Desmond Wong and the Art of CarneyVale

I am gladly turning over my blog today to Geoffrey Long, a CMS alum who is currently the Communications Director and a researcher for the Singapore-MIT GAMBIT Game Lab, as we seek to showcase one of the lab's major success stories. As someone who has watched this game take shape from a simple concept into a full-fledged title, I am busting out of my buttons here. This is a real testament to the value of what GAMBIT is trying to achieve and the team which its director Philip Tan has pulled together. But it is also further validation of the idea that creative and innovative games, from Flow to Portal, can come from university- and school-based research and training programs.


Thanks, Henry!

The Independent Games Festival recently announced the finalists for this year's Seamus McNally Grand Prize, and all of us here at GAMBIT were thrilled to find our game CarneyVale: Showtime included on the list. Showtime, which was developed by the GAMBIT Singapore Lab using XNA and is available for download now on Microsoft's Xbox LIVE community service, is the spiritual sequel to our summer 2007 prototype game Wiip. We sat down Desmond Wong, a recent graduate of Nanyang Polytechnic who was the lead artist for both Showtime and Wiip, to discuss how art was used to link the growing CarneyVale franchise together.

CarneyVale: Showtime
CarneyVale: Showtime

How was the art style chosen for Wiip?

During the concept stages of Wiip, the team was trying to settle on a suitable theme for a whipping game. We tried all sorts of ideas and eras ranging from cowboy western to jungle tribal. However, none of the themes had that special factor to them, they felt too overused and unoriginal. Eventually, the idea of being a ringmaster settled in. We knew it would be cool to be a raging ringmaster with a ferocious whip, and the idea of a mysterious circus quickly came into play.

My initial concepts for Wiip were very dark and creepy, with outlandish animals and clowns. Although interesting, we knew that we needed something cuter and more approachable. Fortunately, the team had another artist who drew really cute and wonderful things. We had her take a stab at the early concepts, and she came up with her own cuter renditions. Eventually, the final product ended up as something both cute and creepy at the same time, a perfect balance between the two.

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Art trailer for Wiip

How did the art style change between Wiip and Showtime?

Slinky

If Wiip was the growing child, then Showtime is the maturing teenager. For Showtime, the art style took a more circus city feel to it. It was literally a city with circus performances on its streets. With that, we could have all assortments of neon signs, glowing lights and bustling color. The genral rendering of the characters also took a more mature turn. instead of kiddy characters, the characters in Showtime are more proportionate and grown. The style of shading also changed, employing more tones of shade and detail.

Despite all the changes, the art style was generally kept to roughly the same feel. The bright and colorful characters and scenery were still present, and the quirky designs never disappeared. It was just an art style evolving as time went on.

Who or what would you cite as the inspirations behind CarneyVale's art style?

Environment

The biggest inspirations for the art style for Showtime were definitely Cirque du Soleil and Las Vegas. I remember the team watching video performances by the Cirque du Soleil troupe, and the costume designs just blew my mind away. Las Vegas was also a huge inspiration to the art style. Being a city circus, I looked to Las Vegas for its neon lights and signboards to give life to CarneyVale. I also used Las Vegas a lot when trying to merge a circus and city together. I would look at photos of that city, and imagine it with circus elements on it, and it would always work.

Artists such as Yoji Shinkawa also give me tons of inspiration. Famous for his work in the Metal Gear series, what I really like about his works is his ability to generate such a distinct style of his own. The way he paints and conceptualises his ideas are what I respect most about this particular artist.

<a href="http://video.msn.com/video.aspx?vid=9c5941d9-8996-41e6-aaa1-e2c127bf19b2" target="_new" title="CarneyVale: Showtime trailer ">Video: CarneyVale: Showtime trailer </a>
The trailer for Showtime

How did you consciously use the art style to tie Wiip and Showtime together?

Slinky

The colors were the main things. When I was working on Showtime, I made sure that my color palette contained all the colors I used with Wiip. This was mainly the reds and yellows, however, I made sure to inject new tones and colors to keep things fresh. I also made sure to include the familiar red and white curtains from Wiip in Showtime as well. This served as a link between the two games, and added a distinct circus vibe to the game as well.

The general details for the items in the world were also kept consistent to tie the two games together. For example, I employed a certain motif in Wiip that I reused on some of the props in Showtime to keep the world whole and seamless. Most importantly, the narrator for Showtime is the main character from Wiip. No better way to tie two games together than that.

What's your usual workflow like? How do you go about creating a piece of art for the game?

Cannon Concepts

Usually I start with an idea. Ideas can come from anywhere. I got the idea for the Grabber prop by walking past those toy machines where you had to direct a hand to grab the toy you wanted. When I have a general idea down, I take it to the paper and pen. I sketch my ideas out and make sure to do as many variations of it as I can. I also find it very useful to get input from the people around me at this stage when the idea is still fresh and at its infant stage.

Around this point, I start choosing the best few concepts and proceed to creating art for the game. I use Photoshop to draw out and color the art, and once that is done, I export it out and get it ready to be put into the game. From here on, it's mostly seeing what works and what does not. For example, the launcher for the missile looked good on paper, but when it was put into the game, it was a little too big and bright. The good thing is that once the art is there, it's mostly just tweaking to strike the perfect balance between making it look good and work well too.

If you were to do a third game in the series, what new types of imagery would you like to explore?

Wiip took place inside a busy circus tent, and Showtime took place in a bustling city at night. For the third installment, I would really like to see how the game would look like in outer space. We initially wanted to bring Showtime into space for the last few performances, but scrapped the idea in the end. What I really want to try is actually put Slinky in a world where gravity is at its weakest. The image of Slinky doing a double back flip in slow motion while floating upwards is too good to throw away.

Being outer space, I could go crazy with the art style. There are just so many quirky things an artist can design when he isn't restricted. Imagine shooting through the stars on a flying comet as you are flung through rings of fire in front of a multi-colored nebula. It would be nothing short of legendary.


The winner of the Independent Games Festival's Seamus McNally Grand Prize will be announced at the Game Developers Conference in San Francisco this March. Keep an eye on the GAMBIT Updates blog for more details.

Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (2 of 2)

The following is the conclusion to the interview that we published yesterday here on my blog. This full interview was featured on the MIT Convergence Culture Consortium Weblog, conducted by C3 Project Manager Sam Ford. This interview, with Damon Taylor and Daniel Krueger from Electric Sheep, looks at the CSI:NY crossover into Second Life. Sam Ford: What is Electric Sheep Company's involvement in this project?

Damon Taylor: We are the vendor working with CBS to develop this, and it all started out as a relationship between Electric Sheep and CBS, working with Anthony E. Zuiker, who has become convinced that virtual worlds provide an opportunity for television companies or entertainment companies in general to create and provide content in ways that has never been done before. This has been a six-month planning process, culminating today. Our contract with CBS is to do this for six months, so we will be operating this experience for the next half-year. With content being updated every four weeks, we will be moving this story forward, along with a second television show next year that will tie back into the whole storyline.

Sam Ford: What brings the two of you specifically to this collaboration, and what personally excites you about the opportunity to work on this unique crossover?

Daniel Krueger: I have been with Electric Sheep about a year now, nad I worked on various community projects with The L Word through Showtime, Pontiac, Ben and Jerry's, and others, and this is the ultimate in community projects on Second Life. It is super-compelling, and it is really a win-win.

Damon Taylor: I helped co-produce the NBA project we did and was asked to come in on this project along with Libby Sproat, a colleague of ours who is a co-producer on this project. Libby and I, as Dan mentioned, have helped produce this project from day one, and now I am transitioning off and Dan and Libby are moving forward with implementing this project in the future. It has been an opportunity to work with some outstanding people, through a team of 10 people who collaborated on this project.

Sam Ford: From what I understand, one of the activities involve looking further into the mystery taking place on tonight's CSI:NY show, so it's clear that there will be a connection between the television series and some of the Second Life activities. Will there be ways in which the Second Life activities feed back into the main show?

Damon Taylor: I think it's fair to say that the Second Life experience is feeding off the television show. It's unclear at this point whether or not what happens in the virtual world will feed back or influence what happens on the show in the February 2008 sequel, but that will be determined by the producers at CBS. We wanted to connect with a storyline from tonight's show for our Second Life experience, and we have three main game experiences for CSI:NY in Second LIfe. We have a mystery game, and we will release a new one about every three weeks, which involves a crime scene, a crime lab, and suspects. It will be a 20-30 minute experience, and users can go to the crime scene, pick up evidence, process it, follow leads, and then choose the suspect they they committed the murder.

