How I Spent My Summer Vacation (Part Two): Portugal

This is the second in a series of digital "scrapbooks" through which I capture and share my impressions of my extensive lecture tour across Europe. Last time, I dealt with Germany. Today, Portugal.   Of all of the stops of my tour, Portugal was perhaps the biggest surprise. Given how little the average American (myself among them) knows about Portugal, it could not help but be a surprise.  I had not expected to be so taken with the culture, the people, and the beauty of Lisbon and its surrounding area. Going into this leg of the trip, I could have told you four basic things about Portugal:

The first would have been what I had learned about Lisbon in the opening narration from Casablanca, which has long been a film favorite. http://www.youtube.com/watch?v=IU_raVGf87g

The movie's plot centers around the struggle to access papers which would allow refuges from Nazi Germany and Vichy France to get entry into Portugal. So, while the film is set in Morocco, it spends a surprising amount of time telling us about what Lisbon means in the context of the Second World War. When I learned I would be speaking in Lisbon, I had an impulse to see if I could retrace the character's route, and thus dip far enough south to visit Casablanca, but when I spent some time looking at my time table and the basic geography, this did not look like a good idea.  I had to tell my wife that we would always have Paris, but we would not yet have Casablanca.

The second thing I knew about Portugal I learned in my high school history classes -- the role this country had played during the age of discovery as one of the key powers which have opened up the world to European exploration and trade. Specifically, I had been a big fan of Henry the Navigator, the Prince of Portugal most associated with this period of exploration and colonization, largely because of the name association, but also because I liked the cultural myth of the king who was also a geek.

We were able to visit a monument in Lisbon to Henry and the age of exploration. Trust me, when cities start erecting monuments to Henrys, they get my attention. But this was a particularly stunning piece of sculpture -- which manages to evoke the plow of a ship pointing out towards the "new world" and at the same time, personify the rugged seamen who went on those first voyages. On the trip, though, I learned from a book called The First Frontier that Basque fishermen had been traveling to the coasts of Canada and the United States for centuries before their government officially "discovered" this part of the world, which complicates this story considerably. What I also learned was the huge impact that this period had on the architectural style of the city -- where the local architecture incorporated iconography associated with ships (such as ropes) into their design

Or, natural images (both animals and plants associated with the New World.) Cynthia captured this architectural detail of a frog from one of their cathedrals

This image resonated with us because Cynthia had spent a lot of time at a park a few blocks from our hotel which had a pond which was overflowing with frogs. This is one of many great bits of nature photography she brought back from the trip.

We also got a sense of Portugal as a once powerful empire through our visit to a museum which housed the gilded carriages which had been used by the Royal family through the centuries.

If I had dug deeper into my historical memory, I might have recalled that this region's culture was also very strongly influenced by its history of interactions with the Moors, with the result that there is a strong Islamic flavor to much of the local architecture, especially in the use of brightly colored tiles with strong geometric patterns, such as the ones you see in this photograph.

The third thing I could have told you was that Portugal was closely associated with Brazil, sharing a common language with its former colony in South America. Almost every person in Lisbon I asked suggested that these links were more historical than contemporary, but my own observations suggested otherwise. A high percentage of the tourists I met in Lisbon came from Brazil. The grocery store I visited had a whole section devoted to Foods from Brazil. This would not be true of American grocery stores, for example, but then, we would almost be unlikely to have sections devoted to salted fish and meat, or for that matter, smoked pork products. We saw multiple posters for concerts of Brazilian music. And one of the first stops on our guided tour of the city was a monument to the first person to fly solo from Lisbon to Brazil. So, my sense was that there remain very strong cultural links between the two countries, even if these links were not always conscious or acknowledged.

Fourth, as a fan of world music, I knew about Fado. which historians believe emerged in Lisbon in the early 19th century. Wikipedia provides this useful definition:

In popular belief, fado is a form of music characterized by mournful tunes and lyrics, often about the sea or the life of the poor, and infused with a characteristic sentiment of resignation, fatefulness and melancholia (loosely captured by the word "saudade", or longing). However, although the origins are difficult to trace, today fado is by many regarded as a simply a form of song which can be about anything, but must follow a certain structure. The music is usually linked to the Portuguese word saudade which symbolizes the feeling of loss (a permanent, irreparable loss and its consequent life lasting damage).

You can get a sense of what Fado sounds like (and almost as importantly, looks like) from these two clips which I found on Youtube.

As the clips suggest, the style of music is associated with certain gestures and postures, with a style of performance, with a structure of feeling (suadade), with a set of traditional themes (including, once again, the sea) and with a specific set of musical structures, all of which are distinct to this region. As the clips may also illustrate, each of these is heavily gendered so there are very different modes for men and women in performing these songs. Cynthia and I were lucky enough to have been taken to Clube De Fado, one of the nightclubs in Lisbon which, as the name suggests, is strongly associated with Fado. We were able to see for ourselves the intensity of this musical tradition and the command it still exerts on the heart and soul of the city.

As much as I enjoyed the music and the company on this particular evening, I also will savor for a long time to come the food, which was one of the best meals I had on my entire trip. I ordered something which roughly translates "the treasures of the Black Pork." This was my introduction to the pleasures of eating Pork-based products in Europe. I was nervous from the name that the "treasures" might be various entrails, which might not match my Americanized aesthetic. In fact, they were simply really savory cuts of fried pork. Consistently in Europe, we were struck by how meat-centric the cuisines were and especially how much more central pork, particularly  hams of many varieties, are to their everyday diets. This image which Cynthia captured at a street fair shows the pride they take in their meats.

For dessert, I had, for the first but scarcely the only time on the trip, the pasteis de nata, small custard pies, which quickly became a personal favorite, and which I sampled at several different bakeries as we were walking around Lisbon.

 

One day, as we were wandering through the Center City of Lisbon, we stumbled onto a street festival which was clearly celebrating the diverse folk traditions of various regions around the country. As a result, we encountered one visually striking set of folk costume after another. Here are just a few examples.

 

 

 

I wish I could place more cultural context around these costumes (and the dances or public performances associated with them), since they really captured my imagination, but we were not working with a guide at that point and any explanation provided would have come in a language I do not understand. If there's any reader out there who can provide us with a fuller explanation, I would really appreciate you sharing it with me and my readers.

Another highlight of our time in Portugal was a day trip we took to Sintra, located in the mountains outside Lisbon. Apart from the natural beauties of this region, it represented such a striking playground of the imagination.

 

For example, we visited the Palacio da Pena, built for Portugal's royal family in the 19th century with an eclectic mix of styles, including Neo-Gothic, Neo-Manueline, Neo-Islamic, Neo-Renaissance, and the key word in each case is Neo. The architects took what they found most exotic and eye-catching from a range of styles to construct a castle that might otherwise have existed only in our feverish imaginations. Everything is brightly colored, epic in proportion, and full of fantastical details, which left one feeling like you were visiting Edgar Rice Burrough's Mars or some equally fanciful location from the space opera of your choice.

By contrast, we also visited the nearby the Quinta da Regaleria, a gothic mansion created for Antonio Augusto Carvalho Monteiro (1848-1920) in conjunction with the talent of the scenographer-architect Luigi Manini (1848-1936). Monteiro was among other things rumored to be an alchemist and a Freemason. There is a haunting, morbid atmosphere about the place, which reminds me very much of the Haunted Mansion at Disneyland or the setting of one of the great Roger Corman films with Vincent Price.

Some of the floors were designed to produce vertigo. The library, for example, was lined with mirrors on the floor, so it looked like it was floating in space and as there were book shelves running below as well as above. As someone who suffers from mild forms of fear of heights, I actually found myself panicking when I had to walk across the floor. But, there's also something playful about the ways the house uses pseudo-Medieval elements throughout, such as the stone boar and other wild game hanging on the wall in this shot.

 

All told, the place is consistently unsettling and "spooky, complete with garden mazes and underground grottos -- what's not to love!

Of course, so far, I've made it sound as if Lisbon was all sight-seeing. I gave three talks in Lisbon. First, I did a presentation on Spreadable Media as one of the two keynotes (along with Andras Balint Kovacs from Budapest) at the conference of the Associacao Investigadores Da Imagen em Movimento (The Association for Investigators of the Moving Image), which is the key professional organization for film and media scholars in Portugal. The day before, my host, Tiago Baptiste, a film historian and archivist who has done work on silent and early sound films in Portugal, took us to see the Cinemateca Portuguesa, the national film archive, which is housed in a beautiful old mansion, and which currently had a great display of the origins of home movie projectors.

The event was being held the same day as filmmakers and stars were marching in protest in Lisbon over the ways that state support for the national cinema was being gutted as part of the austerity moves Portugal was being forced to make in response to the European economic crisis. While my talk ended with some hope for the ways that crowd-funding and surfing models were offering new resources for independent media makers to work outside traditional gatekeepers, I was forced to acknowledge that the filmmakers most at risk today may be those who had thrived under the state-funding models which produced films as national prestige projects for exhibition in international film festivals. Such films are perhaps too idiosyncratic in their vision to be adequately previewed on Kickstarter or to have the solid base of fan support that has surrounded projects like The Cosmonaut or Iron Skies. As we argue in the book, these crowd funding models do hold open opportunities for producers who have courted solid and committed followers -- not simply fans but also racial, ethnic, or sexual minorities or political movements who have reason to want to see certain kinds of films made which are unlikely to emerge from the Hollywood system. However, they may not support the most personalized forms of expression that drove the various New Wave film movements around the world in the 1960s.

 

Following the talk, I had a lively interview with an independent filmmaker, Edgar Pera, who sought my comments about the similarities and differences between cinephilia and fandom for his latest production. As you can see from this trailer for The Baron, his films draw strong inspiration from horror films and other B-movies, and so we had a very enjoyable conversation about monster movies fans

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My second talk in Lisbon, dealing with the Harry Potter Alliance as a model for fan activism (and based on my essay in Transformative Works and Cultures), was presented to faculty and students at t ISCTE - Lisbon University Institute. My host, Gustavo Cardoso, is a sometimes collaborator with my USC colleague Manuel Castells.  As Cardoso was walking us across the campus, we heard cries of surprise and someone raced up to me, urgently asking if I was, indeed, Henry Jenkins. It turned out that this was Kris Hammer, a reader of this blog currently studying in Estonia, who was visiting the campus for totally unrelated reasons. He was surprised to discover that I was about to deliver a lecture. He tagged along with us and engaged actively in the question and answer period.

My third talk was a half day "master class" on news and politics in the digital age, supported by the U.S. Embassy, and given to Cenjor, a school which trains future journalists. I was able to share with the group some of the research being done by Civic Paths and the Youth and Participatory Politics Network, not to mention the thinking which is shaping the Journalism program at USC's Annenberg School. The reporters jumped into the talk quickly and basically, drained me dry, sucking up any insights I could give them about the interplay between professional and citizen journalists, new business models for the future of news, digital and news literacy, and the ways that Spreadable Media might speak to how news circulates through the culture. Something of the tone of these exchanges is captured in this short news report produced by some of the school's students around my visit.

 

Meanwhile back at the ranch: My son sent us frame grabs from this Carl Jr's commercial which was then playing in the Los Angeles market. The commercial features Spider-Man interacting with people waiting outside the Orphan Theater (which is across the street from where I live) before swinging past the Eastern Columbia (which is my building.) So, after years of fantasizing that he really was my "friendly neighborhood Spider-man," the guy drops by my street, no doubt looking to hook up for some late night adventure, and I am half way across the world! Life is not fair! So, Spidey, if you are reading this, please drop back by the Eastern building. I'd really love to hang out with you.

 

Of course, it makes total sense that this version of Spider-Man would have a thing for Downtown Los Angeles, since the new film was directed by Mark Webb, who directed (100)Days of Summer, a film which captures the culture of Downtown Los Angeles about as well as anything I've seen.

Coming Soon: My adventures in England and Ireland.

How I Spent My Summer Vacation (Part One): Germany

This is the first of a series of blog posts which will share images, videos, and impressions from my extensive lecture tour this summer across Europe. I think of these posts as the equivalent of a scrapbook. For me, they are a way of consolidating my impressions on what were truly transformative experiences and encounters. I am hoping for the reader they will function as one part travel guide and one part overview of some key figures and developments in Europe around the topics which I regularly cover here.

 

The Journey Begins

Over the course of ten weeks, I ended up giving more than 30 talks and visited 12 European countries at a moment of tension and transition within the European Union. As someone commented on my Facebook page near the end of the trip, "Now everyone in Europe has had the chance to hear Henry Jenkins speak at least twice."

In almost every case, it was the first time my wife and I had visited those places and so we engaged with each with curiosity and excitement. I had never really been able to spend significant amounts of time in Europe before, having not had the resources to be a foreign exchange student in high school, to do the Junior semester abroad programs as an undergraduate, or to hitchhike across Europe after graduation, all the stereotypical ways Americans get to know Europe.

As Convergence Culture began to be translated into many European languages, I felt a very strong desire to visit Europe in a more substantial and systematic way, to engage in conversation with the people who were reading the book, and to learn more about how its themes were playing out in a European context. But, the trip kept getting put off as I struggled with my decision to leave MIT and then dealt with the transition to USC, and so this summer was the first time I could make this dream into a reality.

The timing could not have been better, since I could also now use the trip to talk about a range of forthcoming projects, each of which build on the foundations of ideas introduced in Convergence Culture, including a special issue of Transformative Works and Cultures on fan activism (which I co-edited with Sangita Shreshtova and the members of my Civic Paths team), Spreadable Media: Creating Meaning and Value in a Networked Culture (Co-authored with Sam Ford and Joshua Green, and due out in January), the 20th anniversary edition of Textual Poachers: Television Fans and Participatory Culture (coming out from Routledge this fall), and Reading in a Participatory Culture (co-edited and co-written with a group of former students and researchers associated with the New Media Literacies Project, due out from Teacher's College Press by the end of 2012.) For me, these projects represent the finalization of many ideas and projects started at MIT and now reaching completion.

Finally, this summer represented a moment of transition as I start really working on book projects which represent the conceptual breakthroughs I have made since starting work at USC, and thus, the summer was a way of clearing my head, refocusing my thinking, as I prepare for some new ventures.

This trip would not have been imaginable without the hard work of Amanda Ford, my ever-resourceful assistant, who coordinated with my hosts at each of these cities to resolve the many, many details involved in pulling off a trip on this scale, certainly the most extensive, exhaustive, and exhausting trip I've ever tackled. I also could not have done it without the partnership of my wife, Cynthia, who acted as the "official photographer" on the trip (almost all of the images I will be running in this series are hers) and also helped to puncture my ego whenever needed to prevent too much swelling of the head.

Marburg

Our trip began in Germany and I recall those first few days through a deep haze -- one part end of term exhaustion, one part jet lag. But one of the more surreal aspects of our first leg was waking up from my sleep in the middle of the afternoon on the first day to the sounds of hail hitting the balcony outside my room and looking down into the streets below, more or less covered with ice. Keep in mind that this was the first week of May and that no one in Marburg could recall having seen a hail storm this late in the year before.

 This is not the best of pictures, but it gives you some sense of what we saw  from the hotel window. I think back on the hail storm as ironic in several senses. First, as any American will tell you, Europe suffers from a severe shortage of ice otherwise. Even when you beg waiters for ice, they return with one or two small slivers, not convinced that it is really healthy to have ice in your drinks. So, the travel gods delivered most of the ice we'd see the whole trip in one dump. And second, by the time the trip was ending, the weather in Europe was sweltering and we were on the verge of melting into the asphalt, so the move from a hail storm in Marburg to 100 degree days in Athens or Rome, says something about just how long we were on the road.

Marburg is a classic medieval German city -- narrow, winding streets, buildings with lots of "gingerbread" decorations -- and it feels as if it were a location in the fairy tales of the Brothers Grimm. This is no accident since the Brothers Grimm spent a portion of their lives here and that many of their visits into the country side to collect local folk tales which form the basis of their narratives were in the region around this town.

As a consequence, my second really surreal encounter in Marburg was seeing this statute of our Friendly Neighborhood Spider-Man hanging outside a very old world looking comic shop.

 My host for this leg of the journey was Malte Hagener, who has recently published (with Thomas Elssasser) Film Theory: An Introduction Through the Senses , which offers an approach to classic problems in cinema studies through a framework that is highly appropriate to those of us working in Comparative Media Studies. I plan to use some of its chapters in my course on Medium Specificity this fall.

First, there was a lively informal conversation with a room full of bright undergraduates (many of whom were doing projects dealing with transmedia entertainment or fan studies or game studies). They had been asked to read my recently published essay on the Harry Potter Alliance and fan activism, which gave me a chance to talk more generally about our work on new media, youth, and political participation, and exchange perspectives on everything from the Arab Spring movement to the ways Occupy Wall Street had impacted current debates around the European economic crisis. Later that night, at the University of Marburg, I delivered the first of the trip's formal lecture dealing with the ideas from Spreadable Media.

After,  Hagener and his colleagues took my wife and I on a walk through the old sector of the city and to dinner. We had arrived at the height of Germany's "cult of the white asparagus," which meant that for a few weeks each year a good chunk of the menu was dedicated to this distinctive vegetable, which was served in various soups or stews, cooked into various pastas, served as the main dish with many different kinds of sauce, or served with ham and other local meats. I had never had white asparagus before but by the time this leg was done, we would have enjoyed it for a number of meals. It is larger than the green asparagus we mostly have in the States, but it was surprisingly not at all tough or fibrous, more or less melting in your mouth, and also very sweat tasting.

Gottingen

From Marburg, we traveled by train to Gottingen, where I was greeted by Jason Mittell, who has been spending his sabbatical year in residence at Georg-August-Universität Göttingen, where he has joined a group of researchers working on contemporary and historical forms of serial entertainment. I have known Jason since he was a graduate student at the University of Wisconsin-Madison and we've worked together many times, especially through the Futures of Entertainment Consortium, and he runs one of the very best academic blogs in media studies, Just TV. Below you can see a photograph of the two of us walking through the streets of his temporary home town.

 Jason, for example, took us for our first of many visits to cathedrals in Europe -- in this case, the St. Jacobikirche (St. Jacoby), which is unexpectedly decorated with candy cane red and white stripes inside. St. Jacoby is called the "dancing cathedral" because the architects used a variety of optical effects in its design which created a strange "buzz" or warping effect on the eye.

 

Here, you see the window of Cron und Lanz, a truly phenomenal bakery and candy shop. There had been a German Bakery in Atlanta near where I grew up, which carries enormous sentimental importance in my childhood memories. I especially associate it with these great gingerbread man cookies which we would get every year at Christmas. I still seek them out if I have reason to be in Atlanta this time of year, and my friend Laurie Baird, until recently with Turner Broadcasting, will bring me a box if we have a chance to meet. I was having fantasies of tasting authentic German gingerbread, but even though it is available year round in Atlanta, it seems to be a seasonal treat here, so no such luck.

 But, Jason introduced us to another seasonal delicacy -- chocolate Maikäfer or May Bugs, which are associated with the celebration of May Day in this part of Germany. It's hard to see them in the window of the bakery, but there was another whole window displaying various sized chocolate bugs. This is a close up of one such creature who I bought at the shop and later consumed in my hotel room (with the apples used just to give you a sense of scale).

 Here we see the two of us, alongside many of Jason's students and colleagues, who were all part of the the Research Unit for "Popular Seriality -- Aesthetics and Practice", shortly after an intense afternoon bull session.

 The discussion was organized around a chapter we shared from Spreadable Media , which dealt primarily with the ways the television industry understands the concept of "engagement", its struggles to adequately measure and capitalize on the value of audience participation in its franchises, and the ways these trends have shaped the push towards transmedia storytelling. But, our discussion was far reaching, covering many different points of intersection between our research projects. This was the first time I had encountered a very German academic practice. Rather than clapping after the end of a presentation, here and elsewhere in Germany, the audience rapped their knuckles on the table top.

Below you see some members of the very engaged audience at my evening public lecture, based on my new book project, Comics...And Stuff, which deals with the ways contemporary graphic novels are helping us think about our relations to material culture and the practices of collecting in an era of eBay and other forms of networked consumption.

 This project combines formal and thematic considerations of the works of nine contemporary comics artists from the Anglo-American world. This was the first time I had done a public presentation of these ideas, which are still very much taking shape in my head, so the talk had an exploratory and improvizational tone (i.e. I was partially making it up as I went along). Gottingen turned out to be the ideal audience for such an early presentation of these ideas, since there were people in the audience from my diverse fields, many of whom were doing work on popular representation, art history, popular memory, material culture, networked consumption, and above all, a surprising number doing work on comics and graphic storytelling.  Among them were Daniel Stein and Alexandre Starre.) The audience was generous and generative in sharing their reactions to my ideas and helping me think out loud about this project which will dominate much of my writing time for the coming year.

Frankfurt

From there, we traveled to Frankfurt by train. Below is the Frankfurt train station, the site of an especially memorable moment of transcultural misunderstanding. As I was walking through the train station, I spotted a sign advertising Berliners. I have always been bemused by the story of John F. Kennedy's trip to Berlin where he sought to express solidarity with the German people by claiming he was also a Berliner, but ended up, via a mistranslation, announcing to the world that he was a jelly doughnut. So, I had to have a Berliner, and my wife wanted them too, so I went to the counter, only to find that the sales woman did not speak any English and I spoke no German. So, I pointed at the doughnuts and held up two fingers. She spoke very fast in German and held up three fingers. But, I only wanted two doughnuts, so insisted on two, and this went back and forth for some time, before some other customer took mercy on me, suggesting that the woman was trying to tell me that the doughnuts were three for the price of two, and so, in the end, I walked away with three.

 I mean this as no insult to the people of Frankfurt, but this city was intended primarily as a bolt hole where I could lock myself away for a few days and finish off grading for my semester at USC. I had left on the last day of classes and by this point in the trip, the papers for my graduate seminar on Fandom, Participatory Culture, and Web 2.0 were coming in electronically, and I needed to take some time out to grade them in a city where I had no local contacts, no scheduled talks, and thus would not be disturbed. You can see me here grading in the hotel room.

 But, ultimately, I could not visit Frankfurt without doing some exploring. Cynthia and I took a break from grading to do a walk through rain soaked city streets and to visit the Deutsche Filminstitut, which has a museum focused on the history and art of motion pictures and is highly recommended. We especially enjoyed spending time on a floor focused around 19th century forms of media. In the past, these materials would be framed as "the prehistory of cinema," but increasingly, there are the source of fascination in their own right. I am a very modest collector of such artifacts of this earlier moment of media in transition. I especially admired the juxtaposition created here between magic lantern shows (which deployed a broad array of special effects and optical manipulations) and the work of Georges Melies, which turns out to have a remarkably similar aesthetic, though these connections have rarely been explored by film scholars. The museum also has a large collection of materials associated with Charlie Chaplin, including toys, advertisements, and other collectibles, showing the transnational fan culture which grew up around his work.

Giessen

Grading completed, we then took a train to Giessen, a small, somewhat sleepy little German village, where I ran a master class for graduate students doing work on various topics in media and popular culture through International Graduate Centre for the Study of Culture (GCSC). The talk had been organized by Joern Ahrens, who I knew from his time as a visiting scholar at Comparative Media Studies, but he was unfortunately called out of town before I arrived. Nevertheless, I found my time with the students cordial and engaging, as might be suggested by these two photographs from the session.  While I was interacting with the students, Cynthia got to explore a quaint old country cemetery which was just on the edge of the campus. This is one of the many beautiful images she captured there.

Stuttgart

From there, we traveled to Stuttgart, where I participated in FMX, a trade-show/festival focused around animation, games, special effects, and other forms of digital entertainment. I was featured on a special track of programming focused on transmedia which was co-hosted by the fine folks at 5-D, which runs transmedia and world building themed events here in Los Angeles.

Today's program included Scott Walker, one of the key organizers of the Los Angeles area Transmedia Meetup, who has done some innovative thinking about audience engagement strategies through his company, Brain Candy; Femke Wolting, who is part of the acclaimed team at Submarine Channel, which has done many transmedia projects in both fictional and documentary storytelling; and Nuno Bernardo from beActive, a transmedia from Portugal producer who recently published The Producer's Guide to Transmedia .

