Hotspot3 -- Civic Kickstarters

The Civic Paths Research Group, based at USC's Annenberg School of Communication and Journalism, periodically issues "Hot-Spots," clusters of short blog posts on related topics, which bring together as many of the members of our team as possible. I have shared previous Civic Paths Hot Spots around the "Dark Side of DIY"and "Election Season Revisited". Today, I am able to share the third in this series -- this time focused around the civic implications of Kickstarter, a platform and process which has occupied a great deal of our attention this semester. The introduction is written by two of our PhD students, Andrew Schrock and Samantha Close. We hope that it will inspire further discussion among researchers. If it does, share what you are thinking with us. If you want to learn more about Civic Paths, you can do so here.

HOTSPOT3 -- CIVIC KICKSTARTERS

If you’ve ever wished for a trebuchet that could fire erasers at the cubicles across the aisle--or wished you had the capital to mass produce the one you made in your garage, crowdfunding wants to talk to you. The basic idea behind crowdsourcing, as coined by Jeff Howe in a 2006 article for WIRED, is that a large task can be accomplished by parceling it out among a "network of people in the form of an open call." Crowdfunding modifies this idea by making the “large task” the production budget of a project. People who answer the call for participation in crowdfunding, called backers, contribute small to large amounts of money so the crowd can collectively raise the needed sum. Yet, “crowds” are, ironically, probably the wrong way to think about what’s happening with crowdfunding in general and its most visible offspring, Kickstarter.com.  Rather, Daren Brabham, in his definitive book Crowdsourcing, links crowdfunding success to online communities, calling them "fertile sources of innovation and genius."

To understand how all of this works, we need to meet Kickstarter.  Kickstarter.com hosts projects and campaigns by independent creators, organizing project pitches and facilitating payments. They also lay down rules for what kinds of things can be pitched. Backing typically takes place over a month, overt charities are not allowed, and projects must have a finite endpoint: producing an iSomething accessory, printing a comic book, or turning an abandoned house in New Orleans into a ball pit. Many types of goals and endeavors are therefore collapsed together as projects. Project backers are kept appraised of a project's progress, consulted for key decisions, and get an exclusive channel to communicate with project creators through the Kickstarter site. Project creators become more committed to a project that they know has generated interest. This process is closer to co-creation, where  fans and producers come together with interest and enthusiasm around a shared culture.

Although a Kickstarter campaign invitation is open to anyone browsing the web, it takes a relatively small number of people to make a project successful: all funds donated (minus Kickstarter's 5% fee) go to the project creator rather than being funneled through a foundation, production company, PayPal, or other edifice of red tape.  Kickstarter’s “crowd,” then, is more often an activation of a community or subculture than a random assortment of people on the virtual street. Once we re-frame Kickstarter as invoking community interests rather than those of a faceless crowd, we can start to more clearly think through how crowdfunding works.

Kickstarter.com argues strongly that they are not a store and designs their policies and site to avoid the appearance of being an online storefront. These are obviously muddy waters, particularly as one of Kickstarter’s most notable additions to the traditional investment funding model is a system of “backer rewards.”  These rewards vary tremendously from material to immaterial to symbolic to somewhere in-between, and are set up by project creators to thank backers who contribute different tiers of money.  Rewards can become an unexpected burden for project creators, who deliver them later than expected over 75% the time. The best rewards are intrinsically linked to the project at hand, rather than being unrelated additions that create unnecessary work rather than deepening the excitement among backers and commitment by creators.

Veronica Mars Kickstarter

The one particularly dedicated fan who found $10,000 to donate to Rob Thomas’ Veronica Mars Movie campaign, for example, will get a small speaking role in the film.  The more modest $10 donation level (selected by a less modest 8,423 people) receive a smaller reward (a digital copy of the film’s shooting script), but one that is still tied to the making of the movie.  The Veronica Mars campaign raised the most money of any project, ever, on Kickstarter and ignited both controversy and a lot of useful debate about the crowdfunding model. Today’s hotspot* features Civic Paths members diving into the fray and continuing the crowdfunding conversation.

One theme across posts is to follow the money:  Where is it coming from?  Where is it going?  How does it get there?  Why does it go?  Kickstarter projects complicate a simple dichotomy of commercial goals vs. creative endeavors, which were previously compartmentalized and personalized by such terms as “fans” and “producers.” According to Samantha Close, Kickstarter lays bare tensions that were always there in the entertainment industry but hidden by layers of production and distribution. Liana Gamber Thompson unpacks the implications of the new Donald Trump-branded site, Fund Anything. In true Trump style, it’s an extreme caricature of crowdfunding where anything goes, from medical procedures to a party for kids displaced by Hurricane Sandy. Its emergence provokes difficult questions about what gets funded and why in the larger crowdfunding world. Despite the prominence of project hosting sites like Kickstarter, all crowdfunding also requires the backing of a payment system.  As Lana Swartz reveals, these systems can have politics of their own, resulting in funds being frozen, reducing trust in crowdfunding platforms, and frustrating all participants.

Spreadability, discussion, and debate that bridges communities is another theme of interest. Unlike Surowiecki's Wisdom of Crowds, where the number of jellybeans in a bowl can be most accurately estimated by taking an average across a large number of observers, there isn't necessarily a best solution to find in crowdfunding. Rather, projects spark conversations and debates that take place elsewhere, often necessarily as Kickstarter has a fairly strict moderation policy on the site’s discussion sections that, for example, frowns on negative comments. Kevin Driscoll connects projects focusing on saving media with the politics of preservation, noting how debates about stuff are also difficult conversations about what should be archived, how, and by whom. Mike Ananny questions how crowdfunding is being incorporated into news.  It troubles existing dynamics of journalism that evolved to promote the spread of meaningful information at the same time as some have taken the cue to openly and explicitly focus on underserved communities. Benjamin Stokes makes the point that feelings of community affiliation are imagined as well as geographically-proximate.  Thus, online projects can also directly impact offline civic well-being. However, both Stokes and Ananny point out that there remain significant participation gaps on Kickstarter that affect how networks of privilege are connected to isolated communities, exacerbating the politics of financial support. Andrew Schrock provides examples of success stories in the spread of Hacker and Maker Spaces (HMSs) that act as centers for informal learning and creativity in geographically-situated communities. These democratically-run collective organizations buck the stereotype of HMSs being confined to western male geeks more interested in picking locks than helping others.

Kickstarter’s popularity has brought with it significant controversies and legitimate questions of who gets to contribute, how, to what, and who really benefits in the end. We hope that with careful consideration crowdfunding can be viewed as and truly become a way to connect backers and creators more closely over tables (made of robotically sculpted Zen sand or not) that are meaningful to all parties involved. Crowdfunded projects can drive awareness and, even in their imperfection, spark conversations about what needs doing across various communities. These emergent debates are vital for us to have in this moment of economic transition and cultural shift.

Enjoy, and we welcome your comments.

--Andrew Schrock and Samantha Close

[1] Why All Kickstarters are Civic Kickstarters, by Samantha Close

[2] Donald Trump and Dollar Bills: Crowdfunding for the Masses, by Liana Gamber Thompson

[3] Getting the Funds from the Crowd: The Politics of Payment Infrastructure, by Lana Swartz

[4] Crowdfunding an Archive: What’s Worth Saving and Who’s Gonna Pay for It?, by Kevin Driscoll

[5] Crowd-Funded Journalism and Dynamics of Visibility, by Mike Ananny

[6] Crowdfunding as Neighborhood Storytelling, by Benjamin Stokes

[7] Kickstarting a Hackerspace, by Andrew Schrock

 

* HOTSPOT PHILOSOPHY: These collections of mini-blog posts — “hot spots” — are organized around themes that cut across the diverse interests of participants in our research group. They’re about the things we love to talk about. And, like our in-person conversations, they play with ideas at the intersection of participatory culture, civic engagement, and new media. Our rules for the hotspot are these: No one gets to spend a million hours wordsmithing — these are idea starters, not finishers — and posts shouldn’t be a whole lot longer than five hundred words.  Check out our first hotspot intro to read more about the thought process behind these mini-blog posts.

Is This the End of Television As We Know It?

The Future of Television- Annenberg Innovation Lab Summit from Annenberg Innovation Lab on Vimeo.

This video captures a really extraordinary and timely conversation that was recently hosted by the Annenberg Innovation Lab as part of its 2013 research summit. The panel was called "Transmedia and the Future of Television," but it was really much more focused on exploring the future of television -- particularly the future of the "program bundle" at a time of tremendous transition in the ways television operates within our culture. (If you want to know more about the research we are doing on transmedia, check out the "T is For Transmedia" report which the Innovation Lab released a few months ago in cooperation with the Joan Ganz Cooney Center).

I was moderator and the panelists were:

  • Gabriel Kahn, Professor of Professional Practice, Journalism, USC
  • Hardie Tankersley, VP of Platforms and Innovation, Fox Broadcasting
  • Aaron DeBevoise, Executive Vice President, Network Programming, Machinima
  • Howard T. Stein, Strategist for Entertainment, Facebook Inc.

The concept of "bundling" -- that is, the selling of a package of networks to subscribers rather than offering them a la carte -- has been a foundation of the cable television industry over the past several decades: cable companies advertise based on the number of channels they offer, lesser interest networks survive because they are attached to high interest networks, and industry insiders claim that this is an approach that supports diversity. Others argue that bundling is to television which block booking was to the Hollywood studio era and that sooner or later, disagregation, which has hit the music and newspaper industries, will hit television also. Part of the premise of the panel was that events over the past year or so have been transformative in how television content gets funded, produced, and distributed, and how we consume it. Part of the goal of the panel was to get people from journalism, from the television industry, and from some of the emerging digital challengers to talk about these changes and how they feel they will impact the future of the medium.

What follows are some of the key indicators that the nature of television is undergoing some radical shifts as we write (some of them are discussed here, some did not get talked about because of time limits, and some have occurred since the conference, but they all represent good background for watching this session).

 

  • YouTube announces that 100 media companies and celebrities have signed up to launch their own channels for content distribution and the company has solicited a broader and more diverse group of people to curate their own playlists, directing attention on content which Wired describes as having a “cable feel” but being “way more niche than cable ever could.”

  • Surpassing the speed and scope of the earlier Susan Boyle phenomenon, Kony 2012,  a 30 minute documentary about child soldiers in Africa, reaches more than 77 million views in under four days through grassroots circulation, drawing more eyeballs that week than the highest rated television series on American television and the top grossing Hollywood box office hit that week, combined. Its success has since been followed by the global circulation of Psy’s “Gangem Style,” which has helped to introduce KPop content into the U.S. Market.

  • Hulu is offering an extensive array of international television programs as exclusive online content to their subscribers, suggesting that national borders are increasingly arbitrary in terms of television consumption, even for U.S. consumers.
  • Amazon announces that it is commissioning eleven pilots for production as web-based television series, with the pilots to be available to the public, which will help decide which ones will go into full production.

  • Some media observers note that brands may have gained greater advantage over their spontaneous social media responses during the Super Bowl blackout than they did for their paid advertising during the event. In any case, most of the brands now release their spots to YouTube and other video sharing sites prior to the Super Bowl event itself.

  • According to the Pew Research Center’s Project for Excellence in Journalism, “Among adults younger than age 30, as many saw news on a social networking site the previous day (33%) as saw any television news (34%), with just 13% having read a newspaper either in print or digital form.”

  • A federal appeals court in New York upholds a lower court ruling in favor of Aereo, Barry Diller's Internet startup company, which streams content from local stations via the internet without compensating the original rights holders.
  • Cablevision and Verizon have filed legal action challenging the bundling of television networks as an unreasonable constraint on trade and a threat to innovation.
  • Facebook invests heavily in becoming the central vehicle for supporting mobile television around the world.

  • Participant Media announces that their new television network, Pivot, will be available to "cordcutters" through a mobile app, whether or not they subscribe to cable television.
  • Prospect Park has brought former ABC soaps, All My Children and One Life to Live, from cancelation via web distribution.

Taken collectively, these shifts represent a significant tipping point in terms of how television is produced, distributed, and consumed. Does this spell the end of television as we know it? What happens when "television" is less a technology than a set of programming practices? What happens when more people "cut the cord" or when the industry no longer depends on the "bundle"? What happens when the intensity of fan response may become as important as the quantity of viewers in shaping which programs remain in production?

The "Creative Child" Meets The "Digital Native": An Interview with Amy F. Ogata (Part Two)

You write extensively in the book about the design of playrooms, suggesting that there is a shift in terms of children’s access to physical space within the home during this period. What factors led to the shift and what were the prevailing ideas about the design of play spaces for children? 4538061203_6093781c4a_z

Yes, I spent a lot of time thinking not only about playrooms and playhouses of the domestic sphere, but also public schools and museums. In the single-family dwelling, the shift I am trying to trace is the growing belief that children, whose numbers exploded in the U.S. after World War II, needed their own spaces and that these were not just utilitarian leftover spaces but rather specially designed to promote their imaginations. In architect-designed houses, there were often playrooms on the plans. Even in builder houses, there were special places indicated for children's activities. One of the main ideas was that children should have "correctly" outfitted spaces. The American Toy Institute commissioned a series of model playrooms to house numerous toys and make playing indoors attractive. Others, such as the anthropologist Margaret Mead argued that children should be left alone in their bedrooms to think and develop their own ideas. Isolation is one of the themes but proximity to the rest of the family, especially the mother, is also written into some of these houses. And the making of a "creative" home environment was stated in magazines and guidebooks as an expectation of postwar parents.

As you note, there was a dramatic increase in the number of children’s museums across this period, as well as a changing philosophy about what forms of creative engagement such museums should support. What has been the lasting impact of these ideas on current museum practices?

The form children's museums take today is, in part, a result of the enduring notion that the sensory encounter of objects will enhance learning and stimulate new thoughts. Children's museums as a type were not new, but they did increase very quickly during the Baby Boom. And while early museums emphasized nature study, their postwar versions were more likely to ask the child to experience something, whether it was being under a city street or climbing through a giant molecule. In the case of the Exploratorium, which was never specifically a children's museum but engaged lots of children, visitors were encouraged to experiment with perception. Several museums I discuss look very different today--the Exploratorium, for example, has just moved to a new facility--they now attract a much younger child than museums in the 60s and 70s, and many of the exhibits are less open-ended or they go straight for entertainment, emphasizing dramatic play over, say, studying waves in a ripple tank. I think the most long-lasting aspect is the general belief that children should be active in the museum space.

It seems to me that some contemporary efforts to develop alternative kinds of spaces for children and youth still owe a great deal to the design approaches of this era. I was hoping I might get you to comment on what someone from the 1960s would recognize or find strange about two contemporary educational spaces for children? The first is the YouMedia Center at the Chicago Public Library

Sounds like a great space and in some ways it resembles the kinds of open school ideas of the late 60s and 70s. In that age, the push for large open spaces and team teaching was promoted as an answer to a teacher shortage, and to enable use of "teaching machines" and media (in that day it was film, television and sound recording), and a way of engaging children in hands-on projects, like producing TV shows for their schools. While architects thought that the spaces they created would ensure that teachers and students behaved in certain ways--smaller classrooms would encourage small group instruction, larger spaces might promote collaborative projects, moveable furniture would lead to flexible spaces--however, that didn't necessarily happen. YouMedia is obviously not a space where core subjects are taught on a daily basis, but instead is an auxiliary space for exploration after school, perhaps more like the Exploratorium or the Brooklyn Children's Museum as it was a long time ago. There, children and teens could operate machines, mix soils in a greenhouse, graffiti a concrete wall, or retreat to read in a library housed in a leftover gas tank.

The second is the Los Feliz Charter School for the Arts. Again, what commonalities and differences do you see between the ideal creative spaces of the 1960s and this school? images

This is another great example of the ways that progressive educational ideas are resurgent, however, this is a charter school with access to the kind of private funding that is not available to regular public schools that depend on tax revenue. The schools I discuss were all publically funded (some were in extremely wealthy neighborhoods and others in poor rural areas) and aimed to accomplish some (but certainly not all) of these same learning objectives. Many of them were small and have been changed over the years. It seems that the Los Feliz school has tried to use space to encourage curricular outcomes. Like some schools in the postwar era they have given over far more teaching space to projects like art, music and drama. Increasingly these are the subjects that are getting squeezed out of the public school day by constant budget cuts, emphasis on standardized testing, and in places like New York City, by demands on limited space. The sentiment that one teacher in this video conveys--that they are not trying to turn out artists but rather confident, well-balanced people--echoes exactly the discourse on creativity in the postwar years. The notion that creativity is a lifelong benefit that will eventually help children become competitive in the workplace has also found its way to college campuses. I don't mean to sound skeptical of creativity itself (I am an art historian!), but I think that the schemes we adopt to instrumentalize it reveal that we lionize creativity as a cultural myth at moments when we feel insecure.

Amy F. Ogata is associate professor at the Bard Graduate Center: Decorative Arts, Design History, Material Culture in New York City. She is the author of Art Nouveau and the Social Vision of Living. Her new book, Designing the Creative Child: Playthings and Places in Midcentury America was recently published by the University of Minnesota Press.

The "Creative Child" Meets the "Digital Native": An Interview with Amy Ogata (Part One)

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The Post-War American family turns out to have been a much more complex phenomenon than our stereotypical images of Leave It To Beaver might suggest. The Baby Boom generation, invested in critiquing the values of their parents, left us with an image of the era which is highly conservative, ideologically repressive, emotionally sterile, and materialistic -- there's some truth to these cliches, of course, but there was much more going on. In particular, there was an attempt, coming out of the Second World War, to embrace a conscious project of designing and developing a new generation which would be free of the prejudices of the old, which would be capable of confronting global problems and making intelligent decisions about the Bomb, which would be democratic to its core and thus resistant to future Hitlers, and above all, which would be free of inhibitions which might block their most creative and expressive instincts.

I've long been fascinated by this period but rarely have I seen it written about with the depth and insights that Amy F. Ogata brings to her new book, Designing the Creative Child: Playthings and Places in Midcentury America. Ogata brings a design/art history perspective to bear on the period, telling us more about the ways that ideas about children as expressive beings helped to inform the design of toys, playspaces, schools, libraries, museums, and other public institutions, and beyond that, she offers some glimpses in how these ideas about creativity helped to shape children's books, television, and other popular culture texts. I came to the book for the insights that it might give us into the children's media of the 1950s and 1960s, but I left with a much more immediate sense of how a deeper understanding of how ideas about childhood during that period might speak to our present concerns. As I wrote as a blurb for the book:

At a time when the news media is again concerned about a crisis in American creativity, schools are cutting funding for arts education, major foundations are modeling ways that students and teachers might 'play' with new media, and museums worry about declining youth attendance, Designing the Creative Child makes an important intervention, reminding us that these debates build on a much longer history of efforts to support and enhance the creative development of American youth. I admire this fascinating, multidisciplinary account, which couples close attention to the design of everyday cultural materials with an awareness of the debates in educational theory, public policy, children's literature, and abstract art that informed them.

So, the following interview is designed to explore those points of intersection between the "creative child" as imagined in the post-war period and the "digital native" as conceived in the early 21st century. As a careful historian, Ogata was careful to make some nuanced distinctions between the two, yet she was open to exploring the ways that these older concepts about childhood might still be informing some of our current discussions about digital media and learning.

You open the book with a quote from Arnold Gesell who writes that “by nature” the child was “a creative artist of sorts....We may well be amazed at his resourcefulness, his extraordinary capacity for original activity, inventions and discovery.” This formulation reminds me of contemporary formulations of children as “digital natives” who "naturally" know how to navigate the online world. What do you see as some cornerstones of this belief in the “creative” child? Is the goal for adults to facilitate and support this creativity or to get out of the way and avoid stiffling it?

This is an interesting analogy and one I had not considered. Gesell is articulating a sense of surprise and admiration, and it resembles how we speak about children navigating digital devices. What the concepts of the "creative child" and the "digital native" share is an essentialist belief that children are somehow "naturally" inclined toward certain expressions or activities, and it is very hard to support these kinds of overwhelming generalities. Moreover, while we might praise the "naive" and untutored, behind these sentiments I also detect both a patronizing quality and a sense of loss or regret on the part of the adult. The idea of the creative child is one invented by adults and, as I argue, it serves many different interests, from toy manufacturers to art museums, Cold War ideologues to serious scientists.

The cornerstone of the idea of the creative child is that he or she possesses "natural" insight that comes out in play. Another related belief is that childhood creativity is a fleeting quality that has the potential to provide future gains for the child, her parents, and the nation. Because the idea of nurturing creativity in children was so widespread (and such a big business) after World War II, we tend to understand children's creativity in limited, usually positive terms and we expect it to take certain forms. This, perhaps, is where the creative child and digital native part ways, given the lingering popular suspicion around children and the digital environment (the belief that kids might get themselves or others in trouble). In the historical case I outline, it is a parent's responsibility to facilitate a child's creativity by providing toys, amusements, and spaces for play. But the public was also invested in some of these notions, evident in new public schools, spaces for exploration such as museums, and in art education programs.

What connection existed between the ideal of the creative, expressive child and the growing consumer culture of the post-war period? What kinds of products were able to attach themselves to this particular construction of childhood?

The consumer dimension was a powerful one and has become even more so today. It's hard to escape the rhetoric of creativity if you're shopping for toys or games, or other things like clothing and schools. The child's block, the cardboard box, and crayons were some of the most romanticized and widely prescribed amusements of the postwar age. In addition there were some objects, created by architects and designers, which were deliberately arty and were sold specifically as creativity toys.

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Magnet Master was a magnetic building toy designed by Arthur Carrara and developed as a product of the Walker Art Center. There were no instructions or diagrams because, the museum reasoned, children didn't need them and would do better on their own. The Philadelphia architect Anne Tyng developed a building toy she attempted to market under the idea of stimulating children to build and explore. Charles and Ray Eames's 1950s paper toys were similar but used different materials and were more widely available and for a longer time. But other products, once so ubiquitous, have now completely disappeared. The simple indoor fabric playhouse that draped over a card table is gone, in part because people no longer have those standard-sized card tables.

