On Skepticism, News Literacy, and Transparency: An Interview with Dan Gillmor (Part Two)

Some have argued that the criteria for evaluating news has shifted from

impartiality to transparency. How would you rank mainstream news and citizen

media in terms of their embrace of transparency as a civic virtue?

An effort to be impartial - or "objective," to use the word most journalists revere - is not a bad thing. The problem is that it's impossible to achieve in the real world. We all come to our jobs with life histories, world views, and sometimes outright biases.

That said, transparency is a definite virtue. It's one of several principles - though not enough by itself - that information providers of all kinds should embrace. Add transparency to thoroughness, accuracy, fairness and independent thinking, and we're getting somewhere.

I would rank traditional media organizations low on the transparency scale. They're still among the most opaque institutions around. But there are glimmers of openness, here and there, that give me some hope that journalists are beginning to understand why they need to do this. Bloggers and others we might put in the "citizen journalism" sphere vary in their openness, too, though I'd say bloggers tend to be somewhat more transparent than professional journalists.

It's about trust in the end. For people who are honorable in the way they work, transparency inspires greater trust.

What role should the news media itself play in fostering basic civic skills,

including those of critical reading and thinking? For example, how should

the news media be responding to persistent rumors about Obama, such as those

promoted by so-called Birthers? Is this a "teachable moment," as one would

say in the Education Schools, and if so, how should teaching taking place

via the news media?

I wish the news media had made this a core mission a long time ago. They didn't, and still haven't. That's a real shame; it would have helped not just their audiences but themselves - because audiences would have gotten a better idea what it takes to do quality journalism and had more respect for it.

If I ran a news organization and learned that a sizeable percentage of people in my community believed something that was false - birtherism, for example - I would make it part of my mission to help them learn the truth. That sounds easier than it would be, because people who believe lies are invested in those beliefs, but teachable moments abound in today's world.

You also advocate in the book that in an era where many of us are playing

more active roles as citizen journalists, that the status of journalism

classes in colleges and universities shifts from training professionals to

training all citizens. Should journalism now be a required subject as part

of a newly configured liberal arts education?

The principles and skills of journalism map extremely well to every other endeavor, when you think about it. They're part of being an engaged citizen in a variety of ways.

So, yes, I would make some kind of 21st Century media literacy - call it journalism or whatever - a part of the core curriculum. At several schools, "news literacy" is becoming a required course, though in the ones I've seen the emphasis (for practical reasons) is on consumption of news. The emphasis should be on critical thinking as consumers , but we are not literate unless we are also creators.

Many argue that the key difference between citizen and professional

journalism is the role of fact checking. Yet, your book describes many

different mechanisms on the grassroots level which are designed to check

facts and otherwise insure the integrity of information, while, for many

reasons, the place of fact checking in professional journalism is declining.

So, how long can we frame this as a meaningful distinction? And if this is

not the best way to think of the differences between amateur and

professional journalism, what would be productive ways of understanding

their relationship?

I don't agree that the key difference between citizen and pro journalism is fact-checking. It can be a difference, but as you note, sloppiness is growing in traditional media and lots of bloggers are doing work that I trust a great deal.

The real issue is that we all have to take more responsibility for what we know, and what we say. Certainly we have to trust some sources more than others, but we have to be skeptical in varying degrees of everything, and the more important something is to us the more we need to look deeper. I don't buy a car based on an advertisement, and if I see a story about some alleged medical breakthrough - especially if I am personally a candidate for that treatment - I'll check further.

I'm trying to blur the distinctions between "pro" and "amateur" in the information world rather than highlight them, by improving the practices of both and encouraging audiences to take more responsibility.

Your book maintains a healthy faith that the current shifts in journalism

are going to not only maintain but expand diversity. As you know, many would

disagree with this claim, suggesting that core news organizations are

eroding amidst waves of consolidation of ownership and that this is going to

result in a much narrower range of information and opinion. What would you

say to those critics and skeptics of the current news ecosystem?

There's no question that traditional journalism is in trouble as a business, and that some parts - vital parts - of what these organizations have done will go missing for a time. Consolidation of the traditional media into an ever-smaller number of corporate hands is also a reality.

At the same time, there's never been more quality information about all kinds of things in some profitable niches, such as politics, technology, fashion, sports and a host of other things. Meanwhile, in a host of unprofitable (as media companies) niches, domain experts are telling us what matters. And new techniques for providing information, using APIs and databases among other tools, are leading to an explosion of social news gathering and dissemination.

We're also starting to see some genuine innovation in business models, That's key to what needs to happen.

Are we where we need to be? Not even close. But I have to stress that we're very early in this transition. If it's a baseball game we're in the bottom of the second inning or top of the third.

What practices might emerge around citizen journalism which would increase

its accuracy and reliability?

The main one would be a recognition on the part of the information provider that it's better to be trusted than distrusted - and that following some basic principles (the ones outlines above) are the road map to be trusted.

I stress principles because they don't change much, if at all. The rest is simply tactics, which do change, but if tactics have principles as a foundation, we'll be fine.

Dan Gillmor is founding director of the Knight Center for Digital Media Entrepreneurship at Arizona State University's Cronkite School of Journalism & Mass Communication. The project aims to help students understand the startup culture, and ultimately to help them invent their own jobs.

Dan's latest book, Mediactive, aims to encourage a better media supply in part by creating better demand -- to spur people to become active media users, as consumers and participants. His last book, We the Media: Grassroots Journalism by the People, for the People was the first to explain the rise of citizen media and why it matters. Dan also writes an online column for the Guardian and blogs regularly at Mediactive.com.

Dan has been a co-founder, investor and advisor in a number of media ventures in the for-profit and non-profit worlds. From 1994 until early 2005 he was a columnist at the San Jose Mercury News, Silicon Valley's daily newspaper, and wrote a weblog for SiliconValley.com. He joined the Mercury News after six years with the Detroit Free Press. Before that, he was with the Kansas City Times and several newspapers in Vermont.

More about Dan at http://dangillmor.com/about

On Skepticism, News Literacy, and Transparency: An Interview with Dan Gillmor (Part One)

"We're in an age of information overload, and too much of what we watch, hear and read is mistaken, deceitful and dangerous. Yet you and I can take control and make media serve us -- all of us -- by being active consumers and participants."

This language appears at the top of the website Dan Gillmor, long time advocate for citizen journalism, has constructed around his most recent project, Mediactive, and beautifully captures his particular contribution to the media literacy movement. Gillmor's approach acknowledges the challenges and opportunities the new media landscape presents us in a way which is at once pragmatic and empowering. He certainly knows the risks to democracy posed by waves of misinformation and disinformation being spread across an array of media channels and the challenges of a context where we do not always know who created the media we are consuming. He also recognizes the value of expanding who has access to the channels of communication and thus the democratization which occurs when a broader range of citizens are producing and sharing media with each other. What he demands is that we each take ownership over the information we consume and share with each other, and taking ownership for him starts with skepticism.

Gillmor's book provides a solid foundation for anyone wanting to work with young people or adults about news literacy, one which is as invested in new forms of civic media and citizen journalism as it is concerned about the future of professional news. In this interview, we get a glimpse into Gillmor's current thinking about what it means to be a discerning citizen in the digital age and what the obligations of journalists are to help foster core civic skills and competencies.

Your new book, Mediactive, seeks to encourage "skepticism" about news and information. What do you see as the core virtues of skepticism and how does it differ from cynicism, which some would argue is wide spread in the

current context?

Skepticism is an essential part of being well-informed. It starts us off in the right place: assuming nothing but learning to trust some sources of information more than others.

Skepticism differs from cynicism in one key way: A cynic has essentially given up any hope that an information provider can do a good enough job to ever earn trust. A skeptic recognizes that there will be flaws, but also believes that trust can be earned.

Throughout the book, you use the concept of a media or news "ecosystem." Can

you explain this concept and suggest ways that the ecosystem we inhabit

today is different from the one which other generations confronted?

Let's look at agriculture as an analogy for a second. American factory farming is an ecosystem, but highly non-diverse - nearly a "monoculture" in many crops where a single variety overwhelmingly dominates the market.

The news ecosystem has been something of a monoculture in recent years, at least in the newspaper business in most U.S. communities that support daily papers, where typically there's a single surviving one. Broadcast is close to that - just a few entities with government-granted airwaves that no one else can use.

We've come to understand the danger of monocultures. They're inherently unstable, because when they fail they do so with catastrophic results. (Remember Wall Street in 2008.)

A diverse ecosystem, by contrast, isn't as threatened by individual failures, because the parts of the ecosystem are less dominant. If the dominant food variety fails, we can end up with a serious food shortage, or worse. If a few big banks can kill the global economy when they fail, similar forces are at work.

In a diverse and vibrant agricultural system or capitalist economy, the failure of a specific crop varietal or business is tragic mostly for the farmers who planted it or that business. It doesn't cause a wider catastrophe.

That's the kind of news/information ecosystem we need, and which is coming. It's why I'm optimistic.

You have historically been a key advocate of citizen journalism, but here,

you are also offering some important cautions, calling for citizens (as

readers and news producers) to take greater responsibility over the

information they are exchanging. Is this a shift in position or a shift in

emphasis?

It's much more a shift of emphasis. I was cautious about quality in my last book, which some folks misconstrued as an uncritical celebration of citizen media. I continue to celebrate the fact that so many more people are creating media, but while the quantity is surging, it would be crazy to declare victory when it comes to quality.

In the book, you advocate what you call "slow news." Can you explain this

concept and why you think the speed of current journalism is partially to

blame for the circulation and perpetuation of myths, rumors, and other

inadequacies?

I've been a fan of the "slow food" movement for some time (even if I don't adhere as well as I should to its ideas). Slow news, a term that was coined in this context by Ethan Zuckerman, is the notion that we should not hurry to assume we know what's actually happening, certainly not when we're getting news at the rapid pace we hear and see it today.

When you combine the amount of information pouring over us with its high velocity, the need to take things a little more slowly - as information providers but especially as info consumers - becomes obvious. And it's not just random blog posts and tweets that can lead us astray.

We need only look to last January's horrific shootings in Tuscon, Arizona, for evidence. NPR and a number of other news outlets (most relying on NPR as a source) reported that Rep. Gabrielle Giffords had died in the supermarket parking lot. She had not died, as we learned fairly quickly.

My own approach is to force myself to consider how sensational a report is along with how soon it comes after the alleged event. And the closer it is to the event, the more I put it in a category of "interesting if true" - with emphasis on "if".

I recognize that this goes against human nature to some degree. But if we can persuade ourselves to keep in the back of our minds that sliver of skepticism, we'll be fooled less, at a time when the consequences of being fooled are growing.

Dan Gillmor is founding director of the Knight Center for Digital Media Entrepreneurship at Arizona State University's Cronkite School of Journalism & Mass Communication. The project aims to help students understand the startup culture, and ultimately to help them invent their own jobs.

Dan's latest book, Mediactive, aims to encourage a better media supply in part by creating better demand -- to spur people to become active media users, as consumers and participants. His last book, We the Media: Grassroots Journalism by the People, for the People was the first to explain the rise of citizen media and why it matters. Dan also writes an online column for the Guardian and blogs regularly at Mediactive.com.

Dan has been a co-founder, investor and advisor in a number of media ventures in the for-profit and non-profit worlds. From 1994 until early 2005 he was a columnist at the San Jose Mercury News, Silicon Valley's daily newspaper, and wrote a weblog for SiliconValley.com. He joined the Mercury News after six years with the Detroit Free Press. Before that, he was with the Kansas City Times and several newspapers in Vermont.

More about Dan at http://dangillmor.com/about

Back to School Special 2: Syllabus for my Transmedia Entertainment Class

One of the challenges of teaching cutting edge subject matter is that you need to totally revamp your syllabus each time you teach a class. The following is the updated syllabus for the class on Transmedia Entertainment I am offering this term through the USC Cinema School. Our long-range hope is that a significant number of the students studying film production at USC will end up with a basic conceptual vocabulary in transmedia storytelling and will thus enter the industry already able to collaborate across media platforms in a meaningful way. Indeed, I would argue that the "movie brats" who have long been poster-children for the Cinema School, the guys whose names are on the buildings -- Spielberg, Lucas, Zemeckis, were never "pure filmmakers" in the classical sense but had always worked across media platforms and indeed, paved the way for contemporary transmedia practice. So, USC is the appropriate place to be developing such a subject. As you will see, the class relies heavily on guest speakers from across the media industry and it also relies on a simulation activity in which our students develop transmedia proposals (including Bibles) and pitch their approach to a panel of industry experts. I am not a designer and so can not teach the design and production aspects of transmedia fully, but I try to tap the full range of creative talent in the class to see how far we can push their thinking, using a model I developed at MIT where I taught an interactive design class from the late and much missed Sande Scordos from Sony Imageworks.

Transmedia Entertainment

CTSC 482

Tuesdays 10:00 am-1:50 pm

We now live in a moment where every story, image, brand, relationship plays itself out across the maximum number of media platforms, shaped top down by decisions made in corporate boardrooms and bottom up by decisions made in teenager's bedrooms. The concentrated ownership of media conglomerates increases the desirability of properties that can exploit "synergies" between different parts of the medium system and "maximize touch-points" with different niches of consumers. The result has been the push towards franchise-building in general and transmedia entertainment in particular.

A transmedia story represents the integration of entertainment experiences across a range of different media platforms. A story like Heroes or Lost might spread from television into comics, the web, computer or alternate reality games, toys and other commodities, and so forth, picking up new consumers as it goes and allowing the most dedicated fans to drill deeper. The fans, in turn, may translate their interests in the franchise into concordances and Wikipedia entries, fan fiction, vids, fan films, cosplay, game mods, and a range of other participatory practices that further extend the story world in new directions. Both the commercial and grassroots expansion of narrative universes contribute to a new mode of storytelling, one which is based on an encyclopedic expanse of information which gets put together differently by each individual consumer as well as processed collectively by social networks and online knowledge communities.

Each class session will introduce a concept central to our understanding of transmedia entertainment that we will explore through a combination of lectures, screenings, and conversations with industry insiders who are applying these concepts through their own creative practices. The readings for this class are organized into required readings, which every student should read in order for us to have a shared basis for discussion, and recommended readings, which are intended to be resources for the group project as they dig deeper into the course concepts. My recommendation is that the members of the group divide these readings between them and make sure that the core concepts be in the shared pool of knowledge for each team.

In this course, we will be exploring the phenomenon of transmedia storytelling through:

  • Critically examining commercial and grassroots texts that contribute to larger media franchises (mobisodes and webisodes, comics, games).
  • Developing a theoretical framework for understanding how storytelling works in this new environment with a particular emphasis upon issues of world building, cultural attractors, and cultural activators.
  • Tracing the historical context from which modern transmedia practices emerged, including consideration of the contributions of such key figures as P.T. Barnum, L. Frank Baum, Feuillade, C.S. Lewis, J.R.R. Tolkien, Cordwainer Smith, Walt Disney, George Lucas, DC and Marvel Comics, and Joss Whedon.
  • Exploring what transmedia approaches contribute to such key genres as science fiction, fantasy, horror, superhero, suspense, soap opera, teen and reality television.
  • Listening to cutting-edge thinkers from the media industry talk about the challenges and opportunities that transmedia entertainment offers, walking through cases of contemporary projects that have deployed cross-platform strategies.
  • Putting these ideas into action through working with a team of fellow students to develop and pitch transmedia strategies around an existing media property.

Required Book:

Frank Rose, The Art of Immersion: How the Digital Generation is Remaking Hollywood, Madison Avenue, and How We Tell Stories (New York: W.W. Norton, 2011)

Recommended Book:

Matt Madden, 99 Ways to Tell a Story: Exercises in Style (New York: Chamberlain Brothers, 2005)

All additional readings will be provided through the Blackboard site for the class.

Grading and Assignments:

Commercial Extension Paper 20 percent

Grassroots Extension Paper 20 percent

Final Project - Franchise Development Project 40 percent

Class Forums 20 percent

In order to fully understand how transmedia entertainment works, students will be expected to immerse themselves into at least one major media franchise for the duration of the term. You should consume as many different instantiations (official and unofficial) of this franchise as you can and try to get an understanding of what each part contributes to the series as a whole.

COMMERCIAL EXTENSION PAPER: For the first paper, you will be asked to write a 5-7 page essay examining one commercially produced media extension (comic, website, game, mobisode, amusement park attraction, etc.). You should try to address such issues as its relationship to the story world, its strategies for expanding the narrative, its deployment of the distinctive properties of its platform, its targeted audience, and its cultural attractors/activators. The paper will be evaluated on its demonstrated grasp of core concepts from the class, its original research, and its analysis of how the artifact relates to specific trends impacting the entertainment industry. Where possible, link your analysis to the course materials, including readings, lecture notes, and speaker comments. Please email a short paragraph describing your project to Prof. Jenkins and Shawna by September 27th. (Due Oct. 4) (20 Percent)

GRASSROOTS EXTENSION PAPER: For the second paper, you will be asked to write a 5-7 page essay examining a fan-made extension (fan fiction, discussion list, video, etc.) and try to understand where the audience has sought to attach themselves to the franchise, what they add to the story world, how they respond to or route around the invitational strategies of the series, and how they reshape our understanding of the characters, plot or world of the original franchise. The paper will be evaluated on its demonstrated grasp of core concepts from the class, its original research, and its analysis of how the artifact relates to specific trends impacting the entertainment industry. Where possible, link your analysis to the course materials, including readings, lecture notes, and speaker comments. Please email a short paragraph describing your project to Prof. Jenkins and Shawna by October 25th. (Due Nov. 1) (20 Percent)

FINAL PROJECT - FRANCHISE DEVELOPMENT PROJECT: Students will be organized into teams, which for the purpose of this exercise will function as transmedia companies. You should select a media property (a film, television series, comic book, novel, etc.) that you feel has the potential to become a successful transmedia franchise. In most cases, you will be looking for a property that has not yet added media extensions, though you could also look at a property that you feel has been mishandled in the past. You should have identified and agreed on a property no later than Sept. 13th. By the end of the term, your team will be "pitching" this property. The pitch should include a briefing book that describes:

1) the core defining properties of the media property

2) a description of the intended audience(s) and what we know of its potential interests

3) a discussion of the specific plans for each media platform you are going to deploy

4) an overall description for how you will seek to integrate the different media platforms to create a coherent world

5) parallel examples of other properties which have deployed the strategies being described

For a potential model for what such a book might look like, see the transmedia bible template from Screen Australia, available here: http://www.screenaustralia.gov.au/filmmaking/digital_resources.aspx. Or visit: http://zenfilms.typepad.com/zen_films/2010/06/transmedia-workflow.html. If you use either as a model, include only those segments of their Bible templates which make sense for your particular property and approach.

The pitch itself will be a group presentation, followed by questions from our panel of judges, who will be drawn from across the entertainment industry. The length and format of the presentation will be announced as the term progresses to reflect the number of students actually involved in the process and thus the number of participating teams. The presentation should give us a "taste" of what the property is like as well as to lay out some of the key elements that are identified in the briefing book. Each team will need to determine what are the most salient features to cover in their pitches as well as what information they want to hold in reserve to address the judge's questions. Each member of the team will be expected to develop expertise around a specific media platform as well as to contribute to the over-all strategies for spreading the property across media systems. The group will select its own team leader who will be responsible for contacts with the instructor and will coordinate the presentation. The team leader will be asked to provide feedback on what each team member contributed to the effort, while team members will be asked to provide an evaluation of how the team leader performed. Team Members will check in on Week Ten and Week Fourteen to review their progress on the assignment. The instructor may request short written updates throughout the term to insure that the team is moving in the right direction. (40 percent)

CLASS FORUM/PARTICIPATION: For each class session, students will be asked to contribute a substantive question or comment via the class forum on BlackBoard. Comments should reflect an understanding of the readings for that day as well as an attempt to formulate an issue that we can explore with the visiting speakers. Students will also be evaluated based on regular attendance and class participation. (20 Percent)

TUESDAY, AUGUST 23rd

Transmedia Storytelling 101

Required Readings:

● Henry Jenkins, "Transmedia Storytelling 101," Confessions of an Aca-Fan, March 22, 2007

● Henry Jenkins, "Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling," Convergence Culture: Where Old and New Media Collide (New York: New York University Press, 2006), pp. 93-130.

● Nick DeMartino, "Why Transmedia Is Catching On Now," Future of Film Blog, Parts 1, 2, 3.

Recommended Readings:

● Geoffrey Long, Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company, Master's thesis, Massachusetts Institute of Technology, 2007

● P. David Marshall, "The New Intertextual Commodity" in Dan Harries (ed.) The New Media Book (London: BFI, 2002), pp. 69-81.

Speaker: Jeff Gomez, Starlight Runner Entertainment

Jeff Gomez is the world's leading producer of transmedia entertainment properties. He is an expert at incubating new entertainment franchises, strategic planning and production for cross-platform implementation. As CEO of Starlight Runner Entertainment, Jeff leverages intellectual properties into global franchises that successfully navigate an array of media channels. Jeff has worked on such blockbuster universes as Disney's Pirates of the Caribbean, Microsoft's Halo and James Cameron's Avatar. He sits on the board of the Producers Guild of America East, as well as on the PGA New Media Council. A Latino, raised on the Lower East Side of Manhattan, Jeff earned degrees in Film Studies and Communication Arts & Sciences at Queens College, CUNY.

TUESDAY, AUGUST 30th

A Brief History of Transmedia

Required Reading:

● J.P. Telotte, Disney TV (Detroit: Wayne State University Press, 2004), pp. 61 - 79.

● Frank Rose, "How to Build a World That Doesn't Fall Apart," Art of Immersion, pp. 289- 320.

Recommended Readings:

● Neil Harris, "The Operational Aesthetic," Humbug: The Art of P.T. Barnum (Chicago: University of Chicago Press, 1973), pp. 61-89.

● Carolyn Handler Miller, "Using a Transmedia Approach," Digital Storytelling: A Creator's Guide to Interactive Entertainment (Amsterdam: Focal Press, 2006), pp. 149-164.

Speaker: Alexander Seropian, Disney Interactive

Alexander Seropian is the Senior Vice President and General Manager of Core Games for Disney Interactive Media Group. He is responsible for building interactive franchises with major brands such as Mickey Mouse, Pixar and Marvel. Prior to his position at Disney, Alex founded Wideload Games, an independent game developer that utilized an external development model similar to film production. Wideload Games produced award-winning titles such as Stubbs the Zombie. In 2009, the studio was acquired by Disney Interactive Media Group. Alex began his career in videogames in 1991 as the founder of Bungie Studios. Under his guidance, Bungie created some of the most celebrated game franchises in the industry, including Marathon, Myth, Oni, and Halo. Alex also serves as the Game Designer in Residence for DePaul University's College of Digital Media.

TUESDAY, SEPTEMBER 6th

High Concept and the Franchise System

Required Reading:

● Justin Wyatt, "Critical Redefinition: The Concept of High Concept" High Concept: Movies and Marketing in Hollywood (Austin, TX: University of Texas Press, 1994), pp. 1-22.

● Jonathan Gray, "Learning to Use the Force: Star Wars Toys and Their Films," Show Sold Separately: Promos, Spoilers, and Other Media Paratexts (New York: NYU Press, 2010), pp. 177-187.

● Christy Dena, "Chapter 2: Art, Commerce, Media and Environments in Transmedia Practice," from Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environment, pp. 26-55.

● Frank Rose, "Deeper," The Art of Immersion, pp.47-76.

Recommended Readings:

● Derek Johnson, "Learning to Share: The Relational Logics of Media Franchising" a White Paper

● Aaron Smith, "The Era of Convergence," from Transmedia Stories in Television 2.0

Student Team Meetings

TUESDAY, SEPTEMBER 13th

The Logic of Engagement

Required Reading:

● Henry Jenkins, Sam Ford, and Joshua Green, "Chapter Four," Spreadable Media: Creating Value and Meaning in a Networked Culture (New York: NYU Press, forthcoming)

● Frank Rose, "The Dyslexic Storyteller" and "Television: The Game," The Art of Immersion, pp. 9-30, 169-198.

● Christy Dena, Selection from "Chapter 4: Narrative, Game and Interactivity in Transmedia Projects" from Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments, pp. 223- 259

Recommended Reading:

● Ivan Askwith, "The Expanded Television Text", "Five Logics of Engagement," "Lost at Televisions' Crossroads," Television 2.0: Reconceptualizing TV as an Engagement Medium, Master's thesis, Massachusetts Institute of Technology, 2007, pp. 51-150.

● Kim Moses and Ian Sander, selections from Ghost Whisperer: The Spirit Guide (New York: Titan Books, 2008).

Speaker: Kim Moses, Sandermoses Production

A principal in Sander/Moses Productions, she has both developed and served as an executive producer on over 500 hours of prime-time television programming. Kim has co-created (with Ian Sander) the "Total Engagement Experience", a new business and creative model for television, which uses the television show as a component of a broader multi-platform entertainment experience that includes the internet, publishing, music, mobile, DVD's, video games and more, establishing an infinity loop driving ratings and increasing revenue streams. Moses was Executive Producer and Director of the hit CBS drama Ghost Whisperer, and she has co-authored the show's companion book, Ghost Whisperer: Spirit Guide. She has also co-created and written the award winning Ghost Whisperer: The Other Side webseries.

TUESDAY, SEPTEMBER 20th

Media Mix and Multimodality

Required Reading:

● Frank Rose, "Fear of Fiction," The Art of Immersion, pp. 31-46.

● Christy Dena, Chapter Two, Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments, pp. 55-95.

Recommended Reading:

● Anne Allison, "Pokemon: Getting Monsters and Communicating Capitalism," Millennial Monsters: Japanese Toys and the Global Imagination (Berkeley, CA: University of California Press, 2006), pp. 192-233.

● Mizuko Ito, "Gender Dynamics of the Japanese Media Mix," Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (Cambridge, MA: MIT Press, 2008), pp. 97-110.

Speaker: Brian Clarke, GMD Studios

Brian is an award-winning New York City-based experience designer, the a founder and former publisher of independent film news daily indieWIRE.com, and the CEO of the 16-year-old media innovation lab GMD Studios (www.gmdstudios.com). His integrated experience clients have included advertisers (including Audi, SEGA, Microsoft, Ford), broadcasters (IFC, Fox Television, PBS, Showtime), publishers (New York Times, Scholastic) and film studios.

TUESDAY, SEPTEMBER 27th

Continuity and Multiplicity

Reading:

● William Uricchio and Roberta E. Pearson, "I'm Not Fooled by That Cheap Disguise," in Roberta E. Pearson (ed.), The Many Lives of the Batman: Critical Approaches to A Superhero and His Media (New York: Routledge, 1991), pp. 182-213.

● Sam Ford and Henry Jenkins, "Managing Multiplicity in Superhero Comics," in Pat Harrigan and Noah Wardrip-Fruin (eds.), Third Person: Authoring and Exploring Vast Narratives (Cambridge, MA: MIT Press, 2009), pp. 303-313.

● Christy Dena, "The Who of Transmedia Practice" and "Continuity Documentation," Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments, pp.124-147.