The second mystery game is the Murder by Zuiker blog game. Every month, CSI Executive Producer Anthony E. Zuiker will draft a storyline. We will create that crime scene in a virtual context and invite people to visit that scene. They will thengo to a CSI:NY message board and submit a 500-word-or-less entry describing what they think happened, as we mentioned earlier. Anthony reviews them at the end of every month and then chooses the top 10 and a winner, and he will reveal what really happened in the story. There will be six of those in all, with a new one being released once a month.

The third mystery game is Finding Venus. Venus is a character from the show tonight, and we wanted to create an opportunity for a more sophisticated mystery game experience for those who want something a bit more challenging than the 20-minute games. This game will have content driven by the story in the television show and will culminate in having users try and find her secret hideout in advance of the February 2008 television show.

To reiterate, though, we are influenced by the television show, but it's yet to be determined whether or not what happens in Second Life will have impact on the show in February. For us, this is a creative opportunity to use the TV show as the context for a substantive game experience that helps connect the dots between the two television episodes in this story.

Sam Ford: Electric Sheep is using this collaboration for the launch of OnRez, your viewer of the Second Life universe. What is it about the CSI:NY/Second Life collaboration you all are producing that made this the best opportunity to launch OnRez?

Daniel Krueger: I can't speak for our software development team, but I think that it's always been something that Electric Sheep wanted to do, as far as making an easier interface for navigating Second Life. It's not traditionally a very intuitive space for new users, so we wanted to make something simple for new users to come in with. We launched it with this project because we wanted to provide the easiest way for CSI:NY viewers who have never used Second Life to be able to come into the virtual world. It's really a perfect opportunity to launch OnRez.

Damon Taylor: There are two additional facts that we should highlight that is unique about this experience's launch in the context of the OnRez viewer. Unlike other launches in the past that are in any way similar to this project, when one goes through the registration page for this experience, they are able to choose an avatar from one of 12 provided, so when they arrive in the world they will appear as the avatar of their choice. These 12 avatars were custom-made by some of our best designers. Also, we have automatically attached the CSI toolbar to the viewer, so the CSI fans will be using the OnRez viewer for their experience in Second Life. All of that is designed to make the experience as user-friendly as possible within the confines of Second Life's technology.

Sam Ford: What precedent do you hope this crossover sets for future traditional media products looking to launch a transmedia campaign into a virtual world?

Daniel Krueger: This project is just showing the possibilities of virtual worlds and the various crossovers with different media platforms. This is the biggest project that's ever been done in a virtual world. We have 420 islands launching today in Second Life, with the four islands we have crated for the CSI experience replicated 105 times to scale for all the traffic coming in. This is showing the potential of what is possible in a virtual world, and the sky's the limit.

Damon Taylor: Sibley Verbeck, the president of the company, was at the Virtual Worlds Conference a week-and-a-half ago and mentioned the considerable buzz around the project we are working on. His statement was that one thing this does is begin to demonstrate what we already believe: experiences in virtual worlds can appeal to the masses. This is not a niche industry or a niche technology. With creativity and hard work and expertise, it is possible to launch this type of crossover, and we are hoping that the CSI:NY Virtual Experience will begin to demonstrate that companies can use virtual worlds in ways that appeal to a larger audience.

Sam Ford: Do you have any closing thoughts about what you feel will make this project successful?

Damon Taylor: One of the things I was surprised with is how dedicated and committed Anthony E. Zuiker has been in promoting virtual worlds as a medium for his viewership to wrestle with the content he creates every day. I have personally been surprised with his energy and excitement and his push for us to go above and beyond. I think that will be evident if someone spends time in this virtual experience and goes through some of these activities, such as the Murdre by Zuiker blog game that he spent a considerable amount of time on.

Sam Ford: Well, I know that you've got a lot of work cut out for you today, but thanks for the talk this morning, and best of luck in launching the CSI:NY Virtual Experience.

Producing the CSI:NY/Second Life Crossover: An Interview with Electric Sheep's Taylor and Krueger (1 of 2)

This full interview was featured earlier this morning over on the MIT Convergence Culture Consortium Weblog. The portions of the interview shared here today were originally published here and here, conducted by Sam Ford, who helps manage the Consortium. For those who haven't heard, tonight is the launch of a particularly compelling transmedia experience, the first time a major television franchise has driven its viewers into a virtual world to fill in the gap of a cliffhanger mystery that will not be resolved until next February.

CSI:NY, the New York version of the Anthony E. Zuiker television franchise, will feature an episode tonight in which a murder mystery takes the crime scene investigation team deep into Linden Lab's Second Life, with the mystery not being resolved until the concluding episode next year. The activities that take place in SL will build off what happens on the show and are planned to give fans the opportunity to get acquainted with a virtual world and also to have a new place to interact with and around the television franchise.

A variety of activities are planned, one of which will provide users a chance to continue investigating aspects of the narrative for the main show. As the Electric Sheep producers of this experience emphasize in the interview that follows, the virtual world experience has been designed to build upon and further the experience from the show, but it's not yet clear whether what happens in the virtual world will feed back into the conclusion of the mystery on the television show next February, as that will happen on the CSI:NY end. From a transmedia standpoint, one can only hope that something from this experience feeds back into the main show, even if in the form of inside jokes or references for those who participate in the virtual world experience.

For those who want to catch up on this collaboration, check out Duncan Riley's piece on TechCrunch detailing the collaboration, which also includes an embedded YouTube trailer about tonight's show. He summarizes, "The episode will see Mac Taylor (Gary Sinise) entering Second Life to pursue a killer who has killed a Second Life user in a case of virtual stalking gone too far. CSI:NY fans will be encouraged to join Second Life and investigate the case by following a link on the CBS website."

Coinciding with this collaboration is the launch of OnRez, a viewer for Second Life that seeks to simplify entering the virtual world for new members of the Linden Lab universe. The viewer is commercially licensed by Linden and will be the window through which CSI:NY fans sign up for Second Life through CBS.com. Those signing up for the CSI:NY crossover will get a customized toolbar to "follow a mystery killer on the show through a series of interactive experiences in Second Life."

Electric Sheep CEO Sibley Verbeck is quoted in the press release as saying, "Our goal is to make virtual worlds easy and fun to use for the mass-market consumer. By launching a more intuitive consumer interface, we're allowing brands to maximize the appeal of their virtual world initiatives. The upcoming CSI: NY Virtual Experience is an innovative example of the opportunities for OnRez."

What follows is is an interview with two of the producers of this project for Electric Sheep, Damon Taylor and and Daniel Krueger, who worked with Anthony E. Zuiker and others to help launch this project. Considering that the project launches tonight, I thought a little detail about the background and the hopes of its creators might be of interest for those of you who, like me, are quite interested to see how much of CSI:NY's audience is interested in virtual worlds, and conversely how many Second Lifers might get interested in CSI:NY through this transmedia extension.

Sam Ford: To start off with, what do the two of you believe are some of the most compelling aspects of the CSI:NY/Second Life crossover that's taking place tonight, and what are the benefits for CBS and CSI:NY, on the one hand, and for Second Life other other?

Damon Taylor: This experience is compelling for users from two different perspectives. One of those perspectives is new users of Second Life, who are new to virtual worlds in general. The other perspective is for existing Second Life users. Potential new users who are fans of CSI:NY will care about this crossover because it will give them the opportunity to wrestle with CSI content in a way that has never been made available to them before. We have endeavored and achieved a true cross-platform experience where these fans can watch the television show, see the storyline that began on the TV show continued in-world, and then see the storyline jump back to the TV show next February when there is a sequel show that wraps up the storyline that starts tonight.

In the meantime, we give new users who have never been in a virtual world a closed universe experience where they can come into Second Life, familiarize themselves with this world and what it means to be in a virtual world, and play and interact with mystery game experiences that interest them. This crossover gives fans of CSI:NY a reason and an excuse to come into a virtual world and do something that is functional, exciting, interesting, and engaging, and that will also open their eyes to the utilities of virtual worlds as vehicles of entertainment and interaction with other people who watch this television show and may share similar interests.

Daniel Krueger: We have also come up with our new viewer for Second Life here at Electric Sheep called OnRez, which basically streamlines the somewhat confusing traditional Second Life interface with a nice, slick viewer that will make it a lot easier for new users to grasp Second Life quicker than they would have in the past.

Damon Taylor: That's a great point. What we are doing is taking a Web interface model that we are all familiar with and adopting it in the context of virtual worlds.