To what degree was the ideal of the creative child bound up with particular experiences of class, race, and gender? This is, was the expressive child more likely to be middle class, white and male, or did these writers offer a more multicultural understanding of what constituted creativity?

CPlaythings1The figure of the creative child in this historical era is extremely middle class, but not exclusively male and not exclusively white. In the early 1950s, white children are implied in the toy ads and housing schemes, by the early 60s, this is still dominant but less so. Creative Playthings placed ads in Ebony, for example, and the Brooklyn Children's Museum's 1970 renovation was very much designed with the local Crown Heights neighborhood in mind. The creative child is a construction that aims to overlook difference while simultaneously selling exclusivity. This is one of the paradoxes of the idea. Creativity is described as something that all children are supposed to possess "naturally," but at the same time parents and teachers are told that it needs careful tending and stimulation, usually through specific kinds of toys and materials.

What role did television play in promoting and supporting this concept of childhood creativity?

 

 

Television was of course a central force for the representation of childhood in postwar America and had a role to play in helping to create the specific figure of the creative child. I spend most of my book describing material and spatial forms that do this work, but there are several programs that also had an important role in the making of the idea. Winky Dink, which asked the child to "finish" the story by drawing on a special screen affixed to the TV itself, is an obvious example for harnessing the child's agency, but the character who, I think, best represents the image of the postwar creative child is Gumby.

Gumby's energy and imagination are represented in the many physical forms he takes, and the way he and his sidekick Pokey move in and out of stories, eras, and places. His exuberant inquisitiveness sometimes brings havoc upon himself and his family, but this is of course resolved before the end of the program. The way creativity is constructed on television and in children's books emphasizes the positive and tends toward happy endings.

Often, across the book, it seems that children’s imaginations are linked to various forms of abstraction. What was the relationship between childhood and the modern art world during this period?

You are right about this. Abstraction is one of the recurring motifs of the designed objects and spaces I discuss. Frank Caplan, who was one of the founders of Creative Playthings, believed that undefined shapes and unpainted forms would help to stimulate a child's imagination. The company sought out artists to design toys and playgrounds to enhance their business and for cognitive developmental reasons, but also because they were genuinely interested in the links between modern art and design and objects for children; they collaborated several times with the Museum of Modern Art. This occurred at a time when abstract painting and sculpture was gaining prestige in both the U.S. and Europe, and had a propagandistic role in the Cold War. However, the twinning of abstraction and a child's imagination (evident in forms like children's drawings) is an older idea. Early twentieth-century European modernists deeply admired the representational strategies of children's art. This notion comes back with new vigor in the "Creative Art" education curriculum that asked pupils to express their experiences rather than copy models. There was, then, a demand placed on children to be creative, and often abstract.

 Amy F. Ogata is associate professor at the Bard Graduate Center: Decorative Arts, Design History, Material Culture in New York City. She is the author of Art Nouveau and the Social Vision of Living. Her new book, Designing the Creative Child: Playthings and Places in Midcentury America was recently published by the University of Minnesota Press.

Bastard Culture!: An Interview with Mirko Tobias Schäfer (Part Two)

Your more recent work on Twitter has deployed the concept of a gift economy, building off some of the ideas in our original white paper on Spreadible Media. How are you defining gift economy? Why is this appropriate for talking about digital media? How do contemporary forms of gift economies in the context of capitalism differ from more classical understandings of this context?

It is less the 'economy' in gift economy than the 'gift' that interests us. The gift as a 'public recognition'. And this initial public recognition with the intention of more exchanges in the future, is a key aspect in gift economies as Boris Malinowski has pointed out. Together with my colleagues Johannes Paßmann and Thomas Boeschoten we looked into Twitter data to retrieve patterns of communication (The Gift of the Gab. Retweet Cartels and Gift Economies on Twitter). When investigating two samples, the MP's of Dutch parliament and the German top Twitter accounts, we noticed clusters of users who were retweeting each other frequently, so called retweet-cartells, similar to citation-cartels in academia. We argue that the retweet equals a 'public recognition' and it can serve as an 'opening gift' with the intention to receive retweets in return.

What does the notion of the gift economy help us to see when we look at patterns in how content travels through Twitter?

We explicitly refer to your recent work on spreadable media where you employ the notion of gift economy to explain spreadability. We agree with you that this concept provides more plausible explanations for the distribution of online content than the notion of 'viral distribution'. The retweet, the repin, the favourite are intrinsically related to attention. However, they are 'cheap' gifts as they are abundant. But such a gift can gain more value through the status of the user retweeting a less popular account and hence drawing attention to it. Therefore it is unsurprising that we find politicians mostly retweeting their own party members. Members of the Favstar scene frequently retweet accounts that are equally popular. They form a retweet cartell, very similar to academic citation-cartels. However, when we look at the @replies within our sample of Dutch MP's we can see that they do not limit their communication to their own party members but with colleagues from all parties. Therefore, we conclude that if attention is drawn to messages through retweeting, users become selective in whom to award the 'gift' of a retweet.

I do not know how Paßmann and Boeschoten feel about it, but I would not necessarily stick to the strict economic understanding of the 'gift economy'. I think it will prove even more useful to adapt the term. It is most likely a feature of stimulating communication and connection. With communication, I mean ephemeral communication, not conversations. The 'gift' is important to fuel initial contact making. Features as the retweet, the favourite, the repin, the +1 etc. are the grease of initial social interaction on large platforms. They facilitate low threshold communication; communication is the wrong word, and even contact is not covering it. It is something between a mere ping, recognition and contact. But it is crucial to enable interaction of users and spreadability of content in social media.

Your research is interesting for the ways that it combines large-scale/quantiative “sentiment analysis” tools with more qualitative use of cultural theory. Does this reflect different skill sets within the team of researchers? Are there any insights you’d like to share about mixed methods research growing out of this project?

I'm teaching at a media studies department within the Utrecht University humanities faculty, where usually qualitative research methods are paramount. But researching new media where any user activity produces data that can be analyzed stimulates to employ those data for research. These digital methods -as Richard Rogers has dubbed them- are invaluable expansion of our tool set. In the meantime many applications are available and many more are underway. Commercial platforms provide tools, but also the two main pioneering groups in this area, Manovich's Cultural Analytics  and Roger's Digital Methods Initiative  provide handy tools on their websites. For our Utrecht Data School  we teamed up with Buzzcapture  as a technological partner that supports our research actively with tools for data aggregation and social media data analysis. We conduct research concerning specific questions for our partners from public administrations, NGO's and corporations. However, we take the liberty of asking different questions than the partners posed, or approach things from different angle.

I can see that student teams quickly develop a sort of division of labor, where scraping of data, working in spreadsheets, visualizing data and networks are carried out by different members of a team. We try to prevent this as far as possible, because we want all students to be involved in the entire process of the research project from scraping the data, cleaning up the data and preparing them for analysis and visualization to interpretation and contextualization. However, this is not easy, as there are indeed many specific tasks that require specialized knowledge and skills.

This work is inherently interdisciplinary. Software developers, computer scientists, data scientists, statisticians and also data journalists are great to team up with for different research projects. We frequently invite colleagues from very different areas to participate in the Utrecht Data School, either through directly contributing to a project or to teach students.

To the humanities researcher this development is exciting for two reasons: data analysis and visualization produces new insights in the online phenomena we are investigating. But through conducting these tools and methods we learn also about their role in epistemic processes. Our knowledge society increasingly thrives on computed results and automated information processing. The computer generated infographics appear persuasively convincing. It is therefore important to develop literacy that allows us to use the tools but also to be informed about their limitations and their persuasive effect. In view of your concerns about techno-determinism -which I share- I want to emphasize that we deliberately want them to develop critical understanding for the role of information technology in our epistemic processes.

We also want them to experience how unstable, how experimental and exploratory our research activities are. Although we think the results are often compelling, we want to keep up a healthy skepticism and remain open for doing things differently. We are also aware that we are in a data-rich environment, but that unfortunately research can appear analysis-poor. And I think it is necessary for the emerging 'digital humanities' to make this skepticism an inherent part of their use of information technology.

Mirko Tobias Schäfer is assistant professor of new media and digital culture at the University of Utrecht (Netherlands) and research fellow at Vienna University of Applied Arts. He blogs at www.mtschaefer.net.

Bastard Culture!: An Interview with Mirko Tobias Schäfer (Part One)

It says something about the compartmentalization of academic culture that I only belatedly discovered Mirko Tobias Schäfer's Bastard Culture!: How User Participation Transforms Cultural Production (published by Amsterdam University Press in 2011) -- a work which poses some important critiques of the concept of participatory culture, especially as it relates to recent developments around Web 2.0 and social media. Schäfer, based in the Netherlands, represents an important tradition of critical theory about new media which has emerged most emphatically from Europe and which should be better known among those of us working within the United States. As we discuss here, he is especially interested in the ways that technological designs constrain or limit our participation, rendering it less meaningful, commodifying it, in ways that run directly counter to the explicit rhetoric about expanding participation and empowering users. Read closely, Schäfer's work still embraces the value of democratic participation, yet he wants to hold companies, and scholars, to a high standard in terms of what constitutes meaningful forms of participation, and he is eager to push us beyond the first wave of enthusiastic response to these new affordances in order to look more closely and critically about how they are actually used. As my interview here suggests, there are points of disagreement between us, but there is also much common ground to be explored, and there is an urgent need for researchers from different critical and disciplinary perspectives to be working together to refine our understanding of the current media landscape. I had the pleasure of sitting down with Mirko at the recent Media in Transition conference at MIT and look forward to many future exchanges.

Having last week featured an interview with the editors of The Participatory Culture Handbook, I want to continue this focus on new theories of  participation by sharing this recent exchange I had with Schäfer.  I have come away with an even deeper respect and admiration for Schäfer's nuanced critique of digital participation. The first installments of this interview involve looking backward to his Bastard Culture book, exploring the convergences and divergences in our thinking, and reflecting on how the debates around digital media have shifted since 2011. The closing segment shares more recent work Schäfer and his colleagues at Utrecht University have been doing using "big data" processes (in combination with more qualitative approaches) to better understand the kinds of social relations that are taking shape on Twitter.

The title of your book, “Bastard Culture,” is meant to suggest the ways that the worlds of users and producers, consumers and corporations, are “intertwined” or “blended” in the era of Web 2.0. I suspect we would agree that understanding the relations between these terms remains a central challenge in contemporary cultural theory. The goal is, as you suggest, to “provide an analysis that is not blurred by either utopian or cultural pessimistic assumptions.” Are we any closer to developing such an analysis today than we were when you first published Bastard Culture? If so, which contemporary accounts do you think help us to achieve this more balanced perspective?

It was indeed my goal to point out the general heterogeneity of online culture as well as to deconstruct the overly enthusiastic connotation of participation. Especially in academic discourse the unconditional enthusiasm for the so-called social media has cooled down by now. We can see important contributions criticizing social media platforms for their lack of cultural freedom (e.g. strict content monitoring), breach of privacy and their commercial use of user activities and user data.

I like to distinguish this critique in three general approaches, which separately focus on a) free labour, b) privacy issues and c) the public sphere quality of social media.

Drawing from Marxist theory these authors -among others Trebor Scholz, Mark Andrejewich, Christian Fuchs and partially Geert Lovink- criticize social media platforms for generating an unacknowledged surplus value from user activities and for determining effectively the scope of user activities in order to maximize commercial results. Scholz's programmatic publication The Internet as Playground and as Factory is a strong example of this approach.

The strict regulations imposed by platform providers in combination with excessive data aggregation on users and their online activities sparked criticism concerning the lack of privacy by Michael Zimmer, Christian Fuchs and others. The general threat of surveillance -exerted by state authorities- has been convincingly addressed and criticized by Ronald Deibert, Evgeny Morozov, Wendy Chun, Jonathan Zittrain and others.

The public quality of interaction and communication on social media platforms has been described by Stefan Münker as “emerging digital publics”. Framing social media as a public sphere is not highly developed, but it provides in my opinion the most intriguing approach to understanding social media platforms and their impact on society.

Yes, I think we have made some progress in describing media practices more accurately and to give up on media myths that constituted the legend of new media as emancipating users. And this plays even out in the realm of the more general public. In Germany, the Frankfurter Allgemeine Zeitung -a conservative/market-liberal newspaper- calls for a society-wide debate on technology and provides a platform for members of Computer Chaos Club to criticize technocratic policies and short-sighted understanding of technology and media. Evgeny Morozov is also doing an excellent job with his crusade against techno-populism; or think of Jaron Laniers superb critique of imprudent media use and hasty enthusiasm. It is absolutely crucial to have these debates within the popular discourse, as it is the popular discourse that shapes the general understanding of technology. That is why I have tremendous respect for scholars who are able to reach out to general audiences and to translate complex issues in accessible language.

As you note, participation has become an increasingly problematic word that is used by many different people in support of many different and often contradictory claims about the relationship between new media technologies and consumer empowerment. What steps can we make to reclaim participatory culture as a productive category for cultural analysis?

My objective was to deconstruct the ideological connotation as well as the emotional charge of 'participation'. Recently, we can see a similar problem with the metaphor 'social media'. It fuels a misunderstanding of media and media practices and it structurally obscure the agency of technology (the back-end as well as the user interface), power structures and economic factors.

In my opinion, it would be already helpful to pay close attention to the language we use to describe media and media practices. Many scholars can easily identify with emancipation, anti-hegemonic attitude and political activism. However, in our enthusiasm we tend to overestimate certain practices and misrepresent media use. We have therefore to take off our blinkers. I often tell my students, that if you really like your object of research, the chance is high for making mistakes and for neglecting important facts that would distort your picture.

That's funny. I tell my students that when you start from too critical perspective, it will be easy to flatten or simplify the phenomenon you are studying, to not look very deeply for redeeming or contradictory features, and to not take seriously what the activity might mean for those who embrace it.

Of course I agree. Being too critical is just as distorting as being too enthusiastic. What is needed is curious interest and willingness to get to the bottom of things, even if it will change your previous view of them. And research methods provide useful ways to do so.

'Participatory culture' can serve as productive category for cultural analysis if scholars distance themselves from their personal appreciation of media practices that might be close to their hearts but not necessarily representative for online culture. This would help to recognize the heterogeneity of the phenomenon we call participation as well as the ambiguity of technology. Taking technological aspects thoroughly into account, using 'digital methods' and putting case examples into perspective of the broader picture will help to do so.

The forms of participation which interest me the most are explicit participation -- that is, places where people are making conscious decisions to create media or otherwise communicate with each other about issues of mutual concern. Can you explain what you mean by implicit participation and how it relates to the claims being made by Web 2.0 companies to support participation? In what sense is it meaningful to describe “implicit participation” as participation? What are we participating within?

With implicit participation I describe how platform providers have integrated user activities into easy to use interface design and eventually implemented into business models. Implicit participation describes how user activities are channeled through the platform provider's design decisions. This ranges from interface elements as the like-button, the incentive of views on Flickr or YouTube to strategies where user unknowingly participate in additional functions of the feature they are using on a platform. The reCAPTCHA is an example of implicit participation where information provided by users for accessing a web feature is re-used in a completely different context. Many so-called gamification practices are examples of implicit participation.

I would argue that the popular 'social media' platforms thrive on implicit participation. It reduces consequently their dependence on intrinsic motivation, which is so crucial in explicit participation. Explicit participation becomes merely optional. The key is to lower the threshold and encourage the generic production of content, through creating data by simply using the platform's features or by spreading or multiplying content through the easy-to-use features of reproduction: retweet, repin, share etc. or to interact through ephemeral features as the like button. We will see many more and far better forms of implicit participation integrated into web platforms in future.

A key difference between our perspectives is that you place a much greater focus on the ways that technologies enable or constrain participation, where-as I primarily discuss the social and cultural motives which shape how people use technologies. Let’s assume we both believe that both technology and culture have played a role in defining the present moment as one where issues of participation are increasingly central to our understanding of the world. I would argue that there is a difference in understanding technology in terms of affordances and in terms of determinents, given the degree to which technologies are, as you note, subject to various forms of appropriation and redefinition once they have been designed and given that digital media can be re-coded and reprogrammed, even at the grassroots level, by those committed to alternative visions of social change. I worry, though, that ascribing too much power to technology results in models of technological determinism, which make certain outcomes seem inevitable. There has been such a strong tendency in this direction over the past several decades, whether critics worrying that Google has made us stupid, or advocates talking about the democratizing effects of the internet. Thoughts?

I am also worried about a simplified view of 'technological effects'. Especially in the popular discourse. there is a plethora of short sighted publications on the potential benefits or downsides of technological development. However, I would not argue that those perspectives inquire the technology but abuse it as a black box that facilitates whatever effect they wish to see unfold. In opposite to scholars, those writers are in the business of selling books, not in the business of conducting research.

I do not think that I am supporting a techno-determinist perspective by investigating technological qualities and by paying attention to the way design affects user activities. The popular 'social media' applications teach us, that we have so far underestimated the role of interface design, back-end politics and API regulation in the cultural production and social interaction playing out on these platforms. I can't possibly neglect that power also comes in shape of technology or as Andrew Feenberg put it: “technology is the key to cultural power”. I am not focused on technology as determining on its own account, but on its agency in close interrelation with designers, users, ownership structures, and media discourses, and others actors.

While my primary emphasis in talking about participatory culture might be described as symbolic appropriation (i.e. the manipulation of narratives, characters, symbols, icons, or brands), the central focus of your analysis is on “hacking” the material dimensions of technology, including, for example, game modifications or free software efforts. We might extend this focus to include a broader array of other material practices -- including Makers and Crafters -- who are central to current discussions of digital culture. What do you see as the consequences of this shift in focus in terms of our understanding of how participation works or what a more participatory culture looks like?

What I really liked about Textual Poachers was that you compellingly showed how open media texts are, not only to interpretation as Fiske had pointed out, but directly to 'material' appropriation and how it contributed to an entire field of cultural production. The world wide web then made the textual poachers explicitly visible, for marketeers and the general public. The second aspect I find important, and unfortunately this aspect is frequently overlooked, is that you outlined the history and the predecessors of today's read-write culture. With the maker culture similar debates concerning 'poaching' will unfold. We will see a new debate on copyrights and corporations will go out of their way to protect their designs from being 'printed'. There will be attempts by providers of 3D printers to control the device and its use. I would assume that the dynamics which I have dubbed confrontation, implementation and integration will play out in relation to the makers culture as well. The recent debates on MakerBot's decision to deviate from the open-source model indicate an attempt of implementation.

As you note, the initial wave of excitement about participatory culture has been met with strong critiques focused on issues of free labor and data mining as forms of exploiting the popular desire for more meaningful participation. Can you describe some of the ways that users have sought to assert their own claims on the technology in the face of their ownership and exploitation by the creative industries?

It's remarkable that dissent with a corporate platform plays out in quite traditional forms of protest and petition. On Facebook users 'like' petitions that represent their claim for better privacy regulations, or they formulate a Social Media Bill of Rights, call for a QuitFacebookDay etc.

There are other examples such as the Social Media Suicide Machine which allows users to delete their profiles. Then there are alternatives to the commercial web platforms and services. Diaspora was heralded as the Facebook killer and is now depict as a barrel burst. The UnlikeUs conference has been established as a platform for critics of 'social media monopolies' to connect and to discuss alternatives. But we can also see that civil right groups and privacy advocates lobby on behalf of users. However, I am afraid that the majority of the users can't be bothered with these issues.

You conclude the book with this important statement: “We must not sit on our hands while cultural resources are exploited and chances for enhancing education and civil liberties are at stake.” This seems like a powerful statement of what’s at stake in debates about participatory culture. So, what forms of action do you think we can or should take as scholars and as public intellectuals to respond to this situation?

The easy to use interfaces of the social web stimulated a new large group of users to use the world wide web. It also put the web again on the agenda of policy makers to regulate, to control and to monitor user activities. Designed as advertiser-friendly platforms, social media inherently provide the possibility for user assessment and control through API's which are already routinely used by law enforcement. We can also see how the powerful companies as among others Apple, Facebook, Google and Amazon affect cultural freedom on the web. Facebook's prudery appears (especially to us Europeans) as astonishingly weird and hostile to culture and freedom of expression. However, since social media platforms have emerged as an expanded public sphere, the censorship of items that might distort the rosy world-view of advertisers and the naivete of uninformed users is appalling. I would not mind if those platforms were a shopping mall somewhere in the margins of the world wide web, but they increasingly become a center part of the web and therefore an important role in our public sphere.

Unsurprisingly, Facebook is the poster boy for policy makers when thinking about eGovernance or other fancily dubbed forms of harmless civic participation. Facebook promises a dangerously safe way of dealing with citizens as their implicit participation features render participation into an easy-to-handle commodity that provides participation as a mere lip-service. Something, that even in democratic societies is still very appealing to policy makers.

What we need, is a society-wide debate on technology and its role in society. We need to discuss to what extent we accept platforms to distort the view upon reality by creating an controversy-free and advertiser-friendly filter bubble.

Mirko Tobias Schäfer is assistant professor of new media and digital culture at the University of Utrecht (Netherlands) and research fellow at Vienna University of Applied Arts. He blogs at www.mtschaefer.net.

What Do We Know About Participatory Cultures: An Interview with Aaron Delwiche and Jennifer Jacobs Henderson (Part Three)

As your book illustrates, participatory culture is a global phenomenon, but so far, most of the research has focused on participatory culture in the English speaking world, and mostly, in the United States. What might we learn about participatory culture if we expanded our investigation to consider, for example, the Global South?

At one time, we had an excuse for such oversights.  We researched where we lived because it was physically and financially prohibitive to do otherwise.  This is no longer the case. There is no doubt that some of the most interesting participatory cultures are situated far beyond North America and it is time we all start looking closely at those cultures.

We are also optimistic that this imbalance will begin to be righted during the coming decade as youth across the globe synthesize social awareness, fluency in multiple languages, and expertise in communication technologies.  We predict (or at least hope for) a flood of research efforts on participatory cultures in the next ten years.

Addressing the geographical research gap is essential if we are to better understand and act upon the potential power of participatory cultures.  Since the emergence of fan studies in the 1980s, we (academic researchers) have built a robust body of literature on participatory fan cultures.  The same can be said for research on participatory democracy and budgeting as well as online gaming cultures.  There are enormous gaps in the literature, though, as far as other participatory cultures are concerned.

