Confessions of an Aca-Fan by Henry Jenkins

Archives: participation

"It's 2012. Do You Know Where Your Avatar Is?": An Interview with Beth Coleman (Part Two)


You reference your own avatar many times across the book but you do not tell us much about why you chose this self-representation or how you relate to your avatar. So, what's the story?

Henry, it's a tale of two cities, one academic and one engaged. Practically speaking, I had to make an avatar to do research in Second Life, as I would with any social media platform. In the same way, I had to have actual experience with the augmented reality and alternate reality games I describe in the book. So, on the one hand, my avatar is a simply a device, a way into the different platforms and communities I investigate. In a sense, my avatar is like a microphone. I need to have it to conduct research.

With that said, I am glad to be upfront about how my avatar functions because it has everything to do with me--who I am in my different facets as academic, artist, etc. So I will describe Hapi, my Second Life avatar, as an example of this positional Jujutsu. Hapi is a cute, white robot diminutive in size and genderless in affect that designed with Jenny Mu, a graphic artist and game designer from Parsons School of Design. From my point of view, Hapi was happily free of race, gender, or even humanness and that's how we had intentionally designed that avatar.

In my experience, the highly identifiable avatar bodies of MMORPG and other graphical virtual worlds could carry a serious burden of identity. It felt heavy to me to have to represent so exactly a gender or race or even species. Additionally, I needed to find an avatar that other avatars would talk to in neither an overly aggressive nor sexualized way. So, I landed on a cute robot, which is a figure personally near and dear to me. In other moments, you and I have discussed the place of race and gender in the contemporary world, where we both find ourselves liberated from some forms of the historical trappings and, yet, also recreating them. And so, I saw my avatar persona not so much as an alternative or different me, but as a strategic extension of myself.


You include an interview where Cory Doctorow describes himself as "offloading" reading to his students and playing to his wife. I realize he is to some degree joking, but it does raise the question about whether one sentient being can function as an "avatar" for another under your definition. How much control must we be able to exert and how much identification must we feel in order to see something as an Avatar?

Cory, as we know, is scrupulous researcher and a person intensely committed to seeing through to completion the project of a networked open-source world. With that said, he is also an avatar of economy. He makes part of his work the work of outsourcing to the right sources. Alice Taylor, his partner, is an accomplished gamer; Cory will never be that. Thus, free riding over her shoulder is his best education. Boingboing.net, the massively popular blog site of which Cory is one of the founders is based on the premise that other people find the stories on which the blog posts are based. The bloggers of Boingboing do not do "original" research in the traditional sense; they aggregate information (one of the exceptions to this is Xeni Jardin and Cory's first hand reports from Occupy Wall Street last winter). Cory describes this process of managing what would be for most of us information overload. He has tagged something about the aggregated now--the avatar effect as it were--that we need to attend to in moving forward. As for his students, Cory is pretty clear that he gives away books and asks students to report anything interesting. The students become proxy readers, but in a way that seems mutually beneficial and relatively transparent. If you think about the medieval formulation of the university and how graduate students are apprenticed, this seems like a relatively ethical approach.


What roles do you think telepresence plays within participatory culture?


Telepresence, or what I am calling copresence (the sense of being present with someone via mediation), is huge for participatory culture. We are moving unerringly toward a more graphic and increasingly real-time mediation. One of the things I underscore in the book is the idea that people in their everyday engagement of networked media create all kinds of innovation and intervention. I cite your work and that of Stefana Broadbent and Mimi Ito to support this point. I see copresence as one of the critical factors in how we move forward.

If my ideas of X-Reality hold--that online and worldly engagement become increasingly meshed--then copresence is a critical aspect of that progression. We feel each other across the networks. We strategize for regime change or denial of service attack or group buying power across these networks. The more vividly we feel each other's presence the more effectively and passionately we can work together to achieve our ends.


What do you see as the distinction between "users" and "agents"?


Users, as I quote scholar Wendy Chun, get used. Agents are activists. I don't mean exclusively political activists but, rather, the profile of one who engages. You yourself have talked about the importance of avid fan networks in the transitional state of moving from active viewer to active maker. I see this formulation of agency as the critically important to the theories of network society and open-source models that we find in influential thinkers such as Manuel Castells, Yochai Benkler, and Lawrence Lessig. In One Way Forward, Lessig's most recent book, he takes as a given that We the People are agents, the authors of our destinies. He also says that that We the People is a sleeping giant that needs to awake to its power. I agree that we need to awaken to the power of networked agency. In my mind, X-Reality and copresence are tightly bound up in a notion of twenty-first century agency.

You use various metaphors - especially "supplement" and "augment"--to describe the ways we use digital communications in relation to face-to-face contact. Both of these imply a complimentary rather than oppositional relationship between the two. Elsewhere, you make the claim that human agents are "not entralled by technology." How would you respond to critics who think we spend too much time in "virtual worlds" or in front of "screens"?


We spend a lot of time in front of screens. For my two bits as a media designer, I want to see us take these screens outside as often as possible, and I would like to see as much heads-up engagement as we can muster. What I see is people making the technology work for them by any means necessary. I invoke the Malcolm X adage because it is crucial to our sense of freedom and agency that we control our network outlook--our avatar.

I say this because of the data battles on the horizon. We have a shockingly new and powerful economic model where our data flows fuel the engine of Google or Facebook or other social media sites. We are at a moment when we need to consider seriously how we use network media to augment our lives--create greater opportunity for real-time and copresent exchanges. We are also at a moment when we need to reclaim our avatar
imprint, our data trail, as our own.

In this sense, my concept of augmented reality and mediation as a supplement to face-to-face presence are not metaphors at all. We actually use these mechanisms as we would a pair of glasses or a cane--we use them to see ourselves and each other more clearly. Think about whether you would rather lose your computer or your cell phone.
Most millennials would say without hesitation junk the computer. The hardware is nothing. The pervasive connection is everything.


You attempt to update Sherry Turkle's discussion of people as "cycling through" virtual identities. What do you see as having changed since she wrote her book, Life on Screen?


I don't think people cycle through. I think people use their online personas to extend, augment, and help actualize who they are in the world. I see what has historically been called "the virtual" as a contemporary aspect of augmentation. We don't think of a telephone call as "virtual;" we think of it as extending connectivity beyond geographic limits. I am suggesting that online engagement should be thought of in the same way.

For business people whose only engagement with "cyberspace" in the 1990s was their Blackberry connectivity, this has always been the case. Today for teenagers using mobile and social media to make status updates in real-time, this is also the case. There is no
separation between the "virtual" and the "real."


You compare your "virtual cannibal" with "Bungle the Clown" in Julian Dibbel's classic essay, "A Rape in Cyberspace." What has changed about "transgression" in online communities since Dibbel wrote his essay?

When Julian wrote that essay in the early 1990s we were both working as copy editors at the Village Voice. I saw in that piece and in that moment Julian framing a generational experience: we were the first generation of networked users to play wildly and freely in this undefined space of online. Subsequently, post-deluge, there are multitudes of us online. Julian translated a boutique experience to many.

Now, as I describe with the virtual cannibal, anyone can embark on a quest to find the edge of comfort and culturally acceptable behavior. There are two main points for me in understanding the experience of the virtual cannibal. First, we can Google extremist cultures and fairly easily join in the rumpus; in effect, as all things are more findable,
the historical idea of marginal cultures changes. The global jihadist movement illustrates this vividly. So does the sustained glee of the burners (Burning Man participants).

Second, the things we experience in simulated or virtual space are actual events in our lives. Julian's story of Mr. Bungle has often been interpreted as a cautionary tail of the raging id of online life. I see it in a different way. I think "A Rape in Cyberspace" tells us, from very early one, that our actions online have clear, connected impact on our lives in the world. I think he tells one of the first proto-X-Reality stories, even if it has not been generally interpreted as such. The difference now is that transgression is normal, not exceptional, in an era of avatars and that everyone can be Mr. Bungle. 4chan certainly figured that out.

You end the book with a discussion of alternate and augmented reality games. What do these experiences teach us about living in relation to "x-reality"?

I think the most important technologies we see coming online today augment reality in some form or another. Whether it is a game played across a city (an alternate reality game) or a handheld-device with real-time feeds, we are experimenting and rapidly prototyping technologies of augmentation. We see a profound augmentation of reality in how movements such as Occupy Wall Street or the occupation of Tahrir Square or even the Tea Party all use network media for collective action. This is X-Reality in action. But I still hold near and dear to my heart (and my analysis), the everyday use of avatars as augmenting reality. X-Reality describes the way in which people right now make manifest a collective power and individual agency. I know, it's a tall order. Nonetheless, it seems that we have amazing, vivid examples of this kind of heroism all around us.


Professor Beth Coleman believes in the power of storytelling to transform the world. She works with new technology and art to create transmedia forms of engagement. She is the director of City as Platform, Amsterdam, a Faculty Fellow at Berkman Center for Internet & Society, Harvard University, as well as a professor at the Institute of Network Cultures, Hogeschool van Amsterdam. From 2005-2011, Coleman was an assistant professor of comparative media studies at MIT. As an artist, she has a history of international exhibition including venues such as the Whitney Museum of American Art, New Museum of Contemporary Art, and Musée d'Art moderne Paris. She is the co-founder of SoundLab Cultural Alchemy, an internationally acclaimed multimedia performance platform. As the newly appointed co-director of the Critical Media Lab and a professor of English Literature and Languages at the University of Waterloo, Ontario Canada, she continues to work internationally with collaborators in through Africa, Europe, and Asia. Her book Hello Avatar is published by the MIT Press.

Watching the Internet: An Interview with Jose M. Alvarez-Monzoncillo (Part One)

This summer, I am embarking on an extraordinary adventure -- a 20 city lecture tour of Europe. I have been long overdue paying a visit to the Continent, not having visited there since Convergence Culture has been translated into a host of different languages, and this will be my chance to visit academics, public intellectuals, cultural leaders, and transmedia producers, and learn more about the ways these various nations have responded to the shifts in the media landscape which my works describe. I am excited at the prospect of meeting many new thinkers there. I am still struggling to decide how to deal with this blog while on this exhausting journey but in the long run, it should allow me to bring more perspectives to you.

Jose M. Alvarez-Monzoncillo, a professor of Audiovisual Communications at the Rey Juan Carlos University in Madrid, will be one of my many hosts on this trip, and he shared with me the English translation of one of his recent books, Watching the Internet: The Future of TV?, which takes up many of the issues we like to discuss through this blog. I asked him if he would be willing to do an interview and share some of his takes on the intersection between old and new media as seen from his perspective, as a veteran of the old media industries and as someone deeply immersed in a Spanish context.


Early on, you quote Gilles Lipovetsky's description of "the unstoppable process of individualization." What factors do you think are leading to the individualization and personalization of our media experiences? How does this personalization impact the existing models shaping the entertainment content industries?

I think there are two distinct, though closely related tendencies. On the one hand there is a tendency towards social individualism which is referred to by Lipovetsky, and on the other hand there is that which refers to the experience of the media. I think the first is indisputable, at least in Europe. "Close relationships" have diminished considerably in recent years (going to church or to the cinema on Sundays, chatting on public transport, talking every day to the person who sells you your newspaper or to the one who serves you coffee in the neighbourhood where you live etc.. There is a great demand to escape from "social control" or anonymity. With regard to television or the cinema I think there is also a trend towards individualism. The concept of the family sitting together in front of the television has disappeared and groups of friends who go to the cinema are doing so less frequently.

However, social networks allow a new social relationship that is replacing the previous ones. I do not agree with Lipovetsky when he argues that virtual communities will eventually destroy the real community, the direct encounter, collective bonds. This is a new form of social relationship that overlaps with the previous ones.

The factors which explain the new socialisation process are very diverse and profound: changes in the family, the design and planning of cities, new forms of social relationship with the arrival of the internet etc. Nobody is denying that the Internet is a powerful tool which allows a new form of socialisation, although it also has the opposite effect: for example, parents have fewer opportunities to have a relationship with their children as they are using social networks or mobiles. The content industries are already taking into account the personalisation and individualism of nomad entertainment. More and more variations of different products are being made to be used on different devices and in different locations: from the cinema to tablets. I think there is still much to be done in this area.



Others, myself among them, argue that television viewing has in fact become more "socialized" as people respond to and debate what they are watching through formal and informal social networks. Would you agree?

Yes, I agree in general terms as people are talking, expressing their opinions, debating and sharing much more than in the past. However, I also believe that television audiences have become much more fragmented in the last few years. The mass audiences of the past are more divided. Broadcasting vs narrowcasting. New digital divides are being created (in their use of the net), economic and social (between the rich and poor), generational (young people, the middle aged and elderly) and cultural (technophobes and technofiles). Inside every group, however, a larger socialisation has appeared. For example, television is more "collectivised" and the dreamed of interactivity of the past is starting to become reality
.

You write, "The social functions once fulfilled by TV are in crisis, while new ones have yet to be defined." Does this imply that television is in crisis? Should a medium survive if it has outlived its social functions?

In Europe, yes. The television of the masses which emerged during the previous century to inform, teach and entertain and was controlled by the State has died. All of the public television stations are in crisis and commercial television, though highly competitive, is losing audiences and advertising. Young people are now deciding how to do these three things. That form of television is changing at the hands of the internet. The logic of demand is changing to the logic of choice. It is the viewer who decides what he wants to see.
Is the "new television" television, and if so, how do we define this medium? Is watching a television series on Hulu television? Is watching a web series? What about playing a game on our television set? What defines the nature of this medium -- the content, the delivery technology, our modes of consumption, its social functions?
This new concept will be created by all of us. But for me, what defines television is the content. When we watch an HBO series, we are watching television. It doesn't matter what screen we are watching it on or the type of telecommunication (cable, satellite, ADSL etc) .The day the internet produces content, things will change. We will then have to invent new concepts. Hulu will always be a joint venture.......


As you note, the rate of change has been uneven across countries and later, you point out that Spain has one of the lowest level of creative participation in net culture in the world. How would you describe the current state of participatory culture in your country and what factors do you think contribute to its relatively slow rate of creative sharing?

This has more to do with what the statistics say than with my opinion. Spain is the leader in pirating and, traditionally, a culture of sharing has not existed, to the point of defrauding the tax office being well looked upon. The Spanish are individualists, in contrast to what is usually supposed. However, I believe that little by little the UGC is catching on among young people, but more slowly than in other countries.


To what degree do you think television will become a global rather than a local, national, or regional medium in an era of networked communications?

Global television for big events (sports, news programmes etc) will continue for a time and will coexist with regional and national television. The Net will complement and start to integrate with television. The internet offers a fascinating complementary opportunity.


Like many others, you speculate that the BRIC countries may become dominant players in the audiovisual culture of the future. Since I have many readers from those countries, I wondered if you might spell out a bit more what you think their impact is going to be and what factors might lead to their increased visibility in the global media market.

I don't believe so. The global mainstream will be North American. It will be difficult for them to break into China but they will manage it in the end. My position is very similar to that of Frédéric Martel. We are moving towards "standardised diversity". We are not faced with a value system that wants to impose itself on the world, rather a "hydra" of companies that feed off each other and know how to adapt themselves to circumstances. The power of the USA on the net and in the production of content makes me think this. Without doubt, styles and vanguards from other cultures will be incorporated, just as happened during the 20th Century. The size of the American national market will help to provide high production costs which will make it very difficult for other cultures to compete.


Jose M. Alvarez-Monzoncillo is Professor of Audiovisual Communications at the Rey Juan Carlos University in Madrid. In addition, he currently holds positions as the Vice Rector for European Harmonisation and Convergence and Director of the International Doctorate School of URJC; Course Director for the Master's in Television Journalism; Coordinator of the Masters in Film, Television, and Interactive Media Studies; and Director of the INFOCENT research group. Professor Alvarez has written and co-written thirty0six books and more than twenty papers for scientific journals on the economy of communications, the cultural industries and new information technologies. Some of his works include The Future of Audiovisual Media in Spain (1992), The Film Industry in Spain (1993), Premium Images (1997), The Present and Future of Digital Television (1999), The Future of Home Entertainment (2004) and Cultural Policy Alternatives (2007).

Let's Do the Time Warp Again: A 21st Century Study Guide for Rocky Horror Picture Show

Last fall, I was asked by a USC dorm which was planning a field trip to Los Angeles' NuArt Cinema to see the Rocky Horror Picture Show if I might share some reflections with them to stimulate thought and discussion about the experience. As someone who had been a Rocky Horror fan in the 1970s, I approached this task with some bemusement, but I also saw it as a chance to think a bit more deeply about the "cult film experience" as it has evolved over time. Here's what I shared with those students:


From Wikipedia:

The Rocky Horror Picture Show is the 1975 film adaptation of the British rock musical stageplay, The Rocky Horror Picture Show, written by Richard O'Brien. The film is a parody of B-movie, science fiction and horror films of the late 1940s through early 1970s. Director Jim Sharman collaborated on the screenplay with O'Brien, who wrote both the book and lyrics for the stage. The film introduces Tim Curry and features Susan Sarandon and Barry Bostwick along with cast members from the original Kings Road production presented at the Royal Court Theatre, London in 1973.

Still in limited release 36 years after its premiere, it has the longest-running theatrical release in film history. It gained notoriety as a midnight movie in 1977 when audiences began participating with the film in theatres. Rocky Horror is the first film from a major Hollywood studio to be in the midnight movie market. The motion picture has a large international cult following and is one of the most well known and financially successful midnight movies of all time. In 2005, the film was selected for preservation in the United States National Film Registry by the Library of Congress as being "culturally, historically, or aesthetically significant"


Here are some questions to ask yourself as you have the Rocky Horror Picture Show experience almost 40 years after it all began.

What Constitutes a Cult Movie?: Film scholar Timothy Corrigan writes, "Cult movies are always after a fashion foreign films: the images are especially exotic; the viewer uniquely touristic; and with that relationship viewers get to go places, see things, and manipulate customs in a way that no indigeneous member of that culture or mainstream filmgoer normally could." So, what is it about Rocky Horror Picture Show which has engendered this kind of response? If this is a touristic experience, then where does it invite us to travel, what world does it open for us?

Manufactured or Discovered: A key debate among people who have studied cult movies is whether cult movies can be designed and manufactured to inspire this kind of devoted response or whether they must be found and cultivated by their audience. People have made both arguments about Rocky Horror. The original stage production already passed out sheets instructing the audience on how to dance the Time Warp, and thus clearly invited our participation. But, it is the audience participation which has sustained interest in this property over time, even as other contemporary "Midnight Movies" have long ago faded into the background. So, what properties of the film and of the audience participation inspire such passion?

From Cult Movies to Cult Television -- Some have argued that Rocky Horror represents the last gasp of a public film culture -- that is, the values of movie-going as a shared culture experience. Which contemporary films become events in anywhere close to the same way that the Rocky Horror Picture Show is? Most contemporary cult movies have emerged as such because people watched them on television or DVD. Today, television shows are more apt to become cult objects than movies, and the experience is more likely to be an online experience.

Rocky Horror as Ritual -- When the "Midnight Movies" emerged, they were often discussed anthropologically in terms of the collective performance of rituals. So, there are certain gestures, lines, and actions which are performed and reperformed, taking on special meaning and significance to those who repeat them week after week. What role might popular rituals perform in an increasingly secular society? Are there other examples you know of popular rituals of this kind?

Rocky Horror as Spectacle: When it began, the argument was that Rocky Horror was like traditional carnival -- a space where there was no division between performers and audiences. Over time, though, has it become more like a spectacle, where certain people -- now semi-professional -- perform their parts every week for the amusement of others who come once or twice to watch. Do you feel fully a part of the Rocky Horror experience?

Transgression and Tradition: This movie/experience celebrates transgression. For the first generation who went to the film, it was all about the shock appeal -- the sense that our parents would not go to see a movie featuring a singing transvestite. But, now that this event has been going on for almost four decades, the odds are that many of you have parents who saw this film as an undergraduate. The Rocky Horror Picture Show, today, is almost a historical re-enactment, one deeply immersed in a sense of tradition. And what counted as transgressive in the 1970s may seem much more familiar in the 21st century. So, does the film still maintain its transgressiveness under these circumstances and if so, how?

Room for Improvization?: Many of the practices now associated with Rocky Horror emerged through practices of improvization, as different audience members added their own contributions to the mix. Yet, these practices are increasingly codified. What space remains for spontaneous audience response?

Local and Global: Rocky Horror is a global media phenomenon, yet it is also one which gets performed locally -- tied to specific theaters and specific communities in specific cities. What aspects of the NuArt performance of Rocky Horror seem specific to Los Angeles? What signs if any do you see of the global dimensions of this tradition?

Are You A Virgin?: A classic ritual at many Rocky Horror screenings is to identify those in the audience who are seeing the film for the first time. In the 1970s, it was possible to come to the movie knowing very little about what to expect. But, as RockyHorror references have spread across the culture (for example, Glee did a special Rocky Horror themed episode last year), does anyone really enter the theater without some preconceptions about what they are going to experience? And if not, then what are the consequence of this pre-knowledge?

Talk Among Yourselves.

Why youth are drawn to Invisible Children: Prefiguring Kony 2012

by Neta Kligler-Vilenchik

The rapid and expansive spread of Invisible Children's Kony 2012 film has garnered immense attention (both positive and negative) online. While much of the criticism is around the organization's rhetoric, its suggestion of military intervention, or its financial practices, I would like to touch on a different  aspect of Invisible Children -- its impact as an organization on youth participation in US civic and political life.

Why has Invisible Children's approach resonated so well with young people and what impact does this and other campaigns have on their sense of themselves as political agents? The Kony 2012 video has been most popular with 13-17 year old Americans (as well as 18-24 year old American males...), and part of the video's soaring viewership is attributed to these teenagers' sharing of the video through their various social networks.

So far,  it would be simple to dismiss their sharing of the video as a form of Slacktivism: these young people, allegedly, are practicing easy and thus meaningless forms of social action, actions that don't go beyond pressing 'share'. This critique, however, ignores the possibility that the movie may be meaningful in mobilizing young people as civic actors. Making such statements around Kony 2012 would be premature, as only time will tell what the long-term impacts of young people's experiences with this movie will be. But, we can gain some preliminary insights by looking at what Invisible Children has done before, over its years of mobilizing young Americans to action. At this time, we do not want to get into the controversies about the right action to take around the war in Central Africa. Rather, we want to highlight Invisible Children's ability to powerfully engage young people through what we call Participatory Culture Civics.

Let's first provide some background. Invisible Children (IC) is an organization that has been around for 8 years. IC's previous 10 movies, while not circulated as widely as Kony 2012, have sparked similarly intense reactions from many of its viewers. Some of these previous viewers joined what became the "Invisible Children movement", consisting of volunteer staff, interns, roadies, and local club members in high schools and colleges. These members participated in IC's large-scale, performative campaigns, including the Global Night Commute, Displace Me and 25, and dedicated time and energy to promoting IC's causes nationwide. While this was not Invisible Children's original goal, the organization became increasingly aware of its "inadvertent" role in encouraging American youth's social engagement. The organization has increasingly focused on this role as part of its action, as exemplified by the "Fourth Estate" event they held in the summer of 2011, an event dedicated to empowering 650 socially active youth to become activists for the causes they care passionately about. The key elements of this event are summarized in a video created by IC for the Do Something Award competition:


Do Something Award - The Fourth Estate from INVISIBLE CHILDREN on Vimeo.

The Civic Paths Project Research Group, working with Professor Henry Jenkins at the Annenberg School for Communication & Journalism, University of Southern California and supported by the Spencer Foundation, has been looking at Invisible Children as a case study of what we call Participatory Culture Civics: organizations which build on top and harness the strengths of participatory cultures to further their civic goals. Invisible Children sparked our interest due to its innovative and non-orthodox use of media, but even more so, due to the way it created a participatory community around its goal. But we'll get to that in a moment.

Among the tens of millions (we've given up on updating this number) of viewers of Kony 2012 are hundreds of thousands of young people who have joined Invisible Children's mission long before this film. In 2010-2011, we interviewed 30 such members, who told us about how they learnt about Invisible Children and got involved in the organization, and how becoming involved with the group helped shape their identity as civic actors. We talked to members who were relatively highly engaged: interns volunteering to work at IC offices for the summer, roadies, who volunteered 3 months of their lives to tour IC movies around the nation, and leaders of local IC clubs in high schools and colleges. In short, they were young people who dedicated significant time, energy and effort to IC's cause.

Yet in some ways, they are not unlike some of the new viewers of Kony 2012: many were in high school when they first encountered IC, and to many (though not all) viewing the film and becoming engaged with IC was a first experience of taking part in any civic action. We believe that listening to these members' accounts of their experiences can help us better understand why young people are attracted to Invisible Children and what role the organization has played in the past in helping young people begin to conceive of themselves as political agents.

This blog entry is based in our research with Invisible Children and builds on a forthcoming article "Experiencing Fan Activism: Understanding the Power of Fan Activist Organizations through Members' Narratives" which will be published in the Journal of Transformative Works and Cultures in June 2012.


Creating content worlds - Invisible Children's storytelling through movie

Our analysis of Invisible Children's model of youth engagement began with the lens of "fan activism": forms of civic engagement and political participation growing out of experiences of fandom. We were examining Invisible Children as a parallel to another case study of Participatory Culture Civics: the Harry Potter Alliance, a non-profit organization that mobilizes the Harry Potter fan community toward civic action, using metaphors from the popular narratives. In comparing the two organizations, we found that while the Harry Potter Alliance built on an existing fan community and harnessed a pre-existing content world (a powerful narrative that strongly resonates with members) toward its civic goals, Invisible Children began with a goal--ending the use of child soldiers in the civil war in Uganda--and built a content world around it.

Invisible Children has been creating documentary films since 2004, when they released their first, and for many viewers most powerful, film, Invisible Children: The Rough Cut:


For an analysis of IC's transmedia storytelling practices see the Invisible Children Working Paper written by fellow Civic Paths member Lana Swartz.


The Rough Cut documents IC founders Jason, Bobby and Lauren's trip to Uganda,  where they first learned about the war with the LRA and the existence of child soldiers. In members' narratives, this movie is attributed with an almost magical effect in transforming their worldview:

"They showed me the film and I remember being so floored like, 'I cannot believe that this is going on' and 'why have I never heard about this.' I remember something in me shifted that night." (Ruth, IC intern)


The main strength of the movie to most IC members is the feeling of identification with the protagonists--the three filmmakers and future IC founders, young people not much older than themselves, who go out to Uganda, encounter a social issue and launch a movement:

"The movie is just very raw, and it's, even though they were older than me they were kids, and you see these kids just go, they see something, they run into a problem and they're like, OK, now we have to fix this problem." (Beth, IC intern)


In this respect, the Kony 2012 movie represents a significant shift in point of view and style. If
Rough Cut presented the founders as naïve but good-intentioned film students accidentally stumbling onto a war, Kony 2012 shows Jason as a leader of a viable movement and, predominantly, as a father. When he teaches his 5 year old son about Joseph Kony being "the bad guy", it's not clear with whom young viewers most identify - with the 30 something old dad, or with the innocent but earnest 5 year-old.

While Kony 2012 was released online, previous IC movies were mostly distributed through "screenings": 1.5-2 hour long events, taking place in high schools, colleges and churches. In screenings, IC roadies, who are volunteer staff members, show the movie, and accompany it with an introduction and Q&A sessions. Some screenings also include young Ugandan, recipients of IC scholarships in Uganda, who come to the U.S. for a short period of time to tell their own story in screenings. After screenings, audiences were encouraged to donate to Invisible Children, buy its merchandise, as well as become more involved with its local clubs.

This distribution model, of course, reached a negligible audience when compared with Kony 2012. At the same time, the live interaction with the roadies enabled Invisible Children to create a different experience than that possible when watching Kony 2012 online. By supplementing the movies with live interaction with the roadies, Invisible Children could supplement the information given in the movies (e.g., explain the current state of affairs in Uganda), answer audience's questions (e.g., how are donations used) as well as create contacts between roadies and IC supporters, which were later maintained online. This model, while reaching much smaller audiences, enabled IC to create a more nuanced and informed message, and thus counter some (though not all) of the criticisms it is now encountering.

Accusations of Slacktivism, or, can watching a 30 minute movie make you a social activist?


30minuteactivismeme.jpg
image source: http://jeffzelaya.com/


Part of the critique around the Kony 2012 campaign is that it promotes Slacktivism: a genre of social action that is easy (done with a click of the mouse), comfortable, and thus meaningless. One of the memes that's been circulating around Kony 2012 presents this critique. This critique already ignores some of the more active forms of participation that are planned as part of the Kony 2012 campaign, such as the "cover the night" events planned for April 20th 2012, in which participants are called to cover their local cities with posters of Joseph Kony. Countless notices have already sprung up for such local events on Facebook (though, arguably, the goal of getting the world to know who Joseph Kony is, has pretty much been achieved).

Beyond that, however,  talking to members of Invisible Children shows how previous IC movies indeed played important roles in helping young people become socially active, though not always in clear, immediate ways. Beth's story is one example of this. When we interviewed her, Beth was an IC intern, in charge of updating their website with news on the war in Uganda. Beth claimed that she used to be an apathetic, selfish kid (though her family had always been involved in aid in Africa). She happened to watch The Rough Cut at a church, where it was shown by a youth pastor. Beth described watching the movie as a formative moment, an embarking on a journey of engagement in activism: "I guess it affects everybody differently. For me there was no way I could do anything else. I couldn't go get a white collar job [...] I don't even remember what other selfish tracks I was on." The movie opened her eyes to the world of non-profits, and she began researching them online. She became engaged with the student organization STAND, and is now their local president. Through her work with STAND she reconnected with IC. In the interview, she claimed that she now sees no other alternative for herself but being involved in activism: "That life to me just seems like the kind of life everyone should live, a life where you're not doing something only for yourself, whatever you're doing is putting something back into the world".

Beth's story exemplifies an element we heard in many IC members' re-tellings: a narrative of self-transformation. In this narrative structure, IC members often describe their 'former selves', before joining IC, in contrast to who they are today. Beth describes her former self as apathetic and selfish, in many ways echoing prevalent stereotypes about disengaged youth. In her narrative, watching the Rough Cut represented a life-changing turning point. Her commitment to social engagement, then, seemed to be created at that moment of realization, "understanding that there's more to life than the mall" (Beth).

These narratives of members are extremely powerful, though they may not be the full picture of what's going on. Digging down deeper reveals that many IC members (though not all) had been previously socialized to altruistic values and practices. For example, while Beth understates the significance of her parents' involvement in aid in Africa to her own activist desire, research shows that parental modeling is a key variable predicting youth civic engagement. Yet the movie served as an important catalyst to civic action, one that allowed Beth to feel that she shifted from selfish child to civic actor. Moreover, we found that seeing IC movies was part of a larger process through which young people could become socially involved.

Even when young people want to create social change, finding ways to get meaningfully involved, particularly in world affairs, is described by many members as a challenge. Many "traditional" non-profits, like the Peace Corps, offer limited possibilities for youth (under 18), and often require extensive voluntary commitments. Other organizations may offer young people ways to become involved, but are perceived as old-fashioned and out-dated, "charities run by middle-aged women" (Edie, IC intern). A key strength of IC, and one that Kony 2012 exhibits as well, is the way it  offers young people actionable steps, concrete channels to express a pre-existing activist desire:

"I had been trying to find ways that I could get into volunteering or working to become part of a more global community. I saw the screening and they were in the process of trying to get the bill passed and they were encouraging us to talk to senators to hold a meeting, a cool way that you guys can make a big change, and so I got really involved from there." (Tina, IC roadie)


While signing an online pledge or purchasing a $30 action kit (which are now completely sold out) may be seen as meaningless steps, for young people they can be perceived as significant first steps in taking civic action, giving them a sense of agency and empowerment that often sparks further action, as Beth's story shows.

"White man's burden?" Nuancing the message

One of the accusations against Kony 2012 has accompanied Invisible Children from its start: the accusation of presenting "poor Ugandan children" who "need to be rescued" by white Americans. Invisible Children as an organization has grappled with this accusation and over the years made many attempts to nuance their message. One of the leadership's key statements is that their relationship with the Ugandans is one of friendship and mutual learning, not only one-directional aid. This message is in fact one that was very peripheral to Kony 2012, but it is strongly echoed in the narratives of members we talked to. IC members repeatedly expressed shared affiliations with the people of Uganda whom they have never met.

"Even though I haven't met anyone from Uganda, I feel like they're kind of my extended friends now. I care about them not just a far off, 'Oh, I want everybody to be okay' but I really feel somewhat connected." (Dave, IC intern)


Janelle, an IC intern, is one of few IC members who have visited Uganda. She similarly speaks of a mutual relationship:

"It was such an eye opening experience. You put faces to the people you're helping, it's not just helping others but building friendships and exchanging. It was definitely what [the Ugandans] were giving, they were giving to us as well, learning from their culture." (Janelle, IC intern)

It is still early to tell which relationships toward Ugandans Kony 2012 may invoke in its viewers. In trying to create a movie that people will be compelled to share, Invisible Children may have sidetracked their previous commitment to a nuanced representation of their relationship with the Ugandans. Yet when young people participate in conversations online about whether or not Kony 2012 is a representation of White Man's Burden, they may be creating such nuanced understanding themselves in active ways that may be particularly effective. In this manner, the movie may again be seen as one aspect of a wider experience through which young people gain awareness of a problem they previously did not know about, become more informed about it, but are also mobilized in concrete and empowering ways.    

The message young people are getting (again)

Beyond the specific discussion around Kony 2012, we have, as scholars, a wider agenda. Part of the criticism that Invisible Children is receiving is a normative and ideological one: it is about what social action needs to look like, who may participate in it, and what it should entail. Bluntly read, what some of critics are arguing is that social advocacy, particularly around world affairs, should be left to experts: to politicians, to "serious" NGOs, to erudites. Young people--and this includes both the film's 30 something-old creators, and its mostly 20 and under viewers--are told that this isn't a world for them. It is too complicated, too hard, too serious. These are the same messages young people are getting about politics: If you don't know exactly what you're talking about, you'd better not talk at all.

A lot of the criticism of Invisible Children and Kony 2012 can be read as a protecting of boundaries and barriers. Who is and who is not allowed to speak; what is the right way to speak; and what should that sound like. There are many ways to take social action, and there are many other organizations out there that probably do many things better than Invisible Children. They have more nuanced messages, they offer more detailed information, they spend more of their budget on direct aid programs. IC is accused of spending too much money on filmmaking and "marketing". Yet this statistic is seen in a different light if we consider fostering youth engagement as a central role of what Invisible Children does, as the Fourth Estate youth leadership event implies. When was the last time so many young people were so engaged around any social issue, let alone a war in Africa?

IC belongs to a new genre of civic organization, one that plays with and challenges accepted definitions of social action and what it should look and feel like. Over the past days, many critics have again and again articulated what IC is doing wrong. But in speaking to young people, it is obviously doing something right.

Many critiques of Invisible Children and of Kony 2012 may point to real improvement areas for the organization, and IC will have to meaningfully grapple with these critiques over time. But in addition to pointing out important problems, non-profit organizations, politicians and scholars should also ask, how is Invisible Children able to resonate so strongly with young people? How does it mobilize and get them involved? We suggest that the answer to these questions can be found not only in their  film-making but also among IC's young viewers, supporters and members, who want to speak up - but they need to be spoken to and invited to participate first. Invisible Children is asking them to participate. Are you?

A Brief Outline of Kony 2012 and Initial Reactions to the Campaign

by Rhea Vichot and Zhan Li

The Kony 2012 video campaign by Invisible Children (IC) has been extraordinarily - even unprecedentedly successful - in spreading its message. It has also attracted criticism, both concerning the content and strategy of the video campaign and the general character of the organization itself.

This post offers a brief overview of the debate over the campaign as it evolved in the period between the release of Kony 2012 on YouTube on March 5, 2012 and the subsequent official response to critiques made by Invisible Children on March 7th. Of course, we recognize that the debate continued to develop in important ways after this time. This post simply offers an introduction to the early days of the campaign.

The Kony 2012 video was released by Invisible Children at 12PM PST on March 5th, 2012 on popular video sharing platform YouTube (the video had been hosted on Vimeo, another video sharing site, since February 20th, but may have been password protected until its public release).


KONY 2012 from INVISIBLE CHILDREN on Vimeo.

Narrated by Jason Russell, one of the founders of Invisible Children, the film aims to spread awareness about the crimes of Joseph Kony, head of the militant group the Lord's Resistance Army (LRA) which is operating in several countries in Central Africa: Sudan, South Sudan, The Democratic Republic of Congo, The Central African Republic, and Uganda. Kony was indicted for war crimes by the International Criminal Court in 2005, and the campaign calls for increased action and pressure to bring him to justice.

The video quickly became an astonishing success in the scale and speed of its spread. For instance, Invisible Children tweeted that the video had already received 800,000 hits online in the first 24 hours. Indeed, the scale and speed was so staggering that many people in the NGO and aid world felt that they had to pay close attention to this campaign by a NGO that many may have never heard of before (and some may have dismissed as an eccentric aid campaign organization aimed at an audience of high school kids). The impact of the campaign also attracted much attention from fields beyond the NGO and aid world - including the celebrity press and social media and marketing consultants.

By March 7th, the videos had attracted 40 million views on YouTube and almost 11 million views on Vimeo. IC's campaign planners had originally called for a target of a mere 500,000 views of the video by the end of 2012 and had thought the video would mostly circulate within IC's core audiences of (mainly US) high school and college students.

Besides raising awareness of the issues surrounding Kony and the LRA through encouraging spread of the video online, the Kony 2012  campaign also recommended to its supporters that they send communications (primarily via Twitter) targeting 20 "culturemakers" and 12 "policymakers" as selected by IC and identified on the Kony 2012 website

culture-policymakers.jpg


These designated celebrities and political figures range in experience and ideology. The "culturemakers" ranged from entertainment celebrities (including some with reputations for involvement with NGO and humanitarian causes such as Lady Gaga, Oprah Winfrey, and Bono - to major technology and financial entrepreneurs such as Bill Gates, Mark Zuckerberg, and Warren Buffet, as well as other leading shapers of public opinion such as Rush Limbaugh and Rick Warren. The range of policymakers focused on U.S. politicians such as former U.S. Presidents George W. Bush and Bill Clinton, Mitt Romney, and Harry Reid (President Obama and his Cabinet are notably not included here), while also including non-U.S. politicians Stephen Harper (Prime Minister of Canada) and U.N. Secretary-General Ban Ki-moon.


Criticisms as well as praise began to emerge online soon after the video's launch on Monday. These responses came via social networks (perhaps most notably Twitter and Reddit) as well as independent opinion blogs (for instance, a grassroots blog post whose critique of Kony 2012 started spreading widely early on was an opinion piece entitled  "We Got Trouble"  that was written by a Canadian college student) and mainstream media channels in the US and beyond (the UK Guardian for instance liveblogged early reactions to the campaign and quickly published multiple reports online about Kony 2012).


Key critiques of the Kony 2012 campaign included arguments that it greatly oversimplified the complexities of politics, conflict, and aid; that it displayed neo-colonial or patronizing attitudes towards Africans; that it distracted attention away from more pressing issues; that it was arguing for humanitarian military intervention without recognizing the immense difficulties and many unintended consequences of such policy; that the organization has inefficiently misallocated funds towards media/marketing and overhead at the expense of tangible on-the-ground development and aid efforts; and that there is something distasteful and counterproductive in the way that IC presents its message through glossy, stylish, and youth-centered popular culture savvy content.


On March 7th, Invisible Children released an article on their site which provided official responses that argued against key critiques levelled at their campaign - for instance, regarding IC's NGO credibility and transparency and IC's position in relation to human rights based criticisms of the Ugandan government. IC also attempted to deflect attacks on what some critics have seen as IC's "white savior" rhetoric by highlighting "that over 95% of IC's leadership and staff on the ground are Ugandans on the forefront of program design and implementation." They also addressed the related controversy regarding the photo of the founders posing with guns from 2008, with co-founder Jason Russell stating "that photo was a bad idea. We were young and we got caught up in the moment."


Overall, IC appears to have been both caught off-guard as well as feeling exhilarated and energized by the spread of the campaign so far. In a video posted on March 8th, Jason Russell thanked IC's supporters for the incredible success of the campaign's spread.


Wow. Thank You. from INVISIBLE CHILDREN on Vimeo.

Jason called the movement a revolution that will change the world and told his audience: "I need you to know something. I am here representing you - your voice. This is a collective. It's a We. And this story transcends borders. It is not about politics. It is not about the economy. This is about human beings - human beings waking up to the potential and the power that they have. That's what KONY 2012 is about and it's just the beginning - because we are starting something which cannot be stopped." IC has also announced that it is translating the Kony 2012 video into as many languages as possible.

Since IC published its response to critics, the attention towards Kony 2012 has only increased, with tallies at time of writing (end of day, March 11th) showing around 91 million views in total for the original YouTube and Vimeo versions (these figures do not count other versions that may be in circulation, including non-English language editions that may already have been released). Commentary critiquing and praising IC's Kony 2012 campaign continues to evolve and expand.

Zhan Li, a fellow member of the Civic Paths Project Research Group has created a Storify linklist , which presents a selection of these critiques and defenses.

Contextualizing #Kony2012: Invisible Children, Spreadable Media, and Transmedia Activism

By Henry Jenkins

A little under a week ago, the San Diego-based human rights group, Invisible Children, posted its Kony 2012 video through YouTube and encouraged its base of supporters to help spread the word. By midafternoon Sunday, the Youtube video had been watched more than 71 million times and the hashtag #Kony2012 has been a trending topic on Twitter throughout much of this time.

Invisible Children's goal was to make Joseph Kony a household name, not to celebrate his accomplishments, but rather to call him out so that pressure mounts world wide to hold this Ugandan guerilla leader, head of the Lord's Resistance Army, responsible for his acts of child abduction and genocide. According to estimates in a 2006 report produced for UNICEF Uganda by Jeannie Annan, Christopher Blattman and Roger Horton, the LRA since its beginnings has abducted and forced at least 66,000 youths (aged 14-30 years old; the traditional Acholi definition of youth) to fight and/or carry out other roles for them for various lengths of time (many never to return); with the UN estimating 22,000 to 25,000 children being abducted during this period. The LRA has also contributed to the internal displacement of nearly two million people, as well as untold thousands of deaths in its region since its rebellion began in 1986.

Invisible Children has been surprisingly successful in this social media-based campaign to call attention to issues in Africa which have long been neglected by mainstream media and which remained little known to most American citizens. The Kony 2012 campaign has drawn extensive coverage from traditional journalists and sparked heated debates across the blogosphere, with many experts on African politics weighing in to complicate or challenge the film's narrative of what is occurring on the ground in Uganda and its recommendations about what appropriate responses to Kony might look like. Alongside these discussions of African policy and politics, the video has also sparked heated debates about the nature and value of online activism.

For a basic narrative describing the release of the video and its immediate reception, see this blog post by Rhea Richot and Zhan Lee,

For a data base of materials, including both the original video and a range of different responses and critiques, see this archive which Zhan Li has assembled on Storify.

The Civic Paths Project

Much of this coverage has dealt with the video as a piece of content which suddenly went "viral" -- but in fact, the Civic Paths research group at the University of Southern California has had Invisible Children on its radar for almost three years. Our primary focus has been on the strategies behind the organization's success at recruiting, training, and mobilizing young activists in the United States. This research has been funded, in part, by the Spencer Foundation as part of their larger initiative to identify new forms of civic learning and is linked to our group's participation in the Youth and Participatory Politics research team, which has been recruited and funded by the MacArthur Foundation, though neither foundation is responsible for this series of blog posts.

As part of this research, we conducted in depth interviews with more than 30 young people who have become involved in IC's efforts, spent time at the organization's headquarters, audited their media output and strategies, and otherwise, sought to better understand why this group has been so successful at what it does.

The Kony 2012 video did not "go viral"; rather, its circulation depended on the hundreds of thousands of young people who already felt connected to the organization and to this cause through their participation in school based clubs and grassroots campaigns over almost a decade. These young people were among the first to receive the video, pass it along through their social networks to their friends and classmates, and thus, start a process which ultimately got the attention of millions around the world. Many of them have already given time, money, and other resources to this cause. Awareness of Kony 2012 remains highest among teens and young adults, suggesting how central these same groups were to circulating the video from the start.

Given the sudden visibility of the organization's most recent efforts, we felt as a research group that it was important to share some of the core insights from this research through this and the Civic Paths blog. We have little to contribute to the debates about what would be the best policy response to the problems which Invisible Children is calling to the public's attention, but we do feel, as communications scholars, that our work might shed some light into how the current effort fits within IC's larger history of using social media and participatory culture tactics to empower young people to see themselves as active political agents who can make a difference in the world.

Invisible Children: Storytelling-Based Activism

CIvic Paths was started as a project to better understand the links between participatory culture and civic engagement, specifically looking for examples of successful campaigns, organizations, or networks which had helped young people become more involved in campaigns for social justice and political change. During our initial phase, many team members shared groups that they were already researching. Melissa A. Brough brought Invisible Children to our team's attention; she had just completed a study of the visual culture and rhetoric shaping some of the group's earliest efforts, which has since become a chapter in the recently published book, Commodity Activism: Cultural Resistance in NeoLiberal Times, which was edited by Roopali Mukherjee and Sarah Banet-Weiser, for New York University Press. Here are some excerpts from her article:

Jason Russell, Bobby Bailey, and Lauren Poole founded Invisible Children in 2004 as recent University of Southern California graduates, after completing their documentary film Invisible Children: Rough Cut. Only four years later, IC had ninety staff running development programs in Uganda and thirty US staff who, significantly, were almost exclusively under the age of thirty. In 2005 they raised more than $300,000; by 2008 the revenue growth reached over $10 million. At the time of this writing 2,098 U.S. school clubs were registered to support IC projects in eleven Ugandan schools. And as is increasingly popular in the commercial sector, IC utilizes user-generated content from its supporters to help collectively envision and market its mission, through Web 2.0 sites like Myspace, YouTube and Facebook....

Creative storytellling through visual media is at the core of the organization's dual mission to be 'both an innovative media-based organization' (i.e. a production company) and a humanitarian/development nongovernmental organization. Approximately 50 percent of its programming budget is therefore spent on media and event production, largely in the US with the stated goal of bringing 'awareness to the situation and promoting international support of the peace process taking place.' IC refers to these production activities as the 'Movement' component of the organization (as opposed to its direct aid and development work), which uses stories and images to connect to and mobilize US youth to support its project in Uganda. This in turn produces content for more stories, creating a circular process of humanitarian media production....

In IC's media, emphasis is placed on the American donor/activist as much as, if not more than, IC's beneficiaries. Invisible Children's videos unapologetically embrace the opportunity for personal growth offered by entrepreneurial participation in the humanitarian adventure. IC sends the winners of high school fundraising competitions, organized through an online social networking site, to Uganda to visit the schools and camps of internally displaced communities that their funds support....


Brough's essay goes on to discuss and critique the group's use of discourses of humanitarian aid as a means of mutual self-empowerment, its use of participatory spectacle, and its deployment of networked communication tactics, with a focus on the first few waves of media which the group produced. She concludes:

Invisible Children's media are bold, beautiful, and captivating the minds of tens of thousands of American youth. They are creating a space for idealism that works within the context of postmodernism and neoliberalism, which is precisely its promise and its peril. Radically reconfiguring humanitarianism will likely require the innovative vision of youth, from both the global North and South.

Brough's work can help to address several aspects of the current controversy, starting with the concern raised by some about what a high percentage of the IC's revenues get spent in North America rather than on the ground in Africa. Such critiques neglect the central role which movement building and civic learning play in IC's model for social change. At times, this focus on increasing young America's social awareness and political voice has come to be as important to their efforts as their specific goals of bring about change in Africa. We can debate the merits of this choice, but it needs to be understood as part of the larger picture of what the group has been doing.

Youth As Political Agents

Brough's essay also suggests that the steps which the group takes to give youth a sense of their own voice and power as political agents, what she describes in terms of "discourses of personal growth," may be problematic when read in relation to the historical relationship between the Global North and South, furthering discourses of dependency which disempower people in developing African nations, even as they give greater agency to those who already possess a high degree of privlidge. This critique has resurfaced often in more recent responses to Kony 2012.

Neta Kligler-Vilenchik, another member of the Civic Paths research team, has developed a blog post which shares what we learned through our interviews with Invisible Children's young activists, specifically focusing on the impact which their participation in these campaigns have had on their own developing civic and political consciousness. This blog post is based on an essay she wrote with Joshua McVeigh-Schultz, Christine Weitbrecht, and Chris Tokuhama for the Special "Fan Activism" issue of Transformative Works and Cultures, which will appear in June 2012.

Kligler-Vilenchik argues that the focus of the campaign on youth participation is one of the themes which has largely been lost in critical responses by African experts to the video campaign, as has the idea that the video was intended as part of a larger transmedia strategy to create multiple points of contact with its core messages and themes. You can read her reflections here.

Transmedia Mobilization

Lana Swartz, another member of the Civic Paths research team, has conducted an extensive overview of the media strategies deployed by Invisible children, resulting in a working paper written last year which describes the group's efforts in relation to my frameworks for thinking about transmedia storytelling. She argues:


The "Movement," as Invisible Children calls its US-facing work, includes visually-arresting films, spectacular event-oriented campaigns, provocative graphic t-shirts and other apparel, music mixes, print media, blogs and more. To be a member of Invisible Children means to be a viewer, participant, wearer, reader, listener, commenter of and in the various activities, many mediated, that make up the Movement. It is a massive, open-ended, evolving documentary "story" unfurling across an expanding number of media forms.

Her working paper can be accessed here.

Swartz and other members of the Civic Paths team briefed key leaders of the Invisible Children staff on these findings last summer; they were receptive to these insights and have made some efforts to improve their practice as a consequence, though, in some ways, her findings predict some of the current controversies surrounding the Kony 2012 video. While many are encountering Invisible Children for the first time thanks to the widespread circulation of this new video, the video itself may best be understood as part of this much wider array of new media tactics and practices.

It is important to understand the transmedia nature of Invisible Children. Swartz writes:

Jenkins (2007) defines transmedia storytelling as a process in which "integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience," and, "ideally, each medium makes its own unique contribution to the unfolding of the story." It involves an emphasis on "world building" rather than plot or character-driven narratives, multiple points of entry for differently engaged audiences, co-creation and collaboration across various professional and fan sites of production, and collective intelligence, as audiences become "hunters and gatherers," collecting and sharing information across media. Transmedia storytelling is not just about new media, although it often makes thorough use of it. In fact, in order to best understand the concept, it helps to have an expansive notion of the word "media" as any channel through which new meaning or information is added to the larger story-- be it a piece of clothing, an action figure, or a live in-person performance.
By just looking at one piece-- the Kony 2012 documentary, for example-- it is quite easy to miss the full complexity of group. However, it may be difficult for a newcomer to access the "rest of the story" as most of their web presence has been drafted into the Kony 2012 push and some of their earlier work seems to have been removed from the web.

Spreadability and Drillability

The rest of the paper uses elements of transmedia storytelling to understand the Invisible children in more detail. An important element is the section on Spreadability and Drillability:

Spreadability, the focus of Jenkins et al's (forthcoming, 2013) book, refers to the extent to which media can be engaged with and shared in a way that increases its economic value and social worth. They contrast spreadability to distribution, a model in which "movement of media content is heavily--or totally--controlled by the commercial interests that produce and sell it." Spreadability, instead, is "an emerging hybrid model of circulation, where a mix of top-down and bottom-up forces determine how material is shared across and among cultures in far more participatory (and messier) ways." Mittell (2009) offers "drillability" as a corrective but complementary characteristic. He writes, "Spreadable media encourages horizontal ripples, accumulating eyeballs without necessarily encouraging more long-term engagement. Drillable media typically engage far fewer people, but occupy more of their time and energies in a vertical descent into a text's complexities." By putting the two terms in conversation with each other, Jenkins (2009) suggests that transmedia storytelling will likely have both properties working dynamically to engage audiences.

In transmedia storytelling mobilization, both spreadability and drillability can refer to the way the movement structures access to information about the cause and the organization itself. The extent to which the group "raises awareness" is largely dependent on how spreadable their message is. Drillability, on the other hand, describes the learning opportunities that exist beyond initial contact with the message. Both features are necessary for newcomers to become advocates of the cause.

Invisible Children makes information about itself and its work in central Africa very easy to share while at the same time allowing groups and individuals to personalize its meaning, amplifying spreadability. One way it does this is through fairly open content distribution. Although screenings where roadies show Invisible Children films to school and church audiences play a big role in the Movement, DVDs of the 9 major films are available for purchase and have, at various times, also been available for free, streaming online or on YouTube. Each purchase of the Rough Cut comes with two DVDs, one to keep and one to share. Invisible Children does not explicitly use Creative Commons licensing, but it does practice and encourage the free exchange of its materials, stating on the FAQs section of its website:

We at IC make every effort to spread the word about the plight of those in northern Uganda, and we realize that having access to Invisible Children: Rough Cut is vital to helping this movement grow. As we pass the torch to you, we ask you use the documentary and Invisible Children logo responsibly--only to raise awareness and benefit Invisible Children, Inc.

and:
We want everyone to have FREE access to Invisible Children: Rough Cut. Be creative and make your screening unique. The only thing we insist is that you don't charge for admission.


Similarly, Invisible Children takes pains to enable its staff, volunteers, roadies, and other representatives to give accurate information about central Africa and its work there. One intern was careful to correct herself when she said, "war torn," replacing it with, "impacted by war." Roadies in particular cite being equipped with information that would allow to them to speak confidently in any crowd as a particularly valuable part of their training. This information is often dispersed in short, quotable chunks, making it easier to spread in a way that seems particularly effective for the college and high school aged audiences who may have little, if any, prior exposure to the history of central Africa.

Providing drillable wells of knowledge does not seem to be as much of a priority for Invisible Children. Its blog does feature, at least monthly, a "Peace and Conflict Update" on current events in central Africa, but the official description of the history of the war in northern Uganda, a main tab on its website, is less than 1,200 words long, and this information tends to be repeated rather than augmented across media.

In some circumstances, inadequate drillability can undermine Invisible Children's otherwise powerful transmedia story. This is true, for example, when a critic, claiming to be Ugandan, makes comments in multiple Invisible Children blog posts suggesting that Jolly Okot, now the director of Invisible Children's direct aid programs and featured heavily in many of the films, has compromising political ties to the Ugandan government and the LRA. A curious Invisible Children supporter, wanting to drill deeper into these claims, is thwarted from enacting questions across media because the link to the profiles of the Uganda-based staff is broken and has been "Coming Soon" for many months. Because Invisible Children is more focused on enabling spreadability than drillability, it relinquishes opportunities to more thoroughly and credibly describe the good work it is no doubt doing.

This lack of intentional drillability is further exacerbated by cultural and technological asymmetries between the way the Ugandan and American representatives of Invisible Children share data about themselves in unofficial ways across the Internet. For example, even for the most savvy transmedia navigators, finding any information online one way or the other about Jolly Okot's actual political history is very difficult. However, simply by clicking through a series of links or performing a quick search, any interested party can find a personal blog in which a high-ranking member of the American Invisible Children staff makes a joke that, especially in a low-context medium, might be seen as racially insensitive. The lack of drillable information about the leaders in Uganda and the excess of it about those in America equally undermine the credibility of the organization.

This tension between spreadable and drillable communication practices may well be at the heart of the current debate around Invisible Children. Few can debate the group's success at spreading its content and in the process, sparking many more conversations about what's happening in Uganda than would have occured otherwise. Yet, many have argued that the lack of depth in the group's presentation of the issues can come across as naive and misguided.

Provocation and Process

In a very thoughtful blog post, Ethan Zuckerman, a fellow member of the MacArthur Youth and Participatory Politics research hub, shares his own critiques of what Invisible Children has and has not achieved in its current campaign, opening up questions which should be addressed by those of us who see spreadability as a productive model for thinking about new forms of political activism:

The campaign Invisible Children is running is so compelling because it offers an extremely simple narrative: Kony is a uniquely bad actor, a horrific human being, whose capture will end suffering for the people of Northern Uganda. If each of us does our part, influences powerful people, the world's most powerful military force will take action and Kony will be captured....

The problem, of course, is that this narrative is too simple. The theory of change it advocates is unlikely to work, and it's unclear if the goal of eliminating Kony should still be a top priority in stabilizing and rebuilding northern Uganda. By offering support to Museveni, the campaign may end up strengthening a leader with a terrible track record.

A more complex narrative of northern Uganda would look at the odd, codependent relationship between Museveni and Kony, Uganda's systematic failure to protect the Acholi people of northern Uganda. It would look at the numerous community efforts, often led by women, to mediate conflicts and increase stability. It would focus on the efforts to rebuild the economy of northern Uganda, and would recognize the economic consequences of portraying northern Uganda as a war zone. It would feature projects like Women of Kireka, working to build economic independence for women displaced from their homes in Northern Uganda.

Such a narrative would be lots harder to share, much harder to get to "go viral".

I'm starting to wonder if this is a fundamental limit to attention-based advocacy. If we need simple narratives so people can amplify and spread them, are we forced to engage only with the simplest of problems? Or to propose only the simplest of solutions?


One way out of this bind is to see the Kony 2012 video not as a stand-alone text, but rather as one element of a much more diverse set of communication practices, as, going back to Swartz, one extension of a larger transmedia mobilization. A while ago, I suggested that Occupy might be better understood as a "provocation," an attempt to shift the discursive frame and spark new conversations, than as a movement, which is pursuing a single cause. At first glance, Invisible Children might seem to be doing the opposite -- too narrowly defining its cause so that it can be easily grasped by -- and potentially achieved through the efforts of -- its young supporters.

Yet, in practice, the effect has been the same. People are talking about Kony, including many who had remained silent and unaware before. The blunt force of the video has created a space where more nuanced readings of the situation are being produced, circulated, read, and debated. Some of the other bloggers might see themselves as correcting the "damages" the group has caused through its simplification, but blog posts such as Zuckerman's can also be seen as continuing the discursive process which the release of the video set into motion.

Zuckerman offers a similar perspective in his blog post's conclusion:


As someone who believes that the ability to create and share media is an important form of power, the Invisible Children story presents a difficult paradox. If we want people to pay attention to the issues we care about, do we need to oversimplify them? And if we do, do our simplistic framings do more unintentional harm than intentional good? Or is the wave of pushback against this campaign from Invisible Children evidence that we're learning to read and write complex narratives online, and that a college student with doubts about a campaign's value and validity can find an audience? Will Invisible Children's campaign continue unchanged, or will it engage with critics and design a more complex and nuanced response?

We might think about this process through a lens of "monitorial citizenship" -- groups like Invisible Children help to identify and focus public attention onto urgent problems, initiating a process where-by a range of grassroots groups and experts work together to create richer and more nuanced frames for understanding the problem and identifying solutions.

But this raises the question of whether despite our capacity for networked circulation, we have developed collectively the skills we would need for this kind of deliberative process. We do not know how much these other critiques are able to ride the coat tails of the rapidly circulating video, to what degree young people are inspired by the debate to think more critically about the frames they deploy in thinking about injustices in Africa or America's place in the world.

Ideally, part of Invisible Children's commitment to civic learning would include the fostering of critical media literacy, including the capacity to test and appraise the group's own claims and its own media practices. Ideally, Invisible Children itself would be ready to respond to the controversy with much more information which can support the efforts of their movement to promote human rights in Africa. In practice, they seem to have placed a much higher investment in spreading the basic message than in giving the young citizens they have mobilized a chance to drill deeper and learn more about these issues.

As Invisible Children's critics seek to correct what they see as the simplifications and misrepresentations of the video, we can also hope they will do so in ways which respect the commitment of Invisible Children's young activists, in ways which support their efforts to find their footing as political agents and make a difference in the world. There is a risk that a more complex and nuanced narrative may also be a disempowering one, one which, as so often happens, convince citizens -- young and old -- that they have nothing to contribute and that these matters are best left in the hands of experts.


Contributors:

Neta Kligler-Vilenchik is a Doctoral student at the Annenberg School for Communication and Journalism at USC. She works with Henry Jenkins and Mimi Ito on the Media, Activism, Participatory Politics (MAPP) project, as part of the Youth & Participatory Politics (YPP) Network, where she is investigating connections and continuities between youth's involvement in participatory cultures and new media and their civic engagement. The case studies she works on focus more specifically on organizations and groups that build on networks and communities of fandom, online and off-line, with the aim of encouraging and sustaining young people's involvement in civic life. Neta is currently working on her Doctoral thesis, which revolves around alternative citizenship models and their potential for youth civic engagement. She holds an M.A. in Communication from the University of Haifa, Israel.

Zhan Li holds a B.A. in Social & Political Sciences and a M.Phil. in Social Anthropology from Cambridge University (Trinity) as well as a S.M. in Comparative Media Studies from MIT. For his Ph.D. in Organizational Communication, he is specializing in researching the future of scenario planning, a widely used strategic foresight method. Previous thesis topics have included the World Bank's promotion of Knowledge Management and Economics in the 1990s, and the U.S. Army video game America's Army during the run-up to the 2003 Iraq War. Most recently working as a global media investment banking analyst for HSBC in New York City (with a special focus on India and China), Zhan has also been employed as a researcher at Sony (Los Angeles), the Microsoft Games-To-Teach lab at MIT (Cambridge, MA), the London Business School's Future Media Program and UBS Warburg (London). At Annenberg, Zhan manages the Annenberg Scenario Lab, which focuses on online media innovation in scenario planning techniques for a variety of organizations. His dissertation will focus on the development of online techniques for participatory scenario planning and futures that are informed by organizational communication and new media theory.

Melissa Brough is a Doctoral Candidate at the Annenberg School for Communication & Journalism at the University of Southern California, and a 2010-2011 Fulbright grantee to Colombia. She works in the fields of communication for social change, participatory media, visual and new media cultures, and social movements. She has collaborated with youth and community media projects including Mobile Voices , FilmAid International , Listen Up! and the Chiapas Media Project . She received her B.A. in Development Studies and Modern Culture & Media from Brown University.

Most of Lana Swartz's work is on money (and other regimes of value) as techno-social practice. At Annenberg, she has worked on the CivicPaths research collaborative and the new Media, Economics, and Entrepreneurship working group. In 2009, she completed a masters in Comparative Media Studies at the Massachusetts Institute of Technology. Her thesis was on "fake" luxury fashion. There, she also worked on a teachers' strategy guide and an unconference on cultural geography and new media literacies. As part of TeachForAmerica, she taught high school English in Houston, TX.

Rhea Vichot graduated from the Massachusetts Institute of Technology in Comparative Media Studies in 2004. She attended New York University and attained a Masters in Cinema Studies as well as a Graduate Certificate in Culture and Media in 2006. In 2009, Rhea received a Masters in Digital Media from Georgia Institute of Technology. At Annenberg, Rhea has conducted continuing research on Anonymous, along with other online countercultures and their relationships to learning, cultural practices, and political and civic engagement. Her current research interests include global popular culture, online and fan communities, and media criticism. In particular, she is interested in subaltern groups that have been historically linked with either 'hacker' culture or 'deviant' subcultures. In addition, she is interested in critical analysis of media, specifically games, both as a medium of commercial art as well as an object for cultural production by designers and players.

How to Earn Your Skeptic "Badge"

Learning today happens everywhere But it's often difficult to get recognition for skills and achievements gained outside of school. Mozilla's Open Badges project is working to solve that problem, making it easy to issue, earn and display badges across the web. The result: recognizing 21st century skills, unlocking career and educational opportunities, and helping learners everywhere level up in their life and work.

Get recognition for new skills and achievements
The web and other new learning spaces provide exciting ways to gain skills and experience -- from online courses, learning networks and mentorship to peer learning, volunteering and after-school programs. Badges provide a way for learners to get recognition for these skills, and display them to potential employers, schools, colleagues and their community.

Through a simple framework that's open to all


Using Mozilla's Open Badges infrastructure, any organization or community can issue badges backed by their own seal of approval. Learners can then collect badges from different sources and display them across the web -- on their resume, web site, social networking profiles, job sites or just about anywhere. Unlocking new career and learning opportunities. 
By displaying skills and achievements that traditional degrees and transcripts often leave out, badges can lead to jobs, community recognition, and new learning opportunities. -- from Mozilla Open Badges Wiki


Let me make a few things clear from the start: First, I was an Eagle Scout. Technically, I am an Eagle Scout since what you learn in scouting is something you carry with you for the rest of your life. I not only made Eagle but I had multiple additional palms, which means that I earned a hell (pardon my un-Scout-like language) of a lot of merit badges through the years.

I certainly valued the learning which went into each of those badges, but I also took pride and joy in that full sash of merit badges, in and of themselves, and I was motivated to see how high a rank I could earn before I aged out of the organization.

Scouting does several things right where badges were concerned: there are some badges which every Scout is expected to earn if they want to move up rank but there are also a vast array of different badges which a scout chooses from as they map their own route through scouting. The badges I remember most vividly were those having to do with journalism, communications, drama, and photography, all aspects of the person whom I would become when I grew up. The skills which the badges represented were in most cases skills which we actively deployed in our life in Scouts, so they were not simply things which I learned to earn a badge. Well, there were a few of those -- in my troop, Basket Weaving was the joke badge we all earned at summer camp because the requirements were simple and pretty lame and it was funny to have the badge on your sash. We can say that Scouting thus combines intrinsic and extrinsic motivations to create a system within which the badges are meaningful to those who opt to participate.

That said, even as a lad, I knew that Scouting and its badges were not for everyone. Many of my friends, especially during the late Vietnam War era, did not like the idea of wearing a uniform of any kind, they did not really understand the appeal of badges, they did not want adults telling them what to do. (Today, I might add my own increased questioning of the values of the organization, which has today embraced overt homophobia in its dealing with queer scouts and scoutmasters.)

For the most part, the current drive for badges in education is being pushed by people like me -- people who were proud to wear merit badges, get good grades, or otherwise, display their achievements. The problem is that badges are being designed for people who may or may not share those values and assumptions.

Second, I believe fully and totally in the value of informal learning, seeing much that youth learn outside of school as more essential to who they are and who they become than the more narrowly restricted curriculum imposed by the national standards. I was always someone who learned more outside the classroom than inside, even if I played the game of school well enough to progress to a high place in the system. Scouting was part of that and so I was glad it had such a flexible framework. But, many of the things I did outside school -- like watch and develop a knowledge of 1930s monster movies, which, ultimately, led me to get graduate degrees in cinema studies -- were not something anyone every gave me a badge for. I see the importance of recognizing, respecting, supporting, and deploying the expertise developed through informal learning and fear that when schools seek to close it out of their formal practices, they also shut what is learned in school for what kids do with the rest of their waking hours.

I fully support the ideas about "connected learning" which were announced by the MacArthur Foundation at the recent Digital Media and Learning Conference. Something very important occurs when we develop a more integrated learning ecology and when kids know how to map what they learn outside of school into categories that they can meaningfully deploy inside the system. That's part of the power of Scouting -- to convert the activities into badges into ranks which can be read and appreciated as accomplishments by adult authorities, including those who decide whether we get jobs or can move through the system of higher education.

That said, I remain deeply skeptical of the massive push going on right now to promote the use of badges across a broad array of different informal learning contexts. I am writing this as I wait in the airport on my return from the DML conference, and what I heard there was a push for badges as if they were a one-size-fits-all-solution to a range of ills in the current educational system (at least from the podium) and then a lot of people on the fringes of the party asking each other whether we really believe that badges are uniformly the way to go. Many of us fear that MacArthur, Mozilla and other foundations have jumped too quickly on the badges bandwagon. I was happy to support badges as one interesting model for thinking about how to insure greater respect for the value of informal learning; I am less prepared to accept the premise that badges might someday be the universal currency by which young people get credit for (or in some models get motivated to participate in) a range of informal learning activities.

As someone who helped to build up the current field of Digital Media and Learning, I am concerned that, if badges start to feel too much like a "party line," many are going to feel excluded from the field. This has the potential to be the first major divide in a field which many of us see as our intellectual and spiritual home. We remain silent because we do not want to disrupt the party and because we respect the leadership of the DML initiative so much, but there is much that is at risk in that silence.

So, let me spell out some of the reasons why I want to see us go slower and think through the advantages and disadvantages of badges:

1. Many young people have deep ambivalences about the kinds of "credit" adults choose to give (or withhold) around their activities. There are plenty of smart kids who don't say things in class, may not do as well as they can on assignments, and certainly would not join an organization like scouting because these kinds of achievements are not "cool" within their peer cultures. Many of these kids are learning now outside of school through participating in activities that are intellectually demanding and socially rewarding without bearing the imprint of adult approval. Some of these activities even have an air about them of transgression or subversion which make them safe for their participation. So, what happens when the scoutmasters move into these spaces and start giving out merit badges, gold stars, cookies, whatever they do, to single out those kids they think are doing what the system wants them to do. Do we not run the risk of chasing away the kids who need these kinds of informal learning the most? Admittedly, there is a value in helping these youth find ways to value what they are doing as intellectual pursuits and there is a value in seeking to validate these experiences and help them learn how to mobilize that knowledge as they learn to work through the formal structures that exert power over their lives. Much of that value may come in helping them articulate for themselves what they are getting out of these kinds of experiences. But, making the badges too central to the process may alienate them before they have a chance to exert ownership over the knowledge they are acquiring. (This problem only grows when we seek to move the system of badges from its original American context into a global phenomenon, since badges will mean very different things across a range of different cultural contexts.)

2. Badges run the risk of becoming "gamification" by another name -- that is, a system which does not trust the power of intrinsic motivation and feels the need to add a layer of extrinsic motivation. Again, scouting, I would argue, succeeds in doing both. James Gee argues that games-based communities do also. But, some forms of gamification rely so heavily on points schemes that there is far less effort to make the activities meaningful in and of themselves, and it can be easy to replace learning with "playing the game." American education is already gamified: for too many students, even good students, it is already about collecting badges and they calculate carefully what they need to do to make the 'A'. I worry that badges can become just another points system and as a consequence, undercuts the motivational structures which have historically led young people to engage in these kind of practices. Otherwise, do we run the risk of turning game modding or fan subbing into the contemporary equivalent of my Basketweaving merit badge -- something kids do because it is an easy way to get recognition or because they think it is a joke. And, as they do so, what happens to those kids who value these activities on their own terms.

3. What's working about the kinds of informal learning which takes place in participatory culture is that it is emergent and ad hoc: activities spring up, last as long as they interest participants, disappear again; young people feel empowered to create their own activities and set their own goals within these organizations; young people can feel like the experts in a subject matter which has not yet been fully integrated into the systems of formal learning. Not every child participates in such activities, and our goal should be to expand the range of options available and to provide stronger motivations and scaffording for their participation. But, informal learning works because it is informal. Yet, any coherent system of badges requires systems and structure; there have to be requirements which help to standardize forms of participation and which rank some kinds of contributions as more valuable or at least more central to the group than others. In that sense, too quick a move towards badges runs the risk of destroying the complex but fragile ecosystem within which participatory learning thrives. Our philosophy should be above all do no harm. There is a high potential of harm in a badging system which is badly applied.

4. Another thing that's working about these informal learning communities is that they are relatively nonhierarchical. They are often spaces where youth and adults interact without fixed relations of power and authority -- the adults are not parents and not teachers, they are people who share interests with the younger participants, and the mentorship that emerges is organic to the activities in which they are engaged. In some cases, the adults even learn from youth who have developed greater expertise or have more experience. This fluidity of relations across generations is threatened by a system where some people (you can call them Den Mothers or Scout Masters, Teachers or Principals, you can even call them Fearless Leader and Grand Poohbah) are giving badges to others (who are now seen as their subordinates). These roles will not necessarily break down along conventional adult-child lines, but there's a high likelihood of those roles reasserting themselves into the process, especially if the granting of badges becomes more bureaucratic or requires communications with more formal institutions and organizations.

5. Badges may work well in some circumstances or for some participants. They should certainly be explored as one way of validating and supporting informal learning. But, the rush to badges means that we have not spent as much time in the past few years as we should be trying to understand what other mechanisms for promoting participatory learning might be. It means that we are overlooking or over-riding systems of support which already exist in many of these sites of informal learning. So, even if we think badges are a potentially good idea in some contexts (and, again, my first response to this badges talk was generally supportive), we may not think it is the best or only possible solution in every situation.

6, No system of badges is going to be adopted uniformly. Mozilla's description of where learning takes place encompasses mostly forms of learning which schools and employers are likely to already recognize as valuable -- "from online courses, learning networks and mentorship to peer learning, volunteering and after-school programs." Yet, much of the early work in DML focused on informal learning sites which many adults did not yet fully appreciate -- from gaming communities to fandom. If we move to see badges as a common currency of achievement in informal learning, then what happens to those activities which chose, on principle, not to give badges or which lack the formal infrastructure to even decide who should be issuing badges. Do these activities, in fact, become even more marginalized, because they are now neither part of the formal system of schooling or part of the informal system of badging. This is another way that badges potentially disrupts what's working about participatory culture.

I guess what I am saying is:

  • Experiment with badges but really experiment -- that is, try to figure out if these mechanisms really do what you hope they will do and be particularly attentive to the ways that they have unintentional consequences and damage the very activities you are seeking to recognize.
  • Also seed other kinds of research and experimentation which looks more closely at other mechanisms for promoting and appraising participation, including those which may already be in place within such communities of practice.
  • Be aware that the process of badging is going to make things more comfortable to those who are comfortable with getting recognition from adults and may make things less comfortable for those who have not yet fully bought into the values of the current educational system.
  • And above all, if you are embracing badges, make sure you are doing so because you agree with the core premises, because it's the right thing to do for your group, and not because someone is offering a bucket of money to those who are willing to "give it a try."

C Is For Convergence: How the Cookie Monster Reformed Canadian Health Care

A few weeks ago, Glenn Kubish, an Alberta-based reader of this blog, wrote to me to share a remarkable story about the power of grassroots media and participatory culture. Like a typical U.S. yokel, I had no idea what had happened up in Canada, but was blown away by the story he told and asked him to share it with the other readers of this blog. Kubish is currently working on a thesis which explores more fully the implications of these events, and would be happy to receive insights or suggestions from you fine folks. With this in mind, I've included his contact information in the bio which follows this piece. For now, sit back, grab some cookies and milk, and read what happened.

C Is For Convergence!
by Glenn Kurbish

It's fairly widely known that Canadians are passionate about health care and the state of hospitals, so what happened to the man who used to run Alberta Health Services (AHS) shouldn't have come as too much of a surprise.

What was surprising was the role played by the Cookie Monster.

Welcome to my astonishing introduction to convergence culture.

You may not have heard of CTV Edmonton (the local television station in Edmonton, Alberta, Canada, where I used to work as news director) or Stephen Duckett (who used to work as president and CEO of Alberta Health Services, the government agency that oversees all aspects of health delivery in this province), but you have heard of the Cookie Monster, and I guess that is part of the point. But first, the facts.

On the morning of November 19, 2010, we did what we in the broadcast news craft always did to start the day. We met around around a table and behind a door to discuss story ideas and decide the shape of the evening news. Emergency room wait times was again a big issue that day, as hospital leaders from around the province were themselves meeting around a table and behind a few sets of doors at a downtown hotel. Their goal was to establish new standards for care and admissions.

The center of attention was Stephen Duckett. As he left the meeting, he was met by our reporter, who asked if she could ask him a question.

Actually, my words won't do justice to the 2:14 encounter. Some 337,000+ others took a look at it on YouTube.

Summary: Duckett wouldn't answer conventional media questions because he was:

a) eating a cookie,
b) still eating a cookie,
c) interested in eating his cookie,
d) of the opinion that the media should not question him, but, rather, go to a news conference at which an underling would speak about the day's discussions,
e) crossing the street, and
f) eating his cookie.

Dubbed the Cookie Affair and Cookiegate, that piece of video made it to the highest office in the province. The Alberta premier told the legislature, "I think everyone in Alberta watched and saw the offensive comments. I'll just leave it at that." Of course, he didn't leave it at that; he fired Duckett later that day.

And, as it turned out, Albertans did more than just watch and see the video. They posted thousands of comments in that new public square, the YouTube rectangle. Some found fault with the media:


Damn! Let the man eat his cookie! #$#$ media! Would you even had to bother him if he was sitting in the toilet?!? (SpiderQED)

Others defended the reporters' tack:

what a F**ing jerk. He is just so rude, so inconsiderate...They were asking him questions about the state of Alberta's healthcare, something he is responsible for. (maymonk)
And, predictably, others responded by playing some version of the Sesame Street card:
COOOOOOOKIIIIIIIIEEEEEEEEEEMOOOOOOOOONNNNNNNNSSSSSSSAAAAAARRR!!!!!!!!!!!!!!!!!!!!!? (hunuthevolkswagen)

(It is fascinating how one 61-lettered, upper-cased, misspelled word gets the message across, complete with a moving image, with audio, of The Cookie Monster!)

And while many responded from their various perspectives, some recreated the video, using the video of the Duckett-media encounter as their own raw material in remixes that drew tens of thousands of views. Take a look (and tell me if you don't smile at the editing touch at :50!)

Here's another creative, autotune remix effort

And here's one that combines contributions from mass media current and past (Sesame Street's Cookie Monster, NBC's The Apprentice, CBS's Hee Haw) to make a grassroots media case against Duckett.

All of this news and reaction dominated front pages, tops of newscasts, radio call-in shows, chat forums, political blogs, Twitter and Facebook pages. TV Tropes picked it up. I'm Eating My Cookie badges popped up.

For his part, Duckett, a day after the video was posted on YouTube, responded, conventionally, with a letter to the media, which ended:

Most regrettably, I did not convey what I deeply feel, which is the greatest respect for the difficult challenges our health care providers face every day, and their innumerable achievements, and what those challenges and achievements mean for our patients and their families. When I got back to my desk I finalized and uploaded a blog which conveys my feelings in my words.

The blog was seen by AHS staff, but what struck me at the time was what strikes me now as I hit the keyboard letters, and that's how weak written words can be -- especially up against the Cookie Monster! Admittedly, that's not a new insight. Here, Lawrence Lessig in Remix makes the same point: "My favorite among the remixes I've seen are all cases in which the mix delivers a message more powerfully [emphasis added] than any original alone could, and certainly more than words alone could."

But it was a new insight for me as a news director and for the newsroom I managed, even though the superior power of the image and the sound over the word was the price of admission into the TV news industry. This was different. It's not that our station's question-asking and video-recording sparked subsequent debate, because that was routine. It was that the media we produced in this case became the primary material for others, and not so much to produce their opinions as much as to express their opinions by producing their own media.

This, for me, was new territory where, in the words of Henry Jenkins, "old and new media collide, where grassroots and corporate media intersect, where the power of the media producer and the power of the media consumer interact in unpredictable ways."

It is surely the case that Duckett, an erudite and by many accounts friendly and caring citizen, was caught unaware not some much by the pitch of his opponents' attacks -- he was, after all, no stranger to public and political criticism -- but by the strange key in which it was composed, allowing notes from , well, muppets. Of course, this is my speculation, but it seems reasonable on the evidence that Duckett simply did not see the convergence culture moment he became trapped in and, ultimately, a victim of.

The evidence is admittedly indirect, but his retreat into the written word, and his wife's subsequent written defence of her husband's actions suggest, at the very least, a discomfort with the mashup tools arrayed against them.

"Alberta," wrote Duckett's wife in a letter the following month published in the capital city's broadsheet newspaper, "will not find a more passionate defender of publicly funded health care.

"In retrospect...was it too flippant? Probably."

This is all very reasonable. And it would have been very reasonable for the most vociferous of Duckett's critics to debate the statistics around emergency room admissions and treatment versus the targets for the same. Just like it was very reasonable for Duckett, who was bestowed by the University of Bath with a Doctor of Business Administration degree in Higher Education Management, to remind reporters that a news briefing on those very questions would take place within the half hour. (I should note that our news station also covered that news conference).

But all this talk of reasonableness only makes Stephen Duncombe's voice louder and his argument more insistent. In his 2007 book, Dream: Re-Imagining Progressive Politics In An Age Of Fantasy, Duncombe chastises progressive leaders for hitching their star to the rationalism wagon.

Appeals to truth and reality, and faith in rational thought and action, are based in a fantasy of hte past, or, rather, past fantasy. Today's world is linked by media systems and awash in advertising images...We live in a "society of the spectacle," as the French theorist-provocateuer Guy Debord declared back in 1967.

Keep in mind the mediasphere that grew around the Duckett Cookie episode as Duncombe briefly surveys the work of cognitive linguist George Lakoff, who found in the mysterious human capacity for metaphor a radical admission that hard information, rationality, reasonableness are not enough. These categories and metaphors, he argues, allow us to "translate hard information and direct experience into a conceptual form familiar and comfortable for us." He continues:

[P]rogressives need to think less about presenting facts and more about how to frame these facts in such a way that they make sense and hold meaning for everyday people.

Quite apart from whether you are in the progressive chorus, this is a solid stage on which to build a case for what really happened in the Duckett Cookie episode. Those who used the tools of spectacle, including raw material culled from pre-existing media and a laptop edit suite, have heard Duncombe's admonition. Says Duncombe in a chilling remark: "Those who put their trust in Enlightenment principles and empircism today are doomed to political insignificance."

As I continue to study this episode, and ask you for any thoughts or directions on finding and picking the theoretical fruit it contains, it is worth sharing a few provisional conclusions:



  1. It was not the bloggers nor the twitizens nor any other member of the new media who played the pivotal role of being in place to ask Duckett the questions and record his answers. The conventional media may indeed face a threatening business model, but we are not yet in the new world where public figures are directly asked questions by those other than the conventional media who have the resources (time, money) to do so.


  2. The Duckett Cookie episode is unthinkable without the contributions of mass media (Sesame Street) and the gamble, not much of one, that viewers of mashed up videos would immediately understand the Cookie Monster text.


  3. Laughter and ridicule remain potent politcal weapons. I am not the first to point out that once a public figure is ridiculed, he or she cannot be taken seriously.


  4. None of this would have happened if one unconventional decision was made in our conventional newsroom, and that was to post the raw video to YouTube in the first place. Why did we do this? For many reasons, including the feeling that the usual packaging of a television news story (heavily edited, 1:45 in length, reaction clips) did not serve our viewers in forming opinions about the issue.


  5. In convergence culture, the Cookie Monster matters.

Glenn Kubish is working towards a Master of Arts in Communications and Technology at the University of Alberta in Edmonton, where his final research project will analyze what happened in the 2:14 of video and in its sharing across social media. He can be reached at glenn.kubish@gmail.com

Inventing the Digital Medium: An Interview with Janet Murray (Part Three)


You suggest a broad range of design fields as important for addressing the core properties of digital media. I know you've thought a lot about the process of educating designers. Do you imagine expanding the curriculum so that all designers know at least something of these various fields or do you imagine building multidisciplinarity into the design process through collaboration across various expertise?

I do think that designers should know about all the contributory fields - such as visual design, human computer interaction, industrial design, computer science, media studies. These fields overlap one another and each one is already drawing on multiple other disciplines, so even those with a more narrow training have had some exposure to other disciplines. For me, the key thing is that we should understand design as a collective process of inventing a common medium - that all of these practices should be seen as contributing to a common design palette of conventions that are available for use by any application. For example, we can't think of information design as separate from game design, because game mechanics can be very useful in explaining complex systems, and information visualization can be very useful in offering an overview of a complex multiplayer world. The more we think of every artifact we make as occupying this larger potential design space, the more strategies we have at our disposal for making expressive, coherent digital artifacts.

But we need a way to unify these different approaches, which is why I suggest that we think of the digital medium as having four characteristic affordances (the procedural, participatory, encyclopedic, and spatial) so that we can understand the role of each of these contributory disciplines in helping us to maximize these affordances.

Of course curriculum decisions are always influenced by local configurations - by what departments are more open to change or to collaboration within any particular university. Digital Media is being taught in many departments, and degree programs are proliferating so rapidly that we seem to have a new faculty ad to post to our PhD students every day. My hope is that Inventing the Medium will make it possible for more people to teach digital media design from a wider range of disciplines. I'm hoping that humanities and arts faculty will be able to introduce the technical issues using the book, and that computer science and engineering departments will be able to use it to integrate media-oriented design questions into their teaching. And I've made an extensive Glossary in order to encourage professionals from varying disciplinary backgrounds to share a design vocabulary.


You write that "media expand the scope of our shared attention." Yet, the issue of attention remains a central one for critics of digital media. What relationship do you see between this idea of "shared attention" and the competing claims by Steven Johnson that "Everything Bad is Good For Us" and Nicholas Carr that "Google is Making Us Stupid"?


I think that Steven Johnson is right - more complex storytelling (as in the change in serial drama that he charts in that book) makes us smarter. And I see the digital medium as supporting more complex cognitive forms, not only story-telling forms, but also representations of the world as replayable simulated systems, so that we can look at how the same situation can be configured in multiple different ways, or how multiple causes can contribute to a single event. I thank that Nicholas Carr and other dystopian chroniclers of the digital era are correct in identifying the distracting effect of information overload, but they mistake the immediate situation for something that is intrinsic to digital culture. Right now, we have a growth in the quantity and variety of information that we can encode and deliver - a big growth spurt in inscription and transmission - but a lag in the conventions of representation that make information coherent. Google is making us much smarter in exactly the way that external media representation has always made us smarter: the new encyclopedic affordances of the digital medium lets us offload information that we no longer need to carry in memory, and to share information with one another that we no longer need specialists or personal contact to access. Google makes all this encyclopedic information retrieval on demand. Of course it is not as refined as we need it to be, but it has already made it orders of magnitude easier to find an address, identify an author, check on professional affiliations, etc. So it is absurd to say that internet resources reduce our ability to focus.

Now, it may be the case that people are less patient with self-indulgent prose, that people are less willing to submit to the long-winded authorial voice, to enter the trance of reading a longer work. But in some cases that may mean that we can convey the same information in more concise terms. For example, I needed to express the argument for Inventing the Medium in book form, but now that I have laid it out, I would love to make an ebook that segmented the same information in smaller chunks and allowed for multiple navigational paths.


Your book makes a strong case for medium specificity, critiquing the over-reliance on "inherited structures" from "legacy media." Yet, others have made the argument for media impurity, seeing real value in the cross-polination of different traditions and practices. And in your earlier work, you often saw such borrowings as necessary to help people make the transition into a new medium. So, how might designers think about when elements borrowed from other media are enabling or retarding the growth of digital culture?

Borrowing is a necessary feature of design. But designers should be aware of the provenance, the origins, of design features and think about the function they serve separately from the medium in which they live. For example the front page of a newspaper and the headlines on the page are very useful conventions for conveying a common understanding of what is news in a short time. But the sound bite and display behind the news anchor, the scrolling headlines at the bottom of the screen, the magazine cover, are similar conventions, and they all relate to the core cultural task of taking in diverse summary information in an efficient manner. If we are making a news site for the web, or for a mobile device, or for some future platform that operates from a chip in the corner of special glasses, we would have to think about the purpose served by the aggregation of headlines on the front page, and consider what we want to merely borrow the legacy conventions (or the web conventions when they become digital legacy) and what we will need to reinvent.

I don't believe that the digital medium is wholly new and separate from cultural history--quite the contrary. But I do see the need for designers to borrow, invent, and refine the appropriate conventions of the new medium in a way that is mindful of how earlier customs reflect earlier limitations (such as column size and page size and the fixity of paper) that we need not reproduce.


You focus here primarily on the work of designers. But, as you know, the digital has brought about a more participatory culture where lots of everyday people are designing and producing media. How do their "untrained" and "unprofessional" design decisions contribute to the process of inventing the medium?

That is a great question and of course one answer is that I rely on you, Henry, to tell me about that!

But I don't think designers can abdicate responsibility. It is our job to invent the conventions that scaffold popular invention. For example, the status line and hash tag are incredibly powerful organizing conventions, which then make possible the inventive uses (such as professional convention commentary, fan commentary, political organizing, even ironic pseudo-hashtags) that we value on a viral success like Twitter. People need a coherent structure in order to share focused attention and pool their creativity.


Janet H. Murray is an internationally recognized designer and media theorist, and Ivan Allen College Dean's Professor of Digital Media at Georgia Tech where she also directs the Experimental Television Laboratory. She holds a PhD in English from Harvard University and was a pioneer of digital humanities applications at MIT in the 1980s and 1990s, moving to Georgia Tech in 1999, and serving as Director of Graduate Studies in Digital Media from 2000-2010 during which time she led the redesign of the MS curriculum and the founding of one of the first PhDs in the field. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and is widely used as a roadmap to emerging broadband art, information, and entertainment environments, and Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press, 2011). At Georgia Tech, her interactive design projects include a digital edition of the Warner Brothers classic, Casablanca, funded by NEH and in collaboration with the American Film Institute; the Interactive Toolkit for Engineering LearningProject, funded by NSF; and a series of prototypes for the convergence of television and computation, created in collaboration with PBS, ABC , MTV, Turner, Intel, Alcatel-Lucent, and other networks and media companies. Murray is an emerita Trustee of the AFI and a current board member of the George Foster Peabody Award. In December 2010 Murray was named one of the "Top Ten Brains of the Digital Future" by Prospect Magazine.

Is It All About the Hips?: Sangita Shresthova on Bollywood Dance (Part Two)




As you note, images of India in the west are often shaped by the legacy of orientalism. In what ways does the western response to Bollywood dance perpetuate rather than challenge orientalism?

To me the themes of nostalgia and orientalism have emerged as a bit of a paradoxical relationship in the case of Bollywood dance. On one hand, Indian dance has functioned, among other things, as a lesson in Indianness for first, second and even third generation Indian dance. Though less rigid in its adherence to protocols and certainly more hybrid in content, Bollywood dance has also approximated this function for Indian-American youth. The West's growing interest in Indian dance both complicated and perpetuates these desires for Indianness as both are shaped by a particular imagined India. Both the nostalgic and orientalized gaze tend towards opulent and recognizably Indian movements, gestures and costumes. But unlike the nostalgic gaze, the foreign interest in India, particularly the one in continental Europe, sometime borders on a slightly condescending fascination with kitsch. To me, this labeling of Bollywood with kitsch and the slightly condescending (though perhaps well intentioned) interest that this generates is where the legacies of Orientalism are perpetuated through Bollywood dance. As I write in my book, I see Bollywood dance as unintentional kitsch.

Though very different in intention, Bollywood dance driven by nostalgia and Bollywood dance informed by orientalism can at times look very similar as they both tend to highlight a idealized kind of Indianness. That said, there are differences in the nuances of how these motivations for Bollywood dance manifest. These nuances, however, may only be intelligible to a very small percentage of audience-members.


In India, there seems to be a perception that Bollywood dance is too much influenced by western music and dance cultures, where-as in the United States, it is often read in relation to the politics of multiculturalism. What is it about the dances themselves which invite such radically different interpretations?

The simple answer to this question would be to say that, given the large number of Hindi films produced every year and the global reach of the industry, we should not be surprised that there are conflicting definitions of what Bollywood dance means and does. There is certainly some truth in this especially when we consider that the various narrative contexts of the song-and-dance sequences. Conservative heroines need to move in ways that are appropriate to their convictions. Worldly heroes need to demonstrate this through their globally informed dance style. Narratives demand that Bollywood dance incorporate many cultures and styles. Live Bollywood dancers can then just pick and choose the movement content that best suits their needs and preferences.

There is, however, a more complex answer that builds on this inherent narrative diversity. I believe that it is really the hybrid mixing of dance styles and cultures, which defined Hindi film song-and-dances since early days of cinema, that lies at the heart of Bollywood dance. This mixing also supports the various at times conflicting definitions of Bollywood dance. The hybridity of movement contained within Bollywood dances in turn allows people to pick and choose the elements that most reflect their personal preference and aspirations. This is why Bollywood dance can mean different things to different people in different contexts. The specific meanings associated with the genre of Bollywood dance can thus become extremely localized while at the same time remaining connected to the Hindi cinema's international trends and flows.

As you note, one constant in the Bollywood cinema has been that the songs "have always been embedded in the narratives in Hindi films." Yet, another constant, surely, is that the songs (and the dances, as you note) also circulate outside the film. What do you see as the relationship between these two different contexts? As you trace the way Hindi film music and dance circulates beyond the film itself, what aspects of the narrative significance remains and what gets redefined? What roles do the narrative context play in shaping the choices different dance schools make about which numbers are appropriate for their students to perform?
Yes, Bollywood song-and-dance sequences live outside films as much as they live in them. Hindi film songs (and the accompanying videos) are often released months before the actual film to help promote the film. The recent case of the surprise hit "Kolaveri Di" is an exceptional example of how effective this strategy can be. Notably, Kolaveri Di, did not actually contain any choreographed dance. The song spread quickly through the internet, garnering more than 37 million views in advance of the release of the Tamil language film 3 that it was composed for:



A portion of the many people who saw the song on Youtube.com (or one of its many response "avatars") surely made plans to actually see the film when it is released in 2012.


Similarly, there are many instances when a song-and-dance sequence endures even as the popularity of the film that contained it fades away. The "Choli Ke Peeche" (What is behind the blouse?) song-and-dance sequence from the film Khalnayak (1993) is a perfect example of this.



That said, there are many layers of meaning within a song-and-dance sequence. Audiences who have seen the film that contained the sequence are more able to interpret the nuances in a song-and-dance that refer directly to the plot. If they are very familiar with Hindi films, they may even be able to pick up on some inter-textual references that connect that particular film and dance to other earlier cinematic works. Inter-textual references to other films, subplots and even real-life events outside the film's narrative are quite common in Hindi films. Audiences familiar with neither the film nor the references that it contains are left to their own devices in interpreting a song-and-dance sequence that circulates outside the film.

Both the narrative and extra-narrative circulation of song-and-dance sequences have implications for Bollywood dance. Dance instructors need to be aware of the possible meanings that may be associated with any given Hindi film song before they teach it to their students. This seems to be particularly true to Bollywood instructors outside India where the appropriateness is a key consideration in choosing songs.



Given some of the cultural sensitive issues you discuss, and given the uncertain cultural status of Bollywood itself among intellectuals, what has been the reception of your book so far in India and Nepal?

In a stark departure from the scorn it used to receive, Bollywood has gained prominence in academic and other intellectual circles in India in recent years. There is even talk that it is now hip to study Bollywood! In that sense, I am happy to note that my book has been released at a good time and the overall positive response I have received so far confirms it. A few valid minor quibbles aside, the reviews of my book in both Nepal and India have been overwhelmingly positive. I have also been quite surprised with how much attention my book has garnered given the saturated book market in India. I have even been featured in Marie Claire! Flatteringly, the Sunday Indian said my is "a fine blend of in depth research, humour, and astute cultural sensitivity." So far, the reviewers have also generally voiced a general agreement with the points I put forward in Is It All About Hips? In Nepal, a positive review of my book in the Nepali Times (a prominent Nepali weekly) elicited an interesting exchange in the comments section with some commenters suggesting that I was "another Nepali turned Indian" and that "Bollywood makes for some cheap and easy popularity." Paradoxically, these comments actually confirmed my observations about Nepalis national identity and troubled relationship to India. As the Marie Claire (December 2011) feature on the book states: "Whether you love 'em or hate them, the world cannot resist Bollywood."

You can find out more about Sangita Shresthova's work on Bollywood and dance at: www.bollynatyam.com.

Sangita Shresthova: A Czech/Nepali scholar, filmmaker, dancer and
media scholar, Sangita's work has been presented in academic and
creative venues around the world including the Schaubuehne (Berlin),
AIGA Boston/ATE Massaging Media Conference (Boston), the Other
Festival (Chennai), the EBS International Documentary Festival
(Seoul), the American Dance Festival (Durham, NC), and Akademi's Frame
by Frame (London, UK). She holds a Ph.D. from UCLA's Department of
World Arts and Cultures and earned a MSc. degree from MIT's
Comparative Media Studies program where she focused on Hindi film
dance. Sangita is also founder of Bollynatyam (www.bollynatyam.com).
She currently works with Professor Henry Jenkins on questions related
to participatory culture, new media, and civic engagement.

Is It All About the Hips?: Sangita Shresthova on Bollywood Dance (Part One)

Sangita Shreshtova, a 2003 Alumni of the MIT Comparative Media Studies Program, recently published an informative and engaging new book, Is It All About the Hips?: Around the World With Bollywood Dance, which explores some important questions at the intersections of transnational media, participatory culture, and film performance. She writes with the experienced eye of someone who is herself a gifted dancer and choreographer and with the theoretical sophistication of someone who has gone through several top academic programs.

This engaging ethnography explores the ways Bollywood dance is moving off the screen and into the everyday lives of fans all over the planet, through attentive close studies of what performance means in a range of different local contexts (from London and Los Angeles to Kathmandu). Shreshthova knows from her own work as an organizer of the Prague Bollywood Film Festival that these films, their music, and their dance cultures, are traveling not only to places where there is a strong South Asian diasporic community but also into places which have had limited history of contact with India before. This is part of the fascination of our current moment where popular culture is being circulated across traditional borders in ways which produce unexpected consequences.

I have been lucky enough to have worked with Shreshtova, first as my graduate student at MIT and now as the research director on the CivicPaths project here at USC, so it is a source of great pride and pleasure to be able to share with you this interview. Here, she shares both her own journey to write this book and some core insights about the transnational contexts within which contemporary popular and participatory culture operates.

In your acknowledgements, you describe Bollywood dance as "a messy, yet appealing, reflection on my own scattered cultural identity." What aspects of your autobiography did you draw upon in shaping this book? Is there something about Bollywood entertainment which speaks especially to the diasporic experience?

While my book is based in ethnographic and academic research, there are certainly some autobiographical elements that informed its final shape. For one, my initial encounters with Hindi films are interwoven with my own cultural struggles to define my Czech-Nepali mixed race identity growing up in Kathmandu. It was during this time that I was first drawn to the hybrid content of Hindi film song-and-dance sequences. Much later, I was once again drawn to Hindi films as a homesick undergraduate student at Princeton University. At that time, I was so grateful to the Indian students who shared their Bollywood audio and video collections with me. The songs and images became an accessible way for me to feel connected to a familiar culture in ways that somehow eased the profound isolation that dominated my initial years in the United States. Watching the films also connected me with other students in similar situations. Thumbnail image for 220px-Pardess.jpg


Films like Pardes (1997) really catered to diasporic nostalgia. Image from: http://en.wikipedia.org/wiki/Pardes_(film)

When I returned to the study of Bollywood as a graduate student in Comparative Media Studies at MIT, I, of course, drew on these early experiences with Bollywood. I then combined my research with my training in dance and media.

So yes, to me, Bollywood films, in general, are very well suited to the diasporic experience. For one, they provide accessible familiar content that can be shared in the community. To me, the hybrid nature of the films themselves is also particularly well suited to the fragmented identities that emerge out of particular diasporic experiences. And, Bollywood dance specifically is an eloquent commentary on the juxtaposition of the global flow of media enabled by media technologies and the physical experience of these images on a local level. This is why I am particularly cautious about the nostalgic urge to treat Bollywood film content as representative of Indian (and at times even explicitly Hindu) culture. To me the richness of Bollywood (dance) is its portable mixing of cultural content that enables multiple (related) meanings to emerge in multiple locations.


You describe Bollywood dance as "a participatory culture based in Hindi film fandom." What forms does the participation take? How is it linked to other forms of fan practice which surround these films?

There are many practices associated with Hindi film (and more recently Bollywood) fandom, including keeping up with current trends within the industry, organizing screenings, creating art inspired by films and actors, and following references to other films and actors within a given narrative. To me, the shared memory of films is really central to Bollywood fandom. This pleasure may further be encouraged when audiences make watching Hindi films a group activity - to be shared with relatives and friends.


bollywood2009.jpg


As one of the organizers of the Prague Bollywood Festival, I had the opportunity to witness and encounter many Bollywood fans. (image source: www.bollywood.cz)

In many ways, Bollywood dance grew out of these shared pleasures. Put simply audiences wanted to experience the films first-hand. The also wanted to share these pleasures with others through performance. In this context, thresh-hold to participation in Bollywood dance was very low and took place in the privacy of people's homes or at community gatherings. Anyone could participate. By emulating particular movements from films, dancers could summon up the shared memories of those films. They would also teach movements to each other and invite others to join in as best they could. In many ways, Bollywood dance movements became a shared language of Bollywood film fandom. To me, this is what makes Bollywood dance a participatory culture.

In some ways, current trends towards a more "professional" Bollywood dance as live performance are now changing these practices. There is, however, no indication that the Bollywood dance as fandom is about to fade any time soon.



You are describing a phenomenon throughout the South Asian diaspora where Bollywood dance classes are growing in popularity, sometimes at the expense of more classical Indian dance. What factors have contributed to this growth? What do you see as some of the consequences?

The relationship between Bollywood dance and the Indian classical dance world is quite controversial and has been for some time. For the sake of clarity, I will situate my answer within the United States and limit my observations to this context. The growing popularity of Bollywood dance and its frequent positioning as representative of Indian dance has indeed caused much concern among Indian classical dancers in the United States. While I am not sure about the actual enrollment numbers, there is a general sense that Bollywood dance is gaining in popularity at the expense of Indian classical dance and many classical dance teachers have expressed their distress at this trend. Often this distress also is tinted with a slight disdain for Bollywood dance, which classical dance teachers tend to see as a less refined, dislocated and even crass from entertainment. There is also a sense that Bollywood dance is in some ways riding on the coat tails of the hard work that many Indian dancers have done to establish and raise awareness about Indian dance outside India. The popularity of Bollywood dance is also a source of concern for those advocating the preservation of specific (conservative) elements of Indian culture in the lives of Indian-American youth who may otherwise only feel a very tenuous connection to Indian culture. 

Students of Bollywood dance often feel that Bollywood dance is much more accessible, malleable, learnable, and fun than Indian classical dance. As source material, song-and-dance sequences from Hindi films are today quite readily accessed through sites like Youtube.com. Students can quickly adapt movements to suit their skill level. They may be in a position to show off their moves to their friends quite quickly as well. In contrast, music to classical Indian dances is often a closely guarded and will only be shared once a teacher deems the student is ready to make a public appearance. There are very few or no compromises made to accommodate student's skill level. They have to master set dances. It may take years before an Indian classical dance student actually has a dance to show and even longer before he/she is ready to perform in public.

Reflecting on these realities, several Bollywood and Indian classical dance teachers have been searching for new ways to address this situation. More and more often, Bollywood dance teachers and dancers make a very active effort to integrate Indian classical elements (and at times actual full classes) in their teaching. They often also actively encourage that their students study classical Indian dance. On the other hand, Indian classical dance teachers make efforts to add Bollywood (or as they prefer to call it Hindi Film dance) components into their repertoire. Drawing on the Indian classical dance Kathak, Anjani Ambegaotkar has choreographed an ode to Hindi film dance in "Made in Mumbai", and Made in Mumbai II.


Sangita Shresthova is Czech/Nepali scholar, filmmaker, dancer and media scholar, Sangita's work has been presented in academic and creative venues around the world including the Schaubuehne (Berlin), AIGA Boston/ATE Massaging Media Conference (Boston), the Other
Festival (Chennai), the EBS International Documentary Festival (Seoul), the American Dance Festival (Durham, NC), and Akademi's Frame by Frame (London, UK). She holds a Ph.D. from UCLA's Department of World Arts and Cultures and earned a MSc. degree from MIT's
Comparative Media Studies program where she focused on Hindi film dance. Sangita is also founder of Bollynatyam (www.bollynatyam.com). She currently works with Professor Henry Jenkins on questions related to participatory culture, new media, and civic engagement.

On Transmedia and Education: A Conversation With Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming (Part One)

This week, I want to showcase two innovative projects which seek to explore the intersections between transmedia storytelling, participatory culture, and education -- Robot Heart Stories and Inanimate Alice. Here's some background on the two projects, taken from their respective home pages:

Robot Hearts Stories is an experiential learning project that uses collaboration and creative problem solving to put education directly in the hands of students. This fall, two classrooms, a continent apart, will work together to get a lost robot home, and they will need your help... The experience begins when a robot crash lands in Montreal and must make her way to LA in order to find her space craft and return home. Two class rooms in underprivileged neighborhoods, one in Montreal (French speaking) and the other in LA (English speaking), will use math, science, history, geography and creative writing to help the robot make her way across North America. At the same time, Robot Hearts Stories extends beyond the classroom, as the project welcomes involvement from a global audience. We need participants of all ages to share their own passions in the form of a creative act involving a robot they can print, customize and document. For each photo or piece of art featuring the robot that is submitted, the "signal strength" of the robot grows stronger and helps her to get back home. Robot Heart Stories is the first in a trilogy of experiential learning projects from award winning storytelling pioneer Lance Weiler and creative producer Janine Saunders.


Robot Heart Stories from WorkBook Project on Vimeo.

Set in the early years of the 21st century and told through text, sound, images, music and games, Inanimate Alice is the story of Alice and her imaginary digital friend Brad. nanimate Alice is Transmedia - designed from the outset as a story that unfolds over time and on multiple platforms, the episodes are available on all devices capable of running Adobe's Flash Player. Alice connects technologies, languages, cultures, generations and curricula within a sweeping narrative accessible by all. As Alice's journey progresses, new storylines appear elsewhere providing more details and insights, enriching the tale through surprising developments. Students are encouraged to co-create developing episodes of their own, either filling in the gaps or developing new strands. Designed originally as entertainment, 'Inanimate Alice' has been adopted by teachers eager to connect with students through media they inherently understand. Created around a high-quality robust text, the content is suitable for the deep-reading and re-reading necessary for academic investigation.

My desire to learn more about these imaginative and groundbreaking projects led me to two women (Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming) who have been heavily involved in their development and deployment. What follows is an online conversation between the two of them which describes not only their work on these projects, but also dig deeper into their underlying philosophies concerning the value of transmedia and participatory learning. (For my own thoughts on these topics, see this blog post.) My hope is that this exchange will help spark similar discussions across projects, across entertainment companies, nonprofits, educators, and schools, about how we can tap in the power of new forms of storytelling experiences to enhance the opportunities students have to learn and grow.


You have both been involved in recent projects to create transmedia experiences for young people. Can you describe these projects and your participation in them?

Jen: I have recently been involved with Robot Heart Stories (RHS), an experiential education project that used collaboration and creative problem solving to put education directly in the hands of students. The experience begins when a robot crash landed in Montreal and must make her way to LA in order to find her space craft and return home. Two class rooms in underprivileged neighborhoods, one in Montreal (French speaking) and the other in LA (English speaking), will use math, science, history, geography and creative writing to help the robot make her way across North America.

At the same time, Robot Hearts Stories extends beyond the classroom, as the project welcomes involvement from a global audience. We need participants of all ages to share their own passions in the form of a creative act involving a robot they can print, customize and document. For each photo or piece of art featuring the robot that is submitted, the "signal strength" of the robot grows stronger and helps her to get back home.

Robot Heart Stories was created by award winning transmedia storytelling pioneer, Lance Weiler and creative producer Janine Saunders. My role with the project is as social media strategist, I helped build the social media strategy for the twitter feed and the blogger outreach campaign.

Laura: I have been working on Inanimate Alice , a series of interactive, multimedia, episodes that uses a combination of text, sound, images, and games to tell the story of Alice, a young girl growing up with technology as her best and sometimes only friend. During my time with the project, I have been able to work closely with the producer of the series advising on the educational media attributes of the story and helping devise intriguing new ways to navigate the transmedia experience that is just starting to unfold.

In addition, I was a collaborator for Robot Heart Stories, a project in which transmedia strategies were used to engage students from across the world. I also implemented pieces of the project within my own classroom.

What lessons have you taken from your experiments so far in deploying transmedia practices for education?


Jen: You need to understand your audience, and know that what works for each grade level will be different. Also, you must make the project easy to understand, curate and showcase for educators and students. Another lesson we learned from RHS is that you need an open line of communication between collaborators which may include needing an administrator to oversee discussions to you ensure that goals are made and met.

Laura: When thinking about transmedia and the affordances it provides for learning, the most important lesson I have taken away is that transmedia properties designed for education must be pedagogically sound, by shifting the locus of control firmly away from the teacher towards the learner. In the case of Inanimate Alice, I have seen learners become producers of content in the widest transliterate sense- teachers and learners learning together, shaping new narrative possibilities has enabled learners to participate, grow and be an integral part of the story. Transmedia practices for education must allow room for freedom, flexibility, and creativity while at the same time being practical and addressing standards, objectives and the needs of learners.

While transmedia has long been a property of commercial franchises aimed at young people, we are just now beginning to explore the implications of transmedia for education. What lessons do you think educators might take from commercial transmedia aimed at children? In what ways does educational use of transmedia require different underlying models and assumptions?


Jen: Some lessons that educators may take away from commercial transmedia aimed at children are the social communities built around the project, and how these communities encourage each participant to have a voice. Some examples of commercial properties which have accomplished this include: Inanimate Alice and the eagerly anticipated Pottermore, currently in Beta, but which allowed one million early testers to join in the summer of 2011.

Transmedia projects are about being actively engaged with a story and "playing." Educators must understand that there is no right or wrong way to tell a transmedia story because the landscape and communities are continuously changing and evolving. Digital technologies are in a constant state of flux therefor we can no longer rely on "standards" for teaching as educators will face a harder time connecting with students who are becoming more accustomed to shifting technologies.

Laura: Successful commercial franchises have proven that transmedia narrative techniques create intense loyalty, interaction, and engagement. Educators can use these same techniques to create anytime, anywhere learning that is fully integrated and embedded into learner's lives. Spanning educational content across varying platforms and incorporating varying forms of media meets the needs of all of our learners, while at the same time creates an emotional connection to content. Transmedia techniques create a totality of learning experiences that encompass learning both in school, in the community, and at home. Ultimately, I feel educators and indeed learners, increasingly, need to be an integral part of the creation process
.


Jen Begeal is a social media strategist and transmedia producer. Her recent projects include developing a social media strategy for the experiential education project, Robot Heart Stories, developed by The Workbook Project and producing the transmedia campaign for the film, Zenith. She currently works at Umami.TV and can be found tweeting at @jlbhart and @umamitv Jen has spoken at leading conferences including the Film & History Conference for the University of Wisconsin and Mobility Shifts Conference at The New School on the subjects of film theory and media literacy. As a writer her works have been featured on the Tribeca Film: Future of Film blog and on Huffington Post's blog. Jen received her BFA from The State University of New York at Purchase in film directing and her MA from The New School in media studies. She is a co-organizer of the Transmedia NYC meetup group and an active member in the New York Film community.

Laura Fleming has served the children of New Jersey as an educator for the past fifteen years as both a media specialist and a teacher. In recent years she has taken a professional interest in developments in new media and in vanguard techniques in interactive and transmedia (multi-platform) storytelling. In this context, she has been able to draw powerful connections between transmedia and education. She blogs on these issues at www.edtechinsight.blogspot.com and is a regular contributor to other outlets, including the Huffington Post. Laura is currently playing a lead consultative role with the BradField Company, the developers of the innovative and popular transmedia story, Inanimate Alice. She has played a major role in growing and sustaining a thriving and vibrant global community around Inanimate Alice. She has consulted on several transmedia properties, working with producers to help maximise the value of their creations and toolsets for teachers and students as well as for the corporations themselves. Laura is currently co-authoring a book on Transmedia LearningWorlds, due for publication in Autumn 2012, and has spoken at a number of prestigious education, publishing and media events on the significance of transmedia for teaching and learning.

On Transmedia and Education: A Conversation With Robot Heart Stories' Jen Begeal and Inanimate Alice's Laura Fleming (Part Two)

Some transmedia properties are entirely top-down, deploying fairly conventional models of authorship, despite their deployment across multiple media platforms. Others include strong elements of participatory culture. How central is youth participation in the production and circulation of media to your visions for transmedia education?

Jen: Youth participation is very important In production and circulation as many Transmedia projects are aimed at young people, and the ones aimed at adults require that the adults have some prior knowledge of media which leads us back to teaching media literacy at a young age. Specific youth aimed projects, like Robot Heart Stories, require that the students create their own videos, write collaborative stories and construct and color their own paper robots (called "heart packs") which were pdf downloads from the website. The theory behind transmedia education is that user generated content (i.e. created by the students themselves) should be at the core of these projects.
Laura: Story-driven user-generated content is a powerful piece of the transmedia experience and in my opinion is an essential consideration for any educational property. Technology tools allow for new forms of participation and learners inevitably seek out those opportunities. Even just the notion of creating transmedia experiences for specific groups or demographics is something we need to consider carefully. Learners themselves should be immersed in the creative process to ensure that they are not mere consumers of the experience.

What are the implications of teaching a generation not only how to read but also how to write across media?


Jen: There are several implications to this, for one there will be a larger population of active consumers, prior to the "digital generation" most media consumers were passive with little choice in what they were sold or presented with. This new generation now has the choice to decide what to watch, who to interact with and decide which brands can target them. This likewise poses a challenge for brands to be smarter and more engaging with their target audience. I also foresee a higher literacy rate as well as lower drop-out rates as students will have to have certain levels of education to compete in the working world, which will be heavily media driven.

Laura: One of my personal goals has been to blend the theory of transmedia with the implications from entertainment and business and layer it in a discussion about reading, writing, and learning for even our youngest learners. Children will read and write across platforms, whether they are taught to or not. As an educator, I feel I have a personal responsibility to teach my students how to read and write across media by providing a learning environment that allows for freedoms to think about story in less conventional ways. Transmedia storytelling techniques enable us to expand the definition of literacy and allow for new opportunities to experience both reading, writing, and publishing in a transmedia environment and students should be taught to do so responsibly and effectively.

One potential implication of the use of transmedia for education is that it might help students to experience the same story or events through multiple points of view. How might such practices contribute to young people's capacity to explore different perspectives?


Jen: Exploring different perspectives allows for students to filter the facts of a story and sift through the evidence presented to determine the truth. As was the case with RHS, French speaking students in a Montreal classroom had to convey their stories through video, music, and images to their sister classroom of English speaking students in Los Angles. This presented a problem that the students themselves needed to solve, one which involved telling a narrative which could be understood across language. The global initiative of the project prompted our collaborators to translate the initial French/ English curriculum into other languages including Swedish and German.

Laura: Transmedia by nature promotes multiple points of view which fosters a dialogue within global reach that can connect technologies, languages, cultures, generations, and curricula. The dynamic experiences transmedia storytelling helps to provide allows for the proliferation of information and knowledge, as well as ensures that young people will learn together and from each other. Ultimately, transmedia practices have the power to shape and possibly even alter beliefs or interpretations offering mutually beneficial solutions for all. This power makes it all the more critical that learners themselves are instrumental components of transmedia learning worlds.

I have used the metaphor of "hunting and gathering" to describe the activities of consumers engaging with a transmedia narrative. What connections do you see between these modes of active consumption and the kinds of research processes which have long been central to education?

Jen: Research requires actively searching out information and can be as involved as your project requires. Likewise transmedia storytelling allows you to be as little or as much engaged with the project as you desire. The students who participated in Robot Heart Stories had a specific curriculum presented to them, however what they chose to do with the information provided was up to them. In the end they chose to tell the story of the robot across multiple platforms including videos, e-mails and through song.
Laura: There is no problem with the notion of 'consuming' transmedia, but its true educational value will come in our definition of 'active'-- its definition has to be about more than mere 'thinking about the content', it has to stray knowingly into the creative and the immersive aspects too. In the case of Inanimate Alice, students around the world have been motivated to create their own next episodes of the series. Learners have used critical literacy skills to deconstruct the digital text as readers, and have used the knowledge they gained to write and create. They have become producers of content, shaping new narrative possibilities. Students have developed episodes of their own, either filling in the gaps or developing new strands of the narrative. In addition, students have created interstitial episodes that fill in the gaps in Alice's story.

Inanimate Alice has created an active virtual circle of storytelling where transmedia meets co-creation inspiring many learners to write and create. Creators looking to build a market here will succeed best where they can find a path between 'delivering' transmedia experiences which can then be consumed, and building transmedia platforms/landscapes/immersive experiences that empower the learner to create (and live!) their own stories.


How might we reconcile calls for transmedia education with ongoing concerns raised by the Kaiser Foundation and others about the amount of time young people spend engaging with "screens." Does transmedia education compound the concerns others have raised around multitasking and divided attention or might it foster a higher level of media literacy?

Jen: For some, transmedia may be seen as technology overload, however not all transmedia projects take place completely on screens. For instance with Robot Heart Stories part of the project involved students physically cutting out paper robot heart-packs and either drawing pictures or pasting photos on the robots stomachs as a way to "fuel" the robot. The students also had to create videos which meant they had to engage in face to face collaboration.

Another transmedia project that focuses on youth culture is Socks, inc. asks participants to create a physical sock-puppet then photograph or video the puppet interacting in the real world. This type of teaching, which requires a cross-pollination of digital and real world problem solving, should be the core theory behind all transmedia education. We are already a society of information overload but now we need to learn how to examine the world around us and learn how to engage with it through digital media and hands on activities.

Laura : When considering the amount of time young people spend engaging with "screens", it is important to differentiate effectively between the many uses to which screens are put- playing an immersive and complex computer game is not the same as watching television. In the case of transmedia each screen facilitates the manifestation of the whole storyworld.
One promise of transmedia education is that it responds to research about multiple intelligences -- that is, the idea that different young people might learn more effectively through different media channels. Should the model of transmedia education focus on multiple paths to the same knowledge or on the ability of any given learner to synthesize information across multiple channels?
Jen: The model of transmedia education should focus on the ability of the learner to synthesize information across multiple channels as students need this skill in the real world. Content is continually being dispersed across multiple channels and as more content becomes available it will be up to us to teach young people how to curate this content and synthesize the constant stream of information.
Laura: To me, neither of these models are mutually exclusive. Ultimately, only the learner is really in control (for a concise exposition of this position, see I am Learner) Teachers can influence, guide, and facilitate, but what is taught is rarely if ever what is actually learned- so while learners focus on synthesizing information across multiple channels, they will also, naturally, when they are allowed to, take multiple paths to knowledge. The most powerful transemdia education will therefore try to combine both models into one more persistent model.
Pottermore has been a highly publicized attempt to connect multimedia and participatory elements to children's literature. What are your hopes or concerns about Pottermore as a model for transmedia entertainment and education?
Jen: Pottermore has the ability to connect children globally, to teach them how to learn from different cultures, to understand how to connect with one another and be more accepting of each other. I foresee projects like these with such a broad scope and community to reduce prejudices, stereotyping and encourage collaborative learning.
Laura: JK Rowling has done a fascinating thing with Pottermore. She has taken her linear novels and created a non-linear experience around them. Her fans have been wanting to get close to her for years and through Pottermore they will feel like they have gotten that chance and that they now have the opportunity to contribute to the story world. The loyalty this will foster should not be underestimated and should serve as a model for future transmedia properties. In the case of education, these strategies will empower learners to share, contribute, and create by making discoveries through their own interpretations, which encourages passion and responsibility for their own learning.

Both of you have placed strong emphasis on the value of stories as a means of capturing and communicating human wisdom and knowledge. How do we decide which stories or themes should form the basis for these kinds of grassroots storytelling activities?

Jen: Stories should have personal meaning, and they should have an overriding theme. We had learned that for primary and secondary education topics that deal with social good, passion and personal responsibility (anti-bullying) campaigns are the easiest for students to tackle. There are many themes which can be explored or addressed, however the theme itself should be easy to understand and engage with, and be meaningful to the students learning the curriculum.

Laura: Storytelling activities should have the power to offer multiple perspectives and different ways of communicating ideas. Authentic, meaningful, genuine narratives that engage learners through their intent will naturally capture them and enhance the depth of their knowledge.
Our culture has historically reified the concept of authorship, suggesting that only special people have the capacity to create meaningful stories. What techniques have we discovered that help young people overcome their own insecurities and resistances to becoming authors?
Jen: By allowing students to tell their stories across multiple platforms we have given them the chance to be authors without making them self conscious. Some students tell stories visually, others through music and some even through short form dialogues, transmedia embraces the telling of stories across multiple channels, thereby giving everyone a chance to be a storyteller or author. In the case of Pottermore, these same young people are encouraged by a community to pick and choose how little or how much they want to involve themselves into the stories. It gives them the chance to become immersive creators and to actually play instead of write. This is especially helpful to those kids with learning disabilities as they can engage with others in their own way and at their own pace. By breaking down traditional barriers of storytelling we build a world of creators who can tell a story and synthesize information more effectively than ever before.

Laura: Transparency, connecting learners directly to the storytellers allows for powerful opportunities for co-creation. Learners themselves become multiplatform producers by mashing-up commercial content or by creating their own original content that extends the overarching narrative. Once embraced, contributing to the story world will provide satisfaction and a sense of achievement. In addition, celebrating the participation of the learner is validating and will lead to further engagement with the content and will make them feel empowered.

Jen Begeal is a social media strategist and transmedia producer. Her recent projects include developing a social media strategy for the experiential education project, Robot Heart Stories, developed by The Workbook Project and producing the transmedia campaign for the film, Zenith. She currently works at Umami.TV and can be found tweeting at @jlbhart and @umamitv Jen has spoken at leading conferences including the Film & History Conference for the University of Wisconsin and Mobility Shifts Conference at The New School on the subjects of film theory and media literacy. As a writer her works have been featured on the Tribeca Film: Future of Film blog and on Huffington Post's blog. Jen received her BFA from The State University of New York at Purchase in film directing and her MA from The New School in media studies. She is a co-organizer of the Transmedia NYC meetup group and an active member in the New York Film community.

Laura Fleming has served the children of New Jersey as an educator for the past fifteen years as both a media specialist and a teacher. In recent years she has taken a professional interest in developments in new media and in vanguard techniques in interactive and transmedia (multi-platform) storytelling. In this context, she has been able to draw powerful connections between transmedia and education. She blogs on these issues at www.edtechinsight.blogspot.com and is a regular contributor to other outlets, including the Huffington Post. Laura is currently playing a lead consultative role with the BradField Company, the developers of the innovative and popular transmedia story, Inanimate Alice. She has played a major role in growing and sustaining a thriving and vibrant global community around Inanimate Alice. She has consulted on several transmedia properties, working with producers to help maximise the value of their creations and toolsets for teachers and students as well as for the corporations themselves. Laura is currently co-authoring a book on Transmedia LearningWorlds, due for publication in Autumn 2012, and has spoken at a number of prestigious education, publishing and media events on the significance of transmedia for teaching and learning.

Internet Blackout: SOPA, Reddit, and Networked (Political) Publics

This wednesday, Wikipedia, Reddit, and a range of other high profile on-line sites will go black in protest of SOPA and PIPA, legislation currently being considered by the U.S. Congress, which will impose regulations on net practices in the name of exerting greater control over "piracy." For those of us who have been involved in the digital world for a long time, this protest recalls another key moment in the history of the web when key sites went black in 1996 in protest of the Communications Decency Act, which would have similarly regulated the content and practices of the online world, in this case in the name of "protecting children" from obscenity. We should be cautious about the deployment of morally fraught terms like "piracy" and "decency" in framing public policies, since the stakes in these regulatory struggles are always more complex than such black and white language might indicate. Both are often deployed in ways that place the participatory ethos and free expression of the web at risk.

One can argue that the broadcast media has already largely "gone black" over SOPA -- since they have shown a remarkable unwillingness to discuss this important media policy issue on the air, or at least had refused to do so prior to the statement the Obama administration issued this past week coming out in opposition to SOPA but defining alternative ways that they might confront the war on "piracy." (I recall having a CNN executive some years ago tell my class that they did not cover the Federal Communications Act because they did not think the public would be interested, a unique definition of the "public interest" if ever I heard one. Thankfully, my students were not buying this explanation, which is more than the public got in terms of the willingness of news media to cover issues where their own corporate interests are at stake.)

Under such circumstances, those us in the blogosphere have a special obligation to help educate the public about matters that commercial media thinks is "over our heads" (or more accurately, "behind our backs.") So, I was delighted when Alex Leavitt, a PHD candidate in Communications at USC, offered to share his reflections on SOPA and especially on the online communities efforts to rally in opposition to it. Leavitt worked with the Convergence Culture Consortium at MIT and now is part of the Civic Paths Research Group I run here at USC.

Internet Blackout: SOPA, Reddit, and Networked (Political) Publics
by Alex Leavitt

If you don't have time to read this article in full, the easiest way to skim information about this topic is to visit http://americancensorship.org/.

In the past year, we've dealt with various novel political moments around the world that have been enabled or augmented with networked technology, from Anonymous' global "hacktivist" incidents to the numerous protests in the Middle East, topped off of course with the vibrant grassroots protests of the Occupy movement. Over the last few months, we've also seen another interesting case study taking place in American politics: rampant opposition to the Stop Online Piracy Act, dubbed as "the most important bill in Congress you may have never heard of" by Chris Hayes of MSNBC.com.

Watch Chris Hayes' interview for a good introduction to the debate around SOPA.

SOPA, a bill currently making its way through the House of Representatives (along with its sibling PIPA, the Protect IP Act, currently in the Senate) has faced weeks of protest from Internet companies and users alike. Why? Well, on Google Plus, Sergey Brin -- cofounder of Google -- likened the potential effects of SOPA to the Internet censorship practiced in China, Iran, Libya, and Tunisia. Basically, to protect against international copyright infringement, SOPA allows the US to combat websites (such as file lockers or foreign link aggregators) that illegally distribute or even link to American-made media by blocking access to them. Theoretically, the bill has dangerous implications for websites that rely on user-generated content, from YouTube to 4chan. Many have already written about the worries that SOPA and PIPA cause, such as Alex Howard's excellent, in-depth piece over at O'Reilly Radar. For more information on the bills, visit OpenCongress's webpages, where you can see summaries of the legislation, which companies support and oppose them, and round-ups of by mainstream and blogged news: SOPA + PIPA. The bills are one more step in a long line of anti-piracy legislation, such as 2010's Combatting online Infringement and Counterfeits Act (COICA).

Within the first few weeks since SOPA was introduced, http://fightforthefuture.org/ introduced the hyperbolic http://freebieber.org/ to illustrate the fears ordinary Internet users should have in relation to the legislation. In essence, SOPA would radically undermine many of the fan practices that Henry and others have analyzed on this blog. Fight for the Future also released the following video (which was my first media exposure to SOPA):

PROTECT IP / SOPA Breaks The Internet from Fight for the Future on Vimeo.

However, for the most part, criticism -- or even basic coverage -- of SOPA remained an online phenomenon. While there have been a few online articles written on CNN and a couple other networks, the mainstream news coverage of the bills remain fairly nonexistent, reports MediaMatters, likely due to the fact that the television networks largely support the bill. The Colbert Report featured a pair of short segments on SOPA in early December.

The Internet, though, largely worked around that problem.

In his book, Two Bits: The Cultural Significance of Free Software, UCLA anthropologist Chris Kelty describes free software programmer-activists as a recursive public. Drawing from Michael Warner's concept of "publics and counterpublics" from Habermas's "public sphere," Kelty illustrates these programmers as a group that is addressed by copyright and code, and who work to make, maintain, and modify their technological networks and code as well as the discourse with which they engage as a public. This "circularity is essential to the phenomenon."

Especially over the past two months, we've seen an exceptional effort on the part of online companies to engage users with the political process to oppose SOPA. For instance, on 16 November 2011, Tumblr blacked out every image, video, and word on each user's dashboard, linking at the top of the page to http://www.tumblr.com/protect-the-net, where users could call their local representative.

The effort set of thousands of shared posts and hundreds of hours of calls.

While other companies attempted similar experiments (like Scribd on 21 December), Internet leaders joined together to spread word and inform Congress (such as with this letter from Facebook, Google, and Twitter on 15 November, and later this letter by many others on 14 December) and even political opponents of SOPA reached out on social media, like when Senator Ron Wyden asked people to sign their names at so he could read the list at a filibuster. Other experts eventually spoke up too.

But perhaps the most intriguing political effort occurred within one specific online community: Reddit.com.

Reddit, founded in 2005, is a social news and discussion website where users submit and vote on content. According to Alexa.com, Reddit is currently the 53rd most-visited site in the United States. Due to its increasing popularity, Reddit's slogan is "the front page of the internet" -- pertinent, because when a link hits the front page of Reddit, it can lend hundreds of thousands of page views. Though members at times highlight the site's immaturity and incivility, its vibrant community -- combined with the hypervisibility of the front page, has particularly thrived over the past couple of years, especially in terms of political participation and charity. Co-founded Alexis Ohanian gave a TEDtalk about Reddit's dedication to strange things online and when that translates into a sort of political participation:

Humorously, every activist-related post on the official Reddit blog is tagged with "do it for splashy.

In terms of more prominent political activism, Reddit's community -- particularly it's subreddit, /r/politics, and the emergent subreddit /r/SOPA -- has unified around opposing SOPA, in line with the free-speech, utopian personality that pervades the site. For instance, a couple posts on /r/politics and r/technology that reached the front page [1, 2] helped bring rapid visibility to Senator Wyden's filibuster initiative.

A more effective protest occurred in the form of a website boycott. GoDaddy, the domain register, was discovered to be a supporter of SOPA. After some discussion on Reddit, one r/politics thread reached the front page: GoDaddy supports SOPA, I'm transferring 51 domains & suggesting a move your domain day. Visibility of SOPA-related content was aided by a new subreddit, r/sopa, to which a global sidebar linked from the Reddit homepage. Less than 24 hours after the boycott started (even though, by numbers, it was deemed hardly successful), and with two more /r/politics threads that reached the front page [1, 2], GoDaddy reversed their stance and dropped support for SOPA.

SOPA debate continued to be fueled by various posts, including one by cofounder Alexis Ohanian: If SOPA existed, Steve & I never could've started reddit. Please help us win.. At the end of December, r/politics joined together to place pressure on SOPA-supporting Representative Paul Ryan; eventually, he reversed his position and denounced the bill.

Most notably, Alexis Ohanian recently announced on the Reddit blog that the entire site would voluntarily shut down on Wednesday 18 January 2012 for twelve hours, from 8am-8pm EST. Replacing the front page will be "a simple message about how the PIPA/SOPA legislation would shut down sites like reddit, link to resources to learn more, and suggest ways to take action." This blacking out of Reddit coincides with a series of cybersecurity experts' testimonies in Congress, at which Ohanian will be representing and speaking.

In reaction to SOPA (and PIPA, to which the opposition is now growing, since the SOPA vote has now been shelved), a vigorous public emerged across the web and united around discourse about the bills, particularly on Reddit.com. But to return to Kelty: is this a recursive public? Do the political users of Reddit have enough power and agency to maintain and modify their public?

I believe this question gets at a deeper question of ontology: what does political participation mean in a 1) networked, and 2) editable age? For instance, some users are able to promote their skills for discourse -- eg., My friend and I wrote an application to boycott SOPA. Scan product barcodes and see if they're made by a SOPA supporter. Enjoy. -- but in certain cases, participation in technological systems becomes participation in a recursive public because that participation helps modify the system. In the case of Reddit, participation can become political when content reaches extreme visibility. And this is particularly important when we reconsider that the mass media has barely covered SOPA as a topic: due to this conflict, participation on a network platform like Reddit becomes an inherently political action.

And out of these seemingly-innocuous actions emerge more political moves. In reaction to the black out, other websites have agreed to join the effort, such as BoingBoing.net. Perhaps the decision with the most impact came on Monday, when Jimmy Wales announced that Wikipedia -- which receives up to 25 million visitors per day at the English-language portal -- would also shut down, but this time for a full 24 hours, after a lengthy discussion on Wales' personal Wikipedia page. Wales responded to the announcement on Twitter by saying, "I hope Wikipedia will melt phone systems in Washington on Wednesday."

In a recent New York Times article, Reddit's political actions were noted. "'It's encouraging that we got this far against the odds, but it's far from over,' said Erik Martin, the general manager of Reddit.com, a social news site that has generated some of the loudest criticism of the bills. 'We're all still pretty scared that this might pass in one form or another. It's not a battle between Hollywood and tech, its people who get the Internet and those who don't." Of course, Reddit isn't the only platform that is part of this important recursive public, just as Twitter wasn't the saving grace of the Arab Spring or the Iranian Revolution. The efforts of hundreds of activists around the country have contributed immensely to the anti-SOPA effort. But keep in mind that Reddit has reached a pinnacle of political participation in the last few months, and I have a feeling that -- like YouTube in the 2008 presidential elections -- Reddit may be the site to watch in 2012.

Alex Leavitt is a PhD student at USC Annenberg, where he studies digital culture and networked technology. Recently, his work has focused on creative participation in immense online networks, examining global participatory phenomenon like Hatsune Miku and Minecraft. You can reach him on Twitter @alexleavitt or via email at aleavitt@usc.edu; to read more about his research, visit alexleavitt.com.

Dreaming Out Loud! Youth Activists Spoke About Their Fight for Education, Immigrant Rights and Justice Through Media and Art (Part Four)

This is the final installment in a four part series, written by Arely Zimmerman and Sangita Shreshtova from the USC Civic Paths Project, concerning the young activists who are supporting the Dream Act. This research was funded by the MacArthur Foundation and is part of the work of the Youth and Participatory Politics Network.


  New Media and Movements

 

Dreamer youth have also used new media to grow their movement on a national scale.  Between 2009-2010, youth organized many protest, including sit-ins at Congressional offices, hunger strikes, marches, and symbolic graduations. They used new media to exponentially amplify their voices through sophisticated and strategic use of live streams, blogs, user generated video portals and social media like Facebook and Twitter. For example, in June 2009, the founders of Dreamactivist.org, and United We Dream, organized 500 youth to participate in the National DREAM Act Graduation in Washington DC. This protest combined a symbolic ceremony with legislative lobbying (Behary 2009).

Thumbnail image for dreamactphoto1.jpg

On the same day, solidarity graduations took place in Arizona, California, Florida, Illinois, Indiana, Kentucky, Massachusetts, Montana, New Jersey, New York, North Carolina, and Texas (Dream Activist 2009).


Thumbnail image for 12012010-DREAMERS-IMG_20101201_155737-575x431.jpg

source: http://blogs.orlandosentinel.com/news_hispanicaffairs/tag/dream-act

 

In another widely publicized campaign, on January 1, 2010, four undocumented youth from Miami Dade College began a 4-month, 1500-mile-trek to Washington, DC to advocate for the DREAM Act. In what they aptly called the "Trail of DREAMs," the youth documented and mobilized support for their their walk through blogging, Facebook, YouTube, and twitter. Along their journey, they gathered 30,000 signatures to bring to President Obama.

 

Watch the trail of dreams video here: 

 


Despite all these efforts, the DREAM Act has yet to pass, and undocumented youth continue to be deported. In the face of this continuing crisis, the youth have used a combination of direct action and media activism to highlight (and render visible) detentions and deportations, which have generally received little public attention (Kohli 2011). They have staged rallies and sit-ins at detention centers, ICE offices, and have even targeted banks that invest in private prisons to directly confront the institutions invested in the immigrant detention and deportation system (Foley 2011). Grass roots new media messaging campaigns have been crucial to these action as youth use Facebook, Twitter, and microblogging to share the stories of, and garner support for, those detained and fighting deportation.


The story of Matias Ramos, , an undocumented youth and co-founder of United We Dream, is a powerful example of such mobilization. On the morning that an electronic monitoring device was placed on his ankle, Matias Ramos posted a photo of himself on Twitter and announced that he had been given two weeks to leave the country (Berenstein 2011).

 

Thumbnail image for matias ramos 2.jpg

source: http://americasvoiceonline.org/blog/entry/dream_activist_matias_ramos_scheduled_for_deportation/

 

Ramos and his supporters were able to gain high visibility for his case, to the point where it was even called a "high profile challenge to the White House's new deportation guidelines." Stories like these are transmitted through many overlapping social media networks connecting campus organizations, community groups, sympathetic media and allies, providing links to petitions and online donations.

 

Nancy Meza is a key media strategist for the END our Pain campaign. At DREAMing Out Loud!  she discussed the importance of combining both new media and traditional media strategies to shape the movement messaging.  To Nancy, social media is a space where "we can 'freely' express ourselves, push our messaging forward... in terms of Twitter and Facebook."  At the same time, Nancy stressed the need to complement new and more traditional media as she continued: "Our organization doesn't even own a camera...With whatever resources we have...I have a blackberry on a month to month plan...So I think for us, it's really been about how we use traditional media and how we mix it in".  New media has allowed for youth to shape their message in a more democratic and participatory fashion. They are, however, increasingly conscious of the need to be strategic about its use. For example, Nancy explained that a lot of effort goes into coming up with a Twitter hashtag for an event.  Is it accurate? Is it catchy? Will it travel? Often, Twitter is a good way to catch the attention of more traditional media, she explained. To her, the key is arriving at the happy medium between locally constructed messaging and coordinating a coherent frame that can translate to major media outlets. 

 

Concluding Thoughts:

At the heart of the event were the stories that the panelists shared and accounts of how stories inspired activism.  Pocho 1, a internationally recognized photographer, recalled how photography shaped his activism and his reformation from a gang member to a social activist: "I started telling stories...I wanted to tell their story...I started hanging out with artists...I picked up a camera...I went crazy with it...shoot it everyday... tell people's stories". Now Pocho 1 documents the Dream movement, using his camera and social media as a form of social commentary and social activism. 

 

Thumbnail image for p1.jpg

source: http://www.pocho1.com/#!

 

DREAMing Out Loud! provided many insights into how young people use new media to participate and mobilize in their communities. In many ways, the event highlighted the great democratizing potential that new media has, especially when it can be used to provide a platform to amplify the voices of youth who are marginalized from the mainstream political process. 


References

Behary, Samya. "Students storm Capitol Hill for National Dream Act Graduation Day," Immigration Impact, June 25, 2009.

Berestein, Leslie Rojas. "A High-Profile Challenge to the White House New Deportation Guidelines," MultiAmerican, September 21, 2011, multiamerican.scpr.org/2011/09/a-high-profile-challenge-to-the-white-houses-new-deportation-policy.

DREAM Activist, "DREAM for America: National DREAM Act Graduation Day - June 23, 2009," press release, June 21, 2009 dreamactivist.org/blog/2009/06/21/nationalgraduation/.

Foley, Elise. "Immigrants to Wells Fargo: Stop investing in For-Profit Detention," The Huffington Post, October 17, 2011.

Kohli, Aarti Peter l. Markowitz, and Lisa Chavez, "Secure Communities by the Numbers: An Analysis of Demographics and Due process," Chief Justice Earl Warren Institute on Law and Social Policy Research Report, October, 2011.



Sangita Shresthova is currently the Research Director of the Media Activism and Participatory Politics  (MAPP)  Project at USC. She is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer with extensive interdisciplinary qualitative research experience. She holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program where she focused on popular culture, new media and globalization. She also earned a MSc. in Development Studies from the London School of Economics and Political Science (LSE). While at LSE, her work focused on the educational communication components of international development interventions. Her scholarly writing has been published in several journals, and her work on global participatory aspects of Bollywood dance was recently released as a book by SAGE Publications.


Arely Zimmerman, a Melon Post-Doctorate Fellow at the USC Program for Environmental and Regional Equity,  holds a doctorate in political science from UCLA. Her scholarship engages overlapping research areas of U.S. Latino/a studies, race and ethnicity, social movements, transnational, media, and feminist studies. Before joining PERE, she held a postdoctoral appointment at USC's Annenberg School for Communication and Journalism, where she examined how new forms of social and digital media are reshaping modes of civic engagement amongst Latino, immigrant, and undocumented youth. As part of her ongoing concerns with issues of identity and citizenship in transnational contexts, Arely's manuscript in progress, "Contesting Citizenship across Borders: Central Americans in the United States" details Central American migrant communities' struggles for citizenship and inclusion across multiple nation-states through transnational social movement and community activism.


Dreaming Out Loud! Youth Activists Spoke About Their Fight for Education, Immigrant Rights and Justice Through Media and Art (Part Three)

The following is the third installment in a four part series on young activists who are using new media to rally behind the Dream Act. It was written by Arely Zimmerman and Sangita Shreshtova from the USC Civic Paths Project. This work was funded by the MacArthur Foundation. 


Coming Out/Pop Culture

The need to be active, to be connected to other undocumented youth, and to strive collectively to make positive changes are key motivators for all of the youth panelists. They are all extremely active online. They create original media content. They blog. They share their stories and art through Facebook and Twitter.  They participate in public online conferences and symposia.  Yet, online visibility comes with its own challenges and risks. As Nancy recounted, she was personally targeted in a public campaign after a local conservative radio program called for her deportation.  Because of her role as the communications director of Dream Team Los Angeles and IDEAS at UCLA, she was an easily identifiable target.  The campaign got so vicious that she eventually had to disconnect her phone.  But, the risks of visibility have to be counter balanced with the benefits, she concluded.  "Yes, it is dangerous, there are risks that we face in being so publicly active, but it is even more risky if they don't know we exist". 


Listen to Nancy Meza speak on this topic here:


 

Driven by their urgent need to draw attention to their plight, undocumented youth put themselves at risk of deportation and arrest not only by participating in public civil disobedience but by also publicly 'coming out' via social media platforms.  The coming out process, as Erick notes, is a deeply personal one, shaped by each individual's own journey towards self-awareness and identification.  But, this process also has significant consequences on the movement because it is a first step in embracing one's undocumented legal status and becoming politically involved.  One of the common themes in the 'coming out' stories of undocumented youth is asserting their belonging, their 'Americannes', despite their undocumented legal status. Most Dream activism youth were brought to the United States as young children, and the United States is the only country they've ever known. It is their home. Fluent in English, educated in the American school system, these youth defy the already clearly inaccurate stereotypes of the 'illegal immigrant'. Mohammad of Dreamactivist.org, an online undocumented youth advocacy network, shared one often cited "coming out" narrative.

 

Watch Mohammad's "I am Mohammad and I am undocumented" video here:


 

The 'coming out' narratives of Dreamer youth often draw on shared cultural references.  Erick, for instance, shared how he formulated his identity from "Anime, heavy metal, and comic books" which he says, " framed my outlook on life".  When he came out as undocumented for the first time, he says he was inspired by a story arc in the popular comic Spiderman.  "When I mentioned my first name for the first time- I compared it to a story arc of Spiderman- when Spiderman shares his identity, I am also sharing my identity". Erick, and others, have also drawn connections to Superman as being undocumented.

 

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source: yfrog.com/h314mmz (@laloalcaraz)


Sangita Shresthova is currently the Research Director of the Media Activism and Participatory Politics  (MAPP)  Project at USC. She is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer with extensive interdisciplinary qualitative research experience. She holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program where she focused on popular culture, new media and globalization. She also earned a MSc. in Development Studies from the London School of Economics and Political Science (LSE). While at LSE, her work focused on the educational communication components of international development interventions. Her scholarly writing has been published in several journals, and her work on global participatory aspects of Bollywood dance was recently released as a book by SAGE Publications.


Arely Zimmerman, a Melon Post-Doctorate Fellow at the USC Program for Environmental and Regional Equity,  holds a doctorate in political science from UCLA. Her scholarship engages overlapping research areas of U.S. Latino/a studies, race and ethnicity, social movements, transnational, media, and feminist studies. Before joining PERE, she held a postdoctoral appointment at USC's Annenberg School for Communication and Journalism, where she examined how new forms of social and digital media are reshaping modes of civic engagement amongst Latino, immigrant, and undocumented youth. As part of her ongoing concerns with issues of identity and citizenship in transnational contexts, Arely's manuscript in progress, "Contesting Citizenship across Borders: Central Americans in the United States" details Central American migrant communities' struggles for citizenship and inclusion across multiple nation-states through transnational social movement and community activism.