Daniel Krueger: What's important here is that fans of this show can now experience CSI:NY in a different medium. Usually, they sit in front of the show watching characters perform these tasks, so now fans can get to do these activities themselves and take on a role as a virtual crime scene investigator. While they aren't solving the same crimes that are happening on TV in many of these activities, they are solving fun and engaging Second Life virtual crimes. For instance, we have the Murder by Zuiker game, which will see a murder scene set up where users will go in and see what's going on and then write up, in 500 words or less, what they think has happened. They will post this onto a site linked directly to this game, and Zuiker, the executive producer of the CSI franchise, will read them all and choose the top 10 pieces. He will post those 10 responses and explain what happened in that particular crime, and each of the winners of that game will get a prize. This gives fans a different way to interact with the show.

Damon Taylor: Here you have one of the most popular franchises of all time. These shows are only seen once a week. CBS, led by Anthony E. Zuiker, the creator of the franchise, has 16 million plus viewers who watch CSI:NY, and now they get the opportunity to interact with the franchise every day if they feel like it. For CSI:NY, this gives them the opportunity to put the franchise in front of the fans as much as the fans want. For Second Life and Linden Labs, these 16 million viewers of CSI:NY can be used as a vehicle to to bring new users to Second Life and give them the opportunity to understand and grapple with the benefits and value of playing and living and doing business in virtual worlds.

Daniel Krueger: If you think about it, if there are 16 million viewers of this show and only 1 percent of them decide to come into Seocnd Life, that's a lot of new users.

The rest of this interview will be shared here on this blog tomorrow and are available at the C3 blog here and here.

Gender and Fan Culture (Round Seventeen, Part Two): Melissa Click and Joshua Green

MC: How do we proceed in fan studies--what do we agree belongs in this category, and what should be left out? There seems to be an agreement (if only a reluctant one) among folks in this discussion on the idea that the category "fan" should be broadened. Concern has been expressed, however, that if we make it too broad, it will lose its meaning. Could we begin to try to nail it down by suggesting the ways "audience" and "fans" might be different?

JG: I'm really interested in this question as I think complicating the term "fan", and its use, can help us to start to understand how ideas about the audience itself is being transformed by the participatory moment that has arisen. This discussion has offered up a good range of ways to account for fandom that run the gamut from structures of feeling to productive consumption via a spectrum of viewing intensity (and the comments even offered up "fanatic" at one point). Theoretically pragmatic personally, I drew a lot from Anne Kustritz and Derek Johnson's deconstruction of fans as an object of study that can be generalized about, challenging the notion of the fan as necessarily determined by community, socialization, productivity, consumption, engagement, or outsider status. Their ultimate conclusion seemed to be that the fan as an object of study needs to be understood as a multiplicitous social construction and contextualized within historical and cultural specificity. That said, they also draw upon the notion of the fan as a sort of cultural logic used to describe particular categories of consumption for the purposes of patrolling 'normal' behavior. This is a classic position for the fan, historically positioned as atypical or anomalous in ways that permit the delimitation of acceptable media consumption and engagement habits.

In the current moment, however, where non-fan audiences (apologies for the clunky language) are bring increasingly described if not constructed through discourses of production, the fan seems to have been drawn back in somewhat from the edge. As the television industry, especially, attempts to make sense of the impact of inviting viewers to participate, losing control over the contexts of consumption, and realigns itself in an environment that seems likely to privilege multiple separate opportunities to view content, certain elements of the fandom look very tantalizing as models of audience practice worth encouraging. Of course, this is not unproblematic, and the industry seems mostly interested in promoting the depth of engagement and what I would characterize as the structures of feeling of fan engagement and hopefully not having to deal with the politics of ownership and production that emerge from fandom. But the fan as a model of a passionate consumer, a loyal consumer, a willing participant, a word-of-mouth marketer (or what Sam Ford regularly refers to as a proselytizer), an active participant in expansive storyworlds, and even a producer of additional textual elements (whatever sanctioned or tolerated form they might take), seems to be having an impact on the model of 'regular' audienceship, particularly as the behaviors once considered anomalous (such as archiving content, to pick up on Derek's own example) are wrapped into revenue models or normalized through cultural practice.

MC: I should confess (in case it's not yet obvious) that I'm in agreement with the folks who keep saying that they think there's something useful in studying audience members who do not behave as fans have typically been defined--as communal producers of materials that "rewrite" media texts. I support this perspective because it speaks to my experiences as a fan--and I find it useful in terms of understanding the activity I have seen in my study of Martha Stewart fans.

JG: Just quickly, I have to agree. I think understanding fans however defined is a useful activity to get at particular modes of consumption, but I do wonder sometimes if studies of particular genres that engage regularly with fan audiences (as opposed to studies of fan practice) over-represent the degree of fan consumers in a way that risks generalizing from the margins. I'm personally much more interested in the way cult properties, say, exist amongst a broader range of cultural and audience practices than I am the passionate investment of some audiences in these properties. This is not to belittle that work, but if we wind back the clock a little to consider the cottage industry that emerged around Buffy, I think much good work was either undiscovered or uncompleted because of the firm grasp cult and fan studies placed on the text.

MC: In my analysis of Stewart's fans, I found Jonathan Gray's ideas in "New Audiences, New Textualities" (International Journal of Cultural Studies 6.1) to be really helpful--and think they are potentially really useful here (I have received no compensation for this endorsement). Jonathan writes about two categories of fans he thinks have been overlooked: anti-fans and non-fans. His discussion of anti-fans reminds us that there's a possibility that folks who are thoroughly engaged with a text--consumptively and/or creatively--don't always feel/act passionately because they like the text, its stories and its characters. So, anti-fans "strongly dislike a given text or genre, considering it inane, stupid, morally bankrupt and/or aesthetic drivel." I found this kind of hatred of Stewart and her texts in my work, and found that some of the haters knew more about Stewart than those who claimed to adore her. So, for me, the reminder here is that there's a possibility for many different kinds of involvement with a text--and maybe we haven't thoroughly examined that yet. I think there's a lot of value in exploring the terrain of "fan."

And that's of course one of the threads in this blog extravaganza. One of the responses to that call, as we all know, is how to explore a range of fan identities while still being able to talk about "fans" and "fandom" as meaningful terms. For me, that's where non-fans come in.

Non-fans aren't really fans at all--and if we're going to retain the value of "fans" I think we have to define the term against something, and for me, that's the larger audience. Jonathan describes non-fans as "those viewers or readers who do view or read a text, but not with any intense involvement." These folks do have favorite programs, but "spend the rest of their television time grazing, channel-surfing, viewing with half-interest, tuning in and out, talking while watching and so on." Because these viewers are "the comfortable majority"--the TV audience--we should be able to use these folks to show how fans and the audience exhibit different identities, feelings and actions in relation to a text. This assumes in advance, of course, that there is in fact a difference. We'll have to do a bit of work to figure this out. In fact, Jonathan suggests (and I agree) that fans studies are in some ways more convenient than audience studies because fans of a text are much easier to identify than the audience for a text--plus they know the text more intimately and are more likely to make for more interesting interviews.

So, the push to widen the scope of fan studies is in a way a push to help us get a better view of the audience--and this is probably why it feels a bit like "fans" could be diluted in the process. But, if, once we've done some of this exploration, we can look at all we've found and have a better sense of what's really going on out there, I'm guessing we will have a way to talk about who's in a text's audience and who's a fan of a text. We have to remember to do that last step!

JG: At the risk of this sounding like a love-in, once again I have to agree. I think Jonathan's work on the anti-fan complicates our understandings of consumption muchly in valuable ways. If nothing else, the proposition of the anti-fan as something other than the fan-with-a-goatee works to break the binary of engagement that can too easily be (sloppily) applied to the fan/not-fan model of audienceship. I'm not entirely sure why you think this in some way dilutes 'fans' in the process. Doesn't it strengthen the idea of the fan as an object (however constructed) by enriching the models for engagement that circulate around the term?

MC: Good clarification question. I wouldn't argue per se that I think understanding fans as "multiplicitous social constructions" contextualized by the historical and cultural moments in which they were expressed will dilute the term "fan." I was voicing what I believe others have expressed in this dialogue. And I agree to a certain point that if everyone can be a fan, there's a possibility that then no one is not a fan--and that could lead to the term having less value or utility. Though I'm not sure that opening the term to new expressions necessarily means making everyone a fan....

PS: "fan-with-a-goatee" is fabulously funny.

JG: Not only a goatee, but driving a truck ominously across the desert! Okay, so here is my concern with where this is going, I can see two tensions in this overall discussion. One is about a desire to expand and increase the range of opinions and to have certain bodies of work and spheres of practice (and practitioners) recognized outside of what might be a marginal realm of participation. In this spirit, questions about what a fan might be and what fan studies might be constituted by are being posed with a hope to expand the functional definition and to generally share the love. The other tension, and there seems to be a defensive edge to this, is a desire from certain quarters it seems to quarantine off as 'proper' certain modes of studying fandom and of defining fans.