This is one reason that we chose to expand the boundaries of our book beyond the field of communication and invited authors who could speak to fields and cultures with lengthy and diverse research agendas – for example, poetry and literature, science, social action.  If we are lucky enough to publish a second collection, currently under-researched geographic locations and topical areas will be a primary focus.

What do you see as some of the major hurdles before we are going to be able to achieve a more participatory culture? What are the most important battles right now in terms of defining the terms of our participation?

As with other institutionalized problems, we must change the perceived value of participation.  This shift must occur in everything from education to economic structures.  For example, students are told they have violated the Honor Code if they work with others to find solutions to a homework assignment.  Team members are rarely rewarded equally for workplace outcomes (team "leaders" always get paid more).  Diplomacy is seen as less valuable than conquering.  We don't expect participation to gain value overnight.  Power is diminished or at least transformed when it is divided, and we all know there are many people who would like to hold on to their power.

Altering the perception of participation is particularly challenging in cultures that value individualism over collectivism.  We do believe this perception is shifting, if only slightly.  In recent years have we begun to hear public figures talk about the possibility of making money and doing good, of elected officials articulating a basic standard of health and opportunity, and of parents questioning the value of memorization rather than participation in their children's education.

How might we increase the value given to diversity and dissent within participatory cultures? Is there a danger that such communities tend to be consensus-based and thus are more apt to exclude people who persistently disagree with shared goals and values?

We do not value diversity and dissent as much as we can and should in participatory cultures. Many people do not see online spaces as open and inviting.  In fact, "incivility" and "nastiness" are the concerns most often voiced in opposition to participatory engagement.  Honestly, it's hard to convince people otherwise when the "comments" sections of spaces such as YouTube and CNN are filled with illogical, unsupportive, and hateful commentary.

Consensus is hard to come by these days; in fact, it is much harder than in years past. This is both a good thing and bad thing. Our touch points of shared experience (mediated and otherwise) are far less than even one generation ago.  Reading and relying only on opinions with which we agree has become commonplace.   Combine this echo-chamber reality with online anonymity and you face an impressive foe.

So, on one side we have an age of disagreement mingling with anonymity and on the other we have cultures that derive success from consensus.  Diversity and dissent can get lost on either side.  Only a culture that can instill the value of listening survives this war.  And we all know that listening is tough, especially when people feel they have something important (or more insightful) to say.

This delicate balance of agreement is what sustains hope in some participatory cultures and destroys others. The strongest participatory cultures are ones in which all voices carry the same weight, all opinions are heard, and all ideas are deliberated.  The weakest participatory cultures are those that allow the crush of consensus or the minority voice to dominate.  Participatory cultures are difficult to build and maintain but, when they work, they are extremely powerful forces in the lives of their participants and across society at large.

 

The book closes with an ethical framework for thinking about participatory culture. What do you see as the core values which might govern an ethics of participation? What mechanisms might exist for inspiring greater ethical reflection within existing and emerging participatory cultures?

 

Almost all ethical frameworks are grounded in the concept of selflessness.  Almost all activities in online participatory cultures are inherently self-centered.  We read. We search. We post. We share.  Most often we do these things for us, not for any greater good.  It might not be easy to flip the switch from selfishness to selflessness in these spaces, but we do see stronger communities where the balance has tipped.

We could begin a movement toward selflessness by gently nudging participants in online communities to consider others in their visual and rhetorical choices.  The ethics chapter of the Handbook calls on people to start standing up for each other in online communities – to take on flamers and to support those who are ridiculed.  Encouraging constructive responses would also help with this move from selfishness to selflessness.  We see this work well on fan fiction sites where member read, help edit, and provide encouragement to fellow writers.

Quite honestly, ethical reflection occurs infrequently.  Most ethicists would claim you need at least five steps to make a good decision: identification of the ethical problem, acknowledgment of the parties involved and your loyalties to each, conscious deliberation, purposeful action, and reflection.  The current ethical decision-making process is most often reduced to just two steps: act and justify those actions. We could make participatory cultures more ethical if we could convince people to engage in even the briefest contemplation prior to posting, uploading, or commenting.  This is something few people do and more should.

Critical studies writers, including the Janissary Collective, featured in the collection, express concern that participation is illusionary and coercive, that we only participate on the terms which powerful groups allow us. What might those of us advocating for a more participatory culture learn from those critiques? 

If one believes that human history provides examples of ever-greater participation, and if one accepts that there are more opportunities for political, economic, and cultural participation than ever before, it is easy to get caught up in idealistic fervor. If we drink too deeply of our own theoretical Kool-Aid, we become irrelevant at best and tyrannical at worst. Critiques such as those authored by Janissary Collective and the British cultural critic Paul Taylor are invaluable because they remind us that things are never that simple.

There are many version of pessimistic critique in cultural studies and critical theory. One variant argues that that democracy is hopeless. According to this view, attempts to foster greater participation and inclusion are the enemy of individual freedom. As expressed by the Janissary Collective, this position holds that "participatory culture can never provide the basis for the good life – in fact, it can be its worst enemy" (p. 264).

A second form of pessimism presents itself as even more negative about participatory culture, but there is a glimmering ember of optimism lurking beneath the surface. This view does not argue that democracy is intrinsically flawed. Rather, it unleashes withering criticism of those thinkers and activists who gloss over the many ways that participatory culture and participatory technologies are abused, exploited, and farcically celebrated by political and economic elites. When Paul Taylor observes "whether interacting in a self-consciously local fashion as consumers of lattes or technologically as hackers of computer systems… we are all perhaps still ultimately passive" (p.255), he implicitly mourns the loss of authentic participatory culture.

Both critiques are essential. The "democracy is hopeless" position reminds us that we must respect the individual right to resist participation. The "participatory culture is a web of false promises" position helps us diagnose where the dream risks becoming a nightmare. Embedded in the passionate prose of Taylor's piece, participatory culture activists can tease out guideposts that will help us determine our next steps.

Aaron Alan Delwiche (Ph.D., University of Washington) is an associate professor in the Department of Communication at Trinity University. His research interests include participatory culture, intergenerational gaming, and wearable computing. In 2009, with support from the Lennox Foundation, he organized the lecture series Reality Hackers: The Next Wave of Media Revolutionaries. In 2010, he delivered a talk titled "We are all programmers now" at TEDx San Antonio. He is also co-editor of the The Participatory Cultures Handbook (2012).

Dr. Jennifer Jacobs Henderson (Ph.D., University of Washington) is an associate professor and chair of the Department of Communication at Trinity University in San Antonio, Texas.  Her research addresses the boundaries of speech in media and participatory cultures as well as the ethics of this speech.  Jennifer is the author of the 2010 book Defending the Good News: The Jehovah’s Witnesses and Their Plan to Expand the First Amendment and co-editor of the The Participatory Cultures Handbook (2012).

 

What Do We Know About Participatory Cultures: An Interview with Aaron Delwiche and Jennifer Jacobs Henderson (Part Two)

As you note, the term, "participatory culture," can be seen as emerging from the cultural studies tradition, but there is also a strong history of writing about "participatory politics." Are these separate conversations? What might these two strands of research have to say to each other?

The participation conversation is a very broad one, and rightly noted, one that has ebbed and flowed across the centuries.  Rather than the concept of participation, it is the dominant focus of the participation that is unique to the time period - political participation, economic participation, social action.  Of course, even when one topic dominated the push for participation, thousands of smaller participatory cultures also thrived around issues such as crafting, gamesmanship, agriculture, and invention.  The communication technologies of this century have simply divided and amplified the topics allowing many more participatory cultures to flourish in unison.

Some have argued that all cultures are by definition participatory. What distinguishes contemporary forms of participatory culture from their predecessors within, say, folk culture?

Participatory cultures are not new.  They are simply the most recent manifestation of human's desire to be a part of something. One of the reasons there is so much attention placed on participatory cultures now is that they are starkly contrasted by the postmodern theories that immediately preceded them.  Postmodern theorists valued resistance, disruption and divergence, while participatory cultures value contribution and collaboration.  Today's participatory cultures are both uniquely new and comfortably traditional venues – like returning to your family home for Thanksgiving to find your bedroom is the new home office.

 

Writing about participatory culture poses a different set of questions than writing about audience resistance, a concept that dominated cultural studies a few decades ago. Resistance to what? Participation in what? What are some of the current models for describing what people "participate" in when they are part of a participatory culture? Is participatory culture necessarily a collective phenomenon or does it make sense to talk about participating as an individual?

The concept of audience resistance played an important role in cultural studies, but the notion of resistance seems almost quaint when one considers the nature of political, economic, and cultural power in the early 21st century. As individual citizens, each one of us is situated within multiple power networks.

In many instances (e.g. the physical borders of the nation-state, the globally dispersed contours of global capitalism), power relationships are imposed upon us at birth. We might be proud to be Americans (or Chinese or Canadians), but our national pride is a lucky accident. The physical coordinates of our birthplace and the citizenship status of our parents determine our initial location in the networks of state power. Financial power networks are also imposed upon us; we are born into capitalism. We might choose to remedy the shortcomings of the economic status quo by building alternative exchange networks (e.g. farmers markets, cooperatives, gift economies, remix culture), but it is almost impossible to completely subtract ourselves from the domination of global capital.

The good news is that we can also situate ourselves in political, economic, and cultural power networks of our own choosing. This is hardly a new phenomenon – Alexis de Tocqueville celebrated free associations in Democracy in America as far back as 1835 – but the emergence of the global Internet and affiliated communication technologies has accelerated our ability to create alternative networks from the ground up at the same time that we work to transform dominant institutions.

Is participation necessarily a collective phenomenon? To the extent that we participate in networks with other human beings, there is always a collective dimension. We engage, we share, we mentor, we feel connected, and we care about what other members of the community think. This is necessarily social.

However, the decision about which networks we select as meaningful outlets for participation is almost always an individual decision. If we truly value participatory culture, we must recognize the right of individuals to choose to not participate.

 

Pedagogical concerns remain central to these discussions, if we are to insure that the widest possible range of people have access to the skills and resources they need to meaningfully participate. What insights might the book offer to educators who want to bring more participatory practices to schools, libraries, and other public institutions?

 

The difficult part about participatory pedagogy is that educators must be willing to relinquish absolute control over the conversation.  For a very long time, especially in Western educational settings, teachers were situated at the top of hierarchical learning models. In educational participatory cultures, learning does not necessarily happen quickly, it is not delivered in a tidy, self-contained package, and it certainly does not conform to government standards.  Learning emerges from the conversational and collaborative journey; it is not located in "the correct answer to the teacher's question." Members of participatory cultures find their own way to solutions, often not by the most direct or conventional paths.

Your book discusses practices such as participatory budgeting which involve the interface between citizens and governments. What has been the track record so far for such initiatives? What are the biggest challenges in opening existing institutions to greater forms of democratic participation?

Neither of us are experts in participatory budgeting, but we were encouraged to see related panels at the SXSW Interactive Conference this year in Austin. For example, one panel focused on participatory budgeting and the use of crowdsourcing to determine how government funds should be spent.  To date, most of the successful initiatives have taken place in Latin America and Europe.  It was heartening to see similar discussions in the United States.

 

Aaron Alan Delwiche (Ph.D., University of Washington) is an associate professor in the Department of Communication at Trinity University. His research interests include participatory culture, intergenerational gaming, and wearable computing. In 2009, with support from the Lennox Foundation, he organized the lecture series Reality Hackers: The Next Wave of Media Revolutionaries. In 2010, he delivered a talk titled "We are all programmers now" at TEDx San Antonio. He is also co-editor of the The Participatory Cultures Handbook (2012).

 

Dr. Jennifer Jacobs Henderson (Ph.D., University of Washington) is an associate professor and chair of the Department of Communication at Trinity University in San Antonio, Texas.  Her research addresses the boundaries of speech in media and participatory cultures as well as the ethics of this speech.  Jennifer is the author of the 2010 book Defending the Good News: The Jehovah’s Witnesses and Their Plan to Expand the First Amendment and co-editor of the The Participatory Cultures Handbook (2012).

 

What Do We Now Know About Participatory Cultures: An Interview with Aaron Delwiche and Jennifer Jacobs Henderson (Part One)

I am happy today to be introducing Aaron Delwiche and Jennifer Jacobs Henderson, the editors of an important new anthology, The Participatory Cultures Handbook. Anyone who has followed this blog over the years will recognize the names of many of the contributors to this collection, which includes Christopher M Kelty, Jason Mittell, Suzanne Scott, Mia Consalvo, Benjamin Stokes, Owen Gallagher, Pierre Levy, Daren Brabham, Howard Rheingold, Barry Joseph, and Paul Taylor, among many others, each represented by an original essay which expands their earlier writings on this topic and seeks to contribute to a larger conversation about the nature of participation (cultural, political, educational) in the early 21st century. The core topics include collective intelligence, new media literacies, crowd-sourcing, participatory democracy, fandom, serious games, blogging, and the digital arts, among much much more. In short, there's something in this book which will speak to pretty much anyone who regularly checks out this blog. I have been raiding this book for my teaching and my writing ever since I first got my hands on it, and my students have found it a valuable resource for a broad range of projects. (Full disclosure: I have a short essay in this collection written in conversation with Suzanne Scott about her work on contemporary "fan boy auteurs." Both essays add some more specificity to oft-made claims about the blurring boundary between fan and author.) Over the next few posts, I am going to be grilling Delwiche and Henderson about some of the core themes that cut across the collection. I have to admit that I had a lot of fun framing these questions, since many of them are questions I am often asked in other interviews or that I am currently struggling with in my own work, and the two editors do a great job of putting forth some original reflections about these core and recurring concerns that we all confront as we seek to better understanding the participatory turn in contemporary culture. From my perspective, their responses, like the book itself, strikes an appropriate balance, embracing the collective push towards greater and more meaningful participation while also expressing skepticism about the ways that the term has been taken up and deployed rhetorically by a range of powerful and entrenched institutions. They welcome both writers who are excited about contemporary developments and those who offer strong critiques of some of the underlying assumptions driving this work. In the end, their work brings much greater rigor to our understanding of participatory culture, both by expanding the range of case studies we have to work with and pushing for more precise distinctions between different models of participatory practice.

The book includes a range of different practices, from those associated with fandom to those associated with crowd sourcing or community organizing or citizen science or digital poetry. How are you defining the core concept of participatory culture?

 

In The Participatory Cultures Handbook, we use the definition of participatory culture from the 2006 white paper Confronting the Challenges of Participatory Culture: Media Education for the 21st Century that you and your co-authors wrote for the MacArthur Foundation. As a starting point, we rely on your explanation that participatory cultures are characterized by "relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one's creations, and some type of information mentorship whereby what is known by the most experienced is passed along to novices" (p. 7). A participatory culture "is also one in which members believe that their contributions matter, and feel some degree of social connectedness with one another (at least they care what other people think about what they have created" (p. 7).

After completing the book, we would now suggest there are three primary kinds of participatory cultures: consensus cultures, creative cultures, and discussion cultures.  While we acknowledge these are fuzzy categories, they do offer a structure for thinking about what it means to participate. We believe the nature of participatory cultures shifts just as it does in real world settings where cultures are shaped by venue, topic, participants, and interest level.

The most traditionally "productive" participatory cultures are often consensus cultures, or agreement-based.  They frequently reside in the realm of "work" where there is a goal or outcome to be met.  Something must be completed or solved or fixed.  These could easily be subdivided into expert cultures where people with specialized knowledge join together to leverage the power of collective intelligence and democratic cultures where "average citizens" do the same thing.  In the book, chapters about CERN and crisis mapping tend to the former while those about participatory budgeting tend to the latter.

Creative cultures are those in which participants are encouraged to create, share, and comment all within a safe and supportive environment.  Remix cultures live in this space, as do art and writing cultures.  The creative portion of fan cultures reside here – the fan fiction and fan-art sub-sites, for example.  In these spaces, participants are passionate about their creativity and the topics that spur those passions.  They are often lifers, who join a culture and stick with it.

Discussion cultures are ones where a topic rather than an outcome is at the heart of participation.  Sports fandoms, news sites, and food blogs all fall within the realm of discussion cultures.  Here, we often see more disagreement than support with participants engaging in sometimes heated, often real-time, exchanges on topics of personal and professional interest.  Participants in discussion cultures are not always long-time residents; they often roam from site to site as they chase the topic.

 

­­I have been seeing increased skepticism about the concept of participatory culture as a rhetoric of participation gets applied to many different sets of relationships between consumers and commercial interests. What qualities need to be in place before meaningful participation may occur?

This skepticism is well founded. One can think of many instances in which organizations use the rhetoric of participation to legitimize non-participatory relationships. This often happens when commercial interests leverage participatory culture practices to promote marketing goals (e.g., crowdsourcing slogans for a new flavor of tortilla chips), but corporations are not the only entities that attempt to pass off faux-participation as something more meaningful. The rhetoric of participation is regularly applied (and misapplied) to relationships between governments and citizens, as well as to relationships between activist groups and their members. This happens in groups of all sizes -- from smaller community groups to national political associations.

In some ways, the pretense of participation is more troubling than the absence of participation. When authentic participatory energy turns out to be little more than democratic window dressing for top-down decision-making, those who devoted time and energy to the process might walk away feeling cynical, hopeless, and discouraged. This is why it is so important for us to ask questions about participatory procedures.

To what extent can the objectives of a participatory project be defined and refined by all participants? If the power to articulate project goals is concentrated in a handful of individuals, the process does not deliver meaningful participation.

To what extent are participants' contributions filtered and edited before they are shared with the broader community? Often, organizations include "talk back" sections on institutional web sites; these components give the appearance of engaged member feedback. However, when one takes a closer look, it becomes clear that user comments are carefully filtered before they are posted. Meaningful participation is inversely proportional to the extent of censorship and editorial control.

It is true that there might be some situations in which community moderation is necessary – for example, in participatory communities that include minors. In these instances, participants have every right to scrutinize the transparency of moderation practices.

Some would argue that meaningful participation is a binary concept: it exists or it does not. However, it might be more useful -- and more realistic -- to think of participatory culture in analog terms. Some processes offer more authentic participation than others, and we should agitate for arrangements that are as close to the participatory ideal as possible.  There are times when we can only nudge. There are times when we push harder. And, every once in a while, as Mario Savio reminds us, "you've got to put your bodies upon the gears and upon the wheels… upon all the levers, upon all the apparatus… and you've got to indicate to the people who run it, to the people that own it, that unless you're free, the machine will be prevented from working at all."

 

Some argue that opportunities for meaningful participation still rest almost exclusively within groups which have enjoyed various forms of privilege in the past -- especially those within elite or dominant segments of the population. What do we know about inequalities in opportunities to participate? Are there compelling cases of participation "from the bottom" and what lessons might we learn from these examples that would help us broaden opportunities for participation?

Privileged elites have always had greater access to participatory technologies and political structures. In Athens, direct democracy was erected on the backs of women and slaves who were excluded from the polis. In America, representative democracy was erected on the backs of women and slaves who were excluded from the voting booth. Thankfully, the history of democratic institutions is progressive, and more people have access to participatory culture than ever before.

This progress stems directly from the fact that disenfranchised human beings have agitated for full and equal participation, often risking their lives in the process. The most crucial battles for civil rights have been waged "from the bottom" by networks of individuals who have wrestled communication tools (literacy, the printing press, radio, music, film, video, computers) from the hands of elites. In turn, activists have used these tools to penetrate and transform political and economic systems in which they are located.

How can we broaden the opportunities for meaningful participation? First, we should nurture media literacy projects at all levels of society, making sure to address what you termed "the participation gap" in the report (Confronting the Challenges of Participatory Culture) that you co-authored for the MacArthur Foundation. In practical terms, this means fostering the competencies and social skills identified in the report: play, performance, simulation, appropriation, multitasking, distributed cognition, collective intelligence, judgment, transmedia navigation, networking, and negotiation.

However, redefining media literacy to include an emphasis on skills required for participation is only the first step. If we want to preserve and extend opportunities for participation, we must broaden our thinking about the term "digital literacy." It is no longer sufficient for citizens to understand how to use computers; we must also learn how to program the machines that rule our lives.

If we continue to accept technological gadgets and protocols as neutral gifts from benevolent technical elites, we pave the way for our future subjugation. As Douglas Rushkoff observes in Program or Be Programmed, digital technologies are always embedded with external purposes. "They act with intention," he warns. "If we don't know how they work, we won't even know what they want. The less involved and aware we are of the way our technologies are programmed and program themselves, the more narrow our choices will become; the less we will be able to envision alternatives to the pathways described by our programs; and the more our lives and experiences will be dictated by their biases" (p. 148-149).

Scholars and activists often mystify digital technologies even as they celebrate them. We convince ourselves that computer programming is conceptually difficult or ideologically suspect. But nothing could be further from the truth. It is not difficult to learn basic programming, and it is easy to master the fundamental concepts that empower us to "speak back" to technology. Yet, even as progressive iterations of computer programming languages become more and more accessible, our fellow citizens seem increasingly willing to think of themselves as users rather than programmers – as consumers rather than coders.

It is only possible to sustain and broaden participatory culture for all citizens if we take up this challenge. If we dodge this responsibility – if we fail to teach our neighbors and ourselves how to program, and thus control, the ubiquitous machines that regulate our lives – we squander the accomplishments of those who have fought to expand the boundaries of participatory culture throughout human history.

We are all programmers now. Or, at least we can be, if we are willing to try.

 

Aaron Alan Delwiche (Ph.D., University of Washington) is an associate professor in the Department of Communication at Trinity University. His research interests include participatory culture, intergenerational gaming, and wearable computing. In 2009, with support from the Lennox Foundation, he organized the lecture series Reality Hackers: The Next Wave of Media Revolutionaries. In 2010, he delivered a talk titled "We are all programmers now" at TEDx San Antonio. He is also co-editor of the The Participatory Cultures Handbook (2012).

