Is This the End of Television As We Know It?

The Future of Television- Annenberg Innovation Lab Summit from Annenberg Innovation Lab on Vimeo.

This video captures a really extraordinary and timely conversation that was recently hosted by the Annenberg Innovation Lab as part of its 2013 research summit. The panel was called “Transmedia and the Future of Television,” but it was really much more focused on exploring the future of television — particularly the future of the “program bundle” at a time of tremendous transition in the ways television operates within our culture. (If you want to know more about the research we are doing on transmedia, check out the “T is For Transmedia” report which the Innovation Lab released a few months ago in cooperation with the Joan Ganz Cooney Center).

I was moderator and the panelists were:

  • Gabriel Kahn, Professor of Professional Practice, Journalism, USC
  • Hardie Tankersley, VP of Platforms and Innovation, Fox Broadcasting
  • Aaron DeBevoise, Executive Vice President, Network Programming, Machinima
  • Howard T. Stein, Strategist for Entertainment, Facebook Inc.

The concept of “bundling” — that is, the selling of a package of networks to subscribers rather than offering them a la carte — has been a foundation of the cable television industry over the past several decades: cable companies advertise based on the number of channels they offer, lesser interest networks survive because they are attached to high interest networks, and industry insiders claim that this is an approach that supports diversity. Others argue that bundling is to television which block booking was to the Hollywood studio era and that sooner or later, disagregation, which has hit the music and newspaper industries, will hit television also. Part of the premise of the panel was that events over the past year or so have been transformative in how television content gets funded, produced, and distributed, and how we consume it. Part of the goal of the panel was to get people from journalism, from the television industry, and from some of the emerging digital challengers to talk about these changes and how they feel they will impact the future of the medium.

What follows are some of the key indicators that the nature of television is undergoing some radical shifts as we write (some of them are discussed here, some did not get talked about because of time limits, and some have occurred since the conference, but they all represent good background for watching this session).

 

  • YouTube announces that 100 media companies and celebrities have signed up to launch their own channels for content distribution and the company has solicited a broader and more diverse group of people to curate their own playlists, directing attention on content which Wired describes as having a “cable feel” but being “way more niche than cable ever could.”

  • Surpassing the speed and scope of the earlier Susan Boyle phenomenon, Kony 2012,  a 30 minute documentary about child soldiers in Africa, reaches more than 77 million views in under four days through grassroots circulation, drawing more eyeballs that week than the highest rated television series on American television and the top grossing Hollywood box office hit that week, combined. Its success has since been followed by the global circulation of Psy’s “Gangem Style,” which has helped to introduce KPop content into the U.S. Market.

  • Hulu is offering an extensive array of international television programs as exclusive online content to their subscribers, suggesting that national borders are increasingly arbitrary in terms of television consumption, even for U.S. consumers.
  • Amazon announces that it is commissioning eleven pilots for production as web-based television series, with the pilots to be available to the public, which will help decide which ones will go into full production.

  • Some media observers note that brands may have gained greater advantage over their spontaneous social media responses during the Super Bowl blackout than they did for their paid advertising during the event. In any case, most of the brands now release their spots to YouTube and other video sharing sites prior to the Super Bowl event itself.

  • According to the Pew Research Center’s Project for Excellence in Journalism, “Among adults younger than age 30, as many saw news on a social networking site the previous day (33%) as saw any television news (34%), with just 13% having read a newspaper either in print or digital form.”

  • A federal appeals court in New York upholds a lower court ruling in favor of Aereo, Barry Diller’s Internet startup company, which streams content from local stations via the internet without compensating the original rights holders.
  • Cablevision and Verizon have filed legal action challenging the bundling of television networks as an unreasonable constraint on trade and a threat to innovation.
  • Facebook invests heavily in becoming the central vehicle for supporting mobile television around the world.

  • Participant Media announces that their new television network, Pivot, will be available to “cordcutters” through a mobile app, whether or not they subscribe to cable television.
  • Prospect Park has brought former ABC soaps, All My Children and One Life to Live, from cancelation via web distribution.

Taken collectively, these shifts represent a significant tipping point in terms of how television is produced, distributed, and consumed. Does this spell the end of television as we know it? What happens when “television” is less a technology than a set of programming practices? What happens when more people “cut the cord” or when the industry no longer depends on the “bundle”? What happens when the intensity of fan response may become as important as the quantity of viewers in shaping which programs remain in production?

Bastard Culture!: An Interview with Mirko Tobias Schäfer (Part One)

It says something about the compartmentalization of academic culture that I only belatedly discovered Mirko Tobias Schäfer’s Bastard Culture!: How User Participation Transforms Cultural Production (published by Amsterdam University Press in 2011) — a work which poses some important critiques of the concept of participatory culture, especially as it relates to recent developments around Web 2.0 and social media. Schäfer, based in the Netherlands, represents an important tradition of critical theory about new media which has emerged most emphatically from Europe and which should be better known among those of us working within the United States.

As we discuss here, he is especially interested in the ways that technological designs constrain or limit our participation, rendering it less meaningful, commodifying it, in ways that run directly counter to the explicit rhetoric about expanding participation and empowering users. Read closely, Schäfer’s work still embraces the value of democratic participation, yet he wants to hold companies, and scholars, to a high standard in terms of what constitutes meaningful forms of participation, and he is eager to push us beyond the first wave of enthusiastic response to these new affordances in order to look more closely and critically about how they are actually used. As my interview here suggests, there are points of disagreement between us, but there is also much common ground to be explored, and there is an urgent need for researchers from different critical and disciplinary perspectives to be working together to refine our understanding of the current media landscape. I had the pleasure of sitting down with Mirko at the recent Media in Transition conference at MIT and look forward to many future exchanges.

Having last week featured an interview with the editors of The Participatory Culture Handbook, I want to continue this focus on new theories of  participation by sharing this recent exchange I had with Schäfer.  I have come away with an even deeper respect and admiration for Schäfer’s nuanced critique of digital participation. The first installments of this interview involve looking backward to his Bastard Culture book, exploring the convergences and divergences in our thinking, and reflecting on how the debates around digital media have shifted since 2011. The closing segment shares more recent work Schäfer and his colleagues at Utrecht University have been doing using “big data” processes (in combination with more qualitative approaches) to better understand the kinds of social relations that are taking shape on Twitter.

The title of your book, “Bastard Culture,” is meant to suggest the ways that the worlds of users and producers, consumers and corporations, are “intertwined” or “blended” in the era of Web 2.0. I suspect we would agree that understanding the relations between these terms remains a central challenge in contemporary cultural theory. The goal is, as you suggest, to “provide an analysis that is not blurred by either utopian or cultural pessimistic assumptions.” Are we any closer to developing such an analysis today than we were when you first published Bastard Culture? If so, which contemporary accounts do you think help us to achieve this more balanced perspective?

It was indeed my goal to point out the general heterogeneity of online culture as well as to deconstruct the overly enthusiastic connotation of participation. Especially in academic discourse the unconditional enthusiasm for the so-called social media has cooled down by now. We can see important contributions criticizing social media platforms for their lack of cultural freedom (e.g. strict content monitoring), breach of privacy and their commercial use of user activities and user data.

I like to distinguish this critique in three general approaches, which separately focus on a) free labour, b) privacy issues and c) the public sphere quality of social media.

Drawing from Marxist theory these authors -among others Trebor Scholz, Mark Andrejewich, Christian Fuchs and partially Geert Lovink- criticize social media platforms for generating an unacknowledged surplus value from user activities and for determining effectively the scope of user activities in order to maximize commercial results. Scholz’s programmatic publication The Internet as Playground and as Factory is a strong example of this approach.

The strict regulations imposed by platform providers in combination with excessive data aggregation on users and their online activities sparked criticism concerning the lack of privacy by Michael Zimmer, Christian Fuchs and others. The general threat of surveillance -exerted by state authorities- has been convincingly addressed and criticized by Ronald Deibert, Evgeny Morozov, Wendy Chun, Jonathan Zittrain and others.

The public quality of interaction and communication on social media platforms has been described by Stefan Münker as “emerging digital publics”. Framing social media as a public sphere is not highly developed, but it provides in my opinion the most intriguing approach to understanding social media platforms and their impact on society.

Yes, I think we have made some progress in describing media practices more accurately and to give up on media myths that constituted the legend of new media as emancipating users. And this plays even out in the realm of the more general public. In Germany, the Frankfurter Allgemeine Zeitung -a conservative/market-liberal newspaper- calls for a society-wide debate on technology and provides a platform for members of Computer Chaos Club to criticize technocratic policies and short-sighted understanding of technology and media. Evgeny Morozov is also doing an excellent job with his crusade against techno-populism; or think of Jaron Laniers superb critique of imprudent media use and hasty enthusiasm. It is absolutely crucial to have these debates within the popular discourse, as it is the popular discourse that shapes the general understanding of technology. That is why I have tremendous respect for scholars who are able to reach out to general audiences and to translate complex issues in accessible language.

As you note, participation has become an increasingly problematic word that is used by many different people in support of many different and often contradictory claims about the relationship between new media technologies and consumer empowerment. What steps can we make to reclaim participatory culture as a productive category for cultural analysis?

My objective was to deconstruct the ideological connotation as well as the emotional charge of ‘participation’. Recently, we can see a similar problem with the metaphor ‘social media’. It fuels a misunderstanding of media and media practices and it structurally obscure the agency of technology (the back-end as well as the user interface), power structures and economic factors.

In my opinion, it would be already helpful to pay close attention to the language we use to describe media and media practices. Many scholars can easily identify with emancipation, anti-hegemonic attitude and political activism. However, in our enthusiasm we tend to overestimate certain practices and misrepresent media use. We have therefore to take off our blinkers. I often tell my students, that if you really like your object of research, the chance is high for making mistakes and for neglecting important facts that would distort your picture.

That’s funny. I tell my students that when you start from too critical perspective, it will be easy to flatten or simplify the phenomenon you are studying, to not look very deeply for redeeming or contradictory features, and to not take seriously what the activity might mean for those who embrace it.

Of course I agree. Being too critical is just as distorting as being too enthusiastic. What is needed is curious interest and willingness to get to the bottom of things, even if it will change your previous view of them. And research methods provide useful ways to do so.

‘Participatory culture’ can serve as productive category for cultural analysis if scholars distance themselves from their personal appreciation of media practices that might be close to their hearts but not necessarily representative for online culture. This would help to recognize the heterogeneity of the phenomenon we call participation as well as the ambiguity of technology. Taking technological aspects thoroughly into account, using ‘digital methods’ and putting case examples into perspective of the broader picture will help to do so.