As I suggested earlier, I think one of the ways for us as a group, if we decide that we might comprise a like-minded body invested in putting on our "Gramscian hats" and moving this realm of discussion forward is to work out a way to support both these tendencies. Despite the fact I've placed these two positions in tension, I do think a fruitful way to advance this field of enquiry is to try and be aware of and promote specialization as well to make attempts to broaden the range of perspectives regularly brought to various tables. Does this sound like a pipe-dream or a recipe for trouble?

MC: Both--brilliant!

It seems to me that related to the topic of who counts as a fan is what kinds of media texts we are focused on as scholars. Certainly the distinction has been made that some folks are more interested in studying the texts produced by fans in relation to the "original" media text (and/or the communities in which they circulate), but some folks are interested in fans' relationships to the "original" media texts themselves. In either case, though, it seems that we're drawn into examining the kinds of fans that we do, at least in part, based on our own relationships to the "original" text. There a number of media texts that many folks here seem to reference repeatedly as being the important ones in terms of studying fans: Doctor Who, Star Wars, Harry Potter, etc. But what happens when we examine fans of texts quite different from these? What kinds of fandom might we see then?

JG: I think sometimes the fandom we see is not recognised as fandom as such. I have spent a great deal of time looking at television branding and identity spots, which I absolutely love. Fans of these artifacts seem to be more regularly constructed as archivists than fans, in part, I suspect due to the nature of the text itself, though admittedly it also has much to do with the way they practice, perform, or engage in their fandom. Many of the fans of this content actively position themselves as archivists, often aping the language, structure and form of cultural institutions as they set up online galleries of this content categorized by channel, station, country, or season. Some of these fans historicise this content, positioning it within larger pro-am projects of media history that record national broadcasting systems or the work of particular stations. I don't think they write fanfic about television idents, though I can imagine a few possible adventures the Peacock could have on the way to letting us know NBC is broadcasting "The Place to Be." I do know there are groups in the UK particularly who mash-up existing idents and create their own, sometimes for fictitious stations and sometimes as replacements or 'what ifs' for existing stations.

The question that comes to my mind, then, is whether there is a meaningful distinction between considering this as fan practice and considering it as archival practice. I'm not suggesting they're necessarily exclusive categories, and I realise the latter is an activity most probably motivated by the former. But I do wonder whether these consumers would ever self-identify as 'fans' of these properties or this genre? And is that even important to the recognition of a category of fandom that might describe this behavior?

Certainly, I think the archival mode adopted by many of these fans (and the more I think about it, the more I'm sure they are actually fans) is related to the short form nature of the content and its intimate ties to both its historical context and its origin. It seems to make some systematic or structural sense to adopt an approach that ties idents to their era of production, especially as this is a genre of content that is regularly updated, often by iteration, so comparison and contrast is a meaningful way to engage with the content. So too, the place specificity of this content, particularly where idents come from individual stations rather than networks or national broadcasters, makes the construction of an archive a particularly meaningful way to engage with the significance of the text.

Constructing an archive, however, also easily enables a form of display that demonstrates your wiliness or dedication to the task. Idents are essentially disposable television content. Not programming, not advertising, they're content that may not last very long and which is regularly overlooked by most viewers. This certainly is not true in the case of the BBC, which quite gloriously has public launches for new ident campaigns, but especially in the US and in the case of the commercial networks in Australia, idents are programming that often doesn't warrant a second glance. While the DVR has made obtaining copies of more recent idents easier, older idents, particularly those from the 1970s and 1980s can be especially difficult to come by. The fan archive, then, would seem a particularly sensible way to publicly demonstrate your prowess as a television ident fan, as much as other productive modes of fandom might demonstrate textual mastery or inventiveness with the property (please don't slam me fan fic people - I know it's more complex than that).

MC: Joshua, that's a fabulous example for what I was trying to say. Thanks!

JG: You're welcome.

MC: Alan McKee's comment about his anger with Adorno's and Habermas' scorn of non-academics' interest in popular culture resonated with me, and I wondered if we are making a similar mistake by assuming that only folks who relate to texts in particular ways are worthy of being called "fans" without really exploring the issue. While I appreciate and respect the reasons why the fan-fic scholars want to hold on to their definition of "fan," I think that until we've ventured out into mainstream territory to find out what's going on out there, we can't really speculate.

There was an article by Susan Douglas in The Nation (25 August 1997) that has always stuck with me. Douglas relays her feelings about her pre-teen daughter enjoying the Spice Girls. She discusses her own reactions to the group's lyrics and images (many of which are negative) and then takes a step back to consider how her daughter and her friends might read/use The Spice Girls. What she concludes, of course, is that her own evaluation of the group matters much less than what the group means to her daughter and her friends.

Jonathan Gray joked that "we are the cool kids, right?" While it was clearly meant as a joke, I think there's a reason to take this comment more seriously. Much like the fans we study, we make judgments about what texts are worth our time and attention. This was never more clear to me than it was at Flow, when I (admittedly out of the loop because of the aforementioned baby) sat through conversations that referenced programs I had barely even heard of--and because of my lack of knowledge about the "cool shows," I kept quiet (and just as an aside, the repeated references to the "cool shows" could work to exclude others from a range of important discussions--here and elsewhere).

JG: And some of the cultural biases that appeared at Flow were interrogated there and elsewhere subsequently (not all, I know). I have to ask, however, isn't that somewhat the nature of academic practice? And isn't it useful sometimes to be the one who doesn't get it, or doesn't know what the text is, in order to either prod or interrogate the perceived significance of texts or to take an alternative track? Am I missing a point here?

MC: Maybe we're talking on two different planes? Sure, that's the nature of academic practice, but I guess I wanted to challenge that a bit. My point is that it sometimes feels like we tend to focus on particular texts to the exclusion of others--and while that may be "normal" (especially given the ebb and flow of TV texts in the context of the industry), I think it keeps us from looking at the range of texts out there (just like we've been talking about the current limits of "fan"), and looking at a limited range of texts (I think) will inevitably limit the range of fans and fan practices we see. And btw, thanks for suggesting "not getting it" is a useful position--now I feel "cool" instead of out of the loop.

So, in this discussion, many folks have called for more of a focus on the mainstream--and I guess here I'd like to underscore that. Will Brooker suggested that:

if we just concentrated on those people who fit the type of "fan" [meaning the productive and communal fan] ... we might just end up studying an unrepresentative group at the margins of a broad range of behaviour, much of which is less recognizable, less immediately visible, less striking, perhaps less exciting.

My point, is this: if we don't explore what else is out there, there's potentially a whole range of fan identification and participation that we could be missing--and since we are "the cool kids" shouldn't we be doing that important work to find out what's there?

JG: To finish on a note that's underscored this discussion, I think I agree. Melissa, it's been a pleasure.

MC: The pleasure was all mine. Take care!

Gender and Fan Culture (Round Seventeen, Part One): Melissa Click and Joshua Green

MC: Hi, I'm Melissa Click and I'm completing my dissertation on Martha Stewart fans (at the University of Massachusetts, Amherst), teaching at the University of Missouri, Columbia, and am just catching up on my sleep after the wonderfully overwhelming experience of having my first child. Having one foot in the East Coast and the other foot in the Mid-West, being in the midst of completing my Ph.D. while developing my professional identity as a scholar, and trying to figure out how to balance my work life and newly changed homelife, means that I'm still catching up on my TV viewing (I heart Tivo), I don't usually blog, and I'm a bit more behind on academic reading than I'd prefer. As a scholar writing about Martha Stewart fans, I have argued that the women and men I interviewed were not simply audience members, they are fans (and anti-fans, for that matter). However, the types of fandom they demonstrated were different than many of the types of fandom discussed here: they didn't write Martha fan-fic, create Martha fan-vids, etc. My interest in their fandom overlapped with my own interest in/repulsion by Stewart's texts, and my allegiance with their behaviors as fans--my expressions of fandom mirror the behaviors gendered "masculine" in this discussion.

JG: Hello all, my name is Joshua Green. I'm a Postdoctoral Researcher in the Comparative Media Studies program at MIT where I also run the Convergence Culture Consortium. At the Consortium we do a lot of work about the changing patterns of relationships between media producers - big and small, professional and amateur - media content and various audience formulations. We work with some "big media" companies (though not exclusively) to come to understand the changing environment in which their content circulates and the changing logics of the media space when you factor in participatory culture and the changing constitution of the audience experience.