Recommended Reading:

● Alec Austin, "Hybrid Expectations," Expectations Across Entertainment Media, Master's thesis, Massachusetts Institute of Technology, 2007, pp. 97-127

● Jason Bainbridge, "Worlds within Worlds: The Role of Superheroes in the Marvel and DC Universe," in Angela Ndalianis (ed.), The Contemporary Comic Book Superhero (New York: Routledge, 2008), pp. 64-85.

● Matt Madden, 99 Ways to Tell a Story: Exercises in Style (New York: Chamberlain Brothers, 2005)

Speaker: Dan Didio, DC Comics

Dan DiDio was named Co-Publisher of DC Comics alongside Jim Lee in February 2010. Previously to being named Co-Publisher, DiDio served as Senior Vice President and Executive Editor, overseeing the editorial department for the DC Universe line of comic book titles, and charting the ongoing adventures of Superman, Batman, Green Lantern, Wonder Woman, The Flash and scores of heroes and villains; he also worked to develop new titles with the industry's premier writers and artists. Before joining DC in January 2002, DiDio was with the computer animation company Mainframe Entertainment where he served as freelance story editor and scriptwriter for the television series Reboot and War Planets. Later he became its Senior Vice President, Creative Affairs, overseeing the development, distribution, marketing, and promotion as well as merchandising and licensing of all Mainframe's television properties. Among the television projects he developed were Weird-Ohs, Beast Machines, Black Bull's Gatecrasher and Jill Thompson's Scary Godmother. He began his television career in 1981 at CBS, where he worked at a variety of positions before moving to Capital Cities/ABC in 1985. At ABC, DiDio served as Public Relations Manager for the three New York-based daytime dramas, then moved to Los Angeles to become Executive Director of Children's Programming. In this post, he was responsible for Saturday morning programs and After School Specials and served as Program Executive on such series as Tales from the Cryptkeeper, Hypernauts, Madeline, Dumb and Dumber, and Reboot.

TUESDAY, OCTOBER 4th

Immersion and Extractability

Paper One: Commercial Extension Due

Reading:

● Jeff Gomez, "Creating Blockbuster Worlds" (unpublished).

● Henry Jenkins, "He-Man and Masters of Transmedia, " Confessions of an Aca-Fan, May 21, 2010

● Christy Dena, Selection from "Chapter 5 Dramatic Unity, Versimilitude, and the Actual World in Transmedia Practice, " Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments, pp. 277-316

Speaker: Geoffrey Long, Microsoft

Geoffrey Long is a media analyst, scholar, and author exploring transmedia experiences and emerging entertainment platforms as a Transmedia Producer and Program Manager in the Narrative Design Team at Microsoft Studios. He is an alumni researcher with the Convergence Culture Consortium at MIT, a co-editor of the Playful Thinking book series from the MIT Press, and an executive board member of the Interstitial Arts Foundation. His personal site can be found at geoffreylong.com.

TUESDAY, OCTOBER 11th

World Building

Reading:

● Derek Johnson, "Intelligent Design or Godless Universe? The Creative Challenges of World Building and Franchise Development," Franchising Media Worlds: Content Networks and The Collaborative Production of Culture, Ph.D. Dissertation, University of Wisconsin-Madison, 2009. pp. 170-279.

● Frank Rose, "Open Worlds," The Art of Immersion, pp. 121-144.

Recommended Reading:

● Walter Jon Williams, "In What Universe?" in Pat Harrigan and Noah Wardrip-Fruin (eds.), Third Person: Authoring and Exploring Vast Narratives (Cambridge, MA: MIT Press, 2009), pp. 25-32.

● Henry Jenkins, "The Pleasure of Pirates And What It Tells Us About World Building in Branded Entertainment", Confessions of an Aca-Fan, June 13, 2007

● Christy Dena, "Chapter Five Dramatic Unity, Verisimitude, and the Actual World in Transmedia Practice", Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments, pp. 260 -277.

Speaker: Alex McDowell

McDowell trained as a painter in London in the Seventies, and opened a graphic design firm where he built his reputation designing album covers for seminal groups in the London punk scene. Since moving to Los Angeles from London in 1986, he has designed film productions for directors as diverse as Terry Gilliam, Tim Burton, David Fincher, Zack Snyder and Steven Spielberg. It was on Minority Report that McDowell built the first fully digital art department, and developed a prototyping process that has evolved into a new narrative design methodology. Currently McDowell is working on a new Warner Brothers franchise project with director Zack Snyder, and he has recently completed design of a dystopian future for In Time, directed by Andrew Niccol. He continues to work as visual development consultant for projects, both live action and virtual. With many awards for his film design, McDowell was named Royal Designer for Industry by the UK's most prestigious design society, the Royal Society of Arts, in 2006. McDowell serves on several Advisory Boards for design and technology groups and institutions. He currently serves on the AMPAS Science and Technology Council. He is adjunct professor at the School of Cinematic Arts, USC and is a Visiting Artist at MIT's Media Lab, where he has worked for several years with Tod Machover's Opera of the Future Lab. McDowell is co-founder and creative director of the immersive design conference 5D | The Future of Immersive Design, a global series of distributed events and a knowledgebase for an expanding community of thought leaders across all narrative media.

TUESDAY, OCTOBER 18th

Seriality

Reading:

● Jason Mittell, "All in the Game: The Wire, Serial Storytelling, and Procedural Logic," in Pat Harrigan and Noah Wardrip-Fruin (eds.), Third Person: Authoring and Exploring Vast Narratives (Cambridge, MA: MIT Press, 2009), pp. 429-438.

● Neil Perryman, "Doctor Who and the Convergence of Media: A Case Study in Transmedia Storytelling," Convergence, February 2008, pp. 21-40.

● Frank Rose, "Forking Paths," The Art of Immersion, pp. 103-120.

Recommended Reading:

● Jennifer Haywood, "Mutual Friends: The Development of the Mass Serial" Consuming Pleasures: Active Audiences and Serial Fictions from Dickens to Soap Opera (Lexington, KY: University of Kentucky Press, 1997), pp. 21-51.

Speaker: TBD, Campfire

TUESDAY, OCTOBER 25th

Subjectivity

Paper Two: Fan Extension Due

Reading:

● The 9th Wonders, Chapters 1-9

● Henry Jenkins, "'We Had So Many Stories to Tell': The Heroes Comics as Transmedia Storytelling," Confessions of an Aca-Fan, Dec. 3, 2007.

Speaker: Mark Warshaw, The Alchemists

Mark is a transmedia storytelling writer/producer/director. Before co-founding The Alchemists Transmedia Storytelling Co., Warshaw developed and produced the transmedia experience for the TV series Heroes. During his tenure, Heroes 360 became a financial and critical success. Forester Research has estimated the value of the initiative at $50,000,000 and it won an Emmy for Excellence in Interactive Programming. Before joining Heroes, Warshaw spent six seasons on the TV series Smallville where he produced all the show's transmedia content and integrated advertiser initiatives. The Smallville websites and projects won various awards, helped build a large fan community, and became a major source of revenue for the property. Warshaw has created and produced on projects with Volkswagen, Ford, Sprint, Toyota, Verizon Wireless, Cisco, Johnson & Johnson, TRESemmé, Coca-Cola, Nokia and Nissan. He has written for television and comic books and produced and directed webisode series for Warner Bros, The CW, NBC, Elle Magazine and the NFL. He was born and bred in Los Angeles, California with a stopover at the University of Georgia for a degree in Journalism and Mass Communication.

TUESDAY, NOVEMBER 1st

Drillability and Spreadability

Readings:

● Bob Rehak, "That Which Survives: Star Trek's Design Network in Fandom and Franchise," (unpublished), pp. 2-79.

● Suzanne Scott, "Who's Steering the Mothership?: The Role of the Fanboy Auteur in Transmedia Storytelling" (forthcoming).

● Frank Rose, "The Hive Mind and the Mystery Box," The Art of Immersion, pp. 145-168.

Recommended Reading:

● Kristin Thompson, "Not Your Father's Tolkien," The Frodo Franchise: The Lord of the Rings and Modern Hollywood (Berkeley, CA: University of California Press, 2007), pp. 53-74.

● C.S. Lewis, "On Stories," Of Other Worlds: Essays and Stories (New York: Harvest, 2002), pp. 3-21.

● Aaron Smith, Chapter 4-5 in Transmedia Stories in Television 2.0

Speaker: Tim Kring

76 million Heroes fans around the world know the name Tim Kring, and tuned in weekly across broadcast TV, cable, online and mobile to follow plotlines about ordinary people who discovered they possessed extraordinary abilities. As part of the most watched television program in the history of television, Heroes Evolutions set the bar high for multiplatform storytelling when it won the Primetime Emmy® for Interactive Television in 2008. In April, 2010, Kring received the Pioneer Prize at the International Digital Emmy® Awards in Cannes in recognition of his industry-leading creativity in multi-screen storytelling. During the summer of 2010, Kring teamed with Nokia to launch the Conspiracy For Good, a global movement that allows the audience to become part of the story to create positive real world change. The pilot engaged an audience online, through Alternative Reality Gaming elements, Nokia mobile apps, and on the streets of London while incorporating charitable and social benefits with Room to Read and the Pearson Foundation. Through this unique blend of entertainment and philanthropy, Conspiracy For Good delivered funding to build five school libraries in Zambia, more than 10,000 books to stock the library shelves, and created 50 new scholarships for deserving schoolgirls. Kring's Conspiracy For Good is nominated for an International Digital Emmy® Award this April in Cannes. Later this year, Kring begins production on his latest TV pilot Touch for FBC and 20th Century Fox studios, with Kiefer Sutherland attached to star.

Tuesday, November 8th

Performance

Readings:

● Francesca Coppa, "Women, Star Trek, and the Early Development of Fannish Vidding," Transformative Works and Cultures 1, 2008, .

● Frank Rose, "Control," The Art of Immersion, pp. 77-102.

Recommended Readings

● Robert Kozinets, "Inno-Tribes: Star Trek as Wikimedia," in Bernard Cova, Robert Kozinets, and Avi Shankar (eds.), Consumer Tribes (London: Butterworth-Heinemann, 2007), pp. 194-209.

Student Team Meetings

TUESDAY, NOVEMBER 15th

Independent Approaches

Reading:

● Henry Jenkins, Sam Ford, and Joshua Green, Chapter Seven, Spreadable Media: Creating Value and Meaning in a Networked Culture (New York: NYU Press, forthcoming).

Student Team Meetings

TUESDAY, NOVEMBER 22nd

No Class

Work on Student Presentations

TUESDAY, NOVEMBER 29th

Student Presentations

Acafandom and Beyond: Jonathan Gray, Matt Hills, and Alisa Perren (Part Two)

Jonathan Gray: Perhaps I could start with this issue of definition that all of us touched upon. I think it's interesting that, albeit in different ways, both Matt (from wholly within the realm of acafandom) and Alisa (feeling outside of it) note that the term may have calcified around a set group of people with a set group of interests. Matt suggests that's a "misreading," and that there are many types of acafans. But I guess my question is whether we need to rescue the term, or whether the ideas can run free of it.

A considerable problem with the term is best illustrated by some of Alisa's understanding of the calcification. Her concern, for instance, that the industry might co-opt acafans is far-fetched if applied to many of those who self-identify most clearly as aca-fans, given that a good number of this community engage in fan practices that the industry doesn't want to have much to do with, such as writing slash and/or long critiques of the racism or sexism within the text. But some of that community share Alisa's concern that another group of academic fans are too in love with user-generated content and with servicing The Man. And my sense is that in the media studies community at large, "aca-fan" has simply come to mean "an academic who is also a fan" (for sure, I don't mean to wag a finger at Alisa for getting the "wrong" definition of aca-fan, as I think her definition is commonly shared by those who don't call themselves aca-fans), and by this definition, aca-fans are all those with Buffy and Lost journals, yet another Something Popular With Upper Middle Class White Americans and Philosophy book, and squee aplenty, all of which should definitely make us worry about co-option.

This might seem to back up Matt's point that there are many acafandoms. But they're still being conflated by a wider community of media studies scholarship as a whole. Thus, we might need to realize that the term has grown up and is associating with a different crowd than we as its parents would prefer. Some of the behaviors and practice of those regarded as aca-fans, moreover, are directly in contrast to the critical mission of aca-fandom. If it originally had a referent assigned to it by Henry and co., then, it now has a whole bunch of other referents attached to it by those who aren't aca-fans. Hence my belief that the critical mission of aca-fandom could be much better taken up if the term itself is left behind. The term may have become too "polluted."

Let me turn that into a question, though, to Matt and Alisa, especially since they come from very different standpoints here. Has the term become polluted, and if so can or should it be rescued?

Matt Hills:

I find myself agreeing with much in Jonathan and Alisa's opening arguments, although all three of us are approaching acafandom from quite different perspectives. With Jonathan, I too would like to see a greater encouragement of reflexivity in all media studies, not just in something called acafan writing. And with Alisa, I absolutely share the concern that acafandom has led to a restricted set of textual objects becoming unhappily canonised in TV Studies, because those happen to be the shows that many academics enjoy watching and writing about. I think that acafandom does have a responsibility to cover shows that go beyond rather limited taste cultures and demographics, as well as covering a wider range of fan practices and activities (as I suggested in my own opening statement). As I said, I think we should be looking to encourage a wider-ranging, more diverse, and ever more critically reflexive acafandom, in relation to both 'aca' and 'fan' experiences.

Jonathan quite rightly raises one perennial question haunting acafandom - what does the 'fan' part actually refer to? If it means having a certain liking for something, then yes, perhaps all scholars are acafans, whether they are studying television or quantum mechanics. Scientists passionate about their specialism would be acafans, on this account. However, this seems like a curiously attenuated definition. Jonathan's argument seemingly defines acafandom into redundancy - using a massively inclusive definition that doesn't fully engage with the sociological and discursive history of (media) 'fandom'.

I do think that defining fandom only as community-oriented is problematic, but even lone media consumers who self-define as fans are still likely to engage with fandom as an imagined community, or a "constellated community" in Rick Altman's terms. So, for me, fandom retains a degree of social, communal and discursive specificity which means that not all academics would be acafans, as I understand the term.

In fact, if one leans towards at least minimally articulating fandom with community - whether this is inhabited in a participatory sense, or aligned with in an imaginative sense - I think there remains something distinctive about acafandom, since it involves the simultaneous engagement with two (differentiated) interpretive communities focused on the same textual object(s). A critical TV scholar writing about Doctor Who who had no fan affiliation or identity could still "like" and enjoy the TV show they were analysing, but they would have no awareness of the reading protocols, hierarchies, ways of understanding the show's history and characters etc, that fan culture would bring.

Acafandom is thus interpretatively distinctive, I would say, because it brings communally-shaped and communally-patterned systems of meaning-making into dialogue with similar systems of meaning-generation in the academy, as well as moving between and potentially destabilising the value systems at work in these terrains. If one defines acafandom purely as liking something and then studying it, then these hermeneutic and axiological questions fade away somewhat - rather prematurely, I feel.

Unlike Jonathan, then, I think acafandom remains useful for the ways in which it can identify, and draw on, and reflexively engage with, audience communities and their understandings of texts. My current work on Torchwood, for example, poses a number of challenges to academic textual analysis on the basis of fans' readings of narrative and character, as well as challenging fan readings which decode the show for textual coherence/continuity. If acafandom was 'just' about liking Torchwood then it would lack a focus on how we are likely to read the show as a TV Studies community versus how other communities would and have read the series.

Moving on, and responding to Alisa's point about possible complicity between acafandom and the TV industry - yes, I find this to be a worrying possibility and a worryng development. After all, I'm the author of a book called Triumph of a Time Lord! But the book works to critically theorise the show's production, and the ways in which its producers othered fan audiences - even describing them very negatively - while also drawing on specific fan discourses. It is not a celebration of the industry processes involved - it is very much a critical reading which could never have been written as an 'official' BBC book. But there are some arenas where 'acafandom' seems to increasingly lack critical reflexivity, and where the term seems to have become coterminous with the "Something Popular With Upper Middle Class White Americans and Philosophy" sort of book, as Jonathan says. I think all three of us, as writers working in different but not unconnected strands of TV Studies, are united in seeing this as a thorny issue.

'Acafandom' has certainly become multiple, as I've argued, but I'm not sure I'd want to use Jonathan's terminology: I wouldn't equate multiple acafandoms with a sense of the word having been somehow "polluted" or rendered toxic. The question of multiple acafandoms suggests instead, I think, that we need to argue more carefully and more precisely for what we want acafandom to do. And perhaps to work to make these definitions more available, and more visible, to those 'outside' the debate itself, so that wider notions of 'acafandom' may themselves become more nuanced.

As Alisa says - what does acafandom include and exclude? Or more than that: what would we like it to include and exclude? The concept - as I would want to use and defend it - needs to be about critical reflexivity in relation to fan and academic communities. That means being reflexive about the canonisation of limited texts, and the (relative) failure to engage with childhood fandoms and fan cultures, and the question of whether industry and production discourses are being reinforced in some acafan work. But it also means being reflexive about fans' moral economies - and where and how fandom remains inattentive to issues of gendered, classed or age-based forms of cultural power. Reflexivity needs to be embraced as something substantively informing our practices rather than something we write about in passing in forewords and footnotes - reflexive acafandom can be precisely about addressing all the sorts of concerns raised here. And very much not "a cost-effective source of market research for industry", as Alisa writes. In short, I view acafandom - as I have defined it here, asymptotically - not as the problem, or as something murky and/or conceptually exhausted to be let go of, but as an ongoing way of thinking through the problematics of studying media while being positioned within variant interpretive communities.

Reiterating my response to Jonathan's final question: I'd say the term has become dispersed but not necessarily polluted. And so perhaps acafandom needs to be re-defined (to re-emphasise its critical edge), rather than being "rescued" per se? Mind you, I wonder whether I'm writing this, in part, as a fan of acafandom: a fanacafan. At which point, and before logical regression takes hold, I'll hand over to Alisa with a question: if we agree that acafandom does have a responsibility to expand beyond the genre and "quality" texts that it has clustered around, then what (if any) other responsibilities might it also have?

Alisa Perren:

I find it fascinating that, although Matt, Jonathan and I all have similar issues with the current definition - and perception - of acafandom, we deliver very different responses on how to proceed. To put it somewhat crudely, Matt (fanacafan?) thinks we should salvage the term, Jonathan (anti-fanacafan?) wonders if it has outlived its usefulness. Meanwhile, I am more ambivalent. I do not feel comfortable arguing to either "dump it" or "save it," as I do not have the long-standing investment in researching and writing about it that either of you have. The most I can do is speak from the stance of a "casual observer," illustrating how the term might presently be perceived by those who are less aware of its layered history and meanings.

From this position of casual observer, I appreciate reading each of your explanations about how acafandom can mean - or at least, has previously meant - much more than "one who is an academic who is also a fan." And Matt does make a strong case for retaining the word, as long as it is deployed with sufficient clarity and reflexivity.

I guess the issue that remains for me is whether the nuances of the term can be made apparent to those who don't regularly engage with fan studies and conversations about acafandom. Is it a "responsibility" (returning to Matt's final question) of those writing about acafandom to expand their objects of analysis, but also to make this expanded scope more apparent to "outsiders"? Will a change in perception take place if there is more "outreach" on the part of acafans, a greater effort to illustrate that acafans can and do write about far more than Spock, Spike and Skate?

I want to return to one other point made by Jonathan, which connects to Matt's discussion of reflexivity. Jonathan notes that many acafans do not serve the interests of industry, but rather "engage in fan practices that the industry doesn't want to have much to do with." I certainly did not mean to imply that acafandom was monolithic, or that all acafans (want or try to) service industry desires and imperatives. But it seems to me that the industry gives a voice to those serving their interests, and makes the voices of certain acafans resonate more loudly. What's more, given the heightened pressure placed on scholars today to procure external funding, the limited funding of this type available to humanistically oriented scholars, and the receptiveness that industry has shown toward those acafans serving their promotional interests, I can't help but wonder whether these voices will continue to grow louder. To pose an even more cynical question, in an age in which it seems that "no publicity is bad publicity," aren't even those that take more critical stances ultimately serving the industry's larger promotional ends? (Suddenly I have seemed to wander into the land of Adorno and Horkheimer...I will try to step away from the computer now.)

I leave it to Matt and Jonathan (and others!) to chime in here with their own thoughts regarding the responsibilities of acafans - to other acafans, to scholars that don't self-identify as acafans, and maybe even in relationship to the media industries.

Jonathan Gray is Professor of Media and Cultural Studies at University of Wisconsin, Madison. He is author of Watching with The Simpsons: Television, Parody, and Intertextuality, Television Entertainment, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts, and, with Amanda Lotz, the soon to be released Television Studies. He is also co-editor of Fandom: Identities and Communities in a Mediated World, Satire TV: Politics and Comedy in the Post-Network Era, Battleground: The Media, and Popular Communication: The International Journal of Media and Culture.

Matt Hills is Reader in Media and Cultural Studies at Cardiff University, Wales. He is the author of Fan Cultures (Routledge, 2002), The Pleasures of Horror (Continuum, 2005), How To Do Things With Cultural Theory (Hodder-Arnold, 2005), Triumph of a Time Lord: Regenerating Doctor Who in the 21st Century (I.B. Tauris, 2010), and the forthcoming Cultographies: Blade Runner (Wallflower/Columbia University Press, 2011). Recent book chapters or journal articles include work on the Saw franchise, the TV series Sherlock, and television aesthetics. Matt is currently working on a study of Torchwood.

Alisa Perren is Associate Professor in the Department of Communication at Georgia State University in Atlanta. She is co-editor of Media Industries: History, Theory, and Method (Wiley-Blackwell, 2009) and author of Indie, Inc.: Miramax and the Transformation of Hollywood in the 1990s (University of Texas Press, forthcoming). Her work has appeared in a range of print and online publications, including Film Quarterly, Journal of Film and Video, Journal of Popular Film and Television and Flow. She also is Coordinating Editor of In Media Res, a MediaCommons project focused on experimenting with collaborative, multi-modal forms of online scholarship.

Aca-Fandom and Beyond: Jonathan Gray, Matt Hills, and Alisa Perren (Part One)

Jonathan Gray: One of my concerns with the term "acafan," and hence a key source of my reluctance to self-identify as one, is that it suggests a special relationship between one's object of study and one's academic practice that obscures the degree to which everyone studying the media has some such relationship.

Simply put, I don't believe anyone who tries to tell me that their choice of what to study and how to study isn't deeply informed by their own personal likes and dislikes. Everyone's critical practice assumes a normative ideal, and while I don't believe that such ideals are "merely" about what they like and dislike, I also don't think that like and dislike can ever truly be separated from our critical faculties, thereby meaning that there's nothing "mere" about like and dislike in the first place.

As such, I think that everyone working with texts is an acafan or proto-acafan of a sort, and an aca-antifan or proto-aca-antifan of a sort. And they very likely move between these positions (if they are even separate positions). Therefore, to claim the role of acafan risks being either redundant (because we all are or might/could be), a denial of one's anti-acafandom, a disavowal of anti-fandom and/or non-fandom that is as unhealthy as a disavowal of fandom would be, and/or an attempt to create a special elite who are better, self-actualized acafans than everyone else.

I want to see media and textual studies scholars be more reflective on the various motivations behind our research in general, and more accountable to our various publics. That reflection needn't always be public (in fact, I'd find it remarkably tedious if it was always public), but it should still be taking place. And towards that end, "acafandom" as title risks halting the process, rather than helping it. If reflexivity and accountability are required and expected of this small group called acafans, rather than an expectation of all scholars who work with texts, and if we accept that acafans can't separate out their fannish identities from their academic ones but imagine that others can, I'm not happy with the work that the tag is doing.

But (and hopefully as illustration of my point about reflection) I realize that my position here comes in part from my own personal relationship to fandom and fan studies. I'm saying this as someone who is more invested in media studies than I am in fandom or in any given fan community per se. See, I thought I was a fan until I encountered fan studies and was told by many therein that fandom required a community and production. If that's the case, I've only ever truly been a fan of Star Wars, yet that was as a kid (I still love it, but I don't have the community that I did in my school playground days), and kids don't seem to count as fans either (an aside: why don't we look more at kid fandoms?). I'd still like to argue that one needn't be in a community to be a fan, but perhaps because I don't see myself as speaking for any set community, I therefore don't feel a strong need to fight that fight, and so I'm trying to catch different fish in my research instead. Meanwhile, if I'm of questionable fannishness, I guess I can't be an acafan either.

Yet I don't feel I'm missing much by not being or counting as an acafan, to be honest. When I read the best definitions and defenses of acafandom, by the likes of Henry, Matt (see below), and Louisa Stein, I recognize a great deal and would like to think that I operate with many of the same assumptions. As an instructor at a leading grad program, moreover, I'd like all of my students to think critically of their own practice and their personal engagement and stakes in that practice in what might be seen as an acafannish way ... yet many don't identify as fans, nor do I think they need to.

If there's a mission behind the term "acafan," in other words, I'd rather dis-articulate it from the seeming requirement that one self-identify as a fan and/or count as a fan in other's eyes (especially when I see the bar set too high for who counts), and let that mission take root elsewhere too. Let's instead articulate requirements of reflectivity, accountability, respect for one's subjects, and so forth to media, textual, and audience studies as a whole, and demand that of all.

Matt Hills:

My take on acafandom is that it's impossible to be 'for' or 'against' it, since either stance assumes an overly monolithic definition of what 'it' is that we're in favour of, or not. The greatest difficulty with the label of acafandom is that it misleads us into thinking there's one referent to be championed, critiqued or defended. Instead, I'd like to open up the question of acafandoms, plural, and hence the range of critical practices, identity positions, or bids for authority that the term might blur together. I'm not convinced that acafandom necessarily captures a singular (hybridised) scholarly community, and so this needs careful thought as well.

The question I recently set for myself, then, was to interrogate my own discomfort with specific narratives of acafandom. I'd identify two influential accounts of acafandom: the 'normalising' and the 'levelling'. The former asserts that popular culture is best studied from a position which combines fan knowledge and affect with academic knowledge and affect - in essence, it's the legitimation of acafandom as a generational shift in the academy. By contrast, the 'levelling' account, which I'd also read as generational, asserts that there's no longer any differential between scholarly and fan identities, so these can freely be moved between, hence the work of 'acafandom' is done, and the term is redundant.

Neither of these narratives gets to the heart of the matter, for me, which is this: what critical distance can scholar-fandom take from both 'academic' and 'fan' identities? In the 'normalising' (first generation) narrative - which was still present in my own Fan Cultures (2002) - acafans are presumed to be better scholars than academics without fan knowledge and engagement. There is a lack of critical distance here from fandom; forms of scholarship are critiqued, but fandom is assumed to provide 'the answer' to rejuvenating academic authority. First-generation acafandom is, in a sense, too close to fandom.

And in the 'levelling' narrative it seems to me that there is a loss of critical distance from academia and fandom; if 'the battle' has been won, then academia no longer requires critique or renovation, and institutional praxis doesn't call for questioning in relation to how culture is studied. Equally, fan praxis can unproblematically form the basis for academic work. Second-generation acafandom seems, therefore, to presume a happy world where institutional limits to knowledge-formation have winked out of existence.