Dreaming Out Loud! Youth Activists Spoke About Their Fight for Education, Immigrant Rights and Justice Through Media and Art (Part Two)

Dreaming Out Loud! 

by Arely Zimmerman and Sangita Shreshtova

Civic Paths Project


Theme 1: Barriers and Supports

The DREAMing Out Loud! symposium provided the panelists an opportunity to reflect on how they have grown their movement through harnessing new media's technological and communication affordances. Clearly, immigrant, low-income, undocumented youth face many barriers to both online participation and civic engagement, none more important than the lack of financial resources.  

 

Yet, these barriers do not foreclose their ability to mobilize online communities around their cause. Studies conducted by William Perez and more recently by USC sociologist Veronica Terriquez show staggering rates of civic engagement amongst undocumented immigrant youth, challenging dominant presumptions about how youth become active and which youth are able to tap social networks behind their causes. Arely Zimmerman's research on Dream Activism similarly finds that youth - including those who are undocumented and low income -  are active in organizations supporting the Dream act also acquired high levels of new media skills. Not only were they active on social media; they also created new media content and shared it through platforms such as Flickr and YouTube.  Given this context, the Dreaming Out Loud! panelists spoke openly about how they overcame financial and other barriers to their political participation.

 

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(source of image: http://blogs.laforward.org/2010/12/06/news/another-dreamer-tells-his-story/)

 

Erick, for example, is working towards his journalism degree but has had to take time off because of financial hardships.  Since 2007, Erick has been blogging about his experiences as undocumented youth.  Without full-time access to a personal computer, Erick uses various resources to develop an online presence.  With his mother making ends meet as a street vendor, and his father picking up odd jobs, Erick used a scholarship to buy an Iphone.  Although it doesn't have Internet access, Erick uses his Iphone to take pictures, take notes, write blog entries. He then uploads the content to Facebook and Twitter via SMS text messaging.  Erick notes that, "As technology progresses it's becoming easier and easier and easier to be 'out there'."

 

Listen to Erick speak about this here:

 

The lack of access to technology does not keep these youth from participating online.

 

Julio Salgado is a co-founder of Dreamers Adrift, a collective of digital media artists.  After graduating with a degree in journalism from Cal State Long Beach, he could not put his degree to use.  Working odd jobs primarily in the service industry, he was frustrated by the lack of opportunities.  He became more active in the Dream movement and used his artistic talents at the service of the cause. He has developed a personal style that is immediately recognizable, and his images have been used to represent national conferences, t-shirts, and other movement iconography.  He recalls how he has used whatever we could to 'make ends meet', going to college parties and gatherings and drawing caricatures of friends to raise money to pay for books and tuition.  Using his artistic talent, he began posting his drawings of 'dreamers' on Facebook using a scanner and photo-booth on his Apple laptop. Soon thereafter, his pictures garnered national attention.  

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(image source: http://dreamersadrift.com/wp-content/uploads/2011/04/LIBERTY78.11.jpg)

Reflecting on the barriers he has faced, Julio says, "that never stops you, you're so passionate...I need to draw this stuff".  


See Julio's video "Wall of Dreams" here: 



Sangita Shresthova is currently the Research Director of the Media Activism and Participatory Politics  (MAPP)  Project at USC. She is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer with extensive interdisciplinary qualitative research experience. She holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program where she focused on popular culture, new media and globalization. She also earned a MSc. in Development Studies from the London School of Economics and Political Science (LSE). While at LSE, her work focused on the educational communication components of international development interventions. Her scholarly writing has been published in several journals, and her work on global participatory aspects of Bollywood dance was recently released as a book by SAGE Publications.


Arely Zimmerman, a Melon Post-Doctorate Fellow at the USC Program for Environmental and Regional Equity,  holds a doctorate in political science from UCLA. Her scholarship engages overlapping research areas of U.S. Latino/a studies, race and ethnicity, social movements, transnational, media, and feminist studies. Before joining PERE, she held a postdoctoral appointment at USC's Annenberg School for Communication and Journalism, where she examined how new forms of social and digital media are reshaping modes of civic engagement amongst Latino, immigrant, and undocumented youth. As part of her ongoing concerns with issues of identity and citizenship in transnational contexts, Arely's manuscript in progress, "Contesting Citizenship across Borders: Central Americans in the United States" details Central American migrant communities' struggles for citizenship and inclusion across multiple nation-states through transnational social movement and community activism.

DREAMing Out Loud! Youth Activists Spoke About Their Fight for Education, Immigrant Rights and Justice Through Media and Art




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From time to time, I have show-cased here the work of my Civic Paths Research Team. This is a group of more than a dozen USC graduate students, faculty, staff, and post-docs, who meet each week to research the intersection between participatory culture and political participation. You can check out our blog here. The team is associated with a larger network on Youth and Participatory Politics which has been supported by the John D. and Catherine T. MacArthur Foundation and headed by Joe Kahne from Mills College. We are in the process of doing interviews, media audits, and field work focused on innovative movements and networks which have been effective at using new media and participatory practices to get young people involved in the political process. Over the next few installments, I am going to be showcasing one of those case studies, focused around the efforts of undocumented youth and their allies to rally support around various versions of the Dream Act, which would extend education and citizenship rights. This report was written by Arely Zimmerman, the post-doc who has been primarily responsible for overseeing this case, and Sangita Shresthova, the research director for the Civic Paths Project. 

Dreaming Out Loud! Youth Activists Spoke About Their Fight For Education, Immigrant Rights, and Justice Through Media and Art

by Arely Zimmerman and Sangita Shresthova


In a dimly lit room, a young man peers into the camera and adjusts the viewfinder to check his image. He then looks directly into the camera and states "My name is _____, and I am undocumented." His migration story resonates with hundreds of others who then upload their own stories to YouTube. Elsewhere, Livestream carries the feed of a youth-led civil disobedience to thousands across the country. Statements of support for the protest soon appear on blogs, Twitter, and other social media....


On November 2, 2011 the Media Activism and Participatory Politics (MAPP) project hosted a symposium, DREAMing Out Loud! at USC's Annenberg School for Communication and Journalism. The extremely well attended event emerged out of a case study on DREAM activism carried out by Postdoctoral Fellow Arely Zimmerman and brought immigrant youth activists together to share their perspectives on the intersection of new media, art, and social activism.

These 'dreamers' (as they are commonly referred to) are members of a national youth-led movement centered around the Dream Act, federal legislation (proposed with bipartisan support) that would provide an opportunity for undocumented students with "good moral character," who have lived in the U.S. for a certain period, to obtain legal status.  Jacky A., Julio Salgado, Erick Huerta, Nancy Meza, and Pocho 1 represented different local, regional and national youth organizations as well as different experiences using new media.


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(photo: Civic Paths)


The forum followed two significant events impacting current debates around the Dream movement.  In September 2011, representing at least a small victory, the state passed a bill known as the California Dream Act -- undocumented youth in the state could obtain some financial aid to attend college.  However, without any change on the federal level, undocumented youth still cannot work legally upon graduation. Thus, while the legislation extends state financial aid to undocumented students, immigrant youth continue to be deported at alarming rates. Nationally, more undocumented immigrants have been deported under the Obama administration than under any previous administrations. 

Less than a month after the California Dream Act was passed, on October 12, 2011,  five undocumented youth, wearing graduation caps, staged a sit-in at the Immigration and Customs Enforcement (ICE) offices in downtown Los Angeles to urge the Obama administration to stop deporting undocumented youth (Rojas 2011). The sit-in was launched by the national Education Not Deportation (END) Our Pain campaign, which is comprised of a network of immigrant youth organizations and allies demanding an immediate moratorium on deportations of youth eligible for the Dream Act.

Watch the Ustream of that protest here:  

Armed with camera phones, the Dream activists broadcast their action on Ustream, which was followed by 4,000 people.  Nancy Meza, one of the panelists, was one of the protestors arrested at the sit-in.  She notes that new media was crucial to the activists' ability to raise awareness around this event. Confirming the effectiveness of this new media strategy, the activists were soon invited to a conference call with key officials of the Obama administration.

The use of new media has played a key role in mobilizing undocumented youth across the country, connecting local and regional youth organizations, scaling local movements to the national level, and contesting elite-driven messaging on immigration policy.


Sangita Shresthova is currently the Research Director of the Media Activism and Participatory Politics  (MAPP)  Project at USC. She is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer with extensive interdisciplinary qualitative research experience. She holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program where she focused on popular culture, new media and globalization. She also earned a MSc. in Development Studies from the London School of Economics and Political Science (LSE). While at LSE, her work focused on the educational communication components of international development interventions. Her scholarly writing has been published in several journals, and her work on global participatory aspects of Bollywood dance was recently released as a book by SAGE Publications.


Arely Zimmerman, a Melon Post-Doctorate Fellow at the USC Program for Environmental and Regional Equity,  holds a doctorate in political science from UCLA. Her scholarship engages overlapping research areas of U.S. Latino/a studies, race and ethnicity, social movements, transnational, media, and feminist studies. Before joining PERE, she held a postdoctoral appointment at USC's Annenberg School for Communication and Journalism, where she examined how new forms of social and digital media are reshaping modes of civic engagement amongst Latino, immigrant, and undocumented youth. As part of her ongoing concerns with issues of identity and citizenship in transnational contexts, Arely's manuscript in progress, "Contesting Citizenship across Borders: Central Americans in the United States" details Central American migrant communities' struggles for citizenship and inclusion across multiple nation-states through transnational social movement and community activism.

Help Time Lord Rocker Beat Justin Bieber on British Pop Charts

I know I signed off the blog for the year, but my imagination has been captured by a fascinating struggle which is taking place this weekend around the UK Pop Singles Chart.

Specifically, I am excited by 22 year old Alex Day, who is gaining ground and British bookies give him a 1 in 16 chance of winning the competition, despite the fact that he has no record deals and has built his following entirely through his deft use of YouTube, Twitter, and other social media.

His catchy pop song, "Forever Yours," was released December 3 and his video, which playfully pairs a love song with images from superhero comics and zombie movies, has already been seen more than a million times. To win, he will need to best Justien Beber and Mariah Carey (not to mention the recent winner of the British X-Factor).

But, Day's certainly bringing on the grassroots support. Here's what he shared with me via a recent email: "'Forever Yours' is on sale as from today, became the second-highest trending topic on Twitter worldwide within eight minutes, and is so far sitting at number 96 on the UK iTunes Chart and rising about twenty places every time I refresh." This seems like a classic example of spreadability in action!

Apart from trying to turn the British pop world on its head, Day has been a key figure behind the growth of "Time Lord Rock," music inspired by Doctor Who, which has emerged as a grassroots movement in the spirit of the Wizard Rock associated with Harry Potter fandom. As a Time Lord Rocker, Day runs a website, Chameleon Circuit, which features such songs as "Blink" and "Exterminate Regenerate."

Check it out and if you feel so inclined, do what you can to help him beat Justin Bieber. Whatever happens, this is a fascinating example of how grassroots media and participatory culture is starting to impact the operations of the commercial mainstream.

This story came to me from Andrew Slack from the Harry Potter Alliance.

A Few Final Reflections at Year's End...

Having made it, more or less, through the grading frenzy, I am now really and truly spent, and looking forward to some much needed rest and relaxation over the holidays. So, this is going to be the last blog post for 2011. We will be back by the Second Week of January with an exciting line-up of interviews, essays, and other resources, but for the time being, I am going to take a few weeks off to read, write, and other things that keep Henry healthy and wise, if not particularly wealthy.

Before I do, I wanted to share a few loose ends which have come across my desk in the past few weeks.

The first is the webcast created by the fine folks at the New School of Social Research depicting the public conversation I had with Liz Losh at the Mobility Shifts conference earlier this fall. Many of you will have seen photographs of Liz and I wearing the Team Critical Theory and Team Cultural Studies racing jackets which Liz's husband designed and produced for the event. They were our joking way of calling out some of the unproductive tensions which have existed between those two camps over the past few years and the desire to work beyond them in order to contribute to far more important public debates, such as those concerning the future of public education, and to contribute towards shared visions, such as those concerning the democratization of access to digital media.

Here's how the program was billed:

At Mobility Shifts: An International Future of Learning Summit Henry Jenkins (Team Cultural Studies) and Elizabeth Losh (Team Critical Theory) offer a progress report on whether and in what ways the public schools and universities are going to be able to absorb or meaningfully deploy what Jenkins calls "participatory culture." Rather than an abstract discussion of a theoretical construct drawn from their supposedly opposite positions studying fan culture and institutional rhetoric respectively, the two will discuss concrete experiences of young people acting appropriately or not, inside or outside the classroom. What might a participatory learning culture look like? What policies make it hard for even supportive teachers to achieve in their classrooms? What stakeholders would need to be engaged in order to change the current cultures of our school? How might participatory learning take place beyond the schoolhouse gates? What is everyone afraid of?

The Mobility Shifts conference did a great job of combining multiple groups of people, from around the world, who care passionately about the future of education, many of whom are doing local projects designed to have a material real world impact that exist alongside and in relationship with their theory and scholarship.

As you will see, the differences that might exist between Losh and I on paper start to break down when we deal pragmatically with the concerns that animate our work. We've sometimes disagreed through our blogs, but the more we worked on pulling together this event, the clearer it became that our shared values and commitments were far more significant than tactical disagreements. In the course of this conversation, we make strong arguments for why, tempting though it may be, we can not just blow up the public schools and walk away, we talk about some specific insights we've gained through our educational interventions, and we discuss the strengths and limits of the concept of participatory culture as a way of framing current struggles over access to the means of cultural production and circulation. If you want to learn more about Liz's work, see her blog here.

Nikki Usher, a recently minted PhD from the Annenberg School of Communications and Journalism, has been using excerpts from Spreadable Media: Creating Value and Meaning in a Networked Society (which I co-authored with Sam Ford and Joshua Green and which will be released by NYU Press next fall) with her students at George Washington University. Nikki shared with us a video produced as part of a class project by her student, Sandi Moynihan, which applies our concepts of "spreadability" to describe the Occupy movement. The video is part of a larger set of resources around the movement you can find at her website, many of them dealing with Occupy's use of social media. I was so excited by her wonderful video that I asked if I could share it with you here.

Last week, I was down in Rio. In Copacabana, there are the most remarkable sand sculptures, including several which reconstruct the city's landmarks. Somehow, this sculpture depicting Santa and friends caused me great amusement. It speaks to the incongruous way that Euro-American Christmas iconography and traditions work in the context of South America, where, after all, December is one of the hottest summer months, but we are hearing "Frosty the Snow Man" and "White Christmas" playing everywhere we go. I decided this particular version of Father Christmas might better be called "Sandy Claws." (By the way, while it does not show up very well in this particular image, the woman in the picture is actually wearing one of those "itsy bitsy polka dot bikinis" that one sees on the beaches here, though admittedly, the sculpture left very little to the imagination in this rendering, itself a marker of cultural difference, given how unlikely it is to see anything so "family unfriendly" in public spaces in the United States.)

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The Futures of Entertainment 5: The Videos (Day Two)


Introduction (8:30-9:00 a.m.)

Grant McCracken (author of Chief Culture Officer; Culturematic)

MIT Tech TV

The Futures of Serialized Storytelling (9:00-11:00 a.m.)

New means of digital circulation, audience engagement and fan activism have brought with it a variety of experiments with serialized video storytelling. What can we learn from some of the most compelling emerging ways to tell ongoing stories through online video, cross-platform features and applications and real world engagement? What models for content creation are emerging, and what are the stakes for content creators and audiences alike?

Moderator: Laurie Baird (Georgia Tech)

Panelists: Matt Locke (Storythings, UK), Steve Coulson (Campfire), Lynn Liccardo (soap opera critic), and Denise Mann (University of California-Los Angeles)

MIT Tech TV



The Futures of Children's Media (11:30 a.m.-1:00 p.m.).

Children's media has long been an innovator in creating new ways of storytelling. In a digital era, what emerging practices are changing the ways in which stories are being told to children, and what are the challenges unique to children's properties in an online communication environment?

Moderator: Sarah Banet-Weiser (University of Southern California)

Panelists: Melissa Anelli (The Leaky Cauldron), Gary Goldberger (FableVision) and John Bartlett (Houghton Mifflin Harcourt)

MIT Tech TV


The Futures of Nonfiction Storytelling (2:15-4:15 p.m.).

Digital communication has arguably impacted the lives of journalists more than any other media practitioner. But new platforms and ways of circulating content are providing vast new opportunities for journalists and documentarians. How have-and might-nonfiction storytellers incorporate many of the emerging strategies of transmedia storytelling and audience participation from marketing and entertainment, and what experiments are currently underway that are showing the potential paths forward?

Moderator: Johnathan Taplin (University of Southern California)

Panelists: Molly Bingham (photojournalist; founder of ORB); Chris O'Brien (San Jose Mercury News), Patricia Zimmermann (Ithaca College) and Lenny Altschuler (Televisa)


MIT Tech TV

The Futures of Music. (4:45-6:45 p.m.)

The music industry is often cited as the horror story that all other entertainment genres might learn from: how the digital era has laid waste to a traditional business model. But what new models for musicians and for the music industry exist in the wake of this paradigm shift, and what can other media industries learn from emerging models of content creation and circulation?

Moderator: Nancy Baym (Kansas University)

Panelists: Mike King (Berklee College of Music), João Brasil (Brazilian artist), Chuck Fromm (Worship Leader Media), Erin McKeown (musical artist and fellow with the Berkman Center for Internet and Society at Harvard University) and Brian Whitman (The Echo Nest)

MIT Tech TV

What Samba Schools Can Teach Us About Participatory Culture

If you dropped in at a Samba School on a typical Saturday night you would take it for a dance hall. The dominant activity is dancing, with the expected accompaniment of drinking, talking and observing the scene. From time to time the dancing stops and someone sings a lyric or makes a short speech over a very loud P.A. system. You would soon begin to realize that there is more continuity, social cohesion and long term common purpose than amongst transient or even regular dancers in a typical American dance hall. The point is that the Samba School has another purpose then the fun of the particular evening. This purpose is related to the famous Carnival which will dominate Rio at Mardi Gras and at which each Samba School will take on a segment of the more than twenty-four hour long procession of street dancing. This segment will be an elaborately prepared, decorated and choreographed presentation of a story, typically a folk tale rewritten with lyrics, music and dance newly composed during the previous year. So we see the complex functions of the Samba School. While people have come to dance, they are simultaneously participating in the choice, and elaboration of the theme of the next carnival; the lyrics sung between the dances are proposals for inclusion; the dancing is also the audition, at once competitive and supportive, for the leading roles, the rehearsal and the training school for dancers at all levels of ability.

From this point of view a very remarkable aspect of the Samba School is the presence in one place of people engaged in a common activity - dancing - at all levels of competence from beginning children who seem scarcely yet able to talk, to superstars who would not be put to shame by the soloists of dance companies anywhere in the world. The fact of being together would in itself be "educational" for the beginners; but what is more deeply so is the degree of interaction between dancers of different levels of competence. From time to time a dancer will gather a group of others to work together on some technical aspect; the life of the group might be ten minutes or half an hour, its average age five or twenty five, its mode of operation might be highly didactic or more simply a chance to interact with a more advanced dancer. The details are not important: what counts is the weaving of education into the larger, richer cultural-social experience of the Samba School.

So we have as our problem: to transfer the positive features of the Samba School into the context of learning traditional "school material" -- let's say mathematics or grammar. Can we solve it? -- Seymour Papert, "Some Poetic and Social Critera for Education Design" (1975)

I was lucky enough to have spent some small bits of time with Seymour Papert when I first arrived at MIT in the late 1980s and to have spent even more time in the company of his students, such as Amy Bruckman, Idit Harel Caperton, Edith Ackerman, Ricki Goldman, Mitchell Resnick, David Cavallo, and others. His ideas about redesigning educational practices to reflect the value of the Samba Schools was very much in the air at the time and I recall this passage being discussed several times at the meetings of the Narrative Intelligence Reading Group, an incredible bunch of graduate students, faculty members, and folks from the Cambridge community, who met regularly to discuss the intersection between new media and theory. In retrospect, I've begun to wonder how much the concept of the Samba School informed my own ideas about "participatory culture," without me being fully conscious of it at the time. It is only in recent years that I have started to draw connections between the two, but we are always shaped by things in our immediate environment in ways we can not fully articulate at the time. So, choose your contexts wisely.

This past summer, during a trip to Rio, my wife and I were finally able to visit a Samba School, and I came away from the experience with a deeper appreciation of the many different mechanisms through which the community's participation is solicited and maintained over the course of one of those weekend afternoons Papert is describing. And I have found myself reflecting upon this experience many times since my return. Here, I mostly want to share some of the beautiful photographs my wife, Cynthia Jenkins, took, but also to share a few of these still relatively unprocessed impressions. Thanks to my good friend, Mauricio Mota, for organizing our outing at the Samba School. I am still learning about this culture, so please excuse anything I get wrong in this discussion. I would love to have some of my Brazillian readers add their own background and context to what I am sharing here.

The Samba Schools are embedded within particular communities -- most often in the Favelas, which is where the poorest of the poor live in Rio. Upon entering these communities, as an outsider, one is impressed both by the density of the population and by the vibrancy of community life. Everywhere you look, people are gathered together, engaged in conversations, and around the edges, you can see a range of expressive activities.


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For me, the creativity fostered by the Samba Schools is also visible in the grafitti and street art which adorns walls all over the city. And the playfulness can be seen in the boys and girls who are trying to conduct kite battles just outside the city center.

The Samba Schools are part of a larger folk logic which survives in Brazil as a living aspect of the culture (even as so much of the folk practices have been crushed in the United States over the past hundred plus years of mass media). We don't need to romanticize these creative impulses, but we also should not deny their existence.


Entering the Samba School has historically been a risky proposition for the middle class and the outsider, as is suggested by the incredibly narrow windows through which transactions occur around the purchase of admission.


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But once inside the hall, things are incredibly open and designed to insure sociability through every means possible. The space and practices are designed to encourage participation and to embrace many different kinds of participation. So, the first thing you do upon entering -- or at least the first thing we do upon entering -- is to grab a big heaping plate of food.

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As someone born and raised in the south, not so many generations removed from dirt farmers, I recognize the core ingredients here -- there's not much on my plate which I would not have seen at a BBQ place in the deep south or at a family reunion or church picnic. The preparation differs, of course, but the core building blocks are the same. And eating the food gives us time to sit and watch, to get our bearings and to develop a mental map of the space.

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The design of the space creates a great deal of fluidity between watching and dancing.


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There are many different vantage points for observing what's taking place, but there are no fixed walls separating performance space for spaces where spectators are gathered.

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And the longer you are there, the more you find yourself edging closer and closer to where the action is. There is no decisive moment when participants step from watching to dancing. The music pulls at you -- you start to sway your hips or nod along without even fully realizing it.

Mothers and fathers are taking their children with them and they bounce to the music, even before they really know what's taking place.


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There are certainly stars to be seen here: my host points out some of the well known figures in the Samba world who are strutting their stuff and others are gathering around to watch them, but there is nothing stopping anyone from stepping into the same ring on the flat floor and dancing alongside them.


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There is a raised area where the bands perform and there are local personalities who moderate the festivities, giving out periodic encouragements for people to join the dance. The announcers, though, are only one of a number of different practices designed to actively invite our participation.


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These young men and women function like cupids: they bring love messages from one participant to another, often encouraging them to kiss and dance together, and thus breaking down some of the isolation that might remain in a large public space. You may note that they wear straw hats and have freckles, both intended to indicate they are playing the role of "country bumpkins," a shared figure of bemusement for these urban poor, many of whom only recently left the countryside themselves.

Periodically, a group dressed in police uniforms step march through the hall, blowing whistles, and rounding up captives. They are seeking out people who do not seem to be participating and they take them away for short lectures on the traditions of the community.


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As someone who lives in fear of confrontations with people in uniforms, I ask my host what I can do to signal my participation, and it turns out that participation is a flexible category and that wearing the festive shirt which was handed me along with my ticket will be enough to signal that I have become part of the community, rather than a mere spectator.

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The "participation police," as I have come to describe them, are one of the most provocative aspects of the experience for me. They speak to the challenges which any participatory culture faces around nonparticipation. I have come to appreciate the concept of legitimate peripheral participation -- the idea that witnessing and learning are themselves forms of participation, or at least, meaningful part of the process of preparing to participate. We should be concerned if some groups are structurally prohibited from participating; we should pay attention to the educational needs of those who are not yet ready to participate; we should build in active mechanisms which repeatedly encourage and solicit participation, as I observed in the Samba Schools, but we should not force participation before any given community member is ready to join the festivities.

So, it is striking that the Samba Schools have a range of different mechanisms for encouraging participation, some more forceful than others, but that it also recognizes and values that sometimes wearing a t-shirt or some other marker of affiliation may be as far as any one person is ready to go in their process of absorbing the norms and values of the community and crossing the invisible threshold into full participation. As we follow Papert's lead, and think about what it would mean to design educational institutions and practices which mirror those of participatory culture, we need to be attentive to the varied and multiple ways that spaces like the Samba School enable meaningful participation for all of their community members.

Brian Clark on Transmedia Business Models (Part Three)

This is part three of a five part series by transmedia designer and theorist Brian Clark.


A HANDFUL OF BOTTOM UP MODELS
by Brian Clark

In the prior two installments, we looked at what might drive the next wave of innovation in storytelling and dissected the patronage business model that dominates the transmedia space today. In this installment and the next, I want to dive deeper into ten different alternative business models that we know work from other media movements in the hopes that they provide some inspiration to other entrepreneurial storytellers. The first handful treats funding and sustainability as the primary challenges: if you don't have access to millions of dollars, just how much capital do you really need? Do you need any at all?

No Budget

Some artists and art movements solve the business model problem by assaulting the very need for capital funding. They might treat funding as unnecessary (such as Theater of the Oppressed in the 1950s, the Dogma 95 film movement of the late 1990s or the subsequent Mumblecore movement of the early 2000s that embrace no budget as a choice) or might literally treat capital as the enemy (such as the dÈtournement of the Situationist International movement of the 1950s or modern Anonymousí physical and digital hacktivism). In the context of business models, their solutions look something like:

  1. FUNDING: Is a distraction from making art.
  2. RETURN: With no funders, there is no distraction of returning investment.
  3. SUSTAINABILITY: My project is not about having a sustainable career as a creator.
  4. AUDIENCE: A community to awaken or empower.
  5. PROMOTION: Through provocation, controversy and guerilla tactics.

No budget movements are a healthy part of any artistic form: things get made all the time without having business plan justifications. The Internet and digital creative trends amplifies these kinds of models disproportionately because of the constant increase in tools that decrease the costs of production towards free. Sadly, it isn't decreasing the cost of your food, rent and healthcare towards free and no budget artists typically have more traditional jobs that pay those bills -- which might be, in part, why Lars von Trier doesn't still make films under the Dogma 95 model.

Grassroots

Sometimes, not having funding isn't an active choice but is definitely a current reality. This is familiar territory to independent artists and publishers, from pulp fiction zines of the 1930s through the punk D.I.Y. ethic of the 1970s to the Internet tradition of "grassroots alternate reality games" of this century -- you embrace your limitation as a virtue and make the most of it. For this "D.I.Y. ethic" style of grassroots, the business model solve might look like:

  1. FUNDING: Beg, borrow, and elbow grease.
  2. RETURN: The expectation of paying them back isnít very high on either side.
  3. SUSTAINABILITY: Iíll at least live to fight another day.
  4. AUDIENCE: People who are looking for something different than the mainstream.
  5. PROMOTION: Through provocation, controversy and guerilla tactics.

Rather than being entrepreneurial, the funding in grassroots efforts is ad hoc, doesn't really set revenue goals for sustainability and leaves little funding for promotion. Sometimes, for the artists, the connection and affirmation of an audience is still enough reward to make them want to do it again.

Research & Development

Hopefully, creating always involves learning new things, but sometimes the point of making it in the first place is to learn. The R&D arms of giant companies share this business model with entrepreneurial garage tinkers and both work in prototypes and proofs-of-concept. Some creators, most notably Lance Weiler, have started talking about "story R&D" as the explicit value to their experiments -- learning how to tell stories across all these new platforms and opportunities in relatively low capital risk environments. An R&D business model solve might look like:

  1. FUNDING: Angel capital (including my own).
  2. RETURN: Something new that will require a new business model solve.
  3. SUSTAINABILITY: Iím increasing my capabilities and chances for future success.
  4. AUDIENCE: I wonít necessarily need a large one.
  5. PROMOTION: Through provocation, controversy, partnerships and guerilla tactics.

The most inherent challenge in R&D models is that you're entrepreneurially deciding to push the return on your investment and sustainability to some future date. It requires some confidence (at least on the artist's part) that those kinds of R&D results are a predictable yield and tends (by necessity) to push the work into more experimental territory (because there is very little R&D yield in doing things you already know how to do).

Fan Incubation

Most artists will tell you that a fan is more valuable than a customer -- a fan base is a renewable resource for a sustainable career. Fans buy the next album, they subscribe to the series, they evangelize their passion bring in new fans, and they camp out in lines overnight before the opening. In the past, fan development was slow (for example, the way fan correspondence saved H.P. Lovecraftís works from disappearing) or physical (like the "make record and tour college towns" model of independent musicians like John Vanderslice). The age of the Internet has revolutionized the ability for creators and fans to have rich, meaningful interactions that have led to successes like The Blair Witch Project and innovations like the distribution strategy for Four-Eyed Monsters. Whether a small indie or a big company, fan incubation business model solves look something like:


  1. FUNDING: Angel capital and sweat equity.

  2. RETURN: A motivated audience for a forthcoming work.

  3. SUSTAINABILITY: I'm increasing my chances for success (and return) on some other product.

  4. AUDIENCE: My growing fan base.

  5. PROMOTION: The efforts of the fans themselves, supplemented by owned (maybe even paid) media



This is essentially the same model I critiqued in the prior installment, but with a key difference: you've become your own patron, you've become your own client, and you're leveraging the tactical usefulness to your own potential benefit. Like the research and development model, that means you've pushed off revenue and sustainability to some future product those fans want that has its own business model as an investment in a renewable resource.

Fan Funding

Speaking of the power of fan bases, if you already have even a residual fan base, there are ways to replace funding with those fans. In the classic models, you'd call this pre-sales -- collecting money for a product you haven't made yet to fund the creation itself (often incentivized by some exclusive value add), a model quite common now in the videogame industry but also the classic underpinning of why magazines and newspapers offer annual subscriptions. The Internet's capabilities for crowdsourcing have made this an even more attractive model for independents, whether you're harnessing fans as angel capitalizers with a system like Kickstarter or selling a product that was manufactured "just in time" via a platform like Lulu. The business model might look something like:


  1. FUNDING: From your fan base as pre-sales or angel capitalizers.

  2. RETURN: A special copy of the work, a credit in the finished piece, etc.

  3. SUSTAINABILITY: My fans will support me because theyíd like to see more work.

  4. AUDIENCE: My growing fan base.

  5. PROMOTION: The efforts of the fans themselves, supplemented by owned (maybe even paid) media.


  6. The scale of this model is directed tied to the size of the fan base: George Lucas will always pre-sell more than you do, but a smaller group of fans could dramatically change the way a grassroots project might operate. Many creative properties (large and small) leverage this business model in serial with fan incubation -- when you're not pre-selling something, grow the overall size of the fan base as an investment in your next cycle of fan funding.

    In the next installment, we'll look at another handful of models that solve from the opposite direction: maximizing revenue instead of minimizing investment.

    Brian Clark is the founder and CEO of GMD Studios, a 16-year-old experience design lab based in Winter Park, Florida. He lives in New York City and occasionally tweets as @gmdclark


"The Revolution Will Be Hashtagged": The Visual Culture of the Occupy Movement

Since September 17, the Occupy Wall Street movement has produced an overwhelming array of visuals, offering a significant lens on the movement itself, its ties to history, its divergent voices, perspectives and styles, as well as its multiple distribution channels from mainstream outlets to social media. Despite the criticism from experts who do not necessarily see much potential in Occupy's "brand," the visual aspects of the protest clearly have impact and traction. Although it would be impossible to fully assess this rich visual output, this blog post attempts to understand its emergent themes as well as the potential uses and value attached to visual commentary and protest.

Throughout history, visual culture has played an important role in protest and social change. Although "high" art had long been used to venerate political figures as well as members of the upper classes, with the revolutionary tides of the 18th and 19th centuries in Europe and America, we see a shift and an increase in pictorial depictions of political resistance. These historical examples demonstrate the way visual culture has been fundamental to the politics of protest. They serve as witness and document. They can incite and instigate action.

Thus begins a rich, compelling, and timely post over at the blog maintained by the USC Civic Paths Research Group. Dr. Alison Trope, Clinical Associate Professor, and Lana Swartz, PhD Student, both in USC Annenberg, have assembled an amazing archive of images drawn primarily from the Occupy rallies from around the country and across the globe.

As this opening suggests, their primary emphasis is on visual media -- the signs, costumes, spectacles, which have been deployed to define the terms of the debate. Given the visual rich nature of their post, I can't cross-post it here, so I can only send you there to examine it more closely. But, believe me, it is worth hitting the link...

The Civic Paths team has been studying alternative forms of activism, especially those which involve the intersection between popular culture, participatory culture, and youth, for more than two years. We are affiliated with a research hub focused on Youth and Participatory Politics funded by the MacArthur Foundation and led by Mills College's Joe Kahne. Our own involvement stems from my long-standing interest in fan activism, the theme of a special issue our group is editing for Transformative Works and Culture, which will come out early next year. But, our interest has grown far beyond this.

Our current case studies include work on the young activists who are working to pass the Dream Act to give greater educational and citizenship rights to undocumented youth (Arely Zimmerman), research on youth involvement in Libertarian politics (Liana Thompson), research on Nerdfighters, the Harry Potter Alliance, and Imagine Better (Neta Kligler-Vilenchik), and research into Muslim-American politics post-911 (Sangita Shreshtova). Along the way, though, we have also been looking closely at a broader range of case studies -- from Racebenders to labor organizing in Madison, Wisconsin. This site looks at some of our preliminary examples, which helped pave the way for our current research. Altogether, we have nearly 20 PhD and Masters students contributing to this research, many of whom have posted some preliminary insights through the Civic Paths blog, so if you come to visit the Occupy archive, stay around and check out some of their other contributions.

I was lucky enough to have been able to pay a visit to Washington Square, the home of Occupy Wall Street, a few weeks ago, when I was in New York for the Mobility Shifts conference. An army of people in Zombie costumes, many of them from Zombiecon, a horror fan convention, had arrived at the Park just a few minutes before I did, and they were mingling with folks dressed up like characters from Game of Thrones and carrying signs warning that "the Winter is Coming." Elderly tourists were stopping them and seeking to better understand why they were dressed the ways they were and how they were connected with the Occupy moment, resulting in a series of exchanges which would further spread awareness of the protest. And that's part of the point.

Occupy is not so much a movement, at least not as we've traditionally defined political movements, as it is a provocation. If the mainstream media has difficulty identifying its goals, it may be because its central goal is to provoke discussion, to get people talking about things which our political leadership has refused to address for several decades now -- the profound shifts in economic wealth which have created conditions of gross inequality in opportunity, the role of what Sarah Palin has called "crony capitalism" (and which is really an indication of the role of capital in shaping our political process), and especially the degree to which economic policies under both Republican and Democratic presidents have been written with more regard for Wall Street than Main Street.

The values that Occupy represents are shared by the vast majority of Americans, if recent surveys are any indication, yet they are rarely expressed by mainstream political leaders or the mass media. So, part of the point of these protests is to provide what Stephen Duncombe might call an "ethical spectacle" as a means of focusing attention. And the old women who are asking Zombies questions are part of that process, no doubt sharing what they saw with their friends back home, and thus providing yet another chance to talk about what's been going on here.

The blurring between fan and activist that I observed demonstrates a different relationship between popular culture and politics than we saw in previous protest movements. The Popular Front in the 1930s sought to influence the development of popular culture, giving rise to Aaron Copeland, Norman Rockwell, Frank Capra, and many others, whose work shaped our current image bank of what democracy looks like. The protest movements of the 1960s sought to tap into the language of popular culture -- especially those of rock and comics -- to create an alternative culture, one which was implicitly and often explicitly critical of corporately-owned media and which sought to express the worldview of a younger generation. The protest movements of the early 1990s embraced a DIY aesthetic, giving rise to the Indie-Media movement, and helping to fuel talk of a digital revolution which might democratize access to the channels of communication.

The Occupy movement, by contrast, has laid claim to the iconography of existing popular culture as a set of cultural resources through which to express their collective identities and frame their critiques. Thus, we see a much more playful style of activism, one which owes much to the traditions of fan culture, one which assumes that images and stories from superhero comics or cult television series are shared by many of the participants (and will be understood by a larger public which has not yet joined the protests). So, they are dressing up, designing signs which re-ascribe meanings to familiar characters, creating their own videos, and sending them out into the world, where they will be seen by many who are not going to go to Washington Square, Los Angeles City Hall, or any other site of occupation.

This is protest media designed to spread through social networks -- one which has the homemade qualities of the DIY movements of the past (thus, as Trope and Swartz note, the cardboard signs), the high tech qualities of digital activism, and the playful engagement of fan activism, all rolled into one heady combination. These tactics are not without their contradictions -- Trope and Swartz note that the Guy Fawkes masks, inspired by Alan Moore's V for Vendetta and now symbols of the Anonymous movement, are based on IP owned by Warner Communications who profits for everyone sold in this country.

But, it does seem to reflect the way we are conducting politics in the early 21st century. We saw some of these same images "test marketed" as it were during the pro-labor protests in Madison, as Jonathan Gray noted a while back, and we are seeing these tactics play out on an even bigger stage with Occupy.

There are many other aspects of the Occupy movement we recognize from our ongoing research. More and more contemporary political movements are decentralized, claiming loose affiliations with each other, yet playing out on very local levels, often with significant differences between the various chapters. This approach has proven highly effective for the Dream Activists, for example, where the struggle shifted from Federal to State and Local levels when Congress failed to pass the national Dream Act. These activists have tapped into social networking tools in order to be able to quickly learn from each other, allowing images, messages, and tactics to evolve rapidly. If traditional immigrant rights groups tended to observe ethnic, racial, and national boundaries, these young people have formed coalitions across different immigrant populations, and something similar is going on with Occupy, where many different ideological interests are organizing around the shared frame which Occupy offers.

These groups are refusing to create a simple unified message of the kind that are familiar from "disciplined," hierarchical, and established political movements. Rather, they seek to multiply the messages and to expand the range of different media framings so that they may speak to a broader range of different participants. No one piece of media reaches everyone; rather, media is produced quickly and cheaply and spread widely so that each piece of media produced may speak to a different set of followers.

As Sasha Costanza-Chock, a recent transplant from USC to MIT's Comparative Media Studies Program, wrote in his thesis about the Los Angeles Immigrant Rights Movement:


Effective transmedia organizers are shifting from speaking for movements to speaking with them. Transmedia mobilization thus marks a transition in the role of movement communicators from content creation to aggregation, curation, remix and circulation of rich media texts through networked movement formations. Those movement formations that embrace the decentralization of the movement voice can reap great rewards, while those that attempt to maintain top down control of movement communication practices risk losing credibility.

Occupy, if anything, pushes tactics of transmedia mobilization even further. Refusing to anchor a singular meaning behind the movement keeps the conversations alive, allows for more people to join and help reshape the message, enables quick and tactical responses to outside challenges, and supports creative responses from all participants. As they chanted in the 1990s, this is what democracy looks like. Or as Trope and Swartz write, "The Revolution Will Be Hashtagged."

In the case of the Harry Potter Alliance and the Nerdfighters, there has been a move away from single issue activism to create structures that can be quickly deployed in response to a broad range of concerns and participatory structures that allow local chapters or even individual members to identify and take action around their own issues.

All of this can be confusing to media that keeps looking for the one cause, the one message, and the one spokesperson. Such efforts also compound some of the division within academic thought, since the message of Occupy seems to come from the realm of Critical Studies and Political Economy, where-as much of the tactics and imagery reflect the domains of Cultural Studies.

All of this suggests that we need to rethink the ways we've discussed the relations between politics and culture in the past. That's a central goal of the Civic Paths research group and we invite others to join us in researching not simply the Occupy movement but the ways it illustrates the nature of political engagement in a networked culture. We'd welcome hearing about what other research groups are doing to document and analyze the Occupy protests in their local areas.


Acafandom and Beyond: Concluding Thoughts

Louisa Stein: I feel the need to start off by saying I never wanted or felt we needed a referendum on the term "acafan"; when I initially proposed the "Future of Acafandom" workshop at SCMS, I had in mind that we'd talk about the practices of acafan methodology and pedagogy, and perhaps also the shifting terrain for acafan scholars in graduate school and on the job market. But it became clear in that conversation that the term mattered to people, that the term itself was fractious, and that we couldn't engage with the concepts inside the term, so to speak, without poking at the term itself. I found myself asking why the term was so fractious; indeed, we originally talked about wanting these conversations to be dialogues rather than the debate structure of the Fan Girl vs. Fan Boy debates, hence the three participants, and yet it seems like we've found ourselves back in debate territory. I still don't feel like I have a full answer to this question: why is the term acafan something people feel so strongly about, or that causes discomfort?

I've come away from these conversations, both the in person ones and the blog dialogues, with an increased sense of the power of terms, of the way in which internalized definitions can link ideas and the people thinking through those ideas, but can also prevent dialogue and create miscommunication. So if acafan means one thing to me--and I say so and say it visibly, that doesn't mean others will embrace my definition over theirs (and indeed, why should they?) and may indeed continue to read my work from within their definition of the term. To make this more concrete: for me acafan is all about emphasizing the necessary synthesis of academic and fan--it's never been an exclusive term (again, to me), nor a term meant to raise rational academic discourse on fandom above emotional, non-academic fandom (indeed, quite the opposite!) But if acafan signifies these things to others, then those meanings may frame my work if I use the term.

But does that mean that I should give up the term? To me the answer is clearly of course not (I know, I'm sure everyone's very surprised about this!) because it still has methodological and personal resonance, and still offers the power to connect networks of scholars and fans. But perhaps more centrally, for me it still comes down to the fact that like it or not, the term is here with us, in the present if not the far future.

We can't just declare language dead--despite my spurious blog post title about "not-hosting the workshop that killed Acafandom." No single workshop could ever have that power. Spurred by the conversation between Jason, Alex, and Abigail, I googled acafan (why had I never done this before?) and found that in colloquial online use, the term bridges silos and boundaries. Yes, most of the first page of hits are Henry's blog, with Ian Bogost's declamation of acafan positioning making an appearance as well. But there's also fan fiction--a Sherlock Fan Fiction, no less, entitled "The Affair of the Asphyxiated Acafan" (!) And there are blog posts, twitter accounts, a fan lore entry, livejournal posts, delicious bookmarks, podcasts, etc. with varying levels of academic and fannish affiliation. To me there's a value in all that boundary crossing, and moreover it demonstrates simply that the term has a cultural life, and it's up to each of us to perform and model it as we see fit, in multiplicity, rather than to proclaim a single definition.

I want to close by building on Alex Doty's concluding point about the value of acafandom for teaching. For me, this is absolutely key, and a way my individual acafan perspective manifests every day. Depending on the course context, I don't necessarily spell this out to my students (because again, the label isn't all or even most of what matters here) but I am most acafan when I model to my students engaged critique and critical engagement. And no, we don't need the term to define this synthesized position, but the terms serves as a thread connecting my work to my teaching, and reminds me of what I value in media culture as a whole, as a scholar and a teacher, and for that matter as a student of media and fan culture who still has much to learn.

Henry Jenkins: I am not sure what I expected when I opened this particular can of worms. In many ways, I found the resulting exchanges fascinating -- especially hearing the diverse ways that contributors positioned themselves in relation to both academia and fandom, the ways that those relationships did or did not inform their work, and the other ways they were taking up some of the issues which for me are central to the use of the aca-fan concept -- especially those having to do with our subjective experiences as consumers and participants always implicated in the popular culture we study, one way or another, whether or not we want to admit it.

Progress has been made on some of the issues which spawned the term, but not others. I still hear about students who are hurt and confused when teachers write "too fannish" on their papers, with the implication that they do not demonstrate the appropriate amount of distance and rationality, that they are too emotional invested, and therefore, the chain of assumptions goes, that they are not sufficiently critical. I still get questions which imply these things when I speak outside of circles where Fan Studies has become a long accepted paradigm, as happened to me during a recent talk at Indiana University, where someone in the audience wanted to know in what sense a fan could be a critic.

This is no doubt part of what we mean when we talk about the pedagogical value of the term, that it allows certain kinds of work to be done, that it allows students and teachers another way of addressing these issues, that it allows students, especially those who may not have mentors involved in fan studies, an identity to rally behind and a means of justifying the work they want to do. For that reason, if for no other, we should hold up a banner for the acafans. It's so easy to feel isolated, the odd one out in those circumstances, and if acafan may offer too easy an affiliation as some have suggested, that is still better than no affiliation at all.

The post that has had me struggling the most with my own assumptions was John Campbell's critique of the essentialism implicit in refering to oneself as a fan rather than as "a fan of." We come at this question from such a different place, yet with such shared values, that this one got under my skin and I am still scratching at it. Most early writings about fans sought to essentialize them by defining them in terms of their singular relations to particular texts. So, a "Trekkie" (rarely a Trekker for such writers) was someone who loved Star Trek. There was no sense that they might be interested in other texts, that their biography might connect across a range of fan communities, that fan culture might have a tradition that extends beyond the single text, and so forth. In Textual Poachers, I stressed that fans were nomadic, that they "traveled across" texts much as De Certeau describes readers as "traveling across" lands they have not cultivated. The nomadic dimensions of fandom keep getting dropped from accounts of the book in favor of the concept of poaching -- titles do shape readings, after all -- but it is key to imagining the reader as structuring their relationships with texts and each other through choices made about which materials to borrow.

To me, going back to the "fan of" formulation means ascribing too much authority to the text, not enough authority to communities. I get John's points that there is no essential fan, that we are never just fans, that fans are not alike, etc., and these are useful correctives to our current use of the term. But, for me, when I speak of fan, I am thinking of being a fan as a subcultural identity, one defined through loose affiliations and shared traditions, as well as by shared debates and tensions, which run through the history of fan practices. There is not just one fan community, but most fan communities, in some ways, tap into the shared traditions of fan culture as they are defining themselves in relation to particular texts in particular social and technological contexts. I am not sure I have fully resolved the issues John raises (and I would welcome his response), but in many ways, this was one of the posts that most pushed the conversation forward.

In terms of my disappointments, I think the biggest one was that we did not make more progress in exploring in productive rather than dismissive ways the relationship between the identity of the acafan and that of the gamer-as-scholar. Most of the gamers here seemed to come into the conversation with very strong defense mechanisms against really entertaining that parallel and often with certain stereotypes about what it meant to be a fan. Some of those defense mechanisms emerged from the experience of stigmatization which surrounds the concept of being a gamer, stigmatizations which in some ways parallel those surrounding the fan, except that the gamer stereotype is often hypermasculine while the fan stereotype is so often feminized.

I had been struck by the essays in Drew Davidson's Well Played series, where gamers describe very specific play experiences which they had with specific titles: the argument is that there is no game text, only game experiences, and thus, criticism of games needs to preserve the process of playing them. As you do so, the player's own experiences are brought forward and with them, the player's own subjectivity, their identity, their history as players. I see strong parallels here with the trajectory of fan studies and the identity of the aca-fan. And I think the two movements have much that they can learn from each other. So, why do fans and gamers end up talking past each other, as I think has generally occurred here?

Drew, I would really love to get your reflections on this dynamic which occurred not only here but also in the discussion in Ian Bogost's blog which helped to inspire this one. Having tried and failed to bring the two groups together through this series of exchanges, I want to use my parting shots here as, well, a parting shot to push one more time to see if we can explore the similarities and differences between these two forms of cultural criticism and academic identity.

Drew Davidson: This has been an interesting experience, particularly since I wasn't deeply familiar with the term "acafan." And during the round of discussions in which I participated, I think all three of us were concerned about a lack in this regard, which we worried we had kept our conversation scratching at the surface of the ideas involved. And to be honest, due to lack of time, I followed the other rounds obliquely at best. That said, even at a high level I believe we all felt a resonance between the idea of being a fan and being a gamer, maybe the sense of defensiveness came from struggling to articulate the connections, but I don't think any of us felt overtly defensive (looking back I can see how it reads that way though).

Thinking of Henry's question, I think it comes from this lack. As with any academic field, acafan has developed a deep and rich set of issues and terminology that in some ways can become a barrier to newbies. Similarly, gamers-as-scholars are developing as a field (and it's an area where newbies would feel barriers in the terminology as well as playing ability). And so, I agree with Henry in that there is an opportunity to learn a lot from each other (and regret that it seems like we were part of the sense of talking past each other).

That said, it brings me back to the sense of a lack of time (the most finite of things). When this whole idea kicked off, there were bigger plans and more people involved, but as the reality of life set in, people dropped out here, got busy there, and a different thing evolved than initially was planned. For our round, we ended up having to squeeze in our discussion as we had wildly divergent schedules, and we weren't sure what to say really. Regardless, it seems to have inspired all involved to think anew about ideas and assumptions, so I think it's been an overall success. But it is easy to see how we will now scatter back to our daily schedules and pursuits, and having the time to better make and articulate connections across fields is a real challenge. But one worth striving for.

Just in the way Henry articulated why he was interested in inviting some gamers to join this discussion got me to think in a new light about what we've been doing with the Well Played series, and how the act of playing a game, and trying to discuss that act, is full of interesting agency on several levels. And it got me thinking about how I'm an acafan of Henry (and by extension his work), and that's why I joined in on this conversation (and often is how connections can be made).

Also, Henry's comments on how John discussed the distinction between being a "fan" and being a "fan of," got me thinking of how it can be both, particularly in terms of acafan. I think I am an acafan in general (in terms of approach), and I'm an acafan of videogames (in terms of expertise). Like Louisa notes in her closing comments, I think I'm most acafan when I'm engaged and modeling the agency in interactions with students and colleagues. And being an acafan resonates for me as an honest stance through which to consider the media and games that I both study and enjoy.


Kristina Busse: In psychology, there exists the concept of confirmation bias, which describes the informal fallacy whereby more information confirms our entrenched belief rather than expand our minds. This is a quite depressing concept for academics, because mostly our modus operandi dictates that more facts, more opinions, more positions are better and open our minds.

Sadly, I feel a bit like this reading over the acafandom conversations this summer. Personally, I came into this discussion wanting to narrow the term rather than expand it: to me acafans describe actively in the community involved fans who, at the same time, also do academic work on these very communities. Unlike Louisa, for example, I wasn't deeply invested in the larger concerns of and for the discipline but instead was quite happy to narrow the term and employ different concepts for other aspects of fan studies. The difficulties of the acafan to me were the negotiation of following competing rules of dissimilar community norms; it was the decisions of whether it was worth the CV line to expose one's friends' embarrassing debates; it was the constant explanation of fandom to academics and of academia to fans.

And yet we never really seemed to get to these difficult decisions and negotiations: Should we consciously create a canon of academically-approved fanworks that, in turn, will affect the value of these texts within fannish spaces? Do we (ab)use our role as fans when we exploit our fannish connections for academic work? Or do we, in turn, do a service to fandom by telling the better story? And do we compromise our role as academics when we focus on certain things but not others, pick the more accessible story, the more traditionally aesthetic vid, the classically trained artist's piece? Do we compromise our role by focusing on the good over the bad and ugly? And do we do harm by talking about one show and its fandoms rather than about others? What unconscious fannish and academic biases do we bring to our work, and where do the two cancel one another out and where do they amplify each other?

Those were the questions and moral dilemmas I had hoped we'd address and yet I felt we mostly were stuck in Acafandom 101: Hadn't we all agreed sometime in the nineties that academics exhibited clear fannish behaviors--that those folks at Faulkner and Hemingway and Woolf conferences clearly were quite affectively invested in their chosen writers? At the same time, hadn't Hills a decade ago convincingly argued that we can't facilely project our academic values onto fans, foregrounding the behaviors we recognized and valorized and overlooking those that were less like our own? Finally, did we really need to dismiss fannish behavior and communities in a conversation on acafandom?

The two things that most struck me was the resistance of several of the game scholars to embrace the questions and ideas that they might, in fact, be acafans and the willingness of various queer scholars to interrogate these positions and questions I raised above--even as they clearly weren't acafans in the more traditional sense.

Which brings me back to the original SCMS conversation and some of the more convincing arguments I heard there: to some, one of the strongest objections to the focus on acafans seemed to be the erasure of other central questions and the danger of studying a limited group of texts at the expense of equally culturally important ones. Then, my personal solution to that was to narrow the term down to the point where not every watercooler convo analysis, not even every user-generated YouTube response would automatically be about fans and, by extension, acafandom would define a subset of fan studies only (which, in turn, would be a subset of media studies only).

Reading Doty and Halberstam in particular, however, I wonder whether an alternative answer might not be to open up acafannishness to the point where indeed every academic is a fan (of sorts) and every fan (on some level) an academic. Borrowing from the amorphously defined and ineluctably changing concept of queerness, I wonder whether acafandom might not be better thought of as a set of parameters that circumscribe descriptors and questions and behaviors and identities while nevertheless avoiding certainties and resolutions. Because these initial questions I raised deserve not one answer but demand repeated revisiting. they are important questions, whether we are deeply embedded in a tightly self-defined and self-described community or analyze YouTube vids we stumble upon.

And maybe that made this conversation both difficult and frustrating. We tried to discuss these issues in the abstract but possibly they can only ever be presented in media res. If I take anything away from these conversations, it is my renewed investment in addressing this self-reflexive meta level of acknowledging and investigating the methodological and ethical concerns of studying fans and fan texts in everything I write. Not only can I not take anything for granted, I shouldn't assume that yesterday's procedures and theoretical framework still hold today. Just as fandoms and fans are changing, my own approach as a scholar must continue to interrogate my position and role within the academic and the fannish communities I inhabit.

Karen Tongson: Although I've taught introductory courses on fan cultures and fan studies in a general education context since graduate school--making some of the rudimentary, but necessary links between "fans" and "critics" that Kristina rightly insists we move beyond--I've never really considered myself a true fan studies scholar. Nor have I really identified as an acafan; at least not until this series of conversations transpired. In part, I think my reticence has to do with my own sense of the tremendous expertise and commitment that attends to "true" acafandom and vigorous involvements in participatory cultures. In other words, I had a sense (as both Louisa and Kristina gestured to) that the terms were narrower, or had reached the point of naming a more specific set of procedures, practices, and archives.

I also think my "primary academic orientation"--if there can be such a thing--as a queer studies scholar, kept me immersed in different conversations about affect and participatory engagements, even though I always felt and understood the tremendous overlap between acafan practices and queer cultures. All this to say that my familiarity with fan studies from the 80s onwards offered a particular lens for me to view queer studies, and vice versa. Yet my own disciplined docility to the concept of "expertise" and commitment to other identificatory practices kept me from assuming the subject position of the acafan in ways that I ultimately understand, through this summer's conversations, were rather unnecessary. In fact, it wasn't until I read this same reticence in some of the responses from my own colleagues in queer, ethnic and American studies (I'm thinking in particular of Christine Bacareza Balance's, Jack Halberstam's, Jayna Brown's and Sarah Banet-Weiser's pieces), that I realized how cordoned off many of us have been from the expansive possibilities of acafandom wherein, as Kristina phrased it, "every academic is a fan (of sorts) and every fan (on some level) [is] an academic."

More than anything, I valued this summer's conversation, and the invitation to consider in greater depth some of the practices we either rightly or falsely assumed belonged to the rubric of acafandom from an "outsider's" perspective. It brought to the surface how even certain, more established interdisciplinary fields (like the ones I listed above), are still very bounded, insular and unconsciously averse to the multiplicity of identifications. Acafandom, as I've come to understand it through this series generously hosted by Henry on his blog, is not simply a subset of Fan Studies, or Media Studies, but an orientation of sorts--at once methodological and affective--that can inform practices otherwise situated firmly within other disciplinary formations and their imperatives. I'm heartened by the extent to which emerging young scholars like Alexis Lothian and Suzanne Scott understand their work as part and parcel of the formations of both their "home" disciplines and acafandom in ways that shed the residual hang-ups (for lack of a better word) that continue to hold some of us back.

Louisa Stein is Assistant Professor of Film and Media Culture at Middlebury College. Her work explores audience engagement in transmedia culture, with emphasis on questions of gender and generation. She has published on audiences and transmedia engagement in a range of journals and edited collections including Cinema Journal and the Flow TV anthology (Routledge, 2011). Louisa is co-editor of Teen Television: Essays on Programming and Fandom (McFarland, 2008), and of the forthcoming collection Transmedia Sherlock. Louisa is also Book Review editor of Transformative Works and Cultures.

Henry Jenkins blogs...here. He is the Provost's Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. He has recently completed Spreadable Media: Creating Value and Meaning in a Networked Culture with Sam Ford and Joshua Green, due out in 2012. His current fannish interests include comics, Disney, silent movies, The Walking Dead, Castle, Game of Thrones, Doctor Who...

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center - Pittsburgh at Carnegie Mellon University and the Editor of ETC Press.

Kristina Busse Fan Fiction and Fan Communities in the Age of the Internet (2006), and of the forthcoming collection Transmedia Sherlock. She is founding coeditor of the fan studies journal Transformative Works and Cultures.

Karen Tongson is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Acafandom and Beyond: Will Brooker, Melissa A. Click, Suzanne Scott, and Sangita Shreshtova (Part Two)


Will Brooker:

Here's the problem, for me. I like reading about Sangita's sari pleats and Suzanne's Nerf battleaxe, and recognising similar fan experiences from different fan communities, but those enjoyable moments, those connections and those stories don't make me feel more able to answer the broader questions posed by Melissa. I don't feel entitled to, and I don't feel inclined to.

Somehow, in the last ten years, I've gone from being a kid who couldn't believe he was actually writing a book about Star Wars to some middle-aged man of fandom who gets reverently approached by PhD students, telling me they were inspired by that book I couldn't believe I was getting away with. I'm happy to give advice, but I don't feel comfortable telling anyone what to do, except: do what you want to do, do what you love.

I have my own answers to Melissa's questions -- I feel entirely open-minded about different types of media fandom, I feel anti-fandom is a love-hate variation on traditional fandom, and I have few hang-ups about 'quality' versus 'camp' -- I studied 1960s Batman in the 1990s, and got over those snobberies a long time ago. But these are just personal opinions, as far as I'm concerned. I don't like the words 'geek' or ''nerd' because I feel they describe what would be simply called scholarship, expertise or ability in most other areas of life; I don't like the word ''fen' (why are we adopting this twee, sub-Elven term when we have the word 'fans'?), and 'squee' makes me squick. 'Squick' makes me squick, too. I don't feel we're helping our cause, such as it is, by using baby-talk and sleepover squealing. But then, for all my love of Legally Blonde, I'm a straight white guy, and as enough of our official vocabulary is decided by straight white guys, I don't want to make any rules for fandom's vocabulary based on my own preferences.

I don't feel it's for me to make rules or recommendations about anything in fandom or aca-fandom. To be frank, I don't know if any of us should be deciding what 'we' should do. Are we even a coherent community? For all our pleasurable connections -- the recognition of love for a text, a story and character, and the recognition of having that love mocked or derided -- I think the differences between us are more obvious, and perhaps more interesting, than the similarities. Deciding on labels, rules and titles risks making something that was always inherently a lot of fun, born out of passion and enthusiasm, into just another departmental committee meeting.

So, drawing up an agenda and writing the minutes of aca-fandom isn't for me. But if that was what everyone else wanted to do, I'd book a room, bring the coffee and offer my advice.

Melissa Click:

I think I know where Will is coming from. We were both on the 2011 SCMS panel organized by Louisa Stein on "Acafandom and the future of fan studies." Some on the panel (and some in the audience) were taken aback by the idea that some "fan scholars" don't particularly identify with and/or use the term "acafan" when describing their own work. That panel spawned this blog series and though I have found the discussions invigorating, I feel most of the entries in this series have raised more questions than they've answered--and given the minimal comments on each entry, it doesn't seem like many feel as though they wish to engage with this topic (which I think itself is interesting). While these questions can be productive, they can also leave one wondering what use or relevance "acafan" has in fan studies, especially when its boundaries aren't particularly clear.

That said, we did agree to discuss the term and its relevance in this forum--and I think the variety in our responses suggests the difficulty (or perhaps futility?) in pinning "acafan" down. However, it seems that despite wanting to make proclamations about acafans and what "we" should be doing, Will's made quite a few, particularly gendered, proclamations here, for example, calling some scholars' use of fan slang in academic discourse "baby talk and fan squealing." It strikes me that it's this dismissal of the melding of the fannish and the academic (also in conjunction with gender) that gave rise to acafan identity--so while Will suggests the term is unnecessary for him, he also demonstrates why it might be useful for others.

The questions I raised in my provocation were not intended to have us decide what others should do, they were intended to provoke discussion about the application and relevance of a term. I am under no illusion that we've been asked to tell everyone else to do--instead we've been asked to join a conversation about work that we all do. Though the questions raised in this entry of a bigger conversation about acafandom may feel like a departmental meeting to Will, I do believe that some feel it is an important conversation to have. I still think there's a lot for us to learn about the work we do and what we bring to that work--and I'd like to focus on that discussion, if possible!

Will Brooker:

I don't really see a contradiction in what I say above, Melissa. It's because I know I have personal preferences and prejudices that I don't want to make any broader proclamations. You're right that the behaviour I mentioned tends to be gendered, but I feel equally, if not more alienated, by the codes and conventions of male sports fans: I could have railed against those, but the truth is, they're further from my experience and feel alien to me, whereas my resistance to squeeing, shipping and geeking out is more complex, and more bound up with trying to deny that aspect of my own fandom.

This wasn't meant to be a dismissal of certain types of expression; more a demonstration of why I'm in no position to suggest rules for other people, because fan studies is so bound up in the personal, and I (like all of us, I expect) have irrational likes and dislikes. A lot of mine, I'm sure, are a complex love-hate dynamic that, despite my attempts at honesty, I haven't fully admitted to myself: I was in happy, secret, silent tears during the first act of Legally Blonde, which no doubt counts as a kind of squeeing.

I'm under no illusions that what works for me will work for anyone else, which is why I hope I made it plain that I welcome and support the continuation of these discussions, for what my support is worth. And you're right to suggest that I was unfair to compare it to a committee meeting. I was just getting bored of my own voice in monologue. Your response and your challenges make it into a conversation, and remind me that it can still be fun, as it should be.

I should also admit to myself that I'm very bad at shutting up.


Sangita Shresthova:

As I have not tended to think of my work as based in fan studies, I come to this debate with less knowledge about the acafandom discourse. I do, however, find it extremely useful as I consider current work being done on Bollywood audiences and fans. I am, in particular, struck by the unintentional hierarchies of fandom that Melissa brought up. When does a dance choreographed by a Bollywood fan become "worthy" of study (as opposed to many, many others) and what expectation does this place on other fans who may encounter the scholarly analysis of this fan production? As my work connects Bollywood dancers in disparate parts of the world, who may or may not have encountered each other otherwise, I am especially conscious of the power dynamics that are associated with my role as a researcher of cultural practices. In fact, I would dare say that being an acafan becomes akin to a research method - one that allows a researcher to establish a subjectivity based on rapport without compromising academic integrity.



Suzanne Scott:

I don't think that any of us are interested in codifying acafandom to the extent that it sucks the fun out of the term, or to the point that it alienates some modes of fan scholarship and canonizes others. I'm certainly not interested in policing language, or methodology, or taste. Still, my gut response to some of the gendered language in your response, Will, echoed Melissa's, particularly the bits on "baby talk and sleepover squealing." We all have our personal "squicks" and "squees" when it comes to fan discourse and scholarship, but from where I'm standing what will really hurt our cause is a failure to embrace the inherent diversity and subjectivity of the term, or consider its applications beyond classifying a body of literature. The expansions that Melissa initially proposed are just one possibility.

To attempt to tie some of these threads together, and to root this in a quick anecdote, one of the chapters of my dissertation focuses on the 2009 "Twilight ruined comic-con" protests. Full fannish disclosure, I absolutely loathe Twilight. Attending comic-con as a fan that year, I was alternately annoyed by the frequent conflation of "fangirl" and "Twi-hard," horrified by the thinly veiled sexism that underpinned the protests, and disappointed that I, too, felt compelled to distance myself from those genres and texts that comprise our cultural "pink ghetto."

As a scholar, my autoethnographic reflection on these anxieties openly informed my analysis of comic-con as a microcosmic reflection of the fanboy's place of privilege in this industrialized space, and the re-marginalization of the fangirl within media convergence. My initial resistance towards writing about Twilight was equally indebted to both sides of my acafan identity. I was terrified of having one of those closed-throat moments Sangita describes. I didn't want to be mistaken for one of the "squealers," and I didn't want my work (especially as a scholar fresh on the market) to be dismissed or trivialized. Just as Sangita rightly notes the need to be aware of the power that accompanies our roles as cultural researchers, I became acutely aware as I wrote that chapter of the residual power that my fan identity affords me (as someone with more stereotypically "masculine" taste in media texts, modes of engagement, and so on).

All of that said, it was important for me to write that chapter, both as a fan and a scholar, and I bring it up because it (hopefully) speaks to these intersecting issues of taste, shame, professionalism, and power that accompany the "unintentional hierarchies" that exist within our field and beyond it. I'm an avid reader of aca-fannish work on Twilight precisely because work like Melissa's forces me to confront my own anti-fan biases and interrogate them. I may hate the franchise, but I will defend its fans to the bitter end. I recognize their affect, even if I don't always understand what motivates it. Collectively, I can acknowledge their importance, even if their individual expressions of fandom don't resonate with my own.

I think a similar logic motivates my staunch defense of the term "acafan." I have always viewed acafandom as an extension of the mentorship and communal support that we've always celebrated in fans. And, just as in fandom, tensions and fissures, debates about the canon or about codifying a scholarly identity, will always be a part of that. We might find that we're no longer interested in a media property, or a piece of terminology, and move on to a new one. But I, for one, am still shipping aca/fan, and will always be happy to debate its significance, its boundaries, and its limitations.

Will Brooker:

I feel like I've been duly schooled, which is good and how it should be -- thanks Suzanne. I may have taken 'provocation' a bit too literally above, and I could have tempered my language, although again, it was meant as an example of why I don't think I'm in a position to make any broader recommendations. This is a good example, like your Twilight story, of why it's more helpful to try to engage with the tensions in our fannish identities (that is, I'm probably embarrassed by shipping because I recognise it in my own approach to narrative and character, and snobbish about squeeing because I'm jealous of it as a shared emotional response that I find it hard to admit to) than to go with initial and more superficial, perhaps defensive reactions, as I did above.

Suzanne Scott:

To briefly contextualize my own moments of defensiveness here, I think how we approached the provocations says a great deal about the stages we're at in our respective careers. I feel like I'm still cementing what sort of acafan I want to be, or coming to terms with the fluidity of that identity and its applications outside of fan studies. Part of my excitement about how we might realize the participatory and transformative ethos of fandom in our own work, or apply those ideas to an interdisciplinary discussion about pedagogy and scholarly communication, is because I'm just starting out. And, I know that in a year I'll be back on the market, where my acafan identity will intrigue some institutions and alienate others, and I'm personally and professionally invested in proving its worth. Reading Sangita's provocation, it's clear that there are spaces where that work still needs to be done, and without question part of the reason I refuse to shut up is because I'm not in a position to do so yet.

Melissa Click:

Perhaps without meaning to, we've just performed one form of utility "acafan" holds for fan scholars as our field of study grows and shifts. One important component/use of the term is to understand how our fan identities/preferences inform our scholarship. Will, Sangita, and Suzanne have all demonstrated how our affiliations and preferences can inform our work and the positions we take in relation to others' work. I think it's really important to try to find linkages/overlaps in our work as well as noting where our differences lie. Will's initial response suggested a feeling that our work and positions were too disparate to warrant further discussion, but I think that the ensuing discussion has pointed out that in fact it is our differences that fed our discussion and (hopefully) helped us come to a more complex sense of how our own positions affect what we study and how we evaluate others' work.

Will Brooker:

I thought I knew where I stood, and what I felt, but this discussion has challenged me in a very interesting and valuable way -- as a scholar and as a fan. So, thanks very much to the three of you.


Melissa A. Click is an assistant professor of Communication at the University of Missouri. She is co-editor of Bitten by Twilight: Youth Culture, Media and the Vampire Franchise. Her work on media audiences and messages can be found in Popular Communication, Women's Studies in Communication, Transformative Works & Cultures, and in NYU's anthology Fandom.

Will Brooker
is Director of Research at Kingston University, London. His work on popular culture and audience includes Batman Unmasked, Using the Force, The Audience Studies Reader and The Blade Runner Experience. His next book is Hunting the Dark Knight.

Sangita Shresthova is the Research Director of Henry Jenkins' Civic Paths Project at USC. A Czech/Nepali dancer/choreographer and media scholar, she holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program. Sangita's book on Bollywood dance (Is It All About the Hips? Bollywood Dance Around the World) has just been released.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning and Research at Occidental College. She currently serves as a symposium editor for the journal Transformative Works and Cultures, and her work has been published in the anthologies Cylons in America: Critical Studies in Battlestar Galactica and The Routledge Handbook of Participatory Cultures (forthcoming). She blogs on fandom, the politics of participatory culture, and teaching fan studies at suzannescott.wordpress.com.

A Virtual Bullpen?: How the USC Cinema School Has Embraced ARGS To Shape The Experience of Entering Students (Part Two)


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A key concern of the Cinema School recently has been to encourage greater integration across the different tracks (production, screenwriting, animation, critical studies, interactive). How has this game helped to support this goal?

Tracy Fullerton: This was part of the mandate given to the committee that initiated the project. The school is making an integrated effort, of which this game is only one part, to bridge divisional barriers and encourage thinking, working and team-building across the school. One way the game does this is simply by eliminating divisional identifiers on the site. We give students an area to talk about their skills so they can find each other to work with, but we don't identify them as coming from any particular part of the school. Also, more directly, we have cards in the deck that reward them for working interdivisionally, and even across other universities.

In the first few weeks of play, we had a writing student who had never done any programming pick up GameMaker on the advice of other students, teach himself some simple coding, and make a simple video game. We have a group that has created a transmedia ARG, and interactive students who have tried their hand at creating an animation flip book. The game rewards groups equally for either trying something new or adding a person with know how to the team, so it is up to players how to approach and solve a problem.



One thing that stands out to me about this project is that it isn't mandatory. Students don't get graded on their work, and they don't have to participate if they don't want to. How has this worked in practice, and what was the thinking behind making engagement optional?

Tracy Fullerton: Yes, this is a voluntary experience. We were very clear about this from the outset of the design. In fact, when we first showed the game concept to some of the staff, the reaction was "great, we can use this to make students do things we want them to do, like fill out these forms or go to this office, etc." But we very nicely pushed back on those ideas because we wanted the game to have an energy that could only come out of students' passion for making media together. It was important that it not feel in any way like an assignment or an extension of the orientation process. We felt that the tone and the sensibility had to recognize personal expression as being intrinsically motivated. Incoming SCA students have already self-selected as creative individuals, so for that kind of student, the idea of taking away that intrinsic motivation could actually be potentially harmful to their development as creative professionals.

Jeff Watson: We actually went to some pretty extreme lengths to keep the game a secret around the time that we were launching it. This was a bit nerve-wracking at first, because only a handful of students even noticed that the game existed at all. But in the end, this strategy paid off. It made the game a "pull" experience, drawing students in of their own accord. Players gradually began to appear at the Game Office, and they did so because they were curious and they wanted to be involved. As more and more students came in, the game acquired more and more evangelists, since each new player was personally invested. This approach is well-trod territory for marketers and ARG designers, but is something new in education, and we're excited to be breaking that ground.


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How do you deal with students who aren't willing or able to get involved in creative production? Are there ways to engage that don't require large investments of time or social capital?

Simon Wiscombe: We figured that the level of engagement would vary from person to person, so this came up during our design sessions constantly, and we created four tiers of engagement. The top tier is for those who engage in all the ARG elements along with making creative projects--these are our "hardcore" players who seem to be able to solve all of our puzzles in a fifth the time we estimated they would. The second tier is for those who engage in the projects and enjoy creating, but aren't necessarily interested in scouring SCA or the website for the hidden ARG clues. To tackle the last two tiers, i.e. those who wouldn't engage as much as the others but still wanted to feel a part of the community, we drew from some inspiration we took from old photographs of the SCA in the 1960s and 70s. Jeff was particularly interested in one photograph of a space known as "the Bullpen."

Jeff Watson: The Bullpen was the central workspace of the Stables, the building which used to house the cinema school back in the day. It was a wild, unruly place, covered in graffiti, littered with junk, and full of creative energy. We felt like that kind of space was missing from the SCA of today, and so we decided to re-create it -- virtually, as a kind of social networking system on the game's website.

Simon Wiscombe: In the Bullpen, players are can comment on both deals and cards, participate in impromptu discussions, and upload pictures. Some of this is publicly visible through the site's "Photoblog" feature, but much of this discussion is kept in a walled garden, both to create a safe space for venting, and to extend the "exclusive" and "mysterious" narrative that envelops the game. Finally, there's a whole slew of other forms of engagement, much of which we can't track (but we know is going on), such as collecting sets of cards, lurking on the website, participating in deals without registering for the game, and so on.

Essentially we wanted to foster an awesome interconnected community of already amazingly talented people, and it seems to be working for players at a variety of engagement levels.




What roles do faculty and staff play in this process? How might the kinds of playful interaction the game is encouraging shift the relations between students and faculty? How have faculty integrated aspects of the game into their own curriculum?

Tracy Fullerton: When we designed the cards for the game, we purposefully included some prominent faculty, past and present, in the deck -- as you know, since you've given your own card out to students as part of our "Hey, Henry convergence" meet-up. It's a nice opportunity for us to involve faculty from all over the school in the game. We've found that the faculty have a tremendous curiosity and interest in what's going on in the game. Some are participating on the site, commenting on deals or cards, joining in the general discussion. Some are coming to the class to hear speakers, and some have helped with deals. It's an interesting opportunity because in this situation there are no predefined power structures. The game is presented by the mysterious "Reality Committee" which may or may not be comprised of faculty, it is very unclear. So the faculty are free to participate at any level they feel comfortable.


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What aspects of this game could be ported to other educational contexts, and how does a game like this scale?

Simon Wiscombe: This type of game can be modified, with very simple tweaks, for any creative endeavor. We've had discussions about how we could specify it to any of the film school's departments (interactive media, film, animation), or how we could port it to art, music, dance, or theater schools. At its core, it's a game that relies on fostering and promoting the creativity of its participants through prompts that eventually lead to projects. What form those projects take could be anything. And in regards to scale, while this game was designed specifically with 130 or so players in mind, it could easy be for smaller or larger groups, although one would likely have to rethink its purpose. For smaller groups, I've found it's great as a brainstorming or creative sprint tool, and larger groups might embrace the idea of maximizing collaborators. This game is fairly simple in its construct, so I'm sure there are methods of applicability we haven't even dreamed of yet.
I have to ask: Early on in the game, you asked me to meet some students at a "secret location" on campus and give them some "Shared Universe" game cards -- which also happened to have my picture on one side. What did they end up using those cards for?
Jeff Watson: Well, so far, your card has been used in 5 different Deals (see the card's archive page here. Each of these Deals spins the notion of "Shared Universe" In a different way. For example, in the Justification for the stunningly-photographed music video, "Space Bound," , the players explain that the characters and story elements in their music video cross over with characters and story elements from a "Character Artifacts" project they previously created in the game. Other projects, such as the 10-part transmedia extravaganza, "Chronoteck", use the "Shared Universe" card to link together multiple projects across many platforms, connecting artifacts such as the fake Facebook group, "Stop Chronoteck!" to other story-rich artifacts such as the fake promotional video for the "Chronoteck Tach C," a new brand of cell phone that "receives messages from the future." It's a daily thrill for us to see amazing transmedia projects like these emerge out of our game.

Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide.


Jeff Watson is a PhD candidate in Media Arts and Practice at the USC School of Cinematic Arts. His research focuses on investigating how mobile and social media can enable new forms of storytelling and participation. Reality Ends Here (A.K.A. "The Game") is Jeff's dissertation project. He can be found online at http://remotedevice.net or via @remotedevice on Twitter.

Simon Wiscombe is an experimental game designer, Annenberg Fellow, and MFA candidate in the Interactive Media Division at the USC School of Cinematic Arts. His research focuses on exploring the idea of meaningful interactions and experiences through the blending of games and reality. You can find him at http://www.simonwiscombe.com or on twitter via @simonium.

Acafandom and Beyond: Alex Doty, Abigail De Kosnik, and Jason Mittell (Part Two)

Conversation

Jason:
In reading over Alex and Gail's excellent provocations, I find myself reading fairly fannishly - not because I'm an admirer of their work (although I certainly am), but because even though they each present arguments that might seem to contradict my own stated position, I highlight and (to evoke our host) poach the moments and examples that confirm my own ideas. In Alex's post, I see evidence of the usefulness of writing what you believe and feel without a label - he might be framed as an acafan fore-parent, but the work that inspired so many of us didn't need that label to forge a model.

And his post points to another example of a slippery term that has had much more semiotic utility than either acafan or postmodern: queer. As we all know, this was not a term coined for academic convenience or trendiness, but rather a reclamation of an already powerful signifier that has come to define a field in seemingly (for a sideline observer like myself) coherent, pragmatic and politically efficacious ways. The semantic history of queer proves that terms can matter, but suggests that we should also engage with terms that already matter and fight the important fights, rather than coining and squabbling over new ones.

Both Gail and Alex's posts highlight the role of affect in writing about culture, and the importance of owning up to our personal engagements. But while Alex chose to "inject the I" into his work through both political and emotional investments, Gail chooses to speak Vulcan over Klingon, tempering affect while foregrounding her taste and identity. I'm sure that adherents of the term acafan would allow for both styles of fannishness under its rubric, but that points to challenges of the concept: either you must delineate the category in a way that excludes some significant modes of engagement, or you create a large umbrella that loses its explanatory power. I'm left unsure why labelling either of their approaches, or those of the many others who have participated in this series, as "acafan" helps us understand or justify the resulting work.

So I'm left with a question for both of my esteemed co-provocateurs: what would be different for the type of work you do without the term acafan to categorize it?

Gail:
Oh, quite simply, I think of myself as an "acafan" because Henry employed that term. He could have called it "lorax" and I would have said, "Yes, that's what I'm trying to do with my work, with my career. I'm trying to be a lorax!" As Alex is the fore-parent of so much great cultural studies and queer studies work, so Henry is the fore-parent of so much great work in fan studies. (Thus it is so great to have these two strands of genealogy touch points through this conversation, though of course their work has always been relevant to each other's.) I came into fan studies through the Henry route, and so Henry's terminology is mine.

But actually I would like to take up the question of using "queer" as a possible descriptor for "acafan." I know that's not literally what you suggested, Jason, but I have often wondered about drawing a connection between the two terms. On the one hand, "acafan" "queers" both academic and fan, Henry has explicitly referenced the origins of his early fan studies work in the emergent queer studies movement, fans generally use terms like "outed," there is something real at stake for those of us who are academics who "come out" as fans, and one of Henry's landmark contributions was showing that it could be done with respect to popular media, that one could and maybe MUST "out" oneself in academic work as a fan.

On the other hand, earlier in this discussion, John Edward Campbell asked "those who identify as 'acafans' to be a bit more reflexive about comparisons of fans to sexual minorities," emphasizing rightly that the dangers for people who "out" themselves as sexual minorities are far more acute and severe than for people who "out" themselves as fans.

If either of you has any thoughts on the intersections of "queer" and "acafan," as two terms that could be brought to bear on one another or may support or serve one another, or as two terms that are and must remain very distinct and separate, I would be really interested in them.

Alex:
I'll begin with Gail's provocation about how she tries to have her academic work speak critically about fandom and things she is a fan of rather than have her speaking as a fan, and how this particular positioning as an acafan (one I think most acafans take on) runs the risk of reinforcing "the old equivalences" of fan with "irrationality" and "overemotionalism" and academic with "rationality" and critical "distance." I agree with you, Gail, that this positioning may be a matter of "tone," and I will add "degree," rather than a wholesale denial or repression of emotion, but I have always been frustrated by how deploying this position always seems to demand we "control" our expressions of enthusiasm because they are, somehow, antithetical to the intellectual work we do. Is it really be impossible to conceive of a piece of work that veers between Photoplay and "Visual Pleasure and Narrative Cinema," and that is taken seriously in the academy?

Jason, you really are being a provocateur when you ask if we would really lose anything in terms of how we go about our business without the term "acafan" (or "postmodern"). I suppose I would say "no" and "yes." No, in the sense that those of us who were/are intent on combining "the personal is the political" type investments in our work would have proceeded (and did proceed) without a concept to work within or under.

But, yes, in the sense that it is handy to have a term like "acafan," or the earlier "scholar-fan," to indicate a "performance" option (as you put it, Gail) for scholarship. Once a term like this is established, it can provide some added weight to the struggle to legitimate certain types of scholarly performance. (I know, even while writing out "legitimate" I was cringing, but a girl's got to eat, so. . .) While, as Jason points out, this term (whether applied to a person or to a product) can mean many things to many people, it does gesture toward a group of people (self-identifying and not) and body of work that has attempted to expand and complicate just what constitutes a "scholar" or a piece of "scholarly" or "academic" work. And I do feel a kinship with these folks and with this project--though I guess don't really need a term to describe all this, I suppose. How's that for equivocating?

As to understanding acafandom, the acafan, and acafan production as "queer" somehow, I don't see why not, for the reasons Gail outlines, primary among them the impulse to critique categories with an eye to deconstructing them. Following this line of thinking, then, the queer goal of acafandom should finally be to trouble the categories of "fan" and "academic" (and academic and fan discourse) so much that we are left with exactly what Jason is calling for--a space that allows "our arguments and ideas to speak for themselves" no matter what their approach, methodology, for form. So, Jason, maybe you can just wait a while for acafandom to do its queer work!

Jason: I appreciate that both of you equivocate about my question, and even though I'm skeptical of the term, I'm similarly on the fence. Such labels certainly have their uses for community-building, group identification, and signalling a set of sympathies so that others can find like-minded fellow travellers - I imagine that on some social network like Academia.edu, tagging yourself as an acafan could be useful (as would tagging ourselves as Loraxes for that matter!). But as academics in the critical humanities, we need to be careful in how we use our labels, as today's marker of convenience is tomorrow's site of political factioning or terminological warfare: when will we see articles positing that we are now in the era of post-acafandom, to be followed by neo-acafandom?

To pull out another term that emerged from the theoretical stew of postmodernism (but I'd argue need not be labeled as such to be useful), what I think is going on around these acafan conversations is a form of strategic essentialism. There is a tactical utility for scholars, especially in vulnerable untenured positions, to be able to grasp onto a term like acafan and highlight how prominent figures in our field like Henry & Alex embrace it - it helps situate ones work & identity within an area of study that has validity and legitimation. But what happens when a hiring or review committee asks "so what does that mean?" I think it's most useful and honest to be able to embrace labels not just for their pragmatic utility, but because they actually help explain what it is you do and how you do it.

As for the queer question, I get the parallel in terms of issues of visibility and categorical instability, but echoing John Edward Campbell's point that Gail cited, I fear that it might unintentionally belittle the huge power differentials between being a fan and being a sexual minority. The odds that someone would suffer tangible discrimination or violence for being a fan are so much less than for being queer, and the fandoms that would probably carry the greatest stigma are themselves already queered. In other words, nobody's going to care that I "outed" myself as a sysop for a Lost fan wiki, but a scholar who writes BDSM slash fanfic has legitimate reasons to keep that aspect of her fandom closeted - but I'd argue that's less because it's a fan activity than because it's a queer type of fandom. Might a strategic use of the term acafandom would help her by validating such activity within an established community? Perhaps, and if so, that's as good of a justification for the term as I could imagine - although my skepticism about the incoherence of the category remains.

Gail: Jason, you're such a hater! It's awesome - I like the "hater" position and use it very frequently myself (cf. Jonathan Gray's outstanding work on "anti-fans" and "non-fans"). You're a non-fan of the "acafan" term and an anti-fan of the potential for terms like "post-acafan" (!) and I respect that. I actually don't use the term "acafan" to refer to myself in any promotion review-type situation, or to define myself or my work to non-acafen, but I do *think* of myself as an acafan and I like that a term exists as a "tag" that other scholars use so that I can find them and their work and understand something about their methodologies and what their goals are.

"Acafan" works well for me as a kind of search term (though I've never typed that into Google) - if someone is called an "acafan" or refers to themselves using that term, even in passing, it's helpful for me to recognize them as someone whose work may have some relevance and importance to my own work.

But just going back to the lorax example quickly, I am also fine with other tags like "fan studies scholar," "scholar-fan," "fan theorist," "fan cultures scholar," etc. And that circle of terms can widen outward quickly to "cultural studies scholar," "media studies scholar," "digital culture theorist," "Amy Pond who studies online communities," etc. I just find terminology useful for a quick assessment of whether someone's essays or books or blog entries or LiveJournal posts or conference papers are worth time and attention - Are they working on projects that are of interest to me, or not? Are they using approaches and frameworks that I might want to learn about, or not?

But I do think that as the acafan approach gets to be more and more common, with new generations of scholars emerging for whom the question of whether or not they should declare their fandoms is not even a question, that the term may become specific to a time frame. "Some scholars and fans in the late 1990s and early 2000s, sensing commonalities and overlaps in their theoretical and critical work, used the term 'acafan' to define themselves. Today, it is well-known that everyone who studies media of any kind is a fan, a non-fan, or an anti-fan, and that anyone who thinks that passion and emotion are not integral to media criticism and analysis is an idiot." (from the Future Encyclopedia of Media Studies, copyright 2042).

I do hope, though, that if and when "acafan" goes away, that we who were acafen remember that academics and fans can and should talk to one another, that they/we are not that different from one another, that the "meta" done in fandoms and the "studies" done in academia are similar kinds of work. I am especially concerned here about fans' possible marginalization from future academic discussions, since academics have access to (some) institutional legitimacy and research funds that many fans do not.

Thank you both, Alex and Jason, for weighing in on whether "queer" can or mustn't be thought of as pertinent to "acafan." Both of you suggest that much acafan work can do, and is already doing, queer work - and so inspires discomfort and encounters disapprobation because of its queerness, not because of its acafanishness. To me, that means that it is useful to think about "acafan" and "queer" together, and to articulate their relationships, but that in any discussion of the two concepts together, it is crucial not to mistake the social positioning of one for the social positioning of the other.

Alex: Well it looks as if I am bringing up the rear (to coin a phrase). It seems as if where we are leaving "acafan" is understanding it as a concept that might have certain uses for academic fans if not for "civilian" fans (sorry, I was an Army brat) when it is used carefully and strategically--but that it may have a shelf life, so we shouldn't get too attached to it. I think that between and among them, our provocations and responses have compellingly suggested some of the potential benefits of using "acafan" as well as some of its limitations or problematic aspects.

Reading both of your follow-up comments on "acafandom" and/as "queer," I realized that I probably sounded a bit flippant in my last response on this. As a queer and an acafan--yes, I will hold onto that label for a while longer though I don't really need it to do what I do, even though I still think it helps explain what I do to some extent, although Jason is correct in suggesting that sometime you need to define "acafan" for people before talking about your specific acafan work-- I agree that while as concepts they can be interestingly compared to each other, this should not suggest that "open" acafans leave themselves open to anything like what "open" queers do--except, possibly, as Jason suggests, when the acafan/acafan work is itself queer.

I like Gail's encyclopedia entry for "acafan(dom)," especially the final sentiment, which is an interesting reversal of what many undergraduate students think: that analysis and criticism have no place in expressions of (their) fan enthusiasms. That is, they will no longer enjoy (or enjoy less) popular culture texts or personalities once they have certain (academic) critical and analytic tools. Hey, this might be something else the concept and products of acafandom are useful for--showing students that you can simultaneously think critically and emote when you watch a film, listen to a song, contemplate a celebrity, etc. etc. etc. A carefully selected acafan article or two--along with a general discussion of "acafan(dom)"--have done wonders in my undergraduate classes along these lines.

Abigail (Gail) De Kosnik is an Assistant Professor at the University of California, Berkeley. She has a joint appointment in the Berkeley Center for New Media (http://bcnm-dev.berkeley.edu/) and the Department of Theater, Dance & Performance Studies (http://tdps.berkeley.edu/). Her current LJ userpics are: The Beatles, Don & Peggy, Starbuck & Apollo (Kara & Lee), Rogue, Blair Waldorf, Torvill & Dean, Lisbon & Jane, Tony & Pepper, Daniel & Betty, and Mal & Zoe. At this time, she's looking for a good Arya Stark icon.

Alexander Doty
is Chair of the Department of Communication and Culture at Indiana University and a Professor in this department and in the Department of Gender Studies. He has written Making Things Perfectly Queer and Flaming Classics, co-edited Out in Culture, and edited two special issues of Camera Obscura on divas. An old fogey, he is currently not active in any web-based fan communities, but in the past he has been known to put his 2-cents up on broadwayworld.com, and to indulge the consumer side of his fandom by buying risque postcards of 1920s stars George O'Brien and Ramon Novarro on Ebay--and, yes, he will end up writing something on at least one of them in order to justify these purchases to his "aca" side.

Jason Mittell is Associate Professor of Film & Media Culture and American Studies at Middlebury College, and a Fellow at the Lichtenberg-Kolleg at the University of Göttingen, Germany, for the 2011-12 academic year. As an aca, he's written Genre & Television (2004), Television & American Culture (2009), Complex TV (in process) and the blog Just TV (ongoing). As a fan, he's been active in the Lostpedia community, transforms Wilco songs for the mandolin, and calls his fantasy football team The Heisenberg Helmets.

Acafandom and Beyond: Alex Doty, Abigail De Kosnik, and Jason Mittell (Part One)

Alexander Doty:

Reading through the posts, I realized that some of my earlier work is considered part of the pre-history of acafan(dom). It is not really self-reflexively working at the intersection of scholarship and fandom, but it gestures towards this space by making a case for lesbian and gay and queer reception of mainstream film and popular culture as an intense and conflicted "fannish" site for articulating marginalized identities and communities, as well as a site within which to challenge notions of (fixed) identity and (unified) community.

This early work suggests that LGQ film and popular culture enthusiasms were also almost always what might now be called acafan-like as they simultaneously negotiated pleasures while generating critiques from positions that were at once inside and outside the dominant culture that produced these film and media products. As the sometimes "gay," sometimes "queer," sometimes "femme," sometimes "butch" scholar and fan considering all this, I was also articulating an approach to film and popular culture that I hoped to deploy in my own writing.

Inspired by Robin Wood's "Responsibilities of a Gay Film Critic," I wanted my academic work to more clearly and consistently reveal my "personal-is-the-political" gay/queer investments in film and popular culture. As I moved in this direction, I discovered that the addition of "gay" or "lesbian" or "queer" or "bisexual" to even legitimated academic approaches to film and popular culture--such as auteurism, genre studies, film history, etc.--resulted in this work often being considered unscholarly and unsubstantiated "wish fulfillment" or "fantasy. In effect, a gay reading of any film or TV show that didn't represent gay men in "obvious," denotative ways was a subcultural fan reading to many in the academy. Things are somewhat different now, though I find that the academy still frequently asks LGBTQ film and media acafans to go the extra mile in order to overcome resistance to what might be perceived of as doubly fannish positions.

I suppose I got so tired of attempting to inject aspects of the autobiographical (-as- political) into my scholarly writing only to have it rejected or patronized, that I returned to my English Department roots and hid behind close textual readings that were theoretically, culturally, and historically informed, but largely devoid of any obvious sense of personal investment or enthusiasm--unless you sensed it in the sometimes breathless and colorful prose stylings, or, read my first book's introduction. A (re)turning point for me involved Henry Jenkins and one of the other co-editors of Hop on Pop, Jane Shattuc, who said my lesbian reading of The Wizard of Oz was all well and good, but where was I in all this? That is, what brought this particular gay fan and queer academic to this particular lesbian understanding of the film?

Forced to fess up, I examined my personal and professional "archives" and discovered that a longtime sense of fluid gender and sexuality, combined with annual (or bi-annual) viewings of The Wizard of Oz since childhood, combined with teaching the film in various contexts, combined with lesbian feminism, combined with queer theory, combined with a particular drag performance I attended involving "Judy Garland" and lesbian fans, led me to see the film as a lesbian coming of age (if not coming out) story.

In short, my whole life had led me to that piece on The Wizard of Oz. Only by drawing together aspects of autobiography, fandom, pedagogy, and academic training could I express (and, for some, justify) my "queer reception" love for the film, while also recognizing its ideological lapses--largely centered on the butch Elmira Gulch/the Wicked Witch of the West, I might add.

So, while I have previously used the term "scholar-fan" to describe the kind work I do--or that I prefer to do--I am now ready to drop the hyphen that separates these two terms, take up "acafan," and deal with the tensions and negotiations that might arise from this hybrid term (though I did notice that Henry's blog does use the hyphenated "aca-fan" in its title--what gives Henry?). Yes, being and acafan and doing acafan work can be somewhat "elitist" as some have pointed out, but it can also be a site for meaningfully mingling the academy and "the streets." I know I never felt that my life was more consistently integrated than when the queer film/media scholarship and teaching I was doing as a post-doc at Cornell were being fed by actions I participated in as a member of ACT-UP and Queer Nation--and vice-versa. When is the next time that my Nancy Sinatra fandom will express itself as part of a City Hall protest done to the tune of "These Boots are Made For Walking," or when most of my students will be integrating their activist art and video-making into term projects that deploy "high theory" and cultural studies approaches to contextualize and analyze their work?

P.S. I apologize for this Me-centered opening statement. My plan was to go over all the posts before our groups' entries and cherry pick ideas with which to engage. But after landing on comments that positioned some folks in my academic cohort as the foremothers and forefathers of the acafan, I got nostalgic--and you got this aca-autobiographical opening statement. I hope you can forgive it as a form of Grandpa Simpson-like ramblings about the (not-always-so-good) old days. I will resist further Memory Lane wanderings in our subsequent conversation.


Abigail De Kosnik:

Firstly, I would like to say that I am an "acafan" of many of the participants in this wonderful debate (is that correct usage of the term?), and my enthusiasm for the work of Alexander Doty is one of the longest-lasting fandoms of my life. Alex's scholarship - the kinds of interventions that he describes in his "provocation" above - were key inspirations for me to seek out training in cultural studies, queer studies, and media studies, none of which were taught in any deep or concerted way when I was an undergraduate at Stanford in the 1990s. Therefore, you can imagine my excitement at being assigned to his group! Along with Jason Mittell, whom I consider a friend and colleague, and whose work I also think of as foundational to my media studies training. What luck!

This is one of my favorite rewards of academia: sometimes the structures and operations and networks that academics create and operate (I am thinking of public performances of academic-ness such as conferences, symposia, and Henry's blog - Henry's blog being more consistently entertaining than the former two formats) put you (me) in direct contact with the objects of your (my) fandom. I mean, I remember the first time that Henry Jenkins saw me and remembered my name. I had introduced myself to Henry a couple of times at conferences to say that I was a graduate student who was a huge fan of his, but the first time Henry greeted me by name, I thought, My God, Henry Jenkins KNOWS WHO I AM.

Today, as an Assistant Professor at UC Berkeley, I actually *arrange* for fannish encounters with senior scholars on campus under the auspices of academic events. In other words, I totally "acafan" (I'm using that as a verb now) Linda Williams, Judith Butler, and others. I put myself into academic situations where these luminaries are basically forced to read my work and give me feedback. And after I have met another star in my constellation, I have this wonderful moment of "Wow. Judith Butler just gave me notes on my paper."

But you know, I contain my fannishness. I don't gush. Or I limit my gush to two sentences, when speaking to my academic idols, and when speaking to my colleagues about my academic idols. And in my scholarly writing, I also attempt to contain "the squee." In my scholarship, I try not to be too sycophantic to any one theorist, too beholden. My fandoms come across anyway. Everyone knows, after attending one of my seminars or just speaking to me about any of my fields, who "my people" are, whose work I draw upon the most. But I try (not always sure if I succeed, but I do try) to not write with a "fannish" voice, to not let my emotional investments and deeply felt affinities be the starting point of my analyses of cultural phenomena.

I am an acafan with a set of rules, applicable (as far as I am concerned) only to myself. My personal brand of acafandom is one that says, that even announces/proclaims, "I am a fan," but dispassionately. If a student or colleague or audience member at an academic conference wants to know about my fandoms, I will gladly list them, an entire litany. I have many, many fandoms, of every media format and nearly every historical period and many geographical regions. I will talk films if you want to talk films, I will talk astrolabes if you want to talk astrolabes, I will talk Atari or medieval bestiaries or printings of The Communist Manifesto. My fandoms are innumerable, and I am happy to discuss them. But - at an academic event, or in an academic context - I will speak of my fandoms not from the perspective of a fan, but from the perspective of an academic.

That doesn't mean that the "academic I" aims to appear devoid of passion, but she (the "academic I") does aim to appear to be somewhat Spock-like: the rational is what meets you right away, up front; the emotional is there, but buried deep. Spock's emotions inform his decisions but he tries not to get lost in them, and keeps them out of others' sight as much as he is able. The feeling, the affective power, of my fandom, fuels all of my academic work - I could not bear to delve deeply enough into any given topic or text without a kind of fannish devotion to, obsession with, it - but I try to keep the knowledge, the information, the analysis, up front, and leave the feeling out, for the most part.

In other words, I conceive of "acafan" as a term that designates a certain professionalism, a certain demeanor (a "seeming") of critical distance, a certain coolness and calmness in discussing all the many facets and valences of fandom. This does not mean denying, covering, or burying my personal fannish affinities - for those affinities are fact, they exist, and I will gladly state them at every turn - rather, I am speaking here of performance, of attitude, of tone. I think of myself as an "acafan" insofar as I say, everywhere I go, "I am a fan," but in Vulcan rather than Klingon.

Why my emphasis on tone, attitude, performance? Not only because I am housed in Berkeley's (Theater, Dance and) Performance Studies Department, but also because frankly, an even tone is what makes it possible for academics to communicate with one another. Keeping open channels of communication - keeping one's listeners and readers receptive - is so crucial when one is speaking or writing about topics that might be balked at as ridiculous, marginal, or unworthy of academic study. I have taken on this concept of "acafan" for myself completely because of my straddling a number of disciplinary fields, and almost never being a total "insider" to any one academic field. As a media studies person, I am an outsider to performance studies; as a Marxist cultural studies person, I am an outsider to new media studies; and so on. My experience in academia, traveling across many disciplinary borders and constantly visiting academic territories that are more or less foreign territories, has taught me that, if I want to talk about fandom, if I want to talk about texts and topics that are (still) somewhat unsettling to my audiences, that I must at least sound like "one of them" - like "one of us" - which is to say, I must sound/seem/perform like "an academic."

Once again, this does not mean that I am advocating a shift away from the personalization of theoretical, scholarly writing, in which Alex was a pioneer. In fact, Alex's work is a fantastic example of how fannish writing can be deeply serious academic work, and be taken seriously, received as significant and meaningful. I also have an essay coming out soon in an anthology (edited by Bill Aspray and Megan Winget of UT-Austin's School of Information) advocating that, in the digital age, we need more humanities writing that is theoretical and highly personal at the same time - the essay is called "Personal Theory" - because most of our students are learning most of what they know in media (social media/online communication) that emphasizes first-person perspective, that applies the "I" as a lens to almost every subject matter.

I am only sharing my personal incorporation of the subject position of "acafan" in my life, which is to be openly a fan, writing plentifully about fandom, and presenting myself and my work with the most professional affect I can muster. If this reinstates or simply reinforces the old equivalences between fan and irrationality and overemotionalism, and the opposition of fan and academic, and the equivalences between academic and rationality and distance, well then, I suppose I still live in this world, and must do my best to navigate and negotiate it. But if I try not to "seem" a fan when I speak or write in an academic forum, I do aim to argue for fans and fandom - not for their inherent goodness or creativity, but for their interestingness, for their value, for their importance.

Funny, these arguments are of the same bent as the arguments I am currently making for academics in the humanities: they are interesting, they have value, they are important. Fans are not nothing; they are so many things, they are significant. Same with humanities scholars. And as Karen Hellekson said so well earlier in this conversation, academics are nothing if not fans. So ironically, though I really believe that academics and fans are the same, they do not seem the same. Performing "fan" is (still, still) so so different than performing "academic."

But you should see me when I get home. Or when I am on LiveJournal. Or when I am in a mostly- or all-fan space (online or f2f). In those sites, I squee and squee.

Jason Mittell:

I should begin my "provocation" about the concept of acafandom with a caveat that I don't feel particularly provoked or provocative about this topic. I do have a take on the debate, but don't feel like I have much of a stake in it. While I certainly align myself with both of the categories fused in acafan, I don't feel like the term speaks to or about me.

Instead, I find myself looking on this debate as an outsider, asking pragmatic questions about the terminology and semantic politics: Who uses this term beyond the people participating in this discussion? Does this term do something useful that other more established labels do not? And what would be lost without it? And I'm left with the answers "not sure", "not really", and "not much".

The parallel that comes to mind is the term "postmodern," a label with much broader academic currency than acafan but that similarly leaves me feeling ambivalent. While most humanists for the past twenty years have probably spent time immersed in various theories of postmodernity, postmodernism, and postmodern conditions, I'm not sure to what end. That's not to say that great work has not been done under the rubric of postmodernism - it certainly has - but now that it is less liberally applied to every example of contemporary theory or culture, I'm left thinking that the term has probably done more harm than good (except perhaps to the major academic presses in cultural studies, who certainly boosted sales through the strategically applied use of "postmodern" in book titles).

Because there was no academic consensus on what "postmodern" meant (by design, I believe), the label obscured rather than illuminated, marking academic work as "cutting edge" without hinting on what was being cut or doing the cutting. Looking back on seminal scholarship focused on various flavors of postmodernism, I think we could eliminate the fuzzy label and strengthen our understanding of the core arguments and analyses without losing much of intellectual value.

I'd argue the same is true about acafandom. While that term will certainly never have the transdisciplinary currency of postmodernism, I do feel like the time spent debating what it means, what it does, who it includes (and excludes), and why it matters could be better spent doing the scholarly work that each of think matters most. And while that work may very well explore the intersecting identities and practices of academia and fandom, I do not think labeling it acafan research helps situate it in a larger conversation or subfield in a productive way. Instead, I'd contend that avoiding using a term that means such different things to so many of us would allow our arguments and ideas to speak for themselves, rather than being labeled in a way that can be easily dismissed or marginalized (or kneejerk embraced since the author is "part of the club").

So my ultimate provocation, to which I welcome debate: we should not hide our investments in the structures and identities of either academia or fandom, but we shouldn't hang our identities on a such a slippery signifier as "acafan."


Abigail (Gail) De Kosnik is an Assistant Professor at the University of California, Berkeley. She has a joint appointment in the Berkeley Center for New Media (http://bcnm-dev.berkeley.edu/) and the Department of Theater, Dance & Performance Studies (http://tdps.berkeley.edu/). Her current LJ userpics are: The Beatles, Don & Peggy, Starbuck & Apollo (Kara & Lee), Rogue, Blair Waldorf, Torvill & Dean, Lisbon & Jane, Tony & Pepper, Daniel & Betty, and Mal & Zoe. At this time, she's looking for a good Arya Stark icon.

Alexander Doty
is Chair of the Department of Communication and Culture at Indiana University and a Professor in this department and in the Department of Gender Studies. He has written Making Things Perfectly Queer and Flaming Classics, co-edited Out in Culture, and edited two special issues of Camera Obscura on divas. An old fogey, he is currently not active in any web-based fan communities, but in the past he has been known to put his 2-cents up on broadwayworld.com, and to indulge the consumer side of his fandom by buying risque postcards of 1920s stars George O'Brien and Ramon Novarro on Ebay--and, yes, he will end up writing something on at least one of them in order to justify these purchases to his "aca" side.

Jason Mittell is Associate Professor of Film & Media Culture and American Studies at Middlebury College, and a Fellow at the Lichtenberg-Kolleg at the University of Göttingen, Germany, for the 2011-12 academic year. As an aca, he's written Genre & Television (2004), Television & American Culture (2009), Complex TV (in process) and the blog Just TV (ongoing). As a fan, he's been active in the Lostpedia community, transforms Wilco songs for the mandolin, and calls his fantasy football team The Heisenberg Helmets.

Aca-Fandom and Beyond: Rhianon Bury and Matt Yockey (Part Two)

Matt Yockey:
Rhiannon, I very much enjoyed reading your thoughtful post, especially since you come to this topic from a very different background than I do. You say that earlier in your academic career you identified as a feminist but also say that you don't consider yourself an acafan because you resist labels. Assuming that you still identify as a feminist, this suggests that in academia we remain very much invested in labels that carry a certain cache, diminishing the potential value of other labels.

Yes, any label will to some degree homogenize but they remain a necessary mode of understanding ourselves and engaging with the world (and certainly "feminism" as a label has had a long history of homogenizing and excluding). And this is not pick on feminism, as I identify as a feminist. I don't see this identification as allowing me a certain privileged position with women, any more than being queer-friendly allows me to fully affectively understand the experience of being queer. But both labels define who I am, both inside and outside of academia. So the label is important to me as a means of overcoming the schisms produced by the public/private divide

Love the Shatner SNL reference. I remember laughing hysterically with my Trekkie friend Mike in college when that first aired. It allowed some easy disavowal but also identification. For me, since then, I've grown increasingly invested in making meaning out of and between the things that move me, which have always been good ideas, whether they come in the form of a smart science fiction film or a really good cultural theory book.

All the various labels indicate the composite nature of my larger understanding of self, which is always in conversation with a larger public sphere. That hybridity of self is very important to acknowledge, I think, because it helps us engage with the complexities and contradictions of other individuals and the public sphere.

Rhiannon Bury: Good on you Matt for calling me out on my own contradictory use of labels, specifically my troubling of 'acafan' just after my seemingly straightforward embrace of 'feminist'. Of course the latter has been questioned, challenged and critiqued since the early 1990s by anti-racist and postmodern and postcolonial scholars for privileging the issues and experiences of white, western, middle class, heterosexual, able-bodied women. And yet while I recognize the importance of an intersectional analysis and the incommensurable differences among women, the identification of feminist' is still meaningful and necessary to me at a time when women's rights are being continuously eroded by neoliberal and globalization agendas.

I found compelling your honest discussion of academic work and affect. (I am a Buffy fan but fear not; I do not hold your dislike of the series against you!) Affect is a dirty word in the academy, with pressure continuing to be exerted on those who study popular texts and fans regardless of whether they label themselves acafans or not. I recall one (former) colleague's facial expression change from puzzlement to relief when I answered his inquiry about whether I wrote fan fiction in the negative. Yet to be a writer in an English Department is a creative pursuit that is highly valued.

If I am totally honest, I distance myself, in part, with the acafan identification because of my desire to be taken seriously not only by my direct colleagues but by the feminist scholarly community where the study of female fan communities seems rather trivial when measured up against the more "pressing" issues of violence against women or other oppressions and resistances.

Matt Yockey:
I agree that in many circles within academia, the kinds of study scholars such as you and I engage is placed at the margins, making for a oftentimes uncomfortable sense of our own value as academics. I too have sometimes felt the need to somehow gloss over what exactly it is that I study. I have taken this up as a challenge to more explicitly engage with the political capacity of fandom in my work (for example,
considering the progressive interventions made by fans via their fan object - a recent piece I did looks at fans' use of Wonder Woman as a vehicle for supporting womens' shelters and for promoting gay rights). Perhaps the old saw, 'the personal is the political' is ultimately what I'm on about here but I think the notion has real value in considering why I am affectively and professionally invested in fandom.

Rhiannon Bury: It is interesting how we adjust our rationales depending on the discipline. With colleagues in English, it is a matter of demonstrating that we have not lost our "objectivity" and our ability to distinguish "quality" texts from "popular" texts. In feminist, Marxist and/or or queer scholarly communities we justify our work, consciously or not, by emphasizing its political relevance-- in your case the progressiveness of Wonder Woman fans and in one of mine, the heterosexism and homophobia of Six Feet Under fans.
Matt Yockey: The essential liminality of the acafan label works for me because of this need (and desire) to exercise mobile identity formations. But those moments in which the aca and the fan more directly intersect (as at the recent conference where I presented my work on Wonder Woman) are the most affectively satisfying. I only wish I had those moments when I am engaged with a non-academic fan community. In those situations I often feel that underlying suspicion and hostility that others have commented on here. I suppose that utopia I was speaking of would be characterized strongly by a real dissolution of that wall between academics and non-academics.
Rhiannon Bury: You draw an interesting connection between your fandom and utopian ideals. I have never thought of fan spaces in this way as a fan and/ or as a scholar. In Cyberspaces of Their Own, I conceptualized female fan spaces as potentially heterotopic. Foucault specifically states that the heterotopia is not a utopia but a space of inversion or reversal of normative spaces.
Matt Yockey: Foucault's notion of the heterotopia works for me but really as a means of thinking about the processes of utopian desire, as opposed to utopian plans. I think that this desire is instrumental to the affect of a lot of fandom, the process of becoming someone better while acknowledging that such a project can never be completed and is suffused with contradiction. In this way I certainly see the value of considering fan spaces and fan subjectivity as, at their best, working out the meaning of and working toward a notion of the utopian. It is this which gives me a sense of home, in that it is a space that allows me the freedoms to be a fully contradictory, ever-striving person.
Rhiannon Bury: Interesting. When I think about it, I did feel "at home" with members of the David Duchovny Estrogen Brigades who joined the listserv I set up for my first ethnographic case study. As one of the participants noted, it was like "hanging around someone's kitchen shooting the breeze." So this home was a very much a domestic, gendered space.

I would like to go back to the earlier comment you made about the parallels between academic communities and fan communities. I'd go a step further and say that scholarly communities are the ultimate fan communities, with deep emotional investments in their particular objects of study that are hidden under the veneer of objectivity. While I do not study the fan practices that surround every text that I am a fan of, it is unlikely that I would study those surrounding texts in which I have no interest or actively dislike. For instance, I think the study of reality tv is important on an intellectual level in terms of the representations and performances of race, class and gender as well as the pleasures it produces. When I was in a Communications Department, I would never dream of not including a discussion of it in a television or media class. But like you said Matt, my heart is really not in it enough to pursue anything further.

Matt Yockey: I couldn't agree more regarding scholarly communities as fan communities. I find it difficult to understand the desire to study a text if one does not already have some degree of appreciation for it. I do think we get too hung up in academia being apologetic about actually having an emotional investment in what we study. For me it simply carries over into my affective investment in teaching and when I teach I'm not really being objective at all - I think the media texts that we study in my classes all matter because representation matters and we should care about their consequences.


Rhiannon Bury is an Associate Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her book, Cyberspaces of Their Own: Female Fandoms Online was published by Peter Lang in 2005. She is currently analyzing survey and interview data collected for her current research project, Television 2.0: Shifting Patterns of Audience Reception and Participatory Culture. Updates coming soon via www.twitter.com/television2pt0.


Matt Yockey is an Assistant Professor in the Department of Theatre and Film at the University of Toledo. He has published articles in Transformative Works and Cultures, The Iowa Journal of Cultural Studies, CineAction, and The Velvet Light Trap. His book on the Batman TV series is forthcoming from Wayne State University Press.

Aca-Fandom and Beyond: Rhianon Bury and Matt Yockey (Part One)

Rhiannon Bury:
It has been a bit of a challenge putting together this "provocation" in the final weeks of the Acafan and Beyond debate. I hope I have succeeded in responding to the original set of questions without covering too much of the same ground as earlier posts. Let me start by saying that I really am an accidental fan studies scholar. As late as 1995, when I was doing my PhD in Education with a focus on Cultural Studies, I was still heavily invested in the high/low culture binary. I whole heartedly agreed with William Shatner's "get a life" cri de coeur to fans. I identified strongly as a feminist so my "discovery" of the three David Duchovny Estrogen Brigades (DDEBs) while surfing the web for X-Files information and subsequent engagement with some of the members forced me to interrogate and reevaluate my elitist attitudes. Sixteen years later and an academic career made possible by the kindness and generosity of participatory fans, I do not consider myself an acafan or even a fan-scholar (overlapping but not interchangeable terms).

My reservation is in part a discontent with labels and their effects. As others have already remarked, they serve to homogenize the heterogenous, to constrain and erase difference and to draw boundaries that mark out who is an insider and who is an outsider. To be fair, "acafan" gestures openly to its hybridity and instability as a category but as the discussion over the weeks has made clear, it has historical linkages to a particular set of fan practices that involves the production of secondary texts such as fanfic or vids. Despite fannish interests in a number of primary texts and a number of professional and personal relationships with fanfic writers and vidders, my highest level of non-academic participatory engagement has been reading and posting a few comments on Television Without Pity for Battlestar Galactica (reimagined) and Dexter. As much as I like the idea of making a vid, I just don't have the creative commitment to follow through.

Drawing on queer studies and activist discourses while recognizing the dangers in doing so, I am mulling over another term that might be a better fit for me and perhaps others: fan-ally and, by extension, an acafan-ally. As previous contributions to the debate have indicated, being an acafan may be a fraught, complicated, even contradictory identification but its legibility and legitimacy must ultimately be determined by those who articulate it. I suspect a good number of those who identify as acafans are also on the margins of academia-- as women, as students, and/or as contingent, independent or untenured scholars. "Objective" criticisms and dismissals from those who do not identify as acafans but hold positions of authority can have a silencing effect, even if unintentional.

The other issue I wish to touch on is the issue of self-defined acafans "sitting too close" (Jenkins, 1993). I agree to a point with Nancy Baym's statement that the inability of acafans to distance themselves critically "is a failure of their academic training, not of their being fans." Part of this "failure" may be attributable to graduate degrees in the humanites not the social sciences. I had an MA in CompLit and was fortunate to have had a linguistic anthropologist on my thesis committee in addition to taking a qualitative methods course as part of my doctoral coursework.

Working out of a critical paradigm, I strongly believe that the location of the researcher, not just training, affects knowledge production. Being an insider both enables and disables certain forms of knowledge production. The same is true for the outsider. Researchers who put themselves in the frame of the research are not being subjective; they are being responsible knowledge producers.


Matt Yockey:

Responding to these provocations has proven much more challenging than I originally anticipated, perhaps in large part because it requires the kind of candor and reflexivity I've tried to dodge in my own work on texts of which I am a fan. The problem for me is my own struggle with identifying as a fan, as if this some sort of monolithic construct. For similar reasons I've often resisted the label of academic. The acafan label limits my identity as an academic (I do more than study texts of which I would consider myself a fan) and as a fan (I don't perform academic analyses of many objects of my fandom, such as the Red Sox, Robyn Hitchcock, or The Rockford Files). Curiously, however, the designation acafan has both emphasized my ambivalence regarding such labels and reconciled some of the problems I've had with them.

I don't explicitly identify as an acafan but the term is important to my sense of self; I keep it as a reminder of my own (perceived) liminality. Yet it also allows me access to certain communities when I choose to, or need to, use it for such a purpose. This was brought home to me by a recent trip to Australia. My trip was purely academic in purpose: I researched a comic book archive at the National Library and presented a paper on Wonder Woman fandom at a conference on the female superhero at a university in Melbourne. In the first instance I found a perfect commingling of my academic and fan selves, as I not only found valuable research information but quickly bonded as a fan with some of the staff members who enthusiastically brought out box after box of comic books and volunteered their own fannish interests to me.

I found a similar rapport at times with my fellow attendees of the conference, where the term "acafan" was never spoken but was certainly realized on every panel about Xena, Buffy, the Powerpuff Girls, etc. As with any conference, I found that my level of engagement with the presentations waxed and waned according to whether the paper was intellectually engaging and/or the topic was of general interest to me. For example, when panelists presented papers on Buffy, I listened attentively (and even took notes and asked questions), but my heart wasn't really in it because I actively dislike that show (and by admitting this, I know I've now alienated 75% of the academics reading this).

The trip confirmed for me why I am both an academic and a fan: because in academia and fandom I can engage with a community that confirms my own sense of self and legitimates my own utopian desires. I suppose the academic side of equation simply intellectualizes the affective fan side of it, for I'm compelled to turn to theorists to explain myself. Cornel Sandvoss, in particular, comes to mind when he writes in Fans: The Mirror of Consumption: "Fandom best compares to the emotional significance of the places we have grown to call 'home', to the form of physical, emotional and ideological space that is best described as Heimat" (64).

Sandvoss argues that the fan sense of Heimat as fluid is different from the traditional understanding of home as a stable signifier. I would argue that what attracts me to academia is its potential (much less often realized than in fandom) to confirm a sense of Heimat through an individual, affective response to a text (in the case of the academic, an object of study and/or the theory applied to an analysis of such an object).

I say less often realized because in the "acafan" equation, the academic side is the one that I most frequently find wanting. Academia is as suffused with its own coded jargon, internal hierarchies, and privileged texts as the most pathologized fan community. In fact, I use my fandom to more comfortably take on the role of academic. And I am an acafan because I believe that, at its best, my affiliation with an academic community offers as much potential for utopian transcendence as the fan communities with which I identify.

The (ideally) perpetual intellectual pursuits of academia mirror the ongoing, transformative engagements fans make with texts. Both are motivated (at least for me) by the utopian pursuit of Heimat, an affirmation of my identity through a group affiliation. And Heimat is mobile because I am always searching for the utopian ideal away from home and only by separating myself from home can I then re-imagine home as potentially utopian. It's my own fort/da game with self located within the fluid structures of academia and fandom. The term acafan has allowed me to bridge the gaps produced within this dynamic and be more comfortable in my own skin(s).


Rhiannon Bury is an Associate Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her book, Cyberspaces of Their Own: Female Fandoms Online was published by Peter Lang in 2005. She is currently analyzing survey and interview data collected for her current research project, Television 2.0: Shifting Patterns of Audience Reception and Participatory Culture. Updates coming soon via www.twitter.com/television2pt0.


Matt Yockey is an Assistant Professor in the Department of Theatre and Film at the University of Toledo. He has published articles in Transformative Works and Cultures, The Iowa Journal of Cultural Studies, CineAction, and The Velvet Light Trap. His book on the Batman TV series is forthcoming from Wayne State University Press.

On Skepticism, News Literacy, and Transparency: An Interview with Dan Gillmor (Part Two)



Some have argued that the criteria for evaluating news has shifted from
impartiality to transparency. How would you rank mainstream news and citizen
media in terms of their embrace of transparency as a civic virtue?

An effort to be impartial - or "objective," to use the word most journalists revere - is not a bad thing. The problem is that it's impossible to achieve in the real world. We all come to our jobs with life histories, world views, and sometimes outright biases.

That said, transparency is a definite virtue. It's one of several principles - though not enough by itself - that information providers of all kinds should embrace. Add transparency to thoroughness, accuracy, fairness and independent thinking, and we're getting somewhere.

I would rank traditional media organizations low on the transparency scale. They're still among the most opaque institutions around. But there are glimmers of openness, here and there, that give me some hope that journalists are beginning to understand why they need to do this. Bloggers and others we might put in the "citizen journalism" sphere vary in their openness, too, though I'd say bloggers tend to be somewhat more transparent than professional journalists.

It's about trust in the end. For people who are honorable in the way they work, transparency inspires greater trust.

What role should the news media itself play in fostering basic civic skills,
including those of critical reading and thinking? For example, how should
the news media be responding to persistent rumors about Obama, such as those
promoted by so-called Birthers? Is this a "teachable moment," as one would
say in the Education Schools, and if so, how should teaching taking place
via the news media?

I wish the news media had made this a core mission a long time ago. They didn't, and still haven't. That's a real shame; it would have helped not just their audiences but themselves - because audiences would have gotten a better idea what it takes to do quality journalism and had more respect for it.

If I ran a news organization and learned that a sizeable percentage of people in my community believed something that was false - birtherism, for example - I would make it part of my mission to help them learn the truth. That sounds easier than it would be, because people who believe lies are invested in those beliefs, but teachable moments abound in today's world.

You also advocate in the book that in an era where many of us are playing
more active roles as citizen journalists, that the status of journalism
classes in colleges and universities shifts from training professionals to
training all citizens. Should journalism now be a required subject as part
of a newly configured liberal arts education?

The principles and skills of journalism map extremely well to every other endeavor, when you think about it. They're part of being an engaged citizen in a variety of ways.

So, yes, I would make some kind of 21st Century media literacy - call it journalism or whatever - a part of the core curriculum. At several schools, "news literacy" is becoming a required course, though in the ones I've seen the emphasis (for practical reasons) is on consumption of news. The emphasis should be on critical thinking as consumers , but we are not literate unless we are also creators.

Many argue that the key difference between citizen and professional
journalism is the role of fact checking. Yet, your book describes many
different mechanisms on the grassroots level which are designed to check
facts and otherwise insure the integrity of information, while, for many
reasons, the place of fact checking in professional journalism is declining.
So, how long can we frame this as a meaningful distinction? And if this is
not the best way to think of the differences between amateur and
professional journalism, what would be productive ways of understanding
their relationship?

I don't agree that the key difference between citizen and pro journalism is fact-checking. It can be a difference, but as you note, sloppiness is growing in traditional media and lots of bloggers are doing work that I trust a great deal.

The real issue is that we all have to take more responsibility for what we know, and what we say. Certainly we have to trust some sources more than others, but we have to be skeptical in varying degrees of everything, and the more important something is to us the more we need to look deeper. I don't buy a car based on an advertisement, and if I see a story about some alleged medical breakthrough - especially if I am personally a candidate for that treatment - I'll check further.

I'm trying to blur the distinctions between "pro" and "amateur" in the information world rather than highlight them, by improving the practices of both and encouraging audiences to take more responsibility.


Your book maintains a healthy faith that the current shifts in journalism
are going to not only maintain but expand diversity. As you know, many would
disagree with this claim, suggesting that core news organizations are
eroding amidst waves of consolidation of ownership and that this is going to
result in a much narrower range of information and opinion. What would you
say to those critics and skeptics of the current news ecosystem?

There's no question that traditional journalism is in trouble as a business, and that some parts - vital parts - of what these organizations have done will go missing for a time. Consolidation of the traditional media into an ever-smaller number of corporate hands is also a reality.

At the same time, there's never been more quality information about all kinds of things in some profitable niches, such as politics, technology, fashion, sports and a host of other things. Meanwhile, in a host of unprofitable (as media companies) niches, domain experts are telling us what matters. And new techniques for providing information, using APIs and databases among other tools, are leading to an explosion of social news gathering and dissemination.

We're also starting to see some genuine innovation in business models, That's key to what needs to happen.

Are we where we need to be? Not even close. But I have to stress that we're very early in this transition. If it's a baseball game we're in the bottom of the second inning or top of the third.

What practices might emerge around citizen journalism which would increase
its accuracy and reliability?

The main one would be a recognition on the part of the information provider that it's better to be trusted than distrusted - and that following some basic principles (the ones outlines above) are the road map to be trusted.

I stress principles because they don't change much, if at all. The rest is simply tactics, which do change, but if tactics have principles as a foundation, we'll be fine.


Dan Gillmor is founding director of the Knight Center for Digital Media Entrepreneurship at Arizona State University's Cronkite School of Journalism & Mass Communication. The project aims to help students understand the startup culture, and ultimately to help them invent their own jobs.

Dan's latest book, Mediactive, aims to encourage a better media supply in part by creating better demand -- to spur people to become active media users, as consumers and participants. His last book, We the Media: Grassroots Journalism by the People, for the People was the first to explain the rise of citizen media and why it matters. Dan also writes an online column for the Guardian and blogs regularly at Mediactive.com.

Dan has been a co-founder, investor and advisor in a number of media ventures in the for-profit and non-profit worlds. From 1994 until early 2005 he was a columnist at the San Jose Mercury News, Silicon Valley's daily newspaper, and wrote a weblog for SiliconValley.com. He joined the Mercury News after six years with the Detroit Free Press. Before that, he was with the Kansas City Times and several newspapers in Vermont.

More about Dan at http://dangillmor.com/about

On Skepticism, News Literacy, and Transparency: An Interview with Dan Gillmor (Part One)

"We're in an age of information overload, and too much of what we watch, hear and read is mistaken, deceitful and dangerous. Yet you and I can take control and make media serve us -- all of us -- by being active consumers and participants."

This language appears at the top of the website Dan Gillmor, long time advocate for citizen journalism, has constructed around his most recent project, Mediactive, and beautifully captures his particular contribution to the media literacy movement. Gillmor's approach acknowledges the challenges and opportunities the new media landscape presents us in a way which is at once pragmatic and empowering. He certainly knows the risks to democracy posed by waves of misinformation and disinformation being spread across an array of media channels and the challenges of a context where we do not always know who created the media we are consuming. He also recognizes the value of expanding who has access to the channels of communication and thus the democratization which occurs when a broader range of citizens are producing and sharing media with each other. What he demands is that we each take ownership over the information we consume and share with each other, and taking ownership for him starts with skepticism.

Gillmor's book provides a solid foundation for anyone wanting to work with young people or adults about news literacy, one which is as invested in new forms of civic media and citizen journalism as it is concerned about the future of professional news. In this interview, we get a glimpse into Gillmor's current thinking about what it means to be a discerning citizen in the digital age and what the obligations of journalists are to help foster core civic skills and competencies.


Your new book, Mediactive, seeks to encourage "skepticism" about news and information. What do you see as the core virtues of skepticism and how does it differ from cynicism, which some would argue is wide spread in the
current context?

Skepticism is an essential part of being well-informed. It starts us off in the right place: assuming nothing but learning to trust some sources of information more than others.

Skepticism differs from cynicism in one key way: A cynic has essentially given up any hope that an information provider can do a good enough job to ever earn trust. A skeptic recognizes that there will be flaws, but also believes that trust can be earned.



Throughout the book, you use the concept of a media or news "ecosystem." Can
you explain this concept and suggest ways that the ecosystem we inhabit
today is different from the one which other generations confronted?


Let's look at agriculture as an analogy for a second. American factory farming is an ecosystem, but highly non-diverse - nearly a "monoculture" in many crops where a single variety overwhelmingly dominates the market.

The news ecosystem has been something of a monoculture in recent years, at least in the newspaper business in most U.S. communities that support daily papers, where typically there's a single surviving one. Broadcast is close to that - just a few entities with government-granted airwaves that no one else can use.

We've come to understand the danger of monocultures. They're inherently unstable, because when they fail they do so with catastrophic results. (Remember Wall Street in 2008.)

A diverse ecosystem, by contrast, isn't as threatened by individual failures, because the parts of the ecosystem are less dominant. If the dominant food variety fails, we can end up with a serious food shortage, or worse. If a few big banks can kill the global economy when they fail, similar forces are at work.

In a diverse and vibrant agricultural system or capitalist economy, the failure of a specific crop varietal or business is tragic mostly for the farmers who planted it or that business. It doesn't cause a wider catastrophe.

That's the kind of news/information ecosystem we need, and which is coming. It's why I'm optimistic.


You have historically been a key advocate of citizen journalism, but here,
you are also offering some important cautions, calling for citizens (as
readers and news producers) to take greater responsibility over the
information they are exchanging. Is this a shift in position or a shift in
emphasis?

It's much more a shift of emphasis. I was cautious about quality in my last book, which some folks misconstrued as an uncritical celebration of citizen media. I continue to celebrate the fact that so many more people are creating media, but while the quantity is surging, it would be crazy to declare victory when it comes to quality.

In the book, you advocate what you call "slow news." Can you explain this
concept and why you think the speed of current journalism is partially to
blame for the circulation and perpetuation of myths, rumors, and other
inadequacies?

I've been a fan of the "slow food" movement for some time (even if I don't adhere as well as I should to its ideas). Slow news, a term that was coined in this context by Ethan Zuckerman, is the notion that we should not hurry to assume we know what's actually happening, certainly not when we're getting news at the rapid pace we hear and see it today.

When you combine the amount of information pouring over us with its high velocity, the need to take things a little more slowly - as information providers but especially as info consumers - becomes obvious. And it's not just random blog posts and tweets that can lead us astray.

We need only look to last January's horrific shootings in Tuscon, Arizona, for evidence. NPR and a number of other news outlets (most relying on NPR as a source) reported that Rep. Gabrielle Giffords had died in the supermarket parking lot. She had not died, as we learned fairly quickly.

My own approach is to force myself to consider how sensational a report is along with how soon it comes after the alleged event. And the closer it is to the event, the more I put it in a category of "interesting if true" - with emphasis on "if".

I recognize that this goes against human nature to some degree. But if we can persuade ourselves to keep in the back of our minds that sliver of skepticism, we'll be fooled less, at a time when the consequences of being fooled are growing.

Dan Gillmor is founding director of the Knight Center for Digital Media Entrepreneurship at Arizona State University's Cronkite School of Journalism & Mass Communication. The project aims to help students understand the startup culture, and ultimately to help them invent their own jobs.

Dan's latest book, Mediactive, aims to encourage a better media supply in part by creating better demand -- to spur people to become active media users, as consumers and participants. His last book, We the Media: Grassroots Journalism by the People, for the People was the first to explain the rise of citizen media and why it matters. Dan also writes an online column for the Guardian and blogs regularly at Mediactive.com.

Dan has been a co-founder, investor and advisor in a number of media ventures in the for-profit and non-profit worlds. From 1994 until early 2005 he was a columnist at the San Jose Mercury News, Silicon Valley's daily newspaper, and wrote a weblog for SiliconValley.com. He joined the Mercury News after six years with the Detroit Free Press. Before that, he was with the Kansas City Times and several newspapers in Vermont.

More about Dan at http://dangillmor.com/about

"Does This Technology Serve Human Purposes?": A "Necessary Conversation" with Sherry Turkle (Part Three)

As you describe the many kinds of anxieties, uncertainties, disappointments, and frustrations which surround technology in everyday life, it sounds like many people are unhappy with current configurations and most have harsh judgments of the uses of new media by others in their friends and family, yet few people are breaking out of the patterns you describe. Why not?

I think that we are at a point of inflection. Our lives are enmeshed with our new technologies of connection and ever more so. We now have more experience of what this means for us as individuals, for our relationships with our families, with our parents, with our children, with our friends, with our neighbors. We are coming to a greater understanding of what this means for us as politically, both in our own country and globally.

It has taken time for people to understand where life with this new kind of technology has brought them. Things came to them one gadget at a time. A phone, a navigation system, a way to listen to music, a new way to read books, books "on tape" became something else . . . . and now we catch up to the idea that positioning and navigation translate into surveillance and that using social media as though it were a neutral "utility" ignores important issues about privacy and ownership of personal data.

I don't think that we grownups who "gave" this new communications regime to our children thought it through on several of its critical dimensions. What is intimacy without privacy? What is democracy without privacy? These are not easy questions. But they are starting to be questions that people are thinking about. They begin to have concrete meaning as people come to a new kind of life and have enough experience to take its measure.

On the simplest level, when I talk to parents who realize that it makes them anxious to walk to the corner candystore with their child without taking their cell phone, who cannot go to the playground with their child without bringing their e-mail enabled device, who text in the car while driving with their children in the back seat, it seems clear to me that we are not at a point of stable equilibrium. These people are not happy.

So my qualified optimism about change comes from my sense that the people to whom I have been talking are not happy and are genuinely searching for new ways of living with new technology. I hear more and more about "Internet Sabbaths" during which families disconnect for a day or a weekend. Some families modify the Sabbath and declare two hours a day as off-the-grid family time.

There is no option in which we give up on our new devices. They are our partners in the human adventure. What we have to do is find a way to live with them that is healthier. A digital diet that is better for our health and the health of our families. It took a long time for Americans to learn that a diet high in sugar and processed foods was not healthy. It is going to take a long time for people to develop strategies, individually and collectively, to live with our new technologies in the most healthy way. But the stakes are high and we can get this right.



Your book describes a world where technological demands often supersede human needs, yet you are insistent that you are not anti-technology. So, what do you see as the gains which new media have brought into the culture?

In the domain of communications technology, one of the things that excites me the most is when technologies of the virtual enhance our experiences of and in the physical real. So, ironically, one of the earliest uses of the Internet as a social media, how MeetUps were used in the Howard Dean campaign in 2004, remains an inspiration to me. People "met" online for a political purpose and then "met up" in the physical world. They did not fool themselves into thinking that political action consisted of just giving money online or visiting a website and leaving a "thumbs up" sign on it. MeetUp continues in this tradition as do many other online groups that organize in the virtual and connect in the physical. We have seen this play out on the most dramatic scale in political life where despots may be challenged by groups brought together by social networking in all of its many forms.

I am often asked this question: "You are so critical of social networking. But what about Egypt" My criticism of social networking boils down to the necessity for us not to redefine the social as what the social network can do. The social encompasses a great deal more. This is not to put the social network down, it is simply to put it in its place. So there is no conflict between the magnificence of what the social network can do for the overthrow of tyrants and how it can get in the way of the development of teenagers who need to engage with each other face to face.

On a personal note, I recently attended a reunion of my fifth grade class. This was the fifth grade class from PS 216 Brooklyn. This fifth grade class would have never had a chance of meeting had it not been for Facebook. One person from the class had been connected with several others and then searched Facebook for a few more names she remembered. Those people remembered a few more names. Within six months, our fifth grade class was on the roof terrace of the Peninsula Hotel in New York. It was a small miracle. It was a gift, a profound gift. Yet in the annals of the social network, my story is banal.



You suggest that we are using new media to deal with the anxiety of separation. Is this separation anxiety itself a product of our reliance on technology or is it a reflection of, say, the increases of divorce and mobility in American culture over the past several generations? Are there ways in which the use of social media is a rational response to those social and cultural disruptions, allowing for old friends to remain in contact despite geographic distances or for separated parents to remain active parts of their children's lives?

I think it is easy to make distinctions in this domain. A parent who uses social media to keep up with a child living away from home or a child who uses social media to keep up with a parent in a different city - one recognizes and respects these cases when one sees them. My concern is with very different kinds of cases. Parents who cannot tolerate their eight year old child not having a cell phone. Children who have developed a style of relating that I characterize as "I text therefore I am" or "I share therefore I am."

To put it too simply, things have moved from a style of relating where one thinks: "I have a feeling, I want to make a call" to "I want to have a feeling, I need to send a text." In other words, the act of sharing a nascent feeling becomes part of the constitution of the feeling.

The problem is that when we use other people in this way, as needed elements on the path toward our having our feelings, we can move toward a misuse of others. We are not relating to them as others but as what psychologists call "part objects." We are using them as spare parts to support our fragile selves.

This takes the notion of an "other directed" self to a higher power. Our technology supports a culture of narcissism digital-style. It is a kind of self that does not tolerate being alone. And yet, psychology teaches us that if you do not teach your children to be alone, they will only know how to be lonely. We are forgetting this lesson in our culture of hyper-connection. These kinds of anxieties of connection are different from the "rational responses" to staying in touch to far-flung family and friends.


In your discussion of Chatroulette, you talk about "nexting," while elsewhere, you describe "stalking". First can you explain the two concepts and then tell us what you see as the relations between them? Is the indifference to others implied by Nexting the flip side of the kinds of obsessive interest in other people's business online represented by stalking?

What both nexting and stalking have in common is the objectification of people who we meet on screens. We do not consider them in their humanity. They have a profound similarity. And this, too, is one of the major themes of Alone Together: we are at a moment of temptation. It is to treat machines as if they were people and to treat people as if they were machines.


In what ways has the persistence of information online forced you to revise earlier arguments about the potential to protean plays with identity? It seems these days, on the internet, everyone knows you are dog and many know what dog food you eat.

Henry, this is beautifully put. My earlier enthusiasm for identity play on the Internet, for what Amy Bruckman called the Internet experience as "identity workshop" relied heavily on the work of psychologist and psychoanalyst Erik Erikson. Erikson wrote about the developmental need for a moratorium or "time out" during adolescence, a kind of play space in which one had a chance to experiment with identity. In the mid-1990s, I wrote about the Internet as a space where anonymity was possible and where one could experiment with aspects of self in a safe environment.

Today, adolescents grow up with a sense of wearing their online selves on their backs "like a turtle" for the rest of their lives. The internet is forever. And anonymity on the Internet seems a dream of another century, another technology. People still use game and virtual world avatars and social network personae for identity play. But the expectation of a parallel, distinct, and anonymous virtual life is no longer a clear starting expectation.

It cannot be. Many of these experiences begin by registering with a credit card.



You are skeptical of the value of the term, addiction, to describe some of the kinds of behavoir you criticise in the book. What do you see as the limits of addiction as a way of understanding what's going on here?

No matter how much the metaphor of addiction may seem to fit our circumstance, we can ill afford the luxury of using it. It does not serve us well. To end addiction, you have to discard the substance. And we know that we are not going to "get rid" of the Internet. We are not going to "get rid" of social networking. We will not go "cold turkey" or forbid cell phones to our children. Addiction--with its one solution that we know we won't use--makes us feel hopeless, passive.

We will find new paths, but a first step will surely be to not consider ourselves passive victims of a bad substance, but to acknowledge that in our use of networked technology, we have incurred some costs that we don't want to pay. We are not in trouble because of invention but because we think it will solve everything. As we consider all this, we will not find a "solution" or a simple answer. But we cannot assume that the life technology makes easy is how we want to live. There is time to make the corrections.



You describe your book as an attempt to start a conversation. What has been your sense so far of the conversation which it has generated? What have people misunderstood about your book?

I wrote Alone Together to mark a time of opportunity. So for example, the essence of my critique of the metaphor of Internet "addiction" is that it closes down conversation, because it suggests a solution that no one is going to take. Addictive substances need to be discarded. We are not going to discard connectivity technology.

We need to form a more empowering partnership with it, one that shows (for example) greater respect for our needs for privacy, solitude, times of non-interruption. In some areas the need for empowerment has reached a state of great urgency, for example, in the area of privacy. Mark Zuckerberg, the founder and CEO of Facebook, has declared privacy to be "no longer a social norm."

In Alone Together, I question such assumptions. Privacy may not be convenient for social networking technology, but it seems to me essential to intimacy and democracy. This is one of the conversations I wanted to contribute to. Others include conversations about child development, connectivity, autonomy, and narcissism. I think one of the most important sentences of my book is "If we don't teach our children to be alone, they will only know how to be lonely." I want people to talk about this when they give their eight year olds smart phones.

And yet much of the reaction to Alone Together criticizes me as though I have told the world to "unplug." As though I have accused technology of causing a new epidemic of mental illness. And as though I have said that technology is making us less human. I have been portrayed as an anti-technology crusader. Reviewers analyze why someone like me, someone who was once on the cover of Wired magazine, could now, not "like" technology. Commentators talk as though technology and I were dating and I, capriciously, have decided to cheat on him.

This rhetoric points to a serious problem. Technology is not there for us to like or not like. Our job is to shape it to our human purposes. When you say a technology has problems that need to be addressed, people are quick to interpret you as saying that it offers nothing. In Alone Together I write of "necessary conversations" that lie ahead. I wrote the book in the hope of sparking some of them. I'm glad that people are talking. But sometimes it can be hard to know if you are in a conversation if people are shouting.


Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self. Professor Turkle received a joint doctorate in sociology and personality psychology from Harvard University and is a licensed clinical psychologist.

Professor Turkle is the author of Psychoanalytic Politics: Jacques Lacan and Freud's French Revolution (Basic Books, 1978; MIT Press paper, 1981; second revised edition, Guilford Press, 1992); The Second Self: Computers and the Human Spirit (Simon and Schuster, 1984; Touchstone paper, 1985; second revised edition, MIT Press, 2005); Life on the Screen: Identity in the Age of the Internet (Simon and Schuster, 1995; Touchstone paper, 1997); and Simulation and Its Discontents (MIT Press, 2009). She is the editor of three books about things and thinking, all published by the MIT Press: Evocative Objects: Things We Think With (2007); Falling for Science: Objects in Mind (2008); and The Inner History of Devices (2008). Professor Turkle's most recent book is Alone Together: Why We Expect More from Technology and Less from Each Other, published by Basic Books in January 2011.

"Does This Technology Serve Human Purposes?": A "Necessary Conversation" with Sherry Turkle (Part Two)


In many ways, both of us have been profoundly shaped by our time amongst MIT Students. And you wrote very explicitly about MIT hacker culture in The Second Self. What do you see as the strengths and limitations of MIT as a testing ground for your ideas?

I don't see MIT as a testing ground for my ideas. I would say rather that MIT is the place where my ideas are most challenged because there is a tendency at MIT to want to see human purposes and technological affordances as being one. Technology has purposes; technology is made by people. Technology and people are at one in their purpose.

From my point of view, every technology offers an opportunity for people do ask: "Does this technology serve human purposes?" and this is a wonderful thing because it enables us to ask again what these purposes are. We are well positioned to create technology whose purposes are not in our best interests. And then, it is time to make the corrections.

So, from this point of view, I find that my favorite sentence in my books is "Just because we grew up with the Internet, we think that the Internet is all grown up." From my point of view, this is a distortion of perspective, one that is very common at MIT. From my point of view, we are in early days and it is time to make the corrections.

Perhaps the greatest ongoing difference of opinion I have had with close colleagues at MIT has been about the meaning and prospect of sociable robots. I take a very strong position in Alone Together that nanny-bots and elder-care bots who pretend affection are seductive. And that my research shows that we are vulnerable to them. We are alone with them, yet we feel a faux-intimacy with them.


Indeed, the arc of the book is that with robots, we are alone and feel a new intimacy. In our new mobile connectivity, we are together with each other, and yet experience new solitudes.

I worked on my studies of sociable robots with colleagues at MIT who are some of the most brilliant and creative developers of sociable robotics. We had deeply-felt, serious conversations about the purposes and possibilities of these machines. Some think that their ultimate significance will be profoundly humanistic. I'm listening, but I am not convinced. Conversations with robots about love, sex, children, the arc of a life - in other words, about human meaning - to me, this has no meaning. These are things that the robot has not experienced. These are not appropriate topics for conversations with robots. So, being at MIT has kept me more aware than I would ever have been about the broad differences of opinion in what the purposes of machines can be.


I took you to task, ever so mildly, in my blog a while back about some of your comments about MIT students and multitasking in the Digital Nations documentary. You can see what I said here. I wanted to offer you a chance to respond to my arguments.


I most often run into our disagreement about multi-tasking in the context of parents who say, "Well, is it so bad if I text while my kid is in the kitchen with me; my mom used to do the dishes while I hung around?" Or, "My dad used the read the newspaper when we watched sports on TV; what's the difference between that and my doing my email while I watch sports with my son on Sunday?"

