A Race So Different: A Conversation Between Joshua Chambers-Letson and Karen Tongson (Part One)

The following is another in a series of interviews with the authors of books in the Postmillenial Pop series which I co-edited with Karen Tongson for New York University Press. In this case, Karen Tongson did the interview and wrote everything below.

Among the most recent titles in our Postmillennial Pop series at NYU Press is Joshua Takano Chambers-Letson’s ambitious first monograph, A Race So Different: Performance and Law in Asian America. Chambers-Letson brings together a range of cultural phenomena in the “long twentieth century”—from Puccini’s Madame Butterfly to, Ping Chong’s Chinoiserie, to the contemporary, L.A. based indie band, Dengue Fever—in order to illuminate how the legal histories of Asian Americans, in the U.S. are deeply intertwined with genealogies of performance. More specifically, the law itself becomes a genre of performance in Chambers-Letson’s work, as it shapes, defines and calls into (legal) being Asian American bodies through exclusion, relocation, extradition and rendition. Trained as a performance studies scholar, Chambers-Letson is interested more broadly in how we find performance practices beyond the stage, and in the genres of the everyday, including popular culture. He took the time to speak with me about how he imagines his work on Asian American law and performance in a much broader political and scholarly context.

KT: Allow me to begin with a simple “chicken or egg” question, since our readers are always curious about what inspires the eclectic projects that have appeared in our series. In other words, when you first began to conceptualize the project, did you begin with the legal archives and debates, or did the specific case studies and performances inspire you to look deeper into the legal and archival materials?

JC-L: Rather than a sequence, I usually began with the question I wanted to explore and then followed the question to the right place. The book is trying to offer a theory of the state that makes a simple point: the law has an aesthetic dimension and aesthetic forms often mediate and transmit legal knowledge. Court opinions have their own narrative conventions (including wit and humor, rhetoric, tone and style) and court cases are often staged in a theatrical fashion or through legal ritual. In turn, a show like Law and Order is one of the prime ways that many people gain access to the law and (sometimes manipulated or mutated) legal knowledge. As such, the main thing I wanted to address was this conjunction of law and performance.

Because I was approaching the project in a fashion that blurred the line between law and aesthetics, there wasn’t really a sequence to the way I gathered material. You know, the last thing the world needed was another chapter on how racist Madame Butterfly is; so that’s not the chapter that I wrote. Instead, I started with the question: how can I think through the ways that popular works about culture mediate and disseminate legal discourse. Since so much of Madame Butterfly is concerned with questions of law, and since the legal discourse in Butterfly so neatly lines up with legal narratives that were being produced about Asian and Asian Americans in US courts at the time, it seemed like the right place to go to answer that question.

From there, I shuttled back and forth between the legal archives and the cultural site. This is cheesy, but my favorite comfort food is oyako-donburi, which is basically a rice bowl with simmered chicken and egg. There’s no sequence to it, they all happen at the same time.

KT: Not cheesy at all (I also love a good donburi), but definitely delicious! Moving on…I’d like to follow up a bit about your interest in the law and legal studies, especially since your graduate training was in performance studies. The relationship between the two can be traced to the moment when “performativity” (viz. Austin, Butler and others) entered conversations about “performance” in the late 1980s, early 1990s. And yet your work does so much more to expand the category of performance in relation to the law, since it moves beyond the speech acts that “declare” certain legal statuses into being. What were some of your larger objectives in bringing together the two categories and approaches, and how did you come up against some resistance to the idea that the “law” is in many respects, also a “stage”? I think this will be of interest to some media scholars who are also invested in the legal and political economy of their objects and how they’ve been legislated.

JC-L: By exploring the conjunction between law and performance, I was interested in exploring questions raised by Austin and Butler, as well as questions posed by Thomas Hobbes, Carl Schmitt, Louis Althusser, Eve Kosofsky Sedgwick, and José Muñoz. There’s a funny moment in Leviathan where Hobbes makes fun of Aristotle. He goes on to lambast people who believe in the idea of a government that is ruled by law rather than by men. This is because in the final instance the law is only as good as the people that execute or perform the law’s commands.

Schmitt does a similar thing in his attack on legal positivism when he reminds us that all law is situational and it is precisely because law has interpretive gaps that it is a political—and I would also say performed or embodied—art.

Althusser asks us to consider how it is that our own everyday performances of life come to realize the ruling ideology as it is transmitted through ideological apparatuses such as the law. From Sedgwick I learned that the distinction between performativity and performance, or say law and aesthetics, is a false distinction and that we should be suspicious of the binarization of these two.

And Muñoz taught me in Disidentifications that the operative fictions and apparatuses of the dominant culture, in this case the law, can be played with through performance in order to survive hostile conditions and even survive them.

By asking these kinds of questions, I hoped to show how it is that we can better understand how the law works, how it lays claim to our bodies, and how we might be able to disrupt this claim. I also wanted to press home the point, one more time, that cultural production is as much an ideological apparatus as the law and that the conjunction of the two is central to the reproduction of our conditions of existence.

KT: As you know, our book series is interested in popular cultures and phenomena broadly defined. We were of course captivated by the expansiveness of the cultural archive in A Race So Different, moving as it does from Puccini’s (popular) opera, Madame Butterfly, to the contemporary So. Cal “Cambo-rock” of Dengue Fever. How do you feel your book implicitly and explicitly provides its own definition of popular culture? How do the objects in your book exceed their contributions to “Asian/American” performance (as some are wont to isolate texts featuring Asians/Americans) into a broader, transcultural, transmedia framework for the popular?

JC-L: My friend C. Riley Snorton recently released a beautiful book about the discursive circulation of the “down low” within popular culture. I see his project as being very much in conversation with my own. In that book he returns our attention to Raymond Williams’ three-part exploration of popular culture as being “low” or “base,” work that is meant to appeal to the masses, and work that is simply consumed in mass. I followed an impulse similar to Snorton’s approach, which was to break down the distinctions between a work of “high” art (like opera) and more popular forms (like melodrama or rock music), to show how they bleed together.

I also wanted to show how the daily rituals that structure our lives should be included within the sphere of the popular, as with my studies of the taking of personal photographs for a scrapbook, the mounting of a high school play, or the schoolroom performance of the pledge of allegiance (all from within the Japanese American concentration camps of World War Two).

I’m not sure if the book provides a definition of popular culture so much as it asks whose agenda is being served when we carve out certain forms of culture as “high” (opera or avante-garde performance) from the “low” material of popular culture (scrapbooking, rock music, community theater). The division between “high” art—which is often the work associated with the economic and cultural elite—and “low” or popular culture is one that we should be suspicious of insofar as it reifies a division of intellectual and cultural labor that contributes to the reproduction of class and social hierarchy.

The book focuses on Asian America in order to ground and illustrate these larger points. My hope is that it does as much work for helping us to think about the specific conditions under which racial meaning comes into being for the Asian American body as it does for thinking about the way cultural practices within the popular realm shape all of our broader material and social realities.

Joshua Chambers-Letson is an assistant professor in the Department of Performance Studies at Northwestern University. His first book A Race So Different: Law and Performance in Asian America was published by NYU Press in December of 2013. He is currently working on a second book project, The Coming Communism: Marxist Theory and Minoritarian Performance, which theorizes minoritarian performance practices (by artists including Félix González-Torres, Yoko Ono, Michi Barall, William Pope.L, Tehching Tshieh, and the Knife) as rehearsing and anticipating concrete forms of actually existing Marxist sociality.

Karen Tongson is Associate Professor of English and Gender Studies at the University of Southern California, and the author of Relocations: Queer Suburban Imaginaries (NYU Press, 2011). Her work has appeared in numerous venues in print and online, including Social Text, GLQ, Nineteenth-Century Literature, and Novel: A Forum on Fiction. She is currently, with Henry Jenkins, series editor for Postmillennial Pop at NYU Press, and recently completed a multi-year term as co-editor-in-chief of the Journal of Popular Music Studies. Her current book project, Empty Orchestra: Karaoke. Critical. Apparatus. critiques prevailing paradigms of imitation in contemporary aesthetics and critical theory, while offering a genealogy of karaoke technologies, techniques, and desires.

Breaking Down the Rhetoric of Education Reform: An Interview with Elizabeth Losh (Part Three)

You write in the book about feminist uses and critiques of online learning technologies. What might the tradition of feminist pedagogy have to teach us about the limits of the current fascination with MOOCs? The FemTechNet white paper http://femtechnet.newschool.edu/femtechnet-whitepaper/ emphasizes the fact that appeals for open access to education have a long history that go back to the settlement house movement, and this history continues through various cyberfeminist projects, so open education certainly didn’t begin with Massive Open Online Courses or MOOCs, and feminists aren’t hostile to openness, although they do value how the embodied “live” classroom can serve as a safe space to explore uncomfortable issues.

The problems begin with the fact that the “course” part often reinforces traditional power structures, because a – usually – lone white male expert – unchallenged by any dissenting opinions and divorced from dialogue with others – transmits information as gospel to a passive audience unable really to answer back.  It’s really time travel back to the pedagogy of the nineteen fifties from before the free speech movement.  At such a “massive” scale it’s also impossible to form interpersonal relationships with students and to be accountable to their personal needs.

 

One of the more provocative passages here centers around Tim Gunn’s performance on Project Runway and its various online extensions. What might academics learn about the construction of their public personas by studying how Gunn has presented himself through this series?

 

There is a lot of talk about trying to be the “guide on the side” rather than the “sage on the stage” in the pedagogical literature and also about project-based learning in which students need to iterate, experiment, revise, explore, deliver, and reflect.  It is hard to miss these aspects of education if you like to watch episodes of Project Runway.

It’s also the rare reality show where the hugs for a disappointed student look genuine.  I tend to like the early shows the best, from when fashion mentor Tim Gunn was still an administrator at Parsons with a much more professorial personality.

I like the fact that he displays a sense of humor – as well as empathy and high standards.  It’s a spirit that I aspire to bring to my own academic appointments, although I am a much less natty dresser.

 

You argue that the current fascination with badges often confuses notions of “earning” and “learning.” Why is this an important distinction to maintain? Why do you think badges have been so appealing to educators and funding organizations? How do they illustrate some of the limits of thinking about education in terms of gamification?

Assessment is always a challenge to educators, so I understand why instructors are desperate to find methods other than high-stakes testing at which so many talented students who are good at revised work fail or alternatives to the grades that serve as a source of so much conflict and so much labor in justifying grades rather than providing feedback that actually enlightens or changes behavior.  (However, as a rhetorician I actually enjoy reading grade complaints, because they tend to be quite well-written; students have a strong sense of purpose in approaching the task of writing a grade complaint.)

I argue that badges don’t necessarily get us out of the problems that we have with grades, and they work against holistic assessments that are easier for multiple audiences to interpret.  But, as they say, “never say never.”  Right now I am working with my colleague Wayne Yang on an interesting project that might involve badges.

In the book I criticize the general trend toward gamification in education, and I would also recommend the forthcoming volume from MIT Press that is edited by Sebastian Deterding on the subject.  Like many educators interested in digital media and learning, it’s irritating to see game formats adopted very superficially without much consideration about how people learn more deeply from interacting with the rule-based systems of games.

I also have a more specific gripe about emphasizing the goal of happiness rather than the goal of understanding when thinking about how games serve as a model for learning.  Games can be a very effective way to explore the procedural character of concepts like injustice, which is important in a well-rounded education, and I don’t have much patience for advocates for positive psychology who emphasize what I think are much more simple-minded and self-centered personal rewards.

 

In the book’s conclusion, you ask: “How can we influence the digital university to be more inclusive, generative, just, and constructive?” In many ways, this is the central theme of the book. What do you see as some approaches to digital media and learning which might satisfy those criteria?

In the final chapter I propose six general principles, so if someone wants to give a copy of the book to a university president as a not very subtle hint about how to chart a new course when it comes to instructional technology, there’s essentially an executive summary with a list of recommendations.

In general, I think that “technology” is imagined too narrowly to mean only brand new digital technologies to be used only for formal traditional instruction that need to be purchased from instructional technology vendors.  But in our Culture, Art, and Technology program, we remind students that technology can encompass many things.  After all, windows that let in light or chairs that move are also instructional technologies.

I also think that we define learning far too narrowly to focus only on objectives from courses listed in catalogues and ignore all of the other things that students learn not only in college but also in many other contexts in which people interact and communicate. In Sixth College we emphasize “experiential learning” and encourage students to learn from faculty in settings other than the classroom, such as laboratories, field sites, clinical settings, or community centers.  That’s the place for exercising all those so-called “soft skills” valued by employers that higher education can develop.

If we don’t take a one-size-fits-all approach to digital technologies, experiment ethically, pay attention to failures, avoid fetishizing novelty, and most of all listen to our students, I think there is actually tons of hope for doing great work generating new knowledge together in the university setting. 

Elizabeth Losh directs the Culture, Art, and Technology program at the University of California, San Diego.  She is the author of Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes (MIT Press, 2009) and The War on Learning: Gaining Ground in the Digital University (MIT Press, 2014). She is also the co-author of the comic book textbook Understanding Rhetoric: A Graphic Guide to Writing (Bedford/St. Martin's, 2013) with Jonathan Alexander.  She writes about the digital humanities, institutions as digital content-creators, the media literacy of policy makers and authority figures, and the rhetoric surrounding regulatory attempts to limit everyday user practices.

 

Breaking Down the Rhetoric of Education Reform: An Interview with Elizabeth Losh (Part Two)

You reference two different analogies which are commonly used to describe the “crisis” in higher education -- that of the health care system and that of the newspaper industry. All analogies foreground some factors and mask others. What do these metaphors allow us to see or prevent us from seeing about higher education today?

I think both of those analogies involving how traditional institutions are being transformed by so-called “disruptive” technologies emphasize different aspects of the college experience, since faculty both nurture and inform students.  In the case of newspapers, technology supposedly lowers costs, while in the case of healthcare, technology (and patients’ dependence on increasingly specialized expertise) raises them.  With the rise of telemedicine and smart phone applications for health, supposedly technology can lower costs as well, but we aren’t yet seeing any reductions.

Many of the arguments both for and against technology that I deconstruct in this book rely on metaphors and logical comparisons of various kinds.  For example, Henry Eyring and Clayton Christensen go on and on about the “DNA” of innovative universities.  Anya Kamenetz has so many metaphors per page in DIY U  that I couldn’t even analyze them all.

My general rhetorical strategy tends to be to emphasize narrative rather than metaphor to persuade my audience to think critically about the instructional technology movement.  I tell stories with descriptions and plots and characters that I hope can counter some myths.    

 

What are some of the ways that classroom practices that claim to increase student engagement and provide opportunities for greater participation actually limit student voice and agency?

Student engagement is a buzzword often used by vendors to mean command and control.  The idea is that students are disengaged because they are multitasking with texting or web surfing, and we need to keep them busy with relevant tasks that are so demanding that they are forced to pay attention to the instructions from the podium.

The technology that I probably loathe the most is the clicker.  Certainly, these handheld response systems provide short-term behavioral rewards to students who click in the right answer promptly in large lecture halls, although I wonder if they can apply that knowledge to real world situations or retain it for a lifetime.

I will admit that really good teachers know how to use clickers as a way to stimulate discussion and explore assumptions and raise questions.  But if you have really engaged students by learning their names and recognizing their faces, you can get the same results by just asking them to raise their hands.

Certainly just giving students an identifiable serial number tied to a device that can be tracked instead doesn’t do much to reduce lecture hall anonymity.  Being surveiled is different from being validated.  At their worst clickers can push the idea that higher education is just a matter of choosing the right answer on a multiple choice quiz.

 

Throughout, you take a strong stance against those who want to “blow up the schools” or advocate various forms of unschooling practice. What do you see as some of the core arguments against this recurring theme in popular discourse about pedagogy which seems to want to abolish formal instruction?

I am particularly concerned about how already constrained community colleges that do an amazing job with very limited budgets could receive even fewer public dollars when taxpayer money gets diverted to service loans for distance learning at for-profit institutions or gets spent on gizmos destined for the dustbin.

I am a big advocate for community colleges.  They respond to the concerns of local citizens.  They offer courses at night.  They educate high school students and senior citizens.  They serve students planning to transfer to research universities and those needing vocational education.  I used to take a course or two at a community college every year.

James Paul Gee also makes a great argument in The Anti-Education Era about what he calls the problem of “the school of one.”  If we only have autonomous learners racking up their college credits like points in a video game from home, they may not develop the collaborative and communicative capacities needed to solve really complex problems collectively.

The Kansas Board of Regents recently imposed new restrictions on the use of social media by their faculty. How might the debate around this policy shed light on some of the fault lines you discuss in your book -- particularly around assertions of academic freedom and efforts by universities to shape public perceptions?

In the book I argue that part of the reason that faculty have been slow to advocate for their students when it comes to their informal learning practices and online knowledge networks is that faculty have been much less coerced than students by administrative efforts to police their computer use.  Faculty bloggers might come under pressure for disclosing information that colleges don’t want shared, but they have been such a tiny minority that not many people took notice.  Faculty hacktivists might be threatened for acts of electronic civil disobedience, but they are an even smaller contingent.

Twitter users like David Guth at the University of Kansas, who was suspended for an anti-NRA Tweet, are also still relatively rare among academics, but faculty see Twitter being used at conferences, and they know Twitter is part of a continuum that includes Facebook, which they might use to communicate with friends and relatives, so I am hoping that the water is finally getting hot enough that the frog might finally jump out and protest in good faculty fashion.

We’ll see.  It probably depends on getting scholarly professional associations interested, which they already are to promote new forms of communication, particularly when so many academic presses producing print monographs are unsustainable.

Elizabeth Losh directs the Culture, Art, and Technology program at the University of California, San Diego.  She is the author of Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes (MIT Press, 2009) and The War on Learning: Gaining Ground in the Digital University (MIT Press, 2014). She is also the co-author of the comic book textbook Understanding Rhetoric: A Graphic Guide to Writing (Bedford/St. Martin's, 2013) with Jonathan Alexander.  She writes about the digital humanities, institutions as digital content-creators, the media literacy of policy makers and authority figures, and the rhetoric surrounding regulatory attempts to limit everyday user practices.

 

Breaking Down the Rhetoric of Educational Reform: An Interview with Elizabeth Losh (Part One)

On paper, Elizabeth Losh and I can sometimes look like polar opposites: she's definitely much more of a skeptic, much more rooted in the Critical Studies side of Rhetoric,  more likely to point to issues of corporate exploitation and government manipulation, than I am. Indeed, when we appeared together a few years back at the Mobility Shifts conference at the New School of Social Research, for what was billed as debate, Losh's partner created two sets of race car jackets for us, demarking Team Critical Studies and Team Cultural Studies, so we could perform the culture wars which sometimes divide these frames of reference.

In practice, where education is concerned, we both end up somewhere much closer to each other, as we've discovered to our delight since I have moved to California and gotten to know her and her work much better. She's someone who works closely with classroom teachers and has a firm belief in the importance of public education, someone who is invested in debunking corporate claims about new tools and platforms in favor of promoting forms of education which allow more expressive freedom and creative participation for students, and someone who is ultimately a pragmatist in terms of trying to figure out how we can change the current system from within rather than engaging in rhetoric about blowing up the schools and starting over.

We've written a piece together about the challenges of bringing participatory culture and learning into the schools, and so I was excited when I saw that she had a new book coming out on education to grab another chance for us to talk together about some of these mutual concerns and interests. Her new book, The War on Learning: Gaining Ground in the Digital University, comes out in just a few more days and deals with the ways that new media is having an impact (real and imagined) on higher education.

Losh draws here on her own classroom experiences as someone who is constantly experimenting with new teaching methods and cutting edge toolkits, but she also looks at a range of national controversies and alternative imaginings (Project Runway!) through which we can think about what the university classroom might become. She examines all of these topics with the critical eye of a trained rhetorician, debunking many myths and false claims, but also articulating some ideals we as pedagogues and mentors should embrace if we are serious about making our classrooms into more participatory environments.

Here's what I say in the blurb I wrote for the book: "Elizabeth Losh's The War on Learning makes an invaluable intervention into current debates about the role of digital media in higher education by adopting an approach that is at once hopeful and skeptical, that rejects technological euphoria and moral panic alike, that challenges the promises made by corporate vendors but also those made by educational reformers, and that insists that core principles of inclusion and mutual respect should govern the relations between faculty and students."

I meant it!