I delivered a talk on the Future of the Content Industries, which would be a core talk I delivered multiple times across Europe. But, for me, the high point was getting to participate in an open-ended conversation about world building and story telling with Alex McDowell, the noted British-born production designer who most recently has been shaping the look and feel of the upcoming Superman movie, and Shekhar Kapur, the Indian born producer associated with The Bandit Queen and the Elizabeth movies, among other projects. We brought very different perspectives to the topic in terms of our professional stakes and our cultural backgrounds. This conversation, and subsequent talks with Kapur at the conference dinner, ranked as one of the  intellectual high points of my time in Europe. The exchange was marked by constant shifts in tone from the philosophical or even "spiritual" to the intellectual to the personal to the professional, each of us circling around some of the most challenging issues surrounding the nature of entertainment in a transmedia and transnational era. I am sharing the video with you here thanks to special efforts by the 5D and FMX staffs, so thanks guys.

5D: The future of Storytelling in Transmedia at FMX 2012 from Dave Blass on Vimeo.

For more about transmedia at FMX, check out Scott Walker's very perceptive blog post, which shares his impressions not only of the day of programming I participated in but also other highlights from the week long festival. See also here an interview I did about transmedia for a German blog as part of the publicity build up for my appearances in his country.

While I was at the convention, I also shot an interview with Klaus Uhrig, a producer for Bayerischer Rundfunk. Uhrig is preparing a documentary for national television dealing with issues of collecting, ownership, and publishing, as phenomenon undergoing profound transition as we move into the era of cloud computing. More and more, we are not going to own the media we consume -- whether television programs, movies, or books -- but rather we will access them (in effect, rent them) from their publishers. As someone deeply invested in collector culture and very excited to own so many of my favorite media texts in DVD, I am a bit concerned about the uncertainities of access such an era is apt to produce. After all, Borders has never gone into my home and removed books I've bought from my bookshelf, but Amazon has been called out several times now for removing or disabling digital books from people's iPads and Kindles. And, where media availability is concerned, what iTunes and Hulu giveth, they can also withdrawal on their whim, something which is going to have serious consequences for media educators who want to predictably show certain core works semester after semester to their students. So, I am not normally cranky about the future, as anyone reading this blog knows, but to me, there are disturbing implications for our current moment of corporate "curation" and cloud based publishing, which we urgently need to be discussing. You see here a photograph of the producers interviewing me for the program.

Next Time: Portugal

Up, Up and Away!: The Power and Potential of Fan Activism

As I continue to catch up on events which occurred while I was out of the country, I want to direct my readers to the special issue of Transformative Works and Cultures on "fan activism" which I co-edited with Sangita Shreshtova and the members of our Civic Paths research team. The initial call for papers appeared on this blog several years ago and thanks to your help, we were able to pull together an exceptional range of articles, representing many different forms of fan activism from around the world. The issue is now online and has already started to generate a fair amount of attention, but I wanted to make sure my regular blog readers had a chance to see what we produced. As you will see, many of my talks across Europe drew on this material, and our team is continuing to do work around this topic with the goal of producing a book length study of new forms of cultural activism in the not-too-distant future. Below, I share the introduction to the special issue I wrote with Shreshtova. It should give you some sense of the range of materials we have assembled here. You are strongly encouraged to go to the online journal itself to read any or all of the essays described here.

Up, Up and Away! The Power and Potential of Fan Activism

by Henry Jenkins and Sangita Shreshtova

[Fandom] is built on psychological mechanisms that are relevant to political involvement: these are concerned with the realm of fantasy and imagination on the one hand, and with emotional processes on the other...The remaining question then becomes whether and how politics can borrow from the elements of popular culture that produce these intense audience investments, so that citizenship becomes entertaining.

--Liesbeth van Zoonen, Entertaining the Citizen

Scratch an activist and you're apt to find a fan. It's no mystery why: fandom provides a space to explore fabricated worlds that operate according to different norms, laws, and structures than those we experience in our "real" lives. Fandom also necessitates relationships with others: fellow fans with whom to share interests, develop networks and institutions, and create a common culture. This ability to imagine alternatives and build community, not coincidentally, is a basic prerequisite for political activism.

--Steven Duncombe, "Imagining No-Place"

In 2011, American political leaders and activists were surprisingly concerned with an 80-plus-year-old popular culture icon: Superman. When presidential candidate Rick Perry was asked by a 9-year-old child during a campaign stop which superhero he would want to be, the tough-talking Texan chose the man from Krypton, because "Superman came to save the United States!" (Well 2011). At almost that same moment, conservative commentators were up in arms because in an alternative universe DC comics story, Superman denounced his American citizenship to embrace a more global perspective: "I'm tired of having my actions construed as instruments of US policy. 'Truth, Justice, and the American way!'--It's not enough any more." Right-wing rage was expressed by one FoxNews.com reader: "This is absolutely sickening. We are now down to destroying all American Icons. How are we going to survive as a Nation?" (Appelo 2011). Such responses suggest a widespread recognition that popular mythologies may provide the frames through which the public makes sense of its national identity.

Meanwhile, immigrant rights activists were questioning when Superman ever became an American citizen or whether he even possessed a green card, given that he entered the country without permission and, we must presume, without documentation, a refugee from a society in turmoil who has sought to hide his origins and identity from outside scrutiny ever since.

Hari Kondabolu, a South Asian comedian, recorded a video entitled "Superman as Immigrant Rights Activist," distributed through Colorlines , asking why no one ever tried to deport Superman for "stealing jobs" and suggesting that other immigrants might wear glasses, like Clark Kent does, to mask their identities. Photographer Dulce Pinzon produced a powerful set of images depicting a range of (mostly Marvel) superheroes performing the jobs often done by undocumented workers. As Thomas Andrae (1987; see also Engle 1987) has noted, at the time of his origins in the late Depression era, Superman adopted an explicitly political stance ("the champion of the oppressed") rather than the more vaguely civic orientation of subsequent decades. As Matt Yockey demonstrates in regard to Wonder Woman in this issue, superheroes have long functioned as mythological figures or rhetorical devices for debates around identity politics. Even DC Comics has described Superman as "the ultimate immigrant" (Perry 2011).

Arely Zimmerman (forthcoming), a postdoc with the Media Activism and Participatory Politics Project (part of USC's Civic Paths Project), interviewed 25 undocumented youth activists involved in the campaign to pass the Dream Act. She was struck by how often superheroes cropped up in her exchanges. One respondent described the experience of discovering other undocumented youth online as like "finding other X-Men." Another compared their campaign, which involved youth from many different backgrounds, to the Justice League. A third suggested that posting a video on YouTube in which he proclaimed himself "proud" and "undocumented" had parallels to the parallels to the experience of Spider-Man, who had removed his mask on national television during Marvel's Civil Wars story line. A graphic created for an online recruitment campaign used the image of Wolverine to suggest what kind of hero youth volunteers might aspire to become.

On the one hand, we might read these various deployments of the superheroes as illustrating the trends Liesbet van Zoonen (2005) describes: groups promoting social change are tapping the affective and imaginative properties of popular culture to inspire a more intense connection with their supporters. In this issue, Jonathan Gray shows similar appropriations of images from Star Wars and a range of other popular media franchises during labor rights protests in Madison, Wisconsin. Gray argues that such images (which have also been widely associated with the Occupy Wall Street movement) proliferate because popular culture, especially blockbuster franchises, constitutes a common reference point (shared between fans and more casual consumers) within an otherwise diverse and fragmented coalition of protestors and observers. Gray stresses the morale and community-building work performed through the remixing of popular culture for those gathered in an icy Wisconsin winter to express their support for collective bargaining. Zimmerman (forthcoming) also suggests that the Dream activists' use of pop culture references might be understood as part of a larger strategy to signal their assimilation into American culture. Given how much contemporary speech of all kinds is full of snarky pop culture references, it is not surprising that such references are also reshaping our political rhetoric, especially as campaigns seek to speak to young people who have famously felt excluded from traditional campaigns and have often been turned off by inside-the-beltway language. Buffy the Vampire Slayer goes to Washington!

Yet as the epigraph from Duncombe (this issue) suggests, such popular culture references also reflect the lived experiences of activists who also are fans, whether understood in the casual sense of someone who feels a strong emotional connection to a particular narrative or in the more active sense of someone who has participated in a fan community or engaged in transformative practices. Civil rights leaders in the 1960s deployed biblical allusions because part of what they shared were meaningful experiences within black church congregations. Zimmerman's Dream activists referenced superheroes because reading and discussing comics was part of their everyday lives as young people, because these references helped them think through their struggles, because they offer such vivid embodiments of heroic conflicts and deep commitments. Unlike Perry, who had only a faint recollection of Superman's mythology and acknowledged that he was no longer actively reading comics, these allusions to superhero comics were apt rather than opportunistic, grounded in a deep appreciation of who these characters are and how their stories have evolved over time. That is, they show the kinds of mastery we associate with fans. Here, we see what Duncombe describes as the fan within the activist.

However, we can push the idea of fan activism one step farther: by now, the capacity of fan communities to quickly mobilize in reaction to a casting decision or a threat of cancellation has been well established, going back to the now-legendary letter-writing campaign in the 1960s that kept Star Trek on the air. Fan groups have also had a long history of lending their support to the favorite causes of popular performers and producers, or more generally working in support of charity. Some slash fans, for example, have been motivated to march in gay rights parades, raise money for AIDS research and awareness, or, more recently, work in support of marriage equality. Fans have rallied to challenge attempts to regulate the Internet, restrict their deployment of intellectual property, or censor their content. For example, in this issue, Alex Leavitt and Andrea Horbinski trace the responses of Japanese otaku, involved in the creation of dôjinshi (underground comics), to metropolitan Tokyo ordinance Bill 156, which they perceived as an attempt to curtain their artistic freedom.

More recent efforts (such as Racebending, the Harry Potter Alliance, Imagine Better, the Nerdfighters) deploy these same strategies and tactics to support campaigns for social justice and human rights, inspiring their supporters to move from engagement within participatory culture to involvement in political life. Fan activism of the kinds we've known about for years models many effective approaches for using social media to create awareness and mobilize supporters--tactics now being adopted by even traditional charities and activist organizations as they adapt to a networked society.

All of this suggests the urgent need for scholars to explore more fully the many different potential relationships between fandom and political life, since fan studies as a research paradigm has something vital to contribute to larger considerations of the relationship between participatory culture and civic engagement. Fan studies has long depicted fandom as a site of ideological and cultural resistance to the heteronormative and patriarchal values often shaping mass media. Such work is and remains highly valuable as we seek to understand the place of fandom in contemporary culture, but our focus here pushes beyond abstract notions of cultural resistance to focus on specific ways that fan culture has affected debates around law and public policy. Many fans have resisted efforts to bring politics into fandom, seeing their fan activities as a release from the pressures of everyday life, or preferring the term charity rather than the more overtly political term activism to describe their pro-social efforts.

Our goal is not to instrumentalize fandom, not to turn what many of us do for fun into something more serious; fandom remains valuable on its own terms as a set of cultural practices, social relationships, and affective investments, but insofar as a growing number of fans are exploring how they might translate their capacities for analysis, networking, mobilization, and communication into campaigns for social change, we support expanding the field of fan studies to deal with this new mode of civic engagement.

Political participation and fan activism

This issue's two editors are part of the Civic Paths Project research group, housed in the Annenberg School for Communications and Journalism at the University of Southern California. This group has partnered with the Spencer and MacArthur foundations to try to document new forms of political participation that are affecting the lives of young people. Our work is part of a larger research network that is trying to develop a model for understanding what is being called participatory politics. Through our internal discussions, we had begun to identify the concept of fan activism as central to addressing larger questions about what might motivate young people, who are often described as apathetic, to join civic and political organizations. We had located a core body of scholarship, such as the work of van Zoonen (2005), which examined how the playful, affective, and fantasy aspects of fandom were starting to inform political discourse, or the work of Earl and Kimport (2009), which discussed fan online campaigns as part of a larger exploration of what networked politics might look like, or the work of Daniel Dayan (2005), which debated the similarities and differences between audiences and publics. We had already identified some powerful examples of how fan-based groups had helped support civic learning and had developed resources and practices that could quickly mobilize supporters behind emergencies, charities, or human rights campaigns.

We knew that there must be many more examples out there. Still, after we released the call for papers, we were blown away by the range of submissions we received from all over the world, describing other examples of fan activism in practice, debating why calls for fan participation sometimes yield spectacular results and other times fall flat, contesting the borders of fan activism, speculating about its contributions to the public sphere, and making important distinctions between top-down celebrity-run models and bottom-up participatory ones. As you will see, this issue is overflowing with cutting-edge work that takes fans seriously as political agents and that draws on a range of different theories of citizenship and democracy to explain what happens when fans act as citizens. Examples here encompass a wide variety of fandoms--Harry Potter, The X-Files, Buffy the Vampire Slayer, The Colbert Report, comic books, pop music, and Bollywood.

Essays in this issue

The Civic Paths team is well represented here, with a cluster of three essays offering multiple and complimentary frames for discussing fan activism, and two other contributors (Ritesh Mehta and Alex Leavitt) are active group members. Taking a deep dive into the existing literature around cultural and political participation, Melissa M. Brough and Sangita Shresthova provide an overview of core debates surrounding fan activism, including the diverse forms that participation may take, the tension between resistance and participation as competing models, the value of affect and content worlds, and the criteria by which we might measure such campaigns' success and sustainability. They argue that the study of fan activists may make a significant contribution to cross-disciplinary debates about citizenship and political engagement.

Henry Jenkins maps the history of fan-based activism, providing a context for understanding the Harry Potter Alliance, perhaps the most highly visible of the new generation of fan activist groups. Jenkins defines fan activism as "forms of civic engagement and political participation that emerge from within fan culture itself, often in response to the shared interests of fans, often conducted through the infrastructure of existing fan practices and relationships, and often framed through metaphors drawn from popular and participatory culture" (¶1.8). By exploring the concept of "cultural acupuncture," a phrase coined by HPA's founder, Andrew Slack, Jenkins explores how fannish borrowings from J. K. Rowling's fictions inspire and inform the group's diverse interventions (from an initial focus on human rights and genocide in Darfur to more recent campaigns pushing Warner Bros. to tie their chocolate contracts to fair trade principles).

Neta Kligler-Vilenchik, Joshua McVeigh-Schultz, Christine Weitbrecht, and Chris Tokuhama share some of the results of Civic Path's extensive fieldwork, interviewing young participants from the Harry Potter Alliance and Invisible Children, the latter a San Diego-based human rights organization that deploys various forms of participatory culture to motivate high school and college students to become more aware of how Ugandan warlord Joseph Kony has kidnapped and conscripted child soldiers. Tracing the trajectories by which these young people become more deeply involved in these efforts, the authors suggest the importance of shared media experiences, rich content worlds, and a desire to help in changing how young people see themselves as political agents. From an initial focus on fan activism, the Civic Paths project has expanded the scope of its research to consider the participatory culture practices associated with Dream Act activism, the efforts of college-aged libertarians, the work of the Nerd Fighters and Imagine Better, and the political and cultural activities of Muslim American youth, each offering models for understanding the cultural and political factors affecting the lives of contemporary American young people.

Ashley Hinck extends this special issue's consideration of the Harry Potter Alliance, drawing on core concepts from the literature of social movements and the public sphere. Focusing primarily on their campaign around Darfur, she argues that the HPA taps into the world of Hogwarts to construct what Hinck calls a "public engagement keystone," defined here as a "touchpoint, worldview, or philosophy that makes other people, actions, and institutions intelligible" (¶4.6). The fact that Harry Potter is so widely read, known, and loved not only by hard-core fans but by many who are not part of fandom makes it a useful resource for bridging the two, helping to revitalize public discourse around human rights concerns in Africa. Lili Wilkinson also explores the value of content worlds from popular culture in facilitating new kinds of political interactions, in this case through an application of Foucault's notion of heterotopia to understanding the links between John Green's young adult novel Paper Towns and his involvement in the Nerdfighters, an informal network of young people who use social media and video blogging to "reduce world suck." Though coming from different theoretical backgrounds, Kligler-Vilenchik et al., Hinck, and Wilkinson all converge around the importance of reimaging the world through shared fantasies.

Another central strand running through the discussion has to do with the differences between efforts of celebrities (authors such as John Green, pop stars such as Hong Kong's Ho Denise Wan See, cult television actors such as Gillian Anderson, filmmakers such as Kevin Smith, television show runners such as Joss Whedon, and comedians such as Stephen Colbert) to mobilize their fans around their pet causes and more grassroots efforts by fans to draw resources from popular culture to help fuel their own efforts at social change. A group like Nerdfighters straddles the line between the two--they are partially a response to the ongoing cultural productions of the brothers John and Hank Green (as Wilkinson suggests) but also a much more open-ended, participatory space, where anyone who wants to claim the nerdfighter identity can produce media and rally support behind his or her own ideas about what might constitute a better society. Lucy Bennett offers a critical review of the literature surrounding celebrity-based activism, exploring how such causes often take off because of the sense of intimacy the stars create with their following. Bethan Jones challenges a tradition of research that has tended to pathologize the parasocial relations between media fans and celebrities by describing the ways that X-Files cast member Gillian Anderson was able to inspire her fans to raise money for various charities. Tanya R. Cochran examines the efforts of Joss Whedon (Buffy the Vampire Slayer, Firefly, Angel, Dollhouse) to use his blog to increase awareness about sexual violence against women. Cochran sees Whedon's promotion of feminism as consistent with the focus on strong female characters across his television series, reinforcing the themes that draw fans to his properties in the first place.

The idea that the personality of celebrities, as much as the themes of popular fictions, may shape what issues fan activists embrace (and in this case, which issues generate little or no response) is further explored in Tom Phillips's exploration of the failed attempt by Kevin Smith (Clerks, Chasing Amy, Dogma) at stimulating fans to write letters to Southwest Airlines when the filmmaker was removed from his flight because he was viewed as "too fat to fly." Although the incident sparked online conversations around "corporate practice, body image, and consumer rights" (¶0.1), Smith's fans were not able to cohere around a strategy for exerting pressure on the airline. Cheuk Yi Lin explores why a sexually ambiguous pop star in Hong Kong has offered fans new language and images to represent their own erotic identities, but her queer fans have not coalesced into institutional politics around the rights of sexual minorities. Any urge toward more overtly political responses are dampened both by the cultural traditions of Hong Kong and by the institutional structures surrounding the fandom.

Although the first wave of research has stressed the potentials for fan activism, such practices are still relatively rare, with most forms of fandom stopping at the level of creative expression and not translating into collective action. For this reason, studies such as those by Phillips and Lin, which help us to understand the constraints on fan activism, may prove as useful in the long term as those studies which document successful models for translating fan investments into social change. Further challenging a utopian view of fan activism, Sun Jung explores antifandom around the K-Pop star Tablo, showing how some fan discourse may incorporate intense nationalism and even racism, even as other groups actively and productively challenge these discourses.

Contributing to van Zoonen's notion of the entertained citizen, several articles engage the direct connection between the political sphere (as traditionally defined) and participatory cultures. Andreas Jungherr investigates the German federal elections in 2009, arguing that citizen use of new media platforms and practices challenges the candidates' top-down communication practices. Contrasting design and deployment of such strategies across the German political spectrum, Jungherr finds that the participatory possibilities of emerging political practices vary depending on ideology. Jungherr concludes that the more liberal German Social Democrats (SPD) were more successful in designing an online environment that supported grassroots participation than the German conservative party (CDU). In the United States, The Colbert Report, a satirical late-night television program featuring Stephen Colbert, a character who is a parody of conservative media personalities, further blurs the lines between politics and entertainment. Marcus Schulzke shows how the program encouraged audiences to remix content and otherwise manipulate the words and images of political figures in ways that foster critical media literacies. By now, the idea that young Americans are as apt to learn about the political system through such news-comedy programs as from traditional journalism has become commonplace, while the program producers have sought to link creative expression and political participation to what it means to be a fan of their shows.

The simultaneously transnational and local dimensions of fan activism are another strand that runs through this issue. With examples of fan activism that include South Korea, Japan, Hong Kong, Germany, Australia, and India, the essays in this issue expand the transnational dimensions of fan activism. These examples highlight some of the similarities between various instances and discussions of fan activism (including the role of communities and content worlds, catalyzing moments, and challenges to sustained mobilization), but we are also acutely sensitive to the local dimensions and specifications of these mobilizations. In sharp contrast to the United States, where we are constantly working to establish participatory culture links to the political sphere, Aswin Punathambekar aptly observes that the connection between participatory culture and politics is "not news to anyone in India." Punathambekar goes even further, observing that the struggle in India is to, in fact, demonstrate the "ordinariness of participatory culture." Complementing this observation, and using a public protest inspired by the a Bollywood film to demonstrate his argument, Ritesh Mehta proposes "flash activism" as a crucial element of India's civil society.

Kony 2012

The power and challenges of activism through fanlike engagement with content worlds came into sharp focus with Invisible Children's Kony 2012 campaign, an effort to increase public awareness of the human rights violations and genocide conducted by a Ugandan warlord. At the time of writing, the 30-minute Kony 2012 film released at 12 PM on March 5, 2012, has topped 76 million views on YouTube to become one of the most viewed and fastest-spreading videos in YouTube history. In The Daily Show's coverage of Kony 2012 on March 12, 2012, host Jon Stewart sets up the popularity of the film by saying, "This guy Kony is probably dropping some sick beats." The show cuts to an excerpt from Kony 2012 in which Jason Russell's voice describes the war crimes committed by the LRA set to images of what we gather are victims of those atrocities. We now cut back to a shocked Jon Stewart who goes on to exclaim, "So a thirty-minute video on child soldiers has gone viral--how popular can this thing be? I am sure it's not teenage girl sings song about day of the week hot." The show cuts to mainstream news media coverage of Kony 2012 focused on its extraordinary reach.

Given this almost overwhelming visibility, the film--and with it Invisible Children as an organization--was the subject of sharp debate. In the following days, IC's financials, their activities in Uganda, and their support of military action to "bring Joseph Kony to justice" were examined, debated, and critiqued ad nauseam in news media, through discussion forums, and on IC's own public Facebook page. The importance of these issues notwithstanding, these debates have by and large failed to recognize why the IC has been so incredibly spreadable (to borrow Henry Jenkins's term). Yes, the film is very well edited, and yes, its message, "make Kony famous," is compelling. But as Henry Jenkins (2012) points out, the success of the Kony 2012 YouTube campaign owes much to the fanlike support IC has built around its films over its past eight years of existence. In asking their supporters to reach out to a range of celebrities and policy makers who have a high level of visibility through social media, the organization also tapped into the desire of fans to see their favorites take a stand on issues that matter to them. With Kony 2012, IC activated this supporter base, which then willingly, strategically, and enthusiastically tweeted, posted, and then reposted the film to set its phenomenal spread in motion. They supported it with such fervor that they surpassed IC's goal of getting 500,000 views by the end of 2012 within a few hours.

IC and its supporters were caught off guard by the barrage of criticism levied at Kony 2012. Some, such as Ethan Zuckerman (2012), have suggested that the rapid spread of the video was a consequence of its simplification of complex political issues, wondering how online networks might be deployed to further complicate and nuance the frames that it proposes. As Civic Paths researcher Lana Swartz (2012) suggests, IC focused more on having their media be spreadable (widely circulated) rather than drillable (open to deeper investigation). For example, before Kony 2012, few IC supporters were encouraged to actively seek out more information about the Lord's Revolutionary Army, the militia that Kony heads. Instead, they were generally content with carefully replicating the accurate but somewhat simplistic narrative they received through IC's media. Fans of many media franchises have sought to drill deeper into their content worlds, trying to encapsulate everything that was known about what happened on the island in Lost or expanding the story line through fan fiction writing projects. In this way, fandom's search for hidden depths in seemingly simple texts offers an alternative model for how a group like IC might achieve the more nuanced framing Zuckerman sought and might give their rank-and-file members greater skills at parsing competing truth claims made about what is happening on the ground in Uganda.

In our call for submissions, we set out to understand how the imaginative practices supported by fandom, at times facilitated by digital media, may inform civic and political mobilization and how we may rethink our understanding of engagement in the civic and political spheres through the lens of fandom. The articles included in this issue not only exceed these objectives, but they also point to the extreme timeliness of this endeavor. From undocumented superheroes to humanitarian assistance in the name of Harry Potter, fandom clearly has a lot to teach us about activism in the age of social media and participatory culture.