Having interviewed the children who feel abandoned by their parents, who feel almost desperate for parental attention, has led me to do a lot of thinking about the kinds of attention that digital devices require. We don't give them the kind of attention we gave to doodling or to a newspaper or for that matter, to cooking or watching TV. We are drawn in in quite a different way. This is made apparent when I interview teenagers who say things like "When I was little I used to watch Sunday football with my dad and we would talk. Now, he is on his BlackBerry and he is in the 'Zone.' I can't interrupt him." Or, stories, many stories of daughters who come into the kitchen to hang out with their mothers and find them texting and cannot make eye contact with them and who are shushed away. I observe parents and children in the playground with children desperately trying to get their parents attention; parents are absorbed in their devices and cannot "multi-task" attention for their kids.

So, I think that the narratives we use to think about our students multi-tasking in class needs to be informed by the nature of what it is to absorb oneself in digital media. Beyond this, I am persuaded by the research that suggests that when we multi-task, our performance degrades for each task we multi-task, even as we receive a neurochemical reward for our multi-tasking. So, through no fault of our own, our biology has us feeling better and better even as we do worse and worse.

I do think that smitten by what computers enable us to do, we have allowed multi-tasking to seem like a twenty-first century alchemy. I think that classrooms, will soon be in the position of being the places where uni-tasking is taught, places where students learn to concentrate and where, additionally, they learn to cultivate the capacity for solitude.

I think that the two learning skills that are in the most jeopardy in our hyper-connected world are the ability to concentrate on one thing and the capacity for the kind of solitude that replenishes and restores.


I am going to be running a summer-long conversation on this blog about the value of the autobiographical voice in cultural criticism. You have now edited a series of books where people share autobiographical reflections on what you call evocative objects. Can you explain what you mean by evocative objects and what you think is the contributions of these kinds of reflections?

Evocative objects are objects that cause us to reflect on ourselves or on other things. Put otherwise, they give us materials that help us to do this in new and richer ways. Objects can be evocative for many different reasons. Some of these reasons have been widely studied. So, for example, objects that are "betwixt and between" standard categories are classically evocative because they cause us to reflect on the categories themselves. This is why computational objects, standing between mind and not-mind, between the world of the animate and not animate, have been so evocative as objects-to-think-with.

Other evocative objects partake of elements of what Winnicott called "transitional objects." These are objects that blur the boundaries between self and not-self, object that we experience as being in a special, blurred, sometimes fused relation to self. Here, too computational objects have had a special role to play. From the very beginning, people experienced a kind of "mind meld" when using software, saying things such as "When I use Microsoft Word I see my ideas form someplace between my mind and the screen." Now, in talking about always-on-them digital devices, there is an ever greater sense of the device being part of the body.

Evocative objects provide a special window onto life experience, one that is grounded and cannot avoid issues of depth psychology. Science studies, sociology, anthropology have each in their own way welcomed the study of objects but have been hostile to depth psychology. When one pays careful attention to evocative objects, one "hears" psychodynamic issues, one "hears" family history, one "hears" a close attention to personal narrative and the texture of a life in all of its peculiarity and deeply woven interconnections with others. In science studies, studying objects and life narrative has the additional virtue of making the point, which seems to need making for every new generation of students, that technologies are not "just" tools, that our relationships with objects are profoundly interconnected to how we make meaning out of lives and think through who we are as people.


You describe both children and the elderly being drawn to robots as companions. In your discussion of social networking sites, you seem to accept the distinction between digital natives and digital immigrants, implying that generational differences matter in response to those technologies. Do these same differences matter in talking about human relations with robots?

There are of course important differences in how people who grew up with a given technology appropriate it in contrast to those who adopted it in adulthood. But what most fascinates me these days are common vulnerabilities of grownups and younger people, both in the area of communications technology and in the area of sociable robotics. I did many interviews with people in their 40s, 50s, and 60s who are willing to entertain the idea of a robot that might love them, care for them. But certainly, the sensibility of the "robotic moment," the idea that we are ready for robots that might care for us is most apparent among the young.

Their science fiction and imaginative toy and game worlds suggest to them that robots may soon be in a position to teach people how to love; they have a way of thinking about the nature of aliveness that considers objects with a new pragmatism. That is, previous generations talked about computational objects as "sort of alive" or "kind of alive." This new generation talks of computational objects as "alive enough" to do certain jobs. Robots are thus considered "alive enough" for the job of care and companionship, at the limit, alive for affection.


Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self. Professor Turkle received a joint doctorate in sociology and personality psychology from Harvard University and is a licensed clinical psychologist.

Professor Turkle is the author of Psychoanalytic Politics: Jacques Lacan and Freud's French Revolution (Basic Books, 1978; MIT Press paper, 1981; second revised edition, Guilford Press, 1992); The Second Self: Computers and the Human Spirit (Simon and Schuster, 1984; Touchstone paper, 1985; second revised edition, MIT Press, 2005); Life on the Screen: Identity in the Age of the Internet (Simon and Schuster, 1995; Touchstone paper, 1997); and Simulation and Its Discontents (MIT Press, 2009). She is the editor of three books about things and thinking, all published by the MIT Press: Evocative Objects: Things We Think With (2007); Falling for Science: Objects in Mind (2008); and The Inner History of Devices (2008). Professor Turkle's most recent book is Alone Together: Why We Expect More from Technology and Less from Each Other, published by Basic Books in January 2011.

Aca-fandom and Beyond: Karen Tongson, Jayna Brown, and Geraldine Bloustien (Part One)

Earworms, Touchstones, Inversions
Karen Tongson

I've got a reason, girl, and it's Immanuel Kant's--and I like it -Scritti Politti, "Boom! There She Was"

I'm convinced the only reason I ever cracked open a copy of Kant's Critique of Judgment--the "Great Books" edition--is that Green Gartside, the helium-voiced frontman of the 80s British pop band, Scritti Politti, suggestively whispered this remark through my Walkman when I was 13 years old. I hadn't even realized then that several years prior, Scritti Politti also recorded a single called "Jacques Derrida," in which the andro-voiced Green declares: "I'm in love with Zhack Derr-eee-dah/Read a page and I know what I need to/Take apart my baby's heart..."

I open with Scritti Politti not simply to provide some texture to the pop music fandom that manifests in my work, but also because, in many respects, Scritti Politti's irreverent and cheeky approach to intellectual life offered a nascent template for what evolved into my own improvisational practice of acafandom from middle school onwards. Rather than learning to take apart "my baby's heart," I was offered the tools to understand my own through books, music and media-in-the-making.

Though I'd like to think my intellectual curiosity was ignited by more than the dreamy, synth-laden British pop that scooted across the pond all the way into Riverside, California's chain record stores (vast and enticing to a kid recently immigrated from the Philippines), so much of what I've devoted my life to reading, analyzing, writing about, and indeed loving, has been informed by snippets of New Romantic, post-punk songs that name-check everyone from Voltaire to Keats and Yeats. It seems no accident, then, that I began graduate school as a Romanticist, before transitioning into Victorian studies, and finally (though I'd like to hope intellectual incarnations are never "final") into contemporary queer cultural studies. The latter became a means to make sense of the circuits of affect and encounter that made my intellectual and textual promiscuity possible. The concept of textual promiscuity (which I wrote about in my dissertation on Victorian non-fiction prose), would seem to run counter to certain notions of fandom that, some may argue, overlap with institutional desires for specialization: the sense of "loyalty and devotion" to an object or set of objects and subjects that constitute expertise in a particular genre, era or area.

And yet, I'd like my contribution to our broader conversation about acafandom to rethink the value of errant desires: wayward passions eliciting accusations on a lifetime of schoolyards, from junior high to the university, that one is a "wannabe." An even baser version of a dilettante. (Case in point: though I was known for being a "Duranie" in the seventh grade, a musically tribalized "metal boy" called me a "wannabe," because I expressed a fondness for Ozzie Osborne's "Bark at the Moon" video).

The figure who ultimately inspired me to consider "textual promiscuity" more seriously was, strangely enough, the eminent Victorian (and arguably, Britain's first "cultural studies" scholar), Matthew Arnold. In "The Study of Poetry," Arnold suggests we store lines of poetry in our memory and use them as "touchstones" to assess the potential "greatness" of other works. The type of critical evaluation encouraged by the touchstone is one of comparative efficiency. Arnold's touchstones are what we might now call earworms: catchy expressions and memorable snippets of text that "lodge" themselves in the mind (to use Arnold's phrasing). These unforgettable lines not only have a good hook, but they've been preordained for excellence depending on who has produced them.

According to Arnold, touchstones come from the "great masters" (casually assembled by Arnold himself) and are thus, worthy of comparative application. Strikingly, a resemblance between the touchstone and the object under scrutiny is not a prerequisite for excellence. In fact, dissimilarity and incongruity are among the benefits of juxtaposition afforded by this handy evaluative tool that the critic carries with her in her intellectual kit. Arnold's touchstones are actually quite random and subjective--his own special set of "fanboy faves." A passing survey of Arnold's touchstones in "The Study of Poetry" takes us through sources as predictable as Homer, Dante and Shakespeare, but he also extols lesser-known figures like Brunetto Latini and Christian of Troyes.

The genealogy ascribed to Arnold's method for measuring poetic works by comparing them to "expressions of the great masters" is often construed as an elitist one for obvious reasons. Arnold himself sought to dignify English poetry by employing touchstones from classical and continental poetry as standards. And yet the very notion of "lines stuck in the head" has always, for me, carried the potential of something more reparative (to invoke Eve Kosofsky Sedgwick's work on a practice of reading that contains within it a spirit of intellectual and affective compromise).

Quite obviously, my tendency to use random song lyrics and other earworms from a migrant musical past as the foundation for my own critical labors, especially in my first book, Relocations, bears some resemblance to the touchstone in "The Study of Poetry," albeit in the crassest sense. Or maybe we should just accept the fact that touchstones have always been conceptually crass; have always had to do with the vicissitudes of affective attachment, and the cultural contexts that make these attachments congeal in ways both problematic and un. It's a simple point, I realize, that has been repeated (perhaps some may say ad nauseum) within the frameworks of cultural studies, queer studies, feminist studies, critical ethnic studies and other intellectual orientations that have openly parried with the personal. Nevertheless, I think it bears repeating, so that we may reconsider the materials that might comprise the "fannish" archive: one more expansive and historically rangy than we allow ourselves to imagine.

When I taught my first course on fan studies as an English graduate student, I focused not only on the contemporary materials more readily associated with "fan cultures," but also asked my students to reconsider Ruskin's writings on Turner, Nietzsche's writings on Wagner, and Thomas Carlyle's "Heroes" lectures as fannish texts. Though some may argue such comparisons produce anachronisms (despite the fact that the etymology for "fan" affords such reconsiderations), I believed it was crucial then, and remains crucial now, that we take a longer view on critical enthusiasms.

Though trained within a discipline that Arnoldian concepts like the touchstone and "critical disinterestedness" made possible, I'd like to imagine my own work, and the work performed by others who identify with the practices of aca-fandom, as a mutation of this and other disciplinary lineages. The traffic needn't always be scaled vertically between high and low, but rather imagined sideways (to invoke Katherine Bond Stockton's work), askew, and even inverted: the kinds of inversion that lead to Kant via Scritti Politti, or to The Smiths via a precocious passion for Keats, Yeats and Wilde.


Monster Paws Up! Loving the Stuff You Love
Jayna Brown

I've never thought of myself as a fan. In fact, I always thought of fandom as the inability to think creatively for the self, as being centrally about consumption. Despite my focus on popular culture in my work, when I thought of fans my thinking became strangely Frankfurt School. Surely, that kind of blind fervor was about the commodification of affective response, the symptom of a modernity that created dependency on the cultural industry for permission to have any emotion or passions. Making pleasure dependent on purchase was canalizing creativity.

Yet the worlds that interest me and make me passionate in my own work are those very worlds at the nexus of commodification and 'organic' collective creativity, and what is fascinating to me is how impossible and unnecessary it is to draw the line between the two in the ephemeral, tricky world of popular music and dance. My training in cultural studies taught me to ask certain questions of expressive forms. What is politically at stake? How is it reflective of the specific historical conjuncture in which it was produced? These questions, for me, are a way of 'loving' the stuff I love--1930's musicals, chorus girls, Detroit Techno, Chicago House, Missy Elliott and beyond.

But the center of all this activity for me has been the disco, the club, where the concept of audience and producer blur, where participation is what makes the moment happen and anonymity is charismatic. It is about the space that the collective creates together and fills with an ecstatic state of possibility. Where the body is claimed outside of the wage relation, outside of the demands of work, for another kind of labor. "You better work!" was a phrase from the floor in my time.

Participating in this forum is a fantastic way for me to examine my own investments, and the shifting ground of what shakes me up. It may sound cliché, but I am now inspired by the movements of the next generation now rising up to claim the dance floor. Now, I am heavily invested in watching my fourteen-year-old nephew grow up. From infancy he has been a true performer, with an acute sense of fashion and pose. Over the years I have seen him create some of the wildest costumes: complete with heels, headgear and wigs, choreographing entire shows. He is one of a new generation giving meaning to the term 'gender non conformity' which makes the term drag queen, or cross dresser, entirely insufficient. He quite consciously blurs the lines, is fluid in his presentation, aware of the performativity of all gender assignment. Ahead of his years, he also insists on a fluidity of sexual preference.

What I also admire in him is his precocious use of influences, as he consciously draws on movements and artists. At three it was Hello Kitty and Powerpuff Girls; at eight it was Japanese anime and Tim Burton; now, at almost fifteen, drawing on David Bowie, the Runaways and Andy Warhol, he is destined for great things. And he can do cartwheels in seven-inch heels!

I am a fan.

And he, in turn, has turned into a great, even professional fan of Lady Gaga. "There is a difference between monsters and little monsters," he tells me. "Monsters are like me, we've been fans for a long time." I was at first dismayed to hear this, thinking it surely meant he was sublimating his own creative impulse into worship and mimicry. When I asked him, "isn't being a fan just about copying your idols?" "No!" he replied, and then patiently explained it to me. "It is a culture, a movement," he said.

I think she is the first artist to come up with a name for her fans. I think that gave them an identity. But they are not copying her. They are expressing themselves. Her message is that we always have the power to rebirth ourselves. She feeds off our ideas and we feed off hers. We call her mother monster. I admire her because she writes all her own music, co-produces and sings live. I do dance to her songs, and use her choreography, but one of the reasons I copy her is that I am just starting out and most people start out copying others in cover bands and stuff. She is just a stepping-stone in my development. I know there will be others. But no other artist has made me cry, or feel so good about myself.

So now I can see my nephew, monster paws up in eight-inch heeled orange boots, harnessing his own cultural moment and letting it feed him as he develops. If Gaga sets the precedent for an openness to avant garde as well as hyper pop art and the places they intersect, I actually can't think of a better influence on a young gender non conforming performance artist like my nephew.

As cultural critics we often spend time raising awareness and alarm over the ways in which art and popular culture have participated in producing regimes of oppression. So what I take acafan studies to mean for me is the chance to develop a language to talk about the kinds of cultural formations where we catch a glimpse of a life of pleasure and ease, where we find and feel, as the utopian critic Ernst Bloch would have it, traces of anticipatory illumination. These traces he argues, can be found in the most commercial, "vestigial and contaminated" of sources--lipstick, fashion, advertisements all can harness dreamscapes, even, to quote Tom Moylan, "recoverable traces of radical longing." I still balk a bit at this idea, when faced with talentless fetish symbols produced in Hollywood, until I remember it is what people do with such products that matters. Here, there are worlds of possibility.

Geraldine (Gerry) Bloustien:
I don't feel the term acafan really resonated with me as something particularly different from what I have always done and considered as a researcher. My sense of an intersectional identity which incorporates both my European / Jewish migrant cultural background (arriving as a female adult in Australia) together with my education and training as an educator and then as an Anthropologist has made me always very aware and sensitive to occupying / embodying several worlds and cultures all at the same time.

Being aware of this complex layering of identities - as lived, performed, constructed, and embodied - does indeed shape what I see and what I study. I always thought that one's cultural background and experiences are the key to what people felt inclined, or even urged to investigate.

This was certainly true in my case. Moving from a culture (in the UK) where I felt physically, psychologically and emotionally 'at home' to a world where suddenly I was identified and addressed as coming from somewhere else, brought about a severe case of culture shock. I quickly learnt to perform and be both simultaneously within and without two cultures and became fascinated by the ways in which all cultures express and respond to this sense of belonging and longing and I found this resonated with my experience as a fan - in particular genres of music and particularly TV programs that I became obsessed with (yes I can be an obsessive fan!).

For example, I have always loved the very physical way people engage with music. That was my first experience of acafandom, some 20 or more years ago, I think, seeing my own response to music in others and wanting to explore this further. I also wanted to tease out the ways in which the lines between consumer, user and creator were blurred in so much of what I saw, recognised, identified with in my engagement with popular culture - including the way I also enjoyed, immersed myself and wanted to share and discuss my enjoyment in, and knowledge of, my particular 'scenes' of popular culture.

I think I have always been more interested in the idea of fandom, though - people rather than the various texts and that is because I am (again as an Anthropologist) motivated primarily by the phenomenon and multiplicity of lived experiences.

As an academic (an acafan?) it also led me to look for a type of methodology that encouraged and facilitated participation and reciprocity; I wasn't looking for critical distance! I wanted to find a way of discussing my findings through a multi-vocal, dialogic, emotive narrative and was very impressed and influenced by Michael Taussig (1993) and Marcus and Fischer (1996) in approach and style. This also meant that I wanted to ensure that the non-academics of my study were collaborators, co-researchers and not just respondents.

Of course, increasingly this means we (non academics and academics) are sharing a language, a way of talking about our common interests and shared passions. I think that researching and writing about an area in which one is passionately engaged means one cannot stand outside and look in. You are already inside the culture, the experiential community, a participant observer, and an embedded member of the culture or the scene that one is studying. Everyday life, leisure, work friendship groups blur all the time (Wow! Especially with social networking sites like Facebook, now that I come to think about it. Then issues of privacy and boundaries do become an issue).

Does such an approach and such a field of scholarship get in the way of the critical distance expected of serious scholarship? Hmm! I don't believe so because firstly, I don't believe it is possible to be completely critically distant. Secondly, I believe that what one is actually studying is the meeting of cultures. The area of research is never static and it is not immune from our involvement as both fans and researchers within it.

I am, however, constantly struggling to explain and justify my approach, methodologies and even my particular interests in a field of study to colleagues from other disciplines (sometimes while in the middle of collaborative research! Assumptions sometimes become unravelled in the field). I faced this in my recent project and book (Youth, Music and Creative cultures: Playing for Life 2011) and spent sometime discussing this and writing about it there.

So being an acafan for me goes beyond how I see myself now as engaged in areas of scholarship and leisure communities. I suspect the provocations outlined in this task actually underpin most areas of scholarship for most people but they are issues that are often not acknowledged or made overt. This leads me to start thinking again about the second provocation - the question of Acafan as a concept. I think the acafan concept owes much to earlier debates about the nature of "subjective criticism" and also subjective writing; it has been influenced by 'the poetic turn' in Anthropology too. It has given the scholar 'permission' and legitimacy to be engaged with areas that she loves, especially in areas of popular culture, many of which still seem to be deemed 'low brow', trivial and inconsequential.

That leads me to one other aspect before I stop for breath. The particular fields in which I am engaged as a fan do not seem to be considered equal. I have no difficulty being recognised within my own or other institutions, or obtain funding etc. for my research into popular music or film. But my work on (and love of) Buffy or other popular TV programs or my work in 3D virtual worlds, is a totally another matter. So for example, despite there being over 50 different disciplines world wide that have used ideas in the Buffyverse, my research and writing in this field is trivialised and I find in this work I often am expected to defend my own fascination with, involvement in, and the rigour of, the scholarship in this field through established (maybe even inappropriate?) hierarchies of literature.

Karen Tongson
is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Jayna Brown
is Associate Professor in the Ethnic Studies Department at UC Riverside. Her book, Babylon Girls: Black Women Performers and the Shaping of the Modern was published by Duke University Press in 2008 and has won awards. Her current projects focus on utopias and race in speculative fiction and global pop music and black women and postpunk music in Britain.

Geraldine Bloustien
is an Adjunct Associate Professor at the Hawke Research Centre, Division of Arts and Social Sciences at the University of South Australia (UniSA). She has published extensively and internationally in the areas of cultural identities, youth cultures and on the complexity of effectively using participatory visual ethnography. Her book publications include Girl Making: A Cross Cultural Ethnography of Growing Up Female (Berghahn 2003), Sonic Synergies: Music, Technology, Community, Identity (Ashgate 2008) and Youth, Music and Creative Cultures: Playing for life (Palgrave-Macmillan, September 2011).. Her recent research explores the intersections of community media, music, health and Web 2.0 technologies.


Studying Creativity in the Age of Web 2.0: An interview with David Gauntlett (Part Three)



In talking about Star Wars Uncut, you touch on an issue very important to my own work - can we build creativity onto borrowed materials? Does it matter if those raw materials are physical objects (recycling of trash or driftwood, say, as the basis of new artworks or fabric scraps as the basis for quilting) or media content (as in many forms of fan productivity)? How would you situate fan culture within the larger logic of DIY Media?

Ah, this is interesting - this is where I think my priorities might be a bit different to yours, Henry, perhaps. Of course there's lots of lovely, amazing stuff out there made by fans. I talk about Star Wars Uncut in the book as one of the things that led me to reflect that the kind of tangible joyfulness involved in the process of creativity, which you can get a sense of in its outputs, is more important than the empirical originality of the outputs. Star Wars Uncut is a project by fans to remake Star Wars in 15-second chunks. There's a huge amount of inventiveness on display in the many different kinds of animation and recreation which fans have used to produce this amazing patchwork, and it's the funny little homemade details that make it especially touching.

Star Wars Uncut "The Escape" from Casey Pugh on Vimeo.

But the thing that I don't like about the emphasis on 'fans' as the new generation of creators is that they are inevitably positioned as, to some extent, subservient to the producers of the big, mainstream (or at least industrial or professional) media thing or things that they are fans of.

So on the one hand, the fans do very clever, very creative things within their fan practice. But at the same time, they are not the 'ultimate' creators, but instead take their inspiration from the successful professional media producers who are, in this sense, the 'ultimate' creators. So it seems a bit of an odd emphasis to me. There's so much wholly original stuff out there in the DIY/online creative world, and I think the focus on 'fans' may tend to feed the egos of professional media producers who feel they are the rightful creators of original content - the kind of authentic creative work that ordinary mortals could not make and which such mortals could, at best, only be 'fans' of. Do you know what I mean? As advocates of a new, alternative participatory culture, I don't think we should always pick examples that are derivatives of, or in some way dependent upon, the offerings of the traditional established media.

Henry Jenkins: We may have to agree to disagree on some of this. Yes, fans are not the only form of participatory culture out there and part of what I love about this book is that you really engage with a broader array of DIY practices. For me, participatory culture would refer to any form of cultural practice which is open to a broad range of participants who have access to the means of cultural production and circulation. My own work has focused primarily on fans because this is a form of cultural production I have been tracing -- and engaging with -- for more than thirty years, but in my forthcoming book, Spreadable Media, we deal with a much wider array of participatory culture communities. Sites like YouTube and Flickr and Etsey have certainly increased the visibility of these other sites of grassroots production. Fans interest me because they inhabit the intersection between the old media culture and the new and thus they illustrate the contradictions of a moment of media in transition. But I am not saying that they are more creative than any of a range of other communities who are similarly transitioning from the pre-digital to the digital.

That said, I do not see fans as "subservient" to commercial media, any more than I see any artist as "subservient" to the raw materials out of which they construct their art. So, let's imagine a range of different DIY makers. One of them works within a genre and builds on its established icons and their encrusted media. One reconstructs historical artifacts and thus builds on the crafts of the past. One works within a tradition and thus starts from a set of practices inherited from other crafters. One remixes existing media content and thus builds upon the meanings and associations contained there. One takes discarded coke bottles as physical material out of which they construct something new. For me, there is nothing fundamentally different about these processes. All are working with the resources they draw from the culture around them to create something new and distinctly theirs.

I am purposefully avoiding assigning high or low cultural status to these practices because any of the above could end up in a gallery space or a crafts fair or fan convention in the current context and any could be posted online. Cultural hierarchies work both to make fan production "less valuable" than, say, the work of a postmodern artist dealing with the same materials or "less authentic" than a traditional craftsman doing, say, "primitive" art about Biblical characters.

As critics, we may be interested in these objects from many different vantage points. A media scholar might be interested in what the fan work says about the program to which it responds, but I might also be interested in the relations between the fans and leave the commercial producer out of the equation altogether. I might, for example, studying how different DIY communities pass along craft and knowledge from more experienced to newbie participants, and in that study, the sources of the raw materials are going to be less important to my analysis than the sources of the knowledge being exchanged between participants. But in terms of whether the participants are being "creative" or not, these differences in source materials are not that important to me.


David Gauntlett:
Yes, you're right of course - everything builds on some things that have come before, whether it is ways of using materials, or styles and genres of creative work, or the elements and practices of storytelling. I certainly did not mean to suggest that fans who make stuff within an already-existing narrative are 'less creative' than other makers. It was just that it means that the grand narratives, or the powers to create original story universes, remain in the hands of traditional media. But no matter. As you say, creative fans are just as interesting as creative anybody, and working at the 'intersection' between old and new media can be especially revealing.

I was struck by the passage you quote from Ivan Illich: "A good educational system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally, furnish all who want to present an issue to the public with the opportunity to make their challenges known." It struck me that you could swap out "educational system" with "communication system" and come up with a pretty good definition of what I and others call participatory culture. By these criteria, how would we evaluate the current state of web culture?

I agree, it's a good aspirational definition of participatory culture, or for the Web in general. We are not there yet, but the potential is still there. Some commentators write as though the Web has already been entirely taken over by the big commercial companies, such as Google, or that Web 2.0 has been entirely absorbed by them as a profit machine. I would really hate for that to happen. But to act like it has already happened is, in a way, giving up, I think; and reveals a lack of awareness of what's really going on.
Yes - you offer some sharp criticisms in the book of some contemporary critical studies work which has seen Web 2.0 largely if not exclusively as a form of exploitation. How would you situate your work in regards to current debates about "free labor" in the digital economy?
Well basically I argue that those people who are only interested in saying that Web 2.0 is about the exploitation of free labour are making a category error, and using an exclusively economic lens where that actually isn't the best way of understanding what's happening. Someone who makes an original music video, say, to share with their friends, and with anyone else who wants to take a look, and who chooses to do so by putting it on YouTube, a convenient and free platform, is hardly being 'exploited' in the way we would normally use the term in a Marxist analysis of labour. Obviously those services do seek to make profit from the advertising revenue, and from the value of the user data that they capture, on the back of stuff provided for free by users. But users themselves see it as a decent bargain - the site hosts your material for free, and enables you to engage with a community around it, and in return it gets to keep that associated revenue. In most cases, the value associated with any particular video or other piece of content will be very small, and it is only when it is multiplied by millions of other bits of content that it becomes a viable business.

These arguments create confusion about what Web 2.0 is about. A really great, archetypal example of Web 2.0 in action would be if there were an encyclopedia which was entirely written by users around the world, writing about the things that interest and engage them, and collaboratively editing it to make it get better and better. And it would be owned and run by a non-profit foundation. What an outrageous and unlikely idea! But that already happens, of course, and it's called Wikipedia.

Another archetypal example of Web 2.0 in action would be if an international consortium of organisations - such as, say, a collaboration between the Library of Congress, and the British Library, and perhaps the BBC, and some of the great European museums or cultural institutions - would set up and support, but not interfere with, a non-commercial platform for creativity, along the lines of YouTube, where people could share their creative works, comment and rate the work of others, and form supportive groups and communities of practice. That one hasn't happened yet, but there's no reason why it couldn't.

Web 2.0, or participatory culture, is not inherently commercial, and it might be healthier and more reliable in a non-commercial environment. One of the best things about non-commercial Web 2.0 services is that they make those comments about 'exploitation of labour' immediately redundant. The critics of the commercial services are not entirely wrong, but they are missing the most important thing that's going on.



You have discussed, in your work, theories of education. What kinds of educational practices and values do you think will best prepare people to participate in the world you are advocating?


Well, unsurprisingly, I favour educational processes which are about students exploring for themselves, asking questions, being curious, tinkering, and learning through making things. One inevitably thinks of that point made by Ken Robinson, in his very popular TED talk online, that we are meant to be preparing young people for the future but not one of us knows what that future will look like. What we do know is that people need to have powerful 'learning muscles', as Guy Claxton has put it, which means that they need to be creative, and questioning, and they need to be resilient - which means that when things go wrong then they are not crushed by this event, but instead know that things going wrong is a normal part of life and something which you can learn from. As educators we should model learning - in other words, show that we ourselves are learning all the time and are engaged in any number of 'learning projects' at once.

One thing I have been learning recently myself is how to make a Kindle book. Amazon enables authors to self-publish Kindle books, but the process is not quite as easy as you might expect, if you want to do it properly. For instance, to make a logical table of contents file I had to learn some XML for the first time. I became proficient in HTML fifteen years ago when you had to make Web sites by hand using Notepad, the standard function-free text editor in Windows. But I've shied away from trying to master XML - until this new challenge came along. I like new platforms for self-expression in general, and this is one I wanted to crack. Kindle books aren't restricted to people who own Kindle devices these days - there are free Kindle readers for iPhone and Android phones, iPad, PC, Mac, Blackberry, and probably soon for your toaster.

This looks like a complete aside, but actually is relevant because I have pieces on both the content of what I think media and communications studies should be about, and also on how we should try to orchestrate learning about it (you see I avoided saying 'teaching' there), in my new Kindle book which I am publishing in August 2011. It's called Media Studies 2.0, and Other Battles around the Future of Media Research, and pulls together some previously published but uncollected writings, and some new stuff.
Thank you very much indeed, Henry, for inviting me onto your blog to be interviewed. It's an honour to be here and I have really enjoyed it.

Links:
Making is Connecting: The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0, site for the new book (May 2011) with extracts and videos
• Media Studies 2.0, and Other Battles around the Future of Media Research, new short Kindle book (August 2011):
Amazon USA: I ($7.90)
Amazon UK: (£4.80)


David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Studying Creativity in the Age of Web 2.0: An interview with David Gauntlett (Part Two)


One of the real revelations in the book for many readers will be in how directly the ideas of John Ruskin and William Morris speak to contemporary issues in the Web 2.0 era. What do you see as the key value of re-examining their work now? What do you see as the most important continuities and discontinuities between their conception of craft and contemporary DIY culture?

I'm glad you liked that part. Thank you. I just thought it was very striking that these English Victorian critics, whose philosophy inspired the Arts and Crafts movement, who were writing 120-160 years ago, seemed to really chime with the spirit of Web 2.0, or at least the best part of it. By which I mean: fostering and encouraging everyday creativity, and giving people tools which enable them to share, communicate, and connect. And seeing the importance of things being made by everyday, non-professional people - and the power of making, in itself - rather than us all being mere consumers of stuff made by other people. That's what Ruskin and Morris's most exciting writings are all about.

And, of course, I like making these connections between things that at first look very different. What, for instance, could medieval cathedrals have to teach us about the ecology of YouTube? Well: John Ruskin was passionate about the gargoyles that you find on medieval cathedrals. They are often quite quirky and ugly, and rather roughly-done - not at all like 'fine art' - but that's precisely why Ruskin cherishes them: because you can see in them the lively spirit of a creative human being. And you can sense the presence of the person who spent time making it.

Then if you carry that way of seeing over to YouTube: there again you have quite a lot of quirky things, often roughly-done, and not like the kind of professional stuff you would see on TV; but that is what makes them so special, and exciting, because what you see there is people making things, and sharing them with others, just because they want to. They've got something they want to communicate. You can often sense that personal presence, and enthusiasm. So Ruskin's passion for one kind of craft really helped me to build an argument about the importance of another.

Then if you look at what William Morris did with Ruskin's ideas - Morris was more concerned with societies and communities than Ruskin, and he added a vision of communities connected through the things that they make: people filling their lives with the fruits of their own creative labour. It was especially important to him that people should be creators, not (only) consumers.

Morris felt you had to make things to understand them fully, which is part of the Make magazine positive-hacker ethos that is enjoying a revival today. Morris was a maker himself, and mastered a dazzling number of craft and construction techniques. So he was both a writer and a maker, but these were not two separate tracks in his life; rather, his writings and the things he made can be seen as two sides of the same project: 'visionary accounts of an ideal world'.

In ways that seem very relevant today, Morris argued that the route to pleasure and fulfilment was through the collection and dissemination of knowledge; communication between people; and creating and sharing expressive material. That's like a manifesto for Web 2.0 right there. So I think the continuities between these old arguments and our present situation are strong; and the discontinuities are the things that put us in a stronger position today, because today we have much wider access to tools to make and share things, which were denied to non-elite people in the past. Not everyone, of course, has access or the necessary skills, and the tools are often owned by big powerful companies, as we will discuss below; it's not perfect.

But I hope these ideas from Ruskin and Morris are therefore shown not to be just some kind of nostalgia, which just shines a little light upon our present situation; rather, they offer very relevant manifestos for what we should be doing today.

You write at several places about the "messiness" of everyday creativity as in part a virtue and not a flaw - the point which begins with Ruskin's gargoyles. Yet, our classic notions of crafts include the "value of a job well done." How might we reconcile these two claims about craft?

Well I'm less concerned about the approach to craft which is about doing the same thing repeatedly until you can achieve a very high level of 'polish'. But I think a lot of makers are very concerned to make something to the best of their ability. And I think the 'value of a job well done' can refer to how well something connects with others, or how effectively it communicates a message or an idea. The 'value of a job well done' can be about the self-esteem that comes from having made something which has touched someone else. So you could have something quite 'messy' which is still very successful in this other sense.

Some of your examples come from very traditional kinds of craft production, such as weaving, stitching, etc. How has the introduction of new media changed the practices of such communities? What has remained the same?

Craft people have taken to the Web with great enthusiasm. The essence of what they do often remains unchanged, but today they talk more, share more, and find it much easier to find other people who share their passions. So they get more feedback, encouragement, and inspiration. Often in the past, individuals had to be quite resilient to stick with their craft or maker interests, because their families and friends tended not to understand or be very sympathetic to their strange 'hobby'. Being able to find others who share their interests, online, has been an extraordinary source of support and encouragement for many of these people.


David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Studying Creativity in the Age of Web 2.0: An Interview with David Gauntlett

The expansion of participatory culture and its relationship to the emergence of Web 2.0 is a theme which has run through my recent work, but it is also a key concern for researchers thinking about everyday creativity in all of its historical and contemporary forms. Over his past several books, British scholars David Gauntlett has been asking researchers to think more deeply about the nature of "creativity" and its place in our everyday lives. Gauntlett's exploration is central to his most recent book, Making is Connecting:The Social Meaning of Creativity, from DIY and Knitting to YouTube and Web 2.0, which I read recently with a sense of encountering a kindred spirit with whom one can have productive disagreements (as surface later in this exchange) and from whom one can draw core insights.

Part of the richness of this book is its expansion well beyond the sphere of things digital to place grassroots creativity and DIY tinkering in a larger historical and philosophical context, one which will be valuable in helping to further clarify the core point that Web 2.0 is simply one model for thinking about what happens when more people have the capacity to produce and circulate media and other cultural materials.

Gauntlett's accessible and engaging writing is a gift, all the more so given the urgency of his message. All of the above come through loud and clear in this interview, which I will run over the next few installments of my blog.

Let's start with something very basic - the title of your book, Making Is Connecting. What do you mean by making? By connecting? What do you see as the relationship between the two in an era of networked computing?

Well, I'm using these words in their recognised senses - I don't believe in making up new words, or jargon, for things that can be expressed simply. So, by 'making' I simply mean people making things. This can be with new technologies, or ancient ones, and can be on the internet, or offline. So it refers to James knitting a scarf, Amira writing a poem, Kelly producing a blog, Marvin taking photographs, Michelle making a YouTube video, Jermaine doing a drawing, Natasha coding a videogame, or hundreds of other examples like that.

And 'connecting' means social connections - people starting conversations, sharing reviews, providing information, or making friends. But also it refers, for me, to a connectedness with the world which we live in. So I say 'making is connecting' because you put together ideas and materials to make something new; because creativity often includes a social dimension, connecting you with other people; and because I think that through making things, you feel more of a participant in the world, and you feel more a part of it, more embedded - because you are contributing, not just consuming, so you're more actively engaged with the world, and so, more connected.

I think this is almost always the case, regardless of what technology is being used, and was the case for centuries before we had a global wired network. But in an era of networked computing, which you mentioned, I think that these benefits are amplified, and many new opportunities and connections are enabled. Creativity didn't begin with the internet - far from it. But in an obvious and well-known way, the internet enables people to connect with others who share their interests, regardless of where they live in the world - whereas previously, geography, and the practical difficulties of finding people, made it far more difficult to have conversations with others who shared niche interests.

Having easy access to people who share their passions means that individuals can be inspired by each other's work and ideas - which can lead to a positive spiral of people doing better and better things and inspiring more and more activity by others. This could happen before the internet, in clubs and societies, but it would tend to be slower, and the inspiring inputs would most likely be fewer, and less diverse.



Across your past couple of books, you have been working through a definition of "creativity." What is your current understanding of this concept and why does understanding creativity seem so urgent at the present moment?

Well I never wanted to get bogged down in arguments over a 'definition' of creativity. But in Making is Connecting I do put forward a new definition, basically to provoke a conversation around how we think about creativity, and to shake up the consensus which seemed to have formed which casually accepts and cites the definition put forward by Mihaly Csikszentmihalyi about 15 years ago. That definition emphasises that creativity is some kind of novel contribution or innovation which makes a visible difference within a domain of expertise, or in the wider culture. So it's a definition of creativity which requires us to focus on the outputs of a creative process; and then it actually goes further, and says that those outputs don't really count for anything unless they are recognised and embraced by a significant or influential audience.

Now, Csikszentmihalyi developed this definition for a particular purpose, for use in his sociological study of the circumstances which enable creative acts to be recognised and to flourish. So it's fine for his own purposes, and he clearly didn't mean any harm. But now, because Csikszentmihalyi is a well-respected expert in more than one area, widely cited in academic papers and featuring strongly in Google searches in this area, his definition pops up in all kinds of other contexts where someone wants a definition of creativity to put into their talk, article, or presentation.

So the unintended consequence is that creativity is increasingly likely to be understood, these days, as the generation of innovative products which become popular, or at least widely recognised. Now, that is one kind of creativity, but as a definition it seems much too narrow.

One problem is that it runs counter to our common-sense understanding of 'creativity', because it is far too demanding. I'm sure you can think of quite a few friends or colleagues whom you would say were 'very creative' - and you would really mean it - and yet they have not invented a new process which has revolutionised the field of architecture, and have not written a novel which sold over a million copies, nor done anything else which goes over the very high bar set by Csikszentmihalyi. But you still really believe that these are creative individuals. So that's one difficulty.

Another problem is that this now-standard definition is focused on outputs. Indeed, you can only assess creativity in this way by looking at the outputs of a creative process. I wanted to shift the conversation about creativity so it was more about the process, not the outcomes. But I also thought it was weird that this Csikszentmihalyi perspective on creativity meant that you literally could not say if something was creative or not without consulting an external system of experts or publications. Someone might show you an amazing work of art, or an invention, or a new way to do something, and you might exclaim 'oh that's very creative!', but in strict Csikszentmihalyi terms that would be inaccurate, unless this thing had already become influential or successful.

I talk about all these issues at some length in the book. But I arrive at a definition which emphasises the process of creativity, rather than outcomes, and prioritises feelings rather than levels of external success. It's a bit long. It says:


Everyday creativity refers to a process which brings together at least one active human mind, and the material or digital world, in the activity of making something. The activity has not been done in this way by this person (or these people) before. The process may arouse various emotions, such as excitement and frustration, but most especially a feeling of joy. When witnessing and appreciating the output, people may sense the presence of the maker, and recognise those feelings.

I also did a shorter one, trying to make it a single sentence:

Everyday creativity refers to a process which brings together at least one active human mind, and the material or digital world, in the activity of making something which is novel in that context, and is a process which evokes a feeling of joy.

This shorter definition is OK, although for the sake of brevity it misses out some bits that I thought were quite important. But in both cases you can see I have emphasised emotion - even the word 'joy', which comes through strongly in interviews with makers. They are not filled with joy all the time of course - creative work is often experienced as hard and challenging - but you get moments of pride and accomplishment which make it all worthwhile.

Understanding creativity is perhaps no more or less important today than at any other time. But we do see, I think, an explosion of visible, accessible, shareable creativity online, which it is interesting and important to study and understand, and which is so diverse, and done by people just because they want to, that I wanted us to have a working definition of creativity which embraced the key dimensions of this work - rather than sniffily dismissing it because it had not yet won awards, gone global, or made an auditable impact.



In particular, I was very taken by your claim that "creativity is something that is felt, rather than something that needs external expert verification." Can you spell out a little more the internal and external dimensions of everyday creativity? On what basis, from what perspective, can it be appraised?

Well as you can tell, I'm not so bothered about an understanding of creativity which can be counted or quantified. So it's a bit like 'happiness'. On the one hand, as economists and social scientists have found quite recently, happiness is perfectly measurable - you can do large-scale surveys which ask people to say how happy they are with their lives, on a scale of one to five, for instance, and then you can compare with other data and variables, and build up a picture of the self-reported levels of happiness in different groups or areas, and the factors which are correlated with them. Those statistics are really interesting - and indeed I use some of them in Making is Connecting to show the importance of personal relationships and creative projects. But of course, this data doesn't tell you anything about what happiness feels like.

I think creativity is in the same boat. The most important thing about it is what it does for the person doing the creating - the sense of self-esteem, the sense of doing something in the world, being an active participant, feeling alive in the world - these are all feelings which are reported by people who make things in the physical world and, with striking similarity, by people who make things online. But the things they make are also important - those are the things which, at first, connect us with others, which say something about ourselves, and which perhaps contain ideas or inspiration which will make a significant difference to our own or other people's future experiences of the world. So the internal and external dimensions of creativity are both important, but I would say that the most important thing is just doing it.



You suggest early on that the key question you want to answer is "Why is everyday creativity important?" I'll bite, why is everyday creativity important?

I think there is a tendency to think of everyday people's acts of creativity as 'nice', on an individual level, but insignificant, in social or political terms. So it may be personally pleasing, or emotionally rewarding, for someone to make a toy for their child, or to maintain a blog about their everyday experiences, or to make some amusing YouTube videos, or to record and share a song - these all sound like 'nice' things, and nobody would really want to stop them from happening - but they are not considered to be much more than that.

And as you know yourself, Henry, there are people who work on the more obvious, formal 'political' issues in media and communications studies - government broadcasting policies, or the business practices of multinational corporations, or the impact of political advertising on public opinion - and they would not recognise an interest in everyday creativity as part of serious or proper critical study.

But I think these acts of everyday creativity are extremely important. You can cast them as just 'a nice thing' for individuals, and normally they are a nice thing for individuals, but they are much more than that. Every time someone decides to make something themselves, rather than buying or consuming something already made by someone else, they are making a distinct choice, to be an active participant in the world rather than an observer or a shopper in the world. And through the process of making, they get to enjoy, as I've said, that sense of purpose and connection, and satisfaction.

Taken one by one these are all small things, seemingly insignificant moments; but when more and more people make more and more choices like this, and then also when they go online to amplify and inspire further activities, it builds up to something really big, and powerful.


David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Aca-fandom and Beyond: John Edward Campbell, Lee Harrington, and Catherine Tossenberger (Part Two)

John: I can't help thinking my provocation is an odd fit in this larger discussion. Although I once belonged to a gay Sci-Fi fan group (the Gaylaxians), have attended Sci-Fi conventions, and love speculative literature, films, and television shows, I've never been comfortable with identifying myself simply as a "fan." I have always used the term in relation to a particular cultural text or practice. I also find I don't identify with many people who do declare themselves "fans" in the general sense.

Furthermore, I'm not comfortable with the fixed sense of identity the term "fan" suggests to me. On a personal level, claiming to be a "fan" feels like committing to a particular model of identity that denies both my individuality and the diverse and changing nature of my tastes and pleasures. Today I enjoy watching True Blood, but I may not in ten years. When I was in my 20s I belonged to a Sci-Fi fan group and attended Sci-Fi conventions, but I don't anymore. Those activities fulfilled a particular need at a particular moment in my life, but they hardly define who I am now. Thus for me, "fandom" is something fluid that one may move in and out of over the course of one's life.

In some respects, my experiences of "fandom" converge with those of Lee Harrington. My expressions of fan behavior have also largely occurred in private. I would include in this private experience of fandom, intimate gatherings of friends to share the enjoyment of a particular media text, such as weekly get-togethers over a friend's house to watch True Blood or Project Runway or Heroes. (What can I say; we all had a crush on the telepathic cop played by Greg Grunberg. Greg, if you're reading this, call me.)

As with Harrington, I have not had to grapple with my own fan practices when studying various media fan communities. This is not to suggest that I fail to acknowledge how key axes of my identity shape both how I approach a particular subject and even what subjects I find worthy of study. However, that struggle has been in terms of gender, race, class background, and sexuality, and all those other social categories I was essentially assigned to at birth and I did not simply choose for myself. I have only ever known the world through the eyes of a white man who has felt different as far back as I can recall. Thus, in being reflexivity, I qualify my observations as coming from this very particular vantage point and that things may look very different indeed from another vantage point.

Unlike my gender, race, and sexuality, my tastes and those cultural artifacts from which I derive pleasure have changed over the course of my life. I was not (nor was anyone else) born into a particular vantage point on fandom. In fact, I currently occupy a very different vantage point on media fandom then I did in my 20s. Given fluid nature of tastes, it would be useful to explore how race, gender, sexuality, and class background all shape one's desire to identify as a fan or "acafan." Unfortunately, some of the fan scholarship I've read does not extend self-reflexivity beyond a claim to fan status. It is important to keep in mind that a claim to a shared fan identity, does not erase power inequalities between the researcher and the subject, nor does it negate the influence of race, gender, sexuality, and class not only on our analyses, but also on what cultural activities we deem worthy of analysis in the first place.

To clarify, by lack of fluidity surrounding social constructs such as sexuality, I am not suggesting our erotic desires and sexual impulses are fixed or that our sexual identity doesn't change over the course of our lives. Rather, I'm referring to the way society seeks to lock our sexual identities into rigid and often binary categories: gay/straight, homosexual/heterosexual, deviant/normal. Basically, once you step over a certain line in our society, you're no longer straight you're "Other" and it's wroth noting how invested our society is in policing that line. Obviously, sexual appetites and erotic desires do not fit comfortably within the gay/straight or any other binary model of sexuality. Even opening a space for such other categories of sexual identity as bisexual, pansexual, queer, or questioning, still does not adequately reflect the vastness and variability of the erotic universe.

Even though I do not identify myself as an "acafan," it is not to say that I have not drawn from my passions in my work. For instance, while in graduate school I wrote an article on The X-Files. I was an avid fan of the series (well, OK, the first four seasons of the series) and discussed it extensively with those friends who also followed the show. I drew upon this cultural capital in writing my analysis of the text and what I saw as its complex ideological function. Indeed, researching and writing the article was a pleasurable practice in itself. In this sense, my understanding of a fan is much in line with Nancy Baym's and Sam Ford's - a fan is someone with an extensive amount of knowledge about and deep appreciation for a particular type of text (whether that be soap operas, Sci-Fi shows, sporting events, modern art, Broadway musicals, etc.). Here we can understand a fan as type of connoisseur; an individual with refined taste and specialized knowledge in some particular area. Arguably, it is this refined taste and specialized knowledge that underlies much of the enjoyment a fan experiences in consuming a particular text, what Barthes would identify as plaisir as opposed to jouissance.

I do have to agree with Catherine Tosenberger regarding the importance of "thinking through" our positionality in relation to the communities we study and representations we construct. This is certainly an issue that has been wrestled with extensively in LGBT studies and queer theory. Gay scholars have a professional responsibility not to present a sanitized or idealized image of the communities or individuals they study. For this reason, I am careful to note in my work on gay male communities how hierarchies of race, gender, and even beauty are (re)constructed in online environments. My goal as a critical scholar is to neither celebrate nor condemn the communities I study, but rather to understand them. My primary concern is constructing a representation that shows my subjects in all their complexities as individuals - individuals who are as flawed and noble as the rest of humanity.

It goes without saying that I have the added responsibility of considering the very real social, political, and economic ramifications of the representations I provide in my scholarship. Here the stakes are high indeed. Many of the individuals I interact with in the course of my research must conceal their sexual identity for fear of losing their employment, their families, and perhaps even their lives. Some of the individuals I have interviewed over the years have been victims of violent hate crimes and still carry the psychological scars from those attacks. And the majority of the individuals I've encountered in my research live in locations where there are no legal defenses against blatant forms of discrimination.

I would also ask that those who do identify as "acafans" be a bit more reflexive about comparisons of fans to sexual minorities. Would a LGBT individual be as ready use the language of "coming out" to describe identifying oneself as a fan? There is a way that sexual minorities growing up in this society must constantly police their behavior, their tastes, their gestures, even their subtlest glances to conceal their difference from mainstream society. If they fail to sufficiently conceal their difference, the consequences can be severe. As I write this, a trial is underway in the Los Angeles district of Chatsworth. The trail involves a 14-year-old boy, Brandon McInerney, who has already confessed to shooting one of his peers, Larry Fobes King, twice in the back of the head execution style in front of his teacher and a classroom full of students. The motivation for the shooting was the victim's openness about his (homo)sexuality and his non-normative gender expression, which included wearing dresses and make-up to school. This story as well as those of Matthew Shepard and far too many others, remind me of how terrified I was in high school that someone would even suspect I was different. I didn't yet have a name for this difference, but I knew nonetheless that it was something horrible which had to be hidden away from everyone. While I was very open about my love for all things Star Wars since seeing the first film, I was utterly silent about my love for men even to myself. Being a fan of Star Wars was cool. Being different was dangerous.



Catherine: Throughout this whole discussion, I've found it interesting how comfort levels with the term "acafan" seem to be correlated to different experiences of fannishness: the impression I have, listening to John and Lee and reading the previous postings, is that those fans who have the easiest time with the term are those whose fannish experience has been primarily transformational, rather than affirmational. If you're a humanities/cultural studies scholar, especially, then the basic premise of transformational fandom -- the source text is a springboard for your own creative and analytical work to share with others -- dovetails with academia in many ways, as Joli Jensen pointed out ages ago; moreover, many transformational fan practices (like fanfiction) have obvious analogues with "respectable" mainstream practices (like Rosencrantz and Guildenstern are Dead, etc.), as John mentioned. If those types of fannishness, and those types of texts, are the ones that you as a fan and academic are working with, then the category of the "acafan" goes down easier.

But those fans whose experiences have primarily tended to follow affirmational patterns , or what Lee called "as-is" fans, I think understandably have been having more trouble with the idea. This is why I think we need to have these discussions, because the unmarked term "fan" covers so much ground.

I love those terms, affirmational/transformational, because they're not setting up a hierarchy of "true fans" or whatever, but just describing general patterns of participation, ways of "doing" fandom; granted, they're still talking about fans who are interacting in some kind of social way with other fans, as opposed to a wholly private experience, but I think it's a good way of conceptualizing participatory fannishness.

And building on that, I think that it's also important to talk about how these different forms of fannishness (and therefore conceptions of acafannishness) interact with existing systems of privilege and power. The original discussion of affirmational vs. transformational arose in fandom because of these observed culture clashes. Affirmational fannishness (and I'd include mainstream sports fandom here) generally fits more comfortably within existing cultural hierarchies, since it tends to reiterate the primacy of the official creator/institution; affirmational fannish spaces are also often (not always, but often) majority male. Transformational fannish spaces, as Kristina and others have pointed out, are more likely to be majority-female, and overtly queer or queer-friendly. Transformational fans were also likely to be treated as an even more pathological form of the pathologized fan: those fan boys fighting about the engines on the Enterprise might be hopeless geeks, but at least they're not perverts writing gay porn about Kirk and Spock!, etc. The initial constructions of the acafan were responding to those larger issues just as much as to the construction of fans specifically, which is why there was so much focus upon female fans doing the most arguably "subversive" stuff (like writing erotic and homoerotic stories). I think for the term aca-fandom to continue to be useful, we need to really think through that history, and our own positions within that history.

John, some of my thinking overlaps with yours (and not just on the hotness of Greg Grunberg!), but I think it's really important to point out that particularly in transformational fandom, sexuality, and fan production as a means of exploring and articulating sexuality, is a big deal -- this is especially true for younger fans, whose expressions of sexuality are so heavily policed in institutional settings. While not every fan, transformational or otherwise, is focused upon sexuality or eroticism by any means, sexuality and sexual enjoyment is a major part of the discourse in all the fandoms I've been involved in, and a lot of discussion centers around the topic -- especially in slash fandom, where, according to recent research by Anne Kustritz and others, the majority of slashers identify as somewhere on the queer spectrum, myself included.

Kristina, Robin Anne Reid, and Alexis Lothian wrote a fabulous article called "Yearning Void and Infinite Potential: Online Slash Fandom as Queer Female Space," on just these issues of sexuality and fannishness, and the potential for fluidity of sexual desire and categorization of that desire. These are conversations that are important to have, and are being had both within fandom and within academia. A lot of this is centered around slash fandom though, so if you're not plugged into that corner, or transformational fandom in general, it might fly under your radar. There are a lot of things that can be said about fandom and queerness in spaces beyond specific consideration of slash, of course, and I'd love to see that conversation spread.

It's funny; I know I'm coming across as a bit "Rah Rah Acafandom!," but I'm actually having something of a crisis -- not so much about the concept itself, but all those issues of identification and "overinvestment" and such that go hand-in-hand with it. I'm working on an article on the tv show Glee right now; I've always joked that I overidentified (I was in show choir! In Ohio! It was just like the show, really!), but then Santana, who has been struggling with identifying her sexuality and coming out, happened. I basically was Santana in high school (though instead of a Brittany, I had a Quinn, which is a recipe for horror), complete with attitude problem and her methods of (not) dealing with her desires and their implications; I sometimes feel like, watching the show, that the writers somehow got hold of my teenage diary.

In a lot of figurations of fannishness and acafannishness, this should be my way into producing reams of material on Santana, but it hasn't been the case. I have a hard time reading Santana fanfic, much less writing it, because I find myself going "That's not right, that's not how it was!", projecting my own experiences on to her. And of course, Santana isn't entirely me, not then and not now -- I'm bisexual and white, among other important differences. But I struggle a lot with thinking and writing about her, because it's too close, and too exposing; even talking about it here, I'm squirming a little (I've confessed to being a mean girl, omg). Fandom is so often treated as if it's about uncritical adoration, but I find that I can only be a productive fan if I can maintain some distance, enough to be able to consider aesthetic issues and the like -- if I can't adopt a stance of critical engagement with a character, I have nowhere to move, no conflicting feelings to mine.

That, for me, gets at the heart of "what it means to be an "acafan" -- it's not some kind of binary between rational disengagement on one hand and slobbering emotion on the other, but about the ways we make different parts of the spectrum work productively in a variety of spaces.

Lee: Very interesting observation, Catherine, I hadn't noticed a correlation between comfort level with the term "acafan" and types of fannishness (transformational vs. affirmational)....and I'm still mulling through how this might intersect with the "doing" vs. "being" distinction that John explores. When Denise Bielby and I wrote Soap Fans we were explicitly arguing FOR fandom-as-identity ("being"), as it seemed to be absent or downplayed in the emergent fan studies of the early 1990s.

I appreciate John's discomfort with the generalized term "fan" (rather than fan of something) and what it potentially implies, though I guess I think of most identities, fan included, as fluid rather than fixed. I'm not overlooking the power of ascription (a nice old-fashioned sociological term) but rather highlighting the extent to which our multiple identities are visibilized and invisibilized in different interactional and social contexts...though not always a result of our own agentic choices, of course. In my undergraduate sociology courses I spend a lot of time exploring implications of the distinction John emphasizes - a person who engages in certain activities vs. a certain type of person - though admittedly I've never questioned fandom in quite the same way.

For me personally, fandom is both an identity (that we can claim or not, or have imposed on us or not, or express or not) and an activity (manifested in any number of ways including some not visible to others). I have no problem sharing my fan identity - the naming of it - with students and colleagues and even strangers, etc., but they're sure as hell not going to "see" it very often. Or, rather, they might see (some of) the activity but the emotional basis of fandom for me, the sheer pleasure of fandom, is mine and mine alone.

I laughed when I read Catherine's description of her squirminess and admire her both for having a teenage diary and for apparently keeping the damn thing (I prefer my 16-year old self to be as repressed as possible). And perhaps this is ultimately why I don't consider myself an acafan - as I mentioned earlier I've never written from within my own fandom (see Catherine, above) and the claiming/naming of it has been minimally useful to me both personally or professionally.

I've been thinking of what Jack Halberstam wrote in an earlier post, that it's hard to be a fan. For me it's not hard, it's just nobody's business but my own - the emotional content of it, I mean. The "fan" Lee Harrington that exists publicly is about as real as the "teacher" Lee Harrington. There's some authenticity to it but it's also mighty partial and mighty varnished.




C. Lee Harrington
is Professor of Sociology and Affiliate of the Women, Gender and Sexuality Studies Program at Miami University. She has published on fans and fandom since the early 1990s and is currently exploring aging audiences/fans. Her fan interests as of today include Breaking Bad, Walking Dead, General Hospital, all things cheese-related (since gifted a cheese-of-the-month-club, it's fantastic!), Las Vegas, and - inexplicably to those who know her - Kate and William.

John Edward Campbell is an Assistant Professor in the Department of Broadcasting, Telecommunications, and Mass Media in the School of Communications and Theater at Temple University. He teaches media theory, cultural studies, and popular culture. His current book project - Selling Belonging: When Online Communities Become Big Business - examines the cultural and political implications of the commercialization of online communities. His first book - Getting It On Online: Cyberspace and Gay Male Sexuality - represents an ethnographic exploration of the cultural practices of online gay communities.


Catherine Tosenberger is Assistant Professor of English at the University of Winnipeg, where she is attached to the Centre for Young People's Texts and Cultures. She teaches children's and YA literature, folklore, and cultural studies, and has been involved in the Harry Potter, Supernatural, and Glee fandoms. Her publications include articles on the Grimms' tales, Harry Potter slash, and Supernatural fanfiction.

Acafandom and Beyond: Week Three, Part Two (Kristina Busse, Flourish Klink, and Nancy Baym)

Kristina: I think it's interesting to look at three of us and how our different background quite strongly affects not just the way we do research but also the things we worry about. Coming from a straight up literature department (in the middle of High Theory no less) and teaching in a philosophy department, I worry a lot about what represents, both in research and in teaching. Meanwhile, my fan life feeds directly into my academic research, so that I feel a strong responsibility toward my fan friends to neither exploit nor to misrepresent them.

Unlike Nancy, I was trained to analyze texts, and it actually took me a long time to negotiate my solely text-based background with, for example, ethical concerns for my research subjects/fan friends. In other words, it was my fannish background that made me create a research ethics that to most social scientists is probably totally obvious. At the same time, though, moving back and forth between studying texts and studying people, looking at blog posts as textual artifacts and looking at them as revealing material about a person, has forced me to address these issues in ways I feel many literary scholars don't (they often subscribe to the notion that everything that's accessible online is citable and in an almost New Critical way follow an author-less text model) and many social scientists don't (insofar as they erase the identity of individual fans when they don't name names).

As for Flourish, I can't really speak to her experiences except that for me fandom is something that isn't connected to production and industry. As a fan I don't want to engage directly with actors/writers/directors, and as an academic, I don't care about that side either. I know it's an important area, and I'm very happy that we have good and smart people explaining and representing fandom, but to me fandom is mostly about what we as fans do. I'm passionately and hopelessly in transformational fandom, and I am interested in tracking and analyzing what fans do on their own rather than how fans interact with the industry. [And I am well aware of the gendered aspects of that attitude and its drawbacks!]

The other thing that I notice a I'm looking at the three of us is generational. I don't know Nancyís age but I know she published already when I was just entering English grad school, so I think of the three of us possibly representing not only different disciplinary backgrounds but different fan studies generations. And maybe that means that Flourish's industry collaboration indeed is the future?

Flourish: At least within transformational fandom, I do think that you're right about the generational issue, Kristina. Right around the time that I was getting involved with fandom, my friends began getting cease and desist letters about their Harry Potter fanfiction - this would be around 1999 or 2000. Partially, I think, because Harry Potter was a more or less "feral fandom," people resisted rather than going underground - and it worked. So, on a personal level, I've never experienced fandom as something separate from industry; it was always very clear that industry knew about us, cared about what we did, and often misunderstood us. Even the most transgressively transformative works, for me, are inextricably tied up with issues of industry and production - recall the ëTwins Against Twincest sign, held up by the actors who play Fred and George Weasley! I think that that experience is probably more common among young fans, especially young fans who didn't grow up going to media fan conventions.

Nancy: Uh oh, I think I've just become a grandmother! Give me a few more years! I published my first piece about fandom in 1993. Like most of that work, until it took book form in Tune In, Log On: Soaps, Fandom and Online Community (Sage, 2000) it was being positioned primarily as work about online interaction, not as work about fandom (even in the book, it is at least half and half). Again this colors why the term "acafan" has never seemed relevant to me. I wasn't positioning myself as a fandom scholar, I was a qualitative internet researcher who studied what fans do.

I like Flourish's points about industry and I appreciate her bringing them in as a third party to the personae we balance as people who study and participate in fandom. I love that people like Flourish are working with industry. In the last several years I have begun to speak at industry events and talk more with people in industry, particularly the music business, and the more I see, the more convinced I am that we really need fans represented in those rooms where Flourish sits with her teal hair (and I sit with my asymetrical hair with streaks of color that don't belong there). As fans we are constantly being viewed as ATM machines - "let's connect so we can monetize you!" - and I believe that the sustainability and long term future of the entertainment industries relies on a new kind of engagement with fans that must be informed both by those within fandom and by academic research.

I keep going back again though to the notion that these concerns are not unique to fandom in any way. It's always incumbent on researchers to recognize the different audiences who have a stake in our work and to figure out the ethics of treating them all appropriately. These are rarely problems with obvious answers that fit everyone. They are ongoing processes we all work through on moment by moment and project by project bases.

I don't think we all have a responsibility to speak to industry, and I totally get where Kristina is coming from in saying she wants to keep fandom for the fans. I do think, though that we have some responsibility within fandom to listen to the voices of the industry. Actors, musicians and writers are also real people with real feelings. I interviewed a woman in a band who had stumbled across fan fiction about her having an explicit erotic encounter with another female musician whom she knew in real life. She read it and the fan responses (which were along the lines of "wow, what a cool pairing") and felt both violated and kind of mortified about ever having to see her friend again without thinking about that. I believe in transformative works, but to me, this is a problem. As I've interviewed musicians about their interactions with fans, it's become clearer to me that some of the things fans do to gain status within fandom hurt the musicians. I'm not saying they shouldnít do them, and I do advise musicians to toughen up and let things go, but I do think it's worth thinking about how we might raise fans' awareness of how they affect the people they are discussing as well as the industry's awareness of how they affect fan discussions and academics discussions about both.

Kristina: Oh, Nancy, I apologize, but then academic generations!=actual age :) I think I may indeed be older than you, but I didn't even start studying fans and fandom until almost a decade after you, so that's where my generational idea came from. In fact, what made the analogy so enticing is that we do indeed represent such different views in terms of where fans, academics, and industry relate to one another. And I must sidestep the academic aspect for just a second to focus on the fan-specific engagements with industry that both of you brought up. Like Nancy I see a problem in having a celebrity reading about fantasized sexual encounters. Unlike Nancy, however, I do not think that writing and even sharing the fan fiction is the problem. Instead, I think that fans behaving inappropriately is the issue and, just maybe, celebrities connecting to fans in likewise too intimate ways.

In other words, when you present a version of yourself that may make fans believe that you're open and accessible to reading about your hot steamy romance and then google yourself, it might be in part your responsibility. In turn, I'm a big fan of warning pages and robot/spider blocked pages so that you need to be looking and knowing how and where to look in order to find the material. So, in the end, I blame a celebrity culture and a fan/industry intersection that makes it seem OK to erode boundaries that I am perfectly happy and comfortable keeping up. I don't think it's appropriate to shove sex toys, references to underage incest, or manipulated sexualized images into actors' hands--just like I wouldn't give those things to strangers or random acquaintances unless in an environment where this is collectively acceptable.

In turn, I feel like I don't owe the industry all that much and so for myself I kind of disagree with Nancy that as a fan I need to (or that all fans need to) listen to the voices of the industry. My particular corner of fandom, for example, is mostly not that interested in industry and production or even the actors and celebrities in themselves, even if we're not naive about the intersections. I'm pretty indifferent to industry that has yet to prove itself to me in any way, shape, or form, so I feel like we're left as fans to create the characters, characterizations, and plots that move beyond the interests of white, straight, cis, male able-bodied 18-34 year olds. Given that this industry still doesn't speak to and for me and mine, I frankly have no interest in being "their" version of interpellated fan and play by their rules.

And that may indeed be my age showing: maybe, Flourish, you have better experiences, and maybe, Nancy, your situation is different when you engage with musicians one on one, but my creative heroes, the people I want to meet and talk to, want to engage with and write fan letter to are my fellow fans. And I'm perfectly happy not sharing our conversations with the musicians who form the blueprint for potential fictionalized adventures, or the actors whose characters we extrapolate and interpret, or even the writers who provide the characters and worlds we continue to play with. And I know that there are fans who love that interaction, but for myself, that's not where my fannishness is.

Shifting back into acafan mode, I think that there's a lot of different fan communities and fannish ways of interacting with industry (including not interacting at all) that we need to study. But I also think that the way we approach academic fan identities is deeply affected in the way we think about our fan identities by themselves, isn't it?

Flourish: Nancy, your story about the band member makes me think about fans' reactions to the academic articles they themselves are in. That's a productive comparison, I think - "fans are to acafen the way that band members are to RPF writers" - because I think it opens the door to discussing the competing ethical responsibilities we have. Part of defining oneself as an 'acafan,' I think, is about making an ethical commitment to the fan community, yes? So that when they read your academic work, they don't feel like that band member - misrepresented and kind of miserable. On the other hand, as a fan, Kristina is eager to reject any responsibility towards the creators of source texts for transformative works (or the actors and musicians whose lives provide source texts).

Obviously, there''s some important differences - an academic is making truth claims, whereas a fan is not; academics have cultural power, whereas fans rarely do; fans do not (usually) put themselves forward as public figures, whereas musicians and actors must by the nature of their work. But ultimately, academics and fan fiction writers both mine preexisting texts and come up with narratives that make arguments about our world, right? They aren't the same, but they are similar.

While I'm sensible to the argument Kristina is making about industry's interests not intersecting with hers (and the implicit argument I think she's making about industry's power and desire to control fannish behavior), I think it's interesting to think about the question of whether academics' interests actually match up with fans'. For many years, I pooh-poohed the idea that academics publishing about fandom would have any impact at all on what industry understood or thought - but now I see people in industry independently bringing up articles that have appeared in the journal Transformative Works and Cultures. (One result of having an open-access journal is that, yes, fans can read the articles published therein, but so can folks in industry.)* If there are fans who truly want to be left alone, they haven't been helped by academics, not one bit.

Besides, that horse has already bolted. Whether fans like it or not, there are more academics studying fandom than ever, and there are more people in industry sniffing around than ever. At this point, there's no reversing it. As Nancy suggests, the only thing that's left to do is to think about how to create some kind of balance - how to make sure that everybody can co-exist. Academics do play a role in that, whether we want to or not - which is one aspect of being an acafan that's not usually highlighted.

*Yes, I realize that this somewhat contradicts what I was saying above about industry having more of an impact on daily life than academia. I am large, I contain multitudes.

Nancy: I'm not sure how major a point it is for this discussion, but I am troubled by the idea that a performer who presents herself as willing to engage fans is thus obliged to be written about in public spaces in explicit sexual terms and, should she encounter that work, obliged to ignore it. I have no issues with people imagining and writing sexual encounters between fictional characters, but I do think that for fans to treat real people as fictions for their own and one anothers' imaginations can be selfish and even cruel, and that is not the fault of a musician for daring to be nice while looking good. I stand by my sense that one thing academics ought to be doing is giving fans frameworks for at least thinking critically about the ethics of what they do, just as we are well positioned to argue to the industries about the ethics of the choices they make towards fans.

Our conversation seems to have revolved largely around ethics and accountability. When I first started studying fandom and read much of the textual analytic work on soap opera fans I was mortified by the willingness to make claims about what fans got out of the genre without ever actually looking at what fans did or talking with them about it. Not surprisingly, these textual analyses often led to analyses of fans as deeply screwed up people living vicariously through texts. I was also struck by the fact that so much of that work was written in language that was borderline incomprehensible without a Ph.D. in the area. In response, from the start, my core obligation has been to write about fans in a way that honors their perspectives and in a way which they can read easily [as a sidebar, open access publishing is an increasingly important part of this]. But 'honoring' does not mean 'fawning.' When fandom misbehaves, when there are fan works that are problematic or poorly done, when there are fans within communities who pull weird power plays or whatnot, we mustn't paper over that in order to make sure fandom looks good. We are often eager to criticize previous research in order to situate the value of our own, we need to be willing to criticize the fandoms we study too. Similarly, there are temptations to paint fans as good guys and industry professionals as bad guys, which is just as intellectually sloppy.

What academics contribute isn't necessarily "truth" as Flourish said - I'd argue truths are multiple and contestable when youíre talking social behaviors and meanings - but insight. I see my role as an academic as doing systematic and rich analysis that provides a basis for understanding social phenomena. All of the relevant identities we experience as researchers can be mined for their contribution to understanding if we are reflexive throughout the research process.

We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.

BIOS

Kristina Busse (http://kristinabusse.com) is an English Ph.D. who teaches in the Department of Philosophy at the University of South Alabama. Kristina is co-editor of†Fan Fiction and Fan Communities in the Age of the Internet (2006), and of the forthcoming collection†Transmedia Sherlock.† She is founding coeditor of the fan studies journal Transformative Works and Cultures.

Nancy Baym (http://www.nancybaym.com) is a Professor of Communication Studies at the University of Kansas. Her recent work on independent Swedish musicians, labels and fans has been published in Popular Communication, The International Journal of Cultural Studies, and First Monday. She blogs (now and then) at http://onlinefandom.com and collects links about artist-audience relationships at blog.beautifulandstrange.com.


Flourish Klink leads the Fan Culture Division at The Alchemists Transmedia Storytelling Co. She writes transformative works of fiction - both interactive and non-interactive - and studies fandom and popular culture. She is also a lecturer in the Comparative Media Studies program at the Massachusetts Institute of Technology, and earned a S.M. in that same program; before that, she earned a B.A. in religion from Reed College. By the time she was 14, she had helped co-found FictionAlley.org, a Harry Potter fan fiction website. Most recently, she has been secretary of the board for HPEF Inc., which puts on educational conferences centering around Harry Potter.

Acafandom and Beyond: Week Three, Part One (Kristina Busse, Flourish Klink, and Nancy Baym)

Kristina Busse

Being an acafan to me means constantly negotiating two often quite competing codes of conduct and ethical expectations. In particular, I worry about the compromisesóboth fannishly and academically when I do acafannish research. I have a pretty strong fannish ethos in my research, i.e., I tend to not cite and reference material without the permission of its fannish creators and I am well aware of the limitations that may put on my research material (Fan Privacy and TWC's Editorial Philosophy). Not only am I restricted by texts I know but I self-restrain to texts where I can easily contact the creator and likely get a positive response. In addition to this limitation, there still remains a desire to present fandom in its best guise; after all, if another scholar gets to read one story, sees one vid, I want it to conform to traditional aesthetic notions. My selections are thus restrained not only by the textís possible representativeness and accessibility, but also by my desire to not embarrass my community. There are enough shoddy journalistic pieces who point and mock, and the fan in me desires to impress the academicís colleagues.

The result, however, is that we as acafen are faced with not only the general problem of any qualitative scholar of popular culture on which texts to pick, but also compound the issue by having a variety of vested interests that complicate that selection. In my presentation at the SCMS acafandom workshop, I addressed "The Ethics of Selection: The Role of Canonicity in Acafannish Pedagogy and Publication," and it is this conflict I continue to worry about. The problem is one of choice and selection and the responsibilities this entails. Doing qualitative research one has to pick and choose, and unlike my initial discipline of English literature, there isn't a ready-made canon of important texts that anyone is expected to recognize if not know.

And yet, fan studies tends to create its own version of a canon, and while I don't think that this is necessarily a bad thing, I do worry about the fact that we do it seemingly unthinkingly. In fact, given the a wide variety and such idiosyncratic choices, it is surprising how small numbers of vids, for example, dominate academic vid shows, class showing, and academic papers. I'm just mentioning Lum and Sisabet's "Women's Work" and Lim's "Us" here, two vids that might indicate that there is indeed a vid canon, after all.

The reason for that has a lot to do with what fans like and what academics like. In fact, these two criteria beautifully intersect in these two vids, making them ideal representatives, so to speak. And yet I see some danger in creating our own academic canon, so to speak, of texts that fit our theoretical frameworks, texts that are sufficiently experimental, queer, political, or whatever else we may decide to focus on. the problem is not that there shouldn't be an essay on "Women's Work." There totally should! The problem is that by showing the vid every single time and namechecking it (as I'm doing right now :), we're effectively construing a canon, a canon that then gets reflected back on fandom who, of course reads and responds to academic canon formation. Moreover, in so doing, we are on some level ignoring the thousands of vids not as experimental, not as political, not as well edited.

And the question is then whether there really is a problem in that and what political implications that may have. When we choose fan works that fit into our arguments, that make fandom look more creative, more political, more subversive to outsiders because that's the image we want to give to the world at large, are we ultimately misrepresentating and betraying fandom? When we decide on picking exceptional texts, are we properly studying the fandom? How do we justify picking the three most excellent, most politically progressive genderswap stories while ignoring the dozens of stories that are misspelled and poorly plotted, that are reactionary or right out offensive?

Of course, it's more fun writing about stories we like, stories we consider aesthetically and ideologically pleasing. I can spend time with a text I like; I can present my fandom in the best light; and I can get easy permission, because I can show my analysis and not offend the author. I can please academics, fans, and myself in the process. But I'd like to ask what texts and what forms of cultural expression we may ignore in the process, and that we remain vigilant to our vested interests when we decide to choose one text over the many available others.

I am certain that any subcultural member and scholar faces similar ethical concerns to remain true to their two competing codes of conduct: not to betray/expose/embarrass one's community and not to do bad scholarship. But I also fear that the danger is always there that one part compromises the other. Constantly acknowledging and evaluating that balance is at the center being an acafan to me: I cannot let my academic side exploit my community yet I must be careful to remain aware of my biases without letting them control research.

Nancy Baym

I have to say I don't feel like I'm trying to reconcile competing sets of expectations and codes of conduct in being a fan studying fandom within academia.

One reason for this may be the primary fandoms with which I've aligned myself. I was never involved in fanfic or vidding communities. I've always been involved in and studied fan communities where we talk about and critique what we're into and it seems like the dynamics are different than in communities based on fans' creative works.

I think it also has to do with the fact that I study people, not texts, and I study the relationships between people, so I come at fandom research from a different set of background contexts and assumptions. For me, canonizing within fandom just isn't an issue since I'm not looking at fan texts per se. The parallel concern I encounter is how to sample examples of fan discourse or sites, but, I see my first obligation as both scholar and member of fan communities as trying to come up with a sampling that will leave fans saying "yes, that's a fair take on what we do" and academics saying "I trust that she's given me a representative view." We always have a responsibility to situate what we study and teach within a wider context that includes some analysis of how representative our choices are.

Throughout much of these discussions (including those already posted) I feel like so many of the issues raised are not unique to academics who are fans and who study fans. The term "acafan" has never resonated with me. I've never felt that a disconnect between the two that was problematic or that called for special language to label, nor have I ever understood the problems in what we do as different from the core problems everyone encounters in doing qualitative ethnographic styles of research. "Acafan" was a response to a tradition of media research that I didn't come from. I started in interpersonal communication and online interaction with methodological training in ethnography and qualitative methods. I've never thought of these issues as being any different from those that, say, people who enjoy using the internet and also study people who use it face - yes it colors our perspective and gives us access to some points of view and inside knowledge, and yes it makes some other perspectives harder to palate, but research is always guided by points of view. We always speak from perspectives. If fans who study fandom lack critical distance, that is a failure of their academic training, not of their being fans, and the same charge can be leveled against anyone who studies anything they are part of. This is what theory and methodology are for, to help us step beyond the everyday experience into an analytic mode that takes advantage of what we know and feel without being limited to it. In that regard, I do think methodological training is very important.

I will say, though, that I have often felt there is a risk to studying my pleasurable passion in that it can come to feel like work. That is the identity risk for me, not seeming not fannish enough, or not academicy enough, but not loving the music I write about as much because I am also interviewing some of the people who make it. I worry more about burning out on the pleasure than I do about not having the academy think it's scholarly enough or the other fans thinking it's too scholarly.

Flourish Klink

I come from an unusual place: by the time I was really involved in fandom, the term "acafan" had already come into general use. I knew the term "acafan" first from the fan's perspective and not from the academic's. What's more, the conflict I experience regarding fandom and professional life is much more general than concern about acafandom.

The reason for this is because while academics do influence others' thought about fans and fandom, the moment that they really begin to make immediate changes in fans' lives is when they begin to work with the industry. I realized this when I began to work with the Alchemists: holy shit, people really take my advice about what to do. I had better make sure it's good advice! Publishing an academic article, or a purely academic book, is one thing: it may change what people think about fans twenty or thirty years down the road. Actually getting into a room with entertainment execs is another thing entirely. The decisions that get made there will go into effect next quarter, and they may determine whether fan sites are harassed with C&Ds or whether they're ignored or whether they're solicited for advice.

It may seem silly and self-absorbed, but my concerns with regard to how to represent fans in these situations have even dictated whether or not I should dye my hair. If I am the only self-identified fan that a network exec meets in a year - should I have teal hair? Or not? Unlike the traditional scholar, my very embodiment of fandom is one of the things that helps me get my professional message across. To be honest, it's part of my personal brand. With each client, I have to ask myself: what aspects of my personal fandom should I emphasize to most effectively get my points across? And that's a worrying state of mind to get into: so calculating, it doesn't feel fannish to me...

In comparison to these ethical conflicts (or "personal angsty excrescences," if you'd like), concerns over the term "acafan" seem to me to be - not unimportant, but certainly not immediate, personally. My current contributions to scholarly work are not likely to go much further than a really good meta might. My contributions to the Alchemists, on the other hand, might influence the policies of next year's TV lineup - which I think most people would rightly be concerned about! But there's no pat term to speak about the conflict of professional and fannish responsibilities outside the academic realm.

We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.

BIOS

Kristina Busse (http://kristinabusse.com) is an English Ph.D. who teaches in the Department of Philosophy at the University of South Alabama. Kristina is co-editor ofFan Fiction and Fan Communities in the Age of the Internet (2006), and of the forthcoming collection†Transmedia Sherlock. She is founding coeditor of the fan studies journal Transformative Works and Cultures.

Nancy Baym (http://www.nancybaym.com) is a Professor of Communication Studies at the University of Kansas. Her recent work on independent Swedish musicians, labels and fans has been published in Popular Communication, The International Journal of Cultural Studies, and First Monday. She blogs (now and then) at http://onlinefandom.com and collects links about artist-audience relationships at blog.beautifulandstrange.com.


Flourish Klink leads the Fan Culture Division at The Alchemists Transmedia Storytelling Co. She writes transformative works of fiction - both interactive and non-interactive - and studies fandom and popular culture. She is also a lecturer in the Comparative Media Studies program at the Massachusetts Institute of Technology, and earned a S.M. in that same program; before that, she earned a B.A. in religion from Reed College. By the time she was 14, she had helped co-found FictionAlley.org, a Harry Potter fan fiction website. Most recently, she has been secretary of the board for HPEF Inc., which puts on educational conferences centering around Harry Potter.

Three Reasons Why Pottermore Matters...

Yesterday, J. K. Rowling of Harry Potter fame announced a bold new online venture called Pottermore which has sent shock waves through multiple communities which I follow closely and I've had more than a few people already ask me to weigh in on my initial thoughts about what's taking place. Keep in mind that, as Will Rogers used to say, all I know is what I read in the newspaper. I have no knowledge of what's taking place here other than what's already in the press and what I can speculate about from my knowledge of the announcement's fit within a range of trends impacting social media, transmedia entertainment, Web 2.0, and fan culture.

Here's the video of Rowling's announcement, which you should watch, if you haven't already, so the rest of this makes sense.

Now, let's consider what this announcement means from several perspectives.

Pottermore as Transmedia Storytelling: This may be the most highly visible transmedia project to date -- after all, Harry Potter is as big a media franchise as we are likely to see anytime soon. I've blogged before about the paradoxical nature of Harry Potter fandom:


Harry Potter is a massive mass market success at a time when all of our conversations are focusing on the fragmentation of the media marketplace and the nichification of media production. There has been so much talk about the loss of common culture, about the ways that we are all moving towards specialized media, about the end of event based consumption, and so forth. Yet very little of it has reflected on the ways that Harry Potter has bucked all of these trends....But in many other ways, the success of Harry Potter demonstrates the power of niche media. Start from the fact that this is a children's book, after all, and a fantasy, two genres which historically have attracted only niche readerships. Scholastic surely wouldn't have predicted this level of popular interest when it chose to publish the original novel. By traditional industry talk, much of Harry Potter's success came from so-called "surplus consumers" -- that is, consumers who fall outside of its target demographic. Traditionally, much of fan culture involves these kinds of surplus consumers -- female fans of male-targeted action adventure series, adult consumers of children's media, western consumers of Japanese popular culture, and so forth. Indeed, it is this attraction to works that are in some ways mismatched to our needs that encourages fans to rework and rewrite them.

Relatively little of the official Harry Potter media produced to date has been transmedia in the sense that I use the term -- as an extension of the information we have available about the world rather than as a replication of the story from one medium to another. I've been suggesting lately that we might identify transmedia projects through the combination of two factors - radical intertextuality (that is, the complex interweaving of texts through the exchange of story-related information) and multimodality (that is, the mixing of different media and their affordances in the unfolding of the story). Pottermore works at both levels.


On the one hand, Rowling is making a commitment to provide fans with a large chunk of additional information about the world of Harry Potter, nuggets which, as she puts it, she's been "hoarding" during the writing process. We might think of this as a more interactive version of the kinds of "further stories" or notes on the mythology that J.R.R. Tolkien's estate has been slowly feeding Lord of the Rings fans in the decades since the author's death. Some estimates suggest that she's already got 100,000 words of new material which is going to be inserted into the interstices of the original novels -- that's more or less the length of a typical book (not as much as a Harry Potter book, but still) -- and she's hinted that there may be more where this comes from. During the Harry Potter lexicon case, it came out that she had been planning to publish her own encyclopedia which would expand our knowledge of her fictional universe. It is not clear whether this will supplement or replace that original conception.

By far, this is the aspect of the announcement which has caught fire with fans, especially those who have been worried that the intensity of the fandom will fade once the last film is released into the theaters. Trust me, there's been lots of mashing of teeth about this. No one thinks that Harry Potter fandom will go away completely -- we've seen many fandoms long outlast the production of new material -- but there is apt to be less intensity and visibility once the final film hits the theater. For these fans, Pottermore is a game changer. Here, for example, is some of how HPANA, one online Harry Potter fansite, responded to the news:


"Does this announcement and the looming launch of Pottermore hold enough weight to keep together a fandom that is showing signs of deterioration? To me, Pottermore will act as an integral part of the fandom for the next few years. Yes, years. If Jo were to have announced a print encyclopedia, the immediate impact would have been greater. But because of the interactive nature of Pottermore, and the fact that each novel's storyline will be released months apart (Sorcerer's Stone in October, Chamber of Secrets in early 2012), the Pottermore storyline may not conclude for at least two years - extending active fandom discovery until the end of 2013 at the earliest....What does this mean? The Harry Potter fandom is on the verge of embarking on a new, monumental journey, something which has never occurred and probably will never happen again, as Rowling has been famously private about her writings in the past. Pottermore will be truly a one-of-a-kind experience where fans will have the opportunity to dictate what they want to see come out of it, both from Jo and fellow fans....I believe the whole fandom discovering brand new canon together is the most important aspect of Pottermore. The ingenious sorting, play-along aspects and digital store with the first ever Harry Potter e-books? That's merely icing on an already delicious cake."

Those are high hopes for the author to meet.

On the other, there is the promise of multimodality represented by what's been described as interactive "moments" introduced around the books -- including a sorting hat process and a wand shop -- which allow fans new ways of interacting with the story. For literary critic Lev Grossman, who has been a key enthusiast for the books, this aspect of transmedia causes him to pause:

When publishers mix reading with other media, the way Pottermore does (or the way that The 39 Clues, another Scholastic creation, does), I find it confusing. Every time I see more of the Potterverse realized in other media, as video or audio or even still images, it undoes the work I did by reading about it. It takes away from the marvelous, handmade Potterverse I've got going on in my head and replaces it with something prefabricated.

Those of us who are more enthusiastic about transmedia see it differently: we see these materials as expanding our knowledge and deepening our experience of the story (at least in so far as they are done well and everything about Potter has been done well) by allowing each medium to do what it can do best. There's been lots of talk about whether there has been a killer demonstration of the potential of transmedia -- this may well become that killer demo, for better or for worse, and I for one am going to be watching closely to see what happens next.

Pottermore as eBook: The Wall Street Journal has read the Pottermore story through the lens of ebook publishing and the future of authorship, and it's a pretty significant story from that perspective also. Here's part of what they speculate:

While her publishers and major online book retailers will continue to sell her physical books, Ms. Rowling has reserved for herself the digital editions, the fastest-growing segment in the book world. The move could inspire other authors, large and small, to pronounce themselves independent agents in hopes of tapping more lucrative paydays. Ms. Rowling refused for years to release her books in electronic format, retaining the digital rights for herself. While most other authors have already handed over their digital rights to their publishers--most recently, John Grisham--Ms. Rowling's deal could prompt them to self-publish when their deals come up for renewal or demand higher royalty rates than the 25% of net sales that most publishers offer today on digital editions. Some may even choose to forgo all traditional means of book publishing and set up their own bookstores, reaping 100% of everything they sell.
I am following the world of epublishing closely these days, thanks to my affiliation with the Annenberg Innovation Lab which is launching its own epublishing division. Few authors at this point can exert such power over their own publications and few have the ability to set new terms of professional compensation. Read through this lens, it may be a comparable to when George Lucas took a smaller salary on Star Wars in return to a percentage of the revenue from ancillary products, a decision which helped paved the way for Star Wars as a ur-text for transmedia storytellers and entertainers.

Rowling recognizes that it is not enough to offer a digital offset of the books via Kindle but that ebook publishing represents its own kind of event, which enables her to further expand the reader's experience through new content and new ways of interacting with the material. Her continued involvement with the social network of her fans moves the ebook from a product to a process - not a one time thing, but something which can draw back people who have already read the seven books and watched the eight films to have a new set of relationships with the story. So, again, the announcement is big news.

Pottermore as fan relations
: This is where things start to get a little more complicated. I've been mapping this fandom for years and there are many different kinds of Harry Potter fans who have different expectations and different relationship to the material. So, as critics such as Suzanne Scott and Julie Levine Russo have noted, transmedia practices tend to priviledge some kinds of fans over others, constructing model fans and thus seeking to set the terms of how fans relate to the material.

This has become increasingly true for Rowling, who has shown many signs that she wants to continue to shape and control how fans respond to her work well after she finished writing it. We can see this in the epilogue to the last novel, which seems to pointlessly map out futures for all of her characters, including shaping the "ships" (relationships) between them, in what amounts to spraying her territory. Many fans would have preferred a text which was more open ended on that level and allows them more freedom to speculate beyond the ending. She decided to "out" Dumbledore not through the books but via her own discourse around the books. She tried to shut down the Harry Potter Lexicon. So, it is abundantly clear that she likes some of her fans more than others and that any effort to facilitate fan interactions also represents an attempt to bring fandom more under her control.

Two key phrases stood out for me in the announcement: "digital generation" and "safe," both of which require some glossing here. Harry Potter has attracted a very strong adult readership, many of whom would not conventionally fall into the digital generation. Even among those who come from the digital generation, many of those who grew up reading the books, are now young adults, even in some cases, parents on their own. And then, there are the children readers who were the targeted audience for the books. The most active fans, as noted above, are often a "surplus audience," and may well not be children. This doesn't matter when the book can be purchased at a range of different locations, read in a variety of contexts, but if you try to bring that readership together online, then the tensions are apt to become more of an issue.

That's where the term, "safe," is a red flag. In this case, it can mean two things -- first, a space where you can read the stories without encountering any of that dratted "pornography" that some (many actually) of the adult fans have been producing. I remember talking to Warner executives when I was working on Convergence Culture who kept saying they wanted to distinguish between the "fans" and the "pornographers," and I couldn't bear to tell them that most of the erotica is produced by the fans and is part of what it means to them to be a fan. So, "safe" in those terms means censored, regulated, or policed. So, the promise is that "You," "Us," will help shape the future of the franchise but only in terms specified by Rowling and by the companies involved in overseeing this site.

Here enters a second potential meaning of the word, "safe," which is that the site will comply with the Children Online Privacy Protection Act (or its British equivalent) which sets restrictions on the exchange of personal information, especially by minors. (For a useful discussion of how the desire to protect children may also restrict their ability to meaingfully participate, check out this recent post by Anne Collier.) So, does this mean that Pottermore will become the literary equivalent of Club Penguin, social media without the potential for off-line social interactions, and how does this fit within the larger framework of social relations upon which Harry Potter fandom, like all other fandoms, depends.

Moving beyond the word, "safe," there's the potential that this follows the logic of Web 2.0 more generally which seeks to capture and commodify participatory culture. There are multiple concerns here, which I need to know more to be able to address. While the language of the video hints at a more open-ended structure of participation, wherein fans share their thoughts, speculations, and creative works with each other, the only features specifically described constitute preprogramed interactivity -- such as the Sorting Hat -- which sets the terms of our engagement with the storyworld. I might note that Harry Potter fandom has been among the most innovative in helping fans make the transition to the era of social networks -- having developed their own platforms and practices since the book was first published -- including several very sophisticated versions of the Sorting Hat. Which house you identify is deeply personal to Harry Potter fans. I strongly identify with my affiliation with Ravenclaw, so why should I cede to Rowling and Sony the right to decide which house is mine! So, in this case, Rowling is offering fans what they already have on their own terms and using the release of information as a bribe to pull them into her walled garden. (Keep in mind that the information is going to get spoiled and leaked the moment it is posted.)

If, on the other hand, she does allow for more creative and participatory engagement of the material on the site, that opens other questions already hotly debated along the borders between Web 2.0 and Participatory Culture. Abigail DeKosnik, for example, has described the bargain fans often are forced to make -- ceding all rights to their own intellectual property in return for the promise, easily revoked, of corporations not suing them for their efforts. Others have described this in terms of issues of fan or free labor -- people are doing creative work for free which benefits corporations without getting any revenue in return. Lawrence Lessig has gone so far as to describe this as a modern form of "sharecropping." This is a complicated issue and we have a lot to say about it in my forthcoming Spreadable Media book.

I am not prejudging the terms that Rowling and Sony are offering here. I am just saying that the platform as described raises these questions and we need more information before we can really weigh whether Rowling is treating her fans fairly here. She's been surprisingly supportive of fan culture in the past, but on a selective basis, which does not give us much guarantee on how this one is going to shape out. The devil is going to be in the details here and those are going to be rolled out over the next few months.

Could Rowling's "gift" to her fans turn out to be a Trojan Horse? Hell yes, but it may also open the door for some other creative opportunities along the lines discussed in the earlier sections of this post.

Acafandom and Beyond: Week Two, Part Two (Henry Jenkins, Erica Rand, and Karen Hellekson)

Erica Rand:

Karen, I'm really struck by your passage: "My writing of slash fan fiction must be subsumed under the rubric of interpretation; how else to explain the overwhelming pleasure of the (writing of the derivative) text, without resorting to "it was confusing and I hated it! So I fixed it!" I hate to sound so simplistic but is it partly liking to do a different kind of writing? I've recently gotten the chance to reprise a previous sideline of queer sex advice columnist. I just love the different style of it. But I see what you're saying about how for you, fan fiction has a bit of the same function as critique.

Also, is there also something about people's relationship to being "an academic"? Little anecdote: I was just at a workshop on teaching first year seminars and the person leading it did the icebreaker of having us discuss in small groups an incident in college where we first identified as scholars. (Not my idea of an icebreaker, which I think of as more like, "Name a cheesy song you would stay in the car to listen to if it came on the radio.") Anyway, it made me realize that I don't think of myself as a scholar. I think of myself as a nerd because I think superb punctuation is hot and like to watch number patterns emerge on my odometer--although not so much since the numbers don't turn mechanically. But scholars, they work down the hall from me; a crazy disconnect like describing the family weirdness of one's siblings as if one didn't come from the same family.

Karen Hellekson:

I do think that that creating fan texts is an interpretive response: fan fiction, fan vids, and other fan artifacts are really just analysis--exegesis with a point, and a point of view. The kneejerk emotional response (which I articulate here, obviously simplistically, as "it was confusing and I hated it!") can be pretext, but it's just the jumping-off point for exploring the why. It usually isn't particularly valuable by itself. Like or dislike--it doesn't matter which, because either can provoke a response. It is hard to engage intensely with something that leaves you neutral. I usually write academic texts about things that I like or that I find intellectually interesting. I usually write fan fiction about things that bother me or to explain things. My essay here was a chance for me to bind together the affective and scholarly voices.

My relationship to being an academic: it's fraught. I tend to feel insecure about it because I am unaffiliated, and people's reactions (when they see "independent scholar" on my name tag; when it comes up when I'm chatting with a professor-colleague of my husband's at a university party) are often weird, like they're not sure how to deal with me, and then I get flustered and say stupid things and overshare. My job as a freelancer is isolating. This academic thing is a way to get out of the house, to talk about things that really interest me, to engage with fabulous like-minded people, and to have substantive, thought-provoking conversations. If "what I am" is what comes out of my mouth when people ask me about myself, then I'm a consumer of media and a copyeditor in the sciences. My scholarship, including writing articles and books and editing an academic journal, is basically unpaid service that I can't explain in a sentence at parties.

(A cheesy song that I would stay in the car to listen to is Sweet's "Ballroom Blitz." I first thought of myself as a scholar when I delivered a paper as a MA student at KU at the Campbell Conference and was delighted that everyone seemed genuinely interested. It is because of that honest interest, now maintained especially through the Science Fiction Research Association, that I have kept a foot in that academy.)


Henry Jenkins:

Karen raises some important questions about the discipline specificity of the acafan position, which is one of the real value of having such a diverse set of contributors in this exchange. In Literary Studies, fan-scholars have had to overcome the affective fallacy, which has historically rendered our emotional responses to literary texts mute and irrelevant.

By contrast, in film and media studies, almost all writing starts from some kind of theory of spectatorship, whether media is understood as propaganda, art or popular culture. There are times that I think films would not exist if they were not projected to a viewer just as a tree falling in the forest would not make any sound if there was no one around to hear it. Even our formalist theories, or at least the version I was trained in, starts with the issue of defamiliarization, which assumes a viewer who is shocked or startled out of their habitual norms of viewing by some element in the text.

The question is whether your theory of spectatorship starts from the attempt to accurately capture your own emotional response to the work or whether you are, in my book, speculating about someone else's emotional responses. And the danger is that when you start speculating about someone else's feelings, you end up imagining that someone else as more vulnerable, gullible, and susceptible to influence than you see yourself, and that's why media studies was so pathologizing in its construction of fans in the absence of the acafan move. So much of the dread of popular culture from the academic perspective is precisely that it demands our emotional engagement as compared to the more distanced viewership imagined to be the domain of high culture (whether distanciation is imagined as a political position a la Brecht or a class-based posture a la Bourdieu).

You cannot write about soap operas or melodramas without a theory of tears, about horror without a theory of fear and dread, about Hitchcock without a theory of suspense, or comedy without a theory of laughter. And again, work which writes about someone else's feelings is apt to distort the nature of what it is describing in relation to popular culture, to be dismissive and simplistic.

Of course, one hopes that such a theory goes beyond your ""It was confusing and I hated it!" and the real test of the acafan perspective is not where it starts, but where it ends up.

Even on the level of its affective grounding, I would argue that the goal is to be more complex and sophisticated in describing our emotional responses and what sparks them within the work (or its context). And that points us towards some of the issues Erica raises, which I want to address more fully next time. For the moment, let me note that for me, a theory of fandom minimally tries to capture both fascination and frustration, both of which seem to be present in the best fan writing, whether fanfic which writes beyond the ending or Meta which challenges the ideological construction of a beloved text. Look at some of the responses I've run in my blog to the ending of Smallville -- the best of which have been critiques of gender politics or simply genre expectations which start from an impassioned and by no means uncritical perspective but which build out a fuller description of what provokes it.

For me, perhaps the most nuanced and challenging acafan posture to achieve is one of ambivalence, which is not at all "wishy-washy" but rather tries to deal with deep and conflicting responses to the work. A hallmark of ambivalence in cultural critique would be Laura Kipnis's extraordinary essay about Hustler -- which offends her and fascinates her and she's trying to work through this conflicted response. I can imagine this being part of what Erica is trying to capture in her work on figure skating (or at least seems to be part of what I am reading from her provocation here).


Karen Hellekson:

I'm struck by Henry's and Erica's remarks about pathologizing and addiction--terms with negative connotations that hint at fan studies' tendency to be perceived as extreme and therefore suspect, both by outsiders and by ourselves as we get our fix. Joli Jenson, in "Fandom as Pathology," sees this insider-outsider debate as central: fandom must be pathologized because "once fans are characterized as deviant, they can be treated as disreputable, even dangerous 'others.'" This othering permits separation in the field of play: "Fans, when insistently characterized as 'them,' can be distinguished from 'people like us' (students, professors and social critics) as well as from (the more reputable) patrons or aficianados or collectors. But these respectable social types could also be defined as 'fans.'" Here Jenson gestures to status and taste. The mode of othering and taste making inherent in the default view Jenson is working against still remain. Those of us who work in media studies must traverse these discontinuities: high and low culture, fan and academic, insider and outsider. Henry's coining of the term acafan is one way to mediate these oppositions.

I'm struck by my own tendency to be drawn to these so-called maligned fields: my literary specialty is science fiction, and no sooner does SF get all mainstreamed and I no longer have to defend myself, when I decide fan studies is tons of fun and I have to start all over again. Luckily there are many wonderful academic organizations where SF and fan studies are welcome, where acafans can go and have substantial conversations under the reassuringly default view that of course these modes of inquiry are valuable and useful. We can't spend all our time justifying ourselves or explaining that we are not pathological; we have to have time to interpret our world too.

Henry's term acafan filled a void: its very creation and then its subsequent deployment suggest that such a word was needed (and as a dealer in words, I very much enjoyed Henry's description of the context of its creation). I like linguist-novelist Suzette Haden Elgin's explanation of neologisms that fill a needed gap: she calls it Encoding, "the making of a name for a chunk of the world that so far as we know has never been chosen for naming before ... and that has not just suddenly been made or found or dumped upon [our] culture. We mean naming a chunk that has been around a long time but has never before impressed anyone as sufficiently important to deserve its own name" (Native Tongue, chap. 2).

The term acafan is thus wonderful, a naming of something that had been whose cultural context was suddenly right to explore the issues--and is still right, and thus this conversation. Although I find the word ultimately self-referential, I appreciate its generative aspects, which deploy from its overt linking of scholarship (aca) and affect (fan).

Erica found her work "an acafan-type call to find theorizing that matters in sources around us." I love this articulation of making meaning from things that we decide are interesting: Wordsworth found meaning in a cloud, whereas we might find it in, well, the cloud. Yet the same modes of interpretation resonate. English still owes perhaps too much to New Criticism in its approaches (valorizing the text), just as media studies still bases critical approaches on the spectator (valorizing the viewer), yet all fields concerned with making meaning rely on the complex interplay between the elements of the rhetorical situation: text, creator, consumer, context. Ultimately that is what the acafan conversation is about: what can we learn about these things when viewed through this particular lens?



Erica Rand:

Karen, I love the point you took from my comment about finding theorizing that matters all around us. But actually, I meant something related to what Henry wrote about how important it is to promote avoiding presumptions that professional critics and academics have more rich and complicated interpretations of culture than the people in pronouncements about what something means: means to whom? how do you know? Most obvious when reading student essays about how "society feels" or how raunchy music videos threaten to corrupt one's younger sister (always the sisters, somehow), but, as Henry notes, underlying a lot of work and whole fields, certainly the one I was trained in, art history.

And yes, to respond to Henry's comment just above Karen's, that ambivalence is part of what I'm trying to get to. Except with skating, it's different than I'm used to. Not so much like loving pop songs with sexist lyrics, but in addition to that, a layer of deeply felt contradiction in the practice. For example, in figure skating I've found my own femininity, as I understand it, alternately fed, trashed, and unrecognizable as femininity under figure skating's dominant codes of femininity, partly because queer femme dyke codes don't work with them. (Thus I might stand out as unfeminine for being the only female in our annual recital who chose to wear pants for her solo--gasp--and the pants is what people notice not the sparkly tight low-cut top that reads out differently, I think, if your underlying opposition is femme/butch (where showing/hiding protrusions might be a big gender marker) as opposed to a model locating an ideal in that ballerina(or ballerina/slut) look.

So I keep being slammed, hurt, judged--in a hugely educational, productive way--by being smacked up against standards I don't meet despite finding my pleasures in what I perceive to be living inside their essence. Somehow despite going on and on, in course after course ("legislative, judicial, executive, legislative, judicial, executive, legislative, judicial, executive . . . ." as the sometimes tedium of repeating basics is represented in the movie Election), about gender being complicated, vexed, painful, a story even if not centrally with trans content, being in the middle of it made a big difference. The sports studies version of acafan maybe.

Separate: I want to go back to something I brought up earlier about whether there is an acafan pleasure in adopting modes and voices for different contexts. I bring it up because I'm a bit hooked on this bit of weirdness: This season's Bachelorette is from Maine, and the Portland Press Herald, every Tuesday, has a FRONT PAGE article, at least below the crease, recapping the previous night's show as if it were a sports or news event. Tuesday the 14th, from Ray Routhier's article: 'The Bachelorette': Trip to Thailand helps mend a broken heart: A restaurant owner named Constantine helps Ashley Hebert put Bentley behind her":


The second date in Thailand was a "group date," in which Hebert and 10 men helped renovate an orphanage. On the night of that outing, Hebert was seen with J.P., kissing again. "Kissing J.P. is magical, the best kisses I've had here by far," Hebert said into the camera. "J.P. is one sexy man. That shaved head? Mmmm."

I'm very taken with what we might call this news-o-fan production (maybe without the hyphens when the term catches on). It's not quite the same as the now taken for granted celebrity news as news, because the author seems to be a guy trying on gendered writing and interests in ways that interest me.


Henry Jenkins:

The circumstances which Erica describes above hint at some of the difficulty with binary descriptions of participant-observation or insider ethnography. They sound like they cover more than they do. There are different forms of belonging and participating, different degrees of inside and outside. So, Erica belongs to the group she is studying but for many reasons, does not fit comfortably within their aesthetic and gender norms (or at least as she describes it). Similarly, as we are pulling this acafan discussion together, we relied on multiple kinds of connections with people, in relation to different communities and different scholarly traditions, and then purposefully mixed and matched them, so that we are all part of this conversation, but my bet is that each participant has reasons to feel somewhat inside and somewhat outside the "core" of the community being represented.

So, the goal is not simply to check a box and say "I am inside the community I study," but rather to use the provocation that "acafan" terminology represents, to dig deeper into where your knowledge comes from and how the work you are doing intersects your professional and personal identity in various ways. I think as we've become more familiar with writing in the first person, which high school and college writing teachers try so hard to discourage, then we have started to toss ourselves into more complex situations, which require more fancy footwork (to choose a metaphor appropriate to the situation that Erica is discussing),

And if there's a risk to the acafan label, it may be that it starts to feel too comfortable as a way of explaining or justifying what is always a much more complicated relationship to our object of study. At the same time, we want to avoid writing which amounts to nothing more than navel gazing. I struggled with this in writing Textual Poachers. It seemed vital to me to "come out" as a fan and yet at the same time, as a male writing about a predominantly female community, I did not want my voice to drown out the community I was studying and claiming that I was a member of the community did not seem adequate to explain my much more complex relationship to this group. I can never belong to that community in a simple way, given the gender composition, but I also do not want to be simply a "fan husband" given my wife's very active participation in this space. It's something I've continued to struggle with through the years and am not convinced I got anywhere near the right balance in my published writing on fan studies.

It seems uncomfortable not to acknowledge our participations and affective investments, these relationships are complex, and the minute we start to talk about them at all, it can start to feel like we are saying too much, either because we are directing attention away from our objects of study and onto us or because we are "oversharing" things which academic culture tells us should be private matters. What was so powerful about the first generation of queer studies folks is that they refused to be invisible, refused to keep quiet, when their silence could be read as complicit within a structure based around patriarchal and heteronormative power. In that circumstances, personal revelation was a vital part of the critique, and that was what I had hoped the acafan concept might help achieve.

Karen Hellekson:

Erica notes that she wants to avoid promoting "presumptions that professional critics and academics have more rich and complicated interpretations of culture than the people in pronouncements about what something means: means to whom? how do you know?" I agree that it doesn't take a professional critic to create valid interpretation. Professional critics have nothing on fans and their meta. Fans talking among themselves have some of the densest and richest text-based and self-referential analyses I've ever seen. I still remember the fabulous conversation about the TV show Leverage at the first Muskrat Jamboree fan con ("Hardison!"), and sitting on a panel about Margaret Atwood at Toronto Trek that had a great Q&A. Both experiences were like attending a really awesome English class, with excited students and detailed text-based analyses. Fan jargon may be different, but the analysis is fundamentally the same. In both worlds, my pronouncements are just as valid as anybody else's.

Science fiction critic Damon Knight, in In Search of Wonder, famously defined SF thus: "Science fiction . . . means what we point to when we say it." Part of this definition refers to the impossibility of adequately defining SF. But an important part of this is the self, pointing and making a declaration. So it is with the fan, and with the scholar: we self-define. Erica's good questions of means to whom? and how do you know? are answerable within the context of the conversation. It means to me and it means the object of study as defined in my text, and it also means to the audience of the text. I know because I studied it and thought about it. It has less to do with credentials and more to do with common agreement of appropriate modes of analysis: supporting ideas with text; placing the text within its context; juxtaposing modes to effect; perhaps constructing a critique within an established mode of theory. Fans and academics have different versions of these strategies, with fan fiction, fan videos, altered artwork, meta, and critical analysis all requiring community-valid construction and support.

I realize that Erica's real point here is that we must question what is at stake when such pronouncements are made. Fans analyze for the love of the source text; they may also analyze for some personal self-valorizing notions of thinkiness, networking, and credibility. (This isn't meant negatively. Many fans perform meta as their primary fannish activity.) Academics analyze basically for cultural capital, to be exchanged for jobs, publications, promotions, tenure. Both fans and academics may have authority, but it has a much-needed tangibility for academics in a way not necessarily relevant for fans. But analysis is not more pure because done for love and not profit; it is not more authoritative when done by a scholar and not a fan.

Henry points out in his Response 2 how the term acafan might be used as a pretext for navigating this binary that can result in an uncomfortable (because excessive) sharing. Yet it is polite to acknowledge your debts (to fans; to spouses). Likewise, it is common, even required in scientific writing, to acknowledge limitations that may affect understanding (as a person of a certain gender; as a person of a certain sexuality). Part of the problem is the difficulty in studying something that you're a part of. It's a Schroedinger's cat kind of thing, where the viewer always affects the thing being viewed, except it works vice versa too. Analysis leads to self-analysis, knowledge of imbrication in taste, class, authority, power, gender, and affect. That is as it should be.

It may be too much for the term acafan to carry such a heavy load, to meld together disparate practices and communities. All we can do is stand where we stand; point to what we point to; and call it like we see it. I think that's enough.


We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.

BIOS

Karen Hellekson (http://karenhellekson.com) is a freelance copyeditor who lives in Maine. For her posts, she looked up the words name tag, kneejerk, exegesis, and imbrication. She studied with James Gunn and at the Institute for the Study of Science Fiction at the University of Kansas. She is founding coeditor of the fan studies journal Transformative Works and Cultures. Involved in face-to-face fandom from 1982 to 1996 and then online fandom since 2001, she writes slash and runs a fan fiction archive.

Henry Jenkins blogs...here. He is the Provost's Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. He has recently completed Spreadable Media: Creating Value and Meaning in a Networked Culture with Sam Ford and Joshua Green, due out in 2012. His current fannish interests include comics, Disney, silent movies, The Walking Dead, Castle, Game of Thrones, Doctor Who...

Erica Rand teaches in Women and Gender Studies and in Art and Visual Culture at Bates College. Her most recent big project, which brings the aca, the fan, and a lot of ice time to sports studies, currently titled Red Nails, Black Skates: Gender, Cash, and Pleasure On and Off the Ice (Duke U. Press), is forthcoming in 2012. She also serves on the editorial boards of Criticism, Radical Teacher and Salacious: A Queer Feminist Sex Magazine (submit, submit, submit) , and shares the Salacious Advisor job, in print and on the blog.

Acafandom and Beyond: Week Two, Part One (Henry Jenkins, Erica Rand, and Karen Hellekson)

The Origins of "Acafan" -- Henry Jenkins

I have been "credited" (or "blamed," depending on your perspective) with coining the term, "Acafan." Unfortunately, I don't remember when or how this occurred. Like many rich concepts, the term took shape over time, refined through conversations with students, colleagues, and fans. By the time Textual Poachers was published in 1992, I was moderating a short-lived discussion list called Acafan-L, involving mostly fans working on graduate degrees exchanging what we would today call "metafan" comments. "Acafan," however, does not appear in Textual Poachers which starts with my personal declaration as someone who is both a fan and an academic. I had been a fan for well over a decade, I was newly minted as an academic.

While built on the foundations of the Birmingham School, fan studies emerged in 1992, with the publication of Poachers and Camille Bacon-Smith's Enterprising Women, of Constance Penley's key essays on slash, and Lisa Lewis's The Adoring Audience (which included Jolie Jensen, John Fiske, Larry Grossberg, and others). Bacon-Smith may have been the most immersed of all of us into the fan community, yet for methodological and temperamental reasons, she presented herself as "The Ethnographer" who observes but participants only through formal experiments to see how the community practices work. The fan community itself embraced those more willing to signal affiliation, the relationship the term, aca-fan, was intended to capture, and many found Bacon-Smith's self presentation off-putting.

I've always thought some bright graduate student should systematically compare Enterprising Women and Textual Poachers: two ethnographies of more or less the same community, published only a few months apart, but so fundamentally different in approach and attitude, accessing different voices, reaching different conclusions, both capturing (but not adequately predicting) a moment of transition when digital media was reshaping what had long been a print and postal focused subculture. Some of the differences reflect the move from second to third wave feminism and some, shifts in our understanding of the relationship between personal and scholarly experiences.

I do not remember when or under what circumstances we first used the term, "acafan", but I do recall why we felt such a word was necessary.

A small but significant body of pre-existing scholarship about fandom pathologized the enthusiasms and participations so central to our work. Often, fans were depicted as inarticulate, incapable of explaining their motives or actions. This claim of inarticulateness was typically coupled by the scholar's refusal to engage with the community (and thus a rejection of the value of ethnographic methods). Instead, there was a focus on textual or ideological analysis of cult television, often framed around episodes not significant and often despised within the fan canons formed around these same series. Part of what allowed this pathologization of fandom was that the researchers were not implicated in their own analysis and were not accountable to a fan community. Many researchers treated fans less as collaborators than as bugs under a microscope. At the time, many fans and fan practices were behind closed doors, especially in a pre-digital era. For example, one of the first online communities focused on slash specifically prohibited academics and men (so I was doubly out of the picture).

The new "acafen" (fen has been the plural of fan within the science fiction fan culture) sought to distinguish themselves from the previous generation by signaling their own affiliations with and accountability to the communities they were studying. At the same time, many of us were also being accused of being "inauthentic" when speaking as fans, accused of "slumming it" or "going native" when we claimed to be part of the world we were studying, reflecting assumptions about intellectual and cultural capital that separated high culture academics and pop culture fans. We wanted to signal a dual allegiance -- to treat our subcultural knowledge as part of what informed the work we were doing as scholars. We were not simply fans and we were not simply academics - we were acafen.

A later generation would claim our sense of fandom was too rationalized (Matt Hills), not sufficiently focused on issues of passion, desire, pleasure, and affect, and Derek Johnson would question whether we papered over the "fantagonisms" which occured within fandom. Perhaps, but at the time, the fight was to get rid of this taint of irrationality, seeing being a fan as a meaningful rather than trivial pursuit.

As writers like Jolie Jensen noted, this mixture of passion and knowledge was what qualified one to speak about classical music, serious literature, or high art, but because of the legacy of critical studies, being passionate about popular culture was seen as being duped by the culture Industries. Many of us felt that there were things we could not understand about popular culture from the outside looking in.

Tapping our lived experiences, we argued, returned cultural studies to its roots. Take a look, for example, at how Raymond Williams mobilizes his personal experiences as a scholarship student and his working class childhood in "Culture is Ordinary." Think about what he has to say about his youthful embrace of libraries and museums as opposed to the way he got treated when he went to tea shops. Think about how his anger shaped his theories.

Or think about the ways Angela McRobbie shook up the Birmingham boys club working on subcultures, calling out Dick Hebdidge and others for not owning up to their own relationships to the groups they study, and asserting the importance of her own knowledge as a woman about what took place in adolescent girl's bedrooms rather than in the streets.

And of course, the Birmingham tradition was only one place we could have turned for examples of the subjective turn in cultural analysis. "Writing from a standpoint" was a feminist issue, and Jane Tompkins was asserting the right to tap the language of affect and fantasy, to write in first person, arguing that what she knew about literary texts was being excluded from male-dominated critical practices and institutions. Within anthropology, Renato Rosaldo's book, Culture and Truth, was asserting a potential link between academic distance and the colonialist project of earlier anthropologists. The only way forward, he argued, was for ethnographers to describe their own subjective experiences and to be more accountable to the communities they studied.

For me, perhaps the most important influence, though, was the emergence of queer studies as a theoretical paradigm closely linked to the experience of scholars making decisions about whether or not to come out of the closet in their professional lives. My office at MIT was across the hall from David Halperin, who referenced my discussion of slash in his work in queer historiography; I was deeply informed by his stance as a scholar who openly acknowledged his own desires and sexuality as a source of insight and knowledge. In media studies, I was also inspired by the work of Alex Doty, Erica Rand, and others, who were insisting on the value of "making things perfectly queer" (as Doty's book title suggests). At the same time, Rand's work on Barbie was suggesting the ways we selectively mobilize and retrospectively construct aspects of our own lived experience in order to reconcile them with our current self-perceptions.

Queer politics was being felt within fan culture itself during the early 1990s, with the rise of a global AIDS pandemic and debates about Robert Mapplethorpe's federal funding representing turning points in terms of how slash fans in particular saw themselves and their culture. Many were talking about "coming out" or being "outed" as fans. Reading as a fan was often a queer practice, and many fans joined pride parades and spoke out for gay rights. Queer scholars often signaled their identities through their introductions, feeling that there was an ethical obligation to be honest about how you knew what you knew and what motivated your work. And for me, this commitment spilled over into how I wrote about fandom. I do not mean to see the stakes of queer studies in the age of AIDS as comparable to fans trying to defend the value of their cultural identities but one informed the other. In some cases, they were linked, as when young fans were thrown out of their houses when their parents found their slash zines hidden under their beds or when adult women had to hide their involvement in fandom from husbands who saw their reading and writing of male-male erotica as sexual betrayal.

So, I can't tell you when Acafan was born, but these are the ideas and feelings from which it was born.

Is the term still useful today? I don't know, and that's why I am eager to host such a conversation. I know that the term has become so much a part of my identity through twenty years of use that I am going to be one of the very last to abandon it. "Acafan" should not be abandoned unless we can hold onto what has been gained by its deployment through the years.

Pleasure/Politics; Twirling/Defence -- Erica Rand

For the past five years, I've been trying to work my way out of the problem represented by the prompt: "Have we found a way to talk about pleasure [that] no longer requires self-reflexivity about our politics?" I know how long it's been partly by the date of a 15 December 2007 Dear Abby column that I grabbed from The Portland Press Herald, my local paper, early into my participant-observation project grounded in adult (grown-up vs. xxx) figure skating. "Abby" told the "Woman Search[ing] for Reason to End her Guiltless Affair," that "when something feels good, it is easy to become addicted . . . and then you'll be in for a world of pain." I used the comment in my first essay derived from this research, writing that pleasure had a bit of a bad rep among theorists of pleasure from Barthes (Pleasure of the Text) to Abby. In that context, I think, Abby functioned as a funny anti-model and the pairing with Barthes functioned, implicitly and a bit to the contrary, or so I hoped, as an acafan-type call to find theorizing that matters in sources around us.

I hadn't quite intended the first exactly, however, or lived up to the second. Revision changed things. The first draft I'd submitted began with a personal anecdote positioning myself as a surprised, somewhat rueful compatriot of Abby and Barthes. It concerned discovering that my adamant pro-pleasure stance was not as solid as I had imagined it to be before I took up a project where the brief summary didn't have "I fight oppression" as an obvious subtext. "Migration policing," even "Barbie," serve the purpose in a way that "figure skating" simply does not. In response to feedback from the editor/gatekeeper, which I interpreted to require me to make my theorizing more visible (to him, I thought crankily but not necessarily fairly), I frontloaded words like "neoliberalism" and some theoretical engagements that I'd originally positioned later.

It worked on him and, consequently, for me, especially after a series of conference paper and article rejections suggesting that either the work was terrible or that pleasure was indeed still a discredited topic as I'd heard. (I couldn't even interest the p.r. people at my own institution, formerly so interested in my work.) But the capitulation had some negative effects. Most important to me at the time was that even though the primary theory-engagement-demonstrator I used was pretty juicy--Kiss and Tell's Her Tongue on My Theory (Press Gang, 1994), one of my favorite texts--the beginning became far less reader-friendly. Even my academic skater friends commented "your article was so interesting--after I got through the first few pages." I wished I had fought more for the pleasure of my own text. The article lives in my own head as not quite the one I would have written and I shrank from inviting people to read it, fearing that it would turn them away from reading more.

By the time I finished the to-copyediting book manuscript on the topic (shameless ad in the bio below), I saw Abby's advice differently. I'm no fan of applying the label "addiction" to anything pleasurable that one does a lot. Why is a lot of pleasure a problem? What and whom does medicalizing stigmatization benefit? But I came to see the interconnections between love, money, and time that give so many adult figure skaters--including me--the ingredients for a classic addiction narrative. As I put it in the manuscript,

It can come upon you the way that bumming a cigarette at a party can turn into a pack-a-day habit: bit by bit before your very eyes, yet before you know it and while you half-deliberately missed what was happening. It begins, perhaps, with a group lesson every week, that you attend if nothing else is up. A few years later, skating has shunted other activities to the side, involving cash, prioritizing, and sacrifices that would have seemed unimaginable at first. Maybe they seem lunatic still. But the bar for sanity, or justifiable lunacy, has surely risen. So has the bar for satisfaction. You need more to have enough. You scheme to get it. Maybe you cut your expenses by getting in on the delivery. Perceived wants become perceived needs. You can't quit, or moderate, even when you know you're hurting yourself (or others). Shame and guilt--about having, spending, wanting--dampen, or fuel, the thrills.

There's something to learn from how well the analogy works that isn't "(say) you need to go to rehab if you sext outside of marriage." I'm still thinking through about what.

I'm also still trying to think through attaching "politics of" to "pleasure." I want to study political matters about pleasure, but came to think that describing my topic as the "politics of pleasure" was especially a way to butch it up, aligning with bad histories of gendered dichotomizing. Pleasure/politics; art/science; sex/war; twirling/defense (as in offense-defense); the first term in each has been denigrated in numerous contexts for allegedly feminine attributes. Plus, there's the creepy aura of alibi a la cause-related marketing (Product (RED)): notice all the white people around you and buy permission to skate your life away.

From that angle, the "politics of pleasure" seems like an excuse for no self-reflexivity about one's politics. Plus, here is one of many ways that immersing myself in figure skating brought me to rethink my relation to a political position I really believe(d): put simply, people should not have to rely on the Oprah-style largesse, parodied in Bring it On, for fun or survival. Yes but who am I to toss out someone else's pleasure with a disdainful "ugh, neoliberal" because a 501 (c) 3 is buying them figure skating lessons in Harlem?

Five years into it, I'm still rolling around with it, now mixed with a bit of self-absorbed sadness and panic: fieldwork is done, now what?


Affect and Interpretation-- Karen Hellekson

As a scholar trained in the field of English, which is all about interpretation and not so much about affect, I tend to be unconcerned about how people feel about ideas or texts. Back in the distant mists of time, when I taught, I was annoyed by student writing that dealt with emotion alone as though it were a valid response to a text. A response like, "It was confusing and I hated it!" to a complex novel is not in any way useful, despite what students clearly seem to think. Get to the formal aspects that made you feel that way! I exhorted them. What about the text made you hate it? What characters, what situations, what textual choices, what aspects of the authorial voice? If you must valorize your emotional response, use it as a doorway into interpretation!

I actually stand by that assertion, even as I left students behind when I happily left the academy more than ten years ago. In terms of critical engagement and analysis, feeling may certainly exist--in fact, it must, or where is the love, joy, and interest that compel active engagement? Academics are nothing if not fans, although for people who work in science fiction (like me) or media or fan studies (like all of us posting today), the term fan may have a slightly different articulation than the average Jo, thanks to the formal structures that have sprung up to permit fannish expression, including things like fan fiction and fan conventions and fan online message boards. Suffice it to say that for me, the pleasure of the text seems occult and forbidding, even forbidden. My writing of slash fan fiction must be subsumed under the rubric of interpretation; how else to explain the overwhelming pleasure of the (writing of the derivative) text, without resorting to "it was confusing and I hated it! So I fixed it!"

As someone who thinks that everything ought to have either use or beauty, and preferably both, the term acafan falls short. Positioning oneself in relationship to the text seems delightfully old-fashioned. Why use up an essay's precious words explaining an obvious relationship? Isn't the disinterested scholar a thing of the past? Has postmodernism taught us nothing?

Aca has a snooty connotation: I have been trained to interpret, and I know better than you. Fans are immediately suspicious. Fan has the connotation of unthinking, uncritical adoration. Academics are immediately suspicious.

The portmanteau word so constructed must bear a heavy load, mediating the disinterest of the scholar with the passion of the fan. Further, the term's use does not necessarily benefit. To fans, acafans may be treated with suspicion. To some fans, to become an object of study by someone you thought of as a friend or community member is fun, even flattering; to others, it is threatening, something to be shut down. To academics, it signals a level of immersion that may confer credibility even as it may cause a fear of bias, along, perhaps, with a raised eyebrow.

What unites the academic and the fan is the unbearable pleasure of the text--unbearable yet faced and negotiated, a (pre)text responded to with text. As a practitioner, I prefer to focus on the aca side, but that is the result of my discipline's biases and my training. By such a focus, I think I become a better practitioner because I try not to be partisan. While researching, it helps me negotiate the terrain. I am horrified by certain aspects of the fan world, like incivility and name-calling (in my defense, some of my recent work has been on fan kerfuffles and wank, where incivility can be the order of the day), even as I am struck by fans' thoughtful, decisive analyses (known as meta), performed in a different register than acafannish work--personal, biased, honest in a way that acafannish work tends to dance around because of its use of a dispassionate tone and its choice of publication venue.

I suspect--I know--that aca work and fan work are the same work, performed for different audiences. I perform them both: I write fan fiction to critique the source text in my fan work, but my academic work performs the same function. For me, "It was confusing and I hated it!" is the same thing as "It made me think and I loved it!" The text I generate is the why.

Acafan is a created structure that serves to gesture mostly to itself, a term whose use speaks to a relatively small subset of researchers who recognize the bifurcation inherent in the term and exploit that bifurcation. Its power lies in the academic's power; the fan gains little or nothing from its deployment. Within the realm of fan studies, the term has become a shorthand that indicates a particular approach and stance--one that involves affect, thanks to the fan, and power, thanks to the academic, yet it is deployed at an academic moment (at least in English) where such self-positioning is not considered useful. Its use announces the interweaving of affect and scholarship and signals the topic as fan studies.

The instability between fan and scholar provides endless modalities to play with, gaps to fill, and openings to exploit. To close them is to shut down a conversation that is still generative as it explores notions of authority and affect. For this instability alone, acafan is a useful term; and for me, as I consider the word, flung at my feet, for me to dance with or not, it can be beautiful.

BIOS

Karen Hellekson (http://karenhellekson.com) is a freelance copyeditor who lives in Maine. For her posts, she looked up the words name tag, kneejerk, exegesis, and imbrication. She studied with James Gunn and at the Institute for the Study of Science Fiction at the University of Kansas. She is founding coeditor of the fan studies journal Transformative Works and Cultures. Involved in face-to-face fandom from 1982 to 1996 and then online fandom since 2001, she writes slash and runs a fan fiction archive.

Henry Jenkins blogs...here. He is the Provost's Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. He has recently completed Spreadable Media: Creating Value and Meaning in a Networked Culture with Sam Ford and Joshua Green, due out in 2012. His current fannish interests include comics, Disney, silent movies, The Walking Dead, Castle, Game of Thrones, Doctor Who...

Erica Rand teaches in Women and Gender Studies and in Art and Visual Culture at Bates College. Her most recent big project, which brings the aca, the fan, and a lot of ice time to sports studies, currently titled Red Nails, Black Skates: Gender, Cash, and Pleasure On and Off the Ice (Duke U. Press), is forthcoming in 2012. She also serves on the editorial boards of Criticism, Radical Teacher and Salacious: A Queer Feminist Sex Magazine (submit, submit, submit) , and shares the Salacious Advisor job, in print and on the blog.

Going Beyond the Ending: A Wrap Up

This week, this blog has been using the debate about Smallville's ending to raise some larger questions about how cult series ends and how producers might deal with fans who are disappointed or frustrated or enraged or betrayed or... with the outcomes. Seeking to place this debate in a larger context, I reached out to Flourish Klink,who graduated with a Masters from the MIT Comparative Media Studies Program (where I was her proud mentor) and now, alongside teaching at MIT, works as the Chief Participation Officer for the Alchemists, advising this transmedia company about fan relations and participatory culture. She always has interesting things to say about the interplay between producers and fans, so I wanted to give her a chance to weigh in on this discussion.

Cult series always seem more satisfying to fans in the middle than at the end. How do you think producers should deal with the expectations which have built up over the run of the series? Are there classic mistakes which producers make in trying to respond to fan frustration with the ending of a program?

One of the most important aspects of dealing with expectations is to be honest about the situation, the possibilities, and the fact that not everybody is happy. One of the most classic mistakes that producers make is to become very defensive about their own work, suggesting that the way the show (or book, or...) ended is the only way it could have ended. Obviously, producers and writers and actors get just as wrapped up in their own long-running projects as fans do, so sometimes they become very certain that they're doing the right thing!

But fans also have a perspective on the series, and if the producers are too staunch that the series ended the right and correct and only way possible, it can be very insulting to fans. It is much better to frame discussion about the end of a series in a more open way. "We decided to make character X and character Y together, because that's what everybody in the writer's room was feeling... Character Y and character Z might have a romance in an alternate universe, for sure, but we could only tell one of a million possible stories about these people."

An example of a writer who dealt with this very badly is J.K. Rowling (OK, she's a writer, not a producer - but it's a similar idea). Many fans viewed the epilogue to the final book as a slap in the face, intended to shut down any speculation about what might happen to the characters in their adult life. It would have been very easy for Rowling to mitigate some of those frustrations with a few well-placed words!


What roles can/should transmedia play in shaping the future of a cult series?


Transmedia can provide a wonderful way to explore the future of a series that ended too soon - but it can also play a wonderful role in exploring alternate universes, alternate ideas of how characters could be. That's an old idea in fanfic, but it's a new idea for Hollywood. (Here, we ignore the Star Wars extended universe - it's been doing this for years, but very quietly.) On its simplest level, changing media can allow fans who liked the ending of a TV show to enjoy that ending and consider the new medium "noncanonical" - but it can allow fans who didn't like the ending, especially an ending that centers around a romantic pairing, to continue the story until it reaches a place they find more satisfying.


What roles can/should fan fiction play in allowing fans to "repair the damage" done by the "Powers That Be" when they end a series on what some fans feel is the wrong note?


It seems silly to me to ask questions about "should" when it comes to fan works. Fan works are not really the kind of thing that "should" or "should not" exist - they do exist, and there we are. That said, I think that fan fiction is vital for this purpose. Fans are extremely invested in their shows, and fan fiction can be a way to put your money where your mouth is: instead of just saying "damn, why didn't they do X, Y and Z," you can write it yourself instead. By that stage of a show, fandom is often as much about frustration as it is about fascination; fan fiction gives one a way to work out both those emotions.


What franchises do you think have done the best job in resolving the competing expectations that surround the final episode of a favorite series?

Even though lots of fans disliked the final season, I think that Buffy the Vampire Slayer did a very good job - and it did a good job of using multiple shows and multiple media to let fans choose what view of the universe they wanted to take. Fans can choose to only watch Buffy - or also watch Angel - or also read the Season 8 comic books. Depending on what they chose to do, what they choose to consider their own personal "head canon," they can enjoy their own ideas about the series. What's more, whether you liked or disliked the final episode of BTVS, nobody was able to say that it wasn't climactic. BTVS somehow managed to have an apocalypse every season and still raise the stakes every season. If that's possible, no other show has an excuse for not having a climactic final episode!

For those who want to have a better understanding of how one can be a fan, even a very loyal fan, and actively seek to write around or think around disappointing elements in the original series, I'd recommend checking out my chapter on Beauty and the Beast in Textual Poachers: Television Fans and Participatory Culture. Here was a series that many, though not all, fans thought took a wrong turn which violated the genre contract the producers had made with their viewers and many chose to disavow an entire series and proceed with the fandom as though it had never existed as part of the canon.

Now, I want to share two letters I received from other fans who wanted to share their thoughts on the ending of cult series. I would be happy to see more such letters at hjenkins@usc.edu and will publish more if they come. Do let me know if you intend your letter for publication.


Dr. Jenkins,

The ending of series can certainly be a challenge for everyone involved, especially the fans. I remember well when the original Star Trek television series moved to less-favored time slots and eventually went off the air. It is probably fortunate that they did not have the inclination at the time to do a major "wrap up" episode, which left fans and professional writers alike the opportunity to continue the storyline and expand it into many other series set in the universe that Gene Roddenberry built.

I was, by the way, one of those fans who continued the series in dreadful, typed fan-fic stories that circulated in small eddies, a practice that also got me through the long dry-spells between Star Wars movies. I'd never be rival to Timothy Zahn, but my own imaginings and characters satisfied my desire to know what happened in a way that did not detract from what became the official story line. My friends and I enjoyed our now-online "alternate universe" versions, and the challenge of creating believable plots and character development arcs gave me new sympathy for professional writers.

This is not to say that I do not understand the sense of disappointment and loss when a series - or character - is terminated before I am ready. I still consider Firefly the best series that should never have ended. The movie Serenity explained many of gems Josh Wheaton had hidden in store for us, but I will always grieve that we did not see the interplay between those 9 superb characters (and actors!!) beyond the first season. But I also wonder if, in the need to turn out an episode on schedule, the cast and crew would have started moving in directions that disappointed me and the rest of its many fans. As it is, we have our memories, favorite lines, and our mental model of who these characters would have become.

Art, after all, is a cooperative enterprise - while the television presents us with episodes in our favorite characters' lives, the audience also fills in and extrapolates for itself meaning of whom these people "are" to us. For some of us, myself included, they can be more than entertainment. If we follow them for years and invest them with importance to us personally, then they do have deeper meaning. They may be role models or exhibit a part of our personalities that we do not or cannot express in the "real world" of our socio-cultural reality. Watching them gives us an opportunity to play with identity, perhaps in ways not open to us normally. We might not have a strong, professional woman in our "real" lives, but seeing that character on the screen can help us imagine being one ... and then becoming one in a case of a projected identity becoming actual.

In retrospect, considering all the series and characters I have followed, I wonder if cult series should avoid conclusive wrap up episodes. The last episode (heck, the last season) of Lost, for instance, felt like a cheat - not answering the questions that I did have while also not advancing the characters in a way that felt authentic, to me. While, at the time, a series' sudden end (as with the very uneven Odyssey 5) leaves me with questions, it also leaves me freedom to imagine for myself what would have been if only the series had continued. And in many ways, the audience's own imagination - as Hitchcock demonstrated - is more powerful than laying it all out on the screen in vivid, authoritative, bound-to-disappoint-someone conclusion.

Barbara Z. Johnson

From Eugenia:

WHY THE FINALE TO BATTLESTAR GALACTICA (2003) DIDN'T WORK FOR ME


POSSIBLE RESOLUTIONS TO THE SERIES

Sometime during Season 3, I had decided that there were three types of resolutions to this series. These were:


  1. Everyone dies.

  2. Most of the main characters survive.

  3. The postmodern non-ending ending.

1. Everyone dies

According to the laws of narrativium and story logic [1], this was the most likely resolution. Hints, or what other writers call "foreshadowing", in this direction were themes such as humanity wasn't fit to survive and children didn't come into their own until their parents were eliminated. Minor plots centered on schisms in the population leading to violence, characters suffering fatigue both mentally and physically, and characters becoming addicted to mind-altering substances. Logically these actions would have led to depleting resources to the point the fleet would be unable to defend or sustain itself.

2. Most of the main characters survive

Given Moore and Eick's manifesto [2] which described their "re-imagining" as "Naturalistic Science Fiction" and which stated, "Our goal is nothing less than the reinvention of the science fiction television series", something resembling an optimistic ending was the least likely resolution. After several seasons of "gritty realism", bleakness, and despair, the reversion to something resembling a traditional ending where the "good" guys win would be tantamount to an admission of failure of their "re-imagined" series.

Rationalizations of following the original series are mere excuses. Moore and Eick never felt obligated to follow anything in the original series beyond the title, the character names (even then demoted to "call signs" or last names), and the general design of the eponymous spaceship. It's absurd to even bring up Galactica: 1980 to justify the ending; that series wasn't titled Galactica: 148,000 BC.

3. The postmodern non-ending ending

In light of the "critical acclaim" of the series in the first two seasons, this conclusion to the series was possible if Moore and Eick sought to reinstate their favoured position with the critical intelligentsia.

The typical ingredients of postmodern works are evident in the series: style over substance, juxtaposition of different elements, references to past works, combination of the "lowbrow" and "highbrow", ambiguity, nihilism, and self-awareness of the artificial contrivance involved in creating the "work". Frequently accompanying postmodern literature or art is the author's stated intention to make it "difficult" for the reader or viewer. Not only difficult in interpreting it, but also even reading or looking at it due to the revolting subject matter.

These traits were evident in the series with its use of documentary (cinema-verite) camera work, the "re-imaging" of a "cheesy, 1970's TV show" into something "complex" with "layers of meaning", the disjointed narrative which frequently shifted time frames leaving gaps in the storyline, the monotone colour scheme of the costumes and sets making it difficult to distinguish characters, and viewers constantly being referred to deleted scenes and podcasts to fill in the gaps. Adding to the difficulty in understanding the storyline was demanding the viewer to shift frames of reference in quick succession. At times it was space opera, at others it was contemporary drama, and at still other times abstract symbolism. A frequent trait in postmodern literature is the author making an appearance in the story itself, so Moore's cameo in the final scenes was not unexpected.

What is claimed as sophisticated and erudite is merely confusing as the postmodern approach repeatedly disrupts the "suspension of disbelief" which narrative fiction relies on. The conclusions of such works are often self-referential or circular in that they return to the beginning.


WHAT DID WE GET?

Basically the conclusion was a traditional "happy" ending in which most of the main characters survive and a quick addendum of the postmodern self-referential with a few final swipes at the original series.

Moore and Eick just couldn't resist making the "Guardians" (old-school Cylon centurions) all on the "evil" side and obliterated. They just couldn't resist pitching the whole fleet into the sun accompanied by the original 1978 series title music played at the tempo of a dirge [3]. They just couldn't resist one last potshot regarding the original Baltar's beheading/non-beheading [4].

WHY IT DIDN'T WORK FOR ME

It contradicted the underlying assumption of the science fiction genre. Underneath the spaceships, lasers, funny-looking makeup, etc. is the ideal that the scientific method enables progress through a greater understanding of the physical world. As such, it allows humanity to determine its own destiny by surviving threats of extermination from disease, natural disasters, and predators.

The finale succumbed to the romantic notion of the "noble savage" living in harmony with nature by giving up material possessions, advanced technology, and accumulated knowledge. In essence, these Colonials sentenced their direct descendants to ignorance and a minimal existence. This is the antithesis of the science fiction genre's foundation. The series conclusion reveals that the "optimism" that Moore and Eick criticized as unrealistic in Star Trek was actually a lack of understanding on their part of the values inherent in the scientific method and Western civilization.

The cyclical "what has happened before, will happen again" typifies Eastern traditions. Destiny is preordained meaning when it come right down to it, an individual or civilization having no "free will". References to the "Head" people as angels who are acting in accordance with God's instructions is actually in direct opposition to the original series "Beings of Light". The "Beings of Light" represented the possibility of humanity's evolution to a higher state yet they could not "interfere with freedom of choice [5]", unlike the "re-imagined" series "Head" people who directly interfered and acted in the capacity of fate or destiny.

Various comments regarding comparisons of the original series to the "re-imagined" series indicate that some viewers weren't paying attention or were not able to recognize recurring themes without a character pontificating at length. When the original series mentioned that Kobol's [6] civilization migrated and abandoned technology, it stated: "And when they settled the Colonies, they turned on the very technology that could have saved them had they used it properly [7]". This theme is later alluded to in dialogue referring to the Cylons as "a race of beings who allowed themselves to be overcome by their own technology [8]". Technology wasn't considered evil in and of itself, but that it could be misused either intentionally or through over-reliance.

The original series connected the themes of "free will" and the use of technology. These themes are intertwined in the episode "War of the Gods" and complement the surface mythic storyline. In being seduced by technology, there is the danger of losing one's humanity or soul. To retain "free will", and thus humanity, it was deemed necessary to maintain family, community, and knowledge through religious, educational, political, and military structures. To submit blindly to another power is to lose "free will" and the ability to determine one's future. This point was again visited in the episode "Experiment in Terra" with the words: "I came from a world where the people believed the opposite of war was peace. We found out the hard way that the opposite of war is more often slavery. And that strength -- strength alone -- can support freedom [9]".

[1] The force that holds the story together as defined by Terry Pratchett.
[2] Ron Moore, Battlestar Galactica: Naturalistic Science Fiction or Taking the Opera out of Space Opera 2002
[3] Has this series ever used the 1978 Stu Phillips title music theme at the original tempo in all of its orchestral glory? Especially the trumpet fanfare?
[4] That one was for me, wasn't it, Ron?
[5] Being of Light, "Lost Planet of the Gods, Part II"
[6] Incidentally, the Akkadian word for planet or star is kakkabu, which doesn't take much effort to transform into Kolob or Kobol.
[7] Adama, "Lost Planet of the Gods, Part II"
[8] Baltar, "War of the Gods, Part II"
[9] Apollo, "Experiment in Terra"

Learning from Hollywood: Voices from the Joan Ganz Cooney Center Conference

I spent the first part of the week participating in a conference, hosted by the USC Cinema School and organized by the Joan Ganz Cooney Center, "Learning from Hollywood: Can Entertainment Media Ignite an Education Revolution?" This was the kind of event that warms my radically undisciplined heart and mind -- a gathering of people from many different backgrounds (educators and academics, media industry people from both the commercial and public media worlds, activists and nonprofits, foundations, librarians and curators) to talk about the potential intersection between education and entertainment. In the course of the two days, we heard a lot about the value of stories and storytelling to incite the imagination, to provoke curiosity, to convey our collective memories and wisdom, and to inspire more acts of creativity.

This was perhaps best brought alive for me through a performance by The Story Pirates -- a group of actors, improv comedians, and otherwise kooky and creative people, who go into schools around the country, help young people construct their own stories, and then incorporate them into their performances. In this case, they brought a class of Latino/a elementary schools with them, both performing one young man's previously written stories, and soliciting elements from the kids for a story performed live on the spot.

My own remarks at the conference centered on what the practices and logics of participatory culture might bring to the paradigm of "entertainment education" which I have been learning a lot about since coming to USC. Under the classic version of this model, experts consult with script writers to get information about health or social concerns integrated into the fictional programs and sometimes to get tags or bumpers which help link viewers to the groups working on these issues. I really respect the commitment behind such work and know that it does make a difference for many people. But increasingly, I've wondered what would happen if these same projects got taken up by the fan communities around the show, if the messages were not simply embedded in the program but designed to be acted upon in more creative and public ways. I used the example of what's happened around Harry Potter to describe a movement from inspiring reading to inspiring writing to inspiring activism, remarks which build upon the work my Civicpaths research group has been doing for the MacArthur and Spencer Foundations.

Scott Traylor from 360KID, who I knew from back at MIT, was nice enough to capture my remarks and those of several other speakers via his cellphone camera and has given me permission to share some of these segments with you through this blog. Thanks, Scott. So, this first bit is my talk on Harry Potter and the potential of a more participatory model of entertainment education.

Scott also captured some of the highlights from a panel on Monday night on "Storytelling and the Art of Engagement," hosted by Betty Cohen, the former President of the Cartoon Network and the Lifetime Network, and including film producers Don Hahn (Beauty and the Beast, The Lion King) and Doug Wick (Gladiator, Memoirs of a Gesha) and television producer Marcy Carsey (The Cosby Show, Roseanne, Third Rock from the Sun), sharing their insights on Hollywood's craft and speaking about their desire to see the work that they do more fully incorporated into both formal and informal education. Getting these kinds of glimpses into the behind the scenes production processes is one of the great joys of living so close to Hollywood.

Here are two highlights Scott captured -- showing Carsey talking about the need to "respect the audience"...

And Wick talking about how he draws inspiration from the work of Bruno Bettelheim:

The event was also a place for demonstrations by some top digital designers and developers, including this segment on Sifteos by a Media Lab alum Jeevan Kalanithi.

On Tuesday morning, we heard from Linda Burch from Common Sense Media and Frank Gilliam, Dean of the UCLA School of Public Affairs, talking about the challenges of overcoming existing frames parents and teachers have for thinking about the relations between digital media and schooling. Scott captured Gilliam's remarks, which offer some real insights into how and why some of the messaging around digital media and learning may be falling on deaf ears.

