes more diffused - either through technological transformation or dilution across media - media scholars will neglect the specific practices and systems that shape our understanding of the medium. The specific lessons and facets of television studies shouldn't be lost as the boundaries of the medium blurs.

As for the name of my blog, Just TV refers both to the dismissive reflex common to academics viewing television, and an attempt to delineate the blog's scope. I do embrace broader issues in media studies, such as gaming, fair use, fandom, etc., but try to tie it to the specificities of television whenever possible. I hope that work like mine and many of my TV-centric peers helps legitimize the medium in the eyes of academia, just as the programming itself is becoming more accepted and embraced by scholars across disciplines. But I'm reminded of a wonderful talk that Charlotte Brunsdon gave at Society for Cinema and Media Studies a few years ago - she warned that "poor old television" might get lost in the transition from cinema studies to a digital-centric media studies, and called for scholarly spaces that still privilege television. Hopefully Just TV fits that bill.

Jason Mittell is Associate Professor of American Studies and Film & Media

Culture, and Chair of Film & Media Culture, at Middlebury College. He is the

author of Genre & Television: From Cop Shows to Cartoons in American

Culture (Routledge, 2004), Television & American Culture (Oxford UP,

2009), numerous essays in journals and anthologies, and the blog Just TV. He

is currently writing a digital book on narrative complexity in contemporary

American television.

Critical Information Studies For a Participatory Culture (Part Two)

One of the most productive things to come out of the University of Virginia conference was some rapproachment between political economy (which dominates the current media reform movement) and cultural studies (which has been much more closely associated with the participatory culture paradigm). The cliche is that political economy is all structure and no agency and cultural studies is all agency and no structure. We are, as Robert McChesney suggests, at a "critical juncture" because there are structures and constraints which could be locked down, resources that can be lost, and rich potentials which are fragile. In such a time, we need to look at both agency and structure and so we need to end the theoretical conflict in favor of identifying shared goals -- working together when we can, working separately but in parallel where our goals and tactics differ, but wasting little time on squabbles on the borders between fields. I learned more from conference participants about what steps had already been taken within the media reform movement to embrace some of these same principles. What follows might be described as a partial agenda for media reform from the perspective of participatory culture, one which looks at those factors which block the full achievement of my ideals of a more participatory society. "The Only Thing We Have to Fear is Fear Itself": Right now, much of our public policy is being fueled by fear and anxiety about cultural change. There is a gender dimension to this politics of fear -- we fear our sons (through anxieties about media effects, school shootings, and video game violence) and for our daughters (through anxieties about sexual molestation through social networking sites or sexual exposure through content-sharing sights). Such fears surfaced in response to recent efforts by the Internet Safety Technical Taskforce to shift the terms of the debate about youth's digital access. The group dared to question the "sexual predator" myths which currently shape public policies, only to become the target of aggressive smears by sensationalistic news, cultural warriors, and political leaders, who have found fear-mongering a productive strategy for raising money, capturing eyeballs, and mobilizing voters. As Anne Collier (Netfamilynews) recently suggested, people can not meaningfully participate in these emerging social and cultural structures if they are worried about their physical well being or emotional safety, yet safety concerns should not be deployed to block access and restrict participation. Rather, there is a need for education which stresses ethical responsibility and civic awareness; trained teachers and librarians need to help young people to grasp the potentials and route around the risks of online communication. Before we can make progress on most of the other policy issues here, we need to develop strategies for decreasing the role of ignorance and fear in public debates about new media.

From Digital Divide to Participation Gap: For the past decade, there has been a concerted effort to wire schools and libraries as a means of overcoming the digital divide and insuring that every American child has access to networked computers. This ongoing struggle around technological access has brought about some real changes, but it has also revealed deeply cultural divides. The participation gap refers to these other social, cultural, and educational concerns which block full participation. Ellen Seiter, for example, has explored how inequalities in cultural capital undermine school-based programs for media education. Unequal access to free time outside of school and the workplace make it much harder for some to contribute content or participate in online communities than others. Much as the old "hidden curriculum" determined which young people did better in schools, the new "hidden curriculum" is shaping who feels empowered and entitled to participate.

Remaking Schools: The MacArthur Foundation's Digital Media and Learning Initiative has brought together hundreds of researchers around the country who are seeking to reinvent public institutions (schools, libraries, museums) to reflect this alternative understanding of participatory culture. Mimi Ito, Michael Carter, Peter Lyman, and Barrie Thorne's Digital Youth Initiative has undertaken a large scale ethnographic study of the many different sites (inside and outside schools, inside and outside homes) through which young people connect with the online world and the kinds of informal learning which occurs through their friendship-based and interest-driven networks. Their project maps a "learning ecology" based on participatory culture principles yet many of the most valuable practices -- especially those which involve young people linking through social networks or producing and sharing media -- are blocked by federal and local educational policies. While schools and libraries may represent the best sites for overcoming the participation gap, they are often the most limited in their ability to access some of the key platforms -- from Flickr and YouTube to Ning and Wikipedia-- where these new cultural practices are emerging. As these insights get translated into curriculum and pedagogical practices through schools, we need to avoid narrowing this emphasis onto 21st Century Skills which prepare young people for the workplace rather than the model of expressive citizenship suggested by the MacArthur Foundation's emphasis on New Media Literacies. The reliance on standardized testing is in some cases shutting down the potentials for intervention through education and in other cases restricting our understanding of these new skills to only those which can be tested and measured.

 

Rethinking Collective Intelligence: As writers like Yochai Benkler, Jane McGongel, Thomas Malone, Axel Bruns, and others have suggested, activities such as writing Wikipedia or solving Alternative Reality Games offer vivid examples of the ways that social networks may pool their resources, share their expertise, and solve problems more complex than any individual could imagine. O'Reilly's "Web 2.0" model, consciously or otherwise, blurs the line between Pierre Levy's notion of "collective intelligence" and James Surowiecki's "Wisdom of Crowds." Levy's model is deliberative, depending on people forming communities to work together towards shared ends, and he sees it as a cornerstone for any future vision of democracy in the digital era; Surowiecki's "Wisdom of Crowds" is aggregative, relying on a model of a market driven by individual consumer choices. Needless to say, the "wisdom of the crowds" model is proving much easier to assimilate into corporate logic since it still relies on the autonomous and isolated consumer rather than a recognition of the collective bargaining potential of networked publics. We need to continue to push for alternative platforms and practices which embrace and explore the potential of collective intelligence so that we better understand what kinds of ethical, pedagogical, and political principles must be in place before we can realize new forms of citizenly engagement.

 

Promoting Diversity: While expanding who has access to the means of cultural production and distribution has the potential to broaden the range of stories and ideas in circulation, other mechanisms are working to contain the diversity of the online world. As John McMurria has noted, the most visible content of many media-sharing sites tends to come from members of dominant groups, even as minority content continues to circulate within minority communities. Most models for user-moderation of content start from majoritarian principles with no commitment to diversity. Minority participation is intimidated through the hate speech which goes unregulated on the forums surrounding such sites. At the same time, writers like danah boyd and S. Craig Watkins are arguing that social networks act like gated communities, cementing existing social ties rather than broadening them. As people seek out "like minded individuals," social divisions in the real world are being mapped onto cyberspace, reinforcing cultural segregation along class and race lines. John Campbell has explored the ways that online affinity portrals, which claim to serve minority communities, serve the interests of advertisers for data mining and impression management more than they serve any identity politics agenda, further isolating minority participants from being able to speak to a more generalized audience. We might add to this more generalized concerns raised by Trebor Sholz and others about how social networks lock down our membership by making it hard to move our own data or friendship networks from one commercial site to another, suggesting that the segregation of cyberspace may be difficult to overcome.

Reasserting Fair Use: As writers like Lawrence Lessig, Siva Vaidhyanathan, Jessica Litman, and others have suggested, struggles over intellectual property may be the most important legal battleground determining the future of participatory culture. While corporations are asserting a "crisis of copyright", seeking to police "digital "piracy," citizen groups are seeking to combat a "crisis of fair use" as the mechanisms of corporate copyright protection erode the ability of citizens to meaningfully quote from their culture. D.J. Spooky's Sound Unbound: Sampling Music and Culture brought together contemporary artists and media makers who saw remix and sample practices as central to their own artistic expression, undercutting the claim that such battles are being fought in the name of author's rights. The Center for Social Media has launched a series of "best practices" documents designed to help remix artists, documentary filmmakers, and media literacy teachers to identify and assert their fair use rights to build on the existing cultural reservoir. Sites like YouTomb are mapping the ways that web 2.0 platforms are responding to these corporate pressures, often by sending out "take down" notices to their contributors, which would stretch well beyond any existing legal understanding of copyright. And now, because these "take downs" are being automatically generated by the company itself, it is increasingly difficult for contributors to overturn them on the basis of fair use arguments. The Organization for Transformative Works has emerged from the fan world as a way of redefining fan practices as falling within the protections of fair use, creating a place where fans can turn when they receive cease and desist orders, while another grassroots organization, Tribute Is Not Theft, has been deploying YouTube itself as a platform to educate fellow contributors about their Fair Use rights and about the value of remix practices.

 

Critiquing Free Labor: Tziana Terranova was among the first academic critics to call attention to the "free labor" model which remains implicit in O'Reilly's discussion of "Web 2.0." As one joke puts it, "we produce all the content, they make all the money." Talk of an "architecture of participation" masks over the often conflicting interests of grassroots media producers and the commercial platforms they increasingly rely upon for the distribution of their works. The lack of revenue sharing, for example, has been charged with further undercutting the economic base for independent media production, with outsourcing creative labor at the expense of jobs for industry professionals, and commodifying yet not protecting long-standing grassroots practices of cultural production which were historically based on gift economy models. Some are responding with the development of alternative platforms for distribution based on other kinds of political or economic models, whether those which Witness is developing for distributing videos produced by human rights activists or those being developed by the Organization for Transformative Works to protect the rights of fan media makers. Initially, it has been a struggle even to get a recognition that the creation of "user-generated content" should be understood as a form of creative labor as opposed to simply a new form of consumption or an alternative kind of play. As such, the debates over "free labor" represent the most visible part of a larger effort of consumers and citizens to reassert some of their rights in the face of web 2.0 companies, including increased scrutiny over terms of service, growing concerns about issues of privacy and surveilance, and expanded understanding of the consequences of ceding control and ownership of personal data more generally.

 

Designing Civic Media: As the economic crisis deepens, American newspapers are folding, news media are tightening their budgets and reducing their coverage, and journalists are losing their jobs. While some have argued that we are moving from an age of informed citizens to one based on a more monitorial model, all of these discussions of civic engagement rest on having a source of reliable and meaningful information which can form the basis for our deliberations and collective actions. The idea that professional journalists will be replaced by a volunteer army of "citizen journalists" is profoundly misleading, even if citizens may deploy new technologies to serve other informational needs of their society. Talk about "citizen journalists" is like talk of "horseless carriages," an attempt to understand an emerging system by mapping it onto legacy technologies. American University's Center for Social Media, The Norman Lear Center at the University of Southern California, Harvard's Berkman Center, and MIT's Center for Future Civic Media, among others, are exploring alternative systems for the production and distribution of documentary, alternative resources which support community building and information sharing, and alternative tool sets which allow citizens to transform their society. Huma Yosuf's study of the use of civic media in Pakistan during the recent national emergency suggests that citizens can use these tools to work around censorship, to organize in the face of oppressive regimes, and to alert the outside world about what was happening in their country. Yet, in many cases, these alternative practices still rely on the raw materials provided by professional news coverage and thus we all need to be concerned about the health and independence of the news media.

 

Thinking Globally: The emergence of new platforms for media sharing and social networking represent alternative models for thinking about the politics of globalization. Throughout the Bush years, when the American super power embraced a unilateral perspective on world affairs, a growing number of American young people were consuming media produced from outside our national borders, often by deploying illegal or semi-legal channels of distribution which connected them directly with fans from other parts of the world. Activists who in the future may be engaged with the politics around poverty, AIDS, environmentalism, energy, or Human Rights, may have first connected around the trade of anime, Bollywood films, telanovelas, or K-Dramas. The practices surrounding the circulation of such materials can be eye-opening as participants discover the protectionist policies and practices which block timely access to international media.

 

Restructuring Activism: Many of the battles we are describing here are being fought by grassroots organizations framed according to new models of citizenship and activism which emerge from participatory culture. In his recent book, Dream:Re-Imagining Progressive Politics in an Age of Fantasy, Stephen Duncombe makes the case for a new model of social change which is playful and utopian, channels what we know as consumers as well as what we know as citizens, and embraces a more widely accessible language for discussing public policy. We can get a sense of what such a new model of activism might look like by examining movements like the HP Alliance which uses J.K. Rowling's Harry Potter franchise as a shared framework for discussing human rights and social justice issues or the Anonymous movement which deployed imagery from V for Vendetta to mobilize protests against the Church of Scientology. There's much we need to know about what this new kind of political discourse looks like, what its strengths and limits are, and whether it can effect meaningful change. How do we build a bridge between participatory culture and participatory democracy?

In each of these debates, there is a need for critical theory which asks hard questions of emerging cultural practices. There is also a need for critical utopianism which explores the value of emerging models and proposes alternatives to current practices. There is a need for theory which deals abstractly with these shifts in cultural logic and there's a need for interventions which test the value of that theory through practice. There is a need for academic scholarship which trains the next generation and there's a need for conversations which overcomes the isolation between the various groups which are struggling over these issues. There is a need for people who stand outside the system throwing rocks and there's a need for people who can move into the boardrooms and engage in conversation with those in power. It is too easy to draw false divisions between these various causes, too hard to identify the common ground. I am hoping that this conference will allow for meaningful exchanges around these shared concerns.

 

Sources

The following might be a basic reading list for those of you wanting to understand more about media policy and participatory culture. Most of these names will be familiar to regular readers of this blog, though a few of them have recently been added to my own reading list and will figure in future posts.

Benkler, Yochai (2006). The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven: Yale University Press.

 

Bruns, Axel (2008). Blogs, Wikipedia, Second Life and Beyond: From Production to Produsage. London: Peter Lang.

boyd, dana (2008). Taken Out of Context: American Teen Sociality in Networked Publics. PhD Dissertation. University of California-Berkeley, School of Information.

Campbell, John Edward (2008). Virtually Home: The Commodification of Community in Cyberspace. Dissertation in Communication at University of Pennsylvania.

Center for Social Media (2008). Code of Best Practices in Fair Use For Media Literacy Education.

Center for Social Media (2008). Code of Best Practices in Fair Use For Online Video.

Center for Social Media (2005). Documentary Filmmakers' Statement of Best Practices in Fair Use.

Clark, Jessica and Pat Aufderheide (2009). Public Media 2.0: Dynamic, Engaged Publics. Washington DC: Center for Social Media.

 

Collier, Anne (2009). "Social Media Literacy: The New Internet Safety," NetFamilyNews.

Duncombe, Stephen (2007). Dream: Re-Imagining Progressive Politics in an Age of Fantasy. New York: New Press.

Hyde, Lewis (2007). The Gift: Creativity and The Artist in the Modern World. New York: Vintage.

James, Carrie with Katie Davis, Andrea Flores, James M. Francis, Lindsey Pettingill, Margaret Rundle and Howard Gardner, "Young People, Ethics, and the New Digital Media."

Jenkins, Henry (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Jenkins, Henry,Xiaochang Li, and Ana Domb Krauskopf With Joshua Green (2009). "If It Doesn't Spread, It's Dead." Confessions of an Aca-Fan.

Jenkins, Henry with Ravi Purushatma, Katherine Clinton, Margaret Weigel, and Alice Robison,Confronting the Challenges of a Participatory Culture: Media Education for the 21st Century.

Lessig, Lawrence (2005). Free Culture: The Nature and Future of Creativity. New York: Penquin.

Levy, Pierre (1999). Collective Intelligence: Mankind's Emerging World in Cyberspace. New York: Basic.

Litman, Jessica (2006). Digital Copyright. New York: Prometheus.

Lyman, Peter, Mizuko Ito, Barrie Thorne, and Michael Carter, Hanging Out, Messing Around, And Geeking Out: Kids Living and Learning With New Media. Cambridge: MIT Press/MacArthur Foundation, 2009.

Malone, Thomas (2004). The Future of Work: How the New Order of Business Will Shape Your Organization, Your Management Style and Your Life. Cambridge: Harvard Business Review.

 

McGonigal, Jane (2008). "Why I Love Bees: A Case Study in Collective Intelligence Gaming" in Katie Salens (ed.), The Ecology of Games: Connecting Youth, Games, and Learning.Cambridge: MIT Press/MacArthur Foundation.

McMurria, John (2006 ). "The Youtube Community,"

Miller, Paul (2008). Sound Unbound: Sampling Music and Culture. Cambridge: MIT Press.

O'Reilly, Tim (2005)."What is Web 2.0: Design Patterns and Business Models for the Next Generation of Software."