5. Acknowledgments

Based at the University of Southern California, the Media Activism and Participatory Politics Project (MAPP) is part of Civic Paths Project. The project gratefully acknowledges support from the John D. and Catherine T. MacArthur Foundation Research Network on Youth and Participatory Politics (YPP) and the Spencer Foundation.

We thank the authors in this issue, whose original work makes TWC possible; the peer reviewers, who freely provide their time and expertise; the editorial team members, whose engagement with and solicitation of material is so valuable; and the production team members, who transform rough manuscripts into publishable documents.

The following people worked on TWC No. 10 in an editorial capacity: Henry Jenkins and Sangita Shresthova (guest editors); Kristina Busse and Karen Hellekson (editors); Anne Kustritz, Patricia Nelson, and Suzanne Scott (Symposium); and Louisa Stein (Review).

The following people worked on TWC No. 10 in a production capacity: Rrain Prior (production editor); Beth Friedman, Shoshanna Green, and Mara Greengrass (copyeditors); Wendy Carr, Kristen Murphy, and sunusn (layout); and Kallista Angeloff, Amanda Georgeanne Michaels, Carmen Montopoli, and Vickie West (proofreaders).

TWC thanks the journal project's Organization for Transformative Works board liaison, Francesca Coppa. OTW provides financial support and server space to TWC but is not involved in any way in the content of the journal, which is editorially independent.

TWC thanks all its board members, whose names appear on TWC's masthead, as well as the additional peer reviewers who provided service for TWC No. 10: Katherine Chen, Bertha Chin, Matthew Costello, Ashley Hinck, Ian Hunter, Alex Jenkins, Jeffrey Jones, Rachael Joo, Deborah Kaplan, Flourish Klink, Michael Koulikov, Bingchun Meng, Christopher Moreman, Nele Noppe, Amy Shuman, Fred Turner, Emily Wills, and Ethan Zuckerman.

Note

1. These quotes are excerpted from interviews carried out by Arely Zimmerman for the Media, Activism, and Participatory Politics Project between December 2010 and July 2011. Institutional review board approval was secured for this research.

Works cited

Andrae, Thomas. 1987. "From Menace to Messiah: The History and Historicity of Superman," in American Media and Mass Culture: Left Perspectives, edited by Donald Lazare. Berkeley: University of California Press.

Appelo, Tom. 2011. "Superman Renounces US Citizenship, as Warners, DC Comics Bids for Global Audiences." Hollywood Reporter, April 28.

Dayan, Daniel. 2005. "Mothers, Midwives and Abortionists: Genealogy, Obstetrics, Audiences and Publics." In Audiences and Publics: When Cultural Engagement Matters for the Public Sphere, edited by Sonia Livingstone, 43-76. London: Intellect.

Earl, Jennifer, and Katrina Kimport. 2009. "Movement Societies and Digital Protest: Fan Activism and Other Nonpolitical Protest Online." Sociological Theory 27:220-43. doi:10.1111/j.1467-9558.2009.01346.x.

Engle, Gary. 1987. "What Makes Superman So Darned American?" In Superman at Fifty: The Persistence of a Legend, edited by Dennis Dooley and Gary Engle. Cleveland, OH: Octavia.

Jenkins, Henry. 2012. "Contextualizing #Kony2012: Invisible Children, Spreadable Media, and Transmedia Activism." Confessions of an Aca-Fan, March 12. http://henryjenkins.org/2012/03/contextualizing_kony2012_invis.html.

Perry, Alexander. 2011. "The Immigrant Superman." Arte Y Vida Chicago, September 1.

Swartz, Lana. 2012. "Invisible Children: Transmedia, Storytelling, Mobilization." Working Paper, March 11.

van Zoonen, Liesbet. 2005. Entertaining the Citizen: When Politics and Popular Culture Converge. Lanham, MA: Rowman & Littlefield.

Well, Dan. 2011. "Candidates' Favorite Super Hero: Superman Chosen by Four," Newsmax, December 29.

Zimmerman, Arely. Forthcoming. DREAM Case Project Report. Media Activism and Participatory Politics Project, University of Southern California, Los Angeles.

Zuckerman, Ethan. 2012. "Unpacking Kony 2012." My Heart's in Accra, March 8.

Videos from Transmedia Hollywood 3: Rethinking Creative Relations

Sometimes it's easy, sometime's its hard. We've had ongoing success in building a community around the Future of Entertainment Consortium's west coast event, Transmedia Hollywood, which is jointly produced each year through a collaboration between University of Southern California and University of California-Los Angeles (or as they would put it, University of California-Los Angeles and University of Southern California). But, this year's conference seemed to be under some kind of black cloud. We never have had so much difficulty lining up speakers, so much last minute shuffling of presenters. On top of that, the event will be known as the year without Henry, since I ended up in the hospital on the eve of the event, ended up missing most of the day as I fought my way through the bureaucracy to get released. And, then, we faced epic delays getting the videos out to the world.

Well, the videos are finally here and, despite the struggles, we are still very proud of what we were able to produce -- the speakers are, as always, lively and thought provoking, a rich mix of academics and folks from many different sectors of the entertainment industry, and the content remains timely, capturing some of the key transitions shaping the entertainment industry today and bringing an ever stronger transnational focus to the mix, as we are connecting more and more with folks creating transmedia content around the world.

With the growth of transmedia and creative industries/production studies focused classes at universities around the world, we hope these videos will prove to be important resources for use in the classroom or to assist researchers who would not otherwise have access to insider perspectives within the media industries.

Above all, enjoy! And if you find something interesting, help us spread the word.

Transmedia Hollywood 3: Rethinking Creative Relations

As transmedia models become more central to the ways that the entertainment industry operates, the result has been some dramatic shifts within production culture, shifts in the ways labor gets organized, in how productions get financed and distributed, in the relations between media industries, and in the locations from which creative decisions are being made.

This year's Transmedia, Hollywood examines the ways that transmedia approaches are forcing the media industry to reconsider old production logics and practices, paving the way for new kinds of creative output. Our hope is to capture these transitions by bringing together established players from mainstream media industries and independent producers trying new routes to the market. We also hope to bring a global perspective to the conversation, looking closely at the ways transmedia operates in a range of different creative economies and how these different imperatives result in different understandings of what transmedia can contribute to the storytelling process - for traditional Hollywood, the global media industries, and for all the independent media-makers who are taking up the challenge to reinvent traditional media-making for a "connected" audience of collaborators.

Many of Hollywood's entrenched business and creative practices remain deeply mired in the past, weighed down by rigid hierarchies, interlocking bureaucracies, and institutionalized gatekeepers (e.g. the corporate executives, agents, managers, and lawyers). In this volatile moment of crisis and opportunity, as Hollywood shifts from an analog to a digital industry, one which embraces collaboration, collectivity, and compelling uses of social media, a number of powerful independent voices have emerged. These include high-profile transmedia production companies such as Jeff Gomez's Starlight Runner Entertainment as well as less well-funded and well-staffed solo artists who are coming together virtually from various locations across the globe. What these top-down and bottom-up developments have in common is a desire to buck tradition and to help invent the future of entertainment. One of the issues we hope to address today is the social, cultural, and industrial impact of these new forms of international collaboration and mixtures of old and new work cultures.

Another topic is the future of independent film. Will creative commons replace copyright? Will crowdsourcing replace the antiquated foreign sales model? Will the guilds be able to protect the rights of digital laborers who work for peanuts? What about audiences who work for free? Given that most people today spend the bulk of their leisure time online, why aren't independent artists going online and connecting with their community before committing their hard-earned dollars on a speculative project designed for the smallest group of people imaginable - those that frequent art-house theaters?

Fearing obsolescence in the near future, many of Hollywood's traditional studios and networks are looking increasingly to outsiders - often from Silicon Valley or Madison Avenue - to teach these old dogs some new tricks. Many current studio and network executives are overseeing in-house agencies, whose names - Sony Interactive Imageworks, NBC Digital, and Disney Interactive Media Group - are meant to describe their cutting-edge activities and differentiate themselves from Hollywood's old guard.

Creating media in the digital age is "nice work if you can get it," according to labor scholar Andrew Ross in a recent book of the same name. Frequently situated in park-like "campuses," many of these new, experimental companies and divisions are hiring large numbers of next generation workers, offering them attractive amenities ranging from coffee bars to well-prepared organic food to basketball courts. However, even though these perks help to humanize the workplace, several labor scholars (e.g. Andrew Ross, Mark Deuze, Rosalind Gill) see them as glittering distractions, obscuring a looming problem on the horizon - a new workforce of "temps, freelancers, adjuncts, and migrants."

While the analog model still dominates in Hollywood, the digital hand-writing is on the wall; therefore, the labor guilds, lawyers, and agent/managers must intervene to find ways to restore the eroding power/leverage of creators. In addition, shouldn't the guilds be mindful of the new generation of digital laborers working inside these in-house agencies? What about the creative talent that emerges from Madison Avenue ad agencies like Goodby, Silverstein & Partners, makers of the Asylum 626 first-person horror experience for Doritos; or Grey's Advertising, makers of the Behind the Still collective campaign for Canon? Google has not only put the networks' 30-second ad to shame using Adword, but its Creative Labs has taken marketing to new aesthetic heights with its breathtaking Johnny Cash [collective] Project. Furthermore, Google's evocative Parisian Love campaign reminds us just how intimately intertwined our real and virtual lives have become.

Shouldn't Hollywood take note that many of its most powerful writers, directors, and producers are starting to embrace transmedia in direct and meaningful ways by inviting artists from the worlds of comic books, gaming, and web design to collaborate? These collaborations enhance the storytelling and aesthetic worlds tenfold, enriching "worlds" as diverse as The Dark Knight, The Avengers, and cable's The Walking Dead. Hopefully, this conference will leave all of us with a broader understanding of what it means to be a media maker today - by revealing new and expansive ways for artists to collaborate with Hollywood media managers, audiences, advertisers, members of the tech culture, and with one another.

Once the dominant player in the content industry, Hollywood today is having to look as far away as Silicon Valley and Madison Avenue for collaborators in the 2.0 space.

Moderator: Denise Mann, UCLA

Panelists:

Nick Childs, Executive Creative Director, Fleishman Hillard

Jennifer Holt, co-Director, Media Industries Project, UCSB

Lee Hunter, Global Head of Marketing, YouTube

Jordan Levin, CEO, Generate

In countries with strong state support for media production, alternative forms of transmedia are taking shape. How has transmedia fit within the effort of nation-states to promote and expand their creative economies?

Moderator: Laurie Baird, Strategic Consultant - Media and Entertainment at Georgia Tech Institute for People and Technology.

Panelists:

Jesse Albert, Producer & Consultant in Film, Television, Digital Media, Live Events & Branded Content

Morgan Bouchet, Vice-President, Transmedia and Social Media, Content Division, Orange

Christy Dena, Director, Universe Creation 101

Sara DIamond, President, Ontario College of Art and Design University

Mauricio Mota, Chief Storytelling Officer, Co-founder of The Alchemists

A new generation of media makers are taking art out of the rarefied world of crumbling art-house theaters, museums, and galleries and putting it back in the hands of the masses, creating immersive, interactive, and collaborative works of transmedia entertainment, made for and by the people who enjoy it most.

Moderator: Denise Mann, UCLA.

Panelists:

Tara Tiger Brown, Freelance Interactive Producer/Product Manager

Mike Farah, President of Production, Funny Or DIe

Ted Hope, Producer/Partner/Founder, Double Hope Films

Sheila C. Murphy, Associate Professor, University of Michigan

By many accounts, the comics industry is failing. Yet, comics have never played a more central role in the entertainment industry, seeding more and more film and television franchises. What advantages does audience-tested content bring to other media? What do the producers owe to those die-hard fans as they translate comic book mythology to screen? And why have so many TV series expanded their narrative through graphic novels in recent years?

Moderator: Geoffrey Long, Lead Narrative Producer for the Narrative Design Team at Microsoft Studios.

Panelists:

Katherine Keller, Culture Vultures Editrix at Sequential Tart

Joe LeFavi, Quixotic Transmedia

Mike Richardson, President, Dark Horse Comics

Mark Verheiden, Writer (Falling Skies, Heroes)

Mary Vogt, Costume Designer (Rise Of The Silver Surfer, Men In Black)

For those of you who live on the East Coast, here's the latest news from Sam Ford, who is hard at work planning the next Futures of Entertainment conference:

We have just announced that FoE6 will be Friday, Nov. 9, and Saturday, Nov. 10, in the Wong Auditorium at MIT. Panels will tackle subjects such as the the ethics and politics of curation, corporate listening and empathy, "the shiny new object syndrome," new distribution models in a digital age, and rethinking copyright. We will also look specifically at innovations in storytelling and sports, in video games, in public media, and in civic media.

Information on the tentative schedule, as well as registration, is available here.

Announcing Rio's Henry Jenkins Transmedia Lab

I have written from time to time here about my travels to Brazil and my wonderful engagement with the people who are shaping the creative industries down there. It is a country which has embraced my ideas with a passion that I have seen few other places, and in return, I have fallen in love with their culture, their people, their landscape, and their media. I was deeply honored recently with the Rio Content Market launched the Henry Jenkins Transmedia Lab (*Blush*) and I wanted to share some information about this initiative here with my readers. The Rio Content Market is an international event dedicated to multi-platform content production and open to the television and digital media industry. On its first edition, Rio Content Market hosted the gathering of 170 executives from both national and international markets to share experiences, with the attendance of more than 1.000 members of the television and digital media industry. The second edition of Rio Content Market had keynotes and panels from leading professionals of the field. There were debates, pitching sessions, and rounds of negotiations, and this year, they announced the launch of the Transmedia Lab.

A partnership between the Brazilian Independent Producers Association and The Alchemists. The Transmedia Lab selected 12 transmedia projects (among 170) from

Brazil and Latin America in 3 main categories: (i) web, (ii) TV and (iii) Apps & Games. These projects were analyzed by tutors who will work with the authors to improve them. Later, the selected projects will be pitched and their authors can meet interested players face to face. The winning project - Contacts by Segunda Feira Films, won a

trip to participate on Transmedia Hollywood and will be co-produced by the Alchemists for international markets. The Henry Jenkins Transmedia Lab will be a talent and IP developing platform that will occur between US and Brazil.

We were able to showcase Contacts at this year's Transmedia Hollywood event and introduce its producers to our audience. (I was unfortunately unable to attend the event due to some medical issues). So, now is my first chance to publicly share my enthusiasm and respect for what Segunda Feira Films has been able to produce -- a project which makes imaginative use of social media not as an added on feature but as a central focus of its story, which deals with the possibility that we might receive communications from the dead. At the heart of Contacts is a rich genre-mixing story, which is bold in its experimentation with alternative modes of audience engagement. I hope you will agree.

Mauricio Mota, the key force behind the launch of the Lab and the person who has done the most to introduce me and my work to Brazil, wrote an important statement about the state of transmedia in his country as part of the launch of the lab. I am happy to share it with you here.

LETTER TO THE CONSULTANTS AND PRODUCERS OF THE SELLECTED PROJECTS

by Maurício Mota, Chief Storytelling Officer of The Alchemists

Transmedia Storytelling Co

"First the story, then the platforms"

"First the plot, then the iPhone, my son".

"First a good intrigue and characters, then the character's Facebook page".

Transmea Culpa

In 2007 I had my first contact with the term "transmedia storytelling" in its origin. For more than a week at MIT, I accessed the academic, theoretic and analytic aspects as

well as the commercial, capitalist and Hollywood ones. And when I left I had been transformed by two people: Henry Jenkins and Mark Warshaw. The first, the pope of convergence, a great fan of pop culture and the first academicwho built a healthy bridge between those who think and those who make culture; the second, a pioneer of transmedia storytelling in broadcast television: for eight years he revolutionized Superman in Smallville and made as much noise with the first season of Heroes as Lost made.

We became partners that year. Nice, huh? More or less. It's a bit more complicated.

Here begins this Transmea Culpa, which could have no better place to happen than in Rio-ContentMarket, in Brazil, during the opening of the first Transmedia Lab of Latin America. From the moment when I brought the term transmedia to Brazil, I had the aid of

Meio & Mensagem Group, which understood that this new manner of storytelling would bring innovation to the whole market: storytellers, advertisers, vehicles, agencies and

so on.

They all loved it and started using the term: scripts, projects and PowerPoint slides. Viral videos became transmedia, games became transmedia, cell phone apps became

transmedia, making bogus character blogs became transmedia. There you have it; everyone began to own the latest word. And we were all wrong.

Because excited as we were with the English term and the American cases, everyone was so astonished that they forgot that transmedia storytelling means a TRANSMEDIA NARRATIVE. And in doing so we simply focused on the MEDIA, forgetting the importance of stories and content. Or at least we put all that in the background.

Then we had to repeat endlessly to clients and partners: "first the story, then the platforms". "First the plot, then the iPhone,my son". "First a good intrigue and characters, then the character's Facebook page". Then, besides giving too much audience to Twitter and Facebook (current crazes) this frenzy brought along an unnecessary strife: the

strife between generations or types.

On one side producers, distributors, directors and experienced content creators of consolidated media. On the other side, the generation that considers itself Avant-garde, off the curve, those who understand completely the new media because they spend more time in the social media and own an iPhone. And the only loser is the story.

Because the consolidated bring to the table a repertoire and an experience that you can only amass in time. And the young add freshness and the will to transgress of those who have nothing to lose. If they're mixed, these characteristics are an unbeatable alchemy in the content area.

And this dispute between who is right and who is wrong makes everyone talk too much and do too little. It hinders the process of innovation that we need so much for the next decades - because we will grow immensely, we will set the stage for world events, we

will need content for education and entertainment as never before. If I could put on paper some words that would bring an essential definition to transmedia narrative

in these three years of hits and misses in stories in Brazil and in the USA I would write:

  • Balance between platforms
  • Quality of production
  • Short Mass media togenerate a quick knowledge of the story
  • Niche mediawith more time to deepen the story
  • TV or internet, radio or book, it doesn't matter: the story needs to have a
  • central platform (a mother ship)
  • Produce specific content for each media, do not copy and paste
  • The story needs to always focus on two types of "people": the general public and the fan, the person who will want more layers to your plot.
  • And last but not least, so that you will not need to make a Mea Culpa regarding your story, that could have been more successful and have generated more riches,

    invest a lot in Research and Development, make it right, make mistakes, run risks.

And what is the best environment to take risks and mix experiences, successes and

the scars of the consolidated with the transgressive energy of the new storytellers? A lab. In the city which will help to redraw the way culture and content are made in the world: Rio de Janeiro.

Welcome to the 1st Transmedia Lab of RioContentMarket.

Otaku Culture in a Connected World: An Interview with Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (Part Three)

Mimi, your own contributions to the book explore what motivates peer-to-peer production in the Fansubbing and Anime Music Video communities. How might this research contribute to a larger understanding of the motivations shaping noncommercial cultural production?

Mimi:

I think both cases help fill out the story about fannish motivations for production, and also add an important transnational dimension to the discussions of noncommercial production and P2P circulation. In the case of AMVs, in a lot of ways the community and the motivations for participation parallel other forms of fan remix and appropriation, whether that is the live action vidding, fan fiction, or fan art. What is unique about AMVs though is the fact that the practice centers on transnational cultural remix, that localizes foreign visual content to popular local music. So it definitely involves reframing, retelling, or digging deeper into a particular series, but it's also about making it speak to local cultural referents. For example, many editors talk about their work in terms of evangelizing for a particular series that might not be well known outside of Japan.

Or when an artist remixes a ninja series like Naruto to the audio of a Matrix trailer, he is making specific transnational connections around Asian martial arts and US cyberpunk culture.

MIT Tech TV

For fansubbers, the role of cross-cultural brokering is even more explicit. Unlike most forms of fan production, fansubbing is less about creativity and self expression and more about fidelity and very disciplined and often rote forms of work. I was first attracted to the community since I am bilingual myself and know just how hard it is to do translation work between English and Japanese. I was fascinated with why it was that fansubbers put in so much labor -- translating, subtiling, timing, distributing -- all on a voluntary basis. And many groups work in a tightly coordinated way on very intense timelines so that they can keep up with a series that is running weekly. It's really backbreaking work. I found, again, that there were a lot of similarities in motivations with other forms of peer production, like what we've seen with communities around open source software or wikipedia. People engaged in the community for learning opportunities, through a sense of broader mission, to build reputation, and be part of a community. But again, like with AMVs, the transnational component adds an important twist to this equation. Fansubbers are filling a unique void in transnational connection by providing a high value function of translation and localization. Thus their sense of mission, of making the media they love available to people who wouldn't have it, is very high. And it also helps that they can reach vast appreciative audiences because they are work faster than the commercial localization industry, and often sub series and in languages that the commercial industry won't localize.

Your title stresses the role of networked communications in these fan communities. Would the current Otaku culture have been possible in a pre-internet era? Why or why not?

Daisuke:

Otaku culture has used snail mail to send around fan zines before the Internet, so even without today's online networks, otaku culture has developed. By around 2000, however, in Japan it has become commonplace for otaku to upload their cosplay photos and fan comics, and to use online sites as archives.

Izumi:

As Daisuke suggests, the origins of otaku culture predated the Internet so there was definitely a pre-Internet otaku culture. It's more that the Internet speeded up the pulse of otaku culture that had been developing slowly over the years, becoming the trigger for a sudden flowering. Internet media radically changed how otaku could stockpile and circulate information. In the mid nineties, the knowledge and information that individual otaku were gathering became a shared stockpile in informationl spaces. Further, by sharing this information with the world, otaku culture became accessible. Since the 2000s, however, I feel like social media have made the flows too fluid and active, and there's not enough attention to information stocks. Otaku culture has become too lightweight. Put simply, I fear that social media and otaku are not well matched. At the end of the day, the value of otaku is in their individual stockpiling of information.

Mimi:

I think what Izumi is pointing to is that we are in an interesting transitional period where the Internet and otaku culture have become much more mainstream, accessible, and out in the open because of the scaling up of these networks and the advent of social media. In the early years of the Internet, it was much more geek and otaku centered, and felt like a match made in heaven, but I think today there's a different feel to the online scene in part because the commercial industries have also taken to online culture in proactive ways now.For example, I think the golden years of fan digisubbing are coming to an end now that your'e seeing commercial localization industries working with a more fansub-like online model. So the distinction between mainstream commercial media and fan networked media is much blurrier. I've really learned from your work in this respect Henry. We're definitely seeing the interplay happening in otaku culture too.

What do you see as the biggest disconnects between Japanese and American versions of Otaku culture?

Izumi:

I think the uniqueness of Japanese versions of otaku culture lie in the postwar origins and the stigma of a defeated nation. In my chapter on train otaku I describe the transition from military otaku to train otaku after Japan's defeat. In the manga world, whether it is Osamu Tezuka, Fujio Fujiko, or Leiji Matsumoto, the memories of wartime defeat are deeply etched. Coming late to modernization, Japan felt it needed to catch up to advanced countries like the US and England, and embraced romantic ideals in relation so science and the military. At the same time, young men could only direct these romantic ideals to fictional worlds, thus giving birth to otaku. I don' think you see this same backdrop to US otaku culture.

My understanding is that US otaku culture celebrate a somewhat more universal set of values. I sense this in Star Trek fans' embrace of multiculturalism or in the early MIT hackers giving birth to a global computer culture.

Daisuke:

I think the biggest difference is that American otakue are much more open that Japanese otaku.

Mimi:

When Daisuke and I move between conventions between Japan the US its always a bit of a shock to see US kids out in the costumes on the street and in local restaurants. You'd never see that in Japan except maybe in Akihabara. It's not considered appropriate to be in costume outside of the convention centers, where mainstream folk might see you. Even though otaku culture has become much more acceptable, there's still a lot of work that the community does to make sure that they stay under the radar. In the US, anime fans take pride in consuming a kind of cult media, but Japanese fans are reframing a local mainstream media form in ways that the mainstream doesn't always think is appropriate. They are seen as deviant and sometimes perverse consumers rather than cult consumers, and that continues to influence how the fandom operates.

Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth's changing relationships to media and communications. She has been conducting ongoing research on Kids' technoculture in Japan and the United States, and she is coeditor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, coauthor of Hanging Out, Messing Around and Geeking Out: Youth Living and Learning with New Media, and author of Engineering Play: A Cultural History of Children's Software. She is professor in residence and MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine.

