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February 7, 2012
Comics from the 19th to the 21st Century: an Interview with Jared Gardner (Part One)Jared Gardner's Projections: Comics and the History of 21st Century Storytelling was the first book I read in 2012 and it was the ideal choice. Gardner makes an incredibly valuable contribution to the growing body of scholarship within comic studies, tracing the history of American comics, from the early comic strips at the dawn of the 20th century, through new digital manifestations of sequential art, at the dawn of the 21st century. Projections combines critical analysis of key comics texts with close engagements with the history of their production and reception, making significant new discoveries around figures and events we thought we already knew, and expanding in important ways the canon of which comics justify our research. There are two elements here which are close to my own heart: First, the degree to which Gardner consistently understands comics as a medium (not a genre) and one which has to be understood comparatively in relation to the other modes of communication at the same time, so comics are discussed in relation to photography, cinema, television, newspapers, books, games, and other digital media, and we remain attentive to patterns of cross-influence across their history. Second, Gardner makes some significant discoveries about the role of comic fans at key junctures in the evolution of the medium which help flesh out forgotten chapters in the history of participatory culture. His chapter on comics in the context of collector culture touches on some of the same authors and themes I want to explore in my own book project on comics and material culture, so I was delighted to have someone with whom I could bounce some of my ideas about retroconsumption against. In the following interview, we discuss the relations of comics to other media and the role of fans and collectors in comics history, among a range of other topics. This was an interview I had to do. I kept jotting down questions as I read the book, eager to engage with the author, who surprisingly I did not know, and learn more about the thinking which guided this project. I hope you will enjoy his thinking as much as I have. The book's subtitle, "the history of 21st Century storytelling," frames your account of the evolutions of comics as a medium in relation to the present moment, which you characterize in the book's conclusion as one of convergence and transformation. In what sense do you see comics as "21st century storytelling"? Is it possible that comics were also embodiments of 19th and 20th century storytelling at other moments of their evolution? Absolutely! The title is in part an an appeal to scholars interested in narrative and media to take comics seriously as providing a century long history of engaging with transmedial and multimodal storytelling. Narrative theory has become increasingly interested in comics, particularly for the ways in which it complicates its traditionally text-based models and theories; but for media theorists comics often look decidedly "old media"--associated with forms (illustrated magazines, comic books, newspapers) that seem firmly rooted in the 19th and 20th centuries. Your conclusion really describes a crisis in the state of the medium, as comics may evolve away from printed form and become part of the digital landscape. What factors do you see speeding or slowing the dissolution of comics as a print based medium? I do think comics as a medium are at a crossroads, but I am optimistic that comics will survive the translation into digital forms of production, distribution, and consumption--although what emerges on the other end will likely look as different from the comic book or graphic novel as the comics in the 19th-century illustrated magazine do when compared to those found in the Sunday newspaper supplement. So I guess I would not describe it as a crisis, but I do think that it is time for the best creators working in the form to step up and take more creative risks--and for some brave publishers to give them a safety net. As you note, comics have never exerted so great an influence over the media landscape as they do at the present moment, yet they have rarely seemed so marginal as a medium in their own right. In truth, in some way comics have less influence today than they have in the past century, despite their surprising visibility. Comics sales are down by any measure in almost every corner of the industry and the notion of a "comics scare" of the kind the nation experienced in the early 1950s is truly unimaginable today. The marketing and merchandizing of comics properties is up, of course, making a very few people wealthy and successful, but little in the vast majority of adaptations of comics on film suggests that Hollywood has any interest in learning from comics in terms of how comics have historically told stories and engaged with readers. You describe in your Coda the shifts which have occurred in film viewing as a result of having ready access to a digital archive of favorite films which we can watch and manipulate as we choose. This access to comics starts earlier, yet there has also been a dramatic increase in comics reprints over the past few years. How has this effort to preserve and represent early comics influenced your decisions about where to place emphasis in this book? I don't think this book would have made any sense to write had it not been for what we affectionately call the golden age of comics reprints, a period of publishing that has seen long-lost newspaper comics and comic books returned to print. I am fortunate to have daily access to the Billy Ireland Cartoon Library & Museum here at Ohio State, but until recently without such privileged access extensive reading in historical comics was virtually impossible. Of the comics I focus on extensively in the early chapters in the book--Happy Hooligan, Mutt & Jeff, Krazy Kat, Superman, Spider-man, R. Crumb's underground comix, etc.--almost all are now available in accessible reprint editions. The big exceptions here were Sidney Smith's The Gumps and Ed Wheelan's Minute Movies, pioneering serial strips from the 1920s, but I am now working with the Library of American Comics to get one and possibly both into an affordable reprint edition in the near future. Of course, this "golden age" will end long before we recover all of our lost comics history. In the long run, what we really need is a vast digital comics archive of the kind that licensing and copyright laws makes sadly impossible to imagine at the moment.There has been an ongoing debate between film studies and comics scholars about how much early comics influenced early cinema. How do you characterize the initial relations between these two mass media, which gained public visibility at roughly the same cultural moment? In the end, though, I see less evidence than do others of clear influence on the level of the fundamental grammar. Cartoonists and filmmakers ultimately learned to tell stories in unique ways as they explored the unique affordances of their respective media. But there is little question that comics helped provide early film with both a model of "celebrity" with the remarkable national success of early comic strip characters such as Happy Hooligan and Buster Brown and with a clear model for how graphic narrative could provide an opportunity to make knowable the often overwhelming experience of modernity.
CommentsHenry Jenkins is the Provost's Professor of Communications, Journalism, and Cinematic Art at the University of Southern California. Until recently, he served as the co-founder of the Comparative Media Studies Program at the Massachusetts Institute of Technology. More about Henry Jenkins is available here. |