Throughout the book, you challenge some of the rhetorics which are used to describe the introduction of new technologies into the classroom. What would the Rhetorician Liz Losh have to say about the author Elizabeth Losh's use of “war” as the central metaphor in her book’s title?

As a rhetorician, I am always interested in how people use language to characterize different aspects of public policy debates.  Using “war” in the title – along with “gaining ground” in the subtitle – to characterize how social computing is disrupting higher education was a very deliberate choice.  When I started to look at how faculty (and the media) talked about using instructional technology systems like Turnitin.com to monitor plagiarism in student writing, words like “weapons” and “arsenal” began to jump out at me, and I started to notice how much of our discourse about these issues is driven by military metaphors, either because we needed to stage a revolution in the university or because we need to defend our battlements against uncouth invaders. Well, we all know how the “war on poverty” or the “war on drugs” turned out, so I also wanted to make clear that adopting either a strategy of command and control or one of mob rule wouldn’t take us very far.

I also wanted to make learning the focus of my intervention.  So it’s really two titles: it’s about the “war on formal learning” coming from social media and other distributed knowledge dissemination systems and about the “war on informal learning” being waged by campus administrators who don’t want students subverting or gaming the system.

I proposed a book that would be a “scholarly polemic,” and then I found in writing it that my engagement with this subject matter – as an instructor myself – is much less abstract and more personal and more complicated than the binaries of an antagonistic argument, so there are also a lot of my own stories about negotiating conflict in the classroom or the lecture hall or the residence hall.  I claim that far too often people assume that a radical generational division between the “digital generation” and everyone else makes communication between students and faculty impossible when technology is involved.  Certainly the traditional system of disciplining students isn’t well suited for some of these emergent phenomena.  And then there is the weird fact that some of this conflict may even be manufactured by interested parties with an agenda for sowing discord.  Some of the most dramatic scenes of conflict – such as viral videos of professors destroying laptops or cell phones – are actually staged.

 

You begin the book by identifying some common mistakes or misunderstandings that often shape digital learning initiatives. What do you think we most often get wrong when universities seek to bring new media technologies and practices into higher education?

 

As I say in the opening, the material features – as well as the human aspects of technology that involve standards or values or design choices – are frequently underestimated, so that people have very idealized conceptions about technology in which technology exists without the mess that seems to compromise and contaminate everything else in the world.  Technology is presented as something that manifests itself as a liberating force that is characterized by its youth and radical novelty, and it isn’t supposed to be constrained by physical barriers or historical baggage.

Most famously Nicholas Negroponte, of One-Laptop-Per-Child fame, spent significant time in Being Digital differentiating between “bits” and “atoms.”  Of course Matt Kirschenbaum loves to point out that computational media depend on material components and that you can actually see bits on a surface of a hard drive.  (I also like how Paul Dourish points out that digital signals have signatures that are actually a lot less mathematically perfect, because they always depend on technology that is analog at some level.)

So universities tend to assume that digital technologies only involve shiny new gadgets combined with intellectual property – pure code to be licensed from vendors – and not physical property that institutions have to continue to maintain with labor.  Because technologies are always new we also don’t have to think about them aging or dying or about things like the infrastructure needed for support.

I particularly love the assertion that technologies are inevitably labor-saving devices and that teaching online or with a course management system will always reduce labor so that teachers can teach more efficiently.  Part of this is a mistake about misunderstanding the nature of pedagogical labor and the assumption that the affective labor of managing students’ feelings doesn’t matter because teaching is simply a logical process of transferring content from one party to another that process can be divorced from emotions or conceptions about one’s identity.

I say all this as a technophile, as someone who loves experimenting with new technologies in my teaching, as a person actively involved with initiatives like Digital Media and Learning Central, Reclaim Open Learning and FemTechNet.

 

You direct many of the book’s strongest criticisms against the “acceptance of shortsighted commodity solutions from corporate vendors.” Why do you think such “solutions” have gained such a toe-hold in the modern university and what are the consequences of thinking about digital media and learning in terms of products and services? Do such practices further a tendency to think of education in terms of consumption rather than participation?

Well, we live in a commodity culture, and I tend to be a pragmatist about how much the university can really transform our society by reshaping the individuals who participate in higher education.  In education-speak we talk about the “zone of proximal development” that describes the area of activity where intervention is most effective and the process of trying to meet people near to where they are as learners.  I might argue that the same principle holds true when we talk about a politics of public resources and common values.

The tendency to think about students as consumers that we want to keep happy with dazzling media or brand-named stuff is certainly understandable, because unhappy students might become unhappy alumni who won’t be very likely to become generous donors.  Gadget-distribution programs, such as handing out an iPad to every registered student, make for good headlines . . . until things begin to go wrong, as they did rather spectacularly for the Los Angeles Unified School District that will probably never recoup its investment.

I am often astonished at how naïve administrators can be and how susceptible to pseudo-scientific pitches from instructional technology companies with as much research to support them as a typical soda commercial.  I actually think the best strategy is to play the capitalist and to appeal to the logic of consumption by at least arguing for lower cost solutions. The thing that I find most exasperating is that treating the educational enterprise as a marketplace for experiencing high-tech goods and services is that it is really prohibitively expensive.

Elizabeth Losh directs the Culture, Art, and Technology program at the University of California, San Diego.  She is the author of Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes (MIT Press, 2009) and The War on Learning: Gaining Ground in the Digital University (MIT Press, 2014). She is also the co-author of the comic book textbook Understanding Rhetoric: A Graphic Guide to Writing (Bedford/St. Martin's, 2013) with Jonathan Alexander.  She writes about the digital humanities, institutions as digital content-creators, the media literacy of policy makers and authority figures, and the rhetoric surrounding regulatory attempts to limit everyday user practices.

Videos from The Women Who Create Television Conference

Last week, I shared the videos from our Transforming Hollywood: The Future of Television conference. This year, we had a pre-conference event hosted at the USC School of Cinematic Arts and sponsored by the Annenberg Innovation Lab as part of its Geek Speaks series. We brought together a diverse set of women who have been showrunners, creators, head writers, and/or executive producers on television series, examining both the challenges that still confront these women working in what remains a male-dominated space and their creative contributions to the current state and future direction of this medium. The conversations which emerged were lively, provocative, and substantive: they gave us lots to think about. Thanks to all of the participants, but especially to Sophie Madej from the Annenberg Innovation Lab staff for all of her work in making the conference possible, and to Erin Reilly and Francesca Marie Smith for serving as moderators.

Geek Speaks: The Women Who Make Television (Part 1) from USC Annenberg Innovation Lab on Vimeo.

Panel 1 Creative Process (Moderator: Erin Reilly, Annenberg Innovation Lab) Melanie Chilek, The Ricki Lake Show, The Dating Game, Judge Hatchet Felicia Henderson, Moesha, Gossip Girl, Fringe Alexa Junge, Friends, United States of Tara, Best Friends Forever Julie Plec, KyleXY, The Vampire Diaries, The Originals Stacy L. Smith, Annenberg School of Communication and Journalism

Geek Speaks: The Women Who Make Television (Part 2) from USC Annenberg Innovation Lab on Vimeo.

Panel 2 Creative Products (Moderator: Francesca Smith) Jenny Bicks, Sex and the City, Men in Trees, The Big C Meg DeLoatch, Family Matters, Brothers, EVE, Single Ladies Winnie Holzman, My So-Called Life, Wicked, Huge Robin Schiff, Romy and Michele's High School Reunion, Down Dog

Transforming Hollywood: The Future of Television Conference Videos (Part Two)

Last time, I shared videos of the opening sessions of the Transforming Hollywood: The Future of Television conference, recently hosted at UCLA, and organized by myself and Denise Mann (UCLA). I am grateful to David McKenna for his epic work in editing, mixing, and uploading these videos so quickly. Today, I am sharing the video from the final two sessions of the conference -- including my one-on-one exchange with Sleepy Hollow's Orlando Jones around the ways he has been using social media to interface with his fans and the politics of diversity and creativity in the contemporary television industry.

TMH5, Panel Four: Indie TV - Where Creators & Fans Pilot New Shows from UCLA Film & TV on Vimeo.

Indie TV: Where Creators and Fans Pilot New Shows

The Internet broke the network bottleneck. Through platforms such as YouTube and Vimeo, creators release series directly to fans who follow shows and share them with friends. Web-content creators can write stories in whatever length, style and genre they choose, on their own schedule, and with actors of their choosing. The result is a truly open television ecosystem, where creators, talent and fans work together to realize stories they want to see. Each of the producers on this panel contributes to this new vision of television by producing series for the Internet that are being shaped for traditional TV as well; (several of these web series are being developed for HBO). Issa Rae created The Misadventures of Awkward Black Girl with a small team and expanded the show using a successful crowdfunding campaign. Rae went on to produce additional series, including Amy Rubin’s Little Horribles, which Rubin released via her own Barnacle Studios. In the process, Little Horribles has become a hit with fans and with critics at Variety, LA Weekly and Splitsider, among others. Dennis Dortch and Numa Perrier launched the Black & Sexy TV network to showcase indie comedy, releasing their own hit series The Couple, and releasing additional series created by other emerging Hollywood talent. Jay Bushman helped The Lizzie Bennet Diaries grow into a deeply engaging transmedia phenomenon, which prompted viewers of the Jane Austen-inspired series to follow characters from YouTube to Twitter and Pinterest. Raising tens of thousands of dollars from fans, Adam Goldman created and wrote two critically-acclaimed dramas, The Outs and Whatever this is, exploring the realities of being insecure in New York City. After showrunner Brad Bell co-created Husbands with Jane Espenson, the indie hit caught the eye of CW executives, who used the series to launch their new online network. As these examples convey, the Internet has become an incubator for talented, next-generation web creators and web celebs, who, in combination with fan followers, are reinventing television for the digital age.

Moderator: Aymar Jean Christian, assistant professor, Northwestern University

Panelists: Brad Bell, co-creator and star, Husbands Jay Bushman, producer and writer, The Lizzie Bennet Diaries Adam Goldman, writer and director, Whatever this is Numa Perrier, co-founder, Black & Sexy Issa Rae, creator and star, The Misadventures of Awkward Black Girl Amy Rubin, creator and star, Little Horribles

TMH5, Panel Five: Discussion on fandom and the future with Orlando Jones, the star of Fox’s “Sleepy Hollow” from UCLA Film & TV on Vimeo.

Fandom and the Future of Television Orlando Jones, Star, Writer, Producer, Sleepy Hollow with Henry Jenkins

At the opening of the panel, I share the story of how I first connected with Orlando Jones. Orlando, who is ever-present on Twitter, had referenced my book, Textual Poachers, which seemed to be a ready invitation to engage. I wrote back to say that I was following his new series, Sleepy Hollow, closely and enthusiastically. A few minutes later, I wrote back to see if he might be willing to visit my PhD seminar on fandom, participatory culture, and Web 2.0 the next time he was in Los Angeles, and within the course of 30 minutes, we had met, shared our mutual admiration, and he had agreed to do a guest lecture (already had his people working with me to pull this off). And of course, fans online were already speculating about whether there might be a Henry/Orlando ship forming (Horlando, perhaps?) and the answer is wouldn't you like to know. His visit with my USC students was captured on video and today, I am finally able to share it with you also, so for my fellow Sleepy Hollow fans out there, this is a double dose of Orlando's magic. And for everyone else, I hope you will agree with me that he is an extraordinary individual -- deeply respectful of his fans, outrageously funny at the drop of a hat, and deeply thoughtful about his craft and about the changing media environment a second later. I've learned so much from my two conversations with him so far and am very happy to be sharing these exchanges with a broader public via this blog. Enjoy!

Orlando Jones from USC Annenberg Innovation Lab on Vimeo.

Transforming Hollywood: The Future of Television Conference Videos (Part One)

Today, we are releasing the first batch of videos from our April 4 conference, Transforming Hollywood: The Future of Television, jointly hosted by Denise Mann (UCLA) and myself (USC) and held in UCLA's James Bridges Theater. Special thanks to David McKenna for his epic work in editing, mixing, and uploading these videos so quickly. PANEL 1 Virtual Entrepreneurs: Creators Who are Reinventing TV for the Digital Future

In Fall 2011, Google announced plans to invest $100 million dollars to forge original content partnerships with a number of talented YouTube creators in order to enhance the production value of their work and their value to brands. This panel gives voice to two new types of virtual entrepreneur: Individual web creators who are reinventing entertainment for the digital age, and the CEO of a new type of web-based multi-channel network (MCN), which is forging deals with individual web-creators in exchange for providing them with infrastructural support in the form of sound stages, green screens, higher quality cameras and editing equipment, enhanced social media marketing tools and brand alliances. Early entrepreneurs in this newly commercial, digital economy include Felicia Day and Sheri Bryant (Geek & Sundry), Freddie Wong (“Video Game High School”) and Dane Boetlinger (“Annoying Orange”), each of whom has catapulted themselves into the top tier of web celebs with huge fan followings. Many of these entrepreneurial web creators have sought out deals with MCNs such as Fullscreen, Maker Studios and Machinima in order to expand their budding entertainment enterprises. However, other creators are chafing inside long-term contracts with MCNs, frustrated by what they see as onerous terms — the split of advertising revenues and intellectual property rights. Today’s panel debates the viability of these new creative and business models, asking whether they represent a radical rethinking of entertainment that puts power back into the hands of creators or if they are transitional systems that will eventually be absorbed by Hollywood’s big media groups.

Moderator: Denise Mann, co-director, Transforming Hollywood / associate professor, head of Producers Program, UCLA School of Theater, Film and Television

Panelists: Sheri Bryant, partner/co-founder, Geek & Sundry Allen DeBevoise, chairman and CEO, Machinima, Inc. Amanda Lotz, associate professor, University of Michigan George Strompolos, founder and CEO, Fullscreen, Inc.

TMH5, Introduction & Panel One: Creators Who Are Reinventing TV for the Digital Future from UCLA Film & TV on Vimeo.

PANEL 2 The Programmers of the Future in an Era of Cord-Cutters and Cord-Nevers As consumers spend more of their free time online, viewing and sharing content on social networks such as YouTube, Facebook, Instagram, Vimeo, Tumblr and Vine, what does this mean for the future of television? Cord-cutters and cord-nevers represent a very real threat to the current big dogs of digital distribution — the multichannel video programming distributors (MVPDs), also known as subscription cable systems (Comcast, Time-Warner), satellite carriers (DirecTV, Dish) and telcos (AT&T U-verse, Verizon FiOS). At the same time, the MVPDs have been waging too many public battles with Hollywood broadcasters over their high re-transmission fees, resorting to theatrics by pulling favorite sporting events and sitcoms — behavior that alienates consumers and tests the patience of government policy-makers. These policy-makers are making little effort to curb the reckless deal-making taking place at over-the-top (OTT) premium video services such as Netflix, Amazon Prime, Hulu Plus and YouTube (as well as among other players such as Microsoft Xbox), as each makes moves to expand globally while freeing themselves from their dependency on Hollywood licensing deals. By creating their own libraries of critically-acclaimed original programming (Netflix’s House of Cards and Orange is the New Black; Amazon’s Alpha House and Betas) — the OTT services are creating legions of new, loyal consumers, paving the way for a future that may or may not include Hollywood’s premium content licensing deals going forward. Furthermore, the OTT services are attracting A-level talent by offering greater creative autonomy than their micro-managing counterparts at the studios and networks. Do these new programming and streaming options foretell the end of an era in Hollywood or the beginning of a revised set of practices for creators and additional viewing options for binging viewers? Only time will tell. Moderator: Andrew Wallenstein, editor-in-chief, digital, Variety

Panelists: Belisa Balaban, senior vice president, alternative and live programming, Pivot/Participant Media Jamie Byrne, director, content strategy, YouTube David Craig, clinical assistant Professor, USC, and producer, Media Nation Joe Lewis, head of original programming, Amazon Studios

TMH5, Panel Two: The Programmers of the Future in an Era of Cord-Cutters and Cord-Nevers from UCLA Film & TV on Vimeo.

PANEL 3 Second Screens, Connected Viewing, Crowd-funding and Social Media: Re-imagining Television Consumption As the television industry has been remapping the flow of media content, as new forms of producers and distributors enter the marketplace, there has also been an accompanying effort to rethink their interface with media audiences. Over the past decade, we’ve seen a renewed emphasis on audience engagement strategies which seek to ensure consumer loyalty and social buzz as a way for individual programs or networks to “break through the clutter” of the multiplying array of media options. New metrics are emerging for measuring the value of engaged viewers and the kinds of social and cultural capital they bring with them when they embrace a program. So, for example, the rise of Black Twitter has been credited with helping to rally support behind new programs with strong black protagonists, such as ABC’s Scandal, Fox’s Sleepy Hollow and BET’s Being Mary Jane. Second-screen apps are becoming ubiquitous as television producers seek to hold onto the attention of a generation of viewers who are prone to multitasking impulses. The successful Veronica Mars Kickstarter campaign opens up the prospect of fans helping to provide funding in support of their favorite stars, creators or series. Yet, for all this focus on engaged audiences, does the industry value some form of viewers and viewership more than others? Which groups are being underrepresented here and why? Are the new economic arrangements between fans and producers fair to all involved? Moderator: Henry Jenkins, co-director, Transforming Hollywood / provost professor of Communication, Journalism, Cinematic Arts and Education, USC

Panelists: Ivan Askwith, lead strategist, “Veronica Mars” Kickstarter Campaign Vicky L Free, chief marketing officer, BET Networks Stacey Lynn Schulman, senior vice president, chief research officer, TVB Sharon L. Strover, professor, College of Communication, University of Texas at Austin

TMH5, Panel Three: Second Screens, Connected Viewing, Crowd-funding and Social Media: Re-imagining Television Consumption from UCLA Film & TV on Vimeo.

Who Do Humans Tell the Stories They Do: An Interview with Lily Alexander (Part Six)

You ended the book with some speculations about the future of storytelling, including a discussion of the singularity as an emerging story about the “possible symbolic communities of the future.” 2014 will see the release of several new films and television shows focused on the Singularity. What roles do you think stories written by humans can play in helping us to understand the implications of what some are predicting will be a post-human world? By singularity we mean a fusion of the biological with the technological, in the evolution of the human race (as per Ray Kurzweil’s interpretation). The outcome may take any form within a spectrum from bliss to horror.

Like everybody else, I am addicted to my gadgets, and suffer a withdrawal headache when forced to go without my email, my mac, my playlist, or my Netflix. They have become part of my Self. As Michio Kaku suggests in his new book The Future of the Mind, there will be no limits to what we will be able to do in the centuries to come. We will be able to send each other our dreams-movies by sheer will and through our brainwaves. I am all for it! (We can save a lot of money on cameras, actors and props. Note to Self: everybody will still need screenwriting manuals and storytelling instructors).

 

The warm and fuzzy picture of humans of all races and ethnicities, no longer endangered animals, aliens, cyborgs, and robots living happily ever after, telling each other stories, and peacefully sharing the universe, sounds good to me.

But, if in this bio-techno-utopia someone will intercept our brainwaves and manage to reprogram us, making us his servants, it will be a dystopian brave new world that is coming. Thus I think there are several issues to discuss.

First, what are the irreducible, non-negotiable traits of humanity, without which our species no longer exists? Perhaps this short list includes: a free and resilient person, a bond between two individuals, a family and a community, as well as the ability to feel empathy, to respect the Other, share experience and collaborate.

Conceivably, we won’t be able to preserve these qualities and connections. There may be a limitless number of scenarios of how we could be turned into brainwashed cyborgs; and there will be a lot of resistance on the part of our species. An army of Sci-Fi writers and media philosophers will then step in, in advance of such a nightmare future, to explore defense mechanisms humankind can utilize to prevent this dystopia from happening. Between now and then, when it might occur, there will be millions of us who will try to find a way out. The battle hasn’t been lost yet.

Freedom, choice, social bonds, and social responsibility for consequences are perhaps what else makes us human; these qualities are constantly reinforced by storytelling. Drama examines and propels ideas of opportunity and choice, as well as cause and effect. To be human is to have variable paths, the freedom to choose one, and the responsibility for the outcome. That is why debates on how we use technology and how we socialize in the age of technology are crucially important.

Perhaps it’s my naïve optimism, but I’m not concerned about humankind fusing with machines and losing itself in radio waves or digits, at least not any time soon. Freedom is what is really important. The dangers of dehumanization and enslavement have creped up on humanity in many forms before, such as: cannibalism, slavery, religious and class oppression, fascism and chauvinism, Stalinism and Maoism. In essence, the forces behind these dangers tried to turn humans into robots (slaves, zombies, gulag laborers, sex slaves, child miners, soldiers, etc.). There have been many temporary successes in this route toward dehumanization and exploitation, before, and outside of, technology. And those who conceived and executed these ideas were not robots. They called themselves humans.