Diasuke Okabe is a cognitive psychologist specializing in situated learning theory. His focus is interactional studies of learning and education in relation to new media technologies. He also conducts research on Japanese anime and manga fan culture. He is co-editor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life and a lecturer at Tokyo City University.

Izumi Tsuji is a sociologist specializing in the sociology of culture. He has conducted extensive research on Japanese fan culture, including a study of fans of young idol musicians and train otaku. He is coauthor of Sore Zore no Fan Kenkyuu-I Am A Fan, a book on Japanese fan culture. He works as an associate professor at Cho University in Japan.

Otaku Culture in a Connected World: An Interview with Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (Part Two)

A recurring theme in the book centers around Otaku expertise. At times, it seems as if "geeking out" is perhaps the defining trait of the Otaku, while the space of interest-driven participation is more expansive than we generally consider in talking about American fandom. As several of the authors suggest, unlike the accounts we have in the west of subcultures as a form of working class resistance, the Otaku is often seen as a rejection within rather than outside the establishment. How do we explain the relations between Otaku expertise and subcultural resistance?

Izumi:

This issue links back to what we were discussing earlier about the origins of otaku culture. I would say that today's otaku culture can't be described as subcultural resistance, and is really something different. The period after WWII and the student protests of the sixties saw the the defeat of forms of resistance associated with upper class young men, and their power of imagination had nowhere to go except to fictional worlds. This was the origin of otaku. That's the process through which otaku culture became the destination for upper class men who fell of the status ladder. It follows that the origins of otaku culture can be found in elite culture, rather than cultures of resistance. Further, when the student protests, the focus of intergenerational warfare at the time, were defeated, there was the perception that cultures of resistance were impossible in this society. After the seventies, those who weren't able to find a place for themselves in the rising consumer culture came to be called otaku. This is a convoluted way of saying that otaku culture can't really be described as a culture of resistance.

Daisuke:

When I interview otaku college women in their twenties, they're very conscious of "real-ju" communities [girls that have lively "real life" social lives], "legitimate" girl communities, and "gal-like" girl communities [street savvy fashionistas], and talk about how "these communities are different from us." When they talk about other kinds of women, they do it in a self-deprecating way, that disparages themselves. I feel like women otaku communities are being constructed interactively with real-ju and gal girl communities, and isn't so much an issue of subcultural resistance. (Though if you speak to women otaku they will describe real-ju and gals as mainstream culture.)

Mimi:

It does seem like different clusters of otaku have different orientations towards subculture and resistance. Izumi draws out the important point that the early origins of otaku culture can be found in train clubs at elite universities, and a kind of upper class nerd masculinity. With the growth of girl otaku culture in the eighties and nineties, however, I think the focus shifted to more lowbrow media like anime and manga and a stronger working class orientation. As Daisuke suggests, for these young women, it is about carving out alternative spaces for subjectivities that are different from normative masculinities or femininities and more mainstream status hierarchies. When we turn to the case of anime fans in the US, the situation is different still, where as Lawrence Eng writes, otaku are "reluctant insiders" who have a marginalized but generally middle class subjectivity. In many ways, the otaku in the US have some similarities to the early otaku cultures in Japan, in that they tend towards well educated middle class youth who don't fit into the mainstream and "popular" gender dynamics, and are engaged in more of a subculture of appropriation rather than of resistance to power.

A key contribution of the book is its attention to gender-issues. How do women fit into Otaku culture? To what degree have they sought to define their own space and identities apart from those of male participants? What differences exist between the role of women in different forms of Otaku cultural production?

Daisuke:

Fujoshi [women otaku] often say, half-jokingly that "Society didn't create porn for women so we had to make our own." Romantic topics are a big part of women's interests and consumption, more than you see with men's content. Boy love content is an extension of this interest. Because they are women who are proactive about consuming romantic content, they are a good fit with otaku culture.

Izumi:

Even in the early years, I think there were women otaku. As Azusa Nakajima writes in Communication Zen Shoukou Gun [All Communication Symptoms Group], there were small numbers of women in the eighties and nineties who were readers of boy love genres in magazines like JUNE. This period was one where a women-centerd consumer and dating culture was at its peak, and there was no way that otaku with an interest in fantasy could be in the mainstream.

After 2000, however, we started to see consumer culture starting to loose its sheen with the bad economic times and declining interest in dating culture. Otaku culture began to gain attention as an alternative way of having fun. One symbol of this was the boom around Densha Otoko [Train Man] a popular story of a young otaku who was able to navigate a romantic relationship with the support of an anonymous online forum. After that, suddenly otaku had an image makeover.

Among women, the environment has shifted to become much easier to come out of the closet as otaku. Until recently, there was the stereotype that otaku were all young men who couldn't get a date, but more increasingly, women also began to feel that they were also otaku and started to claim the term. That's when you saw the blossoming of female otaku culture. Although male and female otaku are both a bit socially inept and have an interest in fantasy, what kinds of fictional worlds they pay attention to are different.

When male otaku look to fictional worlds, they focus on specific characteristics and components of beautiful girl characters, such as the shape of their face, or sexy body parts. This is why, as Azuma describes, they engage in "database consumption" in engaging with these different components. Women, however, rather than focusing on these individual parts, focus on the relationship between characters, such as who is dominant and submissive or the types of romantic pursuit, drawing more attention to the story and environments of the characters.

Because of these differences, female otaku started to identify themselves with the ironic term "fujoshi" [rotten women], and today fujoshi culture is in many ways more active then male otaku culture. One indicator of this is the fact that at Comiket (the largest fan comic convention in Japan), the first two days are centered on female content, and the last and final day on mens' content.

Another real strength of this book is its focus on cultural geography, on the "scenes" where Otaku culture gets produced and consumed. How might we understand the place of Akihabara in creating and sustaining Otaku culture?

Daisuke:

When I talk to young college student otaku in their twenties, a suprising number of them go to Akihabara. They'll go to get some electronic parts, materials to build their own anime figures, or to play card games in the Kentucky Fried Chicken there. And of course there are times when they go to purchase consumer electronics or to go to a maid cafe. It's not necessarily, however, because Akihabara is sustaining the core of otaku culture. It feels to me like young people are consuming Akihbara as source material for their communication. If we need to get electronic parts, we might as well go to Akihabara! Or if we're going to play card games together, how about we do it in Akihabara.

Izumi:

I also agree that Akihabara doesn't actually directly sustain otaku culture. It's already losing its centripetal force as the center of otaku culture. One reason is that Ikebukuro's Otome Road has become a different center of female otaku culture. Another reason is the rise of social media, which has led to otaku gathering more in online space rather than in real life.

Originally, as an electronics district producing models and machines, it was a place for science-oriented young men to gather before it was a place for otaku. (The mecca of train otaku's Transportation Museum was located there until 2005 too.) That was the basis for it transforming into an otaku mecca from the later nineties through the mid 2000s. After that, stores selling hardware starting converting to maid cafes. In this way, stores shifting from selling hardware and things to selling communication as a way of making Akihabara distinctive, and suddenly the sense of place became much more lightweight. Now with the growth of social media, Akihabara has lost its central role as a gathering spot for otaku.

Mimi:

I've also noticed a lot more mainstream media attention to otaku culture and Akihabara. When you go to Akihabara these days, it seems like there are more tourists and mainstream folk wanting to consume and observe an exotic subculture rather than the place being dominated by actual hardcore otaku. It feels like a theme park for fan culture, which is fun in a way, but also different from being the real core site of otaku activity. Ikebukuro and Nakano still have a bit of that more closeted and subaltern feel to it that Akihabara used to have though, so maybe the scene is just evolving to accommodate more variety in how people want to engage in otaku culture.

Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth's changing relationships to media and communications. She has been conducting ongoing research on Kids' technoculture in Japan and the United States, and she is coeditor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, coauthor of Hanging Out, Messing Around and Geeking Out: Youth Living and Learning with New Media, and author of Engineering Play: A Cultural History of Children's Software. She is professor in residence and MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine.

Diasuke Okabe is a cognitive psychologist specializing in situated learning theory. His focus is interactional studies of learning and education in relation to new media technologies. He also conducts research on Japanese anime and manga fan culture. He is co-editor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life and a lecturer at Tokyo City University.

Izumi Tsuji is a sociologist specializing in the sociology of culture. He has conducted extensive research on Japanese fan culture, including a study of fans of young idol musicians and train otaku. He is coauthor of Sore Zore no Fan Kenkyuu-I Am A Fan, a book on Japanese fan culture. He works as an associate professor at Cho University in Japan.

Otaku Culture in a Connected World: An Interview with Mizuko Ito, Daisuke Okabe, and Izumi Tsuji (Part One)

Over the past several decades, there has emerged a significant body of academic research in Japan which looks at Otaku culture -- that is, the culture of a technologically literate segment of the population which is characterized by their impassioned engagement, skilled reworking, and intellectual mastery over elements borrowed from many aspects of popular culture, including not only anime and manga, but also games, popular music, digital culture, even history or trains. So far, relatively little of this work has been translated into English, which means that Fan Studies as practiced in the United States and Otaku Studies as it has developed in Japan have largely been autonomous fields. In practice, they have much to learn from each other, including forcing scholars to be more attentive to the cultural specificity of various fan practices, identities, aesthetics, and ideologies. This is why I was so excited when I saw an advanced copy of Fandom Unbound: Otaku Culture in a Connected World, edited by Mizuko Ito, Daisuke Okabe, and Izumi Tsuji, and bringing together works by leading Japanese and western researchers interested in Otaku culture as both a national and transnational phenomenon. In many ways, the book represents a bridge between the western work on participatory culture and networked publics (represented by the kinds of work shared here by Ito and Lawrence Eng, among others) and work from Japan which has tended to be more rooted in critical sociology and postmodernism.

The collection represents a surprisingly diverse range of different kinds of fan practices -- from the previously mentioned train watchers to cosplay, fan subbing, music video production, model building, and amateur comics publishing. A strong strand running through the book concerns the different locations (geographically, culturally) and networks (material and digital) through which Otaku culture unfolds. Given the three editors' ongoing interests in forms of informal learning, there is also a strong focus on how these cultures reproduce themselves, how they recruit and orientate members, how they pass along core knowledge, and how they share resources towards common ends, all of which can add to a larger discussion about the nature and motivations for participatory culture. A solid introduction helps to situate these essays in larger critical conversations about Japan and its cultural impact on the modern world.

The three editors have graciously agreed to be interviewed for this blog, so over the next three installments, I am going to share some of their core insights about the project of Otaku Studies and the place of Japanese fan and geek cultures in an era of transnational cultural flows.

The term, Otaku, is clearly a contested one and each chapter adds some new nuances to our understanding of it. Yet, it seems important to have at least a starting understanding of the concept to help frame this interview. What do you see as some of the unifying features of Otaku culture?

Mimi:

Yes, otaku is a clearly contested term, and one that has continued to evolve over time, and as folks overseas have taken up the term. In our book, Lawrence Eng has a chapter that looks extensively at how the term was first introduced to the US.

Izumi:

The conventional view of otaku is that are people who have a high degree of affinity with fictional worlds depicted in media, and that they are poor at relating with people in the real world. Until recently, otaku culture was dominated by men.

Mimi:

As otaku culture has become more mainstream and more international, I think it is slowly beginning to be seen in a more positive light.

Daisuke:

Personally, I like Toshio Okada's definition of otaku culture as "a culture that enjoys the craftwork involved in artistic works."

Mimi:

I've thought of otaku as inhabiting the space between what in the US we associate with "fan" and "geek" culture. It's a media-centered geekdom that exhibits fannish enthusiasm and the pursuit of esoteric knowledge, a strong orientation to remix, amateur DIY making, digital technology and P2P communication. There's a focus on the media types of manga, anime, and computer games, though as you'll see in our book, there are other kinds of otaku culture that might be less familiar for US readers such train otaku, political media otaku, and the game arcade scene.

Many of the essays capture a sense of "shame" or "uncertainty" about the status of the Otaku, especially when read against the more empowered or defiant discourse of American fandom. Why has the Otaku been such a troubled figure in Japanese culture? And how do we reconcile this sense of shame with the scope and scale of Otaku activities? American fans would dream of a more or less dedicated fan district (Akihabara) in a major American city!

Izumi:

Otaku culture has been a destination for upper class young men who have fallen off the status ladder. In the postwar period, at least until the period of rapid economic growth in the sixties, I don't think that it was shameful for men to have otaku tendencies. Young men who were not very oriented to the opposite sex, attracted to fantasy and the imagination, and highly knowledgeable were actually called with respect "Hakase-Kun" [Mister Professor]. An orientation to knowledge and expertise was considered valuable in the pre-war period for the work of the empire building, and in the postwar period, for economic development. After the growth of consumer culture in the seventies and beyond, however, certain forms of masculinity started to become irrelevant. Those folks who couldn't quite adapt to these new social changes, and continued to embrace prior masculine values, began to be labeled as otaku.

Mimi:

After the shift to a more consumer and media centered otaku culture in the eighties and nineties, we saw otaku culture being associated with more lowbrow and feminine cultural forms with a much stronger skew towards fan culture, manga, electronic games, and anime. We also saw the growth of depictions of what many people would consider "alternative" forms of sexuality, including a strong fantasy component or in the case of girl culture, "boy love" genres that resemble slash genres in the US. In the eighties, there was also a high profile case of a rapist-murderer who targeted little girls, and was involved in anime porn. All of this has contributed to a sense of otaku culture being deviant or shameful. At the same time, the esoteric, alternative and subcultural dimension of otaku culture is also part of the appeal. It has become a kind of zone of cultural tolerance for non-mainstream imaginative life. This is why it is such a thriving subculture that is increasingly out in the open in the urban districts like Akihabara and Ikebukuro, even as individuals may hide their personal involvement in it. As Daisuke describes in his chapter on girl otaku, there's often great guilty pleasure to be had in sharing insider references with fellow otaku, but hiding their identity from their family, boyfriends, and mainstream peers.

What can you tell us about the context in the Japanese academy that these essays emerge from? There is now a thirty year plus history of American Fan Studies research. Is there an equally long history of Otaku research in Japan or is it a relatively new field?

Daisuke:

I think we can probably peg the start of otaku research to the publication of Shinji Miyadai's Dismantling the Subcultural Myth. Before that, there were commentators like Akio Nakamori and Toshio Okada, but academic fan studies is about twenty years old. Since then, we've seen otaku research get some traction in sociology, cultural anthropology, psychology, media studies, and communication studies. It's been in the past five to ten years that we've seen it becoming less rare for a graduate student to want to do their thesis on otaku culture. Today, otaku studies is flourishing, but it is a relatively new field.

Izumi:

As you see in the essays in our book, otaku culture research has developed largely out of sociology. There's two reasons for this. One reason is that otaku were seen as antisocial and as a social problem, so they were taken up as an issue for communication research. Conversely, although people are beginning to recognize the value of the content of otaku culture, it took some time before it was taken seriously as an object of academic study. Even today, scholarly humanistic study in Japan centers on more traditional cultural forms, and content associated with otaku culture is generally taken up by more journalistic commentators. As a result, sociological approaches have tended to take the lead in Japan's otaku culture research.

One key body of trailblazing work was conducted by a team led by Shinji Miydai in the nineties, which involved survey work among college students. They were able to demonstrate, though quantitative research, that the youth-centered consumer culture gave rise to both the street and fashion-savvy consumerist _shinjinrui_ [new breed], as well as the anti-communicative otaku.

Compared to fan studies in the US, Japanese otaku culture research has become fragmented. I feel it's a problem that we don't see the development of broad and systematic research. Sociology has taken up the problem of communication, literary studies has taken up the content focus, and internet researchers have taken up the topic of online media, but very little of this work is organically linked. Many famous otaku theorists who followed Miyadai, such as Hiroko Azuma and Tsunehiro Uno, have conducted sociological research but are not trained as sociologists. Since the nineties, work has been sporadic and dominated by one-off studies, and while there have been some exemplary works (some of which are represented in our book), but no single systematic "otaku theory" that unified this work.

The fragmentation of research based on different characteristics of otaku culture, and the fact that historically there has not been an organic link between this works, seems to be a difference with US fan studies. One reason for this weakness may be that Japan has few anthologies like the book that we have just put together.

Mizuko Ito is a cultural anthropologist of technology use, focusing on children and youth's changing relationships to media and communications. She has been conducting ongoing research on Kids' technoculture in Japan and the United States, and she is coeditor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life, coauthor of Hanging Out, Messing Around and Geeking Out: Youth Living and Learning with New Media, and author of Engineering Play: A Cultural History of Children's Software. She is professor in residence and MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine.

Diasuke Okabe is a cognitive psychologist specializing in situated learning theory. His focus is interactional studies of learning and education in relation to new media technologies. He also conducts research on Japanese anime and manga fan culture. He is co-editor of Personal, Portable, Pedestrian: Mobile Phones in Japanese Life and a lecturer at Tokyo City University.

Izumi Tsuji is a sociologist specializing in the sociology of culture. He has conducted extensive research on Japanese fan culture, including a study of fans of young idol musicians and train otaku. He is coauthor of Sore Zore no Fan Kenkyuu-I Am A Fan, a book on Japanese fan culture. He works as an associate professor at Cho University in Japan.

Watching the Internet: An Interview with Jose M. Alvarez-Monzoncillo (Part Two)

What aspects of the Long Tail theory do you find convincing as a means of explaining what kinds of content will thrive in a networked culture? What do you see as the limitations of this model?

I don't believe the Long Tail exists, neither socially nor economically. The Net has permitted the emergence of a certain unsatisfied demand, but it is very small. The physical barriers to analogue distribution are greater on the Net. Added to that, the most difficult barriers to break down are the social, cultural and psychological ones. For example, World Cinema in the United States: before it was not possible to see these films because they weren't distributed, but even with the Net, the viewing of them has not increased. This is spite of them being free in many cases (P2P or Megaloud).

Some have imagined that user-generated content will eventually displace commercial media content (seeing this either in terms of a liberation or a decline). Yet, you seem to be suggesting that different kinds of content will co-exist on the web for the foreseeable future. In such a world, what mechanisms will need to exist to help viewers find content which is meaningful and pleasurable to them?

It is a Utopia. I think that the UGC will grow considerably in the next few years, but will coexist with professional content. The new viewer will be omnivorous but we can't generalize, it is necessary to distinguish. A film is not the same as an application for an iPhone or a poem. There is content which will greatly develop but it is difficult to imagine that USG will substitute professional content. This needs a large investment of capital which needs to be translated into income or corporate earnings.

You are generally dismissive of what you call "the utopia of free-of-charge." Yet, many have wondered how they can develop business models to get people to pay for content given these expectations. What steps do you foresee which might enable a transition from "free" to "paid" content models on the web?

Small subscription payments and advertising cannot sustain the current investment in content. It's impossible. The content should be more attractive to people to the point where they are willing to pay. I think we should maintain the neutrality of the Net and wait for innovations from the users and the logical evolution of the social networks. Facebook and Google set the standard. New business models will also appear with low profits and prices which are more attractive to users. But, advertising investment in the internet is still small and, added to that, all advertising which exists on the Net is not going to finance content (yellow pages).

Much of the book is spent describing some of the risks that television content producers face in the digital era, yet you also identify some advantages of operating across these media platforms. What are some of them?

The risk for the content producers is the difficulty they have in making money from the internet. The use of the internet is on the rise and the income from it is not increasing at the same rate. The advantages come from the fact that the net is a cheap and efficient system of distribution. It can unite producers and consumers and thereby exclude the intermediaries from the supply chain. I sometimes dream about millions of consumers in the world who can pay a little to watch a hit film, an episode of a series or to read a newspaper at a price which is much lower that what they are paying today. For the rest it could be free. This would be a good business for the producers. It is economy of scale.

Throughout, you seem skeptical of some of the claims made for collective intelligence emerging via networked communications. Where do your reservations come from?

For me it is very difficult to understand the concept of collective intelligence. The example of Wikipedia is usually given, but the management of the information demands time for it's organization and structuring. A company can do this much more efficiently than an army of net surfers. I am also not convinced by the idea of giving our individual know-how for free for the benefit of the collective. At the root of it is work. Although I also believe in the free-time productivity of the net users. We will see over the next few years how this matter develops.

What do you see as the biggest threats to the hopes for the web remaining a more participatory medium than previous forms of broadcasting?

The interests of traditional companies: media, Hollywood etc. This is a medium that they do not control and from which they do not obtain sufficient profit. They lose more than they earn (those who read the press on paper Vs those who read it digitally, a cinema goer Vs a net viewer). The most successful companies on the net are those which do not have content: Google, Facebook, iTunes, Amazon etc. Companies will try to question the neutrality of and to limit the freedom which exists on the net. The signing of the ACTA agreement by different countries is a clear signal of the danger. They are also going to defend the current system of control of content, that's to say, conventional distribution via different methods (cinema, video, cable, etc.). They are reluctant to release content using the new global distributors such as iTunes, Netflix, Facebook or Microsoft with the XBOX etc.

Another big threat for the internet as a participatory medium is the privacy control of personal information on social networks. Also, the collection of data regarding people's surfing habits which other companies are interested in, in order to target their marketing campaigns, as the press highlighted days ago.

I am also a great critic, perhaps unfairly, understanding that their thesis could be more pertinent than mine. But the majority of people don't have much to say. It is the convenience of passivity and the lack of "habitus" which was highlighted by Bordie. To be an expert takes a lot of work. There have always been social networks. When the Bastille was stormed the internet did not exist.

Jose M. Alvarez-Monzoncillo is Professor of Audiovisual Communications at the Rey Juan Carlos University in Madrid. In addition, he currently holds positions as the Vice Rector for European Harmonisation and Convergence and Director of the International Doctorate School of URJC; Course Director for the Master's in Television Journalism; Coordinator of the Masters in Film, Television, and Interactive Media Studies; and Director of the INFOCENT research group. Professor Alvarez has written and co-written thirty0six books and more than twenty papers for scientific journals on the economy of communications, the cultural industries and new information technologies. Some of his works include The Future of Audiovisual Media in Spain (1992), The Film Industry in Spain (1993), Premium Images (1997), The Present and Future of Digital Television (1999), The Future of Home Entertainment (2004) and Cultural Policy Alternatives (2007).

Watching the Internet: An Interview with Jose M. Alvarez-Monzoncillo (Part One)

This summer, I am embarking on an extraordinary adventure -- a 20 city lecture tour of Europe. I have been long overdue paying a visit to the Continent, not having visited there since Convergence Culture has been translated into a host of different languages, and this will be my chance to visit academics, public intellectuals, cultural leaders, and transmedia producers, and learn more about the ways these various nations have responded to the shifts in the media landscape which my works describe. I am excited at the prospect of meeting many new thinkers there. I am still struggling to decide how to deal with this blog while on this exhausting journey but in the long run, it should allow me to bring more perspectives to you. Jose M. Alvarez-Monzoncillo, a professor of Audiovisual Communications at the Rey Juan Carlos University in Madrid, will be one of my many hosts on this trip, and he shared with me the English translation of one of his recent books, Watching the Internet: The Future of TV?, which takes up many of the issues we like to discuss through this blog. I asked him if he would be willing to do an interview and share some of his takes on the intersection between old and new media as seen from his perspective, as a veteran of the old media industries and as someone deeply immersed in a Spanish context.

Early on, you quote Gilles Lipovetsky's description of "the unstoppable process of individualization." What factors do you think are leading to the individualization and personalization of our media experiences? How does this personalization impact the existing models shaping the entertainment content industries?

I think there are two distinct, though closely related tendencies. On the one hand there is a tendency towards social individualism which is referred to by Lipovetsky, and on the other hand there is that which refers to the experience of the media. I think the first is indisputable, at least in Europe. "Close relationships" have diminished considerably in recent years (going to church or to the cinema on Sundays, chatting on public transport, talking every day to the person who sells you your newspaper or to the one who serves you coffee in the neighbourhood where you live etc.. There is a great demand to escape from "social control" or anonymity. With regard to television or the cinema I think there is also a trend towards individualism. The concept of the family sitting together in front of the television has disappeared and groups of friends who go to the cinema are doing so less frequently.