 

Seiter, Ellen (2008). "Practicing at Home: Computers, Pianos, and Cultural Capital" in Tara McPherson (ed.), Digital Youth, Innovation and the Unexpected. Cambridge:MIT Press/MacArthur Foundation.

Sennett, Richard (2009). The Craftsman. New Haven: Yale University Press.

Scholz, Trebor (2006). "Collaboration and Collective Intelligence." Panel organized as part of the Media in Transition conference at MIT.

Sureicki, James (2005). The Wisdom of Crowds. New York: Anchor.

Terranova, Tizianna (2004). Network Culture: Politics for the Information Age. London: Pluto Press.

Vaidhyanathan, Siva. Copyrights and Copywrongs: The Rise of Intellectual Property and How It Threatens Creativity. New York: New York University Press.

Yusuf, Huma (2009). Old and New Media: Converging During the Pakistan Emergency (March 2007-February 2008, Center for Future Civic Media.

Watkins, S. Craig (Forthcoming). The Young and the Digital. Boston: Beacon Press.

Critical Information Studies For a Participatory Culture (Part One)

Last Saturday, I spoke at a conference being organized by the Media Studies Program at the University of Virginia, Connections: The Future of Media Studies. Among the others speaking were Jeff Alexander, Michael Delli Carpini, Henry Jenkins, Eric Klinenberg, Marwan Kraidy, Sonia Livingstone, Robert McChesney, Paddy Scannell, Jonathan Sterne, Lisa Gitelman, and Eszter Hargittal. I thought I would share my remarks for the "critical information studies" panel through the blog since they represent a pretty good summary of some of the things I've been thinking about and working on over the past few years.

Tim O'Reilly's concept of "web 2.0" was first promoted at a 2004 conference of key industry leaders and later spread via his "What is Web 2.0" essay. "Web 2.0" has become increasingly institutionalized as the definitive account of the business plans and cultural practices defining the digital realm in the early 21st century. O'Reilly's concept is now spreading into discussions about politics and government, education, and grassroots cultural practices, becoming increasingly defused as it travels. There have been surprisingly few attempts to seriously understand its core assumptions or propose other models for describing the shifting relations between media producers and consumers.

O'Reilly's original essay encoded the "best practices" of those companies (Amazon, Yahoo, Google, among them) which had survived the dotcom meltdown, offering advice for venture capitalists and entrepreneurs who wanted to seize the next new business opportunity. O'Reilly describes a world where companies are able to "harness the collective intelligence" and circulate "user-generated content" from their consumers, where the key component of any new digital service or platform involves designing an "architecture of participation," and where user-led innovation fuels the ongoing innovation and retooling of new technologies. The term, "Web 2.0" arrived just in time to offer a handy explanation for Wikipedia, YouTube, Second Life, Facebook, and Twitter.

Initially, the discourse of "web 2.0" was embraced as offering a progressive alternative to the alienation of the consumer from the means of cultural production and circulation and these companies have been understood as enabling a more diverse media culture. Yet, over the past few years, struggles between users and owners (still operative distinctions in most web 2.0 companies), such as debates around FanLib (the attempt to commodify an existing participatory culture), Live Journal (the attempt to censor user-generated content), Facebook (shifts in privacy standards and the terms of service), and YouTube (automatic take-downs which impinge on fair use), are starting to reveal some of the contradictions and conflicts masked by O'Reilly's "architecture of participation."

There is an urgent need for serious reflection on the core models of cultural production, distribution, ownership, and participation underlying "web 2.0." Almost everyone involved sees our culture as moving in a more participatory direction, yet struggles over web 2.0 will help to determine the terms of our participation.

As we seek to complicate and modify the "web 2.0" model, academic theory needs to move beyond blunt critiques, which read these new developments as "business as usual" and reflect a knee-jerk distaste for consumerism, towards more nuanced accounts which understand the specific mechanisms being deployed and understands the public's stake in participation. The pitches of web 2.0 companies respond to real shifts in the ways that the general public understands their role in the culture or their political agency which need to be respected. The platforms represent a radical change in mechanisms for filtering and circulating media content which need to be acknowledged if we are to fully understand what's at risk in these discussions.

At the same time, those of us who have long advocated for a more "participatory culture" need to better define our ideals and identify and confront those forces that threaten the achievement of those ideals. This should be a moment for renewed communication across theoretical paradigms and political perspectives so that we may frame cogent responses. As we learn from each other, we need to adopt a multifront perspective: offering critiques of the corporate web 2.0 model, shoring up the alternative grassroots model of participatory culture, promoting educational and political reforms which may empower more people to meaningfully participate in the production and circulation of culture.

Theory -- both academic and vernacular -- becomes a key resource in these struggles, but only if we can build bridges between university researchers and those involved in other sites of media change. Academics need to be engaging with policy makers, media producers, fans, citizens, educators, and other constituencies who are part of the ongoing conversations which will redefine our cultural future. Right now, our theories are struggling to keep up with the change and falling far behind what's needed on the ground as people think through their own relationships to new cultural systems and emerging corporate practices.

Across a range of recent projects, I have been returning to a term I coined very early in my career, participatory culture, and seeking to refine it into what might be considered an alternative model for understanding the shifts in cultural production and economic relations. "Web 2.0" is not the same thing as "participatory culture," though its promoters often seek to absorb grassroots expression fully into its business model. In Convergence Culture: Where Old and New Media Collide, I made the case that our current cultural landscape is being changed as much by bottom-up pressures from consumers and citizens as from top-down pressures from media conglomerates. Across the 20th century subcultural deployment of emerging technologies have paved the way for a greater public expectation that they will be able to meaningfully reshape the media they consume. The rise of digital networks is facilitating new forms of "collective intelligence" which are allowing groups of consumers to identify and pursue common interests. Alternative forms of cultural production, such as those surrounding fandom and other subcultural communities, are gaining much greater visibility as they move through emerging platforms. Skills acquired through participation in popular culture are spilling over into education, politics, and religion, reshaping the operations of other core institutions.

In Confronting the Challenges of a Participatory Culture: Media Education for the 21st Century, a white paper drafted for the MacArthur Foundation, I develop a framework for thinking about educational policy which reflects these changes, identifying eleven social skills and cultural competencies we believe need to be fully incorporated into educational practices if all young people are going to become full participants in this shifting media landscape. There, we offer one definition of participatory culture:

"A participatory culture is a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one's creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices. A participatory culture is also one in which members believe their contributions matter, and feel some degree of social connection with one another. Participatory culture shifts the focus of literacy from one of individual expression to community involvement."

More recently, I have been seeking to better understand the mechanisms by which consumers curate and circulate media content, rejecting current discussions of "viral media" (which hold onto a top-down model of cultural infection) in favor of an alternative model of "spreadability" (based on the active and self conscious agency of consumers who decide what content they want to "spread" through their social networks. This work argues that what I am calling participatory culture might best be understood in relation to ideas about the "gift economy" developed by Lewis Hyde in The Gift. "Web 2.0" might then be read in terms of negotiations around value and worth which occur at the intersections between commodity culture and the gift economy. Richard Sennett's recent book, The Craftsman, offers a rich account of how cultural labor has historically been motivated by forces other than pure profit, reflecting desires for personal achievement and expression and for a "job well done," which might help explain what motivates the pro-am productivity within our current digital economy.

This new emphasis on "participatory culture" represents a serious rethinking of the model of cultural resistance which dominated cultural studies in the 1980s and 1990s. Cultural resistance is based on the assumption that average citizens are largely locked outside of the process of cultural production and circulations; De Certeau's "tactics" (especially as elaborated through the work of John Fiske) were "survival mechanisms" which allowed us to negotiate a space for our own pleasures and meanings in a world where we mostly consumed content produced by corporate media; "poachers" in my early formulations were "rogue readers" whose very act of reading violated many of the rules set in place to police and organize culture. Increasingly, audience participation is factored into the business plans and are central to the design of media franchises; media companies alternatively seek to court and control an increasingly unruley audience as fans and other consumers recognize that collectively we exert much greater influence on the cultural agenda and are helping to generate the content that others are consuming.

As consumers and citizens have taken media into their own hands, they are becoming more aware of the economic and legal mechanisms which might blunt their cultural influence and are defining strategies for using these new platforms in ways that promote their own interests rather than necessarily those of their corporate owners. In this new context, participation is not the same thing as resistance nor is it simply an alternative form of co-optation; rather, struggles occur in, around, and through participation which have no predetermined outcomes. Both producers and consumers may now be understood as "participants" in this new media ecology, while recognizing that they do so from positions of unequal power, resources, skills, access, and time.

Next time: I will identify some of the core conflicts/issues which are shaping media policy and critical information studies in the early 21st century.

Walking the Walk: Report from Game Developers Conference 2009 (Part Two of Two)

Here's the second part of Eitan Glinert's regular update of the Game Developers Conference. What I love about Eitan is his enthusiasm for alternative gaming -- whether serious games, games for the visually impaired, or indie games. He's one of those people who wants to continue to expand what the games sector looks like so that games achieve their full potential as a medium. Full disclosure requires that I acknowledge that I am on the board of advisors for his new game company, Fire Hose Games, and am really excited about some of the directions they are going. Walking the Walk

by Eitan Glinert

Welcome back to part 2 of the series on GDC 2009. While the last post covered some of the more interesting sessions from the Game Developer's Conference., today's post will focus on some of the more interesting people I had the pleasure of meeting. While you may not recognize all of their names (at least not yet), these are the guys and girls and who are doing new and exciting things in games. Perhaps unsurprisingly they are all independent developers and academics who are truly trailblazing new areas in gaming.

Alex Austin, Cryptic Sea

There are a large number of us who try very hard to make serious games that teach users real life skills in a fun way. Then there's Alex, who just does it on a regular basis. He's the brilliant mind behind Bridge Building Game (which eventually turned into Bridge Construction Set), a fantastically fun game in which you have to build suspension, draw, and railroad bridges over rivers and pits using real world physics. Alex isn't stopping there though, and is currently hard at work on a new game... set on the moon. The premise is pretty simple, you're an astronaut in a lunar lander, and you're trying to take off from the moon and rendevous with the lunar orbiter so you can return to Earth. The catch? Limited fuel, a moving target, and a nasty case of gravity. It's not enough to simply aim at the orbiter and go, you need to estimate where it will be, shoot ahead of it, and hope that you can meet up. The game sounds like a lot of fun, and will be available on Steam (hopefully soon!). The best part is that the game is just going to be part of a six pack of small, bite sized offerings, though I personally hope they all involve space, rockets, or bridges.

Jane McGonigal, Institute for the Future

All games require user input to be played, otherwise they wouldn't be especially interactive. But what about games that require users for content? That's where Jane comes in. She's one of the leading Alternate Reality Game (ARG) developers out there, having helped on projects like World Without Oil, a fascinating game in which users collaborate to discuss what a hypothetical world in the midst of an oil crisis might be like, in an effort to help solve some of our oil usage problems with collective knowledge. Jane is at it again, helping Rachel Lyle and Jason Tester with a new ARG called Ruby's Bequest. Set in the present to near future, this ARG invites participants into the world of Deepwell, where a mysterious woman (Ruby) has recently passed away and has willed a large sum of money to the city provided the residents can start "caring" more. The game is one part mystery and one part collaboration, as users are asked to contribute and raise the "caring index". If it sounds weird, it's because it is - but that's how all innovative games seem at first. I strongly recommend checking out the website and poking around, I'm sure you'll enjoy it.

Matthew Wegner and Steve Swink, Flashbang Studios and Blurst

I wanted to talk about Matthew and Steve not because of a new game they have coming out, but rather because of their studio and what they've done (past tense). Flashbang is a small indie studio that's been around for 6 years making small PC games. Blurst is their new offshoot studio that does more advanced 3D browser based games, and has just been started up recently. What is really amazing about these guys is that they've been at this for so long and they've managed to maintain independence so they can keep making whatever they want, which is especially impressive when you consider that many of their more popular titles are free and have no ads! The games they make are fun as hell too, and way out there. With crazy titles like Off-road Velociraptor Safari, Minotaur China Shop, Jetpack Brontosaurs, and Blush, Matthew and Steve are certainly experts at creating memorable experiences. The games are all free, so I would definitely take a look!

Rob Jagnow, Lazy 8 Studios

Rob a smart ex-MIT guy who likes gears. A lot. So much so that he made a new

puzzle game all about them called Cogs. The game has the user moving around puzzle tiles to line up gears and make things... go. So you'll make flying things go, like rockets and balloons. You'll make music things go, like bells and chimes. The game seems incredibly addictive, and it's a good mental workout to figure out how all the gears line up. But perhaps most impressive in my opinion is how many variations Rob manages to get out of such a simple theme. I'm excited to grab it off Steam when it comes out soon, it should be a lot of fun!

That wraps up this year's GDC highlights! If you liked what you saw, please stop by our website on a regular basis to get more updates on interesting news in the video game world. You'll also be able to read about our game and the development process behind it. Hopefully it'll be a good read!

Where Citizens Gather: An Interview with The Future of Public Media Project's Jessica Clark (Part Two)

Today, we continue our discussion with Jessica Clark, co-author of Public Media 2.0, an important white paper recently issued by American University's Center for Social Media. What does your research suggest about the relative roles of professional media producers and Pro-Am media makers in the new ecology of public media?

Professionally produced content is central to public media 2.0--right now, more people than ever are consuming and linking to newspapers and broadcast news sources. Some forms of public media are expensive to produce and difficult to make using only volunteer energy and resources: investigative journalism, long-form documentary, international coverage. Those should continue to be subsidized by taxpayers, by new business models for news, and by social entrepreneurs interested in supporting "double bottom line" projects.

What's different in this new ecology is the way in which publics are using content. They are adopting roles up and down the production chain --funding news and information through projects like Spot.us, collaborating in investigations on sites like Talking Points Memo, reporting directly via mobile phone from war zones using tools like Ushahidi , analyzing and critiquing news sources at sites like NewsTrust and disseminating relevant content through social networks, Twitter, Digg, and many other channels. This fundamentally challenges the agenda-setting powers of legacy media, making it much harder to create and maintain an artificial consensus, a "conventional wisdom."

Jay Rosen writes about this in a January Post on his PressThink blog titled "Audience Atomization Overcome: Why the Internet Weakens the Authority of the Press."

In the age of mass media, the press was able to define the sphere of legitimate debate with relative ease because the people on the receiving end were atomized--meaning they were connected to BigMedia but not across to each other. But today one of the biggest factors changing our world is the falling cost for like-minded people

to locate each other, share information, trade impressions and realize their number. Among the first things they may do is establish that the echosphere of legitimate debate as defined by journalists doesn't match up with their own definition.

In the past there was nowhere for this kind of sentiment to go. Now it collects, solidifies and expresses itself online. Bloggers tap into it to gain a following and serve demand. Journalists call this the echo chamber, which is their way of downgrading it as a reliable source. But what's really happening is that the authority of the press to assume consensus, define deviance and set the terms for legitimate debate is weaker when people can connect horizontally around and about the news.

We can see this expansion of public dialogue in action via new tools for visualizing connections and authority online. One really fun tool is the Political Video Barometer, designed by Morningside Analytics. This shows the dissemination of online videos across the spectrum of the political blogosphere. Some of these videos are clips from mainstream media, some are produced by advocacy groups, some by individuals. Some are strident, some are artistic, some are snarky. The range of expression and debate is wider than we got used to seeing on TV, but now these new forms of communication are expanding the boundaries of legitimate public discourse.

You note that public media is "rarely loved," yet participatory culture is passion driven. How can you build the base of support for public media in the absence of the passions that fuel other kinds of fan culture?

Audiences are actually passionately loyal to public broadcasting, and for many it's the most trusted source for news. Politicians sometimes love it less, because it can generate controversy or cast a critical eye. The main problem is that many of the programs and stations haven't kept up with either technological changes or shifts in tone

over the last two decades. It's hard to make the case that public broadcasting, especially PBS, serves the whole country adequately--the programs tend to appeal to the very young and those approaching or enjoying retirement. Finding ways to connect with people's civic passions through new platforms and new voices will be paramount if

public media is to maintain a broad base of support as its core audiences age. The idea that the populace at large is apathetic is not only wrong, it's condescending; by opening up and innovating, public broadcasting can evolve into public media 2.0.

Does Public Media 2.0 rest on the assumption of a generalized public or do the same arguments apply to smaller scale niche audiences and social networks?

We think the concept of a generalized public is a fiction perpetrated by pollsters and demagogues. Not only are there very few issues that engage the entire adult population of a country, but in our framework, publics can form across national boundaries, and in places that don't yet have stable democratic governments. For example, online censorship is an issue that mobilizes a discrete but impassioned group of people around the world. The Global Voices Access Denied Map is an example of public media 2.0 dealing with that issue. Here's how they describe it:

The Access Denied Map will lead interested readers to content that enables them to support anti-censorship movements and keeps readers abreast of the filtering situation in various parts of the world. It will also facilitate collaboration between activists, allowing them to find each other, share tactics and strategies and experiences.

blockquote>

So, public media 2.0 definitely applies to niche audiences and social networks. In our definition, we privilege debate over partisanship. The idea isn't to make media that attracts a group of like-minded users around an issue or a figure--what you note as "pools" or "hubss" in the terminology of Lara Lee from Jump Associates. It's to offer up high-quality content around an issue and provide contexts/platforms that allow people to grapple with it.