We can’t stop the march of technology. But it is the degree to which we’ll be able to maintain our passions, bonds and communities that will define our survival. Concerns for the techno-future are not about researching genes or accessing phones. They are about who wants to use science, technology and the media to subdue and control others; and what we can proffer as counter measures and solutions – alternative outcomes.

And this is the ultimate question: regardless to whom we might lose our freedom (new dictators, techno-humans, robots, aliens), how will we maintain the balance between individual freedom and the collective good that is optimal to our species? Will our Hamlets be able to ask the question “to be or not to be,” make decisions, take responsibility and choose to act independently? Or will dependence on technology take key choices away from us, leaving us with only “consumer choices” – this tablet or that?

It is especially important to clean house and have order at home in our social world, when the Other – friend or foe? – the technological future, is at the gates. In order not to lose our humanity, we need a highly effective “anticipatory reflection” (Anokhin), and “action-reflection” (Turner’s theory maintains that any steps taken must be adequately processed). Speedy examination of every emerging and foreseeable change must be discussed and profoundly reflected upon by society. Keeping an eye on the road is our only option. Choices regarding where to turn, or when to stop, must take place within the social community.Many individuals and communities may stimulate discussions about our future. And do it with a speed that matches our technological march, while trying to maintain a profound level of examination. Consider for example, the cultural figure of the public intellectual. He or she is a person who has an agenda and the ability to disperse new knowledge and discuss it with the public, bypassing slow routes of established or bureaucratized channels (academic hierarchies, and the publishing industry’s profit-driven goals and slow production cycles). The Public Intellectual is a cognitive factor and a facilitator of “anticipatory reflection” processes that ensure that an accurate set of “templates of the future” can evolve.

While employing a range of modern media, including the Internet, the Public Intellectual demands and hopefully provides a thorough exploration of issues through opinion-sharing and open forums; and does so as exhaustively as required by the complexity of looming problems. In other worlds, s/he is the “planner-coordinator” of the community’s future, and an inborn catalyst of a self-organizing system.

By means of public debates on the utopian and dystopian scenarios of the future, current media thinkers and writers engage us in collective forums. Emerging stories help us to understand the implications of the many directions we might take, which would lead to alternative outcomes of the future. Storytellers-seers alert us, at the “crossroads,” to wisely choose our paths.

To sum up, your book’s title signals its focus on “fictional worlds.” How are you defining worlds and what role do fictional worlds play within the book’s argument?

Fictional worlds are a framework for the symbolic construction of community, for the behavior-shaping genre system, and for the many story formulas, which propel humanism, as explored in my book. They serve as testing grounds for human actions and for ideal relationships we imagine and would like to implement. Fictional worlds are also the templates, by which we, as a species, explore our “possible futures” and paths toward survival and advancement. Aristotle’s “astonishment,” or the “wow” factor, suggests that we always have elements in fictional worlds, which stretch our imagination, thus leading us toward innovative solutions. Fictional worlds represent imaginary realities with definitive organization, laws – natural and social – and a unique aesthetic regime. Different genres and story types require their own distinctive fictional worlds, within which they may fulfill their cultural functions.

These worlds may be fantastic or “realistic,” and different in various genres (fairytale vs. film noir vs. screwball comedy). Even within the same genre, authors’ original creations may vary widely. For example, the worlds of screwball comedy differ vastly in Aristophanes’ Lysistrata, Shakespeare’s Twelfth Night, Lope de Vega’s The Dog in a Manger, Chekhov’s The Bear, as well as in Roman Holiday and Sex and the City.

Fictional worlds may transcend their own textual borders, including on-screen, reappearing in sequences, and reflected in intertextual content by other artists. The creations of human imagination, fictional worlds channel our dreams about a better tomorrow.

Media’s fictional worlds are intrinsically linked to the actualization of possibilities. They may be understood as narrative subjunctive clauses, hidden emerging tendencies, as well as all sorts of “what ifs” – “could be, would be, and should be” dimensions that are the inner realms of fictional world-building, and the modalities of its relations with reality.

Fictional world-building is an activity as ancient as culture itself: no myth, ritual, or any form of narrative communication took place without the creation of imaginary worlds (believed to be faraway, yet “real”). Someone – a hero? A world traveler? One “returning” from the dead? – had to testify about the existence of Otherworlds and vividly describe their landscapes, fantastic beings, and ways of life; thus helping his community to visualize and also, symbolically, “visit” them.

At the dawn of a new era – that of City Culture, industrialization, the rise of mass society and visual culture – additional factors led to an explosion of world-building activities: in art, literature, on-screen; with mixed, often tragic, results in social reality. On one hand the rise in literacy, in the means of transportation intensifying cultural exchange, and a new accessibility to world literature, exposed the reading public to the brave and imaginative fictional worlds of the past, and across cultures. On the other hand, new technologies, enhancing languages of communication via the screen, made acts of visualization (“proving” the existence of imaginary worlds) and actualization (making them desirable and almost really “possible”) easier.

Above all, a cultural need for world-building emerged, stemming from the conditions of mass society. Social space was becoming increasingly too crowded, too regulated, and too programmed. The suffocating conditions of the early industrial era and of societies close to totalitarian rule made world-building almost imperative for personal psychological survival. “Far and away!” from city streets and walls, and from an over-regulated social order, was Mass-Man’s plan; often implemented within the new lands of possibility he created.

World-Building is conceivably a new ritual-cultural function, linked to the growing opportunities and stresses of civilization. The increase in: formal social interactions, often in humiliating loneliness; requirements of strict submission to law and order; control and surveillance; separation among new casts, by class and income; limits on personal space and decreases in social mobility – all of these factors are counter-balanced by the freedom, the bonding with the like-minded individuals, and advanced knowledge, endowed by created worlds of “wonder,” limited only by the human imagination.

This concludes our interview. Lily Alexander wants to share with my readers her essay, "Storytelling in Time and Space,"which uses the concept of the Chronotope to explore the storytelling techniques and practices of filmmakers Federico Fellini, Michelangelo Antonioni and Andrei Tarkovsky.

Lily Alexander has been teaching film, literature, media and screenwriting for fifteen years; the last ten years in New York, at NYU and CUNY. She received her masters in drama and film, and defended a dual doctorate in anthropology and comparative cultural studies, with an emphasis on narrative, in 1998. Alexander teaches her brand of courses, which uniquely combine theories of culture and storytelling with creative writing, hoping to enthuse new Tolkiens and Rowlings. Her most recent classes, at Hunter College, focus on world fairytale, folklore, myth, novel, short story, and science fiction as part of the framework of past and present storytelling practices. Alexander’s new book Fictional Worlds: Traditions in Narrative and the Age of Visual Culture was published in October 2013 (available on amazon.com). This text is also available in digital formats, as a set of Kindle books, and forthcoming as a set of iBooks for the apple platform. The four books of the digital sets are titled, Fictional Worlds I: The Symbolic Journey & The Genres System; Fictional Worlds II: Dramatic Characters & Dramatic Action; Fictional Worlds III: Tragedy & Mystery; and Fictional Worlds IV: Comedy & the Extraordinary. Her website is storytellingonscreen.com. Email: contact (at) storytellingonscreen.com. Comments and questions are welcome.

Why Do Humans Tell the Stories They Do: An Interview with Lily Alexander (Part Five)

Throughout, you draw examples across a range of different media forms, including oral stories, literary texts, films, television shows, and drama, among others. To what degree is the art of storytelling (and its classic functions) indifferent to medium? At what point does the affordances of media enter into your analysis?

The more I think about it, the less I believe that “the media is the message.” Frankly, I think the message is the message, and content is king. There is a set of vitally important ideas that facilitate our advancement and survival. It is the responsibility of the artists working in various formats to find unique ways to convey the wisdom of life continuation.

In fact, it is the uncritical acceptance and superficial understanding of this well-know maxim that leads to embracing the inevitability of our gadgets becoming more important than our stories. This implies that we should not “bother” with content. We must resist the idea that the story is “out there, anyway, inside the machine.”

I was a graduate student in the 1990s, and of course this was the motto of the day. McLuhan’s paradoxical revelation was profound and timely. It also resonated with a similar one, “form is content,” proclaimed prior to McLuhan, as a new theoretical paradox and paradigm by the Formalists in the 1920s. This idea meant to explain to the confused contemporaries of emerging modernism that all these crazy paintings and poems had profound meaning and that their form functioned as content, and already had embedded and encoded ideas within visual and narrative representation.

The logic behind the idea that “form=content” aligns with the belief that “medium=message,” and is very familiar from the study of art theory. The most valuable insights of the Formalists’ and McLuhan’s maxims are the degree to which form/medium affects and defines content/message. The Formalists’ ideas were later developed by the Structuralists, who looked into the overall complex dynamics between form and content, which generate multilayered messages that affect us on conscious and subconscious levels.

When McLuhan’s maxim is not invoked as an excuse to abandon content, we may find some truth in this approach. In fact, in Fictional Worlds I followed the Formalists, the Structuralists (who effectively complicated this formula) and Turner, in detailing how each genre, and many story formulas, already have – or have encoded – a powerful content found innately within their construct.

The writer can unlock this symbolic content to achieve great impact on the audience. This embedded architectonics, when learned, can free a writer because the iron carcass of the “story form” allows the creator to experiment. Providing a structural “safety net,” the story form enables the author to go in any direction, employ fantastic beings, travel to distant islands/planets, as well as unleash on the fictional world dangerous crises and enlist diverse heroes with problem-solving skills. The logic of the form will make the Journey balanced and powerful. Yet, a certain amount of freedom remains in the hero’s journey formula, allowing even radical experimentation with “story logic.”

The influential and wise screenwriting guru Robert McKee, whom I highly respect, noted that he teaches form but not formula. I think it is his response to the “get-rich-quick” superficial use of the Hero’s Journey.” This trend, triggered by the success of Lucas’ Star Wars, has been evident among some aspiring screenwriters in Hollywood.

In fact, I argue that a thoughtful approach toward both the logic of “the ritual story” and the logic of “the dramatic arc” are very important for writers, and are interlinked. I explain these profound connections and propose creative writing methods based on formula and form in chapters 3-6 of Fictional Worlds.

The crux of teaching the dramatic arc is Fictional Worlds’ “golden rule of the three Cs” – encouraging writers to take maximum advantage of every decision-making situation and moment of choice (correct or flawed), at each dramatic crossroad. This, incidentally, is what unites drama and games. Extensive discussions of these issues in my classes led to the conclusion that dramatic form must boost the trajectories of choice in any story, while games will develop in the direction of multiple choices and roads (more forking paths). Instead of a “right” or a “wrong” move by a gamer, transmedia can offer a spectrum of crossroads and trajectories which may lead to many “right,” but diverse, approaches to the successful Journey. This is what the new generation wants, and this is what makes sense to me.

A fandom is often described as a community which self-organizes around their shared engagement with a story (or storyworld). What similarities or differences would you draw between contemporary fan communities and the older forms of“symbolic communities” you write about in the book.

There are many ways of looking at this phenomenon. I would highlight three angles: fandom as a spontaneous ritual-symbolic activity, as discursive communities, and as a social movement. These modes overlap.

If there is any “master theory” of fandom to be found (to refer to your dialogue with Mark Duffett), I suggest it will be in anthropology, in ritual theory. Symbolic anthropology also explains why “performed identity” is inseparable from “transformed identity” within the ritual framework, as I also argue in Fictional Worlds.

As a ritual-symbolic activity, fandom signals that many people seek transformation, adjustment and belonging to a new group. Since ritual activity per se is not practiced by modern societies and the media is only partially effective in meeting these cultural needs, the numerous un-initiated and un-adjusted take matters into their own hands and create networks in which they try to achieve initiation, transformation and social adjustment.

In fan communities, the divine Donor of New Knowledge is the Author who creates the environment of the transformative Journey in which adjustment is possible. The Initiating members of traditional rituals took the Initiands into imaginary mythic-symbolic lands. Many modern stories transcend textual boundaries and expand into fandom activities that come closer to such promise. Consciously or subconsciously, spontaneous fandom communities are, in essence, “initiating themselves.”

There will be mixed results because each fan group’s choice of Great Book or Cult Movie boxes them in, limiting “new knowledge” to that contained in the text. Similarly, “new values,” essential for the sacred Journey, may be defined by the “Initiators,” the leaders of this fandom group. Sort of “masters of ceremonies,” keen on seeing opportunities for power, they may advance themselves within the local fandom hierarchy. Despite such possible power games, fandom indicates that the need for ritual structures and rites of passage of all kinds is great, and the void is not filled.

Discursive community is one which is typically organized around a text. The fandom unit is a form of discursive community, focusing on a particular Book/Movie. While on the path to initiation, such fandom groups employ their chosen “sacred” text in place of the sacred myths which used to be communicated to Initiands within traditional ritual. Unlike the traditional Hero’s Journey with its thresholds at which the hero confronts ordeals and tests, fandom units select and reenact scenes from their Book/Movie for such threshold experiences.

As a social movement, fandom signals that there are a considerable number of people who are determined to seek new knowledge within a variety of “possible worlds” and to explore them as templates for social development. This also signals that they have more trust and interest in fictional worlds than in their familiar reality (the current state of society, law, ethics, politics, etc.), as exploratory fields for the future. Avoiding arguing with, or openly criticizing, society, “fandom crowds” turn to new, albeit fictional, side roads to examine possible futures.

On the dark side, there are pitfalls. I recall a student in my Writing for the Media class, a graduate course in which students were expected to produce an episode for television in any genre, with an option to write it as a pilot that they could submit to the networks. Most students elected to do a pilot, which meant that the quality must be better and the story more persuasive in order to entice a network to consider such a new series. After two months of studying the nuts and bolts of storytelling, the students submitted their screenplays.

One student chose a fan convention in a hotel as the setting of the assignment. Her screenplay project featured a fashionable bunch of Medieval-Gothic-Aliens, or something like this, drawn from a variety of comics, movies, and TV shows. Her play was about the protagonist (her alter ego) changing costumes – I can imagine! – and visiting different hotel rooms where others would comment on her costume and “like it,” and “accept her.” Then she would then go back to her room to change her clothing, and “repeat, repeat.”

There was no action and no story, just suitcases with costumes. I offered this student all kinds of storylines that might happen in such a (weird) “crossroad” place (in the tradition of the movie Grand Hotel). I explained that the play did not exist without a story, and she decided to choose one of my suggestions: that eager, costume-changing young parents do not notice that their toddler walks out of the hotel room and vanishes. This plot provided an instant chill, imagining how she wanders alone surrounded by the Medieval-Gothic-Aliens, each one scarier than the next. Then the crowds rush to find the girl; they are dressed accordingly and are unaware “who is who” (friend or foe; we have mixed elements of mystery, tragedy and farce). But, “our” glorious protagonist turns out to be courageous and smart enough – she’s the one who finds the little girl and saves her from the clutches of… (enter your villain type here). The student liked the idea and promised to make it work (a cliché really, but at least drama: a quest to find a missing child, peppered with some macabre visual irony and options for interesting quirky scenes).

Imagine how stunned I was when at the end of the semester the student removed all the elements of the story and turned everything back to “she changes costumes and people like her;” because “this was good enough,” she said. For her, just as in ancient rituals, this “mystic” changing of skins was a magical entrance into a mythic world. The rest was irrelevant.

Of course, some attitudes within fandom are not about the self or others, transformation, or even belonging. The focus is on a pageant or “ceremony,” a popular culture phenomenon already mocked many times, as in Little Miss Sunshine, Miss Congeniality, etc., where showing costumes – fashion – is the goal. Even the delicious monsters of this student’s story setting – such a rich resource for any magic tale! – were not employed to shape the story. They served as decorations. This is an example of fandom as a rather superficial activity. Yet, I do think that the author-protagonist really wanted the Heroine’s Journey, but she did not yet know it.

I was pleased, however, to recently discover a website which highlights fandom as a transformative activity: http://transformativeworks.tumblr.com/

Across cultures and eras discursive communities have always been present. They were organized at first around a sacred story, and later around a book, film, or artist. Some discursive communities moved beyond their chosen text, developing higher goals, new communal ethics and worldviews. They also fueled social movements, becoming effective symbolic communities and advancing their societies.

In the book, you argue that horror does not actually constitute a genre in the sense you are using the term here. Explain.

There is no question that horror abounds in screen culture and the media. But is horror a genre? If one accepts the functionalist approach of Fictional Worlds toward genre, and its anthropological genre theory, the answer is no. There is no cultural need behind, nor community-building or life-asserting function featured in, horror.

I argue that horror is a narrative “fragment” of something else (perhaps the “ritual story,” the one embedded within the structure of ritual); as asteroids are pieces of an exploded planet. Horror has many of the same elements featured within the ritual story such as “symbolic death” that ritual has, including pain, torture, murder and evil beings. However, a horror story abandons its characters and audience, as its “curtains fall,” just before the upward curve, while a ritual structure ensures rebirth and enlightenment. Horror originated from an incomplete ritual of “symbolic death-rebirth.’

Take a horror movie, find the hero – maybe a victim coming alive from paralyzing fear – give the screaming cornered prey guts and a sword, s/he will awake from victimhood, and defeat the deadly powers with panache. S/he will stop evil, fight to the death, survive and gain wisdom. You have a new adventure story.

Alternatively, take any good adventure or Journey story, stop it half-way – and it turns into horror. Take away from the hero the inner strength and determination necessary to avoid being a victim, and s/he will end up in the horror of the “dragon’s intestines.” Horror is an adventure with the hero deprived of power and courage. It is the storyline of the ritual of initiation broken in half. Thus death occurs and becomes a permanent condition; while death-rebirth will never take place, as it should in any mythic-ritual adventure story.

In horror, the antagonists, the dragons or other dark forces, “reverse” the story structure to become its evil-protagonists. (Consider the empowered vampires, who now demand every role in every story, from the lovers to the teachers of life). The focus is on the winners, whoever they are – zombies, serial killers, or the walking dead. And we accept their dominance, because they so convincingly win in the story.

These forms – adventure vs. horror – are mutually “convertible.” The question becomes where do screenwriters stand – are they trying to scare their contemporaries, or teaching them to overcome fear and grow? The writer endows his hero(ine) with courage, or takes it away. Similar elements are in place, but they are compositionally reconfigured and serve different social purposes.

Lets play devil’s advocate for a moment and suggest that perhaps horror stories are an early alert system, and their pessimism is therefore constructive. Indeed, in reality where a cheerful tone is set by Triumph of the Will, I’ll take the gloomy The Cabinet of Dr. Caligari anytime.

However, there is a “but.” First, the historically tried and tested genres of tragedy, mystery, crime drama, and recently film noir, though full of dark shadows, terrible twists and horrible events, do just this – provide an early alert – more effectively and in a balanced, reflective manner. They contain the mechanisms of revelation of the truth, dramatic resolution, the villain’s self-inflicted wounds, and unexpected endings that, as a whole, facilitate our contemplative response to the painful outcomes of the story.

Second, there is the notorious Kracauer question. In his seminal book From Caligari to Hitler, Siegfried Kracauer, German film scholar and refugee, asks the core question: whether the expressionist cinema, and Dr. Caligari in particular, was a warning to the Germans regarding the terrible things that were to come – the rise of Fascism – or did it “condition” them for submission to power? German expressionist cinema was about fear, but was it fear that leads to action or to passivity in accepting one’s fate?

For several years I taught a full-year Film History class, during the course of which the students in the filmmaking program and I had enough time to investigate the relationship between cinema and politics within world cultures. Among the topics proposed for the students’ course essays I included the Kracauer question. Many students chose to investigate it. Time and time again, individual students and I came to the same conclusion. The cinema of fear may serve a warning, but it also teaches surrender. And so does horror.

So horror may be an ineffective response to anxiety and crisis on the part of the audience. They flock to see it again and again, eagerly hoping for “death-rebirth” and catharsis; yet waiting in vain. On a social level, the troubling consequences of horror movies is that they create spellbound self-sufficient fictional worlds of masochistic pleasure, in which this horror world’s distorted meanings become the measure of all things, including reality. With one foot in this horror-world, there is no will left to fight when facing a real problem.

