Confessions of an Aca-Fan by Henry Jenkins

Archives: fan culture

Otaku Culture in a Connected World: An Interview with Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (Part Three)


Mimi, your own contributions to the book explore what motivates peer-to-peer production in the Fansubbing and Anime Music Video communities. How might this research contribute to a larger understanding of the motivations shaping noncommercial cultural production?

Mimi: I think both cases help fill out the story about fannish motivations for production, and also add an important transnational dimension to the discussions of noncommercial production and P2P circulation. In the case of AMVs, in a lot of ways the community and the motivations for participation parallel other forms of fan remix and appropriation, whether that is the live action vidding, fan fiction, or fan art. What is unique about AMVs though is the fact that the practice centers on transnational cultural remix, that localizes foreign visual content to popular local music. So it definitely involves reframing, retelling, or digging deeper into a particular series, but it's also about making it speak to local cultural referents. For example, many editors talk about their work in terms of evangelizing for a particular series that might not be well known outside of Japan.


Or when an artist remixes a ninja series like Naruto to the audio of a Matrix trailer, he is making specific transnational connections around Asian martial arts and US cyberpunk culture.

MIT Tech TV

For fansubbers, the role of cross-cultural brokering is even more explicit. Unlike most forms of fan production, fansubbing is less about creativity and self expression and more about fidelity and very disciplined and often rote forms of work. I was first attracted to the community since I am bilingual myself and know just how hard it is to do translation work between English and Japanese. I was fascinated with why it was that fansubbers put in so much labor -- translating, subtiling, timing, distributing -- all on a voluntary basis. And many groups work in a tightly coordinated way on very intense timelines so that they can keep up with a series that is running weekly. It's really backbreaking work. I found, again, that there were a lot of similarities in motivations with other forms of peer production, like what we've seen with communities around open source software or wikipedia. People engaged in the community for learning opportunities, through a sense of broader mission, to build reputation, and be part of a community. But again, like with AMVs, the transnational component adds an important twist to this equation. Fansubbers are filling a unique void in transnational connection by providing a high value function of translation and localization. Thus their sense of mission, of making the media they love available to people who wouldn't have it, is very high. And it also helps that they can reach vast appreciative audiences because they are work faster than the commercial localization industry, and often sub series and in languages that the commercial industry won't localize.


Your title stresses the role of networked communications in these fan communities. Would the current Otaku culture have been possible in a pre-internet era? Why or why not?

Daisuke: Otaku culture has used snail mail to send around fan zines before the Internet, so even without today's online networks, otaku culture has developed. By around 2000, however, in Japan it has become commonplace for otaku to upload their cosplay photos and fan comics, and to use online sites as archives.
Izumi: As Daisuke suggests, the origins of otaku culture predated the Internet so there was definitely a pre-Internet otaku culture. It's more that the Internet speeded up the pulse of otaku culture that had been developing slowly over the years, becoming the trigger for a sudden flowering. Internet media radically changed how otaku could stockpile and circulate information. In the mid nineties, the knowledge and information that individual otaku were gathering became a shared stockpile in informationl spaces. Further, by sharing this information with the world, otaku culture became accessible. Since the 2000s, however, I feel like social media have made the flows too fluid and active, and there's not enough attention to information stocks. Otaku culture has become too lightweight. Put simply, I fear that social media and otaku are not well matched. At the end of the day, the value of otaku is in their individual stockpiling of information.
Mimi: I think what Izumi is pointing to is that we are in an interesting transitional period where the Internet and otaku culture have become much more mainstream, accessible, and out in the open because of the scaling up of these networks and the advent of social media. In the early years of the Internet, it was much more geek and otaku centered, and felt like a match made in heaven, but I think today there's a different feel to the online scene in part because the commercial industries have also taken to online culture in proactive ways now.For example, I think the golden years of fan digisubbing are coming to an end now that your'e seeing commercial localization industries working with a more fansub-like online model. So the distinction between mainstream commercial media and fan networked media is much blurrier. I've really learned from your work in this respect Henry. We're definitely seeing the interplay happening in otaku culture too.
What do you see as the biggest disconnects between Japanese and American versions of Otaku culture?
Izumi: I think the uniqueness of Japanese versions of otaku culture lie in the postwar origins and the stigma of a defeated nation. In my chapter on train otaku I describe the transition from military otaku to train otaku after Japan's defeat. In the manga world, whether it is Osamu Tezuka, Fujio Fujiko, or Leiji Matsumoto, the memories of wartime defeat are deeply etched. Coming late to modernization, Japan felt it needed to catch up to advanced countries like the US and England, and embraced romantic ideals in relation so science and the military. At the same time, young men could only direct these romantic ideals to fictional worlds, thus giving birth to otaku. I don' think you see this same backdrop to US otaku culture.

My understanding is that US otaku culture celebrate a somewhat more universal set of values. I sense this in Star Trek fans' embrace of multiculturalism or in the early MIT hackers giving birth to a global computer culture.

Daisuke: I think the biggest difference is that American otakue are much more open that Japanese otaku.

Mimi:
When Daisuke and I move between conventions between Japan the US its always a bit of a shock to see US kids out in the costumes on the street and in local restaurants. You'd never see that in Japan except maybe in Akihabara. It's not considered appropriate to be in costume outside of the convention centers, where mainstream folk might see you. Even though otaku culture has become much more acceptable, there's still a lot of work that the community does to make sure that they stay under the radar. In the US, anime fans take pride in consuming a kind of cult media, but Japanese fans are reframing a local mainstream media form in ways that the mainstream doesn't always think is appropriate. They are seen as deviant and sometimes perverse consumers rather than cult consumers, and that continues to influence how the fandom operates.

Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth's changing relationships to media and communications. She has been conducting ongoing research on Kids' technoculture in Japan and the United States, and she is coeditor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, coauthor of Hanging Out, Messing Around and Geeking Out: Youth Living and Learning with New Media, and author of Engineering Play: A Cultural History of Children's Software. She is professor in residence and MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine.

Diasuke Okabe is a cognitive psychologist specializing in situated learning theory. His focus is interactional studies of learning and education in relation to new media technologies. He also conducts research on Japanese anime and manga fan culture. He is co-editor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life and a lecturer at Tokyo City University.

Izumi Tsuji is a sociologist specializing in the sociology of culture. He has conducted extensive research on Japanese fan culture, including a study of fans of young idol musicians and train otaku. He is coauthor of Sore Zore no Fan Kenkyuu-I Am A Fan, a book on Japanese fan culture. He works as an associate professor at Cho University in Japan.

Otaku Culture in a Connected World: An Interview with Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (Part Two)

A recurring theme in the book centers around Otaku expertise. At times, it seems as if "geeking out" is perhaps the defining trait of the Otaku, while the space of interest-driven participation is more expansive than we generally consider in talking about American fandom. As several of the authors suggest, unlike the accounts we have in the west of subcultures as a form of working class resistance, the Otaku is often seen as a rejection within rather than outside the establishment. How do we explain the relations between Otaku expertise and subcultural resistance?

Izumi: This issue links back to what we were discussing earlier about the origins of otaku culture. I would say that today's otaku culture can't be described as subcultural resistance, and is really something different. The period after WWII and the student protests of the sixties saw the the defeat of forms of resistance associated with upper class young men, and their power of imagination had nowhere to go except to fictional worlds. This was the origin of otaku. That's the process through which otaku culture became the destination for upper class men who fell of the status ladder. It follows that the origins of otaku culture can be found in elite culture, rather than cultures of resistance. Further, when the student protests, the focus of intergenerational warfare at the time, were defeated, there was the perception that cultures of resistance were impossible in this society. After the seventies, those who weren't able to find a place for themselves in the rising consumer culture came to be called otaku. This is a convoluted way of saying that otaku culture can't really be described as a culture of resistance.
Daisuke: When I interview otaku college women in their twenties, they're very conscious of "real-ju" communities [girls that have lively "real life" social lives], "legitimate" girl communities, and "gal-like" girl communities [street savvy fashionistas], and talk about how "these communities are different from us." When they talk about other kinds of women, they do it in a self-deprecating way, that disparages themselves. I feel like women otaku communities are being constructed interactively with real-ju and gal girl communities, and isn't so much an issue of subcultural resistance. (Though if you speak to women otaku they will describe real-ju and gals as mainstream culture.)

Mimi:
It does seem like different clusters of otaku have different orientations towards subculture and resistance. Izumi draws out the important point that the early origins of otaku culture can be found in train clubs at elite universities, and a kind of upper class nerd masculinity. With the growth of girl otaku culture in the eighties and nineties, however, I think the focus shifted to more lowbrow media like anime and manga and a stronger working class orientation. As Daisuke suggests, for these young women, it is about carving out alternative spaces for subjectivities that are different from normative masculinities or femininities and more mainstream status hierarchies. When we turn to the case of anime fans in the US, the situation is different still, where as Lawrence Eng writes, otaku are "reluctant insiders" who have a marginalized but generally middle class subjectivity. In many ways, the otaku in the US have some similarities to the early otaku cultures in Japan, in that they tend towards well educated middle class youth who don't fit into the mainstream and "popular" gender dynamics, and are engaged in more of a subculture of appropriation rather than of resistance to power.


A key contribution of the book is its attention to gender-issues. How do women fit into Otaku culture? To what degree have they sought to define their own space and identities apart from those of male participants? What differences exist between the role of women in different forms of Otaku cultural production?

Daisuke: Fujoshi [women otaku] often say, half-jokingly that "Society didn't create porn for women so we had to make our own." Romantic topics are a big part of women's interests and consumption, more than you see with men's content. Boy love content is an extension of this interest. Because they are women who are proactive about consuming romantic content, they are a good fit with otaku culture.
Izumi: Even in the early years, I think there were women otaku. As Azusa Nakajima writes in Communication Zen Shoukou Gun [All Communication Symptoms Group], there were small numbers of women in the eighties and nineties who were readers of boy love genres in magazines like JUNE. This period was one where a women-centerd consumer and dating culture was at its peak, and there was no way that otaku with an interest in fantasy could be in the mainstream.

After 2000, however, we started to see consumer culture starting to loose its sheen with the bad economic times and declining interest in dating culture. Otaku culture began to gain attention as an alternative way of having fun. One symbol of this was the boom around Densha Otoko [Train Man] a popular story of a young otaku who was able to navigate a romantic relationship with the support of an anonymous online forum. After that, suddenly otaku had an image makeover.

Among women, the environment has shifted to become much easier to come out of the closet as otaku. Until recently, there was the stereotype that otaku were all young men who couldn't get a date, but more increasingly, women also began to feel that they were also otaku and started to claim the term. That's when you saw the blossoming of female otaku culture. Although male and female otaku are both a bit socially inept and have an interest in fantasy, what kinds of fictional worlds they pay attention to are different.

When male otaku look to fictional worlds, they focus on specific characteristics and components of beautiful girl characters, such as the shape of their face, or sexy body parts. This is why, as Azuma describes, they engage in "database consumption" in engaging with these different components. Women, however, rather than focusing on these individual parts, focus on the relationship between characters, such as who is dominant and submissive or the types of romantic pursuit, drawing more attention to the story and environments of the characters.

Because of these differences, female otaku started to identify themselves with the ironic term "fujoshi" [rotten women], and today fujoshi culture is in many ways more active then male otaku culture. One indicator of this is the fact that at Comiket (the largest fan comic convention in Japan), the first two days are centered on female content, and the last and final day on mens' content.



Another real strength of this book is its focus on cultural geography, on the "scenes" where Otaku culture gets produced and consumed. How might we understand the place of Akihabara in creating and sustaining Otaku culture?

Daisuke: When I talk to young college student otaku in their twenties, a suprising number of them go to Akihabara. They'll go to get some electronic parts, materials to build their own anime figures, or to play card games in the Kentucky Fried Chicken there. And of course there are times when they go to purchase consumer electronics or to go to a maid cafe. It's not necessarily, however, because Akihabara is sustaining the core of otaku culture. It feels to me like young people are consuming Akihbara as source material for their communication. If we need to get electronic parts, we might as well go to Akihabara! Or if we're going to play card games together, how about we do it in Akihabara.
Izumi: I also agree that Akihabara doesn't actually directly sustain otaku culture. It's already losing its centripetal force as the center of otaku culture. One reason is that Ikebukuro's Otome Road has become a different center of female otaku culture. Another reason is the rise of social media, which has led to otaku gathering more in online space rather than in real life.

Originally, as an electronics district producing models and machines, it was a place for science-oriented young men to gather before it was a place for otaku. (The mecca of train otaku's Transportation Museum was located there until 2005 too.) That was the basis for it transforming into an otaku mecca from the later nineties through the mid 2000s. After that, stores selling hardware starting converting to maid cafes. In this way, stores shifting from selling hardware and things to selling communication as a way of making Akihabara distinctive, and suddenly the sense of place became much more lightweight. Now with the growth of social media, Akihabara has lost its central role as a gathering spot for otaku.



Mimi:

I've also noticed a lot more mainstream media attention to otaku culture and Akihabara. When you go to Akihabara these days, it seems like there are more tourists and mainstream folk wanting to consume and observe an exotic subculture rather than the place being dominated by actual hardcore otaku. It feels like a theme park for fan culture, which is fun in a way, but also different from being the real core site of otaku activity. Ikebukuro and Nakano still have a bit of that more closeted and subaltern feel to it that Akihabara used to have though, so maybe the scene is just evolving to accommodate more variety in how people want to engage in otaku culture.


Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth's changing relationships to media and communications. She has been conducting ongoing research on Kids' technoculture in Japan and the United States, and she is coeditor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, coauthor of Hanging Out, Messing Around and Geeking Out: Youth Living and Learning with New Media, and author of Engineering Play: A Cultural History of Children's Software. She is professor in residence and MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine.

Diasuke Okabe is a cognitive psychologist specializing in situated learning theory. His focus is interactional studies of learning and education in relation to new media technologies. He also conducts research on Japanese anime and manga fan culture. He is co-editor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life and a lecturer at Tokyo City University.

Izumi Tsuji is a sociologist specializing in the sociology of culture. He has conducted extensive research on Japanese fan culture, including a study of fans of young idol musicians and train otaku. He is coauthor of Sore Zore no Fan Kenkyuu-I Am A Fan, a book on Japanese fan culture. He works as an associate professor at Cho University in Japan.

Otaku Culture in a Connected World: An Interview with Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (Part One)

Over the past several decades, there has emerged a significant body of academic research in Japan which looks at Otaku culture -- that is, the culture of a technologically literate segment of the population which is characterized by their impassioned engagement, skilled reworking, and intellectual mastery over elements borrowed from many aspects of popular culture, including not only anime and manga, but also games, popular music, digital culture, even history or trains. So far, relatively little of this work has been translated into English, which means that Fan Studies as practiced in the United States and Otaku Studies as it has developed in Japan have largely been autonomous fields. In practice, they have much to learn from each other, including forcing scholars to be more attentive to the cultural specificity of various fan practices, identities, aesthetics, and ideologies.

This is why I was so excited when I saw an advanced copy of Fandom Unbound: Otaku Culture in a Connected World, edited by Mizuko Ito, Daisuke Okabe, and Izumi Tsuji, and bringing together works by leading Japanese and western researchers interested in Otaku culture as both a national and transnational phenomenon. In many ways, the book represents a bridge between the western work on participatory culture and networked publics (represented by the kinds of work shared here by Ito and Lawrence Eng, among others) and work from Japan which has tended to be more rooted in critical sociology and postmodernism.

The collection represents a surprisingly diverse range of different kinds of fan practices -- from the previously mentioned train watchers to cosplay, fan subbing, music video production, model building, and amateur comics publishing. A strong strand running through the book concerns the different locations (geographically, culturally) and networks (material and digital) through which Otaku culture unfolds. Given the three editors' ongoing interests in forms of informal learning, there is also a strong focus on how these cultures reproduce themselves, how they recruit and orientate members, how they pass along core knowledge, and how they share resources towards common ends, all of which can add to a larger discussion about the nature and motivations for participatory culture. A solid introduction helps to situate these essays in larger critical conversations about Japan and its cultural impact on the modern world.

The three editors have graciously agreed to be interviewed for this blog, so over the next three installments, I am going to share some of their core insights about the project of Otaku Studies and the place of Japanese fan and geek cultures in an era of transnational cultural flows.


The term, Otaku, is clearly a contested one and each chapter adds some new nuances to our understanding of it. Yet, it seems important to have at least a starting understanding of the concept to help frame this interview. What do you see as some of the unifying features of Otaku culture?

Mimi: Yes, otaku is a clearly contested term, and one that has continued to evolve over time, and as folks overseas have taken up the term. In our book, Lawrence Eng has a chapter that looks extensively at how the term was first introduced to the US.
Izumi: The conventional view of otaku is that are people who have a high degree of affinity with fictional worlds depicted in media, and that they are poor at relating with people in the real world. Until recently, otaku culture was dominated by men.
Mimi: As otaku culture has become more mainstream and more international, I think it is slowly beginning to be seen in a more positive light.
Daisuke: Personally, I like Toshio Okada's definition of otaku culture as "a culture that enjoys the craftwork involved in artistic works."

Mimi:
I've thought of otaku as inhabiting the space between what in the US we associate with "fan" and "geek" culture. It's a media-centered geekdom that exhibits fannish enthusiasm and the pursuit of esoteric knowledge, a strong orientation to remix, amateur DIY making, digital technology and P2P communication. There's a focus on the media types of manga, anime, and computer games, though as you'll see in our book, there are other kinds of otaku culture that might be less familiar for US readers such train otaku, political media otaku, and the game arcade scene.


Many of the essays capture a sense of "shame" or "uncertainty" about the status of the Otaku, especially when read against the more empowered or defiant discourse of American fandom. Why has the Otaku been such a troubled figure in Japanese culture? And how do we reconcile this sense of shame with the scope and scale of Otaku activities? American fans would dream of a more or less dedicated fan district (Akihabara) in a major American city!

Izumi: Otaku culture has been a destination for upper class young men who have fallen off the status ladder. In the postwar period, at least until the period of rapid economic growth in the sixties, I don't think that it was shameful for men to have otaku tendencies. Young men who were not very oriented to the opposite sex, attracted to fantasy and the imagination, and highly knowledgeable were actually called with respect "Hakase-Kun" [Mister Professor]. An orientation to knowledge and expertise was considered valuable in the pre-war period for the work of the empire building, and in the postwar period, for economic development. After the growth of consumer culture in the seventies and beyond, however, certain forms of masculinity started to become irrelevant. Those folks who couldn't quite adapt to these new social changes, and continued to embrace prior masculine values, began to be labeled as otaku.
Mimi: After the shift to a more consumer and media centered otaku culture in the eighties and nineties, we saw otaku culture being associated with more lowbrow and feminine cultural forms with a much stronger skew towards fan culture, manga, electronic games, and anime. We also saw the growth of depictions of what many people would consider "alternative" forms of sexuality, including a strong fantasy component or in the case of girl culture, "boy love" genres that resemble slash genres in the US. In the eighties, there was also a high profile case of a rapist-murderer who targeted little girls, and was involved in anime porn. All of this has contributed to a sense of otaku culture being deviant or shameful. At the same time, the esoteric, alternative and subcultural dimension of otaku culture is also part of the appeal. It has become a kind of zone of cultural tolerance for non-mainstream imaginative life. This is why it is such a thriving subculture that is increasingly out in the open in the urban districts like Akihabara and Ikebukuro, even as individuals may hide their personal involvement in it. As Daisuke describes in his chapter on girl otaku, there's often great guilty pleasure to be had in sharing insider references with fellow otaku, but hiding their identity from their family, boyfriends, and mainstream peers.

What can you tell us about the context in the Japanese academy that these essays emerge from? There is now a thirty year plus history of American Fan Studies research. Is there an equally long history of Otaku research in Japan or is it a relatively new field?

Daisuke: I think we can probably peg the start of otaku research to the publication of Shinji Miyadai's Dismantling the Subcultural Myth. Before that, there were commentators like Akio Nakamori and Toshio Okada, but academic fan studies is about twenty years old. Since then, we've seen otaku research get some traction in sociology, cultural anthropology, psychology, media studies, and communication studies. It's been in the past five to ten years that we've seen it becoming less rare for a graduate student to want to do their thesis on otaku culture. Today, otaku studies is flourishing, but it is a relatively new field.
Izumi: As you see in the essays in our book, otaku culture research has developed largely out of sociology. There's two reasons for this. One reason is that otaku were seen as antisocial and as a social problem, so they were taken up as an issue for communication research. Conversely, although people are beginning to recognize the value of the content of otaku culture, it took some time before it was taken seriously as an object of academic study. Even today, scholarly humanistic study in Japan centers on more traditional cultural forms, and content associated with otaku culture is generally taken up by more journalistic commentators. As a result, sociological approaches have tended to take the lead in Japan's otaku culture research.

One key body of trailblazing work was conducted by a team led by Shinji Miydai in the nineties, which involved survey work among college students. They were able to demonstrate, though quantitative research, that the youth-centered consumer culture gave rise to both the street and fashion-savvy consumerist _shinjinrui_ [new breed], as well as the anti-communicative otaku.

Compared to fan studies in the US, Japanese otaku culture research has become fragmented. I feel it's a problem that we don't see the development of broad and systematic research. Sociology has taken up the problem of communication, literary studies has taken up the content focus, and internet researchers have taken up the topic of online media, but very little of this work is organically linked. Many famous otaku theorists who followed Miyadai, such as Hiroko Azuma and Tsunehiro Uno, have conducted sociological research but are not trained as sociologists. Since the nineties, work has been sporadic and dominated by one-off studies, and while there have been some exemplary works (some of which are represented in our book), but no single systematic "otaku theory" that unified this work.

The fragmentation of research based on different characteristics of otaku culture, and the fact that historically there has not been an organic link between this works, seems to be a difference with US fan studies. One reason for this weakness may be that Japan has few anthologies like the book that we have just put together.


Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth's changing relationships to media and communications. She has been conducting ongoing research on Kids' technoculture in Japan and the United States, and she is coeditor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, coauthor of Hanging Out, Messing Around and Geeking Out: Youth Living and Learning with New Media, and author of Engineering Play: A Cultural History of Children's Software. She is professor in residence and MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine.

Diasuke Okabe is a cognitive psychologist specializing in situated learning theory. His focus is interactional studies of learning and education in relation to new media technologies. He also conducts research on Japanese anime and manga fan culture. He is co-editor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life and a lecturer at Tokyo City University.

Izumi Tsuji is a sociologist specializing in the sociology of culture. He has conducted extensive research on Japanese fan culture, including a study of fans of young idol musicians and train otaku. He is coauthor of Sore Zore no Fan Kenkyuu-I Am A Fan, a book on Japanese fan culture. He works as an associate professor at Cho University in Japan.

Let's Do the Time Warp Again: A 21st Century Study Guide for Rocky Horror Picture Show

Last fall, I was asked by a USC dorm which was planning a field trip to Los Angeles' NuArt Cinema to see the Rocky Horror Picture Show if I might share some reflections with them to stimulate thought and discussion about the experience. As someone who had been a Rocky Horror fan in the 1970s, I approached this task with some bemusement, but I also saw it as a chance to think a bit more deeply about the "cult film experience" as it has evolved over time. Here's what I shared with those students:


From Wikipedia:

The Rocky Horror Picture Show is the 1975 film adaptation of the British rock musical stageplay, The Rocky Horror Picture Show, written by Richard O'Brien. The film is a parody of B-movie, science fiction and horror films of the late 1940s through early 1970s. Director Jim Sharman collaborated on the screenplay with O'Brien, who wrote both the book and lyrics for the stage. The film introduces Tim Curry and features Susan Sarandon and Barry Bostwick along with cast members from the original Kings Road production presented at the Royal Court Theatre, London in 1973.

Still in limited release 36 years after its premiere, it has the longest-running theatrical release in film history. It gained notoriety as a midnight movie in 1977 when audiences began participating with the film in theatres. Rocky Horror is the first film from a major Hollywood studio to be in the midnight movie market. The motion picture has a large international cult following and is one of the most well known and financially successful midnight movies of all time. In 2005, the film was selected for preservation in the United States National Film Registry by the Library of Congress as being "culturally, historically, or aesthetically significant"


Here are some questions to ask yourself as you have the Rocky Horror Picture Show experience almost 40 years after it all began.

What Constitutes a Cult Movie?: Film scholar Timothy Corrigan writes, "Cult movies are always after a fashion foreign films: the images are especially exotic; the viewer uniquely touristic; and with that relationship viewers get to go places, see things, and manipulate customs in a way that no indigeneous member of that culture or mainstream filmgoer normally could." So, what is it about Rocky Horror Picture Show which has engendered this kind of response? If this is a touristic experience, then where does it invite us to travel, what world does it open for us?

Manufactured or Discovered: A key debate among people who have studied cult movies is whether cult movies can be designed and manufactured to inspire this kind of devoted response or whether they must be found and cultivated by their audience. People have made both arguments about Rocky Horror. The original stage production already passed out sheets instructing the audience on how to dance the Time Warp, and thus clearly invited our participation. But, it is the audience participation which has sustained interest in this property over time, even as other contemporary "Midnight Movies" have long ago faded into the background. So, what properties of the film and of the audience participation inspire such passion?

From Cult Movies to Cult Television -- Some have argued that Rocky Horror represents the last gasp of a public film culture -- that is, the values of movie-going as a shared culture experience. Which contemporary films become events in anywhere close to the same way that the Rocky Horror Picture Show is? Most contemporary cult movies have emerged as such because people watched them on television or DVD. Today, television shows are more apt to become cult objects than movies, and the experience is more likely to be an online experience.

Rocky Horror as Ritual -- When the "Midnight Movies" emerged, they were often discussed anthropologically in terms of the collective performance of rituals. So, there are certain gestures, lines, and actions which are performed and reperformed, taking on special meaning and significance to those who repeat them week after week. What role might popular rituals perform in an increasingly secular society? Are there other examples you know of popular rituals of this kind?

Rocky Horror as Spectacle: When it began, the argument was that Rocky Horror was like traditional carnival -- a space where there was no division between performers and audiences. Over time, though, has it become more like a spectacle, where certain people -- now semi-professional -- perform their parts every week for the amusement of others who come once or twice to watch. Do you feel fully a part of the Rocky Horror experience?

Transgression and Tradition: This movie/experience celebrates transgression. For the first generation who went to the film, it was all about the shock appeal -- the sense that our parents would not go to see a movie featuring a singing transvestite. But, now that this event has been going on for almost four decades, the odds are that many of you have parents who saw this film as an undergraduate. The Rocky Horror Picture Show, today, is almost a historical re-enactment, one deeply immersed in a sense of tradition. And what counted as transgressive in the 1970s may seem much more familiar in the 21st century. So, does the film still maintain its transgressiveness under these circumstances and if so, how?

Room for Improvization?: Many of the practices now associated with Rocky Horror emerged through practices of improvization, as different audience members added their own contributions to the mix. Yet, these practices are increasingly codified. What space remains for spontaneous audience response?

Local and Global: Rocky Horror is a global media phenomenon, yet it is also one which gets performed locally -- tied to specific theaters and specific communities in specific cities. What aspects of the NuArt performance of Rocky Horror seem specific to Los Angeles? What signs if any do you see of the global dimensions of this tradition?

Are You A Virgin?: A classic ritual at many Rocky Horror screenings is to identify those in the audience who are seeing the film for the first time. In the 1970s, it was possible to come to the movie knowing very little about what to expect. But, as RockyHorror references have spread across the culture (for example, Glee did a special Rocky Horror themed episode last year), does anyone really enter the theater without some preconceptions about what they are going to experience? And if not, then what are the consequence of this pre-knowledge?

Talk Among Yourselves.

One Book, One School, Or This is Henry's Brain at Annenberg

When I left MIT three years ago, after having spent the whole of my professional career at one institution, I left with a sense that what I had produced so far represented who Henry was at MIT. I had been impacted by everything about that school -- starting with the fact that I arrived there just in time to watch most of the progress of the "digital revolution" move outward from leading technical research institutions and hit the general population, and continuing through everything that had been involved in creating and sustaining the Comparative Media Studies Program for more than a decade. Add to this my experiences as a housemaster for Senior Haus for sixteen years, and you have a picture of someone who was deeply shaped by where they were and how they worked. As I reflect back, I keep discovering ways that I absorbed ideas from colleagues, even people I never really got to know, but whose ideas permeated the environment of the Institute.

I have now been at USC for the better part of three years, long enough for us to start to discover who I am in this new institutional environment. And the Annenberg School provided me with a great chance a week or so ago to reflect on the nature of the changes. The School has initiated what it is calling the "One School, One Book" program, where each year, they will showcase a book by a member of the faculty which they try to get the students, faculty, and staff to read and discuss. This first year, they chose my book, Convergence Culture: Where Old and New Media Collide. I was deeply honored and even more so, when they asked that I bring together some of the students I have worked with most closely in the school to share their insights into how the book had impacted their own research.

My joke these days has been that I have reached an age where I know longer want to be disciplined and I am not yet ready to be institutionalized, but it is only partially true in both cases.

If our institutions help to define what we know and what we think and what kinds of work we can do, a lot of that influence is through the students we have a chance to work with, and I have been profoundly lucky to have a chance to work with some extraordinary students in Annenberg, the Cinema School, and beyond. This occasion came at an interesting moment, having sent in the finished manuscript for my next book, Spreadable Media: Creating Meaning and Value in a Networked Society, which I co-authored with Sam Ford and Joshua Green. Due out in January 2013, this book represents in some ways the culmination of all of the work we did through the Convergence Culture Consortium at MIT. In my remarks here, I describe it as my transition book, one which is still strongly influenced by contacts and conversations at MIT, but still heavily influenced by my encounters and experiences at my new academic home.

After some opening remarks by our Dean Ernest Wilson and by myself about the experience of writing these two books, we turn the floor over to Francesca Marie Smith, Laurel Felt, Kevin Driscoll, and Meryl Alper, who describe how they relate to different aspects of the work I have begun in Los Angeles on fan studies, new media literacies, civic engagement, and transmedia play, respectively.

By the time this was over, I was bursting with pride over how articulate and thoughtful these students were. I had to share this experience with the loyal readers of this blog, so that you have a stronger sense of what my day to day experiences are like here in Southern California.

Do keep in mind that I also have several other intellectual families here through my work in the Cinema School and the School of Education.


Teaching Harry Potter: An Interview with Catherine Belcher and Becky Herr-Stephenson (Part Three)



Becky, you looked at Harry Potter fan culture as part of your involvement in the Digital Youth Project. What insights did you gain there about fandom as a site of informal learning and how did they feed into this current project about Harry Potter in schools?


The research I did with Potter fans for the Digital Youth Project focused on understanding interest-driven participation and was primarily concerned with media makers--podcasters, fan fiction writers, artists, and so on. Key to the way we on the Digital Youth Project understood interest-driven participation was an element of independence from school curricula or conventional status hierarchies; the practices we examined were things that young people seemed to pick up on their own rather than embarking on them as part of a class project or because of shared interests with friends from school or their neighborhoods. (Of course, we found that interests rarely develop completely independently. There is usually a person/persons or shared experience that kick-starts interest-driven participation.)

Working with fans was an amazing experience and extremely helpful for understanding learning in "informal" sites. I put "informal" in quotes here because one of the most interesting things I found working with fans was just how much organization, dedication, and expertise go into fans' practices. The rules and hierarchies of fandom are different from those that dominate school or the paid workforce--in general, more inclusive, less concerned with traditional markers of status (like age), and a bit more flexible--but I they certainly have a structure and logic to them. Some of the teens I interviewed in my research spent as much time producing podcasts, maintaining websites, or writing as they would if it were a full-time job. Others balanced Potter activities with others at school, such as working on the yearbook or school newspaper, mixing and matching the practices and skills involved in each activity to create their own style of production.

My fandom research fed into Teaching Harry Potter in a number of ways. Most importantly, it's how Cathy and I met and became colleagues and friends! (We just happened to sit next to each other at the closing feast at E7--a Potter camp for families we describe in the book--and, as they say, the rest is history.) Beyond that, having seen numerous, diverse examples of rich learning and motivation for participation emerging around the Potter series helped me better understand and describe what was (and what could be) happening in schools. As readers will see in our chapters on technology and "imagining more," we believe that learners (regardless of the setting) have specific needs and rights that can be addressed through thoughtful, careful resourcing and approaches to teaching and learning. Further, we believe that civic participation and a commitment to social justice are essential to meaningful learning and participation--something we learned from our friends at the Harry Potter Alliance and various Wizard Rockers. (More on that in a minute.)

One of the challenges I faced in shifting my focus to the school based research was not setting up a dichotomy of interest-driven fan practices versus what was happening in classrooms. Certainly, the students in Andrew, Allegra, and Sandra's classrooms had a different kind of shared reading experience than did many of the fans I worked with, one that was not independent from school but rather prompted and scaffolded by their teachers and shared with their classmates through specific assignments and classroom activities. This doesn't mean that it was inferior to what the fans were doing--just different. As we worked on Teaching Harry Potter, I think I came to a better understanding of how powerful school experiences can be for introducing and supporting interests on one hand--and just how treacherous it can be for teachers and students alike if schools do not allow for experiences that can lead to exploring deep interests.

You close the book by imagining what a more perfect school structure would look like and what it would mean in the lives of the kids you studied. Can you share some of that vision?

We use the image of the Mirror of Erised--the powerful magical mirror that allows one to see his/her deepest desires--to frame our discussion of what public education could (and should) look like. Although multiple reveals from the Mirror are not canon, we take four glimpses into the mirror to see the following things:

Expert teachers engaged as leaders and trusted professionals: as the featured teachers' stories reflect, opportunities to exercise agency, make decisions about curriculum, and be creative in one's teaching are not always available to teachers. In our ideal vision of schooling, this situation would be different and teachers would be not only allowed to teach in the ways they feel are best for their students, but encouraged and supported in doing so.

Universal access to technology and new media learning tools: in the book, we described some of the ways that schools use educational media and technology as similar to using the Polyjuice Potion--using technology to disguise bad pedagogy, resulting in those technologies being used in insignificant and spurious ways. Instead of continuing to "Polyjuice" technology and new media, we'd like to see schools learn how to adopt and integrate them in ways that support robust, student-driven learning.

Emphasis on Experiential, Student- Driven Learning: We want to see students and teachers working side-by-side on projects that matter to them. As we mentioned earlier, there is a strong social justice component to the Potter series that has been picked up by various groups within the fandom, the Harry Potter Alliance in particular. The HPA is a great example of experiential learning, as its campaigns focus on getting young people out into the world to enact change. While we recognize that not every student nor every teacher will have the same commitment to social justice, we value the notion of experiential learning--whether that is in relation to world events or mathematics--and wish for more equitable access to such experiences.

Authentic Tasks as the Central Form of Student--and Teacher--Assessment: in our final look in the Mirror, we see one outcome of the above-mentioned emphasis on experiential learning--an educational system that does not rely on standardized assessment and scripted curriculums. Instead, both teachers and students are assessed in ways that are sensitive to their particular needs and that encourage confidence in future practice.

These four elements are certainly not the only positive changes we can imagine for schools, but they represent a significant start. They also represent a turn toward a more caring, trusting, and loving educational system. After all, it is the power of love, not magic, that is the most important lesson Harry has taught us.

Catherine Belcher works with LA's Promise, a nonprofit organization focused on improving schools and empowering neighborhoods in South Los Angeles. She currently serves as the Director of Teaching and Learning at West Adams Preparatory High School. She earned her Ph.D. from the School of Education at the University of Pennsylvania in 2006, where her work focused on Latino educational history and language access. She then served as a new teacher supervisor at St. Joe's University in Philadelphia and as an Assistant Professor in the School of Education at Loyola Marymount University. A lifelong educator, Catherine taught social studies at both the secondary and middle school levels, and has served as a mentor, lead teacher, and curriculum designer. She has presented on the use of Harry Potter in educational spaces at several conferences, including Enlightening 2007, Azkatraz (2009), Infinitus (2010) and NAMLE (2011). Catherine lives in LA with her husband and 11 year old daughter, a Potter aficionado in her own right who proudly displays the Ravenclaw banner in her room, although some days she joins her mom in the Gryffindor common room so they can talk books and dare each other to try eating the grey Bertie Botts Beans.

Becky Herr-Stephenson is a media researcher focused on teaching and learning with popular culture and technology. She earned her Ph.D. from the Annenberg School for Communication at the University of Southern California in 2008. She has been a part of several organizations and projects aimed at informing and inciting innovation in education, including the Digital Media and Learning Hub within the Humanities Research Institute at UC Irvine and the Joan Ganz Cooney Center at Sesame Workshop. Currently, she is working as a Research Associate with the Annenberg Innovation Lab through a partnership between USC and the Cooney Center. She is a co-author (with Mizuko Ito and others) of Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (2009, MIT Press). Becky has presented papers on Harry Potter and youth culture at a number of conferences, most recently, Infinitus (2010) and NAMLE (2011). She lives in Los Angeles and is anxiously awaiting the arrival of her first child, who she hopes will be sorted into Ravenclaw (not Slytherin).

Teaching Harry Potter: An Interview with Catherine Belcher and Becky Herr-Stephenson (Part Two))

One of your teachers faced pushed back from students that the Harry Potter series were books for white kids. Perhaps many readers are thinking the same thing. Yet your title stresses their value for the "multicultural classroom." So, what do the books offer for children of color? How does this approach to "multiculturalism" differ from approaches which seek to match students with writers from the same ethnic and racial background?

In the book, we talk about what we mean by "multicultural" education (all the students and teachers in Teaching Harry Potter are of color and therefore bicultural, meaning they negotiate their home and school cultures on a daily basis) and what we believe, and have seen, the Potter books contribute to the educational process within these settings. The first thing we question is the idea that the "whiteness" of the books negates their use in multicultural classrooms. The nature of the books themselves - their complexity and Rowling's willingness to take on difficult and contemporary issues such as racism, genocide, classism, and difference - make them uniquely valuable, and each of the three teachers illustrate this to great effect in their accounts.

We discuss three features that make the Potter books central to the teachers in our book: Harry's status as a "newcomer" to the Wizarding world - to which Sandra's largely immigrant students relate, a normalization of difference - utilized to great effect by Allegra with her special education students, and the opportunity for multiple interpretations of the text - particularly useful for Andrew's students, but employed by all three teachers. Again, teacher capacity and quality are paramount here. We're looking beyond a base reading of the text; the quality of the approach, interaction and reading experience makes all the difference. One can certainly read Harry Potter simply as a book about white kids in an English boarding school. None of the Teaching Harry Potter teachers took that route - which one might call the dark and easy path. Instead, they challenged their students to use Harry Potter to help them tackle difficult social topics and academic exercises, and to do this with the belief that there was definitely something in Harry's story they could use to help them grow as learners and people.

It's also important to note that we firmly believe in access to literature from multiple arenas; classics and books reflecting a diversity of authors, including those matching the students' background, are vitally important for young readers. But access to a particularly valuable popular work like Harry Potter is important because of its accessibility and all it has to offer. On another level, it is also important because so many white, middle to upper middle class kids DO have ample access to Potter and other popular series at home and at school. In many ways, building students' reading confidence, helping them discover that yes, they too can tackle a book of this length or "that style," whether they end up feeling it is ultimately for them or not, is the most valuable accomplishment.

What's striking about the teacher stories running through the book is the degree to which each adopted their instruction to the particular needs of their students, finding the Harry Potter books to be a highly flexible resource in that regard. How does this customization and remixing process differ from the standard ways that schools are thinking about curriculum in this age of No Child Left Behind?

Finding space for customizing/remixing curriculum was one of the biggest challenges the teachers in our book faced. By not following the standardized curriculum, they were doing something subversive--and, as their stories reflect, they often had trouble getting support from administration and colleagues. Despite the challenges they faced, however, each of the teachers featured in the book did a beautiful job of adapting Potter for their classrooms. Whether we are talking about Sandra, who read the book in Spanish with her ELL students, Allegra, who used the audio books to support her special education students' particular needs for reading support, or Andrew, who approached the book as an accessible gateway to challenging AP content, it is clear in each teacher's story that the needs of her/his students were primary influences on the decisions made around reading the books. In talking with the participating teachers, it seems that the rich stories in the Potter books provided unique opportunities for discussion, analysis, and connection with students' lives. Moreover, just the experience of reading an entire popular book together--as opposed to the excerpts and readers associated with the standardized curriculum--appears to have offered opportunities for deep, meaningful learning.

This kind of responsive teaching is radically different from the standardized curricula commonly found in schools, not because teachers prefer standardization (although some certainly must), but because standardization is thought to be more efficient and its results more easily measurable. As we discuss in more detail in the book, most current policy initiatives reward efficiency and demand accountability--and neither reward nor require responsiveness, flexibility, or creativity. All of this adds up to a demoralizing and frustrating culture for teaching in which teachers' expertise is put to the side in favor of standardized content and methods. Fortunately, the teachers featured in Teaching Harry Potter pushed back hard against these negative forces, instead focusing on how they could provide meaningful learning opportunities for all of their students, even when reading Potter meant working around (and/or subverting) the prescribed reading curriculum--and taking considerable criticism from colleagues and supervisors for doing so.

While each teacher had his/her own approaches to customizing the reading/learning experience, Allegra's story stands out as particularly salient to the topic of adaptation/remixing. A creative and dedicated teacher, Allegra wanted to support her students' developing reading skills and practices and felt that multimedia tools like the series' audio books could supplement the instruction and assistance she could provide for students one-on-one as well as to the class as a whole. As they worked through the first Potter book, Allegra's students moved fluidly between the printed text and multimedia by reading along with the audio books. The highly-engaging audio books provided students with a model for fluent reading as well as created a situation in which students could focus more attention on listening to and comprehending the story rather than struggling to decode every word themselves.

Allegra's story also stands out in relation to adaptation because Allegra was working with special education students. As discussed in Allegra's chapter, Harry Potter is a great book series for use in special education for a number of reasons, a key one being the prominence of "difference" as a theme in the series. All Hogwarts students are special in that they have magical abilities; some (like Neville) require more support for learning than others (like Hermione), and others (like Harry) seem to benefit from an alternative, customized curriculum. As Allegra notes in her chapter, seeing varied, positive representations of difference was beneficial to her students.

Harry Potter's status in the literary canon is still being debated and many teachers may see it as "mere popular culture" and not sufficiently literary to bring into school. Given the choices they face in schools with a diminishing focus on reading in any form, what's the case for why we should teach Harry Potter and not say Animal Farm?
Why not both? Granted, the limitations you speak of do exist and districts, schools and teachers must make increasingly difficult decisions about what to include, there are creative ways to include popular books in the curriculum. Andrew, who is the high school AP English teacher in our book, never actually reads complete Potter books with his students. Instead, he uses key excerpts from both the books and the movies to support teaching particular literary aspects. In using these regularly, his students gain a sense of the stories and many end up reading the books on their own. Sandra does read one book a year with her students, but it takes a great deal of planning to make it work, including framing her rationale for using the books. The key for all three of the teachers in our book is a set of very clear goals for their students around using Harry Potter. They don't just read Harry Potter because it's fun or the teachers like the books.

Each teacher uses the texts or movies to teach specific points in the curriculum, encourage habits of mind, or build stamina around reading. All three share the goal of building their students' confidence as readers; because Harry is accessible and also smartly written (it links to so many literary traditions, for example) each teacher uses it to catch his/her students by surprise - eventually each class realizes they've engaged the story, understand it, can connect it to other stories and text, and can discuss its merits and/or weaknesses, in many cases using high level academic language, as in the case of Andrew's AP English class. His students would certainly be primed to critically examine Animal Farm, for example. They hold a "literary confidence" not necessarily present previous to discussing/analyzing Potter.

The debate around including popular texts in school curriculum will certainly remain a constant, especially since debates around which "classics" to include in English courses seems never ending. But there is certainly a current wave of coolness around reading - prompted by Potter and sustained by such series as The Hunger Games - that if recognized, harnessed, and used could serve to help students connect to the "classic" texts that have actually influenced a great deal of popular works.


How do we measure the success of these teachers' attempts to use Harry Potter to engage with their students? And why do you think that school systems are so slow to recognize and reward this kind of success?

Measuring teacher success - successful teaching - is probably the biggest educational debate right now. The growth over time data we talked about above is one example of how teachers are increasingly measured by one of the few types of hard data that are produced by teachers and schools en masse. Otherwise, the criteria for "success" becomes more objective and therefore difficult to define and evaluate in large numbers. In the book, we include a list of 9 "shared commonalities" - characteristics the Teaching Harry Potter teachers hold in common that we believe serve as the basis for (and evidence of) their success. One of these does include standardized test scores, but that serves more as one criteria, not the central identifiable aspect of the teachers' success. To our mind, these commonalities are identifiable and clearly contribute to student success. However, we spent time talking with the teachers, getting to know their philosophy and role in their respective schools. It took time to identify the roots of their success, something schools and districts don't have a lot of to work with.

We also hold a particular view of what it means to be a successful teacher. For example, we believe popular culture and media are valuable in school and consider wise and appropriate use of them with students a mark of great teaching. Many would disagree, however. We could spend a long time arguing our point, which we've done, actually, and still not have any kind of consensus on the issue, let alone on how to measure what using popular culture successfully would look like. This is one of the major obstacles faced by each of the teachers in our book, they had to constantly justify their use of Harry Potter books and media and in some cases were actually allowed to use the books because of their successful testing records. So, in the end reading Harry Potter with one's students became the reward for the kind of "success" that could be easily and "objectively" measured - and that's where school districts and policy makers live right now.

Catherine Belcher works with LA's Promise, a nonprofit organization focused on improving schools and empowering neighborhoods in South Los Angeles. She currently serves as the Director of Teaching and Learning at West Adams Preparatory High School. She earned her Ph.D. from the School of Education at the University of Pennsylvania in 2006, where her work focused on Latino educational history and language access. She then served as a new teacher supervisor at St. Joe's University in Philadelphia and as an Assistant Professor in the School of Education at Loyola Marymount University. A lifelong educator, Catherine taught social studies at both the secondary and middle school levels, and has served as a mentor, lead teacher, and curriculum designer. She has presented on the use of Harry Potter in educational spaces at several conferences, including Enlightening 2007, Azkatraz (2009), Infinitus (2010) and NAMLE (2011). Catherine lives in LA with her husband and 11 year old daughter, a Potter aficionado in her own right who proudly displays the Ravenclaw banner in her room, although some days she joins her mom in the Gryffindor common room so they can talk books and dare each other to try eating the grey Bertie Botts Beans.

Becky Herr-Stephenson is a media researcher focused on teaching and learning with popular culture and technology. She earned her Ph.D. from the Annenberg School for Communication at the University of Southern California in 2008. She has been a part of several organizations and projects aimed at informing and inciting innovation in education, including the Digital Media and Learning Hub within the Humanities Research Institute at UC Irvine and the Joan Ganz Cooney Center at Sesame Workshop. Currently, she is working as a Research Associate with the Annenberg Innovation Lab through a partnership between USC and the Cooney Center. She is a co-author (with Mizuko Ito and others) of Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (2009, MIT Press). Becky has presented papers on Harry Potter and youth culture at a number of conferences, most recently, Infinitus (2010) and NAMLE (2011). She lives in Los Angeles and is anxiously awaiting the arrival of her first child, who she hopes will be sorted into Ravenclaw (not Slytherin).

Teaching Harry Potter: An Interview with Catherine Belcher and Becky Herr-Stephenson (Part One)

Catherine Belcher and Becky Herr- Shepardson's Teaching Harry Potter: The Power of Imagination in the Multicultural Classroom is quite simply one of the most powerful and engaging books I've read about American education in a long time, and I strongly recommend it to the full range of people who read this blog -- those who are fans, those who are teachers, and those who care about the future of learning.

Teaching Harry Potter tells a powerful story about the current state of American education, one which contrasts the enthusiasm many young people and educators feel towards J.K. Rowling's remarkable book series and the constraints which No Child Left Behind-era policies have imposed on how reading gets taught in the classroom. Reading this book produced powerful emotional responses--an enormous respect for the teachers described here who are battling to engage with their students in meaningful and timely ways and despair over some of the obstacles they must overcome in doing so. There's much to be optimistic here in the ways these teachers care deeply enough about their students to take intellectual and professional risks and much that is disheartening about the ways that the system crushes opportunities that all recognize are valuable but which do not fit within the formal "standards."

The two writers move back and forth between a nuanced reading of J.K. Rowling's books which considers how they represent the value of education, detailed accounts of what teachers have been doing with the books as they adapt them for a range of multicultural classes, and big picture considerations of educational policy and pedagogical practice. You can learn more about this book and its authors on Teaching Harry Potter's official website and on the authors' blog.

The following is the first installment of a three part interview with the writers, during which they use Harry Potter to pose some powerful critiques of what's working and what's not in contemporary American education.

Let's start with the question that frames your introduction -- Why Harry Potter? What does this book series help us to understand about the contemporary state of American education?

We chose to use Harry Potter to explore American education because of the powerful things the series has to say about teaching and learning. Even though the magical school system in the Potter books more closely resembles British schools (and, one might say, a particular, nostalgic view of British schools) than the American public schools we discuss in our book, we saw important parallels between how issues such as childhood and adolescence, power (both political and personal), knowledge, literacy, and even media and technology were discussed in the books and how they are discussed in contemporary education. For example, teachers we have worked with have often discussed the challenge of balancing students' informational needs with the school district's desire for "safety" (which can mean anything from approved book lists to highly-restrictive firewalls on school networks); a similar theme is evident in Harry's interactions with Dumbledore and other Hogwarts faculty who struggled with questions about how and when to share information with Harry and his classmates.

The Potter series also reminds us of the importance of looking carefully and closely at situations--as things are not always what they seem to be at first glance--and of the importance of listening to alternative narratives. Both of these things seem particularly salient in relation to the state of contemporary American education, which, when viewed as a whole, seems very much like a lost cause. Looking closer, however, it is apparent that there are great and creative teachers, committed administrators, communities dedicated to supporting their schools, and students who, when given the resources they need, do extraordinary things. It is unfortunate that these stories are so often drowned out by discussions of standardized policy and procedure, as they are important reminders of what is possible. The exclusion of the Harry Potter books themselves, or the "strangeness" of including them in school reading lists, speaks to this as well. The assumption that they are simple children's books belies so much of their meaning and potential.

Further, we love the spirit of learning in Harry Potter: students taking ownership over their own learning and teaching one another; reading books from the restricted section of the library; finding secret passageways to Hogsmeade. Hogwarts students seem to have a sense of autonomy, adventurousness, and wonderment that we wish for all students.

A few pages into the book, you have already framed it as a defense of teachers. Why do teachers need defending? Why do they deserve defending?


Teachers, great teachers, definitely need defending in today's climate. We realize that not all teachers are created equal, and that there is a great need to improve teacher preparation, hiring policies, evaluation, and retention in public schools, particularly in large, urban school districts. However in the book, we talk about how the current climate around accountability, measuring teacher quality by test scores, and the role of teacher unions in protecting ineffective teachers has created a situation where the voices and needs of high quality teachers are being drowned out. Can we really afford that? We felt it vital to draw attention to the work of passionate, highly skilled teachers, to make the counter argument that they exist and are indeed out there - and that they are innovative and current in their approach. We also thought it important to highlight the tensions these teachers deal with in trying to continue their work and grow as creative professionals under the current political climate.

We also believe it is important to discuss the fact that there is more than one way to talk about good teaching. Most of the public discussion today centers on measuring teachers in some manner, usually through their students' test scores, which in many ways make sense since those are the one set of hard, "objective" measures available. Scores also provide a quick and easy answer. But good teaching is about much more than test scores - as is evidenced by Sandra, Andrew and Allegra. We are straightforward about the fact that their students do indeed test well, but we don't focus on that particular aspect of their work. What becomes clear in these three teachers' accounts is that they do much more than test preparation in their classrooms. They work - and often struggle - with making their pedagogy more nuanced and layered as they strive to offer a richer experience for their students. It is also important to note that they work with urban, and/or high poverty students of color, who are more often "test-prepped" and remediated than their suburban counterparts. Do teachers such as these, who believe in their students and work against the grain to offer them a rich literary experience deserve defending? Yes, most definitely. The task is figuring out how to balance that need within a system that currently throws all teachers into the same pot, regardless of their track record with students.

Harry Potter is a series of books about education. What insights might teachers take for their own pedagogical practice from studying the various teachers and administrators depicted in the book?


One of the most important insights teachers might take from the characterizations of teachers and administrators in the books is an understanding of how students perceive them. The Hogwarts faculty members are, by and large, portrayed as archetypes: Minerva McGonagall (stern and confident), Severus Snape (bitter and cruel), Remus Lupin (caring expert), Gilderoy Lockhart (inexperienced and self-absorbed), Albus Dumbledore (wise sage), and so on. Because readers only learn about the teachers through Harry's experiences with them, we spend much of the series not knowing much about them, their backgrounds, or their motivations. Teachers in the series--like many teachers in American schools--knew much more about their students than vice versa. While we're certainly not advocating that teachers give up all rights to privacy, we do think that it's important to be aware of the fact that most students navigate schools with a very incomplete picture of who their teachers are as people--and that this lack of information can serve as an impediment to connecting with teachers, even those who are very skilled and willing to act as caring mentors.

For the teachers we profile in Teaching Harry Potter, the Potter books provided a way to share a bit of themselves with their students by sharing a piece of media about which they were passionate. Now, not all of the featured teachers were die-hard Potter fans (though several definitely would describe themselves that way), but all enjoyed the books, identified their value for their students, and went to great lengths to share the books in their classrooms. Their dedication to brokering access to the books for their students and to creating engaging reading experiences that recognized students' different needs and desires is admirable.

Another thing that teachers might take from the Potter series is the value it places on experiential education--that is, teaching and learning that is grounded in students' real lives, that gets them up, out of their seats, and interacting with one another as well as with people outside of the classroom. Take, for example, Professor Lupin's lesson on defeating Dementors with the Riddikulous spell--this exercise challenged students to use magic that was extremely relevant to their lives at that moment and, although the lesson itself was loud, rambunctious, and risky, it was also highly effective in teaching students a spell they could immediately apply outside of the classroom.

Moves toward standardization of curriculum are generally moves away from experiential learning, as experiential learning needs to be connected to specific contexts, moments in students' lives and in the schooling process. It takes a great deal of creativity and bravery for teachers to privilege this kind of learning in the classroom, especially in the current educational climate in the U.S.

Catherine Belcher works with LA's Promise, a nonprofit organization focused on improving schools and empowering neighborhoods in South Los Angeles. She currently serves as the Director of Teaching and Learning at West Adams Preparatory High School. She earned her Ph.D. from the School of Education at the University of Pennsylvania in 2006, where her work focused on Latino educational history and language access. She then served as a new teacher supervisor at St. Joe's University in Philadelphia and as an Assistant Professor in the School of Education at Loyola Marymount University. A lifelong educator, Catherine taught social studies at both the secondary and middle school levels, and has served as a mentor, lead teacher, and curriculum designer. She has presented on the use of Harry Potter in educational spaces at several conferences, including Enlightening 2007, Azkatraz (2009), Infinitus (2010) and NAMLE (2011). Catherine lives in LA with her husband and 11 year old daughter, a Potter aficionado in her own right who proudly displays the Ravenclaw banner in her room, although some days she joins her mom in the Gryffindor common room so they can talk books and dare each other to try eating the grey Bertie Botts Beans.

Becky Herr-Stephenson is a media researcher focused on teaching and learning with popular culture and technology. She earned her Ph.D. from the Annenberg School for Communication at the University of Southern California in 2008. She has been a part of several organizations and projects aimed at informing and inciting innovation in education, including the Digital Media and Learning Hub within the Humanities Research Institute at UC Irvine and the Joan Ganz Cooney Center at Sesame Workshop. Currently, she is working as a Research Associate with the Annenberg Innovation Lab through a partnership between USC and the Cooney Center. She is a co-author (with Mizuko Ito and others) of Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (2009, MIT Press). Becky has presented papers on Harry Potter and youth culture at a number of conferences, most recently, Infinitus (2010) and NAMLE (2011). She lives in Los Angeles and is anxiously awaiting the arrival of her first child, who she hopes will be sorted into Ravenclaw (not Slytherin).

Comics from the 19th to the 21st Century: an Interview with Jared Gardner (Part One)

Jared Gardner's Projections: Comics and the History of 21st Century Storytelling was the first book I read in 2012 and it was the ideal choice. Gardner makes an incredibly valuable contribution to the growing body of scholarship within comic studies, tracing the history of American comics, from the early comic strips at the dawn of the 20th century, through new digital manifestations of sequential art, at the dawn of the 21st century. Projections combines critical analysis of key comics texts with close engagements with the history of their production and reception, making significant new discoveries around figures and events we thought we already knew, and expanding in important ways the canon of which comics justify our research. There are two elements here which are close to my own heart:

First, the degree to which Gardner consistently understands comics as a medium (not a genre) and one which has to be understood comparatively in relation to the other modes of communication at the same time, so comics are discussed in relation to photography, cinema, television, newspapers, books, games, and other digital media, and we remain attentive to patterns of cross-influence across their history.

Second, Gardner makes some significant discoveries about the role of comic fans at key junctures in the evolution of the medium which help flesh out forgotten chapters in the history of participatory culture. His chapter on comics in the context of collector culture touches on some of the same authors and themes I want to explore in my own book project on comics and material culture, so I was delighted to have someone with whom I could bounce some of my ideas about retroconsumption against.

In the following interview, we discuss the relations of comics to other media and the role of fans and collectors in comics history, among a range of other topics. This was an interview I had to do. I kept jotting down questions as I read the book, eager to engage with the author, who surprisingly I did not know, and learn more about the thinking which guided this project. I hope you will enjoy his thinking as much as I have.

The book's subtitle, "the history of 21st Century storytelling," frames your account of the evolutions of comics as a medium in relation to the present moment, which you characterize in the book's conclusion as one of convergence and transformation. In what sense do you see comics as "21st century storytelling"? Is it possible that comics were also embodiments of 19th and 20th century storytelling at other moments of their evolution?

Absolutely! The title is in part an an appeal to scholars interested in narrative and media to take comics seriously as providing a century long history of engaging with transmedial and multimodal storytelling. Narrative theory has become increasingly interested in comics, particularly for the ways in which it complicates its traditionally text-based models and theories; but for media theorists comics often look decidedly "old media"--associated with forms (illustrated magazines, comic books, newspapers) that seem firmly rooted in the 19th and 20th centuries.

It is in fact precisely the adaptability of sequential comics since its full development in the late nineteenth century that has contributed to some degree to this association. Sequential comics first developed in the pages of illustrated magazines in the U.S. & Europe in the second half of the nineteenth century. By the end of the century, the illustrated magazine was largely cannibalized by the Sunday newspaper supplement as pioneered by publishers like Pulitzer and Hearst, and as cartoonists moved over to this new venue their work was shaped by the new affordances of the weekly newspaper supplement: color, seriality, a larger and more cacophonous frame within which to tell their stories. As adventure comics in particular began to move into a new format in the 1930s--what would come to be called the comic book--the form again adapted, changing the ways in which it engaged with readers, told its stories, and explored the relationship between text & image, panel and page. So, as you say, comics have always found ways to adapt new media environments and to explore the possibilities of what we might somewhat anachronistically call an interactive, multimodal approach to storytelling from the 19th century on. One of the interesting questions with which I conclude is why, given this history, comics has been so very slow to adapt itself to digital environments in the 21st century.


Your conclusion really describes a crisis in the state of the medium, as comics may evolve away from printed form and become part of the digital landscape. What factors do you see speeding or slowing the dissolution of comics as a print based medium?

I do think comics as a medium are at a crossroads, but I am optimistic that comics will survive the translation into digital forms of production, distribution, and consumption--although what emerges on the other end will likely look as different from the comic book or graphic novel as the comics in the 19th-century illustrated magazine do when compared to those found in the Sunday newspaper supplement. So I guess I would not describe it as a crisis, but I do think that it is time for the best creators working in the form to step up and take more creative risks--and for some brave publishers to give them a safety net.

My biggest concern--and I have written about this probably too much in other venues--is that people involved in comics are understandably overwhelmed by the dramatic contractions of the traditional print mediums in which they have long worked and end up retreating into a kind of elitist stance, making expensive "art books" for an increasingly smaller, older and wealthier audience. That truly would be a crisis for comics, which is why I get anxious when I see, for instance, alternative cartoonists abandoning the traditional "floppy" comic book not for new digital platforms and possibilities, but for $20 hardcover comic books that have no hopes of bringing new readers and communities to comics.

But, I also understand the reluctance of comics creators--especially those who are established--to turn to new media platforms with their work. There are so few working models out there that demonstrate that comics creators, historically among the most exploited and underpaid of our modern storytellers, can hope to receive remuneration for their work on the internet. The big mainstream companies--especially DC and Marvel--are exploring digital distribution models both for the iPad and for personal computers, but for the most part these are simply bland digitizations of traditional comic books. And there is every reason to suspect that these digital comics will continue to diminish the viability of traditional comics stores and the communities they have enabled for the past forty years.

Don't get me wrong. I don't believe in the long run that the traditional comics store can or will survive the next twenty years, again with the exception of some well-placed boutiques. But as we see the loss of serial comics books and comic book shops, we see the loss as well of the spaces and the places for collaborative interpretation and shared ownership that is very much at the heart of comics. Certainly, this should be something the internet can find a way to replace, but I am not convinced that Disney (Marvel) or Time Warner (DC) have much interest in nourishing collaborative readers with a sense of shared ownership in their serial narratives. Which is why I don't believe, no matter how much revenue the big companies are ultimately able to move through digital distribution networks (and so far the jury is out whether they can make much at all), that the model represented by platforms such as Comixology on the iPad or Marvel's Digital Comics for the PC is one in which comics will thrive and grow as a form.

What we need are more creators ready to bring their best work to the internet in order to explore the possibilities of the digital environment: comics that break free from the limitations of the printed page--rolling out into an infinite ribbon or inviting new modes of navigation that open up the page to exploration in new dimensions and directions. But we also need new publishers ready to come in and create a place and a business model where this kind of experimentation can be rewarded and find new readers and new investments. Disney and Time Warner already largely see the comic book part of their business empires as loss leaders or promotional tie-ins for their Hollywood enterprises. We need instead a 21st-century Pulitzer or Donenfeld to imagine the business of digital comics in which a 21st-century George Herriman or Siegel & Shuster can thrive.


As you note, comics have never exerted so great an influence over the media landscape as they do at the present moment, yet they have rarely seemed so marginal as a medium in their own right.

In truth, in some way comics have less influence today than they have in the past century, despite their surprising visibility. Comics sales are down by any measure in almost every corner of the industry and the notion of a "comics scare" of the kind the nation experienced in the early 1950s is truly unimaginable today. The marketing and merchandizing of comics properties is up, of course, making a very few people wealthy and successful, but little in the vast majority of adaptations of comics on film suggests that Hollywood has any interest in learning from comics in terms of how comics have historically told stories and engaged with readers.

For better or worse, the current love affair between Hollywood and comics will likely cool, perhaps with this year's Avengers, which has so much money riding on it at a time when audiences and critics are growing restless with the decade-long tide of comics movies that it seems almost doomed from the start (then again, I loudly proclaimed the iPhone was going to be a flop, so I would not trust my powers of prognostication). And Hollywood has its own crisis to face, one which it has been kicking down the 3-D road for the past few years.

So while I am truly happy for any cartoonist who secures a retirement from a movie deal, outside of the success of scattered individuals I don't believe the future of comics lies with Hollywood. But they may belong with film. Independent films like American Splendor and even the rare Hollywood production like Scott Pilgrim point to the possibilities of comics and film listening to and learning from each other in ways they have not since their shared origins more than a century ago, but Scot Pilgrim of course was accounted a failure by any Hollywood metric. The best hope for comics and film going forward is to create new sites of convergence where creative success and the bottom line will be measured outside of the blackbox accounting of Hollywood.

You describe in your Coda the shifts which have occurred in film viewing as a result of having ready access to a digital archive of favorite films which we can watch and manipulate as we choose. This access to comics starts earlier, yet there has also been a dramatic increase in comics reprints over the past few years. How has this effort to preserve and represent early comics influenced your decisions about where to place emphasis in this book?

I don't think this book would have made any sense to write had it not been for what we affectionately call the golden age of comics reprints, a period of publishing that has seen long-lost newspaper comics and comic books returned to print. I am fortunate to have daily access to the Billy Ireland Cartoon Library & Museum here at Ohio State, but until recently without such privileged access extensive reading in historical comics was virtually impossible. Of the comics I focus on extensively in the early chapters in the book--Happy Hooligan, Mutt & Jeff, Krazy Kat, Superman, Spider-man, R. Crumb's underground comix, etc.--almost all are now available in accessible reprint editions. The big exceptions here were Sidney Smith's The Gumps and Ed Wheelan's Minute Movies, pioneering serial strips from the 1920s, but I am now working with the Library of American Comics to get one and possibly both into an affordable reprint edition in the near future. Of course, this "golden age" will end long before we recover all of our lost comics history. In the long run, what we really need is a vast digital comics archive of the kind that licensing and copyright laws makes sadly impossible to imagine at the moment.
There has been an ongoing debate between film studies and comics scholars about how much early comics influenced early cinema. How do you characterize the initial relations between these two mass media, which gained public visibility at roughly the same cultural moment?

In the end, though, I see less evidence than do others of clear influence on the level of the fundamental grammar. Cartoonists and filmmakers ultimately learned to tell stories in unique ways as they explored the unique affordances of their respective media. But there is little question that comics helped provide early film with both a model of "celebrity" with the remarkable national success of early comic strip characters such as Happy Hooligan and Buster Brown and with a clear model for how graphic narrative could provide an opportunity to make knowable the often overwhelming experience of modernity.

As I argue, however, there were ultimately lots of reasons--both economic and formal--for film to go its own separate way very early, and it did. Despite their shared origins, comics and film ultimately did not interact a tremendous amount for much of the twentieth century, all of which makes their convergence in the beginning of this century more interesting--especially as that convergence has extended well into its second decade now, a lifetime in term of the half-life of Hollywood film genres.



Jared Gardner is professor of English and film at the Ohio State University, where he also coordinates the popular culture studies program. In addition to Projections, he is the author of Master Plots: Race and the Founding of an American Literature (1998) and The Rise and Fall of Early American Magazine Culture (2012). He blogs (far too irregularly) for The Comics Journal and Huffington Post.

Help Time Lord Rocker Beat Justin Bieber on British Pop Charts

I know I signed off the blog for the year, but my imagination has been captured by a fascinating struggle which is taking place this weekend around the UK Pop Singles Chart.

Specifically, I am excited by 22 year old Alex Day, who is gaining ground and British bookies give him a 1 in 16 chance of winning the competition, despite the fact that he has no record deals and has built his following entirely through his deft use of YouTube, Twitter, and other social media.

His catchy pop song, "Forever Yours," was released December 3 and his video, which playfully pairs a love song with images from superhero comics and zombie movies, has already been seen more than a million times. To win, he will need to best Justien Beber and Mariah Carey (not to mention the recent winner of the British X-Factor).

But, Day's certainly bringing on the grassroots support. Here's what he shared with me via a recent email: "'Forever Yours' is on sale as from today, became the second-highest trending topic on Twitter worldwide within eight minutes, and is so far sitting at number 96 on the UK iTunes Chart and rising about twenty places every time I refresh." This seems like a classic example of spreadability in action!

Apart from trying to turn the British pop world on its head, Day has been a key figure behind the growth of "Time Lord Rock," music inspired by Doctor Who, which has emerged as a grassroots movement in the spirit of the Wizard Rock associated with Harry Potter fandom. As a Time Lord Rocker, Day runs a website, Chameleon Circuit, which features such songs as "Blink" and "Exterminate Regenerate."

Check it out and if you feel so inclined, do what you can to help him beat Justin Bieber. Whatever happens, this is a fascinating example of how grassroots media and participatory culture is starting to impact the operations of the commercial mainstream.

This story came to me from Andrew Slack from the Harry Potter Alliance.

Futures of Entertainment 5: The Videos (Day One)

A few weeks ago, I made the trip back to Cambridge, MA to participate in the fifth iteration of the Futures of Entertainment conference. This conference emerged from the work we did at MIT through the Convergence Culture Consortium.

The goal of the conference is to provide a meeting ground for forward thinking people in the creative industries and academia to talk with each other about the trends that are impacting how entertainment is produced, circulated, and engaged with. Through the years, the conference has developed its own community, which includes alums of the Comparative Media Studies Program who see the conference as a kind of homecoming, other academics who have found it a unique space to engage with contemporary practices and issues, and industry leaders, many of them former speakers, who return because it offers them a chance to think beyond the established wisdom within their own companies. Our goal is to create a space where academics do not read papers and industry folks don't present prospectus-laden powerpoints or talk about "take-aways" and "deliverables," but people engage honestly, critically, openly about topics of shared interest.

Read by these criteria, this year's event was arguably our most successful venture ever, ripe with sometimes heated debates about the nature of the "crowd" (and of the relations between artists and consumers within crowd sourcing models), about the struggles over privacy, piracy, and self identity which shape everything from our relations with location-based entertainment to children's media, about the ways that global perspectives complicate some of the assumptions shaping American media practices, and about the ways that grassroots control over circulation complicate established business models.

On a personal level, I was deeply proud to see so many of the CMS alums in their new professional identities, showing that they have continued to grow in intellectual stature and cultural authority after leaving MIT, including Sam Ford who has taking over as the primary person in charge of the event and of our newly renamed Futures of Entertainment Consortium. I was delighted to see so many of my new friends from the west coast fly to Cambridge to join us for this year's event, including Ernest Wilson, the Dean of the Annenberg School of Communications and Journalism. Formally, Futures of Entertainment is the sister conference to Transmedia Hollywood, which we host here in Los Angeles, swapping years between USC and UCLA. But this was the year where the two families mingled with each other and the bridges between the two conferences were strengthened. By the way, I've gotten lots of questions about the next Transmedia Hollywood conference: there's not a lot of information to share yet, but it will be held on April 6 2012 at the USC Cinema School, if you want to save the date. Watch this blog for further announcements.

Finally, I was deeply proud of the diversity we achieved in our programing this year, making further progress in a long struggle to get greater gender balance on our panels, and making a huge step forward in terms of bringing transnational perspectives into the mix. We welcome recommendations for speakers at our future events in general, but we especially welcome recommendations for female, minority, and international speakers.

I am also proud that we continue to maintain a tradition of making webcasts of the conference available free to all. I am posting the videos of the Friday events today and next time, of the Saturday events. We will end the week with a focus on a special event on Global Creative Cities, and with some further reflections of our announcement of a new partnership with the City of Rio.

Check out this very thoughtful response by Jonathan Gray to the conference's focus on "crowdsourcing" and collaborative production.

While I was at MIT, I dropped by my old stomping grounds at the Comparative Media Studies Program and had brunch on Sunday with the newly arrived crop of Masters Students and some of the Program's Alums. What a smart group! After several years of regrouping, CMS has come back strong as ever, has maintained strong standards in terms of the quality and diversity of the community. I wish them all the best.

Introduction (8:30-9:00 a.m.)

William Uricchio (Massachusetts Institute of Technology) and Ilya Vedrashko (Hill Holliday)

MIT Tech TV


Spreadable Media: Creating Value and Meaning in a Networked Society. (9:00-10:00 a.m.)

How are the shifting relations between media producers and their audiences transforming the concept of meaningful participation? And how do alternative systems for the circulation of media texts pave the way for new production modes, alternative genres of content, and new relationships between producers and audiences? Henry Jenkins, Sam Ford, and Joshua Green-co-authors of the forthcoming book Spreadable Media-share recent experiments from independent filmmakers, video game designers, comic book creators, and artists and discuss the promises and challenges of models for deeper audience participation with the media industries, setting the stage for the issues covered by the conference.

Speakers: Henry Jenkins (University of Southern California), Sam Ford (Peppercom Strategic Communications) and Joshua Green (Undercurrent)

MIT Tech TV


Collaboration? Emerging Models for Audiences to Participate in Entertainment Decision-Making. (10:15 a.m.-11:45 p.m.)

In an era where fans are lobbying advertisers to keep their favorite shows from being cancelled, advertisers are shunning networks to protest on the fans' behalf and content creators are launching web ventures in conversation with their audiences, there appears to be more opportunity than ever for closer collaboration between content creators and their most ardent fans. What models are being attempted as a way forward, and what can we learn from them? And what challenges exist in pursuing that participation for fans and for creators alike?

Moderator: Sheila Seles (Advertising Research Foundation)

Panelists: C. Lee Harrington (Miami University), Seung Bak (Dramafever) and Jamin Warren (Kill Screen)

MIT Tech TV


Creating with the Crowd: Crowdsourcing for Funding, Producing and Circulating Media Content. (12:45-2:45 p.m.)

Beyond the buzzword and gimmicks using the concept, crowdsourcing is emerging as a new way in which creators are funding media production, inviting audiences into the creation process and exploring new and innovative means of circulating media content. What are some of the innovative projects forging new paths forward, and what can be learned from them? How are attempts at crowdsourcing creating richer media content and greater ownership for fans? And what are the barriers and risks ahead for making these models more prevalent?

Moderator: Ana Domb (Almabrands, Chile)

Panelists: Mirko Schäfer (Utrecht University, The Netherlands), Bruno Natal (Queremos, Brazil), Timo Vuorensola (Wreckamovie, Finland) and Caitlin Boyle (Film Sprout)

MIT Tech TV

Here We Are Now (Entertain Us): Location, Mobile, and How Data Tells Stories (3:15-4:45 p.m.)

Location-based services and context-aware technologies are altering the way we encounter our environments and producing enormous volumes of data about where we go, what we do, and how we live and interact. How are these changes transforming the ways we engage with our physical world, and with each other? What kind of stories does the data produce, and what do they tell us about our culture and social behaviors? What opportunities and perils does this information have for businesses and individuals? What are the implications for brands, audiences, content producers, and media companies?

Moderator: Xiaochang Li (New York University)

Panelists: Germaine Halegoua (University of Kansas), Dan Street (Loku) and Andy Ellwood (Gowalla)

MIT Tech TV


At What Cost?: The Privacy Issues that Must Be Considered in a Digital World. (5:00-6:00 p.m.)

The vast range of new experiments to facilitated greater audience participation and more personalized media content bring are often accomplished through much deeper uses of audience data and platforms whose business models are built on the collection and use of data. What privacy issues must be considered beneath the enthusiasm for these new innovations? What are the fault lines beneath the surface of digital entertainment and marketing, and what is the appropriate balance between new modes of communication and communication privacy?

Participants: Jonathan Zittrain (Harvard University) and Helen Nissenbaum (New York University)

MIT Tech TV

Brian Clark on Transmedia Business Models (Part Three)

This is part three of a five part series by transmedia designer and theorist Brian Clark.


A HANDFUL OF BOTTOM UP MODELS
by Brian Clark

In the prior two installments, we looked at what might drive the next wave of innovation in storytelling and dissected the patronage business model that dominates the transmedia space today. In this installment and the next, I want to dive deeper into ten different alternative business models that we know work from other media movements in the hopes that they provide some inspiration to other entrepreneurial storytellers. The first handful treats funding and sustainability as the primary challenges: if you don't have access to millions of dollars, just how much capital do you really need? Do you need any at all?

No Budget

Some artists and art movements solve the business model problem by assaulting the very need for capital funding. They might treat funding as unnecessary (such as Theater of the Oppressed in the 1950s, the Dogma 95 film movement of the late 1990s or the subsequent Mumblecore movement of the early 2000s that embrace no budget as a choice) or might literally treat capital as the enemy (such as the dÈtournement of the Situationist International movement of the 1950s or modern Anonymousí physical and digital hacktivism). In the context of business models, their solutions look something like:

  1. FUNDING: Is a distraction from making art.
  2. RETURN: With no funders, there is no distraction of returning investment.
  3. SUSTAINABILITY: My project is not about having a sustainable career as a creator.
  4. AUDIENCE: A community to awaken or empower.
  5. PROMOTION: Through provocation, controversy and guerilla tactics.

No budget movements are a healthy part of any artistic form: things get made all the time without having business plan justifications. The Internet and digital creative trends amplifies these kinds of models disproportionately because of the constant increase in tools that decrease the costs of production towards free. Sadly, it isn't decreasing the cost of your food, rent and healthcare towards free and no budget artists typically have more traditional jobs that pay those bills -- which might be, in part, why Lars von Trier doesn't still make films under the Dogma 95 model.

Grassroots

Sometimes, not having funding isn't an active choice but is definitely a current reality. This is familiar territory to independent artists and publishers, from pulp fiction zines of the 1930s through the punk D.I.Y. ethic of the 1970s to the Internet tradition of "grassroots alternate reality games" of this century -- you embrace your limitation as a virtue and make the most of it. For this "D.I.Y. ethic" style of grassroots, the business model solve might look like:

  1. FUNDING: Beg, borrow, and elbow grease.
  2. RETURN: The expectation of paying them back isnít very high on either side.
  3. SUSTAINABILITY: Iíll at least live to fight another day.
  4. AUDIENCE: People who are looking for something different than the mainstream.
  5. PROMOTION: Through provocation, controversy and guerilla tactics.

Rather than being entrepreneurial, the funding in grassroots efforts is ad hoc, doesn't really set revenue goals for sustainability and leaves little funding for promotion. Sometimes, for the artists, the connection and affirmation of an audience is still enough reward to make them want to do it again.

Research & Development

Hopefully, creating always involves learning new things, but sometimes the point of making it in the first place is to learn. The R&D arms of giant companies share this business model with entrepreneurial garage tinkers and both work in prototypes and proofs-of-concept. Some creators, most notably Lance Weiler, have started talking about "story R&D" as the explicit value to their experiments -- learning how to tell stories across all these new platforms and opportunities in relatively low capital risk environments. An R&D business model solve might look like:

  1. FUNDING: Angel capital (including my own).
  2. RETURN: Something new that will require a new business model solve.
  3. SUSTAINABILITY: Iím increasing my capabilities and chances for future success.
  4. AUDIENCE: I wonít necessarily need a large one.
  5. PROMOTION: Through provocation, controversy, partnerships and guerilla tactics.

The most inherent challenge in R&D models is that you're entrepreneurially deciding to push the return on your investment and sustainability to some future date. It requires some confidence (at least on the artist's part) that those kinds of R&D results are a predictable yield and tends (by necessity) to push the work into more experimental territory (because there is very little R&D yield in doing things you already know how to do).

Fan Incubation

Most artists will tell you that a fan is more valuable than a customer -- a fan base is a renewable resource for a sustainable career. Fans buy the next album, they subscribe to the series, they evangelize their passion bring in new fans, and they camp out in lines overnight before the opening. In the past, fan development was slow (for example, the way fan correspondence saved H.P. Lovecraftís works from disappearing) or physical (like the "make record and tour college towns" model of independent musicians like John Vanderslice). The age of the Internet has revolutionized the ability for creators and fans to have rich, meaningful interactions that have led to successes like The Blair Witch Project and innovations like the distribution strategy for Four-Eyed Monsters. Whether a small indie or a big company, fan incubation business model solves look something like:


  1. FUNDING: Angel capital and sweat equity.

  2. RETURN: A motivated audience for a forthcoming work.

  3. SUSTAINABILITY: I'm increasing my chances for success (and return) on some other product.

  4. AUDIENCE: My growing fan base.

  5. PROMOTION: The efforts of the fans themselves, supplemented by owned (maybe even paid) media



This is essentially the same model I critiqued in the prior installment, but with a key difference: you've become your own patron, you've become your own client, and you're leveraging the tactical usefulness to your own potential benefit. Like the research and development model, that means you've pushed off revenue and sustainability to some future product those fans want that has its own business model as an investment in a renewable resource.

Fan Funding

Speaking of the power of fan bases, if you already have even a residual fan base, there are ways to replace funding with those fans. In the classic models, you'd call this pre-sales -- collecting money for a product you haven't made yet to fund the creation itself (often incentivized by some exclusive value add), a model quite common now in the videogame industry but also the classic underpinning of why magazines and newspapers offer annual subscriptions. The Internet's capabilities for crowdsourcing have made this an even more attractive model for independents, whether you're harnessing fans as angel capitalizers with a system like Kickstarter or selling a product that was manufactured "just in time" via a platform like Lulu. The business model might look something like:


  1. FUNDING: From your fan base as pre-sales or angel capitalizers.

  2. RETURN: A special copy of the work, a credit in the finished piece, etc.

  3. SUSTAINABILITY: My fans will support me because theyíd like to see more work.

  4. AUDIENCE: My growing fan base.

  5. PROMOTION: The efforts of the fans themselves, supplemented by owned (maybe even paid) media.


  6. The scale of this model is directed tied to the size of the fan base: George Lucas will always pre-sell more than you do, but a smaller group of fans could dramatically change the way a grassroots project might operate. Many creative properties (large and small) leverage this business model in serial with fan incubation -- when you're not pre-selling something, grow the overall size of the fan base as an investment in your next cycle of fan funding.

    In the next installment, we'll look at another handful of models that solve from the opposite direction: maximizing revenue instead of minimizing investment.

    Brian Clark is the founder and CEO of GMD Studios, a 16-year-old experience design lab based in Winter Park, Florida. He lives in New York City and occasionally tweets as @gmdclark


"The Revolution Will Be Hashtagged": The Visual Culture of the Occupy Movement

Since September 17, the Occupy Wall Street movement has produced an overwhelming array of visuals, offering a significant lens on the movement itself, its ties to history, its divergent voices, perspectives and styles, as well as its multiple distribution channels from mainstream outlets to social media. Despite the criticism from experts who do not necessarily see much potential in Occupy's "brand," the visual aspects of the protest clearly have impact and traction. Although it would be impossible to fully assess this rich visual output, this blog post attempts to understand its emergent themes as well as the potential uses and value attached to visual commentary and protest.

Throughout history, visual culture has played an important role in protest and social change. Although "high" art had long been used to venerate political figures as well as members of the upper classes, with the revolutionary tides of the 18th and 19th centuries in Europe and America, we see a shift and an increase in pictorial depictions of political resistance. These historical examples demonstrate the way visual culture has been fundamental to the politics of protest. They serve as witness and document. They can incite and instigate action.

Thus begins a rich, compelling, and timely post over at the blog maintained by the USC Civic Paths Research Group. Dr. Alison Trope, Clinical Associate Professor, and Lana Swartz, PhD Student, both in USC Annenberg, have assembled an amazing archive of images drawn primarily from the Occupy rallies from around the country and across the globe.

As this opening suggests, their primary emphasis is on visual media -- the signs, costumes, spectacles, which have been deployed to define the terms of the debate. Given the visual rich nature of their post, I can't cross-post it here, so I can only send you there to examine it more closely. But, believe me, it is worth hitting the link...

The Civic Paths team has been studying alternative forms of activism, especially those which involve the intersection between popular culture, participatory culture, and youth, for more than two years. We are affiliated with a research hub focused on Youth and Participatory Politics funded by the MacArthur Foundation and led by Mills College's Joe Kahne. Our own involvement stems from my long-standing interest in fan activism, the theme of a special issue our group is editing for Transformative Works and Culture, which will come out early next year. But, our interest has grown far beyond this.

Our current case studies include work on the young activists who are working to pass the Dream Act to give greater educational and citizenship rights to undocumented youth (Arely Zimmerman), research on youth involvement in Libertarian politics (Liana Thompson), research on Nerdfighters, the Harry Potter Alliance, and Imagine Better (Neta Kligler-Vilenchik), and research into Muslim-American politics post-911 (Sangita Shreshtova). Along the way, though, we have also been looking closely at a broader range of case studies -- from Racebenders to labor organizing in Madison, Wisconsin. This site looks at some of our preliminary examples, which helped pave the way for our current research. Altogether, we have nearly 20 PhD and Masters students contributing to this research, many of whom have posted some preliminary insights through the Civic Paths blog, so if you come to visit the Occupy archive, stay around and check out some of their other contributions.

I was lucky enough to have been able to pay a visit to Washington Square, the home of Occupy Wall Street, a few weeks ago, when I was in New York for the Mobility Shifts conference. An army of people in Zombie costumes, many of them from Zombiecon, a horror fan convention, had arrived at the Park just a few minutes before I did, and they were mingling with folks dressed up like characters from Game of Thrones and carrying signs warning that "the Winter is Coming." Elderly tourists were stopping them and seeking to better understand why they were dressed the ways they were and how they were connected with the Occupy moment, resulting in a series of exchanges which would further spread awareness of the protest. And that's part of the point.

Occupy is not so much a movement, at least not as we've traditionally defined political movements, as it is a provocation. If the mainstream media has difficulty identifying its goals, it may be because its central goal is to provoke discussion, to get people talking about things which our political leadership has refused to address for several decades now -- the profound shifts in economic wealth which have created conditions of gross inequality in opportunity, the role of what Sarah Palin has called "crony capitalism" (and which is really an indication of the role of capital in shaping our political process), and especially the degree to which economic policies under both Republican and Democratic presidents have been written with more regard for Wall Street than Main Street.

The values that Occupy represents are shared by the vast majority of Americans, if recent surveys are any indication, yet they are rarely expressed by mainstream political leaders or the mass media. So, part of the point of these protests is to provide what Stephen Duncombe might call an "ethical spectacle" as a means of focusing attention. And the old women who are asking Zombies questions are part of that process, no doubt sharing what they saw with their friends back home, and thus providing yet another chance to talk about what's been going on here.

The blurring between fan and activist that I observed demonstrates a different relationship between popular culture and politics than we saw in previous protest movements. The Popular Front in the 1930s sought to influence the development of popular culture, giving rise to Aaron Copeland, Norman Rockwell, Frank Capra, and many others, whose work shaped our current image bank of what democracy looks like. The protest movements of the 1960s sought to tap into the language of popular culture -- especially those of rock and comics -- to create an alternative culture, one which was implicitly and often explicitly critical of corporately-owned media and which sought to express the worldview of a younger generation. The protest movements of the early 1990s embraced a DIY aesthetic, giving rise to the Indie-Media movement, and helping to fuel talk of a digital revolution which might democratize access to the channels of communication.

The Occupy movement, by contrast, has laid claim to the iconography of existing popular culture as a set of cultural resources through which to express their collective identities and frame their critiques. Thus, we see a much more playful style of activism, one which owes much to the traditions of fan culture, one which assumes that images and stories from superhero comics or cult television series are shared by many of the participants (and will be understood by a larger public which has not yet joined the protests). So, they are dressing up, designing signs which re-ascribe meanings to familiar characters, creating their own videos, and sending them out into the world, where they will be seen by many who are not going to go to Washington Square, Los Angeles City Hall, or any other site of occupation.

This is protest media designed to spread through social networks -- one which has the homemade qualities of the DIY movements of the past (thus, as Trope and Swartz note, the cardboard signs), the high tech qualities of digital activism, and the playful engagement of fan activism, all rolled into one heady combination. These tactics are not without their contradictions -- Trope and Swartz note that the Guy Fawkes masks, inspired by Alan Moore's V for Vendetta and now symbols of the Anonymous movement, are based on IP owned by Warner Communications who profits for everyone sold in this country.

But, it does seem to reflect the way we are conducting politics in the early 21st century. We saw some of these same images "test marketed" as it were during the pro-labor protests in Madison, as Jonathan Gray noted a while back, and we are seeing these tactics play out on an even bigger stage with Occupy.

There are many other aspects of the Occupy movement we recognize from our ongoing research. More and more contemporary political movements are decentralized, claiming loose affiliations with each other, yet playing out on very local levels, often with significant differences between the various chapters. This approach has proven highly effective for the Dream Activists, for example, where the struggle shifted from Federal to State and Local levels when Congress failed to pass the national Dream Act. These activists have tapped into social networking tools in order to be able to quickly learn from each other, allowing images, messages, and tactics to evolve rapidly. If traditional immigrant rights groups tended to observe ethnic, racial, and national boundaries, these young people have formed coalitions across different immigrant populations, and something similar is going on with Occupy, where many different ideological interests are organizing around the shared frame which Occupy offers.

These groups are refusing to create a simple unified message of the kind that are familiar from "disciplined," hierarchical, and established political movements. Rather, they seek to multiply the messages and to expand the range of different media framings so that they may speak to a broader range of different participants. No one piece of media reaches everyone; rather, media is produced quickly and cheaply and spread widely so that each piece of media produced may speak to a different set of followers.

As Sasha Costanza-Chock, a recent transplant from USC to MIT's Comparative Media Studies Program, wrote in his thesis about the Los Angeles Immigrant Rights Movement:


Effective transmedia organizers are shifting from speaking for movements to speaking with them. Transmedia mobilization thus marks a transition in the role of movement communicators from content creation to aggregation, curation, remix and circulation of rich media texts through networked movement formations. Those movement formations that embrace the decentralization of the movement voice can reap great rewards, while those that attempt to maintain top down control of movement communication practices risk losing credibility.

Occupy, if anything, pushes tactics of transmedia mobilization even further. Refusing to anchor a singular meaning behind the movement keeps the conversations alive, allows for more people to join and help reshape the message, enables quick and tactical responses to outside challenges, and supports creative responses from all participants. As they chanted in the 1990s, this is what democracy looks like. Or as Trope and Swartz write, "The Revolution Will Be Hashtagged."

In the case of the Harry Potter Alliance and the Nerdfighters, there has been a move away from single issue activism to create structures that can be quickly deployed in response to a broad range of concerns and participatory structures that allow local chapters or even individual members to identify and take action around their own issues.

All of this can be confusing to media that keeps looking for the one cause, the one message, and the one spokesperson. Such efforts also compound some of the division within academic thought, since the message of Occupy seems to come from the realm of Critical Studies and Political Economy, where-as much of the tactics and imagery reflect the domains of Cultural Studies.

All of this suggests that we need to rethink the ways we've discussed the relations between politics and culture in the past. That's a central goal of the Civic Paths research group and we invite others to join us in researching not simply the Occupy movement but the ways it illustrates the nature of political engagement in a networked culture. We'd welcome hearing about what other research groups are doing to document and analyze the Occupy protests in their local areas.


Acafandom and Beyond: Concluding Thoughts

Louisa Stein: I feel the need to start off by saying I never wanted or felt we needed a referendum on the term "acafan"; when I initially proposed the "Future of Acafandom" workshop at SCMS, I had in mind that we'd talk about the practices of acafan methodology and pedagogy, and perhaps also the shifting terrain for acafan scholars in graduate school and on the job market. But it became clear in that conversation that the term mattered to people, that the term itself was fractious, and that we couldn't engage with the concepts inside the term, so to speak, without poking at the term itself. I found myself asking why the term was so fractious; indeed, we originally talked about wanting these conversations to be dialogues rather than the debate structure of the Fan Girl vs. Fan Boy debates, hence the three participants, and yet it seems like we've found ourselves back in debate territory. I still don't feel like I have a full answer to this question: why is the term acafan something people feel so strongly about, or that causes discomfort?

I've come away from these conversations, both the in person ones and the blog dialogues, with an increased sense of the power of terms, of the way in which internalized definitions can link ideas and the people thinking through those ideas, but can also prevent dialogue and create miscommunication. So if acafan means one thing to me--and I say so and say it visibly, that doesn't mean others will embrace my definition over theirs (and indeed, why should they?) and may indeed continue to read my work from within their definition of the term. To make this more concrete: for me acafan is all about emphasizing the necessary synthesis of academic and fan--it's never been an exclusive term (again, to me), nor a term meant to raise rational academic discourse on fandom above emotional, non-academic fandom (indeed, quite the opposite!) But if acafan signifies these things to others, then those meanings may frame my work if I use the term.

But does that mean that I should give up the term? To me the answer is clearly of course not (I know, I'm sure everyone's very surprised about this!) because it still has methodological and personal resonance, and still offers the power to connect networks of scholars and fans. But perhaps more centrally, for me it still comes down to the fact that like it or not, the term is here with us, in the present if not the far future.

We can't just declare language dead--despite my spurious blog post title about "not-hosting the workshop that killed Acafandom." No single workshop could ever have that power. Spurred by the conversation between Jason, Alex, and Abigail, I googled acafan (why had I never done this before?) and found that in colloquial online use, the term bridges silos and boundaries. Yes, most of the first page of hits are Henry's blog, with Ian Bogost's declamation of acafan positioning making an appearance as well. But there's also fan fiction--a Sherlock Fan Fiction, no less, entitled "The Affair of the Asphyxiated Acafan" (!) And there are blog posts, twitter accounts, a fan lore entry, livejournal posts, delicious bookmarks, podcasts, etc. with varying levels of academic and fannish affiliation. To me there's a value in all that boundary crossing, and moreover it demonstrates simply that the term has a cultural life, and it's up to each of us to perform and model it as we see fit, in multiplicity, rather than to proclaim a single definition.

I want to close by building on Alex Doty's concluding point about the value of acafandom for teaching. For me, this is absolutely key, and a way my individual acafan perspective manifests every day. Depending on the course context, I don't necessarily spell this out to my students (because again, the label isn't all or even most of what matters here) but I am most acafan when I model to my students engaged critique and critical engagement. And no, we don't need the term to define this synthesized position, but the terms serves as a thread connecting my work to my teaching, and reminds me of what I value in media culture as a whole, as a scholar and a teacher, and for that matter as a student of media and fan culture who still has much to learn.

Henry Jenkins: I am not sure what I expected when I opened this particular can of worms. In many ways, I found the resulting exchanges fascinating -- especially hearing the diverse ways that contributors positioned themselves in relation to both academia and fandom, the ways that those relationships did or did not inform their work, and the other ways they were taking up some of the issues which for me are central to the use of the aca-fan concept -- especially those having to do with our subjective experiences as consumers and participants always implicated in the popular culture we study, one way or another, whether or not we want to admit it.

Progress has been made on some of the issues which spawned the term, but not others. I still hear about students who are hurt and confused when teachers write "too fannish" on their papers, with the implication that they do not demonstrate the appropriate amount of distance and rationality, that they are too emotional invested, and therefore, the chain of assumptions goes, that they are not sufficiently critical. I still get questions which imply these things when I speak outside of circles where Fan Studies has become a long accepted paradigm, as happened to me during a recent talk at Indiana University, where someone in the audience wanted to know in what sense a fan could be a critic.

This is no doubt part of what we mean when we talk about the pedagogical value of the term, that it allows certain kinds of work to be done, that it allows students and teachers another way of addressing these issues, that it allows students, especially those who may not have mentors involved in fan studies, an identity to rally behind and a means of justifying the work they want to do. For that reason, if for no other, we should hold up a banner for the acafans. It's so easy to feel isolated, the odd one out in those circumstances, and if acafan may offer too easy an affiliation as some have suggested, that is still better than no affiliation at all.

The post that has had me struggling the most with my own assumptions was John Campbell's critique of the essentialism implicit in refering to oneself as a fan rather than as "a fan of." We come at this question from such a different place, yet with such shared values, that this one got under my skin and I am still scratching at it. Most early writings about fans sought to essentialize them by defining them in terms of their singular relations to particular texts. So, a "Trekkie" (rarely a Trekker for such writers) was someone who loved Star Trek. There was no sense that they might be interested in other texts, that their biography might connect across a range of fan communities, that fan culture might have a tradition that extends beyond the single text, and so forth. In Textual Poachers, I stressed that fans were nomadic, that they "traveled across" texts much as De Certeau describes readers as "traveling across" lands they have not cultivated. The nomadic dimensions of fandom keep getting dropped from accounts of the book in favor of the concept of poaching -- titles do shape readings, after all -- but it is key to imagining the reader as structuring their relationships with texts and each other through choices made about which materials to borrow.

To me, going back to the "fan of" formulation means ascribing too much authority to the text, not enough authority to communities. I get John's points that there is no essential fan, that we are never just fans, that fans are not alike, etc., and these are useful correctives to our current use of the term. But, for me, when I speak of fan, I am thinking of being a fan as a subcultural identity, one defined through loose affiliations and shared traditions, as well as by shared debates and tensions, which run through the history of fan practices. There is not just one fan community, but most fan communities, in some ways, tap into the shared traditions of fan culture as they are defining themselves in relation to particular texts in particular social and technological contexts. I am not sure I have fully resolved the issues John raises (and I would welcome his response), but in many ways, this was one of the posts that most pushed the conversation forward.

In terms of my disappointments, I think the biggest one was that we did not make more progress in exploring in productive rather than dismissive ways the relationship between the identity of the acafan and that of the gamer-as-scholar. Most of the gamers here seemed to come into the conversation with very strong defense mechanisms against really entertaining that parallel and often with certain stereotypes about what it meant to be a fan. Some of those defense mechanisms emerged from the experience of stigmatization which surrounds the concept of being a gamer, stigmatizations which in some ways parallel those surrounding the fan, except that the gamer stereotype is often hypermasculine while the fan stereotype is so often feminized.

I had been struck by the essays in Drew Davidson's Well Played series, where gamers describe very specific play experiences which they had with specific titles: the argument is that there is no game text, only game experiences, and thus, criticism of games needs to preserve the process of playing them. As you do so, the player's own experiences are brought forward and with them, the player's own subjectivity, their identity, their history as players. I see strong parallels here with the trajectory of fan studies and the identity of the aca-fan. And I think the two movements have much that they can learn from each other. So, why do fans and gamers end up talking past each other, as I think has generally occurred here?

Drew, I would really love to get your reflections on this dynamic which occurred not only here but also in the discussion in Ian Bogost's blog which helped to inspire this one. Having tried and failed to bring the two groups together through this series of exchanges, I want to use my parting shots here as, well, a parting shot to push one more time to see if we can explore the similarities and differences between these two forms of cultural criticism and academic identity.

Drew Davidson: This has been an interesting experience, particularly since I wasn't deeply familiar with the term "acafan." And during the round of discussions in which I participated, I think all three of us were concerned about a lack in this regard, which we worried we had kept our conversation scratching at the surface of the ideas involved. And to be honest, due to lack of time, I followed the other rounds obliquely at best. That said, even at a high level I believe we all felt a resonance between the idea of being a fan and being a gamer, maybe the sense of defensiveness came from struggling to articulate the connections, but I don't think any of us felt overtly defensive (looking back I can see how it reads that way though).

Thinking of Henry's question, I think it comes from this lack. As with any academic field, acafan has developed a deep and rich set of issues and terminology that in some ways can become a barrier to newbies. Similarly, gamers-as-scholars are developing as a field (and it's an area where newbies would feel barriers in the terminology as well as playing ability). And so, I agree with Henry in that there is an opportunity to learn a lot from each other (and regret that it seems like we were part of the sense of talking past each other).

That said, it brings me back to the sense of a lack of time (the most finite of things). When this whole idea kicked off, there were bigger plans and more people involved, but as the reality of life set in, people dropped out here, got busy there, and a different thing evolved than initially was planned. For our round, we ended up having to squeeze in our discussion as we had wildly divergent schedules, and we weren't sure what to say really. Regardless, it seems to have inspired all involved to think anew about ideas and assumptions, so I think it's been an overall success. But it is easy to see how we will now scatter back to our daily schedules and pursuits, and having the time to better make and articulate connections across fields is a real challenge. But one worth striving for.

Just in the way Henry articulated why he was interested in inviting some gamers to join this discussion got me to think in a new light about what we've been doing with the Well Played series, and how the act of playing a game, and trying to discuss that act, is full of interesting agency on several levels. And it got me thinking about how I'm an acafan of Henry (and by extension his work), and that's why I joined in on this conversation (and often is how connections can be made).

Also, Henry's comments on how John discussed the distinction between being a "fan" and being a "fan of," got me thinking of how it can be both, particularly in terms of acafan. I think I am an acafan in general (in terms of approach), and I'm an acafan of videogames (in terms of expertise). Like Louisa notes in her closing comments, I think I'm most acafan when I'm engaged and modeling the agency in interactions with students and colleagues. And being an acafan resonates for me as an honest stance through which to consider the media and games that I both study and enjoy.


Kristina Busse: In psychology, there exists the concept of confirmation bias, which describes the informal fallacy whereby more information confirms our entrenched belief rather than expand our minds. This is a quite depressing concept for academics, because mostly our modus operandi dictates that more facts, more opinions, more positions are better and open our minds.

Sadly, I feel a bit like this reading over the acafandom conversations this summer. Personally, I came into this discussion wanting to narrow the term rather than expand it: to me acafans describe actively in the community involved fans who, at the same time, also do academic work on these very communities. Unlike Louisa, for example, I wasn't deeply invested in the larger concerns of and for the discipline but instead was quite happy to narrow the term and employ different concepts for other aspects of fan studies. The difficulties of the acafan to me were the negotiation of following competing rules of dissimilar community norms; it was the decisions of whether it was worth the CV line to expose one's friends' embarrassing debates; it was the constant explanation of fandom to academics and of academia to fans.

And yet we never really seemed to get to these difficult decisions and negotiations: Should we consciously create a canon of academically-approved fanworks that, in turn, will affect the value of these texts within fannish spaces? Do we (ab)use our role as fans when we exploit our fannish connections for academic work? Or do we, in turn, do a service to fandom by telling the better story? And do we compromise our role as academics when we focus on certain things but not others, pick the more accessible story, the more traditionally aesthetic vid, the classically trained artist's piece? Do we compromise our role by focusing on the good over the bad and ugly? And do we do harm by talking about one show and its fandoms rather than about others? What unconscious fannish and academic biases do we bring to our work, and where do the two cancel one another out and where do they amplify each other?

Those were the questions and moral dilemmas I had hoped we'd address and yet I felt we mostly were stuck in Acafandom 101: Hadn't we all agreed sometime in the nineties that academics exhibited clear fannish behaviors--that those folks at Faulkner and Hemingway and Woolf conferences clearly were quite affectively invested in their chosen writers? At the same time, hadn't Hills a decade ago convincingly argued that we can't facilely project our academic values onto fans, foregrounding the behaviors we recognized and valorized and overlooking those that were less like our own? Finally, did we really need to dismiss fannish behavior and communities in a conversation on acafandom?

The two things that most struck me was the resistance of several of the game scholars to embrace the questions and ideas that they might, in fact, be acafans and the willingness of various queer scholars to interrogate these positions and questions I raised above--even as they clearly weren't acafans in the more traditional sense.

Which brings me back to the original SCMS conversation and some of the more convincing arguments I heard there: to some, one of the strongest objections to the focus on acafans seemed to be the erasure of other central questions and the danger of studying a limited group of texts at the expense of equally culturally important ones. Then, my personal solution to that was to narrow the term down to the point where not every watercooler convo analysis, not even every user-generated YouTube response would automatically be about fans and, by extension, acafandom would define a subset of fan studies only (which, in turn, would be a subset of media studies only).

Reading Doty and Halberstam in particular, however, I wonder whether an alternative answer might not be to open up acafannishness to the point where indeed every academic is a fan (of sorts) and every fan (on some level) an academic. Borrowing from the amorphously defined and ineluctably changing concept of queerness, I wonder whether acafandom might not be better thought of as a set of parameters that circumscribe descriptors and questions and behaviors and identities while nevertheless avoiding certainties and resolutions. Because these initial questions I raised deserve not one answer but demand repeated revisiting. they are important questions, whether we are deeply embedded in a tightly self-defined and self-described community or analyze YouTube vids we stumble upon.

And maybe that made this conversation both difficult and frustrating. We tried to discuss these issues in the abstract but possibly they can only ever be presented in media res. If I take anything away from these conversations, it is my renewed investment in addressing this self-reflexive meta level of acknowledging and investigating the methodological and ethical concerns of studying fans and fan texts in everything I write. Not only can I not take anything for granted, I shouldn't assume that yesterday's procedures and theoretical framework still hold today. Just as fandoms and fans are changing, my own approach as a scholar must continue to interrogate my position and role within the academic and the fannish communities I inhabit.

Karen Tongson: Although I've taught introductory courses on fan cultures and fan studies in a general education context since graduate school--making some of the rudimentary, but necessary links between "fans" and "critics" that Kristina rightly insists we move beyond--I've never really considered myself a true fan studies scholar. Nor have I really identified as an acafan; at least not until this series of conversations transpired. In part, I think my reticence has to do with my own sense of the tremendous expertise and commitment that attends to "true" acafandom and vigorous involvements in participatory cultures. In other words, I had a sense (as both Louisa and Kristina gestured to) that the terms were narrower, or had reached the point of naming a more specific set of procedures, practices, and archives.

I also think my "primary academic orientation"--if there can be such a thing--as a queer studies scholar, kept me immersed in different conversations about affect and participatory engagements, even though I always felt and understood the tremendous overlap between acafan practices and queer cultures. All this to say that my familiarity with fan studies from the 80s onwards offered a particular lens for me to view queer studies, and vice versa. Yet my own disciplined docility to the concept of "expertise" and commitment to other identificatory practices kept me from assuming the subject position of the acafan in ways that I ultimately understand, through this summer's conversations, were rather unnecessary. In fact, it wasn't until I read this same reticence in some of the responses from my own colleagues in queer, ethnic and American studies (I'm thinking in particular of Christine Bacareza Balance's, Jack Halberstam's, Jayna Brown's and Sarah Banet-Weiser's pieces), that I realized how cordoned off many of us have been from the expansive possibilities of acafandom wherein, as Kristina phrased it, "every academic is a fan (of sorts) and every fan (on some level) [is] an academic."

More than anything, I valued this summer's conversation, and the invitation to consider in greater depth some of the practices we either rightly or falsely assumed belonged to the rubric of acafandom from an "outsider's" perspective. It brought to the surface how even certain, more established interdisciplinary fields (like the ones I listed above), are still very bounded, insular and unconsciously averse to the multiplicity of identifications. Acafandom, as I've come to understand it through this series generously hosted by Henry on his blog, is not simply a subset of Fan Studies, or Media Studies, but an orientation of sorts--at once methodological and affective--that can inform practices otherwise situated firmly within other disciplinary formations and their imperatives. I'm heartened by the extent to which emerging young scholars like Alexis Lothian and Suzanne Scott understand their work as part and parcel of the formations of both their "home" disciplines and acafandom in ways that shed the residual hang-ups (for lack of a better word) that continue to hold some of us back.

Louisa Stein is Assistant Professor of Film and Media Culture at Middlebury College. Her work explores audience engagement in transmedia culture, with emphasis on questions of gender and generation. She has published on audiences and transmedia engagement in a range of journals and edited collections including Cinema Journal and the Flow TV anthology (Routledge, 2011). Louisa is co-editor of Teen Television: Essays on Programming and Fandom (McFarland, 2008), and of the forthcoming collection Transmedia Sherlock. Louisa is also Book Review editor of Transformative Works and Cultures.

Henry Jenkins blogs...here. He is the Provost's Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. He has recently completed Spreadable Media: Creating Value and Meaning in a Networked Culture with Sam Ford and Joshua Green, due out in 2012. His current fannish interests include comics, Disney, silent movies, The Walking Dead, Castle, Game of Thrones, Doctor Who...

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center - Pittsburgh at Carnegie Mellon University and the Editor of ETC Press.

Kristina Busse Fan Fiction and Fan Communities in the Age of the Internet (2006), and of the forthcoming collection Transmedia Sherlock. She is founding coeditor of the fan studies journal Transformative Works and Cultures.

Karen Tongson is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Acafandom and Beyond: Will Brooker, Melissa A. Click, Suzanne Scott, and Sangita Shreshtova (Part Two)


Will Brooker:

Here's the problem, for me. I like reading about Sangita's sari pleats and Suzanne's Nerf battleaxe, and recognising similar fan experiences from different fan communities, but those enjoyable moments, those connections and those stories don't make me feel more able to answer the broader questions posed by Melissa. I don't feel entitled to, and I don't feel inclined to.

Somehow, in the last ten years, I've gone from being a kid who couldn't believe he was actually writing a book about Star Wars to some middle-aged man of fandom who gets reverently approached by PhD students, telling me they were inspired by that book I couldn't believe I was getting away with. I'm happy to give advice, but I don't feel comfortable telling anyone what to do, except: do what you want to do, do what you love.

I have my own answers to Melissa's questions -- I feel entirely open-minded about different types of media fandom, I feel anti-fandom is a love-hate variation on traditional fandom, and I have few hang-ups about 'quality' versus 'camp' -- I studied 1960s Batman in the 1990s, and got over those snobberies a long time ago. But these are just personal opinions, as far as I'm concerned. I don't like the words 'geek' or ''nerd' because I feel they describe what would be simply called scholarship, expertise or ability in most other areas of life; I don't like the word ''fen' (why are we adopting this twee, sub-Elven term when we have the word 'fans'?), and 'squee' makes me squick. 'Squick' makes me squick, too. I don't feel we're helping our cause, such as it is, by using baby-talk and sleepover squealing. But then, for all my love of Legally Blonde, I'm a straight white guy, and as enough of our official vocabulary is decided by straight white guys, I don't want to make any rules for fandom's vocabulary based on my own preferences.

I don't feel it's for me to make rules or recommendations about anything in fandom or aca-fandom. To be frank, I don't know if any of us should be deciding what 'we' should do. Are we even a coherent community? For all our pleasurable connections -- the recognition of love for a text, a story and character, and the recognition of having that love mocked or derided -- I think the differences between us are more obvious, and perhaps more interesting, than the similarities. Deciding on labels, rules and titles risks making something that was always inherently a lot of fun, born out of passion and enthusiasm, into just another departmental committee meeting.

So, drawing up an agenda and writing the minutes of aca-fandom isn't for me. But if that was what everyone else wanted to do, I'd book a room, bring the coffee and offer my advice.

Melissa Click:

I think I know where Will is coming from. We were both on the 2011 SCMS panel organized by Louisa Stein on "Acafandom and the future of fan studies." Some on the panel (and some in the audience) were taken aback by the idea that some "fan scholars" don't particularly identify with and/or use the term "acafan" when describing their own work. That panel spawned this blog series and though I have found the discussions invigorating, I feel most of the entries in this series have raised more questions than they've answered--and given the minimal comments on each entry, it doesn't seem like many feel as though they wish to engage with this topic (which I think itself is interesting). While these questions can be productive, they can also leave one wondering what use or relevance "acafan" has in fan studies, especially when its boundaries aren't particularly clear.

That said, we did agree to discuss the term and its relevance in this forum--and I think the variety in our responses suggests the difficulty (or perhaps futility?) in pinning "acafan" down. However, it seems that despite wanting to make proclamations about acafans and what "we" should be doing, Will's made quite a few, particularly gendered, proclamations here, for example, calling some scholars' use of fan slang in academic discourse "baby talk and fan squealing." It strikes me that it's this dismissal of the melding of the fannish and the academic (also in conjunction with gender) that gave rise to acafan identity--so while Will suggests the term is unnecessary for him, he also demonstrates why it might be useful for others.

The questions I raised in my provocation were not intended to have us decide what others should do, they were intended to provoke discussion about the application and relevance of a term. I am under no illusion that we've been asked to tell everyone else to do--instead we've been asked to join a conversation about work that we all do. Though the questions raised in this entry of a bigger conversation about acafandom may feel like a departmental meeting to Will, I do believe that some feel it is an important conversation to have. I still think there's a lot for us to learn about the work we do and what we bring to that work--and I'd like to focus on that discussion, if possible!

Will Brooker:

I don't really see a contradiction in what I say above, Melissa. It's because I know I have personal preferences and prejudices that I don't want to make any broader proclamations. You're right that the behaviour I mentioned tends to be gendered, but I feel equally, if not more alienated, by the codes and conventions of male sports fans: I could have railed against those, but the truth is, they're further from my experience and feel alien to me, whereas my resistance to squeeing, shipping and geeking out is more complex, and more bound up with trying to deny that aspect of my own fandom.

This wasn't meant to be a dismissal of certain types of expression; more a demonstration of why I'm in no position to suggest rules for other people, because fan studies is so bound up in the personal, and I (like all of us, I expect) have irrational likes and dislikes. A lot of mine, I'm sure, are a complex love-hate dynamic that, despite my attempts at honesty, I haven't fully admitted to myself: I was in happy, secret, silent tears during the first act of Legally Blonde, which no doubt counts as a kind of squeeing.

I'm under no illusions that what works for me will work for anyone else, which is why I hope I made it plain that I welcome and support the continuation of these discussions, for what my support is worth. And you're right to suggest that I was unfair to compare it to a committee meeting. I was just getting bored of my own voice in monologue. Your response and your challenges make it into a conversation, and remind me that it can still be fun, as it should be.

I should also admit to myself that I'm very bad at shutting up.


Sangita Shresthova:

As I have not tended to think of my work as based in fan studies, I come to this debate with less knowledge about the acafandom discourse. I do, however, find it extremely useful as I consider current work being done on Bollywood audiences and fans. I am, in particular, struck by the unintentional hierarchies of fandom that Melissa brought up. When does a dance choreographed by a Bollywood fan become "worthy" of study (as opposed to many, many others) and what expectation does this place on other fans who may encounter the scholarly analysis of this fan production? As my work connects Bollywood dancers in disparate parts of the world, who may or may not have encountered each other otherwise, I am especially conscious of the power dynamics that are associated with my role as a researcher of cultural practices. In fact, I would dare say that being an acafan becomes akin to a research method - one that allows a researcher to establish a subjectivity based on rapport without compromising academic integrity.



Suzanne Scott:

I don't think that any of us are interested in codifying acafandom to the extent that it sucks the fun out of the term, or to the point that it alienates some modes of fan scholarship and canonizes others. I'm certainly not interested in policing language, or methodology, or taste. Still, my gut response to some of the gendered language in your response, Will, echoed Melissa's, particularly the bits on "baby talk and sleepover squealing." We all have our personal "squicks" and "squees" when it comes to fan discourse and scholarship, but from where I'm standing what will really hurt our cause is a failure to embrace the inherent diversity and subjectivity of the term, or consider its applications beyond classifying a body of literature. The expansions that Melissa initially proposed are just one possibility.

To attempt to tie some of these threads together, and to root this in a quick anecdote, one of the chapters of my dissertation focuses on the 2009 "Twilight ruined comic-con" protests. Full fannish disclosure, I absolutely loathe Twilight. Attending comic-con as a fan that year, I was alternately annoyed by the frequent conflation of "fangirl" and "Twi-hard," horrified by the thinly veiled sexism that underpinned the protests, and disappointed that I, too, felt compelled to distance myself from those genres and texts that comprise our cultural "pink ghetto."

As a scholar, my autoethnographic reflection on these anxieties openly informed my analysis of comic-con as a microcosmic reflection of the fanboy's place of privilege in this industrialized space, and the re-marginalization of the fangirl within media convergence. My initial resistance towards writing about Twilight was equally indebted to both sides of my acafan identity. I was terrified of having one of those closed-throat moments Sangita describes. I didn't want to be mistaken for one of the "squealers," and I didn't want my work (especially as a scholar fresh on the market) to be dismissed or trivialized. Just as Sangita rightly notes the need to be aware of the power that accompanies our roles as cultural researchers, I became acutely aware as I wrote that chapter of the residual power that my fan identity affords me (as someone with more stereotypically "masculine" taste in media texts, modes of engagement, and so on).

All of that said, it was important for me to write that chapter, both as a fan and a scholar, and I bring it up because it (hopefully) speaks to these intersecting issues of taste, shame, professionalism, and power that accompany the "unintentional hierarchies" that exist within our field and beyond it. I'm an avid reader of aca-fannish work on Twilight precisely because work like Melissa's forces me to confront my own anti-fan biases and interrogate them. I may hate the franchise, but I will defend its fans to the bitter end. I recognize their affect, even if I don't always understand what motivates it. Collectively, I can acknowledge their importance, even if their individual expressions of fandom don't resonate with my own.

I think a similar logic motivates my staunch defense of the term "acafan." I have always viewed acafandom as an extension of the mentorship and communal support that we've always celebrated in fans. And, just as in fandom, tensions and fissures, debates about the canon or about codifying a scholarly identity, will always be a part of that. We might find that we're no longer interested in a media property, or a piece of terminology, and move on to a new one. But I, for one, am still shipping aca/fan, and will always be happy to debate its significance, its boundaries, and its limitations.

Will Brooker:

I feel like I've been duly schooled, which is good and how it should be -- thanks Suzanne. I may have taken 'provocation' a bit too literally above, and I could have tempered my language, although again, it was meant as an example of why I don't think I'm in a position to make any broader recommendations. This is a good example, like your Twilight story, of why it's more helpful to try to engage with the tensions in our fannish identities (that is, I'm probably embarrassed by shipping because I recognise it in my own approach to narrative and character, and snobbish about squeeing because I'm jealous of it as a shared emotional response that I find it hard to admit to) than to go with initial and more superficial, perhaps defensive reactions, as I did above.

Suzanne Scott:

To briefly contextualize my own moments of defensiveness here, I think how we approached the provocations says a great deal about the stages we're at in our respective careers. I feel like I'm still cementing what sort of acafan I want to be, or coming to terms with the fluidity of that identity and its applications outside of fan studies. Part of my excitement about how we might realize the participatory and transformative ethos of fandom in our own work, or apply those ideas to an interdisciplinary discussion about pedagogy and scholarly communication, is because I'm just starting out. And, I know that in a year I'll be back on the market, where my acafan identity will intrigue some institutions and alienate others, and I'm personally and professionally invested in proving its worth. Reading Sangita's provocation, it's clear that there are spaces where that work still needs to be done, and without question part of the reason I refuse to shut up is because I'm not in a position to do so yet.

Melissa Click:

Perhaps without meaning to, we've just performed one form of utility "acafan" holds for fan scholars as our field of study grows and shifts. One important component/use of the term is to understand how our fan identities/preferences inform our scholarship. Will, Sangita, and Suzanne have all demonstrated how our affiliations and preferences can inform our work and the positions we take in relation to others' work. I think it's really important to try to find linkages/overlaps in our work as well as noting where our differences lie. Will's initial response suggested a feeling that our work and positions were too disparate to warrant further discussion, but I think that the ensuing discussion has pointed out that in fact it is our differences that fed our discussion and (hopefully) helped us come to a more complex sense of how our own positions affect what we study and how we evaluate others' work.

Will Brooker:

I thought I knew where I stood, and what I felt, but this discussion has challenged me in a very interesting and valuable way -- as a scholar and as a fan. So, thanks very much to the three of you.


Melissa A. Click is an assistant professor of Communication at the University of Missouri. She is co-editor of Bitten by Twilight: Youth Culture, Media and the Vampire Franchise. Her work on media audiences and messages can be found in Popular Communication, Women's Studies in Communication, Transformative Works & Cultures, and in NYU's anthology Fandom.

Will Brooker
is Director of Research at Kingston University, London. His work on popular culture and audience includes Batman Unmasked, Using the Force, The Audience Studies Reader and The Blade Runner Experience. His next book is Hunting the Dark Knight.

Sangita Shresthova is the Research Director of Henry Jenkins' Civic Paths Project at USC. A Czech/Nepali dancer/choreographer and media scholar, she holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program. Sangita's book on Bollywood dance (Is It All About the Hips? Bollywood Dance Around the World) has just been released.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning and Research at Occidental College. She currently serves as a symposium editor for the journal Transformative Works and Cultures, and her work has been published in the anthologies Cylons in America: Critical Studies in Battlestar Galactica and The Routledge Handbook of Participatory Cultures (forthcoming). She blogs on fandom, the politics of participatory culture, and teaching fan studies at suzannescott.wordpress.com.

Acafandom and Beyond: Will Brooker, Melissa A. Click, Suzanne Scott, and Sangita Shresthova


Will Brooker:

Why I Spoke About Myself, and Why I Shut Up

I identify as male, white, straight and middle-class. Anyone who has read my first monograph, Batman Unmasked (2000) will know that, as I helpfully pointed it out in the introduction. I also included extracts from my diary, reproductions of a story I wrote when I was seven years old, and a history of my own involvement with Batman. 'I love that man,' I wrote. 'I love Batman.'

In 2011, I wrote another book about Batman, called Hunting the Dark Knight. In this new book, I have barely mentioned myself or my fandom at all. This short piece tries to explain why I spoke about myself, and why I shut up.

As a white, straight, heterosexual, middle-class man, I can't help feeling that white, straight, heterosexual, middle-class men have enough chances to speak about themselves, and that we hear enough from them. But I'll need to talk about myself a little more here, before shutting up again.

Why I Spoke About Myself


Batman Unmasked
was originally my PhD thesis. Part of the research process was, therefore, about learning the traditions of my discipline, and situating myself within those strands and approaches: becoming aware of a heritage, demonstrating that awareness, choosing an affiliation, and identifying as a scholar.

My declaration of identity was shaped and inspired by the Cultural Studies work I particularly liked or aspired to, from the previous decades: Janice Radway with her romance readers, Paul Willis and his school-lads, John Fiske and his unembarrassed enjoyment of 1980s trash culture. I was encouraged by Fred Pfeil's White Guys, with its Nineties-New-Man self-examination, and provoked by Andy Medhurst's opening statement, in 'Batman, Deviance and Camp', that he was gay, thirty and not a particularly devoted follower of the Dark Knight. It was Medhurst's (then) youth and his bold anti-fan position that prompted me to interrogate his work so doggedly in my own thesis: at 26, I saw him as someone I had to take on, a contender to challenge.

And that's another reason for the foregrounding of my own identity in that book. I was 26 when I started it. With hindsight, that seems not much more than a teenager, with a potent mix of anxiety and arrogance driving me to make my own mark on the world. Batman Unmasked was my brand: it was my first, and for all I knew, my only chance to stamp my name somewhere on scholarship. So it's not just got my name on the cover; it's got my personality all through the text. It was my first book, and I thought it might be my best book or my last book, so it became personal: a missile of the self, carefully aimed, and designed to become a small monument.

Why I Shut Up

A few years after the publication of Batman Unmasked, I was asked to review Scott Bukatman's book, Matters of Gravity. I knew of Scott Bukatman; he was young, smart and successful, an academic superhero. I was envious that he had a collection of his miscellaneous articles published, and while part of me was thrilled and energised by his roller-coaster writing and laser-sharp thought, another part was perversely glad to find so many self-congratulatory asides and personal confessions. No doubt I recognised in Bukatman something I disliked in myself. Grouped together in my review, and joined up through my sardonic, ungenerous commentary, his autobiographical reflections looked pretty self-indulgent. Soon afterwards, I received an email from Scott Bukatman. He wasn't happy. He said it seemed I had liked the book, but didn't like the person who wrote it.

It doesn't matter now who comes out best from that exchange. I don't think I come out well. It was a faintly pathetic spectacle: two geeks locked in superhuman combat, like Bruce Banner battling Peter Parker. 'If I KILL YOU... I DIE!' By squabbling with Scott, I was only knocking myself.

In Hunting the Dark Knight, I mention once, early on, that I'm a fan. I do it for much the same reason I foregrounded my fandom in my work on Star Wars audiences, and in the questionnaires I circulated for this recent book: to reassure my respondents and fan-readers that they're in safe hands, and they - and the things they love - are going to be treated with respect. That I still feel a need to do this is, I guess, a reflection on the shoddy way that popular journalism still treats popular culture and its followers: decades after Trekkers were mocked on Saturday Night Live (Jenkins, 1992), we still have to let people know they're not going to be satirised and belittled for enjoying something.

But the truth is, I don't have to tell people I'm a fan, and that I love Batman. It's there on every page. Any Dark Knight devotee reading my discussion of Red Robin, Kathy Kane, Owlman and Bat-mite will know they're in safe hands, that I'm one of them. Just as Coleridge doesn't have to declare 'I love that man: I love Shakespeare' at the start of his essays, because his devotion and understanding speak from every word of his analysis, so, arguably, our work should be steeped in respect and commitment to our objects of study. As in so many loving relationships, the bond can come across subtly as a constant presence, and doesn't have to be shouted aloud, like a teenage crush.

I want to end this piece with a quotation.

This dress needs to seal the deal Make a grown man kneel But it can't come right out and say bride Cant look like I'm desperate or Like I'm waiting for it I gotta leave Warner his pride So bride is more implied...

Elle Woods, 'Omigod You Guys', Legally Blonde: The Musical (O'Keefe, Benjamin, Hach, 2007)


I can quote all of that song from memory: I can sing all the different parts, though not very well. I don't have to tell you that I love that musical, or how many times I've seen it and listened to the soundtrack. I don't have to tell you what kind of white, straight, middle-class guy I am. The fact that I can recite Legally Blonde word for word surely tells you enough.

To paraphrase Harvard scholar Elle Woods: the 'fan' can be more implied.



Sangita Shresthova:

I come to acafandom from a slightly tangential, yet to me, closely connected perspective. I am a dancer (one trained predominantly in Indian classical dance) and a media scholar who has spent many years studying Bollywood dance. I also boldly claim my affinity for the energizing stories and shimmies that, to me, define Bollywood dance that I have had many occasions to indulge in as an audience-dancer, dance instructor, and on the now very rare occasion, even as a performer. Mixing academic research with fannish practice has not been easy, or even welcomed, in some of the scholarly company I have kept over the past years. That said, I want to open my provocation on aca-fandom with a brief excerpt from an article I wrote for Pulse Magazine (a South Asian dance magazine published out of the United Kingdom):


"As I run towards the studio, the sound of chanting fills the early evening air. I glance at my watch and sigh. I am late again. I change into my dance sari, and hurriedly check that my pleats allow for a full Aramandhi (a classical pose). Cautiously, I pull back the sliding door and step into the a room filled with dance students stamping in unison to the driving commands of their Bharat Natyam (Indian classical dance) teacher, Viji Prakash. I settle into a position in the back of the room, rush through my salutation, and prepare to join the class. But just then, the sequence ends and the students disperse briefly. Viji-auntie, as she is deferentially called by her students, looks at me with a teasing smile. "Miss Bollywood is here," she exclaims. Several students snicker and laugh. "No seriously, she is writing her Ph.D. on Bollywood," Viji-auntie explains. An incredulous student in her late teens asks me, "Is that right?" I nod, suddenly very preoccupied with my sari pleats. I am angry at myself for feeling embarrassed by this superficial, playful exchange. "You should show us some Bollywood some day," another student comments teasingly. "Well, Bollywood dance does actually have a very interesting history..." I begin to justify myself. Viji-auntie laughs as she moves her hips side to side looking to the side seductively. The class convulses in a burst of laughter. I smile but feel my throat tighten ever so slightly. I have been once again singled out as a Bollywoodized Bharat Natyam dancer. So, why would a Bharat Natyam dancer take Bollywood seriously and even (gasp) admit to enjoying some of the choreographies?" (Pulse Magazine 2010)

Re-reading this introductory paragraph as I collected my thoughts about acafandom, I was once again overcome with the profound sense of discomfort I faced in my Indian dance class that day and how that feeling really followed me throughout my research on Bollywood dance. I initially embarked on my research on Bollywood dance as a graduate student the Comparative Media Studies department at MIT where I was allowed to explore Bollywood as the natural symbiosis of my areas of interest (dance and media) and my own mixed-race South Asian background. The fact that I actually took great pleasure in watching (re-watching), discussing and choregraphing movements to Bollywood songs - to me clearly defining me as an acafan in this space - was seen as definite plus. I left MIT with a conviction that aca-fandom was a welcome breath of fresh air to the largely dismissive scholarship on Bollywood dance that pre-dated my work. Sharing my enthusiasm, my friends joined me in starting a largely fan-driven Bollywood Film Festival in Prague, Czech Republic.

In the years that followed, I have gone through a series of battles around my enthusiasm and willingness to foreground my Bollywood fandom. Very early into my dance-based doctoral program at UCLA, I was told that I would have to "put my love of Bollywood aside to write well about it." In translation, this implicitly suggested that the best way to approach Bollywood dance was to critique it for its commercial nature and underpinnings, rather than engage with the fandoms it inspired. This stance contrasted starkly to the much more importance that was afforded to my classical Indian dance training and the ties and investments I had to that community as a result. In retrospect, it was this training in Indian dance (not my years of attention to, and experience with, Bollywood dance) that allowed me to position myself as a credible scholar in this field in the department and beyond. This is also probably why I no longer fully identify as a dance scholar. As I progressed towards completing my dissertation and sought to establish myself as a scholar in dance studies, I often found myself foregrounding my classical dance training when presenting at conferences and otherwise sharing my work. I was often silent about my own affinities towards Bollywood (unless explicitly asked).

It has taken me quite a long time to get past this disconnect, but its resolution finally came last year when I was invited to curate and speak at a Hindi film dance symposium convened by Akademi, one of, if not the most, prestigious Indian dance institutions in the United Kingdom. Speaking there, I took a bold step and decided to starkly differentiate Bollywood from Indian dance, positioning Bollywood as a hybrid rather than Indian dance form. To do this, I drew on my own early experiences with Bollywood, once again, best summarized by an excerpt:

My first introduction to Hindi cinema took place many years ago at my cousin's pirated video rental store in Kathmandu (Nepal) where I would, on occasion, watch anything that was playing on the VCR. Most of the time, it was some Hindi movie. As the plots and stars slipped by me, it was the dances that were etched in my memory. As the product of a Czech/Nepali mixed marriage, my childhood was defined by a constant, at times painful, cultural negotiation. Born in an era that preceded the current more tolerant approaches to interculturalism, my life was littered with constant reminders of my outsider status in both Nepali and Czech societies. Strangely, it was in watching Hindi film songs and dances that a world of cultural mixing first welcomed me into its midst. In the remorseless blending of movement sources and costume-styles, I found a messy, yet appealing, reflection of my own scattered cultural identity. (Pulse 2010)

To my surprise, my approach to Bollywood dance as a hybrid dance form struck a cord among a generation of younger scholars and dancers, who have felt constrained by the restrictions of Indian classical dance practice and discourse. But it was really my position as both a scholar and a fan, as someone who both studied and experienced Bollywood dance, that allowed me to get to this moment. Clearly my research on Bollywood dance would not have been possible without the personal connections I was able to form with dancers around our shared experiences in this space. At the same time, it was my ability to downplay my fandom as foreground my training in Indian classical dance that allowed me to get to where I am now. So to me, the term acafan is at times a support, and at other times a challenge. It is, however, always relevant.


Melissa Click:

I'm a bit ambivalent about whether I'd use "aca-fan" to describe myself. If I were to use the term, it would be only in the most limited of applications to denote that I am an academic who studies fans. To be clear, my ambivalence stems from the ways comparison to transformative cultures diminishes my fan practices. I am what Anne Kustritz describes as an "as-is" fan, not a "creative fan," and I usually study "as-is" fans as well. Because of this distinction, I often feel (in both aca and fan circles) as though my interests and behaviors are too vanilla to signify "true fandom." Indeed, Kustritz's distinctions, though instructive, demonstrate the value normally given to (or removed from) particular fan practices--who wants to be the "as-is" fan?

My work on Martha Stewart and Twilight fans further separates me from my fellow fan scholars. I don't study "quality" media texts or groups of people deemed particularly interesting. My topic choices, as a result, offer me little credibility in academic or fan circles--adult women obsessed with Stewart's homekeeping advice and teenage girls who debate the merits of vampires and werewolves are seen as dupes who waste their time on lowbrow (and feminine) texts, and my interest in studying them, as a result, is dismissed as inconsequential and uninteresting.

That said, my ambivalence about the term should not signal that I am not doing many of the things this discussion has pointed out that aca-fen do. What I find most useful about "aca-fan" is the focus on self-reflexivity and the insistence on maintaining a dialogue between our aca and fan selves and communities. I think a discussion about the role of value and taste in our work is long overdue. In this spirit, I wish to reflect upon some areas I hope we can discuss about the ongoing application and function of "aca-fan":

* Is there a way we can recognize the distinctions among fans as differences of kind and not value? If we can agree that there are different kinds of fans, might we too have different kinds of aca-fen?


* How can we (should we?) expand our work to incorporate different kinds of fans? How might anti-fan studies and anti-aca-fen contribute to the study of fans?


* How do taste and value affect the kinds of texts and fans we study and the terrain of the field? What might be gained from studying fans of texts that aren't viewed as "quality" (or at least campy/ironic)?

Our field began in defense of fans ridiculed in mainstream culture, and to support our arguments about fans' value and activity, fan scholarship has focused on fan creativity and invention--but it seems that by selecting the fans we deem most interesting for study, we have created hierarchy a new, leaving fans we deem uninteresting to be derided as too ordinary, too dim-witted to appreciate quality texts, and too uninteresting to be worthy of study. Underscoring our dedication to reflexivity, I think we need to ask ourselves how aca-fan identity impacts the scholarship we produce and value, and what is lost when our scholarship overlooks fans who are not like us.


Suzanne Scott:

I come to this conversation at an interesting professional juncture, but a fitting one considering the topic. Last year, I completed my dissertation, which broadly focuses on the demographic, representational, professional and academic "revenge" of the fanboy within convergence culture, and the potentially marginalizing effects this has on fangirls. I also braved my first pass at the academic job market. Suffice it to say, I have spent the bulk of the past two years contemplating, writing about, marketing, explaining, and (occasionally) defending my scholarly identity.

"Acafan" is a label that I embrace, and one that I will always remain deeply indebted to professionally, pedagogically, and personally. It has granted me access to a network of brilliant scholars I'm lucky to also call my friends. Acafandom has allowed me to connect with my students and assure them that affect is not the arch nemesis of critical thought and compelling analysis. I think it has helped my work embody the qualities of immediacy, accessibility, particularity, and situationalism that Henry Jenkins, Tara McPherson, and Jane Shattuc called for in their manifesto for a new cultural studies. Perhaps most importantly, it has helped that work travel outside of the walls of the academy and attract a wider readership whose feedback I've found invaluable.

It also helped me get a job (and may have lost me a few along the way...a Nerf battleaxe did make a regrettable appearance in the background of a video conference interview).

This July, I began a two-year appointment as a Mellon Digital Scholarship Postdoctoral Fellow at Occidental College's Center for Digital Learning and Research. This was not a conventional tenure track position, and accordingly the interview process was far more transparent. I was given a list of questions to consider for my Skype interview, so that we might have a more substantive dialogue about what I would bring to the position. In addition to the usual suspects (tell us about your teaching, research, etc.), I was asked to consider the "possibilities for hybrid academic careers." The question stuck out because I hadn't ever heard anyone ask it before, but also because hybridity was already so deeply embedded in my scholarly identity. I had, for better or for worse, approached prior interview questions about acafandom with Admiral Ackbar echoing in my head. I recognized immediately that, this time, it was not a trap; it was a call to think about acafandom in more expansive terms.

Henry wondered in his post whether the term "acafan" is still useful, and the contributors to this series have been thoughtfully tackling that question. But I have to wonder if that question ultimately misses the point. I personally consider the term to be useful, but I'm ultimately more interested in developing and discussing new uses. Instead of calling for the discontinuation of the term, shouldn't we be discussing how we might deploy it in new ways? If, as Karen Hellekson has argued here, the term's "power lies in the academic's power; the fan gains little or nothing from its deployment," then shouldn't we begin thinking about how to empower fans (or our students, or other scholars) though its use?

Sam Ford noted that he longed to "see the insights of media studies academics reach audiences outside journal readership and media studies conference attendees." In my experience, acafandom has facilitated this sort of outreach. In 2007, I served as the chair of programming for Phoenix Rising, a massive Harry Potter symposium designed to draw in a mix of academics, professionals, and fans. We offered both academic and exploratory (fan creativity oriented) programming tracks, and I found the conversations and collaborations that emerged out of that space to be richer and more rewarding than the bulk of academic conferences I've attended. In 2009, I joined the symposium editorial team of Transformative Works and Cultures, a section of the open access, peer-reviewed online journal designed to promote a dialogue between academic and fans. Has my involvement and labor in these participatory, acafannish spaces made me more attractive on the tenure track job market? Would they count towards tenure once I landed a job? The answer at most institutions might still be a resounding no on both counts. But that doesn't mean they aren't valuable.

In my current corner of #alt-academia, a hybrid identity is no longer something to be defended, but desired. A fannish sensibility isn't a quirk that must be concealed, but something that can be wielded strategically to think about how to model transformative scholarship, or design more participatory pedagogical models. Am I being naïve? Will I ultimately have to cautiously explain or subtly veil the "fan" component of my acafan identity when I go back out on the tenure track market in a few years? Perhaps, on both counts. But I also get to spend the next two years in a place that actively expects my aca-fan identity to shape my work and how I share it. So, while I completely agree with Will that we don't need to continually pronounce our fan credentials, and instead allow them to permeate our work, I also feel lucky to be in a position where I'm not expected to shut up about it.

Melissa A. Click is an assistant professor of Communication at the University of Missouri. She is co-editor of Bitten by Twilight: Youth Culture, Media and the Vampire Franchise. Her work on media audiences and messages can be found in Popular Communication, Women's Studies in Communication, Transformative Works & Cultures, and in NYU's anthology Fandom.

Will Brooker
is Director of Research at Kingston University, London. His work on popular culture and audience includes Batman Unmasked, Using the Force, The Audience Studies Reader and The Blade Runner Experience. His next book is Hunting the Dark Knight.

Sangita Shresthova is the Research Director of Henry Jenkins' Civic Paths Project at USC. A Czech/Nepali dancer/choreographer and media scholar, she holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program. Sangita's book on Bollywood dance (Is It All About the Hips? Bollywood Dance Around the World) has just been released.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning and Research at Occidental College. She currently serves as a symposium editor for the journal Transformative Works and Cultures, and her work has been published in the anthologies Cylons in America: Critical Studies in Battlestar Galactica and The Routledge Handbook of Participatory Cultures (forthcoming). She blogs on fandom, the politics of participatory culture, and teaching fan studies at suzannescott.wordpress.com.

Acafandom and Beyond: Alex Doty, Abigail De Kosnik, and Jason Mittell (Part Two)

Conversation

Jason:
In reading over Alex and Gail's excellent provocations, I find myself reading fairly fannishly - not because I'm an admirer of their work (although I certainly am), but because even though they each present arguments that might seem to contradict my own stated position, I highlight and (to evoke our host) poach the moments and examples that confirm my own ideas. In Alex's post, I see evidence of the usefulness of writing what you believe and feel without a label - he might be framed as an acafan fore-parent, but the work that inspired so many of us didn't need that label to forge a model.

And his post points to another example of a slippery term that has had much more semiotic utility than either acafan or postmodern: queer. As we all know, this was not a term coined for academic convenience or trendiness, but rather a reclamation of an already powerful signifier that has come to define a field in seemingly (for a sideline observer like myself) coherent, pragmatic and politically efficacious ways. The semantic history of queer proves that terms can matter, but suggests that we should also engage with terms that already matter and fight the important fights, rather than coining and squabbling over new ones.

Both Gail and Alex's posts highlight the role of affect in writing about culture, and the importance of owning up to our personal engagements. But while Alex chose to "inject the I" into his work through both political and emotional investments, Gail chooses to speak Vulcan over Klingon, tempering affect while foregrounding her taste and identity. I'm sure that adherents of the term acafan would allow for both styles of fannishness under its rubric, but that points to challenges of the concept: either you must delineate the category in a way that excludes some significant modes of engagement, or you create a large umbrella that loses its explanatory power. I'm left unsure why labelling either of their approaches, or those of the many others who have participated in this series, as "acafan" helps us understand or justify the resulting work.

So I'm left with a question for both of my esteemed co-provocateurs: what would be different for the type of work you do without the term acafan to categorize it?

Gail:
Oh, quite simply, I think of myself as an "acafan" because Henry employed that term. He could have called it "lorax" and I would have said, "Yes, that's what I'm trying to do with my work, with my career. I'm trying to be a lorax!" As Alex is the fore-parent of so much great cultural studies and queer studies work, so Henry is the fore-parent of so much great work in fan studies. (Thus it is so great to have these two strands of genealogy touch points through this conversation, though of course their work has always been relevant to each other's.) I came into fan studies through the Henry route, and so Henry's terminology is mine.

But actually I would like to take up the question of using "queer" as a possible descriptor for "acafan." I know that's not literally what you suggested, Jason, but I have often wondered about drawing a connection between the two terms. On the one hand, "acafan" "queers" both academic and fan, Henry has explicitly referenced the origins of his early fan studies work in the emergent queer studies movement, fans generally use terms like "outed," there is something real at stake for those of us who are academics who "come out" as fans, and one of Henry's landmark contributions was showing that it could be done with respect to popular media, that one could and maybe MUST "out" oneself in academic work as a fan.

On the other hand, earlier in this discussion, John Edward Campbell asked "those who identify as 'acafans' to be a bit more reflexive about comparisons of fans to sexual minorities," emphasizing rightly that the dangers for people who "out" themselves as sexual minorities are far more acute and severe than for people who "out" themselves as fans.

If either of you has any thoughts on the intersections of "queer" and "acafan," as two terms that could be brought to bear on one another or may support or serve one another, or as two terms that are and must remain very distinct and separate, I would be really interested in them.

Alex:
I'll begin with Gail's provocation about how she tries to have her academic work speak critically about fandom and things she is a fan of rather than have her speaking as a fan, and how this particular positioning as an acafan (one I think most acafans take on) runs the risk of reinforcing "the old equivalences" of fan with "irrationality" and "overemotionalism" and academic with "rationality" and critical "distance." I agree with you, Gail, that this positioning may be a matter of "tone," and I will add "degree," rather than a wholesale denial or repression of emotion, but I have always been frustrated by how deploying this position always seems to demand we "control" our expressions of enthusiasm because they are, somehow, antithetical to the intellectual work we do. Is it really be impossible to conceive of a piece of work that veers between Photoplay and "Visual Pleasure and Narrative Cinema," and that is taken seriously in the academy?

Jason, you really are being a provocateur when you ask if we would really lose anything in terms of how we go about our business without the term "acafan" (or "postmodern"). I suppose I would say "no" and "yes." No, in the sense that those of us who were/are intent on combining "the personal is the political" type investments in our work would have proceeded (and did proceed) without a concept to work within or under.

But, yes, in the sense that it is handy to have a term like "acafan," or the earlier "scholar-fan," to indicate a "performance" option (as you put it, Gail) for scholarship. Once a term like this is established, it can provide some added weight to the struggle to legitimate certain types of scholarly performance. (I know, even while writing out "legitimate" I was cringing, but a girl's got to eat, so. . .) While, as Jason points out, this term (whether applied to a person or to a product) can mean many things to many people, it does gesture toward a group of people (self-identifying and not) and body of work that has attempted to expand and complicate just what constitutes a "scholar" or a piece of "scholarly" or "academic" work. And I do feel a kinship with these folks and with this project--though I guess don't really need a term to describe all this, I suppose. How's that for equivocating?

As to understanding acafandom, the acafan, and acafan production as "queer" somehow, I don't see why not, for the reasons Gail outlines, primary among them the impulse to critique categories with an eye to deconstructing them. Following this line of thinking, then, the queer goal of acafandom should finally be to trouble the categories of "fan" and "academic" (and academic and fan discourse) so much that we are left with exactly what Jason is calling for--a space that allows "our arguments and ideas to speak for themselves" no matter what their approach, methodology, for form. So, Jason, maybe you can just wait a while for acafandom to do its queer work!

Jason: I appreciate that both of you equivocate about my question, and even though I'm skeptical of the term, I'm similarly on the fence. Such labels certainly have their uses for community-building, group identification, and signalling a set of sympathies so that others can find like-minded fellow travellers - I imagine that on some social network like Academia.edu, tagging yourself as an acafan could be useful (as would tagging ourselves as Loraxes for that matter!). But as academics in the critical humanities, we need to be careful in how we use our labels, as today's marker of convenience is tomorrow's site of political factioning or terminological warfare: when will we see articles positing that we are now in the era of post-acafandom, to be followed by neo-acafandom?

To pull out another term that emerged from the theoretical stew of postmodernism (but I'd argue need not be labeled as such to be useful), what I think is going on around these acafan conversations is a form of strategic essentialism. There is a tactical utility for scholars, especially in vulnerable untenured positions, to be able to grasp onto a term like acafan and highlight how prominent figures in our field like Henry & Alex embrace it - it helps situate ones work & identity within an area of study that has validity and legitimation. But what happens when a hiring or review committee asks "so what does that mean?" I think it's most useful and honest to be able to embrace labels not just for their pragmatic utility, but because they actually help explain what it is you do and how you do it.

As for the queer question, I get the parallel in terms of issues of visibility and categorical instability, but echoing John Edward Campbell's point that Gail cited, I fear that it might unintentionally belittle the huge power differentials between being a fan and being a sexual minority. The odds that someone would suffer tangible discrimination or violence for being a fan are so much less than for being queer, and the fandoms that would probably carry the greatest stigma are themselves already queered. In other words, nobody's going to care that I "outed" myself as a sysop for a Lost fan wiki, but a scholar who writes BDSM slash fanfic has legitimate reasons to keep that aspect of her fandom closeted - but I'd argue that's less because it's a fan activity than because it's a queer type of fandom. Might a strategic use of the term acafandom would help her by validating such activity within an established community? Perhaps, and if so, that's as good of a justification for the term as I could imagine - although my skepticism about the incoherence of the category remains.

Gail: Jason, you're such a hater! It's awesome - I like the "hater" position and use it very frequently myself (cf. Jonathan Gray's outstanding work on "anti-fans" and "non-fans"). You're a non-fan of the "acafan" term and an anti-fan of the potential for terms like "post-acafan" (!) and I respect that. I actually don't use the term "acafan" to refer to myself in any promotion review-type situation, or to define myself or my work to non-acafen, but I do *think* of myself as an acafan and I like that a term exists as a "tag" that other scholars use so that I can find them and their work and understand something about their methodologies and what their goals are.

"Acafan" works well for me as a kind of search term (though I've never typed that into Google) - if someone is called an "acafan" or refers to themselves using that term, even in passing, it's helpful for me to recognize them as someone whose work may have some relevance and importance to my own work.

But just going back to the lorax example quickly, I am also fine with other tags like "fan studies scholar," "scholar-fan," "fan theorist," "fan cultures scholar," etc. And that circle of terms can widen outward quickly to "cultural studies scholar," "media studies scholar," "digital culture theorist," "Amy Pond who studies online communities," etc. I just find terminology useful for a quick assessment of whether someone's essays or books or blog entries or LiveJournal posts or conference papers are worth time and attention - Are they working on projects that are of interest to me, or not? Are they using approaches and frameworks that I might want to learn about, or not?

But I do think that as the acafan approach gets to be more and more common, with new generations of scholars emerging for whom the question of whether or not they should declare their fandoms is not even a question, that the term may become specific to a time frame. "Some scholars and fans in the late 1990s and early 2000s, sensing commonalities and overlaps in their theoretical and critical work, used the term 'acafan' to define themselves. Today, it is well-known that everyone who studies media of any kind is a fan, a non-fan, or an anti-fan, and that anyone who thinks that passion and emotion are not integral to media criticism and analysis is an idiot." (from the Future Encyclopedia of Media Studies, copyright 2042).

I do hope, though, that if and when "acafan" goes away, that we who were acafen remember that academics and fans can and should talk to one another, that they/we are not that different from one another, that the "meta" done in fandoms and the "studies" done in academia are similar kinds of work. I am especially concerned here about fans' possible marginalization from future academic discussions, since academics have access to (some) institutional legitimacy and research funds that many fans do not.

Thank you both, Alex and Jason, for weighing in on whether "queer" can or mustn't be thought of as pertinent to "acafan." Both of you suggest that much acafan work can do, and is already doing, queer work - and so inspires discomfort and encounters disapprobation because of its queerness, not because of its acafanishness. To me, that means that it is useful to think about "acafan" and "queer" together, and to articulate their relationships, but that in any discussion of the two concepts together, it is crucial not to mistake the social positioning of one for the social positioning of the other.

Alex: Well it looks as if I am bringing up the rear (to coin a phrase). It seems as if where we are leaving "acafan" is understanding it as a concept that might have certain uses for academic fans if not for "civilian" fans (sorry, I was an Army brat) when it is used carefully and strategically--but that it may have a shelf life, so we shouldn't get too attached to it. I think that between and among them, our provocations and responses have compellingly suggested some of the potential benefits of using "acafan" as well as some of its limitations or problematic aspects.

Reading both of your follow-up comments on "acafandom" and/as "queer," I realized that I probably sounded a bit flippant in my last response on this. As a queer and an acafan--yes, I will hold onto that label for a while longer though I don't really need it to do what I do, even though I still think it helps explain what I do to some extent, although Jason is correct in suggesting that sometime you need to define "acafan" for people before talking about your specific acafan work-- I agree that while as concepts they can be interestingly compared to each other, this should not suggest that "open" acafans leave themselves open to anything like what "open" queers do--except, possibly, as Jason suggests, when the acafan/acafan work is itself queer.

I like Gail's encyclopedia entry for "acafan(dom)," especially the final sentiment, which is an interesting reversal of what many undergraduate students think: that analysis and criticism have no place in expressions of (their) fan enthusiasms. That is, they will no longer enjoy (or enjoy less) popular culture texts or personalities once they have certain (academic) critical and analytic tools. Hey, this might be something else the concept and products of acafandom are useful for--showing students that you can simultaneously think critically and emote when you watch a film, listen to a song, contemplate a celebrity, etc. etc. etc. A carefully selected acafan article or two--along with a general discussion of "acafan(dom)"--have done wonders in my undergraduate classes along these lines.

Abigail (Gail) De Kosnik is an Assistant Professor at the University of California, Berkeley. She has a joint appointment in the Berkeley Center for New Media (http://bcnm-dev.berkeley.edu/) and the Department of Theater, Dance & Performance Studies (http://tdps.berkeley.edu/). Her current LJ userpics are: The Beatles, Don & Peggy, Starbuck & Apollo (Kara & Lee), Rogue, Blair Waldorf, Torvill & Dean, Lisbon & Jane, Tony & Pepper, Daniel & Betty, and Mal & Zoe. At this time, she's looking for a good Arya Stark icon.

Alexander Doty
is Chair of the Department of Communication and Culture at Indiana University and a Professor in this department and in the Department of Gender Studies. He has written Making Things Perfectly Queer and Flaming Classics, co-edited Out in Culture, and edited two special issues of Camera Obscura on divas. An old fogey, he is currently not active in any web-based fan communities, but in the past he has been known to put his 2-cents up on broadwayworld.com, and to indulge the consumer side of his fandom by buying risque postcards of 1920s stars George O'Brien and Ramon Novarro on Ebay--and, yes, he will end up writing something on at least one of them in order to justify these purchases to his "aca" side.

Jason Mittell is Associate Professor of Film & Media Culture and American Studies at Middlebury College, and a Fellow at the Lichtenberg-Kolleg at the University of Göttingen, Germany, for the 2011-12 academic year. As an aca, he's written Genre & Television (2004), Television & American Culture (2009), Complex TV (in process) and the blog Just TV (ongoing). As a fan, he's been active in the Lostpedia community, transforms Wilco songs for the mandolin, and calls his fantasy football team The Heisenberg Helmets.

Acafandom and Beyond: Alex Doty, Abigail De Kosnik, and Jason Mittell (Part One)

Alexander Doty:

Reading through the posts, I realized that some of my earlier work is considered part of the pre-history of acafan(dom). It is not really self-reflexively working at the intersection of scholarship and fandom, but it gestures towards this space by making a case for lesbian and gay and queer reception of mainstream film and popular culture as an intense and conflicted "fannish" site for articulating marginalized identities and communities, as well as a site within which to challenge notions of (fixed) identity and (unified) community.

This early work suggests that LGQ film and popular culture enthusiasms were also almost always what might now be called acafan-like as they simultaneously negotiated pleasures while generating critiques from positions that were at once inside and outside the dominant culture that produced these film and media products. As the sometimes "gay," sometimes "queer," sometimes "femme," sometimes "butch" scholar and fan considering all this, I was also articulating an approach to film and popular culture that I hoped to deploy in my own writing.

Inspired by Robin Wood's "Responsibilities of a Gay Film Critic," I wanted my academic work to more clearly and consistently reveal my "personal-is-the-political" gay/queer investments in film and popular culture. As I moved in this direction, I discovered that the addition of "gay" or "lesbian" or "queer" or "bisexual" to even legitimated academic approaches to film and popular culture--such as auteurism, genre studies, film history, etc.--resulted in this work often being considered unscholarly and unsubstantiated "wish fulfillment" or "fantasy. In effect, a gay reading of any film or TV show that didn't represent gay men in "obvious," denotative ways was a subcultural fan reading to many in the academy. Things are somewhat different now, though I find that the academy still frequently asks LGBTQ film and media acafans to go the extra mile in order to overcome resistance to what might be perceived of as doubly fannish positions.

I suppose I got so tired of attempting to inject aspects of the autobiographical (-as- political) into my scholarly writing only to have it rejected or patronized, that I returned to my English Department roots and hid behind close textual readings that were theoretically, culturally, and historically informed, but largely devoid of any obvious sense of personal investment or enthusiasm--unless you sensed it in the sometimes breathless and colorful prose stylings, or, read my first book's introduction. A (re)turning point for me involved Henry Jenkins and one of the other co-editors of Hop on Pop, Jane Shattuc, who said my lesbian reading of The Wizard of Oz was all well and good, but where was I in all this? That is, what brought this particular gay fan and queer academic to this particular lesbian understanding of the film?

Forced to fess up, I examined my personal and professional "archives" and discovered that a longtime sense of fluid gender and sexuality, combined with annual (or bi-annual) viewings of The Wizard of Oz since childhood, combined with teaching the film in various contexts, combined with lesbian feminism, combined with queer theory, combined with a particular drag performance I attended involving "Judy Garland" and lesbian fans, led me to see the film as a lesbian coming of age (if not coming out) story.

In short, my whole life had led me to that piece on The Wizard of Oz. Only by drawing together aspects of autobiography, fandom, pedagogy, and academic training could I express (and, for some, justify) my "queer reception" love for the film, while also recognizing its ideological lapses--largely centered on the butch Elmira Gulch/the Wicked Witch of the West, I might add.

So, while I have previously used the term "scholar-fan" to describe the kind work I do--or that I prefer to do--I am now ready to drop the hyphen that separates these two terms, take up "acafan," and deal with the tensions and negotiations that might arise from this hybrid term (though I did notice that Henry's blog does use the hyphenated "aca-fan" in its title--what gives Henry?). Yes, being and acafan and doing acafan work can be somewhat "elitist" as some have pointed out, but it can also be a site for meaningfully mingling the academy and "the streets." I know I never felt that my life was more consistently integrated than when the queer film/media scholarship and teaching I was doing as a post-doc at Cornell were being fed by actions I participated in as a member of ACT-UP and Queer Nation--and vice-versa. When is the next time that my Nancy Sinatra fandom will express itself as part of a City Hall protest done to the tune of "These Boots are Made For Walking," or when most of my students will be integrating their activist art and video-making into term projects that deploy "high theory" and cultural studies approaches to contextualize and analyze their work?

P.S. I apologize for this Me-centered opening statement. My plan was to go over all the posts before our groups' entries and cherry pick ideas with which to engage. But after landing on comments that positioned some folks in my academic cohort as the foremothers and forefathers of the acafan, I got nostalgic--and you got this aca-autobiographical opening statement. I hope you can forgive it as a form of Grandpa Simpson-like ramblings about the (not-always-so-good) old days. I will resist further Memory Lane wanderings in our subsequent conversation.


Abigail De Kosnik:

Firstly, I would like to say that I am an "acafan" of many of the participants in this wonderful debate (is that correct usage of the term?), and my enthusiasm for the work of Alexander Doty is one of the longest-lasting fandoms of my life. Alex's scholarship - the kinds of interventions that he describes in his "provocation" above - were key inspirations for me to seek out training in cultural studies, queer studies, and media studies, none of which were taught in any deep or concerted way when I was an undergraduate at Stanford in the 1990s. Therefore, you can imagine my excitement at being assigned to his group! Along with Jason Mittell, whom I consider a friend and colleague, and whose work I also think of as foundational to my media studies training. What luck!

This is one of my favorite rewards of academia: sometimes the structures and operations and networks that academics create and operate (I am thinking of public performances of academic-ness such as conferences, symposia, and Henry's blog - Henry's blog being more consistently entertaining than the former two formats) put you (me) in direct contact with the objects of your (my) fandom. I mean, I remember the first time that Henry Jenkins saw me and remembered my name. I had introduced myself to Henry a couple of times at conferences to say that I was a graduate student who was a huge fan of his, but the first time Henry greeted me by name, I thought, My God, Henry Jenkins KNOWS WHO I AM.

Today, as an Assistant Professor at UC Berkeley, I actually *arrange* for fannish encounters with senior scholars on campus under the auspices of academic events. In other words, I totally "acafan" (I'm using that as a verb now) Linda Williams, Judith Butler, and others. I put myself into academic situations where these luminaries are basically forced to read my work and give me feedback. And after I have met another star in my constellation, I have this wonderful moment of "Wow. Judith Butler just gave me notes on my paper."

But you know, I contain my fannishness. I don't gush. Or I limit my gush to two sentences, when speaking to my academic idols, and when speaking to my colleagues about my academic idols. And in my scholarly writing, I also attempt to contain "the squee." In my scholarship, I try not to be too sycophantic to any one theorist, too beholden. My fandoms come across anyway. Everyone knows, after attending one of my seminars or just speaking to me about any of my fields, who "my people" are, whose work I draw upon the most. But I try (not always sure if I succeed, but I do try) to not write with a "fannish" voice, to not let my emotional investments and deeply felt affinities be the starting point of my analyses of cultural phenomena.

I am an acafan with a set of rules, applicable (as far as I am concerned) only to myself. My personal brand of acafandom is one that says, that even announces/proclaims, "I am a fan," but dispassionately. If a student or colleague or audience member at an academic conference wants to know about my fandoms, I will gladly list them, an entire litany. I have many, many fandoms, of every media format and nearly every historical period and many geographical regions. I will talk films if you want to talk films, I will talk astrolabes if you want to talk astrolabes, I will talk Atari or medieval bestiaries or printings of The Communist Manifesto. My fandoms are innumerable, and I am happy to discuss them. But - at an academic event, or in an academic context - I will speak of my fandoms not from the perspective of a fan, but from the perspective of an academic.

That doesn't mean that the "academic I" aims to appear devoid of passion, but she (the "academic I") does aim to appear to be somewhat Spock-like: the rational is what meets you right away, up front; the emotional is there, but buried deep. Spock's emotions inform his decisions but he tries not to get lost in them, and keeps them out of others' sight as much as he is able. The feeling, the affective power, of my fandom, fuels all of my academic work - I could not bear to delve deeply enough into any given topic or text without a kind of fannish devotion to, obsession with, it - but I try to keep the knowledge, the information, the analysis, up front, and leave the feeling out, for the most part.