Against these narratives, I want to argue for acafandom which strives for "proper distance" (Silverstone 2007) from all its constituencies. My rendering of "proper distance" implies critical and multi-dimensional reflexivity. I think scholar-fandom remains important to the extent that it is able to engage critically with the contemporary limits of what can be said in academic and fan communities. The notion of moral economy is thus useful - or rather, the interference pattern created by intersecting, multiple moral economies.

Acafandom goes awry if it assumes that it can speak for a fandom. In this case, the fan community that the scholar 'belongs' to is mediated and re-presented in academic literature. Likewise, acafans may speak for sections of a fandom, mediating and re-presenting a specific (gendered, or classed, or aged, or nationally delimited) incarnation of that fandom. Instead of displaying critical distance from the scholar's own fan experience, this experience instead forms the basis for their academic work. The issue here isn't that this is somehow "subjective", but rather that it leads to specific taste cultures, and fan cultures, being rendered canonical in fan studies. Why so many studies of Buffy the Vampire Slayer and Doctor Who? (But relatively few on Torchwood, and almost none on The Sarah Jane Adventures, a children's TV show).

By speaking for their own fandoms, rather than exploring fandoms surrounding a wider and disparate range of cultural artefacts, acafans participate in a drastically skewed account of pop culture passions. I include my own work on Doctor Who (2010) within this critique - this work demonstrates a problematic acafandom rather than one which attains 'proper distance'. And by speaking for their own fan practices, rather than exploring a range of fan activities, acafans similarly skew accounts: cosplay remains under-represented in scholarship, and replica prop-making even more so, yet I regularly encounter work on vidding and, yes, fanfic (usually written by acafans who vid and create fanfic. For some reason the prop-makers have been less interested in theorizing their material cultures). So, proper distance asks the question of what it would look like if we hybridised fandom and academia without simply mirroring, or reproducing, our own pre-existent fan tastes, cultures, and practices.

And I think acafandom goes awry when it assumes that it can speak for a settled academic constituency, e.g. critical theory/sociology/psychosocial studies. When Textual Poachers sought to hybridise scholarly and fan identity positions it did so as part of a challenge to powerful academic norms. If acafandom assumes that it is speaking for a set of academic norms then it comfortably inhabits that moral economy, and fails to challenge discursive, institutional limits. My work on Doctor Who does, for example, pose questions to academia, e.g. the role of experiencing an ongoing text versus the role of mastering a (finished) text as a body of knowledge.

But there continue to be discursive limits operating in academic contexts - it feels, to me, as if Cornel Sandvoss's Fans (2005), despite being an outstanding study, speaks for critical sociology and its moral economy when it addresses fandom as self-mirroring. There is an institutional delimitation at work here, I feel, rather than a 'proper distance' being taken from this academic community. (In a sense, my own work in fan studies and Sandvoss's act as two sides of a torn dialectic, since I have tended to fail to operate with 'proper distance' from my own fan cultures and practices).

We also need to stop thinking spatially about acafandom as if it is the intersecting portion in a Venn diagram, and consider acafandom temporally instead. What varied (personal, disciplinary) histories and traces does the term mask? Acafans can exist within academic disciplines, or they can be in motion between disciplines, mobilising fandom to challenge their parent discipline, or even to temporarily (or definitively) move beyond it. Acafandom may look obsolete, or unnecessary, to those raised intellectually in cultural studies and TV studies, whereas it may be revelatory to those wanting to write about videogames, TV, or pop music in, say, philosophy departments. I

t's thus surely important to consider the 'aca' of acafandom in context; is this contextualised acafandom issuing a challenge to disciplinary norms and discourses, definitively breaching them, or engaging in transdisciplinary traffic? The potential acafandom of a book like Doctor Who and Philosophy may read - and performatively act - very differently to that of Triumph of a Time Lord, for instance. Some acafandoms may even offend or aggravate us as acafan readers, where the version of academia being engaged with is alien or othered (e.g. writing about TV as an acafan without doing any reading whatsoever in TV studies).

Acafandom cannot secure one communal identity since it is partly fractured by academic disciplines, as well as by different fandoms. In my experience, acafans within the same academic discipline can find some common ground despite tackling different fan objects, whereas those who share a fandom but not a discipline often still find themselves speaking uneasily across discursive frames. We shouldn't narcissistically mistake acafandom as the property of media/cultural studies alone: it will likely look very different from the standpoint of philosophy, an English Lit department, or even within game studies and fields newer than media studies.

In short, I would argue that acafandom has not yet (often) existed in terms of a simultaneous 'proper distance' from both fandom and academia. This is an ideal, always still to come, rather than finished and outmoded. So-called acafans, myself among them, have usually either spoken for a fan culture (critiquing academia), or they have spoken for an academic community (critiquing fandom). Acafandom demonstrating "proper distance" is an asymptote rather than a fixed category or a tidy concept. Perhaps we should be striving to do acafandom better, rather than giving up on it.

Alisa Perren:

While I appreciate being asked to participate in this conversation about aca-fandom, I come to this conversation feeling a bit like an outsider. This is in part because my own scholarship has focused much more on media production and distribution practices, rather than on fandom. But this feeling of "being an outsider" is not simply based on my different scholarly emphases. Rather, it also stems from that fact that my interests in popular culture seem to differ from many of those who write and speak from the position of aca-fans. This is not to say that I have a problem with the term of aca-fandom per se. But it does lead me to ask what this label includes - and excludes - and what these boundaries might suggest.

Put simply: to what extent has aca-fandom legitimated the study of certain tastes over others? I have no problem with people choosing to study texts or creative figures that they feel passionate about - passion drives much of the best scholarship. The problem, it seems to me, is that expansion of the "aca-fan" identity has led to a heightened emphasis on the same body of texts (in the case of television, this includes genre shows such as Buffy the Vampire Slayer, Battlestar Galactica and Lost).

I like many of these shows. I like to talk about many of these shows. But I don't like the degree to which these shows seem to dominate conversations about fandom (and, increasingly, television/media studies) at the expense of conversations about so many other shows. What does it mean that these particular media products are the objects of so much discussion, while shows like Law & Order and The Good Wife (two personal favorites of mine) are far less likely to be examined at panels devoted to aca-fandom? Does "aca-fandom" have a responsibility to expand its scope beyond the genre or "quality" texts that it has tended to radiate toward?

This last question raises a related issue, one that is particularly pertinent to me as a scholar who studies the media industries: Namely, how might aca-fandom be used to serve industry imperatives - and is this something about which we should be concerned? Those working in media organizations, of course, have little interest in interacting with scholars that question their practices or products. Access has always been difficult to gain, especially for those scholars who present themselves as being critical of the organizations or their practices. Within this context, from the perspective of industry, aca-fans represent the ideal (humanistically-oriented) scholars. They are eager for access, and willing to share their knowledge with executives and production staff. The issue then becomes whether aca-fans simply become a cost-effective source of market research for industry, in much the same way that fans can (and have) also been exploited on occasion.

I pose these questions in part to question what's at stake in the evolving industry-aca-fan relationship. But I am also posing these questions because they are meaningful to me, personally. I take pleasure in researching and talking about the operations of the media industries. I enjoy going to sites like Variety, Movie City News and Deadline and reading the latest news and gossip. Indeed, if I were to self-identify as an "aca-fan," I would most likely be an aca-fan of industry discourse. Is such an identification possible, given how the term has evolved thus far? And if it is, what are the implications or stakes involved in adopting such a label?

Jonathan Gray is Professor of Media and Cultural Studies at University of Wisconsin, Madison. He is author of Watching with The Simpsons: Television, Parody, and Intertextuality, Television Entertainment, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts, and, with Amanda Lotz, the soon to be released Television Studies. He is also co-editor of Fandom: Identities and Communities in a Mediated World, Satire TV: Politics and Comedy in the Post-Network Era, Battleground: The Media, and Popular Communication: The International Journal of Media and Culture.

Matt Hills is Reader in Media and Cultural Studies at Cardiff University, Wales. He is the author of Fan Cultures (Routledge, 2002), The Pleasures of Horror (Continuum, 2005), How To Do Things With Cultural Theory (Hodder-Arnold, 2005), Triumph of a Time Lord: Regenerating Doctor Who in the 21st Century (I.B. Tauris, 2010), and the forthcoming Cultographies: Blade Runner (Wallflower/Columbia University Press, 2011). Recent book chapters or journal articles include work on the Saw franchise, the TV series Sherlock, and television aesthetics. Matt is currently working on a study of Torchwood.

Alisa Perren is Associate Professor in the Department of Communication at Georgia State University in Atlanta. She is co-editor of Media Industries: History, Theory, and Method (Wiley-Blackwell, 2009) and author of Indie, Inc.: Miramax and the Transformation of Hollywood in the 1990s (University of Texas Press, forthcoming). Her work has appeared in a range of print and online publications, including Film Quarterly, Journal of Film and Video, Journal of Popular Film and Television and Flow. She also is Coordinating Editor of In Media Res, a MediaCommons project focused on experimenting with collaborative, multi-modal forms of online scholarship.

"Does This Technology Serve Human Purposes?": A "Necessary Conversation" with Sherry Turkle (Part Three)

As you describe the many kinds of anxieties, uncertainties, disappointments, and frustrations which surround technology in everyday life, it sounds like many people are unhappy with current configurations and most have harsh judgments of the uses of new media by others in their friends and family, yet few people are breaking out of the patterns you describe. Why not?

I think that we are at a point of inflection. Our lives are enmeshed with our new technologies of connection and ever more so. We now have more experience of what this means for us as individuals, for our relationships with our families, with our parents, with our children, with our friends, with our neighbors. We are coming to a greater understanding of what this means for us as politically, both in our own country and globally.

It has taken time for people to understand where life with this new kind of technology has brought them. Things came to them one gadget at a time. A phone, a navigation system, a way to listen to music, a new way to read books, books "on tape" became something else . . . . and now we catch up to the idea that positioning and navigation translate into surveillance and that using social media as though it were a neutral "utility" ignores important issues about privacy and ownership of personal data.

I don't think that we grownups who "gave" this new communications regime to our children thought it through on several of its critical dimensions. What is intimacy without privacy? What is democracy without privacy? These are not easy questions. But they are starting to be questions that people are thinking about. They begin to have concrete meaning as people come to a new kind of life and have enough experience to take its measure.

On the simplest level, when I talk to parents who realize that it makes them anxious to walk to the corner candystore with their child without taking their cell phone, who cannot go to the playground with their child without bringing their e-mail enabled device, who text in the car while driving with their children in the back seat, it seems clear to me that we are not at a point of stable equilibrium. These people are not happy.

So my qualified optimism about change comes from my sense that the people to whom I have been talking are not happy and are genuinely searching for new ways of living with new technology. I hear more and more about "Internet Sabbaths" during which families disconnect for a day or a weekend. Some families modify the Sabbath and declare two hours a day as off-the-grid family time.

There is no option in which we give up on our new devices. They are our partners in the human adventure. What we have to do is find a way to live with them that is healthier. A digital diet that is better for our health and the health of our families. It took a long time for Americans to learn that a diet high in sugar and processed foods was not healthy. It is going to take a long time for people to develop strategies, individually and collectively, to live with our new technologies in the most healthy way. But the stakes are high and we can get this right.

Your book describes a world where technological demands often supersede human needs, yet you are insistent that you are not anti-technology. So, what do you see as the gains which new media have brought into the culture?

In the domain of communications technology, one of the things that excites me the most is when technologies of the virtual enhance our experiences of and in the physical real. So, ironically, one of the earliest uses of the Internet as a social media, how MeetUps were used in the Howard Dean campaign in 2004, remains an inspiration to me. People "met" online for a political purpose and then "met up" in the physical world. They did not fool themselves into thinking that political action consisted of just giving money online or visiting a website and leaving a "thumbs up" sign on it.

MeetUp continues in this tradition as do many other online groups that organize in the virtual and connect in the physical. We have seen this play out on the most dramatic scale in political life where despots may be challenged by groups brought together by social networking in all of its many forms.

I am often asked this question: "You are so critical of social networking. But what about Egypt" My criticism of social networking boils down to the necessity for us not to redefine the social as what the social network can do. The social encompasses a great deal more. This is not to put the social network down, it is simply to put it in its place. So there is no conflict between the magnificence of what the social network can do for the overthrow of tyrants and how it can get in the way of the development of teenagers who need to engage with each other face to face.

On a personal note, I recently attended a reunion of my fifth grade class. This was the fifth grade class from PS 216 Brooklyn. This fifth grade class would have never had a chance of meeting had it not been for Facebook. One person from the class had been connected with several others and then searched Facebook for a few more names she remembered. Those people remembered a few more names. Within six months, our fifth grade class was on the roof terrace of the Peninsula Hotel in New York. It was a small miracle. It was a gift, a profound gift. Yet in the annals of the social network, my story is banal.

You suggest that we are using new media to deal with the anxiety of separation. Is this separation anxiety itself a product of our reliance on technology or is it a reflection of, say, the increases of divorce and mobility in American culture over the past several generations? Are there ways in which the use of social media is a rational response to those social and cultural disruptions, allowing for old friends to remain in contact despite geographic distances or for separated parents to remain active parts of their children's lives?

I think it is easy to make distinctions in this domain. A parent who uses social media to keep up with a child living away from home or a child who uses social media to keep up with a parent in a different city - one recognizes and respects these cases when one sees them. My concern is with very different kinds of cases. Parents who cannot tolerate their eight year old child not having a cell phone. Children who have developed a style of relating that I characterize as "I text therefore I am" or "I share therefore I am."

To put it too simply, things have moved from a style of relating where one thinks: "I have a feeling, I want to make a call" to "I want to have a feeling, I need to send a text." In other words, the act of sharing a nascent feeling becomes part of the constitution of the feeling.

The problem is that when we use other people in this way, as needed elements on the path toward our having our feelings, we can move toward a misuse of others. We are not relating to them as others but as what psychologists call "part objects." We are using them as spare parts to support our fragile selves.

This takes the notion of an "other directed" self to a higher power. Our technology supports a culture of narcissism digital-style. It is a kind of self that does not tolerate being alone. And yet, psychology teaches us that if you do not teach your children to be alone, they will only know how to be lonely. We are forgetting this lesson in our culture of hyper-connection. These kinds of anxieties of connection are different from the "rational responses" to staying in touch to far-flung family and friends.

In your discussion of Chatroulette, you talk about "nexting," while elsewhere, you describe "stalking". First can you explain the two concepts and then tell us what you see as the relations between them? Is the indifference to others implied by Nexting the flip side of the kinds of obsessive interest in other people's business online represented by stalking?

What both nexting and stalking have in common is the objectification of people who we meet on screens. We do not consider them in their humanity. They have a profound similarity. And this, too, is one of the major themes of Alone Together: we are at a moment of temptation. It is to treat machines as if they were people and to treat people as if they were machines.

In what ways has the persistence of information online forced you to revise earlier arguments about the potential to protean plays with identity? It seems these days, on the internet, everyone knows you are dog and many know what dog food you eat.

Henry, this is beautifully put. My earlier enthusiasm for identity play on the Internet, for what Amy Bruckman called the Internet experience as "identity workshop" relied heavily on the work of psychologist and psychoanalyst Erik Erikson. Erikson wrote about the developmental need for a moratorium or "time out" during adolescence, a kind of play space in which one had a chance to experiment with identity. In the mid-1990s, I wrote about the Internet as a space where anonymity was possible and where one could experiment with aspects of self in a safe environment.

Today, adolescents grow up with a sense of wearing their online selves on their backs "like a turtle" for the rest of their lives. The internet is forever. And anonymity on the Internet seems a dream of another century, another technology. People still use game and virtual world avatars and social network personae for identity play. But the expectation of a parallel, distinct, and anonymous virtual life is no longer a clear starting expectation.

It cannot be. Many of these experiences begin by registering with a credit card.

You are skeptical of the value of the term, addiction, to describe some of the kinds of behavoir you criticise in the book. What do you see as the limits of addiction as a way of understanding what's going on here?

No matter how much the metaphor of addiction may seem to fit our circumstance, we can ill afford the luxury of using it. It does not serve us well. To end addiction, you have to discard the substance. And we know that we are not going to "get rid" of the Internet. We are not going to "get rid" of social networking. We will not go "cold turkey" or forbid cell phones to our children. Addiction--with its one solution that we know we won't use--makes us feel hopeless, passive.

We will find new paths, but a first step will surely be to not consider ourselves passive victims of a bad substance, but to acknowledge that in our use of networked technology, we have incurred some costs that we don't want to pay. We are not in trouble because of invention but because we think it will solve everything. As we consider all this, we will not find a "solution" or a simple answer. But we cannot assume that the life technology makes easy is how we want to live. There is time to make the corrections.

You describe your book as an attempt to start a conversation. What has been your sense so far of the conversation which it has generated? What have people misunderstood about your book?

I wrote Alone Together to mark a time of opportunity. So for example, the essence of my critique of the metaphor of Internet "addiction" is that it closes down conversation, because it suggests a solution that no one is going to take. Addictive substances need to be discarded. We are not going to discard connectivity technology.

We need to form a more empowering partnership with it, one that shows (for example) greater respect for our needs for privacy, solitude, times of non-interruption. In some areas the need for empowerment has reached a state of great urgency, for example, in the area of privacy. Mark Zuckerberg, the founder and CEO of Facebook, has declared privacy to be "no longer a social norm."

In Alone Together, I question such assumptions. Privacy may not be convenient for social networking technology, but it seems to me essential to intimacy and democracy. This is one of the conversations I wanted to contribute to. Others include conversations about child development, connectivity, autonomy, and narcissism. I think one of the most important sentences of my book is "If we don't teach our children to be alone, they will only know how to be lonely." I want people to talk about this when they give their eight year olds smart phones.

And yet much of the reaction to Alone Together criticizes me as though I have told the world to "unplug." As though I have accused technology of causing a new epidemic of mental illness. And as though I have said that technology is making us less human. I have been portrayed as an anti-technology crusader. Reviewers analyze why someone like me, someone who was once on the cover of Wired magazine, could now, not "like" technology. Commentators talk as though technology and I were dating and I, capriciously, have decided to cheat on him.

This rhetoric points to a serious problem. Technology is not there for us to like or not like. Our job is to shape it to our human purposes. When you say a technology has problems that need to be addressed, people are quick to interpret you as saying that it offers nothing. In Alone Together I write of "necessary conversations" that lie ahead. I wrote the book in the hope of sparking some of them. I'm glad that people are talking. But sometimes it can be hard to know if you are in a conversation if people are shouting.

Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self. Professor Turkle received a joint doctorate in sociology and personality psychology from Harvard University and is a licensed clinical psychologist.

Professor Turkle is the author of Psychoanalytic Politics: Jacques Lacan and Freud's French Revolution (Basic Books, 1978; MIT Press paper, 1981; second revised edition, Guilford Press, 1992); The Second Self: Computers and the Human Spirit (Simon and Schuster, 1984; Touchstone paper, 1985; second revised edition, MIT Press, 2005); Life on the Screen: Identity in the Age of the Internet (Simon and Schuster, 1995; Touchstone paper, 1997); and Simulation and Its Discontents (MIT Press, 2009). She is the editor of three books about things and thinking, all published by the MIT Press: Evocative Objects: Things We Think With (2007); Falling for Science: Objects in Mind (2008); and The Inner History of Devices (2008). Professor Turkle's most recent book is Alone Together: Why We Expect More from Technology and Less from Each Other, published by Basic Books in January 2011.

"Does This Technology Serve Human Purposes?": A "Necessary Conversation" with Sherry Turkle (Part Two)

In many ways, both of us have been profoundly shaped by our time amongst MIT Students. And you wrote very explicitly about MIT hacker culture in The Second Self. What do you see as the strengths and limitations of MIT as a testing ground for your ideas?

I don't see MIT as a testing ground for my ideas. I would say rather that MIT is the place where my ideas are most challenged because there is a tendency at MIT to want to see human purposes and technological affordances as being one. Technology has purposes; technology is made by people. Technology and people are at one in their purpose.

From my point of view, every technology offers an opportunity for people do ask: "Does this technology serve human purposes?" and this is a wonderful thing because it enables us to ask again what these purposes are. We are well positioned to create technology whose purposes are not in our best interests. And then, it is time to make the corrections.

So, from this point of view, I find that my favorite sentence in my books is "Just because we grew up with the Internet, we think that the Internet is all grown up." From my point of view, this is a distortion of perspective, one that is very common at MIT. From my point of view, we are in early days and it is time to make the corrections.

Perhaps the greatest ongoing difference of opinion I have had with close colleagues at MIT has been about the meaning and prospect of sociable robots. I take a very strong position in Alone Together that nanny-bots and elder-care bots who pretend affection are seductive. And that my research shows that we are vulnerable to them. We are alone with them, yet we feel a faux-intimacy with them.

Indeed, the arc of the book is that with robots, we are alone and feel a new intimacy. In our new mobile connectivity, we are together with each other, and yet experience new solitudes.

I worked on my studies of sociable robots with colleagues at MIT who are some of the most brilliant and creative developers of sociable robotics. We had deeply-felt, serious conversations about the purposes and possibilities of these machines. Some think that their ultimate significance will be profoundly humanistic. I'm listening, but I am not convinced. Conversations with robots about love, sex, children, the arc of a life - in other words, about human meaning - to me, this has no meaning. These are things that the robot has not experienced. These are not appropriate topics for conversations with robots. So, being at MIT has kept me more aware than I would ever have been about the broad differences of opinion in what the purposes of machines can be.

I took you to task, ever so mildly, in my blog a while back about some of your comments about MIT students and multitasking in the Digital Nations documentary. You can see what I said here. I wanted to offer you a chance to respond to my arguments.

I most often run into our disagreement about multi-tasking in the context of parents who say, "Well, is it so bad if I text while my kid is in the kitchen with me; my mom used to do the dishes while I hung around?" Or, "My dad used the read the newspaper when we watched sports on TV; what's the difference between that and my doing my email while I watch sports with my son on Sunday?"

Having interviewed the children who feel abandoned by their parents, who feel almost desperate for parental attention, has led me to do a lot of thinking about the kinds of attention that digital devices require. We don't give them the kind of attention we gave to doodling or to a newspaper or for that matter, to cooking or watching TV. We are drawn in in quite a different way. This is made apparent when I interview teenagers who say things like "When I was little I used to watch Sunday football with my dad and we would talk. Now, he is on his BlackBerry and he is in the 'Zone.' I can't interrupt him." Or, stories, many stories of daughters who come into the kitchen to hang out with their mothers and find them texting and cannot make eye contact with them and who are shushed away. I observe parents and children in the playground with children desperately trying to get their parents attention; parents are absorbed in their devices and cannot "multi-task" attention for their kids.

So, I think that the narratives we use to think about our students multi-tasking in class needs to be informed by the nature of what it is to absorb oneself in digital media. Beyond this, I am persuaded by the research that suggests that when we multi-task, our performance degrades for each task we multi-task, even as we receive a neurochemical reward for our multi-tasking. So, through no fault of our own, our biology has us feeling better and better even as we do worse and worse.

I do think that smitten by what computers enable us to do, we have allowed multi-tasking to seem like a twenty-first century alchemy. I think that classrooms, will soon be in the position of being the places where uni-tasking is taught, places where students learn to concentrate and where, additionally, they learn to cultivate the capacity for solitude.

I think that the two learning skills that are in the most jeopardy in our hyper-connected world are the ability to concentrate on one thing and the capacity for the kind of solitude that replenishes and restores.

I am going to be running a summer-long conversation on this blog about the value of the autobiographical voice in cultural criticism. You have now edited a series of books where people share autobiographical reflections on what you call evocative objects. Can you explain what you mean by evocative objects and what you think is the contributions of these kinds of reflections?

Evocative objects are objects that cause us to reflect on ourselves or on other things. Put otherwise, they give us materials that help us to do this in new and richer ways. Objects can be evocative for many different reasons. Some of these reasons have been widely studied. So, for example, objects that are "betwixt and between" standard categories are classically evocative because they cause us to reflect on the categories themselves. This is why computational objects, standing between mind and not-mind, between the world of the animate and not animate, have been so evocative as objects-to-think-with.

Other evocative objects partake of elements of what Winnicott called "transitional objects." These are objects that blur the boundaries between self and not-self, object that we experience as being in a special, blurred, sometimes fused relation to self. Here, too computational objects have had a special role to play. From the very beginning, people experienced a kind of "mind meld" when using software, saying things such as "When I use Microsoft Word I see my ideas form someplace between my mind and the screen." Now, in talking about always-on-them digital devices, there is an ever greater sense of the device being part of the body.

Evocative objects provide a special window onto life experience, one that is grounded and cannot avoid issues of depth psychology. Science studies, sociology, anthropology have each in their own way welcomed the study of objects but have been hostile to depth psychology. When one pays careful attention to evocative objects, one "hears" psychodynamic issues, one "hears" family history, one "hears" a close attention to personal narrative and the texture of a life in all of its peculiarity and deeply woven interconnections with others. In science studies, studying objects and life narrative has the additional virtue of making the point, which seems to need making for every new generation of students, that technologies are not "just" tools, that our relationships with objects are profoundly interconnected to how we make meaning out of lives and think through who we are as people.

You describe both children and the elderly being drawn to robots as companions. In your discussion of social networking sites, you seem to accept the distinction between digital natives and digital immigrants, implying that generational differences matter in response to those technologies. Do these same differences matter in talking about human relations with robots?

There are of course important differences in how people who grew up with a given technology appropriate it in contrast to those who adopted it in adulthood. But what most fascinates me these days are common vulnerabilities of grownups and younger people, both in the area of communications technology and in the area of sociable robotics. I did many interviews with people in their 40s, 50s, and 60s who are willing to entertain the idea of a robot that might love them, care for them. But certainly, the sensibility of the "robotic moment," the idea that we are ready for robots that might care for us is most apparent among the young.

Their science fiction and imaginative toy and game worlds suggest to them that robots may soon be in a position to teach people how to love; they have a way of thinking about the nature of aliveness that considers objects with a new pragmatism. That is, previous generations talked about computational objects as "sort of alive" or "kind of alive." This new generation talks of computational objects as "alive enough" to do certain jobs. Robots are thus considered "alive enough" for the job of care and companionship, at the limit, alive for affection.

Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self. Professor Turkle received a joint doctorate in sociology and personality psychology from Harvard University and is a licensed clinical psychologist.

Professor Turkle is the author of Psychoanalytic Politics: Jacques Lacan and Freud's French Revolution (Basic Books, 1978; MIT Press paper, 1981; second revised edition, Guilford Press, 1992); The Second Self: Computers and the Human Spirit (Simon and Schuster, 1984; Touchstone paper, 1985; second revised edition, MIT Press, 2005); Life on the Screen: Identity in the Age of the Internet (Simon and Schuster, 1995; Touchstone paper, 1997); and Simulation and Its Discontents (MIT Press, 2009). She is the editor of three books about things and thinking, all published by the MIT Press: Evocative Objects: Things We Think With (2007); Falling for Science: Objects in Mind (2008); and The Inner History of Devices (2008). Professor Turkle's most recent book is Alone Together: Why We Expect More from Technology and Less from Each Other, published by Basic Books in January 2011.

