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Who the &%&# Is Henry Jenkins? The simple answer is: Henry Jenkins is the Provost's Professor of
Communication, Journalism, and Cinematic Arts at the University of Southern
California. He arrived at USC in Fall 2009 after spending the past decade as
the Director of the MIT Comparative Media Studies Program and the Peter de
Florez Professor of Humanities. He is the author and/or editor of twelve
books on various aspects of media and popular culture, including Textual
Poachers: Television Fans and Participatory Culture, Hop
on Pop: The Politics and Pleasures of Popular Culture and From
Barbie to Mortal Kombat: Gender and Computer Games. His newest books
include Convergence
Culture: Where Old and New Media Collide and Fans,
Bloggers and Gamers: Exploring Participatory Culture. He is currently
co-authoring a book on "spreadable
media" with Sam Ford and Joshua Green. He has written for Technology
Review, Computer Games, Salon, and The Huffington Post.
Jenkins is the principal investigator for
Project New Media Literacies (NML), a group which originated as part of the
MacArthur Digital Media and Learning Initiative. Jenkins wrote a white paper
on learning in a participatory culture that has become the springboard for
the group's efforts to develop and test educational materials focused on
preparing students for engagement with the new media landscape. He continues
to be actively involved with the Convergence Culture Consortium, a faculty
network which seeks to build bridges between academic researchers and the
media industry in order to help inform the rethinking of consumer relations
in an age of participatory culture. And he is working at USC to develop a new
research project focused on young people, participatory culture, and public
engagement. While at MIT, he was one of the principal
investigators for The Education Arcade, a consortium of educators and
business leaders working to promote the educational use of computer and video
games. Jenkins also plays a significant role as a public advocate for fans,
gamers and bloggers: testifying before the U.S. Senate Commerce Committee
investigation into "Marketing Violence to Youth" following the
Columbine shootings; advocating for media literacy education before the
Federal Communications Commission; calling for a more consumer-oriented
approach to intellectual property at a closed door meeting of the governing
body of the World Economic Forum; signing amicus briefs in opposition to
games censorship; and regularly speaking to the press and other media about
aspects of media change and popular culture. Jenkins has a B.A. in Political
Science and Journalism from Georgia State University, a M.A. in Communication
Studies from the University of Iowa and a PhD in Communication Arts from the
University of Wisconsin-Madison. Well, that didn't seem so simple after all.
For a somewhat more personal account of whom I am, read below: About Me The first thing you are going to discover
about me, oh reader of this blog, is that I am prolific as hell. The second
is that I am also long-winded as all get out. As someone famous once said,
"I would have written it shorter, but I didn't have enough time." My earliest work centered on television fans
-- particularly science fiction fans. Part of what drew me into graduate
school in media studies was a fascination with popular culture. I grew up
reading Mad magazine and Famous Monsters of Filmland -- and,
much as my parents feared, it warped me for life. Early on, I
discovered the joys of comic books and science fiction, spent time playing
around with monster makeup, started writing scripts for my own Super 8 movies
(The big problem was that I didn't have access to a camera until much
later.), and collecting television-themed toys. By the time I went to college,
I was regularly attending science fiction conventions. Through the woman who
would become my wife, I discovered fan fiction. And we spent a great deal of
time debating our very different ways of reading our favorite television
series. When I got to graduate school, I was struck
by how impoverished the academic framework for thinking about media
spectatorship was -- basically, though everyone framed it differently,
consumers were assumed to be passive, brainless, inarticulate, and
brainwashed. None of this jelled well with my own robust experience of being
a fan of popular culture. I was lucky enough to get to study under John
Fiske, first at Iowa and then at the University of Wisconsin-Madison, who
introduced me to the cultural studies perspective. Fiske was a key advocate
of ethnographic audience research, arguing that media consumers had more
tricks up their sleeves than most academic theory acknowledged. Out of this tension between academic theory
and fan experience emerged first an essay, "Star Trek Reread,
Rerun, Rewritten" and then a book, Textual Poachers: Television Fans
and Participatory Culture. Textual Poachers emerged at a moment
when fans were still largely marginal to the way mass media was produced and
consumed and still hidden from the view of most "average
consumers." As such, the book represented a radically different way of
thinking about how one might live in relation to media texts. In the book, I
describe fans as "rogue readers." What most people took from that
book was my concept of "poaching," the idea that fans construct
their own culture -- fan fiction, artwork, costumes, music and videos -- from
content appropriated from mass media, reshaping it to serve their own needs
and interests. There are two other key concepts in this early work which
takes on greater significance in my work today -- the idea of participatory
culture (which runs throughout Convergence Culture) and the idea of a
moral economy (that is, the presumed ethical norms which govern the relations
between media producers and consumers.)