However, social networks allow a new social relationship that is replacing the previous ones. I do not agree with Lipovetsky when he argues that virtual communities will eventually destroy the real community, the direct encounter, collective bonds. This is a new form of social relationship that overlaps with the previous ones.

The factors which explain the new socialisation process are very diverse and profound: changes in the family, the design and planning of cities, new forms of social relationship with the arrival of the internet etc. Nobody is denying that the Internet is a powerful tool which allows a new form of socialisation, although it also has the opposite effect: for example, parents have fewer opportunities to have a relationship with their children as they are using social networks or mobiles. The content industries are already taking into account the personalisation and individualism of nomad entertainment. More and more variations of different products are being made to be used on different devices and in different locations: from the cinema to tablets. I think there is still much to be done in this area.

Others, myself among them, argue that television viewing has in fact become more "socialized" as people respond to and debate what they are watching through formal and informal social networks. Would you agree?

Yes, I agree in general terms as people are talking, expressing their opinions, debating and sharing much more than in the past. However, I also believe that television audiences have become much more fragmented in the last few years. The mass audiences of the past are more divided. Broadcasting vs narrowcasting. New digital divides are being created (in their use of the net), economic and social (between the rich and poor), generational (young people, the middle aged and elderly) and cultural (technophobes and technofiles). Inside every group, however, a larger socialisation has appeared. For example, television is more "collectivised" and the dreamed of interactivity of the past is starting to become reality

.

You write, "The social functions once fulfilled by TV are in crisis, while new ones have yet to be defined." Does this imply that television is in crisis? Should a medium survive if it has outlived its social functions?

In Europe, yes. The television of the masses which emerged during the previous century to inform, teach and entertain and was controlled by the State has died. All of the public television stations are in crisis and commercial television, though highly competitive, is losing audiences and advertising. Young people are now deciding how to do these three things. That form of television is changing at the hands of the internet. The logic of demand is changing to the logic of choice. It is the viewer who decides what he wants to see.

Is the "new television" television, and if so, how do we define this medium? Is watching a television series on Hulu television? Is watching a web series? What about playing a game on our television set? What defines the nature of this medium -- the content, the delivery technology, our modes of consumption, its social functions?

This new concept will be created by all of us. But for me, what defines television is the content. When we watch an HBO series, we are watching television. It doesn't matter what screen we are watching it on or the type of telecommunication (cable, satellite, ADSL etc) .The day the internet produces content, things will change. We will then have to invent new concepts. Hulu will always be a joint venture.......

As you note, the rate of change has been uneven across countries and later, you point out that Spain has one of the lowest level of creative participation in net culture in the world. How would you describe the current state of participatory culture in your country and what factors do you think contribute to its relatively slow rate of creative sharing?

This has more to do with what the statistics say than with my opinion. Spain is the leader in pirating and, traditionally, a culture of sharing has not existed, to the point of defrauding the tax office being well looked upon. The Spanish are individualists, in contrast to what is usually supposed. However, I believe that little by little the UGC is catching on among young people, but more slowly than in other countries.

To what degree do you think television will become a global rather than a local, national, or regional medium in an era of networked communications?

Global television for big events (sports, news programmes etc) will continue for a time and will coexist with regional and national television. The Net will complement and start to integrate with television. The internet offers a fascinating complementary opportunity.

Like many others, you speculate that the BRIC countries may become dominant players in the audiovisual culture of the future. Since I have many readers from those countries, I wondered if you might spell out a bit more what you think their impact is going to be and what factors might lead to their increased visibility in the global media market.

I don't believe so. The global mainstream will be North American. It will be difficult for them to break into China but they will manage it in the end. My position is very similar to that of Frédéric Martel. We are moving towards "standardised diversity". We are not faced with a value system that wants to impose itself on the world, rather a "hydra" of companies that feed off each other and know how to adapt themselves to circumstances. The power of the USA on the net and in the production of content makes me think this. Without doubt, styles and vanguards from other cultures will be incorporated, just as happened during the 20th Century. The size of the American national market will help to provide high production costs which will make it very difficult for other cultures to compete.

Jose M. Alvarez-Monzoncillo is Professor of Audiovisual Communications at the Rey Juan Carlos University in Madrid. In addition, he currently holds positions as the Vice Rector for European Harmonisation and Convergence and Director of the International Doctorate School of URJC; Course Director for the Master's in Television Journalism; Coordinator of the Masters in Film, Television, and Interactive Media Studies; and Director of the INFOCENT research group. Professor Alvarez has written and co-written thirty0six books and more than twenty papers for scientific journals on the economy of communications, the cultural industries and new information technologies. Some of his works include The Future of Audiovisual Media in Spain (1992), The Film Industry in Spain (1993), Premium Images (1997), The Present and Future of Digital Television (1999), The Future of Home Entertainment (2004) and Cultural Policy Alternatives (2007).

Announcing Transmedia Hollywood 3: Rethinking Creative Relations

UCLA School of Theater, Film, and Television, and

USC School of Cinematic Arts &

USC Annenberg School of Communications and Journalism

Present:

Transmedia Hollywood 3: Rethinking Creative Relations

April 6, 2012, USC

Conference Overview:

As transmedia models become more central to the ways that the entertainment industry operates, the result has been some dramatic shifts within production culture, shifts in the ways labor gets organized, in how productions get financed and distributed, in the relations between media industries, and in the locations from which creative decisions are being made. This year's Transmedia Hollywood examines the ways that transmedia approaches are forcing the media industry to reconsider old production logics and practices, paving the way for new kinds of creative output. Our hope is to capture these transitions by bringing together established players from mainstream media industries and independent producers trying new routes to the market. We also hope to bring a global perspective to the conversation, looking closely at the ways transmedia operates in a range of different kinds of creative economies and how these different imperatives result in different understandings of what transmedia can contribute to the storytelling process--for traditional Hollywood, the global media industries, and for all the independent media-makers who are taking up the challenge to reinvent traditional media-making for a "connected" audience of collaborators.

Many of Hollywood's entrenched business and creative practices remain deeply mired in the past, weighed down by rigid hierarchies, interlocking bureaucracies, and institutionalized gatekeepers (e.g. the corporate executives, agents, managers, and lawyers). In this volatile moment of crisis and opportunity, as Hollywood shifts from an analog to a digital industry, one which embraces collaboration, collectivity, and compelling uses of social media, a number of powerful independent voices have emerged. These include high-profile transmedia production companies such as Jeff Gomez's Starlight Runner Entertainment as well as less well-funded and well-staffed solo artists who are coming together virtually from various locations across the globe. What these top-down and bottom-up developments have in common is a desire to buck tradition and to help invent the future of entertainment. One of the issues we hope to address today is the social, cultural, and industrial impact of these new forms of international collaboration and mixtures of old and new work cultures.

Another topic that will be addressed is the future of independent film. Will creative commons replace copyright? Will crowdsourcing replace the antiquated foreign sales model? Will the guilds be able to protect the rights of digital laborers who work for peanuts? What about audiences who work for free? Given that most people today spend the bulk of their leisure time online, why aren't independent artists going online and connecting with their community before committing their hard-earned dollars on a speculative project designed for the smallest group of people imaginable--those that frequent art-house theaters?

Fearing obsolescence in the near future, many of Hollywood's traditional studios and networks are looking increasingly to outsiders--often from Silicon Valley or Madison Avenue--to teach these old dogs some new tricks. Many current studio and network executives are overseeing in-house agencies, whose names--Sony Interactive Imageworks, NBC Digital, and Disney Interactive Media Group--are meant to describe their cutting-edge activities and differentiate themselves from Hollywood's old guard. Creating media in the digital age is "nice work if you can get it," according to labor scholar Andrew Ross in a recent book of the same name. Frequently situated in park-like "campuses," many of these new, experimental companies and divisions are hiring large numbers of next generation workers, offering them attractive amenities ranging from coffee bars to well-prepared organic food to basketball courts. However, even though these perks help to humanize the workplace, several labor scholars (e.g. Andrew Ross, Mark Deuze, Rosalind Gill) see them as glittering distractions, obscuring a looming problem on the horizon--a new workforce of "temps, freelancers, adjuncts, and migrants."

While the analog model still dominates in Hollywood, the digital hand-writing is on the wall; therefore, the labor guilds, lawyers, and agent/managers must intervene to find ways to restore the eroding power/leverage of creators. In addition, shouldn't the guilds be mindful of the new generation of digital laborers working inside these in-house agencies? What about the creative talent that emerges from Madison Avenue ad agencies like Goodby, Silverstein & Partners, makers of the Asylum 626 first-person horror experience for Doritos; or Grey's Advertising, makers of the "Behind the Still" collective campaign for Canon? Google has not only put the networks' 30-second ad to shame using Adword, but its Creative Labs has taken marketing to new aesthetic heights with its breathtaking Johnny Cash [collective] Project. Furthermore, Google's evocative Parisian Love campaign reminds us just how intimately intertwined our real and virtual lives have become.

Shouldn't Hollywood take note that many of its most powerful writers, directors, and producers are starting to embrace transmedia in direct and meaningful ways by inviting artists from the worlds of comic books, gaming, and web design to collaborate? These collaborations enhance the storytelling and aesthetic worlds tenfold, enriching "worlds" as diverse as The Dark Knight, The Avengers, and cable's The Walking Dead. Hopefully, this conference will leave all of us with a broader understanding of what it means to be a media maker today--by revealing new and expansive ways for artists to collaborate with Hollywood media managers, audiences, advertisers, members of the tech culture, and with one another.

PANEL 1 (9:15-11:15): "Realigned Work-Worlds: Hollywood/Silicon Valley/Madison Avenue" Denise Mann, moderator

This panel seeks to capture the unruly, still unfolding, wild wild west moment of cultural-industrial conversion taking place in both virtual and real-world workplaces as Hollywood looks for top-down solutions to engaging with consumers where they live--online. Once the dominant players in the content industry, Hollywood today is having to look as far away as Silicon Valley and Madison Avenue for collaborators in the 2.0 space. Many in Hollywood are trying to bridge the gap between the old and new ways of doing business, describing their operations as "Silicon Valley startups within a big media company." Disney is buying out the founders of social experiments like Club Penguin, Togetherville, and Playdom in order to reinvent their family business for the connected generation. In each instance, Hollywood's old guard is having to rely on a new generation of entrepreneurs from the tech and geek communities to teach them how to navigate the 21st century.

Break: 11:15-11:30

Panel Two (11:30-1:30): "Creative Economies: Commercial vs. State-Based Models"

Henry Jenkins, moderator

In the United States, transmedia production has been often coupled with issues of promotion and branding, because of the ways that production is funded in a Hollywood studio or network television models. But, around the world, in countries where there is strong state support for media production, alternative forms of transmedia are taking shape, which are governed by different imperatives (cultural, educational, artistic). How has transmedia fit within the effort of nation-states to promote and expand their creative economies? What can commercial media producers learn from these alternative models and approaches? How might these developments further expand our understanding of what transmedia is and what it can contribute to the language of storytelling? What are the advantages and disadvantages of creating transmedia content under these different kinds of creative economies?

Lunch (1:30-2:30)

Panel Three (2:30-4:30): "Working on the Margins--Who Pays for Transformative Works of Art?" Denise Mann, moderator

The independent film industry isn't working any longer--so says powerful indie producer Ted Hope, who now advocates for using transmedia entertainment models that allow media-makers to engage directly with fans, and in the process, rethink old production, marketing, and distribution patterns that no longer make sense in the 21st century. A new generation of media-makers, actors, writers, directors, and producers are taking concrete steps to reinvent bottom-up entertainment for the contemporary, connected, tech-savvy audience. For some independent-minded creators, the best way to connect with today's self-aware audience is by creating a self-mocking, self-reflexive web series like The Guild or Dr. Horrible. For others, the best way to engage with the audience is by creating collective works of art via star-driven companies like hitRECord or Funny or Die. The impulse behind each of these works of collective intelligence is to take art out of the rarified world of crumbling art-house theaters, museums, and galleries and put it back into the hands of the masses-- creating an immersive, interactive, and collective works of transmedia entertainment, made by and for the people who enjoy it most.

Break (4:30-4:45)

Panel 4 (4:45-6:45): "Creative Intersections: How Comics Fit into the Transmedia Ecology"

Henry Jenkins, moderator

By many accounts, the comics industry in the United States struggles to survive, with mainstream titles facing declining readerships, despite some growth in the sales of independent graphic novels through bookstores. Yet, the comics industry has never played a more central role in the entertainment industry as a whole, with comics seeding more and more film and television franchises, and with comics performing important functions within larger transmedia projects. So, how can we understand the paradoxical status of the comics industry? In what ways are these other media outlets helping to subsize the production of printed comics? What kinds of advantages does content audience-tested through comics bring to other media industries? Why have so many television series sought to extend their narratives through graphic novels in recent years? As comics are brought to the screen, what do the producers owe to the fans of the original material as opposed to new viewers who may have little to no awareness of the series' origins in comics? What lessons might transmedia producers learn from the larger history of extended universes and intertexuality within comics?

Moderators:

Henry Jenkins

Henry Jenkins is the Provost's Professor of Communications, Journalism, Cinematic Arts, and Education at the University of Southern California. He is the author or editor of 15 books on various aspects of media and popular culture, including Textual Poachers: Television Fans and Participatory Culture (1992), Convergence Culture: Where Old and New Media Collide (2006) and with Sam Ford and Joshua Green, Spreadable Media: Creating Media and Value in a Networked Culture (Fall, 2012).

Denise Mann

Denise Mann is Associate Professor and Head of the Producers Program at the UCLA School of Theater, Film, and Television. Her most recent book is Hollywood Independents: The Postwar Talent Takeover (Minnesota, 2008). Previously, Mann co-edited Private Screenings: Television & the Female Consumer (Minnesota, 1992) and has published articles on television and consumer culture in a range of journals. Mann served as an associate editor on Camera Obscura, a journal of feminism and film theory, for six years.

Speakers include:

Ivan Askwith

Ivan Askwith is Senior Director of Digital Media at Lucasfilm, where he oversees strategic and creative direction for the wide range of online, mobile, social and cross-platform initiatives that make up the digital presence of Star Wars, Lucasfilm, and the company's other properties. Previously, he was the Director of Strategy at Big Spaceship.

Morgan Bouchet

Morgan Bouchet is Transmedia and Social Media Vice President of the Content Division of Orange and is Director of the Orange Transmedia Lab . Orange is a brand of France Telecom, the main telecommunications company in France (and one of the world's largest). Bouchet joined France Telecom in 2000, developing content experiences and Vod products before moving to transmedia and social media. Prior to France Telecom, Bouchet was manager of the New Media division of FKGB, a French entertainment marketing company.

Angela Chen Caplan

Angela Cheng Caplan is the President and CEO of Cheng Caplan Company, Inc., a boutique literary/talent management and production company based in Los Angeles, California, representing Academy Award nominated filmmakers, best-selling book authors, Pulitzer Prize winning journalists and world famous comic book creators such as Brian Wood

Katerina Cizek

Director Katerina Cizek is an Emmy-winning documentary-maker working across many media platforms. Cizek directs the National Film Board of Canada's Highrise series on residential skyscrapers. For five years, she was the National Film Board of Canada's Filmmaker-in-Residence at an inner-city hospital, in a many-media project that won a 2008 Webby Award, a Banff Award, and a Canadian New Media Award.

Sara Diamond

Sara Diamond is the President of the Ontario College of Art and Design (OCAD) University, Canada's "university of the imagination." Prior to her presidency at OCAD University, Dr. Diamond was the Artistic Director of Media and Visual Art and Director of Research at the Banff Centre, where in 1995 she created the Banff New Media Institute (BNMI) and led it for 10 years. Dr. Diamond holds a PhD in computer science and degrees in new media theory and practice, social history, and communications from the United Kingdom and Canada.

Christy Dena

Dr. Christy Dena is the director of Universe Creation 101, an organization that creates and consults cross-media narrative development. As a transmedia analyst, she collaborated with colleagues Tim Kring, Nokia and The company P on Conspiracy for Good, a Digital Emmy-nominated alternate reality experience (2011 Digital Emmy-nominated alternate reality experience. Another recent project includes curating and co-organizing Transmedia Victoria, an industry conference and workshop for the Australia Council of the Arts. She holds a Ph.D. from the University of Sydney, a postgraduate diploma in Creative Writing from University of Melbourne, and a B.A. in Visual and Performing Arts from Monash University.

Nick De Martino

Nick De Martino is a media and technology consultant and was Senior Vice President of Media and Technology at the American Film Institute for 20 years before retiring in 2010. Under his direction, AFI and Apple Computer developed the first training lab for Hollywood filmmakers, the beginning of many collaborations with high-powered technology companies (that also included Adobe, Intel, and IBM, among others). The Los Angeles Business Journal named De Martino a leader in technology twice, and in 2006, the Hollywood Reporter and the Producer's Guild of America's New Media Council ranked De Martino #3 in the "Digital 50" which recognizes digital innovaters.

Jennifer Holt

Jennifer Holt is Associate Professor of Film and Media Studies at the University of California Santa Barbara. She specializes in the areas of media industry studies, film and television history, and media policy. Her current research looks at regulation and policy in the era of digitization and convergence. She is the co-editor of Media Industries: History, Theory, and Method (Blackwell, 2009) and author of Empires of Entertainment (Rutgers UP, 2011), which examines deregulation and media conglomeration from 1980-1996. She is also the Co-Director of the Carsey-Wolf Center's Media Industries Project.

Ted Hope

Ted Hope has produced Academy-Award nominated independent films such as 21 Grams (2003), The Savages (2007), and In The Bedroom (2001). Three of his entries to the Sundance Film Festival have won the Grand Jury Prize: American Splendor (2003), The Brothers McMullen (1995), and What Happened Was.. (1994). In the early 1990s, he co-founded Good Machine, an independent film production and distribution company that went to become Focus Features. Currently, Hope works from his New York-based indie production house, This Is That, which he co-founded in 2002. He is the recipient of the 2009 Vision Award from the LA Filmmakers' Alliance as well as the Woodstock Film Festival's Honorary Trailblazer Award.

Gareth Kay

Gareth Kay is Chief Strategy Officer of Goodby, Silverstein & Partners, an ad agency based in San Francisco. He joined GS&P as the Director of Digital Strategy in 2009. Prior to joining GS&P, Kay was Head of Planning at Modernista!, where he oversaw the strategic direction of all accounts including Cadillac, HUMMER, Napster and (RED). Gareth began his career in the UK and worked at TBWA, dfgw and Lowe. Gareth serves on the boards of Boulder Digital Works and the VCU Brandcenter, and sits on the Google Creative Leadership Council.

Katherine Keller

Katherine Keller is a "Founding Tart" and the current Culture Vultures

Editrix at Sequential Tart. She is married to Ralph Mathieu, owner of

the Eisner nominated Alternate Reality Comics. (Yes, she married her

neighborhood comic shop owner.) In her day job she works at the Lied

Library, University of Nevada, Las Vegas. She is passionate about

comics, pop culture, fandom, and open access publishing.

Joe LeFavi

Joe LeFavi, is a transmedia producer and brand strategist who launched consultancy Quixotic Transmedia in 2010. His company provided the transmedia strategy for Immortals (2011), Relativity Media's highest grossing film. He has also collaborated with I am Rogue, Lionsgate and Crest Animation. In addition, his company has published motion comics for Platinum's Cowboys & Aliens, numerous titles for Archaia such as Immortals and Johnny Recon, and over 100+ titles for The Jim Henson Company, which includes their line of Archaia graphic novels.

Jordan Levin

Jordan Levin is founding partner and CEO of Generate, a management and cross-platform production company in Los Angeles. Levin is best known for co-founding the WB, where he where he helped develop a distinctive brand of young-skewing shows (Dawson's Creek, Gilmore Girls, Buffy the Vampire Slayer) and served as the youngest-ever network CEO.

Sheila C. Murphy

Shelia C. Murphy is an Associate Professor in the Department of Screen Arts & Cultures at the University of Michigan. Murphy is also the author of How Television Invented New Media (Rutgers UP, 2011). She received her B.A. in Art History from the University of Rochester and her M.A. and Ph.D. in Visual Studies from the University of California, Irvine. From teletubbies to cybernetics, television to "convergence," net.art and hacking, her interest lies in visual discourse of and cultural rhetoric about how, why, when and where we use computers and incorporate them into our everyday life.

Jose Padhila

Jose Padhila is a Brazilian filmmaker and producer. His credits include Bus 174, Elite Squad, and Elite Squad: The Enemy Within, a trilogy that explores corruption and brutality in Brazil. Elite Squad won the Golden Berlin Bear at the Berlin International Film Festival in 2008, one of Padhila's many filmmaking awards. Upcoming films include Robocop, Words with Gods and Rio, eu te amo.

Mike Richardson

Mike Richardson is the current president of Dark Horse Comics, a comics publishing company he founded in 1986, as well as the president of Dark Horse Entertainment, which has developed and produced numerous projects for film and television based on Dark Horse or other licensed properties. Dark Horse publishes many licensed comics, including comics based on Star Wars, Buffy the Vampire Slayer, Aliens, Predator, Mass Effect, and Conan; the company also publishes creator owned comics such as Frank Miller's Sin City and 300, Mike Mignola's Hellboy, Stan Sakai's Usagi Yojimbo, Paul Chadwick's Concrete, and Michael Chabon's The Escapist.

Mark Verheiden

Mark Verheiden is a writer for comics, movies, and television. He is a co-executive producer for the television series Falling Skies for DreamWorks Television and the TNT Network. Verheiden was also a writer and consulting producer for Heroes and a a writer and co-executive producer on the television series Battlestar Galactica. Verheiden's introduction into writing comics came in June 1987, when he penned The American, which was published by Dark Horse Comics. Verheiden has written many series for Dark Horse based on both the Aliens and Predator series of films.

Mary Vogt

Mary Vogt is a costume designer who has been Emmy-nominated for her work on Pushing Daisies (2008). She was the costume designer for the Men in Black movies, Batman Returns (1992), Fantastic Four: Rise of the Silver Surfer (2007), and the 2010 Tamil (South Asian) science fiction blockbuster, Endhiran (Robot).

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Eileen Norris Cinema Theatre, USC Cinematic Arts Complex, Los Angeles

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The USC School of Cinematic Arts is located at 900 W. 34th St., Los Angeles, CA 90007. Parking passes are available for Parking Structure D (PSD) for $8.00 at Entrance Gate #4, located off Jefferson Blvd. at Royal Street (east of Hoover Street). The School of Cinematic Arts is down 34th Street (heading away from Figueroa) from the Parking Structure. To view a map of the Parking Structures and Entrance Gates, visit http://web-app.usc.edu/maps/

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Extra Event: Teaching Transmedia

As more and more colleges and universities are teaching courses in transmedia enertainment, crossmedia design, and convergence culture, Transmedia Hollywood wants to invite people interested in exchanging resources or trading experiences to gather for a special "birds of a feather" meeting at the Annenberg Innovation Lab on the eve of the conference -- April 5 -- at 7 pm. If you want to come, drop me a note at hjenkins@usc.edu

Is It All About the Hips?: Sangita Shresthova on Bollywood Dance (Part Two)

As you note, images of India in the west are often shaped by the legacy of orientalism. In what ways does the western response to Bollywood dance perpetuate rather than challenge orientalism?

To me the themes of nostalgia and orientalism have emerged as a bit of a paradoxical relationship in the case of Bollywood dance. On one hand, Indian dance has functioned, among other things, as a lesson in Indianness for first, second and even third generation Indian dance. Though less rigid in its adherence to protocols and certainly more hybrid in content, Bollywood dance has also approximated this function for Indian-American youth. The West's growing interest in Indian dance both complicated and perpetuates these desires for Indianness as both are shaped by a particular imagined India. Both the nostalgic and orientalized gaze tend towards opulent and recognizably Indian movements, gestures and costumes. But unlike the nostalgic gaze, the foreign interest in India, particularly the one in continental Europe, sometime borders on a slightly condescending fascination with kitsch. To me, this labeling of Bollywood with kitsch and the slightly condescending (though perhaps well intentioned) interest that this generates is where the legacies of Orientalism are perpetuated through Bollywood dance. As I write in my book, I see Bollywood dance as unintentional kitsch.

Though very different in intention, Bollywood dance driven by nostalgia and Bollywood dance informed by orientalism can at times look very similar as they both tend to highlight a idealized kind of Indianness. That said, there are differences in the nuances of how these motivations for Bollywood dance manifest. These nuances, however, may only be intelligible to a very small percentage of audience-members.