'Does This Technology Serve Human Purposes?": A "Necessary Conversation" with Sherry Turkle (Part One)

After more than twenty years of living in the heart of the machine, I have concluded that there are two ways of doing humanities at MIT (perhaps anywhere): the first is entrenched and embattled, defending the traditions, from a broom closet, trying to civilize those who see virtue in the technological and who undervalue the cultural; the second is engaged, confronting the technological and demanding that it serve human needs, asking core questions about the nature of our species, and exploring how the cultural and the psychological reasserts itself through those media which we make, in Marshall McLuhan's terms, into extensions of ourselves. There is at MIT no greater advocate for humanistic engagement than Sherry Turkle, whose work on technologies as "second selves," as "evocative objects," as intimate tools and "relational artifacts", the central theme of her work. It has been my joy and honor to consider Turkle my friend for more than two decades. Our paths crossed too rarely in the years I was in Cambridge, but each time they did, I left the conversation changed by her insights about core questions which shaped both of our work. Here is a video recording of our most recent in-person exchange, a public dialogue about solitude and participation in the digital age, which we conducted at the Scratch conference hosted by our mutual friend, Mitch Resnick, at the MIT Media Lab. It will be clear there that our shifting alignments, sometimes agreeing, but often coming at the world a bit askew to each other, brought out some fresh thinking from both of us.

MIT Tech TV

Sherry Turkle shared with me some years ago the insight that we are both victims of the public's desire for simple answers. No matter what Sherry says, which is often layered and sometimes paradoxical, about the complexity of human's relations with technology, there will be those who see her as too pessimistic and no matter what I say, people are going to see me as too celebratory. In both cases, at the heart of our work is the desire to "complicate" our understanding of technological change through a focus on core human experiences.

I was reminded of her statement when I saw the response to her most recent book, Alone Together: Why We Expect More From Technology and Less from Each Other. Critics and supporters alike tended to read the book as a diatribe against new media and as thus a turning of her back on the work of many at MIT who stress the ways new tools are expanding rather than constraining human potentials. Many wrote to ask me what I thought of the book, often with the expectation that we were fundamentally at odds with each other.

I should have known better, but I found myself entering the book on the defensive, looking for points of disagreement, and there are certainly some of those as the following exchange will suggest. But, as I read, I found myself struggling to answer the challenges she posed, and finding the book anything but simplistic and one-sided. She is demanding that we all enter a new phase of the "conversation," one which accepts that technological changes are fundamental and unlikely to reverse course, but one which demands that we shape technologies to core human needs and goals rather than the other way around.

This is the great theme which runs across the remarkable interview I am sharing with you this week, resurfacing again and again as she presses beyond simple one-sided perspectives and forces us to address our fundamental "vulnerability" to technological shifts. Do not enter into this interview expecting to disagree with Turkle or to simply reaffirm your own comfortable and well rehearsed arguments. Rather, use her comments to reshape your thinking and to redirect your energies to some of the core struggles of our times. What you will find throughout this discussion is a powerful intellect engaging with the shifting borders between the human and the mechanical, between psychology and technology, and between pessimism and skepticism. As always, I learn so much from reading Turkle's work, even where, or perhaps especially where, we disagree. But, again, I would stress, we disagree far less often than many, ourselves among them, might imagine.

I was struck by one of the very first sentences in the book: "Technology proposes itself as the architect of our intimacies." Can you dissect that evocative phrase a bit for me? In what forms does the proposal take and how do we signal whether or not we accept?

From the earliest days that I came to MIT, struck by the intensity of people's emotional engagement with their objects - and most especially with their computational objects - there were many people, and especially many colleagues, who were highly skeptical of my endeavor. And yet, I am inspired by Winston Churchill's words, who said, before McCluhan rephrased: "We make our buildings, and in turn, our buildings make and shape us." We make our technologies, and our technologies make and shape us. The technologies I study, the technologies of communication, are identity technologies. I think of them as intimate machines. They are not only, as the computer has always been, mirrors of our mind; they are now the places where the shape and dimensions of our relationship are sculpted.

I think of the technological devices as having an inner history. That inner history is how they shape our relationships with them and our relationships with each other. Another way to think of this is in terms of technological affordance and human vulnerability. Technologies have certain psychological affordances, they make certain psychological offers. We are vulnerable to many of these. There is an intricate play between what technology offers and what we, vulnerable, often struggle to refuse.

There would have been a time when technology was understood as the opposite of intimate -- as something cold, impersonal, mechanical, and industrial. In a sense your three books have mapped the process by which we have come to embrace technology as intimate. What factors has led to this shift in our relationships to technology?

I think there are two ways of answering your question. The first is to say that technology has never been cold, impersonal, and industrial. We simply chose to understand it that way. Technology has always had a role in shaping the inner life, the intimate life. The telephone - surely a shaping force in the making and shaping of self. The telegram, the letter, the book.

As a teenager living in Paris in the 1960s, I remember the telephone being shunned as too "impersonal" - for significant apologies, a request for a meeting, an assignation - it was explained to me that one sent a pneumatique. All the post offices of Paris were connected with pneumatic tubes. One wrote a letter in a sealed envelope. It was picked up at one's apartment and brought to the post, put in the tube, sent to the post office closest to the destinataire's address and hand delivered. The pneumatique had the touch of the hand on the correspondence. This, too, was intimate technology. There was nothing cold about the letter.

Nor was there anything cold about how industrial technologies such as cars and trains shaped our sensibilities, our sense of self, of our sensuality, our possibilities. If we have succumbed to an ideology of technological neutrality that is something that needs to be studied as an independent phenomenon; it is not to be taken as a given.

But there is another way of approaching this question. And that is to say that I do believe that information technology and the digital revolution has changed something fundamental in our way of seeing the world. There is something new in our current circumstance. The computer is a mind machine, not only because it has its own very primitive psychology but because it causes us to reflect upon our own.

From the very beginning, people saw the computer as a "second self" - an extension and reflection of self. The computer seemed much like the psychologist's inkblot test: the computer as Rorschach, a projection of personal concerns. Indeed, I got the title of my first book on the computer culture from a thirteen year old who said, after an experience with computers: "When you work with a computer, you put a little piece of your mind into the computer's mind and you come to see yourself differently." A second self. So, one might say that in a context where I believe that all technologies shape and make us, the computer takes this vocation to a higher power. Or perhaps, one might say, this vocation is a centerpiece of its identity. I think of it as an intimate machine.

This vocation has been heightened in the age of always-on/always-on-you communications devices, which of course are the focus of my current work. They move from being tools or perhaps prosthetics to giving people the sense of being near-cyborg. The devices seem like a phantom limb, so much are they are part of us.

Your discussion of our shifting relations to Robots remains focused primarily on the actual technological devices and the roles they play in our lived experience. Yet surely our shifting understanding of the robotic has also been shaped in profound ways by the cultural imagination. After all, the very term, Robot, emerges from a work of science fiction -- Karel Capek's R.U.R. (1920) and surely our relations with actual robots have been shaped by science fiction representations from Asimov's I Robot and Robbie the Robot and Gort to C3P0 and R2D2. So, what relationship might we posit between the creative imagination and our shifting relations to the robots in our physical surroundings?

This is a very important question for me. I have been tracking the flowering of a genre - there are of course antecedents - but now we have a flowering - of the robot who teaches people to love, and more than this, and crucially, teaches people how to be human. For me, the prototype here is WALL-E. The people have forgotten their sensuality, their capacity for love, their capacity for interconnectedness. It is a robot designed for industrial cleanup who rediscovers all of this, who falls in love and who, transcendent in this capacity, is in a position to teach it to humanity. In fact he saves humanity not just in the physical sense, but in the spiritual sense as well.

In Alone Together, I talk about our having reached a "robotic moment." This is not because we have robots who are capable of loving us, but because so many of the people I interviewed say that they are prepared to be loved by a robot. There is no question that imaginative literature and film have been part of this shift. We used to look to machines for physical help. Now we feel we are missing things on an emotional and spiritual dimension and we look to the machine world.

Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self. Professor Turkle received a joint doctorate in sociology and personality psychology from Harvard University and is a licensed clinical psychologist.

Professor Turkle is the author of Psychoanalytic Politics: Jacques Lacan and Freud's French Revolution (Basic Books, 1978; MIT Press paper, 1981; second revised edition, Guilford Press, 1992); The Second Self: Computers and the Human Spirit (Simon and Schuster, 1984; Touchstone paper, 1985; second revised edition, MIT Press, 2005); Life on the Screen: Identity in the Age of the Internet (Simon and Schuster, 1995; Touchstone paper, 1997); and Simulation and Its Discontents (MIT Press, 2009). She is the editor of three books about things and thinking, all published by the MIT Press: Evocative Objects: Things We Think With (2007); Falling for Science: Objects in Mind (2008); and The Inner History of Devices (2008). Professor Turkle's most recent book is Alone Together: Why We Expect More from Technology and Less from Each Other, published by Basic Books in January 2011.

Aca-Fandom and Beyond: Alex Juhasz, Jay Bushman, and Derek Johnson (Part Two)

On August 9th, strewn across three time zones, Jay Bushman, Alex Juhasz, and Derek Kompare picked up where their previous segment ended, and pondered the implications of the concept of fandom via Skype chat. Derek Kompare (10:04 am):

My point at the end of our last conversation was to come in on this idea that there's more (much more) to the equation than "producers" and "fans." You and Jay were explicating some of these complex roles.

Alex Juhasz (10:07 am):

Where do you see yourself and your work along this spectrum?

Derek Kompare (10:09 am):

I came into this career via fandom (literally, as a fan of SF media, alternative music, etc.), but I see myself now as studying the broader formations of culture. That is, what larger structures and forces produce the entire concept of "media," "media consumption," and (yes) "fandom."

Alex Juhasz (10:10 am):

As a fan whose moved on, up, out, deeper, over (which word or is there another?) how did you find the tone and content of our earlier conversation, given that neither Jay nor I identify as either fan or acafan?

Derek Kompare (10:14 am):

I wouldn't say I've moved so much in any direction (I'm wary of discourses of transcendence; we're all already "dirty"!), but just have a more ambivalent relationship to it all. I still love being a fan, and the idea of fandom, but I'm more critical of the PRACTICES of fandom (and the relationships they entail). You and Jay hit on this massive blind spot in a lot of acafan discourse: what about people and forms that DON'T immediately identify with these terms? What does acafan do for them? I'd argue, not much! And thus we need a more useful concept.

Alex Juhasz (10:18 am):

I think that Jay and I agreed that: a situated, engaged practice (as makers or scholars) within a community of which one is a member or player that is facilitated by technology and is interested in a subjective, affective analysis of these activities links us both to acafandom even though the objects and feelings we both engage with might differ from those stereotypically connected to this sub-field.

Also, we both used the word "play" a lot, as Henry noted in his comments to us on our first exchange. "Play" helped me to name the life-affirming, community-producing, self-empowerment that can come from collective, situated, cultural production (including analysis). Of course this is also "serious"--when I am engaging with others in these lived and felt practice against, say, an illicit war or a deadly virus; or when my methods include the use of "theory" or perhaps the production of avant-garde and thus "hi-brow" texts.

Derek Kompare (10:29 am):

Is "life-affirming, community-producing, self-empowerment" always "play"? Is emotional affect always reducible to "fandom"? While I can certainly see the appeal and rationality of this conception on several planes (politically, emotionally, even physically), I worry that it risks cleaving away things that are NOT "play" and affect that is NOT "fandom."

To put on the curmudgeonly pol econ hat (which I hate wearing, but it's still in my closet): these terms also merge quite nicely with 21st century capitalism, in which consumption and pleasure are symbiotic. As much as I hate to go there, these discourses (including the ever-controversial "gamification") give me pause.

What about "citizenship"? What about "love"? What about following a particular religious faith? These things could be described as "fandom," but to me that's selling them way short, and reducing their possibilities to mere market transactions.

Alex Juhasz (10:39 am):

Given that I am not a fan, I heartily agree. I suppose I was trying to generous (to you, and other acafans in this dialogue). I study and make alternative culture in some (probably already regulated and predictable) defiance to corporate capitalism. Hence, I want to make from scratch, and using different vocabularies and systems, the culture I want to see given that I can't leave the one I am in and the languages and products it uses are often familiar and therefore useful. And when I do this with others against a war or about AIDS, mourning, and death, I do start from anger, or love, or a highly-educated analysis but in the activity itself we all live outside corporate capitalism's will to mollify us with its stuff. That's why I'm curious about how you make sense of your own fandom of corporate things.

Derek Kompare (10:47 am):

The genius of corporate culture is that its output can be so, so attractive and compelling. I don't just mean "seductive" in a conspiratorial way: I mean genuinely intriguing. The people who make the culture that comes out under corporate labels (e.g., DC Comics writers, JJ Abrams, Lady Gaga, the Dallas Mavericks) are artists in the broad sense of the word: talented people creating engaging material. I see that creative work, per se (i.e., the actual creative labor, regardless of content), as no different than any other cultural work, including oppositional work such as what Alex is involved with. So my fandom starts from the recognition of this talent.

However, since it is corporate culture, it gets complicated very quickly, and can never be totally separate from that. Of course what we all do (including the scholarly life) can never be completely separate from corporate culture anyway...

Alex Juhasz (10:50 am):

Understood. But without the means behind whatever talent we do or do not have, alternative producers and fans make objects which somehow pale, therefore putting the focus on process rather than product.

And of course, alternative production is entirely situated within capitalism, we simply try to find crevices where we can name different rules of engagement and different values (as is true for academia as well).

[Jay jumped in when he could due to his schedule]

Jay Bushman (10:53 am):

At the risk of a tangent, I liked the mention of religion above. My parents like to say that my religion growing up was "Jedi," so immersed was I in Star Wars fandom. On a functional level, it's not that ridiculous -- I'd guess that more people of my age group in the US had their morals and ethics shaped by the idea of the Force than the idea of the Holy Ghost. We joke sometimes that the Bible was the original piece of transmedia.

Alex Juhasz (10:54 am):

I just used the word "values." No tangent.

Derek Kompare (10:56 am):

The Jedi example is a great one of the complexity of corporate culture. Many people might find it blasphemous to link the Bible and Star Wars, but the affect is clearly there. Again, "fandom" risks bracketing it all off into a kind of happy/fun, harmless space, when there's always more to it (not only in terms of, say, corporate capitalism, but also, in this example, spiritual investment).

Alex Juhasz (10:59 am):

How does Henry's suggestion of the word "serious" help here?

Jay Bushman (11:00 am):

The corporate culture question is also at the root of the whole transmedia terminology debate. Lurking behind all the questions about marketing vs. storytelling vs. franchising is the split between large corporate entities and small indie producers. The example of The Matrix that Henry is fond of using to describe transmedia is far away from anything transmedia that I've been involved with.

I've always found "serious" an odd and unsatisfying term -- as if something cannot be fun and engaging and also be important at the same time.

Alex Juhasz (11:03 am):

Because you make smaller, indie things, yes? Do they also need to make money?

Jay Bushman (11:04 am):

Up until 6 months ago, I was a completely indie producer, and my projects were intentionally designed to not have a revenue generating requirement. I'm swimming in different waters now, and it has been an educational process.

Derek Kompare (11:05 am):

Agreed on "serious." We're limited by language here, which puts "serious" and "fun" on a binary, rather than on a scale, or (better) a wide plane.

Jay Bushman (11:05 am):

Re: Serious -- I view Moby-Dick as a comedy. But hey, what do I know?

Alex Juhasz (11:06 am):

I've never made anything that needs to make money because I am a Professor and am supported in this way, or I get grants or donations or I make things for super cheap. But there's no outside capitalism: just quickly evaporating places within it (like Academia).

Derek Kompare (11:09 am):

The things we make are still commodities, though, at least in part. They may not make money directly, but they are broadly "marketable" (i.e., as lines in a vita or resume, works to build up our name recognition, etc.). Kind of a tangent, but even art and academia are part of the whole system, as it's always been.

Jay Bushman (11:09 am):

I worked corporate jobs for years to support myself, while making my projects on the side. But there's a limit to the scope and scale that can be produced that way.

Alex Juhasz (11:10 am):

And aca's get paid by the University while fans do the same work (play?) and do not.

Derek Kompare (11:11 am):

Those "limits" are certainly fascinating, though. Every medium has those places, which often result in really interesting stuff (as well as a lot of crap!). As SF writer Paul Cornell said, there's no shame in producing work that only a handful of people understand or appreciate.

Great point about support systems, Alex. Again, another very valid reason to have reservations about "acafan."

Alex Juhasz (11:12 am):

Virality goes against most of what I believe in, and yet its pull is a religion of its own.

I want to start a new religion of anti-virality, non-spreadability, and local joy, but who am I kidding!

Derek Kompare (11:13 am):

"Non-spreadability"! I love it!

Alex Juhasz (11:14 am):

It was fun and serious too. Nice meeting you both.

Jay Bushman (11:14 am):

Nice to meet you too, Alex!

Derek Kompare (11:14 am):

Great to meet both of you as well!

Jay Bushman is a transmedia story designer. Writing under the name "The Loose-Fish Project," he's produced a series of Twitter-based interactive story events around subjects including Star Wars, H.P. Lovecraft and famous ghosts. Jay is also the author of The Good Captain, a Twitter-based adaptation of Herman Melville's "Benito Cereno," and Spoon River Metblog, a modernization of "Spoon River Anthology" in the form of a group blog. His essay "Cloudmaker Days: A Memoir of the A.I. Game" appeared in Well Played 2.0: Video Games, Value and Meaning from ETC Press. Jay is currently a writer/designer at Fourth Wall Studios and the co-coordinator of Transmedia Los Angeles.

Dr. Alexandra Juhasz is Professor of Media Studies at Pitzer College. She makes and studies committed media practices that contribute to political change and individual and community growth. She is the author of AIDS TV: Identity, Community and Alternative Video (Duke University Press, 1995), Women of Vision: Histories in Feminist Film and Video (University of Minnesota Press, 2001), F is for Phony: Fake Documentary and Truth's Undoing, co-edited with Jesse Lerner (Minnesota, 2005), and Media Praxis: A Radical Web-Site Integrating Theory, Practice and Politics, She has published extensively on documentary film and video. Dr. Juhasz is also the producer of educational videotapes on feminist issues from AIDS to teen pregnancy. She recently completed the feature documentaries SCALE: Measuring Might in the Media Age (2008), Video Remains (2005), and Dear Gabe (2003) as well as Women of Vision: 18 Histories in Feminist Film and Video (1998) and the shorts, RELEASED: 5 Short Videos about Women and Film (2000) and Naming Prairie (2001), a Sundance Film Festival, 2002, official selection. She is the producer of the feature films, The Watermelon Woman (Cheryl Dunye, 1997) and The Owls (Dunye, 2010). Her current work is on and about YouTube: www.aljean.wordpress.com. Her born-digital on-line "video-book" about YouTube, Learning from YouTube, is available from MIT Press (Winter 2011).

An annual attendee of both the SCMS conference and the San Diego Comic-Con, Derek Kompare is an Associate Professor in the Division of Film and Media Arts at Southern Methodist University. His research and writing is primarily focused on how media forms develop, and can be found in the books Rerun Nation: How Repeats Invented American Television (2005) and CSI (2010), several anthology and journal articles, and online at Antenna, Flow, In Media Res and (occasionally) his own blog.

Aca-Fandom and Beyond: Alex Juhasz, Jay Bushman, and Derek Kompare (Part One)

Friday August 5, 2011 Alex Juhasz 9:50 AM (via MS Word):

For about an hour and a half on Monday August 1, Jay Bushman and I had a typed conversation over Skype while Derek Kompare drove thousands of miles and was off line. Through previous email exchanges, we had learned that we had almost nothing in common with each other, and had little interest in acafandom. It is from there that we began the "conversation" that follows. As we typed, I also read from a novel, played Internet scrabble, worked on my YouTube art show, PerpiTube: Repurposing Social Media Spaces, and monitored my children who were playing Minecraft and Sims.

Monday August 1, 2011

Alex Juhasz 4:27 PM (via Sykpe):

Jay. Hi. My thought is we try to have an asycnch conversation about the issues for Henry's blog, and then use it as our submission. Given people's vacation schedule, this may be a bit complicated, but it's worth a go, just to shake up their format a bit, if nothing else.

Jay Bushman 4:27 PM:

Works for me. Perhaps a good place for us to start would be off of this provocation:

"How might the debates about the acafan concept relate to other debates in connected fields of popular culture studies, such as discussions about the emergence of the 'new games journalism' as a means of capturing the subjective experience of players?"

I work in what you could describe as the professional transmedia community, and the ongoing debate over the definition of "transmedia" is absolutely related to self-identity and a need to justify the right sort of hybridization--a strange attraction to purity for such a multi-disciplinary field!

The phrase "subjective experience of the players" caught my eye. I've been arguing that the output of the various competing factions vying for control of the term transmedia, when viewed from the perspective of audience/player experience, actually have very little in common.

Alex Juhasz 4:40 PM:

Although I don't play or study games, my kids do (12, 12, and 13. Don't ask! blended pomo family...) and I have lots to say about my own subjective if vicarious experience of everything from Sims, to Minecraft, to Mario: a strange attraction/repulsion. I also don't study or play with mainstream culture. So fandom (and acafandom) are way outside my sitelines, except again for the vicarious experiences of my children, and various life partners (all of whom watch a lot of TV). That said, self-identity and subjective experience have both been really important to my work as a feminist scholar of alternative culture (that is what I do like to watch, and play, and make, in the forms of films, documentaries, and lately YouTube videos and websites).

Jay Bushman 4:43 PM:

I live in Los Angeles, where "academic" usually means something different than what it does in the rest of the world. I'm called "academic" because I want to produce new media versions of classic texts like Hamlet, Pride and Prejudice and Moby-Dick.

Alex Juhasz 4:52 PM:

Do you have any fancy degrees? I'm an academic, I think, in large part because I have a Ph.D. That said, my method is often "artistic," in that I choose to make things as my critical, studied process and project. Also, given my interest in things "alternative," my work is thought to be in some sort of opposition to the "classic texts" you are committed to. Although, of course, like most highly educated people, I have a soft spot in my heart for many of the greats, which also puts me at odds with a lot of what I think acafandom is supposed to be about: finding highs in mainstream culture's lows.

Jay Bushman 4:55 PM:

"a lot of what I think acafandom is supposed to be about: finding highs in mainstream culture's lows." - I like that description. It reminds me of one of my favorite plays, Wallace Shawn's "The Designated Mourner." A major theme of the play examines real and perceived differences between "highbrow" and "lowbrow" culture.

I have an MFA in Film and Video production. I'm now working as a writer and designer at Fourth Wall Studios, where the boundaries between narrative design and game design are blurry. I wrote an essay about my experience playing the first Alternate Reality Game for the ETC, which is why, I think, I was invited to participate

Alex Juhasz 4:57 PM:

And speaking of games: I LOVE the board and card kind. I also am addicted to Facebook Scrabble. But none of the immersive kind at all. That for me is a book.

I feel like fault lines of the conversation are already hi/low, immersive/narrative, fan/artist or perhaps fan/maker? Does that sound right? How are experience and narrative related in your work? BTW I write a lot about the processes of making activist/art work within communities (as important as the text).

Jay Bushman 5:08 PM:

My work tends to be split along two very different lines. One would be the digital narrative with the emphasis taken almost completely off of interactivity. Things like twitter novels, serial blog fiction, stories where the different delivery mechanisms are used to convey different characteristics of the story. Matching medium to material. For example, I wrote a sci-fi adaptation of the Melville short story "Benito Cereno" that was written for and distributed via Twitter. "Benito Cereno" is all about the faulty perceptions of its unreliable narrator, and twitter was a great medium to use to force the reader to adopt the narrator's descriptions of events.

The other fork is hugely interactive, with very little narrative--basically collaborative realtime story events using Twitter (and other social media to a lesser extent). For instance, every year during the SXSW Interactive conference in Austin, TX, I run a Star Wars-based story event. And on Halloween, I usually run some sort of spooky/horror themed experience - I've done ghosts and Lovecraft so far, and am in the planning stages for next October.

The idea is to devise a simple ruleset with a light narrative throughline, and get participants to create their own stories within that world. I ripped off a description that I heard Douglas Rushkoff use to describe this - Throughline and Magic Circle - where the throughline represents tradition narrative structure, surrounded my a magic circle of interactivity and participation.

Alex Juhasz 5:18 PM:

So interactive/narrative is another split.

As an activist/artists/academic of alternative culture I think of the living, doing and making of things as immersive and interactive. I use narrative to structure and re-present representations of the activities and actions that are important to me in the living and doing of them. However, my new work is about the living and doing of online experience, which, I think of as already representation, and which I do not use narrative to structure. Hmm.

Jay Bushman 5:40 PM:

Well, one of the neat things about online/interactive storytelling is that you can throw out a handful of almost random data points, and the audience will tie them together into a narrative for you. Although sometimes, that doesn't work out the way you'd want.

Alex Juhasz 5:47 PM:

Audience/user, another faultline? Can you give an example that worked, and one that failed?

Jay Bushman 5:51 PM:

There's a somewhat well-known story from the A.I. ARG (aka The Beast.) Where the same piece of stock photography was accidentally used to depict two different characters - a successful executive, and robot geisha. The players immediately found the mistake, but decided to turn the error into a conspiracy theory about how the executive was secretly a robot in disguise. The game designers took this player-created theory and ran with it, incorporating it into the story. That one is both a failure and a success: failure of execution in the regular game leading to a remarkable, opportunistic success.

Alex Juhasz 6:06 PM:

Interesting. The work I make has neither players, nor fans. Teaching has students. Documentaries have viewers. Websites have users. And collaboratives have doers. When we make, we play, for sure. Mistakes usually happen because we lack budgets, then jump great hoops for coherence (i.e. $20K collaborative lesbian feature, The Owls, 2010, that had no coverage and half the story left unshot after grueling five day shoot, and yet still a narrative feature got made, and even got micro-distribution: First Run Features.) We played to make it work with our tiny budget and for our tiny microcommunity of makers, and slightly larger group of "fans" or maybe "friends."

Gotta make dinner for the kids. Any way that we might share this with Derek, let him voice in, make something of it, finish it off, and be done (and yes, this had been play: thanks!)

Friday, August 5, 3:40 PM

Derek Kompare (via MS Word)

I apologize for missing this intriguing discussion; as Alex said, I was driving with family across the US southwest. Rather than retcon myself into the above, I'll briefly respond to what I consider the most significant point.

As the member of this triad who most identifies with the usual conception of "acafan," it was refreshing to see how the term looks from its outside. As Alex and Jay suggest, we all have hybrid identities that affect our work and our play. But the modes and mediums we use in either are also parts of those identities. A "game" thus means different things to Jay, Alex, Alex's kids, Jay's "players," etc.

There are many ways of "doing" culture. Moreover, there are many ways of explaining how culture is done. My main issue with the term "acafan" is that, while it has certainly loosened the boundaries between those ways, it has itself established new expectations and restrictions. As Alex and Jay's work respectively shows, cultural engagement is not always about "academics and/or fans," and it's time we started to acknowledge that more.