 

Dr. Jennifer Jacobs Henderson (Ph.D., University of Washington) is an associate professor and chair of the Department of Communication at Trinity University in San Antonio, Texas.  Her research addresses the boundaries of speech in media and participatory cultures as well as the ethics of this speech.  Jennifer is the author of the 2010 book Defending the Good News: The Jehovah’s Witnesses and Their Plan to Expand the First Amendment and co-editor of the The Participatory Cultures Handbook (2012).

 

Comics as Poetry: An Interview with David Mack (Part Five)

Exchanging Letters HJ: I am very interested in the relationship which emerges between Akemi and Kabuki in Skin Deep and beyond. I find myself wanting to compare the core situation with the depiction of Evie's captivity in Alan Moore's V For Vendetta but also Nick Bantock's Griffin and Sabine books, which are told through a series of letters and postcards between the protagonists, one of whom may well be a figment of the other's imagination. I wondered if either of these offered an inspiration for this relationship and, if so, in what ways you rethought those situations for this story?

DM: Griffin and Sabine, I didn't see until later, when a friend of mine who was involved in the story told me about it. I appreciated what was happening there and how it related to what I had done in Kabuki. V For Vendetta and Watchmen were the other books that I read when I was 16. I could never escape what I learned from them in those really formative years.

There's also another story I read when I was very young called The Hiding Place. It was about people hiding out in Nazi Germany. A woman was imprisoned, and she only got two sheets of toilet paper per day. That was her ration. But people would use that toilet paper as barter systems. Some people would use them just to write on and to give other people. That directly corresponds with Akemi in Kabuki where Akemi is writing on sheets of toilet paper, folding it into origami, and dropping it through the vent, and Kabuki is responding the best she could.

I had a good friend Andy Lee at Washington University in St. Louis. I was very ordered about certain things, but he used a sort of Zen chaos that I started to incorporate. At two o' clock in the morning, he said, "I have class tomorrow. I have to turn in a story, so I've got to work on that." I said, "Oh, that's great! What's your story about?" And he said, "I have no idea. I haven't thought about it or started it at all." I said, "What?" He said, "I have to turn it in at 9 a.m." I said, "You haven't thought about it? You haven't written notes about it?" He said, "No, I have no idea. What do you think I should write, because I'm going to be writing all night until 9 a.m." I said, "Oh my goodness! This is ridiculous! That's not how I do things in my orderly fashion." He said, "Well, can you help me write it? If you write it, too, we can write twice as fast." And so I said, "The only way that two people can write a story twice as fast is if it's a story about you writing a letter to me and then me writing a letter to you. Here's what we'll do. We'll make two characters, and, that way, neither of us is dependent. We don't have to work anything out first. Here's the basic idea: I write a letter for your character, and then your character writes a letter back to me, and we'll go back and forth."

We wrote it all night along, and that became his fiction story. I wrote half of it from the character I created, and he wrote half from his, and it was so much fun. It was so spontaneous, and neither of us were tired because it was so ridiculous and fun. It made such perfect sense in the middle of the night that I thought I should do a comic book that way. That's how that issue came about, and it was a completely different way than I ever wrote a story before: an entire comic book just being these two people writing letters to each other.

HJ: Going back to origins of the novel, the epistolary form has a long history. Many of the early novels were exchanges of letters and diaries and so forth, out of which we come to know the characters and their relationships.

DM: I was probably ignorant of that at the time, but, since then, I really appreciate that idea. I named a chapter in Alchemy "Epistolary" because that issue was very much central to the story. The chapter became actual letters in envelopes. When I knew I was going to do this issue where Akemi is traveling the world and she's writing back to Kabuki, I told readers on message boards, "Send me your letters. Send me your stamps. I need stamps from all over the world." All these readers sent me hundreds of envelopes with stamps from a variety of countries, and some of them were so beautiful and such cleverly made envelopes, and the handwriting was on them in an interesting way, and the stamps, I think there were 10 different stamps on the same envelope from the Philippines. They were so beautiful. I used those actual envelopes and stamps that readers sent as a central piece of each page in the book and just covered their actual return address and put maybe Akemi or Kabuki. This kind of thing and made the fans an active creator of the pages of the story.

HJ: In the documentary The Alchemy of Art: David Mack, you talked about the Scrabble tiles you used in the Echo book in much the same way. They were submitted by readers, so it sounds like you have a kind of ongoing relationship with readers.

DM: I do, in a couple of different ways. Once they see you start using 3D objects, fabric and collage in your work, some of them just seem compelled to start sending you stuff" "I saw this. I thought it was interesting. Maybe you can use it for a page." I say thanks and, if I do, I'll put their name in the back of the book. There's been moments where it arrives just in time. There's a woman called Miss Fumiko in New York who sends me things a lot. I remember one time I was doing a Daredevil cover, and I wasn't quite happy with how it was going. Then, the mailman banged on the door. It was all these metal pieces from Miss Fumiko. I set them directly on the painting I was working on at that moment and said, "Oh, these are a great border for this page." In general, I get a lot of stuff in the mail that I put in a box and pull out when I'm doing a collage.

Also, these comics come out in serialized form first, and then it's different if you read The Alchemy as an entire collection versus if you read once and then wait two months for the next one to happen because that two months gives people time to speculate. If you read the whole collection, the entire story is right there, but the serialized form provides an interesting gestation period for readers to have. They read the first issue, and they say, "Oh, what does this mean? Who's that knocking on the door at the end of this issue? I think it's going to be this person, or could it be this person, or is this Akemi's intention, or is it really something else's?" They start speculating a lot. Sometimes, they'll speculate about things I hadn't thought about before, and I'll think that's an interesting idea to actually do or throw in as a red herring. I'll start getting ideas from reader speculation not as part of the main story points, but as a little something to deepen it a bit, to add more texture to the story.

Final Reflections

HJ: When I introduce your books to people, I often say they are to regular comics as poetry is to prose. I'm just wondering if you do see your work as sort of operating in a different register than some of the mainstream superhero comics?

DM: I think it's safe to say most of this stuff is different than the mainstream super hero stuff. I like that comparison. I don't remember who said it. Maybe it was Rimbaud who said that "poetry is the language of crisis," which I find a really interesting idea. I like the idea that poetry has spaces in it for the words to mean exactly what they're saying, but, at the same time, the words can mean something extra that you don't immediately see. It depends on what the reader sees, the life experience they have or what baggage they're bringing to it. I do try to encrypt that in the story. I do have a hierarchy of story structure where I want to get across what's actually happening in the story first and the clarity of that. But, second, there are other things in the story that probably won't be revealed on the first read but hopefully will be very rewarding on repeat readings.

You can get to those other levels in film and music, too, but I think it might be more nuanced in poetry because the images are so crystallized and concentrated. Each word is usually sparser but seems so much more packed with meaning next to another word also packed with meaning, next to another word packed with meaning that can unravel itself like DNA when you read it years later.

A lot of the things I like--whether it's music, film, or artwork--give me that sense that there's something I can totally relate to the first time I read it, no matter how old I am. When I'm a child, I read it and I love it. I hear the song. I love it. Ten years later, I experience that part again, and I like it for totally different reasons that I never saw before. I really like that kind of feeling, and I hear from readers that they sometimes get that feeling about reading my work, too.

One comparison I get is that readers say, "It takes me 10 minutes or 20 minutes to read a regular comic book. I read it, and I learn what happened in this chapter of their life, and then I move on to the next part. But, when I'm reading your comics, it takes me a really long time to read it because I like to savor every moment of it and read each word over and over and look at what's happening in the background." Then, they'll also say that, a year later, they read it again and get a completely different experience out of the second or third reading. I like that idea that, at a different part in your life, you can appreciate it for a different reason.

I've also had people come and tell me, "When I first read Kabuki, I hated it. When I first saw your artwork, I wasn't sure what to think of it. It made me feel weird." And then they'll come back and say, "I read it again, and now I love it. Now, it's my favorite thing." It reminds me of that experience I had as a kid with my first Frank Miller book. I was almost traumatized. Then, I read it three years later, and I thought, "This is fantastic." Now I get that kind of response.

THE END

Comics as Poetry: An Interview with David Mack (Part Four)

The Reader and the Character HJ: In general, superhero art works to draw us into the action - and to thus intensify our sense of identification with the protagonist. Your work is far more focused on the emotional reactions of characters and, as such, pulls us deeper into their mental and emotional space. Yet, it is also challenging to read, deploying devices that are often described in art theory as producing some kind of distanciation. What kind of relationship do you want the reader to have to your images and the depicted actions?

DM: That's a really great point. I had this conversation with Brian Bendis. We've been best friends since 1993. We were getting into comics at the same time. We were both doing our early books, and we started to break into bigger books and get our own published around the same time. And we would often have good conversations about this kind of thing. When I was beginning Kabuki, Brian was working on Goldfish or Fire, around the time he was working at JINX. We talked about this idea, that when you're getting to know somebody, you're completely experiencing the external first. You're making judgments on how they look, how they move, their body language, what their reputation is, a lot of external stuff. The more you get to know somebody, the more internal that relationship is and the more you see somebody for who they really are past that veneer.

We were both discussing that that's what we want to make it like for our characters when you're reading our books. At the beginning, it would be very focused on external. If you look at the first volume of Kabuki, there's lots of cityscapes; you're in an external world. You get a sense of what the world is. You see the Kabuki character on TV screens before you ever meet her on in person, so you have all of this reputation and external cityscape. And, then, one of the next Kabuki volumes is inside a bare room. The setting of the story is completely different. Really, the setting is a character in the story. It gives you a clue of how to read the other characters. If you're seeing big cityscapes and everything's about what this world is, you're seeing the characters in an external way - through how they react in that city. But, when you're inside of the bare room, it's about bearing that person's soul and being inside their head, that kind of thing. Little by little, issue by issue, you get to know the character more. At first, it's in third-person narrative. Then, as you go forward, it becomes first person.

I would do that with logos and typefaces as well. Without mentioning it, I'll change the typeface. If the character undergoes changes to such a degree, now they use a different typeface. And I even changed the Kabuki logo without saying anything: this is an issue where I'll give you a stronger sense of connection with the character, hopefully, and hopefully you will be seeing things the way the character is seeing things.

I tried to do that with the Echo character to a degree also. There's a certain period at the beginning where we are seeing her in the context of Daredevil in the cityscape and then, eventually, you're inside her mind. I wanted you to be able to see things the way she is seeing things. A big consideration for me when I was writing Daredevil for the first time was, "Here's a character who's been around for many, many years, and people have done a lot of techniques to give you a sense of how to portray a blind man's world, his senses and how things felt. So I try to do that also in terms of the panel layouts and the way the words line up. I used graphic inventions to portray his unique point of view. I felt like Joe Quesada communicated that very well.

Because the Echo character is deaf, most of her understanding of the world is through sight. Her focus on visuals really translated very well to comics for me, and she gave me something to push against how Daredevil sees the world. They're both detectives in a way, deciphering--like we all are--all of their input, but in very different ways than most people are. I don't want Daredevil to be just like Spider-Man. He's blind, and you have to get the radar. I really wanted his other senses to be working in tandem with how you experience the comic. It was a great opportunity to have that contrasted by how Echo experienced things. So, when I was doing research for the story where she was growing up deaf. I read a lot of autobiographies of people who grew up deaf, and I was fascinated with this idea. I remember this story where a boy saw someone making a reference to the noise that the rain makes and the noise that goes along with lightning. And he thought, "I had no idea that the weather makes noise." He asks, "What noise does the sunshine make? What noise do the clouds make?' And you're like, "Wow." You really have to think.

So, Echo learns that her parents are moving their mouths, and that means something, and they're talking to her. When the dog's moving its mouth, is the dog talking, too? Are the birds talking? Do birds make noises? What are they saying? So there's this world that many readers don't have any access to. What sound does the rainbow make? What extra information am I missing from rainbows, and what information am I missing from lightning? What comes with the snow? I wanted you to be able to feel that from her growing up. Her skill-set comes from this kind of pattern recognition in terms of her growing up, trying to pay so much attention to every nuance of visual stimuli from body language to facial expressions to lip reading to the point where she's able to absorb this pattern recognition. If she sees someone play the piano, she can see the pattern recognition in the same way she can see that someone is saying a paragraph to her. If someone was dancing in a certain way, she has pattern recognition of that. She would be an incredible archeologist. She's like a Rosetta stone of just about anything, as long as it's visual. That's how I look at her skill-set.

HJ: In your writings, there is often a recurring set of references to issues of encryption and decipherment which seems closely connected to the complex visual language you deploy throughout your work. To what degree are such references intended to teach your readers how to process your images and stories?

DM: I love that about the nature of the comics. If you know what medium you're using to tell the story, really try to take advantage of what that medium is. I'm sure that, if I were doing Kabuki as a film, I would probably think of things in completely different ways. I'm not doing things on a page because I really like them in themselves, I'm really doing them as problem-solving as some kind of solution to communicate in the best way I can in that form. What's happening with this character in a way that correlates to how that medium communicates to you?

Parts of the Whole

HJ: Am I correct in thinking that many of the techniques you deploy come out of the Art Book movement? If so, can you talk a little about the relationship between the Art Book and the Comic?

DM: I made a lot of handmade books like that when I was in college. I love the idea of handmade books. I love books on their own. I love them as artifacts. I like that aspect of comics, too. I like that it's a physical piece that you can hold in your hand and turn. I do love artist books in that they have that texture page-for-page. My originals probably do resemble that to a certain degree, so it's a big change from the printed version. I'm able to have exhibits. I've been doing a traveling art exhibit of The Alchemy. I've resisted selling any of it, so I have the entire Alchemy story so that it can all be exhibited as one big story. There are larger pages, and you can see each page on its own as a piece of art but, also, if you want to read it, it has all the lettering. It's a completely different experience, reading it as a book itself.

HJ: There, the focus is on producing books as individual art objects, where-as you are producing comics which will be mass-produced and distributed. What do you see as the status of one of your pages? Is each page an art object on its own? What is the byproduct here - the page or the printed book?

DM: I like how you said that: the product and the by-product: the hierarchy. To be honest with you, neither of those is at the top of the hierarchy to me. I think they're both by-products. I don't think the original is the real art. I think that the real art of what happens isn't in the page; it is what happens in the reader's mind when they're connecting it. The actual art page and the printed version of it are really my best way of making a navigational instrument for the reader to complete that piece in their head.

The art of the page is as different from the real art as a map or an atlas is to the real geography. It's meant to guide you through, so I'm very focused on how someone looks at this page and use it as a jumping-off point. I want their mind, not the panels but their mind, to be moving--connecting things and adding to it, bringing their life experience to it, and completing it all in the mysteries of their head and connecting to it inside them. That's where the real art of comics are for me. When they're done right, when they're done at their best, the real story happens completely in the reader's head, and the comic itself is just a really fun artifact and by-product to get them there.

HJ: Your pages are published twice, first as part of the story and then in the Kabuki art books. Someone looks at the page very differently if they're following the story versus looking at it as a straight piece of artwork. I know it changes the way I look at the pages, Does knowing that you're going to do lead you to do the pages differently?

DM: It doesn't ahead of time, but it does after. In the process of making the page, I'm having a totally different experience probably than any reader is going to have. I probably can't have the same experience that the reader has, except occasionally when you come back to something years later and you've sort of forgotten about the process of making it, when you can be charmed by it to a degree. Other times, you can feel like you were a little heavy-handed or something, and you think, "Oh, this should've been finessed a certain way." It's like looking at somebody else's work. I can look at the first Kabuki volume I did. I was 20 years old, and I can be charmed by the rawness of it and the crudeness of it. It seems like a different person did it. And I feel like this isn't how I would write or do it at all. I would redo it. I can be charmed by that in retrospect, but I don't think that when I'm making it. When I'm including it in later, it's an opportunity to give people extra input into the stuff that I was thinking about in the process of making it. But it doesn't alter the way that I make the page knowing that I may also want to use it as a piece of art later or talk about it later. It is interesting to see a page or panel on its own in a book later. Sometimes, that's the influence of putting it in the book, I've come across it and may be struck by it on its own.

At first, you're in a mad rush to get everything on the deadline and everything synchronized and working together. Years later, you come across the page and you go, "Oh, this is really interesting! What was I even thinking?" Sometimes, you don't even remember how this happened. And, sometimes, it feels like you are a different person when you're seeing it. A different version of you did it.

Layers and Folds

HJ: One of the things that make it look like an artist's book is a collage-like aesthetic: the layering of physical things on top of the page, and so forth. Can you describe a little of your thinking of that technique and how it contributes to your work?

DM: Usually, it's problem solving. Sometimes, I'm not even planning that to begin with, and I'm trying to just make a hierarchy on the page, as you said. I'm trying to make something work. At a certain point, I'm going to step back from the way I was doing it and start placing things on top of it and moving around. I may not be sure if they work and then come back and look again, thinking it looks like it's too much and taking something away. But I like that contrast, the tension between the two-dimensional and the three-dimensional. If you have a two-dimensional image and add something three-dimensional to it, especially if it's not so much that you start thinking of it as completely separate, it really adds something that I wouldn't get from simply drawing. Sometimes, it almost validates in reality some of the stuff that's in there.

For instance, there was a scene in Chapter Two of The Alchemy story where somebody is making Kabuki a fake passport. I used an actual Japanese passport in there. She's getting these new artifacts, so I like having the real passport. Sometimes, I'll use photographs themselves. When you have a photograph versus something that's painted or drawn next to it, it creates extra tension. A photograph on a drawing is one stage up of reality. Then, you can add a three-dimensional object on top of that. So, if you're completely 3D and then add a photo and then a drawing, they all work together better than they would if it was just two of them .A lot of its just trial and error and problem-solving.

HJ: Part of the mix of 2D and 3D is the metaphor of origami which runs through Kabuki. That sort of reminds us that we're reading a page. We could, if we chose to, rip it out and fold it into origami, but it's a really expensive book, so we have to mentally fold it and try to imagine what shape it would produce.

DM: The nature of the story is talking about taking two-dimensional ideas and making a three-dimensional reality. It's this idea of art in action, synchronized. Ideas in books are not just ideas in books; that's not where they stay. Through some kind of imagination mitosis, ideas become something real that we live with. So I thought that was an interesting way to use panels in the story. I can take six panels and put them in the shape of a two-dimensional cube with dotted lines. You cut it out, and it gives you a sense that it's meant to be folded into something real. But it still acts as six individual squares--that sequential story--at the same time. That's my ode to the six-panel grid. It's like a very curvy, stylized, six-panel grid. On the very last panel of it, I give it sides so that it looks like a cube all of a sudden. It gives this idea of three-dimensionalizing the six-panel grid. Then, you have this drawn cube. It starts to unfold, and there's something inside it, and there's things coming out of it, and it folds back on itself.

Just with the nature of the six-panel grid in comics, there're boundless opportunities to how you can tell a story. Even starting with a conventional six-panel curvy S grid, you can have things fold inside and moving around. It's about the nature of how you read it. It's not really about what's on the paper itself. It's about this idea you don't have to cut out the cube and fold it into 3D. You've done it in your mind already. I think that's similar to the act of reading comics, and I think, story-wise, it's similar to the act of following an idea out into reality.

People often think ideas aren't real, but maybe they're some of "the most realest" things we have. If you just write an idea down on a piece of paper, suddenly it exists in the three-dimensional material world, and its sitting next to you. You can take that thing you wrote and type it up. You can send it to somebody, You can write a paper about it. All of a sudden, you've reached all these other people. It can influence their lives, and it becomes your life. The things that you're writing down and you're teaching, these ideas become your passport into a variety of different worlds. It can become your career. So, the origami was a metaphor for all of that. Beyond that, if you don't like the current ideas, you're obligated to offer your own idea, your own alternative. Each person has a responsibility of finding their culture instead of just buying their culture.

MORE TO COME

Comics as Poetry: An Interview With David Mack (Part Three)

"Contrast Is Everything" HJ: While we're on color, you clearly have thought deeply about color theory. What assumptions shape your choice of color schemes for your comics, and how do you think your approach differs from the way color gets used in mainstream superhero comics?

DM: I have a BFA in graphic design, which entailed taking all of the design classes and all of the fine arts classes, too. So I do have a lot of experience in the color wheel and what colors are complementary and color theory. That said, there's probably a lot of intuition involved in it as well. For me, contrast is everything. Contrast with color. Contrast with panel layout. Essentially, when you're composing panel layouts and using color in story, I think it's probably akin to composing music, where there's certain buildups to it and there's certain lows and certain highs and there's a certain crescendo to things. I think designing comic pages uses a similar kind of contrast. It's all about creating a hierarchy on the page and a hierarchy in the story and directing the reader's eye so that they finish a certain amount of things.

On a page, you want their eye to look at some panels longer than other panels and then to rest at certain place and have an access point at a certain place. So there is a hierarchy about the page that color plays an important part of. A bright color is going to grab the attention. You can have the majority of the page in muted tones, and then you can have a larger panel at the bottom. The size of that panel and the contrasting color is really going to be sort of your crescendo moment for that page. I think there's a relationship between how long it takes you to make the drawing in the panel and how long someone reads it.

I think the less detail that is in this panel, the quicker it is going to be read. It still says everything it needs to say, but, if you want someone to read that panel quickly to get to the next one, don't overdo it. If you want them to look at it longer, you put more time into that one. I love that contrast.

There's another kind of contrast. You might render something a little bit more realistic in one image or use some photo reference in a close up so it feels like a real human, but you don't want to do that in every panel because it'll just cancel itself out. So, for contrast, you want the other things that are read more quickly to be more abstracted. Those go a little quicker, and then you sort of build up to something else, and color's a part of that. When someone opens a book, you really see two pages at the same time. Sometimes, when you're drawing, a lot of people just think they're doing one page, but it's really like a big meta page; you're seeing those two pages at once. I'm very conscious of that when I work on pages. I work on the design as if someone's looking at them, and I know the colors on this page have to work with and complement the colors on the opposite page. You want those to contrast, then, with the page they're turning next, so that'll be a surprise.

HJ: You touched on something I was going to ask you about. One of the striking features of your work is the constant shifts in modes of representation. Fairly realistic images exist alongside very abstracted images, sometimes of the same character on the same page. What do you see as the value of such varied techniques in shaping the reader's experience of your work?