A public is also distinct from a "community," which might form casually through physical proximity or shared interests. Publics can rise out of communities, but are more pointed.

Your report defines public media around primarily political and civic functions, yet public broadcasting has tended to define its mission much more around cultural programming--in part because of the ideological climate around its funding process. Does the new media environment free media producers to embrace a more explicitly

political mission?

Right now what we're terming public media 2.0 is in its "first two minutes"--many projects are taking place outside of the context of federally funded outlets or production companies, which means they can be as political as is appropriate to the issues being tackled. In the future, separating the funding and production of content from that of online engagement will help to heat-shield public media 2.0 from political attacks. If publics themselves are producing, curating and discussing content, it's harder to unilaterally dismiss them as biased or hegemonic. Individual discussions and projects might draw fire from partisans, but the idea is to create contexts and platforms that allow users from across the political spectrum to access and engage with reliable information. The result will be more wide-ranging, honest and authentic interactions. Of course, there will be flame wars, commercial incursions, and propaganda in the mix. But those existed in the analog world too. We're still early in the process of negotiating new standards and rules for open media, but we'll get there.

A range of explicit policies will be needed to support public media 2.0. These range from infrastructure policies (net neutrality, universal broadband access), to support for content (via taxpayer funding and tax incentives), to copyright reforms (for instance,

making it easier to use copyrighted works when you can't find the author, or orphan works) and copyright education (for instance around the utility of fair use), and support for public engagement and media literacy.

Some forms of public media have historically been paternalistic-- giving people what they think is good for them rather than commercial culture's desire to give people who they desire. There are all kinds of problems for this framing, but in so far as this stereotype has some truth, how do we shift this mindset to embrace much greater public participation in framing issues and shaping content? Are most of the current public media producers ready to embrace the kind of relationship to the public you describe here?

We're seeing all kinds of interesting experiments within traditional public broadcasting, many of which we document in our white paper. There is also a long-running strain of participatory media in public media, as embodied in projects like StoryCorps or This I Believe. Sharing significant cultural and social experiences, crafting personal narratives, capturing reality in all of its bumpy, quirky texture-- these are all impulses intrinsic to oral history and documentary, practices central to legacy public media. The difference now is that people can participate directly in producing public media 2.0.

Jessica Clark is the research director of the Center for Social Media at American University, where she heads up the Future of Public Media project. She is currently working on a book about the evolution of the progressive media sector with Tracy Van Slyke of The Media Consortium. Together they edit a related blog, Build the Echo. She is also the editor-at-large for In These Times, an award-winning monthly magazine of progressive news, analysis and cultural reporting.

Where Citizens Gather: An Interview with The Future of Public Media Project's Jessica Clark (Part One)

Amidst all of the dire talk these days about the fate of the American newspaper, the Center for Social Media at American University has issued an important white paper exploring the future of public media more generally. When most of us think about "public media" these days, we are most likely to be talking about Public Broadcasting, where the Public refers as much to Public Funding as it refers to any conception of the Public Sphere. The report, Public Media 2.0, embraces the affordances and practices of an era of participatory culture and social networks to identify strategies for public media which emphasize its capacity to attract and mobilize publics. This reframing of the issues shows ways that we can expand who produces and who consumes public media, taking advantage of new stakeholders -- independent media producers, engaged online communities -- who have not always felt well served by the increasingly conservative fair on offer from public broadcasting. After several decades of getting caught in the crossfire of culture war politics, PBS and NPR sometimes seem a bit gun shy. The new report suggests ways that we can use emerging technologies and practices to enable a more rigorous discussion of public policy, one which bridges across generational gaps and racial divides a like. Public Media 2.0 imagines ways that civic discussions can engage people like my students who are much more likely to seek out information via The Daily Show than Washington Week in Review.

My hope is that this report will spark informed discussion across a range of different publics and in that spirit, I am presenting over the next two installments an interview with Jessica Clark, the director of the Future of Public Media Project and one of the two primary authors (along with Pat Aufderheide) of the report.

Can you share your definition of Public Media 2.0? How does it differ from what you are calling "legacy media"? What are the biggest factors shaping this change?

"Legacy media" is top-down, one-to-many media: print, television, radio, even static web pages. We're advancing a more dynamic, relevant definition of public media--one that's participatory, focused on informing and mobilizing publics around shared issues.

"Publics" can be a slippery term: we don't simply mean audiences, or the general populace (i.e. "the public interest"). Instead, it's a term based on the work of theorists like John Dewey and JÃrgen Habermas, who suggest that media are intrinsic to democracy itself. Publics are what keep the powers-that-be accountable--government, corporate or other--by investigating them, discussing them, and deliberating about how to deal with them. Publics are networks of people--often ad hoc, sometimes organized--with a shared civic purpose. Media content, tools and platforms are needed for publics to form, because face-to-face communication is too inefficient--especially now that we all operate within a global economy.

Typically, legacy public media have been contained in noncommercial zones within the commercially defined media system: public broadcasting, cable access, satellite TV set-asides. But in our white paper, we note, "The open digital environment holds out the promise of a new framework for creating and supporting public media--one that prioritizes the creation of publics, moving beyond representation and into direct participation.This is the kind of media that political philosophers have longed for." In other words, Web 2.0 platforms are fantastic vehicles for democratic communication and action. Voila: public media 2.0.

If you think of public broadcasting as the Pachelbel canon (again), Wayne's World and Antiques Road Show, then the concept of public media as an active process of forming, informing and organizing publics may seem like a completely different animal. But really, our definition isn't that far from the original goals for public broadcasting.

When he signed the Public Broadcasting Act in 1967, Lyndon Johnson said "At its best, public television would help make our Nation a replica of the old Greek marketplace, where public affairs took place in view of all the citizens." We're seeing glimmers of that with the promises that the new administration has made about government transparency, but also in the work that bloggers and open government activists do to haul controversial documents out into the open and debate them online. (See the Sunlight Labs for examples).

Johnson also said "I think we must consider new ways to build a great network for knowledge--not just a broadcast system, but one that employs every means of sending and storing information that the individual can use." We've got that capacity now, and are continually adding both old and new content. The challenge is making sure that

citizens can retain access to that network, and learn how to use it creatively and responsibly.

What lessons can we take from the 2008 election in terms of understanding the public's desire for new forms of information and new modes of participation?

This election demonstrated both the power and the appeal of participatory, digital communication. A campaign is a very instrumental way to use Web 2.0 technology. Its goals are simple--get users to identify with the candidate, pony up cash, and turn out voters. Having such focused goals makes it easier to measure outcomes: dollars raised, districts won. But the campaign's outreach strategy had a qualitative impact too: an increased sense of hope and connection that's still translating now into widespread trust that Barack Obama can get us out of the fix we're in. For a number of reasons, Obama is very easy for people to relate to--he's equable, not entirely white or black, Midwestern (recently at least), he doesn't come from a privileged background, he's got a family that he clearly loves, and a sense of humor. But what's more, Web 2.0 tools allowed voters to relate to one another. Participatory platforms facilitate identification; as Kurt Vonnegut noted, "Many people need desperately to receive this message: 'I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.' "

Public media 2.0 will allow for even richer, more complex interactions around a variety of issues and events--from the financial crisis to environmental issues to gay marriage and well beyond. Users are already crazy about participatory platforms--in the white paper we identify five rising habits around media: choice, curation, conversation, collaboration and creation. Applying those habits to the issues that they care about creates new possibilities for connection, coproduction and investigation. My hope is that the election served as training wheels; that we'll all learn to go faster and farther with participatory practices.

Under the Bush administration, several FCC chairmen have argued that the diversification of the media environment has rendered many traditional notions of public service media obsolete. Why do we need PBS when we have the History Channel, Discovery Channel, BBC America, Nickelodeon, etc? You seem to be making the case, though, that there are urgent needs for public media in this new media environment. How might you counter the diversity and plenitude arguments? What functions should public media play in this era of exploding media options?

The primary goal for public media should be to support the formation of publics around issues. Given the radically disruptive ways our familiar economic and information regimes are shifting, it's more important than ever that people have reliable sources for learning, communicating and innovating around shared problems. Traditional forms of public media--educational content, journalism, documentary films, current affairs commentary, performing arts--can all play a role in this process, whether they are produced by commercial or noncommercial outlets.

Scarcity of information is no longer the central problem. The pressing need now is for content and contexts that allow users to make sense of the multiple inputs. High-quality public media 2.0 projects set standards that make it clear where information is coming from, provide contexts for users to engage in civil discourse, and connect users with other relevant sources. They engage users directly in issues via interaction, problem solving, creation and imagination. Take World Without Oil, a multiplayer alternative reality game produced by the Independent Television Service (ITVS) that attracted almost 2,000 gamers from 40-plus countries. This is an example of the hybrid nature of public 2.0, in which content moves fluidly across noncommercial and commercial sites, across boundaries of professional and amateur producers, and from online to off. Participants submitted reactions to an eight-month energy crisis via privately owned social media sites, such as YouTube and Flickr--and made corresponding real-life changes, chronicled at the WWO Lives blog. As it turns out, many of the real-world reactions to the spike in oil prices mirrored the in-game reactions.

Wikipedia provides another model for public media 2.0. It sets a context for interaction--a familiar form, the encyclopedia article. It sets standards for participation--the "neutral point of view" policy, which states "All Wikipedia articles and other encyclopedic content must be written from a neutral point of view, representing fairly, and as far as possible without bias, all significant views that have been published by reliable sources." Within those parameters, users debate the truths about contested issues. In the white paper, we write about the furor that erupted around Sarah Palin's entry when it was announced that she'd be John McCain's running mate. Someone involved with the campaign made a number of flattering changes to the Palin entry, and then others came in to correct them, setting off a firestorm of editing. In the past, this sort of debate would have been mediated by reporters and pundits. In this instance, it was hashed out by Wikipedia users directly, creating a coherent, crowdsourced entry and forming a public in the process.

What's the government's role in ensuring that public media 2.0 can continue to evolve and flourish? We argue that there are two clear needs: support for content, and national coordination that will ensure stable, robust platforms for engagement around media. This doesn't mean that there will be some Big Brother overseeing users' conversations around issues, or that the national platform will be controlled from inside the Beltway. What it means is that we can't depend on commercial sites like YouTube and Twitter to indefinitely provide platforms for public engagement. We see the current system of public broadcasting stations as a possible scaffolding for a national network that has deep local roots and inputs from a variety of media sources outside of traditional public broadcasting, including citizen media makers. But they would need to transform their agenda, which currently is focused on delivering a broadcasting signal filled mostly with syndicated content, into an agenda focused on engaging people where they live, work and meet around issues of public importance. Decoupling content creation from engagement gives publics more power to dynamically form around issues that they identify as important, rather than being forced to respond to the agendas set by reporters, editors and newsmakers. We think this will help to increase the diversity of content and conversations, and to make public media 2.0 vital.

Much research suggests that there's an age gap in terms of who consumes current public media (skewing older and older) but also in terms of who participates in the online world (skews younger). How might Public Media 2.0 be used to close the gap between these two demographics?

Younger people are already creating many forms of public media 2.0-- they just don't call it that yet. We're hoping that giving this constellation of practices a name and a focus will help to create pipelines, networks and hubs for future generations of public media makers. One good example of this is the Public Radio Exchange (PRX), which provides an interface between independent and citizen radio producers and traditional public stations. They recently convinced the FCC that the public deserved a stake in satellite radio, given the merger of XM and Sirius. Now, PRX is starting to program a 24-hour satellite channel with content that moves well beyond the stereotypical NPR sound that many of us have grown up with and often like to mock. (See the NPR Dancers).

.

Another recent project that provides a segue between the old and new media worlds is Mojoco.org, a project of the National Black Programming Consortium, which is funded by the Corporation for Public Broadcasting. "Mojoco" is a short name for "Mobile Journalism Collective," and the project is designed to provide resources, tools and coproduction opportunities for "Mojos" interested in making new forms of public media.

Add these sorts of projects--explicitly tied to legacy public media forms--to the new kinds of content being created by citizen makers such as those working with The Uptake, Global Voices or Current. Each of these media projects has produced content that made its way onto legacy print or broadcast platforms. Soon these distinctions will become meaningless, as more and more viewers of all generations are consuming converged content on mobile devices. Public media 2.0 will be one of the many choices a media consumer has, and will become particularly relevant in times of crisis, or moments of local/national/ global decisionmaking.

Jessica Clark is the research director of the Center for Social Media at American University, where she heads up the Future of Public Media project. She is currently working on a book about the evolution of the progressive media sector with Tracy Van Slyke of The Media Consortium. Together they edit a related blog, Build the Echo. She is also the editor-at-large for In These Times, an award-winning monthly magazine of progressive news, analysis and cultural reporting.

History and Fan Studies: A Conversation Between Barbara Ryan and Daniel Cavicchi (Part One)

A little over a year ago, this blog hosted an extended series of conversations between male and female academics doing work around fan studies, cult media, transmedia storytelling, and related topics. The exchanges have become a repository for contemporary work in these areas, a place I regularly send people looking for speakers on panels, contributors to books, or simply resources to support their own research projects. Whatever did or did not get resolved in the space of gender politics, the conversations have helped to promote fan studies more generally. With that in mind, I remain open to further conversations involving researchers who were not featured during the last round but who have interesting things to say to each other. BARBARA RYAN, of the National University of Singapore, is working on a book about the Ben-Hur event. She invited DANIEL CAVICCHI of the Rhode Island School of Design to discuss some of the issues involved in pushing fan studies back into the 19th century. She got in touch with Dan because of his work on 19th-century U.S. music fans.

BR: Dan, we might begin by mapping our respective routes to this conversation. I think of you as a fan studies scholar who decided to go back in time, while I think of myself as an historian of reading who is trying to learn from fan scholarship. Your first book, on Bruce Springsteen, includes extraordinary conversations with present-day fans. So that's a sociological approach -- if I can just say this in a simple way. Too simple? Anyway, my first book analyzes 19th-century print culture that tried to emphasize how that print was put to use. Something of a reception study, then, but a social history, too. Now, here we are looking at 19th-century U.S. fans, yours being fans of music and mine being fans of Ben-Hur. Is this a new line of inquiry or one we're joining, in progress?

One could say, I guess, that some histories of fandom already exist, that go back as far as we're trying to go. But I see big differences between fan scholarship and even excellent histories of, say, the Astor Place Riot of 1849 or demotic activity in and around Helen Jewett's murder and the trial of her alleged killer, somewhat earlier. We needn't get stuck on specific examples - except maybe to identify some great histories. The point I'm making is that in those histories, I'm aware of not getting a good sense of what was true, or vital, for people who made up the Astor Place mob, or who wore "Robinson caps" to show their support for the clerk accused of murdering Jewett. Obviously, you can't expect full documentation from all participants when you go back that far. And you sure can't do interviews! But the first consideration is: when it is, and when it isn't, right to speak of fandom(s). One way to proceed could be to examine media's role on the grounds that, ultimately, media creates fandom. Does it all come down then, if only in the U.S. setting, to steam-driven printing and cheaper paper, or/and to the profit motive that inspired what has been called "a riot of words" from about the 1840s?

DC: My initial interest in fandom was actually sparked by histories of reading, especially the work of Robert Darnton and Cathy Davidson. But you are correct to say that my primary approach to fandom until now has been rooted in the social sciences. My fieldwork with Springsteen fans, in particular, came out of my studies in ethnomusicology and anthropology in graduate school. After immersing myself in the theories of the cultural studies movement of the late 1980s/early 1990s, I wanted to recover what I thought cultural studies had erased: actual people. My historical study of music fans is similar. I've always loved cultural histories of audiences, but I've found that they often rely on journalistic sources. Given what I know about how contemporary journalism has distorted fan culture, I'm a little suspicious about journalistic accounts.

Instead, I've been trying do "historical anthropology," searching for people's own explanations and testimony about their fandom. It's true that you can't get full documentation and you can't do interviews, but you can find amazingly resonant experiential fragments from untapped sources, like diaries and novels. I'm quite interested in exploring whether those sources might lead one to a fuller "emic" or "experience-near" understanding--as they say in anthropology--of audience passion for theater, literature, music, and other cultural forms. In this regard, I've been much inspired by books like Jonathan Rose's The Intellectual Life of the British Working Classes.

Beyond method, though, which is something we should discuss further, I think there remains a need to more fully historicize the subject of fandom, which will both help us think about its definition and its personal, social, and political functions. I think it is true that there are, already, histories of fan-like behavior, but they are not necessarily intended as such. What historians of fandom might bring to the historical study of popular culture (and events like the Astor Place Riot or the Columbian Exposition, etc.) is a re-interpretation of the evidence and the historical events through the prism of fan studies. Like any of the micro-histories that seem to be popular these days (the history of walking, the history of salt, etc.), "fandom" is a concept that, when used as a focus, might reveal new layers of meaning that were not evident before.