Jay Bushman is a transmedia story designer. Writing under the name "The Loose-Fish Project," he's produced a series of Twitter-based interactive story events around subjects including Star Wars, H.P. Lovecraft and famous ghosts. Jay is also the author of The Good Captain, a Twitter-based adaptation of Herman Melville's "Benito Cereno," and Spoon River Metblog, a modernization of "Spoon River Anthology" in the form of a group blog. His essay "Cloudmaker Days: A Memoir of the A.I. Game" appeared in Well Played 2.0: Video Games, Value and Meaning from ETC Press. Jay is currently a writer/designer at Fourth Wall Studios and the co-coordinator of Transmedia Los Angeles.

Dr. Alexandra Juhasz is Professor of Media Studies at Pitzer College. She makes and studies committed media practices that contribute to political change and individual and community growth. She is the author of AIDS TV: Identity, Community and Alternative Video (Duke University Press, 1995), Women of Vision: Histories in Feminist Film and Video (University of Minnesota Press, 2001), F is for Phony: Fake Documentary and Truth's Undoing, co-edited with Jesse Lerner (Minnesota, 2005), and Media Praxis: A Radical Web-Site Integrating Theory, Practice and Politics, She has published extensively on documentary film and video. Dr. Juhasz is also the producer of educational videotapes on feminist issues from AIDS to teen pregnancy. She recently completed the feature documentaries SCALE: Measuring Might in the Media Age (2008), Video Remains (2005), and Dear Gabe (2003) as well as Women of Vision: 18 Histories in Feminist Film and Video (1998) and the shorts, RELEASED: 5 Short Videos about Women and Film (2000) and Naming Prairie (2001), a Sundance Film Festival, 2002, official selection. She is the producer of the feature films, The Watermelon Woman (Cheryl Dunye, 1997) and The Owls (Dunye, 2010). Her current work is on and about YouTube: www.aljean.wordpress.com. Her born-digital on-line "video-book" about YouTube, Learning from YouTube, is available from MIT Press (Winter 2011).

An annual attendee of both the SCMS conference and the San Diego Comic-Con, Derek Kompare is an Associate Professor in the Division of Film and Media Arts at Southern Methodist University. His research and writing is primarily focused on how media forms develop, and can be found in the books Rerun Nation: How Repeats Invented American Television (2005) and CSI (2010), several anthology and journal articles, and online at Antenna, Flow, In Media Res and (occasionally) his own blog.

Back to School Special: Syllabus for Science Fiction AS Media Theory

As I've done in previous terms, I am sharing here the syllabus for my graduate seminar this fall. The focus is on science fiction AS media theory: i.e. we are looking primarily at science fiction texts (mostly literary) as ways of thinking through the implications of media change and we are looking at media theories for the implicit utopian or dystopian claims they make and for the ways they have drawn on metaphors from science fiction. I have taught science fiction as literature before -- at MIT -- but this represents a new approach for me in terms of how I engage with SF texts in the classroom. Science Fiction as Media Theory

This class explores the ways that science fiction--sometimes known as speculative fiction--has historically functioned as a form of vernacular theory about media technologies, practices, and institutions. As recent writings about "design fictions" illustrate, these speculations have in turn inspired the developers and of new technologies as well as those who create content for such platforms, helping to frame our expectations about the nature of media change. And, increasingly, media theorists--raised in a culture where science fiction has been a pervasive influence--are drawing on its metaphors as they speculate about virtual worlds, cyborg feminism, post-humanism, and afro-futurism, among a range of other topics.

This seminar will explore the multiple intersections between science fiction and media theory, reading literary and filmic fictions as theoretical speculations and classic and contemporary theory as forms of science fiction. The scope of the course ranges from technological Utopian writers from the early 20th century to contemporary imaginings of digital futures and steampunk pasts. Not simply a course on science fiction as a genre, this seminar will invite us to explore what kinds of cultural work science fiction performs and how it has contributed to larger debates about communication and culture.

By the end of the course, students will be able to:

  • describe the historic relationship between speculative fiction and media theory
  • explain key movements in science fiction, such as technological utopianism, cyberpunk, steampunk, and discuss their relationship to larger theories of media change.
  • trace the roots of contemporary media theories of cyborg feminism, afrofuturism, and trans/post-humanism, back through science fiction films and literature
  • develop their own critical account of how ideas about media and technology have been shaped by the discourses associated with science fiction.

Required Books:

Ray Bradbury, Fahrenheit 451

Frederik Pohl and Cyril M. Kornbluth, The Space Merchants

Pat Cadigan, Mindplayers

Cory Doctorow, Down and Out in the Magic Kingdom

Vernor Vinge, Rainbow's End

Nalo Hopkinson and Upphinder Mehan (eds.), So Long Been Dreaming: Postcolonial Science Fiction and Fantasy

Dexter Palmer, The Dream of Perpetual Motion

All other readings can be found on the class Blackboard site.

Assignments:

1. Blackboard Posts: Each week, students will post a reaction to the readings via the class blackboard site. The reaction might be a comment, a question, a provocation, and often will be a complex mixture of all of the above. It can be informal and need not be more than a few paragraphs, but it should show the student's thinking process in response to the topics and materials being encountered that week. This is the primary mechanism by which I will be monitoring your mastery of the core concepts of the class. You need not respond to every reading each week, but there should be signs there of close reading and critical engagement. (30 percent)

2. Media Analysis Paper: Applying the concepts of science fiction as a "design platform" that we will encounter in the first class session, students will choose a film, television series, or game which they feel offers a particularly vivid embodiment of a science fiction concept and provide an analysis which considers the thinking behind this representation of future media or technology, the ways this concept gets deployed through the story and the values which become associated with it, and how this concept may be deployed as a springboard for creative thinking about the development of future media tools, platforms, or processes. Along the way, students might consider the differences between embodying these concepts in an audio-visual media as opposed to the ways they might be dealt with in a literary text. The result should be a short but impactful essay (roughly 5-7 pages). (20 percent)

3. Theory Analysis Paper: A key theme in our discussions has been the idea that science fiction functions much like theory to speculate about the implications of current social, economic, political, cultural, or technological practices and to envision potential outcomes of current trends. In this paper, students will reverse their lens and examine theory as a form of speculative fiction. Students will select a work of media theory and discuss what they see as its vision for the future (whether implicit or explicit). What does it have to say about the nature of media change? Does it see people as moving towards a utopian or dystopian future? What, if any, explicit use does it make of metaphors drawn from science fiction as it constructs its vision for the future? What kinds of response does it seek from its readers to the problems or potentials that it has identified? Students shall produce a short, impactful essay (5-7 pages) which demonstrates close reading of the theoretical text and an ability to push analysis beyond what's explicitly on the page. (20 Percent)

4. Final Paper: Students, in consultation with the professor, will develop a distinctive project which emerges from the intersection between their research interests and the course content. The result can either be a creative project or a paper, though either should show the ability to construct an argument and mobilize evidence in support of their core claims and should show a grasp of the basic conceptual framework of the course. Students will be asked to give a short class presentation, sharing their project and its implications with their classmates, as part of the process of developing and refining their ideas. (30 Percent)

Wednesday, August 24th

Week 1: Science Fiction as Design Fiction

Readings:

* Brian David Johnson, Science Fiction Prototyping: Designing the Future with Science Fiction (Morgan and Claypool, 2011)

* Philip K. Dick, "The Minority Report," Selected Stories of Philip K. Dick (New York: Random House, 2002), pp. 227-264.

The students will watch Minority Report prior to the first class session.

Guest Speaker: John Underkoffler, technical advisor to Minority Report; Brian David Johnson, author of Science Fiction Prototyping

Rec. for Further Reading:

  • Paul Dourish and Genevieve Bell, "'Resistance is Futile:' Reading Science Fiction Alongside Ubiquitous Computing," forthcoming.
  • Bruce Sterling, "Design Fiction," Interactions, May-June 2009.
  • Mark Pesce, "Magic Mirror: Science Fiction as a Software Development Platform," Media in Transition conference, 1999.
  • David Stork, "The Best-Informed Dream: HAL and the Vision of 2001," Hal's Legacy: 2001's Computer as Dream and Reality, (Cambridge, MA: MIT Press, 1996).

Wednesday, August 31st

Week Two: Technological Utopianism

  • Howard P. Segal, "The Vocabulary of Technological Utopianism" and "American Visions of Technological Utopia," Technological Utopianism in American Culture (Syracuse, NY: Syracuse University Press, 2005), pp. 10-44.
  • Sina Nafai, "Underworld: An Interview with Rosalind Williams," Cabinet, Summer 2008, http://www.cabinetmagazine.org/issues/30/najafi.php.
  • Edward Bellamy, Excerpt from Looking Backward, Chapter 1-12, pp. 3-72.
  • Katharine Burdekin, excerpt from Proud Man.

Wednesday, September 7th

Week Three The Origins of Science Fiction

  • Andrew Ross, "Getting Out of the Gernsbeck Continuum," Strange Weather: Culture, Science and Technology in the Age of Limits (London: Verso, 1991), pp. 100-135
  • John W. Campbell, "Twilight;" (40-63) Lester del Rey, "Helen O'Loy;" (62-73) and Theodore Sturgeon, "Microscopic God," (115-142) in Robert Silverberg (ed.), Science Fiction Hall of Fame, Vol. 1, (New York, NY: Orb Books, 2005).
  • Vannevar Bush, "As We May Think" (pp. 35-48); Alan Turing, "Computing Machinery and Intelligence" (pp. 49-64); Nobert Wiener, "Men, Machines, and the World About" (pp. 65-72), in Noah Wardrip-Fruin and Nick Montfort (ed.),The New Media Reader (Cambridge, MA: MIT Press, 2003).

Recommended for Further Reading:

John Huntington, "The Myth of Genius: The Fantasy of Apolitical Power" (pp. 44-59) and "An Economy of Reason: The Motives of the Technocratic Hero" (pp. 69-79) in Rationalizing Genius: Ideological Strategies in the Classic American Science Fiction Short Story (Piscataway, NJ: Rutgers University Press, 1989).

Wednesday, September 14th

Week Four: Postwar Dystopias

  • Paul F. Lazarsfeld and Robert K. Merton, "Mass Communications, Popular Taste and Organized Social Action," (pp. 18-30) and Theodor W. Adorno, "The Culture Industry Reconsidered" (pp.31-37) in Paul Marris and Sue Thornham (ed.), Media Studies: A Reader (New York: New York University Press, 2000).
  • George Orwell, "Politics and the English Language." http://www.mtholyoke.edu/acad/intrel/orwell46.htm
  • George Orwell, 1984, Chapter One. http://www.george-orwell.org/1984/0.html
  • Aldous Huxley, Brave New World, pp. 1-44, 117-131
  • Ray Bradbury, Fairenheit 451.

Wednesday, September 21st

Week Five The Space Merchants and American Advertising

  • Vance Packard, excerpt from The Hidden Persuaders (New York: Ig, 2007), pp. 31-64.
  • Jules Henry, "Advertising as a Philosophical System," Culture Against Man (New York: Vintage, 1965), pp. 45-99.
  • Frederik Pohl and Cyril M. Kornbluth, The Space Merchants (New York: St. Martins, 1958)
  • Frederik Pohl, "Tunnel Under the World" (pp.1-34) and "Happy Birthday, Baby Jesus" (pp.62-85), The Best of Frederik Pohl (New York: Sidgewick and Johnson, 1977)
  • Henry Kuttner, "The Twonky," The Best of Henry Kutner (New York: Ballantine, 1975), pp.167-189.

Wednesday, September 28th (Henry out of town)

Week Six Cordwainer Smith and Psychological Warfare

  • Paul M.A. Linebarger, excerpt from Psychological Warfare (xxx), pp. 43-92.
  • Cordwainer Smith, "Scanners Live in Vain" (pp.65-95); "The Dead Lady of Clown Town"(pp. 223-286); "The Ballad of Lost C'Mell" (pp.401-417) "A Planet Named Shayol," (pp. 419-448); "Alpha Ralpha Boulevard," (pp.xx) The Rediscovery of Man: The Complete Short Science Fiction of Cordwainer Smith (Boston: Boston Science Fiction Association, 1993)

Wednesday, October 5th

Week Seven Altered States

  • Alvin Toffler, "Diversity" from Future Shock (New York: Bantam, 1984), pp. 283-322.
  • Betty Friedan, "The Problem That Has No Name"(pp.57-78) and "The Crisis in Women's Identity" (pp.123-136) The Feminine Mystique (New York: W. W. Norton and Company, 2001).
  • James Tiptree Jr., "The Women Men Don't See," (pp.255-279) and John Varley, "Lollipop and Tar Baby," (pp. 357-374) in Brian Atteby and Ursula K. Le Guin (eds.) The Norton Book of Science Fiction (New York: W.W. Norton, 1997), pp. 255-279.
  • Octavia Butler, "Blood Child," Blood Child and Other Stories (Seven Stories Press, 2005), pp.3-30.
  • Pamela Zoline, "Heat Death of the Universe" in Pamela Sargent (ed.) The New Women of Wonder (New York: Vintage, 1978), pp. 100-119.
  • Kate Wilhelm, "Baby, You Were Great," in Pamela Sargent (ed.) Women of Wonder (New York: Vintage, 1974), pp. 139-158.

Wednesday, October 12th

Week Eight Cyberpunk

  • Bruce Sterling, "Preface;" James Patrick Kelly, "Solstice;" (pp. 66-104) Bruce Sterling and Lewis Shiner, "Mozart in Mirrorshades;" (pp. 223-239) and John Shirley, "Freezone;" (pp. 139- 177) in Bruce Sterling (ed.), Mirrorshades: A Cyberpunk Anthology (Berkeley, CA: Ace Books, 1988).
  • William Gibson, "Johnny Mnemonic," Burning Chrome (New York: Ace, 1986), pp.1-22.
  • Samuel R. Delaney, "Some Real Mothers: An Interview with Samuel R. Delaney," in Silent Interviews (Middletown, CT: Wesleyan University Press, 1994), pp. 164-185.
  • Istvan Csicsery-Ronay, Jr., "Cyberpunk and Neuromanticism," in Larry McCaffrey (ed.) Storming the Reality Studio: A Case Book of Cyberpunk and Post-Modern Fiction (Durham: Duke University Press, 1991), pp. 182-193.

Wednesday, October 19th

Week Nine Cyborg Feminism

  • Anne Balsamo, "Signal to Noise: On the Meaning of Cyberpunk Subculture," in Frank Biocca and Mark R. Levy (eds.), Communication in the Age of Virtual Reality (New York, NY: Routledge, 1995), pp. 347-368.
  • All of Balsamo's online articles can be found here
  • Anne Balsamo, "Feminism for the Incurably Informed," Technologies of the Gendered Body: Reading Cyborg Women (Durham: Duke University Press, 1996), pp. 133-156.
  • Veronica Hollinger, "Something Like a Fiction: Speculative Intersections of Sexuality and Technology" in Wendy Gay Pearson, Veronica Hollinger, and Joan Gordon (eds.), Queer Universes: Sexualities and Science Fiction, (Liverpool, U.K.: Liverpool University Press, 2008), pp. 140-160.
  • C.L. Moore, "No Woman Born," Mary Flanagan and Austin Booth (eds.), Reload: Rethinking Women and Cyberculture (Cambridge: MIT Press, 2002), pp. 261-300.
  • Pat Cadigan, Mindplayers (Orion, 2000).

Recommended Reading:

Donna Harroway, "Cyborgs at Large," in Constance Penley and Andrew Ross (eds.) Technoculture (Minneapolis, MN: University of Minnesota Press, 1991), pp. 1-20.

Guest Speaker: Anne Balsamo, USC

Wednesday, October 26th

Week Ten The Space Merchants Revisited

  • Yiannis Gabriel and Tim Lang, "The Consumer as Explorer" (pp. 68-80) and "The Consumer as Rebel" (pp. 137-151), in The Unmanageable Consumer: Contemporary Consumption and Its Fragmentation (Thousand Oaks, CA: Sage, 1996).
  • Cory Doctorow, Down and Out in the Magic Kingdom (New York: Tor, 2003).
  • George Saunders, "Civil War Land In Bad Decline," Civil War Land In Bad Decline (Riverhead, 1997), pp. 3-24.
  • Samuel R. Delany, "Aye, And Gomorrah," Aye, and Gomorrah: Stories, pp.91-101.

Wednesday, November 2nd

Week Eleven Posthumanism and Transhumanism

  • Jussi Parikka, "Insects in the Age of Technology," in Jussi Parikka (ed.), Insect Media: An Archeology of Animals and Technology (Minneapolis, MN: University of Minnesota Press, 2010), pp. ix-xxxv.
  • N. Katherine Hayles, "Towards Embodied Virtuality," in How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, (Chicago, IL: University of Chicago Press, 1999), pp. 1-24.
  • Ray Kurzweil, "The Six Epochs,"(pp.7-34) and "Eich bin ein Singularitarian," (pp. 369-390) The Singularity is Near: When Humans Transcend Biology, (London, England: Penguin, 2006), pp. 7-34.
  • Vernor Vinge, Rainbow's End (New York: Tor, 2007)

Wednesday, November 9th

Week Twelve Afrofuturism and the Global Imagination

  • "What is Afro-Futurism?: An Interview with artist/educator D. Denenge Akpem," Post-Black, March 2010, http://postblackthebook.blogspot.com/2010/03/afro-futurism-interview-with.html.
  • Catherine Rameriz, "Afrofuturism/Chicanafuturism: Fictive Kin," Aztlán: A Journal of Chicano Studies 33(1), Spring 2008, pp. 185-194. http://americanstudies.ucsc.edu/csramirez/Afrofuturism.pdf
  • Andrea Hairston, "Girots of the Galaxy;" Larissa Lai, "Rachel;" Vandana Singh, "Delhi;" Tamai Kobayashi, "Panopte's Eye;" Karin Lowachee, "The Forgotten Ones;" Greg Van Eekhout, "Native Aliens;" Celu Amberstone, "Refugees;" devorah major, "Trade Winds;" and Carole McDonnel, "Lingua Franca," from Nalo Hopkinson and Upphinder Mehan (eds.), So Long Been Dreaming: Postcolonial Science Fiction and Fantasy, (Vancouver, BC: Arsenal Pulp Press, 2004).

Wednesday, November 16th

Week Thirteen Steampunk and Retrofuturism

  • Dexter Palmer, The Dream of Perpetual Motion (New York: St. Martin's, 2010)
  • Rebecca Onion, "Reclaiming the Machine: An Introductory Look at Steampunk in Everyday Practice," Neo-Victorian Studies 1(1), Autumn, 2008, pp. 138-163.
  • Henry Jenkins, "'The Tomorrow That Never Was': Retrofuturism in the Comics of Dean Motter," in Jorn Ahrens and Arno Meteling (eds.), Comics and the City: Urban Space in Print, Picture and Sequence,(New York, NY: Continuum, 2010), pp. 63-83.

Wednesday, November 30th

Week Fourteen Student Presentations

Aca-fandom and Beyond: Roberta Pearson and Alexis Lothian (Part Two)

Roberta Pearson: You and I differ so radically with regard to what constitutes our acafandom that it's difficult for me to respond to the substance of your post (not having had experience of the kind of fandom in which you're involved). I'm going to use what you say to continue to meditate on what we might mean by acafan and whether it's a useful label. It's interesting that you, like many others, have the urge to self-confession. You say that the overlap of fandom and academia in your life has everything to do with personal ethics, particularly through the feminist science fiction convention where you serve as an advocate of transformative fan works. You also say that you're not at the moment a fan of a particular text but rather as I suggested in my original post a fan of fandom. I'm glad that you're 'self-confessing' this way and also glad that other people here have given into the urge, since it may be these self-confessions that help us to refine the acafan label.

In terms of the matrix of acafandom that I began to develop above, you'd be a non-tenured, transformational fan of fandom, and now I would add with a strong stake in this identity. I'd be a tenured, affirmational fan of particular texts without a particularly strong stake in this identity, except for my continuing connections with Sherlockian friends and my decade long attempt to write my book about Star Trek as television. I think the identity issue might be a key differentiator not only amongst fans but amongst acafans as well. Being an empiricist at heart (although not a raw positivist) I'm tempted to put together a little questionaire for everyone participating in this site to see if we can come up with an acafandom matrix. .

Alexis Lothian: I feel strange about the "fan of fandom" label, although it clearly applies to me. The awkwardness comes from the flexibility of the term 'fan' I discussed in my provocation, I think. I'm a transformational fan of fandom too; I certainly wouldn't want to affirm everything that is included under that term, although I would want to call attention to the hierarchy of values operating in what I would and would not be willing to affirm.

Perhaps the origin of those terms "transformational" and "affirmational" fandom (at least as I understand it) can help make sense of where I stand. They are terms that come from fandom, coined initially by obsession_inc and then taken up by Skud+ response to the feminist convention WisCon, which is the one I've been talking about my involvement in. When I talk about acafandom, I'm talking at least partly about acknowledging and doing justice to my own thinking's debt to fannish theorists and artists outside the academia machine who have given me terms and ideas that help me theorize just as much as the dense analyses and critical explorations of literary and cultural studies do.

I appreciate that you called attention to the "tenured / non tenured" strand in our aca/fannish matrix. Both as someone on the bottom end of that particular greasy pole, a graduate student on the cusp of finishing her PhD and entering the job market, and as someone who is invested in unpacking hierarchies of status and privilege, I think a lot about the materialities underpinning what we can and can't say about our fandom, our academia.

On the question of tastemaking that you brought up, for me, it goes without saying that Star Trek has as much place in scholarship as Shakespeare, and I see the Shakespeare scholar's celebration of genius as fannish in just about the same way as the Star Trek geek's idealization of 'Infinite Diversity in Infinite Combination.' As a scholar, delving into texts for their own sake is less what interests me than the work texts can do in the context of readers and cultures (though I love close textual analysis for what it can uncover and engage in it both in fannish and in academic situations). I would like to think that both Star Trek and Shakespeare fandom can show us important things about what Shakespeare and Trek can be, can create in and for their viewers.

I often work with texts that few members of academic communities are familiar with, whether because they are little-read historical works (let me just pause in this space to recommend Katharine Burdekin's 1937 feminist dystopia Swastika Night) or because they circulate outside of mainstream literary communities.

I do embrace the capacity to be a tastemaker that academia gives me to some extent in that it allows me to share these amazing works with other people: I've been able to put together several vidshows for student audiences to explain the way transformative fan communities have developed a set of literacies and artistic practices for digital video remix. I'm alert to the issues Kristina Busse has often raised, in terms of the ways scholars may be creating a canon that isn't representative of fan creators' work as a whole and may indeed go against the way fans want to be represented. But I aim to be quite clear that when I show fanworks, my aim is generally not to show what fandom is (I am grateful to scholars like Tisha Turk for doing the work of explicating fan videos' rhetorical functioning so that I can focus on my own interests without needing to do that to the same extent) but rather to show what fans' transformative artistic practices can do.

Roberta Pearson: I know the original definitions of affirmational versus transformational fandom as developed by obsession (if we can call her this for short) although don't know how the concepts have been developed by Skud so need to go look at that. While I find the distinctions useful, I reject the value judgements inherent in them. As I said in my essay for Kristina and Louisa that I mentioned above, I think that celebrating the latter and intimating that the former are too closely linked with producers returns us to the early days of fan studies when we celebrated semiotic geurrillas and ignored other aspects of fandom. But if the distinction is between fans who engage in interpretation and evaluation of a loved textual object and those who transform that object in some way, without one being seen as superior to the other, than I'm happy to use it not only for fans but for acafans.

I really find this whole fan of fandom thing fascinating since it's something I've just 'discovered' while writing that essay I keep referring to. I had thought that fans always had to be anchored to particular texts and that indeed 'texts' produced fans (who might then of course go on to produce other texts). This is getting us a bit far from the acafan debate, although perhaps not if we return to my point that we need to theorise fandom before theorising acafandom.

Re your statement about fannish theorists and artists who help you theorise as much as any academic, this seems quite close to people studying contemporary art -- as least as I understand it! I have a colleague who works on contemporary Chinese art. He says that many of the artists have imbibed some critical theory from the academy and are now reworking it in their art works. And he's very interested in the junction between critical theory and critical practice. So this kind of work might be very close to what you and other acafans are doing when working with fan artists. Again, this suggests that we might broaden the term acafan to many humanist disciplines.

RE academic power and privilege, of course even those at the top of the greasy pole can't entirely escape our fannish affiliations. Many colleagues in various depts have teased me about Star Trek -- associating me, of course, with the most stereotyped fans of all, the Trekkies. But as long as I'm publishing on the topic they're happy because of the national system of research evaluation that we have in the UK. I imagine that a fannish identity might be harder for an ambitious young acafan to disclose in publications or more particularly at job interviews. But that might be more of a problem in the States. Here in the UK, I don't think it's such a big deal, but then again I think the US academy is generally more obsessed with identity issues than the UK one.

Alexis Lothian: Skud doesn't alter obsession_inc's concepts of affirmational and transformational fandom so much as lay them out in a matrix of examples--it might fit nicely with your interest in the empirical! I think that a value judgment does sometimes seem very present in how those terms are used by those who engage in transformational fandom, but a line in Skud's post suggests that the intention is much as you have been using them: she writes that ""affirmational" and "transformational" are things you can be both of, either at different times or simultaneously, without disappearing in a puff of illogic." I think that, if we made your questionnaire (an idea I rather love), we would find that many people appeared simultaneously in several different places on the matrix.

I completely agree that the way I am talking about fans and fanworks is the way many scholars engage with practising artists. In fact, in October of this year I am taking part in a panel at the Los Angeles Queer Studies conference with three other young queer scholars, in which we will all be presenting work on queer digital artistic self-fashioning and talking about projects with regard to which we are both scholars and creators. The work that I will be talking about just happens to be fan production.

As for the UK/US difference in academic structures, I have experience of both and think you're probably correct regarding identity, but I suspect the differences within each country are at least as wide as the transatlantic gap. And I'll have to get back to you regarding the fate of the ambitious young acafan in a couple of years...

Alexis Lothian is completing her dissertation in the English department at the University of Southern California. Her research focuses on queer time, speculative fiction, and fan communities' transformative modes of digital analysis and critique. She is a founding member of the editorial team for Transformative Works and Cultures and has presented and published on science fiction literature and film and on fan video, including contributions to dossiers in Cinema Journal and Camera Obscura (forthcoming). Her website is http://queergeektheory.org.

Roberta Pearson is Professor of Film and Television Studies and Head of the Department of Culture, Film and Media at the University of Nottingham. She has written about Star Trek, Sherlock Holmes, Batman and other cultural icons. She has written some Sherlockian scholarship and even produced a Trek fanfic or two for private circulation, but considers herself primarily an 'affirmational' fan whose academic interests are more in the industry than in fandom.

Aca-fandom and Beyond: Roberta Pearson and Alexis Lothian (Part One)

Roberta Pearson: I'm looking forward to Alexis' 'provocation' since our preliminary exchanges indicate that we're ideal partners, coming at the issue of aca-fannishness from very different perspectives. In fact, it's the perspective and position of the various posters that I want to address first.