In India, there seems to be a perception that Bollywood dance is too much influenced by western music and dance cultures, where-as in the United States, it is often read in relation to the politics of multiculturalism. What is it about the dances themselves which invite such radically different interpretations?

The simple answer to this question would be to say that, given the large number of Hindi films produced every year and the global reach of the industry, we should not be surprised that there are conflicting definitions of what Bollywood dance means and does. There is certainly some truth in this especially when we consider that the various narrative contexts of the song-and-dance sequences. Conservative heroines need to move in ways that are appropriate to their convictions. Worldly heroes need to demonstrate this through their globally informed dance style. Narratives demand that Bollywood dance incorporate many cultures and styles. Live Bollywood dancers can then just pick and choose the movement content that best suits their needs and preferences.

There is, however, a more complex answer that builds on this inherent narrative diversity. I believe that it is really the hybrid mixing of dance styles and cultures, which defined Hindi film song-and-dances since early days of cinema, that lies at the heart of Bollywood dance. This mixing also supports the various at times conflicting definitions of Bollywood dance. The hybridity of movement contained within Bollywood dances in turn allows people to pick and choose the elements that most reflect their personal preference and aspirations. This is why Bollywood dance can mean different things to different people in different contexts. The specific meanings associated with the genre of Bollywood dance can thus become extremely localized while at the same time remaining connected to the Hindi cinema's international trends and flows.

As you note, one constant in the Bollywood cinema has been that the songs "have always been embedded in the narratives in Hindi films." Yet, another constant, surely, is that the songs (and the dances, as you note) also circulate outside the film. What do you see as the relationship between these two different contexts? As you trace the way Hindi film music and dance circulates beyond the film itself, what aspects of the narrative significance remains and what gets redefined? What roles do the narrative context play in shaping the choices different dance schools make about which numbers are appropriate for their students to perform?

Yes, Bollywood song-and-dance sequences live outside films as much as they live in them. Hindi film songs (and the accompanying videos) are often released months before the actual film to help promote the film. The recent case of the surprise hit "Kolaveri Di" is an exceptional example of how effective this strategy can be. Notably, Kolaveri Di, did not actually contain any choreographed dance. The song spread quickly through the internet, garnering more than 37 million views in advance of the release of the Tamil language film 3 that it was composed for:

A portion of the many people who saw the song on Youtube.com (or one of its many response "avatars") surely made plans to actually see the film when it is released in 2012.

Similarly, there are many instances when a song-and-dance sequence endures even as the popularity of the film that contained it fades away. The "Choli Ke Peeche" (What is behind the blouse?) song-and-dance sequence from the film Khalnayak (1993) is a perfect example of this.

That said, there are many layers of meaning within a song-and-dance sequence. Audiences who have seen the film that contained the sequence are more able to interpret the nuances in a song-and-dance that refer directly to the plot. If they are very familiar with Hindi films, they may even be able to pick up on some inter-textual references that connect that particular film and dance to other earlier cinematic works. Inter-textual references to other films, subplots and even real-life events outside the film's narrative are quite common in Hindi films. Audiences familiar with neither the film nor the references that it contains are left to their own devices in interpreting a song-and-dance sequence that circulates outside the film.

Both the narrative and extra-narrative circulation of song-and-dance sequences have implications for Bollywood dance. Dance instructors need to be aware of the possible meanings that may be associated with any given Hindi film song before they teach it to their students. This seems to be particularly true to Bollywood instructors outside India where the appropriateness is a key consideration in choosing songs.

Given some of the cultural sensitive issues you discuss, and given the uncertain cultural status of Bollywood itself among intellectuals, what has been the reception of your book so far in India and Nepal?

In a stark departure from the scorn it used to receive, Bollywood has gained prominence in academic and other intellectual circles in India in recent years. There is even talk that it is now hip to study Bollywood! In that sense, I am happy to note that my book has been released at a good time and the overall positive response I have received so far confirms it. A few valid minor quibbles aside, the reviews of my book in both Nepal and India have been overwhelmingly positive. I have also been quite surprised with how much attention my book has garnered given the saturated book market in India. I have even been featured in Marie Claire! Flatteringly, the Sunday Indian said my is "a fine blend of in depth research, humour, and astute cultural sensitivity." So far, the reviewers have also generally voiced a general agreement with the points I put forward in Is It All About Hips? In Nepal, a positive review of my book in the Nepali Times (a prominent Nepali weekly) elicited an interesting exchange in the comments section with some commenters suggesting that I was "another Nepali turned Indian" and that "Bollywood makes for some cheap and easy popularity." Paradoxically, these comments actually confirmed my observations about Nepalis national identity and troubled relationship to India. As the Marie Claire (December 2011) feature on the book states: "Whether you love 'em or hate them, the world cannot resist Bollywood."

You can find out more about Sangita Shresthova's work on Bollywood and dance at: www.bollynatyam.com.

Sangita Shresthova: A Czech/Nepali scholar, filmmaker, dancer and
media scholar, Sangita's work has been presented in academic and
creative venues around the world including the Schaubuehne (Berlin),
AIGA Boston/ATE Massaging Media Conference (Boston), the Other
Festival (Chennai), the EBS International Documentary Festival
(Seoul), the American Dance Festival (Durham, NC), and Akademi's Frame
by Frame (London, UK). She holds a Ph.D. from UCLA's Department of
World Arts and Cultures and earned a MSc. degree from MIT's
Comparative Media Studies program where she focused on Hindi film
dance. Sangita is also founder of Bollynatyam (www.bollynatyam.com).
She currently works with Professor Henry Jenkins on questions related
to participatory culture, new media, and civic engagement.

Is It All About the Hips?: Sangita Shresthova on Bollywood Dance (Part One)

Sangita Shreshtova, a 2003 Alumni of the MIT Comparative Media Studies Program, recently published an informative and engaging new book, Is It All About the Hips?: Around the World With Bollywood Dance, which explores some important questions at the intersections of transnational media, participatory culture, and film performance. She writes with the experienced eye of someone who is herself a gifted dancer and choreographer and with the theoretical sophistication of someone who has gone through several top academic programs.

This engaging ethnography explores the ways Bollywood dance is moving off the screen and into the everyday lives of fans all over the planet, through attentive close studies of what performance means in a range of different local contexts (from London and Los Angeles to Kathmandu). Shreshthova knows from her own work as an organizer of the Prague Bollywood Film Festival that these films, their music, and their dance cultures, are traveling not only to places where there is a strong South Asian diasporic community but also into places which have had limited history of contact with India before. This is part of the fascination of our current moment where popular culture is being circulated across traditional borders in ways which produce unexpected consequences.

I have been lucky enough to have worked with Shreshtova, first as my graduate student at MIT and now as the research director on the CivicPaths project here at USC, so it is a source of great pride and pleasure to be able to share with you this interview. Here, she shares both her own journey to write this book and some core insights about the transnational contexts within which contemporary popular and participatory culture operates.

In your acknowledgements, you describe Bollywood dance as "a messy, yet appealing, reflection on my own scattered cultural identity." What aspects of your autobiography did you draw upon in shaping this book? Is there something about Bollywood entertainment which speaks especially to the diasporic experience?

While my book is based in ethnographic and academic research, there are certainly some autobiographical elements that informed its final shape. For one, my initial encounters with Hindi films are interwoven with my own cultural struggles to define my Czech-Nepali mixed race identity growing up in Kathmandu. It was during this time that I was first drawn to the hybrid content of Hindi film song-and-dance sequences. Much later, I was once again drawn to Hindi films as a homesick undergraduate student at Princeton University. At that time, I was so grateful to the Indian students who shared their Bollywood audio and video collections with me. The songs and images became an accessible way for me to feel connected to a familiar culture in ways that somehow eased the profound isolation that dominated my initial years in the United States. Watching the films also connected me with other students in similar situations.

Thumbnail image for 220px-Pardess.jpg

Films like Pardes (1997) really catered to diasporic nostalgia. Image from: http://en.wikipedia.org/wiki/Pardes_(film)

When I returned to the study of Bollywood as a graduate student in Comparative Media Studies at MIT, I, of course, drew on these early experiences with Bollywood. I then combined my research with my training in dance and media.

So yes, to me, Bollywood films, in general, are very well suited to the diasporic experience. For one, they provide accessible familiar content that can be shared in the community. To me, the hybrid nature of the films themselves is also particularly well suited to the fragmented identities that emerge out of particular diasporic experiences. And, Bollywood dance specifically is an eloquent commentary on the juxtaposition of the global flow of media enabled by media technologies and the physical experience of these images on a local level. This is why I am particularly cautious about the nostalgic urge to treat Bollywood film content as representative of Indian (and at times even explicitly Hindu) culture. To me the richness of Bollywood (dance) is its portable mixing of cultural content that enables multiple (related) meanings to emerge in multiple locations.

You describe Bollywood dance as "a participatory culture based in Hindi film fandom." What forms does the participation take? How is it linked to other forms of fan practice which surround these films?

There are many practices associated with Hindi film (and more recently Bollywood) fandom, including keeping up with current trends within the industry, organizing screenings, creating art inspired by films and actors, and following references to other films and actors within a given narrative. To me, the shared memory of films is really central to Bollywood fandom. This pleasure may further be encouraged when audiences make watching Hindi films a group activity - to be shared with relatives and friends.

bollywood2009.jpg

As one of the organizers of the Prague Bollywood Festival, I had the opportunity to witness and encounter many Bollywood fans. (image source: www.bollywood.cz)

In many ways, Bollywood dance grew out of these shared pleasures. Put simply audiences wanted to experience the films first-hand. The also wanted to share these pleasures with others through performance. In this context, thresh-hold to participation in Bollywood dance was very low and took place in the privacy of people's homes or at community gatherings. Anyone could participate. By emulating particular movements from films, dancers could summon up the shared memories of those films. They would also teach movements to each other and invite others to join in as best they could. In many ways, Bollywood dance movements became a shared language of Bollywood film fandom. To me, this is what makes Bollywood dance a participatory culture.

In some ways, current trends towards a more "professional" Bollywood dance as live performance are now changing these practices. There is, however, no indication that the Bollywood dance as fandom is about to fade any time soon.

You are describing a phenomenon throughout the South Asian diaspora where Bollywood dance classes are growing in popularity, sometimes at the expense of more classical Indian dance. What factors have contributed to this growth? What do you see as some of the consequences?

The relationship between Bollywood dance and the Indian classical dance world is quite controversial and has been for some time. For the sake of clarity, I will situate my answer within the United States and limit my observations to this context. The growing popularity of Bollywood dance and its frequent positioning as representative of Indian dance has indeed caused much concern among Indian classical dancers in the United States. While I am not sure about the actual enrollment numbers, there is a general sense that Bollywood dance is gaining in popularity at the expense of Indian classical dance and many classical dance teachers have expressed their distress at this trend. Often this distress also is tinted with a slight disdain for Bollywood dance, which classical dance teachers tend to see as a less refined, dislocated and even crass from entertainment. There is also a sense that Bollywood dance is in some ways riding on the coat tails of the hard work that many Indian dancers have done to establish and raise awareness about Indian dance outside India. The popularity of Bollywood dance is also a source of concern for those advocating the preservation of specific (conservative) elements of Indian culture in the lives of Indian-American youth who may otherwise only feel a very tenuous connection to Indian culture. 

Students of Bollywood dance often feel that Bollywood dance is much more accessible, malleable, learnable, and fun than Indian classical dance. As source material, song-and-dance sequences from Hindi films are today quite readily accessed through sites like Youtube.com. Students can quickly adapt movements to suit their skill level. They may be in a position to show off their moves to their friends quite quickly as well. In contrast, music to classical Indian dances is often a closely guarded and will only be shared once a teacher deems the student is ready to make a public appearance. There are very few or no compromises made to accommodate student's skill level. They have to master set dances. It may take years before an Indian classical dance student actually has a dance to show and even longer before he/she is ready to perform in public.

Reflecting on these realities, several Bollywood and Indian classical dance teachers have been searching for new ways to address this situation. More and more often, Bollywood dance teachers and dancers make a very active effort to integrate Indian classical elements (and at times actual full classes) in their teaching. They often also actively encourage that their students study classical Indian dance. On the other hand, Indian classical dance teachers make efforts to add Bollywood (or as they prefer to call it Hindi Film dance) components into their repertoire. Drawing on the Indian classical dance Kathak, Anjani Ambegaotkar has choreographed an ode to Hindi film dance in "Made in Mumbai", and Made in Mumbai II.

Sangita Shresthova is Czech/Nepali scholar, filmmaker, dancer and media scholar, Sangita's work has been presented in academic and creative venues around the world including the Schaubuehne (Berlin), AIGA Boston/ATE Massaging Media Conference (Boston), the Other
Festival (Chennai), the EBS International Documentary Festival (Seoul), the American Dance Festival (Durham, NC), and Akademi's Frame by Frame (London, UK). She holds a Ph.D. from UCLA's Department of World Arts and Cultures and earned a MSc. degree from MIT's
Comparative Media Studies program where she focused on Hindi film dance. Sangita is also founder of Bollynatyam (www.bollynatyam.com). She currently works with Professor Henry Jenkins on questions related to participatory culture, new media, and civic engagement.

Global Cities and the Future of Entertainment

This year's Futures of Entertainment 5 conference launched with a special event, hosted by the MIT Communications Forum, which specifically highlighted the international dimensions of our work, and it closed with a Technobrega performance at one of Cambridge's hotter night clubs. Both reflect our ongoing engagement with the cultures of Brazil and specifically with the City of Rio. Early in the Creative Cities event, my good friend, Mauricio Mota, Chief Storytelling Officer for The Alchemists, a transmedia company based in Rio and Los Angeles, took to the stage to share a personal message to the attendees from the Mayor of Rio. During my trip to Brazil last summer, Mauricio and I sat down with the Mayor to discuss his vision for the future of the city, which will be playing host to the Olympics and the World Cup over the next few years, and which has been undergoing dramatic changes in terms of the development of its economic and media infrastructure. Over the course of this trip, we hatched a plan together to develop a Center for the Futures of Entertainment in Rio, which would bring the best of what we've been doing at MIT and USC to Latin America. The Mayor quickly got the vision of what we wanted to accomplish and jumped at the chance to provide seed funds to get this venture underway.

The Center will be a collaboration between the Futures of Entertainment Consortium (which evolved from the Convergence Culture Consortium and is now under the leadership of Sam Ford), the Annenberg Innovation Lab (which is under the leadership of Jonathan Taplin), The Alchemists, The City of Rio, and a range of corporate and academic partners, which include Petrobras, RioCriativo (State Government Culture Department) ESPM (Academic Partner), Western Kentucky University, and RioFilme (City of Rio film distribution company). Brazillian partners have long contributed support to the Consortium and they have been early backers of the Innovation Lab, so we welcome the opportunity to work more closely with them in the years ahead. (On a personal level, this country has been incredibly welcoming to me and my work. After the United States, the highest percentage of the readers of my blog and my Twitter flows come from Brazil, and the Portuguese edition of Convergence Culture has been the international version which has had the widest readership.)

Apart from the connection to our new Brazil project, I also want to speak with enormous pride about the contribution here from Parmesh Shahani, a graduate of the Comparative Media Studies Program, and someone who has emerged as a major cultural thought leader in India, and with deep appreciation for my Dean, Ernest Wilson, who was willing to come to MIT and share his rich vision.

Global Creative Cities and the Future of Entertainment.

Today, new entertainment production cultures are arising around key cities like Mumbai and Rio de Janeiro. What do these changes mean for the international flow of media content? And how does the nature of these cities help shape the entertainment industries they are fostering? At the same time, new means of media production and circulation allow people to produce content from suburban or rural areas. How do these trends co-exist? And what does it mean for the futures of entertainment?

Moderator: Maurício Mota (The Alchemists)

Panelists: Parmesh Shahani (Godrej Industries, India), Ernie Wilson (University of Southern California) and Sérgio Sá Leitão (Rio Filmes)

MIT Tech TV

What Samba Schools Can Teach Us About Participatory Culture

If you dropped in at a Samba School on a typical Saturday night you would take it for a dance hall. The dominant activity is dancing, with the expected accompaniment of drinking, talking and observing the scene. From time to time the dancing stops and someone sings a lyric or makes a short speech over a very loud P.A. system. You would soon begin to realize that there is more continuity, social cohesion and long term common purpose than amongst transient or even regular dancers in a typical American dance hall. The point is that the Samba School has another purpose then the fun of the particular evening. This purpose is related to the famous Carnival which will dominate Rio at Mardi Gras and at which each Samba School will take on a segment of the more than twenty-four hour long procession of street dancing. This segment will be an elaborately prepared, decorated and choreographed presentation of a story, typically a folk tale rewritten with lyrics, music and dance newly composed during the previous year. So we see the complex functions of the Samba School. While people have come to dance, they are simultaneously participating in the choice, and elaboration of the theme of the next carnival; the lyrics sung between the dances are proposals for inclusion; the dancing is also the audition, at once competitive and supportive, for the leading roles, the rehearsal and the training school for dancers at all levels of ability. From this point of view a very remarkable aspect of the Samba School is the presence in one place of people engaged in a common activity - dancing - at all levels of competence from beginning children who seem scarcely yet able to talk, to superstars who would not be put to shame by the soloists of dance companies anywhere in the world. The fact of being together would in itself be "educational" for the beginners; but what is more deeply so is the degree of interaction between dancers of different levels of competence. From time to time a dancer will gather a group of others to work together on some technical aspect; the life of the group might be ten minutes or half an hour, its average age five or twenty five, its mode of operation might be highly didactic or more simply a chance to interact with a more advanced dancer. The details are not important: what counts is the weaving of education into the larger, richer cultural-social experience of the Samba School.

So we have as our problem: to transfer the positive features of the Samba School into the context of learning traditional "school material" -- let's say mathematics or grammar. Can we solve it? -- Seymour Papert, "Some Poetic and Social Critera for Education Design" (1975)

I was lucky enough to have spent some small bits of time with Seymour Papert when I first arrived at MIT in the late 1980s and to have spent even more time in the company of his students, such as Amy Bruckman, Idit Harel Caperton, Edith Ackerman, Ricki Goldman, Mitchell Resnick, David Cavallo, and others. His ideas about redesigning educational practices to reflect the value of the Samba Schools was very much in the air at the time and I recall this passage being discussed several times at the meetings of the Narrative Intelligence Reading Group, an incredible bunch of graduate students, faculty members, and folks from the Cambridge community, who met regularly to discuss the intersection between new media and theory. In retrospect, I've begun to wonder how much the concept of the Samba School informed my own ideas about "participatory culture," without me being fully conscious of it at the time. It is only in recent years that I have started to draw connections between the two, but we are always shaped by things in our immediate environment in ways we can not fully articulate at the time. So, choose your contexts wisely.

This past summer, during a trip to Rio, my wife and I were finally able to visit a Samba School, and I came away from the experience with a deeper appreciation of the many different mechanisms through which the community's participation is solicited and maintained over the course of one of those weekend afternoons Papert is describing. And I have found myself reflecting upon this experience many times since my return. Here, I mostly want to share some of the beautiful photographs my wife, Cynthia Jenkins, took, but also to share a few of these still relatively unprocessed impressions. Thanks to my good friend, Mauricio Mota, for organizing our outing at the Samba School. I am still learning about this culture, so please excuse anything I get wrong in this discussion. I would love to have some of my Brazillian readers add their own background and context to what I am sharing here.

The Samba Schools are embedded within particular communities -- most often in the Favelas, which is where the poorest of the poor live in Rio. Upon entering these communities, as an outsider, one is impressed both by the density of the population and by the vibrancy of community life. Everywhere you look, people are gathered together, engaged in conversations, and around the edges, you can see a range of expressive activities.

Samba 4

 

For me, the creativity fostered by the Samba Schools is also visible in the grafitti and street art which adorns walls all over the city. And the playfulness can be seen in the boys and girls who are trying to conduct kite battles just outside the city center.

The Samba Schools are part of a larger folk logic which survives in Brazil as a living aspect of the culture (even as so much of the folk practices have been crushed in the United States over the past hundred plus years of mass media). We don't need to romanticize these creative impulses, but we also should not deny their existence.

Entering the Samba School has historically been a risky proposition for the middle class and the outsider, as is suggested by the incredibly narrow windows through which transactions occur around the purchase of admission.

 

Samba 2

But once inside the hall, things are incredibly open and designed to insure sociability through every means possible. The space and practices are designed to encourage participation and to embrace many different kinds of participation. So, the first thing you do upon entering -- or at least the first thing we do upon entering -- is to grab a big heaping plate of food.

Samba 3

As someone born and raised in the south, not so many generations removed from dirt farmers, I recognize the core ingredients here -- there's not much on my plate which I would not have seen at a BBQ place in the deep south or at a family reunion or church picnic. The preparation differs, of course, but the core building blocks are the same. And eating the food gives us time to sit and watch, to get our bearings and to develop a mental map of the space.

 

Samba 1

The design of the space creates a great deal of fluidity between watching and dancing.

 

Samba 8

There are many different vantage points for observing what's taking place, but there are no fixed walls separating performance space for spaces where spectators are gathered.

 

And the longer you are there, the more you find yourself edging closer and closer to where the action is. There is no decisive moment when participants step from watching to dancing. The music pulls at you -- you start to sway your hips or nod along without even fully realizing it.

Samba 6

Mothers and fathers are taking their children with them, and they bounce to the music, even before they really know what's taking place.

 

Samba 5

There are certainly stars to be seen here: my host points out some of the well known figures in the Samba world who are strutting their stuff and others are gathering around to watch them, but there is nothing stopping anyone from stepping into the same ring on the flat floor and dancing alongside them.

 

Samba 9

There is a raised area where the bands perform and there are local personalities who moderate the festivities, giving out periodic encouragements for people to join the dance. The announcers, though, are only one of a number of different practices designed to actively invite our participation.

 

Samba 7

These young men and women function like cupids: they bring love messages from one participant to another, often encouraging them to kiss and dance together, and thus breaking down some of the isolation that might remain in a large public space. You may note that they wear straw hats and have freckles, both intended to indicate they are playing the role of "country bumpkins," a shared figure of bemusement for these urban poor, many of whom only recently left the countryside themselves.

Periodically, a group dressed in police uniforms step march through the hall, blowing whistles, and rounding up captives. They are seeking out people who do not seem to be participating and they take them away for short lectures on the traditions of the community.

 

Samba 10

As someone who lives in fear of confrontations with people in uniforms, I ask my host what I can do to signal my participation, and it turns out that participation is a flexible category and that wearing the festive shirt which was handed me along with my ticket will be enough to signal that I have become part of the community, rather than a mere spectator.

 

Samba 11

The "participation police," as I have come to describe them, are one of the most provocative aspects of the experience for me. They speak to the challenges which any participatory culture faces around nonparticipation. I have come to appreciate the concept of legitimate peripheral participation -- the idea that witnessing and learning are themselves forms of participation, or at least, meaningful part of the process of preparing to participate. We should be concerned if some groups are structurally prohibited from participating; we should pay attention to the educational needs of those who are not yet ready to participate; we should build in active mechanisms which repeatedly encourage and solicit participation, as I observed in the Samba Schools, but we should not force participation before any given community member is ready to join the festivities.

So, it is striking that the Samba Schools have a range of different mechanisms for encouraging participation, some more forceful than others, but that it also recognizes and values that sometimes wearing a t-shirt or some other marker of affiliation may be as far as any one person is ready to go in their process of absorbing the norms and values of the community and crossing the invisible threshold into full participation. As we follow Papert's lead, and think about what it would mean to design educational institutions and practices which mirror those of participatory culture, we need to be attentive to the varied and multiple ways that spaces like the Samba School enable meaningful participation for all of their community members.

Acafandom and Beyond: Will Brooker, Melissa A. Click, Suzanne Scott, and Sangita Shresthova

Will Brooker:

Why I Spoke About Myself, and Why I Shut Up

I identify as male, white, straight and middle-class. Anyone who has read my first monograph, Batman Unmasked (2000) will know that, as I helpfully pointed it out in the introduction. I also included extracts from my diary, reproductions of a story I wrote when I was seven years old, and a history of my own involvement with Batman. 'I love that man,' I wrote. 'I love Batman.'

