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  <id>tag:henryjenkins.org,2009://2/tag:henryjenkins.org,2009://2.3307-</id>
  <updated>2009-10-13T12:55:46Z</updated>
  <title>Comments for Calling Young Gamers. Share your AHa! Moment!</title>
  
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    <id>tag:henryjenkins.org,2009://2.3307</id>
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    <link rel="service.edit" type="application/atom+xml" href="http://henryjenkins.org/MT/mt-atom.cgi/weblog/blog_id=2/entry_id=3307" title="Calling Young Gamers. Share your AHa! Moment!" />
    <published>2009-06-19T11:25:00Z</published>
    <updated>2009-06-19T11:26:16Z</updated>
    <title>Calling Young Gamers. Share your AHa! Moment!</title>
    <summary>My friends, Alex Chisholm and Andrew Blanco from the Learning Games Network asked me if I could use this blog to help them spread the word of some exciting new activities designed to engage young gamers/media makers and to encourage...</summary>
    <author>
      <name>Henry Jenkins</name>
      <uri>http://www.henryjenkins.org/</uri>
    </author>
    
    <category term="Comparative Media Studies" />
    
    <category term="Education Arcade" />
    
    <category term="games culture" />
    
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      <![CDATA[<p>My friends, Alex Chisholm and Andrew Blanco from the Learning Games Network asked me if I could use this blog to help them spread the word of some exciting new activities designed to engage young gamers/media makers and to encourage reflection on the value of games for education. Both are causes close to my own heart, as regular readers will know. Here's what Blanco has to say about the initiative:</p>

<p>Lights.  Camera.  Action!  Tell us what you think a learning game  looks like.  Share a story about a connection you made between  something you did in a game and something you had to learn in school.</p>

<p>From the Learning Games Network (LGN) comes an interesting  inspiration for user-generated content.  A recently established 501(c) (3) non-profit organization, established by former MIT CMS Director  of Special Projects Alex Chisholm, the MIT Education Arcade's Eric  Klopfer and Scot Osterweil, and the University of Wisconsin-Madison's  Kurt Squire, LGN was formed to spark innovation in the design and use  of video games for learning.  In addition to bringing together an integrated network of educators, designers, media producers, and  academic researchers who all have a hand in creating and distributing  games for learning, they're also bringing forth opportunities for  youth to contribute to conversations, research, and development.  It's a no brainer for today's students to share their perspectives in  a more participatory role as the future of education is shaped.</p>

<p>The first of two efforts is a video contest, notable in its  invitation to students to help inform educators and designers with  their own thoughts on video games as tools for learning.  Requiring  entrants to create their own two-to-three minute YouTube videos, the contest offers two themes from which students can choose.</p>

<p>(1) The first challenge asks them to describe an "aha moment" they've  personally encountered: "If you've experienced that spark of  realization, that moment of epiphany between an idea from a game and  something you learned -- at school, at home, or anywhere else -- tell  us about it in your video."</p>

<p>(2) The second puts students in the role of teacher or coach, asking  them to describe an<br />
idea for a learning game they would employ to  help others learn: "What kind of game would it be? What would it help  players learn? Why would your video game be a better way to learn  something? In your video, tell us what challenges players would face  and how they would learn from them."</p>

<p>Contest rules can be found at http://<a href="http://www.aha-moment.org">www.aha-moment.org</a>.  Students  must be 13 years old and above to enter; there are separate  categories for middle school, high school, and post-secondary  students.  Thanks to sponsorship by AMD, the first place prize for  each category is a 16-inch HP Pavilion dv6 series notebook, powered  by an AMD Turionâ„¢ X2 Ultra Dual-Core Mobile Processor.  Deadline for  submissions is midnight on July 31, 2009.</p>

<p>A second, longer term initiative is LGN's Design Squad.  With game  design and production requiring many rounds of iteration during which  details are play-tested,tuned, and enhanced, Design Squad members  will learn about the development process and the integration of  gaming into both formal and informal learning settings, as well as serve as a pool of rapid-reaction testers and reviewers during the  creation of learning games by LGN and other organizations that are  part of its network.  This is a great opportunity for students to  play an important role in creating innovative new learning games,  enabling them to contribute to design discussions, play testing,  production reviews, and early marketing concepts.  LGN aims to  amplify the voices of today's students among the companies, writers,  and designers that are trying to better understand how games are both  a powerful media for education and a challenge to develop if one  doesn't understand what makes an engaging and rewarding experience.</p>

<p>LGN is looking for highly motivated, creative, and articulate middle  school, high school, and undergraduate students to (a) participate in  exclusive workshops and online sessions with leading learning game  designers, producers, marketers, and researchers;(b) regularly  review and test learning games that are in development; and, (c) work  both locally and virtually with LGN member organizations across the  U.S.  Design Squad members in the Boston area will work with the LGN  team in its newly established Cambridge studio, a stone's throw from  the MIT campus.  Interested students between the ages of 13 and 20  can send a note to designsquad at learninggamesnetwork dot org.  Or,  if you're a teacher or parent who would like to nominate a student,  please contact LGN. </p>

<p>LGN plans to review inquiries and send  applications to interested or nominated students<br />
through the end of  July before announcing the LGN DS 2009-2010 team in time for back-to-school.</p>

<p>Questions about the Learning Games Network can be directed to Andy  Blanco, Director of Program and Business Development, andy.blanco at  learninggamesnetwork dot org.</p>

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  <entry>
    <id>tag:henryjenkins.org,2009://2.3307-comment:211566</id>
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    <title>Comment from Exerlearning on 2009-06-26</title>
    <author>
        <name>Exerlearning</name>
        <uri>http://www.footgamng.com</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.footgamng.com">
        <![CDATA[<p>This is incredible and timely.  I have been trying to connect these dots for years from the field.  <a href="http://www.footgaming.com/Exerlearning">http://www.footgaming.com/Exerlearning</a> and <a href="http://digiforceg.blogspot.com">http://digiforceg.blogspot.com</a></p>

<p>I will share this post with my DigiForce G readers</p>]]>
    </content>
    <published>2009-06-26T14:36:29Z</published>
  </entry>

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