Horror’s “no-future” model is adverse to the exploration of possibilities. What happens with a self-organizing system when it creates an inquiry-model of the possible future?  It must internalize it to act on it. And what if this model responds in a robotic voice, “There is no future, only death”? Such a powerful signal, a signal system actually, would send the “structural order” to its end; it is a “stop being” command. Stop living.

To sum up: there is no cultural need behind, nor community-building or life-asserting function featured in, horror. If there is latent content that this form structurally conveys – it is a message “Surrender! Resistance is futile.”

Lily Alexander  has been teaching film, literature, media and screenwriting for fifteen years; the last ten years in New York, at NYU and CUNY. She received her masters in drama and film, and defended a dual doctorate in anthropology and comparative cultural studies, with an emphasis on narrative, in 1998. Alexander teaches her brand of courses, which uniquely combine theories of culture and storytelling with creative writing, hoping to enthuse new Tolkiens and Rowlings. Her most recent classes, at Hunter College, focus on world fairytale, folklore, myth, novel, short story, and science fiction as part of the framework of past and present storytelling practices. Alexander’s new book Fictional Worlds: Traditions in Narrative and the Age of Visual Culture was published in October 2013 (available on amazon.com). This text is also available in digital formats, as a set of Kindle books, and forthcoming as a set of iBooks for the apple platform. The four books of the digital sets are titled, Fictional Worlds I: The Symbolic Journey & The Genres SystemFictional Worlds II: Dramatic Characters & Dramatic ActionFictional Worlds III: Tragedy & Mystery; and Fictional Worlds IV: Comedy & the Extraordinary. Her website is storytellingonscreen.com. Email: contact (at) storytellingonscreen.com. Comments and questions are welcome.

 

Why Do Humans Tell the Stories They Do: An Interview with Lily Alexander (Part Four)

How might a reliance on mythic structures be vital in a world of transmedia stories?

I suggest that as part of the ritual-mythological system, itself a component of symbolic and modeling processes, mythic stories are useful in facilitating the adjustment of individuals, families, groups, and society at large. By means of storytelling, they provide exciting “settings” and “characters,” timeless and wondrous landscapes, and a bountiful choice of magic beings. Mythic-ritual structures can be very powerful in aiding the meaning-making process – our construction of current symbolic maps of the world – by employing, recombining and reinterpreting familiar mythic images.

However, an “evolution” of terms would be helpful. What used to be termed (and rightfully criticized as) “mythic structures,” was renamed and redefined by Turner and his school of symbolic anthropology as dominant symbols (as a result of collaborative field work, rather than the work of armchair philosophers), and later as dominant symbolic processes (Turner’s functionalist approach redefined all symbols as processes), and even more precisely as a system of ritual-symbolic processes. Mythology is part of such processes.

If we were to consider myths as a set of static or “frozen images” (as Eisenstein suggested could be employed to underscore visual irony), unrelated to specific time, they would have merely a “decorative” or “entertaining” effect on new stories or games, hence a quite superficial significance. Even worse, they could be used to fool us and “pretend” to be part of a true adventure.

In the study of “mythic structures” I argue that outdated approaches must give way to newer methodologies developed over the last sixty years. I consider myth as part of a symbolic process, change, functionality in/for society, and never-ending activities of re-interpretation and meaning-making. I suggest that myths may even be the substance of which our templates of hypothetical realities are made; they may have a biosemantic significance.

If we grasp the relationship between myth and process/change – viewing mythological symbolism in the context of society, how it can function to mediate the needs and conflicts of one’s historical time, and how societal crises affect the interpretation of key symbols – then we can make mythic structures work in full force for us in storytelling media, optimizing society and its ever-changing challenges and needs.

Much recent writing discusses the tensions which occur between the activities of world-building and traditional forms of storytelling. What relationship are you positing between worlds and stories?

These are relationships of mutual dependence, of a Mobius band type. I understand that media scholars today may emphasize the “autonomy” of world-building from the story. I accept this as a polemical stance, a hyperbola meant to attract attention to a new phenomenon. Yet, while world-building exists today in novel forms and on a new scale, it is not a new phenomenon, but an activity rooted in ancient cultural practices of humankind. I strongly believe that there can be no effective use for a fictional world without a story. A story is a call for “Action” for the “world”-screenplay (to use a movie set metaphor). The story is what activates the world, and lets it unfold.

Consider the entrances and the trigger-points of some notable fictional worlds. From the moment of their introduction to us, these worlds experience a loss of balance because of a disastrous event. In The Odyssey, a young husband is drafted into the army and must leave his family, perhaps forever. Alice loses equilibrium and falls into a wonderworld, through the “underworld.” So does Dorothy, but by means of a violent twister, propelling her through the air. Harry Potter leaves home for a school of magic – his risky adventures are fated. In The Lord of the Rings, evil forces threaten to rob various human and human-like species of their shared Homeworld. The Enterprise is always crossing boundaries into dangerous Unknowns, where “no man has gone before.”

Besides planting flowers in gardens along diligently-mapped rivers of newly-built worlds, something should happen so that this picture-perfect world comes alive and gears up for defense. In the most influential cases, we are invited into fictional worlds when change is about to threaten their foundations. We are astonished, feel sympathy, and eagerly look for solutions alongside their anxious populations.

Fictional worlds are rarely invented out of leisure, perhaps only in poems. A “harmonious” wonderland would hardly sustain a story. Wonderworlds are created to underscore trouble within Homeworlds, and to explore their symbolic “loss of balance.” Fictional World-Building is a Homeworld Improvement, inseparable from World-Saving. Such a feat often begins with one hero on a journey, who must transform himself in order to understand a problem and rescue his world.

A fictional world is a template of a possible future. We can only assess such a hypothetic reality by testing it in action, giving it a stress-test. We must observe what is happening within it at moments of conflict/crisis; what the outcomes might be; and what resources such a template possesses for problem-solving. Only then can we determine the essence of this fictional world-model, and decide if it provides a “good future” for us.

Fictional worlds are also dramas: the need to “build” them is an “alert response” to social breaches and other emerging forms of dangerous disequilibria, to hidden troubles which even wise elders cannot foresee. Fictional world-building is always a reaction to (latent) crisis. Dystopia – a form of tragedy displaying not merely a hero’s peril, but the entire community on the edge of survival – is a “negative” model showing outcomes we must avoid. Our dystopian world-building insists that we must try to fix a problem in the present, so that we may heal the future.

When it comes to the stories of ordinary people, whether in realism or fairytale, fictional worlds are always realms of survival. They are invariably wonderlands of possibilities and infinite choices. The more constrained social conditions are in reality, the more imaginative, intricate and unapologetic are the gifts of “second chances” in Wonderworlds. These much-needed fictional worlds are also very “motherly,” as if the she-goddess Mother-Nature is in charge; expectedly they are empathetic and compassionate. Assisted by all sorts of magic helpers – from Fate, smart aliens, strange coincidences, and the Fairy God-Mother with cooperative mice, to the art of pathos and reverse pathos provided by ritual wailers and modern-day storytellers on-screen – fictional worlds emerge as a support system and a template for the future, created by people like us, mass-men and women.

Unsurprisingly, these magic carpet-like fictional worlds are woven out of lanes and crossroads of infinite chances. Any pit can be avoided by pulling oneself up by the bootstraps; jails have tunnels leading toward the outside world of freedom; underdogs and orphans get lucky and become useful and proud women and men. Such stories/parables always close with hard-earned happy endings, and with justice and everyone’s dignity restored.

While I highlight the fact that the connection between worlds and stories is profound, the variable dynamics between them is very interesting too. The fictional worlds can be viewed as sites of “forever interaction” – places with no end in time, into which new visitors/heroes can step, and where their new stories can take place. This is clearly a mythic timeless dimension.

Conversely, a story is a segment, based on the cause-and-effect principle, happening in linear time, with time progression, which demonstrates a phase transition with some sort of reversal (Aristotle’s “from bad to good” or “from good to bad”). We expect to witness the transformation of a character, and of a (social) situation. In the process, some in the cast of characters change, so too do some in the audience.

What do these two systems – worlds and stories – have in common? Cycles. These are temporary segments with endings, which always repeat themselves. So it is expected that into fictional worlds ever-newer protagonists will go, repeating the hero’s journey and feats, embarking on new adventures and acquiring new wisdom. However, each individual story-event is different and each heroic feat is not a feat/shift if it does not “change the world.”

Even when we have a cycle of hurricanes, each season is different, causing diverse effects; as is the summer harvest – one year is more fruitful than another. While cycles are repetitions, they also ensure a shift; the fictional world must gradually change, experiencing the impact of each Journeying hero and his/her team. The story/world dichotomy, at the very interesting junction between conceptions of linear and non-linear time, affects many phenomena of interest to narratology, anthropology and media theory, such as storytelling on-screen and on-stage, fandom, videogames, and transmedia.

Much contemporary writing on world-building emphasizes the act of imagination involved in building worlds from scratch, but your approach would seem to focus on the ways that storytellers rely on a shared vocabulary drawn from their culture’s pasts. Would it be better to think of this process in terms of rebuilding fictional worlds?

The current “age of adaptation” (Linda Hutcheon) signals our need to interact with, and re-build, worlds already in place in our collective imagination. This activity was already noticeable in the Renaissance (the word means “re-birth, reviving, restoring”), as well as in Romanticism and Modernism. Perhaps earlier: the Romans re-configured Greek culture in their own mythology, switching names, i.e. Zeus to Jupiter and Aphrodite to Venus. Even strikingly original contemporary worlds are subconscious responses to, and debates with, worlds of the past.

Nesting dolls – nesting worlds – emerging one out of another, created by previous eras’ imaginations are an interesting image-model. People may think they are designing fictional worlds “from scratch” because they don’t consciously acknowledge their own ancient stories and myths; yet their subconscious selves remember – and so it seems “from scratch.” Usually re-combinations of already known image-symbols are mobilized in new bold fusions (emerging from as early as the imagery of lullabies, as the magnificent animation Tale of Tales by Yuri Norstein suggests).

There is nothing wrong with the new creation having an umbilical cord connected to “forgotten” myths. Such work can still be groundbreaking and effective for a new era. Compare two stories of metamorphosis, for instance (one of myth’s typical plots). Both “remakes” are tragic-ironic. In one a man dies in an ass’s body (becomes a donkey), while another is turned into a giant insect (Apuleius’ Metamorphoses, or The Golden Ass versus Kafka’s The Metamorphosis). The difference is that one restores his human identity after numerous adventures, while the other has no adventures, just suffers a shameful isolation and never comes back as a man. A universal story of metamorphosis is rooted in early myth; but how differently do these remakes speak to their contemporaries, commenting with bitter sarcasm on the declining world of Antiquity and the Roman Empire, and later on Europe between two world wars.

In sum, I think nothing in culture can be made from scratch anymore. Consciously or not, we retrieve the memories of our favorite tales, which have “grown” out of previous mythic narratives, re-configured by new generations, with the composition altered, and the story elements recycled. I’d suggest that what is at work envelops an entire spectrum of combinations between the old and the new: we are in a state of the never-ending (ritual-symbolic) process of recreating, honoring, re-interpreting, rebuilding, fusing, making parody of, and creating – albeit from the same bricks – amazingly original, previously inconceivable, new worlds.

Examples of marvelously re-configured mythic worlds include some of my personal favorites: Roddenberry’s Star Trek: Next Generation; Peter Jackson’s The Lord of the Rings trilogy; J.K. Rowling’s playful take on Celtic mythology and British literature in Harry Potter; Dona Flor and Her Two Husbands, and Pan’s Labyrinth – multicultural neo-myths of the Spanish and Latin American traditions; the Japanese masters Akutagawa, Kurosawa and Miyazaki, with their brave insights on world narratives; and Ireland’s Joyce linking together Homer, Dante, Peter Pan and Modernism. Amadeus, Taxi Driver and Fight Club were “written” by the Russians Pushkin and Dostoevsky; while Hitchcock borrowed heavily from Shakespeare, the Baroque, the Romantics and the Expressionists. Such masters as Gogol, Kafka, Bulgakov, Borges, Marquez, and Cortazar generated an endless vibrant stream of magic realism. These re-configuring practices will become even more daring in the era of globalization, as storytellers increasingly borrow from each other’s national traditions.

It is not a question of how much old and how much new is in each emerging fictional world, or if it is created by the collective (oral tradition) or an individual (great author), but what elements and vital building blocks of imagery we need to make our “models of possible futures” be functional and effective. And in what order they should be linked together, to maintain life-asserting architectonics.

Thus, I would prefer “world-building” rather than “rebuilding,” because regardless of the building blocks, any original and effective fictional world is a unique “possible world” or template of a “hypothetical future,” a new and necessary addition to modeling systems. Each fictional world, if it is to be compelling, has its own unique function in fine-tuning and optimizing a specific society at a given historical time, addressing a new set of unresolved problems.

Lily Alexander  has been teaching film, literature, media and screenwriting for fifteen years; the last ten years in New York, at NYU and CUNY. She received her masters in drama and film, and defended a dual doctorate in anthropology and comparative cultural studies, with an emphasis on narrative, in 1998. Alexander teaches her brand of courses, which uniquely combine theories of culture and storytelling with creative writing, hoping to enthuse new Tolkiens and Rowlings. Her most recent classes, at Hunter College, focus on world fairytale, folklore, myth, novel, short story, and science fiction as part of the framework of past and present storytelling practices. Alexander’s new book Fictional Worlds: Traditions in Narrative and the Age of Visual Culture was published in October 2013 (available on amazon.com). This text is also available in digital formats, as a set of Kindle books, and forthcoming as a set of iBooks for the apple platform. The four books of the digital sets are titled, Fictional Worlds I: The Symbolic Journey & The Genres SystemFictional Worlds II: Dramatic Characters & Dramatic ActionFictional Worlds III: Tragedy & Mystery; and Fictional Worlds IV: Comedy & the Extraordinary. Her website is storytellingonscreen.com. Email: contact (at) storytellingonscreen.com. Comments and questions are welcome.

Why Do Humans Tell The Stories They Do: An Interview with Lily Alexander (Part Three)

Much has been written about “the hero’s journey” as an underlying structure in contemporary storytelling -- one that is explicitly evoked by many working in the industry, from George Lucas’s open acknowledgement of the insights he drew from Joseph Campbell to the use of these concepts in many of the most widely used books on screenwriting. What do you see as the use value of “the hero’s journey” as a tool for authors in structuring contemporary stories? As a means for audiences to interpret and make sense of contemporary stories?

The “hero’s journey” is both a tool for the authors in structuring the story and a means by which the audience can interpret this narrative formula and benefit from it. It is through the use of this tool, the “journey” – essentially a ritual mechanism – that the two groups meet, as the Initiating and the Initiands (to borrow Turner’s terms). Both the former and the latter need the knowledge encoded within this narrative paradigm.

It was Campbell who coined the phrase “hero’s journey” to represent what is one of the most effective dynamic templates in human culture. Rooted in ancient initiation rituals, the symbolic journey facilitates transformation, adjustment and growth. Its purpose is to aid a male youth in his transition from boy to man. Over time, this ritual-mythic narrative has expanded to embrace and stimulate a range of transformative experiences for people of all ages and genders.

Joseph Campbell wrote a magnificent book bringing attention to this timeless mythic-ritual narrative. Victor Turner too wrote about the Sacred Journey as a core of a ritual structure. The Journey remains capable of influencing contemporary societies, but does so by means of such genres as action-adventure, fairytale, fantasy, science fiction, and recently magic realism. As highlighted in Fictional Worlds, the symbolic journey has many goals; most importantly, the leapfrogging of knowledge.

The ritual-mythic Journey Story, with its balance between centrifugal (toward the World’s Edge) and centripetal (Homebound) movements, is proposed in Fictional Worlds as a modeling system of crucial importance to the symbolic construction of community. On the outward trajectory, the Hero explores the Unknown, encounters a boundless diversity of species and types of consciousness, and must grow rapidly in order to survive the journey-ordeal. On the Journey’s inward path, as the “reborn” and enlightened Hero makes his way back home, to unite with family, s/he must process these new experiences, extract vital information and evaluate how this new knowledge will impact the Homeworld. Essentially, fictional world-building is an attempt to fix the Homeworld, improving the life of its inhabitants by means of acquiring advanced knowledge obtained only through traveling the far-reaching external path.

While I admire Joseph Campbell’s books and always recommend them to my students, along with Vogler’s The Writer’s Journey, I added quite a lot to their interpretation of the Journey. Campbell based his books on the studies in folklore and myth that were contemporary to him. His conceptions can now be effectively updated, given developments in anthropology, semiotics and narrative theory. I had an opportunity to add some vital ideas from a spectrum of thinkers to the Journey formulas, and proposed a 10-step breakdown of the Journey script (defending my ideas as a doctoral thesis in 1998).

Incidentally, in addition to The Odyssey and Alice in Wonderland, my personal favorites on-screen are Spirited Away, Pan’s Labyrinth, and The Lord of the Rings. More experimental “drawings” on the Hero’s Journey narrative on-screen, which often avoid a simplistic “happy ending,” include: Port of Shadows, Casablanca, Butch Cassidy and the Sundance Kid, The Passage, as well as Antonioni’s The Passenger, and Tarkovsky’s Andrei Roublev and Solaris.

Three points are highlighted in the approach towards the Journey paradigm in Fictional Worlds: (1) its transformative capacity; (2) its “astonishment” value, manifested in the unpredictable richness of the Wonderworld and its limitless opportunities granted through: magic, discoveries in Sci-Fi, or the journeying Hero’s wise choices; its alien-magic inhabitants; beguiling and maze-like landscapes; mysterious conscious or subconscious workings of the mind; fantastic, yet to be discovered, “natural laws”; and the many ways one can connect with the Unknown. And finally: (3) advanced knowledge as a story goal: both a gift to the community and a catalyst of progress.

While in Fictional Worlds I put a lot of effort into explaining a step-by-step script for an effective journey, a surprisingly large number of readers conveyed to me their acute interest also in the sections on failed journeys. Such “failures,” or stories falling flat, occur because of the flaws or mistakes of the hero, his author, or even their Homeworld.

Readers are aware of the fact that popular culture is overpopulated with fake heroes and recognize that media is oversaturated with cheap imitations of the Journey story. Dragons and zombies have been overworked and lost their evil appeal. Software makes it a breeze to create assembly lines of unimaginable beings (Men in Black), but often neither the monsters nor the authors know what they are doing in the story. The Initiands, sword-wielding or shooting from the hip, promptly destroy their enemies, but gain no wisdom and return without a message for community. The visual candy of special effects has been widely accepted as “the key points” of the story.

In the not-so-merry chaos of popular culture today, we need to step back and ask ourselves, “What are the vital and irreducible steps of the virtuoso transition from youth (Initiand) to responsible adult (the Initiated), embedded in the Heroic Journey myth?” Aspiring artists and game developers want to know what is missing from their scripts, what “can go wrong,” and which missteps to avoid in designing an innovative yet true to its purpose Journey World of their own. Writers and videogame designers, who are making scriptwriting choices and searching for effective narrative forms, will be rewarded by the audiences’ attention.

While watching stories or participating in games, modern-day audiences are already invested in the transformative journey. To make sense of contemporary stories, which employ the Hero’s Journey in open or subtle ways, audiences consciously or subconsciously focus on the story structure and its embedded transformative arc. In the best media examples, their identification with the Initiand is empathetic and profound. The hero could be an undercover agent, or a youth in a road movie, while the confusing circumstances and hard-to-read strangers may substitute for the symbolic maze of the Wonderworld and its magic populace. The crux of the matter is that the hero must face the unknown, be insightful and diplomatic, face pain, confront fears; then win and return as a transformed grown man, or an empowered confident woman; so too does the audience.

Many of my readers will associate myth-analysis with an approach which is timeless (ahistorical) and universal (not attentive to cultural differences). In what ways do you see your book as responding to these critiques of earlier mythic approaches to understanding contemporary media? What roles do history and cultural specificity play in your approach?

Yes, I agree with these critiques. The “dated” approach toward mythological symbols preceded many useful developments in functionalism, structuralism, and poststructuralism, which began to examine myth as a dynamic system, connected to historical change and manifesting diverse worldviews. I follow this set of methods.

Mythological symbols are a database, while ritual is like hitting the “enter” button and activating the system. Whether through performance, dance or storytelling, it was ritual action that had the capacity to set mythological images in motion. Ritual activates and reinforces mythic structures, while the latter empower ritual with their symbolic weight.