Aca/Fan Defined Textual Poachers
and much of my subsequent work has been written from the perspective of an
Aca/Fan -- that is, a hybrid creature which is part fan and part academic
(hence the title of this blog). The goal of my work has been to bridge the
gap between these two worlds. I take it as a personal challenge to find a way
to break cultural theory out of the academic bookstore ghetto and open up a
larger space to talk about the media that matters to us from a consumer's point
of view. This philosophy has governed my various stabs at journalism and
public advocacy, and they are what has motivated me to develop a personal
blog. Convergence Culture
Convergence Culture: Where Old and New Media
Collide returns to this question of media audiences
and participatory cultures at a moment where fans and fan-like activities are
absolutely central to the way the culture industries operate. At all levels,
the assumption is that consumers will become active participants, but there
is widespread dispute about the terms of our participation. We are seeing
enormous experimentation into the potential intersections between commercial
and grassroots culture and about the power of living within a networked
society. At the same time, the media industries are struggling to keep up
with these changes, issuing contradictory responses out of different
divisions within the same companies. Convergence Culture was designed
as a public intervention into this situation, trying to help both consumers
and producers understand the changes which are occurring in their
relationship. Fans, Bloggers and Gamers maps
the transition between the world described in Textual Poachers and the
world depicted in Convergence Culture. It reprints many of my key
essays about participatory culture through the years, including early
writings about fans and later writings which sought to respond to some of the
moral panic kicked up by Columbine and claims that games and other forms of
popular culture were leading young people to the brink of damnation. It's safe to say that neither of these books
would have come about if I had not moved to MIT twenty years ago and found
myself immersed in the vibrant digital culture of the past decade. I often
claimed that I was a walking, talking oxymoron -- a humanist from MIT. But I
think that my unique perspective as someone studying culture within one of
the world's leading technical institutions gave me some distinctive insights
into the ways that culture and technology are reshaping before our very eyes.
My recent move to the University of Southern California reflects my growing
desire to see inside the media industries, especially as they are being
forced to adopt new models of entertainment such as the transmedia
storytelling I described in Convergence Culture. I spent two
decades at MIT studying the digital revolution, and now I want to spend the
next two decades trying to grasp its impact on Hollywood. Comparative Media Studies One of my proudest accomplishments so far in
life was the creation of the Comparative Media Studies (CMS) graduate
program at MIT. At its core, this program has encouraged students to think
across media, across historical periods, across national borders, across
academic disciplines, across the divide between theory and practice and
across the divides between the academy and the rest of society. Our goal was
simply to train the next generation of leaders for industry, government,
education, the arts, journalism and academia to think in more imaginative
ways about the process of media change. I like to joke that CMS is a program
for people who could never decide what they wanted to major in. It is
"undisciplined" in the best sense of the terms -- my own sense is
that the academic disciplines which emerged around the problems of the
industrial age have outlived their usefulness in a networked culture and that
we need to reconfigure the ways we organize and communicate knowledge to our students. Central to the vision of CMS is the idea of
"applied humanism." MIT has applied math, applied physics and
applied chemistry, so it made sense to me that there should be an applied
branch of the humanities. Our goal was to take what we were teaching in our
classrooms and give students a chance to apply it more pragmatically to think
through some of the core challenges being faced out in the field as core
institutions confront media change. With this in mind, we have launched a
range of research initiatives which I will
continue covering in this blog. Convergence Culture Consortium The
Convergence Culture Consortium is a direct outgrowth of my recent books.