In other words, I conceive of "acafan" as a term that designates a certain professionalism, a certain demeanor (a "seeming") of critical distance, a certain coolness and calmness in discussing all the many facets and valences of fandom. This does not mean denying, covering, or burying my personal fannish affinities - for those affinities are fact, they exist, and I will gladly state them at every turn - rather, I am speaking here of performance, of attitude, of tone. I think of myself as an "acafan" insofar as I say, everywhere I go, "I am a fan," but in Vulcan rather than Klingon.

Why my emphasis on tone, attitude, performance? Not only because I am housed in Berkeley's (Theater, Dance and) Performance Studies Department, but also because frankly, an even tone is what makes it possible for academics to communicate with one another. Keeping open channels of communication - keeping one's listeners and readers receptive - is so crucial when one is speaking or writing about topics that might be balked at as ridiculous, marginal, or unworthy of academic study. I have taken on this concept of "acafan" for myself completely because of my straddling a number of disciplinary fields, and almost never being a total "insider" to any one academic field. As a media studies person, I am an outsider to performance studies; as a Marxist cultural studies person, I am an outsider to new media studies; and so on. My experience in academia, traveling across many disciplinary borders and constantly visiting academic territories that are more or less foreign territories, has taught me that, if I want to talk about fandom, if I want to talk about texts and topics that are (still) somewhat unsettling to my audiences, that I must at least sound like "one of them" - like "one of us" - which is to say, I must sound/seem/perform like "an academic."

Once again, this does not mean that I am advocating a shift away from the personalization of theoretical, scholarly writing, in which Alex was a pioneer. In fact, Alex's work is a fantastic example of how fannish writing can be deeply serious academic work, and be taken seriously, received as significant and meaningful. I also have an essay coming out soon in an anthology (edited by Bill Aspray and Megan Winget of UT-Austin's School of Information) advocating that, in the digital age, we need more humanities writing that is theoretical and highly personal at the same time - the essay is called "Personal Theory" - because most of our students are learning most of what they know in media (social media/online communication) that emphasizes first-person perspective, that applies the "I" as a lens to almost every subject matter.

I am only sharing my personal incorporation of the subject position of "acafan" in my life, which is to be openly a fan, writing plentifully about fandom, and presenting myself and my work with the most professional affect I can muster. If this reinstates or simply reinforces the old equivalences between fan and irrationality and overemotionalism, and the opposition of fan and academic, and the equivalences between academic and rationality and distance, well then, I suppose I still live in this world, and must do my best to navigate and negotiate it. But if I try not to "seem" a fan when I speak or write in an academic forum, I do aim to argue for fans and fandom - not for their inherent goodness or creativity, but for their interestingness, for their value, for their importance.

Funny, these arguments are of the same bent as the arguments I am currently making for academics in the humanities: they are interesting, they have value, they are important. Fans are not nothing; they are so many things, they are significant. Same with humanities scholars. And as Karen Hellekson said so well earlier in this conversation, academics are nothing if not fans. So ironically, though I really believe that academics and fans are the same, they do not seem the same. Performing "fan" is (still, still) so so different than performing "academic."

But you should see me when I get home. Or when I am on LiveJournal. Or when I am in a mostly- or all-fan space (online or f2f). In those sites, I squee and squee.

Jason Mittell:

I should begin my "provocation" about the concept of acafandom with a caveat that I don't feel particularly provoked or provocative about this topic. I do have a take on the debate, but don't feel like I have much of a stake in it. While I certainly align myself with both of the categories fused in acafan, I don't feel like the term speaks to or about me.

Instead, I find myself looking on this debate as an outsider, asking pragmatic questions about the terminology and semantic politics: Who uses this term beyond the people participating in this discussion? Does this term do something useful that other more established labels do not? And what would be lost without it? And I'm left with the answers "not sure", "not really", and "not much".

The parallel that comes to mind is the term "postmodern," a label with much broader academic currency than acafan but that similarly leaves me feeling ambivalent. While most humanists for the past twenty years have probably spent time immersed in various theories of postmodernity, postmodernism, and postmodern conditions, I'm not sure to what end. That's not to say that great work has not been done under the rubric of postmodernism - it certainly has - but now that it is less liberally applied to every example of contemporary theory or culture, I'm left thinking that the term has probably done more harm than good (except perhaps to the major academic presses in cultural studies, who certainly boosted sales through the strategically applied use of "postmodern" in book titles).

Because there was no academic consensus on what "postmodern" meant (by design, I believe), the label obscured rather than illuminated, marking academic work as "cutting edge" without hinting on what was being cut or doing the cutting. Looking back on seminal scholarship focused on various flavors of postmodernism, I think we could eliminate the fuzzy label and strengthen our understanding of the core arguments and analyses without losing much of intellectual value.

I'd argue the same is true about acafandom. While that term will certainly never have the transdisciplinary currency of postmodernism, I do feel like the time spent debating what it means, what it does, who it includes (and excludes), and why it matters could be better spent doing the scholarly work that each of think matters most. And while that work may very well explore the intersecting identities and practices of academia and fandom, I do not think labeling it acafan research helps situate it in a larger conversation or subfield in a productive way. Instead, I'd contend that avoiding using a term that means such different things to so many of us would allow our arguments and ideas to speak for themselves, rather than being labeled in a way that can be easily dismissed or marginalized (or kneejerk embraced since the author is "part of the club").

So my ultimate provocation, to which I welcome debate: we should not hide our investments in the structures and identities of either academia or fandom, but we shouldn't hang our identities on a such a slippery signifier as "acafan."


Abigail (Gail) De Kosnik is an Assistant Professor at the University of California, Berkeley. She has a joint appointment in the Berkeley Center for New Media (http://bcnm-dev.berkeley.edu/) and the Department of Theater, Dance & Performance Studies (http://tdps.berkeley.edu/). Her current LJ userpics are: The Beatles, Don & Peggy, Starbuck & Apollo (Kara & Lee), Rogue, Blair Waldorf, Torvill & Dean, Lisbon & Jane, Tony & Pepper, Daniel & Betty, and Mal & Zoe. At this time, she's looking for a good Arya Stark icon.

Alexander Doty
is Chair of the Department of Communication and Culture at Indiana University and a Professor in this department and in the Department of Gender Studies. He has written Making Things Perfectly Queer and Flaming Classics, co-edited Out in Culture, and edited two special issues of Camera Obscura on divas. An old fogey, he is currently not active in any web-based fan communities, but in the past he has been known to put his 2-cents up on broadwayworld.com, and to indulge the consumer side of his fandom by buying risque postcards of 1920s stars George O'Brien and Ramon Novarro on Ebay--and, yes, he will end up writing something on at least one of them in order to justify these purchases to his "aca" side.

Jason Mittell is Associate Professor of Film & Media Culture and American Studies at Middlebury College, and a Fellow at the Lichtenberg-Kolleg at the University of Göttingen, Germany, for the 2011-12 academic year. As an aca, he's written Genre & Television (2004), Television & American Culture (2009), Complex TV (in process) and the blog Just TV (ongoing). As a fan, he's been active in the Lostpedia community, transforms Wilco songs for the mandolin, and calls his fantasy football team The Heisenberg Helmets.

Aca-Fandom and Beyond: Rhianon Bury and Matt Yockey (Part Two)

Matt Yockey:
Rhiannon, I very much enjoyed reading your thoughtful post, especially since you come to this topic from a very different background than I do. You say that earlier in your academic career you identified as a feminist but also say that you don't consider yourself an acafan because you resist labels. Assuming that you still identify as a feminist, this suggests that in academia we remain very much invested in labels that carry a certain cache, diminishing the potential value of other labels.

Yes, any label will to some degree homogenize but they remain a necessary mode of understanding ourselves and engaging with the world (and certainly "feminism" as a label has had a long history of homogenizing and excluding). And this is not pick on feminism, as I identify as a feminist. I don't see this identification as allowing me a certain privileged position with women, any more than being queer-friendly allows me to fully affectively understand the experience of being queer. But both labels define who I am, both inside and outside of academia. So the label is important to me as a means of overcoming the schisms produced by the public/private divide

Love the Shatner SNL reference. I remember laughing hysterically with my Trekkie friend Mike in college when that first aired. It allowed some easy disavowal but also identification. For me, since then, I've grown increasingly invested in making meaning out of and between the things that move me, which have always been good ideas, whether they come in the form of a smart science fiction film or a really good cultural theory book.

All the various labels indicate the composite nature of my larger understanding of self, which is always in conversation with a larger public sphere. That hybridity of self is very important to acknowledge, I think, because it helps us engage with the complexities and contradictions of other individuals and the public sphere.

Rhiannon Bury: Good on you Matt for calling me out on my own contradictory use of labels, specifically my troubling of 'acafan' just after my seemingly straightforward embrace of 'feminist'. Of course the latter has been questioned, challenged and critiqued since the early 1990s by anti-racist and postmodern and postcolonial scholars for privileging the issues and experiences of white, western, middle class, heterosexual, able-bodied women. And yet while I recognize the importance of an intersectional analysis and the incommensurable differences among women, the identification of feminist' is still meaningful and necessary to me at a time when women's rights are being continuously eroded by neoliberal and globalization agendas.

I found compelling your honest discussion of academic work and affect. (I am a Buffy fan but fear not; I do not hold your dislike of the series against you!) Affect is a dirty word in the academy, with pressure continuing to be exerted on those who study popular texts and fans regardless of whether they label themselves acafans or not. I recall one (former) colleague's facial expression change from puzzlement to relief when I answered his inquiry about whether I wrote fan fiction in the negative. Yet to be a writer in an English Department is a creative pursuit that is highly valued.

If I am totally honest, I distance myself, in part, with the acafan identification because of my desire to be taken seriously not only by my direct colleagues but by the feminist scholarly community where the study of female fan communities seems rather trivial when measured up against the more "pressing" issues of violence against women or other oppressions and resistances.

Matt Yockey:
I agree that in many circles within academia, the kinds of study scholars such as you and I engage is placed at the margins, making for a oftentimes uncomfortable sense of our own value as academics. I too have sometimes felt the need to somehow gloss over what exactly it is that I study. I have taken this up as a challenge to more explicitly engage with the political capacity of fandom in my work (for example,
considering the progressive interventions made by fans via their fan object - a recent piece I did looks at fans' use of Wonder Woman as a vehicle for supporting womens' shelters and for promoting gay rights). Perhaps the old saw, 'the personal is the political' is ultimately what I'm on about here but I think the notion has real value in considering why I am affectively and professionally invested in fandom.

Rhiannon Bury: It is interesting how we adjust our rationales depending on the discipline. With colleagues in English, it is a matter of demonstrating that we have not lost our "objectivity" and our ability to distinguish "quality" texts from "popular" texts. In feminist, Marxist and/or or queer scholarly communities we justify our work, consciously or not, by emphasizing its political relevance-- in your case the progressiveness of Wonder Woman fans and in one of mine, the heterosexism and homophobia of Six Feet Under fans.
Matt Yockey: The essential liminality of the acafan label works for me because of this need (and desire) to exercise mobile identity formations. But those moments in which the aca and the fan more directly intersect (as at the recent conference where I presented my work on Wonder Woman) are the most affectively satisfying. I only wish I had those moments when I am engaged with a non-academic fan community. In those situations I often feel that underlying suspicion and hostility that others have commented on here. I suppose that utopia I was speaking of would be characterized strongly by a real dissolution of that wall between academics and non-academics.
Rhiannon Bury: You draw an interesting connection between your fandom and utopian ideals. I have never thought of fan spaces in this way as a fan and/ or as a scholar. In Cyberspaces of Their Own, I conceptualized female fan spaces as potentially heterotopic. Foucault specifically states that the heterotopia is not a utopia but a space of inversion or reversal of normative spaces.
Matt Yockey: Foucault's notion of the heterotopia works for me but really as a means of thinking about the processes of utopian desire, as opposed to utopian plans. I think that this desire is instrumental to the affect of a lot of fandom, the process of becoming someone better while acknowledging that such a project can never be completed and is suffused with contradiction. In this way I certainly see the value of considering fan spaces and fan subjectivity as, at their best, working out the meaning of and working toward a notion of the utopian. It is this which gives me a sense of home, in that it is a space that allows me the freedoms to be a fully contradictory, ever-striving person.
Rhiannon Bury: Interesting. When I think about it, I did feel "at home" with members of the David Duchovny Estrogen Brigades who joined the listserv I set up for my first ethnographic case study. As one of the participants noted, it was like "hanging around someone's kitchen shooting the breeze." So this home was a very much a domestic, gendered space.

I would like to go back to the earlier comment you made about the parallels between academic communities and fan communities. I'd go a step further and say that scholarly communities are the ultimate fan communities, with deep emotional investments in their particular objects of study that are hidden under the veneer of objectivity. While I do not study the fan practices that surround every text that I am a fan of, it is unlikely that I would study those surrounding texts in which I have no interest or actively dislike. For instance, I think the study of reality tv is important on an intellectual level in terms of the representations and performances of race, class and gender as well as the pleasures it produces. When I was in a Communications Department, I would never dream of not including a discussion of it in a television or media class. But like you said Matt, my heart is really not in it enough to pursue anything further.

Matt Yockey: I couldn't agree more regarding scholarly communities as fan communities. I find it difficult to understand the desire to study a text if one does not already have some degree of appreciation for it. I do think we get too hung up in academia being apologetic about actually having an emotional investment in what we study. For me it simply carries over into my affective investment in teaching and when I teach I'm not really being objective at all - I think the media texts that we study in my classes all matter because representation matters and we should care about their consequences.


Rhiannon Bury is an Associate Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her book, Cyberspaces of Their Own: Female Fandoms Online was published by Peter Lang in 2005. She is currently analyzing survey and interview data collected for her current research project, Television 2.0: Shifting Patterns of Audience Reception and Participatory Culture. Updates coming soon via www.twitter.com/television2pt0.


Matt Yockey is an Assistant Professor in the Department of Theatre and Film at the University of Toledo. He has published articles in Transformative Works and Cultures, The Iowa Journal of Cultural Studies, CineAction, and The Velvet Light Trap. His book on the Batman TV series is forthcoming from Wayne State University Press.

Aca-Fandom and Beyond: Rhianon Bury and Matt Yockey (Part One)

Rhiannon Bury:
It has been a bit of a challenge putting together this "provocation" in the final weeks of the Acafan and Beyond debate. I hope I have succeeded in responding to the original set of questions without covering too much of the same ground as earlier posts. Let me start by saying that I really am an accidental fan studies scholar. As late as 1995, when I was doing my PhD in Education with a focus on Cultural Studies, I was still heavily invested in the high/low culture binary. I whole heartedly agreed with William Shatner's "get a life" cri de coeur to fans. I identified strongly as a feminist so my "discovery" of the three David Duchovny Estrogen Brigades (DDEBs) while surfing the web for X-Files information and subsequent engagement with some of the members forced me to interrogate and reevaluate my elitist attitudes. Sixteen years later and an academic career made possible by the kindness and generosity of participatory fans, I do not consider myself an acafan or even a fan-scholar (overlapping but not interchangeable terms).

My reservation is in part a discontent with labels and their effects. As others have already remarked, they serve to homogenize the heterogenous, to constrain and erase difference and to draw boundaries that mark out who is an insider and who is an outsider. To be fair, "acafan" gestures openly to its hybridity and instability as a category but as the discussion over the weeks has made clear, it has historical linkages to a particular set of fan practices that involves the production of secondary texts such as fanfic or vids. Despite fannish interests in a number of primary texts and a number of professional and personal relationships with fanfic writers and vidders, my highest level of non-academic participatory engagement has been reading and posting a few comments on Television Without Pity for Battlestar Galactica (reimagined) and Dexter. As much as I like the idea of making a vid, I just don't have the creative commitment to follow through.

Drawing on queer studies and activist discourses while recognizing the dangers in doing so, I am mulling over another term that might be a better fit for me and perhaps others: fan-ally and, by extension, an acafan-ally. As previous contributions to the debate have indicated, being an acafan may be a fraught, complicated, even contradictory identification but its legibility and legitimacy must ultimately be determined by those who articulate it. I suspect a good number of those who identify as acafans are also on the margins of academia-- as women, as students, and/or as contingent, independent or untenured scholars. "Objective" criticisms and dismissals from those who do not identify as acafans but hold positions of authority can have a silencing effect, even if unintentional.

The other issue I wish to touch on is the issue of self-defined acafans "sitting too close" (Jenkins, 1993). I agree to a point with Nancy Baym's statement that the inability of acafans to distance themselves critically "is a failure of their academic training, not of their being fans." Part of this "failure" may be attributable to graduate degrees in the humanites not the social sciences. I had an MA in CompLit and was fortunate to have had a linguistic anthropologist on my thesis committee in addition to taking a qualitative methods course as part of my doctoral coursework.

Working out of a critical paradigm, I strongly believe that the location of the researcher, not just training, affects knowledge production. Being an insider both enables and disables certain forms of knowledge production. The same is true for the outsider. Researchers who put themselves in the frame of the research are not being subjective; they are being responsible knowledge producers.


Matt Yockey:

Responding to these provocations has proven much more challenging than I originally anticipated, perhaps in large part because it requires the kind of candor and reflexivity I've tried to dodge in my own work on texts of which I am a fan. The problem for me is my own struggle with identifying as a fan, as if this some sort of monolithic construct. For similar reasons I've often resisted the label of academic. The acafan label limits my identity as an academic (I do more than study texts of which I would consider myself a fan) and as a fan (I don't perform academic analyses of many objects of my fandom, such as the Red Sox, Robyn Hitchcock, or The Rockford Files). Curiously, however, the designation acafan has both emphasized my ambivalence regarding such labels and reconciled some of the problems I've had with them.

I don't explicitly identify as an acafan but the term is important to my sense of self; I keep it as a reminder of my own (perceived) liminality. Yet it also allows me access to certain communities when I choose to, or need to, use it for such a purpose. This was brought home to me by a recent trip to Australia. My trip was purely academic in purpose: I researched a comic book archive at the National Library and presented a paper on Wonder Woman fandom at a conference on the female superhero at a university in Melbourne. In the first instance I found a perfect commingling of my academic and fan selves, as I not only found valuable research information but quickly bonded as a fan with some of the staff members who enthusiastically brought out box after box of comic books and volunteered their own fannish interests to me.

I found a similar rapport at times with my fellow attendees of the conference, where the term "acafan" was never spoken but was certainly realized on every panel about Xena, Buffy, the Powerpuff Girls, etc. As with any conference, I found that my level of engagement with the presentations waxed and waned according to whether the paper was intellectually engaging and/or the topic was of general interest to me. For example, when panelists presented papers on Buffy, I listened attentively (and even took notes and asked questions), but my heart wasn't really in it because I actively dislike that show (and by admitting this, I know I've now alienated 75% of the academics reading this).

The trip confirmed for me why I am both an academic and a fan: because in academia and fandom I can engage with a community that confirms my own sense of self and legitimates my own utopian desires. I suppose the academic side of equation simply intellectualizes the affective fan side of it, for I'm compelled to turn to theorists to explain myself. Cornel Sandvoss, in particular, comes to mind when he writes in Fans: The Mirror of Consumption: "Fandom best compares to the emotional significance of the places we have grown to call 'home', to the form of physical, emotional and ideological space that is best described as Heimat" (64).

Sandvoss argues that the fan sense of Heimat as fluid is different from the traditional understanding of home as a stable signifier. I would argue that what attracts me to academia is its potential (much less often realized than in fandom) to confirm a sense of Heimat through an individual, affective response to a text (in the case of the academic, an object of study and/or the theory applied to an analysis of such an object).

I say less often realized because in the "acafan" equation, the academic side is the one that I most frequently find wanting. Academia is as suffused with its own coded jargon, internal hierarchies, and privileged texts as the most pathologized fan community. In fact, I use my fandom to more comfortably take on the role of academic. And I am an acafan because I believe that, at its best, my affiliation with an academic community offers as much potential for utopian transcendence as the fan communities with which I identify.

The (ideally) perpetual intellectual pursuits of academia mirror the ongoing, transformative engagements fans make with texts. Both are motivated (at least for me) by the utopian pursuit of Heimat, an affirmation of my identity through a group affiliation. And Heimat is mobile because I am always searching for the utopian ideal away from home and only by separating myself from home can I then re-imagine home as potentially utopian. It's my own fort/da game with self located within the fluid structures of academia and fandom. The term acafan has allowed me to bridge the gaps produced within this dynamic and be more comfortable in my own skin(s).


Rhiannon Bury is an Associate Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her book, Cyberspaces of Their Own: Female Fandoms Online was published by Peter Lang in 2005. She is currently analyzing survey and interview data collected for her current research project, Television 2.0: Shifting Patterns of Audience Reception and Participatory Culture. Updates coming soon via www.twitter.com/television2pt0.


Matt Yockey is an Assistant Professor in the Department of Theatre and Film at the University of Toledo. He has published articles in Transformative Works and Cultures, The Iowa Journal of Cultural Studies, CineAction, and The Velvet Light Trap. His book on the Batman TV series is forthcoming from Wayne State University Press.

Acafandom and Beyond: Jonathan Gray, Matt Hills, and Alisa Perren (Part Two)

Jonathan Gray:

Perhaps I could start with this issue of definition that all of us touched upon. I think it's interesting that, albeit in different ways, both Matt (from wholly within the realm of acafandom) and Alisa (feeling outside of it) note that the term may have calcified around a set group of people with a set group of interests. Matt suggests that's a "misreading," and that there are many types of acafans. But I guess my question is whether we need to rescue the term, or whether the ideas can run free of it.

A considerable problem with the term is best illustrated by some of Alisa's understanding of the calcification. Her concern, for instance, that the industry might co-opt acafans is far-fetched if applied to many of those who self-identify most clearly as aca-fans, given that a good number of this community engage in fan practices that the industry doesn't want to have much to do with, such as writing slash and/or long critiques of the racism or sexism within the text. But some of that community share Alisa's concern that another group of academic fans are too in love with user-generated content and with servicing The Man. And my sense is that in the media studies community at large, "aca-fan" has simply come to mean "an academic who is also a fan" (for sure, I don't mean to wag a finger at Alisa for getting the "wrong" definition of aca-fan, as I think her definition is commonly shared by those who don't call themselves aca-fans), and by this definition, aca-fans are all those with Buffy and Lost journals, yet another Something Popular With Upper Middle Class White Americans and Philosophy book, and squee aplenty, all of which should definitely make us worry about co-option.

This might seem to back up Matt's point that there are many acafandoms. But they're still being conflated by a wider community of media studies scholarship as a whole. Thus, we might need to realize that the term has grown up and is associating with a different crowd than we as its parents would prefer. Some of the behaviors and practice of those regarded as aca-fans, moreover, are directly in contrast to the critical mission of aca-fandom. If it originally had a referent assigned to it by Henry and co., then, it now has a whole bunch of other referents attached to it by those who aren't aca-fans. Hence my belief that the critical mission of aca-fandom could be much better taken up if the term itself is left behind. The term may have become too "polluted."

Let me turn that into a question, though, to Matt and Alisa, especially since they come from very different standpoints here. Has the term become polluted, and if so can or should it be rescued?


Matt Hills:

I find myself agreeing with much in Jonathan and Alisa's opening arguments, although all three of us are approaching acafandom from quite different perspectives. With Jonathan, I too would like to see a greater encouragement of reflexivity in all media studies, not just in something called acafan writing. And with Alisa, I absolutely share the concern that acafandom has led to a restricted set of textual objects becoming unhappily canonised in TV Studies, because those happen to be the shows that many academics enjoy watching and writing about. I think that acafandom does have a responsibility to cover shows that go beyond rather limited taste cultures and demographics, as well as covering a wider range of fan practices and activities (as I suggested in my own opening statement). As I said, I think we should be looking to encourage a wider-ranging, more diverse, and ever more critically reflexive acafandom, in relation to both 'aca' and 'fan' experiences.

Jonathan quite rightly raises one perennial question haunting acafandom - what does the 'fan' part actually refer to? If it means having a certain liking for something, then yes, perhaps all scholars are acafans, whether they are studying television or quantum mechanics. Scientists passionate about their specialism would be acafans, on this account. However, this seems like a curiously attenuated definition. Jonathan's argument seemingly defines acafandom into redundancy - using a massively inclusive definition that doesn't fully engage with the sociological and discursive history of (media) 'fandom'.

I do think that defining fandom only as community-oriented is problematic, but even lone media consumers who self-define as fans are still likely to engage with fandom as an imagined community, or a "constellated community" in Rick Altman's terms. So, for me, fandom retains a degree of social, communal and discursive specificity which means that not all academics would be acafans, as I understand the term.

In fact, if one leans towards at least minimally articulating fandom with community - whether this is inhabited in a participatory sense, or aligned with in an imaginative sense - I think there remains something distinctive about acafandom, since it involves the simultaneous engagement with two (differentiated) interpretive communities focused on the same textual object(s). A critical TV scholar writing about Doctor Who who had no fan affiliation or identity could still "like" and enjoy the TV show they were analysing, but they would have no awareness of the reading protocols, hierarchies, ways of understanding the show's history and characters etc, that fan culture would bring.

Acafandom is thus interpretatively distinctive, I would say, because it brings communally-shaped and communally-patterned systems of meaning-making into dialogue with similar systems of meaning-generation in the academy, as well as moving between and potentially destabilising the value systems at work in these terrains. If one defines acafandom purely as liking something and then studying it, then these hermeneutic and axiological questions fade away somewhat - rather prematurely, I feel.

Unlike Jonathan, then, I think acafandom remains useful for the ways in which it can identify, and draw on, and reflexively engage with, audience communities and their understandings of texts. My current work on Torchwood, for example, poses a number of challenges to academic textual analysis on the basis of fans' readings of narrative and character, as well as challenging fan readings which decode the show for textual coherence/continuity. If acafandom was 'just' about liking Torchwood then it would lack a focus on how we are likely to read the show as a TV Studies community versus how other communities would and have read the series.

Moving on, and responding to Alisa's point about possible complicity between acafandom and the TV industry - yes, I find this to be a worrying possibility and a worryng development. After all, I'm the author of a book called Triumph of a Time Lord! But the book works to critically theorise the show's production, and the ways in which its producers othered fan audiences - even describing them very negatively - while also drawing on specific fan discourses. It is not a celebration of the industry processes involved - it is very much a critical reading which could never have been written as an 'official' BBC book. But there are some arenas where 'acafandom' seems to increasingly lack critical reflexivity, and where the term seems to have become coterminous with the "Something Popular With Upper Middle Class White Americans and Philosophy" sort of book, as Jonathan says. I think all three of us, as writers working in different but not unconnected strands of TV Studies, are united in seeing this as a thorny issue.

'Acafandom' has certainly become multiple, as I've argued, but I'm not sure I'd want to use Jonathan's terminology: I wouldn't equate multiple acafandoms with a sense of the word having been somehow "polluted" or rendered toxic. The question of multiple acafandoms suggests instead, I think, that we need to argue more carefully and more precisely for what we want acafandom to do. And perhaps to work to make these definitions more available, and more visible, to those 'outside' the debate itself, so that wider notions of 'acafandom' may themselves become more nuanced.

As Alisa says - what does acafandom include and exclude? Or more than that: what would we like it to include and exclude? The concept - as I would want to use and defend it - needs to be about critical reflexivity in relation to fan and academic communities. That means being reflexive about the canonisation of limited texts, and the (relative) failure to engage with childhood fandoms and fan cultures, and the question of whether industry and production discourses are being reinforced in some acafan work. But it also means being reflexive about fans' moral economies - and where and how fandom remains inattentive to issues of gendered, classed or age-based forms of cultural power. Reflexivity needs to be embraced as something substantively informing our practices rather than something we write about in passing in forewords and footnotes - reflexive acafandom can be precisely about addressing all the sorts of concerns raised here. And very much not "a cost-effective source of market research for industry", as Alisa writes. In short, I view acafandom - as I have defined it here, asymptotically - not as the problem, or as something murky and/or conceptually exhausted to be let go of, but as an ongoing way of thinking through the problematics of studying media while being positioned within variant interpretive communities.

Reiterating my response to Jonathan's final question: I'd say the term has become dispersed but not necessarily polluted. And so perhaps acafandom needs to be re-defined (to re-emphasise its critical edge), rather than being "rescued" per se? Mind you, I wonder whether I'm writing this, in part, as a fan of acafandom: a fanacafan. At which point, and before logical regression takes hold, I'll hand over to Alisa with a question: if we agree that acafandom does have a responsibility to expand beyond the genre and "quality" texts that it has clustered around, then what (if any) other responsibilities might it also have?

Alisa Perren:

I find it fascinating that, although Matt, Jonathan and I all have similar issues with the current definition - and perception - of acafandom, we deliver very different responses on how to proceed. To put it somewhat crudely, Matt (fanacafan?) thinks we should salvage the term, Jonathan (anti-fanacafan?) wonders if it has outlived its usefulness. Meanwhile, I am more ambivalent. I do not feel comfortable arguing to either "dump it" or "save it," as I do not have the long-standing investment in researching and writing about it that either of you have. The most I can do is speak from the stance of a "casual observer," illustrating how the term might presently be perceived by those who are less aware of its layered history and meanings.

From this position of casual observer, I appreciate reading each of your explanations about how acafandom can mean - or at least, has previously meant - much more than "one who is an academic who is also a fan." And Matt does make a strong case for retaining the word, as long as it is deployed with sufficient clarity and reflexivity.

I guess the issue that remains for me is whether the nuances of the term can be made apparent to those who don't regularly engage with fan studies and conversations about acafandom. Is it a "responsibility" (returning to Matt's final question) of those writing about acafandom to expand their objects of analysis, but also to make this expanded scope more apparent to "outsiders"? Will a change in perception take place if there is more "outreach" on the part of acafans, a greater effort to illustrate that acafans can and do write about far more than Spock, Spike and Skate?

I want to return to one other point made by Jonathan, which connects to Matt's discussion of reflexivity. Jonathan notes that many acafans do not serve the interests of industry, but rather "engage in fan practices that the industry doesn't want to have much to do with." I certainly did not mean to imply that acafandom was monolithic, or that all acafans (want or try to) service industry desires and imperatives. But it seems to me that the industry gives a voice to those serving their interests, and makes the voices of certain acafans resonate more loudly. What's more, given the heightened pressure placed on scholars today to procure external funding, the limited funding of this type available to humanistically oriented scholars, and the receptiveness that industry has shown toward those acafans serving their promotional interests, I can't help but wonder whether these voices will continue to grow louder. To pose an even more cynical question, in an age in which it seems that "no publicity is bad publicity," aren't even those that take more critical stances ultimately serving the industry's larger promotional ends? (Suddenly I have seemed to wander into the land of Adorno and Horkheimer...I will try to step away from the computer now.)

I leave it to Matt and Jonathan (and others!) to chime in here with their own thoughts regarding the responsibilities of acafans - to other acafans, to scholars that don't self-identify as acafans, and maybe even in relationship to the media industries.


Jonathan Gray is Professor of Media and Cultural Studies at University of Wisconsin, Madison. He is author of Watching with The Simpsons: Television, Parody, and Intertextuality, Television Entertainment, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts, and, with Amanda Lotz, the soon to be released Television Studies. He is also co-editor of Fandom: Identities and Communities in a Mediated World, Satire TV: Politics and Comedy in the Post-Network Era, Battleground: The Media, and Popular Communication: The International Journal of Media and Culture.

Matt Hills is Reader in Media and Cultural Studies at Cardiff University, Wales. He is the author of Fan Cultures (Routledge, 2002), The Pleasures of Horror (Continuum, 2005), How To Do Things With Cultural Theory (Hodder-Arnold, 2005), Triumph of a Time Lord: Regenerating Doctor Who in the 21st Century (I.B. Tauris, 2010), and the forthcoming Cultographies: Blade Runner (Wallflower/Columbia University Press, 2011). Recent book chapters or journal articles include work on the Saw franchise, the TV series Sherlock, and television aesthetics. Matt is currently working on a study of Torchwood.

Alisa Perren is Associate Professor in the Department of Communication at Georgia State University in Atlanta. She is co-editor of Media Industries: History, Theory, and Method (Wiley-Blackwell, 2009) and author of Indie, Inc.: Miramax and the Transformation of Hollywood in the 1990s (University of Texas Press, forthcoming). Her work has appeared in a range of print and online publications, including Film Quarterly, Journal of Film and Video, Journal of Popular Film and Television and Flow. She also is Coordinating Editor of In Media Res, a MediaCommons project focused on experimenting with collaborative, multi-modal forms of online scholarship.

Aca-Fandom and Beyond: Jonathan Gray, Matt Hills, and Alisa Perren (Part One)

Jonathan Gray:

One of my concerns with the term "acafan," and hence a key source of my reluctance to self-identify as one, is that it suggests a special relationship between one's object of study and one's academic practice that obscures the degree to which everyone studying the media has some such relationship.

Simply put, I don't believe anyone who tries to tell me that their choice of what to study and how to study isn't deeply informed by their own personal likes and dislikes. Everyone's critical practice assumes a normative ideal, and while I don't believe that such ideals are "merely" about what they like and dislike, I also don't think that like and dislike can ever truly be separated from our critical faculties, thereby meaning that there's nothing "mere" about like and dislike in the first place.

As such, I think that everyone working with texts is an acafan or proto-acafan of a sort, and an aca-antifan or proto-aca-antifan of a sort. And they very likely move between these positions (if they are even separate positions). Therefore, to claim the role of acafan risks being either redundant (because we all are or might/could be), a denial of one's anti-acafandom, a disavowal of anti-fandom and/or non-fandom that is as unhealthy as a disavowal of fandom would be, and/or an attempt to create a special elite who are better, self-actualized acafans than everyone else.

I want to see media and textual studies scholars be more reflective on the various motivations behind our research in general, and more accountable to our various publics. That reflection needn't always be public (in fact, I'd find it remarkably tedious if it was always public), but it should still be taking place. And towards that end, "acafandom" as title risks halting the process, rather than helping it. If reflexivity and accountability are required and expected of this small group called acafans, rather than an expectation of all scholars who work with texts, and if we accept that acafans can't separate out their fannish identities from their academic ones but imagine that others can, I'm not happy with the work that the tag is doing.

But (and hopefully as illustration of my point about reflection) I realize that my position here comes in part from my own personal relationship to fandom and fan studies. I'm saying this as someone who is more invested in media studies than I am in fandom or in any given fan community per se. See, I thought I was a fan until I encountered fan studies and was told by many therein that fandom required a community and production. If that's the case, I've only ever truly been a fan of Star Wars, yet that was as a kid (I still love it, but I don't have the community that I did in my school playground days), and kids don't seem to count as fans either (an aside: why don't we look more at kid fandoms?). I'd still like to argue that one needn't be in a community to be a fan, but perhaps because I don't see myself as speaking for any set community, I therefore don't feel a strong need to fight that fight, and so I'm trying to catch different fish in my research instead. Meanwhile, if I'm of questionable fannishness, I guess I can't be an acafan either.

Yet I don't feel I'm missing much by not being or counting as an acafan, to be honest. When I read the best definitions and defenses of acafandom, by the likes of Henry, Matt (see below), and Louisa Stein, I recognize a great deal and would like to think that I operate with many of the same assumptions. As an instructor at a leading grad program, moreover, I'd like all of my students to think critically of their own practice and their personal engagement and stakes in that practice in what might be seen as an acafannish way ... yet many don't identify as fans, nor do I think they need to.

If there's a mission behind the term "acafan," in other words, I'd rather dis-articulate it from the seeming requirement that one self-identify as a fan and/or count as a fan in other's eyes (especially when I see the bar set too high for who counts), and let that mission take root elsewhere too. Let's instead articulate requirements of reflectivity, accountability, respect for one's subjects, and so forth to media, textual, and audience studies as a whole, and demand that of all.


Matt Hills:

My take on acafandom is that it's impossible to be 'for' or 'against' it, since either stance assumes an overly monolithic definition of what 'it' is that we're in favour of, or not. The greatest difficulty with the label of acafandom is that it misleads us into thinking there's one referent to be championed, critiqued or defended. Instead, I'd like to open up the question of acafandoms, plural, and hence the range of critical practices, identity positions, or bids for authority that the term might blur together. I'm not convinced that acafandom necessarily captures a singular (hybridised) scholarly community, and so this needs careful thought as well.

The question I recently set for myself, then, was to interrogate my own discomfort with specific narratives of acafandom. I'd identify two influential accounts of acafandom: the 'normalising' and the 'levelling'. The former asserts that popular culture is best studied from a position which combines fan knowledge and affect with academic knowledge and affect - in essence, it's the legitimation of acafandom as a generational shift in the academy. By contrast, the 'levelling' account, which I'd also read as generational, asserts that there's no longer any differential between scholarly and fan identities, so these can freely be moved between, hence the work of 'acafandom' is done, and the term is redundant.

Neither of these narratives gets to the heart of the matter, for me, which is this: what critical distance can scholar-fandom take from both 'academic' and 'fan' identities? In the 'normalising' (first generation) narrative - which was still present in my own Fan Cultures (2002) - acafans are presumed to be better scholars than academics without fan knowledge and engagement. There is a lack of critical distance here from fandom; forms of scholarship are critiqued, but fandom is assumed to provide 'the answer' to rejuvenating academic authority. First-generation acafandom is, in a sense, too close to fandom.

And in the 'levelling' narrative it seems to me that there is a loss of critical distance from academia and fandom; if 'the battle' has been won, then academia no longer requires critique or renovation, and institutional praxis doesn't call for questioning in relation to how culture is studied. Equally, fan praxis can unproblematically form the basis for academic work. Second-generation acafandom seems, therefore, to presume a happy world where institutional limits to knowledge-formation have winked out of existence.

Against these narratives, I want to argue for acafandom which strives for "proper distance" (Silverstone 2007) from all its constituencies. My rendering of "proper distance" implies critical and multi-dimensional reflexivity. I think scholar-fandom remains important to the extent that it is able to engage critically with the contemporary limits of what can be said in academic and fan communities. The notion of moral economy is thus useful - or rather, the interference pattern created by intersecting, multiple moral economies.

Acafandom goes awry if it assumes that it can speak for a fandom. In this case, the fan community that the scholar 'belongs' to is mediated and re-presented in academic literature. Likewise, acafans may speak for sections of a fandom, mediating and re-presenting a specific (gendered, or classed, or aged, or nationally delimited) incarnation of that fandom. Instead of displaying critical distance from the scholar's own fan experience, this experience instead forms the basis for their academic work. The issue here isn't that this is somehow "subjective", but rather that it leads to specific taste cultures, and fan cultures, being rendered canonical in fan studies. Why so many studies of Buffy the Vampire Slayer and Doctor Who? (But relatively few on Torchwood, and almost none on The Sarah Jane Adventures, a children's TV show).

By speaking for their own fandoms, rather than exploring fandoms surrounding a wider and disparate range of cultural artefacts, acafans participate in a drastically skewed account of pop culture passions. I include my own work on Doctor Who (2010) within this critique - this work demonstrates a problematic acafandom rather than one which attains 'proper distance'. And by speaking for their own fan practices, rather than exploring a range of fan activities, acafans similarly skew accounts: cosplay remains under-represented in scholarship, and replica prop-making even more so, yet I regularly encounter work on vidding and, yes, fanfic (usually written by acafans who vid and create fanfic. For some reason the prop-makers have been less interested in theorizing their material cultures). So, proper distance asks the question of what it would look like if we hybridised fandom and academia without simply mirroring, or reproducing, our own pre-existent fan tastes, cultures, and practices.

And I think acafandom goes awry when it assumes that it can speak for a settled academic constituency, e.g. critical theory/sociology/psychosocial studies. When Textual Poachers sought to hybridise scholarly and fan identity positions it did so as part of a challenge to powerful academic norms. If acafandom assumes that it is speaking for a set of academic norms then it comfortably inhabits that moral economy, and fails to challenge discursive, institutional limits. My work on Doctor Who does, for example, pose questions to academia, e.g. the role of experiencing an ongoing text versus the role of mastering a (finished) text as a body of knowledge.

But there continue to be discursive limits operating in academic contexts - it feels, to me, as if Cornel Sandvoss's Fans (2005), despite being an outstanding study, speaks for critical sociology and its moral economy when it addresses fandom as self-mirroring. There is an institutional delimitation at work here, I feel, rather than a 'proper distance' being taken from this academic community. (In a sense, my own work in fan studies and Sandvoss's act as two sides of a torn dialectic, since I have tended to fail to operate with 'proper distance' from my own fan cultures and practices).

We also need to stop thinking spatially about acafandom as if it is the intersecting portion in a Venn diagram, and consider acafandom temporally instead. What varied (personal, disciplinary) histories and traces does the term mask? Acafans can exist within academic disciplines, or they can be in motion between disciplines, mobilising fandom to challenge their parent discipline, or even to temporarily (or definitively) move beyond it. Acafandom may look obsolete, or unnecessary, to those raised intellectually in cultural studies and TV studies, whereas it may be revelatory to those wanting to write about videogames, TV, or pop music in, say, philosophy departments. I

t's thus surely important to consider the 'aca' of acafandom in context; is this contextualised acafandom issuing a challenge to disciplinary norms and discourses, definitively breaching them, or engaging in transdisciplinary traffic? The potential acafandom of a book like Doctor Who and Philosophy may read - and performatively act - very differently to that of Triumph of a Time Lord, for instance. Some acafandoms may even offend or aggravate us as acafan readers, where the version of academia being engaged with is alien or othered (e.g. writing about TV as an acafan without doing any reading whatsoever in TV studies).

Acafandom cannot secure one communal identity since it is partly fractured by academic disciplines, as well as by different fandoms. In my experience, acafans within the same academic discipline can find some common ground despite tackling different fan objects, whereas those who share a fandom but not a discipline often still find themselves speaking uneasily across discursive frames. We shouldn't narcissistically mistake acafandom as the property of media/cultural studies alone: it will likely look very different from the standpoint of philosophy, an English Lit department, or even within game studies and fields newer than media studies.

In short, I would argue that acafandom has not yet (often) existed in terms of a simultaneous 'proper distance' from both fandom and academia. This is an ideal, always still to come, rather than finished and outmoded. So-called acafans, myself among them, have usually either spoken for a fan culture (critiquing academia), or they have spoken for an academic community (critiquing fandom). Acafandom demonstrating "proper distance" is an asymptote rather than a fixed category or a tidy concept. Perhaps we should be striving to do acafandom better, rather than giving up on it.



Alisa Perren:

While I appreciate being asked to participate in this conversation about aca-fandom, I come to this conversation feeling a bit like an outsider. This is in part because my own scholarship has focused much more on media production and distribution practices, rather than on fandom. But this feeling of "being an outsider" is not simply based on my different scholarly emphases. Rather, it also stems from that fact that my interests in popular culture seem to differ from many of those who write and speak from the position of aca-fans. This is not to say that I have a problem with the term of aca-fandom per se. But it does lead me to ask what this label includes - and excludes - and what these boundaries might suggest.

Put simply: to what extent has aca-fandom legitimated the study of certain tastes over others? I have no problem with people choosing to study texts or creative figures that they feel passionate about - passion drives much of the best scholarship. The problem, it seems to me, is that expansion of the "aca-fan" identity has led to a heightened emphasis on the same body of texts (in the case of television, this includes genre shows such as Buffy the Vampire Slayer, Battlestar Galactica and Lost).

I like many of these shows. I like to talk about many of these shows. But I don't like the degree to which these shows seem to dominate conversations about fandom (and, increasingly, television/media studies) at the expense of conversations about so many other shows. What does it mean that these particular media products are the objects of so much discussion, while shows like Law & Order and The Good Wife (two personal favorites of mine) are far less likely to be examined at panels devoted to aca-fandom? Does "aca-fandom" have a responsibility to expand its scope beyond the genre or "quality" texts that it has tended to radiate toward?

This last question raises a related issue, one that is particularly pertinent to me as a scholar who studies the media industries: Namely, how might aca-fandom be used to serve industry imperatives - and is this something about which we should be concerned? Those working in media organizations, of course, have little interest in interacting with scholars that question their practices or products. Access has always been difficult to gain, especially for those scholars who present themselves as being critical of the organizations or their practices. Within this context, from the perspective of industry, aca-fans represent the ideal (humanistically-oriented) scholars. They are eager for access, and willing to share their knowledge with executives and production staff. The issue then becomes whether aca-fans simply become a cost-effective source of market research for industry, in much the same way that fans can (and have) also been exploited on occasion.

I pose these questions in part to question what's at stake in the evolving industry-aca-fan relationship. But I am also posing these questions because they are meaningful to me, personally. I take pleasure in researching and talking about the operations of the media industries. I enjoy going to sites like Variety, Movie City News and Deadline and reading the latest news and gossip. Indeed, if I were to self-identify as an "aca-fan," I would most likely be an aca-fan of industry discourse. Is such an identification possible, given how the term has evolved thus far? And if it is, what are the implications or stakes involved in adopting such a label?


Jonathan Gray is Professor of Media and Cultural Studies at University of Wisconsin, Madison. He is author of Watching with The Simpsons: Television, Parody, and Intertextuality, Television Entertainment, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts, and, with Amanda Lotz, the soon to be released Television Studies. He is also co-editor of Fandom: Identities and Communities in a Mediated World, Satire TV: Politics and Comedy in the Post-Network Era, Battleground: The Media, and Popular Communication: The International Journal of Media and Culture.

Matt Hills is Reader in Media and Cultural Studies at Cardiff University, Wales. He is the author of Fan Cultures (Routledge, 2002), The Pleasures of Horror (Continuum, 2005), How To Do Things With Cultural Theory (Hodder-Arnold, 2005), Triumph of a Time Lord: Regenerating Doctor Who in the 21st Century (I.B. Tauris, 2010), and the forthcoming Cultographies: Blade Runner (Wallflower/Columbia University Press, 2011). Recent book chapters or journal articles include work on the Saw franchise, the TV series Sherlock, and television aesthetics. Matt is currently working on a study of Torchwood.

Alisa Perren is Associate Professor in the Department of Communication at Georgia State University in Atlanta. She is co-editor of Media Industries: History, Theory, and Method (Wiley-Blackwell, 2009) and author of Indie, Inc.: Miramax and the Transformation of Hollywood in the 1990s (University of Texas Press, forthcoming). Her work has appeared in a range of print and online publications, including Film Quarterly, Journal of Film and Video, Journal of Popular Film and Television and Flow. She also is Coordinating Editor of In Media Res, a MediaCommons project focused on experimenting with collaborative, multi-modal forms of online scholarship.


Aca-Fandom and Beyond: Alex Juhasz, Jay Bushman, and Derek Kompare (Part One)

Friday August 5, 2011
Alex Juhasz 9:50 AM (via MS Word):

For about an hour and a half on Monday August 1, Jay Bushman and I had a typed conversation over Skype while Derek Kompare drove thousands of miles and was off line. Through previous email exchanges, we had learned that we had almost nothing in common with each other, and had little interest in acafandom. It is from there that we began the "conversation" that follows. As we typed, I also read from a novel, played Internet scrabble, worked on my YouTube art show, PerpiTube: Repurposing Social Media Spaces, and monitored my children who were playing Minecraft and Sims.

Monday August 1, 2011 Alex Juhasz 4:27 PM (via Sykpe): Jay. Hi. My thought is we try to have an asycnch conversation about the issues for Henry's blog, and then use it as our submission. Given people's vacation schedule, this may be a bit complicated, but it's worth a go, just to shake up their format a bit, if nothing else.
Jay Bushman 4:27 PM: Works for me. Perhaps a good place for us to start would be off of this provocation: "How might the debates about the acafan concept relate to other debates in connected fields of popular culture studies, such as discussions about the emergence of the 'new games journalism' as a means of capturing the subjective experience of players?"

I work in what you could describe as the professional transmedia community, and the ongoing debate over the definition of "transmedia" is absolutely related to self-identity and a need to justify the right sort of hybridization--a strange attraction to purity for such a multi-disciplinary field!

The phrase "subjective experience of the players" caught my eye. I've been arguing that the output of the various competing factions vying for control of the term transmedia, when viewed from the perspective of audience/player experience, actually have very little in common.


Alex Juhasz 4:40 PM:

Although I don't play or study games, my kids do (12, 12, and 13. Don't ask! blended pomo family...) and I have lots to say about my own subjective if vicarious experience of everything from Sims, to Minecraft, to Mario: a strange attraction/repulsion. I also don't study or play with mainstream culture. So fandom (and acafandom) are way outside my sitelines, except again for the vicarious experiences of my children, and various life partners (all of whom watch a lot of TV). That said, self-identity and subjective experience have both been really important to my work as a feminist scholar of alternative culture (that is what I do like to watch, and play, and make, in the forms of films, documentaries, and lately YouTube videos and websites).


Jay Bushman 4:43 PM:

I live in Los Angeles, where "academic" usually means something different than what it does in the rest of the world. I'm called "academic" because I want to produce new media versions of classic texts like Hamlet, Pride and Prejudice and Moby-Dick.

Alex Juhasz 4:52 PM: Do you have any fancy degrees? I'm an academic, I think, in large part because I have a Ph.D. That said, my method is often "artistic," in that I choose to make things as my critical, studied process and project. Also, given my interest in things "alternative," my work is thought to be in some sort of opposition to the "classic texts" you are committed to. Although, of course, like most highly educated people, I have a soft spot in my heart for many of the greats, which also puts me at odds with a lot of what I think acafandom is supposed to be about: finding highs in mainstream culture's lows.
Jay Bushman 4:55 PM: "a lot of what I think acafandom is supposed to be about: finding highs in mainstream culture's lows." - I like that description. It reminds me of one of my favorite plays, Wallace Shawn's "The Designated Mourner." A major theme of the play examines real and perceived differences between "highbrow" and "lowbrow" culture.

I have an MFA in Film and Video production. I'm now working as a writer and designer at Fourth Wall Studios, where the boundaries between narrative design and game design are blurry. I wrote an essay about my experience playing the first Alternate Reality Game for the ETC, which is why, I think, I was invited to participate


Alex Juhasz 4:57 PM:

And speaking of games: I LOVE the board and card kind. I also am addicted to Facebook Scrabble. But none of the immersive kind at all. That for me is a book.

I feel like fault lines of the conversation are already hi/low, immersive/narrative, fan/artist or perhaps fan/maker? Does that sound right? How are experience and narrative related in your work? BTW I write a lot about the processes of making activist/art work within communities (as important as the text).


Jay Bushman 5:08 PM:
My work tends to be split along two very different lines. One would be the digital narrative with the emphasis taken almost completely off of interactivity. Things like twitter novels, serial blog fiction, stories where the different delivery mechanisms are used to convey different characteristics of the story. Matching medium to material. For example, I wrote a sci-fi adaptation of the Melville short story "Benito Cereno" that was written for and distributed via Twitter. "Benito Cereno" is all about the faulty perceptions of its unreliable narrator, and twitter was a great medium to use to force the reader to adopt the narrator's descriptions of events.

The other fork is hugely interactive, with very little narrative--basically collaborative realtime story events using Twitter (and other social media to a lesser extent). For instance, every year during the SXSW Interactive conference in Austin, TX, I run a Star Wars-based story event. And on Halloween, I usually run some sort of spooky/horror themed experience - I've done ghosts and Lovecraft so far, and am in the planning stages for next October.

The idea is to devise a simple ruleset with a light narrative throughline, and get participants to create their own stories within that world. I ripped off a description that I heard Douglas Rushkoff use to describe this - Throughline and Magic Circle - where the throughline represents tradition narrative structure, surrounded my a magic circle of interactivity and participation.


Alex Juhasz 5:18 PM:

So interactive/narrative is another split.

As an activist/artists/academic of alternative culture I think of the living, doing and making of things as immersive and interactive. I use narrative to structure and re-present representations of the activities and actions that are important to me in the living and doing of them. However, my new work is about the living and doing of online experience, which, I think of as already representation, and which I do not use narrative to structure. Hmm.



Jay Bushman 5:40 PM:

Well, one of the neat things about online/interactive storytelling is that you can throw out a handful of almost random data points, and the audience will tie them together into a narrative for you. Although sometimes, that doesn't work out the way you'd want.

Alex Juhasz 5:47 PM:

Audience/user, another faultline? Can you give an example that worked, and one that failed?


Jay Bushman 5:51 PM:

There's a somewhat well-known story from the A.I. ARG (aka The Beast.) Where the same piece of stock photography was accidentally used to depict two different characters - a successful executive, and robot geisha. The players immediately found the mistake, but decided to turn the error into a conspiracy theory about how the executive was secretly a robot in disguise. The game designers took this player-created theory and ran with it, incorporating it into the story. That one is both a failure and a success: failure of execution in the regular game leading to a remarkable, opportunistic success.

Alex Juhasz 6:06 PM: Interesting. The work I make has neither players, nor fans. Teaching has students. Documentaries have viewers. Websites have users. And collaboratives have doers. When we make, we play, for sure. Mistakes usually happen because we lack budgets, then jump great hoops for coherence (i.e. $20K collaborative lesbian feature, The Owls, 2010, that had no coverage and half the story left unshot after grueling five day shoot, and yet still a narrative feature got made, and even got micro-distribution: First Run Features.) We played to make it work with our tiny budget and for our tiny microcommunity of makers, and slightly larger group of "fans" or maybe "friends."

Gotta make dinner for the kids. Any way that we might share this with Derek, let him voice in, make something of it, finish it off, and be done (and yes, this had been play: thanks!)


Friday, August 5, 3:40 PM
Derek Kompare (via MS Word)

I apologize for missing this intriguing discussion; as Alex said, I was driving with family across the US southwest. Rather than retcon myself into the above, I'll briefly respond to what I consider the most significant point.

As the member of this triad who most identifies with the usual conception of "acafan," it was refreshing to see how the term looks from its outside. As Alex and Jay suggest, we all have hybrid identities that affect our work and our play. But the modes and mediums we use in either are also parts of those identities. A "game" thus means different things to Jay, Alex, Alex's kids, Jay's "players," etc.

There are many ways of "doing" culture. Moreover, there are many ways of explaining how culture is done. My main issue with the term "acafan" is that, while it has certainly loosened the boundaries between those ways, it has itself established new expectations and restrictions. As Alex and Jay's work respectively shows, cultural engagement is not always about "academics and/or fans," and it's time we started to acknowledge that more.

Jay Bushman is a transmedia story designer. Writing under the name "The Loose-Fish Project," he's produced a series of Twitter-based interactive story events around subjects including Star Wars, H.P. Lovecraft and famous ghosts. Jay is also the author of The Good Captain, a Twitter-based adaptation of Herman Melville's "Benito Cereno," and Spoon River Metblog, a modernization of "Spoon River Anthology" in the form of a group blog. His essay "Cloudmaker Days: A Memoir of the A.I. Game" appeared in Well Played 2.0: Video Games, Value and Meaning from ETC Press. Jay is currently a writer/designer at Fourth Wall Studios and the co-coordinator of Transmedia Los Angeles.

Dr. Alexandra Juhasz is Professor of Media Studies at Pitzer College. She makes and studies committed media practices that contribute to political change and individual and community growth. She is the author of AIDS TV: Identity, Community and Alternative Video (Duke University Press, 1995), Women of Vision: Histories in Feminist Film and Video (University of Minnesota Press, 2001), F is for Phony: Fake Documentary and Truth's Undoing, co-edited with Jesse Lerner (Minnesota, 2005), and Media Praxis: A Radical Web-Site Integrating Theory, Practice and Politics, She has published extensively on documentary film and video. Dr. Juhasz is also the producer of educational videotapes on feminist issues from AIDS to teen pregnancy. She recently completed the feature documentaries SCALE: Measuring Might in the Media Age (2008), Video Remains (2005), and Dear Gabe (2003) as well as Women of Vision: 18 Histories in Feminist Film and Video (1998) and the shorts, RELEASED: 5 Short Videos about Women and Film (2000) and Naming Prairie (2001), a Sundance Film Festival, 2002, official selection. She is the producer of the feature films, The Watermelon Woman (Cheryl Dunye, 1997) and The Owls (Dunye, 2010). Her current work is on and about YouTube: www.aljean.wordpress.com. Her born-digital on-line "video-book" about YouTube, Learning from YouTube, is available from MIT Press (Winter 2011).

An annual attendee of both the SCMS conference and the San Diego Comic-Con, Derek Kompare is an Associate Professor in the Division of Film and Media Arts at Southern Methodist University. His research and writing is primarily focused on how media forms develop, and can be found in the books Rerun Nation: How Repeats Invented American Television (2005) and CSI (2010), several anthology and journal articles, and online at Antenna, Flow, In Media Res and (occasionally) his own blog.


Aca-fandom and Beyond: Roberta Pearson and Alexis Lothian (Part Two)


Roberta Pearson: You and I differ so radically with regard to what constitutes our acafandom that it's difficult for me to respond to the substance of your post (not having had experience of the kind of fandom in which you're involved). I'm going to use what you say to continue to meditate on what we might mean by acafan and whether it's a useful label.

It's interesting that you, like many others, have the urge to self-confession. You say that the overlap of fandom and academia in your life has everything to do with personal ethics, particularly through the feminist science fiction convention where you serve as an advocate of transformative fan works. You also say that you're not at the moment a fan of a particular text but rather as I suggested in my original post a fan of fandom. I'm glad that you're 'self-confessing' this way and also glad that other people here have given into the urge, since it may be these self-confessions that help us to refine the acafan label.

In terms of the matrix of acafandom that I began to develop above, you'd be a non-tenured, transformational fan of fandom, and now I would add with a strong stake in this identity. I'd be a tenured, affirmational fan of particular texts without a particularly strong stake in this identity, except for my continuing connections with Sherlockian friends and my decade long attempt to write my book about Star Trek as television. I think the identity issue might be a key differentiator not only amongst fans but amongst acafans as well. Being an empiricist at heart (although not a raw positivist) I'm tempted to put together a little questionaire for everyone participating in this site to see if we can come up with an acafandom matrix. .

Alexis Lothian: I feel strange about the "fan of fandom" label, although it clearly applies to me. The awkwardness comes from the flexibility of the term 'fan' I discussed in my provocation, I think. I'm a transformational fan of fandom too; I certainly wouldn't want to affirm everything that is included under that term, although I would want to call attention to the hierarchy of values operating in what I would and would not be willing to affirm.

Perhaps the origin of those terms "transformational" and "affirmational" fandom (at least as I understand it) can help make sense of where I stand. They are terms that come from fandom, coined initially by obsession_inc and then taken up by Skud+ response to the feminist convention WisCon, which is the one I've been talking about my involvement in. When I talk about acafandom, I'm talking at least partly about acknowledging and doing justice to my own thinking's debt to fannish theorists and artists outside the academia machine who have given me terms and ideas that help me theorize just as much as the dense analyses and critical explorations of literary and cultural studies do.

I appreciate that you called attention to the "tenured / non tenured" strand in our aca/fannish matrix. Both as someone on the bottom end of that particular greasy pole, a graduate student on the cusp of finishing her PhD and entering the job market, and as someone who is invested in unpacking hierarchies of status and privilege, I think a lot about the materialities underpinning what we can and can't say about our fandom, our academia.

On the question of tastemaking that you brought up, for me, it goes without saying that Star Trek has as much place in scholarship as Shakespeare, and I see the Shakespeare scholar's celebration of genius as fannish in just about the same way as the Star Trek geek's idealization of 'Infinite Diversity in Infinite Combination.' As a scholar, delving into texts for their own sake is less what interests me than the work texts can do in the context of readers and cultures (though I love close textual analysis for what it can uncover and engage in it both in fannish and in academic situations). I would like to think that both Star Trek and Shakespeare fandom can show us important things about what Shakespeare and Trek can be, can create in and for their viewers.

I often work with texts that few members of academic communities are familiar with, whether because they are little-read historical works (let me just pause in this space to recommend Katharine Burdekin's 1937 feminist dystopia Swastika Night) or because they circulate outside of mainstream literary communities.

I do embrace the capacity to be a tastemaker that academia gives me to some extent in that it allows me to share these amazing works with other people: I've been able to put together several vidshows for student audiences to explain the way transformative fan communities have developed a set of literacies and artistic practices for digital video remix. I'm alert to the issues Kristina Busse has often raised, in terms of the ways scholars may be creating a canon that isn't representative of fan creators' work as a whole and may indeed go against the way fans want to be represented. But I aim to be quite clear that when I show fanworks, my aim is generally not to show what fandom is (I am grateful to scholars like Tisha Turk for doing the work of explicating fan videos' rhetorical functioning so that I can focus on my own interests without needing to do that to the same extent) but rather to show what fans' transformative artistic practices can do.


Roberta Pearson: I know the original definitions of affirmational versus transformational fandom as developed by obsession (if we can call her this for short) although don't know how the concepts have been developed by Skud so need to go look at that. While I find the distinctions useful, I reject the value judgements inherent in them. As I said in my essay for Kristina and Louisa that I mentioned above, I think that celebrating the latter and intimating that the former are too closely linked with producers returns us to the early days of fan studies when we celebrated semiotic geurrillas and ignored other aspects of fandom. But if the distinction is between fans who engage in interpretation and evaluation of a loved textual object and those who transform that object in some way, without one being seen as superior to the other, than I'm happy to use it not only for fans but for acafans.

I really find this whole fan of fandom thing fascinating since it's something I've just 'discovered' while writing that essay I keep referring to. I had thought that fans always had to be anchored to particular texts and that indeed 'texts' produced fans (who might then of course go on to produce other texts). This is getting us a bit far from the acafan debate, although perhaps not if we return to my point that we need to theorise fandom before theorising acafandom.

Re your statement about fannish theorists and artists who help you theorise as much as any academic, this seems quite close to people studying contemporary art -- as least as I understand it! I have a colleague who works on contemporary Chinese art. He says that many of the artists have imbibed some critical theory from the academy and are now reworking it in their art works. And he's very interested in the junction between critical theory and critical practice. So this kind of work might be very close to what you and other acafans are doing when working with fan artists. Again, this suggests that we might broaden the term acafan to many humanist disciplines.

RE academic power and privilege, of course even those at the top of the greasy pole can't entirely escape our fannish affiliations. Many colleagues in various depts have teased me about Star Trek -- associating me, of course, with the most stereotyped fans of all, the Trekkies. But as long as I'm publishing on the topic they're happy because of the national system of research evaluation that we have in the UK. I imagine that a fannish identity might be harder for an ambitious young acafan to disclose in publications or more particularly at job interviews. But that might be more of a problem in the States. Here in the UK, I don't think it's such a big deal, but then again I think the US academy is generally more obsessed with identity issues than the UK one.

Alexis Lothian: Skud doesn't alter obsession_inc's concepts of affirmational and transformational fandom so much as lay them out in a matrix of examples--it might fit nicely with your interest in the empirical! I think that a value judgment does sometimes seem very present in how those terms are used by those who engage in transformational fandom, but a line in Skud's post suggests that the intention is much as you have been using them: she writes that ""affirmational" and "transformational" are things you can be both of, either at different times or simultaneously, without disappearing in a puff of illogic." I think that, if we made your questionnaire (an idea I rather love), we would find that many people appeared simultaneously in several different places on the matrix.

I completely agree that the way I am talking about fans and fanworks is the way many scholars engage with practising artists. In fact, in October of this year I am taking part in a panel at the Los Angeles Queer Studies conference with three other young queer scholars, in which we will all be presenting work on queer digital artistic self-fashioning and talking about projects with regard to which we are both scholars and creators. The work that I will be talking about just happens to be fan production.

As for the UK/US difference in academic structures, I have experience of both and think you're probably correct regarding identity, but I suspect the differences within each country are at least as wide as the transatlantic gap. And I'll have to get back to you regarding the fate of the ambitious young acafan in a couple of years...




Alexis Lothian
is completing her dissertation in the English department at the University of Southern California. Her research focuses on queer time, speculative fiction, and fan communities' transformative modes of digital analysis and critique. She is a founding member of the editorial team for Transformative Works and Cultures and has presented and published on science fiction literature and film and on fan video, including contributions to dossiers in Cinema Journal and Camera Obscura (forthcoming). Her website is http://queergeektheory.org.

Roberta Pearson is Professor of Film and Television Studies and Head of the Department of Culture, Film and Media at the University of Nottingham. She has written about Star Trek, Sherlock Holmes, Batman and other cultural icons. She has written some Sherlockian scholarship and even produced a Trek fanfic or two for private circulation, but considers herself primarily an 'affirmational' fan whose academic interests are more in the industry than in fandom.

Aca-fandom and Beyond: Roberta Pearson and Alexis Lothian (Part One)

Roberta Pearson:

I'm looking forward to Alexis' 'provocation' since our preliminary exchanges indicate that we're ideal partners, coming at the issue of aca-fannishness from very different perspectives. In fact, it's the perspective and position of the various posters that I want to address first.

The very title of Henry's blog together with this debate have so far led most participants to confessions concerning the kinds of acafans they are or are not and why. As Anne Kustritz pointed out, though, there's a danger here. "The aca-fan concept will be defined by perhaps the most simplistically "confessional" works unless we create a theoretical frame for understanding...." And as Henry said, "my bet is that each participant has reasons to feel somewhat inside and somewhat outside the "core" of the community being represented." So far we've had discussions of myriad fandoms, including skating and Radiohead, with many people positioning themselves somewhat outside the core of the fan communities with which they affiliate. We've also had people positioning themselves outside a presumed core of acafans, which implicitly (and not so implicitly in some cases) means an active involvement in a fan community or at least a stake in transformational as opposed to affirmational fandom. I'd like to suggest that we can't begin to theorise the concept of acafan unless we first return to our theorisations of fan.

Harrington says, "I am also, I suspect, a different kind of fan that most participants in this blog series. I'm definitely an "as-is" (not transformative) fan and for the most part my fandom is experienced privately not publicly." Campbell says that when reading some fan studies, he has the "distinct impression that if I don't don a Star Trek uniform, attend Sci-Fi conventions, invest a significant amount of my time memorizing minutia surrounding each episode and reading fan fiction, then I cannot claim to be a Star Trek fan. Apparently, enjoying the series, collecting some Star Trek memorabilia, and discussing the series with friends who also enjoy the show is not enough to be a "fan.""

And now time for a bit of personal confession and positioning. I certainly consider myself a fan, particularly with my core fandoms of Trek and Sherlock Holmes. Re the former, I've written a couple of fanfics, just to see how it was done, but the first and only time I went to a con, the sight of people dressed in Starfleet uniforms struck me as either risible or horrifying. Re the latter, I've written Sherlockian scholarship, was for a period in my life actively involved in the Sherlockian community and still count some members of that community among my dearest and oldest friends. But with Harrington I'm much more an affirmational than a transformative fan and experience most of my fandom in private; thus by some accounts I'm probably not a fan despite my self-declaration as such. Here we have two possible dimensions of fandom: affirmational versus transformational and private versus public (or perhaps text versus community).

In a recent essay that I wrote for Kristina Busse's and Louisa Stein's collection on the BBC Sherlock, I suggested another dimension, distinguishing between those who are fans of a specific text/cultural icon and those who are fans of fandom itself, the shared protocols of fandom on sites such as LiveJournal permitting fans to move easily from one fandom to another. The relationship of these various kinds of fans to texts, to the industries that produce them and to fan communities are distinctly different and worthy of exploration. And until we do this we cannot begin to distinguish among the different kinds of aca-fans.

And of course once we've charted the fan bit of the term, we must also chart the aca bit, defining the individual's relationship to the academy. We can then differentiate for example, between a non-tenure track transformational fan of fandom and a tenured affirmational fan of particular texts or cultural icons (the category into which I would put myself), along with the factors of power and privilege that come with these distinctions.

Continuing with self-positioning, I have to confess (and among this crowd it feels very much like a confession, although one I've made before and in print) that I'm a fan of lots of high culture, ranging from Shakespeare to Bach. I would argue that many in the humanities who engage in "serious scholarship" around these cultural icons are also fans. As Henry says here, "as writers like Jolie Jensen noted, this mixture of passion and knowledge was what qualified one to speak about classical music, serious literature, or high art, but because of the legacy of critical studies, being passionate about popular culture was seen as being duped by the culture Industries." Here's the classic Bourdieu-ian binary: passionate engagement with popular culture and distanced appreciation of high culture.

Yet as I have argued elsewhere, those who love Bach or Shakespeare are just as passionate as those who love skating or Radio Head, and this extends to those who engage in "serious scholarship." Above I've suggested refining the concept of the aca-fan; here I suggest broadening it to include those within the humanities who research particular texts or icons. Anyone who has been in the company of Shakespeareans for example, recognizes the easy familiarity and in-group conversation of the fan, as people reference various plays and characters. Why should those of us who (also) study popular culture and engage in much the same activities, feel inferior to acafans of high culture?

These high culture acafans have always felt fully confident in their judgments as authorized tastemakers, fully confident that is until the culture wars that enshrined relativism and challenged academic authority. As someone who began her academic career amidst this furore and fully imbibed the concept of cultural relativism, I've never felt confident in imposing my own tastes upon my students nor in unproblematically declaring that something I like is 'good'.

My initial training as a social scientist, which involved the notions of objectivity that others have referenced here, probably also made it harder for me to engage either in aesthetic analysis or aesthetic judgments. From my preliminary exchanges with Francesca Coppa, originally scheduled to be my partner in this debate, I have the impression that the younger generation of academics feels much less reticent about this and happy to grab the tastemaking power that comes with an academic position. And even I am now happier to declare something "good," or at least to interrogate the factors that might make something "good," as my co-author and I are doing in a chapter of our book about Star Trek and Television. But does being an acafan always mean that one loves the object that one studies?

And yet another confession - as well as being a fan of texts I'm a fan of the industries that produce them. This industry fandom was practically forced upon me as a fan of Star Trek during its first airing, as news of low ratings and imminent cancellation continually circulated. In order to understand this, my adolescent self had to acquire some grasp of network operations, even if only through the not so reliable medium of TV Guide. Now that production studies has emerged as the dominant paradigm within television studies, I return to worries about objectivity and what it means to study the beloved object and to have access to those who produce it. Can we/should we maintain a critical distance?

I said above that when I first saw someone in Starfleet uniform at a con, I hovered between horror and laughter. The next time I saw someone in Starfleet uniform, was on the Paramount studio lot during the filming of Star Trek Nemesis. When Brent Spiner and Marina Sirtis appeared fully decked out in their characters' costumes, scholarly objectivity disappeared in a haze of excitement: I was for a moment completely fan without a trace of aca, indeed, living the fan's perfect daydream. But loving something doesn't mean always being affirmational: affirmational fans are perfectly capable of insightful criticism.

And fans of course are themselves often insightful industry analysts, for the same reasons that I was forced to be as an adolescent; they want to know what brings their beloved object into being and how long it might survive. I think it's important that fans, academics and aca-fans all have some knowledge of the industries that produce the texts that generate the majority of fandoms. Therefore, I disagree with Kristina when she says, "As a fan I don't want to engage directly with actors/writers/directors, and as an academic, I don't care about that side either. I know it's an important area, and I'm very happy that we have good and smart people explaining and representing fandom, but to me fandom is mostly about what we as fans do." However, I do think that acafans who do production studies do need to engage in constant self-reflexivity about their relationships to industry and to producers.


Alexis Lothian:

I couldn't agree more with Roberta that we need to theorize what it is we mean when we talk about being a "fan" as well as an "acafan." Without that, we find ourselves talking at cross purposes--though, of course, it's the very overdetermination of both those terms that keeps them alive and interesting. That said, it is difficult to engage in this conversation without giving in to a certain urge to self-disclosure. Especially because the way I experience the overlap of academia and fandom in my own life has everything to do with personal ethics, with the contexts and standpoints that shape my participation in knowledge production.

For me, fandom is less an identity than a location, a set of networks and connections within which I'm situated. My participation in fan culture mostly means being accountable to a community that I became part of through my love for science fiction and my interest in transformative works and fan video, but it's been sustained--and friendships formed--more through discussions of feminism, race, queer sex, and capitalism than through exploration of a source text. In fact, I find it difficult to name anything that I am intensively a fan *of* at the moment. Other than to say that I'm a fan of critical fanworks that engage transformatively with the hegemonic politics of the culture industry, which is possibly partly a way of seeking excuses for the extent of the pleasures I take in the aforementioned hegemonic products.

Being a fan is difficult, as Jack Halberstam says in this debate. The things you love betray you and other people just don't understand. In fact, my own movement away from more object-oriented fandom can probably be traced to the intensity of my disappointment with the end of Battlestar: Galactica, around which I participated in an exciting whirl of collaborative fanwork-making, drawing out queer and antihumanist and other critical interpretations through transformative works. The show's last half-season (and here I do speak as frustrated fan!) made a mockery of everything that excited my collaborators and I, and even though the fanworks the group created maintained the queer worldmaking we'd been doing around the show in ways I think are fascinating and important, I've been less inclined to give myself over to a fannish passion since.

Instead I have been working to celebrate and expand critical forms of fandom through the feminist science fiction convention WisCon, where I've been part of a group bringing transformational fanworks into the heart of a convention traditionally focused on literary science fiction with a feminist focus (the kind that tends, alas, not to sell very well or to get mainstream marketing). The convention is not an academic conference, but it shares very many concerns with my academic home of queer studies: thinking critically about politics and pleasure, discovering and creating and building on ways of living, thinking, loving that are outside the mainstream. It owes at least as much to activism (often online activism but certainly not restricted to that) as to the fandom it's ostensibly organized around. As with anything one is a fan of, I have plenty of frustrations relating to WisCon, but it wouldn't be inaccurate to say I'm a fan of this particular fan community. It's also true that I could occupy the position I do with respect to the WisCon community without necessarily calling myself a fan--to think of myself as a fan marks me as more personally invested, names the position the feminist sf world plays not just in my professional but also in my personal life.

In going to WisCon as a fan, even a fan who has been afforded professional opportunities through it, I tend not to go as an academic. I don't study fans or fannishness as such, though I have written about fanworks and will continue to do so. It's more that my participation in fandom has shaped the way I engage with scholarship. My academic work is about what speculative fiction and other forms of artistic speculation can do to create alternative ways of being, different ways of living and thinking futures and worlds. Being part of feminist sf and transformative works fandom lets me see how other people are also thinking about these things. I don't want only to study fans or to use fans' ideas to make sense of texts, although those are certainly dynamics that I engage in. I tend to prefer to think about fandom, as about as a set of communities where people are engaging in cultural production, intellectual exchange and concrete worldmaking that participates in the same project as the one I'm working on. Fandom has become central to my intellectual life because of the specific things that happen in the fannish world I live in: the art that gets made, the people who connect, the ways in which normative relationships between pleasures, politics, capital, genders, and sexes get played with and reimagined.

I say "intellectual life" rather than "academic life" with some care. I take seriously Matt Hills's injunction in the classic Fan Cultures that academics should bear in mind our tendency to valorise the modes of fannish participation that look most like the particular class based institutional worlds that we inhabit, and certainly convention-based US sf fan culture looks sometimes disturbingly similar to the academic conference and publication circuit. But the differences between fandom and academia are profound, and I get very uncomfortable when they are eroded from either side.

Fandom's structures come about through play, sometimes through desires to make the world a better or more equitable or more entertaining place. Academia's an industry, and academics working on objects they love or with communities they are a part of don't get to opt out of the more problematic parts of knowledge production--such as measuring their output for the assessment of research's quality and impact. If I use my connections to fandom for that purpose, I think it's vital for me to offer something to fandom itself as well. I could call that research ethics, but as a scholar of literature and cultural production without a substantial background in the social sciences or in critical anthropological literature, I'm happier calling it acafannish manners.

I hope these meditations make it clear why I tend to embrace the term acafan, and how I've been able to leverage that term to account for the ethical considerations that are important to me. Other terms might fit as well; Halberstam talks in In a Queer Time and Place about the subcultural archivist who is also a participant, and that also describes how I see my work.

There are plenty of places where my scholarship and my fandom do not overlap, and I think I need that space in order to maintain both rigor in my academic work and pleasure in my fandom. But in the spaces between, acafandom is a helpful shorthand for my affective, ethical, critical, and personal negotiations. Working within queer studies and having lots of connections to critical ethnic studies scholarship, I've seen plenty of examples of the way this kind of insider/outsider position plays out for scholars who study communities of which they are members--particularly communities that are excluded and oppressed. Fandom is not an oppressed community, although there are plenty of people and groups within it who are structurally oppressed in various ways. But it is often marginal, overlaps with other marginal groups and practices (especially when it comes to sex and sexuality, I have found) and it can still be unfairly exploited.

I've recently had the opportunity to experience the acafannish situation from the opposite side, as it were. A friend of mine, who I know through fannish circles and who is a postgraduate student, recently wrote a paper about vidding. She wanted to interview a vidder and asked me, and I've now had the opportunity to read my own opinions about fannish meaning-making as stated by a research informant rather than from the pedestal of scholarly publication. Her piece is excellent and I learned a lot from the way she was analyzing my responses; I suppose this must be an experience with which any academic who is also an artist or cultural producer will be familiar. Yet it was still a strange and vulnerable feeling, one that may well affect the way my academic and fannish projects intersect in future.




Alexis Lothian
is completing her dissertation in the English department at the University of Southern California. Her research focuses on queer time, speculative fiction, and fan communities' transformative modes of digital analysis and critique. She is a founding member of the editorial team for Transformative Works and Cultures and has presented and published on science fiction literature and film and on fan video, including contributions to dossiers in Cinema Journal and Camera Obscura (forthcoming). Her website is http://queergeektheory.org.

Roberta Pearson is Professor of Film and Television Studies and Head of the Department of Culture, Film and Media at the University of Nottingham. She has written about Star Trek, Sherlock Holmes, Batman and other cultural icons. She has written some Sherlockian scholarship and even produced a Trek fanfic or two for private circulation, but considers herself primarily an 'affirmational' fan whose academic interests are more in the industry than in fandom.

Aca-fandom and Beyond: Karen Tongson, Jayna Brown, and Geraldine Bloustein (Part Two)

Karen Tongson:

What strikes me when I view our opening remarks collectively, is that each of us has such a different orientation to the concept of "cultural studies." I think I work from a Williamsian genealogy (still very much influenced by literary studies), whereas Jayna invokes the Frankfurt School, and Gerry speaks from the vantage point of Anthropology. These positions clearly have an impact on how we each respond to the notion of "fandom" itself: whether we embrace, disavow, or express some ambivalence to being a fan, let alone an "acafan."

The capaciousness of the term "fan" (at least for those of us not squarely situated within "fan studies") reminds me of how the term "queer" used to circulate in the early-to-mid-90s: as irritant and stimulant, as identification and practice, as discipline and unruliness. We, as a trio, are are quite loose with our associations to the terms "fan" and "acafan." My rather casual embrace of the term "acafan," I think, has as much to do with seeing it as an adjacent and complementary practice to the other fields in which my work is more readily situated. It's descriptive of another dimension to my work in queer cultural studies. Do you two feel the same way about the "adjacency" or additive power in the terms "fandom" and "acafandom?"

I was especially struck by the moment in Jayna's piece when she declared her identification as "a fan," not in relation to a broader set of cultural objects, but of her nephew's attachment to Gaga and other pop iconoclasts. Jayna forges a fandom once removed, and practiced through mediation. Instead of thinking this as a disavowal of, or distancing from what "true fandom" and commitment might mean, I am drawn to the possibilities it opens for creating a prismatic approach to affective, intellectual attachments.

I also see something of this in Gerry's relationship to her research "subjects," who are her collaborators, as much as they are figures of inquiry and "knowledge acquisition."

Each of us also seem to find and wind our way into this adjacency or proximity with fandom through music, in particular. In what ways does music, as the object, and as form, bear some impact (or not) on the practice of "acafandom?"

Jayna Brown:

Karen has asked us in her response to consider the ways we may think of acafandom or fandom as additive or adjacent to the fields we work in. Acafandom, if I am using it in the correct way, would seem adjacent in the sense that the skills I learn and develop in my intellectual life are my way of embracing the music and film and literature that I feel passionate about. These skills open up the 'texts,' to reveal the shape and texture of my passions. But these skills also help shape what I find interest in, what I am drawn to, or become the object of affection themselves. What strikes me about all three of our opening remarks is just this: the dialogic relationship between our topics and our intellectual training.

Karen also asks a very important question, regarding the ways music impacts the practice of acafandom. Perhaps one of the ways it does so is to require that we become part of, or engage with a mixture of communities. Karen's remembrances bring me back to my undergraduate years in England, reading the Brontës and Kristeva during the day and dancing to house music and northern soul in the club all night (yes, I am feeling nostalgic today!).

Music could also challenge what we think of as 'aca' in the first place, broaden our sense of what that means. If 'aca' implies study of and incorporation of influences, so might fandom, as with the 'homework' I see my nephew doing into music and cultural movements of the past. The way, as Karen says, Scritti Politti introduced her to Kant is the same way Lady Gaga has introduced my nephew to Dada, Andy Warhol and German Cabaret. This is the same way The Clash's Sandinista album (my favorite!) got me to find out what dictatorship was and about US cold war policies in Central and South America.

I share with Gerry an appreciation of the ways music blurs the lines between creator and audience; at least the types of music I am drawn to are participatory, collective. Music also impacts the practice of acafandom in that it makes us search for a way to think about the non linguistic, what happens, as Paul Gilroy puts it, at lower frequencies, in different registers.

Gerry Bloustein:

I think Karen's initial questions about the additive or adjacent nature of acafandom to our own areas pf interest and research are pertinent. On reflection, like Jayna, I realise that my engagement and in fact my immersion with particular areas of popular culture and especially with music does continue to both shape and develop my intellectual pursuits and networks as well as underpin my attraction and love of the activities. So work and play interweave and mesh (how lucky are we acafans!).

Interestingly, one of the young musicians and entreperneurs (one my collaborators with whom I have been working closely for about 10 years!) articulated this dialogic relationship, which Jayne described. He now runs a grassroots and thriving retail hip hop business, including an event management business which supports his own music making and his experiential community and networks. He told me sternly one day in response to a question I asked him about how he saw the blending of his art and commerce, 'Everyone wants to make money from things they love doing, so why shouldn't I?'

If you think about the ways in which we as academic fans also make our living through activities we love and from the worlds in which we are embedded, it is a similar story.

And as far as music is concerned yes I think it does underpin so much of what we love and enjoy whatever the subject of our desires and attractions. I was/ am very much an acafan of Joss Whedon's work (love the writing, the humour, the characterisations) and so loved the clever use of music throughout all of his creations. It is an area that I still am anxious to explore - the role of affect (I think I said this earlier) which is so powerful and can often articulate the unspoken / unspeakable and even the ineffable through music. Any other takers?


Karen Tongson is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Jayna Brown is Associate Professor in the Ethnic Studies Department at UC Riverside. Her book, Babylon Girls: Black Women Performers and the Shaping of the Modern was published by Duke University Press in 2008 and has won awards. Her current projects focus on utopias and race in speculative fiction and global pop music and black women and postpunk music in Britain.



Geraldine Bloustien
is an Adjunct Associate Professor at the Hawke Research Centre, Division of Arts and Social Sciences at the University of South Australia (UniSA). She has published extensively and internationally in the areas of cultural identities, youth cultures and on the complexity of effectively using participatory visual ethnography. Her book publications include Girl Making: A Cross Cultural Ethnography of Growing Up Female (Berghahn 2003), Sonic Synergies: Music, Technology, Community, Identity (Ashgate 2008) and Youth, Music and Creative Cultures: Playing for life (Palgrave-Macmillan, September 2011).. Her recent research explores the intersections of community media, music, health and Web 2.0 technologies.

Aca-fandom and Beyond: Karen Tongson, Jayna Brown, and Geraldine Bloustien (Part One)

Earworms, Touchstones, Inversions
Karen Tongson

I've got a reason, girl, and it's Immanuel Kant's--and I like it -Scritti Politti, "Boom! There She Was"

I'm convinced the only reason I ever cracked open a copy of Kant's Critique of Judgment--the "Great Books" edition--is that Green Gartside, the helium-voiced frontman of the 80s British pop band, Scritti Politti, suggestively whispered this remark through my Walkman when I was 13 years old. I hadn't even realized then that several years prior, Scritti Politti also recorded a single called "Jacques Derrida," in which the andro-voiced Green declares: "I'm in love with Zhack Derr-eee-dah/Read a page and I know what I need to/Take apart my baby's heart..."

I open with Scritti Politti not simply to provide some texture to the pop music fandom that manifests in my work, but also because, in many respects, Scritti Politti's irreverent and cheeky approach to intellectual life offered a nascent template for what evolved into my own improvisational practice of acafandom from middle school onwards. Rather than learning to take apart "my baby's heart," I was offered the tools to understand my own through books, music and media-in-the-making.

Though I'd like to think my intellectual curiosity was ignited by more than the dreamy, synth-laden British pop that scooted across the pond all the way into Riverside, California's chain record stores (vast and enticing to a kid recently immigrated from the Philippines), so much of what I've devoted my life to reading, analyzing, writing about, and indeed loving, has been informed by snippets of New Romantic, post-punk songs that name-check everyone from Voltaire to Keats and Yeats. It seems no accident, then, that I began graduate school as a Romanticist, before transitioning into Victorian studies, and finally (though I'd like to hope intellectual incarnations are never "final") into contemporary queer cultural studies. The latter became a means to make sense of the circuits of affect and encounter that made my intellectual and textual promiscuity possible. The concept of textual promiscuity (which I wrote about in my dissertation on Victorian non-fiction prose), would seem to run counter to certain notions of fandom that, some may argue, overlap with institutional desires for specialization: the sense of "loyalty and devotion" to an object or set of objects and subjects that constitute expertise in a particular genre, era or area.

And yet, I'd like my contribution to our broader conversation about acafandom to rethink the value of errant desires: wayward passions eliciting accusations on a lifetime of schoolyards, from junior high to the university, that one is a "wannabe." An even baser version of a dilettante. (Case in point: though I was known for being a "Duranie" in the seventh grade, a musically tribalized "metal boy" called me a "wannabe," because I expressed a fondness for Ozzie Osborne's "Bark at the Moon" video).

The figure who ultimately inspired me to consider "textual promiscuity" more seriously was, strangely enough, the eminent Victorian (and arguably, Britain's first "cultural studies" scholar), Matthew Arnold. In "The Study of Poetry," Arnold suggests we store lines of poetry in our memory and use them as "touchstones" to assess the potential "greatness" of other works. The type of critical evaluation encouraged by the touchstone is one of comparative efficiency. Arnold's touchstones are what we might now call earworms: catchy expressions and memorable snippets of text that "lodge" themselves in the mind (to use Arnold's phrasing). These unforgettable lines not only have a good hook, but they've been preordained for excellence depending on who has produced them.

According to Arnold, touchstones come from the "great masters" (casually assembled by Arnold himself) and are thus, worthy of comparative application. Strikingly, a resemblance between the touchstone and the object under scrutiny is not a prerequisite for excellence. In fact, dissimilarity and incongruity are among the benefits of juxtaposition afforded by this handy evaluative tool that the critic carries with her in her intellectual kit. Arnold's touchstones are actually quite random and subjective--his own special set of "fanboy faves." A passing survey of Arnold's touchstones in "The Study of Poetry" takes us through sources as predictable as Homer, Dante and Shakespeare, but he also extols lesser-known figures like Brunetto Latini and Christian of Troyes.

The genealogy ascribed to Arnold's method for measuring poetic works by comparing them to "expressions of the great masters" is often construed as an elitist one for obvious reasons. Arnold himself sought to dignify English poetry by employing touchstones from classical and continental poetry as standards. And yet the very notion of "lines stuck in the head" has always, for me, carried the potential of something more reparative (to invoke Eve Kosofsky Sedgwick's work on a practice of reading that contains within it a spirit of intellectual and affective compromise).

Quite obviously, my tendency to use random song lyrics and other earworms from a migrant musical past as the foundation for my own critical labors, especially in my first book, Relocations, bears some resemblance to the touchstone in "The Study of Poetry," albeit in the crassest sense. Or maybe we should just accept the fact that touchstones have always been conceptually crass; have always had to do with the vicissitudes of affective attachment, and the cultural contexts that make these attachments congeal in ways both problematic and un. It's a simple point, I realize, that has been repeated (perhaps some may say ad nauseum) within the frameworks of cultural studies, queer studies, feminist studies, critical ethnic studies and other intellectual orientations that have openly parried with the personal. Nevertheless, I think it bears repeating, so that we may reconsider the materials that might comprise the "fannish" archive: one more expansive and historically rangy than we allow ourselves to imagine.

When I taught my first course on fan studies as an English graduate student, I focused not only on the contemporary materials more readily associated with "fan cultures," but also asked my students to reconsider Ruskin's writings on Turner, Nietzsche's writings on Wagner, and Thomas Carlyle's "Heroes" lectures as fannish texts. Though some may argue such comparisons produce anachronisms (despite the fact that the etymology for "fan" affords such reconsiderations), I believed it was crucial then, and remains crucial now, that we take a longer view on critical enthusiasms.

Though trained within a discipline that Arnoldian concepts like the touchstone and "critical disinterestedness" made possible, I'd like to imagine my own work, and the work performed by others who identify with the practices of aca-fandom, as a mutation of this and other disciplinary lineages. The traffic needn't always be scaled vertically between high and low, but rather imagined sideways (to invoke Katherine Bond Stockton's work), askew, and even inverted: the kinds of inversion that lead to Kant via Scritti Politti, or to The Smiths via a precocious passion for Keats, Yeats and Wilde.


Monster Paws Up! Loving the Stuff You Love
Jayna Brown

I've never thought of myself as a fan. In fact, I always thought of fandom as the inability to think creatively for the self, as being centrally about consumption. Despite my focus on popular culture in my work, when I thought of fans my thinking became strangely Frankfurt School. Surely, that kind of blind fervor was about the commodification of affective response, the symptom of a modernity that created dependency on the cultural industry for permission to have any emotion or passions. Making pleasure dependent on purchase was canalizing creativity.

Yet the worlds that interest me and make me passionate in my own work are those very worlds at the nexus of commodification and 'organic' collective creativity, and what is fascinating to me is how impossible and unnecessary it is to draw the line between the two in the ephemeral, tricky world of popular music and dance. My training in cultural studies taught me to ask certain questions of expressive forms. What is politically at stake? How is it reflective of the specific historical conjuncture in which it was produced? These questions, for me, are a way of 'loving' the stuff I love--1930's musicals, chorus girls, Detroit Techno, Chicago House, Missy Elliott and beyond.

But the center of all this activity for me has been the disco, the club, where the concept of audience and producer blur, where participation is what makes the moment happen and anonymity is charismatic. It is about the space that the collective creates together and fills with an ecstatic state of possibility. Where the body is claimed outside of the wage relation, outside of the demands of work, for another kind of labor. "You better work!" was a phrase from the floor in my time.

Participating in this forum is a fantastic way for me to examine my own investments, and the shifting ground of what shakes me up. It may sound cliché, but I am now inspired by the movements of the next generation now rising up to claim the dance floor. Now, I am heavily invested in watching my fourteen-year-old nephew grow up. From infancy he has been a true performer, with an acute sense of fashion and pose. Over the years I have seen him create some of the wildest costumes: complete with heels, headgear and wigs, choreographing entire shows. He is one of a new generation giving meaning to the term 'gender non conformity' which makes the term drag queen, or cross dresser, entirely insufficient. He quite consciously blurs the lines, is fluid in his presentation, aware of the performativity of all gender assignment. Ahead of his years, he also insists on a fluidity of sexual preference.

What I also admire in him is his precocious use of influences, as he consciously draws on movements and artists. At three it was Hello Kitty and Powerpuff Girls; at eight it was Japanese anime and Tim Burton; now, at almost fifteen, drawing on David Bowie, the Runaways and Andy Warhol, he is destined for great things. And he can do cartwheels in seven-inch heels!

I am a fan.

And he, in turn, has turned into a great, even professional fan of Lady Gaga. "There is a difference between monsters and little monsters," he tells me. "Monsters are like me, we've been fans for a long time." I was at first dismayed to hear this, thinking it surely meant he was sublimating his own creative impulse into worship and mimicry. When I asked him, "isn't being a fan just about copying your idols?" "No!" he replied, and then patiently explained it to me. "It is a culture, a movement," he said.

I think she is the first artist to come up with a name for her fans. I think that gave them an identity. But they are not copying her. They are expressing themselves. Her message is that we always have the power to rebirth ourselves. She feeds off our ideas and we feed off hers. We call her mother monster. I admire her because she writes all her own music, co-produces and sings live. I do dance to her songs, and use her choreography, but one of the reasons I copy her is that I am just starting out and most people start out copying others in cover bands and stuff. She is just a stepping-stone in my development. I know there will be others. But no other artist has made me cry, or feel so good about myself.

So now I can see my nephew, monster paws up in eight-inch heeled orange boots, harnessing his own cultural moment and letting it feed him as he develops. If Gaga sets the precedent for an openness to avant garde as well as hyper pop art and the places they intersect, I actually can't think of a better influence on a young gender non conforming performance artist like my nephew.

As cultural critics we often spend time raising awareness and alarm over the ways in which art and popular culture have participated in producing regimes of oppression. So what I take acafan studies to mean for me is the chance to develop a language to talk about the kinds of cultural formations where we catch a glimpse of a life of pleasure and ease, where we find and feel, as the utopian critic Ernst Bloch would have it, traces of anticipatory illumination. These traces he argues, can be found in the most commercial, "vestigial and contaminated" of sources--lipstick, fashion, advertisements all can harness dreamscapes, even, to quote Tom Moylan, "recoverable traces of radical longing." I still balk a bit at this idea, when faced with talentless fetish symbols produced in Hollywood, until I remember it is what people do with such products that matters. Here, there are worlds of possibility.

Geraldine (Gerry) Bloustien:
I don't feel the term acafan really resonated with me as something particularly different from what I have always done and considered as a researcher. My sense of an intersectional identity which incorporates both my European / Jewish migrant cultural background (arriving as a female adult in Australia) together with my education and training as an educator and then as an Anthropologist has made me always very aware and sensitive to occupying / embodying several worlds and cultures all at the same time.

Being aware of this complex layering of identities - as lived, performed, constructed, and embodied - does indeed shape what I see and what I study. I always thought that one's cultural background and experiences are the key to what people felt inclined, or even urged to investigate.

This was certainly true in my case. Moving from a culture (in the UK) where I felt physically, psychologically and emotionally 'at home' to a world where suddenly I was identified and addressed as coming from somewhere else, brought about a severe case of culture shock. I quickly learnt to perform and be both simultaneously within and without two cultures and became fascinated by the ways in which all cultures express and respond to this sense of belonging and longing and I found this resonated with my experience as a fan - in particular genres of music and particularly TV programs that I became obsessed with (yes I can be an obsessive fan!).

For example, I have always loved the very physical way people engage with music. That was my first experience of acafandom, some 20 or more years ago, I think, seeing my own response to music in others and wanting to explore this further. I also wanted to tease out the ways in which the lines between consumer, user and creator were blurred in so much of what I saw, recognised, identified with in my engagement with popular culture - including the way I also enjoyed, immersed myself and wanted to share and discuss my enjoyment in, and knowledge of, my particular 'scenes' of popular culture.

I think I have always been more interested in the idea of fandom, though - people rather than the various texts and that is because I am (again as an Anthropologist) motivated primarily by the phenomenon and multiplicity of lived experiences.

As an academic (an acafan?) it also led me to look for a type of methodology that encouraged and facilitated participation and reciprocity; I wasn't looking for critical distance! I wanted to find a way of discussing my findings through a multi-vocal, dialogic, emotive narrative and was very impressed and influenced by Michael Taussig (1993) and Marcus and Fischer (1996) in approach and style. This also meant that I wanted to ensure that the non-academics of my study were collaborators, co-researchers and not just respondents.

Of course, increasingly this means we (non academics and academics) are sharing a language, a way of talking about our common interests and shared passions. I think that researching and writing about an area in which one is passionately engaged means one cannot stand outside and look in. You are already inside the culture, the experiential community, a participant observer, and an embedded member of the culture or the scene that one is studying. Everyday life, leisure, work friendship groups blur all the time (Wow! Especially with social networking sites like Facebook, now that I come to think about it. Then issues of privacy and boundaries do become an issue).

Does such an approach and such a field of scholarship get in the way of the critical distance expected of serious scholarship? Hmm! I don't believe so because firstly, I don't believe it is possible to be completely critically distant. Secondly, I believe that what one is actually studying is the meeting of cultures. The area of research is never static and it is not immune from our involvement as both fans and researchers within it.

I am, however, constantly struggling to explain and justify my approach, methodologies and even my particular interests in a field of study to colleagues from other disciplines (sometimes while in the middle of collaborative research! Assumptions sometimes become unravelled in the field). I faced this in my recent project and book (Youth, Music and Creative cultures: Playing for Life 2011) and spent sometime discussing this and writing about it there.

So being an acafan for me goes beyond how I see myself now as engaged in areas of scholarship and leisure communities. I suspect the provocations outlined in this task actually underpin most areas of scholarship for most people but they are issues that are often not acknowledged or made overt. This leads me to start thinking again about the second provocation - the question of Acafan as a concept. I think the acafan concept owes much to earlier debates about the nature of "subjective criticism" and also subjective writing; it has been influenced by 'the poetic turn' in Anthropology too. It has given the scholar 'permission' and legitimacy to be engaged with areas that she loves, especially in areas of popular culture, many of which still seem to be deemed 'low brow', trivial and inconsequential.

That leads me to one other aspect before I stop for breath. The particular fields in which I am engaged as a fan do not seem to be considered equal. I have no difficulty being recognised within my own or other institutions, or obtain funding etc. for my research into popular music or film. But my work on (and love of) Buffy or other popular TV programs or my work in 3D virtual worlds, is a totally another matter. So for example, despite there being over 50 different disciplines world wide that have used ideas in the Buffyverse, my research and writing in this field is trivialised and I find in this work I often am expected to defend my own fascination with, involvement in, and the rigour of, the scholarship in this field through established (maybe even inappropriate?) hierarchies of literature.

Karen Tongson
is Associate Professor of English and Gender Studies at the University of Southern California. Her book on race, sexuality, popular culture and the suburbs, Relocations: Queer Suburban Imaginaries (NYU Press), is forthcoming in August 2011. She is co-series editor for Postmillennial Pop with Henry Jenkins (NYU Press), and is also co-editor-in-chief of The Journal of Popular Music Studies (Wiley-Blackwell) with Gustavus Stadler.

Jayna Brown
is Associate Professor in the Ethnic Studies Department at UC Riverside. Her book, Babylon Girls: Black Women Performers and the Shaping of the Modern was published by Duke University Press in 2008 and has won awards. Her current projects focus on utopias and race in speculative fiction and global pop music and black women and postpunk music in Britain.

Geraldine Bloustien
is an Adjunct Associate Professor at the Hawke Research Centre, Division of Arts and Social Sciences at the University of South Australia (UniSA). She has published extensively and internationally in the areas of cultural identities, youth cultures and on the complexity of effectively using participatory visual ethnography. Her book publications include Girl Making: A Cross Cultural Ethnography of Growing Up Female (Berghahn 2003), Sonic Synergies: Music, Technology, Community, Identity (Ashgate 2008) and Youth, Music and Creative Cultures: Playing for life (Palgrave-Macmillan, September 2011).. Her recent research explores the intersections of community media, music, health and Web 2.0 technologies.


Imagine Better: "Open at the Close"

As many readers will know, my Civicpaths team at USC is studying the Harry Potter Alliance as a key example of what we call "fan activism," seeking to better understand how the group helps young people who are culturally engaged become more politically aware and active. A few weeks ago, Neta Kligler Vilenchik, a PhD student working on this project, attended Leakycon where the HPA's Andrew Slack announced a new outgrowth of his efforts. Below is her report from the field.

Imagine Better: "Open at the Close"
by Neta Kligler Vilenchik

I open at the close.jpg
Fan art by ShadowKunoiciAsh

In Deathly Hallows, the last book of the Harry Potter series, the phrase "I open at the close" is inscribed onto a golden snitch, a key part of Dumbledore's inheritance to Harry. Not knowing throughout the book how to open this mysterious object, Harry [spoiler alert!] finally realizes that it will open only when he is about to face his own death.

Given this quite sinister plot connection, it is perhaps surprising that "open at the close" came to be the unofficial theme of LeakyCon 2011, this year's Harry Potter fan convention. At LeakyCon, the phrase held several meanings. "Open at the close" was the name of the event in which conference attendees could, for the second time, enter the Wizarding World of Harry Potter at Universal's Island of Adventure for a special night-time celebration, when the park would open -- only for the fans - as it closes for all other guests (see Henry's accounts from last year's "Night of a Thousand Wizards").

But "open at the close" was also used in a wider sense. As both mainstream media and popular conversations wondered what will happen to the Harry Potter phenomena as the last of the movies was released, for the fans gathered in the conference halls this question carried deep personal meaning. As fans were breathlessly preparing towards their special fan screening of Deathly Hallows: Part 2 (6 hours before the official midnight release!), many talked about 'the end of an era'. "I can't believe there will be no more midnight screenings", fans said to each other, mirroring - perhaps more palely--many of the sensations that have been voiced before, as the last of the books had come out.

If those fans from a few years back consoled themselves that they still had the movies to look forward to, the fandom now has latched onto Pottermore, J.K. Rowling's new online project, as the new lifeline. As Henry has discussed a few weeks ago, Pottermore is not free of potential controversy, and yet at LeakyCon, it was embraced by fans as a source supplying more valuable canonic information around Harry Potter, and was hailed as the pathway for a new generation of fans to enter the series. The sequenced order in which the digital versions of the Harry Potter books will come out was already exciting fans as an opportunity to have more countdowns on fan websites, and fans were eagerly awaiting the possibility of being the first to join the new site.

The phrase "open at the close" thus served, at least metaphorically, for the fans to assure each other that this is not really the end of an era. Instead, it is the beginning of a new phase for Harry Potter fandom, one that will rely more heavily on fan production and fan creativity to keep the fire burning, and, in addition, one that excitedly looks forward towards Pottermore.

Yet "open at the close" was also used at LeakyCon in another context: as part of the press conference launching the new organization "Imagine Better", which was described as "the future of the Harry Potter Alliance". Regular readers of this blog will probably be familiar with the Harry Potter Alliance, a key case study for our USC-based research team Civic Paths, which explores continuities between participatory culture and young people's engagement within civic life. The Harry Potter Alliance (HPA) has played an important role in shaping our understanding of how such processes may function. Creating metaphors between the Harry Potter narratives and real-life issues, as well as tapping into the structures of Harry Potter fandom, the HPA has succeeded in reaching over 100,000 young people, encouraging them to channel their love of the text and their connection to other fans around them towards civic-minded action in the real world. More on our work about the HPA can be read here and here.

The HPA was also what had led me to LeakyCon--my first experience at a fan conference. For almost two years now, I have been following the HPA as part of our Civic Paths research, interviewing members about their experiences with the organization and attending their public events. LeakyCon, as a mecca for Harry Potter fans, garnered an impressive presence of HPA members as well--the organization boasted 37 volunteer members in brand new staff T-shirts, and an impressive repertoire of HPA programming, including hands-on sessions like "how to open an HPA chapter" and "all about the crisis climate horcrux".

When examining the HPA as a civic organization, however, getting to know the Harry Potter fan community is a key component. The assertion that the organization's success thrives on the energies of the fandom, which had been expressed in many interviews before, could not be clearer than at LeakyCon.

HPA Members.jpg

There are good reasons to try to understand the "magic formula" behind the HPA. In addition to the organization's tangible achievements (raising $123,000 for Haiti in two weeks, donating 87,000 books to local and international communities, collecting 15,000 signatures on a petition for fair trade chocolate, achieving first place at the Chase Community Giving Competition to receive a $250,000 grant), it has received national media coverage as well as academic interest. The idea behind the launch of the new organization "Imagine Better" is to take the approach that has proven successful for the HPA - connecting fans around story worlds they love to create real world change - and to apply that to collaborations with other fandoms.

This is a segment from the press release at LeakyCon, at which Andrew Slack, founder of the HPA, officially launches Imagine Better:[embed video: ]

Strategically timed, the HPA chose the release date of Deathly Hallows 2 to launch Imagine Better. An activist in heart, as well as a man of symbols, Andrew Slack reminded audiences that July 14 is the date of Bastille Day, while the Imagine Better website was--also symbolically--launched on the 4th of July. From a more pragmatic point of view, the launch date secured some interest from mainstream and niche media outlets, who were looking for Harry Potter-related stories to cover around the movie release.

The idea behind Imagine Better, however, has been looming in the head of Andrew Slack for several years now. In fact, as Slack revealed at LeakyCon, this had been his original idea when he envisioned linking narratives with activism: "taking a bottom-up approach to love to stories and the art, and connecting it to the world". In contrast to the strong links that the HPA has made so far to a specific canon, as well as their embeddedness within a specific fan community, Imagine Better seeks to tap into the shared ground of all kinds of fans, aggregating their respective energies towards shared social action.

Leading towards this new organization were almost 2 years of research conducted by young HPA members. The volunteer "fandom team" received the task of searching and cataloguing other fandoms online, as well as identifying potential contact points within these fandoms. This legwork has enabled Imagine Better to list over 20 fan communities in its list of collaborators, including fan communities around popular books, shows and movies, as well as you-tube celebrities and young adult authors.

This list, however, is still open-ended. At Leakycon, conference attendees had the chance to imagine Imagine Better together with its founders. In a break-out session devoted to the new organization, 35 LeakyCon attendees brainstormed possible fandoms they would want to collaborate with. In addition to the usual suspects, this brainstorming brought up surprising directions such as Sparklife, a community of regular users of Sparknotes. The group then focused on three fan communities: Glee, Hunger Games, and Doctor Who, and made a list of real-world issues that could be raised in conjunction with these texts. They then broke out into small groups, discussing potential campaigns the HPA could hold in conjunction with these other fan communities. The group discussing possible collaborations with 'Gleeks' (fans of Glee) thought of campaigns ranging from issues of LGBTQ rights and bullying to fighting ableism (discrimination towards persons with physical disability).

Collaboration with other fan communities is a natural step for many HPA members. In our conversations with members we often hear long lists of texts they are passionate about, starting with Harry Potter, but moving on to a variety of genres and media (recurrent favorites are Doctor Who, the Hunger Games, Star Trek and more. The relationship with Twilight is a bit more contested). Many HPA members also identify as 'nerdfighters' - followers of the vlogbrothers John and Hank Green.

In Textual Poachers, Henry builds on De Certeau's notion of readers as nomads to describe fans as being similarly nomadic: "always in movement, 'not here or there', not constrained by permanent property ownership but rather constantly advancing upon another text, appropriating new materials". Imagine Better seems to build on this idea of fan as nomads, whose passion may be directed towards any greatly told story, rather than towards a particular narrative. Moreover, it builds on the shared characteristics, and potentially shared identity, that fans (of different texts) may have with each other.

Slack expresses this when he announces at the press conference that Imagine Better is going "to start with the most popular piece of fiction in human history and to go beyond that because, who here loves stories beyond Harry Potter? We all do. And we're going to continue to love Harry Potter and continue to love other stories and continue to love being engaged as heroes in the story of our world. This is our launch, as we open at the close." Here, "open at the close" takes on added meaning. It may refer to the end of the canon, but it is also preparation towards a possible decline, or at least decrease, of Harry Potter fandom.

Yet at LeakyCon - the gathering of hardcore Harry Potter fans, let's not forget - this statement receives a slightly reserved reaction. As fans are spending the whole convention assuring each other that the fandom is alive and kicking, not everyone seems ready to quickly shed off the 'HP' part of the HPA, and stick only with the 'Alliance'. While Imagine Better is aiming to speak to the shared identity of "fans", or to the fan as nomad, many in the room may align themselves more as "fans of [Harry Potter]" (see John Edward Campbell's recent discussion of this notion).

For them, their mode of engagement may be seen not as a fixed identity, but rather a relationship towards a particular text. Part of this may stem from the fact that to many, Harry Potter is a first experience within fandom, that hasn't necessarily (or perhaps, not yet) crossed into a more generalized fan identity.

It seems that the HPA is aware of this potential tension, as the launch of Imagine Better happens parallel to continuing action of the HPA, and not as a new organization replacing it, as was previously suggested to us in our conversations with staff members. An important part in this decision may have been fan perceptions climbing bottom-up: With most of its staff being volunteer members and with its vast variety of participatory forums, the HPA as an organization has extremely close contact with its member base. The general consensus within Harry Potter fandom that it is alive and kicking, thank you very much (strongly aided by the announcement of Pottermore), may have been a contributing factor to launch Imagine Better as an additional venture, rather than a replacement of the HPA.

As Slack reminded us at LeakyCon, few people - within the fandom and outside of it - had believed that the HPA would succeed as a civic organization. But it has. Imagine Better now takes on the next leap. Its attempt to apply a similar formula to other fan communities offers us a fascinating test case on the intersections between fandom and civic engagement. We are excitedly following it as it "opens at the close".

Neta Kligler Vilenchik is a third year doctoral student at the Annenberg School for Communication & Journalism at the University of Southern California.Neta graduated Summa Cum Laude from Tel Aviv University, studying communication and political science, and received her MA in communication, summa Cum Laude, from the University of Haifa in 2009. Neta's research revolves around young people's involvement in civic action through participatory culture practices, an interest she has been pursuing as part of the Civic Paths research team under the guidance of Prof. Henry Jenkins.
She is also part of an effort to develop a measure examining people's active construction of communication ecologies in pursuit of different goals, within the Metamorphosis team under the guidance of Prof. Sandra Ball-Rokeach. Finally, Neta is fascinated by the relations between individual and collective memories as they relate to the media, as well as in memory's role in shaping national identity. Her work takes an innovative approach to the study of collective memory, combining quantitative and qualitative methods to investigate the role of media memory in shaping collective memories.

Studying Creativity in the Age of Web 2.0: An interview with David Gauntlett (Part Three)



In talking about Star Wars Uncut, you touch on an issue very important to my own work - can we build creativity onto borrowed materials? Does it matter if those raw materials are physical objects (recycling of trash or driftwood, say, as the basis of new artworks or fabric scraps as the basis for quilting) or media content (as in many forms of fan productivity)? How would you situate fan culture within the larger logic of DIY Media?

Ah, this is interesting - this is where I think my priorities might be a bit different to yours, Henry, perhaps. Of course there's lots of lovely, amazing stuff out there made by fans. I talk about Star Wars Uncut in the book as one of the things that led me to reflect that the kind of tangible joyfulness involved in the process of creativity, which you can get a sense of in its outputs, is more important than the empirical originality of the outputs. Star Wars Uncut is a project by fans to remake Star Wars in 15-second chunks. There's a huge amount of inventiveness on display in the many different kinds of animation and recreation which fans have used to produce this amazing patchwork, and it's the funny little homemade details that make it especially touching.

Star Wars Uncut "The Escape" from Casey Pugh on Vimeo.

But the thing that I don't like about the emphasis on 'fans' as the new generation of creators is that they are inevitably positioned as, to some extent, subservient to the producers of the big, mainstream (or at least industrial or professional) media thing or things that they are fans of.

So on the one hand, the fans do very clever, very creative things within their fan practice. But at the same time, they are not the 'ultimate' creators, but instead take their inspiration from the successful professional media producers who are, in this sense, the 'ultimate' creators. So it seems a bit of an odd emphasis to me. There's so much wholly original stuff out there in the DIY/online creative world, and I think the focus on 'fans' may tend to feed the egos of professional media producers who feel they are the rightful creators of original content - the kind of authentic creative work that ordinary mortals could not make and which such mortals could, at best, only be 'fans' of. Do you know what I mean? As advocates of a new, alternative participatory culture, I don't think we should always pick examples that are derivatives of, or in some way dependent upon, the offerings of the traditional established media.

Henry Jenkins: We may have to agree to disagree on some of this. Yes, fans are not the only form of participatory culture out there and part of what I love about this book is that you really engage with a broader array of DIY practices. For me, participatory culture would refer to any form of cultural practice which is open to a broad range of participants who have access to the means of cultural production and circulation. My own work has focused primarily on fans because this is a form of cultural production I have been tracing -- and engaging with -- for more than thirty years, but in my forthcoming book, Spreadable Media, we deal with a much wider array of participatory culture communities. Sites like YouTube and Flickr and Etsey have certainly increased the visibility of these other sites of grassroots production. Fans interest me because they inhabit the intersection between the old media culture and the new and thus they illustrate the contradictions of a moment of media in transition. But I am not saying that they are more creative than any of a range of other communities who are similarly transitioning from the pre-digital to the digital.

That said, I do not see fans as "subservient" to commercial media, any more than I see any artist as "subservient" to the raw materials out of which they construct their art. So, let's imagine a range of different DIY makers. One of them works within a genre and builds on its established icons and their encrusted media. One reconstructs historical artifacts and thus builds on the crafts of the past. One works within a tradition and thus starts from a set of practices inherited from other crafters. One remixes existing media content and thus builds upon the meanings and associations contained there. One takes discarded coke bottles as physical material out of which they construct something new. For me, there is nothing fundamentally different about these processes. All are working with the resources they draw from the culture around them to create something new and distinctly theirs.

I am purposefully avoiding assigning high or low cultural status to these practices because any of the above could end up in a gallery space or a crafts fair or fan convention in the current context and any could be posted online. Cultural hierarchies work both to make fan production "less valuable" than, say, the work of a postmodern artist dealing with the same materials or "less authentic" than a traditional craftsman doing, say, "primitive" art about Biblical characters.

As critics, we may be interested in these objects from many different vantage points. A media scholar might be interested in what the fan work says about the program to which it responds, but I might also be interested in the relations between the fans and leave the commercial producer out of the equation altogether. I might, for example, studying how different DIY communities pass along craft and knowledge from more experienced to newbie participants, and in that study, the sources of the raw materials are going to be less important to my analysis than the sources of the knowledge being exchanged between participants. But in terms of whether the participants are being "creative" or not, these differences in source materials are not that important to me.


David Gauntlett:
Yes, you're right of course - everything builds on some things that have come before, whether it is ways of using materials, or styles and genres of creative work, or the elements and practices of storytelling. I certainly did not mean to suggest that fans who make stuff within an already-existing narrative are 'less creative' than other makers. It was just that it means that the grand narratives, or the powers to create original story universes, remain in the hands of traditional media. But no matter. As you say, creative fans are just as interesting as creative anybody, and working at the 'intersection' between old and new media can be especially revealing.

I was struck by the passage you quote from Ivan Illich: "A good educational system should have three purposes: it should provide all who want to learn with access to available resources at any time in their lives; empower all who want to share what they know to find those who want to learn it from them; and finally, furnish all who want to present an issue to the public with the opportunity to make their challenges known." It struck me that you could swap out "educational system" with "communication system" and come up with a pretty good definition of what I and others call participatory culture. By these criteria, how would we evaluate the current state of web culture?

I agree, it's a good aspirational definition of participatory culture, or for the Web in general. We are not there yet, but the potential is still there. Some commentators write as though the Web has already been entirely taken over by the big commercial companies, such as Google, or that Web 2.0 has been entirely absorbed by them as a profit machine. I would really hate for that to happen. But to act like it has already happened is, in a way, giving up, I think; and reveals a lack of awareness of what's really going on.
Yes - you offer some sharp criticisms in the book of some contemporary critical studies work which has seen Web 2.0 largely if not exclusively as a form of exploitation. How would you situate your work in regards to current debates about "free labor" in the digital economy?
Well basically I argue that those people who are only interested in saying that Web 2.0 is about the exploitation of free labour are making a category error, and using an exclusively economic lens where that actually isn't the best way of understanding what's happening. Someone who makes an original music video, say, to share with their friends, and with anyone else who wants to take a look, and who chooses to do so by putting it on YouTube, a convenient and free platform, is hardly being 'exploited' in the way we would normally use the term in a Marxist analysis of labour. Obviously those services do seek to make profit from the advertising revenue, and from the value of the user data that they capture, on the back of stuff provided for free by users. But users themselves see it as a decent bargain - the site hosts your material for free, and enables you to engage with a community around it, and in return it gets to keep that associated revenue. In most cases, the value associated with any particular video or other piece of content will be very small, and it is only when it is multiplied by millions of other bits of content that it becomes a viable business.

These arguments create confusion about what Web 2.0 is about. A really great, archetypal example of Web 2.0 in action would be if there were an encyclopedia which was entirely written by users around the world, writing about the things that interest and engage them, and collaboratively editing it to make it get better and better. And it would be owned and run by a non-profit foundation. What an outrageous and unlikely idea! But that already happens, of course, and it's called Wikipedia.

Another archetypal example of Web 2.0 in action would be if an international consortium of organisations - such as, say, a collaboration between the Library of Congress, and the British Library, and perhaps the BBC, and some of the great European museums or cultural institutions - would set up and support, but not interfere with, a non-commercial platform for creativity, along the lines of YouTube, where people could share their creative works, comment and rate the work of others, and form supportive groups and communities of practice. That one hasn't happened yet, but there's no reason why it couldn't.

Web 2.0, or participatory culture, is not inherently commercial, and it might be healthier and more reliable in a non-commercial environment. One of the best things about non-commercial Web 2.0 services is that they make those comments about 'exploitation of labour' immediately redundant. The critics of the commercial services are not entirely wrong, but they are missing the most important thing that's going on.



You have discussed, in your work, theories of education. What kinds of educational practices and values do you think will best prepare people to participate in the world you are advocating?


Well, unsurprisingly, I favour educational processes which are about students exploring for themselves, asking questions, being curious, tinkering, and learning through making things. One inevitably thinks of that point made by Ken Robinson, in his very popular TED talk online, that we are meant to be preparing young people for the future but not one of us knows what that future will look like. What we do know is that people need to have powerful 'learning muscles', as Guy Claxton has put it, which means that they need to be creative, and questioning, and they need to be resilient - which means that when things go wrong then they are not crushed by this event, but instead know that things going wrong is a normal part of life and something which you can learn from. As educators we should model learning - in other words, show that we ourselves are learning all the time and are engaged in any number of 'learning projects' at once.

One thing I have been learning recently myself is how to make a Kindle book. Amazon enables authors to self-publish Kindle books, but the process is not quite as easy as you might expect, if you want to do it properly. For instance, to make a logical table of contents file I had to learn some XML for the first time. I became proficient in HTML fifteen years ago when you had to make Web sites by hand using Notepad, the standard function-free text editor in Windows. But I've shied away from trying to master XML - until this new challenge came along. I like new platforms for self-expression in general, and this is one I wanted to crack. Kindle books aren't restricted to people who own Kindle devices these days - there are free Kindle readers for iPhone and Android phones, iPad, PC, Mac, Blackberry, and probably soon for your toaster.

This looks like a complete aside, but actually is relevant because I have pieces on both the content of what I think media and communications studies should be about, and also on how we should try to orchestrate learning about it (you see I avoided saying 'teaching' there), in my new Kindle book which I am publishing in August 2011. It's called Media Studies 2.0, and Other Battles around the Future of Media Research, and pulls together some previously published but uncollected writings, and some new stuff.
Thank you very much indeed, Henry, for inviting me onto your blog to be interviewed. It's an honour to be here and I have really enjoyed it.

Links:
Making is Connecting: The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0, site for the new book (May 2011) with extracts and videos
• Media Studies 2.0, and Other Battles around the Future of Media Research, new short Kindle book (August 2011):
Amazon USA: I ($7.90)
Amazon UK: (£4.80)


David Gauntlett is Professor of Media and Communications at the School of Media, Arts and Design, University of Westminster, UK. His teaching and research concerns people's use of media in their everyday lives, with a particular focus on creative uses of digital media. He is the author of several books, including Creative Explorations (2007) and Making is Connecting: The Social Meaning of Creativity, from DIY and knitting to YouTube and Web 2.0 (2011). He has made several popular YouTube videos, and produces the website about media and identities, Theory.org.uk. He has conducted collaborative research with a number of the world's leading creative organisations, including the BBC, Lego, and Tate.

Aca-Fandom and Beyond: John Edward Campbell, Lee Harrington, and Catherine Tossenberger (Part One)

Lee Harrington: Very interesting discussion thus far......I think my own experience and perspective most closely aligns with that of Nancy Baym's. I do not find myself struggling to reconcile any competing expectations or ethical codes in, as Nancy puts it, being a fan studying fandom within academia. I appreciated Henry's backstory of where the term "acafan" came from. Even though I began writing about fans in the same time period he refers to, I came out of a very different disciplinary background (sociology) and training (sociology of emotions). Even though some of the early sociological pathologizing of media fans is exactly the body of scholarship that an acafan positioning responded to (bad grammar, sorry, it's summer), the type of tension or dissonance inherent in the term does not reflect my own experience.

I am also, I suspect, a different kind of fan that most participants in this blog series. I'm definitely an "as-is" (not transformative) fan and for the most part my fandom is experienced privately not publicly -- a distinction Denise Bielby and I first emphasized in Soap Fans (1995, thanks for the shoutout, Sam) and which I think remains overlooked in fan studies, admittedly due to the methodological challenges private fandom presents. My first fan event was a General Hospital fan club luncheon in the late 1980s which Denise and I went to in LA....that was a huge impetus for our soap book because I was STUNNED by the public display of emotion in the room, the naked joy fans expressed at mingling with the actors on GH. Not me and "my" fandom at all, then or now.

So the near-20 years of research I've done on fans and fan texts (mostly the former) has been fascinating because I'm talking with people whose emotional experiences are comparable to mine in many ways but who share it in ways I rarely do. That doesn't mean I approach more expressive fans as "other" in my research - at least I hope I don't. For me, the emotional experience is the shared common core of fandom rather than its expression.

So if acafan is an identity, I don't claim it and haven't felt the need or pressure to do so. If it's an activity I don't think I engage in it the way it's discussed in this blog series, though I need to think through that assertion some more. I've never written from within my own fandom (my own fan pleasures), nor have I seen the need to either personally or professionally. The research ethics I adhere to stem from my disciplinary training and my qualitative research approach, not my fandom (not that it's an automatic either/or, I'm just naming the source).

If acafan is a community I'm kind of a half-assed member, though that's true of my membership in mainstream sociology as well (and forget about the sociology of emotions and its community, I feel terrible for my dissertation advisor who invested four years of his life in me and I promptly took a 45-degree turn and never looked back). If anything, I agree with Sam's suggestion that acafandom now signals potential spaces of collaboration. That works for me.

I'm unsure of the usefulness of the term at this point in fan studies. I can see how it might be politically risky for some scholars to claim (e.g. untenured in a tenurable position, and/or in traditional social science disciplines, and/or by those trying to present/publish in traditional disciplinary outlets) while useful as an identity marker or authorial positioning in other contexts. If it (still?) has a hip-factor to it, I'm not sure. It can also (and has, I think) be used to justify some really sloppy naval-gazing, as Henry pointed out, and in that regard is akin to autoethnography at its ick-iest. I recognize and value the methodological rigor/ethics that the term implies for some scholars.....but it has also been used to justify some pretty crappy work.

John Edward Campbell: Although I appreciate that the term "acafan" was, in part, a strategic reaction to an older, and often elitist, approach to the study of media audiences (an approach that had largely fallen from favor by the time I entered graduate school), it remains a descriptor I hesitate embracing. My reservations surrounding the term are informed by my experiences as a gay man who has studied sexual minority communities. Given that in an earlier statement Henry Jenkins noted the influence queer theory had on his thinking about the relationship of media scholars to media fans, the work of Michel Foucault is useful in articulating my concerns surrounding some of the current conceptions of "fandom" in academia.

In his discussion of the construction of the "homosexual," Foucault is careful to distinguish behavior from identity. Only recently in Western history did engaging in a particular type of behavior (sexual interactions with members of the same sex) become the basis of an entire identity (the homosexual as a separate species of person). For Foucault, the social construction of the homosexual is an example of the generative aspect of power (or what he refers to as "biopower"). Indeed, the construction of various classifications of human beings based on their (sexual) behavior, granted significant social, political, and economic capital to the fields of psychology, psychoanalysis, and medicine, as well as to those individuals who proclaimed themselves "experts" in studying such types of people.

Many scholars working under the rubric of LGBT studies and queer theory have interrogated this essentialist understanding of (homo)sexuality. Although these scholars approached the issue from diverse disciplines - Judith Butler from philosophy, Eve Kosofsky Sedgwick from literature, Kath Weston from anthropology, and Larry Gross from communication to name but a few - they found related ontological and epistemological problems in claims of there being a fixed (essential) identity based on sexual behavior.

In critical gay scholarship, the researcher acknowledges the constructed nature of (homo)sexuality even as she or he sets out to study the practices of those that society has categorized as sexual minorities. Thus, the self-reflexive gay scholar rejects the claim of "insider" status. Indeed, such a claim necessitates the question: Inside what exactly? A heterogeneous, fragmented, amalgamation of disparate groups whose only true commonality is an exclusion from mainstream society?

Such scholarship is quick to point out that the "LGBT community" is more an imagined community (in Benedict Anderson's sense of the term) than a tangible reality. There are social collectives of individuals who may share sexual sensibilities, but there is no singular "gay community" to which all sexual minorities belong by virtue of their sexuality. (Obviously, speaking of "the LGBT community" is politically useful in both fighting for fundamental civil rights and for gay scholars who must justify their research for the sake of tenure and promotion.)

Thus, it would be deeply problematic if I claimed in my work to either studying "the gay community" or "my community." The former assertion would reify something that exists only in the abstract and deny the diverse and often contradictory experiences of those individuals identified as belonging to a sexual minority. The latter assertion would reduce my subjects and I to our sexual identity alone, ignoring both the porous nature of gay social collectives and the complicated ways sexuality intersects with other axes of identity (e.g. gender, race, class, ethnicity, religion, nationality, etc.). It would also position me as some form of champion or spokesperson for a particular community.

Although such a gesture is understandable if I were an activist, it's cavalier at best for a social scientist. Indeed, I have read the work of other gay-identified scholars who have referred to sexual minorities as "their people" (or in one case, "their tribe") and my immediate response was: Who the hell does this person think they are? Besides our sexuality, we have absolutely nothing in common and I doubt we'd even be friends. It is for this reason that any scholar must be painfully careful when they claim to speak for a particular community.

So what has this to do with fans? When a researcher transitions from talking about "fans of" to simply "fans," a shift occurs that parallels Foucault's discussion of the homosexual. This seemingly minor discursive change transforms "fan" from signifying a type of behavior in relation to a particular cultural artifact to signifying a type of person. For instance, I am a fan of a great many media texts - Lord of the Rings (Peter Jackson is God!), Harry Potter (I went to see the final movie twice in its opening weekend), True Blood (or as I call it, televised crack!), 30 Rock, Fringe, Dexter, and Disney theme parks (OK, I know the last one is not a media text) - but I am not a fan.

In the former use of the term (fan of) any individual may potentially experience a powerful emotional connection to some cultural text or practice. Given that one of the ways we construct identity in our society is through which cultural artifacts and practices provide us pleasure, we could argue every individual has a fan status much the same way every individual has a sexual status. (Keep in mind that in early academic studies of human sexuality, it was suggested that only non-heterosexuals had a sexuality much like early discussions of gender suggested only women were gendered.) Social hierarchy becomes apparent not in the pleasure an individual experiences, but rather in what cultural artifacts and practices are deemed worthy of such pleasure.

Of course, an essentialist view of "fans" as a type of person has significant professional advantages for the researcher. Such a view allows the researcher to speak about "fans" and the "fan community" in uncomplicated terms, as if these human beings have a fixed and singular identity as well as a distinct set of practices not shared by the rest of humanity. (When scholars speak of "transformative" fans, I can't help wondering if that includes everyone who takes existing media content and reworks it into an original creation. If so, that would include all of the students in our program who, for various course assignments, create mashups, machinima, and various other original creations using existing media content.) An essentialist understanding of "fans" also allows the researcher to claim "insider" status, granting the scholar special knowledge about this species of human being. Most notably, an essentialist view allows the researcher to position the "fan" as a type of minority, granting the scholar a certain moral authority to speak on behalf of an oppressed group of people.

This underlies my reservations about the title "acafan." Not only does it largely rest on an essentialist understanding of "fan," it also allows some scholars to position themselves as arbiters of who does and does not constitute a "true" fan. When I read some fan studies, I have the distinct impression that if I don't don a Star Trek uniform, attend Sci-Fi conventions, invest a significant amount of my time memorizing minutia surrounding each episode and reading fan fiction, then I cannot claim to be a Star Trek fan. Apparently, enjoying the series, collecting some Star Trek memorabilia, and discussing the series with friends who also enjoy the show is not enough to be a "fan."

I find this as problematic as suggesting that if a man doesn't march in gay pride parades, watch Project Runway, listen to Cher and Madonna, have a rainbow sticker on his car, and quote lines from Will & Grace ("Oh look, better people."), then they are not a "true" gay man.

(I would not be entirely surprised if someone reading my words would think to himself or herself: He's not a fan. He doesn't understand. He's an outsider. Of course, I would then have to ask, outside what exactly? Where precisely is the demarcation between fan and non-fan? And who gets to set the demarcation point?)

Yes, I don't identify myself as an "acafan." Rather, I find it more useful (and more in line with post-structuralist theory and queer theory) to deconstruct the notion that others do not have a fan-like relationship to some cultural artifact or practice. In other words, just as a queer theorist is quick to point out that straight people also have a sexuality, and that this sexuality is as constructed as the sexuality of gay, lesbian, bisexual, and transgender individuals, I find it useful to point out that critics of media fans themselves experience pleasurable relationships to cultural texts. For instance, could we not argue that scholars who both study and enjoy the works of Joyce are "acafans"? Are they not studying something they feel passionate about? Do they not go to social gatherings attended by others who share their passions? Do they not invest considerable time and energy writing and discussing and critiquing cultural texts in which they are deeply emotionally invested? Are they not fans?

Catherine Tosenberger: In a lot of ways, my identity as an acafan -- and I do find the label the most accurate description of my own understanding of my position as academic and fan -- is pretty typical, if by "typical" you mean I'm a media fan who engages in transformational practices and has hooked up my understanding of those practices to my academic work.

Where it gets a little funky, for me, is that I never had the same kind of problems reconciling academic/fannish pursuits that many have reported, and never felt the same need to... justify myself? Not really. Part of that, of course, is the fact that I'm of a scholarly generation that benefited from Henry's and other's initial articulation of the concept of the acafan, so I didn't have to reinvent the wheel. But also, my academic work is in the fields of children's/YA literature and folklore, fields which are directly concerned with audience and community; fandom studies, and my own acafannish identity, meshed very easily with the existing conversations going on in those fields.

As Karen Hellekson mentioned, there's often this perception that literary critics primarily do some kind of New Critical "text is all" scholarship -- we sit around talking about similes and metaphors and sometimes phallic symbols, and we only ever talk about audiences in terms of representation in texts. This isn't entirely the case, but it is true that some disciplines are more audience-focused than others, and that those disciplines that are very audience-focused have tended to occupy a kind of marginal position within literary studies. Folklore, of course, straddles the boundary between humanities and social sciences, depending upon what you're studying, how you're studying it, and where you're studying -- folklore programs have historically often been attached either to literature or anthropology departments, which of course affects how the field is approached.

With children's/YA literature, the issues of audience become even more intense: it's the only literary genre that is defined in terms of its audience, rather than by the form or content of the text itself. But as Jacqueline Rose famously pointed out, children's literature is produced by and for adults, and it has to satisfy adult desires and fantasies about what children are, and what they're supposed to want, before it ever gets into the hands of a kid. So adults reading and studying children's lit are in the weird position of being both the outsider audience AND the insider audience: we're not the designated audience, but we are the ones that the text has to satisfy. And those ideas about the "proper" audience is completely overrun with fantasies, often Romantic, often nostalgic, about children and what they know and what they should know, what they want and what they should want.

As audiences, both young people and traditional figurations of the "folk" were (and are) often characterized as naïve, suggestible, irrational, and whether that's presented as a bad thing or a Romantically good thing depends on the time, the place, and the speaker. But scholars in both fields have spent a long time interrogating these conceptions of audiences; to link fandom studies, and the conception of the pathologized fan, up to these conversations was the easiest thing in the world -- fannishness was so consistently characterized as "adolescent" and/or "uneducated" behavior that the language already existed for questioning those ideas. Plenty of scholars in both fields have mentioned fan fiction in passing as a great space for further study; it's especially relevant to children's/YA lit, because, particularly in fandoms like Harry Potter or Glee that have a big audience of young fans, the responses of actual readers/viewers could be seen, which enables a move away from reductive, stereotyped figurations of how some imaginary "typical" young person is supposed to react.

Anne Kustritz talked about the self-reflexive turn in anthropology, which was mirrored in folklore in the 1960s, when Alan Dundes redefined the term "folk group" to mean "any group of people with one linking factor"; this moved folklore theorizing away from privileging outsider statements and theorizing. In children's/YA lit, of course, this is much trickier across the board, since young people as a group don't have access to institutional authority that enables this kind of speech. So, for me, coming into the fields of folklore and children's lit, it wasn't difficult at all for me to think through issues of representation, and my own positionality, because those questions were already being asked.

And I didn't have any trouble "selling" myself as a children's lit academic on those terms, not really. The static I received on the job market was mainly from people who thought children's lit in general was a useless field -- I never had to defend my fannishness, but I, like other genre scholars, had to defend why we should "waste our time" with picture books when there was Samuel Johnson to be read, and so forth. I also got a lot of kneejerk horror from the fact that I was talking about erotic narratives in Harry Potter fandom, but again, mainly from non-children's lit people; children's lit scholars are generally down with James Kincaid's work on youth as an erotic category, and feminist and GLBTQ approaches to YA lit in particular are interested in issues of eroticism.

Erica Rand mentioned that there's still this wide distrust of pleasure when it comes to talking about culture, and that distrust of pleasure is intensified when we're talking about young people: kids should be learning, dammit, and they should only be learning about the "proper" things. Pleasure is something illicit even for adults, and vast amounts of cultural energy are expended policing young people's pleasure -- and policing what kind of pleasure adults can take concerning anything having to do with young people. Perry Nodelman and Mavis Reimer titled their super-important textbook on young people's texts The Pleasures of Children's Literature, specifically as a way of interrogating that distrust and policing: given that existing conversation, my acafannishness -- my willingness not only to admit to fannish pleasure but to make it part of my work -- was actually a factor in what got me hired at Nodelman and Reimer's school, the University of Winnipeg.

I was massively lucky (and not only because UW had a job opening when I was on the market): I came into two fields where the conversations so relevant to acafannishness had evolved in a parallel way, and people in those fields were willing to listen, and to help me think through my own position.

C. Lee Harrington is Professor of Sociology and Affiliate of the Women, Gender and Sexuality Studies Program at Miami University. She has published on fans and fandom since the early 1990s and is currently exploring aging audiences/fans. Her fan interests as of today include Breaking Bad, Walking Dead, General Hospital, all things cheese-related (since gifted a cheese-of-the-month-club, it's fantastic!), Las Vegas, and - inexplicably to those who know her - Kate and William.

John Edward Campbell is an Assistant Professor in the Department of Broadcasting, Telecommunications, and Mass Media in the School of Communications and Theater at Temple University. He teaches media theory, cultural studies, and popular culture. His current book project - Selling Belonging: When Online Communities Become Big Business - examines the cultural and political implications of the commercialization of online communities. His first book - Getting It On Online: Cyberspace and Gay Male Sexuality - represents an ethnographic exploration of the cultural practices of online gay communities.


Catherine Tosenberger is Assistant Professor of English at the University of Winnipeg, where she is attached to the Centre for Young People's Texts and Cultures. She teaches children's and YA literature, folklore, and cultural studies, and has been involved in the Harry Potter, Supernatural, and Glee fandoms. Her publications include articles on the Grimms' tales, Harry Potter slash, and Supernatural fanfiction.

If you'd like to comment on this post , join our mirror discussion at http://acafanconvo.dreamwidth.org/3281.html

Aca-Fandom and Beyond: Christine Bacareza Balance, Jack Halberstam, and Sarah Banet-Weiser (Part Two)

Jack: Christine, I really enjoyed your piece - the compact way you account for the colonial context within which popular culture is absorbed, reviled and then transformed by those very people whom colonialism has reduced to the status of mimics. I also appreciate your effort to refuse the sharp distinction between fan and critic, poetry and prose, song and soundscape. In relation to your observations on "fandom" and "fanaticism," I would love to hear you say more about excess, about over the top performances that go beyond the reproduction of the same. I also have struggled with that Sedgwickian notion of "reparative" and I wonder how you are using it. I love her take on the paranoid form of reasoning that dominates academic style but I never really believed in the reparative as an alternative...


Sarah: Jack, Christine, I'm also interested in this notion of excess--both in fan activities as well as in constructions of other subjectivities, including gender, race, sexuality. I struggle with how to articulate this in my own work, because accounting for excess (or spaces of ambivalence) is tricky yet vital, as this is where performances of identity, as you say, can go beyond the reproduction of the same. Excess allows us to imagine new spaces of possibility and transformation. . .


Christine:
In response to Jack's post and query and, in allegiance with her opening anecdote, I too have endured such distracting and annoying concert-going experiences (too many to name, in fact). The most recent example: this past June, I attended Janelle Monae and Bruno Mars' concert at the Gibson Amphitheatre--the only Los Angeles stop on their national "Hooligans in Wonderland" tour--both as a critic (currently writing a review of their performance) and a fan (of both artists). Armed with the critical analytics--histories of labor and musical performance as re-cited in each artist's performance (Monae and chitlin circuits, Mars and Hawai'i's tourist economies-- that were going to frame my review of the show, I was first slightly peeved by the audience's (mainly teenage girls and boys and their parents) lukewarm reception of Monae and then fully irritated about two songs into Mars' set. In a similar fashion to Jack's Radiohead experience, my seatmate decided to not just sing but, instead, scream the chorus to his hit single, "Billionaire," sans irony or self-reflexivity. Needless to say, I had to switch seats in order not to inflict fan-on-fan, audience member-on-audience member violence. Indeed, the "fantasy and impossibility" embedded in fandom and being an academic is what makes such a scene difficult. But I try (after physically distancing myself), in such situations, to curb the critical desire to position myself as an omniscient or holier-than-thou audience member, for, it is precisely this stance--one generated and performed by collectors and critics in other settings--which forecloses any possibility of dialogue or conversation.

The "reparative" here becomes a call to stand alongside other fans, rather than above them, no matter how difficult it might be. It signals a type of ethical relationship. For me, the genre of performance--with its qualities of immediacy, ephemerality, improvisation, and liveness--is particularly generative in cultivating what Alexandra Vazquez (by way of Barbara Johnson) identifies as moments of "surprise"--on stage, in the classroom, on the written page, and in everyday life. These days, in my own work, I am finding the analytic of surprise--something unexpected that can incite various affective responses (fear, astonishment, wonder, and even violence)--to be more generative than "excess," especially when (again) the subjects, objects, and performances I am most interested are being generated by a historical relationship (U.S. empire in the Philippines) otherwise deemed "invisible" in mainstream U.S. popular culture.

I also appreciate Sarah's comments regarding "the fan as self-brand." Needless to say, none other than this past weekend's Comicon gathering brings to the forefront the ways that, as Sarah notes, the "fan is positioned and validated as a kind of product within a circuit of commodity exchange." With the increasing presence of mainstream popular entertainment industries (such as films, television, video games) at this long-standing fan-centered event, it becomes quite obvious that Hollywood is present to capitalize on its fans--consumer-participants whose a) identities are themselves "products" of particular forms of consumption and b) fandom does the work of publicizing upcoming new releases (mainly, through social networking outlets such as Twitter and Facebook but also by wearing t-shirts featuring their favorite comic book characters or films). At the same time, by dressing up as characters from particular franchises (this year's favorites: Black Swan, Harry Potter, and the tried-and-true standby, Star Wars), teenage and adult Comicon attendees inhabit and bring to life these particular pop cultural products. Fueled by a "desire for visibility," I witnessed firsthand how these "dressed up" attendees actually extend and are part of the "long tail" of mainstream franchises in a manner similar to amusement parks, as parents photographed their children posed next to other attendees dressed like Tinker Bell or Wolverine.

But, again, rather than merely maintaining some type of critical arm's length from the slew of (mainly) teenagers dressed up as characters and huddled together on the convention center floors, I allowed myself to hearken back to my own adolescent yesteryears, to the theatre competitions and showcases that colored my high school weekends. Where and how can we draw the line between dressing up like Lady Macbeth as opposed to Xena the Warrior Princess, Huckelberry Finn instead of Luke Skywalker, Stanley Kowalski rather than an Avatar? I believe that any attempt to draw lines of difference between such examples of "dressing up" recapitulates the age-old divide between "high" and "low" cultures while it prohibits the potential meanings made by both these performers and their audiences.

Jack: Sarah, I think your notion of the fan as brand and as a distribution point for the circulation of popular culture actually dialogues with my worry that the fan becomes a "celebrity subject" in training - in other words, we consume to learn how to produce well and then produce well in order to facilitate more production. At the same time that I am compelled by these critiques of fandom and the sense of fandom as a economic relay point, I still do want to hold on to some kind of resistant notion of fandom, one where the branding changes the meaning of self, consumption, branding, capital in the process of participating in it.

Sarah: Jack--yes! Your idea/worry about "celebrity subject" in training is truly in conversation with my worry about fan as brand (and self-branding in general). But I also hear both you and Christine about holding on to a concept of the fan as a resistant notion, or a resistant subject, or just in terms of the surprise of meaning Christine gestures toward when talking about dressing up and performing as an adolescent (and I appreciate the notion of surprise over excess). For me, the trick is to hold on to both of these notions simultaneously (fandom as economic relay point, and fandom as potentially resistant), without resorting to a commercial v. non-commercial binary. Which is why I think, Jack, that your last statement, about those moments where branding changes the self, consumption, capital in the process of participating within branding, is vital for me in thinking about how meaning circulates in advanced capitalism. how do we utilize the logic of branding for progressive (and I'm not talking about socially responsible corporations here) or resistant ways? Again, I'm not talking about culture jamming or detournement (though both certainly can have their uses in terms of resistance), but making and remaking brands and fans within new parameters of meaning and signification--that is, how branding can surprise you.

Jack: Christine - well, exactly, one wants to stand or sit alongside the annoying fan from an ethical point of view but in actual, material reality, one wants to get as far away as possible!! So, that is exactly why I mistrust the reparative - it is a gesture of the ethical, a way of knowing the right thing to do but it clashes with the instinctive gesture of, in this case, recoil and disconnection. Moments of surprise are similarly wonderful pedagogical opportunities but hard to come by in an age of self-branding, self-marketing and commercial child manipulation! The only cultural productions that have really been continuously surprising to me in recent years have been animated films for children, which I discuss extensively in The Queer Art of Failure, which manage to address the child viewer in non condescending and often non-normative ways...and then of course, the surprise and wonder of the animated landscape gives way to the banality of the tie-in action figure served up with the kid's happy meal a few hours later. How do we extend the momentary surprise so that it has more affective intensity than the desire for the figure, the dress-up or the happy meal? Sarah - can you give us an example of when branding can surprise?
Sarah: Yes, well, that is the question, isn't it? I love your question of how we can extend the momentary surprise so that creative and potentially resistant cultural forms don't end up like happy meals. I don't have the answer, but one interesting example might be the recent branding of Wikileaks (the Wall St. Journal covered this in February of this year), where Julian Assange's organization began selling t-shirts, etc that said things like "Free Assange!" and "the truth is not treason." The profit generated by the t-shirts supposedly went to Assange's legal fund, or to the maintenance of the site, or somewhere (and of course, the "somewhere" is always the question--the company that made the Wikileaks t-shirts also made Spice Girls t-shirts). To brand something like Wikileaks and its subversive potential is simultaneously a bit of a surprise and entirely predictable. And I'm not sure if it has "more affective intensity than the desire for the figure;" there's got to be a Julian Assange action figure out there for sale somewhere. I'm thinking, though, that this kind of move within branding represents a sort of bending or distorting of commodity exchange, that could possibly lead to different sorts of affective openings. . .



Christine Bacareza Balance is Assistant Professor in Asian American Studies (UC Irvine). Her research & teaching interests include: Filipino/Filipino American studies, performance studies, and popular culture. Her writing has been published in Women & Performance: a feminist journal, the Journal of Asian American Studies (JAAS), Theatre Journal, and In Media Res (online). One-ninth of the Polynesian power pop band The Jack Lords Orchestra, she is currently writing a book on popular music and performance in Filipino America.


Sarah Banet-Weiser
is an Associate Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children's cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007). Her current book project, Authentic TM: Political Possibility in a Brand Culture (New York University Press, forthcoming) examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. A co-edited book, Commodity Activism: Cultural Resistance in Neoliberal Times, co-edited with Roopali Muhkerjee, is under contract with New York University Press (forthcoming 2011).

Judith "Jack" Halberstam is Professor of English, American Studies and Ethnicity and Gender Studies at USC. Halberstam works in the areas of popular, visual and queer culture with an emphasis on subcultures. Halberstam's first book, Skin Shows: Gothic Horror and the Technology of Monsters (1995), was a study of popular gothic cultures of the 19th and 20th centuries and it stretched from Frankenstein to contemporary horror film. Her 1998 book, Female Masculinity (1998), made a ground breaking argument about non-male masculinity and tracked the impact of female masculinity upon hegemonic genders. Halberstam's last book, In a Queer Time and Place: Transgender Bodies, Subcultural Lives (2005), described and theorized queer reconfigurations of time and space in relation to subcultural scenes and the emergence of transgender visibility. This book devotes several chapters to the topic of visual representation of gender ambiguity. Halberstam was also the co-author with Del LaGrace Volcano of a photo/essay book, The Drag King Book (1999), and with Ira Livingston of an anthology, Posthuman Bodies (1995). Halberstam regularly speaks on queer culture, gender studies and popular culture and publishes blogs at bullybloggers.com. Halberstam just finished a book titled The Queer Art of Failure due out 2011 from Duke University Press.

If you have comments on this post, join our mirror discussion at:
http://acafanconvo.dreamwidth.org/2990.html

Aca-Fandom and Beyond: Christine Bacareza Balance, Jack Halberstam, and Sarah Banet-Weiser

Christine Bacareza Balance

fan (n.): a person enthusiastic about a specified sport, pastime, or performer; devotee

fanatic (Latin, "of a temple"): unreasonably enthusiastic, overly zealous; a person whose extreme zeal, piety, etc. goes beyond what is reasonable.

I begin with these two brief definitions of "fan" and "fanatic"--from which the first term is typically derived--because they touch upon some of the topics I am interested in, both in my research and everyday life. As someone whose early scholarly training came by way of U.S. ethnic studies and postcolonial studies, my research today focuses on the labor (productive, consumptive, affective) of making music within Filipino America--a soundscape created by the historical relationship (imperial, postcolonial, neocolonial) between the U.S. and Philippines. It is an intimate yet oft-forgotten relationship and, thus, is charged with the racial/cultural invisibility of Filipinos within a U.S. racial imaginary. In other words, what is Filipino culture in the eyes of the U.S.?

Nothing but a merely mimetic nation, as evidenced by its most notable cover performers--Arnel Pineda, Charice Pempengco, and the hordes of cover bands playing in a global tourist circuit, the spectacular choreography of its prison inmates set to a Michael Jackson beat, and a deadly penchant for singing "My Way" on a karaoke machine.

Here, then, in a U.S. popular imaginary, Filipinos are fanatics--people who go beyond what is "reasonable"--when it comes to their relationship to their former colonizer's popular culture. It is a type of affective charge that simultaneously places them outside of a certain modernity (and therefore, post-modernity, as well) seemingly located in a logic of culture industries--TV, film, popular music--the same industries which render them "invisible" (or, more likely, collapse them within a limited idea of "Asian-ness" as evidenced in the common occurrence of Filipino stars "playing" characters of other Asian races--Chinese, Japanese, Vietnamese, but never Filipino) within a landscape of U.S. racialization.

Instead, as Apl de Ap of the Black Eyed Peas--one of the most "visible yet invisible" Filipino Americans in U.S. popular music today--notes, these and other Asian Americans remain a "quiet storm" of music producers, songwriters, and simply undercover agents (note one of pop's biggest stars today--Bruno Mars--is often noted for his Puerto Rican ancestry, Hawaiian upbringing but rarely, if ever, his Filipino heritage).

Along with this, however, I also sense a common belief within fan studies (and perhaps the term "aca-fan" specifically) that there can and does remain a divide between fans and performers--as if never the twain shall meet. Though my research has most definitely led me to examples of participatory culture--specifically, through the interactive communication technology (ICT) and everyday performance event of karaoke singing as well as the "viral aesthetics" evidenced in the recent emergence of Asian American performers on YouTube, from my interviews with and personal experiences interacting with musicians, events organizers/producers, club owners and DJs from Manila to the San Francisco Bay, I have witnessed the various forms of fan-dom these musical producers themselves inhabit.

Here, they are not only devoted the U.S. or European popular musics but, most especially, OPM (original Pilipino music)--from the 1950s up until today. In turn, my complicated relationship to this larger soundscape of OPM--as scholar, fan, and colleague--I believe, is not a rare incident. There a number of other popular music studies scholars in the U.S. and beyond who maintain a place in each of these (as well as other) categories of identification.

In the end, I am currently most interested in the styles of writing about musical cultures and sonic phenomena--in other words, the various ways that we, as critics, can attempt to write performatively--understanding our roles in the process of making meaning of culture--and, in the terms set by the late Eve Sedgwick, reparatively. Since many of the artists I choose to write about are generally people I have maintained an close relationship with--as a friend or fan or collaborator, the question of writing in a style legible to them is always there.

But, I believe that we should always be striving to be much more than just "legible" or "transparent" in our critical writing. Instead, we should, as Daphne Brooks once aptly stated, try to make the music sing in our writing. Or, as Josh Kun has shown us, we should imagine music creating places, bringing together worlds through both performance and listening. And, with their keen interest in the relationship between words and sound, Fred Moten and Alexandra Vazquez's work always remind me, it's not only that we try to capture the essence of music but, instead, that we travel inside of music's poetry and allow it to show us other ways of seeing, hearing, and being.

Jack Halberstam

It is hard to be a fan sometimes: a few scenarios come to mind - I am at a Radiohead show circa 2004, miles from the stage and while I am trying to be absorbed by the live performance, I am deeply distracted by a young woman sitting on her boyfriend's shoulders next to me and singing "Everything in its riiiight place" in the same tone that she may have been singing "give me what you want, what you really, really want" just a few years earlier while swinging her blond hair back and forth and whooping "oh yeah" in between little bursts of lyrics. I remember feeling really irritated, thinking to myself, well if she is a Radiohead fan, am I?

Or, a few years before that, probably the same year that Ms. Thing was screaming to the Spice Girls, I was going to drag king shows in NYC, heading out late at night to take in the queer night life scene of downtown New York. But instead of entering into dens of subcultural intimacy, I found myself shoulder to shoulder with gawkers, the beautiful people who were following a buzz and lining up now to take in the freak show before moving on to the next hot subcultural site.

And before that it was going to punk shows and pogo-ing alongside scary skinheads who may not have been attracted to the Clash, the Jam, the Slits, X-Ray Spex for the same reasons that I was.

Fandom is full of jeopardy and heartbreak, it is a jagged experience that confirms you and shatters you and often in the same location. It summons a sense of community but also calls forth snobbish and elitist modes of differentiation (why was I SO put out by the blond girl at the Radiohead concert? What made me SO sure that I and not she was the proper kind of Radiohead fan?). When we study fandom or bring our fannish commitments into our academic work, perhaps we are just trying to smooth out the rough edges of an experience that never quite delivers on what it promises - that precisely cannot deliver on that promise if only because fantasy and impossibility are the fuel upon which fandom thrives, burns and, ultimately, crashes.

I have succumbed to the siren calls of certain forms of fandom--punk, drag, gaga--and I will be called to plenty more in the future but I am now more wary and cautious of fandom than in my younger days. I am interested in thinking about forms of fandom that not only flirt with ecstatic pleasure but that also turn quickly to hostility and even violence when disappointed - think All About Eve, think about the killing of John Lennon or Selena. I would love to talk about fandom in an age of ubiquitous and mundane celebrity - if subjectivity, more and more, runs through the territory of everyday celebrity (everyone is a celebrity in their own mind), then what is fandom? A tutelage mode? A training in celebrity subjectivities? In academia and in the realm of popular culture, I think it is time to think about breaking with fidelity, devotion, discipleship (and other quasi-religious modes of practice) in favor of what I call "low theory" in my new book, what Foucault names as subjugated knowledge and what Fred Moten and Stefano Harny call "fugitive knowing."

Fandom does encompass many of these modes already, but lets be clear that fandom can both reproduce the norm or neutralize all that opposes it. Fandom entails risk, danger, complicity and explosive possibilities; it's hard to be a fan.

Sarah Banet-Weiser

I appreciate how Christine begins her post with two definitions of "fan" and "fanatic;" I am, I must confess, a person who often harbors unfair assumptions about the blurring of the two categories. This partly comes from the fact that I never really consider myself a "real" fan--certainly I'm a fan of popular culture in a broad sense, but I've never gone beyond the typical audience subject position to vote on contestants, to write fan fiction, to comment on a fan site (okay, once I voted on American Idol, but just for Adam Lambert).

So I've felt at times a certain (ir)rational distance when thinking about fans who position themselves in more active ways in relation to cultural texts, and am certainly guilty of occasionally merging the two definitions Christine offered, so that fans were often de facto fanatics in my mind.

Christine powerfully reminds us, though, that the merging between the fan and the fanatic is often complex and multi-layered, and certainly fans and fan activity do not circulate in culture in the same ways, across all boundaries. Fandom, as Christine points out, is often racialized, so that particular fans are seen as fanatics due to their racialization, their "irrational" or "cultural" bodies, such as the Filipino musicians Christine writes about.

Jack also reminds us that what fandom is isn't always clear, and it can be many things at once. Fandom can entail risk and challenge, but it can also--and often does--reproduce the norm.

What I want to do in this post is to draw on this multivalent notion of fandom, and invoke yet another iteration: the fan as self-brand. I would say that all fans and fan activities are situated within a commercial context, though again, this means different things for different fans. That is, while the cultural and commercial economy is surely a framing or shaping context, it is not always a deterministic one. The fact that fans, texts, and fandom take place and are often enabled by a broad milieu of consumption does not mean that fans and their activities do not have cultural, political, and social meaning.

However, the commercial context of much fandom and fan activities also animates other processes by which the "fan" is positioned and validated as a kind of product within a circuit of commodity exchange. The practice of self-branding is an increasingly normative practice in US culture, where "building a brand" seems to more and more be the logical go-to strategy for marketing our personal and professional identities. There often seems to be a relationship between self-branding and actively constructing oneself as a particular fan.

That is, I'm troubled by the ways in which there seems to be an increasing collapse between business brand strategy and personal identity construction in digital spaces--and it seems that in this collapse, it becomes harder (at least for me) to always discern what it means to be a "fan." Digital media, and the ways in which users are interactive within this space, offer flexibility for fans to not only produce their own media, but also facilitate strategies of self-branding.

Part of being a fan means contributing to the distribution and publicity of popular texts, especially if fan production is posted on-line. While this is not necessarily a negative thing, it does have a heightened significance in an economic context where the individual is privileged as a commodity, and where cultural and social life is increasingly organized and experienced through the terms and conditions of business models. This means that cultural values, such as morals and personal standards, can be harnessed and re-shaped within these same business conditions, so that building a brand becomes almost like a moral obligation to oneself.

In particular, I'm interested in the ways digital media and media production authorize the practice of self-branding for girls and young women, often in the name of self-empowerment, on social network sites, such as Youtube and Facebook. The practice of individuals becoming what Nikolas Rose calls "the enterprising self" has implications for women within the 21st century, where "putting oneself out there" and the quest for visibility is an ever more normative practice for young women.

So I suppose my contribution to this discussion is to ask the question: what happens when the fan becomes a kind of product? Or when the discourse of fandom and fan activities is not so much about individual tastes and desires, or belonging to a community, but is rather about fans laboring in the name of both the self-brand and a company brand? As Jack said, it is hard to be a fan.

Christine Bacareza Balance is Assistant Professor in Asian American Studies (UC Irvine). Her research & teaching interests include: Filipino/Filipino American studies, performance studies, and popular culture. Her writing has been published in Women & Performance: a feminist journal, the Journal of Asian American Studies (JAAS), Theatre Journal, and In Media Res (online). One-ninth of the Polynesian power pop band The Jack Lords Orchestra, she is currently writing a book on popular music and performance in Filipino America.


Sarah Banet-Weiser
is an Associate Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children's cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007). Her current book project, Authentic TM: Political Possibility in a Brand Culture (New York University Press, forthcoming) examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. A co-edited book, Commodity Activism: Cultural Resistance in Neoliberal Times, co-edited with Roopali Muhkerjee, is under contract with New York University Press (forthcoming 2011).

Judith "Jack" Halberstam is Professor of English, American Studies and Ethnicity and Gender Studies at USC. Halberstam works in the areas of popular, visual and queer culture with an emphasis on subcultures. Halberstam's first book, Skin Shows: Gothic Horror and the Technology of Monsters (1995), was a study of popular gothic cultures of the 19th and 20th centuries and it stretched from Frankenstein to contemporary horror film. Her 1998 book, Female Masculinity (1998), made a ground breaking argument about non-male masculinity and tracked the impact of female masculinity upon hegemonic genders. Halberstam's last book, In a Queer Time and Place: Transgender Bodies, Subcultural Lives (2005), described and theorized queer reconfigurations of time and space in relation to subcultural scenes and the emergence of transgender visibility. This book devotes several chapters to the topic of visual representation of gender ambiguity. Halberstam was also the co-author with Del LaGrace Volcano of a photo/essay book, The Drag King Book (1999), and with Ira Livingston of an anthology, Posthuman Bodies (1995). Halberstam regularly speaks on queer culture, gender studies and popular culture and publishes blogs at bullybloggers.com. Halberstam just finished a book titled The Queer Art of Failure due out 2011 from Duke University Press.

Now Available: Transmedia Hollywood 2 Videos

Due to technical difficulties, we've been delayed in sharing with you the videos from our April Transmedia Hollywood 2 conference, jointly sponsored by the cinema schools at USC and UCLA, and hosted this year at UCLA. We hope to be back next April at USC with a whole new line up of speakers and topics, which we are just now starting to plan. In the meantime, check out some of these sessions, which should give the ever expanding Transmedia community plenty to chew on this summer. As for myself, I'm flying down to Rio, even as we speak.

