![]() |
|
December 11, 2006
How Transmedia Storytelling Begat Transmedia Planning... (Part One)Cynthia and I are just back from Poland as of tonight. I hope to share some impressions of the trip as soon as I am able. In the meantime, the following post was written for the newsletter we send to C3 partners.
Convergence Culture itself deals with transmedia storytelling as an emerging The Further Adventures of Mr. Clean In the old world of marketing, there wasn't much transmediation to speak of. Corporations made products, and informed the advertising agency, who in turn informed the consumer... The meanings went straight down a single shute. They did not run on several tracks. McCracken focuses primarily on one aspect of the transmedia experience -- providing backstory. He questioned whether most brands have a sufficiently detailed backstory to generate the kind of consumer interest that give rise to fan communities around entertainment franchises: For Mr. Clean there was no back story, no alternative endings, no competing interpretation. There was in fact no narrative to speak of. I think some consumers surmised that Mr. Clean was an uncorked genie, a creature out of Shahraza released from the lamp/bottle to put his magic at the disposal of the homemaker. In this case, the brand was actually removing meaning from the icon, not supplementing or multiplying this meaning. Yet in a subsequent post, McCracken shows how easy it would be to flesh out the backstory of a seemingly empty icon:
Would such a backstory enhance the brand experience? Perhaps. Especially if people find themselves wanting to find out more about this remarkable character and his many exotic adventures, if consumers seek more touch points with the brand, if they generate their own narratives about Gerard. Personally I am waiting to see the Mr. Clean/Jolly Green Giant slash genre emerge! There have been good examples of tapping interest in characters to prolong our engagement. I am thinking of the Folger's Coffee campaign with Anthony Head, who went on to play Giles on Buffy the Vampire Slayer. Here a story unfolded across a number of commercial installments -- following a fairly simple genre -- the romantic comedy. Could you imagine extending that outward into some kind of epistelary fiction? A series of love letters between the two in print or on the web, which come complete with coffee stains? Perhaps even some kind of game where the goal is help true love win out and good coffee taste find an appreciating consumer? Yet, there is also a danger in too much specificity. We might start by pondering whether renaming Mr. Clean Gerard increases our engagement with the character or simply closes off a range of other possible associations. The most effective use of transmedia branding so far may be the BMW campaign, "The Hire," which unfolded first on the web (in the hands of some of the world's greatest filmmakers) and more recently in the comics (in the hands of some pretty damn gifted comics creators). Despite all of the screen time he enjoys, the central protagonist -- the driver -- receives very little characterization, allowing him to move fluidly across genres and across media platforms. He is more an observer figure than a protagonist: the goals of the guest stars set the terms for each new installment. One can encounter the episodes in any order, but there may be less motivation to try to find links across them.