The forms of participation which interest me the most are explicit participation — that is, places where people are making conscious decisions to create media or otherwise communicate with each other about issues of mutual concern. Can you explain what you mean by implicit participation and how it relates to the claims being made by Web 2.0 companies to support participation? In what sense is it meaningful to describe “implicit participation” as participation? What are we participating within?

With implicit participation I describe how platform providers have integrated user activities into easy to use interface design and eventually implemented into business models. Implicit participation describes how user activities are channeled through the platform provider’s design decisions. This ranges from interface elements as the like-button, the incentive of views on Flickr or YouTube to strategies where user unknowingly participate in additional functions of the feature they are using on a platform. The reCAPTCHA is an example of implicit participation where information provided by users for accessing a web feature is re-used in a completely different context. Many so-called gamification practices are examples of implicit participation.

I would argue that the popular ‘social media’ platforms thrive on implicit participation. It reduces consequently their dependence on intrinsic motivation, which is so crucial in explicit participation. Explicit participation becomes merely optional. The key is to lower the threshold and encourage the generic production of content, through creating data by simply using the platform’s features or by spreading or multiplying content through the easy-to-use features of reproduction: retweet, repin, share etc. or to interact through ephemeral features as the like button. We will see many more and far better forms of implicit participation integrated into web platforms in future.

A key difference between our perspectives is that you place a much greater focus on the ways that technologies enable or constrain participation, where-as I primarily discuss the social and cultural motives which shape how people use technologies. Let’s assume we both believe that both technology and culture have played a role in defining the present moment as one where issues of participation are increasingly central to our understanding of the world. I would argue that there is a difference in understanding technology in terms of affordances and in terms of determinents, given the degree to which technologies are, as you note, subject to various forms of appropriation and redefinition once they have been designed and given that digital media can be re-coded and reprogrammed, even at the grassroots level, by those committed to alternative visions of social change. I worry, though, that ascribing too much power to technology results in models of technological determinism, which make certain outcomes seem inevitable. There has been such a strong tendency in this direction over the past several decades, whether critics worrying that Google has made us stupid, or advocates talking about the democratizing effects of the internet. Thoughts?

I am also worried about a simplified view of ‘technological effects’. Especially in the popular discourse. there is a plethora of short sighted publications on the potential benefits or downsides of technological development. However, I would not argue that those perspectives inquire the technology but abuse it as a black box that facilitates whatever effect they wish to see unfold. In opposite to scholars, those writers are in the business of selling books, not in the business of conducting research.

I do not think that I am supporting a techno-determinist perspective by investigating technological qualities and by paying attention to the way design affects user activities. The popular ‘social media’ applications teach us, that we have so far underestimated the role of interface design, back-end politics and API regulation in the cultural production and social interaction playing out on these platforms. I can’t possibly neglect that power also comes in shape of technology or as Andrew Feenberg put it: “technology is the key to cultural power”. I am not focused on technology as determining on its own account, but on its agency in close interrelation with designers, users, ownership structures, and media discourses, and others actors.


While my primary emphasis in talking about participatory culture might be described as symbolic appropriation (i.e. the manipulation of narratives, characters, symbols, icons, or brands), the central focus of your analysis is on “hacking” the material dimensions of technology, including, for example, game modifications or free software efforts. We might extend this focus to include a broader array of other material practices — including Makers and Crafters — who are central to current discussions of digital culture. What do you see as the consequences of this shift in focus in terms of our understanding of how participation works or what a more participatory culture looks like?

What I really liked about Textual Poachers was that you compellingly showed how open media texts are, not only to interpretation as Fiske had pointed out, but directly to ‘material’ appropriation and how it contributed to an entire field of cultural production. The world wide web then made the textual poachers explicitly visible, for marketeers and the general public. The second aspect I find important, and unfortunately this aspect is frequently overlooked, is that you outlined the history and the predecessors of today’s read-write culture. With the maker culture similar debates concerning ‘poaching’ will unfold. We will see a new debate on copyrights and corporations will go out of their way to protect their designs from being ‘printed’. There will be attempts by providers of 3D printers to control the device and its use. I would assume that the dynamics which I have dubbed confrontation, implementation and integration will play out in relation to the makers culture as well. The recent debates on MakerBot’s decision to deviate from the open-source model indicate an attempt of implementation.


As you note, the initial wave of excitement about participatory culture has been met with strong critiques focused on issues of free labor and data mining as forms of exploiting the popular desire for more meaningful participation. Can you describe some of the ways that users have sought to assert their own claims on the technology in the face of their ownership and exploitation by the creative industries?

It’s remarkable that dissent with a corporate platform plays out in quite traditional forms of protest and petition. On Facebook users ‘like’ petitions that represent their claim for better privacy regulations, or they formulate a Social Media Bill of Rights, call for a QuitFacebookDay etc.

There are other examples such as the Social Media Suicide Machine which allows users to delete their profiles. Then there are alternatives to the commercial web platforms and services. Diaspora was heralded as the Facebook killer and is now depict as a barrel burst. The UnlikeUs conference has been established as a platform for critics of ‘social media monopolies’ to connect and to discuss alternatives. But we can also see that civil right groups and privacy advocates lobby on behalf of users. However, I am afraid that the majority of the users can’t be bothered with these issues.

You conclude the book with this important statement: “We must not sit on our hands while cultural resources are exploited and chances for enhancing education and civil liberties are at stake.” This seems like a powerful statement of what’s at stake in debates about participatory culture. So, what forms of action do you think we can or should take as scholars and as public intellectuals to respond to this situation?

The easy to use interfaces of the social web stimulated a new large group of users to use the world wide web. It also put the web again on the agenda of policy makers to regulate, to control and to monitor user activities. Designed as advertiser-friendly platforms, social media inherently provide the possibility for user assessment and control through API’s which are already routinely used by law enforcement. We can also see how the powerful companies as among others Apple, Facebook, Google and Amazon affect cultural freedom on the web. Facebook’s prudery appears (especially to us Europeans) as astonishingly weird and hostile to culture and freedom of expression. However, since social media platforms have emerged as an expanded public sphere, the censorship of items that might distort the rosy world-view of advertisers and the naivete of uninformed users is appalling. I would not mind if those platforms were a shopping mall somewhere in the margins of the world wide web, but they increasingly become a center part of the web and therefore an important role in our public sphere.

Unsurprisingly, Facebook is the poster boy for policy makers when thinking about eGovernance or other fancily dubbed forms of harmless civic participation. Facebook promises a dangerously safe way of dealing with citizens as their implicit participation features render participation into an easy-to-handle commodity that provides participation as a mere lip-service. Something, that even in democratic societies is still very appealing to policy makers.

What we need, is a society-wide debate on technology and its role in society. We need to discuss to what extent we accept platforms to distort the view upon reality by creating an controversy-free and advertiser-friendly filter bubble.

Mirko Tobias Schäfer is assistant professor of new media and digital culture at the University of Utrecht (Netherlands) and research fellow at Vienna University of Applied Arts. He blogs at www.mtschaefer.net.

Videos for Transmedia Hollywood 4: Spreading Change

On behalf of the conference organizers, I am proud to be able to share with you today the videos of our April 12 Transmedia Hollywood 4 conference. As many regular readers know, this event is run jointly by myself, representing USC’s Cinema School, and Denise Mann, representing our counterparts at UCLA and it is funded by a grant from the Andrew J. Kuehn Jr. Foundation. This year’s focus was on models of social change, and we were excited to see a conversation emerge across the four panels, starting with panel 1′s focus on the community outreach efforts of major brands and studios, panel 2′s focus on smaller scale transmedia projects and entertainment education, panel 3′s attention to grassroots activist efforts, and panel 4′s consideration of young entrepreneurs and philanthropists. Each of the panels is interesting in its own right, but those who attended the event agreed that there was something magical about how the parts came together as a whole this year. I want to specially think David McKenna who worked around the clock to get these videos up and out to the world in record time. Enjoy.

Panel 1 Revolutionary Advertising: Cultivating Cultural Movements
In the web 2.0 era, as more and more millennials acquire the tools of participatory culture and new media literacy, some of this cohort are redirecting their one-time leisure-based activities into acts of community-based, grassroots social activism. Recognizing the power of the crowd to create a tipping point in brand affiliation, big media marketers, Silicon Valley start-ups, and members of the Madison Avenue advertising community, are jumping on board these crowdsourcing activities to support their respective industries. In other words, many of the social goals of grassroots revolutionaries are being realigned to serve the commercial goals of brand marketers. In the best-case scenarios, the interests of the community and the interests of the market economy align in some mercurial fashion to serve both constituencies. However, in the worst case scenario, the community-based activism fueling social movements is being redirected to support potato chips, tennis shoes, or sugary-soda drinks. Brand marketers are intrigued with the power and sway of social media, inaugurating any number of trailblazing forms of interactive advertising and branded entertainment to replace stodgy, lifeless, 30 second ads. These cutting edge madmen are learning how to reinvent entertainment for the participatory generation by marrying brands to pre-existing social movements to create often impressive, well-funded brand movements like Nike Livestrong, or Pepsi Refresh. Are big media marketers subsuming the radical intent of certain community-based organizations who are challenging the status quo by redirecting them into unintentional alliance with big business or are they infusing these cash-strapped organizations with much needed funds and marketing outreach? Today’s panel of experts will debate these and other issues associated with the future of participatory play as a form of social activism.Todd CunninghamFormerly, Senior Vice-President of Strategic Insights and Research at MTV Networks.

Denise Mann (Moderator)

Co-Director, Transmedia, Hollywood / Associate Professor, Head of Producers Program, UCLA School of Theater, Film and Television

Rob Schuham
CEO, Action Marketing

Michael Serazio
Author, Your Ad Here: The Cool Sell of Guerrilla Marketing

Alden E. Stoner
VP, Social Action Film Campaigns, Participant Media

Rachel Tipograph
Director, Global Digital and Social Media at Gap Inc.

Transmedia, Hollywood 4: Spreading Change. Panel 1 – Revolutionary Advertising: Creating Cultural Movements from UCLA Film & TV on Vimeo.