Welcome and Opening Remarks

Denise Mann, Associate Professor, Producers Program, UCLA School of Theater, Film and Television

Transmedia Hollywood 2, Visual Culture & Design: Denise Mann Opening Comments from UCLA Film & TV on Vimeo.

Henry Jenkins, Provost's Professor of Communication, Journalism and Cinematic Arts, Annenberg School of Communication, USC. (Some of my comments here got me into trouble at the time and I hope to post something here soon which explores the issue I raise here about the role of radical intertextuality within the same medium.)

Transmedia Hollywood 2, Visual Culture & Design: Henry Jenkins Opening Comments from UCLA Film & TV on Vimeo.

Panel 1: "Come Out 2 Play": Designing Virtual Worlds--From Screens to Theme Parks and Beyond

Hollywood has come a long way since Walt Disney, circa 1955, invited families to come out and play in the first cross-platform, totally merchandised sandbox -- Disneyland. Cut to today and most entertainment corporations are still focused on creating intellectual properties to exploit across all divisions of the Company. However, as the studios and networks move away from the concrete spaces of movie and TV screens and start to embrace the seemingly limitless "virtual spaces" of the Web as well as the real-world spaces of theme parks, museums, and comic book conventions, the demands on creative personnel and their studio counterparts have expanded exponentially.

Rather than rely on old-fashioned merchandising and licensing departments to oversee vendors, which too often results in uninspired computer games, novelizations, and label T-shirts, several studios have brought these activities in-house, creating divisions like Disney Imagineering and Disney Interactive to oversee the design and implementation of these vast, virtual worlds. In other instances, studios are turning to a new generation of independent producers -- aka "transmedia producers" -- charged with creating vast, interlocking brand extensions that make use of a never-ending cycle of technological future shock and Web 2.0 capabilities.

The results of these partnerships have been a number of extraordinarily inventive, interactive, and immersive experiences that create a "you are there" effect. These include the King Kong 360 3D theme park ride, which incorporates the sight, smell, and thunderous footsteps of the iconic gorilla as he appears to toss the audience's tram car into a pit. Universal Studios and Warner Bros. have joined forces to create the Wizarding World of Harry Potter, a new $200 million-plus attraction at the Islands of Adventure in Florida. Today's panel focuses on the unique challenges associated with turning traditional media franchises into 3D interactive worlds, inviting you to come out 2 play in the studios' virtual sandboxes.

Moderator: Denise Mann

Panelists:



  • Scott Bukatman, Associate Professor, Stanford University (Matters of Gravity: Special Effects and Supermen in the 20th Century)

  • Rick Carter, Production Designer (Avatar, Sucker Punch, War of the Worlds)

  • Dylan Cole, Art Designer (Avatar, Alice in Wonderland)

  • Thierry Coup, SVP, Universal Creative, Wizarding World of Harry Potter, King Kong 3D

  • Craig Hanna, Chief Creative Officer, Thinkwell Design (Wizarding World of Harry Potter-opening; Ski Dubai)

  • Angela Ndalianis, Associate Professor /Head, Cinema Studies, University of Melbourne (Neo-Baroque Aesthetics and Contemporary Entertainment)

  • Bruce Vaughn, Chief Creative Executive, Disney Imagineering (elecTronica, Toy Story Mania)

TH2 Panel 1: "Come Out 2 Play" from UCLA Film & TV on Vimeo.



Panel 2: "We're Looking For Characters": Designing Personalities Who Play Across Platforms

How is our notion of what constitutes a good character changing as more and more decisions get made on the basis of a transmedia logic? Does it matter that James Bond originated in a book, Spider-Man in comics, Luke Skywalker on screen, and Homer Simpson on television, if each of these figures is going to eventually appear across a range of media platforms? Do designers and writers conceive of characters differently when they know that they need to be recognizable in a variety of media? Why does transmedia often require a shift in focus as the protagonist aboard the "mothership" often moves off stage as extensions foreground the perspective and actions of once secondary figures? How might we understand the process by which people on reality television series get packaged as characters who can drive audience identification and interest or by which performers get reframed as characters as they enter into the popular imagination? Why have so few characters from games attracted a broader following while characters from comics seem to be gaining growing popularity even among those who have never read their graphic adventures?

Moderator
: Henry Jenkins

Panelists:



  • Francesca Coppa, Director, Film Studies/Associate Professor, Muhlenberg College; Member of the Board of Directors, Organization for Transformative Works

  • Geoffrey Long, Program Manager, Entertainment Platforms, Microsoft

  • Alisa Perren, Associate Professor, Georgia State University (co-ed., Media Industries)

  • Kelly Souders, Writer/Executive Producer (Smallville)


TH2 Panel 2: "We're Looking for Characters" from UCLA Film & TV on Vimeo.

Game On!: Intelligent Designs or Fan Aggregators?

Once relegated to the margins of society, today's media fans are often considered the "advance guard" that studio and network marketers eagerly pursue at Comi-Con and elsewhere to help launch virtual word-of-mouth campaigns around a favorite film, TV series, computer game, or comic book. Since tech-savvy fans are often the first to access Web 2.0 sites like YouTube, Wikipedia, and Second Life in search of a like-minded community, it was only a matter of time before corporate marketers followed suit. After all, these social networking sites provide media companies with powerful tools to manage fans and commit them to crowd-sourcing activities on Twitter, Facebook, and elsewhere. Two corporate leaders--Warner Bros. and Disney -- have entered the fray, pursuing disparate routes to monetize the game industry, each targeting a different type of consumer. While WB is investing in grittier, visually-arresting, adult-oriented, console games like Batman Arkham Asylum, Disney is banking on interactive entertainment like Club Penguin's online playground built for kids and family members. Hard-core gamers worry that the kid-and family-friendly Disney approach will neuter the video game industry; however, the unasked question is whether these interactive playgrounds linked to corporate IP are training next-generation consumers to bridge the gap between entertainment and promotions.

A similar revolution is taking place in the post-network television industry as creators form alliances with network marketers in an effort to reach out to engaged fans. Many of the cutting-edge creative team at Smallville forged this path in the wilderness, creating innovative on-line campaigns that they later took to Heroes. Fans avidly pursue TV creators who incorporate an arsenal of visual design elements derived from films, comic books, games, web-series, and theme park rides in the series proper and in the online worlds. Experimenting with ways to reinvent an aging medium and buoyed by a WGA strike that assigned derivative content to showrunners, the question remains whether these creators won the battle but lost the war as more and more network dot.coms have asserted control over the online interactive entertainment space. Do web-series like Dr. Horrible and The Guild represent the next frontier for enterprising creators or can creative personnel learn to play within the confines of the corporate playground?

We will ask creators from both industries -- gaming and television--to explain their philosophy about the intended and unintended outcomes of their interactive properties and immersive entertainment experiences. Marketers clearly love it when fans become willing billboards for the brand by wearing logo T-shirts, deciphering glyphs, or joining mysterious organizations such as Humans for the Ethical Treatment of Fairies, Elves, and Trolls, and then sharing clues, codes, and supporting content across a virtual community. These and other intriguing questions will be posed to the creative individuals responsible for designing many of these imaginative and engaging transmedia worlds.

Moderator: Denise Mann

Panelists:


  • Steven DeKnight (Spartacus, Smallville, Buffy, Angel)

  • Jeph Loeb, EVP/Head of TV, Marvel Entertainment (Heroes, Smallville)

  • Craig Relyea, SVP, Global Marketing, Disney Interactive (Epic Mickey, Toy Story3-The Game)

  • Avi Santo, Assistant Professor, Old Dominion University (co-creator of Flow: A Critical Forum on Television)

  • Matt Wolf, Double 2.0, ARG/Game Designer (Bourne Conspiracy, Hellboy II ARG, The Fallen ARG)


TH2 Panel 3: "Game On!" from UCLA Film & TV on Vimeo.


"It's About Time!" Structuring Transmedia Narratives

The rules for how to structure a Hollywood movie were established more than a century ago and even then, were inspired by ideas from earlier media -- the four-act structure of theater, the hero's quest in mythology. Yet, audiences and creators alike are still trying to make sense of how to fit together the chunks of a transmedia narrative. Industry insiders use terms such as mythology or saga to describe stories which may expand across many different epochs, involve many generations of characters, expand across many different corners of the fictional world, and explore a range of different goals and missions.

We might think of such stories as hyper-serials, in so far as serials involved the chunking and dispersal of narrative information into compelling units. The old style serials on film and television expanded in time; these new style serials also expand across media platforms. So, how do the creators of these stories handle challenges of exposition and plot development, managing the audience's attention so that they have the pieces they need to put together the puzzle? What principles do they use to indicate which chunks of a franchise are connected to each other and which represent different moments in the imaginary history they are recounting? Do certain genres -- science fiction and fantasy -- embrace this expansive understanding of story time, while others seem to require something closer to the Aristotelian unities of time and space?

Moderator: Henry Jenkins

Panelists:


  • Caitlin Burns, Transmedia Producer, Starlight Runner Entertainment

  • Abigail De Kosnik, Assistant Professor, UC, Berkeley (Co-Ed., The Survival of the Soap Opera: Strategies for a New Media Era; Illegitimate Media: Minority Discourse and the Censorship of Digital Remix)

  • Jane Espenson, Writer/Executive Producer (Buffy the Vampire Slayer, Battlestar Galactica)

  • John Platt, Co-Executive (Big Brother, The Surreal Life)

  • Tracey Robertson, CEO and Co-founder, Hoodlum

  • Lance Weiler, Founder, Wordbook Project

TH2 Panel 4: "It's About Time!" from UCLA Film & TV on Vimeo.

Acafandom and Beyond: Week Three, Part Two (Kristina Busse, Flourish Klink, and Nancy Baym)

Kristina: I think it's interesting to look at three of us and how our different background quite strongly affects not just the way we do research but also the things we worry about. Coming from a straight up literature department (in the middle of High Theory no less) and teaching in a philosophy department, I worry a lot about what represents, both in research and in teaching. Meanwhile, my fan life feeds directly into my academic research, so that I feel a strong responsibility toward my fan friends to neither exploit nor to misrepresent them.

Unlike Nancy, I was trained to analyze texts, and it actually took me a long time to negotiate my solely text-based background with, for example, ethical concerns for my research subjects/fan friends. In other words, it was my fannish background that made me create a research ethics that to most social scientists is probably totally obvious. At the same time, though, moving back and forth between studying texts and studying people, looking at blog posts as textual artifacts and looking at them as revealing material about a person, has forced me to address these issues in ways I feel many literary scholars don't (they often subscribe to the notion that everything that's accessible online is citable and in an almost New Critical way follow an author-less text model) and many social scientists don't (insofar as they erase the identity of individual fans when they don't name names).

As for Flourish, I can't really speak to her experiences except that for me fandom is something that isn't connected to production and industry. As a fan I don't want to engage directly with actors/writers/directors, and as an academic, I don't care about that side either. I know it's an important area, and I'm very happy that we have good and smart people explaining and representing fandom, but to me fandom is mostly about what we as fans do. I'm passionately and hopelessly in transformational fandom, and I am interested in tracking and analyzing what fans do on their own rather than how fans interact with the industry. [And I am well aware of the gendered aspects of that attitude and its drawbacks!]

The other thing that I notice a I'm looking at the three of us is generational. I don't know Nancyís age but I know she published already when I was just entering English grad school, so I think of the three of us possibly representing not only different disciplinary backgrounds but different fan studies generations. And maybe that means that Flourish's industry collaboration indeed is the future?

Flourish: At least within transformational fandom, I do think that you're right about the generational issue, Kristina. Right around the time that I was getting involved with fandom, my friends began getting cease and desist letters about their Harry Potter fanfiction - this would be around 1999 or 2000. Partially, I think, because Harry Potter was a more or less "feral fandom," people resisted rather than going underground - and it worked. So, on a personal level, I've never experienced fandom as something separate from industry; it was always very clear that industry knew about us, cared about what we did, and often misunderstood us. Even the most transgressively transformative works, for me, are inextricably tied up with issues of industry and production - recall the ëTwins Against Twincest sign, held up by the actors who play Fred and George Weasley! I think that that experience is probably more common among young fans, especially young fans who didn't grow up going to media fan conventions.

Nancy: Uh oh, I think I've just become a grandmother! Give me a few more years! I published my first piece about fandom in 1993. Like most of that work, until it took book form in Tune In, Log On: Soaps, Fandom and Online Community (Sage, 2000) it was being positioned primarily as work about online interaction, not as work about fandom (even in the book, it is at least half and half). Again this colors why the term "acafan" has never seemed relevant to me. I wasn't positioning myself as a fandom scholar, I was a qualitative internet researcher who studied what fans do.

I like Flourish's points about industry and I appreciate her bringing them in as a third party to the personae we balance as people who study and participate in fandom. I love that people like Flourish are working with industry. In the last several years I have begun to speak at industry events and talk more with people in industry, particularly the music business, and the more I see, the more convinced I am that we really need fans represented in those rooms where Flourish sits with her teal hair (and I sit with my asymetrical hair with streaks of color that don't belong there). As fans we are constantly being viewed as ATM machines - "let's connect so we can monetize you!" - and I believe that the sustainability and long term future of the entertainment industries relies on a new kind of engagement with fans that must be informed both by those within fandom and by academic research.

I keep going back again though to the notion that these concerns are not unique to fandom in any way. It's always incumbent on researchers to recognize the different audiences who have a stake in our work and to figure out the ethics of treating them all appropriately. These are rarely problems with obvious answers that fit everyone. They are ongoing processes we all work through on moment by moment and project by project bases.

I don't think we all have a responsibility to speak to industry, and I totally get where Kristina is coming from in saying she wants to keep fandom for the fans. I do think, though that we have some responsibility within fandom to listen to the voices of the industry. Actors, musicians and writers are also real people with real feelings. I interviewed a woman in a band who had stumbled across fan fiction about her having an explicit erotic encounter with another female musician whom she knew in real life. She read it and the fan responses (which were along the lines of "wow, what a cool pairing") and felt both violated and kind of mortified about ever having to see her friend again without thinking about that. I believe in transformative works, but to me, this is a problem. As I've interviewed musicians about their interactions with fans, it's become clearer to me that some of the things fans do to gain status within fandom hurt the musicians. I'm not saying they shouldnít do them, and I do advise musicians to toughen up and let things go, but I do think it's worth thinking about how we might raise fans' awareness of how they affect the people they are discussing as well as the industry's awareness of how they affect fan discussions and academics discussions about both.

Kristina: Oh, Nancy, I apologize, but then academic generations!=actual age :) I think I may indeed be older than you, but I didn't even start studying fans and fandom until almost a decade after you, so that's where my generational idea came from. In fact, what made the analogy so enticing is that we do indeed represent such different views in terms of where fans, academics, and industry relate to one another. And I must sidestep the academic aspect for just a second to focus on the fan-specific engagements with industry that both of you brought up. Like Nancy I see a problem in having a celebrity reading about fantasized sexual encounters. Unlike Nancy, however, I do not think that writing and even sharing the fan fiction is the problem. Instead, I think that fans behaving inappropriately is the issue and, just maybe, celebrities connecting to fans in likewise too intimate ways.

In other words, when you present a version of yourself that may make fans believe that you're open and accessible to reading about your hot steamy romance and then google yourself, it might be in part your responsibility. In turn, I'm a big fan of warning pages and robot/spider blocked pages so that you need to be looking and knowing how and where to look in order to find the material. So, in the end, I blame a celebrity culture and a fan/industry intersection that makes it seem OK to erode boundaries that I am perfectly happy and comfortable keeping up. I don't think it's appropriate to shove sex toys, references to underage incest, or manipulated sexualized images into actors' hands--just like I wouldn't give those things to strangers or random acquaintances unless in an environment where this is collectively acceptable.

In turn, I feel like I don't owe the industry all that much and so for myself I kind of disagree with Nancy that as a fan I need to (or that all fans need to) listen to the voices of the industry. My particular corner of fandom, for example, is mostly not that interested in industry and production or even the actors and celebrities in themselves, even if we're not naive about the intersections. I'm pretty indifferent to industry that has yet to prove itself to me in any way, shape, or form, so I feel like we're left as fans to create the characters, characterizations, and plots that move beyond the interests of white, straight, cis, male able-bodied 18-34 year olds. Given that this industry still doesn't speak to and for me and mine, I frankly have no interest in being "their" version of interpellated fan and play by their rules.

And that may indeed be my age showing: maybe, Flourish, you have better experiences, and maybe, Nancy, your situation is different when you engage with musicians one on one, but my creative heroes, the people I want to meet and talk to, want to engage with and write fan letter to are my fellow fans. And I'm perfectly happy not sharing our conversations with the musicians who form the blueprint for potential fictionalized adventures, or the actors whose characters we extrapolate and interpret, or even the writers who provide the characters and worlds we continue to play with. And I know that there are fans who love that interaction, but for myself, that's not where my fannishness is.

Shifting back into acafan mode, I think that there's a lot of different fan communities and fannish ways of interacting with industry (including not interacting at all) that we need to study. But I also think that the way we approach academic fan identities is deeply affected in the way we think about our fan identities by themselves, isn't it?

Flourish: Nancy, your story about the band member makes me think about fans' reactions to the academic articles they themselves are in. That's a productive comparison, I think - "fans are to acafen the way that band members are to RPF writers" - because I think it opens the door to discussing the competing ethical responsibilities we have. Part of defining oneself as an 'acafan,' I think, is about making an ethical commitment to the fan community, yes? So that when they read your academic work, they don't feel like that band member - misrepresented and kind of miserable. On the other hand, as a fan, Kristina is eager to reject any responsibility towards the creators of source texts for transformative works (or the actors and musicians whose lives provide source texts).

Obviously, there''s some important differences - an academic is making truth claims, whereas a fan is not; academics have cultural power, whereas fans rarely do; fans do not (usually) put themselves forward as public figures, whereas musicians and actors must by the nature of their work. But ultimately, academics and fan fiction writers both mine preexisting texts and come up with narratives that make arguments about our world, right? They aren't the same, but they are similar.

While I'm sensible to the argument Kristina is making about industry's interests not intersecting with hers (and the implicit argument I think she's making about industry's power and desire to control fannish behavior), I think it's interesting to think about the question of whether academics' interests actually match up with fans'. For many years, I pooh-poohed the idea that academics publishing about fandom would have any impact at all on what industry understood or thought - but now I see people in industry independently bringing up articles that have appeared in the journal Transformative Works and Cultures. (One result of having an open-access journal is that, yes, fans can read the articles published therein, but so can folks in industry.)* If there are fans who truly want to be left alone, they haven't been helped by academics, not one bit.

Besides, that horse has already bolted. Whether fans like it or not, there are more academics studying fandom than ever, and there are more people in industry sniffing around than ever. At this point, there's no reversing it. As Nancy suggests, the only thing that's left to do is to think about how to create some kind of balance - how to make sure that everybody can co-exist. Academics do play a role in that, whether we want to or not - which is one aspect of being an acafan that's not usually highlighted.

*Yes, I realize that this somewhat contradicts what I was saying above about industry having more of an impact on daily life than academia. I am large, I contain multitudes.

Nancy: I'm not sure how major a point it is for this discussion, but I am troubled by the idea that a performer who presents herself as willing to engage fans is thus obliged to be written about in public spaces in explicit sexual terms and, should she encounter that work, obliged to ignore it. I have no issues with people imagining and writing sexual encounters between fictional characters, but I do think that for fans to treat real people as fictions for their own and one anothers' imaginations can be selfish and even cruel, and that is not the fault of a musician for daring to be nice while looking good. I stand by my sense that one thing academics ought to be doing is giving fans frameworks for at least thinking critically about the ethics of what they do, just as we are well positioned to argue to the industries about the ethics of the choices they make towards fans.

Our conversation seems to have revolved largely around ethics and accountability. When I first started studying fandom and read much of the textual analytic work on soap opera fans I was mortified by the willingness to make claims about what fans got out of the genre without ever actually looking at what fans did or talking with them about it. Not surprisingly, these textual analyses often led to analyses of fans as deeply screwed up people living vicariously through texts. I was also struck by the fact that so much of that work was written in language that was borderline incomprehensible without a Ph.D. in the area. In response, from the start, my core obligation has been to write about fans in a way that honors their perspectives and in a way which they can read easily [as a sidebar, open access publishing is an increasingly important part of this]. But 'honoring' does not mean 'fawning.' When fandom misbehaves, when there are fan works that are problematic or poorly done, when there are fans within communities who pull weird power plays or whatnot, we mustn't paper over that in order to make sure fandom looks good. We are often eager to criticize previous research in order to situate the value of our own, we need to be willing to criticize the fandoms we study too. Similarly, there are temptations to paint fans as good guys and industry professionals as bad guys, which is just as intellectually sloppy.

What academics contribute isn't necessarily "truth" as Flourish said - I'd argue truths are multiple and contestable when youíre talking social behaviors and meanings - but insight. I see my role as an academic as doing systematic and rich analysis that provides a basis for understanding social phenomena. All of the relevant identities we experience as researchers can be mined for their contribution to understanding if we are reflexive throughout the research process.

We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.

BIOS

Kristina Busse (http://kristinabusse.com) is an English Ph.D. who teaches in the Department of Philosophy at the University of South Alabama. Kristina is co-editor of†Fan Fiction and Fan Communities in the Age of the Internet (2006), and of the forthcoming collection†Transmedia Sherlock.† She is founding coeditor of the fan studies journal Transformative Works and Cultures.

Nancy Baym (http://www.nancybaym.com) is a Professor of Communication Studies at the University of Kansas. Her recent work on independent Swedish musicians, labels and fans has been published in Popular Communication, The International Journal of Cultural Studies, and First Monday. She blogs (now and then) at http://onlinefandom.com and collects links about artist-audience relationships at blog.beautifulandstrange.com.


Flourish Klink leads the Fan Culture Division at The Alchemists Transmedia Storytelling Co. She writes transformative works of fiction - both interactive and non-interactive - and studies fandom and popular culture. She is also a lecturer in the Comparative Media Studies program at the Massachusetts Institute of Technology, and earned a S.M. in that same program; before that, she earned a B.A. in religion from Reed College. By the time she was 14, she had helped co-found FictionAlley.org, a Harry Potter fan fiction website. Most recently, she has been secretary of the board for HPEF Inc., which puts on educational conferences centering around Harry Potter.

Acafandom and Beyond: Week Three, Part One (Kristina Busse, Flourish Klink, and Nancy Baym)

Kristina Busse

Being an acafan to me means constantly negotiating two often quite competing codes of conduct and ethical expectations. In particular, I worry about the compromisesóboth fannishly and academically when I do acafannish research. I have a pretty strong fannish ethos in my research, i.e., I tend to not cite and reference material without the permission of its fannish creators and I am well aware of the limitations that may put on my research material (Fan Privacy and TWC's Editorial Philosophy). Not only am I restricted by texts I know but I self-restrain to texts where I can easily contact the creator and likely get a positive response. In addition to this limitation, there still remains a desire to present fandom in its best guise; after all, if another scholar gets to read one story, sees one vid, I want it to conform to traditional aesthetic notions. My selections are thus restrained not only by the textís possible representativeness and accessibility, but also by my desire to not embarrass my community. There are enough shoddy journalistic pieces who point and mock, and the fan in me desires to impress the academicís colleagues.

The result, however, is that we as acafen are faced with not only the general problem of any qualitative scholar of popular culture on which texts to pick, but also compound the issue by having a variety of vested interests that complicate that selection. In my presentation at the SCMS acafandom workshop, I addressed "The Ethics of Selection: The Role of Canonicity in Acafannish Pedagogy and Publication," and it is this conflict I continue to worry about. The problem is one of choice and selection and the responsibilities this entails. Doing qualitative research one has to pick and choose, and unlike my initial discipline of English literature, there isn't a ready-made canon of important texts that anyone is expected to recognize if not know.

And yet, fan studies tends to create its own version of a canon, and while I don't think that this is necessarily a bad thing, I do worry about the fact that we do it seemingly unthinkingly. In fact, given the a wide variety and such idiosyncratic choices, it is surprising how small numbers of vids, for example, dominate academic vid shows, class showing, and academic papers. I'm just mentioning Lum and Sisabet's "Women's Work" and Lim's "Us" here, two vids that might indicate that there is indeed a vid canon, after all.

The reason for that has a lot to do with what fans like and what academics like. In fact, these two criteria beautifully intersect in these two vids, making them ideal representatives, so to speak. And yet I see some danger in creating our own academic canon, so to speak, of texts that fit our theoretical frameworks, texts that are sufficiently experimental, queer, political, or whatever else we may decide to focus on. the problem is not that there shouldn't be an essay on "Women's Work." There totally should! The problem is that by showing the vid every single time and namechecking it (as I'm doing right now :), we're effectively construing a canon, a canon that then gets reflected back on fandom who, of course reads and responds to academic canon formation. Moreover, in so doing, we are on some level ignoring the thousands of vids not as experimental, not as political, not as well edited.

And the question is then whether there really is a problem in that and what political implications that may have. When we choose fan works that fit into our arguments, that make fandom look more creative, more political, more subversive to outsiders because that's the image we want to give to the world at large, are we ultimately misrepresentating and betraying fandom? When we decide on picking exceptional texts, are we properly studying the fandom? How do we justify picking the three most excellent, most politically progressive genderswap stories while ignoring the dozens of stories that are misspelled and poorly plotted, that are reactionary or right out offensive?

Of course, it's more fun writing about stories we like, stories we consider aesthetically and ideologically pleasing. I can spend time with a text I like; I can present my fandom in the best light; and I can get easy permission, because I can show my analysis and not offend the author. I can please academics, fans, and myself in the process. But I'd like to ask what texts and what forms of cultural expression we may ignore in the process, and that we remain vigilant to our vested interests when we decide to choose one text over the many available others.

I am certain that any subcultural member and scholar faces similar ethical concerns to remain true to their two competing codes of conduct: not to betray/expose/embarrass one's community and not to do bad scholarship. But I also fear that the danger is always there that one part compromises the other. Constantly acknowledging and evaluating that balance is at the center being an acafan to me: I cannot let my academic side exploit my community yet I must be careful to remain aware of my biases without letting them control research.

Nancy Baym

I have to say I don't feel like I'm trying to reconcile competing sets of expectations and codes of conduct in being a fan studying fandom within academia.

One reason for this may be the primary fandoms with which I've aligned myself. I was never involved in fanfic or vidding communities. I've always been involved in and studied fan communities where we talk about and critique what we're into and it seems like the dynamics are different than in communities based on fans' creative works.

I think it also has to do with the fact that I study people, not texts, and I study the relationships between people, so I come at fandom research from a different set of background contexts and assumptions. For me, canonizing within fandom just isn't an issue since I'm not looking at fan texts per se. The parallel concern I encounter is how to sample examples of fan discourse or sites, but, I see my first obligation as both scholar and member of fan communities as trying to come up with a sampling that will leave fans saying "yes, that's a fair take on what we do" and academics saying "I trust that she's given me a representative view." We always have a responsibility to situate what we study and teach within a wider context that includes some analysis of how representative our choices are.

Throughout much of these discussions (including those already posted) I feel like so many of the issues raised are not unique to academics who are fans and who study fans. The term "acafan" has never resonated with me. I've never felt that a disconnect between the two that was problematic or that called for special language to label, nor have I ever understood the problems in what we do as different from the core problems everyone encounters in doing qualitative ethnographic styles of research. "Acafan" was a response to a tradition of media research that I didn't come from. I started in interpersonal communication and online interaction with methodological training in ethnography and qualitative methods. I've never thought of these issues as being any different from those that, say, people who enjoy using the internet and also study people who use it face - yes it colors our perspective and gives us access to some points of view and inside knowledge, and yes it makes some other perspectives harder to palate, but research is always guided by points of view. We always speak from perspectives. If fans who study fandom lack critical distance, that is a failure of their academic training, not of their being fans, and the same charge can be leveled against anyone who studies anything they are part of. This is what theory and methodology are for, to help us step beyond the everyday experience into an analytic mode that takes advantage of what we know and feel without being limited to it. In that regard, I do think methodological training is very important.

I will say, though, that I have often felt there is a risk to studying my pleasurable passion in that it can come to feel like work. That is the identity risk for me, not seeming not fannish enough, or not academicy enough, but not loving the music I write about as much because I am also interviewing some of the people who make it. I worry more about burning out on the pleasure than I do about not having the academy think it's scholarly enough or the other fans thinking it's too scholarly.

Flourish Klink

I come from an unusual place: by the time I was really involved in fandom, the term "acafan" had already come into general use. I knew the term "acafan" first from the fan's perspective and not from the academic's. What's more, the conflict I experience regarding fandom and professional life is much more general than concern about acafandom.

The reason for this is because while academics do influence others' thought about fans and fandom, the moment that they really begin to make immediate changes in fans' lives is when they begin to work with the industry. I realized this when I began to work with the Alchemists: holy shit, people really take my advice about what to do. I had better make sure it's good advice! Publishing an academic article, or a purely academic book, is one thing: it may change what people think about fans twenty or thirty years down the road. Actually getting into a room with entertainment execs is another thing entirely. The decisions that get made there will go into effect next quarter, and they may determine whether fan sites are harassed with C&Ds or whether they're ignored or whether they're solicited for advice.

It may seem silly and self-absorbed, but my concerns with regard to how to represent fans in these situations have even dictated whether or not I should dye my hair. If I am the only self-identified fan that a network exec meets in a year - should I have teal hair? Or not? Unlike the traditional scholar, my very embodiment of fandom is one of the things that helps me get my professional message across. To be honest, it's part of my personal brand. With each client, I have to ask myself: what aspects of my personal fandom should I emphasize to most effectively get my points across? And that's a worrying state of mind to get into: so calculating, it doesn't feel fannish to me...

In comparison to these ethical conflicts (or "personal angsty excrescences," if you'd like), concerns over the term "acafan" seem to me to be - not unimportant, but certainly not immediate, personally. My current contributions to scholarly work are not likely to go much further than a really good meta might. My contributions to the Alchemists, on the other hand, might influence the policies of next year's TV lineup - which I think most people would rightly be concerned about! But there's no pat term to speak about the conflict of professional and fannish responsibilities outside the academic realm.

We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.

BIOS

Kristina Busse (http://kristinabusse.com) is an English Ph.D. who teaches in the Department of Philosophy at the University of South Alabama. Kristina is co-editor ofFan Fiction and Fan Communities in the Age of the Internet (2006), and of the forthcoming collection†Transmedia Sherlock. She is founding coeditor of the fan studies journal Transformative Works and Cultures.

Nancy Baym (http://www.nancybaym.com) is a Professor of Communication Studies at the University of Kansas. Her recent work on independent Swedish musicians, labels and fans has been published in Popular Communication, The International Journal of Cultural Studies, and First Monday. She blogs (now and then) at http://onlinefandom.com and collects links about artist-audience relationships at blog.beautifulandstrange.com.


Flourish Klink leads the Fan Culture Division at The Alchemists Transmedia Storytelling Co. She writes transformative works of fiction - both interactive and non-interactive - and studies fandom and popular culture. She is also a lecturer in the Comparative Media Studies program at the Massachusetts Institute of Technology, and earned a S.M. in that same program; before that, she earned a B.A. in religion from Reed College. By the time she was 14, she had helped co-found FictionAlley.org, a Harry Potter fan fiction website. Most recently, she has been secretary of the board for HPEF Inc., which puts on educational conferences centering around Harry Potter.

Three Reasons Why Pottermore Matters...

Yesterday, J. K. Rowling of Harry Potter fame announced a bold new online venture called Pottermore which has sent shock waves through multiple communities which I follow closely and I've had more than a few people already ask me to weigh in on my initial thoughts about what's taking place. Keep in mind that, as Will Rogers used to say, all I know is what I read in the newspaper. I have no knowledge of what's taking place here other than what's already in the press and what I can speculate about from my knowledge of the announcement's fit within a range of trends impacting social media, transmedia entertainment, Web 2.0, and fan culture.

Here's the video of Rowling's announcement, which you should watch, if you haven't already, so the rest of this makes sense.

Now, let's consider what this announcement means from several perspectives.

Pottermore as Transmedia Storytelling: This may be the most highly visible transmedia project to date -- after all, Harry Potter is as big a media franchise as we are likely to see anytime soon. I've blogged before about the paradoxical nature of Harry Potter fandom:


Harry Potter is a massive mass market success at a time when all of our conversations are focusing on the fragmentation of the media marketplace and the nichification of media production. There has been so much talk about the loss of common culture, about the ways that we are all moving towards specialized media, about the end of event based consumption, and so forth. Yet very little of it has reflected on the ways that Harry Potter has bucked all of these trends....But in many other ways, the success of Harry Potter demonstrates the power of niche media. Start from the fact that this is a children's book, after all, and a fantasy, two genres which historically have attracted only niche readerships. Scholastic surely wouldn't have predicted this level of popular interest when it chose to publish the original novel. By traditional industry talk, much of Harry Potter's success came from so-called "surplus consumers" -- that is, consumers who fall outside of its target demographic. Traditionally, much of fan culture involves these kinds of surplus consumers -- female fans of male-targeted action adventure series, adult consumers of children's media, western consumers of Japanese popular culture, and so forth. Indeed, it is this attraction to works that are in some ways mismatched to our needs that encourages fans to rework and rewrite them.

Relatively little of the official Harry Potter media produced to date has been transmedia in the sense that I use the term -- as an extension of the information we have available about the world rather than as a replication of the story from one medium to another. I've been suggesting lately that we might identify transmedia projects through the combination of two factors - radical intertextuality (that is, the complex interweaving of texts through the exchange of story-related information) and multimodality (that is, the mixing of different media and their affordances in the unfolding of the story). Pottermore works at both levels.


On the one hand, Rowling is making a commitment to provide fans with a large chunk of additional information about the world of Harry Potter, nuggets which, as she puts it, she's been "hoarding" during the writing process. We might think of this as a more interactive version of the kinds of "further stories" or notes on the mythology that J.R.R. Tolkien's estate has been slowly feeding Lord of the Rings fans in the decades since the author's death. Some estimates suggest that she's already got 100,000 words of new material which is going to be inserted into the interstices of the original novels -- that's more or less the length of a typical book (not as much as a Harry Potter book, but still) -- and she's hinted that there may be more where this comes from. During the Harry Potter lexicon case, it came out that she had been planning to publish her own encyclopedia which would expand our knowledge of her fictional universe. It is not clear whether this will supplement or replace that original conception.

By far, this is the aspect of the announcement which has caught fire with fans, especially those who have been worried that the intensity of the fandom will fade once the last film is released into the theaters. Trust me, there's been lots of mashing of teeth about this. No one thinks that Harry Potter fandom will go away completely -- we've seen many fandoms long outlast the production of new material -- but there is apt to be less intensity and visibility once the final film hits the theater. For these fans, Pottermore is a game changer. Here, for example, is some of how HPANA, one online Harry Potter fansite, responded to the news:


"Does this announcement and the looming launch of Pottermore hold enough weight to keep together a fandom that is showing signs of deterioration? To me, Pottermore will act as an integral part of the fandom for the next few years. Yes, years. If Jo were to have announced a print encyclopedia, the immediate impact would have been greater. But because of the interactive nature of Pottermore, and the fact that each novel's storyline will be released months apart (Sorcerer's Stone in October, Chamber of Secrets in early 2012), the Pottermore storyline may not conclude for at least two years - extending active fandom discovery until the end of 2013 at the earliest....What does this mean? The Harry Potter fandom is on the verge of embarking on a new, monumental journey, something which has never occurred and probably will never happen again, as Rowling has been famously private about her writings in the past. Pottermore will be truly a one-of-a-kind experience where fans will have the opportunity to dictate what they want to see come out of it, both from Jo and fellow fans....I believe the whole fandom discovering brand new canon together is the most important aspect of Pottermore. The ingenious sorting, play-along aspects and digital store with the first ever Harry Potter e-books? That's merely icing on an already delicious cake."

Those are high hopes for the author to meet.

On the other, there is the promise of multimodality represented by what's been described as interactive "moments" introduced around the books -- including a sorting hat process and a wand shop -- which allow fans new ways of interacting with the story. For literary critic Lev Grossman, who has been a key enthusiast for the books, this aspect of transmedia causes him to pause:

When publishers mix reading with other media, the way Pottermore does (or the way that The 39 Clues, another Scholastic creation, does), I find it confusing. Every time I see more of the Potterverse realized in other media, as video or audio or even still images, it undoes the work I did by reading about it. It takes away from the marvelous, handmade Potterverse I've got going on in my head and replaces it with something prefabricated.

Those of us who are more enthusiastic about transmedia see it differently: we see these materials as expanding our knowledge and deepening our experience of the story (at least in so far as they are done well and everything about Potter has been done well) by allowing each medium to do what it can do best. There's been lots of talk about whether there has been a killer demonstration of the potential of transmedia -- this may well become that killer demo, for better or for worse, and I for one am going to be watching closely to see what happens next.

Pottermore as eBook: The Wall Street Journal has read the Pottermore story through the lens of ebook publishing and the future of authorship, and it's a pretty significant story from that perspective also. Here's part of what they speculate:

While her publishers and major online book retailers will continue to sell her physical books, Ms. Rowling has reserved for herself the digital editions, the fastest-growing segment in the book world. The move could inspire other authors, large and small, to pronounce themselves independent agents in hopes of tapping more lucrative paydays. Ms. Rowling refused for years to release her books in electronic format, retaining the digital rights for herself. While most other authors have already handed over their digital rights to their publishers--most recently, John Grisham--Ms. Rowling's deal could prompt them to self-publish when their deals come up for renewal or demand higher royalty rates than the 25% of net sales that most publishers offer today on digital editions. Some may even choose to forgo all traditional means of book publishing and set up their own bookstores, reaping 100% of everything they sell.
I am following the world of epublishing closely these days, thanks to my affiliation with the Annenberg Innovation Lab which is launching its own epublishing division. Few authors at this point can exert such power over their own publications and few have the ability to set new terms of professional compensation. Read through this lens, it may be a comparable to when George Lucas took a smaller salary on Star Wars in return to a percentage of the revenue from ancillary products, a decision which helped paved the way for Star Wars as a ur-text for transmedia storytellers and entertainers.

Rowling recognizes that it is not enough to offer a digital offset of the books via Kindle but that ebook publishing represents its own kind of event, which enables her to further expand the reader's experience through new content and new ways of interacting with the material. Her continued involvement with the social network of her fans moves the ebook from a product to a process - not a one time thing, but something which can draw back people who have already read the seven books and watched the eight films to have a new set of relationships with the story. So, again, the announcement is big news.

Pottermore as fan relations
: This is where things start to get a little more complicated. I've been mapping this fandom for years and there are many different kinds of Harry Potter fans who have different expectations and different relationship to the material. So, as critics such as Suzanne Scott and Julie Levine Russo have noted, transmedia practices tend to priviledge some kinds of fans over others, constructing model fans and thus seeking to set the terms of how fans relate to the material.

This has become increasingly true for Rowling, who has shown many signs that she wants to continue to shape and control how fans respond to her work well after she finished writing it. We can see this in the epilogue to the last novel, which seems to pointlessly map out futures for all of her characters, including shaping the "ships" (relationships) between them, in what amounts to spraying her territory. Many fans would have preferred a text which was more open ended on that level and allows them more freedom to speculate beyond the ending. She decided to "out" Dumbledore not through the books but via her own discourse around the books. She tried to shut down the Harry Potter Lexicon. So, it is abundantly clear that she likes some of her fans more than others and that any effort to facilitate fan interactions also represents an attempt to bring fandom more under her control.

Two key phrases stood out for me in the announcement: "digital generation" and "safe," both of which require some glossing here. Harry Potter has attracted a very strong adult readership, many of whom would not conventionally fall into the digital generation. Even among those who come from the digital generation, many of those who grew up reading the books, are now young adults, even in some cases, parents on their own. And then, there are the children readers who were the targeted audience for the books. The most active fans, as noted above, are often a "surplus audience," and may well not be children. This doesn't matter when the book can be purchased at a range of different locations, read in a variety of contexts, but if you try to bring that readership together online, then the tensions are apt to become more of an issue.

That's where the term, "safe," is a red flag. In this case, it can mean two things -- first, a space where you can read the stories without encountering any of that dratted "pornography" that some (many actually) of the adult fans have been producing. I remember talking to Warner executives when I was working on Convergence Culture who kept saying they wanted to distinguish between the "fans" and the "pornographers," and I couldn't bear to tell them that most of the erotica is produced by the fans and is part of what it means to them to be a fan. So, "safe" in those terms means censored, regulated, or policed. So, the promise is that "You," "Us," will help shape the future of the franchise but only in terms specified by Rowling and by the companies involved in overseeing this site.

Here enters a second potential meaning of the word, "safe," which is that the site will comply with the Children Online Privacy Protection Act (or its British equivalent) which sets restrictions on the exchange of personal information, especially by minors. (For a useful discussion of how the desire to protect children may also restrict their ability to meaingfully participate, check out this recent post by Anne Collier.) So, does this mean that Pottermore will become the literary equivalent of Club Penguin, social media without the potential for off-line social interactions, and how does this fit within the larger framework of social relations upon which Harry Potter fandom, like all other fandoms, depends.

Moving beyond the word, "safe," there's the potential that this follows the logic of Web 2.0 more generally which seeks to capture and commodify participatory culture. There are multiple concerns here, which I need to know more to be able to address. While the language of the video hints at a more open-ended structure of participation, wherein fans share their thoughts, speculations, and creative works with each other, the only features specifically described constitute preprogramed interactivity -- such as the Sorting Hat -- which sets the terms of our engagement with the storyworld. I might note that Harry Potter fandom has been among the most innovative in helping fans make the transition to the era of social networks -- having developed their own platforms and practices since the book was first published -- including several very sophisticated versions of the Sorting Hat. Which house you identify is deeply personal to Harry Potter fans. I strongly identify with my affiliation with Ravenclaw, so why should I cede to Rowling and Sony the right to decide which house is mine! So, in this case, Rowling is offering fans what they already have on their own terms and using the release of information as a bribe to pull them into her walled garden. (Keep in mind that the information is going to get spoiled and leaked the moment it is posted.)

If, on the other hand, she does allow for more creative and participatory engagement of the material on the site, that opens other questions already hotly debated along the borders between Web 2.0 and Participatory Culture. Abigail DeKosnik, for example, has described the bargain fans often are forced to make -- ceding all rights to their own intellectual property in return for the promise, easily revoked, of corporations not suing them for their efforts. Others have described this in terms of issues of fan or free labor -- people are doing creative work for free which benefits corporations without getting any revenue in return. Lawrence Lessig has gone so far as to describe this as a modern form of "sharecropping." This is a complicated issue and we have a lot to say about it in my forthcoming Spreadable Media book.

I am not prejudging the terms that Rowling and Sony are offering here. I am just saying that the platform as described raises these questions and we need more information before we can really weigh whether Rowling is treating her fans fairly here. She's been surprisingly supportive of fan culture in the past, but on a selective basis, which does not give us much guarantee on how this one is going to shape out. The devil is going to be in the details here and those are going to be rolled out over the next few months.

Could Rowling's "gift" to her fans turn out to be a Trojan Horse? Hell yes, but it may also open the door for some other creative opportunities along the lines discussed in the earlier sections of this post.

Acafandom and Beyond: Week Two, Part Two (Henry Jenkins, Erica Rand, and Karen Hellekson)

Erica Rand:

Karen, I'm really struck by your passage: "My writing of slash fan fiction must be subsumed under the rubric of interpretation; how else to explain the overwhelming pleasure of the (writing of the derivative) text, without resorting to "it was confusing and I hated it! So I fixed it!" I hate to sound so simplistic but is it partly liking to do a different kind of writing? I've recently gotten the chance to reprise a previous sideline of queer sex advice columnist. I just love the different style of it. But I see what you're saying about how for you, fan fiction has a bit of the same function as critique.

Also, is there also something about people's relationship to being "an academic"? Little anecdote: I was just at a workshop on teaching first year seminars and the person leading it did the icebreaker of having us discuss in small groups an incident in college where we first identified as scholars. (Not my idea of an icebreaker, which I think of as more like, "Name a cheesy song you would stay in the car to listen to if it came on the radio.") Anyway, it made me realize that I don't think of myself as a scholar. I think of myself as a nerd because I think superb punctuation is hot and like to watch number patterns emerge on my odometer--although not so much since the numbers don't turn mechanically. But scholars, they work down the hall from me; a crazy disconnect like describing the family weirdness of one's siblings as if one didn't come from the same family.

Karen Hellekson:

I do think that that creating fan texts is an interpretive response: fan fiction, fan vids, and other fan artifacts are really just analysis--exegesis with a point, and a point of view. The kneejerk emotional response (which I articulate here, obviously simplistically, as "it was confusing and I hated it!") can be pretext, but it's just the jumping-off point for exploring the why. It usually isn't particularly valuable by itself. Like or dislike--it doesn't matter which, because either can provoke a response. It is hard to engage intensely with something that leaves you neutral. I usually write academic texts about things that I like or that I find intellectually interesting. I usually write fan fiction about things that bother me or to explain things. My essay here was a chance for me to bind together the affective and scholarly voices.

My relationship to being an academic: it's fraught. I tend to feel insecure about it because I am unaffiliated, and people's reactions (when they see "independent scholar" on my name tag; when it comes up when I'm chatting with a professor-colleague of my husband's at a university party) are often weird, like they're not sure how to deal with me, and then I get flustered and say stupid things and overshare. My job as a freelancer is isolating. This academic thing is a way to get out of the house, to talk about things that really interest me, to engage with fabulous like-minded people, and to have substantive, thought-provoking conversations. If "what I am" is what comes out of my mouth when people ask me about myself, then I'm a consumer of media and a copyeditor in the sciences. My scholarship, including writing articles and books and editing an academic journal, is basically unpaid service that I can't explain in a sentence at parties.

(A cheesy song that I would stay in the car to listen to is Sweet's "Ballroom Blitz." I first thought of myself as a scholar when I delivered a paper as a MA student at KU at the Campbell Conference and was delighted that everyone seemed genuinely interested. It is because of that honest interest, now maintained especially through the Science Fiction Research Association, that I have kept a foot in that academy.)


Henry Jenkins:

Karen raises some important questions about the discipline specificity of the acafan position, which is one of the real value of having such a diverse set of contributors in this exchange. In Literary Studies, fan-scholars have had to overcome the affective fallacy, which has historically rendered our emotional responses to literary texts mute and irrelevant.

By contrast, in film and media studies, almost all writing starts from some kind of theory of spectatorship, whether media is understood as propaganda, art or popular culture. There are times that I think films would not exist if they were not projected to a viewer just as a tree falling in the forest would not make any sound if there was no one around to hear it. Even our formalist theories, or at least the version I was trained in, starts with the issue of defamiliarization, which assumes a viewer who is shocked or startled out of their habitual norms of viewing by some element in the text.

The question is whether your theory of spectatorship starts from the attempt to accurately capture your own emotional response to the work or whether you are, in my book, speculating about someone else's emotional responses. And the danger is that when you start speculating about someone else's feelings, you end up imagining that someone else as more vulnerable, gullible, and susceptible to influence than you see yourself, and that's why media studies was so pathologizing in its construction of fans in the absence of the acafan move. So much of the dread of popular culture from the academic perspective is precisely that it demands our emotional engagement as compared to the more distanced viewership imagined to be the domain of high culture (whether distanciation is imagined as a political position a la Brecht or a class-based posture a la Bourdieu).

You cannot write about soap operas or melodramas without a theory of tears, about horror without a theory of fear and dread, about Hitchcock without a theory of suspense, or comedy without a theory of laughter. And again, work which writes about someone else's feelings is apt to distort the nature of what it is describing in relation to popular culture, to be dismissive and simplistic.

Of course, one hopes that such a theory goes beyond your ""It was confusing and I hated it!" and the real test of the acafan perspective is not where it starts, but where it ends up.

Even on the level of its affective grounding, I would argue that the goal is to be more complex and sophisticated in describing our emotional responses and what sparks them within the work (or its context). And that points us towards some of the issues Erica raises, which I want to address more fully next time. For the moment, let me note that for me, a theory of fandom minimally tries to capture both fascination and frustration, both of which seem to be present in the best fan writing, whether fanfic which writes beyond the ending or Meta which challenges the ideological construction of a beloved text. Look at some of the responses I've run in my blog to the ending of Smallville -- the best of which have been critiques of gender politics or simply genre expectations which start from an impassioned and by no means uncritical perspective but which build out a fuller description of what provokes it.

For me, perhaps the most nuanced and challenging acafan posture to achieve is one of ambivalence, which is not at all "wishy-washy" but rather tries to deal with deep and conflicting responses to the work. A hallmark of ambivalence in cultural critique would be Laura Kipnis's extraordinary essay about Hustler -- which offends her and fascinates her and she's trying to work through this conflicted response. I can imagine this being part of what Erica is trying to capture in her work on figure skating (or at least seems to be part of what I am reading from her provocation here).


Karen Hellekson:

I'm struck by Henry's and Erica's remarks about pathologizing and addiction--terms with negative connotations that hint at fan studies' tendency to be perceived as extreme and therefore suspect, both by outsiders and by ourselves as we get our fix. Joli Jenson, in "Fandom as Pathology," sees this insider-outsider debate as central: fandom must be pathologized because "once fans are characterized as deviant, they can be treated as disreputable, even dangerous 'others.'" This othering permits separation in the field of play: "Fans, when insistently characterized as 'them,' can be distinguished from 'people like us' (students, professors and social critics) as well as from (the more reputable) patrons or aficianados or collectors. But these respectable social types could also be defined as 'fans.'" Here Jenson gestures to status and taste. The mode of othering and taste making inherent in the default view Jenson is working against still remain. Those of us who work in media studies must traverse these discontinuities: high and low culture, fan and academic, insider and outsider. Henry's coining of the term acafan is one way to mediate these oppositions.

I'm struck by my own tendency to be drawn to these so-called maligned fields: my literary specialty is science fiction, and no sooner does SF get all mainstreamed and I no longer have to defend myself, when I decide fan studies is tons of fun and I have to start all over again. Luckily there are many wonderful academic organizations where SF and fan studies are welcome, where acafans can go and have substantial conversations under the reassuringly default view that of course these modes of inquiry are valuable and useful. We can't spend all our time justifying ourselves or explaining that we are not pathological; we have to have time to interpret our world too.

Henry's term acafan filled a void: its very creation and then its subsequent deployment suggest that such a word was needed (and as a dealer in words, I very much enjoyed Henry's description of the context of its creation). I like linguist-novelist Suzette Haden Elgin's explanation of neologisms that fill a needed gap: she calls it Encoding, "the making of a name for a chunk of the world that so far as we know has never been chosen for naming before ... and that has not just suddenly been made or found or dumped upon [our] culture. We mean naming a chunk that has been around a long time but has never before impressed anyone as sufficiently important to deserve its own name" (Native Tongue, chap. 2).

The term acafan is thus wonderful, a naming of something that had been whose cultural context was suddenly right to explore the issues--and is still right, and thus this conversation. Although I find the word ultimately self-referential, I appreciate its generative aspects, which deploy from its overt linking of scholarship (aca) and affect (fan).

Erica found her work "an acafan-type call to find theorizing that matters in sources around us." I love this articulation of making meaning from things that we decide are interesting: Wordsworth found meaning in a cloud, whereas we might find it in, well, the cloud. Yet the same modes of interpretation resonate. English still owes perhaps too much to New Criticism in its approaches (valorizing the text), just as media studies still bases critical approaches on the spectator (valorizing the viewer), yet all fields concerned with making meaning rely on the complex interplay between the elements of the rhetorical situation: text, creator, consumer, context. Ultimately that is what the acafan conversation is about: what can we learn about these things when viewed through this particular lens?



Erica Rand:

Karen, I love the point you took from my comment about finding theorizing that matters all around us. But actually, I meant something related to what Henry wrote about how important it is to promote avoiding presumptions that professional critics and academics have more rich and complicated interpretations of culture than the people in pronouncements about what something means: means to whom? how do you know? Most obvious when reading student essays about how "society feels" or how raunchy music videos threaten to corrupt one's younger sister (always the sisters, somehow), but, as Henry notes, underlying a lot of work and whole fields, certainly the one I was trained in, art history.

And yes, to respond to Henry's comment just above Karen's, that ambivalence is part of what I'm trying to get to. Except with skating, it's different than I'm used to. Not so much like loving pop songs with sexist lyrics, but in addition to that, a layer of deeply felt contradiction in the practice. For example, in figure skating I've found my own femininity, as I understand it, alternately fed, trashed, and unrecognizable as femininity under figure skating's dominant codes of femininity, partly because queer femme dyke codes don't work with them. (Thus I might stand out as unfeminine for being the only female in our annual recital who chose to wear pants for her solo--gasp--and the pants is what people notice not the sparkly tight low-cut top that reads out differently, I think, if your underlying opposition is femme/butch (where showing/hiding protrusions might be a big gender marker) as opposed to a model locating an ideal in that ballerina(or ballerina/slut) look.

So I keep being slammed, hurt, judged--in a hugely educational, productive way--by being smacked up against standards I don't meet despite finding my pleasures in what I perceive to be living inside their essence. Somehow despite going on and on, in course after course ("legislative, judicial, executive, legislative, judicial, executive, legislative, judicial, executive . . . ." as the sometimes tedium of repeating basics is represented in the movie Election), about gender being complicated, vexed, painful, a story even if not centrally with trans content, being in the middle of it made a big difference. The sports studies version of acafan maybe.

Separate: I want to go back to something I brought up earlier about whether there is an acafan pleasure in adopting modes and voices for different contexts. I bring it up because I'm a bit hooked on this bit of weirdness: This season's Bachelorette is from Maine, and the Portland Press Herald, every Tuesday, has a FRONT PAGE article, at least below the crease, recapping the previous night's show as if it were a sports or news event. Tuesday the 14th, from Ray Routhier's article: 'The Bachelorette': Trip to Thailand helps mend a broken heart: A restaurant owner named Constantine helps Ashley Hebert put Bentley behind her":


The second date in Thailand was a "group date," in which Hebert and 10 men helped renovate an orphanage. On the night of that outing, Hebert was seen with J.P., kissing again. "Kissing J.P. is magical, the best kisses I've had here by far," Hebert said into the camera. "J.P. is one sexy man. That shaved head? Mmmm."

I'm very taken with what we might call this news-o-fan production (maybe without the hyphens when the term catches on). It's not quite the same as the now taken for granted celebrity news as news, because the author seems to be a guy trying on gendered writing and interests in ways that interest me.


Henry Jenkins:

The circumstances which Erica describes above hint at some of the difficulty with binary descriptions of participant-observation or insider ethnography. They sound like they cover more than they do. There are different forms of belonging and participating, different degrees of inside and outside. So, Erica belongs to the group she is studying but for many reasons, does not fit comfortably within their aesthetic and gender norms (or at least as she describes it). Similarly, as we are pulling this acafan discussion together, we relied on multiple kinds of connections with people, in relation to different communities and different scholarly traditions, and then purposefully mixed and matched them, so that we are all part of this conversation, but my bet is that each participant has reasons to feel somewhat inside and somewhat outside the "core" of the community being represented.

So, the goal is not simply to check a box and say "I am inside the community I study," but rather to use the provocation that "acafan" terminology represents, to dig deeper into where your knowledge comes from and how the work you are doing intersects your professional and personal identity in various ways. I think as we've become more familiar with writing in the first person, which high school and college writing teachers try so hard to discourage, then we have started to toss ourselves into more complex situations, which require more fancy footwork (to choose a metaphor appropriate to the situation that Erica is discussing),

And if there's a risk to the acafan label, it may be that it starts to feel too comfortable as a way of explaining or justifying what is always a much more complicated relationship to our object of study. At the same time, we want to avoid writing which amounts to nothing more than navel gazing. I struggled with this in writing Textual Poachers. It seemed vital to me to "come out" as a fan and yet at the same time, as a male writing about a predominantly female community, I did not want my voice to drown out the community I was studying and claiming that I was a member of the community did not seem adequate to explain my much more complex relationship to this group. I can never belong to that community in a simple way, given the gender composition, but I also do not want to be simply a "fan husband" given my wife's very active participation in this space. It's something I've continued to struggle with through the years and am not convinced I got anywhere near the right balance in my published writing on fan studies.

It seems uncomfortable not to acknowledge our participations and affective investments, these relationships are complex, and the minute we start to talk about them at all, it can start to feel like we are saying too much, either because we are directing attention away from our objects of study and onto us or because we are "oversharing" things which academic culture tells us should be private matters. What was so powerful about the first generation of queer studies folks is that they refused to be invisible, refused to keep quiet, when their silence could be read as complicit within a structure based around patriarchal and heteronormative power. In that circumstances, personal revelation was a vital part of the critique, and that was what I had hoped the acafan concept might help achieve.

Karen Hellekson:

Erica notes that she wants to avoid promoting "presumptions that professional critics and academics have more rich and complicated interpretations of culture than the people in pronouncements about what something means: means to whom? how do you know?" I agree that it doesn't take a professional critic to create valid interpretation. Professional critics have nothing on fans and their meta. Fans talking among themselves have some of the densest and richest text-based and self-referential analyses I've ever seen. I still remember the fabulous conversation about the TV show Leverage at the first Muskrat Jamboree fan con ("Hardison!"), and sitting on a panel about Margaret Atwood at Toronto Trek that had a great Q&A. Both experiences were like attending a really awesome English class, with excited students and detailed text-based analyses. Fan jargon may be different, but the analysis is fundamentally the same. In both worlds, my pronouncements are just as valid as anybody else's.

Science fiction critic Damon Knight, in In Search of Wonder, famously defined SF thus: "Science fiction . . . means what we point to when we say it." Part of this definition refers to the impossibility of adequately defining SF. But an important part of this is the self, pointing and making a declaration. So it is with the fan, and with the scholar: we self-define. Erica's good questions of means to whom? and how do you know? are answerable within the context of the conversation. It means to me and it means the object of study as defined in my text, and it also means to the audience of the text. I know because I studied it and thought about it. It has less to do with credentials and more to do with common agreement of appropriate modes of analysis: supporting ideas with text; placing the text within its context; juxtaposing modes to effect; perhaps constructing a critique within an established mode of theory. Fans and academics have different versions of these strategies, with fan fiction, fan videos, altered artwork, meta, and critical analysis all requiring community-valid construction and support.

I realize that Erica's real point here is that we must question what is at stake when such pronouncements are made. Fans analyze for the love of the source text; they may also analyze for some personal self-valorizing notions of thinkiness, networking, and credibility. (This isn't meant negatively. Many fans perform meta as their primary fannish activity.) Academics analyze basically for cultural capital, to be exchanged for jobs, publications, promotions, tenure. Both fans and academics may have authority, but it has a much-needed tangibility for academics in a way not necessarily relevant for fans. But analysis is not more pure because done for love and not profit; it is not more authoritative when done by a scholar and not a fan.

Henry points out in his Response 2 how the term acafan might be used as a pretext for navigating this binary that can result in an uncomfortable (because excessive) sharing. Yet it is polite to acknowledge your debts (to fans; to spouses). Likewise, it is common, even required in scientific writing, to acknowledge limitations that may affect understanding (as a person of a certain gender; as a person of a certain sexuality). Part of the problem is the difficulty in studying something that you're a part of. It's a Schroedinger's cat kind of thing, where the viewer always affects the thing being viewed, except it works vice versa too. Analysis leads to self-analysis, knowledge of imbrication in taste, class, authority, power, gender, and affect. That is as it should be.

It may be too much for the term acafan to carry such a heavy load, to meld together disparate practices and communities. All we can do is stand where we stand; point to what we point to; and call it like we see it. I think that's enough.


We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.

BIOS

Karen Hellekson (http://karenhellekson.com) is a freelance copyeditor who lives in Maine. For her posts, she looked up the words name tag, kneejerk, exegesis, and imbrication. She studied with James Gunn and at the Institute for the Study of Science Fiction at the University of Kansas. She is founding coeditor of the fan studies journal Transformative Works and Cultures. Involved in face-to-face fandom from 1982 to 1996 and then online fandom since 2001, she writes slash and runs a fan fiction archive.

Henry Jenkins blogs...here. He is the Provost's Professor of Communications, Journalism, Cinematic Art, and Education at the University of Southern California. He has recently completed Spreadable Media: Creating Value and Meaning in a Networked Culture with Sam Ford and Joshua Green, due out in 2012. His current fannish interests include comics, Disney, silent movies, The Walking Dead, Castle, Game of Thrones, Doctor Who...

Erica Rand teaches in Women and Gender Studies and in Art and Visual Culture at Bates College. Her most recent big project, which brings the aca, the fan, and a lot of ice time to sports studies, currently titled Red Nails, Black Skates: Gender, Cash, and Pleasure On and Off the Ice (Duke U. Press), is forthcoming in 2012. She also serves on the editorial boards of Criticism, Radical Teacher and Salacious: A Queer Feminist Sex Magazine (submit, submit, submit) , and shares the Salacious Advisor job, in print and on the blog.

How Do You End a Cult Series?: Fans Respond

I asked for your thoughts about how cult series should end and in particular your expectations and responses about the resolution of Smallville. Here are your responses:

Hello:
Read the twitter from Allison, then read your blog. Very interesting stuff.

I watched Smallville at the beginning and kind of faded out when Jonathan died. I left it alone for a couple of years and picked it back up again in season 8. I've since watched all the episodes in order and truly love the series for so many reasons. The messages were so positive, family was important, good, truth, justice and all the things that we seem to be lacking or maybe I should say we're trying to uncover again.

I thought the end of the series was excellent. I truly was not disappointed other than learning it took another seven years for Clark to marry Lois. I'm not a comic book fan so I don't know what's happening in that reality. As far as Chloe goes, my impression was she was happily married to Oliver, she's a mother and she's still involved in the Justice League albeit in a role that keeps her anonymous for her protection and the team's. Given her propensity to stick by Clark no matter what, I can't imagine Chloe doing anything else with her life. It would have been nice for them to work Lana in there somehow. I wanted to know what happened to her but I wasn't disappointed per se.

Hope this is what you were looking for. I'm just so grateful not to have a St. Elsewhere or Dallas kind of ending.

As it was done, Smallville and Superman live on.

Happy writing!

Kim Kloes
Smallville fan


Prof. Jenkins,

Thanks for your recent blog post about Smallville's ending and more specifically, character Chloe Sullivan's ending. As a Chloe and Smallville fan myself, I've been engaged in some passionate discussions about this ever since the finale aired.

First of all, I was so happy to see Kelly Souders' statement about Chloe's career:
First I have to give a big "HUH?" to the Chloe part. As a woman who has a pretty demanding job and two children at home under the age of four, I have to say I was floored by that one. I'm not sure why anyone thought her reading a book at night meant she wasn't going to her computer down the hall to check in with the JLA.

This is precisely the point I have been making to people arguing the converse. We were shown nothing in the finale to contradict what had been established in "Fortune": that Chloe was going to be a reporter and a JLA headhunter/recruiter. Working mothers still read bedtime stories to their kids. How anyone could think that the Chloe we have been shown for the past 10 years would ever give up all her personal goals and career ambitions just because she became a mother is beyond me.

I know that some fans were disappointed that Oliver did not appear with Chloe in the scenes with their son, and it was not stated outright that the child WAS their son and they were still happily married. It seemed clear to me that Smallville was operating under some constraints from DCU and the producers still did their absolute level best to push those to the limit to show Chloe's happy ending: her prominent wedding rings, the child actor obviously cast for his resemblance to both Allison Mack and Justin Hartley; accessories in the child's bedroom including the bow and arrow set and the carpet decorated with targets (!).

I know there are Oliver/Dinah fans (and Chloe haters) who continue to argue that we don't know the child is Oliver's, they might be divorced despite the wedding rings, she might be married to someone else, etc. Some fans have claimed that a close-up screenshot of the envelope Chloe sent the blue ribbon to Lois in, postmarked from Singapore, with a return address of Chloe Sullivan (rather than Queen) is proof they are not married. Despite the fact that a happily-married Oliver called his wife "Sullivan" affectionately in the finale and it's been established that they both travel internationally for business and own a jet. Some posters on a SV fanboard pointed, apparently without irony, to a quick closeup of a supply locker at Watchtower containing both Oliver's and Dinah's equipment as proof that even in the SV-verse, they ended up together. (Yeah, I don't even know.) I guess what it boils down to is that some viewers need things spelled out very, very literally and concretely and specifically, and some of us are happy that the writers and producers actually trust the viewers NOT to need very heavy-handed expository dialogue to Get It.

As for where I'd like to see Chloe go in the future? Easy. The DCU reboot offers a unique opportunity to give Green Arrow a fresh start. Disgraced, isolated, divorced from Dinah, he really seems painted into a corner right now comics-wise. Why not do a reboot or at least a Smallville Alternate Universe spin-off with an Oliver Queen/Green Arrow who is younger, less of a bastard and has more possibilities for redemption? And all the better if a young reporter named Chloe Sullivan, already introduced in a Jimmy Olsen title, came along to verbally spar with him, tell him when he's being a jackass, and ultimately become something of a partner for him?

What I loved most about the Chloe/Oliver relationship is that they started out as teammates and friends first; knew everything about each other, both the good and the bad; weren't afraid to call each other on their crap; and still saw the hero in each other. They elevated each other; together they were more than the sum of their parts. Contrast that with comics Oliver cheating on Dinah repeatedly, having at least 2 out-of-wedlock children with other women, and the ultimate failure of their marriage. I don't like that Oliver Queen much, and thrilled as I was that Chloe was being introduced into the comics, I hated that it was in a Jimmy Olsen title, since the Smallville Chloe/Jimmy relationship was largely reviled by fandom. Give Chloe and Oliver a fresh start with each other in the comics, and let's see all the interesting new stories to be told.

Thanks again for the interesting topic--I plan to go back and read more now that I've found your blog.
--Susan

Hi Allison I have been watching Smallville since my dad had me watch it with him which was "Justice" in season 6 as my starting episode. It was awsome and I have loved your character ever since. And just between u and me I think chloe was more fun with Oliver then Jimmy. Besides the Finale what episode do u think u liked the most of the ones u were in for season 10? For ur role I think the best was probably "Masquerade with Desaad" but u looked like u had a lot of fun with "Fortune." What kinda props did u take home when the season ended? Did kristen and erica not like each other that much because after season 5 they actually (and i looked back) had only 6 scenes together in 2 whole seasons. Or was it the writers who did that? Im sorry if this is a little akward and u dont have to answer but i always wanted to know was it akward that u and tom knew each other for 9 years and u guys did a naked scene together in season 9 in "Escape"? With Silver Banshee? I think thats enough questions and I loved Smallville and I will always love it. I also was happy with Chloes ending being a recruiter of heros, a mom, and still a reporter. Your character always developed in fun ways and whats good is that it never changed it just kept adding on. Thanks, Justin your Smallville fan


My 1st response is about the show: The most awesome part about it is that, because of it's origins of Comic books, it already had it's core fan base; Those that weren't comic book geeks are more abstract/contemporary viewers.

I think with these 'types' of Shows, you have to stay true to the skeleton of the story line, though one can be creative with the flesh part, if I can put it in those terms. I don't mean to cast out the other viewers, their opinions count too (they add to the success), but because their perspective is more abstract/contemporary (where they want to change/challenge the very skeleton, I think there has to be that standard without apology, because then you disrespect the whole origin of the comic book storyline & it's genre (especially since the origin of the show is birthed from that, what an insult to the artist). It's always a bad idea to step on creative toes, or hands- lol!

If you want my honest opinion, opinions fluctuate so often, there is just no pleasing [everyone]. I think if the agenda is upfront in the beginning, eventually everyone will respect the outcome.

However, to alleviate the abstract/ contemp. crowd, I think there could've been a more consistent forum on the shows website. I think it lacked an online team specifically for that purpose (it's very time consuming). It could've used consistent interviews with the actors (both personal & the show), people like that personal connection, even if it was sharing one piece of personal information that isn't commonly known, along with the interview about the character on the show. You'd be surprised how most people are forgiving/fickle with their perspective if they like the interview & if they feel the actor was personable-Fans don't feel so "used"....and they forget they were upset. LOL!!

As for the continuation, wow! That you're even asking that question, cause in my opinion your heart & soul reflected your passion off screen! Wow! You could also sense the heart of the writers & basically everyone involved wanting to finish well. I think y'all (excuse the Texan in me-hehe) did the best you could.

I am curious though since the Chloe character was integrated into the comic's chorology, I wonder about the chain reaction in all the comics now? In Smallville the super heroes from the future came and said they never heard of her, How about now I wonder?

It would be cool to see THAT dynamic on a web series to start. Showing the ending of Smallville's "likeness", where Chloe is reading the book to the child as the beginning of the series (much like Clark being found as a child scene), whether the child that Chloe is reading to, is one she had with the Green Arrow, or the one that Green Arrow is supposed to have mentored and becomes "Speedy"(Red Arrow), his sidekick (a lot of content there in that relationship between Speedy & Green Arrow and how he grew from "Speedy" to "Red Arrow"). It would be great to see THAT Dynamic of the family type effort with the other Heroes: Ardimus (Arrowett) & Batman, Green Arrow was known to work them the most, on a show! I wouldn't cover the child growing up though, just that intro. (no one wants to see Chloe as a mom, just knowing she was) everyone knows she could do that & run a country from another galaxy. LOL! (Did I make sense? Sorta rambled in my brainstorm lol!)

I would love to see Chloe's part in the whole integration. Making Chloe a solid place to fit inn would be AWESOME! I think there is a pool of creativity yet to be discovered & written!!! I would LOVE!!! L-O-V-E- to take part in it's writing!!

I think it would do better as a web series, because of it's un-explored (to my knowledge) content. Man! It would be so killer!

love you woman!

Irene


Howdy,

Wow, you are a brave person, opening up your inbox to comments from a horde of Sci-Fi fans :)

I appreciate the opportunity to weigh in, so I'll keep my comments brief. I'll lead off my comments by pointing out that there's obviously no way they could have satisfied everyone with the finale, especially with a Canadian TV show budget. If you did everything all of the fans wanted, you'd spend a hundred million dollars, which was clearly not in the cards.

I also note that many folks appear to be quite satisfied with the finale. For my part, though, I found the finale to be monumentally unsatisfying, but not for the reasons that are being cited by many. My only expectation was that I expected the producers handling the finale to deliver a cohesive, meaningful story that wrapped up the TV series, its characters, and its plotlines during their last outing, and it is in this basic storytelling respect that it really came up short.

The best example of this fact is the way in which the Lois and Clark wedding was handled. The fact that Lois and her relationship with Clark was so important to his destiny was one of the truly innovative and memorable things about this season and a really novel, welcome addition of the Superman mythos; the storyline and accompanying great performances by the two actors really enhanced the show. They ultimately built up the wedding into one of the prime narrative drivers of the season, to the point where it took up half of the time in the series's final episode. The Lois and Clark wedding was, of course, also heavily hyped by the network. If you spend that much time building up to something, you have raised audience expectations to the point where you really, really, need to cohesively deliver a satisfying resolution onscreen.

Instead, the wedding gets interrupted at the halfway point to the show, we get to the end of the final episode, there's a brief 7-year flash forward sequence, and the two main characters still aren't married. As a viewer, my response to that moment was roughly: "WHAT?!!! Are you kidding me? All that buildup and this is what we get?"

The fact that the ending of the show establishes that they are still trying to get married is really just a bad storytelling decision. It rudely snaps the viewer out of the story. This ending raises a host of uncomfortable questions that the viewer really shouldn't have been induced to ask, since they completely ruin the "suspension of disbelief" that is absolutely required for a show with an (admittedly zany) premise like this one.

Questions like: Why didn't they just finish the wedding in the parking lot with the minister 7 years before? Why did it take so long for them to try to get married again? More importantly, why haven't Superman and Lois Lane, of all people, not been able to find a day--or heck, even an hour--in seven years to finish their 90% done wedding, which had been portrayed as immensely important to them both for an entire season? You make time for what's important, and waiting seven years is very much out of character for them.

The Lois character in particular goes from "never accepting defeat" just two episodes prior to apparently blithely accepting defeat in the case where her own wedding doesn't get finished. Bottom line: the whole thing just defies belief, and having a prime narrative focus of the series be handled in this fashion really makes no sense.

What makes it even more frustrating is that there are any number of ways this plotline could have been handled more satisfyingly; I for one would have been A-OK if that last scene had just established that they were were married offscreen at some nebulous point beforehand, which would have been shockingly easy to do (a simple "Hello, Mrs. Kent" would have worked just fine...). Instead, although we did get lots of wedding-related character moments and the ending clearly shows that the two characters are still together, the viewers categorically did not get a satisfying onscreen narrative conclusion to the season-long wedding plotline. You spend that much time building up to something, you have to deliver, and they did not.

It would be interesting to hear about the thinking that went into this decision; to a completely average TV viewer such as myself, it is absolutely befuddling, and I just felt insulted by the way that the wedding plotline was handled. It felt like my time had been wasted for an entire season.

Now, I don't know if the non-wedding was mandated by the studio or was a misguided effort to leave the viewer "wanting more", but no matter whose responsibility it is, it was a huge mistake to end that plotline (and the show) in such a nonsensical and unsatisfying manner, especially when handling it in a more straightforward and crowd-pleasing way would have been just as easy and let them tell the same story.

The completely illogical conclusion to the wedding plotline is emblematic of other, similar problems in the finale, like (for example) the bizarre Chloe-and-the-comic book framing story that gives away Clark's identity already noted by many, as well as the fact that (despite two seasons of some pretty thick foreshadowing) we never get to see Lois name Superman and reveal him to the world, a fairly important and defining moment for both characters.

In the cosmic scheme of things, of course, it doesn't really matter. Griping about the final episode is of course a symbolic gesture at this point since the show is over, we'll never see the actors in these roles ever again, and everyone (myself included) is moving on.

But, that's just why I think some people remain frustrated. The producers apparently took the position "We don't need to show [insert really important Smallville character milestone here] on our TV show, since we all know from [insert comic book or movie here] that it will eventually happen!". Well, that's just lazy.

As a fan of the TV show, I wanted to see these iconic story moments with "our" versions of these characters, and that's what the viewers really didn't get. I had always held off buying the Smallville DVDs, because I knew there would inevitably be a big box set at the end of the series, and I knew that for me the payoff from the destination (the finale) had to be worth making the journey. Let's face it, this show had some real clunkers along the way.

Unfortunately, the final episode (and in particular, that final scene, where the two main characters are inexplicably not married after a whole season of buildup) was such a let down that I'm not going to waste my time and hard-earned money on the DVDs in order to relive a journey that has such an unsatisfying destination. Which is kind of a shame.

Thanks again for the opportunity to offer an opinion! I don't mind if you utilize the preceding paragraphs for public consumption, but I would request that my identity remain anonymous.

Cheers,
Samuel Lawrence

I am a huge Smallville, Superman fan and have been from day one. I am also involved heavily in the online fandom on various sites including Twitter and Kryptonsite forums so I have a very good idea of how the Finale of Smallville was perceived. Generally, I've only come across a small minority who didn't enjoy the finale for various reasons and unfortunately these people are also the most vocal.

Many people loved the episode, myself including. I couldn't have think of a more perfect way to end the show after 10 years. Clark Kent, the boy who was so scared of being alone finally became the man he was destined to be with the woman he loves by his side. The show is about Clark Kent, not Chloe or Lex and he was the reason I watched from beginning to end.

The only thing that offended me was having Chloe being the only one to call him 'Superman' by name. I waited till the end to hear Lois call him that so I was disappointed. In my opinion, only Lois deserves that.

I don't have a problem with the way they ended Chloe's storyline. It was ambiguous, yes but that's what makes it interesting. For those that want it, they can imagine her and Ollie married, in love and happy. My scenario for Chloe would be to have her successfully raising her son away from the heroes and carving a life for herself outside it all. For too long, she's been defined by the heroes that surround her and sacrificed so much of herself to their cause. Working for JLA doesn't make her successful. She could be a
editor, painter, journalist and be more powerful, successful because success comes with inner happiness and strength in what you do.

Since I was a little girl, Lois Lane has always been my favourite character. I wouldn't love her any less if she wasn't the Pulitzer winning reporter that she is. Her character, integrity, her never-ending faith in others is what draws me to her.

With shows, movies, books - there is always controversy to who belongs to who and the right way to end characters. You're never going to satisfy everyone. When JK Rowling ended her 7th Harry Potter book, there were people who said it was the worst book written but it doesn't make it any less a work of brilliance. But such is life that the negatives always get the focus over the positives.

I wanted to use this opportunity to thank everyone involved with the Smallville and for 10 years of love, laughter, tears and magic.

*Anon*


I wish I could write a logic piece analyzing bit by bit how the writers broke the contract with the audience they established in the pilot.

I'm a writer myself (in Spanish, English is not my first language as you probably can tell in my bad grammar) and I studied for years creative writing, plot points, chekhov guns, the journey of the hero and the heroine....so many other treaties about the art of writing and if the writers really think they did their job I pity any new fans that engage into their projects because they lack basic storytelling skills.

But I can't. I'm still mourning.

The connection the first five years created with this characters and me was strong and powerful, and it was downhill from them on and in the end they just destroyed it, to a point that all I can feel is rage thinking about it. I wish I could be more rational about it, is just a TV show that no one will remember in 10 years (maybe because of the horrible ending), but I can't.

I was in love with Smallville.

I usually call it my only abusive relationship, always believing the promise that the good times will come back and kept coming back for more mistreatment almost every week, like a beating husband that brings you flowers and promises not to hurt you again and you forgive because you are in love, but then the beatings continue coming and in the end you end up dead.

This is what Smallville did to me. It killed my faith on TV series.

I will say I haven't seen any other series and I don't plan to, I can't have faith again. Heroes started great and also ended in a mess, and the perfect TV series Pushing Daisies was canceled. There are many other great series that also suffered the same faith so is obvious that TV shows are stale like Hollywood movies are becoming now with nothing new or original just rehash, unlikeable characters and bad writing that they cannot see it for the life of themselves.

I really hope the producers of Smallville are really happy about being part of the many problems I have with TV that lead me to quit it altogether. For as much as they say this is the planned ending for the last 10 years I would love to see the original planned ended script or layout, I'm pretty sure it was totally different.

As for my kids I will be buying DVD of good TV shows of the past for them to actually enjoy watching good stories. Star Trek TNG for example, also finished in its own terms and their ending was perfect, IMO. It got closure for all the characters, gave us a glimpse of the future that was logical for them in most ways and opened new possibilities, organically integrating even the special guests....just perfection in writing.

But new TV shows and cable networks can keep airing bad written shows and Reality TV 24/7 if they want to. This viewer, that was willing to purchase the special 10 seasons package of Smallville if only the ending would had been...decent, Is going to take her disposable income and investing on good stories and people that are willing to actually do their homework and keep their promises, YMMV as usual.

Thanks again for the chance and who knows I might be able to write something proper in the future, at this point I just can't.

Ana Bastow


Editor's Note: Thanks to everyone (whether fan or professional) who took the time to share with me your thoughts on Smallville's ending or on the ending of cult series more generally. There were many different and sometimes conflicting perspectives expressed here, and it's worth remembering the range of production contingencies and restrictions which also figure into this process.

I've always contended that cult series are often most satisfying in the middle when these diverse sets of expectations can all be put into play and where fans feel free to speculate and generate a range of possible endings through their conversations which open the series to many diferent potential interpretations. The minute a series starts to close down, some of those possibilities will be rejected and some heavily invested fans will be crushed. In part, this is because even though fans ultimately play a huge role in how a series will be remembered, fans ascribe much greater value to canon, the officially generated storyline, than fanon, their own interpretations, speculations, fantasies, and productions.

Another theme here that interested me a lot was the sense that the ending determines the value of the series. My own views as a fan are rather different. I know I've been disappointed in the resolution of certain series but it also doesn't take that much away from the pleasures I had in the process of the series. If I had a series which had 100 plus great episodes and a bad ending, I'd be rewatching and remembering fondly the 100 great episodes, which was my primary experience of the series, and if my frustration was too high, tossing the disc of the final episode. Fan communities as a whole have developed purposeful amnesia, denying the existance of plot twists which they disliked, and writing their fan fiction starting just before the plot twist occurs. Blake's 7 fandom developed a whole genre of fan fiction involving writing beyond an ending which many found frustrating (though which I found especially provocative and clearly, given the number of stories fans wrote, generative.) We need put only as much weigh on the ending of the series as we chose to in our personal and collective imagination, and for me at least, a bad ending doesn't take that much away from the experience I had with the series as a whole.

Thanks again to our friends at the Alchemists for helping us to organize this exchange between fans and producer/actress.

Acafandom and Beyond: Week One, Part Two (Anne Kustritz, Louisa Stein, and Sam Ford)

In this second installment, the participants engage in back and forth conversation intended to extend upon the ideas contained in their opening statements.

Louisa Stein: Anne and Sam, I'm struck by the harmony in our three separately written pieces. We all seem to recognize the perceived dangers or negative connotations of the term acafan, and yet feel a value in holding on to the term because of its potential as a self-reflexive signpost, a bridge between interconnected disciplines or subject positions, and even perhaps a politicized position.

One question I have is from where this perception emerges that acafan is an essentialized standpoint or identity connected to identity politics? All of our three responses here indicate that that none of us relate to the term acafan in this way, though we are all wary of these associations. Why and where does this negative perception of acafan as a divisive concept take root and how can we counter this narrative? Or is this perception an unavoidable part of the project of acafan work?


Anne Kustritiz:My concern stems from the universalizing tendency behind the aca-fan construct, when one might be tempted to lose sight of aca-fan as a discursive marker and act as though it identifies some kind of shared experience. Several times in the past (and perhaps in this discussion's future as well) I've seen dismissals of the aca-fan concept because it fails to account for that individual's lived experience, often either because of a mismatch in object (i.e. what kind of fans), discipline, or method. If fandom only refers to participation in active face-to-face communities, many of our colleagues would not qualify. If aca-fan relates only to those who directly interact with fans during the course of their studies, likewise many may see the concept as irrelevant. Partly, this may result from the preponderance of aca-fen from community-oriented fandom who use and reflect on the label, which sometimes makes it seem as though the concept only applies to them (not necessarily by ideology or design, but by sheer numbers).

Particularly for those engaged in literary analysis, aca-fan terminology may seem like an unwelcome imposition of social sciences concerns, and it could be useful to consider how reflections on the researcher's identity might still offer enrichment for those who see themselves pursuing primarily archival or textual work.

For me, identifying as an aca-fan certainly incorporates a political stance because of my object, method, and disciplinary position: for example, identifying with and as my work identifies me as queer, and copy-left, among other things (which is not to say all slash participants identify as such, but these are strong associations). However, aca-fan describes only one aspect of my fan, scholarly, and other identities and experiences, and it would not mark other scholars in the same way (an aca-fan doing textual analysis of wrestling fans' twitter accounts would find that telling academic colleagues about personal interest in wrestling and telling wrestling fans about discourse analysis have very different stakes and consequences than my positionality).

Even the suggestion that the term "aca-fan" always offers a relevant and contradictory identification to some extent implies a false universal. In cultural anthropology, for instance, the relevant term would be native anthropology, which does not offer a new or challenging intervention into existing disciplinary practice, but rather adds to an established field of study. Film scholars who also make films or passionately follow film similarly go without notice. However, even in both of these instances, their positionality also shifts if one begins to term them "fans" of urban youth culture, Portuguese jazz bar culture, Hitchcock, or horror. While the experience and passion may remain the same whether we are scholars, buffs, aficionados, or fans, the social positioning alters significantly, thus opening the possibility for solidarity (often with class implications) through fan identification.

Sam Ford: In Soap Fans in 1995, Lee Harrington and Denise Bielby made compelling points about the necessary balance between private and social fandom. I agree with Anne that, just as fan studies has often privileged the fan community over private consumption practices, the term "acafan" has come to hold particular meaning to participants in a community. The implications that being an acafan might have for those doing textual analysis, for instance, is strong.

I primarily study (and am a fan of) areas of entertainment whose cultural value is often missed by anyone who would not consider themselves a fairly ardent "fan" of the genre in question: soap operas and pro wrestling. From the "outside," both are often considered of no artistic merit, and the trouble that fans of either genre find is that even explaining the artistry of the genre or what makes for "good" vs. "bad" wrestling or "quality soap opera storytelling" is lost on someone outside the genre.

I remember in particular, after the cancellation of As the World Turns, being interviewed by a television critic for a prominent publication about the death of long-running soap operas. I was explaining what was unique about the soap opera storytelling model and what might be lost as daytime soaps go off the air. In the interview, she could detect from my passion and the depth of my knowledge that I did more than "study" soap fans or write "about" the genre: the "fan" side of my "acafan" was showing through. I could instantly tell that her radar went up. As she detected that I liked what she saw as lowbrow and lower-grade programming, she began to completely dismiss all that I had to say. After I finished, she said, "I've watched soap operas before, and I didn't see any of what you saw."

My point was exactly that: that the language of soap opera and the ability to see what DEFINES "good storytelling" and high quality texts within the soap opera genre can only be seen by someone who understands the genre deeply enough to know its lexicon. And, similarly, for soaps, I've written before about the fact that doing textual analysis for that genre (with 260 new episodes a year, for decades) is so complex that it's hard for those who aren't intimately familiar for the genre to follow and not see it as totally ridiculous.

All this is to say that, for textual analysis in genres like these, being an acafan provides a great wealth of experience and understanding of a genre that those who aren't dedicated viewers just wouldn't have. So I certainly believe that we too often, in using the term "acafan," privilege the social side of "fan" without thinking about the "aca" part.

And part of what we are questioning here, I suppose, is whether "acafan" becomes a label for a scholar's relative position to an object of study; a mode of engagement with particular methodologies and approaches; or a label for a distinct kind of scholar or a sub-field of work under "fan studies." Sometimes, there seems to be slippage across these uses.

Louisa Stein: Anne, I want to focus in on a very valuable point in your response that I'd like us to unpack further. You wrote: "Even the suggestion that the term 'aca-fan' always offers a relevant and contradictory identification to some extent implies a false universal."

This strikes me as very significant; I didn't mean to imply that there's always a contradiction between the academic and fan positions, but rather that they always exist in relation to each other, but what that relation is is in constant motion, and for me personally my acafan positioning pushes me to constantly probe at that relationship, to expore whether it is one of solidarity or conflict or more likely a mix and match of contradictory and aligned values.

So for example in going to Vividcon, or in my approach to vidding more generally, I come with a strange mesh of aesthetic values as a film scholar who has studied both mainstream and experimental film and as (perhaps resultingly) a fan who appreciates both highly polished vids by the most acclaimed vidders within fandom and vids that circulate in other spheres on youtube and don't adhere to the same vidding value sets. So to me the one universal that the acafan position brings with it is the need for a constant self reflexivity in regards to considering one's relation to one's object. Maybe that's why acafandom for me can encompass personal fans, anti-fans, community fans, and everything in between.

And this connects with your final comment, Sam, which I think also gets right to the heart of things. You write that "part of what we are questioning here, I suppose, is whether 'acafan' becomes a label for a scholar's relative position to an object of study; a mode of engagement with particular methodologies and approaches; or a label for a distinct kind of scholar or a sub-field of work under 'fan studies.' Sometimes, there seems to be slippage across these uses."

Yes, and yes, and I think that perhaps the problem comes in when that slippage goes unnoticed--or rather, where we move from slippage (which could be productive if it is recognized as such) and conflation. When these three elements become conflated or equated, we do have a vast narrowing of what one might understand as acafan, a narrowing that could easily become quite alienating. So how do we (or can we) rescue the term acafan to mean all three of these elements (among others) in tandem and multiplicity, rather than as a overly-simplified unified front?

Anne Kustritz: I agree that allowing for a variety of life experiences and disciplinary approaches to populate the aca-fan concept is the primary challenge. Partly, this may require that a case be made for what self-reflexivity has to offer, in tandem with the importation or creation of methods for critically evaluating aca-fan self-reflexivity, because as with any mode of writing, some authors will offer more nuanced, sophisticated, and productive analyses than others.

In the first case, this blog conversation will hopefully amplify the diversity of experiences and approaches taken by aca-fen, which will hopefully allow for all of us to be in broader conversation with the field as a whole. In the second instance, the aca-fan concept will be defined by perhaps the most simplistically "confessional" works unless we create a theoretical frame for understanding and evaluating how scholars employ self-reflexivity to separate justifications of the aca-fan concept from the success with which it is employed in various pieces.

Perhaps this addresses Sam's concern about the relatively unexamined "aca" end of things. As I've mentioned, because of my background in cultural anthropology, I tend to draw upon that literature for its specialization in analyzing the researcher-participant relationship, but it would likely behoove us to collectively build a literature of our own specifically on the process of scholarly analysis for aca-fan works. Thus, perhaps instead of questioning whether one ought to be an aca-fan, which as a question of identity and identification seems problematic to police, and instead move toward creating principles for thinking through aca-fan works. Which aspects of an aca-fan text make it more or less successful or useful?

Sam Ford:I think both of your suggestions are key here and get back to one of my concerns of what would be lost if the ideas surrounding "aca-fan" were to be lost: a space for academics from a wide range of traditional disciplines to come together to share work that both study fans/fan communities in a way that shows respect, nuance, and an acknowledgment of autonomy for those fans--and a space that allows for the intersection of academics and fans to converse with one another on high-level concepts surrounding the reception and socialization of texts that draw high levels of engagements from their viewers/listeners/readers/players.

There has been compelling work in the past few years to, for instance, look at the intersections (or lack thereof) in work about sports fandom and media fandom. I think we should always strive to continue expanding the inclusivity of fan studies, and part of that requires--to Anne's point--drawing together collections of methodologies, "best practices," etc., of what constitutes using an "aca-fan" methodology or including an "aca-fan" positioning of one's own relationship to a work. This doesn't necessarily require too much formalization--treating fan studies as a discipline all its own in ways that puts too much rigidity for an area study which I believe is all the richer because it crosses disciplinary bounds. But I think it does require being able to present grad students, undergrads, fans, and young scholars with ideas of what constitutes an "acafan" mode of engagement.

We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.


Anne Kustritz will be a Visiting Assistant Professor at The University of Amsterdam in Media Studies as of fall 2011, after teaching in Women and Gender Studies at the College at Brockport, SUNY. Her work focuses on slash fan fiction, internet ethnography, and queer reproductive politics. Her articles include "Slashing the Romance Narrative" and "Postmodern Eugenics" (forthcoming), and she sits on the editorial board of the Journal of Transformative Works and Cultures. Anne is a fan of Michele Foucault, baking, fruit forward red wines, Ani DiFranco, hatha yoga, sustainable agriculture, Ruth Behar, international travel, and fan creative works, among many other things.

Sam Ford is Director of Digital Strategy with Peppercom Strategic Communications, an affiliate with both the MIT Program in Comparative Media Studies and the Popular Culture Studies Program at Western Kentucky University, and a fellow with the Futures of Entertainment group. He is also a regular contributor to Fast Company. Sam is co-author of Spreadable Media: Creating Value and Meaning in a Networked Society (NYU Press, forthcoming) and is co-editor of The Survival of Soap Opera: Transformations for a New Media Era (University Press of Mississippi, 2011). He lives in Bowling Green, Kentucky, with wife Amanda and daughter Emma.

Louisa Stein is Assistant Professor of Film and Media Culture at Middlebury College. Her work explores audience engagement in transmedia culture, with emphasis on questions of gender and generation. She has published on audiences and transmedia engagement in a range of journals and edited collections including Cinema Journal and the Flow TV anthology (Routledge, 2011). Louisa is co-editor of Teen Television: Essays on Programming and Fandom (McFarland, 2008), and of the forthcoming collection Transmedia Sherlock. Louisa is also Book Review editor of Transformative Works and Cultures. You can find Louisa on twitter here and on wordpress here..

Acafandom and Beyond: Week One, Part One (Anne Kustritz, Louisa Stein, and Sam Ford)

This is the first installment of our summer-long discussion of "Acafandom and Beyond." Many readers ask me what "Acafan" means in the title of this blog. This conversation will be a chance to dig deeper into this concept and explore its relationship to more general concerns of the place of subjectivity and self-reflexivity in cultural critique. In the first segment of each week, we will be reading opening statements from the three invited participants.

Anne Kustritz: My interest in aca-fan identity derives from two main concerns. First, I envision the aca-fan construct as the demarcation of a site of cultural and political struggle and an opportunity for solidarity; yet it often seems to be represented as a coherent or even essentialized standpoint or identity (and identity politics). Secondly, the issues I imagine as most central to theorization of aca-fan identity have also been elucidated significantly in the works of post-structuralist, post-modern, feminist, queer, post-colonial, and native ethnography/ethnology, and those conversations would significantly enrich our dialogue.

It seems to me that arguments about or discussions of aca-fan identity often work at cross-purposes because they reveal the lack of a shared object and method: that is, the material incoherency/heterogeneity of both the "fan" and the "studies" of fan studies; basic disagreement about the organization and definition of these terms means that scholars (and fans) discussing aca-fan identity lack a shared vocabulary. The stakes involved in embracing, repudiating, or entirely avoiding the aca-fan construct remain localized within particular geographical and institutional spaces. Thus, the conversation looks almost entirely different depending upon which fans one studies, using which methods. For example, in my own work I've tried to make a distinction between "creative" and "as is" fans who either treat the canon as open to fan transformation, or a closed system to be interpreted and commented upon but not altered. In past aca-fan discussions I've also come to see the critical importance of studying enculturated versus unincorporated fans as a locus of disagreement, i.e. those fans who participate in communities and define themselves through that participation, and those who act within a less fixed network, or none at all.

Both of these distinctions as well as numerous others repeatedly unseat our attempts to determine who is a fan, and thus what may be gained or lost by identifying as such. Subsequently, the methods one uses to study "their" type of fans also structures beliefs about the aca-fan concept, particularly between those who see fans as primarily a textual phenomena and those who see fans as a primarily socio-cultural phenomena, as well as those who balance the two perspectives. Even then, significant disagreement still persists over whether fans primarily pose artistic, psychological, cultural, legal, or political questions. Our investments in who defines a fan, how they should be studied, and why we study fans all become ventriloquized in discussions about the value and nature of aca-fan identification. In other words, a little self-reflexivity about our thoughts on self-reflexivity might be in order.

Secondly, our discussion of aca-fan identity occurs in the wake of two decades of debate in cultural anthropology about the trials and tribulations of studying a group to which one belongs, as well as over a century of thought on the unique political, ethical, and psychological implications of studying people. While it may seem strange to turn to anthropology, especially to those who study unincorporated, "as is" fans, it would behoove us to take these conversations into account and allow them to enrich our dialogue. We need not invent this wheel. Just as a sample, post-structuralist anthropology, particularly the works of James Clifford, warn against allowing our observations of some behavior of one group of people to construct a coherent, ahistorical, or essencialized notion of "culture" - or "fans." Rather, it is through the act of naming and narrating both our participants and ourselves as fans that these scattered activities seem homogenous and inherently meaningful.

Ruth Behar's work, thought by many to mark the beginning of cultural anthropology's self-reflexive turn, deeply probes the layers of hierarchy and difference at play when the life story of a researcher comes into contact with the on-going life stories of her group of interest. She notes that while self-narratives of the heroic, self-determined researcher feel reassuring, it is more honest and affords deeper human connections with participants and readers to acknowledge our fallibility and partiality while engaging in what she terms "vulnerable observation."

Similarly, many critical ethnographers, including Gelya Frank, Gayle Rubin, and Kamala Visweswaran, argue that doing work within our own communities does not resolve the inherited colonial and class based baggage inherent in "studying down," but rather often intensifies them because one begins to study the very system of hierarchy within which one's own life remains entangled.

Scholars like Julie Taylor who use ethnographic methods at the disciplinary margins challenge us to reconceptualize the value of academic work by refusing to mystify its necessary partiality, limitations, and personal/somatic origins, instead celebrating the inescapable fact that academic work comes from unique subjectivities. Thus Taylor describes her work as "her tango," and makes the specific enunciation (rather than inherent nature) of Argentine tango danced by herself and her participants as inflected by the widespread terror of the dirty war and the gendered terror of sexual abuse the very focus and strengths of her study. In general, critical cultural anthropologists, ethnographers, and ethnologists offer a long literature problematizing the culture concept, probing the construction of researchers' identities both "in the field," and at home, as well as while doing "homework," and imagining a type of scholarship not based on the false empiricisms of absolute, essential, or ahistorical knowledge.

Therefore, I find it important to start by stating that I study enculturated, creative fans using an interdisciplinary array of mixed methods including critical theory and ethnography. My feelings about the aca-fan concept are thereby conditioned by my training in both cultural studies and critical cultural anthropology. I am wary of allowing the aca-fan construction to imply any homogeneity of culture or identity construction among either fans or academics, and instead find it most useful as the description of a site of struggle between the dominant constructions of each, pointing toward many disciplines' remaining investments in "objectivity," and the social stereotype of "the fan" as masculine yet emasculated, overly emotional yet analytic and socially inept, educated yet enraptured with the detritus of the popular.

Although I emphasize the heterogeneity of experience and investment among the group and my own idiosyncratic place therein, I identify as a slash fan and an aca-fan because these are labels of solidarity for me. Like queer, these offer an opportunity to claim and stand with a set of socially marked investments in sex, sociality, research practice, and classed cultural tastes.



Louisa Stein
This August I will be going to my first fan convention. It's a very specific fan con, not one that is focused on any particular series, but rather a con that brings together practitioners and appreciators of the practice of fan remix video known as vidding. The con is called Vividcon, and for three days fans and vidders gather to screen vids, discuss vids, assess vids, critique vids, and dance to vids.

Vividcon represents a turning point for me, as does the writing of this piece. I have always found negotiating my fan and academic personae to be a fraught process. As a result I have steered away from directly sharing my fannish narratives or experiences in academic contexts and vice versa. Indeed, for a long time I maintained not one or two but four online journaling spaces, including an academic blog, a fannish journal, a personal journal, and an acafannish journal. In recent years I've begun to question whether this level of split personality management might be the healthiest thing, and so I've worked to bring together these different dimensions of my cultural participation.

Vividcon will be the first embodied experiential union of these two sets of perspective, both of which I claim as mine. Not that I'm going to go in waving academic credentials--indeed, I am as worried about negative fan response to the "aca" part as I am about academics to the "fan" part (a worry that is perhaps exaggerated, as I am certainly not the only academic attending the conference, and there is in fact a workshop being held on academic work on vidding).

But regardless of my own uneasiness, if I'm going to Vividcon, I am going as myself, and that means as a fan, a vidder, and an academic, in no particular order. These positions may seem distinct and contradictory, but when I poke at them I find they are not; I produce both as an academic and as a vidder, but in one case I create with words alone, the other with music and image. And crucially, in both cases I engage in dialogue with others who similarly care about thinking in sustained ways about media, media culture, and media reception.

The term "acafan" in all its messiness suggests an unexpected and in many cases uneasy (and from some perspectives, unwanted) combination. The aca side conveys notions of academic knowledge--knowledge of and by the academy--knowledge hashed out in peer reviewed journals and modes of thought schooled in classrooms and conferences, sustained, rigorous, tested knowledge. The fan side brings (overtly) to the table investment, fantasy, unabashed emotion, focus and devotion, abashed emotion, consumer willingness, consumer un-willingness, consumer anger, mainstream engagement with popular culture, non-mainstream engagement in popular culture, de-centered authorship, online peer culture, visible female authorship, queer engagement.

My dual allegiance to both sides has forced me to realize from the start that this uneasy synthesis of perspectives is part of my position as a media scholar and as a media lover and as a fan. In the end I believe this dynamic of productive tension or uneveness isn't relevant only to people who identify as fans and academics, but to academics who study culture more broadly.

Maybe acafan is an imperfect and now loaded term, but any term that gets at this dual, conflicted union will accumulate baggage because of the nature of the concept, and this one has a specific history and history of scholarship that I would be loathe to erase in an attempt to get away from problems that are, from another perspective, core strengths, contradictions and all.

The concept and term "acafan" do not in themselves offer an answer: far from it. Rather they lead us always to key questions: how do I balance investment and critical analysis, how do we usefully acknowledge our particular positioning in relation to a given text or community, and what insights come from a given situated position (be it casual observer, lurker, personal fan, fan-creator, community participant, antifan)? I (and I am sure I am not alone in this) face these questions as part of an ongoing process, and the questions change along with the community contexts, media texts, and my investment. Thus to me "acafan" is not a category of scholar or a defined community, nor even a fixed position, but rather a descriptor of an ongoing, ever shifting critical and personal process.

Sam Ford: Over the past few years, the term "acafan" has been picked up for a variety of uses. For academics, it's been a way to discuss a particular type of fan studies. By that, I mean pieces more qualitative in nature, more informed by in-depth knowledge of a particular fan culture because it's been written by someone who is a member of that community, and which often use an inductive sort of logic, focusing on the rich details of a particular fan community and then looking at what that case might tell us about fan practices at large.

It's also become a way to be more up-front about one's own complicity in what he is writing about (as Anne discusses), encouraging academics to both admit the limitations their "embeddedness" causes but also to be able to draw from the knowledge they have as a participant of some sort in a particular fandom or as a self-professed "fan" of a media property.

But, of course, both "academic" and "fan" are loaded terms. There's plenty of anti-fandom in academic culture (as Louisa alludes to), which the "acafan" has been a construct to rail against. And there's plenty of anti-egghead feelings in fan culture, both conceptual (not seeing the value in "overanalyzing" or questioning the "privileged"/heightened position an academic is perceived to be taking on) and based on real experience (for any of us who have ever ran into an "acafan" who believes their fannish opinion "superior" because they are "not just a fan but also an academic.")

As fan communities face members who see their positions as enlightened because of their "superior" knowledge--and as academic conferences, programs, and journals are flooded with people who see fan studies as a justification to make a living writing about their hobby without worrying so much about any critical intervention or generating compelling insights--it's perhaps no surprise that the term has "grown" to the point that people are now questioning whether its use has been stretched past usefulness.

Hence, we have this series over the summer here on Henry's blog: what I hope will be a helpful intervention to figure out what can't be lost about the position, methodology, and type of writing/discussion implied by the "acafan" construct while hopefully helping weed out ways that the term has come to be used in counterproductive ways.

While I don't have deep investment in whether the actual term "acafan" is retained, I do have reservations about what could be lost in abandoning the term. As Anne points out, there is a lack of boundaries in fan studies that is both freeing (being able to draw from multiple disciplines/methodologies and encouraging interdisciplinary collaboration) and constraining (a lack of shared vocabulary, etc.) But, even as we celebrate the interdisciplinary nature of fan studies, I think it's crucial to think about all the areas of what might be considered "fan studies" which our field has not intersected with: sports studies and music/folklore studies, for instance, both of which are areas where many of the academics writing in these areas likely have deep personal/social investments in their objects of study. The "acafan" construct still might act as a means through which we can connect many academics who "fan studies" as a "field" has not yet intersected with.

Even more fundamentally, I fear a dismissal of "acafandom" outright might miss opportunities for collaboration, conversation and debate between fan studies academics and fan communities members who deeply invested in larger discussions about fandom, the politics of affinity communities, etc. I feel that the idea of "acafandom" have come to represent spaces of collaboration where academics studying fandom can learn from fans and vice versa, and I've participated in a variety of conversations, online and in-person, that have been strengthened by collaborative discussion between those who study fandom professionally and those who primarily approach fandom through "vernacular theory" (to borrow Thomas McLaughlin's term).

As someone with a deep investment in "applied humanities" (to use a popular term from my alma mater, MIT), I long to see an academia more inclusive of a diverse range of "non-academic" opinions, just as I long to see the insights of media studies academics reach audiences outside journal readership and media studies conference attendees. For me, acafandom has represented sites for such collaboration, and I feel that fan studies loses significant ground if we accidentally raze spaces for interdisciplinary and academic/fan dialogue in reconsidering our use of the term.

We invite your comments and contributions over on our mirror site here or send comments to me at hjenkins@usc.edu and be sure to indicate if they are for publication.


Anne Kustritz will be a Visiting Assistant Professor at The University of Amsterdam in Media Studies as of fall 2011, after teaching in Women and Gender Studies at the College at Brockport, SUNY. Her work focuses on slash fan fiction, internet ethnography, and queer reproductive politics. Her articles include "Slashing the Romance Narrative" and "Postmodern Eugenics" (forthcoming), and she sits on the editorial board of the Journal of Transformative Works and Cultures. Anne is a fan of Michele Foucault, baking, fruit forward red wines, Ani DiFranco, hatha yoga, sustainable agriculture, Ruth Behar, international travel, and fan creative works, among many other things.

Sam Ford is Director of Digital Strategy with Peppercom Strategic Communications, an affiliate with both the MIT Program in Comparative Media Studies and the Popular Culture Studies Program at Western Kentucky University, and a fellow with the Futures of Entertainment group. He is also a regular contributor to Fast Company. Sam is co-author of Spreadable Media: Creating Value and Meaning in a Networked Society (NYU Press, forthcoming) and is co-editor of The Survival of Soap Opera: Transformations for a New Media Era (University Press of Mississippi, 2011). He lives in Bowling Green, Kentucky, with wife Amanda and daughter Emma.

Louisa Stein is Assistant Professor of Film and Media Culture at Middlebury College. Her work explores audience engagement in transmedia culture, with emphasis on questions of gender and generation. She has published on audiences and transmedia engagement in a range of journals and edited collections including Cinema Journal and the Flow TV anthology (Routledge, 2011). Louisa is co-editor of Teen Television: Essays on Programming and Fandom (McFarland, 2008), and of the forthcoming collection Transmedia Sherlock. Louisa is also Book Review editor of Transformative Works and Cultures. You can find Louisa on twitter here and on wordpress here..

Going Beyond the Ending: A Wrap Up

This week, this blog has been using the debate about Smallville's ending to raise some larger questions about how cult series ends and how producers might deal with fans who are disappointed or frustrated or enraged or betrayed or... with the outcomes. Seeking to place this debate in a larger context, I reached out to Flourish Klink,who graduated with a Masters from the MIT Comparative Media Studies Program (where I was her proud mentor) and now, alongside teaching at MIT, works as the Chief Participation Officer for the Alchemists, advising this transmedia company about fan relations and participatory culture. She always has interesting things to say about the interplay between producers and fans, so I wanted to give her a chance to weigh in on this discussion.

Cult series always seem more satisfying to fans in the middle than at the end. How do you think producers should deal with the expectations which have built up over the run of the series? Are there classic mistakes which producers make in trying to respond to fan frustration with the ending of a program?

One of the most important aspects of dealing with expectations is to be honest about the situation, the possibilities, and the fact that not everybody is happy. One of the most classic mistakes that producers make is to become very defensive about their own work, suggesting that the way the show (or book, or...) ended is the only way it could have ended. Obviously, producers and writers and actors get just as wrapped up in their own long-running projects as fans do, so sometimes they become very certain that they're doing the right thing!

But fans also have a perspective on the series, and if the producers are too staunch that the series ended the right and correct and only way possible, it can be very insulting to fans. It is much better to frame discussion about the end of a series in a more open way. "We decided to make character X and character Y together, because that's what everybody in the writer's room was feeling... Character Y and character Z might have a romance in an alternate universe, for sure, but we could only tell one of a million possible stories about these people."

An example of a writer who dealt with this very badly is J.K. Rowling (OK, she's a writer, not a producer - but it's a similar idea). Many fans viewed the epilogue to the final book as a slap in the face, intended to shut down any speculation about what might happen to the characters in their adult life. It would have been very easy for Rowling to mitigate some of those frustrations with a few well-placed words!


What roles can/should transmedia play in shaping the future of a cult series?


Transmedia can provide a wonderful way to explore the future of a series that ended too soon - but it can also play a wonderful role in exploring alternate universes, alternate ideas of how characters could be. That's an old idea in fanfic, but it's a new idea for Hollywood. (Here, we ignore the Star Wars extended universe - it's been doing this for years, but very quietly.) On its simplest level, changing media can allow fans who liked the ending of a TV show to enjoy that ending and consider the new medium "noncanonical" - but it can allow fans who didn't like the ending, especially an ending that centers around a romantic pairing, to continue the story until it reaches a place they find more satisfying.


What roles can/should fan fiction play in allowing fans to "repair the damage" done by the "Powers That Be" when they end a series on what some fans feel is the wrong note?


It seems silly to me to ask questions about "should" when it comes to fan works. Fan works are not really the kind of thing that "should" or "should not" exist - they do exist, and there we are. That said, I think that fan fiction is vital for this purpose. Fans are extremely invested in their shows, and fan fiction can be a way to put your money where your mouth is: instead of just saying "damn, why didn't they do X, Y and Z," you can write it yourself instead. By that stage of a show, fandom is often as much about frustration as it is about fascination; fan fiction gives one a way to work out both those emotions.


What franchises do you think have done the best job in resolving the competing expectations that surround the final episode of a favorite series?

Even though lots of fans disliked the final season, I think that Buffy the Vampire Slayer did a very good job - and it did a good job of using multiple shows and multiple media to let fans choose what view of the universe they wanted to take. Fans can choose to only watch Buffy - or also watch Angel - or also read the Season 8 comic books. Depending on what they chose to do, what they choose to consider their own personal "head canon," they can enjoy their own ideas about the series. What's more, whether you liked or disliked the final episode of BTVS, nobody was able to say that it wasn't climactic. BTVS somehow managed to have an apocalypse every season and still raise the stakes every season. If that's possible, no other show has an excuse for not having a climactic final episode!

For those who want to have a better understanding of how one can be a fan, even a very loyal fan, and actively seek to write around or think around disappointing elements in the original series, I'd recommend checking out my chapter on Beauty and the Beast in Textual Poachers: Television Fans and Participatory Culture. Here was a series that many, though not all, fans thought took a wrong turn which violated the genre contract the producers had made with their viewers and many chose to disavow an entire series and proceed with the fandom as though it had never existed as part of the canon.

Now, I want to share two letters I received from other fans who wanted to share their thoughts on the ending of cult series. I would be happy to see more such letters at hjenkins@usc.edu and will publish more if they come. Do let me know if you intend your letter for publication.


Dr. Jenkins,

The ending of series can certainly be a challenge for everyone involved, especially the fans. I remember well when the original Star Trek television series moved to less-favored time slots and eventually went off the air. It is probably fortunate that they did not have the inclination at the time to do a major "wrap up" episode, which left fans and professional writers alike the opportunity to continue the storyline and expand it into many other series set in the universe that Gene Roddenberry built.

I was, by the way, one of those fans who continued the series in dreadful, typed fan-fic stories that circulated in small eddies, a practice that also got me through the long dry-spells between Star Wars movies. I'd never be rival to Timothy Zahn, but my own imaginings and characters satisfied my desire to know what happened in a way that did not detract from what became the official story line. My friends and I enjoyed our now-online "alternate universe" versions, and the challenge of creating believable plots and character development arcs gave me new sympathy for professional writers.

This is not to say that I do not understand the sense of disappointment and loss when a series - or character - is terminated before I am ready. I still consider Firefly the best series that should never have ended. The movie Serenity explained many of gems Josh Wheaton had hidden in store for us, but I will always grieve that we did not see the interplay between those 9 superb characters (and actors!!) beyond the first season. But I also wonder if, in the need to turn out an episode on schedule, the cast and crew would have started moving in directions that disappointed me and the rest of its many fans. As it is, we have our memories, favorite lines, and our mental model of who these characters would have become.

Art, after all, is a cooperative enterprise - while the television presents us with episodes in our favorite characters' lives, the audience also fills in and extrapolates for itself meaning of whom these people "are" to us. For some of us, myself included, they can be more than entertainment. If we follow them for years and invest them with importance to us personally, then they do have deeper meaning. They may be role models or exhibit a part of our personalities that we do not or cannot express in the "real world" of our socio-cultural reality. Watching them gives us an opportunity to play with identity, perhaps in ways not open to us normally. We might not have a strong, professional woman in our "real" lives, but seeing that character on the screen can help us imagine being one ... and then becoming one in a case of a projected identity becoming actual.

In retrospect, considering all the series and characters I have followed, I wonder if cult series should avoid conclusive wrap up episodes. The last episode (heck, the last season) of Lost, for instance, felt like a cheat - not answering the questions that I did have while also not advancing the characters in a way that felt authentic, to me. While, at the time, a series' sudden end (as with the very uneven Odyssey 5) leaves me with questions, it also leaves me freedom to imagine for myself what would have been if only the series had continued. And in many ways, the audience's own imagination - as Hitchcock demonstrated - is more powerful than laying it all out on the screen in vivid, authoritative, bound-to-disappoint-someone conclusion.

Barbara Z. Johnson

From Eugenia:

WHY THE FINALE TO BATTLESTAR GALACTICA (2003) DIDN'T WORK FOR ME


POSSIBLE RESOLUTIONS TO THE SERIES

Sometime during Season 3, I had decided that there were three types of resolutions to this series. These were:


  1. Everyone dies.

  2. Most of the main characters survive.

  3. The postmodern non-ending ending.

1. Everyone dies

According to the laws of narrativium and story logic [1], this was the most likely resolution. Hints, or what other writers call "foreshadowing", in this direction were themes such as humanity wasn't fit to survive and children didn't come into their own until their parents were eliminated. Minor plots centered on schisms in the population leading to violence, characters suffering fatigue both mentally and physically, and characters becoming addicted to mind-altering substances. Logically these actions would have led to depleting resources to the point the fleet would be unable to defend or sustain itself.

2. Most of the main characters survive

Given Moore and Eick's manifesto [2] which described their "re-imagining" as "Naturalistic Science Fiction" and which stated, "Our goal is nothing less than the reinvention of the science fiction television series", something resembling an optimistic ending was the least likely resolution. After several seasons of "gritty realism", bleakness, and despair, the reversion to something resembling a traditional ending where the "good" guys win would be tantamount to an admission of failure of their "re-imagined" series.

Rationalizations of following the original series are mere excuses. Moore and Eick never felt obligated to follow anything in the original series beyond the title, the character names (even then demoted to "call signs" or last names), and the general design of the eponymous spaceship. It's absurd to even bring up Galactica: 1980 to justify the ending; that series wasn't titled Galactica: 148,000 BC.

3. The postmodern non-ending ending

In light of the "critical acclaim" of the series in the first two seasons, this conclusion to the series was possible if Moore and Eick sought to reinstate their favoured position with the critical intelligentsia.

The typical ingredients of postmodern works are evident in the series: style over substance, juxtaposition of different elements, references to past works, combination of the "lowbrow" and "highbrow", ambiguity, nihilism, and self-awareness of the artificial contrivance involved in creating the "work". Frequently accompanying postmodern literature or art is the author's stated intention to make it "difficult" for the reader or viewer. Not only difficult in interpreting it, but also even reading or looking at it due to the revolting subject matter.

These traits were evident in the series with its use of documentary (cinema-verite) camera work, the "re-imaging" of a "cheesy, 1970's TV show" into something "complex" with "layers of meaning", the disjointed narrative which frequently shifted time frames leaving gaps in the storyline, the monotone colour scheme of the costumes and sets making it difficult to distinguish characters, and viewers constantly being referred to deleted scenes and podcasts to fill in the gaps. Adding to the difficulty in understanding the storyline was demanding the viewer to shift frames of reference in quick succession. At times it was space opera, at others it was contemporary drama, and at still other times abstract symbolism. A frequent trait in postmodern literature is the author making an appearance in the story itself, so Moore's cameo in the final scenes was not unexpected.

What is claimed as sophisticated and erudite is merely confusing as the postmodern approach repeatedly disrupts the "suspension of disbelief" which narrative fiction relies on. The conclusions of such works are often self-referential or circular in that they return to the beginning.


WHAT DID WE GET?

Basically the conclusion was a traditional "happy" ending in which most of the main characters survive and a quick addendum of the postmodern self-referential with a few final swipes at the original series.

Moore and Eick just couldn't resist making the "Guardians" (old-school Cylon centurions) all on the "evil" side and obliterated. They just couldn't resist pitching the whole fleet into the sun accompanied by the original 1978 series title music played at the tempo of a dirge [3]. They just couldn't resist one last potshot regarding the original Baltar's beheading/non-beheading [4].

WHY IT DIDN'T WORK FOR ME

It contradicted the underlying assumption of the science fiction genre. Underneath the spaceships, lasers, funny-looking makeup, etc. is the ideal that the scientific method enables progress through a greater understanding of the physical world. As such, it allows humanity to determine its own destiny by surviving threats of extermination from disease, natural disasters, and predators.

The finale succumbed to the romantic notion of the "noble savage" living in harmony with nature by giving up material possessions, advanced technology, and accumulated knowledge. In essence, these Colonials sentenced their direct descendants to ignorance and a minimal existence. This is the antithesis of the science fiction genre's foundation. The series conclusion reveals that the "optimism" that Moore and Eick criticized as unrealistic in Star Trek was actually a lack of understanding on their part of the values inherent in the scientific method and Western civilization.

The cyclical "what has happened before, will happen again" typifies Eastern traditions. Destiny is preordained meaning when it come right down to it, an individual or civilization having no "free will". References to the "Head" people as angels who are acting in accordance with God's instructions is actually in direct opposition to the original series "Beings of Light". The "Beings of Light" represented the possibility of humanity's evolution to a higher state yet they could not "interfere with freedom of choice [5]", unlike the "re-imagined" series "Head" people who directly interfered and acted in the capacity of fate or destiny.

Various comments regarding comparisons of the original series to the "re-imagined" series indicate that some viewers weren't paying attention or were not able to recognize recurring themes without a character pontificating at length. When the original series mentioned that Kobol's [6] civilization migrated and abandoned technology, it stated: "And when they settled the Colonies, they turned on the very technology that could have saved them had they used it properly [7]". This theme is later alluded to in dialogue referring to the Cylons as "a race of beings who allowed themselves to be overcome by their own technology [8]". Technology wasn't considered evil in and of itself, but that it could be misused either intentionally or through over-reliance.

The original series connected the themes of "free will" and the use of technology. These themes are intertwined in the episode "War of the Gods" and complement the surface mythic storyline. In being seduced by technology, there is the danger of losing one's humanity or soul. To retain "free will", and thus humanity, it was deemed necessary to maintain family, community, and knowledge through religious, educational, political, and military structures. To submit blindly to another power is to lose "free will" and the ability to determine one's future. This point was again visited in the episode "Experiment in Terra" with the words: "I came from a world where the people believed the opposite of war was peace. We found out the hard way that the opposite of war is more often slavery. And that strength -- strength alone -- can support freedom [9]".

[1] The force that holds the story together as defined by Terry Pratchett.
[2] Ron Moore, Battlestar Galactica: Naturalistic Science Fiction or Taking the Opera out of Space Opera 2002
[3] Has this series ever used the 1978 Stu Phillips title music theme at the original tempo in all of its orchestral glory? Especially the trumpet fanfare?
[4] That one was for me, wasn't it, Ron?
[5] Being of Light, "Lost Planet of the Gods, Part II"
[6] Incidentally, the Akkadian word for planet or star is kakkabu, which doesn't take much effort to transform into Kolob or Kobol.
[7] Adama, "Lost Planet of the Gods, Part II"
[8] Baltar, "War of the Gods, Part II"
[9] Apollo, "Experiment in Terra"

How Should Cult Series End?: A Reponse

Last time, I posed the question of how to end a series which has attracted a passionate and committed fan following -- using Smallville as our central example. Today, I wanted to give some of the people associated with the series a chance to respond and share some of their perspectives on trying to close out Smallville's tenth and final year as a television series. Specifically, I asked them to reflect on how they closed off the Chloe Sullivan storyline which some fans had come to see as emblematic of what it means to be a professional women in the early 21st century. As I mentioned last time, I am grateful to Mark Warshaw of the Alchemists for his help in arranging for these responses.

The first comes from Kelly Souders, an alum of USC's Graduate Screenwriting Program, who joined the Smallville team, with her creative partner Brian Peterson as staff writers and finished their ninth and final season on the show as Executive Producers and showrunners. Kelly's frank and intelligent discussion of the challenges of constructing and managing transmedia characters was a highlight of this year's Transmedia Hollywood 2 conference, as you will see when we release the videos of that event through this blog late next week.


What are some of the challenges you face in trying to bring about closure to something as long-form as a cult television series like Smallville?

Honestly, "challenges" is a polite way to put it. Trying to sum up a decade of stories and characters, trying to sum up that season's arc, trying to give people as much as they can (knowing even a major feature film couldn't do it and they aren't following a nine day shoot and many other tv constraints) is pretty much... impossible. But, the benefit of a ten year show is that the people that are there after so long are there because they are passionate. And everyone gave 150%.

Given the diverse investment fans make in such series, what steps can producers take to live up to their expectations?


You just do everything you can. Everyone does. You try to think of every angle every fan has and try to shine a light in that part of the story. The issue is always that fans don't agree. Some people loved Chlollie and some people loved Black Queen -- bam, right there you've failed half the expectations before you've even picked up a pen. You simply try to finish the story that was started and you don't sleep much.


Some fans have expressed concern that the ending of Smallville effectively has "undone" some of the character development from the rest of the series, for example closing off Chloe's career ambitions. How would you respond to these concerns?


Well, this answer is going to be a bit long because I'm such a big Chloe fan myself. First I have to give a big "HUH?" to the Chloe part. As a woman who has a pretty demanding job and two children at home under the age of four, I have to say I was floored by that one. I'm not sure why anyone thought her reading a book at night meant she wasn't going to her computer down the hall to check in with the JLA.

I guess the thought never crossed any of our minds or we would have thrown in some line like "Say goodnight to Superman in your comics, I have a co-worker to check in with..."

Because Allison was doing a play during filming, we only had her for one week of the two parter, so that's why we had to say goodbye to her character for the most part at the end of the first part. It's also why we were very clear when she was leaving Oliver that she was going off to be a "hero" and to Star City to manage the team. It was important to us that the Chloe career woman kept climbing the career ladder.

The reasons why we book ended with the boy were because we wanted her to be the first person to say "superman" and we wanted the woman we were always rooting for who had some bad luck in her personal life over the years to be victorious in that as well. We wanted her to have it all.

This second response comes from Allison Mack, the actress who played the part of Chloe Sullivan, and has now moved on to do stage work:

I want to begin this response by stating how moved and honored I am to know that a piece of work I was involved in creating over the last decade has inspired such passion, commitment and support. I believe our ability to have deep emotional experiences is what makes life worth living. Knowing that I was and am a small part of inspiring this type of experience is more gratifying than I can express. Thank you.

I will say, I have had the most interesting few weeks. When I was informed of my fans reaction to the series finale I took notice. Throughout my experience on Smallville I have been exposed to incredible amounts of support from several different fan groups. Legendary Woman and AllisonMackonline.com are just two of the many groups doing exceptional things to honor the character I helped to shape, mold, and grow. This has always been a flattering and exciting process for me.

Ten years ago my good friend Mark Warshaw (also the creator of The Chloe Chronicles) asked me what I want to do with my work. I responded by telling him I wanted "To inspire people to do more in their lives". Over the course of the show I have had the privilege to create a character that stands for nobility, integrity, and honor. As woman of strength and passion, Chloe upholds so many traits I strive to uphold in my personal life and when I heard the fans expressed deep betrayal, I did not take the response lightly.

I thought for a long time about what to do and spoke with several mentors about how to best respond to this reaction. It was amazing to me a dream I recited to a friend over breakfast had come to life and was now at risk. Something had to be done.

Your outcries have allowed me to look at my position as an actor from a new perspective and the potential potency for influence with this is both intimidating and thrilling. I see my responsibility as an actress as being very serious and an incredible privilege. This is not to say that I want to be type cast as a "Chloe" but there are certain characters that portray metaphoric representations that I will not take on.

As for the show, I would prefer not to take a stance on the storyline itself. Not because I don't have opinions, I absolutely do, but more because I believe this is not about stating if the ending was "good or bad" and "right or wrong", more it is about learning how to take what was presented and look at it from all angles. What is both good and bad about it? How are the choices the characters made valuable and not?

The point is not the judgment we place on what we watch, but what we do with what we see. Do we use it to explore our own beliefs more deeply? Do we agonize and analyze the potential of choosing one path over another, thereby expanding our own capacity for deliberate choices? Do we allow ourselves to empathize so deeply with the characters we love that we challenge our prejudices and ultimately build our strength for compassionate and humane interactions? This is a process I believe can change the world. It is the reason I love what I do.

What if the result of this ending for Chloe has created an examination of the purpose of media for both the viewers of the show and myself? What if as an effect of this very show we recognize that now is the time for people to start to examine the nature of popular culture and entertainment more deeply? What if a result of this very discussion entertainment itself becomes a tool for education and evolution rather than something used to disappear and regress?

As it currently exists media is more often than not used as an excuse to turn one's brain off, to avoid thinking or growing. In my opinion this is a tragic misuse of one of the most effective tools developed. This would be a dream come true as it is one of my personal passions for media and technology.

In the end, maybe the metaphor for Chloe in the show's finale is bad and maybe it is good, but more than that this situation reveals an opportunity to re examine the way we use this force we call "media". This is not a matter of just ending a story nor is it a matter of just having a resolution for a character. This is an opportunity to create new archetypes and change the face of our interactions with entertainment.

So, I believe, what is important about this whole experience is understanding it. Taking the lessons from our responses and seeking to more thoroughly investigate our perceived adversaries, our archetypes and ourselves. Whether it is "good or bad" remains to be seen. That part is in our hands.

I would love to hear what you are thinking. As I did with the discussion of committed relationships and Castle, I am going to suggest you send your responses to me directly via e-mail at hjenkins@usc.edu so you don't have to face the headache of my spam catcher. I will post as many responses as I can through the blog proper. Please be clear if you are sending this personally to me or want to see it published.

So, if you are a Smallville fan, what did you think about how the series ended and how might you like to see the series extended in new directions, as Mack suggests here?

And if you are not a fan of Smallville, share your thoughts about the endings of other cult series. Which ones were handled the best? Which were handled the worst? What steps can producers take in responding to fan disappointments around the series? What would you like to tell "The Powers That Be" about how cult series should end?

Next time, I will share some closing thoughts and we will hear from Flourish Klink, a former student of mine who is now Chief Participation Officer for the Alchemists, and perhaps from some of you.

When Bad Things Happen to Good Series, or How Should Cult Series End?

The May 20th issue of Entertainment Weekly included a list of what they saw as the most controversial television series finales; they included Lost, The Sopranos, Seinfeld, Saint Elsewhere, and Newhart. The piece was timely since as I was reading it, I was hearing of some of the controversies surrounding several of the cult television series which concluded this season.

Reader Polly Robinson shared with me an interesting set of developments around Stargate:Universe getting canceled. I wrote some time ago about the ways Stargate fans worldwide had lobbied to keep this franchise in production. In this case, the much publicized Universe extension had been canceled by the SyFy Network after only two seasons and dedicated fans wanted an explanation. Craig Engler, Senior Vice President and General Manager of Syfy Digital, went on the GateWorld blog to offer an explanation, offering some interesting behind the scenes insights into how cable networks make decisions about how long and in what ways to prolong struggling series. Not every fan was satisfied by Engler's answers, but most appreciated his efforts to help them understand what had happened.

About the same time, I received an email from Margaret J. Bates, a longtime Smallville fan, who was disappointed with some of the narrative choices made in that series final episodes. Bates had been part of an effort featured on this blog to produce a television commercial paying tribute to the character of Chloe Sullivan, though she wanted me to be clear that the opinions she expressed were her own and not necessarily a reflection of that movement as a whole. I asked her to frame her concerns in a way that I could share them with you via this blog and this is what she had to say:


Chloe Sullivan and Caveat Emptor
By Margaret J.B. Bates

Betrayal.

I've wracked my brains for a week to find a way to express my feelings about the finale that don't seem trite or the feelings of a scorned shipper. I tried a first draft pointing out the host of problems about the finale in general, from the insult of Lex's mind wipe to the terrible Superman Returns plot rip off to only seeing a CGI cape after a decade, but I was asked to focus on Chloe only. I can say that, as one of her biggest fans, I was left crushed and angered by her end.

I want to separate this from what I've done for Legendary Women, Inc. and for the Legendary commercial. This is my personal opinion piece and reflects what I feel and what other online fans I've talked to at length feel. It does not, however, speak for either the women who made the commercial or the women who work at LW, Inc. This is personal, not professional.

I also wanted to separate this from what I've done as a fan, as far as working in campaigns, sending in letters, making donations in Chloe Sullivan's name for charity, creating a commercial, and erecting organization in her honor. While I speak for myself only, I still can't separate all that Chloe Sullivan was and can be from my fandom experience, which did include these ventures. I witnessed it. It wasn't just in myself. Chloe Sullivan inspired women and men, both, to write a myriad of letters to the producers expressing what a role model she was by being devoted to her career and by helping superheroes without even having abilities or fighting prowess. She just had herself and her wits. Chloe Sullivan inspired people to raise thousands over two years for The Christopher and Dana Reeve Foundation because she, as a character, would support philanthropy. Chloe Sullivan inspired a charity to rise composed of other young, business-minded women

She's a hero and a role model, and I cannot speak for anyone officially but myself, but I also can't ignore what a monumental impetus she's been over the last decade for young women and men everywhere to take action.

That's why the finale crushed me and left me feeling cheated beyond words.

Ten years ago, I was promised in part the story of who Chloe Sullivan was. I was promised that I'd see her grow and see an ending to her, and I didn't see that on my screen on May 13, 2011. Chloe was set up as a reporter and a heroine. In the pilot, she's the only character even noticing and investigating Smallville's weirdness, her home illustrated to be the corners of The Torch office. Five years later, fans everywhere cheered when she achieved what she called her dream of working at The Daily Planet ("Thirst," 5.05). When she was fired two and a half years later, not for incompetence but for protecting Clark's secret from Lex Luthor, fans were outraged and waited for her to return. They wrote letters, made books, made donations, and kept asking online spoiler sources and at Comic Con "When will Chloe go back to journalism?"

In the mean time, Chloe established herself as a hero in her own right, especially in season nine and her limited run in season ten, by re-organizing the disbanded Justice League as well as establishing Watchtower as an entity. In season ten, after faking her death, she was able to best the Suicide Squad and use them to save Clark, Oliver and the rest of the JLA from the clutches of the government. This was a woman who was active in her heroism, used her intelligence to outwit opponents such as the Suicide Squad whom the JLA failed to stop, and fought vibrantly for what was right.

She never backed down.

In the final two episodes of her winter arc this season, she expressed that she hadn't "felt like Chloe 1.0" since her days at The Torch student newspaper. She longed to go back to journalism as much as her fans had always begged and asked for it. In "Fortune" (10.15), although it was rushed and established offscreen while the episode was a wastedHangover rehash, Chloe told Clark she was going to report at The Star City Register under an alias so that she could work as a journalist by day and mentor young superheroes personally by night. She was going to have a double identity inspired by Clark, himself.

I was excited when I learned Chloe would return in the finale, ecstatic even. I figured with the press hints about future flash forwards and the quotes about how the finale would show Chloe evolving that we'd be able to glimpse her working at a newspaper, to see that career woman so many fans had missed and clamored for during the last three years, the person Chloe said that she wanted to be. We were also excited to see how she'd mentor the new generations of heroes. Even if it was just a minute or two flash of her leaving her office at The Register to go to a night training session of an unnamed student, it would have been a coda to who she was independently as a journalist, a mentor, and a heroine.

We didn't see that.

We didn't see anything that reflected what Chloe Sullivan had been established as over the ten years of the series. She was there merely to be the maid of honor, promote the wedding we all knew was destined to happen at some point, and to disappear with little aplomb fifty minutes into the episode. While returning cast members like Rosenbaum, O'Toole and Schneider (who played a ghost no less) all had final one-on-one scenes with Welling, Mack was denied this. Chloe and her fans were denied final closure on the only relationship that had been presented onscreen for all ten years of the show's run. An eleven second hug and a "See you in the funny pages" quip was not sufficient, especially in a finale that dragged in the first hour and repeated plot points like Lionel making a deal with Darkseid.

It was a clear slap in the face.

The producers, for whatever reason and I suppose ratings, held out a steak for us and promised that the finale was about returning characters and that Chloe had something special just for her and a great moment to shine.

They lied.

Chloe was an afterthought.

Her biggest role as narrator was the biggest slap to me. It could have been done more convincingly with any Canadian day player/random extra reading a comic book to their son. It would have made so much more sense. Why would there even be a Smallville comic book in a universe with Superman in it? How does Clark even have a secret identity in a world with Smallville and DC Comics? Why does Lex have to have an erased memory if everyone can learn Clark's secret identity for the price of a comic?

Besides being an essential paradox to have Chloe Sullivan reading Smallville comics to her son in 2018, it's a huge retcon to the character. In ten years, over two hundred episodes, Chloe never once expressed the desire to become a mother, never once. Lois has. Lana has. Tess acted as a surrogate mother with Alexander/Conner Kent. Chloe Sullivan was one of the few female characters on the show never to express an interest in motherhood. She wanted and talked endless about her career--whether that be journalism, heroism, or both---and she was always shown as having severe abandonment issues because of her mother leaving her as a child. Of all the women of Smallville, frankly, Chloe's deep psychological issues make her least fit to even be one.

But that's moot. She never once expressed the desire. The majority of her fans wanted her to be kickass reporter or kickass Watchtower or both. There wasn't a need to see her out there, seven years down the line, a spectator to the world of heroes she'd forged, reading bedtime stories. It doesn't match with the character created over a decade, nor does it match the character from the comics. In DC Comics, Chloe Sullivan was introduced as a well-decorated blogger out to investigate Luthorcorp, not a mother.

I wouldn't complain as vehemently if we'd seen her tuck her son in and then walk down the hall past awards for journalism on the walls or if she'd kissed him goodnight and said "Mommy has an article to finish up tonight." Then I could at least know she was still living her dream of reporting.

We didn't see that.

It would have taken a line drop, a prop, even an extra scene in the middle of a turgid pace to clear up the ambiguous and shoddy end for Chloe Sullivan, but the producers didn't even bother. The writers didn't care. They wanted the wrap around gimmick of reading Clark's story to be done by Chloe, probably not even realizing the paradox it created or the way it took Chloe from hero helping shape Clark's world to a narrator passively retelling it half a world away.

Yes, half a world.

No one bothered to explain why the package she sent Lois came from Signapore, a place Chloe had never been to during the series and a place she'd never expressed an interest in living and one, frankly, that was pointedly as far from Clark, Lois, Superman and The Daily Planet as possible and fairly far off from The Star City Register and Oliver Queen as well. No one bothered to explain why after going through superhuman efforts to "free herself from her old identity, she settled for something lesser...a relationship" (10.14 "Masquerade") by being married to someone under her birth name. Note it is even unclear to whom she is married, Oliver or a nameless future beau. Writer Al Septien and director Greg Beeman have differed publicly on the child's parentage already. The producers didn't explain why, as pointed out in "Legion" (8.11), no one even knows Chloe's name or that she ever existed when she's using it here, when she's alive, and when she basically built Watchtower from the ground up as her baby and saved Clark, Oliver and the League a dozen times over.

No one bothered.

They didn't care to.

That's what hurts most---to see my heroine reduced from this vital intense career woman to a forgettable person half a world away doing daily mommy chores and acting a passive narrator to the great exploits of Clark Kent. She was a non-entity and after ten years of waiting she deserved more .

Her fans deserved more.

It was a contract. We paid hundreds of dollars over the years for merchandise and DVDs, gave them ratings to survive, and invested a decade and hours upon hours in Chloe's story as well as Clark's and Lex's. All we got was "It's a comic book because it's like a comic book." Clark reached destiny because the future said so. Lex was stripped of his mind and any reason for even being evil, stripped to two dimensional villainy. Worst of all, Chloe Sullivan became a forgettable housewife in Asia with an ambiguous and poorly written ending because, I'll just say it, she has the wrong name.

Chloe Sullivan shouldn't exist.

So the writers did worse than kill her; they murdered everything she ever stood for and promised us we'd like it.

We hate it. I hate it.

They had the final say and discretion in how Chloe Sullivan's onscreen life ended on the show Smallville , but, I hope via fanfiction and charity projects and even lobbying DC to see more of Chloe the comics, that the fans can ensure that the character doesn't fade away.

She's a reporter. She's a career woman. She's a mentor and hero.

To us, she'll always stay that way.

The final shots of Chloe onscreen were a betrayal, but they give us a choice too. A choice to reject and re-appropriate, a choice to vote with our wallets. I might not have seen an ending that honored ten years of show continuity, character history or even comics canon, but, then again, I don't have to buy box sets ever again, and I won't.

Buyer beware but, damn, how sweet it is to be paying for it no longer.

Craig Byrne, webmaster of KryptonSite and author of five Smallville licensed companion books, offered this account of fan response to the final episode:

I think the general response to the finale of Smallville is dependent on what the viewer signed up to see. There are people who were elated that their favorite characters ended the series together, and there were people who celebrated the fact that after ten years, Clark Kent has become Superman. There is some negative reaction - some have complained about the computer-generated Superman and lack of full-on Superman from Tom Welling, and others didn't care for having Lex Luthor forget everything - but there is a strong feeling that the show at the very least was able to go into a series finale and conclude itself rather than having the network make the decision for them.

There have been several cult series that have been canceled with no real warning. Veronica Mars, Terminator: The Sarah Connor Chronicles, Heroes, and recently V being prime examples. To be able to go into the last year, as a viewer, and know that I'd end up satisfied, that things wouldn't be left hanging, was really appreciated, as I'm sure it was for the show's producers as well.

There are inevitably people who won't let go. The ones who want a Season 11, or those who want Tom Welling to be the next movie Superman. Having been through this before with Lois & Clark, I know the routine when it comes to Superman projects - it's onward and upward to the next version of the story. I have no doubt Tom Welling, Erica Durance, and others might take part in future Superman projects in other roles - much like Christopher Reeve, Margot Kidder, Teri Hatcher, and even Annette O'Toole did with Smallville. It's a legacy and something they will never lose.

It sounds cheesy but a cult series never ends as long as it exists in your heart. If you wonder what happens to the characters after that final moment, they did their jobs.

Personally I'm excited to discover new things and hopeful another comic book TV series that's as good as Smallville was comes along someday. I'd love to see a "Smallville Season 11" comic as Joss Whedon did so well with Buffy for Dark Horse comics. But if we don't - that's fine. Sometimes I think Clark's destiny as Superman is best left to the imagination.

I think every effort was made to throw in as much as possible for the long-time fans. Getting Michael Rosenbaum back was a must, and although their time with him was limited, he elevated the material. Having John Schneider back as a ghostly Jonathan was also one of the episode's best touches.

Inspired by what GateWorld had done to help fans get some closure on the ending of their series, I reached out to contacts I had with the Smallville production team via Mark Warshaw of The Alchemists, who had developed some of the original transmedia content around the series. Through his help, we've been able to talk with several folks associated with the program, and their responses will run next time. I should be clear that I have only seen a limited number of episodes of Smallville and so am not taking my own position on this, but since I was in a situation to help clarify things between the producers and the fans, I am offering this website as a channel of communication.

I welcome your feedback on the conclusion of Smallville or of other cult series, and will run a special reader's response post, if I hear back from enough people. Send your comments directly to me at hjenkins@usc.edu and signal if they are intended for publication.

Coming Soon: Acafandom and Beyond

In the summer of 2007, this blog hosted a rich series of exchanges concerning "gender and fan studies," which paired male and female researchers together to reflect on the impact that gender had on their work. We are still feeling the impact of these exchanges in terms of new collaborations between researchers and new paradigms for approaching our shared interests.

This summer, the blog is going to host another large scale conversation, this time focused on the concept of the Acafan and the kinds of work this term has done for helping us to sort through our complex emotional and intellectual relationships to our object of study and the equally complicated relationship between our professional lives as fans and who we are in our personal lives. We wanted to expand the concept to bring together people from Game Studies, Critical Race Theory, Performance Studies, Queer Studies, and Gender Studies, who are confronting similar issues surrounding the role of subjectivity and cultural criticism. This time, we are working with groups of three, a number purposefully chosen to avoid binaries and force us to collectively find common ground across a range of perspectives. Each week, we will have three short 500-1000 word provocations coupled with the transcript of an exchange between the three contributors. Public discussion sparked by these provocations will continue at a yet to be designated spot on Live Journal and periodically I will be sharing highlights from this larger public discussion through this blog. We want as many fans, academics, and acafen to weigh in on these topics as possible and will do our part to give you stuff to chew on all summer long.

The discussion has been organized and will be moderated by Kristina Busse, Drew Davidson, Henry Jenkins, Louisa Stein, and Karen Tongson.

This series builds upon a series of exchanges in the Fan Studies world over the past year around the concept of the "Acafan," including a rich discussion last summer through Jason Mittell's and Ian Bogost's blogs, a special issue of FlowTV, and a Society for Cinema and Media Studies panel organized by Louisa Stein. Contributors for the series are also drawn from participants in Drew Davidson's Well Played books, which offer subjective criticism of computer and video games, and are intended to showcase the launch of the new Postmillenial Pop book series which Karen Tongson and I are co-editing for New York University Press.


Overview
At the heart of the acafan debates has been the question of what aspects of our lived experiences we bring to our work as scholars and critics. All of us, of course, write from many different identities based on race, gender, class, sexuality, ethnicity, religion, generation, ideology, discipline, and cultural preference. The acafan identity, as it has emerged through fan studies, offers a response to accounts of media consumption that in their supposed objectivity were too distanced, too critical, and ultimately pathologizing. The term describes specific relations to our objects of study and draws upon situated knowledge to help explain the contradictions of contemporary popular culture. Acafan scholarship has worked to model a scholarly position that is proximate and impassioned and engaged, but which also is substantive and demanding (in all of the best ways that fan writing can be).

In this discussion we want to expand the questions and the focus to address autobiographical research and the role of the researcher in general. In so doing, we want to look at the ways different fields and disciplines have faced the problem of being invested in and accountable to different aspects of our identity, such as academic and fan. We are interested in the way this can and has affected our research and the way it has affected our intersectional identity. We are also interested in discussing the relationship between forms of academic knowledge creation and presentation and the relation between lived experience and academic work.

As we search for interdisciplinary commonalities, we also want to explore the limitations to the notions and practices of acafandom. Beyond objectivist proponents, who fault acafans for being too close and too engaged, some scholars resist the approach for the way it possibly affords fans special status and forces too much attention on one particular mode of interaction, ignoring other equally important modes of inquiry. Acknowledging and exploring these objections without abandoning the concept of a participatory and vested research with autobiographical self-awareness is central to this conversation.

Provocations

  • [Intersectional identity] How do these identities--as lived, performed, constructed, and embodied--shape what we see, what we study,what we say and who we address through our professional work? What are some of the ways we mobilize these identities within our work and when do they get in the way of the critical distance expected of serious scholarship?
  • [Origins and influences] What does the acafan concept owe to larger debates about the nature of "subjective criticism" in feminism, critical race theory, and queer studies? What has been the contribution of fan studies to these other related fields, or what might fan studies contribute in the future?
  • [Related developments] How might the debates about the acafan concept relate to other debates in connected fields of popular culture studies, such as discussions about the emergence of the "new games journalism" as a means of capturing the subjective experience of players?
  • [Affective investment] These debates historically had to do with the unstable relations between pleasure/affect/the body/desire and politics/identity/power. Do stable or essential terms have the flexibility to respond to this shifting terrain? Have we found a way to talk about pleasure which no longer requires self-reflexivity about our politics?
  • [Acafan as a concept] How have the evolving traditions of acafandom shaped the landscape of which fan practices are studied and which are left invisible? In our increasingly digitized academic public sphere, how do performances of simultaneous academic and fan identities raise both pragmatic and ideological concerns?
  • [The limits of acafandom] Acafandom--be it understood as a cultural and scholarly position or as an interdisciplinary community--has increasingly come under fire from a variety of directions. After more than a decade of use, what do you see as the strengths and limits of the term acafan as a way of characterizing the shared subjectivity between fans and academics? What has the term allowed us to communicate? What mixed messages might it carry? What has it limited our ability to see and to say?
  • [Acafandom as institutional practice] The term acafan emerged from a particular configuration of the relations between fandom and academia, yet the emergence of a new and rather substantial generation of acafans has resulted in some changes in the practices and norms of the academic world. How have the relations between fans and academics shifted over the past decade and how do these changes impact the concepts which acafan was intended to express?

Participants:

  • Christine Bacareza Balance
  • Sarah Banet-Wiser
  • Nancy Baym
  • Gerry Bloustein
  • Will Brooker
  • Jayna Brown
  • Rhiannon Bury
  • Jay Bushman
  • Kristina Busse
  • John Campbell
  • Heather Chaplin
  • Melissa Click
  • Francesca Coppa
  • Drew Davidson
  • Alex Doty
  • Jennifer Doyle
  • Corvus Elrod
  • Sam Ford
  • Nick Fortugno
  • Jonathan Gray
  • Judith Halberstam
  • Karen Hellekson
  • C. Lee Harrington
  • Matt Hills
  • Henry Jenkins
  • Alex Juhasz
  • Flourish Kink
  • Derek Kompare
  • Anne Kustritz
  • Frank Lantz
  • Alexis Lothian
  • Alan McKee
  • Jason Mittell
  • Roberta Pearson
  • Alisa Perren
  • Erica Rand
  • Cornel Sandvoss
  • Suzanne Scott
  • Parmesh Shahani
  • Sangita Shreshtova
  • Louisa Stein
  • Karen Tongson
  • Catherine Tosenberger
  • Matt Yockey

Learning from Hollywood: Voices from the Joan Ganz Cooney Center Conference

I spent the first part of the week participating in a conference, hosted by the USC Cinema School and organized by the Joan Ganz Cooney Center, "Learning from Hollywood: Can Entertainment Media Ignite an Education Revolution?" This was the kind of event that warms my radically undisciplined heart and mind -- a gathering of people from many different backgrounds (educators and academics, media industry people from both the commercial and public media worlds, activists and nonprofits, foundations, librarians and curators) to talk about the potential intersection between education and entertainment. In the course of the two days, we heard a lot about the value of stories and storytelling to incite the imagination, to provoke curiosity, to convey our collective memories and wisdom, and to inspire more acts of creativity.

This was perhaps best brought alive for me through a performance by The Story Pirates -- a group of actors, improv comedians, and otherwise kooky and creative people, who go into schools around the country, help young people construct their own stories, and then incorporate them into their performances. In this case, they brought a class of Latino/a elementary schools with them, both performing one young man's previously written stories, and soliciting elements from the kids for a story performed live on the spot.

My own remarks at the conference centered on what the practices and logics of participatory culture might bring to the paradigm of "entertainment education" which I have been learning a lot about since coming to USC. Under the classic version of this model, experts consult with script writers to get information about health or social concerns integrated into the fictional programs and sometimes to get tags or bumpers which help link viewers to the groups working on these issues. I really respect the commitment behind such work and know that it does make a difference for many people. But increasingly, I've wondered what would happen if these same projects got taken up by the fan communities around the show, if the messages were not simply embedded in the program but designed to be acted upon in more creative and public ways. I used the example of what's happened around Harry Potter to describe a movement from inspiring reading to inspiring writing to inspiring activism, remarks which build upon the work my Civicpaths research group has been doing for the MacArthur and Spencer Foundations.

Scott Traylor from 360KID, who I knew from back at MIT, was nice enough to capture my remarks and those of several other speakers via his cellphone camera and has given me permission to share some of these segments with you through this blog. Thanks, Scott. So, this first bit is my talk on Harry Potter and the potential of a more participatory model of entertainment education.

Scott also captured some of the highlights from a panel on Monday night on "Storytelling and the Art of Engagement," hosted by Betty Cohen, the former President of the Cartoon Network and the Lifetime Network, and including film producers Don Hahn (Beauty and the Beast, The Lion King) and Doug Wick (Gladiator, Memoirs of a Gesha) and television producer Marcy Carsey (The Cosby Show, Roseanne, Third Rock from the Sun), sharing their insights on Hollywood's craft and speaking about their desire to see the work that they do more fully incorporated into both formal and informal education. Getting these kinds of glimpses into the behind the scenes production processes is one of the great joys of living so close to Hollywood.

Here are two highlights Scott captured -- showing Carsey talking about the need to "respect the audience"...

And Wick talking about how he draws inspiration from the work of Bruno Bettelheim:

The event was also a place for demonstrations by some top digital designers and developers, including this segment on Sifteos by a Media Lab alum Jeevan Kalanithi.

On Tuesday morning, we heard from Linda Burch from Common Sense Media and Frank Gilliam, Dean of the UCLA School of Public Affairs, talking about the challenges of overcoming existing frames parents and teachers have for thinking about the relations between digital media and schooling. Scott captured Gilliam's remarks, which offer some real insights into how and why some of the messaging around digital media and learning may be falling on deaf ears.

Unfortunately, Scott had to fly back to Boston so we do not have some of the other highpoints of the conference, such as a presentation by Participant Media's John Schreiber on their Waiting for Superman documentary;


an interview with Kari Byron, the charming host of Mythbusters, about their new Headrush initiative, to help inspire girls to think about STEM; and closing remarks by media mogul Peter Gruber.

All told, my head is exploding from new insights and beyond that, new connections, many of which I hope to build upon through this blog in the weeks ahead.

Special thanks to Cooney Center Director Michael Levine who has helped pull together this phenomenal event.

From the VCR to YouTube: An Interview with Lucas Hilderbrand (Part One)

What happened before YouTube?

It's a question we've addressed here many times before. Many different histories lead to our current moment of video sharing and DIY media-making -- some subcultural (the history of fandom and a range of other communities of practice which are generating new content), some economic, some technological. Lucas Hilderbrand, author of Inherent Vice: Bootleg Histories of Videotape and Copyright, holds some critical pieces of the puzzle, writing with historiographical sophistication about the emergence of video as a technology and as set of cultural practices, about the debates it sparked especially around shifts in control over production and distribution, about the communities which formed around the sharing of tapes, and about how all of this looks forward to contemporary digital practices. It is a book which raises vital questions and provides a rich historical context for our current debates.

As someone who lived through the era when the VCR was launched, the book brought back many memories of things I had almost forgotten about the dramatic adjustments which the culture made to this transformative and transgressive technology. Working through the book for an interview, I was struck by the fact that I, like many other instructors, have had very little to say about videotape in my current course on new media and culture, something I will work on the next time I teach it.

Given my enthusiasm for this book, I was delighted to be able to interview Hilderbrand and share with you his own reflections on the ways the history of video can help us to understand some contemporary media developments.

As you note, the debates about videotape form an important precursor to current debates about digital technologies -- especially those concerning the implications of expanding grassroots control over media production and circulation and debates around copying and intellectual property. From the start, video was understood as "out of control," as shifting the balance of power between established media producers and distributors, new entrepreneurs, and consumers. What can we learn from tracing the history of video, which might better inform current discussions around file-sharing, piracy, and YouTube?

For me, the stakes of the project were always largely historical and in response to a threat of cultural amnesia. On the one hand, I was interested in intervening in new media studies, which has historically focused on the newness and nowness of technologies. I was intrigued by work that rethought newness in a historical sense, by returning to the 19th century and examining old media in their own moments of newness. But even this more historical work seemed to erase recent and increasingly obsolete technologies from memory and from the histories of new media. It seemed to me that many of the functions and political struggles surrounding new digital technologies had already pre-existed with tape technologies. I thought that it was important not only to complicate the hype surround new media but also to look back at the lessons we could learn from these prior moments that shaped the present.

In terms of questions of policy and sharing, I was struck that so much of the anxiety about piracy and the litigation around copyright seemed like a replay of the controversies that surrounded audiocassettes and videotape when they were introduced. Both the recorded music and the film industries fought tape because they feared that if audiences could make their own copies, that there would be economic collapse for the content industry. For the film studios, at least, VHS proved to be a huge economic boom. The challenge then, as more recently, was to find a new business model that didn't alienate the audience but also provided reasonable and accessible ways to market content.

But the differences between digital distribution and analog tape sharing are also obviously significant in terms of efficiency and scale and in terms of their financial threat, so we need a technologically specific understanding of both the material practices and policy implications. But there's also a major difference between the ways file sharing and burning a DVD work, so even "the digital" needs to be complicated and differentiated.



You describe video as the beginning of "on demand" culture, but also note that this culture has always been constrained on a practical level by issues of availability. How might we carry forward these tensions between the promises and reality of access to think about recent offerings by Amazon, Netflix, and others, that would make more movies and television shows available on demand?

The innovations are largely changes in convenience: as you have suggested in Convergence Culture, convergence often means the availability of the same content across multiple platforms. Even before streaming video, Netflix was functionally the best video store in the world, insofar as it has more selection than any single brick-and-mortar store could, yet even Netflix's inventory was limited to content that had been released on DVD. There remain treasures and obscurities that have never been made available on DVD. And, of course, every tangible technology wears out eventually, so if Netflix's discs of a film got scratched, broken, or lost and that title had gone out of print, it could not be rented. So there is always the limitation of what is made materially available.

For me, streaming video creates a different set of issues. On the one hand, people seem very enthusiastic about Netflix streaming and Hulu. These offer instant streaming access to an ever-increasing range of films and TV shows, and these have been two of the leaders in establishing a new business model that makes online distribution economically viable for the industry. But that model is based upon licensing and subscription rather than purchase. In other words, what is sold is time and access, but that access could be cut off at any time--if the user stops paying or the service's licensing agreement with the rights-owners lapses. Unless users figure out a way to hack, download, and store the material, we are moving toward a model where there is no longer fixity and the assurance of long-term access that a videotape or a DVD allows. We are also moving away from a collector model. This is potentially alarming for fans and especially for teachers and scholars. It will be very hard to teach film and TV when we no longer have stable access or recordings that can be cued. But in the meantime, most people seem to be embracing the streaming model for its convenience. It's been an economic boom for Netflix, and I frequently hear people complain if they have to wait for a DVD to be mailed rather than have streaming access.



Your book argues that issues of access and copying give rise to an aesthetic that recognizes if not respects the reality of "degeneration" which characterizes all analog video. Yet the digital introduces the potential for a "pristine" copy, an image that does not wear down through use. In my own research, I've watched aesthetic shifts in the fan vidding world between early vids which showed rainbow lines and other technical imperfections which emerged from the process of copying and more recent work that uses digital editing techniques and uses DVDs for the source material. What changes do you think have occurred in "video" aesthetics as a consequence of the shift from analog to digital?

First, I'd like to challenge the concept that digital technologies are perfect. Although in principle reproduction should not involve degeneration, most digital reproduction does involve compression, which is a different kind of loss. Perhaps I didn't think this through as clearly as I could have at the time when I was writing: analog reproduction operates through degeneration, digital reproduction through compression. In addition, so many of our interactions with new technologies involve frustration and troubleshooting, whether it's an unreadable DVD or a problem toggling a laptop to a projector or an email missing an attachment. Some of these problems are about mechanical failure, others about human error.

In terms of resolution, I was struck that, when the electronics and content industries began the push for audiences to adopt HD TVs and DVD formats, we saw more rapid adoption of low-resolution video technologies, from YouTube to cameraphones. These low-res options have become increasingly refined to allow for clearer resolution, but it seemed to me that it was convenience rather than pristine quality that generated a massive response. That said, there are numerous instances on YouTube and elsewhere that viewers will prefer a high-quality copy when it's equally available. But we also see a blurring of the two models of "prosumer": producer-consumers often have access to professional-consumer grade technologies that allow for slick fan productions.

Yet evolutions in video aesthetics, I think, make outmoded image resolutions not just dated but increasingly visible. When I started thinking through analog video aesthetics, there wasn't much analytical work to build from, but there are now many popular examples that suggest recognition of what old video technologies look like. The technology has become a style. A friend told me that his iPhone has a filter on its camera to make the image look like VHS. I've seen similar effects that make still images look like Polaroids. So now we have a fetishization of the retro.


Lucas Hilderbrand is faculty in film and media studies at the University of California, Irvine. In addition to core courses on film and TV, he teaches classes on popular sound media, documentary, sex in cinema, Disney, and queer nightlife. He is a contributor to flowtv.org
and is currently researching the cultural history of gay bars in the U.S.

Responses to My Rant about House, Castle, and White Collar

My blog post last week ranting about how television deals with committed relationship clearly hit a responsive chord with lots of readers and has generated more response than anything I've posted here in a long, long time. Not only have we had active comments posted on the blog, I've also been receiving messages via e-mail, Tweets, Facebook updates, and in person comments. Today, I wanted to share some of the e-mail responses I've received so far, hoping to generate even more reflection out there on these issues. Please, if you want to add anything and have trouble with the Spam Filter on the blog proper, send me e-mails at hjenkins@usc.edu, and do signal that you intend the comments for publication here. So far, the series most often cited as having a great husband-wife relationship is Friday Night Lights, which I have not seen, but may give a chance based on this level of intense fan excitement.

Mr, Jenkins,

Hello! My name is Nicole Bessette, and I will be attending USC's School of Cinematic Arts as a Critical Studies major in the Fall. While on Twitter today, a friend sent me the link to your most recent article regarding the difficulty television has in representing committed relationships, and much as you confessed to inhaling Castle recently, I seemed to have done the same with your article. Your point of view and the way you so eloquently expressed it really struck a chord in me, so I wanted to take this time to wholeheartedly thank you for sharing it with me and so many others.

I, myself, have been a Castle enthusiast since the show first premiered two years ago, and I always tell people that the best thing about it and the reason why I personally believe it to be the best show on television is because of the writing. Mr. Andrew Marlowe, also a USC alumnus, has truly mastered every ounce of the show--from its characters to its relationships--and what I admire about him most is that he has given us a show that actually feels real. Unlike House, you can fully invest in these characters and the relationships that they have with each other, and at the end of each new episode, you turn off your television feeling as though you're a part of something bigger. For this and many other reasons, I could not agree with you more in believing that Castle is just the show to break the mold of the "unrealistic" TV relationships.

In fact, I have become so taken with Castle that I have begun writing about it for a website called BuddyTV.com. As their exclusive Castle Fan Columnist, I volunteer my time every Monday to write recaps of the latest episodes, and although it is often a very time-consuming process, I couldn't enjoy it more because I am being given such a great opportunity to promote a show that I love. In fact, through the power of the social media phenomenon that is Twitter, I was even fortunate enough to have three of the stars of the show (Molly Quinn, Tamala Jones, and Jon Huertas) read one of my articles. I guess all in all, however, what I am really trying to say, Mr. Jenkins, is that I am so very grateful to you for taking the time to highlight some of Castle's best features and in turn support what I believe to be the best show ever on television. What's more, I very much look forward to meeting you on campus sometime in the near future. Again, my sincerest thanks for taking the time to read this, and I wish you all the best!