Unfortunately, Scott had to fly back to Boston so we do not have some of the other highpoints of the conference, such as a presentation by Participant Media's John Schreiber on their Waiting for Superman documentary;


an interview with Kari Byron, the charming host of Mythbusters, about their new Headrush initiative, to help inspire girls to think about STEM; and closing remarks by media mogul Peter Gruber.

All told, my head is exploding from new insights and beyond that, new connections, many of which I hope to build upon through this blog in the weeks ahead.

Special thanks to Cooney Center Director Michael Levine who has helped pull together this phenomenal event.

Shall We Play? (Part Two)


Because of the importance we place on play, we call the professional development program Project New Media Liteacies is developing PLAY (which in this case stands for Participatory Learning and YOU!) (We usually accompany this definition by pointing our finger at the person we are talking to, itself a playful ritual which surrounds our collective discussion of this work.) You can read more about the core concepts underlying our PLAY approach through a series of blog posts being developed by Vanessa Vartabedian at the Project NML blog.

For the moment, I will simply offer this one paragraph explanation of our general approach:

Participatory learning is characterized by:
  • Heightened motivation and new forms of engagement through meaningful play and experimentation;
  • Learning that feels relevant to students' identities and interests;
  • Opportunities for creating using a variety media, tools and practices;
  • Co-configured expertise where educators and students pool their skills and knowledge and share in the tasks of teaching and learning;
  • An integrated system of learning where connections between home, school, community and world are enabled and encouraged.
While there is no one-to-one mapping between the 6 Ps of Play and these principles of participatory learning, I hope it is clear that these two frameworks have informed each other in significant ways. What we are describing as participatory learning can and often is linked to new media tools and platforms but it does not have to be. We stress the value of low-tech and no-tech versions of these processes, even if we also try to model ways that state-of-the-art tools can be integrated into this kind of learning environment. The principles of participatory learning emerge from our close examination of what I call participatory culture, a topic which surfaces often here on the blog.

Blake Anderson, a student in my New Media Literacies class made this video to explain the concept, which I had to share. This graduate student was motivated by a series of YouTube videos to make a puppet for the first time, as he sought ways to translate my conceptual model for a new audience. As you will see, the protagonist of the video is The Professor who bears an uncanny resemblance to the actual instructor of his class but was also a tribute to a childhood spent in the company of Muppets. This deflation of academic authority was received with great pleasure by all involved, especially by me.

What does participatory learning look like in practice? Well, one example might be the workshops in interactive design which I ran for many years at MIT in collaboration with the late Sande Scoredos from Sony Imageworks. We formed teams of students with many different educational backgrounds and interests. Each team was to chose an existing media property and began to develop a plan for how to expand it into interactive media -- most often, how to translate it into the vocabulary of contemporary video games. Students in this intensive class broke their time between hearing lectures on aspects of interactive design by faculty and industry people and working in teams, brainstorming, refining their ideas, and working towards a presentation. By the end of the week, the students "pitch" their game ideas to a panel of people from different parts of the entertainment industry, pretending to be a start up company trying to get a contract, and they got feedback on both their ideas and their presentation styles.

The result was always memorable -- a rich array of imaginative ideas which showed a deep understanding of the core concepts and information running through the class. Students listened with the idea that they would be applying what they learned in this creative and playful process. I plan to adapt this approach for the Transmedia Entertainment and Storytelling class I am offering through the Cinema School in the fall.

Participatory learning might also look like what we have been doing through an after school program which we launched at the Robert F. Kennedy Community Schools this semester, a program focused around themes of digital citizenship. The RFK schools (six altogether, each with different focuses and philosophies) launched this fall and they are still trying to work through their identity and norms as a community. We sought ways to get students focused on the process of defining who they were as a community through play and creative activities. Vanessa Vartabedian ran the program, with strong support from Erin Reilly and Laurel Felt, and in the end, it involved all of the current Project NML students and staff, as well as students from my New Media Literacies graduate seminar.

One activity had the students taking photographs of "invisible borders or boundaries" which shaped their social interactions, whether borders based on gender, class, or the line between student and teacher or the line between the different schools using the shared facility. This focus on norms of inclusion or exclusion was enhanced by the challenge of using photography, normally a medium for capturing the visible, as a means of representing things which are understood but often not explicit, often not seen or observed.

Another activity, developed by the Rossier Schools' Stefani Relles sought to get students to construct an anthem for their school, using very open ended modes of visual orchestration, and then, using simple instruments, trying to produce meaningful noise together. The goal was not only to get students to articulate what their schools meant to them but also to experience music-making as a creative process, one which was structured to free them from anxieties about performance.

Another activity, developed by Meryl Alper, got them to focus on the history of the school, which had, among other things, been the site of the Coconut Grove nightclub, which has been partially preserved as a drama facility, and was also the site of the Ambassador Hotel, where Robert F. Kennedy was assassinated. In fact, the media lab where the after school program meets is the kitchen where RFK died, something which students had not fully understood until Alper explained it. Alper shared with them a photograph of the Latino bus boy who prayed with and comforted RFK in his final moments, and asked them to think about their own place in the history of the school. Using an app which pastiched a range of different film stocks, she asked them to go out and stage images which conveyed something of the history of the school, and again, they were invited to creatively explore and document their physical surroundings. These are simply a few of the forms of participatory learning activities we've incorporated into our work at the RFK schools. Most of these activities are playful and creative, but they are not in and of themselves games.

So, let me close with the invitation to all of the educators who read (or hear) this talk: Shall we play?


Shall We Play? (Part One)

A few weeks ago, I delivered one of the two keynote addresses at the USC Teaching with Technologies conference. This year's theme was "The Connected Mind." I chose to spend my time talking about the value of play, a theme which has surfaced several times in my recent talks, so I wanted to share the core ideas from this presentation with you here.

SHALL WE PLAY?

In many ways, I am speaking to you today under false pretenses. This talk is not primarily about teaching with technology. After spending two decades of my life at MIT, I have almost reflexively become that guy who challenges claims about technological determinism and who stresses the importance of the culture which informs the design and deployment of tools.

These themes are explored more fully in the white paper which I wrote for the MacArthur Foundation on Learning in a Participatory Culture. New media tools and platforms have affordances which support new kinds of learning, but those forms of learning are also very strongly informed by participatory practices, many of which have a history far older than the web. Today, in focusing on play, I am going to be drawing heavily on ideas that emerged prior to the introduction of digital games, but which continue to be relevant in rethinking our pedagogical practices. If we embrace the values of play, we may find ourselves toying with new technologies and insofar as these participatory practices are closely associated with some of the new platforms of the Web 2.0 era, we may also find that in working with these tools, we are drawn towards a reappraisal of the value of play in our teaching.

This is also not a talk about games-based learning. Through the work I did almost a decade ago at MIT with Kurt Squire, Philip Tan, Eric Klopfer, Alex Chisholm and others on the Games to Teach Project, I have been an early and frequent advocate of games-based learning. I both share James Paul Gee's belief that good game design is also good pedagogical design and have worked to model what games for education might look like. But in talking always about games, we may under-estimate the value of more open-ended forms of play and of play as a general disposition in the educational environment. These are the themes I want to explore more fully today.

This is also not a talk about gamification, a term which is being used far too often today, as if it could adequately sum up the larger movement towards games for change. To me, gamification as a concept grossly simplifies what research on games-based learning has shown us over the past decade or so. When the Games to Teach team worked with content experts, we sought ways to embed information from the curriculum, knowledge from the text book, into activities in the games. We asked each expert what knowing this allowed people to do and then we sought to capture those activities through the game design and mechanics so that they provided deep motivation for the learner to master these concepts.

At the heart of this model was intrinsic motivation. The power of games is in part that they provide such clarity in defining the roles and goals, that they helped us to know what to do and how to do it, and as such, they motivate deeper forms of learning. Gamification, at its worst, rejects a theory of intrinsic motivation in favor of one based on extrinsic motivation. That is to say, it attempts to motivate "proper" or "desired" behavoirs through attaching points to otherwise mundane and uninteresting activities. For example, Foursquare represents a gamification of consumer loyalty programs.

One might argue that this version of gamification does not in any significant way break with current educational practices which may be why it has been easier for schools to embrace than the more challenging kinds of learning games which were proposed in the past. Our students learn NOW in schools not because they value what they are learning but because they have been taught to value grades. And where their grades are not strong, they plead for extra credit points, which represents another way of adding points as rewards or incentives to behaviors valued by their teachers. I do believe we can learn much from games but I sure hope that what we take away from them goes deeper than most current models of gamification.

But, for the moment, I want to push games aside and talk about play. The distinction I am making here comes from an essay by the child psychologist Bruno Bettelheim. Here's what Bettelheim tells us:


'Generally speaking, play refers to the young child's activities characterized by freedom from all but personally imposed rules (which are changed at will), by free-wheeling fantasy involvement, and by the absence of any goals outside the activities itself...'

Bettelheim thus links play to freedom, experimentation, personal investment, and process, all values to which I will return later in this talk.


"Games, however, are usually competitive and are characterised by agreed-upon, often externally imposed, rules, by a requirement to use the implements of the activity in the manner for which they were intended and not as fancy suggests, and frequently by a goal or purpose outside the activity, such as winning the game."

We might think about the game, Candyland, as an ideal transitional device -- a game which teaches young players the basic mechanics of board games, one which often plays a key role in socializing us into the world of games. For Betteiheim, learning to play games represents an important step in the socialization process -- learning to accept outside and sometimes arbitrary constraints on one's behavior for the purposes of social reciprocity and delayed gratification.


"Children recognize early on that play is an opportunity for pure enjoyment, whereas games may involve considerable stress."

So, while learning to play games is a step forward, it also is accompanied by some kinds of losses -- in terms of personal expression and immediate pleasure. People cheat at games, for example, as a way of coping with the anxiety of competition in ways that they do not generally find it necessary to cheat at play. Indeed, it is not clear what cheating at play would look like given the lack of social constraint on individual expression it entails.

By that same token, institutions find it much easier to incorporate games, which preserves the notion of rule-driven activity, rather than play, which is often understood as a kind of anarchic freedom from any and all constraints. So, schools often treat most forms of play as minimally a distraction, more often a disruption, of school practices, hence the concept of "class clown" which runs through educational literature. In other cultures, the clown is an educator who invites us to re-examine existing hierarchies and structures, taking the world apart and putting it back together again, where-as the clown in our schooling is seen as an unwelcome rival for the classes attention, a challenge to discipline and a disturbance of learning.

In part, this is because our puritan culture maintains a world view in which play is the opposite of work. We have decided that schooling should be about work rather than play, and as such, we are driving down the creative impulses of our students. No wonder that many are seeing a crisis of creativity in contemporary America!

Interestingly, though, when we work with teachers in professional development programs focused on learning and teaching the new media literacies, they consistently gravitate to play out of the 12 social skills and cultural competencies we've identified through our work. Here's how our white paper defines play as a literacy: "the capacity to experiment with one's surroundings as a form of problem solving." Today, we are pushing beyond play as a skill to think about play as a disposition -- a way of seeing oneself and the world through new creative lens which depend on suspending real world consequences and encouraging a process of innovation and creativity.

Educators are sometimes drawn to play for the wrong reasons -- because they seek to entertain their students. I sometimes hear various lay theories of "stealth learning," the idea that we can smuggle in learning disguised as play into schools and students will have so much fun that they will overcome their resistance to the schooling process. In many ways, I see this as like that moment in Tom Sawyer where Twain's protagonist sells others in his cohort into helping him white wash the fence by convincing him that doing so is great fun. This is perhaps the same kind of trap that we fall into when we talk about gamification -- a confusion between intrinsic and extrinsic motivations. Play is not disguised learning; play IS learning.

Jean Piaget captures this sense of the value of play when he tells us that "play is the work of childhood." He rejects any simple opposition between play and work, suggesting that play is the most important work children perform, because it is through play they acquire basic knowledge and skills fundamental to their culture. A kitten plays at stalking. In a hunting society, children play with bows and arrows. And in an information society, people play with information and interfaces.

We can rehearse and acquire core skills and knowledge through play because play lowers the stakes of failure. One of the activities we've developed through Project NML for thinking about play is called "Fail and Fail Often," and it uses the casual game, Bloons, to get people to reflect on the strategies of experimentation and calibration they apply in solving problems in games. This is a totally addictive game in part because it is so simple and the way you move forward through the game is to try different strategies, most of which will not work. Through this process, we learn basic things about the physics of the game and how different materials respond to us. We can compare this with the role failure plays in schools: children are afraid to fail and teachers are afraid to tell their students that they are failing. As a result, students do not take risks which might push their performance forward and they do not get the feedback they might need to better calibrate their efforts.

Lately, as I've talked about the value of play for learning, I have started to identify a series of properties which help us to better understand the core principles of play. I call them the Six P's of Play (though this remains a work in progress and may end up with fewer or more Ps before all is said and done).

1. Permission
. Before we can play, as adults, as students, we have to give ourselves permission to do so. This is of course different for many children who play often and only stop playing when they are prohibited from doing so. The concept of permission is closely linked to what game theorists call the "magic circle," that is, a mental bracket which we put around our activities which changes their affect, their meaning, and most of all, their consequences. Within that magic circle, we lower the consequences of risks; we agree to engage with each other with good humor; we try hard but do not take the outcome as seriously as we would if we performing the same activities outside of a play context. I love the example of the little girl who is sweeping the floor -- we would understand her activity differently if she were doing chores or playing house, even though the actions would be the same. In a school culture, where there is a long history of prohibiting play, we must work very hard to give signals when play is an acceptable mode of engaging with the activities and we have to build up trust with our students that we are not going to retrospectively count their play against them.

2. Process -- Play values process as much or more than product. Eric Zimmerman and Katie Salens make the point that the most efficient and effective way to play golf is to walk right up to the hole and plop the ball into it. But we would not see that as a very fun way of playing golf. Instead, we create as many obstacles as possible -- we use strange implements, we move far away from the hole, we create sand and water obstacles, we slope the landscape to give us less effective control over the outcome. In an education system now focused so heavily on how students perform on standardized testing, performance based on product completely displaces performance assessed based on process, yet play's value is focusing our attention on the experience itself, in the moment, in the process. It asks us to be aware of how we do things as much as on what we do. This is why play can be helpful in supporting the acquisition of basic skills which can be rehearsed and valued on their own without regard to the finished product.

3. Passion --The Gates Foundation has found that an increasing number of young people are dropping out of school not because they are incapable of performing what's expected of them but because they are bored. Work in the Digital Media and Learning Field tells us that we need to recognize the rewards of passion-based learning, of students pursuing those topics which they care about most deeply and using these interests to motivate and sustain other kinds of learning. Mary Louise Pratt has a great story she tells about her son's baseball card collection and how talking with him about it pushed him to learn more about history (as a backdrop to the key games in baseball history), geography (as a context for where the teams come from), architecture (as a way of discussing different stadiums), and math (as a way of playing around with batting averages.) This brings us back to Bettelheim's notion of play as open-ended, free-flowing, self-determined, and thus as something which is experienced as a site of freedom and passion.

4. Productivity
-- Play is highly generative, despite or perhaps even because of its focus on process rather than product. I am very fond of the photographs which Martha Cooper took in the 1960s and 1970s of children's street play in New York City. These images show the imaginative ways that children transform their geographic environments through their play, claiming space even in relatively inhospitable environments where they are free to explore and interact; these images also show them taking up everyday materials around them as raw materials for their own play, transforming them from their mundane functions through a clever recognition of their underlying properties and affordances. And of course, they do the same thing with their bodies and with their social relations, performing new roles, trying out new structures, redefining old situations. This is the sense in which play can be linked to creativity. While in the spirit of play, old rules and structures are suspended, allowing us to look at the world in new ways, and allowing us to transform and transcend our environments.

5. Participation -- Play occurs in a social context which invites us to enter into the fun. We do sometimes watch others play, to be sure, and this represents what educational theorists call "legitimate peripheral participation." We watch with the anticipation of future participation. We watch to observe how others perform, to learn new skills, to appraise our own performance, or simply because we do not yet feel in the right spirit to play. But watching in this case is also a form of learning and is of a very different kind than watching which occurs when we know we will never be able to participate, when we feel that our participation is not welcome, when we anticipate not being able to do what's expected of us. As we sit in classrooms where no one offers up answers and no one is engaging with the learning process, we could learn a lot by going back to the ways that young people are introduced to a new kind of play and the ways that ideally they are encouraged to participate. (Of course, I don't want to romanticize this. As someone who often was not picked for teams in school, I know that the promise of participation can become cutting if we experience exclusion rather than engagement.)

6. Pleasure -- Pleasure is the byproduct of play. The search for pleasure is often what motivates play. This takes us back to Bettelheim's point about the stress around winning a game versus the relative freedom of participating through play. The game remains an operationalization of play, it represents a stress on the outcome that undercuts play's focus on process. And thus, a game may offer pleasure to some but with no guarantees and often a strong threat of displeasure if we lose the game. Thus, while it is very valuable to bring games into school, it is also important to provide contexts for more free and open-ended forms of play, which can offer pleasure to all who participate, rather than offering rewards to those who win.

(MORE TO COME)

"Critical Pessimism" Revisted: An Open Letter to Adam Fish

A few weeks ago, Adam Fish called me out through his blog, Savage Minds, for what he saw as a harsh and unfair representation of the Media Reform movement in the final paragraphs of my book, Convergence Culture: Where Old and New Media Collide. He did so for the most part by simply reprinting my own words to frame a story he wrote about the recent Media Reform conference.

I was a bit surprised to find myself singled out as an enemy of the Media Reform movement. If I am the biggest obstacle to your success, you are much closer to victory than I had previously imagined. :-)


The experience was uncomfortable for me, but in a very constructive way, in that it has forced me to revisit my own words and reflect on how much my thinking has changed since I wrote them. It also hit at the end of the term so I am only now able to share some of these reflections with you.

Much of this change has been provoked through conversations with Eric Klinenberg, who I have gotten to know through several summers together at the Aspen Policy Institute, and through my participation in the Verklin Media Policy and Ethics Conference at the University of Virginia shortly before I left MIT. I have since written in my blog about some of these shifts in my thinking, making the argument that there is such urgency in the need for media reform right now that there is no longer any room for the usual infighting between critical and cultural studies perspectives.

Through these experiences, I have had a chance to get to know some of the young leaders who are pushing the Media Reform movement in significant new directions, including a deeper embrace of the potentials of digital media and networked communication and a willingness to partner with fan activist groups in ways which moves them away from a history of dismissing popular culture and scolding those of us who are engaged by it. When I wrote the passages for Convergence Culture which critiqued some aspects of the media reform movement, I was speaking about a very different generation of leaders and a very different set of rhetorics and practices. Even so, my caricature was inadequate and inaccurate, but perhaps even more so now.

Given these shifts in my thinking, I had very much hoped to attend and participate at the media reform conference this year, but was unable to do so because of a personal commitment. When I read Fish's post, I felt a need to speak out less my absence be misinterpreted. It still remains to be seen to what degree someone who comes with my theoretical and political commitments will be welcomed into the ranks of the media reform movement, all the more so because I am clearly going to be forced to eat my words. But I remain eager to revise even more my picture of the reform movement.

There remain, as there have been, very real differences in emphasis and perspective. Many of those academics featured at the Media Reform conference come from critical studies and political economies backgrounds which have often dismissed the cultural studies traditions that inform my work. These traditions bring different things to the table, to be sure, and look at the world through very different lens, but what the world needs now is an approach to media reform which combines critical studies' focus on structural inequality and cultural studies' focus on agency and empowerment. We need to embrace the potentials of participatory culture even as we critique the exploitative practices of web 2.0. We need to understand the ways that digital media does and does not transform the terrain upon which debates about media policy are occurring.

At the heart of Fish's account of Free Press's gathering was a question which has haunted my own recent work as well: "Is the open, decentralized, accessible and diverse internet - by which media production, citizen journalism and community collaboration have been recently democratized - becoming closed, centralized and homogenous as it begins to look and feel more like the elite-controlled cable television system?" And there is in this piece a celebration for "ancient movement of ordinary people taking back power from entrenched elites," which for him is embodied through the work of Free Speech TV. For the record, this "open, decentralized, accessible and diverse internet -- by which media production, citizen journalism and community collaboration have been recently democratized" is what I mean by participatory culture and Free Speech TV is participatory culture.

We share common goals in providing the American public with the resources needed to sustain democratic citizenship, with a commitment to insuring diversity of perspectives, with a desire to expand the ranges of voices which can be heard, with a push to put the potential for media production in the hands of those who have historically been excluded and marginalized.

My own way forwards towards these goals has been to promote what I call participatory culture, to expand opportunities for people of all backgrounds to produce and share media with each other. I work to promote media reform through advancing the cause of media literacy and defending opportunities to participate through new media channels. My initial frustration with the media reform movement stemmed in part from my disappointment that some of its leadership have historically dismissed media literacy and new media practices as meaningful contributions to the media reform movement, which is why shifts in the movement rhetoric starting with the "Save Our Internet" campaign and the struggles over Net Neutrality represented a significant improvement from my point of view over earlier media reform formulations.

For many in the media reform movement, their strategy starts with a focus on concentration of media ownership. I certainly care about concentration issues, but see them as part of a much larger context of struggles over the nature of our communication and information capacities. The decline in journalism can only partially be understood as a byproduct of media concentration and has to also be understood as a product of other economic and technological shifts. I would, in any case, be as concerned if media was concentrated in the hands of governments, nonprofits, educational institutions, or the media reform movement itself as I am with the fact that it is corporately controlled. The goal should be to insure a world where media power is spread as widely across the culture as possible.

The defense of participatory culture and the critique of media ownership are two sides of the same coin -- two flanks in a battle to democratize and diversify media in this country. One starts with a focus on agency (participatory culture), the other with a focus on structure (media concentration); one starts with an emphasis on the new world we are trying to build, while the other focuses on the system we are trying to dismantle; one is focused on what we are fighting for and the other what we are fighting against.

These are the differences I was trying to get at in making a distinction between critical utopianism and critical pessimism. "Critical pessimism" is at least as accurate a description of what I see as the limits of the critical studies perspective as phrases like "cultural populism" and "techno-utopianism" have been at describing the limits of a cultural studies perspective. Neither set of terms is totally fair, yet they also have descriptive value in helping us to understand where our approaches, taken to their logical extremes, may lead us.

For me, the term, "critical pessimism," captures the distinction between cynicism and skepticism. My hope is that a viable media reform movement will embrace skepticism, asking hard questions of government policy, corporate actions, and, yes, its own assumptions and beliefs. We are not served, though, when skepticism becomes cynicism, when the rhetoric forecloses any meaningful change, when all corporate action, say, is treated as equally repressive and reprehensible. And we are not served, on the other side, by rhetoric which sees digital media as inevitably democratizing and thus does not feel the need to struggle for social justice and media reform, which sees grassroots media as somehow adequate in taking on the concentrated power of mass media. A naive celebration of contemporary digital culture denies the need for struggle and a cynical perspective on grassroots change denies the value of struggle. These are the blind spots which we need to work together to overcome in our work.

So, critical pessimism is not a bad term to describe certain forms of critical studies and political economy work at its worst, but I was wrong to imply that this is the only thing going on here, to conflate critical studies and the media reform movement, to simplify the media reform movement to a small number of highly visible figures, or to suggest we can dismiss the importance of the media reform efforts as a result of our disagreements in disposition and tactics. I have been struggling in some of my own recent work, much of it still not published, to try to work through a critique of Web 2.0 which combines the concerns for structural inequalities and the exploitation of free labor which comes from the critical studies camp with a defense of participatory culture (perhaps the best basis for such critiques) which reflects work from the cultural studies tradition.

I hope we can find ways to bring these two camps together through political activism as well, and my own current work is focused on understanding how the mechanisms of participatory culture can be deployed to foster greater political participation and civic engagement, work partially inspired by watching how the "Save Our Internet" movement was able to bridge between different sites of participatory culture and use grassroots media as the basis for critiquing corporately-controlled media.

Where my comments in Convergence Culture went too far was in my hyperbolic description of certain kinds of media reform advocates as seeking to "opt out of media altogether and live in the woods, eating acorns and lizards and reading only books published on recycled paper by small alternative presses". This was frankly sophomoric and beneath the standards I set for myself. Fish writes, "This is a false exaggeration of a movement that is providing a necessary check on corporate power and mindfully working for greater civic, community, and citizen involvement in media production." I agree.

So, let me now publicly apologize for stooping to this kind of stereotype. It was a really dumb thing to say. I am, I'm afraid, still a work in progress on these issues.

At the time I wrote this passage, I was frustrated by the recurring descriptions of popular culture as "weapons of mass distraction," as "bread and circuses," etc. I see popular culture as a much more complex terrain and respect those who would mobilize it for their own ends -- whether in the form of fan culture or Free Speech TV. I have been delighted to see many images now emerging from the Media Reform movement which are not anti-media or anti-popular culture, but rather raise legitimate concerns about the distribution of media power and in particular the decline in substantive journalism, issues very close to my own heart.

I am sometimes struck that many critical studies writers are far more idealistic than critical utopianists insofar as their embrace of the ideal often does not allow them to recognize partial victories or contradictory advances. My own work talks often of "negotiations" between different forms of cultural power, of gains and losses, of progress made even if bigger battles remain to be fought, and for me, the recognition of the good, even when we can still imagine something better, is a necessarily fuel for media reform. To describe oneself as a "utopianist" is often to be accused of imagining that this is the "best of all possible worlds", but in fact, as Stephen Duncombe has been reminding us in some of his recent writing, the construction of utopias has historically been a vital form of social critique, one which can both focus attention on the ways current conditions fall far short of ideal and allowing us to imagine alternative structures that might better meet human needs.

I have often heard critical studies writers accuse us of "not being at all critical," and I agree that this is a charge worth examining, but I want to challenge critical studies writers to be equally concerned with the charge that they are "not at all celebratory." There is something important at stake in our struggles to defend the Internet and if you can not recognize progress made, how can you realize what's at risk? Again, it comes back to the idea that any reform movement needs to be as concerned with what it is fighting for as what it is fighting against. But either way, we should not be fighting with each other, whether in the form of my original critique or Fish's more recent provocation.

So, let me end by celebrating the strong ongoing tradition of media reform in this country as represented by the recent conference and let me urge all of us to work across artificial divides which may get in the way of us working together towards shared goals.

From the VCR to YouTube: An Interview with Lucas Hilderbrand (Part One)

What happened before YouTube?

It's a question we've addressed here many times before. Many different histories lead to our current moment of video sharing and DIY media-making -- some subcultural (the history of fandom and a range of other communities of practice which are generating new content), some economic, some technological. Lucas Hilderbrand, author of Inherent Vice: Bootleg Histories of Videotape and Copyright, holds some critical pieces of the puzzle, writing with historiographical sophistication about the emergence of video as a technology and as set of cultural practices, about the debates it sparked especially around shifts in control over production and distribution, about the communities which formed around the sharing of tapes, and about how all of this looks forward to contemporary digital practices. It is a book which raises vital questions and provides a rich historical context for our current debates.

As someone who lived through the era when the VCR was launched, the book brought back many memories of things I had almost forgotten about the dramatic adjustments which the culture made to this transformative and transgressive technology. Working through the book for an interview, I was struck by the fact that I, like many other instructors, have had very little to say about videotape in my current course on new media and culture, something I will work on the next time I teach it.

Given my enthusiasm for this book, I was delighted to be able to interview Hilderbrand and share with you his own reflections on the ways the history of video can help us to understand some contemporary media developments.

As you note, the debates about videotape form an important precursor to current debates about digital technologies -- especially those concerning the implications of expanding grassroots control over media production and circulation and debates around copying and intellectual property. From the start, video was understood as "out of control," as shifting the balance of power between established media producers and distributors, new entrepreneurs, and consumers. What can we learn from tracing the history of video, which might better inform current discussions around file-sharing, piracy, and YouTube?

For me, the stakes of the project were always largely historical and in response to a threat of cultural amnesia. On the one hand, I was interested in intervening in new media studies, which has historically focused on the newness and nowness of technologies. I was intrigued by work that rethought newness in a historical sense, by returning to the 19th century and examining old media in their own moments of newness. But even this more historical work seemed to erase recent and increasingly obsolete technologies from memory and from the histories of new media. It seemed to me that many of the functions and political struggles surrounding new digital technologies had already pre-existed with tape technologies. I thought that it was important not only to complicate the hype surround new media but also to look back at the lessons we could learn from these prior moments that shaped the present.

In terms of questions of policy and sharing, I was struck that so much of the anxiety about piracy and the litigation around copyright seemed like a replay of the controversies that surrounded audiocassettes and videotape when they were introduced. Both the recorded music and the film industries fought tape because they feared that if audiences could make their own copies, that there would be economic collapse for the content industry. For the film studios, at least, VHS proved to be a huge economic boom. The challenge then, as more recently, was to find a new business model that didn't alienate the audience but also provided reasonable and accessible ways to market content.

But the differences between digital distribution and analog tape sharing are also obviously significant in terms of efficiency and scale and in terms of their financial threat, so we need a technologically specific understanding of both the material practices and policy implications. But there's also a major difference between the ways file sharing and burning a DVD work, so even "the digital" needs to be complicated and differentiated.



You describe video as the beginning of "on demand" culture, but also note that this culture has always been constrained on a practical level by issues of availability. How might we carry forward these tensions between the promises and reality of access to think about recent offerings by Amazon, Netflix, and others, that would make more movies and television shows available on demand?

The innovations are largely changes in convenience: as you have suggested in Convergence Culture, convergence often means the availability of the same content across multiple platforms. Even before streaming video, Netflix was functionally the best video store in the world, insofar as it has more selection than any single brick-and-mortar store could, yet even Netflix's inventory was limited to content that had been released on DVD. There remain treasures and obscurities that have never been made available on DVD. And, of course, every tangible technology wears out eventually, so if Netflix's discs of a film got scratched, broken, or lost and that title had gone out of print, it could not be rented. So there is always the limitation of what is made materially available.

For me, streaming video creates a different set of issues. On the one hand, people seem very enthusiastic about Netflix streaming and Hulu. These offer instant streaming access to an ever-increasing range of films and TV shows, and these have been two of the leaders in establishing a new business model that makes online distribution economically viable for the industry. But that model is based upon licensing and subscription rather than purchase. In other words, what is sold is time and access, but that access could be cut off at any time--if the user stops paying or the service's licensing agreement with the rights-owners lapses. Unless users figure out a way to hack, download, and store the material, we are moving toward a model where there is no longer fixity and the assurance of long-term access that a videotape or a DVD allows. We are also moving away from a collector model. This is potentially alarming for fans and especially for teachers and scholars. It will be very hard to teach film and TV when we no longer have stable access or recordings that can be cued. But in the meantime, most people seem to be embracing the streaming model for its convenience. It's been an economic boom for Netflix, and I frequently hear people complain if they have to wait for a DVD to be mailed rather than have streaming access.



Your book argues that issues of access and copying give rise to an aesthetic that recognizes if not respects the reality of "degeneration" which characterizes all analog video. Yet the digital introduces the potential for a "pristine" copy, an image that does not wear down through use. In my own research, I've watched aesthetic shifts in the fan vidding world between early vids which showed rainbow lines and other technical imperfections which emerged from the process of copying and more recent work that uses digital editing techniques and uses DVDs for the source material. What changes do you think have occurred in "video" aesthetics as a consequence of the shift from analog to digital?

First, I'd like to challenge the concept that digital technologies are perfect. Although in principle reproduction should not involve degeneration, most digital reproduction does involve compression, which is a different kind of loss. Perhaps I didn't think this through as clearly as I could have at the time when I was writing: analog reproduction operates through degeneration, digital reproduction through compression. In addition, so many of our interactions with new technologies involve frustration and troubleshooting, whether it's an unreadable DVD or a problem toggling a laptop to a projector or an email missing an attachment. Some of these problems are about mechanical failure, others about human error.

In terms of resolution, I was struck that, when the electronics and content industries began the push for audiences to adopt HD TVs and DVD formats, we saw more rapid adoption of low-resolution video technologies, from YouTube to cameraphones. These low-res options have become increasingly refined to allow for clearer resolution, but it seemed to me that it was convenience rather than pristine quality that generated a massive response. That said, there are numerous instances on YouTube and elsewhere that viewers will prefer a high-quality copy when it's equally available. But we also see a blurring of the two models of "prosumer": producer-consumers often have access to professional-consumer grade technologies that allow for slick fan productions.

Yet evolutions in video aesthetics, I think, make outmoded image resolutions not just dated but increasingly visible. When I started thinking through analog video aesthetics, there wasn't much analytical work to build from, but there are now many popular examples that suggest recognition of what old video technologies look like. The technology has become a style. A friend told me that his iPhone has a filter on its camera to make the image look like VHS. I've seen similar effects that make still images look like Polaroids. So now we have a fetishization of the retro.


Lucas Hilderbrand is faculty in film and media studies at the University of California, Irvine. In addition to core courses on film and TV, he teaches classes on popular sound media, documentary, sex in cinema, Disney, and queer nightlife. He is a contributor to flowtv.org
and is currently researching the cultural history of gay bars in the U.S.

How Learners Can Be On Top of Their Game: An Interview with James Paul Gee (Part Four)


Despite your title, you spend less time here talking about "gender" than might be expected from other books which talk about women and gaming. What roles does gender play in your analysis? What claims are you making about the different kinds of experiences and identities female players construct around games?


For me, the book is not about gender. It is about women and girls who take gaming beyond gaming to become designers within well-designed passionate affinity spaces that change their lives and the lives of others. It about these women and girls because we believe that what they are doing, how they are doing it (e.g., combing technical modding with modding for emotional intelligence and social interactions), and what they are accomplishing is on the cutting edge of where all of us are going--male or female.

Women and girls are leading the way here as they are in many other areas of society. There has been lots about modding for games like Half-Life and its connections to technical skills--and indeed this is important. But much less has been written about modding the Sims to create challenges and game play that is simultaneously in the game world, in the real world, and in writing things like graphic novels.

Such modding is the force that sustains a passionate affinity space that builds artistic, technical, social, and emotional skills. We wrote the book because these woman and girls rock, not because they are women and girls.

Also I had a sin to expiate. I had left the Sims and women gamers pretty much out of my first book on games. Betty helped me see that The Sims is a real game and a very important one because it is a game that is meant to take people beyond gaming. She helped me see that how women play and design is not "mainstream" (see comments above) but cutting edge, the edge of the future. If it were leprechauns that were the cutting edge of the future I would have written about them.


In the case of The Sims, you have a designer -- Will Wright -- who has been outspoken in his desire to empower his users to construct community and build their own content around his games. How does this goal on the part of the designer impact the kinds of stories you can tell about these women's relations to this particular game?

See answer above. Will Wright is doing in an extreme way what lots of game designers want to do: empower people to think like designers, to organize themselves around the game to become learn new skills that extend beyond the game, and to express their own creativity. Many say the Sims is not a game--and I myself used to believe that. But as Derrida would remind us, what we find marginal is often actually central. Out book argues that games like the Sims--and gaming beyond gaming--will eventually be the new center of gaming or maybe something eventually all together different.



As you get into forms of cultural production such as fan fiction, I start to wonder why is it important for you that this a book about gaming rather than about the much wider array of forms of participatory culture that have emerged in a networked society.


It is important to me because I do not want to compete with you for the participatory culture space. Further, I want to stress production, though I know well you care about production as well. There are some--not you--who in education celebrate participation in a mindless way. They argue that just because people are participating they are learning. But people can participate in ways that allow themselves to be "colonized" by a group or to gain much less than others in the group or even to be used as an example that makes others look good. I think a demand that everyone learns to produce and design--to be a "priest"--can mitigate these dangers, though I am sure that dangers remain.


I know you have expressed in the past great skepticism that our current schooling system can adjust to the potentials of this more participatory culture. Without school involvement, how do we insure a more equitable access to the kinds of formative experiences you describe in the book? On the other hand, how does a school culture so focused on standardized processes and measurements maintain anywhere near the flexibility to respond to personal passions that you've identified in The Sims?

What I have called "situated embodied problem-focused well-designed and well-mentored learning" will either come to exist primarily for elites who will get it 24/7 on demand across many institutions and their homes or it will be given to everyone.

In the first case, the regular ("mainstream") public school system will continue to teach the basics accountably and will exist to produce service workers. In the second case, we will have to reinvent a public sphere and transform our view of society, civic participation, markets, and what constitutes justice, fairness, and a good life. We are headed the first way right now, but there is always hope for the future. Both you and I are trying to push the train to the second future and not the first, though, in the end, in the future the real actors and activists in this "game" will be younger (and often browner) than we are.

The current accountability regime MUST be removed. It is immoral, stupid, and counterproductive. We define accountability around teachers failing to teach children. This is like doing accountability for surgeons by waiting to see how many people they kill and then getting rid of them if they kill too many.

Far better to have accountability back when teachers and surgeons were trained, which means radical changes in Schools of Education and universities. Surely we should not wait to see how many patients they kill or kids they screw. Teachers are punished if a kid's test scores go down, but scores could go down for many reasons, not just what the teacher did in one year. This is like punishing a surgeon when a patient dies in back surgery because his wife poisoned him--and lots of things are poisoning our children, not, by any means, mostly teachers.

What we need accountability for is curriculum and pedagogies, not teachers per se (who should have been well trained and then held to high standards that most of them can and do meet, as in the case of surgeons). Today curricula and pedagogies are often politicized, seen as right wing or left wing. If we could agree on a common measure (say a NAEP test or some other test we can come to agree on), a measure that is given to a sample of students (not given to all), so that it cannot be taught to, then we can simply say which curricula and pedagogies correlate with strong or weak results on the common measure. This is what we do with drugs and surgical procedures.

In the end, though, we MUST change our assessment system or we will never have new learning, since assessment systems, in an accountability regime, drive what is taught and how it is taught. Today's games and other digital media allow for learning to be so well designed that finishing the "game" means you have learned and mastered what it being "taught". No one needs a Halo test after finishing Halo on hard and no one should need an algebra test after finishing an equally well-designed algebra curriculum.

Furthermore, games and digital media can collect, mine, and artfully represent copious moment-by-moment data on a great many variables. So we can, with such data, assess learning across time in terms of growth; we can discover different trajectories towards mastery and use this information to help learners try new styles; and we can compare and contrast learners with thousands of others on hundreds of variables tracked across time (as we already do with Halo for instance).

When the day comes where we can contrast such assessments (based on growth, trajectories, multiple variables represented in ways that inform and develop learners, and comparison among thousands of people sorted into a zillion different types for different purposes) with our now standard "test score"--one number taken on one day--the game will be over. The choice will then be stark. Either we will develop only some or we develop everyone. The bell curve will be gone. No one needs always to be "in the middle" ("mainstream"). Everyone can, in some places and at some times, be at the very top of their game.


James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005, Third Edition 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books both deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent books are Good Video Games and Good Learning: Collected Essays (2007); Woman as Gamers: The Sims and 21st Century Learning (2010) and Language and Learning in the Digital World (2011), both written with Elizabeth Hayes. Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

How Learners Can Be On Top of Their Game: An Interview with James Paul Gee (Part Three)



The part of your arguments for affinity spaces which get the most push-back from my students are your claims that "a common passion-fueled endeavor -- not race, class, gender, or disability -- is primary." To many, these seems like a very utopian claim for these spaces, which you have been careful to describe as not "communities" in the way that term is most often used. Yet, surely, inequalities impact participants at all levels, from access to the technology to access to basic skills and experiences, to access to the social networks which support their learning. How can we address these very real inequalities while recognizing that there are indeed ways where class, race, and gender matter differently in the kinds of spaces you are describing?

The statement that passionate affinity spaces are focused on a shared passion (and shared endeavors and goals around that passion) and not race, class, and gender (while allowing people to use such differences strategically as their own choices) is not an empirical claim, it is a stipulation. Something is not a passionate affinity space if it does not meet this condition. So perhaps there are none. But, then, such spaces become a goal and an ideal and we can talk about how close or far away from that goal and ideal we are.

On the other hand, it does little good to follow the standard liberal line that race, class, and gender are always and everywhere one's determining identities. This, for example, locks an African-American child into always being "an African American". A white kid can be a "Pokémon fanatic" or an expert modder, but the African American kid is always "an African-American Pokémon fanatic" or an "African-American modder".

We are never, none of us, one thing all the time. Sure, the world continuously tries to impose rigid identities on all of us all the time. But it is our moral obligation--and one necessary for a healthy life--to resist this and to try to create spaces where identities based on shared passions or commitments can predominate.

In reality, the real identities that count in life most--that define us and make us who we are--are rarely named. They are identities like "a person who would never kill someone because they did not share his or her religion" or "a person who would rather love and be loved than be rich" and a great many more such as these. These sorts of identities constitute our most significant form of human sharing and bonding. And such identities are where the deepest divisions among people occur.

It may be here that I diverge from some others. I have repeatedly seen people who are pissed off because someone said they or their work were not "mainstream". If someone called my work "mainstream" or called me "mainstream" I would be insulted. If I discovered that my work or myself was "mainstream", I would retire or find something else to do. Note, by the way, that NO good academic wants to be mainstream. If something--say, what they teach in high school--is called "mainstream history", you can bet no good young historian wants to do it and you will find next to no one, old or young, in a good history department with such a sign on his or her door.

Chibi-Robo, Ico, Psychonauts,
and Shadow of the Colossus are not mainstream games. They are however great games and their designers will be long remembered when many mainstream designers are long forgotten. Remember, too, that 19th century America had only two world-class poets (Emily Dickenson and Walt Whitman) and at the time neither was remotely close to mainstream. One never published and the other published his own book himself and reviewed it under various names. The monk Mendel wanted to be a high school biology teacher, but he failed his state teacher's test and was relegated to the monastery's garden. He was unknown in his time, entirely non-mainstream, and yet also the only man in his time who actually knew biology (including Darwin, who knew less than nothing about genetics), though no one knew that until much later.

Throughout the book, you celebrate "grit" as a key virtue of these new forms of cultural participation. How are you defining "grit"? Is this a skill that is valued as much in contemporary schooling?


"Grit"--originally used by Angela Duckworth in a somewhat different way--is passion plus persistence. Human expertise is a practice effect, it requires hours of effort, practice, and persistence past failure. This is unlikely to happen without passion. School has a very hard time producing grit because different people have different passions (and school is about everybody learning the same thing) and passions are something people choose (and school is often not about choice). Furthermore, interest is kindled into passion inside things like passionate affinity spaces and related sorts of social formations and these are hard to come by in schools.

In modern developed countries, only grit will lead to work or lives that are rewarding, given that most jobs will be service jobs. The passion one develops may well be in an out of work space and off market. But there has to be some space where a person has a sense of agency, intelligence, control, and creativity.

Some people have a good deal of grit at school because they believe that putting up with even badly designed schooling will lead to a good college and a successful career. It will lead to a good college, but no longer necessarily to a good career.

The world is full to bursting with educated and talented people, many of whom can compete for the same jobs across the world. Being just good at what others are also good at, in standard ways developed in standard sorts of education, will just put one in competition with millions of well-trained Chinese and Indians and many many others across the globe. In my own view, one needs to have a passion for something and master it in a creative way--it almost does not matter what it is. It could be, for instance, carving art out of avocado pits.

Whatever it is, avocado pits included, you will find via the Internet a critical number of people across the world with whom you can join with for social learning and among whom one can rise to status, respect, and a sense of real contribution and, in some cases, profit (there is not a lot of competition, at least yet, for the top places among avocado artists and, thus, a whole area is waiting to become "hot").



Many of the projects coming out of the MacArthur Digital Media and Learning Initiative embrace the importance of passion-driven or interest-driven networks. Yet, increasingly, we are being asked to think about young people who do not have or have not yet discovered driving passions of the kinds the book discusses. How do you respond to critics of "geeking out" as an educational ideal? What can we do for kids who "just don't care"?

A person who cannot find a passion is going to be in trouble in our modern world as far as I am concerned. Many people will gain status, respect, control, and creativity off market (since not everyone can gain these things on market for profit in a world where, in developed countries, only 1/5 of people will be well paid). But all people need to gain these things.

All our schools and institutions are set up very poorly to help kids find their passion. We want to teach "what every citizen should know" in things like science and math (and we succeed, all Americans pretty much know the same things about science, mathematics, and geography, which is nothing).

We think we can force people to learn things. We treat collaboration as cheating. We do not give kids the time--and places where the cost of failure is low--to try out a variety of interests and identities in an attempt to discover passion or passions. We do not let kids engage with professional-like tools and activities in areas like urban planning, game design, or journalism.

Rather, we define everything to be learned in terms of content names like "algebra" or "civics" even when this "content" might be best learned as a tool set for other activities like 3-D design. We let rich kids experience what passion and practice can bring one in the world and what the routes to success are, but we do not let poor kids have this knowledge. We treat certifications and degrees as more important that actual talent and achievements.

Now what about people who just "don't care"? Barring serious illness, there are none. Every baby is born as a passion-seeking being. That is why children acquire their native languages and master much of their cultures without formal schooling.

One day, when my son Sam was a mere toddler, I found some plastic figures at the grocery store. I had no idea what they were. I brought a couple home and gave them to Sam. They were Pokémon and they led to interest, passion, and practice that made him a passionate gamer. That passion for gaming led, in ways no one could have predicted, to his current passion for acting and theater, on the one hand, and for Africa, on the other (since Age of Mythology hooked him on mythology and then on cultures beyond his own).

School is defined around outcomes it knows in advance, but does not meet for many children. Real learning kindles passions that make new kinds of people--and people capable of making themselves over again when they need to--but does not know or predict the outcome and does not, by any means, insist on the same outcomes for everyone.



MORE TO COME

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005, Third Edition 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books both deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent books are Good Video Games and Good Learning: Collected Essays (2007); Woman as Gamers: The Sims and 21st Century Learning (2010) and Language and Learning in the Digital World (2011), both written with Elizabeth Hayes. Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

How Learners Can Be On Top of Their Game: An Interview with James Paul Gee (Part Two)



Your most recent book, Women and Gaming: The Sims and 21st Century Learning, moves us from a focus on the kinds of learning which occurs inside the game as we play towards the kinds of learning which takes place around the game as people build upon it through the mechanisms of what you would call affinity spaces or what I call Participatory Culture. You describe this as "gaming beyond gaming." What has motivated this shift of emphasis?

Women and Gaming is no longer our most recent book. Language and Learning in the Digital Age has just appeared (another book I did with Betty). My focus of late on passionate affinity spaces was caused by the influences of my son Sam (who claims correctly to have taught me everything I know about games), Betty's wonderful work on her tech-savvy girls clubs, and, of course, you.

The first thing I ever wrote on passionate affinity spaces was motivated by a request that I write a paper about my take on "communities of practice", a notion that has become very popular in a great many areas. In my view, this powerful notion has become attached to so many different things that it is in danger of losing any real meaning. When talking about such notions I think it is necessary to name what you mean very specifically and name it in such a way that it clearly indicates what you value. This is what you have done with "participatory culture" and what I did with passionate affinity spaces.

So why did I choose that term? First I wanted to argue that "interest" gets someone in the door but not out the door to any deep place unless it leads to lots and lots of practice and persistence past failure. To get such practice and persistence past failure an interest has to be kindled into a passion and an affinity space needs to be organized to help people to do this.

I use "space" rather than "community" because the word "community" carries a rather romantic connotation which it should not have. I also use the word "space" because the notion of "membership" is very complex in modern Internet spaces. People are "in" the space even if they are just lurking, but what makes them "members" is a much harder and, in some cases (though not all), a more flexible and fungible notion.

Passionate affinity spaces tend to follow the Pareto Principle (20% of the people produce 80% of the outcomes, 80% produce 20% of the outcomes), while school classrooms tend to follow (enforced) bell curves. I want to stress not just multiple forms and routes to participation, leadership, and mentorship in passionate affinity spaces, but also the opportunity for all people in the space to become producers, designers, and creators, as well as mentors to others.

All passionate affinity spaces are organized first and foremost around a specific passion that is not necessarily shared by everyone (some only have an interest), but is the "attractor" in the space around which norms, values, and behaviors are set. The book Women and Gaming is about different forms passionate affinity spaces can take and some forms we applaud. The form we applaud most is not age-graded (young and old are together); allows newbies and experts to be together; and engages in supportive interactions because people in the space accept a theory of learning that says that expertise is not in a person but in the affinity space and that no matter how good you are there is always something more to learn and someone else from whom to get help and mentoring.


Tell us more about the Tech Savvy Girls Clubs. What were the goals behind this initiative? How did these experiences inform Women and Gaming?


The following is from Elizabeth Hayes:
TSG grew out of my interest in differences among how girls and boys engage with gaming more broadly. Not only do girls and boys tend to play different sorts of games, they also do different things with games. In particular, boys are much more likely to mod games, to create content for games, and otherwise to engage with games and other gamers in ways that support their development of technical skills and identities as content creators. The Sims is one of few games in which girls and women actually predominate as content creators and modders.

I wanted to give girls who otherwise would not participate in such practices greater access, social support and encouragement to participate. We started TSG, though, with a pretty limited understanding of the learning that takes place through fan communities, or affinity spaces. We initially saw fan sites as sources of information (i.e., tutorials, examples of content) rather than as spaces where the girls could develop identities, interact with other players, and be mentored (as well as mentor others).

A crucial turning point in our perspective was conducting interviews with adult women content creators, described in Chapter 5 of the book. These women kept pointing back to the Sims player community as crucial to their interest in content creation and modding, as well as to their mastery of technical skills. Talking to these women made me realize that I had started TSG with a deficit perspective towards women's gaming practices. That is, I'd assumed that we needed to help girls engage in modding practices similar to what boys are doing, rather than starting with an appreciation for what women were already doing.

This change in perspective led us to further investigations of the fan practices already taking place around The Sims, and this research became a very important component of our work. One of my research assistants is just completing her dissertation on The Sims Writers' Hangout, a site where players post and discuss Sims stories, a form of multimodal storytelling that requires composing images in the game and combining them with often lengthy narrative texts. Another student is investigating the learning of specialist language that takes place in Mod The Sims, another fan site devoted to game modding.

This is why discussion of the social spaces around The Sims is so central to Women and Gaming. We wanted to help others see that what women are doing with games is already exciting and important, and also to shift the lens a bit, in order to encourage people to look at male-dominated game spaces in new ways.


A key theme running through the book is the importance of becoming a designer rather than simply being a player of games. What accounts for the growing emphasis on design literacies in the 21st century?


I think that the importance of design, design thinking, and design literacies today follows from the shape of the world. We live amidst complex systems of all sorts, systems which are risky and dangerous and which interact with each other to create yet more risk. Furthermore, such systems are rarely now just "natural" or just "human made".

I live in Sedona, Arizona. Sedona is a dessert. Like desserts from time immemorial, Sedona is cold at night even if it is hot in the day time. This is not so for Phoenix, which is also a dessert. It is hot at night when it is hot in the day time. This is so because of a heat-island effect. The massive amounts of concrete in Phoenix absorb the heat all day and radiate it out all night. So the temperature in Phoenix is a joint venture of "Mother Nature" and humans.

Solutions to problems involving complex systems demand multiple sorts of pooled expertise, including even the wisdom of crowds. Single minded, single focused experts are dangerous, since they undervalue what they do not know and their actions can and do create massive unintended consequences when they intervene in complex systems (as we found out in the 2008 worldwide recession and as Alan Greenspan pretty much admitted in front of Congress).

So people--citizens--need to learn to think of systems as designed or as things that act like they are designed. They need to know how themselves to produce designs as "models" to think with (and model-based thinking is the core of science).

The United States today is politically polarized and comes at all problems as if they are political or ideological, when in fact most of our problems are complex, the solutions to them are going to be compromises with tradeoffs, and we need to continuously question our expertise, values, and goals. We are so polarized today that a core goal of schooling, in my view, ought to be teaching kids to see arguments as designed and as inherently connected to evidence and perspectives and not just ideology, self-interest, and desire.

Of course, the focus on design has also come about because so many digital tools--and other tech tools--developed by and for professionals can be used today by "everyday people" to design, build, and create for themselves. There has always been the danger with any technology--most certainly including books--that people will get divided into two classes: "priests" who are experts and know the deep secrets inside the technology (or make them up) and the "laity" who consume the technology, but do not understand it enough to transform it. The potential of much digital learning today--as well as many passionate affinity spaces--is to allow more and more people to be priests. But this sort of potential has always in human history been opposed and resisted by elites, who ever seek to constrain and tame it.

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005, Third Edition 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books both deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent books are Good Video Games and Good Learning: Collected Essays (2007); Woman as Gamers: The Sims and 21st Century Learning (2010) and Language and Learning in the Digital World (2011), both written with Elizabeth Hayes. Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

A Remediated, Premediated, and Transmediated Conversation with Richard Grusin (Part Two)


Aesthetics
RG:
Serendipitously, I, too, had been thinking of a video that might help delineate the distinction between transmedia and remediation--the Hype Williams video for "Gold Digger," the Kanye West song featuring Jamie Foxx.

For me, the video's remediation of the look and style of pin-up magazine covers as live videos is a clear example of an instance of remediation that I would see as distinct from transmedia. On the other hand the now longstanding practice of refashioning songs as music videos might be able to be seen as an example of both remediation and transmedia. Would you agree with this?

HJ:
I would agree that the "Gold Digger" video is an interesting example of how one could have remediation which does not necessarily become transmedia. It is also, as you note, a music video and thus as an amplification of the recorded song a form of transmedia. I would call it transmedia performance in this case rather than transmedia storytelling. My own early writing emphasized the storytelling functions of transmedia, but storytelling is only one function which is now conducted across media platforms. Performance seems the more pertinent category for thinking about music, though a series like Glee might send out some extensions which are primarily about performance and others that are about narrative.

We could, however, imagine a version of this music video that with very little changes would be pulled towards transmedia narrative (or transmedia play). Right now, the magazine covers function to comment on the situations being described in the song lyrics, but they also seem to construct a kind of world where the song takes place. Let's suppose we built more of a plot into that world -- not simply the story the song offers of failed relationships, violated trusts, and sexual tension. Can we imagine extending those core plot elements into a melodramatic plot and imagine the magazine covers perhaps referring us to other media where we learned more about these people and their relationship? Can we imagine the magazine covers as functioning as clues which led to a kind of alternative reality game, which then led us down a rabbithole where we started seeking out more information elsewhere on the web? This would pull us much more fully into a transmedia logic.

RG: Yes, I suppose we could and I suppose it would. Your inclination to actively remediate or transmediate existing media forms is much stronger than mine. I see myself more as a cultural critic or media theorist than as a creator of new forms. Still I would be interested in you defining even further how you see transmediation differing from or extending remediation.
HJ: Well, I think I intended this as a thought experiment at most, but your point is well taken. My work on transmedia has taken me into much closer dialogue with the creative community than I had expected and as that happens, I become much more likely to imagine other possible configurations of media that have not yet emerged in much the same way that Janet Murray's Hamlet on the Holodeck sought a kind of predictive or anticipatory aesthetics, mapping what could be done with the affordances of digital media she saw starting to emerge. And do not overlook the fact that Remediation has surely inspired many designers and artists, even if you have not yourself chosen to explore the creative practices implicit in your argument.
RG: True enough. I like the way you describe your and Janet Murray's work as imagining or anticipating new media futures. It reminds me that, in the context of my most recent work, premediation was already quite active in the 1990s. And yes, it has been very gratifying to see how Remediation was taken up by designers, artists, and other creative people--not to mention by new media scholars like you, especially in relation to transmedia.
Immediacy and Hypermediacy

HJ:
One of the ways I often think about your work in relation to transmedia is the different modes by which transmedia elements are constructed. On the one hand, they often present themselves as documents or documentaries, seeking forms of immediacy. We look through them to see into the world being depicted and the world of, say, District 9 becomes more real to us insofar as such materials adopt forms we associate with nonfiction. The early ARGS often insisted on there being nothing that signaled to players that they were playing a game and thus sought to blur the fake documents being produced back into reality. They were fictions which denied their status as fictions.

On the other hand, more and more, transmedia extensions represent themselves as advertisements for imaginary products, such as True Blood. They show us what the mediascapes of these fictional societies might look like, and so we achieve a kind of access to the fictional world through an heightened awareness of processes of mediation.

We can see how the immediacy and hypermediacy come together by looking at something like MNU Spreads Lies , one of the websites created to help promote District 9. The website proports to be the home page for an Alien Rights organization. Much of the text is in an alien alphabet, though we can convert it to English. My favorite entry is one called "I'm Speechless" which is halfway down the page. Here, we have a mocked up government video on the aliens reproduction system, complete with imitation grain and scratches, clearly intended to achieve a certain degree of immediacy, though the focus on the buggyness of the footage uses properties of mediation to allow us to achieve that level of immediacy. The text around it shows a fake resistant reading of this fake documentary -- the alien rights organization has captured this footage from the government and is offering a shocked and outraged reaction to what they are seeing. Here, we are invited to be aware of the processes of mediation and contestation that have emerged around the video -- for me, this would seem to represent a kind of hypermediation. As you note in the book, at a certain point, as our everyday reality is shaped by our interactions through media, the lines between immediacy and hypermediacy blur. We achieve immediacy by way of hypermediacy.

Interactivity and Participation

RG:
The Tru Blood commercial is fantastic! It is an exemplary example of a kind of faithful or respectful remediation of a Budweiser commercial. But it is even more interesting, as you suggest, as an example of how the urge to transmediate deploys strategies of remediation in constructing new, participatory mediations of imaginary worlds.

But as the District 9 promotions make evident, transmedia isn't always fan-based or participatory, right? It is increasingly a technique of corporate infotainment media, whether in fictionally remediating participatory media like blogs or in distributing elements of specific media narratives or worlds across multiple media formats. What makes the MNU Tells Lies site different (and especially interesting) is that it continues the documentality of the District 9 film into the blogosphere. This is, I think, an advance on the transmediation of the Matrix franchise, which I have discussed in terms of the concept of a "cinema of interactions." The distribution of the narrative of The Matrix across the Enter the Matrix video game and some of The Animatrix contributions (particularly the archival pseudo-documentary about the back story of how the machines took over Earth), while interesting in terms of the continued decline of medium specificity, does not trouble the border between fictionality and reality in the same way that the MNU Tells Lies site does. But in both of these examples, I would agree that your robust concept of transmediality (or my more sketchily developed notion of a cinema of interactions) is more useful and informative than the concept of remediation. That being said, one could certainly (as you do above) approach either of these from the perspective of the double logic of remediation.


HJ:
Both the True Blood and the District 9 materials were generated by the producers (or those working for the brand) rather than the fans. They certainly are responsive to genres and themes which may have originated within fan culture. (We are just beginning to theorize how fan productions might or might not be understood as part of the transmedia system around a given media property). Transmedia is part of a larger shift in the logic of the media industries to place a greater emphasis on engagement, which in turn values fans as the ideal audience for their productions. Part of what first drew me to look at transmedia storytelling was the ways that it seemed to represent a commercial response to key aspects of fan culture: such as the desire to extend the world, to construct backstory, to focus on secondary characters, or even to construct alternative versions of the original characters. But ultimately, these materials claim the status of canon and not fanon, and that has consequences for how they are read.

If they are participatory, it is on the level of reception and circulation rather than on the level of production, though we are seeing some kinds of transmedia production which apply crowd-sourcing or user-generated content models to build out the fictional world further. So, yes, these are part of a new commercial logic. My argument, though, is that they are not simply commercial products; they are also creating new opportunities which gifted storytellers and artists are exploring in ways that deepen our possible engagement with these fictional universes. You could read both the District 9 and True Blood examples as promotional: they are designed to spread word about their affiliated media properties. But they are both expansive (adding to what we learn in their respective works) and expositional (helping to inform our experience once we see their affiliated works) in ways which go beyond what we would expect from a movie trailer. We go into District 9 with different expectations (even a different moral orientation or emotional identification) and have a different experience if we've visited the MNU Spreads Lies site than if we have not. Given this, I don't think we can simply dismiss them as promotional materials.



RG:

Thanks for clarifying. I agree that promotional materials should not be dismissed out of hand. Kracauer wrote that we can learn much about any historical moment by making sense of what he called its "surface phenomena." But where Kracauer explains how these ornamental surface phenomena are of a piece with the structure of monopoly capitalism in the 1920s, you treat transmedia surface phenomena as creative opportunities for artists and designers which deepen the 21st-century consumer experience. Kracauer is making a claim about history, while you are making a claim about how transmedia enhances the creation of fictional universes.


Richard Grusin is Director of the Center for 21st Century Studies and Professor of English at the University of Wisconsin-Milwaukee. He received his Ph.D. in 1983 from the University of California-Berkeley. He is the author of numerous articles and chapters and four books, including (with Jay David Bolter) Remediation: Understanding New Media (MIT, 1999) and most recently Premediation: Affect and Mediality After 9/11 (Palgrave, 2010).

The Political Lives of Black Youth: An Interview with Cathy Cohen (Part Two)



You write near the end of the book, "While the Obama Administration and other black officials are attempting to avoid discussions of race, members of the Republican Party and the Far Right have escalated their racial and racist talks and attacks. These contrasting trends have meant that racial discouse is increasingly being shaped by, or at least framed by, the right wing." Clearly, you have in mind something like the Tea Party movement. How would you explain the expanding support that the Tea Party has received? What impact do you think such a movement has on the political lives of the black youth you've studied?


I don't think it is a coincidence that recent polls show that only about 17 percent of black youth support the Tea Party, compared to 34 percent of white youth and 15 percent of Latino youth. Black youth understand that the policies advanced by Tea Party candidates and members will mean a more limited role for the government in the lives of everyday Americans. And while many believe that the reach of the government has extended too far, black youth realize that many of the opportunities secured by the mobilization of Blacks and others from the Civil Rights Movement through the election of President Obama have only been implemented and protected by an activist and expanded federal government.

Thus, a significant part of the Tea Party agenda, that which would repeal recently won health reform or pursue deficit reduction by slashing needed safety net programs or reduce funding for public education, or generally reduce and constrain the work of the government, would detrimentally impact the lives of black youth, especially those who are most vulnerable.

Beyond the specific policies of the Tea Party, I believe that their exaggerated discourse, especially as it targets President Obama and attacks him not on the terms of just his policies but also engages in a racial baiting, will reinforce the idea held among black youth that racism remains a major issue in this country and that black people are treated as second-class citizens in the political community. These young people have watched as the Tea Party held rallies in which President Obama has been demeaned and depicted as other, an unspeakable evil on par with Adolph Hitler. They believe that while some of the objections to President Obama are based on the political agenda he has pursued, other motivations for their challenge to President Obama has everything to do with the fact that he is black.

In response to such actions on the part of some members of the Tea Party, it seems that President Obama and his team has made a decision to try and stay above the fray of racial politics, adopting or letting stand a color-blind approach to race in the United States. My concern as you quote in the question is that the absence of leadership by President Obama on the topic of race and racism has allowed the right wing and some more extreme Tea Party types to step into the gap and promote their decidedly pre-civil rights movement view of the ideal racial order.

In contrast to the continued activity of the right on questions of race and racism, those public officials that might traditionally be mobilized to fight for and articulate a political agenda meant to improve the opportunities and lives of black youth, specifically black and progressive politicians like Barack Obama, are exceedingly reticent to make and defend an explicitly racialized agenda. And so black youth are left to fend for themselves on issues of race and racism, again learning the lesson that politicians are not to be trusted and that even in an environment where expansion of our political community is promised, some will fight the equal rights and inclusion of black youth seemingly forever!



As you've noted, the perspectives of black youth are rarely discussed as part of our understanding of contemporary politics. What do we understand differently about the current political scene if their views are factored into our analysis?

I think it is hard to understand and think effectively about the issues that confront us without thinking about the perspective and lived experience of black youth. As I discussed in a different question, black youth are at the center of many of the most troubling issues confronting the country. Issues ranging from the decline in public education to the rise in incarceration and the dominance of the prison industrial complex all disproportionately impact black youth. So it will be hard to develop effective and inclusive policies, programs and approaches to these issues without seriously considering the perspectives and including the insights of black youth.

However, it is more than just a simple gesture of inclusion when thinking about how black youth help us to understand and imagine differently the political scene. We have to acknowledge that young black people often have a different take on issues than others groups of young people that necessitate different policy choices and political collaborations. For example, if we take the issue of whether we are currently or even approaching a post-racial state, black and white youth think very differently about this issue.

Since the election of Barack Obama, much has been made of the generational divide in the populace. Some have suggested that once the so-called millennials come to dominate the political domain, many of the thorny social issues that have caused great debate and consternation among the American public will be resolved. This line of reasoning implies that young people who embrace and personify a more inclusive society will eventually take over policy-making and thought leadership, moving both areas in a more liberal direction. Commentators point to the significant differences in opinion registered among various generations on topics such as same-sex marriage and abortion as evidence of the more inclusive worldview held by the majority of young people.

The promised harmony around social issues that is presumably evident among younger Americans extends beyond the confines of sexually infused social policy to the prominent and always simmering issue of race. An article published in The New York Times suggests that much of the problem of race and racism found in the Tea Party and the NAACP has to do with the fact that they both are largely comprised of older members who grew up as the targets or beneficiaries of Jim Crow. Columnist Matt Bai writes, "The Tea Party and the N.A.A.C.P. represent disproportionately older memberships. And herein lies a problem with so much of our discussion about race and politics in the Obama era: we tend not to recognize the generational divide that underlies it."

As evidence of this substantial generational divide, Bai cites pre-midterm data from the Pew Research Center indicating that "there is nearly a 20 point spread between Mr. Obama's approval ratings among voters younger than 30 and those older than 65." Perhaps Bai's most important observation is one that he seems to add almost as a throwaway: his comment that "These numbers probably do reflect some profound racial differences among the generations." I show in the book that significant and profound differences in how young whites, blacks, and Latinos think about such topics as racism, citizenship, and gay and lesbian issues still exist today and that these differences are a defining feature of American politics as practiced by the young today, even in the age of Obama.

Far from the generation of millennials signaling the end of race or even the beginning of a post-racial society, I present data in the book that suggest that deep divides still exist among young people, with black youth particularly skeptical about the idea of a post-racial anything. I note in the book that on a survey we administered seven months after the 2008 election, we asked 18-35 year-old respondents if they believed racism was still a major problem. The divide between black and white young people was stark: 68 percent of black youth stated that racism remains a major problem, compared to 33 percent of white respondents and 58 percent of Latino respondents

A similar split was evident when we asked if blacks had achieved racial equality. A near majority of whites (48 percent) thought blacks had achieved equality, compared to 15 percent of blacks and 39 percent of Latinos. As we know the racial landscape is far more expansive than one that accounts for just blacks and whites. When asked if Latinos had achieved racial equality, support for this assertion dropped among whites. In fact, only 29 percent of whites, 16 percent of blacks, and 20 percent of Latinos believed that Latinos had achieved racial equality.

In the many articles written about the generational shift in attitudes on social issues, such as gay marriage or even race, few, if any, take the time to disaggregate the data by race and ethnicity to determine whether there might be divergent trends among the many groups comprising "youth." When researchers disaggregate their data (that is, if they have sampled enough people of color to pursue statistical analysis of different racial and ethnic groups) they often find that there are significant differences in how young people from the various racial and ethnic groups that make up the American populace think about not only same-sex marriage and abortion, but also race. If leaders continue to make policy and academic insist on writing articles with data assuming that the ideas of white youth represent the attitudes of all young people, they are all in for a rude awakening.

As the demographics of the country continue to move from one dominated-in population and power-by whites to one increasingly populated by individuals of color, our analyses must start paying attention to the ideas, attitudes, and actions of young people of color. Making the experiences of black and Latino youth central to our understanding and "work" around race provides a very different perspective in terms of what we must do. In the realm of race, the experience of black youth and, at times, Latino youth is that race still figures prominently in their lives, shaping where they can live, if and where they work, and how state authorities, such as the police, treat them. For these young people, racism still blocks their access to full citizenship, in particular the psychological aspects of believing that one belongs to and is valued in the larger political community. In the book I use the experiences of black youth to underscores the necessity of not just including but highlighting the voices and experiences of black youth if we are to bolster democratic practice in the 21st century.

Cathy J. Cohen is the David and Mary Winton Green Professor of Political Science. . She is also the Deputy Provost for Graduate Education and the former Director of the Center for the Study of Race, Politics and Culture at the University of Chicago. Cohen is the author of two books: Democracy Remixed: Black Youth and the Future of American Politics (Oxford University Press 2010) and The Boundaries of Blackness: AIDS and the Breakdown of Black Politics (University of Chicago Press 1999) and co-editor with Kathleen Jones and Joan Tronto of Women Transforming Politics: An Alternative Reader (NYU, 1997). Cohen is principal investigator of two major projects: The Black Youth Project and the Mobilization, Change and Political and Civic Engagement Project. Her general field of specialization is American politics, although her research interests include African-American politics, women and politics, lesbian and gay politics, and social movements.

DIY Media 2010: Video Blogging (Part Three)

This is the sixth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is my interview with Ryanne Hodson, author of The Secrets of Videoblogging.


Let me ask the painfully obvious one first just to get it out of the way. Many of those who dismiss YouTube and other video sharing platforms as exhibitionistic are probably visualizing something like the classic video blog. How have these charges been confronted within the videoblogging community?

In the beginning, a majority of the videos being shared were people talking into the camera, or showing a day in their life, so there were a few critics who called videoblogging narcisistic, self centered and boring. Basically 'Who wants to see that?'. The reaction the community had was two fold. First of all, we wanted to see that, so that's what we were making for each other. And we challenged anyone who didn't want to see that, to make something else. If you have a camera and an idea, make it happen. There were no limits to what you could make. The best defense to criticism of any online media is the choice not to watch or participate. If you don't like it, you don't have to watch it. It's really that simple. To take that a step further, maybe it will even inspire you to make something that you think is better. In fact, that's why a lot of us started- because several had been television producers and editors and wanted to make something different.


What has been the response within the videoblog community to projects such as Lonelygirl15 which have sought to imitate the visual rhetoric of the videoblog in order to create "fake" or fictional materials?


The initial reaction to Lonelygirl15 within the community was fear that a wider audience would now question the authenticity of our videos as well. It was the first project that really called into question wether what we were saying was real or not. Several of us were trying very deliberately not to be produced or written like a television show, but to simply share genuine, personal and creative moments. Eventually the buzz about the Lonleygirl project died down and they moved onto to more obviously fictional interactive project but the fear of having your genuine voice questioned was a real one that has stuck with a lot of creators.


As you've emphasized here, these video blogs are part of an ongoing regular series of communications. To what degree can they be viewed and understood outside of the sequence of their original production?

The context of the videos could never be fully controlled on the web, that's true now more than ever with videos being shared on facebook, twitter, etc.

A lot of the original videos from 2004 were part of a series of conversations, but could be viewed as their own individual moments as well. I feel like the videos we made back then weren't meant to be as portable as they are now, but we didn't have video on phones or wifi on planes then either. A lot of us have moved from strictly editing video for a blog and distributed through RSS to shooting moments on our iPhones, emailing to flickr and automatically posting to Twitter.

You also suggest that these videoblogs constitute a system of communication between multiple people who have gotten to know each other as friends. Does this suggest something significant is lost when we view the work of one videoblogger without looking at others with whom they are communicating?


This was more true in 2004-2005. There is so much video online right now, it really depends on what you're watching. I find that some communities online are very exclusive and are often making videos for very specific people, maybe mentioning them by name and referring to previous conversations. But there are so many micro-communities happening at this point, that it's truly like the wild west. Watching a section of a conversation could mean just as much to you as the people it was intended for. That's why I love video on the web. Everyone has their own interpretation of the importance or coolness of one single video. If you want to trace the conversation back to it's beginnings, most likely, you can. If you just want to enjoy one piece or one part of a meme, you can do that too.



How has the videoblog changed with the rise of a range of other social media, which also allow for and support these communications within a community?


As I've mentioned before, for me personally, Twitter changed the way I videoblogged dramatically. I felt i could share ideas and have conversations more quickly and fluidly, whereas on my videoblog, it would take a lot more time and effort. With the introduction of video on the iPhone and video hosting on places like Flickr and Facebook, several videobloggers have all but abandoned their blogs for the instant gratification of shooting to sharing in the same 5 minutes. This is not to say that creators have forgotten about making more complex content. Using these tools to sketch and have conversations and collaborations has opened up the flood gates of creativity, in my opinion. Making ideas flow faster and further breaking down the barriers to media access is nothing but good for everyone- creators and participants alike.


You suggest that the videoblog is becoming more visually sophisticated as some veterans have sought to move beyond to face in camera approach. As this happens, are they looking towards other kinds of media production for inspiration in how to create more experimental modes of expression?


A lot of us were media producers before we were videobloggers. And every one of us has been influenced by television and films since birth. As the tools get smaller, cheaper and the quality gets higher, people expand what they feel they are capable of. I have a small, DSLR HD camera with a relatively inexpensive lens and mic. I have seen, in the last 6 months, several independent films and a couple TV shows shot with almost the same equipment. If you have the idea and the gumption, the distribution exists, there should be nothing stopping you from making something just as compelling and creative as what comes out of Hollywood.


ryanne_miami_sq.jpgRyanne Hodson (RyanEdit.com, RyanIsHungry.com) co-author of the first published vlogging book, The Secrets of Videoblogging, started her career as a video editor at WGBH PBS Boston and in Boston public access television. From Bangkok to Delhi, Amsterdam to San Francisco, Ryanne has taught diverse audiences the hows and whys of videoblogging. With partner Jay Dedman, she produces RyanIsHungry.com featuring stories of individuals hacking everyday life and exchanging notes on survival.

DIY Media 2010: Video Blogging (Part Two)

This is the sixth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of video blogs was produced by Ryanne Hodson, author of The Secrets of Videoblogging.

As several videobloggers, myself included, have celebrated their 5th and 6th anniversaries of publishing video work online, we find ourselves wanting to show more than just our talking heads. With the creation of Twitter and Facebook, many of us have been able to stay personally connected on a daily basis, sharing what we used to share through our videoblogs. The need to create deeper and more artistic narratives has begun to shine through. Here are some of my favorites.


Wreck and Salvage- Shirts Get Dirty

talkbot.tv- Ep. 04 Lady Time

Mary Matthews- REM 30

Jennifer Proctor- Grand Rapids in Miniature

Ryanne Hodson and Jay Dedman- Beijing, China: August 2008

Kerry Brogen- Seeing

Jay Dedman- Sure

Robert Croma- Night Impromptu


ryanne_miami_sq.jpgRyanne Hodson (RyanEdit.com, RyanIsHungry.com) co-author of the first published vlogging book, The Secrets of Videoblogging, started her career as a video editor at WGBH PBS Boston and in Boston public access television. From Bangkok to Delhi, Amsterdam to San Francisco, Ryanne has taught diverse audiences the hows and whys of videoblogging. With partner Jay Dedman, she produces RyanIsHungry.com featuring stories of individuals hacking everyday life and exchanging notes on survival.

DIY Media 2010: Video Blogging (Part One)

This is the sixth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is a curatorial statement by Ryanne Hodson, author of The Secrets of Videoblogging.

Videoblogging emerged as the bandwidth hogging stepchild of podcasting or 'audio blogging' in early 2004, a little over a year before YouTube. We can put media files in a blog and have it delivered right to people's computers as we update? This is it! This is what we as artists, filmmakers, cable access producers, frustrated television editors and moms and dads with camcorders have been looking for for so long. The big D, Distribution. We have all these ideas floating in our heads, now we can get them out and share them with no gatekeepers or higher ups telling us it's not 'broadcast quality' or 'green light worthy'. We're "making stuff up and...putting it on the internet, and you can't do shit about that " (Michael Verdi, Vlog Anarchy).

Technical note: In the beginning, videos were uploaded in the Quicktime format and not easily embeddable/sharable on other blogs like Flash (and soon the HTML5 video tag) is now, so I'm linking to the original blog posts for viewing. My second round of videos will be embedded for your viewing ease.



First Mantra- Kicked To The Head- Daniel Liss- 11/25/2005

there are so many kinds of videos to choose from made by videobloggers since 2004. For the first 24/7 DIY Video Summit in 2008 I chose a selection based on personal connections.


Excited- RyanEdit- Ryanne Hodson- 12/01/2004


Many of these people have become my close friends and collaborators over the past 5 years.


Vlog Anarchy- Michael Verdi- 2/20/2005

I've slept on their couches, I've played with their kids, I'm about to get married to one of them.


Became A Nurse- Miss B Havens- 3/10/2006

Videoblogging can be anything the creator wants it to be. Some say it's just simply video on a blog, or even broader, just video online.


This Cheese Sandwich- The Faux Press- Jan McLaughlin-7/17/2006

Most of us were video makers before we were bloggers.


Private Screening- Scratch Video- Charlene Rule- 2005


Blogging was just a way to distribute our creations free and wide- whether it was a conversation, a documentary, a political statement, a home movie or just a tiny moment that was recorded.


Mad As Hell- Twittervlog- Rupert Howe- 7/13/2007


These are people whose work from 2004-2007 inspired and changed me. All of them are still active videobloggers. Some, including myself, have morphed their methods to include more instant videoblogging through iPhones, flickr, Facebook and Twitter- our ideas scattered throughout the web.


Hand Carved Tusk- Hopper Video- Rob Parrish- 6/10/2006


For the most recent 24/7 DIY Video event, I explored these creators' evolution into more experimental endeavors. I will be sharing these in my next installment. Enjoy!


The End- Twittervlog- Rupert Howe- 6/11/2007


ryanne_miami_sq.jpgRyanne Hodson (RyanEdit.com, RyanIsHungry.com) co-author of the first published vlogging book, The Secrets of Videoblogging, started her career as a video editor at WGBH PBS Boston and in Boston public access television. From Bangkok to Delhi, Amsterdam to San Francisco, Ryanne has taught diverse audiences the hows and whys of videoblogging. With partner Jay Dedman, she produces RyanIsHungry.com featuring stories of individuals hacking everyday life and exchanging notes on survival.

Manifestos for the Future of Media Education

A few months ago, I was asked if I might contribute a short essay to a United Kingdom based project to frame a series of arguments around the value of media education in the 21st Century. The project is intended to spark debate within the Media Studies field and beyond about the value of our contribution to secondary and post-secondary education.

This week, Pete Fraser, Chief Examiner of OCR Media Studies & Jon Wardle, Director, The Centre for Excellence in Media Practice, Bournemouth University, launched a website which includes ten such manifestos, including mine, and which they hope will host ongoing discussions around these issues. Here's part of the rationale they provide for the project:


There are those who would dismiss the very idea of studying the media. The Daily Mail might argue that it is only on the national curriculum and available at degree level to ensure that the participation numbers for young people engaged in formal learning and gaining good qualifications remains high- the 'dumbing down' agenda. They might argue that studying Soap isn't a serious pursuit and will be frowned upon by University admission tutors and employers. Implicitly this argument is promoting a high brow / lowbrow divide; we can't remember the last time we read an 'angry from Tunbridge Wells' letter complaining that the tax payers money was being used to fund the teaching of metaphysical poetry instead of physics....

Twenty five years of scholarship have bought about broad consensus on the theoretical framework for Media Education - 1) that media is representation not reality, 2) that the media is produced by organizations and individuals and therefore can and should be read critically 3) that the media is now not only read and received, but reinterpreted by audiences. We would nonetheless argue that we are still some way from identifying a broader teaching and learning framework for media education and most critically - and the focus of this work - we are yet to articulate a clear purpose for the work we do. What is the point of media education? - whether it be media studies, media practice, media production, media literacy - what is the point?. You may argue the clue is in the title of each of these subsets of media education - as on the surface the differences between media production and media literacy seem pretty straightforward. However, the purpose of each still feels rather opaque.

Are we seeking to develop the media producers of tomorrow, or to nurture individuals capable of holding power to account, are we seeking to hold a looking glass up to society in order for society itself to better understand itself, or perhaps we are hoping to develop a more media literate society capable of protecting itself from evil media conglomerates?...

I used my own response to their provocation to reflect a bit on what we learned through the decade plus that I ran the Comparative Media Studies Program at MIT and especially how we might extend the thinking behind Project New Media Literacies to include more advanced studies in media. Here's part of what I had to say:


We should no longer be debating the value of media education. The real question is whether media education should be a stand-alone discipline or whether expertise in media should be integrated across all disciplines, just as the ability to communicate is increasingly recognized as valuable across the curriculum....

Beyond these core skills which need to be integrated into K-12 education [those in the MacArthur white paper], though, I might also argue for kinds of contextual knowledge which are vital in making sense of the changes taking place around us. All learners need to acquire a basic understanding of the processes of media change, an understanding which in turn requires a fuller grasp of the history of previous moments of media in transition. All learners need to acquire a core understanding of the institutions and practices shaping the production and ciculation of media -- from the Broadcast networks to the social networks, from Madison Avenue to Silicon Valley....

Media education offers skills, knowledge, and conceptual frameworks we need in our everyday lives as consumers and citizens, members of families and communities, but they should also be part of the professional education of lawyers, doctors, businessmen, people entering a range of professions and occupations. At the present moment, there is a tremendous need across all sectors for what the industry calls "thought leadership" -- the ability to translate big picture change into language that can be widely understood and engaged -- as well as the capacity to deploy such media expertise to shape pragmatic and practical decisions.

Grant McCracken (2009) has argued that this hunger for insights into how media and cultural change impacts economic decision-making may lead many business to hire "Chief Cultural Officers," ideally people who can bring humanistic expertise on culture and society into the C-Suite. If this vision came to pass, we might imagine media educated students entering not only the academy or the creative industries, but business of all kinds, policy think tanks, arts curatorships, journalism, advertising and branding, and a range of other jobs, many of which do not yet have names. Current media education tends to focus on reproducing the professoriate, despite declining numbers of jobs, and treating the vast number of our alums who get jobs elsewhere as if this was a failure of the system, an unfortunate byproduct of the decline of higher education. What if we reversed these priorities and saw the expertise media education offers as valuable in a range of different kinds of jobs and presented these options to our students at every step in the process.

The kinds of media education required for such a context differs profoundly from what we have offered in the past. For starters, it requires a much more conscious engagement with the relationship between theory and practice -- not simply production practices (itself a big change given how often theory and production faculty sit at opposite ends of the conference table at faculty meetings) but the practices of everyday life. We need to compliment the current theoretical domains of media study with a more applied discipline, which encourages students to test their understanding through making things, solving problems, and sharing their insights with the general public.

The site's participants include some of England's top thinkers about media and learning, including David Buckingham, David Gauntlet, Cary Bazalgate, Natalie Fenton, and Julian McDougall. Having just spoken at a British media literacy conference in November, I came away with a deeper understanding of the caliber of scholarship and pedagogy emerging there and of the particular nature of the political struggles they are facing over education at the moment. I welcome the chance to learn more about their thinking through the ten remarkable essays the site assembles.

To whet your appetite for more, let me close by sharing a chunk of David Buckingham's manifesto. Buckingham notes that he often finds the rhetoric by which we justify our profession overblown and deterministic, so he labels himself a poor choice to write a manifesto. In fact, it is precisely because Buckingham is so cautious in the claims he makes, so skeptical in the way that he reads the world, that his work carries such weight and impact:


I have always felt that media education suffers from an excess of grandiose rhetoric. We have all heard far too many assertions about how media education can change the world, save democracy or empower the powerless. As a classroom teacher, I was always painfully aware of the gap between this sort of rhetoric and the messy realities of my own practice (and I don't think that was just about being a useless teacher). While it can be morale-boosting in the short term, this overblown rhetoric does not serve teachers very well: we need to cast a more dispassionate eye on what really happens in the classroom, however awkward or even painful that might feel.

In my view, we can make the case much more effectively by showing in concrete ways what and how children can learn about media. Most of the critics of media education do not have even the faintest idea of what it actually looks like in practice. Media education can be intellectually challenging; it can involve intense and rigorous forms of creativity; and it can engage learners in ways that many other school subjects do not. Even experienced teachers can be positively surprised by the quality and sophistication of students' thinking as they engage in media education activities - and by the forms of oral and written work that result from it. Like any other school subject, media education can also be undemanding and boring, and it can result in pointless 'busywork'. I am not calling here for rose-tinted accounts of 'good practice', of the kind that most teachers tend to find somewhat implausible. Rather, we need to come up with evidence that media education actually works - that it can engage, challenge and motivate young people, as well as enabling them to understand and to participate more fully in the media culture that surrounds them.

DIY Media 2010: Video and Gaming Culture (Part Three)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.


Your curator's statement sets up the opposition between the way game videos might be seen in the traditional art world and the ways they are perceived in the fan world. Yet, one could argue that the Machinima community in particular has been developing its own art world -- including festivals, exhibitions, critical authorities, and canons. What can you tell us about how this alternative art world functions and what role it plays in shaping the aesthetic evaluation of the videos you are sharing with us?

As artworlds, Machinima and Game Art have had different gestation periods. The former is actually younger - the first examples can be found in the mid-Nineties, but artists have been experimenting with games - at various levels - since the Eighties. Nevertheless, machinima - as an artworld - has reached a fascinating level of complexity. Although the vast majority of machinima productions are still self-referential - therefore primarily intended for the gaming community, i.e. the connoisseurs who possess the necessary gaming capital to recognize and appreciate the intertextual connections between the game and its visual commentary - there's also a significant production of machinima intended for different crowds and contexts - art galleries, new media arts festivals and even film festivals (mainly because for long time, film people thought of games as "interactive cinema" - an oxymoron, obviously, a contradiction in terms, a classic example of the "rearview mirror" syndrome, that is, they could only understand/relate to those elements of games that resembled film, which became the trademarks of the medium itself - a major strengths but also its Achille's heel (I'm just trivializing what Espen Aarseth said, much more convincingly, here).

Machinima thus represented a good trade-off since what we are dealing with here is basically (non-interactive) digital animation. If machinima is "an animated cartoon" then it can be featured - read: tolerated - alongside film festivals, media art events, retrospectives etc. That second order of machinima, the machinima that flirts with the Contemporary Art World rather than the Videogame world, includes artists like Frenchmen Benjamin Nuel and Yann Bauquesne.

Performance in Counter Strike from Foke on Vimeo.

The latter is the author of a series of performances in Counter-Strike that I find absolutely brilliant but most fans of the game would dismiss with an irreverent "Huh?/WTF?". Incidentally, Bauquesne is the same artist who created Violent Waste (2010), a sculpture of Super Mario entirely made of cartridges - pun intended.

Not too long ago, Salman Rushdie said that the best way to free Iran is to drop gameboys and bigmacs", basically comparing videogames and junk food to weapons of mass distraction/destruction. In this sense, Bauquesne's scultpures acquires another layer of meaning, both literal and allegorical. Anyway...

Again, the context is everything: it's interesting to see how the 'same" artwork is received, for example, by the readers of Kotaku and by the readers of Flash Art/Artforum etc...

To answer your question, Henry: I am afraid that if we over-emphasize the text over the con-text and the pre-text) we risk of losing sight of the real importance of machinima. That is, although the essence of a medium cannot be considered independently of its technical aspects, the question concerning technology is not exclusively technological. I'm more interested in understanding the ways people use, think and talk about a medium.

Example. When John Hillcoat, the director of The Road (2009) created Red Dead Redemption. The Man from Blackwater, a machinima based on Red Dead Redemption (Rockstar Games, 2009) he was basically legitimizing the medium (machinima) in a broader context while simultaneaously promoting the game.

There was a time when several machinima practitioners believed that machinima was going to revolutionize digital filmmaking. It was around the time Tom Pallotta directed a video for Zero 7 in machinima-form, "In The Waiting Line". That scenario has not materialized (yet) and perhaps it does not really matter.

What matters is that right now there are many ideas of what machinima is and what machinima does - machinima as an artform per se, machinima as an inexpensive yet versatile alternative to digital filmaking, machinima as video commentary about gaming culture for gamers etc. All these ideas are competing with each other right now, but in the future one or possibly two may become dominant and redefine the perceived meaning of machinima. A Kuhnian paradigm shift, if you will.

In just a few months, MIT Press will release The Machinima Reader, edited by two scholars who have written extensively on this topic: Henry Lowood and Michael Nitsche. I believe this collection of essays will simultaneously answers many questions about the nature of the medium and raise new ones.

Given these two parallel art worlds, is it possible to define an "avant garde" and "popular aesthetic" for thinking about the videos which have been produced through and about games?

I love to repeat myself, so I would simply say that the context matters more than the text. That is, the same artifact could be perceived as "avant-garde" or "popular aesthetics" depending on factors like "where", "how", "who", "why" etc. Think of Cory Arcangel's entire ouevre...

Moreover, a video distributed via YouTube prompts a certain response and attracts a certain crowd (also, for an artist to choose vimeo over YouTube as a channel of distribution has political rather than simply technical/design implications). But if I take the same exact video and show it in a physical art gallery, it will attract a vastly different feedback. Plus, cultural and social biases play a significant role as well in defining the nature of what we consume.

I'll give you an example. A friend of mine, let's call her D., recently told me about her experience at Leonard Cohen's concert in Oakland. D. was born in Poland but lived in the US most of her life. Nevertheless, she still has strong ties with her home country. Once Polish always Polish, so to speak. Anyway, the Canadian singer was playing at the Oracle Arena. His first concert in NorCal after a long hiatus. He's 77 - in great shape - but still, 77. Now, D., who practically worships Cohen, at one point took out her cellphone to take a picture of the living legend performing on stage. The man seated next to hear - yes, the audience was seated - yes, at a rock concert - tapped on her shoulder to tell her that she was "Being obnoxious and should be "Ashamed of herself". She also got the stink eye from many other attendees around her (average age: 50-60+) and felt mortified.

When she went home, the first thing she did was opening the browser to check out the videos from previous gigs - Cohen played in Poland as well. The European Eastern crowd (which ranged from twenty-somethings to fifty-somethings) was dancing like crazy, and everybody was taking pictures and recording videos that eventually found their way on YouTube. Thus one act that was considered "disrespectful" and "blasphemous" in one context, was perceived as a heartfelt manifestation of appreciation in another: the more videos and pictures the crowd captures of a performer, the higher the level of appreciation.

The point that I am trying to make is that although Cohen performed the same songs, the reaction from the crowds, the locale, the written/unwritten rules of conduct changed the very nature of the performance. In Oakland, the concert was a religious experience, in Poland a Dionysian party.

Another example. Last Saturday I attended the screening of Mahler on the Couch (Felix Adlon, Percy Adlon, 2010), a film about the life of the famous composer. The most interesting aspect of an otherwise forgettable/predictable story of love and betrayal is a somehow minor episode, that takes place at the very end [MINOR SPOILER AHEAD], when Mahler is fired after a ten-year tenure as the director of the Vienna Opera House. The crowd is outraged by the fact that the new director immediately changed the rules of attendance, forbidding the audience to clap and chat. "Opera used to be fun," one of the enraged spectator says, "Now it's only art".

One of the reasons why the new rules of conduct were imposed so abruptly has more to do with the changing media landscape of the early 20th century than with personal politics. Opera - which used to be a popular form of entertainment - was being challenged by film - a medium still in infancy, still perceived as a technical novelty, a childish, somehow juvenile pastime (Gunning's "Cinema of attractions"), deemed "artistically" inferior to theater by the intelligentsia of the day (Pastrone's Cabiria and Griffith's Birth of the Nation were still a few years away).

So in order to distinguish itself from the increasingly popular new medium, opera "changed" with the introduction of new rules of engagement, new behaviors, new codes of conduct. It became "only art". The ways we interact - or are expected to interact - with a text change the nature of the text.

Let me give you one last example: Second Life. Second Life looked like a videogame, behaved like a videogame, and yet it was not a videogame. You know why? Because gamers hated it. They found it pointless, cumbersome, boring. They checked out for about ten minutes and then left. This is exactly why the art community found it intriguing and exciting. Finally they had a playspace they could tinker with. Heck, even Chris Marker became a believer. And they did a lot of interesting things. Yet, in many cases, the kind of artists' performances/practices in Second Life were not essentially different from gamers' performances/practices in game-spaces. Example. Eva and Franco Mattes aka 0100101110101101's "Synthetic Performances" (2007-) is a series of re-enactments of famous art performances (e.g. Marina Abramovic's Imponderabilia, Vito Acconci's Seedbed, Chris Burden's Shoot) in Second Life. How do they differ - conceptually - from gamers' remakes in LittleBigPlanet? I'm talking about Duckhunt, Pitfall and a million of others? Yes, it's a rhetorical question.

You seem drawn towards the expressive or performative dimensions of games-related videos rather than the narrative. There has been a long debate in game studies between approaches focused on narratives and approaches focused on game play. Can we see the aesthetic distinction you are making here as reflecting this larger debate about the nature of games as a medium?

I followed that debate from its inception which means that I am very old. It was a clever strategy to put game studies on the academic radar, a perfect example of agenda-setting. It worked well: the Ivory Tower discovered digital gaming, which means we could talk about games without feeling ashamed as long as we - the game scholars, another oxymoron, a lovely one - made the "right" connections with Deleuze, Guattari, Eco, Baudrillard and company. And we could also explore, and map, and colonize the new "virgin" territory, which is always fun.

And we laughed and cried and sat on the edge of our seats for years while the Scandinavian school of Ludologists fought its battles against the US Army of Digital Narratologists. I loved those conversations. (For some reason, I'm thinking of Bryan Ferry's "More than This: "It was fun for a while/There was no way of knowing/Like a dream in the night/Who can say where we're going?"). And we all cheered when the armistice was declared.

Although we now pretend to be looking at other issues, that seminal diatribe never really disappeared, like all major diatribes (e.g. "iconoclasts vs. iconolaters"). Mutatis mutantis.

Having said that
, what I find exciting is that what we are seeing right now is the emergence of new game aesthetics, brought on by a new generation of designers and artists that use games as a form of expression, as raw material. Young, talented individuals that attended art/design schools and universities that have strong programs in digital media (both theory and practice). "Hands-on" students who read Roland Barthes alongside Judith Butler, Bill Moggridge & Andre Bazin, Michel de Certeau & Erwin Panofsky, Slavoj Zizek and Janet Murray.

Nobody is really surprised by the fact that several influential game critics awarded a tiny, independent production called Limbo, created by a Danish studio called PlayDead, as their favorite game of the year. On the surface, Limbo is a simple side-scroller action/platform game. Deep down, it is a reflection on the human condition, delivered with a black & white, sepia tone aesthetics, minimal soundtrack, etc. etc.

Equally interesting, but on the game criticism side, is the impressive work done by an art student from Washington State, Cory Schmitz, who was able to turn his school projects in some of the most exciting paper-based game/art criticism I've seen in a long while - EXP and The Controller. While everybody is hyping the iPad - tablets and e-reader - here we are, celebrating a cellulose-based lascivious fanzine about gaming! Ha! So, to make a long story short, the gaming as a medium is changing dramatically and it's not really about rules vs. stories anymore. Or maybe it is. Who knows. We are just beginning a new journey into gaming. "A journey which along the way will bring to you new colour, new dimension, new value."

Grassroots video making around games has, as your selection illustrates, been profoundly shaped by specific gaming platforms -- from Quake to Spore and LittleBigPlanet. What can you tell us about how the videomakers represented here work within or against the constraints of those platforms?

Today more than ever, the constraints are more political than technical. That is, while the PC is (still) a (relatively) open platform, consoles (PS3, Xbox 360, Wii) are (still, relatively) closed systems, tightly controlled by the respective manufacturers, which can considerably influence/limit the creative efforts of the game community. The history of the PlayStation 3, for instance, is marked by the continuous struggle between the hackers - that jail-braking the console on a weekly basis - and the Japanese company, which is doing all it can to suppress such "illicit" operations (when the users get tough, the users get sued).

This perfectly exemplifies the dynamics between tactics and strategies described by de Certeau. And the struggles between the producers and the users, the way a company reacts to such creative/disruptive efforts, defines the very nature of that technology - the way you talk, or not talk, about a technology, a feature, etc. So, a hacker who tinkers with the Microsoft Kinect is a creative genius because Microsoft tolerates or even encourages such tinkering (within limits). A hacker who unlocks the PlayStation 3 is "a pirate" and a criminal. "Terrorists" vs. "Freedom fighters": reality is always defined by who gets to call the shots.

It's obvious that if I want to create something using LittleBigPlanet as my plaftorm/canvas I need to be aware that my creation could be erased overnight without any warning, that I might be censored by Sony for "copyright infringement", "offensive content" etc etc. whereas if I mod/hack a PC game, I can have multiple outlets for displaying my creations. I can do interesting and potentially controversial things like a first-person shooter starring Jesus Christ or simulate the battle in Waco, Texas and play a deathmatch game at the MoMa and elsewhere. Nevertheless, there are several levels of LittleBigPlanet that really pushed the boundaries - from the Little Big Cremaster cycle to the re-enactment of 9/11 - that are just waiting to be "discovered" by the Artworld.

Much of the early Machiniema content was focused specifically on the concerns of the gaming community. Yet, many of your examples here connect games-based videoing to larger internet "memes". What does this suggest about the relative porousness of the cultural communities represented here? What points of contact exists between these games-based video-makers and other kinds of grassroots cultural production in the era of YouTube?

There is a high degree of porousness between mainstream pop culture and the gaming community because today (almost) everything is one click away, instantly accessible 24/7, and content migrates easily from one platform to another, from one screen to the next. In the age of television flow, channel hopping, "500-channels and nothing to watch" etc., writers and artists invented cut-ups and similar techniques. Today such production is not limited to niches anymore.

In the era of convergence, media literacy has expanded considerably. Finally, thanks to Windows and Facebook geeks became powerful and respected within our society - their fashion, language, and idiosyncrasies/inferiority complexes migrated to the mainstream. Steve Jobs is a rockstar. Julian Assange is the man of the year...

To quote Jen from the I.T. Crowd (S01, e01), "Ideas are coming, things are happening here". To answer your question, we could certainly come up with a taxonomy of memes - scholars fetishize taxonomies - or a series of case studies - economists love case studies - to get a sense on how digital gaming is influencing other grassroots cultural productions.

Example:

Case one. All Your Base Are Belong to Us (1998). A game-based video that becomes an internet meme. By game-based I mean that its "materiality", i.e. the phrase "All Your Base Are Belong to Us" and game footage used came from a videogame, namely the the 1989 side-scrolling arcade shooter Zero Wing, itself rather niche within the game community dare I say.

Case two. The Downfall/Hitler Meme (2006). In this case, a Spanish game player appropriates a sequence of a film, namely Downfall (Oliver Hirschbiegel, 2004), to express his disappointment about a videogame, Flight Simulator X by Microsoft. The video spreads first within the game community - spawning other game-related spoofs/parodies/responses (my favorite, "Hitler Gets Banned from Xbox Live"), then goes "global", and, bingo!, next thing you know is that The New York Times is writing about it.

Case three. The Fail meme (2003?). Like "All Your Base Are Belong to Us", here's an example of a game-based term, "fail" (from the Engrish line "YOU FAIL IT" from the 1998 Neo Geo video game Blazing Star -also very niche) which was used - right from the inception - to illustrate, visually, examples of failures - failures tout court, not necessarily game-based.

...But we should also remember that there are memes in the Game Art world as well, but they are not necessarily called memes, but "homages". One recurrent theme among Game Artists to is to recreate a gallery or a museum in a game space with the explicit goal of destroying a) the space itself, b) the artworks it contains, c) eventually, the artists/curators/spectators. The origin of this meme, pardon, theme, can be traced back to ArsDoom (1995), Created in 1995 by Orhan Kipcak and Reini Urban, ArsDoom was shown at the Ars Electronica Festival in Linz the same year. Using the Doom II engine and Autodesk' AutoCAD software, Kipcak and Urban created a virtual copy of the Brucknerhaus' exhibition hall and invited artists to create or submit virtual artworks that could be displayed in the new map. Armed with a shooting cross, a chainsaw or a brush the player could kill the artists and destroy all the artworks on display.

Others point to Palle Torsson and Tobias Bernstrup's Museum Meltdown (1996) as the main culprit. These two enfants terribles - at that time art students in Scandinavia - created a mod of Duke Nuke'm 3D that allowed the "player" to destroy everything that moved - and did not move, like paintings - on the screen. This idea spread like fire in the Game Art community, and became an almost required practice. A playful subversion the rules of the Artworld by using videogames became a rite of passage among art students... Among the others: Chris Reilly's Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How I Learned to Stop Worrying and Love the Gallery(2006), Michiel Van Der Zanden's Museum Killer (2008) and Christopher Wyant's Team Fortress 2 Ceramics (2011).

In short, endless fun.

Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

DIY Media 2010: Video and Gaming Culture (Part Two)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of videos was curated by Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.



LittleBigRevenge
Seakitten Collective (Belgium)
2009

genre: the video uses a blend of real footage and in-game footage
keywords: LittleBigPlanet, fandom, comedy

LittleBigRevenge uses a blend of real footage and in-game footage of Media Molecule's LittleBigPlanet in a creative and engaging way The video, starring the game avatars Sackboy and Sackgirl, asks the viewers "what would happen if a diplomatic mistake causes [sackboys] to take revenge on humanity? A Belgian couple finds out right in their living room..."



"MTBig Planet"
DanteNeverDies (Spain)
2009
genre: machinima music video
keywords: Music video, Montage, parody

An irresistible spoof of famous dance music videos created with Media Molecule's LittleBigPlanet. PlayList: Flatbeat - Mr Oizo; Sing it Back - Moloko; Satisfaction - Benny Bennasi; Destination Calabria - Alex Gaudino; Right Here Right Now - FatboySlim; Who's Your Daddy - Benny Bennassi; Starlight - Supermen Lovers; DANCE - Justice; My Boobs are Ok - Lene Alexandre; Hey Boy; Hey Girl - The Chemical Brothers; Call on me - Eric Prydz; Invaders Must Die - The Prodigy; One More Time - Daft Punk.



"LittleDaftPunk"
DanteNeverDies (Spain)
2009
genre: machinima music video
keywords: Music video, Montage, parody

A visual medley of Draft Punk's most celebrated songs recreated with Media Molecule's LittleBigPlanet by DanteNeverDies.

"I'm On a Boat"
Matthew Gallant (Canada)
2009
genre: machinima music video
keywords: Machinima Music Video, The Legend of Zelda: The Wind Waker (Nintendo), Saturday Night Live

Matthew Gallant mixes Saturday Night Live with Zelda and creates the (explicit) Wind Waker version of I'm On a Boat. In his own words: "Like all stupid ideas, it began on the Internet"



"Half-Life2: All sounds replaced with my voice"
-Trase- aKa Patcher aKa Tr45e (Ukraine)
2009
genre: Gameplay footage
keywords: BHuman beat Box, Mod,

The author replaced 1327 sound files with his voice ("I did not edit any of them, its fresh from the microphone"). The result is incredibly funny and started a new meme on the internt. (He left untouched: "Ambient noises like wind; some zombie voices; character voices (it would sound dumb); maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it").



"Infinite Mario AI -Long Level"
Robin Baumgarten (United Kingdom)
2009
genre: Gameplay footage, speedrun
keywords: speedrun, skill, AI, music

This incredible video won the Super Mario Competition in September 2009 which invited players to submit their game performances. Robin Baumgarten, a PhD student at Imperial College, London, produced an enhanced run which pulls off a major coup halfway through when it walljumps out of a pit. In his own words: In this version of Mario, when you're jumping while sliding on a wall, you jump backwards and upwards away from it").

"Project Blackjack: Trials HD - Stunt Video"
BLKJ Son (United States)
2009
genre: Gameplay footage with Music (Bonnie Tayler's "I Need a Hero")
keywords: Skill, Trials HD, montage

Videos stunts performed in Trials HD, a motorbike game available on Xbox Live arcade. The author - BLKJ Son - presumably filmed his television screen and edited the video adding a rock soundtrack (the screams and wows from the player can be heard as well). BLKJ Son's description: " Trials HD is the sickest game ever. You know how we get down ... BLKJ Son". I law the "raw footage" nature of this video.

"What A Wonderful L4D"
James McVinnie (originally from the UK, living in Canada)
2009
genre Edited gameplay Footage with soundtrack
keywords: Gameplay, montage, music

This video creates a powerful cognitive dissonance by juxtaposing scenes from the ultra-violent horror game Left 4 Dead (Valve) and Louis Armstrong's "What a Wonderful World". The effect is similar to Microsoft's famous TV ad for "Gears of Wars" featuring Gary Jule's "Mad World".

In his own words: "I play Left 4 Dead waaaay too much. It deserves a vid. Please ignore the lag spikes and such, i rushed this out over 2 days and didn't really have time to fix up all the bugs. The reason Louis doesnt make much of an appearance is the fact that i'm always Louis, so he was doing all the camera work."

What a Wonderful Left 4 Dead (Machinima) from James McVinnie on Vimeo.

"The Adventures of Ledo and iX"
Emil Carmichael (US)
2009
genre Game-Inspired Animation
keywords: Homage, 16-bit aesthetics, lo-fi


The Adventures of Ledo & Ix
online is a low-fi (but conceptually rich) five minute faux-16-bit short by Emily 'Kid Can Drive' Carmichael.

In His Own Words: "In many ways, Ledo and Ix are just like us. Sleeping under the stars makes them philosophical. Sometimes they wonder if they should have chosen different careers. They avoid dens of monsters when possible. But in one crucial way, they're different--they're fantasy adventurers in an extremely small-scale video game epic. What exactly do video game characters do when we're not around? What if they chat and bicker like we do, wonder and dream like we do, feel boredom and dread like we do, despite being 48 pixels tall? A sort of eight-bit tribute to Waiting for Godot, The Adventures of Ledo and Ix uses the visual vocabulary of retro video games to explore the human fear of both the unknown and the known."

"Creepy Mario 64"
LightningWolf3 (US)
2009
genre Manipulated Game Footage of Super Mario 64 (Nintendo)
keywords: Gameplay Footage

A manipulated version of Super Mario 64 that evokes David Lynch's cinematic nightmares.


Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

DIY Media 2010: Video and Gaming Culture (Part One)

This is the fifth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is the curator's statement from Matteo Bittanti, a Social Science Research Associate at Stanford Humanities Lab.


I have always been fascinated by the tension between different forms of cultural productions, by the ongoing diatribe between the artistic nature of gaming, which to me has much more to do with the notion of gaming as a set of practices rather than gaming as a specific set of artifacts. That is: I am more interested in understanding the broad range of gaming performances by different social players than defining/defending a canon. A key assumption is that there is nothing intrinsically artistic about the medium of the videogame - or any medium/artform for that matter, although one could argue that "interactivity" is the special ingredient that does the magic for digital games. Whatever. It all comes down to rhetoric. As for art, well, it is simply a label, a socially constructed definition that serves a political, ideological, and economic agenda.


My selection for the DIY festival juxtaposed two forms of game-related productions that are simultaneously close - in terms of aesthetics - and distant - in relation to their cultural positioning. There are several fan-made productions -e.g. the LittleBigPlanet music videos - that have limited "artistic" appeal, that is, are extremely popular and well received among gamers but ignored/dismissed in the "official" artworld - that is, the marketplace that values sharks in formaldehyde and museum sit-ins performances. And there are a few "artistic" productions that are highly regarded among art practitioners, but unknown/dismissed or even derided by "gamers". There are two set of mutually exclusive forms of capital at play in two different factions/subculture: the "gaming capital" of gamers celebrating skill-based performances (e.g. speedruns, stunts, replays, machinima that expand/reflect upon/joke about the narrative world of the games they are based on, and so on) and the "cultural capital" of the artworld - that rewards marketable ideas and intents (e.g. illustrating, via a specific installation to be installed in a specific context - an art gallery - the 'essence of the gaming medium', 'its effects on human psyche', 'the commodification of leisure', 'the game of identity', 'the blurring between the so-called real and the so-called 'virtual'', 'hacking/modding as a political subversion' etc. etc.).


While they both use digital games a platform/canvas//raw material for creative expression, their nature as fan-art objects or artistic artifacts is not specifically defined by technical craft, but by a dispositif/apparatus that is both cultural (thus social =>human-based) and technical (machine-based). A network that comprises both human beings in various contexts (intellectual production/criticism/consumption) and automated delivery systems (e.g. Youtube, vimeo, flickr etc). Just to clarify: I am not suggesting that a speedrun is not artistic. The matter to me is almost irrelevant. I am just saying that until an influential art critic demonstrates that a speedrun is "artistic" by placing it in a socially recognized artistic context (e.g. a museum, an art gallery, a prestigious film festival), a speedrun will remain confined to a fan-only context. The context is everything. If I can have my speedrun on display at the Gagosian, Saatchi, or at the MoMa, I can sell it in the market place for $$$ - if that's my goal. Clearly, in order to sell my speedrun for $$$, I need the aforementioned influential art critic(s) that will justify the market value of my piece with a convincing critical assessment that will explain/justify/make up its cultural relevance to a broader public, a public unfamiliar with - and likely uninterested in - the conventions/language/aesthetics of the medium.


This also applies to those videogame-based artworks that have acquired weight (= market value) in the "official" artworld - I'm thinking about works by artists such as Cory Arcangel, Miltos Manetas, Joseph Delappe, Feng Mengbo and more (but not many more). For instance, I consider Miltos Manetas the first machinima-maker not because he was the first one to make machinima - today being "first" only matters if you're writing comments online, and especially if you are a troll - but because he was the first one to have his game-based videos recognized as a significant, groundbreaking artistic achievements by a critic who matters (Nicolas Bourriaud), in a NY gallery that matters, in the mid-Nineties, while the Ill Clan was creating the first Quake movies. Obviously, if one's goal is to gain reputation, admiration and status within the gaming community by being the greatest player in the world, the most skilled performer, the greatest e-athlete, the funniest commentator, then she/he will not give a toss about "Art". Or pretend not to: dismissing the artworld as "irrelevant" in today's society is instrumental in acquiring/increasing/solidifying street cred in other contexts.

This eclectic selection features a variety of video-game videos ranging from gameplay footage to game music videos. The main criterion behind this extravagant assortment is the urgent need to redefine the very notion of machinima in order to include the most enthralling audiovisual experiments produced, shared, and discussed by and within the game community. It also represents an explicit criticism toward the narrative-based machinima: the vast majority of the videos included steer clear of a traditional, conventional, linear form of narration. The success of DIY/Sandbox games like Media Molecule's LittleBigPlanet and the proliferation of movie editing tools have spawned a new generation of creators that transcend the confines of game culture. This is a small sample is by no means an adequate reflection of the ginormous (sic) production of game videos currently floating in the seven seas of the electronets. Nonetheless, I hope you'll find them interesting. Expect the unexpected.


Street Fighter Deconstructed
Dylan Hayes (US)
2009
genre: gameplay videos
keywords: abstract, deconstructionism; glitch art


Dylan Hayes
is literally tearing down Capcom's Street Fighter to its constituent parts in order to bring in the foreground the true essence of this seminal beat'em up game. The result is a series of mesmerizing experiments in ludic abstractionism and glitch art that nostalgically evoke an 8-bit past that never was. We begin with "Palette Change Test" (described by the author as "palette change tests on SFII. almost 8-bit, i kinda dig it"), we continue with "Shapes" only to end with "Block Test 01", where the original game is so deconstructed that it becomes almost unrecognizable.

Palette Change Test from Dylan Hayes on Vimeo.

Shapes 02 from Dylan Hayes on Vimeo.

Block Tests 01 from Dylan Hayes on Vimeo.



DM Spectrum
Matthew Bradley (UK)
2009

genre: gameplay video and teaser of a computer mod
keywords: teaser, gameplay video, music, abstract


DM-Spectrum
is a custom UT3 deathmatch level developed by Matthew Bradley. The video selection includes a teaser and a gameplay video.

DM-Spectrum from Matthew Bradley on Vimeo.

DM_Spectrum Gameplay from Matthew Bradley on Vimeo.

Matteo Bittanti is an Adjunct Professor in the Visual Studies Program at the California College of the Arts in San Francisco and Oakland. He writes about technology, film, games, and popular culture for various publications (WIRED, Rolling Stone, LINK, Duellanti). His online projects include GameScenes, a blog about game-based art.

DIY Media 2010: Anime Music Videos (Part Three)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with Tim Park from AnimeMusicVideos.org in which he responds to my questions about the anime fan scene.



Many get confused by the superficial resemblances between Fan Vids and Anime Music Vids. Though both are expressions of fan appreciation, they come from very different traditions. How would you describe the similarities and differences between the two?

For this question, I asked AbsoluteDestiny, who started making AMVs in 2001, and switched to making vids in 2005. He's much more familiar with the vidding community than I am, but also has familiarity with the AMV community in order to compare. He wrote:

Henry's question is a really huge one and one I've actually given a lot of thought. There was a time, in the 2vcr days of both vidding and amvs, where there were a lot of similarities between the videos made in the two communities. Hair by Media Cannibals is largely the same vid as Hair by You Know Who, albeit with different gender gazes. As the communities, skills and aesthetics developed, the respective videos started to diverge. The reasons for this are a mixture of three important factors:

1) How the source is read and enjoyed

2) How the source lends itself to video editing techniques

3) What kinds of videos the communities give praise (and reward) to

In very very broad terms, the vidding community grew out of media fandom's more narrative side, fan-fiction and so on, with a strong emphasis on character over genre. Anime fandom, on the other hand, is largely interested in genre, spectacle, Japanese culture and self-referentiality. These differing priorities tend to different subjects for videos - Wonder of Birds (Laura Shapiro) versus AMV Hell (Zarxrax) to take two extremes.

Then we have the very nature of the source. Scenes in anime are not emotionally subtle - visually, especially in TV anime. Much of the emotional nuance is carried by the voice acting and only the more emphasised visual emotions (joy, anger, embarrassment) remain when the footage is removed from its audio. So where vidding can rely on the superbly nuanced body language of the actors, anime can really only pull on whatever aesthetic flourish the source gave them (flowers, blushing, thought bubbles with super-deformed characters beating each other up etc). To do subtle emotion with anime is hard and it's not unknown to rely on external manipulation (such as Playground Love by Nathan Bezner). Thankfully, animation lends itself to external manipulation very well and roto-scoping the footage and puppeteering it to do your bidding is not out of the realm of possibility, which allows for original narratives that are still very much in the spirit of anime (with its genre, spectacle, culture and meta fixations).

Lastly we have the community and how their reception of the works develop and refine aesthetics. The AMV community learned to walk at conventions and even in the early days of Anime Expo and Otakon a formal structure for AMV exposition was created in the form of the contest. Categorisation and the need to find ways to compare highly subjective works led to the formation of AMV genres and a fond regard for technical proficiency (being something that is much more objective when judging a video's quality). While the explosive growth of the community towards the mid 2000s did introduce all kinds of new aesthetics, the major genre categorisation and the search for technical wonders moved amv work further to the side of original spectacle, sometimes very disconnected from the narratives of the sources being used. Ultimately, however, it is a combination of all three elements here that have created the communities we have and the output they produce.

There are wonderful oddities and outliers on both sides but the kinds of work you are likely to find largely fit into the following spectrum:





Vidding tends toward deep analysis of character and show and utilisation of interior movement where amvs tend toward meta, spectacle and genre works with a strong utilisation of external motion, footage, effects and original art.

I've also vaguely plotted some well-known videos (though the amvs totally show my age) onto the graph. It's very rough but this should give an idea as to how I see the whole amv vs vidding spectrum.

[Titles in black are vids, titles in blue are AMVs]




Your account of AMV focuses on their American origins. Are such vids part of the Otaku tradition in Japan or is this a distinctly western response to Anime? If the former, what kinds of contact exists between the artists in the two countries? If the later, is the AMV being picked up by Japanese fans as well?

Learning about hobbyist video editing by fans in Japan and sharing ideas is difficult due to the language barrier. Remix videos in Japan that we're familiar with are called MADs, since one of the early tapes was labelled "Kichigai Tape", or "Tape of Madness". There are many different types of MADs, but early on the AMV community was exposed to a number of Seishiga MADs (and to many, "MAD" came to be a term with only this narrow definition), where still images, often from dating games or visual novels, have motion and other effects applied to them. This creates a distinct aesthetic that was emulated by some North American AMV creators such as VicBond007 in his Believe AMV.

In 2005, one MAD editor named pianos (interview from 2004) came to Anime Weekend Atlanta with a translator, and showed the audience MADs made by him and other editors at his panel. Some of them can be difficult to understand, again due to the language barrier, but there was one short MAD I came across years ago that I liked so much, I remade it for an English-speaking audience.

It used to be fairly difficult to find MADs. I stumbled across some videos where the files were split up between hosts to avoid bandwidth and space limitations. Later on, I came across a collection of them on Usenet. Now you can find Japanese fan videos on Nico Nico Douga, but of course it's a Japanese site so it can be difficult to navigate. Some of them get uploaded to YouTube so you can see them there. They can be hard to find since MAD is a common English word, but you can try searching for "Nico Nico MAD" to find some examples. Several MADs consist of anime-inspired custom artwork, which is relatively rare in AMVs. (Some exceptions: Greed vs. Envy, Utena Daioh, Woolongs For Nothing)


What functions do AMV play within the fan community? Are they primarily consumed by existing fans of the program or are they part of the process of educating American fans about Japanese media content?

A little of both. As I wrote in the first segment, fans at AMV panels at conventions have often indicated that they've bought anime after seeing it in an AMV. For those that are already fans of a particular show, today's search engines make it easy to find an AMV that uses that show.

Now, however, the internet also makes it much easier to find both licensed and unlicensed copies of anime, so I have a feeling that the promotional impact of the hobby is now less than it used to be. Though in some cases, editors seek out shows that haven't been licensed here yet, possibly in order to be the first to use a high-quality new title.


What kinds of relationship exists between the AMV creators and the commercial and semi-commercial groups who are marketing anime in this country?

Views on the hobby depend on which company representative you talk to. I heard of one anime convention panel with ADV Films where one of their employees told Brad DeMoss that they loved his Evangelion/Star Wars Episode I parody. The company, while it existed, was also AMV-friendly in other ways, with employees helping to judge at Iron Editor events. Also, for the final DVD of their release of the Noir series, they contacted four AMV editors, including myself, to create videos to include as Easter eggs on the disc. This took some wrangling on their part with the rights holders in Japan, and due to rights issues we were only allowed to use the opening and ending songs from the show, but it was a pretty cool thing of them to do.

On the other hand, reportedly at the closing ceremonies of Anime Expo one year, a Japanese guest of honour was upset when they played an AMV that incorporated one of his works. I'm not sure who the guest was, but AX stopped playing AMVs at their closing ceremonies after that.

For one final example, Anime Tourist reported on a 2002 interview done with Hiroyuki Yamaga, Co-Founder of Gainax and his friend Takami Akai.

Audience question: What is your opinion on anime music videos from a company standpoint and from a personal standpoint? Have you seen any anime music videos?

Mr. Yamaga: What exactly do you mean?

AQ: Like the anime music videos that we are going to be showing tonight?

Mr. Yamaga: I like them a lot. I think that they are very well done.

Mr. Akai: I didn't know that they existed. I actually like them personally.

Mr. Yamaga: I feel that copyrighting is only for professionals. For people who are doing it for their own enjoyment as a hobby, I feel that the line is very blurry. The reason that copyright laws are so strict is because it is very difficult to make the distinction whether or not someone is professional or amateur. But as Gainax, they got their start doing similar stuff so it's very hard for them to say, "No, We won't allow that'. They also feel that they don't really want to say that. As Gainax, the corporation, they have to say, 'No, we haven't seen it', 'Nope, haven't heard about it'. That is how they deal with it.

I've also heard this "willful ignorance" position from some in the North American industry. (again, from a professional standpoint) Though I've heard of at least one employee calling them a "headache", AMVs and the North American anime industry seem to coexist reasonably peacefully.



Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part Two)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of Anime Music Vids was curated and commented upon by Tim Park from AnimeMusicVideos.org.


Only Bob - by Infinity Squared


Although plenty of interesting results can be made by simply mashing up anime and music, some editors like to push themselves and try to incorporate elements of other mediums into their work. In this example, original CGI is combined with anime to portray a robot pondering what it means to be human.


The following videos were also considered for the event:


A Little Retrospect - by Kitsuner


Using footage from other AMVs is often frowned upon in the community. This is partly because the North American anime industry is still quite small (ie: compared to Hollywood) and if you're going to use some footage, you should support them by buying the DVD. In the case of this video, however, Kitsuner deliberately picked scenes from over 60 AMVs that span a decade to show "how far we've come". (The Strongbad parody clip saying you can use all the AMVs you already have came from Road to Iron Chef)


AMV Minis Episode 3 - compiled by Zarxrax

(Embedding of this video has been disabled. You can view it on YouTube)

Ever since the first one, the AMV Hell series has been hugely popular, with showings of some of the hour-long projects routinely filling screening rooms at conventions. The general idea is, an editor may think a certain part of a song would be a funny pairing with a certain part of an anime, but the joke wouldn't be funny for the entire length of the song. Collect enough of these ideas and put them together Short-Attention-Span-Theatre-style, and you have AMV Hell. It's spawned countless imitators and homages, even in machinima in the form of HMV Hell, based on the Halo game franchise. Zarxrax kept saying he'd retire the AMV Hell series, but its spirit lives on in this shorter-form of the popular rapid-fire comedy shorts. Things are often hit-or-miss based on your sense of humour and knowledge of cultural references, but this was one of my favourite compilations of AMV Minis Season One.


Continuous Play - by Ileia


Although repeated scenes may be a symptom of a lack of effort in a video, it works strikingly well here with the song "Stuck On Repeat". Also, The Girl Who Leapt Through Time has scenes that are similar in composition but with different elements or palettes, which makes the video less repetitive and more visually appealing.


Lawl & Order: Legal Tender - by Fall_Child42


Some videos are closer to short stories or parodies than actual music videos. This one tells the story of the criminal justice system. This video was originally done for an Iron Editor event, but Fall_Child42 went on to improve and complete the video after the event.


Time - by qwaqa


qwaqa alters footage from The Girl Who Leapt Through Time to tell his own story of a girl who fixes the past. A "making of" video is directly below, so you can see the work that went into altering footage from the movie.



Kawaii Girls: Ultimate Dating Simulator - by Fizziks


This is a fake parody ad making fun of the Japanese dating simulator game phenomenon.
(Short glossary: kawaii / mecha /moe /otaku)


Attack of the Otaku - by Chiikaboom

After Odorikuruu practically defined the upbeat dance video, there have been constant attempts to one-up videos in the genre with more effects and fun footage. One editor even claimed that he wanted to create an "Odorikuruu killer". This more recent entry to the field makes references to Koopiskeva's prior work, Skittles. One effect on display is masking, or isolating an anime character and removing the background in order to put a character in another scene, or in front of some other effects. Chiikaboom wrote in the video description: "It takes a good 20-30 minutes to mask out one frame. There were 482 frames. Do the math." (And that was just for one scene. A total of 904 frames were masked)


Auriga - by Nostromo

Nostromo specializes in dance videos with electronic music, but instead of cute or fun scenes like in Attack of the Otaku, he typically uses scenes with a higher quality of animation and art than most budget anime TV shows for a different aesthetic. Interestingly, he also used software to interpolate frames, creating more in-between frames for an even smoother look. A description of the process, and higher quality versions of the video are available on the video's profile page.


Twilight - by Koopiskeva


In a similar vein to Only Bob, above, Koopiskeva combines Kanon with original live action footage. The video was inspired by one of the characters asking another, "Have you ever wondered that perhaps we were living in someone else's dream?"


A Feel-Good AMV - by haunter103


What can I say? It's a feel-good AMV! :)


The following videos were made in 2010, too late to be considered for the event:

The Friend Request - by Moonlight Soldier


Here Moonlight Soldier explores anime relationships via Facebook. There are a number of anime and editor in-jokes here, but you should be able to get something out of it. In this video, the female singer is actually speaking for the boy, since Shinji Ikari, the male lead in Evangelion, is portrayed as a bit of a wimp. Other AMVs have also used female voices for him, such as Kevin Caldwell's Engel.


Every Anime Opening Ever Made - by Derek Lieu


This supercut compilation video illustrates how anime opening sequences share
a lot of elements between them, from composition to effects.

RAH HEY! - by Ileia

Cleverly based on the similarity between the pronunciations of "anime" and "enemy" (at least when sung by Green Day), this is a fun "can you name them all" compilation video which includes composites of anime with editing and social networking software.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.


DIY Media 2010: Anime Music Videos (Part One)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Tim Park from AnimeMusicVideos.org.


As far as the AMV community is aware, the first Anime Music Videos were created by Jim Kaposztas in 1982. He was inspired by MTV, back when they played music videos. Anime had a slow growth in North America, with few options before the '90s for shows licensed and released in English. Fans would trade tapes recorded by friends in Japan, and often translated into English and subtitled by other fans. Many times there would be some extra room at the end of the tape and so as not to waste any, occasionally people would record AMVs after the show.

To some extent, AMVs have helped advertise the shows that they contain. At AMV panels at anime conventions, when audiences are asked if they've ever bought an anime based on an AMV that they've seen, most hands go up. Apparently when Hold Me Now was shown at Anime Boston, the dealers room sold out of Princess Tutu shortly thereafter.

Before the rise of digital distribution, another common way to see AMVs was at anime conventions. Rather than simply screen them, tradition was that the videos would compete in a contest, perhaps because one of the other most popular events at conventions, cosplay, is also most commonly in the form of a contest. Every year, AMVs shown at Anime Expo and Otakon are seen by thousands of fans, and they can vote for their favourites. (Though in some cases, contests are evaluated by a judging panel) Anime Weekend Atlanta was the first convention to have a 24-hour room dedicated to AMVs for the entire con, and a couple of others have followed suit.

And so, unlike most of the other genres presented at the DIY festival, much of the AMV community is steeped in competition, with multiple rating systems available to grade and evaluate videos at AnimeMusicVideos.org.

One of the reasons for these systems was to help the site's creator (and others) to find good AMVs. There are even "Iron Editor" competitions where two editors have to make the best video they can in two hours with a few predetermined shows... and a secret ingredient of course.

It's not all competition, however. Ever since the first Dance Dance Revolution Project in 2001, where almost 20 editors came together to create a dance mix AMV over an hour long, there have been many cases of people coming together to create something more than just one person could manage. They're called Multi-Editor Projects, or MEPs, and there's also a sub-forum on AnimeMusicVideos.org to help people organize them. Themes for MEPs can include bands, emotions, holidays, or even numbers stations.

When selecting videos for consideration to be shown at the recent DIY festival,
most were released in 2008-2009.

Videos shown at the DIY 24/7 2010 program:

(With the exception of the YouTube embeds, if you click on the small "link" chain icon in the videos, you'll be taken to the video's profile page at AnimeMusicVideos.org. There you'll find more information on the anime and music used, and any other details about the video that the editor wanted to convey)


I'm On A Blimp (ft. Teddy) - by LittleKuriboh

LittleKuriboh is known for his Yu-Gi-Oh: The Abridged Series videos, which consist of abbreviated episodes of the Yu-Gi-Oh anime re-dubbed with humourous dialog. This video parodies The Lonely Island's "I'm On A Boat" with Yu-Gi-Oh footage, but unlike most AMVs, the original song's lyrics have been revised and performed by the creators, in the manner of filk songs. (Another notable example of AMV creators doing their own singing is the Iron Chef Idol series of videos)


Ian Fleming's Property of a Lady - by qwaqa


There are several instances of AMV editors making faux openings or trailers for existing movies or TV shows. In this case, using Noir, Cowboy Bebop, a few other shows, and a lot of editing, qwaqa creates a fake James Bond-style opening for Ian Fleming's story, "Property of a Lady".


AMV Technique Beat - by Douggie


Also called an "AMV For Dummies" (ie: a how-to book video) in the title card, Douggie illustrates a number of techniques and considerations that go into making an AMV. The title is a reference to the "Technique Beat" trilogy of videos by Decoy.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.


DIY Media 2010: Fan Vids (Part Four)



An interview with Counteragent.

Counteragent is a vidder who is not only a fan of media sources, but of fandom and its discourses; she describes herself as a "fan of meta and fandom in general." Consequently, Counteragent's vids and artworks tend to be not only about television shows and movies, but about fandom's responses to them. Her vids "Still Alive" and "Destiny Calling" are featured in the 2010 DIY show.

FC: What was your first vid and why did you make it/?


Counteragent: "Copacabana." Because there weren't enough Alias vids, and because I knew Yahtzee would like it.


FC: What do you remember about the experience of making the two vids of yours that are included in the show?

Counteragent: "Still Alive": the agony! The structure was very difficult to craft. I wanted to criticize both the fandom and the show but ultimately wanted to make a vid about empowerment and squee. Finding that balance was really hard for me with the way the song worked. I really owe my betas on this one, especially Giandujakiss.

"Destiny Calling": the desperate feeling of falling in love. I'd just met vidding and I was giddy with the flush of infatuation with the craft, the vids, and the vidders. I was shouting my love from the mountaintops.

FC: Have you seen any of the other vids in DIY program?

Counteragent: Yes, all. I'm a big fan. "I'm On A Boat": Fucking fearless song choice. "Handlebars" is a perfect vid to showcase the power of a vid as critical commentary on the source, especially to nonvidders. Simple but really, really effective. "Women's Work" is an institution. "Origin Stories" was gutsy storytelling both for the source and for the larger cultural commentary. Also a really great use of a tough song. "In Exchange for Your Tomorrows": great abstraction. Is "Piece of me" more RPFiction or cultural commentary? Anyway, it's all good. "How Much is that Geisha in the Window" is scaaaaathing. And I was too dumb to get "Art Bitch" the first time I saw it. Great use of outside graphics.
FC: What's the best/worst thing about vidding?
Counteragent: Worst: the amount of time it takes. That it's perceived as worthless by both people close to me and many cultural commentators. Best: the feeling of squee and empowerment. The community.
An interview with kiki_miserychic. kiki_miserychic is a prolific vidder known for being experimental and for her use of unusual sources (e.g. movie vids, crossovers, etc.) She was the subject of Bradcpu's first Vidder Profile in August, 2009. Her Star Trek reboot vid "I'm On A Boat" was featured in the 2010 DIY show. The below is an audio interview; click to play!

DIY Media 2010: Fan Vids (Part Three)

Vidders: In Their Own Words
Vidding curator Francesca Coppa interviews vidders Giandujakiss, Flummery (Part Three), Counteragent, and kiki_miserychik (Coming next time). Coppa and Stanford's Julie Levin Russo will also be co-editing Transformative Works and Cultures' special issue on remix video: anyone interested in submitting should check out the call for papers.

An interview with Giandujakiss.
Giandujakiss is a prolific vidder who has worked in many fandoms. . Notable vids include "Origin Stories" (2008; submitted for the 2010 DIY festival), "It Depends On What You Pay," (2009; a vid critiquing rape in Dollhouse), and Hourglass (2008; a vid which looks at the Groundhog's Day trope in multiple media.) Her vid "Origin Stories" was included in the 2010 DIY show.

FC: What was your first vid and why did you make it?


GK: My first vid was a Highlander slash vid pairing the characters of Duncan and Methos. I made it because I couldn't not make it. A friend had introduced me to the concept of vidding maybe several months or a year earlier, and suddenly I had all of these ideas and I couldn't get them out of my head - they were driving me crazy. So I finally broke down and figured out just enough of the technical aspects to be able to make my own, very low-tech vid.

FC: What do you remember about the experience of making "Origin Stories"?

GK: "Origin Stories" was unusual for me because it's the most collaborative vid I've made. The idea wasn't mine - it was Thuvia Ptarth's - and she came up with the song and the theme and part of the basic structure. The biggest challenge from my "perspective was to figure out ways to make Thuvia's ideas work visually and be clear to the viewer. And that was particularly difficult because the whole point was that we were focusing on characters who were underrepresented, and so the amount of available footage was limited. I also tried to stretch myself technically; that vid made a bit more use of effects and certain stylized cutting than I'd done before.

FC: What kind of reception did "Origin Stories" get when it was released?


GK: The reception was really positive and really overwhelming. There were so many downloads when I first posted it that it blew my site bandwidth after just a few hours. And lots of people started posting long analyses and thoughts about the vid, which was just amazing. I hadn't anticipated any of that - I'm a Buffy fan, obviously, but I hadn't been all that active in the Buffy fandom community, so I hadn't realized how much of a hunger there was for this kind of critique.

There was another thing that really struck me, though. A little while after the vid was posted, Thuvia posted a short essay about Spike and Robin Wood and why she'd wanted the vid made. The purpose of the essay was to explain where the idea for the vid had come from and what she'd hoped it would convey. That essay got linked by a couple of blogs that were outside our internet fandom circle - I think they were race blogs, or feminist blogs. Anyway, what was striking to me was how those blogs overlooked the vid itself, like, they barely even seemed to understand that Thuvia wasn't just writing an essay about Buffy, but was writing an essay about a vid. It really brought home how difficult the concept of "vids" or "vidding" is to grasp if you're unfamiliar with the form. It wasn't just that they didn't understand the vid - it was that they didn't understand that the vid was the primary document in which the argument about Buffy was being made; the essay was just a supplement.

And I'm not mentioning this because of my vanity :-). I'm mentioning it because it was a really visceral demonstration of how hard it is for people to understand even the idea of "vids" when they haven't seen them before.



FC: Have you seen any of the other vids in DIY 2010 vidding program?


GK: I've seen all of them! Within my particular corner of the internet vidding world, most of these vids are quite justly "famous." I think they're all brilliant in different ways - some are more of an internal analysis or celebration of the source material ("I'm on a Boat", "Handlebars"), others are more political critique of the source ("Women's Work", "How Much is that Geisha"), and Counteragent's, of course, are explicitly celebrations of fandom that are almost divorced from the source itself. I think "Still Alive" in many ways captures my experience of fandom - the television show is just a jumping off point; what I'm really here for is the artwork by other fans.

FC: What are the best and worst things about vidding?


GK: The best is probably the experience of "vid farr" - which most vidders have felt at one time or another. The term is a play on the Star Trek phrase "pon farr," and in vidding, it means you're essentially "in the zone." The clips are coming together the way you want them to, you can see your vid developing as you'd hoped or better than you'd hoped, and it's like a compulsion - you can't stop for anything, not sleep, food, or work.

The worst thing for me are the technical challenges. Figuring out how to get the software to work with the source, and formatting and you're tearing your hair because there's some bug in the program ... it's incredibly frustrating. For some reason, for example, my video editing program has decided to declare war on the .wmv format. I don't know why. It always worked fine before!

An interview with Seah and Margie, aka Flummery.
Seah and Margie have been vidding together as Flummery for ten years. . Among their best-known work is the multimedia vid "Walking On The Ground," which tracks the history of vidding through various times and technologies. "Walking On The Ground" was featured in the 2007 24/7 DIY Show at USC. Their Doctor Who vid "Handlebars" was featured in the 2010 DIY show.

FC: Tell us about your first vid.


Flummery: Our first vid was "Kryptonite", for the tv show Invisible Man. We came up with the idea in 2000, listening to the song and thinking that hey, this would make a great I-Man vid! We did a whole outline on it, complete with complicated POV shifts, and sent it off hopefully to one of our favorite vidders asking if she'd be willing to make it, since neither of us could vid. She said no very kindly and gently, leaving us with no option but to eventually figure out how to do it ourselves. That same vidder flew across the country the next year to help us with some basics, and we plugged away at it for months, finally premiering it at Escapade in February 2002.

FC: What was it like making "Handlebars"?


Flummery: We were vidding this [Doctor Who] live - episodes were still airing right up till our deadline. It made things a little tense, as we had to hope that we could find enough footage to fill in the holes we were leaving along the way. It meant that we redid entire sections a lot more than we were used to, ripping things out to rebuild them from scratch as better footage appeared.

We also weren't at all sure what the reception would be. We'd never done a vid where we so blatantly pointed out the negative aspects of our main character before, and we thought there was a really good chance people would hate it. We spent a lot of time being nervous about how it would play at Vividcon.

FC: How was it received?

Flummery: We were gobsmacked at the reception, which has been almost uniformly positive. This vid has gotten more attention than anything we've ever done. The most interesting part about it is that we get the same reaction from fans who love Ten and fans who hate Ten -- they all think we did a good job of capturing him the way they see him. Which is incredibly cool.
FC: For you, what's the best/worst thing about vidding?
Flummery: The worst thing about vidding is discovering that the perfect clip that you KNOW was somewhere in the source is really only in your head. And clipping in general is just a pain.

The best thing about vidding is having made a vid. And really, the way vidding changes the way you think and see -- it's a real shift, at least if you start out as more verbally oriented, the way both of us did. Learning to think visually, and to tell stories visually, is amazing.


Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part Two)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids.


Women's Work, by Luminosity and Sisabet (Supernatural, 3:14)

A controversial and massively popular video that deliberately cut Supernatural's beloved male protagonists out of the picture to offer a critique of the eroticization of violence against women in media. As Luminosity noted in
an online profile by New York Magazine
, "Women are sexually assaulted, murdered, and then laid out in artistic tableaux, chopped into pretty, bloody pieces. They usually further the plot, but they're hardly ever a part of the plot. We wanted to point out that in order for us to love a TV show--and we do--we have to set this horrible part of it aside." If it is women's work to be menaced and killed on tv, it is also clearly women's work to make a vid like this. (Note also that despite being cited in several academic articles and featured in New York Magazine, the vid is not available on YouTube; the audio has been disabled.)

Still Alive, by Counteragent (Supernatural, 3:07)

This vid is part of a conversation in fandom started by "Women's Work", above; or as one fan put it, "Women's Work/Still Alive = problem/solution, yes?" This vid speaks in the voice of both Supernatural's female characters and its fans; the vid's thesis, broadly simplified, is that, yes, female fans are angry at the show's sexism, but we'll keep making our female-oriented fanworks ("doing science") for those of us (women) who are "still alive." The vid ends by moving away from the show's violence to a celebration of female fanworks and fan communities.


Origin Stories, by Gianduja Kiss (Buffy/Angel, 3:47)

"Origin Stories" was released with the tag line, "It's Nikki Wood's fucking coat." This vid is about race and appropriation in the Buffyverse, hung on the fact that fan-favorite Spike's trademark leather coat turns out to be a trophy taken from the body of a black Slayer named Nikki Wood, whose son Robin shows up in season seven to avenge her. The vid not only critiques the text but also the fan response to it, both of which tended to privilege Spike's redemption arc over the stories of Buffy's minority characters. This vid circulated widely through fandom in 2008 as part of a larger conversation about race in both source and fannish texts.

In Exchange For Your Tomorrows, by lim (Harry Potter, 4:01)

A beautifully made character vid about Severis Snape that tells his story through the end of the books using footage from what were then only five films. Lim compensates not only through skillful editing but through making her own footage and special effects, which blend seamlessly with the movie's own magical effects. As Obsessive24 wrote, in her analysis of the vid, "Given that the vid uses existing and limited footage to tell a bigger story, the narrative is nonlinear and driven largely by emotional connectivity and symbolism. Lim uses object symbolism to astonishing effect: in terms of character representation (e.g. repetition of umbrella blowing in the wind) but also in general setting of atmosphere."

* Piece of me, by Obsessive24 (Britney Spears, 3:21)

RPF--or real person fandom--has been increasingly popular within traditional media/science fiction fandom in recent years. This vid uses one of Britney Spears' own songs to analyze not only the tabloid version of Spears' story (divorce, custody battles, substance abuse, bad behavior, etc.) but also Spears' counter-narrative of control. The vid also uses visuals from unconventional sources: including YouTube, tabloid photos, etc.

How Much Is That Geisha In The Window? by Lierduoma (Firefly, 2:55)


A critique of race, this time in Firefly, a show which imagines an Asian-influenced world without any Asian protagonists. Lierduoma brings the show's "Oriental" background to the foreground, focusing on the use of Chinese people and artifacts as set dressing and cutting multiple times to a sign that reads, meaningfully, "Good Dogs." This vid was influential at the DMCA hearings on noncommercial remix as an illustration of the ways in which vidders shift visual emphasis to people and objects on the margins. It became a crucial example of why vidders need to work with high-quality DVD footage - where these background items are visible - rather than lower quality digital video, where details of anything not central might be muddied or lost.

* Art Bitch, by Hollywoodgrrl (Battlestar Galactica, 2:19)






This character study of Starbuck reframes her bad girl behavior as Romantic, self-destructive artistic temperament. The vidder - herself an artist, of course - paints extravagantly over BSG's footage and collaborates with fanartist Deej to put Starbuck on the covers of the art magazine's I-D and Visionaire - which of course also both work as puns, considering Starbuck's identity quest and prophetic powers.

cover of I-D

cover of Visionaire

Destiny Calling: A Tribute To Vidding, by Counteragent (multi, 4:22)





A jubilant metavid made for "More Joy Day" (a fannish holiday dedicated to spreading joy) which demonstrates the vidding community's ability to articulate its own aesthetics, build its own canon, and celebrate its own talent. (Many of these vids and vidders will be easily recognizable to DIY 24/7 participants!)


Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part One)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids.


Vidding is one of the oldest forms of DIY remix. Invented and still largely practiced by women, vidding is an art form in which mass media texts, primarily television and movies, are remixed into fan music video. In the mid-1970s, women created vids with slides; in the 1980s, they used VHS footage, editing with home equipment and tape-to-tape machines. Today, vids are made with digital footage using computers and sophisticated digital tools, and vidders - who have always been interested in aesthetics as well as argument - have more and more opportunities to bend the both style and content of pop culture to their will and taste.

Many people still don't "get" fan vids, seeing them either as incomprehensible mashups or mere celebratory slideshows. In fact, vidding, like most forms of remix, is about critical selection and the editing eye: deciding what to put in and what to leave out. Vids can make very sophisticated arguments about the source text's plot and characters, and even its ideology. While some vids are edited to broadly emphasize certain themes, images, or characters, and are thus easily understandable to the uninvested spectator, other vids are made specifically for fellow fans who are assumed to be familiar not only with the source text but also with the conventions and established aesthetics of vidding.

At the most basic level, turning film and television into music video represents a fundamental change of genre. While most mass media stories have a forward-moving, plot-driven structure, music video is more like poetry: expressive rather than descriptive, concerned with feelings and rhythm rather than the distanced narration of events. Like poetry, music video is also a highly concentrated form, distilling hours, days, or even weeks of footage into three or so minutes! Consequently, looking away from the screen during a vid is considered to be as offensive as arbitrarily deciding to skip words in a poem, since every moment, every conjunction of image and music, carries meaning.

While not all vidders are part of the organized communities, there is a longstanding tradition of vidding within shared groups, partly because in the pre-digital age, vidding was complicated and expensive, and so the mostly all-female vidding collectives shared equipment and skills. (See Henry's 1991 chapter on fanvidding in Textual Poachers.) While today most vids are released straight to the web, fans making vids in the 1980s and 1990s had to take their vids to conventions if they wanted anyone to see them, so even today many vidders debut their vids at conventions like MediaWest, Escapade, Bascon, and Vividcon, which is entirely devoted to vidding.

Moreover, the fans who attend these conventions have developed their own critical vocabulary for talking about vidding, and an institutionalized "vid review" based on art show reviews. Escapade features a 2 hour vid review; Vividcon not only has that, but also an additional "in-depth vid review" focused on only one or two vids. Even more recently, vidder bradcpu has been making a series of vidder profiles: short documentary films historicizing and analyzing the work of particular vidders. Like any advanced art form, vidding has developed its own conferences, critical literature, and theoretical apparatus.

Vidding Programme.
* vids marked with an asterisk appeared in the main programme.