Panel 2 Transmedia For a Change

Hollywood’s version of transmedia has been preoccupied with inspiring fan engagement, often linked to the promotional strategies for the release of big budget media. But, as transmedia has spread to parts of the world which have been dominated by public service media, there has been an increased amount of experimentation in ways that transmedia tactics can be deployed to encourage civic engagement and social awareness. These transmedia projects can be understood as part of a larger move to shift from understanding public media as serving publics towards a more active mission in gathering and mobilizing publics. These projects may also be understood as an extension of the entertainment education paradigm into the transmedia realm, where the goal shifts from informing to public towards getting people participating in efforts to make change in their own communities. In some cases, these producers are creating transmedia as part of larger documentary projects, but in others, transmedia is making links between fictional content and its real world implications.

Panelists
Henry Jenkins (Moderator)
Co-Director, Transmedia, Hollywood / Provost Professor of Communication, Journalism, and Cinematic Arts, USC Annenberg School for Communication

Katerina Cizek
Filmmaker-in-Residence, National Film Board, Canada

Katie Elmore Mota
Producer, CEO of PRAJNA Productions

Sam Haren
Creative Director, Sandpit

Mahyad Tousi
Founder, BoomGen Studios

Transmedia, Hollywood 4: Spreading Change. Panel 2 – Transmedia for a Change from UCLA Film & TV on Vimeo.

Panel 3: Through Any Media Necessary: Activism in a DIY Culture
A recent survey released by the MacArthur Foundation found that a growing number of young people are embracing practices the researchers identified as “participatory politics”: “interactive, peer-based acts through which individuals and groups seek to exert both voice and influence on issues of public concern.” These forms of politics emerge from an increasingly DIY media culture, linked in important ways to the practices of Makers, Hackers, Remix Artists and Fan Activists. This panel will bring together some key “change agents,” people who are helping to shape the production and flow of political media, or who are seeking to better understand the nature of political participation in an era of networked publics. Increasingly, these new forms of activism are both transmedia (in that they construct messages through any and all available media) and spreadable (in that they encourage participation on the level of circulation even if they do not always invite the public to help create media content).

Panelists:

Megan M. Boler
Professor and Associate Chair, Department of Humanities, Social Sciences, and Social Justice Education OISE/University of Toronto

Marya Bangee
Community Organizing Residency (COR) Fellow, OneLA, Industrial Areas Foundation (IAF)

Erick Huerta
Immigrant’s rights activist

Jonathan MacIntosh
Pop Culture Hacker and Transformative Storyteller

Sangita Shreshtova (Moderator)
Research Director of Media Activism & Participatory Politics (MAPP) project, USC Annenberg School of Communications and Journalism

Elisabeth Soep
Research Director and Senior Producer at Youth Radio-Youth Media International

Transmedia, Hollywood 4: Spreading Change. Panel 3 – By Any Media Necessary: Activism in a DIY Culture from UCLA Film & TV on Vimeo.


Panel 4 The e-Entrepreneur as the New Philanthropist

Nonprofit organizations are increasingly thinking like entrepreneurial start-ups and vice-versa, as young people are starting organizations which embrace the notion of the “consumer-citizen,” modeling ways that social-change efforts can be embedded within the everyday lifestyles of their supporters. While the boomers treated the cultural movements of the late sixties as a cause, today’s e-citizens are treating their social activism as a brand. They are selling social responsibility as if it were a commodity or product, using the same strategies that traditional business men and women used to sell products.

Sarah Banet-Weiser
Professor, USC Annenberg School of Communication and Journalism and Department of American Studies and Ethnicity

Sean D. Carasso
Founder, Falling Whistles

Yael Cohen
Founder/CEO, Fuck Cancer

Ann Pendleton-Jullian (Moderator)
Professor, Knowlton School of Architecture, The Ohio State University, and Distinguished Visting Professor, Georgetown University

Milana Rabkin
Digital Media Agent

Transmedia, Hollywood 4: Spreading Change. Panel 4, The e-Entrepreneur as the New Philanthropist from UCLA Film & TV on Vimeo.

Thinking Critically About Brand Cultures: An Interview with Sarah Banet-Weiser (Part Three)


Your chapter on YouTube has been the focus of some very productive debates between the two of us, often having to do with the relationship between collective engagement and “self-branding.” In the published chapter, you acknowledge that various forms of collective action are possible through social media (citing, for example, the Arab Spring movement), but for you, “narcissism is part of the very structure of online technologies,” (p.88). I could argue the opposite is also true — that networked communication is by its very definition networked, which involves some kind of set of social relations between individual participants. So, how do we as theorists reconcile the individualistic and collectivistic dimensions of digital culture?



It’s a very good question, and at the risk of being repetitive, I think our responsibility as theorists is to engage how these dimensions of digital culture—the individualistic and the collectivist—operate simultaneously and often in contradiction with each other. In terms of narcissism, I am responding to Jean Twenge, who has argued in her book on youth and media that narcissism is a problem for the younger generation. My critique of this argument is that rather than understand youth and media as discrete, separate realms, we need to think about the deep interrelations between and within youth culture and media spaces. That is, I said here that online technologies enable a kind of narcissism, and this (at least to me) is surely true, in the context of self-branding, personal profiles, the genre of “selfies” for young people, the isolation that can happen in digital spaces. The fact that this context exists doesn’t mean that networked communication is not enabled by digital culture, but it does mean that we have to think about what the categories of “individual” and “networked” are in relation to each other, rather than as each other’s opposite. To say that digital spaces are often individualistic, and that we should be more critical of this as these spaces are often touted as democratic, doesn’t mean that no other politics exist online.

I also think that we need to think of this digital dichotomy as something that also finds purchase in off-line spaces. So, there is some similarity between the notion that, say young women in digital spaces often self-present according to familiar gendered scripts, and the fact that these same scripts are reinforced in celebrity culture, everyday practices, policy and legislation. And, networked communication online might energize and organize a kind of democratic participation that then takes place off-line. What I hope to do in my work is not give the impression that I don’t think democratic participation is possible, but rather that in order for us to understand what something like democracy looks like in the current moment means that we need to engage cultural spaces in their relation to each other, rather than as discrete realms.

You end the book with a really provocative section which at once critiques the possibilities of a politics grounded in critical utopianism (you talk about “utopic normativity”) and yet also holds open what you describe as “the generative potential of ambivalence.” What would you see as some real world examples where groups or individuals have built in meaningful ways on the “generative potential of ambivalence” and how might we distinguish them from the kind of utopian thinking which simply reinscribes existing norms and values?


Well, I think perhaps the most obvious recent example is the various Occupy movements around the globe. Surely, brand culture is part of the context for Occupy—even as it is also part of the movement’s critique. So while Occupy might be called a “branded” movement—through design, logos, the use of social media, the Guy Fawkes mask you mentioned, etc—it is also about challenging existing norms and values.

Another example of how ambivalence is generative can be found in the branding of Wikileaks. A marketing company was hired to brand Wikileaks, as a way to raise funds for Assange’s legal fees. Did branding Wikileaks mean that the politics behind it are rendered obsolete, or does it make Assange a “sell-out”? The WikiLeaks website challenges the history of “official” information and the public’s right to access this information; the leaked documents have already disrupted routines of national security around the globe. Regardless of its ultimate impact, WikiLeaks is subversive. Because WikiLeaks is an affective sentiment in the sense that it inspires affect and emotion from individuals, the branding of it invokes ambivalence. The traversing of boundaries involved in branding WikiLeaks is not about whether Assange is “selling out,” but is an articulation of a politics of ambivalence.

The branding of feminism (as opposed to the branding of post-feminism) might be yet another example. For instance, last year’s “Binders of Women” could be understood as embodying part of brand culture in the way it was circulated, distributed, and engaged by consumers. Yet it also brought critical attention to the patriarchal discourse of politics, and worked to remind women of the importance of voting, etc.

Importantly, to traverse boundaries of different economies, market and non-market, profit-oriented or reciprocal, means not to jump from one “side” of a neoliberal divide to the other, one a space of authenticity, the other one of complicity as the discourse of “selling out” implies. And this is the ambivalence that I think is generative, that challenges a utopic normativity.

Sarah Banet-Weiser is a Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. She had two books published in 2012, most recently Authentic™: The Politics of Ambivalence in a Brand Culture (New York University Press), which examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. Also published in 2012 was Commodity Activism: Cultural Resistance in Neoliberal Times (New York University Press), co-edited with Roopali Muhkerjee. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children’s cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007). She co-edits, with Kent Ono, a book series with New York University Press, “Critical Cultural Communication,” and is the editor of American Quarterly.

Thinking Critically About Brand Cultures: An Interview with Sarah Banet-Weiser (Part One)

Transmedia Hollywood 4: Spreading Change is coming up on Friday of this week, and in anticipation of that event, which is scheduled to have some substantive discussion about the intersection between brand cultures and political activism, I wanted to share this interview with my USC Annenberg School colleague Sarah Banet-Weiser. Banet-Weiser will be speaking at the event, drawing on her two recent books, the single-authored Authentic(TM): The Politics of Ambivalence in a Brand Culture and her anthology, co-edited with Roopali Mukherjee, Commodity Activism: Cultural Resistance in Neo-Liberal Times. I anticipate Banet-Weiser bringing a very needed critical perspective to our discussions, one which is skeptical of the claims of some of our corporate participants, but one which is also open-minded and curious about their visions of political change.

I have come to develop enormous respect for Banet-Weiser during my time at USC. She is beloved here as a teacher and mentor who is incredibly dedicated to her students. We often find ourselves closely aligned on departmental policy concerns and she has in some ways been a mentor for me as I have adjusted to a new institutional setting. Our work seems to have paralleled each other — starting with her early work on children’s culture and media, which emerged at about the same time I was publishing The Children’s Culture Reader. More recently, her Authentic (TM) book was released just a few months before Spreadable Media. Both represent attempts to come to grips with the contradictions and challenges of our current moment of media change. And I have found her collection on Commodity Activism very important as we are thinking through my current research on youth, new media, and participatory politics.

I think it is safe to say that most of the world, reading our work in isolation from our institutional context, would see us as representing very different theoretical and ideological perspectives on some of these same issues. It is difficult in the current climate to describe these differences in language that is not already over-determined by culture wars and conflicts, rifts in our field that go back at least to the 1980s, if not earlier. Banet-Weiser’s work is grounded in a very strong critique of neoliberalism and a strong emphasis on structural constraints on our capacities for individual and collective action; my work has been strongly grounded in an advocacy for participatory culture as a central tool for bringing about greater diversity and democracy and has tended to place a strong importance on the concept of collective agency within a networked culture. Often, our respective intellectual allies do not play nicely with each other, and we’ve both been concerned by the sharp language through which these issues have often been contested in recent years.