The very title of Henry's blog together with this debate have so far led most participants to confessions concerning the kinds of acafans they are or are not and why. As Anne Kustritz pointed out, though, there's a danger here. "The aca-fan concept will be defined by perhaps the most simplistically "confessional" works unless we create a theoretical frame for understanding...." And as Henry said, "my bet is that each participant has reasons to feel somewhat inside and somewhat outside the "core" of the community being represented." So far we've had discussions of myriad fandoms, including skating and Radiohead, with many people positioning themselves somewhat outside the core of the fan communities with which they affiliate. We've also had people positioning themselves outside a presumed core of acafans, which implicitly (and not so implicitly in some cases) means an active involvement in a fan community or at least a stake in transformational as opposed to affirmational fandom. I'd like to suggest that we can't begin to theorise the concept of acafan unless we first return to our theorisations of fan.

Harrington says, "I am also, I suspect, a different kind of fan that most participants in this blog series. I'm definitely an "as-is" (not transformative) fan and for the most part my fandom is experienced privately not publicly." Campbell says that when reading some fan studies, he has the "distinct impression that if I don't don a Star Trek uniform, attend Sci-Fi conventions, invest a significant amount of my time memorizing minutia surrounding each episode and reading fan fiction, then I cannot claim to be a Star Trek fan. Apparently, enjoying the series, collecting some Star Trek memorabilia, and discussing the series with friends who also enjoy the show is not enough to be a "fan.""

And now time for a bit of personal confession and positioning. I certainly consider myself a fan, particularly with my core fandoms of Trek and Sherlock Holmes. Re the former, I've written a couple of fanfics, just to see how it was done, but the first and only time I went to a con, the sight of people dressed in Starfleet uniforms struck me as either risible or horrifying. Re the latter, I've written Sherlockian scholarship, was for a period in my life actively involved in the Sherlockian community and still count some members of that community among my dearest and oldest friends. But with Harrington I'm much more an affirmational than a transformative fan and experience most of my fandom in private; thus by some accounts I'm probably not a fan despite my self-declaration as such. Here we have two possible dimensions of fandom: affirmational versus transformational and private versus public (or perhaps text versus community).

In a recent essay that I wrote for Kristina Busse's and Louisa Stein's collection on the BBC Sherlock, I suggested another dimension, distinguishing between those who are fans of a specific text/cultural icon and those who are fans of fandom itself, the shared protocols of fandom on sites such as LiveJournal permitting fans to move easily from one fandom to another. The relationship of these various kinds of fans to texts, to the industries that produce them and to fan communities are distinctly different and worthy of exploration. And until we do this we cannot begin to distinguish among the different kinds of aca-fans.

And of course once we've charted the fan bit of the term, we must also chart the aca bit, defining the individual's relationship to the academy. We can then differentiate for example, between a non-tenure track transformational fan of fandom and a tenured affirmational fan of particular texts or cultural icons (the category into which I would put myself), along with the factors of power and privilege that come with these distinctions.

Continuing with self-positioning, I have to confess (and among this crowd it feels very much like a confession, although one I've made before and in print) that I'm a fan of lots of high culture, ranging from Shakespeare to Bach. I would argue that many in the humanities who engage in "serious scholarship" around these cultural icons are also fans. As Henry says here, "as writers like Jolie Jensen noted, this mixture of passion and knowledge was what qualified one to speak about classical music, serious literature, or high art, but because of the legacy of critical studies, being passionate about popular culture was seen as being duped by the culture Industries." Here's the classic Bourdieu-ian binary: passionate engagement with popular culture and distanced appreciation of high culture.

Yet as I have argued elsewhere, those who love Bach or Shakespeare are just as passionate as those who love skating or Radio Head, and this extends to those who engage in "serious scholarship." Above I've suggested refining the concept of the aca-fan; here I suggest broadening it to include those within the humanities who research particular texts or icons. Anyone who has been in the company of Shakespeareans for example, recognizes the easy familiarity and in-group conversation of the fan, as people reference various plays and characters. Why should those of us who (also) study popular culture and engage in much the same activities, feel inferior to acafans of high culture?

These high culture acafans have always felt fully confident in their judgments as authorized tastemakers, fully confident that is until the culture wars that enshrined relativism and challenged academic authority. As someone who began her academic career amidst this furore and fully imbibed the concept of cultural relativism, I've never felt confident in imposing my own tastes upon my students nor in unproblematically declaring that something I like is 'good'.

My initial training as a social scientist, which involved the notions of objectivity that others have referenced here, probably also made it harder for me to engage either in aesthetic analysis or aesthetic judgments. From my preliminary exchanges with Francesca Coppa, originally scheduled to be my partner in this debate, I have the impression that the younger generation of academics feels much less reticent about this and happy to grab the tastemaking power that comes with an academic position. And even I am now happier to declare something "good," or at least to interrogate the factors that might make something "good," as my co-author and I are doing in a chapter of our book about Star Trek and Television. But does being an acafan always mean that one loves the object that one studies?

And yet another confession - as well as being a fan of texts I'm a fan of the industries that produce them. This industry fandom was practically forced upon me as a fan of Star Trek during its first airing, as news of low ratings and imminent cancellation continually circulated. In order to understand this, my adolescent self had to acquire some grasp of network operations, even if only through the not so reliable medium of TV Guide. Now that production studies has emerged as the dominant paradigm within television studies, I return to worries about objectivity and what it means to study the beloved object and to have access to those who produce it. Can we/should we maintain a critical distance?

I said above that when I first saw someone in Starfleet uniform at a con, I hovered between horror and laughter. The next time I saw someone in Starfleet uniform, was on the Paramount studio lot during the filming of Star Trek Nemesis. When Brent Spiner and Marina Sirtis appeared fully decked out in their characters' costumes, scholarly objectivity disappeared in a haze of excitement: I was for a moment completely fan without a trace of aca, indeed, living the fan's perfect daydream. But loving something doesn't mean always being affirmational: affirmational fans are perfectly capable of insightful criticism.

And fans of course are themselves often insightful industry analysts, for the same reasons that I was forced to be as an adolescent; they want to know what brings their beloved object into being and how long it might survive. I think it's important that fans, academics and aca-fans all have some knowledge of the industries that produce the texts that generate the majority of fandoms. Therefore, I disagree with Kristina when she says, "As a fan I don't want to engage directly with actors/writers/directors, and as an academic, I don't care about that side either. I know it's an important area, and I'm very happy that we have good and smart people explaining and representing fandom, but to me fandom is mostly about what we as fans do." However, I do think that acafans who do production studies do need to engage in constant self-reflexivity about their relationships to industry and to producers.

Alexis Lothian:

I couldn't agree more with Roberta that we need to theorize what it is we mean when we talk about being a "fan" as well as an "acafan." Without that, we find ourselves talking at cross purposes--though, of course, it's the very overdetermination of both those terms that keeps them alive and interesting. That said, it is difficult to engage in this conversation without giving in to a certain urge to self-disclosure. Especially because the way I experience the overlap of academia and fandom in my own life has everything to do with personal ethics, with the contexts and standpoints that shape my participation in knowledge production.

For me, fandom is less an identity than a location, a set of networks and connections within which I'm situated. My participation in fan culture mostly means being accountable to a community that I became part of through my love for science fiction and my interest in transformative works and fan video, but it's been sustained--and friendships formed--more through discussions of feminism, race, queer sex, and capitalism than through exploration of a source text. In fact, I find it difficult to name anything that I am intensively a fan *of* at the moment. Other than to say that I'm a fan of critical fanworks that engage transformatively with the hegemonic politics of the culture industry, which is possibly partly a way of seeking excuses for the extent of the pleasures I take in the aforementioned hegemonic products.

Being a fan is difficult, as Jack Halberstam says in this debate. The things you love betray you and other people just don't understand. In fact, my own movement away from more object-oriented fandom can probably be traced to the intensity of my disappointment with the end of Battlestar: Galactica, around which I participated in an exciting whirl of collaborative fanwork-making, drawing out queer and antihumanist and other critical interpretations through transformative works. The show's last half-season (and here I do speak as frustrated fan!) made a mockery of everything that excited my collaborators and I, and even though the fanworks the group created maintained the queer worldmaking we'd been doing around the show in ways I think are fascinating and important, I've been less inclined to give myself over to a fannish passion since.

Instead I have been working to celebrate and expand critical forms of fandom through the feminist science fiction convention WisCon, where I've been part of a group bringing transformational fanworks into the heart of a convention traditionally focused on literary science fiction with a feminist focus (the kind that tends, alas, not to sell very well or to get mainstream marketing). The convention is not an academic conference, but it shares very many concerns with my academic home of queer studies: thinking critically about politics and pleasure, discovering and creating and building on ways of living, thinking, loving that are outside the mainstream. It owes at least as much to activism (often online activism but certainly not restricted to that) as to the fandom it's ostensibly organized around. As with anything one is a fan of, I have plenty of frustrations relating to WisCon, but it wouldn't be inaccurate to say I'm a fan of this particular fan community. It's also true that I could occupy the position I do with respect to the WisCon community without necessarily calling myself a fan--to think of myself as a fan marks me as more personally invested, names the position the feminist sf world plays not just in my professional but also in my personal life.

In going to WisCon as a fan, even a fan who has been afforded professional opportunities through it, I tend not to go as an academic. I don't study fans or fannishness as such, though I have written about fanworks and will continue to do so. It's more that my participation in fandom has shaped the way I engage with scholarship. My academic work is about what speculative fiction and other forms of artistic speculation can do to create alternative ways of being, different ways of living and thinking futures and worlds. Being part of feminist sf and transformative works fandom lets me see how other people are also thinking about these things. I don't want only to study fans or to use fans' ideas to make sense of texts, although those are certainly dynamics that I engage in. I tend to prefer to think about fandom, as about as a set of communities where people are engaging in cultural production, intellectual exchange and concrete worldmaking that participates in the same project as the one I'm working on. Fandom has become central to my intellectual life because of the specific things that happen in the fannish world I live in: the art that gets made, the people who connect, the ways in which normative relationships between pleasures, politics, capital, genders, and sexes get played with and reimagined.

I say "intellectual life" rather than "academic life" with some care. I take seriously Matt Hills's injunction in the classic Fan Cultures that academics should bear in mind our tendency to valorise the modes of fannish participation that look most like the particular class based institutional worlds that we inhabit, and certainly convention-based US sf fan culture looks sometimes disturbingly similar to the academic conference and publication circuit. But the differences between fandom and academia are profound, and I get very uncomfortable when they are eroded from either side.

Fandom's structures come about through play, sometimes through desires to make the world a better or more equitable or more entertaining place. Academia's an industry, and academics working on objects they love or with communities they are a part of don't get to opt out of the more problematic parts of knowledge production--such as measuring their output for the assessment of research's quality and impact. If I use my connections to fandom for that purpose, I think it's vital for me to offer something to fandom itself as well. I could call that research ethics, but as a scholar of literature and cultural production without a substantial background in the social sciences or in critical anthropological literature, I'm happier calling it acafannish manners.

I hope these meditations make it clear why I tend to embrace the term acafan, and how I've been able to leverage that term to account for the ethical considerations that are important to me. Other terms might fit as well; Halberstam talks in In a Queer Time and Place about the subcultural archivist who is also a participant, and that also describes how I see my work.

There are plenty of places where my scholarship and my fandom do not overlap, and I think I need that space in order to maintain both rigor in my academic work and pleasure in my fandom. But in the spaces between, acafandom is a helpful shorthand for my affective, ethical, critical, and personal negotiations. Working within queer studies and having lots of connections to critical ethnic studies scholarship, I've seen plenty of examples of the way this kind of insider/outsider position plays out for scholars who study communities of which they are members--particularly communities that are excluded and oppressed. Fandom is not an oppressed community, although there are plenty of people and groups within it who are structurally oppressed in various ways. But it is often marginal, overlaps with other marginal groups and practices (especially when it comes to sex and sexuality, I have found) and it can still be unfairly exploited.

I've recently had the opportunity to experience the acafannish situation from the opposite side, as it were. A friend of mine, who I know through fannish circles and who is a postgraduate student, recently wrote a paper about vidding. She wanted to interview a vidder and asked me, and I've now had the opportunity to read my own opinions about fannish meaning-making as stated by a research informant rather than from the pedestal of scholarly publication. Her piece is excellent and I learned a lot from the way she was analyzing my responses; I suppose this must be an experience with which any academic who is also an artist or cultural producer will be familiar. Yet it was still a strange and vulnerable feeling, one that may well affect the way my academic and fannish projects intersect in future.

Alexis Lothian is completing her dissertation in the English department at the University of Southern California. Her research focuses on queer time, speculative fiction, and fan communities' transformative modes of digital analysis and critique. She is a founding member of the editorial team for Transformative Works and Cultures and has presented and published on science fiction literature and film and on fan video, including contributions to dossiers in Cinema Journal and Camera Obscura (forthcoming). Her website is http://queergeektheory.org.

Roberta Pearson is Professor of Film and Television Studies and Head of the Department of Culture, Film and Media at the University of Nottingham. She has written about Star Trek, Sherlock Holmes, Batman and other cultural icons. She has written some Sherlockian scholarship and even produced a Trek fanfic or two for private circulation, but considers herself primarily an 'affirmational' fan whose academic interests are more in the industry than in fandom.

Aca-fandom and Beyond: Karen Tongson, Jayna Brown, and Geraldine Bloustein (Part Two)

Karen Tongson: What strikes me when I view our opening remarks collectively, is that each of us has such a different orientation to the concept of "cultural studies." I think I work from a Williamsian genealogy (still very much influenced by literary studies), whereas Jayna invokes the Frankfurt School, and Gerry speaks from the vantage point of Anthropology. These positions clearly have an impact on how we each respond to the notion of "fandom" itself: whether we embrace, disavow, or express some ambivalence to being a fan, let alone an "acafan."

The capaciousness of the term "fan" (at least for those of us not squarely situated within "fan studies") reminds me of how the term "queer" used to circulate in the early-to-mid-90s: as irritant and stimulant, as identification and practice, as discipline and unruliness. We, as a trio, are are quite loose with our associations to the terms "fan" and "acafan." My rather casual embrace of the term "acafan," I think, has as much to do with seeing it as an adjacent and complementary practice to the other fields in which my work is more readily situated. It's descriptive of another dimension to my work in queer cultural studies. Do you two feel the same way about the "adjacency" or additive power in the terms "fandom" and "acafandom?"

I was especially struck by the moment in Jayna's piece when she declared her identification as "a fan," not in relation to a broader set of cultural objects, but of her nephew's attachment to Gaga and other pop iconoclasts. Jayna forges a fandom once removed, and practiced through mediation. Instead of thinking this as a disavowal of, or distancing from what "true fandom" and commitment might mean, I am drawn to the possibilities it opens for creating a prismatic approach to affective, intellectual attachments.

I also see something of this in Gerry's relationship to her research "subjects," who are her collaborators, as much as they are figures of inquiry and "knowledge acquisition."

Each of us also seem to find and wind our way into this adjacency or proximity with fandom through music, in particular. In what ways does music, as the object, and as form, bear some impact (or not) on the practice of "acafandom?"

Jayna Brown:

Karen has asked us in her response to consider the ways we may think of acafandom or fandom as additive or adjacent to the fields we work in. Acafandom, if I am using it in the correct way, would seem adjacent in the sense that the skills I learn and develop in my intellectual life are my way of embracing the music and film and literature that I feel passionate about. These skills open up the 'texts,' to reveal the shape and texture of my passions. But these skills also help shape what I find interest in, what I am drawn to, or become the object of affection themselves. What strikes me about all three of our opening remarks is just this: the dialogic relationship between our topics and our intellectual training.

Karen also asks a very important question, regarding the ways music impacts the practice of acafandom. Perhaps one of the ways it does so is to require that we become part of, or engage with a mixture of communities. Karen's remembrances bring me back to my undergraduate years in England, reading the Brontës and Kristeva during the day and dancing to house music and northern soul in the club all night (yes, I am feeling nostalgic today!).

Music could also challenge what we think of as 'aca' in the first place, broaden our sense of what that means. If 'aca' implies study of and incorporation of influences, so might fandom, as with the 'homework' I see my nephew doing into music and cultural movements of the past. The way, as Karen says, Scritti Politti introduced her to Kant is the same way Lady Gaga has introduced my nephew to Dada, Andy Warhol and German Cabaret. This is the same way The Clash's Sandinista album (my favorite!) got me to find out what dictatorship was and about US cold war policies in Central and South America.

I share with Gerry an appreciation of the ways music blurs the lines between creator and audience; at least the types of music I am drawn to are participatory, collective. Music also impacts the practice of acafandom in that it makes us search for a way to think about the non linguistic, what happens, as Paul Gilroy puts it, at lower frequencies, in different registers.

Gerry Bloustein:

I think Karen's initial questions about the additive or adjacent nature of acafandom to our own areas pf interest and research are pertinent. On reflection, like Jayna, I realise that my engagement and in fact my immersion with particular areas of popular culture and especially with music does continue to both shape and develop my intellectual pursuits and networks as well as underpin my attraction and love of the activities. So work and play interweave and mesh (how lucky are we acafans!).

Interestingly, one of the young musicians and entreperneurs (one my collaborators with whom I have been working closely for about 10 years!) articulated this dialogic relationship, which Jayne described. He now runs a grassroots and thriving retail hip hop business, including an event management business which supports his own music making and his experiential community and networks. He told me sternly one day in response to a question I asked him about how he saw the blending of his art and commerce, 'Everyone wants to make money from things they love doing, so why shouldn't I?'

If you think about the ways in which we as academic fans also make our living through activities we love and from the worlds in which we are embedded, it is a similar story.

And as far as music is concerned yes I think it does underpin so much of what we love and enjoy whatever the subject of our desires and attractions. I was/ am very much an acafan of Joss Whedon's work (love the writing, the humour, the characterisations) and so loved the clever use of music throughout all of his creations. It is an area that I still am anxious to explore - the role of affect (I think I said this earlier) which is so powerful and can often articulate the unspoken / unspeakable and even the ineffable through music. Any other takers?

Karen Tongson is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Jayna Brown is Associate Professor in the Ethnic Studies Department at UC Riverside. Her book, Babylon Girls: Black Women Performers and the Shaping of the Modern was published by Duke University Press in 2008 and has won awards. Her current projects focus on utopias and race in speculative fiction and global pop music and black women and postpunk music in Britain.

Geraldine Bloustien is an Adjunct Associate Professor at the Hawke Research Centre, Division of Arts and Social Sciences at the University of South Australia (UniSA). She has published extensively and internationally in the areas of cultural identities, youth cultures and on the complexity of effectively using participatory visual ethnography. Her book publications include Girl Making: A Cross Cultural Ethnography of Growing Up Female (Berghahn 2003), Sonic Synergies: Music, Technology, Community, Identity (Ashgate 2008) and Youth, Music and Creative Cultures: Playing for life (Palgrave-Macmillan, September 2011).. Her recent research explores the intersections of community media, music, health and Web 2.0 technologies.

Aca-fandom and Beyond: Karen Tongson, Jayna Brown, and Geraldine Bloustien (Part One)

Earworms, Touchstones, Inversions Karen Tongson

I've got a reason, girl, and it's Immanuel Kant's--and I like it

-Scritti Politti, "Boom! There She Was"

I'm convinced the only reason I ever cracked open a copy of Kant's Critique of Judgment--the "Great Books" edition--is that Green Gartside, the helium-voiced frontman of the 80s British pop band, Scritti Politti, suggestively whispered this remark through my Walkman when I was 13 years old. I hadn't even realized then that several years prior, Scritti Politti also recorded a single called "Jacques Derrida," in which the andro-voiced Green declares: "I'm in love with Zhack Derr-eee-dah/Read a page and I know what I need to/Take apart my baby's heart..."

I open with Scritti Politti not simply to provide some texture to the pop music fandom that manifests in my work, but also because, in many respects, Scritti Politti's irreverent and cheeky approach to intellectual life offered a nascent template for what evolved into my own improvisational practice of acafandom from middle school onwards. Rather than learning to take apart "my baby's heart," I was offered the tools to understand my own through books, music and media-in-the-making.

Though I'd like to think my intellectual curiosity was ignited by more than the dreamy, synth-laden British pop that scooted across the pond all the way into Riverside, California's chain record stores (vast and enticing to a kid recently immigrated from the Philippines), so much of what I've devoted my life to reading, analyzing, writing about, and indeed loving, has been informed by snippets of New Romantic, post-punk songs that name-check everyone from Voltaire to Keats and Yeats. It seems no accident, then, that I began graduate school as a Romanticist, before transitioning into Victorian studies, and finally (though I'd like to hope intellectual incarnations are never "final") into contemporary queer cultural studies. The latter became a means to make sense of the circuits of affect and encounter that made my intellectual and textual promiscuity possible. The concept of textual promiscuity (which I wrote about in my dissertation on Victorian non-fiction prose), would seem to run counter to certain notions of fandom that, some may argue, overlap with institutional desires for specialization: the sense of "loyalty and devotion" to an object or set of objects and subjects that constitute expertise in a particular genre, era or area.

And yet, I'd like my contribution to our broader conversation about acafandom to rethink the value of errant desires: wayward passions eliciting accusations on a lifetime of schoolyards, from junior high to the university, that one is a "wannabe." An even baser version of a dilettante. (Case in point: though I was known for being a "Duranie" in the seventh grade, a musically tribalized "metal boy" called me a "wannabe," because I expressed a fondness for Ozzie Osborne's "Bark at the Moon" video).

The figure who ultimately inspired me to consider "textual promiscuity" more seriously was, strangely enough, the eminent Victorian (and arguably, Britain's first "cultural studies" scholar), Matthew Arnold. In "The Study of Poetry," Arnold suggests we store lines of poetry in our memory and use them as "touchstones" to assess the potential "greatness" of other works. The type of critical evaluation encouraged by the touchstone is one of comparative efficiency. Arnold's touchstones are what we might now call earworms: catchy expressions and memorable snippets of text that "lodge" themselves in the mind (to use Arnold's phrasing). These unforgettable lines not only have a good hook, but they've been preordained for excellence depending on who has produced them.

According to Arnold, touchstones come from the "great masters" (casually assembled by Arnold himself) and are thus, worthy of comparative application. Strikingly, a resemblance between the touchstone and the object under scrutiny is not a prerequisite for excellence. In fact, dissimilarity and incongruity are among the benefits of juxtaposition afforded by this handy evaluative tool that the critic carries with her in her intellectual kit. Arnold's touchstones are actually quite random and subjective--his own special set of "fanboy faves." A passing survey of Arnold's touchstones in "The Study of Poetry" takes us through sources as predictable as Homer, Dante and Shakespeare, but he also extols lesser-known figures like Brunetto Latini and Christian of Troyes.

The genealogy ascribed to Arnold's method for measuring poetic works by comparing them to "expressions of the great masters" is often construed as an elitist one for obvious reasons. Arnold himself sought to dignify English poetry by employing touchstones from classical and continental poetry as standards. And yet the very notion of "lines stuck in the head" has always, for me, carried the potential of something more reparative (to invoke Eve Kosofsky Sedgwick's work on a practice of reading that contains within it a spirit of intellectual and affective compromise).

Quite obviously, my tendency to use random song lyrics and other earworms from a migrant musical past as the foundation for my own critical labors, especially in my first book, Relocations, bears some resemblance to the touchstone in "The Study of Poetry," albeit in the crassest sense. Or maybe we should just accept the fact that touchstones have always been conceptually crass; have always had to do with the vicissitudes of affective attachment, and the cultural contexts that make these attachments congeal in ways both problematic and un. It's a simple point, I realize, that has been repeated (perhaps some may say ad nauseum) within the frameworks of cultural studies, queer studies, feminist studies, critical ethnic studies and other intellectual orientations that have openly parried with the personal. Nevertheless, I think it bears repeating, so that we may reconsider the materials that might comprise the "fannish" archive: one more expansive and historically rangy than we allow ourselves to imagine.

When I taught my first course on fan studies as an English graduate student, I focused not only on the contemporary materials more readily associated with "fan cultures," but also asked my students to reconsider Ruskin's writings on Turner, Nietzsche's writings on Wagner, and Thomas Carlyle's "Heroes" lectures as fannish texts. Though some may argue such comparisons produce anachronisms (despite the fact that the etymology for "fan" affords such reconsiderations), I believed it was crucial then, and remains crucial now, that we take a longer view on critical enthusiasms.

Though trained within a discipline that Arnoldian concepts like the touchstone and "critical disinterestedness" made possible, I'd like to imagine my own work, and the work performed by others who identify with the practices of aca-fandom, as a mutation of this and other disciplinary lineages. The traffic needn't always be scaled vertically between high and low, but rather imagined sideways (to invoke Katherine Bond Stockton's work), askew, and even inverted: the kinds of inversion that lead to Kant via Scritti Politti, or to The Smiths via a precocious passion for Keats, Yeats and Wilde.

Monster Paws Up! Loving the Stuff You Love

Jayna Brown

I've never thought of myself as a fan. In fact, I always thought of fandom as the inability to think creatively for the self, as being centrally about consumption. Despite my focus on popular culture in my work, when I thought of fans my thinking became strangely Frankfurt School. Surely, that kind of blind fervor was about the commodification of affective response, the symptom of a modernity that created dependency on the cultural industry for permission to have any emotion or passions. Making pleasure dependent on purchase was canalizing creativity.

Yet the worlds that interest me and make me passionate in my own work are those very worlds at the nexus of commodification and 'organic' collective creativity, and what is fascinating to me is how impossible and unnecessary it is to draw the line between the two in the ephemeral, tricky world of popular music and dance. My training in cultural studies taught me to ask certain questions of expressive forms. What is politically at stake? How is it reflective of the specific historical conjuncture in which it was produced? These questions, for me, are a way of 'loving' the stuff I love--1930's musicals, chorus girls, Detroit Techno, Chicago House, Missy Elliott and beyond.

But the center of all this activity for me has been the disco, the club, where the concept of audience and producer blur, where participation is what makes the moment happen and anonymity is charismatic. It is about the space that the collective creates together and fills with an ecstatic state of possibility. Where the body is claimed outside of the wage relation, outside of the demands of work, for another kind of labor. "You better work!" was a phrase from the floor in my time.

Participating in this forum is a fantastic way for me to examine my own investments, and the shifting ground of what shakes me up. It may sound cliché, but I am now inspired by the movements of the next generation now rising up to claim the dance floor. Now, I am heavily invested in watching my fourteen-year-old nephew grow up. From infancy he has been a true performer, with an acute sense of fashion and pose. Over the years I have seen him create some of the wildest costumes: complete with heels, headgear and wigs, choreographing entire shows. He is one of a new generation giving meaning to the term 'gender non conformity' which makes the term drag queen, or cross dresser, entirely insufficient. He quite consciously blurs the lines, is fluid in his presentation, aware of the performativity of all gender assignment. Ahead of his years, he also insists on a fluidity of sexual preference.

What I also admire in him is his precocious use of influences, as he consciously draws on movements and artists. At three it was Hello Kitty and Powerpuff Girls; at eight it was Japanese anime and Tim Burton; now, at almost fifteen, drawing on David Bowie, the Runaways and Andy Warhol, he is destined for great things. And he can do cartwheels in seven-inch heels!

I am a fan.