The following represent a selection of notable vids made from 2007 - 2010.

* I'm On A Boat, by kiki miserychik (Star Trek, 2:36)

This vid expresses the widespread fannish joy over the 2009 Star Trek movie; it also captures the reboot's younger, more frat-boyish tone compared to the original series. It's worth noting that this vid, along with a wave of others, was made from a camcorder copy in May 2009. (See also: Too Many Dicks on the Dance Floor by Sloane in the political remix section.)

Handlebars, by Flummery (Doctor Who, 3:27)

Probably the most successful vid of 2008, this meticulously-crafted character study of the Tenth Doctor spread beyond its community and intended audience almost immediately, eventually reaching--and being praised by--the show's creative team. As one fan noted, "Flummery completely called Ten's character development, and well over a year ago at that. The Doc has, indeed, gone completely handlebars on us."


Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.


DIY Video 2010: Political Remix (Part Three)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is my interview with Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate." McIntosh was the curator for the Political Remix track of this series.

Your selections here suggest a strong over-lap between fan vidding and political remix. Can you tell us something of the relationship which has emerged between the two DIY video communities?


The overlap in my curated examples is definitely intentional on my part, though I'm not sure how much of a self-conscious relationship there is between the two genres. I can say little about the impact of political remix on vidding but I can detail the impact of vidding on political remix work.

Many of my favorite political remix videos are created by people from a wide range of DIY communities who felt inspired or compelled to make one (or several) remixes addressing a political/social issue. I think many of these people creating remixes with a critical edge would not necessarily describe themselves or their remixes as being part of the political genre.

There are of course, a relatively small group of remixers who primarily do political work, and I am one of them. Unfortunately, within this self-identified group I still find some resistance to include vidding as a legitimate part of the political/critical remix tradition.

From my point of view it seems clear that vidding is not only an integral part of remix history but vidding practice can also can teach political remixers an enormous amount on a wide range of practices and techniques. Through my engagement with vids and vidders I have gained invaluable insights about the fannish use of narratives and pop culture characters in remix videos. When I look at vidding I see as a core element the idea that it is possible to simultaneously enjoy and love a television show while also being critical of aspects of the show's writing, characters, story arc, embedded messages etc.

Most people engage with mass media stories in a subtle and complex way - we both love it and are critical of it. I'm slightly embarrassed to admit this now but I didn't really understand this tension very well before I learned about vidding. I think that part of the resistance to vidding I encounter from other political remixers might be related to this point. They may be uncomfortable with the fannish and or sympathetic relationship that vidders have to their source because self-conscious political remixers often have a relationship of ridicule or animosity to their source.

Political remix video can be a blunt tool that uses ridicule as a way to expose hypocrisy, illuminate tropes, and talk back to power - but it is a little harder to use the form in more subtle ways (especially if you still want to get the lolz).

Learning about vidding really gave me permission to embrace my fannish-side as a political remixer instead of hiding or being ashamed of it. It would have been impossible for me to conceive of making either "Buffy vs Edward" or "Right Wing Radio Duck" without the positive influence of vidding on me and on my work. In both I rely on my fannish (and therefore sympathetic) view of one pop culture icon (The Slayer and Donald Duck) which I use to critique another popular culture character or story (Glenn Beck and Twilight/Edward Cullen).

I would also say that political remix video does not really have a self-conscious or intentional community, at least not in the same way that communities have coalesced around vidding, AMVs or machinima. The love of source material(s) seems to be part of the glue that holds vidding, AMV and machinima communities together. Political remix video as a genre on the other hand does not have a fandom at its core - but rather rallies around a deep shared suspicion of powerful institutions, structures and the media itself. This base of criticism is what, I think, poses challenges to building a larger sustained online community organized specifically around political remix video.

Political remix makes about the strongest case possible for fair use as a fundamental right of citizenship. Yet, it is clear that our current legal environment does not always support that position. Can you tell us more about how political remix intersects with current debates about intellectual property?

We are living in a culture that increasingly speaks in an audio-visual-video language. Videos which remix, transform, quote and build-on pieces of our shared popular culture are not only valuable to the larger social discourse but are actually an essential part of full participation in society. I absolutely agree that remix is a basic right of communication - it's the right to communicate using the language of the new media landscape(s). This right extends to all genres of DIY video that appropriate fragments of mass media pop culture including vids, AMVs, machinima, lip-syncs etc.

As you point out, political remix video in particular should be one of the most protected transformative genres because of the unambiguous political commentary and critique. However, despite what should be fairly obvious fair use and free-speech arguments, these works still tend to be very vulnerable to takedowns filed by irritated copyright holders.

The widespread use of automated content ID bots for removing videos from media sharing sites like YouTube has been catastrophic for remix video makers. This practice has brought about huge increases in the number of fair use works being zapped into the void by baseless copyright claims. When a creator's remix or entire channel is deleted, not only are all their videos lost, so are all their comment, subscribers and playlists.

These video removals leave gaping holes in the Internet - and I mean that quite literally. Video embeds on blogs, forums and social networks are suddenly missing. Tweets and links to remixes are all abruptly dead or lead to YouTube's notorious pink line of death. In the past month alone five fair use political remix videos I had planned on posting to my blog politicalremixvideo.com have been removed from YouTube for "infringement". To make matters worse many DIY video creators I speak with are either not aware of their fair use rights or are afraid to rock the boat by challenging the takedowns. As a result, valuable online conversations and visual discussions are being shut down.

All of this, for me, highlights a larger problem surrounding our creative new media culture which is that it is all taking place in private corporate spaces. There are effectively zero public spaces on the Internet. The online public square has been completely privatized from the beginning. This strikes me as especially problematic because the development of the Internet was primarily done with public funds. And then it was just unquestionably handed over to corporate interests.

At the end of the day, it all boils down to corporate power and the pursuit of profits being valued far more than the public good, media literacy or a free and open culture. I see no reason why we can't begin to create a new and truly public commons with a little good old fashioned imagination and innovation.

(As an aside, I haven't heard anyone articulate an argument for turning YouTube over to the public commons for the public good but I would be interested to hear a call for that.)

Glenn Beck attacked your recent Donald Duck video, assuming that it was heavily funded and produced by a professional media operation. Was provoking such a response the ultimate badge of honor for a DIY mediamaker?



It was really fascinating to hear Glenn Beck concoct a conspiracy theory live on the air involving me, the stimulus package, the NEA, the "communist union organizers" and Donald Duck. But honestly it was even more exciting to see another remixer on YouTube take what Glenn Beck said and combine that with a Mickey Mouse cartoon. That remixed response - which built on my video to further the conversation - was ultimately much more a badge of honor for me. That along with the thousands of supportive, insightful, hilarious and sometimes scary comments left by people all over the Internet in response to my video was far more satisfying.



What does this controversy say about the blurring lines between DIY and professional media production? There have been, after all, some "astroturf" videos, such as Al Gore's Penguin Army which also sought to imitate the look and feel of DIY political video.
AND
I recently showcased on my blog a range of mainstream political ads which deploy pop culture references, parody, and the remixing of news clips to make their case, most often against their political opponents. What do such videos suggest about the influence which Political Remix might be having on the rhetoric and imagination of American politics?


There is no question that powerful corporate and political interests are actively attempting to co-opt the DIY video and remix aesthetic. (I also see this co-optation extending to the re-use of actual viral videos for corporate advertising campaigns like the recent Honda Odyssey ad built around David After Dentist and Kitten Afraid of Remote Control Mouse.)

Powerful institutions understand that they have a serious crisis of legitimacy on their hands resulting from widespread public cynicism about advertising. So as genuine DIY videos become enormously popular online, marketers are desperately trying to capture and bottle that sense of authenticity for their own brands.

This type of co-option has been happening for decades. Marketers have long been coming in and stealing from various DIY subcultures. But, though advertisers may be able to copy the mechanics of DIY video to mimic the look and feel of low/no budget viral videos, it's obvious to almost everyone (especially DIY video makers) that these poser videos are made for a very different purpose and with very different messages.

The Jerry Brown for Governor ad you posted which mixed footage of Arnold Schwarzenegger with Meg Whitman may be political, and remix, and video but there is no escaping the fact that it was produced by an establishment politician with a campaign budget of millions. The ad was also shown ad-nauseam on television here in California - to the point where even people that may have agreed with the critique became incredibly annoyed by the video.

What the marketers don't understand is that there is much more to political remix video than the aesthetics, style and production techniques. In my view the most interesting videos in the genre don't just remix the source material, they also remix the larger dominant messages, power relations and social norms embedded inside that media.

In some of my work, I've argued that appropriation -- the meaningful remixing of borrowed materials as a form of critical commentary -- constitutes one of the core New Media Literacies skills. What kinds of knowledge and insight do you think emerges when young people create political remixes?


I often facilitate workshops with youth using remix video with the aim of empowering young people to both understand and creatively talk back to the massive media propaganda machine targeting them. Earlier this year I taught a workshop on gender and remix with young women at Reel Grrls in Seattle.

We looked at several dozen highly gendered toy commercials recorded off the Cartoon Network and Nickelodeon. In our first discussion, the young women quickly identified some of what the ads were telling us about what is normal, valued and expected in terms of gender roles.

I then asked the participants to form small groups and remix the commercials by simply switching the audio and video of some of the ads directed at boys with those of the ads directed at girls.

We all had a lot of fun as we literally de-constructed and re-constructed the ads and marveled at the hilarious and insightful juxtapositions that resulted from the process. Through remix, the representations of young women in the ads were made into the heroes of epic barbie battles while the representations of young men were made to express nurturing and caring feelings for the world around them.

Before the workshop ended we screened their transformed ads and the young women pointed out further insights discovered during their editing. We discussed how, without exception, the "boys ads" focused on action, making, doing, building, competition and often engaging in battle. While the "girls ads" (even the ones for pink tech-toys) tended to focus on care-giving, child rearing, domestic tasks, physical appearance, shopping and finding a boyfriend. As they left for the day all the participants expressed interest in making more remixes in the future.

Sahar & Diana's video remix from ReelGrrls Workshops on Vimeo.

I think this workshop and others like it are are a fantastic way to empower young people to look behind the curtain the see the mass media wizard and to better understand the manipulation that is being directed at them. In the process participants also learn critical media literacy skills, new media technology, video editing and fair use rights.

After engaging in remix culture, people young and old, find it nearly impossible to experience media in a passive or uncritical way. As members of that remix culture even if we never make a remix video ourselves, we can't help but make imaginary mash-ups in our heads when watching television or movies.

Most of the best known political remixes are progressive. Are there right wing groups who are also creating political remixes? If so, is there any relationships between these two DIY communities?


This question starts to get at what is classified as political remix video, which can be a somewhat complicated answer. There are a wide range of big 'P' and small 'p' topics, beyond the narrow election arena, that are often the subject of DIY videos. I define political remix video to include a broad range of government, social, cultural, corporate, economic, privacy, gender, race, sexuality and media related issues that don't necessarily all fit neatly in the current left/right dichotomy.

When considering if a transformative work fits into the political remix video genre I use the follow criteria:

1) Does it remix or transform the source material(s) used?
2) Does it remix, subvert or comment on some of the messages embedded in the source?
3) Does it subvert larger dominate social or political power structures and messages?

Before categorizing a work as part of the political remix tradition - I also like to consider if the work is DIY or created by a powerful institution or if it is hate speech, targeting marginalized groups or just totally batshit insane (I'm kidding about this last point, sorta).

While some remixers might be intentionally creating progressive messages, many others may not be self-consciously setting out to do that. They may simply want to comment on an issue or topic they are particularly passionate about and feel is missing, under-represented or marginalized by existing mainstream media conversations.

For me, political remix video has at its core a basic power analysis and a suspicion of powerful institutions. The goal is often to challenge oppressive norms, stereotypes and dominant media messages. Remixes dealing with the wars in Iraq and Afghanistan, for example, don't simply follow red/blue lines but rather critique government policy, empire and military power from all sides of the political spectrum.

When it comes specifically to "right-wing" remix videos, many look and feel a lot like amateur commercials in support of existing power structures. The DIY aesthetic might feel subversive but the messages are often indistinguishable from public relations industry campaigns. Sometimes these works take a more extreme tone or position than even commercial media advertising would deem appropriate. An example would be GrouchyMedia who makes pro-war and pro-military mash-ups mostly in the form of music videos. He uses lyrically violent tracks to accompany violent imagery - like the videos "Die Terrorist Die" or "Taliban Bodies" - both of which celebrate killing, revenge and military power.

Similar mash-ups that ride the edge of online hate speech are works that promote or celebrate racism, sexism, homophobia and violence. Many of these pull clips, themes and messages from movies like Zack Snyder's 300 in very uncritical ways to ridicule different peoples and cultures around the world. I don't consider these videos part of the critical tradition because they are replicating or amplifying established systems of power and oppression.

It would feel rather absurd, for example, for someone to make a remix about how there just aren't enough heterosexual characters or white men on TV. There might be people who are delusional enough to believe that but I don't think such a mash-up would be taken seriously as a critique.

Examples of remix works that reinforce established sexist and patriarchal norms are everywhere online. The LazyTown mash-ups made popular by 4chan and Something Awful are some of the most disturbing in terms of gender. Typically, these works appropriate images or video clips featuring young actress Julianna Mauriello, who at age 12 starred in the hit Nickelodeon children's television show LazyTown. The most popular of the videos combines Mauriello singing the song "Cooking by the Book" with a misogynist, hyper sexual music video by Lil' John. It re-edits and manipulates her dancing to make her move in intensely sexualized ways in time to the beat and lyrics.

Though not all the media appropriating Mauriello's image is sexually objectifying, it is not uncommon for her images to be photoshopped onto hardcore pornography. Not only is this practice horrifying - it also amounts to the virtual sexual harassment of a child via remix.

There is nothing subversive in sexualizing a young actress on a television show for young children. We have a word for people or institutions that use there physical, social, economic or institutional power to demean and target those with less power - and that word is "bully".

The DIY remix video medium is a tool for communication, which can be used for either oppressive or liberatory purposes. At its best political remix video has the potential to transform our relationship with the new media landscape(s) and help us re-imagine our shared sociopolitical systems.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Political Remix (Part Two)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selections were curated and commented upon by Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate."



Music Videos

Music Videos - Vidding, AMVs and many political remix videos use music and lyrics to complicate or even subvert conventional understanding of a particular series of images. Music and lyrics can significantly change the tone or emotional register of otherwise familiar images, and lyrics in particular can provide a complicated counter-narrative to common-place visuals.

Star Trek: Too Many Dicks

Sloane's first vid is a hilarious visual critique of the 2009 Star Trek movie re-boot. Sloane takes the popular ironically sexist song, "Too Many Dicks on the Dance Floor" by Flight of the Concords and edits together clips of the largely male Star Trek cast to critique the male dominated storyline. Sloane says of her vid "I was disappointed that J.J. Abrams had dramatically rewritten so many elements of Star Trek canon - and had largely ignored women. I was surprised how many people didn't seem to think that was a problem, or even that the issue existed." This video also serves as a strong argument for the use of cam recordings for visual criticism and critique. Cam or bootleg recording of current theatrical releases make it possible for fans and critics to make their critiques in a timely fashion while films are still fresh in the collective consciousness of the public. If vidders and political remixers have to wait for a DVD release to make their visual arguments then the window for sparking public debate and discussion might have largely passed.

Video Games: Too Many Dicks

Inspired by Sloane's Star Trek Dance Floor vid Anita Sarkeesian of FeministFrequency.com appropriates the same "ironically sexist" song to critique the male domination, hyper masculinity and glorification of violence in popular video games, using source material from 39 different game titles. Once paired with the misogynist lyrics, the games' imagery of guns, swords and chainsaws become hilarious phallic metaphors for patriarchal power inside virtual worlds. Anita also uses the lyrics to highlight two games as alternatives (both with women of color protagonists) that help counter the genre's male dominance: Portal, a first person action puzzle game which utilizes mostly non-violent problem solving strategies, and Mirror's Edge, a less-violent adventure game involving the navigation of a dystopian city maze.

Club Iraq

A warning before viewing: this remix contains clips of military personal using explicit language, mimicking sexual acts and otherwise being racist bullies. The video will most likely leave you feeling at least slightly ill.

"Club Iraq" is a very disturbing and powerful remix from the Wreck and Salvage video art crew. It combines 50 Cent's famous song "In Da Club" with audio of Bush's invasion speech mixed with scores of home videos uploaded to YouTube by US soldiers stationed in Iraq. The juxtaposition of the song with the amateur footage of US soldiers acting like immature boys and saying horrific things about the Iraqi population makes for a sickening, depressing yet poignant remix video. Wreck and Salvage provide us with a behind the scenes view of US military operations never seen in corporate media. These troubling and deeply unflattering home videos (and the thousands like them posted online) were a PR disaster for the Pentagon and are likely part of the reason the Military banned myspace and YouTube from military bases in 2007.

Supercuts
A supercut is an obsessive video montage created by meticulously collecting every phrase, action or cliche from a television show or movie and then editing those clips together into one single video. This can be a powerful way to reveal or highlight something otherwise missed during casual viewing.

The Price is Creepy

In this remix, Rich Juzwiak illuminates the sexist behavior of the famous TV game show host Bob Barker form the The Price is Right. Rich collected and placed back-to back a series of short clips of Barker making patronizing and downright creepy comments to female contestants. Rich's use of 1970's era episodes of the popular game show demonstrates the potential power of the supercut remix genre perfectly with this remix.


A Whole Day Of Tony Hayward's Obfuscating In Four Minute

In the wake of the gulf oil disaster people all over the Internet worked to creatively counter the public relations machine unleashed on us by the company formally known at British Petroleum. There were hilarious logo re-designs, the very entertaining BPGlobalPR spoof Twitter feed and a swarm of videos remixing BP commercials. Here Ben Craw uses a supercut to reduce many long hours of C-Span hearings down to 4 minutes. We see BP CEO Tony Hayward refusing to answer question after question and giving intentionally ambiguous responses over and over again to the House Energy & Commerce Subcommittee on Oversight and Investigations.

Synchronized Presidential Debating

Ever wonder why watching the 2008 presidential election debates gave you a funny feeling of déjà vu each time? This re-cut debate video from 236.com (now part of the Huffington Post) might provide some insight. Rather than placing each clip back to back, this supercut uses carefully synched CNN footage from all three presidential debates to highlight the repeated use of well rehearsed talking points by both candidates.


Identity Correction

Identity correction is a term popularized by political pranksters the Yes Men for their many impersonations of corporate officials - when applied to remix video the term refers to re-editing of corporate or government public relations efforts to make them more truthful.


The Red Stripe

YouTuber freeyourpixels offers a short yet eloquent critique of the US Marines "Red Stripe" online advertising campaign. The remix uses still images, commercial clips, new text and precise match-action editing techniques to perfectly mimic the style and tone of the original ad while highlighting the often brutal imperialist history of the US Marine Corps.

World Economic Forum Spoof Videos

The Yes Men spoofed the 2010 World Economic Forum in Davos, Switzerland with an official looking but erroneous website. As part of the project they created a series of re-dubbed video interviews with global economic, government and corporate leaders. In each video, leaders appears to speak in strikingly honest terms about real global economic problems and solutions. The re-dubs succeed in presenting us with a brief look into a possible alternative world. The remix of Patricia Woertz, CEO of the Archer Daniels Midland Company (ADM), apparently did not sit well with the agro-business giant because they quickly filed a takedown notice through YouTube. Luckily for us the video is still live on vimeo and elsewhere.

ADM CEO Patricia Woertz
(1:10)

Davos Annual Meeting 2010 - ADM CEO Patricia Woertz from World Economic Forum on Vimeo.

Klaus Schwab (1:03)

Davos Annual Meeting 2010 - Klaus Schwab from World Economic Forum on Vimeo.

Queen Elizabeth II of England (0:52)

Davos Annual Meeting 2010 - Queen Elizabeth II of England from World Economic Forum on Vimeo.

Transformative Storytelling
Transformative storytelling combines existing narratives to create new stories often keeping the popular character's original personalities intact while placing them in new contexts and situations. These are particularly popular when they build on the sympathetic use of fictional characters or narrative and utilize them to critique another source.

The Dark Bailout

Matthew Belinkie remixes one of the most famous scenes from The Dark Knight to present the Joker's take on the big bank bailouts. The gangsters in the blockbuster Batman film are re-cast as taxpayers watching President Bush's September 2008 speech urging Americans to support the $700 billion TARP bailout of Wall Street. Through the Joker, Matthew expresses the widespread public anger at the massive transfer of wealth from Main Street to Wall Street.

Jake Gyllenhaal Challenges the Winner of the Nobel Peace Prize

An ambitious remix project by artist Diran Lyons who creates a new narrative critical of President Obama's foreign policy. Diran pulls footage from two films starring actor Jake Gyllenhaal (Donnie Darko & Jarhead) and combines it with news footage of the US President. As Barack Obama wins the Nobel Peace Prize, Gyllenhaal's character becomes disillusioned with Obama's seemingly hypocritical pro-war rhetoric, escalation of the war in Afghanistan and the failure to pull all troops from Iraq.

Buffy vs Edward: Twilight Remixed

Lastly I have included one of my own remix videos. It's a remixed narrative in which Edward Cullen from the Twilight Series meets Buffy the Vampire Slayer at Sunnydale High. It's an example of transformative storytelling serving as a visual critique of Edward's character and generally creepy behavior. Created by re-editing and re-combining clips from the Twilight movie and scenes from 36 different television episodes of Buffy the Vampire Slayer. Seen through Buffy's eyes, some of the more sexist gender roles and patriarchal themes embedded in the Twilight saga are exposed.


Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Political Remix (Part One)

This is the second in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Jonathan McIntosh, who describes himself as "a pop culture hacker, video remix artist and fair use advocate."

Political Remix Video can empower people to assert their creative voice, tell alternative stories and critically engage with mass media systems. It is a form of critical DIY media production which challenges power structures, deconstructs cultural norms and subverts dominant social narratives by transforming fragments of mainstream media and popular culture.

The practice of remixing and re-framing moving images for political purposes has been around since the invention of film. The tradition dates back to the 1920's when Russian re-editors (many of them women) would repurpose American Hollywood films to create different political narratives and class messages. During World War Two, the Allies propaganda machine re-edited footage from Nazi rallies for newsreels to poke fun at the German Army making it seem less threatening. These early re-mixes were painstakingly done by hand, splicing strips of film and setting them to a new audio track.

The 1980s and 1990s brought video tapes and home VCRs allowing artists, activists and fan-vidders to make remixes via tape-to-tape editing. The media tools and technology of the 21st century have made the power of critical remix available to anyone with access to the web, a computer and some extra time.

Increasingly we are becoming a global culture that communicates in an audio-visual language. All political remix videos are made without the permission of the copyright holder and rely on the fair use doctrine. However despite the fact that they should be protected under fair use many critical remixes are especially vulnerable to DMCA takedowns and automatied content ID matching systems.

Today a small number of large corporations own, control and produce most of our popular culture. The remix video process provides creators a powerful way of talking back to this mass media machine. It is a way to communicate using that audio-visual language in poetic, humorous, poignant and entertaining ways.

I curated the political remix portion of the DIY 24/7 Video show at USC in the Spring of 2008. I was asked to put together a new show for 2010 highlighting some of the best remixes of the last two years. Here I have collected videos representing several distinct remix styles, covering a wide variety of social, cultural and political topics. I have focused in particular on re-cut trailers, identity correction, transformative storytelling, supercuts, and music videos. These works comment on, subvert, critique, ridicule, celebrate, illuminate and build on aspects of mass media by utilizing pieces of mass media. The topics of these videos vary widely; some focus on big "P" political issues like war, elections and government policy while others highlight small "P" political issues like race, gender and sexuality.


Re-cut trailers
Re-cut trailers are probably the most popular form of video remix online today. Some dramatically shift the genre and tone of popular movies while others remix straight characters to create new queer relationships and queer narratives from heteronormative Hollywood films.

Pretty Women as a Horror Film


Becca Marcus re-imagines the popular romantic comedy Pretty Woman as a terrifying thriller. The 1990 movie stars Richard Gere as a wealthy businessman endearingly obsessed with a women who prostitutes herself on the streets of New York City played by Julia Roberts. Becca re-cuts the films trailer adding a new soundtrack and transforming Richard Gere's character from "wealthy saviour" to a more appropriate violent controlling predator. Interestingly, the original film was written as a dark drama dealing with the difficult lives of sex workers but prior to production, Walt Disney Motion Pictures rewrote the film making it into a lighthearted Cinderella-story with the tagline "Who knew it was so much fun to be a hooker?"

Gay Marriage Storm Chasers

Mary C. Matthews of VideoPancakes remixes the now infamous anti-gay marriage "gathering storm" ad created by the National Organization for Marriage (NOM). She couples it with footage from the Discovery Channel show Storm Chasers, she creates a promo for a new fictitious reality show called "Gay Marriage Chasers". Matthews' seamless combination produces a hilarious critique of the absurd fear mongering embedded in religious anti-gay PR efforts.

Harry Potter and the Brokeback Mountain

By now there are thousands of Brokeback Mountain parody videos online, some edging on ridicule and homophobia and others successfully subverting heteronormative Hollywood narratives to create new queer relationships. This Harry/Ron slash remix, by 19 year old vidder MissSheenie, re-casts the stars of the heteronormative Harry Potter films as young, queer wizards struggling with magic and their feeling for each other. Slash fiction using film trailers as a foundation allows makers to easily queer nearly any on screen straight relationship and is an especially important tool for LGBT fans who have so few characters to identify with in mass media.

Jonathan McIntosh is a pop culture hacker, video remix artist and fair use advocate. He blogs at PoliticalRemixVideo.com and is a member of the Open Video Alliance. He also facilitates workshops with youth that utilize remix video and a crucial media literacy tool. His latest remix "Right Wing Radio Duck" along with the rest of his work, can be found on his website RebelliousPixels.com.

DIY Video 2010: Activist Media (Part Three)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with curator Sasha Constanza-Chock designed to more fully map the contexts from which these Activist videos emerged.

Some critics have argued that the corporatized sites of web 2.0 will not allow sufficient room for progressive and radical voices to be heard. Some of the videomakers here, such as Witness, have established their own platforms for sharing their work, while others have deployed YouTube, Vimeo, and some of the other commercial platforms. How have these filmmakers worked through their relationship with commercial portals given their often anti-corporate messages?


I think it really depends. Videomakers who work from within social movements tend to see the rise of commercial videosharing sites (and social network sites) primarily as a major opportunity, but one that presents important challenges. Everyone is glad that DIY movement videos are now able to reach vast audiences that were previously inaccessible. At the same time, commercial portals present problems of 1. censorship, 2. surveillance, 3. exploitation, and 4. closed technology design.

In terms of censorship and free speech, activist videomakers often share stories of having their videos censored (taken down) by YouTube and other commercial sites, most frequently because of copyright issues with music they've used in the videos, and sometimes (especially in human rights documentation) because of graphic depiction of violence or dead bodies. This is especially the case for antiwar videos that try to show the real costs of war and military occupation. There are also many cases where video activists have had their accounts suspended. One of the best resources that documents takedowns is YouTomb. Although YouTomb is focused primarily on the copyfight, the project also documents political takedowns, but it's not emphasized. It would be wonderful to highlight political takedowns more systematically.

As for surveillance and privacy, the entire business model of commercial video portals is based on gathering as much information as possible about users in order to serve ads and sell data profiles, and many activist videomakers have problems with that. Many are also concerned about the relationship between commercial video platforms and state intelligence or police forces. We're used to hearing about this as a problem for activists living 'in repressive regimes' but it's an issue everywhere. Just last year, Eric Schmidt (Google CEO) famously said "If you have something that you don't want anyone to know, maybe you shouldn't be doing it in the first place. If you really need that kind of privacy, the reality is that search engines - including Google - do retain this information for some time and it's important, for example, that we are all subject in the United States to the Patriot Act and it is possible that all that information could be made available to the authorities." In activist networks, there have long been many anecdotes, and some documented examples, of corporate platforms sharing detailed information with police and other state agents, which then leads to repression, arrests, or worse. Just recently, we have learned even more based on EFF's FOIA for documents about the Department of Homeland Security's SNS surveillance practices.

A third issue, especially for anticorporate activists and critics of global labor and environmental abuses by multinational firms that are hidden behind the glossy surface of brand culture, is that by posting videos to commercial platforms you are providing free labor for the cultural economy (Terranova, and see this excellent presentation by Trebor Scholz).

The fourth problem I hear video activists talk about is the closed nature of commercial video platforms, both in terms of their governance structure (these companies are essentially like dictatorships, where the users don't have voting rights on policies or features, although occasionally they might get polled, they can petition for change, and they can 'flee into exile' in the hinterlands of smaller noncommercial video sites) and in terms of technology design. Although commercial video sites generally run on top of free software, they hide it all in layers of proprietary code and nonfree flash interfaces, and usually don't contribute back to free and open source video software and standards.

Most activist videomakers just live with these problems - it's the tradeoff for reaching more people. But increasingly I think people (not just activists) are also setting up their own, community controlled, noncommercial, free and open source alternatives. For evidence of this just look at the growth of the Open Video Alliance, or the spread of projects like Miro Community or Plumi. Recently, I've been working with Transmission, a network of video makers, programmers and web producers developing online video distribution as a tool for social justice and media democracy, to launch a new free and open source platform to aggregate video from all the activist video organizations that participate in the network. There's a preview up.

For a little bit more of my thoughts on this question check out this post.


You reference here the extended history of DIY activism through film and video production, which we might trace back to, for example, the ways black organizations responded to The Birth of a Nation, if not earlier. To what degree are the new DIY Videomakers conscious of that history? How does it inform the work they are doing?

Honestly, I think that DIY Video has become so much a part of activism and social movement practices that there's no good answer to this question. Some activist videomakers have closely studied the history of radical filmmaking, and go to great lengths to cite and reference that history in their own work. Others have no idea that this history exists and are mostly applying the tools and techniques of present day remix culture to something they're passionate about. Some activist videomakers learn how to shoot and edit by making skate videos, others shot their first video at a street protest and then got hooked, some grew up within communities of radical media makers who took part in key social movement struggles of the previous generation.

I think one aspect of DIY video activism that often gets overlooked is how institutions that were built by a previous generation helped set the stage, build infrastructure, and gain access to channels for broader distribution, and all of this helps encourage the new generation of DIY video activists. For example, check out Dee Dee Halleck's work "Hand Held Visions," on the fight for cable access TV in the US. Cable Access was the victim of a massive smear campaign backed by the corporate networks, but it was actually a space where literally thousands of people learned how to shoot and edit video, and took media democracy into their own hands. Many people active in that movement went on to help cofound local community film centers, activist film festivals, distribution networks like Women Make Movies and even satellite channels like Free Speech TV , and more recently took part in the formation of local Independent Media Centers.

It's also interesting that, as the first generation of digital video activists starts to reach middle age, some are trying to figure out how to create sustainable institutions - be they nonprofits, businesses, worker run co-ops, whatever - so that they can continue to make media without 'selling out' to big media firms. And they are sometimes looking to the previous generation, who in some cases moved from ad hoc collectives to established media arts institutions, to help them think about how to do this.

"Collective Action" was a central theme in the entire DIY 2010 series. In your case, most of these videos come from collectives and political organizations, even as YouTube is often understood as "self branding" and promoted with the slogan, "Broadcast Yourself." How have these collectives taken advantage of the networked nature of online communications in their production process?

More and more, social movement communicators are recognizing the need to shift from top-down, single channel strategies and to engage in what Lina Srivastava calls (echoing your formulation of transmedia storytelling) _transmedia activism_. One important aspect of this is shifting from the role of 'spokesperson for the movement' to 'aggregator, curator, and amplifier' of movement voices. Many of the videos I included were created in networked production processes that explicitly asked movement participants to create media (still images, short videos) and contribute them to a shared pool of resources that serves both as a mobilization archive and as raw material to be remixed into a collaborative work that was then recirculated, illustrating the broad base of support and participation that the movement or movement event enjoyed.

What I'm finding in my own research is that this is part of a broader shift towards _transmedia mobilization_, the critical emerging form for networked social movements to circulate their ideas across platforms:


"Transmedia mobilization involves consciousness building, beyond individual campaign messaging; it requires co-creation and collaboration by different actors across social movement formations; it provides roles and actions for movement participants to take on in their daily life; it is open to participation by the social base of the movement, and it is the key strategic media form for an era of networked social movements. While the goal of corporate actors in transmedia storytelling is to generate profits, the goal of movement actors in transmedia mobilization is to strengthen movement identity, win political and economic victories, and transform consciousness."

More on that here or, in presentation form, here.

In many cases, these videos are simply one resource in much more elaborate campaigns which unfold across a range of different sites and platforms. Can you say a bit more about how online video fits within larger communication strategies for some of the groups you describe?

I already talked about transmedia activism / transmedia mobilization, but I think there's another layer of communication strategy that's important to DIY video activists that we haven't touched on yet, and that's the layer of media and communication policy. Some (but not enough!) movement media activists also end up engaging with these battles - net neutrality, data privacy, media ownership, spectrum access, race and gender inequality in media ownership and employment, etc. Once they've experienced the power of media making, in a very hands-on way, they look around the media landscape and say 'it's not enough to just have our own marginalized spaces or to be visible in the social media space, we need much broader reach!' And unfortunately broader, cross platform reach for is very difficult to achieve for activists making media with values of social, environmental, economic, gender, and racial justice in an environment composed of multibillion dollar, transnational communications conglomerates that are throwing their full weight behind lobbying for media and communications policy that will keep the field tilted towards their own business models - even if those business models rely on advertising that perpetuates values, products, and practices that are literally destroying planet Earth. So that's why more and more DIY media activists are also getting involved in the struggle for media justice, through networks like the Media and Democracy Coalition, organizations like Free Press, and spaces like the Center for Media Justice. Anyone who cares about the potential for DIY video as tool and practice of cultural expression, civic engagement, and social movement mobilization should get connected to these folks. The future of DIY Video - and the future of humanity - might really depend on it :)



Sasha Costanza-Chock
is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.

DIY Video 2010: Activist Media (Part Two)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and described by Sasha Constanza-Chock.


What follows is the full selection of videos that I sent to the DIY Video 2010 organizers, structured by the 10 social movement categories that I mentioned above. Short clips of many of them were remixed into the screening program, where they were placed in interesting juxtaposition with other kinds of DIY video by style, technique, and narrative and visual strategy. Here, you can watch the complete set of Activist Media videos, as well as some that didn't make it into the theatrical screening. Enjoy, and I hope that they inspire you to action!


DIY Video Activism Program

Meta: Video Activism

The opening selection is a compilation of key clips from the first two years of the human rights video Hub at witness.org. Witness is a widely respected video advocacy organization, based in New York City, that uses video as a tool to defend human rights. They've trained hundreds of video activists, and produced a number of good resource kits around the complex issues raised by video advocacy - representation, privacy, repression, agency, etc. They've also grappled with the tradeoffs between relying on YouTube and video hosted on corporate platforms vs. creating their own space online. I thought it appropriate to start with a retrospective they put together of recent human rights videos that have had an impact.

2 Years of the Hub - A Look Back (1:03), By Witness



2008 Election

The 2008 election was full of DIY video all over the spectrum, but I chose to highlight two works that emphasize the role of DIY video outside the formal political process, and that were connected to activity in the streets and at the polls.

Terrorizing Dissent (Trailer) (2:07), By the Glass Bead Collective

I was invited by a video journalism organization called iWitness Video (not to be confused with Witness, above) to help document protests against both the Democratic and Republican National Conventions during the 2008 campaign cycle. At the RNC in the twin cities, iWitness video was repeatedly raided by federal agents who, among other ludicrous claims, at one point insisted that they didn't need warrants because the DIY media outfit was holding 'hostages.' The raids proved to be totally baseless, but were effective in part at disrupting our video trainings and production schedule. There's at least a 40 year history of mass protest at the national conventions, and every year there seem to be more riot police, with more 'less lethal' weaponry, beating up more nonviolent protestors who oppose both parties of War and Empire. At the same time, every year there's also more and more DIY documentation of police abuse. This is great for legal teams, who in recent years have had a lot of success winning class action lawsuits in city after city over rampant first amendment violations (peacefully assemble!). Activists I was working with managed to pull together nearly a terabyte of video footage for the legal team in the Twin Cities. Over time, people have also found innovative new ways to remix protest footage in ways that can capture attention.

I contributed footage, editing, and coordination work to the feature length documentary Terrorizing Dissent. This trailer for the film (edited by the Glass Bead Collective) uses the giant American flag projected behind McCain's head as a bluescreen to show the police brutality taking place on the streets just outside the convention center.

Video the Vote 2008: Why Would Anyone Want to Stop You from Voting? (3:41), By Video the Vote

After the theft of the 2000 election, and widespread irregularities again in 2004, In 2006, Ian Inaba of Guerrilla News Network, John Ennis of Shoot First, Inc., and James Rucker of ColorOfChange.org launched a nationwide network of citizen videographers to try and document voting problems on election day. They ended up getting buy-in from major foundations, public media, and corporate partners, and thousands of people across the country volunteered to participate and help ensure that young people, low income people, and people of color wouldn't be systematically denied the right to vote again. It was all coordinated via web, email, and conference calls. It was inspiring to participate in and will hopefully keep growing during future elections.

Iran

It was obvious that this program would have to include the anonymous video of Neda Aghan-Soltan's death during the mass uprising against the theft of the Iranian election. This DIY video was seen worldwide, won the Polk award in a new 'videography' category, and did more than any other single media text to complicate Western publics' monolithic antipathy to Iran by compelling audiences to differentiate between Iranian leadership and the Iranian people. But I didn't want to just include the clip - I wanted to show it situated within a text that draws from a remix aesthetic familiar from daily cultural practices (slideshows mixed with music and short video clips), but applied to mass mobilization.

Neda Soltan [warning: graphic content] (2:22), By AliJahanii:


Iraq & Afghanistan

The massive, worldwide antiwar movement that generated the largest coordinated protest in human history on February 15th, 2003 (a date decided on via the World Social Forum process - see http://www.wsftv.net/) was unable to avert the US invasion and ongoing occupation of Iraq and Afghanistan. Thousands of dead soldiers and hundreds of thousands of civilian deaths later, increasing numbers of US veterans of Iraq and Afghanistan are getting organized to end the wars - and they're using DIY video as part of their tactical arsenal. These short videos (by IVAW) highlight creative protest tactics and direct moral appeals by veterans against the war. The third clip is from Brave New Films, an activist documentary shop that is a little too big to be called DIY but not big enough to really be 'industry' either. I included it anyway since they often incorporate DIY footage into their projects.

Iraq War Veterans Raid Gas Station
(1:09), By IVAW

Iraq Veterans Against the War: End the War Now
(0:30), By IVAW



Veterans to Obama: Do Not Escalate in Afghanistan
(1:53), By Brave New Films - Rethink Afghanistan


LGBTQ movement

The LGBTQ movement has made great strides over the last decade, but California's Proposition 8 dealt a cruel blow to proponents of full equality. Protests and creative actions against "PropH8" exploded into the streets, and it was all documented by protest participants, DIY videomakers, small online journalism startups, and LGBTQ movement organizations. For more background check out "Tactical Media and Prop H8".


National Equality March Madness
(1:34), By NatlEQMarch:

Immigration

The successful struggle to defeat the Sensenbrenner Bill in 2006 brought immigrant communities to the streets in the largest wave of mass marches in U.S. history. Hopes of legalization for over 11 million undocumented immigrants, fanned by Obama's election, which had heavy backing from Latino voters, have by now been largely derailed. The Obama administration has pursued detention and deportation even more aggressively than the Bush administration, with 370,000 deportations in 2008 and 390,000 in 2009. This DIY video from Detention Watch Network documents a nationwide grassroots effort to lobby Congress for a more just and humane immigration policy. If you're interested in the use of social media by the immigrant rights movement check out "The Immigrant Rights Movement on the Net". If you're _really_ interested, check out my diss, "Se Ve, Se Siente: Transmedia Mobilization in the Los Angeles Immigrant Rights Movement".

Making Our Voices Heard in DC (3:12), By Will Coley for Detention Watch Network:


Police Brutality

When BART officer Johannes Mehserle shot and killed Oscar Grant on the Fruitvale train platform on January 1st, 2009, it was recorded by multiple videographers who documented the event on camera phones and a handheld video camera. Soon, the footage was circulating on YouTube, seen millions of times and reposted across the web, then picked up by broadcast TV news. DIY video is one of the most powerful tools in the ongoing struggle against police brutality, and in response police departments across the country are attempting to enforce laws against filming police. To follow this battle more closely check out and for a gallery of creative memorials to Oscar Grant.

Oscar Grant Shooting (1:59), By ? (multiple reposts)


Economy & Gentrification

Many of the best DIY activist videos have always been music videos. Music videos are woefully underrepresented in this program, I'm not sure how it turned out that way. But this one, produced by an amazing crew of Detroit artists, makes up for it all. It begins with beats and rhymes that highlight issues of neoliberal globalization, deindustrialization, battles against gentrification, community led development, movement building, and more, all without feeling preachy and while keeping your head nodding to lyrics by the D's very own Invincible. Then it morphs into a minidocumentary about Detroit organizers who are taking back their city for the next generation, featuring civil rights legend Grace Lee Boggs . It won the Housing Rights award from Media that Matters.

Locusts
(6:29) Directed By Iqaa The Olivetone, Produced By Invincible for Emergence Media, Joe Namy, and Rola Nashef

Haiti

It was incredibly difficult to find DIY video produced by Haitians about what was going in Haiti in the wake of the earthquake. A youth film school called Cine Institute started putting out regular short video stories in the days and weeks after the quake. This compilation provides a taste of their work. It's not exactly social movement media but I felt it was important to include some DIY video from Haiti.

After the Earthquake: A Compilation of Cine Institute Coverage (3:45), By Cine Institute:

After the Earthquake: A Compilation of Ciné Institute Coverage from Ciné Institute on Vimeo.



Climate justice

To close the program, I chose two DIY video selections from the climate justice movement, both related to the Copenhagen COP15 climate summit that, unfortunately, failed to deliver a fair and binding agreement. The first is by the 350 movement , and weaves together stills and short clips from people all around the world who participated in a global day of action to demand a carbon target of 350 parts per million. The final clip is an interesting short by the Copenhagen Bike Bloc that provides a visual history of civil disobedience and serves as a a call to tactical innovation. I wanted to end with this because it's a direct commentary on the way that social movements constantly create new tactics - including new forms of tactical media - in order to push forward towards a more just and sustainable world.

The Day the World Came Together: October 29th, 2009
(2:10)
By The 350 Movement



Put the Fun Between Your Legs: Become the Bike Bloc
(1:38), By the Copenhagen Bike Bloc



Sasha Costanza-Chock
is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.


DIY Video 2010: Activist Media (Part One)

This is the first of an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was developed by Sasha Constanza-Chock.

Activist Media: curated by Sasha Costanza-Chock

I was invited by Steve Anderson and Mimi Ito to curate a program of 'Activist Video' for DIY Video 2010. I was happy to get involved since this is an area that I both study (as a postdoc at the ASC&J and a Fellow at the Berkman Center [http://cyber.law.harvard.edu/people/scostanzachock]) and have been an active participant in for about 10 years now.

I first got connected to DIY activist video through Indymedia, a worldwide network of grassroots journalists working from within the global justice movement that was inspired by the Zapatistas in southern México. Indymedia videographers used cheap video cameras to document the spectacular wave of popular mobilizations that rocked global financial meetings from 1999 forward, edited those videos on personal computers, and used Free/Libre Open Source Software platforms to circulate them transnationally via the net (this was back before the rise of blogs, social network sites, and especially YouTube as the hegemonic web video space).

In 1999, some friends of mine from Big Noise Films were cutting together footage shot by over 100 street videographers at the protests that shut down the WTO in Seattle, and asked me to help work on the soundtrack for a collaborative, DIY documentary called This Is What Democracy Looks Like The film captured the energy of the moment and was seen very widely, subtitled and distributed around the world for thousands of screenings in homes, community centers, and activist spaces. I was inspired and hooked, and over the next few years spent a lot of time helping to organize new Independent Media Centers, getting video cameras and computers into the hands of grassroots activists in the global justice movement, and shooting, editing, and coordinating collaborative DIY video documentaries (for example, check out The Miami Model [http://www.archive.org/details/miamimodel].) I was also part of the editorial collective for video.indymedia.org].

The Indymedia network is really an interesting phenomenon, and one that's often overlooked by academics studying political media, despite the large number of people involved, the technological innovations it produced, and the huge amount of traffic it (still!) actually gets. It has also been a generative space for many people who went on to become innovators in social movement technology spaces as well as web 2.0 firms more broadly. But the still-quite-recent history of innovative DIY video activism on the web, let alone the much longer history of DIY video (and film!) in general, is too often ignored these days when we talk about activist media. For those interested in a little more history and theory of media activism, check out this short article on "New Media Activism: Looking beyond the last 5 minutes", or for a book-length text see John Downing's excellent "Radical Media: Rebellious communication and social movements."

Besides the disappearance of history from narratives about media and social movements, it seems to me that conversations about 'activist media' in general, but especially 'online activism,' all too often begin by asking the wrong question, usually some version of 'does x media technology produce social change?' Just to take a recent example, see Malcom Gladwell's article "Why the revolution will not be tweeted". My response:

> "We can avoid both cyberutopianism and don't-tweet-on-me reactions with a quite simple strategy: look at how 'real' social movements communicate, rather than start with communication tools and then argue about whether they are revolutionary. Start from the social movement, then ask 'how is this movement using ICTs, from old to new, to achieve its goals?' The revolution will be tweeted - but tweets do not the revolution make." (You can read the rest here

This is similar in a lot of ways to the position put forward by Kevin Driscoll, who argues that we should focus on how networked social movements actually use new tools I agree: start from the movements, then look at the media practices. This is the strategy that I used for my work on transmedia mobilization in the immigrant rights movement in Los Angeles, and it's the curatorial strategy I employed when I assembled the 'Activist Media' program for DIY Video 2010.

To put it simply, I started by thinking about mobilizations that took place since the last DIY festival in 2008, and about social movement organizations and networks that had significant impact during that time, then went looking for DIY videos made by participants in these movements. Deciding which movements to include (and exclude) was of course difficult, but also energizing, since despite the persistent pessimism of pundits about the 'decline of civic engagement,' once you actually go looking, there is just an overwhelming amount of diverse movement activity going on everywhere :)

I ended up narrowing it down to 10 categories, most of which felt to me like they just *had* to be included: the 2008 US presidential election cycle; the Green uprising in Iran; the movement against the ongoing wars in Iraq and Afghanistan; the protests against Prop 8 and for GLBTQ rights; the immigrant rights movement; the murder of Oscar Grant and the movement against police brutality; the environmental movement and the Copenhagen climate conference, and struggles against gentrification. I also decided to include a video from Haiti, since DIY and local perspectives on the crisis there were so sorely lacking in both mass media and online coverage, and to look for a 'meta' video about the last few years of video activism.

I then let networks of community organizers and video makers, like the Transmission Network, know that I was pulling together this program, and received lots of video links via email and Internet Relay Chat. Most of the videos that made it into the program came from culling through all this material, although there were a few videos that I knew I wanted to include from the beginning. Some of the videomakers I know personally, and it was simple to let them know that their work would be included in the program. Others I contacted to ask for permission, and everyone who got back to me responded positively. Two, I was not able to reach, but in all cases the context of the videos and their wide circulation across the web made it fairly clear that the makers would want them to be seen as widely as possible.



Sasha Costanza-Chock
is a researcher and mediamaker who works on the critical political economy of communication and on the transnational movement for media justice and communication rights. He holds a Ph.D. from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a postdoctoral research associate. He's also a Knight Media Policy Fellow at the New America Foundation, a Fellow at the Berkman Center for Internet & Society at Harvard University, and a member of the community board of VozMob.net.

Risks and Safety on the Internet: The Perspectives of European Youth

Sonia Livingstone is no stranger to this blog. She was one of the two keynote speakers at last year's Digital Media and Learning Conference on "Diversifying Participation." And around the time the conference was announced, I featured an interview with her here about her most recent book, Children and the Internet: Great Expectations and Challenging Realities.

She's a tough-minded academic, one who challenges the easy answers offered by digital critics and supporters alike, insisting we "get it right" if we are going to "do right" by young people. She certainly values the benefits of the kinds of participatory culture and informal learning which has become a key focus of the American DML community, but she also cautions us not to move too quickly over risks and inequalities that still surround young people's lives online.


Digital Media and Learning Conference 2010 Closing Keynote and Closing Remarks from UCHRI Video on Vimeo.

In her talk at the DML conference, she argued that many young people lack the skills and resources to learn online outside of the classroom environment, facing frustrations and distractions which make it difficult for them to achieve the full benefits we've seen in other instances of youth engagement with participatory culture.

This past week, Livingstone contacted me to help share the results of a large-scale survey she and a team of researchers (Leslie Haddon, Anke Görzig and Kjartan Ólafsson) conducted with 23,420 young people drawn from 23 European countries and intended to get data on a number of "online risks," including "pornography, bullying, receiving sexual messages, contact with people not known face to face, offline meetings with online contacts, potentially harmful user-generated content and personal data misuse."

This data could not be more urgently needed given the ways that the American and international media has been focusing on issues of cyberbullying and teen suicide in the wake of a series of devastating cases of gay, lesbian, and bi youth taking their own lives over recent weeks. What follows is taken from the Key Findings section of their report:

12% of European 9-16 year olds say that they have been bothered or upset by something on the internet. This includes 9% of 9-10 year olds. However, most children do not report being bothered or upset by going online.

Looking across the range of risks included in the survey (as detailed below), a minority of European 9-16 year olds - 39% overall - have encountered one or more of these risks. Most risks are encountered by less than a quarter of children - as reported under specific findings below.

The most common risks reported by children online are communicating with new people not met face-to- face and seeing potentially harmful user-generated content. It is much rarer for children to meet a new online contact offline or be bullied online.

Significantly, risk does not often result in harm, as reported by children. Being bullied online by receiving nasty or hurtful messages is the least common risk but is most likely to upset children.

Since most children do not report encountering any of the risks asked about, with even fewer having been bothered or upset by their online experiences, future safety policy should target resources and guidance where they are particularly needed - especially for younger children who go online.

Sexual risks - seeing sexual images and receiving sexual messages online - are more encountered but they are experienced as harmful by few of the children who are exposed to them.....

The more children in a country use the internet daily, the more those children have encountered one or more risks. However, more use also brings more opportunities and, no doubt, more benefits.... In other words, internet use brings both risks and opportunities, and the line between them is not easy to draw.

Among those children who have experienced one of these risks, parents often don't realise this: 41% of parents whose child has seen sexual images online say that their child has not seen this; 56% of parents whose child has received nasty or hurtful
messages online say that their child has not; 52% of parents whose child has received sexual messages say that their child has not; 61% of parents whose child has met offline with an online contact say that their child has not. Although the incidence of these
risks affects a minority of children in each case, the level of parental underestimation is more substantial.


Later, the report provides some specific information about the prevalence of cyberbullying:

Nearly one in five (19%) 9-16 year olds across Europe say that someone has acted in a hurtful or nasty way towards them in the past 12 months. Bullying is rarely a frequent experience - 5% say someone acts towards them in a hurtful or nasty way more than once a week, for 4% it is once or twice a month, and for 10% it is less often, suggesting one or a few instances have occurred in the past year....

The most common form of bullying is in person face to face: 13% say that someone has acted in a hurtful or nasty way towards them in person face to face compared with 5% who say that this happened on the internet and 3% who say that this happened by
mobile phone calls or messages.

Although overall, younger children are as likely to have been bullied as teenagers, they are less likely to be bullied by mobile phone or online. In other words, it seems that for teenagers, being bullied in one way (e.g. face to face) is more likely to be accompanied
by bullying online and/or by mobile....

Although overall, the vast majority of children have not been bullied on the internet, those who have are more likely to have been bullied on a social networking site or by instant messaging. Bullying by email, in gaming sites or chatrooms is less common, probably because these are less used applications across the whole population....

Among children who say "yes, I have been sent nasty or hurtful messages on the internet", one third (30%) of their parents also say that their child has been bullied online. But in over half of these cases (56%), parents say that their child has not been bullied, and in a further 14% of cases, the parent doesn't know....

Parents appear more aware that their child has been bullied if the child is a girl, or in the middle age groups (11-14) than if they are either older or younger.

Parents appear over-confident that the youngest group has not been bullied, when the child says they have, though parents also most often say they 'don't know' about the 9-10 year olds.

Where-ever one stands on the value of youth's online experiences, such numbers are at once sobering and empowering. The team's nuanced research helps us to put into perspective a range of competing claims about the risks of going online. For some of us, these numbers are higher than we'd like to believe, while for others, they are lower than some of the news coverage might have suggested. It is especially helpful where they give us contrasts between the risks online and those kids confront in their physical surroundings, as we've shared above in regard to bullying. We should be concerned that so many young people are confronting these problems without their parents being aware. I've written here before that young people may not need or deserve adults snooping over their shoulders as they interact with their friends but they need adults who are watching their backs, who understand the risks and benefits of what they are doing online, and can help them talk through the challenges they confront there.

For more information on the Livingstone et al report, check here.

How YouTube Became OurTube

In 2008, the University of Southern California hosted 24/7: A DIY Video Summit, which was organized by Steve Anderson, Mimi Ito, and the fine folks at the Center for Multimedia Literacies.

Here's some of what I wrote about the conference at the time:

The conference featured screenings focused on 8 different traditions of production-- Political Remix, Activist Media, Independent Arts Video, Youth Media, Machinima, Fan Vids, Videoblogging, Anime Music Video. The inclusiveness of the conference is suggested by the range of categories here -- with avant garde and activist videos shown side by side with youth media, machinima, anime music videos, and fanvids. The curators were not outsiders, selecting works based on arbitrary criteria, but insiders, who sought to reflect the ways these communities understood and evaluated their own work. Paul Marino, who directed Hardly Workin', and who has helped organize the Academy of Machinima Arts & Sciences, put together a crackerjack program which took us from the very earliest use of games as animation engines through the most contemporary and cutting edge work, spanning across a range of different gaming platforms, and mixing videos which are about the games world with those which have a more activist or experimental thrust. Laura Shapiro, an experienced video-maker, brought together a range of fan music videos, again representing a diverse cross-section of fandoms, while Francesca Coppa offered informed critical commentary which identified the schools represented and their aesthetic and thematic goals for their works. Tim Park, an experienced AMV producer, put together a program of anime videos drawn from more than half a dozen different countries.Even in those categories I thought I knew well, I was familiar with only a fragment of the works shown, and even where I thought I knew a work well, I understood it differently when read in the context the curators provided. In some cases, these materials were being shown outside their subcultural community for perhaps the first time. Having written about fanvids since the 1980s, I was delighted to see them gain a public exhibition in this context and for media students to get a sense of the aesthetic complexity and emotional density that is possible working within this form.

Ito and Anderson recently returned to these same curators to see if they could offer us an updated view of their corners of DIY video culture. The IML team edited together a remarkable compilation representing of the key trends in contemporary online video for a screening last month at Los Angeles's Hammer Museum.

24/7 DIY 2010: Collective Action from IML @ USC on Vimeo.

I was asked to give some remarks after the screening and I thought I would write out some of my core ideas below. I have also asked the various curators to share their selections (with commentary) through my blog over the next few months. So, keep an eye open for what should be a fascinating series of snapshots of the best of contemporary DIY video.

How YouTube Became OurTube

I always stumble over pronouns when thinking about YouTube. After all, in the English language, "You" is both singular and plural. Most accounts of YouTube assume that it is a space for personal expression, yet if this is the case, why used networked technologies. It is not simply a site for self-branding or "broadcasting". Rather it is a site for collective expression, with many of the videos posted there coming from specific subcultural communities, each of which has a longer history than YouTube itself, each of which has evolved its own traditions of cultural production and circulation. So, for my purposes, let's consider the "You" in "Do-it-Yourself" as plural, multiple, collective, rather than singular, personal, individual.

This sense of YouTube as composed of many different production communities is vividly illustrated by the opening segment of this video, which shows how "I'm On a Boat," traveled from a Feb. 2009 sketch on Saturday Night Live, across many of the different subcultural communities represented in this program -- as it gets applied to anime and Star Trek, as it gets performed by A Capella groups and by the U.S. Navy, as it gets rewritten into "I'm on a Blimp" or "I'm on a Broom" to better fit the interests of specific fan communities. What we see here are the consequences of these various DIY media production communities coming together to a shared site where they can see what each is doing and where they can quickly apply what they learn to their own work. We can see this process as one which both impacts these various subgroups and starts to create a shared culture which runs across all of those populations who have chosen to use YouTube as a site for distributing their work.

All of this is a vivid illustration of what I've described elsewhere as "participatory culture." In a participatory culture, there are relatively low barriers for engagement and participation, there is strong support for sharing your creations with others, there is a system of informal mentorship where experienced participants help train newbies, and there is a sense that others care about what you say and create. Each of the subcultures represented here have some if not all of the properties of a participatory culture, and when YouTube provides a home for these communities, it acquires some of those properties as well, though it is less clear whether anyone has a primary identification with YouTube and it is very clear that in some ways YouTube itself (especially in its comments sections) can be hostile to the diversity that a participatory culture needs to thrive.

All of this is to say that Web 2.0 is not participatory culture. The Web 2.0 companies seek to court, capture, and commercialize aspects of participatory culture but they do not create it and they do not own it and often, their commercial interests are imperfectly alligned with the noncommercial interests which motivate DIY cultural production. What I am calling participatory culture has a long history -- we can trace its roots back to the folk cultural logic which has shaped human expression throughout much of its history; throughout the late 19th and 20th centuries, participatory culture has run through many struggles of everyday people to capture the means of cultural production and to communicate their own stories to the world, a history which runs across many different technological platforms and many different cultural communities.

As I suggested in my essay, "What Happened Before YouTube?," our society was ready for YouTube when it appeared, which is why it was flooded so quickly with all forms of amateur and noncommercial media production, many of which had been looking for a site for circulation and exhibition. While the mad rush to get their work on YouTube is impressive by any criteria, it was a byproduct of long-standing interests within these various groups in producing and sharing media with each other. Some of the practices represented in this program build on those traditions, while others reflect the new potentials which have emerged as a consequence of the hybrid media ecology which has formed at the cultural crossroads which YouTube represents.

Confronting the quick spread of themes and sounds represented by the "I'm On a Boat" phenomenon, many fall back on empty phrases, such as "viral" or "meme" to explain what is going on. In our forthcoming Spreadable Media book, Sam Ford, Joshua Green, and I dissect these concepts, suggesting that they each mystify rather than clarify the process of cultural production and circulation by treating culture as if it were "self-replicating" rather than acknowledging the human agency involved. In particular, the "I'm on a Boat" videos break down the notion of "fidelity" which runs through writing on Memes and Viruses: we do not simply pass these songs on from mind to mind, rather each new group makes its own contributions, leaves its own mark on what the others have produced. These videos are not simply spreading rapidly, like a contagion, but they are evolving rapidly, through a high speed and high tech version of the folk process.

Some of what gets produced for YouTube may start as self-branding, but the work that matters to people matters because it invites their participation, because it encourages them to join the action, even if only through spreading the word. We see this process at work in the segment featured here showing Matthew Harding's "Where the Hell is Matt?" videos, which began as one man's tour of the world, dancing to the sound of his own drummer, but ends with larger and larger groups of people dancing along with Matt. Other featured videos turn our attention towards collective action -- encouraging people to share images of their communities working towards shared interests or agendas. This tendency is spectacularly represented here by the 350 Movement and The GayClic Collab Against Homophobia, both represented in the "All Together Now" portion of the video. In other cases, the videos function as a call and response system, encouraging people to jam together, even though they remain geographically dispersed, as can be seen in "The Mother of All Cords." This desire to express collaborative or collective expression may be what fuels the proliferation of windows, a set of formal practices which gets singled out later in the program.

The program also offers us some examples of how the community passes along knowledge to newer members, shown here in "AMV Technique Beat," an Anime Music Video about the conventions shaping the Anime Music Video genre. And elsewhere, we get the sense of the video platform as a site for important community conversations, as the curators brought together a selection of the different responses to the Derrion Albert beating. As Jean Burgess and Joshua Green have noted in their book about YouTube, even seemingly unprocessed clips, segments taken from commercial films and television series, may serve as resources for the community's conversations, with the comment sections on the site and elsewhere being as important to the process as the video itself. YouTube has become a platform where we go to talk about, through, and around videos, and the site's willingness to make it possible for us to embed these videos on social networking sites and blogs is another key factor in enabling it to support these kinds of dialogues between and within diverse populations.

As I reflect on this process of transforming media content into resources for conversation and communication, I am reminded of the work of my mentor, John Fiske:

"If the cultural commodities or texts do not contain resources out of which the people can make their own meanings of their social relations and identities, they will be rejected and will fail in the marketplace. They will not be made popular."
Fiske insisted that mass culture texts only became popular culture when the public took them up as "resources" through which they could express their own perspectives.

Fiske's theories in the 1980s helped prepare me and many media scholars of my generation for contemporary remix culture. The "Deconstructing Our Icons" and "Putting Words in Our Mouths" sections here show this remix process at work. Each of the subcultures that are reflected in the current program draws some of its raw materials from popular culture, but several of them -- the Fan Vidders, the Anime Music Vids, Machinema, and the Political Remix vids -- in particular are built around different strategies for appropriating and remixing video content. In some cases, the original content is abstracted beyond the point of recognizability, while in others, the point is for us to recognize it both in terms of its original context and the new context into which it has been inserted. There are several striking examples here from the last presidential campaign, including "Terrorizing Dissent" where McCain's convention speech is juxtaposed against the police's assault on protesters outside, "Dance Off" where McCain, Obama, and Palin dance for their awe-struck publics, and "Synchronized Presidential Debating" which makes visible the candidate's reliance on preset soundbytes rather than spontaneous engagement with their rivals. The selections from the Fan Vidding world also show us how the form is being increasingly used to make critical comments on the culture around them, as illustrated by the "Art Bitch" video based on Battlestar: Galactica and the "Piece of Me" video commenting on Brittany Spears and celebrity culture.

A striking shift from the 2008 to the 2010 videos has been the increasingly globalized nature of this grassroots media production. We see this in playful ways as media makers from the developing world join the "lip dub" movement or contribute to pass-along video compilations, but we also saw it in the ways that protesters in Iran were able to capture and transmit powerful footage of the action in the streets in the aftermath of their failed elections. The images of Neda gave a face to the movement and will remain key icons of the 21st century. If some have described, with a certain degree of mythologization, what happened in Iran as a "Twitter Riot," we need to also recognize that it was also a YouTube and Flickr riot. In each case, though, we need to recognize that these media were directed towards us in the west rather than being resources used in Tehran to mobilize the revolution that never quite came. The Iranians tapped new technologies and their strong diasporic network to get word out of their often closed country and to court public opinion around the world. This too is part of the story of DIY media in recent years.

Through this process of media sharing, we have collectively distilled attention around key images and moments which now form key elements of our cultural archive -- some of these elements come from mass media (such as Kanye West's disruptions and eruptions), some from the grassroots media (such as "Charley Bit Me," "Keyboard Cat," or "Double Rainbow,"). In either case, these images have become culturally central because they have provided many different groups with expressive resources. They have gained resonance as they have been deployed and redeployed through countless other videos and thus they have become part of the shared culture of the various networks which pass through YouTube.

In this context, each new formal innovation (capacities to autotune sounds, to layer on windows, or to use Little Big Planet to design characters and levels) travels rapidly from one producing community to another. Early on, the tool may become a source of fascination in its own right, while later, it simply becomes one more device which can be used to create a fan vid or score a political point. In such a context, it becomes challenging to maintain any sharp dividing line between different kinds of subcultural practices. What seemed relatively distinct in 2008 seems less so in 2010.

For me, one of the most compelling segments of this video involved the "lip dub," a practice of grassroots performance where communities of people get together and produce elabroate, single-take music numbers. As I watched these, I was delighted by the sense of collective joy as places of work -- stores, offices, and schools primarily -- get transformed into performance spaces, taken over as sites of play. Behind each such video there is a story of collaborative production, often creative expression which straddles other kinds of hierarchies - as bosses and workers, teachers and students, doctors and patients, work together to create something which allows each of them to feel a moment of stardom. Compared to many traditional societies our culture has surprisingly few such moments of collective joy, few chances to transcend fixed relationships and imagine new ways of singing and dancing together.

Here's a complete list of the videos featured in the program:

Get on the #@&$! Boat
"I'm on a Boat" A Capella | Acquire A Capella of UC Santa Cruz | 2009
I'm on a Boat - Star Trek | kiki_miserychic | 2009
I'm on A Boat (Wind Waker Version) | Matthew Gallant | 2009
Pokemon I'm on a Boat Music Video | DJPhiUp | 2009
I'm on a Blimp (ft. Teddy) | LittleKuriboh | 2009
In a Snuggie | Mikey and Big Bob | 2009
I'm on a Boat Navy Edition | Eychner | 2009
One Piece Tribute: "I'm on a Boat" | fishytoothy | 2009
I'm on a Broom (I'm on a Boat parody) | heynadine | 2009

All Together Now

Day 18 NaVloPoMo | Ermander |2009
Day 10 NaVloPoMo | miglsd | 2009
navlopomo#08 | Miguel Serradas Duarte | 2009
shadow out of time | AliaK | 2009
It's Time | Videolution | 2009
Why Would Anyone Want to Stop You from Voting? | Ian Inaba | 2008
The Day the World Came Together - The 350 Movement: October 24, 2009 | 350org | 2009
Where the Hell Is Matt? | Matthew Harding | 2008
THE BIG FAT GAY COLLAB! | steviebeebishop | 2009
The GayClic Collab Against Homophobia (from France) - Fuck You by Lily Allen | GayClicTube | 2009
SOUR '日々の音色 (Hibi no neiro)' | Masashi Kawamura + Hal Kirkland + Magico Nakamura + Masayoshi Nakamura | 2009

Deconstructing Our Icons

Ian Fleming's Property of a Lady | qwaga | 2009
Buffy vs Edward: Twilight Remixed | Jonathan McIntosh | 2009
Piece of Me | obsessive24 | 2008
Art Bitch | hollywoodgrrl | 2009
Creepy Mario 64 | LightningWolf3 | 2008
Terrorizing Dissent RNC08 - Trailer | terrorizingdissent.org | 2008

See it, Shoot it, Share it

Neda Agha Soltan, killed 20.06.2009, Presidential Election Protest, Tehran, IRAN | AliJahanii | 2009
DERRION ALBERT- BEATIN TO DEATH SEP, 27 2009 | laurenmonique19 | 2009
RE:Chicago student Derrion Albert KILLED in a FIGHT | lovelyti2002 | 2009
DERRION ALBERTS BEAT TO DEATH AT 16YRS OLD (Fenger Highschool) | dncmoneyblogtv1 | 2009
RE: Raw Video of Derrion Albert 16 teen year old beaten to death in chicago sep 27 2009 | nate4keys, 2009

Teach it Yourself

The Story of Stuff | Annie Leonard | 2009
RSA Animate - Crises of Capitalism | theRSAorg | 2010
Charts Music | Johannes Kreidler | 2009
Marines - The Red Stripe | Patrick St. John | 2009
The Cycle of Insanity: The Real Story of Water | The Surfrider Foundation | 2010

Little Big Mods

Little big planet COSTUMES SACKBOY | xxxNUCKxxx | 2008
Little Big Planet: Takeshi's Castle | IGNentertainment | 2008
Little Big Planet: Love and Marriage (Engagement Proposal) | Jed05 | 2008
Frost* - Toys - Little Big Planet Music Video | Pete Waite | 2008
Little Big Revenge | Michael Van Ostade and Kaat Schellen | 2009
LittleBigPlanet - This is Sparta (300 parody) | DarkAslox | 2009
Little Big Planet - Watchmen Trailer | Machinima.com | 2009
Little Daft Punk | DanteND | 2009
MTBig Planet | DanteND | 2009

Put Some Words in My Mouth

AMV Technique Beat | Douggie | 2007
Davos Annual Meeting 2010 - Queen Elizabeth II of England | World Economic Forum | 2010
HTC Evo VS iPhone 4 | Brian Maupin | 2010
White Wedding: Literal Video Version | DustoMcNeato | 2009
Davos Annual Meeting 2010 - ADM CEO Patricia Woertz | World Economic Forum | 2010
Total Eclipse of the Heart: Literal Video Version | David A. Scott | 2009
Obama and McCain - Dance Off! | David Morgasen | 2008

Gimme More Windows

Kutiman-Thru-you - 01 - Mother of All Funk Chords | Kutiman | 2009
Mario Kart Love Song (Original) | Sam Hart | 2008
Mario Kart Love Song Matlock Project ( cover ) | matrockrecords | 2009
Alice - Pogo Remix | Pogo | 2009
Alice - Pogo Remix - YooouuuTuuube Remix | David Kraftsow (YooouuuTuuube) | 2009
Only Bob | Infinity Squared | 2009
Synchronized Presidential Debating | 236.com | 2008

A Soundtrack for our Life

A Day at the Office | sfeder331 | 2009
The first LIP-DUB in the Arab World and Africa | Anas Benkirane | 2010
Hey Ya: A music video | Shorecrest Video Department | 2009
Shorewood Lip Dub | Shorewood High School | 2009
Hôpital Sacré-Coeur Lip Dub | HSCM2009 | 2009
Lip Dub TOYS R US NANTES Martin Solveig | Toys R Us Nantes | 2009
University LipDub - Brazil - FACCAMP | Campo LImpo Paulista College | 2009
Weird Science- Office Lip Dub! | rancidbry | 2010
lipdub MINI STORE rennes | Mini Store Rennes | 2009
Lip Dub - "Miley Cyrus" by KIIS FM Staff | KIIS-FM Staff | 2008

Tune it Yourself

Dude You Have No Quran AUTOTUNE REMIX | Bart Baker | 2010
This Year in Auto-Tune 2009 - That Really Happened?! | DJ Steve Porter | 2009
Auto-Tune Cute Kids and Kanye | The Gregory Brothers | 2009
Auto-Tune the News #2: pirates. drugs. gay marriage | The Gregory Brothers | 2009
Yosemitebear Mountain Giant Double Rainbow 1-8-10 | Yosemitebear | 2010
Double Rainbow Song | The Gregory Brothers and Yosemitebear | 2010
Carl Sagan - 'A Glorious Dawn' ft Stephen Hawking (Symphony of Science) | John Boswell | 2009

Wedding Dance Videos

JK Wedding Entrance Dance | TheKheinz | 2009
JK Divorce Entrance Dance | NYVideoProduction | 2009
Spanish Wedding Dancers | Gonzalo Garcia Martinez | 2009
wedding entrance dance spain- entrada boda bailando Miguel y Loida Forever | rbkme | 2009
DK Wedding Reception Entrance Dance | MrPandit33 | 2009
VIJAY & NISHA BEST EVER ASIAN RECEPTION | cookiesclients | 2009
Moran & Irit's wedding Entrance Dance surprise | irimori | 2009
MK Wedding Entrance Dance by Chippendales | chippendales | 2010
JK Wedding Entrance Dance Webkinz Style | PuppyDawg1022 | 2009
JK Wedding Entrance Dance Baby | http://lifeinarabia.org | 2009

Credits
Event Coordinators: Steve Anderson, Mimi Ito, Gabriel Peters-Lazaro and Holly Willis
Program Editor: Ana Shepherd Video Coordinator: Miranda Peter-Lazaro Legal Advisor: Jason Schultz

24/7 2010 Curators: Matteo Bittanti, Francesca Coppa, Sasha Costanza-Chock, Ryanne Hodson, Jonathan McIntosh, Tim Park and Mike Wesch

Special thanks to Jonathan Wells, Meg Grey-Wells and the staff of The Hammer Museum
Sponsored by the Institute for Multimedia Literacy, School of Cinematic Arts, University of Southern California

Doing Drag in Wal-Mart and Other Stories of Rural Queer Youth: An Interview with Mary L. Gray (Part Two)



You pose some critiques of the way national gay rights organizations are structured based on an assumption of large urban bases of supporters. How has this limited their ability to serve the needs of the kind of communities you discuss in your book?

The limits of current national organizing models really hit home for me as I watched rural LGBT Kentuckians attempt to battle an anti-gay marriage constitutional amendment campaign. It was 2004 and the elections were heating up. Like so many other states that year, Kentucky not only had the Presidential candidates on the ballot, it also had this amendment to contend with. Every effort spent on fighting this amendment looked like the best of legislative politics--voter drives, campaign fundraisers, door-to-door campaigns to not only get out the vote but also educate voters about the incendiary amendment likely to hurt unmarried opposite-sex couples as much as it would ban same-sex couples from marrying.

But these strategies so central to how most non-profit organizations "do" social justice organizing don't have legs in rural communities. Voter drives in communities where the same wealthy, landowning families have controlled elected seats for generations; fundraisers in communities where unemployment rates hover around 40%; and door-to-door campaigns in communities where publicly debating or disagreeing with a neighbor threatens the "getting along" venire necessary to daily life are all strategies that work against queer organizing in rural communities.

What national gay rights organizations need to do is identify what needs and values they share with rural communities. And this cannot happen until national gay rights organizations identify the ways they have privileged building movements on not only an urban base of supporters but also an upper middle class to wealthy, overwhelmingly white base that prioritizes issues from that vantage point. Arguing for marriage equality because it will give partners equal access to their inheritance and healthcare benefits falls flat in communities where the median income is below the poverty line and communities do not have access to medical care let alone health insurance. Most urban-based gay rights organizations imagine that their key constituencies live in Chicago, Miami, or New York City. That limits how much they pay attention and therefore how much they can effectively address the needs of the youth living in the communities I discuss in the book.


You write, "Historically, an unspoken agreement operated in rural communities: queer difference was allowed to quietly exist, if not flourish, as long as it did not interfere with one's commitments to family and community." How has that "unspoken agreement" impacted the kinds of arguments which must be made as queers struggle to find acceptance and tolerance in small town communities?

I think this ethos of "live and let live, quietly" has, until now, defined what acceptance and tolerance look like for queers living in small towns because to do otherwise threatened the reliance on familiarity that I talk about in the book. But it might also define how any queer person, who lacks unconditional, uncompromised social privilege, has to live as well.

I would argue that we haven't examined the utility of this ethos in rural communities or communities at the margins of social privilege. There are few people who can afford to live unconditionally, without compromise and have the social power to set the terms of how they are to be treated. The ethos of letting queerness exist quietly serves a critical role in maintaining community solidarity while still creating room to queerly roam in places that often cannot count on the nation-state for any kind of social safety net but demand everyone's allegiance to each other, first and foremost.

To know someone, for decades, is to feel you can rely and call on them for help. But as our broader cultural expectations of what made for a "good gay life" began to incorporate the notion of being visibly out and acknowledged as a queer person--when we began to define queerness as an intrinsic part of our identities rather than something we can or should have the right to do--that created a fundamental tension between rural communities and queer communities and allies based in cities. Demanding respect for a queer-identifying person, noting, again, that this, in part, came out of academic trends in psychology and sociology, became fundamental to much of the social change and acceptance we see today.

I wouldn't argue that we should return to requiring that queer difference remain unspoken. However, that means that queers struggling for acceptance in small towns or in any communities that demand allegiance to other social identities (being part of a community of color, for example) must fight to maintain their status as locals while also making a case that the kind of difference they bring to their communities is an asset rather than a harbinger of all the bad that "outsiders/citydwellers" have wrought on their communities.

As I note in the book, rural-based organizers have the best outcomes when they use the salient notion of "family" to remind local communities that these queer kids in their midst are still valued local sons and daughters. Organizing fails whenever it smacks of outsiders from cities providing education and outreach to rural folks assumed to be just plain ignorant and hateful. It's much more complicated than blind hate. We've done very little, academically or politically, to see rural queerness in more complicated terms.



You argue that in small town America, the issue is rarely about visibility but often about familarity. Can you explain the difference? How does a small town politics based on familiarity allow us to form a critique of an urban politics based on visibility
?

This is a tough one to answer. I think a small town politics based on familiarity allows us to critique single issue urban politics invested in solely queer visibility. If the only right I fight for is my right to be queerly me, I can't work in solidarity with anyone beyond the class of individuals who also consider the right to queer identity their primary goal.

Small town politics require coalitions and translation. For example, a small town high school might have 2-3 students interested in environmental justice; 2-3 students interested in racism and social justice; another 2-3 students interested in LGBT rights. Together, these students can form a working coalition that has to constantly explain to each other and potential members what these different movements share in common and why they should help each other. There will never be enough "critical mass" for any of these single issues to gain the attention and sway the hearts and minds of the majority of students at any one school but as a bloc, students invested in these issues as a set of concerns that speak to something bigger can not only survive but thrive and maintain the presence.

Gay and lesbian organizers might look at the queer students in that social club and say "but where's your gay-straight alliance?" Small town politics that use the familiar of longstanding friendships and relationships to build their strength have something to teach us about the place and value of visibility vs. the place and value of transforming what seems like someone else's concern into something akin to my own issues.



I am fascinated by your concept of "boundary publics." In what ways does this push us not only beyond Habermas but also beyond the critiques of Habermas posed by Frazier and Warner?

Thank you! The notion of "boundary publics" is meant to do two things: it forces us to consider how critiques of Habermas' Public Sphere, Fraser and Warner's notion of counterpublics in particular, implicitly reinforce a reliance on material wealth to imagine public dialogue. The other goal I had in mind was to draw on the analytic power of "boundary objects"--a concept developed by Susan Leigh Star, a sociologist and extraordinary thinker--to get at how enmeshed "online" and "offline" experiences are for the youth I worked with.

On the first point: if Habermas hoped to theorize the ideal possibilities of deliberative democracy and Fraser and Warner attempted to account for who was left out of those deliberations and how they responded to those exclusions, I wanted to offer a conceptual rubric for examining the metrocentric underpinnings of how we have imagined the Public Sphere and responses to it and consider what people with little access to public space and place do to stand their ground and eek out social recognition.

My hunch was that media, a range of media not just the emergent kind, are a part of the contemporary construction of our sense of social space. Rural areas and small towns have such limited access to capital--privately organized or publically mobilized--that they underscore the kinds of resources necessary to set public discourse in motion. In fact, rural areas and small towns are arguably left out of national debates (or spoken about rather than spoken with) because they have such a tentative hold on anything that resembles a robust Public Sphere or counterpublic as imagined by the theorists you note above.

The sociological tradition of symbolic interactionism has traditionally paid keen attention to how people navigate their social worlds. The late Susan Leigh Star was one of the first to consider how different groups might approach a specific set of tools and lay claim to them in ways that made those tools or objects brokers or translators among social worlds.

Media, for me, are the perfect example of this process. The youth I worked with used media to translate and therefore transform the different social worlds they inhabited. They did not have the option to create a stand-alone counterpublic of their own as they had neither the capital to start them nor, as minors, the social standing to legally maintain them. But youth could experience media as a space that stretched the boundaries of their local queer scene. As I discuss in the book, they could do drag in the aisles of Wal-Mart and post the photos of their experiences online to sew together their different social worlds. So, my hope is that the model of "boundary publics" helps media scholars attend to the ways individuals' ideas about media, their everyday experiences of media, and the broader social structures and institutions that both extend and constrain media's possibilities intersect.

You describe the ways that a group of queer high school students engaged with Wal-Mart to illustrate the fragility and instability of these boundary publics. Can you walk us through that case study and what you learned from it?

In the course of my research (2 years with 14-24-year olds in rural parts of Kentucky, TN, West Virginia, Indiana, and Illinois) I came across a group of young people who regularly went to a Super Wal-Mart in their region and catwalked up and down the aisles of the store either in drag or putting on clothes and make-up at the store to build a drag persona on the fly. I was utterly shocked that they did this yet they found it so mundane and were surprised that I was surprised. After all, where else could they go after 9pm to hang out together and have fun with friends from different counties?

They were also friends with young people who worked at the store so it increased their sense of belonging and safe access. And, as they told me, this was "their Wal-Mart" their backyard, really, so they felt it was a place they knew and were known locally.

At the same time, they did not and could not completely control this space. It was a "borderland," as queer theorist Gloria Anzaldúa might say, in that the Wal-Mart was a place beyond binaries--most everyone in the area circulated through that store as it was one of the only resources for basic commodities in a 50-mile radius. Their access to the store and any tolerance of their queer presence was tentative at best, certainly impermanent.

But it was this fragility and instability--they could be asked to leave or chased out by antagonists any moment--that, paradoxically, set the terms for them to occupy the Wal-Mart in the first place. As long as they tacitly agreed to share the space rather than own it as queer-only turf and as long as they agreed to have their fun but, ultimately, leave the space when their antics pushed others to the limits of their patience, these rural queer youth could hold regularly court. If they had tried to make this space exclusively and permanently theirs, they would have certainly been barred from the store altogether.

These kinds of compromises and brokering of resources define their rural lives. Unlike their urban or suburban peers, they cannot muster the means to create a stand-alone space of their own but through their willingness to accept the delicate and ephemeral nature of their time in Wal-Mart they can be queens for a day and come back to do it again when the timing is right.

Mary L. Gray is an Associate Professor in the Department of Communication and Culture at Indiana University, Bloomington. Her research looks at how everyday uses of media shape people's understandings and expressions of their social identities. She is the author of In Your Face: Stories from the Lives of Queer Youth (1999). Her most recent book, Out in the Country: Youth, Media, and Queer Visibility in Rural America (NYU Press) examines how young people in rural parts of the United States fashion queer senses of gender and sexual identity and the role that media--particularly the internet--play in their lives and political work.

The Reconfigurable Culture of Contemporary Music: An Interview with Aram Sinnreich (Part Two)


Throughout, you suggest that the DJ is a particularly contested figure in contemporary music culture. Why? How does the DJ's performance straddle some of the categories by which we've historically organized discussions of music-making?

I chose to interview DJs for this book because they were among the first people to cope with the destabilizing influence of configurability on our understanding of culture and society. They can't help but break the rules, and they do it with such style!

Our understanding of music within the modern framework is characterized by stark black-and-white dichotomies, none of which existed recognizeably before a few centuries ago. Artist and audience are treated as separate classes of individual, architecturally divided by stage, pit, proscenium, and so forth. Performance and composition are understood to be entirely different roles in music production, with the intellectual, "white collar" labor of composition preceding and trumping the more physical, "blue collar" labor of performance. The difference between original and copy is key to our judgment of artistic merit, market viability and property rights. From a formalistic standpoint, figure and ground are fundamental to both musical meaning and copyright enforcement--the melody is generally far more highly prized than the mere "arrangement" that supports it. And the distinction between materials and tools is fundamental to our understanding of music as a commercial, industrial process--like any other product, music is understood to be mined, refined, packaged and sold.

Clearly, DJ music--in its many forms--challenges each of these dichotomies. The DJ is located firmly in the grey area between artist and audience. The acts of sampling, cutting, scratching and remixing can't be easily categorized as performance or composition, at least not by the old definitions. While technically every sample is a copy of the work it was taken from, the resulting work couldn't exist without original creative input from the DJ. The foreground of a sampled song may become the background of the remix, and vice-versa. And if we inspect a DJ's laptop, it's very difficult, if not impossible, to say on the face of it which sound files and applications are materials, which are tools, and which are finished products.

The interesting thing is that, unlike the rest of configurable culture, DJs have already dealt with most of these inconsistencies, and developed ethical and aesthetic systems that take them into account. They haven't thrown out the modern framework entirely, but neither have they given up on doing stuff that violates its basic principles. Their solutions to these problems, which range from elegant to kludgey to paradoxical, give us an interesting glimpse into how our society at large might solve the larger metaphorical and definitional problems it faces from configurability.

The DJ is also an interesting figure because it's used, both linguistically and taxonomically, as kind of a negative category. Over and over, my interviewees would tell me: "oh, that's not composition, it's just DJing," "that isn't performance, it's DJing," "he's more than a fan, he's a DJ," and "he's not a musician, he's a DJ." And yet these same interviewees would often self-apply the term, using a nom-du-laptop like DJ Drama, DJ Food, DJ Axel, and so forth. In other words, they were self-identifying as "other than."

Similarly, my interviewees often used a strawman they referred to as "some kid in his bedroom" (or a variation on that theme) to discuss a hypothetical music maker that didn't rise to a requisite level of musicianship, artistry, or any given stratum of legitimacy. This was especially true of the music industry execs I spoke to, but also quite common among DJs themselves. It's almost as though they needed the strawman to acknowledge that their methodologies are inherently suspect, thereby validating themselves in contrast to the proverbial "kid." And yet, these same interviewees would often extol the virtues of "bedroom producing." I challenge you to find a published interview with Danger Mouse (of Grey Album and Gnarls Barkley fame) in which he doesn't use the word "bedroom" at least once.

To me, this strange admixture of pride and deprecation, otherness and selfness, is astoundingly reminiscent of the "double-consciousness" that W.E.B. DuBois described as the cornerstone of the African American experience--and, in fact, I've borrowed and mashed the term up in my book. To me, configurable culture is marked by "DJ consciousness," a state in which we are all now required to see (and hear) ourselves simultaneously from within and without, as both subject and object. This has its benefits and drawbacks; gone is the privilege of pure subjectivity that once characterized the American (white) middle class experience. But what we are gaining in exchange is a broader set of communicative tools, a more modular creative economy, and, ultimately, a way out of the confining, atomistic vision of the individual that characterized modernity.


You note that the remix practices associated with music and technology are heavily coded as male. What would we learn if we examined them alongside characteristically female forms of remix, such as fanvids?

That's a very interesting question. In our society, both musical production and computer hacking are traditionally coded as male, so configurable music comes to the table with a double-helping of sexist privilege. And, though I tried to develop a balanced methodology, nearly all of the DJs I was able to interview were men (although Mysterious D, one of the two women I spoke to, pulled far more than her weight in terms of pithy insight!).

In my book, I take this enduring disjunction as a sign that, although configurable culture may be changing our social expectations and parameters, it doesn't wipe the slate clean. We will lurch into our collective future with many of our old biases and stereotypes intact, and maybe even pick up some others along the way (for instance, we have an ugly new stereotype in the form of the "booth bitch," the woman who tags along and interferes with her DJ boyfriend at the club).

Yet, as you point out, many newer forms of digital fan culture and participatory culture are either coded female (e.g. slash, fanfic, fanvids) or are more balanced (e.g. AMVs, fansubbing, wikis). So there's nothing inherently male-coded or sexist about configurability. If anything, I think that the challenges configurable culture poses to our traditional understanding of what's known as the "modern individual" will undermine the male/female gender identity dichotomy much as it has opened grey areas between artist and audience, production and consumption, and so forth. If the mechanism by which we construct and perform our identity is becoming more multifaceted, plastic and permutable than it was in the past, it seems likely that our identities themselves will soon follow suit.

As Mysterious D told me, this blending of identity is, for her, one of the most important facets of mash-up culture. She sees her global mash-up dance club, Bootie, as one of the few places where people "that would never hang out together" can "have something in common." And this covers the entire spectrum of party people: "gay, straight, alternative, mainstream, you know, the whole everything."

I'm currently fielding a follow-up to the 2006 survey on configurable culture that provided some of the data in my book. When the results are in, my coauthors and I will definitely publish some findings surrounding gender, identity and emerging technologies. Among other things, we'll test Mysterious D's "whole everything" proposition against actual data trends. In the meantime, researchers like Mimi Ito, Nancy Baym, Eszter Hargittai and Steven Shafer have done some of the best existing work in this area, and I encourage any interested readers to seek them out.


Aram Sinnreich is a writer, speaker and analyst covering the media and entertainment industries, with a special focus on music. He is currently an Assistant Professor at Rutger's School of Communications and Information. Named an "Innovator and Influencer" by InformationWeek, Sinnreich as written about music and the media industry for publications including The New York Times, Billboard, and Wired News, as well as academic journal American Quarterly. Sinnreich is the co-founder, with Marissa Gluck, of Radar Research LLC, a Los Angeles-based consultancy firm aimed at the nexus of media, technology and culture. As a Senior Analyst at Jupiter Research in New York for over five years (1997-2002), he produced research reports covering the online music and media industries and provided hands-on strategic consulting to companies ranging from Time Warner to Microsoft to Heineken. Sinnreich also writes and performs music, as bassist for groups including seminal ska-punk band Agent 99 (Shanachie Records) and dancehall reggae queen Ari Up (former lead singer of The Slits), and as a co-founder of NYC soul group Brave New Girl, jazz band MK4, and LA dub-and-bass band Dubistry. Sinnreich earned his B.A. in English at Wesleyan University, an M.S. in Journalism at Columbia University, and an M.A.and Ph.D in Communication from the Annenberg School for Communication in Los Angeles.

The Reconfigurable Culture of Contemporary Music: An Interview with Aram Sinnreich (Part One)

This week marks the release of a new book, Aram Sinnreich's Mashed Up: Music, Technology, and the Rise of Configurable Culture, which should be of interest to many of my regular blog readers.

Mashed Up is the result of many extensive interviews with high profile DJs, attorneys, and music industry executives about the issues surrounding sampling, file sharing, and the emergence of new forms of musical production. The book deftly deals with the contradictory ways we think about the legal and aesthetic status of music which builds on borrowed materials, the ways that musicians are making sense of their indeptedness to earlier works, and the ways that audiences are making sense of the emerging practices of music production and distribution in a digital era.

The book's core insights will not only be interested in those who study popular music but also those interested more generally with contemporary forms of cultural production. I learned a lot here, for example, which may be of use in making sense of fan cultural production practices, especially those around Vidding, and my final question here is intended to open up a space of dialogue between fan studies and the kinds of work which Sinnreich does in this book.


Let's start with the book's title. What do you mean by "Configurable Culture"? How does this concept link your discussion of music and technology to larger considerations of cultural change?

Like many cultural scholars, I believe that our societies are constituted largely through the act of collective imagination - and therefore, that the metaphors we employ to understand our relationship to one another have an influence on the kinds of societies we build. These metaphors, in turn, are shaped by the limits and the capacities of the communication technologies at our disposal. In other words, what we make of our culture is largely influenced by how we make our culture.

This has been true for a long time. In oral cultures, for example, the universe was often believed to be created by the voice of God. This is central to Judaic, Egyptian and Hindu origin stories. Literacy brought the metaphor of God-as-author, and with it the codification of laws by state rulers, beginning with Hammurabi. The mechanical age was characterized by the metaphor of universe-as-machine, and by complex, class-based societies, in which each member was assigned a specialized role. These are sweeping generalizations, of course, but even a more nuanced review would demonstrate that each epoch in communication technology corresponds to a complementary set of foundational principles, social metaphors and institutional structures.

Today, our dominant metaphors are all based on industrialized modes of production and mass media, much as they have been for roughly two centuries. In the book, I discuss the many ways in which this "modern framework" both reinforces and is reinforced by our reigning social institutions, from our economic system to our legal system to our educational system. This interdependency between the way we think and the way we organize makes it very difficult for change to happen on a macro-structural level. Yet every once in a while such a change does happen, often in the wake of a seismic shift in the technological or political landscape that renders the old metaphors untenable.

The premise of "configurable culture" is that we are currently in the midst of just such a seismic shift. The collection of new technologies that we generally refer to as "digital" or "new media" have given us an unprecedented power to capture, archive, share, and above all, edit and re-edit many of the elements of human expression. Just as material science was reborn once we could create molecules from their constituent atoms, and much as genetic science is now allowing us to sequence and construct genomes from scratch, cultural expression has flowered in a million unforeseeable ways in the short time since these tools became broadly available.

Because the distinguishing feature of this new communications landscape is our ability to combine and sequence these atoms of expression at our will, I call this "configurability" or "configurable culture." The central question of the book is: Can the old set of metaphors and institutions survive this shift in cultural production, or will we require a new set of operating assumptions? And if the latter is the case, what might these new social structures look like?

(I will address music's role in the next question.)


You start the book by quoting Plato as saying that "The musical modes are never changed without change in the most important of the city's laws." And you end with a concession that Andrew Keen (The Cult of the Amateur) is at least partially right to be worried that "democratizing" cultural production may "undermine cultural institutions." What does your book have to tell us about the disruptive nature of cultural change and its relationship to changes in the legal, economic and political structure?

As a musician, Plato's claim in The Republic about the power of music to change the shape of society (which I first encountered as a teen via a Fugs song) has always struck me as both tantalizing and frustrating. Tantalizing, because music's power over my own mind and body was so consuming, and the promise of channeling that power into social change had such allure. Frustrating, because it always seemed to me that music's power was simultaneously monopolized and denigrated by big business, squandered in the interest of making a quick buck.

While I was writing the book, I was interested in seeing how seriously governments and other social institutions had taken Plato's threat over the years, what role their regulations and prohibitions have had in shaping musical culture, and whether the resistance to these regulations has played a role as well. I was also interested in finding out whether there's any substance to Plato's claims--anything actually worth fighting over--and, if so, what mechanism would allow a few mathematically related vibrations in air to ripple throughout the material and institutional structures that bind society together.

I discovered that music has essentially been treated as a controlled substance in a broad variety of societies throughout history, from pre-Hellenic Egypt to dynastic China to America's antebellum south. Although political states, churches, industries and other social institutions have consistently regulated musical aesthetics, practices and technologies, there has always been resistance from the citizens, worshippers and consumers being regulated. Sometimes this simply takes the form of flouting the rules; at other times, the music is cleverly morphed or assimilated so as to evade the eyes and ears of the regulators. Ironically, this cat-and-mouse process has been responsible for a great deal of musical innovation over the years.

As to the veracity of Plato's claims, there is a growing body of research demonstrating the unique role that music plays in a broad range of cognitive, psychological and social processes, from memory to identity to collective self-organization. Historically, philosophers of art have puzzled over the fact that, unlike most other creative media, music lacks a representative function: you can paint, sculpt or write about a tree, but you can't play one on a saxophone. I argue that music is, in fact, representative. But its subject isn't the external world; rather, it serves as a sonic map of our minds and perceptual apparatuses themselves. To put it another way, music is like a schematic or operating system for consciousness--we perceive the tree differently depending on who is playing the saxophone, and on which scales, rhythms and timbres they happen to use.

If we think of society as a network of nervous systems, themselves networks of cognitive and psychological subsystems with different evolutionary origins and functions, we can understand music as a patterned set of instructions that organizes thought, emotion and action at any scale, from the subconscious to the macro-social. This helps to explain why social institutions so often attempt to control the shape and flow of musical expression: it is simply a case of one regulatory mechanism absorbing and exploiting another.

Given this perspective, and my earlier comments about the role of technology and metaphor in bounding cultural and social processes, the fears of Andrew Keen and his ilk have a certain degree of legitimacy. There is little question in my mind that configurable culture, especially new musical aesthetics and practices, betoken a new consciousness and a new set of social operating instructions. Our reigning institutions are built on the once-firm ground of an atomistic, hierarchical society that seemed natural and inevitable to many or most of its members. But, based on my extensive interviews with DJs and surveys of Americans at large, it seems as though a more modular and collective ethic inheres to the new communications framework, and that the metaphorical ground beneath our government, economy, and schools has eroded considerably in just a few short years.

Where Keen errs is in believing that this process is, in his words, "undermining truth" and "souring civic discourse." What's actually being undermined is a system that reserves the power to determine what is true and false for a privileged few. And it is difficult for me to believe that the discourse we witness on Fox News or CNN could be made any more sour or less civic by the inclusion of a few million new voices to the conversation.

You come to this project with a background as both a musician and an industry consultant. How did those experiences impact the stance you've taken in this book?
I'm not sure why, but from earliest childhood, I've always been simultaneously enthralled by music itself, and utterly awed by its power over me. I'm one of those people who has trouble screening music out of my field of attention, and I have the annoying habit of commenting on and analyzing whatever tune is ostensibly playing in background of the elevator, restaurant, or public space where I happen to be. I know I'm not alone, because I married someone exactly like me in this respect. In fact, you could say that this tendency or obsession has shaped nearly all of my major life decisions, from marriage to career choices to the use of my discretionary time and income to naming and raising my children.

As a result of these decisions, I've had the opportunity to experience, produce, discuss and research music in a broad variety of contexts. I can geek out on modal variations with the jazz-heads, swap industry data and gossip with record execs, compare the finer points of MP3 vs. OGG with digital music aficionados, and argue about the merits of Lady Gaga's postmodern self-critique with my fellow academics.

I think this intimacy with music has given me a little bit of critical distance. I've gotten past the giddy romance of it, and am able to listen to it without rose-colored earphones. And understanding how it can mean so many different things to different people in different contexts has given me respect for its beguiling complexity. Music is, and is not, a commercial product, a religious ritual, a language, a psychobiological phenomenon, a performative act, a communications medium, a piece of property. The fact that it can serve each of these functions and more testifies not only to its infinite plasticity but also to its central role in the human experience.

One of my goals in this book was to attempt to reconcile the many faces of music, and to tell a story about it that would ring equally true for each of these musical communities in which I claim membership. Equally important was the desire to dispel some of the enduring myths about music that I believe keep it behind bars and undermine its emancipatory, transcendent, revolutionary potential. If we persist in saying that music is A and not B, then it's neither. How can we possibly understand peer-to-peer file sharing if we only focus on its purported economic costs to record sellers? How can we understand the implications of hip-hop and mashups--and the essential differences between these forms--if we only focus on the question of whether sampling is "theft" or not? What are the social implications of music market dominance by the likes of Apple, Clear Channel, Sony and Viacom, beyond questions of industrial concentration and economic monopolization? I can hardly claim to have laid these questions to rest, but hopefully my book will add some entertaining and illuminating new elements to the conversation.

Aram Sinnreich is a writer, speaker and analyst covering the media and entertainment industries, with a special focus on music. He is currently an Assistant Professor at Rutger's School of Communications and Information. Named an "Innovator and Influencer" by InformationWeek, Sinnreich as written about music and the media industry for publications including The New York Times, Billboard, and Wired News, as well as academic journal American Quarterly. Sinnreich is the co-founder, with Marissa Gluck, of Radar Research LLC, a Los Angeles-based consultancy firm aimed at the nexus of media, technology and culture. As a Senior Analyst at Jupiter Research in New York for over five years (1997-2002), he produced research reports covering the online music and media industries and provided hands-on strategic consulting to companies ranging from Time Warner to Microsoft to Heineken. Sinnreich also writes and performs music, as bassist for groups including seminal ska-punk band Agent 99 (Shanachie Records) and dancehall reggae queen Ari Up (former lead singer of The Slits), and as a co-founder of NYC soul group Brave New Girl, jazz band MK4, and LA dub-and-bass band Dubistry. Sinnreich earned his B.A. in English at Wesleyan University, an M.S. in Journalism at Columbia University, and an M.A.and Ph.D in Communication from the Annenberg School for Communication in Los Angeles.

When Dora the Explorer Met INS: Playing with Popular Icons


As part of my lecture at the Fiske Matters conference, I shared many images of contemporary activist groups which drew upon images and icons from popular culture as "resources" which help them to capture the imagination and motivate the engagement of broader publics. As Fiske wrote,

"These popular forces transform the cultural commodity into a cultural resource, pluralize the meanings and pleasures it offers, evade or resist its disciplinary efforts, fracture its homogenity or coherence, raid or poach upon its terrain."

Fiske saw such struggles over the meaning of cultural texts and commodities as part of the larger process of political transformation. If the power of the status qou was often exercised through the construction of political fictions and the regulation of our access to particular narratives, meanings, and identities, then the ability of grassroots communities to highjack such images and processes towards their own ends was part of the struggle for social change. The mechanisms of the culture industry work to spread them across different subcultures and across national borders. That recognition makes them effective for expressing alternative conceptions in ways which carry an affective force and are immediately accessible to diverse publics.

For example, we've seen Dora the Explorer get mobilized in multiple ways on both sides of the debate about the Arizona immigration bill. Dora is one of the best known Latina characters in contemporary American popular culture so it is no surprise that people would use this sympathetic figure to represent what might happen under the new law. In these images, she is abused for no other reason than her color - and here, the innocence of her original context speaks to the sense of outrage many feel about the potential consequences of a law which allows police to stop any person thought to be an illegal alien and demanding her papers, a practice which is apt to rely heavily on racial profiling.

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These are another powerful set of images which have emerged around the debate about immigration. Dulce Pinzon has taken photographs which depict superheroes doing jobs which are often assigned to illegal immigrants in our society to suggest the hard work, the strength, the endurance, the speed and agility, that immigrants have to possess in order to do work that often nobody else wants to do. These images work in part because so many of the superheroes are themselves visitors from other worlds, outsiders who have had to adopt secret identities in order to function within contemporary American society. The superhero story is often an immigrant story in the United States. There's also a connection to be drawn between these images and the ways that masked wrestlers in the Lucha Libre tradition function as champions of the oppressed in Mexico. Here, also, the supernatural or spectacular aspects of popular culture get deployed as vehicles for making sense of structures of inequality and for inspiring struggles for social justice.

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One of the examples which I explored in depth in the lecture was the phenomenon of Avatar activism. Here's a remarkable video of Palestinian protestors who both enact the plight of the Na'vi and remix footage from James Cameron's film as a way of getting into the global media flow. I wrote a much longer piece on this example for Le Monde diplomatique which will appear later this summer and I will share an English translation at that time. For the moment, I want to suggest two key points: first, the ways that this protest fits within a longer tradition of conducting protests through adopting the identity of racial others (the Moors and Amazons in Early Modern Europe, the Native Americans at the Boston Tea Party, etc.) and second, the ways that re-enacting Avatar created content which could spread more immediately across national and cultural borders, offering a set of metaphors which might make sense to people who knew and cared little about the specifics of the occupied territories.

Finally, we might see some examples of how popular culture can become a semiotic resource for political struggle when we look at some of the images which have been created around the BP Oil Spill off our Gulf Coast. These images combine dark humor with witty appropriations from Mario Brothers, from superhero comics, and a range of other sources, to help us think about the environmental devastation caused by the environmental disaster. There have been concerted efforts to make it harder to circulate images of the actual damage of the leaks on wildlife, so these highjacked and transformed images stand in for the images we are not seeing. This rhetorical process is effective because these popular culture figures have personal, cultural, even mythological significance for so many of us.

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Fiske's work had described a world where struggles over cultural meanings could pave the way for political struggles. These illustrations are among countless examples of how politics, on the right and the left, is now being conducted in and through the language of popular culture. We can connect this to earlier examples I've already discussed on this blog, such as the Obama/Joker trope which has been taken up by the Tea Party movement, the Harry Potter Alliance's effort to use J.K. Rowling's characters to model human rights activism, and the ways that concern over the construction of race in the film version of The Last Avatar has lead to new political consciousness. I still believe that Fiske's work offers us the best language to describe what's going on at such moments.

John Fiske: Now and The Future

Last week, I was honored to be one of the keynote speakers at the Fiske Matters conference which was held at the University of Wisconsin-Madison. John Fiske has been and continues to be one of the most important intellectual influences on my work. His strong defense of popular culture as offering a series of resources through which active audiences struggled over meaning was a foundation for my ongoing investigation of participatory culture and new media literacy. His work was controversial at the time he introduced it - in part because he challenged the tendency of left academics towards cultural pessimism which had motivated so much of American cultural theory in the late 20th century. Fiske struggled to get us to look closer at the lives of ordinary people and the ways that they struggled to assert aspects of their own needs and desires through their relationship with mass produced culture. For Fiske, mass culture was culture produced by commercial industries, while popular culture was culture at the moment it became a resource for ordinary people through the process of consumption.

Fiske retired more than a decade ago, just as the digital revolution was helping to make the agency of grassroots cultural producers and consumers much more visible than it had been before. To some degree, the shock of the culture war which surrounded Fiske's works had left many of us uncertain how to carry that tradition forward. We had lost his mentorship and intellectual leadership; we didn't know how to face down his critics; and we didn't want the backlash to cripple our own professional development.

But this conference represented a rallying of the troops, a gathering of the tribes. It felt like a homecoming party or a family reunion for a particular strand of cultural studies that had made such a difference for each of us in the room. For a good recap of the event, read this blog post by Bill Kirkpatrick who delivered an eye-opening talk about what Fiske's ideas have and could contribute to debates about media policy.

We were honored that Fiske came out of retirement to share one last lecture with his students - in this case, a talk about how shifts in social consciousness were reflected in the material culture of the 16th and 17th century, which in the end turned out to also be a provocation to think about how our own relationship with self and community were changing in the digital age. This was a talk by a man who had spent the last decade of his life running an antique shop in Vermont and who was clear he was no longer reading cultural theory still managing to share some insights to scholars very much confronting the challenges of understanding his own time. Fiske suggested that antiques were physical reminders that people had thought and live differently in the past and that they had often done so in ways which were meaningful and satisfying to him; it was a suggestion that there were always alternatives to the current configuration of culture and power and thus, if things had changed in the past, they could and would change in the future. We hung on every word, reminded of his lively wit, his provocative personality, his attention to each phrase, and his systematic development of thought.

And as the weekend continued, we learned more about how he had impacted each of us - through his teaching inside and outside the classroom, through his writing, and through his work as an editor and leader in the field. He stitched together through his travels a network of people which scanned across Europe, Australia and New Zealand, and the Americas. And we saw how his students had taken his ideas to Asia and Africa as well. We saw Fiske's own students and contemporaries as well as the next generation - our students can be seen as Fiske's intellectual grandchildren, those who had found his writings through our own teaching and scholarship, all of whom still saw Fiske's ideas as a living presence in our thinking. Fiske made clear that he saw his legacy not in the continued circulation of his ideas, which he had seen as contributions to contemporary debates and conversations about culture and politics, but through the minds and personalities he had influenced. I certainly know that I channel Fiske all the time in both conscious and unconscious ways. It felt liberating to be able to talk with others about the importance of this man and his work.

I was asked by Routledge to write a general introduction to Fiske's scholarship which will accompany the reissue of some of his key books later this year. I also helped to pull together roundtable discussions of his former students around each of the books, feeling that it was far better to represent his works through conversations and colloquiums rather than lectures. I wanted to give just a little taste of this material here - part of my discussion of Fiske's relationship to technology and politics:
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"The technology needed for them [The Right] to establish the total surveillance upon which to base their moral totalism is already available. Fear will increase the likelihood of that technology's use and the probability of right-wing forces being in power to use it. It is, therefore, in their interests to confine as many of us as they can to our cultural and geographic enclaves. Is this what we want?" -- John Fiske, Media Matters: Everyday Culture and Political Change, 1994 (MM, 253)

The above four sentences constitute the final words in John Fiske's final book before his retirement. It is telling that Fiske ends the book on a provocation -- "Is this what we want?" No matter how dark his vision of the society had become, Fiske believed we have a choice, that we have the capacity to change our social conditions , and he called upon academics to deploy their expertise and institutional power in the service of social change.

He asks explicitly: Is this what we want?

He asks implicitly: if not, what are we going to do about it?

The question culminates in a chapter devoted to what Fiske describes as "technostruggles," one of the few places where Fiske wrote extensively about technology as an agent of cultural change. Fiske wrote about arcade games, well before his contemporaries, in Reading the Popular (1989). He discussed the ways people were using channel changers to exert greater control over television in Television Culture (1988). And he described how the widespread deployment of photocopiers were causing anxieties about copyright regulation, even as copying television programs and music was becoming more "socially acceptable" [TC 311]. In each case, his arguments were ultimately less about the technology than about its popular uses. In such passages, Fiske suggested the complex interplay between technological and cultural change, but he never developed a theory of oppositional use of technology until the final chapters of Media Matters.

Fiske's relative disinterest in technology (and often, in media ownership) drew sharp criticism from political economists, who felt that he underestimated the structuring power of entrenched capital. He explains in Understanding Popular Culture that his theoretical perspective is "essentially optimistic, for it finds in the vigor and vitality of the people evidence both of the possibility of social change and of the motivation to drive it." [UPC,21] We've heard so much over the past decade and a half about the democratic potential of new media technologies and practices that it is easy to forget that Fiske saw the Internet as simply another battleground through which ongoing struggles over meaning, pleasure, knowledge, and power would be conducted. But he also did not accept a model which saw certain media technologies as forces for cultural domination:

"Information technology is highly political, but its politics are not directed by its technological features alone. It is, for instance, a technical feature of the surveillance camera that enables it to identify a person's race more clearly than his or her class or religion, but it is a racist society that transforms that information into knowledge." [MM 219]
The affordances of new media could be deployed towards certain ends, but ultimately, how they were used reflected their cultural context.

Fiske saw the promises of a digital revolution but did not declare a premature victory over mass media:


"New technologies cannot in themselves produce social change, though they can and do facilitate it." [MM 115]

"Power is social, not just technological, and it is through institutional and economic control that technology is directed." [MM 137]

"We can make our society one that is rich in diverse knowledges, but only if people strive to produce and circulate them. Technology will always be involved and, if its potential is exploited, its proliferation may make the control over knowledge less, not more, efficient." [MM 238]

"Technology is proliferating, but not equally: its low-tech and high-tech forms still reproduce older hierarchies, and although it may extend the terrain of struggle and introduce new weapons into it, it changes neither the lineup of forces nor the imbalance in the resources they command." [MM 239]

"The multiplication of communication and information technologies extend the terrains of struggle, modifies the forms struggle may take, and makes it even more imperative that people grasp the opportunities for struggle that the multiplying of technologies offers." [MM 240]



Yes, Fiske tells us, media matters, but media change does not overcome other social, cultural, political, and economic factors.....


When I brought John Fiske to MIT shortly after Media Matters was published, I remember the disappointment and frustration some of my students felt that Fiske was "not ready" to embrace the promise of the digital, because at the epicenter of the digital revolution, we were full of hopes that the new media would lower the barriers to entry into cultural production and distribution, allowing many more voices to be heard and putting greater power (political, economic, cultural) in the hands of "the people." I was surrounded by early adopters for whom the transformative capacity of new media was an article of faith. In this context, I often had to work hard to resist technological determinist arguments and to insist, as John had taught us, that cultural and social factors shape technology far more than technology shapes culture....

Confronted with the assertion that the wide availability of new tools would enable greater public participation, Fiske wrote, "In premodern Europe,... everyone had a larynx, but few were able to speak in public and political life." [MM 238] Technological access was not sufficient in the absence of efforts to overcome those social and cultural factors which blocked full participation -- what we now would call "the participation gap."

Fiske typically followed claims about grassroots resistance with an acknowledgment of the powerful forces which were stacked against us. For example, Fiske was interested in the unequal status of high tech and low tech uses of communication technology, contrasting the "videohigh" of the broadcast industry with the "videolow" of citizen camcorder activism, a contrast which paves the way to a consideration of how broadcast and grassroots media competes with each other for attention and credibility. Fiske wrote "technostruggles" in the aftermath of the Rodney King trial. As Fiske notes, the original video showing the Los Angeles police beating suspect Rodney King, captured via a home movie camera by a passerby George Holliday, possessed high credibility because it displayed so little technological sophistication:

"George Holliday owned a camera, but not a computer enhancer; he could produce and replay an electronic image, but could not slow it, reverse it, freeze it, or write upon it, and his videolow appeared so authentic to so many precisely because he could not." [MM 223]
The LAPD's defense attorneys deployed a range of technical and rhetorical tricks to reframe the King video and change how it was understood, at least by the jury, if not by the general public. For Fiske, this struggle over the tape's meaning suggested what was to come -- an ongoing competition between those who have access to low-tech, everyday forms of cultural production and those who had access to high-tech communication systems. If new media technologies were expanding the resources available to those who have previously seemed powerless, they were also expanding the capacities of the powerful.

In Media Matters, Fiske's embrace of participatory media practices was suggested by his enthusiasm for low-bandwidth "pirate" radio stations within the African-American community. At the same time, Fiske was quick to link networked computing with institutions of government surveillance. Fiske warned that the same practices deployed by companies to construct a "consumer profile" could be applied by governments to construct a "political profile": "The magazines we subscribe to, the causes we donate to, the university courses we register for, the books we purchase and the ones we borrow from the library are all recorded, and recorded information is always potentially available." [MM 219] Fiske predicted that conservatives might intensify the power of the government in response to their "fear" as America became a minority-majority country in the coming decades. Fiske anticipated that increased controversy around racial conflict would be embodied through "media events" such as the Rodney King tape and the LA Riots, the battle between Anita Hill and Clarence Thomas, and the murder trial and acquittal of O.J. Simpson. A decade plus later, we are more apt to ascribe the growth of surveillance culture to the "terror" produced by 9/11 and its aftermath, though Fiske would have pushed us to consider the ways the War on Terror is linked to racial profiling and may mask other kinds of conflicts.

The Message of Twitter: "Here It Is" and "Here I Am"

Last week, the following conversation unfolded via my Twitter account about, well, my use of Twitter as a technology:

>aramique@henryjenkins mr professor... you theorize on participatory models over spectatorial but i've noticed your whole twitter feed is monologue12:32 PM Aug 19th from web in reply to henryjenkins

aramique@henryjenkins p.s i am a fan...just wondering why you are using twitter to simply broadcast instead of sparking dialogue12:34 PM Aug 19th from web in reply to henryjenkins

henry jenkins
@aramique it is the curse of having 4.5k followers! Feels odd to do 1 to 1 conversations @that scale!2:39 PM Aug 19th from TwitterFon in reply to aramique

aramique@henryjenkins so then what would you say to a brand or entertainment property with millions of fans?2:54 PM Aug 19th from web in reply to henryjenkins

mikemonell
o@henryjenkins Twitter conversations aren't 1 to 1, they are open to all. (re: @aramique)

henry jenkins @armique, @mikemonello, yr questions get Twt's strengths, limits. but answer won't fit in character limits. Watch for blog post soon.

I will admit that there is a certain irony about having to refer people to my blog for an exchange that started on Twitter but couldn't really be played out within the character limits of that platform. But then, note that armique's very first post had to be broken into two tweets just to convey the emotional nuances he needed. And that's part of my point.

From the start, I've questioned whether Twitter was the right medium for me to do my work. I've always said that as a writer, I am a marathon runner and not a sprinter. I am scarcely blogging here by traditional standards given the average length of my posts. Yet I believe this blog has experimented with how academics might better interface with a broader public and how we can expand who has access to ideas that surface through our teaching and research.

For a long time, I held off joining Twitter because I was not sure how it might expand meaningfully on the work I am already doing here. My friend, danah boyd, the queen of social networks, more or less threatened to do me bodily harm if I did not join Twitter and she personally set up an account for me to use. Now, I am really glad that she did because there is so much I've learned by experimenting with this platform which has been expanding in visibility and influence over the past handful of months.

My first impressions were correct that Twitter is no substitute for Blogs or Live Journal. And in so far as people are using it to take on functions once played on blogs, there is a serious loss to digital culture.

Someone recently asked me, "If McCluhan is right and the medium is the message, what is the message of Twitter?" My response: "Here It Is and Here I Am."

Here It Is

Let's break that down:"Here it is" represents Twitter as a means of sharing links and pointers to other places on the web.

I've been reasonably selective about which Twitter streams I follow -- and that selectivity has to do with both my respect for the person writing the account and my desire to get access to a broad range of communities. Different people give me a point of entry into conversations taking place around advertising, transmedia entertainment, journalism, civic media, intellectual property, fandom, and a range of other topics which run through my work.

I see each of those Twitterers as the only truly intelligent agents -- human beings -- and Twitter as a whole as a kind of knowledge community. None of us can spot everything in our field and collectively pooling our knowledge is of enormous value. For me, that's been my primary use of Twitter both as a consumer and as a contributor. I also love to monitor how my contributions circulate -- being able to read who has retweet me and watching the stats on Bit.ly as to how many people have followed my links gives me greater insights than ever before about my readership and the impact of different posts.

Unfortunately, there has also been some losses. Three years ago, when I started this blog, if people wanted to direct attention to one of my blog posts, they would write about it in their blog and often feel compelled to spell out more fully why they found it a valuable resource. I got a deeper insight into their thinking and often the posts would spark larger debate. As the function of link sharing has moved into Twitter, much of this additional commentary has dropped off. Most often, the retweets simply condense and pass along my original Tweet. At best, I get a few additional words on the level of "Awesome" or "Inspiring" or "Interesting." So, in so far as Twitter replaces blogs, we are impoverishing the discourse which occurs on line.

I have been especially amused and dismayed by the way Twitter removes or distorts context as it moves across cyberspace. People take notes at lectures, pulling out a sentence here or there. It is fascinating data to me to see which of my points stuck. But then often the sentence doesn't capture the specificity of the idea and it rapidly takes different meanings as it travels. I am particularly dismayed by shifts in attribution. So, I quoted Ethan Zuckerman as having said that any technology sufficiently powerful to support the distribution of cute cat pictures can bring down a government and in my talk there is attribution. But the shortening needed for Twitter removes the attribution and before long, I am seeing this quote ascribed to me far and wide. Yes, I said it as in that the words came out of my mouth, but I did not write it, in the sense that the words are mine. I was equally dismayed when I qouted Shakespeare's Hamlet for "Brevity is the Soul of Wit" and connected it to Twitter only to have readers assume I originated the phrase.

Early on, I proposed a Twitter game -- Twik or Tweet. You throw out a quotation without attribution. And the Twitter community has to guess if it is an authentic tweet or a literary allusion.

If we see Twitter as part of a larger informational economy, it does very important work. It spreads my messages out to larger networks which might not even know my blog exists but who may be drawn to a post that s of particular interest to their memberships. Like many people out there, I was fascinated by some of the Twitter posts coming out of Iran in the wake of their contested election and Twitter expanded the information I had available to me. I sat in on a discussion at Annenberg last week with the program's incoming journalism students and a key theme was how reporters could deploy the platform to tap into larger currents in the society or identify unknown sources for their stories. This is spreadable media at work.


Here I Am
Even among the intellectuals and thought leaders whose Twitter flows I chose to follow, there is an awful lot of relatively trivial and personal chatter intended to strengthen our social and emotional ties to other members of our community. The information value of someone telling me what s/he had for breakfast is relatively low and I tend to scan pretty quickly past these tweets in search of the links that are my primary interests. And if the signal to noise ration is too low, I start to ponder how much of a social gaff I would commit if i unsubscribed from someone's account.

But even in my grumpier moments I find that I gain some loose emotional or social value out of feeling more connected to others in my circle. I feel closer to people I didn't know very well before through following their tweets. The fact that I hear from them every day means they remain more active in my thoughts. And when we connect again, we can dig deeper in our exchanges, at least in so far as the feelings are mutual, moving past the small talk into other topics.

Here we come closest to McLuhan's core idea -- "Here it is" is a function of Twitter; "Here I Am" may be its core "message" in so far as McLuhan saw the message as something that might not be articulated on any kind of conscious level but emerges from the ways that the medium impacts our experience of time and space.

This effect even extends to tweets which have greater informational value. The power of the tweets from Iran was not simply that they got out messages which the mainstream media could not have delivered to us because of the limits on how they operate under that repressive regime, but it was also that we felt a sense of immediacy because we were receiving those messages from average citizens, like ourselves, who were seeing things happen directly, on the ground. (and no doubt a fair number of fake messages fabricated for propaganda purposes, but that's another matter). As many of us turned our icons green as a show of solidarity, we saw the emergence of a larger community that felt linked to these developments.

"Here it is" became "Here I am" and more importantly "Here we are."

Broadcast? Not Really
Twitter works on a number of different scales. For some users, most I'd assume, Twitter represents a relatively narrow cast medium, a kind of social network which allows them to communicate with people they already know. For others, the scale of contact expands and the people who link to them might more appropriately be called "Followers." In my case, I currently have something approaching 4.5 thousand followers on Twitter, of whom I probably recognize by name only a few hundred. These are people who heard me speak, who saw my blog, and increasingly have picked me up because some one else retweeted one of my messages Thanks for Follow Friday shoutouts. This situation creates an asymetrical scale -- many of these people feel much closer to me because I am one of a small number of Twitter Streams they follow while I feel no closer to them because they are not sending me their "Here I am" messages back.

armique's initial question to me then asks why I am deploying Twitter as a broadcast medium.

The short answer is because the scale of communications, for me, is too great to allow for meaningful dialogue. A better answer would be because as an academic, I need a broadcast channel if I am going to get my ideas into broader circulation. I don't have access to the airwaves or to a printed publication which might bring what I write to a much broader readership. I don't have an advertising budget with which to put my ideas onto billboards. Twitter, as a platform, alters the scale of my communication by allowing me to expand my readership.

For others, companies for example, it may do the opposite, helping them to move from communications at an impossibly large scale, to something much closer to the ground. They can start to see their consumers as individuals or at least as a community of people who have a broad range of responses to what they are producing. They can sample public response to their products. They can discover groups of users they didn't know existed.

Once again, they are combining the "Here It Is" and "Here I am" functions of Twitter to both collect data and feel greater closeness to their consumers.

In return, almost without regard to the content of their message, the consumer feels greater connection to the companies -- the company ceases to be an anonymous entity and develops a face or at least a voice of its own. To me, this relationship -- even at a large scale -- is very different from broadcasting because of the ways that it creates a greater sense of intimacy and connectivity between both parties involved. When I watch a corporate message on television, I have no sense that the company can or would want to see my response.

But a smart company goes further. We are hearing stories of companies that scanTwitter looking for references to their products and reaching out to consumers to respond to their concerns. In some cases, consumers get quicker and fuller responses to their problems because they posted these problems on Twitter than they get calling the customer service department. And this is where the "Here I Am" message is especially strong -- this company cares enough about me to actively seek out people with problems and make sure they get fixed, rather than hoping nobody complains. A really smart company hires people full time just to respond to Twitter: they can respond to many more people and they can get their responses out in real time, neither of which is really possible to me given that my day job involves many more activities than just dealing with Twitter.

Now, here we get to the interesting part: does the company do this through direct messaging or through a general post to the community? There are trade-offs in both case. Twitter certainly can through its Direct Messaging function allow for private one to one conversation.

But in many cases, there is a performative dimension for both parties. The customer did not simply want to get the attention of the company; they exploit the potential of Twitter to spread the word about their complaint, to identify others who share their concerns, and to exert collective rather than personal pressure on the company, thus potentially increasing their influence. The companies are responding more quickly to Twitter based complaints because they feel exposed or at risk as what was once a personal matter transmitted through the telephone as a one-to-one channel now because a public issue and if they don't respond quickly, they may lose control.

On the other hand, because of this public complaint, the company wants to perform its concern not just to the individual customer but to the larger brand community. They don't want to simply fix the problem; they want to show they care. And if there is an answer or response, they want to send it out to everyone who might have the same concern, thus expanding the impact that any given customer service call might have on their buying public.

Now, that's the delimma I face as an academic confronting this much larger scale community. The 4 thousand plus followers I have amassed is larger than the audiences I draw at any speaking gig -- even large hall events at South by Southwest.

We can imagine the exchanges there on two levels: in some cases, the queries I get feel very much like the questions I would get during a Q & A period after a talk and it feels totally natural to respond to them through the main Twitter feed in front of the large audience. Yet, it is challenging for people to link my response to the original question. If I was speaking some place and most people couldn't hear the question, then I would feel compelled to repeat the question into the microphone. Yet in Twitter, by the time I did that, there wouldn't be any characters left to answer it with. And in any case, the question is apt to be much more concise than any meaningful answer I could provide. So you can ask questions on Twitter that are impossible to answer on Twitter -- present case a great illustration -- and so you then have to use the "Here It Is" function to direct people to another space for the response.

Other questions feel much more intimate and personal, more like the kinds that I get when people crowd around the table after the talk, and it feels weird to share such intimate exchanges in front of the larger population that reads my blog. And in some cases, I get very personal messages which don't belong in a public arena at all, that function more like texting, and it is clear that the direct message function is much more useful. I am still trying to sort out the different levels of address here and how they might shape my relationship to my readers.

I have seen a few Twitterers who are aware of this one-to-many aspect of Twitter and use it to create a kind of call and response or crowd sourcing relationship with their readers. Neil Gaiman seems to be a real master at this use of Twitter. I've seen him ask his readers for advice about specific language in a script he is crafting, almost like polling the audience on Who Wants to Be the Millionaire, and then make decisions based on the response. This is much like the company which performs its concern for the consumer and is designed to strengthen the sense of ownership and attachment his fans have to his work. If I was less over-extended, I would be playing with this community aspect of Twitter, and I suspect this may be what shaped aramique's question in the first place.

All I can say is that I am still experimenting with the medium and have not yet achieved its full potential for my work. I hope to respond to this larger challenge in the weeks ahead.

So there you have it.

"Why So Socialist?": Unmasking the Joker

Last fall, I spoke at the University of Oregon about the role of popular and participatory culture in the American Presidential campaign. Many of the ideas in that talk had taken shape through this blog. For example, here's a post which looked at the role of photoshop mash-ups in shaping how the public responded to the announcement of Sarah Palen as McCain's VP candidate. I also made passing reference in this talk to a discussion of the Anonymous movement which one of my graduate students posted on this blog.

In the audience for the talk was a PhD candidate Whitney Phillips who is doing research on transgressive humor on the internet with particular focus on the group 4Chan. This past week, she shared with me a thought piece she had drafted about some recent images of Obama which are making their rounds online and have been deployed on both the left and the right in response to current debates about health care. In the piece below, Whitney Phillips dissects where these images come from and the different ways they have been deployed as they have circulated across the web. It's a compelling case study of the politics of spreadable media.

Unmasking the Joker
By Whitney Phillips

obama-joker-poster.jpg

A few weeks ago, a photoshopped image of President Obama surfaced online. In it, Obama is presented as Heath Ledger's Joker, complete with ghastly, blood-stained grimace and spooky blackened eyes. The image, which is disturbing enough on its own, is accompanied by the word "socialism," begging the question--who created this, and why?

So far, no one seems to know the answer. Rightwing bloggers insist that the image proves Obama's growing unpopularity. Tammy Bruce, a conservative radio host, tagged the photo with an almost audibly giddy caption proclaiming that "You know B. Hussein is in trouble when... "; on conservative blog Atlas Shrugs, the photo is filed under "The Worm Turns," complete with emoticon smiley-face .

obamajoker.jpg

In liberal circles, the Obama/Joker image is causing much more consternation. According to Philip Kennicott of the Washington Post, the poster equates Obama with everything that is dangerous and unpredictable within the urban landscape, and by extension, links the President to all those dark bodies that threaten the purity of some Palin-approved "real" America. Forget the ghoulish whiteness of the Joker's makeup; forget the apparent claim that Obama is a socialist; according to Kennicott, the take-away point is that Obama is quite literally a wolf in sheep's clothing.

One's political orientation, then, determines one's reaction. Either the Obama/Joker poster is yet another example of Wingnut lunacy or is proof that the Kenyan Usurper is finally getting his due.

That said, there is one point of agreement. No one knows who the culprit might be, leaving both sides quite puzzled. In an era of democratized fame, in which infamy is little more than a mouse click away, why wouldn't the artist take credit? Is he/she afraid to be outed as a Secret Republican? Is he/she lying low, as Patrick Courrielche suggests, to shield him/herself from the wrath of an Obama-worshipping art world? Or is it something else, something more sinister?

The answer to this riddle can be found on 4chan, an enormously popular--and much maligned--image board home to gamers and trolls. And, most significantly, to Anonymous, a loosely-organized Internet hive-mind responsible for, among other things, the hacking of Sarah Palin's personal email account and myriad attacks against the Church of Scientology. Intimate knowledge of this group is not necessary to feeling its influence; generally speaking, whenever an internet meme reaches critical mass, it is safe to assume that Anonymous had something to do with it.

Such is the case with the Obama/Joker image. When The Dark Knight was released in 2008, Anonymous immediately embraced the film and generated a veritable fleet of new memes. In one, several stills of Batman and the Joker are superimposed with the phrase "I just accidentally a Coca-Cola bottle is this bad"; in another, a particularly unflattering shot of Christian Bale is offset by the seemingly nonsensical claim that "this is why we can't have nice things."

Whysoserious.jpg

Most notably, however, Anonymous became obsessed with and delighted by an early viral ad campaign that featured one of the first official images of Heath Ledger's Joker. His head twisted like a psychopathic rag doll, the Joker has just scrawled the phrase "why so serious?" in what appears to be blood. Anonymous collectively revved up its photoshop engines, sparing very few targets. A simple search of the phrase "why so serious" on Encyclopedia Dramatica, Anonymous' unofficial archive, reveals the full extent of this meme, as cats , babies , Miley Cyrus and even Al Gore (modified slightly to read "why so cereal") have all been given the "Joker treatment."

Ysocereal.jpg

Srs_Cat.jpg

It shouldn't be surprising, then, that images of Obama as the Joker have been in circulation since before the election; it was only a matter of time before some clever Anon incorporated the Wingnut/ Birther/Teabag contingent into the joke.

Thus, why so socialist.

It is impossible to know how and when "Why so socialist?" was replaced by the simpler "socialism." Perhaps a Rightwing blogger encountered the original image somewhere, assumed the author was playing for his team, and tweaked the message in the name of clarity and/or font size. A more likely possibility, however, is that this image is the handiwork of some Anonymous troll who did it for the "lulz," a term trolls and gamers use to indicate shenanigans. A corruption of "lol," "lulz" is a kind of laughter associated with deliberate trickery. The more confusion one causes, the more "lulz" he/she earns; in the case of the Obama/Joker poster, the lulz have been epic.

Still, the question remains--what are we to make of this controversy? What does the image really mean? What were the author's intentions? So far, all evidence points to Anonymous; Anonymous is less concerned with politics than with controversy; more likely than not, the original artist wasn't trying to do anything, meaning there's a very real chance that the Obama/Joker image is in itself meaningless. This is not to say, however, that the context is meaningless, or that the image is worthless. Quite the contrary, in fact--just because we can't affix objective meaning to a given cultural artifact doesn't mean there is nothing to learn. Indeed, I would argue that what something actually says is less important than what it does.

In this case, the Obama/Joker poster elicits one of two reactions. The Birther crowd, for example, has taken particular interest in--and, amusingly, credit for--the Obama/Joker image. Their argument is simple: Obama is trying to destroy the country with Socialism, just like the Joker destroyed Gotham City. Of course, the Joker failed, but that's beside the point--to a Birther hell-bent on discrediting the Obama administration, the Joker image is just what the doctor ordered. Furthermore, because the image was plastered all over Los Angeles a la Shepard Fairey's "Hope" poster, Rightwing bloggers have tried to package its existence as an organized, grassroots effort to contest Obama's so-called Socialist agenda. Of course, there is no solid evidence to corroborate this assumption--the image may have been posted onto Conservative blogs, but that's the extent of the connection. This, however, is the narrative they have chosen to adopt.

Similarly, after weeks of racially-charged attacks against the president, including one particularly ham-fisted birth certificate forgery, liberals were primed to see racism in the Obama/Joker image--despite the fact that even the most careful analysis cannot account for its downright contradictory message(s). The argument might go something like this: Obama presented himself as a reasonable candidate; in short he presented himself as white. But now that he's revealed his Socialist agenda, he has unmasked himself as a psychopathic killer, one whose true face...actually...is white...which merely calls attention to the fact that he is Un-American, and therefore black, which is why he wants to euthanize both your grandmother and Trig Palin. If the Obama/Joker image were two images instead, one of Obama as the Joker and one featuring the President with the word "Socialism" stamped over his chest, such a conclusion might be plausible. As it is, the image of Obama/Joker simply does not make any sense--but by positing this argument, liberal commentators inadvertently reveal the extent to which they expect lunacy from Republicans.

In short, despite the fact that both camps have harnessed the Obama/Joker image for their own purposes, and despite the fact that no one, no one, has provided an airtight (not to mention fully coherent) account of what the Obama/Joker image is trying to express, each group has used the image to prove something nefarious about their political opponents. Whether or not the image was intended to take on any of the aforementioned meanings, it has--and good luck trying to wrench either set from those who need them to be true. Why so serious, indeed.

In 2004, Whitney Phillips graduated from Humboldt State University with a BA in Philosophy; in 2007, she received an MFA in Creative Writing (fiction) from Emerson College. Currently she is a second-year PhD student and writing instructor at the University of Oregon. Although her department is English, her research focuses on transgressive humor within online subcultures, specifically trolling and gaming communities. She is particularly interested in the political dimension of online humor, and the ways in which participatory culture frames and responds to cultural events.

I thought I would add a few more images, using the same trope of the Joker, but applied to GOP figures, such as George W. Bush, John McCain, and Sarah Palen, all of which had surfaced on my radar last fall when I was monitoring the role of Photoshop manipulations in the Presidential campaign.

Joker McCain.png

Joker Bush.png

Here are a few other variations which link Obama with the Joker, which are also in circulation at the moment. Clearly, once a powerful template exists out there for mapping politics onto popular culture, our shared expertise as fans allow for a wide array of different permutations and mutations over time.

joker 1.png

joker 2.png

For other examples of Batman images deployed during the campaign, check out this post from last fall.

How "Dumbledore's Army" Is Transforming Our World: An Interview with the HP Alliance's Andrew Slack (Part Two)

So you're using a language of play, of fantasy, of humor to talk about political change? Much of the time, political leaders deploy a much more serious minded, policy-wonky language. What do you think are the implications of changing the myths and metaphors we use to talk about political change?

I think it's so freaking important to break things down for people in a way that they can understand. We get into this wonky-talk. There are so many organizations doing amazing things, and they mobilize their membership really well - but it doesn't connect to young people. Young people, by and large, care about issues like genocide. They care about issues like poverty, discrimination, environment. They want to be engaged in these things, but the people who are going to be inviting them to engage, have to be thinking about "how do I authentically talk from my heart to this young person in a way that's authentic to their experience and to our shared experience?" One of the reasons why I was successful in beginning the Harry Potter Alliance is because I'm such a hardcore Harry Potter fan. Had I not been such a passionate Harry Potter fan, had I not been caring about this myth so much myself, I wouldn't have been able to translate the message as well.

And so it's important, I think, when talking with people to find out what you have in common, what you're both passionate about, and then to translate that into the real world in a way that makes sense. Activism should be fun. Activism is fun, but of course, the issues can get so heavy. We can get paralyzed by a sense of guilt of not wanting to even look at the problems because they seem so big. And if I look at them, we often ask, "how can I go on with my life?" This is similar in Harry Potter to people saying, ' I can't say Voldemort's name. I'm too scared to even say his name, so I say, you-know-who.' In our world we think, "I can't say AIDS. I can't say poverty. I can't say genocide because if I open my eyes, I'll never be able to look away, and it will ruin my life." And that's not a helpful attitude for anybody. We have to learn how to say the name Voldemort in stride, and how to say these words - genocide, etc. - in stride, and not get caught in this idea that we have to fix it all. We can be part of a larger community playing our part. And that experience can be empowering and fun.

We had a meeting a couple days ago - a conference call. It was for something called Stand Fast. We're working with this amazing organization called STAND, which refers to itself as the student arm of the anti-genocide movement, and they are building a constituency across the world of students who are standing up against genocide in Darfur and now against ethnic cleansing in Eastern Burma. They are funding a civilian protection program in Darfur, where $3.00 protects one woman from being raped for a whole week, and $5.00 protects a whole family in Eastern Burma by providing them with radios. And this is such an empowering concept because you can say to a young person, 'instead of going to a Starbucks and getting a latte, instead of going to a movie, on this particular date, we're going together not go to a movie or give up some sort of luxury item, and $10.00 will fund the protection of one woman in Darfur for a week and a whole family in Eastern Burma - just $10.' A young person can understand that, can grasp that, and can also understand that this is not just about charity - it's not just about your money. It's a political statement when 15 year olds are protecting the lives of people in Darfur and Eastern Burma because their governments have been unable to do it regardless of how many resources they have. That is a political statement, and so we talk about that. But here's how we did it - we got the leaders of the Harry Potter fan community, the biggest names in the Harry Potter fan community of the Websites that - the Leaky Cauldron, Mugglenet, the biggest wizard rock bands - we got them all together to make an announcement that we are going to have a live conference call where you can all come. We had over 200 people come on the conference call under short notice to talk about this one day where we'd all be donating, December 3rd, it just happened. And people can still do this at theHPAlliance.org/civilianprotection. But, and here's where part of the fantasy comes in: we didn't just call it a conference call. We called it a meeting of Dumbledore's Army. We're going to have a Dumbledore's Army meeting - that we're going into a Room of Requirement, where you're given a code to get in. You press pound, and you're in the room of requirement. We talk about, we're in the Room of Requirement now, and just like Harry got up and taught people how to do this, we're going to talk to you about the issues. And everybody was briefed, all the speakers on what to say, and how to talk about this issue - but they did it from their own place and what they're passionate about. And it was just incredible. The response we've had from the people on the call was unbelievable. People giving up smoking. People giving up coffee. People saying, "I'm taking half the money I would have spent on Christmas, and giving it to this. And I'm going to tell all my family that the reason I'm not giving them as much this year is because I gave it to people who need it in Darfur and Burma, and I'm sure they'll be proud of me. And I feel so proud of myself right now."

It was an amazing experience, but it was done through fantasy. We didn't just say we're like Harry. We actually pretended that we are in a Room of Requirement. We are Dumbledore's Army, and we're doing it. And it was really empowering last year when J. K. Rowling said that this is truly an organization that is fighting for the same kinds of values that Dumbledore's Army fought for in the books, and to everyone involved in this organization, the world needs more people like you. And it was a real boost for our morale, and it was an incredible thing to get a message like that from one of our favorite authors.


You've already started down this path - so why don't you say a little more about how the fan community provides part of the infrastructure for something like the HP Alliance?

Yeah, it couldn't happen without the fan community. When we started, I was blogging about these ideas - about the parallels between discrimination in Harry Potter and discrimination based on race or sexuality in our world. Or about political prisoners in Harry Potter and political prisoners in our world. About ignoring Voldemort's return, and ignoring the genocide in Darfur in our world. So I was blogging about this, but no one was reading my blog. You know that wasn't really taking off too fast. Then I met Paul and Joe deGeorge of the wizard rock band Harry and the Potters. These are two guys that started a band where they sang from the perspective of Harry Potter. They still do. They loved the idea of a Dumbledore's Army for the real world, and soon enough we began brainstorming ideas - and I took my blogs, where I provided action alerts for how people can be like Harry and the members of Dumbledore's Army, and they reposted it on their Myspace page. Their Myspace at the time was going out to about 40 or 50,000 profiles. Now it's going out to about 90,000 Myspace profiles. Soon other musicians began to form bands that were wizard rock - bands based off of other characters in the book. Draco and the Malfoys were the bad guy band. The Whomping Willows based off of a tree at Hogwart's . The Moaning Myrtles - there's so many of these bands, and they all began to repost together, collectively, the messages that I was writing. Soon, through these wizard rock bands, we were communicating with over 100,000 Myspace profiles, and then the biggest Harry Potter fan sites wanted to be a part of it as well because this is a community that is just so incredibly enthusiastic, idealistic - believes in the values that are in Harry Potter about love and social change and the values in Amnesty, and they began to post what we were doing.

And they put up our first podcast right before Deathly Hallows, the last book, came out. Thanks to their putting it on their podcast feed at the time, at the peak of Harry Potter's popularity - that podcast was downloaded over 110,000 times, and STAND, one of our partner organizations, saw a huge spike in involvement that month thanks to our efforts. They saw a 40% increase in high school chapter sign ups compared to a normal two week period in July, and over a 50% increase in calls to their hotline - 1-800-GENOCIDE in a two week period compared to a regular two week period in July. This year the wizard rock bands and Mugglenet posted this special project that we were doing with a group in the UK, called Aegis Trust. Aegis Trust works on all sorts of genocide remembrance issues around the Holocaust, around Rwanda, but they had a special project where they were sending letters to the United Nations, asking the Security Council to do something about war criminals that were being given protection, impunity in Sudan, and they ended up sending 10,000 letters to the UN Security Council. Of those 10,000 letters, over three-quarters of them came from the Harry Potter Alliance. We weren't members of government. They were getting a lot of members of governments to write. We got young people. We brought Dumbledore's Army. The Harry Potter Alliance - we have about 3500 people on our e-mail list. We have about 50 chapters. We have about 12,000 Myspace members - about 1500 Facebook members, but we could not have done that without this larger network of wizard rock bands sending it out and of fan sites posting - here's what Dumbledore's Army is doing now. Here's what Harry Potter Alliance are doing now. We're all part of this alliance. Let's all step up to the plate, and even though we reach sometimes about 100,000 people, getting about 8,000 signatures, that's almost 1 in 10 of who we're reaching, and that's a lot as far as action goes because different people are engaged in different ways through our organization.

So that's just one example. In the last year, we've raised well over $15,000 from small donations to fund the protection of thousands of women in Darfur and villagers in Eastern Burma.
In the process we educate young people through podcast interviews with survivors of the Rwandan genocide in 1994, with policy experts, as well as with partnerships with groups like the Genocide Intervention Network and it's student arm STAND, the ENOUGH Project, Amnesty International, Aegis Trust and several other human rights organizations.

And now we are building these chapters and we want them to exist in schools and after school programs. And we want to help shape curriculum on how Social Studies and English are taught, if schools would be open to it.


At the same time, you've been able to build an alliance with some very traditional political organizations and governmental leaders. Could you say a little bit of how they've responded to the Harry Potter Alliance approach?

When I first started calling traditional organizations letting them know that I wanted to help them, I was very afraid that they were going to hang up when I told them the name of the organization is the Harry Potter Alliance. And if I said, HP Alliance, they would think it was The Hewlett Packard Alliance. In fact, one of our board members has been getting mail to the Hewlett Packard Alliance. We've never referred to ourselves as the Hewlett Packard Alliance, but people see HP, and they think Hewlett Packard. (laughter) And that's an alliance I don't want to be part of. So (laughter) when I tell the organizations at first who we are, there's this initial insecurity that I have on how they're going to react, and at first that insecurity proved to be warranted because they didn't know what to do with a group that is named after a fictitious book for young adults and plus, we had no track record. Though despite some challenges here and there, I must say that I was actually impressed with how open minded some people were. I think the best example of this is the Co-Founder of the ENOUGH Project John Prendergast. John is a policy expert on issues of international crisis and truly is a celebrated activist. But John actively looks for outside of the box ideas. When I met him in 2005 and told him about our new organization, my heart was pounding with nerves and he looked at me very intensely and basically said, "Dude. Comic books turned me into an activist. The least I can do is mention this in the book I'm writing with Cheadle." And that's Don Cheadle who starred in Hotel Rwanda. And this was crazy to me. And we are in that book, which was a New York Times best seller. It's called Not On Our Watch: the Mission To End Genocide in Darfur and Beyond and it's an excellent book.

But now when I call up organizations to form coalitions and partnerships I can tell them that we can get you thousands of people to see what they're doing. This strategy is very important to us: connecting Harry Potter fans to NGO's that are doing impressive work. We see they need more people, and we provide them with the people. We tell them, 'look, you know Harry Potter, and you know there's a lot of enthusiasm here. We can channel some of that enthusiasm to this noble work that you're doing by just using examples from the books and this incredible community of people, and we've been in Time magazine - and we've been in The Los Angeles Times.' So you know that sort of helps them take us more seriously now. Now, they want the Harry Potter Alliance to be involved, and then sometimes I'm thinking, I have to kind of pinch myself that now they're coming to us - and there's been a couple examples of them paying us as consultants to help them with recruiting young people to become part of their movement. The best example of that has been with our efforts to get young people educated on the issue of media reform.