Yet, I have enormous respect and affection for Banet-Weiser and have always learned a tremendous deal from her work, and as friends and colleagues, we have become important thinking partners for each other. We read and responded extensively to each other’s book manuscripts. Such exchanges were especially valuable at moments where we were in the sharpest disagreement, where our world views clashed in ways that prove generative for both of us. Some of these core disagreements surface in the following interview. My hope is that these disagreements prove generative for my readers also.

As I have written often of late, there’s an urgent need for these perspectives to be speaking with each other. I see more and more scholars talking about the need for a frank critique of what’s happened with digital culture and especially with Web 2.0. Many are calling for us to move beyond utopian or dystopian perspectives and deal realistically with what has and has not been achieved in terms of a vision for meaningful social and political change. One side has perhaps articulated most fully the promises and potentials of that change,the other has developed the strongest critique of the structural constraints on reforming or transforming the current system and the mechanisms by which participation has been manipulated and exploited by corporate interests towards its own ends. One side has pushed an agenda of media reform focused around corporate concentration, while the other has stressed the importance of insuring the broadest possible access to the skills and tools required for meaningful participation. These two sides too often speak past each other, distrust each other. We lose sight of our shared goals. I am determined to seek common ground between these perspectives, and I hope that this exchange will represent one step forward in that process.

Banet-Weiser writes with enormous clarity in her new book about a theoretical and political stance grounded in “ambivalence,” a term I also think might describe what I am seeking right now in my own work. Too often, we’ve ended up with a divide between those of us who see the world as a glass half full and those who see the world as a glass half empty, without noticing that both of us agree that it’s only half a glass. Our points of disagreement may make us stronger if they force us to examine our core assumptions and sharpen our analysis, but they should not come at the expense of our recognition of our shared commitments and our collective stakes in insuring a more just society.

You write, “Terranova’s idea of compromise, between creativity and capitalism, between affect and profit, requires that we understand what exactly is being compromised, and what consumers gain as well as lose through such transactions.” On this point, we totally agree though there’s much more work to be done before we can fully address this question. My own sense is that critical theory has been better, by far, at describing what consumers “lose” and less effective at describing what consumers “gain.” So, from your point of view, what do consumers “gain” under the neo-liberal terms you are describing in your book? And what do they “lose”?




Well, as you say, it is somewhat easier to describe what consumers “lose” within brand culture, so I’ll address that first. I describe in the book how, in the current moment, brands, and branding strategies, have expanded beyond selling actual products or companies, and are an integral part of culture. We are witnessing the expansion of brand language and logic to our personal selves, where individuals often feel obliged to not only construct, but to understand themselves as brands. This is a problem, I think, because branding is, at the end of the day, about selling and marketing things. So, for instance, when we create a self-brand, we embark on a process that packages, designs, and markets us—human beings—just like other products and commodities. To think of ourselves as things or commodities devalues the self.

Another thing I think consumers “lose” when we are not critical of, or do not challenge the normalization of self-branding, and brand culture more generally, relates to the economies of visibility that support and validate branding. Branding, and self-branding in particular, is about making the self visible (through a variety of media platforms), and I think we need to be critical of not only cultural imperatives to be visible, but also the structural inequalities that organize visibility in the first place: who can be visible? Who is seen as “worthy” of visibility? How does visibility work in different ways depending on gender, race, class? Within this context, brand culture, as both an economic and cultural formation and dynamic of power authorizes some things as “brandable,” while others are unbrandable, or are in excess of the brand, or remain in search of “brandability” if they want to be visible.

Now, what do consumers potentially “gain” within the neoliberal context? While I’m critical of many brand cultures in the book, the cultures and practices I examine are only a small element of broader brand culture. There are historical ways in which, for example, making the self visible through consumer and brand culture has been linked to a politics of freedom and emanicipation, and I think we need to pay attention to those histories. This is a contradictory formation: brand culture provides the context for struggles over visibility and recognition. Yet it simultaneously provides the context for the commodification of people as visual objects. The contradictory spaces of brand culture provide opportunities for acting on these contradictions, and thus potentially locating political possibility and critique within brand culture.

But brand culture, or any kind of culture for that matter, is not an either/or context, where it is either liberatory or oppressive, because the production of meaning is always collective and contingent. Certainly the kinds of access and disruptions of power we witness in, say, social media contexts, can lead to a more democratic idea of resistance and identity, and dynamics of power can be re-contextualized in ways that offer space for shifting norms.

What I trace in the book, and this is particularly true when we are talking about gender norms and practices, is that these media platforms may be disrupting conventions of power in some ways while also relying on familiar scripts and narratives that have proven successful in capitalism.


These questions are intended to get to the heart of what your book is describing as “ambivalence.” It is a word which does a great deal of work in your argument. In what sense do you think our relations to contemporary consumer culture are “ambivalent”? What is the role of the critic in dealing with this kind of ambivalence?



I think that a great deal of scholarship approaches consumer and popular culture within the framework of a familiar binary: it is either authentic or commercial, it is about real politics or corporate appropriation. For me, brand culture is neither a historical inevitability, nor is it uncontested. Rather, brand cultures emerge from the deeply interrelated discourses and practices of capitalism, history, culture, technology, and individual identity formation. Because brands form culture, they are—like culture itself—often unstable and precarious. The argument I’m making in the book is that consumer capitalism is a nuanced, multi-layered context for identity formation—as such, it is an explicitly cultural space. And, because I’m writing about culture, I think we need to carefully attend to the ways in which the production and consumption of culture within the logic of branding involves not only those practices that are easily branded, but also those who are left out of brand culture because they are not easily branded. So, we need to think about why certain politics or lifestyles are incorporated into brand culture, as well as why others not immediately amenable to branding are left out.

This is where ambivalence comes in, in those spaces of culture that are not easily determined by either commercial culture or individual resistance. But, connecting ambivalence to actual praxis is a difficult thing, and has no guarantees. For one thing, most elements of culture are not seen as ambivalent. Ambivalence, its lack of certainty, its inconsistency, the way it both harbors and is defined by doubt, is generally understood as a problem, something to avoid. Yet, I’m arguing that it is important to take seriously the cultural value of emotion and affect and the potential of ambivalence, its generative power, for it is within these spaces that hope and anxiety, pleasure and desire, fear and insecurity are nurtured and maintained. Brand marketers realize the potential of ambivalence, and capitalize on it. But their strategies do not in turn mean that affect, or ambivalence, are simply, or only, spaces of corporate manipulation. Rather, affect and ambivalence can be utilized in different ways.

The ambivalence of brand cultures, then, is about incongruity—all brand cultures do not mean the same thing, either culturally or individually. If consumer capitalism demands that we live our lives within brand spaces and subjectivities, we need to think carefully about what this kind of life looks like, and conversely, what potential spaces and actions threaten to disrupt the expected flow of consumption.

To theorize ambivalence as a structuring element of brand cultures means that not all cultural practices are spaces of possibility, but rather that some carry more potential than others, that some cultural practices are easier to brand than others. Those practices that can be integrated within brand relationships, such as girls’ self-esteem, or environmental politics, or street art, are not empty of political possibility, but that possibility itself takes shape within a branded space and under branding rubrics. When a brand, a genre, or a product circulates in culture, its meaning is ambivalent. In other words, the fact that a brand circulates in culture is not a guarantee of its meaning; rather, the circulating brand is constantly under the threat of breakdown and destabilization. Within brand culture, this threat forms a crucial contradiction: brands are designed for stability, and their logic is based on regularity and singularity. Yet they are ultimately precarious, and are subject to cultural misunderstanding. For me, to theorize brand cultures as subject to misunderstanding and misrecognition is to deliberately hold on to the generative potential of brand cultures.

Sarah Banet-Weiser is a Professor in the School of Communication at USC Annenberg and the department of American Studies and Ethnicity. She had two books published in 2012, most recently Authentic™: The Politics of Ambivalence in a Brand Culture (New York University Press), which examines brand culture, youth, and political possibility through an investigation of self-branding, creativity, politics, and religion. Also published in 2012 was Commodity Activism: Cultural Resistance in Neoliberal Times (New York University Press), co-edited with Roopali Muhkerjee. Her first book, The Most Beautiful Girl in the World: Beauty Pageants and National Identity (University of California Press, 1999), explores a popular cultural ritual, the beauty pageant, as a space in which national identities, desires, and anxieties about race and gender are played out. She has also authored a book on consumer citizenship and the children’s cable network: Kids Rule! Nickelodeon and Consumer Citizenship (Duke University Press, 2007), in addition to her co-edited book, Cable Visions: Television Beyond Broadcasting, co-edited with Cynthia Chris and Anthony Freitas (New York University Press, 2007).
She co-edits, with Kent Ono, a book series with New York University Press, “Critical Cultural Communication,” and is the editor of American Quarterly.

Kickstarting Veronica Mars: A Conversation About The Future of Television (Final Installment)

Suzanne Scott:

Thanks, AJ, for doing the heavy lifting by synthesizing the tensions emerging out of this conversation, and for tackling the industrial context. You’re absolutely right, fans and producers both know the score, and I think it’s vital to acknowledge fan agency in this discussion, despite my qualms about how the campaign frames fan participation and labor.  That said, I’d add a couple of corollaries to the core tensions you’ve identified above, drawing on the framing of fans across the past few exchanges.

First, I want to revisit Maurício’s point about the ultimate “winner” of the shifting power dynamics between media audiences, producers, and distributors being the story itself.  Both Maurício and Henry make a strong case for the how this emerging model might be most beneficial for liminal producers and properties, those that don’t fall neatly into the categories of “mainstream” or “independent” production.  But there’s a catch with fan-funded stories, and it’s already visible in the discourses around the Veronica Mars Kickstarter.  It’s baked into the FAQ’s nod to shipping and fan expectations (see image), and it’s directly addressed in this remark from Thomas after the success of the campaign:

“I had some desire, as a filmmaker, to take Veronica in a slightly new direction and do something adventurous with her. Or, there’s the ‘give the people what they want’ version. And I think partly because it’s crowd-sourced, I’m going with the ‘give the people what they want’ version. It’s going to be Veronica being Veronica, and the characters you know and love. Certainly, I think I can make a fun, great movie out of that, and I’m excited about that, but it was a creative debate I had with myself, and I finally made the decision that I’m happy with it, to go with, ‘Let’s not piss people off who all donated. Let’s give them the stuff that I think that they want in the movie.’”