Before I transplanted from Australia to the States, I was working on the recent history Australian television, particularly looking at the way the Australian television system resolved the presence of international, and specifically American, programming with discourses of nationalism. My (I suppose still recently completed) dissertation looked at the way Dawson's Creek was nationalized by industrial promotional strategies and received by a range of Australian viewers. I'm currently really, very interested in the ways we can understand the constitution and composition of television audiences as they're imagined more and more as media producers, or at least, as the role of media production is increasingly prescribed for those we used to understand as audiences.

MC: I'm not convinced that folks have really addressed one of the key issues that began this conversation: the perception that male interests and approaches are structuring publishing, conference participation, and the field in general. I'd like to pull us back to the pre-détente discussions that created the discussion in which we're now participating. Specifically, how can we begin to encourage ties between male and female scholars, and create more of a community in the field of fan studies? Everyone seems to agree that we can benefit from each other's work--but how can we begin to encourage that cross-pollination (or what Derek Johnson called "broad citation?").

JG: I think returning to this question is important, though I would like to point out that one of the things I have enjoyed most about this discussion on the whole is the diversity of ways people have responded to the "provocation." Some of the discussions around this topic have brought to the fore a range of important questions affecting not only fan studies but media and cultural studies practice itself. Prominent in this regard is the fervor with which this discussion has interrogated how we understand fandom itself. This diversity of topics is particularly appealing as I don't consider myself someone working 'in' fan studies. I'm not sure I've ever been a 'fan' of any distinct media property, certainly not in the productive way that has been defended by some discussants as signaling something unique about particular patterns of engagement or structures of feeling towards media properties. Likewise, while perhaps daily I come into contact with some of the practices, strategies, or politics of fandom, I don't consider myself necessarily studying fandom. That said, one of the strengths of this discussion is the role those of us who don't fall into the 'fan studies' camp have played in contributing to the debate. At a somewhat crude level then, perhaps this practice of pairing respondents has at least gestured toward a way to achieve this cross-pollination.

MC: Agreed. I think that a lot of good stuff has come out of this dialogue--making much more complex a lot of the issues that initially provoked the discussion. However, one of the really important points that I think the Busse camp (sorry, I can't do the boy/girl thing, though I'm not convinced the shorthand I'm introducing is much better) made in the pre-detente conversation had to do with how male and female fan scholars seemed to attend different conference sessions, use a different language, and adopt different methods. To me, this is where I do feel the gendered divide in the field (though I'll complicate that in a minute). This point has been alluded to numerous times in this discussion; many folks have expressed that they feel left out, or misunderstood, and I'm sure many more have felt this without expressing it (I have)--so *something's* going on here that I think we need to address.

I really appreciate Derek Johnson's acknowledgement that at conferences he'd attended panels in many of the ways Busse suggested (and I'm sure many folks had this realization--I did, too). I believe Derek when he says he'll try to rethink that in the future--and think we all should. But I'd like to see us be consciously pro-active before we get to conferences to try to make our panels relevant for a number of different camps--and to promote cross-pollination.

JG: If we're going to go back to the beginning, I'm going to be especially (and perhaps foolishly) honest here, and acknowledge my own implication in some of the catalytic events of this discussion. I have a fairly certain sense I was a direct participant in some of the panels (and one in particular) that prompted some of the comments that initially brought this issue to the fore. I'm not sure if I would say I was shocked, but I certainly want to own up to being surprised by the responses some of these panels prompted. Perhaps I'm not as alive to the gendered distinctions that do exist within the field (and there subsequent implications in terms of power), and I think the first discussion in this series between Karen Hellekson and Jason Mittell usefully laid out some of the ways in which "the field" might replicate larger gendered distinctions with regards to topics of discussion, modes of practice, academic and market activities. That said, I have to admit a sense of disappointment with the sometimes pessimistic tone present in some of the discussions featured as part of this series. I accept that there are substantial and entrenched issues of both equality and practice that need to be addressed, but more than once in the course of this debate I've been left with the sense these issues are intractable.

I wonder, then, if the response to some of these questions regarding exclusion has been to argue for the specificity of certain (gendered? topic determined?) fields of inquiry. Specificity brings with it its own form of exclusion, and the criteria upon which this specificity is patrolled is central to the questions under consideration. I'll admit I'm thinking out loud here, and I may well disagree with this proposition further down the track, but there is a part of me that thinks that some degree of specificity and exclusion is inherent to the art. I'm not sure, all up, whether I necessarily disagree with this proposition, as I'm not sure I have a problem with specificity, particularly in terms of academic practice, when it results from issues of subject knowledge. That said, I agree there are substantial matters that need to be addressed with regard to how we, as academics working from a range of different positions and working within a "field" that seems in some ways both pre-destined and necessarily "inter-disciplinary", interact in order to ensure "subject specificity" or "topic knowledge" doesn't privilege certain biases. All of which seems to bring us back to the germinal difficulties that led us down this path. A useful response, then, and perhaps the only one that seems tenable, is for us to regularly interrogate the way the forms of knowledge we produce, and the ways we communicate such, result in regimes of privilege.

MC: I agree that the specificity in our work does create a certain kind of exclusion (that I would agree is not necessarily a bad thing), and I agree that we should regularly interrogate our work and the way it's communicated. But how do we make sure we don't forget to do that?

I think that's what was going on a bit at Flow, especially at the Watching Television Off-Television roundtable (including Jonathan Gray, Henry Jenkins, Jason Mittell, Will Brooker, Joel Greenberg, Kevin Sandler, Derek Johnson, Daniel Chamberlain). I think feminist (and mostly female) scholars in the audience expressed frustration that approaches and conclusions were perceived to lack fruitful overlap with work women do and have done--and I think there was also a frustration that the panel (obviously full of fabulous scholars) drew a large audience due to the perceived importance of the scholars and topics while panels that were mostly women drew smaller audiences. I do think we need to talk about that.... But I also want to say that during and after my panel of mostly women at Flow, I felt excluded because my work was not on fans proper (in fact, it could have been that I still in the baby haze that has just recently lifted, by no means would I suggest that was my best work). So, I think that exclusion does cross gender boundaries--and like Jonathan and Kristina have both said, when panels end, we do tend to hang out with our friends.

That said, I think there's a pattern in which women seem to be the ones continually reminding folks that gender should be one of the foundations of all work--not just women's scholarship. So, much like my fabulous partner who does his best to split evenly our household chores often has to be reminded by me to do x, y, or z (reifiying that I'm charge of everything household), I think there's a way in which the burden of bringing up these issues has fallen on women's shoulders (perhaps in part because many of us feel regularly structured by gender divides) because they are perceived as women's issues. Hopefully that makes sense...?

JG: I think all of that makes sense, Melissa, and the fact the burden falls the way it does has to do with larger issues that people much smarter than me have discussed elsewhere during this debate. But let's talk about the panel at Flow for a second. I am aware of the concerns regarding the boundaries to participation being regulated along gender lines. Likewise, I can understand the consternation about the fact a "panel of boys" and a "panel of girls", both featuring speakers who in other instances may have sat on panels together, were placed head-to-head at Flow. I'm not convinced, however, that to point to that particular incident as evidence of a marginalization of female academic practice necessarily does anyone a service. While I think some good has come out of that moment, there was a particularly sour taste left all round, I think, with regard to the way the issue was raised which seemed sometimes to suggest an intent to exclude, or if you like tinfoil headwear, marginalize.

MC: Clearly the sour taste is shared by many--and nobody enjoys it. I think we all know we're all good people and that no one would hurt or exclude anyone else on purpose, but the fact remains that there are patterns there. Perhaps everyone is tired of talking about it (and if so, forgive me), but I think we need to make positive things come out of these confrontations and uncomfortable situations. I love Stuart Hall's description of the push to put gender on the table in early cultural studies projects as the CCCS. I'll paraphrase because I lent out my book with that particular article in it, but he suggests that feminists broke in during the night and crapped on the table of cultural studies. I love that because it suggests how shocking and violent the push felt--but look at how the field grew from that push. I'm not trying to compare this current situation to that, but I do want to stress that I've seen lots of great stuff come out of this dialogue, and I feel so much smarter for having read it--and I'm so glad to be a participant in it. I'm not, however, entirely satisfied by how this more direct stuff (that I think has more to do how we do our work and where our work takes place than it does with the content of our work), and in these last few weeks I'd like to see it more directly addressed. But I'll be quiet if no one else wants to talk about it....

My apologies in advance to those folks who will (rightfully) say that conferences privilege academics--they do. They are, however, an important component of the work that many of us do, despite the fact that our annual travel funds rarely cover even the costs of one trip to one conference. So critiquing conferences as a space of privilege shouldn't lead us to say that the work done there isn't useful or relevant (even fans have conventions, right, so something useful must be going on in these spaces?!). So, the deadlines for Console-ing Passions and the International Communication Association are upcoming. I'd happily volunteer to organize some panel proposals that would address some of the topics we've been discussing here--panels that would include male and female scholars and include folks studying fans with traditional and untraditional frameworks. If you're interested, please let me know.