Take the Sun, for example. As soon as people viewed it as a mythic symbol, they asked: “Where is it going?” Action was needed. Humans said, “The Sun-god is moving across the sky to marry Mother-Earth and create life.” Thus we had a mythic narrative. As soon as we crystallize a key mythic symbol, we want to know: what is it doing; what is it good for; and what is its story. Behind any emerging symbol is a story need – to explain and empower the story; and so it comes.

Diverse cultures and eras would have their own take on the mythic symbol of the sun and the “sun story.” The Egyptian pharaohs and Louis the XIV would call themselves “the Sun.” Hence within these historic-symbolic systems no one would dare to make a mistake as to who the sun was. In Bolshevik Russia the revolution was the Sun. Japan called itself the Land of the Rising Sun, considering itself “closer” to this divinity than any other nation. In Fictional Worlds I discuss how solar worship influenced Homer’s Odyssey. All core mythic images of symbolic nature have the potential of “unfolding,” a latent narrative power.

Odysseus is also a mythic-symbolic character – the quintessential Journeying Man. In my book I show his reincarnations in literature and on-screen of many eras and cultures, conceived via their historic-symbolic systems. Fictional Worlds features dozens of versions of “Odysseus-Ulysses,” so different that some won’t even shake each other’s hand, should they meet. As these many portrayals of Ulysses demonstrate, mythic characters don’t remain the same through time. This is also true for myths themselves, which are not frozen symbols but defined by action/story and constantly changing meanings.

Mythological symbols change, and may be reinterpreted or altered. (Lotman opined that symbols unfold into stories). We may add that all (good!) stories tend to fold into symbols. Each influential story, i.e. those from the Bible, contains something dynamic: it crystallizes story into meaning.

Our (neo) mythological comprehension of the world has moved from the rational/conscious into the domains of culture: art and storytelling, including fictional world-building. We may find new root-metaphors as we learn more about how the world is made. We may choose to add new key mythic symbols – such as (devouring) Black Holes, neighborly or unfriendly Parallel Universes, or blissful Reversible Time – to the repertoire of established ones, which will generate numerous new stories.

Yet symbols are not merely symbols, but symbolic processes (Turner); often polysemantic and multi-directional, but in all their manifestations they are part of an up-to-date map of the world, a mirror of their time. In sum, I employ “myth” in Fictional Worlds as a part of a ritual-mythological mechanism, a symbolic process manifest through ritual narrative or performance. Each myth can have multiple interpretations, historically determined by socio-political circumstances and diversified when viewed through alternate cultural lenses. Comparing representations of the same or similar myths can be enriching as we can see how cultures create multiple “templates,” some of which lead their respective societies in the right direction to a new, productive historical phase.

Lily Alexander  has been teaching film, literature, media and screenwriting for fifteen years; the last ten years in New York, at NYU and CUNY. She received her masters in drama and film, and defended a dual doctorate in anthropology and comparative cultural studies, with an emphasis on narrative, in 1998. Alexander teaches her brand of courses, which uniquely combine theories of culture and storytelling with creative writing, hoping to enthuse new Tolkiens and Rowlings. Her most recent classes, at Hunter College, focus on world fairytale, folklore, myth, novel, short story, and science fiction as part of the framework of past and present storytelling practices. Alexander’s new book Fictional Worlds: Traditions in Narrative and the Age of Visual Culture was published in October 2013 (available on amazon.com). This text is also available in digital formats, as a set of Kindle books, and forthcoming as a set of iBooks for the apple platform. The four books of the digital sets are titled, Fictional Worlds I: The Symbolic Journey & The Genres System; Fictional Worlds II: Dramatic Characters & Dramatic Action; Fictional Worlds III: Tragedy & Mystery; and Fictional Worlds IV: Comedy & the Extraordinary. Her website is storytellingonscreen.com. Email: contact (at) storytellingonscreen.com. Comments and questions are welcome.

 

Why Do Humans Tell the Stories They Do: An Interview with Lily Alexander (Part Two)

You open your book with a focus on “the symbolic construction of community.” Explain this concept. What roles do stories play in shaping the life of communities?

“Why can’t we all get along?”

With naiveté, yet tenacity, stories continue to ask the same question. The answers to this question can make us burst into laughter… or tears. Though countless ripostes are embedded in global narratives, storytelling never gives up searching for answers.

With that question, and mankind’s unceasing efforts to find the answer, Fictional Worlds introduces a theory of narrative as a symbolic construction of community. This theory also extends to media studies. The symbolic community is a path toward an ideal: an imaginary perfect unity of human beings. Exploring optimal ways of collaboration is one of the meta-goals of storytelling. Symbolic community-building can be also defined as the timeless ritual-symbolic practice that manifests itself in all forms of storytelling, attempting to find optimal communication in every conceivable social situation. Stories serve as the symbolic construction of community and facilitate the optimization of society by implicitly deliberating on matters of “ideal” partnerships and social problem-solving.

By its nature, symbolic community-building through storytelling is an experimental activity: it explores a range of utopias, social hypotheses and make-believe embedded within storyworlds. These include “unlikely bonds” of friendship or love, in which individuals reach out to each other across social boundaries, defying hostility and wars. Some of these buddies may even come from different species – we love comforting tales of friendship between man and animals/aliens. (Such stories also pose the question of who indeed “belongs” or “is not one of us”). The “symbolic construction of community” represents the most effective forms of human cooperation, which have been proposed, and tested, via narratives and drama, throughout centuries. Such vital themes as love and friendship, family and brotherhood, teams and partnerships, villages and nations constitute the cultural universe of symbolic community.

Stories not only ask questions, but actively propose answers to social misunderstanding and dysfunction. These solutions may be naïve, idealistic, comic, dreamy or outrageous. Heroes always do something crazy in a narrative: dare to love when their families are at war (Romeo and Juliet), or choose to mate with an Other, i.e. an older solder of a different race and questionable origin (Othello). The unlikely bonds, in fictional tales, are meant to build bridges in reality.

The process of the symbolic construction of community generates dynamic templates of the future with a focus on social organization. Building these templates – or the helpful utopias of fictional worlds – is, as Fictional Worlds argues, the main goal of storytelling.

For example, idealistic-experimental scripts include the Cinderella story and “underdog wins” scenarios, tales in which the vulnerable members of society challenge hierarchies and convey new wisdom (e.g. ideas of social acceptance and beating all odds). The “hardboiled” detective never ever loses a case, but we are happy to believe in the story and cheer him on, because we, as the audience, believe he is a “good man,” and the truth should be found. To paraphrase Fox Mulder, we all “want to believe” in love, empathy and collaboration, and are holding our breaths when a new tale begins – not only for suspense and clever twists, but also for a chance to experience true humanity.

A symbolic community, a foundation of a living community, cannot be realized without narrative, which helps to test, analyze, optimize, and model human relationships. In all its complex and diverse manifestations, encompassing narrative and media culture, the symbolic construction of community is a search for an ideal in social organization and a mode of optimization of society.

Media culture and storytelling practices thus represent a testing ground for positive social change. Some stories can be too naïve and simplistic, allowing the hero to easily win – this is not a learning experience. The more realistic, elaborate and psychologically founded story is, the more useful it is in the symbolic construction of community. In the process of writing this book, I noticed that most stories passed from generation to generation, regardless of how “tragic” could be a storyline, tend to be optimistic.  The uplifting nature of storytelling involved in the symbolic construction of community is explained by its inborn role in supporting society as a self-organizing system.

With a careful consideration of these issues, Fictional Worlds explores the dynamics of family and search for community within a spectrum of genres – focusing on action-adventure and fantasy, drama, tragedy, mystery and crime drama, film noir (I argue that it is a genre), and comedy. Exploring main genres and a score of well-known story formulas, Fictional Worlds attempts to distill the key narrative mechanisms that serve most effectively to facilitate the symbolic construction of community. The book finally proposes 20 story types, which toil persistently and humbly, like ants and bees, throughout the centuries, to optimize societies and aid life continuation.

Your book discusses genres not simply as narrative formulas or sets of storytelling conventions, but as different ways of structuring societies. Explain. To what degree do you see the genres that are central to today’s popular culture as inheriting a set of beliefs or rituals associated with more classical tales?

“Grow up already!” Who has not heard this reproof?

One of culture’s key roles is to provide adjustment (psychological and social) to individuals, families, groups and societies. This process “never stops”: at all times each of us must adjust to our age-appropriate roles in society. It is a highly complex process, with diverse rhythms; its success results in the synchronization and advancement of society. Thus, the genres’ functionality is, or what they “can do for you,” for all of us – is the key to their social significance and cultural essence. Genres are powerful behavior-shaping modeling systems. The apparatus of genre is a contributing factor in the evolving of society as a self-organizing system.

Most theorists define the notion of film genres as a means of categorization of stories on screen – enabling a viewer to immediately recognize certain types of visual storytelling, for example, the musical, or the Western. While these genre theorists look at visual codes, the author of Fictional Worlds points instead at the social codes and models of social behavior operating within narrative culture. This book emphasizes genre’s function as a biosemantic protocol, and a tool for organizing and optimizing social behaviors, community building and the maintenance of society. Fictional Worlds proposes an anthropological theory of film genres.

Genres are rooted in rituals. Rituals emerged from the need for a framework used in society’s fine-tuning and advancement. Genres are the mechanism that responds to the cultural needs of society; addressing specific needs is each genre’s primary function. Each “guards” a certain area of social life, ready, for example, to open a forum on marriage, crime prevention, or coming of age. In tandem, all genres act as a system “overseeing” the entire spectrum of social life.

Genres provide storytellers the framework within which they create templates for experiences that inevitably guide participants toward new wisdom. These experiences are both “hypothetical,” expressed using symbolism and imagination, as well as real that the audience lives through, while identifying with the protagonist, and absorbing emotions leading towards profound reflection upon “what happened” and “why” in the story. The audience seeks out these answers, because through the narrative, it has happened “to us.” By means of the genre framework storytellers shape their messages of social responsibility and collaborative behavior.

What “necessary communal adjustment” means may vary from society to society. It is a subject to debate, within and across societies. In some cultures, the “fitting” young men and “proper” young women are those who do not ask any questions. This “conception” of adjustment benefits groups in power (father knows best) but not the entire society, in particular when seen “from the future.”

If media narratives/performances do not facilitate a healthy adjustment, they don’t do their job. They may be offered by flawed “ill-adjusted” practitioners, or are distracted by goals external to their vital core, including “entertainment” and “profit.” Or media narratives may be influenced by politics, promoting the status quo while pretending to transform community.

So, is there bad storytelling, ineffective in its adjustment role, even harmful? Of course. If there are “right steps” toward the future, precious to its outcome, there must be “wrong steps” that should be avoided. “The harm is done” for example when: stories demonize minorities; fallen victims or accidentally shot bystanders are not given second thought; dramatic conflict resolution is replaced by explosions/violence; and especially when the cause-effect is not traced throughout the dramatic arc, thus robbing audiences of valuable growth in the realm of consequential logic.

Specific cases of harmful or helpful narratives can be debated, but the question “how good is this movie to our species” is a vital one. As the same film can be part of more than one genre framework, it may offer adjustment mechanisms on several levels. Most of us will probably agree that action-adventure, love story and social drama Casablanca teaches lessons that benefit us all, as does coming of age / science fiction E.T.

Fictional Worlds examines numerous books and screen stories with this question in mind: are they biosemantically and anthropologically beneficial? If so, the exploration continues “What is their impact?” and “How do they do that?”

You are also reclaiming the concept of “ritual” to discuss our relationship as consumers to the fictions produced by mass media. In what sense is watching television a ritual practice? How do we reconcile this focus on shared cultural rituals with the concerns many raise about the (sometimes covert) motives that shape decision-making within corporate entertainment culture?

Turner defined rituals as a type of “transformative performance.” The purpose of ritual is to create scenarios that facilitate the social adjustment of the individual – to his or her new age, family and communal responsibilities, level of knowledge, and role in society. Rituals are intended to help everyone’s adjustments, albeit asynchronously – when his/her time comes – so eventually the entire heterogeneous society is in synch. The vital messages encoded in rituals – which are activated by performing them – make them timeless “building blocks of culture,” as Turner put it.

Ancient rituals were participatory activities: there were no actors or spectators – everyone was part of the transformative ritual circle. Gradually the art of theater replaced ritual performance, and the stage was separated from the audience. Now spectators had the freedom to walk away. The physical passivity of the audience had to be counter-balanced: how was one to keep them interested and make them stay? Theater had no choice but to “try harder.” Drama had to create a mechanism with invisible “strings attached,” to keep the audience “hooked.” This freedom of the audience and the efforts of drama resulted in the development of a dramatic form encoded in the dramatic arc – a step-by-step conflict build-up and resolution, as well as the demonstration of a vivid consequential logic of events.

This resulted in the powerful emotional scenarios of drama, ensuring that everyone was invested in the action and would not walk away. So, participation in the new ritual circles (stage and screen) was based on the profound psychological involvement and emotional connection between the audience and fictional characters, who were suffering, reuniting, or fighting for their cause. We identified with them, and dramatic events became our “personal business.”

While we no longer dance together in the ritual circle, the transformative power of ritual performance, with all its social implications, new knowledge, and messages of collaboration and responsibility, are now encoded in the dramatic form, ensuring the emotional bonds established with audiences.

The more rituals are latently embedded and symbolically encoded in modern narrative forms, the more the screenwriter needs to know in order to activate the hidden power of ritual in his or her script.

Complex society no longer has enough Initiating gurus for the millions to be “initiated.” Ritual adjustment activities just had to be picked up by the (mass) media. So it happened that our media practices become best suited for this job, having the ritual-narrative tradition to lean on and the technological capacity to reach society at large.

While our physical presence is no longer necessary in the types of “rituals” conducted in modern societies by means of “media experience,” successful screen arts ensure that the emotional impact remains unchanged, if not amplified. The new “high impact” medium of drama was achieved by the efforts of many prominent “developers” of playwriting craft, such as Euripides, Shakespeare and Chekhov. Thus, even in front of the TV, as we sit watching The Lord of the Rings or The X-Files, we may undergo profound socio-psychological change facilitated by ritual structures. The emerging seriality of the TV drama as a dominant narrative form on-screen serves and further enhances this connection, making the continual fictional worlds more “real” and near-tangibly present in everyone’s living room.

With the audience’s freedom to walk away (“it’s just entertainment!”), it becomes the screenwriter’s responsibility to use the dramatic form to the fullest, mobilizing all ritual powers encoded within it. This is what Fictional Worlds is all about, teaching practitioners how to empower their work, not only for the sake of art, but for the sake of society as well. A writer must understand what ritual has in common with the play/story/movie, and, most importantly, how to activate the wisdom of consequential logic and the uplifting mechanism of drama. Fictional Worlds shows how to set in motion the step-by-step “phase transition” and dynamic templates of powerful (ritual) transformation in a modern-day screen story.

It goes without saying that specifically profit driven TV programming has neither goals of, nor skills for, creating profound ritual-like experiences. There are several types of media products in relation to ritual: 1) powerful, of near ritual scale; 2) watchable but lacking a transformative structure and message; 3) weak as a craft, and not “good enough” as either ritual or entertainment; 4) political propaganda posing as a story, usually blunt; 5) an insidious and “pretending-to-be a ritual” spectacle that promotes power rather than community. (See more on the politics of the interaction between ritual and media, Fictional Worlds, Chapters 2 and 8).

Instead of one big show (ritual), our media can collaboratively produce around the clock, all year long, manifold and multidirectional content suitable as a ritual system of adjustment experiences. Thousands of teenaged boys around the world watching The Lord of the Rings or Harry Potter, at their times of choice, grow up a little, and perhaps change their perspectives on life. Does this type of social fine-tuning become entirely effective or work every time? Of course not. But it could, becoming even more important as we grow into the global community. Some of our best stories and movies, intentionally or not, fulfill these functions.

Miyazaki, for example, in his interviews stated that his goal is to help his audiences (especially girls) discover the rich inner resources they did not know they possessed. This is the Initiating speaking. I suspect that the authors of The Lord of the Rings, Harry Potter and Pan’s Labyrinth were conscious of their ritual goals as well. Many other writers simply pen good stories, trying to make their work as engaging and meaningful as possible. But undeniably, in these cases, ritual adjustment becomes a by-product that the authors did not expect, but society can utilize.

The modern media is not “usurping” ritual functions. Ritual was effectively the media of the past. The word “media” refers to a medium, a mediator between the people and their spirits or gods. S/he, called oracle or shaman, was believed to have a capacity to communicate on a larger scale than mere mortals, and be heard by the beyond.

Finally, it is important to note that the participatory media has been making a comeback over the last hundred years or so, primarily through parades, happenings, and, recently, interactive media. The “holodeck” trends of transmedia show potential for meaningful participatory dramatic art, and ritual transformation.

Lily Alexander has been teaching film, literature, media and screenwriting for fifteen years; the last ten years in New York, at NYU and CUNY. She received her masters in drama and film, and defended a dual doctorate in anthropology and comparative cultural studies, with an emphasis on narrative, in 1998. Alexander teaches her brand of courses, which uniquely combine theories of culture and storytelling with creative writing, hoping to enthuse new Tolkiens and Rowlings. Her most recent classes, at Hunter College, focus on world fairytale, folklore, myth, novel, short story, and science fiction as part of the framework of past and present storytelling practices. Alexander’s new book Fictional Worlds: Traditions in Narrative and the Age of Visual Culture was published in October 2013 (available on amazon.com). This text is also available in digital formats, as a set of Kindle books, and forthcoming as a set of iBooks for the apple platform. The four books of the digital sets are titled, Fictional Worlds I: The Symbolic Journey & The Genres System; Fictional Worlds II: Dramatic Characters & Dramatic Action; Fictional Worlds III: Tragedy & Mystery; and Fictional Worlds IV: Comedy & the Extraordinary. Her website is storytellingonscreen.com. Email: contact (at) storytellingonscreen.com. Comments and questions are welcome.

Why Humans Tell The Stories They Do: An Interview with Lily Alexander (Part One)

This week, we are going to be exploring the fascinating realm of myth, ritual, storytelling, genre, and world-building. Our guide is going to be Lily Alexander, who I have gotten to know through her engaging presentations at MIT's Media in Transition conferences, which often tap into her encyclopedic knowledge of stories, old and new, from around the world. Her work deals with contemporary forms of storytelling -- films, television series, games -- but she views them through an anthropological, mythological and biosemiotic perspective, and thus she is aware of the strong links that exist between traditional and emergent understandings of expressive culture. I invited her to contribute to this blog because she recently published a book, Fictional Worlds: Traditions in Narrative and the Age of Visual Culture. You can learn more about this book at her website. Alexander told me, “I suggested initially that this project would envelop the discussion with an anthropological perspective, and the focal point would be the dynamics between narrative and society.”

Yet, Fictional Worlds is also “how to” book. It is a guide for storytelling practices, intended to help any writer, filmmaker, or game designer to fine-tune his/her craft. It is full of creative ideas, generously shared by the giants of storytelling, and meticulously collected by this author for aspiring writers and all intellectually curious readers. Fictional Worlds invokes hundreds of powerful stories from diverse cultures and eras. Tales of journeys, love, deception, transformation, survival and escape are com-passionately retold and explored. Dozens of time tested, winning storytelling techniques, tips and timeless wisdom are shared with the readers of Fictional Worlds illustrated using the great workings of writers, filmmakers, and media artists." Alexander threw herself into writing this rich and engaging book, even designing its cover to suggest something of the hero's journey.

In the conversation which follows over six installments, she will share some of her core insights and discuss the conceptual models she draws upon for this analysis. Today, we will start with what turned out to be a fairly in-depth consideration of one of her key methodological commitments to the ways that what she calls "biosemiotics" might help to explain the function of storytelling.

 

 

You begin the book with biosemiotics. How does it relate to the art of storytelling?

While I began my book project with film and media studies, I then journeyed through the “wonderland” of anthropology and had to inevitably stop at biosemiotics, as some answers may be useful at its level of inquiry. Biosemiotics, born a century ago, at the dawn of the modernist movement in the arts, is the study of nature’s signals. It is about how plants, animals, and nature as a whole, talk, and what that has to do with us. This field’s range of interests envelops communications in all forms of life: from plant metabolism to birds’ mating songs, and from subsonic calls among the elephants that vibrate the ground to our storytelling media. Biosemiotics provides rich unexpected contexts and allows new insights into familiar issues of culture. Fictional Worlds explores storytelling as part of our species’ signal systems.