DM: I might do it to a greater degree from scene-to-scene. The Alchemy, for instance, probably has the most diverse approaches across the whole story, but each chapter has a visual metaphor. Each issue is a little different from the next issue. Within each issue, each scene changes quite a bit, and, you're right, often on the same page. I use a certain amount of contrast.

When you boil it down, the lowest common denominator of a comic is what the reader fills in between the two images. If you have a panel that has a cat on the table, it's just a cat on the table. Then, you have another picture that is a cat on the ground. On their own, that's what they are. Next to each other, the reader says that cat jumped off the table, and now it's on the ground. I think the same thing happens in terms of changing color or changing the way something is rendered. The reader processes that. You can do it incredibly overtly.

If you want to show a certain amount of emotional or psychological change in the character, you can do it pretty subtlety in certain degrees, and I think it's another tool that the writer has to tell a story through implication, through just how the reader's mind works. If it's a shocking situation, I would draw the panel before the catalyst of shock happened in a different way than the one that where the shock happens. I might do the first one in pen and ink and make it more streamlined and calmer. Then, I might do the other one with a wash of watercolor or acrylic down over it. Then, maybe I'll draw it jaggier in pencil or something like that when the moment of realization happens to the character. I don't have to use any words and take any extra space in the page to tell what's happening. I don't even have to draw that differently. I can do it just by using a different medium or drawing it a little bit stranger. I think the reader processes it emotionally for the character. I think it's just one of the assets that comic books as a medium have at their disposal.

Make Mine Marvel

HJ: One of the first places I became aware of your work were the covers for Alias, which is designed to signal a different kind of relationship to this comic. This is not your typical Marvel comic, and you get it just from seeing it on the stand next to the other Marvel titles. I wonder what thought went into the design of those covers.

DM: You're absolutely right! That is an exact conversion that Brian Bendis and I had. I attribute that directly to him. Whether in person or on the phone, he told me almost exactly what you just said. He said, for the covers for Alias, it shouldn't look like a comic book at all. Make these look like a book that you see when you walk into a bookstore. As soon as you see it, you know that Alias isn't like any other book that Marvel has. And, often when I'm designing covers for comics, I very much am considering it's the cover of the book and it's what's selling the book. It's not just the book itself. You have to consider this in context of it being on the wall in a comic book shop next to 100 or more books, so you don't necessarily want to use the same kind of mediums or designs that are being used in those other books. The nature of the cover is to make it jump out from all the things it's next to, so I always think in those terms.

Brian was very specific about this one. He said, "Maybe for a different storyline, we could use a different set of media or different vibe." Often, Brian suggested to me in detail what he wanted. Other times, he would just give me the script ahead of time, and he would just say, "Read the script and do whatever you want for it." So, it was pretty half-and-half. There were issues where he'd be very specific. Rick Jones is like a folk singer, so for the cover of one issue, he said, "Make really crappy music flyers. Make them yourself. Make them at Kinko's, and go post them on a pole somewhere on top of other ones. Take photos of that, and make that the cover." So that's what I did. I made flyers for the character in the story and then made a bunch of extra fake flyers, too, and I put them on a pole on top of all other real flyers in the middle of the rain and then staple-gunned it to the pole. They were wrinkled and rained on, and I took photos of it.

So there were times he wanted things for precisely for what the story was. Another time, there was a story where a girl was missing. They find her diary, so he said, for this, all the covers are pages from this girl's diary. So I took a sketchbook, and I filled a complete sketchbook as if I were a teenage girl. These were his instructions: "Pretend you're a teenage girl, and you're really mad. Make a whole diary of this girl with all these drawings and clippings.' So I did that without knowing which pages would be the cover. After I made that, I took photos of some of the pages and used them as covers for that issue series.

HJ: I am especially interested in the changes in style which occur when Joe Quesada is working from your script for Parts of a Hole. He seems to pull some of your techniques more into the mainstream of superhero illustration. What similarities and differences do you see in the techniques involved?

DM: That was such a great experience. I worked with Brian Bendis on Alias. For my first Daredevil story, I worked with Quesada - that was my first work ever for Marvel. I should say also that's one of the wonderful things about comics in general and working at Marvel--the spirit of collaboration. I have the Kabuki books where I have 100% of everything entirely on my own, and there're no editorial suggestions or anything. It's great to have that. But it's also really nice to have a project where you work with other people who are really bringing their A-game and bringing a whole other set of tools to the table that I wouldn't have.

So, working with Joe was really wonderful. When I'm writing for another artist, I write differently than I would write for myself because I'm going to write what I think are maybe that person's strong points from my perception, or those things that they would do better than I would do. I would write to convey that, and I would also have a conversation with Joe and say, 'What would you like to draw from the story? What do you think you would really shine on? What do you think are aspects that you're hoping to get out of this?" It's just a great conversation to have. Working with Brian Bendis, I had that situation too.

Every time I would write for another artist, I would send them layouts. Not that I wanted to necessarily have them do what my layouts were, but some of the script was a little unconventional in terms of its description of pages. So I sent Joe layouts that just said, "The script is what it is, but this is to give you a sense of what I mean by that description. When I said the first panel was a puzzle piece over here and the second panel is a puzzle piece down here, this is what I'm thinking about." Joe would take my layouts and use the best parts of or the parts he connected to. He would marry that to his own unique graphic sensibilities and create a hybrid art style, using some of the graphic things I was putting into the layouts and his own natural vibrancy, how he drew.

 

HJ: As you know, I am very interested in the aesthetic tensions which surrounded your work on Daredevil - especially the Vision Quest book. Can you provide some context as to how you were able to experiment so broadly within the parameters of the superhero comic?

DM: It's interesting. That book originally was going to be an Echo limited series. I don't know if you were aware of this. When I did that first Daredevil story, I asked Joe Quesada [by now, editor-in-chief for Marvel Comics], "What do you want out of this?" He said, "I want you to create a brand new character for Daredevil in the process." It was right after Kevin Smith finished his Daredevil run, so I wanted to continue with what Kevin was doing and acknowledge that and incorporate it into the story. But Joe also wanted a brand new character. He said that a lot of Daredevil's antagonists or villains are secondary Spider-Man characters that crossed over to this book, and he would like to see a new person unique to the Daredevil story. So that's where Echo came from, in a way starting as a villain in the story but also a potential love interest.

After that story, he told me he was getting requests from other writers to use Echo in the Marvel Universe, but he said before he was going to give the okay to that, he hoped that I would do an Echo series to flesh her out a little bit more. He said, 'It's going to happen one way or another, but you should do an Echo series just to give her more of a back story before that starts happening more." So I said, "Great," and I put this Echo story together. Then I had a meeting with him in the office in New York, and he sat me down and said, "I know you wanted to do this Echo story, but we're going to put it inside the panels of Daredevil. That way, it'll give the regular team an extra five months to catch up and get ahead on things. He said, "Our Echo story was in there before, so I think it'll still work. We did this before, and it'll be like another fleshing out of Echo. If you could have a scene at the beginning and a scene at the end with Daredevil talking to Echo, that'll segue it.'

That was purely a publishing situation, so I can't fault anyone for that. But, as you've said, when someone's reading a Daredevil comic that's says "Daredevil" on it really big, they're expecting to see Daredevil, and he's really not in that story. I understand that could be a jarring situation for people because the main thing you want to get out of that comic is Daredevil. This story has a scene of Daredevil talking to Echo in the first issue and then one in the last issue, and he was there, here and there, through flashbacks. But I understand somebody feeling that, when they're buying a Daredevil comic, they're not trying to buy an Echo story. But that's just the way it worked in that situation.

It was an interesting experiment. People are probably more willing to accept a change from the mainstream if it's delineated in the title. And I think if people thought, "Oh, there's an Echo story written and drawn by David Mack." It probably wouldn't be as jarring to them. But, because now it's in the Daredevil series, there were a lot of people who loved it, and there were a lot of people who probably didn't know why those issues were featuring an Echo story in between the current Daredevil story. In comic books, there's brand new readers every issue. Those people were probably asking, "What's going on? There was a Daredevil cliffhanger, and now there's this story about another person. I understand that kind of criticism. I felt like it was able to find its readership, and I find there were a lot of people that connected to it and got something from it.

HJ: Some have compared Vision Quest with Bill Sienkiewicz's Elektra: Assassin, which also applied avant-garde techniques to this particular franchise. Was this a parallel that occurred to you as you were working on this book? If so, how would you compare your work with Sienkiewicz's?

DM: I have a very good relationship with that book. In fact, I'm pretty good friends with Bill Sienkiewicz now, and I was having a conversation with him about this just last night. He's been super nice to me, but I was probably pretty young when I read that. I was probably 11 or 12 when I saw that first Elektra: Assassin book, and I was fascinated by it. It was beyond my experience. It was beyond my comfort zone. So, at first, maybe I wasn't sure what to think of it, but then I really appreciated it.

The first Daredevil story I ever read was a Frank Miller story. It was that one with The Punisher in it, from an "Angel Dust" story, in maybe 1982. I was at a friend's house, and they had this comic book. I had never read a comic book. I was nine years old. I open up this book, and I thought that comics would be like Super Friends. So, it was one of those things where it was expectations versus what something is. I had seen some cartoons here and there at friends' houses. So, I pick up his comic book and, instead of someone in a cape with a letter on their chest, there's a guy dressed as a devil with horns on his head as the hero, and there was another guy with a skull on his chest just shooting people. It was almost frightening to me as a child. It was a story about drugs and angel dust, and children were selling drugs to children and dying. It was really outside my comfort zone. I wasn't sure what to make of it.

Then, in some strange turn of chance maybe two or three years later, I was in a second-hand store--a St. Vincent De Paul--and I found the exact next issue of that book. By then, I was like 12 years old, and I picked it up. I could handle it then. It made sense to me. I saw the brilliance in it, and I loved it. Then, I started trying to find back issues of Frank Miller's Daredevil, and there was something about those issues that I can never escape that probably informs my work in ways that I'll never even be conscious of.

I remember being in the secondhand store, looking at this book and realizing that someone made these shadows and this lighting and that the shapes of the panels were all designed by the writer on purpose because they were communicating something. I thought it would be all bright colors as a kid, and I realized all these shadows and all this very iconic kind of architecture to this book was making me feel something. I think that's when I clicked for me, that the writer can use all of this--the weather, lighting, shadows--as storytelling.

I had similar experience in a different way when I saw the Elektra: Assassin books. All those people that I have been inspired by...there's a great many. Comic books have a great many giants. I think, when you're doing something in a medium that has all these wonderful people before you, it's up to you to stand on the shoulders of those giants and then try to bring something of your own to it as well.

MORE TO COME

Comics as Poetry: An Interview with David Mack (Part Two)

Influences - East and West HJ: Kabuki includes several pastiches of children's books, at least one of which has been published independently and can function as a type of children's book. You seem to be suggesting that we are strongly shaped by the books we read as children. Can you share some of your thoughts on the nature of children's literature? What books influenced you as a child?

DM: Our childhood reading does probably have more of an influence certainly than you're conscious of at the time, and I will often look back at things and realize that there's certain things in those formative years that you can't ever escape¬--those first stories you hear about. My introduction to literature was the Bible. My mother would read me Bible stories all the time, and I was very familiar with all the Bible stories. That was a very big part of the way I grew up. There's a certain kind of storytelling structure and a certain kind of hero's journey in Biblical stories that, without even realizing, I probably encrypted into a lot of the stories I'm doing.

Then also, there was Alice in Wonderland and Peter Pan and Doctor Seuss. I read those books when I was very young, and I like that mythical, haunting, fairy-tale quality. And I did very consciously use those impressions in a lot of the Kabuki tales. Every one of the Kabuki tales-- even the ones that don't have actual children's book stories in them--have quite a bit of children's book literature and fairytale allegory inside them.

When I wrote the first installments of Kabuki, I was taking Western literature, but I was also very influenced by Eastern literature. There's a lot of Japanese children's books that we would probably consider gruesome and really far out that were fascinating to me also. There was this book of hells that children read, and each hell represents a different punishment.

While incorporating some Eastern things in it, such as the structure of the Japanese ghost story, the first volume of Kabuki also in its structure incorporates Alice in Wonderland and Through the Looking Glass. I was very much thinking of Alice in Wonderland as this allegory of a story from childhood to adult consciousness: think about the chessboard where Alice starts as a pawn, but, if you make it all the way across the board, then that pawn, the least powerful piece on the board, can then become the most powerful piece, a grownup. You can become Queen, and you can move all the way across the board. That was a visual metaphor I was using in the first Kabuki volume.

Kabuki starts as a pawn, and then, eventually, she's working for the system that she serves in the beginning. She crosses over and comes into direct conflict with the system she serves based on new values that she develops, and she starts using her power to go in the other direction. There's a visual correspondence between each of the characters in the early Kabuki stories and characters from Alice in Wonderland. There's a set of twins called Siamese which are Tweedle Dee and Tweedle Dum. Scarab, a character in Kabuki, is the beetle in Wonderland. Tiger Lily and Snap Dragon are named after characters in the Garden of Talking Flowers. The General character is the Humpty Dumpty character. These kinds of borrowings from childhood stories hold a lot of feeling and power. They help me to capture the mystery we feel toward the world when we are still children. I want that sense of childhood wonderment to haunt the reader as they read my stories.

HJ: Clearly, Japanese culture has exerted a strong influence on your work - both classical cultural influences such as Noh and Kabuki as well as more contemporary media practices such as the media mix associated with anime and manga. How did you become so invested in Japanese art and culture? How has it influenced both the form and content of your work?

DM: When I was in college, in my painting and drawing class, there was a fellow from Japan that I became friends with. We had to take a foreign language. Since I had taken Spanish in high school, I thought I'd take Japanese because of my friend and his family and the culture of international students that he introduced me to. I had a lot of Japanese friends, and I'd have access to practice it with my friends. And then I became more fascinated with Japan and ended up taking courses in Japanese history and mythology, and my friend was always there to answer my questions firsthand.

I did the first Kabuki volume when I was in college. I wanted to develop a book where I felt like I could tell personal stories about things that I was interested in. I was a big fan of autobiographical comics, but, at the time, I didn't feel un-self-conscious enough to do a fully autobiographical book. I was a big fan of American Splendor, and I liked Joe Matt's Peep Show, and I got Ivan Brunnetti's Schizo. I loved these fantastic autobiographical stories where you take what might seem like the mundane, but you show the fascinating in it. It's more fascinating because it's so from the soul and it's so un-self conscious.

But I was 19, 20 years old and I didn't feel un-self-conscious enough, and I didn't even feel fully enough formed as a human to feel like I had that much of a voice to be able to do it that way. So I felt like that quote from Shakespeare: "Give a man a mask, and he'll tell you the truth." I didn't want to do a fully autobiographical story but rather something that would give me a license to feel comfortable enough to talk about personal things. I didn't want to make the main character an idealized version of myself. That could be a danger if it was a male protagonist. So I made it a female protagonist. I set it in a different part of the world.

I was immersed in learning about Japan, traveling, and learning the language, so I used these metaphors and this mythology from Japan that's so fascinating to me as the structure to tell this story through. Doing this gave me the liberty to be able to do a story that people didn't have to look at and see me in it, but maybe it was universal enough for them to see themselves in it if it was done right.

Alchemy, Improvization, and Process

HJ: The word "alchemy" crops up often, both in your work and in reference to your work. What does this word mean to you, and to what degree do you see your aesthetics as part of an alchemical process?

DM: I like alchemy as a metaphor for making comics. You turn base metals into gold. When you're creating something, you start with a piece of paper or pen or whatever it is that you start with. By the time you're finished, hopefully something of value has been produced from it. But, in terms of content, I like the idea that, even if you're writing about something that's troubling to you or that you're coming to terms with, through the creative process you can often turn that into something that's an asset to you or even helpful to other people or at least entertaining and fun for them. I like that kind of metaphor - transforming pain into something of value through the creative process So Alchemy is a metaphor for that interesting place that you get into when you're making something. You can think about it, and you can plan it as much as you want, but, when you're actually in the act of doing it, new stuff happens that you could not have anticipated. For me, I can have an analytical mind where I can plan as much as I want to. But in actually doing it, the act of creation is also a collaboration with another part of myself that I don't always have constant access to, but it shows up when you're doing it. I like that space.

HJ: You've written that images and incidents often get shuffled as you dig deeper into each new work in the Kabuki series. This is certainly an approach enabled by your more stream-of-consciousness style narratives, but it also suggests to me a kind of improvisational approach to artistic expression. What role does chance and intuition play in your creative process?

DM: That's a good question. Some people often say, "Do you work through a stream-of-consciousness, or were you just making stuff as you go?" At the stage where you're doing notes, that's completely true. Any time an idea occurs to me, I write it down. Even if an idea occurs to me for a story I know I won't even have time to do for a few years from now, I have a filing system. So I just write this idea down, and I put it in the file. In the case of when I was doing Alchemy, for instance, I knew I wanted to do this next story. Every time I had an idea for what this next story was, I wrote it on a napkin or wherever, put it in my file, and said, "This is the next Kabuki story."

Years later, when it comes time to do it, I pull it out, and I have 200 pieces of little papers that have ideas on them--most of which I don't remember writing. Then, it's a great opportunity, because this previous version of myself has really helped out the present version of myself. Now, I have all these pieces of paper and can decide which of these belong in the story and which of these don't belong in here at all. With the ones that are left, what order should they go in? I'm faced with the task of connecting the dots and filling in the spaces in between. That's a really fun stage for me. I really like that conceptual stage.

Once I get that together, I write a pretty detailed script for myself. I do several drafts of it. In fact, in the script, there might be visual solutions that occur to me. I will make notes that might say, "This scene is about this, so use this mobius strip thing," or "This scene is about unfolding into something else, so use these panels that become a two-dimensional cube and three-dimensional panels." So, there's quite a lot of academic and analytical build-up to it. With that said, there's always room for spontaneity. When I actually am doing it, I do think of new ideas, and I do start to move things around.

The first Kabuki book was in black-and-white, but the next volume I did was the first where I was doing all the color. When I did all the layouts, they all made sense in a certain order, but, when I put them together in color, one scene was done with a certain set of colors and the next scene a different way, and I felt like "this page" next to "that page" doesn't look nearly as good as I thought they would just based on the geometric layout that I had thought worked really well. I might not have known why this didn't look quite as good, so I laid out all the pages around my wall or around my desk where I was working, and I'd start taking one page and putting it next to another In the process, I'd go, "Oh, it looks actually better next to this page," and then I'd find another page where I'd go, "Oh, it looks so much better." Then, I started rearranging all the pages and said, "They look twice as good this way as they did that way. I have to do it this way." I would then ask, "Well, can that actually work?"

So I found a way to accommodate the script and the story to fit the change in page order, and I found that it made the script more interesting to me, anyway. I had to do a certain amount of work to finesse it to make it work. Since that time, any time I do a book in color, there are at least one or two pages that I end up changing the order of once the pages are finished. Usually, it adds something to the storytelling. I usually think it's a more interesting way to tell the story when it happens, but I'm probably making it sound easier and simpler than it really is. There's a lot of detail in making it work, too.

MORE TO COME

Comics as Poetry: An Interview with David Mack (Part One)

The following interview with the comic book artist David Mack appeared in a special issue of the journal, Amerikastudien American Studies, focused on "American Comic Books and Graphic Novels." This special issue was edited by Daniel Stein, Christina Meyer, and Micha Edlich. Other contributions to the issue include discussions of Grant Morrison and Dave McKean's Arkham Asylum (James F. Wurtz), Arab and Muslim Superheroes in American Comics after 9/11 (Fredrik Stromberg), David Small's Stitches (Astrid Boger), Howard Cruise's Stuck Rubber Baby (Simon Dickel), focalization in comics narrative (Kai Mikkonen), and teaching graphic novels in the ESL classroom (Carola Hecke). This interview is being reprinted here with the special permission of the editors. Most comics are written in prose - more often than not purple prose. They are telling us larger-than-life stories that draw us into close identifications with their characters and immerse us in their world. David Mack (best known for his creator-owned comic series, Kabuki) creates comics that are much closer to poetry. As he suggests later in this interview, the difference has to do with the process of compression on the production side, trying to pack as much meaning into his images as possible, and decryption on the reception side, inviting us to scrutinize the complexly layered images in search of hidden meanings which may emerge only upon the second or third readings. As an artist, Mack is surprisingly self-conscious about the reading process and about what his fans bring to their experience of his work. In some cases, he draws materials directly from his fans, which he integrated into his collage-like designs. In every case, he argues that the alchemical process of creating meaning through the juxtaposition of words and images is not complete until the page has been processed through the eye and mind of the beholder. For him, the comics page is both raw material out of which the reader produces meaning and a byproduct which can be appreciated on its own terms only after the story has been consumed.

Mack began publishing Kabuki in 1994 while he was still completing a BFA in Graphic Arts at Northern Kentucky University. His close association with Brian Michael Bendis, the award-winning author famous for his work on the Ultimate Spider-Man series, opened up opportunities for Mack at the industry heavyweight Marvel Comics, where he drew covers for Bendis's Alias and contributed as both a writer and artist to the popular Daredevil series.

What strikes one about David Mack's career is his ability to move between mainstream and independent comics, often creating surprising hybrid forms where avant-garde practices are applied to the superhero characters who are Marvel's cash cow. His own Kabuki comics are dazzling in their innovative use of techniques , including the incorporation of everything from tea stains to toy train tracks, into his visual collages, and in his exploration of complex ideas, including those about subjectivity and the experience of mediation. Over the course of the story, his protagonist, a Japanese woman, is a paid assassin in a criminal network, the fictionalized character in a mass media franchise, a prisoner trying to survive, a children's book author, and a leader in a resistance movement. Each volume introduced new genre and narrative elements, while encouraging us to reread what came before through new conceptual lens.

However, Mack seems equally at home working for Marvel, collaborating as consummate a mainstream craftsman as Joe Quesada (who is now Editor-in-Chief at Marvel) or as commercial a comics author as Bendis. Sometimes, Mack's interventions into the comics mainstream strike controversy because he is asking readers to embrace a style that takes them out of their comfort zone. Behind these interventions, however, there is a deep respect for the pulp traditions out of which these characters and stories have emerged. Many experimental comics creators seek to escape from the superhero tradition, while Mack hopes to bring something back to it from his own independent practices, adding new layers to our understanding of its iconic characters and expanding its visual vocabulary to create new kinds of emotional experiences for the reader.