I agree with Deborah Kaplan's suggestion that "surely a blog post gives a level of exposure unmatchable by presenting a paper to a room containing 16 overtired academics at an MLA conference," but it's become increasingly clear to me that while we started out with a robust conversation in this space, there are mainly "regulars" writing and responding, and in the recent weeks, responses have petered out. So maybe picking up the discussion in another forum would be useful?

What else can we do?

JG: I think you touch on a really important issue here, Melissa; that is, how is it that we can ensure we effectively make spaces of academic privilege accessible while preserving the value of these sites. I think this is the other side of your proposition that critiquing these spaces shouldn't result in a devaluing of the work that is done here at the expense of work completed elsewhere. I'm not sure the intention of the debate thus far has necessarily been to critique these spaces as producing knowledge that isn't useful or relevant, but rather to point perhaps to the inadequacies of traditional academic practice to both engage the range of scholars producing knowledge within the discipline of 'fan studies' (or should that be "about fans"?), and to actively capture the diversity of knowledge that is being produced about the topic. Certainly Francesca Coppa's intervention in this debate describes the politics inherent in the perceived necessity to create spaces outside of what has been formally recognized as 'academia'. That these are spaces where useful work is produced that should or could be included in studies published via more formal academic channels does not seem such a controversial contention.

In doing so, I think you point to one of the most practical and apparent responses to this debate - namely, to try and move this debate or at least the issues it has raised, to a range of different sites. In this regard, I think it is important to work via "micropractices" (to invoke Jason Mittell again) to attempt to open up the spaces we can influence to a wider range of content. Again, there is nothing controversial about this proposition, but I raise it to suggest an answer to your "what else can we do" question. I'm not sure the solution is necessarily striving for a gender balance on panels or a flocking to particular publishing sites. While I think these options are useful and important, I think it is equally important to encourage discussion across platforms, to support the development of a range of areas of specialization and to keep these in touch with each other - in short, to attempt to move the discussion beyond this forum and beyond this moment. In doing so, I think the questions Jason poses, "what is the relationship between the fan viewer and non-fan viewer? When we study fan practices, are we looking at people who consume differently in degree, or in kind?", are useful as points not so much of common enquiry but to begin to frame continued discussion.

Building Soaps as Long-Term Brands: A Diatribe on Laura's Return on General Hospital

By: Sam Ford This is the third of a three-part series about my look at the world of soaps while Henry is in Poland this week. This builds off the piece I posted here two days ago about legacy characters in soap operas. As with the other two, this piece originally appeared on the C3 blog last night. For more of the C3 team's commentary on various aspects of "convergence culture," be sure to stop by our blog or subscribe to our RSS feed.

Back on Nov. 8, I wrote about legacy characters in soaps, basing much of my writing about the short-term reuniting of Luke and Laura on General Hospital the iconic couple of days gone by in the soaps industry, going back to a time when soaps carried many more viewers. The post raised spirited debate, even drawing in the former head writer of the top-rated American soap opera, Kay Alden, who is also an advisor on my thesis project.

My intent now is to start with the comments generated from that last post to move into examining the limited success of the Luke and Laura reuniting and what the industry can learn from it and hopefully not misinterpret. The show re-inventing the Luke and Laura wedding did a 2.9, above the usual average for the show but below what some projected might be possible to reach. And, what's worse for some people, the ratings were back down to a 2.6 average for the show, still putting it atop some of its competition but not resulting in any major sustained growth. However, the reunion did post the highest rating in the history of cable network SoapNet, and it generated quite a bit of publicity.

Kay Alden wrote about how unique thinking about using older characters/viewers to help "reinvent the soap opera viewing audience" was a fascinating way to think about audience-building that the genre had not thought about. "The idea of actively rejecting the consistent concern with more and more youth, and instead reaching out for the multigenerational audience is one that we would be wise to explore and, frankly, exploit."

Alden writes, "No one in my experience has said, let's bring back this old person as a means of drawing old viewers back to the show and getting them re-involved, because these old viewers might be the key to drawing in new viewers from their own families, and helping to re-establish the tradition of soap opera viewing as a family affair, passed down from mothers to daughters to their daughters."

To recap my original points from the first post:

Longevity. Soaps should celebrate what they have on their side, and one of those things is a deep history with a talented ensemble roster, many of whom have been around for years.

The WWE. I pointed to WWE's 24/7 On Demand product which makes episodes available for the archives and also markets historical footage through DVDs, etc., as proof that fans can often care about the pasts of their dramas and the character history of various characters.

Legacy Characters. I argue that legacy characters are a way to tie the current soaps products with the past of those shows and to draw in former viewers, envisioning a way to have familiar faces appear from time to time to show back up and pull them back in. I also point out that you don't have to have all the characters featured be the same age of the target viewers, as people are often interested in stories about characters older/younger than them as well.

Demographics. The problem with older viewers is that they aren't the target demographic. But most people only start watching soaps through a social relationship, whether it be a friend or spouse or parent or grandparent. So, while older viewers may not be beneficial in and of themselves for people who are looking too narrowly at a certain age demographic, they become increasingly important when the economic model shifts and they are considered grassroots marketers for the show.

The Prodigal viewers. I argue that soaps need to concentrate first and foremost on how to get the people watching their show now to love it so much they will spread the word to people who used to watch to come back. This takes time. I wrote, "And what's going to attract these fans back into the fold? Two things: first, familiar faces; and, second, good writing when they get there. I am not arguing at all that you don't need amazing new characters and dazzling young stars because you need something to get these viewers hooked on a new generation, but you have to use the old generation to do that. " However, "the problem is that this type of growth is slow growth...It's not a week or a month fix. And you have to have quality writing when fans get there and younger characters that are compelling and who interact with these legacy characters in ways that gets fans hooked on them as well." So my argument that the most important marketing tool of all is good, long-term, consistent storytelling.

General Hospital

Kay writes in depth about her responses from the way Luke and Laura still capture some of the power of soaps but wonders "can it bring in new, younger viewers?" She writes:

Thus, viewers who tune in again for the nostalgia value of Luke and Laura, will witness several things: they will get their nostalgia from the many flashbacks to the Luke and Laura romance that GH will undoubtedly play; viewers will also see what the characters are like now, today, 25 years later, as this story of undying love is rejuvenated; and finally, these old viewers may well find themselves drawn into the stories of the newer characters--the "children of" stories, as well as becoming involved with newer, very powerful characters like Sonny, Alexis, Carly, Jax, who have become more the mainstay of the show, but who would be new to viewers from long ago. In short, it seems to me that General Hospital has the potential to hit it out of the park with the return of Genie Francis and all that this could mean at this time.

Now that the return (and Laura) has come and gone, it appears that it caused a blip in the map, a short-term increase, but nothing major and nothing sustained. It seems that some viewer reaction was largely that it was great to see her but that viewers knew it was short-term from the start and that it was too ephemeral to have great impact. For instance, in one online commentary site--"Snark Weighs In"--the author writes, "In many ways, the situation mirrored the viewers real-life relationship with GH. Luke entered into this ludicrous situation knowing his time with Laura would be short--and so did we. [ . . . ] Luke and Laura's re-wedding, the centerpiece of ABC's promotional campaign, was nothing more than an anti-climactic attempt to ride the coattails of the most famous wedding in TV history. It was the least interesting part of Gene Francis' return." (The author is referring, by the way, to the drug that temporarily pulled Laura out of her catatonic state, much as happened recently with John Larroquette's character on House.)

Other fans weighed in over at Soap Central, debating a wide variety of reasons why fans didn't tune back in--largely talking about flaws in the current way soaps tell stories and the fact that many viewers wouldn't return because they both knew it was short-term and didn't want to see it poorly executed. The same discussions took place at the TV Guide Community. And I would propose another suggestion--that many people simply never heard about it nor was it done long-term enough for them to develop investment in returning to the show.

Inflated Expectations

Toni Fitzgerald with Media Life Magazine wrote about the power of this storyline back in October, when the first numbers came through surrounding Laura's return. She wrote, "That in a nutshell is what's been happening on ABC's "General Hospital," and it's driving big ratings increases. The return of Genie Francis, the actress who plays Laura, for the first time since 2002 helped the show regain the No. 1 slot in daytime among women 18-49 for the first time in six months" and went on to predict more of the same. The problem is not that the event wasn't successful but just that such a short-term jump in numbers was just not enough to get a significant number of people involved in the product once again.