 

It’s the “give them the stuff that I think they want” that troubles the notion that story emerges the clear “winner” in this particular case.  Whether Thomas is justifiably hedging his bets in response to the intense scrutiny that has accompanied the campaign’s success (“If the movie ultimately sucks, don’t blame me, my vision was hindered by fan service…after all, they paid for it…”) is beside the point.  To return to the first tension AJ identified, fan “satisfaction” is clearly the central concern here, but it’s ultimately framed as a potential detriment to Thomas’ creative control.  There is something empowering about the fact that, in Maurício’s terms, we can now frame fans as studios.  But what I think might be getting lost here is the fact that fans are independent creators too, and it’s often their dissatisfaction with a story, or the industrial structures and strictures that limit it, that drives their textual production.  Henry’s right that fans will always be read, first and foremost, through an economic lens.  But, fans aren’t just storybuyers, they’re storytellers.  They make their own satisfaction.

 

On a second and related point, you all make a compelling case for how distribution on Netflix, or similar platforms, might help reshape industrial investments in media properties, encourage experimentation with transmedia or non-linear textualities, and cater to pre-existing fannish consumption patterns such as binge watching. Our conceptual understanding of what “television” is (who produces and distributes it, and where, when and how we consume it) continues to be radically reimagined in the post-network era.  Within the Netflix television model, the television temporalities of seriality and seasonality are effectively eradicated. This isn’t a bad thing, necessarily, but I do wonder how these new “telelvision” models might fundamentally alter our conception of television fandom.

 

If fans produce their richest work in the gaps and margins of a television text, they’ve also historically used the temporal gaps and margins between episodes and seasons to their advantage.  I return, time and again, to Matt Hills’ Fan Cultures and his useful notion of “just-in-time” fandom to describe how fan practices have “become increasingly enmeshed within the rhythms and temporalities of broadcasting” (178).  Moreover, Hills cautioned (back in 2002, no less), that eradicating time lags function “ever more insistently to discipline and regulate the opportunities for temporally-licensed ‘feedback,’ and the very horizons of the fan experience” (179).  So, what happens when we begin to reconceptualize the afterlife for cult television series strictly as films, or in one large seasonal installment with no lag time between episodes?  The pleasures of television fandom are deeply tied to its form, and the impact of these shifts deserves further consideration.

 

My concern here isn’t just the horizons of the fan experience, but the horizons of the industrial and cultural framing of fans and fan participation. Whether we’re talking about fan-funded film extension of a cult television series, or an entire new season of a cult show dropping on Netflix, these temporal horizons are potentially less generative for fans, which in turn might make it increasingly difficult to discursively shift our understanding of them as producers of anything but capital.  If I’m being totally honest, as a Veronica Marsfan, what I really want is another season of Veronica Mars.  And as an Arrested Development fan, I will absolutely binge watch the new season (and, let’s be real, I’ll binge watch the prior three seasons as an amuse bouche the day before the launch).

 

Understandably, we all want to focus on what we’re gaining.  I’m admittedly more interested in what’s potentially being lost or overlooked, but I don’t want that emphasis to be mistaken for a lack of enthusiasm about these developments.  I do think they have game-changing potential, particularly as the beginnings of a creators’ rights movement.  I just worry that fans’ legacy as creators in their own right will once again be obscured in favor of celebrating industrially sanctioned modes of fan engagement.

Mauricio Mota:

From all of our contributions so far, the ones that mostly intrigued me were the ones related to roles (fans, producers, distributors) and business models.

And both rely on a discussion that, if not well explored, can become a “chicken or the egg” equation.

Some questions to provoke that discussion:

Would Veronica Mars raise all that money on Kickstarter if it was an independent movie from a new director with an unknown actress about an unknown character?

Do we really need algorithms to figure out that BBC Format + David Fincher + Kevin Spacey + Washington politics is a success formula for House of Cards?

Is 60 thousand people as a Box Office number for a movie a sufficient number for a studio to green light to produce it?

When fans “invest” or donate for IP development and or production they are looking for some sort of creative control or ownership or just wanting the story to come to life?

We are entering – with or without the help from the Studios – an era of what we like to name as  ”Grassroots Blockbusting”: where IPs are nurtured to the ground up and more independent of the “normal” way of becoming a success. All Studios have what we name “Dormant IPs” – stories that have already a whole world built, good story arches and some sort of audience built through generations. But very few of these IPs (and even less Studios) are being developed in a way that allows them to become something profitable and successful.

Unfortunately it is still naive to come to a studio or any big show runner in town and tell them to “hand over IP”. This is not only a conversation about studios focusing on blockbusters and mainstream stories because of shareholders. They are also investing on their libraries and keeping as much control of that IP as possible. Their framework is built around owning as much % of the IPs as possible since the same framework is built around giving more power and control for the part that invests more to make a story happen. And although roles are blurring,  very few creators can say they can make their own shows without a major investment from a studio.

In Brazil, the Government is making an immense effort to grow our TV industries by creating a new law that makes every cable channel to invest massively on original content produced by Brazilian companies (like mine). It is a huge achievement but it has also been very tricky and challenging for the producers to convince studios and networks ( still the most important distribution channels) to give up on a big percentage of an IP they would air because of that new law. Simply because it forces them to not own majority of brazilian original content. So, better said than done.

However, there are independent funds – in the US, Latin America and Asia – that are starting to invest into new green IPs or buying turnaround scripts from studios/production companies to re-start them from the ground using transmedia and the digital tools to start them small and sustainable. Like I said before, lines are blurred, roles are confused and money and knowledge about what works is more democratized.

The existing cases we have been discussing are actually good starters for a possible different model where fans and creators are closer by sharing a common dream and making it happen. And by doing so more and more the Studio system will then have new competitors among the same people they see as consumers. Which is a good thing since humans and companies tend to pay more attention to things and people that threat them than to people that they take for granted. And to AJ’s points looks like creators and fans are paying more attention to what is happening around them.

 

Aymar Jean “AJ” Christian is an assistant professor of communication in the Media, Technology and Society program at Northwestern University. His manuscript, tentatively titled Off the Line, Independent Television and the Transformation of Creative Economy, explores the politics and value of the web series market. He edits a personal blog, Televisual, has been published in the academic journals Continuum, Transformative Works and Cultures, First Monday and Cinema Journal, and in the popular press in Slate, Indiewire, The Wall Street Journal and The Root, among others. For more information, visit his site.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning + Research at Occidental College.  Her work on fandom within convergence culture, transmedia storytelling, and fanboy auteurism has been published in the anthologies Cylons in AmericaThe Participatory Cultures Handbook, and A Companion to Media Authorship, and the journal Transformative Works and Cultures.  She blogs at Revenge of the Fans and tweets @iheartfatapollo.
Mauricio Mota is one the founders of The Alchemists, Entertainment Group responsible for building original transmedia narratives and content for studios, publishing companies, fans and brands. Some of their clients include Coca-Cola, Petrobras, TV Globo, CW, Elle Magazine, NFL, Nextel and the Brazilian Ministry of Education. He was responsible for bringing the concept of transmedia storytelling to Brazil and implemented the Transmedia Communication Department for Globo Television (4th largest network in the world).

 

Kickstarting Veronica Mars: A Conversation About the Future of Television (Part Three)

Henry Jenkins:

Suzanne, I share some of your concerns about the ways that fan power is being evaluated here primarily in terms of economic capital. Interestingly, the Veronica Mars campaign was preceded by another effort — David Fincher’s effort to raise funds to produce an animated film based on Eric Powell’s cult comic book series, The Goon. This project had set a goal of raising $400,000 in order to fund a story reel as proof of concept for a proposed feature film, and instead, they raised 441,900 from 7,576 backers, which was, as of November, a record-breaker for the micro-funding company, now dramatically surpassed by the Veronica Mars juggernaut. At the time, there was considerable pushback from fans who felt that these funds should be raised by the studio through traditional means rather than tapping the fan network for investments that would be repaid through merchandise but not through either revenue or creative control.  As Cartoon Brew’s Amid Amidi wrote at the time:

“Should the film be made by a corporate film studio, that company just saved themselves half a million dollars on the backs of dedicated animation fans who believe they’re funding an indie project, when in reality they’re funding a mainstream Hollywood feature….while I’m sure Fincher and Blur Studios are well intentioned in their desire to make an animated feature, their approach of mixing their fans’ money with those of media corporations, the latter of whom will receive all the profit from a Goon feature, leads to an uncomfortable situation that is contrary to the entire spirit of Kickstarter. Artists should use the generosity of backers in crowdfunding campaigns to fulfill a creative vision, not to help corporations make money, as The Goon Kickstarter is currently set up to do.”

These are, to my eyes, legitimate concerns in both of these case but these projects also potentially represent a transitional point in the degree of creative control which cult producers may yield in this still emerging system. Neither The Goon or Veronica Mars were likely to be produced in the absence of a strong show of audience support; both fall into an awkward category of production that is neither fully mainstream nor fully independent. They are both genre series that gain strong support from a substantial niche that is too small to move the levers to greenlight a project under traditional industry logics. Yet, this is why the recent developments seem to me to be game-changers, both in terms of the ways they strengthen the hands of creative producers and of the ways they allow fans to exert a greater influence on production decisions.

I see this as especially true when coupled with the new systems for content production and distribution we are seeing emerging in recent months via the web. We have talked so far about Netflix funding both original programming (House of Cards) and rescuing orphaned cult series (Arrested Development).  Hulu has also announced similar plans and is already importing imaginative content from Canada, Australia, and the United Kingdom as exclusives for their subscribers. YouTube has recently developed a system for funding content production. And Amazon has announced that they will be presenting fans with a range of pilots later this year, both comedy and children’s series, and asking consumers to weigh in on which ones should be put into full production.

These alternative arrangements offer much to program producers, starting with the fact that with the exception of Amazon where they are introducing content to consumers at an earlier point in the negotiation process, they seem to be making upfront commitments for entire seasons of programs, allowing them to exert creative integrity over entire story arcs, rather than subjecting them to the uncertainties of the ratings, where they might well get cut off after the first few episodes, never resolving any of the enigmas they have set into play. One can be successful in these platforms with a much lower viewership than network television, creating a space for programs that can command a strong niche of intense support, as opposed to the diffused viewership that gets rewarded on the major networks. These programs can have a more unique perspective because they are never designed to appeal to everyone.  Some producers may be much better served in this context: this may no longer be right for Joss Whedon who is turning down Star Wars to keep working with Marvel, but it would certainly be true for someone like Bryan Fuller, who is already revisiting Pushing Daisies and Wonderfalls in the wake of the Veronica Mars news.