Culture is expressed through the myriad stories and narrative frameworks, which discover new social ties and build connections. The signal systems and symbolic processes operating in narrative culture often underscore a transition from a family per se (nature) to a symbolic family (community), highlighting larger issues of ethics, politics, and social coexistence.

After introducing the significance of human families and communities for the study of narrative culture, I begin the discussion of how our own societies and animal “tribes” organize themselves. We have learned a lot from animals. The first ritual performances were likely recreations of hunting experiences. Ritual masks emerged to signify and “channel” powerful animal spirits. Before the Aesopian “fables” there had been illuminating “animal tales” in every national mythology, perhaps serving as the first “bibles” – summations of acceptable and unacceptable actions across the borders of species, as observed by our ancestors. Humans learned the behavioral patterns of their neighbors and examined themselves in the mirror of animal “worlds.”

Our first fictional worlds were densely populated by animals with whom we communicated intensely. These animals provided man with food and clothing – our main means of survival. The animal spirits of animism were the earlier form of religiosity. In some cultures man believed he descended from those same creatures, regarding them as sacred or “totem” animals. One can say, half-jokingly, that our first “singularity” was with the animal world.

In Fictional Worlds, I examine society as a self-organizing system: media and storytelling serve as the inherent and crucial components of its self-optimizing mechanisms. A self-organizing system is a natural phenomenon that demonstrates its development and efficiency while being driven neither by an external will (of a god, for example), nor by random factors. It is most likely governed by logical/coherent internal growth based on a combination of natural factors.

Recent research shows that even plants “plan” – having the ability to chemically protect themselves from perceived threats. Nature reveals itself to be a self-organizing system. In that vein, “anticipatory reflection” – a built-in inquiry into the future and the actions taken to “envision” and model it – is central to all living forms, as proposed in the 1920s by Petr Anokhin. He was a neuroscientist and a student of Ivan Pavlov – a famed physiologist and Nobel laureate.

It may very well be that any self-organizing system operates by periodically creating such templates for the future, as it needs a “plan” of how to grow. If something intends to develop, there must be a structural concept of the “next steps.” These templates differ: as a biochemical process in cells; a longer neck, wings or disposable tail for an animal; a brainstorming meeting in a business; or a screenplay that society looks to learn from through media storytelling.

Humankind, as part of nature, is also engaged in projecting and testing possible futures. In our species these mechanisms were provided by storytelling and the media in general. Society, a self-organizing system, much like life in general, has always used the mechanism of projection – creating imaginary worlds and other semi-symbolic realities. Our storytelling is integral to this process, which facilitates our survival and the success of our species.

Since all self-organizing systems must make inquiries about the future to help ensure survival, society must develop efficient and smart mechanisms of building templates of possibilities. This entails questions of Choice (how self-organizing systems choose which step to make, and which way to go-grow?). This brings us to the biosemiotic importance of such issues as the protagonist’s choice-moment (“to be or not to be?”), dramatic arc, and narrative/dramatic resolution.

Decision-making, a key theme of any narrative, implies an integrated “means to an end” or “cause-and-effect” logic, and the anticipatory reflection on consequences. These, of course, are the key attributes of the dramatic form, both on-stage and on-screen. We know that our species is unique in its degree of abstract and symbolic thinking, use of imagination and, also its continual production through storytelling of new templates for possible worlds.

Our media practices may have evolved as an efficient mechanism to swiftly test developing possibilities: both the external – what environmental changes are likely to occur, and the internal – how our own responses will affect our future(s). Any self-organizing system must always factor in multiple possibilities and react toward the “branching of the future.”

My conceptions of narrative, stemming from my background in the theater, as well as semiotics and symbolic anthropology, were initially suggested in my Ph.D. thesis (1998). Recently, I found out that new attention has been focused on the idea of life as a self-organizing system, proposed by a physicist. Jeremy England at MIT suggested that inorganic substances may – by means of electromagnetic resonances with the existing fields described by physics – “build themselves” into organic form. I am delighted to hear that there is support for his idea and many scholars are cheering on his work, hoping that he will be able to prove his hypothesis. I am among those cheering along his path.

http://www.englandlab.com/

From Jeremy England’s website:

“Living things are good at collecting information about their surroundings, and at putting that information to use through the ways they interact with their environment so as to survive and replicate themselves.  Thus, talking about biology inevitably leads to talking about decision, purpose, and function.”

Decision, purpose and function are, unsurprisingly, the key words here; they are also central to dramatic arts because these concepts point at the very core of the mechanisms of system (self)optimization. Self-organizing systems represent a developing interdisciplinary field of inquiry.

One may say that the will to survive, wise decisions and “lifting oneself by the bootstraps” or having auto-catalytic processes (awakening growth or turning a deadly stagnation into a new development – death-rebirth), may be concepts taken from narrative studies to best explain self-organization. If life at its core is a self-organizing system, then society is likely to follow suit. All self-organizing systems must factor in an outcome and look “one step ahead.” As Fictional Worlds highlights, our best storytelling practices focus on the explorations of “steps” – the embedded phase transition within the dramatic arc and narrative logic. That is why for the craft of screenwriting the “transitional units” are so vital: we talk about writing a story beat-by-beat and scene-by-scene – there are action, counter-action, progression and consequences that we must investigate.

Even if living systems are not, to put it bluntly, “aware of the future,” they nonetheless must have a profound interest in “what the future holds.” This embedded mechanism of inquiry as a “plan” or a template for growth thus promotes the built-in mechanisms of modeling and examining “possible futures.”

These templates are vital: they are like the steps of a staircase – mini-bridges representing where to safely land at the new phase. It is conceivable that we are “programmed” to continually build models of “possible futures” and we have been effectively doing that by means of myth, stories, dramas, fictional world-building and, most recently, science fiction and transmedia.

Because we are a self-organizing system, we need the core of our template-making mechanism; it is conceivable that what we call storytelling media has always been at the heart of this optimization function of our social species (in addition to other modeling systems, such as those of science, philosophy and law). World-building is a related process; each world is a template or a modeling system (as the structuralists would call these intriguing fictional worlds). We look at them all together, then buzz, discuss, and, consciously or not, select a model to follow at every turn of our historical path. This is important for our collective future. Just as my students say: “no more feeling guilty for talking about movies and stories.”

In order to win the evolutionary game, we need to build many models, and then many, many more, so we can factor in a wide range of possible developments. We need to diversify our prognoses and maintain a volume of such activities. Mistakes have been made in the past, particularly when tyrants were the ones who made choices. All of the above may explain the ever-increasing collaborative activity of fictional world-building.

Lily Alexander has been teaching film, literature, media and screenwriting for fifteen years; the last ten years in New York, at NYU and CUNY. She received her masters in drama and film, and defended a dual doctorate in anthropology and comparative cultural studies, with an emphasis on narrative, in 1998. Alexander teaches her brand of courses, which uniquely combine theories of culture and storytelling with creative writing, hoping to enthuse new Tolkiens and Rowlings. Her most recent classes, at Hunter College, focus on world fairytale, folklore, myth, novel, short story, and science fiction as part of the framework of past and present storytelling practices. Alexander’s new book Fictional Worlds: Traditions in Narrative and the Age of Visual Culture was published in October 2013 (available on amazon.com). This text is also available in digital formats, as a set of Kindle books, and forthcoming as a set of iBooks for the apple platform. The four books of the digital sets are titled, Fictional Worlds I: The Symbolic Journey & The Genres System; Fictional Worlds II: Dramatic Characters & Dramatic Action; Fictional Worlds III: Tragedy & Mystery; and Fictional Worlds IV: Comedy & the Extraordinary. Her website is storytellingonscreen.com. Email: contact (at) storytellingonscreen.com. Comments and questions are welcome.

 

Civic Paths "By Any Media Necessary" Hot Spot

 

Henry Jenkins introducing "By Any Media Necessary," the Spring 2014 Civic Paths Hotspot Vimeo.

Hot Spot Overview: "By Any Media Necessary"

By Liana Gamber-Thompson

How do we foster a civic imagination? That’s the question Professor Henry Jenkins asks us to consider in his video intro. Of course, there is no one answer to that question. That’s why we’ve kept the topic broad for this Hot Spot, our semesterly collection of mini-blog posts organized around themes that cut across the diverse interests of participants in our research group.

We’re calling this collection of posts “By Any Media Necessary” because it gets at the myriad ways that social and political change happen in the age of digital media. Henry explains:

At the heart of the phrase “By Any Media Necessary” we’re building upon Malcolm X’s famous phrase “by any means necessary,” but we’re saying today change will come, not through a single media platform, but by the ability to coordinate your message across many different channels, to reach many different publics with multiple messages, all serving some shared vision of what political change needs to be.

In that spirit, we invite you to explore the multiplicity with us through this collection of posts that touches on many interpretations of what it means to effect change “by any media necessary.”

First, Andrew Schrock draws parallels to previous generations of “ethical engineers” to describe how “civic hackers” attempt to bring about institutional change through community-based work and technological production. He argues that civic hacking serves as a mode of political participation closer to civic engagement than hacker cultures aligned with activism or software production.

Diana Lee looks at the recent “I, Too, Am Harvard” Tumblr campaign to shed light on the ways young people are using online spaces and new media platforms to take a stand against their everyday lived experiences of racism as well as institutionalized structures of inequality.

Kari Storla examines how survivors of rape are using a variety of media forms to talk about their experiences of sexual assault and to communicate about a subject matter that is often rendered invisible in public discourse and cultural representations. She considers how humor is employed to open up conversations about rape and rape culture.

Neta Kligler-Vilenchik provides her account of a recent workshop, “Think Critically, Act Creatively,” at the 2014 Digital Media and Learning conference. She draws on her experiences to think about how tapping into our civic imaginations and engaging in acts of “critical utopianism” can broaden our conceptions of what’s possible for social change.

Raffi Sarkissian shares several case studies of queer activism and shows us how the web is just one arena in which queer-identified and LGBT youth are exerting their voice and garnering visibility. He looks at both on and offline strategies used in contemporary queer activism, urging us to look at the variety of ways LGBT youth are asserting their influence.

Lastly, Yomna Elsayed describes the shifting nature of popular representations of American Muslims, examining their reception both within and without the Muslim community. From the appearance of a veiled Muslim woman in a Super Bowl Coca-Cola ad, to one Muslim woman’s attempt to normalize her experiences as a “Muslim Hipster,” she describes how such representations, however fraught, continue to broaden the national conversation about Muslims in America.

We hope this collection inspires you to think critically about what a kind of activism that relies on “any media necessary” might look like in 2014. As always, we welcome your thoughts and feedback in the comments section because we believe you can’t have a theory of change unless it’s also constantly growing and evolving.

Kids on YouTube: An Interview with Patricia Lange (Part Four)

You describe in the book some of the kinds of “media skirmishes” that take place in the family around conflicting representational ideologies about what should be recorded and what should be shared. How do these conflicts differ from, say, earlier moments when children and youth objected to having their pictures taken? Does the presence of an online audience change these dynamics in a significant way?

It has often been assumed that kids do not think through the publication of their media while responsible parents do. I did not find such neat age-based divisions in my research. Some kids were quite savvy about what it meant to be posting things of themselves online and they did not always wish to do so. Kids did not always agree with their parents’ more public video blogging philosophies.

In addition, I have observed many instances in which parents posted images of their children in unflattering terms, and they often did so when kids were so young they did not have any sense of “choice” or understanding of what was going on. There is a point over time at which kids do become more knowledgeable and it is possible to talk about having a meaningful choice about what goes online.

However, rather than see media responsibility as solely age-driven, my book talks about mediated dispositions, and how different individuals have varying levels of interest in being in videos, for tolerating risk, and for circulating their image widely. Because mediating human images is potentially damaging and permanent, I hope that people will take away a sense of the importance of talking about choices within families.

Hopefully, people will take media skirmishes seriously, not only as a rite of passage as children grow up, but more generally as a form of collaborative media in which people negotiate different representational ideologies over the recording and circulation of human images.

 

You note that being “self taught” is a value strongly embraced by many youth included in your study and link this value back to hacker culture more generally. You write in the book’s conclusion, “scholars in informal learning should investigate why being self-taught is an important value, what is meant by this term, and under which circumstances being self-taught is productive.” What kinds of provisional answers does your book provide for these questions?

 Performing a technical identity in many facets of U.S. culture often includes a fierce allegiance to being self-taught. Reading historical accounts of hackers and talking to today’s engineers reveals a logic behind wanting to have hands-on experience with a technology. Experts want to be able to understand a technology in a fundamental way, to manipulate and achieve mastery over it.

However, interviews that I conducted revealed that being “self-taught” carries with it many connotations, not all of which are helpful for encouraging informal learning or peer-to-peer mentoring. The term tends to vary widely and should be unpacked in particular contexts. For example, for some technologists, being self-taught means it is okay to examine online tutorials and manuals, while for others, such activity is anathema.

The term self-taught cannot be taken for granted, but should be explored more fully whenever it is used, especially in research projects on informal or self-directed learning. Kids who try and maintain what they think are appropriate technical identities by eschewing tutorials may actually complicate their learning. Should their self-actualization be sacrificed on the alter of an assumed tech-savvy identity based on being “self-taught”? In an effort to appear technical, kids may risk self-sabotaging their efforts to improve by rejecting valuable resources.

Moving forward, a key challenge will be to find ways to encourage kids to take advantage of available resources. Otherwise, we might see deepening technical divides that are based not only on traditional identity variables, such as class, but also on nuanced interactions and cultural values, such as technical identity performances. Eschewing resources, perhaps unnecessarily, would be tragic given the digital resources that are available to boost digital literacies and technological skills. Being “self-taught” has many connotations, and not all approaches to being self-taught are equally effective for everyone.

Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Kids on YouTube: An Interview with Patricia Lange (Part Three)

Many adults discourage youth from creating and sharing media online because of what they see of the “risks” involved. How realistic are these risk framings? How have the youth and their parents included in your study thought about these issues?

Concerns about posting materials online are logical, because posting personal material may lead to unfortunate consequences. People have gotten fired or been denied diplomas because of things they themselves posted online. We know that government organizations and businesses such as operators of social network sites are using our data for their own ends, such as for profit or to maintain forms of power. Many families continue to post images of themselves and their loved ones online without necessarily stopping to reflect on the consequences of their acts.

As I argue in my book, people often hold varying or even conflicting representational ideologies, or ideas about what is ethical to post. In some cases, people may be unaware of how their data is being used. I asked one mother how she felt about advertisements being posted to her videos, and she said she really had not yet formed an opinion. In other cases, people are more than happy to post human images, arguing that the tremendous benefits, social connections, and self-actualization that they have achieved ultimately outweigh the risks involved in being so public with their personally-expressive media.

I would expect to see many more of the type of media skirmishes that I describe in my book as people argue over who has control or ownership of their own images or images that others have taken of them. As some scholars have suggested, we may need new terms that include more collectively-oriented versus personally-generated media making, so that we can understand in a more fundamental way what collective image production entails.

Mechanisms might be developed to reduce risks such as current experiments with short-term media that is automatically deleted after a certain time. Yet, the problem with those mechanisms is that once something is mediated, it always has the potential to continue to be copied, circulated, downloaded, remembered, and viewed in perpetuity. Long ago, Kitzmann (2004) used the example of a diary left on a city bus to show how even the most quiet and personal mediation always holds the potential to become public. Think of how diaries may be used after someone’s death to understand their personality, when in reality it is only one piece of the identity puzzle.

I can envision this explosion in media potentially leading to two trends. On the one hand, the proliferation of private images online may be a kind of equalizer, in that most everyone will have pictures of them posted by their families and friends. The potential for everyone to have at least one embarrassing picture may be too common to cause serious harm to a particular individual.

On the other hand, though, we could see the emergence of a two-tiered image-based society in which those families and people who have been more cautious about circulating public media will have a status-advantage over those who have “gone Kardashian” and posted every moment, even unflattering or unethical ones, of their lives online. Unlike the Karashians however, people without financial resources who post too much of their lives online may find themselves in a digital-image-based lower class, and they may struggle to obtain access to jobs and education because of what they have publicly shared. Knowing what to post is beyond a doubt a crucial digital literacy in today’s self-image-laden media environment.

 Home movies were historically an archival medium, much like amateur photography -- a way of recording the stages of the child’s growth into adulthood or the ongoing life of the family. What has changed about the kinds of media being produced in families today? What new genres of production are emerging and why?

In prior eras in the United States, home movies were, as Chalfen (1987) observed, about preserving memories and charting personal progress. The things that were recorded were often important events or milestones in a person’s life such as weddings, graduations, and the arrival of a new car.

Although those functions have not gone away, we’re seeing more experiential-type videos where people record an experience of even small moments such as going to a coffee shop or going on a walk. Part of the fun of the experience is the recording and posting of the video. The phenomenology of the mediated moment, or how we experience recording and circulating media, includes more instances in which people experience something in a way that is deeply intertwined with the delight and anticipation of sharing the media to potentially wider audiences. In some cases, people post videos for people who cannot attend the event or experience, and so the video helps friends and family go along for the ride. Posting the videos helps self-select an audience (in Warner’s [2002]) sense for those viewers who interpellate themselves as interested parties.

People often wonder why such small moments get recorded and circulated so publicly, and critics tend to see these activities as narcissism on the part of the video makers. But as some pundits have observed, it is often rather the reverse; it is narcissistic of audiences to assume that they are the central viewing target of a video that is quite clearly not at all intended for them. YouTubers and video bloggers have told me that their sense of humor or personality tends to shine through in their videos—both the planned and experiential varieties—and they often attract like minded viewers who may eventually even become friends in the traditional sense (as opposed to the casual social media sense).

Experiential videos are about cementing friendships when people cannot be physically present and attracting new friends who happen to share similar interests or worldviews but who are not physically co-located. As my ethnographic film, Hey Watch This! Sharing the Self Through Media shows, YouTubers have continued a long Internet tradition of making an effort to meet the people with whom one has established interesting or meaningful connections online.

 There’s a tendency to talk about the public circulation of these videos in terms of self-branding or self-promotion. Is this an adequate explanation for what motivates these young people to post their works online?

Although it is certainly part of many people’s online experiences, self-branding is not the only game in town in online spaces. Social media and YouTube offer plenty of fuel for critics to express concern about how rampant self-promotion complicates authentic dialogue.

But at the same time, people share media for many reasons, often related to aspects of friendship and sociality. Sometimes, the point of making a video is to share an experience with people who are there, and with people who cannot be there. The moments may be small and unimportant to most viewers, but they hold meaning to the people who make and post these videos.

Flashy self-promotional videos may attract attention and receive more criticism in mainstream professional media because focusing on this aspect of media making, rather than the myriad other forms of socially-driven media, becomes another way of creating delineations between vernacular video and professionals. However, many kids are quite capable of shining a light on important problems that are difficult to tackle.

It is also important to keep in mind that self-promotion has long been seen as important for cultivating future job opportunities. “Networking” for jobs and opportunities is considered an essential skill, and has long been a necessary part of successful professional life. Judging young people negatively for self-promotion sometimes smuggles in a moral judgment about who should have the permission to break beyond the sometimes closed doors of professional media making, when in fact these skills are broadening across the population.

Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Kids on YouTube: An Interview with Patricia Lange (Part Two)

You place a strong emphasis throughout the book on video-making as a space of learning. What do you see young videomakers learning and how/where are they learning it? Pushing this further, are there things that you and they value which they would not and could not learn through formal schooling? If so, what? Does most of the learning involve the process of producing media or is there something important about the act of posting and circulating this media to a larger public?  

I found that on YouTube, kids learned a lot by messing around with cameras and engaging in projects that were organically interesting to them. Kids learned many different things from participating. By participating with their advanced amateur friends, sometimes less experienced kids learned about the basic technical principles of filmmaking, including the narrative strategies and technical aesthetics that are often used in mainstream films to tell stories.

Teens also reported developing more self-confidence by seeing themselves on video, and finding acceptance with the way others see them. The video gave them a self-recognition that they did not have prior to making the media. On the other end of the spectrum, technically oriented kids also learned things about leadership and teamwork, and what it means to motivate people, even when they are not as motivated to complete a task such as a video.

Several of the kids and teens whom I interviewed were home-schooled, and there seemed to be something beneficial about being able to organize their time in ways that carved out spaces for time-intensive exploration of digital activities such as making videos.