This takes me back to August, when I wrote in response to all the critics after the opening weekend of Snakes on a Plane did $15 million. Even our own Henry Jenkins said he was eating crow at this "low" number. At the time I wrote, "The problem is that people fell prey to their own hyperbole and expected a campy B-movie to become a blockbuster, which I don't think it was ever designed to be. " And I feel the same way in this instance.

In the comments section of that original post in November, I wrote in response to Kay's comments that "the return of Laura for a limited time is one small incident. I am not predicting it will change the industry or anything of the sort, as one smart decision doesn't turn everything around. I just think that a whole lot of these types of decisions is the way to go and a change in the way the industry thinks overall." Instead, I advocated both grounding long-term and older characters more solidly in stories and create a budgeting shift that would allow for continued short-term returns from various characters from each show's history throughout the year, so that using legacy characters becomes established with fans as a long-term strategy rather than a one-time gimmick.

A History of Quick-Fixes

Soaps have been trying to fix the ratings problems for a while--say 20 years now or so. As cable channels proliferated and choices grew exponentially, soaps slowly lost viewership. The response was to try and appeal directly to the target demographic by drawing them in a variety of ways...to think about how to increase numbers by next week. And all these quick-fixes, even if they led to some momentary jumps in ratings from time-to-time over the years, have seen an overall trend of sliding numbers.

Some quick-fixes have been colorful. My favorites have been with Passions, the only show to not be around in the more "glorious" periods and that has survived by drawing in younger viewers and by parodying the genre in various ways. They've had an animated sequence and a Bollywood episode. Guiding Light surprised everyone with a comic book/superhero crossover, although readers and viewers seemed to fill it was lacking in execution Meanwhile, Days of Our Lives is seeking out interactivity by allowing viewers to name the baby of a prominent character. There have also been interesting promotional campaigns, such as the dance videos promoting As the World Turns and the ATWT/Tyson Chicken commercials. And yet another interesting project from SoapNet is a fantasy soaps competition, modeled after fantasy football.

Some of these were intended for varying degrees of short-term promotion, but the overall trajectory of the genre has been quick-fixes. This happens in storyline form as well, with natural disaster stories or plot-driven suspenseful moments that may draw new people in for a week but gives them little to want to stick around for.

I find Laura as another quick-fix, except this time they are using history. My argument about utilizing history is not about for some short-term gains but rather as a change in approach and in practices, in attitude. Bringing Laura back for a few weeks, as an isolated incident, is not an example of a long-term approach to building an audience back. That's not to criticize the storyline but rather to explain why it did not lead to this miraculous turnaround soaps seem to continue seeking. These are all placebos. There's no secret--just good storytelling. And soaps need to realize this and start building for the future before they slowly use up even more of the cultural cache they've built up. No one in the industry wants to see the End of DAYS.

The era of quick-fixes needs to end for the genre to survive, and networks and producers alike have to think about these shows as long-time brands rather than just weekly programming. The question needs to be how shows can tell good stories now that will lead to increased viewership in two years and do everything within that time to improve the storytelling, make shows more inclusive of the whole case, embrace the history, and empower grassroots marketers to draw more viewers back in. That takes a lot of time and a long-term vision, though.

Building Momentum

Let me reiterate--the problem with the long-term approach is that it takes a long time to get results. Sustainable growth, as any city planner will tell you as well, is not just adding new populations in droves. In the soaps industry, that seems to be unlikely to happen in the first place and--if it does--hotshotting only leads to a one-time bump. That's why the approach over the past 20 years may have led to momentary spikes as soaps steal audiences from each other and temporarily draw viewers back in, but a lack of long-term planning and looking at the show as a brand rather than a week-by-week product has led to a steady decline, caused largely by a number of new choices but exacerbated by this lack of long-term vision and miscalculation of the power of the audience and the material.

What soaps need to do is develop this consistent direction and then have the confidence to pull it off. Short-term returns by old characters are just another form of hot-shotting, although particularly more interesting than a slasher storyline.

Look at the pro wrestling world once again for a parallel. Fans of wrestling remember well the 5.5-year "Monday Night War" between Vince McMahon's World Wrestling Federation and Ted Turner's World Championship Wrestling, in competing shows on Monday nights. When Nitro debuted against incumbent RAW in September 1995, it quickly took over the ratings by presenting a better show. However, after eight or nine months winning the ratings in a row, WCW got complacent and stale. WWF improved its product to the point that, by mid-1997, it was clearly among hardcore fans considered the better show. It was clear that WWF had the momentum on its side.

However, even as that momentum was slowly building, WCW was still winning the ratings battle every week. In fact, it wasn't until mid-1998 that WWF broke what was, by then, an 83-week wining streak for WCW. The key was that the show had to get better almost a full year before it reflected in the ratings. If WWF had shifted its focus anytime during that year, their subsequent unparalleled popularity in the late 1990s and early part of this decade would have never happened. If they had gone for short-time fixes and hotshotting at some point along the way, they would have destroyed what they were building up.

The key was in giving time for word-of-mouth to spread. They started putting on a better show, but people were more dedicated to Nitro. Yet, word slowly started to pass that WWF was putting on the better program week-by-week. Fan advocacy are your best chance of permanently gaining new viewers, but that relationship has to build organically, needing a long-term plan rather than a quick turnaround. Soaps could learn a lot from the wrestling world's lesson (and the wrestling world could do some good at looking back at their own history).

Fans Hold the Secret to Success

Even if some researchers want to claim that watching soaps makes you stupid, fans have often proven to be more savvy than they are given credit for. Some fan forums are known for having intriguing discussions about their shows online. Look, for instance, at how fans discuss product placement in relation to the genre's future, such as here and here. (On a tangential note, see soaps' use of embedded public service announcements as an interesting aside to product placement in the genre.)

And modern technologies dictate that there is a shrinking distance from producer to consumer. This interactivity and the personalities of other fans become an important part of the viewing experience for many people, especially as they often become fans of other fans themselves. In other words, your most ardent fans who act as historians and resources and commentators and critics to the rest of the fan community have quite a following of their own, and shows would benefit most from interacting with and bolstering those activities rather than hiding from them or minimizing their importance by ignoring that rich history.

So, while some people will decry the use of history as useless for building audiences, this short-term return of a character does not mean that history has no place on shows or that my larger arguments are wrong. Just a good story and a long-term plan that allows for multigenerational storytelling, and these shows may be able to slowly build an audience from their diaspora.

Oakdale Confidential: Secrets Revealed: How the Book's Reprint Is an Even More Striking Example of Transmedia Storytelling (with a Tangent about Bad Twin at Intermission)

By: Sam Ford In the second of my three-part series on writing about how convergence culture is changing one of television's oldest genres--the soap opera--I am focusing on the printing of a transmedia book based on the soap opera As the World Turns. I originally wrote this for the C3 blog on Nov. 25. See yesterday's post for a little bit of an explanation of my background from Henry.

Oakdale Confidential has now entered its first reprinting stage, and just as the writers wove the initial printing of the book into storylines for the soap opera As the World Turns, the reprint is becoming perhaps an even greater catalyst for events happening on the show. The book--which sat at #3 on the New York Times bestseller list for two weeks in a row and made it as high as number five on Amazon's seller list--is being reprinted with the addition of a new story by author Katie Peretti, a character on the show, who reveals a major town secret in the book now that she has decided to publicly acknowledge her authorship of the book. In a chance to get revenge on her ex-husband for what she sees as ruining her current marriage, she writes what would--in the real world--be sure libel in accusing that ex-husband and his girlfriend of stealing expensive jewels, an accusation that is, in fact, true.

Following the ups and downs of this book's release, both its major success as a transmedia experiment and also its pointing at some of the troubles with creating this type of text and its subsequent instructions on future projects of this sort, has been worth following throughout 2006. Unfortunately, because of what I perceive as a bias that marginalizes certain types of content even as its popularity should rank it as mainstream, the successes of Oakdale Confidential have not been that well covered or examined. I am going to attempt to trace that history a little bit here.

Last December, I wrote about this limiting approach to marginalizing certain types of content, particularly the two types of American entertainment I study most--soap operas and pro wrestling. Both were among the earliest of television staples and both have proven to be immensely popular throughout the past several decades, yet neither are regularly understood or reported on by those supposedly covering "the entertainment industry." Wrestling and soaps are both only covered by their own press, and it is clear when the occasional feature is done on either most of the time that the "mainstream" entertainment press either have a complete lack of understanding of the genre and/or a disdain for the genre that clouds their coverage. That's largely not because there are no journalists who are fans of wrestling or soaps but rather that's the only stories that have the likelihood of getting run. (The reverse is the glowing and too positive stories in which the journalist is so surprised by discovering the popularity of one of these entertainments that they don't give a nuanced account at all.)