We wanted to bring together key thinkers from a number of different
disciplines and universities who were interested in the kinds of social and
cultural changes that were impacting the branded entertainment sector. We
wanted to bring together leading entertainment companies and marketers to
create a dialogue about where media is going and how it impacts consumers. We
publish research and spark discussion on topics such as advergaming and
product placement, transmedia storytelling and mobile entertainment,
alternative reality games, digital/fan cultures, and changes in media
consumption, among other topics. And I get to go into places like the Cartoon
Network and lecture them about what they need to know about the fan
communities I study. Project NML Project
New Media Literacies also grows out of the ideas in my most recent books.
Here, the focus is on the educational challenges of making sure that every
kid in America has the social skills and cultural competencies needed to
participate in a networked society. According to the Pew Center for Internet
and American Life, more than sixty percent of American teens have produced
media, and a significant portion have distributed that media content online. We
need to be aware of the challenges faced by both halves of that statistic --
those faced by media makers who lack the traditional mentorship and
apprenticeship into production practices and ethical norms which would have
shaped previous generations of media makers (student journalists, for
example) and those faced by those who are not yet making media -- what we are
calling the participation gap between those who have anywhere, anytime access
and those who may only be able to go online on a library computer with
limited bandwidth, filtered content, short work spans and no capacity to
store or upload what they create. This project argues that media literacy
skills, broadly defined, need to be integrated into school-based and
after-school programs, into adult education for parents and teachers and into
popular culture itself if we are going to fully address the challenges of
this moment of media in transition. And Stuff And of course, this just scratches the
surface in terms of my academic interest. I began my career writing about
vaudeville and early sound comedy (What
Made Pistachio Nuts?: Anarchistic Comedy and the Vaudeville Aesthetic).
Through the years, I have written about professional wrestling, Doctor Seuss,
Lassie, Pee-Wee's Playhouse and a host of other popular culture
works. This strand of my research is represented by another book, The
Wow Climax: Tracing The Emotional Impact of Popular Culture. And
comic books remain a popular culture passion. I hope to write a book about
genre theory and superheroes before much longer. I never can keep my personal life separated
from my professional life. This comes from being a fan/academic. Much of what
I write about popular culture is driven by an autobiographical impulse and
also reflects the tastes and interests of my son, Henry (now in his late
twenties) and my wife, Cynthia, who helped get me into fan culture in the
first place. I also seek inspiration from my students. My wife would no doubt tell you that it is
symptomatic of my workaholic tendencies that I cram my personal life into the
last paragraph of an overly long and overly detailed account of my life. The
reality is that most of my work is deeply personal, and my personal
relationships shape everything else I do. Cynthia and I now live in downtown
Los Angeles, where we have found that it is possible to have a lifestyle
based more on walking and public transportation than on driving. We live in a
beautiful art deco building that dates back to 1930 and on a street which is
lined with the rotting remains of amazing movie palaces from the golden
age of Hollywood. And Now a Blog... Well, actually, at this point, the blog has
been running for almost four years. We've had an amazing ride so far. This
blog is a place where I share my thoughts about many contemporary
developments and publish my works in progress. It is also a space where I
showcase the work of my students at MIT and now at USC and give you a glimpse
into the world where I live and work. And it is a place where I spotlight
interesting work in the field of media studies which may be relevant to a
readership that includes not only academics but also journalists, educators,
industry insiders, policy makers, fans and gamers. You will see that I
regularly run interviews with interesting people I encounter in the course of
my research. I hope you enjoy what you see here. Sit down, take off your
shoes and stay a while.
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