--
Nicole Bessette

Hi

The whole conversation about what constitutes a good relationship or a bad one and how some show runners are awesome at portraying every kind of relationship, while others are only good at some, is something I love discussing, so here goes:-

For me a show that always did well with relationships was Friday Night Lights. The central couple of Tami and Eric Taylor were possibly the most realistic portrayal of a married couple I've seen on tv. They had been married for years and knew each other inside out. They did that silent communication thing (FNL were actually really good at letting silences work for them in general), they supported each other when their daughter, Julie, tired to play one against the other. They had silly arguments, they had more serious arguments but never was their love for each other in questions.

The writers didn't feel the need to have anything sensational happen within their marriage - no OMG secrets, no affairs, nothing like that. And they were one of the most compelling couples on TV because they were written WELL. Kind of like all the reasons you cited for liking Elizabeth and Peter on White Collar, who I also love.

I think that's the thing the writers and Nathan Fillion need to remember - if it's well written it will engage the viewer and they'll still want to see what happens next. The problem is it's the badly written relationships that stick in people's minds, creating the idea that as soon as two people finally get it together they become boring. It's the writing and the fact that writers don't necessarily know what they are going to do after the initial get together that creates a problem. For example: Sarah and Chuck's relationship evolved and moved on once they got together, but it's never been boring.

In fact, talking about Chuck, it reminds me of something that really annoys me - when shows will do anything ANYTHING to keep their main couple apart - to the point where it becomes a joke, it no longer comes about organically from the story, but it's just the writers wondering what they can do now to keep them apart and it becomes boring and annoying.

A show that did really badly with relationships was Stargate Altantis. The one that really sticks in my head is the Rodney McKay/Katie Brown fiasco. The two characters went from awkwardly liking each other to McKay proposing. It was ridiculous. McKay never spent any time with Katie and they seemed to find looking at each other, casually touching each other or giving each other chaste kisses really embarrassing. It was baffling that the writers thought that the viewers would buy into the idea that Katie and Rodney were in an actual, grown-up relationship. Then there was McKay's relationship with Keller that seemed to come out of nowhere - at least on McKay's part, and again had him spending little to no time (that the viewer saw or heard about) with the woman he professed to love. Those are not writers who should ever try to depict honest to god grown-up relationships.

I would love to tell certain show runners that you can't just throw a relationship at the viewers and expect them to like it. It needs lead-up, we need to see it happening (or at least be able to look back and see it happening). Also, make sure you don't take time away from the aspects of the show that viewers like, just to be able to include the romance, we kind of hate that. Along the same vain, don't forsake friendships and other relationships that have been portrayed for seasons for a romance that the viewers are going to be less invested in. If you bring in a new character, we resent them, if it's a regular character we resent that the others are being screwed. And if you bring two regular characters together - and it wasn't signposted from the beginning - you are going to have to put up with the fans who hate character A and character B being together.

I'd also like to tell show runners of certain kinds of shows that, really, romance isn't for them. Something like NCIS, for example. I watch that for the team interactions. I don't care about their romantic entanglements. The only one I'm okay with is Abby/McGee because that was something that existed from the moment McGee appeared and somehow the writers have managed to make sure that it doesn't take over the show and it's always done subtly and rather cutely. Compare that to Ziva and Tony, where you often feel like you're being hit over the head with a sledgehammer - also, thinking about Ziva and Tony, if you're actors don't have chemistry when possibly moving towards a romantic relationship, drop it. It's painful to watch.

When romance comes into shows that I don't equate with romance, I tend to stop watching them. I stopped watching CS:NY after the 3rd season because the writers focused WAY too much on Danny and Lyndsay and I found it boring.

And one final thing: show runners, you don't need romantic relationships in shows just to attract women. We like shows with little to no romance just fine and you tend to piss us off if you suggest that a show suddenly has romance in it to 'appeal to women'. Stop. Just, stop it. One of the reasons I like Nikita: the women don't spend their time angsting over guys or talking about them all the time.

I hadn't realised that this had got so long, so I think I'm going to stop now *g*


Iona Liddell


Hi Henry-

I recently rewatched My So-Called Life (thx netflix) and was surprised at how Angela Chase's parents were represented strongly as individuals also trying to navigate their own so-called lives. They were thoughtfully represented as individuals committed to each other while also trying to maintain some sort of healthy and separate identity/autonomy within a marriage and family.
-- C Coy


I think my gold standard for how to show a relationship is always gonna be John Crichton and Aeryn Sun, because even if it didn't reach solidly committed stage until pretty late, somehow it felt like that was what it really was the whole time, in a way. And I never felt any sense that they were any less interesting when they were committed, instead they were more.

But yeah, I agree totally with what you said about White Collar, because I adore the relationships and maturity in that show. \o/
--Alyndra N


Hello Professor Jenkins!
Wannabe aca-fan, graduating student in Media Communication and administrator of Bones Italian fandom, here!

I have to say that I'm always very interested in what you write, both academically and personally, but with the article you wrote yesterday you really touched my inner shipper's heart.

Given my experience on the subject, I think I can add another point of view to the discussion.

I think you're absolutely right when you say that television authors usually don't know how to represent a good healthy committed relationship, but it's also true that -often- they don't even have to arrive to depict that "committed" part of the relationships.

If you ask me, the real problem is that the "will they/won't they" dynamic works too well! I speak from personal experience when I say that it's like an addiction! No matter how long the authors keep the pair a non-couple or how bad the story gets, people can't help but coming back for more, hoping every time that THAT is gonna be THE time...

Unfortunately, this postponing the unavoidable is a pull so strong for the public (especially the female one) that let the networks to collect very high ratings, thus to pose two possible scenarios:

1) the authors get scared, become "cowards" and, dreading the "Moonlighting curse", let the pair remain a non-couple;

2) the authors are ready for the big step, but the network make them wait. And wait. And wait. And the pair remains a non-couple.

In any case, the pair finally becomes a couple when it's usually too late and the story is already ruined.

My favorite series, Bones, for example, is now, in its sixth season, dangerously bordering this "deadline".

Bones is a declared character-driven drama disguised as a procedural, starring Emily Deschanel and dear old pal David Boreanaz from the Whedonverse. It's considered like Castle's big brother because it's the one from where Castle authors take their inspiration. If you are enjoying the characters' dynamics in Castle, you definitely can't miss Bones!

I am now able to appreciate Castle as well (I'm loving the 3rd season!) but I couldn't begin to truly appreciate it until I accepted the fact that it wasn't really a "bad copy" of Bones (here at BuddyTV you can find a very funny article on the subject), but a different show that tries to address most of Bones' main themes from a different perspective.

These two shows definitely have a different "touch", maybe Bones is a little bit more deeper and Castle a little bit more frivolous, but in the end they're very similar and if you like one, you can't help but ending up loving the other as well.

For 5 years in Bones everything was great: the scripts were funny and intense at the same time, the characters explored at 360° and the chemistry between the main (non)couple exceptional, but then the authors (and the network), fearing of ruining everything, didn't have the stomach to take them to the next level when the time was right and decided to drag the story keeping them apart for a little longer but in this way they completely damaged their chemistry, depriving the show from its main point of strength.
Now, Castle has one huge advantage on Bones: it's 3 years younger and can learn from its big brother what to do and what not. Will it have the courage to take the big step sooner than Bones? At the moment, nobody can tell.

I, in the meantime, will keep to watch them both because they are, without any shadow of doubt, the two shows that best narrate their characters and if the writers will be so good to mantain the chemistry between the main couples even when they'll officially become couples, the shows will become even better!

Glad to have read your rant and hoping to read another as soon as possible.
Best regards,

Beatrice Belli

PS: My friends say that Chuck is a tv show where the authors knew how to put together the couple without ruining the chemistry but I don't watch it so I can't confirm, sorry.

Just read your fantastic Castle post. You say it's less aca, more fan - but with fan writing that has insight like that, who even needs academics? :p

You end the post with " But, tell me, what would you most like to teach the show runner of your choice about the care and feeding of actual human characters involved in committed relationships?" But do you specifically mean romantic relationships specifically, or any bond between characters? Because as you rightly point out, while the elements of the plot, the contrivances of the genre, may hook us in and keep us curious, it is always the characters and their emotional attachments to each other that led the viewer forge a connection. Even with something Lost, one of the most successful recent shows to have people coming back for "OMG what's next!", it's eduring appeal, I'd argue, was based on character attachment. Conversely, did Heroes become dull because of contrived plots? Or because we know longer much cared for its characters. Of course, none of what I am writing is I think even remotely novel.

I'll echo everyone on Friday Night Lights. The relationship between First Lady and President was quite interesting on The West Wing. I don't think I've ever paused to reflect on The Good Wife, in part because though I enjoy the show immensely, it rarely bears close scrutiny.

And a really fantastic show in all ways, including a wickedly incisive on again off again romance, is the Canadian TV series Slings and Arrows. It's a metatextual dramedy about a Shakespeare Festival in small town Ontario, where the slightly mad artistic director is haunted by the ghost of the previous artistic director, as they direct Hamlet in the first season, MacBeth in the second, and King Lear in the third. After The Wire, almost certainly the best work of Television I've ever encountered.

Two surprisingly interesting relationship dynamics are in very male dominated show. The first is Californication. You'd think the premise of bad boy artist fuck-up who sleeps around would wear thing after four seasons, and yet amazing, it is still compelling. And his absolutely love for Karen is really something. The relationship is completely FUBAR, and yet it's amazing how much they care about each other, and how we care for them. It's as if Hank Moody exerts on us as viewers the same sort of charm he does on women - we know he's an asshole, part of us just wants to get inside him (metaphorically, in the viewers case).

Second, a surprisingly interesting relationship is Ari Gold and his wife on Entourage. Now, it's not particularly realistic - nothing on the show is - and maybe ways, it's less about them as a couple but how it shows a different perspective to Ari. Even so, it's evolved into something very different than much of the show (and indeed, Ari's marriage is a crucial issue at the end of the most recent season).

And in terms of Castle specifically - yes, I think we'll get there. As it's much more than romantic tension, there have been so many missed connections of confessions of love. I agree with the poster's analysis of bones, that they "will they/won't they" will tire eventually. I think they are playing it out nicely, though occasionally it's torture as a fan. Think of the scene where they finally kiss - and yet, "nothing" evolves from that. Of course, any romantic entanglement between the two will have its own comedic pitfalls. I find it highly unlikely they would stay together without breaking up at least once. But so far, much like Californication, they have managed to stretch a charming premise way past it's usual expiry date, so I give them faith. I think for it to be most engaging, the doctor boyfriend needs to be an actual on screen character as much as he is tallked about. Even with limited screen time, Castle's flames have left way more of a mark than Becket's long term boyfriend.

And as well edited as that "closure" video was....Blah! If I want some that sappy, I'll watch Fillion's old soaps.

Michael Carens-Nedelsky


Dear Henry,

Thank you so much for your thoughtful insights into the problem of TV writing today and the lack of committed relationships being depicted. I have to totally agree with you. I am a HUGE Castle fan and have been watching since the very first episode. I have watched the relationship grow over the past three seasons and it does worry me a bit that one of the actors (Nathan Fillion) is leery about the relationship moving forward and the thought that it will get dull or boring and lose fans by doing so. But, I believe it doesn't have to be that way.

Take, for example, the Thin Man movies you were talking about, and that makes me think of the TV show Hart to Hart. Was that show ever great or what? They were married, the show was interesting, their chemistry was remarkably charming, and I know I was never bored watching it. That was one sexy couple and they were in a committed relationship, imagine that? Also, White Collar also has a great married couple, but Elizabeth is a little bit under used in that series and so we don't see her a whole lot. But, again, it's a great example of what a great committed couple looks like.

As far as House goes, I believe that it all boils down to the characterization. I believe that as he is written, he is just a miserable person and doesn't believe he deserves happiness or even that he can truly be happy. So, I think he will always try to sabotage anything good that could possibly ever happen to him. I know he loves Cuddy and she loves him, but that is one relationship that I think may be better off as it is currently. Especially since he has proven that he can't be there for her when she really needs him (her recent cancer scare) and he's so afraid of his feelings that he turns to drugs again to drown them out. I don't think he will ever be emotionally mature to handle being with her (or anyone really.)

Which brings me back to Castle. I had heard that the creator Andrew Marlowe stated that when creating Castle he modeled part of it from old black and white movies. You can certainly see there are characteristics he used, like the great banter from the Tracy/Hepburn movies like Woman of the Year, or even Hepburn/Grant in Bringing Up Baby (not that he used those specifically I am just referencing movies I feel have that great back and forth between the characters). Castle and Beckett have had that great give and take right from the start. The issue I see is that from the very first episode as the show is written, there is that "attraction." Castle is pretty much hitting on Beckett from the start. I feel that Castle in the first season is depicted a bit as a womanizer. (that is just my opinion and how I saw him in Season One.) I think he has mellowed out as the seasons have gone on and has even shown a bit more maturity as the series progresses. I have sensed that Beckett's hesitation in allowing herself to admit to feelings for him may stem from her first impressions of him (if it was the same as mine. Again I am just speculating).

I feel that if a show starts out from the first episode, catering to this immense attraction, it's only inevitable that the fans start getting restless for the couple to become a romantic couple. Castle is now in Season 3 and we have had episodes like Knockdown where the characters kissed, even though it was supposedly as a "cover". And episodes like Countdown when the characters come very close to death and one character comes close to finally admitting that they love the other (at least it looks like what she was about to say.) Then we have the last few episodes where there is barely any interaction between Castle and Beckett of any kind of personal nature. It's very hard for fans who are rooting for this relationship to all of a sudden feel like the brakes are being slammed on just when that train just started to pick up some speed.

I believe for a show to survive the will they or won't they debate, they should take a clue from The XFiles. This was a show that did not introduce their two main characters right from the start as having this immense sexual tension between them. They developed a working relationship, a friendship and years down the road you get a hint of something deeper going on. I didn't even consider them a romantic couple until the first XFiles movie came out and they almost kissed. That was when it finally dawned on me that they could have the potential to be a great couple. I know a lot of XFiles fans would disagree, just like there are Castle fans out there who don't want to see them get together either. I believe that for Castle, it has to happen. They have to have these characters give a relationship a shot. The writing the whole time has been working towards that, I think it's very obvious. And I do believe they can make it work. Take Scarecrow and Mrs. King for example, they gave it a shot and even got married . Okay, so the marriage was a secret but I believe if Kate Jackson had not gotten sick and if the show hadn't ended due to her illness it would have lasted longer and it would have been exciting to see where it would have gone.

So, yes there is hope that a happy, committed relationship between Castle and Beckett is possible. And I hope the writers prove Nathan Fillion wrong and Stana Katic right. And make some of us die hard Castle fans who want to see them together very happy. And I can't believe I am about to say this but here goes... But, if they feel they do think a romantic relationship between Castle and Beckett will dive bomb like Moonlighting, then let the characters move on and form committed relationships with other people. It would break my Castle fan heart, but at the same time I would rather they just stop it now then hesitate for too long and miss the wonderful chance that could have been theirs.

Thanks so much for listening and so glad you love Castle as much as I do!

Sincerely,
Judy Peak

I, myself, have been a Castle enthusiast since the show first premiered two years ago, and I always tell people that the best thing about it and the reason why I personally believe it to be the best show on television is because of the writing. Mr. Andrew Marlowe, also a USC alumnus, has truly mastered every ounce of the show--from its characters to its relationships--and what I admire about him most is that he has given us a show that actually feels real. Unlike House, you can fully invest in these characters and the relationships that they have with each other, and at the end of each new episode, you turn off your television feeling as though you're a part of something bigger. For this and many other reasons, I could not agree with you more in believing that Castle is just the show to break the mold of the "unrealistic" TV relationships.

In fact, I have become so taken with Castle that I have begun writing about it for a website called BuddyTV.com. As their exclusive Castle Fan Columnist, I volunteer my time every Monday to write recaps of the latest episodes, and although it is often a very time-consuming process, I couldn't enjoy it more because I am being given such a great opportunity to promote a show that I love. In fact, through the power of the social media phenomenon that is Twitter, I was even fortunate enough to have three of the stars of the show (Molly Quinn, Tamala Jones, and Jon Huertas) read one of my articles. I guess all in all, however, what I am really trying to say, Mr. Jenkins, is that I am so very grateful to you for taking the time to highlight some of Castle's best features and in turn support what I believe to be the best show ever on television.
--Nicole Bessette

Hi Dr. Jenkins,

I just read your April 6 blog and wanted to share with you this recent post I made on another forum because it relates to your question of what would I ask of the showrunners of Castle (a family favorite in our home).

Interrupting our S/J ship to comment on confirmation. Or shipfirmation. Or...whatever we want to call it. Bear with me, I promise this is not off-topic

I am grading papers this morning while watching (loosely speaking) the last X-Files movie on tv. Now...I was a M/S (Mulder/Scully) diehard shipper. Wrote my fair share of fanfic, read some fabulous fanfic, etc... and like all shippers was clamoring for resolution.

Not that half-a$$ed stuff we got with maybe-babies that were given up, not halfway-hallway kisses (but sexy as all getout in the outtakes of movie 1), no. We wanted 100% "I fell in love with you" dialogue.

And we got it in movie #2.

Now...the next bit should be read with the understanding that not only was I a fan of the show, I worked on the show. My screen name used to be "setmedic," so that should tell you what I did. I worked hard to work on the show, because I loved the show. I tell you this so you can understand my next statement.

Movie #2 was total and utter rubbish. Start to finish.

Fragmented script, go-for-the-gore storyline with no real premise, no characters in which we could put our faith, or commit to, we certainly didn't care about M/S as characters, and they lost all cred (for God's sake, Scully **Googled** stem cell research in looking up treatment options (and seriously...a pathologist doing "cutting-edge" pediatric cancer treatment? Really?)). But, I digress.

But. Earlier in the movie we got a scene in which (strangely reminiscent of the Jack/OTHER scene) in which the camera lifts over Scully's sleeping body to reveal...Mulder. And, just five minutes ago, Scully looked deep into Mulder's eyes and said "This is why I fell in love with you."

Woo. Freaking. Who.

A small, throwaway line that meant...NOTHING.

NOTHING.

No feeling. No chemistry. By this point neither actor was invested in any way in doing the movie other than for financial reasons (yes, I do know this). It wasn't about futhering the story, or the mythology, or an homage to the fans. And it showed in the dry, passionless, "I love you," which may as well been, "That's why I bought cabbage with you."

I do not want our Sam/Jack confirmation to come in the form of a throwaway line in a crappy movie. I would much rather have fanfic and the end-of-the-series-as-we-knew-it Season 8 "Let's not dwell" pier fishing (and we all know it's not about the fishing) scene than a sarcastic, stick-it-to-the-fans tossed-off line.

I, and many of you, have brilliant imaginations and we know the actors love and respect the characters -- nearly as much as do we. I don't believe Brad would put us in the same position Chris Carter did with X-Files, but just in case, I'm laying it out there:



Dear Brad,

Please give us our unequivocal shipfirmation in a lovingly respectful way that enhances and celebrates our characters and does not make them caricatures of themselves or the genre. If that's not possible, please leave it as-is. I'm good with that.

With deepest respect,
Pol


So, Dr. Jenkins, my plea to Andrew Marlowe and Terri Edda would be to use their married relationship as a basis for the dynamic. Or the "couple-age" dynamic of the fabulous writers of the gay family in Modern Family, (and other families in the show) because they have completely nailed those relationships.

In short, Andrew and Terri, take a look around at the fantastic, successful, thriving relationships around you and mine them for the wealth of information they offer. What things do couples struggle over? Money? That's boring. For Castle and Beckett it would be about power. Castle is a typical white male who has money. Lots of money. Lots and lots of money.

What if the Nikki Heat series doesn't do as well as Derek Storm? Is Castle not writing the Beckett he sees? She should be a best-seller.

What if Castle wants to do some real police training? How would that change their dynamic? What if he decides to do the Academy?

Oh, how I'd love to write for them!

Thank you (as always) for the venue and for your fantastic insights.

Best,
Polly

Dear Prof. Jenkins:

Hello! I'm a longtime reader who loved your post on television's allergy to committed relationships, and wanted to add a few thoughts:

- Another shining example from a surprising source: The Vampire Diaries's Stefan and Elena, who have been together 32 episodes and counting. They're high schoolers, but by CW standards, staying together for more than a season = practically married. It's to the writers' credit that the obstacles they've faced as a couple have been much more compelling than the "we're so different and this can never be!!" hand-wringing they went through beforehand, and it highlights a common thread that I think runs throughout the shows that have pulled off successful relationships: respect for stability and loyalty. Elena and Stefan are largely portrayed as a sensible and well-adjusted people, which doesn't preclude disagreements, but eliminates the need to rely on interpersonal conflict to drive the plot. The town's machinations keep them busy enough. I get the sense the writers want them to stay together because there's such a rich story to be mined there, and thus have avoided the willful misunderstandings/distrust/stupidity that have been used to break up other pairings. Stefan and Elena - along with Friday Night Lights's Eric and Tami Taylor, which I'd agree with other posters is the gold standard - run contrary to the conventional wisdom that relationships that hook viewers aren't synonymous with what we want in real life. My corner of fandom would love to life-swap with the Taylors. Give me domesticity any day,

At the same time, I'll acknowledge Beatrice Belli's point that "will they/won't they" works really, really, ridiculously well - so well, in fact, that I'd guess it's one of the elements of a show that's most likely to turn casual viewers into spoiler-seeking, fic-reading, content-producing fans, and writers may be more confident in their abilities to maintain their audience's interest that way - and with good reason, since pulse-pounding depictions of domestic life are so rare and exert a different emotional pull. Not to justify writers' fears, but I think there is something uniquely engaging about UST that's hard to replicate; the tension doesn't go away once characters get together, but it comes packaged in a different form by nature, one where the attraction is no longer so hard-won. I'd be interested in hearing from people whose investment in a TV pairing grew after the protagonists got together after a looooong buildup. Then again, maybe the situation is so dire there wouldn't be any good examples, and that's the problem in the first place!

- I don't watch House, but through fandom osmosis I'd suspect that the writers have taken pains over the years to compound House and Cuddy's respective dysfunctions to keep them apart, which has now backfired in the form of reverting to tired patterns. Your point about showrunners resisting change is well-taken; however, I think what's turned me off of more shows is post-hookup characters becoming unrecognizable. The world's best chemistry can't make up for a lack of caring. I loved Jim and Pam up until season three of The Office, and my losing interest in the show had nothing to do with their getting together. I just didn't like them anymore, separately or together: the once-endearing appreciation society of whispers and pranks they had formed to make through the workday now just seemed petty and mean-spirited, and Pam got flattened into Jim's appendage. That and the plots were about 100x less funny. Same with Chuck and Sarah - I've read praise of how the writers have handled their evolving relationship, but by the time Sarah had been reduced to Chuck's damsel in distress to make it happen, I wanted out. More than anything I wish writers understood that viewers become invested not only in the idea of a relationship, but also in the separate identities two characters bring to the table, their friendships and partnerships with other characters....and the plots that frame all these interactions! I'd rather have writers focus on developing a stable male/female friendship dynamic grounded in respect before plying their audience with romantic tension. Honestly, I'm not sure whether half of the will they/won't they couples on my current shows even like each other. There's one: Leslie and Ben on Parks & Rec. Your description of Castle and Beckett also applies to them: "They clearly are two people who have fun together...and they are people who respect each other's intelligence and creativity." What I love to see in a committed relationship isn't all that different from a great friendship.

- I've never seen a full ep of Castle, but I have a few good friends who love it, and for their sake, television's, and yours, I hope Castle and Beckett achieve that elusive balance: happy but not complacent; steady but not predictable; and not too late in the show's run, when the cases remain fresh and interesting and a worthy canvas for the characters. If I could give the writers any advice, it would be to invest in some good plotting, because the intrigue of a tight mystery does wonders to supplant the tension that fades when the stakes are low. The characters are what keep me watching a show, but too often it seems like showrunners are only willing to take a big step late in the game, when the storylines and dialogue are no longer at their best. I think the long-range format is one of TV's greatest strengths, but I often wonder whether we'd be better off with short-run, UK-style series that allow for more thoughtful planning and a surer sense of direction. But your post makes me hopeful this show will use the format to its advantage, and if Castle manages to combine an ongoing committed relationship with smart cases, I will buy the DVDs so fast I'll leave skid marks.

Thanks for opening up the floor to such a great question! I loved reading the responses, and I hope it's all right mine rambled on for so long. Your work helped convince me to pursue graduate studies in media studies, so it means a lot that you took the time to read this. From one fan to another: thank you!

Best,
Jennifer Shen

A Rant About Television's Difficulty in Representing Committed Relationships

Two things collided over the past week for me as a loyal television viewer and I want to get them off my chest. I give fair warning that this is going to be a bit of a rant. There's almost no aca here and a hell of a lot of fan.

The first is that after watching House M.D. with some great pleasure for seven seasons, I am more and more facing the grim reality that it has more or less jumped the shark this season thanks to its frustrating and ill-conceived representation of the on-again, off-again love affair between House and Cuddy.

The second is that I have been more or less inhaling Castle for the past month or so, watching several episodes a night in true "can't eat just one" spirit, having somehow failed to discover it until its third season, and much of what has fueled my passion for this series has been its sophisticated handling of the relationships (all of them in their varied forms and contexts) between the central characters. If you also have not discovered Castle, here's a first season preview which does a good job of spilling out the basic premise.


The contrast between the two series came to a head for me when I read the profile of Castle star Nathan Fillion in the March 25 issue of Entertainment Weekly, a cover story which correctly declared Fillion "Geek God," and which included a side bar asking Castle's two leads whether they think Castle and Beckett should "date or wait." The responses broke down rather predictably along gender lines, with Stana Katic, who plays Beckett, rooting for the two characters to "take it to the next level" and Nathan Fillion worrying that doing so will take much of the passion and tension out of the series. Here's what they each had to say:


Katic: "I might be naively romantic, but I believe that a relationship can be just as spicy when people get together as it was in the chase. The complications that happen when characters like Beckett and Castle get together can make for interesting viewing. They have ex-boyfriends and ex-girlfriends, he has a certain kind of lifestyle and she has a certain kind of lifestyle -- and then on top of that, they actually really care for each other. It would be neat to see how these two people attract each other and drive each other crazy. I'd love to see what happens when Beckett actually touches on a couple of his pet peeves. It would be fun to see her torture him a little bit, you know, in a fun way."

Fillion: "When you get people together, [viewers] stop with the yearning, they stop with the wanting. They go, 'Ah, finally. They're together. All right, what else is on?' I know as an audience member, I enjoy knowing more than the characters I watch on TV know. [With our show it's] looking at these two, saying 'just turn around! She's making the face right now! She's making the face! You'll see it! Ah, you missed it.' The lack of resolution is what keeps people coming back. I think the challenge is how do you serve that so it's not repetitive."

And yes, I know what Fillion's worried about -- he's worried about seeing something like what has happened to House this season. But the problem with House is not that House and Cuddy are in a relationship. The problem is that the writers do not have a clue how to depict a relationship between House and Cuddy in a way which shows any kind of emotional maturity, any kind of psychological depth, and any kind of personal growth.

I often suspect that Hollywood's inability to depict relationships that grow over time has everything to do with the divorce rate in the entertainment capital, very little to do with the constraints of the medium (given how well television depicts the unfolding of interpersonal relationships over time) and even less to do with the desire of fans. (One of the things to pay attention to is how many of the "commitment" episodes for television series are written by a small handful of writers who have consistently ruined every couple they touched.)

From my experience, fandom is all about the relationships between characters, and fans are capable of pulling out insights into those relationships from the most subtle touch, the most nuanced reaction shots, and stitch them together through their stories and videos into stories which show how relationships can grow and unfold over time. Here, for example, a fan re-edits footage from the series to imagine a different kind of relationship between the protagonists.


I've been married for more than thirty years to the same woman (well, actually, neither of us remains the same person from one moment to the next and that's part of what makes marriage such a grand adventure.) My wife remains my best friend, my playmate, my mentor and confident, my sharpest critic and my biggest fan, and living together keeps me constantly on my toes.

This is the kind of relationship which we rarely see on television, again because contemporary writers seem incapable of writing such relationships -- could it be because they are twenty-somethings still recovering from their first major breakup? If I go back to older Hollywood movies, I can see the kinds of relationships I am looking for -- all you have to do is watch any movie which couples Katherine Hepburn and Spencer Tracey or even better, my personal favorite pairing, William Powell and Myrna Loy. Watch how their relationship grows across the full run of The Thin Man series, even, though, gasp, they are together from their very first scenes. There's nothing dull, predictable, passionless, or static about their interactions. It doesn't fall back on House's cynical assumption that people are ultimately incapable of change and thus doomed to disappoint each other.

Part of what gives me confidence that Castle is not going to fall into the traps that House has is that the series itself has shown a close attention to the nuances of character interaction from its first season forward. Certainly, Castle and Beckett have grown closer to each other episode by episode and the writers have been imaginative at finding new ways to deepen their bonds with each other. They clearly are two people who have fun together, which for me is the number one requirement for a meaningful and committed relationship, and they are people who respect each other's intelligence and creativity. The series loves to show them pitching ideas back and forth, often completing each other's intelligence, and they take delight in showing the two very adult characters nevertheless playing with each other, teasing each other with hints of secrets not yet disclosed.

But it isn't just the intense chemistry between the two performers -- and the obvious passion between the two characters which everyone but they seem prepared to acknowledge -- that gives me faith for the future of the relationship. It is also that the series does a great job of depicting other kinds of relationships -- friendships and partnerships such as the one between Ryan and Esposito, mentorships such as the one between Captain Montgomery and Beckett, the father-daughter relationship between Castle and Alexis, the mother-son relationship between Castle and Martha, and even the complexities of relationships which unfold in a single relationships. They recently sprang on us a romance between Esposito and Parish that retrospectively seemed to have been hiding in plain sight all along. There's a powerful sense here that relationships do not just involve the partners but also extend across a larger social network which has a stake in each member's happiness.

And in each of these relationships, at each stage of development, there are hints that the characters involved are more than the sum of their relationships. They are still capable of surprising each other, they have both a history and a future together. This is what keeps me as a fan watching a series long past the point where the genre formulas shaping the stories have become predictable. So, why should the writers or cast worry about their ability to keep the relationship interesting once they move beyond the first blushes of courtship, given that the relationship so far has been so much deeper than teasing the audience about will they or want they?

Given the range and complexity of these relationships, there are surely many different dimensions of the life between Castle and Beckett the writers can pull out, many different things they can learn from and about each other, and many ways that their relationship can be implicated in the mysteries they solve. Of all of the shows currently on television, I think Castle has the best potential to show me the kind of committed couple that I long to see, and I am not alone as the broad range of fan videos and fan stories about these characters suggest.

There's something else which gives me hope that Castle might achieve this kind of representation of dating and married life - the other great couple currently on genre television, Elizabeth and Peter Burke on White Collar, another series currently on my Tivo, although alas, due to USA Network's short seasons, there's a painfully long wait before I'll see any new episodes. White Collar is another fannish show which lives and dies on the basis of character entanglements, entanglements which again go well beyond romance.

Here's a segment from a recent Paley Center event where a woman of the audience asks the program stars and producers about the intense bonds between the series male protagonists, Neal and Peter, and gets some interesting insights in return.


And there's another whole thesis to be written about Neal's other great friendships with his long-time partner, Mozzie, and with his sophisticated landlady, June, played by the great Diane Carroll. And I've been enjoying watching the sexy partnerships between Neal and his sometimes paramours, Alex and Sara. But above all, what I love about White Collar is its depictions of the domestic life between Peter and Elizabeth. Elizabeth (Tiffani Thiessen) doesn't get a lot of screen time: she may only be in a scene or two per episode, and due to the actress's maternity leave, she missed out a good chunk of the first half of the season, but when they are together, there is a playfulness and mutual respect which from where I sit show the signs of a happily married couple.

They know each other well. They call each other out on their nonsense. But there's no question that they would do anything for each other. Elizabeth is smart and she's intelligent, not always the same thing; she's got her own thoughts and her own life; she's not a simple appendage of her husband. And it is precisely because their relationship is complex and unpredictable and constantly evolving that it becomes a catalyst shaping the interactions with the other characters. Witness the Paley Center audience member's acknowledgment that part of what strengthens the friendship between Neal and Peter is that Peter is seeking Neal's advice on how to be a better husband.

Here's a fan video which does a great job in conveying some of what I value about White Collar's depiction of their marriage, again by cobbling together little bits that show a much bigger picture.


So, let me turn the floor over to my readers now. What do you see as the best representations of committed relationships on American television? Which couples demonstrate the capacity for trust and growth which has been sadly lacking on this season's House? What advice would you give to the showrunners at Castle about how they might intensify the relationship between Castle and Beckett without lowering the tension or diminishing audience engagement?

I know the comments function on this blog is more or less broken due to the intense spam protection I've had to put on here. So, if you don't want to fight with the submission process, send me e-mail directly at hjenkins@usc.edu and I will make sure it goes up on this site. But, tell me, what would you most like to teach the show runner of your choice about the care and feeding of actual human characters involved in committed relationships?


Over the Rainbow: John C. Tibbetts Opens Archive of Interviews

Over the past year or so, I've been enjoying an active correspondence with John C. Tibbetts, a long-standing film researcher, who recently put out a three volume collection of highlights from American Classic Screen, a publication which in its day represented an important bridge between the world of film buffs and cineastes, on the one hand, and film scholars on the other. For a period of time, academic film scholars seemed eager to burn some of these bridges, gaining academic respectability at the expense of cutting themselves off from fans and journalists who shared their passions for film. Tibbetts is one of the film scholars who has kept these bridges very much in tact, working through the years as a practicing journalist, as well as teaching at the University of Kansas. He's recently opened a remarkable website which showcases several decades worth of interviews with some of the top creative talents of the era, one which as he explains below is fearless in bridging high and low and cutting across a range of different media. Whatever your interests, there is sure to be material here which will be invaluable to you.

"OVER THE RAINBOW": A STATEMENT BY JOHN C. TIBBETTS, UNIVERSITY OF KANSAS

Tibbetts Photo 1.jpg

I want to thank Henry Jenkins for this opportunity to welcome you to my new website, "Over the Rainbow," administered through the University of Kansas. It contains hundreds of my video and audio interviews spanning 35 years with pop and classical figures in the arts and humanities. The address is: kuscholarworks.ku.edu/dspace/handle/1808/6581. Now in progress, and accessible to scholars, fans, and enthusiasts, "Over the Rainbow" has grown to more than sixty video interviews and soon will include hundreds more video and audio interviews. Eventually, they will be accompanied by brief annotations and illustrations to alert the viewer/reader to their contents.
How did I gain access to these interviews (I prefer to call them "conversations")? Opportunities for contacts were numerous. Before gaining my tenure as an associate professor in Film and Media Studies at the University of Kansas in 1998, I worked as a full-time radio and television broadcaster and free-lance journalist for CBS television, the Christian Science Monitor radio network and newspaper, Voice of America, National Public Radio, and several classical music radio stations. At the same time I edited the National Film Society's house magazine, American Classic Screen.

Tibbetts Photo 2.jpg

A NOTE ABOUT THE INTERVIEWS
These conversations encompass the worlds of "classical" and "pop" culture, with artists and performers "high" and "low," from the scholar's studio to "drive-by" encounters on the road--at backstage rehearsals, in private homes, movie premieres, music festivals, academic conferences, science fiction/horror cons, etc. As you will see, it could be argued that I have shown little discrimination in these subjects, be they "high" and "low," or somewhere in between. So be it. That's the world we live in; the media borders are porous. As Henry Jenkins has declared, "Today we are trying. . . to build bridges, to open larger conversations, and to join forces with fans and industry alike as we explore the new directions being taken within media culture."

Thus--to cite a few examples of these "bridges,"--you will find here conversations about music with blues man "Screamin'" Jay Hawkins" in a Kansas City bar and with opera star Luciano Pavarotti in the back of a luxury limousine. There are talks about gothic horror with popular novelists Stephen King and Robert (Psycho) Bloch; and with academics Professors Richard (The Age of Wonder) Holmes and Harold Schechter (The Bosom Serpent). Composer Jerry Goldsmith talks about composing for Star Trek, and "classical composer" Virgil Thomson remembers composing for Orson Welles and Robert Flaherty. Jazz pianist Ahmad Jamal and classical violinist Nigel Kennedy demonstrate techniques of improvisation. Comic book artist Bob Kane talks about creating Batman, and award-winning children's book illustrator Chris Van Allsburg remembers writing The Polar Express and Jumanji. Movie soundtrack composer Ry Cooder and Professor Charles Hamm trace American blues traditions to 19th-century African-American roots. Hollywood mainstream directors James Cameron and Tim Burton talk about Aliens and Batman, and international filmmakers Bernardo Bertolucci and Peter Weir discuss their work in the Italian and Australian "New Waves."

While on the road, like a modern-day flaneur, I've always kept my microphones and cameras at the ready. I found Ray Bradbury at Disney's WED studios while working on EPCOT's "Spaceship Earth"; Robert Altman at Kansas City's fabled 18th and Vine locations while shooting Kansas City; concert pianist Vladimir Ashkenazy backstage at a Duesseldorf concert hall after a recital; historian Kevin Brownlow in the basement of his London Photoplay offices while finishing his documentary, The Tramp and the Dictator; Chevy Chase at a barbecue on the rim of the Grand Canyon after finishing National Lampoon Vacation; Jeremy Brett backstage in a West End theater before a performance of The Mystery of Sherlock Holmes; Arthur Conan Doyle's daughter, Dame Jean Bromet, in her London flat dispensing tea and cakes while recalling her father's forays into Spiritualism. George Burns in a Las Vegas casino while talking about Oh, God!; and slugger Bo Jackson in the Kansas City Royals dugout before a ballgame.

Inevitably, there are those deliciously unexpected incidents that flavor many of these conversations. Tape recorder in hand, I follow Maurice Sendak backstage while he paints scenery for a performance of the opera version of Where the Wild Things Are. I accompany Christopher Reeve and Margot Kidder to the Smithsonian Institute, where they gaze in rapt amazement at the installation of the "Fiftieth Anniversary of Superman" display. Venerable concert pianist Charles Rosen interrupts our talk with a sudden discourse on Hollywood "B" movies. I clamber aboard the Memphis Belle B-17 bomber (now housed at Mud Island, near Memphis) with members of the original crew during on-site conversations about their participation in William Wyler's titular 1943 documentary classic. I watch while Douglas Fairbanks, Jr. illustrates his swashbuckling memories of working with Max Ophuls on The Exile by brandishing a sword he kept in his apartment's umbrella stand. I listened while an ageing Adriana Casellotti (the voice of Disney's Snow White) punctuates her memories of the film with shrill reprises of "Someday My Prince Will Come." While talking about Back to the Beach, Annette Funicello and Frankie Avalon suddenly launch into their "Beach Party" theme song. A stark naked Tony Bennett changes costumes during a photo shoot in Los Angeles. Kermit the Frog likewise appears nude (courtesy of Jim Henson's open hand) when he interrupts Henson's remarks about Sesame Street. Instead of closing our conversation about The Color Purple with the traditional handshake, Steven Spielberg extends his hands for a quick game "patty-cake. Look closely, and you'll see Debra Winger punctuating her remarks by munching on a potted plant. Brian Dennehy responds to my invitation to offer career advice to his young co-star, Tyrone Power, Jr., in Cocoon 2 with these immortal words: "Use a little less lip gloss, kid!" Avant-garde composer John Cage finds sudden inspiration for a discourse on "found music" when an ice cream truck tinkles out its melodies below our window. And my tape recorder is rolling while Clarence "Ducky" Nash (the voice of Donald Duck) breaks up a restaurant crowd with one of Donald's squawking tantrums.

The old adage that the bigger they are the nicer they are certainly holds true in my experience. Tops on my list of Good Guys are directors Ron Howard and Richard Donner; actors Michael Caine, Meryl Streep, Morgan Freeman, Danny DeVito, Michael Douglas, Sigourney Weaver, Jeff Bridges, and DeForest Kelly ("Bones" on Star Trek); academics Jacques Barzun and Susan Sontag; and ragtime composer Max Morath and opera composer William Bolcom. In particular, I'll never forget my many interviews with Arnold Schwarzenegger. Long ago, during his Conan the Barbarian days, Arnold's consummate professionalism and his love of publicity already marked him as a born politician. The losers. . . well, discretion bids me hold my tongue, but can you spell T-0-M-M-Y L-E-E J-O-N-E-S?



A NOTE ON MY AUTOGRAPHED PORTRAITS

Tibbetts Photo 3.jpg

Soon to accompany the interviews on the "Over the Rainbow" web site are hundreds of my sketches and paintings of the interview subjects. This hobby--or whatever it is--began long ago in 1966 when author Ray Bradbury inscribed my portrait of him with greetings from the characters in his stories. Not only did that launch a friendship I cherish to this day (Ray is in his late 80s now), but I was inspired to capture more likenesses and inscriptions. They now number more than 300 images.

Tibbetts Photo 4.jpg

My portraits have had their advantages during my interviews. Sometimes they triggered unexpected conversations with the subjects. Gene Hackman showed me some of the sketches he makes between takes on the movie set, and Julie Andrews and Whoopi Goldberg confessed what they really want to do is write children's books. Maybe strangest of all, Broadway superstar Mary Martin told me that she paints portraits too! But not the conventional views of faces; no, she's talking about drawing the backs of their heads. "You see," she explained, "when I was on stage during the run of The Sound of Music, I got to know the Von Trapp kids by the backs of their heads during the "do-re-mi" song. So I gave them each a drawing of the backs of their heads. And since then, I've given all my friends portraits of the backs of their heads. It's become my trademark! I also blush to admit that in swaps for my art work, fantasy illustrator Joseph Mugnaini doodled fantastic designs on my Hollywood hotel stationery, Bob ("Batman") Kane tossed off a drawing of the Dynamic Duo in the bar of the Sheraton-Universal Hotel, and Chuck Jones dashed off a Daffy Duck/ "Scarlet Pumpernickle" drawing in his Hollywood office.

I welcome all of you to visit my web site at the University of Kansas. You may find a few insights and provocations amidst some of the laughs and tom-foolery.

John C. Tibbetts (tibbetts@ku.edu)

Tibbetts Photo 5.jpg


John C. Tibbetts is an Associate Professor in the Department of Theatre and Film at the University of Kansas, where he teaches courses in film history, media studies, and theory and aesthetics. His most recent books are Composers in the Movies: Studies in Musical Biography (2005, Yale University Press), Schumann: A Chorus of Voices (2010, Amadeus Press), and the three-volume American Classic Screen (Scarecrow Press, 2010). Forthcoming is Voices of Wonder: Conversations on Classic Fantasy, Science Fiction, and Horror.

How Learners Can Be On Top of Their Game: An Interview with James Paul Gee (Part One)

James Paul Gee from New Learning Institute on Vimeo.

On April 4, I will be respondent for the Pullias Lecture, being hosted by the Rossier School of Education here at the University of Southern California. The primary speaker is James Paul Gee, who is going to address "Games, Learning, and the Looming Crisis of Higher Education." For those in the Los Angeles area, the talk is being held in the Davidson Conference Center at USC, 4-6 PM.

I was delighted to be asked to participate in this exchange, both because I was recently given an honorary appointment in the Rossier School and because I have such affection and respect for Gee. We've known each other for the better part of a decade now. We've appeared together many times, often in informal conversational settings, I like to call "The Jim and Henry Show," where we talk about our shared interests in participatory culture, games and learning, and the new media literacies. Gee has been one of the key thinkers about the kinds of new pedogogical models represented by computer and video games, seeing them as illustrating alternative forms of learning to those represented by our current schooling practices. Gee has been one of the core contributors to the MacArthur Digital Media and Learning initiative, helping to inspire a whole new generation of educational researchers, who are doing serious work not only on games but also modding, machinema, fan fiction, virtual worlds, and a range of other new media platforms and practices.

This semester, I have ended up teaching Gee's recent book, Women and Gaming: The Sims and 21st Century Learning, in my New Media Literacies class. I was delighted when I first saw the book to see Gee expand upon his thinking about "affinity spaces" to think more deeply about what he and his co-author Elizabeth Hayes call "gaming beyond gaming." The term refers to the broad range of productive and social practices which have grown up around games, practices which strongly parallel what I've found in my own research on fan cultures. The book's focus on The Sims signals the importance of this game both as a breakthrough title which expanded female interest in the medium and as a model for all subsequent games which have encouraged players to build and share content with each other. Gee and Hayes are interested in the ways this game has become the jumping off place for lifelong learning processes for a range of women, young and old. It is a delightful mixture of compelling storytelling and thoughtful analysis, one which can easily be assigned to undergraduate students but which is profound enough to capture the imagination of advanced students and researchers.

As I was anticipating our mutual participation in the Pullias Lecture event, it occurred to me that I had never interviewed Gee for my blog, despite all of our other interactions through the years. What follows includes his reflections on the current state of games-based learning research, the state of American education, and the value of participatory culture. Gee was generous with his thoughts and so I am going to be running this meaty exchange over three installments this week.


We've both been involved in thinking about games and learning for the better part of a decade. What do you see as the most significant breakthroughs which have occurred over this time?

The breakthroughs have been slower in coming than I had hoped. Like many new ideas, the idea of games for learning (better, "games as learning") has been often co-opted by entrenched paradigms and interests, rather than truly transforming them. We see now a great many skill-and-drill games, games that do in a more entertaining fashion what we already do in school. We see games being recruited in workplaces--and lots of other instances of "gamification"--simply to make the current structures of exploitation and traditional relationships of power more palatable. We will see the data mining capacities of games and digital media in general recruited for supervision, rather than development. The purpose of games as learning (and other game-like forms of learning) should be to make every learner a proactive, collaborative, reflective, critical, creative and innovative problem solver; a producer with technology and not just a consumer; and a fully engaged participant and not just a spectator in civic life and the public sphere.

In general there are two "great divides" in the games and learning arena. The two divides are based on the learning theories underlying proposals about games for learning. The first divide is this: On the one hand, there are games based on a "break everything into bits and practice each bit in its proper sequence" theory of learning, a theory long popular in instructional technology. Let's call this the "drill and practice theory". On the other hand, there are games based on a "practice the bits inside larger and motivating goal-based activities of which they are integral parts" theory. Let's call this the "problem-and-goals-centered theory". I espouse one version of this theory, but, unfortunately, there are two versions of it. And this is the second divide: On the one hand, there is a "mindless progressive theory" that says just turn learners loose to immerse themselves in rich activities under the steam of their own goals. This version of progressivism (and progressivism in Dewey's hands was not "mindless") has been around a great many years and is popular among "mindless" educational liberals. On the other hand, the other version of the "problem-and-goals-centered theory" claims that deep learning is achieved when learners are focused on well designed, well ordered, and well mentored problem solving with shared goals, that is, goals shared with mentors and a learning community.

Like so many other areas of our lives today, the conservative version (drill and practice) and the liberal version (mindless progressivism) are both wrong. The real solution does not lie in the middle, but outside the space carved up by political debates.



What do you think remain the biggest misunderstandings or disagreements in this space?


Much of what I discussed above is really not about misunderstandings, but about disagreements and different beliefs and value systems, or, in some cases, different political, economic, or cultural vested interests. The biggest misunderstanding in the case of my own work has been people saying that my work espouses games for learning. It does not and never has. It espouses "situated embodied learning", that is learning by participation in well designed and well mentored experiences with clear goals; lots of formative feedback; performance before competence; language and texts "just in time" and "on demand"; and lots of talk and interaction around strategies, critique, planning, and production within a "passionate affinity space" (a type of interest-driven group) built to sustain and extend the game or other curriculum. Games are one good way to do this. There are many others.

The biggest misunderstanding in general is that technologies (like games, television, movies, and books) are good or bad. They are neither. They are good, bad, or indifferent based on how they are used in the contexts in which they are used. By themselves they are inert, though they do have certain affordances. Games for learning work pretty much the same way as books for learning. Kids learn with books or games (or television or computers or movies or pencils) when they are engaged in well designed and good interactions with adults and more advanced peers, interactions that lead to problem solving, meta-critical reflection, and connections to the world and other texts and tools. They learn much less in other circumstances. But we must humbly admit that humans have never yet found a technology more powerful than print. The number of people who have killed others or aided them in the name of a book (the Bible, the Koran, the Turner Diaries, Silent Spring) is vastly larger than those who have killed or helped in the name of a game, movie, or television show. Of course, this may change, but it does little good, in the interim, to pretend books are benign, but games are inherently perilous.


From the start, you were less interested in designing games for teaching than in using principles of game design that are grounded in educational research to reimagine the pedagogical process? To what degree do you think recent projects such as Quest to Learn have embodied those insights?


I see game design and learning design (what a good professional teacher does) as inherently similar activities. The principles of "good games" and of "good learning" are the same, by and large. This is so, of course, because games are just well designed problem-solving spaces with feedback and clear outcomes and that is the most essential thing for real, deep, and consequential learning. These principles include (among others): making clear what identity the learning requires; making clear why anyone would want to do such learning; making clear how the learning will function to lead to problem solving and mastery; making the standards of achievement high and clear, but reachable with persistence; early successes; a low cost of failure that encourages exploration, risk taking, and trying out new styles; lots of practice of basic skills inside larger goal-based and motivating activities; creating and then challenging routine mastery at different levels to move learners upwards; using information and texts "just in time" and "on demand"; performance before competence (doing as a way of learning and being); getting learners to think like designers and to be able themselves to design; encouraging collaboration and affiliation with what is being learned as part of an identity and passion one shares with others; good mentoring by other people, as well as smart tools and technologies.

These principles can be realized in many ways, not one. Chibi-Robo, Yu-Gi-Oh, and Quest to Learn all realize them, though Quest to Learn faces the vast stupidity of our current accountability regime and Chibi-Robo and Yu-Gi-Oh do not.

James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the "New Literacy Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999, Second Edition 2005, Third Edition 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books both deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent books are Good Video Games and Good Learning: Collected Essays (2007); Woman as Gamers: The Sims and 21st Century Learning (2010) and Language and Learning in the Digital World (2011), both written with Elizabeth Hayes. Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

DIY Media 2010: Anime Music Videos (Part Three)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with Tim Park from AnimeMusicVideos.org in which he responds to my questions about the anime fan scene.



Many get confused by the superficial resemblances between Fan Vids and Anime Music Vids. Though both are expressions of fan appreciation, they come from very different traditions. How would you describe the similarities and differences between the two?

For this question, I asked AbsoluteDestiny, who started making AMVs in 2001, and switched to making vids in 2005. He's much more familiar with the vidding community than I am, but also has familiarity with the AMV community in order to compare. He wrote:

Henry's question is a really huge one and one I've actually given a lot of thought. There was a time, in the 2vcr days of both vidding and amvs, where there were a lot of similarities between the videos made in the two communities. Hair by Media Cannibals is largely the same vid as Hair by You Know Who, albeit with different gender gazes. As the communities, skills and aesthetics developed, the respective videos started to diverge. The reasons for this are a mixture of three important factors:

1) How the source is read and enjoyed

2) How the source lends itself to video editing techniques

3) What kinds of videos the communities give praise (and reward) to

In very very broad terms, the vidding community grew out of media fandom's more narrative side, fan-fiction and so on, with a strong emphasis on character over genre. Anime fandom, on the other hand, is largely interested in genre, spectacle, Japanese culture and self-referentiality. These differing priorities tend to different subjects for videos - Wonder of Birds (Laura Shapiro) versus AMV Hell (Zarxrax) to take two extremes.

Then we have the very nature of the source. Scenes in anime are not emotionally subtle - visually, especially in TV anime. Much of the emotional nuance is carried by the voice acting and only the more emphasised visual emotions (joy, anger, embarrassment) remain when the footage is removed from its audio. So where vidding can rely on the superbly nuanced body language of the actors, anime can really only pull on whatever aesthetic flourish the source gave them (flowers, blushing, thought bubbles with super-deformed characters beating each other up etc). To do subtle emotion with anime is hard and it's not unknown to rely on external manipulation (such as Playground Love by Nathan Bezner). Thankfully, animation lends itself to external manipulation very well and roto-scoping the footage and puppeteering it to do your bidding is not out of the realm of possibility, which allows for original narratives that are still very much in the spirit of anime (with its genre, spectacle, culture and meta fixations).

Lastly we have the community and how their reception of the works develop and refine aesthetics. The AMV community learned to walk at conventions and even in the early days of Anime Expo and Otakon a formal structure for AMV exposition was created in the form of the contest. Categorisation and the need to find ways to compare highly subjective works led to the formation of AMV genres and a fond regard for technical proficiency (being something that is much more objective when judging a video's quality). While the explosive growth of the community towards the mid 2000s did introduce all kinds of new aesthetics, the major genre categorisation and the search for technical wonders moved amv work further to the side of original spectacle, sometimes very disconnected from the narratives of the sources being used. Ultimately, however, it is a combination of all three elements here that have created the communities we have and the output they produce.

There are wonderful oddities and outliers on both sides but the kinds of work you are likely to find largely fit into the following spectrum:





Vidding tends toward deep analysis of character and show and utilisation of interior movement where amvs tend toward meta, spectacle and genre works with a strong utilisation of external motion, footage, effects and original art.

I've also vaguely plotted some well-known videos (though the amvs totally show my age) onto the graph. It's very rough but this should give an idea as to how I see the whole amv vs vidding spectrum.

[Titles in black are vids, titles in blue are AMVs]




Your account of AMV focuses on their American origins. Are such vids part of the Otaku tradition in Japan or is this a distinctly western response to Anime? If the former, what kinds of contact exists between the artists in the two countries? If the later, is the AMV being picked up by Japanese fans as well?

Learning about hobbyist video editing by fans in Japan and sharing ideas is difficult due to the language barrier. Remix videos in Japan that we're familiar with are called MADs, since one of the early tapes was labelled "Kichigai Tape", or "Tape of Madness". There are many different types of MADs, but early on the AMV community was exposed to a number of Seishiga MADs (and to many, "MAD" came to be a term with only this narrow definition), where still images, often from dating games or visual novels, have motion and other effects applied to them. This creates a distinct aesthetic that was emulated by some North American AMV creators such as VicBond007 in his Believe AMV.

In 2005, one MAD editor named pianos (interview from 2004) came to Anime Weekend Atlanta with a translator, and showed the audience MADs made by him and other editors at his panel. Some of them can be difficult to understand, again due to the language barrier, but there was one short MAD I came across years ago that I liked so much, I remade it for an English-speaking audience.

It used to be fairly difficult to find MADs. I stumbled across some videos where the files were split up between hosts to avoid bandwidth and space limitations. Later on, I came across a collection of them on Usenet. Now you can find Japanese fan videos on Nico Nico Douga, but of course it's a Japanese site so it can be difficult to navigate. Some of them get uploaded to YouTube so you can see them there. They can be hard to find since MAD is a common English word, but you can try searching for "Nico Nico MAD" to find some examples. Several MADs consist of anime-inspired custom artwork, which is relatively rare in AMVs. (Some exceptions: Greed vs. Envy, Utena Daioh, Woolongs For Nothing)


What functions do AMV play within the fan community? Are they primarily consumed by existing fans of the program or are they part of the process of educating American fans about Japanese media content?

A little of both. As I wrote in the first segment, fans at AMV panels at conventions have often indicated that they've bought anime after seeing it in an AMV. For those that are already fans of a particular show, today's search engines make it easy to find an AMV that uses that show.

Now, however, the internet also makes it much easier to find both licensed and unlicensed copies of anime, so I have a feeling that the promotional impact of the hobby is now less than it used to be. Though in some cases, editors seek out shows that haven't been licensed here yet, possibly in order to be the first to use a high-quality new title.


What kinds of relationship exists between the AMV creators and the commercial and semi-commercial groups who are marketing anime in this country?

Views on the hobby depend on which company representative you talk to. I heard of one anime convention panel with ADV Films where one of their employees told Brad DeMoss that they loved his Evangelion/Star Wars Episode I parody. The company, while it existed, was also AMV-friendly in other ways, with employees helping to judge at Iron Editor events. Also, for the final DVD of their release of the Noir series, they contacted four AMV editors, including myself, to create videos to include as Easter eggs on the disc. This took some wrangling on their part with the rights holders in Japan, and due to rights issues we were only allowed to use the opening and ending songs from the show, but it was a pretty cool thing of them to do.

On the other hand, reportedly at the closing ceremonies of Anime Expo one year, a Japanese guest of honour was upset when they played an AMV that incorporated one of his works. I'm not sure who the guest was, but AX stopped playing AMVs at their closing ceremonies after that.

For one final example, Anime Tourist reported on a 2002 interview done with Hiroyuki Yamaga, Co-Founder of Gainax and his friend Takami Akai.

Audience question: What is your opinion on anime music videos from a company standpoint and from a personal standpoint? Have you seen any anime music videos?

Mr. Yamaga: What exactly do you mean?

AQ: Like the anime music videos that we are going to be showing tonight?

Mr. Yamaga: I like them a lot. I think that they are very well done.

Mr. Akai: I didn't know that they existed. I actually like them personally.

Mr. Yamaga: I feel that copyrighting is only for professionals. For people who are doing it for their own enjoyment as a hobby, I feel that the line is very blurry. The reason that copyright laws are so strict is because it is very difficult to make the distinction whether or not someone is professional or amateur. But as Gainax, they got their start doing similar stuff so it's very hard for them to say, "No, We won't allow that'. They also feel that they don't really want to say that. As Gainax, the corporation, they have to say, 'No, we haven't seen it', 'Nope, haven't heard about it'. That is how they deal with it.

I've also heard this "willful ignorance" position from some in the North American industry. (again, from a professional standpoint) Though I've heard of at least one employee calling them a "headache", AMVs and the North American anime industry seem to coexist reasonably peacefully.



Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part Two)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of Anime Music Vids was curated and commented upon by Tim Park from AnimeMusicVideos.org.


Only Bob - by Infinity Squared


Although plenty of interesting results can be made by simply mashing up anime and music, some editors like to push themselves and try to incorporate elements of other mediums into their work. In this example, original CGI is combined with anime to portray a robot pondering what it means to be human.


The following videos were also considered for the event:


A Little Retrospect - by Kitsuner


Using footage from other AMVs is often frowned upon in the community. This is partly because the North American anime industry is still quite small (ie: compared to Hollywood) and if you're going to use some footage, you should support them by buying the DVD. In the case of this video, however, Kitsuner deliberately picked scenes from over 60 AMVs that span a decade to show "how far we've come". (The Strongbad parody clip saying you can use all the AMVs you already have came from Road to Iron Chef)


AMV Minis Episode 3 - compiled by Zarxrax

(Embedding of this video has been disabled. You can view it on YouTube)

Ever since the first one, the AMV Hell series has been hugely popular, with showings of some of the hour-long projects routinely filling screening rooms at conventions. The general idea is, an editor may think a certain part of a song would be a funny pairing with a certain part of an anime, but the joke wouldn't be funny for the entire length of the song. Collect enough of these ideas and put them together Short-Attention-Span-Theatre-style, and you have AMV Hell. It's spawned countless imitators and homages, even in machinima in the form of HMV Hell, based on the Halo game franchise. Zarxrax kept saying he'd retire the AMV Hell series, but its spirit lives on in this shorter-form of the popular rapid-fire comedy shorts. Things are often hit-or-miss based on your sense of humour and knowledge of cultural references, but this was one of my favourite compilations of AMV Minis Season One.


Continuous Play - by Ileia


Although repeated scenes may be a symptom of a lack of effort in a video, it works strikingly well here with the song "Stuck On Repeat". Also, The Girl Who Leapt Through Time has scenes that are similar in composition but with different elements or palettes, which makes the video less repetitive and more visually appealing.


Lawl & Order: Legal Tender - by Fall_Child42


Some videos are closer to short stories or parodies than actual music videos. This one tells the story of the criminal justice system. This video was originally done for an Iron Editor event, but Fall_Child42 went on to improve and complete the video after the event.


Time - by qwaqa


qwaqa alters footage from The Girl Who Leapt Through Time to tell his own story of a girl who fixes the past. A "making of" video is directly below, so you can see the work that went into altering footage from the movie.



Kawaii Girls: Ultimate Dating Simulator - by Fizziks


This is a fake parody ad making fun of the Japanese dating simulator game phenomenon.
(Short glossary: kawaii / mecha /moe /otaku)


Attack of the Otaku - by Chiikaboom

After Odorikuruu practically defined the upbeat dance video, there have been constant attempts to one-up videos in the genre with more effects and fun footage. One editor even claimed that he wanted to create an "Odorikuruu killer". This more recent entry to the field makes references to Koopiskeva's prior work, Skittles. One effect on display is masking, or isolating an anime character and removing the background in order to put a character in another scene, or in front of some other effects. Chiikaboom wrote in the video description: "It takes a good 20-30 minutes to mask out one frame. There were 482 frames. Do the math." (And that was just for one scene. A total of 904 frames were masked)


Auriga - by Nostromo

Nostromo specializes in dance videos with electronic music, but instead of cute or fun scenes like in Attack of the Otaku, he typically uses scenes with a higher quality of animation and art than most budget anime TV shows for a different aesthetic. Interestingly, he also used software to interpolate frames, creating more in-between frames for an even smoother look. A description of the process, and higher quality versions of the video are available on the video's profile page.


Twilight - by Koopiskeva


In a similar vein to Only Bob, above, Koopiskeva combines Kanon with original live action footage. The video was inspired by one of the characters asking another, "Have you ever wondered that perhaps we were living in someone else's dream?"


A Feel-Good AMV - by haunter103


What can I say? It's a feel-good AMV! :)


The following videos were made in 2010, too late to be considered for the event:

The Friend Request - by Moonlight Soldier


Here Moonlight Soldier explores anime relationships via Facebook. There are a number of anime and editor in-jokes here, but you should be able to get something out of it. In this video, the female singer is actually speaking for the boy, since Shinji Ikari, the male lead in Evangelion, is portrayed as a bit of a wimp. Other AMVs have also used female voices for him, such as Kevin Caldwell's Engel.


Every Anime Opening Ever Made - by Derek Lieu


This supercut compilation video illustrates how anime opening sequences share
a lot of elements between them, from composition to effects.

RAH HEY! - by Ileia

Cleverly based on the similarity between the pronunciations of "anime" and "enemy" (at least when sung by Green Day), this is a fun "can you name them all" compilation video which includes composites of anime with editing and social networking software.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.


DIY Media 2010: Anime Music Videos (Part One)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Tim Park from AnimeMusicVideos.org.


As far as the AMV community is aware, the first Anime Music Videos were created by Jim Kaposztas in 1982. He was inspired by MTV, back when they played music videos. Anime had a slow growth in North America, with few options before the '90s for shows licensed and released in English. Fans would trade tapes recorded by friends in Japan, and often translated into English and subtitled by other fans. Many times there would be some extra room at the end of the tape and so as not to waste any, occasionally people would record AMVs after the show.

To some extent, AMVs have helped advertise the shows that they contain. At AMV panels at anime conventions, when audiences are asked if they've ever bought an anime based on an AMV that they've seen, most hands go up. Apparently when Hold Me Now was shown at Anime Boston, the dealers room sold out of Princess Tutu shortly thereafter.

Before the rise of digital distribution, another common way to see AMVs was at anime conventions. Rather than simply screen them, tradition was that the videos would compete in a contest, perhaps because one of the other most popular events at conventions, cosplay, is also most commonly in the form of a contest. Every year, AMVs shown at Anime Expo and Otakon are seen by thousands of fans, and they can vote for their favourites. (Though in some cases, contests are evaluated by a judging panel) Anime Weekend Atlanta was the first convention to have a 24-hour room dedicated to AMVs for the entire con, and a couple of others have followed suit.

And so, unlike most of the other genres presented at the DIY festival, much of the AMV community is steeped in competition, with multiple rating systems available to grade and evaluate videos at AnimeMusicVideos.org.

One of the reasons for these systems was to help the site's creator (and others) to find good AMVs. There are even "Iron Editor" competitions where two editors have to make the best video they can in two hours with a few predetermined shows... and a secret ingredient of course.

It's not all competition, however. Ever since the first Dance Dance Revolution Project in 2001, where almost 20 editors came together to create a dance mix AMV over an hour long, there have been many cases of people coming together to create something more than just one person could manage. They're called Multi-Editor Projects, or MEPs, and there's also a sub-forum on AnimeMusicVideos.org to help people organize them. Themes for MEPs can include bands, emotions, holidays, or even numbers stations.

When selecting videos for consideration to be shown at the recent DIY festival,
most were released in 2008-2009.

Videos shown at the DIY 24/7 2010 program:

(With the exception of the YouTube embeds, if you click on the small "link" chain icon in the videos, you'll be taken to the video's profile page at AnimeMusicVideos.org. There you'll find more information on the anime and music used, and any other details about the video that the editor wanted to convey)


I'm On A Blimp (ft. Teddy) - by LittleKuriboh

LittleKuriboh is known for his Yu-Gi-Oh: The Abridged Series videos, which consist of abbreviated episodes of the Yu-Gi-Oh anime re-dubbed with humourous dialog. This video parodies The Lonely Island's "I'm On A Boat" with Yu-Gi-Oh footage, but unlike most AMVs, the original song's lyrics have been revised and performed by the creators, in the manner of filk songs. (Another notable example of AMV creators doing their own singing is the Iron Chef Idol series of videos)


Ian Fleming's Property of a Lady - by qwaqa


There are several instances of AMV editors making faux openings or trailers for existing movies or TV shows. In this case, using Noir, Cowboy Bebop, a few other shows, and a lot of editing, qwaqa creates a fake James Bond-style opening for Ian Fleming's story, "Property of a Lady".


AMV Technique Beat - by Douggie


Also called an "AMV For Dummies" (ie: a how-to book video) in the title card, Douggie illustrates a number of techniques and considerations that go into making an AMV. The title is a reference to the "Technique Beat" trilogy of videos by Decoy.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.


The Survival of Soap Opera (Part Four): Why Fans Matter

The final section of The Survival of Soap Opera focuses on the evolution of fan community practices online, on various soap opera fan experiences/demographics, and on relations between the soap opera industry and its fans. Below, a variety of the contributors to this section answer questions about the relationships fans have with the soap operas they watch and with one another.

Tom Casiello is a current member of the writing team for The Young and the Restless, a former associate head writer for One Life to Live and Days of Our Lives, and a two-time Daytime Emmy Award-winning writer with As the World Turns who has written about the genre at his blog, Damn the Man! Save the Empire.

Abigail De Kosnik is an assistant professor at the University of California-Berkeley in the Berkeley Center for New Media and the Department of Theater, Dance & Performance Studies who writes on media, fandom, and copyright. As editor of the collection, she co-wrote the book's introduction, "The Crisis of Daytime Drama and What It Means for the Future of Television." She also wrote an essay in the collection, entitled "Soaps for Tomorrow: Media Fans Making Online Drama from Celebrity Gossip. C.

Lee Harrington is professor of sociology and a Women's Studies Program Affiliate at Miami University is co-author of the book Soap Fans and who has written on the soap opera genre since the late 1980s for publications including The Journal of Aging Studies, The Journal of Broadcasting and Electronic Media, and Transformative Works and Cultures. As one of the book's co-editors, she co-wrote the book's introduction, "The Crisis of Daytime Drama and What It Means for the Future of Television." She also co-authored a piece for the book with Denise Brothers, entitled "Constructing the Older Audience: Age and Aging in Soaps."

Roger Newcomb is the Editor-in-Chief of soap opera news site We Love Soaps, the producer of two Internet radio soap operas, and executive producer and co-writer of the film Manhattanites. His essay in the book is entitled "As the World Turns' Luke and Noah and Fan Activism."

Radha O'Meara is a doctoral candidate and lecturer in screen studies at the University of Melbourne, Australia, who has published her work in Screwball Television: Gilmore Girls and in the Austrian journal Metro. Her essay in the book is entitled "The 'Missing Years': How Local Programming Ruptured Days of Our Lives in Australia."

Julie Porter is a longtime newspaper editor and reporter who is webmaster of soap opera site talk!talk!. Her essay in the collection is entitled "Hanging on by a Common Thread."

QueenEve is the pseudonym of a career professional and soap opera fan who has moderated and/or founded several popular soap communities online. The collection features a piece based on Abigail De Kosnik's interview with QueenEve focusing on fan activity around and against soaps.

How has the relationship between U.S. soap operas and their fans evolved over time?

Tom Casiello: I honestly think the relationship between the soaps and the fans hasn't changed nearly as much as others believe. (I also think we have to be very careful not to group them all together as "the soap operas." There are currently six U.S. daytime soaps on the air, all of which should have their own individual identity, wherin their fans expect different things from each show.) At its core, the audience still wants stories and characters they can connect with on a human level, mixed with the element of fantasy and escapism they've come to expect. They want to know the characters they've loved their whole lives, whom they've watched grow and evolve, are in capable, trustworthy hands...and they will continue to live on in their homes daily. While audience demograhics may shift, and trends will come and go, strong, long-term serialized storytelling with heart is all the fans have ever wanted.

Roger Newcomb: Obviously, from radio soap operas to present-day television and internet soaps, the way fans view or listen to their soaps has changed tremendously. The relationship the soaps have with fans has evolved as well. Even 30 years ago, the main feedback mechanisms were snail mail and telephone feedback lines. In 2010, fans can email the shows and their networks, and many times the stars themselves. The shows also have Facebook and Twitters accounts to solicit immediate feedback from fans, and the actors themselves directly interact with fans in a more personal way through social networking. It is not clear whether this increased and immediate interaction has impacted storylines or story direction.

QueenEve: I think it used to be a far more personal relationship shared between female multi-generational family members and the soap opera. Over time, with the growth of soap magazines covering more than just "the stories," suddenly we knew about the actors playing the characters and the writers writing the show, making it a little less personal. We learned about the relationships between the actors playing the parts (marriages, divorces, and kids), entirely separate from their parts, and the experience expanded beyond one among just you, your mother, and the story. Then, with the internet, it became even less intimate and much more of a group activity with other viewers. So, what had been something between female members of a family and the soap eventually involved the actors, the writers, the media, and other viewers who may not have viewed the show and characters as you and your family did. The other side of that is that the "family" element has sort of dropped out, and it is no longer a multi-generational female experience. Some of that is the changing role of women in society, but a large part of it is that soaps have backed away from telling multi-generational female stories in search of the almighty 18-49 demo, and the audience loss has reflected that. So, I think it went from a highly personal and intimate experience to a more expansive but impersonal experience such that viewers don't have the investment they once did.

What changes have we seen in recent years in how fans of U.S. daytime dramas connect with one another?

Tom Casiello: The Internet for one - for the first time in history, it's much easier for those with the same interests to connect instantaneously, on a level playing field. Who they are in their lives, where they come from, their education - it's irrelevant on the Web. Here, they are all equal fans, and that has not only helped organize a stronger group effort in their campaigns but also created a world of discussion to bounce their ideas and opinions off of each other in what is hopefully a moderated environment.

Abigail De Kosnik: The most striking fan activity that the Web, and online communities, have brought about (in my view) is that "fans make their own fun," as one of our contributors, Web site moderator "QueenEve," stated. Since fans have started communicating online, they have basically produced their own virtual soap operas - spreading spoilers and dissecting upcoming plots, posting speculations about what's going to happen next as well as (often very thoughtful) analyses of what happened recently on their favorite shows, in addition to gossiping about behind-the-scenes rumors (Which co-stars won't work together? Why did the Exec Producer fire that actor? When is that former writer coming back to this show?). There's also been a level of drama in the wars between fan bases that matches that of the heightened conflicts depicted on soap operas. The animosity that warring fan bases have borne toward one another has been awesome in its fierceness, and, while I don't want to minimize the fact that some people's feelings have probably been deeply hurt by these acrimonious exchanges, I must say that there's an element of watching or participating in soap fans battle online that is immensely engaging and entertaining. I have taken part in some of these "bitchfests" myself (and it's not always fans vs. other fans; it's also fans vs. the shows or the networks or particular storylines), and I'll always remember those impassioned campaigns as really interesting, exciting times of my life. There's something about the dedication and commitment that soap fans have for their shows that really infused the online fan experience with an intensity that many other Internet fan groups lack. It comes, I think, from the fact that, when the Web became a big part of soap fans' lives, many fans had already been engaged with these soap story worlds for years - in many cases, fans' involvement predated the Internet by decades. The Web, which permits for a really wide range of discussions and actions that can be micro-interventions or can go on for months or years, almost seems like it was specifically built as a platform for soap fans, who have decades' worth of information and insight to discuss.

C. Lee Harrington: While soap viewers were among the first groups to migrate to the Net recreationally, as Nancy Baym discussed in Tune In, Log On, they were slower to create the type of user-generated content currently associated with media fandom, in part because the frequency (daily) and longevity (the average age of US soaps is 40 years) of the "primary"' text created less need for viewers to fill narrative gaps in between episodes or installments. Over the past few years, soap fans have become increasingly engaged in vlogs, video-sharing, fan fiction, podcasts, and mash-ups, while much of soap fans' energy remains devoted to the ongoing daily criticism, discussion, and fan activism which takes place in online forums and the blogosphere.

Roger Newcomb: Fans are connecting on social network sites like Facebook and Twitter and continue to interact on various message boards. The fans seem to be more tech-savvy these days, so the number of message boards and Facebook pages has grown by leaps and bounds. In some ways, this has splintered the online audience, with more websites and social network sites dedicated to particular actors, characters, or soap couples. We Love Soaps TV receives almost 10 percent of our hits from Twitter and, in many cases, from fans who tweet and re-tweet our features. Twitter has become the fastest way of spreading information about soaps around the web.

Julie Porter: Be careful what you wish for! To me, that's the warning label that should be placed on the desire to raise viewership at any cost. The race for ratings - and ad revenue - has had an unintended consequence along the way: a decrease of conflict in storyline. The intense competition for audience share gives soap viewers a powerful amount of clout in determining how stories are resolved - and, generally, they want favorite characters to be happy, and want to see their characters' conflicts resolved. But is that what they really want? Accelerated storytelling satisfies the short-term viewer but weakens the long-term story. Conflict makes for anxiety, but quick resolutions make for an awfully boring soap, long-term. Once, it might have taken three years to resolve a complex story in a big reveal. That's storytelling. But, these days, if the focus groups say to wrap it up - well, it gets wrapped up quickly, and there's short-term satisfaction but a lot of opportunity for story and character development is lost. Faster-paced storytelling throws characters into a revolving door of reaction; the storyline rules, but deep character development is almost nil. And so the viewer who wanted a quick resolution also quickly loses interest. The willingness of networks to give focus groups and online campaigns a strong role in the decision process also leads to a bad end: It places creative control in the hands of executive management rather than writers, and fan feedback becomes the tail that wags the dog. The soap that has evolved into a marketing tool isn't nearly as satisfying as one that does what soaps were intended to do: explore the feelings and lives of people, and their ups and downs.

QueenEve: I think, in the past, you might have a discussion with a neighbor or friend about the soap or the "girls" in the dorm, but fandom was fairly generic. Now, with the internet, you have both a gathering place and a divisive means of organization. That is, people generally check in on the internet to find fans of the characters or couples they like, to the exclusion of a more general audience. It has led to "board wars" in the past, between couple fans especially. The Sonny & Brenda versus Jax & Brenda fans of the 90s on General Hospital was a good representation of that, as were the Robin & Jason fans versus the Carly & Jason fans. So, on the one hand, the internet allowed fans to find each other on the internet and connect while, on the other hand, it leads to divisive and heated fights.

How do the teams who make these shows take into account the fans' feedback and mindset, from your perspective?

Abigail De Kosnik: I know for a fact that the shows do pay attention to soap fans' feedback, to some extent. The contributors to our book who work in the soap industry verified this, and I have heard soap actors often tell fans who want to see changes on their favorite shows that they must write or call in to the network to voice their opinions. One of my e-mails to ABC, urging them to portray professional women - the female nurses, doctors, lawyers - in a more positive light on General Hospital, got quoted almost verbatim by ABC Daytime exec Brian Frons in an interview he did with one of the soap magazines back in 2003. But, on the other hand, I think many fans, and I am one of them, are frustrated by the fact that, although the Internet permits for a much greater flow of feedback from soap viewers to soaps' producers, the shows don't seem to be able to take effective action in response. Several of our industry contributors have told us that, with soaps, time is a huge factor in this - of course, feedback on a storyline comes in well after months of that story are written and shot - but, also, I wonder if the case of soap operas, in which we see this enormous wave of feedback going to TV shows and not that much difference being made, just illustrates the fact that television is a creative industry and, probably on any television program, whether daytime or prime time or a miniseries, the writers just can't care too much about what the audience thinks about a particular storyline or character. I mean, Mad Men showrunner Matthew Weiner doesn't think about what fans want, or what they've liked about past episodes, when he puts a new season of Mad Men together, except in the most general way (I think he once mentioned that one reason for an increase in child character Sally Draper's air time was that many viewers relate to Sally the most, she's their "way in" to the show, since they were about Sally's age in Mad Men's time period.). So, maybe the frustration of soap fans is just indicative of the fact that online participation isn't a guarantee that "the people" can influence the power centers that much. The Web gives an illusion of what others have called "participatory democracy," but just sending a bunch of e-mails obviously isn't the way to change the minds of the minority who are the decision-makers. However, I do think that there are probably ways to use online connectivity to influence power centers, both in soap operas and in other arenas, like politics. And maybe soap fans can pioneer ways to use digital technologies to share feedback that really creates change, and then political fans and organizations can learn from those tactics!!!

C. Lee Harrington: From what I can tell, soap opera creators have waffled back and forth on this. The production team rightfully knows a projected story arc in ways viewers do not, and there is a longstanding perspective of "trust us to tell a good story," even when viewers are rejecting what they are seeing daily onscreen. The flip side of that is that, with the instantaneous feedback that the internet allows, production teams (or perhaps network honchos) can get too engaged with daily (or minute-by-minute) viewer reaction and respond accordingly, to the long-term detriment of the narrative. The heated debates about the usage of focus groups in...when did that start in daytime? Late 1990s?...preceded the current tension between short and long-term narrative and industry goals.

Roger Newcomb: I personally think, for the most part, the fan feedback online is disregarded. When there is a huge outrage over something (like the abrupt end of the Kyle and Fish storyline on One Life to Live), the shows and networks take notice, but, even then, it doesn't necessarily change the outcome. In general, there are so many opposing views from fans on storylines that it is difficult to know which is the majority. I've also directly heard from writers and producers of daytime soaps that they believe the online audience does not necessarily reflect the perspective of the total viewing audience, even when the online audience number in thousands, a greater number than a supposedly statistically sound Nielsen sample.

QueenEve: From my experience, they couldn't care less about fans' feedback and mindset unless it feeds their agenda and own personal likes and dislikes. Occassionally, the feedback is strong enough that it can change things, but I have seen more often them using the feedback as a means not to change things but rather to force a story even more firmly down the fans' throats. That is, if some new character is not going over with the fans but the show is highly invested, we'll see even more of the character, and we will get overkill of stories trying to make this character more sympathetic and hearing other well loved characters "pimp" and "prop" the new character endlessly.

How has the trend of an aging soap opera audience impacted the soap opera industry in the U.S.?

Tom Casiello: The networks continue to look for new ways to entice younger viewers to their shows, as they've always felt (with good reason) that these shows survive when passed down from generation to generation. However, I do believe we are seeing the first signs of a possible shift in that thinking. Those audience members over fifty are consuming far more than their counterparts from half a century ago did. Consumers with more income in older demographics are proving to be just as valuable as younger demographics. The key is to find a way to welcome new viewers into the fold while trying not to alienate older viewers...and it's a struggle all the soaps have faced for the last fifteen to twenty years, more so than ever as the generation gap grows wider.

C. Lee Harrington: As my chapter with Denise Brothers suggests, the aging of soap opera audiences had a major impact. The age of all television viewers is going up (as the global population ages), and soap viewership is no exception to this trend. However, the core demographic remains 18-49 year old women, which means soap viewers are rapidly aging out of network priorities. This is visibilized on-screen in terms of which actors/characters are prioritized (with vets moved to window-dressing or dropped from contract to recurring status), as well as the story content itself. The older viewers and actors we spoke with for our study are keenly aware of this trend and believe the genre is suffering for it. If soaps do not respond more fully to the aging of its viewership, an older demographic that is more economically powerful than the industry apparently appreciates, the genre will be in even more trouble than it is now.

Roger Newcomb:Obviously, the aging soap audience is one of the contributors to the decrease in viewers. As longtime fans have passed, they weren't replaced by new fans of the genre. Even though the average age of soap viewers is the mid-50s, the shows have continued to focus on younger characters to a large degree. But there have been some shifts in the past year. Days of Our Lives features more over-50 contract actors today than ever in the history of the show. One Life to Live has recently shifted the focus to the veteran actors on the canvas. There seems to be a better mix between younger and older characters, and this may be due to the networks finally realizing who their audience is.

QueenEve: Not at all. The shows keep trying to write for an audience that isn't there -- 18 - 34 -- and are losing the "aging audience" that they simply do not value. It's insane really, because it's not just the soap opera audience that has aged -- it's all of society now that the baby boomers are aging. Why that audience isn't valued is a mystery to me.

What "surplus audiences" outside the target demographic should soap opera producers be paying attention to? What can they learn from these audiences?

Tom Casiello: Diversity is a major issue daytime needs to address. This isn't just a Caucasian versus African-American issue. In a perfect world, these shows would also represent Latino characters, Asian characters, Jewish characters, homosexuals/bisexuals; there's no end to the types of characters these shows should involve in their long-term stories--while always striving to find a balance between honesty and stereotyping, walking that fine line between truth and cliche. All of these demographics can play vital roles in front-burner stories and can present just as many interesting character dilemmas as a middle-aged, Caucasian, heterosexual character can...probably with an added layer of nuance, an original perspective that puts an entirely new spin on the storyline.

C. Lee Harrington: As I noted above, I believe older viewers should be repositioned from "surplus" to "core," given demographic projections. To engage the US viewing population as fully as possible, soaps would benefit from greater diversity in characters and storytelling overall--more LBGTQ characters, more characters of color and immigrant characters, more characters of lower socio-economic classes etc. There are genre-specific risks to this, of course (I have published several articles on the generic challenges that gay and lesbian characters/stories present to daytime), but narratives that better reflect the US population as a whole may engage a wider audience. I also echo Radha O'Meara's call below for greater attunement to audiences in other parts of the world, given the still-central role that serial narratives play in global import/export patterns. As Denise Bielby and I wrote in Global TV (2008), The Young & the Restless and The Bold & the Beautiful has been particularly smart in writing narratives for multiple geographic/cultural audiences, avoiding lengthy on-screen legal trials and certain types of humorous stories that may be perplexing to non-Americans, for example. I'm not sure the extent to which other programs are following suit, but, if not, they should.

Roger Newcomb: The soaps have targeted women 18-49 and 18-34 for decades. Men make up 20-25% of the total viewing audience, but you do not see commercials for men on any of these shows. African-Americans also make up a large portion of the audience, but characterizations of African-Americans are few and far between on daytime soap operas. Gay audiences, targeted by networks like Bravo, would have been a potential goldmine for soaps, but, with the cancelation of As The World Turns, there is only one regular gay character on daytime now--Bianca on All My Children. Targeting various niche groups would seem to be a more lucrative alternative for soaps than the current one-size-fits-all model.

QueenEve: I think the soaps should go back to the beginning and start writing compelling stories about characters of all ages and stop writing for the "sweeps explosions." I think people like the soap opera genre. If they didn't, the genre's serial aspects would not have been adopted by primetime TV and be so successful there. It's ironic because, as soap operas tried to be more like primetime with big explosions, fights, special effects, and adventure, they became less successful. While, as primetime became more like soap operas with ongoing stories that build throughout a season (Lost, Desperate Housewives, Grey's Anatomy, ER, etc.) they became more successful. Daytime soaps are bleeding viewers not because the soap opera genre is dying but because it is being executed so poorly, compared with primetime TV. People want a better product.

Radha O'Meara: I'm most interested in international surplus audiences for US soap operas, and my contribution to the collection was about the Australian audience for Days of Our Lives. I think that the focus on US audiences for US productions is particularly strong, commercially and critically. If producers and creators give more serious consideration to international soap audiences, they might learn from different strategies and priorities in scheduling, episode duration, and attracting niche audiences, including young people. This might help them to attract greater audiences globally and domestically. I find the strong focus on domestic distribution and audiences for US soap operas in American media studies a little troubling. Although US scholars are cognizant of international distribution and audiences, they seem to maintain a strong emphasis on the US as the principal audience. From an antipodean perspective, it seems American media studies could be more open to the implications of plural global audiences.

Given that many soap operas have long histories with international audiences, there is a wealth of experience and data on which to draw. The broadcast of US soap operas in international markets can highlight the potential of alternatives for scheduling and attracting niche audiences. For example, the most popular US daytime soap opera in Australia is The Bold and the Beautiful. It is broadcast on weekdays on the Ten network in the 4.30 p.m. timeslot. This has allowed the show to garner a significant number of young viewers, who watch it after coming home from the day at primary or high school. Since loyalty to soaps can be so enduring, this early attachment can lead to a lifelong connection. I began watching the show regularly after coming home from high school several decades ago and still enjoy it.

I suspect The Bold and the Beautiful's half-hour format is a significant part of its appeal as the highest-rated U.S. daytime soap in Australia, and indeed the world. This is a contrast to many other US daytime soaps which run for an hour, and particularly those which are screened in Australia (Days of Our Lives, The Young and the Restless, General Hospital). The half-hour format might be more appealing to Australian viewers, as Australian viewers are more accustomed to popular half-hour soaps made in Australia and Britain, such as Neighbours, Home and Away, Coronation Street, EastEnders. Throughout the long history of US soap operas, program duration has consistently expanded. Early radio and television soaps often ran for 15 minutes, including a single commercial break, but most television soaps expanded in the 1950s to half-hour and later to full hour programs. A few even tried 90 minutes daily. In today's fast-paced world, perhaps US soaps could experiment with episodes of shorter duration. Rather than cancelling soaps with falling ratings, US producers might consider what shorter episodes could do for both international and domestic audiences.

Producers and scholars should consider what makes particular soap operas popular in different regions and the implications this has for definitions of soap opera as a commercially successful genre. Soap opera in the US is much more clearly defined by US programs and by local emphasis on the scheduling and audience distinction between daytime and primetime. These distinctions are much less significant for international viewers. Many Australian soap fans follow daytime and primetime US, UK, and Australian soaps. Despite obvious differences, they often have no trouble grouping them together as soap operas, which share common family traits. In fact, Australian audiences are often unaware of the "original" features used to define programs in the US: US daytime soaps have been broadcast here at midnight, and primetime soaps have been broadcast during the day; daily soaps have been broadcast weekly or bi-weekly, and weekly soaps have been broadcast daily. This means that producers and scholars can learn more about what audiences seek in soaps by exploring broader definitions of the genre and its audiences. According to Christine Geraghty, Australian soaps have influenced British soaps to integrate more male characters, young characters, and "masculine" storylines over the past few decades (Women and Soap Opera: A Study of Prime Time Soaps, Polity 1991). Perhaps US soaps might also consider such changes.

In my contribution to the collection, I wrote about an unusual rupture in soap opera broadcasting. After screening episodes of NBC daytime drama Days of Our Lives in a continuous sequence for over thirty years, in 2004, Australia's Nine Network skipped approximately one thousand episodes. The Nine Network continued to broadcast the program daily, but most Australian viewers missed four years' worth of episodes. An interesting tension arose from this fissure between those who understood the Australian audience as a component of a global, homogenous audience for Days of Our Lives centered on the US, and those who understood the Australian audience as a unique, local experience. Scholars and producers should both consider their positions on this tension. Similarly, this rupture of Days of our Lives for Australian audiences raised questions about the nature of soap audiences' enduring commitment to particular programs. It highlighted how significant parts of the audience seemed to value their own history with and experience of the program more highly than a wider, communal experience. This deeply personal connection is something that producers presumably want to foster, and new distribution methods may impact on these experiences in even more divergent ways. These are some of the lessons US soap opera producers can learn from international audiences, and they may even help them maintain their domestic audiences.

The Survival of Soap Opera (Part Three): New Trends In Production and Distribution

The third section of the The Survival of Soap Opera examines how soap operas have been experimenting with both production and distribution, from new ways of taping and editing soaps to the use of transmedia storytelling. Below, several of the contributors to this part of the book answer some questions about these new trends for daytime dramas.

Ernest Alba is a graduate student in anthropology at the University of Texas at Austin whose previous work on soap operas can be found at MIT CMS: The American Soap Opera and through the MIT OpenCourseWare initiative. He co-authored a piece for the book with Bernard Timberg, entitled "'The Rhetoric of the Camera in Television Soap Opera' Revisited: The Case of General Hospital.

Patrick Erwin is a freelance writer and journalist who has written for the soap opera genre for Marlena De Lacroix's site and at his blog, A Thousand Other Worlds. His essay in the collection is entitled "Guiding Light: Relevance and Renewal in a Changing Genre."

Racquel Gonzales is a Ph.D. candidate at the University of California-Irvine and a graduate of the University of Texas at Austin Radio-Television-Film Master's program whose research into the soap opera genre includes reception studies of online and offline fan communities and industry history. Her essay in the collection is entitled "From Daytime to Night Shift: Examining the ABC Daytime/SOAPnet Primetime Spin-off Experiment."

Erick Yates Green is an assistant professor of media production in the School of Communication at East Carolina University and a director and cinematographer. His piece in the book is entitled "The Evolution of the Production Process of Soap Operas Today."

Deborah Jaramillo is an assistant professor in the Department of Film and Television at Boston University, where her research focuses on television as a complicated collocation of culture, aesthetics, commerce, and politics. Her essay in the book is entitled "It's Not All Talk: Editing and Storytelling in As the World Turns."

Elana Levine is an associate professor in the Department of Journalism and Communication at the University of Wisconsin-Milwaukee who has written about soap operas in her book Wallowing in Sex as well as in Critical Studies in Media Communication, Flow TV and in the anthologies Beyond Prime Time and Convergence Media History. Her piece in the collection is entitled "'What the hell does TIIC mean?' Online Content and the Struggle to Save the Soaps."

Emma Webb is a doctoral student at the University of Kansas whose work focuses on fan influence and online message boards, including multiple academic projects on U.S. daytime soaps and soap opera fans. Her essay in the book is entitled "The Evolution of the Fan Video and the Influence of YouTube on the Creative Decision-Making Process for Fans."

What do you feel have been some of the most successful or compelling experiments in telling soap opera stories, or distributing that content, in the past few years in the U.S.?

Patrick Erwin: I do think that the Guiding Light experiment I describe in the book was compelling and important. I've said before that it's a case of "the operation was a success, but the patient died." It may have been too much change for an existing show that had a very defined visual palette. But I believe it was incredibly important in terms of defining what's possible. As we move increasing towards narrowcasting on TV and the Web, programming will need to be made on a more economic scale.

Racquel Gonzales: Two experiments I found promising and expanding the possibilities of the medium were the SOAPnet Night Shift series (as I've explored in my contribution to the book) and the popular, nostalgic past episode blocks featured on SOAPnet and most recently on ABC (though their "past" episodes hardly delve into the so-called "golden era" of soap history). These two share a key element crucial for contemporary resonance with audiences: acknowledgment and embrace of a rich soap past. Soap fans, more than any other TV viewer, can have years and even decades of memories with the same storylines, characters, fictional families, and fictional locations. So much soap viewing pleasure comes from those historical and memory ties between the audiences and the soap themselves and our ability to make those complex narrative connections with the texts. When the soap industry can bring about these moments of remembrance, even in experimental ways like the Night Shift spinoff, they can tap into a shared history of viewing and a soap viewer's memory of watching. Of course, this can always create a backlash where, for instance, viewers watching a General Hospital episode from 1996 on SOAPnet lament the good ol' days in comparison with current GH!

Erick Yates Green: The innovative webisode series entitled What If that was aired on ABC.com and SOAPnet.com that brought together central characters from different and established soap operas is innovative. Like previous webseries Imaginary Bitches, Family Dinner, Gotham, and Venice, What If was developed as a series (in this case, 10 webisodes) and was originally aired on July 12, 2010. You can find additional information on the series here and here. Like feature films and TV primetime broadcasting, the world of soap operas distribution is VERY dynamic in our contemporary media playing field. What If, at least, is dealing with the divergent media distribution venues not only with programming that goes first to the web as well as broadcast, BUT, interestingly, as they experiment with divergent distribution, they also experiment with bringing together characters from their different primary shows into an experimental melodramatic melting pot as well.

Deborah Jaramillo: I ran into a great Mexican telenovela this summer on Univision, which, as I sadly noticed at NCA, mass communication scholars continue to forget is a U.S. broadcast network. One of the most amazing things about this novela, Soy Tu Dueña (I Am Your Owner), was that it actually broke into the top 25 broadcast programs in the late summer of 2010. And Univision has recently been beating the English-language broadcast networks in the competition for 18-34 year-olds. Soy Tu Dueña would never have appeared on my radar had it not been for the World Cup in May. Even though the audience for the Mundial is probably more male then female, Univision still promoted the hell out of Soy Tu Dueña during the matches. Soy Tu Dueña features an all-star cast, including Lucero, who sings the title song with Joan Sebastian, and Silvia Piñal, a veteran of Buñuel films ("la primera actriz," the credits boast). Soy Tu Dueña is actually a remake of La Dueña, produced by Televisa in 1995. This was the complete package--pre-sold product, big stars, an excellent theme song--that rode on the coattails of the biggest sports event in the world. Sports...not exactly novela territory. It was a great experiment, and it worked.

Elana Levine: I've seen a few particularly compelling experiments in recent years. One is . While the first season of the series seemed to stretch the GH writing staff too thin and resulted in boring, even unpleasant takes on the daytime program's characters and stories, the second season (which used a new-to-daytime head writer) was truly remarkable. Drawing on GH history by including favorite actors/characters from years past, introducing a diverse array of engaging new characters, and balancing some hospital-centered, more episodic storytelling with serialized tales featuring the core cast, it was a pure pleasure for GH fans and, I believe, would have been enjoyable for new viewers as well. I don't know that it was an economically sustainable project in SOAPnet's eyes, however. In the more promotional realm of webisodes, I have found ABC/SOAPnet's What If... webisodes to be a fun and engaging means of promoting the shows and appealing to viewers. These webisodes feature characters from different ABC soaps encountering one another, allowing fans to see new combinations of characters they know well but think of as existing in separate universes. But perhaps the most significant new development in distributing soap content in recent years is what has come to seem standard practice--the streaming of soap episodes online. Daytime soaps came to this distribution window later than prime time programming, but I believe that increasing viewers' access to the shows serves their continuation well.

What have been the biggest failures?

Ernest Alba: I recently gave a lecture to a classroom of 50 undergraduates at the University of Texas at Austin based on the essay by Bernard Timberg and myself in The Survival of Soap Opera. During the discussion, I discovered a few surprising things about young people and their relationship to soap opera - primarily that they think they know all about soap operas, don't like it based on what they know, and they have several misconceptions about them. Based on the discussion of soap opera in that class, I would say that the biggest story is of the failure of soap opera to communicate its value as entertainment to a young audience.

When I posed to them the question, "What are some associations we have with soap people who watch soap operas?" I received several different responses: "Old people," "My grandma and my grandma's friends watch it," "Anyone that has free time during the day watches soaps," and my favorite: "Lonely people watch soaps." This class of mostly freshman students associate soap opera not with their parents but with their grandparents! One student related that she watched them with her mother who watched them to learn English. It is clear that young people associate soap opera with people that they perceive as being diametrically opposed to them in their viewing habits and lifestyles.

Furthermore, it seems that they are confused about what soap opera is and how it can be an enjoyable experience. They seem to believe that soap opera is a less realistic form of storytelling than other television formats, like the primetime drama or the reality show. One student made the audacious claim that House M.D. is a soap opera. Immediately a cacophony of protests rose from the class. The way they distinguished their conceptions of soap opera from House was that House had better acting, less exaggerated plots, Hugh Laurie (a single, strong male lead), more comedy, and other things to draw you in as opposed to "sappy" and "exaggerated" drama. The student finally threw up her hands in defeat and said, "Apparently, a lot of people like House and don't want it to be associated with soap opera." Despite their acknowledgement of the fakeness of television drama in soap operas, they are unwilling to associate their dislike of "fakeness" with their favorite shows, which are also clearly scripted, staged, and unrealistic depictions of reality. It is this attitude of defining soap opera primarily as that which is antithetical to anything they value that allows them to participate in the tradition of denigrating soap opera as a form of entertainment.

If there is one thing that gives me hope, it is that only two students raised their hands when I asked who had never watched an episode of a soap opera. A full quarter (about 13 or 14 people) raised their hands when I asked if they'd regularly watched a soap opera at some point. One student listed four or five soaps she watched regularly when she was younger. The students know that soap opera exists and some understand it quite thoroughly, but many hold common misconceptions about soap opera because it doesn't play a role in their life and plays a role in the life of people they don't consider their peers. They use those misconceptions to further dissuade themselves from watching soap operas.

Patrick Erwin: For me, I think the change in narrative from a more character-based narrative to more of a traditional soap/action adventure hybrid is the biggest failure of the last decade. Even when GH had the Luke and Laura/Ice Princess type of stories, they worked because the narrative was still rooted in the reality of what happened to those people. Soaps have alienated their existing audience and demographic by chasing the youth demographic and have implemented closed-ended storylines that buy short-term attention at the expense of long term fan investment.

Racquel Gonzales: It is difficult to pin these down in a bullet point style, but, broadly, the soap industry has been disconnected with the desires of its audience for a while, and that gap has only gotten wider against the many TV and network changes throughout the 1990s and 2000s. On a very basic level, there are numerous cringeworthy experiments and sensational storylines whose aims were to entice new viewers and keep long-time viewers interested, but their results generated disinterest and audience ire. As a soap fan and scholar, the most disappointing and frustrating failures have been those manipulations of soap history and viewers' investments for quick fixes on ratings because the soap audience investment in these various often fantastic storylines depend on character continuity, recognizable relational ties, and simply a day-to-day viewing that makes sense.

Deborah Jaramillo: With regard to As The World Turns, I was very disappointed with the quicker pace and the elliptical editing that made my program resemble an hour-long drama rather than a soap. I am not against formal experimentation in any genre--my piece in the anthology elaborates on this theme--but much of the pacing and editing decisions seemed to stem from an atmosphere of panic and not from artistry. I constantly complain to my students (especially when they started to get impatient with Lost several seasons back) that no one knows how to appreciate the beauty of serialized programming because no one watches soaps anymore. So many people deride television viewers' short attention spans, but watching an old-school soap opera was a daily exercise in patience. We've lost those conventions that make us wait and anticipate. We've lost process in favor of product, and this has contributed to a spoiled audience.

Elana Levine: As my essay discusses, I think ABC's character blogs revealed a poor understanding of fans' investment in soaps. Because these blogs did not do much to expand or delve into the thoughts and experiences of their character-authors and so rigidly reproduced the preferred meanings of current storylines, they revealed themselves as baldly promotional efforts, with no real interest in exploring show history or character depth.

Emma Webb: The first is not distributing free content online earlier. ABC didn't begin to distribute their soaps this way until 2009, even after they had been making prime-time shows available this way for over a year, and even though many of the networks had been partnering with Hulu since it's inception in 2007. The second is the lack of investment in production of soaps. As Sara Bibel points out in her chapter in the book, as the ad revenue for each soap has gone down, costing-cutting measures like eliminating breakdown writers and the actors' rehearsal time (so that each show can speed taping). This has resulted in a change in what I believe is most critical to soaps: the stories. The stories that now show up on screen often have continuity issues, focus on new characters that the audience does not know (as unknown new actors are significantly cheaper to feature than veteran actors that the audience does know), and actors (based on what has been said at personal appearances) are often confused about the direction of the story and their character's motivation. It is a downward spiral. It appears, based on the rating trends, that, as soaps cut more costs, the quality of each soap goes down, and more viewers tune out, resulting in less ad revenue and more cost cutting.

What lessons can we learn from both these successes and these failures?

Ernest Alba:While I find it encouraging that soap operas like General Hospital and Young and the Restless still have strong ratings, I find it discouraging that old warhorses like Guiding Light and As the World Turns have been cancelled. The biggest failures of soap opera from my perspective are that they have failed to capture a new young audience. It is clear that many students are able to pinpoint some of the strengths of soap opera - emotion, drama, and multi-character narrative structures - but they perceive them as weaknesses. Still, other strengths - longevity of characters and complexity in family structure - are mysteries to them. In our essay for the book, Bernard Timberg discusses the ways in which the camera rhetoric in soaps conveys meaning to an audience. These camera movements and ways of editing and framing a scene are unique to soaps in that they are not the same ones used in serial dramas and do not convey the same meanings. In the way meaning is constructed by the camera, we have argued that soap operas have changed little. But, if the potential audience has changed so much that they are unable to decode the meanings in soaps, it might be time to change the way in which soap opera is filmed and edited so that new audiences who are used to reality shows and documentary-style filmmaking can decode the camera's rhetoric and, if not understand the intended meaning of the narrative, at least understand the intended meaning of the shot. Some experimentation in this vein has obviously already taken place in several soaps, but the traditional way of filming and editing still dominates. My one suggestion is that we must look/research to ensure that audiences still understand how to decode the stylistic conventions of soap opera filmmaking or begin to encode meaning visually in a different way.

Patrick Erwin: I think it's important that serialized storytelling return to basics, whether it's classic TV soaps or new Web soaps. The audience may be smaller, and I don't think we've quite figured out the equation that can make money on the Web, but, again, we need to move from broadcasting to narrowcasting, and soaps need to learn not to try to be everything to everyone....but rather be who they were, and are, proudly.

Racquel Gonzales: It is a difficult road to anticipate the current and future viewing audience, a road soaps have been on since they began on radio. And thinking about what does or doesn't work right now in soaps really sparks wider questions about contemporary TV viewing in general, especially since seriality has been embraced as a potential element of current "quality TV."

Deborah Jaramillo: If soap operas are on their way out--if everyone involved in As The World Turns knew the clock was ticking--why mess with the formula? Why try to attract an audience that isn't going to come? Why not go back to your roots and just celebrate the genre, the form? This is not to say that all changes in soaps happened recently--all genres are static and dynamic--but, if you're going to pander to an audience, pander to the one that's stuck with you across generations.

Elana Levine: The first lesson would be the importance of story, of the writing. The second season of Night Shift worked because it was well written by someone (Sri Rao) who understood the rhythms and appeals of soap narrative and who respected and drew from GH history. This seems an obvious set of principles on which to base soap writing, but, too often these days, the insular community of soap writers ends up failing to take advantage of these core generic traits. The disappointments of the ABC character blogs further enforce this point. I believe that these platforms did not provide the kind of attention to history and the pleasures of soap narrative that they might have, and thus they turned off rather than drew in many viewers.

How has transmedia storytelling impacted the U.S. soap opera (or not)?

Racquel Gonzales: Soaps have been exploring transmedia storytelling for quite a while, particularly in print, with different characters' "diaries" being made available in book form. While these avenues provide alternate revenues, they also create more fragments for audiences to piece together for storyline continuity.

Elana Levine: I don't think transmedia storytelling has had an important role in US daytime soap opera thus far. Most attempts along these lines have been pretty obviously promotional and not particularly interested in expanding or further developing the story worlds in any substantive ways. Perhaps the current format of US daytime soaps demands so much of both the production staff (churning out so many episodes so quickly) and of viewers (watching five broadcast hours a week in most cases) that there is little time or interest in expanding those story worlds in additional ways.

Emma Webb: I think one of the failures of soaps has been the inability to successfully integrate transmedia storytelling into their shows. There have been attempts (as with Robin's blog on General Hospital, as described by Elana Levine), and characters writing books (for example, As the World Turns' Katie Peretti "writing" Oakdale Confidential), but they don't appear to have been successful. This may have been because, as Levine points out in her chapter, often times there is the temptation to move the character's motivation and thoughts from the screen to another other media outlet, leaving viewers frustrated and confused at a character's on screen motivation rather than providing an alternate entry point for lapsed or new viewers. However, while soaps' attempts at transmedia storytelling does not appear to have been successful, fans' attempts at transmedia seems to be more so. For example, in 2005, As the World Turns paired the characters of Lucy and Dusty together, and, in an attempt to help educate potentially new or lapsed viewers, many fans created video synopses of the two characters' history and storyline together. These videos provided an entry point for those viewers who had not been watching the show. And this type of video could provide a way for lapsed or returning viewers to get a recap of a character's storyline which could make it easier to catch-up.

How have alternate distribution outlets changed the way fans find and share U.S. soap opera content?

Racquel Gonzales: YouTube has been an amazing tool to bring together shared viewing memories, though I'm not sure the networks themselves appreciate the site like soap viewers. Moreover, in uploading old VHS recordings of soap edits on YT, soap fans have created an invaluable archival resource for fellow soap viewers and soap scholars. The medium makes it impossible to provide a simple DVD set of a soap. Just imagine how many discs would be required to just capture a month of One Life to Live from 1988. On YT, some of these episodes have been made available by fans for fans, while the comments section provides (as I've said previously) a shared space of viewing memory.

Debrorah Jaramillo: I'm going to continue with the topic of the Mexican novela on U.S. television, not to be stubborn, but because it presents an interesting complication with regard to transmedia fandom. Unless a novela is an original production of a network like Univision, it is being aired in the U.S. after it has completed its run in its country of origin (or it simply could be delayed by a few weeks). In both cases, it becomes nearly impossible to engage with the novela within the transmedia landscape. I'm terrified to search for Soy Tu Dueña online because I don't know if it has actually completed its run in Mexico. I don't want to know what happens, and I don't want to run across fan commentary. My relationship with this novela is completely untouched by the internet and even print magazines. I feel like I'm watching this in the 1980s, even though the image is in beautiful HD.

Emma Webb: Making soaps available online (either through the network's website, YouTube, or other sites) has been the biggest change to the way that fans share soap opera content in the last few years. Unfortunately or fortunately, depending on your perspective, this also means that fans don't need to set their DVRs or watch the show's broadcast in order to keep up with their favorite soap opera. Another interesting development is that, when the content is considered to be bad or uninteresting by a group of fans, fans often ask their fellow fans if "today was worth watching?" And there are alternatives for fans who don't want to sit down and watch an entire episode. If a fan thinks that their favorite soaps are boring but still wish to see select scenes, they can easily go to YouTube and watch the scenes that interest them in what is often 10 minutes or less. With these new distribution outlets, it's even easier for a fan to catch-up if they have become a lapsed viewer. Fans can easily go back and find key moments from a variety of sources. However, this also means that, because this content is available online, fans' attention to detail about individual characters seems to have become more heightened. So, as soaps struggle with diminishing production values as they cut their budgets, the fans are even more likely to notice the slip in production values.

DIY Media 2010: Fan Vids (Part Four)



An interview with Counteragent.

Counteragent is a vidder who is not only a fan of media sources, but of fandom and its discourses; she describes herself as a "fan of meta and fandom in general." Consequently, Counteragent's vids and artworks tend to be not only about television shows and movies, but about fandom's responses to them. Her vids "Still Alive" and "Destiny Calling" are featured in the 2010 DIY show.

FC: What was your first vid and why did you make it/?


Counteragent: "Copacabana." Because there weren't enough Alias vids, and because I knew Yahtzee would like it.


FC: What do you remember about the experience of making the two vids of yours that are included in the show?

Counteragent: "Still Alive": the agony! The structure was very difficult to craft. I wanted to criticize both the fandom and the show but ultimately wanted to make a vid about empowerment and squee. Finding that balance was really hard for me with the way the song worked. I really owe my betas on this one, especially Giandujakiss.

"Destiny Calling": the desperate feeling of falling in love. I'd just met vidding and I was giddy with the flush of infatuation with the craft, the vids, and the vidders. I was shouting my love from the mountaintops.

FC: Have you seen any of the other vids in DIY program?

Counteragent: Yes, all. I'm a big fan. "I'm On A Boat": Fucking fearless song choice. "Handlebars" is a perfect vid to showcase the power of a vid as critical commentary on the source, especially to nonvidders. Simple but really, really effective. "Women's Work" is an institution. "Origin Stories" was gutsy storytelling both for the source and for the larger cultural commentary. Also a really great use of a tough song. "In Exchange for Your Tomorrows": great abstraction. Is "Piece of me" more RPFiction or cultural commentary? Anyway, it's all good. "How Much is that Geisha in the Window" is scaaaaathing. And I was too dumb to get "Art Bitch" the first time I saw it. Great use of outside graphics.
FC: What's the best/worst thing about vidding?
Counteragent: Worst: the amount of time it takes. That it's perceived as worthless by both people close to me and many cultural commentators. Best: the feeling of squee and empowerment. The community.
An interview with kiki_miserychic. kiki_miserychic is a prolific vidder known for being experimental and for her use of unusual sources (e.g. movie vids, crossovers, etc.) She was the subject of Bradcpu's first Vidder Profile in August, 2009. Her Star Trek reboot vid "I'm On A Boat" was featured in the 2010 DIY show. The below is an audio interview; click to play!

DIY Media 2010: Fan Vids (Part Three)

Vidders: In Their Own Words
Vidding curator Francesca Coppa interviews vidders Giandujakiss, Flummery (Part Three), Counteragent, and kiki_miserychik (Coming next time). Coppa and Stanford's Julie Levin Russo will also be co-editing Transformative Works and Cultures' special issue on remix video: anyone interested in submitting should check out the call for papers.

An interview with Giandujakiss.
Giandujakiss is a prolific vidder who has worked in many fandoms. . Notable vids include "Origin Stories" (2008; submitted for the 2010 DIY festival), "It Depends On What You Pay," (2009; a vid critiquing rape in Dollhouse), and Hourglass (2008; a vid which looks at the Groundhog's Day trope in multiple media.) Her vid "Origin Stories" was included in the 2010 DIY show.

FC: What was your first vid and why did you make it?


GK: My first vid was a Highlander slash vid pairing the characters of Duncan and Methos. I made it because I couldn't not make it. A friend had introduced me to the concept of vidding maybe several months or a year earlier, and suddenly I had all of these ideas and I couldn't get them out of my head - they were driving me crazy. So I finally broke down and figured out just enough of the technical aspects to be able to make my own, very low-tech vid.

FC: What do you remember about the experience of making "Origin Stories"?

GK: "Origin Stories" was unusual for me because it's the most collaborative vid I've made. The idea wasn't mine - it was Thuvia Ptarth's - and she came up with the song and the theme and part of the basic structure. The biggest challenge from my "perspective was to figure out ways to make Thuvia's ideas work visually and be clear to the viewer. And that was particularly difficult because the whole point was that we were focusing on characters who were underrepresented, and so the amount of available footage was limited. I also tried to stretch myself technically; that vid made a bit more use of effects and certain stylized cutting than I'd done before.

FC: What kind of reception did "Origin Stories" get when it was released?


GK: The reception was really positive and really overwhelming. There were so many downloads when I first posted it that it blew my site bandwidth after just a few hours. And lots of people started posting long analyses and thoughts about the vid, which was just amazing. I hadn't anticipated any of that - I'm a Buffy fan, obviously, but I hadn't been all that active in the Buffy fandom community, so I hadn't realized how much of a hunger there was for this kind of critique.

There was another thing that really struck me, though. A little while after the vid was posted, Thuvia posted a short essay about Spike and Robin Wood and why she'd wanted the vid made. The purpose of the essay was to explain where the idea for the vid had come from and what she'd hoped it would convey. That essay got linked by a couple of blogs that were outside our internet fandom circle - I think they were race blogs, or feminist blogs. Anyway, what was striking to me was how those blogs overlooked the vid itself, like, they barely even seemed to understand that Thuvia wasn't just writing an essay about Buffy, but was writing an essay about a vid. It really brought home how difficult the concept of "vids" or "vidding" is to grasp if you're unfamiliar with the form. It wasn't just that they didn't understand the vid - it was that they didn't understand that the vid was the primary document in which the argument about Buffy was being made; the essay was just a supplement.

And I'm not mentioning this because of my vanity :-). I'm mentioning it because it was a really visceral demonstration of how hard it is for people to understand even the idea of "vids" when they haven't seen them before.



FC: Have you seen any of the other vids in DIY 2010 vidding program?


GK: I've seen all of them! Within my particular corner of the internet vidding world, most of these vids are quite justly "famous." I think they're all brilliant in different ways - some are more of an internal analysis or celebration of the source material ("I'm on a Boat", "Handlebars"), others are more political critique of the source ("Women's Work", "How Much is that Geisha"), and Counteragent's, of course, are explicitly celebrations of fandom that are almost divorced from the source itself. I think "Still Alive" in many ways captures my experience of fandom - the television show is just a jumping off point; what I'm really here for is the artwork by other fans.

FC: What are the best and worst things about vidding?


GK: The best is probably the experience of "vid farr" - which most vidders have felt at one time or another. The term is a play on the Star Trek phrase "pon farr," and in vidding, it means you're essentially "in the zone." The clips are coming together the way you want them to, you can see your vid developing as you'd hoped or better than you'd hoped, and it's like a compulsion - you can't stop for anything, not sleep, food, or work.

The worst thing for me are the technical challenges. Figuring out how to get the software to work with the source, and formatting and you're tearing your hair because there's some bug in the program ... it's incredibly frustrating. For some reason, for example, my video editing program has decided to declare war on the .wmv format. I don't know why. It always worked fine before!

An interview with Seah and Margie, aka Flummery.
Seah and Margie have been vidding together as Flummery for ten years. . Among their best-known work is the multimedia vid "Walking On The Ground," which tracks the history of vidding through various times and technologies. "Walking On The Ground" was featured in the 2007 24/7 DIY Show at USC. Their Doctor Who vid "Handlebars" was featured in the 2010 DIY show.

FC: Tell us about your first vid.


Flummery: Our first vid was "Kryptonite", for the tv show Invisible Man. We came up with the idea in 2000, listening to the song and thinking that hey, this would make a great I-Man vid! We did a whole outline on it, complete with complicated POV shifts, and sent it off hopefully to one of our favorite vidders asking if she'd be willing to make it, since neither of us could vid. She said no very kindly and gently, leaving us with no option but to eventually figure out how to do it ourselves. That same vidder flew across the country the next year to help us with some basics, and we plugged away at it for months, finally premiering it at Escapade in February 2002.

FC: What was it like making "Handlebars"?


Flummery: We were vidding this [Doctor Who] live - episodes were still airing right up till our deadline. It made things a little tense, as we had to hope that we could find enough footage to fill in the holes we were leaving along the way. It meant that we redid entire sections a lot more than we were used to, ripping things out to rebuild them from scratch as better footage appeared.

We also weren't at all sure what the reception would be. We'd never done a vid where we so blatantly pointed out the negative aspects of our main character before, and we thought there was a really good chance people would hate it. We spent a lot of time being nervous about how it would play at Vividcon.

FC: How was it received?

Flummery: We were gobsmacked at the reception, which has been almost uniformly positive. This vid has gotten more attention than anything we've ever done. The most interesting part about it is that we get the same reaction from fans who love Ten and fans who hate Ten -- they all think we did a good job of capturing him the way they see him. Which is incredibly cool.
FC: For you, what's the best/worst thing about vidding?
Flummery: The worst thing about vidding is discovering that the perfect clip that you KNOW was somewhere in the source is really only in your head. And clipping in general is just a pain.

The best thing about vidding is having made a vid. And really, the way vidding changes the way you think and see -- it's a real shift, at least if you start out as more verbally oriented, the way both of us did. Learning to think visually, and to tell stories visually, is amazing.


Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part Two)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection was curated and written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids.


Women's Work, by Luminosity and Sisabet (Supernatural, 3:14)

A controversial and massively popular video that deliberately cut Supernatural's beloved male protagonists out of the picture to offer a critique of the eroticization of violence against women in media. As Luminosity noted in
an online profile by New York Magazine
, "Women are sexually assaulted, murdered, and then laid out in artistic tableaux, chopped into pretty, bloody pieces. They usually further the plot, but they're hardly ever a part of the plot. We wanted to point out that in order for us to love a TV show--and we do--we have to set this horrible part of it aside." If it is women's work to be menaced and killed on tv, it is also clearly women's work to make a vid like this. (Note also that despite being cited in several academic articles and featured in New York Magazine, the vid is not available on YouTube; the audio has been disabled.)

Still Alive, by Counteragent (Supernatural, 3:07)

This vid is part of a conversation in fandom started by "Women's Work", above; or as one fan put it, "Women's Work/Still Alive = problem/solution, yes?" This vid speaks in the voice of both Supernatural's female characters and its fans; the vid's thesis, broadly simplified, is that, yes, female fans are angry at the show's sexism, but we'll keep making our female-oriented fanworks ("doing science") for those of us (women) who are "still alive." The vid ends by moving away from the show's violence to a celebration of female fanworks and fan communities.


Origin Stories, by Gianduja Kiss (Buffy/Angel, 3:47)

"Origin Stories" was released with the tag line, "It's Nikki Wood's fucking coat." This vid is about race and appropriation in the Buffyverse, hung on the fact that fan-favorite Spike's trademark leather coat turns out to be a trophy taken from the body of a black Slayer named Nikki Wood, whose son Robin shows up in season seven to avenge her. The vid not only critiques the text but also the fan response to it, both of which tended to privilege Spike's redemption arc over the stories of Buffy's minority characters. This vid circulated widely through fandom in 2008 as part of a larger conversation about race in both source and fannish texts.

In Exchange For Your Tomorrows, by lim (Harry Potter, 4:01)

A beautifully made character vid about Severis Snape that tells his story through the end of the books using footage from what were then only five films. Lim compensates not only through skillful editing but through making her own footage and special effects, which blend seamlessly with the movie's own magical effects. As Obsessive24 wrote, in her analysis of the vid, "Given that the vid uses existing and limited footage to tell a bigger story, the narrative is nonlinear and driven largely by emotional connectivity and symbolism. Lim uses object symbolism to astonishing effect: in terms of character representation (e.g. repetition of umbrella blowing in the wind) but also in general setting of atmosphere."

* Piece of me, by Obsessive24 (Britney Spears, 3:21)

RPF--or real person fandom--has been increasingly popular within traditional media/science fiction fandom in recent years. This vid uses one of Britney Spears' own songs to analyze not only the tabloid version of Spears' story (divorce, custody battles, substance abuse, bad behavior, etc.) but also Spears' counter-narrative of control. The vid also uses visuals from unconventional sources: including YouTube, tabloid photos, etc.

How Much Is That Geisha In The Window? by Lierduoma (Firefly, 2:55)


A critique of race, this time in Firefly, a show which imagines an Asian-influenced world without any Asian protagonists. Lierduoma brings the show's "Oriental" background to the foreground, focusing on the use of Chinese people and artifacts as set dressing and cutting multiple times to a sign that reads, meaningfully, "Good Dogs." This vid was influential at the DMCA hearings on noncommercial remix as an illustration of the ways in which vidders shift visual emphasis to people and objects on the margins. It became a crucial example of why vidders need to work with high-quality DVD footage - where these background items are visible - rather than lower quality digital video, where details of anything not central might be muddied or lost.

* Art Bitch, by Hollywoodgrrl (Battlestar Galactica, 2:19)






This character study of Starbuck reframes her bad girl behavior as Romantic, self-destructive artistic temperament. The vidder - herself an artist, of course - paints extravagantly over BSG's footage and collaborates with fanartist Deej to put Starbuck on the covers of the art magazine's I-D and Visionaire - which of course also both work as puns, considering Starbuck's identity quest and prophetic powers.

cover of I-D

cover of Visionaire

Destiny Calling: A Tribute To Vidding, by Counteragent (multi, 4:22)





A jubilant metavid made for "More Joy Day" (a fannish holiday dedicated to spreading joy) which demonstrates the vidding community's ability to articulate its own aesthetics, build its own canon, and celebrate its own talent. (Many of these vids and vidders will be easily recognizable to DIY 24/7 participants!)


Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.

DIY Media 2010: Fan Vids (Part One)

This is the third in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following curator's statement was written by Francesca Coppa, a long time fan and media professor researching the feminist tradition of fan vids.


Vidding is one of the oldest forms of DIY remix. Invented and still largely practiced by women, vidding is an art form in which mass media texts, primarily television and movies, are remixed into fan music video. In the mid-1970s, women created vids with slides; in the 1980s, they used VHS footage, editing with home equipment and tape-to-tape machines. Today, vids are made with digital footage using computers and sophisticated digital tools, and vidders - who have always been interested in aesthetics as well as argument - have more and more opportunities to bend the both style and content of pop culture to their will and taste.

Many people still don't "get" fan vids, seeing them either as incomprehensible mashups or mere celebratory slideshows. In fact, vidding, like most forms of remix, is about critical selection and the editing eye: deciding what to put in and what to leave out. Vids can make very sophisticated arguments about the source text's plot and characters, and even its ideology. While some vids are edited to broadly emphasize certain themes, images, or characters, and are thus easily understandable to the uninvested spectator, other vids are made specifically for fellow fans who are assumed to be familiar not only with the source text but also with the conventions and established aesthetics of vidding.

At the most basic level, turning film and television into music video represents a fundamental change of genre. While most mass media stories have a forward-moving, plot-driven structure, music video is more like poetry: expressive rather than descriptive, concerned with feelings and rhythm rather than the distanced narration of events. Like poetry, music video is also a highly concentrated form, distilling hours, days, or even weeks of footage into three or so minutes! Consequently, looking away from the screen during a vid is considered to be as offensive as arbitrarily deciding to skip words in a poem, since every moment, every conjunction of image and music, carries meaning.

While not all vidders are part of the organized communities, there is a longstanding tradition of vidding within shared groups, partly because in the pre-digital age, vidding was complicated and expensive, and so the mostly all-female vidding collectives shared equipment and skills. (See Henry's 1991 chapter on fanvidding in Textual Poachers.) While today most vids are released straight to the web, fans making vids in the 1980s and 1990s had to take their vids to conventions if they wanted anyone to see them, so even today many vidders debut their vids at conventions like MediaWest, Escapade, Bascon, and Vividcon, which is entirely devoted to vidding.

Moreover, the fans who attend these conventions have developed their own critical vocabulary for talking about vidding, and an institutionalized "vid review" based on art show reviews. Escapade features a 2 hour vid review; Vividcon not only has that, but also an additional "in-depth vid review" focused on only one or two vids. Even more recently, vidder bradcpu has been making a series of vidder profiles: short documentary films historicizing and analyzing the work of particular vidders. Like any advanced art form, vidding has developed its own conferences, critical literature, and theoretical apparatus.

Vidding Programme.
* vids marked with an asterisk appeared in the main programme.

The following represent a selection of notable vids made from 2007 - 2010.

* I'm On A Boat, by kiki miserychik (Star Trek, 2:36)

This vid expresses the widespread fannish joy over the 2009 Star Trek movie; it also captures the reboot's younger, more frat-boyish tone compared to the original series. It's worth noting that this vid, along with a wave of others, was made from a camcorder copy in May 2009. (See also: Too Many Dicks on the Dance Floor by Sloane in the political remix section.)

Handlebars, by Flummery (Doctor Who, 3:27)

Probably the most successful vid of 2008, this meticulously-crafted character study of the Tenth Doctor spread beyond its community and intended audience almost immediately, eventually reaching--and being praised by--the show's creative team. As one fan noted, "Flummery completely called Ten's character development, and well over a year ago at that. The Doc has, indeed, gone completely handlebars on us."


Francesca Coppa is Director of Film Studies and Associate Professor of English at Muhlenberg College. She is also a founding member of the Organization For Transformative Works (OTW), a nonprofit organization established by fans to provide access to and preserve the history of fanworks and culture. Coppa and OTW recently worked with the Electronic Frontier Foundation to get a DMCA exemption for noncommercial remixers like vidders. Coppa also writes about vidding both as a feminist art form and as fair use.


From a Cyberspace of Their Own to Television 2.0: An Interview with Rhianon Bury (Part Two)


You closed A Cyberspace of Their Own with a call for more research which dealt with issues of race and class as they relate to fan practices. While some such work has been done, this still remains largely unexplored territory. Why do you think it has been so hard to deal with race in fandom as compared to issues of gender and sexuality?
I think it's because fandom is predominately white as are the scholars that study it. This is not to say that people of colour are not fans! But I suspect that they are a minority in many of the participatory cultures that are being studied. Moreover, many do not mark themselves out in terms of their racial identity and therefore are assumed to be white by the other participants.

In contrast, there is a solid body of literature dealing with race and ethnicity in media and film as well as in cyberspace and digital culture. In general, critical discussions of race are started by scholars of colour who have investments in a politics of social transformation much the way that critical discussions of gender were started by feminists (most of whom are women). I chose to work with female X-Files fans, in part, to underscore both their experiences of marginalization in public cyberspace and their strategies of resistance. The subtitle of my book is an intentional reference to Virginia Woolf's famous essay, "A Room of One's Own."

Your book discussed the function of humor in the female-centered fandoms around The X-Files and Due South. There is still relatively little writing on fan humor as compared to the more romantic, erotic, and melodramatic aspects of fan production. Why? What has Fan Studies missed by not focusing more on fan humor?

I haven't a clue why so little is written about humor. Having a background in sociolinguistics, I have a particular interest in language practices and in how things get said, not just in what gets said. Humor plays such an important role in the community making process, cutting across fan interactions and practices, including romantic and erotic talk. As I argued in Cyberspaces, humor is bound up with class, gender and by extension race and ethnicity and nationality. I looked specifically at the repartee, the plays on words and witty exchanges by white, middle-class educated "elite" fans. I'd be very interested to learn about the role of humor in other contexts.


Your discussion of Due South explored the ways that fans did or did not connect with its "Canadian" origins. We are seeing ever more international content develop American fan followings, increasingly based on its accessibility on the internet. Does this process of acquiring the content change how fans think about its national origins?

When I look back, I'm struck by how ahead of their time the American Due South fans were. Many of the MRKS members I worked with in 2000 had never seen the series when its first two seasons were originally broadcast on CBS (Due South was a Canadian-US coproduction at that time.) They either picked it up in syndication or heard about it from fans in other fandoms. There were no opportunities to even rent or buy commercial DVDs.

Due South
with its American fan base was part of what Chris Barker calls reverse flow. In his 1999 book, Television, Globalization and Cultural Identities, he challenged the notion that the one-way flow of American programming to the rest of the world would lead to the homogenization of culture and the erasure of local and national identities. The more likely outcomes, he argued, were fragmentation and hybridization. You're certainly correct to suggest that online accessibility is providing more opportunities for Americans to become fans of series from other countries.

Whether this changes their sense of national identity (and there are differing notions of what constitutes being American) remains to be seen. I think that will depend on the type of content being viewed, the viewer's other identifications (e.g., race, ethnicity, gender) and the context of viewing. My sense is that the majority of non-US programming with large American fan followings is British--Dr Who and now Sherlock come to mind. The Anglo-American flow is hardly new although the ability to download episodes almost immediately after they are broadcast in the UK instead of waiting months for the series to be broadcast in North America does offer the opportunity for American fans to hang out in fan spaces dominated by British fans. Considering that most Americans and Canadians outside of Quebec are monolingual, their opportunities to consume a range of international media content and participate in discussions are rather limited.



In your more recent work on Six Feet Under, you have questioned some of the founding assumptions of fan studies. In particular, you have challenged a tendency to equate fan resistance with progressive politics. What do you find in your work on HBO discussion boards which led you towards a different understanding of fan politics?


I was a huge fan of Six Feet Under but only occasionally perused the HBO boards until I watched the fourth season episode, "That's my Dog." As some folks may recall, this episode focused almost exclusively on the psychological and physical violence inflicted on David Fisher by a young man whom David had stopped to help after his car broke down. I had strong but very mixed emotions: on one hand, I was horrified by what had happened to a character I was emotionally attached to; on the other, I felt manipulated by the writers.

So off I went to the HBO boards, where I discovered a number of posts containing vitriolic homophobic comments, blaming David for his victimization (a fantasy scene indicated his initial sexual attraction to the young man). I was shocked that such comments were made by fans of a show with a central gay character.

My later analysis of the posts for the episodes of Season 4 revealed a remarkable pattern of interaction around every storyline in which David expressed explicit gay desire (e.g., giving a blowjob to a plumber in the funeral home; having sex with Sarge, a man he and Keith had picked up and played with after a paintball tournament). First the man-on-man sex scenes were flagged as "excessive," with negative references made to Queer as Folk. These were followed by complaints that David's expression of desire was out of character or morally questionable, and finally by complaints that there was too much "gayness" on television in general.

Of course not all fans responded this way but even the well-meaning comments made in defense of David's actions served to erase his identity as a gay man. I described these fans as textual gamekeepers. Unlike the slash fiction writers who poach by queering the characters that have been written by the producers as straight, these fans "straightened out" the gay storylines. I bet there's a whole lot more textual gamekeeping going on in fandom that has yet to be uncovered.



While your earlier research seemed to focus on relations within the fan community and on interpretive and evaluative responses of fans to the series texts, this new research seems to focus much more on the technologies we deploy in accessing content. Will these strands ultimately come together? What relation exists between whether fans consume content on Hulu and the kinds of social and meaning-making practices that evolve around that content?

It's true that in my previous work I did not pay attention to modes of viewing or the accessing of content. Until recently, fan scholars just assumed that fans as committed viewers watched the original broadcast or a home recording shortly thereafter if they had to miss it. Even the technologies that enabled the creation of fan cyberspaces I studied were in the background. These new modes of consumption, production and interaction are unlikely to change the ways in which fans make meaning out of texts or the community-making process.

However, they certainly have the potential to change what it means to be a fan, how one becomes a fan, what one does as a fan and the kinds of relationships one has with other fans. These are the types of questions that I hope to begin to answer with the survey and interview data.

Let me close by saying that Web 2.0 technologies are changing the way I disseminate research on fandom. The norm in academia is to analyze our data behind closed doors and not report on it until we have a finished "product" in the form of a conference paper, a journal article, a book chapter, etc. With the use of blogging and microblogging technologies, I plan to informally report on findings as I work my way through the data in the coming months. I hope this will provide opportunities for dialogue with fans and fan scholars, and in turn provide feedback to inform my analysis.


Rhiannon Bury is an Assistant Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her research interests include communication technologies, identity and community, and media fan culture. Her book, Cyberspaces of Their Own, was published by Peter Lang in 2005. She is currently collecting data for her Television 2.0 project. To take the survey, visit here. Check out her blog.

From a Cyberspace of Their Own to Television 2.0: An Interview with Rhianon Bury (Part One)

Several months ago, I was contacted by Rhianon Bury, an early contributor to the scholarly research on female online fan communities through her book, A Cyberspace of Their Own, asking me to help her publicize a survey she was conducting on how fans engaged with new delivery platforms for television content.

Bury agreed to do an interview for my blog which deals with this new initiative and what it means in terms of her own methodological approaches (an expansion from primarily ethnographic to a more hybrid approach), as well as shifts in the field of fan studies and new media since 2005 when her book first appeared. Like many of us, Bury is finding it hard to separate out the study of media audiences, creative industries, and new media practices, at a time when some aspects of fan culture have become more central to the operations of convergence culture, while, as many recent scholars note, others remain marginalized and in some cases, continue to be fully hidden from outside attention.

You have recently launched an online survey designed to better understand the shift in the media consumption patterns of fans in response to the changing affordances of the new media environment. What kinds of shifts are you hoping to explore?


I am interested in learning more about shifts in both modes of viewing and fan practices afforded by time shifting, streaming, downloading and Web 2.0 technologies. Industry data has provided a starting point for my "Television 2.0" project. According to Nielsen, 38 percent of US households now have DVR/PVRs, up from 33 percent in 2009 and 24.4 percent in 2008 (TVbytheNumbers). In addition to its traditional Live data stream, Nielsen produces two additional streams: Live+SD (same day) and Live+7 (seven days). Although the latter are not significant in setting advertising rates, their effects are starting to be felt in network decision making. Writing in the New York Times, Bill Carter suggests that NBC's The Event was spared early cancellation on the strength of its Live+7 numbers. NBC subsequently ordered a full season, although it remains to be seen whether all will be broadcast given that the live/live+sd numbers continue to fall (Toni Fitzgerald).

A number of recent surveys by marketing research companies attempt to quantify the popularity of viewing of time shifted and online content. Say Media, for example, found that 56 million Americans are "off the grid viewers," 13 percent of whom can be classified as "opt outs" who have no longer watch live TV at all (GigaOM). This matches Strategy Analytics findings that 13 percent of Americans are planning to cancel their cable subscription in the next year. The large majority of "cord cutters" are under 40 and are college educated.

This type of industry data, however, cannot capture the complexity of viewer and fan engagement with multiple screens and platforms. I want to know how much television programming people are watching in front of the television screen, the computer screen and/or on a mobile device. I also want to learn more about what kinds of programming people watch (and rewatch) on which platform(s) and under what circumstances. Television programming is not a homogenous category and viewing is not a homogenous activity.

In terms of media fandom, anecdotally we know social media looms large. Web analytics software can quantify views, hits and clicks of primary and ancillary content on network sites, Hulu, and YouTube. The resulting data, however, tells us very little about the heterogeneity of fandom in terms of the range of practices that fans engage in (or not) and their varying levels of investments and involvement in participatory cultures.



Until now, you have been seen primarily as a qualitative researcher. What has motivated you to adopt a more quantitative approach to this project?


First of all, I am trying to fill what I see as a large gap in the study of fan and participatory cultures. It is of great concern to me that eighteen years after the publication of your very important work, Textual Poachers, no large-scale quantitative academic studies have been conducted. Without valid and reliable data, we cannot make generalizable claims about fan practices. We know fans watch television programming on a variety of platforms, go to cons, participate in online discussion forums, are members of online fan communities, read and write fiction, make vids, live tweet episodes, etc., but we have no idea how widespread these practices actually are among the fan population to use research terminology. Getting a snapshot of this population is not only interesting but critical to establishing a legitimate field of study, at least in the social sciences.

Moreover, unlike my previous research, my starting point is not a particular fandom but rather the individual viewer/fan. There is a tendency among fan scholars to study the fandoms of which they are a part. Methodologically, there's nothing wrong with this choice as long as one is sufficiently reflexive. Such an approach also foregrounds research questions on community and community making. I'm sure we all know people who really enjoy particular television shows but who don't actually do much more than watch the show, talk about it face-to-face, add it to their list of "likes" on Facebook and/or go to the broadcasting network website on occasion.

The Television 2.0 project is actually a mixed methods study. I will be doing not only a quantitative analysis of the data collected in the survey but a qualitative one as well. The second phase will consist of follow up interviews with interested survey respondents, starting (I hope) in early 2011. I still consider myself primarily a qualitative researcher because my interest in measurement is not an end in itself.


You published Cyberspaces of Their Own: Female Fandoms Online in 2005 and it reflects research done much earlier than that. What do you see as the biggest changes in online fandom over that time?


It's hard to believe that almost fifteen years have passed since I started working with members of the David Duchovny Estrogen Brigades (DDEBs). In the preface to Cyberspaces, I recounted first discovering their websites using a lynx browser on Mozilla using a monochrome monitor. I can't even visualize that interface today!

Beyond the obvious technological changes, one of the biggest shifts has been in the gender composition of fan-based cyberspaces. Research on internet access and use shows that gender parity was reached around 2000 in North America. Would the DDEBs be set up as private female-only listservs today? I doubt it, not because listserv technology is obsolete (at least for this purpose), but because the Usenet group (alt.tv.x-files) where the founding members originally met likely would have had far more participation from women, thereby "diluting" the sexist attitudes of more vocal male members of that forum. In other words, the practices engaged in by the majority of members would have created different community standards or norms.

More significantly, online X-Files fandom would not have been concentrated in one space. A range of alternatives would have been available: discussion forums on Fox and Television Without Pity; LiveJournal and Dreamwidth, particularly for fan fiction writers and vidders; Second Life and Facebook. Fans who had felt personal affinities with others on the various forums they visited would have become personal Facebook friends. Earlier this year, I reconnected with some of my research participants from the DDEBs on Facebook, which has been fun. And just this week, I read the status update from one of the members of the original DDEB indicating that she has created a private Facebook group for the community.

A second major shift that I would like to mention is related to the production of television's secondary texts or paratexts. There was been a lot of "industry creep" into the areas that were once exclusively the domain of fans. Most networks host discussion boards and produce a range of ancillary content for their series websites, including quizzes, polls, games, as well as facebook pages and twitter feeds. The reasons for this move are obvious: fans are also consumers and media content producers want to foster fan loyalties to their brand. Combine easily accessible sites with the power of Google and YouTube, the latter which allows for far wider distribution of fan vids than in the past, and the result is a multiplicity of entry points into fandom.

Rhiannon Bury is an Assistant Professor of Women's and Gender Studies at Athabasca University, Canada's Open University. Her research interests include communication technologies, identity and community, and media fan culture. Her book, Cyberspaces of Their Own, was published by Peter Lang in 2005. She is currently collecting data for her Television 2.0 project. To take the survey, visit here. Check out her blog.


When Politics Meets Pop Culture: The Mid-Term Election Report

I am writing this well before any election returns have come in. At the moment, I do not know for sure how well any of these candidates fared in the American mid-term elections last night (and given the likely results, I might prefer to remain in blissful ignorance for a bit.) Actually, if you are reading this it is probably because I stayed up way too late last night watching the returns.

Over the past few weeks, I've been picking up a range of political ads which are, in one way or another, inspired by contemporary popular culture. As many of you know, I'm doing research right now on the concept of "fan activism" and the related concept of the "consumer-citizen," both ways of getting at the blurring of the lines between politics and entertainment. This has been a key theme running through the campaign season here -- especially as journalists and academics alike have come to grips with the Jon Stewart and Steven Colbert rally for sanity in Washington last weekend. I thought these spots, drawn from races around the country and a range of organizations, might spark some productive conversations on the day after the election.


Here's one produced by the John Manchin (Democrat) campaign for the U.S. Senate in West Virginia.

Don't blame Manchin. The title of George Lucas's science fiction classic has been linked to missile defense systems since the Reagan era. In this case, the candidate just knows how to build on that imagery to transform the campaign in a space opera.

This spot, produced by GOP Proud, uses knowledge of reality television (in this case, Real Housewives of New Jersey) to construct a critique of three leading Democratic figures.

Here, the Pat Quinn (Dem.) for Governor campaign in Illinois borrows a few notes from Glee to try to catch voters up to what they've missed so far in that election cycle. Of course, Quinn took office after the previous governor Rod Blagojevich resigned (under scandal) and went on Celebrity Apprentice.

Here, Young Republicans take aim at the president who has become famous for campaigning on Facebook, representing youth voters as recovering from a bad online romance with an abusive boyfriend. This seems the logical followup to the celebrity-themed spots which the McCain campaign ran during the 2008 election campaign, though they are created by someone who knows what Facebook is and who is also no doubt aware that The Social Network has been generating buzz at the box office.

This last spot, produced by Jerry Brown, has been credited with helping turn around the Governor's race in California. I've included it not because it features our Terminator governor (we've gotten used to that) but because in many ways, its juxtaposition of Meg Whitman and Arnold Schwartzenegger resembles one of the segments on The Daily Show which digs into the news archive to contextualize contemporary news footage.

So here are some questions to consider about these videos:

  • Which genres or forms of popular culture did they each evoke?
  • What kinds of fan knowledge or consumer interests do they tap?
  • What tone or attitude do they adopt towards the popular culture forms in question?
  • What kinds of rhetorical work are the pop culture references doing here?
  • Do the spots situate the candidate and the viewer as equally in the know about popular culture?
  • Do any of them seem pandering or patronizing in their use of pop culture images? If so, why?
  • How might we relate such spots to the "culture wars" which have long defined national politics? Is there a difference in running against popular culture as "cultural pollution" and mobilizing popular culture towards other political ends?
  • Are there differences in liberal and conservative strategies for deploying pop culture references?

I'd love to have readers send in other examples from this campaign season where candidates drew upon pop culture references to help frame their political messages.

theaskanison, one of my Twitter followers, has added this Twilight Zone themed spot to the mix:

Henry Jenkins The Movie or How Does Fandom Happen?

Around the same time as Teenage Paparazzo first appeared on HBO, I was participating in a Social Media week event billed as a "Fanthropology" workshop here in Los Angeles, hosted by Cimarron Digital, and intended to share insights with area media makers about how they might productively reframe their relations with their fans.

I was asked to deliver some opening remarks as a "fan expert" and then join a panel of entertainment bloggers as they talked about their relations with the media industry. My fellow speakers were:

  • Alex Billington, FirstShowing.net movie blog, Owner and Executive Editor
  • Brett Erlich of Current TV, host of The Rotten Tomatoes Show and the Webby Award winning Viral Video Film School segment on infoMania.
  • Babette Pepaj, CEO of BakeSpace.com, the Webby-award nominated largest food-themed social network, which has created social campaigns for Desperate Housewives, Julie & Julia, Grey's Anatomy, It's Complicated, Ugly Betty, etc.
  • Scott Perry, New Music Tipsheet music blog founder
  • Eloise Hess, 15on15, 15-yr-old Creator, Producer, Host. 15on15 is a live music, video web series and music blog which has interviewed bands including Dead Man's Bones, Local Natives and Titus Andronicus @15on15
  • Jovana Grbic is the Creator, Editor and Creative Director of ScriptPhD.com, a blog and creative consulting company focused on science and entertainment

and the event was moderated by Digital LA founder Kevin Winston and Cimarron's Kristen Olson.

How Does Fandom Happen? from Cimarron Digital on Vimeo.


Stitched through the discussion was a power point presentation created by the Cimarron Digital team which explored the stages through which the media industry fed and responded to fan interest surrounding the emergence of a media property.

Much to my amusement, the slides were organized around Henry Jenkins the Movie. A highlight for me was a photoshopped image that shows what the more or less appropriately aged and built Bruce Willis would look like wearing suspenders, glasses, a grey beard, and my alternately bald and shaggy pate -- that is, in the branded, trademarked, and copyrighted persona of Professor Jenkins which I sometimes play in the media.

Here's part of a synopsis created for the rather unlikely Henry Jenkins vehicle:


In the Summer of 2011, America's attention is held in thrall by the 24/7 news machine, focusing on the deterioration of the Space Station and last-minute rescue attempts to remove the scientists and experiments aboard it before it potentially crashes to earth. For Henry Jenkins, however, business goes on as usual in preparing to attend the San Diego Comic Con... until a mysterious woman leaves a mildew-ed, yellowing packet of papers in his office containing an ancient prophecy predicting the space station's crash, and suggesting that only George Takei can stop it. He brushes it off until reaching Comic Con and discovering the situation is dire: not only are several major cities threatened by the crash, but the suggestion of sabotage has the makings of an international incident. As San Diego is one of the cities under threat, organizers have curtailed activities in cooperation with local authorities.

Though he dismisses his own concerns as foolish, the product of an idle mind, Henry is compelled to find George Takei and show him the papers. Despite being a respected professor, he can't even get close; Takei's people won't let Henry see him, and the papers are scattered. He can only recover a few, but as he does, he realizes that the George Takei depicted isn't the George Takei of today, but of 1967, during Star Trek's second season. Confused and frustrated, and figuring someone has played a practical joke on him, he makes his way out of the exhibition hall, colliding with a young woman in steampunk gear, Sally. The papers go flying again, but this time he leaves them. Sally picks them up and returns them to him anyway, and noticing their content, offers to help him with his "time travel problem."

Of course, he's still going to need Takei - otherwise he won't be able to find his past self. So Henry waits for an opportune moment during the Con and grabs Takei, stuffing him into an elaborate costume to avoid detection. When Takei wakes up, they're in the basement of a San Diego hotel with Sally and her steampunk friends. One of whom is suspiciously military-looking. He hands them a couple of devices that don't look anything like steampunk technology, and, before Takei can object, zaps them back to 1967. No explanations, instructions, or anything. Just zap!

Takei is furious. He immediately attempts to kill Henry in an epic fight, before calming down and remembering he's a pacifist. Henry shows him the few papers he has left, and by his reaction, it becomes clear that they mean something different to George than to Henry. He immediately recognizes the nickname of a man he met in 1967 called "The Dreamer." He doesn't know what he has to do with it, but he agrees to take Henry to where he was when he met The Dreamer... The Monterey Pop Festival in San Francisco. But neither one of them has a car...

I don't know about you but I'd certainly buy multiple tickets to that movie and almost certainly grab it when it came out on DVD! Your stakes might be a bit lower than mine, but still, you can surely see why this movie would generate buzz. We might call it William Shatner In Love With Himself or as the Hollywood team preferred, The Redemption of Sulu.

As it happens, I do not know George Takei, but I did have a chance to moderate a panel featuring the Star Trek actor at MIT where he was taping narration for a game in which he played one of my faculty colleagues, Shigeru Miyagawa, so sometimes reality is almost as strange as fiction. At the time, our biggest concern was heading off likely audience questions that might attempt to out the still closeted Star Trek performer, though today, he's a poster child for gay marriage in California.

For the presentation, the Hollywood types had mocked up everything from Tweets and Facebook updates to blog posts, suggesting how the fan community would respond to news about the production -- from its initial announcement through to subsequent announcements and promotions. The goal was to prod the panelists into reflecting on the ways that they, as entertainment bloggers, interfaced with the publicity machine surrounding a major studio release. They did a very effective job at simulating the courtship dance between producers and fans, including unauthorized leaks (and strategies for dealing with them) and fan objections to race-bending casting decisions as well as more carefully controlled PR releases. Below are a sample of the materials generated for this event.

As the presentation's narration explains:


A film is in social media as soon as it's announced - because today, that announcement always occurs through an online news source. An aggressive social media strategy means you leverage every drop of content, using it when it will be most effective. As soon as you announce a film, there will be people - we call them "bleeding edges" - that will be looking for information. Setting up channels for information early establishes the studio as an accessible and important news source.

Their presentation worked through how the studio gradually reveals information about the production, how it responds to fan speculation and gossip, how it fuels and expands audience interest, and how it incorporates grassroots intermediaries into the information flow. It is a strategy designed to build buzz and cultivate but not regulate the growing fan base around this property. I've included some samples from their slides below.

All in all, I felt they did a plausible job of modeling fan response, including how the fan base emerges from existing fan communities, how interest gets expressed initially through speculation and later through various kinds of cultural production, how fans develop a sense of ownership over the property and sometimes doubt the legitimacy of the people producing it, and how this buzz may or may not translate into box office success.

After all, Scott Pilgram went through this entire cycle only to disappoint its producers, though I have argued this has as much to do with inflated budgets leading to inflated expectations. After all, if Scott Pilgram was a small budget indie film (on the same level as the comic on which it was based), it would have been fantastic to see it ranked fifth in that week's box office, where-as seeing a highly touted major studio release there was a devastating disappointment.

After all of this excitement, I will now go back to my normal life as a mild-mannered, absent-minded, and over-worked USC professor who wants to make the world safe for participatory culture. But you never know when I may get pulled back into duty as a time-traveling adventurer or when I may find myself being played on screen by Bruce Willis. When duty calls, I hope to have the smart folks at Cimarron Digital build the PR campaign for my big screen adventures.

How YouTube Became OurTube

In 2008, the University of Southern California hosted 24/7: A DIY Video Summit, which was organized by Steve Anderson, Mimi Ito, and the fine folks at the Center for Multimedia Literacies.

Here's some of what I wrote about the conference at the time:

The conference featured screenings focused on 8 different traditions of production-- Political Remix, Activist Media, Independent Arts Video, Youth Media, Machinima, Fan Vids, Videoblogging, Anime Music Video. The inclusiveness of the conference is suggested by the range of categories here -- with avant garde and activist videos shown side by side with youth media, machinima, anime music videos, and fanvids. The curators were not outsiders, selecting works based on arbitrary criteria, but insiders, who sought to reflect the ways these communities understood and evaluated their own work. Paul Marino, who directed Hardly Workin', and who has helped organize the Academy of Machinima Arts & Sciences, put together a crackerjack program which took us from the very earliest use of games as animation engines through the most contemporary and cutting edge work, spanning across a range of different gaming platforms, and mixing videos which are about the games world with those which have a more activist or experimental thrust. Laura Shapiro, an experienced video-maker, brought together a range of fan music videos, again representing a diverse cross-section of fandoms, while Francesca Coppa offered informed critical commentary which identified the schools represented and their aesthetic and thematic goals for their works. Tim Park, an experienced AMV producer, put together a program of anime videos drawn from more than half a dozen different countries.Even in those categories I thought I knew well, I was familiar with only a fragment of the works shown, and even where I thought I knew a work well, I understood it differently when read in the context the curators provided. In some cases, these materials were being shown outside their subcultural community for perhaps the first time. Having written about fanvids since the 1980s, I was delighted to see them gain a public exhibition in this context and for media students to get a sense of the aesthetic complexity and emotional density that is possible working within this form.

Ito and Anderson recently returned to these same curators to see if they could offer us an updated view of their corners of DIY video culture. The IML team edited together a remarkable compilation representing of the key trends in contemporary online video for a screening last month at Los Angeles's Hammer Museum.

24/7 DIY 2010: Collective Action from IML @ USC on Vimeo.

I was asked to give some remarks after the screening and I thought I would write out some of my core ideas below. I have also asked the various curators to share their selections (with commentary) through my blog over the next few months. So, keep an eye open for what should be a fascinating series of snapshots of the best of contemporary DIY video.

How YouTube Became OurTube

I always stumble over pronouns when thinking about YouTube. After all, in the English language, "You" is both singular and plural. Most accounts of YouTube assume that it is a space for personal expression, yet if this is the case, why used networked technologies. It is not simply a site for self-branding or "broadcasting". Rather it is a site for collective expression, with many of the videos posted there coming from specific subcultural communities, each of which has a longer history than YouTube itself, each of which has evolved its own traditions of cultural production and circulation. So, for my purposes, let's consider the "You" in "Do-it-Yourself" as plural, multiple, collective, rather than singular, personal, individual.

This sense of YouTube as composed of many different production communities is vividly illustrated by the opening segment of this video, which shows how "I'm On a Boat," traveled from a Feb. 2009 sketch on Saturday Night Live, across many of the different subcultural communities represented in this program -- as it gets applied to anime and Star Trek, as it gets performed by A Capella groups and by the U.S. Navy, as it gets rewritten into "I'm on a Blimp" or "I'm on a Broom" to better fit the interests of specific fan communities. What we see here are the consequences of these various DIY media production communities coming together to a shared site where they can see what each is doing and where they can quickly apply what they learn to their own work. We can see this process as one which both impacts these various subgroups and starts to create a shared culture which runs across all of those populations who have chosen to use YouTube as a site for distributing their work.

All of this is a vivid illustration of what I've described elsewhere as "participatory culture." In a participatory culture, there are relatively low barriers for engagement and participation, there is strong support for sharing your creations with others, there is a system of informal mentorship where experienced participants help train newbies, and there is a sense that others care about what you say and create. Each of the subcultures represented here have some if not all of the properties of a participatory culture, and when YouTube provides a home for these communities, it acquires some of those properties as well, though it is less clear whether anyone has a primary identification with YouTube and it is very clear that in some ways YouTube itself (especially in its comments sections) can be hostile to the diversity that a participatory culture needs to thrive.

All of this is to say that Web 2.0 is not participatory culture. The Web 2.0 companies seek to court, capture, and commercialize aspects of participatory culture but they do not create it and they do not own it and often, their commercial interests are imperfectly alligned with the noncommercial interests which motivate DIY cultural production. What I am calling participatory culture has a long history -- we can trace its roots back to the folk cultural logic which has shaped human expression throughout much of its history; throughout the late 19th and 20th centuries, participatory culture has run through many struggles of everyday people to capture the means of cultural production and to communicate their own stories to the world, a history which runs across many different technological platforms and many different cultural communities.

As I suggested in my essay, "What Happened Before YouTube?," our society was ready for YouTube when it appeared, which is why it was flooded so quickly with all forms of amateur and noncommercial media production, many of which had been looking for a site for circulation and exhibition. While the mad rush to get their work on YouTube is impressive by any criteria, it was a byproduct of long-standing interests within these various groups in producing and sharing media with each other. Some of the practices represented in this program build on those traditions, while others reflect the new potentials which have emerged as a consequence of the hybrid media ecology which has formed at the cultural crossroads which YouTube represents.

Confronting the quick spread of themes and sounds represented by the "I'm On a Boat" phenomenon, many fall back on empty phrases, such as "viral" or "meme" to explain what is going on. In our forthcoming Spreadable Media book, Sam Ford, Joshua Green, and I dissect these concepts, suggesting that they each mystify rather than clarify the process of cultural production and circulation by treating culture as if it were "self-replicating" rather than acknowledging the human agency involved. In particular, the "I'm on a Boat" videos break down the notion of "fidelity" which runs through writing on Memes and Viruses: we do not simply pass these songs on from mind to mind, rather each new group makes its own contributions, leaves its own mark on what the others have produced. These videos are not simply spreading rapidly, like a contagion, but they are evolving rapidly, through a high speed and high tech version of the folk process.

Some of what gets produced for YouTube may start as self-branding, but the work that matters to people matters because it invites their participation, because it encourages them to join the action, even if only through spreading the word. We see this process at work in the segment featured here showing Matthew Harding's "Where the Hell is Matt?" videos, which began as one man's tour of the world, dancing to the sound of his own drummer, but ends with larger and larger groups of people dancing along with Matt. Other featured videos turn our attention towards collective action -- encouraging people to share images of their communities working towards shared interests or agendas. This tendency is spectacularly represented here by the 350 Movement and The GayClic Collab Against Homophobia, both represented in the "All Together Now" portion of the video. In other cases, the videos function as a call and response system, encouraging people to jam together, even though they remain geographically dispersed, as can be seen in "The Mother of All Cords." This desire to express collaborative or collective expression may be what fuels the proliferation of windows, a set of formal practices which gets singled out later in the program.

The program also offers us some examples of how the community passes along knowledge to newer members, shown here in "AMV Technique Beat," an Anime Music Video about the conventions shaping the Anime Music Video genre. And elsewhere, we get the sense of the video platform as a site for important community conversations, as the curators brought together a selection of the different responses to the Derrion Albert beating. As Jean Burgess and Joshua Green have noted in their book about YouTube, even seemingly unprocessed clips, segments taken from commercial films and television series, may serve as resources for the community's conversations, with the comment sections on the site and elsewhere being as important to the process as the video itself. YouTube has become a platform where we go to talk about, through, and around videos, and the site's willingness to make it possible for us to embed these videos on social networking sites and blogs is another key factor in enabling it to support these kinds of dialogues between and within diverse populations.

As I reflect on this process of transforming media content into resources for conversation and communication, I am reminded of the work of my mentor, John Fiske:

"If the cultural commodities or texts do not contain resources out of which the people can make their own meanings of their social relations and identities, they will be rejected and will fail in the marketplace. They will not be made popular."
Fiske insisted that mass culture texts only became popular culture when the public took them up as "resources" through which they could express their own perspectives.

Fiske's theories in the 1980s helped prepare me and many media scholars of my generation for contemporary remix culture. The "Deconstructing Our Icons" and "Putting Words in Our Mouths" sections here show this remix process at work. Each of the subcultures that are reflected in the current program draws some of its raw materials from popular culture, but several of them -- the Fan Vidders, the Anime Music Vids, Machinema, and the Political Remix vids -- in particular are built around different strategies for appropriating and remixing video content. In some cases, the original content is abstracted beyond the point of recognizability, while in others, the point is for us to recognize it both in terms of its original context and the new context into which it has been inserted. There are several striking examples here from the last presidential campaign, including "Terrorizing Dissent" where McCain's convention speech is juxtaposed against the police's assault on protesters outside, "Dance Off" where McCain, Obama, and Palin dance for their awe-struck publics, and "Synchronized Presidential Debating" which makes visible the candidate's reliance on preset soundbytes rather than spontaneous engagement with their rivals. The selections from the Fan Vidding world also show us how the form is being increasingly used to make critical comments on the culture around them, as illustrated by the "Art Bitch" video based on Battlestar: Galactica and the "Piece of Me" video commenting on Brittany Spears and celebrity culture.

A striking shift from the 2008 to the 2010 videos has been the increasingly globalized nature of this grassroots media production. We see this in playful ways as media makers from the developing world join the "lip dub" movement or contribute to pass-along video compilations, but we also saw it in the ways that protesters in Iran were able to capture and transmit powerful footage of the action in the streets in the aftermath of their failed elections. The images of Neda gave a face to the movement and will remain key icons of the 21st century. If some have described, with a certain degree of mythologization, what happened in Iran as a "Twitter Riot," we need to also recognize that it was also a YouTube and Flickr riot. In each case, though, we need to recognize that these media were directed towards us in the west rather than being resources used in Tehran to mobilize the revolution that never quite came. The Iranians tapped new technologies and their strong diasporic network to get word out of their often closed country and to court public opinion around the world. This too is part of the story of DIY media in recent years.

Through this process of media sharing, we have collectively distilled attention around key images and moments which now form key elements of our cultural archive -- some of these elements come from mass media (such as Kanye West's disruptions and eruptions), some from the grassroots media (such as "Charley Bit Me," "Keyboard Cat," or "Double Rainbow,"). In either case, these images have become culturally central because they have provided many different groups with expressive resources. They have gained resonance as they have been deployed and redeployed through countless other videos and thus they have become part of the shared culture of the various networks which pass through YouTube.

In this context, each new formal innovation (capacities to autotune sounds, to layer on windows, or to use Little Big Planet to design characters and levels) travels rapidly from one producing community to another. Early on, the tool may become a source of fascination in its own right, while later, it simply becomes one more device which can be used to create a fan vid or score a political point. In such a context, it becomes challenging to maintain any sharp dividing line between different kinds of subcultural practices. What seemed relatively distinct in 2008 seems less so in 2010.