The example of The Goon above is an interesting one in this context, since The Goon is a creator-owned comic book series, that has been successfully sustained since 2002. In comics, a creator’s rights movement in the 1990s helped pave the way for more sustainable models of content creation: creators now have multiple options for publishing their own work, with or without the challenges of self-distribution. We are seeing some top talents move project by project between the mainstream publishers to self-publishing models and now, through Kickstarter, crowdsourcing models. Kickstarter now ranks just below DC and Marvel as the number three source of comics funding in the United States. And even artists who work with the majors have somewhat greater creative control than before and have been able to cut better deals as a result of the option of going independent.

The space of indie comics, as opposed to underground and alternative comics, has long been smart and original genre content — pushing comics beyond the superhero genre that dominates DC and Marvel, but also having broader appeal than the more experimental space represented by alternative comics. This seems like the niche that is apt to be filled in this new world of crowd-funding and web distribution that is taking shape week by week before our eyes right now. In such a world, there might not be a need for Rob Thomas to depend upon Warner Brothers to distribute his content, or perhaps, there might be a chance for him to retain more of the IP rights going into his negotiations so that there are more options for series which gain a hardcore audience that is too small to sustain broadcast. Netflix’s decision to release all of the episodes at once, allowing for binge viewing, also seems to point towards this kind of program production — i.e., allowing for more intricately woven stories, which reward this kind of intense viewer commitment.

Such arrangements would help get us out of the paradoxes of these current cases, where producers are appealing for fan support, but ultimately have to work within a system which gives most of the rewards to the same studios who have always controlled production decisions. Clearly, what we need is a creator rights movement for television, which learns as much as it can from the creator rights movement in comics, which is still struggling to fully achieve its goals.

Of course, the costs of television production dwarf those of comics production, meaning that it is unlikely to see fan-support television be fully realized in the short term. Veronica Mars may work as an early example because it is going to be a lot less expensive to produce than some of the cult science fiction or fantasy series that have been mentioned alongside it this week. But, part of what’s interesting to me is that Veronica Mars has a fandom that I would describe as mid-level intensity: there are shows out there with much more dedicated and active fan bases. And so, if they can raise the funds, there is apt to be many other series which could, in theory, command this same level of support.

The reality is that in a capitalist-mode of production, fans are always going to be read first and foremost through an economic lens. The old model saw us primarily as a commodity — eyeballs — that could be sold to advertisers. More recently, Web 2.0 has treated us primary as a source of creative labor — for which we are never directly compensated. And now, this model treats us as investors, who may gain some greater creative control as a consequence of advancing gifted producers money they need to get their dream projects into production. For me, the key thing is that the relationship here needs to be transparent: fans need to understand what is being offered and what role they can or will play in the process. In most cases, fans are not seeking to take creative control away from the producers whose work they admire, but they do hope to prevent series from being “retooled” in order to broaden their support, often at the expense of cutting out elements that drew fans to the program in the first place.

Aymar Jean “AJ” Christian

Whew, this is enthralling!

It sounds like we’ve zeroed in on a couple key tensions. One pits creative control for producers and satisfaction for fans against the profit-focused motives of the conglomerates. Another pits their impulse to mainstream against the increasing popularity of indie and digital production, from television to comics.

We can’t resolve these tensions here, but I’ll give it a go! To start, some context. And the most important context is the financial health of the studios and distributors. As Mauricio said, it is hard to be a studio, and media executives have always worked in tense environments permeated with fear.

But the truth is the studios are richer now than they’ve been in a decade (after the heyday of the 1990s). Movies are still popular. People watch almost as television as they ever have, albeit across more devices and technologies. Media stocks have joined the broader market rally after lows in late 2008 and early 2009. From that low, ViacomComcastand Lions Gate stocks have quadrupled. News. Corp has quintupled. Time Warner and Disney’s have tripled. There are lot of reasons for this, but the underlying factor is there is much more power in distribution these days. Since there are so many niche markets, distributors with resources can grab our attention. Everyone knows when the next Star Wars is due.

Studios seek market share to keep stocks afloat, and that’s why they’ve been spending hundreds of millions marketing new film franchises. And now web networks are taking a cue, hence Netflix outspending legacy TV with House of Cards. These investments in franchises pay off. They are rich, even as they underfund niche markets (Viacom cable channels Logo and BET, for just one example, are criminally under-resourced, with some shows actually written by freelancers!).

Which brings us to our conundrum, and the tensions above: clearly fans and producers know what’s going on. They know, instinctually, studio money is being funneled to bigger and bigger “mainstream” products, as companies reach for market share amidst the tidal wave of digital production.

As Derek Johnson argues in his new book, we have to view bottom-up dynamics in the context of the growth of franchising, the studio’s (logical) way of responding to complex market dynamics. As Suzanne rightly noted, crowdsourced projects really are a message to distributors from fans and producers to studios that they’ve gone too far, channeling investments in IP higher and higher. Why, even with the lowered production costs of digital, have mid-range projects dried up? As Rob Thomas has noted, the $2-$20 million film is struggling, but there’s no reason it should be. Veronica Mars is an important reminder, if an ambivalent one, since Thomas also noted they need Warner Bros. to work out gifts.

In this environment, mainstream distributors are both essential and inadequate. Focusing on the breadth and depth of bottom-up efforts at value creation points the way to reform: producers and fans are already leading, but they can only go so far on their own. Their efforts, niche-driven, are largely unseen, because they are sporadic. Individual scholars and journalists are aware of the robust growth in indie production in gaming, comics, film, music, television (web series), radio (podcasting) and publishing (blogging to e-books). These are all markets dominated by conglomerates, in various ways, and yet we rarely talk about them in conversation (Henry’s work a significant exception).

Which is why it’s good we’re having this conversation! Can we imagine a different system than what we have now? I think we can. And it starts with independents.

Why, for instance, don’t studios have internal mechanisms for nurturing franchises from the ground up? Studying web series has shown me how we can think of TV development differently: certain niches can nurture small but passionate fan bases for budgets well under the cost of marketing Avatar or ambitious series that flop like Terra Nova or Smash. And it’s not just in low-fi comedy; special effects heavy series like Video Game High School indicate there’s a lot of value yet to be mined. The indie comics Henry mentioned are an excellent source.

All of this activity can be streamlined and aggregated. The studios could market one less blockbuster a year and incubate dozens upon dozens of projects, with enough to support union (read: trained, skilled) labor from the oversupply of art/film-school graduates. They don’t do this because they have to report quarterly to shareholders, so they think short-term. It takes years to grow such projects, but the pay-off could be huge. Projects that prove successful at a smaller scale could argue for more resources and broaden narratives with fans in conversation. “Bombing” rates could go down.

Conglomerates do support small-scale projects, but not consistently. Veronica Mars is only a higher-profile example;The Goon is another. Of the web series I’ve tracked that have been picked up for television – like super-grassroots YouTube series Fred and The Annoying Orange, which spent years cultivating millions of fans – most are successful enough to go beyond one season. Now cable networks are looking to artier showrunners like Abbi Jacobson and Ilana Glazer, creators of the brilliant sketch series Broad City that Comedy Central just picked up to series (with a little help from Amy Poehler, no stranger to YouTube). I’m running a series of essays on “Indie TV Innovation” on my blog next month, with contributions from Jane Espenson (Husbands), Glazer and a dozen others, to show how there’s a lot of value being generated in these spaces at very low-cost.

The problem is these examples are scattered and dispersed. The effect of studio neglect is we get a small number of outrageous case studies like Veronica Mars that present ethical conundrums because there aren’t structures in place. Under-investment also means, even if projects can generate fans, they often do so at lesser quality, which perpetuates the myth that indie projects are artistically impoverished.

We are indeed in a capitalist mode of production that privileges conglomerates and publicly-traded companies, and the culture in Washington suggests that won’t change anytime soon, which is fine. But the takeaway from Veronica Mars et al. should be a call for distributors to: invest in the growing segment of smaller and mid-range projects, hand over intellectual property and creative control (something web series creators like Felicia Day have been fiercely advocating for years) and nurture more fan-driven projects before producers face the crowds. They have the money. It’s better for business, for workers and the culture at large.

Aymar Jean “AJ” Christian is an assistant professor of communication in the Media, Technology and Society program at Northwestern University. His manuscript, tentatively titled Off the Line, Independent Television and the Transformation of Creative Economy, explores the politics and value of the web series market. He edits a personal blog, Televisual, has been published in the academic journals Continuum, Transformative Works and Cultures, First Monday and Cinema Journal, and in the popular press in Slate, Indiewire, The Wall Street Journal and The Root, among others. For more information, visit his site.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning + Research at Occidental College.  Her work on fandom within convergence culture, transmedia storytelling, and fanboy auteurism has been published in the anthologies Cylons in AmericaThe Participatory Cultures Handbook, and A Companion to Media Authorship, and the journal Transformative Works and Cultures.  She blogs at Revenge of the Fans and tweets @iheartfatapollo.
Mauricio Mota is one the founders of The Alchemists, Entertainment Group responsible for building original transmedia narratives and content for studios, publishing companies, fans and brands. Some of their clients include Coca-Cola, Petrobras, TV Globo, CW, Elle Magazine, NFL, Nextel and the Brazilian Ministry of Education. He was responsible for bringing the concept of transmedia storytelling to Brazil and implemented the Transmedia Communication Department for Globo Television (4th largest network in the world).

 

Kickstarting Veronica Mars: A Conversation on the Future of Television (Part Two)

 

 

Suzanne Scott:

Hi everyone, I’m looking forward to this conversation.  I’ve been attempting to work through my ambivalent response to the Veronica Mars kickstarter for the past few days, particularly where it bumps up against my unadulterated fannish glee that Netflix Saved Our Bluths.  Two of my favorite cult TV series are being revived.  It should feel like a win-win, but I can’t shake this sense that the Veronica Mars Kickstarter (or fan-ancing generally) sets a problematic precedent for what constitutes fan “participation.”  Or, to AJ’s point, my concern doesn’t stem from the kinds of value producers and fans generate from television, or even the value that fans are generating from this kickstarter campaign, but how producers are increasingly and strategically generating value from fans.