Still, the danger is revisionism--mapping "fandom" onto people and events in the past without justification or with gross distortion. As you note, the key problem in all of this is whether or not we can even speak of "fandom" before 1900, when the word started to gain currency in print as a description of a people or an attitude. It depends on how you define fandom, of course. The narrower or more historically-specific the definition, the less able one will be able to identify it in other contexts and time periods. The broader or general the definition, the less useful it becomes as a description of a distinct phenomenon.

I tend not to think of fandom in terms of "media," actually, which is the luxury of someone who is not housed in a media or communications department. Instead, I tend to think of it as a degree of audiencing, a realm of marked cultural participation that is always relative to, and defined against, "normal" or unmarked cultural participation. These degrees of audiencing might manifest themselves in all sorts of ways in different historical and social contexts.

The "fandom" that scholars have studied thus far have had very much to do with mass-mediated forms of culture and have thus concerned modes of production and reception, commodification, the star system, the twists of encoding/decoding, etc. But I think there might be other modes of marked cultural participation--both in other cultures and in our own past--that might be legitimately brought into, or at least aligned with, "fan studies." Are there behaviors and values that we might identify in, say, music lovers of the 1840s, Ben Hur readers at the turn of the century and contemporary Lost fans today? At the moment, what I see uniting those instances of audiencing has mostly to do with the commodification of culture, which depends on a radical--and sometimes playfully manipulative--reworking of the relationships between performer and audience.

BR: You speak of the functions of fandom, and the possibility that historicization will reveal new things about fans and their activities. That's a motivation for my project, too. But the main thing I want to point out is that your word 'marked' will please many historians because in this field there's much discomfort about having to read minds rather than looking to the documentary record. That said, the Springsteen book includes several vibrant discussions of your own fandom. I wonder if you feel you have a purchase on past fans and fandoms that reflects your experiences of being a Springsteen fan. Maybe more so when past fans or fandoms include music . . . or maybe not.

This raises a general question: is autoethnography still important when analysts move into historical fan studies? Could it help reveal, for instance, 'marks' on certain acts of cultural participation? This is on my mind because autoethnography isn't the norm among historians. I don't see it becoming a norm, either, due to the disciplinary freight on teasing out "how it really was then." I'd like to see autoethnography make headway among historians because I've become aware of how it sometimes helps me figure things out. I tend to agree, though, with Nick Couldry that we don't want autoethnography to become something every fan scholar must do, in print. I tend to agree because I read too much autoethnography -- even from some of its proponents -- that seems to me as uninformative as non-historians' accounts of change over time.

One way I was thinking I might introduce positionality into my Ben-Hur project is to do some ruminating in sidebars. I'm playing with this in a current draft because I think it might materialize for readers outside fan studies how fan scholarship can develop a richer historical field. Some days, this feels crazed: where do I call a halt? Other days, it seems that's the right way to feel about what it means to analyze something as big and amorphous as "culture."

But back to your remarks. It's interesting to hear that you turned to fan studies after reading Davidson and Darnton. They were helpful to me, too. But my first wake-ups came from books by Janice Radway and Barbara Herrnstein Smith. This will date me, but pop culture wasn't taught in my graduate program in 19th-century U.S. literature. I mean, not even best-sellers like Uncle Tom's Cabin on the grounds that they weren't literature. In that setting, Reading the Romance was pretty thrilling for me. Smith's Contingencies of Value is a different kind of project. But it did more than anything else to alert me to the value of historicizing . . . which is part of your project, too. I like your term "historical anthropologist." You see my eagerness to talk about methods!

DC: I like the word "marked," too! Though I must say that I was using it in the original Jakobsonian sense from linguistics, where it indicates the one side of a binary opposition that is aberrant and therefore significant. When we say "how tall are you?" instead of "how short are you?", we weight the opposition of tall and short by making tall "unmarked" and short "marked." That relational approach actually helps me understand fandom better than notions of "excess" or "resistance." (I'm being totally pedantic, I know...you can imagine how my family suffers).

But you are right about "marks" and their importance. I certainly understand the concern with creating an empirical (not empiricist) understanding of the history of fandom. If fandom is about emotional attachment, something that is largely experiential and outside the realm of official institutions and documentation, what evidence would exist from the past to show that it was developing or even existed?

In the opening to his book, Making American Audiences, Richard Butsch recounts an abandoned project on "the change from music making to music listening associated with the dispersion of the phonograph & radio." He admits, "After some preliminary explorations of dusty archives and old books, I concluded it would be difficult to document such private practices...." This is true, but I don't agree that the private practices of audience history are totally lost.

Instead, I've found inspiration in newer approaches to history--the history of the senses, especially, as practiced by Mark M. Smith, Richard Cullen Rath, Emily Ann Thompson and others. Sensory history does what I want to do with audiences--it builds on the innovations of social history in the 1960s to recover a past that was long thought lost. These scholars use the close study of materials, tastes, landscapes, visual imagery, and sounds--combined with biological science and detailed contextual mapping--to articulate ordinary people's sensations of the past.

Autoethnography is a part of this approach, though it isn't called that. One of the useful things that Richard Cullen Rath did in How Early America Sounded, for example, was visit a colonial-era Quaker meeting house and analyze his own experience of the acoustics in the structure as a way to begin making sense of how colonial Quakers might have experienced it. I, too, have visited King's Chapel in Boston for an afternoon organ concert in order to experience how the space might have resonated for 19th century music lovers.

Of course, there's a danger in this: there is no guarantee that my experience of a church in 2007 will be at all the same as someone in the same space in 1842. In fact, most historians of sound would say that our cultural understanding of sound is so different, so changed, that any comparison would be suspect. However, at the same time, the wood, the paint, the instruments, and the acoustics are the same. And I have historical diary accounts from people enthusing about hearing music in that space. It's a matter of taking one's own experience and weighing it with that of someone else, using the materiality of the space and the human body as a sort of constant.

If anything, I really see my approach as that of an historical ethnographer. Historical fieldwork is a little weird, since the implication is that I am conducting observation and interviews with the dead, but in many ways I really do see that as being true. In my research in archives, I am encountering all sorts of people and experiences--through diaries, images, even personal objects--and trying to make sense of those encounters.

The encounters contain the familiar but at the same time there are unexpected things that I don't understand: odd language or design, misplaced emphasis, or, as Robert Darnton pointed out in The Great Cat Massacre, jokes that aren't funny. As an anthropologist tries to make sense of his or her accumulation of encounters with the unexpected in the field, I am trying to do the same in historical research and build some meaning out of the enterprise. The difference is that I can't ask questions and receive answers; but I pursue questions and expect answers and, in general, value the paths opened up to me as I move from diary to diary, object to object. This is most definitely not traditional history, in that it sees the past as a "field" and derives meaning from the means, or process, of historical research rather than the ends. But I don't know how else to do it.

In the end, I have to say that I never thought I was doing auto-ethnography in Tramps Like Us; I just thought I was being a reflexive ethnographer. There's a difference: I'm sympathetic with the phenomenological premise behind the valuing of one's own experience but it seems to me that that approach works best (and is tested) only in tandem with the examination of the experiences of others. How do you see auto-ethnography informing your understanding of Ben Hur readers? What's the relationship between those sidebars and the text you are writing? In general, how do you approach making sense of the evidentiary fragments that inform your work--the letters from readers? How far can you go with that to create convincing or meaningful conclusions?

BR: On historical fieldwork, I remember when a friend in Classics expressed envy of my ability to go visit the home of a 20th-century writer who received fan mail. 'You're so lucky!' he kept saying; 'all I have is scraps of parchment and heaps of rubble.' I recall this because I think there's a point at which we can't speak, even metaphorically, about doing fieldwork in the past.

We can do research but its basis is distinct; I do wonder how that relates to the sorts of things scholars will be able now or later to identify as fandoms. This is just a brain-teaser, really. But it was thought until quite recently that fan mail wasn't a resource for historians of reading because so little has survived. When that turned out to be less true than had been assumed, the next objection was sampling: ok, this school said, now we have fan mail but it isn't representative of all readers. The clearest statement of this position, that I know, isn't at all aware of fan studies scholarship. But it wouldn't be strange if the scholar who took this stand, as recently as 2008, looked at fan studies scholarship, found nothing there about fan mail, and therefore fell back on common sense that, as so often, is hard on the non-normative role - here, that of avid enthusiasts. I haven't figured out why fan researchers who go to great lengths to find subjects to interview are so chary about fan mail. But I plan to do something about this oversight.

So that's me on my soapbox. Where this gets us is "sources untapped" . . . to misquote you . . . that exist to be tapped because of two State-funded institutions. One is libraries that undertake the fairly expensive job of preserving authors' papers but which do so under the lit history rubric of authors as artists. This institutionalization girds the idea, affirmed by the few historians of reading who examine fan mail, that this evidence of reception is best framed in terms of author-reader intimacy.

Backing up this affirmation is the other institution in the mix: the U.S. mail. I explore its impact with help from Friedrich Kittler's sense of "the semi-media monopoly of the post." Kittler is a controversial figure. But I think his radical historicization of media, during the period of most interest to me, helps nudge analysis of the Ben-Hur event toward art/civic topics probed by Couldry, Butsch, Joke Hermes and others.

Where, therefore, you're looking to historians of the senses -- a great initiative -- I'm looking to fan and audience studies that discuss crowds and publics, cohesion and pop culture. As you'd expect, I contextualize the handful of letters saved by the author of Ben-Hur (or someone near him) by looking at clippings scrapbooks commissioned by him or his wife, news articles about Ben-Hur's value as literature, and 19th-century reports of its soaring sales.

I think of my project as step-by-step charting of an event/uality 20th-century critics were happy to telescope into a flat narrative: after critics dissed Ben-Hur, "ordinary" Americans cherished it to best-seller status. My research reveals that that isn't sound chronicling. But we can't see that unless we take fans' letters seriously, probe them as thoroughly as we'd probe any other document, and pay close attention to each letter's date. I use the term 'event/uality' to emphasize that there was nothing inevitable about Ben-Hur's success, understood as an arts enactment of democratic citizenship.

Where do sidebars fit in? In my Introduction, I'm trying out two. The longer summarizes Ben-Hur's plot because it's been my experience that a lot of experts in 19th-century literature and culture haven't read this fan favorite. Usually, books like mine offer plot-summary in the body-text. But I think a sidebar signals more forcefully that I'm not going to analyze Ben-Hur; I'm interested instead in how specially avid readers shaped its event.

The second sidebar will tackle my relationship to Ben-Hur. I want to be up-front that I didn't read this book as a fan, or become a fan by reading it. But I want to clarify too that I'm embedded nonetheless in the Ben-Hur event as - I'll argue - are all my readers, whether they've read Ben-Hur or not. Do you see how these sidebars lace into each other? I hope that that will make them operationalize, for more readers, a sense of the literary politics exposed in Contingencies of Value.

The other thing to say about sidebars is that they'll give readers a chance to skip, or think about skipping, reflexive passages. Quite fun, isn't it, to have this chance to swap thoughts about work in progress? Thanks, Henry!

You mentioned unfunny jokes; in my case, this could be a lexical leap in an archived fan letter, or an illustration on a product sold along with the stage-show of Ben-Hur. Findings of both sorts helped me dig deeper into event/uality in ways that helped me range more widely. The illustration, in particular, led me down unexpected pathways. It's part of the reason, for instance, that just a few weeks ago, a book I'd picked up for leisure reading sprang into focus as more evidence of the global impact of the Ben-Hur event . . . which was, and remains, amazing to me: how far this novel reached, how many lives it touched - how many people it irritated! It was partly with a view to that amazement that I said earlier, where does research stop? But it's more central to my interest in fan mail that researchers devise methods resistant to what Raymond Williams called "the long dominative mode." It's been exciting for me to explore media studies that challenge the premises of literary history, a discipline that found its footing by, among other things, shooting down Ben-Hur and all who liked it.

Do you find similar put-downs or posturing in your project? I think you end before Americans heard reports of women standing on their chairs at open-air concerts, to get closer to Wagner's music. But you're seeing, I'm sure, concern about over-avid or rawly untutored reactions to Lind, Bull, Paderewski and so on. What space do you make for anti-fans? Do you feel you need to present a 'fair and balanced' account of those days, or that it's more valuable to focus on all that's currently unknown about receptors 'marked' as lacking or aberrant?

DC: You raise many issues about evidence, here, Barbara, that are worth considering in fan studies. Of course, evidence has always been an issue in the discipline of history--from basic questions of origin and access to standards for evaluation and interpretation. It is generally true that physical traces of the past tend to disappear and become increasingly scattered as time goes on, making the process of piecing together a coherent understanding of past events and experience more and more difficult. That difficulty arises from the principle of accumulation, that one can make conclusions only when enough of the evidence warrants a claim. Worry about conclusions occurs when the evidence is "thin."

However, debates in anthropology have taught me that what constitutes "enough evidence" is often defined by the subject being investigated. Not having enough evidence is often a problem when the goal is to build a general field theory about a past culture or time period; the generalization required at that level of analysis requires a great deal of support to be convincing. A solution to that problem, however, is to scale back and recognize that writing about a fragment, a very limited moment or experience, or even a single voice, can be as worthwhile in creating meaning. In my own work, I can spend months trying to learn as fully as I can about a single person I have encountered in archives--a young clerk and avid music listener trying to make his way in Philadelphia in 1849, the first winner of P.T. Barnum's ticket auction for Jenny Lind's 1850 concert in Boston, etc. At one point I contemplated writing a whole book about the latter! Would that have enabled me to still think through the emergence of music fandom in the United States? Yes, but in a very particular way that might prove unsatisfying to those looking for broader understandings of the sweep of culture and history.

I would emphasize in all this, though, that the one thing that fan studies has taught me is that while much evidence is lost, perhaps even more of it is ignored or overlooked, thanks to the politics of collective memory. In other words, there are traces of the past everywhere, if only someone were to interpret them as so. Maybe that's too literary, or radically postmodern, for a lot of historians. There is something subversive about researching popular fandom at state and private archives like the American Antiquarian Society, the Massachusetts Historical Society, or the Boston Athaeneum. When I did so, I was mis-using the sources in those places, which were collected and preserved as antiquities or aesthetic treasures, by elites who likely disapproved of the activities I was seeking to value. I should say that I was supported by a competitive fellowship at one of these institutions, so there was nothing really under-handed about doing fan research there, but at the same time, the institutionalized understanding of "history" that shapes research practices at such archives is not set up for a quirky, left-field mining of the collections.

In my case, none of the finding aids so carefully prepared by past curators and archivists were useful for locating materials related to music audiences, or listening, or passionate engagement. Instead, it was a matter of experimenting with lots of open-ended searching in diaries and ephemera. I also started systematically perusing sources catalogued for other histories (religious debates, women's diaries, military history, etc.) and then reading them for what those sources might lend to a study of music loving.

It seems to me that your use of fan letters is similar: you are looking at something that has always existed but has been ignored by researchers or whose meaning has been narrowly prescribed by institutionalized frameworks of interpretation. As you suggest, by taking such letters seriously as historical documentation, we can see (or to be more accurate about it, create) a different history of Ben-Hur's reception.

I do agree that my very focus on music lovers is a way to bring them into a musicology (and a culture) that has spent much time denigrating fan behavior and demoting practices of audiencing to secondary status. I seek to recover such behavior, quite simply, because it's missing, and I think our understanding of American musical life suffers in its absence.

Does that lead me to avoid anti-fans in the research? Not really. The more work I've done on the emergence of music loving, the more I've learned that the binary opposition of fan and anti-fan is itself historical, developing in from the sacralization of high culture and the disciplining of public spectatorship described by Lawrence Levine, John Kasson, and others. After the turn of the century, you are either high or popular, good or bad, etc. In the antebellum period, the valuing of different kinds of audience participation is far more variable and complicated. "Music loving" could be exercised as a focus on the space of the concert hall and a focus on the "work;" an outer enthusiasm, a kind of communal sociability, and/or an internal intensity; and a means for circumventing, embracing, or strategically using the increasingly rigid frameworks of commercial entertainment. Preferred and less-preferred kinds of engagement are sorted out on an institutional and cultural level between 1850 and 1880, but the process is messy and confusing.

I'm not sure that I could focus only on marked receptors, if I tried, because the people I'm investigating are clearly working through the process of "marking" in the first place. In fact, I found myself seeing what I initially thought was elitist and dismissive "anti-fandom" (insisting on reverent silence in the concert hall, for example) as a complexly unfolding reform of previously established behaviors of passionate engagement. There is no doubt that in the context of urbanization and immigration in the mid-19th century that such revisions had ideological consequences that reinforced growing class divisions; I am less certain, however, that the motivations of the particular people who argued for such revisions were uniformly and/or simply about class prejudice. As in Tramps Like Us, I am wrestling a bit with the seeming contradictions of macro- and micro- interpretative frameworks.