For me, one of the most compelling segments of this video involved the "lip dub," a practice of grassroots performance where communities of people get together and produce elabroate, single-take music numbers. As I watched these, I was delighted by the sense of collective joy as places of work -- stores, offices, and schools primarily -- get transformed into performance spaces, taken over as sites of play. Behind each such video there is a story of collaborative production, often creative expression which straddles other kinds of hierarchies - as bosses and workers, teachers and students, doctors and patients, work together to create something which allows each of them to feel a moment of stardom. Compared to many traditional societies our culture has surprisingly few such moments of collective joy, few chances to transcend fixed relationships and imagine new ways of singing and dancing together.

Here's a complete list of the videos featured in the program:

Get on the #@&$! Boat
"I'm on a Boat" A Capella | Acquire A Capella of UC Santa Cruz | 2009
I'm on a Boat - Star Trek | kiki_miserychic | 2009
I'm on A Boat (Wind Waker Version) | Matthew Gallant | 2009
Pokemon I'm on a Boat Music Video | DJPhiUp | 2009
I'm on a Blimp (ft. Teddy) | LittleKuriboh | 2009
In a Snuggie | Mikey and Big Bob | 2009
I'm on a Boat Navy Edition | Eychner | 2009
One Piece Tribute: "I'm on a Boat" | fishytoothy | 2009
I'm on a Broom (I'm on a Boat parody) | heynadine | 2009

All Together Now

Day 18 NaVloPoMo | Ermander |2009
Day 10 NaVloPoMo | miglsd | 2009
navlopomo#08 | Miguel Serradas Duarte | 2009
shadow out of time | AliaK | 2009
It's Time | Videolution | 2009
Why Would Anyone Want to Stop You from Voting? | Ian Inaba | 2008
The Day the World Came Together - The 350 Movement: October 24, 2009 | 350org | 2009
Where the Hell Is Matt? | Matthew Harding | 2008
THE BIG FAT GAY COLLAB! | steviebeebishop | 2009
The GayClic Collab Against Homophobia (from France) - Fuck You by Lily Allen | GayClicTube | 2009
SOUR '日々の音色 (Hibi no neiro)' | Masashi Kawamura + Hal Kirkland + Magico Nakamura + Masayoshi Nakamura | 2009

Deconstructing Our Icons

Ian Fleming's Property of a Lady | qwaga | 2009
Buffy vs Edward: Twilight Remixed | Jonathan McIntosh | 2009
Piece of Me | obsessive24 | 2008
Art Bitch | hollywoodgrrl | 2009
Creepy Mario 64 | LightningWolf3 | 2008
Terrorizing Dissent RNC08 - Trailer | terrorizingdissent.org | 2008

See it, Shoot it, Share it

Neda Agha Soltan, killed 20.06.2009, Presidential Election Protest, Tehran, IRAN | AliJahanii | 2009
DERRION ALBERT- BEATIN TO DEATH SEP, 27 2009 | laurenmonique19 | 2009
RE:Chicago student Derrion Albert KILLED in a FIGHT | lovelyti2002 | 2009
DERRION ALBERTS BEAT TO DEATH AT 16YRS OLD (Fenger Highschool) | dncmoneyblogtv1 | 2009
RE: Raw Video of Derrion Albert 16 teen year old beaten to death in chicago sep 27 2009 | nate4keys, 2009

Teach it Yourself

The Story of Stuff | Annie Leonard | 2009
RSA Animate - Crises of Capitalism | theRSAorg | 2010
Charts Music | Johannes Kreidler | 2009
Marines - The Red Stripe | Patrick St. John | 2009
The Cycle of Insanity: The Real Story of Water | The Surfrider Foundation | 2010

Little Big Mods

Little big planet COSTUMES SACKBOY | xxxNUCKxxx | 2008
Little Big Planet: Takeshi's Castle | IGNentertainment | 2008
Little Big Planet: Love and Marriage (Engagement Proposal) | Jed05 | 2008
Frost* - Toys - Little Big Planet Music Video | Pete Waite | 2008
Little Big Revenge | Michael Van Ostade and Kaat Schellen | 2009
LittleBigPlanet - This is Sparta (300 parody) | DarkAslox | 2009
Little Big Planet - Watchmen Trailer | Machinima.com | 2009
Little Daft Punk | DanteND | 2009
MTBig Planet | DanteND | 2009

Put Some Words in My Mouth

AMV Technique Beat | Douggie | 2007
Davos Annual Meeting 2010 - Queen Elizabeth II of England | World Economic Forum | 2010
HTC Evo VS iPhone 4 | Brian Maupin | 2010
White Wedding: Literal Video Version | DustoMcNeato | 2009
Davos Annual Meeting 2010 - ADM CEO Patricia Woertz | World Economic Forum | 2010
Total Eclipse of the Heart: Literal Video Version | David A. Scott | 2009
Obama and McCain - Dance Off! | David Morgasen | 2008

Gimme More Windows

Kutiman-Thru-you - 01 - Mother of All Funk Chords | Kutiman | 2009
Mario Kart Love Song (Original) | Sam Hart | 2008
Mario Kart Love Song Matlock Project ( cover ) | matrockrecords | 2009
Alice - Pogo Remix | Pogo | 2009
Alice - Pogo Remix - YooouuuTuuube Remix | David Kraftsow (YooouuuTuuube) | 2009
Only Bob | Infinity Squared | 2009
Synchronized Presidential Debating | 236.com | 2008

A Soundtrack for our Life

A Day at the Office | sfeder331 | 2009
The first LIP-DUB in the Arab World and Africa | Anas Benkirane | 2010
Hey Ya: A music video | Shorecrest Video Department | 2009
Shorewood Lip Dub | Shorewood High School | 2009
Hôpital Sacré-Coeur Lip Dub | HSCM2009 | 2009
Lip Dub TOYS R US NANTES Martin Solveig | Toys R Us Nantes | 2009
University LipDub - Brazil - FACCAMP | Campo LImpo Paulista College | 2009
Weird Science- Office Lip Dub! | rancidbry | 2010
lipdub MINI STORE rennes | Mini Store Rennes | 2009
Lip Dub - "Miley Cyrus" by KIIS FM Staff | KIIS-FM Staff | 2008

Tune it Yourself

Dude You Have No Quran AUTOTUNE REMIX | Bart Baker | 2010
This Year in Auto-Tune 2009 - That Really Happened?! | DJ Steve Porter | 2009
Auto-Tune Cute Kids and Kanye | The Gregory Brothers | 2009
Auto-Tune the News #2: pirates. drugs. gay marriage | The Gregory Brothers | 2009
Yosemitebear Mountain Giant Double Rainbow 1-8-10 | Yosemitebear | 2010
Double Rainbow Song | The Gregory Brothers and Yosemitebear | 2010
Carl Sagan - 'A Glorious Dawn' ft Stephen Hawking (Symphony of Science) | John Boswell | 2009

Wedding Dance Videos

JK Wedding Entrance Dance | TheKheinz | 2009
JK Divorce Entrance Dance | NYVideoProduction | 2009
Spanish Wedding Dancers | Gonzalo Garcia Martinez | 2009
wedding entrance dance spain- entrada boda bailando Miguel y Loida Forever | rbkme | 2009
DK Wedding Reception Entrance Dance | MrPandit33 | 2009
VIJAY & NISHA BEST EVER ASIAN RECEPTION | cookiesclients | 2009
Moran & Irit's wedding Entrance Dance surprise | irimori | 2009
MK Wedding Entrance Dance by Chippendales | chippendales | 2010
JK Wedding Entrance Dance Webkinz Style | PuppyDawg1022 | 2009
JK Wedding Entrance Dance Baby | http://lifeinarabia.org | 2009

Credits
Event Coordinators: Steve Anderson, Mimi Ito, Gabriel Peters-Lazaro and Holly Willis
Program Editor: Ana Shepherd Video Coordinator: Miranda Peter-Lazaro Legal Advisor: Jason Schultz

24/7 2010 Curators: Matteo Bittanti, Francesca Coppa, Sasha Costanza-Chock, Ryanne Hodson, Jonathan McIntosh, Tim Park and Mike Wesch

Special thanks to Jonathan Wells, Meg Grey-Wells and the staff of The Hammer Museum
Sponsored by the Institute for Multimedia Literacy, School of Cinematic Arts, University of Southern California

How I Became Part of Adrian Grenier's Entourage ... For a Night

Several years ago, I was interviewed for the HBO documentary, Teenage Paparazzo, playing this month. The following is my story of that strange evening and my reflections on what it taught me about the nature of celebrity culture.

Let's be clear: I have been an enthusiastic viewer (if not a hardcore fan) of the HBO comedy series, Entourage, since it launched, so you can imagine my excitement and disbelief when I received an email from someone associated with lead performer Adrian Grenier asking if I'd be willing to on camera with the star for an HBO documentary. Even with short notice, I was able to rearrange my schedule to meet Grenier at Boston's Fenway Park. (This was back when I was still based at MIT, mind you.) Grenier originally planned to conduct a conversation with Noam Chomsky and me in the "Green Monster," the elite seats, during a Red Sox vs. Yankee's home game. Talk about one of the strangest trios you are likely to ever encounter. Despite twenty years at MIT, I only met Chomsky twice and both were intensely unpleasant experiences for everyone involved. Chomsky turns out to have been characteristically less accommodating (with the result that while his name appears on the credits of the completed film, he ended up on the cutting room floor.)

As I was walking from the Subway station to Fenway, I wondered how I was going to find Grenier and his production crew. I shouldn't have worried. As I arrived, there was a massive sea of fans engulfing a small cluster of people. Elbowing my way through a rough and tumble Boston mob, I soon found Genier at the throng's center. It turned out to be more difficult to separate myself out from all the others shouting for his attention than it was to find the charismatic actor at an already crowded location.

And that's how it ran for the rest of the night. Everywhere we went, the crowds pushed and shoved to get close to us -- well, him, really, but a boy can fantasize. He posed for pictures, signed autographs, hugged people, and remained surprisingly good-natured about the constant intrusions and interruptions. Of course, if he wanted privacy he would not be shooting at such a public location.

Filming a documentary during a Red Sox game worked about as well as you might expect. Every time I started to say something interesting, one of the teams would score a point, the crowd would go wild and it would drown out what I was saying. By the time they got to the part they included in the documentary, my voice was hoarse from trying to be heard over the cheering fans.

Even if there was not a baseball game going on, it would be hard to maintain my usual focus sitting just a few feet away from Vinnie Chase, I mean, Adrian Grenier, and sinking into the gravitational pull of his intense blue eyes. There's an aura about meeting someone you've seen on the screen face to face -- I don't care who you are. It's a heady, intoxicating experience, one which can scramble your sense of the borders between fantasy and reality, between fiction and everyday life. And it didn't help things that Grenier is in person so much like the character he plays on the screen -- puppy-dog likable, somewhat impulsive, deeply earnest, yet not necessarily inhabiting the same reality as the rest of us. It's not hard to picture Vinnie being so touched by meeting a teenage paparazzo that he decides to make a movie about him or that he later feels a need to try to make an impression on the young man and change his life or that he wants to become friends with him outside the shooting of a movie which is necessarily going to change their relationships with each other, or for that matter, that he would try to interview an MIT professor in Fenway Park during a game.

As I watched Grenier interact with his old time buddies and his camera crew, it became clear just how autobiographical Entourage is. I watched him exchange text-messages with a certain female pop star who plays a key role in the documentary and who was put out by someone from Granier's camp who may have said some not nice things about her. Off and on, for the rest of the night, he was grilling people, even phoning his mom, to see who may have made the unattributed comments that hurt his relations with said pop star. At another point, I watched a standoff between Grenier and a certain horror writer who also was in the Green Monster that night to see which was going to leave their box seats to interact with the other. Once the interview was completed, the star decided he wanted to go get Sushi and removed his team from the park, even though the Sox were still battling it out with the Yankees in a highly competitive game. Whatever else was going on, we were not there to watch the ballgame.

In fact, it turns out that we were there to be interrupted. I was there to interpret those interruptions, to bear witness to what it was like to live in a fishbowl. I was there to explain Grenier's life to him. Whereas normally my job in conducting an interview is to abstract from the person asking the questions and help them disappear from the viewer, the opposite was true here. I ended up addressing my comments directly to Adrian, telling him about why his celebrity status matters to his fans.

It doesn't matter to anyone, except maybe me, that while my son has been a season-pass holder for the Red Sox Nation (and has always wanted to sit in the Green Monster), I have little to no interest in baseball. This is not a place where I would be found if it wasn't for the film shoot. For that reason, I was perplexed when I got texts and emails from friends who claimed to have seen me on the sportscast sitting in the stands with Grenier. I mean, given my well-known lack of interests in the game, how likely was that? Of course, when I saw the shot in question in the documentary, I had a better understanding of how a shaggy bearded academic in suspenders, waving his hands around like a crazy man, might be recognizably me even in a blurry and long-distanced shot on ESPN. So, you have to decide which was less likely -- that I would be having an intense (and seemingly one-sided) conversation with the Entourage star at a ballgame or that someone who looked, dressed, and moved like me would be doing so.

My segment in Teenage Paparazzo shows a particularly insistent fan interrupting the interview, demanding a cell phone photograph of himself with Grenier, and praising him for the performance which Mark Ruffalo gave in The Devil Wears Prada. It is admittedly a very funny sequence -- one which The New York Times and many other reviewers have singled out. In fact, such disruptions occurred all night long. Fans seemed not in the slightest deterred by the presence of a camera and production crew. They had no hesitation about stepping into the shot, though I would note that the crew could have been more effective at blocking off the traffic if they had wanted. The fans feel like they already know Grenier or at least his on-screen counterpart and they feel entitled to a moment of attention given the amount of attention they've given him over the years. This is, as the film tells us, an attention-based economy.

The part of the interview which made it into the film centered around the social and cultural functions gossip about celebrities performs in our culture. I argued that the focus of gossip shifted as we moved from a face-to-face culture where we talked about people we know directly -- the town drunk, the village idiot, the school slut -- to a networked and broadcast culture where we gossiped about people we knew through media -- the drunken, crazed, and slutty celebrity. Indeed, the more we communicate with each other through networked computers, the more we need to discuss people who are known over a broader geographic scale. We use celebrities as "resources" which allow us to talk about our concerns, interest, and values. Here, I am drawing on John Fiske's discussion of the O.J. Simpson case in Media Matters where he outlined the range of different ways the case got framed in conversations about class, race, gender, and justice across diverse communities. And I was also building on feminist writers -- from Patricia Specks to Mary Ellen Brown -- who have stressed that the value of gossip rests not on what it said about the object of the exchange but what kinds of communications it facilitated between the gossiping parties. We use gossip as a way of talking through our values by applying them to specific situations which are abstracted from our immediate circumstances. The film picked up on these themes and showed a range of young fans who used celebrities as an excuse for social interactions, for sharing values, and for talking about their own lives.

What got cut from the analysis though was another key point I made -- celebrities need to learn how to mobilize this attention towards their own ends, not just to advance their screen careers but also to help shape the values of the society. I have always been disappointed by the ending of The Truman Show where having discovered that the attention of the world is focused upon him, Truman seeks to escape its gaze rather than direct it towards things that matter to him. (Of course, Truman is such a product of television culture that there may not be much that really matters to him beyond television itself, and the same may be true of some of the celebrities in question.) Around the world, some celebrities have stood for something (or stood up for something) bigger than themselves -- whether it was Bob Hope visiting the troops in Vietnam in the midst of an unpopular war or the Dixie Chicks questioning Bush's policies during their concerts, whether it is Bollywood stars running for political office or American celebrities promoting disaster relief. One can argue that Grenier is doing something like this in making a documentary about the pressing issue of celebrities who are made uncomfortable by being stalked by teenage photographers. Yet, the person who comes through in the film (and despite meeting him in person and even sharing Sushi with the guy, I don't know him much better than I did after the two hour broadcast) is deeply ambivalent about the attention he is receiving: there's a side of him who understands it as part of his obligation to his audience, a side that enjoys it as his rewards for his hard work, and a side that wants to deflect the cameras and hold onto as much privacy as he can. I understand all of those sides, even if the film risks portraying him as a tad self-indulgent in focusing more on his needs as a celebrity than on the larger social context within which celebrity culture operates.

Shooting the film gave me a chance to see close up what it is like to be a celebrity -- it was frankly overwhelming. I don't see how anyone can withstand the intense attention they receive, even though, experiencing it for a night, was pretty damn fun.

Avatar Activism and Beyond

A few weeks ago, I published an op-ed piece in Le Monde Diplomatique about what I am calling "Avatar Activism."

The ideas in this piece emerged from the conversations I've been having at the University of Southern California with an amazing team of PhD candidates, drawn from both the Annenberg School of Communications and Journalism and the Cinema School and managed by our research director, Sangita Shreshtova (an alum of the MIT Comparative Media Studies Program). Every week, this volunteer army gets together and explores the blurring line between participatory culture (especially as manisfested through fandom) and participatory politics (with a strong focus on youth engagement). Collectively, we've begun to generate conference presentations and publications, including jointly editing a forthcoming issue of Transformative Works and Culture, which is going to deal with fan activism. We've now received funding from the MacArthur and Spencer Foundations to do field work looking at political organizations which are engaging youth with the political process often through unconventional means. Our current focus is on Invisible Children and The Harry Potter Alliance, though other members of our group have been looking at a range of other examples. You can see some of our earliest accounts of this process on the web here.

Those of you who follow my Twitter account will already have seen the Avatar Activism piece in its published form, but I thought I would share here the extended version, including the bits that ended up on the cutting room floor. And after the article, I want to talk about an interesting response to the piece which was recently posted.



Avatar Activism
By Henry Jenkins


In February, five Palestinian, Israeli and International Activists painted themselves blue to resemble the Nav'I from James Cameron's science fiction blockbuster, Avatar, and marched through the occupied village of Bil'n. The Israeli military assaulted the Azure-skinned protestors, whose garb combined traditional Keffiyeh and Hijab scarfs with tails and pointy ears, with tear gas and sound bombs. The camcorder footage of the incident was juxtaposed with borrowed shots from the Hollywood film and circulated on YouTube. We hear the movie characters proclaim, "We will show the Sky People that they can not take whatever they want! This, this is our land!"

By now, most of us have read more than we ever wanted to read about Avatar so rest assured that this essay is not about the film, its use of 3D cinematography and digital effects, or its box office. Rather, my focus is citizens around the world are mobilizing icons and myths from popular culture as resources for political speech. Call it Avatar Activism.

Even relatively apolitical critics for local newspapers recognized that Avatar spoke to contemporary political concerns. Conservative publications, such as The National Review or the Weekly Standard, denounced Avatar as anti-American, Anti-military, and Anti-capitalist. A Vatican film critic argued that it promoted "nature worship," while some environmentalists embraced Avatar as "the most epic piece of environmental advocacy ever captured on celluloid." Many on the left ridiculed the film's contradictory critique of colonialism and embrace of white liberal guilt fantasies, calling it "Dances with Smurfs." One of the most nuanced critiques of the film came from Daniel Heath Justice, an activist from the Cherokee nation, who felt that Avatar was directing attention on the rights of indigeneous people even as Cameron over-simplified the evils of colonialism, creating embodiments of the military-industrial complex which are easy to hate and hard to understand.

Such ideological critiques encourage a healthy skepticism towards the production of popular mythologies and are a step above critics who see popular culture as essentially trivial and meaningless, as offering only distractions from our real world problems. The meaning of a popular film like Avatar lies at the intersection between what the author wants to say and how the audience deploys his creation for their own communicative purposes.

The Bel'in protestors recognized potential parallels between the Nav'I's struggles to defend their Eden against the Sky People and their own attempts to regain lands they feel were unjustly taken from them. (The YouTube video makes clear the contrast between the lush jungles of Pandora and the arid, dusty landscape of the occupied territories.) The film's larger-than-life imagery offered them an empowered image of their own struggles. Thanks to Hollywood's publicity machine, Images from Avatar would be recognized world-wide. The site of a blue-skinned alien writhing in the dust, choking on tear gas, shocked many into paying attention to messages we too often turn off and tune out, much as Iranian protestors used Twitter to grab the interest of the digitally aware outside their country.

As they appropriate Avatar, the actvists rendered some of the most familiar ideological critiques beside the point. Conservative critics worried that Avatar might foster Anti-Americanism, but as the image of the Nav'I has been taken up by protest groups in many parts of the world, the myth has been rewritten to focus on local embodiments of the military-industrial complex: in Bel'in, the focus was on the Israeli army; in China, it was on the struggles of indigeneous people against the Chinese government; In Brazil, it was the Amazon Indians against logging companies. Without painting themselves blue, intellectuals such as Arundhati Roy and Slavoj Zizek have used discussions around Avatar to call attention to the plight of the Dongria Kondh peoples of India, who are struggling with their government over access to traditional territories which are rich in Bauxite. It turns out that America isn't the only "evil empire" left on Planet Earth. Leftist critics worry that the focus on white human protagonists gives an easy point of identification, yet protestors consistently seek to occupy the blue skins of the Nav'I,.

The Avatar activists are tapping into a very old language of popular protest. Cultural historian Natalie Zemon Davis reminds us in her now classic essay "Woman on Top" that protestors in early Modern Europe often masked their identity through various forms of role play, often dressing as peoples, both real (the Moor) and imagined (The Amazons), who were a perceived threat to the civilized order. The good citizens of Boston continued this tradition in the New World when they dressed as native Americans to dump tea in the harbor. And African-Americans in New Orleans formed their own Mardi Gras Indian tribes, taking imagery from Buffalo Bill's Wild West Show, to signify their own struggles for respect and dignity (a cultural practice being reconsidered in HBO's Treme).

In his book, Dream: Reimagining Progressive Politics in the Age of Fantasy, media theorist Stephen Duncombe argues that the American Left has adopted a rationalist language which can seem cold and exclusionary, speaking to the head and not the heart. Duncombe argues that the contemporary cultural context, with its focus on appropriation and remixing, may offer a new model for activism which is spectacular and participatory, rejects the wonkish vocabulary of most policy discourse, and draws emotional power from its engagement with stories that already matter to a mass public. Duncombe cites, for example, a group called Billionaires for Bush, which posed as mega-tycoons straight out of a Monopoly game, in order to call attention to the corporate interests shaping Republican positions. Yet, he might have been writing about protestors painting themselves blue or Twitter users turning their icons green in solidarity with the Iranian opposition party.

Working with a team of researchers at the University of Southern California's Annenberg School of Communications and Journalism, we have been mapping many recent examples of groups repurposing pop culture towards social justice. Our focus is on what we call participatory culture: in contrast to mass media's spectator culture, digital media has allowed many more consumers to take media in their own hands, highjacking culture for their own purposes. Shared narratives provide the foundation for strong social networks, generating spaces where ideas get discussed, knowledge gets produced, and culture gets created. In this process, fans are acquiring skills and building a grassroots infrastructure for sharing their perspectives on the world. Much as young people growing up in a hunting society may play with bows and arrows, young people coming of age in an information society play with information.

The Harry Potter Alliance's Andrew Slack calls this process "cultural acupuncture," suggesting that his organization has identified a vital "pressure point" in the popular imagination and sought to link it to larger social concerns. The Harry Potter Alliance has mobilized more than 100,000 young people world wide to participate in campaigns against genocide in Africa, in support of workers rights and gay marriage, to raise money for disaster relief in Haiti, to call attention to media concentration, and many other causes. Young Harry Potter, Slack argues, realized that the government and the media were lying to the public in order to mask evil in their midst and he organized his classmates to form Dumbledore's Army and went out to change the world. Slack asks his followers what evils Dumbledore's Army would be battling in our world. In Maine, for example, the Alliance organized a competition between fans affiliated with Griffindor, Ravenclaw, and the other Hogwarts houses, to see who could get the most voters to the polls in a referendum on equal marriage rights. The group's playful posture may mobilize young people who have traditionally felt excluded or marginalized from the political process.

Sack acknowledges that journalists are apt to pay much more attention to what's happening at Hogwarts (or at least the opening of the new Harry Potter theme park) than what's happening in Darfer. Such efforts may sound either cynical (giving up on the power of reason to convert the masses) or naïve (believing in myths rather than realities). Actually, these new style activists show a sophisticated understanding of how utopian fantasy often motivates our desires to change the world. In traditional activism, there has been less and less room to imagine what we are fighting for rather than becoming overwhelmed by what we are fighting against. In such movements, there is always a moment when participants push aside the comforting fantasy to deal with the complexities of what's happening on the ground.

This new style of activism doesn't necessarily require us to paint ourselves blue; it does ask that we think in creative ways about the iconography which comes to us through every available media channel. Consider, for example, the ways that Dora the Explorer, the Latina girl at the center of a popular American public television series, has been deployed by both the right and the left to dramatize the likely consequences of Arizona's new "Immigration Reform" law or for that matter, how the American "Tea Parties" have embraced a mash-up of Obama and the Joker from Dark Knight Returns as a recurring image in their battle against health care reform.

Such analogies no more capture the complexities of these policy debates than we can reduce the distinctions between American political parties to, say, the differences between elephants and donkeys (icons from an earlier decade's political cartoonists). Such tactics work only if we read these images as metaphors, standing in for something bigger than they can fully express. Avatar can't do justice to the century old struggle over the occupied territory and the YouTube video the protestors produced is no substitute for informed discourse about what's at stake there. Yet their spectacular and participatory performance does provide the emotional energy they need to keep on fighting and it may direct attention to other resources.

A growing number of people know how to Photoshop images, sample and remix sound, and deploy digital editing tools to mash up footage from their favorite film or television shows. This public is developing a new kind of media literacy, learning to read such deployments of popular icons for what they express about ourselves and our times. And where Photoshop fails us, protestors are turning to blue body paint in their effort to get the attention of potential supporters on Facebook and YouTube.

So, that's where I left it in the original draft of the essay, but the great thing about the blogosphere is that others add to your ideas in unexpected ways and they do so with much more rapid turnaround than would be possible in the sluggish realm of traditional academic publishing. Over the weekend, a response to my essay appeared on line, written by an expert about the tactics and rhetoric shaping politics in the Occupied Territories, and placing the Avatar video from Bilen into the larger context of the ongoing tactics of the group of protestors who created it. The entire post is must-read for anyone who cares about either the politics of the region or the general theme I am exploring here, how activists can use participatory media practices in order to direct greater attention onto their struggles and engage with new supporters. But I thought I would share a few chunks here in the hopes of enticing more of you to check out what Simon's Teaching Blog has to say.


Thus viewers of a video of the Bil'in demonstration on YouTube, or photographs of the same demonstration on Flickr might turn to text-based forms of communication as a means of informing themselves about why these images were produced. Robert Hariman and John Louis Lucaites have suggested that the Abu Ghraib photographs disseminated internationally in 2004 encouraged people to read documents that were already in the public realm, but which had not gained as much attention as they should. Thus they state: 'Strong images can activate strong reading.' (Robert Harimen and John Louis Lucaites, No Caption Needed: Iconic Photographs, Public Culture, and Liberal Democracy, Chicago, 2007)

The organisers of the Avatar demonstration in Bil'in aimed to produce strong images that would have an impact upon those who saw them and would attract the attention of a much wider audience. The video of this demonstration posted on YouTube by Bil'in based video maker Haitam Al Katib has received 245,440 views, at the time of writing, as opposed to the video of Naomi Klein's visit to Bil'in in August 2009 which has received 9,498 views. Taking the motif of blue aliens from a science fiction film and relocating it within the political reality of the West Bank could not be anything but a strong image, generating an uncanny effect and one hopes encouraging reflection and 'strong reading' that might help explain what was being seen. But the potential effects of strong images are not restricted to media audiences. The strength of these images can also shape how these audiences encounter them in the media. Thus Kevin Michael DeLuca and Jennifer Peeples have argued that the strong images created by acts of symbolic violence performed by anarchists during the protests against the World Trade Organisation conference in Seattle in 1999 focussed the media spotlight on the concerns of the demonstrators, allowing their ideas to be aired and given a greater degree of serious attention (Kevin Michael DeLua and Jennifer Peeples, 'From Public Sphere to Public Screen: Democracy, Activism, and the "Violence" of Seattle', Critical Studies in Media Communication, Volume 19, Number 2, June 2002). With these considerations in mind, it can be suggested that whatever loss of conceptual understanding occurs through the immediate impact of the images of 'Avatar activism' can be made up for in how these images relate to the written word.

Considering Jenkin's fleeting discussion of Bil'in it should be added that the Avatar demonstration was just one instance in which demonstrators in the village appropriated motifs from other contexts, most of which were not related to popular culture. More usual has been imagery related to the broad historical frame of the Israeli-Palestinian conflict and current events related to the occupation. Thus the Bil'in Popular Committee have set up demonstrations themed to reference, for example, the iconography of the Holocaust and the storming of the Free Gaza flotilla. This affirms that the image repertoire of the Bil'in demonstrators is much broader and more historically and politically aware than the appropriation of imagery from a Hollywood blockbuster might suggest.

The key point here is that the people of Bil'in have repeatedly appropriated imagery for their demonstrations that is in some way relevant to their cause and that enables them to not only keep going, but also to break out of their isolation. To do this they have had to constantly innovate themes for their demonstrations and develop new props that can become the focal point for demonstrators and the media alike. What this suggests is that although the imagery used in the demonstrations is often simple and involves the reinforcement of crude binaries between oppression and freedom defined in terms of a contrast between the Israeli state and the Palestinian struggle, this mobilisation of simple imagery is the result of a sophisticated understanding of what resources politically weak agents can mobilise in a long term struggle against the power of a sovereign state. The people of Bil'in have committed themselves to non-violence and consequently have had to turn to other media oriented means of resistance to the classic 'weapons of the weak' utilised in the armed struggles of guerrilla and national liberation movements.

It was fantastic to see someone place the Avatar protest in this larger context of other interventions and tactics deployed by this same group of protesters. As someone who lacks expertise on the Middle East, I didn't know anything more about this situation than I had read in existing news reports, though it spoke to the global context where these appropriations are occuring. When we launched our paper call for the Transformative Works and Culture special issue on "Fan Activism," we were surprised that the overwhelming number of submissions on this issue came from researchers working outside of the United States and recounting very powerful examples of such tactics being deployed all over the world. I look forward to sharing more about these issues in future blog posts.


How New Media is Transforming Storytelling: A New Video Series

Kurt Reinhard from the Institut für Theorie, Zurich University of Applied Sciences and Arts, recently posted on Vimeo a fascinating series of short videos on the future of storytelling. The videos juxtapose the perspectives of some key thinkers in this space, including Clay Shirkey (NYU), Joshua Green (UCSB), Ian Condry and Nick Montfort (MIT), Dean Jansen from the Participatory Culture Foundation, Joe Lambert from the Center for Digital Storytelling, and, hmm, Henry Jenkins (USC), among others. Each video is between five and ten minutes long and tackles some of the ways that shifts in the media environment are changing the nature of stories and storytelling.

This opening installment sets the stage with a broad overview of the nature of media change.

Storytelling Part 1: Change of Storytelling from ith storytelling on Vimeo.

Here's a segment that deals specifically with the issues around transmedia storytelling and entertainment.

Storytelling Part 3: Transmedia from ith storytelling on Vimeo.

This one deals with storytelling in relation to social networks.

Storytelling Part 4: Potential of Social Media from ith storytelling on Vimeo.

Another explores collaborative production of stories through processes like crowdsourcing.

Storytelling Part 5: Collective Storytelling from ith storytelling on Vimeo.

And this one explores issues of motivation within participatory culture.

Storytelling Part 8: Motivation to Participate from ith storytelling on Vimeo.


I certainly intend to use these videos in my own teaching. Indeed, I am using segment one to launch my Medium Specificity course later today. There's a real power in hearing the voices of people who are so passionate and thoughtful about the nature of media change and its impact on the kinds of experiences we are able to share with each other.

The video series is intended to call attention to the launch of a new collaboration between European institutions to explore the processes, practices, and literacies surrounding stories and storytelling. Beyond Reinhard's own people at Zurich, he says that the following other researchers are going to be contributing to this project:

* Goethe-University Frankfurt am Main, Verena Kuni
* European Institute for Participatory Media Berlin, Jasminko Novak
* Lucerne University of Applied Sciences and Arts, Axel Vogelsang
* University of Zurich, Chair of Marketing and Market Research, Wolfgang Kotowski
* Zurich University of Applied Sciences and Arts, Jörg Huber
* coUNDco Online Marketing Agency Zurich, Florian Wieser

ARGS, Fandom, and the Digi-Gratis Economy: Interview with Paul Booth (Part Three)


As I read your discussion of "database" narratives, I was reminded of Otaku: Database Animals which was recently translated into English from the original Japanese and has a number of key arguments to make about the way the model of the database is impacting fan creative expression. Do you know this work? If so, how would you position your arguments in relation to its core claims about the encyclopedic nature of Otaku culture?

I hadn't heard of Otaku: Database Animals until I saw your question, but after reading it, I can definitely see the connection between Hiroki Azuma's work with database cultures and my own work with database narratives. I think there are some truly interesting parallels as well as some differences between my thinking and Azuma's which elucidate some of the more conceptual ideas in both. For Azuma, Otaku culture seems to reside in a similar place in society as does fan culture: "those who indulge in forms of subculture strongly linked to anime, video games, computers, science fiction, special-effects films, anime figurines, and so on" (p. 3). But I think what intrigues me most about his analysis of Otaku is the way it plays so heavily into cultural theory.

Namely, the shift from modernist culture to postmodernist culture in Japan can be chartered, according to Azuma, through the relationship Otaku have to the media texts they enjoy. This philosophical sea change represents a shift from a mode of fan action based on narrative to a mode of fan action based on the database. I hate to simplify the complex philosophical argumentation and the wealth of examples Azuma brings to the table; but in brief, modernist media texts maintain a "grand narrative" behind the tale - that is, we watch to try and figure out the "deep inner layer" of the story. Each individual mode of narrative - television show, action figure, video game, etc. - represents a minute glimpse into this grand narrative, and by piecing them together, we can find the "truth" behind the complex narrative. In contrast, the postmodernist media text has no "grand narrative," and instead each individual media text exists solely in relation to other media texts, forming a database of information. From this database, Otaku can construct any number of individual narratives. Thus, for Azuma, even derivative works (what I would call fan-created texts) have equal value in this model, for these derivative works contribute equally to this database.

I agree that fan-created texts can, indeed, have equal value for fans as do extant texts. However, while Azuma focuses his work on the move from narrative culture to database culture, I tend to look more at the relationship between the database and the narrative in fans' digital texts. Indeed, I look at how fans represent the linear causality of narrative within the inherently non-linear structure of the database. For example, Azuma describes the encyclopediazation of characters from Otaku culture into massive online databases that allow Otaku to create their own characters from common attributes (TINAMI searches). He writes that this database culture is opposed to narrative, even describing it as "non-narrative." In contrast, I describe the way wikis promote modes of fan expression that use and play with narrative form, like narrative re-purposing and textual spoiling.

For example, I examine Lostpedia as a fan-created wiki that reconceptualizes narrative from a linear model to a hypertextual model. Delving into narrative theory, I argue that fans read the discourse of Lost, re-write the story, and then re-present that story in a new context on the wiki, thus transferring the temporality of Lost into a spatial reconstruction of the narrative events. Ultimately, like in Otaku: Database Animals, this argument presents a postmodern view of media texts as divorced from definitive authorship, but one that emphasizes the connection between narrative and database.




You talk in the book about "ludicity." Can you explain what you mean by this word and what it might suggest about the relationship between fan expression and play?

Ludicity is related to one key concept that I return to again and again throughout the book: a particular "philosophy of playfulness" that seems to inhabit contemporary media use. By using the word "ludic," I don't necessarily mean that all media are games, or even game-like, but rather that the manner in which contemporary audiences use media is playful, fun and exuberant. We don't watch YouTube, for example - we interact with it, play with it, and search for clips that match the mood we may be in. Today's media are certainly interactive, but the manner of that interaction simulates more closely the way one might play with a game rather than the way one might watch a film.

This playfulness is one reason I believe the Alternate Reality Game features heavily as a metaphor for contemporary media. To "play" an ARG is a vastly different experience from "playing" a board or video game. For one, playing an ARG relies on not knowing whether you are playing or not - the "magic circle" defined by Johan Huizinga envelopes all media. To play an ARG hinges on making all media interactions playful, for a player may never know if an interaction is part of the game or merely real. In contrast to traditional games, therefore, ARGs are boundless.

For fans, this philosophy of playfulness emerges in their interactions with the extant media text. One can often read a sly "wink wink/nudge nudge" feeling from fan-created texts, one that playfully remarks upon the intertextual relationship between fan worlds. I call this feeling "ludicity" in the book, poaching the term from Tom Brown's "The DVD of Attractions'?: The Lion King and the Digital Theme Park." I use the term "ludicity" to refer to the playfulness - silliness, even - with which contemporary media audiences can engage with media texts. For fans, the playfulness of the fan content indicates a close, lively relationship with the text. For example, fans seem to assert this ludicity in the way they articulate the illegality of their fan fiction in their disclaimers. One fan text remarked, "Yes, I blatantly stole ideas from both Battlestar Galactica and Return of the Jedi ... please don't sue me for doing it. This is for amusement and nothing more." The author here understands copyright ("I blatantly stole ideas") and the necessity for acknowledgment ("This is for amusement and nothing more"), but playfully skirts the issue of legality/illegality ("please don't sue me") with a humorous comment.

Ludicity as a concept of (and in) media studies helps to acknowledge that, despite the seriousness with which we examine fans and other media audiences, it is often matched with a converse silliness - which simply makes studying fans much more interesting.




Some critics might argue that your book is drawn towards the fan boy cannon, focusing on such works as Heroes, Lost, Doctor Who, and Battlestar Galactica. Is there something specifically masculine about the forms of fan productivity you are discussing? What would your argument look like if you applied it to shows, such as Supernatural, White Collar, or True Blood, which have a stronger female fan following?

I think it's important to note, though, that just because a show may be weighted masculine, that doesn't mean the fan culture that surrounds it is. While there may be a more masculine bent towards the fan objects I examine, I'm not entirely convinced that a show necessarily geared "feminine" or "masculine" plays out that way in fan discussion. Especially in the cases of Doctor Who and Heroes, I see many female fans participating in online discussions and fandom (and of course both BSG and Lost have many female fans).

But your larger question is quite intriguing - is there something specifically masculine about the fan creativity I discuss in the book? To be honest, I don't think there is. One of the conceptual guides I use to describe fan content creation throughout the book is the "Web Commons," or a conception of the web as a source for community and communal action. To conceptualize the web as a commons (and I am far from the first to do so: Lawrence Lessig's Creative Commons is instructive here, as is Yochai Benkler's in-depth The Wealth of Networks) is to see its primary function as facilitating communities. My research on fans looks at fans from this angle - not as primarily producers but as members of a community. If anything, I would gender this emphasis on community as a more feminine-style discourse; but I'm cautious to do so because I don't think fans in the Web Commons can be so essentialized. Ultimately, I think that fans do what we all do - join communities, discuss their passions, and find commonalities with others which they can share.

An interesting concern here is the attempt to link work on the narrative complexity of contemporary television (such as the work of Jason Mittell) on the complex practices which fans deploy in processing those narratives. Do the new complex narratives depend on the kinds of participatory infrastructure fandom expands? If so, do they rise and fall with their fan bases?

I'm really interested in complex narratives and how they function within our culture of decaying attention spans. We are often warned that we live in a multi-tasking society, where students spend more time on Facebook than they do writing papers, that we are faced with so many screens we can't focus, and that our attention span is atrophying. But the success of shows like Lost, Heroes, The Sopranos, and other long-form complex narratives seems to indicate that at least some portion of the population embraces complexity. Even contemporary cinema provides a glimpse into this tension: Christopher Nolen's Inception is one of the most complex narratives from Hollywood in a long time, and it's also been incredibly popular this summer, raking in nearly 150 million dollars in its first two weeks. It has also led to hundreds, if not thousands, of online discussions. I think that there is a link between the complexity of a narrative and the fan practices that accompany it. If there wasn't an audience for complexity, these types of narratives wouldn't get made. But success is not always guaranteed. The case of FlashForward is a good example, as on the surface it would seem to be a textbook case of narrative complexity: a serial narrative, an expansive cast of character, multiple (global) locations, deep mysteries and mythic undertones. Yet, the show never truly caught on, and lost viewers nearly every week. Perhaps with some more time, the show would have succeeded - a second season may have saved FlashForward. But the networks seem to want television that hits that perfect storm of complexity and clarity - a tall order given that many complex narratives deliberately take time to understand. For every Lost there are loads of Happy Towns.

Of course there are a multitude of factors that play into whether or not a show succeeds, not least of which is the quality of the writing (a fault that is difficult to forgive in today's market). But fan participation does, I think, have a major factor on shows that air. The work of fans to keep Star Trek alive and thriving is well documented, and other shows have had similar help: Roswell, Jericho, Firefly, Family Guy, and Futurama, just to name a few. But I think, just as Sharon Ross does in Beyond the Box and Jonathan Gray does in Show Sold Separately, that it's also the indirect work that has a great effect on whether shows survive or not. What I mean is that fans can actively petition a network to keep a show on the air, and/or they can participate online to keep communication about the show alive. By keeping a show in the popular discourse, by creating spreadable media that can be shared among fans and non-fans alike, fans can have a grassroots effect on media, and I think this is where the Internet and digital texts have the greatest power.

Along these same lines, fans also demonstrate that our society's attention span isn't necessarily atrophying - it's simply moving onto different texts than what we've concentrated on before. We are intrigued by complexity, narratives, and games - playful texts that challenge as well as entertain. By using the lessons learned from studying complex (fictional) narratives, we can experiment with new ways to harness this attention. Games such as World without Oil or Ghosts of a Chance tell stories in ways that connect with the types of complexity that we do concentrate on, but also harness that storytelling for social good and educational purposes.

You offer a fascinating rethinking of the gift economy in relation to digital media: "The new gift, the digital gift, is a gift without an obligation to reciprocate. Instead of reciprocity, what the gift in the digital age requires for 'membership' into the fan community, is merely an obligation to reply." Can you explain the distinction you are making here between reciprocation and response? Does the obligation to reply create as strong a set of social ties as the obligation to reciprocate?
This is one of the key assertions of the book: that the gift economy itself functions differently in a digital space than it does in traditional spaces. The reason for this difference is, I think, due to the fact that it has to be situated complementary to the commodity economy. The mashup of the two, the "Digi-Gratis" economy, isn't just about the interaction between the gift and the commodity, but is also about the way each changes the other through that interaction. In traditional gift economies, of the type originally described by Marcel Mauss, there is a three-part structure that governs gift exchange: the giving of the gift, the receiving of the gift, and the reciprocation of the gift. Mauss is quite direct about this third obligation: "The obligation to reciprocate worthily is imperative. One does lose face for ever if one does not reciprocate, or if one does not carry out destruction of equal value. The punishment for failure to reciprocate is slavery for debt" (p. 54).

To envision the digital economy as a type of gift economy, as Rheingold's The Virtual Community does, means a change in the type of interaction presented both by the communities and by the technologies involved. Instead of reciprocation, which implies equality in interchange, I argue that digital environments instead embrace the reply. That is, instead of giving back equally, as would participants in a traditional gift economies, fans in the Digi-Gratis economy need merely respond to the "gifts" they've been given. For example, posting a video on YouTube may garner a few video responses, but to participate in the community formed from this content-creation, one need only respond with a comment. To "give" a blog fan fiction post to a community does not mean that the author wants the community members to each write their own story, but rather to comment on the original post. To create a MySpace profile of a character from Gilmore Girls or Doctor Who doesn't mean that everyone must create a profile, but that fans should reply through accepting a friend request.

In traditional gift economies, the power of the gift resided in its tangibility and transferability. That is, it was valuable because once it was given, the owner no longer possessed it. In the digital, unlike in a traditional gift economy, the gift does not disappear after the giving. When one "gives" a blog fan fiction entry, it is public and universal, and one does not lose it. To reciprocate is therefore unnecessary - one acknowledges the presence of the blog gift (usually with positive reinforcement or constructive criticism) through a response, but does not have to fill the void the gift left.

While I think the social ties created by replying instead of reciprocating are different, I don't think they're any less valued in the fan community. The community lies at the heart of the fan practices I observed for the book, and both the gift and the reply function to cohere that community. It's not that members of the community necessarily fit into prescribed roles. Many repliers also write their own fan-texts and similarly await their requisite replies. But at least in the fan communities I observed, the heart of the interaction remained the strength of the community that was formed by the social ties. In that respect, at least, the gift and the reply seemed to form a more consubstantial relationship with each other - that is, they go hand-in-hand in constructing a digital community.

Paul Booth, Assistant Professor of new media and technology at DePaul University, is a passionate follower of new technological trends, memes, the viral nature of communication on the web, and popular culture (especially film, television and new media). He studies the interaction between traditional media and new media and the participation of fans with media texts. He received his Ph.D. in Communication and Rhetoric from Rensselaer Polytechnic Institute.

Paul teaches classes in communication and technology, popular culture, science fiction, fandom, new media, and the history of technology. His book Digital Fandom: New Media Studies investigates how fans are using "web 2.0" participation technology to create new texts online, and how their works fits into our contemporary media culture. He has also published articles in Critical Studies in Media Communication, New Media and Culture, Narrative Inquiry, The Journal of Narrative Theory, American Communication Journal, and in the book Battlestar Galactica and Philosophy. He explores topics in video games, science fiction, social media, politics, philosophy and narrative theory. He is currently enjoying a cup of coffee.

ARGS, Fandom, and the Digi-Gratis Economy: An Interview with Paul Booth (Part Two)



You describe the role which British fans have played in helping to reconstruct and restore missing episodes of Doctor Who. Can you describe the situation for us and tell us what it suggests about possible collaborations between media companies and their consumers?

The case of the missing Doctor Who episode is, I think, one of the clearest cases of the "Digi-Gratis" economy, and particularly instructive in the way media companies and media audiences can reciprocally empower one another. During the early years of Doctor Who, the BBC erased many of the recordings of the show in order to save tape (this was a common practice at the time and not considered unusual at all). Richard Molesworth has written an extensive history of the production of Doctor Who that describes the multitude of reasons why this erasure occurred. One of the most pivotal early serials, "The Invasion" (1968), came from the sixth season of Doctor Who - and the BBC did, in fact, erase episode one and portions of episode four. They simply did not exist.

Or so the BBC thought. It turns out that many fans of Doctor Who, especially in the early years of the show before the invention of the VCR, collected bootlegged audio recordings of the episodes. These fans would hold microphones connected to cassette recorders up to the television speakers and audio record entire episodes as they were broadcast. Some kept these recordings for years, tucked away in shoe boxes under beds or carted from one home to the next.

When the BBC started to release DVD collections of Doctor Who serials, the erasure of the tapes became an issue: how to release an "authorized" collection if huge portions were missing? The short answer is that some of these audio recording fans of Doctor Who collaborated with the BBC and an animation studio called Cosgrove Hall to present an authorized animation of the missing episode that included a remastered original audio track culled from the scores of illegally bootlegged recordings from forty years previous. By combining the audio tracks from these recordings, the BBC created a master-track that was then animated by Cosgrove Hall to re-present the missing footage.

To me, it is a perfect representation of how the "Digi-Gratis" economy functions. For the commodity economy, the BBC was able to sell its DVD and finance the restoration. For the gift economy, the fans were able to respond to the positive emotion they had gotten from Doctor Who by giving back to the show. To look at this interaction as only one or the other is to limit that interaction: it is more meaningful to the fans that they participated and more meaningful to the BBC that they were able to create a product to sell. Both groups benefited; neither one at the others' particular detriment. I think it's particularly instructive for both media companies and audiences to see this interaction as a lesson. Doctor Who has a strong emotional resonance with fans, much stronger than many shows on the air. It would have been just as easy - and probably cheaper - for the BBC to link the episodes with voice-over, or had actors re-create the script. But by respecting the work and energy of fans, the BBC ultimately created a more robust product that acknowledged those fans' illegal practices.

(The story of Cosgrove Hall and the re-making of the serial can be found in the documentary Love Off-Air, produced by James Goss and Rob Francis, for the DVD of Doctor Who: The Invasion.)


Throughout the book, you draw heavily on a novel called Club Dumas. What new insights does this book offer for those of us working in fan studies?

Arturo Pérez-Reverte's The Club Dumas tells the story of Lucas Corso, an expert antique book collector, who uncovers a literary conspiracy among the world's elite book collectors. What fascinates me about this book is the way it specifically details two different popular conceptions of fans. On the one hand, Corso is an active reader of classic literature, who is able to piece together clues that have been inserted into various books throughout the ages to assemble a vast meta-narrative of literature. On the other hand, the evil literati in the book represent the opposite conception: the popular image of fans as fanatical, anti-social, and limited in human encounters.

While an interesting yarn in its own right, Pérez-Reverte's novel also demonstrates something that Roberta Pearson pointed out in her chapter of Fandom: namely, while we associate fan studies most strongly with genre fiction (mainly sci-fi, horror, romance, mystery, etc.), one can truly be a fan of anything - including, in the case of the characters in The Club Dumas, even ancient occult manuscripts. By opening up fandom to outlet, we universalize fandom. Fan scholars can apply the tenets of fan studies in a variety of cultural arenas, to explore new dimensions in cultural studies.

Indeed, good fiction can often spark relevant cultural studies arguments in new and exciting ways. For example, the Footage in William Gibson's Pattern Recognition is a direct and prescient representation of both spreadable media and what I call database narratives. In the novel, Cayce and other Footage followers have to reconstruct a meta-narrative from individual units of the film presented to them as narrative information. Published in 2003, though, Pattern Recognition helps us in 2010 recognize different ways media is spread - this fiction has become useful for analyzing contemporary cultural endeavors.


You examine Star Wars Uncut as offering an alternative model of fan authorship. Explain. How does it resemble or differ from the forms of fan fiction which other accounts have explored?

It seems that empirical data about fans can really only come from one of two sources. We can either ethnographically study fan communities, by joining fan groups, participating in fan discussions, or otherwise involving ourselves with fans; or, we can analyze fan-created texts that populate fan culture. In the ethnographic study, we can easily look at groups of fans - at fandoms - and see how the interaction between fans helps to stimulate interest in the objects of study. In the textual analysis, we can easily look at the creations of individual fans to form inductive conclusions about fandom. It is relatively easy to study either communities or texts, but it is relatively difficult to do both at once. Star Wars Uncut is, in my opinion, a way of tying the two objectives together: at once, it is a textual analysis of a fan community and a study of a fandom-created text. According to its website, the creator of Star Wars Uncut, Casey Pugh "became interested in using the internet as a tool for crowdsourcing user content. Star Wars was a natural choice to explore the dynamics of community creation on the web - the response from fans has been overwhelming worldwide and the resulting movie is incredibly fun to watch." In practicality, individuals choose a 15-second clip from the original Star Wars (Episode IV, thank you very much) and remake it however they want as long as they follow the timing of the original precisely. Fans have submitted animated scenes, scenes filmed in restaurants or garages, and even one "acted" by the fans' dogs. The 15-second clip is then uploaded to the Star Wars Uncut server where the original music and dialogue from the film are inserted. All the clips are reassembled in the "Star Wars" order. The finished movie is thus the collaboration of literally hundreds of fans, each creating one moment out hundreds for the finished product.

To see Star Wars Uncut as a fan-authored text is slightly erroneous - not only is it the product of a collective, but it's also so completely adherent to the original Star Wars (the timing has to be perfect) -- it can hardly be called fan fiction. Instead, I like to think of this as a form of "Digi-Gratis Fandom." It's not fan fiction because it's the work of a collective (a fandom), and it's representative of this mashup between the commodity economy (Star Wars) and the gift economy (individual submission to Star Wars Uncut).

I think it's also telling that other groups have started to emulate the Star Wars Uncut model. For example, David Seger is crowdsourcing Footloose as Our Footloose Remake, and noted filmmakers Ridley Scott and Kevin Macdonald are making "Life in a Day" by compiling hundreds of YouTube videos. More ecologically-minded participants may also be interested in projects like "One Day One Earth," which similarly documents one day in the world's history via YouTube. To study fandom presents a useful way of examining these new crowdsourcing initiatives.


Throughout the book, you are exploring new forms of fan productivity and creativity which have emerged in response to the emerging affordances of the wiki, the blog, and other web 2.0 platforms. What do you see as some of the most promising experiments in fan expression? Why have fans been such early adapters and innovators of new media platforms?

In my opinion, one of the delights of studying fans and fan-created texts lies in observing how fan expression can be applied in areas outside fandom. As new technologies have emerged in our digital culture, we tend to examine them using traditional media descriptions; so, for example, when we talk about blogs we're mainly talking about blog entries and we tend to slight the important contribution of the blog comments (the important work of Roger Ebert in this discussion is a valuable exception). In my analysis of Battlestar Galactica fan blogs, for instance, I observed that the fiction itself functioned differently from what we might expect: that is, the blog entry (which was the main fiction story) served as a starting-off point for many complicated and intricate discussions about the meaning of that entry in the comment section of the blog. The community of fans, actualized through the comments, seems to be the focus of the blog in its entirety. The entry presupposes the comments, in a Derridean reversal of sorts.

Ultimately, the way fans interact with new technologies presents new forms of expression online. Another example I look at in the book is the wiki. Fans who contribute to Lostpedia, for instance, rework the confusingly multi-linear narrative of Lost into an inherently linear story on the wiki. But the way fans do this is through intense interaction and group collaboration. Like with Star Wars Uncut, the crowdsourcing inherent in Lostpedia indicates a shift in the manner of textual creation by fans.

One danger that I faced while writing this book was in mythologizing fans. Fandom, it must be noted, is not a panacea that cures all that ails media. At the risk of waxing lyrical about fandom, though, fans do seem to populate the extremes of media use, and many early adaptors of technology do seem to be fans of one sort or another. One thing that I've noticed about fans is that there seems to be a desire to delve incredibly deeply into whatever text they're examining: it's not enough to understand the plot as we see it, but we have to understand character motivations, subconscious desires, etc. Perhaps this intense commitment to the text extends to technology as well: the desire to learn everything about a technology may lead fans to greater and more rapid adoption of new technology?



You write of two competing pulls on all forms of fan writing - "one connecting it to a larger corpus of work and the other building a more cohesive document." What are some of the strategies fans deploy to try to resolve these competing tensions?

At its most basic, fan writing lies at the intersection of a palpable tension. On the one hand, fan writers must somehow link their writing to the extant text. Whether it's a relatively weak connection (setting the action in the same universe), or a strong connection (filling in the gaps between moments on screen, perhaps), the effect is the same: there must be some sort of intertextual link between the fan writing and the main text. On the other hand, though, fan writers must also create a work that stands on its own, that becomes its own text. To be too subservient to the extant text is to rely too heavily on unoriginal material. Fans must put their own spin on the larger corpus, but must also create a document unique unto itself. In order to do this, fans have to reference internally unique moments in the fan text - an "intra-textual" reference. Even an inherently derivative work - Star Wars Uncut - has to make itself somewhat unique to stand out and be noticed (hence the self-conscious nature of many of the clips).

These competing pulls, it should be noted, are not entirely unique to fandom. Mikhail M. Bakhtin described a similar type of tension inherent in language in his "Discourse in the Novel." For Bakhtin, language has two distinct pulls. One, the centripetal, pulls all language to a single, unified language, a correct way of speaking. The other, the centrifugal, pulls language away from a central discourse, towards a constructed view where language mutates and adapts to changes in culture. For Bakhtin, every utterance exists between these two pulls: one, trying to tie the utterance to a larger, unified discourse and the other trying to find alternate meanings and themes within the utterance.

To resolve these tensions, speakers of a language must make sense of a slew of material, much of it intuitively. Through context, genre, and other methods of cultural organization, the "proper" form of language becomes apparent. For example, we train children in school to write in the "correct" way, which is often vastly different (and may not be applicable in) their "real world" lives. To teach grammar and "proper" English is to take a decidedly monolithic look at language - yet the language students use on Facebook or in text messaging is decidedly different. SMS shorthand, Leetspeak, or Netlingo are not incorrect, given their situational context.

One of the interesting things that I found in my exploration of fan fiction on blogs is that the resolution of this intertextual/intra-textual tension resides in the dual nature of the blog form. Since fan blogs are made up of both fiction entry and non-fiction comments, the blog form as a technology helps to solidify this tension - one half of the blog document can refer back to the extant text (intertextually) while the other half can refer to the blog itself (intra-textually). The technology complements the writing. Taken as a whole, then, fan writing online uses technology in a new way to resolve old tensions.



Paul Booth, Assistant Professor of new media and technology at DePaul University, is a passionate follower of new technological trends, memes, the viral nature of communication on the web, and popular culture (especially film, television and new media). He studies the interaction between traditional media and new media and the participation of fans with media texts. He received his Ph.D. in Communication and Rhetoric from Rensselaer Polytechnic Institute.

Paul teaches classes in communication and technology, popular culture, science fiction, fandom, new media, and the history of technology. His book Digital Fandom: New Media Studies investigates how fans are using "web 2.0" participation technology to create new texts online, and how their works fits into our contemporary media culture. He has also published articles in Critical Studies in Media Communication, New Media and Culture, Narrative Inquiry, The Journal of Narrative Theory, American Communication Journal, and in the book Battlestar Galactica and Philosophy. He explores topics in video games, science fiction, social media, politics, philosophy and narrative theory. He is currently enjoying a cup of coffee.

ARGS, Fandom, and the Digi-Gratis Economy: An Interview with Paul Booth (Part One)

This week marks the official release date for a new book, Digital Fandom: New Media Studies, which makes a substantial contribution to our understanding of a range of topics which run through this blog.

It's author, Paul Booth, has consented to give me an interview where we talk together about the ways that he thinks Alternate Reality Games can shed light on the practices of online fandom, about how we might push beyond the opposition between producer and consumer, about how we might better understand the interplay of the commercial and gift economy as it effects fandom, and about new forms of expression which have emerged as fans work together through social networking sites.

His responses here only sample the richness of this particular book, which draws heavily on digital and literary theory, to encourage us to rethink some of the classic paradigms in fan studies. The work is cutting edge both conceptually and in terms of its range of examples (which include various forms of crowd-sourced and wiki-based forms of fan collaboration that have received limited attention elsewhere.)

The central metaphor for understanding digital fan culture comes from the world of Alternate Reality Games. What can ARGs teach us about new media platforms and processes? What do you see as the similarities and differences between fans and gamers?

To me, Alternate Reality Games are an incredible synthesis of media texts, platforms and outlets. Constructed through a variety of technologies, ARGs are paradoxical: they seem to be ubiquitous and yet they are also fleeting and ethereal. As such, it's very difficult to point to a particular space and say "this is an ARG." They seem to exist in a sort of "space between" media; that is, they are only visible through the contrast with what they are not. They seem to thrive through media camouflage. I'm reminded of the David Fincher film The Game (1997), where Nicholas Van Orton (Michael Douglas) is caught up in a game that he can't tell from reality. Events that occur in the narrative may or may not be authentic interactions, and he is never sure whether he's playing a game or actually caught up in a series of dangerous adventures.

By viewing the ARG in this liminal state, we can begin to see connections to the way new media platforms and processes function in a converged media environment. That is, ARGs, like new media texts, function precisely because they exist as transmedia entities. Similarly, we're beginning to see media texts that transmediate: shows like Lost and Heroes, which tell much of their stories outside of the television; Webkinz, which takes real-world plush toys and lets children play with them in a web environment; or YA book series like The 39 Clues, which ask participants to read the book and investigate clues online.

These examples, of course, bring up another similarity between ARGs and contemporary media: the economics of them. Many ARGs exist to promote or advertise a product, as "ilovebees" promoted Halo and "The Beast" promoted the film A.I. As we embark upon a more mediatized culture, so too do we find ourselves immersed in a more commercialized culture as well.

It is this connection to contemporary digital media that provides a link between ARGs and fan culture as well. I don't mean to suggest that only fans play ARGs, or that only ARGs cater to a fan base; rather, the connection is more symbolic. Fans of contemporary media and players of ARGs both interact with their requisite text in similar fashions. Fans make explicit the implicit active reading we all do when we pick up a book, watch a television show, or experience some form of media. Similarly, ARG players have to actively participate in the construction of the game itself, often uncovering hidden facets of the game, or participating in the development of narrative elements. Both for fans and for players of ARGs, the contemporary transmedia environment facilitates and encourages playfulness and engagement with many different media.

You are trying to push back on metaphors based on "market or commodity economics." What do you see as the key limits of such metaphors and how does your focus on ARGs seek to transform them?
So much of our discussion about media is based on these metaphors that we often forget that they are, indeed metaphors at all. For example, when we talk about "consumers" and "producers" of media, we're engaging in a discourse that uses gastronomic language to describe commodity economics. In other words, we talk about media in the same way that we talk about food. And the natural end result of this metaphor certainly portrays fans (and other active audiences) in a rather negative light: if media companies "produce" and audiences "consume," then what fans create through rewriting or remixing is "garbage" (or worse: a very nasty metaphor indeed). I think this metaphor ultimately limits the conversation, so even if one talks about "productive consumption," one still remains mired in this commodity mindset.

I think that while there is value in seeing media companies as "producers" and audiences as "consumers," a great deal of excellent work has also recently problematized this conception. I'm thinking of your work in Convergence Culture, Axel Bruns' research in Blogs, Wikipedia, Second life, and Beyond, and Lawrence Lessig's excellent Remix. What these books have done, and what I've tried to do in my book, is to look at the metaphors we use to describe media creation and media reception in different ways.

One of the main paths I follow in the book to re-look at these metaphors is to see how a different economic model - the gift economy - could work to establish a new way of describing fandom in the digital age. Both Lewis Hyde's The Gift and your blog post about the gift economy were quite influential to my thinking in this respect. In contrast to a traditional commodity economy, a gift economy values the social relationships the exchange of gifts brings. I think that if we re-examine the media creation process from a gift economy point of view, what we find is that the categories of "producer" and "consumer" simply don't function in the same way anymore. Instead of media "products" being made for "consumers," content "gifts" are exchanged between both creators and receivers. The media text is a gift, which the receiver can reciprocate through attention, feedback, fandom, or even purchasing advertised products. A gift economy metaphor implies a stronger relationship between content creators and content receivers, with more potent feedback implied between the groups. There is also a greater collaborative potential between audiences and creators, and a more fluid dynamic between the two. I certainly don't deny the economic imperative behind media consumption in general, but I think that in concert with a commodity economy metaphor, the gift economy helps create a more complete picture.

To me, ARGs represent an amalgam of the gift and the commodity economies. I've already mentioned that ARGs are often marketing campaigns, which is a strongly commoditized cultural activity. But I think it's crucial to mention that participants in ARGs can devote hours and hours of time and energy to completing the ARG without ever once purchasing the product or watching the media text the ARG advertises. When I mention I study ARGs, the most common question I receive is, "why would someone invest so much time, for free, on a game"? And I think that's a commodity way of looking at ARGs. Instead, if we look at them as gifts, we can argue that players and participants are using their time and energy to respond to the pleasures they experience in the game. The gift and the commodity economies are not enemies; but rather mutually react with each other. This union of the gift and the commodity is what I call the Digi-Gratis economy.



You discuss the emergence of a "Digi-gratis" culture which operates as a "mashup" between market and gift economies. Explain. How is this different from the hybrid economy Lawrence Lessig has discussed in some of his work?

The "Digi-Gratis" economy is a term that I use to describe the mutually beneficial relationship between the gift and the market economies within contemporary media and culture. As I was saying above, it is difficult to see either the commodity metaphor or the gift metaphor as the ultimate metaphor for understanding the relationship between media audiences and media creators. But through a lens which ties both metaphors together, we can more fully appreciate the extent of contemporary content creation.

The term "mashup" is particularly instructive here, because it implies that neither metaphor dominates the relationship. We typically think of a mashup as a sample from one text remixed with a sample from another text to form a third text. Importantly, a mashup relies on the knowledge of both requisite texts that the audience brings with it: for example, in Mark Vidler's "Carpenter's Wonderwall," the music of The Carpenters is remixed with the music of Oasis to form a unique entity, the power of which comes from that particular interaction. We have to know The Carpenters' and Oasis' original songs in order to fully appreciate Vidler's masterful mashup.


I believe that the concept of the mashup can be instructive for understanding more than media issues, and in fact can describe cultural concerns as well. The "Digi-Gratis" economy is one such mashup. As the name implies, it becomes most relevant in observing the way audiences and creators interact in digital environments. The "Digi-Gratis" economy thrives because neither the gift nor the commodity economy outweighs the other. Instead, through mutual reciprocity, their mashup forms a third type of encounter - the "Digi-Gratis." In many ways, it is similar to Lessig's conception of the hybrid economy, insofar as it does describe an interaction between two different economic styles, and that this interaction blossoms through digital technology.

But one crucial difference between the hybrid and the "Digi-Gratis" economies is that issue of the mashup metaphor. For Lessig, the hybrid emerges in spaces where one economy must dominate over the other. In turn, this dominance implies a focus on one end of the production/consumption dynamic. As Lessig says in Remix, the hybrid economy "is either a commercial entity that aims to leverage value from a sharing economy, or it is a sharing economy that builds a commercial entity to better support its sharing aims" (177). One always dominates.

Alternately, the "Digi-Gratis" implies a mutual relationship between the two economies, and places no emphasis between production and consumption: both are weighted equally. To give a recent example, Old Spice's use of viewer questions and the Old Spice man's (Isaiah Mustafa) answers has been a web hit on YouTube, Reddit, Twitter and other social media. To look at the interaction solely through a commodity metaphor limits the range of complex meanings available to the audience/viewers/responders. Audiences have had a powerful role to play not just in the creation of content, but in the focus of their attention as well. The "Digi-Gratis" metaphor offers a chance to view these interactions as meaningful in and of themselves, while not ignoring the complex interactions between commodities and gifts.




Biography

Paul Booth, Assistant Professor of new media and technology at DePaul University, is a passionate follower of new technological trends, memes, the viral nature of communication on the web, and popular culture (especially film, television and new media). He studies the interaction between traditional media and new media and the participation of fans with media texts. He received his Ph.D. in Communication and Rhetoric from Rensselaer Polytechnic Institute.

Paul teaches classes in communication and technology, popular culture, science fiction, fandom, new media, and the history of technology. His book Digital Fandom: New Media Studies investigates how fans are using "web 2.0" participation technology to create new texts online, and how their works fits into our contemporary media culture. He has also published articles in Critical Studies in Media Communication, New Media and Culture, Narrative Inquiry, The Journal of Narrative Theory, American Communication Journal, and in the book Battlestar Galactica and Philosophy. He explores topics in video games, science fiction, social media, politics, philosophy and narrative theory. He is currently enjoying a cup of coffee.

The Night Of a Thousand Wizards

hogsmeade 2.jpg


It's 1:15 AM and the natives are getting restless. Young lasses dressed as British school girls are bumping and grinding to "Let's Do the Time Warp Again!" in front of the Three Broomsticks pub. Us older folks have taken to the benches outside the Owl Post, watching the festivities with wistful eyes. Harry and Voldermort have locked arms together and are skipping through the streets of Hogsmeade. And the Buttertbeer is flowing freely tonight!

This is the Night of a Thousand Wizards -- well, in the end, when they got some more guest passes, it ended up being something like 1.7K wizards, but who is counting. Altogether, more than two thousand hard core Harry Potter fans have come to Orlando to attend Infinitus 2010, which the organizers described to me as the largest gathering of enthusiasts of J.K. Rowling's franchise ever.

And as a result of arrangements made before they even started construction on The Wizarding World of Harry Potter, they've been invited into the park after hours (from 11-1:30 or thereabouts) to see for themselves what Universal's Islands of Adventure had constructed. My wife, Cynthia (my photographer) and I are embedded journalists amongst the fans --and I put it that way because while I consider myself a serious enthusiast of the Harry Potter world, I do not know a fraction of what most of the people around me know about the series. For the past three summers, I've come to speak and spend time with these fans and each year I come away with a deeper respect for their knowledge, their commitment, their creativity, and their passion.

There have been discussions at the past few conferences about whether the fandom will survive the completion of the current film series, which wraps up with the two part version of Deathly Hollows all too soon, and how they are going to make the transition to a world where there will be no new Rowling-sanctioned Harry Potter content. Anyone who questions the strength and commitments of these fans must not have heard that the Harry Potter Alliance, an activist/charity group which has used Rowling's world as a platform for their own civic activities, had just won $250,000, beating out more than 200 other organizations, in an online competition to show support, sponsored by the Chase Manhattan Bank.

For tonight, at least, as people are singing Wizard Rock songs on the boats transporting them from the hotel to the theme park, as they are parading through Seuss Landing, across the Lost Continent, and into the Eight Voyages of Sinbad auditorium, there's no question in anyone's mind that Harry Potter fandom is here, loud and strong. As I look around the auditorium waiting for the program to begin, I see Snape dancing in the aisles and I see Harry and Voldermort, not yet the BFF they will become before the nights over, staging their own duels in front of the crowd. They don't need anyone from the park to entertain them.

But I see something more -- I see the fans who have spent more than a decade editing websites, writing fan fiction, organizing conferences, producing podcasts, performing and recording their own Wizard Rock songs, and creating activists organizations, all gathered together in one place and one time to celebrate what they had built together from the resources that Rowling, Scholastic Press, and Warner Brothers has provided them. There will be no Muggles in Hogsmeade tonight! We are indeed all Wizards here!

If there was a mainstream journalist in the house, they would no doubt have had trouble seeing past the costumes: that seems to be where the line between the fan and the mundane world comes. Not every fan wears a costume but the wearing of costumes seems to be where the nonfans start to draw the line, start to look at us as strange, so for the moment, look past the costumes and think about what the people in this room have created around a book they cared about and the costume just becomes another extension of the creative spirit.

The conference organizers had to negotiate hard for the fans to be allowed to wear the costumes into the park that night. Universal didn't want there to be any confusion between who the "guests" were and who the "cast members" were -- largely for liability purposes. They wanted to demarcate who worked there and who played there. The fans were to wear their membership bags at all time, but in the end, the fan organizers were allowed to bend the rules for this one night and the fans were invited to come dressed as they wished, a hodge-podge mixture of characters, some named, some generic, from the world Rowling created.

Before the fans even arrived in the park, they had an emotionally intense experience. Lena Gabrielle had written and Mallory Vance had directed an original musical depicting the final battle from Deathly Hollows, which was performed by a large cast of amateur and semi-professional performers, many of whom had surprisingly strong voices and acting skills, and the rest made up in spirit for what they lacked in polished. The play should not have been anywhere near as good as it was. A Soul number performed by the Death Eaters after the presumed death of Harry Potter was a highlight here. And tears were flowing (mine among them) as certain key moments of loss and transformation were restaged for an audience that knew the original book inside and out. There were more than thirty named characters in the production and this crowd knew each of their stories well. Watching this, I had a clearer sense of the challenge the filmmakers are going to face in turning Deathly Hollows into a feature, given the sheer density and intensity of its final chapters.

Sinbad.jpg

Now, inside the Sinbad auditorium, there's a little bit of friction. The Park's PR people and designers have plopped themselves in front of the room clearly wanting to hear the fan's praise for the years of work which went into the design, development, and construction of this attraction. And they get plenty of appreciation from the crowd. But they also get a bit more than they expected, given that your best fans are also often your sharpest critics.

They've basically brought us to a holding area while they finish sweeping the regular guests out of the park and making the Hogsmeade area pristine and clean. Cluster by clusters, the fans are walking down the aisle and pushing out the doors again -- they don't want to wait, they want to get inside as soon as possible. Sure, they want to hear about the design process which included substantial contributions by the production designers and art directors, not to mention the cast, of the Warner Brothers films. But most of them have already seen the promotional videos that have been circulating on the web and on television for months. They already know this stuff. What they want to do is come and spend as much time as they can in the Wizarding World area which these guys have built for our entertainment. (And I am hoping as I watch this that the designers know what a compliment this really is). Enough words, time to play.

Others, however, have some questions to raise. For one thing, because this is Universal, where most of the attractions are thrill rides, the rides have weight and size limits, and some of the folks gathered here are not going to be able to ride them. There's a humiliating process outside several of the rides where people get stuffed into a cart to see if they can lower the protective rails over their bodies. Fandom is a place where people of all shapes and sizes are accepted, while the Wizarding World has more exacting and discriminating standards which leave some of the participants feeling crushed (literally and figuratively). Keep in mind also that height requirements will leave many of the books' youngest fans waiting outside, though there are not very many of them in the house tonight.

Others are expressing the usual fan concerns about continuity issues -- how is it that Ollivanders, the wand shop, which the books and films tell us is in Diagon Alley, gets included in Hogsmeade, while the Novelty Shop there is Zonko's Joke Shop, the Hogsmeade establishment rather than the more fan friendly shop owned by Fred and George Weasley. And all the park can say is that this is the way Rowling wanted it and that she authorized Ollivanders to have a branch office closer to the school, which just never got mentioned in the books.

Others are expressing their concern that so many of the dishes created for the park -- from Pumpkin Juice and Butter Beer to Chocolate Frogs, Candied Humbugs, and Gummy Skulls -- are confections which should be off limits to people with diabetes and other diet-based concerns, while the park designer explains, not fully convincingly, that there is less sugar in Butterbeer than in some of the things served at Starbucks and tells the fan who had expressed the health concerns about the high sugar content that she should simply indulge herself for the evening. (As a Diabetic myself, I wasn't very pleased with the suggestion that we can just opt out of our conditions.) Just when it starts to look like this could get ugly, the program ends and people start to move through the gates and past the Hogwarts Express train and into the streets of that enchanted village.

train.jpg

Make no mistake about it. This is a magical place. Some of the fans spoke of weeping the first time they entered this space. Others described it as a kind of homecoming as they were at last able to enter a world they had previously known only through their imagination. Suddenly, it became clearer that The Wizarding World is not about rides and attractions: it's about an environment which conveys through sights, sounds, taste, smell and touch, which makes tangible what had felt so vivid in our minds before, and as the fans said again and again all night, they really cared about the details. You can sip the Butterbeer (a concoction which mixes Root Beer and Butterscotch); you can smell the steam coming out of the train; you can feel the speed of a Quidditch match; you can see the wonders of the magical school; and everything is accompanied with the movie's soundtrack.

Please do not quote me Baudrillard's comment that Disneyland is fake so it can trick us into believing the rest of America is real. Don't pull out Umberto Eco's discussion of "Hyperreality" and the ways that the "absolute fake" is realer than the real. These are, to put it bluntly, pseudo-insights.

Everyone here knows that Hogwarts isn't real. What would it even mean to create a "real" Hogwarts. At best, they can judge this environment for its fidelity to the details of the film -- and that's a set of criteria which comes up frequently here. Even there, the analogy is not right. As we are told, the film producers never made a large scale version of Hogwarts -- what we see is a combination of models and digital effects and some isolated sets. There never was a full reconstruction of Hogsmeade -- we don't get to wander its streets and see from one end to the other in the films.

But just as often the fans are talking about how it "feels right," how it achieves a kind of emotional integrity, which fits their impressions of the world where one of their favorite stories is set. This is where the postmodernists get it wrong. They start with a basic contempt for the content of the stories represented in the theme park and so they do not invest themselves deeply enough in the experience. For them, it is about surfaces and empty signifiers. There's nothing empty here -- all of the details matter here and are meaningful in relation to the books and the fantasies they inspire.

For the people here, the park is a play set, and I mean this in two senses. First it is a site of play -- a invitation to flesh out this world through their own creative and imaginative acts of performance. The Wizarding World is something like the action figures I discussed in my essay on He-Man a few months ago. And second, it is a set -- a place where they perform, where community rituals can be staged.

I don't like to draw analogies between fandom and religion, since the comparison is always misleading, especially given the historic association of the word, fan, with false worship. But let's think of this as a ritual space. When tribal communities dance wearing clay masks and straw costumes, they re acting "as if" they were the animal spirits. The performance is a recognition of shared beliefs and mutual emotional experiences. They've all worked to construct the costumes so they know that they are not "real" but it does not diminish the emotional intensity of the experience.

Cornel Sandvoss has proposed we use the concept of "Heimat", "homeland," to describe the kinds of emotional experiences when fans are allowed to visit spaces associated with the production of their favorite programs. For Sandvoss, we experience this Heimat when we visit these places through texts or physical places. That seems a very good concept for talking about what these fans, myself among them, were experiencing -- a sense of coming home. I like this analogy because it pulls the intensity of experience out of the realm of the spiritual and plants it much more appropriately in the realm of the cultural.

Hogworts is a special place in the utopian imagination of the fan community. For many who grew up reading the books, it represented a vivid alternative to their own school experiences, a space where their gifts were recognized and valued, where learning served a higher purpose, where they were part of a community that grew to feel a deep commitment to each of its members, and where their acts of resistance to unreasonable authority had a larger significance. As they grew deeper into the fandom, they set their stories here and fleshed it out with their own imaginations: it is a space they created through their own ink, blood, and tears. And it was also a shared space which became associated with close and lasting friendships and a larger sense of collective identity. And this space, however over-commercialized, represents the closest the community is going to come to an actual homeland.

One of the great things about the design of the park is that once you are inside the Harry Potter area, you don't see outside it -- you can't see the other attractions and areas; nothing jars you from the immersiveness of the experience. Well, very little. It is a typically hot and muggy night in Orlando. During the day, the sun can broil your flesh through your SunScreen and at night, you are going to be soaked with sweat no matter what you do, so there was something pretty amusing about the piles of snow on the roofs of the Hogsmeade buildings or the Snow Wizard and Snow Owl (pun no doubt included) which decorates one of the spaces. The snow looks real but unless they pumped substantial air conditioning into the open air attraction, it isn't ever going to feel quite real.

candy shop 2.jpg

owl post.jpg

But you can wander past the various shops mentioned in the books, looking through the windows to see the wands, the Quidditch equipment, a display showcasing Prof. Lockhart's books, the Owl Post Office, the Boars Head on the wall of the pub, and a display for Puking Pestles which features a green-faced victim spewing an endless flow of purple vomit. Go inside the Hogwarts castle and you will pass through Prof. Sprout's greenhouse, Dumbledore's study, the halls full of talking paintings, and the dorm space where the Gryffindor Students live. And then you enter an intense, multimedia experience, which combines digital effects, cinematic projections, and physical models, to send you flying through the Chamber of Secrets, past the Whomping Willow, into the Forbidden Forest, and across a Quidditch match in progress. Here, you are lead on by Daniel Radcliffe's Harry Potter, in new footage shot specifically for the attraction. It is intense and jolting, but oh so very immersive.

harry potter orlando july 2010 043.jpg

I can't tell you about the other two rides, both of which are roller coasters, since I am a notorious roller coaster wimp, and I spent much of my time wandering the streets, watching people, and yes, buying stuff. I was personally disappointed that most of the merchandise targets fans of the two Houses most often discussed in the books -- Gryffindor (Harry, Hermione, and Ron) and Slytherin (Draco), but under-represents the two other houses (Hufflepuff and Ravenclaw.) I have been sorted several times -- an important ritual inside the fandom -- and have always ended up Ravenclaw (Luna Lovegood's House) so I have to dig around to find a Ravenclaw banner to take back for my office. This is certainly an area where the park's priorities could better allign with those of the fans.

pub.jpg

The park has made a conscious decision not to feature impersonators of the major characters here. Since they involve the film's actors in the rides and presentations, they did not want to try to recast them with street performers in the park. So one of my favorite moments came when I saw a row of Beauxbatons, who were hired to pose for photographs with guests, taking great pleasure in being photographed next to fans dressed as Snape, McGonigle, Sprout, and some of the other Hogwarts teachers. This is the moment that the Park management had feared where the lines between staff and guests were starting to break down. Indeed, everywhere I looked, the working staff was getting into the spirit of the evening, asking the fans questions, trying to learn the lyrics to Wizard Rock songs, showing off their own knowledge of the mythology, and otherwise, paying respect to how much the fans knew and loved these stories. In practice, the staff were themselves fans -- even if they hadn't been before they got these jobs -- as they had come to spend so much time inside this park.

harry potter orlando july 2010 034.jpg

If the park is empty, except within the rides, of the characters from the series, the shops evoke moments from the novels -- for the most part, happy parts when they went on holiday down to the nearby village, where they congregated over food and drink, where they stuffed themselves with candy, and where they played pranks on each other. In many ways, Hogsmeades functions for the characters much as it functions for us as tourists -- as a place to escape your fears and worries. Rowling does a good job establishing this space and then gradually as the series continues, introduces threats and dangers here, showing how the evil that can not be named has penetrated even the safe spaces in the students' lives, leaving them no escape to do battle. But the Hogsmeades here is not a dark place -- indeed, it has been removed from a narrative context. The park is structured around places and not events. We see no signs that the Dark Lord may be returning. And that frees us to construct our own stories here, much as fans construct their own stories on the blank screen and share them through cyberspace. There is such a strong contrast between the emphasis on character and incident in the play we saw earlier this evening and the emphasis on place and activity here, yet we need to realize how much the fans bring the characters, the stories, the events, with them where-ever they travel.

When it came time to leave, there was some experience of trauma. Some of the fans grumbled it was like being thrown out of their home. But many of them were already making plans to come back.


Here's a final treat -- a photograph shot at the China Pavilion at EPCOT. One of the men depicted in this image is the author of the above blog post. The other is a subtle impersonator. I leave it to the reader to decide which is which.

me and minime.JPG

Call for Papers: Transformative Works and Fan Activism

My team at USC is partnering with the fine folks at Transformative Works and Culture to put together a special issue dealing with our current research focus -- how we can forge a bridge between participatory culture and civic engagement. Here are the particulars. I am hoping some of you out there are either doing work on this topic or have graduate students who are and might be looking for a common space to publish your work. I am going to be speaking more around these topics at the Fiske Matters Conference and the Games Learning and Society conference this coming week, both in Madison, Wisconsin. Looking forward to seeing some of you there. If you read the blog, be sure to introduce yourself to me. I like meeting people who read -- especially at academic conferences. :-)

Transformative Works and Fan Activism

March 2012

Edited by Henry Jenkins and Sangita Shresthova, University of Southern California

How might research on fandom and participatory culture inform our understanding of citizenship and activism? Cultural theorists have long speculated about how our fantasy lives and cultural engagements might inspire broader forms of public participation. In his book Understanding Popular Culture, for example, John Fiske describes one potential route which might lead a young woman from fannish interest in Madonna towards the resources, skills, and identities she needs to contribute to social change. Fan studies have long located localized resistances within the cultural productions and practices associated with fandom, looking at how fan fiction, say, might lead to new understandings of gender, sexuality, and race. Yet there has been less work that examines how these imaginative practices, at times facilitated by digital media, might lead to an enhanced sense of agency or a new vision of social change, or how the skills developed through fandom might be mobilized for getting people out to vote, protesting public policies, or encouraging contributions and volunteerism around emergency situations.

In Convergence Culture, Henry Jenkins describes how popular culture, and more broadly participatory culture, can function as a civic playground, where lower stakes allow for a greater diversity of opinions than tolerated in political arenas. Jenkins argues, "One way that popular culture can enable a more engaged citizenry is by allowing people to play with power on a microlevel...Popular culture may be preparing the way for a more meaningful public culture." Building on these observations, we begin with the premise that participatory culture, like popular culture, encourages active participation, lively discussion, and even mobilization around particular topics and issues, leading to civic engagement. Clearly, a fan group online is apt to be far more diverse in its perspectives than a group defined around, say, a political candidate or a social issue. This is not to suggest that fan communities do not form firm consensus perspectives that block some other ideas from being heard, but they form them around different axes, such as desired sets of romantic partnerships between characters, which may or may not reflect ideological schisms. Our understanding of these synergies between participatory culture and civic participation creates many possible intersections with grassroots activism.

We seek contributions premised on a dynamic understanding of citizenship that will help us understand how participatory culture interactions encourage people to create, discuss, and organize as a way of engaging with specific civic issues and events, and whether (or how) these interactions may lead to new forms of social organizing and action. Researchers have long noted that people who participate in after-school programs or who contribute to the arts are more likely to become involved in other civic activities; we are just starting to understand whether or not interest-driven activities, such as fandom, which typically occur outside of formal educational settings, may have a similar impact on individual trajectories toward public participation. A growing number of groups, such as the Harry Potter Alliance, and specific campaigns, such as Racebending, are seeking to mobilize fans as potential political agents. In the process, these groups may support the development of long-term civic identities as well as the applied skills of fan activism, such as letter-writing campaigns to keep programs on the air. Both are likely to be useful for future civic and movement mobilization.

This special issue emerges from work being done by the Participatory Culture and Civic Engagement Project at the University of Southern California (Henry Jenkins, Principal Investigator).

We seek articles and other work that explores the continuities between online participatory culture and civic engagement, including, but not limited to:


  • Case studies of U.S.-based and international fan communities who have moved toward civic engagement (including efforts to protect or promote the fandom, charity efforts, and direct forms of political activism).

  • Examples of how practices from fandom and participatory culture are informing more traditional activist organizations and political debates.

  • Examinations of how fan discussions flow into more overtly political conversations, with constructive or destructive consequences.

  • Interdisciplinary explorations of ways in which participatory cultures may encourage some forms of civic engagement, as well as the possible limitations of such engagement.

  • Considerations of how work in fan studies might contribute to ongoing discussions in cultural studies about the relationship between audiences and publics, consumers, and citizens.

  • Theoretical discussion relevant to the trajectories that exist between participatory culture and civic engagement.

  • Reflections on how a focus on "cultural citizenship" might challenge more traditional definitions of civic engagement.

  • Analyses of digital media participatory practices in the context of civic engagement.

  • Methodological discussions of how we might study the shifting relationship between participatory culture and public engagement.

  • Investigations of how participatory modes of civic engagement intersect with questions of race, ethnicity, gender, sexuality, and class.

  • Mappings of the dynamics of the local and mediated in communities that form around participatory culture in the context of new media technologies.

  • Discussions of how fiction and fantasy can captivate us on an emotional level, providing a narrative structure that can motivate us to seek change in the real world.



Writing from fans, independent researchers, community leaders, and practitioners is actively encouraged. We are especially interested in case studies that deal with these fan practices outside of the United States.

Submission guidelines

TWC accommodates academic articles of varying scope as well as other forms that embrace the technical possibilities of the Web and test the limits of the genre of academic writing. Contributors are encouraged to include embedded links, images, and videos in their articles or to propose submissions in alternative formats that might comprise interviews, collaborations, or video/multimedia works. We are also seeking reviews of relevant books, events, courses, platforms, or projects.

Theory: Often interdisciplinary essays with a conceptual focus and a theoretical frame that offer expansive interventions in the field. Peer review. Length: 5,000-8,000 words plus a 100-250-word abstract.

Praxis: Analyses of particular cases that may apply a specific theory or framework to an artifact; explicate fan practice or formations; or perform a detailed reading of a text. Peer review. Length: 4,000-7,000 words plus a 100-250-word abstract.

Symposium: Short pieces that provide insight into current developments and debates. Editorial review. Length: 1,500-2,500 words.

Submissions are accepted online only. Please visit TWC's Web site for complete submission guidelines, or e-mail the TWC Editor (editor AT transformativeworks.org).

Contact
You are encouraged to contact the guest editors with advance inquiries or proposals:

Henry Jenkins, hjenkins AT usc.edu

Sangita Shresthova, sangita.shresthova AT usc.edu

Due dates
Contributions for blind peer review (Theory and Praxis essays) are due by April 1, 2011. Contributions that undergo editorial review (Symposium, Interview, Review) are due by May 1, 2011.

Reblog this post [with Zemanta]

The Hollywood Geek Elite Debates the Future of Television

Editor's note: It looks like we were sent two copies of the same segment. We are tracking down the missing piece of this and will get it up as soon as possible.

Earlier this spring, Denise Mann from the University of California-Los Angeles and I organized a panel of showrunners and other transmedia experts to speak at the Society for Cinema and Media Studies conference which was being hosted in our city. The industry participants were Carlton Cuse and Damon Lindelof from Lost, Tim Kring from Heroes, Javier Grillo-Marxuach from The Middleman and Day One, Kim Moses from Ghost Whisperer, and Mark Warshaw (The Alchemists) who developed online content for Smallville, Heroes, and Melrose Place.

We wanted to bring the smartest people we knew from the entertainment world face to face with leading film, television, and media researchers for a conversation about the future of entertainment. In some ways, this was a mini version of what we do with the Futures of Entertainment conference on the East Coast and the new Transmedia Hollywood conference on the West Coast.

Today, I am able to share with you the web-version of that program. Part of what is fascinating about this exchange is how much these producers of cult television shows are thinking and rethinking their relations with their audiences, trying to understand how to court and hold active and engaged consumers in an era of competing media options and multiple delivery platforms. The value of fan participation runs through this conversation.


Below, I've included some transcribed highlights from the event. But so much is conveyed by the emotional tone and stylistic self-presentation of the various participations, which include the two head guys from Lost who had flown in just the day before from shooting the final episode in Hawaii. We didn't get any real spoilers but we did get to understand their thinking and sense the glow they had after finishing this key phase of their work.

Ironically, their shows have all ended. Heroes and Ghost Whisperer were canceled in the latest wave of network decisions and Day One never reached the air. Without knowing it, we captured a moment of transition in American television.


In a recent Variety article, you were quoted as saying that all of Lost's loose ends will not be wrapped up or answered in the series finale. Other sources are reporting that ABC is interested in keeping the Lost franchise alive after the finale. Are those two bits of news related? That is, does leaving loose ends have to do with sustaining a franchise beyond the series' completion?

CARLTON: Most of these things are very narrative driven for us and it's a hard thing to try to articulate specifically when we want the audience to understand that every small little niggling question will be impossible to answer watching the show. Our goals as storyteller were to tackle the big questions and try to bring the story to a satisfactory resolution. But if you're wondering who's the guy is, etc, you're not gonna get that answer in the series. The story we were telling in Lost, we planned to end on May 23rd, we have no plan to do any kind of sequel or spin off, anything. We set out to tell the story of the most significant thing that happened. Telling the story was our ability to negotiate with ABC in the 3rd season of the show. Now we're bringing the story that we plan to tell to a conclusion. Now that said, we've also acknowledged that we're not the owners of Lost. It is owned by the Walt Disney company and it is an incredibly valuable franchise. Worth billions as opposed to millions of dollars. And we completely understand that the Disney company will choose to continue to make money under the Lost franchise at some future point...

There's no way when you tell a story that you can tie up all the loose ends, there are many creative minds who'll come stories to ABC and propose to take Lost, using franchise label in the future, and that's great. The story we wanted to tell was that tv series and that ends in May.

The previous transmedia series you worked on--Smallville and Heroes--both had strong ties to the comic book realm--one directly from comic books, and the other owing a lot to the comic book tradition. Melrose Place is on the other side of the spectrum. Has the difference in genre affected where the online stories come from? Or do you find that teen soap lends itself as much to a transmedia story as the sci-fi fantasy genre?

MARK: It's definitely different. You have people who want to get immediately after online and play games. But that's part of why I jumped out of the Melrose Place thing, and we're doing other things kind of that side of the spectrum. If you look at the spectrum, all, at the core, it's about extending a narrative and dipping into the fandom. On a soap opera, there's tons of different worlds and relationships to dive deeper into. That's a really rich photogram for telling transmedia stories. So it was really fun to dive in there, instead of feeding people with the ways to get your light saver. This is fun to go into the most stylish person on Melrose Place's cast and go into her closet, and learn about stuff she had in her closet. Or the diaries, you can just dive deeper. These are just fertile places to make buckets to tell stories. It was a very fun challenge and I think that anything with a story has a good place to go in the transmedia world.

CBS is primarily known for an older demographic which, stereotypically, is not known for frequenting the web. Yet Ghost Whisperer has thrived beautifully both on the network and online. What did you do to make the series and its online components accessible and appealing to an audience that is normally not attracted to this type of content?

KIM: I think that first of all CBS demographics has changed in the last 5 years that we've been on the air. At first when we started with Friday night and Ghost Whisper, we made the announcement for CBS, my partner and I knew we had a math problem, which was 82% of all the shows that had been launched on a Friday night since the X Files which was 10 years prior had not gone to its second year. And before that we had run a show Profiler which was on a Saturday night, so we knew what the challenges were. And we had been working for about 4 years before Ghost Whisperer got ordered, and we were working at the intersection of the Internet had some amazing discoveries when we were doing Profiler, that we were able to continue on and then fold onto our experience with Ghost Whisperer. So what we did was that we created this thing called the "Total Engagement Experience", which is a model that Professor Jenkins and I have talked a while about....CBS had never done this before. We also felt that moving into the 21st century, that our obligation is just developing, pitching and selling tv shows and delivering the film was not the end of our obligation as executive producers and showrunners. Our commitment to any network and studios that we've worked for is...to deliver the audience as well. And I believe that going into the future of tv and feature films, everybody is gonna need to get on board with that, and figure out how to deliver an experience, as opposed to just something that you watch, because we are in the experience era. So when we had layered that out for CBS, and our approach, unlike the CBS at the time, was to go out and find our audience, and court them, and create a playground for them so that they could experience the Ghost Whisperer world rather than just watch. And then, bring them back to the tv show in a very gentle way, that became very successful. Because what we built was a very, very loyal audience, not just a substantial audience on a Friday night, but a loyal audience, which has... this whole thing has served as a model for us to moving forward in the business. And be in the 21st century. It's an important time to do it.

Many academics are describing a push in popular television towards more "complex narratives" (longer story arcs, greater seriality, larger ensemble casts, and so forth) and you represent some of the series which are most often held up as illustrating this turn. What factors do you see leading towards these developments? What obstacles have made it harder to shift television in this direction?



JAVIER: I think that part of the reason why shows are becoming more complicated and novelistic and all that is also the fragmentation of media. It's crucial in that. All of a sudden you have a venue like AMC which can put on a show like Mad Men. And you know, Mad Men is beloved, it's critically loaded, it's a fantastic show, but it only needs to hold onto an audience of about 2 to 3M people in order to make it or not, and then sell a bunch of DVDs and all that. So when you've got networks that are able to hold shows at lower margins, I think there's more room for experimentation. It's a fragment of the audience that watches Law & Order, but they're loyal and they'll watch the show, and that model keeps repeating itself. You'll get Battlestar Galactica, Breaking Bad... which are deeply serialized. And I think that the network follows suit on that. The network looks at those shows and says: "why don't we have a show like that" and they try to put those shows on the air as well. And then, you got a show like Lost that succeeds for having that kind of longitudinal storytelling and I think that there're a kind of chicken and the egg thing going on, but at the same time, the climate for that wouldn't exist if you didn't have a vastly fragmented media where more experimental shows are able to survive for longer periods of time.


TIM: The whole idea of the serialized show, I mean it hasn't caught on, in a way, Lost and Heroes and things like that seem to be paving the way for these... it's not really caught on cause there's this season so many procedurals are back in favor. And the whole model, one of the dirty little secrets of serialized tv is there's usually a attrition right. You've got a lot of people who come at the beginning and as it goes on, it gets harder and harder to watch, and harder and harder to stay fans of. The upside though is that you get a tremendous ability to have and hit big, you also have the ability to sell DVDs. It used to be that the rerun and the syndication would pay for most of the back ends, for 95% of the show, and this is now being sort of changed, almost exactly percentage wise to foreign sale and DVD sales. And that's where shows like Lost and Heroes do really well. Now that we're in a year round programming, we're reruns are no longer part of the normal network programming. These shows that run at 16 episodes become actually a viable way to program a season.


DAMON: I think that the key thing that a serialized show had going forward is... there's a "what's gonna happen next factor", that doesn't exist on Law & Order, CIS, or this idea that basically you watch Heroes on a Monday night or Lost on a Tuesday night, and it ends, and that's a serialized: what's gonna happen next? What do I do right now on Tuesday night, the show's over? I wanna go somewhere and I wanna find out water coolers that used to exist in my office and now that water cooler is your computer. You go to it, and you can find whatever community you want to, and you not only disassemble the episode that you just saw, what does it mean and the grand skim of the overall story that they're telling, and the overall world that I'm in, but now I'm gonna try to project, and in the case of Lost it's "let's figure out, let's come up with theories." In the case of Heroes, it's a little bit more of a cliff hanger scenario: what's gonna happen next? That idea was such taboo. Tim and I were working on a show called Crossing Jordan and from 2001 to 2004, and I come up with Carlton and both procedural shows / but the word serialized was such a dirty word, because re runs were disaster. And Alias was successful, so we asked ourselves what does Alias has that we don't have, and the answer is: a fandom, and a serialized storyline. You get activated. This idea that a serialized storyline invites the audience in. It basically says: "what do you think?" it's something that non serialized shows do not do. Law & Order doesn't care what you think. They don't! but the fact that Lost and Heroes seem to care, go and basically solicit the opinion of fans saying "what do you think", that can only happen I think on a show with a sort of serialized spine to it.


TIM: The serialized genre sort of lends itself to this social currency is your knowledge of the show. So that becomes what you trade on. If you're able to know one more thing than the guy next to you, you're slightly cooler than the guy next to you. So if you give the audience a chance to dive in deeply, there are always these people who will dive as deeply as you invite them in.

JAVIER: When I was a network executive in the mid 90s, one of the heads of research for NBC came and talk to us, and one of the things that he used to say is that "why is Stay By The Bell so successful?" when it is so hooky and so corny? And he said look: the audience is fragmented, into two very big pots: either there's 20% of your audience is A audience. This is the taste making audience, the audience that goes online, the audience that buys new clothing, the audience that does all of these stuffs. And there's your B audience, that is your audience who's content to go and watch a self contained show, have a laugh and then leave. And the funny thing was that some networks wanted to have A audience cause it would get that magazine cover, some people wanted the A audience, and NBC was going for the B audience at that time. And I think that there's a sweet spot which is sort of where Man Men is right now, with challenging serialized show, but they can have that audience and that's all they need. They don't have the pressure, which Lost had for its first 3 years. They're trying to get to that more mainstream audience without trying to alienate the one audience and I think that the success of Lost and Heroes is in a way, countered to that social wisdom.

The media industry talks often about the value of "audience engagement." And your series are often cited as having produced particularly engaged audiences. Can you describe the relationship you've created with your consumers and what value you place in their active participation around the franchise?

CARLTON: We very consciously try not to write the show outwardly but write the show inwardly. I mean we started basically this Lost just sitting around in my office every morning, we'd have breakfast and just talked about story [...] We stuck with that same methodology all the way through. We were working in the office until 11pm yesterday for the finale of the series, and we've kind of kept that same protocol. Now the advent of the Internet has provoked profound differences of what you can do as a storyteller. I mean for us, we were actually kind of building Lost and at the beginning, one of the things that we found ourselves doing was that breaking a lot of fundamental rules of television, which was: we had a large cast, a sprawling complex narrative, and we infused that narrative a lot of intentional ambiguity. I think we were influenced in a certain way by European filmmaking; this idea that we'd give a chance to make up their mind about certain narrative aspects of the show and it get the audience talking about the show really evoked a sense of discussion and the Internet became a place where people gathered. I remember actually when Javier and I went to this fan event at the Hollywood renaissance hotel the first year, and there were these people who'd flown from all over the world, who were kind of happy to see us, but they were more happy to see each other. They had created an online community. Lost was the catalyst for that community, but the community transcended the show very quickly and there were people who got married, there were relationships that were formed, it was a way of sort of finding a shared interest, but that shared interest ultimately was transcended by the relationships between all these people, and there was all the people from the Fuselage who were basically all meeting each other for the first time. That was really an interesting experience to see that, and I think that over time, we have used the Internet as a way to gage what the responses to the show. Usually we're so far ahead, it doesn't influence the storytelling. Now of course we're done pretty much with the writing of the show, so any surprising responses now, the ship has sort of sailed... The other sort of example we cite al the time is Nicky and Paula. The fans were clambering and saying: what about those other people, there's always those other people on the beach. We see them, they never talk, who are they? So we were actually influenced by the audience to make a narrative decision that actually backfired. So we actually said, "well okay, " [ laughs ]. We started to write those two characters and it felt wrong, but people wanted it, and then, we realized it was kind of a disaster. And then we decided to burry them alive. And the audience was in that same cycle, but they were behind us. We came to that realization week by week, and then the audience was sort of reacting because they were seeing episodes, it was like looking at life from a distance star, when the event had already occurred. But it was something we did because of the fans and then they hated these characters and then they were happy when we killed them, and they thought it was their doing.

TIM: It's an amazing process when you're in this loop with the fandom. As the writer's room, you often emulate, or you basically mirror the fan base. When you start to feel you've gone too far with the story line or not gone far enough, and the characters are working for you, sure enough, it sort of mirrors the same reaction that the fans have except we're still three or more months ahead when... so, you often want to say to people "wait, and see: we're getting exactly to the place where you are" and this whole idea of how to communicate with the fans... it's very interesting. When Damon and I did Crossing Jordan, there was this "one way street" that you had. You pushed the narrative out in the world and two or three months later people saw it, and if people liked it they sort of voted with their Nielsen box.

CARLTON:You got a Nielsen number, that was the entirety of your feedback.

TIM: Yeah, that was it. So the feedback loop was really a one way street. Then the Internet created this two way street where you immediately had an obligation to the fans who were connected to the show. And all of the transmedia components of the show become that part of the show that allows them to have a more immediate feedback.

JAVIER: yeah but the thing is that no matter how mediated you are, and how much of a two way street of communication you have, you're inviolate right as a storyteller, is the right to hold on to your ability to give the audience what it needs rather than what it wants and to be the judge of that, right or wrong! And I think that especially in the early days of the internet, it became very porous, because there was an oversize reaction to Internet reaction to shows. And then you realize: wait a minute, this is still an audience of 10,000 people who read Television Without Pity, and maybe 20 who post on the board. So I think that we're kind of cycling back to a place where storytellers were less likely to be swayed cause we have a better understanding of what that audience is and what our rights as storytellers need to be.

DAMON: There's this incredible Catch 22 that exists, exactly on the point that everybody is talking. And I'm sure you experienced it too, which is: the question that Carlton and I get asked by far, above any other mythological question on the show is: are you making it up as you go along? People ask us that question, they want the answer to be "absolutely not". We have a big binder, we open it up, we go "hop", we're completely functioning by our plans. However, then they also say to us: "do you guys ever go on the boards and listen to what the fans have to say?" and they want the answer to that question to be "yes, absolutely". Now these two things are in direct opposition to each other. Because, unless the fans are saying exactly what's in the binder, which of course, they wouldn't be, so they want us to be making it up as we go along, they just don't want us to admit to it. And they want us to listen to their feedback, ... we're all in the gladiator arena: they're there, and they're giving us the thumb up or down. They want the gladiator to look to them to decide who lives and who dies. And when we kill characters which are popular, they get angry at us, and when we kill characters which are unpopular, they cheer us. And that's the game.

KIM: Last year season 4, we killed Millie's husband and there was a huge push back from the audience. The thing that's valuable for us on the Internet is we're all subjected to testing. Even if you're in your 4th or 5th year, they're still testing the show, and the network and studios are giving you numbers and responses. The testing group is not that big. On the Internet, it's a very, very democratic voice. And that's really exciting. It can be dangerous at time, but I mean (we got death threats, ...) but it's also exhilarating where you're taking your show. And so, I would say, had we done this 10 years ago, when the Internet wasn't what it is today, I don't know what would have happened to our show. But because we did it, we knew that there was gonna be push back, but we also had a plan for it. We were able to go on the Internet and court the audience, and explain to them that there was more coming and that he was going to be a ghost... and it was a great experience. And CBS called us at one point and said "what are you guys doing over there, you're affecting all of our websites, it's because your fans have taking everything over". As you guys know, that happens. And that was very exciting for us. But it is very valuable. Even if you don't act on what you're getting, it's valuable to take the pulse yourself rather than have it filtered through different kinds of agendas.

The television industry is struggling with the reality that consumers are pursuing the content they want through means other than broadcast television - both legally through iTunes, Hulu, and other such sites, and illegally through Bittorrents. How does this reality impact the way you approach your series? One recent study, for example, found that many television series, including several represented on this panel, were watched by more people illegally than legally.

CARLTON: The Internet has kind of changed the world of distribution internationally. So now Lost has moved closed to a day and day model that's basically what's happened to the theatrical film business, to avoid piracy and to capitalize on sorts of marketing campaigns that aren't just now national but international.... TV used to be sort of a gentlemany business where you'd open the show here, and then a foreign buyer would come over and they'd look and they'd watch, and they'd see how it'd do. And then months, sometimes years later, the show would actually run there. Now, because of how the world has shrunk because of the Internet things have gone much more day and day. So we've actually changed.... So this year... each episode of the show has to be done 5 days earlier in order for it to be sent all around the world....One of things that's come up in China too is that there was a race amongst pirates in China to dub the latest issue of Lost. And they were telling me that within 48 hours of the broadcast on NBC, there would be fully dubbed versions of that episode of Lost on Chinese websites. And I was like: these guys are doing it for free! You guys are professional dubbers, why is it taking you 3 months to dub a show? And it was hard to argue with that. So they've actually really shrunk the window of time, and we're on a couple of days later on the English speaking territories, and really the window in terms of dub territory is going down. The studios are doing this for two reasons: one is primarily policy, but secondly, the ability to sort of capitalize on global marketing initiatives which reconnected these ARGs. All the ARGs that we've done have been done in constant with international broadcast partners. Around the world it contributed money and resources to these Internet things. And actually the Internet component of Lost has significantly impacted the actual way in which the show itself ended up being distributed.

TIM: The interesting thing is that the networks, are in a sense, they shoot themselves in the foot a little bit by driving these audience towards these alternate platforms. Heroes, we show commercials where we promote coming to the website, to NBC.com, coming there to be able to watch the show online with extra content and commentary etc. so we're actually incentivizing the audience to go to these different platforms and the fact that you can watch the show on your DVR where you want it and when you want it, without commercials, or watch online with commentary or content, we are incentivizing this audience to go and find another places. Heroes was the number 1 downloaded show last year, Lost right there with it. And the general attitude of the networks towards this massive audience that's out there has been to stand on the sideline and heckle these people when, in fact, these are people who actively sought these shows out. They went some place and actively pirated the show. These are fans that should be embraced, and, somehow, figured out how to monetize. An interesting thing would be product placement as a way to sort of create favor with the network. The interesting thing about that is that when we do a Nissan product placement in the show, those 55 million people who download our show illegally are all getting a Nissan commercial. So in some way that may be the solution there.

JAVIER: Activity creates fertility--especially when you're dealing with a niche show like The Middleman. If people are downloading it illegally in China...my God, please do! Because, ultimately, what I find is that, the more people talk about the show, the more other people will end up buying the DVD. Eventually, anybody who looks at a pirated copy will tell somebody to buy the T-shirt or the DVD or the keychain, and the money will come back to us. I mean that's something...I'd rather have the show I work on be seen, and, frankly, given the way that the studios have dealt with the royalty compensation for writers on alternative platforms...I'm so sorry about your pirating problem, really!

Enhanced by Zemanta

What Can Teachers Learn from DIY Cultures: An Interview with Colin Lankshear and Michele Knobel (Part Three)


What do you say to an educator or parent who feels that making music remix videos, say, has nothing to do with literacy? In what senses are you describing such forms of expression as literacy practices?

The common sense view of literacy is that it refers to reading and writing alphabetic print and that to be literate is simply a matter of knowing how to encode and decode printed text; that is, to recognise the letters and convert them into words and sequences of words as a reader or a writer. According to this view, literacy is the same thing for everyone. It is the same tool, or the same skill using that tool. Some people might be faster at it and others slower; some may spell better than others, and some may be better at applying text comprehension strategies than others; but at the end of the day, the common sense view is that literacy one single thing, and it is the same for everyone.

This view is flawed, however, and on a number of levels. It's a bit like saying that computing is the same for everyone, just that some are more fluent with it or more skilled. But in the hands of different people who have different purposes and different understandings of what can be done with computers, and so on, computing takes on many different forms. There are many different practices of computing, such that you could give two people what look like the same tool, but what you see going on subsequently might be so very different that you can't really even begin to see them as doing "the same thing" or using the same tool. The example may be even better made by reference to "telephoning." To say that a person calling the dentist on their landline to make an appointment is doing the same thing, using the same tool, employing the same skill - telephoning - as a person in 2010 who uses their mobile phone to video an eyewitness account of what goes on to become a major news event, then uses the phone to upload the video to a social news discussion site along with an explanatory written commentary, and to check back regularly to see what comments have been left by others as well as to track how news of the event itself is playing out across the internet and broadcast media, is to miss the point. What looks like "the same kind of machine" is taken up in very different ways by different people, and has very different meanings for different people. It is to all intents and purposes a "very different thing" in the hands of different people; not the same thing at all.

So it is with literacy, and that is why we think it is best to talk about literacies in the plural rather than literacy in the singular. The singular form focuses our attention on the wrong thing - on thinking that the all-important thing is managing alphabetic text. This is important, but it's only a part of it.

There are two key points to make here. The first is to recognize what is most important about literacy as a social phenomenon, which is that it enables people to do what cannot be done by orality alone. Literacy enables human beings to communicate and share meanings in ways that go beyond the use of voice within face-to-face settings (which is orality). Literacy checks in when the conditions of everyday life are such that people need more than the use of voice alone to get the meaning-making work done that needs to get done for life to go on. The bottom line for literacy is that it enables meaning-making to occur or "travel" across space and time, mediated by systems of signs in the form of encoded texts of one kind or another. Encoded texts "freeze" or "capture" thought and language in ways that free them from their immediate context of production so that they are "transportable." Unencoded texts like speech and hand signs "expire" at the point of production other than to the extent that they can live on - fallibly - in the memories of whoever was there at the time. Encoded texts give (semi) permanence and transcendence to thought and language in the sense that they can "travel" without requiring particular people to transport them. Literacies can involve any kind of codification that "captures" language and thought in this sense. Literacy includes letteracy (the alphabet bits), but goes far beyond that. Speech recorded on tape or digitally is frozen and counts as encoded language and thought. The same applies to still and moving images. It is not that memory and speech alone cannot sustain considerable meaning making across distance and contexts. It is just that this is exponentially enabled and facilitated by literacy as encodification, which permits all kinds of procedures and institutions and practices that would be impossible, or impossibly cumbersome, without encoded thought and language.

During the centuries of mass print, following the invention of the printing press, the dominance of print as the paradigm of encoded texts has made it "natural" to associate literacy with alphabetic text. But this is really just an historical contingency. Many centuries prior to that humans used pictorial inscriptions of one kind or another (as well as other markings) to encode language and thought independently of voice. As new ways of encoding come and go, encoding system paradigms change. And right now we are at a point where the dominance - previously, almost the monopoly - of the print paradigm is being challenged by the ease of digital encoding that can combine multiple modes and mixes of multiple modes. Where it is more effective to use alternative sign systems from alphabetic text to mediate meaning-making within mainstream everyday interactions, the alternatives will be used. And people's ideas about literacy will change accordingly.

The second key point is that literacies vary with contexts. What we mean by context has to do with who the people are within a particular setting, what they are aiming to do, how they are trying to do it, what they are trying to do it with, and who they are or are trying to be within that context. So, if we think about something as obvious as reading a particular text, it is clear that different people, coming from different cultural spaces and possessing different cultural knowledge may read the same text in very different ways and make different meanings from it. For example, during the 1980s, many liberation theology priests who worked with Latin American peasants in ways they hoped would encourage them to mobilise to demand a better share of social wealth interpreted key biblical passages very differently to how conservative urban priests who identified with the existing social order interpreted them. Moreover, both groups worked with biblical texts in different ways and in different settings; liberationists would pore over the texts with peasants within settings where evidence of poverty was immediate, and would encourage the group to think about the meaning in relation to a change agenda. By contrast, other priests would read at large anonymous assemblies, making the interpretation amidst ornate decorative milieux that often dripped gold and spoke to divine rather than popular power. Same text, different people, different purposes, different procedures, different knowledge informing the meaning making and, indeed, a different technology. A bible being read by one person set apart from the listeners is utterly different from a bible being pored over, passed from person to person, and being used to stimulate thought intended to guide political action. Within Latin American settings both of these "ways" of "reading bibles" have been common - along with many other variations we can think of.

Now the point is that these kinds of differences in "ways with encoded texts" can be multiplied many times over. In a famous example, Shirley Brice Heath showed how different social groups within a region of the United States "did bedtime reading" in very different ways. Experts on the philosophy of Kant read and discuss Kant's works in very different ways from first year philosophy students, and (can) make very different meanings from them. That is why philosophers try to induct philosophy students into sophisticated reading practices, of which following letters and words across a page is only a tiny (albeit very important) part. The expert philosophers are trying to recruit the students to a new social practice, and this involves having to teach them how to read and write philosophically (which involves a lot more than just eyes and texts). Jim Gee uses the word Discourse (with a capital "D") to signify the idea that there are all different kinds of combinations of types of people and kinds of purposes and goals, and ways of setting about them, and ways of using language within them, and ways of dressing (liberationists in outdoor garb and metropolitan priests in ornate robes) and so on. We can say that different Discourses tend to involve different literacies, and will often involve different (forms of) technologies or tools, and different ways of using them, and so on. And participants in these different Discourses will make different meanings from what look like the same resources, and they will use what look like the same resources (think: computer, phone, bible) in very different ways.

So if we put all of these ideas together (along with others there is not space to mention here) it suddenly becomes very obvious why we would think of making remix music videos as having everything to do with literacy, rather than having nothing to do with literacy. It is one of a very large number of literacies that exist (not to mention new ones that are emerging all the time). That is, when we think of literacies in terms of "so many socially recognized ways in which people who are participating in particular Discourses generate, communicate and negotiate meanings through the medium of encoded texts," it's perfectly natural to think of people who are producing and sharing and interacting with remix music videos as engaging in (a) literacy. They are decoding and encoding sophisticated multimedia texts, with a view to communicating and sharing and negotiating meanings with others of their ilk (other members of their Discourse). They set about this in ways that others recognize as appropriate to doing this literacy well. They are freezing thought and "language" so that it can travel and be experienced and negotiated within practices of giving and taking meaning.

When we look at things from this perspective it is the people who cannot see remix music video in terms of literacy that have the problem; not those for whom it is self-evidently a legitimate, pleasurable, widely-practised, and potentially incredibly powerful literacy.


In my Afterword, I raise the question about the value of learning these skills as an isolated set of practices rather than as part of a more diverse affinity space. In other words, is there a difference between learning to make a remix video and learning to be an Otaku (who happens to display his or her skills and knowledge through contributing remix videos to a larger fan culture)?

Yes, there certainly is a difference, although learning to make something like a remix video can - and often does - lead to becoming a fan of something one previously was not a fan of, and to becoming more the kind of fan who happens to display their skills and knowledge through contributing artifacts to a larger fan culture and through other characteristically Otaku practices. Indeed, this is precisely the route that Matt, the co-author of our chapter on AMV remix in the book, took. We came across Matt's anime music video remixes via YouTube, where his "Konoha Memory Book" video at the time had over half a million views (take-down notices unfortunately mean the video is no longer on YouTube). Half a million views is a significant marker of popularity online, and so we interviewed him about his anime music video production process, and his involvement in remixing AMVs. He was 17 years old at the time, and he explained that he'd started creating AMVs two years earlier. It turns out that prior to that, he hadn't been a fan of anime or manga or anything like that at all. What happened was that a mate showed him "Narutrix" (an AMV faux movie trailer parodying the Matrix movies) which got Matt interested in watching the Naruto anime series in particular, and then anime in general. It didn't take him long to start tinkering around with creating his own AMVs, even before he became what could be described a full participant in anime culture. He's subsequently gone on to become such an avid anime fan that not only does he create AMVs which he posts to AMV.org and YouTube, submit AMVs to convention contests (and for which he regularly wins awards), draw his own original manga figures and comics which he posts online at DeviantArt.org, maintain a blog about his anime interests, contribute to anime dicussion boards, write generous reviews of and comments' on others' AMVs, but he spends his weekends cosplaying a rich range of anime characters, and organizes cosplay chess games for different anime conventions as well. He's now--thanks to his initial interest in AMVs as an expressive form in their own right--most definitely an Otaku!

Other ideas arise here, however, which are relevant to questions about the relationships between identity and practices and to ideas and ideals of learning. For example, it may not be that a person learns DIY media practices as an isolated set of skills but, rather, as skills and knowledges and values and mastery of systems and the like as part of becoming a kind of person that just happens not to be a fan. Hence, a person who identifies as the kind of person who practises the ideal of being as self-sufficient as possible might learn a particular skill and knowledge set under this kind of motivation (e.g., knowing how to sew clothes; knowing how to preserve or can home-grown fruit; knowing how to make solar-powered things). Moreover, we often find a paradox associated with self-sufficiency: people who identify with being self-sufficient often are closely linked with like minded people and inter-relate with them, sharing points of view, solidarity, and resources and so on. But they do this under a much more diffuse kind of identity than members of specific affinity groups. When people who are into "self-sufficiency" interact with one another their specific interests and things they create may have little or no overlap whatsoever, other than as expressions of participating in a general ideal of being as self-sufficient as possible.

Alternatively, the kind of audience we have for this book is of people who might want to get some experience of DIY creativity and production as part of how they see themselves becoming a more effective teacher or, perhaps, a more in touch parent. Here again, the skills and knowledge being learned would not be "isolated". They might be a long way, at least initially, from Otaku culture or other avid fan cultures, but, equally, they may not at all be isolated but connected to something that is very important to them. In fact, isolation would actually be very difficult to sustain in the context of learning some digital DIY media. The very process tends to put people very quickly into the realm of affinity spaces and, as Matt's case indicates, from there anything can happen - including the development of full-fledged fan affinities and approximations to Otaku ways of doing and being.

At the same time, there are some important differences and distinctions at stake. One is the difference between a more instrumental orientation to practice and a more intrinsic orientation. There is all the difference in the world between dropping in on a Linux forum to get some help with a problem, leaving feedback, making the information available to others and maybe making a Paypal contribution to an open source software fund, on one hand, and being a full-on contributor who helps code open source software and build the open source movement, on the other. In the first case the relationship is instrumental: minimal participation as a means to an end. In the second, it is intrinsic; one is a devotee of open source ideals and practices and, in effect, becomes a steward of those ideals and practices. Lawrence Eng's classic statement about fanship and stewardship is a supreme expression of the intrinsic orientation that defines many Otaku identities. Explaining why he proactively sought out other fans of Sasami from the Tenchi Muyo anime and developed the Sasami Appreciation Society as an affinity space, Eng said "it's our devotion to Sasami ... we're dedicated to bringing her the fanship that she deserves" (as cited by Mimi Ito). This is activity as an end in itself rather than to some further end. It is done for its own sake, as an expression of devotion, rather than as a means to producing an artifact, getting a reputation, or reaping other personal benefits. These may occur, of course, but they are not the point and purpose of the engagement within an intrinsic orientation. Of course, one can learn an incredible amount along the way, but even this is not the motivation to participate.

There is much that is important and valuable about this kind of orientation and way of being. In many ways it constitutes an ideal of active citizenship - of being committed to building something because one believes in it, and of putting that first, and of dedicating one's activity to contributing to its fullest realisation. At its best, this is what communities of academic practice become, and if we need any reminders of how valuable this ideal can be we need only think of negative examples that are always available of academics who are largely or mainly there for "career prospects", and of the ugliness that can so quickly surface in the form of academic jealousies, back-biting practices, resentment, clique formation and turf battles and so on. Apart from the quality of learning that can occur within bona fide affinity practices, the fact is that there is much of human beauty to be found there: selflessness, promotion of the greater good, humility, stewardship, generosity, reciprocity and so on. Anyone who doesn't think we need as much as we can get of such values has not looked outside in a while.

This said, however, it is worth making a couple of cautionary observations about the "structure" of participation and learning within affinity spaces. While we have identified the qualities of stewardship, humility, commitment to a greater (assumed) good, and the priority of intrinsic worth to fan practices, it may be helpful to remind ourselves that humans can be(come) fans of anything, and for these qualities to remain intact and yet, potentially, have regrettable consequences. While becoming a fan of many popular culture practices and icons, as with becoming a fan of environmental science, or mathematics, or democracy might typically be expected to have more or less benign and positive outcomes, the same might not apply to becoming a fan of the Third Reich or Pol Pot or any number of contemporary examples that could be named, where people do in fact become fans (although "bad" fans are often called, fanatics), and do pursue intrinsic goods (as they see them), practice stewardship, collaborate, share, put other people and ideals before themselves and so on. To be a fan has no limits so far as objects of affinity are concerned, and while we may limit the word "Otaku" to some specific range of fanships it may be more difficult to so limit the general concept and its deep grammar. Hence, the "good" of displaying skills and knowledge through contributing to a larger (fan) culture will always be to some extent contingent.

A related point here concerns the structure of learning within practice affinities or, as they are often called, communities of practice. The New Work Order (1996) argues that communities of practice seed values without these values needing some apparent central controlling agency to insist upon them or maintain them: "Immersion into a community of practice [an affinity] can allow individuals or units to internalize values and goals - often without a great deal of negotiation or conscious reflection and without the exercise of very much top-down authority" (p. 65). Participants collaborate, participate, share, reciprocate, "scaffold" and support, for all they are worth, and the net effect of this is building the practice and the community. But it does not necessarily transcend what Kevin Harris (1979), many years ago, referred to as "supportive rhetoric". It can, and usually does, support critical scrutiny that is internal to the practice/community, but at the same time this critique insulates participants against possibilities of external critique. The more a person invests in an affinity the less space there is for countenancing alternatives. The learning is, to be sure, often "deep," and deeply social. But "learning works best - it is most enculturating, but (alas) also most indoctrinating - when it is done inside the social practices of a Discourse" such as a fan affinity practice (New Work Order p. 15). It is not for nothing that many "fast capitalist" enterprises have encouraged the development of fandoms around their products, seeding the core values and leaving it to fan collaboration, participation and celebration to build the community (and the profits).

For us, the important thing is trying to keep the baby with the bathwater, in the sense of encouraging multiple fandoms - memberships of multiple affinities - and multiple orders of affinities, such that we strive for Otaku-like membership of practices that embrace intrinsic ends linked to distribution of material social goods as well as to pleasures. Becoming fans of understanding how social practices work for better and for worse so far as contributing materially to promoting long-term human good is concerned seems to us to be of the utmost importance.

Michele Knobel is Professor of Education at Montclair State University, New Jersey. Her research examines new literacy practices across a broad range of contexts. She is joint editor, with Colin Lankshear, of DIY Media: Creating, Sharing and Learning with New Technologies. They have also jointly edited A New Literacies Sampler and Digital Literacies: Concepts, Policies and Practices.

Colin Lankshear is an Adjunct Professor of Education at McGill University in Montreal, and James Cook University, in Cairns, Australia. His research interest is in sociocultural studies of literacy practices and new technologies. He is joint author, with Michele Knobel, of The Handbook for Teacher Research and New Literacies: Everyday Practices and Classroom Learning.

Reblog this post [with Zemanta]

What Can Teachers Learn from DIY Cultures: An Interview with Colin Lankshear and Michele Knobel (Part One)

Last time, I shared a chunk from my afterword for DIY Media: Creating, Sharing and Learning with New Technologies. There's plenty more where that came from, including a report on some of the core insights from our "Reading in a Participatory Culture" initiative.

Over the next few installments, I am sharing an extensive and substantive interview with Colin Landkshear and Michele Knobel, the two editors of that book, which digs deep into the implications of DIY culture for contemporary education. Lankshear and Knobel are legends in the space of new media literacies, having authored or edited a series of first rate books, which explore how education is and should be responding to shifts in public access to the means of cultural production. I draw heavily on their collections and on their personal writings when I teach my New Media Literacies class at USC. One reason I feel such kinship with this dynamic duo is that they often ground their considerations of the nature of literacy and the purpose of learning through reference to field work they have done on Anime fans and their video production practices.

Like their other books, DIY Media brings together young and established writers looking at a range of digital media practices; this book is especially targeted at educators who want to roll up their sleeves and get their hands dirty mucking about with media. In some ways, this is a "How to" book explaining how to make podcasts or edit vids; in some ways it is a "why to" book explaining why these alternative media practices will change our understanding of what it means to be literate. The essays move from pragmatic advice to theoretical ruminations without ever missing a beat and will be incredibly useful to educators struggling to find their footing in these unfamiliar spaces.

In this opening installment, Lankshear and Knobel will explain some of the core premises which shaped the project. As you will see, we do not always agree, but we arrive at what I see as complimentary positions. One reason why I reproduced a chunk from my essay yesterday was to allow you to better understand the points of debate which emerge in the passages that follow.

What is the DIY Media book about?


It's an edited collection, and is an eclectic sampling of do-it-yourself media practices under current conditions of digital technologies and people's ideas about how these technologies can be used within everyday life, and how experience with engaging in such practices might help contribute to enhancing formal education. The authors address music remix, podcasting, photoshopping and photosharing, machinima movie making, stop-motion and flash animation, and anime music video practices. Each chapter begins by talking a little about cultural aspects of the practice it's addressing, and then provides a brief "tutorial" on how to get started technically and socially in that practice, before discussing some educational connections and implications.

The book is "eclectic" partly in the sense that it covers quite a spread of media practices. But it's also eclectic in terms of how "DIY media" is understood. In your Afterword for the book, Henry, you suggest a distinction between DIY/Do-It-Yourself and DIO/Do-It-Ourselves (or DIT/Do-It-Together) to reflect varying degrees of engagement in participatory culture, as you and colleagues so usefully have conceived it. So, at one pole, the concept of DIY media might involve an individual using the generous affordances of the internet (as well as drawing on face-to-face and offline resources) to learn how to create a music video or a stop-motion animation artifact, and to then get on with creating it. This might involve quite minimal participation in affinity spaces - let's say, acknowledging support given by others and reciprocating by making one's own knowledge available to others and, perhaps, posting the animation online. At the other pole, a full-blown DIO/DIT media practice as a full expression of participatory culture involves aficionados of a particular interest working together and in deeply collaborative ways to build a rich and deep affinity space - a kind of cultural community - in which the act of creating a particular artifact is not the end in itself but much more a part (and maybe a relatively insignificant part) of contributing to building the affinity. In this sense of DIO media practices, as we see them, a person's commitment to the space can take a number of active forms. They may participate directly in collaborative artifact production and promotion (such as can be found within the machinima community, for example). Just as importantly, a person can devote much of their energies to regularly visiting a site central to the shared affinity or interest, say, Animemusicvideos.org, and viewing recently uploaded videos, and commenting on them; following up favourite videos on YouTube and commenting there, too; following particular anime music video remixers' work across the internet; voting in viewers' choice awards hosted by AMV.org or other online entities; recommending favourite AMVs to friends; physically attending anime music video screenings at comic conventions; watching a wide range of anime in order to better appreciate anime music video remixers' work, and so on. They actually may be relatively little engaged in creating - albeit with input and support of others - their "own" media artifacts, but still be very much participating within this shared, collaborative affinity space.

The contributing authors in DIY Media cover most of this spectrum themselves as DIY media creators, and as editors we think that having a wide spectrum is important, since the main audience for this book is intended to be formal educators (teachers, teacher educators, teacher education students) and, hopefully, some parents/caregivers. For some serious fans it may be too goal-directed and "instrumental," although we hope that fans will read and interact with it because that interchange is essential for getting a sense of how to bridge the gap between the worlds of formal and less formal learning. Indeed, that role is already really nicely begun by your Afterword to the collection

Our own perspective on DIY generally, and DIY media specifically, in terms of our work as educators may be worth spelling out a little here: starting with the "D." All DIY work involves doing: some degree of producing and not merely consuming. There is still plenty of room for consumption, but when we focus on the "D" we are focusing on being producers. We believe this emphasis has particular importance for formal education, precisely because it is so powerfully and deeply immersed in consuming. In his wonderful and important attack on the disempowering effect of disabling professions, Ivan Illich referred to school as the "reproductive organ of the consumer society," and argued that once our imaginations have been "all schooled up" to accept "full time attendance at an obligatory curriculum" as the learning paradigm, people are ready prey for all the other manipulative institutions that dominate our social system and force us to use their services because they are the only ones sanctioned or authorized to "deliver" them. School learning becomes, in effect, consumption of subject knowledge organised into various pre-determined sequences, and with little or no opportunity to learn how to produce that knowledge in the ways that experts do. Instead, the production within schooled learning is pretty much limited to recycling consumed information within standardized essay writing formats or school projects. There is little opportunity for Doing in the sense involved in doing for oneself at any point on the DIY-DIO spectrum, which is based on creating use values for oneself and for others, in accordance with personal goals, interests and purposes.

The operating conditions of schooling increasingly are becoming as consumer-dominated for teachers as they are for learners. Competency benchmarks, standardized assessment protocols and tests, textbooks and resources, curriculum frameworks and reporting mechanisms are presented to teachers, along with batteries of "professional development opportunities" to consume information about how to enact the requirements imposed from above. Many teacher education students quickly catch onto this and are soon asking to be shown how to do this or that step-by-painful-step. In addition, many teachers are not at home with new technologies and are often reluctant to use them, or become anxious when confronted with getting up to speed - which is often "delivered" as a one-off professional development session that accompanies the arrival of some new technology in the school (Smartboards are a classic case of this kind of thing).

So, for us, the "D" in DIY, as we thought about it for the book, is about trying to challenge at least some of this massive emphasis on consumption/being a consumer within the teaching and learning roles found in formal education through the process of encouraging readers to get started in some digital media practices. In the process, readers who are new to these practices can introduce themselves to some of the opportunities for learning and engaging within the kinds of affinity spaces that have evolved around DIY-DIO media practices and that exemplify participatory culture.

As your book notes, the current moment of digital culture reflects a much older tradition of DIY media production. Can you share with us your sense of that history and what specifically digital media has brought to the kinds of DIY media communities being discussed.


Our take on the DIY tradition is quite literal and pragmatic. We note that as a term in popular use, "DIY" really only dates to the 1950s although, of course, the idea of communities of enthusiasts and others with a will to bypass what is produced for them and to produce their own versions for constituencies they identify with is, as you note in your Afterword, very much older. In some of our earliest published work, for instance, we looked at the determined efforts of working class people in early 19th century Britain to establish a press that would help further their pursuit of better economic and social conditions, through organizing en masse to win voting rights, the right to organize their labour in syndicates or unions, and to generate their own material for reading pleasure and edification. Such doing-it-for-themselves media, however, was scarcely an intrinsic pursuit. It was much closer to a matter of necessity, although it was certainly a major exercise in building affinities and affinity spaces.

In this book we are talking about DIY media in terms of digital entertainment and expressive media--animation, live action video, music video, music, spoken voice tracks, other artistic works--produced by everyday people to meet their own goals and personal satisfactions. Often, these goals and satisfactions are associated with fanship in some larger phenomenon and close affiliation with some social group. At the same time it often emerges out of opportunities to tinker with and explore the means for producing a media artifact of one kind or another. DIY media in this sense is very much characterised by people being able to produce their "own" media--whether it be radio-like podcasts, "original" remixed music, animated video shorts, music videos, etc.--by making use of software, hardware and "insider" skills, techniques and knowledge that were previously the domain of highly-trained experts who had access to specialised and typically very expensive media production know-how, resources and spaces.

Our view of DIY runs multiple strands together. One is the idea of a DIY ethic in the sense of being able to do things oneself that are otherwise the preserve of experts or professionals - a kind of self reliance that lends a measure of independence. Another is the idea that, when it needs to be, this "self reliant production" is nonetheless of good quality and standing. Sometimes a "folksy" look and feel is fine and apropos. But at other times a professional feel and finish is sought, and the proficient DIY creator can achieve that (e.g., furniture construction, intricate quilts). A third strand is the idea that for some DIYers a key purpose is to resist corporate, commercial, and consumerist values per se. We note the way in which the punk subculture that emerged in the '70s not only encouraged personal styles of self-presentation, self- expression, and identity work within self publishing, music creation, clothing oneself and making oneself up; it also - through fanzine, and later general zine publication - impacted the ways fans interacted with musicians, and touched bases with other DIY/DIO traditions by providing gateways to access for novices via zines that offered tutorials on a wide range of creative pursuits.

By comparison with your own position on DIO media, Henry, our view takes a shorter historical sweep, and tends to emphasize the use of tools/technologies, techniques and know how, and generating artifacts. We talk quite a bit about getting up to speed on production aspects and quality aspects, via interactions with others who share the same interest. But we do not emphasize the Otaku-like dimensions of the practices to any extent. We recognize them, but do not emphasize or prioritize them here.

What this means is that our sense of what digital technologies have brought to the kinds of media practices and communities being discussed in DIY Media is less "communitarian" and more "functional", "quality-oriented", and "informational" than a full on "participatory culture" approach involves. For example, we talk about the way these new technologies make it possible in principle for everyday people to produce artifacts that have the kind of sophistication that could previously only be obtained via very high cost infrastructure. We talk about the way networked technologies open up rich opportunities for on-demand or just-in-time learning: the idea that "google is your friend" when you need to know something. This includes cultural knowledge about "cool" and "quality" as well as technical knowhow. We talk about DIY media creators often having a good sense of relevant professional standards, although they will not always prioritize these. Sometimes, basic explorations of a new tool or technique are satisfying and sufficient. At other times, posting a video recording online of a friend riding a bike off a pier and into deep water has much more to do with maintaining social relationships within a friendship network than producing an acclaimed artifact. But we highlight the satisfactions and use values that can be gained from tapping the affordances of contemporary tools and (especially online) learning resources to produce professional-like artifacts and resources. Sophisticated tools are augmented by online how-to guides, dedicated open discussion forums where experts and novices alike can participate, help boards and blogs, user-created media content review and comment spaces, and ready access to what are regarded as exemplary models of the media artifact being created. Such resources make many elements of "professional standards" explicit and accessible to the everyday person (e.g., amateur anime music video makers committed to professional standards know that good quality AMVs don't include clips that are subtitled or have different image resolutions from one another, that they avoid clichéd transitions between clips, and so on).

TO BE CONTINUED

Michele Knobel is Professor of Education at Montclair State University, New Jersey. Her research examines new literacy practices across a broad range of contexts. She is joint editor, with Colin Lankshear, of DIY Media: Creating, Sharing and Learning with New Technologies. They have also jointly edited A New Literacies Sampler and Digital Literacies: Concepts, Policies and Practices.

Colin Lankshear is an Adjunct Professor of Education at McGill University in Montreal, and James Cook University, in Cairns, Australia. His research interest is in sociocultural studies of literacy practices and new technologies. He is joint author, with Michele Knobel, of The Handbook for Teacher Research and New Literacies: Everyday Practices and Classroom Learning.

Reblog this post [with Zemanta]

Star Trek, Darkover, Thunderbirds and Fan Fiction: An Interview With Joan Marie Verba (Part Two)



You are now writing professional novels surrounding Thunderbirds. Many Americans may not know this franchise. What can you tell them about the series which might prompt their interest?

I was watching the Gerry and Sylvia Anderson productions (starting with Supercar) before Star Trek came on the air. The premise of Thunderbirds is that Jeff Tracy and his five adult sons and associates have a secret base on a South Pacific island. They call their organization International Rescue, and they're dedicated to helping people in danger who are otherwise unable to be reached by traditional first responders. They have aircraft and equipment which is years ahead of their contemporaries: Thunderbird 1, a rocket-reconnaissance vessel; Thunderbird 2, a heavy-rescue aircraft; Thunderbird 3, a rocket used for space rescues; Thunderbird 4, a submarine for underwater rescues; and Thunderbird 5, their communications satellite.

Each of my Thunderbirds novels is written so that readers don't have to know anything about International Rescue in order to follow it. I have had many readers coming to these novels with no knowledge of the TV series who have enjoyed them immensely.


Thunderbirds dates back to the mid-1960s, roughly the same time period as Star Trek. What similarities and differences do you see between the two? Has Thunderbirds maintained a continuing presence in British culture over the years between?


Thunderbirds is similar to Roddenberry's Star Trek in that it has an optimistic vision of the future. Thunderbirds is set in the 2060s, and the speed of light has not been exceeded, so they're limited in missions on Earth and within the solar system. As with Star Trek, Thunderbirds features a lot of futuristic technology and innovation, and the consequences of such developments (that is, new technology sometimes works great, and other times, new technology causes new problems that the characters have to deal with). In both series, the characters often wrestle with the ethics and consequences of what they're doing, debate as to what the correct approach to the situation is, and regularly have to make more than one attempt before achieving their objectives. Both series have elements of drama and humor, and in both series, each character seems to have a unique following among the fans. So there's a similar subtext as well as a similar futuristic outlook.

In Great Britain, Thunderbirds has been on the air constantly since the 1960s (much as Star Trek has been in the U.S.). Its characters are featured in commercials all the time. (I viewed 2 of them last year on YouTube.) As with Star Trek in the U.S., there are ongoing cultural references, as well. (I have seen a "Photoshopped" photo of Prime Minister Gordon Brown dressed in an International Rescue uniform, for instance, and have been told that former Prime Minister Tony Blair had the Thunderbirds theme played when he took office.)

Thunderbirds is popular in many places around the world, as well. For instance, when she was on the International Space Station, NASA played the Thunderbirds introduction as a "wake-up call" for Canadian Astronaut Julie Payette, who is a Thunderbirds fan.

I've read that Gerry Anderson is planning a new Thunderbirds series, substituting computer animation for the original puppetry. What factors suggest there may be a new potential audience out there for this franchise?

Gerry Anderson definitely wants to produce a new Thunderbirds series with CGI, similar to what he did with New Captain Scarlet, which was based on his 1960s series with marionettes. I think that CGI is the way to go, since the most common dismissal one hears of Thunderbirds is that it's "just a puppet show." For some, it seems that the marionettes distract attention from the characters and the stories.

I found, when I bought the DVD set back in 2003, and was able to study Thunderbirds at length and in depth, is that the scripts were more sophisticated than a lot of people give them credit for. The Thunderbirds TV series was written both for children and adults (which is what I also try to do with my novels). While the series can be enjoyed on a superficial level, there's an undercurrent of substance that adults can relate to as well. In seeing and reacting to "just puppets," I think a lot of people miss that subtext.

My opinion is that in order to re-create a series in any form (movie, television, novels, etc.), it's essential to have a grasp of the original text, as well as the original subtext. Yes, any re-creation of the original will be controversial among fans, because fans have so many different approaches to the original it's impossible to please them all, but a superficial approach to the original will result in pleasing no one, because it will seem "fake," even to those who have no knowledge of the original concept. In contrast, when a series seems "genuine," it appears to attract a more favorable response, even among those who aren't aware of the original series. That's the reason I think the franchise can draw a new audience.


Sheenagh Pugh has argued that fan fiction is written from a desire for "more of" and "more from" the original text. The same is often true of professional extensions. Which is the urge which led you to write these novels and how do they satisfy your fannish interest in the property?

I agree that the desire for "more" is a strong motivation. The original Thunderbirds lasted only one and a half seasons. I felt there were a lot more stories to tell, and a lot of potential that had been left untapped.

Writing officially licensed Thunderbirds novels is very satisfying for me as a fan, because I can spend time with the characters that I love and the alternate universe that is Thunderbirds, which I find very attractive. As is the case with Star Trek, Thunderbirds shows a future that I would be happy to live in.

Joan Marie Verba earned a bachelor of physics degree from the University of Minnesota Institute of Technology and attended the graduate school of astronomy at Indiana University, where she was an associate instructor of astronomy for one year. She has worked as a computer programmer, editor, publisher, and health/weight loss coach. An experienced writer, she is the author of the nonfiction books Voyager: Exploring the Outer Planets, Boldly Writing, and Weight Loss Success, as well as the novels Countdown to Action, Action Alert, and Deadly Danger, plus numerous short stories and articles. She is a member of the Science Fiction and Fantasy Writers of America, and the Society of Children's Book Writers and Illustrators. She has served on the board of directors of both the Minnesota Science Fiction Society and the Mythopoeic Society.

Reblog this post [with Zemanta]

When Fans Become Advertisers: Smallville Becomes Legendary

When we hear that fans are rallying support behind a favorite television series, we might imagine the letter writing campaign in the late 1960s which kept Star Trek on the air; we might imagine fans of Jericho sending crates of peanuts to network executives; we might even picture fans of Chuck organizing a large scale "buycot," getting people to purchase foot long sandwiches at Subways to show their enthusiasm for the series. What we probably do not picture is fans raising the money to support and air their own commercial paying tribute to the star of their favorite series. So, I was impressed when I received this press release the other week:


Smallville fans have funded a professionally-filmed tribute commercial for the CW leading lady Allison Mack and her tv character, Chloe Sullivan, to air this Spring in Los Angeles before this season concludes. Starring on Smallville since 2001, Ms. Mack has gained a large and devoted fan base as one of the CW's most beloved stars. For the completion of her 9th year on the series, Smallville fans decided to celebrate Allison Mack and her tv character, Chloe Sullivan, with a commercial project entitled Legendary. Scripted and funded entirely by fans, this first of its kind tribute ad was filmed in Los Angeles in late February. In the capable hands of the director, Jon Michael Kondrath, cast and crew created a tribute ad focusing on who Chloe Sullivan is and what she means to Smallville fans. The ad highlights milestones in Chloe Sullivan's journey from her introduction as a high school student in Smallville to being hired at the Daily Planet as well as becoming Clark Kent's confidante
.

I wanted to know more of the story behind this project and reached out to Maggie Bridger, who is one of the organizers, to learn more about how fans have been able to mount such an ambitious undertaking and to explore with her what it's implications might be for future forms of fan activism.

Your project represents a unique example of fan-supported and generated advertising in support of a commercial television program. What are you trying to accomplish here?

We are hoping to celebrate our adoration for a character whom we feel serves as a positive representation of a heroine in popular culture and in fandom. Part of it is about gratitude for DC Comics, Warner Brothers, the CW, Smallville Productions and Allison Mack for bringing us Chloe. The other part of it is about showing that we love Chloe and want to see her as the series goes forward.

Why Chloe Sullivan? What does this character mean to you?

Chloe Sullivan represents the meeting of two worlds---the fantastic and the ordinary. We watch her and see the journey of a driven career woman who, from her first days at her high school paper through her career at The Daily Planet and beyond, has served as a role model for many of us. A lot in our group started watching the show and Chloe Sullivan when we were still in high school and college. We have doctors and lawyers and grad students among us. Chloe didn't make us into those, of course, but she was a girl out there in the media who was going through our same journey. She gave us hope and confidence. If she could accomplish her goals, then we could. That common drive was how Legendary was conceived in the first place.

When we watch Chloe Sullivan, we also see a woman who has been asked to play above her head. She's smart; she's capable. However, she's still a normal human who is dealing with a world of superheroes and aliens. She stands shoulder to shoulder with the future Superman and with the Green Arrow and the rest of the Justice League and she does it with her wits and will. It's inspiring.


Can you describe the process you've gone through to produce the advertisement?

Sleeplessness? In all seriousness, it's been a long process. We started with planning back in January. The executive producer, Liz De Razzo, called me about this idea she had. We all clearly love Chloe and had felt some disappointment over her reduced screen time this season. This commercial came to Liz as a way to draw some attention onto fans' love for Chloe Sullivan and the actress who plays her, Allison Mack.


We worked in a whirlwind---getting funds raised, auditioning actresses, recruiting the crew, and getting details assembled. We got legal finalized about 24 hours before shooting time.

It was a marathon!

Then we went into post-production. We did extra fund raising to obstain money for sound mixing. Again, it's been a two pronged process. I've been working a lot with the fandom as a whole while Liz, our contact in Los Angeles, has done the amazing on-the-ground work. She's been the one leading this through editing by the very talented Avi Quijada.

Where are you at in terms of meeting your goal for this project?

Currently, we are finishing our sound mixing and score for the completed edit. We will be sending it off via our air agency to KTLA this coming week. We had a lot of goals going through this process. One was to get the commercial shot and finished and we're almost there with post-production. The next was to get funds and purchase air time on KTLA, the Los Angeles CW affiliate. Again, we're finalizing a deal with them. However, while these initial goals are finishing up, we have a bigger goal---taking the Legendary commercial to other markets. We're eying WPIX, the New York affiliate, and would love to air there as well. It all depends on funds!

How many people have contributed - time, ideas, money -- to make this all work?

I have honestly lost count.

It's not just the online Chloe fans who have contributed. It's also the production company, Rekon, and the crew. There's the director Jon Michael Kondrath and the actresses. Then there's been other producers added to the project and all those involved in post production and securing air time. It's really grown into an amalgamation of fans and professionals in Los Angeles dedicated to make Legendary come to life. Without Liz, we never would have been able to do all this. She blended her fandom love and her real life connections in the industry and made this happen.


What has been the biggest challenge in terms of pulling this together?

Murphy's law. I have to be honest and admit that something unexpected always comes up. If you budget out X amount for a project like this, I think it'll probably double or triple by the end. I know it has for us. The other huge problem is distance. That's a unique aspect of online fandom. While many Chloe fans are from the United States, we also have a large international community. Our script writer lives outside of Tokyo; one of the copy editors for our press releases and our website is in Australia; I live in the Deep South on central time and Liz, of course, is in Los Angeles. It's been hard coordinating virtual teaming meetings for a time we could all make it. Basically, it took me and Megan Butler, our script writer, being insomniacs to pull it off.

I definitely received my share of 1 A.M. phone calls from L.A.!

Do you think this is a model other fan groups can or should follow -- not only in terms of paying tribute to characters but also as a way of increasing the visibility of favorite programs?

Well, I'm not sure yet. As far as increasing visibility for favorite characters and for favorite programs, I hope this is an exciting new direction. I know we've all seen fans send in favorite items like peanuts for Jericho or the Tabasco bottles for Roswell as well as putting out Variety ads. I think fan ads, even if it's specific like for an actor/actress or a character, can change how marketing is done. It can help form a partnership in a new way between shows and their fanbases.

But I do have to preface that with "not sure yet." We've had some luck so far with Legendary. In a month, the vimeo preview vid has had over 3,000 hits. We've had supportive blog coverage and twitter notice. I'm not sure what the larger print or television media will think of it when it hits airwaves. I hope they love it as we do. Similarly, I don't know what the network's reaction will be yet. Again, I hope it's all positive. This project is our baby and we are extremely proud of it. I guess, then, that you'd have to ask me again in about six months, if I think this is a model that should be emulated.

I do have to say one thing. I don't think this will catch on completely as a "save our show" type of campaign. I know that Jericho, Farscape, and I believe Star Trek: Voyager fandoms have done fan sponsored commercials for their favorite shows. I'd say it's an iffy proposition, not just because it might fall flat but because it takes a long time. The fundraising, the coordination of efforts, getting a crew and such...it all takes more time than I think the average canceled/on-the-bubble show has before its final death throes.

However, if you're asking me if I'd love to see commercials for Dr. Temperance Brennan or for Cara from Legend of the Seeker, then why not? Bring on the love for favorite characters. Bring on another Jericho-style commercial. It might not make complete waves in the industry but it shows fan love and devotion matters and that's extraordinary to me.


Maggie Bridger is an aspiring graduate student in developmental psychology at a university in the Deep South of the United States. Always interested in fandom studies, she's been published in Slayage, the online journal of Buffy studies. She is currently working toward her masters doing research hippotherapy and autism. One day, she hopes to also be able to write a scholarly piece on fandom campaigns, citing Legendary as a prime example.


Reblog this post [with Zemanta]

Choose Your Fictions Well

By now, hopefully, you have read Peter Ludlow's account of recent events in Second Life and perhaps have also followed along with the comments and disputes that have surrounded this post. By now, hopefully, you've started to form your own opinion about what happened, why it happened, what it all means, and perhaps, what constitutes the borders between griefing and anti-griefing in this context. The following set of comments were crafted between Ludlow and myself as we reflected on these events and what they may tell us about the interplay between fantasy and politics in virtual worlds. We hope it will provide a springboard for further discussion both on this blog and elsewhere.

Choose your fictions well.
by Henry Jenkins and Peter Ludlow

In 2004, the two of us spent a lot of time reflecting on the Alphaville elections in The Sims Online. Those elections culminated in a contest between the self-declared incumbent Mr-President and Ashley Richardson, an avatar guided by a 14 year old girl from Palm Beach Florida. Initially, both of us marveled over the intensity of political activity surrounding the campaign, including a debate on national radio, and then, the aftermath of those elections, when it was discovered that the voting system had been rigged on Mr-President's behalf by notorious Alphaville mafioso, JC Soprano.

Coming so shortly after the 2000 elections, there was a sense that even in play, American democracy was broken. That was our first thought. But as we looked more closely, we discovered that the two candidates were playing very different games, understanding their investments in this online game world in very different terms -- one earnestly seeking to represent the interests of her constituency as if this were a student government election being played out on a much larger scale, the other playing a game where his transgressive fantasies of being a corrupt politico in a world controlled by organized crime could be more fully explored.

The problem was that the open-ended structure of The Sims Online, which both was and was not a game, and which supports, like James Paul Gee suggests, multiple sets of goals and multiple paths to success, did not force players to actively negotiate between competing perceptions of what was going on. Both could play their own games, explore their own fantasies, and it became an issue because their actions impinged on each other's experience and impacted a much larger community of players. In other words, at least two different games collided in that moment.

As we flash forward to this new set of entanglements involving the Justice League in Second Life, we are struggling to figure out if we've made any real progress - in terms of making more explicit the competing frames of play which shape our experiences of online worlds, in having conceptual models which help us to figure out how seriously to take player's actions within virtual worlds, or even in terms of making real any hopes we have that virtual worlds can allow us to experiment with alternative models of what democracy looks like. Clearly, Second Life is if anything even more open ended than Sims Online in terms of its capacity to support participants with very different orientations and interests. It is perhaps the best embodiment of what Yochai Benkler talks about in The Wealth of Networks -- a place where differentially motivated groups and individuals co-exist within a mixed media ecology or a shared virtual world. Clearly, both the Alphaville elections and the recent JLU incident in Second Life reflect this feature of virtual worlds --different goals and narratives can coexist -- but apparently they cannot coexist peacefully indefinitely. Eventually the diverse goals and narratives collide.

Colliding narratives are a matter of routine in large virtual sandboxes like Second Life. Furries collide with Goreans, and both collide with military roleplay groups. In one famous case reported in the Alphaville Herald, a group of refugees from World War II Online colonized Second Life and soon came into conflict with a virtual gangster known as One Song and his plans to build a megamall next to their WWII roleplay sim (a conflict which led to One Song torching their headquarters -- a scale model of the Reichschtag -- which in turn led the WWII Onliners to dress as jihaddists and attack One Song's cybersex brothel, eventually taking it offline for a while). Even the military roleplay groups can come into conflict, as when one roleplay army attacked a space age Second Life army using only muskets.

Of course whether the goals and narratives are in collision, it is fair to say that not all of them are created equal. Some are praiseworthy and some demand reflection and critique.

Consider the praiseworthy first. We are interested in the ways that participatory culture can pave the way for greater civic participation and political engagement. The point of interest is the trajectory which takes a young person from being engaged creatively and expressively with a popular culture phenomenon to being courted as a potential activist whose actions matter in the "real world." For example, consider how the members of the Harry Potter Alliance have sought to make real the fantasy identities constructed around "Dumbledore's Army" in the J.K. Rowling books -- seeking to model their real world efforts at social change on the representations of activist identities constructed across the Harry Potter franchise, including organizing public interventions in the guise of "House competitions."

Or we might point to the ways that indigenous groups and environmental activists in many parts of the world (China, Brazil, the Middle East) have adopted the identity of the Na'Vi from James Cameron's Avatar as a mask through which to engage in real world interventions. Doing so gives them an empowering fantasy which can shape their own behavior and doing so can deploy a shared vocabulary of images which may generate much greater media attention. There is of course a long history of adopting the mask of the "other," or even fictional identities, in the name of social change. Isn't there a similarity to be drawn between painting yourself blue as a Na'Vi and painting yourself red for the original Boston Tea Party? Utilizing the trappings of fictional narratives can empower us to do things in the real world that perhaps we otherwise could not.

It is easy to see that the JLU incident in Second Life began with a similar sort of motives; clearly being a superhero in Second Life was an empowering fantasy for the participants. It allowed them a model of what meaningful intervention might look like and they were able to map that model onto the politics of Second Life in ways that made them feel heroic and larger than life, which empowered them to take action on behalf of their communities. Yet, at the same time, what we see is that it matters what fantasy provides your starting point.

As a long time comics fans, we can't help but note that the Justice League offers a problematic set of fantasy identities -- certainly a different set of utopian visions of political transformation, than say the characters within the Marvel Universe. The problem is that there is a kind of moral certainty which runs through the DC universe -- a sense that good guys can do no wrong, a troubling alignment of their interests with those of the state ("truth, justice, and the American way"), and a representation of pure evil in the form of the bad guys, all of which attract people with a certain way of seeing the world.

Reflecting on the consolidation of data in the JLU wiki and the violations of expectations about privacy, we cannot help but think of the ways the recent Dark Knight movie dealt with precisely the same issues: Batman can solve crimes more quickly if he can deploy surveillance equipment to spy on the citizens of Gotham City yet he faces an ethical debate about whether it is the right thing to do. The film ends up allowing him to spy on the public this one time, not to mention to take such actions as kidnapping business leaders, yet he pays a price in terms of moving back into the shadows, falling out of the good graces of the public.

It is worth pondering whether such fantasies entered into the mind of Kalel Venkman, as he pushed his campaign against griefers further and further. And we wonder what would have happened if the popular culture which inspired his particular kind of role play had adopted a different set of ethical and political values. We might ask "Who Watches the Watchmen?" though we are also reminded of Spider-man's "With Great Power Comes Great Responsibility." Both Watchmen and Spider-Man offer more complex representations of what motivates superheroes to act and what factors can or should offer a check on their relentless war against the bad guys? The problem with Superman, oddly enough, was diagnosed by Lex Luthor himself (in the recent movie), in a passage that Haruhi Thespian quoted when he informed the JLU that he was working for their enemies at Woodbury University: "Gods are selfish beings who fly around in little red capes and don't share their power with mankind. No, I don't want to be a god. I just want to bring fire to the people. And... I want my cut."

Many of the revisionist superhero fantasies which came out of the 1980s -- including those by Frank Miller and Alan Moore -- raised the question of whether superheroes helped to create the villains they battled or at least attracted them to particular geographic locations. Think about the Batman/Joker relationship: "You created me and I created you," Tim Burton told us. Would there be costumed bad guys if there were no costumed good guys?

The Superhero's battle against evil becomes meaningless if there is no more evil to be battled. And so this revisionist argument goes, the Superhero starts to manufacture villains for his or her rogues gallery to fight, or perhaps, in the more fascistic versions of the superhero genre, starts to project evil onto innocent bystanders. Would the Woodbury campus on Second Life even exist without Kalel Venkman as an enemy? Woodbury leader Tizzers Foxchase has confided that he uses Kalel to keep the Woodbury kids engaged and to prevent their virtual campus from turning into the ghost town that most virtual campuses have become.

So, again, we can see what happened here as an outgrowth of a particular kind of fantasy being played out in the virtual world. Maybe Kalel Venkman even took a certain pleasure in "crossing lines," moving from the pure virtue of the classic DC superheroes towards a darker vision of the dark knight working from the shadows, doing what constitutionally regulated authorities could not do, in order to redeem a world which is otherwise beyond hope.

That said, we can only speculate on what sort of civic fantasies are at play here -- for example, what fantasies motivate the various griefer groups (the W-Hats, the channers etc) as they seek to get their LOLs by engaging in what they surely know is anti-social behavior? There is often a sense that virtual worlds allow us to enact transgressive fantasies freed of their real world consequences and if anyone objects, they are just taking things too seriously. This takes us all the way back to Julian Dibbel's "A Rape in Cyberspace" and the debate about Mr. Bungle the Clown and whether his actions are simply a form of nasty-minded play or whether they can be understood as "rape" by those most invested in their characters and the integrity of their virtual community.

On the other hand, perhaps the greifer memes about "serious business" do offer an important counterpoint to the corporate take-over of the internet. Maybe someone should take issue with the corporatist narrative about the purpose of the world wide web by offering that it ought also to be a place for play and silliness. Whether or not such lines of defense are exculpatory, they are certainly taken on by griefers, as interview after interview with griefers in the Herald has shown.

For that matter, what kinds of civic fantasies have governed the Woodbury group, with their sense of rightous indignation at being falsely accused, with their efforts to plant spies in Kalel's headquarters and thus flirt with risk? Or for that matter, what about the Alphaville Herald's conception of itself as a muckraking publication trying to rip the masks off the members of the Justice League? Are they all playing different games here or does each contribute something to the game which the others need in order to work through their fantasies, a warped version of Richard Bartle's ecology of player types?

Our point is not that these competing narratives are wrong or disingenuous, it is rather that they need to be investigated and critiqued, for these are the narratives and strategies for play that are weaving the foundations not just for virtual worlds but for our future online lives. And of course, as cases like the Harry Potter Alliance show, they also motivate our "real life" actions and attitudes.

No doubt by this point some readers are thinking that all of these people have too much time on their hands, that they are taking events in virtual worlds too seriously. This criticism actually packs two criticisms within it. First, there is the assumption that the virtual world itself is of little interest. Second there is the assumption that only the confused would use fictional narratives and trappings guide their real lives. On this latter point, no one who is using Harry Potter or the Na'vi to inspire their real life actions is confused into thinking they are wizzards or very tall blue extraterrestrial beings. Similarly, Kaleel Venkman presumably does not believe he has superman powers. These features of fictional characters do not transfer into the real world. Clearly. But what does transfer are the norms, attitudes, virtues and vices of these characters. We cannot jump over tall buildings with a single bound, but we can adopt Superman's ideas of what is right and his sense of self-certainty. The question, of course, is whether we *ought* to adopt such norms and attitudes.

As for the first question -- whether what transpires in virtual worlds matters -- this is a question that could have been intelligibly raised several years ago, but not today. Virtual worlds are rapidly becoming important platforms for work, socializing, education, and play, and given the amount of time that our children will spend in such worlds it is important to reflect on the norms that are being uploaded into those worlds today.

Clearly for virtual worlds to work they have to be open to play and experimentation, which requires suspending some of the rules that govern real world civic life. Yet, at the same time, some forms of political play fray the social contract which holds the world together, disrupting the experience of others, and destroying the infrastructure they all need in order to have meaningful experiences there. The story of the JLU invites us to ask the question -- at what point did the campaign against griefers become itself a kind of griefing, which did more to damage than to defend the integrity of other participant's virtual lives? Or to put it another way, the sandbox can allow many forms of roleplay and many competing narratives, but when the game becomes too big it impinges on the play and narratives of others. Playing well together is something we were supposed to have learned in kindergarten, but as this story shows, doing so is not as easy as it seems.