 

My work broadly engages with industry-fan relationships within convergence culture, and how those relationships are gendered.  In particular, I’m interested in which types of fans and modes of fannish engagement are valued, normalized, or incorporated, and which remain marginalized or are subject to containment.  I’ve written in the past about how industrial efforts to engage fan culture often function as re-gifting economies, or planned communities that strive to “repackage fan culture, masking something old as something new, something unwanted (or unwieldy) as something desirable (or controllable, or profitable).”  I’ve also blogged about the problematic legitimization discourses that surround industrial efforts to co-opt fan practices and retain ownership over fan texts.  Many, myself included, are inclined to view the Veronica Mars Kickstarter as a prime example of fan empowerment (or, in Henry’s terms, as a techno-realization of a longstanding fannish frustration with audience measurement metrics, and a desire to revive media properties that were cut down in their prime).  But, I still worry about what it means to discursively celebrate fans’ power in purely economic terms.

 

I’m a frequent donor to Kickstarter campaigns, especially those like Womanthology or Tropes Vs. Women in Video Games that are attempting to make a transformative intervention into media industries and fannish subcultures that can be unwelcoming to women.  I’m also all for using Kickstarter to launch creator-owned projects.  For example, I get why Batgirl writer Gail Simone, who was recently fired and rehired by DC Comics after a massive pushback from fans, would want to kickstart a graphic novel where she’ll have full control over the creative direction and, more importantly, the intellectual property rights. I’ll probably pull the trigger and donate to the Veronica Mars movie before the days tick down to zero…or, let’s be realistic, probably before the end of this conversation.  But it’s not because I want a t-shirt, or a digital download of the finished product from Flixter, Warner Bros.’ proprietary video platform.  What I want is information, however filtered through Warner Bros. publicity brass that it might be, about how this grand experiment is playing out, and to see if fans are addressed primarily as partners, or promotional agents.

As AJ rightly notes above, crowdfunding may not be the great equalizer, but it is a vital emergent tool that allows minority voices and audiences that are too often underrepresented by media industries to carve out a space to be heard.  The figures that you’re tracking on your blog are vitally important.  They aren’t just dollars, they’re pointed messages sent to media industries by media audiences.  Can we view the massive success of the Veronica Mars Kickstarter as a call to television executives that there’s a market to be tapped for programs with compelling, complex young female protagonists?  Hopefully.  Would I feel better if Rob Thomas had Kickstarted an original web series, where the profits would be funneled into developing the next Veronica Mars, rather than into Warner Bros.’ coffers?  Absolutely. It’s the slippage between crowdsourcing and outsourcing financial risk here that I find troubling.

Mauricio Mota:

Ok, here comes the black sheep-capitalist storyteller from Brazil ;-)

I was born – literally – at the intersection between Academia, Commerce, Storytelling and Marxism. While my parents were academics and Marxists during the 70-80′s, my mom was a fiction writer trying to figure out how to keep working, teaching, studying, paying bills and finally get picked by a publisher to bring her words to the world. The funny thing of that intersection is that till I was 8 I thought one of my grandfathers was Karl Marx – because of a picture my parents had in the home office. But actually my grandfather was considered the Latin-American Shakespeare.

That mix of backgrounds, struggles and opportunities trained my eyes and perceptions (with some scars and learnings) to always pay deep attention to the relationship between Creators (Storytellers), Distributors (Storysellers) and Readers (Story…buyers?) and to keep on the pace around one of the most fascinating dynamics ever. In the past, the roles were so clear, the imposed status quo was so comfortable/a given and people in general were just having fun with their stories that the Veronica Mars/House of Cards models were impossible to imagine.

Kickstarter didn’t invent crowdfunding for storytelling. Neither did Felicia Day or Joss Whedon. The most efficient systems of crowdfunding for storytelling that I ever seen in my life are the Catholic and the Evangelical Churches. People have been funding saints, bibles, sagas, music concerts, souvenirs or tokens for more than 2000 years. In Brazil, the evangelicals own one of the top three tv channels (where they air religious programs, produced telenovelas and bought series from the US like Veronica Mars). So the whole conversation about “exploring” fandom or using fans to fund a movie owned by a big studio is a little bit strange for me because generally people want to watch and share an experience around a story: be it that story about a guy who could regenerate fast (no, I’m not talking about Wolverine, I’m talking about Jesus), Veronica Mars or about an elite group that uses people’s trust to do whatever they want (I’m talking about House of Cards).

The line between owning something and owing was completely blurred when the Veronica Mars kickstarter campaign started. Many fans donated something because they feel such an emotional connection to that cannon that gave them so many good times that they feel the owe something to it and they want more of the pleasure that story gives — with or without having something material back (a shirt or equity). It is the difference between Profit Sharing and Sharing Collective Value.

The roles are also blurred, thanks G’d — both on Veronica Mars and House of Cards. And today I’m able to fund the stories my company creates from different sources: fans, non-profits, global advertisers, studios, networks or a toy company.

Because the Veronica Mars campaign is like advance money given by fans to the creator that implicitly says: “Hey, here is the money I would already buy for this and that, so now go make that extension so I can have the storytelling experience that no money nor a shirt can give me. Oh, I can also make it with my Mastercard and don’t need to wait for someone to decide to fund it?”. Instead of investing money on the IP after it airs, fans are doing it before.

Everyone, on the House of Cards case, was mesmerized by two things: launching 13 episodes at once on Netflix and the fact that some of the decisions to produce were based on algorithms. In the end of the day, the “series marathon” culture is something that is part of the fabric of pop culture consumption; Kevin Spacey is a great actor and amazing villain; politics brings eyeballs, fans add value whenever they watch something and the British version was already really good. If we build it, they will come. And with David Fincher behind, maybe (just maybe), the execution will be good. ;-)

By the way, The funders behind House of Cards are also “outside” the regular model as the Kickstarter examples: Goldman Sachs, WPP Group (one of the largest advertising groups in the world) and AT&T.

Netflix move to offer exclusive content at once was brave and risk taking strategy in a town where networks kill shows on episode 3. VOD changes the importance of focus groups and research to a level that makes me love where all this is going. Because so many amazing pilots or shows would have survived if Netflix, Amazong, Hulu and Kickstarter existed and gave that opportunity to fans, creators and last but not least, studios to make a decision.

Yes, studios.

Because everybody loves to blame the Studios for Hollywood’s lack of innovation. Being a Studio is HARD. Crowdfunding is also hard. But what happens next is the point I’m trying to make.

The Veronica Mars case will show how sending the gifts and tokens for all the 50k+ backers (including movie sessions into remote cities) is really, really, really hard to accomplish but a Studio knows how to make something like this happen. And before the tomatoes come, the discussion is not if the studios do it well or not, but they make it and they have a system. If fans, indies, academics and writers believe there are improvements to be made, fight for it or kickstart a project and start your own Studio. It is about re-allocation of power and responsibilities and not resetting a whole organism that has brought to the world amazing stories – including Veronica Mars.

The Studios used to have the formula of success. Using Henry’s recent book as a reference, the formula was “If doesn’t get picked by studio it is dead”. Now it probably would be “If doesn’t get picked, lets talk to the fans and other distribution channels” (not so charming as “If it doesn’t spread, it’s dead” but really fascinating).

Now nobody has is total control, decision-making power is more shared. But Studios/Networks still have the most efficient marketing and logistics machine in the world and they deserve their share. Fans and storytellers that know how to build their own micro-networks also deserve a share.

Fans are now Studios. Advertisers are Studios. Amazon is a studio. Netflix too.

So, the roles are not only changing, they are blurred and the winner is the story. Because generally we don’t know what we want until a story is in front of us and we say: I want more of that. And I will pay with my time, my emotions, my network of friends and my money.

Aymar Jean “AJ” Christian is an assistant professor of communication in the Media, Technology and Society program at Northwestern University. His manuscript, tentatively titled Off the Line, Independent Television and the Transformation of Creative Economy, explores the politics and value of the web series market. He edits a personal blog, Televisual, has been published in the academic journals Continuum, Transformative Works and Cultures, First Monday and Cinema Journal, and in the popular press in Slate, Indiewire, The Wall Street Journal and The Root, among others. For more information, visit his site.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning + Research at Occidental College.  Her work on fandom within convergence culture, transmedia storytelling, and fanboy auteurism has been published in the anthologies Cylons in AmericaThe Participatory Cultures Handbook, and A Companion to Media Authorship, and the journal Transformative Works and Cultures.  She blogs at Revenge of the Fans and tweets @iheartfatapollo.
Mauricio Mota is one the founders of The Alchemists, Entertainment Group responsible for building original transmedia narratives and content for studios, publishing companies, fans and brands. Some of their clients include Coca-Cola, Petrobras, TV Globo, CW, Elle Magazine, NFL, Nextel and the Brazilian Ministry of Education. He was responsible for bringing the concept of transmedia storytelling to Brazil and implemented the Transmedia Communication Department for Globo Television (4th largest network in the world).

 

 

 

Kickstarting Veronica Mars: A Conversation About the Future of Television (Part One)

Henry Jenkins:

When I was writing Textual Poachers in the late 1980s, I stumbled across a fascinating scheme being floated by fans of George R.R. Martin’s fantasy series, Beauty and the Beast, a series with a very committed audience, but one that was small enough that the program was always in danger of being canceled. The fans were suggesting a plan where fans would pay into a fund that would cover the cost of the series production and then would received VHS tapes of episodes once they had been made. The fans rightly recognized that the Nielsen Ratings measured the scope of viewership but not its intensity, and that the scale of success demanded to stay on network television was considerably lower than what would be required to cover the costs of production. At the time, such plans were unlikely to succeed, given the nature of the media environment: they really did not have a robust method for collecting funds from dedicated fans, the producers would not have had a viable business model for proceeding under this unstable system, and the distribution of episodes via VHS was going to be clunky at best.

We flash forward two decades and recent events suggests we have moved dramatically closer to making such a scenario possible. First, we have seen Netflix become a producer and distributor of original television content — programs that look and feel like network television (actually like HBO or AMC programming) but which are distributed digitally without ever being broadcast. Netflix’s first venture in this direction was House of Cards, which seems to have attracted a very solid audience, and their second will be the relaunch of Arrested Development, a fan favorite series that Netflix has brought back after several years in limbo. We are seeing similar moves by Hulu and YouTube, both of which would like to get into the business of producing and distributing web-based television content.