In 2011, I wrote another book about Batman, called Hunting the Dark Knight. In this new book, I have barely mentioned myself or my fandom at all. This short piece tries to explain why I spoke about myself, and why I shut up.

As a white, straight, heterosexual, middle-class man, I can't help feeling that white, straight, heterosexual, middle-class men have enough chances to speak about themselves, and that we hear enough from them. But I'll need to talk about myself a little more here, before shutting up again.

Why I Spoke About Myself

Batman Unmasked was originally my PhD thesis. Part of the research process was, therefore, about learning the traditions of my discipline, and situating myself within those strands and approaches: becoming aware of a heritage, demonstrating that awareness, choosing an affiliation, and identifying as a scholar.

My declaration of identity was shaped and inspired by the Cultural Studies work I particularly liked or aspired to, from the previous decades: Janice Radway with her romance readers, Paul Willis and his school-lads, John Fiske and his unembarrassed enjoyment of 1980s trash culture. I was encouraged by Fred Pfeil's White Guys, with its Nineties-New-Man self-examination, and provoked by Andy Medhurst's opening statement, in 'Batman, Deviance and Camp', that he was gay, thirty and not a particularly devoted follower of the Dark Knight. It was Medhurst's (then) youth and his bold anti-fan position that prompted me to interrogate his work so doggedly in my own thesis: at 26, I saw him as someone I had to take on, a contender to challenge.

And that's another reason for the foregrounding of my own identity in that book. I was 26 when I started it. With hindsight, that seems not much more than a teenager, with a potent mix of anxiety and arrogance driving me to make my own mark on the world. Batman Unmasked was my brand: it was my first, and for all I knew, my only chance to stamp my name somewhere on scholarship. So it's not just got my name on the cover; it's got my personality all through the text. It was my first book, and I thought it might be my best book or my last book, so it became personal: a missile of the self, carefully aimed, and designed to become a small monument.

Why I Shut Up

A few years after the publication of Batman Unmasked, I was asked to review Scott Bukatman's book, Matters of Gravity. I knew of Scott Bukatman; he was young, smart and successful, an academic superhero. I was envious that he had a collection of his miscellaneous articles published, and while part of me was thrilled and energised by his roller-coaster writing and laser-sharp thought, another part was perversely glad to find so many self-congratulatory asides and personal confessions. No doubt I recognised in Bukatman something I disliked in myself. Grouped together in my review, and joined up through my sardonic, ungenerous commentary, his autobiographical reflections looked pretty self-indulgent. Soon afterwards, I received an email from Scott Bukatman. He wasn't happy. He said it seemed I had liked the book, but didn't like the person who wrote it.

It doesn't matter now who comes out best from that exchange. I don't think I come out well. It was a faintly pathetic spectacle: two geeks locked in superhuman combat, like Bruce Banner battling Peter Parker. 'If I KILL YOU... I DIE!' By squabbling with Scott, I was only knocking myself.

In Hunting the Dark Knight, I mention once, early on, that I'm a fan. I do it for much the same reason I foregrounded my fandom in my work on Star Wars audiences, and in the questionnaires I circulated for this recent book: to reassure my respondents and fan-readers that they're in safe hands, and they - and the things they love - are going to be treated with respect. That I still feel a need to do this is, I guess, a reflection on the shoddy way that popular journalism still treats popular culture and its followers: decades after Trekkers were mocked on Saturday Night Live (Jenkins, 1992), we still have to let people know they're not going to be satirised and belittled for enjoying something.

But the truth is, I don't have to tell people I'm a fan, and that I love Batman. It's there on every page. Any Dark Knight devotee reading my discussion of Red Robin, Kathy Kane, Owlman and Bat-mite will know they're in safe hands, that I'm one of them. Just as Coleridge doesn't have to declare 'I love that man: I love Shakespeare' at the start of his essays, because his devotion and understanding speak from every word of his analysis, so, arguably, our work should be steeped in respect and commitment to our objects of study. As in so many loving relationships, the bond can come across subtly as a constant presence, and doesn't have to be shouted aloud, like a teenage crush.

I want to end this piece with a quotation.

This dress needs to seal the deal

Make a grown man kneel

But it can't come right out and say bride

Cant look like I'm desperate or

Like I'm waiting for it

I gotta leave Warner his pride

So bride is more implied...

Elle Woods, 'Omigod You Guys', Legally Blonde: The Musical (O'Keefe, Benjamin, Hach, 2007)

I can quote all of that song from memory: I can sing all the different parts, though not very well. I don't have to tell you that I love that musical, or how many times I've seen it and listened to the soundtrack. I don't have to tell you what kind of white, straight, middle-class guy I am. The fact that I can recite Legally Blonde word for word surely tells you enough.

To paraphrase Harvard scholar Elle Woods: the 'fan' can be more implied.

Sangita Shresthova:

I come to acafandom from a slightly tangential, yet to me, closely connected perspective. I am a dancer (one trained predominantly in Indian classical dance) and a media scholar who has spent many years studying Bollywood dance. I also boldly claim my affinity for the energizing stories and shimmies that, to me, define Bollywood dance that I have had many occasions to indulge in as an audience-dancer, dance instructor, and on the now very rare occasion, even as a performer. Mixing academic research with fannish practice has not been easy, or even welcomed, in some of the scholarly company I have kept over the past years. That said, I want to open my provocation on aca-fandom with a brief excerpt from an article I wrote for Pulse Magazine (a South Asian dance magazine published out of the United Kingdom):

"As I run towards the studio, the sound of chanting fills the early evening air. I glance at my watch and sigh. I am late again. I change into my dance sari, and hurriedly check that my pleats allow for a full Aramandhi (a classical pose). Cautiously, I pull back the sliding door and step into the a room filled with dance students stamping in unison to the driving commands of their Bharat Natyam (Indian classical dance) teacher, Viji Prakash. I settle into a position in the back of the room, rush through my salutation, and prepare to join the class. But just then, the sequence ends and the students disperse briefly. Viji-auntie, as she is deferentially called by her students, looks at me with a teasing smile. "Miss Bollywood is here," she exclaims. Several students snicker and laugh. "No seriously, she is writing her Ph.D. on Bollywood," Viji-auntie explains. An incredulous student in her late teens asks me, "Is that right?" I nod, suddenly very preoccupied with my sari pleats. I am angry at myself for feeling embarrassed by this superficial, playful exchange. "You should show us some Bollywood some day," another student comments teasingly. "Well, Bollywood dance does actually have a very interesting history..." I begin to justify myself. Viji-auntie laughs as she moves her hips side to side looking to the side seductively. The class convulses in a burst of laughter. I smile but feel my throat tighten ever so slightly. I have been once again singled out as a Bollywoodized Bharat Natyam dancer. So, why would a Bharat Natyam dancer take Bollywood seriously and even (gasp) admit to enjoying some of the choreographies?" (Pulse Magazine 2010)

Re-reading this introductory paragraph as I collected my thoughts about acafandom, I was once again overcome with the profound sense of discomfort I faced in my Indian dance class that day and how that feeling really followed me throughout my research on Bollywood dance. I initially embarked on my research on Bollywood dance as a graduate student the Comparative Media Studies department at MIT where I was allowed to explore Bollywood as the natural symbiosis of my areas of interest (dance and media) and my own mixed-race South Asian background. The fact that I actually took great pleasure in watching (re-watching), discussing and choregraphing movements to Bollywood songs - to me clearly defining me as an acafan in this space - was seen as definite plus. I left MIT with a conviction that aca-fandom was a welcome breath of fresh air to the largely dismissive scholarship on Bollywood dance that pre-dated my work. Sharing my enthusiasm, my friends joined me in starting a largely fan-driven Bollywood Film Festival in Prague, Czech Republic.

In the years that followed, I have gone through a series of battles around my enthusiasm and willingness to foreground my Bollywood fandom. Very early into my dance-based doctoral program at UCLA, I was told that I would have to "put my love of Bollywood aside to write well about it." In translation, this implicitly suggested that the best way to approach Bollywood dance was to critique it for its commercial nature and underpinnings, rather than engage with the fandoms it inspired. This stance contrasted starkly to the much more importance that was afforded to my classical Indian dance training and the ties and investments I had to that community as a result. In retrospect, it was this training in Indian dance (not my years of attention to, and experience with, Bollywood dance) that allowed me to position myself as a credible scholar in this field in the department and beyond. This is also probably why I no longer fully identify as a dance scholar. As I progressed towards completing my dissertation and sought to establish myself as a scholar in dance studies, I often found myself foregrounding my classical dance training when presenting at conferences and otherwise sharing my work. I was often silent about my own affinities towards Bollywood (unless explicitly asked).

It has taken me quite a long time to get past this disconnect, but its resolution finally came last year when I was invited to curate and speak at a Hindi film dance symposium convened by Akademi, one of, if not the most, prestigious Indian dance institutions in the United Kingdom. Speaking there, I took a bold step and decided to starkly differentiate Bollywood from Indian dance, positioning Bollywood as a hybrid rather than Indian dance form. To do this, I drew on my own early experiences with Bollywood, once again, best summarized by an excerpt:

My first introduction to Hindi cinema took place many years ago at my cousin's pirated video rental store in Kathmandu (Nepal) where I would, on occasion, watch anything that was playing on the VCR. Most of the time, it was some Hindi movie. As the plots and stars slipped by me, it was the dances that were etched in my memory. As the product of a Czech/Nepali mixed marriage, my childhood was defined by a constant, at times painful, cultural negotiation. Born in an era that preceded the current more tolerant approaches to interculturalism, my life was littered with constant reminders of my outsider status in both Nepali and Czech societies. Strangely, it was in watching Hindi film songs and dances that a world of cultural mixing first welcomed me into its midst. In the remorseless blending of movement sources and costume-styles, I found a messy, yet appealing, reflection of my own scattered cultural identity. (Pulse 2010)

To my surprise, my approach to Bollywood dance as a hybrid dance form struck a cord among a generation of younger scholars and dancers, who have felt constrained by the restrictions of Indian classical dance practice and discourse. But it was really my position as both a scholar and a fan, as someone who both studied and experienced Bollywood dance, that allowed me to get to this moment. Clearly my research on Bollywood dance would not have been possible without the personal connections I was able to form with dancers around our shared experiences in this space. At the same time, it was my ability to downplay my fandom as foreground my training in Indian classical dance that allowed me to get to where I am now. So to me, the term acafan is at times a support, and at other times a challenge. It is, however, always relevant.

Melissa Click:

I'm a bit ambivalent about whether I'd use "aca-fan" to describe myself. If I were to use the term, it would be only in the most limited of applications to denote that I am an academic who studies fans. To be clear, my ambivalence stems from the ways comparison to transformative cultures diminishes my fan practices. I am what Anne Kustritz describes as an "as-is" fan, not a "creative fan," and I usually study "as-is" fans as well. Because of this distinction, I often feel (in both aca and fan circles) as though my interests and behaviors are too vanilla to signify "true fandom." Indeed, Kustritz's distinctions, though instructive, demonstrate the value normally given to (or removed from) particular fan practices--who wants to be the "as-is" fan?

My work on Martha Stewart and Twilight fans further separates me from my fellow fan scholars. I don't study "quality" media texts or groups of people deemed particularly interesting. My topic choices, as a result, offer me little credibility in academic or fan circles--adult women obsessed with Stewart's homekeeping advice and teenage girls who debate the merits of vampires and werewolves are seen as dupes who waste their time on lowbrow (and feminine) texts, and my interest in studying them, as a result, is dismissed as inconsequential and uninteresting.

That said, my ambivalence about the term should not signal that I am not doing many of the things this discussion has pointed out that aca-fen do. What I find most useful about "aca-fan" is the focus on self-reflexivity and the insistence on maintaining a dialogue between our aca and fan selves and communities. I think a discussion about the role of value and taste in our work is long overdue. In this spirit, I wish to reflect upon some areas I hope we can discuss about the ongoing application and function of "aca-fan":

* Is there a way we can recognize the distinctions among fans as differences of kind and not value? If we can agree that there are different kinds of fans, might we too have different kinds of aca-fen?

* How can we (should we?) expand our work to incorporate different kinds of fans? How might anti-fan studies and anti-aca-fen contribute to the study of fans?

* How do taste and value affect the kinds of texts and fans we study and the terrain of the field? What might be gained from studying fans of texts that aren't viewed as "quality" (or at least campy/ironic)?

Our field began in defense of fans ridiculed in mainstream culture, and to support our arguments about fans' value and activity, fan scholarship has focused on fan creativity and invention--but it seems that by selecting the fans we deem most interesting for study, we have created hierarchy a new, leaving fans we deem uninteresting to be derided as too ordinary, too dim-witted to appreciate quality texts, and too uninteresting to be worthy of study. Underscoring our dedication to reflexivity, I think we need to ask ourselves how aca-fan identity impacts the scholarship we produce and value, and what is lost when our scholarship overlooks fans who are not like us.

Suzanne Scott:

I come to this conversation at an interesting professional juncture, but a fitting one considering the topic. Last year, I completed my dissertation, which broadly focuses on the demographic, representational, professional and academic "revenge" of the fanboy within convergence culture, and the potentially marginalizing effects this has on fangirls. I also braved my first pass at the academic job market. Suffice it to say, I have spent the bulk of the past two years contemplating, writing about, marketing, explaining, and (occasionally) defending my scholarly identity.

"Acafan" is a label that I embrace, and one that I will always remain deeply indebted to professionally, pedagogically, and personally. It has granted me access to a network of brilliant scholars I'm lucky to also call my friends. Acafandom has allowed me to connect with my students and assure them that affect is not the arch nemesis of critical thought and compelling analysis. I think it has helped my work embody the qualities of immediacy, accessibility, particularity, and situationalism that Henry Jenkins, Tara McPherson, and Jane Shattuc called for in their manifesto for a new cultural studies. Perhaps most importantly, it has helped that work travel outside of the walls of the academy and attract a wider readership whose feedback I've found invaluable.

It also helped me get a job (and may have lost me a few along the way...a Nerf battleaxe did make a regrettable appearance in the background of a video conference interview).

This July, I began a two-year appointment as a Mellon Digital Scholarship Postdoctoral Fellow at Occidental College's Center for Digital Learning and Research. This was not a conventional tenure track position, and accordingly the interview process was far more transparent. I was given a list of questions to consider for my Skype interview, so that we might have a more substantive dialogue about what I would bring to the position. In addition to the usual suspects (tell us about your teaching, research, etc.), I was asked to consider the "possibilities for hybrid academic careers." The question stuck out because I hadn't ever heard anyone ask it before, but also because hybridity was already so deeply embedded in my scholarly identity. I had, for better or for worse, approached prior interview questions about acafandom with Admiral Ackbar echoing in my head. I recognized immediately that, this time, it was not a trap; it was a call to think about acafandom in more expansive terms.

Henry wondered in his post whether the term "acafan" is still useful, and the contributors to this series have been thoughtfully tackling that question. But I have to wonder if that question ultimately misses the point. I personally consider the term to be useful, but I'm ultimately more interested in developing and discussing new uses. Instead of calling for the discontinuation of the term, shouldn't we be discussing how we might deploy it in new ways? If, as Karen Hellekson has argued here, the term's "power lies in the academic's power; the fan gains little or nothing from its deployment," then shouldn't we begin thinking about how to empower fans (or our students, or other scholars) though its use?

Sam Ford noted that he longed to "see the insights of media studies academics reach audiences outside journal readership and media studies conference attendees." In my experience, acafandom has facilitated this sort of outreach. In 2007, I served as the chair of programming for Phoenix Rising, a massive Harry Potter symposium designed to draw in a mix of academics, professionals, and fans. We offered both academic and exploratory (fan creativity oriented) programming tracks, and I found the conversations and collaborations that emerged out of that space to be richer and more rewarding than the bulk of academic conferences I've attended. In 2009, I joined the symposium editorial team of Transformative Works and Cultures, a section of the open access, peer-reviewed online journal designed to promote a dialogue between academic and fans. Has my involvement and labor in these participatory, acafannish spaces made me more attractive on the tenure track job market? Would they count towards tenure once I landed a job? The answer at most institutions might still be a resounding no on both counts. But that doesn't mean they aren't valuable.

In my current corner of #alt-academia, a hybrid identity is no longer something to be defended, but desired. A fannish sensibility isn't a quirk that must be concealed, but something that can be wielded strategically to think about how to model transformative scholarship, or design more participatory pedagogical models. Am I being naïve? Will I ultimately have to cautiously explain or subtly veil the "fan" component of my acafan identity when I go back out on the tenure track market in a few years? Perhaps, on both counts. But I also get to spend the next two years in a place that actively expects my aca-fan identity to shape my work and how I share it. So, while I completely agree with Will that we don't need to continually pronounce our fan credentials, and instead allow them to permeate our work, I also feel lucky to be in a position where I'm not expected to shut up about it.

Melissa A. Click is an assistant professor of Communication at the University of Missouri. She is co-editor of Bitten by Twilight: Youth Culture, Media and the Vampire Franchise. Her work on media audiences and messages can be found in Popular Communication, Women's Studies in Communication, Transformative Works & Cultures, and in NYU's anthology Fandom.

Will Brooker is Director of Research at Kingston University, London. His work on popular culture and audience includes Batman Unmasked, Using the Force, The Audience Studies Reader and The Blade Runner Experience. His next book is Hunting the Dark Knight.

Sangita Shresthova is the Research Director of Henry Jenkins' Civic Paths Project at USC. A Czech/Nepali dancer/choreographer and media scholar, she holds a Ph.D. from UCLA's Department of World Arts and Cultures, and a MSc. degree from MIT's Comparative Media Studies program. Sangita's book on Bollywood dance (Is It All About the Hips? Bollywood Dance Around the World) has just been released.

Suzanne Scott is a Mellon Digital Scholarship Postdoctoral Fellow in the Center for Digital Learning and Research at Occidental College. She currently serves as a symposium editor for the journal Transformative Works and Cultures, and her work has been published in the anthologies Cylons in America: Critical Studies in Battlestar Galactica and The Routledge Handbook of Participatory Cultures (forthcoming). She blogs on fandom, the politics of participatory culture, and teaching fan studies at suzannescott.wordpress.com.

Media-Making Madness: #Arab Revolutions from the Perspective of Egyptian-American VJ Um Amel (Part One)

Like many of the rest of you, I've followed with intense interest the developments over the past few weeks in North Africa and the Arab world, grabbing at anything which might help me better understand the perspectives of those involved in the various revolutions, protests, and uprisings, and in particular, to make sense of the back and forth debates about the role which new media may have played in what has been occurring. Talking to friends who know the region well, it is clear that more turmoil and transformation is on the horizon, and we will be sorting out what happened and why for many years to come. In this process, I've reconnected with Laila Shereen Sakr, akn as VJ Um Amel, an Egyptian-American artist, activist, and critic, currently a graduate student in the iMAP program at University of Southern California, and a student in my Medium Specificity class last term. Sakr has long been interested in developing tools which would allow her to better map the use of social media in the Arab world and has remained very interested in debates about the role of Twitter in social change movements impacting her region. Over the past few weeks, she's been working hard trying to map what's happening in Cairo and trying to share what she's learned through her video productions.

Late last week, I asked if she would write up a report on this work to share with the readers of this blog, and she turned this around in record time. I hope you will find the work she is doing as interesting as I do.

At her request, I am running both part one and part two of this post today given the timely nature of the content. You can either read them together or bookmark part two and return later. I will accordingly not be running a post mid-week but will be back with a new post come Friday.

Media-Making Madness: #Arab Revolutions from the Perspective of Egyptian-American VJ Um Amel

by Laila Shereen Sakr

I have not yet been able to digest the magnitude of what has happened in Tunisia, Egypt, and is happening now Iran, Syria, Yemen, and other Arab countries. As an Egyptian-American VJ and media artist whose work concerns the Arab world, the revolutions of 2011 have deeply impacted me professionally, artistically, and personally. There is something extremely poignant for Egyptians living outside of Egypt at this exact moment in history. Most of us who emigrated from Egypt often did so for the same reasons that incited millions to rise and cause revolutions. Perhaps there is lingering guilt that stays with the emigrant for not having stuck it out--on top of repercussions of Diaspora accumulated over decades. Still, there is no doubt that all Arabs living in and outside of the region have been extremely inspired and mobilized by the collective power of the people in the region. I keep hearing, repeatedly: the time is now.

The last couple weeks indeed have been a whirlwind. The Egyptian Revolution of 2011 happened in 18 days, while the world participated in this epic media making madness.

Since January 2011, I have entered into communication with tens of thousands of people through a weird concoction of videos online, Twitter, Facebook, satellite TV, online journals, and data visualizations. I think it is significant to consider the relations among media, and I am in agreement with you, Professor Jenkins: The reality is that we have truly passed beyond the point of media convergence. Contemporary cultures--influenced by global trends and transnationalism--have become a fully designed and mediated phenomenon. From the built spaces we inhabit, to the paths of circulation we travel through--a set of expressive practices, professional skills, and making protocols--plays a critical role in the production of global culture. During the Egyptian and Tunisian revolutions, I believe that all media makers became like co-designers of the transformative, speedy, historic event(s) in the region--from the 800,000 posts on #Jan25 in Twitter, to the role of Facebook, YouTube, Al Jazeera, Democracy Now, to White House and Egyptian State Television broadcasting. Just as large numbers of Egyptian were flooding the streets of Egyptian cities throughout the country, pedabytes of data were mediated through various networks.

And so when it all began in last month, my first reaction was to start to archive and aggregate this exponentially growing corpus of data into our prototype. I started by adding #Tunisia then #Jan25 to the existing R-Shief's Twitter Analytics. Despite what some scholars and journalists might have said before, Twitter (and other social networking sites) had undoubtedly been causal in recent events in the Middle East. Since August 2010, R-Shief has been data mining (pulling from Twitter and storing onto our own server every 15 minutes) tweets by selected hashtags. (A hashtag is Twitter nomenclature for 'subject heading'). After storing the tweets by hashtag, we chose to use language field by which to sort the data because language is able to offer culturally specific indicators of the Middle East beyond its current geopolitical place in the world.

Effectively, R-Shief continues to make accessible all tweets following hashtags: #Wikileaks, #Tunisia, #Jan25, #KhaledSaid, #Abdulemam, #Gaza, and #Flotilla going as far back as September 2010. This simple, craigslist-like interface is meant to encourage users to filter searches through these hashtags by language and/or range of dates--while providing interesting word clouds and parsing out top contributors and hyperlinks within tweets.

VIDEO URL

Over the following days, I crafted a VJ remix in support of my fellow Egyptians, "#Jan25, Oum Kalthoum, Sadat, Latuff, #Video Remix," which I published on both Vimeo and YouTube on Monday, Jan 31, 2011, one week into the protest in Egypt. The entire country of Egypt was taken offline, which had repercussions beyond Twitter--ATM's were down, banks were closed; the Egyptian economy came to a "sudden stop." And so along with that there came a sudden urgency to spread the word. Secondly, I wanted to illustrate the irony of the recursive nature of history itself, incredible in the face of human integrity. It was ironic to me that the very same army which was responsible for the coup d'etat of 1952 that led to the expulsion of King Farouk was now being usurped by the people in the name of peace, solidarity, and unity. Whereas the previous generation was led by individual icons like Gamal Abdel Nassar, Anwar Sadat, Oum Kalthoum, images used to represent today's iconic power reflected the scale of the protests, the eagle multiplied into a flock of birds, The images that took the breath of the world revealed numbers and numbers of people--the beauty was in its plurality and diversity. Published only a week into the revolution for the Egyptian people, this video remixed significant milestones of that week with historical references, YouTube videos that rocked the world, a visualization of live Twitter posts of #Jan25, original music, and illustrations by revolutionary cartoonist, Carlos Latuff. The animations I made in After Effects and the recording of the Twitter visualization built in Quartz composer were added into Final Cut Pro for final editing. If I had enough time, I would have added translated too.

VIDEO URL

Using spatially designed information visualizations along with other representations, these remixes by VJ Um Amel demonstrate live media mixing as a research methodology whereby one can capture temporally specific conjunctures such that others can witness them.