And he, in turn, has turned into a great, even professional fan of Lady Gaga. "There is a difference between monsters and little monsters," he tells me. "Monsters are like me, we've been fans for a long time." I was at first dismayed to hear this, thinking it surely meant he was sublimating his own creative impulse into worship and mimicry. When I asked him, "isn't being a fan just about copying your idols?" "No!" he replied, and then patiently explained it to me. "It is a culture, a movement," he said.

I think she is the first artist to come up with a name for her fans. I think that gave them an identity. But they are not copying her. They are expressing themselves. Her message is that we always have the power to rebirth ourselves. She feeds off our ideas and we feed off hers. We call her mother monster. I admire her because she writes all her own music, co-produces and sings live. I do dance to her songs, and use her choreography, but one of the reasons I copy her is that I am just starting out and most people start out copying others in cover bands and stuff. She is just a stepping-stone in my development. I know there will be others. But no other artist has made me cry, or feel so good about myself.

So now I can see my nephew, monster paws up in eight-inch heeled orange boots, harnessing his own cultural moment and letting it feed him as he develops. If Gaga sets the precedent for an openness to avant garde as well as hyper pop art and the places they intersect, I actually can't think of a better influence on a young gender non conforming performance artist like my nephew.

As cultural critics we often spend time raising awareness and alarm over the ways in which art and popular culture have participated in producing regimes of oppression. So what I take acafan studies to mean for me is the chance to develop a language to talk about the kinds of cultural formations where we catch a glimpse of a life of pleasure and ease, where we find and feel, as the utopian critic Ernst Bloch would have it, traces of anticipatory illumination. These traces he argues, can be found in the most commercial, "vestigial and contaminated" of sources--lipstick, fashion, advertisements all can harness dreamscapes, even, to quote Tom Moylan, "recoverable traces of radical longing." I still balk a bit at this idea, when faced with talentless fetish symbols produced in Hollywood, until I remember it is what people do with such products that matters. Here, there are worlds of possibility.

Geraldine (Gerry) Bloustien:

I don't feel the term acafan really resonated with me as something particularly different from what I have always done and considered as a researcher. My sense of an intersectional identity which incorporates both my European / Jewish migrant cultural background (arriving as a female adult in Australia) together with my education and training as an educator and then as an Anthropologist has made me always very aware and sensitive to occupying / embodying several worlds and cultures all at the same time.

Being aware of this complex layering of identities - as lived, performed, constructed, and embodied - does indeed shape what I see and what I study. I always thought that one's cultural background and experiences are the key to what people felt inclined, or even urged to investigate.

This was certainly true in my case. Moving from a culture (in the UK) where I felt physically, psychologically and emotionally 'at home' to a world where suddenly I was identified and addressed as coming from somewhere else, brought about a severe case of culture shock. I quickly learnt to perform and be both simultaneously within and without two cultures and became fascinated by the ways in which all cultures express and respond to this sense of belonging and longing and I found this resonated with my experience as a fan - in particular genres of music and particularly TV programs that I became obsessed with (yes I can be an obsessive fan!).

For example, I have always loved the very physical way people engage with music. That was my first experience of acafandom, some 20 or more years ago, I think, seeing my own response to music in others and wanting to explore this further. I also wanted to tease out the ways in which the lines between consumer, user and creator were blurred in so much of what I saw, recognised, identified with in my engagement with popular culture - including the way I also enjoyed, immersed myself and wanted to share and discuss my enjoyment in, and knowledge of, my particular 'scenes' of popular culture.

I think I have always been more interested in the idea of fandom, though - people rather than the various texts and that is because I am (again as an Anthropologist) motivated primarily by the phenomenon and multiplicity of lived experiences.

As an academic (an acafan?) it also led me to look for a type of methodology that encouraged and facilitated participation and reciprocity; I wasn't looking for critical distance! I wanted to find a way of discussing my findings through a multi-vocal, dialogic, emotive narrative and was very impressed and influenced by Michael Taussig (1993) and Marcus and Fischer (1996) in approach and style. This also meant that I wanted to ensure that the non-academics of my study were collaborators, co-researchers and not just respondents.

Of course, increasingly this means we (non academics and academics) are sharing a language, a way of talking about our common interests and shared passions. I think that researching and writing about an area in which one is passionately engaged means one cannot stand outside and look in. You are already inside the culture, the experiential community, a participant observer, and an embedded member of the culture or the scene that one is studying. Everyday life, leisure, work friendship groups blur all the time (Wow! Especially with social networking sites like Facebook, now that I come to think about it. Then issues of privacy and boundaries do become an issue).

Does such an approach and such a field of scholarship get in the way of the critical distance expected of serious scholarship? Hmm! I don't believe so because firstly, I don't believe it is possible to be completely critically distant. Secondly, I believe that what one is actually studying is the meeting of cultures. The area of research is never static and it is not immune from our involvement as both fans and researchers within it.

I am, however, constantly struggling to explain and justify my approach, methodologies and even my particular interests in a field of study to colleagues from other disciplines (sometimes while in the middle of collaborative research! Assumptions sometimes become unravelled in the field). I faced this in my recent project and book (Youth, Music and Creative cultures: Playing for Life 2011) and spent sometime discussing this and writing about it there.

So being an acafan for me goes beyond how I see myself now as engaged in areas of scholarship and leisure communities. I suspect the provocations outlined in this task actually underpin most areas of scholarship for most people but they are issues that are often not acknowledged or made overt. This leads me to start thinking again about the second provocation - the question of Acafan as a concept. I think the acafan concept owes much to earlier debates about the nature of "subjective criticism" and also subjective writing; it has been influenced by 'the poetic turn' in Anthropology too. It has given the scholar 'permission' and legitimacy to be engaged with areas that she loves, especially in areas of popular culture, many of which still seem to be deemed 'low brow', trivial and inconsequential.

That leads me to one other aspect before I stop for breath. The particular fields in which I am engaged as a fan do not seem to be considered equal. I have no difficulty being recognised within my own or other institutions, or obtain funding etc. for my research into popular music or film. But my work on (and love of) Buffy or other popular TV programs or my work in 3D virtual worlds, is a totally another matter. So for example, despite there being over 50 different disciplines world wide that have used ideas in the Buffyverse, my research and writing in this field is trivialised and I find in this work I often am expected to defend my own fascination with, involvement in, and the rigour of, the scholarship in this field through established (maybe even inappropriate?) hierarchies of literature.

Karen Tongson is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Jayna Brown is Associate Professor in the Ethnic Studies Department at UC Riverside. Her book, Babylon Girls: Black Women Performers and the Shaping of the Modern was published by Duke University Press in 2008 and has won awards. Her current projects focus on utopias and race in speculative fiction and global pop music and black women and postpunk music in Britain.

Geraldine Bloustien is an Adjunct Associate Professor at the Hawke Research Centre, Division of Arts and Social Sciences at the University of South Australia (UniSA). She has published extensively and internationally in the areas of cultural identities, youth cultures and on the complexity of effectively using participatory visual ethnography. Her book publications include Girl Making: A Cross Cultural Ethnography of Growing Up Female (Berghahn 2003), Sonic Synergies: Music, Technology, Community, Identity (Ashgate 2008) and Youth, Music and Creative Cultures: Playing for life (Palgrave-Macmillan, September 2011).. Her recent research explores the intersections of community media, music, health and Web 2.0 technologies.

Imagine Better: "Open at the Close"

As many readers will know, my Civicpaths team at USC is studying the Harry Potter Alliance as a key example of what we call "fan activism," seeking to better understand how the group helps young people who are culturally engaged become more politically aware and active. A few weeks ago, Neta Kligler Vilenchik, a PhD student working on this project, attended Leakycon where the HPA's Andrew Slack announced a new outgrowth of his efforts. Below is her report from the field. Imagine Better: "Open at the Close"

by Neta Kligler Vilenchik

I open at the close.jpg

Fan art by ShadowKunoiciAsh

In Deathly Hallows, the last book of the Harry Potter series, the phrase "I open at the close" is inscribed onto a golden snitch, a key part of Dumbledore's inheritance to Harry. Not knowing throughout the book how to open this mysterious object, Harry [spoiler alert!] finally realizes that it will open only when he is about to face his own death.

Given this quite sinister plot connection, it is perhaps surprising that "open at the close" came to be the unofficial theme of LeakyCon 2011, this year's Harry Potter fan convention. At LeakyCon, the phrase held several meanings. "Open at the close" was the name of the event in which conference attendees could, for the second time, enter the Wizarding World of Harry Potter at Universal's Island of Adventure for a special night-time celebration, when the park would open -- only for the fans - as it closes for all other guests (see Henry's accounts from last year's "Night of a Thousand Wizards").

But "open at the close" was also used in a wider sense. As both mainstream media and popular conversations wondered what will happen to the Harry Potter phenomena as the last of the movies was released, for the fans gathered in the conference halls this question carried deep personal meaning. As fans were breathlessly preparing towards their special fan screening of Deathly Hallows: Part 2 (6 hours before the official midnight release!), many talked about 'the end of an era'. "I can't believe there will be no more midnight screenings", fans said to each other, mirroring - perhaps more palely--many of the sensations that have been voiced before, as the last of the books had come out.

If those fans from a few years back consoled themselves that they still had the movies to look forward to, the fandom now has latched onto Pottermore, J.K. Rowling's new online project, as the new lifeline. As Henry has discussed a few weeks ago, Pottermore is not free of potential controversy, and yet at LeakyCon, it was embraced by fans as a source supplying more valuable canonic information around Harry Potter, and was hailed as the pathway for a new generation of fans to enter the series. The sequenced order in which the digital versions of the Harry Potter books will come out was already exciting fans as an opportunity to have more countdowns on fan websites, and fans were eagerly awaiting the possibility of being the first to join the new site.

The phrase "open at the close" thus served, at least metaphorically, for the fans to assure each other that this is not really the end of an era. Instead, it is the beginning of a new phase for Harry Potter fandom, one that will rely more heavily on fan production and fan creativity to keep the fire burning, and, in addition, one that excitedly looks forward towards Pottermore.

Yet "open at the close" was also used at LeakyCon in another context: as part of the press conference launching the new organization "Imagine Better", which was described as "the future of the Harry Potter Alliance". Regular readers of this blog will probably be familiar with the Harry Potter Alliance, a key case study for our USC-based research team Civic Paths, which explores continuities between participatory culture and young people's engagement within civic life. The Harry Potter Alliance (HPA) has played an important role in shaping our understanding of how such processes may function. Creating metaphors between the Harry Potter narratives and real-life issues, as well as tapping into the structures of Harry Potter fandom, the HPA has succeeded in reaching over 100,000 young people, encouraging them to channel their love of the text and their connection to other fans around them towards civic-minded action in the real world. More on our work about the HPA can be read here and here.

The HPA was also what had led me to LeakyCon--my first experience at a fan conference. For almost two years now, I have been following the HPA as part of our Civic Paths research, interviewing members about their experiences with the organization and attending their public events. LeakyCon, as a mecca for Harry Potter fans, garnered an impressive presence of HPA members as well--the organization boasted 37 volunteer members in brand new staff T-shirts, and an impressive repertoire of HPA programming, including hands-on sessions like "how to open an HPA chapter" and "all about the crisis climate horcrux".

When examining the HPA as a civic organization, however, getting to know the Harry Potter fan community is a key component. The assertion that the organization's success thrives on the energies of the fandom, which had been expressed in many interviews before, could not be clearer than at LeakyCon.

HPA Members.jpg

There are good reasons to try to understand the "magic formula" behind the HPA. In addition to the organization's tangible achievements (raising $123,000 for Haiti in two weeks, donating 87,000 books to local and international communities, collecting 15,000 signatures on a petition for fair trade chocolate, achieving first place at the Chase Community Giving Competition to receive a $250,000 grant), it has received national media coverage as well as academic interest. The idea behind the launch of the new organization "Imagine Better" is to take the approach that has proven successful for the HPA - connecting fans around story worlds they love to create real world change - and to apply that to collaborations with other fandoms.

This is a segment from the press release at LeakyCon, at which Andrew Slack, founder of the HPA, officially launches Imagine Better:[embed video: ]

Strategically timed, the HPA chose the release date of Deathly Hallows 2 to launch Imagine Better. An activist in heart, as well as a man of symbols, Andrew Slack reminded audiences that July 14 is the date of Bastille Day, while the Imagine Better website was--also symbolically--launched on the 4th of July. From a more pragmatic point of view, the launch date secured some interest from mainstream and niche media outlets, who were looking for Harry Potter-related stories to cover around the movie release.

The idea behind Imagine Better, however, has been looming in the head of Andrew Slack for several years now. In fact, as Slack revealed at LeakyCon, this had been his original idea when he envisioned linking narratives with activism: "taking a bottom-up approach to love to stories and the art, and connecting it to the world". In contrast to the strong links that the HPA has made so far to a specific canon, as well as their embeddedness within a specific fan community, Imagine Better seeks to tap into the shared ground of all kinds of fans, aggregating their respective energies towards shared social action.

Leading towards this new organization were almost 2 years of research conducted by young HPA members. The volunteer "fandom team" received the task of searching and cataloguing other fandoms online, as well as identifying potential contact points within these fandoms. This legwork has enabled Imagine Better to list over 20 fan communities in its list of collaborators, including fan communities around popular books, shows and movies, as well as you-tube celebrities and young adult authors.

This list, however, is still open-ended. At Leakycon, conference attendees had the chance to imagine Imagine Better together with its founders. In a break-out session devoted to the new organization, 35 LeakyCon attendees brainstormed possible fandoms they would want to collaborate with. In addition to the usual suspects, this brainstorming brought up surprising directions such as Sparklife, a community of regular users of Sparknotes. The group then focused on three fan communities: Glee, Hunger Games, and Doctor Who, and made a list of real-world issues that could be raised in conjunction with these texts. They then broke out into small groups, discussing potential campaigns the HPA could hold in conjunction with these other fan communities. The group discussing possible collaborations with 'Gleeks' (fans of Glee) thought of campaigns ranging from issues of LGBTQ rights and bullying to fighting ableism (discrimination towards persons with physical disability).

Collaboration with other fan communities is a natural step for many HPA members. In our conversations with members we often hear long lists of texts they are passionate about, starting with Harry Potter, but moving on to a variety of genres and media (recurrent favorites are Doctor Who, the Hunger Games, Star Trek and more. The relationship with Twilight is a bit more contested). Many HPA members also identify as 'nerdfighters' - followers of the vlogbrothers John and Hank Green.

In Textual Poachers, Henry builds on De Certeau's notion of readers as nomads to describe fans as being similarly nomadic: "always in movement, 'not here or there', not constrained by permanent property ownership but rather constantly advancing upon another text, appropriating new materials". Imagine Better seems to build on this idea of fan as nomads, whose passion may be directed towards any greatly told story, rather than towards a particular narrative. Moreover, it builds on the shared characteristics, and potentially shared identity, that fans (of different texts) may have with each other.

Slack expresses this when he announces at the press conference that Imagine Better is going "to start with the most popular piece of fiction in human history and to go beyond that because, who here loves stories beyond Harry Potter? We all do. And we're going to continue to love Harry Potter and continue to love other stories and continue to love being engaged as heroes in the story of our world. This is our launch, as we open at the close." Here, "open at the close" takes on added meaning. It may refer to the end of the canon, but it is also preparation towards a possible decline, or at least decrease, of Harry Potter fandom.

Yet at LeakyCon - the gathering of hardcore Harry Potter fans, let's not forget - this statement receives a slightly reserved reaction. As fans are spending the whole convention assuring each other that the fandom is alive and kicking, not everyone seems ready to quickly shed off the 'HP' part of the HPA, and stick only with the 'Alliance'. While Imagine Better is aiming to speak to the shared identity of "fans", or to the fan as nomad, many in the room may align themselves more as "fans of [Harry Potter]" (see John Edward Campbell's recent discussion of this notion).

For them, their mode of engagement may be seen not as a fixed identity, but rather a relationship towards a particular text. Part of this may stem from the fact that to many, Harry Potter is a first experience within fandom, that hasn't necessarily (or perhaps, not yet) crossed into a more generalized fan identity.

It seems that the HPA is aware of this potential tension, as the launch of Imagine Better happens parallel to continuing action of the HPA, and not as a new organization replacing it, as was previously suggested to us in our conversations with staff members. An important part in this decision may have been fan perceptions climbing bottom-up: With most of its staff being volunteer members and with its vast variety of participatory forums, the HPA as an organization has extremely close contact with its member base. The general consensus within Harry Potter fandom that it is alive and kicking, thank you very much (strongly aided by the announcement of Pottermore), may have been a contributing factor to launch Imagine Better as an additional venture, rather than a replacement of the HPA.

As Slack reminded us at LeakyCon, few people - within the fandom and outside of it - had believed that the HPA would succeed as a civic organization. But it has. Imagine Better now takes on the next leap. Its attempt to apply a similar formula to other fan communities offers us a fascinating test case on the intersections between fandom and civic engagement. We are excitedly following it as it "opens at the close".

Neta Kligler Vilenchik is a third year doctoral student at the Annenberg School for Communication & Journalism at the University of Southern California.Neta graduated Summa Cum Laude from Tel Aviv University, studying communication and political science, and received her MA in communication, summa Cum Laude, from the University of Haifa in 2009. Neta's research revolves around young people's involvement in civic action through participatory culture practices, an interest she has been pursuing as part of the Civic Paths research team under the guidance of Prof. Henry Jenkins.

She is also part of an effort to develop a measure examining people's active construction of communication ecologies in pursuit of different goals, within the Metamorphosis team under the guidance of Prof. Sandra Ball-Rokeach. Finally, Neta is fascinated by the relations between individual and collective memories as they relate to the media, as well as in memory's role in shaping national identity. Her work takes an innovative approach to the study of collective memory, combining quantitative and qualitative methods to investigate the role of media memory in shaping collective memories.

Studying Creativity in the Age of Web 2.0: An interview with David Gauntlett (Part Three)

In talking about Star Wars Uncut, you touch on an issue very important to my own work - can we build creativity onto borrowed materials? Does it matter if those raw materials are physical objects (recycling of trash or driftwood, say, as the basis of new artworks or fabric scraps as the basis for quilting) or media content (as in many forms of fan productivity)? How would you situate fan culture within the larger logic of DIY Media?

Ah, this is interesting - this is where I think my priorities might be a bit different to yours, Henry, perhaps. Of course there's lots of lovely, amazing stuff out there made by fans. I talk about Star Wars Uncut in the book as one of the things that led me to reflect that the kind of tangible joyfulness involved in the process of creativity, which you can get a sense of in its outputs, is more important than the empirical originality of the outputs. Star Wars Uncut is a project by fans to remake Star Wars in 15-second chunks. There's a huge amount of inventiveness on display in the many different kinds of animation and recreation which fans have used to produce this amazing patchwork, and it's the funny little homemade details that make it especially touching.

Star Wars Uncut "The Escape" from Casey Pugh on Vimeo.

But the thing that I don't like about the emphasis on 'fans' as the new generation of creators is that they are inevitably positioned as, to some extent, subservient to the producers of the big, mainstream (or at least industrial or professional) media thing or things that they are fans of.

So on the one hand, the fans do very clever, very creative things within their fan practice. But at the same time, they are not the 'ultimate' creators, but instead take their inspiration from the successful professional media producers who are, in this sense, the 'ultimate' creators. So it seems a bit of an odd emphasis to me. There's so much wholly original stuff out there in the DIY/online creative world, and I think the focus on 'fans' may tend to feed the egos of professional media producers who feel they are the rightful creators of original content - the kind of authentic creative work that ordinary mortals could not make and which such mortals could, at best, only be 'fans' of. Do you know what I mean? As advocates of a new, alternative participatory culture, I don't think we should always pick examples that are derivatives of, or in some way dependent upon, the offerings of the traditional established media.

Henry Jenkins: We may have to agree to disagree on some of this. Yes, fans are not the only form of participatory culture out there and part of what I love about this book is that you really engage with a broader array of DIY practices. For me, participatory culture would refer to any form of cultural practice which is open to a broad range of participants who have access to the means of cultural production and circulation. My own work has focused primarily on fans because this is a form of cultural production I have been tracing -- and engaging with -- for more than thirty years, but in my forthcoming book, Spreadable Media, we deal with a much wider array of participatory culture communities. Sites like YouTube and Flickr and Etsey have certainly increased the visibility of these other sites of grassroots production. Fans interest me because they inhabit the intersection between the old media culture and the new and thus they illustrate the contradictions of a moment of media in transition. But I am not saying that they are more creative than any of a range of other communities who are similarly transitioning from the pre-digital to the digital.

That said, I do not see fans as "subservient" to commercial media, any more than I see any artist as "subservient" to the raw materials out of which they construct their art. So, let's imagine a range of different DIY makers. One of them works within a genre and builds on its established icons and their encrusted media. One reconstructs historical artifacts and thus builds on the crafts of the past. One works within a tradition and thus starts from a set of practices inherited from other crafters. One remixes existing media content and thus builds upon the meanings and associations contained there. One takes discarded coke bottles as physical material out of which they construct something new. For me, there is nothing fundamentally different about these processes. All are working with the resources they draw from the culture around them to create something new and distinctly theirs.

I am purposefully avoiding assigning high or low cultural status to these practices because any of the above could end up in a gallery space or a crafts fair or fan convention in the current context and any could be posted online. Cultural hierarchies work both to make fan production "less valuable" than, say, the work of a postmodern artist dealing with the same materials or "less authentic" than a traditional craftsman doing, say, "primitive" art about Biblical characters.

As critics, we may be interested in these objects from many different vantage points. A media scholar might be interested in what the fan work says about the program to which it responds, but I might also be interested in the relations between the fans and leave the commercial producer out of the equation altogether. I might, for example, studying how different DIY communities pass along craft and knowledge from more experienced to newbie participants, and in that study, the sources of the raw materials are going to be less important to my analysis than the sources of the knowledge being exchanged between participants. But in terms of whether the participants are being "creative" or not, these differences in source materials are not that important to me.

David Gauntlett: Yes, you're right of course - everything builds on some things that have come before, whether it is ways of using materials, or styles and genres of creative work, or the elements and practices of storytelling. I certainly did not mean to suggest that fans who make stuff within an already-existing narrative are 'less creative' than other makers. It was just that it means that the grand narratives, or the powers to create original story universes, remain in the hands of traditional media. But no matter. As you say, creative fans are just as interesting as creative anybody, and working at the 'intersection' between old and new media can be especially revealing.

I was struck by the passage you quote from Ivan Illich: "A good educational system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally, furnish all who want to present an issue to the public with the opportunity to make their challenges known." It struck me that you could swap out "educational system" with "communication system" and come up with a pretty good definition of what I and others call participatory culture. By these criteria, how would we evaluate the current state of web culture?

I agree, it's a good aspirational definition of participatory culture, or for the Web in general. We are not there yet, but the potential is still there. Some commentators write as though the Web has already been entirely taken over by the big commercial companies, such as Google, or that Web 2.0 has been entirely absorbed by them as a profit machine. I would really hate for that to happen. But to act like it has already happened is, in a way, giving up, I think; and reveals a lack of awareness of what's really going on.

Yes - you offer some sharp criticisms in the book of some contemporary critical studies work which has seen Web 2.0 largely if not exclusively as a form of exploitation. How would you situate your work in regards to current debates about "free labor" in the digital economy?

Well basically I argue that those people who are only interested in saying that Web 2.0 is about the exploitation of free labour are making a category error, and using an exclusively economic lens where that actually isn't the best way of understanding what's happening. Someone who makes an original music video, say, to share with their friends, and with anyone else who wants to take a look, and who chooses to do so by putting it on YouTube, a convenient and free platform, is hardly being 'exploited' in the way we would normally use the term in a Marxist analysis of labour. Obviously those services do seek to make profit from the advertising revenue, and from the value of the user data that they capture, on the back of stuff provided for free by users. But users themselves see it as a decent bargain - the site hosts your material for free, and enables you to engage with a community around it, and in return it gets to keep that associated revenue. In most cases, the value associated with any particular video or other piece of content will be very small, and it is only when it is multiplied by millions of other bits of content that it becomes a viable business.

These arguments create confusion about what Web 2.0 is about. A really great, archetypal example of Web 2.0 in action would be if there were an encyclopedia which was entirely written by users around the world, writing about the things that interest and engage them, and collaboratively editing it to make it get better and better. And it would be owned and run by a non-profit foundation. What an outrageous and unlikely idea! But that already happens, of course, and it's called Wikipedia.

Another archetypal example of Web 2.0 in action would be if an international consortium of organisations - such as, say, a collaboration between the Library of Congress, and the British Library, and perhaps the BBC, and some of the great European museums or cultural institutions - would set up and support, but not interfere with, a non-commercial platform for creativity, along the lines of YouTube, where people could share their creative works, comment and rate the work of others, and form supportive groups and communities of practice. That one hasn't happened yet, but there's no reason why it couldn't.

Web 2.0, or participatory culture, is not inherently commercial, and it might be healthier and more reliable in a non-commercial environment. One of the best things about non-commercial Web 2.0 services is that they make those comments about 'exploitation of labour' immediately redundant. The critics of the commercial services are not entirely wrong, but they are missing the most important thing that's going on.

You have discussed, in your work, theories of education. What kinds of educational practices and values do you think will best prepare people to participate in the world you are advocating?

Well, unsurprisingly, I favour educational processes which are about students exploring for themselves, asking questions, being curious, tinkering, and learning through making things. One inevitably thinks of that point made by Ken Robinson, in his very popular TED talk online, that we are meant to be preparing young people for the future but not one of us knows what that future will look like. What we do know is that people need to have powerful 'learning muscles', as Guy Claxton has put it, which means that they need to be creative, and questioning, and they need to be resilient - which means that when things go wrong then they are not crushed by this event, but instead know that things going wrong is a normal part of life and something which you can learn from. As educators we should model learning - in other words, show that we ourselves are learning all the time and are engaged in any number of 'learning projects' at once.

One thing I have been learning recently myself is how to make a Kindle book. Amazon enables authors to self-publish Kindle books, but the process is not quite as easy as you might expect, if you want to do it properly. For instance, to make a logical table of contents file I had to learn some XML for the first time. I became proficient in HTML fifteen years ago when you had to make Web sites by hand using Notepad, the standard function-free text editor in Windows. But I've shied away from trying to master XML - until this new challenge came along. I like new platforms for self-expression in general, and this is one I wanted to crack. Kindle books aren't restricted to people who own Kindle devices these days - there are free Kindle readers for iPhone and Android phones, iPad, PC, Mac, Blackberry, and probably soon for your toaster.

This looks like a complete aside, but actually is relevant because I have pieces on both the content of what I think media and communications studies should be about, and also on how we should try to orchestrate learning about it (you see I avoided saying 'teaching' there), in my new Kindle book which I am publishing in August 2011. It's called Media Studies 2.0, and Other Battles around the Future of Media Research, and pulls together some previously published but uncollected writings, and some new stuff.

Thank you very much indeed, Henry, for inviting me onto your blog to be interviewed. It's an honour to be here and I have really enjoyed it.