Watching the Watchers: Power and Politics in Second Life (Part Two)

This is the second part of an account of recent events in Second Life written by Peter Ludlow, a long-time observer of virtual worlds, a professor in the Philosophy Department at Northwestern University, and the co-author, with Mark Wallace, of The Second Life Herald: The Virtual Tabloid Which Witnessed the Dawn of the Metaverse, published by the MIT Press. As with any other representation of complicated and controversial events, different people will have different perspectives on what happened and different assessments of the motives and actions of the people involved. The essay is presented here in the hopes of sparking discussions about the blurring of politics and fantasy in virtual worlds, a topic to which we will return in the next installment.

Watching the Watchers
by Peter Ludlow

In 2008, a member of the Justice League quit and gave an interview to the Herald, detailing the operations of the Justice League, claiming that they were keeping massive intel on Second Life users, were abuse reporting people capriciously, sometimes successfully getting them banned without cause, and that members of Linden Lab were complicit in these operations. These charges were dismissed by the League. Tizzers Foxchase and the Woodbury kids needed the smoking gun if their charges were going to stick, and so they began to plot an infiltration operation.

Infiltrating the Justice League would not be easy. Clearly any friend links to Woodbury would raise red flags. Nor would it work to just create a new avatar and ask if it could join Woodbury. New avatars are dangerous for obvious reasons. What one needed was a clean avatar with a reasonable age on it. Kalel certainly knew that it would be a nightmare if details of his operations ever made it into the wrong hands. So whoever took ran the avatar would have to be special - someone who had a reasonable rez date on their avatar, no friendship links to Woodbury, and who could disarm the seemingly paranoid Kalel and pass as an anti-griefing do-gooder. In 2009, the Woodbury kids found just such a player.

Haruhi Thespian was an avatar without an agenda, and a certain kind of élan. As it turns out, she was a thespian in real life and an award winning improv actor. Perhaps she had just the right stuff to infiltrate the Justice League. One day she was chatting with the Woodbury kids and they asked if she would be willing to undertake the operation. Harui decided that it sounded like fun and Operation Wrong Hands was born.

Watchmen 12.jpg
Kalel shows Haruhi the JLU "command center"

Haruhi was quickly admitted into the Justice League, but there were lingering suspicions. One day it seemed to Harui that her cover had been blown:

13:57] Kalel Venkman: I have to admit I'm having trouble figuring you out.

[13:57] Kalel Venkman: You just seem like the perfect applicant, and that's just uncommon.

[13:58] Haruhi Thespian: hehe, is that a compliment?

[13:58] Kalel Venkman: Every now and then we get a really good one that hits all the marks.

[13:59] Kalel Venkman: Anyway, it's just so rare, it takes me by surprise when it happens.

[13:59] Haruhi Thespian: I dont know what to say hehe

[13:59] Haruhi Thespian: >.<

[14:00] Haruhi Thespian: I'm so good its Criminal? (quote from the anime Melancholy of Haruhi Suzumiya)

[14:01] Kalel Venkman: Sort of.

[14:01] Kalel Venkman: We've got a pile of people from Woodbury trying to sneak their way into the JLU, and on the whole they're not very clever.

[14:01] Kalel Venkman: If somebody did get in, it would have to be somebody who looked like as good an applicant as you do.

[14:02] Haruhi Thespian: it seems I've applied at a bad time >.<

[14:02] Haruhi Thespian: thats unfortunate

[14:02] Kalel Venkman: And at the same time, we've just gone through an episode with JB Hancroft.

[14:03] Kalel Venkman: Now he was a problem, because nobody trusted him, and everybody was afraid to say so.

[14:03] Kalel Venkman: And I had nagging doubts too, but I suppressed them, thinking it was just me.

[14:03] Haruhi Thespian: Its understandable I guess

[14:03] Kalel Venkman: Always listen to your gut feelings, Haruhi. They'll never steer you wrong.

[14:04] Haruhi Thespian: I'll take that advice to heart

While in chat with Kalel, Haruhi was also in skype with Tizzers Foxchase and other Woodbury students. Haruhi told them she thought her cover was blown. Tizzers suggested that Haruhi talk to Kalel about boy troubles. The misdirection worked.

[14:04] Haruhi Thespian: So... this is kinda awkward? hehe, I'm sorry

[14:06] Haruhi Thespian: Hey Kalel, can I ask you for some advice?

[14:06] Haruhi Thespian: its about RL boy troubles

[14:07] Kalel Venkman: Sure.


Days later, Haruhi downloaded the JLU wiki and posted it to the Woodbury IRC channel, and from there it was reposted to numerous locations on the Internet. Within days it had been reproduced all over the internet.

Watchmen 13.jpg
Haruhi gets access to the JLU database

In an interview given to the Herald after the fact, Haruhi described Kalel as a kind and loving man who thought he was doing good. How Haruhi was able to maintain the disconnect is far from clear. In comments to the interview a disgusted reader summed up his feelings about the act of betrayal: "this makes for really unappetizing reading. Ick.". Another reader offered that this is simply the price one has to pay for being a spy:

It's the nature of spying that those who find themselves in that role have to go to unpleasant places and do things that in normal circumstances they would balk at. ... Personally I take my hat off to Haruhi for being willing to carry out this role and to then show a sense of morality and decency in her subsequent actions.

Watchmen 14.jpg
Haruhi informs the JLU of her actions

Whatever the moral standing of Haruhi's actions, one thing is clear: Haruhi had opened a Pandora's Box.

The Justice League did not merely have a data base on Second Life users. It had a massive data base on Second Life users. It contained 1,700 pages of information and misinformation on users, ranging from chat logs, to presumed real life identities of avatars (including real life information), to a history of the abuse reports that they had filed -- and many many abuse reports had been filed.

Predictably, the content of the Justice League data base was posted on various web sites. Kalel, understandably furious, responded in a scattershot fashion by filing Digital Millennium Copyright Act take-down notices, bizarrely arguing that the chat logs etc were his intellectual property. When some Internet service providers complied, the materials were moved to safer havens in Canada and ultimately Montenegro. Woodbury sympathizers organized the material into a searchable database.

Watchmen 15.jpg
Meanwhile Herald editor Pixeleen Mistral began combing through the database and found example after example of disturbing revelations. Not only was she surprised to learn that she had been declared a griefer, but the claims of Linden complicity appeared to be supported. One particularly telling Wiki entry seemed to suggest that Linden employee Plexus Linden was revealing the real life identity of avatars.

Watchmen 16.jpg

Pixeleen published a series of stories to the Herald, including passages like the above. Then the other shoe dropped. Kalel filed a DMCA take-down notice against the Herald! Six Apart, which owns the Typepad blog hosting service used by the Herald, removed the material, apparently without giving any thought at all as to whether the charges were frivolous. Pixeleen would have to counterfile.

This was going to be no simple matter. Counterfiling would require Pixeleen to reveal her real life information, and she had guarded her privacy for years. Understandably so. Crossing people in Second Life can lead to real life stalking. As previous Herald editor Peter Ludlow had learned, angering someone with an article could lead to real life confrontations that ranged from angry phone calls from the United Arab Emirates to orchestrated campaigns by users to call his university and try to get him fired (not unlike what had happened to a Woodbury University instructor).

Pixeleen Mistral was a petite 20 something female avatar with a sharp fashion sense and a bit ditzy on technical matters. Her typist, turned out to be Duke University computer scientist Mark McCahill, who in addition to being male, 6'5'' tall, and having no apparent fashion sense at all, had been team leader in the development of the Gopher search program, team leader in the development of POPmail, and had worked with Tim Berners-Lee on the protocols for the World Wide Web. He was one of the gods of the Internet. He was also going to have to out himself.

Watchmen 17.jpg
Tizzers' alt and Pixeleen Chat (Intlibber Brautigan stands behind Tizzers)

Legally, if you file a DMCA counter notice, the service provider is required by law to restore the missing material in 14 working days. Several weeks after filing the counter claim McCahill contacted Typepad and asked them why they hadn't restored the material. They responded that they had lost it and couldn't restore it. McCahill of course had backed up the material, but disgusted, he moved the Herald from Typepad to another service.

As of today, this is where matters stand. Second Lifers continue to pour over the leaked materials, Kalel continues to file bogus DMCA actions, and feeble service providers like Typepad continue to enforce them.

It's a sad state of affairs on many levels, not least because of what it says about our future in both the real and virtual worlds. How does this keep happening to us? Even in play are we condemned to be "defended" by institutions that overreact to evil and effectively become a greater danger than what they are trying to defend us from?

One cannot help but think of George W. Bush when reading Haruhi's account of Kalel Venkman. A good hearted guy who "trusted his gut", and decided he needed to protect us from some distant and obscure and poorly defined axis of evil, constructed out of a kind of guilt by association. A guy who would turn the place he cares about and wants to protect into a massive surveillance state. A guy who would recklessly apply laws in ways for which they were not intended, and a guy who just did not no how to back off or change his mind when it was clear that the only sane thing to do was to stop digging. And must it always be the case that the institutions that we rely on for communication and other infrastructure needs will roll over at the drop of a hat, forever opting to side with the censor whatever the legal position of the censor?

And then too one has to wonder how much more dangerous our world is because of people like Kalel and George W. Bush. Tizzers once confided to Pixeleen that the only way he kept the Woodbury crew together and engaged was by giving them an enemy to fight against: Kalel. Is it not at least equally plausible that what enemies we have are held together and galvanized by enemies like George W. Bush? - people with no sense of proportion and who fight blindly, not caring about the effectiveness of their methods or the innocents that are harmed along the way.

In the end, this isn't a story about the virtual world imitating the real world, nor is it a story about how the real world imitates the virtual world. The problem is that neither the real world nor the virtual worlds are prior. They both seem to bubble up from some deep dark corner of the human mind. These events aren't really about games or virtual spaces. The events are really about us and who we are.

Reblog this post [with Zemanta]

Watching the Watchers: Power and Politics in Second Life (Part One)

In early 2007, I ran an interview on this blog with Peter Ludlow, who teaches in the Philosophy Department at Northwestern University, and who has emerged as a key observer of how people are interacting within virtual worlds, such as The Sims Online and Second Life. Ludlow, along with his coauthor, Mark Wallace, wrote a book for MIT Press, The Second Life Herald: The Virtual Tabloid Which Witnessed the Dawn of the Metaverse, which I am planning to teach as part of a course I am developing this fall for the USC Journalism school on civic media.

Ludlow emailed me recently with news of some fascinating new developments in Second Life. It was a story which raised such fascinating issues about fantasy and play, about the shifting borders between pro-social and anti-social behavior, about rights and responsibilities, and about the governance of virtual worlds that I felt like I had to share it now. Over the next two installments, I will be sharing Ludlow's account of what's been happening in Second Life, an account which places it in the context of the larger history of virtual worlds. Afterwords, I will share a joint statement which emerged from our conversations together about what this all means.

Watching the Watchers

By Peter Ludlow
Dept. of Philosophy
Northwestern University

People who have spent time inside virtual worlds are familiar with griefers - game players (stereoptypically adolescent males) who engage in transgressive online gameplay to disrupt the online experience for others. The transgressive behavior might range from profanity, scatological behavior and racism to the writing of programs (scripts) that tax the servers of the virtual world to the point where it goes offline.

If you are familiar with griefers, then you are probably also familiar with user created virtual security operations that have emerged to counter griefers. For example, Ludlow and Wallace (2008) describe a case inside of (the now defunct) virtual world The Sims Online. Fed up with the behavior of a handful of griefers, a group of players formed a virtual paramilitary organization called "The Sim Shadow Government" (SSG). Organized into an executive branch, an intel branch, and a "war department", the SSG monitored the movement of griefers inside of The Sims Online, followed them in the game, warned other users about them by using negative reputational tags, and often filed "abuse reports" with the game company (for example, reporting players for violations of the terms of service of the game company).

Watchmen 1.jpg
SSG Intelligence Branch, organizational chart.

Some players inside of The Sims Online felt that the SSG went too far in their operations. Members of the SSG were quite capable of hounding people out of the game without benefit of fair hearing or trial, and they were also very close to the game monitors of the game company, yielding charges of favoritism. Protest organizations with names like "Freedom Gameplay" and "The Lightsavers" (dedicated to casting out the shadows) emerged and pushed back with anti-SSG propaganda and with griefing attacks against the SSG itself.

Watchmen 2.jpg
Freedom Gameplay organizes against the SSG

This might seem like an odd and fleeting phenomenon, but in fact it is replicated many times over in virtual worlds. Trouble makers enter the world, and antibodies form to fight the trouble makers, apparently as a completely emergent phenomenon. The only difference is that as virtual worlds become more important and visually rich the intensity of the battles has risen dramatically. A recent episode from Second Life illustrates just how dramatically.

Second Life, of course, is a virtual world in which the developers provide users with robust tools to build and "script" objects, ranging from clothing and homes to vehicles and weapons. The result is that there is much user created content - some of it very edifying, some of it junk, and some of it obscene. For example, a Second Life griefer group known as the W-Hats had a property featuring giant penises, swastikas, and a "build" with a Death Star blasting the World Trade Center.

Watchmen 3.jpg
The W-Hat "build"

Another griefer group, called the Patriotic Nigras (PN) routinely engaged in racist and transgressive behavior, targeting clubs inside of Second Life and took credit for griefing the Second Life political campaign headquarters for John Edwards (The W-Hats also took credit. The Edwards campaign blamed Second Life Republicans).

Watchmen 4.jpg
John Edwards' virtual campaign headquarters griefed. PN take credit.

The PN in turn had been spawned by an infamous internet web site known as 4chan - an online site famous for its adolescent hijinxs that included spamming their enemies with famous scatological internet content like "Tub Girl" and "Goatsee". More specifically, the PN had been organized on /b/, a section of the 4chan site dedicated to transgressive behavior.

The PN actually came into existence in 2005, when members of 4chan ("channers") decided to raid Habbo Hotel, a virtual world aimed at younger children. The channers created black presenting avatars with afros, and surrounded Habbo's virtual swimming pool warning the children that "the pool is closed because of aids." Thus were born the PN, and their slogan (still used) "Pool's Closed". A griefer organization like that with a permanent presence inside of Second Life was bound to be the virus from which a virtual vigilante group emerged.

Watchmen 5.jpg
Pool is closed: 4chan invades Habbo Hotel, 2005

Watchmen 6.jpg
Channers get transgressive.

Watchmen 7.jpg
The PN comes to SL and attacks the Gay Yiffing Club (GYC) with self-replicating Marios

In 2006, a Second Life avatar by the name of Kalel Venkman decided to create a vigilante group to fight the likes of the PN, and he decided it would be fun to do it in the guise of comic book superheroes. He donned a Superman skin, and he named his group the "Justice League Unlimited." Other familiar superheroes soon followed, including The Green Lantern, Batman, Wonder Woman, and others.

Watchmen 8.jpg
A New Sheriff in town: the JLU

Watchmen 9.jpg
JLU Members in happier times.

In real life, Kaleel was a late middle aged technical writer living in Simi California. He apparently had flex time, and he also appeared to have sufficient charm and gravitas to attract members to the Justice League and to keep them well organized and on mission. Their Justice League headquarters had a marvelous NASA quality control room, with monitors that displayed constant updates coming in from sensors all over the Second Life grid. The updates also informed the League members what representatives from the game company were online. As with the SSG, the Justice League had close contacts with employees of the game company (Linden Lab), and utilized those relationships in filing abuse reports against other players.

What perhaps began as a fun exercise in roleplay soon began to go awry. Overzealous Justice League members began abuse reporting heavily, and also began picking fights with unlikely groups within Second Life. For example, the Justice League was banned from Furnation (an area inside Second Life dedicated to players that like to don anthropomorphized animal costumes), because of their excessive vigilantism.

The JLU of course clashed with the PN, but the problem became determining who was really a member of the PN and who was simply in the orbit of the PN. Matters took on fractal complexity when some students of Woodbury University (a real life University with a virtual campus inside Second Life) became associated with 4chan and the PN. In what seemed like a bizarre case of guilt by association, the members of the Justice League took on the students of Woodbury University, at one point successfully getting Linden Lab to shut down Woodbury Island (the virtual campus). Naturally matters quickly escalated.

Watchmen 10.jpg

Someone (presumably from the Justice League) contacted the administration at Woodbury University to complain about the faculty supervisor of Woodbury and to argue (in effect) that he was corrupting innocent youth and inspiring them to griefer ways. In turn, the students, led by the avatar Tizzers Foxchase (Jordan Belino in real life) turned up the heat on Kalel, to the point where a number of Woodbury students went trick or treating at Kalel's house on Halloween. Kalel wasn't home, so the students told his wife to tell him that Woodbury had been there. Kalel naturally flipped out.

Watchmen 11.jpg
Tizzers Foxchase

Tizzers herself was not a member of the PN; she seemed to have not much more of an agenda than to fight the Justice League and defend Woodbury. For Kalel, however, the Woodbury claims of innocence were nothing more than Eddie Haskelling ("lovely hair Mrs. Cleaver"). Tizzers was a griefer in spite of her nice young lady rap, and that was that. The problem was that more and more people were starting to look like griefers to Kalel, including people who were his competition in the virtual world security business - or at least this was the claim of Intlibber Brautigan, a Second Life real estate mogul, famous for posting libertarian manifestos on the forums. If Intlibber was to be believed, the harassment from the Justice League had been financially motivated and astoundingly heavy handed.

"How about the meanness of the JLU in getting countless innocents permabanned from SL for the mere act of being a black avatar, or saying an internet meme in chat, or being falsely abuse reported with impossible charges (like "copybotting a megaprim owned by Michael Linden"), or participating in public protests.

Yes, these people deserve a lot more than "a little meanness". Lets get it straight, they are snitches, rats, stool pigeons, LIARS, defamers, collaborators, trespassers, and instigators. Siobahn McCallen, who resided in my sims with her girlfriends yet worked with JLU in defaming me and encouraging my residents to leave. These sort of people don't deserve niceness."


Intlibber also complained that the tactics of the JLU worked to get innocent gamers banned:

"Anybody who teleports into a monitored sim within 5 minutes before a sim crashes gets logged to their db as a suspect, and given a score. The number of times this happens jacks up your score. Your score is further handicapped by how young your avatar is and what your payment status is (helps to catch throwaway alts quickly)."

Any account that scores too highly on this system gets automatically abuse reported by a bot to Linden Lab, no further investigation done by human hands.

The JLU contended that IntLibber had hired the PN to grief his enemies in the virtual real estate business, but no evidence was brought forward.

It wasn't just their competitors that were marked as griefers; the Alphaville Herald, which had been reporting on griefers in virtual worlds since 2003, was a griefer media organ in Kalels eyes. The Herald's editor, an avatar Pixeleen Mistral was therefore also a griefer. Kalel came to falsely believe that Pixeleen was identical with me, and so I must be a griefer too. There were griefers everywhere, it seemed.

(More to Come. Same Bat Time, Same Bat Channel)

Reblog this post [with Zemanta]

"A Kind of Vast Game": An Interview with Ethan Gilsdorf (Fantasy Freaks and Gaming Geeks) (Part Two)



Throughout the book, you hint at a mainstreaming of geek culture, which is also evoked in the quotation above. How close are we to seeing this happen? What is gained or lost for the communities you studied if geek goes mainstream?

I think the mainstreaming has happened already. Once you see the term "geek" being co-opted and used by other subcultures --- wine geek, film geek, fixed gear bicycle geek --- you know the word, at least in its pejorative sense, has passed. And films like Lord of the Rings, Star Wars, Harry Potter, Twilight, Spider-Man and Batman have made the previously cloistered worlds of comic books, superheroes, horror, fantasy, science fiction and fandom a palatable experience, at least in a superficial way. There's an entire generation of kids --- millions --- who have now grown up either reading Harry Potter or having it read to them. Jocks and dweebs equally play Xbox and Playstation games. That guarantees (I think) that these kids aren't going to be ostracized for having geekly hobbies.

To be "cool" is to like things because everyone else does. To be a "geek" is the opposite: to have a passion, to care about the details of a thing, to care about getting it right, to go deep into a subject matter --- and not care what people think. Geeks are the keepers of that secret flame for something long before it's cool, or long after the fad has passed, whether or not the thing they loved was ever in fashion or not. The downside of the mainstreaming of geek culture is that a lot of geeks have forged their identities as being counter to the mainstream --- i.e. we are weird and therefore special, and you all are boring and mainstream. Now that traditional geek areas have gone mainstream, I suspect that those who want to remain "geeks" will need to find new areas to colonize. The fringe will have to move further to the edge.


In many ways, your book can be seen as an argument for the value -- no, values -- of escapism. How would you define escapism and to what degree is it a positive force in the lives of the people you interviewed?

I struggled with using the terms "escapism" and "escapist" because of the negative associations with them (both mine and the culture's) and also because I wanted to discover how fantasy and gaming had real meaning, not just as mindless distraction. But aside from the "healthy" aspects of gaming and fantasy that I mention above (that these activities provide community, rites of passage, ethics and values, personality development through role-playing, etc), I do think that "escapism" --- defined as a release, as mental downtime --- is essential. In that regard, it doesn't really matter what you escape into, as long as it isn't taken to the extreme. America's obsession with watching TV is a perfect, and totally acceptable way to escape. No one really thinks it's weird to watch 4 hours of TV reality programming or basketball playoffs each day. But if you play 4 hours of WoW, then many think you're anti-social.

Of course, anything can be taken too far. Sex, drugs, gambling, pornography, eating, shopping, the Internet --- all of these activities, when taken to the extreme, can be dangerous. They can be used to blot out the self. No one, in their right mind, should use any one experience, like a movie or game or book, to find meaning and attribute so much meaning to it that it looms large to the exclusion of other influences, or is a substitute for intimate human relationships. We all need balanced lives.

What bothers me with the "escapist" label for fantasy in particular is that many who don't get it accuse Tolkien, for example, of being frivolous. But Lord of the Rings is full of fully-realized characters who grapple with tough moral choices, endure great hardship, and make mistakes. Gollum is a great example of this: psychologically complex, twisted, haunted, damaged. Nothing "escapist" about that!


You end with this call: "so, my fellow freaks and geeks, if we must escape, let us escape for a reason." What kinds of reasons did you discover amongst the people you spoke with?

Fantasy escapism can be a way to retreat from the world --- not to avoid the world, but to take pause, and recharge our psychic batteries. In my book I went to New Zealand to play out my own obsessive Lord of the Rings movie location quest. When I was in Wellington, I interviewed Erica Challis, a blogger for the Tolkien movie fan site TheOneRing.net , which she co-founded as a way to report on news about the Rings movies shoot. She told me something about fantasy and escapism I had never considered: for people in oppressive societies who read Tolkien, the books gave them hope in hopeless times. "Fantasy is a genre people can read and retreat [to] and gather strength to face the real world," she said. Likewise, I think we need downtime to escape, but also to work out problems and issues and roles. Imaginary worlds offer solutions to problems --- they're a testing ground for ideas, a place to imagine other possibilities, other futures, other ways to live, to govern, to be. Then, with our D&D manuals put away and our Xbox consoles turned off, we can return to real life, rejuvenated to kick ass.


As you note, the stereotype of fantasy fans and gamers is that they are socially isolated. How central are the social dimensions of the play experiences you describe? How strong were the communities and relationships you observed in your travels?


The social aspects of gaming can't be underestimated. For many, like me, who never found their community in high school or college, gaming is huge. Same for the disabled, who can find a world of liberation in gaming that's free from judgment. Specifically with online games, where one's identity is masked, no one knows if you're in a wheelchair; you're judged based on how you play the game, not what you look like. Similarly, the social dynamics of gaming guilds can reinforce values; guilds are often founded on ethical codes and ideals the players share (even religious values - there are Christian groups who go on raids together in WoW!). Many gaming and live-action role-playing groups like the Society for Creative Anachronism are involved in public service and charity work. Conventions like DragonCon and Gen Con organize blood drives and donate to food banks. In a fantasy setting, the games end up creating shared values, which is something we all crave, and a re-entry point to connect with the real world.

The need to hang out and do things together, to participate in shared interests, I think is hardwired into our DNA. But we can't all be on the football team. For me, a misfit boy, I needed things to do with my peers. I craved the camaraderie and fellowship that team sports denied me, minus the perils of a testosterone-charged locker room. Dungeons & Dragons was that collaborative refuge, outlet, and playing field. This desire is the same for many others. And I think the various geek communities we encounter in Fantasy Freaks and Gaming Geeks are among the most welcoming of all subcultures. They are accepting, kind, generous, because they know what it's like to sit alone at the cafeteria table, to not have friends. And I think we geeks carry that memory of loneliness through our lives, and reach out to those who need a safe haven of their own.

There's a wonderful organization called The Game Loft in Belfast, Maine that I found out about (alas!) after I wrote my book. The Game Loft is run similar to a traditional youth development-oriented organization like the Boy or Girl Scouts, except that it uses role-playing and table-top strategy games to teach kids (in a sort of underground, indirect way) how to be social, make friendships, take risks, form bonds with mentors, become assertive, become leaders and become involved in their communities. They have a safe and supervised space for kids to interact and test out these "roles" so they can be functioning adults in society. It's a wonderful example of turning the "gaming is anti-social" stereotype on its head.


One of the closing images of the book is of you burying your Lord of the Ring collectibles in the soil of New Zealand and walking away. Are you really ready to walk away from the fantasy and play you describe in the book? What aspects of this culture will you carry with you?

Spoiler alert! Just kidding. I think that moment in the book was impulsive, but also a kind of rite of passage for me. But rather than see that as leaving those plastic figurines behind, and fantasy behind, I see that moment as leaving a part of ME behind in New Zealand. I wanted to be part of that movie experience, but couldn't. Leaving part of me there was the next best thing. It was my homage to my fandom. I still have all my old D&D gear, and I still have other trophies from my quest. I'm not willing to walk away. My quest put me in touch with so many people who felt no shame about their geekly passions. They embraced their inner geek. And they gave me courage to "out" myself as a geek. I'm back.

Reblog this post [with Zemanta]

More Talk of TRONSmedia

A week or so ago, I shared the first installment of a series of videos, produced by Mike Bonifer, based on a conversation which I had with Tron creator Steve Lisberger. I've jokingly compared the exchange to My Dinner with Andre, except we were both so busy geeking out that we forgot to order any food!

You never know what people will pick up on once your brain children move out and get their own apartments. Over the weekend, Ain't It Cool News picked up on the series, focusing on a brief exchange early in the conversation where I referenced the Scott Brothers returning to Bladerunner as a parallel to Lisberger's return to Tron. From there, fan speculation has grown that somehow I have inside information about the state of the Bladerunner sequel or that we were both confused and really meant to be refering to the Aliens sequel in production.

I can't speak for what Steve was thinking about or might know, but for my part, I was drawing on a panel we did about Purefold at the Futures of Entertainment conference at MIT last November. Here's the panel in question which went into some detail about their plans for this project. Unfortunately, the project has apparently been dropped, or so I learned by reading some of the fan blogs which were responding to this speculation. In this case, like so many others, fans were much more immersed in what was going on than the academics are and thus were closer to the truth than they realized.

I was bemused by the idea that I somehow had access to the inner workings of Hollywood. This blog is not focused on scoops, folks; my focus is on analysis and insights into long-term developments. I am having more and more conversations with Hollywood types since moving to LA, but they rarely tell me anythng that isn't already public knowledge. Those exchanges look more like this conversation -- the trading of insights about media change and larger entertainment trends rather than the sharing of secrets. I am not the guy to go to if you are looking for spoilers, sorry. In any case, it would have been clear that we were talking about Purefold if people had watched the full conversation, since there was a segment devoted to it later in the series.

We finally start to dig into issues of transmedia in this segment, which uses District 9 and its park benches as a taking off point. In what sense are those benches part of the exposition for the movie and how do they help to shape our experiences before we enter the theater?

Here, we talk more generally about the basic functions which transmedia extension plays, including some consideration of what it might add to Tron and also why Avatar is less successful at deploying transmedia than District 9.

What does it mean to "geek out" on culture? And what do we learn by looking at cultural experimentation as both a fan and an academic?

We talk about what it means to make transmedia as James Cameron and what it means to make transmedia as Lance Weiler, i.e. as the producer of Hollywood blockbusters and as the creator of low budget independent genre films.

This next section deals with what we can learn about world building by looking at Martin Scorsese and the Three Stooges (I kid you not!).

Here, Steve and I talk about what it would mean to establish the basis of a story on the web rather than via a major film release.

Steve worries about the "democratization" of the arts and what it does to the creative process, while I talk about continuity and multiplicity as competing tugs on transmedia properties.

We finally get back to Bladerunner and discuss Purefold as a model for collaboration between fans and professional storytellers.

Steve talks about the way Hollywood calibrates around the Zietgeist and I connect this to the conception of genre.

Here, Steve builds out on the differences between science fiction focused around the alien and outer space and science fiction based within cyberspace.

And this leads us to a larger consideration of the politics of fantasy and fan engagement, using the Harry Potter Alliance as a point of entry.

And finally, we return to Tron with Steve explaining what sets his film apart from other science fiction works in terms of its exploration of inner space and our moral responsibilities as humans over what we create.

All told, this was a fascinating meeting of two minds, both obviously immersed in the worlds being created by science fiction cinema, each excited about expanding the expressive capacities of amateur and professional storytellers. I hope you enjoy watching some of these segments half as much as Steve and I enjoyed talking through these issues.

Thanks once again to Mike Bonifer for all the work he put into bringing this material to the public. This whole exchange was Bonifer's brain child: he wanted to bring the two of us into the room to see what would happen; he made all of the arrangements and did all of the production work. And we all have him to thank for all of the creative labor which made these videos possible.

The author of GameChangers-Improvisation for Business in the Networked World, and the co-founder of GameChangers‚ LLC, Mike Bonifer has consistently been in the forefront of emerging trends in media and communication. Beginning with his role as the publicist for the gamechanging movie, Tron, through his work as a writer, director and creative executive, his work has explored new technologies and business processes, and has always been informed by storytelling. He has studied and performed improvisation at I.O. West Theater in Los Angeles. Mike is a really cool guy who has been very involved in the launch of a Transmedia LA meet up group and has been a big supporter of the work I am doing here at USC.

What the Chinese Are Making of Avatar

Several years ago, I met a remarkable young man named Lucifer Chu in Shanghai. Chu had been the person who first translated the works of J.R.R. Tolkien into Chinese, after a considerable push to convince publishers that there was a market for fantasy and science fiction in China. He took the proceeds from the sales of the Lord of the Rings to launch a fantasy foundation, which promoted fantastical literature in Taiwan and mainland China, and he translated more than 30 fantasy novels for the Chinese market. As of a few years ago, almost all of the fantasy novels and role playing games available in Taiwan were translated by Chu and he was making in roads into getting these same works published for the mainland. He argued that the fantastic played crucial roles in Chinese folk and literary traditions but the genre had largely been eradicated there as a consequence of Maoist policies during the Cultural Revolution which promoted socialist realism and saw fantasy as western and decadent. Chu argued that bringing fantasy literature back into China was a way of helping his people rediscover their dreams and reimagine their future.

As I have been speaking with my USC student Lifang He about her work on the fan cultures which have quickly grown up around Avatar in China, I've wondered what connections, if any, exist between these two efforts to promote the fantastical imagination in that country. Are the young men and women we read about here the offspring of Chu's efforts? Are they connecting with western fan culture on line? This piece offers us some tantalizing glimpses into the many different ways Chinese fans have mobilized around and fantasized about James Cameron's blockbuster.

The American press has been following the commercial success of Avatar in China primarily as a business issue -- exploring what it might tell us about other opportunities for selling media in this country, using it to shadow Google's turmoil in the country, and marginally exploring why China was pushing the film from many of the nation's movie theaters. Yet, this piece takes us inside the world of Chinese Avatar fans, helping us to better understand what the film looks like from their perspective.

Avatar and Chinese Fan Culture
Lifang He

James Cameron's new movie Avatar is breaking the box office record in China. It is the highest grossing movie in Chinese movie history, achieving around 1.02 billion USD (Xinhua News, 2010). The influence and popularity of Avatar is spectacular and fans were crazy about the movie. Because of the limited IMAX 3D theaters in China, the movie tickets are in short supply and the price is very high. The tickets are officially priced at USD 18-26 but resold at up to USD 60. There are only11 IMAX 3D theaters in China.

Despite the ticket prices, Chinese fans waited overnight outside the store for many hours, similar to people waiting outside the Apple Store for the new iPhone. White collared professionals in small cities took their annual leave and made group trips to nearby big cities for the IMAX 3D version. Enthusiastic fans watched it multiple times in three different versions: IMAX 3D, 3D and 2D.

Being a fan of Avatar goes beyond the theater screens; it floods into a variety of online fan activities. When the Chinese government wanted to pull the 2D Avatar off most of the theaters to provide screens to the new released movie Confucius, many online fans called for a boycott of Confucius. Chinese audiences are becoming more and more active, embracing aspects of participatory culture and fandom, and seeking to more directly shape their entertainment options.

In this essay, Chinese fan culture will be discussed by examining various Avatar fan activities on one of the growing online communities, Baidu Tieba, a user driven network. Fan produced media will give us some clues as to how the young people react to the movie Avatar and why they are enthusiastic about the movie.

Collecting and Sharing Information
As of February 2010, users at Baidu Tieba generated 36,187 topics and 452, 509 posts about Avatar (Baidu, 2010). These posts involved the sharing of relevant information and the discussion of the characters, director, story, plot and other interests.
The planet Pandora draws most of the attention. Fans are very interested in the Pandora world because the movie only provides a glimpse of its ecology and culture. Fans established an online study group to learn the Na'vi language, planet, trees, customs, colors, lifestyle in Pandora etc. A fan bought an English version of Avatar: A Confidential Report on the Biological and Social History of Pandora and shared the content with other fans (link). Some fans can't understand English very well, so they are waiting for the Chinese version of the book. As one fan explained "no matter how expensive the book is, I still want to buy the Chinese version although my monthly salary is only 800 RMB (120USD) a month."
Some fans complained that the Chinese translation of the movie were really bad and posted the correct translation for other people. Similar to the Chinese translation team who volunteered to work on English and Chinese translation of American TV shows like Lost, 24, and CSI, they are very dedicated.

As Neytiri draws many discussions on the web, fans wanted to make Jake as popular as Neytiri so they tried to build the buzz online. In these efforts, they collected all kinds of pictures and posters from the movie and other media. They also discussed Jake's hair, dress style, facial expression, and his pure smile in the movie. For instance, fans chatted about when Jake had the best smile in the movie. The first time Jake ran out of the research institute when he first got his avatar, his smile was regarded as the most pure and innocent.

Fans were also eager to explore all kinds of information from the production, back-story to the reception process. For example, they talked about the sex scene that was cut off from screen, explored the different versions of trailers, the couple's relationship in the movie, and their stories in the future. Other interesting discussions included the best time to use the restroom during the movie. They indicated that it is better to go to the toilet when the movie was at 56 minutes so they won't miss a lot of exciting moments.

Fans share the knowledge with all the members of Tieba community, circulating the information and inviting other members to participate in the discussion. As Pierre Levy wrote "no one knows everything, everyone knows something, all knowledge resides in humanity" (Levy, 1998).


Fan Writing

Besides collecting and sharing information about the movie, fan writing is another emerging form of fan activity on the web. Because of the restrictions of the Chinese publication rules, the internet provides more free space for fans to publish their work and most of their work is much better than what has been written by the professional journalists, covering comprehensive stories about the evolution of IMAX 3D technology, the background of director, back-stories of the characters.

Some fans also wrote a parallel story based on the Chinese current social issues. As a famous blogger, Chenpeng Li wrote, the story of how the alien Na'vi are pulled off their homeland by humans is similar to Chinese residents being forced to leave their homes and land by the Chinese government (Sina.com, 2010). Avatar is a great metaphor of nail house dwellers against big property developers. "Nail House" refers to home or buildings of people who refused to move when the property needs to be demolished by the government for development (Wiki, 2010). In Li's blog, he wrote

"in 2154, a land development company RDA went to Pandora to get more land and living resources with the assertion that the residents who agree to move out can get attractive compensation. The residents refused to move out since they have lived there for many generations, just like the Na'vi people who didn't want to move because their roots were under the tree. RDA has a strong relationship with the government and also has other supports such as city managers acting as low-level government officials, responsible for maintaining city laws and rules. A disagreement erupted and started a fight between the RDA and the residents. "

Li regarded Jake as the leader who betrayed the Housing Demolition Office, referred Colonel Quarles as the chief city manager and the Na'vi people as the Chinese residents who are pulled off their land. The last scenario about Neytiri beating Colonel Quarles represents the extreme military power that was defeated by the Chinese mass residents.

Chinese fans also associated themselves with another Hollywood movie UP, which tells a story of a 78-year-old man Carl Fredricksen who refused to move out from his neighborhood. He made his house as a makeshift airship to fly to his dream place Paradise Falls using thousands of the balloons. A popular Chinese blogger, Han Han commented on his blog:

"UP provides the Chinese citizens with a new perspective toward house demolition. Chinese residential tenants only have the right to use the land for 70 years, and after 70 years the land use rights belong to the government and the houses are regarded as private owned property. Both the movie UP and Chinese government provided us a solution to cope with the house demolition. UP tells us to lift the house off the ground by the helium balloons; and the Chinese government tells us that don't think too much because after 70 years, the houses will probably collapse" (Han, 2009).

In recent years, China has been experiencing a fast period of urbanization and many old buildings and neighborhood have been torn down for modern shopping malls and skyscrapers. Over 30 million residents have been forced to move from their homes (Hays, 2008). Li referred the movie to some cases in China that residents refused compensation deals and fighted with the government. Fuzheng Tang who poured gas and burn herself to protect her three floor home from Chengdu violent home demolition, Pan Rong who threw self-made petrol bomb to the demolition crew, and Chongqing nail house are the all real cases for anti-demolition.

Avatar and UP are a good reflection of recent Chinese social problems, showing a lack of citizen rights and choices. As Han said " brutal demolition can only happen in foreign planets and China, which foreigners can't image" (Sina.com, 2010). Chinese fans found both movies quite related to their life and both provide them with a story that they can share and discuss. The only Chinese popular TV series Snail House (Wo Ju), also titled Dwelling Narrowness, that can truly reflect their life tells a real story about how average Chinese people became house slaves in Shanghai in an environment of rising home prices and official corruption, was eventually banned by the government. Li regarded Avatar as the best movie that eulogizes the nail house successfully fighting against forcible demolition in China. The forcible city managers, house demolition office, Chinese City Demolition Ordinance was vividly analogized in the movie (Sina, 2010).


Fans Creative Work

Besides collecting and sharing knowledge and fan writing, fans also use other ways to create their own works such as costume play, Avatar paintings, etc. One of the most popular works online is the costume play by a couple from Chongqing. They dressed like Jake and Neytiri and posted their Avatar pictures online, which has over 94630 viewers (Baidu, 2010).

Vidding is another way for them to participate in the creation. Three kinds of videos will be shown here to showcase the vidding culture in China. The first one is a theme song vid, which remixes the video "I See You" and "My Heart Will Go On." Fans find that the stories of two theme songs are very similar: both are love stories and the main actors in the two movies both died. For example, the lyrics of "My Heart Will Go On" has the words "I see you" that can match with the content of Avatar. Here is the video of "I See You."

Also fans made another version of Titanic with "I See You."

In another video, fans used photoshop to make Avatar posters for the celebrities such as Obama, Yao Ming and Li Yuchun and used their Avatar photos as materials to make the video, which can be played here. Similar to the fans of Kung Fu Panda, they like using Photoshop software to make posters with different themes such as Harry Potter, Lust, Caution, Pirates of the Caribbean, etc.



Another vid is created by a World of Warcraft fan J J. Because the worlds of Warcraft and Pandora are very similar, he incorporated the video clips from the WOW game and made a WOW version of Avatar, which is very popular among Chinese fans. Here is the video.

Why fans are so enthusiastic?
The Internet and digital technology has given fans unprecedented access to information and has changed the concept of freedom of choice and creative expression. Because of the national system and media censorship, Chinese people can not say anything they want. But online community provides a good platform for the fans to say something they can't in real life.

Online community also provides them a way to relieve the stress and escape from the reality because they face so much pressure from all aspects of society such as intense high school graduation examination, competitive job hunting, etc. In addition, playing around in the Internet is not regarded as a serious hobby by Chinese old generation who are very realistic and more concerned about their children's future such as going to a good university and having a decent job.

Chinese youth are tired of Chinese serious mainstream film culture because Chinese films lack the creativity that American TV shows and movies have. Avatar created a dream and an ideal world that Chinese fans can't have in reality. As a famous movie director Lu Chuan said, "Avatar made me realize that what we lack is not technology. I suddenly realized how far away our films are from simple beauty, crystal-clear purity and passionate dreams" (Sina.com, 2010).

Conclusion

Since its launch, Avatar has developed a huge enthusiastic fan base in China. Although Chinese fans are not exposed to as much media products as Americans because of the unequal international distribution, they are very active in learning and understanding what's happening with the movie. Internet and new technologies provide them a medium to participate in the media production and distribute their work online. They collect and circulate information, participate in the discussion, and create their own works to contribute to the Avatar community. It is a great representation of creativity and self-expression.

Avatar has also had a revolutionary impact on Chinese movie industry, stimulating the development of the local movie making. Chinese Film Association and Chinese Film Art Research Center hosted a conference meeting in January 2010, discussing how to improve Chinese movies. The professor Shixian Huang from Beijing Film Academy criticized the famous Chinese film director Yimou Zhang's recent work A Simple Noodle Story, which was only taken several months to be finished and is a very low quality movie. The secretary-general from China Movie Forums indicated that the main film audience is generation 80s and 90s who are enthusiastic with the non-reality films which lacks in China. He appealed to the Chinese government that China should give support and help to such kind of films. Some other interesting questions are also raised in this meeting such as how to nurture the audiences by the series films, how to cultivate the young talents, how to bring the technology to the movie making, etc.

China is in a transition period where old system and new system are colliding and they haven't developed a very stable system yet. In the future, with political and social policy more and more open and transparent, there will be more freedom for movie production. It will be also be easier for the Hollywood filmmakers to promote their films and other media extensions.

Lifang He is from China, where she received her undergraduate degree in Journalism. After college, she was hired by two global advertising agencies Wieden & Kennedy and Euro RSCG Worldwide. At these agencies, she worked as a strategic planner for a variety of international brands including but not limited to Nike and Nokia and gained experience in consumer and market research and developing brand strategies. Since August of 2009, she has been pursuing her Master's degree in Communication Management at USC Annenberg School for Communication. It was while attending a USC class taught by Henry Jenkins that her academic interest turned toward transmedia planning and studying fan culture. Her specific areas of interest in these fields revolve around digital culture, brand communities, and how brands relate to and engage fans.

References:

Baidu (2010). Retrieved Jan. 20, 2010

Baidu Tieba (n.b.). Retrieved Jan.20, 2010

Chuan, Lu (2010). Avatar Critics. Sina.com. Retrieved Jan.20, 2010.

Han, Han (2010). Sina Blog. Retrieved Jan.20, 2010, f

Hays, Jeffrey (2008). Urban Life in China. Retrieved Jan.20, 2010

Itzkoff, Dave (2010). You Saw What in Avatar? New York Times.

Jenkins, Henry (2006). Fans, bloggers, and gamers: exploring participatory culture.

Levy, Pierre (1998). Collective Intelligence: Mankind's Emerging World in Cyberspace.

Li, Chenpeng (2010). Story of Avatar and Nail House. Sina.com. Retrieved Jan.20, 2010.

Nail House. Wikipedia. Retrieved Jan.20, 2010.

Sentinel, Asia (2010). Avatar vs. Confucius in China. Korea Times. Retrieved Jan.20, 2010.

Xin Hua News (2010). Retrieved Jan. 20, 2010.

Enhanced by Zemanta

Vidding Kung Fu Panda in China

From time to time, I use this space to showcase the global dimensions of the kinds of participatory culture which so often concern us here. When I first started to write about fan culture, for example, the circuit along which fan produced works traveled did not extend much beyond the borders of the United States, Canada, the United Kingdom, and perhaps Australia. American fans knew little about fan culture in other parts of the world and indeed, there was often speculation about why fandom was such a distinctly American phenomenon.

Now, fans online connect with others all over the world, often responding in real time to the same texts, conspiring to spread compelling media content from one culture to the other, and we are seeing a corresponding globalization of fan studies. Yet, some countries remain largely outside of field of view, because of language barriers, cultural differences, political policies, and alternative tech platforms.

Consequently, most of us know very little about how fan production practices have spread to China -- which is too often described in terms of its piracy of American content and too little discussed in terms of its creative repurposing of that content to reflect their own cultural interests. So, I am really excited over these next two installments to share some glimpses into fan culture in China -- specifically focusing on the vidding community there (but also discussing other forms of fan participation.)

These two posts were created by Lifang He, an Annenberg student who took my transmedia entertainment class in the fall and who is doing an independent study with me this term to expand her understanding of the concept of participatory culture. Here, she talks about how Kung Fu Panda got read in relation to the economic crisis in China, and next time, she will tackle the array of different fan responses to Avatar.

Kung Fu Panda vidding and Chinese fan culture
Lifang He

In this paper, I'm going to write about a Chinese vid based on a movie Kung Fu Panda as it is a great example of fan made extensions in China. I'll introduce the background of the movie, discuss the relationship between the vid and the original movie, and also I'll talk about fan's role in the vidding and Chinese fan culture.

Kung Fu Panda is a 2008 animated comedy movie directed by John Stevenson and produced by DreamWorks Animation SKG, Inc. It tells a story of a clumsy panda bear Po, who unenthusiastically works as a waiter for his father's noodle restaurant and eventually achieves his dream and becomes a master of martial arts.

According to Sina Entertainment (2008), this movie achieved significant monetary success after it was released on July 20, 2008 in China, which had hit approximately 14 million USD box office sales in the first ten days.

This Hollywood made Chinese movie is much better than other Chinese made Chinese movies, which proves American's leading ability to create entertainment and market Chinese culture. The movie is filled with Chinese elements. The key character Panda is China's national treasure and the other characters in the movie such as the monkey, snake, red crowned crane, tiger and mantis are the classic representatives of Chinese martial arts. Moreover, the Chinese imagery was used so well that Chinese audience felt very excited to discuss how great the movie is. As a famous Chinese film director Lu Chuan commented on his blog, " the movie brought big laugh to Chinese people. It was a big surprise. Our familiar culture is no longer a burden for the creativity, instead it becomes an active and vivid entertainment" (Lu Chuan, 2008).

In response to the success of the movie, a lot of discussion was generated online between the audience and the animation filmmaker after its first release. Fans posted reviews on their blogs and discussed their favorite characters on Bulletin Board System (BBS). Also hey used Photoshop software to make posters with different themes such as Harry Potter, Lust, Caution, Pirates of the Caribbean, which attracted a lot of buzz. They also created music videos and wrote lyrics to compliment the movie, which were posted on social networking sites. After knowing that The Kaboom of Doom, a sequel of Kung Fu Panda, has been currently in pre-production and will be released in 2011 (Wiki, 2009), fans started to make their own versions of the movie.

Among all of these fan activities, producing vids and sharing with other fans on Chinese social networking sites is one of the most popular ways for them to express their love to the movie. They wrote scripts, re-edited video clips using the original footage and did the voice over to tell a new story. Unlike American viding culture that has a relatively long history, Chinese vidding only emerged a couple of years ago owing to the video sharing websites such as Youtube.com, Tudou.com. There's no centralized grassroots community for vidding in China and Chinese vidding culture is very casual. An example to help exemplify how fans use this to publicize their opinions is a vid called Gu Piao Panda (Stock Panda), which is widely spread online and applauded by the fans.

Gu Piao Panda is a three-minute short film, which links Po to China's unsound stock market and tells a parallel story about stock panda. The story starts from a scene that Po was a legend in the stock market, but it turns out that it is just a dream. In reality, he is a rookie stock investor and his money is all tied up in stock because of the global recession. Po is so sad that he goes back home to talk to his goose father and his father persuades him to withdraw money from the stock market because of the bearish market situation. Po has a strong belief that he will become a guru in the financial world someday and the only reason he hasn't achieved that yet is because he hasn't met his teacher. His father has no choice and encourages him to attend a stock master competition at somewhere in the mountain. Po tries so hard to get into the competition and there are three competitive groups --- the happiness group with monkey in it, the fighting group with tiger in it and the desire group with red crowned crane in it. These three groups represent the three different types of stock operators. Then, Po attends the competition and finally his teacher finds him and teaches him how to become a successful fund manger. In the vid, the creator doesn't show an ending in the video, and instead he poses a question that if Po will become a stock master finally.

There are many similarities between the original movie and fan made vid. First of all, both of the film and fan vid chose Po as a main character as he is a good character to conceive the new stories and has become a prototype based on which fans have developed distinct characters in various contexts. In Kung Fu Panda, Po is an every Panda who masters some area through his persistent effort. Gu Piao Panda is a rookie stock operator and finally achieves success as a stock master. In other vids such as Real Estate Price, the key character panda is portrayed as a junior real estate developer who finally becomes a hero to save the real estate from subprime lending crisis. Moreover, the storylines of the two movies are very similar. Specifically, Gu Piao Panda creates a story that Po is a rookie stock operator who wants to become a stock master. In Kung Fu Panda, Po is a worker at his father's noodle restaurant who wants to become a kungfu fighter. Also, they both fight for an evil in the two videos. In Gu Piao Panda, he fights for the stagnant stock market. In Kung Fu Panda, he fights for Tai Lung. Furthermore, Po attends the competition to become a master in two movies either as a kung fu master or financial guru. In the original movie, he fights for a kung fu secret book. In the vid, he fights for two cars as the competition awards. When examining the video clips, it is apparent that fans use the same video clip to convey the same meaning in the different context. They just choose the video clips they like from the original movie to tell their stories. Other vids such as Real Estate Price, Kung Fu Competition, Certificates are all associated with the current social issues to tell different stories.

Real Estate Price

Kung Fu Competition


Certificates

This parody is so popular that fans keep spreading it online because there's so much fun in the video. Some popular terms and events used in this vid are funny in the context of Chinese culture. For example, they use the word "Niu Bi" (newby) to describe how successful Po is in the stock market in his dreams. They also use the word "Tao" (trapped in the market) to explain that his money is all tied up to the stock account. Real figures are also incorporated to make the audiences feel more attached to the story. For instance, Po's goose father persuades him to withdraw the money because the current stock index is above 2000 points - which is where the Chinese stock market was registering at that time when this vid was made. In addition, they use Dong Bei language, a northern Chinese dialect that often associated with Chinese cross talk to voice over the video. This brought more joy to the audiences, especially during the global depression era.

Gu Piao Panda and other vids are great examples showing that Chinese fans' role has changed from audience to active producers. They are not just passively receiving the information, but becoming publishers. The Internet has become a platform for them to distribute their works. This emerges an Internet culture called kuso, which is very popular in China. Kuso, originated from a Japanese word, is a popular subculture in China that deconstructs serious themes to entertain people (Wiki, 2009). Some interesting quotes from ESWN Culture Blog that can explain the popularity of Chinese kuso culture are, "Kuso is people deconstruct burning satire." "Kuso is an art criticism loved by people". "Kuso is people's ordinary, yet interesting, spiritual pursuit." (Soong, Roland & Qing, Huang, 2006)

The most classic case of Chinese Kuso culture is a fan-made short movie called The Bloody Case That Started From A Steamed Bread based on a famous movie Wu Ji (The Promise) directed by Kaige Chen. A Chinese fan, Hu Ge, felt disappointed with Wu Ji and made his own spoof right after the movie was released. This fan-made movie joked about the film Wu Ji and dominant serious journalistic work, attracting huge fan following. From this fan made film, kuso has become more and more popular in China and represents a type of Chinese fan culture in the Internet.

There are two main reasons can account for the popularity of kuso culture in China. One important reason is that Chinese youth are suffering from social pressure and kuso provides a way for them to relieve themselves from the real pressure. They are a new generation who is tired of serious mainstream culture and kuso becomes a way for them to express themselves online. Moreover, kuso requires less technical skills and technology requirement and cheaper cost of movie production makes it possible for fans to make their own videos. Also the video sharing websites give the audiences a good platform to distribute and create a huge opportunity to show their own works.

Lifang He is from China, where she received her undergraduate degree in Journalism. After college, she was hired by two global advertising agencies Wieden & Kennedy and Euro RSCG Worldwide. At these agencies, she worked as a strategic planner for a variety of international brands including but not limited to Nike and Nokia and gained experience in consumer and market research and developing brand strategies. Since August of 2009, she has been pursuing her Master's degree in Communication Management at USC Annenberg School for Communication. It was while attending a USC class taught by Henry Jenkins that her academic interest turned toward transmedia planning and studying fan culture. Her specific areas of interest in these fields revolve around digital culture, brand communities, and how brands relate to and engage fans.

References:
Chuan, Lu (2008). Kung Fu Panda and Hollywood Movie. Retrieved Dec.10, 2009

Kung Fu Panda Ticket sales(2008). Sina entertainment. Retrieved Dec.10, 2009
Kung Fu Panda. Wikipedia. Retrieved Dec.10, 2009
Kuso Culture. Baidu. Retrieved Dec.10, 2009.
Maureen Fan (2008). Kung Fu Panda Hits A Sore Spot in China: Why a Quintessentially Chinese Movie Was Made in Hollywood. Washington Post Foreign Service. Retrieved Dec.10, 2009.
Qi, Cai & Ying, Xie (2009). The Internet kuso culture in China. CulChina.Net. Retrieved Dec.10, 2009.
Qing, Huang (2006). Parody can help people ease work pressure. ESWN Culture Blog. Retrieved Dec.10, 2009
Soong, Roland (n.d.). The Bloody Case That Started From A Steamed Bun. ESWN Culture Blog. Retrieved Dec.10, 2009.

Reblog this post [with Zemanta]

On Anti-Fans and Paratexts: An Interview with Jonathan Gray (Part One)

If you are interested in Lost, The Simpsons, The Daily Show, Star Wars, Fan Studies, or Transmedia Entertainment and you are not reading the work of Jonathan Gray, then you aren't doing it right! And let's face it, if you weren't interested in at least one of the above, then you probably have simply stumbled onto my blog by mistake.

Given that I am interested in all of the above, I keep stumbling onto Gray's work and each time I do, I come away a little better educated than I did before. Gray has got to be one of the most productive -- and provocative -- writers working in media studies today. This guy really is an extratextual! And he's someone I'm finding myself working with more and more. He's a member of the Convergence Culture Consortium network of scholars; he's edited several books where my essays have appeared; and he's been working behind the scenes to help pull together our Transmedia, Hollywood events this month. And he's now teaching at the University of Wisconsin-Madison, where I did my PhD.

So, it's a pleasure to share this interview with you. The first installment covers everything from his recent work on parody, popular culture, and politics to his long-standing interest in fans and anti-fans. Mostly, Part Two focuses around his significant new book, Show Sold Separately: Promos, Spoilers, and Other Media Paratexts (NYU Press, 2010). I wrote a blurb for this book, so I got to read it months ago, but it is just now hitting the shelves and starting to have a real impact on how we theorize and criticize everything from movie trailers to action figures.

Jonathan, you are a highly prolific writer who has published books on a broad range of topics. What do you see as the unifying theme(s) running through your work?


One of my key interests lies in how audiences operationalize media, or, in simpler terms, how meaning is created between items of media and their audiences. More specifically, I'm intrigued with how meaning for something can be created outside of that thing itself. Thus my first book was about how parody aims to "hijack" the meanings of various other genres, recontextualizing how we make sense of them. And the recent book, Show Sold Separately, is about how all those things that surround a film or television show, from DVD bonus materials to ad campaigns, merchandise to fan-created texts, actually play a key role in creating meaning. Satire TV, meanwhile, was in one sense a book about how politics and the news come to make sense in entertainment television. Television Entertainment was a little different, but is most clearly indicative of another central and intersecting strand of my work, which involves exploring the social, cultural, and political uses of media entertainment.

One of your primary contributions to the space of fan studies has been to focus attention on "nonfans" and "antifans." Why have these groups been neglected in audience research for so long? How do they relate to older categories like negotiated and oppositional readers? And what do they add to our understanding of fan culture?

Functionally, fans tend to be easier to study, at least from a cultural studies, qualitative perspective. When one is going to spend a portion of one's life sitting down and chatting with people about their media consumption, or reading their postings online, it's understandable that one would gravitate towards those audiences who are most literate about their subject, and most excited. "Snowball" sampling tends to pick up more fans too, since they can often be keen to be interviewed. Theoretically, a lot of qualitative audience research was motivated in part by a desire to show media consumers as not so hopelessly lost in the system as some suggest, and thus it was rhetorically important to make that case with fans.

But along the way, the risk has developed that fans stand in for audiences in general, when many audiences aren't fans, or define their fandom in very different terms. A particular danger here is that fans tend to know the whole object, and they tend to be very close to it. But what about those audiences who, for instance, know they hate something, even though they haven't ever watched it, or have only seen bits? They also have a relationship to the text, and it's created meaning for them, but it's a relationship that we've not studied too closely. Hence my interest in anti-fans. And then somewhere in the middle are those people who might watch semi-regularly, who have opinions on a show, and to whom the show means something, but who miss episodes and who have poor knowledge of background information. Surely much media consumption is casual and "meh"-ish: non-fans. But what is the show to them, and how do they construct it?

I'd see fandom, non-fandom, and anti-fandom as a completely different dimension from oppositional, dominant, or negotiated readings. After all, as fan studies have shown, some fan readings are deeply oppositional, some are dominant. Similarly with anti-fans and non-fans. As to your final question about what studying such viewers would add, they'll allow us to understand how affect works more clearly. Fandom involves anti-fandom (think of the Star Wars fan who hates Trek, since his galaxy isn't big enough for both franchises, or of X-Philes who hated the addition of the Terminator in the final seasons), and vice-versa (many haters are performing a love for something else). So just as we can't truly understand a concept like gender without interrogating both "masculinity" and "femininity," we won't truly get how affect works generally, or even how fandom works specifically, till we explore anti-fandom a little more.


Some critics have argued that news parody programs cheapen political discourse, trivializing important matters, and represent the further shift away from hard news and towards "news entertainment." Your Satire TV book takes a different perspective. What impact do you think such programs have on civic engagement and democratic participation?

That complaint, that The Daily Show and its colleagues take viewers away from hard news, always seems to forget that very few satiric shows actually compete with the news in timeslot. It also seeks to blame satire for the failings of the news. If people aren't watching the news, it's not because Jon Stewart is doing magic tricks in the circus tent down the road: it's because the news is often a seriously debased entity, reporting in a slack, half-ass way, addressed to an older white male audience, often with little interest in others, in a manner that is often the true circus act. So first off, I'd respond to that criticism by saying that if satire TV is so often being compared to the news, that's because the news is doing something wrong. And if people are trusting Stewart more than many newscasters, the productive question would be what is the news doing wrong and what is Stewart doing right, not how is Jon Stewart responsible for the fall of democracy.

But if we move away from comparing them, and consider the shows in and of themselves, their contributions are many. On one level, they're not afraid to be critical or to ruffle feathers. They also speak in a language that many understand, inviting us in, not just using "inside the Beltway" lingo. When successful, they encourage many of us to care about politics in the first place, and they encourage us to be savvy, attentive, critical citizens, watching and listening to politicians and newscasters with our guard up. They are media literacy teachers, while also being voices that empower us to be citizens, rather than cajole us or guilt trip us into caring about politics.

Satire TV mostly focuses on the role such programs played under the Bush administration. We are now a year into the Obama administration. How has his presidency changed the relevance and tone of The Daily Show, the Colbert Report, and other such programs? Why are there not shows about Obama in the same way that Lil Bush made fun of his predecessor?

Satirists aren't going after Obama as much, as you note. Which is a pity, since every person in power needs to be subjected to a satirist's sting. I'm a big fan of the medieval Fool model. But we're in a two party system, and therein lies the problem, since too often it requires a binaristic way of looking at politics, whereby criticism of one "side" becomes, whether it wants to be or not, support for the other. On one hand, then, if your job is to make fun of stupid things said and done by people in power, how could you be expected to see the Democrats when at times you need to look through Rush Limbaugh is encouraging people note to donate to Haitian relief since it'll only embolden Obama, when Rudy Guiliani and Dana Perino are claiming there were no terrorist attacks under Bush, when Glenn Beck is being Glenn Beck, when Jonah Goldberg is saying the Na'vi should've been Catholic in Avatar, when Sarah Palin thinks universal healthcare is a secret Nazi "death panel" plot, and when Dick Cheney is doing his best Emperor Palpatine impression? As they did under Bush, the Republicans just give way too much A-grade material to satirists. And on the other hand, if your sympathies lean left, as most satirists' do, it must prove hard to focus on Obama when it means supporting the Birthers and the Tea Baggers as a result.

I'm not someone who feels it's impossible to satirize Obama. But satirists go after crazy politics, and until the Republicans find a way to instill a semblance of sanity in their ranks, Jon Stewart, Stephen Colbert, and co. will likely continue to focus on the Republicans. While that takes the eye off the presidency - which worries me - it's still a vital task.

You've written about "news fans" and I find myself returning to this concept in trying to think about the cult that currently surrounds Glen Beck or Rush Limbaugh. Are we at a moment where reactionary politics is fueled as much by the fan followings of talk show and news personalities as it is by Washington-based leaders?

It certainly seems that way, doesn't it? Limbaugh, Beck, and Hannity on the right are all doing pretty well. And I'd bet that more folk on the left identify with Rachel Maddow or Keith Olbermann than with many politicians. Rumor has it that Lou Dobbs is even planning a presidential run [shudders]. Granted, few other fan objects get the chance to "cover" their fans on a weekly basis, so there is something of an echo chamber effect. But the more that we find political mobilization looking like fandom, the more that we need to think seriously about the connections. Liesbet Van Zoonen has an excellent book called Entertaining the Citizen in which she broaches the topic, Cornel Sandvoss has done some thinking about this, and you have too. But sadly the folk who study fans and the folk who study politics and journalism have been so successfully segregated from one another in most instances that there's nowhere near enough analysis along those lines.

Jonathan Gray is Associate Professor of Media and Cultural Studies at University of Wisconsin, Madison, where he researches and teaches on various aspects of television, film, and convergent media, including satire, comedy, audiences, and textuality. His most recent book is Show Sold Separately: Promos, Spoilers, and Other Media Paratexts (NYU Press, 2010), though he has also written Television Entertainment (Routledge, 2008) and Watching With The Simpsons: Television, Parody, and Intertextuality (Routledge, 2006), and is co-editor with Jeffrey P. Jones and Ethan Thompson of Satire TV: Politics and Comedy in the Post-Network Era (NYU Press, 2009), with Robin Andersen of Battleground: The Media (Greenwood, 2008), and with Cornel Sandvoss and C. Lee Harrington Fandom: Identities and Communities in a Mediated World</em>. He also blogs at The Extratextuals and Antenna: Responses to Media and Culture.

Camille Bacon-Smith and Henry Jenkins at Gaylaxicon 1992 (Part Two)

Transcript of a panel discussion between Henry Jenkins and Camille Bacon-Smith, moderated by Shoshanna, at Gaylaxicon 92, a science fiction convention by and for gay fandom and its friends, on 18 July 1992. At that time Henry was about to publish Textual Poachers: Television Fans and Participatory Culture (Routledge, 1992); Camille had published Enterprising Women: Television Fandom and Popular Culture (U. of Penn. Press, 1992). Shoshanna is a fan. All fans identified here are identified with the name/pseud they requested.

Shoshanna: I wanted to ask you guys to bring this back to media fandom a bit, and talk about the ways that you see media fans doing something different, and what--since the title of this is "The sociology of media fandom"--how do fans behave that's not the way Lucasfilm behaves? If you find that interesting. And where do you think that comes from?
Camille: Well, first... I don't do sociology, I do anthropology. It's a little bit different. But that's okay, because that's what we called this panel anyway. So if there's any sociologists out there who are sitting there saying, "That's not sociology," I know that.

NB: That's another territorial battle in itself.

Camille: Yes, it is.
Henry: I'd say we poach right across that one and keep going...

Shoshanna: And we're not going to fight that one.
Camille: It's hard for me to say because one of the things that I really feel strongly about is that media fans are doing something, in a particular way, that is a folk process that goes on in all kinds of ways, for all kinds of things, everywhere all around the world. The problem we have is that we tend to think that what happens in straight white male America is the norm. In fact, it is the exception. And what women in media fandom, what the guys who come into media fandom, are doing is what everybody else all over the world is doing. They are taking the items of their culture, they are recombining them, remanufacturing them... The notion of originality has to do with how well you can represent the norm, what you can bring to the aesthetic conventions of what you already hold dear. The important thing is not to write a slash story that's completely different from every other slash story. This would be a total waste of effort. No one would want to read it. The point is, you want to write the slash story that is the best slash story because it does what everybody else does, better. It does the same theme, but does it with a little more insight. Or even with the same amount of insight as this other story you liked. Or you're recombining this element instead of that element. But this whole notion that you have to be different to be good is different from--it's what we think of as high art, but it's different from the way most of the world conducts its art.

Henry: If I could follow up on that... The other thing that I think is radically different is the economic relations involved in fandom. What excites me is the degree to which fandom is really based on the communal notion that you have something that you want to share with the community, not you have something you want to make a profit off of. And fandom at its best is when fans... The circuit is a good example of this. Things are distributed at cost. Ideally, zine publishing as it started was a matter of, I will charge you what it cost to produce the zine, with maybe enough more to let me start up the next zine. You're not profiteering off of zine publishing. The fan filk clubs trade tapes back and forth. The fan video artists make, you know, "Send me a tape and I'll give you a copy of my videos." I see some danger of that changing, and I'm a little concerned at the advent of semi-pro filk organizations that publish conglomerate filk, or at some of the new conglomerates of zine publishing that are just sucking in zines and selling them, and there's now a middleman between the writer and the reader. What I like about fandom is that, unlike in professional publishing, the writer and the reader actually have something to say to each other. I write a letter to a zine editor and say, "I'd like to read your zine." She sends it back to me. I write back and say, "That was a great story. I really liked this, this, and this." That creates a channel in which the reader can become a writer, the writer is always a reader, the roles are not as rigidly bound up apart from each other, and that sense of possessiveness and profiteering is absent, in favor of a sense of community, of sharing, of giving back. You write your stories to be read by your friends, you don't write them to be read by your customers, and I think that that is something that's really important about fandom, and very different from the notions of intellectual properties that we've been talking about, in corporate America.
Camille: And again, much like the rest of the world has conducted its art since time began.
Henry: Absolutely.

BT: [mostly unintelligible; then:] ...having their [i.e. fans'] own community, partly because no one else wants to be in it [Laughter] and partly because it's something that's theirs and they don't want other people in it. So fans become possessive about some of the academic interest in the community.
<
em>Shoshanna: I would suggest that it's not just possessive, it's defensive. Because we've seen so many Newsweek magazine articles that begin, "Hang on! You're being beamed to one of those weirdo Trekkie cons!" And there's a sense of being made fun of. It's very exciting for me to be up here sitting on this panel between two academic authors who are not making fun of us. And that's because they are us.

Camille: Oh, I saw the first review of my book. It was written by a literary scholar, and the funny thing was, several of the people who brought this to my attention laughed and said, it doesn't look like he even quite knows what anthropology is. But his positive evaluation of the book, and he really thought this was a positive evaluation of the book, was that when he started reading this book he thought these people were really really weird. And I was sufficiently persuasive that by the end he didn't think they were quite as weird as he had when he started. And it's like, wait a minute. Wait a minute. Back up. Read it over again. Read my lips, you know? You're weird.
Henry: I talk in the book some about this policing of boundaries. There are these stereotypes out there. And I've had the same sets of experiences, where in the academic community they read it and say, you took a subject that I thought was indefensible, you took a subject that... I thought I could not be made sympathetic with these people at all, and I started to understand where they were coming from. And that to me is powerful praise, because that's the fight we're fighting out here. The mundane world does not get it. It simply does not get what fandom's about, and it needs to be explained to them. Once it's explained, I think there's not the hostility, maybe, as much. There's a certain fear... slash provokes its own anxieties within the homophobia of the culture we live in, there's a certain fear about women writing their own stories about men--that spooks the daylights out of a lot of men in our society--but the notion of, once you start thinking intelligently about what's going on here, one can change. But fandom is defensive, for very good reasons.

Camille: But you don't want those guys poking around in your dresser drawers.
NB: You can answer this question, or not answer this question, because this particular fan convention is a Gay-laxicon, and... I've read countless analyses of how the straight mundane community reacts to fandom, or media fandom or what have you, and I've gotten varied reactions from people in the--when I say "gay," I mean gay, lesbian, bisexual, trisexual, whatever--I've gotten varied responses from people within the gay community. Depending on which parts... I mean, anything from politically correct lesbian feminists who say, why are you writing about all these men, to again, the breaking up of the notion that it's all a bunch of heterosexual... I mean, I am a fanzine editor, and I thought I was the only lesbian who liked to read and write male slash stories, until I met a whole bunch of other lesbians, and bisexuals and what have you, and met a couple of gay men. And so you've got a significant part of the gay community in this. And then there are gay men, a few, a minority, that like to write slash stories, and then other gay men who sit there and say, this is not realistic, or a man I talked to was saying, "Slash writers aren't writing about me," was one reaction I talked to somebody about. So I'd like to see whether you have any comments about, or what you would think about sociological, anthropological, what have you, about how all this impacts on the gay community, and gay fandom.

Camille: What I did when I was working on my book, particularly when I hit slash, was, my field, folklore, is overwhelmingly gay. It's overwhelmingly gay. So this may be one of the few fields in academia where heterosexual people are in the minority. And so it was very easy for me to just go to any number of my classmates and just, cold, slap a fanzine on their desk and say, tell me what you make of this. Generally speaking, the gay men thought it was hysterically funny, and there was this Professionals story called "Masquerade." [It's on the circuit.] When they hit "Masquerade," they would come back to me and they would say, "I've seen it." Not, "I've seen this story," but "I've seen this in real life. I have seen this dance," they would call it, this first-time dance. There were some stories that were totally ludicrous, and in fact one very dear friend, who is a gay man and who does write the stories, and in fact likes the most romantic, just to be authentically slash will deliberately put at least five impossible sexual acts into his stories. [Laughter.] And he called me up one day and he was devastated, because his library had just gotten in a copy of the Joy of Gay Sex and he discovered one of his impossible sexual acts was in fact possible. [Laughter.] So now he had to think up another one. I'm looking for a picture here, I can't find it... Because one of the things that--yes, I found it. However, one day... [She is getting ready to hold her book up; laughter.] Now this is not a wildly filthy picture I'm going to open this book up to. However, this picture came in one day and I showed it to one of my friends, and first his mouth dropped open. Then a couple of hours later, we were in the archives, he came back with a friend of his, and said, show him the picture. And his mouth dropped open. Now the thing is, that's the picture. [She holds it up. It's on page 185, for all you folks reading along; it's a TACS portrait of Doyle, shrouded in mist and gazing piercingly out at you, with his shirt and jacket open to show his chest and his trousers unzipped to show pubic hair but no genitalia. It originally appeared in Discovered in a Graveyard.] Now these are people who had no idea who this person was, but it sort of got them. The gay women that I showed it to had no interest in it at all; they thought that this was totally politically incorrectly stupid. And they basically said, you know, if I want to read men together, I'll read The Deerslayer; I don't have to read these, you know? And they would say to me, where are the stories about the two women? And I would say, I don't have any. Or I only have these, and I'd give them copies of this one fanzine that I had, and it would be, like, this thick, and it maybe had two pages [of female slash]. And they would say, well, I'm not interested in this anyway, and they'd put it aside [? unclear].
<
Henry: I could address your question. Your question poses a number of possible responses to me, all of which, I think, are important to raise. One is that one of the problems I've had with Joanna Russ and other writers who have written about slash--is that the question is often posed as, why do straight women want to write sex about gay men? And it became immediately clear to me, as I was doing this, exactly what you're saying: there are large numbers of lesbians and bisexual women in the slash community, and there needs to be a way to account for that pleasure. I'm not sure I fully address it, but at least I think it comes up in my book, with accounts that don't hinge on heterosexual fantasies, which I think some of the earlier accounts did pose a very heterocentrist conception of what is going on when people read and write slash. The second point I'd make, and I'm going three different directions here, is that I've shared this with David Halperin, a colleague of mine and a noted gay historian, and he became very excited and has written an essay comparing the myths of Gilgamesh and the Iliad to slash. [Laughter.] Because his work is about Greek sexuality, and his point was, the ancient Greeks went back and reread Homer, and the Greeks had a sexuality which was based on a much broader range of sexual object choices than present-day society--he doesn't like to use the word "homosexual," or "gay," because it's inappropriate historically--but same-sex relationships were quite regular. When they reread the Iliad , they slashed it, in effect. And there are lots of Greek manuscripts about Achilles and his charioteer, that Homer probably didn't read those relationships as lovers. But many of the Greeks did, and, in fact, began to rewrite it. So he sees slash as continuing with that, and there's now a great deal of excitement in the gay and lesbian studies community about it. And the third point I would make is more personal, which grows out of my own experience reading slash, as someone who had thought of himself in primarily heterosexual terms; I'm married, I have a son. But in the process of reading slash, I discovered that I was bi. I discovered something that was very important to me, that I really did take pleasure in this, that this fantasy really appealed to me, it opened me up to a variety of other types of experiences to think about, [to think about] my sexuality in very different terms. And I think that that process is potentially going on more large scale in our society right now. If you look at Penthouse Letters right now, for example, they've moved gradually over the ten years of porn reading that I've gone through from having ménage à trois scenarios that involved two men and one woman and the two men don't touch, to having the woman direct the men to suck each other off, to now there are now columns of gay scenarios, first-time stories, published for the predominantly straight readership of Penthouse, which are completely two gay men, or a gay man introducing a straight man to the experience of gay sex is what normally the scenario is. That's just a broadening of acceptance of this in the straight male community. And I think slash is part of--could potentially be part of that process of changing the homophobia in our society, or at least opening straight men to admit their own bisexuality, and to admit desires that they're not publicly allowed to express, the very desires that are repressed in the television narratives slash builds on.

Camille: I just wanted to add something that I thought was very interesting. I started my study in 1982. And what I found was that the representation of gay and bisexual women in particular increased dramatically in fandom after 1986, when Joanna Russ's article came out. [This article was published in two versions. One, aimed at non-fans and entitled "Pornography By Women, For Women, With Love," was in her collection of essays Magic Mommas, Trembling Sisters, Puritans, and Perverts (Crossing Press, 1985); the other, aimed at fans and entitled "Another Addict Raves About K/S," was published in a K/S zine--I think it was Nome 8 but I'm not certain. It has been circulating informally in fandom since.] That article seemed to make-- It was not really just a matter of that an audience became aware of this that didn't know about it, but an audience also was told that it was for them. And I think that was a very important thing for many people, because many people said that that's where they heard about it.
NB: [unclear; in Darkover fandom, lesbian slash is written] not only by lesbians, and bisexuals maybe, but by perfectly straight women who maybe are just exploring that tiny bit of bisexuality, and some of them... a couple of the best lesbian slash--I mean, they have that lesbian slash feel that's been in the professionally published anthologies, have been written by women I know are straight, and some of them by straight men... [something unclear, suggesting that Darkover fandom/fan writing isn't segregated by gender or orientation, unlike media fandom, which] is kind of segregated, you know... I am a writer of lesbian as well as male slash, and I can't, you know... I just wrote a Thelma and Louise story, and it was published, and the editor called me up and said it's getting a positive response, and I'd like to think that there are some straight women who are responding positively, as well as gay women and everybody else. One of the big problems with lesbian media slash is the lack of credible women; it probably is the main problem, that tv and movies don't give us... They are terrified of women in pairs; look at the big brouhaha over Thelma and Louise.

Henry: But I think it's possible to reclaim those characters in the margin. I've read Yar/Troi stories, for example--which are a stretch, and a big one--but there is a way in which you're playing two different styles of femininity against each other that works on the printed page.
NB: I wrote an Uhura/Saavik story, which will be published in the fall--I mean, that's a real stretch, but I was just fantasizing...

Henry: Blake's 7 characters... The treatment of women on Blake's 7 lends itself to some interesting slash pairings as well.
Male audience member: [unclear; he'd like to bring it back to] the question of appropriating cultural icons for dissemination. I don't know--how large is the typical circulation for a fanzine? How many fanzines are there? What is the approximate composition of the people who write and read fanzines? [something unclear; then] Part of the question for the art is that people tend, in my knowledge of folk culture, people tend to appropriate, but they produce art for local consumption, a very small community rather than a mass community, which gets back to the difference between Lucasfilm, which is producing a mass amount of stuff [laughter], or now we have the technology for self-publishing large amounts of [unclear; of slash SW stories] for your family, for your friends, for your local club. My real question is, what is the population? I don't know.

Henry: Maybe you can answer this better than I can, Camille; you have numbers in the book. I swore off counting things in my book.
Camille: Yeah, okay. There's thousands and thousands and thousands of fanzines. There were over thirty thousand people who had written in them when I stopped counting in 1986. The fanzines that I know that have sold the most are pretty much mainstream genzines--well, not genzines; what that word means has changed its meaning in fandom, in the fan community. The ones that have sold the most are some of the oldest zines, and they're still selling. Jean Lorrah's Night of the Twin Moons has sold--each individual fanzine has sold over five thousand copies. DL regularly will sell out her Star Trek, basically PG-rated fanzines with no slash content, and she can sell out fifteen hundred copies regularly, and she comes out with two or three different ones a year. Slash... the most explosively distributed fanzine that I recall in slash was Courts of Honor. It sold six hundred--they printed six hundred copies. And I believe Nome, which is another very big, very well-respected Trek zine, does between six and seven hundred copies. So we're talking very different numbers for slash. And once you leave Star Trek, the numbers drop dramatically, so that a print run for a minor... less... for what used to be called a "fringe" fandom, but fandom has changed, is between two hundred and a hundred copies. So the numbers really start to drop off pretty sharply when you get into slash, and that's a major move up in slash. Now what was the other question?

Shoshanna: In terms of number of fans, it's worth saying that there are fan communities on every English-speaking continent. There are very large ones in the States, obviously; there are very large ones in Great Britain; there's a good-sized fan community in Australia; there are also smaller fan communities that I know of, because I've visited them, in France and in the Netherlands. The Netherlands is really small, the one I know of. But anywhere that these media products are available, there are fans.
Camille: It is also not true that the appropriation of materials is only done in very small communities for very small distribution. Because what often happens, and has happened since at least the fifteenth century, or actually the twelfth, I suppose, is stories may start in a small community, but they will travel very rapidly. So for example, the story of Cinderella originated in China in the fourth century, traveled all over, all over the world. So these kinds of folk articles have as much globe-trotting capacity as what we're doing today. It takes a little bit longer; it may take a few hundred years instead of a few hundred milliseconds, but this stuff has always traveled.

Henry: One of the things that interests me is precisely the global circulation of zines. You read zines from England, Australia, Iceland. These zines are read, and people can build a national or even international reputation in fandom that nobody on the street would have even heard of. Artists at cons... I have JK's artwork on the cover of the book, and that may mean something to media fans, and her name on a painting at MediaWest, say, will up its price six, seven hundred dollars fairly regularly. My publisher, of course, never heard of her. This is, so far as I know, the first commercial book cover that JK has ever done. But I chose it with the confidence that that name recognition would be there for media fans, and it would be a signal that this book, despite its kind of academic title, is addressed to them as well. The notion in our society that women, particularly, have so few outlets for gaining status, that women who are in low-paying jobs, who are in secretarial positions, who are, you know, in service sector jobs, can gain a national and international reputation as an artist, as a writer, as an editor, is a very important aspect of fandom, I think; precisely that it is a larger community that you can become important in. And I think that matters to people on a lot of levels; I think it's really important that such a space exists.
Camille: It really matters if you travel, because you can travel from house to house all around the world; it's really great fun.

Henry: And at the same time, the process, like the folk process... I ran into Leslie Fish's filk songs in the southern cons, for example, where people sang the songs but had no idea that Leslie Fish had written them. They had become so much part of a community and had traveled, like your Cinderella story, across these spaces, often without people knowing, intermediate, where they had come from, and they really had been taken up as a folk text, in a very traditional sense, the same way, presumably, earlier folk songs lost their authors in the process.
Shoshanna: And, circularly enough, there is a filk song--filk music is science fiction folk music--there is a filk song entitled "Look What They've Done to My Song," which is the filk singer who goes to a convention and hears other people singing his song, only they've changed it. [Laughter.]

Camille: Yes, and he probably stole the tune anyway.
Shoshanna: We have about three minutes left. Do you guys have wrap-up comments, or does any audience member want to get something in quick? [Pause.] All right, sum your books up in two minutes each.

Henry: Well, rather than summing my book up, I wanted to stress that we're not unique in this. There are large numbers of graduate students and junior faculty people out there who, like me, came up through fandom, who are part of the fan community and who are now choosing, in whatever discipline they're in, to write about it. I know of so many projects out there that I think are real important dialogue beginning to take place, at least in media studies and film studies, between fans and the academic way of approaching media. And I think fandom offers the academy new models for criticism, new models of engaging with texts that are going to be very productive. We're learning from you, and I'm glad to be part of you at the same time.
Camille: Well, I suppose that it's time to 'fess up. All the while that I was doing my book, I was an academic, and that's all I did. And I would actually write stories, and I would go around from group to group, and get them to finish the stories for me, and tell me what to write, so that I'd know what was going on, and what the process was. But when I finished the book and put it all away, I discovered there was this one little set of stories that I couldn't put away. And so somehow I had gone native in this one little tiny section, and the problem is... It's not the big section like, you know, Star Trek--If I ever saw Kirk and Spock again...well, you know, I'm here. One of the reasons we don't have many people here [at the con] is they're probably all over watching Bill and Len's Excellent Adventure as we speak, because they're at the Civic Center, Shatner and Nimoy [at a CreationCon the same weekend]. But there's this little tiny group called Pros--The Professionals. And it's a show that you've never seen, unless you're from England, in which case you won't admit to having seen it because it is total trash. Oh, it is, it is...if it wasn't trash I wouldn't like it. [Laughter.] But I couldn't--some of the stories were really neat and I couldn't stop. So, if anybody's got anything that's been written in the last two years about the Professionals, I want it. And I want it now! [Laughter.]

Henry Jenkins and Camille Bacon-Smith at Gaylaxicon 1992 (Part One)

This week, I am continuing to share a second piece from the historic archives of the Aca-Fan world: an exchange between Camille Bacon-Smith and myself at Gaylaxicon 1992. You should know that both Enterprising Women and Textual Poachers were very new books at the time this exchange took place, having appeared just a few months apart, and that the fan world was still trying to process what it meant to be the object of academic study. I would later, in fact, write an essay on the Gaylaxians themselves which appeared in my book (written with John Tulloch), Science Fiction Audiences, and was reprinted in an edited form in Fans, Bloggers and Gamers. I am hoping that these documents may be a source of nostalgia for some and a historical resource for others. In this segment, the two authors introduce themselves, their relations to fandom, and the central arguments of their books, and then instantly get pulled into a discussion of copyright and authorial rights, issues never far from the surface when fandom is concerned.


Transcript of a panel discussion between Henry Jenkins and Camille Bacon-Smith, moderated by Shoshanna, at Gaylaxicon 92, a science fiction convention by and for gay fandom and its friends, on 18 July 1992. At that time Henry was about to publish Textual poachers: Television Fans and Participatory Culture (Routledge, 1992); Camille had published Enterprising Women: Television Fandom and Popular Culture (U. of Penn. Press, 1992). Shoshanna is a fan. All fans identified here are identified with the name/pseud they requested.



Shoshanna: Welcome to the panel on Sociology of media fandom. My name is Shoshanna, and I'm moderating this panel because I'm not actually one of the experts on it. [Camille and Henry laugh.] I'm here to introduce people. On my left is Henry Jenkins, whose book Textual Poachers: Television Fans and Participatory Culture is about to be released [it is, of course, now available]; and on my right is Camille Bacon-Smith, whose book Enterprising Women: Television Fandom and Popular Culture is already out. Camille and Henry have been studying, and have written books on, media fandom, which is a little different from science fiction fandom in that we're talking about fans of television and movie characters, mostly, rather than of science fiction books. But it's a similar kind of community. And they've written very interesting books from somewhat different perspectives. Camille came out of anthropology and ethnology, and she was a science fiction fan but she was not a media fan when she began the study--she went into the community because it looked like an interesting thing to study. Henry, on the other hand, comes from a different academic discipline--he's coming out of popular culture and media studies--and he was a media fan already. That's part of the reason he went into that academic field; he was a fan, and it looked like an interesting tool with which to look at what he was already doing. So we have two people with two interesting books coming at the same community with two different takes, looking at some of the interesting things that people in this community do. For instance, the community is largely female, as you can see if you look around the room--we welcome men [Henry laughs]--but heavily focused on male characters. When female characters are used by the fans who write stories about television characters, it can be problematic; that's one of the things we're going to talk about. And in particular one of the things that fans do--I am a media fan, and I do all the things I'm talking about, I am the community that they're studying [Laughter; Camille sings "We are the world..."]... One of the things that we fans do frequently--not always, and not even most of us, but many of us--is write homoerotic, homosexual stories, where we take two characters, almost always male, like Kirk and Spock, or Starsky and Hutch, and create them as lovers. And we write pornography, or erotica, or whatever word you like, but definitely one of the reasons is because it turns us on, and one of the reasons is because we're really interested in the characters. These range from PG-rated to triple-X-your-mother-would-die. And the question of why does this almost entirely female community write all this almost entirely gay male erotica is a really interesting question that I hope we can get into. I'm just laying out some introductory comments on these people; I'm going to now ask each of them to talk about takes they want to take and things they want to talk about on this panel. Camille, why don't you start, since your book is already out, and some of these people may have read it?

Camille: Okay. What did you want me to say about it?

Shoshanna: Bring up some interesting questions, or particular things that surprised you about the community that you found, so we can talk about them.
Camille: Okay, well... The reason I studied this community at all was because I'd actually started to study the science fiction community; that's my next book. But while I was studying science fiction fans, I kept bumping into these attitudes, or I'd talk to these guy fans and they'd say, "Well, gee, you should have been here before all these women came in with their Spock ears, and screaming teenybopper things." And then I was, of course, talking to women, and they'd say, "I am in Star Trek fandom." And I'd say, "How did you get into it?" and they'd say things like, "Well, I'd been reading science fiction since I was nine or ten..." and a funny thing about that--when I asked guys how they got interested in science fiction, they'd say, "Well, I started reading it when I was nine or ten." And so it was like, hmm...something's wrong here. You know? These women, who seemed to be in their twenties and thirties and forties and fifties, didn't look like the teenyboppers with Spock ears who went screaming after stars, and passing out, and behaving like I did when I was thirteen and the Beatles were on Ed Sullivan. They have master's degrees, this woman is a chemist, this woman is a botanist, this woman is an English literature professor... So I had this real peculiar dichotomy, difference, between the perception of women in the science fiction community and what those women really turned out to be. So I decided that the more interesting question at that time was, well, if these women are not doing what everybody thinks they're doing, what the hell is it that they're doing? So that's what I went to find out. What I found out was that they were writing. Just thousands and thousands of stories. Billions and billions of stories. And every one of them had sentient life. Well, most of them had sentient life; some of them just had mad rutting sex, and they're the ones I collect the most. [Laughter.] Can you say "hatstand"? That is a very insider word for a story that is very very short and exists only for the purpose of presenting a sex scene.

Shoshanna: It originates from a British fan who looked at these stories once and said of the men in them, "They're all bent as bloody hatstands!"
Camille: Yes. So I started studying this, and then I started studying what people were reading and writing, and then... why were they writing this? I mean, not just for slash but for just about everything I read, I sort of had this question: Why do all the women have to be so young, so smart, so god-awful perky, and in particular, at the end, why do they have to be so dead?

Shoshanna: In the stories that the women are writing?
Camille: Yes, in the stories that the women are writing. And with the slash stories, you know, gee...hmm... Where are the women? Where are the women in these stories? Why are there no women? And of course in the hurt/comfort story, "you only hurt the one you love"...and why? So I had all these "why" questions, and I spent years in school being told that "why" was a question you couldn't answer, that it was an inappropriate question to ask, and that I had to restructure my question into something that was more askable. But unfortunately I never got past six years old. So "why" remained my question, and that's what I'm trying to answer.

Henry: Well, as Shoshanna mentioned, I have been part of the fandom, I guess for fifteen years now. I discovered it when I was in high school. I'd always been attached to television shows like Batman when I was a kid, playacting in the back yard, reading Forrest Ackerman publications and so forth. Between high school and college I started going to cons, and met a number of people that I liked. At that time I was involved with the woman who is now my partner, and she really introduced me to the fanzine scene. And part of getting to know her was getting to know fanzines, and understanding them. Initially I thought, "This is not something I'm interested in." The questions they were asking, trying to patch up holes in episodes, I said, "Well, it's because the production crew screwed up." My initial move as a male fan and male reader was to say, any problems I couldn't account for within the text, I accounted for by appealing to outside forces, like authors and producers. And this [what the female fans were doing] is a very unusual way to read, to actually feel comfortable making up part of the story, to be involved enough with these characters to feel that I have the right to speak about them, and to move beyond my respect for the author. And that growth process really changed the way I thought about television, and the way in which I thought about the media, and really got me excited about media.

So I decided to go to graduate school and study media, so that I could teach and talk about television. And what I encountered there was a variant of "Get a life." That is, the way in which academics talk about the audience, by and large, is not unlike the way mundane journalists talk about fandom: as mindless consumption, as stupid passive acceptance of whatever the text gives out; you just sort of suck it in, "yes, I've been programmed by the television show." And I said, this doesn't make any sense, given what I'm seeing going on out there in fandom; be it panel discussions of episodes, or zine writing, or other forms of fan creativity, it just doesn't match up with the stereotypes. So I decided that it was important to me, as a fan, to write a book that addressed that set of stereotypes, and is addressed doubly to a fan readership, which I think needs to hear about itself and needs to be proud of itself, and to an academic readership, which I think needs to hear what's going on out there, what fandom is about. And I wrote it in communication with the fan community; some of the people I worked with on the book are in this room. It was an ethnographic project in some senses; it was also text-based. I spend a fair amount of time talking about what goes on in letterzine criticism, what goes on in certain forms of fanzine writing. And it's also aware of structures of television, the way in which the fanzine stories relate to the structures of the original episode.

I should explain the title, Textual Poachers. Camille, I think, has a much more reader-friendly title, Enterprising Women; you know more or less what she's getting at, there. "Textual poachers" is a metaphor that runs through the book, and one that has a certain resonance in many academic communities, but I've found that fans don't always know what to do with it. It comes out of the work of a French sociologist, Michel de Certeau, who argues that reading, essentially, is a matter of appropriation. As we read, we take up materials that someone else created for their reasons, and we make them our own. We take them over and reallocate them, to speak to alternative interests. And I think that's certainly, dramatically, what takes place in Star Trek fandom or other fandoms. People don't just literally reproduce the episode; they rewrite it. They restructure its orientation. I have a subsection in my book called "Ten Ways to Write a Television Show." It identifies ten very different ways that fans restructure the television shows they're given, to make them speak to the alternative interests of that particular community. And the term "poaching" refers to that.

And I think what's important about it is that it also recognizes the power relations that are involved, and the political dimension of what it means to be a fan. Which is that there's someone out there who controls the means of production and the networks, who controls what makes it on the airwaves, and controls the content. And we as viewers are in subordinate positions; but we have the power that the traditional poachers, the original peasant rebel groups, had to take up the resources belonging to the landowners and reroute them, and make them our own. You can think about Robin Hood as a classic poacher, who steals from the rich and gives to the poor. And, essentially, what I see taking place in fandom is that process, where we steal the cultural resources that belong to the networks and we remake them, to speak to what we as fans want them to be, be they concerns as women, or racial concerns, sexual politics questions or whatever. That's what I think happens most of the time, when people are engaged in fan writing, in one way or another. And I'd like to talk some about intellectual property at some point in this, but I wanted to move on to other questions.

Camille: Could I address one other thing?

Henry: Sure.
Camille: One of the things that's real interesting about Henry's book is that, historically... I'm an anthropologist, but my specialty is folklore. And I study folk esthetic production, and I've studied it historically as well as contemporary folklore. And one of the interesting things is that the "folk" have done precisely the same thing, historically, as far back as you can imagine.

Henry: Absolutely.
Camille: In the forties, people would appropriate the tunes to pop songs so that they could write their own ballads, and even our national anthem is appropriated from a drinking song. So this concept of appropriating the artifacts of our culture is a long-standing tradition; it has been in practice far longer than copyright or trademark law have been.
Henry: Just to follow up on that...this is absolutely right. One reason we don't see it as political--and fans often don't talk about themselves as political, even though this tactic is one that most marginal groups and political groups have used, and certainly is part of folklore going way way back--is that we don't have a politics of cultural preference that mirrors things like the politics of sexual preference. We don't think of our cultural choices as political, or as part of our political life. But if the personal is political, in that aesthetic judgements have a great deal of political dimension as well, and even if we don't talk about the political content of fan writing, simply the act of choosing a text that means something to you, and using it in a way that violates intellectual property, that violates copyright law, to make it your own, is, to my mind, a profoundly political act.
BT, in audience: [unclear; suggesting that women may understand texts differently than men do.]

Camille: Mm-hmm.
Henry: Absolutely.

Shoshanna: And what we're looking at here is women--the fan community being largely women--understand Kirk and Spock differently from the way straight male culture does, and the way that Gene Roddenberry did, and reappropriate what they see, and recontextualize it for their own use.

    Henry: I had said I would say something about intellectual property... There's a slogan that I've heard--I don't even know the source of it--that says, "If creativity is a field, copyright is a fence." And I like that as a statement of what I think fandom is about. That is, we as a culture have crushed the potential for cultural production, by creating fences around intellectual property. And I'm very much opposed-- I think copyright is ultimately the death of culture. That the notion of individual authorship, individual possession, and corporate right to control characters ultimately prevents the kind of growth and cross-pollination of culture that we see in classic folktales, for example. The character of Coyote, and the character of Bre'r Rabbit, and the character of King Arthur have been rewritten countless times without regard to any boundaries separating authors and readers. What fandom does is precisely refuse to recognize those boundaries. It's our perfect right-- They beam into our living room every week, and we have the right to tell stories about them, because they are part of our culture.


Camille: I remember in--I think it was eighty-three, the Baltimore WorldCon--does anybody remember when Baltimore's WorldCon was? [Pause.] You're all too young to have been alive then, I know. There was a really interesting panel among the professional science fiction writers, the commercially published science fiction writers, because it was right about that time that the controversy over Marion Zimmer Bradley's sponsored fanzines came up. Because writers were very much afraid of the precedent that Marion Zimmer Bradley's allowing fans who did not ask her specific permission to write stories in her universe, what implications that would have as a precedent for their ownership of their own characters and universes. Because what they feared was that, if this terrible movement got out of hand, there was the potential for a change in the law, and they would by precedent have the right to control their own characters taken away from them. So this was right at the point where shared universes were coming into being; it was before Merovingian Nights, before Damnation Alley--I think that's Roger Zelazny's shared universe--and this whole concept of, if you share the universe, have you lost the rights to it? And if you share the universe today, and want it back tomorrow, do you have the right to take it back, or have you lost the right altogether? It was a huge controversy at the time, it was a major, major controversy in the Science Fiction Writers of America [a world-wide, not just US, professional organization], and the entire thing pretty much died down, not because it was even tested by law, but simply because people began to realize that there is a certain etiquette and courtesy that goes on. That material that is borrowed tends to remain at the folk level, and in material that moves out of the folk level, there is a very carefully maintained sense of etiquette. So that people ask people if they can use their characters; even fans ask other fans if they can use the characters they created. And this very interesting thing goes on in fan writing, that they will use the commercial characters with impunity, but ask permission for the character that the fan writer created. And I think that this has been a very interesting balancing force in this whole ownership of creativity kind of argument.
Shoshanna: I want to mention in this context the Lucasfilm flap, which happened at about the same time as what Camille is talking about. Fans were writing Star Wars fan stories, and some of these were slash stories, and that means stories that pair two characters and set them up as gay, so we're talking Han and Luke as lovers, or whatever.

BT: Actually, the stories Lucasfilm saw and objected to were all straight stories.
Shoshanna: Oh, I didn't know that. Okay. So Lucasfilm was objecting to explicit straight stories. And what they said was, "You may not do this. This is our property. We will let you use the characters for things that we approve of, but you are not currently following the family values of the Star Wars films, and so we will not let you do this. We will sue." And what happened was, first of all, Lucasfilm's lawyers were bigger than our lawyers, and so people stopped publishing this stuff, but it went underground, and it throve underground, and I've seen a number of stories that begin, "Lucasfilm says we can't do this. Lucasfilm has no right to say we can't do this. I am doing this partly to piss Lucasfilm off." And there were other fans who said Lucasfilm did have the right. So the whole issue of intellectual property became crucial there, and it centered around sexuality, which I find interesting.

Henry: I actually in the book have a quote from the Lucasfilm lawyers, which says, [reading from the book] "Lucasfilm LTD does own all rights to the Star Wars characters, and we're going to insist upon no pornography. This may mean no fanzines if this measure is what is necessary to stop the few from darkening the reputation our company is so proud of. Since all of the Star Wars saga is PG-rated, any story these publishers print should also be PG. Lucasfilm does not produce any X-rated Star Wars episodes, so why should we be placed in a light where people think we do? You don't own these characters and can't publish anything about them without permission." And so that's the language that Lucasfilm was using. And many fans, as Shoshanna was suggesting, turned that back and said, "no. You don't have the right to determine what these characters mean, you don't have the right to determine what our fantasies involving them are going to look like, and we will continue to do so," but to protect themselves, pushed themselves further underground, toward a circuit structure rather than a fanzine structure. Because I've got in my files a number of circuit stories involving Star Wars characters that came out after that.
Camille: But I didn't talk about them in my book, and I don't recall your talking about those particular stories...

Henry: I just acknowledge the existence of them, but I don't discuss them directly, because I didn't want to--
Camille: --didn't want to get sued, didn't want the other person to get sued.

NB, in audience: That's kind of died down, Lucasfilm, because I just recently read a Star Wars story that has been published in a zine.
Shoshanna: Oh, yeah. It's died down. On the other hand, Chelsea Quinn Yarbro has just sicced her lawyers on a fanzine publisher and confiscated all unsold issues because they made unauthorized use of a character of hers. It still goes on. It's still a fight.

NB: Oh, yeah. C. J. Cherryh, I heard her in a panel at Darkover Grand Council, where she said anyone--she has a trademark, not a copyright, it's a trademark, and anyone who writes in her universe without her permission, she's going to sue them. I'm a fanzine editor, and I had to reject a story because it was based in C. J. Cherryh's universe, and I can not afford to be sued, and the story is now on the circuit. I haven't read it, I understand it's wonderful--I've read the author's other stories--and I'm sorry I couldn't use it.
Henry: The interesting thing about trademark is that trademark originated to protect the consumer against false advertising. The whole point of trademark law two hundred years ago, three hundred years ago, when it was set up in this country, was that you want to be able to tell that this is an authentic good by a producer, not a fake one. The legal precedent over the last how-many-umpteen years has rewritten it completely, so that it's now to protect the producers against the consumers taking up, for their own use, those characters. And it's even gotten to the point where academics have difficulty writing about trademarked characters. Camille and I were both involved in a book on Batman, in which no artwork was allowed to be reproduced, because DC had trademark control over everything, and had not authorized the project, with the result that the cover of The Many Faces of the Batman has to suggest "Batman-ness" without having anything on it that is literally Batman. And its potential for stifling, again, intellectual growth, cultural growth, communication of subcultures, is astonishing.

Male audience member: I think it goes beyond media fiction, and goes on into all fiction; and not just fiction, but even in things like software, there's a movement to patent ideas for computer programs, and it's really very disturbing. And I wonder what is behind it [? unclear] in our society, what is the sociological phenomenon that's going on.
Camille: Property. It's territory and property. It's the sort of thing that you can say, "My wife, my husband, my child. My book." We tend to perceive things in terms of property, and what we have, we hold, and we'll fight to protect the fact that it's ours. Even though we want desperately for everybody else to make use of it, we want to control that use as well, because it's ours.

(TO BE CONTINUED)

Escapade 1993: A Blast From the Past (Part One)

Next week, I will be joining Constance Penley and Shoshanna at Escapade, a long-running Southern California slash convention, for a discussion of fandom and academia. The event marks the 17th anniversary of a public conversation the three of us, along with Meg G. had held at the same convention shortly after my book, Textual Poachers: Television Fans and Participatory Culture was published. As we have been preparing for this reunion (I'm bummed that Meg is not going to be able to join us), Shoshanna pulled out of some long forgotten trunk the hard copy transcript of that original conversation, which was circulating in fandom for some years, but which has never been published. The conversation represents an interesting snap shot to how the slash fan world was responding to the growing academic attention being pointed in their direction.

The early 1990s had been a bumper period for fan studies since it also saw the publication of some of Penley's ground-breaking essays on slash and of Camille Bacon-Smith's Enterprising Women: Television Fandom and the Creation of Popular Myth. Some have described this moment as the birth of fan studies, though as this discussion makes clear there was a long history of academic writing about fandom and about slash before our work was published. Yet, it is fair to say that our three projects exerted a very strong influence on subsequent academic research on this topic and helped to pave the way for Aca-Fen who have followed us.

This transcript captures the raucous, free-floating character of that original conversation and helps us to situate this moment of fan research in a larger historical context. I've been thinking a lot about this as I have been teaching my USC seminar on fan culture. In many ways, these books emerged at a key crossroads in American cultural politics -- on the one hand, they came just as the Third Wave of American feminism was starting to emerge, defining itself as much around its cultural preferences as around specific policy differences with the previous generation. In some ways, Bacon-Smith's focus in her book still reflects the Second Wave rhetoric and agenda, no doubt also a product of the fan women with whom she did much of her research, while Penley and I, in different ways, were grasping towards the concepts about gender and sexual politics which would be further articulated in the coming years.

At the same time, there are passing jokes here which remind us that the early Clinton years were a period of increased visibility for issues of sexual identity in American society: while the first generation of slash scholarship had wondered why straight women would read stories about gay men, there are many fans here who are out of the closset and eager to complicate such a framing of the issue. Shoshana, along with Cynthia Jenkins, was my collaborator on "Normal Female Interest in Men Bonking," which was one fo the first academic essays to acknowledge the strong presence of queers in slash fandom.

And we can see here that fandom itself is still defining its language and practices -- note the use here of "songtapes" throughout rather than the term, "vids," which is apt to be how we would describe these fan-made music videos today.

Next week, I am going to share a second transcript from the archives of the history of fan research -- this one a panel at Gaylaxicon which dealt more directly with issues of sexuality and fandom. If you enjoy these transcripts, please thank Shoshanna for her hard work compiling them and seeking permission from the fans quoted to share them with you. You will note some fans choose to remain nameless (or remained so because we were no longer able to identify them or reach them for permission). We have respected, as far as we know, fan's own choices about how to be identified in this transcript.

Transcript of a panel discussion between Henry Jenkins, Constance Penley, Meg G, Shoshanna, and others, at Escapade III, 6 February 1993.

Escapade is an annual slash convention. At that time Henry had published Textual Poachers: Television Fans and Participatory Culture, Routledge, 1992. Constance had published, among other things, "Brownian Motion: Women, Tactics, and Technology," in Penley and Ross, eds., Technoculture; and "Feminism, Psychoanalysis, and the Study of Popular Culture," in Grossberg, Nelson, and Treichler, eds., Cultural studies, Routledge, 1992. Meg and Shoshanna were fans. Many other speakers could not be identified on tape, and are listed as "?". All fans identified here are identified with the name/pseud they requested.



Shoshanna: This is the panel on academia and fandom, the way academia looks at fandom and the way we look back.

Meg: You have to first of all give the two alternative titles that we came up with for this panel.

Shoshanna: Oh, yeah. My alternative title that, for some reason, they would not accept, was The ivory tower meets the collapsible jade pagoda [Laughter]. They wouldn't accept that.
Constance: Inflatable jade pagoda.

Shoshanna: I thought it was "collapsible," but then, I don't like K/S. What was the other one? If not Acamedia...
Meg: Oh, when we talked about fans among the academics, you know, wandering lonely in this alien land... [Laughter]

Shoshana: Um, if there's anyone at this con who hasn't noticed me yet--because I'm fairly pushy--I'm Shoshanna, I'm just a fan. [Laughter] Well, I'm not just a fan. This is Constance Penley, who has written several articles on fandom and the community and intellectual-type stuff; I really meant to reread them the week before I came [to the con], but I moved the week before I came, and that took priority, so I can't say a lot specific about your work, but you will in a minute.
Constance: Yep.

Shoshanna: This is Henry Jenkins, who just wrote a book called Textual poachers, a study of fandom, particularly focussing on slash, on filk, on songtapes, on community, on reading strategies. Both these people are also fans; they're not just academics who come in and go, "Oh, look at the weird ones!"
Meg: Insiders and outsiders at the same time.

Shoshanna: Yeah. Bicultural, sort of. [Laughter] Well, they are two different cultures. They really are. I mean, I straddle the line too. I'm a fan and an academic... This panel [in the program book] listed "Jenkins, Penley, et al." [Pointing to Henry, to Constance, to herself, and to Meg,] Jenkins, Penley, "et," and "al."
Meg: You can call me Al. [Laughter]

?: But where's Sam?
Shoshana: He's leapt into, um...Henry? [Laughter; Henry says, "Oh, boy..."] Can you imagine Sam's face if he leapt into this art show? [Laughter] Can you imagine Al's face if Sam leapt into this art show? Meg, what do you want to say about yourself?

Meg: Well, let's see. I guess I can say that I sort of straddle the line because I'm an academic librarian in my mundane, day-to-day life. I have had an interest for quite some time in how academics view fandom, and once academics started viewing slash fandom I got even more interested in it. I wouldn't say that I'm really an academic, in that the only Master's I have is a library one, and not a real one, as anyone else in these other fields would tell you, so I don't count that way. I did however do some librarian-like things for this panel which include this. I run into some people still who say, well, slash should be private, and shouldn't be studied, and I wanted to make the point with this that it's too late. [Holds up a binder.] This is the bibliography, this is the academic and public media things discussing slash. Not fandom, slash. [Oohs and ahs; a cry of "where?"] This is a bibliography of all of that stuff, everything that I've found.
Shoshanna: [responding to an audience question on the side] It's almost certainly not complete.

Henry: It's not; I've got stuff that isn't on her list.
Meg: Anybody that has anything I don't have, send it to me so I can keep expanding it. If there's anything on here you want to look at, hit me up to look at the notebook; the chapters from the books [i.e. Henry's and Camille Bacon-Smith's books on fandom] are in here but you should buy the full books if you're interested in them. So this sort of validates the reality of the topic of the panel, in that it's too late, and it's been too late for years now; they found us. We have met the enemy and he is us.

Constance: I was happy that Jennifer and Christine [the convention chairs] wanted to put this panel together, because it made me go back and think about how I got into this. And I realized that one of the things I can say about my interest in slash fandom--I know Henry's going to talk a bit about how he was a fan before he was an academic, but I wasn't. And I came to slash fandom when I first started seeing stuff and started ordering it, and more of it, and more of it [Laughter] and for me it was the best--call it pornography, call it erotic writing, whatever--I had ever responded to, you know? I just thought it was great. But then just the idea that all of these women were getting together to--I do feminist film theory and television studies. And a lot of what I do is dealing with people who have these ideas about women consumers of mass culture.
?: Yes, but are they accurate ideas?

Constance: No, they are not; no, they are not.
Meg: There's something to do with passivity...

Constance: Yes, there's something about... You know, consumers are supposed to be bad enough, but you know, the most passive, degraded consumers are supposed to be women consumers of mass culture. So much of this just seemed wrong to me in every way. And interestingly, even some of the women, some of the feminists who are writing about women in mass culture who are quite sympathetic, still came up with what I thought were really very reductive descriptions of what went on when women were dealing with mass culture. So I got an invitation to IdiCon IV; I guess I'd just been ordering so much stuff that you know, somehow... And I went to that, and one of the things I realized was that I'm a fan of slash fandom. [Laughter] That's what my fan activity is. I mean, of course I--you know, to read K/S I went back and completely made myself over as a Star Trek fan, because I couldn't understand any of it, unless I understood the show.
Shoshanna: Are you a fan of slash, or a fan of slash fandom?

Constance: I'm a fan of--well, both! But if I really have to say where my biggest fannishness is, it's slash fandom. The idea of it and the actuality of it. So in terms of how that intersected with my interests or how that influenced me, at this point it's so difficult to say. But I do know that the three areas that I've been working in are so congruent with what goes on in slash fandom. I've been very interested in popular science or technoculture, so I wrote this one piece on how slash fans make decisions about technology in everyday life in the fan culture. So it was about making songtapes, and about fans and VCRs, and then the last half of this piece was on fantasies of technology in the stories themselves. I'm just interested in various parts of American culture where Americans are thinking through the human relation to technology, and how that might be a democratic relation to technology, with equal access to all. So this was like a perfect example, to be able to talk about this in a very positive way. So just to shamelessly hustle my own publication, that chapter is in this book that I co-edited called Technoculture, and it's all original essays that we got people to write, about hackers, AIDS activists, radical office workers, slash fans, in other words all these people out there who are just, shall we say, appropriating high technology and mass media in ways that they were not supposed to be able to do. So that was the context [of her piece]; I wanted to put that in. The other areas of work that I do have been kind of responsible for helping to start the notorious field of masculinity studies in academia [Laughter], and just this week a book that I edited called Male Trouble came out. And Henry is in that. And all those essays deal with new configurations of masculinity that are found, you know, all over American film and television right now. Fraught versions of it, slashed versions of it--even when they don't know they're slashed [Laughter]--
Shoshanna: Lethal Weapon 3.

Constance: --utopian versions of masculinity. So that was an interest I already had, but certainly what was going on in slash fandom, with the attempt to try to come up with better versions of masculinity--I learned a lot from that. And then the third area I've been interested in is pornography. I just always felt that as a feminist, I was just so sick of the pornography debates, so sick of the Women Against Pornography movement, I was so sick of everybody assuming that every feminist was anti-pornography. And I also saw this as a major obstacle to feminism becoming more accepted and more popular in this country, largely because of the way the media have taken this up; so many people think that all feminists are anti-pornography, and of course anti-sex, and anti-men, and everything else. So anyway, I decided that I really had to go ahead and confront this head-on. So I'm now doing, as far as I know, about the only course in this country--I teach at U. C. Santa Barbara, and I'm doing a course on hard-core pornographic film. And if you read the Santa Barbara News Press tomorrow morning [Laughter] you can see a little comment on my course. The Santa Barbara County Citizens Against Pornography lodged a protest with my chancellor, so... This is, you know, kind of historical pornography, stag films, things like that, going all the way back to the teens and twenties; it's right on up to the big high-production-value films of the seventies: Deep Throat, Inside Misty Beethoven, Behind the Green Door, and right up through lesbian sex videos, gay male hardcore; I'm showing a bunch of the safer-sex shorts from Gay Men's Health Crisis in New York, where you've got these really hot vignettes that are meant to demonstrate safer-sex techniques that are still really hot. And I introduce my students to the slash idea in this course, because the emphasis of the course is on people knowing what pornography actually is, rather than what they're told it is, and also on how pornography figures into people's lives. Because one of the things that I've really learned from slash fandom is that so few people have any description or any idea of what pornography means for people, what it can mean for people, what just being able to write your sexual ideas and desires can mean, for a sense of personal liberation, but other kinds of liberation as well. So by this time, I mean, to sum it up, my academic ideas are my fannish ideas, and my involvement is slash fandom is--they're just so tied up together it's impossible to tell. I never thought of myself as studying the fandom, maybe because I was too involved in it, but also because I was--I think of my work as trying to write, so that other people working on women in popular culture, women in consumer culture, women in pornography, so that they can learn from slash fandom what I've learned from slash fandom. So it seems like a kind of work of translation.
Henry: As Constance suggested, I came to academia via fandom to begin with. I have been a media fan for about fifteen years now, starting back in late high school/early undergraduate days, going to cons, meeting the woman who's now my wife via fandom, and she started me reading zines, which were very alien to where I as a male fan was coming from. I can remember early conversations where we'd be discussing an error, or problem, in one of the Star Trek episodes, and I would keep saying well, that problem is there because continuity screwed up, and because the director didn't do his research; I would always refer to the production process to explain the problem. And she would say, well, maybe this is going on in Kirk's life... [Laughter] And it was very curious to me, as we were dating and getting to know each other, that there was such a profound difference in the way in which we read. And I learned, through her, to really appreciate that style of playing with the text, that openness, that flexibility, and started reading zines, and it really started me-- At that time I was planning to be a political scientist. It was not at all what I had planned to do in my life, to go into media studies. But I got so excited about film, about television, by being a fan, by listening to people talk passionately about popular culture and their engagement with it, that I decided that the thing to do was to go to graduate school and study film and television, because that's where my excitement was, that's what did it for me; maybe I could become a professional fan in some fashion [Laughter]. And I arrived at the University of Iowa, and the very first course I took there, I got assigned an article called "Star Trek and the bubble-gum fallacy," by Lawrence and Jewett, which I take on early on in Textual Poachers. But essentially it argued, well, this is an incredible cult religion that has grown up around Star Trek, and it's very much like the Manson family [Laughter]. Like, the Manson family was really attached to the Beatles, and they read it [the Beatles' music] oddly, and they went out and killed people, and these people have just devoted their entire lives to Star Trek. And it begins with an assertion that, well, when you ask these people why they like the show they really can't tell you why they like the show; it's just like bubble gum. And I thought, how incredibly odd, if these guys dealt with the cons that I've dealt with, that they think fans are inarticulate! And it was highly disingenuous, because it included cites to Star Trek Lives, and The World of Star Trek, and other early books that were in fact quoting fans very extensively, so he knew that these writers knew that fans were articulate, and had closed the door to them. So I, in my very first class as a graduate student, said to the instructor, look, I'm going to write an essay that responds to this. Because I was really irked. And so I wrote what was the earliest draft of my first essay on Star Trek, "Star Trek Reread, Rerun, Rewritten" was first coming into being as a graduate student, writing out of anger at the way in which fans had been written about. And it ended up getting published, one of my first publications, in a journal, and from that I got asked to write a book. [Laughter; Meg is holding up each piece he mentions as he mentions it.] She's got it all right here, my entire oeuvre.

Meg: I don't have the bubble-gum one, because it's only about fandom, it's not about slash. This is just slash.
Henry: Slash was something I discovered fairly late in this whole process. And I have to admit I was initially a little uneasy about the idea of plunging into slash. The first couple of pieces [that he read] were really painful pieces; they were hurt/comfort slash stories and they sort of threw me out. And part of it was, even when I read nice stories, there was a sense of, not with my body! [Laughter] Not that I was homophobic exactly, but that I was uncomfortable with the way in which women were writing about men's bodies, and having them doing things that it didn't seem to me would cause me a great deal of pleasure to have done to my body, and I had some trouble reading this fantasy and projecting it outward. As it's gone along, though, slash has really changed how I think about my own sexuality, in a very direct way. I had for years fought an awareness of gay impulses in myself, had fled away from those with a great deal of fear. I now talk of myself as bisexual. I'm in a monogamous relationship more than a decade old that is heterosexual, but my sense of myself, and the label that I attach to myself, have changed through reading slash and recognizing the meaningfulness of those fantasies, and tapping them into thoughts and fantasies I had going very very far back.

So slash really changed me in that way, and has led me to be much more open about dealing with questions of sexuality in my work as a scholar. I just got through teaching a course called "Gender, sexuality, and popular culture," that included some slash stories in it, some of M. Fae Glasgow's stories, and that really was an attempt to engage more fully with the whole issue of sexual identity, and it started with writing about slash for Textual Poachers. So now I can honestly say, as my button [which he's wearing on his shirt] suggests, yes, I am both a male and a slash fan, and have really become excited, because I think that slash really speaks to men, including straight men, in a way that a lot of popular culture doesn't. The sorts of themes I talk about in terms of slash in the book, that breaking through of the barriers to intimacy between men, the creation of communication across the kind of walls that we as men put up around ourselves, is a very profound fantasy that a lot of men have. And I think back about the reality of my friendships with other men...

One of my best friends as an undergraduate just about died of cancer, and I didn't know it. He just had disappeared for nine months. He couldn't communicate to me this vulnerability, and he was seriously ill before I ever found out and went to his bedside and we talked about it for the first time. But that was the reality, that I didn't notice, he wasn't communicating, and we were both into our little walls to the point that none of the stuff that's in slash was a possibility. The thought of crying, of communicating, of talking between men is so rare in our culture that slash really represents to me one of the few places where you can talk about those questions, where you can engage with it and fantasize about it. And I wish I had friendships with other men that were as good as the sorts of images that crop up in slash. But it's something that politically is very important to me, that I, going back to an undergraduate, during the same time period, ironically enough, was doing male consciousness-raising sessions. And I had been talking about masculinity as an issue, and a lot of my own writing that isn't about fandom deals with questions of gender or masculinity in one way or another. But it was slash, I think, that really opened me up fully to the implications at a most personal level of what I was actually talking about, and helped me understand that much better.

So this book has been both personally and professionally a really important one to me. It's one that was intended to be written as a fan as well as an academic, to both academic and fan audiences. I've been gratified by the responses on both sides.

One last thing I want to say before we open it up was what had changed within the academy over the last ten years that allows this work to be done. That is--I'm thinking about film and media studies--we as a discipline had to define ourselves in opposition to fans and buffs in order to gain admission to the academy. That is, if you're going to be taken seriously, and you're writing about popular culture, the last thing you want to do is be accused of being a fan. Right? You want to say, I am an academic. I'm studying this just like you study art history and you study music history, and you study literature. And you push away those personal implications of this stuff in your own life, and you devalue them. And I think a lot of the attacks on fans by academics previous to us grew out of their desire and discomfort at the relationship or parallel between academic engagement with popular culture and fan engagement with popular culture. I began a conference paper recently by turning to the audience and saying, you know, we've been talking about television this entire weekend, many of you traveled all the way across the country to be here with us today, and I just wanted to say--get a life, will you? [Laughter] And sort of turn the table around and realize that the stereotype of the academic and the fan are virtually the same.

It's only now that there is a secure base for film and media studies within the academy that it is possible for people like me to go through graduate school publicly as a fan, to assert, to out myself as a fan, which a number of people, academics and fans, have referred to in letters about Textual Poachers, that I outed myself as a fan within the academy. And I've in fact heard very negative things from some academics as a result of that. I was quoted in Lingua Franca as saying that I'm a fan first and an academic second, which is actually a misquote. It was a chronological statement; it wasn't a statement of priority. But I said that the things I write about grow out of things that I care about as a fan, and that I choose to write about them and engage with them as an academic as well. But I got a lot of ribbing and uncomfortable remarks from other academics because of that statement.

But I think it is now possible to be a fan academic in the infrastructure of the academy as it's now evolved. And now I get letters from all over the country from graduate students who are writing about their fandoms. Not just fandoms that are included in our world of media fandom, but Stevie Nicks fans, or soap opera fans, and any number of people are beginning to write as fan academics. I know of at least one anthology of fan academic stuff that's in the pipeline right now, of academics writing about fandom, and almost all of the people in it are graduate students or junior faculty who came to the academy as fans of one sort or another, and are writing about things they passionately care about. And so that's why this year Camille's book came out, and my book came out, and Constance's work has been coming out over the last couple of years on this stuff, that it suddenly seems like all of a sudden the academy has discovered fandom. It isn't, in fact; academics have written about fans for a long time. But we discovered a way to talk to fandom about our work, and to talk as fans within the academy. And that's what's changed, is the ability for you to talk back to us, and for us to try to create some dialogue. And it's something that as a student of popular culture I care about very much, is taking what's going on in the academy about popular culture, and breaking down those barriers to talk to the popular communities about it, and it's something I keep struggling in my own work to find more and more ways to do, to engage in discussions like we're having today.


?: But the question we need to know is, should fans be allowed to serve in the military? [Laughter]
Henry: It's probably too late for that...it's a question of identity versus practice. You can have the identity of a fan and be in the military, just don't practice it. [Laughter] I mean, I wouldn't want to take a shower with one... [Laughter]

?: It's too late; they've already got pictures of Spock and Kirk hanging in astronauts' mess halls.
Shoshanna: As a fan, I've been really fascinated to read a lot of the academic work on fandom because it gives me a new language in which to think about what I'm doing. Sometimes it manages to put into words things that I had not been able to put into words before. Sometimes it tells me things I didn't know before. Sometimes it tells me things I didn't know, and I still don't know after they've told me, because I don't believe them for a minute. [Laughter] But even then, unless it's just complete garbage, it forces me to sit down and think about what they're saying, and why it's wrong, and how it works. Camille Bacon-Smith's book I have some real problems with--a lot of people are nodding--but the fact that she wrote it, in the language that she did, meant that I could then try to think about it in that language, and come up with, why doesn't this work, and what's going on...

Constance: What is she on?
Shoshanna: Yeah... um... I'm sorry, train of thought derailed.

Constance: The language it gives you.
Shoshanna: Yeah, um... We have a language we use as fans to talk, and I also speak academic--I have a Master's in history, although I'm now grading classes for Henry in film and television--and I like being able to speak both languages. I gave a copy of Henry's book to my parents--a copy to my father and a copy to my mother, because they're divorced--partly as a way of saying, this is what I've been doing for the last ten years; here it is described in a language you can understand, a language that maybe won't make it seem so stupid to you. It didn't work for my mother; she was infuriated by the book, she was really angered by it. It made her very angry.

?: Why? The book or the subject?
Shoshana: Both. As far as I could tell--and you have to understand, I don't get along with my mother, and I don't share many values with her--as far as I could tell, she was angered that fans spend so much effort on this worthless pastime--

Constance: Oh, yes.
Shoshanna: --and that academics spend so much effort studying this worthless pastime. [Laughter] She thought both of these were a waste.

Meg: It's okay to spend that much time and effort studying Shakespeare, but not Star Trek.
Shoshanna: There's a line I heard somebody say yesterday--I don't remember who said it, just in the middle of a panel or something, talking to someone, and talking about somebody who was particularly impassioned on a subject, and they turned to this person and said, get a hobby! [Laughter] I thought that was beautiful.

Jane: [unclear; what she always thinks of are] those guys that sneer at the big fat media girls, with their Trekkie stuff, who sit in their shows with their friends, and they watch them over and over, and talk about them; as they sit there with their beer guts and watch the Super Bowl, and talk about the plays over and over with all their buddies... [more, unclear; laughter]
?: It was it interesting that you said "Shakespeare," or whoever it was who said "Shakespeare," because that is exactly what was said in a discussion that I had with people who were studying Shakespeare, until I said, yes, but Shakespeare was the television of his time.

Meg: Shakespeare is popular culture. [General sounds of agreement.]
?: And we didn't continue the dialogue, because I think they're still thinking about it.

Meg: Well, the usual comeback to that is that now there's been hundreds of years and it's been proven to be more than popular culture, because it has staying power and it's a classic.
Henry: But the point is that Shakespeare was still popular culture as of the turn of the century. We're not talking hundreds of years ago. It was still a lively part [of popular culture]. And the academy robbed it from popular culture and killed it and stuffed it and put it in a museum. [Laughter] And then sits around and feels proud of itself, that it's done something vital for the survival of mankind.

Meg: Getting it out of the hands of those horrible populists.
(MORE TO COME)

How to Get Academic Credit While Attending San Diego Comic-Con: An Interview With Matthew J. Smith

Today, I wanted to share with you a fascinating experiment in media education which is conducted each year as part of the San Diego Comic-Con. I've written about the centrality of Comic-Con as a meeting point between fans and producers and as a site where academics interested in promoting the study of comics co-exist side by side with dealer's rooms and discussions with comics creators.

This past year, I had a chance to consult with two students who were part of a program being offered by Matthew J. Smith, a comics scholar who teaches classes in media studies at Wittenberg University in Springfield, OH. Every year, he organizes a team of students who conduct individual and collective ethnographic projects trying to make sense of the complexity and diversity of Comic-Con. He's now in the process of recruiting students for this year's program so I told him I'd help him spread the word. What follows is an interview with Smith about his ethnographic instruction and about the culture of Comic-Con. At the end, I tell you where you can go to be considered as a recruit for this educational program.

Can you give me some sense of the approach you take to teaching ethnographic research on the ground at Comic-Con?

Students are responsible for several readings before they get to San Diego, so that we can have an informed discussion about ethnographic tools when we meet. But from our first night onward, students are thrown into the deep end of the pool, being asked to record observations and make modest interpretations starting with "Preview Night" on the floor of the convention hall floor. Thereafter, there's a good deal of note taking, and of course talking through observations and constructing interpretations with peers in daily "Breakfast Briefings." After the first few days, students are encouraged to compliment their observations by doing interviews with informants. Some students find their individual topics evolving as we progress through the week, which is just fine with me! However, they do have a week to process the experience and think through their material more before their final narratives are due.
What goals do you set for your participants?
My primary goal is to help students become more media literate for having had the experience. Popular culture is created and marketed with them in mind. If nothing else, I really want them to be aware of their role in this process and exercise greater agency in their future interactions with it.

In addition, I'd like students to realize that they can discover meaning through ethnographic methods. I don't think that the tools of ethnography are taught as widely as they should be and this is an opportunity to expose students to them in what is essentially a laboratory setting.



Comic-Con has emerged as perhaps the most important interfaces between the entertainment industry and the public. What shifts have you and your students noticed in terms of the industry's engagement with fans in recent years?

What stands out to me is the way in which Con is now a multi-media experience in and of itself. I'm not just talking about the multiple media industries that are represented on site, but the way that Con is experienced by both those who are physically there--supplemented by constant Twittering, for example--and also by those who are elsewhere around the country. I return from San Diego feeling like one of the fortunate few who get to attend the Super Bowl, as friends and colleagues come up to me and say, "I saw Con on TV (or read about it online or got the feed) and knew you were there." For that moment, I am the coolest person in the room.
Within the more than 100,000 people gathered at Comic-Con, there are representatives of a broad range of different fan subcultures. How do you and your students deal with the diversity of different fan interests represented?
Some students find the scale overwhelming for the first few days. Given so much to process, I encourage students to focus their individual projects on areas of interest to their individual intellectual interests or pop culture tastes (e.g., Marvel Comics panels). With some filters in place, the stimuli become a bit more manageable. However, I love it when students start to look out for things for one another. Often at our "Breakfast Briefings" they begin to ask one another if they are aware of this event or that person's signing appearance in the hall latter in the day. These moments of overlapping interest really make us a learning community within the 100,000 person crowd.
Many attending the con now beline to the major presentations in Hall H and Hall 20. Yet, this is only the tip of the iceberg of what goes on at Comic-Con. What aspects of Comic-Con culture have emerged through your collaborative research efforts that we would miss if the focus was only on the major events?
Where to start!? My students have found nooks and crannies of popular culture that I would not have thought to explore in twenty trips to Con. Let me share a small sample of some of the project titles to give you a sense of what they have focused on in the past: • Twitter as a Means of Direct Dialogue between Creators & Fans • Aggressive Marketing & its Impact on Consumers at San Diego Comic Con • "State Your Name and Your Purpose": The Talk of Marvel Comics Fans • Fanbois at Comic-Con: Queer Consumer/Producer Interface & the Intransitive Writing of Comics • Hollywood Comes to Comic-Con International: An Examination of Glamour & Glitz • Video Games: On the Bottom Looking Up
Comic-Con is one of the most racially diverse fan gatherings I've ever attended. Has your research offered any insights into how and why this con attracts more minority participants than most other fan gatherings?
In three years my students have initiated eighteen different projects, and while a number have investigated demographics like gender and sexual orientation, none have addressed race explicitly. It's a great topic that some student could investigate this summer! My own impression is that California's diversity helps set up the climate for Con's diversity. Beyond that, is it that popular culture fans judge you by your interests first and not the color of your skin?

There has been a dramatic increase of female attendees at Comic-Con in recent years, partially in response to Twilight and True Blood, and this has generated some tensions with long-time attendees. What insights has your team's research yielded into these sources of friction?

I'm waiting for the student who wants to tackle this project! Over the last two years my students and I have certainly noted the outright hostility directed towards the Twilighters and found ourselves at a loss for how one minority (the comics fan) can turn on another. Is it anger at the encroachment of Hollywood on the Con finding an outlet at long last? Is it a matter of gender? Is it that the cross-over between interests doesn't quite overlap as much as other groups present (e.g., a video gamer can also be a comics fan)? I hope we have a student or two who will want to tackle these kinds of questions this summer.
Your students give a public presentation of their findings every year as part of the Con. How has the Comic-Con community responded to their representations of their norms and practices? How does this public presentation impact the kinds of work your students do?
The reception for my students has been tremendous. Whereas most academic presentations are lucky to draw an audience larger than the number of presenters behind the dais, my students typically draw a crowd of 80+ curious minds. The best audience members are those who want to challenge or extend my students' claims, weighing their own perceptions against those of my students. I love to see that kind of interaction as the students are challenged to either further defend their conclusions or engage in expanding/refocusing their thoughts. I think knowing that a public presentation is an integral part their task focuses their work for the week that we are there and makes them accountable to an audience of more than just me as the instructor.
Critics might argue that the duration of a con is not sufficient time to really immerse yourself into any kind of rich cultural community and that there are serious problems with performing "instant ethnography." What do you see as the strengths and limits of the work your team does each year?
That's entirely a fair critique. I try to keep the course from making the pretension that it is the only course in ethnography one would ever need. To the contrary, I explicitly state that this experience is a mere appetizer meant to whet one's appetites for more and richer ethnographic projects in the future. In Communication Studies in particular, I see a lot of programs where students are typically trained as either survey administers or rhetorical critics, and I want to introduce them to another viable way of coming to know the world around them.
What qualifications are you looking for from prospective students in your program?
There are no academic prerequisite, per se, other than that one be currently enrolled in an undergraduate or graduate program and in good academic standing at one's home institution (which usually means minimally a 2.0 cumulative higher grade point average). The course is really designed to be introductory in its approach, although I've had graduate students participate each year who report learning something new. Beyond that, I've found that the most successful students are intellectual curious, open-minded, and willing to work hard. The experience is intensive: Students find themselves on the go for five consecutive days and that takes stamina. Even so, it is terrifically rewarding to come to the end of the experience and know that you discovered something new about culture and its exercise.
Matthew J. Smith teaches courses in media studies at Wittenberg University in Springfield, OH, including "Graphic Storytelling: Comic Books as Culture," "The Graphic Novels of Alan Moore," and a week-long field study at Comic-Con International each summer (details of the latter may be found at www.powerofcomics.com/fieldstudy). In 2009, Wittenberg University's Alumni Association recognized him with its Distinguished Teaching Award. Along with Randy Duncan, he is co-author of The Power of Comics: History, Form & Culture (Continuum, 2009), a textbook for college-level comics arts studies courses. The two are also editing the forthcoming Comics Criticism: Methods and Applications.

The Field Study at Comic-Con
Earn academic credit while studying the dynamics of marketing and fan culture at the largest comic arts event on the continent, July 21-25, 2010.
For complete program details and costs go here.

Application deadline is March 1, 2010

The Last Airbender or The Last Straw?, or How Loraine Became a Fan Activist

This is another installment in our ongoing series about fan-activism and the ways certain kinds of groups are bridging between our experiences with interest-driven networks in participatory culture and public participation. This chapter tells the story of Loraine Sammy and the Racebender campaign, which challenged the white-washed casting of the feature film version of The Last Airbender. Thanks to the production chops of Anna Van Someren, we are able to share much of Sammy's story in her own words, so do take time to watch the video segments attached to this piece.

As I have been working with Van Someren and Shesthova, two members of our research team, to prepare this piece for publication, I am reminded of work I did more than a decade ago around the Gaylaxians, a gay-lesbian-bi-trans science fiction fan group which made a concerted effort to get a sympathetic queer character on Star Trek: The Next Generation. The campaign failed in the short run in that the producers ultimately deflected or misdirected their requests, continually rephrasing them into how Star Trek might deal with the "issue" of gay rights, while the group wanted to show a future where being gay was not an issue. I am struck now by the growing number of science fiction series, British and American, which have matter of fact portrayals of same sex relationships, including Battlestar Galactica (whose show runner Ron Moore cut his teeth working on the Star Trek franchise.) I've never seen any one directly trace these shifts in the representation of sexuality in science fiction back to the Gaylaxians, but I have a sense that in the end, the campaign had some impact on our culture, even when its initial goal was lost. I hope the same can be said for the efforts of the Racebending efforts -- they have lost the battle but will they win the war? (For more on the Gaylaxians, see Science Fiction Audiences or Fans, Bloggers and Gamers.)

Our connection to Racebending and Loraine Sammy came through a member of the research group Lori Kido Lopez, a doctoral student at Annenberg.... who is including Racebending in her Ph.D. research.

Loraine and The Last Airbender
by Anna Van Someren and Sangita Shresthova


Loraine Sammy grew up in Vancouver, Canada reading and collecting comic books. It was her love of comics that drew her to "this new thing called the internet", where she hoped to connect with others who liked comics too. She became involved with many fandoms, including those of Star Trek and Harry Potter, and participated in several forums, mostly online. She is now conscious of the ways in which her own race, or rather its invisibility online, played out in these spaces. She also recalls how the online debates now referred to as Racefail'09, the issues surrounding race in science fiction worlds brought out by these discussions, and the people she met through this raised her awareness of racism within fantasy spaces and its impact on every day life.


Although she was a quiet observer during the Racefail discussions, Loraine's personal investment in and commitment to the fantasy worlds she loved eventually led her to take action on issues of race and representation. Like many other fans, she was captivated by the world portrayed in Avatar the Last Airbender. Nickelodeon's production of the cartoon drew heavily from Asian cultures throughout history and around the world. The meticulous research informing the characters, clothing, and practices of the tribes and characters has resulted in a show so rich and accurate in detail that teachers have been known to use it for school projects.

For some fans, the show provided the excitement of recognizing familiar cultural symbols; for others, it offered an invitation to identify, explore, and trace East Asian, Chinese, and Japanese cultural identities woven between real life and fantasy. When Paramount Pictures cast the live-action movie version of the epic, and chose white actors to play the four main characters, Loraine and many others were galvanized to take action.


"Narratives that people put faith in"

What is the role of an engaged citizen? What would a high school civics teacher most hope her students learn? Typical lists of civic competencies prioritize content knowledge about the workings of government, but are more and more likely to include intellectual skills such as "critical thinking", "perspective-taking" and dispositions such as "personal efficacy" and "desire for community involvement". Loraine is thinking about the ways in which market forces control how culture and identity get represented in society. She feels empowered enough to voice her opinion and - as we will see - transform the monologue that is the Hollywood apparatus into an open conversation across dispersed networks. How is it that a cartoon on television can motivate this kind of engagement? In our research, we're particularly interested in exactly how and why stories - often fictional - launch, support, and frame social and political movements.

At Futures of Entertainment, we recorded a conversation between Henry Jenkins and Stephen Duncombe, NYU Professor and author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy. Their discussion, about how we interact with narratives in ways that can motivate participation, illuminates Loraine's trajectory from a rather private engagement with popular culture to a more public engagement with society:

Democracy as Communal Creation

Fans of The Last Airbender initially organized under the slogan Aang Ain't White, using a Live Journal account to explain their argument, offer resources for joining the effort, and track their own visibility in the news. Live Journal worked well as an online headquarters, as many of the fans already had accounts at the site. Loraine herself had "a good amount of people" following her on LiveJournal, so in that way she was "able to be a trumpet for the cause".

The main strategy of Aang Ain't White was a letter-writing campaign, alerting Paramount Pictures about fans' disappointment in the casting process, and asking for the film to be re-cast. Fans also created a sister Facebook group to protest the casting.

Along with fan activist Marissa Minna Lee, Loraine worked to evolve this first campaign into the broader "Racebending" movement, and became one of the movement's primary leaders as it grew and drew in more supporters.

The existence of the Racebending campaign is "an act of communal creation" itself, and boasts an abundance of enthusiastic, active and creative production efforts. A search of the word "racebending" on Youtube yields over eighty videos, including videos like "Fighting Casting Racism", personal pledges to boycott the movie, and a slideshow called "A Brief History of Yellowface in Pictures".


airbender 2.jpg

A visual essay posted on the Aang Ain't White LiveJournal account inspired Youtube user chaobunny12 to produce the video essays, including Asian Culture in the Avatar World, juxtaposing images from the Airbender cartoon with images showing the Asian architecture, dress, and practices which inform and style the story world. Chaobunny's work in turn roused doldolfijntje to create a response video, similar in construction but focused specifically on comparing images of Airbender's water tribe to images depicting Inuit culture.

Pooling their skills in illustration and design, fanartists have created a compelling campaign of smart taglines paired with a simple representation of Aang, powerful in its recollection of street-art stenciling techniques. This collectively produced work has been distributed via postcards, banners, stickers, buttons, a visual guide to the controversy, and t-shirts.

airbender 1.jpg

[Read the fascinating story of the campaign's copyright battle with Viacom and Zazzle here and here].

At the 2009 San Diego Comic-Con, Racebending organizers Mike Le and Dariane Nabor invited artists to collaborate on a sketchbook, which they've now shared online. Response from the larger fan network included more creative endeavors: a comic titled "Heresies" at penny-arcade.com, blog posts at angryblackwoman.com, and more, and "a brief and incomplete history...of white actors taking strong Asian roles", featuring 10 video clips with commentary on Hyphen Magazine's blog.

Partnerships and Alliances

These actions encouraged The Last Airbender protest - specifically Racebending - to towards a network of alliances with other groups, many of which did not grow out of popular culture fandom. In particular, the Racebending's alliance with the Media Action Network for Asian Americans (or MANAA), a activist organization which advocates "balanced, sensitive and positive portrayals of Asian Americans" in American media. The collaboration with MANAA moved Racebending into a new space and group's website now indicates that they view The Last Airbender within the larger context of a systematic mis-and-under representation of minorities in media. In many ways, the alliance between Aang Ain't White and MANAA becomes a productive meeting place for two communities that mobilize and work in very different ways. Aang Ain't White emerged quickly, in response to a particular problem and is now on the cusp of more sustained political action. More established and broader in scope, MANAA also plays a watchdog role, although it relies more on actions based in protest, rather than creative production.

Through its interaction with organizations like MANAA, the Racebending movement in general and Loraine specifically now align themselves with activism around race representation. Racebending now defines it's mission as follows:

"We want Paramount Pictures - and all Hollywood studios - to know that supporting and hiring actors of color in prominent roles will help build passionate, devoted audiences. The appeal of Hollywood's films will expand with greater attention to the face of modern America." (source: Racebending)

Mobilization around The Last Airbender became a first step towards a deeper, sustained and overtly political engagement with race in popular media.


From Fandom to Activism: A "thick" politics

For Loraine, The Last Airbender became a point of entry into a growing and sustained mobilization around race in popular media. Through her deepening involvement in Racebending, Loraine journeyed from participatory culture towards an active engagement with participatory democracy. In thinking about her personal trajectory, we recall Henry Jenkins' discussion of the Digital Youth Project in "'Geeking Out' for Democracy" published in Threshold magazine:


"In a recent report, documenting a multi-year, multi-site ethnographic study of young people's lives on and off line, the Digital Youth Project suggests three potential modes of engagement which shape young people's participation in these online communities. First, many young people go on line to "hang out" with friends they already know from schools and their neighborhoods. Second, they may "mess around" with programs, tools, and platforms, just to see what they can do. And third, they may "geek out" as fans, bloggers, and gamers, digging deep into an area of intense interest to them, moving beyond their local community to connect with others who share their passions.... For the past few decades, we've increasingly talked about those people who have been most invested in public policy as "wonks," a term implying that our civic and political life has increasingly been left to the experts, something to be discussed in specialized language. When a policy wonk speaks, most of us come away very impressed by how much the wonk knows but also a little bit depressed about how little we know. It's a language which encourages us to entrust more control over our lives to Big Brother and Sister, but which has turned many of us off to the idea of getting involved. But what if more of us had the chance to "geek out" about politics?"

For Loraine "geeking out" as a fan of Avatar the Last Airbender was a key and crucial step towards "geeking out" on politics. Throughout this journey, her perspectives, approaches and motivations remain rooted in participatory culture, moving us towards a richer definition what Stephen Duncombe calls "thick politics":


In this conversation, Henry Jenkins speaks to the "changing the norms of your society rather than changing the rules of your society", and Racebending is an effort to do just that, by "advocating just and equal opportunity in film and television." For Loraine, Racebending has become journey from fandom to activism; from participatory culture to civic engagement.

"Going Bonkers" (Revisited): A Father-Son Conversation About Pee-Wee (Part Two)

Henry 3: Parents at the time were nervous about the show and the influence it might have on young people because they were "spooked" by the Pee-Wee personality. Mr. Rogers seems much more contained in his effeminacy while Pee-Wee was flamboyant and in your face, yet they are drawing on the same cultural reservoir, where men who spend too much time and show too much interest in children as seen as, well, a little abnormal. Yet, children always felt a strong kinship with Pee-Wee, embraced his innocence and playfulness, and that may be why the character is receiving such an out-pouring of love and affection from young adults right now.

Where adults some ambiguities about gender and sexuality, kids saw a "mystery" about how an adult could act like a kid or how a kid could look like an adult. Here's what I wrote in "Going Bonkers" about the appeal of the show to you and your kindergarten classmates: "What makes Pee-Wee's Playhouse 'fun' for the preschoolers, then, is the way that it operates as a kind of anti-kindergarten where playful 'misbehavior' takes precedence over 'good conduct,' children are urged to 'scream real loud' at the slightest provocations, making a mess is an acknowledged source of pleasure, 'grown-ups' act like children and parental strictures no longer apply."

So, it sounds like I may have gotten it right if you imagine yourself seeing Pee-Wee's campy moments in terms of "getting wacky...being snotty...going cuckoo" as the title song for the old series put it or "going bonkers" as you described it to me so many years ago. The point I made was that you and the other kids used the phrase, "going bonkers" to refer to what they found amusing about Pee-Wee and what embarrased them about the behavior of their classmates at school. Pee-Wee somehow created a space where it was OK to "go bonkers" and it may also have been a space where sexually charged jokes can never-the-less come across as sexually innocent.

Pee-Wee always surrounds such jokes with an air of plausible deniability. That's why one of the most striking moments in the stage performance for me was when the show does an overt shout out to the progress towards gay marriage in response to a "why don't you marry her" joke between Pee-Wee and Chairy. It's impossible to imagine such a joke on the original show, where the gay references were a matter of coding -- the use of iconic gay figures like the black cowboy or the fireman, use of sexually ambiguous figures like Reba the Mail-Lady or the drag queen like persona of Miss Yvonne, campy re-readings of vintage educational films (like the manners film so ripe in subtext shown during the play), and prissy gestures (especially around Pee-Wee and Jambi) and campy jokes (like the Sham-Wow or other infomercial themed gags running through the show) -- but this gag rests on a shared understanding between the performers and the audience that the show is actively promoting gay marriage.

We can think of this as the moment Pee-Wee comes out of the closet, only to close the door again. By comparison, characters spend half of the play coming in and out of the bathroom and Pee-Wee could joke about "playing with himself" on the original series while taping up his face in front of the bathroom mirror. The networks famously prohibited the show from depicting Pee-Wee exiting the bathroom with tissue stuck to the bottom of his shoe, a joke that nevertheless made it on the air during the first season.

So, yes, adults and children watch different shows -- and that's always been part of the fun. The original stage production had both late night shows with all-adult audiences and early matinees just for kids, but they met happily in the middle, laughing at the same gags, often for very different reasons.

Henry 4: One of the best discoveries for me in reading you article was your fairly deep psychological analysis of the ways kids distance themselves from Pee Wee, even as they identify with him. You're certainly right that I cringed when classmates ran around knocking things over and screeching because I wanted to feel more grown up than they were. I was an only child, and I wanted to feel special. In a family of graduate students that meant being serious all the time. But watching Pee-Wee's Playhouse did give me a safe time to be a kid, if only vicariously.

One of the kids you interviewed, Kate, described her dream of opening a construction company - a surprisingly practical goal for a five year old girl. But when you asked her if she would build a playhouse for Pee-Wee she said, "I would tell them that I saw that show that they wanted, but I have a lot of work to do and I can't do it... And I don't like, when I go home home, you see, my boss, he likes me to work and not go home and watch TV all the time." Kate's story makes me really sad. She's trying so hard to earn respect that she can't allow herself to be five. It starts that young.

I could be way off, but I'm guessing Kate's father worked for a construction company, and that she was basically modeling her ideal future self after him.

You, of course, spent a lot of your time writing; so one of the ways I learned to feel grown up and earn approval was to write. Perhaps partially because you studied fan cultures, and partially because I had such a mismatched pile of action figures, I found it natural to write crossover stories about TV characters. As you accurately describe one of my typical plots, "Batman and Dr. Who can join forces to combat Count Dracula and the Stay-Puft Marshmallow Man." (That's The Doctor, by the way. Not Dr. Who.)

Anyway, I may not have put myself in a room with Pee-Wee either, but I liked the idea that I could control what happened next in the story. I came up with hypotheses - "What if...?" or "What would Pee-Wee say if...?"

I therefore find it all the more revealing that I ended up following such a similar path when I grew up.

For a while after college I became a screenwriter for a regional professional wrestling company. As it happens, wrestlers, like Pee-Wee, tend to go bonkers and act like children in grown up bodies. Every Saturday night we held another show - another installment of the story - and I had a definite role in deciding what happened next. In learning to write for the characters, I often tried to capture the voice of particular WWF and WWE wrestlers who represented similar archteypes.

I thought of my job in very practical terms. I was trying to build my resume, collect a portfolio, make industry contacts. But turn the picture around just slightly and you see a very different picture. In a sense, I was able to make my childhood idols act out stories like giant action figures and use the crowd the way a child would use teddy bears at a tea party. They were there to enjoy my presentation.

Currently I am a TV critic and entertainment reporter at BuddyTV, a Seattle dot com. Last week I attended a party at CBS to celebrate the 10th Anniversary of Survivor. 250 of the 301 former contestants were there, dancing and talking all around me. Since I have seen every episode of the show's 19 seasons to date, that was a hair-raisingly exciting opportunity for me as a fan, let alone a reporter. To add to the crossover feel, I was especially excited to run into former WWE wrestler and Survivor contestant Ashley Massaro, who I had previously only encountered from the stands of 70,000 seat stadiums.

As it happens, I had already been friends with past contestants, and had known a few before they became TV "characters." I have a far more nuanced sense than most of the line between the people and their on-screen counterparts, the real life events and the TV storylines. But none the less, blogging could legitimately be seen as another opportunity for me to tell stories surrounding my favorite TV characters. Since I have no control over what they say or do, the only thing left to dream up are the questions. It may sound like a loss but it doesn't feel like one. There are no action figures here. You don't have to pull anyone's red bow tie to make them talk. I can just ask them questions and they'll tell me things.

My original goal had been to set up a face to face interview with Paul Reubens (or, if he preferred, Pee-Wee Herman.) It would have been a surreal and awesome moment of life coming full circle. Lots of people had childhood dreams. I guess, in a way, that was mine. Unfortunately, I couldn't ascertain who his agent is, or how to contact them, as we normally rely heavily on long standing relationships with network laisons. Perhaps I'll work that one out eventually.

I would like to see these career directions as a very happy ending to the dilemmas you pose about children feeling pressured to become practical and to deny their impulse to play. I play for a living, and then I do improv theater and compete on a co-ed kickball team with other young professionals for fun.

Still, I do have to admit that the fact I can't remember Pee Wee's Playhouse very well - or that reading about my five year old self feels like reading a fictional story - is disconcerting. Did I, at some point, divorce this other, playful personality in order to join the adult world? Are they gone? Or did I simply incorporate them?

Henry 3: When we were packing up our stuff at Senior House to get ready to move from Cambridge to Los Angeles, we stumbled upon your old Pee-Wee's Playhouse action set in the basement. It had already survived multiple moves since Madison, but we've never wanted to be the parents who could be accused of tossing out our son's old collectibles and besides, if you didn't want it, I sure as hell did, so even though it was a bit musty and mal-shapen at this point, we packed it for another move and it remains in our new storage unit. I don't know what it says that I can still tell you where the toy resides, more or less, while you may well have forgotten you had it.

What does this say about how childhood experiences inform parent's cultural memory as much or more than they inform children's recollections?

For me, there was something breathtaking when the curtains opened for the first time and we saw the playhouse there on stage (redesigned slightly by Gary Panther but more or less as we remembered it) and when we saw Pee-Wee being cradled in the loving and anthropomorphic arms of Chairy once again. The Playhouse itself was a magical place -- whether as a small scale play set or as a full sized set in front of us in the theater. I felt a similar sense of breaking down the walls between fantasy and reality when I visited the Hollywood Museum recently and discovered that Pee-Wee's legendary missing bicycle was on display there. No wonder he couldn't find it in the basement of the Alamo, I thought; it's been on the third floor of the old Max Factor factory all along.

In the essay, I wrote about how central the playhouse itself was in the kids drawings and the stories. Certainly they were fascinated by Pee-Wee but the Playhouse was a space "where anything could happen" and that incited their own interactions with the story. They might imagine themselves playing with Pee-Wee or not (as in Kate's story above, where Pee-Wee could only exist as a character on a television show or another classmates where Pee-Wee lived "once upon a time in a place called Pee-Wee Land where everyone looked and acted like Pee-Wee") but the playhouse was a space where they, too, could come and play -- if only in their fantasies.

And part of what I described in the essay was the ways they interacted with and around the television show, how they "played" with its content, activity that often looked very different from adult expectations about what it meant to watch the show. Indeed, it's content was being integrated into their everyday life and as your action figure reference above suggests, mixed up with other stories. Here's part of how I described the party: "A large stuffed He-Man doll was used alternately as a 'seat belt,' lying across the lap of several children or as an imaginary playmate, addressed as a 'naughty' child and even spanked to the objection of some participants who felt he was not being 'bad.' One girl watched part of the episode through the eyes of a Man-At-Arms mask....A Silverhawks doll, with a telescopic eye, was passed around the circle so that all could get a chance to look at the 'tiny tiny tiny TV set' with its distorting lens." In another words, Pee-Wee's Playhouse had become the site of play (and provided the soundtrack for play with other television content), with kids drawing each other's attention back to the screen when something silly or interesting happened.

A very different mode of engagement takes place when these 5 year olds, now in their late 20, go to see Pee-Wee on stage now. The Pee-Wee Herman Show is one of the most richly interactive experiences I've ever had in the theater. Some of it starts with Pee-Wee's invitation to "shout real loud" whenever he says the secret word and thus the encouragement to make ourselves part of the experience of the show -- an act which breaks down the fourth wall and gives us a much more immediate access to what's happening in the playhouse. Often, interactive theater crashes and burns, producing displeasure, because the audience doesn't know what's expected of it, and here, we know the rules, we know what our role is, and participating is a way of returning to a more child-like state of enjoyment.

Of course, this level of passionate engagement starts well before we are invited to join -- with the opening ovation we talked about earlier -- and extends beyond the requested participation -- the audience ended up singing along with an opening segment that incorporates familiar television jingles or in response to Magic Screen's "connect the dots" jingle. Here, as with the Playhouse Play Set, we are invited not just to watch the show but to join the play. And for me, that was an experience I faced with uninhibited delight.

Of course, I'm still trying to adjust to a world where I can shout loud enough that Pee-Wee actually hears me. Last week, when I sent out a tweet expressing my enthusiasm about the show, Pee-Wee Herman retweeted the message to his followers with the simple addition, "fun!!" I certainly hope Pee-Wee's having the time of his life up there. He deserves it.

Welcome back, Pee-Wee. We love you and we've missed you.

"Going Bonkers" (Revisited): A Father-Son Conversation About Pee-Wee (Part One)

This conversation contains mild spoilers about The Pee-Wee Herman Show.

Photo of actor Paul Reubens as "Pee-Wee H...

Image via Wikipedia

Henry 3:In the late 1980s, when Pee-Wee's Playhouse was in its prime, I was a graduate student at the University of Wisconsin-Madison and you were in Kindergarten and we were each in our own ways huge fans of the series. My essay, "'Going Bonkers': Children, Play and Pee-Wee," was one of my first academic publications, appearing in Camera Obscura in 1988, and subsequently reprinted in Constance Penley and Sharon Willis's Male Trouble and in my own The Wow Climax.

In the process of writing the article, we hosted a Pee-Wee Party at our apartment and you played a central role in the research process, identifying who to invite and why, discussing with me what you observed about the experience. At the party, your kindergarten classmate watched and commented on episodes, made up stories, drew pictures, and play games around the Pee-Wee characters, though as you noted, they were often "going bonkers" and not totally focused on the series.

The essay is still taught today and I often encounter people who still imagine that you are in kindergarten, since you are such a vivid voice in the piece, forgetting that several decades have past since "that crazy show" (as one of your friends called it) was on the air. Paul Reubens, who played Pee-Wee Herman, is now 57 years old, after all, though still extraordinarily nimble. He's bringing back The Pee-Wee Herman Show after all of this time, reconstructing something approximating the sets of the Pee-Wee's Playhouse, and giving live performances at Club Nokia here in Los Angeles.

Your mother, you, and I were lucky enough to get sixth row tickets to the opening performance of the show. I thought we could use this blog post to reflect on that experience and at the same time, reflect back on what Pee-Wee meant in our lives several decades ago.

I don't know about you but I felt positively misty-eyed when Pee-Wee walked back on the stage in character for the first time in several decades, only to be met with an extended, impassioned standing ovation from the audience.

When I was young, I remember reading about a stage revival of The Howdy Dowdy Show, where Buffalo Bill and Clarabell took to the road to visit college campuses and reconnect with members of the Peanut Gallery who had grown up watching the series. I'm sure the experience must have been very similar for you and others of your generation.

Henry 4: 24 years have passed since our Pee-Wee Party.

This morning I read "Going Bonkers" for the first time as an adult. It was a great read, but sort of unsettling. The Henry in the story - the 5 year old me - feels like a stranger. There are some similarities. We're both fans, and as storytellers we steal heavily from TV. We have playful sides, but we're irked by classmates whose behavior seems age-inappropriate. We're both close with our dads.

Really, though, I'm tempted to say I've never met this Henry kid. I don't remember what it was like to be him.

I do remember a few details of the party. I know that I was excited to be the center of attention, and to enjoy the show with my friends from school. But I was worried they wouldn't have seen Pee-Wee's Playhouse before. I didn't know some of them as well as I wanted to, and even at the age of 5 I was afraid they would think it was strange that I was so excited about the show.

I also remember that I insisted on inviting a pretty little girl from my kindergarten class named Stephanie. I had met her on the first day of school and proceeded to break down sobbing in front of her when my mom left. Awkward! I was intensely curious about her story and her crayon drawing. Some things never change.

I almost feel guilty telling you, my memories of Pee-Wee's Playhouse were very vague before I saw the play. I couldn't have told you that Conky was a robot or that Jambi The Genie was a disembodied head. The moment when the curtain lifted and everyone sang was something of a revelation for me because so many memories came rushing back at once.

Perhaps it speaks to the disconnected way kids watch television that the stage and puppets reminded me of the toy replicas I used to play with more so than the TV show originals. Ask me to describe the plot of even one episode of the series and I still couldn't do it. Pee-Wee's Playhouse has become, for me, a set of props, sets, catch phrases, funny voices and mannerisms, rather than a story. Judging from your article, it always was.

Pee-Wee's Big Adventure is an ordered narrative I could quote scene for scene, and at moments line for line. I have watched that movie around once every other year since I was in kindergarten. But it's that Pee-Wee I remember far better than the Pee-Wee from television.

None the less, like you, I was thrilled to see Pee Wee step on stage, and it was emotional to see him get such an exceptional standing ovation. I know what a long road this has been for him because it stretches back before most of my memories formed. To me, Paul Reubens' appearance in Batman Returns had seemed like a long-awaited comeback. That was 18 years ago.

He really did look exactly the same with all that makeup on. His voices and body language seemed so displaced from time that they almost shouldn't have been possible today. We were seeing the past come to life. But your experience was sure to have been different from mine because you saw Pee-Wee originally as a parent.

Henry 3: Pee-Wee's Playhouse always had a double address. Pee-Wee told an interviewer at the time, "The most fun we had writing the show was when we could come up with stuff we knew was going to kill the five-year-olds." yet it was also clear that he was fully aware of addressing a large adult population -- some of whom were parents watching the show with their children, but many of whom were young single, often queer adults, watching the show for their own entertainment. How could it be otherwise? The character and some of his friends emerged through The Groundlings, one of the legendary improv comedy groups; The original Pee-Wee Herman Show, on stage and then as an HBO special, was intended as an adults-only spoof of traditional kiddie show. Only gradually was the project reconceived as an actual Saturday morning program for children, one cast mostly with veterans of experimental theater. The great underground comics creator Gary Panther was a key contributor to the set design. The music for Pee-Wee's Big Adventure came from Danny Elfman who at the time was crossing over from Oingo Boingo and the Negative Zone to become a more mainstream composer. And of course, Pee-Wee's Big Adventure was directed by Tim Burton who was crossing over from doing animated shorts into live action feature.

At the time, most of the adult discussion centered around the "queerness" of Pee-Wee at a moment of increased gay visibility in American culture and on the eve of the gays in the military debate which would shape the early years of the Clinton administration. So, the show adults saw was radically different from the show that kids saw. Even so, before you can say there was nothing like it on television before, keep in mind it was also evoking memories, also very faint in my case, of earlier children shows with almost equally surreal hosts and characters -- specifically those associated with Soupy Sales (who passed away last year) and Pinky Lee.