Although much of the discourse around informal learning casts it in opposition to formal schooling, I found that some kids actually got started because their teachers offered video as a possibility for them as an assignment. In some cases they were struggling with more traditional writing assignments, and the video option opened up important opportunities for self-expression.

These examples illustrate that informal learning does not have to be in competition with what happens in schools. But having open spaces of time—which is often difficult to provide in a regular curriculum—did seem to have benefits for learning time-consuming digital skills.

Informal learning is not a panacea. Sometimes kids found that they were the digital experts in their local schools and communities, which made it difficult to improve without connecting to larger audiences. Michelle Obama talks about “food deserts” to describe isolated areas that lack access to healthy food. We might adapt this term to talk  about “digital literacy deserts” where the people around kids who are interested in video are frankly are not going to make good mentors. On the flip side, going online often means risk, and encountering “haters”, cruelty from peers at school, as well as more serious threats.

One solution is a “walled garden” approach in which kids limit circulation of their work to limited audiences, say at school or in a neighborhood only.

Yet, whenever the topic of “walled gardens” comes up, die-hard technologists often cringe. The Internet was supposed to be a place where people could circulate and share ideas to inspire forms of collective intelligence. That idea gets defeated when people who are rightly concerned about bullying feel discouraged about posting their ideas and videos. But the fact is that many kids felt a soaring sense of inspiration when strangers whom they didn’t know offered advice or even just kind words of encouragement. For some kids, this encouragement was profoundly uplifting and even served to drown out the “haters.”

One problem that I see is that much research on online participation is conducted and critiqued from a synchronic perspective. For example, a website may be analyzed for its potential for say, civic engagement. If inane comments outweigh positive feedback, then the website is judged as forever useless, or so goes an extreme form of this argument. But this is a myopic, synchronic approach.

Why not take the approach that people could be trained to make better commentary online, and to handle even harsh criticism? School can supplement informal learning by teaching kids how to provide meaningful commentary in online sites. Classroom exercises could include ways to learn how to comment and present oneself online. Processes of informal learning and formal education should not be considered in opposition but rather should be in dialogue to raise the bar across the board when it comes to online digital media production and participation.

 

Several recent books have stressed the ways that especially for young girls, YouTube’s practices tend to re-enforce traditional gender roles, with even very young women getting assessed in terms of beauty and fashion rather than other aspects of their identity. Yet, your research also considers the ways that they are acquiring a sense of themselves as “tech savvy” through the process of producing and circulating videos. How might we think about the relationship between these two dimensions of what it means for a teenage girl to post a video online?

Projects that investigate how femininity or girlhood is interactively constructed online and through media are very important. Investigating such subjects will no doubt continue to yield important insights. However, moving forward I think it is important to focus more direct attention on how girls develop technical identities and skills. We need to correct a contemporary research imbalance that has been concerned with how femininity  intersects with other identity variables such as race and class.

While these subjects are important, it is vital that we understand the similarities as well as the differences between males’ and females’ sense of technical identity. I found that girls and boys share certain ideas about what it means to be technical. If we want to understand what it means to perform technical affiliation, then we need to acknowledge and understand similarities as well as differences.

Rather than assume that the central issue in developing a technologized identity is how this affects girls’ femininity, we need to analyze how a technologized identity is achieved across different groups. We need to explore how girls come to achieve pride in their technical accomplishments, not because they are girls but because they have mastered important skills as technologists.

Technological identity should be studied as a variable in its own right, rather than examined just in terms of how it interacts with other variables. Interactions between identity variables such as sex, gender, race, class, and technological ability should certainly be studied, especially when there are disparities that are inhibiting technical skill acquisition. It is important to know for example, how class affects acquisition of everyday technical skills as well as mastery of arcane technical knowledge.

But before we assume that class or any other traditional identity will be the most important factor, scholars need to approach technical identity development in a more open ended way; we need to see exactly how it is that technical identities are acquired and how they unfold. For example, many of the people whom I interviewed for my book were not particularly well off, but they nevertheless held very strong ideas about what constitutes appropriate technical skills and identity characteristics.

Although class may well be a barrier in many situations, this does not mean that class or any other identity factor will automatically drive a person’s image of their own technical persona. People across class may share certain values about being technical, such as the importance of being “self-taught.” More attention should be paid to how girls attain and achieve a sense of pride in mastering technical ideas, devices, and systems rather than only analyzing what participation online means for the construction of their “femininity.” Continuing to focus on the femininity angle risks reifying this topic as the only or most important aspect of a girl’s identity, when in fact, technological skills and mastery are also an important part of growing up.

 

We are both very interested in the role which these production practices play in the formation and expression of youth’s identities as citizens and activists. You cite examples of youth who are using these platforms to speak out about issues that concern them on all levels -- from the hyperlocal to the global. What factors shape which youth are drawn towards these kinds of political expression? Are these the “usual suspects,” i.e. the kids who would become political no matter what or are there signs that these practices are increasing social engagement and political awareness for youth who might not otherwise think of themselves as activists or investigators?

The wonderful thing about media and video is that people who enjoy experimenting can try out different genres. Most kids whom I interviewed exhibited mediated dispositions that showed a preference for certain genres over others, and only a few of them engaged in civically-oriented videos. But even these modest examples showed budding signs of interest in participating in civic discourse.

The kids whom I profiled found a way in to this space through their organic interests in making videos for YouTube. It allowed them to test out their voice as part of their everyday interests in being part of a film club or video blogging.

I am currently analyzing rant videos, and I am finding that civic engagement can be found in the smallest of places. When people complain, they are often engaging in discourse about problems of collective interest, and anyone has the potential to do that. People often fault video makers for being narcissistic about complaining about problems; but many of these problems are not unique. Video makers are complaining about things that may even seem intractable, like the high cost of college education. In these kinds of cases, kids are articulating much larger problems that should receive attention.

Moving forward, it is important for educators, policy makers, and scholars to recognize and mine what I would call “civic moments” in which kids provide information about or critique collective issues. These civic moments may be buried in a variety of genres in which kids talk about their lives and discuss issues that appeal to much larger collectives. We need to find ways to nurture these civic moments in video, and peer-to-peer mentorship may or may not always provide the kind of encouragement they need.

If kids are not being encouraged by their age-level peers (some of whom are not pre-disposed to following such “geeky” topics), adults and other mentors can provide the perspective and experience to develop these skills. The key will be to keep kids involved in a sustained and life-long way. It is one thing to experiment with a video blog or a mash-up that has civic appeal, but what happens later?

These civic moments should not be taken lightly. I think the potential for being political or at least civically-minded is latent in everyone. Studies have shown in the past that a big reason for people’s lack of participation has been because no one asked. So we need to ask. We need to build on the kind of organic explorations of civic participation that appear in my book and other studies and find ways to keep kids tuned in to a civic frequency.

 Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Kids on YouTube: An Interview with Patricia Lange (Part One)

Not long after I launched this blog, I featured an interview with Mimi Ito and the graduate students from USC and Berkeley who worked with her on the Digital Youth Project. One of the first projects funded by the MacArthur Digital Media and Learning Initiative, this project did a large scale,multi-site ethnography to try to understand mechanisms of informal learning and the contexts where young people were encountering digital media. From this research came the now classic typography of "Hanging Out, Messing Around, and Geeking Out" to describe different modes of engagement in and through networked technologies, a framework which has now informed everything from the design of public libraries to the development of curriculum. Looking retrospectively, Ito and her co-P.I., the late Peter Lyman, had assembled and shaped a team of some of the top digital scholars of their generation, as becomes clearer as they have begun to publish their solo works. I was lucky enough to have gotten to know many of them through their work on this project and to have maintain contact with them through the years, watching them develop their own distinctive strands of research.

Later this month, Patricia Lange, one member of the Digital Youth team, publishes her first solo book,  Kids on YouTube: Technical Identities and Digital Literacies. I recall having her interview me for her video blog after one of my very first meetings with this group; she later shared with me a rough cut of a documentary she produced about the culture of video-blogging, and more recently, she's shared drafts of the chapters for what has become an outstanding book about how childhood and parenting is playing out differently in an era of video sharing and other forms of participatory culture.

Patricia Lange’s Kids on YouTube raises important issues about the ways that our current participatory media practices intersect contemporary family life and help to shape the ways that young people form their sense of themselves and the world around them. Through vividly drawn accounts of the roles which media-making and sharing plays in the lives of particular families, Lange convincingly demonstrates why these activities matter in terms of fostering new literacies, enabling new social relationships, and sustaining new forms of civic engagement.

Lange has immersed herself into this culture of video production and sharing, asking core questions, and making contributions to central critical debates around participatory culture, connected learning, the risks and rewards of online publishing, the hacker ethos, gender and technology, and the development of young citizens, all of which she speaks to in the course of this extended interview.

 

We first met through your work on the Digital Youth Project. Looking backwards, this project’s report, Hanging Out, Messing Around, and Geeking Out, has proven to be a landmark in the emergence of the Digital Media and Learning movement. Reflecting backwards, what do you see as the legacy of this project and what impact did it have on your own intellectual development?

The Digital Youth Project was a joint effort between teams of researchers at the University of Southern California and the University of California, Berkeley who were interested in studying informal learning in digital environments. Participating in the Digital Youth project was truly an honor. I am deeply grateful to the MacArthur Foundation, and to Mimi Ito and Peter Lyman, whose vision about reformulating education through informal learning inspired the research. I think the Digital Youth Project reinforced the benefits of teamwork in conducting contemporary research in digital environments. The researchers came from many different backgrounds, and that brought advantages and challenges. But it was interesting to compare the findings of numerous projects operating under one research umbrella.

Media ecologies are complex and shifting, and it is instructive to know, are the findings gleaned by studying any particular set of technologies or websites limited to those sites, or are there patterns that reach across different theoretical lenses, methodological approaches, technological platforms, and research populations? This amazing project gave us the opportunity to explore those questions in a way that is more difficult when researchers are conducting separate projects on their own.

It was also quite exciting to see our research applied to the design of educational efforts such as the YOUmedia after school space in the Harold Washington Library Center in downtown Chicago. Drawing on the findings of the Digital Youth report, the YOUmedia space acknowledges the way that youth engage in varied ways with media and technology.

Our report found that kids’ engagements range from casual, socially-motivated encounters to highly-geeked out ways of making media. Recent reports in the media seem unaware of how academics contribute to the design and improvement of everyday spaces and processes. I am proud of this implementation of our research and I am hopeful that these and other spaces that draw on our research may facilitate the kinds of educational change that many of us in the field of informal learning are trying to re-imagine.

The project began by focusing on the rubric of “digital youth.” At that time, it was obvious that kids and youth were growing up with a range of technologies that even the younger members of the team did not have access to in their own childhoods. However, as the project progressed and was completed, it became quite clear that “digital youth” were quite a varied bunch. Not all digital youth were created equally. While operating under this rubric, the research also simultaneously challenged it, which I think is also an important legacy of the project.

My project on YouTube pushed back on conceptions of “digital natives.” It became apparent that kids exhibited vastly different media dispositions with regard to how comfortable they felt sharing videos of themselves to the world. Further, my analysis of how people perform affiliation to technologies showed dramatic variation in terms of family background in technical expertise, kids’ interest in technology, and professional aspirations.

Terms such as “digital natives” imply that all kids are equally well versed in all technologies, and such was not the case in my study. In the same household, an older brother may be far more technically-oriented than a younger brother, and in some cases, it was technically savvy parents who encouraged kids to develop video blogging skills. Yet, not all kids adopted their parents’ enthusiasm for messing around with computers and creating videos. Some kids' outright rejection of their parents’ video interests severely challenge the concept of kids’ digital autochthony. Not all kids emerge into the world ready to make videos in a seriously geeky way, and making that assumption is problematic for creating strategies to nurture diverse youth’s digital skills and interests.

I also observed bifurcated technological skills. Some kids even saw themselves as being so much more expert than some of their peers that it was difficult to mentor their less tech-savvy friends. They did not even share basic technical vocabulary, which led to a break down in informal learning opportunities. Wide gaps in technical abilities in kids urge us to question and challenge how ageist rubrics obscure the investigation of important nuances that could be instrumental in improving informal learning dynamics, which are not guaranteed to work simply because they occur among peers.

For me, one of legacies of the Digital Youth Project was to show the advantages of challenging and even pushing back on initial research rubrics, and questioning their assumptions. The project reinforced the idea that it is advantageous to ask critical questions about any research paradigm one is operating under at a given time. Rather than wait till the project is over, it is reasonable to keep an open-mind as research is being conducted. I believe the project models how it is possible and desirable to step back, even during the research process, and question a rubric while simultaneously contributing to it in a fundamental way. These kinds of self-reflective questions are challenging but ultimately healthy.

 

In your introduction, you challenge some of the established categories we use to talk about these forms of productions -- including the notion of “amateur”, “grassroots,” and “Home Mode Media.” Instead, you propose a category of “personally expressive media.” What do you see as some of the limits of these more familiar categories? Why do you put such an emphasis on “personal expression”?

Years ago, Robert Stebbins (1980) wrote extensively about how “amateur” and “professional” categories are not as neatly divided as they are often assumed to be. Although he was writing generally about amateurism and professionalism and not media creation, his lessons apply in the video realm as well. We need to dust off our Stebbins and reacquaint ourselves with his ideas! Failure to do so risks aligning researchers with media discourses that seek to minimalize so-called “vernacular” accomplishments.

During my investigation, I saw a kaleidoscopic of media ontologies. In other words, videos came from many different people with a variety of backgrounds and skills. For example, I interviewed a former television producer, Ryanne Hodson, who was a champion of video blogging. She believed that making videos was another type of literacy that people should cultivate in order to spread their message. What status should her video blogs have?

She was quite literate in professional media production, but her personal blog was not operating in a professional context. She had control over her own video blog which was not produced under the auspices of traditional media institutions.

How should we categorize the work of teenagers whose family members had attended film school, or had family members who had a television show on a local cable access station? Are these creators operating in some kind of vernacular innocence? No they are not. I found that the amateur/professional divide became slippery and not particularly helpful for understanding people’s phenomenological experiences of their mediated moments of video creation.

“Home mode” is another category that is often misunderstood in research. When anthropologist Richard Chalfen (1987) initially introduced it, he was attempting to address a gap in the anthropological record on everyday media. Many people tend to wildly over-generalize anything they see on YouTube as “home mode,” because it was made at home or with friends. But home mode referred to a specific type of intimate media that was made for a relatively small group. People who made the media knew who were in the pictures and vice versa, generally speaking.

But examining his work more carefully shows that Chalfen bracketed out anyone who was trying to distribute his or her media to widespread audiences. He specifically stated that he was not interested in media created in camera clubs, or in academic settings, or by anyone else with aspirations to become more knowledgeable about making media. His research had an important theoretical purpose; it made sense to study everyday media makers at home who did not have professional or even advanced amateur aspirations.

But the people studied under the Digital Youth project, and in my study of Kids on YouTube varied tremendously with regard to their goals, skills, and what I refer to as their media dispositions. Some of them loved making videos with a passion, while others found it simply odd to make videos to show to the world. Some people may have captured home gaffes and put them online with the intention of becoming a YouTube partner and trying to make money with their “innocent” videos.

Rather than attempt to adjudicate complex questions of amateur/professional media ontologies using arbitrary criteria, I found it more useful to see this media as a form of personal expression that might shift status within and across attention and money-making economies. A video maker’s status might also depend upon their dispositions and future desires with what they hoped to gain by making media.

My research goal was to find some way of talking about media with complex or ever-shifting ontological statuses in ways that did not pre-judge videos. Such divisions are often used to minimize so-called vernacular abilities and elevate professional statuses, a binary discourse which simply does not theoretically hold when analyzing media made by so many different people, who often have direct experience of or are influenced by knowledgeable mentors in professional media-making contexts. Exploring how and to what degree people were able to develop skills to convey their personal message seemed to be a far more fruitful project.

 

 

Patricia G. Lange is an Anthropologist and Assistant Professor of Critical Studies at California College of the Arts (CCA) in San Francisco. Recognized as an expert in studies of new media and YouTube, her work focuses on technical identity performance and use of video to creatively express the self. Her new book (Left Coast Press, Forthcoming, 2014) is called Kids on YouTube: Technical Identities and Digital Literacies, which draws on a two-year, deeply engaged ethnographic project on YouTube and video bloggers to explore how video is used in informal learning environments. She also released her ethnographic film, Hey Watch This! Sharing the Self Through Media (2013), which was recently accepted for screening in Paris at Ethnografilm, an international film festival showcasing films that visually depict social worlds.Hey Watch This! provides a unique diachronic look at the rise and fall of YouTube as a social media site, and offers a poignant look at how YouTubers envision their digital legacies after their deaths. At CCA, she teaches courses in anthropology of technology; digital cultures; new media and civic engagement; space, place and time; and ethnography for design. Prior to joining CCA, she was a Postdoctoral Fellow at the School of Cinematic Arts at the University of Southern California. More information may be found on her websites:https://www.cca.edu/academics/faculty/plange and patriciaglange.org.

Further Information About Transforming Hollywood: The Future of Television

UCLA School of Theater, Film and Television and

USC School of Cinematic Arts

Announce

Transforming Hollywood: The Futures of Television, April 4, 2014, UCLA 

Co-directors:

Denise Mann, UCLA

Henry Jenkins, USC

Presented by the  Andrew J. Kuehn  Jr. Foundation

Media Sponsor: Variety

Friday April 4   2014

James Bridges Theater, UCLA

TRANSFORMING HOLLYWOOD: THE FUTURE OF TELEVISION

Conference Description

This year, the fifth installment of Transmedia, Hollywood has been given a new name—Transforming Hollywood: The Future of Television—to reflect our desire to engage more fully with the radical changes taking place in the American television industry for creators, distributors and audiences. When future generations of historians write their accounts of the evolution of the American television industry, they will almost certainly point to the 2010s as a moment of dramatic change: We’ve seen the entry of Netflix, Hulu, Amazon and YouTube as major players shaping the production of original programming, gaining critical praise, courting industry awards, and perhaps, most dramatically, starting to compete, in terms of number of subscriptions, with the top cable networks. We’ve seen Kickstarter emerge as an alternative means for “crowdfunding” television content, allowing fans to exert a greater role in shaping the future of their favorite series. We’ve seen a continued growth in the number of independent producers creating and distributing their content through the web. With these other changes, we are seeing the industry and academia struggle to develop new insights into what it means to consume television content in this connected and yet dispersed marketplace. This conference will bring together key creative and corporate decision-makers who are shaping these changes and academics who are placing these shifts in their larger historical and cultural contexts. What does all of this mean for those of us who are making or watching television? 

 

Schedule

9:00-9:10 a.m.: Welcome and Opening Remarks – Denise Mann and Henry Jenkins

 

9:10-11:00 a.m.: PANEL 1
Virtual Entrepreneurs: Creators Who are Reinventing TV for the Digital Future
In Fall 2011, Google announced plans to invest $100 million dollars to forge original content partnerships with a number of talented YouTube creators in order to enhance the production value of their work and their value to brands. This panel gives voice to two new types of virtual entrepreneur: Individual web creators who are reinventing entertainment for the digital age, and the CEO of a new type of web-based multi-channel network (MCN), which is forging deals with individual web-creators in exchange for providing them with infrastructural support in the form of sound stages, green screens, higher quality cameras and editing equipment, enhanced social media marketing tools and brand alliances. Early entrepreneurs in this newly commercial, digital economy include Felicia Day and Sheri Bryant (Geek & Sundry), Freddie Wong (“Video Game High School) and Dane Boetlinger (“Annoying Orange), each of whom has catapulted themselves into the top tier of web celebs with huge fan followings. Many of these entrepreneurial web creators have sought out deals with MCNs such as Fullscreen, Maker Studios and Machinima in order to expand their budding entertainment enterprises. However, other creators are chafing inside long-term contracts with MCNs, frustrated by what they see as onerous terms — the split of advertising revenues and intellectual property rights. Today’s panel debates the viability of these new creative and business models, asking whether they represent a radical rethinking of entertainment that puts power back into the hands of creators or if they are transitional systems that will eventually be absorbed by Hollywood’s big media groups.
Moderator: Denise Mann, co-director, Transforming Hollywood / associate professor, head of Producers Program, UCLA School of Theater, Film and Television
Panelists:
Sheri Bryant, partner/co-founder, Geek & Sundry
Allen DeBevoise, chairman and CEO, Machinima, Inc.
Amanda Lotz, associate professor, University of Michigan
George Strompolos, founder and CEO, Fullscreen, Inc.