I was lucky enough to snag some time with Mack in the aftermath of 2010 San Diego Comic-Con. Sitting in my hotel room in San Diego, Mack shared with me his reflections on everything from his first experiences with comics (and the childhood stories which have shaped his imagination) to his creative process and aesthetic practices. What emerges is a complex picture of a comics artist and storyteller of the highest caliber, someone who is constantly pushing beyond the conventions and limitations of American comic's dominant genres, experimenting and innovating inside the commercial mainstream and on the fringe, trying to expand the expressive vocabulary of his medium and, in the process, to use the corporate machine to deliver his own distinctive perspective on American culture.

Comics, the Subversive Art

HJ: In Kabuki: The Alchemy, the writer Kabuki meets on the airplane notes that "most widely distributed media tend to be decision by committee. They are beholden to the various interests of a conglomerate umbrella company...Comics are a subversive medium capable of great communication and cultural influence. The format affords an individual to voice a singular vision on an international scale under the radar of big business interests and federal regulation." Does this reflect your own thoughts about how comics function as a medium?

DM: I'm able to put into the book characters that have strong points of view. You can put one character with a strong view next to another, and you get to have them brush up against each other. Some people think this character is my definite point of view, but it allows me a playground to let these points of view go against each other. When I say it's a subversive medium, I mean it in two different ways. One has to do with the comics industry as a distribution system, and the other has to do with the way comics work as a medium and how people read them.

As a distribution system, comics are unlike radio or TV where you have a license and regulations and people overseeing you or film distribution where there is a certain amount of money and system involved before you can do anything. One person in their basement can have an idea and immediately make a complete story and reach a pretty fair amount of people through comics - whether the kind you print off and staple together at Kinko's or the kind you make and distribute through the web. Comics are one of the last pirate media. One person can go and immediately just have an idea in his attic and make a book, and it can be out there. This is why some of the other media, like film and television, use comics as a research and development platform to a degree. I just started making mini-comics and showing that to publishers. I don't even know if a lot of times what I'm doing can even be classified as comics. I let other people decide what the category is, but I have been able to infiltrate the delivery system that's there.

And the other way I think comics are subversive has to do with the nature of the medium of comics. Comics start with two images, each slightly different from what came before, but, when you put these two images together, it's just human nature to construct a dialogue between them. We construct a continuity: whatever happens in this image was before in time, and this happens after it. Nothing's moving at all; nothing's said in between. Even if things are completely different from this panel to that panel, our natural instinct is to construct order out of that juxtaposition and to create a narrative in between those images. So what I love about comics is that the readers themselves are really making what's happening in comics in their own mind. When comics are done right, when they meet the reader halfway, when they don't give too much... I think if they give the reader too much information, the readers don't have to use their minds as much. But, if you finesse it and give them just the right amount, the readers then really start actively completing everything inside their minds. This makes the reader an active participant in what's happening.

HJ: There is an ongoing concern in Kabuki about corporate-controlled media, with entertainment as a form of propaganda, yet you have also chosen to work often for Marvel - one of the two biggest publishers in comics, a company now owned by the Disney corporation. How do you reconcile these two positions?

DM: Kabuki itself is published through Marvel. I started Kabuki as a series of mini-comics, and then I started doing it at a small publisher called Caliber Comics in the early 90s that had published The Crow, and I moved to a larger company (Image) in 1997. And then Brian Bendis, Mike Oeming, and I formed an imprint at Marvel Comics called Icon in 2004 to bring our creator-owned comics to Marvel. Marvel Comics has now been bought by Disney. We were able to carve out a niche at Marvel--a little compartment for creator-owned comic books. We're given complete autonomy in terms of what we do.

People ask me, "Are you concerned with giving up your rights?" You don't have to give up any rights--you only give up rights that you agree to give up. And, so we made a contract where we weren't giving up any rights, and Marvel worked with that. Marvel provides us with distribution and access to their readership and their delivery system, and I guess Marvel felt like us being there was some advantage to them as well. But people ask me that a lot: "Is there some editorial control because it's a bigger company?" In fact, I don't think they care. I do a complete Kabuki story. I turn in a finished book. They don't look at it ahead of time, and they don't look at it afterwards. Some editors look at the finished story itself, but they don't give any suggestions at all for creator-owned comics.

I like the idea that you're living inside a system whether you like it or not. So you have to cohabitate with that system, and hopefully you can meet halfway at certain times, and, hopefully...maybe...you can even influence it to a degree or at least influence the people that are part of its delivery system.

HJ: As The Alchemy continues, it is clear that you also see popular culture as a site of potential resistance to corporate and governmental control. Can you speak to the ways you see popular culture as a potential resource for the people who consume it? Where do your theories of media and cultural change come from?

DM: One of the major themes of the story is that we don't just have to consume the culture that we are offered, we can create our own culture. I'm not as interested in consuming a culture that is offered to me and made by someone else for me to buy. I'm much more interested in works and literature, and culture that inspires me to create my own offerings that will be useful to others, and to be an active and meaningful participant in cultural creation.

The Alchemy story deals with two issues of resistance. The external resistance from an outside power as you mentioned, but also an internal resistance that we face whenever we try to create something. There is a kind of self-censorship people sometimes have built into them. And an "object at rest, tends to remain at rest" force that offers a lot of rational reasons of why not to create what you think of creating, why not to fulfill all of your best and wildest dreams.

Before you ever get the external part, you need to overcome all of these internal walls to actually begin, complete, make real, or share all of your best ideas. The Alchemy chronicles characters dealing with both of these internal and external battles of control and influence.

As for your question about external media influence... I don't self-analyze that a lot, but, if I were to...I should say, first of all, I grew up without any television. When I grew up, there was no television in my home. I didn't get my first television until I got my first comic book paycheck. I was in college the first time I started seeing television a lot. Even when I was in first grade, I felt like I was missing out on some culture that all the other children were talking about. "Oh, did you see that show last night? This happened." I never knew what they were talking about all the time. So, I did feel a certain distance from other people when they were constantly referencing things and I had no idea what they were talking about. On the other hand, I didn't have that built-in acceptance of what television and TV commercials are when I started seeing more of television when I was in college.

When I was in college, the first Gulf War was starting, and it was on CNN all the time. There was a TV in the lounge in my building in college, and I would see all these television shows I was fascinated with. I remember I was fascinated with this TV show called Cops that was big at the time. Here's a television show that we considered entertainment, but we're also seeing first-person points-of-view of the legal system in action. I wasn't sure if I was comfortable with the legal system being a form of entertainment and being strictly from one point of view. It made me feel very strange. Then, it cuts to a commercial and sells you something. Other people seemed to be a little more used to the commercials, but the commercials were really strange. Watching this many commercials on TV was a little weirder to me than other people seemed to think. As the Gulf War was launching, there was this big build-up through CNN. The next thing you would see was a very similar show to Cops, but now it was first-person point-of-view of the world police. You see all these first-person point-of-view bombings and, at times, the war even felt like a video games. I was fascinated, but I was also outside my comfort zone.

I don't know if I was conscious at the time of the connection, but certainly a degree of that experience went into the early books of Kabuki. Where the Kabuki books began, there's an inter-dependence between a criminal element and a government element, and there's an agency that polices that independence, but they are also part of the television and media conglomerate which shares a first-person point-of-view television show on their criminal activities. Kabuki was very consciously inspired by George Orwell and 1984, but I probably could not escape the effect that CNN and the Cops TV show and my introduction to more television and commercials were having on the way I saw the world. Comics were my playground to sort through all of that stuff.

MORE TO COME

Videos for Transmedia Hollywood 4: Spreading Change

On behalf of the conference organizers, I am proud to be able to share with you today the videos of our April 12 Transmedia Hollywood 4 conference. As many regular readers know, this event is run jointly by myself, representing USC's Cinema School, and Denise Mann, representing our counterparts at UCLA and it is funded by a grant from the Andrew J. Kuehn Jr. Foundation. This year's focus was on models of social change, and we were excited to see a conversation emerge across the four panels, starting with panel 1's focus on the community outreach efforts of major brands and studios, panel 2's focus on smaller scale transmedia projects and entertainment education, panel 3's attention to grassroots activist efforts, and panel 4's consideration of young entrepreneurs and philanthropists. Each of the panels is interesting in its own right, but those who attended the event agreed that there was something magical about how the parts came together as a whole this year. I want to specially think David McKenna who worked around the clock to get these videos up and out to the world in record time. Enjoy. Panel 1 Revolutionary Advertising: Cultivating Cultural Movements In the web 2.0 era, as more and more millennials acquire the tools of participatory culture and new media literacy, some of this cohort are redirecting their one-time leisure-based activities into acts of community-based, grassroots social activism. Recognizing the power of the crowd to create a tipping point in brand affiliation, big media marketers, Silicon Valley start-ups, and members of the Madison Avenue advertising community, are jumping on board these crowdsourcing activities to support their respective industries. In other words, many of the social goals of grassroots revolutionaries are being realigned to serve the commercial goals of brand marketers. In the best-case scenarios, the interests of the community and the interests of the market economy align in some mercurial fashion to serve both constituencies. However, in the worst case scenario, the community-based activism fueling social movements is being redirected to support potato chips, tennis shoes, or sugary-soda drinks. Brand marketers are intrigued with the power and sway of social media, inaugurating any number of trailblazing forms of interactive advertising and branded entertainment to replace stodgy, lifeless, 30 second ads. These cutting edge madmen are learning how to reinvent entertainment for the participatory generation by marrying brands to pre-existing social movements to create often impressive, well-funded brand movements like Nike Livestrong, or Pepsi Refresh. Are big media marketers subsuming the radical intent of certain community-based organizations who are challenging the status quo by redirecting them into unintentional alliance with big business or are they infusing these cash-strapped organizations with much needed funds and marketing outreach? Today’s panel of experts will debate these and other issues associated with the future of participatory play as a form of social activism.Todd CunninghamFormerly, Senior Vice-President of Strategic Insights and Research at MTV Networks.

Denise Mann (Moderator)

Co-Director, Transmedia, Hollywood / Associate Professor, Head of Producers Program, UCLA School of Theater, Film and Television

Rob Schuham CEO, Action Marketing

Michael Serazio Author, Your Ad Here: The Cool Sell of Guerrilla Marketing

Alden E. Stoner VP, Social Action Film Campaigns, Participant Media

Rachel Tipograph Director, Global Digital and Social Media at Gap Inc.

Transmedia, Hollywood 4: Spreading Change. Panel 1 - Revolutionary Advertising: Creating Cultural Movements from UCLA Film & TV on Vimeo.

Panel 2 Transmedia For a Change

Hollywood’s version of transmedia has been preoccupied with inspiring fan engagement, often linked to the promotional strategies for the release of big budget media. But, as transmedia has spread to parts of the world which have been dominated by public service media, there has been an increased amount of experimentation in ways that transmedia tactics can be deployed to encourage civic engagement and social awareness. These transmedia projects can be understood as part of a larger move to shift from understanding public media as serving publics towards a more active mission in gathering and mobilizing publics. These projects may also be understood as an extension of the entertainment education paradigm into the transmedia realm, where the goal shifts from informing to public towards getting people participating in efforts to make change in their own communities. In some cases, these producers are creating transmedia as part of larger documentary projects, but in others, transmedia is making links between fictional content and its real world implications.

Panelists Henry Jenkins (Moderator) Co-Director, Transmedia, Hollywood / Provost Professor of Communication, Journalism, and Cinematic Arts, USC Annenberg School for Communication

Katerina Cizek Filmmaker-in-Residence, National Film Board, Canada

Katie Elmore Mota Producer, CEO of PRAJNA Productions

Sam Haren Creative Director, Sandpit

Mahyad Tousi Founder, BoomGen Studios

Transmedia, Hollywood 4: Spreading Change. Panel 2 - Transmedia for a Change from UCLA Film & TV on Vimeo.

Panel 3: Through Any Media Necessary: Activism in a DIY Culture A recent survey released by the MacArthur Foundation found that a growing number of young people are embracing practices the researchers identified as “participatory politics”: “interactive, peer-based acts through which individuals and groups seek to exert both voice and influence on issues of public concern.” These forms of politics emerge from an increasingly DIY media culture, linked in important ways to the practices of Makers, Hackers, Remix Artists and Fan Activists. This panel will bring together some key “change agents,” people who are helping to shape the production and flow of political media, or who are seeking to better understand the nature of political participation in an era of networked publics. Increasingly, these new forms of activism are both transmedia (in that they construct messages through any and all available media) and spreadable (in that they encourage participation on the level of circulation even if they do not always invite the public to help create media content).

Panelists:

Megan M. Boler Professor and Associate Chair, Department of Humanities, Social Sciences, and Social Justice Education OISE/University of Toronto

Marya Bangee Community Organizing Residency (COR) Fellow, OneLA, Industrial Areas Foundation (IAF)

Erick Huerta Immigrant’s rights activist

Jonathan MacIntosh Pop Culture Hacker and Transformative Storyteller

Sangita Shreshtova (Moderator) Research Director of Media Activism & Participatory Politics (MAPP) project, USC Annenberg School of Communications and Journalism

Elisabeth Soep Research Director and Senior Producer at Youth Radio-Youth Media International

Transmedia, Hollywood 4: Spreading Change. Panel 3 - By Any Media Necessary: Activism in a DIY Culture from UCLA Film & TV on Vimeo.

Panel 4 The e-Entrepreneur as the New Philanthropist Nonprofit organizations are increasingly thinking like entrepreneurial start-ups and vice-versa, as young people are starting organizations which embrace the notion of the “consumer-citizen,” modeling ways that social-change efforts can be embedded within the everyday lifestyles of their supporters. While the boomers treated the cultural movements of the late sixties as a cause, today’s e-citizens are treating their social activism as a brand. They are selling social responsibility as if it were a commodity or product, using the same strategies that traditional business men and women used to sell products.

Sarah Banet-Weiser Professor, USC Annenberg School of Communication and Journalism and Department of American Studies and Ethnicity

Sean D. Carasso Founder, Falling Whistles

Yael Cohen Founder/CEO, Fuck Cancer

Ann Pendleton-Jullian (Moderator) Professor, Knowlton School of Architecture, The Ohio State University, and Distinguished Visting Professor, Georgetown University

Milana Rabkin Digital Media Agent

Transmedia, Hollywood 4: Spreading Change. Panel 4, The e-Entrepreneur as the New Philanthropist from UCLA Film & TV on Vimeo.

"Same Old Shit!": Fan Resistance at Wrestlemania 29 (Part Two)

  Wrestlemania 2

The best wrestling performers know how to work with the audience, pumping them up or reacting on the fly to their moods. When we visited the Fan Axxcess event the day before, we saw some of the wrestlers from the WWE’s NXT school training. You could see that they were all working to learn how to communicate emotions through broad gestures and facial expressions that could be read by fans on the other side of the auditorium; they were working to develop a recognizable personality through which they could deliver those stock gestures and devices. And we saw people at various stages of development, including a few who had appeared prematurely on the WWE’s main stage and then been sent back down for retooling because they couldn’t deliver what was expected of them. For the most part, they were performing in character, but not really reaching across the fourth wall and engaging with the audience.

A great wrestler knows how to pull that off. I was impressed, again, with the melodramatic elements of the Jack Swagger vs. Alberto Del Rio match. Here, we saw a kind of classic “agit-prop.”

When I got pulled into WWE years ago, it was by waking up on a Saturday morning to hear the show-down between Hulk Hogan and Sgt. Slaughter. Slaughter was an American soldier who had been brainwashed by the Iraqis; Hulk was seeking to protect the American spirit and inspire the young “Hulkamaniacs,” especially those whose parents were fighting overseas. This was in the midst of the first Gulf War, and the storyline seemed well designed to play upon the emotions of the spectators.

The Swagger fight was equally of-the-moment: Swagger and his manager, Zeb Colter, represent the Tea Party. Their patter emphasizes the nativist side of the Tea Party. They wrap themselves in the American Flag and chant “We the People,” yet they are militantly anti-immigrant. So, in New Jersey, they rode out in a military vehicle and Zeb began to denounce people who speak Spanish, Italian, Greek, and finally, Yiddish, with the crowd booing louder and louder with each new prejudice. Then, Del Rio was introduced as a Mexican-American success story, reading aloud the inscription on the Statue of Liberty, and talking about how much he loves his new country. The effect on the crowd around us was visceral. For the most part, the crowd was playing their parts, booing the Tea Party and cheering the Mexicans. Add to this mix Del Rio’s announcer, Ricardo Rodriguez, who wobbled out on crutches, having been mercilessly attacked by Swagger on Raw a few weeks before, and you had a classic melodrama.

I was struck by two specific fans in the crowd. Behind us, there was a massive black guy who was standing up on his seat and chanting “white power” in response to Swagger. It was clearly a self-consciously ironic performance. But, then, across the aisle from us, there was this knot-head who keep chanting “USA, USA, USA”, and it was not clear to me where he was coming from. We were holding up a sign which jokingly read, “If Swagger wins I’ll move to Canada”. He was enraged that we were holding up a Canadian sign. I definitely thought from the way he harassed us that he might well be celebrating Swagger without any sense that he was the heel in this particular match. But here, the line between reality and performance was blurred beyond recognition.

I thought Cena’s performance on Raw after Wrestlemania was striking. It’s clear he knows that many of the hardcore fans don’t like him, and he was playing into this, giving people reasons to boo and reasons to cheer in more or less equal measures. Above all, he was seeking to bring on the heat and provoke as loud of a reaction as he could.

It’s the most dignified thing he can do. Most of those fans aren’t going to cheer for him. If he begs for their approval then he’ll look pathetic. By re-framing the boos as a sign of his success or proof of the fans’ passion for him he saves some face.

I’ve found the Del Rio-Swagger feud to be very polarizing among fans. Trust me: I wish the audience was eating it up. I like it. But here’s what I see instead: Everyone has a different opinion. Some fans like us think it’s a cool story and admire the way all of the performers are playing their parts. Other fans think the whole story is in poor taste. They say they watch escapist TV to get away from the ugliness, racism and political deadlock of the evening news. Some fans feel offended by Del Rio’s Mexican character because they view him as a stereotypical immigrant. Others – perhaps like the bald dickhead who was yelling at you for waving a Canada sign - more or less agree with Jack Swagger’s frustration with immigrants, or refuse to boo the USA and cheer Mexico. From an artistic standpoint I think it’s great that this story is challenging the audience. The WWE should be telling this story. But the result has been that crowds been restless, and their vocal reaction has been kind of muddled. You’re hearing weak boos for Swagger intermingling with weak “USA! USA!” chants. None of that reads well on TV.

As for the minor league wrestlers from NXT I agree with everything you said. It’s very cool to see these guys so early in their careers. All of today’s top superstars, including John Cena, The Rock and CM Punk, trained somewhere. There is an audience of fans out there who is even more interested in watching unknown athletes in the small independent wrestling promotions than in watching the established stars, and for much the same reasons that there’s an audience might prefer home town indy rockers to famous pop stars. They can watch the action really close up, even catch a few words with them in between performances. Pose for a picture, sign an autograph. Scout the talent. There’s a romance and simplicity to the trainees. They’re sacrificing a lot for their dream. I don’t personally focus on indy wrestling. I only have so many hours to devote to wrestling, and I prefer the grand spectacle of the WWE. But I get why so many fans prefer the indies.

Yes, like any other fandom, the WWE fans incorporate a range of interests and different forms of subcultural knowledge. In many fandoms, the result is fragmentation and individualization. Yet, this may be one of the reasons I am so interested in the collective dimensions of fan response – the shouts and chants at the match require a high degree of cooperation. There are certainly moments where two fractions play against each other in a kind of call-response fashion. So, “Let’s Go Cena” is followed by “Cena Sucks” or “Undertaker” is followed by “CM Punk”, with two sides working together to create a rhythmic dialogue. There are other times these factions are set against each other with boos and cheers trying to drown each other out.

Yet, often, everyone joins in a shared response – or at least a large segment of the crowd does. That response may represent a consensus which has been hammered out online and then expressed spontaneously at ringside. So, “boring” may be an aesthetic reaction to the performance, but it seems grounded in shared criteria, or “same old shit” seems like a spontaneous response to the scripting and the plot, but it often reflects the fans’ disappoint that the more imaginative speculations discussed online haven’t panned out. Some of the chants represent the shared lore of the wrestling fans, so they may chant the name of the referees or the announcers, rather than the wrestlers in the ring, and that seems to require a deeper, inside knowledge than most casual fans would possess.

There seem to be certain basic chants which may persist even when the wrestlers they are associated with are no longer performing. It seems the crowd will use any excuse to go into Ric Flair’s characteristic hooting sound. At the same time, we can see processes which support innovation. So, someone may try out a new chant or gesture. If it seems to express something the crowd cares about at that moment, it may start to spread really rapidly. Some of the best contributions become part of the collective repertoire and may resurface at other events around the country (especially if the chant is clearly audible on the television broadcast). As we’ve suggested, sometimes, this is about playing along with the official storyline and sometimes, it may be about resisting or playing against the dominant narrative.

All of this brings us to the now legendary crowd responses on the RAW after Wrestlemania. You and I, alas, had to fly back to LA for our respective jobs, though you caught some of that broadcast via the airplane’s media system (thank you, Virgin Atlantic) and I caught up with much of it on Tivo later. Can you share some of your impressions of what was going on there?

 

Let me answer that in a round-about way. Every year there are literally dozens of wrestling shows and conventions booked to coincide with Wrestlemania weekend. Virtually every regional/independent group in the country travels to the host city to perform at some small boxing gym or other dive. Past stars like Hulk Hogan and Bret Hart sell tickets for intimate Q&A sessions (to fund their retirement years.) WrestleCon is a whole fan convention which brings in past legends. A lot of these individual performances only draw 100 people. Then everyone comes together for Wrestlemania.