On a more personal level, I also have some difficulty recovering who I was when I watched the show. I was a young graduate student still trying to find my voice as a scholar, doing some of my first explicitly ethnographic research. I remember writing the essay sitting in a walk in closset in our apartment which we had converted into a home office. It was incredible narrow and there was still a coat bar hanging over my desk. The computer cord stretched down the hall and into the bathroom. On the day I was writing this essay, I wrote in a burst of inspiration for several hours without thinking to hit the save key. All of a sudden, young Henry came racing down the hall in desperation for the john, tripped over the cord, and I watched with sputtering rage as all of that writing -- the better part of the essay -- disappeared in a flash. That moment came to mind when Pee-Wee did an extended bit in the stage show centering around an out of date computer and the sputtering sounds it made when trying to go online. So, for me, too, there is something unnerving about seeing the Pee-Wee character, seemingly unchanged, a figure of eternal youth, which allows me to reflect on the changes in my own life and which embodies a new beginning at the same time.

Your point about remembering Pee-Wee as a series of fragmented impressions is a key one. Lynn Spigel and I did an essay on the Adam West Batman series which found something similar. When we interviewed people who had grown up watching the series, some 25-30 years earlier, they recalled isolated elements, mostly recurring details, from the show, but had difficulty reconstructing whole storylines. They were much better at connecting elements of the show to aspects of their own personal identity, using it to explain who they were, who they had become, and how they had gotten there, than they were at discussing the show as a series of episodic narratives.

I do think this is consistent with the distracted, interactive, ways that the children in our study watched the show, but it may also tell us something bigger about how our memories of popular culture work. I am finding myself thinking about how many recurring elements from the show Pee-Wee included in this performance -- not simply reconnecting the character to popular memory but also the Playhouse world. After all, he's talking about making a Pee-Wee's Playhouse movie and not simply a Pee-Wee movie. And that may be why both of us felt flashes of recognition as we recovered things we once knew and had forgotten as we watched the show. To some degree, the producers are shrewdly reigniting smoldering memories, even as they are playing on our more generalized affection for the host's persona and as they are tapping a pent up anger many felt that Pee-Wee was prematurely and unjustly removed from circulation. The new show seems very much aimed at adults who happened to be the same five year olds who Pee-Wee enjoyed entertaining two decades ago and for many of them, it is all about rediscovering a place which is at once faintly remembered and beloved. In a way, it is an experience of re-remembering things that are on the threshold of our consciousness and bringing it back to a more central place in the popular imagination.

Henry 4: Maybe you shouldn't have put the computer cord in the bathroom. I'd trip over that now.

I do feel dreadful, though, and all the more impressed by your essay, knowing it was a repeat. There's nothing worse than losing a work of perfect self-expression and then needing to mechanically repeat yourself. When I was in college I used to write these long, meticulous posts on a message board that would automatically log you off if you weren't active within an hour. Then if you tried to hit the back button to reclaim your message you just got a blank form. There was nothing that topped off a frustrating day quite like losing one of those posts. I had some long walks home knowing I'd spent all evening without anyone even being able to enjoy my geeky insights.

I think as a five year old I was fairly unaware of the queerness in Pee-Wee. Rewatching some of my childhood favorites as an adult was very eye opening. The Ghostbusters swilled liquor, swore and had one night stands? Danny Zucko in Grease sings about female orgasms? And don't even get me started on Roger and Jessica Rabbit. Where was I during this? 'Going bonkers' on the Hoppity Hop apparently.

I do remember thinking there was something amusing about the scene in Pee Wee's Big Adventure where Pee-Wee offers Francis' father a choice of gum - fruit or licorice. You could just tell from Pee-Wee's tone of voice that fruit was a peculiar answer, though really, when was the last time you saw licorice gum? That's why I'm convinced that kids must watch all movies the way I watch foreign movies. They know they won't understand more than every other line, but they can still get the drift.

I was very struck during the new Pee Wee Herman Show by how the audience would laugh uproariously when Pee Wee did the old bits I remember but go quiet when he made jokes that seemed out of place. When he tells Chairy how glad he is he doesn't have to deal with all that mushy girl stuff, she asks him how he avoids it and he holds up his left hand. The audience blanched and then, at the perfect moment, he explained. "Abstinence ring! Haha!" If I'd been five I would have vaguely wondered what an abstinence ring was and just enjoyed his laugh. Now, there was no doubt in my mind what he was talking about but it sort of took my breath away. For viewers who haven't seen him since they were kids, those jokes ran the risk of being pop culture blasphemy in the middle of this sentimental journey. I actually don't think the audience liked some of those jokes.

On the other hand, the jokes where a mute man in a giant bear costume plays charades to explain he's got gas from eating chili were almost inexplicably hilarious to me. They relied on a five year old's sense of humor. I'm telling you: Even though I can't remember the plots of the old episodes, I still sense that I was watching the new play from a kid's point of view as much as an adult's.

It sort of points to the old philosophical question: Is perception reality? If most kids perceived the Pee-Wee Herman Show to be sarcastic, rebellious, gross, but basically clean, then wasn't that show as real as the one about queerness that you saw?


(More To Come)

Reblog this post [with Zemanta]

Fandom, Participatory Culture, and Web 2.0 -- A Syllabus

I'm back at my desk after what was far too short a break! MIT gave us all of January off to focus on our own research as well as to participate in their Independent Activities Period. USC's semester starts, gulp, today, so my rhythms felt all wrong through late December and early January. But here we are -- once more into the breech.

Today, I am going to be teaching the first session of a graduate seminar on "Fandom, Participatory Culture, and Web 2.0," and so I wanted to share the syllabus with my readers here, given the level of unexpected interest I received when I posted my syllabi last fall for the Transmedia Storytelling and Entertainment and New Media Literacies classes. I am in a very happy place right now with my teaching -- starting over at USC is freeing me to form new kinds of classes which grow more from my own research interests rather than the institutional needs of sustaining an under-staffed program. I am thus developing classes around key concepts in my own work which are allowing me to introduce myself and my thinking to this new community. Surprisingly, given how central the study of fans has been to the trajectory of my research from graduate school forward, this is the first time I have ever taught a full class around this topic.

There are many ways you could conceptualize such a subject. A key choice I faced was between a course on fan culture, which would be centrally about what fans do and think, and a course in fan studies, which would map the emergence of and influence of a new academic field focused on the study of fandom and other forms of participatory culture. On the undergraduate level, I would have taken the first approach but on the graduate level, I opted for the second -- trying to map the evolution of a field of research centered around the study of fan communities and showing how it has spoken to a broader range of debates in media and cultural studies over the past two decades. As you will see, teaching a course right now, I found it impossible to separate out the discussion of fan culture from contemporary debates about web 2.0 and so I made that problematic, contradictory, and evolving relationship a key theme for the students to investigate. Do not misunderstand me -- I am not assuming an easy match between the three terms in my title. The shifting relations between those three terms is a central concern in the class.

I think it speaks to the richness of the space of fan research that I have included as many works as I have and I still feel inadequate because it is easy to identify gaps and omissions here -- key writers (many of them friends, some of them readers of this blog) that I could not include. Some of the topics I am focusing on are over-crowded with research and some are just emerging. I opted to cover a broader range of topics rather than focusing only on works which are canonical to the space of fan studies. All I can say is that I am sorry about the gaps but rest assured that this other work will surface in class discussion and no doubt play key roles in student papers.

I am hoping that in publishing this syllabus here, I can introduce some of the lesser known texts here (as well as the overall framework) to others teaching classes in this area and to researchers around the world who often write me trying to identify work on fan cultures. I'd love to hear from either groups here and happy to share more of what you are doing. Regular readers may anticipate more posts this semester in the fan studies space, just as last term saw more posts on transmedia topics.

COMM 620
Fandom, Participatory Culture and Web 2.0

Speaking at South by Southwest several years ago, I joked that "Web 2.0 was fandom without the stigma." By this, I meant that sites like YouTube, Flickr, Second Life, and Wikipedia have made visible a set of cultural practices and logics that had been taking root within fandom over the past hundred-plus years, expanding their cultural influence by broadening and diversifying participation. In many ways, these practices have been encoded into the business models shaping so-called Web 2.0 companies, which have in turn made them far more mainstream, have increased their visibility, and have incorporated them into commercial production and marketing practices. The result has been a blurring between the grassroots practices I call participatory culture and the commercial practices being called Web 2.0.

Fans have become some of the sharpest critics of Web 2.0, asking a series of important questions about how these companies operate, how they generate value for their participants, and what expectations participants should have around the content they provide and the social networks they entrust to these companies. Given this trajectory, a familiarity with fandom may provide an important key for understanding many new forms of cultural production and participation and, more generally, the logic through which social networks operate.

So, to define our three terms, at least provisionally, fandom refers to the social structures and cultural practices created by the most passionately engaged consumers of mass media properties; participatory culture refers more broadly to any kind of cultural production which starts at the grassroots level and which is open to broad participation; and Web 2.0 is a business model that sustains many web-based projects that rely on principles such as user-creation and moderation, social networking, and "crowdsourcing."

That said, the debates about Web 2.0 are only the most recent set of issues in cultural and media studies which have been shaped by the emergence of a field of research focused on fans and fandom. Fan studies:


  • emerged from the Birmingham School's investigations of subcultures and resistance

  • became quickly entwined with debates in Third Wave Feminism and queer studies

  • has been a key space for understanding how taste and cultural discrimination operates

  • has increasingly been a site of investigation for researchers trying to understand informal learning or emergent conceptions of the citizen/consumer

  • has shaped legal discussions around appropriation, transformative work, and remix culture

  • has become a useful window for understanding how globalization is reshaping our everyday lives.

This course will be structured around an investigation of the contribution of fan studies to cultural theory, framing each class session around a key debate and mixing writing explicitly about fans with other work asking questions about cultural change and the politics of everyday life.

By the end of the course, students will be able to:


  • trace the history of fandom from the amateur press associations of the 19th Century to its modern manifestations

  • describe the evolution of fan studies from the Birmingham School work on subcultures and media audiences to contemporary work on digital media

  • discuss a range of theoretical framing and methodologies which have been used to explain the cultural, social, political, legal, and economic impact of fandom

  • arbitrate the most common critiques surrounding the Web 2.0 business model

  • situate fan practices in relation to broader trends toward social networks, online communities, and remix culture

  • develop their own distinctive contribution to the field of fan studies, one which reflects their own theoretical and methodological commitments



Assignments:

  • Students will be expected to post regular weekly comments reacting to the readings on the Blackboard site for the class. (20 percent)


  • Students will write a short five-page autoethnography describing their own history as a fan of popular entertainment. You should explore whether or not you think of yourself as a fan, what kinds of fan practices you engage with, how you define a fan, how you became invested in the media franchises that have been part of your life, and how your feelings about being a fan might have adjusted over time. (15 percent) (Due on January 19)
  • Students will develop an annotated bibliography which explores one of the theoretical debates that have been central to the field of fan studies. These might include those which we've identified for the class, or they might also include other topics more relevant to the student's own research. What are the key contributions of fan studies literature to this larger field of inquiry? What models from these theoretical traditions have informed work in fan studies? (20 Percent) (Due on Feb 23)


  • Students will read Tim O'Reilly, "What is Web 2.0" [http://oreilly.com/web2/archive/what-is-web-20.html] and Tim O'Reilly and John Batelle, "Web Squared: Web 2.0 Five Years On" [http://assets.en.oreilly.com/1/event/28/web2009_websquared-whitepaper.pdf and write a five-page response which discusses what you see as the most significant similarities and differences between fan practice (as we've read about it in the class) and the business model associated with Web 2.0. (15 percent) (Due on April 6)


  • Students will write a 10-15 page essay on a topic of your own choosing (in consultation with the instructor) which you feel grows out of the subjects and issues we've been exploring throughout the class. The paper will ideally build on the annotated bibliography created for the earlier assignment. Students will do short 10 minute presentation of their findings during final exam week. (40 percent) (Due on Last Day of the Class.)


Books:
Henry Jenkins, Fans, Bloggers, and Gamers: Exploring Participatory Culture. (New York: New
York UP, 2006)
Karen Hellekson and Kristina Busse, Fan Fiction and Fan Communities in the Age of the
Internet
(Jefferson, NC: McFarland, 2006)
Jonathan Gray, Cornel Sandvoss, and C. Lee Harrington, Fandom: Identities and Communities in A Mediated World. (New York: New York UP, 2007)
Jean Burgess and Joshua Green, YouTube: Online Video and Participatory Culture (New York: Polity, 2009)
Seth, Wimbledon Green (Montreal: Drawn and Quarterly, 2005)
Hiroki Azuma, Otaku: Japan's Data Base Animals (Minneapolis: U of Minnesota P, 2009)
Stephen Duncombe, Dream: Reimagining Progressive Politics in an Age of Fantasy. (New York: New Press, 2007)


DAY 1
From Subculture to Fan Culture, From Fan Culture to Web 2.0

Screening: "Hey Watch This! Sharing the Self Through Media" (In-progress by Patricia Lange)

Recommended Reading:
Jonathan Gray, Cornel Sandvoss, and C. Lee Harrington, "Why Study Fans?" (Gray, Sandvoss, and Harrington)
Karen Hellekson and Kristina Busse, "Introduction: Works in Progress" (Hellekson and Busse)

DAY 2
Fan Studies and Cultural Resistance

Janice Radway "The Readers and Their Romances," Reading the Romance: Women, Patriarchy and Popular Literature (Chapel Hill: U of North Carolina P, 1984)
John Fiske, "The Cultural Economy of Fandom," in Lisa A. Lewis (ed.) The Adoring Audience: Fan Culture and Popular Media (New York: Routledge, 1992)
Camille Bacon-Smith, "Identity and Risk" and "Suffering and Solace," Enterprising Women: Television Fandom and the Creation of Popular Myth (Philadelphia: U of Pennsylvania P, 1992)
Constance Penley, "Feminism, Psychoanalysis, and the Study of Popular Culture" in Cultural Studies (edited by Lawrence Grossberg, Cary Nelson, Paula A. Treichler)
Henry Jenkins, "It's Not a Fairy Tale Anymore!': Gender, Genre, Beauty and the Beast," Textual Poachers: Television Fans and Participatory Culture (New York: Routledge, 1992)
Matt Hills, "Fan Cultures Between Community and 'Resistance'," Fan Cultures (New York: Routledge, 2002)

Recommended Reading:
Kathleen Rowe Karlyn, "Scream, Popular Culture, and Feminism's Third Wave: 'I'm Not My Mother," Genders Online Journal 38, 2003
Henry Jenkins, "Star Trek Rerun, Reread, Rewritten: Fan Writing as Textual Poaching," (Jenkins)
John Tulloch, "Cult, Talk and Audiences," Watching Television Audiences: Cultural Theories and Methods (London: Arnold, 2000)

DAY 3
Tracing the History of Participatory Culture

Robert Darnton, "Readers Respond to Rousseau: The Fabrication of Romantic Sensibility," The Great Cat Massacre And Other Episodes in French Cultural History (New York: Basic, 2009)
Paula Petrik. "The Youngest Fourth Estate: The Novelty Toy Printing Press and Adolescence, 1870-1886," in Elliot West and Paula Petrik (eds.) Small Worlds: Children and Adolescents in America, 1850-1950. (Kansas City: U of Kansas P, 1992)
Andrew Ross, "Getting Out of the Gernsback Continuum," Strange Weather: Culture, Science and Technology in the Age of Limits (New York: Verso, 1991).
Barbara Ehrenreich, Elizabeth Hess and Gloria Jacobs, "Beatlemania: Girls Just Want to Have Fun," in Lisa A. Lewis (ed.) The Adoring Audience: Fan Culture and Popular Media (New York: Routledge, 1992)

Recommended Reading:
Susan J. Douglas, "Popular Culture and Populist Technology: The Amateur Operators, 1906-1912," Inventing American Broadcasting, 1899-1922 (Baltimore: Johns Hopkins
UP, 1989)
Chad Dell, "Lookit That Hunk of a Man': Subversive Pleasures, Female Fandom and
Professional Wrestling," in Cheryl Harris and Anne Alexander (eds.) Theorizing
Fandom: Fans, Subculture and Identity
(Cresskill, NJ: Hampton, 1998).

DAY 4
Fans and Online Community

Henry Jenkins, "Do You Enjoy Making the Rest of Us Look Stupid': alt.tv.twinpeaks, the
Trickster Author, and Viewer Mastery" (Jenkins)
Sharon Marie Ross, "Fascinated With Fandom: Cautiously Aware Viewers of Xena and Buffy," Beyond the Box: Television and The Internet (New York: Wiley-Blackwell, 2008).
Rebecca Lucy Busker, "LiveJournal and the Shaping of Fan Discourse," Transformative Works and Cultures 1, 2008
Alan Wexelblat, "An Auteur in the Age of the Internet: JMS, Babylon 5, and The Net" in Henry Jenkins, Tara McPherson and Jane Shattuc (eds.) Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke UP, 2002).

DAY 5
Fandom and Queer Studies

Kristina Busse, "My Life is a WIP on My LJ: Slashing the Slasher and the Reality of Celebrity and Internet Performances" (Hellekson and Busse)
Eden Lacker, Barbara Lynn Lucas, and Robin Anne Reid, "Cunning Linguists: The Bisexual Erotics of Words/Silence/Flesh" (Hellekson and Busse)
Richard Dyer, "Judy Garland and Gay Men," Heavenly Bodies: Film Stars and Society (London: McMillian, 1986)
Henry Jenkins, "Out of the Closet and Into the Universe" and "Normal Female Interest in Men Bonking" (Jenkins)

Recommended Reading:
Erica Rand, "Older Heads on Younger Bodies," Barbie's Queer Accessories (Durham: Duke UP, 1995).
Sean Griffin, "'You've Never Had a Friend Like Me': Target Marketing Disney to a Gay
Community," Tinker Bells and Evil Queens: The Disney Company From Inside Out (New York: New York UP, 2000).

DAY 6
Performing Fandom

Kurt Lancaster, "Welcome Aboard, Ambassador: Creating a Surrogate Performance with the Babylon Project," Interacting with Babylon 5 (Austin: U of Texas P, 2001)
Francesca Coppa, "Writing Bodies in Space: Media Fan Fiction as Theatrical Performance" (Hellekson and Busse)
Robert Drew, "Anyone Can Do It': Forging a Participatory Culture in Karaoke Bars," in Henry Jenkins, Tara McPherson and Jane Shattuc (eds.) Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke UP, 2002).
Sharon Mazer, "'Real' Wrestling, 'Real' Life" in Nicholas Sammond (ed.) Steel Chair to the Head: The Pleasures and Pain of Professional Wrestling (Durham: Duke UP, 2005).
Cornel Sandvoss, "A Text Called Home: Fandom Between Performance and Place," Fans (Cambridge: Polity, 2005)

Recommended Reading:
Nick Couldry, "On the Set of The Sopranos: 'Inside' A Fan's Construction of Nearness" (Gray, Sandvoss, and Harrington)

DAY 7
Fan Aesthetics; Fan Taste

Abigail Derecho, "Archontic Literature: A Definition, a History and Several Theories of Fan Fiction"(Hellekson and Busse)
Catherine Driscoll, "One True Pairing: The Romance of Pornography and the Pornography of Romance" (Hellekson and Busse)
Sheenagh Pugh, "What Else and What If," The Democratic Genre: Fan Fiction in a Literary Context (London: Seren, 2006)
Roberta Pearson, "Bachies, Bardies, Trekkies and Sherlockians" (Gray, Sandvoss, and
Harrington)
Jonathan Gray, "Anti-Fandom and the Moral Text: Television Without Pity and Textual
Dislike," American Behavioral Scientist 48(7), 806-22
Alan McKee, "Which is the Best Doctor Who Story?: A Case Study in Value Judgment Outside the Academies," Intensities 1, 2001

Recommended Reading:
Mafalda Stasi, "The Toy Soldiers from Leeds: The Slash Palimpsest" (Hellekson and Busse)

DAY 8
Vidders and Fan Filmmakers

Francesca Coppa, "Women, 'Star Trek' and the Early Development of Fannish Vidding," Transformative Works and Cultures 1, 2008.
Joshua Green and Jean Burgess, YouTube: Online Video and Participatory Culture (New York: Polity, 2009)
Louisa Ellen Stein, "This Dratted Thing: Fannish Storytelling Through New Media" (Hellekson and Busse)

DAY 9
Fans or Pirates?

Lawrence Lessig, "Two Economies: Commercial and Sharing," Remix: Making Art and
Commerce Thrive in the Hybrid Ecology
(New York: Penquin, 2008)
Andrew Herman, Rosemary J. Coombe and Lewis Kaye, "Your Second Life?: Goodwill and the Performance of Intellectual Property in Online Digital Gaming," Cultural Studies 20, 2006
J.D. Lasica, "Inside the Movie Underground," "When Personal and Mass Media Collide,"
"Remixing the Digital Future," Darknet: Hollywood's War Against the Digital Generation (Hoboken: John Wiley and Sons)
Hector Postigo, "Video Game Appropriation through Modifications: Attitudes Concerning
Intellectual Property among Modders and Fan," Convergence, 2008.

Recommended Reading:
Rebecca Tushnet, "Copyright Law, Fan Practices, and The Rights of the Author" (Gray,
Sandvoss, and Harrington)

DAY 10
Collectors

John Bloom, "Cardboard Patriarchy: Adult Baseball Card Collecting and the Nostalgia for a Presexual Past," in Henry Jenkins, Tara McPherson and Jane Shattuc (eds.) Hop on Pop: The Politics and Pleasures of Popular Culture (Durham: Duke UP, 2002).
Chuck Tyron, "The Rise of the Movie Geek: DVD Culture, Cinematic Knowledge, and The Home Viewer," Reinventing Cinema: Movies in the Age of Media Convergence (Rutgers UP, 2009)
Seth, Wimbledon Green (New York: Drawn and Quarterly, 2005)
Mary DesJardin, "Ephemeral Culture/eBay Culture: Film Collectables and Fan Investments," Ken Hillis, Michael Petit, and Nathan Scott Epley (eds.), Everyday eBay: Culture, Collecting and Desire (New York: Routledge, 2006)

DAY 11
Fan Labor, Moral Economy, and the Gift Economy

Joshua Green and Henry Jenkins, "The Moral Economy of Web 2.0: Audience Research and Convergence Culture," in Jennifer Holt and Alisa Perren (eds.) Media Industries: History, Theory and Method (New York: Wiley-Blackwell, 2009)
Tiziana Terranova, "Free Labor," Producing Culture for the Digital Economy (Pluto, 2004)
Suzanne Scott, "Repackaging Fan Culture: The Regifting Economy of Ancillary Content
Models," Transformative Works and Cultures 3, 2009
Lewis Hyde, "The Bond" and "The Gift Community," The Gift: Creativity and The Artist in the Modern World (New York: Vintage, 2008)
Mark Andrejevic, "Exploiting YouTube: Contradictions of User-Generated Labor," in Pelle Snickars and Patrick Vonderau (eds.) The YouTube Reader (Stockholm: National Library of Sweden)

DAY 12
Produsers and Lead Users

John Banks and Mark Deuze, "Co-Creative Labor," International Journal of Cultural Studies 12(5), 2009
Darren Brabham, "Crowdsourcing as a Model for Problem Solving: An Introduction and Cases," Convergence, 2008.
Axel Bruns, "The Key Characteristics of Produsage," Blogs, Wikipedia, Second Life and Beyond: From Production to Produsage (London: Peter Lang, 2008)
Sam Ford, "Fandemonium: A Tag Team Approach to Enabling and Mobilizing Fans,"
Convergence Culture Consortium White Paper, 2007

Recommended Reading:
Stephen Brown, "Harry Potter and the Fandom Menace," Bernard Cova, Robert Kozinets, and Avi Shankar (eds.) Consumer Tribes (Oxford and Burlington, MA: Butterworth-Heinemann, 2007)
Eric Von Hippel, "Development of Products by Lead Users," Democratizing Innovation (Cambridge: MIT Press, 2006)

DAY 13
Learning Through Fandom

Lauren Lewis, Rebecca Black, and Bill Tomlinson, "Let Everyone Play: An Educational
Perspective on Why Fan Fiction Is, or Should Be, Legal," International Journal of
Learning and Media
1(1), 2009
Patricia G. Lange and Mizuko Ito, "Creative Production," Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (Cambridge: MIT Press, 2010)
Erica Rosenfeld Halverson and Richard Halverson, "Fantasy Baseball: The Case for Competitive Fandom," Games and Culture 3(3-4), 2008
Henry Jenkins, "How Many Star Fleet Officers Does It Take to Screw in a Light Bulb: Star Trek at MIT," Science Fiction Audiences: Watching Dr. Who and Star Trek (London: Routledge, 1995)
Jason Mittell, "Sites of Participation: Wiki Fandom and The Case of Lostpedia," Transformative Works and Cultures 3, 2009

DAY 14
Fan Activism

Steven Duncombe, Dream: Reimaginaing Progressive Politics in an Age of Fantasy (New York: New Press, 2007)
Henry Jenkins, "How Dumbledore's Army is Transforming Our World: An Interview with HP Alliance's Andrew Slack," Confessions of an Aca-Fan, July 23 2009
Derek Johnson, "Enfranchising the Consumer: Alternate Realities, Institutional Politics, and the Digital Public Sphere," Franchising Media Worlds: Content Networks and the Collaborative Production of Culture, diss., University of Wisconsin-Madison, 2009
Henry Jenkins, "How Slapshot Inspired a Cultural Revolution (Part One): An Interview with the Wu Ming Foundation", Confessions of an Aca-Fan, October 5 2006

DAY 15
Global Fans

Henry Jenkins, "Pop Cosmopolitanism: Mapping Cultural Flows in the Age of Media
Convergence" (Jenkins)
Nancy K. Baym and Robert Burnett (2009). "Amateur Experts: International Fan Labor in Swedish Independent Music." International Journal of Cultural Studies. 12(5): 1-17
Xiaochang Li, "New Contexts, New Audiences," Dis/Locating Audience: Transnational Media Flows and the Online Circulation of East Asian Television Drama, Unpublished Master's Thesis, Comparative Media Studies, MIT, 2009
Hiroki Azuma, Otaku: Japan's Data Base Animals (Mineappolis: U of Minnesota P, 2009)
Aswin Punathambekar, "Between Rowdies and Rasikas: Rethinking Fan Activity in Indian Film Culture" (Gray, Sandvoss, and Harrington)

Reblog this post [with Zemanta]

How Fictional Story Worlds Influence Real World Politics

Last time, I shared with you the first of a series of occassional field reports and thought pieces from a team I have been putting together at MIT and USC to reflect on what we perceive as a potential continuum from engagement with participatory culture (especially fan communities and practices) and public participation in civic and political activities. As we described last time, this work is currently at a conceptual level as we gather examples of groups which are using elements from popular culture to provide a bridge into real world social and political concerns. Eventually we hope to do more indepth case studies working with organizations and their members to identify best practices that may be increasing young people's civic engagement and from there, develop materials which may foster even greater public participation. This reserarch has been funded in part by the Center for Future Civic Media at MIT (funded by the Knight Foundation) and reflects my involvement in a new John D. and Catherine T. MacArthur Foundation initiative focused on youth, new media, and public participation.

This time, Flourish Klink, a Master's Candidate in the MIT Comparative Media Studies Program, shares some of our current thinking about "fictional story worlds" which offer resources that these groups are deploying to think through and intervene in complex real world problems.

The idea may seem radical at first -- breaking with the largely rationalist drive of most contemporary activism. We have had less trouble accepting the premise that works of realist literature -- Uncle Tom's Cabin, The Jungle, The Grapes of Wrath -- can become the focal point for movements for social change than we have buying the idea that fantastical realms may do so, even though there is a long history. As someone who has spent much of my life in fandom, I have long seen examples of science fiction inspiring fans to rally support around NASA and manned space flight, say, or more recently, slash fans being moved to actively engage with issues of concern to the gay-lesbian-bisexual-transsexual community or to join fights against censorship and for free expression.

But what has intrigued me the most in recent years is the way fan communities, especially around fantasy texts, are inspiring activism around human rights issues. The green politics often implicit in Anime has sparked growing awareness of environmental issues while J.K. Rowling's background in Amnesty International helps to explain why the Harry Potter books are leading young people to be concerned with repressive governments and human dignity.

The temptation is to evaluate such movements through a focus on the author's implicit or explicit political commitments, yet we may also explore how fans have used these popular platforms as raw materials for their own public engagement, seeking inspiration there for ways they might work through complex real world issues. It is this focus on fandom as a site for exploring and engaging with social concerns that is the central focus of this second installment in the series.

If you know of any groups who are doing interesting work which fuses participatory culture and public participation, please contact me at hjenkins@usc.edu. We are trying to identify as many examples as we can at this stage in our research.

How Fictional Story Worlds Influence Real World Politics by Flourish Klink

Once upon a time, a hare saw a tortoise ambling along, and began to mock him. The hare challenged the tortoise to a race, and the tortoise accepted. When they began, the hare immediately shot ahead. After running for some time, the hare was very far ahead of the tortoise, so he decided to sit down and have a rest before continuing the race. Sitting under a shady tree, the hare soon fell asleep. The tortoise, plodding on, overtook him, and by the time the hare woke up, the tortoise had already passed the finish line. The moral of this story is that slow and steady wins the race.

As they read stories like this one, out of Aesop's fables, children are primed to seek meanings and morals in the stories they read. What we are taught as children follows us throughout our lives. As teens and adults, we continue to look for meanings in the stories we read. "That was such an inspiring book," we say, or "that movie was so depressing. It really made me feel like there's nothing I can do to fix this messed-up world."

Sometimes, we are inspired to emulate aspects of our favorite stories. For example, when reading The Lord of the Rings, a fan might be inspired by Frodo's willingness to embark upon a long, perilous and dangerous journey, even before he really knows what it will entail, and even though every part of him wants to take the easier route:
"

A great dread fell on him, as if he was awaiting the pronouncement of some doom that he had long foreseen and vainly hoped might after all never be spoken. An overwhelming longing to rest and remain at peace by Bilbo's side in Rivendell filled his heart. At last with an effort he spoke, and wondered to hear his own words, as if some other will was using his small voice. 'I will take the Ring," he said, "though I do not know the way."

Frodo's self-sacrifice and bravery might inspire us to take a chance - to try something new, perhaps. One can imagine that a person might read about Frodo's choice and decide that they, too, can take a journey to a dangerous place for the good of mankind - and sign up for the Peace Corps. Or, on a smaller scale, someone might just decide to start serving the homeless and mentally ill, overcoming her cultural revulsion against and fear of people less fortunate than herself.

This kind of inspiration really relies on you "buying into" the story's world. It doesn't matter whether Frodo is saying heroic things if you find Lord of the Rings boring and Tolkien's style dry as dust. In some sense, if you really care about a story, the characters in it become figures that live in your mind, role models, if you will.

Now think of a different situation. Imagine that, instead of our fictional do-gooder being inspired by Frodo's speech, she is inspired by a persuasive person. Perhaps she goes to a lecture about the issue of homelessness in her town, and at this lecture she meets a woman who runs a soup kitchen and who convinces her to overcome her nervousness at volunteering there. How is this situation different from the first? How is it the same? Is the first situation even realistic? Is the second situation? These are some of the sub-questions we're struggling with in our civic engagement research.

It is well known that people who are involved in the high arts are more likely to volunteer in their communities. However, the reasons for this correlation are not clear. Are people actually inspired to volunteer by high arts? Is it only high arts that can inspire people to become more civically engaged, or can popular culture do it, too? Or is there a more complex situation underpinning the NEA study and these questions?

As Anna ably chronicled in the last post in this series, there are plenty of civically engaged organizations which, to a greater or lesser degree, have formed around particular pop culture texts. There's a wide variety of ways that these organizations activate popular culture. Some of them grew organically out of a fan culture; others were concerned with a particular issue and then decided to use a story to make that issue more compelling. Some started off as very tightly focused on one issue - for instance, Racebending began life as a protest against white actors being cast in Asian roles in the movie The Last Airbender - and eventually branched out into more concerns. Others have always cast their net a bit wider. Still others began as tightly focused and continue to be tightly focused, such as Verb Noire, an e-publishing company dedicated to publishing fiction about groups that have been historically underrepresented in sci-fi and fantasy. What all these organizations have in common, however, is that they mobilize stories to encourage people to become more civically engaged - and in many cases, they were inspired and mobilized by stories.

There's a lot more complexity in the way that these organizations deal with the stories they refer to than might initially meet the eye. In Textual Poachers, Henry refers to fandom as a mix of "fascination and frustration." Never is that more clear than in these organizations. Some of them, like Verb Noire, are dealing directly with aspects of their fandom that they don't like. Other organizations have to negotiate complex and differing understandings of their core story: the Harry Potter Alliance's "What would Dumbledore do?" campaign relies on a perception of Dumbledore as a positive or "good" character, which not all Harry Potter fans share. Some, like Racebending, are dealing with multiple instantiations of a single story and their slight variations, drawing inspiration from some but not all of these versions.

Then, too, relatively simple fictional worlds often provide a starting point for hard thinking about the nuanced real world - hard thinking that goes beyond just "I want to be like Frodo." For example, the Harry Potter Alliance is doing this sort of hard thinking about the issue of witch hunts in Nigeria. In these witch hunts, parents are persuaded to ostracize and abuse their disobedient children, calling them "witches," in the name of performing an exorcism. The pastors who perform the exorcisms frequently charge a great deal of money for the service; if the parents cannot pay, they are told their only option is to completely ostracize or even kill their child. The children who survive often have suffered horrific wounds and incredible emotional trauma, and they are left alone in the world, if they aren't lucky enough to be taken into an orphanage or shelter.

Naturally, witches and wizards are an important part of the Harry Potter books - and the persecution of witches and wizards is an important part of the Harry Potter books. In fact, Harry's aunt and uncle subject him to fairly horrible neglect as a result of his wizarding talents. On the surface, there would seem to be a very direct correlation between the witch-hunts in Nigeria and Harry Potter's childhood in the Harry Potter books, a correlation which the Harry Potter Alliance might rally around.

In reality, however, this correlation was only the start of the conversation. Rather than simply seeing the similarities between Harry's life and the life of a persecuted African child, members of the Harry Potter Alliance also looked for the differences. They discussed, and are still discussing, how the cultural differences between Africa and the developed West might be clouding their understanding of the issue. They discussed the differences between the witch hunts in Nigeria and persecution of Wiccans in the United States (and came to the conclusion that Harry Potter fandom's typical claim - that the books don't lead to witchcraft - is, on some level, complicit with the idea that it is wrong to be Wiccan). And they discussed the ways that cultural flows between churches in the United States and churches in Africa may have contributed to the increased number of witch hunts that are taking place today. In fact, the conversation is still continuing, as they struggle with the question of how to make an intervention without behaving paternalistically towards the African groups involved.

This sort of discussion can take place because the Harry Potter Alliance exists in the context of participatory culture. Rather than receiving information from a central source, group members have access to a social network and to easy email communication with organizers: there's plenty of opportunity for group members to become engaged in debate about the organizations' understanding of the stories they're focused on, and the organizations' actions. This increased communication can sometimes lead to unending debate, it's true: in some more decentralized groups, it can be difficult to come to a decision. When making choices quickly is important, there's nothing like centralized authority. But sometimes, like when the Harry Potter Alliance was thinking about witch hunts in Africa, a longer, slower thought process is appropriate, leading to better decisions. To quote a story with a moral: "slow and steady wins the race!"

On Chuck and Carrot Mobs: Mapping the Connections Between Participatory Culture and Public Participation

One of my proudest moments at the Futures of the Entertainment 4 conference was moderating a session on Transmedia for Social Change, which closed off the first day of the event. This panel brought together a number of people who I have encounter recently through my research on the relations between participatory culture and public participation: Stephen Duncombe - NYU, author of Dream: Re-Imagining Progressive Politics in the Age of Fantasy (The New Press); Andrew Slack - The Harry Potter Alliance; Noessa Higa - Visionaire Media; Lorraine Sammy - Co-creator Racebending; and Jedidiah Jenkins-Director of Public & Media Relations, Invisible Children.

For many attending this event, their discussion of new forms of activism that have emerged around the borders of transmedia entertainment were particularly eye opening While we were able to draw connections across these various projects, none of the panelists had met before and most did not know what the others were doing. It was exciting to see the shift in tone at the conference as we moved from talking about business plans to talking about human rights and social justice. I wanted to share the video of this session with you here.

During my introduction to the panel, I referenced the research we've begun to do trying to better understand how engagement with participatory culture, especially with fandom, may be teaching the skills and creating identities which can be applied to campaigns for social change. This project has launched since my move to California and is being conducted jointly with researchers at USC, MIT, and Tufts. What follows is the first of a series of reports on this still new research initiative, written by members of my team. Anna Van Someren, who wrote this first installment, joined the team having already served as the production manager on Project New Media Literacies, and with a background in media production, media literacy instruction, and social activism. Here, she gives an overview of what we are trying to do.


On Chuck and Carrot Mobs: Mapping the Connections Between Participatory Culture and Public Participation
by Anna Van Someren

I was on my 8th (excruciating) rep, struggling with some kind of bowflex-looking machine when my personal trainer asked what I do for work. As usual, I had the fleeting wish that I could say something short and concrete, something like "preschool teacher" or "novelist". Because really, did this woman care any more than the typical dentist who asks such questions with both hands inside your mouth? Could I finally come up with something a little less opaque than "researcher at MIT"? If I did, could I for once muster the self-discipline it takes not to ramble incomprehensibly?

I tried a new approach, and asked if she had a favorite television show. "Battlestar Galactica!" - her face lit up as she described the Starbuck costume her friend was helping her create for Halloween. "Well, say a Battlestar Galactica fan group became interested in doing some work for social change, work that maybe addresses an issue brought up by the show. The group I'm working with is looking at how people who organize around a story they love, and then decide to take some kind of public action." She seemed genuinely interested, so I continued with more detail during front lunges. I think I may have gotten a bit rambly, but I'll try not to here.

As readers of this blog know, Henry has moved to LA and is now the Provost's Professor of Communications, Journalism, and Cinematic Art at the University of Southern California. Although he has relinquished his role as principal investigator at MIT's Center for Future Civic Media (funded by the Knight Foundation), his work on participatory culture and civic engagement has spawned a new research project supported in part by the center. This project is bi-coastal; on the east coast we have myself, research advisor Clement Chau and research assistant Flourish Klink. Representing the west coast out at USC with Henry we have research director Sangita Shresthova (CMS alum '03) along with more than a dozen Annenberg School students whose work relates directly to our research interests.

Our early conversations circled around the skills needed to become involved in public discourse. We discussed emerging forms of engagement, such as the Carrotmob project, which might be considered civic because of its socially beneficial goal of protecting the environment. Carrotmob organizes competitions in which local businesses pledge to make ecological improvements to their practices. The business with the best pledge enjoys an environmentally-motivated flash mob: 'carrotmobbers' receive instructions via blog posts and twitter about where and when to show up and spend.

The 'Finale & a Footlong' Save Chuck campaign is another recent initiative working to leverage consumer power. In April 2009, organizers mobilized fans of the television show Chuck to buy footlong sandwiches at Subway, a main sponsor, on the night of the show's finale. Fans were instructed to leave a note in the Subway suggestion box mentioning the campaign, and Chuck star Zach Levi described it as "a way for non-Nielson fans to show their love of the show by directly supporting one of Chuck's key advertisers".

These two projects have entirely different goals, and some might say Save Chuck is a far cry from civic engagement, but it's interesting to note that the skills and strategies being used are so similar. We began to wonder if participants in campaigns like Save Chuck might stand to gain some of the skills and knowledge needed to become active citizens. With so many young people so engaged with popular culture, this potential is critical to understand. In Convergence Culture, Henry describes how popular culture can function as a civic playground, where lower stakes allow for a greater diversity of opinions than tolerated in political arenas. "One way that popular culture can enable a more engaged citizenry is by allowing people to play with power on a microlevel ...popular culture may be preparing the way for a more meaningful public culture."

Of course, there are differing definitions of what an 'engaged citizenry' looks like. CIRCLE, the Center for Information and Research on Civic Engagement, works with three primary categories: civic activities, electoral activities, and political voice activities. In Civic Life Online, Kate Raynes-Goldie and Luke Walker define civic engagement broadly and simply as "any activity aimed at improving one's community". In his book Bowling Alone, sociologist Robert Putnam considers civic engagement to be on the decline, and bemoans the social ties we've lost now that we spend more time "isolated" in front of the television. Some share his pessimism, worrying that the millennial generation lacks an interest in the workings of government, but it's important to remember that we're not talking about something static or stabilized. In their paper Young Citizens and Civic Learning: Two Paradigms of Citizenship in the Digital Age Lance Bennett, Alison Rank and Christopher Wells remind us that "citizenship is a dynamic social construction that reflects changing social and political conditions."

So how does the dimension of popular culture fit into our understanding of citizenship? Voting, joining a political party, or doing community service are concrete, measurable activities that have long been defined as civic. What does loving a television show have to do with any of this? It's helpful here to consider two opposing views of democracy described by Stephen Coleman in Civic Life Online. Although he's talking specifically about youth e-citizenship here, he offers a useful model, describing the conflict between democracy viewed as "an established and reasonably just system, with which young people should be encouraged to engage" and as "a political as well as cultural aspiration, most likely to be realized through networks in which young people engage with one another". The second view is expansive; it describes a realm where citizens are empowered not only to participate in the public arena, but to shape it. It's a view that does not contain activity within a strictly political sphere, but embraces cultural citizenship. This aligns well with Peter Levine's definition of civic engagement as not only political activism, deliberation, and problem-solving, but also cultural production, or participation in shaping a culture.

If we want to see how engagement with popular culture can fuel social action, Loraine Sammy and her activities with racebending.com provide a rich case study. Fans of Nickelodeon's Avatar: the Last Airbender animation series were frustrated and disappointed by the casting process for the live-action movie version. Paramount cast the main characters, who are Asian in the original series, with white actors. Avatar fans came together to create the LiveJournal-based Aang Ain't White campaign, which attempted to pressure Paramount with a letter-writing campaign. Loraine, who spoke on the Transmedia for Social Change panel at Futures of Entertainment 4, helped grow Aang Ain't White into the racebending movement, "a coalition and community dedicated to encouraging fair casting practices". She and other participants volunteer their time, talents and skills to advocate on behalf of this cause, which has now reached beyond the Avatar movie and may begin to play a watchdog role in Hollywood.

There are so many aspects we want to explore about the racebending community, and others like it. It's intriguing to think about how fiction and fantasy can captivate us on an emotional level, providing a narrative structure that can motivate us to seek change in the real world. We're also curious about how individuals develop their identities as citizens - is it possible that participants in the Save Chuck campaign were developing a sense of empowerment and efficacy in the world - exercising their civic muscles, as it were? Our primary interest right now lies with the nature of participatory culture communities, like racebending.

We consider a participatory culture to be one where:

  1. there are relatively low barriers to artistic expression and civic engagement
  2. there is strong support for creating and sharing one's creations with others
  3. there is some type of informal mentorship whereby what is known by the most experienced is passed along to novices
  4. members believe their contributions matter
  5. members feel some degree of social connection with one another

How do these characteristics work together to encourage and support civic engagement? To find out, we'll be looking at participatory culture communities engaged in some type of social or public action. We're specifically interested in groups which originally gelled around shared interest in popular culture and then become somehow involved in public discourse. Racebending is an excellent example, and is one of our planned case studies, along with the Harry Potter Alliance, Invisible Children, Browncoats, Anonymous, and possibly the hacktivism inspired by Cory Doctorow's novel Little Brother.

This winter we'll be conducting interviews with members and founders of these groups, asking questions about their operations, their membership, and their activities. By spring we hope to have a stronger grasp on our research question, how do the characteristics of participatory culture environments support the kinds of social learning, deliberation, debate, and advocacy practices that allow entry into a shared public discourse? In order to share our thoughts and findings in advance of our white paper, we'll be posting updates here. This introduction marks the start of our series, so stay tuned for more from our team, and please share your ideas, critiques, and comments.

If you know of other groups or projects who are deploying fan culture/popular culture as a springboard for social change, please let us know. We are trying to cast a wide net right now to identify examples which might help us better understand these emerging forms of activism. We are especially interested in examples from outside the United States.

If you are interested in this discussion of civic engagement and participatory culture, you might also want to check out this video produced by the MacArthur Foundation and showcasing the thinkin of Joe Kahne, who is part of the new research hub MacArthur is creating to think about these issues.

Joe Kahne on Civic Participation Online and Off from Spotlight on Vimeo.

Transmedia Storytelling and Entertainment -- A Syllabus

Given the interest out there in transmedia or cross-media entertainment, I thought I would share the syllabus for the course I am teaching this fall at the University of Southern California. I am still shifting some details, as I deal with the scheduling of guest speakers, but all of the speakers listed have agreed to come. The readings are a good starter set for people wanting to do more thinking on this emerging area of research. I will be sharing reflections about the course material here throughout the fall, since I'm sure working through these readings in a class context is going to spark me to do some fresh thinking on the topic. I'd love to hear from others out there teaching transmedia or cross-media topics.

If you know someone at USC who you think might want to take this class, let them know. I still have room for more students.

Course Description and Outcomes:

We now live at a moment where every story, image, brand, relationship plays itself out across the maximum number of media platforms, shaped top down by decisions made in corporate boardrooms and bottom up by decisions made in teenager's bedrooms. The concentrated ownership of media conglomerates increases the desirability of properties that can exploit "synergies" between different parts of the medium system and "maximize touch-points" with different niches of consumers. The result has been the push towards franchise-building in general and transmedia entertainment in particular.

A transmedia story represents the integration of entertainment experiences across a range of different media platforms. A story like Heroes or Lost might spread from television into comics, the web, computer or alternate reality games, toys and other commodities, and so forth, picking up new consumers as it goes and allowing the most dedicated fans to drill deeper. The fans, in turn, may translate their interests in the franchise into concordances and wikipedia entries, fan fiction, vids, fan films, cosplay, game mods, and a range of other participatory practices that further extend the story world in new directions. Both the commercial and grassroots expansion of narrative universes contribute to a new mode of storytelling, one which is based on an encyclopedic expanse of information which gets put together differently by each individual consumer as well as processed collectively by social networks and online knowledge communities.

The course is broken down into five basic units: "Foundations" offers an overview of the current movement towards transmedia or cross-platform entertainment; "Narrative Structures" introduces the basic toolkit available to contemporary storytellers, digging deeply into issues around seriality, and examining what it might mean to think of a story as a structure of information; "World Building" deals with what it means to think of contemporary media franchises in terms of "worlds" or "universes" which unfold across many different media systems; "Audience Matters" links transmedia storytelling to issues of audience engagement and in the process, considers how fans might contribute unofficial extensions to favorite media texts; and "Tracing the History of Transmedia" pulls back to consider key moments in the evolution of transmedia entertainment, moving from the late 19th century to the present.

In this course, we will be exploring the phenomenon of transmedia storytelling through:

• Critically examining commercial and grassroots texts which contribute to larger media franchises (mobisodes and webisodes, comics, games).
• Developing a theoretical framework for understanding how storytelling works in this new environment with a particular emphasis upon issues of world building, cultural attractors, and cultural activators.
• Tracing the historical context from which modern transmedia practices emerged, including consideration of the contributions of such key figures as P.T. Barnum, L. Frank Baum, Feuillade, C.S. Lewis, J.R.R. Tolkien, Cordwainer Smith, Walt Disney, George Lucas, DC and Marvel Comics, and Joss Whedon.
• Exploring what transmedia approaches contribute to such key genres as science fiction, fantasy, horror, superhero, suspense, soap opera, teen and reality television.
• Listening to cutting-edge thinkers from the media industry talk about the challenges and opportunities which transmedia entertainment offers, walking through cases of contemporary projects that have deployed cross-platform strategies.
• Putting these ideas into action through working with a team of fellow students to develop and pitch transmedia strategies around an existing media property.


Required Books:

Pat Harrington and Noah Wardrip-Fruin, Third Person: Authoring and Exploring Vast Narratives (Cambridge: MIT Press, 2009), 636 pages.

Kim Deitch, Alias the Cat (New York: Pantheon, 2007), 136 pages.

Kurt Busiek and Alex Ross, Marvels (Marvel Comics, 2003), 216 pages.

Kevin J. Anderson (ed.), Tales from the Mos Eisley Cantina (New York: Spectra, 1995),
416 pages.

Joss Whedon, The Long Way Home (New York: Dark Horse, 2007), 136 pages.

All additional readings will be provided through the Blackboard site for the class.

Grading and Assignments:

Commercial Extension Paper 20 percent
Grassroots Extension Paper 20 percent
Final Project - Franchise Development Project 40 percent
Class Forums 20 percent

In order to fully understand how transmedia entertainment works, students will be expected to immerse themselves into at least one major media franchise for the duration of the term. You should consume as many different instantiations (official and unofficial) of this franchise as you can and try to get an understanding of what each part contributes to the series as a whole.

COMMERCIAL EXTENSION PAPER: For the first paper, you will be asked to write a 5-7 page essay examining one commercially produced media extension (comic, website, game, mobisode, amusement park attraction, etc.). You should try to address such issues as its relationship to the story world, its strategies for expanding the narrative, its deployment of the distinctive properties of its platform, its targeted audience, and its cultural attractors/activators. (Due Sept. 23)(20 Percent)

GRASSROOTS EXTENSION PAPER: For the second paper, you will be asked to write a 5-7 page essay examining a fan-made extension (fan fiction, discussion list, video, etc.) and try to understand where the audience has sought to attach themselves to the franchise, what they add to the story world, how they respond to or route around the invitational strategies of the series, and how they reshape our understanding of the characters, plot or world of the original franchise. (Due Nov. 18) (20 Percent)

FINAL PROJECT - FRANCHISE DEVELOPMENT PROJECT: Students will be organized into teams, which for the purpose of this exercise will function as transmedia companies. You should select a media property (a film, television series, comic book, novel, etc.) that you feel has the potential to become a successful transmedia franchise. In most cases, you will be looking for a property that has not yet added media extensions, though you could also look at a property that you feel has been mishandled in the past. By the end of the term, your team will be "pitching" this property. The pitch should include a briefing book that describes:

1) the core defining properties of the property
2) a description of the intended audience(s)
3) a discussion of the specific plans for each media platform you are going to deploy
4) an overall description for how you will seek to integrate the different media platforms to create a coherent world
5) a business plan which includes likely costs and revenue and the time table for rolling out the various media elements
6) parallel examples of other properties which have deployed the strategies being described

The pitch itself will be a 20 minute group presentation, followed by 10 minutes of questioning. The presentation should give us a "taste" of what the property is like as well as to lay out some of the key elements that are identified in the briefing book. For an example of what these pitches might look like, watch the materials assembled at http://www.educationarcade.org/SiDA/videos, which shows how a similar activity was conducted at MIT. Each member of the team will be expected to develop expertise around a specific media platform as well as to contribute to the over-all strategies for spreading the property across media systems. The group will select its own team leader who will be responsible for contacts with the instructor and will coordinate the presentation. The team leader will be asked to provide feedback on what each team member contributed to the effort, while team members will be asked to provide an evaluation of how the team leader performed. Team Members will check in with the instructor on Week Ten and Week Fourteen to review their progress on the assignment. Presentation (Dec.7, 9) Briefing Book (Dec. 14) (40 Percent)

CLASS FORUM: For each class session, students will be asked to contribute a substantive question or comments via the class forum on BlackBoard. Comments should reflect an understanding of the readings for that day as well as an attempt to formulate an issue that we can explore through class discussions or with the visiting speakers. (20 Percent)

Class Schedule:

*Guest Speakers are tentative, subject to availability. Shifts in speakers and thus topics and readings may occur after the semester starts.


Part One: Foundations

Week 1
August 24: Transmedia Storytelling 101

Henry Jenkins, "Transmedia Storytelling 101" Confessions of an Aca-Fan, http://henryjenkins.org/2007/03/transmedia_storytelling_101.html

Henry Jenkins, "Searching for the Origami Unicorn: The Matrix and Transmeda Storytelling," Convergence Culture: Where Old and New Media Collide (New York: New York University Press, 2006), pp. 93-130.

Geoff Long, "What Is Transmedia Storytelling", Transmedia Storytelling: Business, Aesthetics and Production at the Jim Henson Company, http://cms.mit.edu/research/theses.php, pp. 13-69.


August 26 Intertextual Commodities?

P. David Marshall, "The New Intertextual Commodity" in Dan Harries (ed.) The New Media Book (London: BFI, 2002), pp. 69-81.

Derek Johnson, "Intelligent Design or Godless Universe? The Creative Challenges of World Building and Franchise Development," Franchising Media Worlds: Content Networks and The Collaborative Production of Culture, PhD Dissertation, University of Wisconsin-Madison, 2009. pp.170-279.

Watch:
Battlestar Galactica: The Face of the Enemy


Week 2
August 31: Media Mix in Japan

Anne Allison, "Pokemon: Getting Monsters and Communicating Capitalism," Millennial Monsters: Japanese Toys and the Global Imagination (Berkeley: University of California Press, 2006), pp. 192-233.

David Buckingham and Julian Sefton-Green, "Structure, Agency and Pedagogy in Children's Media Culture" In Joseph Tobin (ed.) Pikachu's Global Adventure: The Rise and Fall of Pokemon (Durham: Duke University Press, 2004), pp. 12-33.

Mizuko Ito, "Gender Dynamics of the Japanese Media Mix," Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (Cambridge, MIT, 2008), pp. 97-110.

September 2: Toys and Tales

Jeff Gomez, "Creating Blockbuster Worlds" (unpublished)

Henry Jenkins, "Talking Transmedia: An Interview with Starlight Runner's Jeff Gomez," Confessions of an Aca-Fan, http://www.henryjenkins.org/2008/05/an_interview_with_starlight_ru.html

Mark Federman, "What is the Meaning of the Medium is the Message," http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm

Guest Speakers:
Jeff Gomez, Starlight Runner
Jordan Greenhill, DivX


Week 3
September 7 is the Labor Day holiday

September 9: Transmedia Branding

Faris Yacob, "I Believe Children are the Future," http://www.slideshare.net/NigelG/ipa-thesis-i-believe-the-children-are-our-future

Henry Jenkins, "How Transmedia Storytelling Begat Transmedia Planning...", Confessions of an Aca-Fan, http://henryjenkins.org/2006/12/how_transmedia_storytelling_be.html
http://henryjenkins.org/2006/12/how_transmedia_storytelling_be_1.html


Guest Speaker: Faris Yacob, McCann Erickson New York

Week 4

September 14 Heroes and Alchemists: The New Storytelling

The 9th Wonders, Chapters 1-9 http://www.nbc.com/Heroes/novels/novels_library.shtml?novel=9

Henry Jenkins, "We Had So Many Stories to Tell': The Heroes Comics as Transmedia Storytelling," Confessions of an Aca-Fan, http://henryjenkins.org/2007/12/we_had_so_many_stories_to_tell.html


Carolyn Handler Miller, Digital Storytelling: A Creator's Guide to Interactive Entertainment (Amsterdam: Focal Press, 2006), "Using a Transmedia Approach", pp. 149-164 (Rec.)

Guest Speakers: Mauricio Mota, Mark Warshaw, Here Come the Alchemists


Part Two: Narrative Structures

September 16: Seriality

Angela Ndalianis, Neo-Baroque Aesthetics and Contemporary Entertainment (Cambridge: MIT Press, 2004), "Polycentrism and Seriality: (Neo-)Baroque Narrative Formation," pp. 31-70.


Jason Mittell, "All in the Game: The Wire, Serial Storytelling and Procedural Logic" (Harrington and Wardrip-Fruin, pp. 429-438.

Watch:
The Wire
http://www.amazon.com/Wire-Complete-Fourth-Season/dp/B000QXDJLI/ref=pd_bbs_sr_1?ie=UTF8&s=dvd&qid=1197321529&sr=8-1

"Young Prop Joe"
"Bunk and McNulty"
"Young Omar"

Jennifer Haywood, Consuming Pleasures: Active Audiences and Serial Fictions from Dickens to Soap Opera (University of Kentucky Press, 1997), "Mutual Friends: The Development of the Mass Serial," pp. 21-51. (rec)



Week 5
September 21: Soaps Go Transmedia

Sharon Marie Ross, "Managing Millennials: Teen Expectations of Tele-Participation," Beyond the Box: Television and the Internet (London: Blackwell, 2008), pp. 124-172.

Sam Ford, "From Oakdale Confidential to L.A. Diaries: Transmedia Storytelling for ATWT," As the World Turns in a Convergence Culture (Master's Thesis), pp. 141-162.

Louisa Stein, "Playing Dress Up: Digital Fashion and Game Extensions of Televisual Experience in Gossip Girl's Second Life," Cinema Journal, pp. 116-122.

Watch:
Gossip Girl: Tales From the Upper East Side
http://www.cwtv.com/thecw/gossip-girl-tales-from-the-upper-east-side

LA Diaries
http://www.cbs.com/daytime/specials/la_diaries/episodes.php

September 23: Creating Alternate Realities

Christy Dena, "Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games," Convergence, February 2008, pp. 41-58.

Jane McGonigal, Why I Love Bees: A Case Study in Collective Intelligence Gaming." Ecologies of Play. Ed. Katie Salen. (Cambridge: MIT Press, 2008), pp. 199-228. http://www.mitpressjournals.org/doi/pdfplus/10.1162/dmal.9780262693646.199

Dave Szulborski, "Puppetmastering: Creating a Game" and "Puppetmastering: Running a Game,"This Is Not A Game: A Guide to Alternate Reality Gaming (New York: New Fiction, 2005), pp. 207-284.

Guest Speaker: Evan Jones, Stitch Media

COMMERCIAL EXTENSION PROJECT DUE

Week 6
September 28: Speaking of Serials

Kim Deitch, Alias the Cat (New York: Pantheon, 2007) (Required Book)

David Kalat, "The Long Arm of Fantomas" (Harrington and Wardrip-Fruin), pp. 211-225.

September 30: The Unfolding Text

Neil Perryman, "Doctor Who and the Convergence of Media: A Case Study in Transmedia Storytelling," Convergence, February 2008, pp. 21-40.

Lance Perkin,"Truths Universally Acknowledged: How the 'Rules' of Doctor Who Affect the Writing," (Harrington and Wardrip-Fruin), pp. 13-24.

Matt Hills, "Absent Epic, Implied Story Arcs, and Variations on a Narrative Theme: Doctor Who (2005) as Cult/Mainstream TV," (Harrington and Wardrip-Fruin), pp. 333-343.


Part Three: World-Building

Week 7
October 5: Migratory Characters

William Uricchio and Roberta E. Pearson, "I'm Not Fooled By That Cheap Disguise," in Roberta E. Pearson, The Many Lives of the Batman: Critical Approaches to A Superhero and His Media (New York: Routledge, 1991), pp. 182-213.

Will Brooker, "Establishing the Brand: Year One," Batman Unmasked: Analyzing a Cultural Icon (London: Continuium, 2001), pp. 36-67.

Bob Kane, "The Legend of the Batman" (1938) and Bob Kane, "The Origins of the Batman," (1948) in Dennis O'Neil (ed.) The Secret Origins of the DC Superheroes (New York: DC, 1976), pp. 36-50.

Bob Kane, "The First Batman" (1956) and Dennis O'Neil, "There Is No Hope in Crime Alley," (1978) The Greatest Batman Stories Ever Told (New York: DC, 1988).

Guest Speaker: Geoffrey Long, GAMBIT

October 7: World Building in Comics

Matthew J. Pustz, Comic Book Culture: Fanboys and True Believers (Jackson: University of Mississippi Press, 1999), pp. 129-133.

Jason Bainbridge, "Worlds Within Worlds: The Role of Superheroes in the Marvel and DC Universe," Angela Ndalianis (ed.), The Contemporary Comic Book Superhero (New York: Routledge, 2008) pp. 64-85.

Sam Ford and Henry Jenkins, "Managing Multiplicity in Superhero Comics," (Harrington and Wardrip-Fruin), pp. 303-313.

Kurt Busiek and Alex Ross, Marvels (New York: Marvel Comics, 1993) (Required Book)

Alec Austin, "Hybrid Expectations, Expectations Across Media, CMS Thesis, pp. 97-127.


Week 8
October 12: Who Watches the Watchman?

Stuart Moulthrop, "See the Strings: Watchmen and the Under-Language of Media" (Harrington and Wardrip-Fruin), pp. 287-303.

Watch:
NBS Nightly News With Ted Philips http://www.youtube.com/watch?v=nd5cInmK6LQ&playnext_from=PL&feature=PlayList&p=878F6464EEBE32F9&index=10

The Keene Act and YOU http://www.youtube.com/watch?v=qkWGZ1G7TAE&playnext_from=PL&feature=PlayList&p=878F6464EEBE32

Saturday Morning Watchmen
http://www.youtube.com/watch?v=YDDHHrt6l4w

Guest Speaker: Alex McDowell, Production Designer, Watchmen


October 14: World Building in Science Fiction

Walter Jon Williams, "In What Universe?" (Harrington and Wardrip-Fruin), pp. 25-32.

George R.R. Martin, "On the Wild Cards Novels," in Pat Harrington and Wardrip-Fruin (eds.) Second Person: Role-Playing and Story in Games and Playable Media (Cambridge: MIT Press, 2007).

Cordwainer Smith, "The Dead Lady of Clown Town," and "The Ballad of Lost C'mell," J. J. Pierce (ed.) The Best of Cordwainer Smith (New York: Del Rey, 1975), pp. 124-209, pp. 315-337.


Week 9
October 19: Launching a New World

David Lavery, "Lost and Long-Form Television Narrative" (Harrington and Wardrip-Fruin),
pp. 313-323.

Guest Speaker: Jesse Alexander, Executive Producer, Year One


October 21: Transmedia and Social Change

TBA

Guest Speaker: Bram Pitoyo, Wild Alchemy


Part Four: Audiences

Week 10
October 26: The Logic of Engagement

Ivan Askwith, "The Expanded Television Text, "Five Logics of Engagement,"; "Lost at Televisions' Crossroads," Television 2.0: Reconceptualizing TV as an Engagement Medium, CMS thesis, pp. 51-150.

Guest Speaker: Ivan Askwith, Big Space Ship


October 28: Expanding the Audience

Kim Moses and Ian Sander, selections from Ghost Whisperer: The Spirit Guide (New York: Titan Books, 2008).

Guest Speaker: Kim Moses, Executive Producer, The Ghost Whisperer


Week 11
November 2: Fan Productivity

Jesse Walker, "Remixing Television: Francesca Coppa on the Vidding Underground," Reason, August/September 2008, http://www.reason.com/news/show/127432.html

Francesca Coppa, "Women, Star Trek, and the Early Development of Fannish Vidding," Transformative Works and Cultures (2008), http://journal.transformativeworks.org/index.php/twc/article/view/44/64

Bud Caddell, "Becoming a Mad-Man," http://drop.io/becomingamadman


November 4: The Encyclopedic Impulse

Janet Murray, "Digital Environments are Encyclopedic," Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Cambridge: MIT Press, 1997), pp. 83-90.

Bob Rehak, "That Which Survives: Star Trek's Design Network in Fandom and Franchise" (Unpublished), pp. 2-79.

Robert V. Kozinets, "Inno-Tribes: Star Trek as Wikimedia" Consumer Tribes (London: Butterworth-Heinemann, 2007), pp. 194-209.

Watch:
Star Trek: Phase II "In Harms Way"
http://www.startreknewvoyages.com/episodes.html


Week 12
November 9: The Power of Details

Kristin Thompson, "Not Your Father's Tolkien" and "Interactive Middle Earth," The Frodo Franchise: The Lord of the Rings and Modern Hollywood (Berkeley: University of California Press, 2007), pp.53-74, p. 224-256

C.S. Lewis, "On Stories," Of Other Worlds: Essays and Stories (New York: Harvest, 2002), pp. 3-21.


November 11: Ephemeral Fascinations

Michael Bonesteel, "Henry Darger's Search for the Grail in the Guise of a Celesttial Child" (Harrington and Wardrip-Fruin), pp. 253-267.

Amelie Hastie, "The Collector: Material Histories, Colleen Moore's Dollhouse, and Ephemeral Recollection," Cupboards of Curiosity: Women, Recollection, and Film History (Durham: Duke University Press, 2007), pp. 19-72.

Week 13
November 16 Independent Horrors

James Castonguay, "The Political Economy of the Indie Blockbuster: Fandom, Intermediality, and The Blair Witch Project," in Sarah L. Higley and Jeffrey Andrew Weinstock (eds.) Nothing That Is: Milllennial Cinema and the Blair Witch Controversies (Detroit: Wayne State University, 2004), pp. 65-86.

The Blair Witch Project Website http://www.blairwitch.com/

Head Trauma Website http://www.headtraumamovie.com/

Guest Speaker: Lance Weiller, Head Trauma


Part Five: Tracing the History of Transmedia



November 18: Before the Rainbow

Neil Harris, "The Operational Aesthetic," Humbug: The Art of P.T. Barnum (Chicago: University of Chicago Press, 1973), pp. 59-90.

Mark Evan Swartz, "A Novel Enchantment," Before the Rainbow: L. Frank Baum's The Wonderful Wizard of Oz on Stage and Screen to 1939 (Baltimore: Johns Hopkins University Press, 2000), pp. 161-172.


Week 14
November 23: What Uncle Walt Taught Us

J.P. Telotte, Disney TV (Detroit: Wayne State, 2004), pp. 1-91.

Karal Ann Marling, "Imagineering the Disney Theme Parks," in Karal Ann Marling (ed.) Designing Disney's Theme Parks: The Architecture of Reassurance (Montreal: Centre Canadian d'Architecture, 1997), pp. 29-178. (Rec.)

November 25: Franchises and Attractions

Henry Jenkins, "The Pleasure of Pirates And What It Tells Us About World Building in Branded Entertainment", Confessions of an Aca-Fan, http://henryjenkins.org/2007/06/forced_simplicity_and_the_crit.html

Don Carson, "Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park industry," Gamasutra, http://www.gamasutra.com/features/20000301/carson_pfv.htm


Week 15
November 30: Lessons From Lucas

Jonathon Gray, "Learning to Use the Force: Star Wars Toys and Their Films," Show Sold Separately (Forthcoming), pp. 232-247.

Will Brooker, Using the Force: Creativity, Community and Star Wars Fans (New York: Continuum, 2002), "The Fan Betrayed," pp. 79-99, "Canon," pp. 101-114.

Kevin J. Anderson (ed.), Tales from the Mos Eisley Cantina (New York: Spectra, 1995) (Required Book)


December 2: Across the Whedonverse

Tanya Krzywinska, "Arachne Challenges Minerva: The Spinning Out of Long Narrative in World of Warcraft and Buffy the Vampire Slayer" (Harrington and Wardrip-Fruin), pp. 385-399.

Joss Whedon, The Long Way Home (New York: Dark Horse, 2007) (Required Book)

Watch:
Dr. Horrible's Sing-Along Blog
http://www.hulu.com/watch/28343/dr-horribles-sing-along-blog

December 7 Student Presentations

December 9 Student Presentations

And to Think That I Saw It At Comic-Con

Last time, I shared some textual impressions of this year's San Diego Comic-Con. My son, Henry Jenkins IV, took his camera and has agreed to allow me to share with you some of the images he captured of the festivities.

The first two try to capture the experience of the dealer's room at the convention -- the congestion of the floor and the spectacle of the displays (in this case, Mattel was showcasing the continued cultural value of He-Man, Masters of the Universe with this Castle Greyskull replica).
comiccon 9.jpg

comiccon 10.jpg

Much of the pleasure of wandering the floor is the chance encounter with costumed fans dressed up as characters from across the full spectrum of popular culture -- in this case, we see the rabbit from Donnie Darko and the Riddler.

comiccon 8.jpg

comiccon 6.jpg

If you ever want a precise illustration of the differences between geeks and fan boys, you might want to listen to this exchange between Peter Jackson (fan boy supreme) and James Cameron (the geek's geek) as they talk about their approaches to the filmmaking process. Jackson's fascination is with the rich details of fictional worlds, many of them remembered from childhood viewings and readings, while Cameron is someone who wants to always push to the outer limits of existing cinematographic technologies. When we look at them on stage, we recognize parts of ourselves reflected back. (Alas, I missed a chance to see Tim Burton, another filmmaker, whose work I consistently admire.)

comiccon 1.jpg

I didn't go to many Hall H style panels but I did wait in a long line to get a chance to see the Lost cast and producers talk about the final season of the series. They made it worth our while with a very lively presentation, including cast members emerging from the audience, and the sharing of year's worth of fan-produced content.

comiccon 2.jpg

The other time I waited hours in line was to see David Tennant and Russell T. Davies talk about Doctor Who. It's hard to get a non-blurry photograph of Tennant who is full of gawkish energy. But this was as good as my son's camera could get, stretched to the limits of its focal lengths.

comiccon 11.jpg

How "Dumbledore's Army" Is Transforming Our World: An Interview with the HP Alliance's Andrew Slack (Part Two)

So you're using a language of play, of fantasy, of humor to talk about political change? Much of the time, political leaders deploy a much more serious minded, policy-wonky language. What do you think are the implications of changing the myths and metaphors we use to talk about political change?

I think it's so freaking important to break things down for people in a way that they can understand. We get into this wonky-talk. There are so many organizations doing amazing things, and they mobilize their membership really well - but it doesn't connect to young people. Young people, by and large, care about issues like genocide. They care about issues like poverty, discrimination, environment. They want to be engaged in these things, but the people who are going to be inviting them to engage, have to be thinking about "how do I authentically talk from my heart to this young person in a way that's authentic to their experience and to our shared experience?" One of the reasons why I was successful in beginning the Harry Potter Alliance is because I'm such a hardcore Harry Potter fan. Had I not been such a passionate Harry Potter fan, had I not been caring about this myth so much myself, I wouldn't have been able to translate the message as well.

And so it's important, I think, when talking with people to find out what you have in common, what you're both passionate about, and then to translate that into the real world in a way that makes sense. Activism should be fun. Activism is fun, but of course, the issues can get so heavy. We can get paralyzed by a sense of guilt of not wanting to even look at the problems because they seem so big. And if I look at them, we often ask, "how can I go on with my life?" This is similar in Harry Potter to people saying, ' I can't say Voldemort's name. I'm too scared to even say his name, so I say, you-know-who.' In our world we think, "I can't say AIDS. I can't say poverty. I can't say genocide because if I open my eyes, I'll never be able to look away, and it will ruin my life." And that's not a helpful attitude for anybody. We have to learn how to say the name Voldemort in stride, and how to say these words - genocide, etc. - in stride, and not get caught in this idea that we have to fix it all. We can be part of a larger community playing our part. And that experience can be empowering and fun.

We had a meeting a couple days ago - a conference call. It was for something called Stand Fast. We're working with this amazing organization called STAND, which refers to itself as the student arm of the anti-genocide movement, and they are building a constituency across the world of students who are standing up against genocide in Darfur and now against ethnic cleansing in Eastern Burma. They are funding a civilian protection program in Darfur, where $3.00 protects one woman from being raped for a whole week, and $5.00 protects a whole family in Eastern Burma by providing them with radios. And this is such an empowering concept because you can say to a young person, 'instead of going to a Starbucks and getting a latte, instead of going to a movie, on this particular date, we're going together not go to a movie or give up some sort of luxury item, and $10.00 will fund the protection of one woman in Darfur for a week and a whole family in Eastern Burma - just $10.' A young person can understand that, can grasp that, and can also understand that this is not just about charity - it's not just about your money. It's a political statement when 15 year olds are protecting the lives of people in Darfur and Eastern Burma because their governments have been unable to do it regardless of how many resources they have. That is a political statement, and so we talk about that. But here's how we did it - we got the leaders of the Harry Potter fan community, the biggest names in the Harry Potter fan community of the Websites that - the Leaky Cauldron, Mugglenet, the biggest wizard rock bands - we got them all together to make an announcement that we are going to have a live conference call where you can all come. We had over 200 people come on the conference call under short notice to talk about this one day where we'd all be donating, December 3rd, it just happened. And people can still do this at theHPAlliance.org/civilianprotection. But, and here's where part of the fantasy comes in: we didn't just call it a conference call. We called it a meeting of Dumbledore's Army. We're going to have a Dumbledore's Army meeting - that we're going into a Room of Requirement, where you're given a code to get in. You press pound, and you're in the room of requirement. We talk about, we're in the Room of Requirement now, and just like Harry got up and taught people how to do this, we're going to talk to you about the issues. And everybody was briefed, all the speakers on what to say, and how to talk about this issue - but they did it from their own place and what they're passionate about. And it was just incredible. The response we've had from the people on the call was unbelievable. People giving up smoking. People giving up coffee. People saying, "I'm taking half the money I would have spent on Christmas, and giving it to this. And I'm going to tell all my family that the reason I'm not giving them as much this year is because I gave it to people who need it in Darfur and Burma, and I'm sure they'll be proud of me. And I feel so proud of myself right now."

It was an amazing experience, but it was done through fantasy. We didn't just say we're like Harry. We actually pretended that we are in a Room of Requirement. We are Dumbledore's Army, and we're doing it. And it was really empowering last year when J. K. Rowling said that this is truly an organization that is fighting for the same kinds of values that Dumbledore's Army fought for in the books, and to everyone involved in this organization, the world needs more people like you. And it was a real boost for our morale, and it was an incredible thing to get a message like that from one of our favorite authors.


You've already started down this path - so why don't you say a little more about how the fan community provides part of the infrastructure for something like the HP Alliance?

Yeah, it couldn't happen without the fan community. When we started, I was blogging about these ideas - about the parallels between discrimination in Harry Potter and discrimination based on race or sexuality in our world. Or about political prisoners in Harry Potter and political prisoners in our world. About ignoring Voldemort's return, and ignoring the genocide in Darfur in our world. So I was blogging about this, but no one was reading my blog. You know that wasn't really taking off too fast. Then I met Paul and Joe deGeorge of the wizard rock band Harry and the Potters. These are two guys that started a band where they sang from the perspective of Harry Potter. They still do. They loved the idea of a Dumbledore's Army for the real world, and soon enough we began brainstorming ideas - and I took my blogs, where I provided action alerts for how people can be like Harry and the members of Dumbledore's Army, and they reposted it on their Myspace page. Their Myspace at the time was going out to about 40 or 50,000 profiles. Now it's going out to about 90,000 Myspace profiles. Soon other musicians began to form bands that were wizard rock - bands based off of other characters in the book. Draco and the Malfoys were the bad guy band. The Whomping Willows based off of a tree at Hogwart's . The Moaning Myrtles - there's so many of these bands, and they all began to repost together, collectively, the messages that I was writing. Soon, through these wizard rock bands, we were communicating with over 100,000 Myspace profiles, and then the biggest Harry Potter fan sites wanted to be a part of it as well because this is a community that is just so incredibly enthusiastic, idealistic - believes in the values that are in Harry Potter about love and social change and the values in Amnesty, and they began to post what we were doing.

And they put up our first podcast right before Deathly Hallows, the last book, came out. Thanks to their putting it on their podcast feed at the time, at the peak of Harry Potter's popularity - that podcast was downloaded over 110,000 times, and STAND, one of our partner organizations, saw a huge spike in involvement that month thanks to our efforts. They saw a 40% increase in high school chapter sign ups compared to a normal two week period in July, and over a 50% increase in calls to their hotline - 1-800-GENOCIDE in a two week period compared to a regular two week period in July. This year the wizard rock bands and Mugglenet posted this special project that we were doing with a group in the UK, called Aegis Trust. Aegis Trust works on all sorts of genocide remembrance issues around the Holocaust, around Rwanda, but they had a special project where they were sending letters to the United Nations, asking the Security Council to do something about war criminals that were being given protection, impunity in Sudan, and they ended up sending 10,000 letters to the UN Security Council. Of those 10,000 letters, over three-quarters of them came from the Harry Potter Alliance. We weren't members of government. They were getting a lot of members of governments to write. We got young people. We brought Dumbledore's Army. The Harry Potter Alliance - we have about 3500 people on our e-mail list. We have about 50 chapters. We have about 12,000 Myspace members - about 1500 Facebook members, but we could not have done that without this larger network of wizard rock bands sending it out and of fan sites posting - here's what Dumbledore's Army is doing now. Here's what Harry Potter Alliance are doing now. We're all part of this alliance. Let's all step up to the plate, and even though we reach sometimes about 100,000 people, getting about 8,000 signatures, that's almost 1 in 10 of who we're reaching, and that's a lot as far as action goes because different people are engaged in different ways through our organization.

So that's just one example. In the last year, we've raised well over $15,000 from small donations to fund the protection of thousands of women in Darfur and villagers in Eastern Burma.
In the process we educate young people through podcast interviews with survivors of the Rwandan genocide in 1994, with policy experts, as well as with partnerships with groups like the Genocide Intervention Network and it's student arm STAND, the ENOUGH Project, Amnesty International, Aegis Trust and several other human rights organizations.

And now we are building these chapters and we want them to exist in schools and after school programs. And we want to help shape curriculum on how Social Studies and English are taught, if schools would be open to it.


At the same time, you've been able to build an alliance with some very traditional political organizations and governmental leaders. Could you say a little bit of how they've responded to the Harry Potter Alliance approach?

When I first started calling traditional organizations letting them know that I wanted to help them, I was very afraid that they were going to hang up when I told them the name of the organization is the Harry Potter Alliance. And if I said, HP Alliance, they would think it was The Hewlett Packard Alliance. In fact, one of our board members has been getting mail to the Hewlett Packard Alliance. We've never referred to ourselves as the Hewlett Packard Alliance, but people see HP, and they think Hewlett Packard. (laughter) And that's an alliance I don't want to be part of. So (laughter) when I tell the organizations at first who we are, there's this initial insecurity that I have on how they're going to react, and at first that insecurity proved to be warranted because they didn't know what to do with a group that is named after a fictitious book for young adults and plus, we had no track record. Though despite some challenges here and there, I must say that I was actually impressed with how open minded some people were. I think the best example of this is the Co-Founder of the ENOUGH Project John Prendergast. John is a policy expert on issues of international crisis and truly is a celebrated activist. But John actively looks for outside of the box ideas. When I met him in 2005 and told him about our new organization, my heart was pounding with nerves and he looked at me very intensely and basically said, "Dude. Comic books turned me into an activist. The least I can do is mention this in the book I'm writing with Cheadle." And that's Don Cheadle who starred in Hotel Rwanda. And this was crazy to me. And we are in that book, which was a New York Times best seller. It's called Not On Our Watch: the Mission To End Genocide in Darfur and Beyond and it's an excellent book.

But now when I call up organizations to form coalitions and partnerships I can tell them that we can get you thousands of people to see what they're doing. This strategy is very important to us: connecting Harry Potter fans to NGO's that are doing impressive work. We see they need more people, and we provide them with the people. We tell them, 'look, you know Harry Potter, and you know there's a lot of enthusiasm here. We can channel some of that enthusiasm to this noble work that you're doing by just using examples from the books and this incredible community of people, and we've been in Time magazine - and we've been in The Los Angeles Times.' So you know that sort of helps them take us more seriously now. Now, they want the Harry Potter Alliance to be involved, and then sometimes I'm thinking, I have to kind of pinch myself that now they're coming to us - and there's been a couple examples of them paying us as consultants to help them with recruiting young people to become part of their movement. The best example of that has been with our efforts to get young people educated on the issue of media reform.

We've worked with an organization called Free Press which can be found at freepress.net - Free Press leads a group called the Stop Big Media coalition. And we have a whole campaign where we compare things in Harry Potter that involve media consolidation to media consolidation in our world. Most people don't know much about media consolidation, but when you begin looking at how minorities are not represented fairly in the media, ethnic and racial minorities make up about a third of the US population, and they own I believe less than 3% of commercial TV. Women and minorities make up about 66% of this country, and yet are on television news about 12% of the time. What we see on TV, what we are shown visually, what is defined as "normal" in our culture are white men. The problem here is that the Federal Communications Commission has stacked the deck in the favor a handful of conglomerates to own most media in any given city. And this wipes out independent local media. And we want the FCC to change that, because it affect our outlook on race, it affects our outlook on our own communities, it even affects how foreign news like the genocide in Darfur is covered. The big conglomerates have cut foreign news by around 80% since the 1980's and replaced that with celebrity gossip -which would explain why Brittney Spears is covered more than a genocide that would be stopped if the political will was there.

This issue has gotten our membership really fired up, and we say what media reform activists always say: "whatever your number one issue is, media reform should be your number two issue because your issue can't be communicated if the media is not free." It's been really exciting - but yeah, so these traditional organizations, whether it's the Save Darfur coalition and the ENOUGH Project, STAND and the Genocide Intervention Network and Aegis Trust, all issues - all organizations that work on genocide related things - or Free Press or the No on Proposition 8 campaign, which we worked on. We recently did something called Wizard Rock the Vote, where we registered close to 900 people. I think they were almost all new voters at wizard rock concerts across the country and online, and that was in partnership with the organization Rock the Vote. They loved us, and it's a lot of fun. It's a lot of fun for them, too, because these organizations have staff members that are Harry Potter fans. And I personally have put out a couple of videos satirizing Wal-Mart, and because of this fan base, we were able to get two of the videos over 2 million views on YouTube. It just sped out of control, and I mean it's incredible. I call it cultural acupuncture, when you can take something where there's a lot of energy, and then translate it to something else. A lot psychic energy you - psychological energy being placed on something, and you move to make it healthier. It's a remarkable thing to see what we can do, and for teachers and youth workers, I think it's really important to think about what are your students interested in?

I think one of the biggest problems with our education system - I mean I can't stand No Child Left Behind, not just because it hasn't gotten proper funding, but because I wasn't very good at standardized tests in school - and I think they are generally about regurgitating information. I call it, Leave No Imagination Recognized. When engaging young people to become civically minded, find out what they care about. If you're working at an after-school program with inner-city youth, find something that's going to speak to inner-city youth. Are they interested in a specific kind of music? A lot of the kids that I've worked with from inner-city environments have been interested in hip-hop, so can you find yourself a teacher who knows about hip-hop, and gets the people to be part of a contest that's hip-hop oriented - but that involves research to say that the greatest hip-hop music out there, not the kind you hear in clubs per se, but the greatest hip-hop artists have reflected what's been going on in their communities and how things can change. That's the real hip-hop, and to you really work on that - and do some sort of hip-hop activism through organizations like the League of Young Voters, who often times refer to themselves as the League of Pissed Off Voters - that gets young people engaged. Show them episodes of The Wire, the HBO series, and then talk about the issues of crime, poverty, and drugs that are depicted in that series. And then right after that discussion, begin working on a project together. My idea for The Wire is show one episode that's an hour, then the next hour, discuss the issues that are in that episode, and how that reflects your own personal life - and in a third hour, start a project that addresses those issues.

So it should start with a piece of art that provokes the discussion, then have the discussion, and then after the discussion, don't leave it there, turn it into action. And that's one way to engage a specific population of young people, but that same method can be replicated for any group of young people, especially if you have access to video equipment. If you had access to video equipment, if the kids know how to write, you can show them how they can produce videos that will be seen by a lot of people, and how there's more to their world than just where they are - that they really now more than ever - we don't need to be paying lip service to young people that they can change the world. They can do it today, they can do it right now. If they care about something, they can do it, and they will be better at coming up with a video than the teachers. Find writing teachers. Find acting teachers to help them refine their jokes - make their videos funny or emotionally powerful. Have them interview people in their communities on what they care about. Get that stuff up on YouTube - where ever a young person's voice can be heard by the world. Tom Friedman has a great quote that the only competition that now exists is the one between us and our own imaginations. And now it's purely a matter of getting young people the access to these resources to do it, and then getting them to learn how to most effectively make those ideas and things viral. All you got to do is get them to care about something, and then they'll take care of it from there.



We've talked about a number of new media platforms in all of this-- blogs, podcasts, social network sites, YouTube. How important is that infrastructure of new media to enabling the kind of work that you guys are doing?

Without new media, I don't know what we would be doing. I don't think we would exist. We would be like students at Hogwarts without wands. We would be a club at one or two high schools, which would be fine. It's great to be a club at a high school. But we probably would have a hard time being an organization that has 50 clubs that are really active, which we have right now as far as chapters go, and a message that gets out to 100,000 young people in Japan and in places...just all over. We've got kids in Japan that are working on media reform issues in the United States. New media has provided us with an opportunity where you know we always say to young people that they have a voice, that their voice matters. The Harry Potter Alliance communicates with over 100,000 young people across the world. We've gotten to old media, Time magazine, front cover of The Chicago Tribune "Business" section - The Los Angeles Times, etc. None of this could've happened without new media platforms.

Andrew Slack is the founder and executive director of the Harry Potter Alliance where he works on innovative ways to mobilize tens of thousands of Harry Potter fans through a vibrant online community. Andrew has also co-written, acted in, and produced online videos that have been viewed more than 7 million times. He has taught theater workshops and served as a youth worker for children and adolescents throughout the US and Northern Ireland. A Phi Beta Kappa graduate of Brandeis University, Andrew is dedicated to learning and extrapolating how modern myth and new media can transform our lives both personally and collectively.

I am looking for other compelling stories of how fans are becoming activists. If your fandom is doing something to make the world a better place, drop me a note. I will try to feature other projects through my blog in the future.

How "Dumbledore's Army" Is Transforming Our World: An Interview with the HP Alliance's Andrew Slack (Part One)

Last weekend, Cynthia and I drove up to San Francisco where I spoke about "Learning From and About Fandom" at Azkatraz, a Harry Potter fan convention. The key note speaker at this year's event was Andrew Slack of the HP Alliance. Slack is a thoughtful young activist whose work is exploring the intersection between politics and popular culture. He's really helped to inspired some of the research I am going to be doing in the coming year about "fan activism" and how we can build a bridge between participatory culture and democratic participation. I interviewed Slack for Journal of Media Literacy earlier this year and I thought this would be a good opportunity to share that interview with my blog readers.

Slack's work is gaining greater visibility at the moment because of the release of the new film, including a recent profile in Newsweek magazine (warning -- the piece is typically patronizing and ill-informed about things fannish but that it exists at all speaks to the impact this group is starting to have in terms of rallying young people to support political change). At the con, Slack spoke about his "What Would Dumbledore Do" campaign, an effort to help map what the "Dumbledore Doctrine" might mean for our contemporary society. You can read more about it here.

The HP Alliance has adopted an unconventional approach to civic engagement -- mobilizing J.K. Rowling's best-selling Harry Potter fantasy novels as a platform for political transformation, linking together traditional activist groups with new style social networks and with fan communities. Its youthful founder, Andrew Slack, wants to create a "Dumbledore's Army" for the real world, adopting fantastical and playful metaphors rather than the language of insider politics, to capture the imagination and change the minds of young Americans. In the process, he is creating a new kind of media literacy education -- one which teaches us to reread and rewrite the contents of popular culture to reverse engineer our society. One can't argue with the success of this group which has deployed podcasts and Facebook to capture the attention of more than 100,000 people, mobilizing them to contribute to the struggles against genocide in Darfur or the battles for worker's rights at Wall-Mart or the campaign against Proposition 8 in California.

The Harry Potter novels taught a generation to read and to write (through fan fiction); Harry Potter now may be teaching that same generation how to change their society. The Harry Potter novels depicted its youth protagonists questioning adult authority, fighting evil, and standing up for their rights. It offers inspirational messages about empowerment and transformation which can fuel meaningful civic action in our own world. For example, in July 2007, the group worked with the Leaky Cauldron, one of the most popular Harry Potter news sites, to organize house parties around the country focused on increasing awareness of the Sudanese genocide. Participants listened to and discussed a podcast which featured real-world political experts -- such as Joe Wilson, former U.S. ambassador; John Prendergast, senior advisor to the International Crisis Group; and Dot Maver, executive director of the Peace Alliance -- alongside performances by Wizard Rock groups such as Harry and the Potters, The Whomping Willows, Draco and the Malfoys, and the Parselmouths. The HP Alliance has created a new form of civic engagement which allows participants to reconcile their activist identities with the pleasurable fantasies that brought the fan community together in the first place.

In this interview, Slack spells out what he calls the "Dumbledore Doctrine," explores how J.K. Rowling infused the fantasy novels with what she had learned as an activist for Amnesty International, and describes how the books have become the springboard for his own campaign for social change. Along the way, he offers insights which may be helpful to other groups who want to build a bridge from participatory culture to participatory culture.


Why don't we begin with the big picture? Can you just describe what the HP Alliance is, and what it's core goals are?

The Harry Potter Alliance, or the HP Alliance is an organization that uses online organizing to educate and mobilize Harry Potter fans toward being engaged in issues around self empowerment as well as social justice by using parallels from the books. With the help of a whole network of fan sites and Harry Potter themed bands, we reach about 100,000 people across the world.

The main parallel we draw on comes from Harry Potter and the Order of the Phoenix where Harry starts an underground activist group called "Dumbledore's Army" to wake the Ministry of Magic up to the fact that Voldemort has returned. The HP Alliance strives to be a Dumbledore's Army for the real world that is trying to wake the world up to ending the genocide in Darfur.

Recently we have expanded our scope, discussing human rights atrocities in Eastern Burma, and we're going to be incorporating Congo into our vision soon. I'll talk more on exactly what we have done regarding these issues in a moment, but the parallels don't stop with this notion of Dumbledore's Army waking the world up to injustice. The Harry Potter books hit on issues of racism toward people who are not so called "pure blooded" Wizards just as our world continues to not treat people equally based on race. House elves are exploited the way that many employers treat their workers in both sweat shops in developing nations and even in superstores like Wal-Mart. Indigenous groups like the Centaurs are not treated equally just as Indigenous groups in our world are not treated equally. And just as many in our world feel the need to hide in the closet due to their sexual orientation, a character like Remus Lupin hides in the closet because of his identity as a werewolf, Rubeus Hagrid hides in the closet because of his identity as a half-giant, and Harry Potter is literally forced to live inside a closet because of his identity as a Wizard. With each of these parallels, we talk to young people about ways that we can all be like Harry, Hermione, Ron and the other members of Dumbledore's Army and work for justice, equality, and for environments where love and understanding are revered.

The average person we reach is somewhere between the ages of thirteen and twenty-five, very passionate, enthusiastic, and idealistic - but often have very few activist outlets that speak to them. And this is no coincidence. Unfortunately, so much of our culture directed at young people is about asking them to consume. It's looking at them as dollar signs, as targets for advertising. But Harry Potter is a great example of a book that hasn't done that. Of course there's merchandising and all that kind of thing, but fundamentally the message of the book is so empowering for young people.

Young people are depicted in the books as often smarter, more aware of what's happening in the world, than their elders, though there are also some great examples where very wise adults have mentored and supported young people as they have taken action in the world. These books represent a very empowering tool for young people, and young people have taken it into their hands - and created Websites and fan fiction, and a whole genre of music called "wizard rock" around Harry Potter. And it's been extraordinary. So we are utilizing all of that energy and momentum to make a difference in the world for social activism. We are essentially asking young people the same question that Harry poses to his fellow members of Dumbledore's Army in the fifth movie, "Every great Wizard in history has started off as nothing more than we are now. If they can do it, why not us?" This is a question that we not only pose to our members, we show them how right now they can start working to be those "great Wizards" that can make a real difference in this world. Whose imprint can have a value that is loving, meaningful, and nothing short of heroic. And the enthusiasm we've seen from young people is just astounding.

By translating some of the world's most pressing issues into the framework of Harry Potter, it makes activism something easier to grasp and less intimidating. Often we show them fun and accessible ways that they can take action and express their passion to make the world better by working with one of our partner NGO's. Not to mention, our chapter members and participants on our forum section come up with their own ideas which they collaborate on together - so while we often make decisions from the top-down, we also are building a way for each member to direct the destiny of what they and the larger organization are working on.

J.K. Rowling used to work with Amnesty International. How do you think that background impacted the books?

Well there's definite parallels between Amnesty's themes and the themes in Harry Potter. One of the main human rights issues that Amnesty works on is for the release of political prisoners.

Harry's godfather, Sirius Black, was a political prisoner. His best friend James Potter and James' wife Lily were murdered and his godson Harry was orphaned. But on top of that trauma, he was accused of committing the murders. Now if he had had a trial, he could have made a case for why he was innocent and how the real killer was still on the loose. But that couldn't happen because the Ministry of Magic had suspended habeas corpus. This all happened at a time of great terror and in times of great terror, governments often lock people away without a fair trial. We need not look very far for that. It's happening right now in our own country. And not only are these prisoners, many of them innocent like Sirius, not only are they locked up without trial, they are subsequently tortured--another issue which Amnesty works hard to stop.

In Harry Potter, the Wizarding prison known as Azkaban is guarded by Dementors. Dementors suck all the happiness from you, and live you in a state of tortured non-stop panic attack/depression. They literally feed off of the unhappiness in your soul until they suck your soul dry. This is the essence of torture and this is what's been getting done to people in Guantanomo Bay and Abu Ghraib and Eastern European prisons that the CIA helped build. People are locked away without a fair trial and then tortured. This is all done under the rationalization that in times of terror, justice must be suspended in the name of freedom. But then the very freedom we profess to stand for gets suspended as well in the name of preying on people's greatest fears rather than praying for our better angels. And this hurts the cause. A society that becomes a tyranny in order to fight for its freedom has destroyed the very purpose for which it is fighting. And in doing so, such a society gives strength to it's opponent. We need not go very far in our research to understand that the torture that our country has committed in Abu Ghraib and Guantaomo Bay has not only been immoral, it has been dreadful on a public relations front. Images of tortured Muslims has become one of al Qaeda's most effective recruiting methods.

And this aspect of a government shooting itself in the foot while selling out it's ideals happens in Harry Potter too. After Dumbledore's Army forces the Ministry of Magic to acknowledge Voldemort's return, the Ministry returns to the days when people are no longer given trials. And in order to look like they are making some headway, they arrest someone innocent named Stan Shunpike. They know the guy is innocent. They arrest him anyway, and he ends up being released by the Death Eaters, and put under the Imperius Curse, thereby becoming one of the Death Eaters.

So these Amnesty themes of political prisoners getting the right to a fair trial and the end of torture are consistent with the Harry Potter books and the values of Amnesty International.
But JK Rowling in her personal work outside of the books, takes that a step further. This can be seen in her charitable work and advocacy on many fronts, including helping children who are caged in Eastern Europe. Besides this incredible work, there's the words that she speaks outside of the confines of the books and these words help articulate the messages of Harry Potter.

Her commencement speech at Harvard in the spring of 2008 was unbelievable. One of the main themes of the speech was around the power of imagination and how we must "imagine better." She said, this doesn't necessarily mean imagining a magical world like she has done, but about building the capacity to imagine oneself in other person's shoes, and in that speech she talks about her experience at Amnesty International as being formative for her imagination. She got to work with people that were so passionate about imagining themselves in other peoples' shoes. And she became one of those people - imagining herself in the shoes of political prisoners, in the shoes of people that have fought for democracy under tyranny. There's a horrific story she tells where she is helping somebody who had been in prison, and as she was guiding this person to the airport, she heard a blood curdling scream. She said she had never heard a scream like this in her life, and it was from a political refugee that had just been informed that because of his dissident activities in his own country, his mother had just been killed. She said it was a scream that will always stay with her. And in talking to the students at Harvard, she was really very, very adamant that those in the United States, which is for now the only world super power, those of us who have the privilege of education also have both an opportunity and a responsibility to to imagine better, and imagine ourselves in other people's shoes. Let me read her quote directly. She says, "If you choose to use your status and influence to raise your voice on behalf of those who have no voice; if you choose to identify not only with the powerful, but with the powerless; if you retain the ability to imagine yourself into the lives of those who do not have your advantages, then it will not only be your proud families who celebrate your existence, but thousands and millions of people whose reality you have helped transform for the better. We do not need magic to change the world, we carry all the power we need inside ourselves already: we have the power to imagine better."

What can you tell us about your own relationship to these books? How was the idea of the HP Alliance born?

I already had a very strong interest in the power of a story to grab people and to get them more engaged in living a healthier life and in contributing more in a way that is civically engaged and civic minded. As a college student at Brandeis University I got to explore my feelings around this while at a center for peace and reconciliation in Northern Ireland, while interviewing Civil Rights activists in person throughout the US, and while studying at an acting conservatory in London. It was when I graduated from college, however, that I found Harry Potter. I had heard of the books but had little interest in them.

Upon graduating, I was teaching at a creative theater camp, and I was amazed at the way these children discussed and debated Harry Potter - with so much passion. It was insane. I was intimidated to start reading the books; there was just so many of them. There were four released at the time. The teachers were enthralled by them, and urged me to read them.

I was still resistant. And then I started working in the Boys & Girls Club in Cambridge, and I was working with a completely different socio-economic group of kids - racially and ethnically diverse - yet they, too, were lovers of Harry Potter. One of my colleagues at the Boys & Girls Club of a different race and ethnic and socio-economic background from me was obsessed with the books. She would read them constantly and I couldn't understand how it could be so great - and finally I asked her to hand me the first book, and she did - and I read that first chapter, and I just started laughing so hard.

The first sentence - " Mr. and Mrs. Dursley, of number four, Privet Drive were proud to say that they were perfectly normal, thank you very much. " I was surprised. This is a subversive book that right away begins to indict what I eventually started to call a Muggle Minded attitude -- being obsessed with "normalcy," not being interested in imagination, not being able to see outside of one's self. So I was swept away, right away, and by the end of that first chapter, I turned to this young woman who handed me the book and I said, 'I think this book just changed my life.' I raced through those first four books. Read them again and again, and I began making personal connections with them for myself. I think when you read a book about a hero, often times you become the hero, and for me, I would see myself as Harry in specific situations - and issues that I have dealt with in my life around anxiety - fighting Dementors became similar to that. There's a lot of loved ones I have that suffer from addiction, and their struggle with addiction seemed to mirror some characters' struggle to get out of the hold that Voldemort has on them when they follow him as Death Eaters. There's a very addictive quality, and watching what happened to one of the characters and his family around being a Death Eater is interesting because you see the tragedy of what happens to anyone who has a family member that is an addict, as so many young people do. In the case of Voldemort's followers, it's a cult, but it's still got this very addictive element to it, and I'm sure if you go into areas where there's terrorism in the world, a lot of families - like the ones I met and worked with in North Ireland -- experienced that addictive quality. It might not be drug addiction, but having a family member who is in a paramilitary group is a very, very difficult thing to cope with. Even families that sided with them intellectually couldn't deal with the idea of them being imprisoned and all of the horrible things they were doing.

So these books were speaking to such a broad range of very human experiences - including the wish to live a normal life despite adversity. The wish to, in Harry's case, play Quidditch and Exploding Snap and to have a crush on a girl like Cho Chang or Ginny Weasley. And all the while having to contend with darker forces in the world that he is internally connected to. Well I was just swept away by all of this. And the feeling of the story: Harry Potter brought me to this child-like state where everything was fun. I mean the books are so fun. What's different about these books than a lot of other fantasy books is how hilarious they are. They're just full of jokes that go into the day to day existence of characters, and then all of a sudden we're back into that fantasy realm of suspense that you see in books like the wonderful series His Dark Materials, more commonly known as The Golden Compass books. Harry Potter has all of that but it has humor to it, and so it really--I spent years as a comedian and I really connected to her sense of humor. I really connected to her sense of fantasy and imagination - how utterly playful the books are. So I was connecting to them from the point of view of how well written they were, how fun they were, and how much they spoke to me on a personal level in my own life, but then at the end of the fourth book, I was just amazed at what Dumbledore says to Cornelius Fudge, the Minister of Magic at the time. He says, in the wake of Voldemort's return, we've got to get rid of dementors, form alliances with those in foreign lands, and end our attitudes of racism. He then gets up in front of the whole school and says that we must be able to say what we're scared of, which I think is essential for young people to do, and to vocalize their fears and to name their fears. And we must understand that Voldemort's greatest gift is spreading discord and enmity, and that's what we see in our world.

With terrorism, it's not just about killing and the number of people they kill. It's also about the fear that they inflict in those who survive. And that's the same as Voldemort, and Dumbledore says, we can only combat this discord and enmity with an equally strong bond of friendship and trust. And this is what I call this Dumbledore Doctrine - that as the band "Harry and the Potters" say, "the greatest weapon we have is love." That this can actually translate into policy that is really important. And I began thinking, wow, the world needs Dumbledore. The world needs a Dumbledore, and then when I read that fifth book, where Harry starts an activist group named after Dumbledore - Dumbledore's Army - I thought, the world needs a Dumbledore's Army, and I began imagining myself going into the Room of Requirement and meeting with young people as if we were part of Dumbledore's Army - and each of us could be like Harry Potter - could see ourselves in the hero role, not where we're the chosen one to bring down all evil or anything like that, but where each of us plays a valuable part in changing this world, where we are the shapers rather than the spectators of history. I think it's amazing how we in this country with all of our resources have an opportunity to connect with people in our communities as well as people all over the world. And to do so in our relationships but also through volunteering in our communities and service as well as through civic engagement in the political process. That doesn't mean to engage in a partisan fashion, although people can feel free to do that, but the Harry Potter Alliance doesn't advocate for anything in a partisan way. However, we do want people to both volunteer with people at a local AIDS clinic as well as advocate for better treatment of AIDS victims in Africa. We want our young people tutoring underprivileged kids and helping them read, getting them engaged in the Internet and learning those things, but then also challenging the rules of the game that are making it possible for kids to go without food. And to challenge our politicians on both sides of the aisle that need to do something about that.

I think a key part of Harry Potter's popularity is that it is an example of a myth that the world is so hungry for, not just that they are funny books or that they're entertainment or that they're suspenseful or that they help us escape. They do all those things, but these books open our minds and our hearts to benefiting humanity in a way that I think secretly we all know unconsciously needs to happen. And that there's something truly profound about the love that Dumbledore speaks about and the love that Harry has for his friends that ends up being the thing that defeats Voldemort. And we need that love now. Not in any flaky sense of the word, but in a way that comes from deep within us and that we can share from our hearts.

Communal Growing Pains: Fandom and the Evolution of Street Fighter

This is another in a series of essays by my CMS graduate students exploring what personal narrative might contribute to the development of media theory. In this case, Begy blurs the line between games research and fan studies to talk about how he reads the Street Fighter games.

Communal Growing Pains: Fandom and the Evolution of Street Fighter
By Jason Begy


Invasion
In mid October 2007, Japanese game developer Capcom announced what many fans, myself included, thought they never would: the fourth series in the long-running Street Fighter franchise. It had been some eight years since the release of the last official installment, Street Fighter III: Third Strike, and the declining popularity of 2D fighting games made another entry seem unlikely. The announcement of the new game generated enormous buzz within the community: for years whenever Capcom mentioned "unannounced projects" our collective heart skipped a beat, only to be disappointed. This time our wishes were granted, but we were ill-prepared for the full ramifications.

The online focal point of the Street Fighter community is the forum at Shoryuken.com. Here fans gather to discuss strategy (for Street Fighter and countless other fighting games), organize local meet-ups and online matches, share fan fiction and fan art, buy and sell all manner of goods, and generally hang out. The forums are known to be somewhat rough: new members are expected to quickly figure things out on their own. This is partially because many of the members are expert players and they come to interact with each other, not guide beginners through the basics. The community is at once tightly-knit and tightly-wound, which makes gaining acceptance extremely difficult yet extremely rewarding.

When Street Fighter IV was released on February 17, 2009 in the United States, all of the gaming press pointed to Shoryuken.com as the place to go for information, strategies, and tips, and the forums were literally and figuratively crippled. Literally because the servers could not handle the traffic, causing the site to continuously crash for several weeks; figuratively because many of the new members created severe social disruption. The best way to illustrate this is probably an analogy: imagine a thousand people spontaneously showing up at Gary Kasparov's house demanding to know how the pawn moves and you are not far off. The publicity also drew in countless trolls simply looking to cause trouble. This influx lead to the phrase "09er," which is derogatory slang for members who joined in 2009. It generally means someone who is disruptive, ignorant, and a fair-weather fan. This is not to say that all new members exhibited such behavior, but a great many did.

External tensions aside, the new members have created conflicting emotions in myself and other older fans. On the one hand, our genre of choice has been declining for nearly fifteen years, so a major new release and public approval is a nice affirmation of our tastes. Furthermore, fighting games are fundamentally social. Playing against other people is the only way to experience these games to their fullest, so a large group of new, eager players is certainly a welcome sight. On the other hand, these new members are quick to say that they have "always" been fans, which usually means they played Street Fighter II (the most popular game in the series) and not the eleven or so games between then and now, which begs the question of whether they will jump ship again when they get bored.

While it sounds strange, I find such statements deeply troubling: to leap from one entry to another while maintaining that you have "always" been a fan is to completely disregard what makes Street Fighter special. But even worse they cast a shadow of doubt over my own status as a "fan."

Origin
The source of these feelings is rooted in my own long history with the Street Fighter franchise. I first encountered Street Fighter II sometime in early elementary school and was immediately mesmerized. It was like nothing I had experienced before: two characters face off in one-on-one martial arts combat, first to win two rounds wins the match. The game could be played against a computer-controlled opponent or against another person. To control their character each player had an eight-way joystick and six attack buttons, corresponding to three punches and three kicks of different speed and strength.

In addition to their basic punches and kicks, each of the eight characters had a variety of "special moves" that were activated via special sequences of directional inputs and button presses. The inputs for these special moves were not given to the players, who were left to discover them for themselves. Each character also had a variety of "combos." A combo is a sequence of normal and special moves that is uninterruptible and usually requires a higher degree of skill to execute. These too were different for each character and left to the players to discover.

I am not sure what it was exactly that I found so compelling. I certainly found the game fun, but there was something else. The Street Fighter characters themselves were unique: each was full of personality, hailing from different countries and having different fighting styles. Each character's punches, kicks, combos and special moves were different, often drastically so. (Well mostly different anyway, back then Ken and Ryu were practically identical, but I will return to their divergent evolution later.) This meant that the experience of playing the game was dependent on the character used, leading to a great deal of variability.

As time wore on, my interest in the game waned; I became focused on other games and activities, and the series carried on without me. While I was peripherally aware of the new games and spin-offs, I was not particularly interested. Then during my sophomore year of college some friends introduced me to Street Fighter Alpha 3. This was the first Street Fighter game I had played in at least five years. In many ways Alpha 3 is far beyond Street Fighter II: the graphics and sound are far superior, there are many more characters, and the combat system is much deeper. My introduction to this game brought two significant realizations. The first was that I still loved playing Street Fighter, and the second was that I had missed out on a lot.

While I was ignoring Street Fighter, Capcom had been quite prolific in the genre. In total five Street Fighter II games were released, followed by four Street Fighter Alpha games, and three Street Fighter III games. There were also two spinoff series: Marvel vs Capcom and Capcom vs SNK. The former series saw four releases, and pitted characters from Street Fighter and other Capcom franchises against characters from the Marvel universe. These games were preceded by two Marvel-only fighting games. The latter series saw two releases, and included characters from Street Fighter and various SNK-developed fighting games (SNK is another Japanese game developer famous for their 2D fighting games). The games were not released in the order I have listed them here, rather multiple series were simultaneously "current." For example, Street Fighter Alpha 3 was released after the first Street Fighter III game. Needless to say this was an enormous amount of content, and since my initial exposure to Alpha 3 I have invested a lot of time, money and effort locating, acquiring and playing all of these games.

Reflection
I recognize that the story of my own "return" to Street Fighter is not unlike those I labeled "invaders" into the community. To be fair, to dedicate oneself to a single genre for fifteen years is to severely limit one's gaming experiences, and one can hardly be blamed for wanting to play other games. For me personally, as I aspire to be a scholar of the medium, devoting large amounts of time to a single genre becomes counter-productive. So am I not in some ways also a fair-weather fan, devoting time and attention when I can, or is convenient? I have not played seriously for almost two years now, and have never played in a tournament setting. These are troubling questions: who am I to say who is or is not a fan when I myself ignored Street Fighter for so many years? When I no longer have the time to dedicate to the game? Do I have a right to call myself a fan, and if so, to distinguish between established fans and newcomers? Something of an answer, I hope, lies in what I have learned by exploring the series' development.

In playing all of the old games, I discovered that just as the series as a whole has a history, so do the game's characters, some of whom have been included in every entry. In each game every character has his or her own story, which changes from game to game. Ryu's story in Street Fighter II is not the same as in Street Fighter III; it is not even consistent between the various entries in each series. A character's story in a game is presented at the end of the single-player mode, after the player has defeated his or her final opponent. As such a given game will contain many contradictory stories, resulting in the continual question of what is or is not canon. However, these ongoing narratives are far less significant than the formal history of the characters.

In a long-running, multi-branched series like Street Fighter there is a constant tension between providing new content and maintaining the brand. For 2D fighters in particular there is also the question of character balance: in an ideal world all characters are equally powerful and viable, yet provide unique play experiences. This is of course impossible, and the games are constantly being adjusted to improve game balance. Characters are added and removed with each release; those that stick around never play exactly the same way twice. Moves and combos are added, removed, and altered. Each character thus has two stories: the traditional story shown when the game is beaten, and the history of their mechanics. The fun of finding and learning long-forgotten Street Fighter games is tracing this history of form, which tells the story of the characters' development in a much more direct and immediate way than a traditional narrative. By looking at these games in sequence one can literally watch a character grow and evolve, learning new techniques, altering the old, removing the ineffective.

Sometimes this mode of storytelling is more intentional than others. The characters Ken and Ryu are perfect examples. In Street Fighter I these two are the only selectable characters; in terms of mechanics they are identical. In Street Fighter II there were eight selectable characters, but Ken and Ryu were still identical: they had the same attacks and special moves, and were distinguishable only by minor differences in appearance. As the Street Fighter II series progressed, Ken and Ryu slowly drifted apart. Ken became weaker and faster, while Ryu became slower and stronger. While these changes were originally intended to create greater variability in the gameplay, they began to become incorporated in the backstory as well. Ken became the hot-headed American, Ryu the stoic Japanese warrior.

While this evolution is interesting, it creates an inherent contradiction. As discussed above, Ken and Ryu were mechanically identical in the first two Street Fighter games. Later on the Street Fighter Alpha series was released, and Ken and Ryu's differences are fully realized. Yet, according to the diegetic narrative, the Alpha series occurs between Street Fighter I and Street Fighter II. Furthermore, games in the spinoff Marvel vs Capcom and Capcom vs SNK series were released alongside the main Street Fighter games, but are not part of the official chronology. So while characters were evolving throughout those games as well, their stories in them do not count in the larger narrative. As a result, the characters exist in two separate timelines: the formal timeline, which tracks the evolution of fighting game design, and the narrative timeline, which is the character's diegetic history. Consequently, players unfamiliar with the formal history miss the enormous amount of meaning being transmitted through the game's mechanics. There is much more meaning and information here than in the diegetic history because most of the latter is deemed non-canon.

This dualistic history then gives rise to the possibility of different "interpretive strategies," to borrow a phrase from Stanley Fish (168). Fish was interested in how readers make sense of texts, so in an application to video games it is worth noting that players make sense of both the fiction and mechanics of the game. In the case of Street Fighter, a player "interprets" both who the character is and how he or she functions in the game. For example, consider an experienced player sitting down to a new Street Fighter game. This player's interpretive strategy will likely be to apply franchise knowledge to this new game. The player may recognize the character Ken and interpret him as the "same" Ken from other games. When playing as Ken he or she will naturally look for special moves and combos that exist in other games and have carried over into the new game. The experienced player thus sees the characters are dynamic and evolving, an impression that becomes stronger as more games in the series are played.

A player new to the series, however, is more likely to see the characters as static, or will at least be unaware of any change. In the games themselves references to formal changes are very rare, almost nonexistent, hence new players can only interpret the character within the context of the one game. This is a conscious design choice: if Capcom required players to be familiar with prior games many potential new players would be alienated. As such in any given game the characters must seem complete enough to provide a satisfying experience and not confuse the player.

In Fish's terms one could say these two types of players belong to different "interpretive communities:"

Interpretive communities are made up of those who share interpretive strategies not for reading (in the conventional sense) but for writing texts, for constituting their properties and assigning their intentions. In other words, these strategies exist prior to the act of reading and therefore determine the shape of what is read rather than, as is usually assumed, the other way around
(Fish 171).
The two interpretive communities to which fans of Street Fighter belong can generally be described as those who base their understanding of a game on other Street Fighter games, and those who do not; or to put it a different way, those who see the characters as dynamic and those who see them as static.

As with readers of a text, players of a game will likely assign intentions to the author (the developer), in this case Capcom, and here we can see the difference between the two communities. The characters-are-dynamic community will assign intentionality based on formal changes from game to game. For example, if a combo is made harder to execute from one game to the next, this community assumes Capcom thought it was too powerful before, while the removal of a character indicates Capcom thought they were unpopular. As Fish says, such strategies exist prior to reading, or playing, because the player is already aware that some aspects of the game will be different (even if that assumption is based solely on the title it will almost certainly be correct). On the other hand, those who see the characters as static will likely assign intentionality differently because for them there is no prior context. As such each community "writes" their own version of a new Street Fighter game.

However, unlike the processes of interpreting literature that Fish was writing about, within the overall Street Fighter fan community there is a fairly consistent flow from one community to the other. Currently there are many people playing Street Fighter IV who are not familiar with any other game in the franchise, but as soon as they play a second Street Fighter game they will look for familiar characters and try similar strategies, thus beginning movement to the other community. In this instance Fish's model breaks down because the characters-as-constant interpretation can be definitively disproven, whereas Fish was interested in how people can effectively maintain and defend drastically different interpretations of the same text. Even if there is disagreement within the Street Fighter community over the reasons for the change, the fact that the characters do change is fairly apparent. One could argue that Ken in Street Fighter II is not the same character as Ken in Street Fighter III, and hence there are two separate, constant characters named Ken, but this debate seems unlikely to arise amongst the fan community. Regardless it is clear that Capcom wants us to regard them as the same.

Conclusions

While I find these ideas fascinating, the question remains: am I a fan? Can one distinguish between a fan and someone who is merely interested? I may have just demonstrated a relatively large body of esoteric knowledge, but it is entirely possible to come to the same conclusions while despising these games. I think that, at the very least, I can say that the effort expended here qualifies me as fan of Street Fighter, even if not in the traditional sense. (This is sort of a Cartesian approach: I write obsessively, therefore I am.) This idea shows how fandom is a spectrum where the rewards gained are proportional to the investments made. By investing in the series as a whole one gains access to the multiple layers of meaning present in each game and acquires new interpretive strategies. However, different people will invest differently and should not be criticized for making different choices.

In the Street Fighter community new players are essential. They bring new challenges, new opportunities, and give Capcom more reason to keep Street Fighter alive. Right now there is a great fear that new and returning fans will eventually get bored and stop playing, just like they did after Street Fighter II. If they do it will prove to Capcom that there is no market for 2D fighting games anymore, and then there might never be another Street Fighter game. To prevent that the best thing is to be patient with newcomers and make them feel welcome, regardless of where they fall on the spectrum. Hopefully with time their investment in the series will grow and they will decide to stick around.

References
Fish, Stanley. Is There A Text In This Class? Cambridge: Harvard University Press, 1980.

Jason Begy graduated from Canisius College in Buffalo where he earned a BA in English (2004) and spent much of his time working for Canisius' Department of Information Technology Services. Begy's undergraduate thesis argued that the rules and mechanics of chess and go were a reflection of the religious traditions of Catholicism and Buddhism, respectively. In 2008, Begy completed an MS in Technical Communication at Northeastern University in Boston, where his coursework focused on information design for the Web and information architecture for internal corporate and university networks. When it comes to game studies, Begy would describe himself as a ludologist and as such believes that the best way to study games is through their rules and mechanics. Begy is part of the research team supporting the Singapore-MIT GAMBIT games lab.

My Secret Life as a Klingon (Part Two)

So, there's a second trip out to Hollywood, this time in order to try on the actual costumes, to make sure that they fit. And I got to wander around through the costume racks, taking note of references to a Cantina sequence and a Vulcan Tea Ceremony, among other things. I overheard the people working there chatting about what color lingerie the blue-skinned Orion girl should wear for the movie. (Pink really would have been a bad choice!) And I got fit for my costume.

Now, by this point, I was starting to get a little anxious about how I am going to pull off a Klingon part when the other Klingons were a good foot taller than me, sometimes more, and most of them naturally had much broader builds. I was going to be the scrawniest Klingon in the Galaxy. They kept reassuring me that they would build me up through the padded costume, though I am fully aware that they are going to be using padded costumes for the other guys too, so we were locked into an armour race that I was never going to win.

That said, the costume they gave me was breathtaking. They had designed helmets for the extras to wear which have built in head-bumps so that they wouldn't have to spend hours in a make-up chair with each of us. I had a floor length great coat made out of a rubbery material designed to look like elephant skin or some alien equivalent. I have big shiny black boots.

Once I put all of this on and looked in the mirror, I felt Klingon down to the souls of my feet.

But there was one small problem: the pants they gave me were way too baggy and kept sliding down. There's a reason why I always wear suspenders and it's only partially a fashion statement. They took my measurements again and then promise me that they will take up the pants more so this won't be a problem on the set. After all, this is the whole reason why I've flown out to LA just to do a costume fitting and am about to fly back to teach class the following morning.

A week later, I met the other cast and crew of the film on the piers at Long Beach for what was going to be an all night long shoot at the secret location they have transformed into a Klingon prison compound. There was an army of us sitting there, waiting, eating the best array of junk food I've ever seen, and trying to cope with what promises to be a "hurry up and wait" kind of evening. There was a minor crisis when the casting director comes around to ask us to take off our jewelry and I realize that there's no way I can take off my wedding ring. It's not that I wasn't willing but after almost 30 years of marriage, my finger has grown around it, and it would take a jeweler's saw to cut it off me. Luckily, just as they were about to throw me off the set, I remembered that my character is supposed to be wearing heavy black gloves and so no one will ever see my ring finger, and they let it pass.

We were led back to the make-up tent, where I spent about half an hour in the chair, as they blacken the bottom part of my face and add a bristle goatee on top of my already scraggly looking beard. From here, we were supposed to wear robes and hoods so that the spoilers who were camped out around the location can't take our pictures. Once we got into costumes and make-up, we began to separate ourselves off by our races: the Klingons start to hang out with the Klingons, the Romulans with the Romulans, and then there are all of the other prisoners who represent an array of classic Trek races, including a guy in a really spectacular costume as a Salt Vampire.

Once everyone is in make-up, costume, and robe, we all wereloaded onto a bus and driven some distance away. As we steped off the bus, I set eyes on the set for the first time -- there were cameras on cranes and huge lighting units; there were synthetic boulders and giant fans blowing across the set; and there were massive fire pits in the ground which erupted into flames as the crew test the equipment. It's about this point that it occurs to me that Klingons are not known for their designer eye-wear and that I am very nearsighted. This was going to be the first and last chance I was going to get to see the set in focus. A few minutes later, someone circulated through and asked those of us who are visually impaired to remove our glasses.

You can ask me if J.J. Abrams was on the set that night and I couldn't tell you because I never saw him. I did hear the amplified voice of someone who was directing the scene coming down from on high. I never met the man, though people kept saying that I really should see if I could meet him, if he had specifically asked for me in the movie. It was clear some of the other extras in the scene were there because they had been hardcore fans of the series. Some bragged that they had also done extra work for Battlestar, Star Wars, and even Doctor Who, so some of these fans get around. By this point, there were persistent rumors that I speak fluent Klingon. I do not. I barely speak English and have no gift for foreign languages. And even before I get into conversations with anyone, they are already calling me "the Professor." I suppose that being a professor isn't something I do: it's who I am. In any case, it seemed that when people heard I had written a book on Star Trek, the only mental image they had was that I had written a book on the Klingon language.

They moved us out on the set and gave us our positions. We weren't told very much about what's happening in the scene. Everything is on a need-to-know basis. All we know is that we are Klingons who are guarding prisoners and that things are falling from the sky and exploding all around us. We were told that if we really got into our characters, we'd have a much stronger chance of ending up on screen in the final film, and there was a roving camera just trying to grab expressive closeups. We got no instruction on how to hold our weapons and as I look around, its clear that there's not exactly trained consistency in things like whether guards hold the gun barrel pointing down or up. Some of the guys had military training and we consult with them trying to at least understand human practices in this regard. I don't think I realized before how much extras really are improvising, creating their own characters, with very limited attention from the production staff. I find myself much more attentive watching extras in the backgrounds of shots having gone through this experience. But many of us had real fear that nit-picking fan boys were going to nail us for not holding our weapons the Klingon way!

And then they start staging a range of different vignettes -- at one point, I am trying to keep a group of increasingly unruly prisoners at bay using a disrupter rifle; at another point, I am on guard duty looking out over the prison complex. The most spectacular moment came when I was handed a torch (which are heavier than they look!) and told to lead a group across the compound as the wind blows down upon us and things are blowing up on other sides. Of course, being near sighted, I can't see more than a few feet ahead of me, so the group was zig-zagging like crazy as I try to avoid getting myself blown to bits or running into the blades of the giant fans. There was a real look of terror on my face for those sequences! I know I caused more than a little frustration for the assistant director who is trying to stage this little scene.

And, oh yes, my pants kept sliding lower and lower down my butt: at first, it was hip hop style but in one scene, I had to grab my waist to keep my pants from sliding off altogether. I suppose that the Klingon army like other military organizations is indifferent to matching guards with the right size uniforms. Periodically throughout the evening, I had to have a costume girl try yet again to stitch up the costume so it didn't slide off me. But they never seemed to fully solve the issue.

By this point, between my clumsiness with the guns, my near-sightedness, my slight size, and my baggy pants, I am starting to think of myself much more as a comic than a heroic figure. I am K'henry the Hapless! Fear my fumbles!

As the evening went along, everything starts to become more and more casual. The Salt Vampire is letting us feel his rubby tentacles and everyone seems to want to hold my disrupter. If at first we sorted ourselves by race, we start to just collapse in the green room between takes, indifferent to whoever is sitting next to us. If at first we take everything too seriously, a row of Klingons started singing "I Feel Pretty" from West Side Story or doing the "Crank Dat Soulja Boy" dance.

At one point, they planted me on a rock to wait for instructions and forgot about me in the fog of war. I ended up dozing off in the wee hours of the morning and woke up vaguely disoriented, sitting in a Klingon prison compound, holding a disrupter in my hands.

At another point, they lined us all up in various action poses for photographs and we started to joke that we were posing for the action figures, and indeed, the set up reminded me of those little green army guys I played with as a kid.

Somehow, we all managed to stay more or less awake through the night, though I gradually started to feel a level of exhaustion I hadn't felt in decades. They loaded us on the buses, collected our costumes, and sent us along the way.

No, I didn't meet any members of the cast, though I did see some of the Romulans characters with tatooed faces and so I am starting to wonder if one of them was Nero. No, I never met J.J. Abrams. And No, I don't have any photographs of myself dressed as a Klingon. They didn't allow any cameras on the set because they didn't want any of us leaking images prematurely to the media.

I had been telling friends that I had played one of the classic alien races in the film: some imagined a Vulcan, some suggested a Ferengi, but for months, there were no reference to Klingons in the build up to the movie, there was no Klingon footage in the previews, and I got really anxious. I knew from the beginning that as an extra in a scene which involved more than 60 extras, my odds of ending up on screen were pretty small, and I had to keep lowering expectations from the students and staffs who imagined something bigger. I figured that once we had some footage of Klingons, I could start to tell people, but I didn't want to be the blogger who spilled the beans. Eventually, Abrams announced through the blogosphere that he was going to cut the Klingon sequence from the film: "There was a big Klingon subplot in this and we actually ended up having to pull it out because it confused the story in a way that I thought was very cool but unnecessary. So we have these beautiful designs that we're going to have to wait and do elsewhere I guess."

I've read various reasons for his decision, having to do with trying to streamline the character motivations, trying to avoid confusion about the current relationship between Klingons and the Federation for those viewers who only know some of the later Treks where the Klingons are our friends, and having to do with keeping the opening of the film crisp and taunt. It's pretty clear from the dialogue included more or less where the Klingon sequence would have gone. And I'm personally hoping we get to see this footage as a DVD extra.

My biggest disappointment is that we probably will never see Klingon action figures for this film. I had fantasies of getting a figurine of a Klingon in a floor-length elephantine coat holding either a torch or a disruptor.

So, now you have it, the saga of K'Henry the Hapless, the most scrawny Klingon in the Galaxy, and how he ended up on the cutting room floor.

My Secret Life as a Klingon (Part One)

klingonJenkins.jpg
Artist's Approximation created by Ivan Askwith

At long last, I can share with you, oh loyal reader, the utterly true, sometimes comical story of how I became a card-carrying Klingon in the new Star Trek film (well, almost). I've been itching to share this yarn for the past year and a half but had wanted to wait until the film was in the theaters and many of you would have had a chance to see it.

The adventure began with an unexpected e-mail: a Hollywood casting director wrote me to say that J.J. Abrams wanted to include me in the then upcoming Star Trek reboot. At first, to be honest, I thought it was a joke. I had no idea that J.J. Abrams knew who I was. We had not and still haven't ever had any direct contact with each other, though my mind starts to race trying to figure out the chain of events which might have led him to discover me. Might J.J. be a reader of this blog?

My loyal and trustworthy assistant, Amanda, did some followup and got on the phone with the Hollywood type to try to determine what would be involved in shooting "my" scene for the movie. Doing so would require me to take three trips to Los Angeles in a little under a month -- not a small demand given the number of long-standing commitments I had -- and I would need to do so on my own dime. What I was being offered was a chance to become an extra and in Hollywood, in some cases, as I would discover, extras are literally recruited off the streets, and all of them are paid only a minimal wage.

The idea of a full professor at MIT flying to Hollywood to appear as an extra was absurd, but given my life-long love of this particular media franchise, which had inspired two of my books and several more articles, not flying to LA to be an extra in a freaking Star Trek movie would have been equally absurd.

I had to do it, even though it meant postponing some significant meetings, ducking out early from academic conferences, and taking a series of red eye flights, not to mention spending several thousand dollars. I have often joked about boldly going where no humanities scholar has ever gone before and this was going to be a wild ride.

So, I flew out to Hollywood and made my way, straight from the airport, to the Paramount Studio backlots, dragging my suitcase behind me. I was greeted by the casting agent, and was then led along with an army of other people out to what literally amounted to a cattle call. I was lined up against the wall with about fifty or sixty other men as people with clipboards moved along the line, discarding some, shifting some to another wall, and otherwise sorting us out into smaller groups. I was trying to make sense of the patterns: along my wall were men who are for the most part bald and have ample facial hair. So far, I fit the category they were looking for.

But then I became acutely aware that I needed to strain my neck to see the tops of the other men's heads. Most of them looked like they were tall enough to play professional basketball and most of them were black. Indeed, by the time the sorting out process was done, I was the shortest, whitest guy left standing. They then took us one by one into a dressing room area to take our measurements and to get us to try on some costumes for size. I was fit with some heavy leather gloves, some pants which looked like they come from a military uniform, some tall black boots, and a helmet. I glanced down at a clipboard when the costumer wasn't looking and saw the notice, "Klingon Guard," and my heart beat a bit faster. It wasn't until the second trip out to Hollywood that the costumers confirmed that I was indeed going to be given a chance to play a Klingon part. (Indeed, some of the other extras only learned they were in a Star Trek movie when they arrived on the set for our actual shoot.)

Now, keep in mind that being a Klingon has been one of my life-long ambitions. When I was in high school, I went to the DeKalb County Honors Camp, where I majored in drama. I spent the summer in the company of some of the most wacky friends I ever had, doing skits and plays, and when we were not doing that, just cutting up in the hallways. One of the girls in our cohort was a hardcore Trek fan. At this point, I had watched the series as a casual viewer but I had not taken the plunge. But she decided she was going to adapt the script from David Gerrold's "Trouble with Tribbles" for the stage and we were all going to play parts. I met a guy, Edward McNalley (who is still one of my best friends) when he got pulled in from another group to play Spock. I was cast as the Klingon officer who sparks a bar fight with the Enterprise crew when he insults first its captain and then the ship itself. In getting ready to play the part, I started reading every book I could find on the series -- The Making of Star Trek, The World of Star Trek, Star Trek Lives, and of course, the James Blish novelizations of all of the episodes, even the photonovels and the viewmaster slides. That's how you kept up on a series back in the days before any of us had a VCR, though my wife still has audio tapes recorded through alligator clips attached to the television sound system, which she recorded when the series was first being aired. It was through all of this reading that I discovered not only Star Trek but also the fan culture around it.

Flash forward several decades to when I was doing research for Science Fiction Audiences, the book I wrote with John Tulloch. That's when I became a Klingon for a second time. I was trying to do research on Klingon fan culture as a contrast to the female fanzine writers, the GLBT actvists, and the MIT students who figured prominently in that study. In true participant observation fashion, I joined a Klingon role-playing group, seeking to better understand what it was like to walk that particular swagger. In many ways, this Klingon fandom was a branch of the men's movement which was taking shape around Robert Bly's Iron John. Most of those I met were working class men who were embracing a warrior mythology to work through anger and frustrations they had encountered in life. Both men and women involved struck me as experimenting with power and trying to reclaim aspects of masculinity which they saw as under threat elsewhere in the culture. In the end, my research on Klingons was a failed project which never found its way into the final book.

I never really could figure out how to perform Klingon masculinity in a convincing manner and I got lost in the role-play activity. I had been cast as a Klingon ambassador, which I took to be an oxymoron, and so I was proceeding by insulting and abusing the Federation ambassadors with whom I was interacting, much as my character in "Trouble with Tribbles" had intentionally picked a fight with the Enterprise crew. But the guy representing the Federation took it all too personally, could never grasp that I was playing a character, that we were operating in a magic circle, and eventually filed a protest against me, which led to the Klingon high council suggesting that I step down from my post. I guess I played too rough to be a Klingon, go figure.

Skip forward a few more years and I'm being profiled in the Chronicle of Higher Education. The photographer is scoping out my living room when he stumbles on my Bat'leth, a Klingon battle sword, which I have propped up against my fireplace. And he asks if I would be willing to pose with it for a photograph. As a long-time fan, I smell a trap. After all, I've written critically about the ways news coverage depicts fans in costumes with program-related trinkets as people who can't separate fantasy from reality. Even with the release of the new film, I am reading lots of prose about "rubber Vulcan ears" and the like, despite two decades of trying to dismantle those hurtful cliches. But I also relished the absurdity of appearing in the Chronicle of Higher Education showing off my Klingon cutlery and so, once again, in for a penny, in for a pound.

So, given that history, I can't tell you the excitement I felt when I called my wife, a fellow lifelong Trekker, to tell her that I was about to become an official Klingon. She was jealous, of course; what wife wouldn't be? But she also was really supportive of this fantasy-fulfilling opportunity.

Next Time: Going on Set, Shooting the Scene, and How the Klingons Ended Up on the Cutting Room Floor.

Five Ways to Start a Conversation About the New Star Trek Film

Spoiler Warning: The following post assumes you saw the new Star Trek film this weekend. If you didn't, you probably shouldn't be reading this post. You should be heading to a multiplex.

Cynthia and I went to see the new Star Trek film this weekend. We have managed to see every Star Trek film together as a couple on opening weekend since the film franchise lost with Star Trek: The Motionless Picture in 1979.

So, the two of us proceeded to spend the better part of the evening going through the film scene by scene armed with a lifetime of fan and critical perspectives on the franchise, trying to figure out what it signals about the future of Trek.

We certainly went into the film with high hopes but also with a certain sense of dread. J.J. Abrams has worked hard to demonstrate to the world that "this is not your father's Star Trek," and the problem is that we are, well, sorta, when you look at our birth certificates and all, part of 'your father''s generation. People like 'Your Father' and even more likely 'Your Mother' have kept Star Trek a viable franchise for more than four decades. None of us object to bringing in new souls for the faith or attracting younger followers but you don't have to write off the old fans to do so.

We certainly were not opposed to the recasting of cherished characters: quite the opposite, many of the franchises we care about -- Robin Hood, Sherlock Holmes, Cyrano, Hamlet, Sam Spade -- have been recast many times with differing results but always with new discoveries to be made. We certainly hoped that having someone other than William Shatner playing the part would rekindle our respect and affection for Kirk, as a character, for example, while we remained skeptical that a new actor could capture the complexity which Leonard Nimoy has achieved through his portrayal of Spock through the years. As a fan of the new Battlestar Galactica series, I'd be hypocritical if I objected to them rethinking the characters or revamping the worlds depicted on the series.

When Cynthia was asked what she thought upon walking out of the theater, she responded that it felt like a Star Trek movie precisely because there were things we loved and things we hated about it. It's been like that from the beginning and it will always be thus.

Rather than write a review of the film, though, I figured I'd throw out some discussion topics. After all, it's exam season around here and so the genre of essay questions comes readily to hand. The following are some of the things we've been debating since we saw the film:

1. For us, the coolest thing in the movie was the image of Vulcan educational practice, which is consistent with previous representations (most notably the scenes of Spock retooling himself in Star Trek III) but also gave us new insights. Vulcans seemingly learn in isolation yet immersed in a rich media landscape. Each climbs down into a well surrounded by screens which flash information, allowing them to progress at their own rate, dig deeper into those things which interest them, and at the same time, develop a certain degree of autonomy from other learners. There are no teachers, at least none represented in the segment we are shown here, but rather the individual learner engaging with a rich set of information appliances. In some ways, this is the future which many educators fear -- one where they have been displaced by the machine. In other ways, it is the future we hope for - one where there are no limits placed on the potentials of individual learners to advance.

But if learning is individualized, why do people come together into what can only be described as a school? Why not locate the learning pod in each home? Why have a structured school day?

In the midst of all of this well-considered if somewhat alien pedagogy, we are introduced to the issue of Spock's bullying by his classmates. The scene where he confronts the Bullies is oddly ritualized, as if he was reporting to them for today's insults and abuses, and as if they were testing his ability to develop the toughness and emotional control to push aside those insults. It's clear elsewhere that he faces a certain degree of prejudice as a result of his half-human/half-Vulcan background -- see the casual deployment of race as a handicap as he is admitted to the Vulcan Science Academy. But here, it is as if there is a system of ritualized bullying designed to test and toughen each student. What if bullying was incorporated into the pedagogical regime as it is more or less in several other educational systems on our planet? Certainly the content of the insults would be different in each case, but the logic of ritualized insults as a way of developing emotional control is not actually alien to the way Earth cultures operate.

2. I've read reviews which suggest that the Uhura in this film represents a progressive reworking of the character from classic Trek. I'm not convinced yet, even though I very much liked the actress who played the part. However limited her role might be ("hailing frequencies are open, Captain"), the original Uhura was defined first and foremost by her contributions as a member of the Enterprise Crew. Whatever subtext there was suggesting a Kirk/Uhura romance, it was just that -- a subtext -- left for fans to infer from a few telling moments in the trajectory of the series, among them, the first interracial kiss on American television -- albeit executed under mind control -- albeit an implied projection of one or both of the character's actual desires.

In the new film, Uhura asserts her professional competence but she never really demonstrates it. How does that make her different from many of the female professionals in classic Trek who are introduced in terms of their professional abilities and then reduced to being the girlfriend of the week for one of the primary characters? Here, more screen time is devoted to her but she's ultimately a love object in some kind of still to be explored romantic triangle between Kirk and Spock. Basically, she's been inserted into the story to discourage fans from writing slash stories, though most of us won't have any trouble figuring out how the exchange of women facilitates an expression of homosocial/homoerotic desire.

The classic definition of a Mary Sue is someone who is claimed to have extraordinary mental abilities, who manages to gain the romantic interests of multiple members of the crew, and who manages to have the information needed to save the ship. In way sense, then, is the new Uhura anything other than a Mary Sue figure in the body of an established character? Surely after forty plus years, Trek can imagine a more compelling female character.

3. I'm still trying to make sense of the implications of Kirk's absurdly rapid rise to command in this version of the story. In the past, we were allowed to admire Kirk for being the youngest Star Fleet captain in Federation history because there was some belief that he had managed to actually earn that rank. Here, he manages to gain command in large part because Captain Pike was an old family friend, and because he had one really successful mission. It's hard to imagine any military system on our planet which would promote someone to a command rank in the way depicted in the film. In doing so, it detracts from Kirk's accomplishments rather than making him seem more heroic. This is further compromised by the fact that we are also promoting all of his friends and letting them go around the universe on a ship together.

We could have imagined a series of several films which showed Kirk and his classmates moving up through the ranks, much as the story might be told by Patrick O'Brien or in the Hornblower series. We could see him learn through mentors, we could seem the partnerships form over time, we could watch the characters grow into themselves, make rookie mistakes, learn how to do the things we see in the older series, and so forth. In comics, we'd call this a Year One story and it's well trod space in the superhero genre at this point.

But there's an impatience here to give these characters everything we want for them without delays, without having to work for it. It's this sense of entitlement which makes this new Kirk as obnoxious as the William Shatner version. What it does do, however, is create a much flatter model for the command of the ship. If there is no age and experience difference between the various crew members, if Kirk is captain because Spock had a really bad day, then the characters are much closer to being equals than on the old version of the series.

This may be closer to our contemporary understanding of how good organizations work -- let's think of it as the Enterprise as a start-up company where a bunch of old college buddies decide they can pool their skills and work together to achieve their mutual dreams. This is not the model of how command worked in other Star Trek series, of course, and it certainly isn't the way military organizations work, but it is very much what I see as some of my students graduate and start to figure out their point of entry into the creative industries.

4. If the narrative makes it all look too easy for the characters, the narrational structure makes it much too easy for the viewers. There's a tendency not so much to ask questions as to hand us answers to the questions fans have been struggling with over the past four decades. So, for example, classic Trek was always carefully not to fully explain how Sarek and Amanda got together, allowing Vulcan restraint to prevent Sarek from fully articulating what he feels towards Spock's mother. As a consequence, there were countless fan fiction narratives trying to imagine how Sarek and Amanda got together -- Jean Lorrah, for my money, wrote the best of these narratives, though there were other great fan novels out there on precisely this theme. Yet, here, the question is asked and answered, overtly, in a single scene.

Ditto the issue of whether Vulcans are incapable of feeling emotion on some biological level or if they have simply developed mental discipline to bring their emotions under their control. Again, this question inspired decades of fan fiction writing and speculation and is here dispatched with a few short sentences.

The mystique that surrounded Spock from the start had to do with things he was feeling but could not express: he is a deeply divided character, one who broods about where he belongs and how he relates to the other Enterprise crewmembers. But this film makes it look ridiculously easy for him to get a girl friend and he is surprisingly comfortable necking with his pretty in the transporter room, an act that it is impossible to imagine Spock prime doing. The original Spock was a deeply private person. It isn't that the new film has made Spock Sexy. The old Spock was a whole lot sexier than the new Spock for all of his hidden depths and emotional uncertainties: the new Spock is just too easy all around and there's no real mystery there. He isn't sexy; he's having sex and that's not the same thing at all.

5. As a stand alone film, it's reasonably engaging: I like most of the cast and think they achieve good chemistry together. The pace is, as has been suggested, good, though most of the action scenes -- except for the free fall sequence -- seem pretty average. It's a flawed work but I'm certainly in for more adventures. My problem is that the film didn't give us much to anticipate for the sequel. In answering its mysteries so easily and not setting up new ones, there's just not that much room for speculation and anticipation.

This would work if it were the pilot episode of a new television series. I haven't loved any of the pilot episodes but they gave me enough reasons to like the characters that I kept watching. It usually takes a good number of episodes for the cast to jell with their characters, for the writers to figure out what they are doing, and for the audience to figure out what is distinctive about the new series. I think I need more momentum to get over the hump than a movie every few years and that's why television would have worked better to relaunch the franchise than a feature film is going to do.

Is this a space where transmedia storytelling practices can create a bridge between this film and the next? Is there other ways that they can allow us to have encounters with these characters as embodied by the new cast? If so, what strategies will be the most effective at strengthening what ever level of identification was created for this new film?
Finally, if there are new fans who are created through this relaunch of Star Trek, which is certainly what Abrams and company are claiming is their goals, what has the film left them to do? What are the gaps and kernels they will work with? It's clear enough what the cultural attractor here is but what is the cultural activator?

Then, again, there's nothing wrong with this film that couldn't have been improved by the addition of Klingons. I will explain later in the week.

History and Fan Studies: A Conversation Between Barbara Ryan and Daniel Cavicchi (Part One)

A little over a year ago, this blog hosted an extended series of conversations between male and female academics doing work around fan studies, cult media, transmedia storytelling, and related topics. The exchanges have become a repository for contemporary work in these areas, a place I regularly send people looking for speakers on panels, contributors to books, or simply resources to support their own research projects. Whatever did or did not get resolved in the space of gender politics, the conversations have helped to promote fan studies more generally. With that in mind, I remain open to further conversations involving researchers who were not featured during the last round but who have interesting things to say to each other.

BARBARA RYAN, of the National University of Singapore, is working on a book about the Ben-Hur event. She invited DANIEL CAVICCHI of the Rhode Island School of Design to discuss some of the issues involved in pushing fan studies back into the 19th century. She got in touch with Dan because of his work on 19th-century U.S. music fans.

BR: Dan, we might begin by mapping our respective routes to this conversation. I think of you as a fan studies scholar who decided to go back in time, while I think of myself as an historian of reading who is trying to learn from fan scholarship. Your first book, on Bruce Springsteen, includes extraordinary conversations with present-day fans. So that's a sociological approach -- if I can just say this in a simple way. Too simple? Anyway, my first book analyzes 19th-century print culture that tried to emphasize how that print was put to use. Something of a reception study, then, but a social history, too. Now, here we are looking at 19th-century U.S. fans, yours being fans of music and mine being fans of Ben-Hur. Is this a new line of inquiry or one we're joining, in progress?

One could say, I guess, that some histories of fandom already exist, that go back as far as we're trying to go. But I see big differences between fan scholarship and even excellent histories of, say, the Astor Place Riot of 1849 or demotic activity in and around Helen Jewett's murder and the trial of her alleged killer, somewhat earlier. We needn't get stuck on specific examples - except maybe to identify some great histories. The point I'm making is that in those histories, I'm aware of not getting a good sense of what was true, or vital, for people who made up the Astor Place mob, or who wore "Robinson caps" to show their support for the clerk accused of murdering Jewett. Obviously, you can't expect full documentation from all participants when you go back that far. And you sure can't do interviews! But the first consideration is: when it is, and when it isn't, right to speak of fandom(s). One way to proceed could be to examine media's role on the grounds that, ultimately, media creates fandom. Does it all come down then, if only in the U.S. setting, to steam-driven printing and cheaper paper, or/and to the profit motive that inspired what has been called "a riot of words" from about the 1840s?


DC: My initial interest in fandom was actually sparked by histories of reading, especially the work of Robert Darnton and Cathy Davidson. But you are correct to say that my primary approach to fandom until now has been rooted in the social sciences. My fieldwork with Springsteen fans, in particular, came out of my studies in ethnomusicology and anthropology in graduate school. After immersing myself in the theories of the cultural studies movement of the late 1980s/early 1990s, I wanted to recover what I thought cultural studies had erased: actual people. My historical study of music fans is similar. I've always loved cultural histories of audiences, but I've found that they often rely on journalistic sources. Given what I know about how contemporary journalism has distorted fan culture, I'm a little suspicious about journalistic accounts.

Instead, I've been trying do "historical anthropology," searching for people's own explanations and testimony about their fandom. It's true that you can't get full documentation and you can't do interviews, but you can find amazingly resonant experiential fragments from untapped sources, like diaries and novels. I'm quite interested in exploring whether those sources might lead one to a fuller "emic" or "experience-near" understanding--as they say in anthropology--of audience passion for theater, literature, music, and other cultural forms. In this regard, I've been much inspired by books like Jonathan Rose's The Intellectual Life of the British Working Classes.

Beyond method, though, which is something we should discuss further, I think there remains a need to more fully historicize the subject of fandom, which will both help us think about its definition and its personal, social, and political functions. I think it is true that there are, already, histories of fan-like behavior, but they are not necessarily intended as such. What historians of fandom might bring to the historical study of popular culture (and events like the Astor Place Riot or the Columbian Exposition, etc.) is a re-interpretation of the evidence and the historical events through the prism of fan studies. Like any of the micro-histories that seem to be popular these days (the history of walking, the history of salt, etc.), "fandom" is a concept that, when used as a focus, might reveal new layers of meaning that were not evident before.

Still, the danger is revisionism--mapping "fandom" onto people and events in the past without justification or with gross distortion. As you note, the key problem in all of this is whether or not we can even speak of "fandom" before 1900, when the word started to gain currency in print as a description of a people or an attitude. It depends on how you define fandom, of course. The narrower or more historically-specific the definition, the less able one will be able to identify it in other contexts and time periods. The broader or general the definition, the less useful it becomes as a description of a distinct phenomenon.

I tend not to think of fandom in terms of "media," actually, which is the luxury of someone who is not housed in a media or communications department. Instead, I tend to think of it as a degree of audiencing, a realm of marked cultural participation that is always relative to, and defined against, "normal" or unmarked cultural participation. These degrees of audiencing might manifest themselves in all sorts of ways in different historical and social contexts.

The "fandom" that scholars have studied thus far have had very much to do with mass-mediated forms of culture and have thus concerned modes of production and reception, commodification, the star system, the twists of encoding/decoding, etc. But I think there might be other modes of marked cultural participation--both in other cultures and in our own past--that might be legitimately brought into, or at least aligned with, "fan studies." Are there behaviors and values that we might identify in, say, music lovers of the 1840s, Ben Hur readers at the turn of the century and contemporary Lost fans today? At the moment, what I see uniting those instances of audiencing has mostly to do with the commodification of culture, which depends on a radical--and sometimes playfully manipulative--reworking of the relationships between performer and audience.


BR: You speak of the functions of fandom, and the possibility that historicization will reveal new things about fans and their activities. That's a motivation for my project, too. But the main thing I want to point out is that your word 'marked' will please many historians because in this field there's much discomfort about having to read minds rather than looking to the documentary record. That said, the Springsteen book includes several vibrant discussions of your own fandom. I wonder if you feel you have a purchase on past fans and fandoms that reflects your experiences of being a Springsteen fan. Maybe more so when past fans or fandoms include music . . . or maybe not.

This raises a general question: is autoethnography still important when analysts move into historical fan studies? Could it help reveal, for instance, 'marks' on certain acts of cultural participation? This is on my mind because autoethnography isn't the norm among historians. I don't see it becoming a norm, either, due to the disciplinary freight on teasing out "how it really was then." I'd like to see autoethnography make headway among historians because I've become aware of how it sometimes helps me figure things out. I tend to agree, though, with Nick Couldry that we don't want autoethnography to become something every fan scholar must do, in print. I tend to agree because I read too much autoethnography -- even from some of its proponents -- that seems to me as uninformative as non-historians' accounts of change over time.

One way I was thinking I might introduce positionality into my Ben-Hur project is to do some ruminating in sidebars. I'm playing with this in a current draft because I think it might materialize for readers outside fan studies how fan scholarship can develop a richer historical field. Some days, this feels crazed: where do I call a halt? Other days, it seems that's the right way to feel about what it means to analyze something as big and amorphous as "culture."

But back to your remarks. It's interesting to hear that you turned to fan studies after reading Davidson and Darnton. They were helpful to me, too. But my first wake-ups came from books by Janice Radway and Barbara Herrnstein Smith. This will date me, but pop culture wasn't taught in my graduate program in 19th-century U.S. literature. I mean, not even best-sellers like Uncle Tom's Cabin on the grounds that they weren't literature. In that setting, Reading the Romance was pretty thrilling for me. Smith's Contingencies of Value is a different kind of project. But it did more than anything else to alert me to the value of historicizing . . . which is part of your project, too. I like your term "historical anthropologist." You see my eagerness to talk about methods!

DC: I like the word "marked," too! Though I must say that I was using it in the original Jakobsonian sense from linguistics, where it indicates the one side of a binary opposition that is aberrant and therefore significant. When we say "how tall are you?" instead of "how short are you?", we weight the opposition of tall and short by making tall "unmarked" and short "marked." That relational approach actually helps me understand fandom better than notions of "excess" or "resistance." (I'm being totally pedantic, I know...you can imagine how my family suffers).

But you are right about "marks" and their importance. I certainly understand the concern with creating an empirical (not empiricist) understanding of the history of fandom. If fandom is about emotional attachment, something that is largely experiential and outside the realm of official institutions and documentation, what evidence would exist from the past to show that it was developing or even existed?

In the opening to his book, Making American Audiences, Richard Butsch recounts an abandoned project on "the change from music making to music listening associated with the dispersion of the phonograph & radio." He admits, "After some preliminary explorations of dusty archives and old books, I concluded it would be difficult to document such private practices...." This is true, but I don't agree that the private practices of audience history are totally lost.

Instead, I've found inspiration in newer approaches to history--the history of the senses, especially, as practiced by Mark M. Smith, Richard Cullen Rath, Emily Ann Thompson and others. Sensory history does what I want to do with audiences--it builds on the innovations of social history in the 1960s to recover a past that was long thought lost. These scholars use the close study of materials, tastes, landscapes, visual imagery, and sounds--combined with biological science and detailed contextual mapping--to articulate ordinary people's sensations of the past.

Autoethnography is a part of this approach, though it isn't called that. One of the useful things that Richard Cullen Rath did in How Early America Sounded, for example, was visit a colonial-era Quaker meeting house and analyze his own experience of the acoustics in the structure as a way to begin making sense of how colonial Quakers might have experienced it. I, too, have visited King's Chapel in Boston for an afternoon organ concert in order to experience how the space might have resonated for 19th century music lovers.

Of course, there's a danger in this: there is no guarantee that my experience of a church in 2007 will be at all the same as someone in the same space in 1842. In fact, most historians of sound would say that our cultural understanding of sound is so different, so changed, that any comparison would be suspect. However, at the same time, the wood, the paint, the instruments, and the acoustics are the same. And I have historical diary accounts from people enthusing about hearing music in that space. It's a matter of taking one's own experience and weighing it with that of someone else, using the materiality of the space and the human body as a sort of constant.

If anything, I really see my approach as that of an historical ethnographer. Historical fieldwork is a little weird, since the implication is that I am conducting observation and interviews with the dead, but in many ways I really do see that as being true. In my research in archives, I am encountering all sorts of people and experiences--through diaries, images, even personal objects--and trying to make sense of those encounters.

The encounters contain the familiar but at the same time there are unexpected things that I don't understand: odd language or design, misplaced emphasis, or, as Robert Darnton pointed out in The Great Cat Massacre, jokes that aren't funny. As an anthropologist tries to make sense of his or her accumulation of encounters with the unexpected in the field, I am trying to do the same in historical research and build some meaning out of the enterprise. The difference is that I can't ask questions and receive answers; but I pursue questions and expect answers and, in general, value the paths opened up to me as I move from diary to diary, object to object. This is most definitely not traditional history, in that it sees the past as a "field" and derives meaning from the means, or process, of historical research rather than the ends. But I don't know how else to do it.

In the end, I have to say that I never thought I was doing auto-ethnography in Tramps Like Us; I just thought I was being a reflexive ethnographer. There's a difference: I'm sympathetic with the phenomenological premise behind the valuing of one's own experience but it seems to me that that approach works best (and is tested) only in tandem with the examination of the experiences of others. How do you see auto-ethnography informing your understanding of Ben Hur readers? What's the relationship between those sidebars and the text you are writing? In general, how do you approach making sense of the evidentiary fragments that inform your work--the letters from readers? How far can you go with that to create convincing or meaningful conclusions?


BR: On historical fieldwork, I remember when a friend in Classics expressed envy of my ability to go visit the home of a 20th-century writer who received fan mail. 'You're so lucky!' he kept saying; 'all I have is scraps of parchment and heaps of rubble.' I recall this because I think there's a point at which we can't speak, even metaphorically, about doing fieldwork in the past.

We can do research but its basis is distinct; I do wonder how that relates to the sorts of things scholars will be able now or later to identify as fandoms. This is just a brain-teaser, really. But it was thought until quite recently that fan mail wasn't a resource for historians of reading because so little has survived. When that turned out to be less true than had been assumed, the next objection was sampling: ok, this school said, now we have fan mail but it isn't representative of all readers. The clearest statement of this position, that I know, isn't at all aware of fan studies scholarship. But it wouldn't be strange if the scholar who took this stand, as recently as 2008, looked at fan studies scholarship, found nothing there about fan mail, and therefore fell back on common sense that, as so often, is hard on the non-normative role - here, that of avid enthusiasts. I haven't figured out why fan researchers who go to great lengths to find subjects to interview are so chary about fan mail. But I plan to do something about this oversight.

So that's me on my soapbox. Where this gets us is "sources untapped" . . . to misquote you . . . that exist to be tapped because of two State-funded institutions. One is libraries that undertake the fairly expensive job of preserving authors' papers but which do so under the lit history rubric of authors as artists. This institutionalization girds the idea, affirmed by the few historians of reading who examine fan mail, that this evidence of reception is best framed in terms of author-reader intimacy.

Backing up this affirmation is the other institution in the mix: the U.S. mail. I explore its impact with help from Friedrich Kittler's sense of "the semi-media monopoly of the post." Kittler is a controversial figure. But I think his radical historicization of media, during the period of most interest to me, helps nudge analysis of the Ben-Hur event toward art/civic topics probed by Couldry, Butsch, Joke Hermes and others.

Where, therefore, you're looking to historians of the senses -- a great initiative -- I'm looking to fan and audience studies that discuss crowds and publics, cohesion and pop culture. As you'd expect, I contextualize the handful of letters saved by the author of Ben-Hur (or someone near him) by looking at clippings scrapbooks commissioned by him or his wife, news articles about Ben-Hur's value as literature, and 19th-century reports of its soaring sales.

I think of my project as step-by-step charting of an event/uality 20th-century critics were happy to telescope into a flat narrative: after critics dissed Ben-Hur, "ordinary" Americans cherished it to best-seller status. My research reveals that that isn't sound chronicling. But we can't see that unless we take fans' letters seriously, probe them as thoroughly as we'd probe any other document, and pay close attention to each letter's date. I use the term 'event/uality' to emphasize that there was nothing inevitable about Ben-Hur's success, understood as an arts enactment of democratic citizenship.

Where do sidebars fit in? In my Introduction, I'm trying out two. The longer summarizes Ben-Hur's plot because it's been my experience that a lot of experts in 19th-century literature and culture haven't read this fan favorite. Usually, books like mine offer plot-summary in the body-text. But I think a sidebar signals more forcefully that I'm not going to analyze Ben-Hur; I'm interested instead in how specially avid readers shaped its event.

The second sidebar will tackle my relationship to Ben-Hur. I want to be up-front that I didn't read this book as a fan, or become a fan by reading it. But I want to clarify too that I'm embedded nonetheless in the Ben-Hur event as - I'll argue - are all my readers, whether they've read Ben-Hur or not. Do you see how these sidebars lace into each other? I hope that that will make them operationalize, for more readers, a sense of the literary politics exposed in Contingencies of Value.

The other thing to say about sidebars is that they'll give readers a chance to skip, or think about skipping, reflexive passages. Quite fun, isn't it, to have this chance to swap thoughts about work in progress? Thanks, Henry!

You mentioned unfunny jokes; in my case, this could be a lexical leap in an archived fan letter, or an illustration on a product sold along with the stage-show of Ben-Hur. Findings of both sorts helped me dig deeper into event/uality in ways that helped me range more widely. The illustration, in particular, led me down unexpected pathways. It's part of the reason, for instance, that just a few weeks ago, a book I'd picked up for leisure reading sprang into focus as more evidence of the global impact of the Ben-Hur event . . . which was, and remains, amazing to me: how far this novel reached, how many lives it touched - how many people it irritated! It was partly with a view to that amazement that I said earlier, where does research stop? But it's more central to my interest in fan mail that researchers devise methods resistant to what Raymond Williams called "the long dominative mode." It's been exciting for me to explore media studies that challenge the premises of literary history, a discipline that found its footing by, among other things, shooting down Ben-Hur and all who liked it.

Do you find similar put-downs or posturing in your project? I think you end before Americans heard reports of women standing on their chairs at open-air concerts, to get closer to Wagner's music. But you're seeing, I'm sure, concern about over-avid or rawly untutored reactions to Lind, Bull, Paderewski and so on. What space do you make for anti-fans? Do you feel you need to present a 'fair and balanced' account of those days, or that it's more valuable to focus on all that's currently unknown about receptors 'marked' as lacking or aberrant?



DC: You raise many issues about evidence, here, Barbara, that are worth considering in fan studies. Of course, evidence has always been an issue in the discipline of history--from basic questions of origin and access to standards for evaluation and interpretation. It is generally true that physical traces of the past tend to disappear and become increasingly scattered as time goes on, making the process of piecing together a coherent understanding of past events and experience more and more difficult. That difficulty arises from the principle of accumulation, that one can make conclusions only when enough of the evidence warrants a claim. Worry about conclusions occurs when the evidence is "thin."

However, debates in anthropology have taught me that what constitutes "enough evidence" is often defined by the subject being investigated. Not having enough evidence is often a problem when the goal is to build a general field theory about a past culture or time period; the generalization required at that level of analysis requires a great deal of support to be convincing. A solution to that problem, however, is to scale back and recognize that writing about a fragment, a very limited moment or experience, or even a single voice, can be as worthwhile in creating meaning. In my own work, I can spend months trying to learn as fully as I can about a single person I have encountered in archives--a young clerk and avid music listener trying to make his way in Philadelphia in 1849, the first winner of P.T. Barnum's ticket auction for Jenny Lind's 1850 concert in Boston, etc. At one point I contemplated writing a whole book about the latter! Would that have enabled me to still think through the emergence of music fandom in the United States? Yes, but in a very particular way that might prove unsatisfying to those looking for broader understandings of the sweep of culture and history.

I would emphasize in all this, though, that the one thing that fan studies has taught me is that while much evidence is lost, perhaps even more of it is ignored or overlooked, thanks to the politics of collective memory. In other words, there are traces of the past everywhere, if only someone were to interpret them as so. Maybe that's too literary, or radically postmodern, for a lot of historians. There is something subversive about researching popular fandom at state and private archives like the American Antiquarian Society, the Massachusetts Historical Society, or the Boston Athaeneum. When I did so, I was mis-using the sources in those places, which were collected and preserved as antiquities or aesthetic treasures, by elites who likely disapproved of the activities I was seeking to value. I should say that I was supported by a competitive fellowship at one of these institutions, so there was nothing really under-handed about doing fan research there, but at the same time, the institutionalized understanding of "history" that shapes research practices at such archives is not set up for a quirky, left-field mining of the collections.

