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  <updated>2008-03-27T23:34:23Z</updated>
  <title>Comments for Games as Art Discussion Tonight</title>
  
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    <id>tag:www.henryjenkins.org,2006://2.780</id>
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    <published>2006-11-01T12:20:43Z</published>
    <updated>2007-11-29T20:01:51Z</updated>
    <title>Games as Art Discussion Tonight</title>
    <summary>update: If you would like to read the transcript of the event, Jesper Juuls runs it on his blog, The Ludologist, I am not sure if we broke much new ground but it was a spirited discussion. Join Manifesto Games...</summary>
    <author>
      <name>Henry Jenkins</name>
      <uri>http://www.henryjenkins.org/</uri>
    </author>
    
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      <![CDATA[<p>update: If you would like to read the transcript of the event, Jesper Juuls runs it on <a href="http://www.jesperjuul.net/ludologist/?p=291">his blog</a>, The Ludologist, I am not sure if we broke much new ground but it was a spirited discussion.</p>

<p>Join Manifesto Games on Wednesday, November 1st for a chat with on the subject of games and art with Henry Jenkins, Jesper Juul, Marc LeBlanc, and Eric Zimmerman.</p>

<p>Network: irc.freenode.net<br />
Channel: #gamesandart<br />
Time: 6PM PST, 9PM EST, 2 AM GMT</p>

<p>See <a href="http://www.manifestogames.com/irc">Manifesto's page</a> on how to get on IRC.</p>

<p><em>More About the Topic</em>:</p>

<p>Hideo Kojima says "If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art."</p>

<p>And Roger Ebert says "To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers... for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic."</p>

<p>Contrariwise, Henry Jenkins says "Computer games are art--a popular art, an emerging art, a largely unrecognized art, but art nevertheless... The time has come to take games seriously as an important new popular art shaping the aesthetic sensibility of the 21st century."</p>

<p>Are games art? If not, why not? And if so, why? Is thinking of games as art useful or actually a hindrance for game developers? If games are art, what should our aspirations for the form be?<br />
<em><br />
Participants:</em></p>

<p>Henry Jenkins is the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of nine books on various aspects of media and popular culture, including the recently published <em>Convergence Culture: Where Old and New Media Collide.</em></p>

<p>Jesper Juul is a video game theorist and an Assistant Professor in video game theory and design at the Center for Computer Game Research Copenhagen. He is author of <em>Half-Real: Video Games between Real Rules and Fictional Worlds</em> and numerous articles about games, and his prestigious and influential blog is <em>The Ludologist</em>.</p>

<p>Marc LeBlanc is a twelve-year veteran of the game industry. At Looking Glass Studios, he was a core contributor to several award-winning games, including the <em>Thief</em> and <em>System Shock</em> series. In collaboration with Andrew Leker, he developed Oasis, the 2004 Independent Games Festival Game of the Year in the web/downloadable category.</p>

<p>Santiago Siri is an Argentinean game designer whose work includes <em>Football Deluxe</em> and <em>Utopia</em> (forthcoming). He works for <em>Three Melons</em>, an advergaming firm that offers innovative branding through games. He is also a writer and theoretician, and his blog, <em>Games as Art</em>, is a resource for all members of the game community.</p>

<p>Eric Zimmerman is a game designer and academic exploring the theory and practice of game design. He is the is the co-founder and CEO of gameLab, a game development company based in New York City. He is the co-editor of several works in the field, including <em>Rules of Play</em>, a seminal study of game design technique.</p>

<p>Anyone who would like a preview of my perspective on this question should check out "<a href="http://web.mit.edu/cms/People/henry3/GamesNewLively.html">Games, the New Lively Ar</a>t" which will be reprinted in my forthcoming anthology, <em>The Wow Climax</em>.<br />
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  <entry>
    <id>tag:www.henryjenkins.org,2006://2.780-comment:19626</id>
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    <title>Comment from Bobby on 2006-11-02</title>
    <author>
        <name>Bobby</name>
        <uri>http://www.virtualfools.com/</uri>
    </author>
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        <![CDATA[<p>Was anybody in the IRC chat able to save the conversation that took place?  It would make an interesting read for those of us who missed it.</p>]]>
    </content>
    <published>2006-11-02T23:07:05Z</published>
  </entry>

  <entry>
    <id>tag:www.henryjenkins.org,2006://2.780-comment:21385</id>
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    <title>Comment from renata gomes on 2006-11-07</title>
    <author>
        <name>renata gomes</name>
        <uri>http://csgames.incubadora.fapesp.br/portal</uri>
    </author>
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        <![CDATA[<p>hello, mr.jenkins, we met briefly at digra2005, through jonathan frome. i'm a game researcher in  brazil and i have to say i really like your perspective upon the whole "game as art" issue. i read through a great part of the IRC talk and i couldn't agree more with your take on the issue -- and i think i'll use much of what you said there to address the topic with my students. i guess for people who come from fields like movies and other forms of pop culture, the issue isn't quite new (and i couldn't keep myself from imagining the filmmakers of early cinema debating over their own 'art'...). </p>

<p>all the best!</p>]]>
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    <published>2006-11-07T20:48:28Z</published>
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