And, then, we have seen Kickstarter emerge as a platform that, with the example of Veronica Mars, has demonstrated the possibilities of fan support pushing a once canceled program back into production — in this case for the big screen. And for the Veronica Mars scheme to work, we have to assume there were behind the scenes discussions between Rob Thomas and Warner Brothers (which still owns the rights to Veronica Mars) that would allow them some basis of proceeding. We now are hearing that a range of other producers and show-runners are starting to explore whether they might deploy similar tactics to gain a second chance for their passion projects.

This week, I have gathered together three friends, who bring different kinds of expertise to thinking about the short term and long term implications of these developments.

Aymar  Jean “AJ” Christian:

Hello!

It’s been fascinating to see relationships between producers, fans and distributors reconfigured in digital marketplaces!

About a year before Kickstarter launched, I was drawn into the world of crowdfunding through Felicia Day. Day was a working actress with credits on shows like Buffy the Vampire Slayer when she decided she wasn’t ever going to get a leading role and showrunner status unless she did it herself. Intermittently unemployed as so many workers in Hollywood are, she wrote a pilot for The Guild, about a group of gamers, based on her experience playing World of Warcraft in between gigs. She and a skeleton crew produced most of the first season on a dime and then came to place a lot of indie producers find themselves: without funds to continue. But those few episodes had built a fan base, and, through a Paypal link on the show’s active website, she raised thousands to kick-start the rest. That early fan interest shocked the industry, distributors came calling, and The Guild found distribution through Microsoft, who was/is trying to build an entertainment platform outside of television. Day is now a huge source of inspiration within and outside the web television industry and a key brand ambassador for MSN.

In my years researching the “web series” or independent television market I’ve seen crowdfunding take a central place in show development (so much so I’ve tried to track it on my site). Series that built communities of fans early and quickly inevitably turned to crowdfunding. Soon shows targeting all sorts of groups dissatisfied with legacy television used sites like Kickstarter and Indiegogo to keep indie brands alive. Lesbian web series Anyone But Butraised over $30,000 for its third and final season; The Misadventures of Awkward Black Girl ($56,000, nearly twice the ask) for its second; The Outs (over $20,000, many times the ask), a gay-led show, did it in two rounds; last year brought Black & Sexy’s The Couple ($32,000) and Latino-focused show East WillyB ($51,000), not to mention the prodigious work of Freddie Wong, whose canny, Asian-American-led Video Game High School has crowdfunded over $1 million to date (season 1season 2).

Raising money not only gave them funds to survive, and extra opportunities for press and marketing, they also let creators build a database of their strongest fans and supporters, who would then proselytize the show on social networks. This sometimes led to distribution and development deals with both online and on-air networks.

In short, crowdfunding causes us to rethink relationships in media industries, and think very specifically about the kinds of value producers and fans generate from television, as a number of scholars are exploring, from Jason Mittellto Michael Newman, to your work in Spreadable Media. For independent producers, crowdfunding rewards creators with a clear pitch to specific communities, who are in turn rewarded with a show conglomerates might be reluctant to green light. Of course, this kind of value is hard to sustain in our media landscape, and the fact that Veronica Marsraised several times more than most projects before it in 24 hours speaks to the kinds of value conglomerates are able to generate when they have already invested in marketing properties.

 

Aymar Jean “AJ” Christian is an assistant professor of communication in the Media, Technology and Society program at Northwestern University. His manuscript, tentatively titled Off the Line, Independent Television and the Transformation of Creative Economy, explores the politics and value of the web series market. He edits a personal blog, Televisual, has been published in the academic journals Continuum, Transformative Works and Cultures, First Monday and Cinema Journal, and in the popular press in Slate, Indiewire, The Wall Street Journal and The Root, among others. For more information, visit his site.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning + Research at Occidental College.  Her work on fandom within convergence culture, transmedia storytelling, and fanboy auteurism has been published in the anthologies Cylons in AmericaThe Participatory Cultures Handbook, and A Companion to Media Authorship, and the journal Transformative Works and Cultures.  She blogs at Revenge of the Fans and tweets @iheartfatapollo.
Mauricio Mota is one the founders of The Alchemists, Entertainment Group responsible for building original transmedia narratives and content for studios, publishing companies, fans and brands. Some of their clients include Coca-Cola, Petrobras, TV Globo, CW, Elle Magazine, NFL, Nextel and the Brazilian Ministry of Education. He was responsible for bringing the concept of transmedia storytelling to Brazil and implemented the Transmedia Communication Department for Globo Television (4th largest network in the world).

He began his career as an entrepreneur at the age of 15, when he developed a story-creation platform with writer Sonia Rodrigues. Used in over 4000 schools, it was licensed 8 times and used as a tool to facilitate innovation and creativity for  many top 500 companies and the UN.

 

Kickstart This!: Is The World Ready For a Nigerian Superhero?

afedcb971c96a76411da4d9ea7336c97_large

 

Like many of my readers this week, I am enormously excited about the ground-breaking success of the Kickstarter campaign to get Veronica Mars into production as a feature film and what this means about the future relations between fans and producers of cult media. Next week, I am planning to run a extended conversation with some key thinking partners placing the Veronica Mars campaign (and Netflix’s venture into original television content) into some perspective.

But I don’t want us to forget that Kickstarter has been as powerful if not more so in helping to provide seed funds for independent artists of all kinds and as such, it has become a key vehicle for increasing the diversity of cultural production. My co-authors Sam Ford, Joshua Green, and I discuss Kickstarter in our book, Spreadable Media: Creating Meaning and Value in a Networked Culture, alongside a range of other developments which are creating stronger bonds between independent artists and their supporters — from pre-production through release.

Today, I want to put my weight behind an independent media property — Spider Stories — which was brought to my attention by a USC undergraduate, Charles Agbaje. The Agbaje Brothers (Charles and John) have been publishing independent comics under the Central City Tower label for several years now, and they are seeking funds to take their efforts to the next level — developing a cartoon series which has its roots in traditional African folktales and myths, but which speaks to the genre expectations of our current pop cosmopolitan generation.

Here’s how they describe the basic premise:

Spider Stories follows the tale of Princess Zahara who is thrown into hiding after the royal family is overthrown by a corrupt neighboring kingdom. While traveling with a misfit caravan of merchants she meets a wandering drummer griot who introduces her to the spirit world. Armed with a mystical staff, the fearless princess embarks on quest to reconnect with the spirits, reunite her homeland, and reclaim the throne.

We are developing an 11 minute animated pilot for a fantasy adventure series called Spider Stories. Your pledges will go towards funding a team of animators to get it done at a professional level of quality.

1331b4ca1249611b6bc6f27d2edb3e57_large

 

 They argue that fans of superhero comics have grown up on Norse myths (Thor) and Greek myths (Hercules); we are starting to see Japanese and Chinese folktales making their way into anime and manga, but that comics and animation have so far done  little to tap into the rich cultural traditions of Africa (with the possible exception of the recent revamp of The Black Panther at Marvel). The Agbaje Brothers have expressed concern with the fact that African-American youth are often cut off from their own cultural traditions and all of us receive a single-dimensional understanding of Africa (which many westerners see as a country rather than a continent with many diverse national traditions). However, they are also concerned that so often stories by and for African-Americans get cut off from the cultural mainstream and thus do not reach the largest possible audience. So they very much want to create something that speaks across racial and cultural divides.

If the art work and proof of concept videos they share on their Kickstarter page are any indication, this has the potential to be a spectacular project, and it is precisely the kind of production that Kickstarter was designed to support — one which is unlikely to get very far with mainstream animation or comics producers unless they can demonstrate a broad range of support and can show the world what they can do. Let’s see if we can give them their chance.

In some of their promotional materials, the brothers talk about how their experiences growing up together had shaped the kinds of stories they want to share through their work. I asked Charles to tell me more about these formative influences on their work:

The stories we made growing up span all kinds of sci-fi, fantasy, and superhero tales. We were first inspired by the original Teenage Mutant Ninja Turtles cartoon, and you can see early on we invented several mutant animals of our own. Later we were influenced by the wide variety of anime that hit in the late 90s, particularly shows that made their way onto Toonami. Dragonball Z, Gundam Wing, Tenchi and more were among our favorites. As video games became more sophisticated RPGs and Adventure game story-lines such as The Legend of Zelda also influenced our style. Throughout, the complexity and action in the DCAU such as Batman: The Animated Series, Batman Beyond, and Justice League also contributed to our sensibilities.

We have our fair share of costumed superheroes such as the Storm Surfers, mutant animals like The Frogs, and classic swords and sorcery in Crimson Knight. Even though a lot of these characters started off fairly simple, some we’ve had in our minds literally since we were 5 years old, and the stories have since grown and matured.

Starting with Project 0 in 2010, we moved away from our old ideas and began to synthesize them into new properties that couldn’t be so easily labeled. This also helped us as story tellers. In creating new stories we were able to critique them objectively without the nostalgia lens that would only really make sense to us. Project 0 is a mix of fantasy, sci-fi and adventure taking cues from a lot of our previous original properties, to as diverse sources of inspiration as Digimon and The Matrix.

Though we still plan to revist several of our age old stories, we are now moving forward with another new series called Spider Stories.

Spider too takes cues from a lot of our old ideas, and then more modern fantasies such as Avatar The Last Airbender or Nintendo’s Fire Emblem. It takes the same grand scale epic appraoch to world building and story telling that fans around the world love to see. But it does it in an African inspired backdrop which, while there are a few out there, have never really been acknowledged by mainstream audiences. We’re doing a lot of homework on African mythology and history. And we are always sure to consult our cultural experts, our parents, to make sure it stays authentic.

So often the depiction of blacks and Africans in the media is one of poverty, corruption, or ignorance. At its most positive, black characters are often sidekicks or best friends to the lead, and black culture is typically framed through an other-ed lens. Even when it isn’t, such shows and movies are often relegated to niche markets and targeted so narrowly as ‘black entertainment’ that it may be alienating to non-black audiences.

We want Spider to really be a universal story. While it takes on African aesthetics and sensibilities, it is written to be accessible to all audiences regardless of ethnicity. It’s pure fantasy, not historical fiction or an adaptation of an existing myth. We hope audiences will be able to relate to the characters as people first. The nods to culture and history should spark interest in fans to seek out and learn more about Africa on their own. Art is often a launching point for cultural exposure, and the more it’s seen, the more normalized it becomes.