I do have my own strategies in writing, of course. Your separating out, in sidebars, of the text of Ben-Hur and your own relationship to Ben-Hur from the event of Ben Hur is necessary for uninformed readers but also highlights the politics involved in your analysis. In my case, I am consciously resisting any privileging of "the work" in my analysis. In part, that absence is meant to re-orient (or perhaps disorient!) my readers so that they can think about music outside of the common frame of composer/text/performance that is so incredibly entrenched in both the academic study of music (musicology has never really experienced a postmodern crisis of definition) and in the music industry.

I am intensely uninterested in working out the lineages of styles or performers that typically occupy music history; instead my focus is resolutely on an alternative history of audience behaviors. I did go out and find some recordings of the operas that music lovers mentioned in their diaries, but I see such texts as only part of the many details that make up the event of reception.

In fact, initially, I prefer NOT knowing what symphony or song is being referenced by an auditor or an artifact--it makes it easier to avoid the work and focus solely on reception behaviors. It allows me, for a brief moment, to explore audiencing in a more open-ended way before my own musicological knowledge and associations narrow my thinking. That suspension of knowing also gets me psychologically closer to the "newness" of musical works that music lovers themselves were experiencing. Maybe it's all pretend, but I find, at least, that experimenting with how I am positioned in my own processes of research and of writing can be worth while.

>

Home-Made Hollywood: An Interview With Clive Young (Part Two)

What role have science fiction conventions played in fostering this amateur film

culture? Why has fan cinema been slower to emerge around other genres?

Science Fiction conventions are often run on a shoestring budget, so amateur films constitute free programming; at the same time, sci-fi fans are often attracted to technology-oriented hobbies--like filmmaking. Put them together and it's a tight fit. The modern pop culture and sci-fi conventions blossomed during the 1970s when 1960s sci-fi TV shows entered reruns, most famously Star Trek and Lost In Space. If you were a hobbyist filmmaker and you went to a convention, it was easy to see that a homemade sci-fi flick presenting new adventures of a beloved old franchise could find an appreciative audience at such an event.

Likewise--and I'm hardly the first to suggest this--men bond by 'doing,' so a group of male sci-fi fans getting together to explore their fandom through a group activity like filmmaking makes sense. Additionally, since many guys collect memorabilia as an expression of their fandom, a fan production provides a convenient way to rationalize some purchases: "Yes, Honey, I spent $700 on a Stormtrooper costume--but it's for my fan film!"

What place does the female fan practice of "vidding" hold in your account of fan

cinema?

To be honest, it's barely present in my book, which is not to imply that Vidding is insignificant. Rather, it's a very different art form, deserving its own in-depth exploration, such as the Vidding History project by the Organization of Transformative Works. I discussed Vids in passing a few times in the book, because to ignore them would be disingenuous; however, it would be presumptuous and insulting to that community for me as an outsider to attempt to tell Vidding's story.

The fan remake of Raiders of the Lost Ark has generated much greater visibility than any other fan film in my memory. How typical is that production of fan filmmaking practice in general and what brought that film to such a high level of public consciousness?

There's a lot of elements at play when it comes to the (relative) success of Raiders of the Lost Ark: The Adaptation. Primary among them is the fact that you can't see the film. Despite the fact that it has gained a high profile, it isn't readily available on the internet or home video; the only way to see it is to attend one of the scattered screenings held around the country each year by the filmmakers at non-profit cinemas and the like. By using the media to spread the word about the film--but not the film itself--the filmmakers have created a pent-up demand to see it...and fortunately, it is one of those rare cases where the movie actually beats audiences' expectations.

As far as fan filmmaking practice goes, the level of work that went into Raiders was unprecedented up to that point. For three pre-teens in the 1980s to spend seven years shooting a movie without any parental help is unusual enough; once you throw in the fact that they recreated all the major set-pieces of the original--Indiana Jones being chased by a boulder, getting dragged under a truck, fighting in a bar that's on fire, and so forth--it becomes astounding. Besides rooting for the kids--how are they going to pull off the next part?--I think many viewers relate to the film because everyone role-played as a child, whether it was "Cowboys & Indians," "Superheroes" or something else. These kids elevated that experience to the next level by videotaping it. At the same time, the sheer scope of what they achieved is inspiring--they had an impossible, idyllic dream as 11-year-olds and tenaciously made it happen, despite overwhelming odds. That's an experience anyone can get behind.

One of the things I talk about in Homemade Hollywood is how fan films are the offspring of scripted entertainment and Reality TV, and the Raiders adaptation is a great example of this, because you're seeing familiar scripted characters enacted by regular people in real-world settings without the perfect Hollywood sheen. When you see 13-year-old Chris Strompolos as Indy, trying to outrun a 100-lb. boulder made out of fiberglass or hanging off the front of a rolling truck, the look of terror on his face is undeniably real. It's a very analog, visceral experience to view the film and it sucks viewers in, because these days, that's something you often can't get from professional movies.

Ironically, Hollywood reacted to that analog, visceral experience by buying the life-rights to the filmmakers' story in a six-figure deal that made the front page of Variety. In a few years, you can expect to find a professional tribute movie about their amateur tribute movie about yet another movie at your local multiplex.

How has the web reshaped amateur film production, publicity, and distribution?

The web has certainly become the lifeline of the fan film community and has affected all the aspects you listed. Before the mid-Nineties mainstreaming of the internet, there were plenty of fan filmmakers out there, but they weren't aware of each other. In fact, the term "fan film" didn't exist because no one realized that this was a filmmaking movement instead of merely a few isolated movies mentioned in the back pages of enthusiast magazines like CineMagic.

In terms of production, sure, amateur filmmakers use the internet for obvious things like buying costumes or equipment (or, in some cases, pirating editing and effects software), but now they can build a virtual crew as well. For instance, the 2005 fan film, Star Wars: Revelations, was an ambitious, 40-minute effort covered by all the major news channels and downloaded over a million times in its first 48 hours on the web. Part of the appeal was its eye-popping special effects, which were created by a volunteer team of CGI enthusiasts around the world that used the web to recruit artists, exchange files and compile the finished effect shots.

The internet also provides varied levels of distribution, from simple YouTube clips to over-the-top efforts like Revelations, which was available in a variety of forms, from iPod-friendly MP4 files to a Bit Torrent package that that could be burned to DVD-Rs to create a two-disc set--one for the movie and one for the behind-the-scenes extras, naturally.

As for publicity, websites and the blogosphere are certainly the main forum for spreading the word about fan films today, because a simple link will get your work seen. I run a daily fan film blog called FanCinemaToday.com, and I get everything from illiterate emails ("Dude, U rite on my movie?") to professional-quality digital press kits. No press junkets or swag yet, but I can dream (just kidding). Like the films themselves, the publicity efforts range all over the map.

You describe a number of cases where studios have struggled with how to respond to fan films produced about their franchises. What factors have shaped their decisions in regard to fan cinema? How would you characterize the current perceptions in Hollywood towards fan films?

Hollywood has been fairly alarmed by them--and with good reason. While I'm an advocate of fan filmmaking, I think the studios are right to be concerned. If you owned a sleek Maserati and the 12-year-old next door took it for a joyride, you'd be furious even if it came through without a scratch. That's something like what's going on with the studios, because amateurs are basically hijacking these billion-dollar franchises and doing whatever they want with them.

Now, to be fair, 99.9 percent of all fan films are tributes in some form or another, they pose no real monetary threat to a studio's franchise and they don't impact the public consciousness when you compare the number of people who saw The Dark Knight last summer to 6,000 people watching Batman's Bad Day on YouTube. Studios realize this and I think that fuels the current take on such flicks--that they're relatively harmless. At the same time, going after fan filmmakers with IP lawsuits would be a waste of resources because they'd cost more than could be won, plus they'd be a PR nightmare similar to the travails that Warner Brothers experienced when it tried to shut down Harry Potter websites a few years ago.

On the other hand, the current state of things where most studios are looking the other way is going to end sooner or later. To make up an example, let's say you make a $20,000 fan film where Superman goes crazy because of Kryptonite and starts graphically killing babies with his X-ray vision. If it's a well-made film that grabs the eye of a cable news pundit on a slow news day, that could blow up into a serious problem and potentially damage the franchise.

A more likely scenario, however, is that studios will get involved with fan films simply because there's money to be made, whether it's through some form of licensing out characters to the filmmakers, or making the best flicks available on a studio-sanctioned X-Box channel for a buck apiece, or something else entirely.

Lucasfilm has taken an interesting approach to dealing with fan films with its annual Star Wars Fan Movie Challenge. The contest is used to reach out to the fanbase, it appears to show fans great largesse because George Lucas is "allowing" them to make fan tribute movies, and yet it gives Lucasfilm indirect control over what material goes into such flicks, because if you're going to go through all the effort to make a Star Wars fan film, why wouldn't you follow the content guidelines so that you could enter it in the contest?

As you note, far fewer women than men have been involved in the production of

original fan films. Why do you think this pattern has emerged and are there

signs that more women are producing fan movies now than in previous decades?

There are lots of theories about this out there--for instance, that women are more interested in characters' internal lives--an aspect more easily explored through fan fiction--or the comment earlier that guys bond by 'doing' so they gravitate toward a group activity like film production.

I think one overlooked aspect is sheer momentum. Fan fiction took off in the 1960s and 70s with zines and quickly became an outlet for female fans. I suspect that since then, women looking to create new stories for a favorite franchise have looked at the fanfic community and said "That's where my peers are; I guess I'm going in that direction." It's self-perpetuating at this point.

Of course, I'm not a female fan filmmaker and never will be, so I can't speak from a place of authority. As a result, in Homemade Hollywood, I spent a chapter interviewing women filmmakers and a number of them spoke of women being uncomfortable with being in charge. One filmmaker who teaches film to girls noted that the idea of being a director never occurred to her students and when she suggested it, they couldn't envision themselves in that position at all.

With all that in mind, I don't see the current male-to-female amateur filmmaker ratio changing anytime soon. One thing I would like to see is more collaboration between the fanfic and fan film communities. Most fan films would benefit from better characterization and more fully rounded stories; who better to write them than fanfic authors? It's happened in a few cases--most noticeably the aforementioned Star Wars: Revelations--and I think both sides of the equation could benefit from it.

In the case of Star Trek, we are seeing increased collaboration between fans and some of those involved in the commercial franchise itself, including actors,

script writers, and technicians. What are the implications of this kind of collaboration for the future of fan cinema?

There are a number of high-profile fan efforts with sophisticated production values now, most noticeably Star Trek: Phase II, a fan series which sports a $100,000 Enterprise bridge set. They've been known to feature Trek alumni such as George Takei ("Sulu") and Walter Koenig ("Checkov") recreating their original roles, and have had original series writers script and sometimes direct their episodes

Quasi-pro efforts like Phase IIdo point the way towards a number of possibilities for fan films in the future beyond obvious things, such as that they may prove to be a "farm league" for tomorrow's professional casts and crews. For instance, fan productions may wind up being used by Hollywood to see if the time is right to bring back a shuttered franchise. Similarly, analyzing fan films based on properties that are still up-and-running may provide insight into what aspects resonate most with die-hard fans. Alternately, if fan films show a trend of including a specific characteristic not in the original--for example, many Star Trek fan films pointedly feature gay characters--they may provide insight into what would realign a troubled franchise with its fanbase.

And as noted before, studios are likely to eventually get involved with fan filmmakers simply because there's money being left on the table under the current arrangement of pretending they're not there. If fans are going to make an amateur production based on your IP, why not sell them a specialized set of rights, props, costumes, digital filmmaking "toolkits" customized to the franchise with trademark sounds, music and "greenscreenable" effects, and rent them space on a special website just for "official fan productions" based on your franchise? Once there are enough decent flicks, they can be repackaged as a TV special, a DVD, or some other product. There's a lot of way studios and fans can work together in a symbiotic fashion that would benefit all parties.

Getting into bed with the studios works for fan films primarily because most filmmakers in the hobby daydream of breaking into Hollywood; such a model would be far less successful if applied to other media like fan fiction, where similar efforts have failed.

Also, another concern is that high-end, high-profile fan productions are a lot of fun to watch, but they can be intimidating to potential fan filmmakers--"Why should I bother if that's what a fan film is supposed to be? I can't do that." Phase II, in particular, is far removed from the underground, "punk rock" aesthetic that has powered so many fan efforts throughout the years.

Ironically, that sheen of perfection is exactly what Hardware Wars parodied back in the 1970s, showing that a fan production didn't have to be perfect--much less made with professional help--to be enjoyable. Perhaps things are coming full-circle and we need a new low-rent flick like Hardware Wars to burst that bubble again. Who knows?

Clive Young is an author/lecturer covering the crossroads between high tech and popular culture. He is the author of the first book about fan films, Homemade Hollywood: Fans Behind The Camera (Continuum, 2008). He is also senior editor for Pro Sound News and has written for MTV, VH1.com, American Songwriter and numerous other outlets; additionally, he is the author of Crank It Up, an exploration into the world of rock concert roadies. Young has lectured extensively on film and music at many universities, libraries and conventions, and lives in New York with his wife and daughter. Visit his website,

www.cliveyoung.com, and his daily fan film blog, www.fancinematoday.com

To Think That I Saw It in Austin...

I don't normally do this but given the number of blog readers who are regulars at South by South West, I figured I'd send out the word that I am here in Austin and am giving several talks on Monday. From 11:30-12:30, I am having a conversation with James Paul Gee and Warren Spector on "What Can We Learn from Games" and from 5-6, I will be talking about "Engagement 1.0: Understanding the History of Fan interactivity" with Abigail De Koznik (UC-Berkeley) and Ivan Askwith (Big Space Ship). From 1-1:30, I will also be doing a book signing. If you are around for the event, look me up and introduce yourselves. So far, I am having a blast at SXSW, watching danah boyd talk about feminism and social networks and enjoying a panel on politics, technology, and popular culture which included the unlikely combination of Lawrence Lessig and Obama Girl.

Locating Fair Use in the Space Between Fandom and the Art World (Part One)

Earlier this year, I received the following account of the experiences of Stacia Yeapanis, a young artist who straddles the art world and fandom: she produces videos which appropriate footage from popular television shows for the purposes of critical commentary and artworks which use as fannish television shows or deploys The Sims game world as their raw materials. Her videos, produced for art installations, very much resemble those produced by female fan vidders. As an experiment, she posted one of her vids on YouTube to see how people would respond and as a consequence, she found herself confronting the mechanisms by which corporate media regulates the production and circulation of participatory culture.

I found that her story raised important issues which I wanted to focus attention on through this blog. It came at a time when organizations like the Electronic Frontier Foundation have been raising concerns about YouTube policies to police content which push well beyond established norms in copyright protection and erode Fair Use rights of contributors. The EFF's Fred Von Lohmann posted some important critiques of YouTube's new practices in early February, including some recommendations which would have a big impact on the vidding world: "YouTube should fix the Content ID system. Now. The system should not remove videos unless there is a match between the video and audio tracks of a submitted fingerprint." While I have sometimes been critical of the EFF for adopting stances which undercut the Fair Use rights of fans, this time they are defending the rights of anyone to make transformative use of media content via videos.

Today, I am sharing her story and her video. On Friday, I will be sharing response to the stories from others who have been on the front lines of the struggles over fair use and grassroots expression. I'm hoping this will spark some further discussions in fandom, in the art world, and in the circles that shaping intellectual property law.

"Confessions of an Aca-Arta-Femi-Fan"

By Stacia Yeapanis

On December 1st, 2008, I received a takedown notice from YouTube in reference to my first fanvid "We Have a Right to Be Angry." Fox Broadcasting had blocked the video using an automated video ID system that identifies copyrighted content. After much anxiety, I removed my video on December 5th.

In "We Have a Right to be Angry" I appropriate footage from Buffy the Vampire Slayer, Xena: Warrior Princess, and Charmed. It is edited to "Invincible" sung by Pat Benatar. By uniting the fictional feminist icons of my adult life, Buffy, Xena, and the Halliwell sisters, with a real-life feminist icon from my childhood, Pat Benatar, I explore my own complicated position as a feminist in contemporary society. The women in the video vacillate between running, lying low, and fighting back. As these women from different TV shows pass a sword around, they share collective power that extends beyond the boundaries of their fictional universes. They are fighting cultural patriarchy on its own terms and they are doing it together.

During the 5 days between getting the notice and removing the video, I was extremely conflicted about what to do. As an appropriation artist, I already had a basic understanding of copyright law, and I believe my video falls under fair use. But I was only vaguely aware of the Digital Millennium Copyright Act (DMCA) and the takedown notice procedures. For example, YouTube did inform me that I had the option to dispute Fox's claim, but I didn't know how long I had to make this decision. If I took too long to consult an attorney, could the situation escalate to an official Cease and Desist letter? If I disputed based on the doctrine of fair use, would Fox back down or take me to court?