Links:

Making is Connecting: The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0, site for the new book (May 2011) with extracts and videos

• Media Studies 2.0, and Other Battles around the Future of Media Research, new short Kindle book (August 2011):

Amazon USA: I ($7.90)

Amazon UK: (£4.80)

David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Studying Creativity in the Age of Web 2.0: An interview with David Gauntlett (Part Two)

One of the real revelations in the book for many readers will be in how directly the ideas of John Ruskin and William Morris speak to contemporary issues in the Web 2.0 era. What do you see as the key value of re-examining their work now? What do you see as the most important continuities and discontinuities between their conception of craft and contemporary DIY culture?

I'm glad you liked that part. Thank you. I just thought it was very striking that these English Victorian critics, whose philosophy inspired the Arts and Crafts movement, who were writing 120-160 years ago, seemed to really chime with the spirit of Web 2.0, or at least the best part of it. By which I mean: fostering and encouraging everyday creativity, and giving people tools which enable them to share, communicate, and connect. And seeing the importance of things being made by everyday, non-professional people - and the power of making, in itself - rather than us all being mere consumers of stuff made by other people. That's what Ruskin and Morris's most exciting writings are all about.

And, of course, I like making these connections between things that at first look very different. What, for instance, could medieval cathedrals have to teach us about the ecology of YouTube? Well: John Ruskin was passionate about the gargoyles that you find on medieval cathedrals. They are often quite quirky and ugly, and rather roughly-done - not at all like 'fine art' - but that's precisely why Ruskin cherishes them: because you can see in them the lively spirit of a creative human being. And you can sense the presence of the person who spent time making it.

Then if you carry that way of seeing over to YouTube: there again you have quite a lot of quirky things, often roughly-done, and not like the kind of professional stuff you would see on TV; but that is what makes them so special, and exciting, because what you see there is people making things, and sharing them with others, just because they want to. They've got something they want to communicate. You can often sense that personal presence, and enthusiasm. So Ruskin's passion for one kind of craft really helped me to build an argument about the importance of another.

Then if you look at what William Morris did with Ruskin's ideas - Morris was more concerned with societies and communities than Ruskin, and he added a vision of communities connected through the things that they make: people filling their lives with the fruits of their own creative labour. It was especially important to him that people should be creators, not (only) consumers.

Morris felt you had to make things to understand them fully, which is part of the Make magazine positive-hacker ethos that is enjoying a revival today. Morris was a maker himself, and mastered a dazzling number of craft and construction techniques. So he was both a writer and a maker, but these were not two separate tracks in his life; rather, his writings and the things he made can be seen as two sides of the same project: 'visionary accounts of an ideal world'.

In ways that seem very relevant today, Morris argued that the route to pleasure and fulfilment was through the collection and dissemination of knowledge; communication between people; and creating and sharing expressive material. That's like a manifesto for Web 2.0 right there. So I think the continuities between these old arguments and our present situation are strong; and the discontinuities are the things that put us in a stronger position today, because today we have much wider access to tools to make and share things, which were denied to non-elite people in the past. Not everyone, of course, has access or the necessary skills, and the tools are often owned by big powerful companies, as we will discuss below; it's not perfect.

But I hope these ideas from Ruskin and Morris are therefore shown not to be just some kind of nostalgia, which just shines a little light upon our present situation; rather, they offer very relevant manifestos for what we should be doing today.

You write at several places about the "messiness" of everyday creativity as in part a virtue and not a flaw - the point which begins with Ruskin's gargoyles. Yet, our classic notions of crafts include the "value of a job well done." How might we reconcile these two claims about craft?

Well I'm less concerned about the approach to craft which is about doing the same thing repeatedly until you can achieve a very high level of 'polish'. But I think a lot of makers are very concerned to make something to the best of their ability. And I think the 'value of a job well done' can refer to how well something connects with others, or how effectively it communicates a message or an idea. The 'value of a job well done' can be about the self-esteem that comes from having made something which has touched someone else. So you could have something quite 'messy' which is still very successful in this other sense.

Some of your examples come from very traditional kinds of craft production, such as weaving, stitching, etc. How has the introduction of new media changed the practices of such communities? What has remained the same?

Craft people have taken to the Web with great enthusiasm. The essence of what they do often remains unchanged, but today they talk more, share more, and find it much easier to find other people who share their passions. So they get more feedback, encouragement, and inspiration. Often in the past, individuals had to be quite resilient to stick with their craft or maker interests, because their families and friends tended not to understand or be very sympathetic to their strange 'hobby'. Being able to find others who share their interests, online, has been an extraordinary source of support and encouragement for many of these people.

David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Studying Creativity in the Age of Web 2.0: An Interview with David Gauntlett

The expansion of participatory culture and its relationship to the emergence of Web 2.0 is a theme which has run through my recent work, but it is also a key concern for researchers thinking about everyday creativity in all of its historical and contemporary forms. Over his past several books, British scholars David Gauntlett has been asking researchers to think more deeply about the nature of "creativity" and its place in our everyday lives. Gauntlett's exploration is central to his most recent book, Making is Connecting:The Social Meaning of Creativity, from DIY and Knitting to YouTube and Web 2.0, which I read recently with a sense of encountering a kindred spirit with whom one can have productive disagreements (as surface later in this exchange) and from whom one can draw core insights. Part of the richness of this book is its expansion well beyond the sphere of things digital to place grassroots creativity and DIY tinkering in a larger historical and philosophical context, one which will be valuable in helping to further clarify the core point that Web 2.0 is simply one model for thinking about what happens when more people have the capacity to produce and circulate media and other cultural materials.

Gauntlett's accessible and engaging writing is a gift, all the more so given the urgency of his message. All of the above come through loud and clear in this interview, which I will run over the next few installments of my blog.

Let's start with something very basic - the title of your book, Making Is Connecting. What do you mean by making? By connecting? What do you see as the relationship between the two in an era of networked computing?

Well, I'm using these words in their recognised senses - I don't believe in making up new words, or jargon, for things that can be expressed simply. So, by 'making' I simply mean people making things. This can be with new technologies, or ancient ones, and can be on the internet, or offline. So it refers to James knitting a scarf, Amira writing a poem, Kelly producing a blog, Marvin taking photographs, Michelle making a YouTube video, Jermaine doing a drawing, Natasha coding a videogame, or hundreds of other examples like that.

And 'connecting' means social connections - people starting conversations, sharing reviews, providing information, or making friends. But also it refers, for me, to a connectedness with the world which we live in. So I say 'making is connecting' because you put together ideas and materials to make something new; because creativity often includes a social dimension, connecting you with other people; and because I think that through making things, you feel more of a participant in the world, and you feel more a part of it, more embedded - because you are contributing, not just consuming, so you're more actively engaged with the world, and so, more connected.

I think this is almost always the case, regardless of what technology is being used, and was the case for centuries before we had a global wired network. But in an era of networked computing, which you mentioned, I think that these benefits are amplified, and many new opportunities and connections are enabled. Creativity didn't begin with the internet - far from it. But in an obvious and well-known way, the internet enables people to connect with others who share their interests, regardless of where they live in the world - whereas previously, geography, and the practical difficulties of finding people, made it far more difficult to have conversations with others who shared niche interests.

Having easy access to people who share their passions means that individuals can be inspired by each other's work and ideas - which can lead to a positive spiral of people doing better and better things and inspiring more and more activity by others. This could happen before the internet, in clubs and societies, but it would tend to be slower, and the inspiring inputs would most likely be fewer, and less diverse.

Across your past couple of books, you have been working through a definition of "creativity." What is your current understanding of this concept and why does understanding creativity seem so urgent at the present moment?

Well I never wanted to get bogged down in arguments over a 'definition' of creativity. But in Making is Connecting I do put forward a new definition, basically to provoke a conversation around how we think about creativity, and to shake up the consensus which seemed to have formed which casually accepts and cites the definition put forward by Mihaly Csikszentmihalyi about 15 years ago. That definition emphasises that creativity is some kind of novel contribution or innovation which makes a visible difference within a domain of expertise, or in the wider culture. So it's a definition of creativity which requires us to focus on the outputs of a creative process; and then it actually goes further, and says that those outputs don't really count for anything unless they are recognised and embraced by a significant or influential audience.

Now, Csikszentmihalyi developed this definition for a particular purpose, for use in his sociological study of the circumstances which enable creative acts to be recognised and to flourish. So it's fine for his own purposes, and he clearly didn't mean any harm. But now, because Csikszentmihalyi is a well-respected expert in more than one area, widely cited in academic papers and featuring strongly in Google searches in this area, his definition pops up in all kinds of other contexts where someone wants a definition of creativity to put into their talk, article, or presentation.

So the unintended consequence is that creativity is increasingly likely to be understood, these days, as the generation of innovative products which become popular, or at least widely recognised. Now, that is one kind of creativity, but as a definition it seems much too narrow.

One problem is that it runs counter to our common-sense understanding of 'creativity', because it is far too demanding. I'm sure you can think of quite a few friends or colleagues whom you would say were 'very creative' - and you would really mean it - and yet they have not invented a new process which has revolutionised the field of architecture, and have not written a novel which sold over a million copies, nor done anything else which goes over the very high bar set by Csikszentmihalyi. But you still really believe that these are creative individuals. So that's one difficulty.

Another problem is that this now-standard definition is focused on outputs. Indeed, you can only assess creativity in this way by looking at the outputs of a creative process. I wanted to shift the conversation about creativity so it was more about the process, not the outcomes. But I also thought it was weird that this Csikszentmihalyi perspective on creativity meant that you literally could not say if something was creative or not without consulting an external system of experts or publications. Someone might show you an amazing work of art, or an invention, or a new way to do something, and you might exclaim 'oh that's very creative!', but in strict Csikszentmihalyi terms that would be inaccurate, unless this thing had already become influential or successful.

I talk about all these issues at some length in the book. But I arrive at a definition which emphasises the process of creativity, rather than outcomes, and prioritises feelings rather than levels of external success. It's a bit long. It says:

Everyday creativity refers to a process which brings together at least one active human mind, and the material or digital world, in the activity of making something. The activity has not been done in this way by this person (or these people) before. The process may arouse various emotions, such as excitement and frustration, but most especially a feeling of joy. When witnessing and appreciating the output, people may sense the presence of the maker, and recognise those feelings.

I also did a shorter one, trying to make it a single sentence:

Everyday creativity refers to a process which brings together at least one active human mind, and the material or digital world, in the activity of making something which is novel in that context, and is a process which evokes a feeling of joy.

This shorter definition is OK, although for the sake of brevity it misses out some bits that I thought were quite important. But in both cases you can see I have emphasised emotion - even the word 'joy', which comes through strongly in interviews with makers. They are not filled with joy all the time of course - creative work is often experienced as hard and challenging - but you get moments of pride and accomplishment which make it all worthwhile.

Understanding creativity is perhaps no more or less important today than at any other time. But we do see, I think, an explosion of visible, accessible, shareable creativity online, which it is interesting and important to study and understand, and which is so diverse, and done by people just because they want to, that I wanted us to have a working definition of creativity which embraced the key dimensions of this work - rather than sniffily dismissing it because it had not yet won awards, gone global, or made an auditable impact.

In particular, I was very taken by your claim that "creativity is something that is felt, rather than something that needs external expert verification." Can you spell out a little more the internal and external dimensions of everyday creativity? On what basis, from what perspective, can it be appraised?

Well as you can tell, I'm not so bothered about an understanding of creativity which can be counted or quantified. So it's a bit like 'happiness'. On the one hand, as economists and social scientists have found quite recently, happiness is perfectly measurable - you can do large-scale surveys which ask people to say how happy they are with their lives, on a scale of one to five, for instance, and then you can compare with other data and variables, and build up a picture of the self-reported levels of happiness in different groups or areas, and the factors which are correlated with them. Those statistics are really interesting - and indeed I use some of them in Making is Connecting to show the importance of personal relationships and creative projects. But of course, this data doesn't tell you anything about what happiness feels like.

I think creativity is in the same boat. The most important thing about it is what it does for the person doing the creating - the sense of self-esteem, the sense of doing something in the world, being an active participant, feeling alive in the world - these are all feelings which are reported by people who make things in the physical world and, with striking similarity, by people who make things online. But the things they make are also important - those are the things which, at first, connect us with others, which say something about ourselves, and which perhaps contain ideas or inspiration which will make a significant difference to our own or other people's future experiences of the world. So the internal and external dimensions of creativity are both important, but I would say that the most important thing is just doing it.

You suggest early on that the key question you want to answer is "Why is everyday creativity important?" I'll bite, why is everyday creativity important?

I think there is a tendency to think of everyday people's acts of creativity as 'nice', on an individual level, but insignificant, in social or political terms. So it may be personally pleasing, or emotionally rewarding, for someone to make a toy for their child, or to maintain a blog about their everyday experiences, or to make some amusing YouTube videos, or to record and share a song - these all sound like 'nice' things, and nobody would really want to stop them from happening - but they are not considered to be much more than that.

And as you know yourself, Henry, there are people who work on the more obvious, formal 'political' issues in media and communications studies - government broadcasting policies, or the business practices of multinational corporations, or the impact of political advertising on public opinion - and they would not recognise an interest in everyday creativity as part of serious or proper critical study.

But I think these acts of everyday creativity are extremely important. You can cast them as just 'a nice thing' for individuals, and normally they are a nice thing for individuals, but they are much more than that. Every time someone decides to make something themselves, rather than buying or consuming something already made by someone else, they are making a distinct choice, to be an active participant in the world rather than an observer or a shopper in the world. And through the process of making, they get to enjoy, as I've said, that sense of purpose and connection, and satisfaction.

Taken one by one these are all small things, seemingly insignificant moments; but when more and more people make more and more choices like this, and then also when they go online to amplify and inspire further activities, it builds up to something really big, and powerful.

David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Transmedia 202: Further Reflections

The above video was shot by Scott Walker during one of my presentations at San Diego Comic-Con, during which I spoke about some of the controversy which has surrounded the definition of transmedia over the past six months or so. I've largely stayed out of these conversations, though you can find a very good summary of the debates here.

I've been focusing on other projects and also I've been more interested in the shapes these discussions take than seeking to intervene in them directly, but over the summer, in a range of venues, I've been pushing and proding at my own definitions to see if I can capture some of my own shifting understandings of transmedia, especially as I am preparing to teach a revamped transmedia entertainment class at USC. Today, I am going to try to put some of this still evolving thinking into writing in hopes that it helps others sort through these issues.

Much of this is covered in the above video so if you process things better in audio-visual than in print, you have your options. I've heard some gossip that Jenkins was going to issue a "new definition" of "transmedia": this is no where near as dramatic an overhaul as that, just some clarifications and reflections about definitions. This definition still covers, more or less, what I mean by transmedia storytelling:

Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story.

So, consider what follows Transmedia 202, to compliment my earlier Transmedia 101 post.

Given the sheer range of people who have embraced (latched onto?) transmedia, we should not be surprised that:

  1. different groups of people are defining a still emerging concept differently for different purposes for different audiences in different contexts
  2. some of those who talk about transmedia are less immersed in the previous writings and thinkings as we might wish and thus can bring a certain degree of fog
  3. some groups are strongly motivated to expand or blur the scope of the category for self promotional and self advancement purposes.

So, let's start at the top with convergence, which in Convergence Culture, I describe as a paradigm for thinking about the current moment of media change, one which is defined through the layering, diversification, and interconnectivity of media. Convergence contrasts with the Digital Revolution model which assumed old media would be displaced by new media. Aspects of this convergence model are shaping decisions of media producers, advertisers, technologists, consumers, and policy-makers, and thus convergence has many different aspects and consequences.

Transmedia, used by itself, simply means "across media." Transmedia, at this level, is one way of talking about convergence as a set of cultural practices. Keep in mind that Marsha Kinder in Playing with Power wrote about "transmedia intertextuality", while I was one of the first to popularize the term, transmedia storytelling. Transmedia storytelling describes one logic for thinking about the flow of content across media. We might also think about transmedia branding, transmedia performance, transmedia ritual, transmedia play, transmedia activism, and transmedia spectacle, as other logics. The same text might fit within multiple logics. So, for example, we could imagine Glee as a transmedia narrative in which we follow the characters and situations across media, but more often, Glee's transmedia strategies emphasize transmedia performance, with the songs moving through YouTube, iTunes, live performances, etc., which we read against each other to make sense of the larger Glee phenomenon.

So, there are some people who think that transmedia is simply a form of branding: I would rather argue that branding is one thing you can do with transmedia, but when I speak about transmedia storytelling, that is not the central focus of my interest. I am focusing on emergent forms of storytelling which tap into the flow of content across media and the networking of fan response.

Some people have argued that transmedia is simply another name for franchising. Franchising is a corporate structure for media production which has a long history and throughout much of that history, there has been an attempt to move icons and brands across media channels, but not necessarily an attempt to extend the story in ways which expanded its scope and meaning. Most previous media franchises were based on reproduction and redundancy, but transmedia represents a structure based on the further development of the storyworld through each new medium. For a good guide to the history and practices of franchising, watch for the forthcoming book by Derek Johnson, who has been doing extensive thinking on this topic.

Much of franchising has been based on licensing arrangements which make it hard for media producers to add or change anything beyond what is already in the primary text or the mother ship. True transmedia storytelling is apt to emerge through structures which encourage co-creation and collaboration, but as Johnson notes, the more a media producer moves in this direction, the greater the challenges of coordination and consistency become.

I have sometimes talked about a distinction between adaptation and extension as fundamental to understanding these shifts. Basically, an adaptation takes the same story from one medium and retells it in another. An extension seeks to add something to the existing story as it moves from one medium to another. Christy Dena has challenged making such a cut-and-dried distinction. Adaptations may be highly literal or deeply transformative. Any adaptation represents an interpretation of the work in question and not simply a reproduction, so all adaptions to some degree add to the range of meanings attached to a story. And as Dena notes, the shifts between media mean that we have new experiences and learn new things. To translate Harry Potter from a book to a movie series means thinking through much more deeply what Hogwarts looks like and thus the art director/production designer has significantly expanded and extended the story in the process. It might be better to think of adaptation and extension as part of a continuum in which both poles are only theoretical possibilities and most of the action takes place somewhere in the middle.

What the adaptation-extension distinction was intended to address was additive comprehension, a term borrowed from game designer Neil Young, to refer to the degree that each new text adds to our understanding of the story as a whole. So, the Falling Skies graphic novel is a prequel which tells us about the disappearance of the middle brother and thus helps to provide insights into the motives of the characters on the Turner television series. In this case, additive comprehension takes the form of back story, but the same graphic novel also helps us to better understand the organization of the resistance movement, which we can see as part of a world-building process. Most transmedia content serves one or more of the following functions:

  • Offers backstory
  • Maps the World
  • Offers us other character's perspectives on the action
  • Deepens audience engagement.

I have been troubled by writers who want to reduce transmedia to the idea of multiple media platforms without digging more deeply into the logical relations between those media extensions. So, if you are a guild, it matters deeply that you have a definition which determines how many media are deployed, but for me, as a scholar, that is not the key issue that concerns me. As we think about defining transmedia, then, we need to come back to the relations between media and not simply count the number of the media platforms. So, again, let's imagine a continuum of possibilities.

We might start with the notion of seriality. Seriality would imply the unfolding of a story over time, typically through a process of chunking (creating meaningful bits of the story) and dispersal (breaking the story into interconnected installments). Central to this process is the creation of a story hook or cliffhanger which motivates the consumer to come back for more of the same story. Historically, seriality occurs within the same text.

So, we've seen American television evolve over time between highly episodic structures (more or less self-contained) to much more heavily serialized structures. Most shows, though, combine elements of the episodic (a procedural plot which can be wrapped up in a single episode) and the serial (an evolving character relationship, an unfolding mythology, a larger plot within which the individual episodes work as chapters.) The shift towards seriality on American television plays a large role in preparing audiences for transmedia storytelling. Most transmedia stories are highly serial in structure, but not all serials are transmedia. So, Bones, say, is a partially serialized drama which, for the most part, remains within a single medium.

But we can think of examples where there is a movement across texts or across textual structures within the same medium. I describe this in terms of "radical intertextuality." So, for example, the DC and Marvel universes create dozens of titles which are seen as inter-related. Characters move between them. Plots unfold across them. Periodically, they may have events which straddle multiple book titles, and part of the pleasure of something like Marvel Civil Wars is that we see the same event from the point of view of multiple characters, who may have conflicting perspectives on what is happening. Similarly, Battlestar Galactica unfolds across multiple television series, mini-series, and stand-alone movies. If Battlestar remained in a single medium, television, then it would be another example of radical intertextuality. But, because Battlestar extends this process to include webisodes and comics, which are understood as part of the same continuity, then we call it a transmedia story.

So, let's call this next level Multimodality -- a term coined by Gunther Kress to talk about how educational design taps the affordances of different instructional media, but applied by Christy Dena to talk about transmedia narrative. The key point here is that different media involve different kinds of representation -- so what Green Lantern looks like differs from a comic book, a live action movie, a game, or an animated television series. Each medium has different kinds of affordances -- the game facilitates different ways of interacting with the content than a book or a feature film. A story that plays out across different media adopts different modalities. A franchise can be multimodal without being transmedia -- most of those which repeat the same basic story elements in every media fall into this category. For me, a work needs to combine radical intertextuality and multimodality for the purposes of additive comprehension to be a transmedia story. That's why shortening transmedia to "a story across multiple media" distorts the discussion.

So far, nothing here implies that particular media need to be involved for something to become transmedia. One can construct a high end transmedia system (a major blockbuster movie or network television show and its extensions) and one can construct a low end transmedia system (a low budget and/or independent film, a comic book or web series as the spring board for something which might include live performance or oral storytelling...) Some have tried to argue that games are a key component of transmedia, but I do not want to prioritize digital media extensions over other kinds of media practices.

For this reason, it is possible to find historical antecedents for transmedia which predate the rise of networked computing and interactive entertainment. I am not preoccupied with the "newness" of transmedia. The current push for transmedia has emerged from shifts in production practices (shaped by media concentration, in some cases) or reception practices (the emergence of Web 2.0 and social media), but it has also come from the emergence of new aesthetic understandings of how popular texts work (shaped in part by the rise of geeks and fans to positions of power within the entertainment industries).

The options available to a transmedia producer today are different from those available some decades ago, but we can still point to historical antecedents which were experimenting with notions of world building and mythology-modeled story structures in ways that include both radical intertextuality and multimodality. In that way, you can say that L. Frank Baum (in his focus on world building across media), Walt Disney (in his focus on transmedia branding) and J.R.R. Tolkien (with his experiments in radical intertextuality) each prefigure transmedia practices.

Similarly, I've argued that Obama is as much a transmedia character as Obi Wan is. I do not mean by this simply that our everyday lives are conducted across multiple media platforms, though this is true. I also mean that we tend to connect those dispersed pieces of information together to form a story, that the story we construct depends on which media extensions we draw upon (Fox News vs. The Huffingston Post), and that there are architects who seek to coordinate and construct the range of meanings which get attached to that story. In that sense, the Obama story, as constructed by his campaign, includes both radical intertextuality and multimodality.

When I wrote Convergence Culture, I focused the transmedia discussion around The Matrix, while including a side bar which discussed The Beast as an Alternate Reality Game. I understood that ARGs had something to do with transmedia, but my use of the sidebar structure allowed me to dodge the tougher question of whether ARGs are transmedia, and that's where some of the most heated debates in recent years has occurred.

The Hollywood based model of transmedia assumes a story told or a world explored across not simply multiple media but multiple texts, which can be sold to audiences separately and which represent multiple touch points with the brand. (Note, for my definition, it really doesn't matter if the texts form a single narrative or multiple stories set in the same world, since in practice, most transmedia includes multiple plot lines which can be dispersed in different ways across the installments.) The ARG model, however, assumes that multiple media can contribute to a single entertainment experience. So, we are more likely to talk about The Beast, I Love Bees, or The Lost Experience as completed texts in their own right (as well as in all three cases as part of larger entertainment franchises). Different groups have different stakes in drawing lines distinguishing or integrating these two models. It is important to understand what they are each trying to accomplish, but I am less invested in defining in or out one model or the other. I just think this is a space which deserves closer conceptual work than it has received so far. Both could meet my emphasis on radical intertextuality and multimodality and both can deliver on the promises of additive comprehension.

Another debate worth monitoring here has to do with issues of audience participation in the development of a transmedia property. These debates break down into two sets of issues. The first has to do with the differences I draw in Convergence Culture between interactivity and participation. For me, interactivity has to do with the properties of the technology and participation has to do with the properties of the culture. Obviously, in practice, both may come into play in the same text. So, for example, a computer game stresses interactivity and thus preprogramed entertainment experiences. Fan culture is high on participation, where fans take the resources offered by a text and push it in a range of directions which are neither preprogrammed nor authorized by the producers.

When people claim that interactivity is a core element of a transmedia experience, I want to make sure we are using the term in the same way. We can imagine a range of different relations which fans might have to a transmedia property. On one end would be the hunting and gathering practices of finding the dispersed pieces of information and figuring out how they all fit together to form a meaningful whole. On the other end, we might have playing through a level of a game, working past obstacles, killing bosses, and gathering objects. But we might also think about various forms of fan performance -- from fan fiction to cosplay -- which are more participatory and open ended and less dependent on the design choices of the transmedia producers.

A second set of issues has to do with continuity vs. multiplicity. Most discussions of transmedia place a high emphasis on continuity -- assuming that transmedia requires a high level of coordination and creative control and that all of the pieces have to cohere into a consistent narrative or world. This is a practice which is hard enough to achieve across the multiple divisions of the same production team and it becomes hard for fans to contribute directly to the development of a narrative which places high emphasis on continuity. Indeed, many projects which claim to tap "user-generated content" do so in ways which protect the "integrity" of the continuity at the expense of enabling multiple perspectives and more open-ended participation. They make the author or some designated agent an arbiter of what counts within the canon. On the other hand, there are forms of commercially produced transmedia which really celebrate the multiplicity which emerges from seeing the same characters and stories told in radically different ways. This focus on multiplicity leaves open a space for us to see fan-produced media as part of a larger transmedia process, even if we then want to try to sort through how different elements get marked as official canon or fan alternatives.

Sorry this has gotten so complicated, but I think part of the problem is that many people are looking for simple formulas and a one-size-fits-all definition, trying to delimit what transmedia is. But, we are still in a period of experimentation and innovation. New models are emerging through production practices and critical debates, and we need to be open to a broad array of variations of what transmedia means in relation to different projects. I wrote in Convergence Culture that convergence practices, for the foreseeable future, will amount to "kludges," jerry-rigged attempts to connect different media together, as we all figure out what's going on and what works well.

There is no transmedia formula. Transmedia refers to a set of choices made about the best approach to tell a particular story to a particular audience in a particular context depending on the particular resources available to particular producers. The more we expand the definition, the richer the range of options available to us can be. It doesn't mean we expand transmedia to the point that anything and everything counts, but it means we need a definition sophisticated enough to deal with a range of very different examples. What I want to exclude from this definition is "business as usual" projects which are not exploring the expanded potential of transmedia, but are simply slapping a transmedia label on the same old franchising practices we've seen for decades.

As a way to promote more conversation, please send me your questions, critiques, and other responses to hjenkins@usc.edu, and I will try to respond in a future post.