This next remix was a total inspiration--immersed in all the media coming from Tahrir square I began noticing patterns emerging. One thing that struck me was how instrumental were the Arab women and youth in this movement. Even though all generations, professions, classes, faiths came out to protest in unity, there were several key voices that swept through social media, new media, and even satellite media like hot fire--and they were that of women, young women. There were several photo albums specifically of Egyptian women protesting that got reposted around social media sites. And when I saw the video of the young girl leading the chants and waving the Egyptian flag, I realized I had to do another remix that captured the contributions women and youth were making to the revolution. The final motivation to do this piece came when DJ Lucxke pinged me on Facebook with a link to the dubstep and bass song he had just composed. Using this style of music allowed me to bring out the techno-feminist cyborg in VJ Um Amel.

"Women & Youth of the Arab Revolutions (Suheir Hammad, Carlos Latuff, Dubstep Remix)" is done entirely differently than the previous one (published on YouTube on Feb 8, 2011). This video is a recording of a live VJ session where I edited the clips in real time--the cube effects, the rotoscoping, the layers and transitions, were all performed using real-time video processing software, VDMX and patches. This is a very different process than post-production editing in Final Cut Pro. Though the video is raw, I find that there is a certain poetics that real-time mixing was able to bring out.

VIDEO URL

Through my research developing R-Shief Twitter Analytics, I have accumulated over 800,000 tweets on the hashtag #Jan25 alone since Jan 25, 2011. And that includes the several days at the height of the conflict in Egypt, when 85 million inhabitants in Egypt were cut from the Internet--still the world tweeted. How did that happen? How were millions of tweets generated over protests in Egypt while the entire nation was offline? I wrote about my experience managing this Twitter aggregation in a recently published article in critical code journal, ThoughtMesh: "social media operates based on principles of uncertainty, where there are no groups, only formations of groups, and where non-linear time and space still create narratives and meaning vis-à-vis the database, and where objects (such as Twitter) have agency in a social network." (ThoughtMesh.net, Feb 5, 2011).

This info vid below is a good example of what how computers can run semantic analytics on a set of strings (words), an interactive experience that demonstrates how a database narrative might express meaning through recombinant and indexical instantiations.

VIDEO URL

The purpose of these data visualizations is to capture that special something that makes Twitter (and other social media sites) so feared that a government would shut down the Internet to an entire nation during civil uprising and protest. This next information visualization below, also published Feb 12, 2011, was designed to have a more poetic (and less narrative) meaning to express. This is a running hashtag of all the tweets on #Egypt that were posted to Twitter the day Hosni Mubarak resigned as president of Egypt. Whereas the previous semantic content info vid is more like content analysis or data visualization, the hashmap presented here offers a sentiment analysis and is intended to be evocative.

I programmed it in Processing, which runs as a Java applet. Crunching the data was not as straightforward as you might think. I have only begun to consider the design challenges to producing data visualization. Ideally, my process is to problematize the project's approach in order to get beyond the obvious and expected, i.e.: "Muslims" AND "Christians" combination. In future research, I will be conducting link analysis, term frequency analysis, creating a network map based on themes and links, and if possible identifying primary grouping. My aim is to make people say, "ah, that's what's going on with Twitter. That's how it participated in the #ArabRevolts."

VIDEO URL

What we need most at this point is illumination on the kinds of research questions we need to be asking plus a good perspective how others are going about content analysis. I am confident we can master the tools and generate data. I think the big challenge is designing it in a way that renders meaning. The revolution that started in Tunisia is having its Tsunami effect felt all the way over on the West coast of the United States. Next week I have been invited to attend a roundtable workshop on "Blogs & Bullets: Social Media and the Struggle for Political Change," hosted at Stanford University with US Institute for Peace and The Institute for Public Diplomacy & Global Communication at The George Washington University. Other participants will be from the Oxford Internet Institute and Meedan online translation along with Larry Diamond, Marc Lynch, Clay Shirky, and others. I am looking forward to this.

I see the ecology in the field of database narrative making and visualizing as rich, undiscovered territory to explore. We need to consider various methodological approaches to social media analysis for both the expert and the student. In the months to come, I plan to provide suggested approaches of social media analysis for teachers. Also, I will be documenting the techniques used in the research practice as we uncover--all of this is work in progress.

In parallel, my itch to create innovative VJ mixes continues. They are like my version of blog posts, a type of serialized commentary. Last week, I wanted to do a live remixing of tweets and people's YouTube videos and project it into Tahrir via Al Jazeera's bandwidth. I still want to do it, however, Tahrir no longer makes sense. So am connecting with friends and family there to find an appropriate time and place. One way this might go down is as a show comprised of performances of other Arab-American/ Egyptian-American artists like L.A.-based comedian, Ahmed Ahmed, Omar Effendum, Wesam Nassar, Rita Qatami, Leyya Tawil and others. Imagine projecting back to the people in Egypt the tweets from around the world--parsed out by language, Italian, French, Arabic, Japanese, etc...

Common among the creative fields--the arts, science, technology and design--is a commitment to the production of new knowledge based on original research. This presentation hopes to have extended notions of how innovative methods might be applied in a Media studies or Middle East studies context. Through this VJed publication, my aim has been to demonstrate the notion of design/ art practice as transformative research. Most recently in Arab countries, social media and its surprising political usages have created interplay between the application of structure and resistance that have been transformative. In conclusion, I argue that social media in the Arab world be unique--both in terms of how the society is operating, tightly woven; and in terms of media's history in the Arab world, born in print form as an apparatus of the state since the Ottoman Empire. Where U.S. media, in principle, acts to ensure the power of the government remains under checks and balances, in the Arab world it functions quite differently. And so when, in Egypt, media became actively dependent on the social fabric, rather than institutional sources of information and analysis, that opened up an uncertain bag of worms for an entire region.

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Laila Shereen Sakr (a.k.a. VJ Um Amel) is a media artist whose practices include ambient visual projection, live cinema performance, game design, database design, and innovative research. In her live VJ performances, she explores the implications of juxtaposing the identity of "mother" and a techno-feminist construct of "cyborg" within local and transnational expressions of "Arab." Currently, she is pursuing a Ph.D. in Media Arts and Practice at the University of Southern California's School of Cinematic Arts where she was awarded an Annenberg Fellowship.

DIY Media 2010: Anime Music Videos (Part Three)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following is an interview with Tim Park from AnimeMusicVideos.org in which he responds to my questions about the anime fan scene.
Many get confused by the superficial resemblances between Fan Vids and Anime Music Vids. Though both are expressions of fan appreciation, they come from very different traditions. How would you describe the similarities and differences between the two?

For this question, I asked AbsoluteDestiny, who started making AMVs in 2001, and switched to making vids in 2005. He's much more familiar with the vidding community than I am, but also has familiarity with the AMV community in order to compare. He wrote:

Henry's question is a really huge one and one I've actually given a lot of thought. There was a time, in the 2vcr days of both vidding and amvs, where there were a lot of similarities between the videos made in the two communities. Hair by Media Cannibals is largely the same vid as Hair by You Know Who, albeit with different gender gazes. As the communities, skills and aesthetics developed, the respective videos started to diverge. The reasons for this are a mixture of three important factors:

1) How the source is read and enjoyed

2) How the source lends itself to video editing techniques

3) What kinds of videos the communities give praise (and reward) to

In very very broad terms, the vidding community grew out of media fandom's more narrative side, fan-fiction and so on, with a strong emphasis on character over genre. Anime fandom, on the other hand, is largely interested in genre, spectacle, Japanese culture and self-referentiality. These differing priorities tend to different subjects for videos - Wonder of Birds (Laura Shapiro) versus AMV Hell (Zarxrax) to take two extremes.

Then we have the very nature of the source. Scenes in anime are not emotionally subtle - visually, especially in TV anime. Much of the emotional nuance is carried by the voice acting and only the more emphasised visual emotions (joy, anger, embarrassment) remain when the footage is removed from its audio. So where vidding can rely on the superbly nuanced body language of the actors, anime can really only pull on whatever aesthetic flourish the source gave them (flowers, blushing, thought bubbles with super-deformed characters beating each other up etc). To do subtle emotion with anime is hard and it's not unknown to rely on external manipulation (such as Playground Love by Nathan Bezner). Thankfully, animation lends itself to external manipulation very well and roto-scoping the footage and puppeteering it to do your bidding is not out of the realm of possibility, which allows for original narratives that are still very much in the spirit of anime (with its genre, spectacle, culture and meta fixations).

Lastly we have the community and how their reception of the works develop and refine aesthetics. The AMV community learned to walk at conventions and even in the early days of Anime Expo and Otakon a formal structure for AMV exposition was created in the form of the contest. Categorisation and the need to find ways to compare highly subjective works led to the formation of AMV genres and a fond regard for technical proficiency (being something that is much more objective when judging a video's quality). While the explosive growth of the community towards the mid 2000s did introduce all kinds of new aesthetics, the major genre categorisation and the search for technical wonders moved amv work further to the side of original spectacle, sometimes very disconnected from the narratives of the sources being used. Ultimately, however, it is a combination of all three elements here that have created the communities we have and the output they produce.

There are wonderful oddities and outliers on both sides but the kinds of work you are likely to find largely fit into the following spectrum:

Vidding tends toward deep analysis of character and show and utilisation of interior movement where amvs tend toward meta, spectacle and genre works with a strong utilisation of external motion, footage, effects and original art.

I've also vaguely plotted some well-known videos (though the amvs totally show my age) onto the graph. It's very rough but this should give an idea as to how I see the whole amv vs vidding spectrum.

[Titles in black are vids, titles in blue are AMVs]

Your account of AMV focuses on their American origins. Are such vids part of the Otaku tradition in Japan or is this a distinctly western response to Anime? If the former, what kinds of contact exists between the artists in the two countries? If the later, is the AMV being picked up by Japanese fans as well?

Learning about hobbyist video editing by fans in Japan and sharing ideas is difficult due to the language barrier. Remix videos in Japan that we're familiar with are called MADs, since one of the early tapes was labelled "Kichigai Tape", or "Tape of Madness". There are many different types of MADs, but early on the AMV community was exposed to a number of Seishiga MADs (and to many, "MAD" came to be a term with only this narrow definition), where still images, often from dating games or visual novels, have motion and other effects applied to them. This creates a distinct aesthetic that was emulated by some North American AMV creators such as VicBond007 in his Believe AMV.

In 2005, one MAD editor named pianos (interview from 2004) came to Anime Weekend Atlanta with a translator, and showed the audience MADs made by him and other editors at his panel. Some of them can be difficult to understand, again due to the language barrier, but there was one short MAD I came across years ago that I liked so much, I remade it for an English-speaking audience.

It used to be fairly difficult to find MADs. I stumbled across some videos where the files were split up between hosts to avoid bandwidth and space limitations. Later on, I came across a collection of them on Usenet. Now you can find Japanese fan videos on Nico Nico Douga, but of course it's a Japanese site so it can be difficult to navigate. Some of them get uploaded to YouTube so you can see them there. They can be hard to find since MAD is a common English word, but you can try searching for "Nico Nico MAD" to find some examples. Several MADs consist of anime-inspired custom artwork, which is relatively rare in AMVs. (Some exceptions: Greed vs. Envy, Utena Daioh, Woolongs For Nothing)

What functions do AMV play within the fan community? Are they primarily consumed by existing fans of the program or are they part of the process of educating American fans about Japanese media content?

A little of both. As I wrote in the first segment, fans at AMV panels at conventions have often indicated that they've bought anime after seeing it in an AMV. For those that are already fans of a particular show, today's search engines make it easy to find an AMV that uses that show.

Now, however, the internet also makes it much easier to find both licensed and unlicensed copies of anime, so I have a feeling that the promotional impact of the hobby is now less than it used to be. Though in some cases, editors seek out shows that haven't been licensed here yet, possibly in order to be the first to use a high-quality new title.

What kinds of relationship exists between the AMV creators and the commercial and semi-commercial groups who are marketing anime in this country?

Views on the hobby depend on which company representative you talk to. I heard of one anime convention panel with ADV Films where one of their employees told Brad DeMoss that they loved his Evangelion/Star Wars Episode I parody. The company, while it existed, was also AMV-friendly in other ways, with employees helping to judge at Iron Editor events. Also, for the final DVD of their release of the Noir series, they contacted four AMV editors, including myself, to create videos to include as Easter eggs on the disc. This took some wrangling on their part with the rights holders in Japan, and due to rights issues we were only allowed to use the opening and ending songs from the show, but it was a pretty cool thing of them to do.

On the other hand, reportedly at the closing ceremonies of Anime Expo one year, a Japanese guest of honour was upset when they played an AMV that incorporated one of his works. I'm not sure who the guest was, but AX stopped playing AMVs at their closing ceremonies after that.

For one final example, Anime Tourist reported on a 2002 interview done with Hiroyuki Yamaga, Co-Founder of Gainax and his friend Takami Akai.

Audience question: What is your opinion on anime music videos from a company standpoint and from a personal standpoint? Have you seen any anime music videos?

Mr. Yamaga: What exactly do you mean?

AQ: Like the anime music videos that we are going to be showing tonight?

Mr. Yamaga: I like them a lot. I think that they are very well done.

Mr. Akai: I didn't know that they existed. I actually like them personally.

Mr. Yamaga: I feel that copyrighting is only for professionals. For people who are doing it for their own enjoyment as a hobby, I feel that the line is very blurry. The reason that copyright laws are so strict is because it is very difficult to make the distinction whether or not someone is professional or amateur. But as Gainax, they got their start doing similar stuff so it's very hard for them to say, "No, We won't allow that'. They also feel that they don't really want to say that. As Gainax, the corporation, they have to say, 'No, we haven't seen it', 'Nope, haven't heard about it'. That is how they deal with it.

I've also heard this "willful ignorance" position from some in the North American industry. (again, from a professional standpoint) Though I've heard of at least one employee calling them a "headache", AMVs and the North American anime industry seem to coexist reasonably peacefully.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

DIY Media 2010: Anime Music Videos (Part Two)

This is the fourth in an ongoing series of curated selections of DIY Video prepared in relation to the screening of DIY Video 2010 at the Hammer Museum in Los Angeles and organized by Mimi Ito, Steve Anderson, and the good folks at the Institute for Multimedia Literacy. The following selection of Anime Music Vids was curated and commented upon by Tim Park from AnimeMusicVideos.org.
Only Bob - by Infinity Squared

Although plenty of interesting results can be made by simply mashing up anime and music, some editors like to push themselves and try to incorporate elements of other mediums into their work. In this example, original CGI is combined with anime to portray a robot pondering what it means to be human.

The following videos were also considered for the event:

A Little Retrospect - by Kitsuner

Using footage from other AMVs is often frowned upon in the community. This is partly because the North American anime industry is still quite small (ie: compared to Hollywood) and if you're going to use some footage, you should support them by buying the DVD. In the case of this video, however, Kitsuner deliberately picked scenes from over 60 AMVs that span a decade to show "how far we've come". (The Strongbad parody clip saying you can use all the AMVs you already have came from Road to Iron Chef)

AMV Minis Episode 3 - compiled by Zarxrax

(Embedding of this video has been disabled. You can view it on YouTube)

Ever since the first one, the AMV Hell series has been hugely popular, with showings of some of the hour-long projects routinely filling screening rooms at conventions. The general idea is, an editor may think a certain part of a song would be a funny pairing with a certain part of an anime, but the joke wouldn't be funny for the entire length of the song. Collect enough of these ideas and put them together Short-Attention-Span-Theatre-style, and you have AMV Hell. It's spawned countless imitators and homages, even in machinima in the form of HMV Hell, based on the Halo game franchise. Zarxrax kept saying he'd retire the AMV Hell series, but its spirit lives on in this shorter-form of the popular rapid-fire comedy shorts. Things are often hit-or-miss based on your sense of humour and knowledge of cultural references, but this was one of my favourite compilations of AMV Minis Season One.

Continuous Play - by Ileia

Although repeated scenes may be a symptom of a lack of effort in a video, it works strikingly well here with the song "Stuck On Repeat". Also, The Girl Who Leapt Through Time has scenes that are similar in composition but with different elements or palettes, which makes the video less repetitive and more visually appealing.

Lawl & Order: Legal Tender - by Fall_Child42

Some videos are closer to short stories or parodies than actual music videos. This one tells the story of the criminal justice system. This video was originally done for an Iron Editor event, but Fall_Child42 went on to improve and complete the video after the event.

Time - by qwaqa

qwaqa alters footage from The Girl Who Leapt Through Time to tell his own story of a girl who fixes the past. A "making of" video is directly below, so you can see the work that went into altering footage from the movie.

Kawaii Girls: Ultimate Dating Simulator - by Fizziks

This is a fake parody ad making fun of the Japanese dating simulator game phenomenon.
(Short glossary: kawaii / mecha /moe /otaku)

Attack of the Otaku - by Chiikaboom

After Odorikuruu practically defined the upbeat dance video, there have been constant attempts to one-up videos in the genre with more effects and fun footage. One editor even claimed that he wanted to create an "Odorikuruu killer". This more recent entry to the field makes references to Koopiskeva's prior work, Skittles. One effect on display is masking, or isolating an anime character and removing the background in order to put a character in another scene, or in front of some other effects. Chiikaboom wrote in the video description: "It takes a good 20-30 minutes to mask out one frame. There were 482 frames. Do the math." (And that was just for one scene. A total of 904 frames were masked)

Auriga - by Nostromo

Nostromo specializes in dance videos with electronic music, but instead of cute or fun scenes like in Attack of the Otaku, he typically uses scenes with a higher quality of animation and art than most budget anime TV shows for a different aesthetic. Interestingly, he also used software to interpolate frames, creating more in-between frames for an even smoother look. A description of the process, and higher quality versions of the video are available on the video's profile page.

Twilight - by Koopiskeva

In a similar vein to Only Bob, above, Koopiskeva combines Kanon with original live action footage. The video was inspired by one of the characters asking another, "Have you ever wondered that perhaps we were living in someone else's dream?"

A Feel-Good AMV - by haunter103

What can I say? It's a feel-good AMV! :)

The following videos were made in 2010, too late to be considered for the event:

The Friend Request - by Moonlight Soldier

Here Moonlight Soldier explores anime relationships via Facebook. There are a number of anime and editor in-jokes here, but you should be able to get something out of it. In this video, the female singer is actually speaking for the boy, since Shinji Ikari, the male lead in Evangelion, is portrayed as a bit of a wimp. Other AMVs have also used female voices for him, such as Kevin Caldwell's Engel.

Every Anime Opening Ever Made - by Derek Lieu

This supercut compilation video illustrates how anime opening sequences share

a lot of elements between them, from composition to effects.

RAH HEY! - by Ileia

Cleverly based on the similarity between the pronunciations of "anime" and "enemy" (at least when sung by Green Day), this is a fun "can you name them all" compilation video which includes composites of anime with editing and social networking software.

Tim Park programs videogames by day, and helps to administrate AnimeMusicVideos.org at night. The site has been online for over ten years and catalogs over 100,000 AMVs. He's edited a few dozen AMVs (and one vid) under the name Doki Doki Productions.

Risks and Safety on the Internet: The Perspectives of European Youth

Sonia Livingstone is no stranger to this blog. She was one of the two keynote speakers at last year's Digital Media and Learning Conference on "Diversifying Participation." And around the time the conference was announced, I featured an interview with her here about her most recent book, Children and the Internet: Great Expectations and Challenging Realities. She's a tough-minded academic, one who challenges the easy answers offered by digital critics and supporters alike, insisting we "get it right" if we are going to "do right" by young people. She certainly values the benefits of the kinds of participatory culture and informal learning which has become a key focus of the American DML community, but she also cautions us not to move too quickly over risks and inequalities that still surround young people's lives online.

Digital Media and Learning Conference 2010 Closing Keynote and Closing Remarks from UCHRI Video on Vimeo.

In her talk at the DML conference, she argued that many young people lack the skills and resources to learn online outside of the classroom environment, facing frustrations and distractions which make it difficult for them to achieve the full benefits we've seen in other instances of youth engagement with participatory culture.

This past week, Livingstone contacted me to help share the results of a large-scale survey she and a team of researchers (Leslie Haddon, Anke Görzig and Kjartan Ólafsson) conducted with 23,420 young people drawn from 23 European countries and intended to get data on a number of "online risks," including "pornography, bullying, receiving sexual messages, contact with people not known face to face, offline meetings with online contacts, potentially harmful user-generated content and personal data misuse."

This data could not be more urgently needed given the ways that the American and international media has been focusing on issues of cyberbullying and teen suicide in the wake of a series of devastating cases of gay, lesbian, and bi youth taking their own lives over recent weeks. What follows is taken from the Key Findings section of their report:

12% of European 9-16 year olds say that they have been bothered or upset by something on the internet. This includes 9% of 9-10 year olds. However, most children do not report being bothered or upset by going online.

Looking across the range of risks included in the survey (as detailed below), a minority of European 9-16 year olds - 39% overall - have encountered one or more of these risks. Most risks are encountered by less than a quarter of children - as reported under specific findings below.

The most common risks reported by children online are communicating with new people not met face-to- face and seeing potentially harmful user-generated content. It is much rarer for children to meet a new online contact offline or be bullied online.

Significantly, risk does not often result in harm, as reported by children. Being bullied online by receiving nasty or hurtful messages is the least common risk but is most likely to upset children.

Since most children do not report encountering any of the risks asked about, with even fewer having been bothered or upset by their online experiences, future safety policy should target resources and guidance where they are particularly needed - especially for younger children who go online.

Sexual risks - seeing sexual images and receiving sexual messages online - are more encountered but they are experienced as harmful by few of the children who are exposed to them.....

The more children in a country use the internet daily, the more those children have encountered one or more risks. However, more use also brings more opportunities and, no doubt, more benefits.... In other words, internet use brings both risks and opportunities, and the line between them is not easy to draw.

Among those children who have experienced one of these risks, parents often don't realise this: 41% of parents whose child has seen sexual images online say that their child has not seen this; 56% of parents whose child has received nasty or hurtful

messages online say that their child has not; 52% of parents whose child has received sexual messages say that their child has not; 61% of parents whose child has met offline with an online contact say that their child has not. Although the incidence of these

risks affects a minority of children in each case, the level of parental underestimation is more substantial.

Later, the report provides some specific information about the prevalence of cyberbullying:

Nearly one in five (19%) 9-16 year olds across Europe say that someone has acted in a hurtful or nasty way towards them in the past 12 months. Bullying is rarely a frequent experience - 5% say someone acts towards them in a hurtful or nasty way more than once a week, for 4% it is once or twice a month, and for 10% it is less often,

suggesting one or a few instances have occurred in the past year....

The most common form of bullying is in person face to face: 13% say that someone has acted in a hurtful or nasty way towards them in person face to face compared with 5% who say that this happened on the internet and 3% who say that this happened by

mobile phone calls or messages.

Although overall, younger children are as likely to have been bullied as teenagers, they are less likely to be bullied by mobile phone or online. In other words, it seems that for teenagers, being bullied in one way (e.g. face to face) is more likely to be accompanied

by bullying online and/or by mobile....

Although overall, the vast majority of children have not been bullied on the internet, those who have are more likely to have been bullied on a social networking site or by instant messaging. Bullying by email, in gaming sites or chatrooms is less common, probably because these are less used applications across the whole population....

Among children who say "yes, I have been sent nasty or hurtful messages on the internet", one third (30%) of their parents also say that their child has been bullied online. But in over half of these cases (56%), parents say that their child has not been bullied, and in a further 14% of cases, the parent doesn't know....

Parents appear more aware that their child has been bullied if the child is a girl, or in the middle age groups (11-14) than if they are either older or younger.

Parents appear over-confident that the youngest group has not been bullied, when the child says they have, though parents also most often say they 'don't know' about the 9-10 year olds.

Where-ever one stands on the value of youth's online experiences, such numbers are at once sobering and empowering. The team's nuanced research helps us to put into perspective a range of competing claims about the risks of going online. For some of us, these numbers are higher than we'd like to believe, while for others, they are lower than some of the news coverage might have suggested. It is especially helpful where they give us contrasts between the risks online and those kids confront in their physical surroundings, as we've shared above in regard to bullying. We should be concerned that so many young people are confronting these problems without their parents being aware. I've written here before that young people may not need or deserve adults snooping over their shoulders as they interact with their friends but they need adults who are watching their backs, who understand the risks and benefits of what they are doing online, and can help them talk through the challenges they confront there.

For more information on the Livingstone et al report, check here.