 

11:10 a.m.-1:00 p.m.: PANEL 2
The Programmers of the Future in an Era of Cord-Cutters and Cord-Nevers
As consumers spend more of their free time online, viewing and sharing content on social networks such as YouTube, Facebook, Instagram, Vimeo, Tumblr and Vine, what does this mean for the future of television? Cord-cutters and cord-nevers represent a very real threat to the current big dogs of digital distribution — the multichannel video programming distributors (MVPDs), also known as subscription cable systems (Comcast, Time-Warner), satellite carriers (DirecTV, Dish) and telcos (AT&T U-verse, Verizon FiOS). At the same time, the MVPDs have been waging too many public battles with Hollywood broadcasters over their high re-transmission fees, resorting to theatrics by pulling favorite sporting events and sitcoms — behavior that alienates consumers and tests the patience of government policy-makers. These policy-makers are making little effort to curb the reckless deal-making taking place at over-the-top (OTT) premium video services such as Netflix, Amazon Prime, Hulu Plus and YouTube (as well as among other players such as Microsoft Xbox), as each makes moves to expand globally while freeing themselves from their dependency on Hollywood licensing deals. By creating their own libraries of critically-acclaimed original programming (Netflix’s “House of Cards” and “Orange is the New Black”; Amazon’s “Betas”) — the OTT services are creating legions of new, loyal consumers, paving the way for a future that may or may not include Hollywood’s premium content licensing deals going forward. Furthermore, the OTT services are attracting A-level talent by offering greater creative autonomy than their micro-managing counterparts at the studios and networks. Do these new programming and streaming options foretell the end of an era in Hollywood or the beginning of a revised set of practices for creators and additional viewing options for binging viewers? Only time will tell. 
Moderator: Andrew Wallenstein, editor-in-chief, digital, Variety
Panelists:
Belisa Balaban, senior vice president, alternative and live programming, Pivot/Participant Media
Jamie Byrne, director, content strategy, YouTube
David Craig, clinical assistant Professor, USC, and producer, Media Nation
Joe Lewis, head of original programming, Amazon Studios

 

1:00-2:00 p.m.: LUNCH BREAK – LUNCH OPTIONS AVAILABLE ON CAMPUS

 

2:00-3:50 p.m.: PANEL 3
Second Screens, Connected Viewing, Crowd-funding and Social Media: Re-imagining Television Consumption
As the television industry has been remapping the flow of media content, as new forms of producers and distributors enter the marketplace, there has also been an accompanying effort to rethink their interface with media audiences. Over the past decade, we’ve seen a renewed emphasis on audience engagement strategies which seek to ensure consumer loyalty and social buzz as a way for individual programs or networks to “break through the clutter” of the multiplying array of media options. New metrics are emerging for measuring the value of engaged viewers and the kinds of social and cultural capital they bring with them when they embrace a program. So, for example, the rise of Black Twitter has been credited with helping to rally support behind new programs with strong black protagonists, such as ABC’s “Scandal,” Fox’s “Sleepy Hollow” and BET’s “Being Mary Jane.”  Second-screen apps are becoming ubiquitous as television producers seek to hold onto the attention of a generation of viewers who are prone to multitasking impulses. The successful “Veronica Mars” Kickstarter campaign opens up the prospect of fans helping to provide funding in support of their favorite stars, creators or series. And the commercial success of “50 Shades of Gray,” which was adapted from a piece of “Twilight” fan fiction, has alerted the publishing world to the previously underappreciated value of women’s fan fiction writing as a recruiting ground for new talent and as a source for new creative material. Yet, for all this focus on engaged audiences, does the industry value some form of viewers and viewership more than others? Which groups are being underrepresented here and why? Are the new economic arrangements between fans and producers fair to all involved?
Moderator: Henry Jenkins, co-director, Transforming Hollywood / provost professor of Communication, Journalism, Cinematic Arts and Education, USC 
Panelists:
Ivan Askwith, lead strategist,Veronica Mars” Kickstarter CampaignVicky L Free, chief marketing officer, BET Networks
Stacey Lynn Schulman, senior vice president, chief research officer, TVB
Nick Loeffler, director of business development, Kindle Worlds
Sharon L. Strover, professor, College of Communication, University of Texas at Austin

 

 

4:00-6:15 p.m.: PANEL 4
Indie TV: Where Creators and Fans Pilot New Shows
The Internet broke the network bottleneck. Through platforms such as YouTube and Vimeo, creators release series directly to fans who follow shows and share them with friends. Web-content creators can write stories in whatever length, style and genre they choose, on their own schedule, and with actors of their choosing. The result is a truly open television ecosystem, where creators, talent and fans work together to realize stories they want to see. Each of the producers on this panel contributes to this new vision of television by producing series for the Internet that are being shaped for traditional TV as well; (several of these web series are being developed for HBO). Issa Rae created “The Misadventures of Awkward Black Girl” with a small team and expanded the show using a successful crowdfunding campaign. Rae went on to produce additional series, including Amy Rubin’s “Little Horribles,” which Rubin released via her own Barnacle Studios. In the process, “Little Horribles” has become a hit with fans and with critics at Variety, LA Weekly and Splitsider, among others. Dennis Dortch and Numa Perrier launched the Black & Sexy TV network to showcase indie comedy, releasing their own hit series “The Couple,” and releasing additional series created by other emerging Hollywood talent. Jay Bushman helped “The Lizzie Bennet Diaries” grow into a deeply engaging transmedia phenomenon, which prompted viewers of the Jane Austen-inspired series to follow characters from YouTube to Twitter and Pinterest. Raising tens of thousands of dollars from fans, Adam Goldman created and wrote two critically-acclaimed dramas, “The Outs” and “Whatever this is,” exploring the realities of being insecure in New York City. After showrunner Brad Bell co-created “Husbands” with Jane Espenson, the indie hit caught the eye of CW executives, who used the series to launch their new online network. As these examples convey, the Internet has become an incubator for talented, next-generation web creators and web celebs, who, in combination with fan followers, are reinventing television for the digital age.
Moderator: Aymar Jean Christian, assistant professor, Northwestern University
Panelists:
Brad Bell, co-creator and star, “Husbands”
Jay Bushman, producer and writer, “The Lizzie Bennet Diaries”
Adam Goldman, writer and director, “Whatever this is”
Numa Perrier, co-founder, Black & Sexy
Issa Rae, creator and star, “The Misadventures of Awkward Black Girl”
Amy Rubin, creator and star, “Little Horribles”

 

6:30-7:15 p.m. Fandom and the Future of Television

Orlando Jones, Star, Writer, Producer, Sleepy Hollow

with Henry Jenkins

Followed by:

RECEPTION – Lobby of the James Bridges Theater

 

For more information, see:  http://www.liquid-bass.com/conference/

For conference Registration, see : https://transforminghollywood5.eventbrite.com

Announcing The Women Who Create Television Event

A few weeks back, I announced the upcoming Transforming Hollywood 5: The Futures of Television conference to be held at UCLA on April 4.  Today I want to announce a pre-conference event, "Geek Speaks: The Women Who Create Television," which will be held at USC, SCI 106, on April 3, 4-7:30 p.m. You can register for this conference here. This event is being hosted as part of the ongoing "Geek Speaks" series, which I help to organize in my role as the Chief Advisor to the Annenberg Innovation Lab, and in this case, the event is being co-sponsored by the USC School ofCinematic Arts, which is graciously allowing us to use their facilities.

In 1973, American Public Television aired The Men Who Make the Movies, which showcased authorship in the Hollywood studio era through indepth interviews between Richard Schickel and such directors as Howard Hawks, Frank Capra, John Ford, and Alfred Hitchcock. The event's title pays tribute to this transformative series, but also stresses the needs to push beyond its focus on masculine creativity.  As we look back on a year plus of developments which have transformed television as a medium,  This conference seeks to showcase a range of highly creative women who are now working the American television industry as creators, executive producers, head writers, and showrunners, women who now exert some degree of creative control over what we watch on television. These women represent a broad range of different forms of television programing, including sitcoms, dramas, and fantasy/science fiction programs, and have worked for both Broadcast and cable networks. Women still face an uphill struggle to gain entry into the television industry, yet these women have shattered through the glass ceiling and can now stand as role-models for the next generation of women and men who want to change what kinds of stories television tells and what kinds of audiences it addresses.

Across these two sessions, we will be talking with these women about their careers, their creative visions, and the medium through which they work, along the way seeking to provide insights into the current state and future potentials of American television.

The first session, Creative Process, (4-5:30 p.m.) explores their paths into the industry, their relationships to their mentors and creative partners, and the changing contexts in which television is produced, distributed, and viewed.

The second session, Creative Products, (6-7:30 p.m.), deals with the content of their programs, their relationship to their genres, issues of representation, and their perceptions of the audiences for their work.

We are still announcing participants and will provide a fuller schedule here closer to the event, but below you can find bios for the speakers who have already agreed to participate. Participation is always tentative pending always  unpredictable production schedules. Likewise, some speakers may be added as we get closer to the event.

Schedule

4:00 Welcome -- Henry Jenkins

4:15  Panel 1  Creative Process (Moderator: Erin Reilly)

Felicia Henderson

Alexa Junge

Kim Moses

Julie Plec

Stacy L. Smith

5:45-6 p.m. Break

6-7:30 p.m.

Panel 2: Creative Products (Moderator: Francesca Smith)

Jenny Bicks

Meg DeLoatch

Winnie Holzman

Robin Schiff

Jenny Bicks started her career in advertising in New York City and went on to write radio comedy before she began writing for film and television.  Her television series credits include Seinfeld, Dawson’s Creek and HBO's Sex and The City. She wrote on Sex and The City for all six seasons, rising to the rank of executive producer. Her work on the series earned her many awards, including an Emmy® Award, multiple Golden Globes and Producers Guild Awards and three WGA nominations.  After Sex and The City, Bicks created and executive produced Men In Trees, starring Anne Heche, which ran for two seasons on ABC.  She recently wrapped Executive Producing and Showrunning Showtime’s critically acclaimed The Big C, starring Laura Linney.  The show, which ran for four seasons, earned her a Golden Globe and humanitas nomination and a Golden Globe and Emmy win for Linney.   She is currently developing television with 20th Century Fox and recently sold Hard, a dark comedy about the porn industry, to HBO.  In the feature world, her body of credits include What a Girl Wants, and many uncredited rewrites.  Her short film, Gnome, which she wrote and directed, had its premiere at the Berlin Film Festival and went on to win awards at multiple festivals.  She recently completed writing a feature film musical for Fox based on the life of PT Barnum, with Hugh Jackman set to star.   A born and bred New Yorker, Bicks divides her time between New York, Maine and Los Angeles.

Meg DeLoatch has written and produced a variety of hit shows during her career.  Highlights include working with Bette Midler, Jennie Garth and Ice Cube.  Her credits range from family friendly shows like Family Matters and One on One to adult comedies Bette and Brothers.  She also created and executive produced UPN's romantic comedy, EVE, starring Grammy Award-winning Hip Hop artist Eve.  Refusing to be boxed into just the comedic arena, Meg recently wrote and produced on VH-1’s hit drama, Single Ladies, and is completing a middle grade fantasy novel about a boy who fights demons.  Currently a Co-Executive Producer on Disney Channel’s Austin & Ally, Meg has just created her most personal project to date – her three month old son, Maxx.

Felicia Henderson graduated from the University of California, Los Angeles with a BA in Psycho-Biology. Henderson spent five years in business, and later attended the University of Georgia for an MBA in corporate finance. U After working as a creative associate at  NBC, Henderson realized she wanted to become a writer, and soon became an apprentice on the sitcom Family Matters and on The Fresh Prince of Bel Air two years later. She co-produced  Moesha and Sister, Sister, and developed Soul Food for television, which became the longest running drama in television history to star a black cast, and earned several NAACP Image awards. She and three other black women in the entertainment industry created the Four Sisters Scholarship in Screenwriting, Henderson worked as a co-executive producer for the teen drama series Gossip Girl and a co-executive producer on the first season of the  science fiction television series Fringe,   before leaving to begin as a writer on the DC television series Teen Titans and  Static Shock.

Winnie Holzman is the writer (with acclaimed songwriter Stephen Schwartz) of the hit musical Wicked. For television she created My So-Called Life which starred Claire Danes. Winnie got her start performing and writing in a comedy group, and writing syndicated comedy sketches for Jerry Stiller and Anne Meara. Her big break came when she was invited by Marshall Herskovitz and Ed Zwick to join the writing staff of their groundbreaking TV series thirtysomething. Her work on that show earned her a WGA nomination and a Humanitas award. She went on to collaborate with Herskovitz and Zwick again, first on My So-Called Life, and later on Once and Again. More recently she created the short lived but much loved ABC Family series Huge with her daughter, Savannah Dooley. Her less well known musicals (with composer David Evans) include Birds of Paradise, Back to Back, and Maggie and The Pirate. She has written one unproduced feature film and one produced one: ‘Til There Was You. Also an actress, she played Larry’s wife’s therapist on Curb Your Enthusiasm and the chocolate-obsessed divorced woman in Jerry Maguire. She lives in Los Angeles with her husband, actor Paul Dooley.  Their ten minute play Post-its: Notes on a Marriage is performed frequently across the country. They recently wrote and starred in their first full length play, Assisted Living. She is currently working on a new play. Winnie is a graduate of Princeton University, the Circle in the Square acting school, the NYU Musical Theatre program, and is a member of the Dramatists Guild.

Alexa Junge is a television writer, producer and screenwriter. She is best known for her work on the series Friends. Four-time Emmy and WGA Award nominee, Junge grew up in Los Angeles, attended Barnard College and continued her education at NYU’s Tisch School of the Arts.  Junge wrote for Friends from 1994-1999. Nominated for two Emmy Awards and two Writers Guild of America Awards,  Junge also won the National AOL Poll for writing the "All Time Favorite Friends Episode" for  "The One Where Everybody Finds Out." Junge went on to write for Once and Again, Sex and the City, West Wing  (where she was nominated for two Emmys and two WGA Awards) as well as Big Love  and the BBC comedy Clone. Junge also wrote lyrics for Disney's Mulan 2, screenplay and lyrics for Disney’s Lilo and Stitch 2.  A frequent contributor to National Public Radio's  This American Life,  Junge performed live for their 2008 "What I Learned From Television" tour. She served as Executive Producer and Showrunner for the first season of Showtime's series The United States of Tara  and worked on Tilda for HBO. Junge is currently the Executive Producer and Showrunner for NBC's  Best Friends Forever.   

Kim Moses has developed and served as an executive producer on over 600 hours of primetime television programming.  She is currently serving as executive producer of two upcoming series, Reckless, a new CBS Network drama developed and produced by Sander/Moses Productions in association with CBS Studios; and Runner a FOX Network drama developed and produced by Sander/Moses Productions in association with FOX Studios.  Recently, she served as the executive producer and occasional director of Ghost Whisperer, which ran for five years on CBS. She also co-authored the book Ghost Whisperer: Spirit Guide and created and wrote the award-winning Ghost Whisperer: The Other Side web series.  As founder of SLAM Digital Media, Moses pioneered the Total Engagement Experience (TEE), which is a business and creative model for television that uses each show as a component of a broader multi- platform entertainment experience. Using Internet, mobile, publishing, music, DVDs, video games, AOP (Audience Outreach Program) and more, TEE establishes an infinity loop that helps to drive ratings, increase revenue streams, and create viewer loyalty.  Moses has been named to the Newsweek’s Women and Leadership Advisory Committee and was honored with the WOMEN IN FILM’s Woman of The Year Award in 2011.

Julie Plec skillfully juggles work in film and television as both a producer and a writer.  She is the co-creator and executive producer of The Vampire Diaries and is currently the Executive Producer of two new series for the CW: she created The Vampire Diaries spin-off, The Originals, which tells the story of history’s first vampire family, and she collaborated with Greg Berlanti and Phil Klemmer on The Tomorrow People, which is the story of a small group of people gifted with extraordinary paranormal abilities, making them the next evolutionary leap of mankind.Plec got her start as a television writer on the ABC Family series Kyle XY, which she also produced for its three-year run. She will produce the feature @emma with Darko Entertainment.  Past feature production credits include Scream 2 and 3 Greg Berlanti’s Broken Hearts Club, Wes Craven’s Cursed and The Breed.

Robin Schiff has been working as a Hollywood writer-producer for more than twenty years.  She has numerous credits (feel free to imdb her), but is best known for the cult classic Romy And Michele's High School Reunion starring Lisa Kudrow and Mira Sorvino.  She is currently writing a pilot for Amazon called Down Dog, which she will produce.  Robin was a member of famed The Groundlings comedy troupe.  She has served two terms on the Board Of Directors for the Writers Guild Of America west.  She also does an interview series once a year for the Writers Guild Foundation called Anatomy Of A Script where she and Winnie Holzman (writer of the musical Wicked)  discuss the craft with other well-known writers.  Robin also teaches a writing class with Wendy Goldman (who she met at The Groundlings) called Improv For Writing.  In her free time, Robin likes to watch TV and nap.

Stacy L. Smith (Ph.D., University of California, Santa Barbara, 1999) joined the USC Annenberg faculty in the fall of 2003.  Her research focuses on 1) content patterns pertaining to gender and race on screen in film and TV; 2) employment patterns behind-the-camera in entertainment; 3) barriers and opportunities facing women on screen and behind-the-camera in studio and independent films; and 4) children’s responses to mass media portrayals (television, film, video games) of violence, gender and hypersexuality.  Smith has written more than 75 journal articles, book chapters, and reports on content patterns and effects of the media.  Smith’s research has been written about in The New York Times, Los Angeles Times, The Huffington Post, Newsweek, The Hollywood Reporter, Variety, Slate.com, Salon.com, The Boston Globe, and USA Today to name a few.  She also has a co-edited essay in Maria Shriver’s book, A Woman’s Nation Changes Everything (2009). Since 2005, Dr. Smith has been working with a team of undergraduate and graduate students to assess portrayals of males and females in popular media.  Over two-dozen projects have been completed, assessing gender in films (e.g., 500+ top-grossing movies from 1990 to 2009, 180 Academy Award® Best Picture nominations from 1977 to 2010), TV shows (e.g., 1,034 children’s programs, two weeks of prime time shows), video games (e.g., 60 best selling), and point-of-purchase advertising (e.g., jacket covers of DVDs, video games). Currently, Smith is the director of a research-driven initiative at USC Annenberg on Media, Diversity, and Social Change.  The initiative produces cutting-edge, timely, and theory-driven empirical research on different entertainment-based minority groups.  Roughly 20-30 undergraduate and graduate students are conducting research on gender and race in her lab each year.  Educators, advocates, and activists can access and use the research to create sustainable industry change on screen and behind-the-camera.

 

Moderators:

Erin Reilly is Creative Director for Annenberg Innovation Lab and Research Director for Project New Media Literacies at USC's Annenberg School for Communication & Journalism.  Her research focus is children, youth and media and the interdisciplinary, creative learning experiences that occur through social and cultural participation with emergent technologies.Having received multiple awards, such as Cable in a Classroom’s Leaders in Learning, Erin is a recognized expert in the development of resources for educators and students and conducts field research to collect data and help shape the field of digital media and learning.  She is most notably known for co-creating one of the first social media citizen science programs, Zoey's Room.  Her current projects include PLAY!, a  new approach to professional development that refers to the value of play as a guiding principle in the educational process to foster participatory learning and The Mother Road, a chance to explore collective storytelling through the development of the Evocative Places eBook series.

Francesca Marie Smith has been a part of the Hollywood entertainment industry for nearly 25 years, beginning her career as a young actor involved with film and television projects for Nickelodeon, Disney, DreamWorks Animation, Pixar, and a variety of other studios and networks. Currently, she is a Provost's Fellow pursuing her PhD at the University of Southern California, where she is also a research associate with the Annenberg Innovation Lab, situating her work at the intersection of academia, technology, and media industries. Her research (as well as her teaching and public speaking) has spanned a range of topics--from argumentation, ethics, mental health, and public shootings to 1980s computer advertisements, Sherlock Holmes, and Batman's Joker. Currently, however, she focuses primarily on issues of transmedia storytelling, rhetoric, and (dis)ability. As one of the early Google Glass Explorers, she is avidly interested in the role of second- and multi-screen technologies, especially as they might be used in entertainment contexts. More broadly, she is working to trace the contours of the oft-ambiguous concept of "engagement" and how it might be facilitated and/or measured across a spectrum of audiences, narratives, and technologies.