I watched my own fanvid over and over again. It seemed to have the answers. In light of the takedown notice, a new meaning that was floating beneath the surface emerged for me. The video was always about the struggle of any feminized (read: marginalized or disadvantaged) group. It was about aggression and injustice. It was about collective power that takes place on many fronts. But now it is also a metaphor for the struggle over meaning between producers and consumers. Mass media corporations are clinging to rigid ways of thinking about who controls meaning and how meaning is made. The feminist icons in my video are now also fighting outdated copyright laws that have begun to prevent the free flow of culture. Their swords are metaphors for fair use. I felt that if I didn't dispute, I would be letting Buffy and the others down. I wanted to fight with them.

At the same time I also began to worry about the difference between theory and practice. Theoretically, fanvids fall under fair use. Most legal scholars who are writing about fanvids in law reviews come to this conclusion, at least where the video is concerned. I would argue that even the uncut audio, which is more often assumed to be infringing, is transformed merely through juxtaposition with the video. But there don't seem to be any case precedents to this effect. Theoretically, appropriation art also falls under fair use. But as we learned from Rogers vs. Koons, conceptual art that rests on a foundation of postmodern theory does not fare well in court. Understanding appropriation art, like fanvids, it isn't a matter of intelligence. It's a matter of having specialized information and understanding how context affects meaning. The Art World is a subculture that is as misunderstood by non-members as Fandom is.

In all of my research since the takedown notice, I have yet to find any discussion online about the shared interests of the Contemporary Art World, Media Fandom and Media Scholarship. Professional appropriation artists seem to have flown under the radar, except in cases when the artist begins to make a lot of money. The few cases I know of (Jeff Koons, Andy Warhol, Richard Prince) have all involved appropriation of printed images and only Koons actually had his day in court. (He lost.) At this stage in my research, I'm not aware of any cases involving appropriation art that uses video or audio. The distribution of contemporary art seems to still have the invisibility that fanvid distribution used to have before the advent of the Internet.

I have this suspicion that if I just show my work inside the traditional gallery system, I will be safer from litigation. But if I want to reach across the boundaries of the art world and blur the line between mass-media culture and fine art by posting my work on YouTube, I better watch out. It's almost as if the law is barring me from pursuing hybridity. And that's really the foundation of my practice. My work is a synthesis of conceptual art, already a synthesis of cultural theory and art, and fandom. I'm responding to the ironic appropriation art of the '80s and '90s by adding my sincere Fandom into the mix in order to question cultural hierarchy (i.e. the idea that "high" culture is better or more important than "low" culture). If I can't appropriate, then I can't make my work.

I removed the video from YouTube with the intention of arming myself. It was clear I wasn't quite ready for the big battle against the Big Bad. I want to be part of the movement for reform of copyright law, but there are two problems. One is financial. I don't have any money to go to court. Even if I were to win the case, the costs alone could have a devastating effect on my life. I am an emerging conceptual artist. That means I don't really get paid to make artwork at this point in my career. And two, I'm not sure if I could win. I fear that my hybrid position as artist/ fan and the fact that my art practice rests on conceptual, not visual, strategies would be detrimental to my case and to the cause.

In the next 5 years, maybe this fear will seem absurd. Maybe by then, the law will have stretched itself to make room for the various cultural developments of the last 40 years, namely, postmodern theory and the destabilization of cultural hierarchy through appropriation art, fanvids and other forms of remix culture. In the meantime, it would be beneficial to have more conversation about the parallel development of appropriation in the Art World and in Fandom. It seems pretty significant that fanvids and appropriation art have been developing simultaneously since the '70s and yet their creators seem utterly unaware of each other. There needs to be a stronger acknowledgement of the overlap in the cultural work we are all doing as scholars, artists, fans and lawyers. We are all producers and consumers of our culture. We are all warriors, slayers and witches.

Stacia Yeapanis is a Chicago-based emerging artist and a media fan. Using strategies of accumulation, collection, appropriation and juxtaposition, she explores the emotional, political, and philosophical significance of various forms of cultural participation. By creating hybrid works that employ the histories and languages of both "Low" Culture and "High" Culture, she reveals the cultural and personal spaces where these binaries overlap. Yeapanis currently uses embroidery, video and photography to explore how individuals create meaning from mass media products.

Can African-Americans Find Their Voice in Cyberspace?: A Conversation With Dayna Cunningham (Part Four of Four)

Henry Jenkins: I do think that the concept of networked publics has a great deal to offer us in terms of identifying a way of addressing some of the concerns you raise here, but I also think you need to go into that realm with your eyes wide open. So much has been written about the democratic potential of an era of social networks and collective intelligence, yet the challenge you pose here is one which might push our current understanding of this potential to the breaking point. Anna Everett's Digital Diaspora: A Race For Cyberspace (2009) gives us a number of case studies of minority activists and community leaders who have deployed digital tools as a means of promoting social change and racial justice. We may have to struggle to achieve through digital tools what was accomplished by a previous generation of the readers, writers, and editors of the African-American press. Part of the challenge has to do with the ways that our current framing of participatory culture values freedom over equality or diversity. Part of the challenge has to do with the challenges of expanding access to the digital world and empowering citizens of all ages and class backgrounds to become full participant in this emerging cyber-society. Some of this has to do with the challenges of the interface between the digital world and the realm of our face to face interactions.

There are certainly limits to the potential which cyberspace offers for representing and empowering minority expression. Consider, for example, a site like YouTube. On the one hand, it is an open platform which allows all kinds of groups to submit content and circulate it within little or no gatekeeping unless, of course, you use obscene language or deploy copyrighted materials you don't own or otherwise violate the terms of service. For examples of what happens then, check out YouTomb, which keeps a running record of the various ways that speech gets regulated and contained through this platform which is owned by a company that once promised to do no evil. But more fundamentally, the site operates according to mechanisms of user-moderation which could not be more democratic in their conception: the public votes through its traffic (or in the case of other web 2.0 sites, through actual votes) to determine which content has the most merit with the result that content that attracts majority interest gets greater visibility. John McMurria did a post in Flow several years ago showing that the videos which got the highest visibility on YouTube were those by white adolescent males. I recently tried to discuss this issue with some technically oriented friends and they offered some predictible counter-arguments:

"Maybe white adolescent males represent the statistical majority of users on the site." Yes, that's likely the case, but then this only proves my point that there is a majoritarian bias built into the technology. John Stuart Mills told us a long time ago that the value of democratic institutions rests in the mechanisms they put in place to protect the rights of minorities at least as much as those that they create to insure majority rule. And in any case, we need to ask why this gap in participation exists rather than assuming that minority users simply aren't interested in producing and sharing videos.

"Yet minority content still circulates on these sites." True enough, and this goes back to the distinction I made in my earlier comments about the difference between "hush harbor" discourse within a minority community and discourse intended to reach a majority audience. Yet, unlike earlier kinds of "hush harbors," YouTube is highly porous with content fully accessible, for better or for worse, to those outside the core community, making it a risky site for fostering "black voice". That risk is personified by the comments posted on YouTube which are at best snarky and at worse hate speech. This brings us back to the Wright videos which were posted initially by those wanting to spread his message but got highjacked and decontextualized by other groups.

"Each user can set their filters anyway they want and thus can receive the content they desire." This falls back on a now aging rhetoric of "personalized media," which ignores the need to spread messages beyond your own community and overlooks the fact that digital communications exist in the shadow of still powerful forms of mass communications which insure that some messages reach everyone in society while others only reach those people who know how to find them. In that sense, the mechanisms that shape web 2.0 are forms of marginalization, not censorship, since they do not silence minority users, but their visibility depends on the whims of majority users.

Some will argue that YouTube was never intended as a platform for activism, critique, or pedagogy. It is simply a form of entertainment which allows more people to disperse content. And it is certainly the case that we have a much more diverse culture with YouTube in it than we would have in its absence. That's not to say, though, that those of us who care about participatory culture should not be critical in examining these new platforms as they emerge to make sure that they support as much diversity as possible. Nobody is talking about intentionally racist design, well, at least I'm not, yet in all technologies, there is a law of unintended consequences, which sometimes means that what you build gets picked up and used in ways you never imagined but may also mean that there may be hidden effects of the design which make it harder for some groups to deploy than others.

But let's look elsewhere to what would seem to be a much more promising venue. BlackPlanet.Com is an affinity portal which was established to serve the needs and interests of the African-American community. According to HitWise, it has the fourth highest traffic of all social network sites (following FaceBook and MySpace, etc.) and attracts a membership of more than 16.5 million users. We can compare that with your claim that specific black newspapers reached "hundreds of thousands" of readers and we have some sense of the potential impact of such a web portal. BlackPlanet reaches a larger segment of the black population of this country than ever read a black newspaper, so why is its political influence on the public sphere so much smaller?

I just got through reading a very strong dissertation written by an old friend, John Campbell, for UPenn: Campbell certainly finds on BlackPlanet and similar sites real potentials for community building and critical discussions, but also notes that they are run by companies which are pursuing their own economic interests that are not always aligned with the interests of their memberships. So, there is a push towards a greater focus on black celebrities or dating or personal improvement than there is on social critique and political debate.

Of course, the historic black newspapers were also commercial ventures and needed to make money in order to survive, but it is unlikely that they made that money by collecting and selling data on their user-bases, say. They would have been organizations which were at least as committed to their political causes as to their bottom line. And in your earlier examples, some of the most important sources of black critical perspectives came through publications that were sponsored by civil rights organizations and thus were funded more through political contributions than through advertising.

Even so, there would seem to be real potentials for sites like BlackPlanet to serve as mechanisms by which new forms of "freedom discourse" and alternative critical perspectives could emerge, if only because of the sheer number of users of color which are attracted there. Of course, we then have to confront the reality that there are significant class and race divides in terms of access to these digital technologies in the first place. There is of course the digital divide which has been discussed for the past twenty years. The digital divide has to do with limited access to the technologies. And we've responded to that concern through wiring schools and public libraries. But, then, as soon as they were wired, a series of moral panics have instigated more and more restrictions on how public-access computers can be used: mandatory filters which restrict certain kind of content (we ran into this recently because we discovered that many sites dealing with Herman Melville's classic novel, Moby-Dick, were being blocked on school library sites, because it used the word, "dick," hrrm, hrmm, in the title.), blocks on access to YouTube and other videosharing sites, and potential legislation always hanging over us that would block access to social networks (such as BlackPlanet) and blogging tools.

But at the end of the day, the obstacles are not simply technological: they are also social and cultural. This is what I mean by the participation gap. Some people feel welcomed into cyberspace and others feel excluded. Some have access to an informal network of folks who already know what they are doing online and can offer advice when you hit a wall, as happens to most of us on a regular basis, while those who know few who have spent time on line don't know where to turn for such advice, become frustrated, and walk away. The ability to participate still depends not only on having disposable income but also disposable time. And so forth. I would argue today that limited opportunities in the digital realm, in most areas of the country, have as much or more to do with this participation gap as with technical obstacles to access.

It must sound like I woke up in a really gloomy space this morning. Despite all of the above, I remain very optimistic about the ability of all kinds of minority groups to overcome some of these issues and to form powerful networked publics on line. I do believe that such new cultural institutions and practices can form the basis for strong critiques grounded in the "freedom discourse" tradition and that they can provide both opportunities for communication within and beyond the black community.

I would argue that as our world more and more embraces ideals of collective intelligence, as I discuss in Convergence Culture, then there is an absolute necessity to insure diversity of perspectives within the knowledge community. Collective intelligence starts from the premise that the more diverse the imputs, the more open the processes, the better the outcome. A society based on principles of collective intelligence can't just "celebrate diversity" every February, but needs to actively recruit and empower minority participants towards the common good. Yet, it is also clear that there need to be spaces where minorities can empower themselves through their own collective intelligence processes, identifying the best new ideas as well as the common interests and concerns of the community, without being swamped by other competing perspectives.

Some of this involves learning to deploy the tools and platforms that are already available. Some of this involves developing alternative institutions which reflect your own needs. And some of this involves the redesign of existing platforms to insure that they meet the needs of more diverse sets of users.

For the past few decades, there's been lots of talk that implies that digital platforms and tools are inevitably devices for democratization of our culture. Rather, they still need to be sites of critique and struggle if we are going to deploy them in ways that insures social justice.

The critique above is meant to help us to identify some of the key characteristics we might require if these platforms are going to support the formation of a counter-public where new critical discourses are to be formed and dispersed through black America. First, these platforms need to actively embrace diversity and not simply participation. We need to reject a tendency to talk about what the majority wants to see as if "the best content rises to the top." Instead, we need to think about alternative mechanisms which might insure that for any given topic, all of us have access to a diverse range of different perspectives.

We need to insure that we have platforms which support community use rather than individual expression, given how much the blogosphere can fragment rather than connect people.

We need to insure that at least some of the platforms get sponsored by groups who are not primarily motivated by economic interests but who also have political and social stakes in insuring access to the broadest number of people. (For example, we should be looking at how the construction trade unions you mention above might be supporting alternative platforms and institutions which might function as collective bargaining units within the digital realm.)

We need to couple the development of new tools with educational initiatives which help more Americans cross over the participation gap. And we have to insure that the platforms themselves are designed to entice and welcome new participants rather than remaining under the control of the most active and visible members of a community.

We need to develop hybrid systems which couple the spreading of content online with a social system which also spreads these same ideas and arguments to people who do not have access to the online world, just as in earlier times, "freedom discourse" was spread through oral as well as print-based channels. In so far as the digital networks are dominated by young people, we need to develop strategies which bring people together across generations, making sure that the wisdom of the old is coupled with the idealism and energy of the young. In so far as the current systems most often serve those who have the time and money to be able to use them, we need to create new social organizations which solicit and transmit the viewpoints of those who are locked by economic and cultural barriers from fully participating in those worlds.

For the forseeable future, we can't put all of our faith in digital media, because there are simply too many people who will be left behind. Rather, we have to focus more attention on understanding how information moves back and forth between digital and other channels of communication.

I'm hoping the conversation we've started here will inspire others to respond, suggesting alternative tools, platforms, and practices which may more fully achieve the goals you've identified here, pushing back or suggesting ways to work around the critiques we've offered of current institutions and policies. You've raised some core issues here which deserve a response.

Now let's turn this over to our readers.

Can African-Americans Find Their Voice in Cyberspace?: A Conversation With Dayna Cunningham (Part Three of Four)

Dayna Cunningham: Thank you for reminding me that we are talking about institutions and cultures and politics and that media are nothing more than tools within these contexts. We need social organizations, not just technology. Drat. I was hoping for a quick fix. I saw a Washington Post poll, reported on Inauguration Day, of black and white Americans asking their views on the persistence of racism in the US. Only 44% of African Americans polled said that racism is still a major problem. A majority of blacks said it was not (whites, true to past patterns, in large majorities said that racism is no longer a major problem). However, a follow up question asked whether the respondents still witnessed or experienced racism in their daily lives and a significant majority of African Americans said that little had changed for them in their local communities and in their daily experience of racism. Most blacks reported continuing denials of service and jobs, less access to housing, and racialized police harassment.

Yet, the majority of blacks interviewed chose to say that racism is no longer a major problem. I think that shows a pretty sophisticated parsing of the moment--its huge symbolic significance and its limited practical reach. I think that black responses to the poll suggest that perhaps patriotism, the flag, the Capital building, the White House, and other icons that have been very fraught for African Americans for a very long time, have a more elastic meaning than they did before this election. See, Funkadelics, "Chocolate City" for a longer and more danceable discussion of the cultural possibilities of a black presidency. I believe that this moment is not just an artifact of a black person having been elected: Obama's personal integrity, intelligence, political stance and skillful communication have done a lot to create it. And while this is not always the substance of freedom discourse, it certainly sets a welcoming stage.

Thinking about that welcoming stage, and in the vein of the barbershop comment you mentioned, there have been mountains of micro-gestures since the Inauguration that have gotten a lot of air time (mainly phone conversations in my case) in the black community but appear largely to have gone unnoticed in the mainstream. Small as they are, I have to say that these gestures have evoked very strong positive reactions for me and, I imagine, for many other African Americans. Rev. Joseph Lowery began his benediction with "Lift Every Voice and Sing," the Negro National Anthem. He did not sing it. He simply spoke it as a prayer. He did not name it and the black audience at the Inauguration did not openly respond to it in the moment. Just a quiet reminder amongst the folks that this was Black President Day. Several friends sent me the links to it on You Tube. My heart leapt each time I heard it and I felt full of energy, optimism and even ambition. There was footage of the new President doing the Bump, a very popular dance in our college days. Perhaps I am over-thinking it, but these clips said to me that this man has shared cultural and social experiences that defined our coming of age as black people making our way as the first generation to integrate at some scale into elite white institutions. The quip was that he went home and played Parliament and the Funkadelics ("One Nation Under a Groove") in the (black) Inauguration after-party at the White House.

My black friends are also gleeful about the moment, replayed again and again in the press, when Biden is cutting up before the second swearing-in and Obama, deadpan, grabs his arm, turns him firmly in the direction of the podium and signals it is time to get to work. When I told a friend about it, a cultural linguist, he said, "thank you, that story is a gift." Another came from an unlikely source: Nancy Pelosi in her remarks first made reference to Malcolm X's "ballot or the bullet" before invoking King. Hmmm, interesting, that she began there.