 

Met

You’d think that the crowd response for the big event would be through the roof, but that’s usually not the case. Part of it’s the acoustics of the space. When you’re in an open-air venue like MetLife Stadium the crowd noise travels upward into the sky instead of echoing around an enclosed arena. Part of it’s that the core fanbase is already worn out from the past few days, and just wants to settle in and watch the show. It’s also harder to get 80,000 fans on the same page at the same time than it is to get 16,000 fans. So even when everyone’s saying the same thing, the left 40,000 people will be shouting it two seconds after the right 40,000 people, and the result is a wordless din.

There’s also a different audience who’s joining the “core” Internet fans there – families from the local area who don’t get very rowdy, or people from the area who don’t know much about wrestling and just come to see what all the fuss is about. They dilute the concentration of the raucous crowd, and to some degree shame the loudest fans into behaving themselves. Every time I’ve ever heard fans start chanting something profane at Wrestlemania someone sitting next to them has told them to watch their mouth.

The next night when the WWE tapes their weekly television show, RAW, everything is different. The curiosity seekers stay home. So do the families. They’ve spent all they’re going to spend. What’s left are 16,000 Internet fans (and 5 horrified “other people”) wedged into an enclosed basketball arena, with acoustics designed to echo. They see that as their chance to air their agenda in front of WWE management and a worldwide television audience: to show how united they are in support of some wrestlers, and how unanimously they detest others.

One of the most dramatic moments this year was when the crowd got fed up with a match between Sheamus and Randy Orton. Instead of cheering or booing either performer in the ring, they decided to show just how little they cared by chanting the referee’s name. “Mike Chioda! Mike Chioda!” Then they chanted for each of the television broadcasters, one at a time. Then they called for RVD, a wrestler who’s in TNA!, the WWE’s rival promotion. They even threw in a Mexican soccer chant used by indy wrestler El Generico. When a villain, The Big Show, prematurely ended the match by ambushing Sheamus and Randy Orton with a steel chair the crowd chanted “Thank you, Big Show! Thank you, Big Show!”

Later, the crowd decided to show their appreciation for Fandango, a young performer they wanted to elevate, by humming his orchestral theme song. Listening to the broadcast, you can hear the humming begin as a faint murmur. Then more and more people start doing it, until almost the entire 16,000 person audience is shouting full blast and dancing in their seats. When Fandango’s match ended after just a minute or so and the WWE tried to move on the crowd kept singing. They kept it up for almost the last half hour of the show, right through John Cena’s match. Every time it would die down someone would start it back up again. Even though the event was in New Jersey, a video came out a couple of days later of the Houston Texans NFL cheerleaders doing the Fandango song-and-dance in practice. PETA employees in animal costumes did it too. Even a weather man danced on the news. Now fans around the country are apt to follow suit. Someone mixed Fandango and the Peanuts gang. That’s spreadable media.

The crowd basically held the broadcast hostage. They did not let the WWE tell the story that management directed. They started telling a new story about how bored they were with the “same old shit” the WWE was trying to sell. I’m sad that we weren’t there for it. As rude and bossy as the Internet fans can be, I’m proud of them.

But here’s the truly sad part. Just a week later the WWE has already made Fandangoing the least cool thing there is. On RAW they brought out all of the marketing statistics and glossy PR videos about how many people are Fndangoing. Then they had Fandango try for 10 minutes to get the crowd to do the Fandango dance on cue. He looked more and more desperate as he screamed hoarsely over and over for people to get out of their seats. Instead of just letting Fandangoing be a fun thing the fans came up with they turned it into a corny marketing gimmick.

Even worse, rumor has it that the WWE is considering holding next year’s RAW after Wrestlemania in the Louisiana Superdome “to make it an even bigger event.” But as I’ve already explained, the acoustics of such a giant stadium, the difficulty of getting 80,000 to harmonize at once, and the presence of so many families is all apt to discourage next year’s crowd from acting so disobedient. If the rumor is true, then the WWE is either out of touch (possible), or machiavelian (very possible).

The WWE constantly pushes fans to social media on their shows, and pops up updates on the screen every time they trend on Twitter. They write in press releases that every live audience is a focus group, and that they have their finger on the pulse of their fanbase like no other producers in Hollywood. But it often doesn’t seem like they actually give a damn what fans are saying. They just care that the fans are marketing them free of charge on social media, and giving them impressive statistics that their PR people can distribute. If the fans don’t embarrass the WWE by making a mockery of their broadcasts I don’t think management is going to take them seriously. I’ll probably remain a fan for many years to come, and I’ll be at Wrestlemania next year. But I won’t be there to dance and sing when the corporate fat cats tell me to. I’ll go to experience natural emotions and shout my genuine opinions. That’s what pro wrestling is about.

Postscript: WWE referee Jimmy Korderas said in a podcast interview:

"I appreciate the fact that the fans who paid their hard-earned money come and enjoy themselves and they cheer and boo and chant for whomever they want. They only issue I had with the post-WrestleMania Monday night crowd was it got a little bit crazy and overboard where they did it to amuse themselves as opposed to being entertained with what was going on inside the ring. So, it was almost like ‘We don’t care what’s going on in the ring, it has nothing to do with what’s going on in the ring; we’re going to start chanting and almost kind of hijacking the show to some extent... To me, it didn’t feel like it fit with the actual presentation of the show... I just thought, like you said, it was more to entertain themselves than to be entertained by the festivities."

And this week's edition of Dave Meltzer's Wrestling Observer reports:

"Multiple WWE employees were upset with the crowd's unwelcoming reaction to Maria Menounos, particularly since they love affiliations with celebrities and with her subsequent letter acknowledging the negative response, it got out that a strong portion of their fanbase lack proper manners, refinement and decency."

Both of these items seem to show that wrestling employees expect their audience to "be entertained", "care about what's happening in the ring", and not be "unwelcoming." But fans expect the show to be entertaining and welcoming, and for the WWE to care about what's happening in the audience. I guess it could show a lack of 'manners, refinement and decency' if Rockne S. O'Bannon showed up at Paley Fest and the audience booed and chanted "Same old shit!" But it would seem even more ridiculous for Rockne to criticize his audience for not being entertained by his show. WWE Fans boo almost every time a celebrity comes on the show, and have for years. I can see how this puts Vince McMahon in an uncomfortable position with some of his business associates. But he's got a problem, because they're booing how corporate wrestling has become, and I think they'd like to sabotage those business relationships. That's definitely unfriendly. I just think the producers and their audience have irreconcilable differences in what they want.

 

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"Same Old Shit!": Fan Resistance at Wrestlemania 29 (Part One)

Two weeks ago, my son and I flew to Newark, New Jersey to attend Wrestlemania 29. My son first became interested in professional wrestling when he was nine, and I ended up accompanying him to a range of local and national events. Together, we saw some of the great performers of the 1980s – from Hulk Hogan to Andre the Giant, from Jake the Snake Roberts to Hacksaw Jim Duggan and Rowdy Roddy Piper; we also saw early matches by then-emerging performers, such as The Undertaker, Shawn Michaels, Bret “The Hitman” Hart, and Triple H; and as he grew older, we even made it to a live ECW event (a rival league that has since taken on a mythic reputation). I wrote an essay about the ways that professional wrestling constituted a site of masculine melodrama, “Never Trust a Snake,” and my son published his own account of his experiences as a young wrestling fan for Nick Sammond’s Steel Chair to the Head: The Pleasures and Pain of Professional Wrestling. My son has remained actively interested in wrestling through the years; my interests have shifted elsewhere, but when my son asked if I would travel with him to Wrestlemania, I jumped at the opportunity.

My son brought me up to speed for several weeks before we left, even preparing a PowerPoint to help me keep the various characters and their storylines straight. We bought into the whole package – the Hall of Fame induction ceremony at Madison Square Gardens, the fan Axxess event at the Izod Center, and floor seats for Wrestlemania 29 itself at Met Life Stadium. What follows is an exchange which the two of us wrote reflecting on what we saw and what we feel are some of the defining traits of the contemporary wrestling world. Here, we hope to share some insights the WWE’s often-feisty relationship with its hardcore fans.

Since many of my readers may know you best from the wrestling article we co-wrote ten years ago, would you like to update them on your life since then?

I graduated from The University of Arizona and immediately interviewed to become an assistant staff writer with the WWE. I got to submit a short script, which Stephanie McMahon and the writing team read out loud and discussed. I wrote a scene in which “The Rated R Superstar” Edge, who was known for his reckless lifestyle, found out he had a teenage daughter and had to reevaluate his life choices.

I didn’t get the job, so I moved to the one-stoplight town of Alamance, North Carolina and became an apprentice promoter for an independent wrestling federation. It was my crazy way of showing I had the gumption to go for my dreams. I got to hear a lot of wrestling’s trade secrets from the athletes themselves and I got to know the real people behind the gimmicks. Mostly I spent a lot of time lugging brutally heavy steel poles and wooden planks around in order to build the wrestling ring at each venue. But I had a really bad time overall, for reasons it wouldn’t be polite to go into here, and I ended up deciding that I didn’t want to work in wrestling.

I became a transmedia writer and content producer instead. I now work for The Alchemists, a Hollywood transmedia production company. Most recently I was the primary author of an elaborate second screen experience for the CW television series Cult. Despite going in a different direction professionally I’ve stayed a fan.

One of the great things about growing up is that you get to make your own dreams come true. Specifically, I’ve made attending Wrestlemania and Comic-Con my two annual traditions. I’ve now followed the WWE around to seven Manias (in Boston, Orlando, Houston, Phoenix, Atlanta, Miami and North Jersey.) I always spend weeks making signs, which almost never actually end up being very visible on TV. I’ve gone with friends, girlfriends and a professor. But I’ve never forgotten how much it meant to me to go to the shows at The Garden with you when I was a kid. I really wanted to go to one more show with you.

Why don’t you set the scene for us? You’ve written about the periodic shifts in the core vision of the WWE and especially its ongoing attempts to balance its hardcore fans with the family trade. What do you see as the current state of the WWE and how did this help to shape what was in the program in New Jersey?

Fans describe the current moment in wrestling as the PG Era. The McMahon family, who runs the WWE, has become consumed by the desire to become a respectable corporate brand. ‘Rasslin has always resided in the cultural ghetto, just a little more respectable than monster truck racing but not as respectable as NASCAR. The WWE achieved its highest ratings in the late 90s and early 2000s when they fully embraced their wild image. The major pro wrestling series were rated PG-14. Characters cursed like sailors. Women’s wrestlers dressed like cheerleaders, Catholic school girls or French maids. They swatted each other on the butt with paddles. Male and female wrestlers alike performed death-defying stunts. The soap opera storylines took a dark turn. Triple H infamously raped his opponent Kane’s dead girlfriend’s corpse in her coffin. Wrestling became mainstream among 20-somethings precisely because it irresponsible and excessive. It provided a carnal thrill you couldn’t find anywhere else on television.

The company reigned in their crude content because they wanted to have their cake and eat it too. They wanted to be ultra-cool, but they didn’t want to be seedy. Vince McMahon saw the WWE as a publicly-traded entertainment studio on the level of Marvel or LucasArts. He produced theatrical films starring their performers; he opened a restaurant in Times Square; he founded a pro football league to compete with the NFL; he even cut rap albums.

All of that went off the rails in 2007 when one of the stars, Chris Benoit, murdered his family and hung himself. The most common theory is that his insanity was brain damage he suffered headbutting opponents during his career. Other past and current stars, such as Eddie Guerrero, Mister Perfect, Miss Elizabeth, Sensational Sherri, Bam Bam Bigelow, The British Bulldog, Pitbull #2, Road Warrior Hawk, Demolition Crush, Crash Holly, Test and Umaga – all died of overdoses and drug-induced heart attacks over a seven year span. Big corporate sponsors dropped their support. Local athletic commissions refused to grant the WWE the licenses necessary to perform in certain markets unless they adopted tougher drug testing. Ratings dropped. I was one of the many long time viewers who stopped watching. It was getting downright difficult to give these people my money. I felt like I was supporting something evil.

 

 

The WWE has been obsessed with cleaning up its image ever since. All of their shows are now rated PG. The company does a substantial amount of charity work. This weekend’s Wrestlemania broadcast alone included tributes to Hurricane Sandy relief, the Be A Star anti-bullying campaign, the Special Olympics, Make-a-Wish kids and saluting America’s troops – all campaigns the WWE consistently promotes throughout the year. As a result, top sponsors have returned, and a host of respected figures ranging from Barack Obama and Hillary Clinton to Arnold Schwarzenegger, Hugh Jackman, Sean “Puffy” Combs and The Muppets have appeared on WWE television.

Fans who started watching because they loved wrestling’s rebellious excesses have become alienated. Many continue to watch because they love what wrestling was, or what they believe it could be again, but they hate what wrestling is today, and they understandably feel like they didn’t change. Wrestling did. They don’t want to be preached to. They find the anti-bullying PSAs hollow coming from a company that allows wrestlers to make homophobic comments. They want the best athletes and biggest personalities to be successful, not the performers who present the cleanest corporate image.

I basically agree with those fans, even if I feel like they can sometimes paint things as more black and white than they are. As I wrote in Steel Chair to the Head wrestling tried so hard to be shocking in those days that it just got gross. But the energy was much rawer then. I liked how wrestling let its hair down. I will still maintain that both from a creative standpoint and a business standpoint the blood, sex and sock puppets weren’t the problem. The rash of drug related deaths were caused by the relentless 320 day a year work schedule and the lack of company health care, which prevented people from recovering naturally from injuries without abusing pain killers. Management has also always had an expectation that wrestlers achieve unrealistic body shapes, which led the stars to abuse steroids. None of that has really changed. Going PG did help the WWE attract more sponsors and celebrity involvement, which was good for their bottom line. But it also made them a lot less cool, and their ratings are now half of what they used to be. Sanitized wrestling is a buzz kill.

Today’s viewers feel that they are the custodians of wrestling. They still remember what wrestling used to be about – what made them fall in love with it – and they intend to keep booing the good guys, chanting “boring” and sitting in stony silence at live events until they force the WWE to change. But the WWE is seemingly willing to lose those fans if it means they can stay respectable. The gulf that separates the viewers and the corporate executives was never more obvious than at Wrestlemania this weekend.

I’ll say! We observed some real tensions all weekend.

Take the Hall of Fame ceremony. Before the event even started, the WWE announced that late 90s star Mick Foley’s Hall of Fame speech would not air on their trimmed-down television broadcast. He would be cut for time. Instead viewers would see Vince McMahon honor Donald Trump, who owned the buildings that several past Wrestlemanias had taken place in. It was a recognition that most of the web fans saw as politically and commercially motivated. After some behind-the-scenes discussion, the WWE extended the broadcast to allow Foley’s lifetime achievement award to be broadcast.

Foley

When Foley went onto the stage, the auditorium went wild and Mick seemed genuinely touched by the fan response. His remarks were playful and funny, telling stories of his blood and glory days in the ring, He emphasized the match where he lost a sizable chunk of his ear, and he ended by staging a few moments of rough-housing with Chris Jericho, who he had always wanted to beat in the ring, heinous villain CM Punk broke character in order to referee the fight.

When The Donald entered, he was resoundingly booed and the relentless jeers continued throughout his remarks. The Donald got booed again when the Hall of Famers were reintroduced at Wrestlemania.

Bob

The fans also jeered, booed, and hissed when former Today show host Maria Menounos went into an overly-long and overly-flattering introduction of Bob Backlund, another featured part of the program that went terribly wrong. Backlund came out and seemed to be shouting at the fans. Then the fans shouted back. After a while, it seemed like Backlund was trying to perform as the heel character he adopted upon his return to the WWE late in his career (a senile man in a bathrobe who believed he was running for president), but by that point, no one was quite clear what was going on, as the speaker was raspy and red in the face, and telling people to shut up.

We were both struck when they showed a segment from the Hall of Fame ceremony during the Wrestlemania broadcast which had been carefully edited to suggest a much saner, more sentimental Backlund, and it looked like it was redubbed to strip out the audience response. Then, Backlund got on the stage and went bat shit crazy all over again, making it even less clear than before if he was trying to perform in character or simply outraged over the fan response. Maria Menounos also chastised the fans in a blog post about the event.

By contrast, the fans seemed to sit on their hands during the heavily billed matched between the Rock and Cena….

The Rock and John Cena epitomize corporatized wrestling. I have been watching since January of 1991 and I can’t remember ever seeing this kind of across-the-board nerd rage towards a Wrestlemania main event. The Rock left wrestling in the prime of his career years ago to focus on his movie career. He claimed that his return to wrestling three years ago was motivated by an enduring love for his fans, but it just happened to be timed to coincide with the marketing push for the movie Fast 5.

Since then he has left several more times, only returning on occasions when he has another movie to promote. Yet the WWE has now pushed aside all of the wrestlers who work for them day in and day out in order to let The Rock main event the biggest show of the year the past three years in a row. Fans see it as a soullessly calculated bit of corporate back scratching arranged by Hollywood agents and executives who aren’t overwhelmingly concerned with what the core audience would most like to see.

Cena and Rock John Cena has won 13 world championships since the PG era began, which makes him the face of the moment. He’s constantly seen shaking hands with politicians or ringing the bell at the New York Stock Exchange. But those aren’t credentials fans care about. They’re liabilities, because they make him look like a square, a corporate puppet. Apologists say that Cena is the most popular wrestler on the planet with casual fans, families, women and children, who simply aren’t as rowdy as the adult men in the audience. But he gets booed out of almost every stadium he performs in. Fans verbally rip him to shreds with chants like “You’re a loser” and “Fuck, you, Cena!” They’re not playing around. They hate him.

Last year’s Wrestlemania main event was The Rock vs. John Cena, and the marketing tagline was “Once in a Lifetime.” But the writers knew the whole time that it was false advertising. They were setting the stage for a rematch, which fans dubbed “Twice in a Lifetime.” They’ve been chanting “Same old shit” every time it’s promoted.

I thought the match itself was thoroughly mediocre. I purposefully didn’t make any noise for it, because I think the WWE management even perceives booing as a passionate response. I didn’t even pay that close attention. I just didn’t care. But from what I observed, The Rock is out of shape. No sooner had they started than he got exhausted and needed to rest. That’s been the case with every time he’s wrestled since he came back. It’s hard to keep up with the younger wrestlers when you only get in the ring once or twice a year.

The outcome of this year’s Mania main event was utterly predictable to most fans, with Cena winning and The Rock raising his hand. I rolled my eyes. The WWE hopes that if The Rock tells the audience to respect Cena we’ll all do as he says. I do respect Cena, but not because The Rock shilled for him.

In many ways, getting a glimpse into WWE fan culture through your eyes was the most interesting aspect of the trip for me. As I see it, we are watching a collision between fans and corporations that is unfolding across multiple media. The WWE has fully and obsessively embraced social media, with constant prods throughout their broadcasts to follow along on Twitter, and even recommended hash tags. The fans have also long used a diverse range of blogs, podcasts, and other online forums to coalesce their own opinions, to share insider knowledge, to formulate their opinions – often in ways, as we are seeing here, which run contrary to the dominant narrative the WWE wants to construct.

At the same time, the WWE seeks to stage a spectacular broadcast, that reaches viewers all over the planet. As a scripted program (i.e. “sports entertainment”), they have enormous control over what happens in the ring, yet they have far less control over what the fans do at ringside. Some of the first generation of scholars writing about the WWE stressed the nature of this fan performance – the ways fans perform for each other and for the cameras in ways that help everyone to suspend disbelief and lend credibility to the staged spectacle. When wrestling fans resist, they do so in a highly public manner: they chant, they shout, they hold up signs, they often become so loud that they get heard on the broadcast even if the management doesn’t like what they have to say.

Yes, the announcers have some ability to re-narrate the fan pushback, to re-inscribe it into the narrative. As you say, above all, the WWE wants to generate “heat.” They want to provoke strong emotions, and so, they can always describe the fans as “rowdy” or “raucous” or “out of control” or “going crazy”, even when the response does not seem to support the preferred storyline. Wrestlemania and Raw are going out via a live feed so they can only do so much to control the fan reaction. We saw with the Hall of Fame ceremony, which was taped for later broadcast, that they were almost Orwellian in re-sculpting the experience, cutting out awkward moments, reducing the sound of the crowd so you can’t quite understand what they are shouting, editing it so that it looks like one happy family. Bob Backlund comes across as sentimental in the edit for television, but he came across as crazed and angry for those of us at the live event.

And, of course, the fan’s engagement with the events can shift pretty dramatically from match to match. My nostalgia draws me back to the generation of wrestlers who were performing when you were little, the ones I wrote about in my original “Never Trust a Snake” essay. So, I was perhaps most engaged by the Undertaker/C.M. Punk match. We saw the Undertaker fight some of his early matches and now, he has a 21-0 lifetime record at Wrestlemania. He is an aging lion, who only rarely fights, and who has been rumored for several years to be on the verge of retirement. Yet, the guy knows how to sell the melodramatic dimensions of the storyline. Leading into this match, they did everything they could to make Punk a despicable figure. Paul Bearer, the Undertaker’s long-time friend and supporter, had passed away, in real life. The Undertaker was paying tribute to him on Raw when Punk snuck into the ring and stole the urn which, for storyline purposes, held Bearer’s ashes. We saw broadcasts where he was casually tossing the urn around and then, on the eve of Wrestlemania, he dumped the ashes in the Undertaker’s face and bathed in them himself.

What they delivered at Wrestlemania was an old fashioned "slobberknocker," full of melodramatic twists in fortune, two counts and kick outs.

My sense is that the fans were eating it up. Sure, there were plenty of people rooting for Punk, who has a strong cult following, but they were also being earnest when they chanted “this is awesome” at several points during the match. And it was fun to me to see that the WWE still knows how to play upon those classic elements in their performances.

It was awesome. Most of the blogs I follow gave the match 4 ½ to 5 stars, and I agree. It was the highlight of the night. In that instance, yes, at least ½ the fans were rooting for the bad guy, CM Punk, but the point wasn’t to disrupt the broadcast. It was to show their love for a great performer. Chanting Punk’s name is very different from chanting “same old shit” towards John Cena and The Rock.