At the time, I wrote, "Considering many of the ideas people now celebrate as complex television came from soap opera, and considering how much of an innovator WWE has been in transmedia storytelling and many other aspects of media convergence, it just makes me wonder how many other extremely popular and profitable areas of popular culture are ignored by most mainstream journalists."

The plans for Oakdale Confidential were announced in early 2006. Back in February, I first asked what Oakdale Confidential would be. The announcement of a novel that would in some way be related to the show directed a lot of speculation from fans as to who or what would be the driving force behind this book. At the time, I wrote, "Whatever the case--this is another step in the right direction, if done well. How can a novel become a piece of transmedia? If done well, the television plot will in some way hinge on the contents of the book, so that the television show promotes the book but also requires viewers to read the book to understand the full implications of the impact the book has on the residents of Oakdale. The show has been very tight-lipped about what Oakdale Confidential is, and Amazon's page on the book has next to no information about the contents...Which makes all of the fans all the more determined to find out what's going on. There's great potential here for an interesting experiment in transmedia storytelling."

The book was a major success, as mentioned previously. In April, after the book had been released, I wrote, "What makes the book most intriguing is that viewers are looking through the text and examining shows carefully to get clues as to who authored it. There are several factual discrepancies in the book from what we have actually seen on screen that are illuminating for close watchers of ATWT, and my thoughts on the message board look into those parts of the text that stray from the 'truth' we've seen on the screen in detail to get a better sense of who might be the author and why they may have either gotten facts wrong or deliberately chosen to omit certain things in their rendering of the story."

The television writers and the book's author did not sync perfectly with each other, and it's important to realize that the book was written by someone with the company but not on the writing team of the show and that there was not substantial collaboration between the two creative forces. That hindered the quality of the project, and I would argue both that there were major factual inaccuracies that hindered the enjoyment of the book for longtime fans and also that there was not enough coordination between the book's author and the writers of the show to really make for greatly compelling television. But, because it had not been done on the show previously, this type of experiment was intriguing, and it was instructive as to what does and doesn't work for future transmedia projects and also a cautious tipping of the toes in the water that--to me, anyway--proved that there is substantial market interest in this type of project that will hopefully lead to a better coordinated and more earnest attempt the second time around.

This was my sentiments at the time as well, when I wrote, "While the experiment shows how much more coordination is needed between the real author of the book and the television writing team to really exploit all the possibilities of taking the story from one medium to the other, the one thing that Oakdale Confidential has demonstrated quite powerfully is that such an attempt at transmedia storytelling is becoming more and more profitable and that viewers are eager to join into a deep transmedia experience. I am hoping that the experiment not only shows the people at ATWT that this was a good idea but also what to do better the next time around."

I was intrigued by comments from Alina Adams, the book's actual author. She and I have corresponded on several occasions, but she also kept a blog running for a while after the book's publication about Oakdale Confidential. She wrote responses to various criticisms from the fan community of her work, explaining that "Oakdale's characters simply have too much past history for it all to be compressed into a novel. As a result, it was decided that any past events which were not relevant to the plot at hand wouldn't be included." While that makes sense, fans were not happy that it was used to change the relationship of characters in their pasts, to gloss over inaccuracies in people's families (including the complete exclusion of one of the children of a main character in the book), etc. Fans didn't buy this line of argument, but it was great to see her blog entries as a place these discussions played out. She also explained that "some of the "mistakes" in the book are deliberate," reflecting the desired world of the author rather than the reality. Again, I hope the fan response to some of these factual inaccuracies provided a blueprint to the creators for similar projects in the future, but Alina's comments are a great case study for anyone interested in transmedia, and--what's better--the comments were made publicly available for fans. (Also, see her post about the difficulties of writing about the physical attributes of characters when she is really referring to the actors.)

While I do sympathize with various fan complaints, the book was well-received as an experiment and encouraged. Yet I never saw that much about its success in the mainstream press. There were snippets here and there and a sidebar, but one would think that a show having a book that was an artifact from on-the-air storylines would be major discussion. And it was. Shortly thereafter. About Lost.

Bad Twin was not a replica experiment, as it's tie-ins to the actual show was more subtle, but it was very similar. And it got tons more publicity. Bad Twin had a better overall Amazon performance, from what I could gather, but the data I found never ranked it on the New York Times list's top 10 (I did find a reference to it making 14, and it may have made even higher). While I couldn't find direct comparisons between the two in overall numbers, suffice to say that both were a major success.

Yet, when the New York Times gave its review for Bad Twin, the ignoring of Oakdale Confidential was evident. As I mentioned, the soaps book did get a sidebar. But, despite having appeared higher on the list than Bad Twin ever did, Bad Twin was the one to get a full book review in the Times, a review that began, "Novels by unidentified authors have made the best-seller lists, as has at least one said to have been written by a soap opera character. But this may be the first time that a book by a nonexistent writer who is thought to have died in a plane crash has cracked the charts."

I'm not a betting man, but I would say that, had Bad Twin came first, if Oakdale Confidential had been mentioned at all, it would have almost been referenced as being derivative of the Lost book.

I'm very supportive of Bad Twin as well, but I wish both books had simply been more consistent stories and that both were most intricately woven into storylines from the shows. But these were experiments. And I'm hoping the success of the re-release of Oakdale Confidential will not just lead to even more ignoring of the book's success. This time around, the writers have done an even better job of weaving the release into the storylines, as Lucinda--the publisher--has hounded Katie on several fronts about getting her copy out, and the pressure of the book's release has played an important part in major decisions made by the character. Her notes about her sleeping with her ex-husband are used as pre-writing for the insert of the book in its re-release, as well as a way for her to sort through feelings about her one night stand, and her husband discovers about the affair when he's trying to print off her pages for Lucinda, who demands to have them immediately since the book needs to go to press and Katie has been dragging the deadline.

The discovery causes Mike to move out and Katie, in her frustration, to write a scathing extra chapter about her ex-husband, which she tries to stop from going to press, but too late. Since that time, we've seen characters around the mall where the book is being sold (and a couple of too obvious decisions to purchase it). On the whole, though, the promotion has been much more integrated into the show in a believable and compelling way this time around.

The press for the rerelease has had one major flaw--making some viewers think of it as a sequel rather than the same book with a few new things inserted in. That is somewhat the show's fault, as I have seen it referred to as a "sequel," although the storyline on the show and the book's description clearly indicates it is a reprinting of the original story with a few new additions.

As of today, the re-release is ranked #625 on Amazon, while the original version is still holding at #3,751. Both editions are hardcover.

Meanwhile, the hardcover edition of Bad Twin ranks #5,335, while the paperback is #6,275. And a large print hardcover edition is #1,381,487.

The point is that both are doing well in the long tail, and ATWT has had particular success in making the re-release once again part of storylines, despite being acknowledged as the same book. I'm still hoping that both will be models for the two shows to try something even more successful from a narrative perspective in the future now that the economic model is proven to have potential, and also that other shows will look at these successes when thinking of transmedia extensions in the future.

Alina has some great recent posts about how transmedia projects are implemented as well. One recent post highlights how a subtext from the book she wrote a year ago, about Katie's underlying interest in her former husband who wasn't even on the show again at the time that Alina was working on the book, has now been identified as fans as proof from back then that Katie was still in love with Simon and that this affair had been coming all along. This was serendipitous, but it demonstrates how transmedia can be deliberately programmed to provide these subtle connections for viewers.

And, as with character Luke Snyder's blog earlier this year, these types of projects allow viewers to see what characters on the show are reading and reacting to. (In Luke's case, with that "coming out" storyline, it interested me to see new fans who came to the show through that story in particular, without necessarily having a background in watching. But, what drove their viewing was a social network built around watching, through an online gay community.)

Read Alina's posts about the difficulties of trying to coordinate the release of Katie's writing on Amazon's Web site and the book to coincide with when things are done on the daily show itself.

And here are a few links to my take on transmedia projects being attempted by other shows, such as the Passions tabloid and the Guiding Light tabloid-style Web site that is worked into the show.

Also, see my previous notes about the Guiding Light podcasting process, Passions streaming on NBC's site and available on iTunes, and All My Children podcasts.

Updates from the Futures of Entertainment Over at the C3 Site Throughout the Conference

Today and tomorrow is The Futures of Entertainment Conference, co-sponsored by C3 and the Comparative Media Studies Department here at MIT. Since seating is limited and registration closed almost a month in advance, the C3 team will be providing updates throughout the two days of the conference over on the C3 blog in hopes of including readers in the discussion. You can access the C3 blog's main page here. Check back throughout the day today and tomorrow over at C3's site for updates, and look through the program for the conference here.