Obviously these are each the smallest of gestures that could mean nothing. We can recall that Clinton, when first elected made a few choice micro-gestures: playing the saxophone, visiting black churches, showing obvious comfort in the company of blacks, even earning himself the now patently insulting moniker "first black president" in some circles--but in my view, he quickly squandered the trust and enthusiasm those signals generated when he failed to make a significant investment in urban policy, anti-poverty measures, civil rights laws and other matters important to blacks.

Yet, much in the same way that racism and degradation are often conveyed in tiny signals that over time crush the spirit, Obama's little moments, I think, so far are building hope and a sense that something might shift. They are creating space. I see a broad discourse now evolving, an Obama mythology celebrating his wisdom, principles, strength and resoluteness against the Republicans. His daily triumphs--one day against corporate greed, the next, his kids' Midwestern flintiness in the face of DC snow. I hear the stories again and again told by people hungry for strong humanist leadership and feeling relief as they begin taking stock of how bad things became under Bush. They speak of enjoying and sharing with friends the moments that are available on YouTube. I always participate in these happy exchanges, adding my own favorites--and of course I replay the savory moments on YouTube. This little ritual fixes the small daily victories in my mind and prepares me to continue the struggle another day.

The struggle. No surprise, as the Washington Post respondents testify, the real work of unwinding the racial privilege and disadvantage produced in the last several centuries continues and we need much more than symbols. The critical question for us, then, is can we fill this new space Obama is creating? Can we create or revive the practices, institutions, and discourses that you talk about, such that we might advance black freedom discourse, and through that, improve democracy? What might it actually look like to do so, and how might technology help?

Let's be specific. Everyone loves a good crisis (paraphrasing journalist, P. Sainath). The economic collapse and Obama stimulus package give us a chance to fix some of the more polarizing weaknesses of the New Deal which, with labor protections, mortgage and educational assistance, gave whites a powerful pathway back to the middle class and, by withholding these protections and benefits from black and brown, created new tools to entrench and racialize poverty. The stimulus will likely provide enough material aid to cities, where the majority of black and brown people live, to make some progress and Obama's powerful populist messaging inspires hope. At the same time, the money is coming fast and many of the current institutional arrangements, from community revitalization and workforce development protocols to banking practices to local government procurement policies will likely help reinforce the inequitable status quo.

Yet, a good chunk of the money to cities is infrastructure spending and, in an amazing turn, the Building Trades, once seen as among the most conservative and racially exclusive unions in the labor movement, have come to understand that the future of their unions as older white members begin retiring en masse in the next five years, is black and brown youth. They train 100,000 new workers a year and have made a commitment to open their doors to black and brown youth as the stimulus opens up the job market for their members. Finally, a lot some of the money is targeted for green infrastructure, an area so new that there may not be as much establishment in place to thwart opportunity.

What practices, institutions and discourses might help avoid the dangers and align the possibilities now arising to address poverty and exclusion in a fuller and deeper way? There are loads of community organizations in minority and white communities that will need to figure out right now how they will respond. What role could black freedom discourse and your idea of a "self-consciously multiracial and multicultural community of practice" have? How can the world of networked publics help here?

A customary black discourse about the dangers of this moment ("Remember, the New Deal threw us overboard") is entirely in keeping with the historic role of the freedom discourse to remind us that the best-laid plans can overlook or punish the vulnerable and despised. But historically the discourse coupled dire warnings with inspired hopes and perhaps the Obama presidency gives inspired hopes new grounding--not just in micro symbols but in a senior White House staff that includes black people who know the full, sad, history of the New Deal, lived the multi-generational consequences of its exclusions, and have the expertise and the authority to help avoid the same mistake. A Facebook network (my son created a page for me about a year ago and it remained completely inactive until last month when about 10 people my age sent me friend requests) like the one used to support Prop 8 in California could help build base support for their efforts, bringing pressure through on-line mobilization where they need it and pressuring them when they veer off.

But we need more to get this opportunity right. We have to figure out how to use new media to go beyond what, at its best, I think it currently does best for most people-- serving as an exchange for faith-sustaining or mobilizing stories.

We need vehicles to quickly transmit legislative developments and funding implications to networks of community organizations as the stimulus hits the states and cities.

We need technology-enabled learning environments to share lessons about implementing government funding programs and best practices in green building.

We need creative platforms for community groups to collectively discover overlooked local resources like brown fields that could be redeveloped, and then to collectively plan how to rebuild their neighborhoods.

And perhaps this is where your idea of consciously multiracial hush harbors comes in: we need spaces for older white workers to explore how they can find common identity and make common cause with the young black and brown turks coming into their hiring halls and apprenticeship programs.

I desperately hope that these ideas aren't just more of my ill-advised hope for a quick technology fix and that somewhere, better minds than mine are already at work on tools that can help these projects. What do you think?

Can African-Americans Find Their Voice in Cyberspace?: A Conversation With Dayna Cunningham (Part Two of Four)

Henry Jenkins: Thanks for this really rich provocation, Dayna. These are questions which we need to be discussing as a society and they should be central to our understanding of "civic media," "social media," whatever we want to call it. As a media scholar, my first response to any request to develop new "tools" is to ask what we are really looking for. As I review your language in the closing paragraph, you variously call for "media technology," "new spaces," "tools and platforms," "venues and mechanisms." This range of terms suggests the degree to which it is not easy to separate out technological resources from the cultural practices which grow up around them.

So, the African American Press was powerful not because of specially made tools (the newspaper had a long history) but rather because of the institutions which emerged that allowed those tools to be used in a way that served a specific community, because of the editorial decisions made by Black journalists, editors, and readers which allowed newspapers to serve a particular kind of community (one defined along racial rather than purely geographic terms and thus in some senses a virtual community in our modern sense of the term), one which allowed for the emergence of a particular kind of discourse which took shape through news coverage, editorials, and letters to the editor, and so forth. Similarly, the black church wasn't so much a technology or a platform as a particular kind of social organization, a particular appropriation or articulation of religious oratory to serve historically specific needs of the black community.

At the risk of betraying my MIT heritage, my first response is to say that the issues you pose are least likely to be addressed on a purely technological level. These are fundamentally cultural, social, political, economic, and institutional problems and only secondarily issues of technology. It isn't as if what the world lacks is a hammer and then suddenly we can nail everything down.

It may be that what's required is getting existing tools into different hands or insuring that those who are apt to deploy them for certain communities have access to the skills and resources they need to turn them towards new purposes. So, rather than looking for new "tools," we should be looking for new practices, new institutions, and new discourses. And indeed, everything else here points us in that direction, starting with your emphasis on "black voice."

One of the challenges of achieving a "black public sphere" in the modern media landscape is precisely the porousness of contemporary communications. Most of the historic institutions and practices you discuss here were hiding in plain site. Historians have talked about the "hush harbor" tradition in black America -- going back to slavery days -- the need to find black-only spaces where communication could occur within the race. Both the black press and the black church as you discuss them here are in some senses "hush harbors" where blacks could communicate with blacks largely outside of the vision of white America.

Yes, in theory, as a white southerner growing up in Atlanta, I could have read the black Atlanta press. I certainly knew it existed. I may have even seen a copy or two. But it wasn't something that I would have regularly come into contact with. Watch a documentary series like Eyes on the Prize and one of the most powerful things you get is the sense that black camera crews working for black broadcasters captured very different voices and perspectives, saw the world through fundamentally different eyes than white camera crews working for "mainstream" broadcast networks. There was a sense that what was said in the black church stayed in the black community. What was said in the black barbershops and beauty parlors, to cite another important locale for framing black critique, stayed there. A black public sphere was possible because African America was in many very real ways a bounded community.

Now, let's compare this to what happened to Rev. Wright, whose sermons were directed at a predominantly but no longer exclusively black congregation, who would have understood them as part of this tradition of "freedom discourse." But in the modern media scape, messages are much harder to contain; they travel and spread everywhere. So, the Wright videos get inserted into a platform like YouTube, which embodies what Yochai Benkler (Wealth of Networks) might discuss as a shared space for differentially interested groups to conduct their communications business. The videos get picked up by bloggers and podcasters; they get broadcast and reframed on Fox News; they end up in the Washington Post; they get discussed on talk radio; they get referenced in political debates; they get reframed in political advertising; etc., etc., etc.

What Wright's comments might have meant in a black-only or black-dominanted discursive space is very different from what they meant once they got inserted into these other contexts. And that's the very nature of the modern media landscape: messages can't be locked down; they move fluidly from community to community. The black and white churches or barbershops were in different neighborhoods. Today, black-oriented and white-oriented websites are only a mouse click apart. In an odd way, the kind of autonomous black voice you are discussing may be a byproduct of segregation. Not that America today isn't in many ways still a deeply segregated society but segregation operates through different mechanisms, follows a different logic, and so this requires a new set of communication strategies and practices.

We need to distinguish between "black voice" as directed at a bounded black community ("the hush harbor" model) and black voice as directed at a mixed audience. Clearly someone like Frederic Douglas who you cite here was very adept at both kinds of communications. His historic impact had as much to do with his ability to form alliances and maintain relations with white journalists, activists, and literary figures and to speak to white audiences as it had to do with his ability to communicate within the black community. The same would be true of someone like Sojourner Truth, who got a large chunk of her support from those white middle class women involved in first wave feminism.

Implicit in your model here, though, is the idea that there needs to be a relatively independent space for communications within a racial minority where ideas can be formed, tested, debated, and refined, where communities can be mobilized, which may function outside of spaces which are primarily focused on communications across the races.

Is there no possibility that in the future "freedom discourse" will come through a self-consciously multi-racial and multi-cultural community of practice rather than within one defined through segregation? I am not talking about a "post-racial" society which seeks to imagine that racial categories (and the injustices attached to them) are no longer operative. But rather, some kind of communication space where people of mixed backgrounds come together to identify common interests as they work through our complex and troubling history of racial relations. I'm not sure we know yet what such a community looks like in practice, but does this theoretical possibility necessarily mean a loss of "black voice"? Can "black voice" only be defined in isolation? Maybe I'm just looking for a revived and retooled version of what Jesse Jackson used to call a "rainbow coalition".

Obama's strength has been his ability to communicate across the remaining racial divides in our society -- to speak a language which can gain acceptance from white, hispanic, and Asian-American voters even as it inspires high participation by black voters. Early on, there was some speculation that he might not be able to gain the support of the black community because he did not speak the language of the black church and the civil rights movement. In some ways, he does borrow their metaphors and cadence when he speaks, but as you note, he's had to distance himself from some of the spaces where black critique has historically been framed.

In one of the interviews after the election, Obama suggested that he was no longer able to go to his barbershop to get a haircut. The "mainstream" media treated this comment as an example of how the president-elect gets cut off from the practices of everyday life, ceases to be an "average American." But, given the historic role of the barbershop as a "hush harbor," it struck me that the comment could be read at a deeper level as suggesting his growing isolation from the black community and its critical practices and political discourses.

One is tempted to argue that African-Americans (and other minorities) enjoy greater opportunities to communicate beyond their own communities now than ever before. But we need to be careful in making that claim. Recent research suggests that there are far fewer minority characters on prime time network television shows this season than there were five years ago. There remains an enormous ratings gap between white and black Americans: the highest rating shows among black Americans often are among the lowest rated shows among white Americans. The exception, curiously enough, are reality television programs, like American Idol, which historically have had mixed race casts.

We've seen some increased visibility of black journalists and commentators throughout the 2008 campaign season -- and they may remain on the air throughout an Obama administration -- but we need to watch to make sure that they do not fade into the background again. But, if we follow your argument, even those figures who make it into the mainstream media are, at best, relaying critiques and discourses which originate within the black community and at worse, they are involved in a process of self-censorship which makes them an imperfect vehicle for those messages.

The paradox of race and media may be that black Americans have lost access to many of the institutions and practices which sustained them during an era of segregation without achieving the benefits promised by a more "integrated" media environment. And that makes this a moment of risk -- as well as opportunity -- for minority Americans.

I suspect we are over-stating the problem in some ways. There are certainly some serious constraints on minority participation in cyberspace but a world of networked publics also does offer some opportunities for younger African-Americans to deliberate together and form opinion, which we need to explore more fully here. But before I move in that direction, I want to throw this back to you to react to what I've written so far.

Can African-Americans Find Their Voice in Cyberspace?: A Conversation With Dayna Cunningham (Part One of Four)

One of the most powerful sessions of my class on New Media Literacies and Civic Engagement last fall came as a result of a visit from Dayna Cunningham from MIT's Community Innovators Lab shortly after the 2008 election. Cunningham challenged me and my students to think about whether new media tools and platforms might help address the erosion of the black public sphere. She argued that the structures that had sustained the black community during the Civil Rights era were collapsing without the emergence of new structures that would provide the basis for strong critiques of the operations of power and that might be used to hold Obama accountable to his own community. And she asked those of us who were trying to build tools or curriculum to support democratic citizenship to factor these concerns into our design and planning process. Wanting to bring this exchange to a larger audience, I asked Cunningham if she would be willing to engage in a written conversation which I could share with the readers of this blog. Such conversations across disciplinary and racial borders are rare these days even as the election of the first African-American president mandates that all of us re-examine our country's racial politics from whatever vantage point we may see the world. This exchange took place over more than a month's time. I will be sharing it here in four installments, hoping that each piece may spark further reflection and conversation within the community of people invested in better understanding the future of media and its impact on our society. What follows ranges from the history of the black press and the black church to speculations about the design of democratic structures in cyberspace.

Dayna Cunningham: It was great to have the opportunity to talk to your Comparative Media Studies class and pose questions about how new media might help to address the paradox I have been grappling with: the US has elected its first black president at a time when black institutions are weak and black civil society is in deep disarray. What will happen to black voice now that we have this black president? By black voice I mean in particular the longstanding tradition of bottom-up critique of American culture, society and democracy by one of its most despised groups.

Let me start by saying that from where I stand, collective discourse, debate, dissent and demand are crucially necessary for building the political will to advance African Americans' equity claims. Black voice is critical to this process. I am focused here on that part of black voice that prioritizes political strategies and collective action. Thus, I use the terms "black voice" and "freedom discourse" interchangeably. Because our struggles are counter-majoritarian, because therefore, the "sensible" thing to do is to ignore them and go on with the existing frameworks that make these struggles invisible, it is critical for black people to be able to come together and make sense of their conditions, determine what they want to change and then to figure out how they will make change. This is very different activity from supporting a particular candidate or even a legislative agenda. Electoral and legislative campaigns by definition demand cultivation of the white electoral majority's opinions and carry inherent risk that they will censure claims or interests that are unpleasant to that majority. Without a prior agenda-setting discourse enabling African American communities to arrive at some collective decisions about their shared future, I can't imagine either innovation in support of, or accountability to, black concerns.

Black voice stems from the schizophrenic daily experience of being un-free in a society that claims freedom as its first principle. Black voice provides a unique, and I would argue, necessary, perspective on the failures of American democratic institutions. Frederick Douglass, asked to address an abolitionist group on the subject of Independence Day, captured it best when he chose to "see, this day, and its popular characteristics, from the slave's point of view:"

[Y]our high independence only reveals the immeasurable distance between us. . . .. The

rich inheritance of justice, liberty, prosperity and independence, bequeathed by your

fathers, is shared by you, not by me. . ... This Fourth [of] July is yours, not mine.

You may rejoice, I must mourn. . ."

Douglass, "What to the Slave is the Fourth of July?" July 5, 1852

Black voice has been shaped throughout its history by a vibrant and diverse intellectual and popular tradition with wide-ranging debate about black conditions and freedom strategies. From Frederick Douglass's Abolitionist Movement in the mid-1800s, through the Black Power Movement of the late 1960s and '70's, each successive wave of African American intellectual and political currents also was supported by organization in the black community that enabled discourse, agenda-setting and collective action. All of these elements were critical to the unfolding of black freedom movements. The multiple intellectual, political and cultural sub-currents that emerged from these movements also led to the formation of a diversity of local organizations and efforts.

Black voice cannot be separated from the black church and its prophetic tradition--an unsparing, scripturally-grounded moral judgment against the immoral exercise of power and a calling to account of the government and powerful institutions for mistreating the powerless. From Douglass, who compared the US to "a nation whose crimes. . . were thrown down by the breath of the Almighty, burying that nation in irrecoverable ruin!" to King, who declared, "America is going to hell if we don't use her vast resources to end poverty and make it possible for all of God's children to have the basic necessities of life," the African American hope for freedom is bound up with God's love of justice and there is little separation between the struggle for justice and the preaching of the word.