In baseball they would call Punk a five-tool player. He’s a charismatic speaker. He can emote very nuanced reactions for the TV close-ups. He can gesture broadly to get a response from the live audience in the balcony. He’s graceful in the ring, and he knows a broad variety of tactics to make each match feel unique. He can play an identifiable good guy or a despicable bad guy more or less equally well. He’s just got the total package.

Two other wrestlers, Dolph Ziggler and Daniel Bryan, lose more often than they win, but the decibel level for their brief appearances can often exceed those for the better promoted stars. Fans create elaborate signs on poster board and fabric to waive in tribute to them. I think in all fairness they’re probably not quite as charismatic as guys like The Rock or Cena, but they’re better natural athletes and great performers just the same. The fact that they so often draw the short straw when it comes to wins and losses just makes fans respect them more for paying their dues.

(MORE TO COME)

Thinking Critically About Brand Cultures: An Interview with Sarah Banet-Weiser (Part Three)

Your chapter on YouTube has been the focus of some very productive debates between the two of us, often having to do with the relationship between collective engagement and “self-branding.” In the published chapter, you acknowledge that various forms of collective action are possible through social media (citing, for example, the Arab Spring movement), but for you, “narcissism is part of the very structure of online technologies,” (p.88). I could argue the opposite is also true -- that networked communication is by its very definition networked, which involves some kind of set of social relations between individual participants. So, how do we as theorists reconcile the individualistic and collectivistic dimensions of digital culture?



It’s a very good question, and at the risk of being repetitive, I think our responsibility as theorists is to engage how these dimensions of digital culture—the individualistic and the collectivist—operate simultaneously and often in contradiction with each other. In terms of narcissism, I am responding to Jean Twenge, who has argued in her book on youth and media that narcissism is a problem for the younger generation. My critique of this argument is that rather than understand youth and media as discrete, separate realms, we need to think about the deep interrelations between and within youth culture and media spaces. That is, I said here that online technologies enable a kind of narcissism, and this (at least to me) is surely true, in the context of self-branding, personal profiles, the genre of “selfies” for young people, the isolation that can happen in digital spaces. The fact that this context exists doesn’t mean that networked communication is not enabled by digital culture, but it does mean that we have to think about what the categories of “individual” and “networked” are in relation to each other, rather than as each other’s opposite. To say that digital spaces are often individualistic, and that we should be more critical of this as these spaces are often touted as democratic, doesn’t mean that no other politics exist online.

I also think that we need to think of this digital dichotomy as something that also finds purchase in off-line spaces. So, there is some similarity between the notion that, say young women in digital spaces often self-present according to familiar gendered scripts, and the fact that these same scripts are reinforced in celebrity culture, everyday practices, policy and legislation. And, networked communication online might energize and organize a kind of democratic participation that then takes place off-line. What I hope to do in my work is not give the impression that I don’t think democratic participation is possible, but rather that in order for us to understand what something like democracy looks like in the current moment means that we need to engage cultural spaces in their relation to each other, rather than as discrete realms.

You end the book with a really provocative section which at once critiques the possibilities of a politics grounded in critical utopianism (you talk about “utopic normativity”) and yet also holds open what you describe as “the generative potential of ambivalence.” What would you see as some real world examples where groups or individuals have built in meaningful ways on the “generative potential of ambivalence” and how might we distinguish them from the kind of utopian thinking which simply reinscribes existing norms and values?


Well, I think perhaps the most obvious recent example is the various Occupy movements around the globe. Surely, brand culture is part of the context for Occupy—even as it is also part of the movement’s critique. So while Occupy might be called a “branded” movement—through design, logos, the use of social media, the Guy Fawkes mask you mentioned, etc—it is also about challenging existing norms and values.

Another example of how ambivalence is generative can be found in the branding of Wikileaks. A marketing company was hired to brand Wikileaks, as a way to raise funds for Assange’s legal fees. Did branding Wikileaks mean that the politics behind it are rendered obsolete, or does it make Assange a “sell-out”? The WikiLeaks website challenges the history of “official” information and the public’s right to access this information; the leaked documents have already disrupted routines of national security around the globe. Regardless of its ultimate impact, WikiLeaks is subversive. Because WikiLeaks is an affective sentiment in the sense that it inspires affect and emotion from individuals, the branding of it invokes ambivalence. The traversing of boundaries involved in branding WikiLeaks is not about whether Assange is “selling out,” but is an articulation of a politics of ambivalence.

The branding of feminism (as opposed to the branding of post-feminism) might be yet another example. For instance, last year’s “Binders of Women” could be understood as embodying part of brand culture in the way it was circulated, distributed, and engaged by consumers. Yet it also brought critical attention to the patriarchal discourse of politics, and worked to remind women of the importance of voting, etc.

Importantly, to traverse boundaries of different economies, market and non-market, profit-oriented or reciprocal, means not to jump from one “side” of a neoliberal divide to the other, one a space of authenticity, the other one of complicity as the discourse of “selling out” implies. And this is the ambivalence that I think is generative, that challenges a utopic normativity.

Sarah Banet-Weiser is a Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. She had two books published in 2012, most recently Authentic™: The Politics of Ambivalence in a Brand Culture (New York University Press), which examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. Also published in 2012 was Commodity Activism: Cultural Resistance in Neoliberal Times (New York University Press), co-edited with Roopali Muhkerjee. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children's cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007). She co-edits, with Kent Ono, a book series with New York University Press, "Critical Cultural Communication," and is the editor of American Quarterly.

Thinking Critically About Brand Cultures: An Interview with Sarah Banet-Weiser (Part Two)

Your central premise is that the logics of branding are now complexly interwoven with all aspects of our everyday lives, that we adopt its principles in shaping our social relationships with each other and defining our identities in the world, and that notions of “authenticity” are less and less meaningful for describing our culture at a time when politics, religion, self-esteem, personal expression, are all bound up with the logics of branding. So, how are you defining branding?




In the book, I’m actually more concerned with what I call “brand culture” than practices of branding (i.e. the design and implementation of specific brand campaigns). For me, brand culture refers to the relationships between consumers and the commercial world, and the way in which these types of relationships have increasingly become cultural contexts for everyday living, individual identity, and affective relationships. Of course, there are different brand cultures, that at times overlap and compete with each other, so in the book I talk about the brand culture of street art in urban spaces, religious brand cultures, the culture of green branding with its focus on the environment, and so on. The practice of branding is typically understood as a complex economic tool, a method of attaching social or cultural meaning to a commodity as a means to make the commodity more personally resonant with an individual consumer. But I’m arguing that, in the contemporary era, brands are about culture as much as they are about economics.

So I try to show this transition in the book, and I argue that we need to think about differences between commodification and branding in order to understand some of the cultural dynamics occurring right now. That is, because a brand’s value extends beyond a tangible product, the process of branding—if successful—is different from commodification: it is a cultural phenomenon more than an economic strategy. Commodification implies the literal transformation of things into commodities; branding is a much more deeply interrelated and diffused set of dynamics. To commodify something means to turn it into, or treat it as, a commodity; it means to make commercial something that wasn’t previously thought of as a product, such as music or racial identity. Commodification is a marketing strategy, a monetization of different spheres of life, a transformation of social and cultural life into something that can be bought and sold. In contrast, the process of branding impacts the way we understand who we are, how we organize ourselves in the world, what stories we tell ourselves about ourselves.

So, I’m trying to make an intervention in the conversations about commodification, branding and identity. Again, I’m not making the argument that we just apply a business model onto the ways we construct our personal identities—it is not the case that business strategies merely get plucked from the realm of economics and mapped onto the realm of culture.

But I’m also not using “economy” or “market” as mere metaphors. In the book, I think about a more nuanced adoption of the logics and moralities of both economics and culture as a way to understand how we are constructing identities within brand culture, and to think about what is at stake in this kind of construction. What’s at stake for individuals and for culture in adopting brand logics and moralities?

In both Authentic and your new anthology, you talk about “commodity activism.” Explain this concept. To what degree does commodity activism still represent a meaningful form of activism? How has our notion of commodity needed to change to incorporate activism into the branding process?
 I’ve struggled a bit to think about the similarities and differences between what you are calling “commodity activism”, what I am calling in my current work “fan activism,” and what our mutual friend Stephen Duncombe would discuss as “ethical spectacle.” For me, there are some core differences between “purchasing Starbucks coffee to support Fair Trade,” tapping into the collective identity of Harry Potter fans in order to push Warner Brothers to move their chocolate contracts to Fair Trade Countries, and using the Guy Fawkes mask for Occupy Wall Street, yet from a certain frame of reference, all might be described as using “branding” to promote their political agendas. So, can we make meaningful distinctions in terms of how activists deploy brands in their efforts to promote change?



Roopali Mukherjee and I, in our co-edited volume, Commodity Activism: Cultural Resistance in Neoliberal Times, define commodity activism as the process by which social action is increasingly understood through the ways it is mapped onto merchandising practices, market incentives, and corporate profits. We look at different forms of commodity activism—the Dove RealBeauty campaign, the branding of green activists, the work of celebrities for progressive causes such as development and the diamond trade, and so on— and think through what social action and cultural resistance mean in a context that is increasingly defined by ideas about self-branding, entrepreneurial individualism, and economic responsibility.

I think that commodity activism can be an important form of social activism, if the goals of such activism are not primarily organized around the accumulation of profit or building a corporate brand (so, for example, consumers may act politically by buying, say, green products, but we need to also attend to the ways in which consumer behavior builds brands by buying products, etc.). In lots of forms of commodity activism, the goal is the identity of the consumer or brand of the corporation, not the activism itself or what it might yield. So much commodity activism, rather than challenge existing structures in the social, economic and cultural realms, those structures that create and sustain inequalities, is dedicated to furthering the recognition of the corporation, its self-brand. This then often becomes the end goal of the activism, and it is this that I think we should challenge as “activism.”

So, to answer your question: yes, we can make meaningful distinctions in terms of how activists deploy brands. We can also make meaningful distinctions in terms of different kinds of activism. So, for example, activism about girls’ self-esteem is hot right now—a whole industry has been built around it. That doesn’t mean that it isn’t an important context for activism, but it does mean that we need to carefully attend to what sort of politics aren’t so easily branded, and thus made visible.

Your first extended example is Dove’s “Real Women” campaign, which Unilever very much wanted us to experience as a break with the ways women had been marketed “beauty products” in the past. To what degree did this embody the new branding logic you are describing? Yet, you are also arguing that it needs to be understood as part of a larger history of Dove’s alternative marketing to women. What might we learn by placing this ad into this expanded historical context?




Well, I think that all cultural forms of activism need to be understood historically, as dynamics of power that shift and become something new, but also because we need to attend to the ways in which historical forms of power continue to be crucial in how we structure our lives and our politics. This is important because history matters—in my work I try, in every chapter, to historicize the specific brand culture I’m examining, so that we can see how there are cultural dynamics that seem quite new and different share similarities with historical processes and patterns. At the same time, there is something shifted at this moment, for some of the reasons I’ve detailed here: the rise of commodity activism, the difference between commodification and branding, the way consumers interact on multiple media platforms, etc. So with the Dove case, the RealBeauty campaign, it is the case that the company encouraged a sort of “co-production” with consumers, and did call attention to the exclusionary (and often racist and classist) norms of beauty culture.

It also has a history of helping to create that very same beauty culture. One doesn’t cancel the other out, nor is this a simple case of hypocrisy. Rather, this kind of contradiction defines brand culture, and also defines how consumer culture can be the site for a kind of activism. The power of capitalism, as we know, has been in its capacity to not just protect existing markets but to be expansive, to create new markets. This happens, though, in the context of a relationship to activism and resistance, and it is this hard-to-define terrain, where we think about what counts as activism, that comprises brand culture.

Sarah Banet-Weiser is a Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. She had two books published in 2012, most recently Authentic™: The Politics of Ambivalence in a Brand Culture (New York University Press), which examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. Also published in 2012 was Commodity Activism: Cultural Resistance in Neoliberal Times (New York University Press), co-edited with Roopali Muhkerjee. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children's cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007). She co-edits, with Kent Ono, a book series with New York University Press, "Critical Cultural Communication," and is the editor of American Quarterly.

Thinking Critically About Brand Cultures: An Interview with Sarah Banet-Weiser (Part One)

Transmedia Hollywood 4: Spreading Change is coming up on Friday of this week, and in anticipation of that event, which is scheduled to have some substantive discussion about the intersection between brand cultures and political activism, I wanted to share this interview with my USC Annenberg School colleague Sarah Banet-Weiser. Banet-Weiser will be speaking at the event, drawing on her two recent books, the single-authored Authentic(TM): The Politics of Ambivalence in a Brand Culture and her anthology, co-edited with Roopali Mukherjee, Commodity Activism: Cultural Resistance in Neo-Liberal Times. I anticipate Banet-Weiser bringing a very needed critical perspective to our discussions, one which is skeptical of the claims of some of our corporate participants, but one which is also open-minded and curious about their visions of political change. I have come to develop enormous respect for Banet-Weiser during my time at USC. She is beloved here as a teacher and mentor who is incredibly dedicated to her students. We often find ourselves closely aligned on departmental policy concerns and she has in some ways been a mentor for me as I have adjusted to a new institutional setting. Our work seems to have paralleled each other -- starting with her early work on children's culture and media, which emerged at about the same time I was publishing The Children's Culture Reader. More recently, her Authentic (TM) book was released just a few months before Spreadable Media. Both represent attempts to come to grips with the contradictions and challenges of our current moment of media change. And I have found her collection on Commodity Activism very important as we are thinking through my current research on youth, new media, and participatory politics.

I think it is safe to say that most of the world, reading our work in isolation from our institutional context, would see us as representing very different theoretical and ideological perspectives on some of these same issues. It is difficult in the current climate to describe these differences in language that is not already over-determined by culture wars and conflicts, rifts in our field that go back at least to the 1980s, if not earlier. Banet-Weiser's work is grounded in a very strong critique of neoliberalism and a strong emphasis on structural constraints on our capacities for individual and collective action; my work has been strongly grounded in an advocacy for participatory culture as a central tool for bringing about greater diversity and democracy and has tended to place a strong importance on the concept of collective agency within a networked culture. Often, our respective intellectual allies do not play nicely with each other, and we've both been concerned by the sharp language through which these issues have often been contested in recent years.

Yet, I have enormous respect and affection for Banet-Weiser and have always learned a tremendous deal from her work, and as friends and colleagues, we have become important thinking partners for each other. We read and responded extensively to each other's book manuscripts. Such exchanges were especially valuable at moments where we were in the sharpest disagreement, where our world views clashed in ways that prove generative for both of us. Some of these core disagreements surface in the following interview. My hope is that these disagreements prove generative for my readers also.

As I have written often of late, there's an urgent need for these perspectives to be speaking with each other. I see more and more scholars talking about the need for a frank critique of what's happened with digital culture and especially with Web 2.0. Many are calling for us to move beyond utopian or dystopian perspectives and deal realistically with what has and has not been achieved in terms of a vision for meaningful social and political change. One side has perhaps articulated most fully the promises and potentials of that change,the other has developed the strongest critique of the structural constraints on reforming or transforming the current system and the mechanisms by which participation has been manipulated and exploited by corporate interests towards its own ends. One side has pushed an agenda of media reform focused around corporate concentration, while the other has stressed the importance of insuring the broadest possible access to the skills and tools required for meaningful participation. These two sides too often speak past each other, distrust each other. We lose sight of our shared goals. I am determined to seek common ground between these perspectives, and I hope that this exchange will represent one step forward in that process.

Banet-Weiser writes with enormous clarity in her new book about a theoretical and political stance grounded in "ambivalence," a term I also think might describe what I am seeking right now in my own work. Too often, we've ended up with a divide between those of us who see the world as a glass half full and those who see the world as a glass half empty, without noticing that both of us agree that it's only half a glass. Our points of disagreement may make us stronger if they force us to examine our core assumptions and sharpen our analysis, but they should not come at the expense of our recognition of our shared commitments and our collective stakes in insuring a more just society.

You write, “Terranova’s idea of compromise, between creativity and capitalism, between affect and profit, requires that we understand what exactly is being compromised, and what consumers gain as well as lose through such transactions.” On this point, we totally agree though there’s much more work to be done before we can fully address this question. My own sense is that critical theory has been better, by far, at describing what consumers “lose” and less effective at describing what consumers “gain.” So, from your point of view, what do consumers “gain” under the neo-liberal terms you are describing in your book? And what do they “lose”?




Well, as you say, it is somewhat easier to describe what consumers “lose” within brand culture, so I’ll address that first. I describe in the book how, in the current moment, brands, and branding strategies, have expanded beyond selling actual products or companies, and are an integral part of culture. We are witnessing the expansion of brand language and logic to our personal selves, where individuals often feel obliged to not only construct, but to understand themselves as brands. This is a problem, I think, because branding is, at the end of the day, about selling and marketing things. So, for instance, when we create a self-brand, we embark on a process that packages, designs, and markets us—human beings—just like other products and commodities. To think of ourselves as things or commodities devalues the self.

Another thing I think consumers “lose” when we are not critical of, or do not challenge the normalization of self-branding, and brand culture more generally, relates to the economies of visibility that support and validate branding. Branding, and self-branding in particular, is about making the self visible (through a variety of media platforms), and I think we need to be critical of not only cultural imperatives to be visible, but also the structural inequalities that organize visibility in the first place: who can be visible? Who is seen as “worthy” of visibility? How does visibility work in different ways depending on gender, race, class? Within this context, brand culture, as both an economic and cultural formation and dynamic of power authorizes some things as “brandable,” while others are unbrandable, or are in excess of the brand, or remain in search of “brandability” if they want to be visible.

Now, what do consumers potentially “gain” within the neoliberal context? While I’m critical of many brand cultures in the book, the cultures and practices I examine are only a small element of broader brand culture. There are historical ways in which, for example, making the self visible through consumer and brand culture has been linked to a politics of freedom and emanicipation, and I think we need to pay attention to those histories. This is a contradictory formation: brand culture provides the context for struggles over visibility and recognition. Yet it simultaneously provides the context for the commodification of people as visual objects. The contradictory spaces of brand culture provide opportunities for acting on these contradictions, and thus potentially locating political possibility and critique within brand culture.

But brand culture, or any kind of culture for that matter, is not an either/or context, where it is either liberatory or oppressive, because the production of meaning is always collective and contingent. Certainly the kinds of access and disruptions of power we witness in, say, social media contexts, can lead to a more democratic idea of resistance and identity, and dynamics of power can be re-contextualized in ways that offer space for shifting norms.

What I trace in the book, and this is particularly true when we are talking about gender norms and practices, is that these media platforms may be disrupting conventions of power in some ways while also relying on familiar scripts and narratives that have proven successful in capitalism.

These questions are intended to get to the heart of what your book is describing as “ambivalence.” It is a word which does a great deal of work in your argument. In what sense do you think our relations to contemporary consumer culture are “ambivalent”? What is the role of the critic in dealing with this kind of ambivalence?



I think that a great deal of scholarship approaches consumer and popular culture within the framework of a familiar binary: it is either authentic or commercial, it is about real politics or corporate appropriation. For me, brand culture is neither a historical inevitability, nor is it uncontested. Rather, brand cultures emerge from the deeply interrelated discourses and practices of capitalism, history, culture, technology, and individual identity formation. Because brands form culture, they are—like culture itself—often unstable and precarious. The argument I’m making in the book is that consumer capitalism is a nuanced, multi-layered context for identity formation—as such, it is an explicitly cultural space. And, because I’m writing about culture, I think we need to carefully attend to the ways in which the production and consumption of culture within the logic of branding involves not only those practices that are easily branded, but also those who are left out of brand culture because they are not easily branded. So, we need to think about why certain politics or lifestyles are incorporated into brand culture, as well as why others not immediately amenable to branding are left out.

This is where ambivalence comes in, in those spaces of culture that are not easily determined by either commercial culture or individual resistance. But, connecting ambivalence to actual praxis is a difficult thing, and has no guarantees. For one thing, most elements of culture are not seen as ambivalent. Ambivalence, its lack of certainty, its inconsistency, the way it both harbors and is defined by doubt, is generally understood as a problem, something to avoid. Yet, I’m arguing that it is important to take seriously the cultural value of emotion and affect and the potential of ambivalence, its generative power, for it is within these spaces that hope and anxiety, pleasure and desire, fear and insecurity are nurtured and maintained. Brand marketers realize the potential of ambivalence, and capitalize on it. But their strategies do not in turn mean that affect, or ambivalence, are simply, or only, spaces of corporate manipulation. Rather, affect and ambivalence can be utilized in different ways.

The ambivalence of brand cultures, then, is about incongruity—all brand cultures do not mean the same thing, either culturally or individually. If consumer capitalism demands that we live our lives within brand spaces and subjectivities, we need to think carefully about what this kind of life looks like, and conversely, what potential spaces and actions threaten to disrupt the expected flow of consumption.

To theorize ambivalence as a structuring element of brand cultures means that not all cultural practices are spaces of possibility, but rather that some carry more potential than others, that some cultural practices are easier to brand than others. Those practices that can be integrated within brand relationships, such as girls’ self-esteem, or environmental politics, or street art, are not empty of political possibility, but that possibility itself takes shape within a branded space and under branding rubrics. When a brand, a genre, or a product circulates in culture, its meaning is ambivalent. In other words, the fact that a brand circulates in culture is not a guarantee of its meaning; rather, the circulating brand is constantly under the threat of breakdown and destabilization. Within brand culture, this threat forms a crucial contradiction: brands are designed for stability, and their logic is based on regularity and singularity. Yet they are ultimately precarious, and are subject to cultural misunderstanding. For me, to theorize brand cultures as subject to misunderstanding and misrecognition is to deliberately hold on to the generative potential of brand cultures.

Sarah Banet-Weiser is a Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. She had two books published in 2012, most recently Authentic™: The Politics of Ambivalence in a Brand Culture (New York University Press), which examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. Also published in 2012 was Commodity Activism: Cultural Resistance in Neoliberal Times (New York University Press), co-edited with Roopali Muhkerjee. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children's cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007). She co-edits, with Kent Ono, a book series with New York University Press, "Critical Cultural Communication," and is the editor of American Quarterly.