We've worked with an organization called Free Press which can be found at freepress.net - Free Press leads a group called the Stop Big Media coalition. And we have a whole campaign where we compare things in Harry Potter that involve media consolidation to media consolidation in our world. Most people don't know much about media consolidation, but when you begin looking at how minorities are not represented fairly in the media, ethnic and racial minorities make up about a third of the US population, and they own I believe less than 3% of commercial TV. Women and minorities make up about 66% of this country, and yet are on television news about 12% of the time. What we see on TV, what we are shown visually, what is defined as "normal" in our culture are white men. The problem here is that the Federal Communications Commission has stacked the deck in the favor a handful of conglomerates to own most media in any given city. And this wipes out independent local media. And we want the FCC to change that, because it affect our outlook on race, it affects our outlook on our own communities, it even affects how foreign news like the genocide in Darfur is covered. The big conglomerates have cut foreign news by around 80% since the 1980's and replaced that with celebrity gossip -which would explain why Brittney Spears is covered more than a genocide that would be stopped if the political will was there.

This issue has gotten our membership really fired up, and we say what media reform activists always say: "whatever your number one issue is, media reform should be your number two issue because your issue can't be communicated if the media is not free." It's been really exciting - but yeah, so these traditional organizations, whether it's the Save Darfur coalition and the ENOUGH Project, STAND and the Genocide Intervention Network and Aegis Trust, all issues - all organizations that work on genocide related things - or Free Press or the No on Proposition 8 campaign, which we worked on. We recently did something called Wizard Rock the Vote, where we registered close to 900 people. I think they were almost all new voters at wizard rock concerts across the country and online, and that was in partnership with the organization Rock the Vote. They loved us, and it's a lot of fun. It's a lot of fun for them, too, because these organizations have staff members that are Harry Potter fans. And I personally have put out a couple of videos satirizing Wal-Mart, and because of this fan base, we were able to get two of the videos over 2 million views on YouTube. It just sped out of control, and I mean it's incredible. I call it cultural acupuncture, when you can take something where there's a lot of energy, and then translate it to something else. A lot psychic energy you - psychological energy being placed on something, and you move to make it healthier. It's a remarkable thing to see what we can do, and for teachers and youth workers, I think it's really important to think about what are your students interested in?

I think one of the biggest problems with our education system - I mean I can't stand No Child Left Behind, not just because it hasn't gotten proper funding, but because I wasn't very good at standardized tests in school - and I think they are generally about regurgitating information. I call it, Leave No Imagination Recognized. When engaging young people to become civically minded, find out what they care about. If you're working at an after-school program with inner-city youth, find something that's going to speak to inner-city youth. Are they interested in a specific kind of music? A lot of the kids that I've worked with from inner-city environments have been interested in hip-hop, so can you find yourself a teacher who knows about hip-hop, and gets the people to be part of a contest that's hip-hop oriented - but that involves research to say that the greatest hip-hop music out there, not the kind you hear in clubs per se, but the greatest hip-hop artists have reflected what's been going on in their communities and how things can change. That's the real hip-hop, and to you really work on that - and do some sort of hip-hop activism through organizations like the League of Young Voters, who often times refer to themselves as the League of Pissed Off Voters - that gets young people engaged. Show them episodes of The Wire, the HBO series, and then talk about the issues of crime, poverty, and drugs that are depicted in that series. And then right after that discussion, begin working on a project together. My idea for The Wire is show one episode that's an hour, then the next hour, discuss the issues that are in that episode, and how that reflects your own personal life - and in a third hour, start a project that addresses those issues.

So it should start with a piece of art that provokes the discussion, then have the discussion, and then after the discussion, don't leave it there, turn it into action. And that's one way to engage a specific population of young people, but that same method can be replicated for any group of young people, especially if you have access to video equipment. If you had access to video equipment, if the kids know how to write, you can show them how they can produce videos that will be seen by a lot of people, and how there's more to their world than just where they are - that they really now more than ever - we don't need to be paying lip service to young people that they can change the world. They can do it today, they can do it right now. If they care about something, they can do it, and they will be better at coming up with a video than the teachers. Find writing teachers. Find acting teachers to help them refine their jokes - make their videos funny or emotionally powerful. Have them interview people in their communities on what they care about. Get that stuff up on YouTube - where ever a young person's voice can be heard by the world. Tom Friedman has a great quote that the only competition that now exists is the one between us and our own imaginations. And now it's purely a matter of getting young people the access to these resources to do it, and then getting them to learn how to most effectively make those ideas and things viral. All you got to do is get them to care about something, and then they'll take care of it from there.



We've talked about a number of new media platforms in all of this-- blogs, podcasts, social network sites, YouTube. How important is that infrastructure of new media to enabling the kind of work that you guys are doing?

Without new media, I don't know what we would be doing. I don't think we would exist. We would be like students at Hogwarts without wands. We would be a club at one or two high schools, which would be fine. It's great to be a club at a high school. But we probably would have a hard time being an organization that has 50 clubs that are really active, which we have right now as far as chapters go, and a message that gets out to 100,000 young people in Japan and in places...just all over. We've got kids in Japan that are working on media reform issues in the United States. New media has provided us with an opportunity where you know we always say to young people that they have a voice, that their voice matters. The Harry Potter Alliance communicates with over 100,000 young people across the world. We've gotten to old media, Time magazine, front cover of The Chicago Tribune "Business" section - The Los Angeles Times, etc. None of this could've happened without new media platforms.

Andrew Slack is the founder and executive director of the Harry Potter Alliance where he works on innovative ways to mobilize tens of thousands of Harry Potter fans through a vibrant online community. Andrew has also co-written, acted in, and produced online videos that have been viewed more than 7 million times. He has taught theater workshops and served as a youth worker for children and adolescents throughout the US and Northern Ireland. A Phi Beta Kappa graduate of Brandeis University, Andrew is dedicated to learning and extrapolating how modern myth and new media can transform our lives both personally and collectively.

I am looking for other compelling stories of how fans are becoming activists. If your fandom is doing something to make the world a better place, drop me a note. I will try to feature other projects through my blog in the future.

The Radical Idea that Children are People

This post is another in a series of essays written by the graduate students in my Media Theory and Methods proseminar last term. They were asked to try their hands at integrating autobiographical perspectives into theorizing contemporary media practices. As noted previously, the result was a strong emphasis on the informal learning which takes place around participatory culture.


The Radical Idea that Children are People
by Flourish Klink

The original iMac is instantly recognizable. Its cute curvy body and its Bondi blue back are iconic; one might go so far as to say that it is the most iconic personal computer that has ever been released. For me, the Bondi blue iMac represents more than just a turning point in the fortunes of Apple Inc., or even a turning point in Americans' computing habits. It represents a key, unlocking the door of the adult world.

In 1999, I was twelve years old. All my friends were having their Bar and Bat Mitzvahs, and I was feeling more than a little left out. Since my family wasn't Jewish, and my mother wasn't quite enough of a hippie to hold a "moon party" to celebrate my menses, my parents decided to buy me an iMac for my twelfth birthday. Even though it was advertised as "affordable," I knew at age twelve that this was an exorbitantly costly present: a thousand three hundred dollars! It was too large a number for me to put it into any kind of context. (Now that I am older I can say: a thousand three hundred dollars is three months' rent on a crummy graduate student apartment, and it was probably more than that in 1999. Scheiße!)

The iMac itself, however, wasn't the important thing. I'd been around computers forever, and I knew what they could do: they could help me draw things, write things, calculate things, program things, blah, blah, blah. All that was exciting, but it got old fast. What was important was the cords that attached to the iMac. You see, I was about to become the only one of my friends to have an internet connection of her very own. No more arguing over whether I should hog the family computer long after my homework was finished. No more begging my father to hurry up so I could get online. Just me and the information superhighway, me and the vast world of online communities, me and all the knowledge I could possibly cram into my malleable young brain.

According to the Pew Internet and American Life project, a third of all teens share their media creations online with others. At twelve, I was ready to be part of that demographic. In fact, I was thrilled. Most of my friends didn't share my single-minded passion for fiction writing and textual exegesis. Actually, "textual exegesis" makes it sound like I was interested in Hemingway or Joyce or something equally high-minded. The fact is, my friends just weren't interested in chronicling the rules of spell casting in the Harry Potter world (you might say "Crucio!" to cast the Cruciatus Curse, but you never Crucio someone; rather, you Cruciate them). I didn't know it, because I didn't know anyone who was involved in the world of media fandom yet, but I was a budding fangirl.

As soon as that iMac came into my life, I began connecting with people online, exploring Harry Potter fan sites, joining mailing lists, posting fanfiction, making friends. The stories I wrote weren't very good - I was twelve years old, and I wanted to explore emotions that I had only the most inchoate and vague experience with. But my writing skills were good enough that I attracted the attention of not just other preteens but also adults, good enough that I was able to take my place in the online community as a valuable participant. In Situated Language and Learning: A Critique of Traditional Schooling, Jim Gee calls spaces like the Harry Potter fan community "affinity spaces," and cites their value as locations for learning.

My experiences support his claim. I couldn't tell you about almost anything I did in high school; a few fantastic teachers are easy to recall, but even the details of what I learned in their classes is fuzzy and dim. Yet I can remember the experience of getting feedback on my fanfiction as if it were yesterday; I can remember how much I struggled to write my first fanfiction novel, and I can remember reading Strunk and White's The Elements of Style because I translated it into Harry Potter terms ("Headmaster Dumbledore is a man of principle, and his principal goal is to keep Lord Voldemort from rising again," et cetera). I was driven to write, to read, to found a non-profit company, for heaven's sakes, all before I reached the age of sixteen. In comparison, my time in high school seems empty, void, a place-holder that let me get that precious diploma and hightail it to college as fast as possible.

I believe that my internet connection, as symbolized and enabled by that beautiful Bondi blue iMac, inspired me to pursue my goals - but I also believe that it helped me fill an enormous lack in my life. Trapped as I was in the suburbs, too young to drive and be mobile, I could not find a community where my own particular expertise was respected and valued. I felt trapped in my twelve-year-old body, frustrated that everyone around me saw me as a kid. (Actually, I wonder if I wouldn't have felt just as trapped even if I lived in an urban area, even if I was able to seek out other people like me in the physical world: "on the internet, nobody knows your a dog," but in person, everybody knows that you're only twelve.) My internet connection gave me the opportunity to try on a new role: the role of an fan author and editor. That role wasn't one that was tied to my "kid" status. Anyone could be a fan author, anyone could be a fan editor, and if I could do those things as well as anyone, I could earn the right to be just as important and respected as an adult.

Now, looking back through the mists of time, I spend a lot of time thinking about how I could help other kids have similar experiences to mine. If I could find some way to introduce teens to affinity spaces that would provide them room to learn and grow the way that Harry Potter fandom did for me, I'd do it in an instant. Unfortunately, you can't force anyone to discover an affinity space. As young, idealistic English teachers learn every day, just because you love a book doesn't mean you can make everyone else love it (sorry, Ms Christiansen; I still think that Harry Potter was more formative for me than The Catcher in the Rye). If I had discovered the online fan community through a class, I might still have liked it - but then, I might have rejected it, slotting it firmly into the category of "work" rather than "play."

Then, too, there's the problem of the digital divide. I felt awfully overlooked, sometimes even dehumanized and objectified, as a pretty little twelve-year-old, but I wasn't nearly as overlooked as a kid whose parents couldn't afford to buy her a shiny new iMac - and I wasn't anywhere near as overlooked as a kid who'd never gotten to interact with a computer at all, or a kid whose literacy skills were so poor that they couldn't participate effectively in online discussion. For privileged young me, the internet was a saving grace, but I was starting with so many advantages that it seems short-sighted to take me as a case study.

So what can I learn from my childhood experiences? What can I give youth that's as valuable to them as Bondi blue idol was to me? I think that the first answer has to be "don't give them anything." That power relationship has got to go. That's what the computer really did for me: it gave me access to a space where no adult could tell me what to do. In the Harry Potter books, Harry was taking on adult roles, taking on challenges that would be difficult for grown-ups even though he was only a kid; online, I was doing the same thing. Since then, though, I've - well - I've aged. I've become less and less likely to think of preteens as individuals with hopes, dreams, expertise, knowledge and more and more likely to think of them as kids. When I was 12, I never believed this day would come, but at 22, it's easy to forget how I felt ten years ago.

I can't give every preteen I meet a shiny new iMac, and I can't teach them how to use it, and I can't instill confidence in them, and I can't lead them by the hand into affinity spaces and make them like it. I can try to make it so that they don't need the same measure of escape that I did. I can try to make sure that I don't just slot them into the category of "child" and forget about them, and I can try to make sure that they know I respect, trust, and believe in them. I can do that much.

Flourish Klink co-founded one of the largest Harry Potter fan fiction sites, FictionAlley.org, a project which was nominated for a Webby in 2004 and a Prix Ars Electronica award in 2005. She was one of the young fan fiction writers interviewed for Convergence Culture, already identified as a key writer and editor while still in high school. Her undergraduate career focused on the classics and religion, interests that she learned to combine with her growing fascination with digital media and fan culture. She earned a BA in religion from Reed College in 2008, where her undergraduate thesis explored the question: Can one have a Catholic religious experience in virtual reality? The project ultimately centered on religious communities within Second Life. At MIT, Klink has become a valuable member of the Project NML team. Her personal website is at madelineklink.com.

How Susan Spread and What It Means

I've done four interviews over the past few days -- with the Washington Post, the Boston Globe, the Philadelphia Inquirer, and The Mainichi Shimbun (Japan) -- which in one way or another have touched on the dramatic story of Susan Boyle, the dowdy and musically gifted contestant on Britain's Got Talent who has become the new queen of both broadcast and participatory media.

What I've been telling all of them is that Boyle's success is perhaps the most spectacular example to date of spreadability in action, and indeed, since we've discovered a fair number of busy corporate types out there who don't feel like reading the eight installments of "If It Doesn't Spread, It's Dead," I figured I'd use this space to spell out again some core principles of spreadable media and show how the Boyle phenomenon illustrates how they work.

The statistics are moving so fast that it is impossible to keep track of them but here's the basic data points as reported on Monday by the Washington Post:

According to Visible Measures, which tracks videos from YouTube, MySpace and other video-sharing sites, all Boyle-oriented videos -- including clips of her television interviews and her recently released rendition of "Cry Me a River," recorded 10 years ago for a charity CD -- have generated a total of 85.2 million views. Nearly 20 million of those views came overnight.

The seven-minute video that was first posted on YouTube and then widely circulated online easily eclipsed more high-profile videos that have been around for months. Tina Fey's impersonation of Sarah Palin has clocked in 34.2 million views, said the folks at Visible Measures, while President Obama's victory speech on election night has generated 18.5 million views.

But it's not just in online video where Boyle, the unassuming woman from a tiny Scottish town, has dominated. Her Wikipedia entry has attracted nearly 500,000 page views since it was created last Sunday. Over the weekend, her Facebook fan page was flooded with comments, at some points adding hundreds of new members every few minutes. The page listed 150,000 members at 1 p.m. Friday. By last night there were more than a million.

By comparison, the 2008 Season finale for American Idol, one of the highest rated programs on American broadcast television, attracted almost 32 million viewers, or between a third and a half the number of people who had watched Susan's video as of Monday of this week. So, what's happening here?

Contrary to what you may have read, Susan Boyle didn't go "viral." She hasn't gained circulation through infection and contagion. The difference between "viral" and "spreadable" media has to do with the conscious agency of the consumers. In the viral model, nobody is in control. Things just go "viral." In the Spreadability model, things spread because people choose to spread them and we need to understand what motivates their decision and what facilitates the circulation.

While she originated on British broadcast television, her entry into the American market was shaped more by the conscious decisions of 87 plus million people who choose to pass her video along to friends, families, work mates, and fellow fans than by any decision by network executives to put her on the airwaves in the first place.

This is not to say that the original video was not professionally produced and edited in such a way as to maximize the emotional impact of what happened to her at that particular talent composition. This is not to say that our interest in the content wasn't shaped by our general familarity with the genre conventions of reality television (leading us to expect another William Hung kind of moment) or by our particular perceptions and investments in one Simon Cowell, whose boyish grin and sheepish expression represents the ultimate payoff for her spectacular performance (which we can appreciate because we've seen American Idol and know what a tough-minded SOB Simon can be). And that's not to say that the visibility of Susan Boyle hasn't been amplified as she's gotten interviewed on Good Morning America and spoofed on the Tonight Show, to cite two examples. We have to understand the Susan Boyle phenomenon as occurring at the intersection between broadcast media (or to use Amanda Lotz's term, television in the post-network era.) In other words, this is convergence culture at work.

The Susan Boyle phenomenon would not have played out the same way if there wasn't YouTube, if there weren't social networks, if there weren't Twitter. Indeed, the very similar video of Paul Potts making a similarly surprising success on the same program generated nowhere near the same level of circulation a year ago (though it may have also prepared the way for the public's interest in this story). What allowed the Susan Boyle video to travel so far so fast was that it could travel so far so fast.

For most of the people who saw it and decided to pass it along, they had a sense of discovery. They could anticipate that they were sharing the video with people who probably hadn't seen it already, precisely because the content was not yet being broadcast on commercial television. The fans found Susan Boyle before the networks did -- much like that old saw that by the time a trend makes it to the cover of Time Magazine, it's already over. There was an infrastructure in place -- across multiple communication systems -- which would allow anyone to share this content with anyone else who they thought would like to see it with minimal effort. We can send links. We can embed the content in our blogs.

The role of Twitter in all of this is most interesting. Twitter Twits did what Twitter Twits do best -- they tweeted alerts about an interesting bit of content and were able to embed micro-links so their followers could quickly access the content. I think of Twitter as like a swarm of bees that spread out in all directions, searching for interesting materials to share. When someone finds it, they come back to the hive, do a little honey dance, and send the swarm scampering behind them. This is how collective intelligence outsmarts the broadcast decision-makers: The Twitter Tribes can figure out what content the audience wants to see because the Twitter Tribes are the audience, making decisions in real time.

Equally important is that we had the agency to decide which content we wanted to pass along -- out of all of the possible video clips posted on YouTube last week or indeed, out of all of the many segments of media content which are circulating around us.

We believe that we can only understand what happened here by identify the choices which consumers made as they decided to pass along this content and not that content. The USA Today on Monday sought to identify a range of different motives which shaped the decisions to pass along this particular content: "Vindication . . . Surprise . . . Guilt . . . Shame . . . Psychology . . . Hope . . . Distraction . . . Empowerment . . . Authenticity . . . Spiritual Solace."

There's no need to identify a single cause for why people spread this content. Different people spread this content for different reasons. Hell, often, the same person spreads this content for different reasons. I sent the link via e-mail to my wife with a note saying "want to feel warm and fuzzy," to a close friend with a note suggesting "this will crack you up," and to my Twitter and Facebook mobs with the suggestion it illustrates something important about reality television because you wouldn't believe this if you saw it in a movie. My sharing of the video meant something different in each of these relationships. We can certainly identify a range of common reasons for why the emotional structure of this video might motivate people to circulate it.

Does the wide-spread circulation of reality television suggest the triviality of what constitutes public interests? I don't think we can answer that question without knowing what we are using Susan Boyle to talk about. Her meaning doesn't reside in the video itself -- we won't exhaust it no matter how many times with watch it. The meaning rests in the conversations that Susan Boyle enables us to have with each other. As it starts to circulate, the Susan Boyle video gets inserted into all kinds of ongoing conversations across a range of different communities, so that I've stumbled into prayer circles for Susan Boyle; I've found scientists talking about how someone with that body could produce such a sound; I've seen discussions amongst Karaoki singers about her techniques, and I've seen reality television fans trying to explain why her success would never be possible given the rules of American Idol which exclude someone her age from competing in the first place. Susan Boyle circulates because she's meaningful on many different levels and after a while, all of this has started to go meta so that we are spreading Susan's videos to talk about how fast they are being spread.

For many of the people who are spreading her videos, the transaction is understood through the lens of a gift economy. We share her because she allows us to make someone we care about have a somewhat better day. We share her because of what she allows us to say about ourselves, our world, and our relationships. I sent Susan to my wife as something like a Facebook Gift -- a short, quick, friendly gesture on a day when we weren't going to see each other until much later.

Yes, there were other groups who had other motives for getting me to pass along the content -- the producers of the programme and the network on which it aired, perhaps YouTube itself -- but their motives had very little to do with why I chose to share that video with people I cared about. So my circulation of the video needed to be negotiated between their interests and mine.

The fact that YouTube makes it easy to embed the content makes it easier for me to share it. The fact that Bit.ly allows me to reduce the length of the url allows me to tweet about it. And all of these technical innovations makes it that much easier for the video to spread, but at the end of the day, it also spreads because I and all the rest of us have become more literate about social networking, because we are linked to more people and have more regular contact with them, because we now often interact with each other through sharing meaningful bits of media content.

Keep in mind a fundamental fact: many of the 97 plus million people who downloaded the video are part of a surplus audience from the perspective of the people who produced and marketed Britain's Got Talent. Indeed, beyond a certain point, Susan Boyle's rapid visibility becomes a liability rather than an asset. Keep in mind that Boyle stars in a British program which does not get commercial distribution in the United States. I can't turn on a television network -- cable or broadcast -- and watch the next installment of Britain's Got Talent. I can't go on Hulu and download that content. And I can't at present go on iTunes and buy this content. Market demand is dramatically outpacing supply.

What I can do, though, is consume illegal downloads of the series via various torrents or fan distribution sites, which have the flexibility to get the content into circulation without having to negotiate international deals or work through protectionist policies which make it hard to bring international content into the American market. Even with Cowell's production company already having working relations with multiple American networks, my bet is that he can't get that show on the air quickly enough for Americans to be able to catch up with the Brits.

Sure, Simon Cowell has already signed her to a contract and talks about how ""there's every chance Susan Boyle will have the number one album in America" if she appears on Oprah . But the record can't go on sale fast enough to capitalize on this burst of public interest and by the time it reaches the market, there's a good chance that her 15 minutes of fame will have expired.

Wired tells us that even where the media producers might have made money from the spread of Sarah's video, they are so far choosing not to do so: "a Google spokeswoman responded to our e-mail and phone queries with some surprising news: "That video is not being monetized." We've contacted Sony (Simon Cowell's label) and FremantleMedia (the show's producer, owned by RTL Group not Sony as appeared in this update earlier) to try to determine why the $500,000 or more Boyle's video should have generated so far is apparently being left on the table -- despite the fact that both companies are confirmed revenue-sharing partners of YouTube." So, whatever calculations have gone into getting us to help spread this video, they don't make sense in terms of a simple and direct economic equation. This isn't about counting impressions and raking in the cash.

Keep in mind that what we've seen so far is her first appearance in a season long competition and the implication of this blockage becomes clear. I've argued here that piracy often reflects market failures on the part of producers rather than moral failures on the part of consumers. It isn't that people will turn to illegal downloads because they want the content for free. My bet is that many of them would pay for this content but it is not legally being offered to them. We can compare this to the global interest generated by Ken Jenning's phenomenal run on Jeopardy: Jeopardy was already syndicated in markets around the world so when he generated buzz, he drew people back to the local broadcaster who was selling the content in their markets. They could tune in and see day by day whether he stayed in the game. Right now, everyone's still acting as if Susan Boyle was only one video but they will wake up tomorrow or the next day and discover that lots of those people want to see what happens to her next.

When many of us write about the global circulation of media, the American circulation of British reality television isn't necessarily what comes first to mind. Indeed, there's some kind of mental block in terms of understanding this content as international in the first place. Yet, there is already a strong fan base in the United States for British media content which had already been downloading and circulating Britain's Got Talent, even though no commercial producer had guessed that this series might generate this kind of American interest. And that fan base is now in a position where they may need to service Susan's growing audience.

Part of the reasons Americans like Susan Boyle is that she's so damned British. USA Today says her story is like "a Disney movie," but it isn't: it's like a British movie, like Calendar Girls or Billy Elliot or The Full Monty, one of those down to earth dramas where average Brits cut across class and taste boundaries and do something extraordinary. The mixture of gritty realism, portly stars, eccentricity, class consciousness and wild-eyed optimism is what draws many of us to British media in the first place.

We are used to talking about things that could only happen in America. Well, Susan Boyle is something that could only happen in Great Britain -- get used to it because the next one will be something that can only happen in India or Japan. When we talk about pop cosmopolitanism, we are most often talking about American teens doing cosplay or listening to K-Pop albums, not church ladies gathering to pray for the success of a British reality television contestant, but it is all part of the same process. We are reaching across borders in search of content, zones which were used to organize the distribution of content in the Broadcast era, but which are much more fluid in an age of participatory culture and social networks.

We live in a world where content can be accessed quickly from any part of the world assuming it somehow reaches our radar and where the collective intelligence of the participatory culture can identify content and spread the word rapidly when needed. Susan Boyle in that sense is a sign of bigger things to come -- content which wasn't designed for our market, content which wasn't timed for such rapid global circulation, gaining much greater visibility than ever before and networks and production companies having trouble keeping up with the rapidly escalating demand.

And as we discover we like someone like Susan Boyle, we seek out more information. Suddenly charity records she made years ago spring up videos on YouTube. Suddenly there's a flood of interest on Wikipedia about this previously unknown figure. And people are seeking out videos of Elaine Paige, the queen of British stage musicals, who Susan identified as her role model. Many Americans had never heard of Paige before so we can chart dramatic increases in downloads on her videos though they are dwarfed by the Susan Boyle original. Most of the thousands of comments posted on the Paige videos make unfortunate comparisons with Susan Boyle, suggesting that even though she has been a much bigger star historically, has a string of commercial successes, that for this week at least, Susan Boyle's got a more dedicated fan base. Just to give us a baseline, some of the Elaine Paige YouTube videos reach more than a million viewers, where-as the rest don't get over 100,000. My theory is that Susan Boyle's fan base have discovered some of them and not others, accounting for the huge gap in traffic.

Or consider the fact that Susan Boyle gained more than a million Facebook subscribers in less than a week at a time when Oprah and Ashton Kutcher have been battling it out to see who could be the first to get a million subscribers on Twitter. (Yes, Facebook has a much larger user base than Twitter but it's still an impressive accomplishment!) This is not to say that long-term Oprah could help Susan Boyle open up her record to a much larger audience, just that in this frenzy of interest, she doesn't need Oprah or any other old style broadcast celebrity to turn YouTube on its ear.

So, that's what Susan Boyle can teach us about Spreadability. So what happens next? Talk among yourselves. And while you are at it, spread the word.

Where Citizens Gather: An Interview with The Future of Public Media Project's Jessica Clark (Part Two)

Today, we continue our discussion with Jessica Clark, co-author of Public Media 2.0, an important white paper recently issued by American University's Center for Social Media.

What does your research suggest about the relative roles of professional media producers and Pro-Am media makers in the new ecology of public media?


Professionally produced content is central to public media 2.0--right now, more people than ever are consuming and linking to newspapers and broadcast news sources. Some forms of public media are expensive to produce and difficult to make using only volunteer energy and resources: investigative journalism, long-form documentary, international coverage. Those should continue to be subsidized by taxpayers, by new business models for news, and by social entrepreneurs interested in supporting "double bottom line" projects.

What's different in this new ecology is the way in which publics are using content. They are adopting roles up and down the production chain --funding news and information through projects like Spot.us, collaborating in investigations on sites like Talking Points Memo, reporting directly via mobile phone from war zones using tools like Ushahidi , analyzing and critiquing news sources at sites like NewsTrust and disseminating relevant content through social networks, Twitter, Digg, and many other channels. This fundamentally challenges the agenda-setting powers of legacy media, making it much harder to create and maintain an artificial consensus, a "conventional wisdom."

Jay Rosen writes about this in a January Post on his PressThink blog titled "Audience Atomization Overcome: Why the Internet Weakens the Authority of the Press."

In the age of mass media, the press was able to define the sphere of legitimate debate with relative ease because the people on the receiving end were atomized--meaning they were connected to BigMedia but not across to each other. But today one of the biggest factors changing our world is the falling cost for like-minded people to locate each other, share information, trade impressions and realize their number. Among the first things they may do is establish that the echosphere of legitimate debate as defined by journalists doesn't match up with their own definition.

In the past there was nowhere for this kind of sentiment to go. Now it collects, solidifies and expresses itself online. Bloggers tap into it to gain a following and serve demand. Journalists call this the echo chamber, which is their way of downgrading it as a reliable source. But what's really happening is that the authority of the press to assume consensus, define deviance and set the terms for legitimate debate is weaker when people can connect horizontally around and about the news.

We can see this expansion of public dialogue in action via new tools for visualizing connections and authority online. One really fun tool is the Political Video Barometer, designed by Morningside Analytics. This shows the dissemination of online videos across the spectrum of the political blogosphere. Some of these videos are clips from mainstream media, some are produced by advocacy groups, some by individuals. Some are strident, some are artistic, some are snarky. The range of expression and debate is wider than we got used to seeing on TV, but now these new forms of communication are expanding the boundaries of legitimate public discourse.



You note that public media is "rarely loved," yet participatory culture is passion driven. How can you build the base of support for public media in the absence of the passions that fuel other kinds of fan culture?

Audiences are actually passionately loyal to public broadcasting, and for many it's the most trusted source for news. Politicians sometimes love it less, because it can generate controversy or cast a critical eye. The main problem is that many of the programs and stations haven't kept up with either technological changes or shifts in tone over the last two decades. It's hard to make the case that public broadcasting, especially PBS, serves the whole country adequately--the programs tend to appeal to the very young and those approaching or enjoying retirement. Finding ways to connect with people's civic passions through new platforms and new voices will be paramount if public media is to maintain a broad base of support as its core audiences age. The idea that the populace at large is apathetic is not only wrong, it's condescending; by opening up and innovating, public broadcasting can evolve into public media 2.0.

Does Public Media 2.0 rest on the assumption of a generalized public or do the same arguments apply to smaller scale niche audiences and social networks?

We think the concept of a generalized public is a fiction perpetrated by pollsters and demagogues. Not only are there very few issues that engage the entire adult population of a country, but in our framework, publics can form across national boundaries, and in places that don't yet have stable democratic governments. For example, online censorship is an issue that mobilizes a discrete but impassioned group of people around the world. The Global Voices Access Denied Map is an example of public media 2.0 dealing with that issue. Here's how they describe it:

The Access Denied Map will lead interested readers to content that enables them to support anti-censorship movements and keeps readers abreast of the filtering situation in various parts of the world. It will also facilitate collaboration between activists, allowing them to find each other, share tactics and strategies and experiences.

So, public media 2.0 definitely applies to niche audiences and social networks. In our definition, we privilege debate over partisanship. The idea isn't to make media that attracts a group of like-minded users around an issue or a figure--what you note as "pools" or "hubss" in the terminology of Lara Lee from Jump Associates. It's to offer up high-quality content around an issue and provide contexts/platforms that allow people to grapple with it.

A public is also distinct from a "community," which might form casually through physical proximity or shared interests. Publics can rise out of communities, but are more pointed.


Your report defines public media around primarily political and civic functions, yet public broadcasting has tended to define its mission much more around cultural programming--in part because of the ideological climate around its funding process. Does the new media environment free media producers to embrace a more explicitly
political mission?

Right now what we're terming public media 2.0 is in its "first two minutes"--many projects are taking place outside of the context of federally funded outlets or production companies, which means they can be as political as is appropriate to the issues being tackled. In the future, separating the funding and production of content from that of online engagement will help to heat-shield public media 2.0 from political attacks. If publics themselves are producing, curating and discussing content, it's harder to unilaterally dismiss them as biased or hegemonic. Individual discussions and projects might draw fire from partisans, but the idea is to create contexts and platforms that allow users from across the political spectrum to access and engage with reliable information. The result will be more wide-ranging, honest and authentic interactions. Of course, there will be flame wars, commercial incursions, and propaganda in the mix. But those existed in the analog world too. We're still early in the process of negotiating new standards and rules for open media, but we'll get there.

A range of explicit policies will be needed to support public media 2.0. These range from infrastructure policies (net neutrality, universal broadband access), to support for content (via taxpayer funding and tax incentives), to copyright reforms (for instance,
making it easier to use copyrighted works when you can't find the author, or orphan works) and copyright education (for instance around the utility of fair use), and support for public engagement and media literacy.

Some forms of public media have historically been paternalistic-- giving people what they think is good for them rather than commercial culture's desire to give people who they desire. There are all kinds of problems for this framing, but in so far as this stereotype has some truth, how do we shift this mindset to embrace much greater public participation in framing issues and shaping content? Are most of the current public media producers ready to embrace the kind of relationship to the public you describe here?

We're seeing all kinds of interesting experiments within traditional public broadcasting, many of which we document in our white paper. There is also a long-running strain of participatory media in public media, as embodied in projects like StoryCorps or This I Believe. Sharing significant cultural and social experiences, crafting personal narratives, capturing reality in all of its bumpy, quirky texture-- these are all impulses intrinsic to oral history and documentary, practices central to legacy public media. The difference now is that people can participate directly in producing public media 2.0.


Jessica Clark is the research director of the Center for Social Media at American University, where she heads up the Future of Public Media project. She is currently working on a book about the evolution of the progressive media sector with Tracy Van Slyke of The Media Consortium. Together they edit a related blog, Build the Echo. She is also the editor-at-large for In These Times, an award-winning monthly magazine of progressive news, analysis and cultural reporting.

Locating Fair Use in the Space Between Fandom and the Art World (Part One)

Earlier this year, I received the following account of the experiences of Stacia Yeapanis, a young artist who straddles the art world and fandom: she produces videos which appropriate footage from popular television shows for the purposes of critical commentary and artworks which use as fannish television shows or deploys The Sims game world as their raw materials.

Her videos, produced for art installations, very much resemble those produced by female fan vidders. As an experiment, she posted one of her vids on YouTube to see how people would respond and as a consequence, she found herself confronting the mechanisms by which corporate media regulates the production and circulation of participatory culture.

I found that her story raised important issues which I wanted to focus attention on through this blog. It came at a time when organizations like the Electronic Frontier Foundation have been raising concerns about YouTube policies to police content which push well beyond established norms in copyright protection and erode Fair Use rights of contributors. The EFF's Fred Von Lohmann posted some important critiques of YouTube's new practices in early February, including some recommendations which would have a big impact on the vidding world: "YouTube should fix the Content ID system. Now. The system should not remove videos unless there is a match between the video and audio tracks of a submitted fingerprint." While I have sometimes been critical of the EFF for adopting stances which undercut the Fair Use rights of fans, this time they are defending the rights of anyone to make transformative use of media content via videos.

Today, I am sharing her story and her video. On Friday, I will be sharing response to the stories from others who have been on the front lines of the struggles over fair use and grassroots expression. I'm hoping this will spark some further discussions in fandom, in the art world, and in the circles that shaping intellectual property law.

"Confessions of an Aca-Arta-Femi-Fan"
By Stacia Yeapanis

On December 1st, 2008, I received a takedown notice from YouTube in reference to my first fanvid "We Have a Right to Be Angry." Fox Broadcasting had blocked the video using an automated video ID system that identifies copyrighted content. After much anxiety, I removed my video on December 5th.

In "We Have a Right to be Angry" I appropriate footage from Buffy the Vampire Slayer, Xena: Warrior Princess, and Charmed. It is edited to "Invincible" sung by Pat Benatar. By uniting the fictional feminist icons of my adult life, Buffy, Xena, and the Halliwell sisters, with a real-life feminist icon from my childhood, Pat Benatar, I explore my own complicated position as a feminist in contemporary society. The women in the video vacillate between running, lying low, and fighting back. As these women from different TV shows pass a sword around, they share collective power that extends beyond the boundaries of their fictional universes. They are fighting cultural patriarchy on its own terms and they are doing it together.

During the 5 days between getting the notice and removing the video, I was extremely conflicted about what to do. As an appropriation artist, I already had a basic understanding of copyright law, and I believe my video falls under fair use. But I was only vaguely aware of the Digital Millennium Copyright Act (DMCA) and the takedown notice procedures. For example, YouTube did inform me that I had the option to dispute Fox's claim, but I didn't know how long I had to make this decision. If I took too long to consult an attorney, could the situation escalate to an official Cease and Desist letter? If I disputed based on the doctrine of fair use, would Fox back down or take me to court?

I watched my own fanvid over and over again. It seemed to have the answers. In light of the takedown notice, a new meaning that was floating beneath the surface emerged for me. The video was always about the struggle of any feminized (read: marginalized or disadvantaged) group. It was about aggression and injustice. It was about collective power that takes place on many fronts. But now it is also a metaphor for the struggle over meaning between producers and consumers. Mass media corporations are clinging to rigid ways of thinking about who controls meaning and how meaning is made. The feminist icons in my video are now also fighting outdated copyright laws that have begun to prevent the free flow of culture. Their swords are metaphors for fair use. I felt that if I didn't dispute, I would be letting Buffy and the others down. I wanted to fight with them.

At the same time I also began to worry about the difference between theory and practice. Theoretically, fanvids fall under fair use. Most legal scholars who are writing about fanvids in law reviews come to this conclusion, at least where the video is concerned. I would argue that even the uncut audio, which is more often assumed to be infringing, is transformed merely through juxtaposition with the video. But there don't seem to be any case precedents to this effect. Theoretically, appropriation art also falls under fair use. But as we learned from Rogers vs. Koons, conceptual art that rests on a foundation of postmodern theory does not fare well in court. Understanding appropriation art, like fanvids, it isn't a matter of intelligence. It's a matter of having specialized information and understanding how context affects meaning. The Art World is a subculture that is as misunderstood by non-members as Fandom is.

In all of my research since the takedown notice, I have yet to find any discussion online about the shared interests of the Contemporary Art World, Media Fandom and Media Scholarship. Professional appropriation artists seem to have flown under the radar, except in cases when the artist begins to make a lot of money. The few cases I know of (Jeff Koons, Andy Warhol, Richard Prince) have all involved appropriation of printed images and only Koons actually had his day in court. (He lost.) At this stage in my research, I'm not aware of any cases involving appropriation art that uses video or audio. The distribution of contemporary art seems to still have the invisibility that fanvid distribution used to have before the advent of the Internet.

I have this suspicion that if I just show my work inside the traditional gallery system, I will be safer from litigation. But if I want to reach across the boundaries of the art world and blur the line between mass-media culture and fine art by posting my work on YouTube, I better watch out. It's almost as if the law is barring me from pursuing hybridity. And that's really the foundation of my practice. My work is a synthesis of conceptual art, already a synthesis of cultural theory and art, and fandom. I'm responding to the ironic appropriation art of the '80s and '90s by adding my sincere Fandom into the mix in order to question cultural hierarchy (i.e. the idea that "high" culture is better or more important than "low" culture). If I can't appropriate, then I can't make my work.

I removed the video from YouTube with the intention of arming myself. It was clear I wasn't quite ready for the big battle against the Big Bad. I want to be part of the movement for reform of copyright law, but there are two problems. One is financial. I don't have any money to go to court. Even if I were to win the case, the costs alone could have a devastating effect on my life. I am an emerging conceptual artist. That means I don't really get paid to make artwork at this point in my career. And two, I'm not sure if I could win. I fear that my hybrid position as artist/ fan and the fact that my art practice rests on conceptual, not visual, strategies would be detrimental to my case and to the cause.

In the next 5 years, maybe this fear will seem absurd. Maybe by then, the law will have stretched itself to make room for the various cultural developments of the last 40 years, namely, postmodern theory and the destabilization of cultural hierarchy through appropriation art, fanvids and other forms of remix culture. In the meantime, it would be beneficial to have more conversation about the parallel development of appropriation in the Art World and in Fandom. It seems pretty significant that fanvids and appropriation art have been developing simultaneously since the '70s and yet their creators seem utterly unaware of each other. There needs to be a stronger acknowledgement of the overlap in the cultural work we are all doing as scholars, artists, fans and lawyers. We are all producers and consumers of our culture. We are all warriors, slayers and witches.


Stacia Yeapanis is a Chicago-based emerging artist and a media fan. Using strategies of accumulation, collection, appropriation and juxtaposition, she explores the emotional, political, and philosophical significance of various forms of cultural participation. By creating hybrid works that employ the histories and languages of both "Low" Culture and "High" Culture, she reveals the cultural and personal spaces where these binaries overlap. Yeapanis currently uses embroidery, video and photography to explore how individuals create meaning from mass media products.

Can African-Americans Find Their Voice in Cyberspace?: A Conversation With Dayna Cunningham (Part Three of Four)

Dayna Cunningham: Thank you for reminding me that we are talking about institutions and cultures and politics and that media are nothing more than tools within these contexts. We need social organizations, not just technology. Drat. I was hoping for a quick fix.

I saw a Washington Post poll, reported on Inauguration Day, of black and white Americans asking their views on the persistence of racism in the US. Only 44% of African Americans polled said that racism is still a major problem. A majority of blacks said it was not (whites, true to past patterns, in large majorities said that racism is no longer a major problem). However, a follow up question asked whether the respondents still witnessed or experienced racism in their daily lives and a significant majority of African Americans said that little had changed for them in their local communities and in their daily experience of racism. Most blacks reported continuing denials of service and jobs, less access to housing, and racialized police harassment.

Yet, the majority of blacks interviewed chose to say that racism is no longer a major problem. I think that shows a pretty sophisticated parsing of the moment--its huge symbolic significance and its limited practical reach. I think that black responses to the poll suggest that perhaps patriotism, the flag, the Capital building, the White House, and other icons that have been very fraught for African Americans for a very long time, have a more elastic meaning than they did before this election. See, Funkadelics, "Chocolate City" for a longer and more danceable discussion of the cultural possibilities of a black presidency. I believe that this moment is not just an artifact of a black person having been elected: Obama's personal integrity, intelligence, political stance and skillful communication have done a lot to create it. And while this is not always the substance of freedom discourse, it certainly sets a welcoming stage.

Thinking about that welcoming stage, and in the vein of the barbershop comment you mentioned, there have been mountains of micro-gestures since the Inauguration that have gotten a lot of air time (mainly phone conversations in my case) in the black community but appear largely to have gone unnoticed in the mainstream. Small as they are, I have to say that these gestures have evoked very strong positive reactions for me and, I imagine, for many other African Americans. Rev. Joseph Lowery began his benediction with "Lift Every Voice and Sing," the Negro National Anthem. He did not sing it. He simply spoke it as a prayer. He did not name it and the black audience at the Inauguration did not openly respond to it in the moment. Just a quiet reminder amongst the folks that this was Black President Day. Several friends sent me the links to it on You Tube. My heart leapt each time I heard it and I felt full of energy, optimism and even ambition. There was footage of the new President doing the Bump, a very popular dance in our college days. Perhaps I am over-thinking it, but these clips said to me that this man has shared cultural and social experiences that defined our coming of age as black people making our way as the first generation to integrate at some scale into elite white institutions. The quip was that he went home and played Parliament and the Funkadelics ("One Nation Under a Groove") in the (black) Inauguration after-party at the White House.

My black friends are also gleeful about the moment, replayed again and again in the press, when Biden is cutting up before the second swearing-in and Obama, deadpan, grabs his arm, turns him firmly in the direction of the podium and signals it is time to get to work. When I told a friend about it, a cultural linguist, he said, "thank you, that story is a gift." Another came from an unlikely source: Nancy Pelosi in her remarks first made reference to Malcolm X's "ballot or the bullet" before invoking King. Hmmm, interesting, that she began there.

Obviously these are each the smallest of gestures that could mean nothing. We can recall that Clinton, when first elected made a few choice micro-gestures: playing the saxophone, visiting black churches, showing obvious comfort in the company of blacks, even earning himself the now patently insulting moniker "first black president" in some circles--but in my view, he quickly squandered the trust and enthusiasm those signals generated when he failed to make a significant investment in urban policy, anti-poverty measures, civil rights laws and other matters important to blacks.

Yet, much in the same way that racism and degradation are often conveyed in tiny signals that over time crush the spirit, Obama's little moments, I think, so far are building hope and a sense that something might shift. They are creating space. I see a broad discourse now evolving, an Obama mythology celebrating his wisdom, principles, strength and resoluteness against the Republicans. His daily triumphs--one day against corporate greed, the next, his kids' Midwestern flintiness in the face of DC snow. I hear the stories again and again told by people hungry for strong humanist leadership and feeling relief as they begin taking stock of how bad things became under Bush. They speak of enjoying and sharing with friends the moments that are available on YouTube. I always participate in these happy exchanges, adding my own favorites--and of course I replay the savory moments on YouTube. This little ritual fixes the small daily victories in my mind and prepares me to continue the struggle another day.

The struggle. No surprise, as the Washington Post respondents testify, the real work of unwinding the racial privilege and disadvantage produced in the last several centuries continues and we need much more than symbols. The critical question for us, then, is can we fill this new space Obama is creating? Can we create or revive the practices, institutions, and discourses that you talk about, such that we might advance black freedom discourse, and through that, improve democracy? What might it actually look like to do so, and how might technology help?

Let's be specific. Everyone loves a good crisis (paraphrasing journalist, P. Sainath). The economic collapse and Obama stimulus package give us a chance to fix some of the more polarizing weaknesses of the New Deal which, with labor protections, mortgage and educational assistance, gave whites a powerful pathway back to the middle class and, by withholding these protections and benefits from black and brown, created new tools to entrench and racialize poverty. The stimulus will likely provide enough material aid to cities, where the majority of black and brown people live, to make some progress and Obama's powerful populist messaging inspires hope. At the same time, the money is coming fast and many of the current institutional arrangements, from community revitalization and workforce development protocols to banking practices to local government procurement policies will likely help reinforce the inequitable status quo.

Yet, a good chunk of the money to cities is infrastructure spending and, in an amazing turn, the Building Trades, once seen as among the most conservative and racially exclusive unions in the labor movement, have come to understand that the future of their unions as older white members begin retiring en masse in the next five years, is black and brown youth. They train 100,000 new workers a year and have made a commitment to open their doors to black and brown youth as the stimulus opens up the job market for their members. Finally, a lot some of the money is targeted for green infrastructure, an area so new that there may not be as much establishment in place to thwart opportunity.

What practices, institutions and discourses might help avoid the dangers and align the possibilities now arising to address poverty and exclusion in a fuller and deeper way? There are loads of community organizations in minority and white communities that will need to figure out right now how they will respond. What role could black freedom discourse and your idea of a "self-consciously multiracial and multicultural community of practice" have? How can the world of networked publics help here?

A customary black discourse about the dangers of this moment ("Remember, the New Deal threw us overboard") is entirely in keeping with the historic role of the freedom discourse to remind us that the best-laid plans can overlook or punish the vulnerable and despised. But historically the discourse coupled dire warnings with inspired hopes and perhaps the Obama presidency gives inspired hopes new grounding--not just in micro symbols but in a senior White House staff that includes black people who know the full, sad, history of the New Deal, lived the multi-generational consequences of its exclusions, and have the expertise and the authority to help avoid the same mistake. A Facebook network (my son created a page for me about a year ago and it remained completely inactive until last month when about 10 people my age sent me friend requests) like the one used to support Prop 8 in California could help build base support for their efforts, bringing pressure through on-line mobilization where they need it and pressuring them when they veer off.

But we need more to get this opportunity right. We have to figure out how to use new media to go beyond what, at its best, I think it currently does best for most people-- serving as an exchange for faith-sustaining or mobilizing stories.

We need vehicles to quickly transmit legislative developments and funding implications to networks of community organizations as the stimulus hits the states and cities.

We need technology-enabled learning environments to share lessons about implementing government funding programs and best practices in green building.

We need creative platforms for community groups to collectively discover overlooked local resources like brown fields that could be redeveloped, and then to collectively plan how to rebuild their neighborhoods.

And perhaps this is where your idea of consciously multiracial hush harbors comes in: we need spaces for older white workers to explore how they can find common identity and make common cause with the young black and brown turks coming into their hiring halls and apprenticeship programs.

I desperately hope that these ideas aren't just more of my ill-advised hope for a quick technology fix and that somewhere, better minds than mine are already at work on tools that can help these projects. What do you think?

If It Doesn't Spread, It's Dead (Part Eight): The Value of Spreadable Media

This is part eight of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Conclusion: The Value of Spreadable Media

So far this white paper has:

  • criticized the vagueness of existing models of "viral media" or "memes"

  • outlined the differences between sticky and spreadable media.

  • identified those factors which have led to the rise of spreadable media

  • shown why spreadable media involves a collaboration between the gift economy and commodity culture.

  • discussed a range of different kinds of communities that are shaping the spread of media

  • pointed towards some properties shared by the most spreadable media content.



In this concluding section, we will return to the core question from the perspective of our clients: Is it a good idea to allow or enable my consumers to spread my brand message or my copyrighted content? We enter this discussion with some modesty. The situation we have described here is in flux. New examples of spreadable content, new business plans, and new policies regarding intellectual property are announced each day and so far, the verdict is still out. There's a lot we do not yet know about spreadable media's benefits and risks from a corporate perspective. In this transitional moment, we advise companies to proceed with caution but fear that those who remain totally outside this space may be running greater risks than those who make at least some modest steps towards embracing spreadability.

Certainly, one can point to some great success stories from companies who have been early to embrace this spreadable model. One such case is the Dove Evolution campaign that was released online with a 75 second clip showing an "ordinary" woman's painful transformation into an "object of desire". The ad boosted sales, received over 5 million views and cost nothing to distribute online. Dove also released another version of the spot on television during the Super bowl. Placing the ad cost the company $2.5 million and it received 2.5 million views. Granted, broadcast television provided them with an opportunity to reach a large number of viewers in a very short period of time, but the online version reached almost twice as many people at a fraction of the cost. One take-away here is that television may remain a stronger venue for "just in time" information, while the slower circulation of information online may ultimately result in much deeper saturation within the culture.

Or consider the success of the Cadbury Gorilla advertisement which we've cited several times already. In 8 weeks the ad received 5 million views, positioning Cadbury to grow 30% above the industry average that same year, increase it's sales by 7% and most importantly, detach itself from the chocolate recall-salmonella scandal that had greatly impacted the company's image in the UK.

Such success stories have inspired other companies to develop so-called "viral" marketing strategies, some of which have succeeded, many of which have not. The decentralized nature of the process, the lack of control over the flow of content means that there are no guarantees that such content will reach their desired market segments or for that matter, that they will circulate anywhere. If you want to guarantee the number of eyeballs which consume your message, nothing is going to replace traditional broadcasting methods anytime soon. Lowering the transaction costs, however, make it possible for companies to minimize their risks in trying out such strategies as an add-on to existing marketing approaches.

So what is spreadable media good for?

  • To generate active commitment from the audience,
  • To empower them and make them an integral part of your product's success,
  • To benefit from online word-of-mouth
  • To reach niche, highly interconnected audiences,
  • but most of all, to communicate with audiences where they already are, and in a way that they value.

Each of these factors suggest that such an approach may yield longer term rather than shorter term benefits:



  • Spreadability may help to expand and intensify consumer awareness of a new and emerging brand or transform their perceptions of an existing brand, re-affirming its central place in their lives.

  • Spreadability may expand the range of potential markets for a brand by introducing it, at low costs and low risks, to niches that previously were not part of its market.

  • Spreadability may intensify consumer loyalty by increasing emotional attachment to the brand or media franchise.

  • Spreadability may expand the shelf life of existing media content by creating new ways of interacting with it (as occurs, say, around the modding of games or the archiving of classic television content on YouTube) and it may even rebuild or reshape the market for a dormant brand, as suggested by Robert Kozinets writing on "retro-brands."

All told, those companies which have the most to gain from this approach are those who have the least to lose from abandoning traditional broadcasting models, those which have:


  • lower promotional budgets

  • who want to reach niche markets

  • who want to distribute so-called "Long Tail" content

  • who want to build strong emotional connections with their consumers.

Those who have the most to lose are those companies which:


  • have well established brand messages

  • have messages that are predictably delivered through broadcast channels

  • who are concerned about a loss of control over their intellectual property

  • who have reason to fear backlash from their consumers.

Even here, remaining outside of the spreadable model altogether may cut them off from younger and more digitally connected consumers who spend less time consuming traditional broadcast content or who are increasingly suspicious of top-down advertising campaigns.

Such considerations intensify when we move from brand messages, which one wants to circulate freely, towards content, which is expected to generate revenue. Right now, spreadability has proven more effective at generating buzz and awareness than as a revenue generator, though this may be changing. Consider, for example, the mobile sector. As many as 20 percent of mobile subscribers are listening to music on their mobile devices (Minney, 2008) with similar increases occurring with other media such as games and video. There is also a strong rise in mobile media sharing, either directly phone-to-phone or pc-to-phone, in either case mobile consumers are already embracing spreadable media by default and companies are discovering that there is money to be made by facilitating their activities.

So far, only a few companies are taking advantage of a potential Mobile Web 2.0, according to Sumit Agarwal, a product manager in Google's mobile division:

We're really at mobile Web 0.5, to be completely honest, the real thing about Web 2.0 is people introducing applications to each other. True viral applications, something sent from one person to another, will absolutely be a big part of mobile. (Salz, 2007)

One such company, MoConDi Ltd. announced in September of 2007 that its Italian based service, MeYou, had reached more than 800,000 registered users. By January 2008, that number had doubled. MeYou is a mobile phone application which supports distribution of a mobile content to end users. These users can then recommend content to additional users and receive credits for doing so. Users receive MMS recommendations which contain a message and download link for the content and a link to install the MeYou application. In this case, they are using the same marketing strategy that launched Hotmail in the 90s.

MeYou has implemented a hybrid model between the sticky and spreadable models, between content distribution and marketing. As such, users will receive certain content directly from MeYou or from their friends for free, but other content requires for direct payment. Users can still share such by sending the application for which the receiver has to then purchase the activation code. This model is particularly successful with games where after the applications are activated, users can play against each other, creating strong social incentives to expand its reach. MeYou works mostly with ringtones, images, videos, animations and games. Through its parent company, MoConDi generate mobile branded content and distribution strategies for other businesses. According to MeYou's public information 60% of users purchase content and 64% of users send recommendations with 24% of recommendations resulting in purchases.

We might contrast the relative success which MoConDi has enjoyed through enfranchising its consumers to spread content with the backlash which has come as a result of the tendency of major media companies to brand grassroots circulation as "piracy." For quite some time, Sony-BMG and all other music majors have opted for issuing take-down notices when content to which they hold rights to is posted on YouTube. It now seems that Sony-BMG is finding a way to move away from that prohibitionist model and is embracing a profit sharing, win-win philosophy based on building stronger collaborations with their fans. They have opted for inserting a link to the content's original site on the video post and eliminating its capacity to be embedded. So, on one end they've limited the spread of their content in favor of increasing the stickiness of their own site. But they also are allowing fans to share music and YouTube to make a profit. In the process, Sony-BMG is increasing the traffic to and visibility of its official sites, but most importantly, the company is no longer treating fans and potential consumers as criminals.

Such an approach is spreading across other industries and throughout other mediums. Peer-to-peer technologies have dealt with a bad reputation for years -- since the days of the Napster trials, P2P's original idea, to enable user share big files, has been demonized. The entertainment industry has pegged it as a tool for piracy. And recently, ISPs have blamed it for clogging their networks. Nevertheless P2P is the perfect example to illustrate some of the models of resource-lite, user-led, pull distribution that benefit from a spreadable mentality. Here company and user/distributors are building a completely new relationship where the company trusts the user with the safekeeping of its content. In spite of the bad reputation and lack of control, the same entertainment industry that one day attacked it, has now found, both in the bit torrent technology and in P2P, a powerful ally. NBC is working with Pando Networks, a P2P content-delivery-technology company, to revamp its NBC Direct service (Weprin, 2008). BBC and Showtime, amongst others, are now working with the bit torrent distribution platform Vuze. And Fox, Lions Gate and MTV are all working with the original BitTorrent company.

Media scholar Mark Pesce (2005) argues that many mainstream British and American television series are enjoying commercial success in international markets because -- and not in spite of -- their massive online circulations. Pesce argues that illegal downloads helped to promote the content, closing the temporal gap between domestic and foreign distribution, and increasing consumer interest. Pesce argues that what he calls Hyperdistribution is here to stay.


The clock can't be turned back, BitTorrent can't be un-invented. We have to deal with the world as it is, not as we'd like it to be. In the new, "flat world," where any programme produced anywhere in the world is immediately available everywhere in the world, the only sustainable edge comes from entrepreneurship and innovation.

Pesce's plea for innovation is made that more urgent by the fact that, according to a study performed in 17 countries, 29% of active technology users regularly write comments and blogs, 27% share free music and 28% access social networking sites.

Clearly, a significant portion of the public is embracing those technologies and cultural practices which support spreadable media. They want to play active roles in helping to shape the flow of media within their own social communities. This is part of what Charlene Li and Josh Bernoff are calling the "groundswell", which is being fueled by the combined force of "people's desires to connect, new interactive technologies and online economics". They describe the groundswell as a movement that can't be stopped but must be joined in order to retain currency. It has changed the power relation between companies and consumers, and, in embracing the groundswell and the spreadable media model, companies are also redefining their relationships and their sense of self. This is might be a painful process, but at the end there will be more to be gained than lost. By ceding this power to its consumers companies are loosing much of the control over their distribution, but they are gaining the value of each user's personal ties.

We may not yet have reached the point where "If it doesn't spread, it's dead," but that time is coming and companies need to be rethinking their business models now in anticipation of these shifts which will even more fundamentally alter the media landscape.

References:

Minney, Jaimee (2008). "M:Metrics Reports Growth in Mobile Music Adoption" m:metrics

Pesce, Mark. (2005). "Piracy is Good? How Battlestar Galactica killed Broadcast TV", Mindjack, May 13.

Salz, Peggy Anne (2006). "Mobile Web 2.0 May Be Too Ambitious, Let's Call It Mobile 0.5" MocoNews

Weprin, Alex (2008) "NBC Revamping Fledgling NBC Direct with Pando Networks Deal", Broadcasting &
Cable
, February 27.

Whew! That's it folks! This is very much a work in progress -- a sketch for a book we are just starting to write. There will be many more dimensions of the argument, not to mention concrete examples, developed in the book, so stay tuned. It's been fun watching news of "spreadable media" get spread by the Twitter community and more recently through the Blogosphere. We are just starting to get substantive responses after watching a first round of "look heres" which were designed to direct people's attention to this discussion as some place where something interesting was happening. I do hope you've found it interesting and I'm very much looking forward to seeing what you make from these ideas. As our model suggests, you will continue to talk about bits and pieces of these posts if they generate worth for you in your social interactions or if they create value in your professional life. You in turn will generate both value and worth for us -- in terms of generating new insights as you talk about and apply these concepts and in terms of expanding the community of people who are talking about these ideas and thus broadening the market for the book when it appears. We've done our bit here, so I hope I can count on you to do yours. :-)

If It Doesn't Spread, It's Dead (Part Seven): Aesthetic and Structural Strategies

This is part seven of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Spreadability: Aesthetic and Structural Strategies

Cadbury's "Gorilla" spot -- an ad featuring nothing but a life-size Cadbury-purple Gorilla belting out the drumline to Phil Collins classic "Something in the Air Tonight" -- didn't spread just because it was "producerly." It was also incredibly amusing. There is still truth in the notion that good, compelling content remains a crucial factor in the spreadability media. If a "producerly" openness is required in order for content to be adopted into the gift economy, not all gifts are equally valuable, and thus not all content is equally spreadable. Producerly engagement encourages individuals to take on content as their own and invest their own identity in it, making it a potential tool of communication. But, in thinking back to what we outlined as some of the key motivations for spreading content, we must remember that in order to become spreadable, the content has to be able to create worth. In other words, openness and an abundance of meanings and uses may make some advertising material a potential gift, but it has to be able to communicate something that is socially meaningful before someone will give it.

Humor
If one looks at the videos that have spread most successfully, a clear pattern begins to emerge: a lot of them, like "Gorilla," are really, really funny. The success of humor should come as no surprise -- we intuitively understand that sharing funny anecdotes or cracking jokes that everyone gets is an easy way to build camaraderie and put people at ease in formal situations. Conversely, making a joke that people don't understand is a fast way to inject awkwardness into any situation and induce a sense of alienation in those left out of the punch-line. Anthropologist Mary Douglas (1991) has noted the very thin line which separates a joke from an insult: a joke expresses something the community is ready to hear; an insult expresses something it doesn't want to talk about. The act of recognizing a joke is an act of exchanging judgments about the world and thus the spread of jokes can strengthen social ties.

Humor, therefore, has the ability to define "insiders" and "outsiders" within a community: insiders may take pleasure in making fun of outsiders. Consider how jokes form around rivalries between colleges or companies: MIT folks don't really imagine that folks at Harvard are foolish but making Harvard jokes signals that we are all part of the same community and close ranks against those "up the river." But tell the joke in the wrong time or place and we can damage social relations, insulting those we sought to include, alienate those we sought to bring close to us. Humor, thus, is not simply a matter of taste: it is a vehicle by which we articulate and validate our tastes.

If we look more closely at the spread of videos, we can identify two extremely popular forms -- parody (often in partnership with certain elements of nostalgia, usually ironic) and humor that uses absurdity or shock/surprise. To be clear, these categories are by no means mutually exclusive, and successful videos quite frequently use a blend of both for added effect. Cadbury's "Gorilla" is a prime instance in which parody, nostalgia, and absurdity are blended in order to create an provocative and spreadable ad. To be fair, parody in general always has elements of absurdity, since its humor relies on the intrusion of unexpected elements into an "normal" or common situation. In "Gorilla," however, the dominant form at work is absurdity. This is established from the very beginning, by starting with a close-up of the gorilla, and pulling out to reveal the drum kit. The opening moment is one of surprise, emphasized with a sudden rise in the music, upending our expectations of what we would see following a series of shots of a gorilla's face. The strangeness of the set-up itself becomes the punch line, rather than forcing any complex interpretations or outside references as is more common in direct parodies.

The video is primarily funny because it asks us to confront the limits of our expectations. The implicit parody elements present are used to keep the absurdity within the bounds of comprehension, however. It is not purely surreal, but rather references a number of clichés and cultural touchstones. The way the gorilla drums, for instance, is a familiar exaggeration of drummers, and Phil Collins in particular, getting swept up into the music. The gorilla, too, is incredibly realistic looking and the opening close-ups are reminiscent enough of nature programs that several users on YouTube commented that they mistook it for an animal rights advertisement until the drumming began. The surprise comes from overturning certain expectations of normality precisely because it is able to set up and evoke them in the first place. The good-natured irreverence exhibited through absurdity and parody in this instance is central to what makes a video spreadable. In enacting reversals and disruptions of standard patterns, the "Gorilla" video poses a sort of abstract challenge to formality and authority. In effect, its informality gives users permission to transgress the audience/producer boundary, to adopt and adapt the content for their own purposes. In other words, if the advertisers don't take themselves too seriously, it invites users to get in on the fun as well.

This worked beautifully for Cadbury, resulting in a slew of remixes and mash-ups that helped promote the original and turn Cadbury into a sort of cultural benchmark in its own right. One user interpreted the video to be melodramatic and "cheesy," and thus created a response called "A glass and a half full of cheesiness" which redid the video using the over-the-top 80s ballad "Total Eclipse of the Heart." Another remix plays up the fact that the drummer is a gorilla, using "Welcome to the Jungle." Still more use artists ranging from Nirvana to 50 cent, the latter song not even having much by way of a traditional drum beat. Further spoofs went on to re-shoot the video with other unexpected drummers, from a tiny stuffed monkey, which plays off the fake primate aspect, to a model in her bra, which does a riff off of the strap line "a glass and a half full of joy," replacing it with "two cups full of joy." Both by depriving the video of a specific message and engaging forms that are primed for participation, "Gorilla" serves as an exemplar of a "producerly" text that spreads as more and more people have a go at remaking it for their own comic effects. Its absurdity creates gaps "wide enough for whole new texts to be produced in them" (Fiske, 1989, p.104).

Parody's Promises and Perils
Another thing that "Gorilla" does well is provide different levels of engagement -- the video works whether or not you get the Phil Collins references. However, this is not always the case with humor. The strength of parody as spreadable media is the fact that it is a predominantly participatory form. That is to say, for something to be recognizable as parody requires certain cultural knowledge on the part of the viewer. This is precisely what makes parody valuable for spread -- it can express shared frameworks of reference within a community and, especially when it plays on nostalgic references, a shared history as well, thus marking those inside as those who "get" the joke. But as we mentioned briefly, this has the potential to alienate as well, and unless advertisers want the spread of their content to be siloed exclusively within small niches, they must be careful to build different levels of "insider" knowledge.

Two instances of well-executed parodies are the efforts by Coca-Cola and Toyota in addressing the gaming community, a large, but undeniably specialized interest group.

With the rise of advertising interest in immersive online worlds, such as Second Life, and the increasing visibility of enormous, global networks of online gamers, big trans-national corporations have started to take notice. Following it's now legendary Chinese World of Warcraft commercial, Coke launched another video game parody/homage during the Super Bowl. Though it premiered on "traditional" media, Coke quickly posted the spot onto YouTube, where it now has over 2.2 million views and nearly 2,000 comments (this, of course, doesn't even count repostings by other users). The spoof features a game-world that references the popular Grand Theft Auto -- grimy, crime-ridden streets, and a rough, swaggering male protagonist -- but when the protagonist has a Coke, the entire game experiences a dramatic reversal. The protagonist slams down exact change on the counter, behind which the store clerk stands rigid, with his hands raised, as if he's being held up. The protagonist drags a blond yuppie, complete with a sweater tied around his shoulders, out of his convertible only to give him a Coke and share a toast. He puts out fires as he strolls on the streets, recovers purses for grannies, gives money to the homeless, and stuffs a passer-by into a convertible full of scantily clad babes. His good deeds attract supporters until he's leading a full-blown parade down the street, complete with helicopters. Every step along the way, every cliché of the crime game gets transformed into an act of giving and joy. Police cars running into fire hydrants, by instance, result into two perfect half-arches of water that creates rainbows.

Though the message is almost painfully sincere, the spot works because of the combination of a broad message (turn bad things good by giving back, part of their "mycokerewards.com" campaign) and very specific details about the game world it was parodying. The narrative works whether or not the viewer knows anything about Grand Theft Auto, but if the countless mentions of the game in the YouTube comments were any indication, the fact that it spoofed the popular game inspired many to help spread the word. Those who "got" the video game elements, especially the more subtle ones like the fact that the character is able to pull a seemingly endless supply of random objects out of nowhere, were able to share and discuss their knowledge, as well as make further "in" jokes ("I hope you enjoyed this sneak peek of Grand Theft Auto: San Francisco").

Even beyond the different levels of gaming knowledge, there is yet another layer of cultural references -- the song used in the spot, 'You Give A Little', is from 1976 musical called Bugsy Malone, itself a parody of cinema representations of 1930s gangsters. In the comments, fans of the film lobbied to see the musical released on DVD and responded to one another, declaring their alliance to that particular fan group.

Yet another recent success was the Toyota World of Warcraft commercial. What made this one different from the previous spot (which, for all its infamy, did not reach nearly the same level of online circulation) or even the Grand Theft Auto spoof, is that it not only utilizes details and aesthetics of World of Warcraft, but refers to a very specific event in the online gaming culture's history. The 30-second spot features a group of warriors standing around planning and arming for an attack, when all of a sudden one of them goes rogue, transforms into a truck, and goes rushing off into battle.

This is a direct reference to the Leeroy Jenkins incident that became so widespread as a cultural reference that it was featured as a question on Jeopardy. Within the World of Warcraft community, the Leeroy Jenkins incident was so well-known that an add-on was created so players could "invoke the power of Leeroy Jenkins" and a play a sound-clip from the original battle video. The key to this parody was how it managed to remain faithful to the cultural cues of the game and the incident -- the deadpan, matter-of-fact voices of the players, the crazy, over-the-top aggro yelling of the "Leeroy" character, who at one point utters one of the lines from the original Leeroy Jenkins video.

There is also an additional layer of self-reflexivity, when one of the World of Warcraft players responds with an exasperated "No way. There's no trucks in Worlds of Warcraft!" All of these things work as winking invitations to those involved in World of Warcraft to get in on the joke, and as over-the-top as it is, the spot is never more over-the-top than the original, carefully avoiding coming off as a mockery. Companies must be careful, however, that in trying to address a wider audience with different levels of shared cultural knowledge that they do not make the parody itself so broad and lacking in culturally specific details that the spoof comes across as mocking, lazy, or disingenuous.

Additionally, it should be noted that the form alone will not do all the work. Take, for instance, the Mini Cooper film series "Hammer & Coop," which, despite being designed to "go viral" as a parody of 70s and 80s cop shows (Starsky & Hutch and Knight Rider), got no where near the attention of the most successful spreadable media. Despite some impressive numbers boasted by the advertising firm behind the series, the YouTube view numbers flatten out in the tens of thousands, instead of millions. As a parody, it lacked a clear interest community due to the broadness of execution. While it parodied the general aesthetic and the dominant tropes of the 70s and 80s cop genre, it failed to draw clear attention to any specifics, and in fact relied on references to other parodies of the genre at times by making the protagonist resemble Ben Stiller's character from the recent Starsky & Hutch remake. Though by no means a failure, the video's limited circulation when compared with the Coke, Cadbury, and Toyota ads, suggests that it is not only the parody form, but the quality and subtlety of execution that matters.

Information Seeking

Another characteristic of popular "viral" content is some level of ambiguity or confusion that encourages people to seek out further information. This act encourages the sharing of content as people enlist their network to help with the problem solving, an act typically known as "collective intelligence" or "crowd sourcing." In Convergence Culture, Henry Jenkins (2006) argues that a successful media franchise is not only a cultural attractor, drawing like minded people together to form an audience, but also a cultural activator, giving that community something to do. Figuring out such spots offer many different communities something to do and thus a reason to continue to engage with its content. Often, these spots force us to look twice because we can't believe, or understand, what it is we are seeing. We need to verify their authenticity, intent, or simply figure out how it was accomplished.

The Cadbury Gorilla spot, for instance, did this to a certain extent, with some discussion surrounding just who was in the Gorilla suit -- Phil Collins himself was cited as a possibility -- and, to a lesser extent, whether or not the Gorilla was real. The VW Polo also engaged this kind of participation , provoking questions of whether or not the ad was "real" or in any way affiliated with Volkswagen. With Volkswagen's denial of any connection to the commercial, people became wrapped up in a search for the origins of the ad, locating information on the creators, the director, and even the budget as clues to whether or not it was a publicity stunt.

Yet another interesting instance of this logic is the "homemade" Ford Mondeo "Desire" video. The ad itself is a whimsical, if somewhat ambiguous, television spot composed of a series of still and near-still shots of cars lifting off the streets of London attached to colorful bunches of helium balloons. The video was uploaded to YouTube and received a few hundred thousand hits, a decent, if unremarkable, showing. What makes the Ford Mondeo case so interesting is that almost six months after the original ad went up on YouTube, a video appeared of two guys from New Zealand tying balloons to a car until it lifted off. The video, posted by a user by the name of homeschooled2, claimed to be a "homemade" version of the Ford ad. It received far greater viral circulation than the original, clocking in over a million YouTube views and thousands of comments, as well as news media coverage, as people tried to prove whether or not what happened the video was physically possible.

Two days after the initial "homemade" video went up, homeschooled2 posted a couple of "making of" follow-up videos that showed that the video was made with aid of a crane and some clever digital editing effects, with acknowledgment of help from the "team from Ford" in the video description. Leaving the nature and extent of Ford's involvement ambiguous, the "making of" videos forced us to consider whether Ford had orchestrated the whole thing, making the original ad with the addition of a viral campaign in mind. Many of the comments surrounding the "homemade" ad were focused on determining whether it was "for real." Even after the follow-up videos that revealed both the crane and the Ford involvement were posted, clearly linked from the original, discussion continued along these lines, suggesting that it was not the answer to the question of authenticity that was the point, but the process of questioning. What is finally at stake is not knowing, but seeking answers. The "homemade" video thus spread by opening itself to this search for authenticity.

This search for authenticity, origins, or purpose can be seen as yet another way of actively constructing the meaning of content, another type of gap that encourages producerly engagement. Here, it is the process of uncovering the "truth" that is more important that what is found. Whether the VW ad is proven to be an intentional stunt or an accidental leak, whether Ford had planned the "homemade" ad from the beginning or not, whether it really is Phil Collins in the gorilla suit, the debate, allows individuals to create and justify their interpretations by asserting control over what information they have about the ad.

Unfinished Content
In all of the previous examples, the "gaps" are in the meaning of the content, whether due to general ambiguity within or hidden information surrounding the ad. Burger King's Subservient Chicken interactive video site, launched in 2004, literally engaged users in the creation of the video's content. Visitors to the site saw a video window with a man in a chicken suit standing in a room. Below, there is a text input box with the words "Get chicken just the way you like it. Type command here." Once a command is typed, it triggers a video of the man in the chicken suit performing the command. There are nearly 300 different clips in all, each set to respond to a variety of similar commands ranging from "jump" to "lay egg" to "moonwalk." Commands that the chicken doesn't understand might result in a clip expressing confusion or boredom, while commands deemed inappropriate, such as those that are sexually explicit, result in a clip of the chicken wagging his finger in disapproval. All of the video clips fit within an amateur video aesthetic, with a single, low resolution camera, pointing head on not unlike a webcam mounted atop a computer.

Unlike other so-called "interactive" video campaigns, such as the Guinness domino website in which a user solves a series of puzzles to reveal parts of the finished video, the Subservient Chicken site creates a more dynamic interaction, engaging the user in a process of actually creating the video. The site does nothing until a command has been entered. That is, the particular video (or series of clips) that is viewed, the actual output, is controlled and triggered entirely by the user. Whereas the Guinness campaign is a matter of engaging with content that is only retrieved interactively, giving up control to the participant only at the level of access, Subservient Chicken gives up control at the level of creation. Though the videos are pre-made, the content itself fundamentally incomplete. Not only is there no meaning, but there is also no action, no finished content until the user enters a command. Thus, by creating a partial work, an archive of incomplete, component parts, the Subservient Chicken campaign offered the user agency that went beyond just access and choice, but tangible participation in the work's creation.

Subservient Chicken becomes producerly by explicitly engaging the user in the creative process. It also triggers an information-gathering urge, much like the Mondeo or VW Polo ads. Users debate how its mechanism works as much as they reinterpreted its meaning or questioned its authenticity. Gamers often seek to test the limits of a game to see how much actual control and agency they can exert. Here, users wanted to push against the limits of the ad to see what flaws they could locate in its execution. Websites soon appeared when catalogued the various commands and their responses. People worked together to test the limits of application and in the process, spread the video to other interested parties, trying to expand the ranks of the puzzle solvers. According to Axel Bruns (2007), some of the key characteristics of "produsage" -- the "hybrid, user-and-producer position" occupied by participants in user-led spaces such as Wikipedia and YouTube -- include that content is "continually under development" and highly collaborative. Working together, they hoped to outsmart the original producers or at least figure out how it all worked and thereby "beat the system."

Nostalgia and Community

Earlier, we noted that commodity culture and the gift economy operate on the basis of very different sets of fantasy. We turn towards commodity culture when we seek to express our individuality, when we want to break free of social constraints, when we want to enjoy opportunities for upward mobility or shift our status and identity. The fantasies which shape the gift economy have more to do with social connectivity and especially with reaffirming existing values and preserving and promoting cultural traditions. The fantasies of a commodity culture are those of transformation while those of a gift economy are often deeply nostalgic.

When materials move from one sphere to the other, they often get reworked to reflect the values and fantasies associated with their current context. Jenkins (1992), for example, argues fan media production and circulation often centers around themes of romance, friendship, and community. These values shape the decisions fans make at every level, starting with the choice of films and television programs which seem to offer the best opportunities to explore these concepts. When fans rework program content through vidding (a genre of fan music videos) or fan fiction, they tend to draw attention to those situations where such relationships are most vividly expressed. A fan music video for Heroes, for example, centers around moments when two or more of the characters are interacting, even though the structure of the original program kept these characters apart for the better part of a season. The selected music further emphasizes the social bonds within the community and the emotional links these characters feel towards each other.

These themes surface most often in fan made media because, consciously or not, these works allow fans to explore the nature of the social bonds and emotional commitments that draw them together as a subculture. Fan-made media is media that is shared with others with common passions and often its exchange can be understood as a marker of friendship or at least sisterhood. In some cases, fans produces stories or videos to give to other fans explicitly as gifts. But in many other cases, they understand their works as a contribution to the ongoing life of their community. The community tends to nurture writers and artists, seeing each member as potentially making a creative contribution, but they value more strongly those whose works reflect the core themes of fan culture more generally.

Other content which is commonly "spread" within the gift economy has an explicitly nostalgic tone. For many baby boomers, there is enormous pleasure in watching older commercials or segments from children's programs of their childhood. This is a generation which is using eBay to repurchase all the old toys, comics, collector cards, and other stuff that their parents threw away when they went to college. The exchange of these retro or nostalgic texts helps to spark the exchange of memories, which are often bound up to personal and collective histories of consumption and spectatorship. Robert Kozinets (Brown, Kozinets, and Sherry, 2003) has explored how such "retromarketing" practices have helped to revitalized older brands, giving them greater currency in the contemporary marketplace. As Kozinets and his collaborators explain:

Long abandoned brands, such as Aladdin (lunchboxes), Beemans (gum) and Chuck Taylors (shoes), have been adroitly reanimated and successfully relaunched. Ancient commercials are being re-broadcast (Ovaltine, Alka-Seltzer) or brilliantly updated (Britney Spears sings "Come Alive" for Pepsi). On the Internet, sites devoted to marketing a variety of retro merchandise--from candy (nostalgiccandy.com) to fabric (reprodepotfabrics.com), games (allretrogames.com) to home furnishings (modfurnishings.com)--have popped up. Retro styling is de rigueur in countless product categories, ranging from cameras and colognes to telephones and trainers. Even automobiles and detergents, long the apotheosis of marketing's new-and-improved, washes-whiter, we-have-the-technology worldview, are getting in on the retroactive act, as the success of the Chrysler P.T Cruiser and Color Protection Tide daily remind us.

In many cases, the release of these retro products sparks enormous conversation wherever there are consumers old enough to have fond memories of their hay day. In other cases, online discussions of long retired brands has led to a greater appreciation of their potential within parent companies, as in the case of Quaker Oats' Quisp cereal, which had been introduced in 1965, entered the popular imagination thanks to an inventive ad campaign created by Rocky and Bullwinkle's Jay Ward and Bill Scott, and finally disappeared from national circulation in 1977, though it remained available in some regions of the country. Internet discussions and eBay transactions sparked growing consumer awareness of the brand, helping to pave the way for more aggressive marketing effort by Quaker, including the development and online sale of a gourmet sized package of the crunchy sugary cereal.

While online fans contest the authenticity of the re-issued product, they also share personal memories of their childhood enjoyment of the product and in the process, spread the news of its reissue to others in their social circles. In discussing the values which shape successful retro-brands, Kozinets and colleagues describe something very close to the animating fantasies of the gift economy:

Utopianism is perhaps the hallmark of the retro-brand. The brand must be capable of mobilizing an Elysian vision, of engendering a longing for an idealized past that is satisfied through consumption....Solidarity is an important unifying quality of the retro-brand. Whether as extreme as a cargo cult or as moderate as fictive kinship, the brand must inspire among its users the sense of belonging to a community.

References:

Brown, Stephen, Robert V. Kozinets, and John F. Sherry, Jr. (2003). "Sell Me the Old, Old Story: Retromarketing Management and the Art of Brand Revival," Journal of Consumer Behavior, June, 2. pp.85-98.
Bruns, Axel (2007) "Produsage, Generation C, and Their Effects on the Democratic Process", paper presented at Media in Transitions 5: Creativity, Ownership, and Collaboration in the Digital Age, April 27-29, Massachusetts Institute of Technology, Cambridge, MA USA.
Douglas, Mary (1991) "Jokes," in Rethinking Popular Culture, Chandra Mukerji and Michael Schudson (eds.). Berkeley: University of California Press, pp.291-311.
Fiske, John. (1989) Understanding Popular Culture. London: Routledge.
Jenkins, Henry (1992). Textual Poachers: Television Fans and Participatory Culture. New York: Routledge.
Jenkins, Henry (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.


If It Doesn't Spread, It's Dead (Part Six): Spreadable Content

This is part six of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Spreadable Content

Thus far, we have examined some of the technological and social conditions that allow for media to spread, but it remains clear that not all media content and materials are equally spreadable. Nor it is simply a matter of "good" or "interesting" content -- we do not pass on every bit of interesting information or every clever video. Content is spread based not on an individual evaluation of worth, but on a perceived social value within community or group.

Not all good content is good for sharing. In a gift economy, the gifts we share say something about our perceptions of the person we are passing them to as much as they express our own tastes and interests. Most importantly, the exchange of gifts serves to reinforce relations within the community and a badly chosen or ill-considered gift can cause hard feelings. Above all, we don't circulate gifts because advertisers ask us to do so -- and ideally, we'd like to minimize the hard sell contained in such gifts. We might well give someone a shirt with a designer label or even a T-Shirt which promoted a favorite film, but we are unlikely to stuff a catalog in the gift box in hopes that our friend will go back and buy more from the same company.

So, if we want to predict what content will "spread," we have to develop a fuller understanding of the ways that the circulation of information may strengthen or damage social relations. We must first come to understand what function the circulation of content and information serves within a social network -- that is, what is the relationship of the community to the materials that it circulates? From there, we can determine the necessary characteristics that advertising content must exhibit in order to have potential for use within a gift economy. We can then begin to draw out aesthetic and structural forms that lend themselves particularly well to this process.

What makes content worth spreading

There's a lot we can learn about how content circulates online by examining the existing literature on how rumors spread in face-to-face communities. Patricia A Turner (1994) has studied the circulation of rumors within the African American community. Turner makes the distinction between rumors, which are informal and temporary constellations of information, and contemporary legends, which are "more solidified rumors" (Turner 1994, p. 5) and maintain a reasonable consistency in narrative content as they are passed. Her description of such rumors bear a striking resemblance to what we've come to think of as Word of Mouth advertising -- testimonial accounts about a product or service -- and the circulation of advertising content itself that now most often characterizes "viral" media.

Many of Turner's cases center upon commercial products and corporations. In particular, the rumor that a number of different companies were owned by the Ku Klux Klan remained one of the most persistent and widespread in the African-American community during the period of her research. Various companies were implicated in such rumors, ranging from food and consumable products (Church's Chicken, Marlboro cigarettes) to clothing companies (Troop). Some were private enterprises and others public and none had any explicitly racist policies outside of marketing predominantly to African American populations. Church's chicken, for instance, managed to rally the support of the NAACP president at the time (Turner, 1994, p.96).

These rumors inflicted serious damage on these brands, resulting in "severe financial losses": Church's was forced to sell and Troop went bankrupt. (Turner, 1994, p.96). No sooner did one company collapse under the weight of the community's suspicions than new rumors of KKK associations were directed against other, similar companies. Though such claims may not have had much basis in fact, the accusations, Turner tells us, were far from random. In fact, the companies were linked by:


certain key elements . . . Namely, white-owned firms (with) . . . advertising directed solely at black consumers, that established nationwide franchises selling popular but nonessential commodities in primarily black neighborhoods (Turner, 1994, p.97).

Thus, what perpetuated the circulation of rumors about these companies had to do with what their products represented for their consumers. As Turner explains later in describing an instance in which the Church's Chicken rumor was successfully passed:

By sharing (the story) with my informant, (the person telling the story) was solidifying the bonds between them and, in a sense, bolstering their identity as potential victims of racist activity; in addition, a spotlight was trained on the potential aggressors, for one must never forget who the enemy is. My informant accepted the rumor because it functioned as a metaphor for the struggle he was facing in his attempt to establish himself as a man in American society (Turner, 1994, p.106-107)

By circulating the story, community members are able affirm their commonality and draw clear lines of who is friend and who is foe, express the shared concerns of that group (racism and discriminatory treatment) and bring their anxieties under control by responding to a symbolic embodiment of their concerns. These rumors reflect the reality of a world where racism often no longer takes the direct form of a KKK rally but may be implicit, tacit, and thus hard to locate or overcome. They are responding to what other social critics have called "enlightened racism" -- that is, racism which is recognized by its affects but not by its goals. Though clearly specific to this particular community, the example here offers valuable insight into the social factors that motivate sharing information and content within communities in general:


  1. To bolster camaraderie and articulate the (presumably shared) experiences and values that identify oneself as belong to a particular community ("bolstering their identity")

  2. To gather information and explain difficult to understand events or circumstances.

  3. To establish the boundaries of an "in-group".

These same factors may come into play when fans advocate for a franchise or consumers promote a brand.



  • They are doing so because the brand express something about themselves or their community.


  • They are doing so because the brand message serves some valued social function.
  • They are doing so because the entertainment content gives expressive form to some deeply held perception or feeling about the world.


  • They are doing so because individual responses to such content helps them determine who does or does not belong in their community.

If the same content is passed between multiple communities, it is because that content serves relevant functions for each of those communities, not because it serves some lowest common denominator or universal function. Consider, for example, the campaign commercials produced by Republican presidential candidate Mike Huckabee. Starting as a dark horse with limited cash on hand, Huckabee sought to insure his content would spread to multiple communities of potential supporters. One such spot featured action star Chuck Norris. After an initially limited television buy, this spot spread through YouTube and ultimately became the focus for news coverage as a consequence.


What made Norris an inspired choice for such a spot was that his name recognition worked well in several radically different social networks. On the one hand, Norris had increasingly become a recurring reference point for jokes on late night comedy shows and had become a camp icon, inspiring sites such as Chuck Norris Facts. Here, deploying Chuck Norris showed that Huckabee was cool, that he understood and embraced some aspects of contemporary popular culture, and as a consequence, the spot helped to defer anxieties which might surround his status as a Baptist Minister, allowing him to escape the cultural war discourse that surrounded previous evangelical candidates.

On the other hand, Norris himself had a solid base of support among evangelical Christians. He writes a weekly column for the conservative news service WorldNetDaily on which he announced that were he to be president he would "Tattoo an American flag with the words, 'In God we trust,' on the forehead of every atheist." Norris is an outspoken Christian and has actually written several books on the subject. The Norris/Huckabee spots, thus, managed to speak to two very different communities, religious conservatives and an internet savvy young audience. Both saw something that spoke to them and many decided that it was content worth spreading.

To give a more immediate example, we might think of the way the VW Polo spoof ad was circulated. The spot itself featured a man of in determinant but Arabic descent pulling up alongside a cafe in a VW Polo. After muttering a few indistinguishable words, he presses his thumb down on a detonator, at which point we cut to an exterior shot that shows the Polo containing the entire explosion. The spot was never intended as a legitimate advert for VW, but rather part of a show reel that was leaked onto the web.

First, the spot was commented upon and passed among a number of different niche groups online, used as a way to express a number of different sentiments, but all with the purpose of articulating some form of value system or viewpoint. There were a number of blogs that posted the video in the spirit in which it was probably intended, citing its strength as an advertisement for being memorable and one discussion board post framed it with the saying that "anything worth taking seriously is worth making fun of," aligning the video with the humor tactics of popular media like The Daily Show.

But a quick look at the trackbacks to one of the early posts on the blog Whizbang, which range from "disgusting" to "humor to the rescue," suggest that as the video spread more widely, it generated a wider range of interpretations of its message. Some blogs used it as a sort of war rally, with comments such as "perhaps we should start issuing (the Polo) to British forces" and "If only we could ship an entire fleet of these things to the Islamofascists world-wide." On the other side, it was framed as offensive and tasteless; It was pointed out on the Snopes.com article that the man in the commercial not only had a "distinctive middle eastern appearance," but was also wearing a checkered keffiyeh that was reminiscent of Yasser Arafat, suggesting a pointed political message at work.

One blog that specializes in media surrounding the Middle East juxtaposed a description of the video against an article about a poll which "highlights anti-Israeli feeling in Germany", while another site listed the video as the number one most racist commercial, even beating out ads from white supremacy organizations. The commercial was spread through a number of different interest communities with a range of opinions, but what they all have in common was that each used the ad to articulate specific values and agendas. The blog about racist commercials, for instance, was able to express anxiety over a long-standing pattern of negative stereotyping of various minorities. Other blogs that took a pro-war stance were able to use their attitude towards the situation portrayed in the video to create us/them distinctions on both a national level ("we" versus the "Islamofascists") and an ideological one, implicitly drawing a line between those who support the message and those who find the message offensive.

As we have seen, not all of these communities are as clearly defined as the African-American community Turner studied. Some communities may be pools, organized around shared interests, ranging from politics to pet care. Some may be webs, organized through the crisscrossing social affiliations of them members. And some may be hubs, structured around a central personality and their friends and followers. In some cases, the motives which shape the groups activities are clearly articulated and there is an ongoing conversation about what it means to be a member of such a community. They may be very aware of their shared agenda and have a critical perspective on what kinds of values shape their transactions. They may also have a vivid conception of the borders of their community and may aggressively police them against those who do not share their views.

They may have ambivalent or even hostile feelings about the circulation of meaningful content beyond the borders of their own community. Heather Hendershot (2004), for example, has documented the complex set of social negotiations which occur around the production and distribution of Christian music. She finds that this music is perceived as serving two very different goals -- reaffirming the shared values within Christian communities and serving as a vehicle for "witnessing" to those who have not yet accept Christ. Yet, as artists sought to insure their spread beyond the borders of the self-defined Christian community and thus reach potential new members, they often had to downplay those messages which signaled their membership, a process which often provoked ire from their most hardcore fans. The strategies which insured their circulation in the cultural mainstream might cause them to lose the support of their initial niche market.

Hendershot documents how different artists reconcile these contradictory pushes and pulls on their performance, making peace with the decision to remain within or move beyond their initial base of support. In each of these cases, though, the same core principle holds: the sharing of content with others is fundamentally an act of communication within and beyond cultural communities. When advertising spreads, it is because the community has embraced it as a resource for expressing its shared beliefs or pursuing its mutual interests. Community members have embraced the content because it allows them to say something that matters to them, often something about their relations to other community members. In that sense, it has acquired worth. But the worth of an advertisement may and often does differ from one community to another.

Spreadable Texts

As this circulation occurs, the original producer no longer is able to determine what a particular piece of content means because they are no longer able to control the context within which it is seen. Meanings proliferate as people pass the video on, inserting it into a variety of different conversations. Like an elaborate game of telephone, the message morphs and mutates as each successive viewer sees not the original intent, but the interpretations just prior to their own.

This kind of intervention, however, is not only the product of circulation, it is also the required precondition: content will spread only when it can serve the particular communicative purposes of a given community or group, and only community members can determine what those might be. Corporations cannot artificially build communities around their brands and products, but rather must allow their brands to be taken up by pre-existing communities by creating content that supports and sustains this kind of expressive appropriation. In other words, in the spreadable media landscape, companies must find ways not simply to motivate consumers to talk about their brands but also enable them to talk through their brands.

This is, of course, not a novel concept. Advertising, as Grant McCracken (1998) notes, has always been a tool for mapping generalized cultural meanings onto specific brands and those brands must be meaningfully inserted into the life-world of their consumers. Advertising may convince us that particular products may become good gifts because they convey shared values. Yet, in the spreadable media content, the advertisement may itself become a gift which we pass along to others we care about. As they do so, they remake the advertisement -- sometimes literally, sometimes figuratively -- to reflect their perceptions of themselves and of the people to whom they are giving it.

Right now, many companies fear this loss of centralized control over the circulation and interpretation of their brand messages. They want to hold onto the idea that a brand may carry a highly restricted range of meanings. But in doing so, they run the risk of removing the value of the brand as a vehicle for social and personal expression. They produce commodities which we can not consume and in the long run, they will become products we will not buy. So, the challenge is how to rethink advertising strategies to generate brand messages that support these processes of personalization and localization.

How to Make Content "Spreadable"

If sharing and spreading content is a sign of its popularity, then to understand what makes videos spread, we must first figure it out what it means for media to be "popular." In Understanding Popular Culture, media and communications scholar John Fiske (1989), draws a distinction between mass culture, that is culture which is mass produced and distributed, and popular culture, that is culture which has been meaningfully integrated into the everyday lives of consumers. This act of turning mass media into popular media involves "the active process of generating and circulating meanings and pleasures" (Fiske, 1989, p.23).

We must be careful here not to confuse messages with meanings. For the purposes of this discussion, messages refer to specific ideas that can be encoded into a media text by its creators, while meanings are the active interpretations of the audience, which may or may not align with the intended message. To return again to our previous example, in the VW Polo ad spoof, the intended message was that the creators were witty, creative, and irreverent. The meanings that were drawn from it were varied, ranging from patriotic to racist. Messages are encoded into a text; meanings are decoded from the text.

Fiske argues we produce culture when we integrate products and texts into our everyday life. When we hear a song in a music video, it is part of mass culture. When we sing it in the shower, we turn it into popular culture. When it is under the control of its producers, it is mass culture. When it is under the control of its consumers, it is popular culture. Fiske, thus, puts strong emphasis on the act of interpretation which occurs as a text gets embraced by consumers. He argues a text becomes part of popular culture when consumers recognize and embrace its potential as a vehicle for expressing their own meanings. To read this through the lens of the gift economy, it is at that moment when the commodity becomes a gift and when its worth gets recognized.

Cultural products or commodities, like videos, are simply what Fiske calls the "raw material" for the production of popular culture. What makes culture popular, both widely accepted by and belonging to the public, is the ability of people to use it to express, define, and understand their social and cultural relationships. To bring this to "viral video", the video itself can be seen as a cultural commodity, but its user-controlled circulation transforms it into a cultural resource. In other words, we cannot think of popular culture as a top-down process of mass marketing, but a bottom-up process of creative interaction with cultural commodities, a relationship with media that is neither simply consumption nor production, but an active negotiation between the two.

Producerly Texts: Cultural Commodities that become Cultural Resources

To imagine this simply, a video will become popular if it allows to consumers to participate in the production of meaning and is transformed into a cultural resource through which they communicate something that matters to other members of their community. This sharing of texts and meanings becomes the basis for social affiliations and often re-articulates or reconfirms the group's shared values. Fiske argues that some texts are more apt to produce new meanings than others. He calls such texts producerly, arguing that a producerly text:

offers itself up to popular production . . . it has loose ends that escape its control, its meanings exceed its own power to discipline them, its gaps are wide enough for whole new texts to be produced in them -- it is, in a very real sense, beyond its own control" (Fiske, 1989, p.104).

In other words, a media product doesn't have to give up having a clearly defined message, but in so far as it limits its potential meanings, it also limits its potential circulation. Propaganda is not producerly because it sets too rigid a set of limits over its interpretation. A text which articulated an overly confusing or completely incomprehensible message might also not be producerly because it would not offer sufficient resources for consumers. The VW Polo ad, on the other hand, was highly producerly; It had an intent and a set of preferred meanings, but in the end it was left ambiguous enough, with enough open-ended details, that it could be interpreted in a number of ways, depending on the contexts into which it was spread and the ways it was deployed by consumers within localized conversations. A producerly video then is one that can be enjoyed and accessed on multiple levels. It can be taken at face value, but also leaves openings for deeper, more active interpretation.

Fiske's notion of the "producerly" introduces the general guiding principle for transforming cultural commodities into cultural resources: open, loose ends and gaps that allow the viewer to introduce their own background and experiences. Such openness allows them to convey something of themselves as they pass the content along, transforming the video into a resource for self-expression. While the media industries cannot themselves produce cultural resources, they can produce cultural commodities that are primed to be used as cultural resources. Such materials only become gifts when we choose to give them to someone else.

Advertising as "Producerly" Cultural Commodities

Such texts must be producerly, must be open to multiple interpretations and use, before they are spread. The tight control over the message doesn't just break down through the video's circulation. The loss of the producer's control over meaning is a precondition for the video's circulation. When people feel that they can have a stake in the content, when it can be used to represent themselves and their views somehow, they are inclined to share a video with others. We must keep in mind, however, that a commercial is not just any type of video. More so that general art or entertainment, commercials have an explicit functional purpose -- to help position material goods within a cultural context.

Publicity and advertising is used, for instance, to ensure that a particular brand of designer sunglasses evokes a sense of "coolness" within a particular niche of consumers. Historically, this has required much tighter control over their potential messages and thus the idea that consumers may appropriate and rework brand messages may generate a high degree of anxiety. Media producers worry about losing control. The reality is that they have already lost control; consumers can take their brands and do with them whatever they want. And the more producers do to reign in this grassroots creativity, the more they will take away the "worth" of their goods and devalue their content in the eyes of those consumers.

Therefore, in order to become cultural commodities that can be made "producerly," ads must sacrifice some of their functional purpose. We don't post and share clips just because of what we have to say about the ad, but also because of what it might have to say about us, so the ad must be capable of users express something beyond their affinity for the product it promotes. Only when commercials have enough ambiguity in meaning that they give up control of their promotional function can they develop the gaps and spaces to becomes producerly. When that happens, instead of giving meaning to a pair of sunglasses, the ad itself becomes a cultural commodity not unlike a pair of designer sunglasses that we can "wear."

We can post the video or the widget on our social network sites, say, and in so doing, signal something about ourselves. But in such a context, the brand messages does not entirely disappear. Each new viewer encounters it afresh and is reminded of the brand and its potential meanings for them. Users remain aware of the advertisement's sources and goals and thus they become part of the process by which meaning transfer occurs. We might consider, for example, what happens when the template created by the PC vs. Mac advertising campaign gets used as the basis for parody videos which apply its images to distinguish between other kinds of products, say, between Nintendo and Sony Playstation, between DC and Marvel, or between Republicans and Democrats. When we see these other uses of the template, we still recall, on some level, its original function as a way of promoting Apple. The repurposing allows the brand iconography to spread to new contexts, even as it offers us a way back to its original source.


References:

Fiske, John. (1989) Understanding Popular Culture. London: Routledge.

Hendershot, Heather (2004). Shaking the World for Jesus: Media and Conservative Evangelical Culture. Chicago: University of Chicago Press.

McCracken, Grant (1988) Culture and Consumption. Bloomington: Indiana University Press.

Norris, Chuck (2007). "If I am elected president," World Net Daily.

Turner, Patricia Ann. (1994) I Heard it on the Grapevine: Rumor in African-American Culture. Berkeley: University of California Press.

If It Doesn't Spread, It's Dead (Part Five): Communities of Users

This is part five of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Communities of Users

Rethinking the Individual Consumer
So, does it make sense any more to speak about media audiences or for that matter, consumers in this brave new world of spreadable media? Probably not. Witness the profusion of new terms which seek to describe "those people formerly known as the audience." (Rosen, 2006) Some call them (us, really) "loyals," (Jenkins 2006) stressing the value of consumer commitment in an era of channel zapping. Some are calling them "media-actives," (Frank 2004 stressing a generational shift with young people expecting greater opportunities to reshape media content than their parents did. Some are calling them "prosumers," (Toffler 1980) suggesting that as consumers produce and circulate media, they are blurring the line between amateur and professional. Some are calling them "inspirational consumers" (Roberts 2005), "connectors" or "influencers," suggesting that some people play a more active role than others in shaping media flows.

Recently Facebook was struggling with definitions such as these. In an aim to separate the users from the businesses, Facebook created a new profile category called 'pages'. When relating with a business' page, instead of becoming a friend, in usual Facebook fashion, the user becomes a fan. Six months after Facebook launched this new category, the terms are already starting to become murkier, and now in the users profile it no longer says "Jane is a fan of" but "Jane's Pages", the term is more open yet also more ambiguous. Andrew Lockhart, at the Thinking Interactive blog, suggests that companies might want to allow the user to define what type of relationship they want to have, between, for instance, fan, advocate, friend, coworker. Such a move would also give businesses a better understanding of how these users want to engage with them. Sometimes we just want to buy things which are adequate to the purposes we want to use them for but not so vital to our sense of ourselves that we want to proclaim them to other people. The Facebook interface offered too limited a range of options for expressing our diverse affiliations with brands. Even where consumers actively seek to spread your content or advocate for your brand, they want to do it on their own terms and may be very particular about the kind of language they use to describe this relationship.

For some time now it was thought that the way to insure this success was by reaching the so-called "influencers", this term comes from Malcom Gladwell's (2000) book The Tipping Point. As Gladwell puts it, "What we are really saying is that in a given process or system, some people matter more than others." Gladwell's "influencer" model has become almost an article of faith in most discussions of viral media. The most widely quoted example is the comeback made by Hush Puppies shoes, according to Gladwell, due to their adoption by specific Williamsburg tastemakers. He bases his theory on Stanley Milgram's 'Six Degrees of Separation' study, where 160 Nebraskans were instructed to send a letter to a particular stockbroker in Boston by giving it to someone they thought was socially closer to that person. As is now widely known, it took roughly 6 people for each letter to reach its destination. When Gladwell analyzed the study he discovered that it was the same three friends of the stockbroker who provided the final link, and this is where the "influencers" theory comes from, determining that certain connectors are more important than others.

For the past seven years, network-theory scientist Duncan Watts (Dodds, Muhammad and Watts, 2003) has been studying these results and running other experiments of his own. After testing Miligram's theory with 61,000 people he confirmed the average length of the chain was in fact six links, but he did not find any evidence of "influencers". There were as many chances for a message to get passed by a "super-connected" person than by an average one. Messages move through society from one weakly connected individual to another. So the question now becomes, not how to reach the influencers, but how do individuals choose to behave in a networked society and what kinds of social structures best support the spread of content.

Yochai Benkler (2007) argues:

Human beings are and always have been diversely motivated beings. We act instrumentally, but also noninstrumentally. We act for material gain, but also for psychological well-being and gratification and social connectedness.
This seemingly simple statement further more complicates the idea of a networked society and hinders attempts to predict the way communities of users will act. On the other hand, this more nuanced vision allows us to have a deeper understanding of the diverse online behaviors. For instance, there are countless explanation for why people might join a particular social network or make the decisions they do when they come there.

According to Benkler, this shift into a networked information culture does improves the practical capacities of individuals in that:


  1. It improves their capacity to do for and by themselves.

  2. It enhances their capacity to do more in loose commonality with others.

  3. It improves the capacity of individuals to do more in formal organizations that operate outside the market sphere.

It is because of these empowered individuals, their new capacities, and their desire for social interactions that spreadable media is possible. If the technology was available, but society hadn't undergone any cultural changes, we would still be operating exclusively under a sticky model. Benkler has observed that this new society gives "individuals a significantly greater role in authoring their own lives, by enabling them to perceive a broader range of possibilities and by providing them a richer baseline against which to measure the choices they in fact make."

Consumers are choosing to be part of participatory culture in diverse and fluid ways. Forrester Research has developed a useful taxonomy of the types of participation that occur in networked environments; it starts with the most passive users and finishes with the most active participants that publish their own content at least once a month. It's important to note that while this ladder helps us visualize a complex process, users don't necessarily adhere permanently to these roles, and more than likely, behave in different manners within different communities. Moreover, seeing it as depicting a process of ever more intense engagement with media content may mask the degree to which it also describes an economy, with each rung of the ladder performing tasks which are needed to support those below and sometimes above them. So, even some one who is a lurker may provide a sense of empowerment to contributors by expanding the scale of the community and thus motivating them to put more effort into their work. Someone who is a critic may create value for creators but so may someone who collects what the creators create. And the interplay between these different kinds of cultural participants creates opportunities for communication to take place and thus for content to be transmitted.

Rethinking Communities

Such communities are also quite diverse in themselves. In fact, games scholar James Paul Gee (2004) has defined some of these groups as "affinity spaces," affinity that is, for a common endeavor. He argues that the romantic notions of community do not apply here as engaging with one another is a secondary objective, if it exists at all, in some cases, though it may be a primary objective in others. Gee is interested in the kinds of informal learning which takes place in the cultures of gamers, for example, which depend heavily on the sharing of knowledge towards common if sometimes contradictory goals. Such "affinity spaces" can provide greater motivation for the production and circulation of information, may offer a "hothouse" context where new ideas may emerge, may offer motivation for people to intensify their participation. We form non-exclusive relationships to these kinds of "affinity spaces": we may have multiple interests and thus we may engage with multiple different "affinity spaces" in the course of any given day. Older notions of community often started from assumptions of exclusive memberships, whereas this focus on social mobility and multiple commitments helps us to understand how content might spread quickly between different "affinity spaces" as members trade information from one site to another. Not all "affinity spaces" operate according to the same social dynamics. Lara Lee, from Jump Associates, has offered a promising typography for thinking about the social structures of different kinds of communities:



  • Pools: Here people have loose associations with each other, but a strong association with a common endeavor or with the values of the community. Most brand communities are pools, so are most political organizations.


  • Webs: Webs are organized through individual social connections, so the ties with each member are stronger and they operate in decentralized manner.


  • Hubs: In a Hub, individuals form loose social associations around a central figure, as in the case of fan clubs. Hubs may form around brands but they are more likely to form around dynamic figures who embody the values of their company -- a figure like Microsoft's Bill Gates, say, or Virgin's Richard Branson. Such strategies only work when there is a clear connection between the brand's values and the personality of this central figure.

Each of these social structures may be valuable from the point of view of a brand or a media franchise. Hubs are most likely to be influenced through dominant figures, whereas the other two may be shaped by any member. Media content which supports shared activities is most apt to circulate through pools, while that which sustains social connections is most apt to be valued within webs.

Lee's taxonomy seek to understand what motivates our membership in particular kinds of shared social spaces. Others have sought to explain the different barriers to entry which shape alternative kinds of communities:



  • Open: These spaces do not require any registration in order to participate. Users can leave anonymous posts, as is the case on some kinds of blogs or online forums. However, without some form of reputation system, the possibility of engaging in a common endeavor is more limited, resulting in short lived communal experiences. Members feel little or no strong emotional ties to such communities which they enter and exit on a whim. They may move through many such social spaces in the course of a single session online.


  • Free registration: This is the most common way of implementing a space for a community exchange, it's present in the majority of social networks (the ones that operate by outside selection are the exception) and most blogs and message boards. This model has given sites like Amazon the necessary data to customize itself to its community's and individual user's needs. It's in these open and free communities where the spread of media is possible and successful.


  • Purchase: These spaces function within the logic of a sticky model. They operate under the assumption that once you buy your way in, you will stay in. Evidently most of the content within these spaces is proprietary and its spread is limited. The transmission of desired content beyond its borders poses a threat to its subscription model, though closing off that content from wider circulation often makes it harder for potentially interested consumers to determine the value of what it has to offer. These spaces tend to be hubs with very little interaction between the users and it is this lack of strong social ties which has led to growing skepticism about so-called corporate communities.

  • Outside Selection: These are closed spaces with gatekeeper. Their value is in their exclusivity and specificity, but due to their closed off nature, they don't encourage the spread of media, although they might generate buzz.

Although we've used the concept brand communities a couple of times, it's important to reiterate that communities aren't created, they are courted. Most brands will need to court a range of different communities and travel across pools, webs, and hubs if they want to reach the full range of desired consumers. To achieve that, they must embrace what filmmaker Lance Weiler calls "The Scattershot Approach." The idea is to be available for your users in whichever way and every way they deem appropriate, be it through a web site, widget, RSS feed or embeddable video, making the process of finding and communicating with you as easy and enjoyable as possible. That may be the strongest incentive for shifting from a sticky paradigm, which often is a one-size-fits-all model, towards a spreadable paradigm, which allows consumers with diverse interests to retrofit your content to serve their local needs and interest. Your job is to make it available to them in a form where they can deploy it and often to provide them with the tools or widgets required to make it accessible to others within their communities.

References

Benkler, Yochai (2007). The Wealth of Networks: How Social Networks Transform Markets and Freedom. New Haven: Yale University Press.

Dodds, Peter Sheridan, Muhammad, Roby and Watts, Duncan J. (2003) "An Experimental Study of Search in Global Social Networks." Science, 301(8), pp. 827-829.

Domb, Ana. (2008) "Bringing Awesome to Self-Distribution," Convergence Culture Consortium Blog,

Frank, Betsy (2004). "Changing Media, Changing Audiences." Remarks at the MIT Communication Forum, Cambridge, MA. April 1.

Gee, James (2004). Situated Language and Learning: A Critique of Traditional Schooling. New York: Routledge.

Gladwell, Malcolm (2000) The Tipping Point: How Little Things can make a Big Difference. Boston: Little Brown.

Jenkins, Henry (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press.

Lee, Lara. (2007) "Lara Lee on brand Community Pioneer Harley-Davidson." Boston University.

Lockhart, Andrew (2008). "The 9 Types of Brand Community Expanded." Thinking Interactive.

Roberts, Kevin (2005). Lovemarks: The Future Beyond Brands. New York:Powerhouse.

Rosen, Jay (2006). "The People Formerly Known as the Audience." PressThink, June 27.

Toffler, Alvin (1980). The Third Wave. New York: Morrow.


If It Doesn't Spread, It's Dead (Part Four): Thinking Through the Gift Economy

This is part four of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Lewis Hyde: Thinking Through the Gift Economy

Lewis Hyde's The Gift: Imagination and the Erotic Life of Property (1983) represents perhaps the best guide on the ways that gift economies operate within the modern world. For that reason, we want to walk through some of his basic claims about the relations between commodity culture and the gift economy.

In a commodity culture, goods are traded as wages for labor or are purchased directly. Neither transaction shapes the circulation of materials within a gift economy
: "A gift is a thing we do not get by our own efforts. We cannot buy it; we cannot acquire it through an act of will. It is bestowed upon us." (p.xvi). Gifts depend on altruistic motivations; they circulate through acts of generosity and reciprocity. Their exchange is governed by social norms rather than contractual relations.

The circulation of gifts is socially rather than economically motivated
: "Unlike the sale of a commodity, the giving of a gift tends to establish a relationship between the parties involved." Furthermore "when gifts circulate within a group, their commerce leaves a series of interconnected relationships in its wake, and a kind of decentralized cohesiveness emerges." (p.xx) The circulation of goods is not simply symbolic of the social relations between participants; it helps to constitute them. Hyde identifies three core obligations which are shared among those who participate in a gift economy: "the obligation to give, the obligation to accept, and the obligation to reciprocate." (p.xxi) Each of these acts help to break down boundaries between participants, reflecting a commitment to good relations and mutual welfare.

Gift economies are relatively dynamic in terms of the fluid circulation of goods while commodity cultures are relatively dynamic in terms of the fluid social relations between participants. As Hyde explains, a "clean" trade within a commodity culture "leaves people unconnected," (p.29) since it involves no future obligation between the buyer and seller. Under such conditions, "wealth will lose its motions and gather in isolated pools....Property is plagued by entropy and wealth can become scarce even as it increases." (p.29) The commodity, he suggests, moves towards wherever there is a profit to be made, while a gift moves "towards an empty space," towards resolving conflicts or expanding the social network. (p.29) By contrast, he writes, "To convert an idea into a commodity means, broadly speaking, to establish a boundary of some sort so that the idea cannot move from person to person without a toll or fee. Its benefit or usefulness must then be reckoned and paid for before it is allowed to cross the boundary." (p.105) In so far as the new media ecology depends on spreadability, it needs to embrace the fluidity of exchange which enables a gift economy rather than the stasis that emerges from commodity culture.

In a gift economy, 'status', 'prestige' or 'esteem' take the place of cash renumeration' as the primary drivers of cultural production and social transaction.
Of course, even within a commodity culture, the production of cultural goods is rarely motivated entirely by profit. Artists also seek recognition for what they create; they seek to influence the culture; they seek to build reputations; they seek to express personal meanings. Only a complex set of negotiations within creative industries allow artist to serve both sets of goals at the same time. As Mark Deuze (2006) notes, anxieties about the free circulation of their output within a participatory culture are motivated both by a sense of losing artistic control and by the perceived economic threat to their livelihood.

Conversely, we seem to be seeing a series of misrecognitions between Web 2.0 companies and consumers as the companies misunderstand what motivates participation. On the one hand, consumers increasingly resent the ways that companies transform their labors of love into commodities which can be bought and sold for revenue. There is a growing recognition that profiting on freely given creative labor poses ethical challenges which are in the long run socially damaging to both the companies and the communities involved. On the other hand, many participants are frustrated when companies offer them financial compensations which are at odds with their understanding of the social transactions which are facilitated through the exchange of gifts. Fan communities, for example, have long-standing social taboos against "exploiting" other fans for personal gain, wanting to share their creative goods outside of commodity relations, rather than seeking rewards for what they produce. C3 research affiliate Abigail Derecho argues that the gift economy has gendered implications, with women traditionally associated with crafts in a gift economy and men associated with art within a commodity culture. Hyde would support this argument, suggesting that salaries tend to be lower within those professions which have historically been associated with the gift economy, not simply because they attract more women but also because they provide other kinds of social compensation.

Hyde sees commodity culture and the gift economy as alternative systems for measuring the merits of a transaction. He writes, "A commodity has value... A gift has worth." (p.78) By value, here, Hyde primarily means "exchange value," that is, the rate at which goods and services can be exchanged for money. Such exchanges are "measurable" and "quantifiable" because there are agreed upon measurements of value. By "worth," he means those qualities we associate with things that "you can't put a price on." Sometimes, we refer to what he is calling "worth" as sentimental value. It is not an estimate of what the thing costs but rather what it means to us. Worth is thus variable even among those who participate within the same community, even among those in the same family, hence the complex negotiations which occur around possessions when a beloved member of a family passes away. Worth can not be measured, though it can be negotiated, but in doing so, we have to take claims about worth at face value, since they have to do with internal emotional states.

Commodity culture and the gift economy are animated by different fantasies, which in turn shape the kinds of meanings which are going to be produced and transmitted around the exchange of goods. Hyde writes, "Because of the bonding power of gifts and the detached nature of commodity exchange, gifts have become associated with community and with being obliged to others, while commodities are associated with alienation and freedom" (p. 86). The values which shape exchanges in a commodity culture have to do with personal expression, freedom, social mobility, the escape from constraints and limitations, the enabling of new "possibilities". We sometimes refer to such fantasies as escapism or social experimentation; they are closely associated with the patterns of "transformation" and "plentitude" which Grant McCracken has documented. The fantasies which animate the exchange of gifts are often nostalgic, having to do with the reassertion of traditional values, the strengthening of social ties, the acceptance of mutual obligations, and the comfort of operating within familiar social patterns.

Because the exchange of goods within a gift economy brings with it social expectations, not all gifts can be accepted. In that sense, there are goods and services which literally can not be given away, because even in the absence of an explicit value proposition, consumers are wary of hidden obligations, unstated motives, or hidden interests which come smuggled inside the gift, much like the classic myth of the Trojan Horse. Hyde describes some circumstances where gifts are inappropriate: "On the simplest level, we are wary of gifts in any situation that calls for reckoning and discrimination....A gift, no matter how well intentioned, deflects objective judgement" (p.92). Even traditional societies, then, distinguish between gifts which facilitate generalized good will and bribes which are designed to distort or corrupt process of judgment. At the same time, the translation of gifts into commodities can be socially damaging. Hyde writes:


We do not deal in commodities when we wish to initiate or preserve ties of affection....Emotional connection tends to preclude quantitative evaluation....When a decision involves something that clearly cannot be priced, we refrain from submitting our actions to the calculus of cost-benefit analysis (p.85).

Both sets of category confusions represent potential pitfalls for companies seeking to negotiate the boundaries between commodity culture and the gift economy. That said, Hyde does believe it is possible for there to be valued and meaningful transactions between these two social systems:

The boundary can be permeable....Put generally, within certain limits what has been given us as a gift may be sold in the marketplace and what has been earned in the marketplace may be given as gift. Within certain limits, gift wealth can be rationalized and market wealth can be eroticized (p.357-358).

Hyde's use of the word, "erotic" here is especially evocative, meant to refer to the ways that the exchange of goods gains emotional intensity as it mediates between two or more participants. If "diamonds are a girl's best friend," as the old song goes, it is both because they have extreme value within a commodity culture and because they are emotionally meaningful within a gift economy.

We might understand spreadable media as content which passes between the commodity culture and the gift economy. Each of the above contrasts between the two social systems are helpful in understanding what kinds of terms might best facilitate exchanges between them. Each also helps us to identify historic sites of conflict or misunderstandings between the diversely motivated agents involved in the flow of content across the current mediascape. Many of these contradictions surfaced in the controversy which surrounded the launch of FanLib, a Web 2.0 company which sought to capitalize on the circulation of fan fiction. Fan fiction had been a part of the gift economy of the web for more than a decade, representing a cultural practice which dated back to Star Trek fandom in the 1960s. Seeing their stories as a "labor of love" which was designed to be shared with the community of others who shared their interests, fans have reluctantly charged money to recoup the costs of printing zines but there was a strong prohibition against any attempts to profit financially from the exchange of stories.

Some fans welcomed the emergence of digital distribution because it lowered the costs of sharing stories and thus pulled fan fiction fully into the gift economy. There was also a perception that the absence of financial profit helped to protect fans from prosecution for what might otherwise have been seen as an attempt to capitalize on the original producer's intellectual property. FanLib, however, sought to pull the production and circulation of fan fiction more fully into the commodity culture: they wanted to monetize on the traffic that fan stories drew to their sites, a step which provoked strong backlash from those most committed to fandom's gift economy. They showed little grasp of what motivated the activities of the gift economy: at various times, they sought to compensate fans either through a share of the revenue or through giving them access to the media producers, neither of which reflected the system of status and reputation which had emerged within fandom.

The threat that fan fiction might be commoditized motivated some fans to create the Organization of Transformative Works, which would, among other things, create an alternative web portal for distributing fan created works totally outside of commercial imperatives. Yet, despite the controversy, FanLib did attract a significant number of contributors. C3 researcher Xiaochang Li (2007) discovered that many of those posting on the site did not feel strong ties to the existing fan community and did not understand their cultural production in terms of "gifts" to fellow fans. These fans did not see a conflict between what motivated their creative expression and the logic of a commodity culture. That said, it was not clear that such fans were as valuable to FanLib or the rights holders because they were less "connected" to the larger fan community, were less likely therefore to draw other fans to the site or to help expand the potential markets for the series being depicted.

Value, Worth and the Transfer of Meaning

For a good to move from commodity culture to a gift economy, there has to be some point where value gets transformed into worth, where what has a price becomes priceless, where economic investment gives way to sentimental investment. If we do not understand how this occurs, we probably cannot understand what motivates consumers to "spread" advertising and other media content within their social networks. When people pass along branded content, they are not doing so as paid employees motivated by economic gain; they are doing so as members of social communities involved in activities which are meaningful to them on either an individual or social level. Symbolic goods stop circulating when they take on such economic value that there is no longer an incentive to give them to someone else or where their exchange fails to serve social goals within a particular community. In other words, symbolic goods cease their movement when they assume too much value or too little worth.

In Culture and Consumption, Grant McCracken (1988) brought together anthropological and marketing literature to offer an account of the way "meaning transfer" shapes the circulation of goods. McCracken starts from the premise that the circulation of goods is accompanied by the circulation of meaning: "Meaning is constantly flowing to and from its several locations in the social world, aided by the collective and individual efforts of designers, producers, advertisers, and consumers." Both designers and advertisers draw on meanings already in the culture around them as they seek to construct offerings that will be valued by their potential consumers. Advertising, as seen by McCracken, helps to move both the products and the cultural claims being made about the products into the life world of consumers. Once consumers have purchased the goods and bought into the symbolic meanings that surround them, they perform a series of rituals which are designed to integrate both goods and meanings into their everyday social experiences. In a later revision of this argument, McCracken (2005b) writes "Consumers turn to their goods not only as bundles of utility with which to serve functions and satisfy needs but also as bundles of meaning with which to fashion who they are and the world in which they live." (p.102)

McCracken (1988) identifies four different kinds of consumer rituals which help us to adapt acquired goods into symbolic resources:

  • Exchange Rituals -- McCracken suggests that when we select a gift for someone else, we do so with an awareness of what makes this gift meaningful. A lover giving a gift seeks to symbolize something of their emotional investment in the relationship -- think about the difference between white and red roses, for example. A parent giving a gift to a child seeks to express and embody some of their hopes for the kind of person that the child will become -- think of the whole line of "Baby Einstein" products for example.
  • Possession Rituals -- McCracken argues that consumers spend a great deal of time asserting their claim on goods which enter their lives from the outside. We like to "perform" our ownership of those goods through "cleaning, discussing, comparing, reflecting, showing off and even photographing many...possessions." At a higher level, he describes a process of "personalization" where goods are altered to better express the personality of their owners.
  • Grooming Rituals -- McCracken claims that for some goods, meaning is perishable and certain practices need to be repeated in order to extract value and meaning from them. These practices often center around either practices of personal grooming or the grooming of the goods themselves.
  • Divestment Rituals -- For McCracken, these rituals need to be performed when goods change hands -- first, to exorcise the imprint of the previous owner so that they may be more fully one's own and then later, to strip aside any emotional investments we have made into goods which we now must dispose or "regift" to others.

Each of these claims may be useful in thinking about how symbolic goods -- such as spreadable media content -- functions in the new world of social networks. But to do so, we need to recognize some core differences. First, for McCracken (1988), goods are "an opportunity to make culture material" (p.88). That is, goods attach symbolic meanings to physical objects. To draw on a now tired but useful distinction, goods are atoms. Yet, the kind of cultural goods we are discussing throughout this white paper are much more often virtual rather than physical, bytes and not atoms. They may still render visible the often implicit assumptions through which we organize our culture: "The consumer system supplies individuals with the cultural materials to realize their various and changing ideas of what it is to be a man or a woman, middle-aged or elderly, a parent, a citizen, or a professional" (p.88). We can see the widgets on our profile pages, the links on our blogs, the refinements on our avatars, as doing a similar kind of social work -- as giving expressive form to our values and performing certain kinds of social identities.

It matters, though, that material goods are limited: they can only exist in one place at one time and to give them to someone else is to give them up yourself. Virtual goods, however, can be shared because they can be infinitely replicated. I can have my "cupcake" on Facebook and eat it too, or more importantly, I can share it with you without having to give it up myself. It is clear that personalization may play as strong if not a stronger role in such a system -- as a means of distinguishing between countless copies of the same cultural good. Yet, we may have to spend less time with divestment rituals because the good we receive is no longer a good taken from the hands of another.

For McCracken (1988), there remains something arbitrary about the assignment of particular meanings to particular goods, with advertisers involved in a series of competing bids for interpretation. Yet in the case of spreadable meaning, what we are circulating is often not the material good but the advertisement itself. It is involved in the exchange of meaning from its conception, though the meanings may change through the process of consumption just as goods may be altered, repurposed, or redeployed by consumers through the processes of possession, grooming, and divestment rituals.

Second, for all of his reliance on anthropological theory, McCracken (1988) holds onto the idea of consumers as individuals who are motivated by personal desires and goals, "engaged in an ongoing enterprise of self-creation," rather than as parts of larger social networks and cultural communities. Indeed, his account of consumption in the North American context stresses all of the ways that identity is optional -- that we choose which social categories are operative and which are irrelevant to our presentation of ourselves. Going back to Hyde (1983), then, the fantasies he sees expressed through consumer goods are those we associate with commodity culture -- those having to do with freedom and individuality -- rather than those of the gift economy-- having to do with tradition and social cohesion.

As we think about why we pass along media content, though, we need to recognize that we are both expressive individuals and social beings, that we seek both to personalize content and to share it with others. We might understand how this process plays out by thinking about the ways social networks change the process of taste-making and gate-keeping which McCracken describes in this essay's discussion of fashion. For McCracken, what counts as fashion gets defined rhetorically through journalists who "serve as gatekeepers of a sort, reviewing aesthetic, social and cultural innovations as these first appear." These professional gatekeepers "winnow" down selections before these options even reach the population of early adopters. In a social network, however, this power of evaluation and "winnowing" is dispersed. Each member potentially assumes the role of grassroots intermediary, contributing to a collective process which evaluates and ranks cultural goods and thus speeds or retards their circulation.

References:

Deuze, Mark (2006). "Media Work and Institutional Logics," Deuzeblog, July 18.

Hyde, Lewis. (1983). The Gift: Imagination and the Erotic Life of Property. New York: Vintage.

McCracken, Grant (1986). Culture and Consumption. Bloomington: Indiana University Press.

If It Doesn't Spread, It's Dead (Part Two): Sticky and Spreadable -- Two Paradigms

This is part two of an eight part series. The report was written by Henry Jenkins, Xiaochang Li, Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

Sticky and Spreadable - Two Paradigms
From Viral to Spreadability
It is not hard to understand why the idea of both memes and the media virus would be attractive to marketers. If the right meme was deployed, theory suggests, it would successfully acquire people, reaching more and more possible consumers as goes. Similarly, Rushkoff's notion of "viral" circulation appeals to advertisers because it allows them to give up control over little more than the specific path of dissemination. In this scenario, they are cast as purposeful agent zeros, unleashing a message that spreads through its own volition, the instructions of replication imbedded in the DNA of the campaign.

But if the rising anxieties over brand equity, appropriation of content, miscommunication, lack of communication, and the ultimate value of viral campaigns is any indication, many advertisers are well aware that this model of "viral" media, which doesn't account for individual or social agency, does not accurately reflect the present media landscape. The idea of the "media virus" breaks down because people are making conscious choices about what media they are passing along and about the forms within which they are circulating it. As we saw in the discussion of the LOLcat meme above, the core message may be manipulated or turned against the original authors as it spreads across the internet. Consumers have shown a remarkable ability to turn advertising slogans and jingles against the companies that originated them. Fans have highjacked popular stories to express profoundly different interpretations than those of their authors.

Metaphors of "viral media" and "memes" emerged during a period of transition in the relationship between consumers and producers: first, this terminology reflected a shift away from the push-based model of the broadcast era towards the pull-based model of the early internet (characterized by talk of "stickiness"); second, the teminology maintained use value as we moved from an era of personalized media towards the increasingly communal practices associated with the rise of social networks and the emergence of what industry guru Tim O'Reilly (2005) identified as "the architecture of participation."

It is somewhat ironic that the idea of the media virus emerged at the same time as a shift towards greater acknowledgment of consumers as participants in meaning making within the networked media space. Shenja van der Graaf, in her 2003 article "Viral Experiences: Do You Trust Your Friends?" maintains "the main feature of viral marketing is that it heavily depends on interconnected peers. Viral Marketing is therefore inherently social" (van der Graaf, 2003, p.8). van der Graaf uses "viral" to describe a condition of movement and distribution of content that is linked to network behavior, and cites participation within a socially networked system as a central requirement of "viral" behavior.

Each step along this process made media companies more dependent upon the active engagement of their consumers and increased the urgency of understanding how and why cultural content circulates. Talk of "memes" and "media viruses" gave a false sense of security at a time when the old attention economy was in flux, resulting in widespread uncertainity about what might motivate consumer "engagement" in this new context. Such terms promised a pseudo-scientific model for thinking about consumer behavior, one which kept power firmly in the hands of media producers. In practice, they simply mystified the process, limiting the industry's ability to understand the complex factors which now shape the creation of value through the circulation of content within these new social networks.

We believe that the confusion wrapped surrounding the concepts of "memes" and "viruses" are not going to be easily resolved. As we have seen, the terms are at once too encompassing and too limiting; they introduce false assumptions about how culture operate; they distort the power relations between producers and consumers at a time when media companies and brands need to learn to respect the increasingly empowered roles which their users are playing in the circulation and production of meaning around their products. Given these limits, these words mislead more than they clarify and need to be retired. To put it bluntly, the viral is not only sick; it's pushing up the daisies.

For that reason, we are proposing an alternative terminology, one which we think allows us to construct a more effective model that might inform future strategies. Rather than speaking about "viral media," we prefer to think of media as spreadable. Spreadability as a concept describes how the properties of the media environment, texts, audiences, and business models work together to enable easy and widespread circulation of mutually meaningful content within a networked culture. Talking about spreadability invites us to ask four basic questions:


  1. What aspects of the contemporary media environment support the spread of media across different communities?

  2. How do consumers create value for themselves and for companies through their spread of media?

  3. What properties of content make it more likely to be spread?

  4. How do companies benefit from the spread of their content?


The concept of "spreadability" preserves much of what was useful about the earlier models -- the idea that the movement of messages from person to person, from community to community, over time increases their effectiveness, and expands their impact. It recognizes the ways that later theorists such as van der Graaf or Knoebel and Lankshear have revised the earliest, relatively static and passive conceptions of "memes" and "viruses" to reflect the realities of the new social web, while suggesting this emerging paradigm is so substantively different from the initial conceptualizations as to require a new terminology. This new "spreadable" model allows us to avoid metaphors of "infection" and "contamination" which over-estimate the power of media companies and underestimate the agency of consumers. In so far as these metaphors distort the actual factors shaping the spread of media content in a networked culture, they result in less than fully effective campaigns. In this emerging model, consumers play an active role in "spreading" content rather than being the passive carriers of viral media: their choices, their investments, their actions determine what gets valued in the new mediascape. Recentering the discussion on choices consumers make, rather than choices media companies make, forces advertising and entertainment companies to pay closer attention to consumer's motivations and thus to design content which better aligns with their interests; it will also allow companies to adopt policies which sustain rather than repress this desire to help circulate relevant material throughout their social networks.

While older models of "memes" and "media viruses" focused attention on how ideas replicate and propagate, a spreadability model assumes that value originates as much through the act of transformation as through direct circulation. Spreadability assumes a world where mass content gets repositioned as it enters into a range of different niche communities. When material is produced according to a one-size-fits-all model, it necessarily imperfectly fits the needs of any given group of consumers. As content spreads, then, it gets remade -- either literally through various forms of sampling and remixing -- or figuratively via its insertion into ongoing conversations and interactions.

Such repurposing doesn't necessarily blunt or distort the goals of the original communicator. Rather, it may allow the message to reach new constituencies where it would otherwise have gone unheard. C3 affiliated researcher Grant McCracken (2005) points towards such a model when he suggests that the word consumer should be replaced by a new term, multiplier, to reflect the fact consumers expand the potential meanings that get attached to a brand by inserting it into a range of unpredicted contexts of use.

There is something in the term that invites us to ask whether the product, brand, innovation, campaign does actually give the "multiplier" anything he can, er, multiply.... Furthermore, "multipiers" also bids us ask, down the road, whether indeed the product, brand, innovation actually produced anything in the world. Did the multipliers multiply it, or is it still just sitting there? Finally, the term multipler may help marketers acknowledge more forthrightly that whether our work is a success is in fact out of our control. All we can do is to invite the multiplier to participate in the construction of the brand by putting it to work for their own purposes in their own world. When we called them "consumers" we could think of our creations as an end game and their responses as an end state. The term "multiplier" or something like it makes it clear that we depend on them to complete the work.
We might compare these brand "multipliers" to "lead users" (Von Hippel, 2006): lead users (Ford, 2006) enable user innovation, helping to find and fix flaws, identify new markets, or model new uses of manufactured goods once they have shipped to market; these "multipliers" perform some of this same work for cultural goods, taking them places and deploying them in ways that would not have been envisioned by the people who produced them. Some of those uses will be tangential to the goals of the media companies; some may generate alternative sources of profit; some may expand the potential audience for entertainment properties or open the brand message to new interpretations and uses.

Consumers in this model are not simply "hosts" or "carriers" of alien ideas, but rather grassroots advocates for materials which are personally and socially meaningful to them. They have filtered out content which they think has little relevance to their community, while focusing attention on material which they think has a special salience in this new context. Spreadability relies on the one true intelligent agent -- the human mind -- to cut through the clutter of a hyper-mediated culture and to facilitate the flow of valuable content across a fragmented marketplace. Under these conditions, media which remains fixed in its location and static in its form fails to generate sufficient public interest and thus drops out of these ongoing conversations.

Spreadable and Sticky -- Two Models of Media Contact

We can understand what we mean by spreadablity by way of a contrast with earlier notions of "stickiness." A review of the top ten hits on Google for "stickiness" offers us a fairly consistent sense of the word's current functional definition. The term "sticky" first and foremost refers to websites which "grab and hold the attention of your visitor" (Meredian, n.d.). Some writers argue that "(customers will) come back and buy more goods, get more advice, and see more ads" (Sanchez, n.d.). Most others measure stickiness in terms of how long the visitor stays on a single visit or how many different pages the visitors looks at in the course of their stay.

Stickiness reflected the assumptions of personalized media: its central unit is the individual consumer. As one writer explains, "Measuring stickiness means that you'll have to track what individuals do, not just mass movements on your site. So you'll have to have them register or place cookies on their computers if you really want to know that much detail." (Nemeth-Johannes, n.d.) And stickiness is associated with pre-structured interactivity rather than open-ended participation with games, quizzes, and polls seen as devices for attracting and holding the interests of consumers.

This emphasis on "stickiness" was closely associated with the ongoing discussion of "push vs. pull" technologies: stickiness reflects anxiety about attracting and holding viewer interest in a world where consumers have to actively seek out the content they desire. Under the stickiness model, value comes either through charging for access to information (through some kind of subscription or service fee), by selling merchandise to consumers through some kind of e-commerce catalog, or by selling the eyeballs of site visitors to some outside party, most often to advertisers.

Sites such as Amazon or eBay represent the triumph of this "stickiness" model -- both sites depend greatly on the return of highly committed and strongly motivated consumers and upon multiple transactions per visit. Yet, even these sites depend on word-of-mouth referrals from satisfied customers, who more often than not discuss their interactions in other contexts, thus helping "spread" the word to potential visitors. As early as 1996 Amazon launched its highly successful affiliate marketing program, which offers designated 'Associates' as much as ten percent in referral fees for purchases made by visitors they helped to attract to retailer's sites. Consumers are encouraged to link their homepages or blogs back to Amazon, providing incentives for them to help increase their community's awareness of the site's products and services.

This program reflects the core insight that different books would be of interest within different communities, that people were more likely to buy books when they were recommended by people they already trusted in other contexts, and that discussion of books emerged organically in the midst of a range of other conversations and interactions. The Associates program, thus, reflects the value which comes in "spreading" one's message across a range of niche communities rather than seeking simply to attract and hold the attention of site visitors.

Put schematically, we might map nine core distinctions between Stickiness and Spreadability:


  1. Stickiness seeks to attract and hold the attention of site visitors; Spreadability seeks to motivate and facilitate the efforts of fans and enthusiasts to "spread" the word.

  2. Stickiness depends on concentrating the attention of all interested parties on a specific site or through a specific channel; spreadability seeks to expand consumer awareness by dispersing the content across many potential points of contact.

  3. Stickiness depends on creating a unified consumer experience as consumers enter into branded spaces; spreadability depends on creating a diversified experience as brands enter into the spaces where people already live and interact.

  4. Stickiness depends on prestructured interactivity to shape visitor experiences; spreadability relies on open-ended participation as diversely motivated but deeply engaged consumers retrofit content to the contours of different niche communities.

  5. Stickiness typically tracks the migrations of individual consumers within a site; Spreadability maps the flow of ideas through social networks.

  6. Under stickiness, a sales force markets to consumers; under spreadability, grassroots intermediaries become advocates for brands.

  7. Stickiness is a logical outgrowth of the shift from broadcasting's push model to the web's pull model; spreadability restores some aspects of the push model through relying on consumers to circulate the content within their own communities.

  8. Under stickiness, producers, marketers, and consumers are separate and distinct roles; spreadability depends on increased collaboration across and even a blurring of the distinction between these roles.

  9. Stickiness depends on a finite number of channels for communicating with consumers; spreadability takes for granted an almost infinite number of often localized and many times temporary networks through which media content circulates.

In short, for media companies to fully grasp the advantages of spreadability, they have to unlearn the lessons of "stickiness," lessons which may be less effective than they once seemed, as a consequence of the next phase of evolution in the media ecology.

Not surprisingly, many sites today struggle to balance between these two competing models, often resulting in disappointment. Consider, for example, the case of Sonific, an early experiment in adopting the spreadable media model within the music industry. In 2006, Sonific offered 'customizable, flexible, Flash-based music widgets' enabling users to stream one or more songs from the Sonific catalog to almost any webpage. Material from Sonfic's catalog could be included in nearly any web-based application -- from modest blogs to social network pages and slideshows. Users could customize playlists and embed music from the catalog into their sites.

Sonfic offered full-length-tracks as free, promotional streams, operating under the "You hear, you like, you buy," rule proposed by UCE Birmingham Professor Andrew Dubber. By early 2008 Sonific had licensed over 200,000 tracks and had 80,000 users, but as of May 1 the service has closed operations citing unworkable licensing with the major record labels.


It seems that the industry's major stakeholders still prefer this turf to remain unlicensed rather than to allow real-life, workable and market-based solutions to emerge by working with new companies such as Sonific. This is not the way forward.
- Sonific's CEO Gerd Leonhard, 2008.

The service's demise is certainly due, in part at least, to the recording industry's resistance to a spreadable model, a model that would actually encourage music fans to distribute content through decentralized networks. The music industry's anxieties about piracy lead them to want to lock down content rather than encouraging consumers to shape its circulation. All of this suggests a moment of transition: old assumptions are going to be hard to displace. For some industries and for some purposes, the sticky model will maintain even as other sectors of the branded entertainment sector are moving towards a more spreadable model. In the short term, we argue that companies need to know what model they are choosing and why.

The focus on spreadable media requires greater attention be paid to the social relations between media producers and consumers. There are significant differences between what motivates consumers to spread content and what motivates producers to seek the circulation of their brands. These differences can be understood in terms of the contrast between commodity culture and the gift economy.

References
Ford, Sam, with Henry Jenkins, Grant McCracken, Parmesh Shahani, Ivan Askwith, Geoffrey Long and Ilya Vedrashko (2006). Fanning the Audience's Flames: Ten Ways to Embrace and Cultivate Fan Communities, Report Prepared for the Members of the MIT Convergence Culture Consortium, Cambridge.
Knobel, Michele & Lankshear, Colin (2007). New Literacies: Everyday Practices & Classroom Learning. Open University Press
Leonhard, Gerd. "Sonific Goes Offline on May 1 2008", Sonific.
McCracken, Grant (2005). "'Consumers' or 'Multipliers': A New Language for Marketing?," This Blog Sits At the Intersection of Anthropology and Economics, November 10.
Meredian Design (n.d.) "Make It Sticky, Make 'Em Stay,"
Nemeth-Johannes, Cindy (n.d.) "Making Sticky Websites," The ABCs of Small Business.
O'Reilly, Tim (2005). "What is Web 2.0?," September 30.
Sanchez, Marcos (n.d.) "Eight Ways to Sticky Sites." Fuse.
van der Graaf, Shenja. "Viral Experiences: Do You Trust Your Friends," (author version), in Sandeep Krishnamurthy (ed.). Contemporary Research in E-Marketing, University of Washington. ed.. Pennsylvania: Idea Publishing, pp.166-185
Von Hippel, Eric (2006). Democratizing Innovation. Cambridge: MIT Press.

If It Doesn't Spread, It's Dead (Part One): Media Viruses and Memes

Over the next eight posts, I am going to be serializing a white paper which was developed last year by the Convergence Culture Consortium on the topic of Spreadable media. This report was drafted by Henry Jenkins, Xiaochang Li, and Ana Domb Krauskopf With Joshua Green. Our research was funded by the members of the Convergence Culture Consortium, including GSDM Advertising, MTV Networks, and Turner Broadcasting.

MIT Tech TV

I was able to share some of the key insights from this research during my opening remarks at the Futures of Entertainment conference last fall, where they have sparked considerable discussion within the branded entertainment sector. We are hoping that sharing this work in progress with you will spark further debate, allowing us to tap the collective intelligence of our readers. Green, Sam Ford, and I are developing this research into a book, which will further map how information circulates across the emerging media landscape.

Introduction: Media Viruses and Memes

Use of the terms "viral" and "memes" by those in the marketing, advertising and media industries may be creating more confusion than clarity. Both these terms rely on a biological metaphor to explain the way media content moves through cultures, a metaphor that confuses the actual power relations between producers, properties, brands, and consumers. Definitions of 'viral' media suffer from being both too limiting and too all-encompassing. The term has 'viral' has been used to describe so many related but ultimately distinct practices -- ranging from Word-of-Mouth marketing to video mash-ups and remixes posted to YouTube -- that just what counts as viral is unclear. It is invoked in discussions about buzz marketing and building brand recognition while also popping up in discussions about guerilla marketing, exploiting social networks, and mobilizing consumers and distributors. Needless, the concept of viral distribution is useful for understanding the emergence of a spreadable media landscape. Ultimately, however, viral media is a flawed way to think about distributing content through informal or adhoc networks of consumers.

Talking about memes and viral media places an emphasis on the replication of the original idea, which fails to consider the everyday reality of communication -- that ideas get transformed, repurposed, or distorted as they pass from hand to hand, a process which has been accelerated as we move into network culture. Arguably, those ideas which survive are those which can be most easily appropriated and reworked by a range of different communities. In focusing on the involuntary transmission of ideas by unaware consumers, these models allow advertisers and media producers to hold onto an inflated sense of their own power to shape the communication process, even as unruly behavior by consumers becomes a source of great anxiety within the media industry. A close look at particular examples of Internet "memes" or "viruses" highlight the ways they have mutated as they have traveled through an increasingly participatory culture.

Given these limitations, we are proposing an alternative model which we think better accounts for how and why media content circulates at the present time, the idea of spreadable media. A spreadable model emphasizes the activity of consumers -- or what Grant McCracken calls "multipliers" -- in shaping the circulation of media content, often expanding potential meanings and opening up brands to unanticipated new markets. Rather than emphasizing the direct replication of "memes," a spreadable model assumes that the repurposing and transformation of media content adds value, allowing media content to be localized to diverse contexts of use. This notion of spreadability is intended as a contrast to older models of stickiness which emphasize centralized control over distribution and attempts to maintain 'purity' of message.

In this section, we will explore the roots of the concept of viral media, looking at the concept of the "media viruses" and its ties to the theory of the "meme." The reliance on a potent biological metaphor to describe the process of communication reflects a particular set of assumptions about the power relations between producers, texts, and consumers which may obscure the realities these terms seek to explain. The metaphor of "infection" reduces consumers to the involuntary "hosts" of media viruses, while holding onto the idea that media producers can design "killer" texts which can ensure circulation by being injected directly into the cultural "bloodstream." While attractive, such a notion doesn't reflect the complexity of cultural and communicative processes. A continued dependency on terms based in biological phenomena dramatically limits our ability to adequately describe media circulation as a complex system of social, technological, textual, and economic practices and relations.

In the following, we will outline the limits of these two analogies as part of making the case for the importance of adopting a new model for thinking about the grassroots circulation of content in the current media landscape. In the end, we are going to propose that these concepts be retired in favor of a new framework -- Spreadable Media.

Definitional Fuzziness

Consider what happened when a group of advertising executives sat down to discuss the concept of viral media, a conversation which demonstrates the confusion about what viral media might be, about what it is good for, and why it's worth thinking about. One panelist began by suggesting viral media referred to situations "where the marketing messaging was powerful enough that it spread through the population like a virus," a suggestion the properties of viral media lie in the message itself, or perhaps in those who crafted that message. The second, on the other hand, described viral media in terms of the activity of consumers: "Anything you think is cool enough to send to your friends, that's viral." Later in the same exchange, he suggested "Viral, just by definition, is something that gets passed around by people."