In my case, none of the finding aids so carefully prepared by past curators and archivists were useful for locating materials related to music audiences, or listening, or passionate engagement. Instead, it was a matter of experimenting with lots of open-ended searching in diaries and ephemera. I also started systematically perusing sources catalogued for other histories (religious debates, women's diaries, military history, etc.) and then reading them for what those sources might lend to a study of music loving.

It seems to me that your use of fan letters is similar: you are looking at something that has always existed but has been ignored by researchers or whose meaning has been narrowly prescribed by institutionalized frameworks of interpretation. As you suggest, by taking such letters seriously as historical documentation, we can see (or to be more accurate about it, create) a different history of Ben-Hur's reception.

I do agree that my very focus on music lovers is a way to bring them into a musicology (and a culture) that has spent much time denigrating fan behavior and demoting practices of audiencing to secondary status. I seek to recover such behavior, quite simply, because it's missing, and I think our understanding of American musical life suffers in its absence.

Does that lead me to avoid anti-fans in the research? Not really. The more work I've done on the emergence of music loving, the more I've learned that the binary opposition of fan and anti-fan is itself historical, developing in from the sacralization of high culture and the disciplining of public spectatorship described by Lawrence Levine, John Kasson, and others. After the turn of the century, you are either high or popular, good or bad, etc. In the antebellum period, the valuing of different kinds of audience participation is far more variable and complicated. "Music loving" could be exercised as a focus on the space of the concert hall and a focus on the "work;" an outer enthusiasm, a kind of communal sociability, and/or an internal intensity; and a means for circumventing, embracing, or strategically using the increasingly rigid frameworks of commercial entertainment. Preferred and less-preferred kinds of engagement are sorted out on an institutional and cultural level between 1850 and 1880, but the process is messy and confusing.

I'm not sure that I could focus only on marked receptors, if I tried, because the people I'm investigating are clearly working through the process of "marking" in the first place. In fact, I found myself seeing what I initially thought was elitist and dismissive "anti-fandom" (insisting on reverent silence in the concert hall, for example) as a complexly unfolding reform of previously established behaviors of passionate engagement. There is no doubt that in the context of urbanization and immigration in the mid-19th century that such revisions had ideological consequences that reinforced growing class divisions; I am less certain, however, that the motivations of the particular people who argued for such revisions were uniformly and/or simply about class prejudice. As in Tramps Like Us, I am wrestling a bit with the seeming contradictions of macro- and micro- interpretative frameworks.

I do have my own strategies in writing, of course. Your separating out, in sidebars, of the text of Ben-Hur and your own relationship to Ben-Hur from the event of Ben Hur is necessary for uninformed readers but also highlights the politics involved in your analysis. In my case, I am consciously resisting any privileging of "the work" in my analysis. In part, that absence is meant to re-orient (or perhaps disorient!) my readers so that they can think about music outside of the common frame of composer/text/performance that is so incredibly entrenched in both the academic study of music (musicology has never really experienced a postmodern crisis of definition) and in the music industry.

I am intensely uninterested in working out the lineages of styles or performers that typically occupy music history; instead my focus is resolutely on an alternative history of audience behaviors. I did go out and find some recordings of the operas that music lovers mentioned in their diaries, but I see such texts as only part of the many details that make up the event of reception.

In fact, initially, I prefer NOT knowing what symphony or song is being referenced by an auditor or an artifact--it makes it easier to avoid the work and focus solely on reception behaviors. It allows me, for a brief moment, to explore audiencing in a more open-ended way before my own musicological knowledge and associations narrow my thinking. That suspension of knowing also gets me psychologically closer to the "newness" of musical works that music lovers themselves were experiencing. Maybe it's all pretend, but I find, at least, that experimenting with how I am positioned in my own processes of research and of writing can be worth while.

>

Home-Made Hollywood: An Interview With Clive Young (Part Two)


What role have science fiction conventions played in fostering this amateur film
culture? Why has fan cinema been slower to emerge around other genres?

Science Fiction conventions are often run on a shoestring budget, so amateur films constitute free programming; at the same time, sci-fi fans are often attracted to technology-oriented hobbies--like filmmaking. Put them together and it's a tight fit. The modern pop culture and sci-fi conventions blossomed during the 1970s when 1960s sci-fi TV shows entered reruns, most famously Star Trek and Lost In Space. If you were a hobbyist filmmaker and you went to a convention, it was easy to see that a homemade sci-fi flick presenting new adventures of a beloved old franchise could find an appreciative audience at such an event. Likewise--and I'm hardly the first to suggest this--men bond by 'doing,' so a group of male sci-fi fans getting together to explore their fandom through a group activity like filmmaking makes sense. Additionally, since many guys collect memorabilia as an expression of their fandom, a fan production provides a convenient way to rationalize some purchases: "Yes, Honey, I spent $700 on a Stormtrooper costume--but it's for my fan film!"
What place does the female fan practice of "vidding" hold in your account of fan cinema?
To be honest, it's barely present in my book, which is not to imply that Vidding is insignificant. Rather, it's a very different art form, deserving its own in-depth exploration, such as the Vidding History project by the Organization of Transformative Works. I discussed Vids in passing a few times in the book, because to ignore them would be disingenuous; however, it would be presumptuous and insulting to that community for me as an outsider to attempt to tell Vidding's story.
The fan remake of Raiders of the Lost Ark has generated much greater visibility than any other fan film in my memory. How typical is that production of fan filmmaking practice in general and what brought that film to such a high level of public consciousness?
There's a lot of elements at play when it comes to the (relative) success of Raiders of the Lost Ark: The Adaptation. Primary among them is the fact that you can't see the film. Despite the fact that it has gained a high profile, it isn't readily available on the internet or home video; the only way to see it is to attend one of the scattered screenings held around the country each year by the filmmakers at non-profit cinemas and the like. By using the media to spread the word about the film--but not the film itself--the filmmakers have created a pent-up demand to see it...and fortunately, it is one of those rare cases where the movie actually beats audiences' expectations.

As far as fan filmmaking practice goes, the level of work that went into Raiders was unprecedented up to that point. For three pre-teens in the 1980s to spend seven years shooting a movie without any parental help is unusual enough; once you throw in the fact that they recreated all the major set-pieces of the original--Indiana Jones being chased by a boulder, getting dragged under a truck, fighting in a bar that's on fire, and so forth--it becomes astounding. Besides rooting for the kids--how are they going to pull off the next part?--I think many viewers relate to the film because everyone role-played as a child, whether it was "Cowboys & Indians," "Superheroes" or something else. These kids elevated that experience to the next level by videotaping it. At the same time, the sheer scope of what they achieved is inspiring--they had an impossible, idyllic dream as 11-year-olds and tenaciously made it happen, despite overwhelming odds. That's an experience anyone can get behind.

One of the things I talk about in Homemade Hollywood is how fan films are the offspring of scripted entertainment and Reality TV, and the Raiders adaptation is a great example of this, because you're seeing familiar scripted characters enacted by regular people in real-world settings without the perfect Hollywood sheen. When you see 13-year-old Chris Strompolos as Indy, trying to outrun a 100-lb. boulder made out of fiberglass or hanging off the front of a rolling truck, the look of terror on his face is undeniably real. It's a very analog, visceral experience to view the film and it sucks viewers in, because these days, that's something you often can't get from professional movies.

Ironically, Hollywood reacted to that analog, visceral experience by buying the life-rights to the filmmakers' story in a six-figure deal that made the front page of Variety. In a few years, you can expect to find a professional tribute movie about their amateur tribute movie about yet another movie at your local multiplex.



How has the web reshaped amateur film production, publicity, and distribution?

The web has certainly become the lifeline of the fan film community and has affected all the aspects you listed. Before the mid-Nineties mainstreaming of the internet, there were plenty of fan filmmakers out there, but they weren't aware of each other. In fact, the term "fan film" didn't exist because no one realized that this was a filmmaking movement instead of merely a few isolated movies mentioned in the back pages of enthusiast magazines like CineMagic.

In terms of production, sure, amateur filmmakers use the internet for obvious things like buying costumes or equipment (or, in some cases, pirating editing and effects software), but now they can build a virtual crew as well. For instance, the 2005 fan film, Star Wars: Revelations, was an ambitious, 40-minute effort covered by all the major news channels and downloaded over a million times in its first 48 hours on the web. Part of the appeal was its eye-popping special effects, which were created by a volunteer team of CGI enthusiasts around the world that used the web to recruit artists, exchange files and compile the finished effect shots.

The internet also provides varied levels of distribution, from simple YouTube clips to over-the-top efforts like Revelations, which was available in a variety of forms, from iPod-friendly MP4 files to a Bit Torrent package that that could be burned to DVD-Rs to create a two-disc set--one for the movie and one for the behind-the-scenes extras, naturally.

As for publicity, websites and the blogosphere are certainly the main forum for spreading the word about fan films today, because a simple link will get your work seen. I run a daily fan film blog called FanCinemaToday.com, and I get everything from illiterate emails ("Dude, U rite on my movie?") to professional-quality digital press kits. No press junkets or swag yet, but I can dream (just kidding). Like the films themselves, the publicity efforts range all over the map.



You describe a number of cases where studios have struggled with how to respond to fan films produced about their franchises. What factors have shaped their decisions in regard to fan cinema? How would you characterize the current perceptions in Hollywood towards fan films?

Hollywood has been fairly alarmed by them--and with good reason. While I'm an advocate of fan filmmaking, I think the studios are right to be concerned. If you owned a sleek Maserati and the 12-year-old next door took it for a joyride, you'd be furious even if it came through without a scratch. That's something like what's going on with the studios, because amateurs are basically hijacking these billion-dollar franchises and doing whatever they want with them.

Now, to be fair, 99.9 percent of all fan films are tributes in some form or another, they pose no real monetary threat to a studio's franchise and they don't impact the public consciousness when you compare the number of people who saw The Dark Knight last summer to 6,000 people watching Batman's Bad Day on YouTube. Studios realize this and I think that fuels the current take on such flicks--that they're relatively harmless. At the same time, going after fan filmmakers with IP lawsuits would be a waste of resources because they'd cost more than could be won, plus they'd be a PR nightmare similar to the travails that Warner Brothers experienced when it tried to shut down Harry Potter websites a few years ago.

On the other hand, the current state of things where most studios are looking the other way is going to end sooner or later. To make up an example, let's say you make a $20,000 fan film where Superman goes crazy because of Kryptonite and starts graphically killing babies with his X-ray vision. If it's a well-made film that grabs the eye of a cable news pundit on a slow news day, that could blow up into a serious problem and potentially damage the franchise.

A more likely scenario, however, is that studios will get involved with fan films simply because there's money to be made, whether it's through some form of licensing out characters to the filmmakers, or making the best flicks available on a studio-sanctioned X-Box channel for a buck apiece, or something else entirely.

Lucasfilm has taken an interesting approach to dealing with fan films with its annual Star Wars Fan Movie Challenge. The contest is used to reach out to the fanbase, it appears to show fans great largesse because George Lucas is "allowing" them to make fan tribute movies, and yet it gives Lucasfilm indirect control over what material goes into such flicks, because if you're going to go through all the effort to make a Star Wars fan film, why wouldn't you follow the content guidelines so that you could enter it in the contest?



As you note, far fewer women than men have been involved in the production of
original fan films. Why do you think this pattern has emerged and are there
signs that more women are producing fan movies now than in previous decades?

There are lots of theories about this out there--for instance, that women are more interested in characters' internal lives--an aspect more easily explored through fan fiction--or the comment earlier that guys bond by 'doing' so they gravitate toward a group activity like film production.

I think one overlooked aspect is sheer momentum. Fan fiction took off in the 1960s and 70s with zines and quickly became an outlet for female fans. I suspect that since then, women looking to create new stories for a favorite franchise have looked at the fanfic community and said "That's where my peers are; I guess I'm going in that direction." It's self-perpetuating at this point.

Of course, I'm not a female fan filmmaker and never will be, so I can't speak from a place of authority. As a result, in Homemade Hollywood, I spent a chapter interviewing women filmmakers and a number of them spoke of women being uncomfortable with being in charge. One filmmaker who teaches film to girls noted that the idea of being a director never occurred to her students and when she suggested it, they couldn't envision themselves in that position at all.

With all that in mind, I don't see the current male-to-female amateur filmmaker ratio changing anytime soon. One thing I would like to see is more collaboration between the fanfic and fan film communities. Most fan films would benefit from better characterization and more fully rounded stories; who better to write them than fanfic authors? It's happened in a few cases--most noticeably the aforementioned Star Wars: Revelations--and I think both sides of the equation could benefit from it.

In the case of Star Trek, we are seeing increased collaboration between fans and some of those involved in the commercial franchise itself, including actors, script writers, and technicians. What are the implications of this kind of collaboration for the future of fan cinema?
There are a number of high-profile fan efforts with sophisticated production values now, most noticeably Star Trek: Phase II, a fan series which sports a $100,000 Enterprise bridge set. They've been known to feature Trek alumni such as George Takei ("Sulu") and Walter Koenig ("Checkov") recreating their original roles, and have had original series writers script and sometimes direct their episodes

Quasi-pro efforts like Phase IIdo point the way towards a number of possibilities for fan films in the future beyond obvious things, such as that they may prove to be a "farm league" for tomorrow's professional casts and crews. For instance, fan productions may wind up being used by Hollywood to see if the time is right to bring back a shuttered franchise. Similarly, analyzing fan films based on properties that are still up-and-running may provide insight into what aspects resonate most with die-hard fans. Alternately, if fan films show a trend of including a specific characteristic not in the original--for example, many Star Trek fan films pointedly feature gay characters--they may provide insight into what would realign a troubled franchise with its fanbase.

And as noted before, studios are likely to eventually get involved with fan filmmakers simply because there's money being left on the table under the current arrangement of pretending they're not there. If fans are going to make an amateur production based on your IP, why not sell them a specialized set of rights, props, costumes, digital filmmaking "toolkits" customized to the franchise with trademark sounds, music and "greenscreenable" effects, and rent them space on a special website just for "official fan productions" based on your franchise? Once there are enough decent flicks, they can be repackaged as a TV special, a DVD, or some other product. There's a lot of way studios and fans can work together in a symbiotic fashion that would benefit all parties.

Getting into bed with the studios works for fan films primarily because most filmmakers in the hobby daydream of breaking into Hollywood; such a model would be far less successful if applied to other media like fan fiction, where similar efforts have failed.

Also, another concern is that high-end, high-profile fan productions are a lot of fun to watch, but they can be intimidating to potential fan filmmakers--"Why should I bother if that's what a fan film is supposed to be? I can't do that." Phase II, in particular, is far removed from the underground, "punk rock" aesthetic that has powered so many fan efforts throughout the years.

Ironically, that sheen of perfection is exactly what Hardware Wars parodied back in the 1970s, showing that a fan production didn't have to be perfect--much less made with professional help--to be enjoyable. Perhaps things are coming full-circle and we need a new low-rent flick like Hardware Wars to burst that bubble again. Who knows?


Clive Young is an author/lecturer covering the crossroads between high tech and popular culture. He is the author of the first book about fan films, Homemade Hollywood: Fans Behind The Camera (Continuum, 2008). He is also senior editor for Pro Sound News and has written for MTV, VH1.com, American Songwriter and numerous other outlets; additionally, he is the author of Crank It Up, an exploration into the world of rock concert roadies. Young has lectured extensively on film and music at many universities, libraries and conventions, and lives in New York with his wife and daughter. Visit his website,
www.cliveyoung.com, and his daily fan film blog, www.fancinematoday.com

Locating Fair Use in the Space Between Fandom and the Art World (Part One)

Earlier this year, I received the following account of the experiences of Stacia Yeapanis, a young artist who straddles the art world and fandom: she produces videos which appropriate footage from popular television shows for the purposes of critical commentary and artworks which use as fannish television shows or deploys The Sims game world as their raw materials.

Her videos, produced for art installations, very much resemble those produced by female fan vidders. As an experiment, she posted one of her vids on YouTube to see how people would respond and as a consequence, she found herself confronting the mechanisms by which corporate media regulates the production and circulation of participatory culture.

I found that her story raised important issues which I wanted to focus attention on through this blog. It came at a time when organizations like the Electronic Frontier Foundation have been raising concerns about YouTube policies to police content which push well beyond established norms in copyright protection and erode Fair Use rights of contributors. The EFF's Fred Von Lohmann posted some important critiques of YouTube's new practices in early February, including some recommendations which would have a big impact on the vidding world: "YouTube should fix the Content ID system. Now. The system should not remove videos unless there is a match between the video and audio tracks of a submitted fingerprint." While I have sometimes been critical of the EFF for adopting stances which undercut the Fair Use rights of fans, this time they are defending the rights of anyone to make transformative use of media content via videos.

Today, I am sharing her story and her video. On Friday, I will be sharing response to the stories from others who have been on the front lines of the struggles over fair use and grassroots expression. I'm hoping this will spark some further discussions in fandom, in the art world, and in the circles that shaping intellectual property law.

"Confessions of an Aca-Arta-Femi-Fan"
By Stacia Yeapanis

On December 1st, 2008, I received a takedown notice from YouTube in reference to my first fanvid "We Have a Right to Be Angry." Fox Broadcasting had blocked the video using an automated video ID system that identifies copyrighted content. After much anxiety, I removed my video on December 5th.

In "We Have a Right to be Angry" I appropriate footage from Buffy the Vampire Slayer, Xena: Warrior Princess, and Charmed. It is edited to "Invincible" sung by Pat Benatar. By uniting the fictional feminist icons of my adult life, Buffy, Xena, and the Halliwell sisters, with a real-life feminist icon from my childhood, Pat Benatar, I explore my own complicated position as a feminist in contemporary society. The women in the video vacillate between running, lying low, and fighting back. As these women from different TV shows pass a sword around, they share collective power that extends beyond the boundaries of their fictional universes. They are fighting cultural patriarchy on its own terms and they are doing it together.

During the 5 days between getting the notice and removing the video, I was extremely conflicted about what to do. As an appropriation artist, I already had a basic understanding of copyright law, and I believe my video falls under fair use. But I was only vaguely aware of the Digital Millennium Copyright Act (DMCA) and the takedown notice procedures. For example, YouTube did inform me that I had the option to dispute Fox's claim, but I didn't know how long I had to make this decision. If I took too long to consult an attorney, could the situation escalate to an official Cease and Desist letter? If I disputed based on the doctrine of fair use, would Fox back down or take me to court?

I watched my own fanvid over and over again. It seemed to have the answers. In light of the takedown notice, a new meaning that was floating beneath the surface emerged for me. The video was always about the struggle of any feminized (read: marginalized or disadvantaged) group. It was about aggression and injustice. It was about collective power that takes place on many fronts. But now it is also a metaphor for the struggle over meaning between producers and consumers. Mass media corporations are clinging to rigid ways of thinking about who controls meaning and how meaning is made. The feminist icons in my video are now also fighting outdated copyright laws that have begun to prevent the free flow of culture. Their swords are metaphors for fair use. I felt that if I didn't dispute, I would be letting Buffy and the others down. I wanted to fight with them.

At the same time I also began to worry about the difference between theory and practice. Theoretically, fanvids fall under fair use. Most legal scholars who are writing about fanvids in law reviews come to this conclusion, at least where the video is concerned. I would argue that even the uncut audio, which is more often assumed to be infringing, is transformed merely through juxtaposition with the video. But there don't seem to be any case precedents to this effect. Theoretically, appropriation art also falls under fair use. But as we learned from Rogers vs. Koons, conceptual art that rests on a foundation of postmodern theory does not fare well in court. Understanding appropriation art, like fanvids, it isn't a matter of intelligence. It's a matter of having specialized information and understanding how context affects meaning. The Art World is a subculture that is as misunderstood by non-members as Fandom is.

In all of my research since the takedown notice, I have yet to find any discussion online about the shared interests of the Contemporary Art World, Media Fandom and Media Scholarship. Professional appropriation artists seem to have flown under the radar, except in cases when the artist begins to make a lot of money. The few cases I know of (Jeff Koons, Andy Warhol, Richard Prince) have all involved appropriation of printed images and only Koons actually had his day in court. (He lost.) At this stage in my research, I'm not aware of any cases involving appropriation art that uses video or audio. The distribution of contemporary art seems to still have the invisibility that fanvid distribution used to have before the advent of the Internet.

I have this suspicion that if I just show my work inside the traditional gallery system, I will be safer from litigation. But if I want to reach across the boundaries of the art world and blur the line between mass-media culture and fine art by posting my work on YouTube, I better watch out. It's almost as if the law is barring me from pursuing hybridity. And that's really the foundation of my practice. My work is a synthesis of conceptual art, already a synthesis of cultural theory and art, and fandom. I'm responding to the ironic appropriation art of the '80s and '90s by adding my sincere Fandom into the mix in order to question cultural hierarchy (i.e. the idea that "high" culture is better or more important than "low" culture). If I can't appropriate, then I can't make my work.

I removed the video from YouTube with the intention of arming myself. It was clear I wasn't quite ready for the big battle against the Big Bad. I want to be part of the movement for reform of copyright law, but there are two problems. One is financial. I don't have any money to go to court. Even if I were to win the case, the costs alone could have a devastating effect on my life. I am an emerging conceptual artist. That means I don't really get paid to make artwork at this point in my career. And two, I'm not sure if I could win. I fear that my hybrid position as artist/ fan and the fact that my art practice rests on conceptual, not visual, strategies would be detrimental to my case and to the cause.

In the next 5 years, maybe this fear will seem absurd. Maybe by then, the law will have stretched itself to make room for the various cultural developments of the last 40 years, namely, postmodern theory and the destabilization of cultural hierarchy through appropriation art, fanvids and other forms of remix culture. In the meantime, it would be beneficial to have more conversation about the parallel development of appropriation in the Art World and in Fandom. It seems pretty significant that fanvids and appropriation art have been developing simultaneously since the '70s and yet their creators seem utterly unaware of each other. There needs to be a stronger acknowledgement of the overlap in the cultural work we are all doing as scholars, artists, fans and lawyers. We are all producers and consumers of our culture. We are all warriors, slayers and witches.


Stacia Yeapanis is a Chicago-based emerging artist and a media fan. Using strategies of accumulation, collection, appropriation and juxtaposition, she explores the emotional, political, and philosophical significance of various forms of cultural participation. By creating hybrid works that employ the histories and languages of both "Low" Culture and "High" Culture, she reveals the cultural and personal spaces where these binaries overlap. Yeapanis currently uses embroidery, video and photography to explore how individuals create meaning from mass media products.

Going "Mad": Creating Fan Fiction 140 Characters at a Time

Fan fiction. Brand hijacking. Copyright misuse. Sheer devotion. Call it what you will, but we call it the blurred line between content creators and content consumers, and it's not going away. We're your biggest fans, your die-hard proponents, and when your show gets cancelled we'll be among the first to pass around the petition. Talk to us. Befriend us. Engage us. But please, don't treat us like criminals. -- WeAreSterlingCooper

This is a pretty good statement about the contradictions many fans are experiencing
as they try to interact with media producers in what we've been promised is a
new era of "interactive media". This was written by Bud Caddell, a strategist for
a New York based digital think-tank, Undercurrent, who is also a fan of the AMC
television drama, Mad Men, and "tweets" under the name of Bud Melman, a mailroom clerk at Sterling Cooper advertising. In short, he's an industry insider who is also a fan and someone who consults in advertising who in his spare time enjoys pretending to be a mail clerk at an advertising firm in the 1960s.

Got that? Good. Don't make me repeat myself.

Seriously, the fact that Caddell can be both an industry insider and a fan simply demonstrates the degree to which those lines are blurring from all sides in our contemporary convergence culture; the fact that his fantasies have something to do with his real world identity should also not be a shock to anyone who understands the
psycho-sociology of fandom. Some have argued that Caddell is not a "true
fan" because he's also a "marketer," but that's like saying one can't be both an academic and a fan at the same time. For the record, I'd also call myself a fan of Mad Men! We're all all multitudes within ourselves.

In his 'mundane' guise as Bud Caddell, media consultant, he's posted a fascinating account of how fan fiction emerged around Mad Man through the unlikely channel of Twitter and how this fandom, like so many others, faced legal challenge from the producers of the program they were hoping to help promote.

I am sure that I will lose cool points if I confess that the joys of Twitter have largely escaped me. Anyone who reads this blog knows that brevity is a virtue I do not possess and the idea of blogging at 140 characters at a time is not a hobby I plan to embrace anytime soon. I like to tell people that I am a marathon runner, not a sprinter, but the reality is I just don't know when to stop. But I've been following this story peripherally for a while and was glad to finally get a more detailed and systematic account of what happened. Caddell's account should be required reading for all fans and aca-fen but also for all brand executives and content producers.

As Caddell explains, sometime around the start of the second season of Mad Men, fans began to use the blog platform, Tumblr.com, to post a kind of advice
column, written in the voices of the program's characters, responding to questions from fans, capturing the twisted sexual and interpersonal politics of the early 1960s. Soon, some of these same fans migrated, in character, to Twitter. With a few days after Don Drapper (the ad man protagonist of the series) began tweeting, he had some 3000 subscribers to his update, and his Twitter feed was soon joined by others written by Peggy Olson, Pete Campbell, Betty Draper, Roger Sterling, and a dozen or so other characters -- primary and secondary -- from the series.

We can think of these tweets as fan fiction in its most spared down form -- these tweets
represented attempts to get inside the heads (or inhabit the bodies) of fictional characters and see the represented events from their perspective. Francesca Coppa has made the provocative argument that fan fiction might be understood as much as a kind of theater performance as it is a prose genre. (See her essay in Fan Fiction and Fan Communities in the Age of the Internet). So, lets think of what was going on here as a kind of performance art.

Initially, many assumed that the tweets were a new promotional device launched
by AMC and their digital advertising agency, Deep Focus. Deep Focus CEO
Ian Schaffer, after all, runs a blog which has enlightened things to say about social media and audience engagement around brands.

Caddell says that he himself initially believed the activity was a deft example of what brand guru Faris Yacob calls "transmedia planning" (Check out this blog post
where I account how the concept of "transmedia planning" has emerged in the brand realm in response to Convergence Culture's account of "transmedia storytelling.") Caddell created his own character, Bud Melman, so he could join the fun:

As an employee in the mailroom, he could have the curse and the good fortune of being invisible, which means I could tweet about what happened before or after the scene you saw on television.

Caddell, the industry insider became an unlikely fan advocate, when Twitter suspended the accounts of nine of the primary Mad Men characters, including Draper, Olson, and Joan Holloway, in response to a Digital Millennium Copyright Act "cease and
desist" notice from AMC's lawyers. Caddell created the website, WeAreSterlingCooper.com, (and the manifesto quoted above), in order to call attention
to this conflict between the fans and the network, not to mention to aggregate the various Mad Men feeds.

As an industry insider, Caddell notes, he was deeply confused by the industry's response to these practices. Mad Men's viewership had been declining sharply during the second season and there was every reason to think that these activities, small scale though they might be, were helping to generate fan interest and buzz again. The fans involved had offered to work with the series producers and promoters, seeking to better coordinate their efforts rather than creating brand confusion. As Caddell explains:

One element of entertainment and media that consumed me at the time as a marketer was the idea of what to offer fans to consume between commercial breaks, episodes and seasons. The twitter characters could provide other fans a way to play and interact between Sundays when the show aired. From a practical perspective, each single character by themselves was a novelty, but together they could weave an intricate web of conversations and events to follow.

Some sense of this potential was realized when Melman and some other fans staged a Twitter-based short story arc involving "a meeting at the Tom Tom Club for drinks and
shenanigans" just to show what could happen if they coordinated their efforts.
(Here, they start to sound more like the kinds of Role Play Game/Fan Fiction
writing activities that occurs in LiveJournalLand.)

So far, these overtures have had a chilly reception. Mark Deuze has suggested at
least two reasons why production companies get anxious around such activities:
the creative department's desire for creative control, the legal department's concerns about controlling copyright. Here, we can add a third: the promotional department's fears about losing control over their brand message. Of the three, the last is perhaps the most absurd, since in reality, these companies lost control a long time ago; the fans can do pretty much anything they want with these brands and with a high level of visibility and going after them is a bit like Brier Rabbit pummeling away at the tar baby. Yet, even pretty innovative companies are getting trapped in the internal politics around television production and promotion, incapable of forming meaningful partnerships with their most active and visible fans, and thus almost certain to start acting in ways that are going to leave them, to continue the metaphor, looking "stuck up".

As Caddell writes as a fan in the report's conclusions:

AMC saw most of us as stealing something that was theirs. When in reality, we were expressing our affinity for the characters and the show.

Shifting perspectives and writing as an industry insider, he concludes:

We shouldn't threaten fans with legal notices and we shouldn't isolate them. We should cultivate the relationships we're either lucky or gift to have and help them with their expression of their fandom. Brands should offer as much content in as many types to its audiences with the hopes that they feel to compelled to rearrange them and add novel elements to tell their own stories. We fight to insert ourselves in the conversations of real people, and that is exactly what happened with the Mad Men characters on Twitter. If we cling to this sense that we are the sole owner of creative work, we'll continue to isolate that work from the actual world and the human beings we work to affect.

Fans have consistently raced out ahead of content producers and brand executives in their understanding of the potential of "transmedia entertainment." They are testing new tools, moving into new communities, embracing new forms. Rather than seeking to silence or control them, creative agencies need to observe, document, and where-ever possible, join the game. Caddell's dual status allows him to quickly translate what he's learned as a fan into what his industry needs to learn. I just hope some of them are ready to read and take notes.

Thanks to Joshua Green for calling this report to my attention. Green, a CMS postdoc, and Madeline "Flourish" Klink, a CMS grad student, are listed as consultants on the report.

Capturing Cosplay: The Photographs of Brian Berman (Part Two)

Editor's note: this is my last post for 2008. I will be back after the start of the new year.

Last time, I shared with you a series of photographs of Furry fans taken by Brian Berman and encouraged us to reflect a bit on what they show or fail to show us about this particular subcultural community. To me, these photographs speak to a core issue in fan studies: the question of how we position ourselves vis-a-vis the subjects of our research. Put in its broadest terms, we see different things and say different things if we are writing about a community which we are a member of than when we are dealing with that same community as an outsider.

Brian is very explicit in his artistic statement and in his bio that while he is fascinated by these fan communities, he looks at them as an outsider, a non-participant. This does not mean that his photographs are necessarily hostile to the communities being depicted, but they do, to some degree, hold these fans at a distance. This is the strength of the images in many ways, but it is also what may make them more than a little disturbing to some of us who claim a much closer set of social and emotional ties to fan communities.


By way of contrast, I thought we might look at some of the videos we've been producing about Cosplay for Project New Media Literacies's learning library project. These videos, filmed at an anime convention in Ohio, reflect a perspective much more sympathetic to the fan experience. Indeed, many of the students who worked with us on these videos were themselves anime fans and some of them had a long history of cosplay. Our goal was precisely to escape the outsider perspective of many commercial documentaries about fans, to treat cosplay as a normal and valued mode of cultural expression, and to hopefully introduce these practices to young people who may not have found their way into the cosplay community before.


These photographs were taken by Brian Berman at Onnafest, Newark Gateway Hilton, Newark, NJ 2005.

CP1.jpg

Anime Family

CP03.jpg

Chris

CP3.jpg

Mark and Holly

CP04.jpg

Rebekah as Avian Firefly

CP07.jpg

Patricia, Callie & Sonya

Brian Berman was born in New York City in 1971 and grew up in the suburbs of New Jersey. After graduating from both the University of Michigan in Ann Arbor and the School of Visual Arts in NYC he started shooting professionally in New York in 1996. He shoots for, and has been featured in, publications such as the New York Times, Esquire, Ojo de Pez, and Capricious Magazine. He has also been featured in shows at the Houston Photo Festival and Wallspace Gallery. The project featured here is part of larger project about how people fulfill a basic human need to fit in by creating their own subcultures. He does not watch anime or own a fursuit.

Letting the Fur Fly: The Photographs of Brian Berman (Part One)

A month or so ago, I got e-mail from Brian Berman, a photographer who often works with fannish subjects. Here's part of what Berman shared with me about the trajectory of his work:

Several years ago I was watching a television report about a group of men who get together once a year, show each other their vacuum cleaners, and then race the vacuums against each other to see who can pick up the most dirt. I was immediately riveted, for obvious reasons, and then rushed to contact the president of the club. I was convinced I had to photograph them. Two months later, while flying back from Los Angeles after having done the shoot, I knew I was on to something. Since then I have been to quite a few conventions/competitions (About fifteen or so). Some of the others include Taxidermy, Furry, Cosplay, Ventriloquism, Dog Disco etc. In the summer of 2007 I photographed at Anthrocon in Pittsburgh, Pennsylvania and the fall prior at Onnafest in Newark, N.J. These events are represented by the photos here. I really enjoyed these events and photographing the people that attend them.

The subculture that the participants created is extremely fascinating and something which I admire. It is as if it's their second family. It is an environment where people can create a new visions of themselves and find a place to fit in. At home they live their normal lives, and maybe they aren't happy with that, but at the furry convention they are a sexy tiger skunk or a vicious wolf. At a Cosplay convention they possess super hero powers. They can see through walls and leap over tall buildings. For the other 362 days of the year they exist anonymously on the periphery of their high school or at their jobs or within society in general. But, on that one weekend a year when the convention happens, they can be something completely different.

These photos act as a simple catalog of these unique events, the people that attend them and the worlds they have created.

Brian was willing to let me share these images with the readers of my blog.

I've struggled a lot with my own reactions to these images, which sometimes strike me as haunting, sometimes comic, sometimes highly sympathetic to the subjects and sometimes coldly distanced. I am very much reminded of the work of Diane Arbus, who similarly adopted an almost clinical gaze upon subjects who are often considered "freaks" or "outcasts." Arbus's work continues to evoke controversy because it is often hard to tell what she feels towards the people she photographs, but the very nature of being photographed by Arbus pushes these people from the fringes of society towards greater visibility. Arbus's photographs invite us to take a second look and in some cases, to see ourselves in people who otherwise would not garner that attention.

My sense is that Berman's photographs will spark debates among aca-fen and I see that debate as potentially very productive. Technically, these photographs are beautifully constructed and each one shows us a distinctive human personality underneath the costumes. Does the objective gaze of the camera necessarily leave us trapped outside or is it possible for us to see some of ourselves in these people? Do these images estrange us from these Furries (featured today) or Cosplayers (featured next time)? Or do they allow us to recognize the creativity and craftsmanship of their work, the ways that they draw together personal mythology to move beyond the more mundane aspects of their everyday lives? What do you see when you look at these images?

Today's images were taken at Anthrocon 2006 in Pittsburgh Convention Center, Pittsburgh, Pennsylvania.

Ringenwald_05.jpg

Dehner and Tank

Furry2.jpg

Firehopper

Furry3.jpg

Fisk Black and Shane LaFleur

Furry5.jpg

Phoenix D

Furry6.jpg

Smash

Furry7.jpg

Zig Zag

Furry13.jpg

Lucy

Furry15.jpg

Lucky Dog

Furry19.jpg

Moonshadow Luna

Furry18.jpg

Silk Paws

Brian Berman was born in New York City in 1971 and grew up in the suburbs of New Jersey. After graduating from both the University of Michigan in Ann Arbor and the School of Visual Arts in NYC he started shooting professionally in New York in 1996. He shoots for, and has been featured in, publications such as the New York Times, Esquire, Ojo de Pez, and Capricious Magazine. He has also been featured in shows at the Houston Photo Festival and Wallspace Gallery. The project featured here is part of larger project about how people fulfill a basic human need to fit in by creating their own subcultures. He does not watch anime or own a fursuit.

From Neil Gaiman to J. Michael Straczynski: News on the Julius Schwartz Lecture Series

Late last spring, we held the first in what we hope will be a continuing series of Julius Schwartz Memorial Lectures at MIT. Schwartz had been a founding figure in science fiction fandom and a influential editor at DC comics who was a key influence on the so-called Silver Age of American comics and on genre entertainment more generally. When he passed away, some of his friends put together seed money for us to start a series of public talks by key figures in the space of comics, science fiction, and genre entertainment.

Our first speaker, appropriately enough, was Neil Gaiman, whose work spans comics (The Sandman), fiction (American Gods), cinema (Mirrormask), television (Neverwhere), the blogosphere, and much much more. Gaiman gave a memorable opening lecture on the nature of genre and its influence on the creative process, which is best known for an extended rift on how pornography and musicals follow similar conventions. It was inspired by Linda Williams' Hard Core, but Gaiman took it in his own idiosyncratic directions. As the evening continued, we had a great conversation, which ranged across his career, talked about some of the key themes in his work, and especially dug deep into his ideas about myth, storytelling, and popular entertainment. Anyone whose ever heard Gaiman knows he's a charming and engaging speaker with lots of interesting insights into cultural history and media theory.

In this excerpt from the event, Gaiman talks about his "pulp roots" and his ongoing relationship to genre entertainment

And here, Gaiman talks about the "dark" qualities of his children's fiction:

Gaiman was consistently this witty, engaging, and intelligent for the entire evening!

Too bad you weren't there!

Well, the good news is that CMS and New England Comics are offering you the chance to order a DVD of the Neil Gaiman lecture and discussion with most of the proceeds going to help fund future events in the Julius Schwartz Lecture series. You can order your very own copy here for ONLY $19.99.

We are already making plans for the second lecture in the series to be held on May 22nd at 7pm in Kresge Auditorium. Tickets will go on sale early next year.

This year's speaker is another transmedia creator – J. Michael Straczynski. Straczynski is best known for his role as the creator of the cult science fiction serial Babylon 5 and its various spin-off films and series. Straczynski wrote 92 out of the 110 Babylon 5 episodes, notably including an unbroken 59-episode run through all of the third and fourth seasons, and all but one episode of the fifth season. His television writing career spans from work on He-Man, She-Ra, and Real Ghostbusters through to The New Twilight Zone and Murder She Wrote. He followed up Babylon 5 with anothe really solid science fiction series, Jerimiah. In more recent years, he's enjoyed success as a screenwriter, most recently writing the script for The Changling, Clint Eastwood's period drama, and as a comic book writer, who both works on established superhero franchises, such as Spider-Man, Supreme Powers, Fantastic Four, and Thor, and creates his own original series, such as Rising Stars, Midnight Nation, The Twelve, The Book of Lost Souls, and Dream Police. He was one of the first television producers to actively engage his fan community online and has consistently explored the interface between digital media and other storytelling platforms.

This January, CMS will be hosting a screening series some key episodes from his television work, intended to revive awareness of the extraordinary contributions Straczynski has made to the evolution of American television.

I thought I would share her a passage from my forward to Kurt Lancaster's 2001 book, Interacting with Babylon 5: Fan Performance in a Media Universe, which spells out some of the cultural and historical significance of Straczynski's series:


Midway through Babylon 5's first season, in an episode called "And the Sky Full of Stars," Security Chief Michael Garibaldi picks up a copy of the newspaper Universe Today and the camera quickly pans over the various headlines on the cover. Some of the headlines refer to narrative issues raised on previous episodes; others introduce issues and topics that will surface more directly in subsequent episodes. What initially might seem like a throwaway detail -- a character reading a newspaper -- becomes an important turning point when we return to it for a second viewing. Of course, these headlines are only fully decipherable if you freeze-frame the image for closer scrutiny, and their full importance was made clear only through the ongoing Net and Web discussions of the series.

For me, this moment is emblematic of why Babylon 5 was such a remarkable experiment in television storytelling. First, it reminds us of the elaborate narrative planning that went into the production of the series. J. Michael Straczynski understood television as a long-form storytelling medium, and he planned and developed the basic story arc for all five seasons before the first episode was produced. His careful calculations certainly left him room to respond to shifting conditions (ranging from the loss of cast members to the perpetual threat of premature cancellation) and offered space for one-shot episodes. Such long-range planning also enabled him to build into the series elaborate foreshadowing and references to its history episode by episode. Not many television producers could have built plot details for the second season into a mid-first season episode.

Second, this moment suggests the degree of self-consciousness about media that ran through Babylon 5. The series' characters inhabit a world profoundly shaped by the flow of news and information across various channels of communication. They read about events that affect them in the newspaper or watch them unfold on television. They give interviews to reporters, and we watch as what they say is distorted to serve various agendas. They grumble over attempts to merchandise their identities as part of the ongoing propaganda and public relations warfare that shapes the complex intergalactic politics at the center of the series.

Third, the fact that these details are burried within the text, waiting to be discovered by the tacticla use of the VCR as an analytic tool and the collaborative efforts of Net discussion lists, points to the awareness and exploitation of fan competencies that transformed Babylon 5 into one of the most significant cult television programs since Star Trek. Like Star Trek's Gene Roddenberry, Straczynski understood the fans to be central to the program's success from the outset. Straczynski saw his fans as a group of opinion leaders to be courted through prebroadcast publicity and convention appearances, as a group of niche marketers and activist whose support could keep the program on the air during the rough times, and as students in an ongoing classroom where he could share his views about the production process and the aesthetics of television storytelling. Straczynski's relationship with fans was rocky. He was worshiped for his extraordinary productivity and personal vision and feared for his slashing flames in response to some fan comments. He at once sought to facilitate fan discussion and regulate fan speculations to avoid potential intellectual property issues. Yet whatever that relationship with his audience became, Straczynski sought to use digital media to directly and personally engage them, not just occasionally, but week in and week out.

Straczynski sought to validate the new styles of reading and interpretation that have been facilitated by the shifting media environment. The introduction of the videotape recorder and the Internet has significantly altered the informational economy surrounding American television. It is significant that Stephen Bochco's Hill Street Blues (1981-1987) was the first major success story of the videotape era and that David Lynch's Twin Peaks (1990-1991) was one fo the first new cult television series to develop an important Internet following. These series, with their ever-more-elaborate use of story arcs and program history, rewarded a viewer who carefully scrutinized the images using the freeze-frame function, who watched and rewatched the episodes on video tape, and who used the Internet as a vehicle for discussion with a larger interpretive community and the Web as a means of annotation. The succession of new media technologies since the late 1970s has encouraged the emergence of a culture based around the archiving, annotation, transformation and recirculation of media content.

Straczynski's genius was in recognizing the shape and potential of that new culture and in producing a science fiction series that rewarded these participatory impulses. He trusted his audience to ferret out information craftily hidden within the text, awaiting our discovery; he trusted the audience to make meaningful connections from episode to episode and season to season; he trusted the fans to be invested enough in the series to watch his ambitious story unfold and flexible enough in their understanding to cope with the complex shifts in character allignment. He made demands on the audience almost unprecedented in American television history, and for those of us who stuck with him over the five year run of the series, our patience and commitment were fully rewarded!

For these reasons, it is vitally important that media and cultural scholars look closely at Babylon 5, which seems, in retrospect, as rich an embodiment of what television storytelling can do in an age of media convergence as Star Trek represented the full potential of television storytelling in the network era. If you didn't watch Babylon 5, you missed something important."

Hope to see many of you at the event in May!

Fan Vidding: A Labor Of Love (Part Two)

In many ways, the emergence of these videos represents the culmination of a several year long process through which some in the fan vidding world have decided to come out out of their bedrooms and hotel suites and share what they are producing with the world. I wrote about part of this story in a forthcoming essay for Joshua Green and Jean Burgess's book on Youtube:

When a recent news story traced fan videos back to "the dawn of YouTube," many female fans expressed outrage. For more than two decades, a community, composed mostly of women, had been producing such videos, using two vcrs and patch cords, struggling with roll back and rainbow lines, when it seemed an act of sysiphian patience. Francesca Coppa (2007) traces the history of this form back to 1975 when a woman named Kandy Fong first put together slide show presentations set to popular songs for Star Trek conventions. Over the years, these fan vidders developed more sophisticated techniques as they embraced and mastered digital editing tools, constructed their own distribution channels, and defined and refined multiple aesthetic traditions.

Yet, even as other "remix" communities found a supportive home on YouTube, the community struggled with how public they wanted to make their practices. When I wrote Textual Poachers in 1992, the vidders were reluctant to talk and most asked not to be named. Fans were nervous that their works were vulnerable to prosecution for copyright violation from film studios, networks, and recording studios alike. They were also anxious that their videos would not be understood outside of the interpretive context fandom provided. For example, when a Kirk/Spock vid, set to Nine Inch Nails's "Closer," leaked onto Youtube without its creator's permission, its queer reading of the Star Trek characters as lovers was widely read as comic, even though this particular work was seen as disturbing within the slash fan community because of its vivid depiction of sexual violence.

Some vidders circulated their works through less visible channels, such as IMeem, often friend-locked so that they could only be accessed within their own close-knit community. Debates broke out on LiveJournal and at fan conventions as veteran vidders were torn between a fear of being written out of the history of mashup culture and an anxiety about what would happen if the Powers That Be (producers and networks) learned what they were doing. In Fall 2007, New York magazine (Hill) ran a profile of Luminosity, a leader in the viding movement, while fan vids were showcased, alongside the work of other subcultural communities, at a DIY Media conference hosted by University of Southern California.

As Laura Shapiro (2006), a contributor to the USC event, explained in a Live Journal post:

"However legitimate a vidder's fears may be, the fact is that the vids are already out there. The minute we put our vids online, we expose ourselves to the world...We can't stop people from sharing our vids without our consent or even our knowledge. We can't control the distribution of our own work in a viral medium....We also can't control other people's attitudes. New vidders arrive on the scene every day, without any historical context or legal fears, and plunk their vids onto YouTube without a second thought. They post publicly and promote themselves enthusiastically, and why not? That's what everybody does on the Internet, from the AMV creators to machinima-makers to Brokeback Mountain parodists to political remixers."

Shapiro's post to the Live Journal viding community suggests the complex creative, personal, institutional, ideological, and legal motivations which might draw such a historically sheltered subculture towards greater public outreach:

  • recognition of our history and traditions, academically and socially (new vidders learn, older vidders are venerated).
  • the opportunity to provide context and normalize our fannish work the way traditionally male fannish work is becoming normalized
  • the potential for vidders to connect fannish work with professional work, working professionally in the entertainment industry if they want to
  • more widespread appreciation and recognition of great vids and great vidders
  • the potential to generate widespread support for us in any legal battles we may encounter (joining forces with other DIY video communities, representation of the Electronic Frontiers Foundation, creation of legal defense funds, etc.)
  • the potential for cross-pollination or even unification of disparate vidding communities and the chance to connect isolated vidders with those communities
  • the chance to influence Big Media to create more of the kinds of TV shows and movies we value
  • the potential to influence the wider viewing world with themes and portrayals of sexual and gender equality, homosexuality, etc."

Shapiro's comments help to explain why the fan community has become increasingly public in promoting its agenda in recent years, including the emergence of the Organization for Transformative Works, which has taken on a range of projects, ranging from legal and public advocacy to the development of an online journal and participation in our efforts to promote New Media Literacies. These documentaries on vidding suggest one of the ways that fans can deploy new media platforms to help expand public awareness and understanding of the transformative potentials displaed in their remix practices.

Those of us at Project New Media Literacies were delighted to see what Coppa, Shapiro, and the others working on this project were able to accomplish. The filmmakers manage to represent a broad range of different source material, to showcase fans of different generations, to display a range of techniques, and to convey something of the spirit of the vidding community. It is great to be able to share a fan's eye view of this phenomenon without any of the exoticism that often surrounds dominant representations of fans. I love the way that the films move through many different voices rather than focusing on a small number of individuals. This is very consistent with our own interests in collaboration, collective intelligence, and community.

Teachers often complain that they lack aesthetic criteria for talking about what constitutes good or bad work in regards to new media production practices. In particular, as we've begun to integrate materials from participatory culture into the classroom, we find that teachers and students clash over the relative value of the examples selected and such clashes can often break down opportunities for discussion and learning. As Pierre Bourdieu notes, tastes are most often defended through the expression of distastes. We deflect criticism of our own tastes by launching into an attack on some one else's cultural preferences. Fans have long gotten bogged down in what I've described as the politics of cultural preferences. From without, fans are often isolated by a public which doesn't understand their tastes or how they choose to express them. From within, fans are often isolated from each other through clashes of tastes -- even among people who share a favorite book or television series, they may disagree over "ships" (that is, preferred relationships). For that reason, we were particularly eager to have a segment exploring how fans determine what constitutes a good or bad vid. Here, we get some understanding of the aesthetic judgments shaping vidding and in the process, we may learn to be better viewers and more informed critics of vids.

In the context of the NML Learning Library, these videos will become resources for classroom teachers, after school programs, and home schoolers. They will be explored through the framework provided by our new media literacies skills including in this case, appropriation, collective intelligence, and networking. When the learning library rolls out in the spring, we will include more than 30 challenges (clusters of resources and activities organized around the skills) and more than 80 videos produced either by our NML team or by outside collaborators like the Organization for Transformative Works or American University's Center for Social Media. These materials will provide raw materials for teachers and students alike to develop their own challenges and share them with the larger NML community.

Many of our videos center around fannish topics including vidding, cosplay, and animation. I'm hoping that fan communities may want to take on the responsibility to develop their own challenges which help introduce their innovative production practices to a larger public.

Thanks to Francesca Coppa, Laura Shapiro, and the others on their team for offering such a rich model for the value of this kind of collaboration between fandom and academia.

Fan Vidding: A Labor Of Love (Part One)

Project New Media Literacies has been collaborating with the Organization for Transformative Works to develop a series of short documentaries, designed for inclusion in our Learning Library, which explain the phenomenon of fan vidding. These videos have been produced by Francesca Coppa and Laura Shapiro, both long time contributors to vidding culture. Their stated goal is to introduce vidding to a larger public, whether in support of the classroom and after-school deployment of our resources for promoting the new media literacies or as a tool within fandom for passing along the craft and poetics of vidding to future generations or for that matter, as resources for teaching about participatory culture in undergraduate and graduate classes.

We've been delighted by the level of enthusiastic support this project has received from the vidding community -- some of whom shared time with the production team via fan conventions and others sent in footage of themselves working in their homes. Over the next two installments, I am going to be sharing these videos with my readers. The videos are designed to be relatively self-contained, though in the context of our learning library, we hope they will eventually be linked with creative activities designed to encourage participants to try their hand at appropriating and remixing media content.

Here's some of Francesca Coppa's thoughts about the process of producing these videos:


We made these videos--well, like vidders; collaboratively. The OTW put together a project and together we brainstormed what questions to ask. I shot some footage, but we also sent cameras around (vidders are, after all, visually smart people.) Other people used their own cameras and interviewed their friends, and still others used webcams. Laura all did the hard work of editing; she's totally the rock at the center of this project. AbsoluteDestiny is a superhero; he did the audio-postproduction. We got our drafts betaed by our friends who are vidders.

We premiered all six segments in a show at Vividcon, 2008, and everyone seemed to like them. OTW is developing a vidding project page on the OTW site, and we hope to have them streaming there as well in the near future.

While these videos do not explicitly address the issue of gender and fandom, it should be clear from watching them what a high percentage of the people who produce and consume fan vids are female (women of all ages, professional backgrounds, and races), who work individually and collectively to sustain this particular set of remix practices. Francesca Coppa comments::


We were happy to showcase the female-domination of vidding (so rare and different from fan--and regular--filmmaking; still male dominated) and I think we do a pretty good job of showing some of the key ways vidders intervene in popular culture. I will say, too, that more and more, when I think about vidding, I shorthand it as "It's the network, stupid." I think the network of vidders--who are mostly women willing to teach other women the technical ins and outs, to share practical information and expertise--is really inspiring. I think women really need to see other women as filmmakers and artists. I know I would never have dared to think about making these OTW/NML videos if I hadn't had someone sit me down in front of a computer a few years ago and say, "No, really, it's not that hard. I'll show you how."

I hope middle and high school girls will see these videos and think--I want to do that! That looks like fun. *g*


Race in Digital Space (Revisited): An Interview with Sarah N. Gatson (Part Two)

Your work on Buffy Fandom, specifically the Bronze, explores the ways that online communities empower some participants at the expense of others. What lessons might we take from this research which would help us to better understand the ways that racial exclusion operates in fandom?


Last week I was reading the N'Gai Croal commentary on the Resident Evil 5 trailer - I read both his interview with MTV and the online discussion that followed, and I think that the interchange is a good representative of the ways in which a fandom community (or in this particular case, a fandom public sphere or audience) exposes its multiple boundaries The dominant themes therein were 1) that talking about race is racist, 2) that Croal and anyone else that saw anything racist about the trailer were, in addition to racist, unhealthily focused upon race and/or crazy, and 3) that if the trailer did contain disturbing racial imagery, it was not the intent of the designers, and thus those who did see such imagery should either ignore it, or forgive, forget, and move on, since the fault of seeing it was their own problem. While Croal kept making the point that he was talking about the trailer, not the game (which no one had seen or played), and that he was talking about it in its larger cultural context, the general exhortation to "move on" from race was repeated quite a bit.

This audience response contains several classic narrative points in what we might call the post-civil rights or indeed post-racial era, discussed in #1 above, that critical race scholars have identified. 1) Rearticulation of race and racism (Omi & Winant; Feagin; Bonilla-Silva; Moore); 2) Innocence/Intent (Moore) (usually of whites, but in the commentary responding to Croal it is extended to the Japanese game designers, as if Japan has no history of its own racial and ethnic constructions); and 3) Rearticulation of objectivity. Critical race scholars argue that the frame that only racists see race functions to turn the legal notion that race is a suspect class on its head by decontextualizing it from its historical and legal intent.

This whole framework can be seen in this statement from one of the responses to Croal: "Well, how about you flip that around and consider the possibility that you are trying to make something out of nothing. Maybe these gamers don't see the racism because they aren't racist and they don't see it as an issue of color. If you want to know what is keeping racism alive in America, then I suggest you start by looking in the mirror and build from there."

Croal and a few members of the audience/fandom address this framing of the issue several times in the course of the discussion, although the dominant narrative likely remains the take-away message, as the bulk of the comments remain in the post-racial frame. The discussion is itself an example of a great deal of discussions about race in the U.S. - people mostly talking past each other with a distinct lack of empathy - I saw the exact same narratives played out during the recent election, particularly in comments responding to Obama's speech on race that appeared online at the New York Times, with one of the most mind-boggling (to me, a biracial person whose family members don't seem to be all that angst-ridden about having discussions about race and racism) being a comment that Obama was a horrible, horrible person for talking about his grandmother's having told him about her own fears of black men. That outing her in this way was disrespectful.

That this is a framework reflective of available cultural narratives, and not something which naturally resides in people based on their group memberships per se is reflected in that comments in the critical race frame are made by whites, and comments in the dominant racial frame are made by non-whites,

Michelle says: July 22nd, 2008 at 2:07 am Hello, Im black...I've seen the trailer... It is a video game; if you dont like it don't watch it or play it! Maybe you, instead of writing about a video game trailer, you should be discussing something important like the AIDS problem in Africa or anything else of importance in the world. Games are for fun; an escape. Nothing else. Sucka.
This comment also reflects the frame I noted above that entertainment media, being non-serious, does not matter. Anything goes because it's "for fun," and to "escape" the real world where serious and "important" problems occur. This frame is addressed by some in the discussion, as they argue that media is art, and games involve artistic expression, and thus have cultural meaning, which is as appropriate an arena for serious discussion and deconstruction as anything else.
It is well established at this point that the highest rated television shows among African-Americans are often the lowest rated shows among white Americans and vice-versa. (A notable exception are reality television programs, such as Survivor and American Idol). What are the implications of this data for the future of fandom? Are there things that fan communities might do to become more racially diverse? And is this even the best response to this configuration of tastes and interests?
I'm reminded how integration is defined by whites (10% black) and by blacks (50% black) (see Larry Bobo's work on residential integration). I'm also reminded of Herbert Gans's argument that people are entitled to the culture they want. That we value different media because we have different taste cultures shouldn't be either surprising or problematic per se. I think it becomes a problem when, in part because we're mainly talking about commercial products, taste cultures reflective of smaller and/or less powerful parts of the overall potential audience don't actually get to reach the audiences that are entitled (in Gans's terms) to access those media. The Tyler Perry empire is an interesting phenomenon - his media is extremely popular in the African-American community, and within that market segment, he dominates stage, TV, and film; he's a mogul, and in "mainstream" venues like Entertainment Weekly, his success has come as quite the shock, although his stage work has a deep connection to the historical "chitlin' circuit." Obviously, his success reflects not just an existent market for black multimedia, but a change in the buying power of those who make up that market - this segment can support not just media, but multiple forms of media, and increasingly expensive media. It's one thing to have your market segment and "mainstream" audiences buy your work (see hip hop); it's another to gross $5,000,000 on one play in 5 months in one city when the vast majority - if not all - of the audience comes from one group. These are market concerns that producers are certainly paying attention to. As I suggested above, I don't think audiences are necessarily as segmented as we are when we are talking about things like residence - media flows more freely than does real estate. Perhaps the most a particular fandom community might do in terms of diversity is recognize that freer flow, and not police their boundaries quite so vehemently when it comes to discussions of race, gender, sexuality, class, etc. vis-à-vis their favorite media products.
You've written an essay explaining the ways you draw on your own autobiography to inform your pedagogy about race across a range of academic subjects. How would you mobilize your autobiography to talk about race in a course on fan studies?
Okay, here I guess I should provide an autobiographic brief, so here are some possibly relevant facts about me: I am a 39-year-old, heterosexual, biracial African American woman, nominal Unitarian, sociologist who is 8 1/2 weeks post-partum with my first child, and married to a white man. I was born and raised in Kansas City, MO, attended college in Iowa, and graduate school in Illinois. I now live in Texas. I'm about as Midwestern (and I'd like to deconstruct that identity with you when you have the time) as you can get, although I am also fairly well-traveled and not particularly "small-town," and due to my advanced degrees, part of a statistical elite. I was raised, by both my parents, as a feminist, and self-labeled as such before the age of eight. I'm a geek, and get my original fan cred mostly from Trek and comics. This is what you get when you're raised by Linc and Julie in their real world sci fi/comic fan, history/political science major, social worker incarnations. Or something.

Anyway, this is the answer in which I get more ranty, and less academic. A while ago, I was reading an article about the Sabbath in Israel, and I was struck by the following, "Who talks of 'public culture' anymore? Everybody talks about popular culture, but ours is the era of segmented markets, when hip-hop fans share no common ground with, say, OC addicts. Communitarians talk of civil society, but the voluntarism and community activity they demand is (and ought to be) local, not national; there's no obvious way to bring all those Knights of Columbus councils and bowling teams in contact with each other."

This part in particular is what chapped my hide: when hip-hop fans share no common ground with, say, OC addicts.

Because. You know. I think that's a creation of marketing and market research which, I think, is like a lot of survey research - people are more likely to be forced into boxes, and those boxes are more likely to be reified into mutually exclusive categories, when you only have boxes to check, and when your analysis is driven by a methodology (e.g. regression analysis) that forces you towards parsimony. It's not that there aren't patterns and segments, but I think a lot of that may be overdrawn... I mean, if I have to read one more article about fanboys that ignores the documented history of the myriad of ways in which women have participated in the fan-culture of the supposedly male bastion of science fiction, I may have to hit someone with my shoe. I think this Slate author is ignorant of fandom in general, and did the thing that many do - looked at the surface of hip-hop and The O.C., and decided he knew who the actual audience is for each, and that never the twain shall meet (and he also ignored the already widely documented potential of the Internet to bring together Knights of Columbus bowlers). That's easy to do when the face of the product is fairly homogeneous, but from this example alone, it seems to me that he never talked at length with any hip-hop or O.C. fan - just on my LJ flist alone I can name five people who like both of these things. I myself have been known to put Missy Elliot, the Dixie Chicks, Bob Marley, and The Clash in the CD player (yeah, I don't have an iPod) while I read back issues of X-men. It's possible that I am just weird, and that I just hang around with weird people, but as a researcher, I prefer to think we should at least investigate audiences before pronouncing who likes what and who doesn't talk to whom...

I suppose, then, I would mobilize my autobiography and the autoethnographic technique - in the same way I already do - to question the clear-cut boxes of market segments and fandom identities. Both of these ways of seeing the audience are focused upon a concern with boundaries - on the one hand, the audience is defined by outsiders (the market researcher) and on the other the audience is being defended from outsiders by those on the inside (the fans), race is ultimately about group boundaries as well. Examining how these three concepts interact and overlap would, I think, be useful in a course on fandom.

I am seeing more and more stories out there discussing Barack Obama's
background as a fan (someone who cites Star Trek in casual conversations, who reads comics, who enjoys Harry Potter, etc.). What kind of role model might Obama represent as we rethink the relationship between race and fandom? How does this geek image connect to historical constructions of black identity in the United States?

Hmmmm. I think the relationship between race, media and fandom, like that between gender, media and fandom, is very interesting - again, media constructions of media geeks tend to be dominated by images of white heterosexual men, and my personal favorite media-geek-media (is that a word???) are those that acknowledge that reality, and comment upon it. Free Enterprise's Eric when he says, "Robert. Dude. Great party but... where are all your friends of color?" The same film's Claire, who takes down Robert in the comic book store for assuming she's buying a comic for her boyfriend. Chasing Amy's Hooper X, the gay black comic artist who must front a particular black identity to be taken seriously. Currently, I'm sort of in love with The Big Bang Theory, as it's peopled with academics who are media geeks, even if it mostly does replicate the fanboy stereotype... I have conversations like those guys do, that start in my professional jargon and end in letting everyone know that Ho-ho's are a vital part of my cognitive process. In a subculture that is into dressing up as our favorite characters, Black geeks usually have Uhura on one end, and Urkel on the other - liking geeky pop culture is different than getting any kind of cred by actually being a geek. But really, Wu-Tang Clan is pretty damn geeky if you ask me, especially The Rza. I mean. Wu-Tang Clan. Let's announce our geekstyle love of subcultual fandom in a more blatant way!

Geek and Black are not normalized co-identities, but really, if geeks' specialized knowledge is more or less impenetrable to outsiders, who's geekier than Samuel R. Delany?

Have we ever had a geek president? The intellectual aspects of geekitude (geekness? geekosity?) have certainly always (okay, mostly) been present in the oval office. But there's a certain aspect of pop culture savvy to being a geek, however much we might be marginalized by the, um, extremity of our fandom love. If Barack Obama's election says something about deconstructing aspects of political power as white, it says just as much about deconstructing elite intellects as bastions of whiteness, and deconstructing the geek as a white's only identity...

Sarah N. Gatson is an Associate Professor of Sociology at Texas A&M University-College Station. She earned her B.A. at Cornell College in 1991, and her M.A. (1992) and Ph.D. at Northwestern Univserity (1999). In addition to her work on Internet community (Interpersonal Culture on the Internet - Television, the Internet, and the Making of a Community, with Amanda Zweerink, The Edwin Mellen Press, 2004), she collaborated on a NIH/NIDA-funded project looking at Computer-Mediated Communication as it intertwines with Rave and Drug-using subcultures, which has just been released as a book: Real Drugs in a Virtual World: Drug Discourse and Community Online, edited by Edward Murguia, Melissa Tackett-Gibson, and Ann Lessem (Lexington Books). Her research interests are centered on how people organize themselves in terms of community and citizenship. Her graduate work focused upon gender and race as they intersect with these processes, their significance as cultural systems, and as ideologies that permeate all our lives. Her work has moved back and forth from a focus on policy and law, and thus the more formal process of citizenship, to a more generalized focus on the micro- to macro-level processes of identity, community, and citizenship, and the connections between these processes. Some of her work has been published in Contemporary Sociology, Law & Social Inquiry, Research in Community Sociology, Qualitative Inquiry, Qualitative Research, and Feminist Media Studies. Currently, she is a collaborator on a project whose focus is the development of scientific learning and professional communities and future scientists, particularly focusing on access to education, mentors, and scientific networks for underserved segments of the population. Innovation in both offline and online methods to increase access are being explored. This project currently has NSF funding as a Research Experiences for Undergraduates site, a Research Experiences for Teachers site, and a Bioengineering and Bioinformatics Summer Institute site, and NIH funding as an R25 site to increase diversity in research personnel, and is housed at the TAMU College of Veterinary Medicine, Department of Physiology & Pharmacology. Her teaching interests include the sociology of law, race and ethnicity, popular culture, qualitative methodology, marriage and family, and the introduction to sociology; all her course are framed with attention to intersections of race, gender, class, & sexuality.

Race in Digital Space (Revisited): An Interview with Sarah N. Gatson (Part One)

"In Cyberspace, nobody knows your race unless you tell them. Do you tell?" Several years ago, I put this slogan on a poster advertising an MIT-hosted public forum about race and digital space. The resulting controversy was an eyeopener.

Like many white liberals, I had viewed the absence of explicit racial markers in cyberspace with some optimism-seeing the emerging "virtual communities" as perhaps our best hope ever of achieving a truly color-blind society.

But many of the forum's minority participants-both panelists and audience members-didn't experience cyberspace as a place where nobody cared about race. Often, they'd found that people simply assumed all participants in an online discussion were white unless they identified themselves otherwise. One Asian American talked of having a white online acquaintance e-mail him a racist joke, which he would never have sent if he had known the recipient's race. Perhaps covering up for his own embarrassment, the white acquaintance had accused the Asian-American man of "trying to pass as white." Even when more than one minority was present in a chat room, the forum participants said, they didn't recognize each other as such, leaving each feeling stranded in a segregated neighborhood. If they sought to correct ignorant misperceptions in online discussions, they were accused of "bringing race into the conversation." Such missteps were usually not the product of overt racism. Rather, they reflected the white participants' obliviousness about operating in a multiracial context.

Perhaps when early white Netizens were arguing that cyberspace was "color-blind," what they really meant was that they desperately wanted a place where they didn't have to think about, look at or talk about racial differences. Unfortunately, none of us knows how to live in a race-free society. As Harvard University law professor Lani Guinier explains, "We don't live next door to each other. We don't go to school together. We don't even watch the same television shows." Computers may break down some of the hold of traditional geography on patterns of communication, but we won't overcome that history of segregation by simply wishing it away.

This passage comes from an essay I published in Technology Review in 2002. (The article still periodically generates whole class sets of angry letters when it gets taught at various universities. Almost no one wants to accept that the taken-as-given "color-blindedness" of cyberspace could be anything other than the realization of Martin Luther King's Dream.) The forum the article describes was held four or five years before that and was intended to foreground the relative lack of research on race and cyberspace.

Yet, I fear that the same conversation could be held today (though I am less likely to make the same mistake in my framing of the event) and despite some ground breaking work on race in digital spaces by writers like Anna Everett and Lisa Nakamura, among many others, there is still far less scholarship about race in digital theory than there is about gender, generation, or sexuality. You should certainly check out Anna Everett's edited collection, Learning Race and Ethnicity, which is part of the MacArthur Digital Media and Learning book series and can be read for free online.

This gap between gender studies and critical race studies looms especially large in research on fan and geek culture, as was suggested again and again in the conversations we held here last year about "Gender and Fan Culture." I've been struggling ever since to try to figure out the most productive way to open this blog to conversations around this topic. All suggestions welcome.

Knowing of this interest, Robin Reid, a participant in those discussions, recently introduced me to a colleague of hers, Sarah Gatson, whose work straddles fan studies, digital theory, and critical race studies, who is currently organizing a conference on race and digital media, and who is co-editing with Reid a forthcoming special issue of the Transformative Works and Culture which tackles this topic.

Here's the call for papers for Gatson's forthcoming conference:


Race, Ethnicity, and (New) Media April 30-May 2, 2009

The Race & Ethnic Studies Institute at Texas A&M University convenes a symposium every other year, and the proposed theme for the 2008-2009 year is Shifting Terrains: Inequalities in the 21st Century, and the symposium itself is to focus on Race, Ethnicity, and (New) Media. The explosion of work on New Media (including the Internet, mobile devices, Web 2.0) and the juxtaposition and overlap between 'old' media (radio, television, film, and mass-print media) and New Media is a rich field of cultural production and scholarly research in which scholars of race and ethnicity have not been particularly well-represented. However, there are cutting edge scholars who do indeed explore various aspects of race/ethnicity and (New) Media (including audience/fan studies, representations of racial and ethnic identities in a variety of media, identity-focused online communities, etc.). We invite such scholars to submit papers with the intention of presenting work that deals with these topics during a 2 1/2 day interdisciplinary symposium, with several keynote speakers, including Dr. Lisa Nakamura and Dr. Henry Bial. We intend that a number of these papers will be compiled into an edited volume intended for publication, and that all papers and participants will have the opportunity to upload their papers on our developing interactive website for scholarly exchange on working papers.

500 word abstracts or full papers of no more than 8000 words (including notes and references) should be submitted to: gatson@tamu.edu and resi@tamu.edu by December 31, 2008. Submissions will be reviewed by an organizing committee, and authors will be notified of acceptance/rejection by March 15, 2009.

In the following interview, Gatson spoke with me about the current state of research on race and new media, about what critical race studies could contribute to our understanding of fan culture, and about how Barack Obama is transforming our understanding of the "black geek."

You are currently organizing a conference on "Race, Ethnicity, and (New) Media." Almost a decade ago, I was part of a group at MIT, UCSB, and USC which organized a series of similar events on "Race in Digital Space." There has been a massive amount of research and reflection on digital media over that decade. Why do you think there has been relatively little reflection on the place of race in the new mediascape?

A recurring myth is that the online world is essentially color-blind. As the classic cartoon explains, "in cyberspace, nobody knows you are a dog." What is wrong with this argument? Why do you think it carries such persistent force?


I think this second question is the beginning of an answer to the first. Since I think that discursive and narrative frames have some influence on how people understand things - especially new things with which they may actually have very little direct experience - the insertion of the color-blind (or post-racial) discourse into the online context is important. On the one hand, color-blind discourse has as one of its often implicit foundations the idea that racial identity in particular is or should be invisible. This idea is obviously rooted in the discourse of the civil rights movement itself, but its use after the last successes of this movement in 1968 has arguably (as pointed out in the now classic work of Michael Omi and Howard Winant, Racial Formation in the United States) been turned on its head (or, rearticulated in Omi and Winant's terms). Instead of focusing on race and what it does (what we make it do, what it does to us) in the real world, we are told not to focus on race because in an ideal world, it does not (should not) matter. Cyberspace, as in some ways it is the ideal "ideal world" (this is arguably one of the two dominant narratives about cyberspace), fits very well with this post-racial/civil rights discourse. I think that sometimes we don't want the problems of the "old world" invading our shiny new cyberspace, especially when so much of what many of us ordinarily do online involves leisure and entertainment.


Most often considerations of race and new media get subsumed into discussions of the digital divide. What do you see as the limitations of this framing of the issues?


Obviously issues of access to media are important, especially when we are talking about access to the creation and dissemination networks involved in the processes of media production. While it is understood generally that new media technology - being both expensive and powerful - is pervasive, its relative lack of penetration into and use by racial minority communities, some of the most prominent research on the digital divide however (e.g. Van Dijk's most recent book) is fundamentally disconnected from the vast literature on race and ethnicity. The digital divide framework in one sense replicates one strand of race/ethnicity theory (I think it tends to be more grounded in assimilation theory), but does not engage with more contemporary theories.


When I hosted the "Gender and Fan Culture" conversations last summer, there was a persistent agreement that the field of fan studies needed to address issues of race, though we could find few examples of scholarship which did so in any systematic way. What do you think critical race studies would contribute to our understanding of fandom? And conversely, what do you think an understanding of fandom would contribute to our understanding of the way racial identities operate in the online world?


I think the starting point for a fruitful discussion between these two research agendas would be first and foremost understanding fandoms as bounded groups (with more or less permeable boundaries). A crucial component of critical race theory (which is influenced by black feminist theory) explicitly examines the interplay between salient identities, how they interact, and how they are prioritized in macro and micro situations, by both those who hold the identities, and everyone else. Like any other group-identity, one's membership in a fandom may have more or less salience given a particular situation. While one might assume that a fandom identity takes the ultimately salient position in a fandom space, what exactly might that fandom identity entail, and who is to say what is the "appropriate" salience a fan's other identities should take in that fan-expressive space? Not talking about race, gender, class, sexuality - or being pressured not to do so - in a fandom space ends up offering a "generic" or "normalized" fan. If that fan is generic, what has typically been the go-to generic fan identity? The fanboy, who also has a presumed race, class, and sexuality, right? We're being disingenuous if we pretend that this isn't so.

Going online, we have to make decisions about self-presentation and identity in more purposeful ways than in offline situations. At least initially, we control a great deal more information about ourselves when we decide to go online - we may even present ourselves in anonymous ways not available to us offline (while letter-writing and graffiti are in many ways analogous to anonymous posting, the opportunities for near-thorough anonymous synchronous discussion are unique to cyberspace). However, those self-presentations still involve our offline identities, both those aspects we have more control over, and those we have less control over. Assuming either that these selves are or should be shed before entering into online space, or fandom space, or indeed online fandom space, is highly problematic.

Sarah N. Gatson is an Associate Professor of Sociology at Texas A&M University-College Station. She earned her B.A. at Cornell College in 1991, and her M.A. (1992) and Ph.D. at Northwestern Univserity (1999). In addition to her work on Internet community (Interpersonal Culture on the Internet - Television, the Internet, and the Making of a Community, with Amanda Zweerink, The Edwin Mellen Press, 2004), she collaborated on a NIH/NIDA-funded project looking at Computer-Mediated Communication as it intertwines with Rave and Drug-using subcultures, which has just been released as a book: Real Drugs in a Virtual World: Drug Discourse and Community Online, edited by Edward Murguia, Melissa Tackett-Gibson, and Ann Lessem (Lexington Books). Her research interests are centered on how people organize themselves in terms of community and citizenship. Her graduate work focused upon gender and race as they intersect with these processes, their significance as cultural systems, and as ideologies that permeate all our lives. Her work has moved back and forth from a focus on policy and law, and thus the more formal process of citizenship, to a more generalized focus on the micro- to macro-level processes of identity, community, and citizenship, and the connections between these processes. Some of her work has been published in Contemporary Sociology, Law & Social Inquiry, Research in Community Sociology, Qualitative Inquiry, Qualitative Research, and Feminist Media Studies. Currently, she is a collaborator on a project whose focus is the development of scientific learning and professional communities and future scientists, particularly focusing on access to education, mentors, and scientific networks for underserved segments of the population. Innovation in both offline and online methods to increase access are being explored. This project currently has NSF funding as a Research Experiences for Undergraduates site, a Research Experiences for Teachers site, and a Bioengineering and Bioinformatics Summer Institute site, and NIH funding as an R25 site to increase diversity in research personnel, and is housed at the TAMU College of Veterinary Medicine, Department of Physiology & Pharmacology. Her teaching interests include the sociology of law, race and ethnicity, popular culture, qualitative methodology, marriage and family, and the introduction to sociology; all her course are framed with attention to intersections of race, gender, class, & sexuality.

Obama: The Candidate For All Platforms

Whew! I am still trying to collect my thoughts after the Obama victory last week, which has come during a particularly hectic period of the term for me. I haven't been able to keep pace with the journalists and professional pundits who have already written much of what I might have had to say, but I did promise you folks a few reflections.

I've been traveling around the country in recent weeks, giving talks on the relationships between politics and participatory culture. A key theme of the talks has been that political campaigns, much like wars, pushing existing technologies to their breaking points and often give rise to innovations and experimentations which have a lasting impact on our mediascape. This has certainly been the case this go around where Obama has been the man for all platforms -- a campaign which was as comfortable on YouTube or Second Life as it was on network television (think about that final informercial, for example) and more importantly, understood the political process through a lens of media convergence, seeing old and new media, grassroots and corporate media working hand in hand to shape his public image and the campaign messages. The Obama campaign broke so much new ground (in the use of user-generated content, social networks, mobile technologies, and game-based advertising, in particular) and set new records (in the use of the web to raise money or track supporters). Digital media were absolutely central to his much praised "get out the vote" efforts and critical to his ability to court younger voters. By contrast, the McCain candidacy failed across all platforms -- not exploiting fully the potentials of new media and often, getting hurt by its mismanagement of traditional media (Think about Sarah Palin and Katie Couric).

The New York Time
's David Carr and Brian Selter ran an especially strong article about "campaigns in a web 2.0 world" in the final days of the campaign, which perfectly describes the interplay of media platforms which shaped this election cycle. Here's a few highlights:

  • "We should be careful of these zero-sum games where the new media drives out the old," said Andrew Heyward, a former president of CBS News who consults for the Monitor Group. "I think what we see is growing sophistication about making the channels work together effectively."
  • "What is striking here is not the dominance of any one medium, but the integration of various channels," said Lee Rainie, the director of the Pew Internet & American Life Project.


  • "I think that this time around, campaigns got used to the fact that anything that they put out there could be pirated, remixed, mashed-up and recirculated," said Henry Jenkins, a professor at the Massachusetts Institute of Technology. "It is a much more rapid environment."


  • "At a time when almost anyone can check voter turnout in certain neighborhoods in Cuyahoga County, I don't think everyone is going to sit there and wait to be spoon-fed the election results in the order Brian Williams thinks is appropriate," said Joan Walsh, the editor of Salon, referring to a closely watched county in Ohio.


  • This last comment seems especially cogent. I was struck watching the election returns on CNN by how little the networks recognize that they no longer have a monopoly on information. Again and again, they were showing state-wide returns which were relatively meaningless without drilling down to explain what districts were reporting and what their previous voting patterns have been. One consequence of the Democrats having run in all fifty states during the primaries was that the news has already educated many of us about the local specifics of many of these districts and we know to be skeptical if the returns reflect a particularly skewed sample of the state. There was for example a moment when Texas was running something like 51 McCain- 49 Obama and it is clear in hindsight that this must have been heavily skewed towards returns from Austin and San Antonio, yet the newscasters were giving us no way of knowing what we were looking at. Anyone who was watching simultaneously with a wireless laptop in their hands could find very sophisticated data on a precinct by precinct level emerging in real time, making some of the information delivery functions of cable news more or less obsolete.

    But it's not clear the anchors really understand how porous the information environment was. At one moment, CNN had just announced the results from Ohio, which produced wild cheers from Grant Park, where the Obama supporters were gathered, and the newscasters were asking whether the people there understood what this meant. (Of course, the newscasters themselves were being coy about the full implications of this moment, since they did not want to declare Obama the victor before voting closed on the west coast, and so they were hinting but not saying that Ohio was the end of any hope for McCain's candidacy.) But, in a year where people have had unprecidented access to state by state, day by day polling, and where there have been countless news stories about every "battleground" state, it's hard to imagine anyone in Grant Park didn't know exactly what the Ohio outcome meant for their guy.

    At another moment, they suggested that the televisions were turned off at McCain's headquarters so no information was getting through. Come on! Has anyone at CNN heard about cell phones, blackberries, and wireless internet connections? The point is that the networks are going to need to start thinking about what their function is in a world where a growing number of people are processing election returns through multiple platforms rather than one where the only information they are receiving is streaming through cables into their televisions.

    Then, there were all of the new devices the networks were using to display their results. Some of them -- like the manipulable maps we've been learning how to use all year -- have started to develop their own rhetoric and serve specific functions. Though much parodied on places like The Daily Show and Saturday Night Live, I love the ways the news has created new ways to visualize contingencies and hypotheticals, running through different game plans. This device was at its strongest when they were trying to show -- but not state directly -- that McCain had lost the election even before returns came in from California and the Pacific Northwest.

    The much publicized use of "holographic technology" by CNN, on the other hand, seemed like a display device with no clear function: what new information value was conveyed by having the ability to look at remote reporters from every possible angle? So far, we don't know. Isn't the point of having the reporter be on the ground that we can see the context where the events is ocurring? So what happens when we send them into a tent, cut them off from the crowd, and "beam" them back to CNN? Isn't the point of the use of holography for distanced communication that it allows participants to feel a stronger sense of telepresence? But then what happens when the anchor and the reporter are both still staring at a monitor and the 3d effect is layered in for the audience only?

    And of course the newscasters couldn't decide which metaphor was operating. Early in the evening, when it was first displayed, I said to my wife, "Obama-Wan, You are Our Only Hope!" and no sooner were the words out of my mouth then the announcers was making her own Princess Leia jokes. And that metaphor really did capture the texture of this new device which was still more than a little patchy. But later, they started cracking jokes about the transporter in Star Trek, which seemed to this fan boy to be particularly bad news. Any time a transporter signal has been this broken up, it's been early warning of an impending red shirt death, their atoms scattered rather than collected by the technology.

    Late in the evening, though, we saw television do what television did best. It was an extraordinarily powerful moment when the news anchors called the election for Obama and we cut to the faces of the people in Grant Park -- including tears streaming down Jesse Jackson's face, Oprah's joy, the wild excitement of his young and minority supporters -- or when we saw Martin Luther King's daughter struggling to be heard over the background noise of the choir at Ebenezer Baptist Church in Atlanta. What television communicated so well was the immediacy of the experience, the social connection we felt with people across the country and around the world, and all of the emotions which surrounded this moment of political transformation. People who only followed the data on line missed the intensity of that experience. In my discussions at the Center for Future Civic Media, we often have debated whether civic engagement is a structure of information or a structure of feeling. CNN seemed to lose the battle to the internet in terms of providing meaningful access to information but it won the war in terms of offering us a shared emotional experience which may be vital to connecting the nation together in the wake of hard-waged campaign.

    Ellen Hume has shared with me a particularly rich site which gathers together the front pages from newspapers from around the country and across the globe the morning after Obama's victory. It's a great resource for teaching, since it allows you to see how the same news gets a different spin depending on the headline and imagery used.

    So what happens next? Will Obama deploy the convergence between old and new media as effectively to govern the country as he did to campaign for office? More and more, we see presidents in continuous campaign mode, trying to build public support behind their policies and preserve their public approval ratings between election cycles. Will we see Obama tap his social network of supporters to organize collectively when Congress balks at his legislative agenda? Will he use the web to gather collective intelligence about public policy issues and to conduct "national conversations" about core challenges confronting the country? Some hints may be seen at the Change.gov site which the Obama transition team put up the day after the election. "The story of the campaign and this historic moment has been your story," the website states. "Share your story and your ideas, and be part of bringing positive lasting change to this country."

    If this is the first step in the process, it already suggests a desire for real input from diverse groups and a commitment to transparency which will be a breath of fresh air after the secrecy culture and executive privilege claimed by the Bush administration.

    Is Obama now America's most powerful fan boy? Early returns suggest that it may just be the case: there are so many stories now about the Obama family voting on American Idol and reading the Harry Potter books together. The President-Elect is rumored to know how to give a Vulcan salute (to Leonard Nimoy no less), to drop casual references to Star Trek and other science fiction and comics texts into conversation. He's even alleged to have attended San Diego Comic Con one year. Of course, some of his street cred as a fan was damaged by a story in Newsweek during which he was qouted as comparing Michelle's belt buckle to "Lithium Crystals." Any Star Trek fan worth their salt monster knows that should be "Dilithium Crystals." We can only hope that the reporter misunderstood what he said but if so, he should demand an apology for the slander it poses to his fannish reputation. Let the fun begin!

    Be sure to check out the new blog and website for the Center for Future Civic Media.

What Would You Say to The Corporations?

One of our CMS grad students, Flourish Klink, has taken the opportunity to speak to some media companies about fan fiction, and she's looking for input. She asks:


What would you say to the people who own the stories you write fanfic for?

I'm going to have a number of opportunities in the future (some of them in the immediate future) to talk to media companies, the people who set policies about how their company views fanfic. To them, I'm a window into the fan community. I'm an expert. I'm a chance for them to learn more about what we all do. But I don't want this to just be about what *I* think. I might forget something that's important.

So what would you like to say to the corporations? What would you tell them about how they can work with fans? What would you explain to them that they don't understand? How would you suggest that they balance their interests and yours? I want to know. And if you tell me, I might be able to pass them on.


You can reply here or at the appropriate post on her weblog.

Aca-Fen Raise Their Banners High: Transformative Works and Culture

This week, the first issue of a new online, open source journal, Transformative Works and Culture, emerged, offering what promises to be an exciting new space for the work of my fellow aca-fen. The journal hopes to be a site for important new discussions around fan studies and cult media from a range of different disciplinary perspectives and represents the next logical step in the evolution of fan studies as a legitimate academic field. Kristina Busse and Karen Hellekson serve as the journal's primary editors.

The first issue includes essays, provocations, interviews, and reviews, featuring some of the smartest young writers working in this terrain, with topics ranging from politics (the relationship between the Obama and Clinton campaigns understood in terms of fan politics), horror, soap operas, digital media, fan labor, intellectual property law, and of course, lots about fan fiction, blogging, and vidding practices.

Think you know what academics have to say about fandom -- well, there's probably at least one essay here certain to provoke surprise, shock, even outrage, and that's part of the fun. And while they want to provide an academically respectable place for young scholars to publish their work, they also see the site as a point of contact between academic and non-academic fans, anyone who wants to go "meta" about their favorite shows and their followings.

I was honored to be
interviewed
in the first issue. Here's part of what I had to say reflecting back on the "Gender and Fan Culture" conversation we ran on this blog:


What the gender and fan culture debate forced me to think about was that there might be a connection between my new emphasis on the relations between producers and consumers and the more male-heavy, less feminist-focused nature of my new work. I need to be concerned that one group of fans may be gaining visibility and influence while other groups are still being excluded and marginalized. My friend Tara McPherson has noted that in general, gender and race have dropped out of academic discussions of digital media, and we need to find ways to reintegrate them into this work. And so, rising to her challenge, I am working much harder now to try to reengage with issues of gender and sexuality through my work. As I note above, my most recent work is about the exclusions within participatory culture and about the unequal relations between corporations and different kinds of fan communities. I am struggling to reconnect my work on participatory culture with the latest rounds of work in feminist scholarship. Fan scholars should try to acknowledge and address these questions of inequality and exclusion in their work. It's one reason why I speak so much right now about the participation gap and make the point again and again that a participatory culture is not necessarily a diverse or inclusive culture.

Fandom is certainly not exempt from these concerns. For a long time, as a Star Trek fan, I was concerned that we spoke about "Infinite Diversity in Infinite Combinations," yet those attending conventions are overwhelming white. I now worry a lot about the generational segregation of fan communities. When my wife goes to Escapade, she hears lots of talk about the graying of fandom and sees far fewer fans who are not middle-aged; when I speak at a Harry Potter con, I am shocked by how young most of the fans are. What does this suggest about the social structures of fandom?

Might something similar be going on with race, where we define what shows count as "fannish" according to a set of criteria that may marginalize or exclude minority participants at a time when the shows watched by most white Americans are rather different from those watched by most minority Americans? Interestingly, reality television has been the point of overlap racially, so it would be interesting to know more about how race operates in the fandoms around reality television. But in most cases, reality fandom is cut off from the fiction-focused fandoms.

Incidentally, gender seems to operate differently within some of these fandoms: younger men and women are interacting more together through Harry Potter or anime fandom than was the case with the highly female-centered fan cultures I observed a decade ago.

We need to be asking hard questions within the fan community about how we define our own borders and how different groups of fans interact. They are also questions we need to ask as academics about how we bridge between different scholarly communities that are studying related topics through different language and that may be breaking down along the lines of gender or race. I hope that OTW and TWC can extend the conversation we started on my blog and build connections to other such discussions taking place in and around fandom. But we are only going to achieve that goal if we embrace the broadest possible understanding of what constitutes fan culture and what models might motivate fan studies research.

Many of those featured here -- including Louisa Ellen Stein, Anne Kustritz, Francesca Coppa, Catherine Tosenberger, Sam Ford, and Bob Rehak -- were participants in my extended series of dialogues on fan studies last year, but there are many new voices which I had not encountered before as well. Those who read this blog will be pleased to see an interview with
Wu Ming 1 as well as to discover the interesting and provocative collaborative, the Audre Lorde of the Rings.

Here are a few other excerpts from the journal that spoke to some of the topics we've been discussing here in recent months:


Francesca Coppa
on how Star Trek influenced the origins of fan vidding:


"All of these vids work to heal wounds created by the marginalization, displacement, and fragmentation of female characters like Star Trek's Number One, restoring female subjectivity and community by editing together what was put asunder. To be a vidder is to work to reunite the disembodied voice and the desiring body, and to embark on this project is to be part of a distinctive and important tradition of female art."



Catherine Tosenberger
on Supernatural's cult status:

"Supernatural's pedigree gives some clues to its popularity among slash fans. The format of the show links it to classic male-male buddy series such as Starsky and Hutch and The Professionals, both of which have venerable slash fandoms. Moreover, Supernatural shares not only a thematic resemblance but an actor (Jensen Ackles) with its lead-in show, Smallville....In addition, Supernatural is a direct descendant of The X-Files: in addition to similar themes, structures, moods, and styles, the two shows share many writing and production personnel. Supernatural's most striking inheritance from The X-Files is its focus upon the intense relationship between its two main characters: as critic Whitney Cox (2006) remarks, Supernatural "is fueled past its failings almost entirely by the chemistry between the two principals, the boys who, like Mulder and Scully, generate enough sexual tension to power a small city". The fact that Sam and Dean are brothers in no way detracts from the slashy vibe. In fact, as brothers, they are given a pass for displays of emotion that masculinity in our culture usually forbids, which intensifies the potential for queer readings. Executive story editor Sera Gamble described her conception of the show as "the epic love story of Sam and Dean" (Borsellino 2006); while she quickly avowed that her comment was made in jest to tease creator Eric Kripke, many fan writers consider her statement to be a perfectly accurate description of the show, and they use their own narratives to explore all the implications of the "epic love story." These fan-fictional narratives are known as Wincest."


Rebecca Lucy Busker
on how LiveJournal is changing fandom:

LiveJournal ... is made up of many interconnected spaces, most of which are focused on individual people. On any given fan's LiveJournal, she herself is the topic, choosing what to discuss or not discuss. Even LiveJournal communities sometimes serve only as link repositories, taking a reader back to a poster's individual journal. The impact of this shift has been profound, and in many ways it has served to take the focus off the source and put it on the fan, and in turn, on fandom.

One such impact has been an increasing awareness of multiple fandoms. When LiveJournal was just beginning to overtake mailing lists as a dominant medium, one of the purported benefits was customization of the fannish experience. Simply put, each fan could choose which LiveJournals she did or did not read, and thus which other fans she did or did not read. However, this customization extends only to people, not to topics. Although LiveJournal does allow the creation of custom filters, a given journal can only be on the filter or not. No mechanism for filtering posts on a given topic exists. In concrete terms, a person who reads my journal for my posts about Batman must also see my posts about Supernatural (2005-present), at least for however long it takes her to scroll past them. And that assumes I keep my fandoms in discrete posts. Pressure not to spam one's friends list with multiple posts (not to mention just our own pressures on time and attention) encourages the posting of several topics in one post. Thus, if I watch Doctor Who (2005-present) and The Middleman (2008) in one night (something more and more likely the age of TiVo and torrents), I might very well comment on both in one post. The fan who wants to see my reaction to the new Who episode will thus at least run her eyes over names like Wendy Watson and Ida.

As a result, fans have an increased peripheral, and sometimes even very specific, knowledge of other fandoms. Indeed, a popular meme that recurs every so often involves posting "what I know about fandoms I am not in." The results are sometimes humorous, but are also often fairly accurate. There was a time I could perhaps identify one song by *NSync if I heard it on the radio. And yet I knew the names of all the members, I could identify them by sight, and I even knew a few personal details.

If any of this grabs your interest, there's plenty more where this came from. So, check out Transformative Works and Culture.

The Informal Pedagogy of Anime Fandom: An Interview with Rebecca Black (Part Two)


To what degree are the pedagogical advances you saw simply a product of being motivated to spend more time writing? to what degree can they be traced back to Beta-Reading and Reader Responses providing greater feedback to the writer?

Well, I believe that one of the best ways to learn a new language and to improve your literacy skills is to practice using the language in meaningful, communicative tasks. So, I think that a good amount of the progress that the English language learners from my study made can be attributed to their motivation to write and read fan fiction and related texts. I also think that their success within the fan community allowed them to develop confidence and begin seeing themselves as people who write and use English effectively. For Nanako and Cherry-Chan, this was very different than how they were viewed in school--basically, in school they were seen as students who struggled with all literacy-based (as opposed to Math or Science-based) tasks. So, if you're constructed as "bad" at something for long enough, after a while you start to believe it. Fortunately, for Nanako at least, her success in the fan community helped her achieve success and popularity as an online author--which in turn provided her with motivation to continue writing and improving her English. Cherry-Chan, on the other hand, used her participation in the fan community to improve her social connections. Still, she used her language and literacy skills to make her own LiveJournal pages, forums, and web sites, and to post reviews of other people's fictions and to leave comments on other people's web pages.

In terms of the effect that beta-reading and peer-feedback might have had on their language abilities--it's important to note that they were both in English classes at school, so I can't really make any causal statements; however, over the 3 years that I followed her participation, Nanako's readers very clearly pointed out grammatical errors that she consistently made in her texts. And, she would acknowledge their feedback and then go back and correct her errors. In terms of second language acquisition, this is an important aspect of learning-- actually noticing errors and then figuring out how to correct them. For Nanako, sometimes her readers would tell her how to correct the errors, but other times they would simply point out the phrases, sentences, or paragraphs with errors and leave her to figure out how to correct them. In my opinion, I think these activities helped her to improve her English composition skills. Most of the fan fiction authors that I've talked with say that their reviewers and beta-readers were definitely responsible for helping them learn to be better writers.



Some argue that the fan fiction world supports literacy skills precisely because it doesn't operate under the structures and constraints of formal education. These critics would argue that we would destroy what's valuable here if we tried to integrate it back into formal schooling. Do you agree or disagree with this claim? What, if anything, can traditional educators learn from this affinity space?


I tend to agree that assigning fan fiction in classrooms would probably ruin its appeal for many students. However, other students might really appreciate having fan fiction texts or gaming-related texts available as options for their in-school composing. For example, many adolescents might feel more comfortable mastering the compare and contrast genre if they were able to write about subject matter that they have some expertise in, such as comparing and contrasting the merits of certain video game character classes or using Inuyasha or Harry Potter to discuss character development. Educators can create lesson plans that include or even encourage different options for students to incorporate their extracurricular literacy activities and/or interests in popular media texts into their classroom activities. Educators can also help students make the connections between their in and out-of-school practices. However, I think it ultimately should be up to students to decide to what extent their out-of-school activities will inform or work in concert with school-based tasks.


What do you see as the value of studying the process of fan fiction writing as opposed to studying fan fiction as a series of texts?

Well, one of the primary values that I see in studying fan fiction writing as a process is that it provides a mechanism for understanding the role of audience participation in the creation of texts. All of my focal participants' received a great deal of feedback from readers--for example, Grace has received around 9400 reviews, Nanako 7600, and Cherry-chan around 650. I don't know about you, but I've never had that many people respond to anything that I've written, especially not when I was a teenager. Hmmm... on second thought, you probably *have* had that many people respond to things that you've written. Anyway, the fan fiction audience often plays a significant role in determining the direction that a text will go in. As you pointed out in Textual Poachers, the audience has a vested interest in the media series, and they have strong opinions about what should and should not happen with the characters. So, they are happy to provide suggestions for how things should go and complaints about how things should not go in a story. Nanako in particular was very responsive to readers' suggestions about her texts. Sometimes she would incorporate their ideas into the narrative, other times she would go back and revise her chapters based on reader feedback. She would also use her Author's Notes to explicitly request guidance on certain parts of her texts, and the audience would respond to these requests. So, simply studying her fan fictions as a body of texts would be missing a great deal of the reciprocal interaction taking place as she goes through the process of writing, negotiating with readers, revising, and finalizing her texts.
Traditional notions of literacy have tended to see it in fairly individual and personalized terms. Yet, one could read your book as making a case for social and collaborative notions of literacy. Would you agree?
Absolutely. I think we have this whole focus in classrooms that's based around "keep your eyes on your own paper," and testing for what each individual learner knows, and it really stifles a lot of the potential for collaborative learning. Using language to effectively communicate ideas, negotiate perspectives, and even collaboratively complete projects is important for all students, but it's especially important for English language learners to have these kinds of interactive learning experiences. Through collaborative interaction, they're able to build on and extend the knowledge that each participant brings to the space. And, they're able to further develop their own skills and knowledge by using language for authentic purposes in meaningful contexts.

Appadurai suggests that the contemporary imagination is collaborative in nature--that people are growing accustomed to creating and thinking through things in collaborative contexts. We can see examples of this in how many people will post their projects or ideas on a blog or publish their creative texts online and await feedback. It seems to me that this sort of approach to creation and even thought might be a very effective way to come up with robust representations, perspectives, and solutions to difficult problems. So, it may not just be a matter of social and collaborative forms of literacy, but rather a turn towards all sorts of collaborative activities that are facilitated by new media and technologies.


Tell us about the cover of the book. You mentioned to me that it was designed by a fan artist. How did that come about and how did the press respond to working with a fan artist?

Well, after one of my talks, a professor from the audience told me that his daughter was actively involved in the anime fan community, creating fan art and scanlations (which are fan-created translations of Japanese manga) and suggested that I contact her. We stayed in contact a bit over the years, and when I started the book, she seemed like the perfect person to create the cover. I told her about the main themes of the book, and she came up with this fantastic cover with an original anime character actually drawing herself onto the page with a pencil. I thought this had a nice parallel with one of the points I was making in the book--that many of the focal participants were writing different aspects of their identities into their fictions. They weren't really writing Mary Sue's, but they did integrate different aspects of themselves and their lives into their fan fiction texts. The series editors, Colin Lankshear and Michele Knobel, and the press, Peter Lang, were all very supportive of using this artwork for the cover. I think it speaks to a strong ethos of valuing the communities and the practices that are represented in the text.

Rebecca W. Black is an assistant professor in the Department of Education at the University of California, Irvine. Her research centers on the forms of literacy and social engagement that are emerging in online environments. In particular, Black has focused on the ways that popular culture-inspired environments, such as fan communities, provide adolescent English language learners with opportunities to develop their language skills, establish social connections with global networks of youth, and construct powerful identities as successful authors and knowledgeable fans. Her work has been published in journals such as Reading Research Quarterly, TeacherÂ’s College Record, and the Journal of Adolescent and Adult Literacy. In addition, Prof. Black 's book titled Adolescents and Online Fan Fiction was recently published in the Peter Lang series on Digital Epistemologies.

The Informal Pedagogy of Anime Fandom: An Interview with Rebecca Black (Part One)

One of the central animating idea behind the New Media Literacies movement has been the observation that young people often learn better outside of schools -- through their involvement in informal communities, such as those formed around fandom or gaming -- than they do inside the classrooms. Researchers have sought to better understand these sites of informal learning and the often unconsciously developed pedagogical practices by which they communicate skills and information to newbies. James Paul Gee has used the term, "affinity space," to describe such sites of grassroots creativity and learning. Kurt Squire and Constance Steinkuehler deploy the "affinity space" concept to talk about communities of gamers. I've used the same concept in my discussion of young fan fiction writers.

Rebecca W. Black, one of Gee's former students, has recently released an outstanding new book, Adolescents and Online Fan Fiction, which uses the study of anime fan fiction as the focus for a consideration of informal learning. Her central focus are on how fandom helps students for whom English is a second language refine their linguistic abilities and sharpen their expressiveness. She argues fandom has allowed many young people -- especially those from Asia -- to find their voice and gain greater social acceptance because the community is so eager to learn what they know about the cultures where anime is produced and circulated. This book reflects some of the best thinking in the current field of educational research on the value of participating in popular culture and will be of interest to parents, educators, policy makers, and fans.

I had a chance to meet Black some years ago when she was at the beginning of her research; my early conversations with her and with Gee helped to inform my own writing about "Why Heather Can Write" in Technology Review and Convergence Culture. I am proud to share her insights through the following interview.


The central claim of your book is that the practices and processes around the writing and sharing of anime-related fan fiction show many of the signs of a very robust and effective learning community. What aspects of fandom do you think support this kind of learning?

Well, for one I think that the openness and scope of the fan community really fosters learning. And, I should clarify that I don't just mean traditional school-based forms of learning but rather learning in a broad sense. For instance, in terms of openness, you don't have to pass any kind of a test, and there aren't any requirements for gaining access to all the sections of Fanfiction.net. Therefore, youth at all different skill levels have the opportunity to tackle any sort of communication or writing task that they choose. However, in schools the activities that students participate in are often determined by ability level. And while I think it's important to make sure that curricular materials are accessible, I also think that lessons are often oversimplified for certain groups of students, such as English language learners (ELLs) and struggling writers and readers, to the extent that these students aren't offered many opportunities to use language in rich and creative ways or to participate in challenging literacy activities. In contrast, ELL youth participating in the fan community often take on challenging tasks, such as writing stories with multiple chapters or creating their own fan-based websites. In addition, they're able to draw on an array of resources in the community for support. Other fans are available and happy to peer-review their fictions, they visit other websites to receive tips on how to compose their texts or to build their websites, to name just a few examples. Interestingly enough, schools often seem to discourage activities with these distributed forms of knowledge and resources, instead focusing on testing for what students have "inside their heads". However, I think it's just as important to recognize, evaluate, and help develop students' strategies for learning, collaborating, and accessing knowledge that they don't already possess, as this seems to be much more aligned with what we do as adults. I mean, I don't know all sorts of things, but I have pretty good strategies in place for finding them out.
You deploy James Paul Gee's concept of an "affinity space" to talk about FanFiction.net. Can you explain this concept and share some of your thinking about FanFiction.net?
Well, this is related to the previous question. For Gee, there are several defining features of affinity spaces that make them particularly effective sites for informal learning, and many of these features can be seen in fan fiction writing communities. For example, one defining feature is that experts and novices participate in the same areas and activities in affinity spaces. So, as I mentioned previously, novices aren't prevented from engaging in creative activities that they find interesting, even if these activities are challenging for them. And, through working in the same space as experts, novices are able to benefit from this exposure, by asking questions, collaborating, and by observing how experts go about certain tasks.

Another defining feature of affinity spaces is that they are organized around a common interest or goal rather than around age, socio-economic status, ethnicity, gender, or ability. One of the ways that this is really salient in anime fan fiction communities is in how they provide points of contact for individuals from diverse backgrounds. For example, the participants in my study had people from over 20 different countries reading and leaving feedback on their stories. I used to write fan fiction when I was younger, and the only people who read my stories were my closest friends who lived in the same town, went to the same school, and had similar backgrounds. And even they only saw the stories that I wasn't too shy to show them. Publishing on the web wasn't really an option back then. But now, the internet really provides unprecedented options for either anonymously (or somewhat anonymously) sharing content, and for exchanging information and ideas with people from all over the world. As one example, if a fan fiction writer wants to write a story that's based on high school students in Japan, s/he can post questions to a fan fiction forum asking for specifics about what everyday school and home life is like in Japan, and s/he can be pretty sure of getting some accurate responses from audience members who currently are living or have lived in Japan. And, the diverse and networked nature of affinity spaces also opens up a space for youth to discuss different culturally grounded practices and perspectives. For instance, one of my focal participants wrote a story that involved an arranged marriage between cousins. Now, this arranged marriage wasn't even a big part of the story, but it was something that several of the readers reacted pretty strongly to. Her response to this was to write a couple of fan fiction stories that focused on anime characters and their arranged marriages as part of a cultural practice that is grounded in familial duty. This was her way of pushing some of these readers to move beyond their limited scope of knowledge and learn more about a practice that is very common in many parts of the world.

These points of cultural connection also are providing many youth with the incentive to learn different languages and to find out about different cultures. I think this is related to the "pop cosmopolitanism" that you discuss in your book Convergence Culture. Many anime-based fan fiction texts are linguistically hybrid, in that they contain more than one language, and, as I mentioned previously, they're often set in Asian countries. But, it's important to note that this isn't limited to anime communities and Asian elements. Fan fiction authors use many different languages and cultural elements to enhance their stories. Sirpa Leppanen has some interesting insights into these hybrid language practices in the article "Youth language in media contexts: Insights into the functions of English in Finland". I think that reading and trying to write these hybrid texts creates a cosmopolitan sensibility and a culture of interest in learning about new things. For example, online anime translation dictionaries have become very popular; there are forums specifically for fan fiction authors trying to do historical and cultural research to make their narratives more accurate; there are discussions about the historical, cultural, and linguistic accuracy of fan fiction narratives taking place between authors and reviewers on fanfiction.net. And these are just a few examples that come immediately to mind. On a related note, Eva Lam has pointed out that these points of contact in online communities don't necessarily or automatically bring about empathy and acceptance, and the previous example about arrange marriages clearly supports this. Still, I think that the shared interest of the affinity space provides unprecedented exposure to other linguistic and cultural traditions that just wasn't available before, and exposure is the starting point for moving toward understanding.


What led you to an interest in fan fiction as a space for understanding informal learning?

Well, I was actually a fan fiction writer as a child. It started when I read Tolkien's trilogy for the first time. I was pretty upset that Arwen Evenstar had to give up her immortality to be with Aragorn. So, I came up with my own version of how this part of the story might go. I'd rather not go into detail about that particular fic, but I'll at least say that it involved a magic immortality potion and a bird carrying letters back and forth between Middle Earth characters. Unfortunately, I didn't really have any friends who were interested in this sort of writing; they were more interested in television and MTV, so I gradually abandoned these writing activities for others. Almost 20 years later I went to UW Madison to work on my doctorate with Jim Gee, and I started looking at the literacy practices of fans in gaming communities. This led me to online fan fiction, and to be honest, I was pretty excited to find that there were so many people like me, writing their own versions of popular texts. Also, my background is in linguistics and teaching English as a second language, so I became particularly interested in the communities where non-native English speakers were composing and interacting in English. At the time, there was very little discussion of fan fiction in relation to literacy--in fact, I think that only Kelly Chandler-Olcott & Donna Mahar and you had even remotely touched on the literacy aspect. So, I decided that a dissertation based on English language learners and online fan fiction might help us to understand how this literacy phenomenon might be impacting immigrant youth's literacy development and language socialization and providing a significant venue for informal learning.



You offer detailed accounts of how and what several young fans learn through their participation in the world of fan fiction. How was the world of fan fiction able to facilitate and support their different goals and styles as learners?

My focal participants were all in very different situations as English language learners, and they had very different goals for and outcomes from their participation in the site. For example, Grace lived in the Philippines, and she learned English as a third language there. Most of her experience with English had been in writing academic texts in her classrooms. In an interview, she explained that participation in fan sites helped her learn how to "speak American" and that made her feel more comfortable developing the texts for her own websites and interacting with people online. So, for Grace, the value of writing these texts in English was that it provided her with feedback and input on how to "Americanize" her existing English skills. Nanako, on the other hand, didn't learn English until she moved from China to Canada with her family when she was about 11. She used to start many of her fictions with an Author's Note explaining that she was just learning English and really wanted to improve her language and writing skills. And, the audience was pretty receptive to this. They would comment on her grammar and spelling errors, but in supportive or constructive ways. Some readers would give her very specific feedback on grammatical errors that were common in her writing, and she would take note of this and actually go back and correct these errors in her writing. The audience also would give her a lot of positive feedback about her plotlines which helped bolster her confidence enough to continue writing in spite of her early struggles with grammar and spelling. As a very different example, another focal participant, Cherry-chan, found it taxing to write the sort of long, narrative texts that Grace and Nanako would write (for example, Grace has one fan fiction that's 30 chapters long, and Nanako has one that's 14 chapters long). So, she got into Role Play (RP) Writing, which is a type of fan fiction that takes place on a synchronous medium such as instant messenger. RP writers will take on the personas of different characters and then take turns constructing the narrative from each character's point of view. Cherry-chan liked the social aspect of this collaborative kind of writing. RP writing also gave her immediate feedback on how her co-author was responding to her text, and it more or less forced her to continue writing.

Angela Thomas has done some interesting work interrogating adolescents' identity construction in RP writing that helped me think about how this form of composition was a way for Cherry-chan to extend her social relationships and use the anime characters to "ventriloquate" some of her own identity issues and perspectives. I think this is a common element of both RP and traditional fan fiction-- in that the authors use the characters to represent issues that they are struggling with in their own lives. As one example (that might be a little bit off topic), while I was conducting my study, I came across a "suicide fic" in which the teenage author depicted the anime protagonist committing suicide. The author concluded this fiction with an Author's Note stating that this would be his final story. Basically, he was implying that he was considering suicide himself. What was so powerful about this event was the outpouring of support he received from the audience of readers. There were youth and young adults alike offering up supportive advice, encouraging him not to give up, and providing their instant messenger addresses so that he could contact them at any time when he felt like giving up. Now, I've had some people ask me if it was actually harmful to have all these untrained people offering this young man encouragement and wouldn't it be better for him to reach out to a suicide hotline or a counselor where someone trained in such matters could help? This is where I think the affinity space aspect of fan communities comes into play again. Specifically, I think a lot of youth who are in crisis might have a difficult time approaching total strangers with whom they have nothing in common. However, in the anime fan community, they feel at least some point of affiliation and contact with the people that they've been sharing stories and feedback with. This might make it easier for them to reach out within the affinity space where they feel comfortable, when they might otherwise not reach out at all.


Rebecca W. Black is an assistant professor in the Department of Education at the University of California, Irvine. Her research centers on the forms of literacy and social engagement that are emerging in online environments. In particular, Black has focused on the ways that popular culture-inspired environments, such as fan communities, provide adolescent English language learners with opportunities to develop their language skills, establish social connections with global networks of youth, and construct powerful identities as successful authors and knowledgeable fans. Her work has been published in journals such as Reading Research Quarterly, TeacherÂ’s College Record, and the Journal of Adolescent and Adult Literacy. In addition, Prof. Black 's book titled Adolescents and Online Fan Fiction was recently published in the Peter Lang series on Digital Epistemologies.

DJ Le Clown Rocks the Total Recut Contest

A while back, I posted an interview with Total Recut's Owen Gallagher to publicize their video competition around the theme, "What is Remix Culture?" I had been asked to join a panel of judges ranging from intellectual property expert Lawrence Lessig to fan vidder Luminosity in assessing the finalists in the competition. This weekend, Total Recut announced the winners of the contest and I wanted to give a shout out to the finalists here.

The First Place prize went to DJ Le Clown for his haunting and hypnotic Xmas in New York City. In his artist's statement, the DJ writes:

I'm a perfect product of the TV generation. I was raised with TV; through it I discovered cinema and music. I think cinema is now old enough to become an international langage - maybe the strongest one, along with music and painting.

Hazards of life led me to be a musician, and each song or piece of music I created brought images into my mind. Then came the computers time, that gave anybody - through the screen again - the opportunity to create whatever they could imagine.

3 years ago I started to work on "Mashups" ; it consists of melting songs from differents horizons together. I must confess that I first considered "Mashups" or "Bootlegs" as the most vulgar form of music possible, before I realized - trying it myself - that it was another way of giving songs a kind of second chance...A second life.

Songs (especially since they're recorded) are like Movies - somewhere a kind of lifes trap, and the good one always survive their creators...so as I decided to make videos for each of my tracks to play them live, it was natural for me to use any image sources I wanted - movies, the artist's images, of course, but also TV series, shows, commercials - well all bits of what I consider like our common cultural backup, and that you can now find easily on the web!

I really think that all of these belong to us - from Popeye the Sailor Man to David Vincent and Dracula or Dr Mabuse; it's now part of our culture ; like a bank of symbols anyone can use to express his own ideas.

His video starts with fairly comforting images of Bing Crosby and Frank Sinatra sharing egg nog and talking about the Yuletime season. Before the video is over, Sinatra's "Santa Clause is Coming" begins to feel more like a warning than a promise. The soundtrack samples and remixes Sinatra with AC/DC, The Rolling Stones, Benzio and the Pogues while the visual track creates complex layers and juxtapositions drawn from music videos, old Christmas specials, and disaster films. There is an unnerving suggestion of dystopian or appocalyptic futures awaiting us as Santa descends on New York City, such that the snowflakes normally associated with Christmas carry hints of nuclear fallout or cataclysmic climate change, depending on what your generation is and what you've been taught to fear. As one of the judges notes, the video may go on a tad too long but it never the less creates its own aesthetic through both sound and images which suggests how we may plow through the image banks and sound files of the past to give them new life through remix culture.

The Second place winner, Jata Haan's Composition, is perhaps even more original and provocative in its approach, but it is not as self contained and depends more heavily on its written statement to achieve its full effect. As she explains:

For my first experiment in remix video I wanted to create a short work entirely from creative commons licensed media, with an aim to simply illustrate the vast amount of this content that is available online, and the potential for using it in creative ways. I was also very interested in demonstrating the opportunities that remix culture combined with the Internet present for collaborative work, which for me reflects exciting new ways of communicating and interacting globally. I chose the Sydney Opera House as the subject of my piece not only for it's connection with my homeland, but also for it's iconic appearance and the amount of material available online. This short video was made possible through the use of creative commons content (with an attribution or attribution share-alike license) from more than 100 individuals, which when remixed together brings to life this beautiful building in a unique composition.

This is a fascinating experiment in collaborative authorship: the filmmaker is able to integrate snap shots produced by a range of photographers to create a continuous flow of images of the Sydney Opera House seen from many different angles. The use of retro sounds of slide and super 8 projectors adds to the effect of a home movie, although in this case, the film is actually a composite of snap shots taken by a range of amateur photographers. It suggests the way remix allows us to bridge between personal and collective memory.

Many of the other videos in the competition are worth visiting as well. Each of the finalists has something to recommend them and taken as a whole, the videos give us a snap shot of the current state of remix culture. When I agreed to judge the competition, I had expected to see documentaries which explicitly addressed the politics and poetics of remix culture -- and some of the finalists do that more or less -- but in the end what impressed me about the top place videos was how they embodied the expressive potential of remix and suggested rather than stated the opportunities for collaborative production embodied in these practices.

Photoshop for Democracy Revisited: The Sarah Palin File

During the 2004 presidential election season, I ran a column in Technology Review Online which described the way that average citizens were exploiting their expanded capacity to manipulate and circulate images to create the grassroots equivalent of editorial cartoons. These images often got passed along via e-mail or posted on blogs as a way of enlivening political debates. Like classic editorial cartoons, they paint in broad strokes, trying to forge powerful images or complex sets of associations that encapsulate more complex ideas. In many cases, they aim lower than what we would expect from an established publication and so they are a much blunter measure of how popular consciousness is working through shifts in the political landscape. Many of them explore the borderlands between popular culture and American politics. I called this "Photoshop for Democracy" and the ideas got expanded in the final chapters of Convergence Culture.

I thought back on my arguments there this past week as I've begun to search out some of the images being generated in response to John McCain's choice of Sarah Palin as his running mate. Given the intense flood of news coverage around this decision, the ways that it has shaken up the terms of the campaign, and the ways that it challenges gender assumptions surrounding the Republican leadership, it is no surprise that it has provoked a range of response. And I thought it might be interesting to dissect some of these images here.

Some of the first images that circulated around the Palin appointment were, in effect, frauds. They sought to tap into the media feeding frenzy and the blogosphere's search for any incriminating evidence. Some of these images were probably already in circulation in Alaska before the announcement, while others may have emerged quickly as the nation started to learn who this woman is. Here are two examples. Both suggest the ways that Palin doesn't fit our expectations about what a female politician looks like. For the first time, we have a vice presidential candidate who is young, feminine, and well as she is one of the first to acknowledge, "hot." She was after all a runner up for the Miss Alaska competition and this couldn't be further removed from our current Vice President or for that matter, the tough matronly style adopted by America's most successful female politicians. Camile Paglia celebrates Palin in a recent Salon article: "In terms of redefining the persona for female authority and leadership, Palin has made the biggest step forward in feminism since Madonna channeled the dominatrix persona of high-glam Marlene Dietrich and rammed pro-sex, pro-beauty feminism down the throats of the prissy, victim-mongering, philistine feminist establishment." Needless to say, Palin's appearance and persona provokes strong reactions, ones which struggle to separate anxieties that she may be a Stepford Wife or a Barbie from a more generalized dismissal of attractive women. This first image plays on the fact that Palin did pose for photographs for Vogue by constructing a mock cover of the magazine.

sarah-palin-vogue2.jpg

This second plays with the contradiction between the sexy mom] and the rough and tumble Alaskan. She's a "babe," in this case, a Bikini-clad "Babe," who also knows how to shoot and skin her own meat. This image was deemed sufficiently plausible that it needed to be discredited at the Urban Legends site.

palin_rifle_bikini.jpg

Those of you who watched the televised convention no doubt caught the disconcerting images of 70 something male delegates bearing buttons bragging about how "hot" Governor Palin is. Given the actual buttons circulated at the convention, this mock button is not as far fetched as it might seem, though now we are moving into the space of political humor rather than anything that was meant to deceive the viewer.

mcsame-milf.jpg

This next one juxtaposes erotic images of Palin with the very real anxieties about mortality raised by McCain's age. One of the most powerful arguments against the Palin appointment has been the concerns about what would happen if McCain were to die in office. And before he announced her pick, pundits had said that he needed to choose someone who would reassure voters that the VP would be prepared to move into the top office and stabilize the country.

mac-picks-palin.jpg

This Photoshop collage also calls attention to the vast age difference between the 70-something McCain and his 30-something running mate -- in this case, by reading the pairing in relation to the Anna Nicole Smith case. This is a classic example of how grassroots political humor maps politics onto popular culture, thus allowing us to mobilize our expertise as fans or simply readers of People magazine to make sense of the complexities of American politics.

mccain-palin-anna-nicole.jpg

Several images in circulation read Palin as a superhero. Indeed, I was struck when I first saw her that she had adopted many of the stylistic choices of female superheroes in their alterego disguises -- her hair up in a bun, big librarian glasses. These "serious" trappings no more mask the beauty queen underneath than Clark Kent's glasses hide Superman and in the real world, they can come across as inauthentic. You add that with the stories of her braving the elements and slaughtering Alaskian wildlife and you can imagine the Amazon underneath the librarian disguise. I have been imagining that moment which would be inevitable if this were a movie where she takes off her glasses, lets out her hair, and gives a sultry look to the American voters.

mccain-palin-bottledwater.jpg

This next image pushes the conception of Palin as superhero in an entirely different direction -- this time, she's Batgirl. Here, she fits into an ongoing series of popular images which depict McCain as Bush's "sidekick," one of the ways that the idea that McCain represents a continuation of the Bush administration, a constant refrain at the Democratic convention, is entering the popular imagination. So, she's now the "sidekick" of a "sidekick," who will likewise continue the Bush Administration's policies for "four more years."

mccain-w-sidekick.jpg

Given the ways that Palin's announcement has been intertwined with debates about teen pregnancy, it is no surprise that the poster for Juno has become a basic resource for people wanting to comment on these issues. Many feminists have already critiqued the film for making teen pregnancy and adoption seem like the only viable option for its protagonists. And of course, it doesn't hurt that Juneau is one of the larger cities in Palin's home state.

palin-juneau-sex-ed.jpg

palin-juneau.jpg

I couldn't resist throwing in two additional examples surrounding the McCain campaign. This first links McCain himself to Doctor Strangelove as a way of conveying the fear that the candidate may be a war-mongerer.

mccain-strangelove.jpg

The second playfully reworks an Obama poster, one of the most vivid visual icons of the campaign to date, and in the process, sets up the contrast between Obama's politics of "Hope" and McCain's politics of "Nope."

john-mccain-nope.jpg

We can expect to see many more such images produced and circulated as the campaigns intensify even more over the coming two months.

Most of these examples are taken from the Political Humor site which regular collects such Photoshop images. You can find many more examples here.

How Big a Geek Are You?

A few weeks ago, MIT launched a new video through its home page which was intended to prove to the world that MIT folks are not all geeks. (By the way, sorry not to be able to embed the video here but in the name of Youtube, the MIT geeks have decided they need to lock down their content rather than allowing it to spread!)

It's an effective video which calls attention to many of the things I love about MIT but it left me frustrated. For one thing, most of the folks they depict still come across looking like geeks, not that there's anything wrong with that! And I thought the video would have been more effective if it broadened our definition of geek to include all of the rest of us at MIT who don't participate in the robotics competition or spend most of our time talking to our shoes. I'm proud to be a geek -- and to be geekish about culture and art. To my mind, saying that MIT isn't all geekish because it teaches the humanities is another way of saying that the humanities are cut off from the things that made MIT famous and I don't accept that core premise.


geeks2.jpg

So, rather than teaching our incoming students to feel proud because they aren't geeks, we hit them with a geek entrance exam, inspired by our colleague Junot Diaz's The Brief, Wondrous Life of Oscar Wao, which won the Pulitzer Prize for Literature. Diaz's writing is full of in joke references to games, comics, animated series, and pop music, all of which form the raw material for the various characters to construct their own personal mythologies.

Make no mistake -- Junot Diaz is a geek; he's also a hep cat. Both sides of his personality were on display during his appearance on The Colbert Report earlier this summer. In writing this book, it is clear that Diaz was struggling to make sense of his own geekish impulses and perhaps, this award winning book is his way of reflecting on how and why he belongs at MIT. It's an amazing book which I recommend to anyone reading this blog.

Every year we select a book to send to our graduate students to read over the summer. The books are carefully chosen to help set the tone and establish some key themes for the coming year. This year, we chose Oscar Wao and our graduate students are lucky enough to be able to sit down for a conversation with the author later this week. To get in the spirit, I put together a little quiz which includes many, though not all, of the geek references in the novel. We used it to break the ice as the graduate students got to show off their geek expertise. I thought you might also enjoy working their way through the quiz. I didn't bother to put together the answers. That's what Wikipedia is for, silly!

To show how geeky my students are, they ended up using ChaCha, the new text-message based research service, to track down answers to some of the hard to identify terms.


How Big a Geek Are You?
The following are geek culture references from Junot Diaz's The Brief Wondrous
Life of Oscar Wao.

How many of them can you identify?
How many other CMS students do you need to talk with to figure out what they all
are?
What digital resources would you use to track down this information?

Muhammad Ali
Akira
Lloyd Alexander
Appleseed
Isaac Asimov
Atari
Jeans Pierre Aumont
Balrogs
Billy Batson
Battle of the Planets
"Beam Me Up"
Big Blue Marble
Biggie Smalls
Blake's 7
Ben Bova
Bon Jovi
Brotherhood of Evil Mutants
Edgar Rice Burroughs
Captain America
Captain Horlock
Chaka
Chakobsa
Champions
Clay's Ark
Daniel Clowes
Dark Knight Returns
DC
D&D
Samuel Delaney
Deathstroke
DM
Doctor Who
Dr. Manhattan
Dr. Zaius
Dorsai
Dune
Eightball
Elvish
Encyclopedia Brown
The Exorcist
The Eyes of Mingus
Fantasy Games Unlimited
Final Fantasy
George Foreman
The Fountainhead
Galactus
Galadriel
Gamma World
Gen. Urko
Ghost
Gondolin
Good People of Sur
Gorilla Grod
Gary Gygax
Green Lantern
Hardware
Hector Lavoe
Robert Heinlein
Frank Herbert
Herculoids
Hernandez Brothers
Tracy Hickman
Harry Houdini
Robert E. Howard
Ill Will
Incredible Journey
Intellivision
Jabba the Hutt
Jack Kirby
Jedi
The Jeffersons
Kaneda
The Great Kazoo
Stephen King
Land of the Lost
Stan Lee
Ursula Le Guin
Lensman
Lothlorien
H.P. Lovecraft
Luba
Magic
Manhunter
Man Without a Face
Marvel
Mary Jane
Master Killer
John Merrick
Frank Miller
Minas Tirith
Miracle Man
Maria Montez
Alan Moore
Mordor
Morlock
My Side of the Mountain
"Nanoo-Nanoo"
Neo Tokyo
New Order
Andre Norton
"Oh Mighty Isis"
Palomar
Phantom of the Opera
Phantom Zone
Planet of the Apes
Roman Polaski
Project A
Rat Pack
Lou Reed
Return of the King
Robotech Macross
Rorshach
The Sandman
Sauron
Doc Savage
Shazam
Sindarin
Slan
"Doc" Smith
Robert Smith
Solomon Grundy
Sound of Music
Space Ghost
Squadron Supreme
Olaf Stapledon
Star Blazers
Star Trek
Street Fighter
Tom Swift
Sycorax
Take Back the Night
Teen Titans
Tetsuo
The Terminator 2
This Island Earth
Three's Company

J.R.R. Tolkien
Tomoko
Tribe
Tripods
Twilight Zone
U2
Ultraman
Adrian Veidt
Veritech Fighter
Virus
The Watcher
Watchman
Watership Down
Margaret Weis
H.G. Wells
What If
What's Happening
Wonder Woman
X-Men
Zardoz

Impressions from Two Comic-Con Newbies

By now, some of you will have seen the spot NBC has been running during the Olympics celebrating the enormous audience response to the screening of the first episode of Heroes' third season at Comic-Con. I was lucky enough to be there in Hall H and if anything, the advertisements underplays the excitement of watching an episode of one of my favorite series with some 6000 other fans. There were so many crowd pleasing moments in the episode and so much evidence that they had gone back to the drawing board and responded to fan reactions to the lackluster second season.

It was as if the episode had been designed and produced simply to be shown at Comic-Con!

And indeed, this may be the case, given the growing centrality of this convention to the way cult media operates in America today and given the particular history of Heroes at this convention.

I went to Comic Con for the first time this year. As it happens, a long time friend, Kristin Thompson, was also attending for the first time. Thompson, a noted film scholar, is the co-author of the Observations on film art and Film Art blog. I featured her here last year in an interview ( Part One, Part Two, Part Three) focused on her recent book, The Frodo Franchise, which studies the production of Lord of the Rings and its related media offshoots. She was speaking on a panel focused on the forthcoming Hobbit movie, while I was at San Diego purely in vacation mode with my wife and son along. We got together Sunday night after all of the events were over to record our initial impressions of the event. This transcript is being cross-posted on both of our blogs.

Next time, I am going to share some impressions of the specific previews and panels I attended.

On Different Tracks
We started off by talking about what we had each concentrated on.
HJ: It's very clear that it's like six or seven different conventions I could have gone to in the course of the weekend, and it would be a totally different experience depending on which one you went to.

KT: Yeah, I had that impression that there were probably people here mainly to buy stuff, some people here mainly to see celebrities and get autographs and so on.

HJ: And even on that there was a split between the film and the TV people. And there's a whole comics track. Under other circumstances I would have just been spending my entire time at comics panels, because they're the strongest comics sessions anywhere in the country.

Coming Alone vs. Having Something Specific To Do

KT: I was happy that I had something to anchor myself, though. I don't think I'd like to come here, at least for the first time, alone and not having anything specific to do.

HJ: Luckily Henry and Cynthia were along, but it was overwhelming a bit, trying to negotiate and keep up with three people in a space that congested. So that was its own kind of challenge. Sometimes I was thinking it would be great just to be a single person navigating through the space and not have to have large-scale logistics! The scale of it just blows you away. I've been on the floor at E3, which is supposed to be one of the largest entertainment trade shows. I've done South by Southwest. But neither of them are anywhere near the scale of Comic-Con.

The Scale of the Event

KT: They always say 125,000, because that's the number of tickets they sell, but then you've got all the exhibitors and the people who are presenting on panels. It must be another few tens of thousands packed into that building.

HJ: Yeah, at least.

KT: I was kind of amazed that it worked as well as it did.
HJ: Yeah, they did a remarkable job in just managing crowd control. Getting people in and out of things with some degree of order. Some more bullying guards than others, but it was probably necessary to keep the peace.

KT: Yeah, there were a LOT of guards and guides and so on, but people seemed really to be polite, on the whole. I was taking the shuttle bus from a hotel down the street [from my hotel] every day and then coming back by shuttle bus. This morning the bus was quite late compared to other days. It was supposed to come every ten minutes, and we were there maybe twenty. And people who were arriving made this very neat horse-shoe shaped line on the sidewalk. It was very orderly.
HJ: Almost no signs of anyone breaking in line, despite the intensity of some people's desire to get into things. Someone commented behind me about 'honor among geeks,' and that's probably a good description. There's a strong honor code.

KT: The venue seems to be up to having that many people in it. I hardly had to wait for rest rooms at all.
HJ: No, the facilities are good.
We ended up doing a fair amount of what they call here 'camping,' which is sitting in several panels in a row because there was something we really wanted to see. But you end up trapped in a space with no access to food. Hall H at least has rest-room facilities in the space.

KT: I didn't try camping myself. But I was going to this action-figure panel because it involved Toy Biz, which did the action figures for Lord of the Rings. I heard from people in line that a lot of them were there for the next panel, which was on Sanctuary, which I know nothing about, but they were very devoted and were saying, "They shouldn't have put this in such a small room."
HJ: There is a sense that you vote with your body at Comic-Con. One of my newest fandoms is Middleman, which is a new ABC family show, and it was in a small room, but we packed it. There was a sense of accomplishment. The producer looked out and said, 'This may be the whole audience for the show,' because it hasn't gotten much publicity yet. There was a sense that just being there was show of support for things.

KT: I wonder how many of the companies have people at those panels--in the audience. I hadn't realized it, but there was somebody from New Line--who's probably not from New Line anymore--and then some Warner Bros. people, supposedly, sitting out in the audience for the Hobbit one. That kind of surprised me. Why bother?
HJ: At the larger sessions it seemed they had blocked off four or five rows of space just for the studio people. Rarely were they occupied to anywhere near that extent, so it was maybe overkill. But there were a few sessions where there were a significant number of people. The Battlestar Gallactica, for example. There was a large studio contingent there for that. Suits and friends and family and other writers, because that was a kind of last hurrah for that production. They just wrapped shooting the last episode two weeks ago, so this would have been a major last gathering of a lot of those people. They said they really hadn't had a chance to have a wrap party yet, so in a sense it probably was.

The Hall H Experience
KT: Did you have the Hall H experience at all?

HJ: We went to see Heroes one morning, which was the first time, they said, a TV show had made it into Hall H. We managed to be there for Watchmen and a few of the other movies that followed it.

KT: I avoided it for a while because I kept hearing that there would be incredibly long lines, and I pictured just sitting there for hours and hours and hours reading and possibly not getting into what I wanted to see anyway. So I avoided it until yesterday [Saturday], and I went to the Terminator Salvation one. I wanted really to go to the Pixar one, so I went to get in line very early, and ended up getting in on time for Terminator Salvation.
HJ: Well, for Heroes we waited for about an hour outside and then got in. Then there was a fairly long wait to get started, but then we knew that there were several things after that that we wanted to see as well.

KT: And was it full?
HJ: It was packed. But Heroes has been a kind of success story of Comic-Con. They showed the pilot there before it debuted, and Heroes is pretty desperate at this point to rekindle fan enthusiasm. Last season is largely seen as a bust. Hence their decision not to come back from the strike. They did a partial season and put it off to the fall, because the ratings were plummeting and they were getting bad buzz from fans. So they wanted to come back this year with a killer. They showed the entire opening episode, which was definitely a fan-pleaser. They had figured out what had gone wrong the first season and had put together something that was going to please. So there was lots of extended applause at key moments. It's kind of fascinating to watch an episode of a TV show with 6500 other people.

The Exhibition Hall
KT: I only discovered the comics section today, as I was about ready to leave, because I hadn't really been aware of which sections were devoted to it. I sort of thought it was all random, but obviously they do devote one big section to all the people who are selling old comic books. I suppose you could just stay in one part of the hall and never see the rest of it.

HJ: I felt I barely made a dent in the hall. The first day I didn't quite realize how big it was, so I was just going up every aisle, and the second and third day I was going on targeted missions. But it still was just so immense that there's no way you could see it all.

KT: And it's so congested.
HJ: Especially if you get to the studio side of things.

Autographs and Planning
KT: I could not figure out what was going on at the Warner Bros. exhibit, but they were constantly surrounded by lines and lines and lines of people who were obstructing the aisles around them. I guess they had people from their TV shows signing.
HJ: They seemed to. I kept stumbling into people. You wander around one corner and there's Peter Mayhew of Chewbacca fame sitting there, and Will Frakes suddenly would pop up at another table. Neither was particularly advertised. Then there were all the advertised autographed stuff. There were a lot of people there that you would know in another context.

KT: I don't know how you would find out about all of those things in advance. I don't think Lynda Barry was listed in the program as doing autographs, but she was at the Drawn and Quarterly booth at certain times. I missed her entirely. I got her autograph because I was sitting in the audience before her presentation and she sat down beside me.
HJ: They seemed to have a certain number of people who were there to do autographs, but then there were all these other people randomly. I guess you had to follow a particular company and maybe they posted on the Web.

KT: Yes, I was doing autographs at certain times for my book, and it was just on TheOneRing.net and The Frodo Franchise. You have to really investigate, go in with a plan.
HJ: It seems to be the case: The more you plan, the more you can get out of the experience.

KT: We were selling copies of my book at this very small booth, and I was there for an hour at different times of day on three days. I think almost everyone, if not everyone, who bought a copy came to the booth specifically to buy it. There were no impulse purchases. I don't think people buy books at Comic-Con.
HJ: I looked at comics while I was there, but I would buy them from my dealer back in Boston or online at Amazon or Mile High Comics. Why I would weigh my suitcase down with comics in the age when it's so easy to buy stuff digitally?

KT: Not new ones.
HJ: Not new ones. Collectibles, sure.

KT: Unless you have them signed.

Fan Culture hangs on at Comic-Con
HJ: Usually the cons I go to are small-scale, very intimate, you know a high number of the people who are coming. It's fan-driven and fan-focused. This was like Creation Con on steroids!

KT: Though technically speaking, it is run by fans; there's a committee.

HJ: There were still places and niches and corners where the fan stuff still ruled. You wouldn't see fanzines there, but then you wouldn't see them at most fan-run cons these days, since everything's moved to the Web.
KT: Well, there's Artists' Alley, which is way over in the corner. That seems to be fans who are aspiring to be pros but haven't really made it yet.

HJ: Well, it was a mix. I mean, you'd see Paul Chadwick there [author of Concrete series, published by Dark Horse Comics] or Kim Deitch [author of graphic novels such as The Boulevard of Broken Dreams and Shadowland], who were independent and weren't necessarily going to be there with a company, but yeah, it's definitely a lot of wannabes in some of that space.
And then fans show themselves through costumes. For all the jokes about women in Princess Leia costumes--and I saw maybe a dozen Princess Leia slave-girl outfits--it was still a way in which fans asserted their presence. There were some quite remarkable pieces of fan performance going on there. There was someone doing Cocteau's Beauty and the Beast, which had quite a spectacular Beast costume--a little more arty than one expects at a fan con.

Genre

KT mentioned having seen Focus Features' Hamlet 2 preview.
HJ: The role of comedy here interests me a lot. I'm always intrigued: What're the borders of what a fan text is and what isn't a fan text? Here comedy seems to creep into fandom in a more definitive way than I've seen elsewhere. So there was the focus on Hamlet 2, there was Harold and Kumar, The Big Bang Theory [TV series, 2007-08], but then just a bunch of panels on writing for sit-coms. So it's probably just the industry's priorities, but it's interesting that it doesn't extend to drama. You can imagine a lot of people there being into The Wire or The Shield or some equivalent, and it didn't cross over in that direction.
KT: I suppose it's what the studios think the fans want. It's true there was a lot of comedies, and martial arts, and war material.

HJ: I think martial arts probably has crept into fandom pretty definitively over time. But it's interesting to see where the boundaries are. We stumbled across one booth that had just a porn star signing her pictures, and it sort of outraged my son. Pornography isn't fandom in his world view, but he thought nothing of going up to get wrestlers to sign autographs. Probably in any other fan con, the strong presence of wrestling performers would be out of keeping with fandom.

The Economics of It

KT: I was struck by how cheap it is, basically. How much was it for a single day pass?
HJ: Twenty-five dollars for a single day pass. It's not bad at all for the scale of what you get. [Four-day passes are $75.]

KT: Some of the smaller tables rented for something like $380 for the full period, which I thought was kind of cheap. But obviously they need both sides of it. They need the exhibitors to attract the people and they need the people to attract the exhibitors, so keeping the cost down makes perfect sense.
HJ: The scale at which companies brought in people was also truly remarkable. I certainly have been to cons where they might have two or three performers from a show, but they brought the entire regulars of Heroes down, as well as the entire writing team. And Heroes is a large, large cast. They scarcely had time for anyone to say anything, but all lined up there on a panel, it was a pretty spectacular display. And Watchmen did pretty much the same thing. All the main characters in Watchmen were there with the director.

KT: That reminds me of the coverage that the film events and I suppose the television events, too, get in the trade press. I'm sure you read some of these articles about how, 'Oh, it's all becoming so much Hollywood. The big media companies are coming in and taking over,' and so on. It struck me that Hall H is really kind of a world unto itself.
HJ: It is.

KT: It's separate. You have to go out of the building and get in this line, and then you have to go out of the building when you exit. It's quite a hike to get there if you're around D or C in the exhibition hall. I think probably they don't see much of the rest of the con.
HJ: It does seem largely cut off. That's the sort of classic place where people camp. And so there's almost an interesting tactical advantage in being one of the filler programs between the main events, if you can really maneuver into that. It's like being right after a hit TV show or between two hit TV shows. You're going to get exposure to people who wouldn't otherwise. Yesterday Chuck was between Battlestar Gallactica and the Fringe panel. I've never seen Chuck, but I wanted to see Battlestar and I wanted to see J. J. Abrams [executive producer of Lost and one episode of Fringe], so we stuck through it. And we'll probably give Chuck a shot come fall as a result of being exposed to it in that way. There's lots of things that get sandwiched in that probably get a boost off of this. Or they could hurt themselves.

KT: Bring the wrong scenes or whatever.
HJ: Wrong scenes or just the people are inarticulate. There's certainly a range of comfort level up there.
In terms of the press coverage, the fact that Entertainment Weekly put Watchmen on its cover this week a year before the film comes out, purely on the basis of it playing at Comic-Con, says something about the publicity value of this thing.

KT: Yes, for the films there's no doubt about its publicity value. I just think that if the big entertainment journalists plant themselves in Hall H and don't pay a lot of attention, then you get coverage that makes it sound as though the movies are just taking over everything.
<
strong>HJ: It's odd. It's certainly every bit as spectacular a place to do TV as it is to do film. And comics. I couldn't believe the betrayal I was committing in not seeing the full writers of Mad magazine in the 1960s or seeing Forrest J. Ackerman and his staff--things that were really significant to me as a kid. But they were competing with other things that I valued even more. So there are things that you would have killed to get to in any other context that you pass up because there's so much going on at once. You can't get to it all.


The Gender Composition of the Attendees and the Industry

HJ: One of the things that struck me was the gender composition here was much--well, certainly there were more guys than girls, but compared to, say, E3 or many other cons I've gone to, the gender balance was surprisingly solid. There were an awful lot of women there.
KT: Yeah, they remarked on that on the Harry Potter panel this morning, saying that, unlike those cons, there were probably more women than men in that particular room.

HJ: That makes sense.
KT: When I went to the One Ring Celebration, it was maybe 95% women. I suspect it's partly a factor of whether a con has gaming facilities. Gamers will come, and they're mostly going to be guys, although probably not as much as it used to be.

HJ: Historically, if you go to Creation cons, which are more star-centered, men turn out much more, whereas if you go to a fan-driven con, which is fanzine oriented, women turn out much more. But because this combines everything, you've got just such a spread of people.
I've seen people argue that Comic-Con is becoming powerful and it's exaggerating the power of fan men at the expense of fan women, that the fan-boy mafia is taking over the entertainment industry. Certainly you see it on the producers' side, that an awful lot of the guys onstage would have been in the audience a decade before--and they're mostly guys. But what's interesting is to see the audiences that they're trying to respond to and engage with has a large female component, and that's got to have an impact over time on what plays here and what doesn't.
KT: One of the people on the 'Masters of the Web' panel on Thursday morning was making the point that now the younger studio executives are either people who had their own Websites a few years ago or they were in college when the big Websites were being formed. Now they've grown up into adulthood reading that stuff, and they're now in position of power and will continue to be in the industry.

HJ: It was fascinating just to watch the producers, writers, stars, to see which ones were really comfortable in the space and which ones weren't. Someone like Joss Whedon just grew up in that space. That's his world. He was totally in his element, and he would understand what questions were being asked and how to respond to them and could use in-joke references to the culture, whereas someone like Alan Ball (executive producer), who no doubt in another context would be totally articulate and interesting, seemed to feel uncomfortable. Moving from Six Feet Under to True Blood, he doesn't yet know how to "speak fan." On the other hand, Zack Snyder [director of 300] has got to be the most totally inarticulate person I've seen on a stage in a long time. Watchmen is going to be his second movie, and he totally works with images, but the ability to use words did not seem to be his strong suit. Some of them who have done multiple fan shows seem really comfortable, and others just looked in shellshock up there.

McCain to Obama Supporters: "Get a Life!"

One of the most powerful tools in the Karl Rove arsenal was a form of political Judo: take your opponent's strengths and turn them into vulnerabilities. For example, coming into the 2004 convention, Democrats had seen war hero John Kerry as pretty much unassailable on issues of patriotism and they made it a central theme of their event. Within a week or two, the Swift Boat Campaign made Kerry's service record an uncomfortable topic to discuss, flipping Kerry's advantage (that he had served in Vietnam and neither George W. Bush nor Dick Cheney had done so) on its head. This added the phrase, "Swiftboating," to the language of American politics.

Coming into the Primary season, several things stood out about Barack Obama: First, he had developed a reputation as the Democrat who was most comfortable talking about his faith in the public arena; many Democrats felt that he gave them a shot at attracting some more independent-minded evangelical Christians, especially given the emergence of more progressive voices that linked Christianity to serving the poor, combating AIDS, and protecting the environment. (Indeed, we saw signs of that pitch during Obama's appearance at the Saddleback Church Forum last week, when he clearly knew and deployed evangelical language better than McCain). Yet, the circulation of the Rev. Wright videos -- not to mention the whisper campaigns charging that he is secretly Islamic -- blunted his ability to use faith as a primary part of his pitch to voters. Similarly, the Obama campaign showed an early comfort with talking about American traditions in lofty and inspirational values, so he has been confronted with attacks from reactionary talk radio questioning his patriotism.

Over the past three weeks, we've seen the McCain campaign take aim at a third of Obama's strengths -- the so-called "enthusiasm gap." Basically, pundits have been talking a good deal about the lack of enthusiasm for the Republican nominee among his rank and file in comparison with the extraordinary passion Obama has generated, especially among young and minority voters. To confront this "enthusiasm gap," the McCain campaign has clearly decided that it needs to pathologize enthusiasm itself, suggesting that emotional investments in candidates are dangerous, and thus positioning himself as the only "rational" choice. In doing so, he has tapped deeply rooted anxieties about popular culture and its fans.

This is not the old culture war rhetoric where candidates accused each other of being soft on "popular culture," a tactic which Joseph Lieberman has turned into an art form. No, this time, the attack is on politics as popular culture. Both tactics strike me as profoundly anti-democratic. After all, how do you found a democratic society on the assumption that the public is stupid and has bad judgment?

In my concluding chapters of Convergence Culture, I argue that there is an increased blurring of the lines between popular culture and civic discourse and that our experiences within participatory culture may be raising higher expectations for participatory democracy. In a new chapter I wrote for the paperback edition of the book, which is due out in late September, "Why Mitt Romney Wouldn't Debate a Snowman," I extend this argument to examine the Youtube/CNN debates last year to illustrate the many roles which popular culture -- parody video in particular -- played in establishing public perception of Obama and the other candidates.

In some cases, parody was deployed within the campaigns itself -- such as the Clinton campaign's spoof of the final moments of The Sopranos -- and in other cases, parody was deployed by outside groups who were not directly affiliated with the candidate -- as in the Obama Girl spots or the 1984 spoof. Such parodies speak to voters who are turned off by the policy wonk language of conventional politics, offering a new way of connecting with the candidate, and mobilizing their knowledge as consumers to make sense of the political process.

The recent round of McCain commercials, by contrast, uses a language of parody not simply to spoof the candidate but to discourage democratic participation, telling the many first time voters who have been excited by the Obama campaign to "get a life." Consider, for example, this spot, "Obama Fan Club."

In Textual Poachers, I examined some of the core elements of the anti-fan stereotype, one which surfaces in news articles and comedy sketches depicting science fiction conventions. It's striking how many of these same tropes surface in this particular commercial. The Obama supporters might as well be wearing Star Fleet uniforms and rubber Spock ears! Stereotypical fans:


  • Are brainless consumers who will buy anything associated with the program or its cast.

  • Devote their lives to the cultivation of worthless knowledge,

  • Place inappropriate importance on devalued cultural materials.

  • Are social misfits who have become so obsessed with the show that it forecloses other types of social experiences.

  • Are feminized and/or desexualized through their intimate engagement with mass culture.

  • Are infantile, emotionally and intellectually immature.

  • Are unable to separate fantasy from reality.


Such anti-fan depictions are often drawn towards nerdy guys and over-weight women as standing in for fandom as a whole. And metaphors of religion run through this anti-fan discourse. "Fan" is an abbreviated form of the word, "fanatic," which has its roots in the Latin word, "fanaticus." In its most literal sense, "fanaticus" simply meant "of our belonging to the temple, a temple servant, a devotee" but it quickly assumed more negative connotations, "of persons inspired by orgiastic rites and enthusiastic frenzy" (Oxford Latin Dictionary). As it evolved, the term "fanatic" moved from a reference to certain excessive forms of religious belief and worship to any "excessive and mistaken enthusiasm," often evoked in criticism to opposing political beliefs, and then, more generally, to madness "such as might result from possession by a deity or demon" (Oxford English Dictionary). Its abbreviated form, "fan," first appeared in the late 19th century in journalistic accounts depicting followers of professional sports teams (especially in baseball) at a time when the sport moved from a predominantly participant activity to a spectator event, but soon was expanded to incorporate any faithful "devotee" of sports or commercial entertainment. One of its earliest uses was in reference to women theater-goers, "Matinee Girls" who male critics claimed had come to admire the actors rather than the plays. If the term "fan" was originally evoked in somewhat playful fashion, and was often used sympathetically by sports writers, it never fully escaped its earlier connotations of religious and political zealotry, false beliefs, orgiastic excess, possession and madness, connotations that seem to be at the heart of many of the representations of fans in contemporary discourse.

In short, the word, "fan," when deployed negatively, seems to be a rhetorical tool designed to exclude some groups from participation -- in this case, from participation in the political process -- or to describe some works as unworthy of recognition -- in this case, to depict Obama as unprepared for public office.

For the most part, mainstream journalism over the past decade or so has moved away from the most extreme deployment of these anti-fan stereotypes as more and more people are entering fan communities on line and as a growing number of journalists have had first hand experience of fan culture. Yet, given how deep these stereotypes run through our culture, we should not be surprised to see that they can still be effectively deployed to express discomfort with the excitement and enthusiasm which has surrounded the Obama campaign in some sectors.


This connection between fans and "false worship" is especially potent in this spot. Speaking on the Sunday morning news shows, Joseph Leiberman, who was once a Democratic Senator and Vice Presidential candidate, defended these spots as "funny" and "playful," suggesting that you can scarcely call comparing someone to Moses an attack ad. Explicitly the spot targets Obama, who is struggling to overcome the "elitist" charge which Hillary Clinton leveled against him in the spring, and implicitly the ad targets his associations with Oprah, who coined the term, "The One." But just beneath the surface is a barely suppressed contempt for the public that has embraced this candidate with such passion as if such enthusiasm was dangerous and out of control.

The news media was quick to pick up on the analogy between Obama and Paris Hilton in the original "Celebrity" ad, which they have read as part of a longer history of racist discourse which links white women and black men. It might be more accurate to suggest that the ad reflects the reality that for much of the 20th century, African-Americans could enter the public eye primarily by becoming athletes or show business personalities and thus we are more comfortable seeing them as celebrities than as political leaders.



The Obama campaign has sought to reverse the charge, using the metaphor of "celebrity" to suggest that McCain is a Washington Insider and that like many celebrities, he re-invents himself periodically in order to remain in the public spotlight. There's also an undercurrent here suggesting that McCain may simply lack the charisma to become a true celebrity and that this may be why his campaign wants to take aim at Obama's popularity. And we might read this spot as also deploying a bit of that Rove Judo -- transforming McCain's claims to be the more "experienced" candidate into evidence that he is too entangled with the Washington establishment, not to mention linking him with the current president whose negative ratings the GOP candidate hopes to escape.


But so far, the best response has come from Paris Hilton, who seems bemused at being pulled into the political campaign, and has fun with audience expectations that she is an air head who knows nothing of public policy. In fact, this spoof suggests, all of us have a responsibility to become more politically aware, all of us should participate in the political process, and we should be open to a range of different languages through which to speak to our fellow voters.

We can see all of this anti-fan rhetoric as part of the McCain effort to deflate media coverage of Obama's trip to Europe and to anticipate the excitement which will surround his speech next week to the Democratic National Convention. Keep in mind that Obama's speech will fall on the 40th anniversary of Martin Luther King's "I Have a Dream" speech and that Obama had opted to build on his public support by moving the acceptance speech from the convention center to a sports arena so that he could open the event to the general public. Now, for at least some viewers, the huge showing of popular support represented by that event will be tainted by anxieties about this "celebrity" and his "fan club."

Is Obama a Secret Vulcan?

The following is adapted from my opening remarks at the Future of Civic Media conference we hosted at MIT last week.

A few weeks ago, I was interviewed by National Public Radio about Star Trek's Mr. Spock for their "In Character" series. Midway through the interview, the reporter asked me a question which in retrospect was an obvious one but which I had never really given much thought before: What contemporary figure has the same qualities as Mr. Spock?

The fan boy in me immediately went searching through contemporary science fiction television. I considered and then discarded Gaius Baltar from Battlestar Galactica as probably too obscure to make sense to an NPR audience. I thought about Syler from Heroes as another prospect, no doubt influenced by the casting of Zachary Quinto to play Spock for the forthcoming Star Trek prequel movie. In both cases, you had characters who are defined through their otherworldly intelligence. Syler, like Spock, is someone who can bitch slap you with his brain. And in both cases, there is a deep distrust of that intelligence and their rationality is seen not as impartial but as self-absorbed and antisocial.

But, then, my mind went in a very different direction and before I quite knew what I was saying, I found myself talking about Barack Obama. Now, I grant you, I've got Obama on the mind these days but hear me out.

At the time, my main point was that Spock was an explicitly mixed race character on American television at a time when most programs hadn't come to grips with identity politics. Star Trek's Spock was born of a human mother and a Vulcan father. Throughout the course of the series and especially in the feature films, he struggles to make his peace with the conflicting pulls on his identity. And because he is a man literally of two worlds, he is seen as being capable of translating between Terrans and many of the other races they encounter as they "boldly go where no man [one] has gone before."

A similar construction of multiracial identity has taken shape around Obama who has sought to construct himself as not only post-partisan but also post-racial. It's striking what a high percentage of media coverage of Obama describes him as African-American, despite the fact that he has a white mother. Early on, there was a lot of press about whether he would be "black enough" to gain the support of African-American voters, just as the press was quick to remind us that Toni Morrison had once described Bill Clinton as the first Black President (a phrase now totally removed from its context). Now, the press is trying hard to get us worried about whether white voters are ready to support an African-American candidate for president. But, if you look at how Obama has constructed himself, it is as someone at home with both blacks and whites, someone whose mixed racial background has forced him to become a cultural translator, and thus he is someone who can help America work through some of its racial divides. This was very much a subtext in his speech about race in the wake of the Rev. Wright controversy and it is precisely this sense of Obama as a man of two worlds which was called into crisis by those videos.

Listen to the speech which Amanda, Spock's mother, delivers in the NPR broadcast about being beaten up as a child because the others don't think he's Vulcan enough and you will hear echoes there of some of the stories we've heard about Obama's struggle to figure out who he was growing up.

I've been surprised by how quickly the blogosphere picked up on the Spock/Obama comparison. Almost immediately, I started to see people construct graphics around the Spock/Obama theme, which clearly resonated with people other than myself.

Obamawhite1.png

This image predates the interview and was submitted to a contest to depict what would happen if Trekkers ruled the world, so I am certainly not the only one to see a connection.

obama spock 2.jpg

I have to say I would have chosen a picture where Obama wasn't smiling. A smiling Vulcan is just plain creepy!

Take a look at these two photographs and see if you don't start to think that Spock and Obama were separated at birth.

rolling_stone_obama.jpg

spock2.GIF


After all, editorial cartoonists are already starting to play up Obama's over-sized ears as the feature they can get away with caricaturing, because it wasn't part of the minstrel show stereotypes through which racists have historically constructed images of African-Americans. Add to this the long and angular shape of his face and the way he turns his face slightly upward as he speaks and you have someone who looks like he could have been born a Vulcan and had an "ear job."

But from there, we can see more complex analogies: for example, might we see his search for his spiritual identity in an Afro-centric church as a parallel to Spock's return to Vulcan to participate in the purifying ritual of Kolinahr as a way of reclaiming his roots in his father's culture? Is there any question that McCoy sees Spock as an "elitist," because he is frightened by his intelligence and because he is uncomfortable making small talk? And surely we can see Obama as the living embodiment of the Vulcan philosophy of IDIC ("Infinite Diversity in Infinite Combination"?)

Gene Roddenberry, the producer behind the classic Star Trek series, consciously modeled James T. Kirk (JTK) after the qualities that he admired in John F. Kennedy (JFK) and that he saw the series as a way of keeping the ideal of "Camelot" alive during the more cynical LBJ era. Kirk is the youngest captain in the history of Star Trek, much as Kennedy first burst of the national consciousness as a charismatic, courageous, P.T. Boat captain and was at the time the youngest person elected as president. The original Star Fleet was modeled in part on the Peace Corps and was also clearly intended to build on growing public interest in NASA's plans for putting a man on the moon, both aspects of the JFK agenda. And there's some possibility that the "Final Frontier" was a self conscious reworking of JFK's "New Frontier." Much as Kennedy's foreign policy sought to win over unaligned developing nations through "weapons of peace" in a cold war context, Classic Trek sees Star Fleet as doing ideological battle with the Romulan-Klingon Alliance and trying to hold onto the loyalty of unaligned and developing planets. So, in so far as people are reading Obama in relation to our shared myths about the Kennedy era, then it also makes sense to think of his campaign through the lens of Star Trek.

For me, the connection makes sense on a somewhat deeper and more personal level. I am a first generation Star Trek fan and I've long argued that many of my deepest political convictions - especially those surrounding equality and diversity - emerged from my experience of watching the program as a young man growing up in Atlanta during the Civil Rights era. In many ways, my commitments to social justice was shaped in reality by Martin Luther King and in fantasy by Star Trek. Star Trek did this not through the explicit and heavy handed social commentary in episodes like "Let This Be Your Last Battlefield" which featured aliens who were half white and half black (in the most literal sense) but because of the idealized image of a multiracial community depicted on the series. Later generations have looked upon the figure of Uhura as tokenism, pointing out rightly that she never got to do anything more than tell the captain that "hailing frequencies" were open. Yet, Nichols has long told the story of talking with Martin Luther King during a civil rights march and being told that her mere presence on the Bridge was a visual reminder that his dream might come true in the future. Star Trek featured the first inter-racial kiss on American television. My colleague, Shigeru Miyagawa, tells the story of growing up in Alabama and having Sulu be the only Asian-American character he saw on American television. And then there's Chekov, a Russian character on American television, in the midst of the Cold War - a friendly acknowledgement of the Soviet contributions to space exploration.

So, we should read Spock in this context - as one more example of the ability of the Enterprise crew to embrace diversity. The program often fell short of its ideals, then and in subsequent decades, and it is easy to find points to criticize Star Trek's racial politics. For a good discussion of these issues, check out Daniel Bernardi's Star Trek and History: Race-Ing Toward a White Future. But for me and many others of my generation, it held up a set of ideals; it encouraged us to imagine a more utopian society which escaped the limitations which I saw all around me growing up in a South which was actively struggling with the legacy of segregation. And I have found through that years that this idealized image of a multiracial and multicultural, hell, multiplanetary community, was part of what Star Trek meant to a large number of first generation fans of the series. For more discussion of this theme, check out my essay on the Gaylaxians movement, originally in Science Fiction Audiences, later reprinted in Fans, Bloggers, and Gamers.

In its own small way, Star Trek and Spock may have helped to prepare the way for Obama's victory in the Democratic primaries, helping us to imagine a different set of relationships between the races. Nowhere was this social utopian vision more fully expressed than the "great friendship" between Kirk and Spock and so we can see some legacy of this theme of acceptance across racial boundaries emerging through the slash fan fiction which became one of the major legacies of early Star Trek fan culture. The other "non-white" characters may have been more suggestions than fully developed figures - at least on the original series - but Spock was someone we got to know and care about because, not despite, his differences. This is one reason why so many fans of my generation were upset when Kirk praises Spock for being "the most human" person he has ever known during his funeral eulogy in Star Trek: The Wrath of Khan. Can you imagine the uproar if someone praised Obana's "whiteness"?

Of course, Roddenberry's embrace of science fiction as a vehicle for the utopian imagination was itself informed by more than a century of science fiction being deployed as a political tool - going back to the novels of H.G. Wells and Edward Bellamy, taking shape around 1950s novels like Space Merchants and City, and extending into the feminist science fiction of the 1960s, all of which shaped Star Trek in one way or another. Given this tradition, it was scarcely a surprise when I stumbled onto a whole line of SF-themed shirts supporting Obama, including not only one linking him with Spock, but also those connecting him with Buffy the Vampire Slayer, Battlestar Galactica, and The Matrix. And surely, we can see the political uses of science fiction when we see how the Anonymous movement is deploying Guy Fawlkes masks clearly inspired by V for Vendetta. Or, for that matter, is it any accident that Rolling Stone describes Obama as "A New Hope," evoking the title of the original Star Wars film.

I wish I could say all of this flashed in my mind when I started babbling about Spock and Obama. In reality, I was improvising, but the more I've thought about it, the more helpful the analogy has become as a way of thinking about why Obama's candidacy has so sparked my imagination.

And, by the way, check out this video on Youtube from one of Leonard Nimoy's appearances at a science fiction convention in which he describes an encounter with none other than Barack Obama. So, Obama is not a "secret moslem," he's not a "secret vulcan," but he may be a secret Trekker! :-)