Transmedia vs. Media Neutral The model that has held the industry's collective imagination for the last few years has been media neutral planning. In essence, this is the belief that we should develop a single organising thought that iterates itself across any touchpoint - this was a reaction against previous models of integration that were often simply the dilution of a televisual creative idea across other channels that it wasn't necessarily suited to...The important point is that there is one idea being expressed in different ways. This is believed to be more effective as there are multiple encodings of the same idea, which reinforces the impact on the consumer. While McCracken's use of my transmedia concept emphasized back story, Yacob's version stresses world building and the social activity of consumers. His primary example turns out to be the alternative reality game, The Art of the Heist. It's worth recalling that I do discuss The Beast and I Love Bees in the context of my discussion of transmedia storytelling. Indeed, at the heart of my concept of transmedia is the distinction between cultural activators -- works that draw like mined individuals together to form a community -- and cultural activators -- works that give these communities something to do. In a subsequent interview, Yacob fleshes out even more his idea about the role of the consumer in the process of transmedia branding:
Consciously or unconsciously, Yacob is linkig my notion of transmedia entertainment with arguments about complexity in contemporary popular narrative made by Steven Johnson in his book, Everything Bad is Good For You, or C3 researcher Jason Mittell in his work on contemporary television narative. I see the kinds of complexity that Johnson and Mittell discuss as closely linked to the emergence of knowledge communities (or as Pierre Levy might call it, collective intelligence): a group of people, pooling their knowledge, working together, can process much greater complexity (indeed, demands much greater complexity) than an individual watching television alone in their living room. Transmedia entertainment simply pushes that search for complexity to the next level, spreading the information across multiple media platforms and thus providing an incentive for what Mimi Ito calls "hypersociality." The more people get absorbed into putting together these scattered bits of information, the more invested they are in the brand/fan narrative. In a film franchise, what fuels this interest may be a story -- or more precisely, a fictional world rich enough to support a range of possible stories. But, one can imagine other structures of information generating similar interest -- we can't really call what motivates the Survivor spoilers I discuss earlier in Convergence Culture a story per se. One can imagine, for example, a trivia contest of some kind creating sufficient interest that people seek out information from multiple choices and pool data with others in their core community. 3 CommentsHenry Jenkins is the Provost's Professor of Communications, Journalism, and Cinematic Art at the University of Southern California. Until recently, he served as the co-founder of the Comparative Media Studies Program at the Massachusetts Institute of Technology. More about Henry Jenkins is available here. |
Oh, I do hope you know about Mac/PC slash? It's actually a surprisingly active fandom, based on the "I'm a Mac," "And I'm a PC" commercials. Most of it can be found at the mac_hearts_pc Livejournal community. There's a perfect example of fannish engagement in characters created for commercial purposes!
I am a 'clipper' and a 'keeper,' which is why I still have here an interesting story I clipped from the New York Times while in the U.S. last month on new holiday advertising approaches [NYT, C3, Nov. 7, 2006] that echoes some of the points made in this post as well as the examples of their application that pepper Chapters 2 and 3 of Convergence Culture.
While not stretching as far as transmedia storytelling, the ad campaigns for this coming holiday shopping season described in the NYT report use storytelling techniques that blend various cultural genres and incorporates elements of interactive entertainment such as games and contests. Also, advertisers seek to increase viewers' engagement by focusing on humor, rather than on the traditional sentimental emotions associated with the holiday season. They use humor, from wry to slapstick, to parody traditional holiday fare or poke gentle fun at people's gift-giving foibles - which has the added effect of personalizing the ad viewing experience.
Virgin Mobile USA's holiday campaign includes a contest involving YouTube, while television commercials for Wal-Mart Stores have been created to play like episodes of a TV sitcom, complete with actors who act out typical family celebrations, with the ad's message embedded in the story. The ShopLocal holiday campaign personalizes the experience by giving a face to the messenger - its main character is a young woman named Eva Yusa, nicknamed Eva the Shopping Diva.
Some advertisers mix genres and double the experience of ad contact using a technique that probably comes the closest to transmedia branding: they run parallel campaigns that include both traditional and innovative ads and run on two platforms, print and broadcast. Campbell Soup's ad for its green bean casserole recipe runs in print with the message "Make some holiday magic," while its commercial demonstrates the idea, with a bough of an evergreen tree reaching into a house through an open window for a helping of casserole.
Judging by this report, it seems that this holiday season's marketing is still far from the level of interactivity and collaboration between consumers and marketers, and the multiplicity of platforms described in these two posts on transmedia techniques and the first two chapters of Convergence Culture. Still, there is a true sign that the concept of convergence is taking root:):.. Virgin Mobile USA's last holiday campaign urged consumers to celebrate an all-inclusive holiday named "Chrismahanukwanzakah."
Florence Gallez
[Moscow-based journalist]
I've been chasing a copy of convergence culture in the UK for a while. I ordered copies from several bookshops on charing Cross Road only to be told the publishers were currently out of stock. Most annoying. Should have stuck with Amazon.