As the discussion continued, it became clearer and clearer that viral media, like art and pornography, lies in the eye of the beholder. No one knew for sure why any given message "turned viral," though there was lots of talk about "designing the DNA" of viral properties and being "organic" to the communities through which messages circulated. To some degree, it seemed the strength of a viral message depends on "how easy is it to pass", suggesting viralness has something to do with the technical properties of the medium, yet quickly we were also told that it had to do with whether the message fit into the ongoing conversations of the community: "If you're getting a ton of negative comments, maybe you're not talking about it in the right place."

By the end of the exchange, no one could sort out what was meant by "viral media" or what metrics should be deployed to measure its success. This kind of definitional fuzziness makes it increasingly difficult to approach the process analytically. Without certainty about what set of practices the term refers to, it is impossible to attempt to understand how and why such practices work.

As already noted, the reliance on a biological metaphor to explain the way communication takes place -- through practices of 'infection' -- represents the first dificulty with the notion of viral media. The attraction of the infection metaphor is two-fold:


  1. It reduces consumers, often the most unpredictable variable in the sender-message-receiver frame, to involuntary "hosts" of media viruses;

  2. While holding onto the idea that media producers can design "killer" texts which can ensure circulation by being injected directly into the cultural "bloodstream."

Douglas Rushkoff's 1994 book Media Virus may not have invented the term "viral media", but his ideas eloquently describe the way these texts are popularly held to behave. The media virus, Rushkoff argues, is a Trojan horse, that surreptitiously brings messages into our homes -- messages can be encoded into a form people are compelled to pass along and share, allowing the embedded meanings, buried inside like DNA, to "infect" and spread, like a pathogen. There is an implicit and often explicit proposition that this spread of ideas and messages can occur not only without the user's consent, but perhaps actively against it, requiring that people be duped into passing a hidden agenda while circulating compelling content. Douglas Rushkoff insists he is not using the term "as a metaphor. These media events are not like viruses. They are viruses . . . (such as) the common cold, and perhaps even AIDS" (Rushkoff, 9, emphasis his).

Media viruses spread through the datasphere the same way biological ones spread through the body or a community. But instead of traveling along an organic circulatory system, a media virus travels through the networks of the mediaspace. The "protein shell" of a media virus might be an event, invention, technology, system of thought, musical riff, visual image, scientific theory, sex scandal, clothing style or even a pop hero -- as long as it can catch our attention. Any one of these media virus shells will search out the receptive nooks and crannies in popular culture and stick on anywhere it is noticed. Once attached, the virus injects its more hidden agendas into the datastream in the form of ideological code -- not genes, but a conceptual equivalent we now call "memes" (Rushkoff, p.9-10).

The "hidden agenda" and "embedded meanings" Rushkoff mentions are the brand messages buried at the heart of viral videos, the promotional elements in videos featuring Mentos exploding out of soda bottles, or Gorillas playing the drumline of In the Air Tonight . The media virus proposition is that these marketing messages -- messages consumers may normally avoid, approach skeptically, or disregard altogether -- are hidden by the "protein shell" of compelling media properties. Nestled within interesting bits of content, these messages are snuck into the heads of consumers, or wilfully passed between them.

These messages, Rushkoff and others suggest, constitute "memes", conceived by evolutionary biologist Richard Dawkins in 1976 as a sort of cultural version of the gene. Dawkins was looking for a way to explain cultural evolution, imagining it as a biological system. What genes are to genetics, he suggested, memes would be to culture. Like the gene, the meme is driven to self-create, and is possessed of three important characteristics:


  1. Fidelity -- memes have the ability to retain their informational content as they pass from mind to mind;

  2. Fecundity -- memes possess the power to induce copies of themselves;

  3. Longevity -- memes that survive longer have a better chance of being copied.


The meme, then, is "a unit of information in a mind whose existence influences events such that more copies of itself get created in other minds" (Brodie, 1996, p. 32). They are the ideas at the center of virally spread events, some coherent, self-replicating idea which moves from person-to-person, from mind-to-mind, duplicating itself as it goes.

Language seems to 'evolve' by non-genetic means and at a rate which is orders of magnitude faster than genetic evolution. Just as genes propagate themselves in the gene pool by leaping from body to body via sperms or eggs, so memes propagate themselves in the meme pool by leaping from brain to brain via a process which, in the broad sense, can be called imitation (Dawkins, 1976, p.189).

Dawkins remained vague about the granularity of this concept, seeing it as an all-purpose unit which could explain everything from politics to fashion. Each of these fields are comprised of good ideas, good ideas which, in order to survive, attach themselves to media virii -- funny, catchy, compelling bits of content -- as a vehicle to infect new minds with copies of themselves.

We are all susceptible to the pull of viral ideas. Like mass hysteria. Or a tune that gets into your head that you keep on humming all day until you spread it to someone else. Jokes. Urban Legends. Crackpot religions. Marxism. No matter how smart we get, there is always this deep irrational part that makes us potential hosts for self-replicating information. (Neil Stephenson, Snow Crash, 1992, p.399)

Though imagined long before the rise of the Internet and the Web, the idea of the meme has been widely embraced as a way of talking about the rapid dispersion of informationn and the widespread circulation of concepts which characterize the digital era. It has been a particularly attractive way to think about the rise of Internet fads like the LOLcats or Soulja Boy, fads considered seemingly trivial or meangingless. The content which circulates in such a fashion is seen as simplistic, fragmentary, and essentially meaningless, though it may shape our beliefs and actions in significant ways. Wired magazine (Miller, 2007) recently summed it up as a culture of "media snacks":


We now devour our pop culture the same way we enjoy candy and chips - in conveniently packaged bite-size nuggets made to be munched easily with increased frequency and maximum speed. This is snack culture - and boy, is it tasty (not to mention addictive).

This description of snacks implies that they are without nutritional value, trivial or meaningless aspect of our culture, a time waste. And if this meaningless content is self-replicating then consumers are "irrational," and unable to escape their infection. Yet these models -- the idea of the meme and the media virus, of self-replicating ideas hidden in attractive, catchy content we are helpless to resist -- is a problematic way to understand cultural practices. We want to suggest that these materials travel through the web because they are meaningful to the people who spread them. At the most fundamental level, such an approach misunderstands the way content spreads, which is namely, through the active practices of people. As such, we would like to suggest:


  1. That "memes" do not self-replicate;

  2. That people are not "susceptible" to this viral media;

  3. That viral media and Internet memes are not nutritionally bereft, meaningless 'snacks'.

The Problem of Agency
Central to the difficulties of both the meme and the media virus models is a particular confusion about the role people play in passing along media content. From the start, memetics has suffered from a confusion about the nature of agency. Unlike genetic features, culture is not in any meaningful sense self-replicating -- it relies on people to propel, develop and sustain it. The term 'culture' originates from metaphors of agriculture: the analogy was of cultivating the human mind much as one cultivates the land. Culture thus represents the assertion of human will and agency upon nature. As such, cultures are not something that happen to us, cultures are something we collectively create. Certainly any individual can be influenced by the culture which surrounds them, by the fashion, media, speech and ideas that fill their daily life, but individuals make their own contributions to their cultures through the choices which they make. The language of memetics, however, strips aside the concept of human agency.

Processes of cultural adaptation are more complex than the notion of meme circulation makes out. Indeed, theories for understanding cultural uptake must consider two factors not closely considered by memetics: human choice and the medium through which these ideas are circulated. Dawkins writes not about how "people acquire ideas" but about how "ideas acquire people." Every day humans create and circulate many more ideas than are actually likely to gain any deep traction within a culture. Over time, only a much smaller number of phrases, concepts, images, or stories survive. This winnowing down of cultural options is the product not of the strength of particular ideas but of many, many individual choices as people decide what ideas to reference, which to share with each other, decisions based on a range of different agendas and interests far beyond how compelling individual ideas may be. Few of the ideas get transmitted in anything like their original form: humans adapt, transform, rework them on the fly in response to a range of different local circumstances and personal needs. Stripping aside the human motives and choices that shape this process reveals little about the spread of these concepts.

By the same token, ideas circulate differently in and through different media. Some media allow for the more or less direct transmission of these ideas in something close to their original form -- as when a video gets replayed many times -- while others necessarily encourage much more rapid transformations -- as occurs when we play a game of "telephone" and each person passing along a message changes it in some way. So, it makes little sense to talk about "memes" as an all-purpose unit of thought without regard to the medium and processes of cultural transmission being described. Indeed, discussing the emergence of Internet memes, education researchers Michael Knobel and Colin Lankshear (2007) suggest Dawkins' notion of memetic 'fidelity' needs to be done away with altogether. Defining the Internet meme as the rapid uptake and spread of a particular idea, presented as a written text, image, language, "'move' or some unit of cultural "stuff", Knobel and Lankshear suggest adaptation is central to the propogation of memes:

Many of the online memes in this study were not passed on entirely 'intact' in that the meme 'vehicle' was changed, modified, mixed with other referential and expressive resources, and regularly given idiosyncratic spins by participants...A concept like 'replicability' therefore needs to include remixing as an important practice associated with many successful online memes, where remixing includes modifying, bricolaging, splicing, reordering, superimposing, etc., original and other images, sounds, films, music, talk, and so on. (Knobel and Lankshear, 2007, p.208-209)

Their argument is particularly revealing as a way to think about just what comprises the object at the heart of the Internet meme. The recent "LOLcat" Internet meme, built so heavily upon remixing and appropriation, is a good case study to illustrate the role of remixing in Internet memes. "LOLcats" are pictures of animals, most commonly cats, with digitally superimposed text for humorous effect. Officially referred to as "image macros," the pictures often feature "LOLspeak", a type of broken English that enhances the amusing tone of the juxtaposition. On websites such as icanhascheezburger.com, users are invited to upload their own "LOLcats" which are then shared throughout the web.

Over time, different contributors have stretched the "LOLcat" idea in many different directions which would not have been anticipated by the original posters -- including a whole strand of images centering around Walruses and buckets, the use of "LOLspeak" to translate religious texts (LOLbible) or represent complex theoretical arguments, the use of similar image macros to engage with Emo culture, philosophy (loltheorists), and dogs (LOLdogs, see: ihasahotdog.com).

So just what is the "meme" at the centre of this Internet meme? What is the idea that is replicated? More than the content of the pictures, the "meme" at the heart of this Internet phenomenon is the structure of the picture itself --the juxtaposition, broken English, and particularly the use of irreverent humor. Given the meme lies in the structure, however -- how to throw the pot rather than the pot itself -- then the very viability of the meme is dependent on the ability for the idea to be adapted in a variety of different ways. In this sense, then, it is somewhat hard to see how contained within this structure is a "message" waiting to occupy unsuspecting minds.

The re-use, remixing and adaptation of the LOLcat idea instead suggest that the spread and replication of this form of cultural production is not due to the especially compelling nature of the LOLcat idea but the fact it can be used to make meaning. A similar situation can be seen in the case of the "Crank Dat" song by Soulja Boy, which some have described as one of the most succesful Internet memes of 2007. Soulja Boy, originally an obscure amateur performer in Atlanta, produced a music video for his first song "Crank Dat", which he uploaded to video sharing sites such as YouTube. Soulja Boy then encouraged his fans to appropriate, remix, and reperform the song, spreading it through social networks, YouTube, and the blogosphere, in the hopes of gaining greater visibility for himself and his music.

Along the way, Crank Dat got performed countless times by very different communities -- from white suburban kids to black ballet dancers, from football teams to MIT graduate students. The video was used as the basis for "mash up" videos featuring characters as diverse as Winnie the Pooh and Dora the Explorer. People added their own steps, lyrics, themes, and images to the videos they made. As the song circulated, Soulja Boy's reputation grew -- he scored a record contract, and emerged as a top recording artist. -- in part as a consequence of his understanding of the mechanisms by which cultural content circulates within a participatory culture.

The success of "Crank Dat" cannot be explained as the slavish emulation of the dance by fans, as the self-replication of a "compelling" idea. Rather, "Crank Dat" spread the way dance crazes have always spread - through the processes of learning and adaptation by which people learn to dance. As CMS student Kevin Driscoll discusses, watching others dance to learn steps and refining these steps so they express local experience or variation are crucial to dance itself. Similarly, the adaptation of the LOLcat form to different situations -- theory, puppies, politicians -- constitute processes of meaning making, as people use tools at their disposal to explain the world around them.

Next Time: We will compare and contrast "stickiness" and "spreadability" as competing paradigms shaping the practices of web 2.0.

References

Brodie, Richard (1996). Virus of the Mind: The New Science of the Meme, Seattle: Integral Press

Dawkins, Richard (1976). The Selfish Gene, Oxford: Oxford University Press

Knobel, Michele & Lankshear, Colin (2007). New Literacies: Everyday Practices &
Classroom Learning
. Open University Press

McCracken, Grant (2005a). "'Consumers' or 'Multipliers': A New Language for
Marketing?," This Blog Sits At the Intersection of Anthropology and Economics,
November 10.

Miller, Nancy (2007). "Minifesto for a New Age," Wired, March.


Rushkoff, Douglas. (1994) Media Virus: Hidden Agendas in Popular Culture. New York:
Ballantine.

Stephenson, Neil (1992). Snow Crash. New York: Bantam.

Convergence and Disturbance: New Media, Networked Publics, and Pakistan

The above video is one of a large number posted via Youtube by students in Pakistan to share what was happening in their country during the 2007-2008 political emergency. During a time when the government was tightening its control over traditional media, citizen journalists took on vital functions in fostering public debate, insuring the spread of important information, monitoring elections, and helping the outside world understand what was happening.

Huma Yusuf, a recently graduate Comparative Media Studies student, has shared an important analysis of the role which grassroots media played during the crisis through the Center for Future Civic Media website. While in our program, Yusuf wrote a thesis, "Tactical Cities: Negotiating Violence in Karachi, Pakistan," which she hopes to turn into a book about how everyday citizens in her home city make sense of the everyday experience of political violence. A native of Pakistan and a professional journalist, Yusuf offers a significant third world perspective to our understanding of the impact of new media on the public sphere. There's a wealth of significant information, including links to key blogs and videos, contained in "Old and New Media: Converging During the Pakistan Emergency (March 2007-February 2008)."

Yusuf's analysis was deeply informed by concepts she learned during her time in the Comparative Media Studies Program and her involvement with the Center for Future Civic Media, especially her understanding of the "hybrid" and "converged" media landscape which effected the flow of communications in her home land and her consideration of the ways that mobile technologies might be helping to close the participation gap, offering unique ways of bridging between the discourse of university students and the average man and woman in the street. In the post that follows, I want to flag some of her key findings in hopes that they intrigue you enough to check out the fuller report.

Yusuf offers this summary of the report's key findings:

This research finds that the Pakistani media landscape is multifaceted, comprising a combined--or alternating--use of different mainstream media sources, digital technologies, and new media platforms, depending on availability and security. Moreover, the study finds that the participation gap--the ability to meaningfully use digital technologies and new media--impacts participatory behavior and civic action far more than the digital divide, which is often overcome through the combined use of different technologies. The study also concludes that new media platforms are increasingly effective as tools for community organizing and information dissemination, that authoritarian regimes are quick to adapt digitally networked technologies to their own ends, and that news reporting in Pakistan is gravitating towards a hybrid model whereby old and new media platforms collaborate to keep the public informed.

Over the several month long crisis, the government sought to repress alternative channels of communication almost as fast as they emerged, yet activists and citizen journalists were able to exploit the proliferation of different communications channels to stay one step ahead of censorship:

As an increasing number of Pakistanis turned to YouTube, Flickr, Facebook, and SMS text messages as alternate media portals, the government clamped down on these sources. Between March 2007 and February 2008, cellphone networks were jammed, internet service providers were instructed to block the YouTube website, internet connectivity was limited or shut down, and blogging softwares were banned. Moreover, the authorities came to monitor the public's use of new media platforms: images of anti-government rallies posted to Flickr were used to identify and arrest protesters....

The only antidote to the government's control of digital and new media tools, this paper shows, was the widening of the networked public sphere to include Pakistanis in the diaspora and global media sources. For example, when the government blocked news channels and jammed cellular networks in November 2007, young Pakistanis across the globe continued to plan and organize protest rallies via the social networking site Facebook. Similarly, when university students demanding the restoration of an independent judiciary realized that security officials had prevented journalists from covering their protest, they submitted self-generated video clips and images to CNN's iReport, an online citizen journalism initiative. Indeed, as Pakistan's media landscape became a hybrid model in which professional and amateur journalists generated and disseminated news by whatever means possible, international mainstream media outfits such as CNN, the BBC, and the UK-based Channel 4 increasingly sought out hyperlocal reporting posted to local blogs, YouTube, and Facebook.

As students and other concerned citizens began to recognize the growing centrality of these grassroots modes of communication to public understanding of the crisis, they took on more and more responsibility, insuring detailed documentation, taking their cell phone cameras into the streets to record what was happening and sending it to the outside world as quickly as possible. Often, students inside Pakistan were working in concert with Pakistani students elsewhere to insure the smooth flow of information. Yusuf, for example, cites the efforts of Harvard undergraduate Samad Khurram, who helped mobilize protesters in Pakistan from his Cambridge dorm room by maintaining an important newsletter and mailing list.

In some cases, especially in regard to the assassination of former prime minister Benazir Bhutto, citizen journalists played a key role in undermining official accounts:


Soon after Bhutto's death had been verified, its cause was contested. Eyewitnesses in Rawalpindi reported hearing gunshots before an explosion. Members of Bhutto's entourage and her colleagues in the Pakistan People's Party (PPP) claimed that the leader had been shot. In the immediate wake of the attack, a team of doctors examined her body and stated in a report that she had an open wound on her left temporal region. A day after the assassination, government officials claimed that Bhutto had died when her head hit the lever of the sunroof of her car as she ducked to avoid an assassin's bullets and/or in response to the sound of a blast caused by a suicide bomber. The question of whether Bhutto died of gunshot wounds or a head injury riveted the nation because the truth would have implications on allegations about lax security and government complicity in the assassination.

An important piece of evidence to help settle this debate came in the form of images and an amateur video generated by a PPP supporter at the rally where Bhutto was killed and subsequently circulated by a popular Karachi-based blogger. By making the footage and images available to the mainstream media and public at large, these citizen journalists sparked an accountability movement that eventually forced the Pakistani government to revisit its account of Bhutto's death.

The web also served ritual functions in the aftermath of Bhutto's death, providing a means for the country as a whole to mourn the passing of a popular leader:

New media platforms were also embraced by young Pakistanis looking to express and archive their grief at the news of Bhutto's passing. Hours after her death, YouTube was inundated with tributes to Bhutto that edited together images from her life to the soundtrack of spiritual music or the national anthem. Online memorial websites such as Respectance.com also became spaces for national mourning featuring biographies and images of Bhutto, testimonies from Pakistanis across the diaspora, and memories of interactions with her. Flickr was also used as a memorial site, as users uploaded their favorite images of the former prime minister, tagged them with prayers and appreciative titles, or contextualized them with commentary on her legacy. Other users uploaded images of flowers and gardens as gifts for the departed leader. The popular social networking site Facebook also became a venue for reactions to Bhutto's death and the news of her son Bilawal Bhutto Zardari's appointment as her successor. In the wake of Bhutto's death, over 400 Facebook groups commemorating her or showing solidarity with her politics emerged on the site.

Here, I am reminded of the ways digital media served similar functions for American students in the wake of the Virginia Tech shootings or for that matter, although the web was at a different stage of its development, in the aftermath of 9/11.

When mainstream journalists were blocked from overseeing the elections in Pakistan, citizen journalists took on new responsibilities to monitor the polls and to spread the word about political violence:

According to The Wall Street Journal, the Free and Fair Election Network (FAFEN), an independent coalition of non-governmental organizations, enlisted over 20,000 civilians to observe polling stations and pre-election campaigning in more than 250 election zones. Such recruitment was unprecedented in FAFEN's history. Speaking to The Wall Street Journal, Ahmed Bilal Mehboob, the executive director of the Pakistan Institute of Legislative Development and Transparency, another election monitoring group, said, "Never before has there been such large-scale mobilization for a Pakistani election.... The role civil society is playing has been a real positive."...

Mediated civic engagement was not restricted to activists, citizen journalists, and civilian monitors alone. On election day, average voters used SMS text messages to urge their friends, family, and colleagues to vote. One SMS that was widely circulated on the morning of the elections read: "With the elections, lets all light a flame of hope, that we will not let Pakistan be destroyed by people who are not part of us." Moreover, SMS text messages were used to counter widespread fear that there would be violence and bomb blasts at polling stations.

In the west, we often think of these tools -- Flickr, YouTube, text messaging -- primarily in terms of their place in our social and recreational lives. I've often argued that we are acquiring through our play and through our consumption of popular culture skills and knowledge which we will later deploy towards more serious ends in changing the world around us. I've also suggested that the recent presidential campaign pointed to many different ways that candidates and movements were building a bridge between participatory culture and participatory culture. In Yusuf's report on the Pakistan crisis, a somewhat different pattern emerges:


In Pakistan, however, access to information--rather than the desire to participate--has driven the adoption of new media platforms. When old media distribution channels were compromised, new media was harnessed to fill in the gaps and maintain a flow of news and information. As such, new media in Pakistan has helped old media survive. The result is a media amalgamation in which information is pushed to the public, promiscuously distributed across broadcast media, new media platforms, and various digital technologies to prevent being disrupted or corrupted by the authorities. Thanks to amateurs and activists, students and concerned civilians, a nugget of information can leap from local televised news broadcasts to YouTube to SMS text message to FM radio broadcasts to blog posts to international news reports--whatever it takes to go public.

It would be a mistake to conclude this paper with the impression that digital technologies and new media platforms are the exclusive preserve of educated and privileged activists and citizen journalists, used solely for information dissemination and community organizing. Indeed, some of the best uses of new media and digital technologies address highly localized issues and are emergent, ad hoc, and culturally specific. For example, the residents of Karachi occasionally create an ad hoc, networked public sphere using FM radio broadcasts, cellphones, and landline connections not only to negotiate urban violence, as they did during the Emergency, but also to navigate flash floods during the monsoon, negotiate bad traffic owing to construction, and monitor protest rallies through the city.

This shows how people empowered by creativity and a commitment to aiding their community can use old and new media technologies to make a difference, even on an ad hoc basis. The sheer pervasiveness of new media platforms and digital technologies in Pakistan is leading to a situation whereby not only the digital divide, but also the participation gap, is being narrowed in ways that are unpredictable and unfamiliar, yet highly sustainable because locally relevant.

Yusuf's conclusion suggests that the local conditions in Pakistan, especially in regard to mobile media, resulted in considerable experimentation and innovation -- born as much from desperation as from entrepreneurship -- in how new media tools can be deployed towards civic ends. One reason the Center for Future Civic Media commissioned Yusuf to prepare her report was our recognition that we might have much to learn about the deployment of networked publics in our own society through a better understanding of the techniques which have emerged in Pakistan.

That's Me All Over: Catching Up With Myself Over the Holidays

I've always loved that moment in The Wizard of Oz where the flying monkeys have knocked (not to mentioned pulled) the stuffing out of the Scarecrow. His body lies like an empty sack. His head's been thrown someplace else. And the straw lies scattered on the ground. And he looks out and says, "well, that's me all over." There are many days when I know how he feels and also appreciate his self-deflating sense of humor.

All of this is by way of saying that I flew too much, spoke too much, and otherwise stretched myself way too thin in 2008 and I hope that the steps I've taken at the end of the year will put me in a position to slow down a little in the coming year.

That said, today's post is intended to share with you some of the digital traces which survive from some memorable speaking gigs that I did last year. Each of these represents content I had planned to post at some point last year and never got around to sharing. I figured I'd start the new year by clearing out my inbox.

For example, the day before the election, I spoke at the University of Oregon in Eugene, sharing some of my thoughts about the role of new media and popular culture in the 2008 presidential campaign. While I was there, they got me into the studio to tape a segment of the University of Oregon Today, which recently went up on the web. I was in a particularly reflective frame of mind, talking about some core themes of my work -- especially about the shifting relations between fandom and academia, about the goals and ideals of the Comparative Media Studies Program, about convergence culture, and about politics as a transmedia practice. I will especially value this interview as recording many of the core talking points about the Comparative Media Studies Program just a few weeks before I announced my decision to leave the program. It should give you some sense of why it was so hard for me to walk away from what we had built at MIT.

Earlier in the year, I participated in a lively and spirited exchange at the Consumer Research Conference here in Boston. Joshua Green, Sam Ford, and I had been invited to represent the Convergence Culture Consortium in a mock debate with some of the key thinkers in the field of Consumer Research. We begin the debate slinging zingers at each other, but as the conversation went along, we all became so engrossed in the points of contact between the two fields of research. Consumer Research shares many core assumptions with the Cultural Studies tradition which informs my own research but it has by and large taken shape in a business school context. To be honest, few of my cultural studies colleagues have ever walked across campus to talk with their counterparts in the business school and we know very little about the research being done there, even when it explores some of the same themes or developments shaping our own research. I'm very lucky to have made contact many years ago with Robert Kozinets who has been a key thinker on the topic of "brand communities" and who has been my bridge into the Consumer Research space.Such interdisciplinary conversations should occur more often. I know that I have many readers who come from industry or Business School backgrounds and so I'm grateful that you've been open, on your part, to such dialog.

My former student, Vanessa Bertozzi, now works as a community organizer inside Etsy, an online arts and crafts community. The community had been struggling with issues of copyright and fair use as they were more and more attracting fan artists. Bertozzi, with whom I did research on Young Artists for an essay that ended up in the recent book, Engaging Art: The Next Great Transformation of America's Cultural Life (edited by Steven J. Tepper and Bill Ivey), asked me to join her online for a real time but virtual conversation about the nature of fan art, about appropriation as a transformative and expressive practice, and about the legal and ethical implications of a world where many of us create in response to existing media texts. In many ways, this exchange brought me back to ideas I first explored in Textual Poachers almost twenty years ago.

While I was speaking at the International Communications Association in Montreal last spring, I was asked to do an interview about mobile communications, new media literacies, user-generated content, and privacy for a multimedia web project being developed by Steven James May, an MA candidate at Ryerson University. I had no idea how creative May was going to get in terms of the context for the interview. He talked to me out on one of the main streets of one of Canada's busiest cities, standing inside a phone booth, and holding an outsized early mobile telephone. People were stopping on the street to stare at the strange configuration of media and at one point, an academic associate stopped, yanked out his cellphone camera, adding one more layer of mediation and telecommunication to the mix. May's project is now up on the web and my somewhat befuddled interview now lives alongside interviews with Greg Elmer, danah boyd, Toby Miller, Jonathon Zittrain, and David Weinberger, among others.

The Campaign That Never Quite Happened...

Next week, I will be moderating an event hosted by the MIT Communications Forum and the Center for Future Civic Media which will reflect back on the role of digital media during the current Presidential campaigns. Here are the details:


The campaign & the media, 2

Thursday, Nov. 13, 2008
5-7 p.m.
Bartos Theater

Abstract

The Obama campaign's extensive deployment of digital media, especially its tech-savvy outreach to the young, was widely reported before the election. Some predicted that this digital advantage would make a decisive difference. Did it? And more broadly, what role did the Internet play in the election? How has it changed presidential politics? What are the future implications of the impact of new media on journalism and on American society? These and other questions will be addressed by our speakers.

Speakers


Marc Ambinder
is an associate editor at The Atlantic and a contributing editor to both the Hotline and National Journal. He blogs at marcambinder.theatlantic.com.

Cyrus Krohn
is director of the Republican National Committee's eCampaign Division. He joined the RNC following two years at Yahoo! as director of content production and election strategy. Previously, he was Slate's first employee and then publisher while the webzine was owned by Microsoft.

Ian V. Rowe
oversees MTV's on-air, online and off-air pro-social campaigns including the 2008 Choose or Lose campaign in which a team of citizen journalists submit weekly campaign reports online and via mobile technologies.

If you live in Boston, you should join us for the event. If not, you should keep an eye out for the webcasts which follow quickly after any MIT Communications Forum. You can check out the video of an earlier Communications Forum event focused on the election here.

As I've been prepping for this event, I've found myself reflecting back on some of the landmark examples of the digital campaign season. Every four years, we see enormous innovation in the deployment of digital media to connect candidates to voters. I've been documenting some of these examples of civic uses of media here in the blog throughout the year. Historically, the two periods of time where the most intense amount of media change occurs is during wars (see the emergence of light weight portable cameras during WWII and its subsequent impact on documentary and news production) and during campaigns. Yet, for some largely self-serving reason, we always hear pundits after the fact proclaim that "new media really didn't make that much difference" and insist that this was not the year when new media replaced old media at the center of our political process. I am sure we will hear similar comments by the end of this week no matter what the outcome of the election.

Certainly I'd argue against the either-or logic which sees new media gaining power and influence only at the expense of old media. For example, we might point to the ways that digital downloads and spreadable media insured that more Americans got to see the Katie Couric-Sarah Palin interview or for that matter, the Tina Fey Saturday Night Live spoofs of Palin. (As I've been speaking to older audiences in recent weeks, I've been fascinated to see how many over-50-year-olds had downloaded the Saturday Night Live sketches -- given our stereotype that seniors are not the ones watching television on-line and not the intended market for late night political comedy.) One can make the case that old and new media worked in mutually reinforcing ways throughout the campaign -- each directing attention to the other and insuring that any meaningful bit of content was seen by the maximum number of voters.

Yet, looking backwards, scanning through the "elephant graveyard" which is the web, we can also see lost opportunities. In the era of television, political advertisements appear, often targeted to a specific market, and then disappear again, with few of them leaving much explicit trace on the culture. But what begins life on the web tends to linger there and we can thus go back and revisit earlier steps in the political process.

I recently watched with some degree of morbid fascination the winners of Moveon's "Obama in 30 Seconds" DIY video contest. This was to have been a stellar example of how participatory culture met participatory democracy. Four years ago, Moveon had encouraged average Americans to put their talent to the task of generating an attack video which powerfully summed up the ills that would come of re-electing W. At the time, I questioned what is being said about civic engagement that they wanted all of us to enter into the messiest part of the political campaigns -- the attack ads. This time around, the organization reversed lens and adopted a much more idealistic goal: asking people to share their vision for why Obama should be elected president.

Here are some of the guidelines from the competition


Senator Obama says his campaign is about "a new kind of politics--a politics without partisan bickering and smear tactics." In keeping with that message, we're looking for positive ads about Barack Obama, not attack ads about others.

Obama was being proclaimed the "post-partisan" candidate and he was speaking often about a "purple America" strategy which would escape the impasse of a "Red America/Blue America." The Obama campaign saw this approach as key to their 50 states strategy and essential if they were to attract independent and moderate Republican voters for the fall campaign. If the election goes the way it has currently been projected, we will see considerable evidence that the Democrats were able to broaden their base. Yet, the idealism of these early advertisements seems quaint given the brutal campaign season we have just gone through.

We've heard so much about "game-changing" moments during the campaign season. Few of them changed the rules of the game, in the way envisioned by this spot; most of them simply shifted who was ahead and by how much in a campaign which was still understood by the news very much as a horse race. Here, young Barrack transforms a playground which pits the reds against the blues into a celebration where everyone joins hands. The spot uses childhood play to envision games without losers and winners, games which value everyone's participation.

Many of the videos accepted Obama's rhetoric about change coming from the bottom up, change being created through collective action by "we the people." The candidate is not the focus of these grassroot videos; the public is, with many different metaphors adopted to signify the potentials for collective action.

This spot interestingly deploys the PC/MAC advertisements as a template for discussing the relations between the Democrats and the Republicans. There are many examples of such parodies in this election cycle which sum up the ideological divides between the parties. But this one is interesting in its refusal to play that game and it's insistence that there are no red and blue states.

Both McCain and Obama entered the election season with commitments to their supporters to change the language of American politics, to "reach across the aisle" and embrace ideas from the other party. Yet, along the way, that rhetoric has broken down. McCain claims that Obama brought this on by refusing to join him in a weekly series of townhall debates across the country. Obama claims that McCain brought this on by adopting a negative "attack ad" approach which has even been questioned by Karl Rove.

What does it say about our current political process that even candidates who have every reason to adopt a more idealistic approach are seemingly incapable of maintaining that approach through a closely contested election? And what happens now as one of these guys has to form an administration which will govern the country in a time of national crisis?

I thought this flash from the past might provide us all some food for thought.

How We Help Spread Political Messages...


Today's entry is being cross-posted to our new website for the MIT Center for Future Civic Media, a joint venture between the Comparative Media Studies and the Media Lab. The website will regularly receive blog posts from all of us involved in the center, will showcase new projects developed by our researchers, and will otherwise offer a guide to the ways people are using new media technologies to strengthen civic engagement at the local level. Check it out and tell us what you think.


I'm scarcely "General Betray-us" yet Moveon.org has declared war on me!

Or so it seemed when I opened my e-mail the other day and discovered that a former student (actually, now multiple former students) had sent me this customized video from the leftward leaning political organization, suggesting what would happen if I didn't vote for Obama. Of course, the jokes on them! -- I voted early since I will be speaking in Eugene, Oregon early next week and then racing back to Boston to watch the returns. If you are depending on my vote to put the guy over, it's already in the bag. Trust me, America, I'm not nearly as bad as this attack ad would seem to suggest.

Of course, what I'm doing right now -- sharing this video with you -- is precisely what the organization was hoping would happen. This is a beautiful example of how spreadable media is contributing to this campaign season. In Convergence Culture, I described the efforts of True Majority, a political organization founded around the principle of "serious fun," and how they had built playful campaign videos (like one where Donald Trump fires W.) in the hopes that people would pass them along to their friends and family members. Research suggests that political messages are far more effective if they are delivered by someone you know and so the challenge is to get average citizens excited enough about political media that they will help to circulate it.

Four years ago, the activists were using the term, "viral media," and I suppose they still are. If I had my way, the term and "memes" along with it would be retired from our vocabulary of talking about how media circulates. There's something sick and unhealthy about the concept of viral media. The term, "viral" operates off a metaphor of infection, assuming that the public are unwilling carriers of messages -- yet I doubt very much that the students who sent me this video were in any sense unwilling or unknowing about what they were doing. The concept of "viral media" strips aside the agency of the participants who are sending along this video for their own reasons -- in this case, a mixture of political zeal and personal affection and probably some sense that I would find the video intellectually interesting. The term, "meme," implies that culture is "self-replicating" rather than actively reshaped by the choices made by individual consumers and subcultural communities.

So, the folks at MoveOn probably thought they had created "viral media." In fact, they created a powerful example of "spreadable media." What makes it powerful is that they made it easy for individuals to customize the content of the video to make it more personally meaningful or more important, to make it meaningful in specific social contexts, to make it meaningful in relation to their social networks. The content is playful and fun; there's a certain fascination with the mechanisms which imprint personally significant names over the repurposed video content; there's some delight in seeing myself praised by conservative pundits and even by George W.

As we pass this content along, it facilitates conversations among friends and it allows us to signify to each other our mutual recognition and respect for the civic rituals which surround the political process. When people send me this video, they intend it as a gift -- which is to say, they intend it to reaffirm the social ties we feel towards each other. Its circulation is certainly meaningful on Moveon's terms -- they hope that I will not only affirm its message but pass it along to someone else -- but it is also meaningful on our terms which may be quite different. I could, for example, construct and send one to my socially conservative brother (as a friendly ribbing from Blue America to Red America) and he might pass it along to his friends at work (expressing outrage against what left-wing organizations are saying about that closet socialist and Moslem). And so the process continues.

We've been spending a fair amount of time through the Convergence Culture Consortium reflecting on the properties of spreadable media over the past year. One CMS graduate student, Sheila Seldes, applies this concept to the free circulation of Michael Moore's Slacker Uprising over at the Convergence Culture Consortium's blog and we will be discussing the concept of "spreadability" at the Futures of Entertainment III conference Nov. 21-22.

The political use of spreadability is particularly interesting: while media companies are clearly ambivalent about our ability to take their content and spread it among our friends, political campaigns actively solicit our help in moving their message throughout our social networks. Indeed, much of the emerging literature on civic engagement suggests that such social networks may be replacing the kinds of social organizations which Robert Putnam saw as at the center of American civic life. Most political organizations rely on us to relay meaningful content to others in our friendship circle because they lack the money to launch an all-out media blitz around their message (Obama's "shock and awe" advertising strategies for the final weeks of the campaign is a notable exception.) I believe that if we study the circulation of political content, we may develop a better understanding of the mechanisms which encourage spreadability and the kinds of choices consumer/citizens make when they decide to pass a video along to their friends.

So, here's another fascinating example of spreadable media content. While it lacks the built-in capacity for customization, it has the added feature of a certain kind of "remember when" nostalgia. This video specifically reminds us of the original Whazzup Budweisser Beer commercial from 2000. I'm sure that it's still stuck in your head if you were at all conscious in 2000 but here's a copy if you want to go back and compare notes.

The original spot has a special place in the literature on "viral media." Aired during the Super Bowl, the spot became an instant classic, one that people spoke about, but more importantly, one which was widely parodied across a range of digital communities. And each time we saw the soundtrack of the video applied in a new context -- members of the Clinton Administration, He-Man and the Masters of the Universe, Superfriends, and so forth -- the core branding message got repeated. Bud certainly spent a lot of money for the initial exposure but then many people furthered their promotional aims by sending a succession of pastiche videos along to their friends.

So, part of the power of the new video is that it reminds us of our own role in spreading the original video. it helps that the original video came out during the 2000 campaign which George W. Bush in the White House and thus represents an ideal marker of the passing of time and of what has happened to America over those eight years. The soundtrack implicitly asks us whether we are better off now than we were eight years ago and demands to know what we are going to do about it. The frat boy humor of the original video evokes a more carefree time (suggesting "goofing off" with college friends) as a contrast to the adult responsibilities and dire consequences which confront these same characters today. Even our annoyance over being reminded of the "Whazzup" campaign also can be directed towards a president who famously uses fraternity style nicknames for the members of his administration, as Oliver Stone's W has brought back to everyone's attention. Nostalgia is often a spur for the circulation of spreadable media content but in this case, memories of the past are designed to provoke a particular kind of historical consciousness.

Or let's tackle a final set of videos which have been spreading over the final weeks of the campaign. The first is a video where someone re-purposed footage of John McCain for comic effect: in this case, the video draws a parallel between McCain's mannerisms and those of a particular super-villain much beloved by comic book fans. The analogy between McCain and the Penguin is one that I've seen surface many different ways in recent weeks, but never more effectively than in this video. And the video works because it gives us a new comic frame through which to interpret McCain's mannerisms.The video doesn't offer us a deep political analysis: at best it allows us to put a name on something which might have been unnerving us all along. Whatever meaning it carries comes, however, from the social transactions which occur around us, through the ways that circulating the video to others reaffirms our own political commitments and links them to deeper social ties.

The Penguin analogy, however, may also allow us to make sense of this other video which has been circulating without much explicit commentary -- an excerpt from the 1966 Adam West Batman series featuring a debate between Batman and the Penquin. For people of my generation, this video carries enormous nostalgic value. This is a much valued segment of our childhood imaginary. Yet, the repurposing of this footage right now forces us to read the scene through a totally different lens and in turn, the content of the video gives us layer upon layer of satirical commentary on the recent Presidential debates. Once again, this is content I've felt compelled to share with my students, my friends, my family, and now, my blog readers for a variety of different reasons. I am not an unwilling or unknowing participant in this process; this is not "self-replicating" culture; there is simply a powerful alignment between my social goals and the political agendas of those who have excerpted and recirculated this content.

Thanks to John Campbell, Kelly Whitney, and Joshua Diaz for calling these examples to my attention.


Framing the Candidates (Part One): A Closer Look at Campaign Biography Videos

George Lakoff's book, Don't Think About an Elephant, has been one of the most influential arguments about the nature of American politics to emerge in recent years. Lakoff, a linguist, turned his attention to the "framing" of political discourse. If you want to look more closely at his argument, "A Man of His Words" is an online excerpt which pulls out most of the ideas that are going to interest us here.

Lakoff argues that the Democrats lose elections even though they often have the facts on their side because the Republicans typically frame the debate. Consider for example the ways McCain has transformed the current energy crisis from one which might deal with the environment or economics or alternative energy to one which rises and falls on the question of off-shore drilling. Or consider the ways that the Republicans have deployed terms like "maverick" and "reformer" to distance themselves from the Bush administration. To turn this around, the Democrats need to reinvent themselves -- not by shifting their positions but by altering the frame.

As Lakoff explains, "Reframing is social change.... Reframing is changing the way the public sees the world. It is changing what counts as common sense." Much of the early excitement around Obama was that he seemed to offer the most compelling new way to "reframe" progressive politics and thus offered a way out of failed rhetoric of the past. For some, this is about style over substance or a matter of "just words," but Lakoff argues that framing is about a structure of ideas that gets evoked through particular words and phrases but has its own deep logic that shapes how and what we think.

In a simple yet suggestive analysis, Lakoff characterizes progressive and reactionary politics in terms of what he calls the Nurturing Parent and the Strict Father frames. According to the Strict Father model, Lakoff writes, "the world is a dangerous place, and it always will be, because there is evil out there in the world. ...Children are born bad, in the sense that they just want to do what feels good, not what is right." The strict father "dares to discipline" his family and supports a president who will discipline the nation and ultimately, the world. According to the progressive "nurturing parent" scenario, "Both parents are equally responsible for raising the children. ...The parents' job is to nurture their children and to raise their children to be nurturers of others."

Swing voters share aspects of both world views. The goal of politics, Lakoff suggests, is to "activate your model in the people in the middle" without pushing them into the other camp.

We can see this as almost a reverse of old-style Christian doctrine in which the relation of a husband to his wife or a father to his child is supposed to mirror the relations of God to man. In this case, the family becomes a microcosm through which we can understand the relationship of the president to the nation and the world.

This is consistent with an argument that I put forth in the introduction to The Children's Culture Reader that the Republicans and the Democrats both use the figure of the child as a rhetorical device in talking about their visions for the future of the country, but they understand the family in very different terms. In an analysis of the 1996 GOP and Democratic national conventions, I contrasted Hillary Clinton's deployment of the phrase "It takes a village to raise a child" with oft-cited Republican images of the family as a "fort" defending its members against a hostile world.

As a teacher, I've found that one of the best ways to introduce this important argument to my classes has been to engage in a critical comparison between the official campaign biography videos, shown at the national conventions, and intended to link the candidate's personal narrative with the larger themes of the campaign. Here, we can see very explicit connections between the ways that the two parties understand the family and the nation. These videos are easy to access on the web and bring into your classrooms.

Over my next three posts, I will look more closely at first the videos for the two Presidential candidates, then the bios for the two Vice Presidential candidates, and finally parodies of these videos produced for The Daily Show. I am hoping that this will provide inspiration for educators who might want a way to talk about the campaigns, the differences between the parties, and the role of media in the process.

First, a few general points. Students often react to these videos when they first see them as if they were documentaries, straight forward presentations of the facts of the candidates' lives. If Obama and McCain tell very different stories, it is because they led very different lives. And this is of course partially true. The videos mobilize elements from the candidate's biographies to construct narratives about them which are designed to introduce them to the American people. For many votes, these videos and the acceptance speeches are the first time they are paying attention to these candidates.

Yet, keep in mind the role selectivity plays here -- we can't tell everything about their lives in a short video, so get students to think about what they decide to include and what they leave out of these videos. There's also the question of framing -- what gets said by the candidate, by the people in his or her family, by others, and by the narrator -- which helps us to understand this person in specific ways. And then there's the matter of technique -- what kinds of images do we see, what role does the music play in setting the tone for these stories.

I've found that these videos work best in a classroom setting where I show them side by side so that the students compare the differences in their approach. On one level, there's a well established genre here -- a general framing, followed by childhood experiences, early career, courtship and marriage, education, national service, early political life, fatherhood and family, and launch of the campaign. These similarities make it easy to see the differences in framing at work. If you are pushed for time, as I was in class the other day, you are better off showing the first 2-3 minutes of each, and then getting the discussion started, than showing one through all the way. It is through the comparison that we really understand how these videos deploy melodramatic devices and images of the family to shift how we think about the candidate's relationship to the nation.


Obama and the Nurturing Parent Frame

From start to finish, the Obama video is focused on constructing the ideal image of the nurturing parent who will insure the well being of all Americans. The very opening lines of the video already evoke the image of childhood: "It is a promise we make to our children that each of us can make what we want from our lives" and the climax of the video comes when we return to that opening statement and build upon it: "It was a promise his mother made to him and that he intended to keep." Think about the difference between talking about the "American promise" and the "American dream," and you know a great deal about the ideological differences between the two parties.

The idea of "empathy" is a central cornerstone of the family as depicted in this video. It emerges most powerfully in the story about Obama's mother urging him to "imagine standing in that person's shoes. How would that make you feel." and again, by the end of the video, this concept of empathy becomes a cornerstone of Obama's relationship to the nation, as he describes how he remembers his mother as he travels "from town to town." Empathy runs through the list of values Obama tells us that he and Michelle want to pass down to their children: "hard work, honesty, self-reliance, respect for other people, a sense of empathy, kindness, faith." And we can see this respect for nurturing and empathy when he talks about the death of his mother, who was "the beating heart" of their family. Indeed, moments when candidates talk about personal losses of family members and loved ones are often potent appeals to the viewer's own empathy, since many of us feel our common humanity most powerfully through our shared experience of mortality.

And this logic of empathy emerges through the suggestion that Obama knows first hand the suffering and anxieties felt by average Americans: "I know what it's like not to have a father in the house, to have a mother who's trying to raise kids, work, and get her college education at the same time. I know what it's like to watch grandparent's age, worrying about whether their fixed income is going to be able to cover the bills."

We can see this last comment as part of a larger strategy in the video to depict Obama's personal narrative as the "story" of America and his "search for self" as a quest to better understand the nation that gave him birth. As the narrator explains, "By discovering his own story, he would come to know what is remarkable about his country." And this is an outgrowth of the first thing we are told about his mother, that she knew her son was an American "and he needs to understand what that means."

This video works hard to combat images of Obama's background as exotic, as outside the mainstream. There is no reference here to Hawaii and only an implicit nod to the fact that he spent part of his life overseas, even though this last detail has been central to the candidate's appeal internationally. The focus is on the most "heartland" aspects of his family background -- a strong focus on his grandparents who come from Kansas, and their experience of the Depression and World War II. Obama got into trouble for suggesting that some people in rural Pennsylvania were "bitter," so the video is careful to say that his grandparents were not "complainers." When it comes time to capture his sense of pride in his country, he tells a story about sitting on his grandfather's shoulders and waiving a flag at the return of the astronauts.

The representation here of his marriage might be summed up with the old feminist slogan, "the personal is the political." Michelle describes the moment she fell in love with Barrack: watching him deliver a speech in the basement of a community center in which he spells out "the world as it is" and "the world as it should be." This story collapses Obama's hopes for his family and his hopes for his country in a sublime moment of utopian possibilities. Michelle emerges as the ideal arbiter of his political integrity because she can testify that he lives these values through his personal lives.

And the final statement of the "nurturing parent" model comes when Obama tells us, "One person's struggle is all of our struggles." The government becomes a mutual support system that looks after its weakest members in a world which is often unjust. The president's job is to insure that all of his children gets what they need and deserve and that the "American promise" gets fulfilled and transfered to the next generation.

McCain and the Strict Father Model

If the Obama video sets up issues of nurtering and empathy from its first images, suggested by the long panning shots across American faces and a voiceover about the "American Promise," the McCain video opens with us staring directly into the face of the candidate as a young naval officer, trying to read his character and understand the relationship of this national service to the "mission" ahead. The opening narration starts with descriptions of him as "a warrior, a soldier, a naval aviator, a Pow," before pulling us down to the family -- "a father, a son, a husband", then into his political career. And then we get that surprising moment when he is called "a mother's boy," one suggestion of softness amid a series of hypermasculine sounds, images, and terms. My students suggested that the reference to the mother helps him deal with issues of age and mortality, yet it also seems part of a strategy to manage the negative associations which many independents and Democrats may feel towards the repeated references to his toughness throughout the video.

Strength of character and conviction, coupled with physical toughness as proven through war, are the central virtues ascribed to McCain by the video and they are introduced here once again through the narrative of his family. As suggested by the gender specificity of the "Strict father" construction, the family here, except for the references to the mother, is represented almost entirely through patriarchal bloodlines -- again a contrast to the absent father and strong mother image in the Obama video. We learn about his grandfather who died the day he returned from World War II; we learn about his father who ordered the carpet bombing of a country where his son was held captive, even as he waited at the border hoping for his return. When we see him with his son in the opening series of shots, he is standing alone with his offspring on the side of a mountain. Fatherhood is an extension of manhood and it gets expressed through discipline and competition more than through images of cuddling and craddling.

The critical moments here, of course, deal with his Vietnam war experience which require a recognition of vulnerability and weakness even as the larger narrative centers around his toughness and will power. Consider this key description: "Critically injured, his wounds never properly addressed, for the next five and a half years, John was tortured and dragged from one filthy prison to another, violently ill, often in solitary confinement, he survived through the faith he learned from his father and grandfather, the faith that there was more to life than self."

So, again, we see the passing down of civic virtue through male bloodlines as a central motif in this video. There's no question that the video constructs these experiences as a form of martyrdom out of which a national leader emerged: "The constant torture and isolation could have produced a bitter, broken man. Instead he came back to America with a smile -- with joy and optimism. He chose to spend his life serving the country he loved." or consider the phrase, "he chose to spend four more years in Hell." Or the ways the video depicts his role in the normalization of relations with Vietnam -- "Five and a half years in their hell and he chose to go back because it was healing for America. That's country first." Note this is one of the few places where metaphors of "caring" or "healing" surface in the video and it is specifically in relation to the pain of wartime. A more complex metaphor emerges as Fred Thompson reads aloud a passage from McCain's autobiography about "living in a box" and ends with "when you've lived in a box, your life is about keeping others from having to endure that box."

This toughness and individualism carries over into the discussions of national policy. McCain doesn't believe that the country should care for each of its members but rather he has "a faith in the American people's ability to chart their own course." He is "committed to protect the American people but a ferocious opponent of pork barrel spending and would do most anything to keep taxes low and keep our money in our pockets." What is implied by that contrast between "protecting" the public and "pork barrel spending" and "higher taxes"? There is a clear sense that as a stern father he will give us what we really need but protect us from our own baser urges and desires.

While the Obama video distributed its points across a range of different voices, including a large number of women, the McCain video tends to rely on a voice of God narrator who speaks the unquestioned truth about this man and on comments from McCain himself. All of this creates a more authoritarian/authoritative structure where truth comes from above, rather than emerging from listening to diverse voices, and reflects this notion of stern responsibility rather than nurturing.

This centralized discourse is consistent with the videos focus on experience and its tendency to read McCain as "superior" to others -- "no one cherishes the American dream more," for example, but also no candidate has had his experiences in public service. There is an underlying suggestion here of predestination -- "McCain's life was somehow sparred -- perhaps he had more to do." In this case, the hint is that he is fulfilling God's plan for him and for the country. This issue of predestination resurfaces near the end when the video repurposes some of the core themes of the Obama campaign, including some that McCain has criticized and turns them around, "What a life, what a faith, what a family! What good fortune that America will chose this leader at precisely this time. The stars are aligned. Change will come. But change must be safety, prosperity, optimism, and peace. The change will come from strength -- from a man who found his strength in a tiny dank cell thousands of miles from home."

There's so much more that we could say about both of these videos and that's the point. They are great resources for teaching young people to reflect critically on the ways the campaigns are being "framed." Next time, I will look more closely at the Vice Presidential videos.

Teaching "Ahab": An Interview with MC Lars

Not terribly long ago, I made a blog post discussing the nerdcore performer MC Lars and his music video, "Ahab," as appropriations from Herman Melville's Moby-Dick.


We have been using Lars's video as a resource for our Teacher's Strategy Guide for "Reading in a Participatory Culture." I ended the post with a plea to help me get in touch with MC Lars and it's a tribute to the network which has emerged around this blog that a little later, I did hear from the performer (and ex-Lit major) who was excited to learn that we were deploying his performance in schools. Since then, MC Lars agreed to respond to a set of questions submitted to him by Rebecca Rupert's students from Aurora Alternative High School in Bloomington IN. It serves students who have not experienced success in traditional settings. Rupert's English Language Arts classes are part of the pilot program for our project. I added a few more questions in the mix myself designed to place the students' questions in a fuller context.

How would you define nerdcore?

To me, nerdcore hip-hop is a genre of music that has lyrical content of things "nerds" would typically be interested in: computers, Star Wars, Final Fantasy, Magic the Gathering, Lord of the Rings, etc. Culturally, nerdcore "trades on" the implied notion that "authentic" hip-hop artists from urban areas spend less time reading comic books and more time "doing drive-by shootings", hence the instanty novelty appeal of the genre to any one familiar with pop culture. One can also ascertain the implication that nerdcore is "4th generation hip- hop created by 3rd generation hip-hop's target audience", as a new generation of thousands of rappers who make beats on their computers can attest. Nerdcore can be viewed as hip-hop created by a generation of artists whose parents may have grown up listening to artists of the genre's golden age, such as Chuck D, KRS-One, and Eric B & Rakim (much like the punk generation grew up listening to the three chord progressions of the early Beatles and distilled it into a more distilled presentation). If one wants to be cynical and explore how hip-hop has transcended racial and class boundaries, there is an implication that nerdcore is "white hip-hop", in lack of acknowledgement of its African American cultural roots.
How did you get involved in the movement?
I started out playing guitar in punk bands as a teenager growing up on the Monterey Peninsula. When I started by undergraduate work at Stanford, I was drawn to KZSU, a station that proudly boasts having "the oldest hip-hop show on the West Coast". One of my projects was to alphabetize the vinyl library of thousands and thousands of records... and this gave me a quick education on every important performer in the first 30 years of hip-hop. I continued writing and performing my rap songs, and when I went to study in Oxford, I made friends with local indie rock bands who asked me to open for them. This led to me getting signed to a British label and everything else that followed. When "nerdcore" became an "authentic" genre in 2003/2004, I looked it up on Wikipedia and saw that I was officially part of the movement. Reading more about it I was happy to have the label as a description of part of what I do.
How do you see "Ahab" as part of the larger nerdcore movement?
There isn't an MC in the scene who raps about 19th century American literature. I thought it was time to make waves, so to speak. Nerdcore is an important cultural phenomenon because it gives voice to people who write songs about things they love, and nerdcore gives license to people to rap about very "un-hip-hop" topics. I enjoyed my literature studies in college and wanted to write a song about one of my favorite books, and because only people with a certain education and understanding will understand what I'm doing, that makes "Ahab" part of the larger nerdcore movement. My hope is to inspire kids to read more Melville and turn off their televisions (after watching my video, of course).
One of the students got very passionate in arguing that mc Chris was better at rapping than you. This raises the question: How do we evaluate appropriations and remixing of materials within nerdcore?

Great question. Chris Ward is a talented rapper with a strong flow whose success can be directly attributed to his voice work for Cartoon Network and his comedic blurring of the line between "real hip-hop culture" and "nerd culture". He trades on the notion, as mentioned in my response in your first question, that nerdcore is unique in its lacking of songs about "bitches, blunts, and 40's". But Chris surprises people with album titles like "Life's a Bitch and I'm Her Pimp" and songs about recreational drugs, to show that nerds can relate to comedic elements of gangsta rap culture in their own ways. One might argue that he is a better rapper than me because of this, but I would argue that his act plays on elements of mocking African-American culture and verges on being a minstrel show. His voice and grammatical choices emulate African American culture in a way that would make the typical person laugh, this being its primary selling point. We evaluate mc chris's appropriation of culture by his closeness to "authentic hip-hop" and his use of comedy in the blurring of lines between "gangsta" and "nerd" culture. Other elements for evaluation of appropriation and remixing include musical craftmanship in constructing "beats", vocabulary, and originality in subject matter in writing lyrics.
Can you share some of your own experiences as a reader of Moby- Dick? When did you first read the novel? Do you consider yourself a fan of Moby-Dick?
I first read Moby-Dick as a Junior in college. My professor Jay Fliegelman taught a class on Melville, and we read Moby-Dick and some of Melville's shorter stories. I remember being frustrated at first with the slow pacing of the novel, but found myself being drawn into it one chapter at a time. I love the metaphor of the Pequod as a cross section of 19th century American life, with all of the racial and class diversity of American society at the time, and the depth of the characters who reflected different elements of American life during that time. The layers of metaphor and allegorical references are dense, and the footnotes to the Norton Critical Edition were very helpful in discerning the meaning. I am definitely a fan of Moby-Dick, especially because of the overarching theme of mankind's hubris in the face of Mother Nature's sublime indifference.
You've sung about the so-called "iGeneration" in ways that are very similar to our concept of new media literacies. What do you think this generation is bringing to the culture and what do you see as the relationship of these new ways of thinking to the things we've traditionally taught through school?
The iGeneration is the generation that grew up with an innate familiarity with the internet. Kids can instantly access music by any band, old or new, and can find information and background info on any film or book ever written through any medium they want. We are used to hyper-stimulation, chatting on AOL instant messenger while emailing friends while watching a movie while download torrents while updating our websites. We are used to creating our own niches within the subcultures through which define ourselves, through Myspace pages of our local bands, or YouTube videos of our local comedy troupes. But technology has shortened our attention spans as well, to the point where if we can't "Wiki" something and understand it instantly, we move on. Students can now comprehend the world a lot faster than the previous generation, because we are used to old technologies and are adept at using new technologies more quickly. We are used to processing many streams of information at once and are more discerning about the sources and intentions of those preventing the information (.com, .org, .gov etc.). Basically the "iGeneration" is the "information / internet" generation who is bringing new technologies and creative ways of implementing them and has the responsibility of using their powers to leave the world a better place when we go. With all of the technology at their disposal, the iGeneration could come together and find cures for AIDS and for global warming, if we put down the Wii controller and log off of Myspace for an afternoon. It's an exciting time to be alive and affecting culture.


What follows are the student's questions and his responses, including Lars's advice to teachers who want to engage the "iGeneration" with excitement about traditional literature.

Why did you want to make this video?


To retell Moby-Dick in an engaging and exciting way and to promote my 2006 release The Graduate. With our media-saturated culture, videos are an important way to promote albums and "Ahab" was a fun single from the last record.


How long did it take you to make this video?

I was on tour in Australia for most of June of 2006 when preparation for "Ahab" began, but the set designers and artists spent three weeks creating the sets, ship, and fish costumes. When I got back, we rented a warehouse in Brooklyn and filmed for two hot summer days, from 6 am to midnight. The post-production lasted another two weeks, compositing such scenes as the boat floating in the sea, the transition between the sailors on-deck and below the ship, and and exiting of the whale's stomach to reveal a cast of students taking bows. The entire project took 6 weeks of very hard work.

Why was it so cheap?


We had a finite video budget of $3,000, which is why the aesthetic differs from a Kanye West video. That's why it looks "cheap", or quite conveniently, like a school play.


Why did you put people in fishy costumes?

I made the video to show students how books can help us explore worlds we've never been to before. I wanted to bring the world of Herman Melville's dark tale to light, as done through the eyes of a 4th grade production. Our aesthetic for costume design was that of the feel of 80's-era PBS learning programs, such as Sesame Street and Reading Rainbow, where the fantasy world of imagination and the real world were brought together with color costumes and low budgets. The entire video was shot in just a few conjoined takes, to give the feel of a live performance. Having kids reenact every aspect of the novel was a pivotal part of the framing device of the presentation is a children's play for adults, which is why the choreographed dancing in the fish costumes was a key part in the design and presentation. The charm of a grade-school production is meant to help emulsify Melville's weighty prose.


Why is the whale limpy?

I'd like to have an erudite, complex answer for you, but the truth is that we had a relatively small service elevator we had to use to get the Moby Dick model up to the third floor of the warehouse where we shot. Moby was carried by three very patient PA's on the set, who walked around with walkie talkies and listened as the director Sean Donnelly shouted directions to them. The tail was originally designed to move up and down by the people in the costume, but it was snapped in half when we crammed the costume into the elevator. Hence its unintentional "limpy-ness" - giving it a relaxed, limp appearance, and perhaps more charm.


What point were you trying to make--were you trying to make fun of Moby-Dick or what was the point behind it?

As a writer, Jonathan Swift and Alexander Pope are big influences on my work. Swift reveals mankind's shortcomings through his portrayal of the human condition and Pope was a master of the satirical verse and social commentary. Both of these writers were influences on me as I worked to retell Moby-Dick for a younger audience to remind us that hubris can be deadly, and until we learn that the sublime power of nature is nothing to be tempted, we will be doomed to repeat Ahab's fate. When I wrote the song in 2005, the Iraq War was in its relatively early stages and many people in the media were comparing Bush to Ahab, a crazed leader in search of the white whale of terrorism, seeking justice in a confused and self-destructive way. It made me think about how relevant the story still was, so I decided to retell the book for a new audience, updating it with modern references (Steve Wozniak, Supergrass, etc.) and compressed it into a Wiki-Wiki version, the cliff notes version of the cliff notes. It serves as a warning for future politicians who may become crazed with power, presented in a fun, catchy way.
How would you teach Moby-Dick to make it fun for students?
Young people have been brought up in a postmodern cut-and-past culture, replete with pop culture references and media saturations. A steady beat and cadence draws listeners in, as they are used to hyper- stimulation. Hip-hop is a very, very effective way to pique students' interest, in any topic, since it is the platonic manifestation of postmodern culture. I am intrigued by the lineage between Chaucer and KRS-One, a tradition of verse that reflects our struggles and victories as human beings.

As a lesson plan, I would encourage students to read Moby-Dick and find characters with which they identify. I would encourage students to keep an eye open for some of the less famous characters, such as Daggoo or Tashtego. I would then ask them to each write an 8 to 16 line verse that interprets their characters' experiences in the novel, and ask them to explore how these characters could be translated to a modern context.... either through their similarities to modern celebrities or how they reflect struggles of notably personalities in current events. For instance, Fedallah's stowaway experiences could shine light on immigration policies, while Pip could shine light on child labor laws or the class struggle.

I would then have students get into groups of three to four people each, bringing their verses together and create a song. I'd ask them to find similar themes between themselves to find a "hook" for the chorus song. They could then think of a lyrical chorus that reflects these similarities between character, and perform the "rap" for the class. Some instrumental beats that could convey the cadences and rhythms of such a translation are as follow:

Hip Hop by Dead Prez
Shook Ones Part II by Mobb Deep
MC's Act Like They Don't Know by KRS-One

This would show students how the plights of the characters in Moby-Dick relate to current events, and through an updated presentation of the form, this exercise would also inspire them to find more similarities between works 19th century literature and postmodern life in the 21st century.



Speaking of Geeks

A little while ago, I mentioned that the CMS grad students had been reading The Brief, Wondrous Life of Oscar Wao, in anticipation of a conversation with its author, Junot Diaz. Given the interest this generated for some readers, I wanted to add a pointer to the podcast version of that exchange. Diaz offers a masterful account for why he thinks comics, science fiction, and horror may speak truths that are excluded from official histories or from "serious literature" and explains how his novel was structured in part around borrowings from The Fantastic Four and Dune. Enjoy.

DJ Le Clown Rocks the Total Recut Contest

A while back, I posted an interview with Total Recut's Owen Gallagher to publicize their video competition around the theme, "What is Remix Culture?" I had been asked to join a panel of judges ranging from intellectual property expert Lawrence Lessig to fan vidder Luminosity in assessing the finalists in the competition. This weekend, Total Recut announced the winners of the contest and I wanted to give a shout out to the finalists here.

The First Place prize went to DJ Le Clown for his haunting and hypnotic Xmas in New York City. In his artist's statement, the DJ writes:

I'm a perfect product of the TV generation. I was raised with TV; through it I discovered cinema and music. I think cinema is now old enough to become an international langage - maybe the strongest one, along with music and painting.

Hazards of life led me to be a musician, and each song or piece of music I created brought images into my mind. Then came the computers time, that gave anybody - through the screen again - the opportunity to create whatever they could imagine.

3 years ago I started to work on "Mashups" ; it consists of melting songs from differents horizons together. I must confess that I first considered "Mashups" or "Bootlegs" as the most vulgar form of music possible, before I realized - trying it myself - that it was another way of giving songs a kind of second chance...A second life.

Songs (especially since they're recorded) are like Movies - somewhere a kind of lifes trap, and the good one always survive their creators...so as I decided to make videos for each of my tracks to play them live, it was natural for me to use any image sources I wanted - movies, the artist's images, of course, but also TV series, shows, commercials - well all bits of what I consider like our common cultural backup, and that you can now find easily on the web!

I really think that all of these belong to us - from Popeye the Sailor Man to David Vincent and Dracula or Dr Mabuse; it's now part of our culture ; like a bank of symbols anyone can use to express his own ideas.

His video starts with fairly comforting images of Bing Crosby and Frank Sinatra sharing egg nog and talking about the Yuletime season. Before the video is over, Sinatra's "Santa Clause is Coming" begins to feel more like a warning than a promise. The soundtrack samples and remixes Sinatra with AC/DC, The Rolling Stones, Benzio and the Pogues while the visual track creates complex layers and juxtapositions drawn from music videos, old Christmas specials, and disaster films. There is an unnerving suggestion of dystopian or appocalyptic futures awaiting us as Santa descends on New York City, such that the snowflakes normally associated with Christmas carry hints of nuclear fallout or cataclysmic climate change, depending on what your generation is and what you've been taught to fear. As one of the judges notes, the video may go on a tad too long but it never the less creates its own aesthetic through both sound and images which suggests how we may plow through the image banks and sound files of the past to give them new life through remix culture.

The Second place winner, Jata Haan's Composition, is perhaps even more original and provocative in its approach, but it is not as self contained and depends more heavily on its written statement to achieve its full effect. As she explains:

For my first experiment in remix video I wanted to create a short work entirely from creative commons licensed media, with an aim to simply illustrate the vast amount of this content that is available online, and the potential for using it in creative ways. I was also very interested in demonstrating the opportunities that remix culture combined with the Internet present for collaborative work, which for me reflects exciting new ways of communicating and interacting globally. I chose the Sydney Opera House as the subject of my piece not only for it's connection with my homeland, but also for it's iconic appearance and the amount of material available online. This short video was made possible through the use of creative commons content (with an attribution or attribution share-alike license) from more than 100 individuals, which when remixed together brings to life this beautiful building in a unique composition.

This is a fascinating experiment in collaborative authorship: the filmmaker is able to integrate snap shots produced by a range of photographers to create a continuous flow of images of the Sydney Opera House seen from many different angles. The use of retro sounds of slide and super 8 projectors adds to the effect of a home movie, although in this case, the film is actually a composite of snap shots taken by a range of amateur photographers. It suggests the way remix allows us to bridge between personal and collective memory.

Many of the other videos in the competition are worth visiting as well. Each of the finalists has something to recommend them and taken as a whole, the videos give us a snap shot of the current state of remix culture. When I agreed to judge the competition, I had expected to see documentaries which explicitly addressed the politics and poetics of remix culture -- and some of the finalists do that more or less -- but in the end what impressed me about the top place videos was how they embodied the expressive potential of remix and suggested rather than stated the opportunities for collaborative production embodied in these practices.

Photoshop for Democracy Revisited: The Sarah Palin File

During the 2004 presidential election season, I ran a column in Technology Review Online which described the way that average citizens were exploiting their expanded capacity to manipulate and circulate images to create the grassroots equivalent of editorial cartoons. These images often got passed along via e-mail or posted on blogs as a way of enlivening political debates. Like classic editorial cartoons, they paint in broad strokes, trying to forge powerful images or complex sets of associations that encapsulate more complex ideas. In many cases, they aim lower than what we would expect from an established publication and so they are a much blunter measure of how popular consciousness is working through shifts in the political landscape. Many of them explore the borderlands between popular culture and American politics. I called this "Photoshop for Democracy" and the ideas got expanded in the final chapters of Convergence Culture.

I thought back on my arguments there this past week as I've begun to search out some of the images being generated in response to John McCain's choice of Sarah Palin as his running mate. Given the intense flood of news coverage around this decision, the ways that it has shaken up the terms of the campaign, and the ways that it challenges gender assumptions surrounding the Republican leadership, it is no surprise that it has provoked a range of response. And I thought it might be interesting to dissect some of these images here.

Some of the first images that circulated around the Palin appointment were, in effect, frauds. They sought to tap into the media feeding frenzy and the blogosphere's search for any incriminating evidence. Some of these images were probably already in circulation in Alaska before the announcement, while others may have emerged quickly as the nation started to learn who this woman is. Here are two examples. Both suggest the ways that Palin doesn't fit our expectations about what a female politician looks like. For the first time, we have a vice presidential candidate who is young, feminine, and well as she is one of the first to acknowledge, "hot." She was after all a runner up for the Miss Alaska competition and this couldn't be further removed from our current Vice President or for that matter, the tough matronly style adopted by America's most successful female politicians. Camile Paglia celebrates Palin in a recent Salon article: "In terms of redefining the persona for female authority and leadership, Palin has made the biggest step forward in feminism since Madonna channeled the dominatrix persona of high-glam Marlene Dietrich and rammed pro-sex, pro-beauty feminism down the throats of the prissy, victim-mongering, philistine feminist establishment." Needless to say, Palin's appearance and persona provokes strong reactions, ones which struggle to separate anxieties that she may be a Stepford Wife or a Barbie from a more generalized dismissal of attractive women. This first image plays on the fact that Palin did pose for photographs for Vogue by constructing a mock cover of the magazine.

sarah-palin-vogue2.jpg

This second plays with the contradiction between the sexy mom] and the rough and tumble Alaskan. She's a "babe," in this case, a Bikini-clad "Babe," who also knows how to shoot and skin her own meat. This image was deemed sufficiently plausible that it needed to be discredited at the Urban Legends site.

palin_rifle_bikini.jpg

Those of you who watched the televised convention no doubt caught the disconcerting images of 70 something male delegates bearing buttons bragging about how "hot" Governor Palin is. Given the actual buttons circulated at the convention, this mock button is not as far fetched as it might seem, though now we are moving into the space of political humor rather than anything that was meant to deceive the viewer.

mcsame-milf.jpg

This next one juxtaposes erotic images of Palin with the very real anxieties about mortality raised by McCain's age. One of the most powerful arguments against the Palin appointment has been the concerns about what would happen if McCain were to die in office. And before he announced her pick, pundits had said that he needed to choose someone who would reassure voters that the VP would be prepared to move into the top office and stabilize the country.

mac-picks-palin.jpg

This Photoshop collage also calls attention to the vast age difference between the 70-something McCain and his 30-something running mate -- in this case, by reading the pairing in relation to the Anna Nicole Smith case. This is a classic example of how grassroots political humor maps politics onto popular culture, thus allowing us to mobilize our expertise as fans or simply readers of People magazine to make sense of the complexities of American politics.

mccain-palin-anna-nicole.jpg

Several images in circulation read Palin as a superhero. Indeed, I was struck when I first saw her that she had adopted many of the stylistic choices of female superheroes in their alterego disguises -- her hair up in a bun, big librarian glasses. These "serious" trappings no more mask the beauty queen underneath than Clark Kent's glasses hide Superman and in the real world, they can come across as inauthentic. You add that with the stories of her braving the elements and slaughtering Alaskian wildlife and you can imagine the Amazon underneath the librarian disguise. I have been imagining that moment which would be inevitable if this were a movie where she takes off her glasses, lets out her hair, and gives a sultry look to the American voters.

mccain-palin-bottledwater.jpg

This next image pushes the conception of Palin as superhero in an entirely different direction -- this time, she's Batgirl. Here, she fits into an ongoing series of popular images which depict McCain as Bush's "sidekick," one of the ways that the idea that McCain represents a continuation of the Bush administration, a constant refrain at the Democratic convention, is entering the popular imagination. So, she's now the "sidekick" of a "sidekick," who will likewise continue the Bush Administration's policies for "four more years."

mccain-w-sidekick.jpg

Given the ways that Palin's announcement has been intertwined with debates about teen pregnancy, it is no surprise that the poster for Juno has become a basic resource for people wanting to comment on these issues. Many feminists have already critiqued the film for making teen pregnancy and adoption seem like the only viable option for its protagonists. And of course, it doesn't hurt that Juneau is one of the larger cities in Palin's home state.

palin-juneau-sex-ed.jpg

palin-juneau.jpg

I couldn't resist throwing in two additional examples surrounding the McCain campaign. This first links McCain himself to Doctor Strangelove as a way of conveying the fear that the candidate may be a war-mongerer.

mccain-strangelove.jpg

The second playfully reworks an Obama poster, one of the most vivid visual icons of the campaign to date, and in the process, sets up the contrast between Obama's politics of "Hope" and McCain's politics of "Nope."

john-mccain-nope.jpg

We can expect to see many more such images produced and circulated as the campaigns intensify even more over the coming two months.

Most of these examples are taken from the Political Humor site which regular collects such Photoshop images. You can find many more examples here.

What Happened Before YouTube?

G'day Mates.

The following op-ed piece, which I co-authored with John Hartley, appeared yesterday morning in the Sydney Morning Herald. The text is a mash up of two pieces -- one by me, one by Hartley -- which will appear in a forthcoming book on Youtube being written by Jean Burgess and Joshua Green and due out by the end of this year. I am here in Brisbane, Australia this week participating in a conference being hosted by Queensland University of Technology's Center of Excellence for Creative Industries and Innovation. The conference's theme is "Creating Value: Between Commerce and Commons." And this editorial is a pretty good representation of the core themes of my talk. I want to place YouTube in a larger historical context and in the process, to call attention to the conscious decisions being made by a variety of groups to Youtube or not to Youtube, rather than treating YouTube as the origin point for participatory culture and as the inevitable hub around which all amateur media making orbits. The plentitude of YouTube can leave us with the sense that everything and everyone is there, not inviting us to ask questions about which groups have opted out or been excluded and why, or to question whether YouTube represents the best possible model for supporting participatory culture. The longer version of this piece contains an extended discussion of some of the choices being made in the fan vidding community around these issues and describes some of the concerns that the history of women's role in remix video may be written out of the history of YouTube. All of this was informed by conversations I've had in and around USC's DIY conference earlier in the year.

I have long regarded the Creative Industries program here as a sibling of what we are doing in Comparative Media Studies. I have featured a number of QUT folks in the past through my blog -- Alan McKee, Axel Bruns, and Jean Burgess. They are doing extraordinary work in the areas of civic media, new media literacy, participatory culture, intellectual property law, globalization, and creative industries, that is, on many of the themes which also animate our own work at MIT. It's been great to be here so far, getting to know more of the researchers at the Center and what they are doing, and cementing relations with long time friends and colleagues.


YouTube: home port for lip-syncers, karaoke singers, trainspotters, birdwatchers, skateboarders, hip hoppers, small time wrestling federations, educators, third wave feminists, churches, proud parents, poetry slammers, gamers, human rights activists, hobbyists. It gets 10 hours of new content every minute.Where did all that come from?

There is much that is new about YouTube, but there is also much that is old. The emergence of `Do-It-Yourself' cultures of all kinds over the past several decades paved the way for the early embrace, quick adoption, and diverse use of new media. YouTube has gone from nowhere to cultural ubiquity in a couple of years because we already know what to do with it.

Among its precursors were the zines of the political and cultural avant garde of the 1970s and 80s, closely tied to the growth of punk rock and the emergence of `Riot Grrl' feminism. They were also part of a much larger history of amateur publishing. In the case of the science fiction fan community, this could be traced back to the 1920s.
And these DIY or DIWO: `do it with others' impulses spilled over from print zines to include the production of mix tapes and home videos.

Modern cyberculture can trace its roots back to the 1960s, with `people's radio,' early video activism, underground newspapers and comics; all efforts to deploy low cost media tools and practices towards alternative ends.

Many early netizens explicitly embraced the value of participatory culture. These utopian pioneers would greet YouTube's amateurs not as mindless kids but as the fulfilment of their own hopes and a validation of their predictions.

The rhetoric of the `digital revolution' has assumed that new media displace the old. But YouTube exemplifies what Henry Jenkins calls a `convergence culture,' with its complex interactions and collaborations between corporate and grassroots media.

YouTube does not so much change the conditions of production as it alters the contexts of circulation and reception. Amateur, activist and avant garde works now reach a larger public. Yet, many of those earlier advocates remain skeptical that a commercial firm like YouTube can truly enable alternative politics. If we want to see a more democratic culture, they argue, we need anti-corporate outlets, greater diversity among participants, more debate about whose work gets seen and how it is valued.

But as Geekcorps founder Ethan Zuckerman says, any medium sufficiently powerful to enable the distribution of cute cat pictures can also, under the right circumstances, be deployed to bring down a government.

Right now, people are learning how to produce, upload and circulate content. What happens next is up to us all. With YouTube, there is almost infinite scope for creative content and new ideas to be produced by just anyone, without the need for avant
garde leadership, expert filtering or institutional control. The so-called `long tail' of self-made content is accessible to anyone near a computer terminal.

While most people can read, very few publish in print. Hence active contribution to science, journalism and even fictional storytelling has been restricted to expert elites, while most of the general population makes do with ready-made entertainment.
But the internet does not distinguish between literacy and publication. So now we are entering a new kind of digital literacy, where everyone is a publisher and whole populations have the chance to contribute as well as consume.

We can certainly use the internet for daydreaming, mischief and time-wasting, but it is equally possible to move on to other levels of functionality, and other purposes, including science, journalism and works of the imagination. You can already find all this on YouTube.

If we see YouTube as operating without a history, we erase the politics behind those struggles to prepare the way, and we may end up accepting far less than what we bargained for, or what might be possible if we participate.

By reclaiming what happened before, we will have a basis for judging how well YouTube really is serving the cause of participatory culture and the growth of knowledge among all sections of society. We may also find openings for `a critique, a goal, a community, and a context' of the kind that motivated earlier DIY media-makers.

As they say in The Matrix: `I don't know the future. I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin.'

Professor Henry Jenkins co-directs the comparative media studies program at the Massachusetts Institute of Technology. Tomorrow he will speak at the Australian Research Council Centre for Creative Innovation at the Queensland University of Technology, where Professor John Hartley is the research director.

YouTomb: Monitoring the Limits of Participatory Culture

While we have been focusing lately on issues of remix culture, it seems an opportune moment to give a shout out to a very worthy project of the MIT Free Culture organization. Known as YouTomb, the project seeks to monitor which videos get taken down from YouTube and why. As the FAQ for the site explains:

When a user-submitted video is suspected to infringe copyright, the rights holder is contacted and given the option to take down the video in question. In addition, rights holders can submit DMCA takedown notifications at any time that cause YouTube to immediately remove alleged infringing content.

MIT Free Culture became especially interested in the issue after YouTube announced that it would begin using filtering technology to scan users' video and audio for near-matches with copyrighted material. While automating the takedown process may make enforcement easier, it also means that content falling under fair-use exceptions and even totally innocuous videos may receive some of the collateral damage.

As YouTube is not very transparent with the details surrounding this process and the software used, YouTomb was conceived to shed light on YouTube's practices, to educate the general public on the relevant copyright issues, and to provide helpful resources to users who have had their videos wrongfully taken down.

The data being collected by this team of student researchers should prove extremely useful in future legal battles over whether currently filtering technologies violate fair use provisions and thus constitute a form of unjustifiable censorship of participatory culture.

Keep up the good fight!

"What Is Remix Culture?": An Interview with Total Recut's Owen Gallagher (Part Two)


What criteria should we use to evaluate good and bad remixes?

I think that, as with any work of art, the criteria for judging whether a remix is 'good' or 'bad' is largely subjective and what some people passionately love, others will think is a complete waste of time. I believe there is no artistic work in existence that everyone on planet earth would unanimously agree is 'good.'

Having said that, for the purposes of the Total Recut Video Remix Challenge, I have set some general criteria for the public and for the judges to use as guidelines when rating the videos. These are overall impact, which will account for 50% of the marks, creativity for 25% and communication for the remaining 25%. If you were to analyse a video remix that is generally accepted as being 'good', for example Titanic 2: the Surface by Robert Blankenheim, we can see that the video is exceptionally well produced, so much so that you could easily believe that is a genuine trailer for a new Titanic movie! The basic idea behind the piece is very clever and well executed on every level. Personally, I think that believability is a recurring theme in many of the most popular and well received video remixes. For these types of remixes, it is a huge challenge to convince the viewers that what they are watching is real. There is a long history of people messing with media channels to communicate a message effectively, e.g. Orson Welles War of the Worlds broadcast and I feel that speaking to an audience in a language that they are intimately familiar with, e.g. movie trailers, is an excellent way to communicate a message. The Adbusters movement have been 'culture-jamming' for decades, mostly in the medium of print, but I expect a lot of video remixed work to emerge in this niche in the future.

But what about 'bad' remixes? Well, it is fantastic to see that so many amateur video makers are trying their hand at producing video remixes, however, as with every art form, the ratio is usually about 10% quality, 90% garbage. The ratio holds true in the case of video remixes. Here is an example of a particularly poor effort, but hopefully the creator will stick at it and improve as they produce more work. Having said that, production skills are not necessarily the be all and end all. Sometimes, the idea is strong enough to bring the video popularity even if the production values are not 100%.

An interesting debate has sprung up around so-called 'YouTube Poop' videos. To some people, these types of videos seem to make no sense, are offensive and are even difficult to watch. People said similar things about punk. Personally, I think that YouTube Poop videos are some of the most potent examples of remixed videos out there, and although they may not be attempting to communicate a particular underlying message, bearing more resemblance to stream-of-consciousness poetry, they have their own artistic merit. But I am certain that many people would consider them to be 'bad' remixes.

The statement above implies that you think the current influx of remixes and recuts is a product of shifts in the technological environment. Yet, we could point to a much older history of cut-ups, collages, montages, scratch video, fan video, running back across much of the 20th century. Remix was part of 20th century life well before digital tools and platforms arrived. What factors do you think have given rise to our current remix culture?
I agree with you that remix itself is by no means a new phenomenon. In fact, it dates back as far as we can trace human history. The earliest example I am aware of is the anagram, which is essentially taking the building blocks of a word, i.e. the letters, remixing them into a new order that creates a new word and a secondary meaning and association by connecting the first word to the newly formed second word. There have been examples of remix in every creative art since time immemorial. For example, in art, the obvious one is collage. In music, folk music was spread by word of mouth, and so when one person would learn a new song from someone else, they would often apply their own variations to it, essentially remixing it to suit their own style.

In more recent times, in the history of recorded music, music remixes date back at least to the 1950's, when Bill Buchanan and Dickie Goodman remixed Orson Welle's War of the Worlds with various musical snippets. In the world of film and video, recuts and remixes have been in existence since the art of editing was invented. Some of the most well known filmmakers that experimented in the field of remix and montage as far back as the 1920s include the Russians, Sergei Eisenstein and his mentor Lev Kuleshov. Joseph Cornell and Hans Richter also experimented in the genre in the early part of the 20th Century.

The distinct difference between the work that was produced by these masters and the video remixes that we see today on Total Recut and YouTube, are that now the tools of production have been democratized. What was once an art form confined to professionals who could afford expensive film-making equipment and distribution companies with established networks and connections, is now affordable to the majority of creators in the western world. Anyone with a computer and an internet connection today can produce and distribute their work for costs close to zero. Every new computer comes shipped with editing software, video content is widely available on video sharing networks like YouTube and the Internet Archive, and it is easy to reach a potentially large audience by uploading your video to one of these sites.

The net result is that the medium is evolving. Video remix includes everything from movie trailer recuts, political parodies, music mash-ups, subvertisements, fan made vids, machinima, overdubs and many others. There is no doubt in my mind that many other sub-genres will evolve as more and more people begin to experiment in this area.



In your thesis, you suggest that video recuts are "stifled by overzealous copyright owners who are over-protective of their work." What can you tell us about current legal responses to the remix community? Are there any signs that the studios are becoming more accepting of remix culture as remixes become more widespread on sites like YouTube and are finding their way back into commercial media channels?

Of recent times there has been a serious crackdown on video sites like YouTube where copyright owners have made claims of copyright infringement and the videos have been taken down, in compliance with the DMCA. Unfortunately, many remixed videos that legitimately make fair use of copyrighted content are being caught in the crossfire of outright piracy. I feel it is very important to highlight the distinction here as this is possibly the number one reason why the remix community gets targeted and bullied by 'overzealous' copyright owners. If somebody rips an episode of Lost from DVD, for example, and uploads five ten minute segments of the episode to YouTube unchanged and without permission, this is piracy and should definitely not be condoned. ABC Studios would be completely within their rights to request that YouTube remove these infringing videos from their site. However, if someone were to sample small clips from various episodes of Lost, recut them, add effects and overlay a soundtrack from the classic 80's TV show The A-Team, this would clearly be a fair use of the copyrighted material.

Unfortunately, the filtering technology that has been developed to track copyrighted material cannot distinguish between these different types of videos, and fair use video remixes are being wrongfully taken down from YouTube every day. One of the problems here is that the creators of these ingenious videos are unaware that they are within their rights to file counter notifications against copyright infringement claims that they believe to be false. In my own case, I had three of my remix videos removed by the BBC, Paramount Pictures and 20th Century Fox, which led to my YouTube account being disabled. Three strikes and you're out. Each of the videos were less than three minutes long, and the use of copyrighted material in them was clearly fair use. I filed counter notification claims with each of the allegators through YouTube, which is a relatively straightforward process. The BBC conceded that my video was a fair use and the other two companies did not respond within the DMCA time limit and so my three videos were put back up and my account was reinstated.

I am certain that there are many other people out there who have had similar experiences but did not realise they could do anything to get their videos put back up. I would encourage anyone who feels that their work is fair use to file counter notifications and to make sure that their videos are put back online. Alternatively, they can upload them to Total Recut!

On a more positive note, I have noticed a trend among some of the larger media corporations that suggests that they are becoming more accepting of user generated remix videos that sample from their copyrighted material. Some, including Sony Pictures, Lionsgate and Warner Bros have even dabbled with remix contests of their own to coincide with the release of their movies including School of Rock, A Scanner Darkly and Rambo. We have also recorded a significant exponential increase in the number of video recuts being uploaded to the web every day and less being taken down, which suggests that more people are getting interested in the area and that copyright owners are beginning to realise the potential benefits of allowing, and possibly even encouraging their fans to play with the content they produce.

In my opinion, video remixes are a free form of advertising for copyright owners and also create more devoted fans of the original work. In a few years, we will all look back and it will be mind boggling to think that big media companies tried to stop fans of their content from creating remixed videos that actually served to promote the original work, as well as being entertaining pieces in themselves.


Your site features a space for political remixes. Do you see remix as an important form of political speech?

I personally feel that remix is one of the best ways for people to voice their opinions and increase their chances of being heard. What better way is there of communicating how you would like George Bush to act than to literally change the words that come out of his mouth? With the current build up to the presidential elections in the United States, we are seeing and hearing a lot of media surrounding the actions and words of Barack Obama, Hillary Clinton and John McCain. A plethora of remixed videos have sprung up with Obama , Clinton and McCain as the subjects. I think that having the tools to be able to create videos like these and express personal opinions to a wide audience is extremely empowering for individual users in the digital age. Members of Obama's campaign realise the potential power of grass roots creativity and a video contest has been hosted this month by the folks at moveon.org with a view to creating a 30 second spot for the presidential candidate that will air on national television. No doubt, many of these will be video remixes and we look forward to seeing the finished pieces.

Many people use political parodies as a way to highlight the issues that particular politicians are facing and suggesting courses of action. When Tony Blair was considering his resignation as Prime Minister, a fantastic remix appeared illustrating Blair's internal debate. Another classic video that has done the rounds is the Blair Bush Endless Love remix. This video is interesting in that it pokes fun at the perceived notion of the apparently odd relationship between a submissive Tony Blair and a dominant George Bush.

I have tried my own hand at one or two political remixes in the past. Being from Ireland, I decided to poke a little fun at the two candidates for the Irish General elections last year, Bertie Ahern and Enda Kenny, the two candidates for Taoiseach (Prime Minister) of the country at the time. One video showed Enda Kenny as if he was auditioning for American Idol and coming up against a decidedly unimpressed Simon Cowell. The other clip showed Bertie Ahern as if he were pitching a business idea in the Dragons Den I think it is very important that citizens of a country can air their views about their political leaders, and I feel that video remix is one of the most powerful ways to do this.



What are your hopes for the future of remix culture? How do remixes relate to the larger Free Culture movement?

I see remix gradually becoming more mainstream and more widely accepted as a creative form in its own right. Ever more examples of commercialised remix are appearing on our TV and computer screens every day. Many people involved in remix culture detest the idea of the commercialisation of this type of work as they see it as a grass roots, perhaps even rebellious movement, and one that gives a voice to the individual. I don't see this going away. Even if a lot more commercial remix work is created, the tools that enable individuals to transform and recreate the media and culture around them and the new channels of free distribution that enable their work to reach huge audiences are here to stay. My hopes for the future of remix culture would be for this type of work to seep into all walks of life. I would love to see even more educational institutions adopting it as a technique of learning, for example, asking students to create a remixed video about George Washington rather than handing in a written report. In the professional arena, I would love to see more video remix artists being headhunted by studios based on the remix work they showcase online or being commissioned to create new work.

Before this can happen, however, remix artists need to stop being afraid of frivolous legal threats. A large number of remix artists are very careful about revealing their true identities online and use anonymous alter-egos for fear of being sued. I would hope that remix artists will eventually feel as though they don't need to do this anymore, as it could be stifling potential opportunities for them. The copyright issues surrounding remix work are a headache for everyone interested in freely expressing themselves using digital media. Of course, fair use enables the use of small samples of copyrighted material for non-commercial purposes, but I envisage new business models emerging around copyright cleared remix work in the not too distant future.

In terms of the larger Free Culture movement, there are many people and organisations doing fantastic work to help combat the ongoing problem of corporate greed that has seen the copyright term extended to a ridiculous degree in the latter half of the 20th century. Organisations such as Creative Commons, the Electronic Frontier Foundation, the Center for Social Media, the Convergence Culture Consortium and FreeCulture.org are all doing incredible work to prevent the scales from tipping too far in the wrong direction and of course individuals, such as our judging panel for the Total Recut Video Remix Challenge, provide invaluable insights through their written and spoken words that help to raise much needed awareness of the issues surrounding remix culture.

We are hosting the Total Recut Remix Challenge primarily to the same end, and we invite anyone with an interest in this area to enter the contest and help us to raise awareness of the changes that need to take place so that we can build a society where copyright owners are fairly rewarded for their artistic labours and artists can freely express themselves by drawing inspiration from the culture around them. Every voice counts.


"What is Remix Culture?": An Interview with Total Recut's Owen Gallagher (Part One)

Several weeks ago, I announced here that I was serving as part of a panel of other "remix experts" as judges for a video competition being hosted by the website, toralrecut.com. Participants are being asked to submit videos which address the question, "What is Remix Culture?" The contest is intended to help educate the public about the debates surrounding remix, copyright, and fair use. As someone currently developing a teacher's strategy guide for teaching remix in the context of high school literature classes, I am very interested to see what kinds of materials emerge from this competition. The submissions will become visible on the site soon and the public is being encouraged to help rank the submissions.

In the spirit of sparking further conversation around the issues the contest is exploring, I asked Owen Gallagher, the mastermind behind TotalRecut, if he would respond to some questions about the contest and about remix culture more generally. Alas, his responses got lost in my dreaded spam filter and are just now seeing the light of day. In this two part conversation, he explains why he created the site and sponsored the contest, identifies some of his favorite videos, and offers some insights into the politics and aesthetics of remix video.

Here's a brief bio Owen shared with us:


Owen Gallagher (28) is a graphic, web and digital media designer, an accomplished musician and a graduate of the University of Ulster, Northern Ireland with a first class honours Masters degree in Design Communications. Originally from Dublin, Ireland, he has been travelling around the United Kingdom and the United States for the past 12 months as part of the NCGE / Kauffman Foundation Global Scholars Entrepreneurship Program. Gallagher is the founder of TotalRecut.com, an online social networking community for fans and creators of video remixes, recuts, and mash-ups that facilitates online collaboration between video artists. Total Recut has been shortlisted for a number of prestigious awards including the Golden Spiders Awards, the NICENT 25k Awards and the BBC Innovation Labs.

Gallagher is the CEO and Creative Director of GDG Interactive, a web design and development business based in Ireland. In his spare time, he dabbles in video art and has created a number of political video remixes that received significant media attention in his home country. He is an avid piano and guitar player and has composed and recorded over 100 songs as well as performing in various bands since he was 16. He is a qualified music teacher and has taught piano and guitar to a number of students. He has also acted as a part time Assistant Lecturer of Design at the University of Ulster, Northern Ireland teaching web design, flash animation and digital video production.

Gallagher is passionately involved in remix culture and has a particular interest in Intellectual Property law as it applies to creative content. His Masters thesis, entitled 'Video Recuts and the Remix Revolution: Whose Rights Are Being Infringed?' explores some of the issues surrounding the appropriation of previously published content, focusing on the delicate balance between copyright and freedom of expression.


What can you tell us about your new contest? What are its goals? What kinds of videos are acceptable?

The Total Recut Video Remix Challenge is a contest that we are hosting to try to encourage people to think about the issues around remix culture and creating remixed media. We want people to create a short video remix that uses footage from any source to communicate the message: 'What is Remix Culture?' The video can be anything from 30 seconds to 3 minutes long. The idea of the contest is to produce a series of videos that raise awareness and help people to more clearly understand what is going on in the world of digital content creation, remix and intellectual property. Ideally, the videos will be educational and will communicate a clear message but we essentially want our entrants to be creative and portray what remix culture means to them. The prizes include a laptop computer loaded with all of the software needed to create high quality remixes, a digital camcorder, a digital media player and lots of Total Recut goodies.

The contest began taking entries in May and judging will begin in June. We have an exceptional judging panel of some of the elite thought-leading personalities involved in remix culture today including yourself, Larry Lessig, Pat Aufderheide, Kembrew McLeod, JD Lasica and Mark Hosler. The contest is open to everyone so I would encourage anyone who is even slightly interested in video remix to put a video together and enter the contest in May to be in with a chance of winning.

The Video Remix Challenge was an idea that developed out of my Masters project at the University of Ulster, Northern Ireland, which was very much focused on Remix Culture and intellectual property issues as applied to the digital creative arts, in particular, online video production. As part of the project, I developed a basic version of the Total Recut website and set up a small scale video remix contest where the idea was to create a 60 second PSA commercial using found footage to portray a particular theme e.g. Environmental Issues, Safe Sex or Drug Abuse. At the time, I was also working as a part time lecturer, teaching an interactive design class to undergraduate students at the University of Ulster, so I decided to use the students as guinea pigs and get them to produce a remixed video for their project, which had to be entered into my contest, as a requirement of their design brief. It worked like a charm and the end result was over thirty highly creative remixed videos on a diverse range of socially conscious issues which the students themselves rated and commented on, before a small judging panel decided on the final winners. Following the success of this contest and the ongoing development of Total Recut as a whole, I decided that I wanted to try and host a larger scale contest. My original idea was to try to open it up to other Universities in the U.K. and Ireland and build from there, but it has now scaled to the point where it is open to anyone who wants to enter. The basic premise of the Video Remix Challenge is to create a short form video remix that portrays what 'Remix Culture' means to you, using found footage from any source.

The reason this is such an interesting theme to pursue is because of the ongoing debate about copyright and freedom of expression in the developing landscape of user generated digital content. This is a debate that a lot of people feel very strongly about. There are extremists on both sides, some advocating the complete freedom of all content and others fighting tooth and nail to extend copyright terms and protect their assets. Then there are those who are trying to seek a middle ground - a balance between these two opposing views. This is where Total Recut and this contest reside.

The current landscape places too much emphasis on the copyright owner's control over how their content is used and leaves little room for new artists to exercise their rights to freedom of expression. However, a free-for-all where all content is free would result in no compensation for copyright owners, which would mean less incentives for people to produce new creative works. The balanced approach enables copyright owners to make money from their work, but also enables other artists to freely use samples from the entire pool of creative works to express themselves. This contest encourages people to draw inspiration from the culture around them, from the culture they grew up with and to use these images and sounds to produce something innovative with a brand new meaning.

The goals of the contest are to generate a number of creative video pieces that will help to raise awareness of these issues and perhaps help to educate people about the true nature of copyright, which is to promote the production of new creative works for society at large, by providing creators with a degree of protection over their work for a limited time. This message has been twisted and distorted almost beyond recognition by the likes of Disney and some of the larger corporations that own the copyrights to most of the content out there. Instead of creative works existing to benefit society, some of the corporations feel that creative works exist to make more money for them, for as long as possible. That is why they lobby for copyright term extensions and unfortunately, they have historically been successful in these attempts.

Ironically, many of Disney's most successful works are based on Public Domain stories, which they would not have been able to create in the first place, had the original copyright owners tried to exercise the kind of control that Disney now displays over their works. There is an excellent educational remix video created by Eric Faden of Bucknell University, that uses short samples from Disney movies to communicate messages about copyright and fair use. Here's the link.

In terms of the types of videos that are acceptable in our Video Remix Challenge, we are encouraging our entrants to be aware of, and exercise their fair use rights. The Center for Social Media at the American University of Washington have some excellent resources and guidelines. We are also encouraging people to use Public Domain and Creative Commons licensed material in their work, many of which can be found at the Internet Archive and Creative Commons respectively.

The videos will first be rated by the public and whittled down to the ten best videos, which will then be given to the judges to decide on three winners. We are very excited to see what kind of work will be produced. Going by my previous contest, there will be quite a mix of quality in terms of production skill, but sometimes the best ideas simply shine through.



Tell us more about Total Recut. How did this site come about? What are your overarching goals? What kinds of resources does it offer the remix community?

I remember very distinctly when I came up with the idea for Total Recut. I was lying out in the sun in Portugal, contemplating what I might consider putting forward as a proposal for my then upcoming Masters Degree, and the idea came to me. I wanted to create a collaborative environment for artists to be able to take existing media, remix it in some way and produce something completely new.

My interest in remix stemmed from an early age - I have always been into collage and mixed media and studied Fine Art in Dublin, Ireland before undertaking my Design degree in Donegal, but even before that, I always remember playing with toys as a young boy. My brother and I were the proud owners of many Star Wars figures and vehicles, Transformers, Thundercats, MASK, He-Man, G.I. Joe, Action Man and a whole host of other toys from various movies and TV shows. Our games always consisted of us combining these different realities and storylines, mixing them up and making up our own new narratives. It was not unusual to have Optimus Prime fighting side by side with Luke Skywalker against Mumm-Ra and Skeletor. So, from a very early age it seemed completely normal for me to combine the things I loved in new ways that seemed entertaining to me. I think that my generation and those younger than me have grown up expecting this sort of interaction with their media, on their own terms.

The idea that some corporation can tell you that you are not allowed to play with media seems ridiculous and wrong. Unfortunately, there are many who seem to believe that their control over how content is used should be absolute and unquestioned. I created Total Recut as a way to gather people together who believe that we, as a society, should be able to freely build on the works of the past. If this is successfully prevented by corporations, the practical result is that people will stop making new things out of old things for fear of being sued. Innovation will chill and the overall quality and quantity of new work being produced will be lower. Luckily, there are millions of people who refuse to accept the corporate line and they are continuing to produce new work, despite the veiled shallow threats by overzealous copyright owners.

So, when I was considering how to practically put a community of this nature together, my initial idea was to create a site for digital artists - I had the idea of taking public domain paintings and posting the images on the site, cutting them up into squares and then asking participants to choose a square each and reinterpret it in their own style. The remixed square would be uploaded to the site again and the end result would be a very interesting collaborative collage of styles inspired by the work of an artistic master.

Through my Masters research, I realised that one of the hottest technologies at the time was online video and so I decided to refocus the project to centre on remixed video work. I discovered a thriving underground community of video producers who were creating work as diverse as movie trailer recuts and machinima to remixed political parody and mashed-up music videos. One of the first remixed videos I saw was a movie trailer recut, created by Robert Ryang, of the Stanley Kubrick movie, 'The Shining', which casts the classic horror in a completely new light. Another amazing video remix that I came across early on was a political piece created by Chris Morris where segments of George Bush's State of the Union speech were recut to create a new narrative. Some of the most technically accomplished and entertaining remixes I have seen were created by a Parisian remix artist called Antonio da Silva, known online as AMDS Films. He created a number of remixes, one of the best of which is Neo vs Robocop.

So, I set about creating a site 'for fans and creators of video remixes, recuts and mash-ups that provides resources and collaborative opportunities for video remix artists in a social networking environment.' The end result was Total Recut, but the site is constantly developing. Each week, something new is added or changed based on the feedback from our members and advisors. The main focus at the moment is the Video Remix Challenge but we have a plethora of new ideas and potential directions of where we are going to steer the site in the future.

The site works on a number of different levels. Primarily it is a place where people can find and watch entertaining or thought-provoking remixed videos. Our current categories are Movie Trailer Recuts, Political, Machinima, Advertising, Educational, Music Videos and Others. This category list is by no means exhaustive and we are looking at adding to it in the near future.

Secondly, the site acts as a showcase for video remix artists, to enable them to put their work in front of the eyes of a receptive audience. We also provide a growing library of Public Domain and Creative Commons licensed video work for people to download and remix in their own projects. We are working on developing our Tutorials section, which will eventually become a 'Remix Academy' with courses and grades for people to learn everything they need to know to produce a video remix. Information and links to literature and websites about remix culture, intellectual property issues and key players in the scene are included in the Remix Culture section. We also provide remix tools where users can gain access to video editing software, conversion tools and video downloading software. The community section includes a blog, forums, user profiles and job opportunities. Virtually every aspect of the site is set up to be similar to a wiki environment, which essentially means that all registered members have the ability to add things to the site or update information about any of the content.

With regard to long term goals for Total Recut, we would love to build up the community to the point where we are considered the primary online location for people to find the very best in video remix work and talent. We intend to host more regular contests and provide links between our remix artist members and potential employers. As the site scales up, we intend to take it global and offer a multilingual version of the site to accommodate the Asian and European markets and eventually become a truly global community website for remix culture.

You write, "Video recuts...are a new art-form enabled by the convergence of emerging technologies." How do you respond to those who ask whether remixes and recuts are not creative because they build on the works of others rather than working with original material?

This is an area in which I have a huge amount of interest and have considered pursuing as a research area for my PhD - the origin of originality. It is of particular interest to me because I am what I consider to be an 'original content creator.' I write songs and lyrics using nothing but my mind, a pen and paper and a guitar. Are my songs original? If I use a combination of different chords and a variety of words to create sentences that rhyme, am I not using elements that have been used by other people in the past? What makes my songs original, in my opinion, is the unique way in which I composite the words, chords and melody. In this way, every song is created using the basic building blocks of language and music, but combined in a slightly different way.

Coming from a Graphic Design background, I often come across other designers who are adamant that their work is completely original. The nature of a Graphic Designer's work is to combine elements from different sources in creative ways to produce new pieces of work. Similar to a collage artist who takes pieces of different photos, images etc and brings them together to create new meanings. Is the finished piece not original because it is made up of building blocks from a variety of sources? In the same way, when a video remix artist combines pieces of video from different sources in new ways to create new meanings, is this not original and innovative?

Yes, remix artists build on the works of others. But do so-called creators of 'original material' not build on the works of others also? Would you consider Shakespeare's Romeo and Juliet to be an original piece of work? Even though the idea was based on a story by William Painter, which was based on a poem by Arthur Brooke? No matter how far back you go in the origin of a piece of work, you will find that the idea was built on or inspired by the work of someone else before it. I consider remixed videos to be original works. The finished piece is more than the sum of its parts.

From Production to Produsage: Interview with Axel Bruns (Part One)

I have long regarded the Creative Industries folks at Queensland University of Technology to be an important sister program to what we are doing in Comparative Media Studies at MIT. Like us, they are pursuing media and cultural studies in the context of a leading technological institution. Like us, they are adopting a cross-disciplinary approach which includes the possibility of productive exchange between the Humanities and the business sector. Like us, they are trying to make sense of the changing media landscape with a particular focus on issues of participatory culture, civic media, media literacy, and collective intelligence. The work which emerges there is distinctive -- reflecting the different cultural and economic context of Australia -- but it complements in many ways what we are producing through our program. I will be traveling to Queensland in June to continue to conversation.

Since this blog has launched, I have shared with you the reflections of three people currently or formerly affiliated with the QUT program -- Alan McKee; Jean Burgess
; and Joshua Green, who currently leads our Convergence Culture Consortium team. Today, I want to introduce you to a fourth member of the QUT group -- Axel Bruns.

Thanks to my ties to the QUT community, I got a chance to read an early draft of Bruns's magisterial new book, Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008), and I've wanted for some time to be able to introduce this project to my readers. Bruns tackles so many of the topics which I write about on the blog on a regular basis -- his early work dealt extensively on issues of blogging and citizen journalism and he has important observations, here and in the book, about the future of civic media. He has a strong interest in issues of education and citizenship, discussing what we need to do to prepare people to more fully participate within the evolving cultural economy. As his title suggests, he is offering rich and nuanced case studies of many of the core "web 2.0" sites which are transforming how knowledge gets produced and how culture gets generated at the present moment. He has absorbed, engaged with, built upon, and surpassed, in many cases, much of the existing scholarly writing in this space to produce his own original account for the directions our culture is taking.

In this interview, you will get a sense of the scope of his vision. In this first installment, he lays out his core concept of "produsage" and explains why we need to adopt new terms to understand this new model of cultural production. In the second part, he will explore its implications for citizenship and learning.

So, let's start with the obvious question. What do you mean by produsage? What are its defining traits?

Why coin a new and somewhat awkward word to refer to this phenomenon? How does Produsage differ from traditional models of production?


I'd like to answer these in combination if I may - the question "do we really need a new word to describe the shift of users from audiences to content creators?" is one I've heard a few times as people have begun engaging with the book, of course.

There's been some fantastic work in this field already, as we all know - from Yochai Benkler's work on 'commons-based peer production' to Michel Bauwens's 'p2p production', from Alvin Toffler's seminal 'prosumers' (whose exact definition has shifted a few times over the past decades as his ideas have been applied to new cultural phenomena) to Charles Leadbeater and Paul Miller's 'Pro-Ams'. I think it's fair to say that most if not all of us working in this field see these developments as an important paradigm shift - a "leap to authorship" for so many of the people participating in it, as Douglas Rushkoff has memorably put it.

But at the same time, it's no radical break with the past, no complete turning away from the traditional models of (information, knowledge, and creative) production, but a more gradual move out of these models and into something new - a renaissance and resurgence of commons-based approaches rather than a revolution, as Rushkoff describes it; something that may lead to the "casual collapse" of conventional production models and institutions, as Trendwatching.com has foreshadowed it.

I think that ironically, it's this gradual shift which requires us to coin new terms to better describe what's really going on here. A fully-blown revolution simply replaces one thing with another: one mode of governance (monarchy) with another (democracy); one technology (the horse-drawn carriage) with another (the motorcar). In spite of their different features, both alternatives can ultimately be understood as belonging to the same category, and substituting for one another.

A gradual shift, by contrast, is less noticeable until what's there today is markedly different from what was there before - and only then do we realise that we've entered a new era, and that we have to develop new ways of thinking, new ways of conceptualising the world around us if we want to make good sense of it. If we continue to use the old models, the old language to describe the new, we lose a level of definition and clarity which can ultimately lead us to misunderstand our new reality.

Over the past years, many of us have tried very hard to keep track of new developments with the conceptual frameworks we've had - which is why even work as brilliant as Benkler's has had to resort to such unwieldy constructions as 'commons-based peer production' (CBPP), and similar compound terms from 'user-led content creation' to 'consumer-generated media' abound.

Now, though, I think we're at the cusp of this realisation that the emerging user-led environments of today can no longer be described clearly and usefully through the old language only - and produsage is my suggestion for an alternative term. It doesn't matter so much what we call it in the end, but a term like 'produsage' provides a blank slate which we can collectively inscribe with new meanings, new shared understandings of the environments we now find ourselves in.

Why does the old language fail us? Because we've been used to it for too long. When we say 'production' or 'consumer', 'product' or 'audience', most of us take these words as clearly defined and understood, and the definitions can ultimately be traced back to the heyday of the industrial age, to the height of the mass media system. 'Production', for example, is usually understood as something that especially qualified groups do, usually for pay and within the organised environments of industry; it results in 'products' - packaged, complete, inherently usable goods. 'Consumers', on the other hand, are literally 'using up' these goods; historically, as Clay Shirky put it almost ten years ago, they're seen as no more than "a giant maw at the end of the mass media's long conveyor belt".

How do the (sometimes very random) processes of collaborative content creation, for example in something like the Wikipedia, fit into this terminology? Do they? Wikipedia may well be able to substitute for Britannica or another conventionally produced encyclopaedia, but it's much more than that. Centrally, it's an ongoing process, not a finished product - it's a massively distributed process of consensus-building (and sometimes dissent, which may be even more instructive if users invest the time to examine different points of view) in motion, rather than a dead snapshot of the consensual body of knowledge agreed upon by a small group of producers.

Similarly, are Wikipedia contributors 'producers' of the encyclopaedia in any meaningful, commonly accepted sense of the word? Collectively, they may contribute to the continuing extension and improvement of this resource, but how does that classify as production? Many individual participants, making their random acts of contribution to pages they come across or care about, are in the first place simply users - users who, aware of the shared nature of the project, and of the ease with which they can make a contribution, do so by fixing some spelling here, adding some information there, contributing to a discussion on resolving a conflict of views somewhere else. That's a social activity which only secondarily is productive - these people are in a hybrid position where using the site can (and often does) lead to productive engagement. The balance between such mere usage and productive contribution varies - from user to user, and also for each user over time. That's why I suggest that they're neither simply users nor producers (and they're certainly not consumers): they're produsers instead.

So having said all of this, let me get back to your first question: What do you mean by produsage? What are its defining traits?

I define produsage as "the collaborative and continuous building and extending of existing content in pursuit of further improvement", but that's only the starting point. Again, it's important to note that the processes of produsage are often massively distributed, and not all participants are even aware of their contribution to produsage projects; their motivations may be mainly social or individual, and still their acts of participation can be harnessed as contributions to produsage. (In a very real sense, even a commercial service like Google's PageRank is ultimately prodused by all of us as we browse the Web and link to one another, and allow Google to track our activities and infer from this the importance and relevance of the Websites we engage with.)

Produsage depends on a number of preconditions for its operation: its tasks must be optimised for granularity to make it as easy as possible even for random users to contribute (this is something Yochai Benkler also notes in his Wealth of Networks); it must accept that everyone has some kind of useful contribution to make, and allows for this without imposing significant hurdles to participation (Michel Bauwens describes this as equipotentiality); it must build on these elements by pursuing a probabilistic course of improvement which is sometimes temporarily thrown off course by disruptive contributions but trusts in what Eric Raymond calls the power of "eyeballs" (that is, involvement by large and diverse communities) to set things right again; and it must allow for the open sharing of content to enable contributions to build on one another in an iterative, evolutionary, palimpsestic process.

We can translate this into four core principles of produsage, then:

  • Open Participation, Communal Evaluation: the community as a whole, if sufficiently large and varied, can contribute more than a closed team of producers, however qualified;
  • Fluid Heterarchy, Ad Hoc Meritocracy: produsers participate as is appropriate to their personal skills, interests, and knowledges, and their level of involvement changes as the produsage project proceeds;
  • Unfinished Artefacts, Continuing Process: content artefacts in produsage projects are continually under development, and therefore always unfinished - their development follows evolutionary, iterative, palimpsestic paths;
  • Common Property, Individual Rewards: contributors permit (non-commercial) community use and adaptation of their intellectual property, and are rewarded by the status capital gained through this process.
I think that we can see these principles at work in a wide range of produsage environments and projects - from open source to the Wikipedia, from citizen journalism to Second Life -, and I trace their operation and implications in the book. (Indeed, we're now getting to a point where such principles are even being adopted and adapted for projects which traditionally have been situated well outside the realm of collaborative content creation - from the kitesurfing communities that Eric von Hippel writes about in Democratizing Innovation to user-led banking projects like ,Zopa, Prosper, and Nobel Peace Prize winner Muhammad Yunus's Grameen Bank, and beyond.)

Of course such traits are also continuing to shift, both as produsage itself continues to develop, and as it is applied in specific contexts. So, these characteristics as I've described them, and this idea of produsage as something fundamentally different from conventional, industrial, production, should themselves be seen only as stepping stones along the way, as starting points for a wider and deeper investigation of collaborative processes which are productive in the general sense of the term, but which are not production as we've conventionally defined it.

Your analysis emphasizes the value of "unfinished artifacts" and an ongoing production process. Can you point to some examples of where these principles have been consciously applied to the development of cultural goods?


My earlier work (my book Gatewatching: Collaborative Online News Production, and various related publications) has focussed mainly on what we've now come to call 'citizen journalism' - and (perhaps somewhat unusually, given that so much of the philosophy of produsage ultimately traces back its lineage to open source) it's in this context that I first started to think about the need for a new concept of produsage as an alternative to 'production'.

In JD Lasica's famous description, citizen journalism is made up of a large collection of individual, "random acts of journalism", and certainly in its early stages there were few or no citizen journalists who could claim to be producers of complete, finished journalistic news stories. Massive projects such as the comprehensive tech news site Slashdot emerged simply out of communities of interest sharing bits of news they came across on the Web - a process I've described as gatewatching, in contrast to journalistic gatekeeping -, and over the course of hours and days following the publicisation of the initial news item added significant value to these stories through extensive discussion and evaluation (and often, debunking).

In the process, the initial story itself is relatively unimportant; it's the gradual layering of background information and related stories on top of that story - as a modern-day palimpsest - which creates the informational and cultural good. Although for practical reasons, the focus of participants in the process will usually move on to more recent stories after some time, this process is essentially indefinite, so the Slashdot news story as you see it today (including the original news item and subsequent community discussion and evaluation) is always only ever an unfinished artefact of that continuing process. (While Slashdot retains a typical news-focussed organisation of its content in reverse-chronological order, this unfinishedness is even more obvious in the way Wikipedia deals with news stories, by the way - entries on news events such as the 2004 Indian Ocean tsunami and the 2005 London bombings are still evolving, even years after these events.)

This conceptualisation of news stories (not necessarily a conscious choice by Slashdot staff and users, but simply what turned out to make most sense in the context of the site) is common throughout citizen journalism, where community discussion and evaluation usually plays a crucial role - and it's fundamentally different from industrial journalism's conception of stories as discrete units (products, in other words) which are produced according to a publication schedule, and marketed as 'all the news that's fit to print'.

And that's not just a slogan: it's essentially saying to audiences, "here's all that happened today, here's all you need to know - trust us." If some new information comes along, it is turned into an entirely new stand-alone story, rather than added as an update to the earlier piece; indeed, conventional news deals relatively poorly with gradual developments in ongoing stories especially where they stretch out over some time - this is why its approach to the continuing coverage of long-term disasters from climate change to the Iraq war is always to tie new stories to conflict (or to manufacture controversies between apparently opposing views where no useful conflict is forthcoming in its own account). The more genuinely new stories are continually required of the news form, the more desperate these attempts to manufacture new developments tend to become - see the witless flailing of 24-hour news channels in their reporting of the current presidential primaries, for example.

By contrast, the produsage models of citizen journalism better enable it to provide an ongoing, gradually evolving coverage of longer-term news developments. Partly this is also supported by the features of its primary medium, the Web, of course (where links to earlier posts, related stories and discussions, and other resources can be mobilised to create a combined, ongoing, evolving coverage of news as it happens), but I don't want to fall into the techno-determinist trap here: what's happening is more that the conventional, industrial model of news production (for print or broadcast) which required discrete story products for inclusion in the morning paper, evening newscast, or hourly news update is being superceded by an ongoing, indeterminate, but no less effective form of coverage.

If I can put it simply (but hopefully not overly so): industrial news-as-product gets old quickly; it's outdated the moment it is published. Produsage-derived news-as-artefact never gets old, but may need updating and extending from time to time - and it's possible for all of us to have a hand in this.

Dr Axel Bruns (http://produsage.org/) is the author of Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage (New York: Peter Lang, 2008). He is a Senior Lecturer in the ,a href="http://www.creativeindustries.qut.edu.au/">Creative Industries Faculty at Queensland University of Technology in Brisbane, Australia, and has also authored Gatewatching: Collaborative Online News Production (New York: Peter Lang, 2005) and edited Uses of Blogs with Joanne Jacobs (New York: Peter Lang, 2006). In 1997, Bruns was a co-founder of the online academic publisher M/C - Media and Culture which publishes M/C Journal, M/C Reviews, M/C Dialogue, and the M/Cyclopedia of New Media, and he continues to serve as M/C's General Editor. His general research and commentary blog is located at snurb.info , and he also contributes to a research blog on citizen journalism, Gatewatching.org with Jason Wilson and Barry Saunders.


Remix: A Contested Practice

While we are on the subject of Remix Culture, I wanted to call attention to a contest being run this month by the website, Total Recut, designed to get remix artists of all types reflecting on what remix and fair use means to them. If you don't know Total Recut, you should check it out since it is one stop shopping for a range of diverse and interesting examples of remix video -- examples which run from fan vids to political propaganda and includes both obvious and obscure examples. Here's some of the details of the contest:

Create a short video remix that explains what Remix Culture means to you. Using video footage from any source, including Public Domain and Creative Commons licensed work, we want you to produce a creative, educational and entertaining video remix that communicates a clear message to a wide audience. The video is to be no shorter than 30 seconds and no longer then 3 minutes in duration.

This contest is being run to promote awareness of remix culture in an educational capacity by encouraging the fair use of a wide variety of content and also to create a new pool of work that explains what remix culture is to the general public....

The contest will begin in May '08 and will be open for 1 month. Public Voting will begin in June and will remain open for 2 weeks, after which the best 10 videos will be put forward into the final and the Judging Panel will vote on each one. The winner will be announced in July '08.

Entries should follow the guidelines on Fair Use issued by The Center for Social Media, guidelines we discussed here a while back.

I was proud to be asked to be a judge for this competition, which emerged in part in response to a discussion with Total Recut's Owen Gallagher about the work our Project New Media Literacies has been doing focusing on the ethics and poetics of remix culture as we are supporting the teaching of Appropriation as a cultural competency through our curricular materials. We have, for example, been collaborating with the fine folks at Organization for Transformative Works who are producing videos for our learning library about vidding. And we are developing a whole curriculum around Moby Dick which centers on historic and contemporary examples of remix. So, I am personally very excited at the prospect of this competition leading to the production of new materials which might help students, teachers, parents, and the public learn more about remix, creative commons, fair use, appropriation, and participatory culture.

Total Recut has pulled together a truly diverse and interesting group of judges, including Pat Aufderheide (from the Center for Social Media), legal legend Lawrence Lessig, Darknet author J.D. Lasica, fan vidder Luminosity, Documentary filmmaker Kimbrew McLeod, and Negativeland's Mark Hosler. I hope that this range of judges indicates just how open the competition is to a range of different communities who are finding remix an effective mode of creative expression and social commentary. Even if you are not interested in the contest per se, you should check out this resource page which already includes a number of useful materials for explaining why remix matters in contemporary culture.

Children as Storytellers: The Making of TikaTok (Part Two)

Last time, I shared with you an interview with CMS alum Neal Grigsby and MIT Media Lab alum Orit Zuckerman, two of the key players in a new startup company, TikaTok, which is working to encourage children to create their own books and share them with other young readers. This time, we get a bit more personal as the two share their sense of how their MIT education contributed to their current projects.

Your site also seems to promote opportunities for collaboration between young authors and illustrators. Is this a way of introducing young people to the world of collective intelligence?


Neal: It certainly is, and although it was always on our road map to add this feature, necessity made us move it up the schedule. Our users demanded it. Drawing, and getting an illustration up on the site, can be a creative and technical challenge for many. The team went back and forth for a very long time about the possibility of providing a digital drawing tool before finally coming to the conclusion that it was a bad idea for several reasons. But if you could use the illustrations that other kids had already provided and pledged to the community, if only until a time that your own drawings would be ready, it would really help.

Now we are seeing writing and illustrating as potentially two separate modes of participation, and it is quite exciting. Of course there will always be children who enjoy writing more than illustrating, and vice versa, and this gives both groups the ability to engage deeply on the site and not feel like they're missing a big part of the experience. I also suspect that for many users their first experience with collaboration will be almost accidental: they will use someone's illustration, or someone will use theirs, and the system will automatically attribute the illustration credit. And then once those two kids see the power of this passive collaboration, it may pave the way for a more deliberate collaboration like co-authorship of the text, which the site also supports, or even "massively multiplayer" co-authorship with a large group.

It is certainly possible that we will provide even more modes of participation in the future--one could easily imagine introducing analogs to the traditional roles of editor, copy editor, layout and design artist, and even publicist--but we haven't determined yet which of these would be the most meaningful to our community.



In a "Mother's Welcome," Sharon Kan suggests that this project emerged from the experience of "two mothers who wanted to create a place where children can write, illustrate, publish and print their own books." What specific experiences did you have as mothers which pushed you to start this company?


Orit: As mothers you see your children grow and their brains develop. It is one of the most fulfilling experiences to look at the world from a child's view. From very young age children try to express themselves in pictures and in stories. When I sat with my daughter and we created a story together, she knew exactly what she wanted to say and draw; she enjoyed creating a story and was very happy when it was presented to the world by her proud parents. Even though it wasn't storytelling as we see in books that are written by adults, the ideas that come out and the simplicity of the storyline was very interesting. I also noticed that through kindergarten she was always encouraged to draw, but when she went to first grade the emphasis went to reading and writing only, and all that talent of telling stories by pictures was neglected. Then I looked at my daughter's bookshelf. She loves books, yet all of her books were written by adults, edited by adults, and published by adults with adult priorities in mind. Why aren't there books for kids by kids? They clearly tell stories differently but no one publishes it? This is what led us to think that creating a platform where kids can tell their stories, bind them into real books, and be active in a community of book lovers would be a great thing to build.


Neal, you are in the process of becoming a father yourself. How is that impacting your perception of this project? What would you say in a "Father's Welcome" to the site?


Neal: In an interesting coincidence, the day that I learned I was becoming a father was the same day that we launched the private alpha release of the site. So you could say that both baby and website have been gestating for about the same amount of time. As you might expect it has been an incredibly busy and exciting time, and I approach the future with a sense of deep responsibility but also optimism.

Since learning of my impending fatherhood, I have been following blogs like Parent Hacks and GeekDad, and have been inspired by the ways those sites integrate this resurgent DIY culture with parenthood. From the stereotypes, one might expect a geeky parent to be particularly disengaged or self-absorbed, but these blogs almost show geek parents as the best hope for our future; they show passionate and caring parents who involve their children in projects of investigation, exploration, and invention.

If I were to write a "Father's Welcome," then, I would express my hope that the families who use our site embrace the opportunities it provides for parent and child to share a creative experience together. I am fully aware that, especially when he becomes a teenager, computers and the Internet will become tools of autonomy for my son. The old man will be embarrassingly uncool, as it is my destiny to become, and he will forge his online identity largely outside my direct supervision. Many sites for young children already reinforce this model, requiring the parent only for his blanket permission or his credit card. I hope on Tikatok a parent can hone a different facet of his relationship with his children: he can assist, collaborate, and inspire.

Orit, you recently completed a degree at the MIT Media Lab. Can you describe the work you did through the lab and what you learned there which has contributed to the current venture?

Orit: Part of my research in the media lab was creating a unique communication system for kids to involve remote relatives with their daily routines. Communication systems as we know them were designed for business use, later on they were adapted to home use, but without any changes to the basic design. Looking at what children need to communicate led to the development of a very unique video system that created contextual video correspondence between relatives. For example, a grandmother would read a story to her grandchild on the other side of the world; and then the grandson would get that message when he went to bed. The system would know the right time to connect between the relatives and thus create a more meaningful connection between them. Looking at things from the user's point of view creates a different product all together. With Tikatok, I tried looking at storytelling from a childs point of view and create something that would be easy and fun to use.

Neal, you recently completed a Masters through the Comparative Media Studies Program. Can you describe the work you did with us and how it has contributed to the current venture?

Neal: All of my work at CMS was united by the program's commitment to multidisciplinary thinking, and for putting theory into practice. It was really invaluable experience to me as I began work on Tikatok.

The research project I worked most on was the Project for New Media Literacies. As your regular readers well know, it is a project very much created to address the challenges of participatory culture. As a graduate student researcher it was my responsibility to create educational media and associated curricula that would illuminate media production practices for a youth audience. I produced materials around blogging and science fiction authorship (using BoingBoing's Cory Doctorow as an exemplar), public art and graffiti, Wikipedia, and video games. The project forced me to think of creative ways to teach both the practical and ethical dimensions of media production, and that experience has certainly come in handy for designing materials that engage and instruct our users. The project also trained me to see these processes of creation and expression not only as individual processes, but as social process that occur within a context. This perspective has frequently come in handy when, as a team, we discuss new features and priorities for the company. The community illustration database is the perfect example. Do we solve the problem of illustration uploading with a tool that allows individual children to create digital drawings instantly? Or do we provide a more powerful way for kids to work together and take advantage of their unique abilities? My work with NML helped me provide an informed opinion on this decision and others.

I also worked briefly at the Singapore-MIT GAMBIT Game Lab as the design lead for a team of Singaporean and MIT students charged with creating a multiplayer video game for mobile phones. GAMBIT really prepared me for the kind of rapid, iterative product development within a small team that is characteristic of many startups, including our own. My GAMBIT experience also gave me a heightened appreciation for the extreme importance of user interface design and QA. I believe that video games really have some of the best user interfaces of any interactive media. There are design principles common to video games that designers of websites and virtual worlds should ignore at their own peril. The multidisciplinary approach I learned at CMS has allowed me to recognize relevant connections between these different media modes.

Finally, there was my academic work. My thesis explored "Narrative of Adolescence Across Media" and its final chapter, which imagined video games as a platform for a new kind of player co-authored coming-of-age story, articulates many of the same goals that we are trying to meet with Tikatok. For someone whose thesis was inspired by Neal Stephenson's novel The Diamond Age, in which a young girl is aided in her development by, essentially, a digital platform for collaborative storytelling, it has been exciting to bring my research to bear on one of the closest real-world examples of such a platform that I have encountered.



What has been the biggest surprise as you've explored the intersection between these two MIT-based approaches to media?

Neal: The biggest surprise to me, I suppose, is how compatible the two approaches have been. If I were to believe the Media Lab stereotype, it would be that the folks there put too much faith in technological solutions. Certainly there is a huge technological optimism behind projects like the One Laptop Per Child, and it's important to peel away the layers of hyperbole to assess its potential impact. In starting a new company, it puts you in the position of having to promote yourself and your ideas, and it can be tempting to let your high aspirations get the best of you and let the hype flow unchecked. But I have never found myself battling Orit over unrealistic expectations. I think because the project is so grounded in her commitment to making something cool and worthwhile for her children, it makes her a sharp judge of what really works vs. what we want to work. She's not making something for "the children," she's making something for her children.

And while Orit works on a very intuitive level, the CMS approach has allowed me to bring a multitude of theoretical frameworks to the project, and helped me articulate what we are trying to achieve, sometimes to people on the outside, but sometimes even to the team. In that sense it is a nice marriage of a more bottom-up, creative approach with a top-down, analytical approach. But even that is a simplification - I think we both bring creative and analytical skills. As MIT media scholars I think we definitely speak the same language.



Orit Zuckerman - Co-founder and CTO

Orit has designed online communities since 1996, when she worked for Gizmoz Networks. In 1999, Orit co-founded uTOK Inc., a San Francisco-based Internet startup that created a "decentralized blogging community." She designed the community product, and supervised the R&D team. Most recently, Orit earned her Master's Degree from the MIT Media Lab, where she designed and implemented an innovative communication system for children. Orit has also exhibited her interactive portraiture installations in Milan, Monaco, Boston, British Telecom headquarters, and the National Portrait Gallery in London, England.

Neal Grigsby - Director of Online Community


Neal Grigsby worked for seven years at LookSmart.com, where he managed volunteers on a user-generated Web directory, co-managed partnerships and developed content for FindArticles, and designed education-themed search verticals. Neal recently earned his Masters Degree in Comparative Media Studies from MIT, where he produced educational media for the Macarthur-funded Project for New Media Literacies, and
designed video games for the Singapore-MIT GAMBIT Game Lab. Neal also
holds a BA from UC Berkeley.

the following post is [about] anonymous

The following blog post was prepared by a CMS graduate student who, appropriately enough, wishes to remain anonymous. S/He has been watching with some interest the emergence of the Anonymous movement, a grassroots effort to protest against the Church of Scientology organization, which has adopted a range of references and models from popular culture to further its goals. It offers a rich reference point for those of us in better understanding the ways that participatory culture can offer a spring board for civic engagement. It seems like an appropriate followup to the interview I ran earlier this week with Witness's Sam Gregory in that it represents another example of how video sharing might contribute to civic discourse. The author closes the post with a call for academic discussion of the implications of this phenomenon. S/he and I offer this post as a resource for further study.

On March 15, 2008, over 9000* people worldwide took to the streets to protest practices of the Church of Scientology organization. Without any clear leadership, masked individuals descended upon local organizations with signs and flyers. They stood outside, chanting phrases like "tax the cult" and "why is Lisa Dead?" They gave speeches, recruited new members, and granted press interviews. Then, they sang and danced to Rick Astley's epic 1987 hit, "Never Gonna Give You Up."

Hi, We're from the Internet

The protesters call themselves "Anonymous" and their movement originated on several loosely affiliated web sites. The long-standing site Something Awful had built a community through its forums and a popular image manipulation competition called Photoshop Phriday. Other sites spun off of or grew up in parallel with Something Awful, including the always-offensive image posting site 4chan.org. The most popular "board" on 4chan was "/b/", which featured doctored photos, inside jokes, and porn. Through 2007, the community was pulling online pranks like taking down web sites and defacing Myspace pages. Their culture grew out of the pursuit of these sophomoric "lulz" and spawned several internet memes. Perhaps most well known is the LOLCats. Their language became filled with sarcastically self-referential bastardizations of English.

The community began coordinating "raids" against various sites, online games, and people that they deemed idiotic (or, in their words, had broken "teh Rules of teh Internetz"). They successfully shut down a white supremacist's page, lashed out at a site that copied one of their images, and flooded virtual games that they considered inane. They coordinated these efforts through several sites, but most prominently through a collaboratively maintained wiki. Plans would form as a result of many proposals, one of which would gain a critical mass of support. There were no leaders. At some point, the group decided to start calling itself "Anonymous," inspired by the largely anonymous web-posting tools they used. On July 26, 2007, KTTV Fox of Los Angeles did a news report on the group, calling them "hackers on steroids" and "domestic terrorists." The Fox report was quickly spread, parodied, and made fun of. It also formed the foundation for the group's ironic self-identity, and cemented the "Anonymous" moniker for months to come.

Throughout, Anonymous maintained a rough edge. Their "raids" often seemed more like cyberstalking or bullying. Their image boards continued to feature mostly porn, gore, and insults. Their conversations were peppered with what sounded like hate speech -- constant references to "fags" or "niggers". To be sure, it was a community made up largely of young white males acting somewhat immaturely. On the other hand, there have emerged more subtle undercurrents in their behavior. To some extent this language is used ironically and critically. Anons are equal opportunity offenders, and they seem to value free speech far more than they feel true hatred. They also use this harsh language when referring to each other just as much as when discussing the targets of their attacks. In a way, the phrases have been removed from their contextualized meanings in standard English discourse and reappropriated as part of the memetic language of the group.

On January 15, 2008, the online gossip site Gawker posted an internal Church of Scientology video featuring Tom Cruise riffing on the wonders of Scientology. The church had already successfully used legal tactics to remove the video from other sites, but Gawker claimed, "it's newsworthy; and we will not be removing it." Lawyers for the church claimed copyright infringement, and Gawker claimed fair use. At some point, some members of Anonymous became incensed at what they saw as an attempt to silence free speech and violation of internet principles. Debate ensued, and one member stated:

"Gentlemen, this is what I have been waiting for. Habbo, Fox, The G4 Newfag Flood crisis. Those were all training scenarios. This is what we have been waiting for. This is a battle for justice. Every time /b/ has gone to war, it has been for our own causes. Now, gentlemen, we are going to fight for something that is right. I say damn those of us who advise against this fight. I say damn those of us who say this is foolish. /b/ROTHERS, THE TIME HAS COME FOR US TO RISE AS NOT ONLY HEROES OF THE INTERNETS, BUT AS ITS GUARDIANS."

Scientology had thrown down the gauntlet, and Anonymous awoke. In a YouTube video addressed to the church, Anonymous explained that, "for the good of your followers, for the good of mankind, and for our own enjoyment, we shall expel you from the Internet and systematically dismantle the Church of Scientology in its present form." Anonymous promptly took down Scientology's web sites, endlessly faxed them black sheets of paper, and called their public phone numbers with loops of... you guessed it... "Never Gonna Give You Up."

A Funny Thing Happened on the Way to the LULZ

The initial objective of the campaign was a success. By all accounts, Anonymous was frustrating the Church of Scientology and generating amusement for Anonymous. The church replied publicly, counter-attacked Anonymous sites through legal (and, allegedly, technical) means, and was forced to move its servers to a more robust and costly provider. Soon, long-time Scientology critics began to take notice. Some of these critics had worked to expose the organization's practices for decades, and the massive influx of energy was both exhilarating and frightening. One critic, Mark Bunker, replied via YouTube:

"I think it's incredibly exciting to have an army of young, passionate people wanting to do something about Scientology's fraud and abuse. However, I think you're making some major mistakes that are going to hurt in the long run. They're going to make you look bad, they're going to get you in trouble... they're going to get us in trouble, those of us who have been long-time critics of Scientology. Scientology is good at tar-and-feathering us with other people's actions. It may seems like fun and games, but Scientology is serious, you have to be prepared... I'm mainly concerned because you shouldn't be doing things that are illegal. You just shouldn't. It's not morally right, it's not right when Scientology does it, and it's not right when we do it... a better way to get at them would be to try to get rid of their tax-exempt status... now I know that doesn't sound anywhere near as interesting as attacking their websites. It sounds dull, but that's going to hurt them. Going out and protesting, that's wonderful. I don't know if this makes any sense to you, but please please please reform your movement the way we want Scientology to reform their movement."

Bunker later commented that "I thought they'd lash out at me." Instead, they celebrated him and named him "Wise Beard Man." In his video, he sounds like an earnest and concerned parent. It's hard to imagine such an uncouth and authority-hating group taking him seriously. But, they did. They began to educate themselves about Scientology's various alleged abuses, including the 1995 death of Lisa McPherson who was under the care of the church at the time she died. When someone posted a YouTube video claiming to speak for families that had been torn apart by Scientology, one Anonymous replied:

"Fucking rise up, sons and daughters of the Internet. Rise the fuck up and stay up. Let 'em know we'll take the fight to them, and that we'll help every single person that wants to leave the cult. We have lawyers and social workers and therapists in our ranks, and we can, and will, give aid to those who want out. We are Anonymous. For the lulz, but moar than that now. For teh most epic win. Revoke Scientology's tax-exempt status. Great Justice for Lisa McPherson."

Nearly overnight, Anonymous shifted focus. The Anons began planning for a worldwide protest, they compiled research, started a lobbying campaign, and cranked out flyers and informational pamphlets. On February 10, they staged their first major protest with several thousand participating. Many Anonymous donned "guy fawkes" masks, made famous in the film "V for Vendetta", as a symbol of their resistence to oppression and their commitment to anonymity. There is a long history of Scientology protesters allegedly being harrassed and otherwise attacked by the church. When anonymous translated its digital anonymity into real-world anonymity, Scientology faced something it had never before experienced.

Nevertheless, just before the second wave of protests on March 15, the CoS began agressively pursuing members of Anonymous that it had managed to identify. In some jurisdictions, local anti-mask laws had actually made it difficult for Anons to protest anonymously--a sharp contrast to their accustomed protections online. The church posted videos "outing" members and accusing them of hate crimes and terrorism (Anonymous responded by cloning the site and replacing the videos with Rick Astley). The CoS claimed to have filed criminal complaints at federal agencies, with these allegations. It tried to get an injunction against protestors in Clearwater, and failed. The worldwide protests grew, and Anonymous declared March 15 a success. The protests had been timed to coincide with the birthday of Scientology founder L. Ron Hubbard. Anonymous donned birthday hats, ate cake, and danced to a cheesy song with the lyrics, "When it's time to party we will party hard."

After the March protests, CoS sent nastygrams to some de-masked Anons via at least two law firms, which in themselves constituted no legal action. In a couple of limited cases, CoS actually took demonstrable legal action. It accused LA-based Sean Carasov of making death threats, and the LAPD dismissed the charges. It also filed a complaint of Trespass and Criminal Harrassment against Boston-based "Gregg" who knocked on the door of the local CoS and attempted to give them fliers. Gregg has yet to be heard in court, but Anonymous feels confident that the legal merit is weak and that the actions were filed solely as an attempt to intimidate.

By all measures, the intimidation isn't working. The next protests occur on April 12th, and are focused on bringing attention to the families that have been "disconnected" by the CoS. Anonymous plans monthly protests for the forseeable future.

An Academic Opportunity

Anonymous presents an array of opportunities for interesting scholorship. It is a cultural community, a political movement, a legal battleground, and more. It straddles between internet and "real world" existence. We need to study Anonymous... and to study hard.

Academics from cultural studies, media theory, and anthropology might seek to better understand what holds this unique community together. How have they appropriated anime and internet culture into the core of their identity and used it to unify their movement? How do neighbor communities like cosplay and video gaming cross pollinate with Anonymous? How does Anonymous connect with the earlier Internet vs. Scientology effort? What do we make of their obscure and offensive language?

Legal academics also have a great deal to consider when it comes to Anonymous. How do our laws regarding online vs. real-world anonymity differ? For example, should a Kentucky bill banning anonymous online posting pass or should a New York statute banning anonymous protesting in real life be overturned? Is the CoS using official-looking lawyer letters to intimidate and chill free speech? What can be done to defend Anons who claim that they are the target of fair-gaming through the legal system? What about the larger questions of Scientology's tax-exempt status and their controversial 1993 settlement with the IRS?

Political scientists studying movements and agenda-setting might want to consider how this group organizes and affects political change. What has made Anonymous able to grow and adapt so dynamically? How can such a decentralized, leaderless collective maintain potency in the long term? What are the means that the group is using to lobby and advocate anonymously? How is the movement gaining newcomers while staying on message and not becoming fragmented?

Some academics have already begun to take notice, but their work is preliminary. PBS's digital news project "Idea Lab" recently posted a thought-provoking article on the Anonymous transition from the Internet to the "real world." Anonymous demonstrates the principles of digital learning as they translate their online skills into collective action. They leverage viral-like promotion strategies through efforts like youfoundthecard.com. They use language and tactics from the video game world. They have developed a decentralized news making and gathering service in support of their cause. What can academics learn from this?

Rise up, sons and daughters of the academy.

More About Anonymous
A Sample of Anonymous Media Coverage
Anonymous-related Sites

From Rodney King to Burma: An Interview with Witness's Sam Gregory (Part Two)

Yesterday, I ran the first part of a two part interview with human rights advocate Sam Gregory, who I met at USC's DIY Media event earlier this year. In this second part, Gregory explains why Witness is creating its own video distribution site, discusses the role of remix in the realm of human rights activism, and explores what it might mean to "do it with others" rather than "do it yourself."

Tell us more about The Hub. What do you see as the advantages and disadvantages of creating a platform specifically for distributing human rights videos as opposed to tapping into the power of shared or general portals like YouTube?


The Hub, WITNESS' most recent project tries to address what's missing in the online media sharing ecosystem for human rights activists. It's in Beta at the moment, and launched on Human Rights Day, December 10, 2007. In our first four months of quiet beta, we've had in the region of five million views of media, and going on eight hundred items of media uploaded.

It's envisioned as the human rights channel for the online community, as a place where anyone can upload human rights-related footage, share it with others and self-organize into affinity groups, comment on material there, and most importantly access online tools for action, and guidance on how to turn their video into compelling advocacy material. It places a strong emphasis on security both for the uploader and for those filmed, on providing contextualization for imagery wherever possible, and also seeks to provide normative leadership around the impacts of participatory media creation and distribution in oppressive contexts. For me, that option to act is critical. There's nothing worse from the activists' point-of-view than risking your life to film a piece of footage, and to then to have that experience dismissed. From the viewer's point-of-view there's nothing worse than being exposed to scenes of misery, and to have no way to take action. It's deeply draining and de-motivating for people to watch and not be able to act, it misses the opportunity to engage support, and it contributes to the compassion fatigue that we all already experience.

We're not in favor of walled gardens, and to create something like that would be to waste so much of the potential of the networked online environment. So why not just use YouTube? (or Daily Motion? LiveLeak? etc.). In fact, many of the videos on the Hub have also been placed by activists on YouTube (it is possible to use YouTube or any other commercial or non-commercial site to host content, and then embed it on the Hub), and in many cases we can see real value in drawing on the mass public reached by YouTube. The power of YouTube is that it is increasingly becoming the most prominent platform (at least in the global North, and for English-language media) for video online - although finding an appropriate human rights video can be like looking for a needle in a haystack. From an advocacy perspective, we can see how IF a video achieves either prominent placement, or takes off virally on YouTube it can take off in terms of public prominence. Similarly for many non-governmental advocacy organizations that are trying to engage a general public either with a single video or via a channel, YouTube is likely to be the first place that public will look. And we also recognize that YouTube is a pushing-out point for footage that finds homes in many other subculture-specific media systems, including human rights, where it is embedded and re-contextualized - I particularly appreciate Michael Wesch's commentary on this.

However, we see some significant current limitations on YouTube as a platform for human rights activism. For some publics - namely concerned citizens on a global scale concerned about security, looking to ensure that their footage galvanizes action, and suspicious of corporate and government surveillance, it may not be the best choice. These issues of concerns include questions of being a small fish in a big pond raised by the Center for Social Media's report last year, opportunities for meaningful community and to generate action, and the dilemmas raised by the Transmission network and others of commercial exploitation of human rights imagery, safety and security for the uploaders and filmed, surveillance by corporations and state, inflexibility in redistribution, downloading and sharing, and where editorial control is vested.