The African American press also played a crucial role in popularizing and deepening black freedom discourse and in inspiring collective black political action. The nation's first black newspaper, Freedom's Journal began in 1827 with the declaration: 'We wish to plead our own cause. Too long have others spoken for us.'' The Chicago Defender and the Pittsburgh Courier were among the largest national black newspapers, reaching circulation in the hundreds of thousands. The Defender was read extensively in the South, smuggled across the Mason/ Dixon line by black Pullman porters and entertainers, passed from person to person, and read aloud in barbershops and churches. Both the Defender and the Courier engaged in explicit and effective political campaigns such as the Defender's support of the Great Migration that saw the exodus of over 100,000 people from the South to Chicago, and the Courier's "Double V for Victory" campaign, joined by most of the other major black newspapers and advocating an end to racial repression in the US as the US fought fascism overseas.

In addition to the general circulation papers, many black political organizations had their own organs--the NAACP's Crisis Magazine, first published by WEB Dubois; Marcus Garvey's Negro World, and during the black power movement in the 1960s and '70s, black nationalist, Pan- Africanist or socialist papers. These publications at times reached circulation in the hundreds of thousands with polemics about the relative advantages of various ideologies for addressing the conditions of African Americans and featuring sharp political debates on critical issues from segregation and joblessness, police brutality and education system failures to southern African freedom movements, and the war in Vietnam.

The great diversity and pervasiveness of black freedom discourse throughout helps to explain the generally progressive bent of African American politics today. However, I would argue that today, black politics has largely been reduced to the electoral and legislative spheres; African American media too often promote black celebrity and individual advancement, and along with much of the black civic infrastructure, rarely focus on freedom discourse as a means of exploring strategies for collective political action and accountability to black interests. Perhaps only the Church has survived as an independent space for black voice--and even the Church is sometimes compromised by "prosperity gospel" preachers who have little time for freedom discourse . Moreover, the uproar over Rev. Jeremiah Wright, Obama's former pastor, (whose preaching that the US risked damnation as a result of its role in the Gulf War was not unlike King's prophesizing that America would be damned for its failure to address poverty, or for that matter, King's condemnation of the US role in Vietnam) silenced even the progressive black Church for the duration of this election. While every white Democratic presidential hopeful in memory has, as a matter of course, cultivated highly visible relationships with black clergy, Obama, was forced to renounce his ties. More than an attempt to alienate whites and to cut Obama off from his core base, many African Americans saw this as an effort to de-legitimate black voice.

Has Obama's election signaled the dawn of a post-racial moment in which black voice no longer is relevant or necessary? Not likely. African American progress has ground to a halt since the early 1970s, coinciding with a series of policy assaults that shifted massive state and federal resources from increasingly-black cities to suburbs. These policy assaults, cutting social advancement while criminalizing poverty, occurred during Democratic as well as Republican administrations and at all levels of government regardless of the presence of black elected officials. Black elected officials continue to be isolated on major policy issues of concern to black communities within federal and state legislatures. These conditions and political dilemmas are structural in our majoritarian polity and are unlikely to change significantly with the election of a black president. The majority of whites did not support Obama (according to the Joint Center for Political and Economic Studies, McCain/Palin carried the white popular vote nationally, 55-43 percent). They are even less likely to support the kinds of radical policy interventions needed to reverse the last thirty years' conscious and systematic disinvestment in black communities. Without a revivified black freedom discourse and politically energized black public that articulate and press for accountability to its

legitimate claims and join forces with immigrants and other dispossessed groups also struggling for a foothold of inclusion in US society, such interventions will never happen.

Has Obama's campaign, now being institutionalized as an ongoing organization, with its highly effective organization, social networking, face-to-face outreach, and vast fundraising capabilities, rendered black civic space obsolete? Can it substitute for black black freedome discourse? If not the Obama post-election process, where will the new spaces for black freedom discourse exist?

I would argue that though it will create rich opportunities for people to gain political experience and to engage in important forms of collective action, the Obama post-election process is unlikely to be a sound substitute for the political process of black freedom discourse. Like the campaign, singularly focused on electing the candidate, an ongoing effort to support his presidential initiatives is unlikely to be structured to invite discourse, debate, dissent or demand. How would it provide opportunities for people to hear a range of policy proposals and decide which ones they prefer? How would it enable debate? How would it give access to deeply marginalized black voices--gang-involved kids, incarcerated and formerly incarcerated, undocumented immigrants, HIV/AIDS survivors? What if important sectors of black communities fundamentally disagree with the first black president on issues of great urgency and concern to them? What if Pres. Obama wants to do the right thing but needs public pressure to accede?

The need for a 21st century freedom discourse is paramount. The Obama campaign proved that the connection of media technology and organizing holds much promise for constructing electoral movements. Now, how can that technology help us construct new spaces for black and other subaltern voice? Which tools and platforms will help collective deliberation and debate, not just aggregate or pass on information? What venues and mechanisms will aid formation of political identities of dispersed and despised groups? How can these groups find opportunities for speech back to the majority? On these questions, Henry, I look to you and your colleagues for help.

Dayna L. Cunningham is Executive Director of the Community Innovators Lab at MIT. CoLab is a center of research and practice within the MIT Department of Urban Planning. Combining on-the-ground planning and development expertise of DUSP faculty and students with local community knowledge, CoLab helps community residents and leaders create innovative experiments and living examples that address urban sustainability challenges. In 2006-2007, Cunningham directed the ELIAS Project, an MIT-based collaboration between business, ngos and government that seeks to use processes of profound innovation to advance economic, social and environmental sustainability.

Cunningham was an Associate Director at the Rockefeller Foundation from 1997-2004. At Rockefeller she funded initiatives that examined the relationship between democracy and race, changing racial dynamics and new conceptions of race in the U.S., as well as innovation in the area of civil rights legal work. From 2004-2006 she was associated with Public Interest Projects, a non-profit project management and philanthropic consulting firm based in New York City, where she managed foundation collaboratives on social justice issues.

Before coming to the Rockefeller Foundation, Cunningham worked as a voting rights lawyer with the NAACP Legal Defense and Educational Fund, litigating cases in Arkansas, Tennessee, Louisiana, Mississippi and elsewhere in the South, and briefly as an officer for the New York City Program at the Rockefeller Brothers Fund.

Cunningham is a 2004 graduate of the Sloan Fellows MBA program of the MIT Sloan School of Management. She has an undergraduate degree from Harvard and Radcliffe Colleges and a juris doctor degree from New York University School of Law.

If It Doesn't Spread, It's Dead (Part Eight): The Value of Spreadable Media

This is part eight of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Conclusion: The Value of Spreadable Media

So far this white paper has:

  • criticized the vagueness of existing models of "viral media" or "memes"
  • outlined the differences between sticky and spreadable media.
  • identified those factors which have led to the rise of spreadable media
  • shown why spreadable media involves a collaboration between the gift economy and commodity culture.
  • discussed a range of different kinds of communities that are shaping the spread of media
  • pointed towards some properties shared by the most spreadable media content.

In this concluding section, we will return to the core question from the perspective of our clients: Is it a good idea to allow or enable my consumers to spread my brand message or my copyrighted content? We enter this discussion with some modesty. The situation we have described here is in flux. New examples of spreadable content, new business plans, and new policies regarding intellectual property are announced each day and so far, the verdict is still out. There's a lot we do not yet know about spreadable media's benefits and risks from a corporate perspective. In this transitional moment, we advise companies to proceed with caution but fear that those who remain totally outside this space may be running greater risks than those who make at least some modest steps towards embracing spreadability.

Certainly, one can point to some great success stories from companies who have been early to embrace this spreadable model. One such case is the Dove Evolution campaign that was released online with a 75 second clip showing an "ordinary" woman's painful transformation into an "object of desire". The ad boosted sales, received over 5 million views and cost nothing to distribute online. Dove also released another version of the spot on television during the Super bowl. Placing the ad cost the company $2.5 million and it received 2.5 million views. Granted, broadcast television provided them with an opportunity to reach a large number of viewers in a very short period of time, but the online version reached almost twice as many people at a fraction of the cost. One take-away here is that television may remain a stronger venue for "just in time" information, while the slower circulation of information online may ultimately result in much deeper saturation within the culture.

Or consider the success of the Cadbury Gorilla advertisement which we've cited several times already. In 8 weeks the ad received 5 million views, positioning Cadbury to grow 30% above the industry average that same year, increase it's sales by 7% and most importantly, detach itself from the chocolate recall-salmonella scandal that had greatly impacted the company's image in the UK.

Such success stories have inspired other companies to develop so-called "viral" marketing strategies, some of which have succeeded, many of which have not. The decentralized nature of the process, the lack of control over the flow of content means that there are no guarantees that such content will reach their desired market segments or for that matter, that they will circulate anywhere. If you want to guarantee the number of eyeballs which consume your message, nothing is going to replace traditional broadcasting methods anytime soon. Lowering the transaction costs, however, make it possible for companies to minimize their risks in trying out such strategies as an add-on to existing marketing approaches.

So what is spreadable media good for?

  • To generate active commitment from the audience,
  • To empower them and make them an integral part of your product's success,
  • To benefit from online word-of-mouth
  • To reach niche, highly interconnected audiences,
  • but most of all, to communicate with audiences where they already are, and in a way that they value.

Each of these factors suggest that such an approach may yield longer term rather than shorter term benefits:

  • Spreadability may help to expand and intensify consumer awareness of a new and emerging brand or transform their perceptions of an existing brand, re-affirming its central place in their lives.
  • Spreadability may expand the range of potential markets for a brand by introducing it, at low costs and low risks, to niches that previously were not part of its market.
  • Spreadability may intensify consumer loyalty by increasing emotional attachment to the brand or media franchise.
  • Spreadability may expand the shelf life of existing media content by creating new ways of interacting with it (as occurs, say, around the modding of games or the archiving of classic television content on YouTube) and it may even rebuild or reshape the market for a dormant brand, as suggested by Robert Kozinets writing on "retro-brands."

All told, those companies which have the most to gain from this approach are those who have the least to lose from abandoning traditional broadcasting models, those which have:

  • lower promotional budgets
  • who want to reach niche markets
  • who want to distribute so-called "Long Tail" content
  • who want to build strong emotional connections with their consumers.

Those who have the most to lose are those companies which:

  • have well established brand messages
  • have messages that are predictably delivered through broadcast channels
  • who are concerned about a loss of control over their intellectual property
  • who have reason to fear backlash from their consumers.

Even here, remaining outside of the spreadable model altogether may cut them off from younger and more digitally connected consumers who spend less time consuming traditional broadcast content or who are increasingly suspicious of top-down advertising campaigns.

Such considerations intensify when we move from brand messages, which one wants to circulate freely, towards content, which is expected to generate revenue. Right now, spreadability has proven more effective at generating buzz and awareness than as a revenue generator, though this may be changing. Consider, for example, the mobile sector. As many as 20 percent of mobile subscribers are listening to music on their mobile devices (Minney, 2008) with similar increases occurring with other media such as games and video. There is also a strong rise in mobile media sharing, either directly phone-to-phone or pc-to-phone, in either case mobile consumers are already embracing spreadable media by default and companies are discovering that there is money to be made by facilitating their activities.

So far, only a few companies are taking advantage of a potential Mobile Web 2.0, according to Sumit Agarwal, a product manager in Google's mobile division:

We're really at mobile Web 0.5, to be completely honest, the real thing about Web 2.0 is people introducing applications to each other. True viral applications, something sent from one person to another, will absolutely be a big part of mobile. (Salz, 2007)

One such company, MoConDi Ltd. announced in September of 2007 that its Italian based service, MeYou, had reached more than 800,000 registered users. By January 2008, that number had doubled. MeYou is a mobile phone application which supports distribution of a mobile content to end users. These users can then recommend content to additional users and receive credits for doing so. Users receive MMS recommendations which contain a message and download link for the content and a link to install the MeYou application. In this case, they are using the same marketing strategy that launched Hotmail in the 90s.

MeYou has implemented a hybrid model between the sticky and spreadable models, between content distribution and marketing. As such, users will receive certain content directly from MeYou or from their friends for free, but other content requires for direct payment. Users can still share such by sending the application for which the receiver has to then purchase the activation code. This model is particularly successful with games where after the applications are activated, users can play against each other, creating strong social incentives to expand its reach. MeYou works mostly with ringtones, images, videos, animations and games. Through its parent company, MoConDi generate mobile branded content and distribution strategies for other businesses. According to MeYou's public information 60% of users purchase content and 64% of users send recommendations with 24% of recommendations resulting in purchases.

We might contrast the relative success which MoConDi has enjoyed through enfranchising its consumers to spread content with the backlash which has come as a result of the tendency of major media companies to brand grassroots circulation as "piracy." For quite some time, Sony-BMG and all other music majors have opted for issuing take-down notices when content to which they hold rights to is posted on YouTube. It now seems that Sony-BMG is finding a way to move away from that prohibitionist model and is embracing a profit sharing, win-win philosophy based on building stronger collaborations with their fans. They have opted for inserting a link to the content's original site on the video post and eliminating its capacity to be embedded. So, on one end they've limited the spread of their content in favor of increasing the stickiness of their own site. But they also are allowing fans to share music and YouTube to make a profit. In the process, Sony-BMG is increasing the traffic to and visibility of its official sites, but most importantly, the company is no longer treating fans and potential consumers as criminals.

Such an approach is spreading across other industries and throughout other mediums. Peer-to-peer technologies have dealt with a bad reputation for years -- since the days of the Napster trials, P2P's original idea, to enable user share big files, has been demonized. The entertainment industry has pegged it as a tool for piracy. And recently, ISPs have blamed it for clogging their networks. Nevertheless P2P is the perfect example to illustrate some of the models of resource-lite, user-led, pull distribution that benefit from a spreadable mentality. Here company and user/distributors are building a completely new relationship where the company trusts the user with the safekeeping of its content. In spite of the bad reputation and lack of control, the same entertainment industry that one day attacked it, has now found, both in the bit torrent technology and in P2P, a powerful ally. NBC is working with Pando Networks, a P2P content-delivery-technology company, to revamp its NBC Direct service (Weprin, 2008). BBC and Showtime, amongst others, are now working with the bit torrent distribution platform Vuze. And Fox, Lions Gate and MTV are all working with the original BitTorrent company.

Media scholar Mark Pesce (2005) argues that many mainstream British and American television series are enjoying commercial success in international markets because -- and not in spite of -- their massive online circulations. Pesce argues that illegal downloads helped to promote the content, closing the temporal gap between domestic and foreign distribution, and increasing consumer interest. Pesce argues that what he calls Hyperdistribution is here to stay.

The clock can't be turned back, BitTorrent can't be un-invented. We have to deal with the world as it is, not as we'd like it to be. In the new, "flat world," where any programme produced anywhere in the world is immediately available everywhere in the world, the only sustainable edge comes from entrepreneurship and innovation.

Pesce's plea for innovation is made that more urgent by the fact that, according to a study performed in 17 countries, 29% of active technology users regularly write comments and blogs, 27% share free music and 28% access social networking sites.

Clearly, a significant portion of the public is embracing those technologies and cultural practices which support spreadable media. They want to play active roles in helping to shape the flow of media within their own social communities. This is part of what Charlene Li and Josh Bernoff are calling the "groundswell", which is being fueled by the combined force of "people's desires to connect, new interactive technologies and online economics". They describe the groundswell as a movement that can't be stopped but must be joined in order to retain currency. It has changed the power relation between companies and consumers, and, in embracing the groundswell and the spreadable media model, companies are also redefining their relationships and their sense of self. This is might be a painful process, but at the end there will be more to be gained than lost. By ceding this power to its consumers companies are loosing much of the control over their distribution, but they are gaining the value of each user's personal ties.

We may not yet have reached the point where "If it doesn't spread, it's dead," but that time is coming and companies need to be rethinking their business models now in anticipation of these shifts which will even more fundamentally alter the media landscape.

References:

Minney, Jaimee (2008). "M:Metrics Reports Growth in Mobile Music Adoption" m:metrics

Pesce, Mark. (2005). "Piracy is Good? How Battlestar Galactica killed Broadcast TV", Mindjack, May 13.

Salz, Peggy Anne (2006). "Mobile Web 2.0 May Be Too Ambitious, Let's Call It Mobile 0.5" MocoNews

Weprin, Alex (2008) "NBC Revamping Fledgling NBC Direct with Pando Networks Deal", Broadcasting &

Cable, February 27.

Whew! That's it folks! This is very much a work in progress -- a sketch for a book we are just starting to write. There will be many more dimensions of the argument, not to mention concrete examples, developed in the book, so stay tuned. It's been fun watching news of "spreadable media" get spread by the Twitter community and more recently through the Blogosphere. We are just starting to get substantive responses after watching a first round of "look heres" which were designed to direct people's attention to this discussion as some place where something interesting was happening. I do hope you've found it interesting and I'm very much looking forward to seeing what you make from these ideas. As our model suggests, you will continue to talk about bits and pieces of these posts if they generate worth for you in your social interactions or if they create value in your professional life. You in turn will generate both value and worth for us -- in terms of generating new insights as you talk about and apply these concepts and in terms of expanding the community of people who are talking about these ideas and thus broadening the market for the book when it appears. We've done our bit here, so I hope I can count on you to do yours. :-)