To illustrate one of these points, human rights video is generally among the least-viewed content on YouTube amidst the proliferation of music videos, parodies and commentary. A March 2007 Center for Social Media study found (though this was before the launch of the YouTube Nonprofit Channel which has increased slightly the visibility of social issue videos, and the pro-active work of the Citizen Tube editor at YouTube), public-issue videos find themselves 'small fish in a vast sea' . The most popular social/public issue video in the Center for Social Media study had 150 times less viewers than the most popular video on YouTube, and the terms on which they must compete for the public audience are the co-option of the characteristics of humor, celebrities, popular culture touchstones and music that are most common in the top-ranked YouTube videos. You yourself talk about the vaudevillian aesthetic of online video in which 'the best YouTube content is content that is so unbelievable that it has to be shared'. Some human rights video can play in this field. A powerful example is the 'Waiting for the Guards' video developed by Amnesty UK for their Unsubscribe-me campaign that feature a recreation of the stress position enhanced interrogation technique used by the CIA, as the center-piece of a web 2.0 campaign focused on action via social networking sites. But with some exceptions much human rights material is not immediately powerful performance, and may not be most effectively or honestly presented in that mode.
Another aspect is what happens to grassroots human rights video on YouTube if it does secure viewers. WITNESS' own experience with YouTube has included two videos that were very fortunate to be picked as Editor's Picks - 'Shoot on Sight,' produced by partners Burma Issues documenting military attacks on ethnic minority civilians in eastern Burma, and picked during the height of the crisis in Burma in autumn 2007; and 'Awaiting Tomorrow' highlighting lack of access to HIV/AIDs treatment in Democratic Republic of the Congo, produced by locally-based partners Ajedi-Ka, and placed on YouTube's homepage on December 10, 2007, International Human Rights Day. Both videos received reasonably high viewer levels (approximately 380,000 and 225,000 as of now) and significant levels of comments ('Awaiting Tomorrow' ranks among the top forty most-discussed ever videos in the Non-Profit and Activism Channel with almost 1,400 comments before comments were disabled preventing further belligerent commentary). These levels of viewership are great in terms of reaching an audience that would know little about ethnically-targeted violence in eastern Burma, or access to anti-retrovirals in the Congo. However, the comments ranged from the constructive to the racist, and conspiracy-theory obsessed, and the framework of the YouTube page does not lend itself to using individual videos to focus action of the type WITNESS or local human rights advocates seek, or to foster discussion.

From the point-of-view of human rights advocacy, it was very hard to turn a transitory audience into an engaged public, or to measure the transition from viewing to action or impact. For human rights activism you want a community oriented towards action, recognizing also that online environments where no-one 'listens' to others and responds constructively are the opposite of the empowerment of voice that grounds WITNESS. As Howard Rheingold has observed in relation to youth participation online, in an analogy that could easily be extended to over-stretched, marginalized human rights advocates, "it isn't "voice" if nobody seems to be listening". Our experience illuminated the need for a channel dedicated to human rights and related action.

Recognizing that YouTube should not be viewed solely as a single site, but as a nexus of content that circulates in more detailed, niche contexts, I should note that the most effective uses of the YouTube version of 'Shoot on Sight' were in blog postings where it was embedded in additional context, commentary and recommendations for action, and in its use by venues such as the Facebook 'Support the Monks in Burma' action group.
As additional factors to consider -- in contrast to many commercial platforms -- the Hub carries no advertising, does not track IP addresses and advises users on how to avoid surveillance, and will soon include functionality allowing downloads so that people can use it in the most appropriate setting to generate action. Although we do currently have an editorial process to ensure fit of videos to guidelines, our hope is that the community will eventually monitor, rate and control the content that is on the site; and WITNESS does not claim ownership on the footage and allows the user to choose a Creative Commons license that will exactly lay out how they would like their work to be used

What, if any, kinds of remixing are appropriate in the space of human rights video? How can we reconcile this mash-up aesthetic with the evidentiary claims made for traditional documentaries?


Remixing is one of the most powerful aspects of the new participatory culture. From a human rights advocacy point-of-view, the positive dimensions of this are clear: the narrative possibilities of remixing footage are extensive and build on an increasingly reflexive contemporary media literacy, and there is a possibility to benefit from the creativity and capacity of a distributed network of peer production which can rework the 'raw' audiovisual material to appeal to diverse communities of interest, and within which the opportunity to be a 'co-'producer rather than just a user may promote sustained engagement.

Some of the most powerful political commentary in the US over the past 5 years has featured powerful remixes of news, archival and user-generated footage, especially around President Bush and his actions in Iraq, and groups WITNESS have worked with at a local and regional level around the world have used karaoke remix formats to communicate effectively around human rights issues. One example of the karaoke remix style I've seen in Southeast Asia is a video by one of our Video Advocacy Institute alumni, Dale Kongmonts's from the Asia-Pacific Network of Sex Workers. The rub is in how this remix culture relates to a human rights culture that is concerned for the dignity and integrity of victims and survivors, and the role of ethical witnessing. We love seeing George Bush remixed, but where would we draw the line? For me, that's a bigger concern than the evidentiary aspect. I think we have to recognize that the process of narrative creation is always subjective.

The remix question raises the underlying problem that bothers many human rights advocates when they consider visual imagery. WITNESS has wrestled for years with how to try and ensure that people filmed in human rights contexts understand how the video will be used, and the implications both positive and negative (we produced a whole chapter on 'Safety and Security' in our recent 'Video for Change' book), emphasizing model that relies on presenting worst case scenarios for impact, to enable genuine informed consent to be given. Simultaneously, human rights culture emphasizes the value of the integrity and dignity of the individual survivor of abuse on the basis of the first principle that every human being is possessed of 'inherent dignity', a concept which runs through every right articulated in the Universal Declaration of Human Rights. A particular concern in the victim and survivor-centered human rights model is to avoid re-victimization either directly or indirectly (as can happen when an image is distributed and exploited inappropriately). The most graphic issues - of violent attacks, or at the most extreme, sexual assault - is seen as the material that most easily translates into a loss of dignity, privacy, and agency, and to the potential for real re-victimization. Individuals featured in videos who are not victims or survivors, but bystanders or witnesses, are also understood to be in positions of vulnerability and risk.

But that's a practice that's difficult enough to promote in the 'professional' documentary world, and impossible to sustain in an online participatory media culture of user-generated citizen media. How do we support emerging norms in the emerging online culture that, promote respect, tolerance and an understanding of risks? Over at Internet Artizans Dan McQuillan talks about "propagating an online culture pervaded by a sense of fairness & justice" and suggests "writing the Universal Declaration of Human Rights in to all web 2.0 Terms of Service". I think this is really one of the key tasks ahead for a concerned community online, only brought home more and more as we increasingly experience global human rights crises - Burma, Tibet - via imagery circulated online. The urgency of this normative work is clear if we think about the implications of increasing live eventcasting from cell-phones facilitated by technologies like Flixwagon and Qik. These technologies will have powerful positive implications for sharing footage and engaging constituencies immediately, but at the same time consent and security norms become even more critical once more video is streamed immediately rather than edited/uploaded after the fact?



You are an advocate of a "DWO" (Do With Others) approach to video production.
Explain. What value does collaborative production and distribution bring to the field of advocacy and activism?

The biggest concern for human rights activists is how video can be deployed to create real change. Alongside renewed opportunities for individual production and targeted advocacy both online and offline, I think collaborative production, distribution and advocacy offer powerful new possibilities for a network-centered video advocacy. This DIWO (Doing It With Others) recognizes the advocacy possibilities of drawing on some "audiences" as collaborating publics both between themselves and with you, and as co-producers and not just as consumers or passive distributors of advocacy video. This means attention to how to facilitate meaningful and responsible ways in a many-to-many environment for people to speak to each other and create locally-specific and contingent media.

Collaborative production, distribution and advocacy allows for the possibility of drawing on all the potential resources in a given advocacy community. At the most simple format, it includes efforts like the video collages created by campaigns including 24 Hours for Darfur, which gathers expert, citizen and refugee voices to speak out on the situation in Darfur and join an online montage of voices, that was also screened at the UN. It also includes the YouTube and MoveOn.org approaches to user-generated or citizen-generated video contests, and what Greenpeace did last year in the environmental community, where it provided a stock of footage to supporters and encouraged them to "... Download our footage from the e-waste yards in China and India to edit and use in your video. Use it to make your own video about e-waste and how Apple should be a leader in helping tackle this problem...only limitations are please use the logo provided, a positive campaign message and the website URL somewhere in your video"

What is often most effective in advocacy are trusted voices, and often advocacy videos are blunt weapons in terms of finding a trusted voice that will speak to a broad and divergent audience. You either do it by finding a powerful story of a non-famous individual and find ways to engage your audience emotionally, or you take a default option of going with figures with a broad-based of 'authority' or just plain recognition, such as a celebrity. But with collaborative production of advocacy video you can go beyond that - you can mix together, say the footage from Burma or Darfur with the most trusted voices for a specific audience, to create locally-specific advocacy videos.

As a concrete example of this approach, I am currently working with the US Campaign for Burma, which has student chapters across the country on how to facilitate student action around divestment campaigns in universities. One idea in involves collaborative video editing, in this case using a software called Kaltura. At an online editing site they will find a set of stock clips of what is going on in Burma, including some interviews and visual footage as well as tips and advice from the coordinators and their peers about how to construct an effective advocacy video. They will then shoot their own material (for example, someone at University of Iowa could include a clip from a supportive academic or community leader) and create a localized video. All these clips, as well as the contingently finished films are shared online for all the student groups, so that another group has the option to borrow a useful video from others in the campaign, use it straight or remix it, or if they like just one of U-Iowa's local-specific clips borrow it for their own.

This is an example of a situation where collaborative production produces a range of advocacy videos, each locally-specific and targeted. We see the potential here for pressuring at a local level, by using shared footage and adding material that taps into local power dynamics - drawing on influencers and authority figures with specific resonance, or who have the 'ear' of a key person - and by making calls to action as specific as possible. You could also imagine collaborative production being used to produce one product that drew on the capacity and collective knowledge of many to create a more effective advocacy strategy

This approach - which relies on dense information connections to allow individuals to draw on and act with networked, shared resources has been termed 'network-centric advocacy' by Marty Kearns. As he defines it, network-centric advocacy differs from traditional advocacy in the strategy used to 'form and deliver an argument as well as the methodology used to build alliances across stakeholders'. Where traditional advocacy involves the advocate organization picking and packaging an argument for delivery to an audience, a network-centric approach 'asks the network to find, package and select the arguments (think MoveOn Bushin30Seconds example). The network picks the message.' Similarly whereas a traditional advocacy campaign has a core communications team at its center 'managing' the campaign, a distributed network campaign trains 'many spokespeople to speak their own voice'. We're seeing this in political campaigns in the US - see for example the excellent analysis by Connect US (which is doing work on doing network-centered advocacy here in the foreign policy community in the USA) of Obama's campaign.

From Rodney King to Burma: An Interview with Witness's Sam Gregory (Part One)

I came back from the USC DIY Media Event with a whole range of new contacts. One hallmark of this outstanding conference was that it brought together people from very different social networks -- people who are working in parallel across different communities to explore the potentials of participatory culture. I've already featured through this blog an extensive interview with independent filmmaker and critic Alex Juhasz exploring her efforts to teach through and about Youtube. Today, I want to showcase another participant in the USC event -- human rights activist Sam Gregory. Gregory's comments about the strengths and limitations of Youtube as a site for media activism were eye-opening to me and I hope you will find them equally illuminating. In the interview which follows, Gregory describes the evolution in the thinking of his organization, Witness, from the aftermath of the Rodney King video, to the recent use of Youtube as a platform for the Burmese democracy movement. Drawing a phrase from Jamais Cascio, Gregory speaks here about the "participatory panopticon," the potentials of a world where citizens can use light weight portable cameras, including those built into their cellphones, and video distribution platforms to alert the world about human rights violations in their country. The past decade plus of DIY activism has taught veterans to be skeptical about some of the more utopian claims of the previous generation, even as they are learning to be more effective at exploiting every available opportunity to capture and distribute harsh realities that much of the world doesn't want to watch.


Sam Gregory, Program Director, is a video producer, trainer, and human rights advocate. In 2005 he was the lead editor on Video for Change: A Guide for Advocacy and Activism (Pluto Press), and in 2007 he lead the development of the curriculum for WITNESS' first ever Video Advocacy Institute. Videos he has produced have been screened at the US Congress,the UK Houses of Parliament, the United Nations and at film festivals worldwide. In 2004 he was a jury member for the IDFA Amnesty International/Doen Award. He was a Kennedy Memorial Scholar at Harvard's John F. Kennedy School of Government, where his Master's in Public Policy focused on
international development and media. He has worked as a television researcher/producer in both the UK and USA, and for development organizations in Nepal and Vietnam, and holds a BA from Oxford University in History and Spanish. He is on the Board of the US Campaign for Burma, and the Tactical Technology Collective. He speaks fluent Spanish, conversational French and basic Nepali.


Can you tell us something about the thinking which led to the creation of WITNESS? How has your organization's vision shifted over time in response to shifts in the nature of participatory culture?

In the late 1980's, our founder, Peter Gabriel had been participating in the Amnesty Human Rights Now Tour, travelling the world and meeting human rights activists at each concert stop. And in many cases, it struck him that their stories were not being heard, and that new tools like the consumer video-camera could perhaps change that. Fast-forward a couple of years, and the Rodney King incident brought the possibilities home. From the window of his apartment George Holliday filmed a sequence of graphic human rights violations that generated massive media attention. That provided the impetus for the creation of WITNESS - founded in the assumption that if you could place cameras in the hands of the people who chose to be "in the wrong place at the right time", i.e. human rights advocates and activists around the world living and working with communities affected by violations, then you would enable a new way to mobilize action for real change.

For the first decade of our work we wrestled with how best to operationalize this idea. In the early 1990's we were focused on the technology. We distributed hundreds of cameras to human rights groups around the world, assuming that they would be able to gather footage that could get on television or be used as evidence -two polar extremes of usage, one very specialized and targeted at a judicial fact-finder or jury, the other playing to a vast, undifferentiated court of public opinion.

In those first years we learnt that without technical training, you could shoot raw video but you could not create the finished narratives that matter in most advocacy contexts outside of providing raw footage to the news media. We evolved to a strategy of working intensely with a select group of 10-12 'core partners' - human rights groups on the ground who approach us to collaborate in helping them integrate video into their campaigns; as well as doing extensive trainings, producing online training materials like our Guide to Video Advocacy and writing books like 'Video for Change: A Guide for Advocacy and Activism' to promote effective ideas in our community. And most recently we embarked on a new project, the Hub, which is the most DIY part of our work - a participatory media site where individuals and organizations can safely upload footage of abuses and finished advocacy videos, share it, learn how to deploy it in their campaigns, and present clear context and links to more information, groups working to address the issues, and actions that viewers and supporters can take.

Over the past fifteen years, a number of factors came to characterize the WITNESS approach. We focus on the empowered voices of those who are closer or closest to rights violations - including victims, survivors, community members and engaged advocates on behalf of affected communities. And until recently we've generally sought to use "smart narrowcasting" rather than "broadcasting" to reach key audiences. So for example, the video 'Bound by Promises' was framed for and used in screenings to government officials and legislators in Brazil to push them to prioritize concrete programs to reduce rural slave labor. Our work has also always blurred the line between amateurs and professionals in terms of using video -we are training human rights workers, and now concerned citizens, to use video as an everyday facet of their work, rather than to turn them into documentary film-makers.

We've seen a progressive expansion of the participatory possibilities of video: first, increased access to cameras, the increased access to editing capacity, then the dramatic growth of online video-sharing for distribution. And in the past three years we see the possibilities for increased collaboration in editing and production, for online distribution, and for more immediate and widespread filming - all facilitated by a digitally-literate youth, by mobile technology with still image and video capability and by new online tools.

What role does do it yourself video play in heightening public awareness of human rights issues around the world?

I would identify three spheres of usage of DIY video in raising awareness of human rights issues around the world: advocacy videos, witness documentation and perpetrator video. All three are facilitated by ubiquitous technology for documentation (via video-cameras, digital still cameras with video functionality, and cell-phone cameras), by increasing digital literacy, and by increased opportunities for sharing, remixing and re-circulating.

To date most of our focus has been on advocacy video and on working to find the spaces where bringing the visual story into the virtual or real room can make a difference. Here we're trying to change the vernacular language of human rights advocacy, to make a space for the voices from outside, and to push a new way of communicating around rights abuses.

Frequently we've promoted an approach that's all about smart narrow-casting, speaking to a particular audience at a particular time, and seeking a distinct change in policy, behavior or practice. Videos are always part of a continuum of action -- and a strategy -- rather than stand-alone. Here we're working in the middle ground between the extremes of undifferentiated mass media attention and direct evidence in the courts. This could include showing video to an international or regional tribunal (we've been involved in a precedent-setting case to present video before the African Commission on Human and People's Rights, on land rights in Kenya), it could involve bringing to the voices of victims and the visual evidence of abuses in Burma into a Congressional briefing or a meeting of Security Council representatives, and it can involve engaging communities themselves to take action on a rights issues, for example by showing a video on voluntary recruitment of child soldiers in villages across eastern Congo. Videos always provide a 'space for action' by the audience, encouraging them to participate in solving the problem.

The scope of this use of video is increasing by the day, alongside more traditional human rights documentaries. We can see it on the Hub, where many of the videos uploaded are produced by NGOs, both at a national and an international level - for example, Video Volunteers' 'Stop the Privatization of Water, films by Amazon Watch, and 'Drying up Palestine.

The two modes that we're seeing now in increasing prevalence are witness documentation and perpetrator footage. Both are circulating increasingly in online video sharing contexts, and in the blogosphere. It's partly in response to the radically increased possibilities for participation in creating human rights video online that we've created our Hub project. In some senses with both witness documentation and perpetrator footage you're revisiting a Rodney King moment - only this time, there is a potential global audience of both activists and publics who can have access to the footage, and there are distribution options to get it to them, and knowledge about how to frame action around them. It's an exciting moment as people experiment with what can work with this radically expanded access to production and distribution.

Our founder, Peter Gabriel talks sometimes about "little brothers" and "little sisters" watching Big Brother, and this world of the 'participatory panopticon' as Jamais Cascio calls it - is one filled with emancipatory potential as long as we can make sure that the footage that circulates helps facilitate voice and change, rather than enable repression.

You've written that the project was initially shaped by assumptions about the "transparency" of the video medium. Explain. What happens to human rights video as we become more self conscious about the properties of the medium and the ways that it can be manipulated?

Our starting point was what the scholar Meg McLagan has succinctly termed a moment of "1990s technophilia and (with a) model of change based on the transparency of media". So it was very technology-focused and grounded in a perhaps naïve belief in the indexicality of the image - a firm conviction that 'seeing is believing' and that seeing would create action, in the same way that the Rodney King had seemingly inspired mass outrage and in the same way that at first.

Our initial assumptions about audience and how footage would be perceived and used, were not correct. In those days before widespread online video sharing, the modes to access broad publics were ineffective. We focused on video in judicial processes, and sharing video with the mass media - both of which are premised on the 'evidentiary' value of human rights footage. Yet both news media and evidentiary settings were challenging to access. The Rodney King experience was anomalous. Although George Holliday's footage permeated the mass media and was used in the subsequent state and federal trials, the overwhelming majority of human rights video cannot and does not reach those venues. And if it does, as many marginalized groups have experienced in their media advocacy, it is often presented in ways that are contradictory to the desires and intentions of the communities affected by the rights violations. The reasons for this - of course -- vary. But the result is the same. In some countries it may be that media is government, or corporate-controlled, or won't screen graphic imagery -- or is only interested in screening graphic imagery. And in many cases news media focuses on episodic framing that emphasize individual actions, victims and perpetrators, and is less interested in structural violence, systemic challenges or the ongoing problems that characterize many of the most pernicious abuses, and especially violations of economic, social and cultural rights. So, for example, a group I work with in Papua, Indonesia documents the systematic, ongoing and pervasive exclusion of indigenous Papuans in an economy dominated by migrants from other parts of Indonesia, and in a justice system that moves rarely against the powerful. In seeking widespread media attention they will face the triple barrier of government censorship, popular neglect and an issue that is not easily reduced to blow of a security force baton.

Similarly, trying to use the video as evidence frequently does not work. The rules of evidence are hard to navigate. And even if the evidence is admitted, we need only see how the Rodney King footage was flipped around and manipulated both to prove that the Los Angeles Police Department officers were following the training they had been provided to deal with a resisting suspect, and to demonstrate the grotesque abuse of power evident in the fifty-six strikes delivered on Rodney King.

So what this boiled down for us - alongside some re-thinking on audience --- was the need for framing and narrative to create effective advocacy videos. This framing can come both within the video and in the way it is presented within a campaign. Rather than relying on the 'visual evidence' in and of itself, you have to place this in a rhetorical framework that explains it, and offers ways to act. Seeing may be believing, but it may also lead to pessimism, and compassion fatigue in the absence of opportunities to act. We're not promoting a journalistic model of studious neutrality - our experience is that marginalized voices are excluded enough, without the need to balance their voices in a one-for-one ratio to the voices of authority or perpetrators. So most advocacy videos do have a point-of-view and an outcome in mind, but the best do this with clear respect for the facts of the situation.


You've argued that some of the most effective videos for dramatizing human rights issues have come not from activists but from the oppressive regimes themselves. Can you cite a few examples? Why were these videos produced in the first place? What new significance has been ascribed to them as they move into new contexts?

The futurist Jamais Casco has suggested that the 'Rodney King' moment of the digital camera era may hav e been the Abu Ghraib photos, and I would argue that the analogue for cell-phones was the footage of Saddam Hussein's execution. Yet both sets of images were filmed by perpetrators or by insiders, not by concerned citizens, advocates or observers. More broadly we can see a proliferation of images, particularly of torture by police, security force and military personnel.

One of the most viewed videos on the Hub is a redacted version of footage shot by Egyptian police in which they humiliate a Cairo bus driver by slapping him repeatedly. These and other more graphic videos that include the sodomization of another driver were filmed by the police themselves. They were then used to humiliate the victims - including by sending the images to other drivers-- and to intimidate other people by demonstrating what would happen if they didn't follow police orders. They share many similarities with the psychology of happy-slapping: adding for the victim the humiliation of the act of filming, as well as the humiliation of the probability of preservation, and allowing the perpetrator to relish the memory, and share it with their friends. Similar cases have galvanized debate in Greece, Malaysia (the notorious Squat-gate incident) and a number of other countries. And of course, footage is also shot increasingly by government to document and apprehend protestors and dissidents - here in the US, there has been the contentious suit around the NYPD and activists filming at the Republican National Convention in 2004, while most recently we can see official cameramen in the footage of protests from Burma and Tibet (for example, at 00:32 in this clip).

What happens is that these videos then circulate beyond the circles for which they were intended - and are re-ascribed new meanings. For example in Egypt, bloggers and journalists lead by Wael Abbas and Hossam el-Hamalawy circulated leaked cell-phone videos to challenge repeated denials of accountability for police brutality and torture by the government. By circulating the videos, and connecting online to both a local and international audience, they were able to generate media attention, and force an official response. Although the government initially tried to discredit the activists, it was very hard to deny the truth of the images, and for the first time, there was an investigation into the conduct of police officers in two of the leaked videos leading to a prosecution.

One issue that does arise is around the re-victimization of individuals featured in the footage. They are often doubly humiliated in the first instance - by what happens to them in custody, and by the act of filming, and then they are further exposed as the footage achieves widespread circulation. We've tried to address this in our own practice - for example, by respecting the victim's wishes in the Squatgate case and not re-posting the video on the Hub pilot project, but I think the most important thing we can do institutionally is to support the growth of norms in the online video community that are respectful of individuals' dignity and rights (the Transmission community has been leading on this concept)

Human rights videos, you've claimed, need to be thought of as "transnational stories." What are the implications of that statement? What factors insure that the video will achieve its desired effect as it encounters alternative audiences?

Much human rights activism is still about speaking to distant audiences, often to generate a 'boomerang' effect in your home country. In these cases you are telling transnational stories that must speak to an audience inevitably less grounded than you in the everyday realities of the oppression. So, the footage in the video produced by our partners working undercover in Burma 'Shoot on Sight' must speak to activists not only within Asia, but to government officials, decision-makers and solidarity supporters in North America and Europe. Most human rights situations are embedded in contexts of structural complexity, long histories of repression and reaction and many actors with different agenda. As activists and concerned citizens create human rights advocacy videos they face a dilemma. They want to resist a globalization of local images stripped of their meaning, by keeping intact local voices in local contexts, and in a way that is faithful both to the direct visible violence of a situation as well as the underlying structural causes. But at the same time as you move testimony and images between different advocacy and media arenas it often 'helps' to strip out some of the markers of specificity. From experience, I know that with many audiences too much analysis of the particularity and nuance of a testimonial story may undermine it as an advocacy call.

You are balancing the ethical demands to be true to the people who speak out, a recognition of the real complexities and the desire to make viewers genuine ethical witnesses, against the need to convince, shame or horrify a distant audience with a medium whose power often lies in directness both visually and in narrative. You also have to make tough choices in balancing the visceral power and problems of raw visual evidence (for example, of graphic violence) with the use of testimony.

Now as human rights video circulate increasingly unmoored from its original location - i.e. embedded, shared, remixed - it becomes key to place context and ways to act within the video and imagery itself rather than outside it since no sooner has your video been forwarded from YouTube, the Hub or elsewhere it becomes de-coupled from options to act unless those are built into the video itself, and unless your message comes through loud and clear.

If You Saw My Talk at South By Southwest...

On Saturday, Steven Johnson (Everything Bad is Good For You) and I delivered the opening remarks at the South by Southwest Interactive Conference in Austin, Texas. Conference organizers told me that we were heard by around 2000 people, including those in the large auditorium and in various overflow rooms. So, I've got to figure that a certain percentage of those people are going to be visiting this blog for the first time in the next week so I am pulling together a guide to where they can read more about some of the topics we discussed. For the rest of you, you might want to check out this very elaborate chart which was "live drawn" during our discussion and which does a reasonably good job of mapping out some of the core topics.

For those of you who want to learn more about the New Media Literacies, you might want to check out the white paper my team wrote for the MacArthur Foundation which identifies 11 core skills and cultural competencies which we think young people need to acquire to become full participants in this emerging media culture. The MacArthur network has generated a series of books on key topics surrounding digital media and learning which can be downloaded for free.

If you'd like to read more about the politics of fear and the ways it blinds us to what's really going on as young people engage with media, you should consider this blog post and this document which danah boyd and I co-authored in response to the push to regulate school and library access to social network software.

I discussed the concept of collective intelligence in relation to Wikipedia in this post, which is an early draft of an article which will appear soon in The Journal of Media Literacy. For the distinction I raised between "collective intelligence" and "the Wisdom of the crowds," you might read this post which considers how both might be tapped through serious games.

Steven and I chatted a bit on the relative merits of The Wire (which I described as one of the best shows "inside the box") and Lost (which I characterized as one of the best shows "outside the box"). Here's an earlier discussion of Lost in relation to shifts in how we process television content. For a fuller consideration of Lost as a new form of television, you might check out CMS alum Ivan Askwith's Masters Thesis on engagement television. For an interesting take on The Wire, see Jason Mittell's essay here. And of course, Johnson's own Everything Bad is Good For You brought the debate about complexity in popular culture to a much larger public.

I spoke at some length about Harry Potter fandom. These ideas are more fully developed in the "Why Heather Can Write" chapter of my book, Convergence Culture: Where Old and New Media Collide. I expanded my thinking on Harry Potter fandom this summer here at the blog. The remarks on Harry Potter were inspired in part by the fact that I appear in a new film (which I still haven't seen), We are Wizards, which was premiering at the South by Southwest film festival.

I've had several people ask me about what I meant when I suggested that the amount of energy and creativity that surrounds fan culture might be understood, at least in part, in the context of a culture which fails to tap the full intelligence and creative energies of its citizens. I suggested that many of the women I had met in the fan fiction writing community, for example, held jobs, such as those of a librarian, school teacher, nurse, or nanny, which require high level of education for entry but often do not tap that knowledge as regularly as might be ideal. Many of these women use fan fiction as an outlet for their surplus creative energies, as a way of getting recognition for their accomplishments outside of the workplace, and as a means of forming community with others who share the same frustrations and fantasies. The same is true for fans of many other types: they are able to do much more outside of the workplace than they are allowed to do in their jobs. Someone asked me if I had meant women. Well, women are certainly as a group devalued and under-utilized in our society and this may account for why such a large number of them are participating in online communities of all kinds and accomplishing extraordinary things. But the same would be true of many other groups, including a larger number of young men. The point is that we look in the wrong direction when we pathologize fans for finding creative outlets through participatory culture rather than asking why America is not more actively cultivating that intelligence and creativity through every aspect of our society. (None of this is to suggest that fan activities are meaningless in their own right or need to be justified by appealing to more 'serious' values. As I also said during my remarks, humans do not engage in activities that are meaningless. If you think you see people doing things you find meaningless, look again and try to understand what the activities mean for them.)

We talked about the Obama campaign and its relationship to collective intelligence and social networks, a topic that I explored in my blog very recently. From there, we extended to talk about the concept of civic media, a topic which allowed Steve to talk about his new project, Outside.in, and for me to talk about the work we are doing through the newly launched Center for Future Civic Media at MIT.

In response to a question from the audience, I spoke about the newly created Organization for Transformative Works, a project by and for fans, in response to the commercial exploitation and legal threats surrounding their culture. It's a good example of how we can use the mechanics of participatory culture to exert pressure back on other institutions.

And if you want to hear my conversation last year with danah boyd, you can find it here.

For those of you who are new to this blog, welcome. Explore the backlog of posts. Stick around for more conversations on participatory culture, collective intelligence, and new media literacies.

Learning From YouTube: An Interview with Alex Juhasz (Part Two)

Yesterday, I ran the first installment of a two part interview with filmmaker, activist, and cultural critic Alex Juhasz. In the first part, we focused primarily on a course she taught this fall on YouTube, describing some of the pedagogical issues she encountered, and some of the ways her course got distorted through mass media coverage. Today, she is focusing more fully on some of her concerns about profoundly "undemocratic" aspects of YouTube, concerns which her teaching experience brought into sharper focus. While Juhasz and I start from very different perspectives, I see her critique as a valuable starting point for a conversation about the ways that YouTube does or does not achieve our highest goals for a more diverse and participatory culture.


You've expressed concerns about the blurring between education and entertainment in the Youtube environment. What concerns does this pose for you?

We are clearly living in a time where conventionalized methods must be re-thought because of the increased functions of the media. Teaching and learning are two conventions that will adapt in the face of web 2.0. Now, I've been an advocate of critical pedagogy my entire career as a professor. In particular, I have been keen on refiguring power, expertise, and objectivity in the classroom attempting instead to create more collaborative, imaginative pedagogic interactions where there is a self-awareness about how embedded structures of power (race, class, gender, age, expertise) organize classroom participation, and access to learning. That said, while trying to learn through YouTube, there were significant challenges posed to the traditions of teaching that both my students and I experienced as obstacles. So maybe I'm not as radical as I pretend!

Before I enumerate these, I would beg your readers to consider whether these are hold outs to a lost and dying tradition, and good riddance (as some of my students believe), or whether there are certain tried and true approaches that were developed and nuanced over time because they work: methods of teaching and learning we don't want to lose even as technology brings us new possibilities.

We found that just what defined YouTube as good entertainment -- its compelling lack of depth and expertise, and its all but disappeared procedures of coherence, order, and forced attention -- made it poor for education. Of the many surprises and challenges of this class, it was most dumbfounding for me to find how resistant my students were to the loss of discipline, authority, and structure in the classroom. They hated the amount of process this demanded; disliked that I wouldn't just tell them stuff; were reluctant to do course work in a new format in which they lacked training; and generally wanted me to take control so that they could attend to other things and know what they needed to do to satisfy me.

Why, we might ask, do they enjoy the aimlessness and devaluing of authority on YouTube, but still want it in their education, even as any student would say, in a heartbeat, that they wish school was less boring, more fun, more entertaining? We found that the rigorous, controlled, contained, and rationale argument is key to learning; not the flow, but the building of knowledge. Meanwhile, ease of acquisition, while comforting, and perhaps numbing, to my mind can never meet the sheer joy of a challenge, and the prize of the steady, often communal and hard work of growing complexity. While its nice to wast time on YouTube, people want to get something (hard) from a class!

Your students pointed towards a fairly limited range of representations of race and gender in YouTube content. Why might such stereotypes persist in what is in theory an open and participatory channel? More generally, what factors do you think limits the cultural and ideological diversity of current digital culture?

I ended up learning a lot from this class (particularly from its unique YouTube-like structure) and even more from its students (which is where I started, I did believe correctly that on this subject they could educate me). Their keen observations about the down-side to user control were a revelation to me, lefty media activist, who has made a career around expanding media access. YouTube uses its users for almost everything: they create content, sort it, judge it, and censor it, all the while producing the revenue which runs the company by producing both its content and its consumers. There are incredible opportunities this affords us as a society: primarily unparalleled access to the thoughts, experiences, interests and documents of the daily life of real people, as they wish to be seen and heard. However, two other key results are less beneficial, especially if we want to think of YouTube as a democratic commons, which is certainly how it sees itself and is broadly understood. First is the idea of mob-rule, and how it functions for censoring.

Currently, on YouTube, if a few people flag a video as being objectionable, down it may go, within an opaque system and with no recourse. My students have learned that controversial opinions, outside the norms of the society, are often so flagged and censored. This is not a commons, where everyone has a right to a voice.

Furthermore, my students found that the system of user-ranking, or popularity, has the effect where normative or hegemonic ideas rise to the top of YouTube. The society's already accepted opinions about race, or politics, are most highly valued, receive the most hits, and thus are the easiest to see.

Meanwhile, there is a lively world, just under the surface on YouTube, where opinions counter, or critical, to those of the mainstream are articulated. However, given that the search function relies first upon popularity, this niche-tube is hard to locate, and is currently playing a small role in the conventionalizing standards of this new form. As I've said before, access is only one part of an equation of liberation. In this case, I'd highlight education in media literacy, aesthetics, theory and history as equally formative.


Many critics have praised the role of confessional video in the hands of feminist and avant garde filmmakers (the works of Sadie Benning for example) yet you seemed critical of the ways that this mode gets deployed on YouTube. What differences do you see between the two?

Patty Zimmerman's Reel Families traces the various factors which have historically turned amateur media content into "home movies," locked away in the domestic sphere, ridiculed as uninteresting to anyone beyond the immediate family. Whatever else one may say about Youtube, however, it has
brought amateur media content into broader public visibility, allowing it to circulate well beyond its communities of origin and in ways that allow greater control for contributors than found in, say, America's Funniest Home Videos, an outlet Zimmerman ridiculed. Would you agree?

These two questions are closely linked in my mind. Of course I agree that YouTube has opened access to video production and distribution, and that many of these newly allowed videos appear in either the home or confessional mode (a sub-set of the YouTube staple, the talking-head or rant). But this is where my particular project interfaces with, or perhaps veers from, that of the study or use of the home movie (or mundane, or DIY media) rather than the activist or art video. I am less interested in the fact of who produces, as much as I am how she does so and in what context. I am most interested in media cultures that allow regular people not simply to document their lived experience, not merely to reflect their experience through and to the norms and values of the dominant culture, but to create art and/or opinions about their lives and culture, in the name of a stated goal (of world or self-changing), and to an intended community.

Learning From YouTube: An Interview with Alex Juhasz (Part One)

What does it mean to learn from YouTube and what would it mean to treat YouTube itself as a platform for instruction and critique?

Alex Juhasz taught a course about YouTube last term at Pizer College, a small liberal arts school in California. As she explains below, Juhasz and her students adopted novel strategies for not simply engaging with YouTube content but also for using the YouTube platform to communicate their findings to a world beyond the classroom. In doing so, they took risks -- inviting outside scrutiny of their classroom activities, bringing down skepticism and scorn from many in the mainstream media which itself plays such a central role in the cycle of self promotion and publicity which surrounds the platform and its content. They became part of the phenomenon they were studying -- for better or for worse.

Earlier this month, I served as a respondent on a panel at USC's 24/7 DIY Video Event on a panel during which Juhasz shared her experiences. I felt that both her pedagogical approach and her critical perspective on Youtube would be of interest to readers of this blog. I should warn you that Alex Juhasz comes at these questions from a very different perspective than I do. For those used to my blatherings about the virtues of participatory culture, you will find her skepticism about much of the content on YouTube a bit bracing. But she raises many of the concerns which we will need to address if we are to achieve a truly participatory culture. Over the next two installments, she raises important questions about whether a participatory platform necessarily insures diverse, meaningful, or innovative content. Juhasz approaches YouTube from the perspective of someone who usually writes about independent, avant garde, and documentary film practices, from someone who speaks from the vantage point of an activism and an experimental filmmaker. She is reading YouTube against both the goals and the accomplishments of other movements to foster greater democracy through media production and finds YouTube lacking in many regards.

Be sure to try out some of the links here. Many of them will take you to work that Juhasz and her students have produced for distribution on YouTube. These videos offer some interesting model for the forms that critique might take in this new media environment.

What can you tell us about how you approached the challenges of teaching a course about YouTube? What methods of analysis did you apply to its content? How did you select which materials to examine given the vast scope and diversity of Youtube's content?

I decided to teach a course about YouTube to better understand this recent and massive media/cultural phenomenon, given that I had been studiously ignoring it (even as I recognized its significance) because every time I went there, I was seriously underwhelmed by what I saw: interchangeable, bite-sized, formulaic videos referring either to popular culture or personal pain/pleasure. I called them video slogans (in my blog where I engage in reflections on YouTube and other political media): pithy, precise, rousing calls to action or consumption, or action as consumption (especially given how much on the site is made by or refers to corporate media). I was certain, however, that there must be video, in this vast sea, that would satisfy even my lofty standards (although search words couldn't get me to it), and figured my students (given their greater facility with a life-on-line) probably knew better than I how to navigate the site, and better live and work with this recently expanding access to moving and networked images.
Thus, Learning From YouTube was my first truly "student led" course: we would determine the important themes and relevant methods of study together. I had decided that I wanted the course to primarily consider how web 2.0 (in this case, specifically YouTube) is radically altering the conditions of learning (what, where, when, how we have access to information). Given that college students are rarely asked to consider the meta-questions of how they learn, on top of what they are learning, I thought it would be pedagogically useful for the form of the course to mirror YouTube's structures for learning--one of the primary being user, or amateur-led pedagogy. So, the course was student-led, as well as being amorphous in structure within a small set of constraints, for this reason of mirroring, as well. As is true on YouTube, where there is a great deal of user control within a limited but highly limiting set of tools, I set forth a few constraints, the most significant being the rule that all the learning for the course had to be on and about YouTube (unless a majority of the class voted to go off, which we eventually did for the final). While this constraint was clearly artificial, and perhaps misleading about how YouTube is actually used in connection with a host of other media platforms which complement its functionality (which is really nothing more than a massive, easy to use if barely searchable, repository for moving images), it did allow us to really see its architecture, again, something that the average student would not typically be asked to account for as part of the content of a course. Thus, all assignments had to be produced as YouTube comments or videos, all research had to be conducted within its pages, and all classes were taped and put on to YouTube. This immediately made apparent how privacy typically functions within the (elite liberal arts) classroom setting, because YouTube forced us to consider what results when our work and learning is public. This produced several negative results including students dropping the class who either did not want to be watched as they snoozed or participated in the class; or did not want their class-work to be scrutinized by an unknown and often unfriendly public. Furthermore, students realized how well trained they actually are to do academic work with the word -- their expertise -- and how poor is their media-production literacy (there were no media production skills required for the course as there are not on YouTube). It is hard to get a paper into 500 characters, and translating it into 10 minutes of video demands real skills in creative translation of word to image, sound, and media-layers.

This is all to say that the methods and materials for the course were selected by the students, who were forced by me to be atypically creative and responsible, and that they ended up inventing or recycling a wide range of methodology for academic research and "writing." Surprisingly, the themes of the course ended up quite coherent: looking first at the forms, content of videos (see research projects and mid-terms), then the function of popularity (see popularity projects), and finally the structures of the site (see finals). Furthermore, and quite impressively given their lack of skills and deep initial qualms, the students devised a series of methods to do academic assignments in the form of video. I would briefly characterize these styles of work as: word-reliant, the illustrated summary, and the YouTube hack, where academic content is wedged into a standard YouTube vernacular (music video, How To, or advertisement).


Finally, it seems important for me, at this earliest stage in the interview (and I hope this will not alienate some of your readership), to identify myself as someone with a very limited interest in mainstream or popular culture, even as I am aware and supportive of the kinds of work you and your readers have done about the complex and compelling (re)uses of dominant forms. While I, too, focus on the liberating potentials of people's expanded access to media, I have specialized in (and made) alternative media connected to the goals and theories of social movements. This is a lengthy, and formative history within the media (what I call Media Praxis) that includes some of the best media ever made, like early soviet cinema, Third Cinema, feminist film, AIDS activist video, and a great deal of new media. I continue to be concerned about why I am not seeing more on the site that is influenced by, and furthering this tradition, and my orientation in the course was to push the students to consider why serious, non-industrial, political uses of the media were not better modeled or supported on the site. Another way to say this is through a concern I have articulated about the current use of the term "DIY." I think it is being used to identify the recent condition of massive user access to production and distribution of media. My concern is that the counter-cultural, anti-normative, critical, or political impulses behind the term (as it came out of punk, for instance), drop out of the picture--just as they do in most DIY YouTube video--when access to technology occurs outside other liberating forces. I believe that for engagements with the media to be truly transformative, the fact of expanded access to its production and exhibition is only one in a set of necessary conditions that also include a critique, a goal, a community, and a context. I'll get to more about this in my later answers, but one of my great fears about YouTube is that it consolidates media action to the video production and consumption of the individual (this, of course, being a corporate imperative, as YouTube needs to get individual eyeballs to ads).



You also sought to use Youtube itself as a platform for pedagogy. What limitations did you discover about Youtube as a vehicle for critique and analysis?

My hope that the students would be able to see and name the limits of this site as a place for higher education were quickly met. By the mid-term, we could effectively articulate what the site was not doing for us. Our main criticisms came around these four structural limitations: communication, community, research, and idea-building. We found the site to inexcusably poor at:
  • allowing for lengthy, linked, synchronous conversation using the written word outside the degenerated standards of many on-line exchanges where slurs, phrases, and inanities stand-in for dialogue.
  • creating possibilities for communal exchange and interaction (note the extremely limited functionality of YouTube's group pages, where we tried our best to organize our class work and lines of conversation), including the ability to maintain and experience communally permanent maps of viewing experiences.
  • finding pertinent materials: the paucity of its search function, currently managed by users who create the tags for searching, means it is difficult to thoroughly search the massive holdings of the site. For YouTube to work for academic learning, it needs some highly trained archivists and librarians to systematically sort, name, and index its materials.
  • linking video, and ideas, so that concepts, communities and conversation can grow. It is a hallmark of the academic experience to carefully study, cite, and incrementally build an argument. This is impossible on YouTube.



Given that the site is owned by Google, a huge, skilled, and wealthy corporation, and that all these functionalities are easily accessible on other web-sites, we were forced to quickly ask: why do they not want us to do these things on this particular, highly popular, and effective site? This is how we deduced that the site is primarily organized around and effective at the entertainment of the individual. YouTube betters older entertainment models in that it is mobile, largely user-controlled, and much of its content is user-generated (although a significant amount is not, especially if you count user-generated content that simply replays, or re-cuts, or re-makes corporate media without that DIY value of critique). The nature of this entertainment is not unique to YouTube (in fact much of its content comes from other platforms) but it certainly effectively consolidates methods from earlier forms, in particular those of humor, spectacle, and self-referentiality. As YouTube delivers fast, fun, video that is easy to understand and easy to get, it efficiently delivers hungry eyeballs to its advertisers. It need provide no other services. In fact, an expanded range of functions would probably get in the way of the quick, fluid movement from video to video, page to page, that defines YouTube viewing. Of course, this manner of watching bests older models of eyeball-delivery, which is not to even mention that users also rank materials, readily providing advertisers useful marketing and consumption information.

Your course drew the interest of the mass media. In what way did this media coverage distort or simplify your goals as a teacher? What advice might you offer to other educators who found themselves caught up in a similar media storm?

The mainstream media attention served as a huge distraction and energy-drain for the course, while also being highly informative about one of the main functionalities of YouTube: popularity/celebrity. I must admit, it was downright baffling to me how my students initially could not seem to see the systems of popularity or celebrity as constructed, as made to keep them distracted. No matter how I approached it, they would only understand the concept, "you do something to get more hits, to be seen by more people and become more famous," as innately and inherently true, the reason to be on YouTube, the reason of YouTube. When our pretty massive visibility led to prying cameras that took up a lot of classroom space and time, but never bothered to see or understand our project with any depth, and a media culture that ridiculed us without interviewing us, the idea of celebrity as an unquestionable good in itself was easily cracked open for the students. I must also add here that we were handled with much more sophistication in the blogisphere. As for advice: I learned I'm glad I am a professor and not a pundit because I do best when I can talk in length, in context, and in conversation. While I've been critiquing YouTube for its inadequacies in these respects, mainstream television and radio pale in comparison, and remind us about how YouTube really does differ from these earlier corporate models. Outside innate skill, hiring a handler, or wasting all your time memorizing and practicing blurbs, I am not certain how a garden-variety professor like myself could make mainstream media attention really work for her.

Dr. Alexandra Juhasz, Professor of Media Studies, Pitzer College, teaches video production and film and video theory. She has a Ph.D. in Cinema Studies from NYU and has taught courses at NYU, Swarthmore College, Bryn Mawr College, Claremont Graduate University, and Pitzer College, on women and film, feminist film, and women's documentary. Dr. Juhasz has written multiple articles on feminist and AIDS documentary.

Dr. Juhasz produced the feature film, The Watermelon Woman, as well as nearly fifteen educational documentaries on feminist issues like teenage sexuality, AIDS, and sex education.

Her first book, AIDS TV: Identity, Community and Alternative Video (Duke University Press, 1996) is about the contributions of low-end video production to political organizing and individual and community growth.

Her second book is the transcribed interviews from her documentary about feminist film history, Women of Vision, with accompanying introductions (Minnesota University Press).

Her third book, F is for Phony: Fake Documentary and Truth's Undoing, edited with Jess Lerner, is recently out from University of MN Press. She is currently completing her first "book" on the web, Media Praxis: A Radical Web-Site Integrating Theory, Practice and Politics.

Recut, Reframe, Recycle: An Interview with Pat Aufderheide and Peter Jaszi (Part One)

I am posting tonight from the west coast, having flown out to California to participate in 24/7 A DYI Video Summit being hosted by the University of Southern California. The event brings together videomakers from a range of different communities -- everything from fan video producers to activists who use Youtube to get their messages out to the world. I am thrilled to be participating on a plenary panel on the future of DYI Video, featuring Yochai Benkler, John Seely Brown, Joi Ito, and Lawrence Lessig, hosted by Howard Rheingold.

As I was getting ready to head out to the conference, I conducted an interview for the blog with media scholar Pat Aufderheide (of the Center for Social Media) and Law Professor Peter Jaszi, both from American University. I've long been interested in the work Pat and Peter have been doing promoting fair use in relation to a range of different communities of practice -- including documentary filmmakers, media literacy instructors, and producers of online video content. We featured some of the work they were doing through the Media in Transition conference at MIT last year. You can hear a podcast of that discussion online. I wanted to check in with them because in the past few months, they've issued several major new studies on the impact of copyright confusion on our culture, work which is setting the stage for efforts to identify "best practices" and to negotiate "acceptable use" standards to broaden the protections afforded those of us who are tying to integrate media production activities into our classrooms or who are involved in mashing up content as a form of expressive practice. Today, I am running the first installment of this exchange.

A recent study by the Pew Center for Internet Research suggests that almost 60 percent of teens on line have produced their own media content and a growing percentage of them are circulating that content beyond their immediate friends and families. What are the implications of this growth of grassroots media production for our current understandings of fair use?

PA: A more participatory media culture is definitely going mainstream. While it's still true that many more people watch than make at the moment, you're right to point out that young people are growing up as makers, and seizing upon blogs, online video and social networks to express and even form their identities. There are DaxFlame aficionados, and there are dozens of take-offs on "Dick in a Box," and "Dramatic Chipmunk" has spawned "Dramatic Snake" and "Dramatic Squirrel" and even compilation and fan websites for the phenomenon.

Many practices enthusiastically being pioneered and developed online involve use of copyrighted material. That's normal for new cultural creation. It builds on existing culture. Our culture is markedly commercial and popular, and our current copyright regime features default copyright (your grocery list is copyrighted when you've written it down) and very, very long terms (meaning that nothing you'd want to quote ever seems to fall into the public domain). So quoting of copyrighted culture will continue to be a key tool of new cultural producers.

Those new cultural producers often today believe that they're doing something illegal by quoting copyrighted culture. That's partly because of relentless miseducation on the part of corporate owners of content. They are justifiably terrified of peer-to-peer file sharing and other digital copying that threatens their business models. Their response has been to demonize all unauthorized use of copyrighted material as theft and piracy.

At the same time, they're desperately trying to revamp their business models for a digital era, and are making the blanket assumption that all unauthorized copying could be a threat to some as-yet-unimagined or as-yet-unpracticed business model.

Well, you wouldn't want to be them at this moment, it's true. At the same time, when they ignore the right of fair use, they are ignoring a very vital part of the law.

They're now worried about online video as a kind of "DVR to the world." So content providers like NBC Universal and Viacom are working out deals with online video providers like Veoh and MySpace, for specialized filters and software to identify copyrighted material. These filters will be able to "take down" videos that are copies of copyrighted material. The trouble is, nobody has yet figured out how to protect online videos that may be using copyrighted material legally, under fair use. As Fred von Lohmann, a lawyer with the Electronic Frontier Foundation, says, it's like going tuna fishing without a dolphin-safe net.
Until now no one has known how big the problem of accidentally suppressing legal work really is. Our study, called "Recut, Reframe, Recycle: Quoting Copyrighted Material in User-Generated Video," (available at centerforsocialmedia.org/recut) demonstrates that it could be a very big problem indeed.

Many online videos, we showed, use copyrighted material in one of nine ways that are eligible for fair use consideration. (We weren't saying that they all are examples of fair use, only that these kinds of uses can be seen and in some cases have been widely recognized as fair use.)

Many of the precedents concerning fair use could be read as protecting specific classes of users -- the right of journalists or academics to quote for the purposes of reviews or critical commentary, for example. To what degree can or should those rights be extended to include amateur media producers?

PJ: It's really not a question of extending rights, but of making users aware of the right they already have. Fair use has been around as a judge made doctrine since the mid-19th century, and back in 1976, in its (for once considerable) wisdom, the Congress came up with a formulation of the doctrine that was general in its application rather than specific to any area or areas of practice. The problem for any group of practitioners is knowing how fair use applies to them and having the collective courage to rely on it. Some groups (journalists and academics are good examples -- and commercial publishers are another!) have done well at this over the years, and as a result they enjoy use rights that are apparently more extensive. But the truth is that documentary filmmakers, K-12 teachers, and on-line video producers have the same entitlement to fair use as everyone else.

That's why the "Best Practices" approach that we've been working on over the past several years is so important. It's an effort to help practice communities claim their legal rights by formulating consensus statements of what kinds of unlicensed use of copyrighted materials are necessary and reasonable for the creative work they do.

YouTube's impact has directed much greater public attention onto the work of these amateur media producers. In your white paper, you walk through a range of different genres of media appropriation and remixing. Which of these are the most clearly protected under current law? Which seem most at risk?

PA: First, a note: Because we're at the end of the mass media era, and because the pioneers of participatory media have been end-users or non-commercial producers, we think of this as an "amateur" movement. But it won't be for long. It'll just be expression in an open digital environment. Some of that expression, whether it's produced by professionals or not, will be monetized; much of it, most of it, will be available to be monetized. So the neat distinctions between professional and amateur, and between non-commercial and commercial use, are getting a lot messier and will soon be unhelpful. One thing we're very sure of is that we won't solve this problem by creating a non-commercial, amateur zone. Now, everyone's a player.

In our study, we identified a wide range of kinds of practices -- remix/remash (Ten Things I Hate about Commandments), quoting of a whole work for online commentary (The Worst Music Video Ever), critical commentaries (analysis of Fox news bias for instance), tribute videos (Steve Irwin), diaries (Me on Stage with U2 -- again!!), to name a few. We also saw a wide range of actual practices within those genres. One of the things we didn't do was to pass any lawyerly judgment on the fair use of any particular instance. We stopped at identifying kinds of practices as fair-use eligible, which is all that the survey we did permits us. We think this is very valuable because the kinds of practices are all clearly eligible for fair-use consideration. We hope that the next phase of our work, creating a best-practices code, will provide guidance to help people make judgments for themselves about what is fair use.

You can, however, make some generalizations:


  • It gets harder to claim fair use the closer people get to merely quoting the work without commenting on it, reframing it, or adapting it.

  • It gets harder to justify fair use the closer the copier's purpose is to the original.

  • It gets harder when the quotation is longer or more extensive than is justified by its purpose.

  • It gets harder to claim fair use the more the copier is intending to monetize the original item in order to compete with the copyright owner.

  • It gets harder when proper credit isn't given.


We also found that it's very easy for everybody to understand why it's o.k. to use copyrighted material for critical, political and social commentary. People understand that you can't critique something without referring to it, which in video would also involve hearing and seeing it. They also see critical speech as a great example of the First Amendment.

What's harder for people to grasp is that it's also o.k. to use copyrighted material to make new work that may be illustrative or celebratory or illustrative rather than critical, or may re-imagine the culture as remixes do, or may archive it, or may simply record reality that includes it. Why is that so hard to grasp? All this activity uses the same cultural processes, the building of new work and meaning on the platform of the old. We think it's because people have cultivated, in the mass media era, a cult of the author, a belief in creativity as the product of the genius of the individual creator. This of course flies in the face of everything we know about the creative process, which is a social, collective and iterative one. It also flies in the face of cultural evolution. After all, until very recently in the West, copying was homage, copying was learning.


Many of these amateur media makers know little about the law. Most of them lack the resources to seek legal advice about their work. What steps can or should be taken to protect their fair use rights?

PJ:We're suggesting that a "blue ribbon" panel of experts in law and communications should take on the task of developing a set of "Best Practices" for fair use in on-line video production. The first step would be to talk with a wide range of producers (and platforms) about what they regard as necessary and appropriate quotation. Then the panel would be in a position to craft a document that would be a useful reference for media makers themselves and for the platforms that make their work available – as well as for the content owners themelves. In particular, it would be a point of reference that platforms and content owners could use when they develop mechanisms (like filtering techniques or take down protcols) designed to block or disable infringing on-line content. Everyone seems to agree that mechanisms of this kind shouldn't interfere with fair use, but unless there is some consensus about what constitutes fair use in this new area of practice, these pious affirmations aren't likely to be translated into meaningful practice. In the extreme and unlikely case that an issue involving fair use and on-line video were to find its way to court, a "Best Practices" statement also would help to guide the courts. Following a long-standing (and sensible) tradition in fair use decision-making, judges in these cases pay close attention to practice communities' views of what is fair and reasonable. (More about tradition and its implications is at www.centerforsocialmedia.org/files/pdf/fairuse_motionpictures.pdf),

And, of course, if a media maker working within the framework of a "Best Practices" document were to be sued or otherwise harassed, there would be a healthy supply of expert IP lawyers lining up to defend that person on a pro bono basis. IP progressives -- and there are plenty of them in the legal community -- always are looking for good "test cases" to demonstrate the reach of fair use. In fact, Stanford's Fair Use Project is actively looking for such cases, and would offer legal defense if it could find one.

Pat Aufderheide, one of American University's Scholar-Teachers, is a critic and scholar of independent media, especially documentary film, and of communications policy issues in the public interest. Her work on fair use in documentary film has changed industry practice, and she has won several journalism awards. She is the founder, in 2001, of the Center for Social Media, which showcases media for democracy, civil society and social justice. She recently received the Career Achievement Award for Scholarship and Preservation from the International Documentary Association.

Peter Jaszi is faculty director of the Glushko-Samuelson Intellectual Property Law Clinic and professor of law. He holds expertise in intellectual property and copyright law. He was Pauline Ruvle Moore Scholar in Public Law from 1981-82; Outstanding Faculty Scholarship Awardee in 1982; and he received the AU Faculty Award for Outstanding Contributions to Academic Development in 1996. He is a member of the Selden Society (state correspondent for Washington, D.C.). Previously he was a member of the Copyright Society of the U.S.A. trustee, 1992-94; International Association for the Advancement of Teaching and Research in Intellectual Property; National Zoological Park, Washington, D.C., Animal Welfare Board, 1986-present; Library of Congress Advisory Committee on Copyright Registration and Deposit (ACCORD), 1993. He has written many chapters, articles and monographs on copyright, intellectual property, technology and other issues. He was editor of The Construction of Authorship: Textual Appropriation in Law and Literature Durham, N.C.: Duke University Press, 1994 (with M. Woodmansee) (also published as a law journal issue, 10 Cardozo Arts and Entertainment Law Journal 274, 1992). He is co-author of Legal Issues in Addict Diversion (Lexington Books, 1976) and Copyright Law, Third Edition (Matthew Bender & Co., 1994).

Hustling 2.0: Soulja Boy and the Crank Dat Phenomenon

Sometimes a class project takes on a life of its own.

I asked the students in the CMS graduate proseminar on Media Theory and Methods to work on teams and report on a contemporary media phenomenon, reading it against some of the theories about media change we have been studying so far this term. A team of our incoming graduate students -- Kevin Driscoll, Xiaochang Li, Lauren Silberman, and Whitney Trettien -- decided to focus their energy on examining the ways that Soulja Boy, a teenage hip hop phenomenon, used a mixture of social network sites and YouTube to push his way up into the top music charts.

A key to his success turns out to be his active encouragement of fans to sample, remix, mashup, and perform his "Crank Dat" song through whatever media channels they want. Our Convergence Culture Consortium is focusing this year on understanding what we call "spreadable media," arguing that the era when value was created by "stickiness" is giving way to one where media gains new value through grassroots circulation. If it doesn't spread, it's dead! And the best way to insure the spread of media is to give over greater control to the audience, to increase their emotional stakes in your success.

As the students discovered the vast array of different people out there who were performing "Crank Dat," they wanted to get into the act. And so they got a camera, borrowed some lab coats, used their social network accounts to draw people together, and staged their own music video, which now circulates via YouTube.

As it happened, I stumbled by between meetings, just in time to watch them lining up to dance on the dot. I stayed for a bit trying to master the for-me very challenging dance steps. I always seemed to be zooming like superman when I was supposed to be doing the pony walk. Unfortunately, the real Professor Jenkins doesn't have any of the moves that my avatar enjoys in Second Life. But, I enjoyed watching my students gamble and shake a leg.

To my pride, they showed their budding skills as public intellectuals, having managed to get the Boston Phoenix out to cover the story. Here's some of what the Phoenix reported on the unfolding scene:


In the summer of 2006, DeAndre Way, then 16, combated summer boredom in Batesville, Mississippi, by writing songs with Fruity Loops digital-audio software. He borrowed a cousin's video camera and filmed dances to accompany the music. Thanks to YouTube, Way's choreography quickly turned into a Southern dance craze -- particularly centered around a steel-pan-drum-fueled number called "Crank That (Soulja Boy)."...

This past Wednesday, a day after the release of Soulja Boy's debut album, Souljaboytellem.com, a dozen or so MIT grad students and professors gathered on a circular lawn beside Building 54 at 5:30 pm, blasting "Crank That" from a small gray CD player set on repeat. Some of the group were clad in lab coats and thick glasses as they repeated (and videotaped) the dance -- a crisscrossed jump in place, followed by a few shakes and stomps, a breast stroke-like arm spread, and four jumps to the left and right. "This will single-handedly transform the coolness factor for MIT," commented Henry Jenkins, co-founder of MIT's Comparative Media Studies (CMS) program, as he observed nearby.

The meeting of Soulja enthusiasts was organized by students -- including Kevin Driscoll, a/k/a Lone Wolf, a local DJ and former computer-science teacher -- from a CMS graduate course in media theory. Driscoll's lawn-dance party was more than just a way to add a video to the vast library of "Crank That" tributes. He hypothesizes that "Crank That" is a unique bullet point on the dance-craze timeline, symbolic of a shift in dances' virility and how they spread.

"It's by the power of the dance craze that [Soulja Boy] was picked up by a major label," says Driscoll. "It demonstrates how resources like YouTube and MySpace can be these enabling technologies, even for kids, really." The MIT Soulja Boy videos are now on YouTube (and up to about 400 views each, at press time) making them perpetuators of the very trend the participants are studying. At least it's not the Macarena.

Ever since, I've been talking up Soulja Boy as perhaps the most powerful success story we have so far of someone who taped the power of grassroots convergence to break into the commercial mainstream. Check out for example some of my comments about the phenomenon during my keynote address at our recent media literacy conference, organized by Home Inc., which were posted by Bill Densmore

One of the students on the project --xiaochang li-- wrote up her perspectives on "Crank Dat" and what she calls "Hustling 2.0" for the Convergence Culture Consortium blog and I wanted to pass this along to my readers. Next time, I will share her thoughts about how Soulja Boy's most recent music video might be seen as a textbook illustration for how convergence culture works.

Continue reading "Hustling 2.0: Soulja Boy and the Crank Dat Phenomenon" »

Gender and Fan Culture (Round Twenty One, Part One): Barbara Lucas and Avi D. Santo

INTRODUCTIONS

ADS: I am an assistant professor at Old Dominion University. This is my second year out of graduate school. I graduated in 2006 from the University of Texas at Austin with a degree in Radio-Television-Film. My dissertation focused on corporate authorship practices in managing transmedia brands prior to conglomeration. Basically, I analyzed how cultural icons like Superman, the Lone Ranger and Little Orphan Annie were licensed across media and merchandising sites and how their inter-textual meanings were managed. I also looked at how authorship rights were articulated by corporations over properties whose economic success rested on their seeming authorless and iconic. At ODU, I teach classes on critical race theory and media, international media systems, superheroes and US culture, and authorship and discourse. I am a co-founder of the e-journal Flow (http://www.flowtv.org) and current co-coordinating editor of MediaCommons (http://mediacommons.futureofthebook.org).

Outside of academics, the first job I ever wanted was to be a soap opera writer (apologies for not using the term "daytime melodrama", but they were just soap operas when I was a teenager; a term that likely contributed to my eventual embarrassment over truly persuing this vocation). I watched Another World obsessively throughout my teens. I am a huge comic book dork. I primarily read revisionist superhero narratives that play at established conventions of the genre, but my pull list ranges from Fablesto Y The Last Man. Favorite TV of the moment: Battlestar Galactica, The Boondocks, My Name is Earl, Friday Night Lights, Project Runway.

BL: I have an MA in English from Case Western Reserve University with a concentration on British Renaissance literature and am a member of the adjunct faculty and Lakeland Community College. However, I've been a fantasy, horror, and (to a lesser extent) science fiction reader since I was a child. It wasn't until I was an adult that I returned to my passions as a field of study as well as one of pleasure. I have been a regular presenter at the International Conference on the Fantastic in the Arts (www.iafa.org), and I'm the Division Head for the new Community and Culture in the Fantastic Division that focuses on fan fiction and culture, video game theory, hypertexts, viral marketing, RPG's, ARG's, folkloric and sociological approaches to the fantastic. Basically, my division deals with new and emergent texts, texts that are non-traditional in nature. The deadline for this year's conference, held in March 2008 is close, and I am still accepting papers. I have calls up at the UPenn website. They can also be accessed at http://community.livejournal.com/ccfantastic/.

Outside of academic and corporate lives, though intersecting with my academic interests, I write fantasy fiction and poetry. I am interested in comics and graphic fiction and tend to be an eclectic reader who can bounce between Sandman (Gaiman's version),Preacher, Age of Bronze, Gloom Cookie, and A Distant Soil with no problem. The one genre I tend to avoid is "mainstream" superhero comics. I am the sort of gamer geek that feels like she is cheating on her Playstation when she is playing games on her Xbox. My television watch list includes Heroes, Pushing Daisies, 24, Project Runway, Top Chef, Lost, and Dexter (though my hectic schedule often results in my falling behind and catching up once I get the DVD's).

My primary scholarly focus the last five years or so has been on fan culture and fan fiction, especially slash fiction. My work primarily involves complicating early monolithic assumptions about slash fiction and slash fans, assumptions that have seen it as another sort of romance writing. While that notion does fit a lot of the work that is being produced, it works less well when considering fringe writing such as dark fiction or BDSM fiction, which shatters or explodes traditionally romantic (a la romance novels) notions. Like many aca-fans who work in the fan studies area, I practice what I study. I co-moderate a The Lord of the Rings fan fiction community and write fan fiction myself. My article (co-written with Robin Reid and Eden Lackner) "Cunning Linguists: The Bisexual Erotics of Words/Silence/Flesh," which appeared in Busse and Hellekson's Fan Fiction and Fan Communities in the Age of the Internet, looks at the erotics of writer/reader and writer/writer interaction during the composition and circulation of collaboratively written erotic slash fiction. Perhaps we can talk a bit about collaboration processes?

EROTICS OF COLLABORATION

ADS: I'd love to hear more about your findings here. What are the relationships of the authors to the text they are slashing versus one another? Are the characters/stories being reworked the object of erotic fascination or is it the sharing process?

BL: It is a combination of the two. Not all slash stories are erotic in nature, by that I mean the level of graphic description of the relationships depicted in them; however, writers tend to focus on characters and actors (in media fandoms) that they themselves find attractive or arousing. This explains the tendency for writers to follow characters across films or series, adding new fandoms as their objects of fannish interest add to their resumes.

Fans do play with sexuality through slash and het fiction, expressing their own desires, which they perhaps show more frankly because of the distance they achieve through filtering them through fiction, fiction that is (at least on the surface) about male characters.

There is even a further distancing in that the fictions are not entirely theirs; they are borrowed. I don't mean to suggest that there is a simple correspondence between the desires expressed in fics and those of the fans. Certainly, some fics reflect nightmares (e.g., rape fics and dark fics) and others simply explore modes of desire the fan may be curious about but would not ordinarily want to engage in. If horror fiction provides its audience with ways to confront fears and terrors while remaining safe and sheltered from them, erotic fiction does the same with desire, and many fans use it as a means of playing with desire in that way.

The sharing process itself is also erotic, something that we talk about in the "Cunning Linguists" article. The more erotic content, sensuality and/or sexuality, a story contains, the more likely the writer is to get feedback that is flirty, passionate, and erotic in nature from her readers. However, I do not believe this is a hallmark of slash fiction so much as it is of erotic fiction. I am on several lists with professional writers of romantic erotica, and the commentary from their fans tends to be similar in nature. They are also similar in that romantic erotica featuring male/male relationships is very popular with female readers. Romance publishers like EllorasCave and Samhain Press, to name a few, have male/male fiction title lines. These are, for the most part, communities that are by and for women.

ADS: Is there less slash fiction written about female characters, or is the erotic relationship between writers and readers different? In the past, I've frequented a CSI fan-fic site that featured a lot of different romantic pairings, including lesbian pairings like Sarah-Catherine. These stories ranged from BDSM narratives that either punished one or both characters for their "frigidness" or celebrated their non-traditional femininities to stories that softened one or both characters in ways that conform to very traditional constructions of femininity.

BL: There is going to be a much higher percentage in Xena fandom than there is in Buffy and more in Buffy than in The Lord of the Rings. Within more mainstream publishers of professional romance/erotica, the same trend applies. In fact, while they welcome male/male stories, they specifically state that they are not interested in female/female stories. Again, these are spaces where the creators and audience trend female. While this tendency has been criticized as straight women fetishizing gay men, that reading is far too simplistic.

The percentage of femslash in fandoms definitely varies according to fandom, and the sorts of themes particular to it does as well. Most of the femslash I have read (and I will confess to not having read great quantities of it) tends to focus on friendships between women that deepen as an erotic component is introduced to them, which is, in essence, the most classic and traditional pattern for slash fiction. The feedback I have read on femslash stories tends to follow the same pattern as that for male/male slash, and the works I am familiar with tend to be single-authored rather than collaborative.

Overall, the collaborative writing process tends to be erotic in nature. Not all collaboration is erotic, but long-term collaborations between writers, as many are, that focus on producing erotic texts tends to knit levels intimacy between the writers as those same forces work on their characters.

In the parts of fandom I move in and study, fandom wife relationships develop between two women who are writing fic, especially erotic fic, collaboratively. The women really become "partners," a perspective that applies to their own relationship and how it is seen from the outside by other fans. While fandom wives can simply be good and fast friends, there are dynamics to the relationship that are not unlike those in a romantic relationship. A certain sense of possessiveness develops between the partners, and jealousies often arise if one partner wants to go on to write with someone outside the relationship. From what I've observed, a goodly percentage of fandom wives go on to other fandom wifely relationships when/if their current one ends.

The endings to such relationships tend to be messy and to be played out in front of the rest of fandom. I have been witness to several spectacular fandom wife marriages and divorces. In one, one partner lived on the East Coast, the other on the West Coast. The East Coast partner actually moved across the country to move in with her fandom wife, and their fandom divorce (spurred on by one's complaints that the other did not spend enough time with her and spent too much time online) ended up splitting many of their online friends between them.

Continue reading "Gender and Fan Culture (Round Twenty One, Part One): Barbara Lucas and Avi D. Santo" »

Porn 2.0

I am a regular listener and sometimes guest on NPR's On the Media, which does a great job of covering new developments in news and civic media. One recent segment, featuring an interview with Regina Lynn, the sex and technology correspondent for Wired.com, caught my attention.

The segment started with the oft-repeated claims that pornographers might be regarded as lead users of any new communications technologies, being among the first to test its capacities as they attempt to construct a new interface with consumers. We might add that pornography is at the center of the controversy surrounding any new media as the public adjusts to the larger shifts in the ways an emerging medium shapes our relations to time and space or transforms the borders between public and private.

The Medium Is the Message?
Indeed, I have long used pornography as an example to explain Marshall McLuhan's famous line, "the medium is the message," suggesting that the evolution of pornography can show us how different media can change our relationship to the same (very) basic content.

The word, pornography, originally referred to the writing of prostitutes. Prostitutes were among the first women to learn to write so that they could record their sexual experiences and pass them along to their johns, who would use these handwritten manuscripts to remember and relive their encounters. With the rise of print, these accounts could be mass produced and distributed, allowing people to vicariously experience the sexual encounters of others and creating a celebrity culture around particular authors. With the lowering of the costs of print, these stories circulated even further, reaching the lowest segments of society (indeed, becoming associated with the poorest of the poor and sometimes speaking from and to their perspectives.) Several historians have described how this cheap porn (especially representations of the imagined sexual proclivities of the elite classes) helped to spark revolutionary zeal in the working classes. Having read vivid fantasies which treated the Queen as if she were a common prostitute, these tales encouraged them to see the royal body not as untouchable but as debased.

Jump forward in time and consider what happens to pornography with the rise of photography: the movement from text to images, the ability to look "directly" as the naked bodies of total strangers or to record and preserve your own nude body or that of your loved ones (thus changing people's sense of their own sexual agency or allowing them to preserve the bodies of their youth from the impact of aging.) Or consider what happens with the addition of movement to the pornographic image -- or for that matter, the different relationship between public and private created around the male-only or male-mostly spaces where early pornographic films are consumed. Or consider what happens with the addition of video, whether as a tool of production (again, furthering the evolution of amateur pornography or lowering costs in a way which allowed new groups to enter the space) or consumption (enabling people to consume moving images in the privacy of their homes and thus paving the way for a couples market around porn). And more recently still, there has been the addition of digital porn (which has lowered even further the risks of being caught accessing or consuming erotic images).

For a good documentary series which traces the connections between pornography and media history (produced by the BBC no less), check out The Secret History of Civilization.

Porn and Disruptive Technologies
The On the Media segment took all of this back story as given and wanted to explore what is happening to pornography in the era of Web 2.0. Here's how Lynn describes how web 2.0 software (based on social networks and user-generated or manipulated content) might reshape our relationship with pornography:

Anything from rating the content, allowing users to take existing content and mash it up and create new movies and things, contests - you know, everybody make a minute-and-a-half porn movie out of all of this material. They add a bit of play and a bit of game and just a lot of interaction into it. I mean, it's basically taking porn and making it relationships.

But, in fact, she argues, the porn industry has been very slow to move in this direction:

For the main industry, it's really hard to incorporate that because you've got to think a whole new way. You have to think of your users with respect and as sort of partners in the whole experience versus sheep that you're fleecing.

BROOKE GLADSTONE: I was just wondering if there's something about the culture of porn that sort of works against community-building. I mean, I guess we always think of consumers of adult content as preferring anonymity and solitude.

REGINA LYNN: You can have community and a certain level of anonymity, because you're not out there with your Social Security number on the site. You're out there with your handle and your online self.

As they talk about the challenges of enabling a new kind of relationship between consumers and porn content, Gladstone and Lynn discuss a range of economic, creative, social, and legal obstacles, powerfully illustrating the ways that existing culture re-asserts itself in the face of potentially disruptive technologies. What emerges here is not the typical account of the porn industry as transgressive or experimental but also as deeply conservative, unwilling to change encrusted practices, and in that regard, no different from any other sector of our society (education or government, say).

Continue reading "Porn 2.0" »

"Vernacular Creativity": An Interview with Jean Burgess (Part Two)

Some critics of the idea of participatory culture have argued that only a small percentage of people want to generate or share content with other people. Even advocates such as Bradley Horowitz have argued for a pyramid of participation in which a small group at top become creators while others help to circulate and critique what they create. Should we then accept that the new participatory culture is only modestly more democratic than what has come before? What do you see as the implications of these inequalities in participation? What does your research suggests about the steps which need to take place before someone begins to participate in these expressive cultures?

Absolutely, these issues are vitally important. If participatory culture is a site of cultural citizenship, but the most active participants are already a privileged elite, then we have a problem ­ a problem for democracy. You refer to this as the participation gap instead of the digital divide and reframing the problem this way is an incredibly important intervention. The unevenness of participation is not a consequence of lack of access to the hardware and software and internet connections, but a consequence of uneven motivations and literacies.

The digital storytelling movement is an explicit attempt to intervene in these issues creating situations where ordinary people can work with more experienced media producers to create considered works based on their own life narratives. Just a note for readers who may not have come across the Digital Storytelling movement before: the form of Digital Storytelling I talk about in my work is a specific tradition based around the production of digital stories in intensive collaborative workshops. The outcome is a short autobiographical narrative recorded as a voiceover, combined with photographic images (often sourced from the participants own photo albums) and edited into a short movie. For examples, have a look at the Centre for Digital Storytelling (www.storycenter.org), the BBC¹s Capture Wales digital storytelling project (http://bbc.co.uk/capturewales) and one of our projects
here at QUT, the Kelvin Grove Urban Village Sharing Stories project (http://www.kgurbanvillage.com.au/sharing/digital/index.shtm).

In comparison to Web 2.0 platforms for amateur creativity like YouTube or Flickr which rely on autonomous participation and peer learning rather than top-down training, digital storytelling works to broaden participation by connecting everyday vernacular experiences and practices (like oral storytelling) with professional expertise and institutional support. Common to all branches of this tradition is an ethic of participation: one of the core aims is to provide people who are not necessarily expert users with an opportunity to produce an aesthetically coherent and interesting broadcast quality work that communicates effectively with a wider, public audience.

But digital storytelling is mainly focused at the production end -- the creation of artefacts, albeit in an intensely social workshop setting. Much of what is so interesting in new media contexts does happen on the web, though, and those who are able to participate most effectively in those spaces are highly skilled in new and emerging literacies. In particular, I talk about network literacy -- understanding that participation in blogging, or vlogging, or in the Flickr community, or whatever, is not just about creating something great and broadcasting it ­ it's also about being part of social networks. In fact, the social and cultural value that is generated by these online creative communities is very much a product of both social networking and creative practice, in a convergent relationship. It¹s not just great content, and it¹s not just connectedness, and it's not just findability and relevance, it¹s all of those things. That's what Flickr's interestingness algorithm, as a way of re-presenting the most valuable images on the network, is all about. So the point is that ongoing, engaged participation in creative communities is just as vital for effective participation as the creative competencies and aesthetic literacies particular to your chosen artform, whether that's photography, music, vlogging, or whatever. And at the same time, those who want to learn more about photographic techniques, say, couldn¹t do better than to actively participate in a social network that¹s organised around photography, like Flickr.

There has been a growing body of criticism focused on the discourse of web 2.0 and its concept of user-generated content from the perspective of creative labor theory. Flickr has been seen as emblematic of this new creative economy. How does the corporate construction of user-generated content differ from or resemble your concept of vernacular creativity?

Let me say to begin with that I don't like the term user-generated content very much at all. First we're masses and now we're generators? Users isn't great either, but it's hard to think of a better term for the relationship it describes. I tried to use vernacular creativity as much as possible because it focuses on the practices of users in relation to their own lives; not as the sources of content in relation to online enterprises.

But to move on, I'm not really an expert in labour theory, but the debate around user-led content creation in relation to labour is really interesting because of how much it says about the unexamined assumptions of the left, more than anything else. I have to say here that some of the most interesting discussions of new labour theory in relation to network culture have been happening on the Institute for Distributed Creativity mailing list lately (https://lists.thing.net/pipermail/idc/2007-August/002698.html), and my colleague Melissa Gregg (http://homecookedtheory.com) is one of many
people doing very interesting work on affective labour in relation to new media technologies. I'm not talking about discussions that occur at that level, but the knee-jerk responses that frame almost any participation in commercial online spaces as just free labour. That kind of statement reveals how much of our thinking is still structured around the competing dynamics of oppression and resistance, not to mention industrial models of the economy, and doesn't allow for the idea that we may be seeing the emergence of newly configured, dynamic and volatile economic and power relations between the media ÂŒindustry and ordinary consumer-citizens, which may afford new forms of agency and opportunities for human flourishing as much as they do new forms of labour.

Of course, mainstream technophilic commentators like Wired and so on are
just as guilty ­ the hype around the idea of crowdsourcing as a source of free or cheap labour was not only pretty insulting to the agency of users, but pretty unimaginative, I thought. I think too much focus on the idea of free labour might obscure some of the most interesting and challenging problems around user-generated content. For example, considering that there
is no alternative at scale, at least right now, to the big commercial social network services and platforms, like YouTube, Flickr, Facebook, and so on; what about the challenge of getting the interests of the service or platform provider and their user community to align in a way that maximises the public good they produce as side effects? Is it possible to show that this care for social and cultural value is essential for the commercial success of the platform provider as much as it is for the interests of the community? And where do commercial imperatives create barriers to the public good? Flickr is really interesting in this respect because they have very
open feedback channels between the user community and the company ­ for better or worse! The moments where that cosy, we're all in this together relationship between service provider and user community appears to break down is the moment where any hidden problems in the relationship come to the surface (think of Flickr's recent issues around localisation and censorship, for example), and at least in theory they can be explicitly discussed and even transformed for the better. Or not!

You describe your stance as one of critical optimism. What did you learn in your research which left you more optimistic? What did your research show that forced you to become more critical of the prevailing rhetoric about a DIY revolution?

When I was first planning the research project that eventually became my PhD, back in 2003, a lot of the hype about amateur creativity seemed to be saying that ordinary people were overthrowing the expertise of the media industries and creative professionals within them ­ and for some people that was seen as a great thing, a revolution; for others, it has been seen as a very dangerous thing. And by the way, it seems little has changed, if Andrew Keen's impact on public discourse is anything to go by.

I didn¹t like that overblown revolutionary and/or apocalyptic rhetoric, because it seemed to be making a grave and ahistorical mistake--we always, always have to be very careful about what is actually 'new' about 'new media'. And I was just intuitively convinced there was something more subtle and interesting going on. I also wanted to get away from that amateur-professional dichotomy and think about the actual practices and social uses of user-led content creation, in their own terms, without serving a polemical agenda.

The main thing I wanted to explore and understand was the extent to which both lower barriers to production, especially because of cheaper and more available technologies like digital cameras, in tandem with networked mediation, especially online, might be amplifying those ordinary, everyday creative practices so that they might contribute to a more democratic cultural public sphere. I guess I was optimistic in that I went looking for evidence that might support that hope, and not defeat it.

But this is happening very imperfectly, of course, and it¹s not yet clear whether the mass popularisation of participatory media platforms will improve matters or not. The encounters that occur in the most populous, democratic media platforms, like YouTube, are not always a pretty sight. Just as much as YouTube supports the self-representation of minorities or the popularisation of evolutionary science, for example, it also supports hate¹ speech and religious fundamentalism. It isn¹t clear yet how the cultural normalisation of spaces like YouTube will turn out.

I found that the spaces that were most rich in examples of vernacular creativity were at the same time constrained in certain ways, and each context was shaped towards forms of participation that served the interests of the service providers as much as they serve the interests of the participants. So in Flickr, the most active, intensive forms of participation seem to be taken up mainly by already-literate bloggers, gamers, and internet junkies. In the digital storytelling movement, there is a certain kind of polite authenticity that is valued, and the workshops are incredibly resource-intensive, so that they aren't open to the ongoing, everyday participation that something like blogging is. There are always constraints and compromises, no matter how open a platform appears to be. So, I suppose, that's the 'critical' part.

Jean Burgess is a Postdoctoral Research Fellow in the ARC Centre of Excellence for Creative Industries and Innovation at QUT. She works within the Federation Fellowship program 'Uses of Multimedia', led by Professor John Hartley, and her research interests are in cultural studies, media history and the social and cultural implications of new media technologies, especially issues of cultural participation and new media literacy. With Joshua Green (MIT), she is undertaking a major project called The Uses of YouTube, which combines large-scale content analysis with fine-grained qualitative methods. She is co-author of The Cultural Studies Companion (with John Banks, John Hartley, and Kelly McWilliam, to be published by Palgrave, 2008/9), Reviews Editor of the International Journal of Cultural
Studies
and co-editor of "ÂŒCounter-Heroics and Counter-Professionalism in Cultural Studies" (2006, Continuum 20.2). As part of her research, Jean has regularly worked as a facilitator in community-based digital storytelling projects. Before entering academia, Jean worked for 10 years as a classical flutist, music educator, and occasional composer-producer.

"Vernacular Creativity": An Interview with Jean Burgess (Part One)

I recently had the privilege of being an outside examiner on a dissertation produced by Jean Burgess, a PhD candidate in the Creative Industries program at Queensland University of Technology on the topic of "vernacular creativity." I've long considered QUT's Creative Industries program to be a sibling of our own efforts in the Convergence Culture Consortium. Indeed, Joshua Green, who currently heads the C3 research team, is a post-doc who came to us from QUT. And we've seen a steady stream of visitors through the years (John Hartley, Alan McKee, John Banks, Axel Bruns, and Jean Burgess, among others) from down under. Burgess is now collaborating with Joshua Green, Sam Ford, and others on the C3 team on research centering on YouTube.

I was quite taken by what Burgess had to say about "vernacular creativity" and its relationship with participatory culture, media literacy, and civic engagement. She talks about these concepts in the following interview:

Your dissertation focused on what you call vernacular creativity. Can you give us a sense of what this concept means for you?

I used the concept to talk about everyday creative practices like storytelling, family photographing, scrapbooking, journaling and so on that pre-exist the digital age and yet are co-evolving with digital technologies and networks in really interesting ways. So the documentation of everyday life and the public sharing of that documentation, as in sharing photos on Flickr, or autobiographical blogging; these are forms of vernacular creativity, remediated in digital contexts. These are also cultural practices that perhaps we don't normally think of as creative, because we've become so used to thinking of creativity as a special property of genius-like individuals, rather than as a general human -- some would say -- evolutionary process. I found the term really useful for focusing on the fact that there is much about the current explosion of amateur content creation online that has a long history, that isn¹t particularly revolutionary, and that relates to specific local contexts and identities. Vernacular creativity is ordinary.

But ordinary doesn't mean generic or boring, not necessarily anyway. Each example of vernacular creativity is also a representation of a specific life, a specific time, a specific place. Because of this specificity, the ordinariness of vernacular creativity doesn't necessarily equate to uninterestingness. The practices and artefacts of vernacular creativity are of course very rich and meaningful in relation to the social contexts in which they're created, communicated, and disseminated: think of your own family photo album, and then a complete stranger's family photo album from the 1960s that you stumble across in the back of a junk shop in a different country, for example. Both ordinary at the point of origin, both full of meanings and stories, but in different ways. The point is, culture doesn¹t have to be sublime or spectacular to be useful or significant or interesting to someone, somewhere. But what I find most interesting about vernacular creativity in the context of the new media generally and the Internet particularly is the potential to scale that immediate social context add up to social connectivity, and conversation, to individualistic self-expression. The two major case studies I explored in the thesis - the Flickr photosharing network, and the Digital Storytelling movement -- each demonstrate how that might work out in practice, but in very different ways.


How might a focus on participation and creativity, rather than resistance, change the agenda for cultural studies?

The focus on cultural participation as a positive thing is entirely compatible with a long tradition in cultural studies that was concerned with empowerment and social inclusion through self-representation and education. I think this is an agenda that has always been there, but perhaps was overshadowed by an alternative relationship to power - resistance, even as resistance was located in the everyday. The important thing for me is that a focus on participation shifts the questions that we need to ask about the cultural politics of media slightly sideways from being only about power, exploitation and resistance to questions of voice, cultural inclusion, and so on and those questions seem to me to offer more hope for pragmatic interventions.

Symbolic creativity and agency in relation to media, particularly, has a long history in cultural studies. Henry, you would know better than anyone that fans were very important for earlier investigations into participatory media because they showed how creativity and agency were possible even within the media landscape of the broadcast era. At that stage, fans weren't really understood as ordinary citizens, but rather as pretty extraordinary, intensively engaged media consumers. But at least the creative practices of fans demonstrated that there might be empowering uses of popular culture, and that audiences for broadcast culture were not -- or at least not all -- passive. And I also don¹t need to tell you or many of your readers that creative fan practices in new media contexts has often led the way for more mainstream forms of participation.

I thought it was time to consider the extent to which people who may have a much less intense relationship with mass media and popular culture than fans, might also be participating in culture through their own creative efforts.

Continue reading ""Vernacular Creativity": An Interview with Jean Burgess (Part One)" »

Gender and Fan Culture (Round Eighteen, Part One): Julie Levin Russo and Hector Postigo

Introductions

Due to some serendipitous travel plans, we had the opportunity to meet IRL two weeks ago to kick off the conversation below. It was a pleasure to find that we have quite compatible preoccupations and positions when it comes to fandom and convergence -- good matchmaking, Henry! However, in addition to applying our viewpoints to different specific artifacts, we're coming from different disciplinary orientations, which we'll attempt to detail below. One bent we definitely share is a commitment to political economy, so that will be the primary focus of this installment. And BTW, we chose to compose this post in a wiki page, and we wonder what effect that has, if any, on the shape of the discourse.

Julie Levin Russo: I'm a doctoral candidate in the Department of Modern Culture & Media at Brown University. My interests span the intersections of technologies of representation, sexuality, and politics, and in grad school I've worked on topics such as media epistemology, cyberporn, and "privacy." My dissertation project, entitled "Indiscrete Media: Television/Digital Convergence and Economies of Lesbian Fan Communities," focuses on femslash fandom, taking it as an occasion to explore the larger negotiations and stakes of the struggle between unbridled participation and capitalist reincorporation in today's convergent mediasphere. In terms of my methodological approach, I'm situated squarely in post-structuralist theory and the humanities, and my deliberate and perhaps dubious approach to the gender axis is to tacitly assume that queer female labor can serve as an exemplar of broader transformations in media consumption. The body of my diss consists of three localized analyses of series-specific interpretive communities (Battlestar Galactica, Law & Order: Special Victims Unit, and The L Word), discussing each across three intertwined registers: screen texts (television programs, though acknowledging their increasingly fluid borders), metatexts (ancillary online materials disseminated by TPTB), and fan texts (specifically, lesbian readings and writings). As is the custom in my discipline, I don't presume to offer a comprehensive and/or empirical picture of a field of practice, but rather hope to lay out three frameworks for diagnosing the nexus of convergence and desire: technologies of reproduction, politics of representation, and commodification of identity. My structuring question is: what aspects of fan production contradict or challenge systems of domination (capitalist and otherwise)? You can follow my diss as a WIP at my academic LJ -- I'm tremendously indebted to discourse with LiveJournal's community of acafangirls for any insights therein.

As a fan, I'm a bit of an anomaly in that I participate exclusively in the femslash community, which is a minuscule (some would say marginal) enclave within media fandom at large. I'm a devoted writer and organizer, and while I try to maintain plausible deniability in the professional sphere, my fic is not difficult for interested parties to find. Excepting an avid swath of multifannish d(r)abbling, most of my work has been based in Star Trek: Voyager (beginning on a newsgroup/elist in the late 1990's) and Battlestar Galactica (which has essentially taken over my life since mid-2005) -- perhaps a testament to my utter helplessness before the combo of female leaders and female cyborgs. As the first fandom I've been immersed in almost since its inception, BSG femslash has been a particularly rich and rewarding experience for me, including mentoring and infrastructure-building (not to mention my metafannish vlogging and speaking).


Hector Postigo: I'm an assistant professor of new media studies in the Communication Dept. at the University of Utah. My research focuses on new media and society and I'm currently pursuing two lines of research. The first line is a study of social movements and their use of information communication technologies. Recent research in this area has centered on analyzing the digital rights movement's user-centered fair use campaign and the movement's deployment of hacking as a tactic in its extra-institutional repertoire of action. The second line of research focuses on value production on the internet. I was on of the first researchers to study video game fan communities that make valuable modifications to popular PC games (modders) and to study AOL's volunteer communities. My research on both these groups suggests that a large amount of their "invisible" labor contributes to the value produced in digital networks such as the World Wide Web. I've taught courses on the internet and society, information communication technology, and the new economy. Some of my publications can be found here. These are related to modders and their work on video games and AOL volunteers. I come to fan studies primarily as an observer of the productive processes that are the result of various fan community associations. I'm really excited to meld both my macro approach to a political economy of fan work with Julie's ground level understanding of these communities.

Labor and Value in Late Capitalism

HP: I've been working for some time trying to figure out value of modder productions from an economic perspective. I've started with some admittedly simple questions. From my perspective media corporations are motivated by return on revenue first and foremost so when I first started looking at fan production I asked myself 2 questions. 1. Why would anyone want to spend all of their free time making something for which they will get no money for and 2) why would media companies encourage this? Now I admit these are very simplistic questions. #1 assumes that people do things only for money and it also assumes that money is the only reward and that community, reputation, pleasure, and the gift economy have nothing to do with it. # 2 assumes that that the popular culture industry has only one internal logic "make money" but we know that institutions have all kinds of heterogeneity and that nothing is monolithic... The last thing that all this assumes is a very materialist Marxist perspective. #2 presupposes that at some point the media companies surrender control and that that surrender is calculated and that fans become cogs in some sort of post-industrial "social factory." We know that things are way more complex. Fans are active readers and their communities have internal logics, norms, and practices that are oppositional, conspiratorial, and/or neutral to the workings of popular culture and its industry. Fans are both insiders and outsiders in that respect. Regardless, one unwavering fact remains, at least from my experience in video games, fans like to contribute and video game companies for the most part encourage it.
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JLR: It seems the first thing you've done is debunk your own questions -- I'm with you so far. In order to launch our conversation from some common theoretical ground, I'd like to refer to Tiziana Terranova's work, which we're both very fond of. Her chapter "Free Labor: Producing Culture for the Digital Economy" was first published in Social Text (2000: Vol. 18, No. 2), revised for her book Network Cultures, and also appears in the downloadable volume The Politics of Information (I'm citing from this version). Her definition of the "digital economy" can offer a useful framework for the issues you raise above (and for fan studies at large):

It is about specific forms of production... but is also about forms of labor we do not immediately recognize as such... These types of cultural and technical labor are not produced by capitalism in any direct, cause-and-effect fashion... However, they have developed in relation to the expansion of the cultural industries and are part of a process of economic experimentation with the creation of monetary value out of knowledge/culture/affect... Rather than capital 'incorporating' from the outside the authentic fruits of the collective imagination, it seems more reasonable to think of cultural flows as originating within a field that is always already capitalism. (104)

So first of all, she's proposing that we scrap this binary of money/not-money as the benchmark of capitalism. You could say better than I to what degree the entertainment industry has been able to institutionalize this perspective so far, but certainly new rubrics like "engagement marketing" suggest that it's beginning to move in the direction of consciously valuing and promoting activities that aren't directly monetizable. On one hand, we could read this pessimistically: I think a lot of us, myself included, are seduced by the vision of fandom as a "gift economy" or otherwise alternative system of exchange that resists or at least stands partially outside of capitalism. Terronova argues that this fantasy effaces the centrality of such non-waged labor to the post-industrial economy. There's a danger, as you point out, for this position to reduce to "fans are dupes" -- that is, if we're allowing the industry to expropriate the profits of our work, it must be because we're too naive to realize it. But that's an oversimplification ("Free labor," Terranova writes, "is not necessarily exploited labor" [112]). Both sides (insofar as we can still distinguish fans from TPTB) are interdependent, and both sides are capable of being equally calculating.

And on the other hand, I think there's a more optimistic way to view this interpretation: Terronova indicates that, rather than requiring a practice external to capitalism to constitute opposition (a tall order indeed), there are resistances immanent to the system -- I hope I can clarify this formation below. The key point here is that we're transitioning from a schema where work (waged labor) was considered distinct from leisure to a schema where work (waged or not) and leisure become increasingly coextensive and desire and the rest of the affective spectrum become a central productive force.

I admit to knowing almost nothing about gamers (and other communities of grassroots production outside of media fandom), and we agreed that a comparative study was not the most interesting direction for this dialogue. That said, the unique intensity of the collaboration between modders and game companies is inspiring, but I do think it's telling that this detente occurred within an almost exclusively male zone. The gendering of the permittedness and legitimacy of fan practices has come up many times in this series, and the selective valuation and compensation of affective labor along gender (and other) lines is a dynamic Terranova too acknowledges (as do you in the work you sent along to me). This further complicates the already tangled question you raised in #1 above about why (beyond the reductive "false consciousness" explanation) we (women in particular) continue to participate in this regimen. The more idealistic answer is that it's because the power formation isn't monolithic, and while our work remains complicit in some ways it interrogates and challenges it in others.


Continue reading "Gender and Fan Culture (Round Eighteen, Part One): Julie Levin Russo and Hector Postigo" »

The Art of Horror and the Horror of Art: An Interview with Christian Jankowski (Part One)

Last Spring, I ran two blog posts which described the curious process by which my decapitated head (or at least a replica thereof) ended up being used in a low budget horror film, featured in an experimental movie, and displayed in art galleries in London and New York City.

The man who pulled me (and my head) into this fine mess was Christian Jankowski, a contemporary multimedia artist who largely works in video, installation, and photography. He has created a number of television interventions, including "Telemistica" (1999), in which he asks Italian television psychics if his new art work will be successful (the video he then created is comprised of recordings of these psychics answering his question), and "The Holy Artwork" (2001), in which he collaborated with a televangelist pastor. One of his early works, "The Hunt," is currently on display at Boston's Institute for Contemporary Art: in this video, he takes a bow and arrow into a grocery store, vowing to live only on food that he shoots himself.

My head was one of the featured attractions of "The Violence of Theory," part of The Frankenstein Set, a larger exhibit of his works which explored Horror films, their fans, and their theorists.

Given my rather intimate involvement in this particular exhibit, not to mention its clear relevance to those of us interested in fan culture and on the relationship between high and popular art, I had long hoped to feature an interview with him here about the work. Until now, his schedule has not allowed him to respond to my questions. But, now, as he is preparing the printed catalog for the exhibit, he has taken some time out to talk about the work, including his own version of the travels and tribulations experienced by my prosthetic head. A fuller version of this interview will be published as part of the exhibit catalog.

Some of what follows may scare you. Some of what follows may shock you. But all of what follows is true. This interview is not for the weak of heart. Nurses are standing by to attend to anyone who faints as a result of reading this blog.

The exhibition The Frankenstein Set (Lisson Gallery, UK. Sept. 2007) consists of three artistic interventions in and around Horror film culture. Can you describe your relationship to the horror genre? Were you a fan before you began this project? What drew you to do a series of works based on the horror genre? (*Note: the US exhibition title at The Kitchen in NYC was 'Us and Them').

When I begin working on an art project, it can start with a fascination about something I know little about, or am ambiguous about - but then it normally sucks me in. This time it was horror and I guess you can say now I'm a horror fan.

Although thinking more about it, bits of the horror genre were present in my life early on. When my parents first started dating they were shooting a horror short on 8mm in their spare time, a kind of thriller. They co-wrote the story, acted in it, and filmed it. I grew up in Göttingen, a little university town in Germany where the Brothers Grimm were once professors and my mother put me to sleep reading their folk tales of children being eaten by witches and of a little boy who went out into the world to learn about fear. Later, as a teenaged electric-guitar player, I wore black leather and used kohl eyeliner to shock my parents and teachers. My favorite book back then was Freaks and Monsters (which also inspired my first band name „The Freaks"), and I loved H.R. Giger and of course, Hieronymus Bosch. Some of the first films they showed us in art school were The Cabinet of Dr. Caligari and Un Chien Andalou. I also think the photographs I saw then from the Orgien Mysterien Theater of Hermann Nitsch and the other bloody performances of the Vienna Actionists may have guided me in the direction of performance art - which is still the base of what I'm doing today.

The horror project started when I attended a lecture of yours at MIT on horror imagery in Matthew Barney's work. There was this high level of interpretation given to these super-popular horror images. To my mind Barney took horror visuals and used freakish characters like a woman with a prosthetic leg or even himself as a Satyr and then filmed a big budget art movie in the Guggenheim Museum. I thought it'd be more interesting to do something closer to actual horror film productions, infiltrate their vocabularies and work within their world.

Historically, many would have regarded horror as one of the most debased of entertainment genres. What do you see as the implications of incorporating this genre into your work for a gallery exhibit? What relationship are you positing here between popular culture and high art?

'Low culture' and popular culture have been a source of inspiration for many contemporary artists, so I don't think that distinction between low and high necessarily stands in the art world any more.

I'm not interested in putting horror on an intellectual, 'high', bloodless level. The work has to be sensual experience combined with an intellectual way of seeing things that you might not have seen before. I thought in this overlap between theory words and gruesome images, something surprising could happen. It's a kind of collage.

You could say The Blair Witch Project is a fiction disguised as a horror documentary, and Angels of Revenge is a documentary disguised as horror fiction. Normally it's all fiction that the horror fans watch and like. In Angels of Revenge though, they get to see their own fantasies and real life stories entering this half-documentary, half-fiction movie. Of course, you're never quite sure where the 'real' and 'fiction' begins and ends in their stories, because these fans are so influenced by horror film characters they follow.

One of the Angels of Revenge cast members organized to have the film shown at this year's Fangoria 'Weekend of Horror' convention, so in a way the work now has a life in two worlds: the world of the galleries and the world of horror films.


Continue reading "The Art of Horror and the Horror of Art: An Interview with Christian Jankowski (Part One)" »

Gender and Fan Culture (Round Thirteen, Part One):Anne Kustritz and Derek Johnson

Biographies in Brief

AK: I've recently completed my PhD in the American Culture program of the University of Michigan. Combining ten years of cybermediated and embodied ethnography with a variety of cultural studies theory, my dissertation discusses micro and macro socio-political and identitarian implications of slash fan fiction's construction of a multiple narrative space which sustains the co-presence of numerous possible "good lives." This work builds on articles in the Journal of American Culture, also on slash fan fiction, and Refractory, on queer subtext and citizenship in Smallville. I'm particularly interested in the representational politics of sex in professional and fan produced works, as well as relationships between modern storytelling, public culture, and social systems.

As a fan I've always been firmly grounded in the arts and letters crowd, comprised primarily of fan fiction, vidding, and meta-commentary, to the point that I consider myself a fan of fan authors and artists moreso than a fan of any given professionally published source. Although my academic work specializes in slash and queer readings, I also have a forthcoming piece on heterosexual fan fiction in Harry Potter fandom and participate broadly in numerous fandoms and literary aesthetics. While I discuss my fan activities in my dissertation, I maintain separate on-line personas for my academic and fannish pursuits; in this series of discussions most of my limited participation has taken place on Livejournal in my personal/fan persona.

DJ: As a PhD candidate in Media and Cultural Studies at the University of Wisconsin-Madison, my dissertation combines formal analyses, political economy, fan studies, and media historiography to explore the organization of intellectual properties across platforms and over time as media franchises. What I'm most interested in is how the logic of franchising came to be used by industries and by audiences to organize media production and consumption, and how that use shaped cultural forms and practices. As a scholar, I don't necessarily place myself within fan studies proper; I certainly draw from and contribute to its discussions, but since the research questions I explore don't always pertain to fans, I see myself as operating in other fields as well. This has certainly been a gradual development in my work--when I first began grad school I was much more interested in the study of fans for their own sake--but now I tend to ask questions about fans insofar as they are related to industries and texts, not as objects of study or a field in their own right (I'm not saying they can't be or shouldn't be; I'm just explaining my orientation towards fans in trying to understand the media franchise).

My status as a fan is also much more reflective of the experiences of Jonathan Gray and Roberta Pearson--a fan by some people's definition, but not by others. My tastes and affection for properties like Battlestar Galactica, X-Men, Star Trek, Star Wars, etc grant me fan/geek status in the eyes of some, but according to some definitions of fandom centered on community and creative production circulating in this discussion, I would not so much count as a fan. Aside from one major exception (I co-founded a Star Trek mod for Starcraft back in the late 90s), I don't participate in organized fandom. Some might say that if I'm a fan, my lack of socialization makes me a "feral" fan--though I don't like the patronizing implication that I'm somehow in need of civilization by fan community.

Defining Fandom

DJ: That said, I'm not sure I have a better definition of fan practice available to clear up the confusion of my fan/not-fan status. This point, of course, has come up several times before in this ongoing discussion series, but it's one that I think deserves revisiting. I'm neither satisfied by the idea that fandom has to involve community and creativity (which contradicts my identification as a fan) nor the idea that fandom can be placed within a natural continuum of engagements with media texts ranging from casual to avid consumption (ignoring the forces that shape what "causal" and "avid" mean) nor the idea everyone is in some way a fan (denying the social meanings articulated to the difference of being a "fan").

Ultimately, my problem with our varying attempts to define fandom is an historical one. While I've been skeptical of the idea of fandom as an oppressed minority with a social alterity on the same level as the racially, gendered, or sexually de-privileged, an analogy to race seems rather useful here: whiteness has always existed, but at different points in time it has been defined in varying ways. Fandom, similarly, is a historically-contingent category. Fifteen years ago, for example, a look at the shelves in my living room would have at least strongly implied my status as a fan--who else but a fanatic would have an entire television series collected on video? Today, however, my practices as a media consumer probably don't come off as bizarre and different. The growth of the television-on-DVD market, for example, has increasingly made a place for episode collections on the shelf of the average consumer who may just find it more economical or convenient to have them at their fingertips. While I don't mean to suggest a technological determinism, I think it takes a little more nowadays for someone's consumption practices to raise eyebrows--is slash fiction even as "out there" as it used to be?

In the end, the best definition that I can provide of fandom is that set of tastes and engagements with culture that is at any one point in time articulated to and pathologized as extreme or excessive consumption. Again, though I hesitate to grant fandom the status of oppressed minority (how often are fans the victims of violent hate crimes?), there remains in fandom at least the suggestion of social non-normativity or extremity. In lieu of defining fandom according to a certain set of practices, I'm suggesting that we look at the way fandom has been variably defined by social discourse in different historical moments and cultural contexts.

So in my teaching I've recently introduced ideas about interpretation, discussion, community formation and audience activism, and the production of new texts in response to popular culture before making even the smallest use of the term "fan." That way, my students are introduced to a range of possible engagements with the media, and we can interrogate the ways in which some of those practices are labeled as different or abnormal through the fan category. This helps the students to stop and think about what fandom is--rather than just assume we're wasting a day talking about weirdos--because it points out to them the ways in which their own tastes and practices could just as easily be categorized as "out there", depending on where that line is drawn.

AK: After the latest in an endless series of sensationalistic articles about so-called "slash porn," yes, I'd say that slash is still pretty "out there." However, I do take your point that definitions of fans must take historical and cultural context into account.

Yet my concern with the way academics define fans has less to do with separating fans from a "mundane" audience and more with the implied identitarian, behavioral, and psychological coherency that the term suggests. This discussion series has nicely highlighted a range of topics within fan studies, which I think implies a certain imperative to ensure that when one speaks of "fans" that the argument which follows could robustly apply to the full range of people and practices that the term purports to represent. Repeatedly I've found myself reading works in the academic and journalistic press only to realize that when the author explains that fans do, say, buy, or consume in one or another way, he or she simply isn't talking about "my fans" at all

I think that your definition of fandom as extreme or excessive consumption offers an analytic lens for thinking about how society constructs and regulates (classed) taste cultures, but doesn't offer a useful rubric for articulating individuals' self-identification, normative fan practices, or those beyond the language of media or consumption. Rather, instead of attempting to enclose a master-category within which all fan activities fall, I'm more interested in clearly differentiating and limiting individual studies without allowing any one level of analysis to dominate the whole (for example, your definition would be much closer to my concept of "media fandom" than of "fans" writ large). While it makes sense to talk about the way that society constructs a notion of "the fan" as an out-group, I think it makes considerably less sense to study "fans" at a general level as, apart from a shared negotiation with shared cultural intuitions like the fan stereotype, individual micro-level studies of particular fan communities or practices often bear little relevance to each other and generalize poorly (i.e. knowing how fans in a crowded concert act doesn't necessarily offer much insight into the way that on-line creative groups or individual collectors function).

I'm suggesting that while determining how dominant discourses define "fans" is possible within a given space and time, the sociological definition of "fans" is unanswerable in the abstract because there exist a multiplicity of localized answers whose specifics vary immensely. Even studying only slash fan fiction, I struggled to represent dialectics between the fluctuating denotation of the term slash and the enormously variable experiences, passions, and identifications at play for each individual involved.

DJ: We both agree, then, that the scholarly enterprise of studying fans should strive for contextualization and multiplicity, rather some unifying theory of fandom. We have to account not only for the way in which ideas, ideologies, and values attached to the idea of fandom change historically, but also the multiplicity of practices and identifications contained within that single, over-determined category. I really like that you've responded to my call for greater contextualization with a call for even more, because I too, when reading academic works that engage with the idea of fandom, often feel that the subjects being discussed are not "my fans" either. Recognizing the differences between fans is often difficult because the term "fan" so frequently denotes difference already (from the "mundane" audience, as you put it). Fans are so distinguished from general audiences (and increasingly, from non-fans and anti-fans) that it becomes easy to forget the diversity of practices contained within fandom. So I'd like to see the field of fan studies expand a bit to engage more with the kinds of fan practices we don't hear about as much.

However, while I agree that my discursive definition of fandom is limited (indeed, still generalizing about a wide range of phenomena), I'm not sure that the social construction of fandom as a category isn't still somewhat useful in trying to understand individuals' practices and identifications as fans, since those processes don't occur outside of social discourse. Identifying and calling one's self a fan constitutes a negotiation of that cultural category. The category may be a social construct, but it does have real impact.

Your arguments about recognizing different kinds of fans and fan practices raises another important point in this regard: while fans tend to be socially marked as extreme and outside the norm, the significance attached to that difference can vary depending on exactly all the assorted types of fans you bring up. Some of my colleagues, for example, are huge indie rock fans, and claim solidarity with me and my television/video game/comic book fandom. They see parallels in the sense that people overhearing us talk about our different interests on the street might similarly raise eyebrows, but to me, our non-normative practices and taste cultures have very different social and cultural meanings. We're all outliers relative to social norms, but knowledge of music will grant them access to a different set of cultural capital than my understanding of the differences between a Mark II Viper and a Mark VII. And if I were to build models of the Mark VII, that would be an even different story!

AK: I didn't intend to imply that talking about normative constructions of "fans" as a social category lacks relevance, rather that negotiation with that term will happen at a personal rather than a macro level, and for me the process of negotiation, and thus the field, includes rejection by people who wouldn't self-identify as fans or be interpolated by the social category - people for whom we culturally reserve other names, like "connoisseur," aficionado," or indeed "scholar," seem to me equally relevant to fan studies as an academic unit as do more socially recognizable media fans.

Part of my interest, which I haven't yet explored in my scholarship, lies in thinking about incredibly normative patterns of behavior as fannish, and thinking of normative fan behaviors, and indeed part of convergence seems to involve normalizing and mainstreaming fan activities. However, in addition to a notion of "excess," I think fan studies offers a way into working through devotion and identity construction (particularly in relation to narratives) themselves. At the heart of fan studies are eternal human questions: Why do we love things? How do we define ourselves and find a place for ourselves within the on-going story of human imagination and society? I recognize that at a certain point opening "fan studies" to broader and broader topics of inquiry threatens to dilute the label beyond recognition, but using fan studies to think across eras, subjects, and disciplines offers considerable promise for interdisciplinary scholarship and a robust place for fan studies within the academy.

Continue reading "Gender and Fan Culture (Round Thirteen, Part One):Anne Kustritz and Derek Johnson" »

Gender and Fan Studies (Round Nine, Part Two): Derek Kompare and Cynthia Walker

Fandom Meets The Powers That Be

CW: You make a couple of interesting points, Derek, some of which I've been pondering myself. The first is the need to get away from the idea of a rigid binary. TPTB have never been a single entity. We know there are conflicts between the producers and the various levels of the big corporations that distribute their work. Indeed, that's how all of this began. Roddenberry needed allies against Paramount and enlisted SF fans for support. He wasn't the first producer to make that effort (a similar alliance occurred in MFU) nor certainly the last. You mention Joss Whedon who has "fannish" credentials and attitudes. I'm sure most Buffy fans will remember when, in the wake of Columbine, the WB network delayed the airing of an episode involving a would-be student sniper in the U.S. In response, Whedon famously recommended that Canadian fans "bootleg the puppy."

Other producers (Chris Carter and J. Michael Straczynski and yes, Ron Moore, come to mind) have also represented themselves as underdog producers battling the "suits." Personally, I find these alliances between various creative professionals and the fans (which can be complicated and angst-ridden for all parties involved) quite fascinating and, with the internet, more and more common. I used to feel encouraged by them. Lately, though, I've become more pessimistic.

DK: I'm more ambivalent and skeptical than pessimistic, I suppose. My default position is that TPTB will probably screw things up (to wit, Star Trek), so ambivalence must be an improvement, right? This is a rapidly changing media environment, after all, so there's much here that is legitimately "new," particularly as far as the networks and distributors are concerned. I was encouraged by the deals worked out for Battlestar Galactica and Lost, for example, which essentially protect each series from future exploitation by networks/studios, but still leave doors open for fannish creativity. Still, it's a very open question as to whether that creativity will be constrained under various rules and (God forbid) EULAs, or just left alone.

CW: Marketing is certainly a factor now that TPTB have realized that fandom can be utilized for viral marketing efforts. I don't think fans mind all that much being used to promote their favorite source texts. Heck, we ourselves proudly admit to "pimping." The real issues are power and control. Producers and marketers are accustomed to seeking control over audiences or, at least, being able to predict their behavior. By comparison, fandom must seem very scary in its diversity and unpredictability. Although one can probably argue that there are some similarities between fandom and Hollywood in that they are relatively small, highly networked communities, ultimately, they don't operate in quite the same way.

The incursion of Hollywood into fandom reminds me of the European explorers encountering the indigenous population in the New World for the first time. We're talking about a clash of civilizations here with very different economies and value systems. We might get past the first exchanges of beads for land use, but eventually, inevitably, there are going to be serious tensions as interests conflict.

Linking this to gender, my experience is that, in general, male fans have been much more open ---even welcoming ---to these incursions into Media Fandom than (again, in general) female fans. I'm not exactly sure why that is, but I have some theories. Prime among them is that the kinds of activities that guy fans are involved with --- collecting memorabilia, assembling non-fiction information websites --- are more likely to be approved by TPTB than some of the activities, like writing fan fiction, that are dominated by women. Also, at least in my experience, I find my guy fan friends are much more competitive with each other in vying for the attention of TPTB, are more likely to have connections to the professional and/or Hollywood communities, and seem to have a stronger desire to see their passion for the source text legitimized.

For example, because of my dissertation work and my professional ties to Norman Felton (we've both been involved in promoting media literacy), I'm often one of the folks that TBTB will seek out when they're looking for a representative of MFU fandom. There are other fans who fill this role as well, but they are nearly all male. I'm often the lone female voice, which is odd considering that our fandom is mostly run by women fans and is majority female.

Continue reading "Gender and Fan Studies (Round Nine, Part Two): Derek Kompare and Cynthia Walker" »

Answering Questions From a Snowman: The YouTube Debate and Its Aftermath

"I think the presidency ought to be held at a higher level than having to answer questions from a snowman." -- Mitt Romney

I promised some reflections about the YouTube presidential debate almost a week ago but something has kept getting in the way. I almost decided to forget about it but in the past few days, the issue has resurfaced as the Republican candidates are doing a little dance about who will or will not participate in CNN's planned GOP YouTube debate in September. So far, only two Republican candidates have agreed to participate. I've been having fun challenging folks to guess which ones they are. The answer will be later in this post.

Some had predicted that the use of YouTube in a presidential debate was something of a gimmick or a cross-branding opportunity for CNN and Google. It was certainly both of those, but it may represent something more than that, a shift in the nature of public debates in the campaign process as profound in its way as the emergence of the Town Hall Debate format in the 1990s.

Let's consider the classic debate format where established journalists, sworn to some degree of political neutrality, ask candidates questions. This format has some strengths and some limitations. In theory, the questions asked are well informed because the people asking them are focused full time on following the campaign and the candidates and understand what topics are most likely to establish the contrast between the political figures on the stage. At the same time, the questions asked are likely to reflect an "inside the beltway" perspective -- that is, they reflect the world view of a specific political class which may or may not reflect the full range of issues that the American people want addressed.

The process maintains a certain aura around the political process: celebrity journalists ask questions of celebrity politicians in a world totally sealed off from the everyday experience of the voters. One consequence of this format is that the candidates tend to empty the questioner from the equation. One addresses the question; one ignores the person who asks the question.

This construct sounds more "rational" or "neutral" but it also makes it much easier for the candidate to reframe the question to suit their own purposes. There is no penalty for ignoring the motives behind the question because, in the end, the claim is that there are no motives behind the question. This has in the past gotten some political leaders in trouble. I am thinking, for example, of the famous moment while Michael Dukakis was asked how he would respond if his wife was raped and murdered and he offered a fairly bloodless critique of the death penalty as a matter of public policy. The questioner was trying to get at the human side of his perspective on the issue and he got criticized for being cold and calculating, yet the fact that he ignored the human dimensions of the question was in many ways a product of the presumed "neutrality" of the professional debate format.

In the 1990s, an alternative -- the town hall meeting debate -- emerged and Bill Clinton rose to the presidency in part on the basis of his understanding of the ways that this format changed the nature of political rhetoric. In the town hall meeting format, who asks the question -- and why they ask it -- is often as important as the question being asked. The questioner embodies a particular political perspective -- the concerned mother of a Iraqi serviceman, the parent of a sick child who can't get decent health care, the African-American concerned about race relations, and so forth. We can trace the roots of this strategy of embodiment back to, say, the ways presidents like to have human reference points in the audience during their State of the Union addresses -- Reagan was perhaps the first to deploy this strategy of using citizens as emblematic of the issues he was addressing or the policies he was supporting and in his hands, it became associated with the push towards individualism and volunteerism rather than governmental solutions. These were "individuals" who "made a difference."

What Clinton got was that in this newly embodied context, the ways the candidate addressed specific voters modeled the imagined interface between the candidate and the voters more generally. Think about that moment, for example, when George Bush looked at his watch during a Town Hall Meeting debate and this got read as emblematic of his disconnect from the voters. Contrast this with the ways that Clinton would walk to the edge of the stage, ask follow up questions to personalize or refine the question and link it more emphatically to the human dimensions of the issue, and then respond to it in a way which emphasized his empathy for the people involved. People might make fun of Clinton for saying "I feel your pain" a few times too many but this new empathic link between the candidate and the questioner shaped how voters felt about this particular candidate.

Clinton recognized early on the emerging paradigm of narrowcasting, using the town hall meeting in relation to specific audiences on specific cable outlets -- for example, African Americans on the Arsenio Hall show, young voters on MTV, or southern voters on the Nashville Network. In each case, he was able to signal his knowledge of specific issues and respect for specific challenges confronting this constituencies. People today remember Clinton playing the sax on late night television; they forget that it came at the end of almost an hour of thoughtful discussion of race and class in America in the wake of Rodney King and the LA Riots at a time when the mainstream media was only interested in asking him about his sex life. No candidate has ever been as effective at Clinton at responding to the particularities of the town hall meeting format but it has emerged as a standard part of the campaign process ever since and for good reason, because there is both symbolic and substantive importance to how well candidates interact with these diverse constituencies.

There are some core limits to this format. The questions come in a context which is deeply intimidating to non-professionals and thus it preserves an aura surrounding the candidates. Only certain kinds of questions get asked because only certain issues are appropriate to this format. The questions get asked with a certain degree of awe even when the voter is skeptical of the answers they are receiving.

So, this brings us to the YouTube format which seems significant in a number of levels. First, the people asking the questions are speaking from their own homes or from other spaces that they have chosen to embody the issues they want the candidates to address. The language is more informal, the questions are more personal, the tone is less reverent, and the result forces the political candidates to alter their established scripts. (And of course, let's not forget the role which CNN played in curating the set of questions presented. I was prepared to trash CNN for playing it safe but in fact, they chose some of the more provocative submissions here and these videos have emerged at the center of the controversy around the debate.)


here were moments early in the YouTube debate where the candidates were sticking to their sound bytes and talking points, despite the very different tone and context of this debate. More than anything else, this called attention to the gap between the ways everyday people speak and the lofty rhetoric of contemporary politics. What seemed relatively natural in a conversation between professionals felt truly disconnected from the YouTube participants. Then, as the evening went along, we saw the candidates one by one step out tentatively and then more assuredly onto thin ice, trying to find a new language by which to express their issues and to form a new relationship to the voters.

We certainly saw signs of the old townhall meeting format both in the style and tone of some of the more "serious minded" questions and in terms of the ways that the candidates were careful to address the person behind the question -- as in the constant salutes to the servicemen. But something else was also occurring, as when Joe Biden offered his relatively acerbic and unguarded perceptions of the gun lover who called his automatic weapon his "baby."

I was fascinated with the exchange about the minimum wage. One of the viewers asked the candidates whether they could and would live on minimum wage as president. Many of them were quick to agree to these terms -- my hopes that this might become a reality have been shattered by the fact that most of the mainstream media never even reported on this round of questions, focusing instead on the more conventional disagreement between Clinton and Obama about whether they would meet with foreign leaders. Chris Dodd won points for his honest response that he couldn't afford to support two college bound offspring on minimum wage, an answer that brought him closer to the level of the average middle class voter. And Obama carried the round by acknowledging that it would relatively easy for people who had money in the bank (not to mention free food and lodging) to live on mimimum wage and something different if you had no resources to fall back on.

By bringing the cameras into their homes, the voters were forcing the candidates to respond to the contexts in which they live. We saw this occur again and again -- not just the well publicized cases of the social workers in Darfur or the cancer patient who removed her wigs, but in the more subtle ways that we get a glimpse of the domestic spaces in the background of most of the videos. The result was a debate which felt closer to the lived experience of voters, which took on some of the informality, intimacy, and humor one associates with YouTube at its best.

To my mind, one of the most interesting aspects of the broadcast came when the candidates were asked to submit their own YouTube style videos. Here, we had a chance to see how the campaigns perceived the properties of this new participatory culture. Some of the candidates did embrace the new political language (notably Chris Dodd and John Edwards, who both had fun with public comments about their hair) or tried for a more down to earth style (as in Hillary Clinton's use of hand lettered and hand flipped signs, which unintentionally mirrored the style of one of the user-generated videos on the same program.) Many of the others simply recycled videos produced for broadcast media which came across as too polished for this new context. And Dennis Kucinich, the man who once brought a visual aid to a radio debate, seemed to confuse YouTube for a late night informercial. Oh, well. He demonstrates yet again that he is a nerd, perhaps even a dork, but not a geek.

All of this brings us to the issue of the snowman which seems to have caused Mitt Romney and many of the conservative pundits so much anxiety. Keep in mind that the snowman animation was used to frame a substantive question about global warming. In this case, then, it wasn't what was being asked but how it was being asked or who was asking it that posed a challenge to establishment sensibilities. The snowman spot was a spoof of the whole process of having the questioner embody the issue and the whole ways in which children as used as foils for political rhetoric, as figures for imagined or dreaded futures for the society at large.

But it also represented a shift away from embodying issues and towards dramatizing them. I was surprised we didn't see more or this -- more use of video montages or projected images in the background, illustrating the topics in a way that went beyond what could be done by a live person standing in an auditorium during a live debate. I suspect we will see more such videos in future debates because they show the full potential of this new format. Now, keep in mind that political leaders have never had any problem dramatizing issues during their own campaign advertisements -- even the use of personification or animation would not be that unusual in the history of political advertisements. Such images have long been seen as appropriate ways for campaigns to address voters, so why should they be seen as inappropriate as a means of voters to question candidates?

From the start, it had been predicted that Democrats would fare better in this new format than Republicans, just as historically they have fared better in the town hall meeting format. This format is consistent with the populist messages that are adopted by many Democratic politicians and the format itself seems to embody a particular conception of America which emerges from Identity politics (though, as my example of the way Reagan used something similar to focus on individual rather than governmental response, suggests that this is simply one of many ways that this format might be framed). So, is it any surprise that Romney and other GOP candidates are developing cold feet about appearing in this much more unpredictable format.

Not surprisingly, while Romney and Guiliani have been pulling back, McCain is pushing ahead. This approach is closer to the old "Straight Talk Express" bus that he used 8 years ago than anything he had embraced in this campaign cycle. Right now, the guy needs a miracle just to stay in a race and perhaps being willing to engage with the public via new media may represent the best way to set himself apart from the other frontrunners. The other GOP candidate embracing the format is Ron Paul, the former Libertarian Party candidate, and the Republican who so far seems to be have a much stronger base of support online than off, in part because the web offers more traction for low budget campaigns and anti-establishment figures.

Within the GOP, the debate about YouTube debates is shaping into a referendum about the role of web 2.0 in the political process. Here's how Time sums up the issues:


Patrick Ruffini, a G.O.P. online political strategist, wrote on his blog: "It's stuff like this that will set the G.O.P. back an election cycle or more on the Internet." Democratic consultants are rubbing their hands together at being able to portray their general election rivals as being -- as one put it to me -- "afraid of snowmen" or simply ignorant of techonologies that many Americans use on a daily basis. Indeed, Governor Romney today, in the context of evincing concern over Internet predators, supported that suspicion: "YouTube looked to see if they had any convicted sex offenders on their web site. They had 29,000," he said, mistaking the debate co-sponsor for the social network MySpace, which has recently done a purge of sex offenders from its rolls.

Hmmm. MySpace, YouTube, what's the difference?

'Oh, Those Russians!': The (Not So) Mysterious Ways of Russian-language Harry Potter Fandom (Part Two)

Yesterday, I ran the first of a two part series from Ksenia Prassolova, who was until just a few weeks ago a Visiting Scholar in the Comparative Media Studies Program. Prassolova was in this country on a Fullbright fellowship, pursuing research on Harry Potter fan fiction as a literary phenomenon. She has now returned to Immanuel Kant State University of Russia (Kaliningrad). In the first section, she described the context in which Russian-language fandom operates including consideration of issues of intellectual property, translation, and the relationship of fandom to other changes in Russian culture in the post-Cold War era. In this next section, she deals directly with various forms of fan creative expression and the picture she paints shows both strong parallels to western fan culture but also significant differences.

For those of you who are just coming to the blog through links on one or another Harry Potter fan site, you might be interested to check out my own thoughts about Harry Potter fan culture from earlier this summer.


"Professor Snape's Dungeons"

Translation was also one of the channels for fan fiction to find its way into Russian Harry Potter fandom: in 2001 fandom was mostly discussing the available four novels and their Russian versions, but by 2002 it already was busy reading at least two competing translations of Cassandra Claire's then work in progress, The Draco Trilogy. 'People's Translation' were among the first sites to open a fan fiction section, which hosted both translated fic and the infamous Harry Potter and Phoenix from the Order - written by the author named Constance Ice, this work is considered to be the first honest-to-Merlin Harry Potter fan fiction written in the Russian language (yet some claim that this title belongs to Harry Potter and the Order of the Broom, a parody fic posted by an anonymous author at Harry Potter Research Institute).

Approximately at the same time, a number of Snape fans joined efforts and started an on-line role playing game, which went on for a number of years at a site called 'Professor Snape's Dungeons'. The game's central character, Severus Snape - a brooding, Byronic hero - was mostly busy saving the world at various points in history and all damsels in distress he could find along the way. In the end, Professor Snape (or S.S., as he is referred to throughout the game) 'rebuilds the Tower of Babylon and finds Light'. This massive on-line project featured not only the text itself, but also some skillful artwork, analytical materials and carefully-collected soundtrack. The project also clearly outgrew itself: in 2003 the game, complete with sounds and fanart, was privately published as a set of 3 multimedia disks, and 2005 marked the appearance of a very impressive velvet-bound volume, Liber Lux et Tenebrae.

The picture below shows the book (part I) in its dust cover, and a random artwork spread; a curious reader will also make out the characters' names, which, for some reason, were left in English.

liber_cover.gif


liber_spread.gif

There are three reasons I am mentioning this project here: firstly, it included most of the fandom's big names of then (and of now); secondly, it set another mark as far as the tradition of publishing fan fiction is concerned; and thirdly, long before the appearance of Harry Potter and the Half-blood Prince it established a very specific interpretation of the character of Severus Snape - the one that would gradually become all but canonic for a multitude of Russian Snape fans, even though they might have never heard of 'Professor Snape's Dungeons'.

The Shock of Slash
By 2003 fandom was already flourishing: it thrived on sites and forums; it was writing and translating fan fiction; it had its own version of the infamous Restricted Section; and it had discovered slash. As many other fannish concepts, the concept of slash came as is: through reading and translating of Western fan fiction and analytical materials. The new genre immediately acquired both dedicated followers and avid haters, and while it would be wrong to say that it split fandom in two, it did cause some distress along the way. Some people never caught up, and the general level of intolerance to slash and queer readings of the source text is still higher in Russian-language fandom than in English-language one. Intolerance in fandom comes from intolerance in society: until 1991, homosexuality had been a criminal offence; no wonder many still consider 'queer' offensive, the ban might have been lifted, but little has been done to promote tolerance and understanding. Slash in Russia is not taken for granted and in most cases requires a very open mind set from its readers, but in the end of the day, it does help to change personal attitude to queer people outside fandom, thus performing this huge educational function that might not be central to this genre as it is perceived by English-speaking fans.

Continue reading "'Oh, Those Russians!': The (Not So) Mysterious Ways of Russian-language Harry Potter Fandom (Part Two)" »

'Oh, Those Russians!': The (Not So) Mysterious Ways of Russian-language Harry Potter Fandom (Part One)

In honor of J.K. Rowling's birthday, I will begin the week by running a two part series about Harry Potter fandom in Russia, written by Ksenia Prassolova, who was until just a few weeks ago a Visiting Scholar in the Comparative Media Studies Program. Prassolova was in this country on a Fullbright fellowship, pursuing research on Harry Potter fan fiction as a literary phenomenon. She has now returned to Immanuel Kant State University of Russia (Kaliningrad), where she is completing her doctorate. It is perhaps fitting that the last time I saw Ksenia, we were both waiting in line together at the MIT COOP bookstore around midnight, waiting for the clerks to pass us our eagerly awaited copies of Harry Potter and the Deathly Hollows. When I got my copy, I wandered off into the night in a daze and forgot to say goodbye.

My wife and I took our his and hers copies back to Senior Haus with us and climbed into the hammock we have in our backyard, reading by flashlight as late into the night as we could muster, and then waking up at the first daylight to push on through. Our son was nice enough to bring us meals so we could shut out the entire world and just immerse ourselves into Rowling's world. And I am happy to say that we finished the books before the day was over.

Upon returning to Russia, Ksenia has sent me a long awaited series of blog posts describing what she calls Russian Language Harry Potter fandom. It's a fascinating account of what cultural theorists like to call glocalization -- suggesting that while Harry Potter is read around the world, local conditions of production and reception, including in this case especially issues around copyright and translation, shape how it gets read and in what contexts. Ksenia's first installment takes us through the history of Lord of the Rings fandom in her country which in many ways set the stage for what happened with the Potter books and then discusses the centrality of translation to sustaining and energizing the fan culture. (Of course, it helps that Ksenia's primary research background is in translation studies.) Next time, we will get deeper into fan fiction and other forms of fan cultural production in Russia.

'Oh, Those Russians!': The (Not So) Mysterious Ways of Russian-language Harry Potter Fandom
by Ksenia Prassolova

The first thing that should be said about Russian fandom is that it exists. It may come as a surprising and as a somewhat baffling statement, but not many people within English-language fandom realize that fandom is an international phenomenon, and even those who do understand the international part would still cling to the "exotic" image of Russia that doesn't really go together with something as native to the Western grassroots culture as fandom. Truth is, however, that ever since the Iron Curtain fell Russia has been doing its damnedest to catch up with the West: legally, politically, and culturally; new values were both imposed from the top and picked up eagerly by the young people who didn't exactly want to associate themselves with the Soviet past and had no romantic recollections of it.

Because both the concept of fandom and its practices were borrowed as is, what we now know as 'Russian fandom' is not, on a general level, that different from its American counterpart. Demographically, we share the same patterns: people of both sexes and of all ages discuss canon, those who are involved in writing fan fiction are mostly female (according to anecdotal accounts), and those who write slash are almost exclusively female. Most discussions and creative work used to concentrate on several sites and forums, but with mass migration to blogs Russians moved to livejournal.com and diary.ru (a Russian blogging facility). In fact, in Russia we rarely even call our fandom 'Russian', we call it 'Russian-language', because this implies that fandom is a universal concept that merely varies to a larger or lesser degree from one national 'incarnation' to another. Harry Potter fan fiction posted on hogwartsnet.ru is very similar to that posted on fanfiction.net - genres, clichés, slash and all; fanart is scarce, but fanvids created by Russians are pretty similar those created in the West; we do have ship wars just like everybody else and just like everybody else we were eager to find out whether Snape was good or evil.

I would be very far from truthful, though, if I said that there were absolutely no differences between the way fandom works in Russia and the way it works in the English-language community, borrowed concept or no. The differences are firmly in place and are due to a combination of historic, linguistic and cultural factors. In this post I will try to concentrate on the most notable of them. I will be mostly talking about the Harry Potter fandom, since this is the one I have first-hand knowledge of, yet one has to start somewhere, and in 'our' beginning there was Tolkien. The beginning, however, didn't happen until 1975.

Tolkien Apocrypha

Fandom-wise, Lord of the Rings was for Russians what Star Trek was for Americans. It also happened much later, and the gap between the emergence of canon and appearance of consolidated fannish activity around this canon was much wider in case of Lord of the Rings in Russia. This canon that started them all entered the Soviet scene gradually and in a most fascinating way. The first Russian translation of Lord of the Ringswas started in 1975 by A. Gruzberg, a linguist from Perm, and appeared in 1978; the entire trilogy was written by hand and was only available to friends and acquaintances of the translator. Later on it was transported to Leningrad, where it was published in Samizdat in 1981 (source). The first attempt at official translation followed shortly - in 1982 - and was comprised of two books, The Hobbit and The Fellowship, translated by by V. Muravjev and A.Kistjakovsky. This translation was abandoned, and the official Russian version of the trilogy was only published as late as 1990. By the time it happened the trilogy had already acquired a fair number of followers (those responsible for the non-official translations, for one) who would engage in a variety of fannish activities: from song and poetry writing to live action role playing games, which became extremely popular among the fans. In fact, the Hobbit Games of the beginning 1990-s were so well known that 'being fannish' is still associated with role-playing and Lord of the Rings in certain circles of fandom.

There are many reasons for Lord of the Rings to have become popular when it did in the Soviet Union and - later - the new Russian Federation. It was the only source of its kind available to Russians at that time: while the Soviet readers had enjoyed the long and rich tradition of science-fiction and gathered around what was known as KLFs (Clubs of Science-Fiction Readers), the genre of fantasy was relatively new. With it came new feelings and new attitude to the source text: I am not saying that the possibility of escapism was the only reason Tolkien's work became popular with Russian readers, but the bread lines of the late 80-s and early 90-s definitely were part of the equation. Apart from role-playing games, the fans of Tolkien would write verses and songs, learn Elven languages, and write what they called 'apocrypha': fan fiction that fell under the category of alternative history or alternative universe. By that time fan fiction had already been widely known abroad, and Western fandom started the colonization of the Internet, but international cross-fandom communication was scarce, and the name for this practice was re-invented rather than borrowed. The term 'fan fiction' has later been re-introduced into the Russian fandom, and there is now a lot of confusion as to whether 'apocrypha' are, in fact, fan fiction or fall into some specific category of fan writing. The debate continues, and no definite conclusion has been reached.

Continue reading "'Oh, Those Russians!': The (Not So) Mysterious Ways of Russian-language Harry Potter Fandom (Part One)" »

Gender and Fan Culture (Round Eight, Part Two): Abigail Derecho and Christian McCrea

Issue Three: Race, Nation, Sexual Orientation, and Fandom

Derecho: In Round Three, Part One, Robin Reid wrote, "nobody's mentioning 'race,' ethnicity, sexuality, not even as an 'academic' project or area of analysis." I'd like to investigate these topics within fandom from an autobiographical perspective, but I hope that you'll jump in (and others will, too, in the Comments section) and contribute your own analyses, either autobiographical or not, of these issues.

I'm Filipino-American, first generation (though I usually call it Gen 1.5, b/c we moved to the U.S. when I was three years old), and from the start, my media fandom was informed by (inter)nationalism and race. The Philippines was a colony of the U.S. from 1898 through 1946, and U.S. media has long been extraordinarily popular and influential in Filipino culture. My older siblings were avid fans of Star Trek, The Big Valley, The Green Hornet, Wild, Wild West, and other syndicated U.S. TV shows for years before they stepped foot in the U.S. Star Trek was singled out by my family as our totem show, and I'm certain that for young Asian children, engaging deeply with an American TV show about long-distance travel, and a U.S.(S.) starship where there was assumed equality not only between races and sexes, but between humans and aliens, plus the fact that one of the featured characters was Asian (Sulu) and another was Asian-esque (Spock), factored into their enthusiasm for emigrating to America. Popular media was the first way that my three brothers and two sisters understood the U.S., and media continued to guide our decisions (we decided to move to L.A. because of Disneyland, of course) and to inform how we navigated U.S. society and culture. I grew up in a very racially and ethnically diverse neighborhood, and pop culture was my go-to resource when encountering difference (when you're six years old and you eat different foods than the kid next door and you can't pronounce each other's last names correctly and you don't understand the languages that your respective parents speak, all you've got is your Raiders of the Lost Ark Atari game, and that counts for a great deal). A lot of recent Filipino and Filipino-American media productions address (directly or indirectly) the huge role that American media plays in Filipino/American life, and U.S. sci-fi/fantasy in particular has deep roots in Fil/Am culture. I am eager to write a substantial piece on how American sci-fi influences the immigrant imaginary, both before and after immigration, because there's something deeply poetic and simultaneously troubling about how a media text like Star Trek can offer first-generation Americans so much hope and so many advantages, some of which turn out to be real, and some of which turn out to be cruelly illusory.

As for my experiences of race and sexual orientation in fandom: I must say that it's wonderful to enjoy fanfic that ships non-white/interracial (sometimes non-human/interspecies) pairings, just as it is to enjoy fic about same-sex ships. I've never read slash fic (amazing, I know, but true), but I am a fan of some fem-slash, and some of my favorite ships involve non-white characters. And why did I write that "it's wonderful to enjoy" such fics? Not only because experiencing pleasure from stories (or from anything) is terrific, but because, as a non-white person, I am asked so often to identify with white characters, to feel deeply for them and become attached to their psyches and emotions, that I think it is important for fan producers (whether white or not, whether in fic or vids or any other genre) to play around with diversity, and allow fans ample opportunity to cross-identify, and to find pleasure in those cross-identifications, occasionally in the way that I *have* to all the time. Because fan productions are where marginal characters and marginal or non-canonical pairings can get lots of play, plenty of "airtime," loads of attention, analysis, interpretation, dissection. And I think when I, a straight woman, find myself identifying with a female character who feels desire for another woman, that (for me) non-normative desire teaches me to be more humane, because I can be more sympathetic with lesbian desire irl. And I think when a white person finds himself or herself identifying with non-white characters, that can teach him or her to be more humane as well. I may be overestimating the power of both desire and identification to change people's deeply embedded knee-jerk beliefs about people who are not of their race or sexual orientation. But I want to make the point that fan productions are about play and emotional affect, and I think that irrational and subconscious biases about race, gender, nationality, and sexual orientation will more easily dissipated through play and affect than through official channels of education, or through any legal measure that censors speech. Fan productions have the power to liberate people from the prison of their "normal" desires. Fans' enthusiasm for concentrating on the abnormal and marginalized, their eagerness to develop the minor characters and to explore potential (but as-yet-unrealized) pairings, gives them a special and wonderful power, which I hope more and more fans use. Fan productions will not be sufficient to save the world from irrational prejudice, but they can possibly play a vital role in expanding the worldviews of individual consumers of their works.

McCrea: I come from a mixed-language background grew up in a number of different places - and I'm very much a subscriber to the notion that media fandom creates cross-cultural forms of communication by which people can inter-relate, as I had to negotiate different languages at an early age. To this day, I find a strange affinity with cartoons in languages I cannot understand; what is left is a supersurface of images, sights and experiences that have to be read physically before they can come in culturally. This has translated with a continuing fascination with say, music videos from the Middle East or European community television. All you have is aesthetics, until the language begins to sink in. So it was through these sliding layers of aesthetics that media gender became a bit unstuck for me early on; there was no one image of men or women by which to grow up around and reflect, but many across different culture and countries; there was the weird obsession of the English with the quasi-mythical Jimmy Somerville, the bizarre fixation of the French on Serge Gainsbourg and the Australian adoration of Paul Hogan. Culture was a costume play; nothing could be truly 'genuine' because everything seemed so cultural and staged early on. And so fandom was always underwritten by a search for not so much identity, but citizenship. The idea of a nostalgia without a origin-place (as I've talked about with reference to Jiwon Ahn's article on manga and anime) is very dear to me in that sense. This is not to suggest anything as severe as Brian Benben's character in the 90s show Dream On, who could only relate to the world through semblences to Gilda, Hogan's Heroes and Gilligan's Island. Moreso a deference to the situations of fandom in order to know where you were in the first place. Like many teenagers of the time, something clicked in me when I was first exposed to the hyperviolence of Manga Entertainment's first wave of video releases in the West - an event which is yet to be unpacked properly - although I have just began to read Millennial Monsters: Japanese Toys and the Global Imagination by Anne Allison which looks spectacular in that regard.

I've never delved into the world of fan-fiction much, simply because my chosen fandoms probably don't inspire people to write - I came into science-fiction too late and the spectre of happening across slash fiction always chased me off the proverbial reserve. I spent some time going along to events such as live callback screenings such as those for The Rocky Horror Picture Show, The Blues Brothers or more recently, Showgirls and Starship Troopers, and found that this kind of hyperkinetic cross-text fandom was closer to how I saw and felt my way through media. Comic fandom is interesting in this regard, because so many of those who regularly read comics consider themselves able to participate, or are actively participating in the culture by writing, drawing, putting out zines, websites - to a large extent, being a comics fan (or say, RPG player) requires a depth participation model. A marginal but highly pertinent practice is Youtube Poop, which is highly condensed, lowest-common-denominator video mashups using lowest possible grade source material (full-motion video clips from bad video games and television spin-offs) until you're left with something that chases a notion of zero-sum fandom. A show, a feeling, but little else. Its now a cottage genre on Youtube, populated by a cadre of master poopers and a few dozen more wannabees (myself included). What I like about this type of fandom is that the anarchy of media sensations is immediately registerable.

Derecho: Before I riff on your excellent insights, I just want to clarify something about my earlier post. I'd like to state, for the record, that I am well aware that there is a lot of stereotyping, exoticizing and sexualizing of Otherness in fandom and fan productions; of course, as with all cultural creations, many authors infuse their works with bias and prejudice. And we all know that fan texts are not always resistant (as several participants in this discussion have already mentioned), but often reproduce existing social conditions. However, beyond the "many" and "often" are some very interesting opportunities for cross-identification and perspective-shifting in fandom.

I really enjoy your ideas of "culture as a costume play" and "nostalgia without an origin-place" b/c they are so counter (and complementary) to analyses like Paddy Scannell's, Jesús Martin-Barbero's, John Ellis's, and John Hartley's, which all emphasize mass media as the site of national identity. "Television is one of the prime sites upon which a given nation is constructed for its members," Hartley wrote 30 years ago, and Martin-Barbero (about 20 years ago) wrote about communication technologies allowing "a space of identification," providing "the experience of encounter and of solidarity" with fellow citizens. Of course, all of these ideas build on Anderson's notion of imagined communities (so widely accepted that I think the phrase no longer needs quotation marks). But what do we make of the international, cross-language, queer-identification fandoms? We who know fandom know that the idea that U.S. mass culture permeating other national cultures is not a one-way street; many nations' media are reaching other nations' audiences and finding fans. Witness the rise of Latin American telenovelas (Ugly Betty, and more to come next season) and BBC comedies and reality shows (Footballers' Wives, The Office, Pop Idol) being repackaged and "Americanized" - "glocalized," as Yeidy Rivero and others say - for U.S. networks. I'm intimidated even by the notion of a project that would attempt to quantify how much influence Japanese media has had on American youth culture in the last 20 years (although that project probably does exist and is being carried out successfully as I type this). Does this mean that media production is a new global currency, that "cultural capital" is rivaling other kinds of capital (and cultural capital definitely translates into financial capital, media products being of supreme importance to national export revenues)? And where does this currency market leave countries that are net-importers of media? It's interesting that the U.S. is no longer holding the only hypodermic needle, but does that mean we should throw out every aspect of the needle model because of that? India, Japan, China, Britain, and Colombia (and other Latin American nations) are now major exporters of media; are these nations affecting other national cultures in the same way that the U.S. did during its long reign of media supremacy? Are Indian or Japanese "values," dreamscapes, and hero-types becoming more broadly known and aspired-to? It would be very interesting if this were the case. However, I feel like a stronger argument could be made that the master currency is still American, that just as Hollywood Westerns adapted and translated Japanese samurai films and appropriated the values encoded therein, American media continues to filter in the messages from outside that it finds suitable, leaving American sensibilities for the most part unaffected by its touches with foreign productions. Even as I hypothesize a "filtering" process, however, I am not even sure how the mechanics of such "filtering" work. In the selection of which works get wide distribution? In the fact that the kung-fu and Hong Kong action movies that Americans can buy on DVD are the ones that Harvey Weinstein (as educated by Quentin Tarantino) likes? And if so, is that selectiveness so bad (I personally think Tarantino has excellent taste in kung-fu films)? Of course, the fact that much of the world's media now exists on pirate networks - and is therefore accessible outside of official mass distribution channels - allows those who become hard-core fans of any one national cinema to bypass any filtering done by their "home" nation, and access the types of texts they love much more directly and quickly, in far greater volume. So, once again, fannish interest - the drive of the collector, what Derrida calls "archive fever" - seems to open up spaces and experiences where more global sensibilities (more than average, anyway) can form.

McCrea: Great points, and this is the flipside to the piracy debate. Underneath all of this prevaricating about who owns what, there are genuinely massive shifts in media consumpt